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- b/8b0b5899ed/shaders/f786d74d90624a82.wgsl +261 -0
- b/8b0b5899ed/shaders/f798e87a9598cf2a.consts.json +1 -0
- b/8b0b5899ed/shaders/f798e87a9598cf2a.wgsl +334 -0
- b/8b0b5899ed/shaders/f7be20d9266e4044.wgsl +391 -0
- b/8b0b5899ed/shaders/f7fa07eafb316015.consts.json +1 -0
- b/8b0b5899ed/shaders/f7fa07eafb316015.wgsl +882 -0
- b/8b0b5899ed/shaders/f80ab9d009ca046d.consts.json +1 -0
- b/8b0b5899ed/shaders/f80ab9d009ca046d.wgsl +927 -0
- b/8b0b5899ed/shaders/f81342ee1fdaa18f.wgsl +37 -0
- b/8b0b5899ed/shaders/f82b8a2395fd05fe.wgsl +13 -0
- b/8b0b5899ed/shaders/f82f376b72faa662.wgsl +156 -0
- b/8b0b5899ed/shaders/f82fb3e57cf207b9.consts.json +1 -0
- b/8b0b5899ed/shaders/f82fb3e57cf207b9.wgsl +1250 -0
- b/8b0b5899ed/shaders/f84350ac140338c3.wgsl +33 -0
- b/8b0b5899ed/shaders/f84ea1df12451a58.wgsl +177 -0
- b/8b0b5899ed/shaders/f8529bc66d18fa5d.wgsl +1865 -0
- b/8b0b5899ed/shaders/f855ff7940c16189.consts.json +1 -0
- b/8b0b5899ed/shaders/f855ff7940c16189.wgsl +431 -0
- b/8b0b5899ed/shaders/f85a0f4c45a341c9.wgsl +423 -0
- b/8b0b5899ed/shaders/f8614b7c0abf841c.wgsl +473 -0
- b/8b0b5899ed/shaders/f86bdc0df494b3d1.wgsl +137 -0
- b/8b0b5899ed/shaders/f899d7c949ca4499.wgsl +262 -0
- b/8b0b5899ed/shaders/f8a10363cd3f78af.wgsl +184 -0
- b/8b0b5899ed/shaders/f8a567e5e8834aef.consts.json +1 -0
- b/8b0b5899ed/shaders/f8a567e5e8834aef.wgsl +195 -0
- b/8b0b5899ed/shaders/f8acbe1fd3b0b9e4.wgsl +122 -0
- b/8b0b5899ed/shaders/f8f3838094e9c518.consts.json +1 -0
- b/8b0b5899ed/shaders/f8f3838094e9c518.wgsl +727 -0
- b/8b0b5899ed/shaders/f9033c9c258f8cf5.consts.json +1 -0
- b/8b0b5899ed/shaders/f9033c9c258f8cf5.wgsl +230 -0
- b/8b0b5899ed/shaders/f915ec49738f5158.wgsl +40 -0
- b/8b0b5899ed/shaders/f91845c9f6d1e2b4.wgsl +217 -0
- b/8b0b5899ed/shaders/f92747a39b666489.consts.json +1 -0
- b/8b0b5899ed/shaders/f92747a39b666489.wgsl +406 -0
- b/8b0b5899ed/shaders/f9321cc69e0bc7b9.consts.json +1 -0
- b/8b0b5899ed/shaders/f9321cc69e0bc7b9.wgsl +945 -0
- b/8b0b5899ed/shaders/f93d9e4fc736c9a0.consts.json +1 -0
- b/8b0b5899ed/shaders/f93d9e4fc736c9a0.wgsl +810 -0
- b/8b0b5899ed/shaders/f93f468911dd8930.wgsl +194 -0
- b/8b0b5899ed/shaders/f9451f1f8857e6af.consts.json +1 -0
- b/8b0b5899ed/shaders/f9451f1f8857e6af.wgsl +972 -0
- b/8b0b5899ed/shaders/f97b3024a0297cce.wgsl +175 -0
- b/8b0b5899ed/shaders/f9816c3b2c3cf74b.consts.json +1 -0
- b/8b0b5899ed/shaders/f9816c3b2c3cf74b.wgsl +384 -0
- b/8b0b5899ed/shaders/f98bbfb7c76b34d5.wgsl +420 -0
- b/8b0b5899ed/shaders/f98d8fb044e26b93.wgsl +130 -0
- b/8b0b5899ed/shaders/f99792c6c27ba07d.consts.json +1 -0
- b/8b0b5899ed/shaders/f99792c6c27ba07d.wgsl +904 -0
- b/8b0b5899ed/shaders/f9c99761fe7cb0aa.consts.json +1 -0
- b/8b0b5899ed/shaders/f9c99761fe7cb0aa.wgsl +1005 -0
b/8b0b5899ed/shaders/f786d74d90624a82.wgsl
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
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| 7 |
+
var<private> r2 : vec4<f32>;
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| 8 |
+
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| 9 |
+
var<private> r3 : vec4<f32>;
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| 10 |
+
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| 11 |
+
var<private> r4 : vec4<f32>;
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| 12 |
+
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| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
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| 17 |
+
var<private> r7 : vec4<f32>;
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| 18 |
+
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| 19 |
+
var<private> r8 : vec4<f32>;
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| 20 |
+
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| 21 |
+
var<private> r9 : vec4<f32>;
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| 22 |
+
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| 23 |
+
var<private> r10 : vec4<f32>;
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| 24 |
+
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| 25 |
+
var<private> r11 : vec4<f32>;
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| 26 |
+
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| 27 |
+
var<private> r12 : vec4<f32>;
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| 28 |
+
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| 29 |
+
var<private> r13 : vec4<f32>;
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| 30 |
+
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| 31 |
+
var<private> r14 : vec4<f32>;
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| 32 |
+
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| 33 |
+
var<private> r15 : vec4<f32>;
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| 34 |
+
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| 35 |
+
var<private> r16 : vec4<f32>;
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| 36 |
+
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| 37 |
+
var<private> r17 : vec4<f32>;
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| 38 |
+
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| 39 |
+
var<private> r18 : vec4<f32>;
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| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
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| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
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| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
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| 48 |
+
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| 49 |
+
var<private> r23 : vec4<f32>;
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| 50 |
+
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| 51 |
+
var<private> r24 : vec4<f32>;
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| 52 |
+
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| 53 |
+
var<private> r25 : vec4<f32>;
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| 54 |
+
|
| 55 |
+
struct cb3_struct {
|
| 56 |
+
tint_symbol : array<vec4<f32>, 3u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb3_struct;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(37u) var t5 : texture_multisampled_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
|
| 64 |
+
|
| 65 |
+
var<private> v0 : vec4<f32>;
|
| 66 |
+
|
| 67 |
+
var<private> o0 : vec4<f32>;
|
| 68 |
+
|
| 69 |
+
struct tint_symbol_2 {
|
| 70 |
+
tint_symbol_1 : array<vec4<u32>, 2u>,
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_2;
|
| 74 |
+
|
| 75 |
+
fn main_inner(v_1 : vec4<f32>) {
|
| 76 |
+
var v_2 : vec4<f32> = v_1;
|
| 77 |
+
v_2.w = (1.0f / v_1.w);
|
| 78 |
+
v0 = v_2;
|
| 79 |
+
let v_3 = v0.xy;
|
| 80 |
+
let v_4 = max(v_3, vec2<f32>(-2147483648.0f));
|
| 81 |
+
let v_5 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_4), vec2<i32>(2147483647i), (v_4 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_3 == v_3))));
|
| 82 |
+
r0 = vec4<f32>(v_5.xy, r0.zw);
|
| 83 |
+
r0 = vec4<f32>(r0.xy, vec2<f32>());
|
| 84 |
+
r1.x = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), 0i).x;
|
| 85 |
+
r1.x = ((-(r1.xxxx)).x + cb10_10.tint_symbol[0u].w);
|
| 86 |
+
r1.x = (r1.x + 1.0f);
|
| 87 |
+
r1.x = (cb10_10.tint_symbol[0u].z / r1.x);
|
| 88 |
+
let v_6 = (v0.xy * cb10_10.tint_symbol[1u].zw);
|
| 89 |
+
let v_7 = r1;
|
| 90 |
+
r1 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
|
| 91 |
+
let v_8 = fma(r1.yz, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
|
| 92 |
+
let v_9 = r1;
|
| 93 |
+
r1 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
|
| 94 |
+
let v_10 = (r1.yz * cb10_10.tint_symbol[0u].xy);
|
| 95 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 96 |
+
r2.z = 1.0f;
|
| 97 |
+
let v_11 = (r1.xxx * r2.xyz);
|
| 98 |
+
r1 = vec4<f32>(r1.x, v_11.xyz);
|
| 99 |
+
let v_12 = (cb10_10.tint_symbol[1u].xy * vec2<f32>(0.5f));
|
| 100 |
+
r2 = vec4<f32>(v_12.xy, r2.zw);
|
| 101 |
+
let v_13 = (cb10_10.tint_symbol[2u].xx / cb10_10.tint_symbol[0u].xy);
|
| 102 |
+
r3 = vec4<f32>(v_13.xy, r3.zw);
|
| 103 |
+
let v_14 = (r2.xy * r3.xy);
|
| 104 |
+
r2 = vec4<f32>(v_14.xy, r2.zw);
|
| 105 |
+
let v_15 = (r2.xy / r1.ww);
|
| 106 |
+
r2 = vec4<f32>(v_15.xy, r2.zw);
|
| 107 |
+
let v_16 = min(r2.xy, cb10_10.tint_symbol[2u].yy);
|
| 108 |
+
r2 = vec4<f32>(v_16.xy, r2.zw);
|
| 109 |
+
r1.w = max(r2.y, r2.x);
|
| 110 |
+
let v_17 = textureLoad(t5, bitcast<vec2<i32>>(r0.xy), 0i).xy;
|
| 111 |
+
r0 = vec4<f32>(v_17.xy, r0.zw);
|
| 112 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.w >= 1.0f)));
|
| 113 |
+
if ((bitcast<u32>(r0.z) != 0u)) {
|
| 114 |
+
r0.z = trunc(r1.w);
|
| 115 |
+
let v_18 = r0.z;
|
| 116 |
+
let v_19 = max(v_18, -2147483648.0f);
|
| 117 |
+
r0.z = bitcast<f32>(select(select(i32(v_19), 2147483647i, (v_19 >= 2147483648.0f)), 0i, !((v_18 == v_18))));
|
| 118 |
+
let v_20 = -(cb10_10.tint_symbol[0u].xxxx);
|
| 119 |
+
r0.w = fma(cb10_10.tint_symbol[2u].z, v0.x, v_20.w);
|
| 120 |
+
r1.w = fma((-(cb10_10.tint_symbol[2u].wwww)).w, v0.y, cb10_10.tint_symbol[0u].y);
|
| 121 |
+
let v_21 = v0.xyxy;
|
| 122 |
+
let v_22 = max(v_21, vec4<f32>(-2147483648.0f));
|
| 123 |
+
r3 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_22), vec4<i32>(2147483647i), (v_22 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_21 == v_21))));
|
| 124 |
+
r4 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r3) + vec4<i32>(1i, 1i, -1i, -1i)));
|
| 125 |
+
r5 = vec4<f32>(r5.xy, vec2<f32>());
|
| 126 |
+
r6 = vec4<f32>(r6.xy, vec2<f32>());
|
| 127 |
+
r7 = vec4<f32>(r7.xy, vec2<f32>());
|
| 128 |
+
r8 = vec4<f32>(r8.xy, vec2<f32>());
|
| 129 |
+
r9 = r0.wwww;
|
| 130 |
+
r10 = r1.wwww;
|
| 131 |
+
r2.x = r0.x;
|
| 132 |
+
r3.x = r4.x;
|
| 133 |
+
r3.y = r3.w;
|
| 134 |
+
r11.x = r3.z;
|
| 135 |
+
r11.y = r4.y;
|
| 136 |
+
r12.x = r4.z;
|
| 137 |
+
r12.y = r3.w;
|
| 138 |
+
r13.x = r3.z;
|
| 139 |
+
r13.y = r4.w;
|
| 140 |
+
let v_23 = r2;
|
| 141 |
+
r2 = vec4<f32>(v_23.x, 1.0f, v_23.z, 0.0f);
|
| 142 |
+
loop {
|
| 143 |
+
r11.z = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.z) < bitcast<i32>(r2.w))));
|
| 144 |
+
if ((bitcast<u32>(r11.z) != 0u)) {
|
| 145 |
+
break;
|
| 146 |
+
}
|
| 147 |
+
r11.z = bitcast<f32>((bitcast<u32>(r2.w) & 1u));
|
| 148 |
+
if ((bitcast<u32>(r11.z) != 0u)) {
|
| 149 |
+
r14 = fma(cb10_10.tint_symbol[2u].zzzz, vec4<f32>(2.0f, 0.0f, -2.0f, 0.0f), r9);
|
| 150 |
+
r15 = fma(cb10_10.tint_symbol[2u].wwww, vec4<f32>(0.0f, -2.0f, 0.0f, 2.0f), r10);
|
| 151 |
+
let v_24 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r3.xy) + vec2<i32>(1i, 0i)));
|
| 152 |
+
r11 = vec4<f32>(r11.xy, v_24.xy);
|
| 153 |
+
let v_25 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r11.xy) + vec2<i32>(0i, 1i)));
|
| 154 |
+
r12 = vec4<f32>(r12.xy, v_25.xy);
|
| 155 |
+
let v_26 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r12.xy) + vec2<i32>(-1i, 0i)));
|
| 156 |
+
r13 = vec4<f32>(r13.xy, v_26.xy);
|
| 157 |
+
let v_27 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r13.xy) + vec2<i32>(0i, -1i)));
|
| 158 |
+
r16 = vec4<f32>(v_27.xy, r16.zw);
|
| 159 |
+
r16.z = bitcast<f32>(v.tint_symbol_1[0i].x);
|
| 160 |
+
} else {
|
| 161 |
+
r14 = fma(cb10_10.tint_symbol[2u].zzzz, vec4<f32>(1.0f, 0.0f, -1.0f, 0.0f), r9);
|
| 162 |
+
r15 = fma(cb10_10.tint_symbol[2u].wwww, vec4<f32>(0.0f, -1.0f, 0.0f, 1.0f), r10);
|
| 163 |
+
let v_28 = r3;
|
| 164 |
+
r11 = vec4<f32>(r11.xy, v_28.xy);
|
| 165 |
+
let v_29 = r11;
|
| 166 |
+
r12 = vec4<f32>(r12.xy, v_29.xy);
|
| 167 |
+
let v_30 = r12;
|
| 168 |
+
r13 = vec4<f32>(r13.xy, v_30.xy);
|
| 169 |
+
let v_31 = r13;
|
| 170 |
+
r16 = vec4<f32>(v_31.xy, r16.zw);
|
| 171 |
+
r16.z = bitcast<f32>(v.tint_symbol_1[1i].x);
|
| 172 |
+
}
|
| 173 |
+
r17 = r14;
|
| 174 |
+
r18 = r15;
|
| 175 |
+
let v_32 = r2;
|
| 176 |
+
r19 = vec4<f32>(v_32.xy, r19.zw);
|
| 177 |
+
let v_33 = r11;
|
| 178 |
+
r19 = vec4<f32>(r19.xy, v_33.zw);
|
| 179 |
+
let v_34 = r12;
|
| 180 |
+
r20 = vec4<f32>(v_34.zw, r20.zw);
|
| 181 |
+
let v_35 = r13;
|
| 182 |
+
r20 = vec4<f32>(r20.xy, v_35.zw);
|
| 183 |
+
let v_36 = r16;
|
| 184 |
+
r21 = vec4<f32>(v_36.xy, r21.zw);
|
| 185 |
+
r16.w = r16.z;
|
| 186 |
+
loop {
|
| 187 |
+
r21.z = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.z) < bitcast<i32>(r16.w))));
|
| 188 |
+
if ((bitcast<u32>(r21.z) != 0u)) {
|
| 189 |
+
break;
|
| 190 |
+
}
|
| 191 |
+
let v_37 = r19;
|
| 192 |
+
r5 = vec4<f32>(v_37.zw, r5.zw);
|
| 193 |
+
r21.z = textureLoad(t7, bitcast<vec2<i32>>(r5.xy), 0i).x;
|
| 194 |
+
r22.x = ((-(r21.zzzz)).x + cb10_10.tint_symbol[0u].w);
|
| 195 |
+
r23.x = textureLoad(t5, bitcast<vec2<i32>>(r5.xy), 0i).x;
|
| 196 |
+
let v_38 = r20;
|
| 197 |
+
r6 = vec4<f32>(v_38.xy, r6.zw);
|
| 198 |
+
r5.x = textureLoad(t7, bitcast<vec2<i32>>(r6.xy), 0i).x;
|
| 199 |
+
r22.y = ((-(r5.xxxx)).y + cb10_10.tint_symbol[0u].w);
|
| 200 |
+
r23.y = textureLoad(t5, bitcast<vec2<i32>>(r6.xy), 0i).x;
|
| 201 |
+
let v_39 = r20;
|
| 202 |
+
r7 = vec4<f32>(v_39.zw, r7.zw);
|
| 203 |
+
r5.x = textureLoad(t7, bitcast<vec2<i32>>(r7.xy), 0i).x;
|
| 204 |
+
r22.z = ((-(r5.xxxx)).z + cb10_10.tint_symbol[0u].w);
|
| 205 |
+
r23.z = textureLoad(t5, bitcast<vec2<i32>>(r7.xy), 0i).x;
|
| 206 |
+
let v_40 = r21;
|
| 207 |
+
r8 = vec4<f32>(v_40.xy, r8.zw);
|
| 208 |
+
r5.x = textureLoad(t7, bitcast<vec2<i32>>(r8.xy), 0i).x;
|
| 209 |
+
r22.w = ((-(r5.xxxx)).w + cb10_10.tint_symbol[0u].w);
|
| 210 |
+
r23.w = textureLoad(t5, bitcast<vec2<i32>>(r8.xy), 0i).x;
|
| 211 |
+
r22 = (r22 + vec4<f32>(1.0f));
|
| 212 |
+
r22 = (cb10_10.tint_symbol[0u].zzzz / r22);
|
| 213 |
+
let v_41 = -(r1.yyyy);
|
| 214 |
+
r24 = fma(r17, r22, v_41);
|
| 215 |
+
let v_42 = -(r1.zzzz);
|
| 216 |
+
r25 = fma(r18, r22, v_42);
|
| 217 |
+
r22 = fma(-(r2.zzzz), r1.xxxx, r22);
|
| 218 |
+
r25 = (r25 * r25);
|
| 219 |
+
r24 = fma(r24, r24, r25);
|
| 220 |
+
r22 = fma(r22, r22, r24);
|
| 221 |
+
r22 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb10_10.tint_symbol[2u].xxxx >= r22)));
|
| 222 |
+
r22 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r22) & vec4<u32>(1065353216u)));
|
| 223 |
+
r5.x = dot(r23, r22);
|
| 224 |
+
r19.x = (r5.x + r19.x);
|
| 225 |
+
r5.x = dot(r22, vec4<f32>(1.0f));
|
| 226 |
+
r19.y = (r5.x + r19.y);
|
| 227 |
+
r17 = fma(cb10_10.tint_symbol[2u].zzzz, vec4<f32>(2.0f, 0.0f, -2.0f, 0.0f), r17);
|
| 228 |
+
r18 = fma(cb10_10.tint_symbol[2u].wwww, vec4<f32>(0.0f, -2.0f, 0.0f, 2.0f), r18);
|
| 229 |
+
let v_43 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r19.zw) + vec2<i32>(2i, 0i)));
|
| 230 |
+
r19 = vec4<f32>(r19.xy, v_43.xy);
|
| 231 |
+
r20 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r20) + vec4<i32>(0i, 2i, -2i, 0i)));
|
| 232 |
+
let v_44 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r21.xy) + vec2<i32>(0i, -2i)));
|
| 233 |
+
r21 = vec4<f32>(v_44.xy, r21.zw);
|
| 234 |
+
r16.w = bitcast<f32>((bitcast<i32>(r16.w) + 2i));
|
| 235 |
+
}
|
| 236 |
+
let v_45 = r19;
|
| 237 |
+
r2 = vec4<f32>(v_45.xy, r2.zw);
|
| 238 |
+
r9 = fma(cb10_10.tint_symbol[2u].zzzz, vec4<f32>(0.0f, -1.0f, 0.0f, 1.0f), r9);
|
| 239 |
+
r10 = fma(cb10_10.tint_symbol[2u].wwww, vec4<f32>(-1.0f, 0.0f, 1.0f, 0.0f), r10);
|
| 240 |
+
let v_46 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r3.xy) + vec2<i32>(0i, 1i)));
|
| 241 |
+
r3 = vec4<f32>(v_46.xy, r3.zw);
|
| 242 |
+
let v_47 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r11.xy) + vec2<i32>(-1i, 0i)));
|
| 243 |
+
r11 = vec4<f32>(v_47.xy, r11.zw);
|
| 244 |
+
let v_48 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r12.xy) + vec2<i32>(0i, -1i)));
|
| 245 |
+
r12 = vec4<f32>(v_48.xy, r12.zw);
|
| 246 |
+
let v_49 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r13.xy) + vec2<i32>(1i, 0i)));
|
| 247 |
+
r13 = vec4<f32>(v_49.xy, r13.zw);
|
| 248 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.w) + 1i));
|
| 249 |
+
}
|
| 250 |
+
r1 = (r2.xxxx / r2.yyyy);
|
| 251 |
+
} else {
|
| 252 |
+
r1 = r0.xxxx;
|
| 253 |
+
}
|
| 254 |
+
o0 = min(r0.yyyy, r1);
|
| 255 |
+
}
|
| 256 |
+
|
| 257 |
+
@fragment
|
| 258 |
+
fn main(@builtin(position) v_50 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 259 |
+
main_inner(v_50);
|
| 260 |
+
return o0;
|
| 261 |
+
}
|
b/8b0b5899ed/shaders/f798e87a9598cf2a.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[4294967295]
|
b/8b0b5899ed/shaders/f798e87a9598cf2a.wgsl
ADDED
|
@@ -0,0 +1,334 @@
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|
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|
|
|
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|
|
|
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|
|
|
|
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|
|
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|
|
|
|
|
|
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|
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|
|
|
|
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|
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|
|
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|
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|
|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
struct cb16_struct {
|
| 28 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 32 |
+
|
| 33 |
+
struct cb18_struct {
|
| 34 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 38 |
+
|
| 39 |
+
struct cb50_struct {
|
| 40 |
+
tint_symbol_2 : array<vec4<f32>, 50u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 44 |
+
|
| 45 |
+
struct cb2_struct {
|
| 46 |
+
tint_symbol_3 : array<vec4<f32>, 2u>,
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 50 |
+
|
| 51 |
+
struct cb18_struct_1 {
|
| 52 |
+
tint_symbol_4 : array<vec4<f32>, 18u>,
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb18_struct_1;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 72 |
+
|
| 73 |
+
var<private> v0 : vec4<f32>;
|
| 74 |
+
|
| 75 |
+
var<private> o0 : vec4<f32>;
|
| 76 |
+
|
| 77 |
+
struct tint_symbol_6 {
|
| 78 |
+
tint_symbol_5 : array<vec4<u32>, 1u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
|
| 82 |
+
|
| 83 |
+
fn main_inner(v_1 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>, v9 : vec4<f32>, v10 : vec4<f32>) {
|
| 84 |
+
var v_2 : vec4<f32> = v_1;
|
| 85 |
+
v_2.w = (1.0f / v_1.w);
|
| 86 |
+
v0 = v_2;
|
| 87 |
+
let v_3 = (v0.xy * cb10_10.tint_symbol_4[16u].zw);
|
| 88 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 89 |
+
r1 = textureSample(t12, s12, r0.xyxx.xy);
|
| 90 |
+
r0.z = ((-(r1.xxxx)).z + cb10_10.tint_symbol_4[17u].w);
|
| 91 |
+
r0.z = (r0.z + 1.0f);
|
| 92 |
+
r0.z = (cb10_10.tint_symbol_4[17u].z / r0.z);
|
| 93 |
+
r1 = vec4<f32>(((v2.xyz / v2.www)).xyz, r1.w);
|
| 94 |
+
let v_4 = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
|
| 95 |
+
r1 = vec4<f32>(v_4.xyz, r1.w);
|
| 96 |
+
r0 = textureSample(t8, s8, r0.xyxx.xy);
|
| 97 |
+
let v_5 = fma(r0.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 98 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 99 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 100 |
+
r0.w = inverseSqrt(r0.w);
|
| 101 |
+
let v_6 = (r0.www * r0.xyz);
|
| 102 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 103 |
+
r0.x = dot(v5.xyz, (-(r0.xyzx)).xyz);
|
| 104 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < cb12_12.tint_symbol_3[0u].x)));
|
| 105 |
+
if ((bitcast<u32>(r0.x) != 0u)) {
|
| 106 |
+
r0 = vec4<f32>(r0.x, vec3<f32>());
|
| 107 |
+
r1.w = 0.0f;
|
| 108 |
+
r2 = vec4<f32>();
|
| 109 |
+
r3 = vec4<f32>();
|
| 110 |
+
r4 = vec4<f32>();
|
| 111 |
+
r5 = vec4<f32>(vec2<f32>(), r5.zw);
|
| 112 |
+
}
|
| 113 |
+
let v_7 = (r1.xyz + (-(v1.xyzx)).xyz);
|
| 114 |
+
r6 = vec4<f32>(v_7.xyz, r6.w);
|
| 115 |
+
r5.z = dot(v4.xyz, r6.xyz);
|
| 116 |
+
let v_8 = -(v3.xyzx);
|
| 117 |
+
r5.w = dot(v_8.xyz, r6.xyz);
|
| 118 |
+
r6.x = (r5.z * v4.w);
|
| 119 |
+
r6.y = (r5.w * v3.w);
|
| 120 |
+
let v_9 = fma(r6.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 121 |
+
r5 = vec4<f32>(r5.xy, v_9.xy);
|
| 122 |
+
let v_10 = fma(r5.zw, vec2<f32>(-2.0f), vec2<f32>(1.0f));
|
| 123 |
+
r6 = vec4<f32>(v_10.xy, r6.zw);
|
| 124 |
+
let v_11 = fma(v9.xy, r6.xy, r5.zw);
|
| 125 |
+
r6 = vec4<f32>(v_11.xy, r6.zw);
|
| 126 |
+
r5.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < v9.z)));
|
| 127 |
+
r6.w = (v9.w / v9.z);
|
| 128 |
+
r7.x = floor(r6.w);
|
| 129 |
+
let v_12 = -(r7.xxxx);
|
| 130 |
+
r6.w = (r6.w + v_12.w);
|
| 131 |
+
r6.w = ((-(r6.wwww)).w + 1.0f);
|
| 132 |
+
r7.x = (1.0f / v3.w);
|
| 133 |
+
r7.x = (r7.x + r7.x);
|
| 134 |
+
r7.x = (r7.x / v9.z);
|
| 135 |
+
r6.w = fma(r6.y, r7.x, r6.w);
|
| 136 |
+
let v_13 = bitcast<u32>(r5.z);
|
| 137 |
+
let v_14 = r6.w;
|
| 138 |
+
r6.z = select(r6.y, v_14, (v_13 != 0u));
|
| 139 |
+
let v_15 = (r6.xz + v7.xy);
|
| 140 |
+
r6 = vec4<f32>(r6.xy, v_15.xy);
|
| 141 |
+
let v_16 = (r6.zw * v7.zw);
|
| 142 |
+
r6 = vec4<f32>(r6.xy, v_16.xy);
|
| 143 |
+
r7 = vec4<f32>(((v3.yzx * v4.zxy)).xyz, r7.w);
|
| 144 |
+
let v_17 = fma(v4.yzx, v3.zxy, (-(r7.xyzx)).xyz);
|
| 145 |
+
r7 = vec4<f32>(v_17.xyz, r7.w);
|
| 146 |
+
r5.z = dot(r7.xyz, r7.xyz);
|
| 147 |
+
r5.z = inverseSqrt(r5.z);
|
| 148 |
+
let v_18 = (r5.zzz * r7.xyz);
|
| 149 |
+
r7 = vec4<f32>(v_18.xyz, r7.w);
|
| 150 |
+
let v_19 = fma(v9.xy, vec2<f32>(-2.0f), vec2<f32>(1.0f));
|
| 151 |
+
r8 = vec4<f32>(v_19.xy, r8.zw);
|
| 152 |
+
let v_20 = (r8.xxx * v4.xyz);
|
| 153 |
+
r8 = vec4<f32>(v_20.x, r8.y, v_20.yz);
|
| 154 |
+
let v_21 = (r8.yyy * v_8.xyz);
|
| 155 |
+
r9 = vec4<f32>(v_21.xyz, r9.w);
|
| 156 |
+
r10.x = dot(r8.xzw, v8.xyz);
|
| 157 |
+
r10.y = dot(r9.xyz, v8.xyz);
|
| 158 |
+
r10.z = dot(r7.xyz, v8.xyz);
|
| 159 |
+
r11 = textureSample(t3, s3, r6.zwzz.xy);
|
| 160 |
+
r5.z = dot(r10.xyz, r10.xyz);
|
| 161 |
+
r5.z = inverseSqrt(r5.z);
|
| 162 |
+
let v_22 = (r5.zz * r10.xy);
|
| 163 |
+
r10 = vec4<f32>(v_22.xy, r10.zw);
|
| 164 |
+
r5.z = (cb12_12.tint_symbol_3[1u].y * 0.5f);
|
| 165 |
+
let v_23 = -(r5.zzzz);
|
| 166 |
+
r5.z = fma(r11.w, cb12_12.tint_symbol_3[1u].y, v_23.z);
|
| 167 |
+
let v_24 = fma(r5.zz, r10.xy, r6.zw);
|
| 168 |
+
r6 = vec4<f32>(r6.xy, v_24.xy);
|
| 169 |
+
r10 = textureSample(t3, s3, r6.zwzz.xy);
|
| 170 |
+
r11 = textureSample(t2, s2, r6.zwzz.xy);
|
| 171 |
+
if ((bitcast<u32>(r0.x) != 0u)) {
|
| 172 |
+
} else {
|
| 173 |
+
r0.x = ((-(v6.yyyy)).x + v6.z);
|
| 174 |
+
r0.x = fma(r5.w, r0.x, v6.y);
|
| 175 |
+
r0.x = (r0.x * v6.x);
|
| 176 |
+
let v_25 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r6.xy < vec2<f32>())));
|
| 177 |
+
r5 = vec4<f32>(r5.xy, v_25.xy);
|
| 178 |
+
let v_26 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (vec2<f32>(1.0f) < r6.xy)));
|
| 179 |
+
r6 = vec4<f32>(v_26.xy, r6.zw);
|
| 180 |
+
r5.z = bitcast<f32>((bitcast<u32>(r5.z) | bitcast<u32>(r6.x)));
|
| 181 |
+
r5.z = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r5.z)));
|
| 182 |
+
r5.z = bitcast<f32>((bitcast<u32>(r6.y) | bitcast<u32>(r5.z)));
|
| 183 |
+
let v_27 = bitcast<u32>(r5.z);
|
| 184 |
+
r0.x = select(r0.x, 0.0f, (v_27 != 0u));
|
| 185 |
+
let v_28 = fma(r10.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 186 |
+
r5 = vec4<f32>(r5.xy, v_28.xy);
|
| 187 |
+
r6.x = dot(r5.zw, r5.zw);
|
| 188 |
+
r6.x = ((-(r6.xxxx)).x + 1.0f);
|
| 189 |
+
r6.x = sqrt(abs(r6.xxxx).x);
|
| 190 |
+
let v_29 = (r9.xyz * r5.www);
|
| 191 |
+
r6 = vec4<f32>(r6.x, v_29.xyz);
|
| 192 |
+
let v_30 = fma(r5.zzz, r8.xzw, r6.yzw);
|
| 193 |
+
r6 = vec4<f32>(r6.x, v_30.xyz);
|
| 194 |
+
let v_31 = fma(r6.xxx, r7.xyz, r6.yzw);
|
| 195 |
+
r4 = vec4<f32>(v_31.xyz, r4.w);
|
| 196 |
+
r6.x = v8.w;
|
| 197 |
+
r6.y = v1.w;
|
| 198 |
+
r6.z = v5.w;
|
| 199 |
+
r6.w = 1.0f;
|
| 200 |
+
r6 = (r6 * r11);
|
| 201 |
+
let v_32 = (r6.xyz * r6.xyz);
|
| 202 |
+
r6 = vec4<f32>(v_32.xyz, r6.w);
|
| 203 |
+
r5.z = dot(r10.xy, r10.xy);
|
| 204 |
+
r5.z = bitcast<f32>(select(0u, 4294967295u, (r5.z >= 0.00200000009499490261f)));
|
| 205 |
+
r5.z = bitcast<f32>((bitcast<u32>(r5.z) & 1065353216u));
|
| 206 |
+
let v_33 = (r5.zzz * r6.xyz);
|
| 207 |
+
r0 = vec4<f32>(r0.x, v_33.xyz);
|
| 208 |
+
r6.x = v6.w;
|
| 209 |
+
r6.y = v10.w;
|
| 210 |
+
r6.z = 1.0f;
|
| 211 |
+
let v_34 = (r5.zzz * r6.xyz);
|
| 212 |
+
r6 = vec4<f32>(v_34.xyz, r6.w);
|
| 213 |
+
r3.w = (r5.z * cb12_12.tint_symbol_3[0u].z);
|
| 214 |
+
r1.w = (r0.x * r6.w);
|
| 215 |
+
let v_35 = (r6.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 216 |
+
r2 = vec4<f32>(v_35.xy, r2.zw);
|
| 217 |
+
r5.x = (r6.z * cb12_12.tint_symbol_3[1u].x);
|
| 218 |
+
r2.z = cb2_2.tint_symbol_1[16u].z;
|
| 219 |
+
r2.w = cb12_12.tint_symbol_3[0u].y;
|
| 220 |
+
let v_36 = r1;
|
| 221 |
+
r3 = vec4<f32>(v_36.xyz, r3.w);
|
| 222 |
+
r4.w = cb12_12.tint_symbol_3[0u].w;
|
| 223 |
+
r5.y = bitcast<f32>(v.tint_symbol_5[0i].x);
|
| 224 |
+
}
|
| 225 |
+
if ((bitcast<u32>(r5.y) != 0u)) {
|
| 226 |
+
let v_37 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 227 |
+
r1 = vec4<f32>(v_37.xyz, r1.w);
|
| 228 |
+
r0.x = dot(r1.xyz, r1.xyz);
|
| 229 |
+
r0.x = inverseSqrt(r0.x);
|
| 230 |
+
let v_38 = (r0.xxx * r1.xyz);
|
| 231 |
+
r3 = vec4<f32>(v_38.xyz, r3.w);
|
| 232 |
+
let v_39 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 233 |
+
let v_40 = fma(r1.xyz, r0.xxx, v_39.xyz);
|
| 234 |
+
r1 = vec4<f32>(v_40.xyz, r1.w);
|
| 235 |
+
r0.x = dot(r1.xyz, r1.xyz);
|
| 236 |
+
r0.x = inverseSqrt(r0.x);
|
| 237 |
+
let v_41 = (r0.xxx * r1.xyz);
|
| 238 |
+
r1 = vec4<f32>(v_41.xyz, r1.w);
|
| 239 |
+
r3.w = clamp(r3.wwww.w, 0.0f, 1.0f);
|
| 240 |
+
let v_42 = (r2.xy * r2.xy);
|
| 241 |
+
r2 = vec4<f32>(v_42.xy, r2.zw);
|
| 242 |
+
r0.x = (r2.w + -500.0f);
|
| 243 |
+
r0.x = max(r0.x, 0.0f);
|
| 244 |
+
r2.w = ((-(r0.xxxx)).w + r2.w);
|
| 245 |
+
r0.x = (r0.x * 558.0f);
|
| 246 |
+
r0.x = fma(r2.w, 3.0f, r0.x);
|
| 247 |
+
let v_43 = dot(r4.xyz, v_39.xyz);
|
| 248 |
+
r2.w = clamp(vec4<f32>(v_43, v_43, v_43, v_43).w, 0.0f, 1.0f);
|
| 249 |
+
let v_44 = dot(r3.xyz, r4.xyz);
|
| 250 |
+
r3.x = clamp(vec4<f32>(v_44, v_44, v_44, v_44).x, 0.0f, 1.0f);
|
| 251 |
+
let v_45 = dot(r1.xyz, v_39.xyz);
|
| 252 |
+
r3.y = clamp(vec4<f32>(v_45, v_45, v_45, v_45).y, 0.0f, 1.0f);
|
| 253 |
+
let v_46 = ((-(r3.xxyx)).yz + vec2<f32>(1.0f));
|
| 254 |
+
let v_47 = r3;
|
| 255 |
+
r3 = vec4<f32>(v_47.x, v_46.xy, v_47.w);
|
| 256 |
+
let v_48 = (r3.yz * r3.yz);
|
| 257 |
+
let v_49 = r5;
|
| 258 |
+
r5 = vec4<f32>(v_49.x, v_48.xy, v_49.w);
|
| 259 |
+
let v_50 = (r5.yz * r5.yz);
|
| 260 |
+
let v_51 = r5;
|
| 261 |
+
r5 = vec4<f32>(v_51.x, v_50.xy, v_51.w);
|
| 262 |
+
let v_52 = (r3.yz * r5.yz);
|
| 263 |
+
let v_53 = r3;
|
| 264 |
+
r3 = vec4<f32>(v_53.x, v_52.xy, v_53.w);
|
| 265 |
+
r5.y = ((-(r4.wwww)).y + 1.0f);
|
| 266 |
+
let v_54 = fma(r4.ww, r3.yz, r5.yy);
|
| 267 |
+
let v_55 = r3;
|
| 268 |
+
r3 = vec4<f32>(v_55.x, v_54.xy, v_55.w);
|
| 269 |
+
let v_56 = (r0.xx + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 270 |
+
let v_57 = r5;
|
| 271 |
+
r5 = vec4<f32>(v_57.x, v_56.xy, v_57.w);
|
| 272 |
+
r0.x = (r5.y * 0.125f);
|
| 273 |
+
r3.y = fma((-(r3.wwww)).y, r3.y, 1.0f);
|
| 274 |
+
r1.x = dot(r4.xyz, r1.xyz);
|
| 275 |
+
r1.x = clamp(((r1.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 276 |
+
r1.x = log2(r1.x);
|
| 277 |
+
r1.x = (r1.x * r5.z);
|
| 278 |
+
r1.x = exp2(r1.x);
|
| 279 |
+
r1.x = (r3.z * r1.x);
|
| 280 |
+
r0.x = (r0.x * r1.x);
|
| 281 |
+
r0.x = (r3.w * r0.x);
|
| 282 |
+
r0.x = (r2.w * r0.x);
|
| 283 |
+
r1.x = (r2.w * r3.y);
|
| 284 |
+
let v_58 = fma(r0.yzw, r1.xxx, r0.xxx);
|
| 285 |
+
r1 = vec4<f32>(v_58.xyz, r1.w);
|
| 286 |
+
r0.x = (r4.z + cb3_3.tint_symbol_2[43u].w);
|
| 287 |
+
r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
|
| 288 |
+
r0.x = max(r0.x, 0.0f);
|
| 289 |
+
let v_59 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 290 |
+
r5 = vec4<f32>(r5.x, v_59.xyz);
|
| 291 |
+
r2.w = ((-(r2.zzzz)).w + 1.0f);
|
| 292 |
+
let v_60 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 293 |
+
r6 = vec4<f32>(v_60.xyz, r6.w);
|
| 294 |
+
let v_61 = (r2.zzz * r6.xyz);
|
| 295 |
+
r6 = vec4<f32>(v_61.xyz, r6.w);
|
| 296 |
+
let v_62 = fma(r5.yzw, r2.www, r6.xyz);
|
| 297 |
+
r5 = vec4<f32>(r5.x, v_62.xyz);
|
| 298 |
+
let v_63 = (r2.yyy * r5.yzw);
|
| 299 |
+
r2 = vec4<f32>(r2.x, v_63.xyz);
|
| 300 |
+
let v_64 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 301 |
+
r5 = vec4<f32>(r5.x, v_64.xyz);
|
| 302 |
+
r6.x = cb3_3.tint_symbol_2[46u].w;
|
| 303 |
+
r6.y = cb3_3.tint_symbol_2[47u].w;
|
| 304 |
+
r6.z = cb3_3.tint_symbol_2[48u].w;
|
| 305 |
+
let v_65 = dot(r6.xyz, r4.xyz);
|
| 306 |
+
r0.x = clamp(vec4<f32>(v_65, v_65, v_65, v_65).x, 0.0f, 1.0f);
|
| 307 |
+
let v_66 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r5.yzw);
|
| 308 |
+
r4 = vec4<f32>(v_66.xyz, r4.w);
|
| 309 |
+
let v_67 = fma(r4.xyz, r2.xxx, r2.yzw);
|
| 310 |
+
r2 = vec4<f32>(v_67.xyz, r2.w);
|
| 311 |
+
let v_68 = (r3.yyy * r2.xyz);
|
| 312 |
+
r2 = vec4<f32>(v_68.xyz, r2.w);
|
| 313 |
+
let v_69 = (r0.yzw * r2.xyz);
|
| 314 |
+
r2 = vec4<f32>(v_69.xyz, r2.w);
|
| 315 |
+
let v_70 = fma(r1.xyz, cb3_3.tint_symbol_2[1u].xyz, r2.xyz);
|
| 316 |
+
r1 = vec4<f32>(v_70.xyz, r1.w);
|
| 317 |
+
r0.x = (r3.x * r5.x);
|
| 318 |
+
let v_71 = fma(r0.yzw, r0.xxx, r1.xyz);
|
| 319 |
+
r0 = vec4<f32>(v_71.xyz, r0.w);
|
| 320 |
+
r1.w = (r1.w * cb2_2.tint_symbol_1[15u].x);
|
| 321 |
+
} else {
|
| 322 |
+
r0 = vec4<f32>(vec3<f32>(), r0.w);
|
| 323 |
+
r1.w = 0.0f;
|
| 324 |
+
}
|
| 325 |
+
let v_72 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 326 |
+
r1 = vec4<f32>(v_72.xyz, r1.w);
|
| 327 |
+
o0 = r1;
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
@fragment
|
| 331 |
+
fn main(@builtin(position) v_73 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>, @location(9u) v9 : vec4<f32>, @location(10u) v10 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 332 |
+
main_inner(v_73, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10);
|
| 333 |
+
return o0;
|
| 334 |
+
}
|
b/8b0b5899ed/shaders/f7be20d9266e4044.wgsl
ADDED
|
@@ -0,0 +1,391 @@
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|
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|
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|
|
|
|
|
|
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|
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|
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|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
struct cb16_struct {
|
| 22 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 26 |
+
|
| 27 |
+
struct cb1_struct {
|
| 28 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct;
|
| 32 |
+
|
| 33 |
+
struct cb5_struct {
|
| 34 |
+
tint_symbol_2 : array<vec4<f32>, 5u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 38 |
+
|
| 39 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(0u) @binding(34u) var t2 : texture_2d<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o0 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> o1 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> o2 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> o3 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> o4 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
|
| 54 |
+
if ((bitcast<u32>(cb7_7.tint_symbol_1[0u].x) != 0u)) {
|
| 55 |
+
let v = (v0 + cb12_12.tint_symbol_2[1u].xyz);
|
| 56 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 57 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 58 |
+
r0.w = sqrt(r0.w);
|
| 59 |
+
let v_1 = (r0.xyz / r0.www);
|
| 60 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 61 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 62 |
+
r0.z = (r0.z * 0.5f);
|
| 63 |
+
r1.x = dot(r0.xy, r0.xy);
|
| 64 |
+
r1.x = max(r1.x, 0.00000000999999993923f);
|
| 65 |
+
r1.x = sqrt(r1.x);
|
| 66 |
+
r1 = (r0.xyxy / r1.xxxx);
|
| 67 |
+
r1 = (r0.zzzz * r1);
|
| 68 |
+
r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
|
| 69 |
+
let v_2 = (r1.zw * vec2<f32>(126.73267364501953125f));
|
| 70 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 71 |
+
let v_3 = -(r0.xyxx);
|
| 72 |
+
let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_3.xy)));
|
| 73 |
+
r2 = vec4<f32>(v_4.xy, r2.zw);
|
| 74 |
+
let v_5 = fract(abs(r0.xyxx).xy);
|
| 75 |
+
r0 = vec4<f32>(v_5.xy, r0.zw);
|
| 76 |
+
let v_6 = -(r0.xyxx);
|
| 77 |
+
let v_7 = bitcast<vec2<u32>>(r2.xy);
|
| 78 |
+
let v_8 = select(v_6.xy, r0.xy, (v_7 != vec2<u32>()));
|
| 79 |
+
r0 = vec4<f32>(v_8.xy, r0.zw);
|
| 80 |
+
r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
|
| 81 |
+
r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
|
| 82 |
+
r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
|
| 83 |
+
r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 84 |
+
r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
|
| 85 |
+
r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
|
| 86 |
+
r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
|
| 87 |
+
let v_9 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
|
| 88 |
+
r5 = vec4<f32>(v_9.xy, r5.zw);
|
| 89 |
+
let v_10 = (r2.xyz * r5.xxx);
|
| 90 |
+
r7 = vec4<f32>(v_10.xyz, r7.w);
|
| 91 |
+
let v_11 = (r0.xxx * r4.xyz);
|
| 92 |
+
r8 = vec4<f32>(v_11.xyz, r8.w);
|
| 93 |
+
let v_12 = (r5.yyy * r8.xyz);
|
| 94 |
+
r8 = vec4<f32>(v_12.xyz, r8.w);
|
| 95 |
+
let v_13 = fma(r7.xyz, r5.yyy, r8.xyz);
|
| 96 |
+
r7 = vec4<f32>(v_13.xyz, r7.w);
|
| 97 |
+
let v_14 = (r3.xyz * r5.xxx);
|
| 98 |
+
r8 = vec4<f32>(v_14.xyz, r8.w);
|
| 99 |
+
let v_15 = fma(r8.xyz, r0.yyy, r7.xyz);
|
| 100 |
+
r7 = vec4<f32>(v_15.xyz, r7.w);
|
| 101 |
+
let v_16 = (r0.xxx * r6.xyz);
|
| 102 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 103 |
+
let v_17 = fma(r6.xyz, r0.yyy, r7.xyz);
|
| 104 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 105 |
+
r0.w = (r0.w / cb12_12.tint_symbol_2[0u].x);
|
| 106 |
+
r0.w = min(r0.w, 1.0f);
|
| 107 |
+
let v_18 = (r0.www * r0.xyz);
|
| 108 |
+
r0 = vec4<f32>(v_18.xyz, r0.w);
|
| 109 |
+
let v_19 = (r0.xyz * cb12_12.tint_symbol_2[0u].yyy);
|
| 110 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 111 |
+
r2.w = dot(r0.xyz, r0.xyz);
|
| 112 |
+
r2.w = sqrt(r2.w);
|
| 113 |
+
r2.w = min(r2.w, 1.0f);
|
| 114 |
+
r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f);
|
| 115 |
+
o2.w = max(r2.w, 0.0f);
|
| 116 |
+
let v_20 = fma(r0.xyz, v1.yyy, v0);
|
| 117 |
+
r6 = vec4<f32>(v_20.xyz, r6.w);
|
| 118 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[2u].w)));
|
| 119 |
+
let v_21 = -(cb12_12.tint_symbol_2[1u].xyzx);
|
| 120 |
+
let v_22 = (v_21.xyz + cb12_12.tint_symbol_2[2u].xyz);
|
| 121 |
+
r7 = vec4<f32>(v_22.xyz, r7.w);
|
| 122 |
+
let v_23 = -(r7.xxyz);
|
| 123 |
+
let v_24 = (r6.xyz + v_23.xzw);
|
| 124 |
+
r7 = vec4<f32>(v_24.x, r7.y, v_24.yz);
|
| 125 |
+
r0.y = dot(r7.xzw, r7.xzw);
|
| 126 |
+
r0.y = sqrt(r0.y);
|
| 127 |
+
r0.z = (cb12_12.tint_symbol_2[2u].w * 1.10000002384185791016f);
|
| 128 |
+
r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
|
| 129 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
|
| 130 |
+
r0.y = (r7.z / r0.y);
|
| 131 |
+
r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
|
| 132 |
+
r0.y = (r0.y * r2.w);
|
| 133 |
+
r0.y = fma(r0.y, r0.z, r7.y);
|
| 134 |
+
let v_25 = bitcast<u32>(r3.w);
|
| 135 |
+
let v_26 = r0.y;
|
| 136 |
+
r0.y = select(r6.y, v_26, (v_25 != 0u));
|
| 137 |
+
let v_27 = bitcast<u32>(r0.x);
|
| 138 |
+
let v_28 = r0.y;
|
| 139 |
+
r6.w = select(r6.y, v_28, (v_27 != 0u));
|
| 140 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[3u].w)));
|
| 141 |
+
let v_29 = (v_21.xyz + cb12_12.tint_symbol_2[3u].xyz);
|
| 142 |
+
r7 = vec4<f32>(v_29.xyz, r7.w);
|
| 143 |
+
let v_30 = -(r7.xxyz);
|
| 144 |
+
let v_31 = (r6.xwz + v_30.xzw);
|
| 145 |
+
r7 = vec4<f32>(v_31.x, r7.y, v_31.yz);
|
| 146 |
+
r0.y = dot(r7.xzw, r7.xzw);
|
| 147 |
+
r0.y = sqrt(r0.y);
|
| 148 |
+
r0.z = (cb12_12.tint_symbol_2[3u].w * 1.10000002384185791016f);
|
| 149 |
+
r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
|
| 150 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
|
| 151 |
+
r0.y = (r7.z / r0.y);
|
| 152 |
+
r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
|
| 153 |
+
r0.y = (r0.y * r2.w);
|
| 154 |
+
r0.y = fma(r0.y, r0.z, r7.y);
|
| 155 |
+
let v_32 = bitcast<u32>(r3.w);
|
| 156 |
+
let v_33 = r0.y;
|
| 157 |
+
r0.y = select(r6.w, v_33, (v_32 != 0u));
|
| 158 |
+
let v_34 = bitcast<u32>(r0.x);
|
| 159 |
+
let v_35 = r0.y;
|
| 160 |
+
r0.x = select(r6.w, v_35, (v_34 != 0u));
|
| 161 |
+
let v_36 = (r5.zw + r5.zw);
|
| 162 |
+
let v_37 = r0;
|
| 163 |
+
r0 = vec4<f32>(v_37.x, v_36.xy, v_37.w);
|
| 164 |
+
r2.w = dot(r0.yz, r0.yz);
|
| 165 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.w)));
|
| 166 |
+
r2.w = sqrt(r2.w);
|
| 167 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
|
| 168 |
+
r3.w = fma((-(r2.wwww)).w, 2.0f, 1.0f);
|
| 169 |
+
r5.z = max(r3.w, -1.0f);
|
| 170 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
|
| 171 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
|
| 172 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r4.w)));
|
| 173 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.w)));
|
| 174 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r4.w)));
|
| 175 |
+
r4.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
|
| 176 |
+
r4.w = sqrt(r4.w);
|
| 177 |
+
r2.w = (r4.w / r2.w);
|
| 178 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
|
| 179 |
+
let v_38 = (r0.yz * r2.ww);
|
| 180 |
+
r5 = vec4<f32>(v_38.xy, r5.zw);
|
| 181 |
+
let v_39 = (r0.www * r2.xyz);
|
| 182 |
+
r2 = vec4<f32>(v_39.xyz, r2.w);
|
| 183 |
+
let v_40 = (r2.xyz * cb12_12.tint_symbol_2[0u].yyy);
|
| 184 |
+
r2 = vec4<f32>(v_40.xyz, r2.w);
|
| 185 |
+
r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
|
| 186 |
+
r1 = (r1 + r1);
|
| 187 |
+
r0.y = dot(r1.xy, r1.xy);
|
| 188 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
|
| 189 |
+
r0.y = sqrt(r0.y);
|
| 190 |
+
r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
|
| 191 |
+
r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f);
|
| 192 |
+
r7.z = max(r0.z, -1.0f);
|
| 193 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
|
| 194 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
|
| 195 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
|
| 196 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
|
| 197 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
|
| 198 |
+
r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f);
|
| 199 |
+
r2.w = sqrt(r2.w);
|
| 200 |
+
r0.y = (r2.w / r0.y);
|
| 201 |
+
r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
|
| 202 |
+
let v_41 = (r0.yy * r1.xy);
|
| 203 |
+
r7 = vec4<f32>(v_41.xy, r7.zw);
|
| 204 |
+
let v_42 = (r0.www * r4.xyz);
|
| 205 |
+
r4 = vec4<f32>(v_42.xyz, r4.w);
|
| 206 |
+
let v_43 = ((-(r5.xyzx)).xyz + r7.xyz);
|
| 207 |
+
r7 = vec4<f32>(v_43.xyz, r7.w);
|
| 208 |
+
let v_44 = -(r2.xyzx);
|
| 209 |
+
let v_45 = fma(r4.xyz, cb12_12.tint_symbol_2[0u].yyy, v_44.xyz);
|
| 210 |
+
r4 = vec4<f32>(v_45.xyz, r4.w);
|
| 211 |
+
r0.y = dot(r4.xyz, v3);
|
| 212 |
+
r0.z = dot(r7.xyz, r7.xyz);
|
| 213 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
|
| 214 |
+
r4.x = (r0.y / r0.z);
|
| 215 |
+
r4.y = 1.0f;
|
| 216 |
+
let v_46 = (r7.xyz * r4.xyx);
|
| 217 |
+
r7 = vec4<f32>(v_46.xyz, r7.w);
|
| 218 |
+
r4.z = v1.y;
|
| 219 |
+
let v_47 = (r4.zxz * r7.xyz);
|
| 220 |
+
r4 = vec4<f32>(v_47.xyz, r4.w);
|
| 221 |
+
let v_48 = r7;
|
| 222 |
+
r7 = vec4<f32>(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w);
|
| 223 |
+
r7.y = v1.y;
|
| 224 |
+
let v_49 = fma(r4.xyz, r7.xyz, v3);
|
| 225 |
+
r4 = vec4<f32>(v_49.xyz, r4.w);
|
| 226 |
+
let v_50 = bitcast<vec3<u32>>(r1.xxx);
|
| 227 |
+
let v_51 = select(v3, r4.xyz, (v_50 != vec3<u32>()));
|
| 228 |
+
r4 = vec4<f32>(v_51.xyz, r4.w);
|
| 229 |
+
r0.y = dot(r1.zw, r1.zw);
|
| 230 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
|
| 231 |
+
r0.y = sqrt(r0.y);
|
| 232 |
+
r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
|
| 233 |
+
r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f);
|
| 234 |
+
r8.z = max(r0.z, -1.0f);
|
| 235 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
|
| 236 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
|
| 237 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.x)));
|
| 238 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
|
| 239 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.x)));
|
| 240 |
+
r1.x = fma((-(r8.zzzz)).x, r8.z, 1.0f);
|
| 241 |
+
r1.x = sqrt(r1.x);
|
| 242 |
+
r0.y = (r1.x / r0.y);
|
| 243 |
+
r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
|
| 244 |
+
let v_52 = (r0.yy * r1.zw);
|
| 245 |
+
r8 = vec4<f32>(v_52.xy, r8.zw);
|
| 246 |
+
let v_53 = (r0.www * r3.xyz);
|
| 247 |
+
r0 = vec4<f32>(r0.x, v_53.xyz);
|
| 248 |
+
let v_54 = ((-(r5.xyzx)).xyz + r8.xyz);
|
| 249 |
+
r1 = vec4<f32>(v_54.xyz, r1.w);
|
| 250 |
+
let v_55 = -(r2.xxyz);
|
| 251 |
+
let v_56 = fma(r0.yzw, cb12_12.tint_symbol_2[0u].yyy, v_55.yzw);
|
| 252 |
+
r0 = vec4<f32>(r0.x, v_56.xyz);
|
| 253 |
+
r0.y = dot(r0.yzw, v3);
|
| 254 |
+
r0.z = dot(r1.xyz, r1.xyz);
|
| 255 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
|
| 256 |
+
r2.x = (r0.y / r0.z);
|
| 257 |
+
r2.y = 1.0f;
|
| 258 |
+
let v_57 = (r1.xyz * r2.xyx);
|
| 259 |
+
r1 = vec4<f32>(v_57.xyz, r1.w);
|
| 260 |
+
r2.z = v1.y;
|
| 261 |
+
let v_58 = (r1.xyz * r2.zxz);
|
| 262 |
+
r1 = vec4<f32>(v_58.xyz, r1.w);
|
| 263 |
+
let v_59 = fma(r1.xyz, r7.xyz, r4.xyz);
|
| 264 |
+
r1 = vec4<f32>(v_59.xyz, r1.w);
|
| 265 |
+
let v_60 = bitcast<vec3<u32>>(r0.www);
|
| 266 |
+
let v_61 = r1.xyz;
|
| 267 |
+
let v_62 = select(r4.xyz, v_61, (v_60 != vec3<u32>()));
|
| 268 |
+
r0 = vec4<f32>(r0.x, v_62.xyz);
|
| 269 |
+
let v_63 = (r0.yzw + vec3<f32>(0.00009999999747378752f));
|
| 270 |
+
r0 = vec4<f32>(r0.x, v_63.xyz);
|
| 271 |
+
r1.x = dot(r0.yzw, r0.yzw);
|
| 272 |
+
r1.x = inverseSqrt(r1.x);
|
| 273 |
+
let v_64 = (r0.yzw * r1.xxx);
|
| 274 |
+
r0 = vec4<f32>(r0.x, v_64.xyz);
|
| 275 |
+
} else {
|
| 276 |
+
r0.x = v0.y;
|
| 277 |
+
let v_65 = v0.xz;
|
| 278 |
+
let v_66 = r6;
|
| 279 |
+
r6 = vec4<f32>(v_65.x, v_66.y, v_65.y, v_66.w);
|
| 280 |
+
r0 = vec4<f32>(r0.x, v3.xyz);
|
| 281 |
+
o2.w = 1.0f;
|
| 282 |
+
}
|
| 283 |
+
let v_67 = (r0.xxx * cb1_1.tint_symbol[1u].xyz);
|
| 284 |
+
r1 = vec4<f32>(v_67.xyz, r1.w);
|
| 285 |
+
let v_68 = fma(r6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 286 |
+
r1 = vec4<f32>(v_68.xyz, r1.w);
|
| 287 |
+
let v_69 = fma(r6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
|
| 288 |
+
r1 = vec4<f32>(v_69.xyz, r1.w);
|
| 289 |
+
let v_70 = (r1.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 290 |
+
r1 = vec4<f32>(v_70.xyz, r1.w);
|
| 291 |
+
o4 = (((-(r1.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz)).xyzx;
|
| 292 |
+
let v_71 = (r0.zzz * cb1_1.tint_symbol[1u].xyz);
|
| 293 |
+
r1 = vec4<f32>(v_71.xyz, r1.w);
|
| 294 |
+
let v_72 = fma(r0.yyy, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 295 |
+
r1 = vec4<f32>(v_72.xyz, r1.w);
|
| 296 |
+
let v_73 = fma(r0.www, cb1_1.tint_symbol[2u].xyz, r1.xyz);
|
| 297 |
+
o2 = vec4<f32>(v_73.xyz, o2.w);
|
| 298 |
+
if ((bitcast<u32>(cb12_12.tint_symbol_2[4u].x) != 0u)) {
|
| 299 |
+
let v_74 = (v0 + cb12_12.tint_symbol_2[1u].xyz);
|
| 300 |
+
r0 = vec4<f32>(r0.x, v_74.xyz);
|
| 301 |
+
r1.x = dot(r0.yzw, r0.yzw);
|
| 302 |
+
r1.x = sqrt(r1.x);
|
| 303 |
+
let v_75 = (r0.yzw / r1.xxx);
|
| 304 |
+
r0 = vec4<f32>(r0.x, v_75.xyz);
|
| 305 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 306 |
+
r0.w = (r0.w * 0.5f);
|
| 307 |
+
r1.y = dot(r0.yz, r0.yz);
|
| 308 |
+
r1.y = max(r1.y, 0.00000000999999993923f);
|
| 309 |
+
r1.y = sqrt(r1.y);
|
| 310 |
+
let v_76 = (r0.yz / r1.yy);
|
| 311 |
+
let v_77 = r0;
|
| 312 |
+
r0 = vec4<f32>(v_77.x, v_76.xy, v_77.w);
|
| 313 |
+
let v_78 = (r0.ww * r0.yz);
|
| 314 |
+
let v_79 = r0;
|
| 315 |
+
r0 = vec4<f32>(v_79.x, v_78.xy, v_79.w);
|
| 316 |
+
let v_80 = fma(r0.yz, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 317 |
+
let v_81 = r0;
|
| 318 |
+
r0 = vec4<f32>(v_81.x, v_80.xy, v_81.w);
|
| 319 |
+
let v_82 = (r0.yz * vec2<f32>(126.73267364501953125f));
|
| 320 |
+
let v_83 = r1;
|
| 321 |
+
r1 = vec4<f32>(v_83.x, v_82.xy, v_83.w);
|
| 322 |
+
let v_84 = -(r1.yzyy);
|
| 323 |
+
let v_85 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.yz >= v_84.xy)));
|
| 324 |
+
r2 = vec4<f32>(v_85.xy, r2.zw);
|
| 325 |
+
let v_86 = fract(abs(r1.yyzy).yz);
|
| 326 |
+
let v_87 = r1;
|
| 327 |
+
r1 = vec4<f32>(v_87.x, v_86.xy, v_87.w);
|
| 328 |
+
let v_88 = -(r1.yyzy);
|
| 329 |
+
let v_89 = bitcast<vec2<u32>>(r2.xy);
|
| 330 |
+
let v_90 = select(v_88.yz, r1.yz, (v_89 != vec2<u32>()));
|
| 331 |
+
let v_91 = r1;
|
| 332 |
+
r1 = vec4<f32>(v_91.x, v_90.xy, v_91.w);
|
| 333 |
+
r2 = textureSampleLevel(t2, s2, r0.yzyy.xy, 0.0f);
|
| 334 |
+
let v_92 = fma((-(r1.yyzy)).yz, vec2<f32>(0.00789062492549419403f), r0.yz);
|
| 335 |
+
let v_93 = r0;
|
| 336 |
+
r0 = vec4<f32>(v_93.x, v_92.xy, v_93.w);
|
| 337 |
+
r3 = (r0.yzyz + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
|
| 338 |
+
r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 339 |
+
r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
|
| 340 |
+
let v_94 = (r0.yz + vec2<f32>(0.00789062492549419403f));
|
| 341 |
+
let v_95 = r0;
|
| 342 |
+
r0 = vec4<f32>(v_95.x, v_94.xy, v_95.w);
|
| 343 |
+
r5 = textureSampleLevel(t2, s2, r0.yzyy.xy, 0.0f);
|
| 344 |
+
let v_96 = ((-(r1.yyzy)).yz + vec2<f32>(1.0f));
|
| 345 |
+
let v_97 = r0;
|
| 346 |
+
r0 = vec4<f32>(v_97.x, v_96.xy, v_97.w);
|
| 347 |
+
r2 = (r0.yyyy * r2);
|
| 348 |
+
r4 = (r1.yyyy * r4);
|
| 349 |
+
r4 = (r0.zzzz * r4);
|
| 350 |
+
r2 = fma(r2, r0.zzzz, r4);
|
| 351 |
+
r3 = (r0.yyyy * r3);
|
| 352 |
+
r2 = fma(r3, r1.zzzz, r2);
|
| 353 |
+
r3 = (r1.yyyy * r5);
|
| 354 |
+
r2 = fma(r3, r1.zzzz, r2);
|
| 355 |
+
r0.y = (r1.x / cb12_12.tint_symbol_2[0u].x);
|
| 356 |
+
r0.y = min(r0.y, 1.0f);
|
| 357 |
+
r1 = (r0.yyyy * r2);
|
| 358 |
+
r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
|
| 359 |
+
} else {
|
| 360 |
+
r1 = v1;
|
| 361 |
+
}
|
| 362 |
+
r2.x = v1.y;
|
| 363 |
+
r2.w = 1.0f;
|
| 364 |
+
let v_98 = bitcast<vec4<u32>>(cb12_12.tint_symbol_2[4u].yyyy);
|
| 365 |
+
let v_99 = r2.xxxw;
|
| 366 |
+
o3 = select(r1, v_99, (v_98 != vec4<u32>()));
|
| 367 |
+
r0 = (r0.xxxx * cb1_1.tint_symbol[9u]);
|
| 368 |
+
r0 = fma(r6.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 369 |
+
r0 = fma(r6.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 370 |
+
o0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 371 |
+
o1 = v2.xyxy;
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
struct tint_symbol_3 {
|
| 375 |
+
@builtin(position)
|
| 376 |
+
o0 : vec4<f32>,
|
| 377 |
+
@location(1u)
|
| 378 |
+
o1 : vec4<f32>,
|
| 379 |
+
@location(2u)
|
| 380 |
+
o2 : vec4<f32>,
|
| 381 |
+
@location(3u)
|
| 382 |
+
o3 : vec4<f32>,
|
| 383 |
+
@location(4u)
|
| 384 |
+
o4 : vec4<f32>,
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
@vertex
|
| 388 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_3 {
|
| 389 |
+
main_inner(v0, v1, v2, v3);
|
| 390 |
+
return tint_symbol_3(o0, o1, o2, o3, o4);
|
| 391 |
+
}
|
b/8b0b5899ed/shaders/f7fa07eafb316015.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
|
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|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f7fa07eafb316015.wgsl
ADDED
|
@@ -0,0 +1,882 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb7_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 7u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
|
| 76 |
+
|
| 77 |
+
struct cb5_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 5u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 108 |
+
|
| 109 |
+
var<private> v5 : vec4<f32>;
|
| 110 |
+
|
| 111 |
+
var<private> v6 : array<f32, 4u>;
|
| 112 |
+
|
| 113 |
+
var<private> o0 : vec4<f32>;
|
| 114 |
+
|
| 115 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 116 |
+
|
| 117 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 118 |
+
|
| 119 |
+
struct tint_symbol_7 {
|
| 120 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 124 |
+
|
| 125 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
|
| 126 |
+
var v_2 : vec4<f32> = v_1;
|
| 127 |
+
v_2.w = (1.0f / v_1.w);
|
| 128 |
+
v5 = v_2;
|
| 129 |
+
x1[0u].x = v6[0u];
|
| 130 |
+
x1[0u].y = v6[1u];
|
| 131 |
+
x1[0u].z = v6[2u];
|
| 132 |
+
x1[0u].w = v6[3u];
|
| 133 |
+
r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
|
| 134 |
+
r1.x = dot(v1.xyz, v1.xyz);
|
| 135 |
+
r1.x = inverseSqrt(r1.x);
|
| 136 |
+
let v_3 = (r1.xxx * v1.xyz);
|
| 137 |
+
r1 = vec4<f32>(r1.x, v_3.xyz);
|
| 138 |
+
r2 = textureSample(t2, s2, v0.xy.xyxx.xy);
|
| 139 |
+
let v_4 = (r2.xy * r2.xy);
|
| 140 |
+
r2 = vec4<f32>(v_4.xy, r2.zw);
|
| 141 |
+
r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[4u].xyz);
|
| 142 |
+
r2.x = (r2.x * v4.x);
|
| 143 |
+
let v_5 = (r0.xyz * cb12_12.tint_symbol_4[0u].xyz);
|
| 144 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 145 |
+
r0.w = (r0.w * v4.w);
|
| 146 |
+
r2.y = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).y, 0.0f, 1.0f);
|
| 147 |
+
r2.y = (r2.y * cb2_2.tint_symbol_1[15u].y);
|
| 148 |
+
r2.z = (v4.x * cb12_12.tint_symbol_4[2u].x);
|
| 149 |
+
let v_6 = (r2.xz * cb12_12.tint_symbol_4[3u].zz);
|
| 150 |
+
let v_7 = r2;
|
| 151 |
+
r2 = vec4<f32>(v_6.x, v_7.y, v_6.y, v_7.w);
|
| 152 |
+
r2.x = clamp(((r2.xxxx * vec4<f32>(0.40000000596046447754f))).x, 0.0f, 1.0f);
|
| 153 |
+
let v_8 = (r0.xyz * r0.xyz);
|
| 154 |
+
r0 = vec4<f32>(v_8.xyz, r0.w);
|
| 155 |
+
let v_9 = -(v2.xyzx);
|
| 156 |
+
let v_10 = (v_9.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 157 |
+
r3 = vec4<f32>(v_10.xyz, r3.w);
|
| 158 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 159 |
+
r3.w = inverseSqrt(r3.w);
|
| 160 |
+
let v_11 = (r3.www * r3.xyz);
|
| 161 |
+
r4 = vec4<f32>(v_11.xyz, r4.w);
|
| 162 |
+
let v_12 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 163 |
+
let v_13 = fma(r3.xyz, r3.www, v_12.xyz);
|
| 164 |
+
r5 = vec4<f32>(v_13.xyz, r5.w);
|
| 165 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 166 |
+
r4.w = inverseSqrt(r4.w);
|
| 167 |
+
let v_14 = (r4.www * r5.xyz);
|
| 168 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 169 |
+
r4.w = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z);
|
| 170 |
+
r2.y = (r2.y * r2.y);
|
| 171 |
+
r5.w = fma(r2.w, 512.0f, -500.0f);
|
| 172 |
+
r5.w = max(r5.w, 0.0f);
|
| 173 |
+
let v_15 = -(r5.wwww);
|
| 174 |
+
r2.w = fma(r2.w, 512.0f, v_15.w);
|
| 175 |
+
r5.w = (r5.w * 558.0f);
|
| 176 |
+
r2.w = fma(r2.w, 3.0f, r5.w);
|
| 177 |
+
r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 178 |
+
let v_16 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 179 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 180 |
+
let v_17 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 181 |
+
r7 = vec4<f32>(v_17.xyz, r7.w);
|
| 182 |
+
let v_18 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 183 |
+
r7 = vec4<f32>(v_18.xyz, r7.w);
|
| 184 |
+
let v_19 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 185 |
+
r7 = vec4<f32>(v_19.xyz, r7.w);
|
| 186 |
+
let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 187 |
+
r8 = vec4<f32>(v_20.xyz, r8.w);
|
| 188 |
+
let v_21 = &(x0[0u]);
|
| 189 |
+
let v_22 = r8;
|
| 190 |
+
*(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
|
| 191 |
+
let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 192 |
+
r9 = vec4<f32>(v_23.xyz, r9.w);
|
| 193 |
+
let v_24 = &(x0[1u]);
|
| 194 |
+
let v_25 = r9;
|
| 195 |
+
*(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
|
| 196 |
+
let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 197 |
+
r10 = vec4<f32>(v_26.xyz, r10.w);
|
| 198 |
+
let v_27 = &(x0[2u]);
|
| 199 |
+
let v_28 = r10;
|
| 200 |
+
*(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
|
| 201 |
+
let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 202 |
+
r7 = vec4<f32>(v_29.xyz, r7.w);
|
| 203 |
+
let v_30 = &(x0[3u]);
|
| 204 |
+
let v_31 = r7;
|
| 205 |
+
*(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
|
| 206 |
+
let v_32 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 207 |
+
let v_33 = r11;
|
| 208 |
+
r11 = vec4<f32>(v_33.x, v_32.x, v_33.z, v_32.y);
|
| 209 |
+
r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 210 |
+
r6.w = (r6.w * 0.5f);
|
| 211 |
+
let v_34 = abs(r10.yyyy);
|
| 212 |
+
r7.z = max(v_34.z, abs(r10.xxxx).z);
|
| 213 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
|
| 214 |
+
let v_35 = (bitcast<u32>(r7.z) != 0u);
|
| 215 |
+
let v_36 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 216 |
+
r7.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_36, v_35);
|
| 217 |
+
let v_37 = abs(r9.yyyy);
|
| 218 |
+
r7.w = max(v_37.w, abs(r9.xxxx).w);
|
| 219 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 220 |
+
let v_38 = bitcast<u32>(r7.w);
|
| 221 |
+
r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_38 != 0u));
|
| 222 |
+
let v_39 = abs(r8.yyyy);
|
| 223 |
+
r7.w = max(v_39.w, abs(r8.xxxx).w);
|
| 224 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 225 |
+
let v_40 = bitcast<u32>(r6.w);
|
| 226 |
+
r6.w = select(r7.z, 0.0f, (v_40 != 0u));
|
| 227 |
+
let v_41 = x0[bitcast<i32>(r6.w)];
|
| 228 |
+
r8 = vec4<f32>(v_41.xyz, r8.w);
|
| 229 |
+
r6.w = f32(bitcast<i32>(r6.w));
|
| 230 |
+
r7.z = (r6.w + 0.5f);
|
| 231 |
+
r7.z = (r7.z * 0.25f);
|
| 232 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
|
| 233 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 234 |
+
r6.w = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 235 |
+
r7.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 236 |
+
r9.x = (r8.x + 0.5f);
|
| 237 |
+
r9.y = fma(r8.y, 0.25f, r7.z);
|
| 238 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
|
| 239 |
+
r6.w = ((-(r6.wwww)).w + r8.z);
|
| 240 |
+
let v_42 = dpdx(r9.xyy);
|
| 241 |
+
r10 = vec4<f32>(v_42.xy, r10.z, v_42.z);
|
| 242 |
+
r10.z = dpdx(r6.w);
|
| 243 |
+
let v_43 = dpdy(r9.yxy);
|
| 244 |
+
r12 = vec4<f32>(v_43.xyz, r12.w);
|
| 245 |
+
r12.w = dpdy(r6.w);
|
| 246 |
+
let v_44 = (r10.yw * r12.yw);
|
| 247 |
+
r8 = vec4<f32>(v_44.xy, r8.zw);
|
| 248 |
+
let v_45 = -(r8.xyxx);
|
| 249 |
+
let v_46 = fma(r10.xz, r12.xz, v_45.xy);
|
| 250 |
+
r13 = vec4<f32>(v_46.xy, r13.zw);
|
| 251 |
+
r8.x = (1.0f / r13.x);
|
| 252 |
+
r8.y = (r10.z * r12.y);
|
| 253 |
+
let v_47 = -(r8.yyyy);
|
| 254 |
+
r13.z = fma(r10.x, r12.w, v_47.z);
|
| 255 |
+
let v_48 = (r8.xx * r13.yz);
|
| 256 |
+
r8 = vec4<f32>(v_48.xy, r8.zw);
|
| 257 |
+
let v_49 = max(r8.xy, vec2<f32>());
|
| 258 |
+
r8 = vec4<f32>(v_49.xy, r8.zw);
|
| 259 |
+
let v_50 = min(r8.xy, vec2<f32>(0.5f));
|
| 260 |
+
r8 = vec4<f32>(v_50.xy, r8.zw);
|
| 261 |
+
r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
|
| 262 |
+
r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
|
| 263 |
+
let v_51 = bitcast<u32>(r7.z);
|
| 264 |
+
let v_52 = r6.w;
|
| 265 |
+
r11.z = select(r8.z, v_52, (v_51 != 0u));
|
| 266 |
+
r9.z = 0.0f;
|
| 267 |
+
let v_53 = (r9.xyz + r11.ywz);
|
| 268 |
+
r8 = vec4<f32>(v_53.xyz, r8.w);
|
| 269 |
+
let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 270 |
+
r11 = vec4<f32>(v_54.xy, r11.zw);
|
| 271 |
+
let v_55 = (r9.xyz + r11.xyz);
|
| 272 |
+
r10 = vec4<f32>(v_55.xyz, r10.w);
|
| 273 |
+
let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 274 |
+
r11 = vec4<f32>(v_56.xy, r11.zw);
|
| 275 |
+
let v_57 = (r9.xyz + r11.xyz);
|
| 276 |
+
r12 = vec4<f32>(v_57.xyz, r12.w);
|
| 277 |
+
let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 278 |
+
r11 = vec4<f32>(v_58.xy, r11.zw);
|
| 279 |
+
let v_59 = (r9.xyz + r11.xyz);
|
| 280 |
+
r13 = vec4<f32>(v_59.xyz, r13.w);
|
| 281 |
+
let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 282 |
+
r11 = vec4<f32>(v_60.xy, r11.zw);
|
| 283 |
+
let v_61 = (r9.xyz + r11.xyz);
|
| 284 |
+
r14 = vec4<f32>(v_61.xyz, r14.w);
|
| 285 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 286 |
+
r11 = vec4<f32>(v_62.xy, r11.zw);
|
| 287 |
+
let v_63 = (r9.xyz + r11.xyz);
|
| 288 |
+
r15 = vec4<f32>(v_63.xyz, r15.w);
|
| 289 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 290 |
+
r11 = vec4<f32>(v_64.xy, r11.zw);
|
| 291 |
+
let v_65 = (r9.xyz + r11.xyz);
|
| 292 |
+
r16 = vec4<f32>(v_65.xyz, r16.w);
|
| 293 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 294 |
+
r11 = vec4<f32>(v_66.xy, r11.zw);
|
| 295 |
+
let v_67 = (r9.xyz + r11.xyz);
|
| 296 |
+
r17 = vec4<f32>(v_67.xyz, r17.w);
|
| 297 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 298 |
+
r11 = vec4<f32>(v_68.xy, r11.zw);
|
| 299 |
+
let v_69 = (r9.xyz + r11.xyz);
|
| 300 |
+
r18 = vec4<f32>(v_69.xyz, r18.w);
|
| 301 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 302 |
+
r11 = vec4<f32>(v_70.xy, r11.zw);
|
| 303 |
+
let v_71 = (r9.xyz + r11.xyz);
|
| 304 |
+
r19 = vec4<f32>(v_71.xyz, r19.w);
|
| 305 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 306 |
+
r11 = vec4<f32>(v_72.xy, r11.zw);
|
| 307 |
+
let v_73 = (r9.xyz + r11.xyz);
|
| 308 |
+
r20 = vec4<f32>(v_73.xyz, r20.w);
|
| 309 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 310 |
+
r11 = vec4<f32>(v_74.xy, r11.zw);
|
| 311 |
+
let v_75 = (r9.xyz + r11.xyz);
|
| 312 |
+
r21 = vec4<f32>(v_75.xyz, r21.w);
|
| 313 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 314 |
+
r11 = vec4<f32>(v_76.xy, r11.zw);
|
| 315 |
+
let v_77 = (r9.xyz + r11.xyz);
|
| 316 |
+
r22 = vec4<f32>(v_77.xyz, r22.w);
|
| 317 |
+
let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 318 |
+
r11 = vec4<f32>(v_78.xy, r11.zw);
|
| 319 |
+
let v_79 = (r9.xyz + r11.xyz);
|
| 320 |
+
r23 = vec4<f32>(v_79.xyz, r23.w);
|
| 321 |
+
let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 322 |
+
r11 = vec4<f32>(v_80.xy, r11.zw);
|
| 323 |
+
let v_81 = (r9.xyz + r11.xyz);
|
| 324 |
+
r24 = vec4<f32>(v_81.xyz, r24.w);
|
| 325 |
+
let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 326 |
+
r11 = vec4<f32>(v_82.xy, r11.zw);
|
| 327 |
+
let v_83 = (r9.xyz + r11.xyz);
|
| 328 |
+
r9 = vec4<f32>(v_83.xyz, r9.w);
|
| 329 |
+
let v_84 = r8.xyxx;
|
| 330 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_84.xy, r8.z);
|
| 331 |
+
let v_85 = r10.xyxx;
|
| 332 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_85.xy, r10.z);
|
| 333 |
+
let v_86 = r12.xyxx;
|
| 334 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_86.xy, r12.z);
|
| 335 |
+
let v_87 = r13.xyxx;
|
| 336 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_87.xy, r13.z);
|
| 337 |
+
let v_88 = r14.xyxx;
|
| 338 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_88.xy, r14.z);
|
| 339 |
+
let v_89 = r15.xyxx;
|
| 340 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_89.xy, r15.z);
|
| 341 |
+
let v_90 = r16.xyxx;
|
| 342 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_90.xy, r16.z);
|
| 343 |
+
let v_91 = r17.xyxx;
|
| 344 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_91.xy, r17.z);
|
| 345 |
+
let v_92 = r18.xyxx;
|
| 346 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r18.z);
|
| 347 |
+
let v_93 = r19.xyxx;
|
| 348 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r19.z);
|
| 349 |
+
let v_94 = r20.xyxx;
|
| 350 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r20.z);
|
| 351 |
+
let v_95 = r21.xyxx;
|
| 352 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r21.z);
|
| 353 |
+
let v_96 = r22.xyxx;
|
| 354 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r22.z);
|
| 355 |
+
let v_97 = r23.xyxx;
|
| 356 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r23.z);
|
| 357 |
+
let v_98 = r24.xyxx;
|
| 358 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r24.z);
|
| 359 |
+
let v_99 = r9.xyxx;
|
| 360 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r9.z);
|
| 361 |
+
r8 = (r8 + r10);
|
| 362 |
+
r8 = (r11 + r8);
|
| 363 |
+
r8 = (r12 + r8);
|
| 364 |
+
r6.w = dot(r8, vec4<f32>(1.0f));
|
| 365 |
+
r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 366 |
+
let v_100 = abs(r7.yyyy);
|
| 367 |
+
r7.x = max(v_100.x, abs(r7.xxxx).x);
|
| 368 |
+
r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 369 |
+
r5.w = ((-(r5.wwww)).w + 1.0f);
|
| 370 |
+
r5.w = (r7.x * r5.w);
|
| 371 |
+
r5.w = fma(r6.w, 0.0625f, r5.w);
|
| 372 |
+
r5.w = (r5.w * r5.w);
|
| 373 |
+
r5.w = min(r5.w, 1.0f);
|
| 374 |
+
r6.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 375 |
+
r6.w = sqrt(r6.w);
|
| 376 |
+
r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z);
|
| 377 |
+
let v_101 = -(r5.wwww);
|
| 378 |
+
r5.w = fma(r6.w, v_101.w, r5.w);
|
| 379 |
+
let v_102 = dot(r1.yzw, v_12.xyz);
|
| 380 |
+
r6.w = clamp(vec4<f32>(v_102, v_102, v_102, v_102).w, 0.0f, 1.0f);
|
| 381 |
+
let v_103 = dot(r4.xyz, r1.yzw);
|
| 382 |
+
r7.x = clamp(vec4<f32>(v_103, v_103, v_103, v_103).x, 0.0f, 1.0f);
|
| 383 |
+
let v_104 = dot(r5.xyz, v_12.xyz);
|
| 384 |
+
r7.y = clamp(vec4<f32>(v_104, v_104, v_104, v_104).y, 0.0f, 1.0f);
|
| 385 |
+
let v_105 = ((-(r7.xxyx)).yz + vec2<f32>(1.0f));
|
| 386 |
+
let v_106 = r7;
|
| 387 |
+
r7 = vec4<f32>(v_106.x, v_105.xy, v_106.w);
|
| 388 |
+
let v_107 = (r7.yz * r7.yz);
|
| 389 |
+
r8 = vec4<f32>(v_107.xy, r8.zw);
|
| 390 |
+
let v_108 = (r8.xy * r8.xy);
|
| 391 |
+
r8 = vec4<f32>(v_108.xy, r8.zw);
|
| 392 |
+
let v_109 = (r7.yz * r8.xy);
|
| 393 |
+
let v_110 = r7;
|
| 394 |
+
r7 = vec4<f32>(v_110.x, v_109.xy, v_110.w);
|
| 395 |
+
let v_111 = fma(r7.yz, vec2<f32>(0.96799999475479125977f), vec2<f32>(0.03200000151991844177f));
|
| 396 |
+
let v_112 = r7;
|
| 397 |
+
r7 = vec4<f32>(v_112.x, v_111.xy, v_112.w);
|
| 398 |
+
let v_113 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 399 |
+
r8 = vec4<f32>(v_113.xy, r8.zw);
|
| 400 |
+
r7.w = (r8.x * 0.125f);
|
| 401 |
+
r7.y = fma((-(r2.xxxx)).y, r7.y, 1.0f);
|
| 402 |
+
r5.x = dot(r1.yzw, r5.xyz);
|
| 403 |
+
r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 404 |
+
r5.x = log2(r5.x);
|
| 405 |
+
r5.x = (r5.x * r8.y);
|
| 406 |
+
r5.x = exp2(r5.x);
|
| 407 |
+
r5.x = (r7.z * r5.x);
|
| 408 |
+
r5.x = (r7.w * r5.x);
|
| 409 |
+
r5.x = (r2.x * r5.x);
|
| 410 |
+
r5.x = (r6.w * r5.x);
|
| 411 |
+
r5.y = (r6.w * r7.y);
|
| 412 |
+
let v_114 = fma(r0.xyz, r5.yyy, r5.xxx);
|
| 413 |
+
r5 = vec4<f32>(v_114.xyz, r5.w);
|
| 414 |
+
let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 415 |
+
r5 = vec4<f32>(v_115.xyz, r5.w);
|
| 416 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 417 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 418 |
+
r9 = vec4<f32>(r9.x, vec3<f32>());
|
| 419 |
+
r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
|
| 420 |
+
} else {
|
| 421 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 422 |
+
let v_116 = ((-(v2.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
|
| 423 |
+
r8 = vec4<f32>(v_116.x, r8.y, v_116.yz);
|
| 424 |
+
let v_117 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 425 |
+
r9 = vec4<f32>(v_117.xyz, r9.w);
|
| 426 |
+
r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 427 |
+
r9.y = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f);
|
| 428 |
+
r9.x = clamp(((r9.xxxx / r9.yyyy)).x, 0.0f, 1.0f);
|
| 429 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
|
| 430 |
+
let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
|
| 431 |
+
r9 = vec4<f32>(v_118.xyz, r9.w);
|
| 432 |
+
let v_119 = (r9.xyz + v_9.xyz);
|
| 433 |
+
r9 = vec4<f32>(v_119.xyz, r9.w);
|
| 434 |
+
let v_120 = bitcast<vec3<u32>>(r7.zzz);
|
| 435 |
+
let v_121 = r8.xzw;
|
| 436 |
+
let v_122 = select(r9.xyz, v_121, (v_120 != vec3<u32>()));
|
| 437 |
+
r8 = vec4<f32>(v_122.x, r8.y, v_122.yz);
|
| 438 |
+
r7.z = dot(r8.xzw, r8.xzw);
|
| 439 |
+
let v_123 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
|
| 440 |
+
r8 = vec4<f32>(v_123.x, r8.y, v_123.yz);
|
| 441 |
+
r9.x = dot(r8.xzw, r8.xzw);
|
| 442 |
+
r9.x = inverseSqrt(r9.x);
|
| 443 |
+
let v_124 = (r8.xzw * r9.xxx);
|
| 444 |
+
r8 = vec4<f32>(v_124.x, r8.y, v_124.yz);
|
| 445 |
+
r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
|
| 446 |
+
r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
|
| 447 |
+
r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[11u].w);
|
| 448 |
+
r7.z = (r7.z / r9.x);
|
| 449 |
+
let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 450 |
+
r9.x = dot(r8.xzw, v_125.xyz);
|
| 451 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
|
| 452 |
+
let v_126 = dot(r8.xzw, r1.yzw);
|
| 453 |
+
r9.y = clamp(vec4<f32>(v_126, v_126, v_126, v_126).y, 0.0f, 1.0f);
|
| 454 |
+
r9.x = (r9.x * r9.y);
|
| 455 |
+
r9.y = (r7.z * r9.x);
|
| 456 |
+
let v_127 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 457 |
+
r9 = vec4<f32>(r9.x, v_127.xyz);
|
| 458 |
+
let v_128 = (r0.xyz * r9.yzw);
|
| 459 |
+
r9 = vec4<f32>(r9.x, v_128.xyz);
|
| 460 |
+
let v_129 = fma(r3.xyz, r3.www, r8.xzw);
|
| 461 |
+
r8 = vec4<f32>(v_129.x, r8.y, v_129.yz);
|
| 462 |
+
r10.x = dot(r8.xzw, r8.xzw);
|
| 463 |
+
r10.x = inverseSqrt(r10.x);
|
| 464 |
+
let v_130 = (r8.xzw * r10.xxx);
|
| 465 |
+
r8 = vec4<f32>(v_130.x, r8.y, v_130.yz);
|
| 466 |
+
let v_131 = dot(r8.xzw, r4.xyz);
|
| 467 |
+
r10.x = clamp(vec4<f32>(v_131, v_131, v_131, v_131).x, 0.0f, 1.0f);
|
| 468 |
+
r10.x = ((-(r10.xxxx)).x + 1.0f);
|
| 469 |
+
r10.y = (r10.x * r10.x);
|
| 470 |
+
r10.y = (r10.y * r10.y);
|
| 471 |
+
r10.x = (r10.y * r10.x);
|
| 472 |
+
r10.x = fma(r10.x, 0.96799999475479125977f, 0.03200000151991844177f);
|
| 473 |
+
let v_132 = dot(r8.xzw, r1.yzw);
|
| 474 |
+
r8.x = clamp(vec4<f32>(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f);
|
| 475 |
+
r8.x = log2(r8.x);
|
| 476 |
+
r8.x = (r8.x * r8.y);
|
| 477 |
+
r8.x = exp2(r8.x);
|
| 478 |
+
r8.x = (r8.x * r10.x);
|
| 479 |
+
r8.x = (r9.x * r8.x);
|
| 480 |
+
r7.z = (r7.z * r8.x);
|
| 481 |
+
r7.z = (r7.w * r7.z);
|
| 482 |
+
let v_133 = (r7.zzz * cb3_3.tint_symbol_2[19u].xyz);
|
| 483 |
+
r8 = vec4<f32>(v_133.x, r8.y, v_133.yz);
|
| 484 |
+
}
|
| 485 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 486 |
+
if ((bitcast<u32>(r7.z) != 0u)) {
|
| 487 |
+
r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 488 |
+
r7.z = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.z)));
|
| 489 |
+
let v_134 = bitcast<u32>(r9.x);
|
| 490 |
+
let v_135 = r7.z;
|
| 491 |
+
r6.w = select(r6.w, v_135, (v_134 != 0u));
|
| 492 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 493 |
+
} else {
|
| 494 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 495 |
+
let v_136 = (v_9.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 496 |
+
r10 = vec4<f32>(v_136.xyz, r10.w);
|
| 497 |
+
let v_137 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 498 |
+
r11 = vec4<f32>(v_137.xyz, r11.w);
|
| 499 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 500 |
+
r10.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f);
|
| 501 |
+
r9.x = clamp(((r9.xxxx / r10.wwww)).x, 0.0f, 1.0f);
|
| 502 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
|
| 503 |
+
let v_138 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
|
| 504 |
+
r11 = vec4<f32>(v_138.xyz, r11.w);
|
| 505 |
+
let v_139 = (r11.xyz + v_9.xyz);
|
| 506 |
+
r11 = vec4<f32>(v_139.xyz, r11.w);
|
| 507 |
+
let v_140 = bitcast<vec3<u32>>(r7.zzz);
|
| 508 |
+
let v_141 = r10.xyz;
|
| 509 |
+
let v_142 = select(r11.xyz, v_141, (v_140 != vec3<u32>()));
|
| 510 |
+
r10 = vec4<f32>(v_142.xyz, r10.w);
|
| 511 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 512 |
+
let v_143 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 513 |
+
r10 = vec4<f32>(v_143.xyz, r10.w);
|
| 514 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 515 |
+
r9.x = inverseSqrt(r9.x);
|
| 516 |
+
let v_144 = (r9.xxx * r10.xyz);
|
| 517 |
+
r10 = vec4<f32>(v_144.xyz, r10.w);
|
| 518 |
+
r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
|
| 519 |
+
r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
|
| 520 |
+
r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[12u].w);
|
| 521 |
+
r7.z = (r7.z / r9.x);
|
| 522 |
+
let v_145 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 523 |
+
r9.x = dot(r10.xyz, v_145.xyz);
|
| 524 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
|
| 525 |
+
let v_146 = dot(r10.xyz, r1.yzw);
|
| 526 |
+
r10.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
|
| 527 |
+
r9.x = (r9.x * r10.w);
|
| 528 |
+
r10.w = (r7.z * r9.x);
|
| 529 |
+
let v_147 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 530 |
+
r11 = vec4<f32>(v_147.xyz, r11.w);
|
| 531 |
+
let v_148 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 532 |
+
r9 = vec4<f32>(r9.x, v_148.xyz);
|
| 533 |
+
let v_149 = fma(r3.xyz, r3.www, r10.xyz);
|
| 534 |
+
r10 = vec4<f32>(v_149.xyz, r10.w);
|
| 535 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 536 |
+
r10.w = inverseSqrt(r10.w);
|
| 537 |
+
let v_150 = (r10.www * r10.xyz);
|
| 538 |
+
r10 = vec4<f32>(v_150.xyz, r10.w);
|
| 539 |
+
let v_151 = dot(r10.xyz, r4.xyz);
|
| 540 |
+
r10.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
|
| 541 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 542 |
+
r11.x = (r10.w * r10.w);
|
| 543 |
+
r11.x = (r11.x * r11.x);
|
| 544 |
+
r10.w = (r10.w * r11.x);
|
| 545 |
+
r10.w = fma(r10.w, 0.96799999475479125977f, 0.03200000151991844177f);
|
| 546 |
+
let v_152 = dot(r10.xyz, r1.yzw);
|
| 547 |
+
r10.x = clamp(vec4<f32>(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f);
|
| 548 |
+
r10.x = log2(r10.x);
|
| 549 |
+
r10.x = (r8.y * r10.x);
|
| 550 |
+
r10.x = exp2(r10.x);
|
| 551 |
+
r10.x = (r10.x * r10.w);
|
| 552 |
+
r9.x = (r9.x * r10.x);
|
| 553 |
+
r7.z = (r7.z * r9.x);
|
| 554 |
+
r7.z = (r7.w * r7.z);
|
| 555 |
+
let v_153 = fma(r7.zzz, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
|
| 556 |
+
r8 = vec4<f32>(v_153.x, r8.y, v_153.yz);
|
| 557 |
+
}
|
| 558 |
+
} else {
|
| 559 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 560 |
+
}
|
| 561 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 562 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 563 |
+
} else {
|
| 564 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 565 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.z)));
|
| 566 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 567 |
+
} else {
|
| 568 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 569 |
+
let v_154 = (v_9.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 570 |
+
r10 = vec4<f32>(v_154.xyz, r10.w);
|
| 571 |
+
let v_155 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 572 |
+
r11 = vec4<f32>(v_155.xyz, r11.w);
|
| 573 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 574 |
+
r10.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f);
|
| 575 |
+
r9.x = clamp(((r9.xxxx / r10.wwww)).x, 0.0f, 1.0f);
|
| 576 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
|
| 577 |
+
let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
|
| 578 |
+
r11 = vec4<f32>(v_156.xyz, r11.w);
|
| 579 |
+
let v_157 = (r11.xyz + v_9.xyz);
|
| 580 |
+
r11 = vec4<f32>(v_157.xyz, r11.w);
|
| 581 |
+
let v_158 = bitcast<vec3<u32>>(r7.zzz);
|
| 582 |
+
let v_159 = r10.xyz;
|
| 583 |
+
let v_160 = select(r11.xyz, v_159, (v_158 != vec3<u32>()));
|
| 584 |
+
r10 = vec4<f32>(v_160.xyz, r10.w);
|
| 585 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 586 |
+
let v_161 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 587 |
+
r10 = vec4<f32>(v_161.xyz, r10.w);
|
| 588 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 589 |
+
r9.x = inverseSqrt(r9.x);
|
| 590 |
+
let v_162 = (r9.xxx * r10.xyz);
|
| 591 |
+
r10 = vec4<f32>(v_162.xyz, r10.w);
|
| 592 |
+
r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
|
| 593 |
+
r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
|
| 594 |
+
r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[13u].w);
|
| 595 |
+
r7.z = (r7.z / r9.x);
|
| 596 |
+
let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 597 |
+
r9.x = dot(r10.xyz, v_163.xyz);
|
| 598 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
|
| 599 |
+
let v_164 = dot(r10.xyz, r1.yzw);
|
| 600 |
+
r10.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
|
| 601 |
+
r9.x = (r9.x * r10.w);
|
| 602 |
+
r10.w = (r7.z * r9.x);
|
| 603 |
+
let v_165 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 604 |
+
r11 = vec4<f32>(v_165.xyz, r11.w);
|
| 605 |
+
let v_166 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 606 |
+
r9 = vec4<f32>(r9.x, v_166.xyz);
|
| 607 |
+
let v_167 = fma(r3.xyz, r3.www, r10.xyz);
|
| 608 |
+
r10 = vec4<f32>(v_167.xyz, r10.w);
|
| 609 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 610 |
+
r10.w = inverseSqrt(r10.w);
|
| 611 |
+
let v_168 = (r10.www * r10.xyz);
|
| 612 |
+
r10 = vec4<f32>(v_168.xyz, r10.w);
|
| 613 |
+
let v_169 = dot(r10.xyz, r4.xyz);
|
| 614 |
+
r10.w = clamp(vec4<f32>(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f);
|
| 615 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 616 |
+
r11.x = (r10.w * r10.w);
|
| 617 |
+
r11.x = (r11.x * r11.x);
|
| 618 |
+
r10.w = (r10.w * r11.x);
|
| 619 |
+
r10.w = fma(r10.w, 0.96799999475479125977f, 0.03200000151991844177f);
|
| 620 |
+
let v_170 = dot(r10.xyz, r1.yzw);
|
| 621 |
+
r10.x = clamp(vec4<f32>(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f);
|
| 622 |
+
r10.x = log2(r10.x);
|
| 623 |
+
r10.x = (r8.y * r10.x);
|
| 624 |
+
r10.x = exp2(r10.x);
|
| 625 |
+
r10.x = (r10.x * r10.w);
|
| 626 |
+
r9.x = (r9.x * r10.x);
|
| 627 |
+
r7.z = (r7.z * r9.x);
|
| 628 |
+
r7.z = (r7.w * r7.z);
|
| 629 |
+
let v_171 = fma(r7.zzz, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
|
| 630 |
+
r8 = vec4<f32>(v_171.x, r8.y, v_171.yz);
|
| 631 |
+
}
|
| 632 |
+
}
|
| 633 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 634 |
+
} else {
|
| 635 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 636 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.z)));
|
| 637 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 638 |
+
} else {
|
| 639 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 640 |
+
let v_172 = (v_9.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 641 |
+
r10 = vec4<f32>(v_172.xyz, r10.w);
|
| 642 |
+
let v_173 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 643 |
+
r11 = vec4<f32>(v_173.xyz, r11.w);
|
| 644 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 645 |
+
r9.x = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f);
|
| 646 |
+
r7.z = clamp(((r7.zzzz / r9.xxxx)).z, 0.0f, 1.0f);
|
| 647 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w);
|
| 648 |
+
let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz);
|
| 649 |
+
r11 = vec4<f32>(v_174.xyz, r11.w);
|
| 650 |
+
let v_175 = (r11.xyz + v_9.xyz);
|
| 651 |
+
r11 = vec4<f32>(v_175.xyz, r11.w);
|
| 652 |
+
let v_176 = bitcast<vec3<u32>>(r6.www);
|
| 653 |
+
let v_177 = r10.xyz;
|
| 654 |
+
let v_178 = select(r11.xyz, v_177, (v_176 != vec3<u32>()));
|
| 655 |
+
r10 = vec4<f32>(v_178.xyz, r10.w);
|
| 656 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 657 |
+
let v_179 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 658 |
+
r10 = vec4<f32>(v_179.xyz, r10.w);
|
| 659 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 660 |
+
r7.z = inverseSqrt(r7.z);
|
| 661 |
+
let v_180 = (r7.zzz * r10.xyz);
|
| 662 |
+
r10 = vec4<f32>(v_180.xyz, r10.w);
|
| 663 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 664 |
+
r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f);
|
| 665 |
+
r7.z = fma(r7.z, r6.w, cb3_3.tint_symbol_2[14u].w);
|
| 666 |
+
r6.w = (r6.w / r7.z);
|
| 667 |
+
let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 668 |
+
r7.z = dot(r10.xyz, v_181.xyz);
|
| 669 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f);
|
| 670 |
+
let v_182 = dot(r10.xyz, r1.yzw);
|
| 671 |
+
r9.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
|
| 672 |
+
r7.z = (r7.z * r9.x);
|
| 673 |
+
r9.x = (r6.w * r7.z);
|
| 674 |
+
let v_183 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz);
|
| 675 |
+
r11 = vec4<f32>(v_183.xyz, r11.w);
|
| 676 |
+
let v_184 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 677 |
+
r9 = vec4<f32>(r9.x, v_184.xyz);
|
| 678 |
+
let v_185 = fma(r3.xyz, r3.www, r10.xyz);
|
| 679 |
+
r3 = vec4<f32>(v_185.xyz, r3.w);
|
| 680 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 681 |
+
r3.w = inverseSqrt(r3.w);
|
| 682 |
+
let v_186 = (r3.www * r3.xyz);
|
| 683 |
+
r3 = vec4<f32>(v_186.xyz, r3.w);
|
| 684 |
+
let v_187 = dot(r3.xyz, r4.xyz);
|
| 685 |
+
r3.w = clamp(vec4<f32>(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f);
|
| 686 |
+
r3.w = ((-(r3.wwww)).w + 1.0f);
|
| 687 |
+
r9.x = (r3.w * r3.w);
|
| 688 |
+
r9.x = (r9.x * r9.x);
|
| 689 |
+
r3.w = (r3.w * r9.x);
|
| 690 |
+
r3.w = fma(r3.w, 0.96799999475479125977f, 0.03200000151991844177f);
|
| 691 |
+
let v_188 = dot(r3.xyz, r1.yzw);
|
| 692 |
+
r3.x = clamp(vec4<f32>(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f);
|
| 693 |
+
r3.x = log2(r3.x);
|
| 694 |
+
r3.x = (r3.x * r8.y);
|
| 695 |
+
r3.x = exp2(r3.x);
|
| 696 |
+
r3.x = (r3.x * r3.w);
|
| 697 |
+
r3.x = (r7.z * r3.x);
|
| 698 |
+
r3.x = (r6.w * r3.x);
|
| 699 |
+
r3.x = (r7.w * r3.x);
|
| 700 |
+
let v_189 = fma(r3.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
|
| 701 |
+
r8 = vec4<f32>(v_189.x, r8.y, v_189.yz);
|
| 702 |
+
}
|
| 703 |
+
}
|
| 704 |
+
r3.x = (r7.y * r7.y);
|
| 705 |
+
r2.x = (r2.x * r2.x);
|
| 706 |
+
let v_190 = (r8.xzw * r2.xxx);
|
| 707 |
+
r3 = vec4<f32>(r3.x, v_190.xyz);
|
| 708 |
+
let v_191 = fma(r3.xxx, r9.yzw, r3.yzw);
|
| 709 |
+
r3 = vec4<f32>(v_191.xyz, r3.w);
|
| 710 |
+
let v_192 = fma(r5.xyz, r5.www, r3.xyz);
|
| 711 |
+
r3 = vec4<f32>(v_192.xyz, r3.w);
|
| 712 |
+
r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w);
|
| 713 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 714 |
+
r1.x = max(r1.x, 0.0f);
|
| 715 |
+
let v_193 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 716 |
+
r5 = vec4<f32>(v_193.xyz, r5.w);
|
| 717 |
+
r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f);
|
| 718 |
+
let v_194 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 719 |
+
r8 = vec4<f32>(v_194.xyz, r8.w);
|
| 720 |
+
let v_195 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 721 |
+
r8 = vec4<f32>(v_195.xyz, r8.w);
|
| 722 |
+
let v_196 = fma(r5.xyz, r2.xxx, r8.xyz);
|
| 723 |
+
r5 = vec4<f32>(v_196.xyz, r5.w);
|
| 724 |
+
let v_197 = (r2.yyy * r5.xyz);
|
| 725 |
+
r5 = vec4<f32>(v_197.xyz, r5.w);
|
| 726 |
+
let v_198 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 727 |
+
r8 = vec4<f32>(v_198.xyz, r8.w);
|
| 728 |
+
r9.x = cb3_3.tint_symbol_2[46u].w;
|
| 729 |
+
r9.y = cb3_3.tint_symbol_2[47u].w;
|
| 730 |
+
r9.z = cb3_3.tint_symbol_2[48u].w;
|
| 731 |
+
let v_199 = dot(r9.xyz, r1.yzw);
|
| 732 |
+
r1.x = clamp(vec4<f32>(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f);
|
| 733 |
+
let v_200 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r8.xyz);
|
| 734 |
+
r8 = vec4<f32>(v_200.xyz, r8.w);
|
| 735 |
+
let v_201 = fma(r8.xyz, r4.www, r5.xyz);
|
| 736 |
+
r5 = vec4<f32>(v_201.xyz, r5.w);
|
| 737 |
+
let v_202 = (r7.yyy * r5.xyz);
|
| 738 |
+
r5 = vec4<f32>(v_202.xyz, r5.w);
|
| 739 |
+
let v_203 = fma(r5.xyz, r0.xyz, r3.xyz);
|
| 740 |
+
r3 = vec4<f32>(v_203.xyz, r3.w);
|
| 741 |
+
r1.x = ((-(r7.yyyy)).x + 1.0f);
|
| 742 |
+
r2.x = dot((-(r4.xyzx)).xyz, r1.yzw);
|
| 743 |
+
r2.x = (r2.x + r2.x);
|
| 744 |
+
let v_204 = -(r2.xxxx);
|
| 745 |
+
let v_205 = -(r4.xxyz);
|
| 746 |
+
let v_206 = fma(r1.yzw, v_204.yzw, v_205.yzw);
|
| 747 |
+
r1 = vec4<f32>(r1.x, v_206.xyz);
|
| 748 |
+
let v_207 = clamp(((r2.wwww * vec4<f32>(0.00066666665952652693f, 0.0f, 0.0f, 0.00177619897294789553f))).xw, vec2<f32>(), vec2<f32>(1.0f));
|
| 749 |
+
r2 = vec4<f32>(v_207.x, r2.yz, v_207.y);
|
| 750 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 751 |
+
r3.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 752 |
+
r4.x = (r2.x * cb5_5.tint_symbol_3[6u].z);
|
| 753 |
+
r4.x = bitcast<f32>(select(0u, 4294967295u, (r4.x < r3.w)));
|
| 754 |
+
r4.y = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 755 |
+
r2.x = (r2.x * r2.x);
|
| 756 |
+
r2.x = fma(r2.x, 5.0f, r3.w);
|
| 757 |
+
let v_208 = bitcast<u32>(r4.x);
|
| 758 |
+
let v_209 = r4.y;
|
| 759 |
+
r2.x = select(r2.x, v_209, (v_208 != 0u));
|
| 760 |
+
let v_210 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 761 |
+
r4 = vec4<f32>(v_210.xyz, r4.w);
|
| 762 |
+
r1.y = (abs(r1.wwww).y + 1.0f);
|
| 763 |
+
let v_211 = (r4.xyz / r1.yyy);
|
| 764 |
+
r4 = vec4<f32>(v_211.xyz, r4.w);
|
| 765 |
+
let v_212 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 766 |
+
r4 = vec4<f32>(v_212.xyz, r4.w);
|
| 767 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
|
| 768 |
+
let v_213 = bitcast<vec2<u32>>(r1.yy);
|
| 769 |
+
let v_214 = r4.xy;
|
| 770 |
+
let v_215 = select(r4.zy, v_214, (v_213 != vec2<u32>()));
|
| 771 |
+
let v_216 = r1;
|
| 772 |
+
r1 = vec4<f32>(v_216.x, v_215.xy, v_216.w);
|
| 773 |
+
let v_217 = r2.x;
|
| 774 |
+
r5 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_217);
|
| 775 |
+
r1.y = max(r2.y, r4.w);
|
| 776 |
+
let v_218 = (r1.yyy * r5.xyz);
|
| 777 |
+
r1 = vec4<f32>(r1.x, v_218.xyz);
|
| 778 |
+
let v_219 = (r2.www * r1.yzw);
|
| 779 |
+
r2 = vec4<f32>(v_219.xy, r2.z, v_219.z);
|
| 780 |
+
let v_220 = (r2.xyw * vec3<f32>(0.68169009685516357422f));
|
| 781 |
+
r2 = vec4<f32>(v_220.xy, r2.z, v_220.z);
|
| 782 |
+
let v_221 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyw);
|
| 783 |
+
r1 = vec4<f32>(r1.x, v_221.xyz);
|
| 784 |
+
let v_222 = fma(r1.yzw, r1.xxx, r3.xyz);
|
| 785 |
+
r1 = vec4<f32>(v_222.xyz, r1.w);
|
| 786 |
+
r1.w = (r2.z * r7.x);
|
| 787 |
+
let v_223 = fma(r0.xyz, r1.www, r1.xyz);
|
| 788 |
+
r0 = vec4<f32>(v_223.xyz, r0.w);
|
| 789 |
+
o0.w = clamp(((r0.wwww * cb2_2.tint_symbol_1[15u].xxxx)).w, 0.0f, 1.0f);
|
| 790 |
+
r0.w = dot(r6.xyz, r6.xyz);
|
| 791 |
+
r1.x = sqrt(r0.w);
|
| 792 |
+
let v_224 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 793 |
+
r1.y = (r1.x + v_224.y);
|
| 794 |
+
r1.y = max(r1.y, 0.0f);
|
| 795 |
+
r1.x = (r1.y / r1.x);
|
| 796 |
+
r1.x = (r1.x * r6.z);
|
| 797 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 798 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 799 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 800 |
+
r1.w = exp2(r1.w);
|
| 801 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 802 |
+
r1.z = (r1.w / r1.z);
|
| 803 |
+
let v_225 = bitcast<u32>(r1.x);
|
| 804 |
+
r1.x = select(1.0f, r1.z, (v_225 != 0u));
|
| 805 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 806 |
+
r1.x = (r1.x * r1.z);
|
| 807 |
+
r1.x = min(r1.x, 1.0f);
|
| 808 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 809 |
+
r1.x = exp2(r1.x);
|
| 810 |
+
r1.x = min(r1.x, 1.0f);
|
| 811 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 812 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 813 |
+
r0.w = inverseSqrt(r0.w);
|
| 814 |
+
let v_226 = (r0.www * r6.xyz);
|
| 815 |
+
r2 = vec4<f32>(v_226.xyz, r2.w);
|
| 816 |
+
let v_227 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 817 |
+
r0.w = clamp(vec4<f32>(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f);
|
| 818 |
+
r0.w = log2(r0.w);
|
| 819 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 820 |
+
r0.w = exp2(r0.w);
|
| 821 |
+
let v_228 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 822 |
+
r1.w = clamp(vec4<f32>(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f);
|
| 823 |
+
r1.w = log2(r1.w);
|
| 824 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 825 |
+
r1.w = exp2(r1.w);
|
| 826 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 827 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 828 |
+
let v_229 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 829 |
+
r2.x = (r1.y + v_229.x);
|
| 830 |
+
r2.x = max(r2.x, 0.0f);
|
| 831 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 832 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 833 |
+
r2.x = exp2(r2.x);
|
| 834 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 835 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 836 |
+
let v_230 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 837 |
+
r1.y = (r1.y * v_230.y);
|
| 838 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 839 |
+
r1.y = exp2(r1.y);
|
| 840 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 841 |
+
let v_231 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 842 |
+
r2 = vec4<f32>(v_231.xyz, r2.w);
|
| 843 |
+
let v_232 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 844 |
+
r2 = vec4<f32>(v_232.xyz, r2.w);
|
| 845 |
+
let v_233 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 846 |
+
r3 = vec4<f32>(v_233.xyz, r3.w);
|
| 847 |
+
let v_234 = fma(r1.www, r3.xyz, r2.xyz);
|
| 848 |
+
r2 = vec4<f32>(v_234.xyz, r2.w);
|
| 849 |
+
let v_235 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 850 |
+
let v_236 = (r2.xyz + v_235.xyz);
|
| 851 |
+
r2 = vec4<f32>(v_236.xyz, r2.w);
|
| 852 |
+
let v_237 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 853 |
+
r2 = vec4<f32>(v_237.xyz, r2.w);
|
| 854 |
+
r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 855 |
+
r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 856 |
+
r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
|
| 857 |
+
let v_238 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 858 |
+
r1 = vec4<f32>(v_238.xy, r1.z, v_238.z);
|
| 859 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 860 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 861 |
+
let v_239 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 862 |
+
r2 = vec4<f32>(v_239.xy, r2.zw);
|
| 863 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 864 |
+
r0.w = (r2.x + -1.0f);
|
| 865 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 866 |
+
} else {
|
| 867 |
+
r0.w = 1.0f;
|
| 868 |
+
}
|
| 869 |
+
let v_240 = -(r0.xyxz);
|
| 870 |
+
let v_241 = fma(r1.xyw, r0.www, v_240.xyw);
|
| 871 |
+
r1 = vec4<f32>(v_241.xy, r1.z, v_241.z);
|
| 872 |
+
let v_242 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 873 |
+
r0 = vec4<f32>(v_242.xyz, r0.w);
|
| 874 |
+
let v_243 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 875 |
+
o0 = vec4<f32>(v_243.xyz, o0.w);
|
| 876 |
+
}
|
| 877 |
+
|
| 878 |
+
@fragment
|
| 879 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_244 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 880 |
+
main_inner(v0, v1, v2, v4, v_244);
|
| 881 |
+
return o0;
|
| 882 |
+
}
|
b/8b0b5899ed/shaders/f80ab9d009ca046d.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f80ab9d009ca046d.wgsl
ADDED
|
@@ -0,0 +1,927 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb1_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 104 |
+
|
| 105 |
+
var<private> v7 : vec4<f32>;
|
| 106 |
+
|
| 107 |
+
var<private> v8 : array<f32, 4u>;
|
| 108 |
+
|
| 109 |
+
var<private> o0 : vec4<f32>;
|
| 110 |
+
|
| 111 |
+
var<private> o1 : f32;
|
| 112 |
+
|
| 113 |
+
var<private> o2 : f32;
|
| 114 |
+
|
| 115 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 116 |
+
|
| 117 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 118 |
+
|
| 119 |
+
struct tint_symbol_7 {
|
| 120 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 124 |
+
|
| 125 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
|
| 126 |
+
var v_2 : vec4<f32> = v_1;
|
| 127 |
+
v_2.w = (1.0f / v_1.w);
|
| 128 |
+
v7 = v_2;
|
| 129 |
+
x1[0u].x = v8[0u];
|
| 130 |
+
x1[0u].y = v8[1u];
|
| 131 |
+
x1[0u].z = v8[2u];
|
| 132 |
+
x1[0u].w = v8[3u];
|
| 133 |
+
r0 = textureSample(t0, s0, v2.xyz.xyxx.xy);
|
| 134 |
+
r1 = textureSample(t3, s3, v2.xyz.xyxx.xy);
|
| 135 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 136 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 137 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 138 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 139 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 140 |
+
r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
|
| 141 |
+
let v_4 = (r1.ww * r1.xy);
|
| 142 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 143 |
+
let v_5 = (r1.yyy * v5.xyz);
|
| 144 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 145 |
+
let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
|
| 146 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 147 |
+
let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
|
| 148 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 149 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 150 |
+
r1.w = inverseSqrt(r1.w);
|
| 151 |
+
let v_8 = (r1.www * r1.xyz);
|
| 152 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 153 |
+
let v_9 = (r0.xyz * v1.xyz);
|
| 154 |
+
r0 = vec4<f32>(v_9.xyz, r0.w);
|
| 155 |
+
r0.w = (r0.w * v0.w);
|
| 156 |
+
let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 157 |
+
r1 = vec4<f32>(v_10.xy, r1.zw);
|
| 158 |
+
let v_11 = (r0.xyz * r0.xyz);
|
| 159 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 160 |
+
let v_12 = -(v6.xyzx);
|
| 161 |
+
let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 162 |
+
r3 = vec4<f32>(v_13.xyz, r3.w);
|
| 163 |
+
r2.w = dot(r3.xyz, r3.xyz);
|
| 164 |
+
r2.w = inverseSqrt(r2.w);
|
| 165 |
+
let v_14 = (r2.www * r3.xyz);
|
| 166 |
+
r4 = vec4<f32>(v_14.xyz, r4.w);
|
| 167 |
+
let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 168 |
+
let v_16 = fma(r3.xyz, r2.www, v_15.xyz);
|
| 169 |
+
r5 = vec4<f32>(v_16.xyz, r5.w);
|
| 170 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 171 |
+
r3.w = inverseSqrt(r3.w);
|
| 172 |
+
let v_17 = (r3.www * r5.xyz);
|
| 173 |
+
r5 = vec4<f32>(v_17.xyz, r5.w);
|
| 174 |
+
r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
|
| 175 |
+
let v_18 = (r1.xy * r1.xy);
|
| 176 |
+
r1 = vec4<f32>(v_18.xy, r1.zw);
|
| 177 |
+
r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
|
| 178 |
+
r4.w = max(r4.w, 0.0f);
|
| 179 |
+
r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y);
|
| 180 |
+
r4.w = (r4.w * 558.0f);
|
| 181 |
+
r4.w = fma(r5.w, 3.0f, r4.w);
|
| 182 |
+
r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 183 |
+
let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 184 |
+
r6 = vec4<f32>(v_19.xyz, r6.w);
|
| 185 |
+
let v_20 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 186 |
+
r7 = vec4<f32>(v_20.xyz, r7.w);
|
| 187 |
+
let v_21 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 188 |
+
r7 = vec4<f32>(v_21.xyz, r7.w);
|
| 189 |
+
let v_22 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 190 |
+
r7 = vec4<f32>(v_22.xyz, r7.w);
|
| 191 |
+
let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 192 |
+
r8 = vec4<f32>(v_23.xyz, r8.w);
|
| 193 |
+
let v_24 = &(x0[0u]);
|
| 194 |
+
let v_25 = r8;
|
| 195 |
+
*(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
|
| 196 |
+
let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 197 |
+
r9 = vec4<f32>(v_26.xyz, r9.w);
|
| 198 |
+
let v_27 = &(x0[1u]);
|
| 199 |
+
let v_28 = r9;
|
| 200 |
+
*(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
|
| 201 |
+
let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 202 |
+
r10 = vec4<f32>(v_29.xyz, r10.w);
|
| 203 |
+
let v_30 = &(x0[2u]);
|
| 204 |
+
let v_31 = r10;
|
| 205 |
+
*(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
|
| 206 |
+
let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 207 |
+
r7 = vec4<f32>(v_32.xyz, r7.w);
|
| 208 |
+
let v_33 = &(x0[3u]);
|
| 209 |
+
let v_34 = r7;
|
| 210 |
+
*(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
|
| 211 |
+
let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 212 |
+
let v_36 = r11;
|
| 213 |
+
r11 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
|
| 214 |
+
r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 215 |
+
r6.w = (r6.w * 0.5f);
|
| 216 |
+
let v_37 = abs(r10.yyyy);
|
| 217 |
+
r7.z = max(v_37.z, abs(r10.xxxx).z);
|
| 218 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
|
| 219 |
+
let v_38 = (bitcast<u32>(r7.z) != 0u);
|
| 220 |
+
let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 221 |
+
r7.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
|
| 222 |
+
let v_40 = abs(r9.yyyy);
|
| 223 |
+
r7.w = max(v_40.w, abs(r9.xxxx).w);
|
| 224 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 225 |
+
let v_41 = bitcast<u32>(r7.w);
|
| 226 |
+
r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
|
| 227 |
+
let v_42 = abs(r8.yyyy);
|
| 228 |
+
r7.w = max(v_42.w, abs(r8.xxxx).w);
|
| 229 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 230 |
+
let v_43 = bitcast<u32>(r6.w);
|
| 231 |
+
r6.w = select(r7.z, 0.0f, (v_43 != 0u));
|
| 232 |
+
let v_44 = x0[bitcast<i32>(r6.w)];
|
| 233 |
+
r8 = vec4<f32>(v_44.xyz, r8.w);
|
| 234 |
+
r6.w = f32(bitcast<i32>(r6.w));
|
| 235 |
+
r7.z = (r6.w + 0.5f);
|
| 236 |
+
r7.z = (r7.z * 0.25f);
|
| 237 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
|
| 238 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 239 |
+
r6.w = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 240 |
+
r7.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 241 |
+
r9.x = (r8.x + 0.5f);
|
| 242 |
+
r9.y = fma(r8.y, 0.25f, r7.z);
|
| 243 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
|
| 244 |
+
r6.w = ((-(r6.wwww)).w + r8.z);
|
| 245 |
+
let v_45 = dpdx(r9.xyy);
|
| 246 |
+
r10 = vec4<f32>(v_45.xy, r10.z, v_45.z);
|
| 247 |
+
r10.z = dpdx(r6.w);
|
| 248 |
+
let v_46 = dpdy(r9.yxy);
|
| 249 |
+
r12 = vec4<f32>(v_46.xyz, r12.w);
|
| 250 |
+
r12.w = dpdy(r6.w);
|
| 251 |
+
let v_47 = (r10.yw * r12.yw);
|
| 252 |
+
r8 = vec4<f32>(v_47.xy, r8.zw);
|
| 253 |
+
let v_48 = -(r8.xyxx);
|
| 254 |
+
let v_49 = fma(r10.xz, r12.xz, v_48.xy);
|
| 255 |
+
r13 = vec4<f32>(v_49.xy, r13.zw);
|
| 256 |
+
r8.x = (1.0f / r13.x);
|
| 257 |
+
r8.y = (r10.z * r12.y);
|
| 258 |
+
let v_50 = -(r8.yyyy);
|
| 259 |
+
r13.z = fma(r10.x, r12.w, v_50.z);
|
| 260 |
+
let v_51 = (r8.xx * r13.yz);
|
| 261 |
+
r8 = vec4<f32>(v_51.xy, r8.zw);
|
| 262 |
+
let v_52 = max(r8.xy, vec2<f32>());
|
| 263 |
+
r8 = vec4<f32>(v_52.xy, r8.zw);
|
| 264 |
+
let v_53 = min(r8.xy, vec2<f32>(0.5f));
|
| 265 |
+
r8 = vec4<f32>(v_53.xy, r8.zw);
|
| 266 |
+
r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
|
| 267 |
+
r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
|
| 268 |
+
let v_54 = bitcast<u32>(r7.z);
|
| 269 |
+
let v_55 = r6.w;
|
| 270 |
+
r11.z = select(r8.z, v_55, (v_54 != 0u));
|
| 271 |
+
r9.z = 0.0f;
|
| 272 |
+
let v_56 = (r9.xyz + r11.ywz);
|
| 273 |
+
r8 = vec4<f32>(v_56.xyz, r8.w);
|
| 274 |
+
let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 275 |
+
r11 = vec4<f32>(v_57.xy, r11.zw);
|
| 276 |
+
let v_58 = (r9.xyz + r11.xyz);
|
| 277 |
+
r10 = vec4<f32>(v_58.xyz, r10.w);
|
| 278 |
+
let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 279 |
+
r11 = vec4<f32>(v_59.xy, r11.zw);
|
| 280 |
+
let v_60 = (r9.xyz + r11.xyz);
|
| 281 |
+
r12 = vec4<f32>(v_60.xyz, r12.w);
|
| 282 |
+
let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 283 |
+
r11 = vec4<f32>(v_61.xy, r11.zw);
|
| 284 |
+
let v_62 = (r9.xyz + r11.xyz);
|
| 285 |
+
r13 = vec4<f32>(v_62.xyz, r13.w);
|
| 286 |
+
let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 287 |
+
r11 = vec4<f32>(v_63.xy, r11.zw);
|
| 288 |
+
let v_64 = (r9.xyz + r11.xyz);
|
| 289 |
+
r14 = vec4<f32>(v_64.xyz, r14.w);
|
| 290 |
+
let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 291 |
+
r11 = vec4<f32>(v_65.xy, r11.zw);
|
| 292 |
+
let v_66 = (r9.xyz + r11.xyz);
|
| 293 |
+
r15 = vec4<f32>(v_66.xyz, r15.w);
|
| 294 |
+
let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 295 |
+
r11 = vec4<f32>(v_67.xy, r11.zw);
|
| 296 |
+
let v_68 = (r9.xyz + r11.xyz);
|
| 297 |
+
r16 = vec4<f32>(v_68.xyz, r16.w);
|
| 298 |
+
let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 299 |
+
r11 = vec4<f32>(v_69.xy, r11.zw);
|
| 300 |
+
let v_70 = (r9.xyz + r11.xyz);
|
| 301 |
+
r17 = vec4<f32>(v_70.xyz, r17.w);
|
| 302 |
+
let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 303 |
+
r11 = vec4<f32>(v_71.xy, r11.zw);
|
| 304 |
+
let v_72 = (r9.xyz + r11.xyz);
|
| 305 |
+
r18 = vec4<f32>(v_72.xyz, r18.w);
|
| 306 |
+
let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 307 |
+
r11 = vec4<f32>(v_73.xy, r11.zw);
|
| 308 |
+
let v_74 = (r9.xyz + r11.xyz);
|
| 309 |
+
r19 = vec4<f32>(v_74.xyz, r19.w);
|
| 310 |
+
let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 311 |
+
r11 = vec4<f32>(v_75.xy, r11.zw);
|
| 312 |
+
let v_76 = (r9.xyz + r11.xyz);
|
| 313 |
+
r20 = vec4<f32>(v_76.xyz, r20.w);
|
| 314 |
+
let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 315 |
+
r11 = vec4<f32>(v_77.xy, r11.zw);
|
| 316 |
+
let v_78 = (r9.xyz + r11.xyz);
|
| 317 |
+
r21 = vec4<f32>(v_78.xyz, r21.w);
|
| 318 |
+
let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 319 |
+
r11 = vec4<f32>(v_79.xy, r11.zw);
|
| 320 |
+
let v_80 = (r9.xyz + r11.xyz);
|
| 321 |
+
r22 = vec4<f32>(v_80.xyz, r22.w);
|
| 322 |
+
let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 323 |
+
r11 = vec4<f32>(v_81.xy, r11.zw);
|
| 324 |
+
let v_82 = (r9.xyz + r11.xyz);
|
| 325 |
+
r23 = vec4<f32>(v_82.xyz, r23.w);
|
| 326 |
+
let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 327 |
+
r11 = vec4<f32>(v_83.xy, r11.zw);
|
| 328 |
+
let v_84 = (r9.xyz + r11.xyz);
|
| 329 |
+
r24 = vec4<f32>(v_84.xyz, r24.w);
|
| 330 |
+
let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 331 |
+
r11 = vec4<f32>(v_85.xy, r11.zw);
|
| 332 |
+
let v_86 = (r9.xyz + r11.xyz);
|
| 333 |
+
r9 = vec4<f32>(v_86.xyz, r9.w);
|
| 334 |
+
let v_87 = r8.xyxx;
|
| 335 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z);
|
| 336 |
+
let v_88 = r10.xyxx;
|
| 337 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z);
|
| 338 |
+
let v_89 = r12.xyxx;
|
| 339 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z);
|
| 340 |
+
let v_90 = r13.xyxx;
|
| 341 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
|
| 342 |
+
let v_91 = r14.xyxx;
|
| 343 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
|
| 344 |
+
let v_92 = r15.xyxx;
|
| 345 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
|
| 346 |
+
let v_93 = r16.xyxx;
|
| 347 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
|
| 348 |
+
let v_94 = r17.xyxx;
|
| 349 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
|
| 350 |
+
let v_95 = r18.xyxx;
|
| 351 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
|
| 352 |
+
let v_96 = r19.xyxx;
|
| 353 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
|
| 354 |
+
let v_97 = r20.xyxx;
|
| 355 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
|
| 356 |
+
let v_98 = r21.xyxx;
|
| 357 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
|
| 358 |
+
let v_99 = r22.xyxx;
|
| 359 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
|
| 360 |
+
let v_100 = r23.xyxx;
|
| 361 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
|
| 362 |
+
let v_101 = r24.xyxx;
|
| 363 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
|
| 364 |
+
let v_102 = r9.xyxx;
|
| 365 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z);
|
| 366 |
+
r8 = (r8 + r10);
|
| 367 |
+
r8 = (r11 + r8);
|
| 368 |
+
r8 = (r12 + r8);
|
| 369 |
+
r6.w = dot(r8, vec4<f32>(1.0f));
|
| 370 |
+
r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 371 |
+
let v_103 = abs(r7.yyyy);
|
| 372 |
+
r7.x = max(v_103.x, abs(r7.xxxx).x);
|
| 373 |
+
r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 374 |
+
r5.w = ((-(r5.wwww)).w + 1.0f);
|
| 375 |
+
r5.w = (r7.x * r5.w);
|
| 376 |
+
r5.w = fma(r6.w, 0.0625f, r5.w);
|
| 377 |
+
r5.w = (r5.w * r5.w);
|
| 378 |
+
r5.w = min(r5.w, 1.0f);
|
| 379 |
+
r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 380 |
+
r6.w = sqrt(r6.w);
|
| 381 |
+
r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z);
|
| 382 |
+
let v_104 = -(r5.wwww);
|
| 383 |
+
r5.w = fma(r6.w, v_104.w, r5.w);
|
| 384 |
+
let v_105 = dot(r2.xyz, v_15.xyz);
|
| 385 |
+
r6.w = clamp(vec4<f32>(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f);
|
| 386 |
+
let v_106 = dot(r4.xyz, r2.xyz);
|
| 387 |
+
r7.x = clamp(vec4<f32>(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f);
|
| 388 |
+
let v_107 = dot(r5.xyz, v_15.xyz);
|
| 389 |
+
r7.y = clamp(vec4<f32>(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f);
|
| 390 |
+
let v_108 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
|
| 391 |
+
r7 = vec4<f32>(v_108.xy, r7.zw);
|
| 392 |
+
let v_109 = (r7.xy * r7.xy);
|
| 393 |
+
r7 = vec4<f32>(r7.xy, v_109.xy);
|
| 394 |
+
let v_110 = (r7.zw * r7.zw);
|
| 395 |
+
r7 = vec4<f32>(r7.xy, v_110.xy);
|
| 396 |
+
let v_111 = (r7.xy * r7.zw);
|
| 397 |
+
r7 = vec4<f32>(v_111.xy, r7.zw);
|
| 398 |
+
r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
|
| 399 |
+
let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
|
| 400 |
+
r7 = vec4<f32>(v_112.xy, r7.zw);
|
| 401 |
+
let v_113 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 402 |
+
r8 = vec4<f32>(v_113.xy, r8.zw);
|
| 403 |
+
r4.w = (r8.x * 0.125f);
|
| 404 |
+
r7.x = fma((-(r3.wwww)).x, r7.x, 1.0f);
|
| 405 |
+
r5.x = dot(r2.xyz, r5.xyz);
|
| 406 |
+
r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 407 |
+
r5.x = log2(r5.x);
|
| 408 |
+
r5.x = (r5.x * r8.y);
|
| 409 |
+
r5.x = exp2(r5.x);
|
| 410 |
+
r5.x = (r7.y * r5.x);
|
| 411 |
+
r5.x = (r4.w * r5.x);
|
| 412 |
+
r5.x = (r3.w * r5.x);
|
| 413 |
+
r5.x = (r6.w * r5.x);
|
| 414 |
+
r5.y = (r6.w * r7.x);
|
| 415 |
+
let v_114 = fma(r0.xyz, r5.yyy, r5.xxx);
|
| 416 |
+
r5 = vec4<f32>(v_114.xyz, r5.w);
|
| 417 |
+
let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 418 |
+
r5 = vec4<f32>(v_115.xyz, r5.w);
|
| 419 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 420 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 421 |
+
r9 = vec4<f32>(vec3<f32>(), r9.w);
|
| 422 |
+
r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
|
| 423 |
+
} else {
|
| 424 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 425 |
+
let v_116 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
|
| 426 |
+
r8 = vec4<f32>(v_116.x, r8.y, v_116.yz);
|
| 427 |
+
let v_117 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 428 |
+
r9 = vec4<f32>(v_117.xyz, r9.w);
|
| 429 |
+
r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 430 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 431 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
|
| 432 |
+
let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 433 |
+
r9 = vec4<f32>(v_118.xyz, r9.w);
|
| 434 |
+
let v_119 = (r9.xyz + v_12.xyz);
|
| 435 |
+
r9 = vec4<f32>(v_119.xyz, r9.w);
|
| 436 |
+
let v_120 = bitcast<vec3<u32>>(r7.yyy);
|
| 437 |
+
let v_121 = r8.xzw;
|
| 438 |
+
let v_122 = select(r9.xyz, v_121, (v_120 != vec3<u32>()));
|
| 439 |
+
r8 = vec4<f32>(v_122.x, r8.y, v_122.yz);
|
| 440 |
+
r7.y = dot(r8.xzw, r8.xzw);
|
| 441 |
+
let v_123 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
|
| 442 |
+
r8 = vec4<f32>(v_123.x, r8.y, v_123.yz);
|
| 443 |
+
r7.w = dot(r8.xzw, r8.xzw);
|
| 444 |
+
r7.w = inverseSqrt(r7.w);
|
| 445 |
+
let v_124 = (r7.www * r8.xzw);
|
| 446 |
+
r8 = vec4<f32>(v_124.x, r8.y, v_124.yz);
|
| 447 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 448 |
+
r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 449 |
+
r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[11u].w);
|
| 450 |
+
r7.y = (r7.y / r7.w);
|
| 451 |
+
let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 452 |
+
r7.w = dot(r8.xzw, v_125.xyz);
|
| 453 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 454 |
+
let v_126 = dot(r8.xzw, r2.xyz);
|
| 455 |
+
r9.x = clamp(vec4<f32>(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f);
|
| 456 |
+
r7.w = (r7.w * r9.x);
|
| 457 |
+
r9.x = (r7.y * r7.w);
|
| 458 |
+
let v_127 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
|
| 459 |
+
r9 = vec4<f32>(v_127.xyz, r9.w);
|
| 460 |
+
let v_128 = (r0.xyz * r9.xyz);
|
| 461 |
+
r9 = vec4<f32>(v_128.xyz, r9.w);
|
| 462 |
+
let v_129 = fma(r3.xyz, r2.www, r8.xzw);
|
| 463 |
+
r8 = vec4<f32>(v_129.x, r8.y, v_129.yz);
|
| 464 |
+
r9.w = dot(r8.xzw, r8.xzw);
|
| 465 |
+
r9.w = inverseSqrt(r9.w);
|
| 466 |
+
let v_130 = (r8.xzw * r9.www);
|
| 467 |
+
r8 = vec4<f32>(v_130.x, r8.y, v_130.yz);
|
| 468 |
+
let v_131 = dot(r8.xzw, r4.xyz);
|
| 469 |
+
r9.w = clamp(vec4<f32>(v_131, v_131, v_131, v_131).w, 0.0f, 1.0f);
|
| 470 |
+
r9.w = ((-(r9.wwww)).w + 1.0f);
|
| 471 |
+
r10.x = (r9.w * r9.w);
|
| 472 |
+
r10.x = (r10.x * r10.x);
|
| 473 |
+
r9.w = (r9.w * r10.x);
|
| 474 |
+
r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z);
|
| 475 |
+
let v_132 = dot(r8.xzw, r2.xyz);
|
| 476 |
+
r8.x = clamp(vec4<f32>(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f);
|
| 477 |
+
r8.x = log2(r8.x);
|
| 478 |
+
r8.x = (r8.x * r8.y);
|
| 479 |
+
r8.x = exp2(r8.x);
|
| 480 |
+
r8.x = (r8.x * r9.w);
|
| 481 |
+
r7.w = (r7.w * r8.x);
|
| 482 |
+
r7.y = (r7.y * r7.w);
|
| 483 |
+
r7.y = (r4.w * r7.y);
|
| 484 |
+
let v_133 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 485 |
+
r8 = vec4<f32>(v_133.x, r8.y, v_133.yz);
|
| 486 |
+
}
|
| 487 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 488 |
+
if ((bitcast<u32>(r7.y) != 0u)) {
|
| 489 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 490 |
+
r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 491 |
+
let v_134 = bitcast<u32>(r7.w);
|
| 492 |
+
let v_135 = r7.y;
|
| 493 |
+
r6.w = select(r6.w, v_135, (v_134 != 0u));
|
| 494 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 495 |
+
} else {
|
| 496 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 497 |
+
let v_136 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 498 |
+
r10 = vec4<f32>(v_136.xyz, r10.w);
|
| 499 |
+
let v_137 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 500 |
+
r11 = vec4<f32>(v_137.xyz, r11.w);
|
| 501 |
+
r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 502 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 503 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
|
| 504 |
+
let v_138 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 505 |
+
r11 = vec4<f32>(v_138.xyz, r11.w);
|
| 506 |
+
let v_139 = (r11.xyz + v_12.xyz);
|
| 507 |
+
r11 = vec4<f32>(v_139.xyz, r11.w);
|
| 508 |
+
let v_140 = bitcast<vec3<u32>>(r7.yyy);
|
| 509 |
+
let v_141 = r10.xyz;
|
| 510 |
+
let v_142 = select(r11.xyz, v_141, (v_140 != vec3<u32>()));
|
| 511 |
+
r10 = vec4<f32>(v_142.xyz, r10.w);
|
| 512 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 513 |
+
let v_143 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 514 |
+
r10 = vec4<f32>(v_143.xyz, r10.w);
|
| 515 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 516 |
+
r7.w = inverseSqrt(r7.w);
|
| 517 |
+
let v_144 = (r7.www * r10.xyz);
|
| 518 |
+
r10 = vec4<f32>(v_144.xyz, r10.w);
|
| 519 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 520 |
+
r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 521 |
+
r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[12u].w);
|
| 522 |
+
r7.y = (r7.y / r7.w);
|
| 523 |
+
let v_145 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 524 |
+
r7.w = dot(r10.xyz, v_145.xyz);
|
| 525 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 526 |
+
let v_146 = dot(r10.xyz, r2.xyz);
|
| 527 |
+
r9.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
|
| 528 |
+
r7.w = (r7.w * r9.w);
|
| 529 |
+
r9.w = (r7.y * r7.w);
|
| 530 |
+
let v_147 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 531 |
+
r11 = vec4<f32>(v_147.xyz, r11.w);
|
| 532 |
+
let v_148 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 533 |
+
r9 = vec4<f32>(v_148.xyz, r9.w);
|
| 534 |
+
let v_149 = fma(r3.xyz, r2.www, r10.xyz);
|
| 535 |
+
r10 = vec4<f32>(v_149.xyz, r10.w);
|
| 536 |
+
r9.w = dot(r10.xyz, r10.xyz);
|
| 537 |
+
r9.w = inverseSqrt(r9.w);
|
| 538 |
+
let v_150 = (r9.www * r10.xyz);
|
| 539 |
+
r10 = vec4<f32>(v_150.xyz, r10.w);
|
| 540 |
+
let v_151 = dot(r10.xyz, r4.xyz);
|
| 541 |
+
r9.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
|
| 542 |
+
r9.w = ((-(r9.wwww)).w + 1.0f);
|
| 543 |
+
r10.w = (r9.w * r9.w);
|
| 544 |
+
r10.w = (r10.w * r10.w);
|
| 545 |
+
r9.w = (r9.w * r10.w);
|
| 546 |
+
r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z);
|
| 547 |
+
let v_152 = dot(r10.xyz, r2.xyz);
|
| 548 |
+
r10.x = clamp(vec4<f32>(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f);
|
| 549 |
+
r10.x = log2(r10.x);
|
| 550 |
+
r10.x = (r8.y * r10.x);
|
| 551 |
+
r10.x = exp2(r10.x);
|
| 552 |
+
r9.w = (r9.w * r10.x);
|
| 553 |
+
r7.w = (r7.w * r9.w);
|
| 554 |
+
r7.y = (r7.y * r7.w);
|
| 555 |
+
r7.y = (r4.w * r7.y);
|
| 556 |
+
let v_153 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
|
| 557 |
+
r8 = vec4<f32>(v_153.x, r8.y, v_153.yz);
|
| 558 |
+
}
|
| 559 |
+
} else {
|
| 560 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 561 |
+
}
|
| 562 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 563 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 564 |
+
} else {
|
| 565 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 566 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 567 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 568 |
+
} else {
|
| 569 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 570 |
+
let v_154 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 571 |
+
r10 = vec4<f32>(v_154.xyz, r10.w);
|
| 572 |
+
let v_155 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 573 |
+
r11 = vec4<f32>(v_155.xyz, r11.w);
|
| 574 |
+
r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 575 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 576 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
|
| 577 |
+
let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 578 |
+
r11 = vec4<f32>(v_156.xyz, r11.w);
|
| 579 |
+
let v_157 = (r11.xyz + v_12.xyz);
|
| 580 |
+
r11 = vec4<f32>(v_157.xyz, r11.w);
|
| 581 |
+
let v_158 = bitcast<vec3<u32>>(r7.yyy);
|
| 582 |
+
let v_159 = r10.xyz;
|
| 583 |
+
let v_160 = select(r11.xyz, v_159, (v_158 != vec3<u32>()));
|
| 584 |
+
r10 = vec4<f32>(v_160.xyz, r10.w);
|
| 585 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 586 |
+
let v_161 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 587 |
+
r10 = vec4<f32>(v_161.xyz, r10.w);
|
| 588 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 589 |
+
r7.w = inverseSqrt(r7.w);
|
| 590 |
+
let v_162 = (r7.www * r10.xyz);
|
| 591 |
+
r10 = vec4<f32>(v_162.xyz, r10.w);
|
| 592 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 593 |
+
r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 594 |
+
r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[13u].w);
|
| 595 |
+
r7.y = (r7.y / r7.w);
|
| 596 |
+
let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 597 |
+
r7.w = dot(r10.xyz, v_163.xyz);
|
| 598 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 599 |
+
let v_164 = dot(r10.xyz, r2.xyz);
|
| 600 |
+
r9.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
|
| 601 |
+
r7.w = (r7.w * r9.w);
|
| 602 |
+
r9.w = (r7.y * r7.w);
|
| 603 |
+
let v_165 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 604 |
+
r11 = vec4<f32>(v_165.xyz, r11.w);
|
| 605 |
+
let v_166 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 606 |
+
r9 = vec4<f32>(v_166.xyz, r9.w);
|
| 607 |
+
let v_167 = fma(r3.xyz, r2.www, r10.xyz);
|
| 608 |
+
r10 = vec4<f32>(v_167.xyz, r10.w);
|
| 609 |
+
r9.w = dot(r10.xyz, r10.xyz);
|
| 610 |
+
r9.w = inverseSqrt(r9.w);
|
| 611 |
+
let v_168 = (r9.www * r10.xyz);
|
| 612 |
+
r10 = vec4<f32>(v_168.xyz, r10.w);
|
| 613 |
+
let v_169 = dot(r10.xyz, r4.xyz);
|
| 614 |
+
r9.w = clamp(vec4<f32>(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f);
|
| 615 |
+
r9.w = ((-(r9.wwww)).w + 1.0f);
|
| 616 |
+
r10.w = (r9.w * r9.w);
|
| 617 |
+
r10.w = (r10.w * r10.w);
|
| 618 |
+
r9.w = (r9.w * r10.w);
|
| 619 |
+
r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z);
|
| 620 |
+
let v_170 = dot(r10.xyz, r2.xyz);
|
| 621 |
+
r10.x = clamp(vec4<f32>(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f);
|
| 622 |
+
r10.x = log2(r10.x);
|
| 623 |
+
r10.x = (r8.y * r10.x);
|
| 624 |
+
r10.x = exp2(r10.x);
|
| 625 |
+
r9.w = (r9.w * r10.x);
|
| 626 |
+
r7.w = (r7.w * r9.w);
|
| 627 |
+
r7.y = (r7.y * r7.w);
|
| 628 |
+
r7.y = (r4.w * r7.y);
|
| 629 |
+
let v_171 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
|
| 630 |
+
r8 = vec4<f32>(v_171.x, r8.y, v_171.yz);
|
| 631 |
+
}
|
| 632 |
+
}
|
| 633 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 634 |
+
} else {
|
| 635 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 636 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 637 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 638 |
+
} else {
|
| 639 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 640 |
+
let v_172 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 641 |
+
r10 = vec4<f32>(v_172.xyz, r10.w);
|
| 642 |
+
let v_173 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 643 |
+
r11 = vec4<f32>(v_173.xyz, r11.w);
|
| 644 |
+
r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 645 |
+
r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f);
|
| 646 |
+
r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w);
|
| 647 |
+
let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz);
|
| 648 |
+
r11 = vec4<f32>(v_174.xyz, r11.w);
|
| 649 |
+
let v_175 = (r11.xyz + v_12.xyz);
|
| 650 |
+
r11 = vec4<f32>(v_175.xyz, r11.w);
|
| 651 |
+
let v_176 = bitcast<vec3<u32>>(r6.www);
|
| 652 |
+
let v_177 = r10.xyz;
|
| 653 |
+
let v_178 = select(r11.xyz, v_177, (v_176 != vec3<u32>()));
|
| 654 |
+
r10 = vec4<f32>(v_178.xyz, r10.w);
|
| 655 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 656 |
+
let v_179 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 657 |
+
r10 = vec4<f32>(v_179.xyz, r10.w);
|
| 658 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 659 |
+
r7.y = inverseSqrt(r7.y);
|
| 660 |
+
let v_180 = (r7.yyy * r10.xyz);
|
| 661 |
+
r10 = vec4<f32>(v_180.xyz, r10.w);
|
| 662 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 663 |
+
r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f);
|
| 664 |
+
r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w);
|
| 665 |
+
r6.w = (r6.w / r7.y);
|
| 666 |
+
let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 667 |
+
r7.y = dot(r10.xyz, v_181.xyz);
|
| 668 |
+
r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f);
|
| 669 |
+
let v_182 = dot(r10.xyz, r2.xyz);
|
| 670 |
+
r7.w = clamp(vec4<f32>(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f);
|
| 671 |
+
r7.y = (r7.y * r7.w);
|
| 672 |
+
r7.w = (r6.w * r7.y);
|
| 673 |
+
let v_183 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 674 |
+
r11 = vec4<f32>(v_183.xyz, r11.w);
|
| 675 |
+
let v_184 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 676 |
+
r9 = vec4<f32>(v_184.xyz, r9.w);
|
| 677 |
+
let v_185 = fma(r3.xyz, r2.www, r10.xyz);
|
| 678 |
+
r3 = vec4<f32>(v_185.xyz, r3.w);
|
| 679 |
+
r2.w = dot(r3.xyz, r3.xyz);
|
| 680 |
+
r2.w = inverseSqrt(r2.w);
|
| 681 |
+
let v_186 = (r2.www * r3.xyz);
|
| 682 |
+
r3 = vec4<f32>(v_186.xyz, r3.w);
|
| 683 |
+
let v_187 = dot(r3.xyz, r4.xyz);
|
| 684 |
+
r2.w = clamp(vec4<f32>(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f);
|
| 685 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 686 |
+
r4.x = (r2.w * r2.w);
|
| 687 |
+
r4.x = (r4.x * r4.x);
|
| 688 |
+
r2.w = (r2.w * r4.x);
|
| 689 |
+
r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.z);
|
| 690 |
+
let v_188 = dot(r3.xyz, r2.xyz);
|
| 691 |
+
r3.x = clamp(vec4<f32>(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f);
|
| 692 |
+
r3.x = log2(r3.x);
|
| 693 |
+
r3.x = (r3.x * r8.y);
|
| 694 |
+
r3.x = exp2(r3.x);
|
| 695 |
+
r2.w = (r2.w * r3.x);
|
| 696 |
+
r2.w = (r7.y * r2.w);
|
| 697 |
+
r2.w = (r6.w * r2.w);
|
| 698 |
+
r2.w = (r4.w * r2.w);
|
| 699 |
+
let v_189 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
|
| 700 |
+
r8 = vec4<f32>(v_189.x, r8.y, v_189.yz);
|
| 701 |
+
}
|
| 702 |
+
}
|
| 703 |
+
r2.w = (r7.x * r7.x);
|
| 704 |
+
r3.x = (r3.w * r3.w);
|
| 705 |
+
let v_190 = (r8.xzw * r3.xxx);
|
| 706 |
+
r3 = vec4<f32>(v_190.xyz, r3.w);
|
| 707 |
+
let v_191 = fma(r2.www, r9.xyz, r3.xyz);
|
| 708 |
+
r3 = vec4<f32>(v_191.xyz, r3.w);
|
| 709 |
+
let v_192 = fma(r5.xyz, r5.www, r3.xyz);
|
| 710 |
+
r3 = vec4<f32>(v_192.xyz, r3.w);
|
| 711 |
+
r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 712 |
+
r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
|
| 713 |
+
r1.z = max(r1.z, 0.0f);
|
| 714 |
+
let v_193 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
|
| 715 |
+
r4 = vec4<f32>(v_193.xyz, r4.w);
|
| 716 |
+
r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 717 |
+
let v_194 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
|
| 718 |
+
r5 = vec4<f32>(v_194.xyz, r5.w);
|
| 719 |
+
let v_195 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 720 |
+
r5 = vec4<f32>(v_195.xyz, r5.w);
|
| 721 |
+
let v_196 = fma(r4.xyz, r1.www, r5.xyz);
|
| 722 |
+
r4 = vec4<f32>(v_196.xyz, r4.w);
|
| 723 |
+
let v_197 = (r1.yyy * r4.xyz);
|
| 724 |
+
r4 = vec4<f32>(v_197.xyz, r4.w);
|
| 725 |
+
let v_198 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
|
| 726 |
+
r1 = vec4<f32>(r1.x, v_198.xyz);
|
| 727 |
+
r5.x = cb3_3.tint_symbol_2[46u].w;
|
| 728 |
+
r5.y = cb3_3.tint_symbol_2[47u].w;
|
| 729 |
+
r5.z = cb3_3.tint_symbol_2[48u].w;
|
| 730 |
+
let v_199 = dot(r5.xyz, r2.xyz);
|
| 731 |
+
r2.x = clamp(vec4<f32>(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f);
|
| 732 |
+
let v_200 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw);
|
| 733 |
+
r1 = vec4<f32>(r1.x, v_200.xyz);
|
| 734 |
+
let v_201 = fma(r1.yzw, r1.xxx, r4.xyz);
|
| 735 |
+
r1 = vec4<f32>(v_201.xyz, r1.w);
|
| 736 |
+
let v_202 = (r7.xxx * r1.xyz);
|
| 737 |
+
r1 = vec4<f32>(v_202.xyz, r1.w);
|
| 738 |
+
let v_203 = fma(r1.xyz, r0.xyz, r3.xyz);
|
| 739 |
+
r0 = vec4<f32>(v_203.xyz, r0.w);
|
| 740 |
+
r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 741 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 742 |
+
r1.x = dot(r6.xyz, r6.xyz);
|
| 743 |
+
r1.y = sqrt(r1.x);
|
| 744 |
+
let v_204 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 745 |
+
r1.z = (r1.y + v_204.z);
|
| 746 |
+
r1.z = max(r1.z, 0.0f);
|
| 747 |
+
r1.y = (r1.z / r1.y);
|
| 748 |
+
r1.y = (r1.y * r6.z);
|
| 749 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
|
| 750 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
|
| 751 |
+
r2.x = (r1.w * -1.44269502162933349609f);
|
| 752 |
+
r2.x = exp2(r2.x);
|
| 753 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 754 |
+
r1.w = (r2.x / r1.w);
|
| 755 |
+
let v_205 = bitcast<u32>(r1.y);
|
| 756 |
+
r1.y = select(1.0f, r1.w, (v_205 != 0u));
|
| 757 |
+
r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
|
| 758 |
+
r1.y = (r1.y * r1.w);
|
| 759 |
+
r1.y = min(r1.y, 1.0f);
|
| 760 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 761 |
+
r1.y = exp2(r1.y);
|
| 762 |
+
r1.y = min(r1.y, 1.0f);
|
| 763 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 764 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
|
| 765 |
+
r1.x = inverseSqrt(r1.x);
|
| 766 |
+
let v_206 = (r1.xxx * r6.xyz);
|
| 767 |
+
r2 = vec4<f32>(v_206.xyz, r2.w);
|
| 768 |
+
let v_207 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 769 |
+
r1.x = clamp(vec4<f32>(v_207, v_207, v_207, v_207).x, 0.0f, 1.0f);
|
| 770 |
+
r1.x = log2(r1.x);
|
| 771 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 772 |
+
r1.x = exp2(r1.x);
|
| 773 |
+
let v_208 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 774 |
+
r2.x = clamp(vec4<f32>(v_208, v_208, v_208, v_208).x, 0.0f, 1.0f);
|
| 775 |
+
r2.x = log2(r2.x);
|
| 776 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 777 |
+
r2.x = exp2(r2.x);
|
| 778 |
+
r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 779 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 780 |
+
let v_209 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 781 |
+
r2.y = (r1.z + v_209.y);
|
| 782 |
+
r2.y = max(r2.y, 0.0f);
|
| 783 |
+
r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
|
| 784 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 785 |
+
r2.y = exp2(r2.y);
|
| 786 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 787 |
+
r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
|
| 788 |
+
let v_210 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 789 |
+
r1.z = (r1.z * v_210.z);
|
| 790 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 791 |
+
r1.z = exp2(r1.z);
|
| 792 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 793 |
+
let v_211 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 794 |
+
r2 = vec4<f32>(r2.x, v_211.xyz);
|
| 795 |
+
let v_212 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 796 |
+
r2 = vec4<f32>(r2.x, v_212.xyz);
|
| 797 |
+
let v_213 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 798 |
+
r3 = vec4<f32>(v_213.xyz, r3.w);
|
| 799 |
+
let v_214 = fma(r2.xxx, r3.xyz, r2.yzw);
|
| 800 |
+
r2 = vec4<f32>(v_214.xyz, r2.w);
|
| 801 |
+
let v_215 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 802 |
+
let v_216 = (r2.xyz + v_215.xyz);
|
| 803 |
+
r2 = vec4<f32>(v_216.xyz, r2.w);
|
| 804 |
+
let v_217 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 805 |
+
r2 = vec4<f32>(v_217.xyz, r2.w);
|
| 806 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 807 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 808 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 809 |
+
let v_218 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 810 |
+
r3 = vec4<f32>(v_218.xyz, r3.w);
|
| 811 |
+
let v_219 = fma(r1.yyy, r3.xyz, r2.xyz);
|
| 812 |
+
r1 = vec4<f32>(v_219.xyz, r1.w);
|
| 813 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 814 |
+
if ((bitcast<u32>(r2.x) != 0u)) {
|
| 815 |
+
let v_220 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 816 |
+
r2 = vec4<f32>(v_220.xy, r2.zw);
|
| 817 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 818 |
+
r2.x = (r2.x + -1.0f);
|
| 819 |
+
r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 820 |
+
} else {
|
| 821 |
+
r2.x = 1.0f;
|
| 822 |
+
}
|
| 823 |
+
let v_221 = -(r0.xyzx);
|
| 824 |
+
let v_222 = fma(r1.xyz, r2.xxx, v_221.xyz);
|
| 825 |
+
r1 = vec4<f32>(v_222.xyz, r1.w);
|
| 826 |
+
let v_223 = fma(r1.www, r1.xyz, r0.xyz);
|
| 827 |
+
r1 = vec4<f32>(v_223.xyz, r1.w);
|
| 828 |
+
} else {
|
| 829 |
+
r1.w = dot(r6.xyz, r6.xyz);
|
| 830 |
+
r2.x = sqrt(r1.w);
|
| 831 |
+
let v_224 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 832 |
+
r2.y = (r2.x + v_224.y);
|
| 833 |
+
r2.y = max(r2.y, 0.0f);
|
| 834 |
+
r2.x = (r2.y / r2.x);
|
| 835 |
+
r2.x = (r2.x * r6.z);
|
| 836 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 837 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 838 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 839 |
+
r2.w = exp2(r2.w);
|
| 840 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 841 |
+
r2.z = (r2.w / r2.z);
|
| 842 |
+
let v_225 = bitcast<u32>(r2.x);
|
| 843 |
+
r2.x = select(1.0f, r2.z, (v_225 != 0u));
|
| 844 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 845 |
+
r2.x = (r2.x * r2.z);
|
| 846 |
+
r2.x = min(r2.x, 1.0f);
|
| 847 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 848 |
+
r2.x = exp2(r2.x);
|
| 849 |
+
r2.x = min(r2.x, 1.0f);
|
| 850 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 851 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 852 |
+
r1.w = inverseSqrt(r1.w);
|
| 853 |
+
let v_226 = (r1.www * r6.xyz);
|
| 854 |
+
r3 = vec4<f32>(v_226.xyz, r3.w);
|
| 855 |
+
let v_227 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 856 |
+
r1.w = clamp(vec4<f32>(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f);
|
| 857 |
+
r1.w = log2(r1.w);
|
| 858 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 859 |
+
r1.w = exp2(r1.w);
|
| 860 |
+
let v_228 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 861 |
+
r2.w = clamp(vec4<f32>(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f);
|
| 862 |
+
r2.w = log2(r2.w);
|
| 863 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
|
| 864 |
+
r2.w = exp2(r2.w);
|
| 865 |
+
r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 866 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
|
| 867 |
+
let v_229 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 868 |
+
r3.x = (r2.y + v_229.x);
|
| 869 |
+
r3.x = max(r3.x, 0.0f);
|
| 870 |
+
r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
|
| 871 |
+
r3.x = (r3.x * 1.44269502162933349609f);
|
| 872 |
+
r3.x = exp2(r3.x);
|
| 873 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 874 |
+
r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
|
| 875 |
+
let v_230 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 876 |
+
r2.y = (r2.y * v_230.y);
|
| 877 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 878 |
+
r2.y = exp2(r2.y);
|
| 879 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 880 |
+
let v_231 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 881 |
+
r3 = vec4<f32>(v_231.xyz, r3.w);
|
| 882 |
+
let v_232 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 883 |
+
r3 = vec4<f32>(v_232.xyz, r3.w);
|
| 884 |
+
let v_233 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 885 |
+
r4 = vec4<f32>(v_233.xyz, r4.w);
|
| 886 |
+
let v_234 = fma(r2.www, r4.xyz, r3.xyz);
|
| 887 |
+
r3 = vec4<f32>(v_234.xyz, r3.w);
|
| 888 |
+
let v_235 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 889 |
+
let v_236 = (r3.xyz + v_235.xyz);
|
| 890 |
+
r3 = vec4<f32>(v_236.xyz, r3.w);
|
| 891 |
+
let v_237 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 892 |
+
r3 = vec4<f32>(v_237.xyz, r3.w);
|
| 893 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 894 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 895 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 896 |
+
let v_238 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 897 |
+
r4 = vec4<f32>(v_238.xyz, r4.w);
|
| 898 |
+
let v_239 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 899 |
+
r2 = vec4<f32>(v_239.xy, r2.z, v_239.z);
|
| 900 |
+
let v_240 = ((-(r0.xyxz)).xyw + r2.xyw);
|
| 901 |
+
r2 = vec4<f32>(v_240.xy, r2.z, v_240.z);
|
| 902 |
+
let v_241 = fma(r2.zzz, r2.xyw, r0.xyz);
|
| 903 |
+
r1 = vec4<f32>(v_241.xyz, r1.w);
|
| 904 |
+
}
|
| 905 |
+
let v_242 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 906 |
+
o0 = vec4<f32>(v_242.xyz, o0.w);
|
| 907 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
|
| 908 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 909 |
+
o1 = (r0.x * v2.z);
|
| 910 |
+
o0.w = r0.w;
|
| 911 |
+
o2 = r0.x;
|
| 912 |
+
}
|
| 913 |
+
|
| 914 |
+
struct tint_symbol_8 {
|
| 915 |
+
@location(0u)
|
| 916 |
+
o0 : vec4<f32>,
|
| 917 |
+
@location(1u)
|
| 918 |
+
o1 : f32,
|
| 919 |
+
@location(2u)
|
| 920 |
+
o2 : f32,
|
| 921 |
+
}
|
| 922 |
+
|
| 923 |
+
@fragment
|
| 924 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_243 : vec4<f32>) -> tint_symbol_8 {
|
| 925 |
+
main_inner(v0, v1, v2, v3, v4, v5, v6, v_243);
|
| 926 |
+
return tint_symbol_8(o0, o1, o2);
|
| 927 |
+
}
|
b/8b0b5899ed/shaders/f81342ee1fdaa18f.wgsl
ADDED
|
@@ -0,0 +1,37 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> o0 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 12 |
+
r0 = vec4<f32>(((v1.xyz + vec3<f32>(0.05499999970197677612f))).xyz, r0.w);
|
| 13 |
+
let v = (r0.xyz * vec3<f32>(0.94786727428436279297f));
|
| 14 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 15 |
+
let v_1 = log2(r0.xyz);
|
| 16 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 17 |
+
let v_2 = (r0.xyz * vec3<f32>(2.40000009536743164062f));
|
| 18 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 19 |
+
let v_3 = exp2(r0.xyz);
|
| 20 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 21 |
+
let v_4 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>(0.04044999927282333374f) >= v1.xyz)));
|
| 22 |
+
r1 = vec4<f32>(v_4.xyz, r1.w);
|
| 23 |
+
r2 = vec4<f32>(((v1.xyz * vec3<f32>(0.07739938050508499146f))).xyz, r2.w);
|
| 24 |
+
let v_5 = bitcast<vec3<u32>>(r1.xyz);
|
| 25 |
+
let v_6 = r2.xyz;
|
| 26 |
+
let v_7 = select(r0.xyz, v_6, (v_5 != vec3<u32>()));
|
| 27 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 28 |
+
let v_8 = sqrt(r0.xyz);
|
| 29 |
+
o0 = vec4<f32>(v_8.xyz, o0.w);
|
| 30 |
+
o0.w = 1.0f;
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@fragment
|
| 34 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 35 |
+
main_inner(v1);
|
| 36 |
+
return o0;
|
| 37 |
+
}
|
b/8b0b5899ed/shaders/f82b8a2395fd05fe.wgsl
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> o0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
fn main_inner() {
|
| 6 |
+
o0 = vec4<f32>(0.5f);
|
| 7 |
+
}
|
| 8 |
+
|
| 9 |
+
@fragment
|
| 10 |
+
fn main() -> @location(0u) vec4<f32> {
|
| 11 |
+
main_inner();
|
| 12 |
+
return o0;
|
| 13 |
+
}
|
b/8b0b5899ed/shaders/f82f376b72faa662.wgsl
ADDED
|
@@ -0,0 +1,156 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
var<private> r3 : vec4<f32>;
|
| 11 |
+
|
| 12 |
+
var<private> r4 : vec4<f32>;
|
| 13 |
+
|
| 14 |
+
struct cb16_struct {
|
| 15 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 19 |
+
|
| 20 |
+
struct cb1_struct {
|
| 21 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 25 |
+
|
| 26 |
+
struct cb59_struct {
|
| 27 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 31 |
+
|
| 32 |
+
var<private> o0 : vec4<f32>;
|
| 33 |
+
|
| 34 |
+
var<private> o1 : vec4<f32>;
|
| 35 |
+
|
| 36 |
+
var<private> o2 : vec4<f32>;
|
| 37 |
+
|
| 38 |
+
var<private> o3 : vec4<f32>;
|
| 39 |
+
|
| 40 |
+
var<private> o4 : array<f32, 4u>;
|
| 41 |
+
|
| 42 |
+
var<private> v : vec4<f32>;
|
| 43 |
+
|
| 44 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 45 |
+
|
| 46 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>) {
|
| 47 |
+
o0 = v1;
|
| 48 |
+
o1 = vec4<f32>(v2.xy, o1.zw);
|
| 49 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 50 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 51 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 52 |
+
r0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 53 |
+
o1.z = r0.w;
|
| 54 |
+
o1.w = 1.0f;
|
| 55 |
+
let v_1 = (v0 + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 56 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 57 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 58 |
+
r2.x = sqrt(r1.w);
|
| 59 |
+
r1.w = inverseSqrt(r1.w);
|
| 60 |
+
let v_2 = (r1.www * r1.xyz);
|
| 61 |
+
r1 = vec4<f32>(v_2.xy, r1.z, v_2.z);
|
| 62 |
+
let v_3 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 63 |
+
r2.y = (r2.x + v_3.y);
|
| 64 |
+
r2.y = max(r2.y, 0.0f);
|
| 65 |
+
r2.x = (r2.y / r2.x);
|
| 66 |
+
r1.z = (r1.z * r2.x);
|
| 67 |
+
r2.x = (r1.z * cb3_3.tint_symbol_2[52u].z);
|
| 68 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.zzzz).z)));
|
| 69 |
+
r2.z = (r2.x * -1.44269502162933349609f);
|
| 70 |
+
r2.z = exp2(r2.z);
|
| 71 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 72 |
+
r2.x = (r2.z / r2.x);
|
| 73 |
+
let v_4 = bitcast<u32>(r1.z);
|
| 74 |
+
r1.z = select(1.0f, r2.x, (v_4 != 0u));
|
| 75 |
+
r2.x = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 76 |
+
r1.z = (r1.z * r2.x);
|
| 77 |
+
r1.z = min(r1.z, 1.0f);
|
| 78 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 79 |
+
r1.z = exp2(r1.z);
|
| 80 |
+
r1.z = min(r1.z, 1.0f);
|
| 81 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 82 |
+
r2.x = fma((-(r1.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 83 |
+
r1.z = (r1.z * cb3_3.tint_symbol_2[52u].y);
|
| 84 |
+
let v_5 = dot(r1.xyw, cb3_3.tint_symbol_2[53u].xyz);
|
| 85 |
+
r2.z = clamp(vec4<f32>(v_5, v_5, v_5, v_5).z, 0.0f, 1.0f);
|
| 86 |
+
let v_6 = dot(r1.xyw, cb3_3.tint_symbol_2[54u].xyz);
|
| 87 |
+
r1.x = clamp(vec4<f32>(v_6, v_6, v_6, v_6).x, 0.0f, 1.0f);
|
| 88 |
+
r1.x = log2(r1.x);
|
| 89 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 90 |
+
r1.x = exp2(r1.x);
|
| 91 |
+
r1.y = log2(r2.z);
|
| 92 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[53u].w);
|
| 93 |
+
r1.y = exp2(r1.y);
|
| 94 |
+
let v_7 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 95 |
+
r3 = vec4<f32>(v_7.xyz, r3.w);
|
| 96 |
+
let v_8 = fma(r1.xxx, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 97 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 98 |
+
let v_9 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 99 |
+
r4 = vec4<f32>(v_9.xyz, r4.w);
|
| 100 |
+
let v_10 = fma(r1.yyy, r4.xyz, r3.xyz);
|
| 101 |
+
r1 = vec4<f32>(v_10.xy, r1.z, v_10.z);
|
| 102 |
+
let v_11 = -(cb3_3.tint_symbol_2[57u].xyxz);
|
| 103 |
+
let v_12 = (r1.xyw + v_11.xyw);
|
| 104 |
+
r1 = vec4<f32>(v_12.xy, r1.z, v_12.z);
|
| 105 |
+
let v_13 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 106 |
+
r2.z = (r2.y * v_13.z);
|
| 107 |
+
let v_14 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 108 |
+
r2.y = (r2.y + v_14.y);
|
| 109 |
+
r2.y = max(r2.y, 0.0f);
|
| 110 |
+
let v_15 = (r2.xy * cb3_3.tint_symbol_2[51u].yx);
|
| 111 |
+
r2 = vec4<f32>(v_15.xy, r2.zw);
|
| 112 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 113 |
+
r2.y = exp2(r2.y);
|
| 114 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 115 |
+
o2.w = clamp(fma(r2.xxxx, r2.yyyy, r1.zzzz).w, 0.0f, 1.0f);
|
| 116 |
+
r1.z = (r2.z * 1.44269502162933349609f);
|
| 117 |
+
r1.z = exp2(r1.z);
|
| 118 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 119 |
+
let v_16 = fma(r1.zzz, r1.xyw, cb3_3.tint_symbol_2[57u].xyz);
|
| 120 |
+
r1 = vec4<f32>(v_16.xyz, r1.w);
|
| 121 |
+
r3.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 122 |
+
r3.y = ((-(r1.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 123 |
+
r3.z = ((-(r1.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
|
| 124 |
+
let v_17 = fma(r2.xxx, r3.xyz, r1.xyz);
|
| 125 |
+
o2 = vec4<f32>(v_17.xyz, o2.w);
|
| 126 |
+
o3 = r0;
|
| 127 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
|
| 128 |
+
let v_18 = &(x0[0u]);
|
| 129 |
+
*(v_18) = vec4<f32>((*(v_18)).x, vec3<f32>());
|
| 130 |
+
o4[0u] = x0[0u].x;
|
| 131 |
+
o4[1u] = x0[0u].y;
|
| 132 |
+
o4[2u] = x0[0u].z;
|
| 133 |
+
o4[3u] = x0[0u].w;
|
| 134 |
+
v = vec4<f32>(o4[0u], o4[1u], o4[2u], o4[3u]);
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
struct tint_symbol_4 {
|
| 138 |
+
@location(0u)
|
| 139 |
+
o0 : vec4<f32>,
|
| 140 |
+
@location(1u)
|
| 141 |
+
o1 : vec4<f32>,
|
| 142 |
+
@location(2u)
|
| 143 |
+
o2 : vec4<f32>,
|
| 144 |
+
@builtin(position)
|
| 145 |
+
o3 : vec4<f32>,
|
| 146 |
+
@builtin(clip_distances)
|
| 147 |
+
o4 : array<f32, 4u>,
|
| 148 |
+
@location(15u)
|
| 149 |
+
tint_symbol_3 : vec4<f32>,
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
@vertex
|
| 153 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>) -> tint_symbol_4 {
|
| 154 |
+
main_inner(v0, v1, v2);
|
| 155 |
+
return tint_symbol_4(o0, o1, o2, o3, o4, v);
|
| 156 |
+
}
|
b/8b0b5899ed/shaders/f82fb3e57cf207b9.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f82fb3e57cf207b9.wgsl
ADDED
|
@@ -0,0 +1,1250 @@
|
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| 1 |
+
diagnostic(off, derivative_uniformity);
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| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
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| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> r25 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
struct cb16_struct {
|
| 56 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 60 |
+
|
| 61 |
+
struct cb23_struct {
|
| 62 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 66 |
+
|
| 67 |
+
struct cb59_struct {
|
| 68 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 72 |
+
|
| 73 |
+
struct cb8_struct {
|
| 74 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 78 |
+
|
| 79 |
+
struct cb2_struct {
|
| 80 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 84 |
+
|
| 85 |
+
struct cb15_struct {
|
| 86 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 114 |
+
|
| 115 |
+
var<private> v7 : vec4<f32>;
|
| 116 |
+
|
| 117 |
+
var<private> v8 : array<f32, 4u>;
|
| 118 |
+
|
| 119 |
+
var<private> o0 : vec4<f32>;
|
| 120 |
+
|
| 121 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 122 |
+
|
| 123 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 124 |
+
|
| 125 |
+
struct tint_symbol_7 {
|
| 126 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 130 |
+
|
| 131 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
|
| 132 |
+
var v_2 : vec4<f32> = v_1;
|
| 133 |
+
v_2.w = (1.0f / v_1.w);
|
| 134 |
+
v7 = v_2;
|
| 135 |
+
x1[0u].x = v8[0u];
|
| 136 |
+
x1[0u].y = v8[1u];
|
| 137 |
+
x1[0u].z = v8[2u];
|
| 138 |
+
x1[0u].w = v8[3u];
|
| 139 |
+
r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
|
| 140 |
+
r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
|
| 141 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 142 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 143 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 144 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 145 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 146 |
+
r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
|
| 147 |
+
let v_4 = (r1.ww * r1.xy);
|
| 148 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 149 |
+
let v_5 = (r1.yyy * v5.xyz);
|
| 150 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 151 |
+
let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
|
| 152 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 153 |
+
let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
|
| 154 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 155 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 156 |
+
r1.w = inverseSqrt(r1.w);
|
| 157 |
+
let v_8 = (r1.www * r1.xyz);
|
| 158 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 159 |
+
r3 = textureSample(t3, s3, v1.xy.xyxx.xy);
|
| 160 |
+
let v_9 = (r3.xy * r3.xy);
|
| 161 |
+
r3 = vec4<f32>(v_9.xy, r3.zw);
|
| 162 |
+
r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
|
| 163 |
+
r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
|
| 164 |
+
r0.w = (r0.w * v0.w);
|
| 165 |
+
let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 166 |
+
r3 = vec4<f32>(v_10.xy, r3.zw);
|
| 167 |
+
let v_11 = (r0.xyz * r0.xyz);
|
| 168 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 169 |
+
let v_12 = -(v6.xyzx);
|
| 170 |
+
let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 171 |
+
r4 = vec4<f32>(v_13.xyz, r4.w);
|
| 172 |
+
r1.y = dot(r4.xyz, r4.xyz);
|
| 173 |
+
r1.y = inverseSqrt(r1.y);
|
| 174 |
+
let v_14 = (r1.yyy * r4.xyz);
|
| 175 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 176 |
+
let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 177 |
+
let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz);
|
| 178 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 179 |
+
r2.w = dot(r6.xyz, r6.xyz);
|
| 180 |
+
r2.w = inverseSqrt(r2.w);
|
| 181 |
+
let v_17 = (r2.www * r6.xyz);
|
| 182 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 183 |
+
r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
|
| 184 |
+
r2.w = max(r2.w, 0.0f);
|
| 185 |
+
let v_18 = -(r2.wwww);
|
| 186 |
+
r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.z);
|
| 187 |
+
r2.w = (r2.w * 558.0f);
|
| 188 |
+
r2.w = fma(r3.z, 3.0f, r2.w);
|
| 189 |
+
r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 190 |
+
let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 191 |
+
r7 = vec4<f32>(v_19.xyz, r7.w);
|
| 192 |
+
let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 193 |
+
r8 = vec4<f32>(v_20.xyz, r8.w);
|
| 194 |
+
let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
|
| 195 |
+
r8 = vec4<f32>(v_21.xyz, r8.w);
|
| 196 |
+
let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
|
| 197 |
+
r8 = vec4<f32>(v_22.xyz, r8.w);
|
| 198 |
+
let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 199 |
+
r9 = vec4<f32>(v_23.xyz, r9.w);
|
| 200 |
+
let v_24 = &(x0[0u]);
|
| 201 |
+
let v_25 = r9;
|
| 202 |
+
*(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
|
| 203 |
+
let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 204 |
+
r10 = vec4<f32>(v_26.xyz, r10.w);
|
| 205 |
+
let v_27 = &(x0[1u]);
|
| 206 |
+
let v_28 = r10;
|
| 207 |
+
*(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
|
| 208 |
+
let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 209 |
+
r11 = vec4<f32>(v_29.xyz, r11.w);
|
| 210 |
+
let v_30 = &(x0[2u]);
|
| 211 |
+
let v_31 = r11;
|
| 212 |
+
*(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
|
| 213 |
+
let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 214 |
+
r8 = vec4<f32>(v_32.xyz, r8.w);
|
| 215 |
+
let v_33 = &(x0[3u]);
|
| 216 |
+
let v_34 = r8;
|
| 217 |
+
*(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
|
| 218 |
+
let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 219 |
+
let v_36 = r12;
|
| 220 |
+
r12 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
|
| 221 |
+
r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 222 |
+
r3.w = (r3.w * 0.5f);
|
| 223 |
+
let v_37 = abs(r11.yyyy);
|
| 224 |
+
r4.w = max(v_37.w, abs(r11.xxxx).w);
|
| 225 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
|
| 226 |
+
let v_38 = (bitcast<u32>(r4.w) != 0u);
|
| 227 |
+
let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 228 |
+
r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
|
| 229 |
+
let v_40 = abs(r10.yyyy);
|
| 230 |
+
r5.w = max(v_40.w, abs(r10.xxxx).w);
|
| 231 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
|
| 232 |
+
let v_41 = bitcast<u32>(r5.w);
|
| 233 |
+
r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
|
| 234 |
+
let v_42 = abs(r9.yyyy);
|
| 235 |
+
r5.w = max(v_42.w, abs(r9.xxxx).w);
|
| 236 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
|
| 237 |
+
let v_43 = bitcast<u32>(r3.w);
|
| 238 |
+
r3.w = select(r4.w, 0.0f, (v_43 != 0u));
|
| 239 |
+
let v_44 = x0[bitcast<i32>(r3.w)];
|
| 240 |
+
r9 = vec4<f32>(v_44.xyz, r9.w);
|
| 241 |
+
r3.w = f32(bitcast<i32>(r3.w));
|
| 242 |
+
r4.w = (r3.w + 0.5f);
|
| 243 |
+
r4.w = (r4.w * 0.25f);
|
| 244 |
+
r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
|
| 245 |
+
r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
|
| 246 |
+
r3.w = dot(r10, cb6_6.tint_symbol_5[12u]);
|
| 247 |
+
r5.w = dot(r10, cb6_6.tint_symbol_5[13u]);
|
| 248 |
+
r10.x = (r9.x + 0.5f);
|
| 249 |
+
r10.y = fma(r9.y, 0.25f, r4.w);
|
| 250 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
|
| 251 |
+
r3.w = ((-(r3.wwww)).w + r9.z);
|
| 252 |
+
let v_45 = dpdx(r10.xyy);
|
| 253 |
+
r11 = vec4<f32>(v_45.xy, r11.z, v_45.z);
|
| 254 |
+
r11.z = dpdx(r3.w);
|
| 255 |
+
let v_46 = dpdy(r10.yxy);
|
| 256 |
+
r13 = vec4<f32>(v_46.xyz, r13.w);
|
| 257 |
+
r13.w = dpdy(r3.w);
|
| 258 |
+
let v_47 = (r11.yw * r13.yw);
|
| 259 |
+
r8 = vec4<f32>(r8.xy, v_47.xy);
|
| 260 |
+
let v_48 = -(r8.zwzz);
|
| 261 |
+
let v_49 = fma(r11.xz, r13.xz, v_48.xy);
|
| 262 |
+
r14 = vec4<f32>(v_49.xy, r14.zw);
|
| 263 |
+
r6.w = (1.0f / r14.x);
|
| 264 |
+
r7.w = (r11.z * r13.y);
|
| 265 |
+
let v_50 = -(r7.wwww);
|
| 266 |
+
r14.z = fma(r11.x, r13.w, v_50.z);
|
| 267 |
+
let v_51 = (r6.ww * r14.yz);
|
| 268 |
+
r8 = vec4<f32>(r8.xy, v_51.xy);
|
| 269 |
+
let v_52 = max(r8.zw, vec2<f32>());
|
| 270 |
+
r8 = vec4<f32>(r8.xy, v_52.xy);
|
| 271 |
+
let v_53 = min(r8.zw, vec2<f32>(0.5f));
|
| 272 |
+
r8 = vec4<f32>(r8.xy, v_53.xy);
|
| 273 |
+
r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
|
| 274 |
+
r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
|
| 275 |
+
let v_54 = bitcast<u32>(r4.w);
|
| 276 |
+
let v_55 = r3.w;
|
| 277 |
+
r12.z = select(r9.z, v_55, (v_54 != 0u));
|
| 278 |
+
r10.z = 0.0f;
|
| 279 |
+
let v_56 = (r10.xyz + r12.ywz);
|
| 280 |
+
r9 = vec4<f32>(v_56.xyz, r9.w);
|
| 281 |
+
let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 282 |
+
r12 = vec4<f32>(v_57.xy, r12.zw);
|
| 283 |
+
let v_58 = (r10.xyz + r12.xyz);
|
| 284 |
+
r11 = vec4<f32>(v_58.xyz, r11.w);
|
| 285 |
+
let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 286 |
+
r12 = vec4<f32>(v_59.xy, r12.zw);
|
| 287 |
+
let v_60 = (r10.xyz + r12.xyz);
|
| 288 |
+
r13 = vec4<f32>(v_60.xyz, r13.w);
|
| 289 |
+
let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 290 |
+
r12 = vec4<f32>(v_61.xy, r12.zw);
|
| 291 |
+
let v_62 = (r10.xyz + r12.xyz);
|
| 292 |
+
r14 = vec4<f32>(v_62.xyz, r14.w);
|
| 293 |
+
let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 294 |
+
r12 = vec4<f32>(v_63.xy, r12.zw);
|
| 295 |
+
let v_64 = (r10.xyz + r12.xyz);
|
| 296 |
+
r15 = vec4<f32>(v_64.xyz, r15.w);
|
| 297 |
+
let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 298 |
+
r12 = vec4<f32>(v_65.xy, r12.zw);
|
| 299 |
+
let v_66 = (r10.xyz + r12.xyz);
|
| 300 |
+
r16 = vec4<f32>(v_66.xyz, r16.w);
|
| 301 |
+
let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 302 |
+
r12 = vec4<f32>(v_67.xy, r12.zw);
|
| 303 |
+
let v_68 = (r10.xyz + r12.xyz);
|
| 304 |
+
r17 = vec4<f32>(v_68.xyz, r17.w);
|
| 305 |
+
let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 306 |
+
r12 = vec4<f32>(v_69.xy, r12.zw);
|
| 307 |
+
let v_70 = (r10.xyz + r12.xyz);
|
| 308 |
+
r18 = vec4<f32>(v_70.xyz, r18.w);
|
| 309 |
+
let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 310 |
+
r12 = vec4<f32>(v_71.xy, r12.zw);
|
| 311 |
+
let v_72 = (r10.xyz + r12.xyz);
|
| 312 |
+
r19 = vec4<f32>(v_72.xyz, r19.w);
|
| 313 |
+
let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 314 |
+
r12 = vec4<f32>(v_73.xy, r12.zw);
|
| 315 |
+
let v_74 = (r10.xyz + r12.xyz);
|
| 316 |
+
r20 = vec4<f32>(v_74.xyz, r20.w);
|
| 317 |
+
let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 318 |
+
r12 = vec4<f32>(v_75.xy, r12.zw);
|
| 319 |
+
let v_76 = (r10.xyz + r12.xyz);
|
| 320 |
+
r21 = vec4<f32>(v_76.xyz, r21.w);
|
| 321 |
+
let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 322 |
+
r12 = vec4<f32>(v_77.xy, r12.zw);
|
| 323 |
+
let v_78 = (r10.xyz + r12.xyz);
|
| 324 |
+
r22 = vec4<f32>(v_78.xyz, r22.w);
|
| 325 |
+
let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 326 |
+
r12 = vec4<f32>(v_79.xy, r12.zw);
|
| 327 |
+
let v_80 = (r10.xyz + r12.xyz);
|
| 328 |
+
r23 = vec4<f32>(v_80.xyz, r23.w);
|
| 329 |
+
let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 330 |
+
r12 = vec4<f32>(v_81.xy, r12.zw);
|
| 331 |
+
let v_82 = (r10.xyz + r12.xyz);
|
| 332 |
+
r24 = vec4<f32>(v_82.xyz, r24.w);
|
| 333 |
+
let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 334 |
+
r12 = vec4<f32>(v_83.xy, r12.zw);
|
| 335 |
+
let v_84 = (r10.xyz + r12.xyz);
|
| 336 |
+
r25 = vec4<f32>(v_84.xyz, r25.w);
|
| 337 |
+
let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 338 |
+
r12 = vec4<f32>(v_85.xy, r12.zw);
|
| 339 |
+
let v_86 = (r10.xyz + r12.xyz);
|
| 340 |
+
r10 = vec4<f32>(v_86.xyz, r10.w);
|
| 341 |
+
let v_87 = r9.xyxx;
|
| 342 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z);
|
| 343 |
+
let v_88 = r11.xyxx;
|
| 344 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z);
|
| 345 |
+
let v_89 = r13.xyxx;
|
| 346 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
|
| 347 |
+
let v_90 = r14.xyxx;
|
| 348 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
|
| 349 |
+
let v_91 = r15.xyxx;
|
| 350 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
|
| 351 |
+
let v_92 = r16.xyxx;
|
| 352 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
|
| 353 |
+
let v_93 = r17.xyxx;
|
| 354 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
|
| 355 |
+
let v_94 = r18.xyxx;
|
| 356 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
|
| 357 |
+
let v_95 = r19.xyxx;
|
| 358 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
|
| 359 |
+
let v_96 = r20.xyxx;
|
| 360 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
|
| 361 |
+
let v_97 = r21.xyxx;
|
| 362 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
|
| 363 |
+
let v_98 = r22.xyxx;
|
| 364 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
|
| 365 |
+
let v_99 = r23.xyxx;
|
| 366 |
+
r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
|
| 367 |
+
let v_100 = r24.xyxx;
|
| 368 |
+
r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z);
|
| 369 |
+
let v_101 = r25.xyxx;
|
| 370 |
+
r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z);
|
| 371 |
+
let v_102 = r10.xyxx;
|
| 372 |
+
r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z);
|
| 373 |
+
r9 = (r9 + r11);
|
| 374 |
+
r9 = (r12 + r9);
|
| 375 |
+
r9 = (r13 + r9);
|
| 376 |
+
r3.w = dot(r9, vec4<f32>(1.0f));
|
| 377 |
+
r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
|
| 378 |
+
let v_103 = abs(r8.yyyy);
|
| 379 |
+
r4.w = max(v_103.w, abs(r8.xxxx).w);
|
| 380 |
+
r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 381 |
+
r3.z = ((-(r3.zzzz)).z + 1.0f);
|
| 382 |
+
r3.z = (r4.w * r3.z);
|
| 383 |
+
r3.z = fma(r3.w, 0.0625f, r3.z);
|
| 384 |
+
let v_104 = (r3.xyz * r3.xyz);
|
| 385 |
+
r3 = vec4<f32>(v_104.xyz, r3.w);
|
| 386 |
+
r3.z = min(r3.z, 1.0f);
|
| 387 |
+
r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 388 |
+
r3.w = sqrt(r3.w);
|
| 389 |
+
r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
|
| 390 |
+
let v_105 = -(r3.zzzz);
|
| 391 |
+
r3.z = fma(r3.w, v_105.z, r3.z);
|
| 392 |
+
let v_106 = dot(r2.xyz, v_15.xyz);
|
| 393 |
+
r3.w = clamp(vec4<f32>(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f);
|
| 394 |
+
let v_107 = dot(r5.xyz, r2.xyz);
|
| 395 |
+
r8.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
|
| 396 |
+
let v_108 = dot(r6.xyz, v_15.xyz);
|
| 397 |
+
r8.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
|
| 398 |
+
let v_109 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
|
| 399 |
+
r8 = vec4<f32>(v_109.xy, r8.zw);
|
| 400 |
+
let v_110 = (r8.xy * r8.xy);
|
| 401 |
+
r8 = vec4<f32>(r8.xy, v_110.xy);
|
| 402 |
+
let v_111 = (r8.zw * r8.zw);
|
| 403 |
+
r8 = vec4<f32>(r8.xy, v_111.xy);
|
| 404 |
+
let v_112 = (r8.xy * r8.zw);
|
| 405 |
+
r8 = vec4<f32>(v_112.xy, r8.zw);
|
| 406 |
+
r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 407 |
+
let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww);
|
| 408 |
+
r8 = vec4<f32>(v_113.xy, r8.zw);
|
| 409 |
+
let v_114 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 410 |
+
r8 = vec4<f32>(r8.xy, v_114.xy);
|
| 411 |
+
r5.w = (r8.z * 0.125f);
|
| 412 |
+
r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
|
| 413 |
+
r6.x = dot(r2.xyz, r6.xyz);
|
| 414 |
+
r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 415 |
+
r6.x = log2(r6.x);
|
| 416 |
+
r6.x = (r6.x * r8.w);
|
| 417 |
+
r6.x = exp2(r6.x);
|
| 418 |
+
r6.x = (r8.y * r6.x);
|
| 419 |
+
r6.x = (r5.w * r6.x);
|
| 420 |
+
r6.x = (r1.x * r6.x);
|
| 421 |
+
r6.x = (r3.w * r6.x);
|
| 422 |
+
r3.w = (r3.w * r6.w);
|
| 423 |
+
let v_115 = fma(r0.xyz, r3.www, r6.xxx);
|
| 424 |
+
r6 = vec4<f32>(v_115.xyz, r6.w);
|
| 425 |
+
let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 426 |
+
r6 = vec4<f32>(v_116.xyz, r6.w);
|
| 427 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 428 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 429 |
+
r9 = vec4<f32>(r9.x, vec3<f32>());
|
| 430 |
+
r8 = vec4<f32>(vec3<f32>(), r8.w);
|
| 431 |
+
} else {
|
| 432 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 433 |
+
let v_117 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 434 |
+
r8 = vec4<f32>(v_117.xyz, r8.w);
|
| 435 |
+
let v_118 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 436 |
+
r9 = vec4<f32>(v_118.xyz, r9.w);
|
| 437 |
+
r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 438 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
|
| 439 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
|
| 440 |
+
let v_119 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
|
| 441 |
+
r9 = vec4<f32>(v_119.xyz, r9.w);
|
| 442 |
+
let v_120 = (r9.xyz + v_12.xyz);
|
| 443 |
+
r9 = vec4<f32>(v_120.xyz, r9.w);
|
| 444 |
+
let v_121 = bitcast<vec3<u32>>(r7.www);
|
| 445 |
+
let v_122 = r8.xyz;
|
| 446 |
+
let v_123 = select(r9.xyz, v_122, (v_121 != vec3<u32>()));
|
| 447 |
+
r8 = vec4<f32>(v_123.xyz, r8.w);
|
| 448 |
+
r7.w = dot(r8.xyz, r8.xyz);
|
| 449 |
+
let v_124 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
|
| 450 |
+
r8 = vec4<f32>(v_124.xyz, r8.w);
|
| 451 |
+
r9.x = dot(r8.xyz, r8.xyz);
|
| 452 |
+
r9.x = inverseSqrt(r9.x);
|
| 453 |
+
let v_125 = (r8.xyz * r9.xxx);
|
| 454 |
+
r8 = vec4<f32>(v_125.xyz, r8.w);
|
| 455 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 456 |
+
r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
|
| 457 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
|
| 458 |
+
r7.w = (r7.w / r9.x);
|
| 459 |
+
let v_126 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 460 |
+
r9.x = dot(r8.xyz, v_126.xyz);
|
| 461 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
|
| 462 |
+
let v_127 = dot(r8.xyz, r2.xyz);
|
| 463 |
+
r9.y = clamp(vec4<f32>(v_127, v_127, v_127, v_127).y, 0.0f, 1.0f);
|
| 464 |
+
r9.x = (r9.x * r9.y);
|
| 465 |
+
r9.y = (r7.w * r9.x);
|
| 466 |
+
let v_128 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 467 |
+
r9 = vec4<f32>(r9.x, v_128.xyz);
|
| 468 |
+
let v_129 = (r0.xyz * r9.yzw);
|
| 469 |
+
r9 = vec4<f32>(r9.x, v_129.xyz);
|
| 470 |
+
let v_130 = fma(r4.xyz, r1.yyy, r8.xyz);
|
| 471 |
+
r8 = vec4<f32>(v_130.xyz, r8.w);
|
| 472 |
+
r10.x = dot(r8.xyz, r8.xyz);
|
| 473 |
+
r10.x = inverseSqrt(r10.x);
|
| 474 |
+
let v_131 = (r8.xyz * r10.xxx);
|
| 475 |
+
r8 = vec4<f32>(v_131.xyz, r8.w);
|
| 476 |
+
let v_132 = dot(r8.xyz, r5.xyz);
|
| 477 |
+
r10.x = clamp(vec4<f32>(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f);
|
| 478 |
+
r10.x = ((-(r10.xxxx)).x + 1.0f);
|
| 479 |
+
r10.y = (r10.x * r10.x);
|
| 480 |
+
r10.y = (r10.y * r10.y);
|
| 481 |
+
r10.x = (r10.y * r10.x);
|
| 482 |
+
r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w);
|
| 483 |
+
let v_133 = dot(r8.xyz, r2.xyz);
|
| 484 |
+
r8.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
|
| 485 |
+
r8.x = log2(r8.x);
|
| 486 |
+
r8.x = (r8.x * r8.w);
|
| 487 |
+
r8.x = exp2(r8.x);
|
| 488 |
+
r8.x = (r8.x * r10.x);
|
| 489 |
+
r8.x = (r9.x * r8.x);
|
| 490 |
+
r7.w = (r7.w * r8.x);
|
| 491 |
+
r7.w = (r5.w * r7.w);
|
| 492 |
+
let v_134 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 493 |
+
r8 = vec4<f32>(v_134.xyz, r8.w);
|
| 494 |
+
}
|
| 495 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 496 |
+
if ((bitcast<u32>(r7.w) != 0u)) {
|
| 497 |
+
r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 498 |
+
r7.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 499 |
+
let v_135 = bitcast<u32>(r9.x);
|
| 500 |
+
let v_136 = r7.w;
|
| 501 |
+
r3.w = select(r3.w, v_136, (v_135 != 0u));
|
| 502 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 503 |
+
} else {
|
| 504 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 505 |
+
let v_137 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 506 |
+
r10 = vec4<f32>(v_137.xyz, r10.w);
|
| 507 |
+
let v_138 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 508 |
+
r11 = vec4<f32>(v_138.xyz, r11.w);
|
| 509 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 510 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
|
| 511 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
|
| 512 |
+
let v_139 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
|
| 513 |
+
r11 = vec4<f32>(v_139.xyz, r11.w);
|
| 514 |
+
let v_140 = (r11.xyz + v_12.xyz);
|
| 515 |
+
r11 = vec4<f32>(v_140.xyz, r11.w);
|
| 516 |
+
let v_141 = bitcast<vec3<u32>>(r7.www);
|
| 517 |
+
let v_142 = r10.xyz;
|
| 518 |
+
let v_143 = select(r11.xyz, v_142, (v_141 != vec3<u32>()));
|
| 519 |
+
r10 = vec4<f32>(v_143.xyz, r10.w);
|
| 520 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 521 |
+
let v_144 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 522 |
+
r10 = vec4<f32>(v_144.xyz, r10.w);
|
| 523 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 524 |
+
r9.x = inverseSqrt(r9.x);
|
| 525 |
+
let v_145 = (r9.xxx * r10.xyz);
|
| 526 |
+
r10 = vec4<f32>(v_145.xyz, r10.w);
|
| 527 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 528 |
+
r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
|
| 529 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w);
|
| 530 |
+
r7.w = (r7.w / r9.x);
|
| 531 |
+
let v_146 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 532 |
+
r9.x = dot(r10.xyz, v_146.xyz);
|
| 533 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
|
| 534 |
+
let v_147 = dot(r10.xyz, r2.xyz);
|
| 535 |
+
r10.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
|
| 536 |
+
r9.x = (r9.x * r10.w);
|
| 537 |
+
r10.w = (r7.w * r9.x);
|
| 538 |
+
let v_148 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 539 |
+
r11 = vec4<f32>(v_148.xyz, r11.w);
|
| 540 |
+
let v_149 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 541 |
+
r9 = vec4<f32>(r9.x, v_149.xyz);
|
| 542 |
+
let v_150 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 543 |
+
r10 = vec4<f32>(v_150.xyz, r10.w);
|
| 544 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 545 |
+
r10.w = inverseSqrt(r10.w);
|
| 546 |
+
let v_151 = (r10.www * r10.xyz);
|
| 547 |
+
r10 = vec4<f32>(v_151.xyz, r10.w);
|
| 548 |
+
let v_152 = dot(r10.xyz, r5.xyz);
|
| 549 |
+
r10.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
|
| 550 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 551 |
+
r11.x = (r10.w * r10.w);
|
| 552 |
+
r11.x = (r11.x * r11.x);
|
| 553 |
+
r10.w = (r10.w * r11.x);
|
| 554 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 555 |
+
let v_153 = dot(r10.xyz, r2.xyz);
|
| 556 |
+
r10.x = clamp(vec4<f32>(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f);
|
| 557 |
+
r10.x = log2(r10.x);
|
| 558 |
+
r10.x = (r8.w * r10.x);
|
| 559 |
+
r10.x = exp2(r10.x);
|
| 560 |
+
r10.x = (r10.x * r10.w);
|
| 561 |
+
r9.x = (r9.x * r10.x);
|
| 562 |
+
r7.w = (r7.w * r9.x);
|
| 563 |
+
r7.w = (r5.w * r7.w);
|
| 564 |
+
let v_154 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
|
| 565 |
+
r8 = vec4<f32>(v_154.xyz, r8.w);
|
| 566 |
+
}
|
| 567 |
+
} else {
|
| 568 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 569 |
+
}
|
| 570 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 571 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 572 |
+
} else {
|
| 573 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 574 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 575 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 576 |
+
} else {
|
| 577 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 578 |
+
let v_155 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 579 |
+
r10 = vec4<f32>(v_155.xyz, r10.w);
|
| 580 |
+
let v_156 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 581 |
+
r11 = vec4<f32>(v_156.xyz, r11.w);
|
| 582 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 583 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
|
| 584 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
|
| 585 |
+
let v_157 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
|
| 586 |
+
r11 = vec4<f32>(v_157.xyz, r11.w);
|
| 587 |
+
let v_158 = (r11.xyz + v_12.xyz);
|
| 588 |
+
r11 = vec4<f32>(v_158.xyz, r11.w);
|
| 589 |
+
let v_159 = bitcast<vec3<u32>>(r7.www);
|
| 590 |
+
let v_160 = r10.xyz;
|
| 591 |
+
let v_161 = select(r11.xyz, v_160, (v_159 != vec3<u32>()));
|
| 592 |
+
r10 = vec4<f32>(v_161.xyz, r10.w);
|
| 593 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 594 |
+
let v_162 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 595 |
+
r10 = vec4<f32>(v_162.xyz, r10.w);
|
| 596 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 597 |
+
r9.x = inverseSqrt(r9.x);
|
| 598 |
+
let v_163 = (r9.xxx * r10.xyz);
|
| 599 |
+
r10 = vec4<f32>(v_163.xyz, r10.w);
|
| 600 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 601 |
+
r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
|
| 602 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w);
|
| 603 |
+
r7.w = (r7.w / r9.x);
|
| 604 |
+
let v_164 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 605 |
+
r9.x = dot(r10.xyz, v_164.xyz);
|
| 606 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
|
| 607 |
+
let v_165 = dot(r10.xyz, r2.xyz);
|
| 608 |
+
r10.w = clamp(vec4<f32>(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f);
|
| 609 |
+
r9.x = (r9.x * r10.w);
|
| 610 |
+
r10.w = (r7.w * r9.x);
|
| 611 |
+
let v_166 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 612 |
+
r11 = vec4<f32>(v_166.xyz, r11.w);
|
| 613 |
+
let v_167 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 614 |
+
r9 = vec4<f32>(r9.x, v_167.xyz);
|
| 615 |
+
let v_168 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 616 |
+
r10 = vec4<f32>(v_168.xyz, r10.w);
|
| 617 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 618 |
+
r10.w = inverseSqrt(r10.w);
|
| 619 |
+
let v_169 = (r10.www * r10.xyz);
|
| 620 |
+
r10 = vec4<f32>(v_169.xyz, r10.w);
|
| 621 |
+
let v_170 = dot(r10.xyz, r5.xyz);
|
| 622 |
+
r10.w = clamp(vec4<f32>(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f);
|
| 623 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 624 |
+
r11.x = (r10.w * r10.w);
|
| 625 |
+
r11.x = (r11.x * r11.x);
|
| 626 |
+
r10.w = (r10.w * r11.x);
|
| 627 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 628 |
+
let v_171 = dot(r10.xyz, r2.xyz);
|
| 629 |
+
r10.x = clamp(vec4<f32>(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f);
|
| 630 |
+
r10.x = log2(r10.x);
|
| 631 |
+
r10.x = (r8.w * r10.x);
|
| 632 |
+
r10.x = exp2(r10.x);
|
| 633 |
+
r10.x = (r10.x * r10.w);
|
| 634 |
+
r9.x = (r9.x * r10.x);
|
| 635 |
+
r7.w = (r7.w * r9.x);
|
| 636 |
+
r7.w = (r5.w * r7.w);
|
| 637 |
+
let v_172 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
|
| 638 |
+
r8 = vec4<f32>(v_172.xyz, r8.w);
|
| 639 |
+
}
|
| 640 |
+
}
|
| 641 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 642 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 643 |
+
} else {
|
| 644 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 645 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 646 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 647 |
+
} else {
|
| 648 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 649 |
+
let v_173 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 650 |
+
r10 = vec4<f32>(v_173.xyz, r10.w);
|
| 651 |
+
let v_174 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 652 |
+
r11 = vec4<f32>(v_174.xyz, r11.w);
|
| 653 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 654 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
|
| 655 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
|
| 656 |
+
let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
|
| 657 |
+
r11 = vec4<f32>(v_175.xyz, r11.w);
|
| 658 |
+
let v_176 = (r11.xyz + v_12.xyz);
|
| 659 |
+
r11 = vec4<f32>(v_176.xyz, r11.w);
|
| 660 |
+
let v_177 = bitcast<vec3<u32>>(r7.www);
|
| 661 |
+
let v_178 = r10.xyz;
|
| 662 |
+
let v_179 = select(r11.xyz, v_178, (v_177 != vec3<u32>()));
|
| 663 |
+
r10 = vec4<f32>(v_179.xyz, r10.w);
|
| 664 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 665 |
+
let v_180 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 666 |
+
r10 = vec4<f32>(v_180.xyz, r10.w);
|
| 667 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 668 |
+
r9.x = inverseSqrt(r9.x);
|
| 669 |
+
let v_181 = (r9.xxx * r10.xyz);
|
| 670 |
+
r10 = vec4<f32>(v_181.xyz, r10.w);
|
| 671 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 672 |
+
r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
|
| 673 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w);
|
| 674 |
+
r7.w = (r7.w / r9.x);
|
| 675 |
+
let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 676 |
+
r9.x = dot(r10.xyz, v_182.xyz);
|
| 677 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
|
| 678 |
+
let v_183 = dot(r10.xyz, r2.xyz);
|
| 679 |
+
r10.w = clamp(vec4<f32>(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f);
|
| 680 |
+
r9.x = (r9.x * r10.w);
|
| 681 |
+
r10.w = (r7.w * r9.x);
|
| 682 |
+
let v_184 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 683 |
+
r11 = vec4<f32>(v_184.xyz, r11.w);
|
| 684 |
+
let v_185 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 685 |
+
r9 = vec4<f32>(r9.x, v_185.xyz);
|
| 686 |
+
let v_186 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 687 |
+
r10 = vec4<f32>(v_186.xyz, r10.w);
|
| 688 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 689 |
+
r10.w = inverseSqrt(r10.w);
|
| 690 |
+
let v_187 = (r10.www * r10.xyz);
|
| 691 |
+
r10 = vec4<f32>(v_187.xyz, r10.w);
|
| 692 |
+
let v_188 = dot(r10.xyz, r5.xyz);
|
| 693 |
+
r10.w = clamp(vec4<f32>(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f);
|
| 694 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 695 |
+
r11.x = (r10.w * r10.w);
|
| 696 |
+
r11.x = (r11.x * r11.x);
|
| 697 |
+
r10.w = (r10.w * r11.x);
|
| 698 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 699 |
+
let v_189 = dot(r10.xyz, r2.xyz);
|
| 700 |
+
r10.x = clamp(vec4<f32>(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f);
|
| 701 |
+
r10.x = log2(r10.x);
|
| 702 |
+
r10.x = (r8.w * r10.x);
|
| 703 |
+
r10.x = exp2(r10.x);
|
| 704 |
+
r10.x = (r10.x * r10.w);
|
| 705 |
+
r9.x = (r9.x * r10.x);
|
| 706 |
+
r7.w = (r7.w * r9.x);
|
| 707 |
+
r7.w = (r5.w * r7.w);
|
| 708 |
+
let v_190 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
|
| 709 |
+
r8 = vec4<f32>(v_190.xyz, r8.w);
|
| 710 |
+
}
|
| 711 |
+
}
|
| 712 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 713 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 714 |
+
} else {
|
| 715 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 716 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 717 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 718 |
+
} else {
|
| 719 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 720 |
+
let v_191 = (v_12.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 721 |
+
r10 = vec4<f32>(v_191.xyz, r10.w);
|
| 722 |
+
let v_192 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 723 |
+
r11 = vec4<f32>(v_192.xyz, r11.w);
|
| 724 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 725 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
|
| 726 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
|
| 727 |
+
let v_193 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
|
| 728 |
+
r11 = vec4<f32>(v_193.xyz, r11.w);
|
| 729 |
+
let v_194 = (r11.xyz + v_12.xyz);
|
| 730 |
+
r11 = vec4<f32>(v_194.xyz, r11.w);
|
| 731 |
+
let v_195 = bitcast<vec3<u32>>(r7.www);
|
| 732 |
+
let v_196 = r10.xyz;
|
| 733 |
+
let v_197 = select(r11.xyz, v_196, (v_195 != vec3<u32>()));
|
| 734 |
+
r10 = vec4<f32>(v_197.xyz, r10.w);
|
| 735 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 736 |
+
let v_198 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 737 |
+
r10 = vec4<f32>(v_198.xyz, r10.w);
|
| 738 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 739 |
+
r9.x = inverseSqrt(r9.x);
|
| 740 |
+
let v_199 = (r9.xxx * r10.xyz);
|
| 741 |
+
r10 = vec4<f32>(v_199.xyz, r10.w);
|
| 742 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 743 |
+
r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
|
| 744 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w);
|
| 745 |
+
r7.w = (r7.w / r9.x);
|
| 746 |
+
let v_200 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 747 |
+
r9.x = dot(r10.xyz, v_200.xyz);
|
| 748 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
|
| 749 |
+
let v_201 = dot(r10.xyz, r2.xyz);
|
| 750 |
+
r10.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
|
| 751 |
+
r9.x = (r9.x * r10.w);
|
| 752 |
+
r10.w = (r7.w * r9.x);
|
| 753 |
+
let v_202 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 754 |
+
r11 = vec4<f32>(v_202.xyz, r11.w);
|
| 755 |
+
let v_203 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 756 |
+
r9 = vec4<f32>(r9.x, v_203.xyz);
|
| 757 |
+
let v_204 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 758 |
+
r10 = vec4<f32>(v_204.xyz, r10.w);
|
| 759 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 760 |
+
r10.w = inverseSqrt(r10.w);
|
| 761 |
+
let v_205 = (r10.www * r10.xyz);
|
| 762 |
+
r10 = vec4<f32>(v_205.xyz, r10.w);
|
| 763 |
+
let v_206 = dot(r10.xyz, r5.xyz);
|
| 764 |
+
r10.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
|
| 765 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 766 |
+
r11.x = (r10.w * r10.w);
|
| 767 |
+
r11.x = (r11.x * r11.x);
|
| 768 |
+
r10.w = (r10.w * r11.x);
|
| 769 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 770 |
+
let v_207 = dot(r10.xyz, r2.xyz);
|
| 771 |
+
r10.x = clamp(vec4<f32>(v_207, v_207, v_207, v_207).x, 0.0f, 1.0f);
|
| 772 |
+
r10.x = log2(r10.x);
|
| 773 |
+
r10.x = (r8.w * r10.x);
|
| 774 |
+
r10.x = exp2(r10.x);
|
| 775 |
+
r10.x = (r10.x * r10.w);
|
| 776 |
+
r9.x = (r9.x * r10.x);
|
| 777 |
+
r7.w = (r7.w * r9.x);
|
| 778 |
+
r7.w = (r5.w * r7.w);
|
| 779 |
+
let v_208 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
|
| 780 |
+
r8 = vec4<f32>(v_208.xyz, r8.w);
|
| 781 |
+
}
|
| 782 |
+
}
|
| 783 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 784 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 785 |
+
} else {
|
| 786 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 787 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 788 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 789 |
+
} else {
|
| 790 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 791 |
+
let v_209 = (v_12.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 792 |
+
r10 = vec4<f32>(v_209.xyz, r10.w);
|
| 793 |
+
let v_210 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 794 |
+
r11 = vec4<f32>(v_210.xyz, r11.w);
|
| 795 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 796 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
|
| 797 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
|
| 798 |
+
let v_211 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
|
| 799 |
+
r11 = vec4<f32>(v_211.xyz, r11.w);
|
| 800 |
+
let v_212 = (r11.xyz + v_12.xyz);
|
| 801 |
+
r11 = vec4<f32>(v_212.xyz, r11.w);
|
| 802 |
+
let v_213 = bitcast<vec3<u32>>(r7.www);
|
| 803 |
+
let v_214 = r10.xyz;
|
| 804 |
+
let v_215 = select(r11.xyz, v_214, (v_213 != vec3<u32>()));
|
| 805 |
+
r10 = vec4<f32>(v_215.xyz, r10.w);
|
| 806 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 807 |
+
let v_216 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 808 |
+
r10 = vec4<f32>(v_216.xyz, r10.w);
|
| 809 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 810 |
+
r9.x = inverseSqrt(r9.x);
|
| 811 |
+
let v_217 = (r9.xxx * r10.xyz);
|
| 812 |
+
r10 = vec4<f32>(v_217.xyz, r10.w);
|
| 813 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 814 |
+
r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
|
| 815 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w);
|
| 816 |
+
r7.w = (r7.w / r9.x);
|
| 817 |
+
let v_218 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 818 |
+
r9.x = dot(r10.xyz, v_218.xyz);
|
| 819 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
|
| 820 |
+
let v_219 = dot(r10.xyz, r2.xyz);
|
| 821 |
+
r10.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
|
| 822 |
+
r9.x = (r9.x * r10.w);
|
| 823 |
+
r10.w = (r7.w * r9.x);
|
| 824 |
+
let v_220 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 825 |
+
r11 = vec4<f32>(v_220.xyz, r11.w);
|
| 826 |
+
let v_221 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 827 |
+
r9 = vec4<f32>(r9.x, v_221.xyz);
|
| 828 |
+
let v_222 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 829 |
+
r10 = vec4<f32>(v_222.xyz, r10.w);
|
| 830 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 831 |
+
r10.w = inverseSqrt(r10.w);
|
| 832 |
+
let v_223 = (r10.www * r10.xyz);
|
| 833 |
+
r10 = vec4<f32>(v_223.xyz, r10.w);
|
| 834 |
+
let v_224 = dot(r10.xyz, r5.xyz);
|
| 835 |
+
r10.w = clamp(vec4<f32>(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f);
|
| 836 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 837 |
+
r11.x = (r10.w * r10.w);
|
| 838 |
+
r11.x = (r11.x * r11.x);
|
| 839 |
+
r10.w = (r10.w * r11.x);
|
| 840 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 841 |
+
let v_225 = dot(r10.xyz, r2.xyz);
|
| 842 |
+
r10.x = clamp(vec4<f32>(v_225, v_225, v_225, v_225).x, 0.0f, 1.0f);
|
| 843 |
+
r10.x = log2(r10.x);
|
| 844 |
+
r10.x = (r8.w * r10.x);
|
| 845 |
+
r10.x = exp2(r10.x);
|
| 846 |
+
r10.x = (r10.x * r10.w);
|
| 847 |
+
r9.x = (r9.x * r10.x);
|
| 848 |
+
r7.w = (r7.w * r9.x);
|
| 849 |
+
r7.w = (r5.w * r7.w);
|
| 850 |
+
let v_226 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
|
| 851 |
+
r8 = vec4<f32>(v_226.xyz, r8.w);
|
| 852 |
+
}
|
| 853 |
+
}
|
| 854 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 855 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 856 |
+
} else {
|
| 857 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 858 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 859 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 860 |
+
} else {
|
| 861 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 862 |
+
let v_227 = (v_12.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 863 |
+
r10 = vec4<f32>(v_227.xyz, r10.w);
|
| 864 |
+
let v_228 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 865 |
+
r11 = vec4<f32>(v_228.xyz, r11.w);
|
| 866 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 867 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
|
| 868 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
|
| 869 |
+
let v_229 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
|
| 870 |
+
r11 = vec4<f32>(v_229.xyz, r11.w);
|
| 871 |
+
let v_230 = (r11.xyz + v_12.xyz);
|
| 872 |
+
r11 = vec4<f32>(v_230.xyz, r11.w);
|
| 873 |
+
let v_231 = bitcast<vec3<u32>>(r7.www);
|
| 874 |
+
let v_232 = r10.xyz;
|
| 875 |
+
let v_233 = select(r11.xyz, v_232, (v_231 != vec3<u32>()));
|
| 876 |
+
r10 = vec4<f32>(v_233.xyz, r10.w);
|
| 877 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 878 |
+
let v_234 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 879 |
+
r10 = vec4<f32>(v_234.xyz, r10.w);
|
| 880 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 881 |
+
r9.x = inverseSqrt(r9.x);
|
| 882 |
+
let v_235 = (r9.xxx * r10.xyz);
|
| 883 |
+
r10 = vec4<f32>(v_235.xyz, r10.w);
|
| 884 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 885 |
+
r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
|
| 886 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w);
|
| 887 |
+
r7.w = (r7.w / r9.x);
|
| 888 |
+
let v_236 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 889 |
+
r9.x = dot(r10.xyz, v_236.xyz);
|
| 890 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
|
| 891 |
+
let v_237 = dot(r10.xyz, r2.xyz);
|
| 892 |
+
r10.w = clamp(vec4<f32>(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f);
|
| 893 |
+
r9.x = (r9.x * r10.w);
|
| 894 |
+
r10.w = (r7.w * r9.x);
|
| 895 |
+
let v_238 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 896 |
+
r11 = vec4<f32>(v_238.xyz, r11.w);
|
| 897 |
+
let v_239 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 898 |
+
r9 = vec4<f32>(r9.x, v_239.xyz);
|
| 899 |
+
let v_240 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 900 |
+
r10 = vec4<f32>(v_240.xyz, r10.w);
|
| 901 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 902 |
+
r10.w = inverseSqrt(r10.w);
|
| 903 |
+
let v_241 = (r10.www * r10.xyz);
|
| 904 |
+
r10 = vec4<f32>(v_241.xyz, r10.w);
|
| 905 |
+
let v_242 = dot(r10.xyz, r5.xyz);
|
| 906 |
+
r10.w = clamp(vec4<f32>(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f);
|
| 907 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 908 |
+
r11.x = (r10.w * r10.w);
|
| 909 |
+
r11.x = (r11.x * r11.x);
|
| 910 |
+
r10.w = (r10.w * r11.x);
|
| 911 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 912 |
+
let v_243 = dot(r10.xyz, r2.xyz);
|
| 913 |
+
r10.x = clamp(vec4<f32>(v_243, v_243, v_243, v_243).x, 0.0f, 1.0f);
|
| 914 |
+
r10.x = log2(r10.x);
|
| 915 |
+
r10.x = (r8.w * r10.x);
|
| 916 |
+
r10.x = exp2(r10.x);
|
| 917 |
+
r10.x = (r10.x * r10.w);
|
| 918 |
+
r9.x = (r9.x * r10.x);
|
| 919 |
+
r7.w = (r7.w * r9.x);
|
| 920 |
+
r7.w = (r5.w * r7.w);
|
| 921 |
+
let v_244 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
|
| 922 |
+
r8 = vec4<f32>(v_244.xyz, r8.w);
|
| 923 |
+
}
|
| 924 |
+
}
|
| 925 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 926 |
+
} else {
|
| 927 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 928 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 929 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 930 |
+
} else {
|
| 931 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 932 |
+
let v_245 = (v_12.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 933 |
+
r10 = vec4<f32>(v_245.xyz, r10.w);
|
| 934 |
+
let v_246 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 935 |
+
r11 = vec4<f32>(v_246.xyz, r11.w);
|
| 936 |
+
r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 937 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
|
| 938 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w);
|
| 939 |
+
let v_247 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz);
|
| 940 |
+
r11 = vec4<f32>(v_247.xyz, r11.w);
|
| 941 |
+
let v_248 = (r11.xyz + v_12.xyz);
|
| 942 |
+
r11 = vec4<f32>(v_248.xyz, r11.w);
|
| 943 |
+
let v_249 = bitcast<vec3<u32>>(r3.www);
|
| 944 |
+
let v_250 = r10.xyz;
|
| 945 |
+
let v_251 = select(r11.xyz, v_250, (v_249 != vec3<u32>()));
|
| 946 |
+
r10 = vec4<f32>(v_251.xyz, r10.w);
|
| 947 |
+
r3.w = dot(r10.xyz, r10.xyz);
|
| 948 |
+
let v_252 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 949 |
+
r10 = vec4<f32>(v_252.xyz, r10.w);
|
| 950 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 951 |
+
r7.w = inverseSqrt(r7.w);
|
| 952 |
+
let v_253 = (r7.www * r10.xyz);
|
| 953 |
+
r10 = vec4<f32>(v_253.xyz, r10.w);
|
| 954 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 955 |
+
r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
|
| 956 |
+
r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w);
|
| 957 |
+
r3.w = (r3.w / r7.w);
|
| 958 |
+
let v_254 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 959 |
+
r7.w = dot(r10.xyz, v_254.xyz);
|
| 960 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
|
| 961 |
+
let v_255 = dot(r10.xyz, r2.xyz);
|
| 962 |
+
r9.x = clamp(vec4<f32>(v_255, v_255, v_255, v_255).x, 0.0f, 1.0f);
|
| 963 |
+
r7.w = (r7.w * r9.x);
|
| 964 |
+
r9.x = (r3.w * r7.w);
|
| 965 |
+
let v_256 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
|
| 966 |
+
r11 = vec4<f32>(v_256.xyz, r11.w);
|
| 967 |
+
let v_257 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 968 |
+
r9 = vec4<f32>(r9.x, v_257.xyz);
|
| 969 |
+
let v_258 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 970 |
+
r4 = vec4<f32>(v_258.xyz, r4.w);
|
| 971 |
+
r1.y = dot(r4.xyz, r4.xyz);
|
| 972 |
+
r1.y = inverseSqrt(r1.y);
|
| 973 |
+
let v_259 = (r1.yyy * r4.xyz);
|
| 974 |
+
r4 = vec4<f32>(v_259.xyz, r4.w);
|
| 975 |
+
let v_260 = dot(r4.xyz, r5.xyz);
|
| 976 |
+
r1.y = clamp(vec4<f32>(v_260, v_260, v_260, v_260).y, 0.0f, 1.0f);
|
| 977 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 978 |
+
r9.x = (r1.y * r1.y);
|
| 979 |
+
r9.x = (r9.x * r9.x);
|
| 980 |
+
r1.y = (r1.y * r9.x);
|
| 981 |
+
r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w);
|
| 982 |
+
let v_261 = dot(r4.xyz, r2.xyz);
|
| 983 |
+
r4.x = clamp(vec4<f32>(v_261, v_261, v_261, v_261).x, 0.0f, 1.0f);
|
| 984 |
+
r4.x = log2(r4.x);
|
| 985 |
+
r4.x = (r4.x * r8.w);
|
| 986 |
+
r4.x = exp2(r4.x);
|
| 987 |
+
r1.y = (r1.y * r4.x);
|
| 988 |
+
r1.y = (r7.w * r1.y);
|
| 989 |
+
r1.y = (r3.w * r1.y);
|
| 990 |
+
r1.y = (r5.w * r1.y);
|
| 991 |
+
let v_262 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
|
| 992 |
+
r8 = vec4<f32>(v_262.xyz, r8.w);
|
| 993 |
+
}
|
| 994 |
+
}
|
| 995 |
+
r1.y = (r6.w * r6.w);
|
| 996 |
+
r1.x = (r1.x * r1.x);
|
| 997 |
+
let v_263 = (r8.xyz * r1.xxx);
|
| 998 |
+
r4 = vec4<f32>(v_263.xyz, r4.w);
|
| 999 |
+
let v_264 = fma(r1.yyy, r9.yzw, r4.xyz);
|
| 1000 |
+
r4 = vec4<f32>(v_264.xyz, r4.w);
|
| 1001 |
+
let v_265 = fma(r6.xyz, r3.zzz, r4.xyz);
|
| 1002 |
+
r4 = vec4<f32>(v_265.xyz, r4.w);
|
| 1003 |
+
r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 1004 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 1005 |
+
r1.x = max(r1.x, 0.0f);
|
| 1006 |
+
let v_266 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 1007 |
+
r1 = vec4<f32>(r1.x, v_266.xyz);
|
| 1008 |
+
r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 1009 |
+
let v_267 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 1010 |
+
r6 = vec4<f32>(v_267.xyz, r6.w);
|
| 1011 |
+
let v_268 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 1012 |
+
r6 = vec4<f32>(v_268.xyz, r6.w);
|
| 1013 |
+
let v_269 = fma(r1.yzw, r3.zzz, r6.xyz);
|
| 1014 |
+
r1 = vec4<f32>(r1.x, v_269.xyz);
|
| 1015 |
+
let v_270 = (r3.yyy * r1.yzw);
|
| 1016 |
+
r1 = vec4<f32>(r1.x, v_270.xyz);
|
| 1017 |
+
let v_271 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 1018 |
+
r6 = vec4<f32>(v_271.xyz, r6.w);
|
| 1019 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 1020 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 1021 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 1022 |
+
let v_272 = dot(r8.xyz, r2.xyz);
|
| 1023 |
+
r1.x = clamp(vec4<f32>(v_272, v_272, v_272, v_272).x, 0.0f, 1.0f);
|
| 1024 |
+
let v_273 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
|
| 1025 |
+
r6 = vec4<f32>(v_273.xyz, r6.w);
|
| 1026 |
+
let v_274 = fma(r6.xyz, r3.xxx, r1.yzw);
|
| 1027 |
+
r1 = vec4<f32>(v_274.xyz, r1.w);
|
| 1028 |
+
let v_275 = (r6.www * r1.xyz);
|
| 1029 |
+
r1 = vec4<f32>(v_275.xyz, r1.w);
|
| 1030 |
+
let v_276 = fma(r1.xyz, r0.xyz, r4.xyz);
|
| 1031 |
+
r0 = vec4<f32>(v_276.xyz, r0.w);
|
| 1032 |
+
r1.x = ((-(r6.wwww)).x + 1.0f);
|
| 1033 |
+
r1.y = dot((-(r5.xyzx)).xyz, r2.xyz);
|
| 1034 |
+
r1.y = (r1.y + r1.y);
|
| 1035 |
+
let v_277 = -(r1.yyyy);
|
| 1036 |
+
let v_278 = -(r5.xxyz);
|
| 1037 |
+
let v_279 = fma(r2.xyz, v_277.yzw, v_278.yzw);
|
| 1038 |
+
r1 = vec4<f32>(r1.x, v_279.xyz);
|
| 1039 |
+
let v_280 = clamp(((r2.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 1040 |
+
r2 = vec4<f32>(v_280.xy, r2.zw);
|
| 1041 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1042 |
+
r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 1043 |
+
r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z);
|
| 1044 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.z)));
|
| 1045 |
+
r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 1046 |
+
r2.x = (r2.x * r2.x);
|
| 1047 |
+
r2.x = fma(r2.x, 5.0f, r2.z);
|
| 1048 |
+
let v_281 = bitcast<u32>(r2.w);
|
| 1049 |
+
let v_282 = r3.z;
|
| 1050 |
+
r2.x = select(r2.x, v_282, (v_281 != 0u));
|
| 1051 |
+
let v_283 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 1052 |
+
r4 = vec4<f32>(v_283.xyz, r4.w);
|
| 1053 |
+
r1.y = (abs(r1.wwww).y + 1.0f);
|
| 1054 |
+
let v_284 = (r4.xyz / r1.yyy);
|
| 1055 |
+
r4 = vec4<f32>(v_284.xyz, r4.w);
|
| 1056 |
+
let v_285 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 1057 |
+
r4 = vec4<f32>(v_285.xyz, r4.w);
|
| 1058 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
|
| 1059 |
+
let v_286 = bitcast<vec2<u32>>(r1.yy);
|
| 1060 |
+
let v_287 = r4.xy;
|
| 1061 |
+
let v_288 = select(r4.zy, v_287, (v_286 != vec2<u32>()));
|
| 1062 |
+
let v_289 = r1;
|
| 1063 |
+
r1 = vec4<f32>(v_289.x, v_288.xy, v_289.w);
|
| 1064 |
+
let v_290 = r2.x;
|
| 1065 |
+
r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_290);
|
| 1066 |
+
r1.y = max(r3.y, r3.x);
|
| 1067 |
+
let v_291 = (r1.yyy * r4.xyz);
|
| 1068 |
+
r1 = vec4<f32>(r1.x, v_291.xyz);
|
| 1069 |
+
let v_292 = (r2.yyy * r1.yzw);
|
| 1070 |
+
r2 = vec4<f32>(v_292.xyz, r2.w);
|
| 1071 |
+
let v_293 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
|
| 1072 |
+
r2 = vec4<f32>(v_293.xyz, r2.w);
|
| 1073 |
+
let v_294 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
|
| 1074 |
+
r1 = vec4<f32>(r1.x, v_294.xyz);
|
| 1075 |
+
let v_295 = fma(r1.yzw, r1.xxx, r0.xyz);
|
| 1076 |
+
r0 = vec4<f32>(v_295.xyz, r0.w);
|
| 1077 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 1078 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 1079 |
+
r0.w = dot(r7.xyz, r7.xyz);
|
| 1080 |
+
r1.x = sqrt(r0.w);
|
| 1081 |
+
let v_296 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1082 |
+
r1.y = (r1.x + v_296.y);
|
| 1083 |
+
r1.y = max(r1.y, 0.0f);
|
| 1084 |
+
r1.x = (r1.y / r1.x);
|
| 1085 |
+
r1.x = (r1.x * r7.z);
|
| 1086 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 1087 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 1088 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 1089 |
+
r1.w = exp2(r1.w);
|
| 1090 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 1091 |
+
r1.z = (r1.w / r1.z);
|
| 1092 |
+
let v_297 = bitcast<u32>(r1.x);
|
| 1093 |
+
r1.x = select(1.0f, r1.z, (v_297 != 0u));
|
| 1094 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 1095 |
+
r1.x = (r1.x * r1.z);
|
| 1096 |
+
r1.x = min(r1.x, 1.0f);
|
| 1097 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 1098 |
+
r1.x = exp2(r1.x);
|
| 1099 |
+
r1.x = min(r1.x, 1.0f);
|
| 1100 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 1101 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 1102 |
+
r0.w = inverseSqrt(r0.w);
|
| 1103 |
+
let v_298 = (r0.www * r7.xyz);
|
| 1104 |
+
r2 = vec4<f32>(v_298.xyz, r2.w);
|
| 1105 |
+
let v_299 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1106 |
+
r0.w = clamp(vec4<f32>(v_299, v_299, v_299, v_299).w, 0.0f, 1.0f);
|
| 1107 |
+
r0.w = log2(r0.w);
|
| 1108 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 1109 |
+
r0.w = exp2(r0.w);
|
| 1110 |
+
let v_300 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1111 |
+
r1.w = clamp(vec4<f32>(v_300, v_300, v_300, v_300).w, 0.0f, 1.0f);
|
| 1112 |
+
r1.w = log2(r1.w);
|
| 1113 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 1114 |
+
r1.w = exp2(r1.w);
|
| 1115 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1116 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 1117 |
+
let v_301 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1118 |
+
r2.x = (r1.y + v_301.x);
|
| 1119 |
+
r2.x = max(r2.x, 0.0f);
|
| 1120 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 1121 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1122 |
+
r2.x = exp2(r2.x);
|
| 1123 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1124 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 1125 |
+
let v_302 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1126 |
+
r1.y = (r1.y * v_302.y);
|
| 1127 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 1128 |
+
r1.y = exp2(r1.y);
|
| 1129 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 1130 |
+
let v_303 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1131 |
+
r2 = vec4<f32>(v_303.xyz, r2.w);
|
| 1132 |
+
let v_304 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1133 |
+
r2 = vec4<f32>(v_304.xyz, r2.w);
|
| 1134 |
+
let v_305 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1135 |
+
r3 = vec4<f32>(v_305.xyz, r3.w);
|
| 1136 |
+
let v_306 = fma(r1.www, r3.xyz, r2.xyz);
|
| 1137 |
+
r2 = vec4<f32>(v_306.xyz, r2.w);
|
| 1138 |
+
let v_307 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1139 |
+
let v_308 = (r2.xyz + v_307.xyz);
|
| 1140 |
+
r2 = vec4<f32>(v_308.xyz, r2.w);
|
| 1141 |
+
let v_309 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1142 |
+
r2 = vec4<f32>(v_309.xyz, r2.w);
|
| 1143 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 1144 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 1145 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 1146 |
+
let v_310 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 1147 |
+
r3 = vec4<f32>(v_310.xyz, r3.w);
|
| 1148 |
+
let v_311 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 1149 |
+
r1 = vec4<f32>(v_311.xy, r1.z, v_311.z);
|
| 1150 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 1151 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 1152 |
+
let v_312 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 1153 |
+
r2 = vec4<f32>(v_312.xy, r2.zw);
|
| 1154 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 1155 |
+
r0.w = (r2.x + -1.0f);
|
| 1156 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 1157 |
+
} else {
|
| 1158 |
+
r0.w = 1.0f;
|
| 1159 |
+
}
|
| 1160 |
+
let v_313 = -(r0.xyxz);
|
| 1161 |
+
let v_314 = fma(r1.xyw, r0.www, v_313.xyw);
|
| 1162 |
+
r1 = vec4<f32>(v_314.xy, r1.z, v_314.z);
|
| 1163 |
+
let v_315 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 1164 |
+
r1 = vec4<f32>(v_315.xyz, r1.w);
|
| 1165 |
+
} else {
|
| 1166 |
+
r0.w = dot(r7.xyz, r7.xyz);
|
| 1167 |
+
r1.w = sqrt(r0.w);
|
| 1168 |
+
let v_316 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1169 |
+
r2.x = (r1.w + v_316.x);
|
| 1170 |
+
r2.x = max(r2.x, 0.0f);
|
| 1171 |
+
r1.w = (r2.x / r1.w);
|
| 1172 |
+
r1.w = (r1.w * r7.z);
|
| 1173 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 1174 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 1175 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 1176 |
+
r2.z = exp2(r2.z);
|
| 1177 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 1178 |
+
r2.y = (r2.z / r2.y);
|
| 1179 |
+
let v_317 = bitcast<u32>(r1.w);
|
| 1180 |
+
r1.w = select(1.0f, r2.y, (v_317 != 0u));
|
| 1181 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 1182 |
+
r1.w = (r1.w * r2.y);
|
| 1183 |
+
r1.w = min(r1.w, 1.0f);
|
| 1184 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 1185 |
+
r1.w = exp2(r1.w);
|
| 1186 |
+
r1.w = min(r1.w, 1.0f);
|
| 1187 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 1188 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 1189 |
+
r0.w = inverseSqrt(r0.w);
|
| 1190 |
+
let v_318 = (r0.www * r7.xyz);
|
| 1191 |
+
r3 = vec4<f32>(v_318.xyz, r3.w);
|
| 1192 |
+
let v_319 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1193 |
+
r0.w = clamp(vec4<f32>(v_319, v_319, v_319, v_319).w, 0.0f, 1.0f);
|
| 1194 |
+
r0.w = log2(r0.w);
|
| 1195 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 1196 |
+
r0.w = exp2(r0.w);
|
| 1197 |
+
let v_320 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1198 |
+
r2.z = clamp(vec4<f32>(v_320, v_320, v_320, v_320).z, 0.0f, 1.0f);
|
| 1199 |
+
r2.z = log2(r2.z);
|
| 1200 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 1201 |
+
r2.z = exp2(r2.z);
|
| 1202 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1203 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 1204 |
+
let v_321 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1205 |
+
r2.w = (r2.x + v_321.w);
|
| 1206 |
+
r2.w = max(r2.w, 0.0f);
|
| 1207 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 1208 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 1209 |
+
r2.w = exp2(r2.w);
|
| 1210 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 1211 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 1212 |
+
let v_322 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1213 |
+
r2.x = (r2.x * v_322.x);
|
| 1214 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1215 |
+
r2.x = exp2(r2.x);
|
| 1216 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1217 |
+
let v_323 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1218 |
+
r3 = vec4<f32>(v_323.xyz, r3.w);
|
| 1219 |
+
let v_324 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1220 |
+
r3 = vec4<f32>(v_324.xyz, r3.w);
|
| 1221 |
+
let v_325 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1222 |
+
r4 = vec4<f32>(v_325.xyz, r4.w);
|
| 1223 |
+
let v_326 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 1224 |
+
r3 = vec4<f32>(v_326.xyz, r3.w);
|
| 1225 |
+
let v_327 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1226 |
+
let v_328 = (r3.xyz + v_327.xyz);
|
| 1227 |
+
r3 = vec4<f32>(v_328.xyz, r3.w);
|
| 1228 |
+
let v_329 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1229 |
+
r2 = vec4<f32>(v_329.x, r2.y, v_329.yz);
|
| 1230 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 1231 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 1232 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 1233 |
+
let v_330 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 1234 |
+
r3 = vec4<f32>(v_330.xyz, r3.w);
|
| 1235 |
+
let v_331 = fma(r1.www, r3.xyz, r2.xzw);
|
| 1236 |
+
r2 = vec4<f32>(v_331.x, r2.y, v_331.yz);
|
| 1237 |
+
let v_332 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 1238 |
+
r2 = vec4<f32>(v_332.x, r2.y, v_332.yz);
|
| 1239 |
+
let v_333 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 1240 |
+
r1 = vec4<f32>(v_333.xyz, r1.w);
|
| 1241 |
+
}
|
| 1242 |
+
let v_334 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 1243 |
+
o0 = vec4<f32>(v_334.xyz, o0.w);
|
| 1244 |
+
}
|
| 1245 |
+
|
| 1246 |
+
@fragment
|
| 1247 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_335 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 1248 |
+
main_inner(v0, v1, v2, v4, v5, v6, v_335);
|
| 1249 |
+
return o0;
|
| 1250 |
+
}
|
b/8b0b5899ed/shaders/f84350ac140338c3.wgsl
ADDED
|
@@ -0,0 +1,33 @@
|
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|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
@group(1u) @binding(31u) var s15 : sampler;
|
| 10 |
+
|
| 11 |
+
@group(1u) @binding(47u) var t15 : texture_2d<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> o0 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 16 |
+
r0 = (v1.xyxy + vec4<f32>(-0.5f, -0.5f, 0.5f, -0.5f));
|
| 17 |
+
r1 = textureSample(t15, s15, r0.xyxx.xy);
|
| 18 |
+
r0 = textureSample(t15, s15, r0.zwzz.xy);
|
| 19 |
+
r1.y = r0.x;
|
| 20 |
+
r0 = (v1.xyxy + vec4<f32>(-0.5f, 0.5f, 0.5f, 0.5f));
|
| 21 |
+
r2 = textureSample(t15, s15, r0.xyxx.xy);
|
| 22 |
+
r0 = textureSample(t15, s15, r0.zwzz.xy);
|
| 23 |
+
r2.y = r0.x;
|
| 24 |
+
let v = max(r1.xy, r2.xy);
|
| 25 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 26 |
+
o0 = max(r0.yyyy, r0.xxxx);
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@fragment
|
| 30 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 31 |
+
main_inner(v1);
|
| 32 |
+
return o0;
|
| 33 |
+
}
|
b/8b0b5899ed/shaders/f84ea1df12451a58.wgsl
ADDED
|
@@ -0,0 +1,177 @@
|
|
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|
|
|
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|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
var<private> r3 : vec4<f32>;
|
| 11 |
+
|
| 12 |
+
struct cb16_struct {
|
| 13 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 17 |
+
|
| 18 |
+
struct cb1_struct {
|
| 19 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 23 |
+
|
| 24 |
+
struct cb17_struct {
|
| 25 |
+
tint_symbol_2 : array<vec4<f32>, 17u>,
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 29 |
+
|
| 30 |
+
struct cb50_struct {
|
| 31 |
+
tint_symbol_3 : array<vec4<f32>, 50u>,
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 35 |
+
|
| 36 |
+
struct cb1_struct_1 {
|
| 37 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
@group(0u) @binding(13u) var<uniform> cb13_13 : cb1_struct_1;
|
| 41 |
+
|
| 42 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 43 |
+
|
| 44 |
+
@group(0u) @binding(34u) var t2 : texture_2d<f32>;
|
| 45 |
+
|
| 46 |
+
var<private> o0 : vec4<f32>;
|
| 47 |
+
|
| 48 |
+
var<private> o1 : vec4<f32>;
|
| 49 |
+
|
| 50 |
+
var<private> o2 : vec4<f32>;
|
| 51 |
+
|
| 52 |
+
var<private> o3 : vec4<f32>;
|
| 53 |
+
|
| 54 |
+
var<private> o4 : vec4<f32>;
|
| 55 |
+
|
| 56 |
+
var<private> o5 : vec4<f32>;
|
| 57 |
+
|
| 58 |
+
var<private> o6 : vec4<f32>;
|
| 59 |
+
|
| 60 |
+
var<private> o7 : vec4<f32>;
|
| 61 |
+
|
| 62 |
+
var<private> o8 : vec4<f32>;
|
| 63 |
+
|
| 64 |
+
var<private> o9 : array<f32, 4u>;
|
| 65 |
+
|
| 66 |
+
var<private> v : vec4<f32>;
|
| 67 |
+
|
| 68 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 69 |
+
|
| 70 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec2<f32>, v6 : vec3<f32>, v7 : vec4<f32>) {
|
| 71 |
+
let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 72 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 73 |
+
let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 74 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 75 |
+
let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 76 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 77 |
+
let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 78 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 79 |
+
let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 80 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 81 |
+
let v_6 = r0;
|
| 82 |
+
o7 = vec4<f32>(v_6.xyz, o7.w);
|
| 83 |
+
r0.x = dot(r1.xyz, r1.xyz);
|
| 84 |
+
o4 = r1.xyz.xyzx;
|
| 85 |
+
r0.x = (r0.x * 0.00000399999998990097f);
|
| 86 |
+
r0.x = min(r0.x, 1.0f);
|
| 87 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 88 |
+
let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz);
|
| 89 |
+
let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 90 |
+
r0 = vec4<f32>(v_8.xy, r0.zw);
|
| 91 |
+
r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
|
| 92 |
+
let v_9 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
|
| 93 |
+
r0 = vec4<f32>(v_9.xy, r0.zw);
|
| 94 |
+
let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 95 |
+
o0 = vec4<f32>(v_10.xy, o0.zw);
|
| 96 |
+
o0 = vec4<f32>(o0.xy, v1.zw);
|
| 97 |
+
r0.x = v1.z;
|
| 98 |
+
r0.y = cb13_13.tint_symbol_4[0u].x;
|
| 99 |
+
o1 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
|
| 100 |
+
o2 = vec4<f32>(v2.xy, o2.zw);
|
| 101 |
+
o2 = vec4<f32>(o2.xy, v3.xy);
|
| 102 |
+
r0.x = dot(v6, v6);
|
| 103 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
|
| 104 |
+
let v_11 = select(v6, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
|
| 105 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 106 |
+
let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 107 |
+
r1 = vec4<f32>(v_12.xyz, r1.w);
|
| 108 |
+
let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 109 |
+
r0 = vec4<f32>(v_13.xy, r0.z, v_13.z);
|
| 110 |
+
let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
|
| 111 |
+
r0 = vec4<f32>(v_14.xyz, r0.w);
|
| 112 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 113 |
+
r0.w = inverseSqrt(r0.w);
|
| 114 |
+
let v_15 = (r0.www * r0.xyz);
|
| 115 |
+
r0 = vec4<f32>(v_15.xyz, r0.w);
|
| 116 |
+
let v_16 = r0;
|
| 117 |
+
o3 = vec4<f32>(v_16.xyz, o3.w);
|
| 118 |
+
r1 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 119 |
+
r1 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r1);
|
| 120 |
+
r1 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r1);
|
| 121 |
+
r1 = (r1 + cb1_1.tint_symbol[11u]);
|
| 122 |
+
o3.w = r1.w;
|
| 123 |
+
let v_17 = (v7.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 124 |
+
r2 = vec4<f32>(v_17.xyz, r2.w);
|
| 125 |
+
let v_18 = fma(v7.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
|
| 126 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 127 |
+
let v_19 = fma(v7.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz);
|
| 128 |
+
r2 = vec4<f32>(v_19.xyz, r2.w);
|
| 129 |
+
o5 = r2.xyz.xyzx;
|
| 130 |
+
let v_20 = (r0.yzx * r2.zxy);
|
| 131 |
+
r3 = vec4<f32>(v_20.xyz, r3.w);
|
| 132 |
+
let v_21 = -(r3.xyzx);
|
| 133 |
+
let v_22 = fma(r2.yzx, r0.zxy, v_21.xyz);
|
| 134 |
+
r0 = vec4<f32>(v_22.xyz, r0.w);
|
| 135 |
+
o6 = ((r0.xyz * v7.www)).xyzx;
|
| 136 |
+
o7.w = 1.0f;
|
| 137 |
+
o8 = r1;
|
| 138 |
+
x0[0u].x = dot(r1, cb0_0.tint_symbol_1[0u]);
|
| 139 |
+
let v_23 = &(x0[0u]);
|
| 140 |
+
*(v_23) = vec4<f32>((*(v_23)).x, vec3<f32>());
|
| 141 |
+
o9[0u] = x0[0u].x;
|
| 142 |
+
o9[1u] = x0[0u].y;
|
| 143 |
+
o9[2u] = x0[0u].z;
|
| 144 |
+
o9[3u] = x0[0u].w;
|
| 145 |
+
v = vec4<f32>(o9[0u], o9[1u], o9[2u], o9[3u]);
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
struct tint_symbol_6 {
|
| 149 |
+
@location(0u)
|
| 150 |
+
o0 : vec4<f32>,
|
| 151 |
+
@location(1u)
|
| 152 |
+
o1 : vec4<f32>,
|
| 153 |
+
@location(2u)
|
| 154 |
+
o2 : vec4<f32>,
|
| 155 |
+
@location(3u)
|
| 156 |
+
o3 : vec4<f32>,
|
| 157 |
+
@location(4u)
|
| 158 |
+
o4 : vec4<f32>,
|
| 159 |
+
@location(5u)
|
| 160 |
+
o5 : vec4<f32>,
|
| 161 |
+
@location(6u)
|
| 162 |
+
o6 : vec4<f32>,
|
| 163 |
+
@location(7u)
|
| 164 |
+
o7 : vec4<f32>,
|
| 165 |
+
@builtin(position)
|
| 166 |
+
o8 : vec4<f32>,
|
| 167 |
+
@builtin(clip_distances)
|
| 168 |
+
o9 : array<f32, 4u>,
|
| 169 |
+
@location(15u)
|
| 170 |
+
tint_symbol_5 : vec4<f32>,
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
@vertex
|
| 174 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec2<f32>, @location(6u) v6 : vec3<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_6 {
|
| 175 |
+
main_inner(v0, v1, v2, v3, v6, v7);
|
| 176 |
+
return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v);
|
| 177 |
+
}
|
b/8b0b5899ed/shaders/f8529bc66d18fa5d.wgsl
ADDED
|
@@ -0,0 +1,1865 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
struct cb15_struct {
|
| 36 |
+
tint_symbol : array<vec4<f32>, 15u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
|
| 40 |
+
|
| 41 |
+
struct cb7_struct {
|
| 42 |
+
tint_symbol_1 : array<vec4<f32>, 7u>,
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb7_struct;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> v0 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o0 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
fn main_inner(v : vec4<f32>) {
|
| 60 |
+
var v_1 : vec4<f32> = v;
|
| 61 |
+
v_1.w = (1.0f / v.w);
|
| 62 |
+
v0 = v_1;
|
| 63 |
+
let v_2 = (v0.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 64 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 65 |
+
r1 = textureSampleLevel(t3, s3, r0.xyxx.xy, 0.0f);
|
| 66 |
+
let v_3 = fma(r1.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 67 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 68 |
+
r2.x = dot(cb1_1.tint_symbol[12u].xyz, r1.xyz);
|
| 69 |
+
r2.y = dot(cb1_1.tint_symbol[13u].xyz, r1.xyz);
|
| 70 |
+
r2.z = dot(cb1_1.tint_symbol[14u].xyz, r1.xyz);
|
| 71 |
+
let v_4 = (r2.xyz * vec3<f32>(1.0f, 1.0f, -1.0f));
|
| 72 |
+
r1 = vec4<f32>(v_4.xyz, r1.w);
|
| 73 |
+
r0.z = dot(r1.xyz, r1.xyz);
|
| 74 |
+
r0.z = inverseSqrt(r0.z);
|
| 75 |
+
let v_5 = (r0.zzz * r1.xyz);
|
| 76 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 77 |
+
let v_6 = (r1.xyz * cb12_12.tint_symbol_1[3u].www);
|
| 78 |
+
r2 = vec4<f32>(v_6.xyz, r2.w);
|
| 79 |
+
let v_7 = (r1.xyz * vec3<f32>(1.0f, -1.0f, 1.0f));
|
| 80 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 81 |
+
r3.z = 1.0f;
|
| 82 |
+
let v_8 = fma(r0.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 83 |
+
r0 = vec4<f32>(r0.xy, v_8.xy);
|
| 84 |
+
r4 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
|
| 85 |
+
let v_9 = (r0.zw + vec2<f32>(-1.0f));
|
| 86 |
+
r0 = vec4<f32>(v_9.xy, r0.zw);
|
| 87 |
+
let v_10 = (r0.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 88 |
+
r3 = vec4<f32>(v_10.xy, r3.zw);
|
| 89 |
+
r0.x = (cb12_12.tint_symbol_1[0u].w + 1.0f);
|
| 90 |
+
r0.y = ((-(r4.xxxx)).y + r0.x);
|
| 91 |
+
r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y);
|
| 92 |
+
let v_11 = fma(r3.xyz, r0.yyy, r2.xyz);
|
| 93 |
+
r0 = vec4<f32>(r0.x, v_11.xyz);
|
| 94 |
+
r2.z = 1.0f;
|
| 95 |
+
r1.w = (cb12_12.tint_symbol_1[6u].y / r0.w);
|
| 96 |
+
r1.w = (r1.w * cb12_12.tint_symbol_1[2u].x);
|
| 97 |
+
r1.w = fma(r1.w, 0.10000000149011611938f, -2.0f);
|
| 98 |
+
r1.w = fma(cb12_12.tint_symbol_1[6u].x, r1.w, 2.0f);
|
| 99 |
+
r3 = (r1.wwww * vec4<f32>(-9.0f, 4.0f, -9.0f, -3.0f));
|
| 100 |
+
r2.w = fma(r0.y, r0.z, r0.w);
|
| 101 |
+
r2.w = (r2.w * 100000.0f);
|
| 102 |
+
let v_12 = r2.wwww;
|
| 103 |
+
r4.x = sin(v_12.x);
|
| 104 |
+
r5.x = cos(v_12.x);
|
| 105 |
+
let v_13 = (r3.xw * r4.xx);
|
| 106 |
+
let v_14 = r6;
|
| 107 |
+
r6 = vec4<f32>(v_13.x, v_14.y, v_13.y, v_14.w);
|
| 108 |
+
let v_15 = (r3.xw * r5.xx);
|
| 109 |
+
let v_16 = r6;
|
| 110 |
+
r6 = vec4<f32>(v_16.x, v_15.x, v_16.z, v_15.y);
|
| 111 |
+
r7 = (r6 + v0.xyxy);
|
| 112 |
+
r6 = (-(r6) + v0.xyxy);
|
| 113 |
+
r6 = (r6 * cb12_12.tint_symbol_1[2u].zwzw);
|
| 114 |
+
r7 = (r7 * cb12_12.tint_symbol_1[2u].zwzw);
|
| 115 |
+
r8 = textureSampleLevel(t2, s2, r7.xyxx.xy, 0.0f);
|
| 116 |
+
let v_17 = -(r8.xxxx);
|
| 117 |
+
r2.w = (r0.x + v_17.w);
|
| 118 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 119 |
+
r8 = fma(r7, vec4<f32>(2.0f), cb12_12.tint_symbol_1[1u].xyxy);
|
| 120 |
+
r8 = (r8 + vec4<f32>(-1.0f));
|
| 121 |
+
let v_18 = (r8.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 122 |
+
r2 = vec4<f32>(v_18.xy, r2.zw);
|
| 123 |
+
let v_19 = (r8.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 124 |
+
r8 = vec4<f32>(v_19.xy, r8.zw);
|
| 125 |
+
r9 = textureSampleLevel(t3, s3, r7.xyxx.xy, 0.0f);
|
| 126 |
+
let v_20 = fma(r9.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 127 |
+
r4 = vec4<f32>(r4.x, v_20.xyz);
|
| 128 |
+
r9.x = dot(cb1_1.tint_symbol[12u].xyz, r4.yzw);
|
| 129 |
+
r9.y = dot(cb1_1.tint_symbol[13u].xyz, r4.yzw);
|
| 130 |
+
r9.z = dot(cb1_1.tint_symbol[14u].xyz, r4.yzw);
|
| 131 |
+
r10.x = 1.0f;
|
| 132 |
+
r10.z = cb12_12.tint_symbol_1[3u].w;
|
| 133 |
+
let v_21 = (r9.xyz * r10.xxz);
|
| 134 |
+
r4 = vec4<f32>(r4.x, v_21.xyz);
|
| 135 |
+
r9.x = cb12_12.tint_symbol_1[3u].w;
|
| 136 |
+
r9.z = -1.0f;
|
| 137 |
+
let v_22 = (r4.yzw * r9.xxz);
|
| 138 |
+
r4 = vec4<f32>(r4.x, v_22.xyz);
|
| 139 |
+
let v_23 = fma(r2.xyz, r2.www, r4.yzw);
|
| 140 |
+
r2 = vec4<f32>(v_23.xyz, r2.w);
|
| 141 |
+
let v_24 = ((-(r0.yzwy)).xyz + r2.xyz);
|
| 142 |
+
r2 = vec4<f32>(v_24.xyz, r2.w);
|
| 143 |
+
r2.w = dot(r1.xyz, r2.xyz);
|
| 144 |
+
let v_25 = fma((-(r2.wwww)).yzw, r1.xyz, r2.xyz);
|
| 145 |
+
r4 = vec4<f32>(r4.x, v_25.xyz);
|
| 146 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
|
| 147 |
+
let v_26 = bitcast<vec3<u32>>(r3.xxx);
|
| 148 |
+
let v_27 = r4.yzw;
|
| 149 |
+
let v_28 = select(r2.xyz, v_27, (v_26 != vec3<u32>()));
|
| 150 |
+
r2 = vec4<f32>(v_28.xyz, r2.w);
|
| 151 |
+
r3.w = dot(r2.xyz, r2.xyz);
|
| 152 |
+
r4.y = sqrt(r3.w);
|
| 153 |
+
r11.x = sqrt(r3.w);
|
| 154 |
+
r2.w = (r2.w / r4.y);
|
| 155 |
+
r2.w = (r2.w + 1.0f);
|
| 156 |
+
let v_29 = bitcast<u32>(r3.x);
|
| 157 |
+
r2.w = select(1.0f, r2.w, (v_29 != 0u));
|
| 158 |
+
r12.z = 1.0f;
|
| 159 |
+
r13 = textureSampleLevel(t2, s2, r6.xyxx.xy, 0.0f);
|
| 160 |
+
let v_30 = -(r13.xxxx);
|
| 161 |
+
r3.x = (r0.x + v_30.x);
|
| 162 |
+
r3.x = (cb12_12.tint_symbol_1[0u].z / r3.x);
|
| 163 |
+
r13 = fma(r6, vec4<f32>(2.0f), cb12_12.tint_symbol_1[1u].xyxy);
|
| 164 |
+
r13 = (r13 + vec4<f32>(-1.0f));
|
| 165 |
+
r13 = (r13.zwxy * cb12_12.tint_symbol_1[0u].xyxy);
|
| 166 |
+
let v_31 = r13;
|
| 167 |
+
r12 = vec4<f32>(v_31.zw, r12.zw);
|
| 168 |
+
r14 = textureSampleLevel(t3, s3, r6.xyxx.xy, 0.0f);
|
| 169 |
+
let v_32 = fma(r14.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 170 |
+
r4 = vec4<f32>(r4.x, v_32.xyz);
|
| 171 |
+
r14.x = dot(cb1_1.tint_symbol[12u].xyz, r4.yzw);
|
| 172 |
+
r14.y = dot(cb1_1.tint_symbol[13u].xyz, r4.yzw);
|
| 173 |
+
r14.z = dot(cb1_1.tint_symbol[14u].xyz, r4.yzw);
|
| 174 |
+
let v_33 = (r10.xxz * r14.xyz);
|
| 175 |
+
r4 = vec4<f32>(r4.x, v_33.xyz);
|
| 176 |
+
let v_34 = (r9.xxz * r4.yzw);
|
| 177 |
+
r4 = vec4<f32>(r4.x, v_34.xyz);
|
| 178 |
+
let v_35 = fma(r12.xyz, r3.xxx, r4.yzw);
|
| 179 |
+
r4 = vec4<f32>(r4.x, v_35.xyz);
|
| 180 |
+
let v_36 = ((-(r0.yyzw)).yzw + r4.yzw);
|
| 181 |
+
r4 = vec4<f32>(r4.x, v_36.xyz);
|
| 182 |
+
r3.x = dot(r1.xyz, r4.yzw);
|
| 183 |
+
let v_37 = fma((-(r3.xxxx)).yzw, r1.xyz, r4.yzw);
|
| 184 |
+
r5 = vec4<f32>(r5.x, v_37.xyz);
|
| 185 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.x < 0.0f)));
|
| 186 |
+
let v_38 = bitcast<vec3<u32>>(r3.www);
|
| 187 |
+
let v_39 = r5.yzw;
|
| 188 |
+
let v_40 = select(r4.yzw, v_39, (v_38 != vec3<u32>()));
|
| 189 |
+
r4 = vec4<f32>(r4.x, v_40.xyz);
|
| 190 |
+
r5.y = dot(r4.yzw, r4.yzw);
|
| 191 |
+
r2.x = dot(r2.xyz, r4.yzw);
|
| 192 |
+
r2.y = sqrt(r5.y);
|
| 193 |
+
r11.y = sqrt(r5.y);
|
| 194 |
+
r2.y = (r3.x / r2.y);
|
| 195 |
+
r2.y = (r2.y + r2.w);
|
| 196 |
+
let v_41 = bitcast<u32>(r3.w);
|
| 197 |
+
let v_42 = r2.y;
|
| 198 |
+
r2.y = select(r2.w, v_42, (v_41 != 0u));
|
| 199 |
+
r2.y = max(r2.y, 0.0f);
|
| 200 |
+
let v_43 = cb12_12.tint_symbol_1[3u];
|
| 201 |
+
r11 = vec4<f32>(r11.xy, v_43.xy);
|
| 202 |
+
r12 = (r11.xyzz / r11.wwxy);
|
| 203 |
+
r2.z = (r11.y * r11.x);
|
| 204 |
+
r2.x = (r2.x / r2.z);
|
| 205 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 206 |
+
r2.x = fma((-(r2.xxxx)).x, 0.5f, 1.0f);
|
| 207 |
+
r2.x = max(r2.x, 0.0f);
|
| 208 |
+
r11 = min(r12, vec4<f32>(1.0f));
|
| 209 |
+
r2.z = (r11.y * r11.x);
|
| 210 |
+
r2.z = (r11.z * r2.z);
|
| 211 |
+
r2.z = (r11.w * r2.z);
|
| 212 |
+
r2.z = log2(r2.z);
|
| 213 |
+
r2.z = (r2.z * cb12_12.tint_symbol_1[6u].z);
|
| 214 |
+
r2.z = exp2(r2.z);
|
| 215 |
+
r2.w = (r2.z * r2.y);
|
| 216 |
+
r2.y = fma(r2.y, r2.z, cb12_12.tint_symbol_1[6u].w);
|
| 217 |
+
r11.z = 1.0f;
|
| 218 |
+
r12.z = r4.x;
|
| 219 |
+
r12.y = r5.x;
|
| 220 |
+
r12.x = (-(r4.xxxx)).x;
|
| 221 |
+
r4.x = dot(r12.yz, r3.yz);
|
| 222 |
+
r4.y = dot(r12.xy, r3.yz);
|
| 223 |
+
let v_44 = (r4.xy + v0.xy);
|
| 224 |
+
r3 = vec4<f32>(v_44.xy, r3.zw);
|
| 225 |
+
let v_45 = ((-(r4.xxxy)).zw + v0.xy);
|
| 226 |
+
r3 = vec4<f32>(r3.xy, v_45.xy);
|
| 227 |
+
r3 = (r3 * cb12_12.tint_symbol_1[2u].zwzw);
|
| 228 |
+
r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 229 |
+
let v_46 = -(r4.xxxx);
|
| 230 |
+
r2.z = (r0.x + v_46.z);
|
| 231 |
+
r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z);
|
| 232 |
+
let v_47 = fma(r3.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 233 |
+
r4 = vec4<f32>(v_47.xy, r4.zw);
|
| 234 |
+
r5 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f);
|
| 235 |
+
let v_48 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 236 |
+
r5 = vec4<f32>(v_48.xyz, r5.w);
|
| 237 |
+
let v_49 = (r4.xy + vec2<f32>(-1.0f));
|
| 238 |
+
r3 = vec4<f32>(v_49.xy, r3.zw);
|
| 239 |
+
let v_50 = (r3.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 240 |
+
r11 = vec4<f32>(v_50.xy, r11.zw);
|
| 241 |
+
r4.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
|
| 242 |
+
r4.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
|
| 243 |
+
r4.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
|
| 244 |
+
let v_51 = (r10.xxz * r4.xyz);
|
| 245 |
+
r4 = vec4<f32>(v_51.xyz, r4.w);
|
| 246 |
+
let v_52 = (r9.xxz * r4.xyz);
|
| 247 |
+
r4 = vec4<f32>(v_52.xyz, r4.w);
|
| 248 |
+
let v_53 = fma(r11.xyz, r2.zzz, r4.xyz);
|
| 249 |
+
r4 = vec4<f32>(v_53.xyz, r4.w);
|
| 250 |
+
let v_54 = ((-(r0.yzwy)).xyz + r4.xyz);
|
| 251 |
+
r4 = vec4<f32>(v_54.xyz, r4.w);
|
| 252 |
+
r2.z = dot(r1.xyz, r4.xyz);
|
| 253 |
+
let v_55 = fma((-(r2.zzzz)).xyz, r1.xyz, r4.xyz);
|
| 254 |
+
r5 = vec4<f32>(v_55.xyz, r5.w);
|
| 255 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
|
| 256 |
+
let v_56 = bitcast<vec3<u32>>(r3.xxx);
|
| 257 |
+
let v_57 = r5.xyz;
|
| 258 |
+
let v_58 = select(r4.xyz, v_57, (v_56 != vec3<u32>()));
|
| 259 |
+
r4 = vec4<f32>(v_58.xyz, r4.w);
|
| 260 |
+
r3.y = dot(r4.xyz, r4.xyz);
|
| 261 |
+
r4.w = sqrt(r3.y);
|
| 262 |
+
r5.x = sqrt(r3.y);
|
| 263 |
+
r2.z = (r2.z / r4.w);
|
| 264 |
+
r2.z = (r2.z + 1.0f);
|
| 265 |
+
let v_59 = bitcast<u32>(r3.x);
|
| 266 |
+
r2.z = select(1.0f, r2.z, (v_59 != 0u));
|
| 267 |
+
r11.z = 1.0f;
|
| 268 |
+
r14 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
|
| 269 |
+
let v_60 = -(r14.xxxx);
|
| 270 |
+
r3.x = (r0.x + v_60.x);
|
| 271 |
+
r3.x = (cb12_12.tint_symbol_1[0u].z / r3.x);
|
| 272 |
+
let v_61 = fma(r3.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 273 |
+
r6 = vec4<f32>(v_61.xy, r6.zw);
|
| 274 |
+
r14 = textureSampleLevel(t3, s3, r3.zwzz.xy, 0.0f);
|
| 275 |
+
let v_62 = fma(r14.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 276 |
+
r3 = vec4<f32>(r3.x, v_62.xyz);
|
| 277 |
+
let v_63 = (r6.xy + vec2<f32>(-1.0f));
|
| 278 |
+
r6 = vec4<f32>(v_63.xy, r6.zw);
|
| 279 |
+
let v_64 = (r6.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 280 |
+
r11 = vec4<f32>(v_64.xy, r11.zw);
|
| 281 |
+
r14.x = dot(cb1_1.tint_symbol[12u].xyz, r3.yzw);
|
| 282 |
+
r14.y = dot(cb1_1.tint_symbol[13u].xyz, r3.yzw);
|
| 283 |
+
r14.z = dot(cb1_1.tint_symbol[14u].xyz, r3.yzw);
|
| 284 |
+
let v_65 = (r10.xxz * r14.xyz);
|
| 285 |
+
r3 = vec4<f32>(r3.x, v_65.xyz);
|
| 286 |
+
let v_66 = (r9.xxz * r3.yzw);
|
| 287 |
+
r3 = vec4<f32>(r3.x, v_66.xyz);
|
| 288 |
+
let v_67 = fma(r11.xyz, r3.xxx, r3.yzw);
|
| 289 |
+
r3 = vec4<f32>(v_67.xyz, r3.w);
|
| 290 |
+
let v_68 = ((-(r0.yzwy)).xyz + r3.xyz);
|
| 291 |
+
r3 = vec4<f32>(v_68.xyz, r3.w);
|
| 292 |
+
r3.w = dot(r1.xyz, r3.xyz);
|
| 293 |
+
let v_69 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz);
|
| 294 |
+
r11 = vec4<f32>(v_69.xyz, r11.w);
|
| 295 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
|
| 296 |
+
let v_70 = bitcast<vec3<u32>>(r4.www);
|
| 297 |
+
let v_71 = r11.xyz;
|
| 298 |
+
let v_72 = select(r3.xyz, v_71, (v_70 != vec3<u32>()));
|
| 299 |
+
r3 = vec4<f32>(v_72.xyz, r3.w);
|
| 300 |
+
r6.x = dot(r3.xyz, r3.xyz);
|
| 301 |
+
r3.x = dot(r4.xyz, r3.xyz);
|
| 302 |
+
r3.y = sqrt(r6.x);
|
| 303 |
+
r5.y = sqrt(r6.x);
|
| 304 |
+
r3.y = (r3.w / r3.y);
|
| 305 |
+
r3.y = (r2.z + r3.y);
|
| 306 |
+
let v_73 = bitcast<u32>(r4.w);
|
| 307 |
+
let v_74 = r3.y;
|
| 308 |
+
r2.z = select(r2.z, v_74, (v_73 != 0u));
|
| 309 |
+
r2.z = max(r2.z, 0.0f);
|
| 310 |
+
let v_75 = cb12_12.tint_symbol_1[3u];
|
| 311 |
+
r5 = vec4<f32>(r5.xy, v_75.xy);
|
| 312 |
+
r4 = (r5.xyzz / r5.wwxy);
|
| 313 |
+
r3.y = (r5.y * r5.x);
|
| 314 |
+
r3.x = (r3.x / r3.y);
|
| 315 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 316 |
+
r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
|
| 317 |
+
r3.x = max(r3.x, 0.0f);
|
| 318 |
+
r4 = min(r4, vec4<f32>(1.0f));
|
| 319 |
+
r3.y = (r4.y * r4.x);
|
| 320 |
+
r3.y = (r4.z * r3.y);
|
| 321 |
+
r3.y = (r4.w * r3.y);
|
| 322 |
+
r3.y = log2(r3.y);
|
| 323 |
+
r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z);
|
| 324 |
+
r3.y = exp2(r3.y);
|
| 325 |
+
r3.z = (r2.z * r3.y);
|
| 326 |
+
r2.y = fma(r2.z, r3.y, r2.y);
|
| 327 |
+
r2.z = (r3.x * r3.z);
|
| 328 |
+
r2.x = fma(r2.w, r2.x, r2.z);
|
| 329 |
+
r3.z = 1.0f;
|
| 330 |
+
r4 = (r1.wwww * vec4<f32>(2.0f, -6.0f, 6.0f, -6.0f));
|
| 331 |
+
r5.x = dot(r12.yz, r4.xy);
|
| 332 |
+
r5.y = dot(r12.xy, r4.xy);
|
| 333 |
+
let v_76 = (r5.xy + v0.xy);
|
| 334 |
+
r2 = vec4<f32>(r2.xy, v_76.xy);
|
| 335 |
+
let v_77 = ((-(r5.xyxx)).xy + v0.xy);
|
| 336 |
+
r5 = vec4<f32>(v_77.xy, r5.zw);
|
| 337 |
+
let v_78 = (r5.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 338 |
+
r5 = vec4<f32>(v_78.xy, r5.zw);
|
| 339 |
+
let v_79 = (r2.zw * cb12_12.tint_symbol_1[2u].zw);
|
| 340 |
+
r2 = vec4<f32>(r2.xy, v_79.xy);
|
| 341 |
+
r11 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f);
|
| 342 |
+
let v_80 = -(r11.xxxx);
|
| 343 |
+
r3.w = (r0.x + v_80.w);
|
| 344 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 345 |
+
let v_81 = fma(r2.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 346 |
+
r5 = vec4<f32>(r5.xy, v_81.xy);
|
| 347 |
+
r11 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f);
|
| 348 |
+
let v_82 = fma(r11.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 349 |
+
r11 = vec4<f32>(v_82.xyz, r11.w);
|
| 350 |
+
let v_83 = (r5.zw + vec2<f32>(-1.0f));
|
| 351 |
+
r2 = vec4<f32>(r2.xy, v_83.xy);
|
| 352 |
+
let v_84 = (r2.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 353 |
+
r3 = vec4<f32>(v_84.xy, r3.zw);
|
| 354 |
+
r14.x = dot(cb1_1.tint_symbol[12u].xyz, r11.xyz);
|
| 355 |
+
r14.y = dot(cb1_1.tint_symbol[13u].xyz, r11.xyz);
|
| 356 |
+
r14.z = dot(cb1_1.tint_symbol[14u].xyz, r11.xyz);
|
| 357 |
+
let v_85 = (r10.xxz * r14.xyz);
|
| 358 |
+
r11 = vec4<f32>(v_85.xyz, r11.w);
|
| 359 |
+
let v_86 = (r9.xxz * r11.xyz);
|
| 360 |
+
r11 = vec4<f32>(v_86.xyz, r11.w);
|
| 361 |
+
let v_87 = fma(r3.xyz, r3.www, r11.xyz);
|
| 362 |
+
r3 = vec4<f32>(v_87.xyz, r3.w);
|
| 363 |
+
let v_88 = ((-(r0.yzwy)).xyz + r3.xyz);
|
| 364 |
+
r3 = vec4<f32>(v_88.xyz, r3.w);
|
| 365 |
+
r2.z = dot(r1.xyz, r3.xyz);
|
| 366 |
+
let v_89 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz);
|
| 367 |
+
r11 = vec4<f32>(v_89.xyz, r11.w);
|
| 368 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
|
| 369 |
+
let v_90 = bitcast<vec3<u32>>(r2.www);
|
| 370 |
+
let v_91 = r11.xyz;
|
| 371 |
+
let v_92 = select(r3.xyz, v_91, (v_90 != vec3<u32>()));
|
| 372 |
+
r3 = vec4<f32>(v_92.xyz, r3.w);
|
| 373 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 374 |
+
r4.y = sqrt(r3.w);
|
| 375 |
+
r11.x = sqrt(r3.w);
|
| 376 |
+
r2.z = (r2.z / r4.y);
|
| 377 |
+
r2.z = (r2.z + 1.0f);
|
| 378 |
+
let v_93 = bitcast<u32>(r2.w);
|
| 379 |
+
r2.z = select(1.0f, r2.z, (v_93 != 0u));
|
| 380 |
+
r14.z = 1.0f;
|
| 381 |
+
r15 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
|
| 382 |
+
let v_94 = -(r15.xxxx);
|
| 383 |
+
r2.w = (r0.x + v_94.w);
|
| 384 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 385 |
+
let v_95 = fma(r5.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 386 |
+
r5 = vec4<f32>(r5.xy, v_95.xy);
|
| 387 |
+
r15 = textureSampleLevel(t3, s3, r5.xyxx.xy, 0.0f);
|
| 388 |
+
let v_96 = fma(r15.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 389 |
+
r15 = vec4<f32>(v_96.xyz, r15.w);
|
| 390 |
+
let v_97 = (r5.zw + vec2<f32>(-1.0f));
|
| 391 |
+
r5 = vec4<f32>(v_97.xy, r5.zw);
|
| 392 |
+
let v_98 = (r5.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 393 |
+
r14 = vec4<f32>(v_98.xy, r14.zw);
|
| 394 |
+
r5.x = dot(cb1_1.tint_symbol[12u].xyz, r15.xyz);
|
| 395 |
+
r5.y = dot(cb1_1.tint_symbol[13u].xyz, r15.xyz);
|
| 396 |
+
r5.z = dot(cb1_1.tint_symbol[14u].xyz, r15.xyz);
|
| 397 |
+
let v_99 = (r10.xxz * r5.xyz);
|
| 398 |
+
r5 = vec4<f32>(v_99.xyz, r5.w);
|
| 399 |
+
let v_100 = (r9.xxz * r5.xyz);
|
| 400 |
+
r5 = vec4<f32>(v_100.xyz, r5.w);
|
| 401 |
+
let v_101 = fma(r14.xyz, r2.www, r5.xyz);
|
| 402 |
+
r5 = vec4<f32>(v_101.xyz, r5.w);
|
| 403 |
+
let v_102 = ((-(r0.yzwy)).xyz + r5.xyz);
|
| 404 |
+
r5 = vec4<f32>(v_102.xyz, r5.w);
|
| 405 |
+
r2.w = dot(r1.xyz, r5.xyz);
|
| 406 |
+
let v_103 = fma((-(r2.wwww)).xyz, r1.xyz, r5.xyz);
|
| 407 |
+
r14 = vec4<f32>(v_103.xyz, r14.w);
|
| 408 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
|
| 409 |
+
let v_104 = bitcast<vec3<u32>>(r3.www);
|
| 410 |
+
let v_105 = r14.xyz;
|
| 411 |
+
let v_106 = select(r5.xyz, v_105, (v_104 != vec3<u32>()));
|
| 412 |
+
r5 = vec4<f32>(v_106.xyz, r5.w);
|
| 413 |
+
r4.y = dot(r5.xyz, r5.xyz);
|
| 414 |
+
r3.x = dot(r3.xyz, r5.xyz);
|
| 415 |
+
r3.y = sqrt(r4.y);
|
| 416 |
+
r11.y = sqrt(r4.y);
|
| 417 |
+
r2.w = (r2.w / r3.y);
|
| 418 |
+
r2.w = (r2.w + r2.z);
|
| 419 |
+
let v_107 = bitcast<u32>(r3.w);
|
| 420 |
+
let v_108 = r2.w;
|
| 421 |
+
r2.z = select(r2.z, v_108, (v_107 != 0u));
|
| 422 |
+
r2.z = max(r2.z, 0.0f);
|
| 423 |
+
let v_109 = cb12_12.tint_symbol_1[3u];
|
| 424 |
+
r11 = vec4<f32>(r11.xy, v_109.xy);
|
| 425 |
+
r5 = (r11.xyzz / r11.wwxy);
|
| 426 |
+
r2.w = (r11.y * r11.x);
|
| 427 |
+
r2.w = (r3.x / r2.w);
|
| 428 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 429 |
+
r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
|
| 430 |
+
r2.w = max(r2.w, 0.0f);
|
| 431 |
+
r3 = min(r5, vec4<f32>(1.0f));
|
| 432 |
+
r3.x = (r3.y * r3.x);
|
| 433 |
+
r3.x = (r3.z * r3.x);
|
| 434 |
+
r3.x = (r3.w * r3.x);
|
| 435 |
+
r3.x = log2(r3.x);
|
| 436 |
+
r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
|
| 437 |
+
r3.x = exp2(r3.x);
|
| 438 |
+
r3.y = (r2.z * r3.x);
|
| 439 |
+
r2.y = fma(r2.z, r3.x, r2.y);
|
| 440 |
+
r2.x = fma(r3.y, r2.w, r2.x);
|
| 441 |
+
r3.z = 1.0f;
|
| 442 |
+
r5.x = dot(r12.yz, r4.zw);
|
| 443 |
+
r5.y = dot(r12.xy, r4.zw);
|
| 444 |
+
let v_110 = (r5.xy + v0.xy);
|
| 445 |
+
r2 = vec4<f32>(r2.xy, v_110.xy);
|
| 446 |
+
let v_111 = ((-(r5.xxxy)).yw + v0.xy);
|
| 447 |
+
let v_112 = r4;
|
| 448 |
+
r4 = vec4<f32>(v_112.x, v_111.x, v_112.z, v_111.y);
|
| 449 |
+
let v_113 = (r4.yw * cb12_12.tint_symbol_1[2u].zw);
|
| 450 |
+
let v_114 = r4;
|
| 451 |
+
r4 = vec4<f32>(v_114.x, v_113.x, v_114.z, v_113.y);
|
| 452 |
+
let v_115 = (r2.zw * cb12_12.tint_symbol_1[2u].zw);
|
| 453 |
+
r2 = vec4<f32>(r2.xy, v_115.xy);
|
| 454 |
+
r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f);
|
| 455 |
+
let v_116 = -(r5.xxxx);
|
| 456 |
+
r3.w = (r0.x + v_116.w);
|
| 457 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 458 |
+
let v_117 = fma(r2.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 459 |
+
r5 = vec4<f32>(v_117.xy, r5.zw);
|
| 460 |
+
r11 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f);
|
| 461 |
+
let v_118 = fma(r11.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 462 |
+
r11 = vec4<f32>(v_118.xyz, r11.w);
|
| 463 |
+
let v_119 = (r5.xy + vec2<f32>(-1.0f));
|
| 464 |
+
r2 = vec4<f32>(r2.xy, v_119.xy);
|
| 465 |
+
let v_120 = (r2.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 466 |
+
r3 = vec4<f32>(v_120.xy, r3.zw);
|
| 467 |
+
r5.x = dot(cb1_1.tint_symbol[12u].xyz, r11.xyz);
|
| 468 |
+
r5.y = dot(cb1_1.tint_symbol[13u].xyz, r11.xyz);
|
| 469 |
+
r5.z = dot(cb1_1.tint_symbol[14u].xyz, r11.xyz);
|
| 470 |
+
let v_121 = (r10.xxz * r5.xyz);
|
| 471 |
+
r5 = vec4<f32>(v_121.xyz, r5.w);
|
| 472 |
+
let v_122 = (r9.xxz * r5.xyz);
|
| 473 |
+
r5 = vec4<f32>(v_122.xyz, r5.w);
|
| 474 |
+
let v_123 = fma(r3.xyz, r3.www, r5.xyz);
|
| 475 |
+
r3 = vec4<f32>(v_123.xyz, r3.w);
|
| 476 |
+
let v_124 = ((-(r0.yzwy)).xyz + r3.xyz);
|
| 477 |
+
r3 = vec4<f32>(v_124.xyz, r3.w);
|
| 478 |
+
r2.z = dot(r1.xyz, r3.xyz);
|
| 479 |
+
let v_125 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz);
|
| 480 |
+
r5 = vec4<f32>(v_125.xyz, r5.w);
|
| 481 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
|
| 482 |
+
let v_126 = bitcast<vec3<u32>>(r2.www);
|
| 483 |
+
let v_127 = r5.xyz;
|
| 484 |
+
let v_128 = select(r3.xyz, v_127, (v_126 != vec3<u32>()));
|
| 485 |
+
r3 = vec4<f32>(v_128.xyz, r3.w);
|
| 486 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 487 |
+
r5.x = sqrt(r3.w);
|
| 488 |
+
r11.x = sqrt(r3.w);
|
| 489 |
+
r2.z = (r2.z / r5.x);
|
| 490 |
+
r2.z = (r2.z + 1.0f);
|
| 491 |
+
let v_129 = bitcast<u32>(r2.w);
|
| 492 |
+
r2.z = select(1.0f, r2.z, (v_129 != 0u));
|
| 493 |
+
r5.z = 1.0f;
|
| 494 |
+
r14 = textureSampleLevel(t2, s2, r4.ywyy.xy, 0.0f);
|
| 495 |
+
let v_130 = -(r14.xxxx);
|
| 496 |
+
r2.w = (r0.x + v_130.w);
|
| 497 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 498 |
+
let v_131 = fma(r4.yw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 499 |
+
r6 = vec4<f32>(v_131.xy, r6.zw);
|
| 500 |
+
r14 = textureSampleLevel(t3, s3, r4.ywyy.xy, 0.0f);
|
| 501 |
+
let v_132 = fma(r14.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 502 |
+
r14 = vec4<f32>(v_132.xyz, r14.w);
|
| 503 |
+
let v_133 = (r6.xy + vec2<f32>(-1.0f));
|
| 504 |
+
let v_134 = r4;
|
| 505 |
+
r4 = vec4<f32>(v_134.x, v_133.x, v_134.z, v_133.y);
|
| 506 |
+
let v_135 = (r4.yw * cb12_12.tint_symbol_1[0u].xy);
|
| 507 |
+
r5 = vec4<f32>(v_135.xy, r5.zw);
|
| 508 |
+
r15.x = dot(cb1_1.tint_symbol[12u].xyz, r14.xyz);
|
| 509 |
+
r15.y = dot(cb1_1.tint_symbol[13u].xyz, r14.xyz);
|
| 510 |
+
r15.z = dot(cb1_1.tint_symbol[14u].xyz, r14.xyz);
|
| 511 |
+
let v_136 = (r10.xxz * r15.xyz);
|
| 512 |
+
r14 = vec4<f32>(v_136.xyz, r14.w);
|
| 513 |
+
let v_137 = (r9.xxz * r14.xyz);
|
| 514 |
+
r14 = vec4<f32>(v_137.xyz, r14.w);
|
| 515 |
+
let v_138 = fma(r5.xyz, r2.www, r14.xyz);
|
| 516 |
+
r5 = vec4<f32>(v_138.xyz, r5.w);
|
| 517 |
+
let v_139 = ((-(r0.yzwy)).xyz + r5.xyz);
|
| 518 |
+
r5 = vec4<f32>(v_139.xyz, r5.w);
|
| 519 |
+
r2.w = dot(r1.xyz, r5.xyz);
|
| 520 |
+
let v_140 = fma((-(r2.wwww)).xyz, r1.xyz, r5.xyz);
|
| 521 |
+
r14 = vec4<f32>(v_140.xyz, r14.w);
|
| 522 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
|
| 523 |
+
let v_141 = bitcast<vec3<u32>>(r3.www);
|
| 524 |
+
let v_142 = r14.xyz;
|
| 525 |
+
let v_143 = select(r5.xyz, v_142, (v_141 != vec3<u32>()));
|
| 526 |
+
r5 = vec4<f32>(v_143.xyz, r5.w);
|
| 527 |
+
r4.y = dot(r5.xyz, r5.xyz);
|
| 528 |
+
r3.x = dot(r3.xyz, r5.xyz);
|
| 529 |
+
r3.y = sqrt(r4.y);
|
| 530 |
+
r11.y = sqrt(r4.y);
|
| 531 |
+
r2.w = (r2.w / r3.y);
|
| 532 |
+
r2.w = (r2.w + r2.z);
|
| 533 |
+
let v_144 = bitcast<u32>(r3.w);
|
| 534 |
+
let v_145 = r2.w;
|
| 535 |
+
r2.z = select(r2.z, v_145, (v_144 != 0u));
|
| 536 |
+
r2.z = max(r2.z, 0.0f);
|
| 537 |
+
let v_146 = cb12_12.tint_symbol_1[3u];
|
| 538 |
+
r11 = vec4<f32>(r11.xy, v_146.xy);
|
| 539 |
+
r5 = (r11.xyzz / r11.wwxy);
|
| 540 |
+
r2.w = (r11.y * r11.x);
|
| 541 |
+
r2.w = (r3.x / r2.w);
|
| 542 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 543 |
+
r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
|
| 544 |
+
r2.w = max(r2.w, 0.0f);
|
| 545 |
+
r3 = min(r5, vec4<f32>(1.0f));
|
| 546 |
+
r3.x = (r3.y * r3.x);
|
| 547 |
+
r3.x = (r3.z * r3.x);
|
| 548 |
+
r3.x = (r3.w * r3.x);
|
| 549 |
+
r3.x = log2(r3.x);
|
| 550 |
+
r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
|
| 551 |
+
r3.x = exp2(r3.x);
|
| 552 |
+
r3.y = (r2.z * r3.x);
|
| 553 |
+
r2.y = fma(r2.z, r3.x, r2.y);
|
| 554 |
+
r2.x = fma(r3.y, r2.w, r2.x);
|
| 555 |
+
r8.z = 1.0f;
|
| 556 |
+
r3 = textureSampleLevel(t2, s2, r7.zwzz.xy, 0.0f);
|
| 557 |
+
r5 = textureSampleLevel(t3, s3, r7.zwzz.xy, 0.0f);
|
| 558 |
+
let v_147 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 559 |
+
r3 = vec4<f32>(r3.x, v_147.xyz);
|
| 560 |
+
let v_148 = -(r3.xxxx);
|
| 561 |
+
r2.z = (r0.x + v_148.z);
|
| 562 |
+
r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z);
|
| 563 |
+
r5.x = dot(cb1_1.tint_symbol[12u].xyz, r3.yzw);
|
| 564 |
+
r5.y = dot(cb1_1.tint_symbol[13u].xyz, r3.yzw);
|
| 565 |
+
r5.z = dot(cb1_1.tint_symbol[14u].xyz, r3.yzw);
|
| 566 |
+
let v_149 = (r10.xxz * r5.xyz);
|
| 567 |
+
r3 = vec4<f32>(v_149.xyz, r3.w);
|
| 568 |
+
let v_150 = (r9.xxz * r3.xyz);
|
| 569 |
+
r3 = vec4<f32>(v_150.xyz, r3.w);
|
| 570 |
+
let v_151 = fma(r8.xyz, r2.zzz, r3.xyz);
|
| 571 |
+
r3 = vec4<f32>(v_151.xyz, r3.w);
|
| 572 |
+
let v_152 = ((-(r0.yzwy)).xyz + r3.xyz);
|
| 573 |
+
r3 = vec4<f32>(v_152.xyz, r3.w);
|
| 574 |
+
r2.z = dot(r1.xyz, r3.xyz);
|
| 575 |
+
let v_153 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz);
|
| 576 |
+
r5 = vec4<f32>(v_153.xyz, r5.w);
|
| 577 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
|
| 578 |
+
let v_154 = bitcast<vec3<u32>>(r2.www);
|
| 579 |
+
let v_155 = r5.xyz;
|
| 580 |
+
let v_156 = select(r3.xyz, v_155, (v_154 != vec3<u32>()));
|
| 581 |
+
r3 = vec4<f32>(v_156.xyz, r3.w);
|
| 582 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 583 |
+
r4.y = sqrt(r3.w);
|
| 584 |
+
r5.x = sqrt(r3.w);
|
| 585 |
+
r2.z = (r2.z / r4.y);
|
| 586 |
+
r2.z = (r2.z + 1.0f);
|
| 587 |
+
let v_157 = bitcast<u32>(r2.w);
|
| 588 |
+
r2.z = select(1.0f, r2.z, (v_157 != 0u));
|
| 589 |
+
r13.z = 1.0f;
|
| 590 |
+
r7 = textureSampleLevel(t2, s2, r6.zwzz.xy, 0.0f);
|
| 591 |
+
r6 = textureSampleLevel(t3, s3, r6.zwzz.xy, 0.0f);
|
| 592 |
+
let v_158 = fma(r6.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 593 |
+
r6 = vec4<f32>(v_158.xyz, r6.w);
|
| 594 |
+
let v_159 = -(r7.xxxx);
|
| 595 |
+
r2.w = (r0.x + v_159.w);
|
| 596 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 597 |
+
r7.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz);
|
| 598 |
+
r7.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz);
|
| 599 |
+
r7.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
|
| 600 |
+
let v_160 = (r10.xxz * r7.xyz);
|
| 601 |
+
r6 = vec4<f32>(v_160.xyz, r6.w);
|
| 602 |
+
let v_161 = (r9.xxz * r6.xyz);
|
| 603 |
+
r6 = vec4<f32>(v_161.xyz, r6.w);
|
| 604 |
+
let v_162 = fma(r13.xyz, r2.www, r6.xyz);
|
| 605 |
+
r6 = vec4<f32>(v_162.xyz, r6.w);
|
| 606 |
+
let v_163 = ((-(r0.yzwy)).xyz + r6.xyz);
|
| 607 |
+
r6 = vec4<f32>(v_163.xyz, r6.w);
|
| 608 |
+
r2.w = dot(r1.xyz, r6.xyz);
|
| 609 |
+
let v_164 = fma((-(r2.wwww)).xyz, r1.xyz, r6.xyz);
|
| 610 |
+
r7 = vec4<f32>(v_164.xyz, r7.w);
|
| 611 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
|
| 612 |
+
let v_165 = bitcast<vec3<u32>>(r3.www);
|
| 613 |
+
let v_166 = r7.xyz;
|
| 614 |
+
let v_167 = select(r6.xyz, v_166, (v_165 != vec3<u32>()));
|
| 615 |
+
r6 = vec4<f32>(v_167.xyz, r6.w);
|
| 616 |
+
r4.y = dot(r6.xyz, r6.xyz);
|
| 617 |
+
r3.x = dot(r3.xyz, r6.xyz);
|
| 618 |
+
r3.y = sqrt(r4.y);
|
| 619 |
+
r5.y = sqrt(r4.y);
|
| 620 |
+
r2.w = (r2.w / r3.y);
|
| 621 |
+
r2.w = (r2.w + r2.z);
|
| 622 |
+
let v_168 = bitcast<u32>(r3.w);
|
| 623 |
+
let v_169 = r2.w;
|
| 624 |
+
r2.z = select(r2.z, v_169, (v_168 != 0u));
|
| 625 |
+
r2.z = max(r2.z, 0.0f);
|
| 626 |
+
let v_170 = cb12_12.tint_symbol_1[3u];
|
| 627 |
+
r5 = vec4<f32>(r5.xy, v_170.xy);
|
| 628 |
+
r6 = (r5.xyzz / r5.wwxy);
|
| 629 |
+
r2.w = (r5.y * r5.x);
|
| 630 |
+
r2.w = (r3.x / r2.w);
|
| 631 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 632 |
+
r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
|
| 633 |
+
r2.w = max(r2.w, 0.0f);
|
| 634 |
+
r3 = min(r6, vec4<f32>(1.0f));
|
| 635 |
+
r3.x = (r3.y * r3.x);
|
| 636 |
+
r3.x = (r3.z * r3.x);
|
| 637 |
+
r3.x = (r3.w * r3.x);
|
| 638 |
+
r3.x = log2(r3.x);
|
| 639 |
+
r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
|
| 640 |
+
r3.x = exp2(r3.x);
|
| 641 |
+
r3.y = (r2.z * r3.x);
|
| 642 |
+
r2.y = fma(r2.z, r3.x, r2.y);
|
| 643 |
+
r2.x = fma(r3.y, r2.w, r2.x);
|
| 644 |
+
r3.z = 1.0f;
|
| 645 |
+
r5 = (r1.wwww * vec4<f32>(4.0f, -3.0f, 8.0f, -3.0f));
|
| 646 |
+
r6.x = dot(r12.yz, r5.xy);
|
| 647 |
+
r6.y = dot(r12.xy, r5.xy);
|
| 648 |
+
let v_171 = (r6.xy + v0.xy);
|
| 649 |
+
r2 = vec4<f32>(r2.xy, v_171.xy);
|
| 650 |
+
let v_172 = ((-(r6.xxxy)).yw + v0.xy);
|
| 651 |
+
let v_173 = r4;
|
| 652 |
+
r4 = vec4<f32>(v_173.x, v_172.x, v_173.z, v_172.y);
|
| 653 |
+
let v_174 = (r4.yw * cb12_12.tint_symbol_1[2u].zw);
|
| 654 |
+
let v_175 = r4;
|
| 655 |
+
r4 = vec4<f32>(v_175.x, v_174.x, v_175.z, v_174.y);
|
| 656 |
+
let v_176 = (r2.zw * cb12_12.tint_symbol_1[2u].zw);
|
| 657 |
+
r2 = vec4<f32>(r2.xy, v_176.xy);
|
| 658 |
+
r6 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f);
|
| 659 |
+
let v_177 = -(r6.xxxx);
|
| 660 |
+
r3.w = (r0.x + v_177.w);
|
| 661 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 662 |
+
let v_178 = fma(r2.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 663 |
+
r5 = vec4<f32>(v_178.xy, r5.zw);
|
| 664 |
+
r6 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f);
|
| 665 |
+
let v_179 = fma(r6.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 666 |
+
r6 = vec4<f32>(v_179.xyz, r6.w);
|
| 667 |
+
let v_180 = (r5.xy + vec2<f32>(-1.0f));
|
| 668 |
+
r2 = vec4<f32>(r2.xy, v_180.xy);
|
| 669 |
+
let v_181 = (r2.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 670 |
+
r3 = vec4<f32>(v_181.xy, r3.zw);
|
| 671 |
+
r7.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz);
|
| 672 |
+
r7.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz);
|
| 673 |
+
r7.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
|
| 674 |
+
let v_182 = (r10.xxz * r7.xyz);
|
| 675 |
+
r6 = vec4<f32>(v_182.xyz, r6.w);
|
| 676 |
+
let v_183 = (r9.xxz * r6.xyz);
|
| 677 |
+
r6 = vec4<f32>(v_183.xyz, r6.w);
|
| 678 |
+
let v_184 = fma(r3.xyz, r3.www, r6.xyz);
|
| 679 |
+
r3 = vec4<f32>(v_184.xyz, r3.w);
|
| 680 |
+
let v_185 = ((-(r0.yzwy)).xyz + r3.xyz);
|
| 681 |
+
r3 = vec4<f32>(v_185.xyz, r3.w);
|
| 682 |
+
r2.z = dot(r1.xyz, r3.xyz);
|
| 683 |
+
let v_186 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz);
|
| 684 |
+
r6 = vec4<f32>(v_186.xyz, r6.w);
|
| 685 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
|
| 686 |
+
let v_187 = bitcast<vec3<u32>>(r2.www);
|
| 687 |
+
let v_188 = r6.xyz;
|
| 688 |
+
let v_189 = select(r3.xyz, v_188, (v_187 != vec3<u32>()));
|
| 689 |
+
r3 = vec4<f32>(v_189.xyz, r3.w);
|
| 690 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 691 |
+
r5.x = sqrt(r3.w);
|
| 692 |
+
r6.x = sqrt(r3.w);
|
| 693 |
+
r2.z = (r2.z / r5.x);
|
| 694 |
+
r2.z = (r2.z + 1.0f);
|
| 695 |
+
let v_190 = bitcast<u32>(r2.w);
|
| 696 |
+
r2.z = select(1.0f, r2.z, (v_190 != 0u));
|
| 697 |
+
r7.z = 1.0f;
|
| 698 |
+
r8 = textureSampleLevel(t2, s2, r4.ywyy.xy, 0.0f);
|
| 699 |
+
let v_191 = -(r8.xxxx);
|
| 700 |
+
r2.w = (r0.x + v_191.w);
|
| 701 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 702 |
+
let v_192 = fma(r4.yw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 703 |
+
r5 = vec4<f32>(v_192.xy, r5.zw);
|
| 704 |
+
r8 = textureSampleLevel(t3, s3, r4.ywyy.xy, 0.0f);
|
| 705 |
+
let v_193 = fma(r8.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 706 |
+
r8 = vec4<f32>(v_193.xyz, r8.w);
|
| 707 |
+
let v_194 = (r5.xy + vec2<f32>(-1.0f));
|
| 708 |
+
let v_195 = r4;
|
| 709 |
+
r4 = vec4<f32>(v_195.x, v_194.x, v_195.z, v_194.y);
|
| 710 |
+
let v_196 = (r4.yw * cb12_12.tint_symbol_1[0u].xy);
|
| 711 |
+
r7 = vec4<f32>(v_196.xy, r7.zw);
|
| 712 |
+
r11.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz);
|
| 713 |
+
r11.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz);
|
| 714 |
+
r11.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz);
|
| 715 |
+
let v_197 = (r10.xxz * r11.xyz);
|
| 716 |
+
r8 = vec4<f32>(v_197.xyz, r8.w);
|
| 717 |
+
let v_198 = (r9.xxz * r8.xyz);
|
| 718 |
+
r8 = vec4<f32>(v_198.xyz, r8.w);
|
| 719 |
+
let v_199 = fma(r7.xyz, r2.www, r8.xyz);
|
| 720 |
+
r7 = vec4<f32>(v_199.xyz, r7.w);
|
| 721 |
+
let v_200 = ((-(r0.yzwy)).xyz + r7.xyz);
|
| 722 |
+
r7 = vec4<f32>(v_200.xyz, r7.w);
|
| 723 |
+
r2.w = dot(r1.xyz, r7.xyz);
|
| 724 |
+
let v_201 = fma((-(r2.wwww)).xyz, r1.xyz, r7.xyz);
|
| 725 |
+
r8 = vec4<f32>(v_201.xyz, r8.w);
|
| 726 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
|
| 727 |
+
let v_202 = bitcast<vec3<u32>>(r3.www);
|
| 728 |
+
let v_203 = r8.xyz;
|
| 729 |
+
let v_204 = select(r7.xyz, v_203, (v_202 != vec3<u32>()));
|
| 730 |
+
r7 = vec4<f32>(v_204.xyz, r7.w);
|
| 731 |
+
r4.y = dot(r7.xyz, r7.xyz);
|
| 732 |
+
r3.x = dot(r3.xyz, r7.xyz);
|
| 733 |
+
r3.y = sqrt(r4.y);
|
| 734 |
+
r6.y = sqrt(r4.y);
|
| 735 |
+
r2.w = (r2.w / r3.y);
|
| 736 |
+
r2.w = (r2.w + r2.z);
|
| 737 |
+
let v_205 = bitcast<u32>(r3.w);
|
| 738 |
+
let v_206 = r2.w;
|
| 739 |
+
r2.z = select(r2.z, v_206, (v_205 != 0u));
|
| 740 |
+
r2.z = max(r2.z, 0.0f);
|
| 741 |
+
let v_207 = cb12_12.tint_symbol_1[3u];
|
| 742 |
+
r6 = vec4<f32>(r6.xy, v_207.xy);
|
| 743 |
+
r7 = (r6.xyzz / r6.wwxy);
|
| 744 |
+
r2.w = (r6.y * r6.x);
|
| 745 |
+
r2.w = (r3.x / r2.w);
|
| 746 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 747 |
+
r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
|
| 748 |
+
r2.w = max(r2.w, 0.0f);
|
| 749 |
+
r3 = min(r7, vec4<f32>(1.0f));
|
| 750 |
+
r3.x = (r3.y * r3.x);
|
| 751 |
+
r3.x = (r3.z * r3.x);
|
| 752 |
+
r3.x = (r3.w * r3.x);
|
| 753 |
+
r3.x = log2(r3.x);
|
| 754 |
+
r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
|
| 755 |
+
r3.x = exp2(r3.x);
|
| 756 |
+
r3.y = (r2.z * r3.x);
|
| 757 |
+
r2.y = fma(r2.z, r3.x, r2.y);
|
| 758 |
+
r2.x = fma(r3.y, r2.w, r2.x);
|
| 759 |
+
r3.z = 1.0f;
|
| 760 |
+
r5.x = dot(r12.yz, r5.zw);
|
| 761 |
+
r5.y = dot(r12.xy, r5.zw);
|
| 762 |
+
let v_208 = (r5.xy + v0.xy);
|
| 763 |
+
r2 = vec4<f32>(r2.xy, v_208.xy);
|
| 764 |
+
let v_209 = ((-(r5.xxxy)).yw + v0.xy);
|
| 765 |
+
let v_210 = r4;
|
| 766 |
+
r4 = vec4<f32>(v_210.x, v_209.x, v_210.z, v_209.y);
|
| 767 |
+
let v_211 = (r4.yw * cb12_12.tint_symbol_1[2u].zw);
|
| 768 |
+
let v_212 = r4;
|
| 769 |
+
r4 = vec4<f32>(v_212.x, v_211.x, v_212.z, v_211.y);
|
| 770 |
+
let v_213 = (r2.zw * cb12_12.tint_symbol_1[2u].zw);
|
| 771 |
+
r2 = vec4<f32>(r2.xy, v_213.xy);
|
| 772 |
+
r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f);
|
| 773 |
+
let v_214 = -(r5.xxxx);
|
| 774 |
+
r3.w = (r0.x + v_214.w);
|
| 775 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 776 |
+
let v_215 = fma(r2.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 777 |
+
r5 = vec4<f32>(v_215.xy, r5.zw);
|
| 778 |
+
r6 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f);
|
| 779 |
+
let v_216 = fma(r6.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 780 |
+
r6 = vec4<f32>(v_216.xyz, r6.w);
|
| 781 |
+
let v_217 = (r5.xy + vec2<f32>(-1.0f));
|
| 782 |
+
r2 = vec4<f32>(r2.xy, v_217.xy);
|
| 783 |
+
let v_218 = (r2.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 784 |
+
r3 = vec4<f32>(v_218.xy, r3.zw);
|
| 785 |
+
r5.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz);
|
| 786 |
+
r5.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz);
|
| 787 |
+
r5.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
|
| 788 |
+
let v_219 = (r10.xxz * r5.xyz);
|
| 789 |
+
r5 = vec4<f32>(v_219.xyz, r5.w);
|
| 790 |
+
let v_220 = (r9.xxz * r5.xyz);
|
| 791 |
+
r5 = vec4<f32>(v_220.xyz, r5.w);
|
| 792 |
+
let v_221 = fma(r3.xyz, r3.www, r5.xyz);
|
| 793 |
+
r3 = vec4<f32>(v_221.xyz, r3.w);
|
| 794 |
+
let v_222 = ((-(r0.yzwy)).xyz + r3.xyz);
|
| 795 |
+
r3 = vec4<f32>(v_222.xyz, r3.w);
|
| 796 |
+
r2.z = dot(r1.xyz, r3.xyz);
|
| 797 |
+
let v_223 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz);
|
| 798 |
+
r5 = vec4<f32>(v_223.xyz, r5.w);
|
| 799 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
|
| 800 |
+
let v_224 = bitcast<vec3<u32>>(r2.www);
|
| 801 |
+
let v_225 = r5.xyz;
|
| 802 |
+
let v_226 = select(r3.xyz, v_225, (v_224 != vec3<u32>()));
|
| 803 |
+
r3 = vec4<f32>(v_226.xyz, r3.w);
|
| 804 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 805 |
+
r5.x = sqrt(r3.w);
|
| 806 |
+
r6.x = sqrt(r3.w);
|
| 807 |
+
r2.z = (r2.z / r5.x);
|
| 808 |
+
r2.z = (r2.z + 1.0f);
|
| 809 |
+
let v_227 = bitcast<u32>(r2.w);
|
| 810 |
+
r2.z = select(1.0f, r2.z, (v_227 != 0u));
|
| 811 |
+
r5.z = 1.0f;
|
| 812 |
+
r7 = textureSampleLevel(t2, s2, r4.ywyy.xy, 0.0f);
|
| 813 |
+
let v_228 = -(r7.xxxx);
|
| 814 |
+
r2.w = (r0.x + v_228.w);
|
| 815 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 816 |
+
let v_229 = fma(r4.yw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 817 |
+
r7 = vec4<f32>(v_229.xy, r7.zw);
|
| 818 |
+
r8 = textureSampleLevel(t3, s3, r4.ywyy.xy, 0.0f);
|
| 819 |
+
let v_230 = fma(r8.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 820 |
+
r8 = vec4<f32>(v_230.xyz, r8.w);
|
| 821 |
+
let v_231 = (r7.xy + vec2<f32>(-1.0f));
|
| 822 |
+
let v_232 = r4;
|
| 823 |
+
r4 = vec4<f32>(v_232.x, v_231.x, v_232.z, v_231.y);
|
| 824 |
+
let v_233 = (r4.yw * cb12_12.tint_symbol_1[0u].xy);
|
| 825 |
+
r5 = vec4<f32>(v_233.xy, r5.zw);
|
| 826 |
+
r7.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz);
|
| 827 |
+
r7.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz);
|
| 828 |
+
r7.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz);
|
| 829 |
+
let v_234 = (r10.xxz * r7.xyz);
|
| 830 |
+
r7 = vec4<f32>(v_234.xyz, r7.w);
|
| 831 |
+
let v_235 = (r9.xxz * r7.xyz);
|
| 832 |
+
r7 = vec4<f32>(v_235.xyz, r7.w);
|
| 833 |
+
let v_236 = fma(r5.xyz, r2.www, r7.xyz);
|
| 834 |
+
r5 = vec4<f32>(v_236.xyz, r5.w);
|
| 835 |
+
let v_237 = ((-(r0.yzwy)).xyz + r5.xyz);
|
| 836 |
+
r5 = vec4<f32>(v_237.xyz, r5.w);
|
| 837 |
+
r2.w = dot(r1.xyz, r5.xyz);
|
| 838 |
+
let v_238 = fma((-(r2.wwww)).xyz, r1.xyz, r5.xyz);
|
| 839 |
+
r7 = vec4<f32>(v_238.xyz, r7.w);
|
| 840 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
|
| 841 |
+
let v_239 = bitcast<vec3<u32>>(r3.www);
|
| 842 |
+
let v_240 = r7.xyz;
|
| 843 |
+
let v_241 = select(r5.xyz, v_240, (v_239 != vec3<u32>()));
|
| 844 |
+
r5 = vec4<f32>(v_241.xyz, r5.w);
|
| 845 |
+
r4.y = dot(r5.xyz, r5.xyz);
|
| 846 |
+
r3.x = dot(r3.xyz, r5.xyz);
|
| 847 |
+
r3.y = sqrt(r4.y);
|
| 848 |
+
r6.y = sqrt(r4.y);
|
| 849 |
+
r2.w = (r2.w / r3.y);
|
| 850 |
+
r2.w = (r2.w + r2.z);
|
| 851 |
+
let v_242 = bitcast<u32>(r3.w);
|
| 852 |
+
let v_243 = r2.w;
|
| 853 |
+
r2.z = select(r2.z, v_243, (v_242 != 0u));
|
| 854 |
+
r2.z = max(r2.z, 0.0f);
|
| 855 |
+
let v_244 = cb12_12.tint_symbol_1[3u];
|
| 856 |
+
r6 = vec4<f32>(r6.xy, v_244.xy);
|
| 857 |
+
r5 = (r6.xyzz / r6.wwxy);
|
| 858 |
+
r2.w = (r6.y * r6.x);
|
| 859 |
+
r2.w = (r3.x / r2.w);
|
| 860 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 861 |
+
r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
|
| 862 |
+
r2.w = max(r2.w, 0.0f);
|
| 863 |
+
r3 = min(r5, vec4<f32>(1.0f));
|
| 864 |
+
r3.x = (r3.y * r3.x);
|
| 865 |
+
r3.x = (r3.z * r3.x);
|
| 866 |
+
r3.x = (r3.w * r3.x);
|
| 867 |
+
r3.x = log2(r3.x);
|
| 868 |
+
r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
|
| 869 |
+
r3.x = exp2(r3.x);
|
| 870 |
+
r3.y = (r2.z * r3.x);
|
| 871 |
+
r2.y = fma(r2.z, r3.x, r2.y);
|
| 872 |
+
r2.x = fma(r3.y, r2.w, r2.x);
|
| 873 |
+
r3.z = 1.0f;
|
| 874 |
+
r5 = fma(r12.yxyx, r4.xxzz, v0.xyxy);
|
| 875 |
+
r5 = (r5 * cb12_12.tint_symbol_1[2u].zwzw);
|
| 876 |
+
r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
|
| 877 |
+
let v_245 = -(r6.xxxx);
|
| 878 |
+
r2.z = (r0.x + v_245.z);
|
| 879 |
+
r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z);
|
| 880 |
+
r6 = fma(r5, vec4<f32>(2.0f), cb12_12.tint_symbol_1[1u].xyxy);
|
| 881 |
+
r6 = (r6 + vec4<f32>(-1.0f));
|
| 882 |
+
let v_246 = (r6.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 883 |
+
r3 = vec4<f32>(v_246.xy, r3.zw);
|
| 884 |
+
let v_247 = (r6.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 885 |
+
r6 = vec4<f32>(v_247.xy, r6.zw);
|
| 886 |
+
r7 = textureSampleLevel(t3, s3, r5.xyxx.xy, 0.0f);
|
| 887 |
+
let v_248 = fma(r7.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 888 |
+
r7 = vec4<f32>(v_248.xyz, r7.w);
|
| 889 |
+
r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz);
|
| 890 |
+
r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz);
|
| 891 |
+
r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz);
|
| 892 |
+
let v_249 = (r10.xxz * r8.xyz);
|
| 893 |
+
r7 = vec4<f32>(v_249.xyz, r7.w);
|
| 894 |
+
let v_250 = (r9.xxz * r7.xyz);
|
| 895 |
+
r7 = vec4<f32>(v_250.xyz, r7.w);
|
| 896 |
+
let v_251 = fma(r3.xyz, r2.zzz, r7.xyz);
|
| 897 |
+
r3 = vec4<f32>(v_251.xyz, r3.w);
|
| 898 |
+
let v_252 = ((-(r0.yzwy)).xyz + r3.xyz);
|
| 899 |
+
r3 = vec4<f32>(v_252.xyz, r3.w);
|
| 900 |
+
r2.z = dot(r1.xyz, r3.xyz);
|
| 901 |
+
let v_253 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz);
|
| 902 |
+
r7 = vec4<f32>(v_253.xyz, r7.w);
|
| 903 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
|
| 904 |
+
let v_254 = bitcast<vec3<u32>>(r2.www);
|
| 905 |
+
let v_255 = r7.xyz;
|
| 906 |
+
let v_256 = select(r3.xyz, v_255, (v_254 != vec3<u32>()));
|
| 907 |
+
r3 = vec4<f32>(v_256.xyz, r3.w);
|
| 908 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 909 |
+
r4.y = sqrt(r3.w);
|
| 910 |
+
r7.x = sqrt(r3.w);
|
| 911 |
+
r2.z = (r2.z / r4.y);
|
| 912 |
+
r2.z = (r2.z + 1.0f);
|
| 913 |
+
let v_257 = bitcast<u32>(r2.w);
|
| 914 |
+
r2.z = select(1.0f, r2.z, (v_257 != 0u));
|
| 915 |
+
r8.z = 1.0f;
|
| 916 |
+
r11 = fma(-(r12.yxyx), r4.xxzz, v0.xyxy);
|
| 917 |
+
r11 = (r11 * cb12_12.tint_symbol_1[2u].zwzw);
|
| 918 |
+
r13 = textureSampleLevel(t2, s2, r11.xyxx.xy, 0.0f);
|
| 919 |
+
let v_258 = -(r13.xxxx);
|
| 920 |
+
r2.w = (r0.x + v_258.w);
|
| 921 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 922 |
+
r13 = fma(r11, vec4<f32>(2.0f), cb12_12.tint_symbol_1[1u].xyxy);
|
| 923 |
+
r13 = (r13 + vec4<f32>(-1.0f));
|
| 924 |
+
r13 = (r13.zwxy * cb12_12.tint_symbol_1[0u].xyxy);
|
| 925 |
+
let v_259 = r13;
|
| 926 |
+
r8 = vec4<f32>(v_259.zw, r8.zw);
|
| 927 |
+
r14 = textureSampleLevel(t3, s3, r11.xyxx.xy, 0.0f);
|
| 928 |
+
let v_260 = fma(r14.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 929 |
+
r4 = vec4<f32>(v_260.xy, r4.z, v_260.z);
|
| 930 |
+
r14.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw);
|
| 931 |
+
r14.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw);
|
| 932 |
+
r14.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw);
|
| 933 |
+
let v_261 = (r10.xxz * r14.xyz);
|
| 934 |
+
r4 = vec4<f32>(v_261.xy, r4.z, v_261.z);
|
| 935 |
+
let v_262 = (r9.xxz * r4.xyw);
|
| 936 |
+
r4 = vec4<f32>(v_262.xy, r4.z, v_262.z);
|
| 937 |
+
let v_263 = fma(r8.xyz, r2.www, r4.xyw);
|
| 938 |
+
r4 = vec4<f32>(v_263.xy, r4.z, v_263.z);
|
| 939 |
+
let v_264 = ((-(r0.yzyw)).xyw + r4.xyw);
|
| 940 |
+
r4 = vec4<f32>(v_264.xy, r4.z, v_264.z);
|
| 941 |
+
r2.w = dot(r1.xyz, r4.xyw);
|
| 942 |
+
let v_265 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyw);
|
| 943 |
+
r8 = vec4<f32>(v_265.xyz, r8.w);
|
| 944 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
|
| 945 |
+
let v_266 = bitcast<vec3<u32>>(r3.www);
|
| 946 |
+
let v_267 = r8.xyz;
|
| 947 |
+
let v_268 = select(r4.xyw, v_267, (v_266 != vec3<u32>()));
|
| 948 |
+
r4 = vec4<f32>(v_268.xy, r4.z, v_268.z);
|
| 949 |
+
r5.x = dot(r4.xyw, r4.xyw);
|
| 950 |
+
r3.x = dot(r3.xyz, r4.xyw);
|
| 951 |
+
r3.y = sqrt(r5.x);
|
| 952 |
+
r7.y = sqrt(r5.x);
|
| 953 |
+
r2.w = (r2.w / r3.y);
|
| 954 |
+
r2.w = (r2.w + r2.z);
|
| 955 |
+
let v_269 = bitcast<u32>(r3.w);
|
| 956 |
+
let v_270 = r2.w;
|
| 957 |
+
r2.z = select(r2.z, v_270, (v_269 != 0u));
|
| 958 |
+
r2.z = max(r2.z, 0.0f);
|
| 959 |
+
let v_271 = cb12_12.tint_symbol_1[3u];
|
| 960 |
+
r7 = vec4<f32>(r7.xy, v_271.xy);
|
| 961 |
+
r8 = (r7.xyzz / r7.wwxy);
|
| 962 |
+
r2.w = (r7.y * r7.x);
|
| 963 |
+
r2.w = (r3.x / r2.w);
|
| 964 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 965 |
+
r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
|
| 966 |
+
r2.w = max(r2.w, 0.0f);
|
| 967 |
+
r3 = min(r8, vec4<f32>(1.0f));
|
| 968 |
+
r3.x = (r3.y * r3.x);
|
| 969 |
+
r3.x = (r3.z * r3.x);
|
| 970 |
+
r3.x = (r3.w * r3.x);
|
| 971 |
+
r3.x = log2(r3.x);
|
| 972 |
+
r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
|
| 973 |
+
r3.x = exp2(r3.x);
|
| 974 |
+
r3.y = (r2.z * r3.x);
|
| 975 |
+
r2.y = fma(r2.z, r3.x, r2.y);
|
| 976 |
+
r2.x = fma(r3.y, r2.w, r2.x);
|
| 977 |
+
r6.z = 1.0f;
|
| 978 |
+
r3 = textureSampleLevel(t2, s2, r5.zwzz.xy, 0.0f);
|
| 979 |
+
r5 = textureSampleLevel(t3, s3, r5.zwzz.xy, 0.0f);
|
| 980 |
+
let v_272 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 981 |
+
r3 = vec4<f32>(r3.x, v_272.xyz);
|
| 982 |
+
let v_273 = -(r3.xxxx);
|
| 983 |
+
r2.z = (r0.x + v_273.z);
|
| 984 |
+
r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z);
|
| 985 |
+
r5.x = dot(cb1_1.tint_symbol[12u].xyz, r3.yzw);
|
| 986 |
+
r5.y = dot(cb1_1.tint_symbol[13u].xyz, r3.yzw);
|
| 987 |
+
r5.z = dot(cb1_1.tint_symbol[14u].xyz, r3.yzw);
|
| 988 |
+
let v_274 = (r10.xxz * r5.xyz);
|
| 989 |
+
r3 = vec4<f32>(v_274.xyz, r3.w);
|
| 990 |
+
let v_275 = (r9.xxz * r3.xyz);
|
| 991 |
+
r3 = vec4<f32>(v_275.xyz, r3.w);
|
| 992 |
+
let v_276 = fma(r6.xyz, r2.zzz, r3.xyz);
|
| 993 |
+
r3 = vec4<f32>(v_276.xyz, r3.w);
|
| 994 |
+
let v_277 = ((-(r0.yzwy)).xyz + r3.xyz);
|
| 995 |
+
r3 = vec4<f32>(v_277.xyz, r3.w);
|
| 996 |
+
r2.z = dot(r1.xyz, r3.xyz);
|
| 997 |
+
let v_278 = fma((-(r2.zzzz)).xyw, r1.xyz, r3.xyz);
|
| 998 |
+
r4 = vec4<f32>(v_278.xy, r4.z, v_278.z);
|
| 999 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
|
| 1000 |
+
let v_279 = bitcast<vec3<u32>>(r2.www);
|
| 1001 |
+
let v_280 = r4.xyw;
|
| 1002 |
+
let v_281 = select(r3.xyz, v_280, (v_279 != vec3<u32>()));
|
| 1003 |
+
r3 = vec4<f32>(v_281.xyz, r3.w);
|
| 1004 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 1005 |
+
r4.x = sqrt(r3.w);
|
| 1006 |
+
r5.x = sqrt(r3.w);
|
| 1007 |
+
r2.z = (r2.z / r4.x);
|
| 1008 |
+
r2.z = (r2.z + 1.0f);
|
| 1009 |
+
let v_282 = bitcast<u32>(r2.w);
|
| 1010 |
+
r2.z = select(1.0f, r2.z, (v_282 != 0u));
|
| 1011 |
+
r13.z = 1.0f;
|
| 1012 |
+
r6 = textureSampleLevel(t2, s2, r11.zwzz.xy, 0.0f);
|
| 1013 |
+
r7 = textureSampleLevel(t3, s3, r11.zwzz.xy, 0.0f);
|
| 1014 |
+
let v_283 = fma(r7.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1015 |
+
r4 = vec4<f32>(v_283.xy, r4.z, v_283.z);
|
| 1016 |
+
let v_284 = -(r6.xxxx);
|
| 1017 |
+
r2.w = (r0.x + v_284.w);
|
| 1018 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 1019 |
+
r6.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw);
|
| 1020 |
+
r6.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw);
|
| 1021 |
+
r6.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw);
|
| 1022 |
+
let v_285 = (r10.xxz * r6.xyz);
|
| 1023 |
+
r4 = vec4<f32>(v_285.xy, r4.z, v_285.z);
|
| 1024 |
+
let v_286 = (r9.xxz * r4.xyw);
|
| 1025 |
+
r4 = vec4<f32>(v_286.xy, r4.z, v_286.z);
|
| 1026 |
+
let v_287 = fma(r13.xyz, r2.www, r4.xyw);
|
| 1027 |
+
r4 = vec4<f32>(v_287.xy, r4.z, v_287.z);
|
| 1028 |
+
let v_288 = ((-(r0.yzyw)).xyw + r4.xyw);
|
| 1029 |
+
r4 = vec4<f32>(v_288.xy, r4.z, v_288.z);
|
| 1030 |
+
r2.w = dot(r1.xyz, r4.xyw);
|
| 1031 |
+
let v_289 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyw);
|
| 1032 |
+
r6 = vec4<f32>(v_289.xyz, r6.w);
|
| 1033 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
|
| 1034 |
+
let v_290 = bitcast<vec3<u32>>(r3.www);
|
| 1035 |
+
let v_291 = r6.xyz;
|
| 1036 |
+
let v_292 = select(r4.xyw, v_291, (v_290 != vec3<u32>()));
|
| 1037 |
+
r4 = vec4<f32>(v_292.xy, r4.z, v_292.z);
|
| 1038 |
+
r6.x = dot(r4.xyw, r4.xyw);
|
| 1039 |
+
r3.x = dot(r3.xyz, r4.xyw);
|
| 1040 |
+
r3.y = sqrt(r6.x);
|
| 1041 |
+
r5.y = sqrt(r6.x);
|
| 1042 |
+
r2.w = (r2.w / r3.y);
|
| 1043 |
+
r2.w = (r2.w + r2.z);
|
| 1044 |
+
let v_293 = bitcast<u32>(r3.w);
|
| 1045 |
+
let v_294 = r2.w;
|
| 1046 |
+
r2.z = select(r2.z, v_294, (v_293 != 0u));
|
| 1047 |
+
r2.z = max(r2.z, 0.0f);
|
| 1048 |
+
let v_295 = cb12_12.tint_symbol_1[3u];
|
| 1049 |
+
r5 = vec4<f32>(r5.xy, v_295.xy);
|
| 1050 |
+
r6 = (r5.xyzz / r5.wwxy);
|
| 1051 |
+
r2.w = (r5.y * r5.x);
|
| 1052 |
+
r2.w = (r3.x / r2.w);
|
| 1053 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 1054 |
+
r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
|
| 1055 |
+
r2.w = max(r2.w, 0.0f);
|
| 1056 |
+
r3 = min(r6, vec4<f32>(1.0f));
|
| 1057 |
+
r3.x = (r3.y * r3.x);
|
| 1058 |
+
r3.x = (r3.z * r3.x);
|
| 1059 |
+
r3.x = (r3.w * r3.x);
|
| 1060 |
+
r3.x = log2(r3.x);
|
| 1061 |
+
r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
|
| 1062 |
+
r3.x = exp2(r3.x);
|
| 1063 |
+
r3.y = (r2.z * r3.x);
|
| 1064 |
+
r2.y = fma(r2.z, r3.x, r2.y);
|
| 1065 |
+
r2.x = fma(r3.y, r2.w, r2.x);
|
| 1066 |
+
r3.z = 1.0f;
|
| 1067 |
+
let v_296 = (r1.www * vec3<f32>(10.0f, 4.0f, 3.0f));
|
| 1068 |
+
r4 = vec4<f32>(v_296.xy, r4.z, v_296.z);
|
| 1069 |
+
let v_297 = fma(r12.yx, r4.xx, v0.xy);
|
| 1070 |
+
r2 = vec4<f32>(r2.xy, v_297.xy);
|
| 1071 |
+
let v_298 = (r2.zw * cb12_12.tint_symbol_1[2u].zw);
|
| 1072 |
+
r2 = vec4<f32>(r2.xy, v_298.xy);
|
| 1073 |
+
r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f);
|
| 1074 |
+
let v_299 = -(r5.xxxx);
|
| 1075 |
+
r3.w = (r0.x + v_299.w);
|
| 1076 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 1077 |
+
let v_300 = fma(r2.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1078 |
+
r5 = vec4<f32>(v_300.xy, r5.zw);
|
| 1079 |
+
r6 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f);
|
| 1080 |
+
let v_301 = fma(r6.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1081 |
+
r6 = vec4<f32>(v_301.xyz, r6.w);
|
| 1082 |
+
let v_302 = (r5.xy + vec2<f32>(-1.0f));
|
| 1083 |
+
r2 = vec4<f32>(r2.xy, v_302.xy);
|
| 1084 |
+
let v_303 = (r2.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 1085 |
+
r3 = vec4<f32>(v_303.xy, r3.zw);
|
| 1086 |
+
r5.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz);
|
| 1087 |
+
r5.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz);
|
| 1088 |
+
r5.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
|
| 1089 |
+
let v_304 = (r10.xxz * r5.xyz);
|
| 1090 |
+
r5 = vec4<f32>(v_304.xyz, r5.w);
|
| 1091 |
+
let v_305 = (r9.xxz * r5.xyz);
|
| 1092 |
+
r5 = vec4<f32>(v_305.xyz, r5.w);
|
| 1093 |
+
let v_306 = fma(r3.xyz, r3.www, r5.xyz);
|
| 1094 |
+
r3 = vec4<f32>(v_306.xyz, r3.w);
|
| 1095 |
+
let v_307 = ((-(r0.yzwy)).xyz + r3.xyz);
|
| 1096 |
+
r3 = vec4<f32>(v_307.xyz, r3.w);
|
| 1097 |
+
r2.z = dot(r1.xyz, r3.xyz);
|
| 1098 |
+
let v_308 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz);
|
| 1099 |
+
r5 = vec4<f32>(v_308.xyz, r5.w);
|
| 1100 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
|
| 1101 |
+
let v_309 = bitcast<vec3<u32>>(r2.www);
|
| 1102 |
+
let v_310 = r5.xyz;
|
| 1103 |
+
let v_311 = select(r3.xyz, v_310, (v_309 != vec3<u32>()));
|
| 1104 |
+
r3 = vec4<f32>(v_311.xyz, r3.w);
|
| 1105 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 1106 |
+
r5.x = sqrt(r3.w);
|
| 1107 |
+
r6.x = sqrt(r3.w);
|
| 1108 |
+
r2.z = (r2.z / r5.x);
|
| 1109 |
+
r2.z = (r2.z + 1.0f);
|
| 1110 |
+
let v_312 = bitcast<u32>(r2.w);
|
| 1111 |
+
r2.z = select(1.0f, r2.z, (v_312 != 0u));
|
| 1112 |
+
r5.z = 1.0f;
|
| 1113 |
+
let v_313 = fma((-(r12.yxyy)).xy, r4.xx, v0.xy);
|
| 1114 |
+
r7 = vec4<f32>(v_313.xy, r7.zw);
|
| 1115 |
+
let v_314 = (r7.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 1116 |
+
r7 = vec4<f32>(v_314.xy, r7.zw);
|
| 1117 |
+
r8 = textureSampleLevel(t2, s2, r7.xyxx.xy, 0.0f);
|
| 1118 |
+
let v_315 = -(r8.xxxx);
|
| 1119 |
+
r2.w = (r0.x + v_315.w);
|
| 1120 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 1121 |
+
let v_316 = fma(r7.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1122 |
+
r7 = vec4<f32>(r7.xy, v_316.xy);
|
| 1123 |
+
r8 = textureSampleLevel(t3, s3, r7.xyxx.xy, 0.0f);
|
| 1124 |
+
let v_317 = fma(r8.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1125 |
+
r8 = vec4<f32>(v_317.xyz, r8.w);
|
| 1126 |
+
let v_318 = (r7.zw + vec2<f32>(-1.0f));
|
| 1127 |
+
r7 = vec4<f32>(v_318.xy, r7.zw);
|
| 1128 |
+
let v_319 = (r7.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 1129 |
+
r5 = vec4<f32>(v_319.xy, r5.zw);
|
| 1130 |
+
r7.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz);
|
| 1131 |
+
r7.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz);
|
| 1132 |
+
r7.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz);
|
| 1133 |
+
let v_320 = (r10.xxz * r7.xyz);
|
| 1134 |
+
r7 = vec4<f32>(v_320.xyz, r7.w);
|
| 1135 |
+
let v_321 = (r9.xxz * r7.xyz);
|
| 1136 |
+
r7 = vec4<f32>(v_321.xyz, r7.w);
|
| 1137 |
+
let v_322 = fma(r5.xyz, r2.www, r7.xyz);
|
| 1138 |
+
r5 = vec4<f32>(v_322.xyz, r5.w);
|
| 1139 |
+
let v_323 = ((-(r0.yzwy)).xyz + r5.xyz);
|
| 1140 |
+
r5 = vec4<f32>(v_323.xyz, r5.w);
|
| 1141 |
+
r2.w = dot(r1.xyz, r5.xyz);
|
| 1142 |
+
let v_324 = fma((-(r2.wwww)).xyz, r1.xyz, r5.xyz);
|
| 1143 |
+
r7 = vec4<f32>(v_324.xyz, r7.w);
|
| 1144 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
|
| 1145 |
+
let v_325 = bitcast<vec3<u32>>(r3.www);
|
| 1146 |
+
let v_326 = r7.xyz;
|
| 1147 |
+
let v_327 = select(r5.xyz, v_326, (v_325 != vec3<u32>()));
|
| 1148 |
+
r5 = vec4<f32>(v_327.xyz, r5.w);
|
| 1149 |
+
r4.x = dot(r5.xyz, r5.xyz);
|
| 1150 |
+
r3.x = dot(r3.xyz, r5.xyz);
|
| 1151 |
+
r3.y = sqrt(r4.x);
|
| 1152 |
+
r6.y = sqrt(r4.x);
|
| 1153 |
+
r2.w = (r2.w / r3.y);
|
| 1154 |
+
r2.w = (r2.w + r2.z);
|
| 1155 |
+
let v_328 = bitcast<u32>(r3.w);
|
| 1156 |
+
let v_329 = r2.w;
|
| 1157 |
+
r2.z = select(r2.z, v_329, (v_328 != 0u));
|
| 1158 |
+
r2.z = max(r2.z, 0.0f);
|
| 1159 |
+
let v_330 = cb12_12.tint_symbol_1[3u];
|
| 1160 |
+
r6 = vec4<f32>(r6.xy, v_330.xy);
|
| 1161 |
+
r5 = (r6.xyzz / r6.wwxy);
|
| 1162 |
+
r2.w = (r6.y * r6.x);
|
| 1163 |
+
r2.w = (r3.x / r2.w);
|
| 1164 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 1165 |
+
r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
|
| 1166 |
+
r2.w = max(r2.w, 0.0f);
|
| 1167 |
+
r3 = min(r5, vec4<f32>(1.0f));
|
| 1168 |
+
r3.x = (r3.y * r3.x);
|
| 1169 |
+
r3.x = (r3.z * r3.x);
|
| 1170 |
+
r3.x = (r3.w * r3.x);
|
| 1171 |
+
r3.x = log2(r3.x);
|
| 1172 |
+
r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
|
| 1173 |
+
r3.x = exp2(r3.x);
|
| 1174 |
+
r3.y = (r2.z * r3.x);
|
| 1175 |
+
r2.y = fma(r2.z, r3.x, r2.y);
|
| 1176 |
+
r2.x = fma(r3.y, r2.w, r2.x);
|
| 1177 |
+
r3.z = 1.0f;
|
| 1178 |
+
r5.x = dot(r12.yz, r4.yw);
|
| 1179 |
+
r5.y = dot(r12.xy, r4.yw);
|
| 1180 |
+
let v_331 = (r5.xy + v0.xy);
|
| 1181 |
+
r2 = vec4<f32>(r2.xy, v_331.xy);
|
| 1182 |
+
let v_332 = ((-(r5.xyxx)).xy + v0.xy);
|
| 1183 |
+
r4 = vec4<f32>(v_332.xy, r4.zw);
|
| 1184 |
+
let v_333 = (r4.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 1185 |
+
r4 = vec4<f32>(v_333.xy, r4.zw);
|
| 1186 |
+
let v_334 = (r2.zw * cb12_12.tint_symbol_1[2u].zw);
|
| 1187 |
+
r2 = vec4<f32>(r2.xy, v_334.xy);
|
| 1188 |
+
r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f);
|
| 1189 |
+
let v_335 = -(r5.xxxx);
|
| 1190 |
+
r3.w = (r0.x + v_335.w);
|
| 1191 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 1192 |
+
let v_336 = fma(r2.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1193 |
+
r5 = vec4<f32>(v_336.xy, r5.zw);
|
| 1194 |
+
r6 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f);
|
| 1195 |
+
let v_337 = fma(r6.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1196 |
+
r6 = vec4<f32>(v_337.xyz, r6.w);
|
| 1197 |
+
let v_338 = (r5.xy + vec2<f32>(-1.0f));
|
| 1198 |
+
r2 = vec4<f32>(r2.xy, v_338.xy);
|
| 1199 |
+
let v_339 = (r2.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 1200 |
+
r3 = vec4<f32>(v_339.xy, r3.zw);
|
| 1201 |
+
r5.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz);
|
| 1202 |
+
r5.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz);
|
| 1203 |
+
r5.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
|
| 1204 |
+
let v_340 = (r10.xxz * r5.xyz);
|
| 1205 |
+
r5 = vec4<f32>(v_340.xyz, r5.w);
|
| 1206 |
+
let v_341 = (r9.xxz * r5.xyz);
|
| 1207 |
+
r5 = vec4<f32>(v_341.xyz, r5.w);
|
| 1208 |
+
let v_342 = fma(r3.xyz, r3.www, r5.xyz);
|
| 1209 |
+
r3 = vec4<f32>(v_342.xyz, r3.w);
|
| 1210 |
+
let v_343 = ((-(r0.yzwy)).xyz + r3.xyz);
|
| 1211 |
+
r3 = vec4<f32>(v_343.xyz, r3.w);
|
| 1212 |
+
r2.z = dot(r1.xyz, r3.xyz);
|
| 1213 |
+
let v_344 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz);
|
| 1214 |
+
r5 = vec4<f32>(v_344.xyz, r5.w);
|
| 1215 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
|
| 1216 |
+
let v_345 = bitcast<vec3<u32>>(r2.www);
|
| 1217 |
+
let v_346 = r5.xyz;
|
| 1218 |
+
let v_347 = select(r3.xyz, v_346, (v_345 != vec3<u32>()));
|
| 1219 |
+
r3 = vec4<f32>(v_347.xyz, r3.w);
|
| 1220 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 1221 |
+
r4.w = sqrt(r3.w);
|
| 1222 |
+
r5.x = sqrt(r3.w);
|
| 1223 |
+
r2.z = (r2.z / r4.w);
|
| 1224 |
+
r2.z = (r2.z + 1.0f);
|
| 1225 |
+
let v_348 = bitcast<u32>(r2.w);
|
| 1226 |
+
r2.z = select(1.0f, r2.z, (v_348 != 0u));
|
| 1227 |
+
r6.z = 1.0f;
|
| 1228 |
+
r7 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f);
|
| 1229 |
+
let v_349 = -(r7.xxxx);
|
| 1230 |
+
r2.w = (r0.x + v_349.w);
|
| 1231 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 1232 |
+
let v_350 = fma(r4.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1233 |
+
r7 = vec4<f32>(v_350.xy, r7.zw);
|
| 1234 |
+
r8 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f);
|
| 1235 |
+
let v_351 = fma(r8.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1236 |
+
r4 = vec4<f32>(v_351.xy, r4.z, v_351.z);
|
| 1237 |
+
let v_352 = (r7.xy + vec2<f32>(-1.0f));
|
| 1238 |
+
r7 = vec4<f32>(v_352.xy, r7.zw);
|
| 1239 |
+
let v_353 = (r7.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 1240 |
+
r6 = vec4<f32>(v_353.xy, r6.zw);
|
| 1241 |
+
r7.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw);
|
| 1242 |
+
r7.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw);
|
| 1243 |
+
r7.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw);
|
| 1244 |
+
let v_354 = (r10.xxz * r7.xyz);
|
| 1245 |
+
r4 = vec4<f32>(v_354.xy, r4.z, v_354.z);
|
| 1246 |
+
let v_355 = (r9.xxz * r4.xyw);
|
| 1247 |
+
r4 = vec4<f32>(v_355.xy, r4.z, v_355.z);
|
| 1248 |
+
let v_356 = fma(r6.xyz, r2.www, r4.xyw);
|
| 1249 |
+
r4 = vec4<f32>(v_356.xy, r4.z, v_356.z);
|
| 1250 |
+
let v_357 = ((-(r0.yzyw)).xyw + r4.xyw);
|
| 1251 |
+
r4 = vec4<f32>(v_357.xy, r4.z, v_357.z);
|
| 1252 |
+
r2.w = dot(r1.xyz, r4.xyw);
|
| 1253 |
+
let v_358 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyw);
|
| 1254 |
+
r6 = vec4<f32>(v_358.xyz, r6.w);
|
| 1255 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
|
| 1256 |
+
let v_359 = bitcast<vec3<u32>>(r3.www);
|
| 1257 |
+
let v_360 = r6.xyz;
|
| 1258 |
+
let v_361 = select(r4.xyw, v_360, (v_359 != vec3<u32>()));
|
| 1259 |
+
r4 = vec4<f32>(v_361.xy, r4.z, v_361.z);
|
| 1260 |
+
r6.x = dot(r4.xyw, r4.xyw);
|
| 1261 |
+
r3.x = dot(r3.xyz, r4.xyw);
|
| 1262 |
+
r3.y = sqrt(r6.x);
|
| 1263 |
+
r5.y = sqrt(r6.x);
|
| 1264 |
+
r2.w = (r2.w / r3.y);
|
| 1265 |
+
r2.w = (r2.w + r2.z);
|
| 1266 |
+
let v_362 = bitcast<u32>(r3.w);
|
| 1267 |
+
let v_363 = r2.w;
|
| 1268 |
+
r2.z = select(r2.z, v_363, (v_362 != 0u));
|
| 1269 |
+
r2.z = max(r2.z, 0.0f);
|
| 1270 |
+
let v_364 = cb12_12.tint_symbol_1[3u];
|
| 1271 |
+
r5 = vec4<f32>(r5.xy, v_364.xy);
|
| 1272 |
+
r6 = (r5.xyzz / r5.wwxy);
|
| 1273 |
+
r2.w = (r5.y * r5.x);
|
| 1274 |
+
r2.w = (r3.x / r2.w);
|
| 1275 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 1276 |
+
r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
|
| 1277 |
+
r2.w = max(r2.w, 0.0f);
|
| 1278 |
+
r3 = min(r6, vec4<f32>(1.0f));
|
| 1279 |
+
r3.x = (r3.y * r3.x);
|
| 1280 |
+
r3.x = (r3.z * r3.x);
|
| 1281 |
+
r3.x = (r3.w * r3.x);
|
| 1282 |
+
r3.x = log2(r3.x);
|
| 1283 |
+
r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
|
| 1284 |
+
r3.x = exp2(r3.x);
|
| 1285 |
+
r3.y = (r2.z * r3.x);
|
| 1286 |
+
r2.y = fma(r2.z, r3.x, r2.y);
|
| 1287 |
+
r2.x = fma(r3.y, r2.w, r2.x);
|
| 1288 |
+
r3.z = 1.0f;
|
| 1289 |
+
r5 = (r1.wwww * vec4<f32>(8.0f, 3.0f, 2.0f, 6.0f));
|
| 1290 |
+
r6 = (r1.wwww * vec4<f32>(10.0f, 6.0f, 4.0f, 9.0f));
|
| 1291 |
+
r4.x = dot(r12.yz, r5.xy);
|
| 1292 |
+
r4.y = dot(r12.xy, r5.xy);
|
| 1293 |
+
let v_365 = (r4.xy + v0.xy);
|
| 1294 |
+
r2 = vec4<f32>(r2.xy, v_365.xy);
|
| 1295 |
+
let v_366 = ((-(r4.xyxx)).xy + v0.xy);
|
| 1296 |
+
r4 = vec4<f32>(v_366.xy, r4.zw);
|
| 1297 |
+
let v_367 = (r4.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 1298 |
+
r4 = vec4<f32>(v_367.xy, r4.zw);
|
| 1299 |
+
let v_368 = (r2.zw * cb12_12.tint_symbol_1[2u].zw);
|
| 1300 |
+
r2 = vec4<f32>(r2.xy, v_368.xy);
|
| 1301 |
+
r7 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f);
|
| 1302 |
+
let v_369 = -(r7.xxxx);
|
| 1303 |
+
r1.w = (r0.x + v_369.w);
|
| 1304 |
+
r1.w = (cb12_12.tint_symbol_1[0u].z / r1.w);
|
| 1305 |
+
let v_370 = fma(r2.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1306 |
+
r5 = vec4<f32>(v_370.xy, r5.zw);
|
| 1307 |
+
r7 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f);
|
| 1308 |
+
let v_371 = fma(r7.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1309 |
+
r7 = vec4<f32>(v_371.xyz, r7.w);
|
| 1310 |
+
let v_372 = (r5.xy + vec2<f32>(-1.0f));
|
| 1311 |
+
r2 = vec4<f32>(r2.xy, v_372.xy);
|
| 1312 |
+
let v_373 = (r2.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 1313 |
+
r3 = vec4<f32>(v_373.xy, r3.zw);
|
| 1314 |
+
r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz);
|
| 1315 |
+
r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz);
|
| 1316 |
+
r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz);
|
| 1317 |
+
let v_374 = (r10.xxz * r8.xyz);
|
| 1318 |
+
r7 = vec4<f32>(v_374.xyz, r7.w);
|
| 1319 |
+
let v_375 = (r9.xxz * r7.xyz);
|
| 1320 |
+
r7 = vec4<f32>(v_375.xyz, r7.w);
|
| 1321 |
+
let v_376 = fma(r3.xyz, r1.www, r7.xyz);
|
| 1322 |
+
r3 = vec4<f32>(v_376.xyz, r3.w);
|
| 1323 |
+
let v_377 = ((-(r0.yzwy)).xyz + r3.xyz);
|
| 1324 |
+
r3 = vec4<f32>(v_377.xyz, r3.w);
|
| 1325 |
+
r1.w = dot(r1.xyz, r3.xyz);
|
| 1326 |
+
let v_378 = fma((-(r1.wwww)).xyz, r1.xyz, r3.xyz);
|
| 1327 |
+
r7 = vec4<f32>(v_378.xyz, r7.w);
|
| 1328 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < 0.0f)));
|
| 1329 |
+
let v_379 = bitcast<vec3<u32>>(r2.zzz);
|
| 1330 |
+
let v_380 = r7.xyz;
|
| 1331 |
+
let v_381 = select(r3.xyz, v_380, (v_379 != vec3<u32>()));
|
| 1332 |
+
r3 = vec4<f32>(v_381.xyz, r3.w);
|
| 1333 |
+
r2.w = dot(r3.xyz, r3.xyz);
|
| 1334 |
+
r3.w = sqrt(r2.w);
|
| 1335 |
+
r7.x = sqrt(r2.w);
|
| 1336 |
+
r1.w = (r1.w / r3.w);
|
| 1337 |
+
r1.w = (r1.w + 1.0f);
|
| 1338 |
+
let v_382 = bitcast<u32>(r2.z);
|
| 1339 |
+
r1.w = select(1.0f, r1.w, (v_382 != 0u));
|
| 1340 |
+
r8.z = 1.0f;
|
| 1341 |
+
r11 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f);
|
| 1342 |
+
let v_383 = -(r11.xxxx);
|
| 1343 |
+
r2.z = (r0.x + v_383.z);
|
| 1344 |
+
r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z);
|
| 1345 |
+
let v_384 = fma(r4.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1346 |
+
r5 = vec4<f32>(v_384.xy, r5.zw);
|
| 1347 |
+
r11 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f);
|
| 1348 |
+
let v_385 = fma(r11.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1349 |
+
r4 = vec4<f32>(v_385.xy, r4.z, v_385.z);
|
| 1350 |
+
let v_386 = (r5.xy + vec2<f32>(-1.0f));
|
| 1351 |
+
r5 = vec4<f32>(v_386.xy, r5.zw);
|
| 1352 |
+
let v_387 = (r5.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 1353 |
+
r8 = vec4<f32>(v_387.xy, r8.zw);
|
| 1354 |
+
r11.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw);
|
| 1355 |
+
r11.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw);
|
| 1356 |
+
r11.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw);
|
| 1357 |
+
let v_388 = (r10.xxz * r11.xyz);
|
| 1358 |
+
r4 = vec4<f32>(v_388.xy, r4.z, v_388.z);
|
| 1359 |
+
let v_389 = (r9.xxz * r4.xyw);
|
| 1360 |
+
r4 = vec4<f32>(v_389.xy, r4.z, v_389.z);
|
| 1361 |
+
let v_390 = fma(r8.xyz, r2.zzz, r4.xyw);
|
| 1362 |
+
r4 = vec4<f32>(v_390.xy, r4.z, v_390.z);
|
| 1363 |
+
let v_391 = ((-(r0.yzyw)).xyw + r4.xyw);
|
| 1364 |
+
r4 = vec4<f32>(v_391.xy, r4.z, v_391.z);
|
| 1365 |
+
r2.z = dot(r1.xyz, r4.xyw);
|
| 1366 |
+
let v_392 = fma((-(r2.zzzz)).xyz, r1.xyz, r4.xyw);
|
| 1367 |
+
r8 = vec4<f32>(v_392.xyz, r8.w);
|
| 1368 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
|
| 1369 |
+
let v_393 = bitcast<vec3<u32>>(r2.www);
|
| 1370 |
+
let v_394 = r8.xyz;
|
| 1371 |
+
let v_395 = select(r4.xyw, v_394, (v_393 != vec3<u32>()));
|
| 1372 |
+
r4 = vec4<f32>(v_395.xy, r4.z, v_395.z);
|
| 1373 |
+
r3.w = dot(r4.xyw, r4.xyw);
|
| 1374 |
+
r3.x = dot(r3.xyz, r4.xyw);
|
| 1375 |
+
r3.y = sqrt(r3.w);
|
| 1376 |
+
r7.y = sqrt(r3.w);
|
| 1377 |
+
r2.z = (r2.z / r3.y);
|
| 1378 |
+
r2.z = (r1.w + r2.z);
|
| 1379 |
+
let v_396 = bitcast<u32>(r2.w);
|
| 1380 |
+
let v_397 = r2.z;
|
| 1381 |
+
r1.w = select(r1.w, v_397, (v_396 != 0u));
|
| 1382 |
+
r1.w = max(r1.w, 0.0f);
|
| 1383 |
+
let v_398 = cb12_12.tint_symbol_1[3u];
|
| 1384 |
+
r7 = vec4<f32>(r7.xy, v_398.xy);
|
| 1385 |
+
r8 = (r7.xyzz / r7.wwxy);
|
| 1386 |
+
r2.z = (r7.y * r7.x);
|
| 1387 |
+
r2.z = (r3.x / r2.z);
|
| 1388 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 1389 |
+
r2.z = fma((-(r2.zzzz)).z, 0.5f, 1.0f);
|
| 1390 |
+
r2.z = max(r2.z, 0.0f);
|
| 1391 |
+
r3 = min(r8, vec4<f32>(1.0f));
|
| 1392 |
+
r2.w = (r3.y * r3.x);
|
| 1393 |
+
r2.w = (r3.z * r2.w);
|
| 1394 |
+
r2.w = (r3.w * r2.w);
|
| 1395 |
+
r2.w = log2(r2.w);
|
| 1396 |
+
r2.w = (r2.w * cb12_12.tint_symbol_1[6u].z);
|
| 1397 |
+
r2.w = exp2(r2.w);
|
| 1398 |
+
r3.x = (r1.w * r2.w);
|
| 1399 |
+
r1.w = fma(r1.w, r2.w, r2.y);
|
| 1400 |
+
r2.x = fma(r3.x, r2.z, r2.x);
|
| 1401 |
+
r3.z = 1.0f;
|
| 1402 |
+
r4.x = dot(r12.yz, r5.zw);
|
| 1403 |
+
r4.y = dot(r12.xy, r5.zw);
|
| 1404 |
+
let v_399 = (r4.xy + v0.xy);
|
| 1405 |
+
let v_400 = r2;
|
| 1406 |
+
r2 = vec4<f32>(v_400.x, v_399.xy, v_400.w);
|
| 1407 |
+
let v_401 = ((-(r4.xyxx)).xy + v0.xy);
|
| 1408 |
+
r4 = vec4<f32>(v_401.xy, r4.zw);
|
| 1409 |
+
let v_402 = (r4.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 1410 |
+
r4 = vec4<f32>(v_402.xy, r4.zw);
|
| 1411 |
+
let v_403 = (r2.yz * cb12_12.tint_symbol_1[2u].zw);
|
| 1412 |
+
let v_404 = r2;
|
| 1413 |
+
r2 = vec4<f32>(v_404.x, v_403.xy, v_404.w);
|
| 1414 |
+
r5 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f);
|
| 1415 |
+
let v_405 = -(r5.xxxx);
|
| 1416 |
+
r2.w = (r0.x + v_405.w);
|
| 1417 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 1418 |
+
let v_406 = fma(r2.yz, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1419 |
+
r5 = vec4<f32>(v_406.xy, r5.zw);
|
| 1420 |
+
r7 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f);
|
| 1421 |
+
let v_407 = fma(r7.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1422 |
+
r7 = vec4<f32>(v_407.xyz, r7.w);
|
| 1423 |
+
let v_408 = (r5.xy + vec2<f32>(-1.0f));
|
| 1424 |
+
let v_409 = r2;
|
| 1425 |
+
r2 = vec4<f32>(v_409.x, v_408.xy, v_409.w);
|
| 1426 |
+
let v_410 = (r2.yz * cb12_12.tint_symbol_1[0u].xy);
|
| 1427 |
+
r3 = vec4<f32>(v_410.xy, r3.zw);
|
| 1428 |
+
r5.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz);
|
| 1429 |
+
r5.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz);
|
| 1430 |
+
r5.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz);
|
| 1431 |
+
let v_411 = (r10.xxz * r5.xyz);
|
| 1432 |
+
r5 = vec4<f32>(v_411.xyz, r5.w);
|
| 1433 |
+
let v_412 = (r9.xxz * r5.xyz);
|
| 1434 |
+
r5 = vec4<f32>(v_412.xyz, r5.w);
|
| 1435 |
+
let v_413 = fma(r3.xyz, r2.www, r5.xyz);
|
| 1436 |
+
r2 = vec4<f32>(r2.x, v_413.xyz);
|
| 1437 |
+
let v_414 = ((-(r0.yyzw)).yzw + r2.yzw);
|
| 1438 |
+
r2 = vec4<f32>(r2.x, v_414.xyz);
|
| 1439 |
+
r3.x = dot(r1.xyz, r2.yzw);
|
| 1440 |
+
let v_415 = fma((-(r3.xxxx)).yzw, r1.xyz, r2.yzw);
|
| 1441 |
+
r3 = vec4<f32>(r3.x, v_415.xyz);
|
| 1442 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r3.x < 0.0f)));
|
| 1443 |
+
let v_416 = bitcast<vec3<u32>>(r4.www);
|
| 1444 |
+
let v_417 = r3.yzw;
|
| 1445 |
+
let v_418 = select(r2.yzw, v_417, (v_416 != vec3<u32>()));
|
| 1446 |
+
r2 = vec4<f32>(r2.x, v_418.xyz);
|
| 1447 |
+
r3.y = dot(r2.yzw, r2.yzw);
|
| 1448 |
+
r3.z = sqrt(r3.y);
|
| 1449 |
+
r5.x = sqrt(r3.y);
|
| 1450 |
+
r3.x = (r3.x / r3.z);
|
| 1451 |
+
r3.x = (r3.x + 1.0f);
|
| 1452 |
+
let v_419 = bitcast<u32>(r4.w);
|
| 1453 |
+
r3.x = select(1.0f, r3.x, (v_419 != 0u));
|
| 1454 |
+
r7.z = 1.0f;
|
| 1455 |
+
r8 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f);
|
| 1456 |
+
let v_420 = -(r8.xxxx);
|
| 1457 |
+
r3.y = (r0.x + v_420.y);
|
| 1458 |
+
r3.y = (cb12_12.tint_symbol_1[0u].z / r3.y);
|
| 1459 |
+
let v_421 = fma(r4.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1460 |
+
r3 = vec4<f32>(r3.xy, v_421.xy);
|
| 1461 |
+
r8 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f);
|
| 1462 |
+
let v_422 = fma(r8.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1463 |
+
r4 = vec4<f32>(v_422.xy, r4.z, v_422.z);
|
| 1464 |
+
let v_423 = (r3.zw + vec2<f32>(-1.0f));
|
| 1465 |
+
r3 = vec4<f32>(r3.xy, v_423.xy);
|
| 1466 |
+
let v_424 = (r3.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 1467 |
+
r7 = vec4<f32>(v_424.xy, r7.zw);
|
| 1468 |
+
r8.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw);
|
| 1469 |
+
r8.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw);
|
| 1470 |
+
r8.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw);
|
| 1471 |
+
let v_425 = (r10.xxz * r8.xyz);
|
| 1472 |
+
r4 = vec4<f32>(v_425.xy, r4.z, v_425.z);
|
| 1473 |
+
let v_426 = (r9.xxz * r4.xyw);
|
| 1474 |
+
r4 = vec4<f32>(v_426.xy, r4.z, v_426.z);
|
| 1475 |
+
let v_427 = fma(r7.xyz, r3.yyy, r4.xyw);
|
| 1476 |
+
r3 = vec4<f32>(r3.x, v_427.xyz);
|
| 1477 |
+
let v_428 = ((-(r0.yyzw)).yzw + r3.yzw);
|
| 1478 |
+
r3 = vec4<f32>(r3.x, v_428.xyz);
|
| 1479 |
+
r4.x = dot(r1.xyz, r3.yzw);
|
| 1480 |
+
let v_429 = fma((-(r4.xxxx)).xyz, r1.xyz, r3.yzw);
|
| 1481 |
+
r7 = vec4<f32>(v_429.xyz, r7.w);
|
| 1482 |
+
r4.y = bitcast<f32>(select(0u, 4294967295u, (r4.x < 0.0f)));
|
| 1483 |
+
let v_430 = bitcast<vec3<u32>>(r4.yyy);
|
| 1484 |
+
let v_431 = r7.xyz;
|
| 1485 |
+
let v_432 = select(r3.yzw, v_431, (v_430 != vec3<u32>()));
|
| 1486 |
+
r3 = vec4<f32>(r3.x, v_432.xyz);
|
| 1487 |
+
r4.w = dot(r3.yzw, r3.yzw);
|
| 1488 |
+
r2.y = dot(r2.yzw, r3.yzw);
|
| 1489 |
+
r2.z = sqrt(r4.w);
|
| 1490 |
+
r5.y = sqrt(r4.w);
|
| 1491 |
+
r2.z = (r4.x / r2.z);
|
| 1492 |
+
r2.z = (r2.z + r3.x);
|
| 1493 |
+
let v_433 = bitcast<u32>(r4.y);
|
| 1494 |
+
let v_434 = r2.z;
|
| 1495 |
+
r2.z = select(r3.x, v_434, (v_433 != 0u));
|
| 1496 |
+
r2.z = max(r2.z, 0.0f);
|
| 1497 |
+
let v_435 = cb12_12.tint_symbol_1[3u];
|
| 1498 |
+
r5 = vec4<f32>(r5.xy, v_435.xy);
|
| 1499 |
+
r3 = (r5.xyzz / r5.wwxy);
|
| 1500 |
+
r2.w = (r5.y * r5.x);
|
| 1501 |
+
r2.y = (r2.y / r2.w);
|
| 1502 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1503 |
+
r2.y = fma((-(r2.yyyy)).y, 0.5f, 1.0f);
|
| 1504 |
+
r2.y = max(r2.y, 0.0f);
|
| 1505 |
+
r3 = min(r3, vec4<f32>(1.0f));
|
| 1506 |
+
r2.w = (r3.y * r3.x);
|
| 1507 |
+
r2.w = (r3.z * r2.w);
|
| 1508 |
+
r2.w = (r3.w * r2.w);
|
| 1509 |
+
r2.w = log2(r2.w);
|
| 1510 |
+
r2.w = (r2.w * cb12_12.tint_symbol_1[6u].z);
|
| 1511 |
+
r2.w = exp2(r2.w);
|
| 1512 |
+
r3.x = (r2.w * r2.z);
|
| 1513 |
+
r1.w = fma(r2.z, r2.w, r1.w);
|
| 1514 |
+
r2.x = fma(r3.x, r2.y, r2.x);
|
| 1515 |
+
r3.x = dot(r12.yz, r4.zz);
|
| 1516 |
+
r3.y = dot(r12.xy, r4.zz);
|
| 1517 |
+
let v_436 = (r3.xy + v0.xy);
|
| 1518 |
+
let v_437 = r2;
|
| 1519 |
+
r2 = vec4<f32>(v_437.x, v_436.xy, v_437.w);
|
| 1520 |
+
let v_438 = ((-(r3.xyxx)).xy + v0.xy);
|
| 1521 |
+
r3 = vec4<f32>(v_438.xy, r3.zw);
|
| 1522 |
+
let v_439 = (r3.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 1523 |
+
r3 = vec4<f32>(v_439.xy, r3.zw);
|
| 1524 |
+
let v_440 = (r2.yz * cb12_12.tint_symbol_1[2u].zw);
|
| 1525 |
+
let v_441 = r2;
|
| 1526 |
+
r2 = vec4<f32>(v_441.x, v_440.xy, v_441.w);
|
| 1527 |
+
r4 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f);
|
| 1528 |
+
let v_442 = -(r4.xxxx);
|
| 1529 |
+
r2.w = (r0.x + v_442.w);
|
| 1530 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 1531 |
+
let v_443 = fma(r2.yz, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1532 |
+
r3 = vec4<f32>(r3.xy, v_443.xy);
|
| 1533 |
+
r4 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f);
|
| 1534 |
+
let v_444 = fma(r4.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1535 |
+
r4 = vec4<f32>(v_444.xyz, r4.w);
|
| 1536 |
+
let v_445 = (r3.zw + vec2<f32>(-1.0f));
|
| 1537 |
+
let v_446 = r2;
|
| 1538 |
+
r2 = vec4<f32>(v_446.x, v_445.xy, v_446.w);
|
| 1539 |
+
let v_447 = (r2.yz * cb12_12.tint_symbol_1[0u].xy);
|
| 1540 |
+
r5 = vec4<f32>(v_447.xy, r5.zw);
|
| 1541 |
+
r5.z = 1.0f;
|
| 1542 |
+
r7.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz);
|
| 1543 |
+
r7.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz);
|
| 1544 |
+
r7.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz);
|
| 1545 |
+
let v_448 = (r10.xxz * r7.xyz);
|
| 1546 |
+
r4 = vec4<f32>(v_448.xyz, r4.w);
|
| 1547 |
+
let v_449 = (r9.xxz * r4.xyz);
|
| 1548 |
+
r4 = vec4<f32>(v_449.xyz, r4.w);
|
| 1549 |
+
let v_450 = fma(r5.xyz, r2.www, r4.xyz);
|
| 1550 |
+
r2 = vec4<f32>(r2.x, v_450.xyz);
|
| 1551 |
+
let v_451 = ((-(r0.yyzw)).yzw + r2.yzw);
|
| 1552 |
+
r2 = vec4<f32>(r2.x, v_451.xyz);
|
| 1553 |
+
r3.z = dot(r1.xyz, r2.yzw);
|
| 1554 |
+
let v_452 = fma((-(r3.zzzz)).xyz, r1.xyz, r2.yzw);
|
| 1555 |
+
r4 = vec4<f32>(v_452.xyz, r4.w);
|
| 1556 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.z < 0.0f)));
|
| 1557 |
+
let v_453 = bitcast<vec3<u32>>(r3.www);
|
| 1558 |
+
let v_454 = r4.xyz;
|
| 1559 |
+
let v_455 = select(r2.yzw, v_454, (v_453 != vec3<u32>()));
|
| 1560 |
+
r2 = vec4<f32>(r2.x, v_455.xyz);
|
| 1561 |
+
r4.x = dot(r2.yzw, r2.yzw);
|
| 1562 |
+
r4.y = sqrt(r4.x);
|
| 1563 |
+
r5.x = sqrt(r4.x);
|
| 1564 |
+
r3.z = (r3.z / r4.y);
|
| 1565 |
+
r3.z = (r3.z + 1.0f);
|
| 1566 |
+
let v_456 = bitcast<u32>(r3.w);
|
| 1567 |
+
r3.z = select(1.0f, r3.z, (v_456 != 0u));
|
| 1568 |
+
r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 1569 |
+
let v_457 = -(r4.xxxx);
|
| 1570 |
+
r3.w = (r0.x + v_457.w);
|
| 1571 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 1572 |
+
r4.z = 1.0f;
|
| 1573 |
+
let v_458 = fma(r3.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1574 |
+
r7 = vec4<f32>(v_458.xy, r7.zw);
|
| 1575 |
+
r8 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f);
|
| 1576 |
+
let v_459 = fma(r8.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1577 |
+
r8 = vec4<f32>(v_459.xyz, r8.w);
|
| 1578 |
+
let v_460 = (r7.xy + vec2<f32>(-1.0f));
|
| 1579 |
+
r3 = vec4<f32>(v_460.xy, r3.zw);
|
| 1580 |
+
let v_461 = (r3.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 1581 |
+
r4 = vec4<f32>(v_461.xy, r4.zw);
|
| 1582 |
+
r7.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz);
|
| 1583 |
+
r7.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz);
|
| 1584 |
+
r7.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz);
|
| 1585 |
+
let v_462 = (r10.xxz * r7.xyz);
|
| 1586 |
+
r7 = vec4<f32>(v_462.xyz, r7.w);
|
| 1587 |
+
let v_463 = (r9.xxz * r7.xyz);
|
| 1588 |
+
r7 = vec4<f32>(v_463.xyz, r7.w);
|
| 1589 |
+
let v_464 = fma(r4.xyz, r3.www, r7.xyz);
|
| 1590 |
+
r3 = vec4<f32>(v_464.xy, r3.z, v_464.z);
|
| 1591 |
+
let v_465 = ((-(r0.yzyw)).xyw + r3.xyw);
|
| 1592 |
+
r3 = vec4<f32>(v_465.xy, r3.z, v_465.z);
|
| 1593 |
+
r4.x = dot(r1.xyz, r3.xyw);
|
| 1594 |
+
let v_466 = fma((-(r4.xxxx)).yzw, r1.xyz, r3.xyw);
|
| 1595 |
+
r4 = vec4<f32>(r4.x, v_466.xyz);
|
| 1596 |
+
r7.x = bitcast<f32>(select(0u, 4294967295u, (r4.x < 0.0f)));
|
| 1597 |
+
let v_467 = bitcast<vec3<u32>>(r7.xxx);
|
| 1598 |
+
let v_468 = r4.yzw;
|
| 1599 |
+
let v_469 = select(r3.xyw, v_468, (v_467 != vec3<u32>()));
|
| 1600 |
+
r3 = vec4<f32>(v_469.xy, r3.z, v_469.z);
|
| 1601 |
+
r4.y = dot(r3.xyw, r3.xyw);
|
| 1602 |
+
r2.y = dot(r2.yzw, r3.xyw);
|
| 1603 |
+
r2.z = sqrt(r4.y);
|
| 1604 |
+
r5.y = sqrt(r4.y);
|
| 1605 |
+
r2.z = (r4.x / r2.z);
|
| 1606 |
+
r2.z = (r2.z + r3.z);
|
| 1607 |
+
let v_470 = bitcast<u32>(r7.x);
|
| 1608 |
+
let v_471 = r2.z;
|
| 1609 |
+
r2.z = select(r3.z, v_471, (v_470 != 0u));
|
| 1610 |
+
r2.z = max(r2.z, 0.0f);
|
| 1611 |
+
let v_472 = cb12_12.tint_symbol_1[3u];
|
| 1612 |
+
r5 = vec4<f32>(r5.xy, v_472.xy);
|
| 1613 |
+
r3 = (r5.xyzz / r5.wwxy);
|
| 1614 |
+
r2.w = (r5.y * r5.x);
|
| 1615 |
+
r2.y = (r2.y / r2.w);
|
| 1616 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1617 |
+
r2.y = fma((-(r2.yyyy)).y, 0.5f, 1.0f);
|
| 1618 |
+
r2.y = max(r2.y, 0.0f);
|
| 1619 |
+
r3 = min(r3, vec4<f32>(1.0f));
|
| 1620 |
+
r2.w = (r3.y * r3.x);
|
| 1621 |
+
r2.w = (r3.z * r2.w);
|
| 1622 |
+
r2.w = (r3.w * r2.w);
|
| 1623 |
+
r2.w = log2(r2.w);
|
| 1624 |
+
r2.w = (r2.w * cb12_12.tint_symbol_1[6u].z);
|
| 1625 |
+
r2.w = exp2(r2.w);
|
| 1626 |
+
r3.x = (r2.w * r2.z);
|
| 1627 |
+
r1.w = fma(r2.z, r2.w, r1.w);
|
| 1628 |
+
r2.x = fma(r3.x, r2.y, r2.x);
|
| 1629 |
+
r3.x = dot(r12.yz, r6.xy);
|
| 1630 |
+
r4.x = dot(r12.yz, r6.zw);
|
| 1631 |
+
r3.y = dot(r12.xy, r6.xy);
|
| 1632 |
+
r4.y = dot(r12.xy, r6.zw);
|
| 1633 |
+
let v_473 = (r3.xy + v0.xy);
|
| 1634 |
+
let v_474 = r2;
|
| 1635 |
+
r2 = vec4<f32>(v_474.x, v_473.xy, v_474.w);
|
| 1636 |
+
let v_475 = ((-(r3.xyxx)).xy + v0.xy);
|
| 1637 |
+
r3 = vec4<f32>(v_475.xy, r3.zw);
|
| 1638 |
+
let v_476 = (r3.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 1639 |
+
r3 = vec4<f32>(v_476.xy, r3.zw);
|
| 1640 |
+
let v_477 = (r2.yz * cb12_12.tint_symbol_1[2u].zw);
|
| 1641 |
+
let v_478 = r2;
|
| 1642 |
+
r2 = vec4<f32>(v_478.x, v_477.xy, v_478.w);
|
| 1643 |
+
r5 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f);
|
| 1644 |
+
let v_479 = -(r5.xxxx);
|
| 1645 |
+
r2.w = (r0.x + v_479.w);
|
| 1646 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 1647 |
+
let v_480 = fma(r2.yz, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1648 |
+
r3 = vec4<f32>(r3.xy, v_480.xy);
|
| 1649 |
+
r5 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f);
|
| 1650 |
+
let v_481 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1651 |
+
r5 = vec4<f32>(v_481.xyz, r5.w);
|
| 1652 |
+
let v_482 = (r3.zw + vec2<f32>(-1.0f));
|
| 1653 |
+
let v_483 = r2;
|
| 1654 |
+
r2 = vec4<f32>(v_483.x, v_482.xy, v_483.w);
|
| 1655 |
+
let v_484 = (r2.yz * cb12_12.tint_symbol_1[0u].xy);
|
| 1656 |
+
r6 = vec4<f32>(v_484.xy, r6.zw);
|
| 1657 |
+
r7.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
|
| 1658 |
+
r7.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
|
| 1659 |
+
r7.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
|
| 1660 |
+
let v_485 = (r10.xxz * r7.xyz);
|
| 1661 |
+
r5 = vec4<f32>(v_485.xyz, r5.w);
|
| 1662 |
+
let v_486 = (r9.xxz * r5.xyz);
|
| 1663 |
+
r5 = vec4<f32>(v_486.xyz, r5.w);
|
| 1664 |
+
r6.z = 1.0f;
|
| 1665 |
+
let v_487 = fma(r6.xyz, r2.www, r5.xyz);
|
| 1666 |
+
r2 = vec4<f32>(r2.x, v_487.xyz);
|
| 1667 |
+
let v_488 = ((-(r0.yyzw)).yzw + r2.yzw);
|
| 1668 |
+
r2 = vec4<f32>(r2.x, v_488.xyz);
|
| 1669 |
+
r3.z = dot(r1.xyz, r2.yzw);
|
| 1670 |
+
let v_489 = fma((-(r3.zzzz)).xyz, r1.xyz, r2.yzw);
|
| 1671 |
+
r5 = vec4<f32>(v_489.xyz, r5.w);
|
| 1672 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.z < 0.0f)));
|
| 1673 |
+
let v_490 = bitcast<vec3<u32>>(r3.www);
|
| 1674 |
+
let v_491 = r5.xyz;
|
| 1675 |
+
let v_492 = select(r2.yzw, v_491, (v_490 != vec3<u32>()));
|
| 1676 |
+
r2 = vec4<f32>(r2.x, v_492.xyz);
|
| 1677 |
+
r4.z = dot(r2.yzw, r2.yzw);
|
| 1678 |
+
r4.w = sqrt(r4.z);
|
| 1679 |
+
r5.x = sqrt(r4.z);
|
| 1680 |
+
r3.z = (r3.z / r4.w);
|
| 1681 |
+
r3.z = (r3.z + 1.0f);
|
| 1682 |
+
let v_493 = bitcast<u32>(r3.w);
|
| 1683 |
+
r3.z = select(1.0f, r3.z, (v_493 != 0u));
|
| 1684 |
+
r6 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 1685 |
+
let v_494 = -(r6.xxxx);
|
| 1686 |
+
r3.w = (r0.x + v_494.w);
|
| 1687 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 1688 |
+
let v_495 = fma(r3.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1689 |
+
r4 = vec4<f32>(r4.xy, v_495.xy);
|
| 1690 |
+
r6 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f);
|
| 1691 |
+
let v_496 = fma(r6.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1692 |
+
r6 = vec4<f32>(v_496.xyz, r6.w);
|
| 1693 |
+
let v_497 = (r4.zw + vec2<f32>(-1.0f));
|
| 1694 |
+
r3 = vec4<f32>(v_497.xy, r3.zw);
|
| 1695 |
+
let v_498 = (r3.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 1696 |
+
r7 = vec4<f32>(v_498.xy, r7.zw);
|
| 1697 |
+
r8.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz);
|
| 1698 |
+
r8.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz);
|
| 1699 |
+
r8.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
|
| 1700 |
+
let v_499 = (r10.xxz * r8.xyz);
|
| 1701 |
+
r6 = vec4<f32>(v_499.xyz, r6.w);
|
| 1702 |
+
let v_500 = (r9.xxz * r6.xyz);
|
| 1703 |
+
r6 = vec4<f32>(v_500.xyz, r6.w);
|
| 1704 |
+
r7.z = 1.0f;
|
| 1705 |
+
let v_501 = fma(r7.xyz, r3.www, r6.xyz);
|
| 1706 |
+
r3 = vec4<f32>(v_501.xy, r3.z, v_501.z);
|
| 1707 |
+
let v_502 = ((-(r0.yzyw)).xyw + r3.xyw);
|
| 1708 |
+
r3 = vec4<f32>(v_502.xy, r3.z, v_502.z);
|
| 1709 |
+
r4.z = dot(r1.xyz, r3.xyw);
|
| 1710 |
+
let v_503 = fma((-(r4.zzzz)).xyz, r1.xyz, r3.xyw);
|
| 1711 |
+
r6 = vec4<f32>(v_503.xyz, r6.w);
|
| 1712 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < 0.0f)));
|
| 1713 |
+
let v_504 = bitcast<vec3<u32>>(r4.www);
|
| 1714 |
+
let v_505 = r6.xyz;
|
| 1715 |
+
let v_506 = select(r3.xyw, v_505, (v_504 != vec3<u32>()));
|
| 1716 |
+
r3 = vec4<f32>(v_506.xy, r3.z, v_506.z);
|
| 1717 |
+
r6.x = dot(r3.xyw, r3.xyw);
|
| 1718 |
+
r2.y = dot(r2.yzw, r3.xyw);
|
| 1719 |
+
r2.z = sqrt(r6.x);
|
| 1720 |
+
r5.y = sqrt(r6.x);
|
| 1721 |
+
r2.z = (r4.z / r2.z);
|
| 1722 |
+
r2.z = (r2.z + r3.z);
|
| 1723 |
+
let v_507 = bitcast<u32>(r4.w);
|
| 1724 |
+
let v_508 = r2.z;
|
| 1725 |
+
r2.z = select(r3.z, v_508, (v_507 != 0u));
|
| 1726 |
+
r2.z = max(r2.z, 0.0f);
|
| 1727 |
+
let v_509 = cb12_12.tint_symbol_1[3u];
|
| 1728 |
+
r5 = vec4<f32>(r5.xy, v_509.xy);
|
| 1729 |
+
r3 = (r5.xyzz / r5.wwxy);
|
| 1730 |
+
r2.w = (r5.y * r5.x);
|
| 1731 |
+
r2.y = (r2.y / r2.w);
|
| 1732 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1733 |
+
r2.y = fma((-(r2.yyyy)).y, 0.5f, 1.0f);
|
| 1734 |
+
r2.y = max(r2.y, 0.0f);
|
| 1735 |
+
r3 = min(r3, vec4<f32>(1.0f));
|
| 1736 |
+
r2.w = (r3.y * r3.x);
|
| 1737 |
+
r2.w = (r3.z * r2.w);
|
| 1738 |
+
r2.w = (r3.w * r2.w);
|
| 1739 |
+
r2.w = log2(r2.w);
|
| 1740 |
+
r2.w = (r2.w * cb12_12.tint_symbol_1[6u].z);
|
| 1741 |
+
r2.w = exp2(r2.w);
|
| 1742 |
+
r3.x = (r2.w * r2.z);
|
| 1743 |
+
r1.w = fma(r2.z, r2.w, r1.w);
|
| 1744 |
+
r2.x = fma(r3.x, r2.y, r2.x);
|
| 1745 |
+
let v_510 = (r4.xy + v0.xy);
|
| 1746 |
+
let v_511 = r2;
|
| 1747 |
+
r2 = vec4<f32>(v_511.x, v_510.xy, v_511.w);
|
| 1748 |
+
let v_512 = ((-(r4.xyxx)).xy + v0.xy);
|
| 1749 |
+
r3 = vec4<f32>(v_512.xy, r3.zw);
|
| 1750 |
+
let v_513 = (r3.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 1751 |
+
r3 = vec4<f32>(v_513.xy, r3.zw);
|
| 1752 |
+
let v_514 = (r2.yz * cb12_12.tint_symbol_1[2u].zw);
|
| 1753 |
+
let v_515 = r2;
|
| 1754 |
+
r2 = vec4<f32>(v_515.x, v_514.xy, v_515.w);
|
| 1755 |
+
r4 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f);
|
| 1756 |
+
let v_516 = -(r4.xxxx);
|
| 1757 |
+
r2.w = (r0.x + v_516.w);
|
| 1758 |
+
r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
|
| 1759 |
+
r4 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f);
|
| 1760 |
+
let v_517 = fma(r2.yz, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1761 |
+
let v_518 = r2;
|
| 1762 |
+
r2 = vec4<f32>(v_518.x, v_517.xy, v_518.w);
|
| 1763 |
+
let v_519 = (r2.yz + vec2<f32>(-1.0f));
|
| 1764 |
+
let v_520 = r2;
|
| 1765 |
+
r2 = vec4<f32>(v_520.x, v_519.xy, v_520.w);
|
| 1766 |
+
let v_521 = (r2.yz * cb12_12.tint_symbol_1[0u].xy);
|
| 1767 |
+
r5 = vec4<f32>(v_521.xy, r5.zw);
|
| 1768 |
+
let v_522 = fma(r4.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1769 |
+
r4 = vec4<f32>(v_522.xyz, r4.w);
|
| 1770 |
+
r6.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz);
|
| 1771 |
+
r6.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz);
|
| 1772 |
+
r6.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz);
|
| 1773 |
+
let v_523 = (r10.xxz * r6.xyz);
|
| 1774 |
+
r4 = vec4<f32>(v_523.xyz, r4.w);
|
| 1775 |
+
let v_524 = (r9.xxz * r4.xyz);
|
| 1776 |
+
r4 = vec4<f32>(v_524.xyz, r4.w);
|
| 1777 |
+
r5.z = 1.0f;
|
| 1778 |
+
let v_525 = fma(r5.xyz, r2.www, r4.xyz);
|
| 1779 |
+
r2 = vec4<f32>(r2.x, v_525.xyz);
|
| 1780 |
+
let v_526 = ((-(r0.yyzw)).yzw + r2.yzw);
|
| 1781 |
+
r2 = vec4<f32>(r2.x, v_526.xyz);
|
| 1782 |
+
r3.z = dot(r1.xyz, r2.yzw);
|
| 1783 |
+
let v_527 = fma((-(r3.zzzz)).xyz, r1.xyz, r2.yzw);
|
| 1784 |
+
r4 = vec4<f32>(v_527.xyz, r4.w);
|
| 1785 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.z < 0.0f)));
|
| 1786 |
+
let v_528 = bitcast<vec3<u32>>(r3.www);
|
| 1787 |
+
let v_529 = r4.xyz;
|
| 1788 |
+
let v_530 = select(r2.yzw, v_529, (v_528 != vec3<u32>()));
|
| 1789 |
+
r2 = vec4<f32>(r2.x, v_530.xyz);
|
| 1790 |
+
r4.x = dot(r2.yzw, r2.yzw);
|
| 1791 |
+
r4.y = sqrt(r4.x);
|
| 1792 |
+
r5.x = sqrt(r4.x);
|
| 1793 |
+
r3.z = (r3.z / r4.y);
|
| 1794 |
+
r3.z = (r3.z + 1.0f);
|
| 1795 |
+
let v_531 = bitcast<u32>(r3.w);
|
| 1796 |
+
r3.z = select(1.0f, r3.z, (v_531 != 0u));
|
| 1797 |
+
r4 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f);
|
| 1798 |
+
let v_532 = fma(r4.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1799 |
+
r4 = vec4<f32>(v_532.xyz, r4.w);
|
| 1800 |
+
r6.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz);
|
| 1801 |
+
r6.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz);
|
| 1802 |
+
r6.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz);
|
| 1803 |
+
let v_533 = (r10.xxz * r6.xyz);
|
| 1804 |
+
r4 = vec4<f32>(v_533.xyz, r4.w);
|
| 1805 |
+
let v_534 = (r9.xxz * r4.xyz);
|
| 1806 |
+
r4 = vec4<f32>(v_534.xyz, r4.w);
|
| 1807 |
+
r6 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 1808 |
+
let v_535 = fma(r3.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1809 |
+
r3 = vec4<f32>(v_535.xy, r3.zw);
|
| 1810 |
+
let v_536 = (r3.xy + vec2<f32>(-1.0f));
|
| 1811 |
+
r3 = vec4<f32>(v_536.xy, r3.zw);
|
| 1812 |
+
let v_537 = (r3.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 1813 |
+
r7 = vec4<f32>(v_537.xy, r7.zw);
|
| 1814 |
+
let v_538 = -(r6.xxxx);
|
| 1815 |
+
r0.x = (r0.x + v_538.x);
|
| 1816 |
+
r0.x = (cb12_12.tint_symbol_1[0u].z / r0.x);
|
| 1817 |
+
r7.z = 1.0f;
|
| 1818 |
+
let v_539 = fma(r7.xyz, r0.xxx, r4.xyz);
|
| 1819 |
+
r3 = vec4<f32>(v_539.xy, r3.z, v_539.z);
|
| 1820 |
+
let v_540 = ((-(r0.yzwy)).xyz + r3.xyw);
|
| 1821 |
+
r0 = vec4<f32>(v_540.xyz, r0.w);
|
| 1822 |
+
r0.w = dot(r1.xyz, r0.xyz);
|
| 1823 |
+
let v_541 = fma((-(r0.wwww)).xyz, r1.xyz, r0.xyz);
|
| 1824 |
+
r1 = vec4<f32>(v_541.xyz, r1.w);
|
| 1825 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
|
| 1826 |
+
let v_542 = bitcast<vec3<u32>>(r3.xxx);
|
| 1827 |
+
let v_543 = r1.xyz;
|
| 1828 |
+
let v_544 = select(r0.xyz, v_543, (v_542 != vec3<u32>()));
|
| 1829 |
+
r0 = vec4<f32>(v_544.xyz, r0.w);
|
| 1830 |
+
r1.x = dot(r0.xyz, r0.xyz);
|
| 1831 |
+
r0.x = dot(r2.yzw, r0.xyz);
|
| 1832 |
+
r0.y = sqrt(r1.x);
|
| 1833 |
+
r5.y = sqrt(r1.x);
|
| 1834 |
+
r0.y = (r0.w / r0.y);
|
| 1835 |
+
r0.y = (r0.y + r3.z);
|
| 1836 |
+
let v_545 = bitcast<u32>(r3.x);
|
| 1837 |
+
let v_546 = r0.y;
|
| 1838 |
+
r0.y = select(r3.z, v_546, (v_545 != 0u));
|
| 1839 |
+
r0.y = max(r0.y, 0.0f);
|
| 1840 |
+
let v_547 = cb12_12.tint_symbol_1[3u];
|
| 1841 |
+
r5 = vec4<f32>(r5.xy, v_547.xy);
|
| 1842 |
+
r3 = (r5.xyzz / r5.wwxy);
|
| 1843 |
+
r0.z = (r5.y * r5.x);
|
| 1844 |
+
r0.x = (r0.x / r0.z);
|
| 1845 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 1846 |
+
r0.x = fma((-(r0.xxxx)).x, 0.5f, 1.0f);
|
| 1847 |
+
r0.x = max(r0.x, 0.0f);
|
| 1848 |
+
r3 = min(r3, vec4<f32>(1.0f));
|
| 1849 |
+
r0.z = (r3.y * r3.x);
|
| 1850 |
+
r0.z = (r3.z * r0.z);
|
| 1851 |
+
r0.z = (r3.w * r0.z);
|
| 1852 |
+
r0.z = log2(r0.z);
|
| 1853 |
+
r0.z = (r0.z * cb12_12.tint_symbol_1[6u].z);
|
| 1854 |
+
r0.z = exp2(r0.z);
|
| 1855 |
+
r0.w = (r0.z * r0.y);
|
| 1856 |
+
r0.y = fma(r0.y, r0.z, r1.w);
|
| 1857 |
+
r0.x = fma(r0.w, r0.x, r2.x);
|
| 1858 |
+
o0 = (r0.xxxx / r0.yyyy);
|
| 1859 |
+
}
|
| 1860 |
+
|
| 1861 |
+
@fragment
|
| 1862 |
+
fn main(@builtin(position) v_548 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 1863 |
+
main_inner(v_548);
|
| 1864 |
+
return o0;
|
| 1865 |
+
}
|
b/8b0b5899ed/shaders/f855ff7940c16189.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
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|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/f855ff7940c16189.wgsl
ADDED
|
@@ -0,0 +1,431 @@
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|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
struct cb19_struct {
|
| 48 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 52 |
+
|
| 53 |
+
struct cb15_struct {
|
| 54 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 58 |
+
|
| 59 |
+
struct cb2_struct {
|
| 60 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 64 |
+
|
| 65 |
+
struct cb7_struct {
|
| 66 |
+
tint_symbol_3 : array<vec4<f32>, 7u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb7_struct;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 92 |
+
|
| 93 |
+
var<private> o0 : vec4<f32>;
|
| 94 |
+
|
| 95 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 96 |
+
|
| 97 |
+
struct tint_symbol_5 {
|
| 98 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 102 |
+
|
| 103 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
|
| 104 |
+
let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 105 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 106 |
+
let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
|
| 107 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 108 |
+
r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
|
| 109 |
+
r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
|
| 110 |
+
let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
|
| 111 |
+
r0 = vec4<f32>(r0.x, v_3.xyz);
|
| 112 |
+
let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
|
| 113 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 114 |
+
let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
|
| 115 |
+
let v_6 = (r0.xyz + v_5.xyz);
|
| 116 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 117 |
+
let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 118 |
+
r1 = vec4<f32>(v_7.xy, r1.zw);
|
| 119 |
+
let v_8 = r1.xy;
|
| 120 |
+
let v_9 = max(v_8, vec2<f32>(-2147483648.0f));
|
| 121 |
+
let v_10 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_9), vec2<i32>(2147483647i), (v_9 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_8 == v_8))));
|
| 122 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 123 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 124 |
+
r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(v4)).x;
|
| 125 |
+
r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 126 |
+
r0.w = ((-(r0.wwww)).w + r1.z);
|
| 127 |
+
r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
|
| 128 |
+
let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
|
| 129 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 130 |
+
let v_12 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx);
|
| 131 |
+
r1 = vec4<f32>(r1.xy, v_12.xy);
|
| 132 |
+
r2 = (r0.wwww * v3.xyz.yxyz);
|
| 133 |
+
let v_13 = (r1.xy * vec2<f32>(0.015625f));
|
| 134 |
+
r1 = vec4<f32>(v_13.xy, r1.zw);
|
| 135 |
+
let v_14 = textureSample(t14, s14, r1.xyxx.xy).xyz;
|
| 136 |
+
r3 = vec4<f32>(v_14.xyz, r3.w);
|
| 137 |
+
r1.x = (r3.z * cb12_12.tint_symbol_2[0u].w);
|
| 138 |
+
let v_15 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 139 |
+
r3 = vec4<f32>(v_15.xy, r3.zw);
|
| 140 |
+
let v_16 = fma(r2.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 141 |
+
r4 = vec4<f32>(v_16.xyz, r4.w);
|
| 142 |
+
let v_17 = &(x0[0u]);
|
| 143 |
+
let v_18 = r4;
|
| 144 |
+
*(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
|
| 145 |
+
let v_19 = fma(r2.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 146 |
+
r5 = vec4<f32>(v_19.xyz, r5.w);
|
| 147 |
+
let v_20 = &(x0[1u]);
|
| 148 |
+
let v_21 = r5;
|
| 149 |
+
*(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
|
| 150 |
+
let v_22 = fma(r2.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 151 |
+
r6 = vec4<f32>(v_22.xyz, r6.w);
|
| 152 |
+
let v_23 = &(x0[2u]);
|
| 153 |
+
let v_24 = r6;
|
| 154 |
+
*(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
|
| 155 |
+
let v_25 = fma(r2.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 156 |
+
r7 = vec4<f32>(v_25.xyz, r7.w);
|
| 157 |
+
let v_26 = &(x0[3u]);
|
| 158 |
+
let v_27 = r7;
|
| 159 |
+
*(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
|
| 160 |
+
r1.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
|
| 161 |
+
let v_28 = -(r1.xxxx);
|
| 162 |
+
r1.x = fma(r1.y, 0.5f, v_28.x);
|
| 163 |
+
let v_29 = abs(r6.yyyy);
|
| 164 |
+
r1.y = max(v_29.y, abs(r6.xxxx).y);
|
| 165 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.y < r1.x)));
|
| 166 |
+
let v_30 = (bitcast<u32>(r1.y) != 0u);
|
| 167 |
+
let v_31 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 168 |
+
r1.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_31, v_30);
|
| 169 |
+
let v_32 = abs(r5.yyyy);
|
| 170 |
+
r4.z = max(v_32.z, abs(r5.xxxx).z);
|
| 171 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r1.x)));
|
| 172 |
+
let v_33 = bitcast<u32>(r4.z);
|
| 173 |
+
r1.y = select(r1.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_33 != 0u));
|
| 174 |
+
let v_34 = abs(r4.yyyy);
|
| 175 |
+
r4.x = max(v_34.x, abs(r4.xxxx).x);
|
| 176 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r4.x < r1.x)));
|
| 177 |
+
let v_35 = bitcast<u32>(r1.x);
|
| 178 |
+
r1.x = select(r1.y, 0.0f, (v_35 != 0u));
|
| 179 |
+
let v_36 = x0[bitcast<i32>(r1.x)];
|
| 180 |
+
r4 = vec4<f32>(v_36.xyz, r4.w);
|
| 181 |
+
r1.y = f32(bitcast<i32>(r1.x));
|
| 182 |
+
r4.w = (r1.y + 0.5f);
|
| 183 |
+
r4.w = (r4.w * 0.25f);
|
| 184 |
+
r5 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.yyyy)));
|
| 185 |
+
r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5) & vec4<u32>(1065353216u)));
|
| 186 |
+
r1.y = dot(r5, cb6_6.tint_symbol_1[12u]);
|
| 187 |
+
r5.x = dot(r5, cb6_6.tint_symbol_1[13u]);
|
| 188 |
+
r6.x = (r4.x + 0.5f);
|
| 189 |
+
r6.y = fma(r4.y, 0.25f, r4.w);
|
| 190 |
+
r4.x = bitcast<f32>(select(0u, 4294967295u, !((r1.y == 0.0f))));
|
| 191 |
+
r1.y = ((-(r1.yyyy)).y + r4.z);
|
| 192 |
+
let v_37 = dpdx(r6.xyy);
|
| 193 |
+
r8 = vec4<f32>(v_37.xy, r8.z, v_37.z);
|
| 194 |
+
r8.z = dpdx(r1.y);
|
| 195 |
+
let v_38 = dpdy(r6.yxy);
|
| 196 |
+
r9 = vec4<f32>(v_38.xyz, r9.w);
|
| 197 |
+
r9.w = dpdy(r1.y);
|
| 198 |
+
let v_39 = (r8.yw * r9.yw);
|
| 199 |
+
let v_40 = r4;
|
| 200 |
+
r4 = vec4<f32>(v_40.x, v_39.x, v_40.z, v_39.y);
|
| 201 |
+
let v_41 = -(r4.ywyy);
|
| 202 |
+
let v_42 = fma(r8.xz, r9.xz, v_41.xy);
|
| 203 |
+
r10 = vec4<f32>(v_42.xy, r10.zw);
|
| 204 |
+
r4.y = (1.0f / r10.x);
|
| 205 |
+
r4.w = (r8.z * r9.y);
|
| 206 |
+
let v_43 = -(r4.wwww);
|
| 207 |
+
r10.z = fma(r8.x, r9.w, v_43.z);
|
| 208 |
+
let v_44 = (r4.yy * r10.yz);
|
| 209 |
+
let v_45 = r4;
|
| 210 |
+
r4 = vec4<f32>(v_45.x, v_44.x, v_45.z, v_44.y);
|
| 211 |
+
let v_46 = max(r4.yw, vec2<f32>());
|
| 212 |
+
let v_47 = r4;
|
| 213 |
+
r4 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
|
| 214 |
+
let v_48 = min(r4.yw, vec2<f32>(0.5f));
|
| 215 |
+
let v_49 = r4;
|
| 216 |
+
r4 = vec4<f32>(v_49.x, v_48.x, v_49.z, v_48.y);
|
| 217 |
+
r1.y = fma((-(r5.xxxx)).y, r4.y, r1.y);
|
| 218 |
+
r1.y = fma((-(r5.xxxx)).y, r4.w, r1.y);
|
| 219 |
+
let v_50 = bitcast<u32>(r4.x);
|
| 220 |
+
let v_51 = r1.y;
|
| 221 |
+
r4.z = select(r4.z, v_51, (v_50 != 0u));
|
| 222 |
+
let v_52 = (r1.zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
|
| 223 |
+
let v_53 = r1;
|
| 224 |
+
r1 = vec4<f32>(v_53.x, v_52.xy, v_53.w);
|
| 225 |
+
r1.x = bitcast<f32>((4i + bitcast<i32>(r1.x)));
|
| 226 |
+
r5 = (vec4<f32>(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast<i32>(r1.x)].yxyz);
|
| 227 |
+
r8 = dpdx(r2.yzwz);
|
| 228 |
+
r8 = (r5.yzwz * r8);
|
| 229 |
+
r2 = dpdy(r2);
|
| 230 |
+
r2 = (r5 * r2);
|
| 231 |
+
let v_54 = (r2.yw * r8.yw);
|
| 232 |
+
r1 = vec4<f32>(v_54.x, r1.yz, v_54.y);
|
| 233 |
+
let v_55 = -(r1.xwxx);
|
| 234 |
+
let v_56 = fma(r8.xz, r2.xz, v_55.xy);
|
| 235 |
+
r5 = vec4<f32>(v_56.xy, r5.zw);
|
| 236 |
+
r1.x = (1.0f / r5.x);
|
| 237 |
+
r1.w = (r2.y * r8.z);
|
| 238 |
+
let v_57 = -(r1.wwww);
|
| 239 |
+
r5.z = fma(r8.x, r2.w, v_57.z);
|
| 240 |
+
let v_58 = (r1.xx * r5.yz);
|
| 241 |
+
r1 = vec4<f32>(v_58.x, r1.yz, v_58.y);
|
| 242 |
+
let v_59 = max(r1.xw, vec2<f32>(-1.0f));
|
| 243 |
+
r1 = vec4<f32>(v_59.x, r1.yz, v_59.y);
|
| 244 |
+
let v_60 = min(r1.xw, vec2<f32>(1.0f));
|
| 245 |
+
r1 = vec4<f32>(v_60.x, r1.yz, v_60.y);
|
| 246 |
+
r2 = (r3.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
|
| 247 |
+
let v_61 = (r3.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
|
| 248 |
+
r5 = vec4<f32>(v_61.xy, r5.zw);
|
| 249 |
+
let v_62 = (r3.xy * r1.yz);
|
| 250 |
+
r4 = vec4<f32>(v_62.xy, r4.zw);
|
| 251 |
+
r6.z = dot(r1.xw, r4.xy);
|
| 252 |
+
let v_63 = (r4.xyz + r6.xyz);
|
| 253 |
+
r8 = vec4<f32>(v_63.xyz, r8.w);
|
| 254 |
+
let v_64 = (-(r3.yyyx)).zw;
|
| 255 |
+
r3 = vec4<f32>(r3.xy, v_64.xy);
|
| 256 |
+
r9 = (r1.yzyz * r3.zxyw);
|
| 257 |
+
let v_65 = (r9.xy * vec2<f32>(0.5f));
|
| 258 |
+
r4 = vec4<f32>(v_65.xy, r4.zw);
|
| 259 |
+
r6.w = dot(r1.xw, r4.xy);
|
| 260 |
+
let v_66 = (r4.xyz + r6.xyw);
|
| 261 |
+
r10 = vec4<f32>(v_66.xyz, r10.w);
|
| 262 |
+
let v_67 = ((-(r3.xyxx)).xy * r1.yz);
|
| 263 |
+
r3 = vec4<f32>(v_67.xy, r3.zw);
|
| 264 |
+
let v_68 = (r3.xy * vec2<f32>(0.75f));
|
| 265 |
+
r4 = vec4<f32>(v_68.xy, r4.zw);
|
| 266 |
+
r3.x = dot(r1.xw, r4.xy);
|
| 267 |
+
let v_69 = r6;
|
| 268 |
+
let v_70 = r3;
|
| 269 |
+
r3 = vec4<f32>(v_70.x, v_69.xy, v_70.w);
|
| 270 |
+
let v_71 = (r3.yzx + r4.xyz);
|
| 271 |
+
r11 = vec4<f32>(v_71.xyz, r11.w);
|
| 272 |
+
let v_72 = (r9.zw * vec2<f32>(0.25f));
|
| 273 |
+
r4 = vec4<f32>(v_72.xy, r4.zw);
|
| 274 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 275 |
+
let v_73 = (r3.yzw + r4.xyz);
|
| 276 |
+
r9 = vec4<f32>(v_73.xyz, r9.w);
|
| 277 |
+
r12 = (r1.yzyz * r2);
|
| 278 |
+
r3.x = dot(r1.xw, r12.xy);
|
| 279 |
+
let v_74 = r12;
|
| 280 |
+
r4 = vec4<f32>(v_74.xy, r4.zw);
|
| 281 |
+
let v_75 = (r3.yzx + r4.xyz);
|
| 282 |
+
r13 = vec4<f32>(v_75.xyz, r13.w);
|
| 283 |
+
r14 = (r2.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
|
| 284 |
+
r14 = (r1.yzyz * r14);
|
| 285 |
+
let v_76 = (r14.xy * vec2<f32>(0.5f));
|
| 286 |
+
r4 = vec4<f32>(v_76.xy, r4.zw);
|
| 287 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 288 |
+
let v_77 = (r3.yzw + r4.xyz);
|
| 289 |
+
r15 = vec4<f32>(v_77.xyz, r15.w);
|
| 290 |
+
let v_78 = -(r2);
|
| 291 |
+
r16 = (r1.yzyz * v_78);
|
| 292 |
+
r16 = (r16 * vec4<f32>(0.75f));
|
| 293 |
+
r3.x = dot(r1.xw, r16.xy);
|
| 294 |
+
let v_79 = r16;
|
| 295 |
+
r4 = vec4<f32>(v_79.xy, r4.zw);
|
| 296 |
+
let v_80 = (r3.yzx + r4.xyz);
|
| 297 |
+
r17 = vec4<f32>(v_80.xyz, r17.w);
|
| 298 |
+
let v_81 = (r14.zw * vec2<f32>(0.25f));
|
| 299 |
+
r4 = vec4<f32>(v_81.xy, r4.zw);
|
| 300 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 301 |
+
let v_82 = (r3.yzw + r4.xyz);
|
| 302 |
+
r14 = vec4<f32>(v_82.xyz, r14.w);
|
| 303 |
+
r3.x = dot(r1.xw, r12.zw);
|
| 304 |
+
let v_83 = r12;
|
| 305 |
+
r4 = vec4<f32>(v_83.zw, r4.zw);
|
| 306 |
+
let v_84 = (r3.yzx + r4.xyz);
|
| 307 |
+
r12 = vec4<f32>(v_84.xyz, r12.w);
|
| 308 |
+
r2 = (r2.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
|
| 309 |
+
r2 = (r1.yzyz * r2);
|
| 310 |
+
let v_85 = (r2.xy * vec2<f32>(0.5f));
|
| 311 |
+
r4 = vec4<f32>(v_85.xy, r4.zw);
|
| 312 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 313 |
+
let v_86 = (r3.yzw + r4.xyz);
|
| 314 |
+
r18 = vec4<f32>(v_86.xyz, r18.w);
|
| 315 |
+
r3.x = dot(r1.xw, r16.zw);
|
| 316 |
+
let v_87 = r16;
|
| 317 |
+
r4 = vec4<f32>(v_87.zw, r4.zw);
|
| 318 |
+
let v_88 = (r3.yzx + r4.xyz);
|
| 319 |
+
r16 = vec4<f32>(v_88.xyz, r16.w);
|
| 320 |
+
let v_89 = (r2.zw * vec2<f32>(0.25f));
|
| 321 |
+
r4 = vec4<f32>(v_89.xy, r4.zw);
|
| 322 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 323 |
+
let v_90 = (r3.yzw + r4.xyz);
|
| 324 |
+
r2 = vec4<f32>(v_90.xyz, r2.w);
|
| 325 |
+
let v_91 = (r1.yz * r5.xy);
|
| 326 |
+
r4 = vec4<f32>(v_91.xy, r4.zw);
|
| 327 |
+
r3.x = dot(r1.xw, r4.xy);
|
| 328 |
+
let v_92 = (r3.yzx + r4.xyz);
|
| 329 |
+
r19 = vec4<f32>(v_92.xyz, r19.w);
|
| 330 |
+
let v_93 = (-(r5.yyyx)).zw;
|
| 331 |
+
r5 = vec4<f32>(r5.xy, v_93.xy);
|
| 332 |
+
r20 = (r1.yzyz * r5.zxyw);
|
| 333 |
+
let v_94 = (r20.xy * vec2<f32>(0.5f));
|
| 334 |
+
r4 = vec4<f32>(v_94.xy, r4.zw);
|
| 335 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 336 |
+
let v_95 = (r3.yzw + r4.xyz);
|
| 337 |
+
r21 = vec4<f32>(v_95.xyz, r21.w);
|
| 338 |
+
let v_96 = -(r5.xxyx);
|
| 339 |
+
let v_97 = (r1.yz * v_96.yz);
|
| 340 |
+
let v_98 = r1;
|
| 341 |
+
r1 = vec4<f32>(v_98.x, v_97.xy, v_98.w);
|
| 342 |
+
let v_99 = (r1.yz * vec2<f32>(0.75f));
|
| 343 |
+
r4 = vec4<f32>(v_99.xy, r4.zw);
|
| 344 |
+
r3.x = dot(r1.xw, r4.xy);
|
| 345 |
+
let v_100 = (r3.yzx + r4.xyz);
|
| 346 |
+
r5 = vec4<f32>(v_100.xyz, r5.w);
|
| 347 |
+
let v_101 = (r20.zw * vec2<f32>(0.25f));
|
| 348 |
+
r4 = vec4<f32>(v_101.xy, r4.zw);
|
| 349 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 350 |
+
let v_102 = (r3.yzw + r4.xyz);
|
| 351 |
+
r1 = vec4<f32>(v_102.xyz, r1.w);
|
| 352 |
+
let v_103 = r8.xyxx;
|
| 353 |
+
r3.x = textureSampleCompareLevel(t15, s15, v_103.xy, r8.z);
|
| 354 |
+
let v_104 = r10.xyxx;
|
| 355 |
+
r3.y = textureSampleCompareLevel(t15, s15, v_104.xy, r10.z);
|
| 356 |
+
let v_105 = r11.xyxx;
|
| 357 |
+
r3.z = textureSampleCompareLevel(t15, s15, v_105.xy, r11.z);
|
| 358 |
+
let v_106 = r9.xyxx;
|
| 359 |
+
r3.w = textureSampleCompareLevel(t15, s15, v_106.xy, r9.z);
|
| 360 |
+
let v_107 = r13.xyxx;
|
| 361 |
+
r4.x = textureSampleCompareLevel(t15, s15, v_107.xy, r13.z);
|
| 362 |
+
let v_108 = r15.xyxx;
|
| 363 |
+
r4.y = textureSampleCompareLevel(t15, s15, v_108.xy, r15.z);
|
| 364 |
+
let v_109 = r17.xyxx;
|
| 365 |
+
r4.z = textureSampleCompareLevel(t15, s15, v_109.xy, r17.z);
|
| 366 |
+
let v_110 = r14.xyxx;
|
| 367 |
+
r4.w = textureSampleCompareLevel(t15, s15, v_110.xy, r14.z);
|
| 368 |
+
let v_111 = r12.xyxx;
|
| 369 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_111.xy, r12.z);
|
| 370 |
+
let v_112 = r18.xyxx;
|
| 371 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_112.xy, r18.z);
|
| 372 |
+
let v_113 = r16.xyxx;
|
| 373 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_113.xy, r16.z);
|
| 374 |
+
let v_114 = r2.xyxx;
|
| 375 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_114.xy, r2.z);
|
| 376 |
+
let v_115 = r19.xyxx;
|
| 377 |
+
r2.x = textureSampleCompareLevel(t15, s15, v_115.xy, r19.z);
|
| 378 |
+
let v_116 = r21.xyxx;
|
| 379 |
+
r2.y = textureSampleCompareLevel(t15, s15, v_116.xy, r21.z);
|
| 380 |
+
let v_117 = r5.xyxx;
|
| 381 |
+
r2.z = textureSampleCompareLevel(t15, s15, v_117.xy, r5.z);
|
| 382 |
+
let v_118 = r1.xyxx;
|
| 383 |
+
r2.w = textureSampleCompareLevel(t15, s15, v_118.xy, r1.z);
|
| 384 |
+
r1 = (r3 + r4);
|
| 385 |
+
r1 = (r8 + r1);
|
| 386 |
+
r1 = (r2 + r1);
|
| 387 |
+
r1.x = dot(r1, vec4<f32>(1.0f));
|
| 388 |
+
r1.x = (r1.x * 0.0625f);
|
| 389 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 390 |
+
if ((bitcast<u32>(r1.z) != 0u)) {
|
| 391 |
+
r1.z = textureSample(t2, s2, r6.xyxx.xy).w;
|
| 392 |
+
r1.y = ((-(r1.zzzz)).y + 1.0f);
|
| 393 |
+
} else {
|
| 394 |
+
r1.y = 1.0f;
|
| 395 |
+
}
|
| 396 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 397 |
+
let v_119 = abs(r7.yyyy);
|
| 398 |
+
r1.z = max(v_119.z, abs(r7.xxxx).z);
|
| 399 |
+
r1.z = clamp(fma(r1.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).z, 0.0f, 1.0f);
|
| 400 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 401 |
+
let v_120 = fma(r0.ww, r1.zz, r1.xy);
|
| 402 |
+
r1 = vec4<f32>(v_120.xy, r1.zw);
|
| 403 |
+
let v_121 = (r1.xy * r1.xy);
|
| 404 |
+
r1 = vec4<f32>(v_121.xy, r1.zw);
|
| 405 |
+
let v_122 = min(r1.xy, vec2<f32>(1.0f));
|
| 406 |
+
let v_123 = r1;
|
| 407 |
+
r1 = vec4<f32>(v_123.x, v_122.xy, v_123.w);
|
| 408 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 409 |
+
r1.w = (r1.z * r1.y);
|
| 410 |
+
let v_124 = bitcast<u32>(r0.w);
|
| 411 |
+
let v_125 = r1.w;
|
| 412 |
+
r1.x = select(r1.y, v_125, (v_124 != 0u));
|
| 413 |
+
r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
|
| 414 |
+
let v_126 = r2;
|
| 415 |
+
r2 = vec4<f32>(v_126.x, 0.0f, v_126.z, 0.5f);
|
| 416 |
+
let v_127 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
|
| 417 |
+
r0 = vec4<f32>(v_127.xy, r0.zw);
|
| 418 |
+
r2.z = textureSample(t5, s5, r0.xyxx.xy).y;
|
| 419 |
+
r0.x = textureSample(t6, s6, r2.zwzz.xy).x;
|
| 420 |
+
r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f);
|
| 421 |
+
r0.y = sqrt(r0.y);
|
| 422 |
+
r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f);
|
| 423 |
+
r0.x = (r0.y * r0.x);
|
| 424 |
+
o0 = (r0.xxxx * r1.xzzz);
|
| 425 |
+
}
|
| 426 |
+
|
| 427 |
+
@fragment
|
| 428 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
|
| 429 |
+
main_inner(v1, v3, v4);
|
| 430 |
+
return o0;
|
| 431 |
+
}
|
b/8b0b5899ed/shaders/f85a0f4c45a341c9.wgsl
ADDED
|
@@ -0,0 +1,423 @@
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
var<private> r3 : vec4<f32>;
|
| 11 |
+
|
| 12 |
+
var<private> r4 : vec4<f32>;
|
| 13 |
+
|
| 14 |
+
var<private> r5 : vec4<f32>;
|
| 15 |
+
|
| 16 |
+
var<private> r6 : vec4<f32>;
|
| 17 |
+
|
| 18 |
+
var<private> r7 : vec4<f32>;
|
| 19 |
+
|
| 20 |
+
var<private> r8 : vec4<f32>;
|
| 21 |
+
|
| 22 |
+
struct cb765_struct {
|
| 23 |
+
tint_symbol : array<vec4<f32>, 765u>,
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
@group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
|
| 27 |
+
|
| 28 |
+
struct cb16_struct {
|
| 29 |
+
tint_symbol_1 : array<vec4<f32>, 16u>,
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 33 |
+
|
| 34 |
+
struct cb1_struct {
|
| 35 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 39 |
+
|
| 40 |
+
struct cb1_struct_1 {
|
| 41 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
@group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct_1;
|
| 45 |
+
|
| 46 |
+
struct cb5_struct {
|
| 47 |
+
tint_symbol_4 : array<vec4<f32>, 5u>,
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
@group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 51 |
+
|
| 52 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 53 |
+
|
| 54 |
+
@group(0u) @binding(34u) var t2 : texture_2d<f32>;
|
| 55 |
+
|
| 56 |
+
var<private> o0 : vec4<f32>;
|
| 57 |
+
|
| 58 |
+
var<private> o1 : vec4<f32>;
|
| 59 |
+
|
| 60 |
+
var<private> o2 : vec4<f32>;
|
| 61 |
+
|
| 62 |
+
var<private> o3 : vec4<f32>;
|
| 63 |
+
|
| 64 |
+
var<private> o4 : vec4<f32>;
|
| 65 |
+
|
| 66 |
+
var<private> o5 : vec4<f32>;
|
| 67 |
+
|
| 68 |
+
var<private> o6 : array<f32, 4u>;
|
| 69 |
+
|
| 70 |
+
var<private> v : vec4<f32>;
|
| 71 |
+
|
| 72 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 73 |
+
|
| 74 |
+
fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec3<f32>, v6 : vec4<f32>) {
|
| 75 |
+
if ((bitcast<u32>(cb7_7.tint_symbol_3[0u].x) != 0u)) {
|
| 76 |
+
let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz);
|
| 77 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 78 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 79 |
+
r0.w = sqrt(r0.w);
|
| 80 |
+
let v_2 = (r0.xyz / r0.www);
|
| 81 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 82 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 83 |
+
r0.z = (r0.z * 0.5f);
|
| 84 |
+
r1.x = dot(r0.xy, r0.xy);
|
| 85 |
+
r1.x = max(r1.x, 0.00000000999999993923f);
|
| 86 |
+
r1.x = sqrt(r1.x);
|
| 87 |
+
r1 = (r0.xyxy / r1.xxxx);
|
| 88 |
+
r1 = (r0.zzzz * r1);
|
| 89 |
+
r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
|
| 90 |
+
let v_3 = (r1.zw * vec2<f32>(126.73267364501953125f));
|
| 91 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 92 |
+
let v_4 = -(r0.xyxx);
|
| 93 |
+
let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_4.xy)));
|
| 94 |
+
r2 = vec4<f32>(v_5.xy, r2.zw);
|
| 95 |
+
let v_6 = fract(abs(r0.xyxx).xy);
|
| 96 |
+
r0 = vec4<f32>(v_6.xy, r0.zw);
|
| 97 |
+
let v_7 = -(r0.xyxx);
|
| 98 |
+
let v_8 = bitcast<vec2<u32>>(r2.xy);
|
| 99 |
+
let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2<u32>()));
|
| 100 |
+
r0 = vec4<f32>(v_9.xy, r0.zw);
|
| 101 |
+
r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
|
| 102 |
+
r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
|
| 103 |
+
r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
|
| 104 |
+
r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 105 |
+
r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
|
| 106 |
+
r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
|
| 107 |
+
r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
|
| 108 |
+
let v_10 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
|
| 109 |
+
r5 = vec4<f32>(v_10.xy, r5.zw);
|
| 110 |
+
let v_11 = (r2.xyz * r5.xxx);
|
| 111 |
+
r7 = vec4<f32>(v_11.xyz, r7.w);
|
| 112 |
+
let v_12 = (r0.xxx * r4.xyz);
|
| 113 |
+
r8 = vec4<f32>(v_12.xyz, r8.w);
|
| 114 |
+
let v_13 = (r5.yyy * r8.xyz);
|
| 115 |
+
r8 = vec4<f32>(v_13.xyz, r8.w);
|
| 116 |
+
let v_14 = fma(r7.xyz, r5.yyy, r8.xyz);
|
| 117 |
+
r7 = vec4<f32>(v_14.xyz, r7.w);
|
| 118 |
+
let v_15 = (r3.xyz * r5.xxx);
|
| 119 |
+
r8 = vec4<f32>(v_15.xyz, r8.w);
|
| 120 |
+
let v_16 = fma(r8.xyz, r0.yyy, r7.xyz);
|
| 121 |
+
r7 = vec4<f32>(v_16.xyz, r7.w);
|
| 122 |
+
let v_17 = (r0.xxx * r6.xyz);
|
| 123 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 124 |
+
let v_18 = fma(r6.xyz, r0.yyy, r7.xyz);
|
| 125 |
+
r0 = vec4<f32>(v_18.xyz, r0.w);
|
| 126 |
+
r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x);
|
| 127 |
+
r0.w = min(r0.w, 1.0f);
|
| 128 |
+
let v_19 = (r0.www * r0.xyz);
|
| 129 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 130 |
+
let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy);
|
| 131 |
+
r0 = vec4<f32>(v_20.xyz, r0.w);
|
| 132 |
+
let v_21 = fma(r0.xyz, v6.yyy, v0);
|
| 133 |
+
r6 = vec4<f32>(v_21.xyz, r6.w);
|
| 134 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w)));
|
| 135 |
+
let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx);
|
| 136 |
+
let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz);
|
| 137 |
+
r7 = vec4<f32>(v_23.xyz, r7.w);
|
| 138 |
+
let v_24 = -(r7.xxyz);
|
| 139 |
+
let v_25 = (r6.xyz + v_24.xzw);
|
| 140 |
+
r7 = vec4<f32>(v_25.x, r7.y, v_25.yz);
|
| 141 |
+
r0.y = dot(r7.xzw, r7.xzw);
|
| 142 |
+
r0.y = sqrt(r0.y);
|
| 143 |
+
r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f);
|
| 144 |
+
r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
|
| 145 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
|
| 146 |
+
r0.y = (r7.z / r0.y);
|
| 147 |
+
r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
|
| 148 |
+
r0.y = (r0.y * r2.w);
|
| 149 |
+
r0.y = fma(r0.y, r0.z, r7.y);
|
| 150 |
+
let v_26 = bitcast<u32>(r3.w);
|
| 151 |
+
let v_27 = r0.y;
|
| 152 |
+
r0.y = select(r6.y, v_27, (v_26 != 0u));
|
| 153 |
+
let v_28 = bitcast<u32>(r0.x);
|
| 154 |
+
let v_29 = r0.y;
|
| 155 |
+
r6.w = select(r6.y, v_29, (v_28 != 0u));
|
| 156 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w)));
|
| 157 |
+
let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz);
|
| 158 |
+
r7 = vec4<f32>(v_30.xyz, r7.w);
|
| 159 |
+
let v_31 = -(r7.xxyz);
|
| 160 |
+
let v_32 = (r6.xwz + v_31.xzw);
|
| 161 |
+
r7 = vec4<f32>(v_32.x, r7.y, v_32.yz);
|
| 162 |
+
r0.y = dot(r7.xzw, r7.xzw);
|
| 163 |
+
r0.y = sqrt(r0.y);
|
| 164 |
+
r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f);
|
| 165 |
+
r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
|
| 166 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
|
| 167 |
+
r0.y = (r7.z / r0.y);
|
| 168 |
+
r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
|
| 169 |
+
r0.y = (r0.y * r2.w);
|
| 170 |
+
r0.y = fma(r0.y, r0.z, r7.y);
|
| 171 |
+
let v_33 = bitcast<u32>(r3.w);
|
| 172 |
+
let v_34 = r0.y;
|
| 173 |
+
r0.y = select(r6.w, v_34, (v_33 != 0u));
|
| 174 |
+
let v_35 = bitcast<u32>(r0.x);
|
| 175 |
+
let v_36 = r0.y;
|
| 176 |
+
r6.y = select(r6.w, v_36, (v_35 != 0u));
|
| 177 |
+
let v_37 = (r5.zw + r5.zw);
|
| 178 |
+
r0 = vec4<f32>(v_37.xy, r0.zw);
|
| 179 |
+
r0.z = dot(r0.xy, r0.xy);
|
| 180 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
|
| 181 |
+
r0.z = sqrt(r0.z);
|
| 182 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
|
| 183 |
+
r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f);
|
| 184 |
+
r5.z = max(r2.w, -1.0f);
|
| 185 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
|
| 186 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
|
| 187 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
|
| 188 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
|
| 189 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
|
| 190 |
+
r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
|
| 191 |
+
r3.w = sqrt(r3.w);
|
| 192 |
+
r0.z = (r3.w / r0.z);
|
| 193 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
|
| 194 |
+
let v_38 = (r0.zz * r0.xy);
|
| 195 |
+
r5 = vec4<f32>(v_38.xy, r5.zw);
|
| 196 |
+
let v_39 = (r0.www * r2.xyz);
|
| 197 |
+
r0 = vec4<f32>(v_39.xyz, r0.w);
|
| 198 |
+
let v_40 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy);
|
| 199 |
+
r0 = vec4<f32>(v_40.xyz, r0.w);
|
| 200 |
+
r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
|
| 201 |
+
r1 = (r1 + r1);
|
| 202 |
+
r2.x = dot(r1.xy, r1.xy);
|
| 203 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
|
| 204 |
+
r2.x = sqrt(r2.x);
|
| 205 |
+
r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
|
| 206 |
+
r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f);
|
| 207 |
+
r7.z = max(r2.y, -1.0f);
|
| 208 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
|
| 209 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
|
| 210 |
+
r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
|
| 211 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
|
| 212 |
+
r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
|
| 213 |
+
r2.z = fma((-(r7.zzzz)).z, r7.z, 1.0f);
|
| 214 |
+
r2.z = sqrt(r2.z);
|
| 215 |
+
r2.x = (r2.z / r2.x);
|
| 216 |
+
r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
|
| 217 |
+
let v_41 = (r1.xy * r2.xx);
|
| 218 |
+
r7 = vec4<f32>(v_41.xy, r7.zw);
|
| 219 |
+
let v_42 = (r0.www * r4.xyz);
|
| 220 |
+
r2 = vec4<f32>(v_42.xyz, r2.w);
|
| 221 |
+
let v_43 = ((-(r5.xyzx)).xyz + r7.xyz);
|
| 222 |
+
r4 = vec4<f32>(v_43.xyz, r4.w);
|
| 223 |
+
let v_44 = -(r0.xyzx);
|
| 224 |
+
let v_45 = fma(r2.xyz, cb12_12.tint_symbol_4[0u].yyy, v_44.xyz);
|
| 225 |
+
r2 = vec4<f32>(v_45.xyz, r2.w);
|
| 226 |
+
r1.x = dot(r2.xyz, v5);
|
| 227 |
+
r1.y = dot(r4.xyz, r4.xyz);
|
| 228 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
|
| 229 |
+
r7.x = (r1.x / r1.y);
|
| 230 |
+
r7.y = 1.0f;
|
| 231 |
+
let v_46 = (r4.xyz * r7.xyx);
|
| 232 |
+
r2 = vec4<f32>(r2.x, v_46.xyz);
|
| 233 |
+
r7.z = v6.y;
|
| 234 |
+
let v_47 = (r2.yzw * r7.zxz);
|
| 235 |
+
r2 = vec4<f32>(r2.x, v_47.xyz);
|
| 236 |
+
let v_48 = r4;
|
| 237 |
+
r4 = vec4<f32>(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w);
|
| 238 |
+
r4.y = v6.y;
|
| 239 |
+
let v_49 = fma(r2.yzw, r4.xyz, v5);
|
| 240 |
+
r2 = vec4<f32>(r2.x, v_49.xyz);
|
| 241 |
+
let v_50 = bitcast<vec3<u32>>(r2.xxx);
|
| 242 |
+
let v_51 = select(v5, r2.yzw, (v_50 != vec3<u32>()));
|
| 243 |
+
r2 = vec4<f32>(v_51.xyz, r2.w);
|
| 244 |
+
r1.x = dot(r1.zw, r1.zw);
|
| 245 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
|
| 246 |
+
r1.x = sqrt(r1.x);
|
| 247 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
|
| 248 |
+
r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f);
|
| 249 |
+
r7.z = max(r1.y, -1.0f);
|
| 250 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
|
| 251 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
|
| 252 |
+
r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
|
| 253 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
|
| 254 |
+
r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
|
| 255 |
+
r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f);
|
| 256 |
+
r2.w = sqrt(r2.w);
|
| 257 |
+
r1.x = (r2.w / r1.x);
|
| 258 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
|
| 259 |
+
let v_52 = (r1.xx * r1.zw);
|
| 260 |
+
r7 = vec4<f32>(v_52.xy, r7.zw);
|
| 261 |
+
let v_53 = (r0.www * r3.xyz);
|
| 262 |
+
r1 = vec4<f32>(v_53.xyz, r1.w);
|
| 263 |
+
let v_54 = ((-(r5.xyzx)).xyz + r7.xyz);
|
| 264 |
+
r3 = vec4<f32>(v_54.xyz, r3.w);
|
| 265 |
+
let v_55 = -(r0.xyzx);
|
| 266 |
+
let v_56 = fma(r1.xyz, cb12_12.tint_symbol_4[0u].yyy, v_55.xyz);
|
| 267 |
+
r0 = vec4<f32>(v_56.xyz, r0.w);
|
| 268 |
+
r0.x = dot(r0.xyz, v5);
|
| 269 |
+
r0.y = dot(r3.xyz, r3.xyz);
|
| 270 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
|
| 271 |
+
r1.x = (r0.x / r0.y);
|
| 272 |
+
r1.y = 1.0f;
|
| 273 |
+
let v_57 = (r3.xyz * r1.xyx);
|
| 274 |
+
r0 = vec4<f32>(v_57.xy, r0.z, v_57.z);
|
| 275 |
+
r1.z = v6.y;
|
| 276 |
+
let v_58 = (r0.xyw * r1.zxz);
|
| 277 |
+
r0 = vec4<f32>(v_58.xy, r0.z, v_58.z);
|
| 278 |
+
let v_59 = fma(r0.xyw, r4.xyz, r2.xyz);
|
| 279 |
+
r0 = vec4<f32>(v_59.xy, r0.z, v_59.z);
|
| 280 |
+
let v_60 = bitcast<vec3<u32>>(r0.zzz);
|
| 281 |
+
let v_61 = r0.xyw;
|
| 282 |
+
let v_62 = select(r2.xyz, v_61, (v_60 != vec3<u32>()));
|
| 283 |
+
r0 = vec4<f32>(v_62.xyz, r0.w);
|
| 284 |
+
let v_63 = (r0.xyz + vec3<f32>(0.00009999999747378752f));
|
| 285 |
+
r0 = vec4<f32>(v_63.xyz, r0.w);
|
| 286 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 287 |
+
r0.w = inverseSqrt(r0.w);
|
| 288 |
+
let v_64 = (r0.www * r0.xyz);
|
| 289 |
+
r0 = vec4<f32>(v_64.xyz, r0.w);
|
| 290 |
+
} else {
|
| 291 |
+
r6 = vec4<f32>(v0.xyz, r6.w);
|
| 292 |
+
r0 = vec4<f32>(v5.xyz, r0.w);
|
| 293 |
+
}
|
| 294 |
+
r0.w = (v2.z * 255.001953125f);
|
| 295 |
+
let v_65 = r0.w;
|
| 296 |
+
let v_66 = max(v_65, -2147483648.0f);
|
| 297 |
+
r0.w = bitcast<f32>(select(select(i32(v_66), 2147483647i, (v_66 >= 2147483648.0f)), 0i, !((v_65 == v_65))));
|
| 298 |
+
r0.w = bitcast<f32>((bitcast<i32>(r0.w) * 3i));
|
| 299 |
+
r6.w = 1.0f;
|
| 300 |
+
r1.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)], r6);
|
| 301 |
+
r1.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], r6);
|
| 302 |
+
r1.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], r6);
|
| 303 |
+
let v_67 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz);
|
| 304 |
+
r2 = vec4<f32>(v_67.xyz, r2.w);
|
| 305 |
+
let v_68 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
|
| 306 |
+
r2 = vec4<f32>(v_68.xyz, r2.w);
|
| 307 |
+
let v_69 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
|
| 308 |
+
r2 = vec4<f32>(v_69.xyz, r2.w);
|
| 309 |
+
let v_70 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz);
|
| 310 |
+
r2 = vec4<f32>(v_70.xyz, r2.w);
|
| 311 |
+
o3 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx;
|
| 312 |
+
r1.w = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, r0.xyz);
|
| 313 |
+
r2.w = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, r0.xyz);
|
| 314 |
+
r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, r0.xyz);
|
| 315 |
+
let v_71 = (r2.www * cb1_1.tint_symbol_1[1u].xyz);
|
| 316 |
+
r0 = vec4<f32>(r0.x, v_71.xyz);
|
| 317 |
+
let v_72 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r0.yzw);
|
| 318 |
+
r0 = vec4<f32>(r0.x, v_72.xyz);
|
| 319 |
+
o1 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw).xyzx;
|
| 320 |
+
r0 = (r1.yyyy * cb1_1.tint_symbol_1[9u]);
|
| 321 |
+
r0 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r0);
|
| 322 |
+
r0 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r0);
|
| 323 |
+
r0 = (r0 + cb1_1.tint_symbol_1[11u]);
|
| 324 |
+
if ((bitcast<u32>(cb12_12.tint_symbol_4[4u].x) != 0u)) {
|
| 325 |
+
let v_73 = (v0 + cb12_12.tint_symbol_4[1u].xyz);
|
| 326 |
+
r1 = vec4<f32>(v_73.xyz, r1.w);
|
| 327 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 328 |
+
r1.w = sqrt(r1.w);
|
| 329 |
+
let v_74 = (r1.xyz / r1.www);
|
| 330 |
+
r1 = vec4<f32>(v_74.xyz, r1.w);
|
| 331 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 332 |
+
r1.z = (r1.z * 0.5f);
|
| 333 |
+
r2.w = dot(r1.xy, r1.xy);
|
| 334 |
+
r2.w = max(r2.w, 0.00000000999999993923f);
|
| 335 |
+
r2.w = sqrt(r2.w);
|
| 336 |
+
let v_75 = (r1.xy / r2.ww);
|
| 337 |
+
r1 = vec4<f32>(v_75.xy, r1.zw);
|
| 338 |
+
let v_76 = (r1.zz * r1.xy);
|
| 339 |
+
r1 = vec4<f32>(v_76.xy, r1.zw);
|
| 340 |
+
let v_77 = fma(r1.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 341 |
+
r1 = vec4<f32>(v_77.xy, r1.zw);
|
| 342 |
+
let v_78 = (r1.xy * vec2<f32>(126.73267364501953125f));
|
| 343 |
+
r3 = vec4<f32>(v_78.xy, r3.zw);
|
| 344 |
+
let v_79 = -(r3.xxxy);
|
| 345 |
+
let v_80 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r3.xy >= v_79.zw)));
|
| 346 |
+
r3 = vec4<f32>(r3.xy, v_80.xy);
|
| 347 |
+
let v_81 = fract(abs(r3.xyxx).xy);
|
| 348 |
+
r3 = vec4<f32>(v_81.xy, r3.zw);
|
| 349 |
+
let v_82 = -(r3.xyxx);
|
| 350 |
+
let v_83 = bitcast<vec2<u32>>(r3.zw);
|
| 351 |
+
let v_84 = select(v_82.xy, r3.xy, (v_83 != vec2<u32>()));
|
| 352 |
+
r3 = vec4<f32>(v_84.xy, r3.zw);
|
| 353 |
+
r4 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
|
| 354 |
+
let v_85 = fma((-(r3.xyxx)).xy, vec2<f32>(0.00789062492549419403f), r1.xy);
|
| 355 |
+
r1 = vec4<f32>(v_85.xy, r1.zw);
|
| 356 |
+
r5 = (r1.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
|
| 357 |
+
r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
|
| 358 |
+
r5 = textureSampleLevel(t2, s2, r5.zwzz.xy, 0.0f);
|
| 359 |
+
let v_86 = (r1.xy + vec2<f32>(0.00789062492549419403f));
|
| 360 |
+
r1 = vec4<f32>(v_86.xy, r1.zw);
|
| 361 |
+
r7 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
|
| 362 |
+
let v_87 = ((-(r3.xyxx)).xy + vec2<f32>(1.0f));
|
| 363 |
+
r1 = vec4<f32>(v_87.xy, r1.zw);
|
| 364 |
+
r4 = (r1.xxxx * r4);
|
| 365 |
+
r6 = (r3.xxxx * r6);
|
| 366 |
+
r6 = (r1.yyyy * r6);
|
| 367 |
+
r4 = fma(r4, r1.yyyy, r6);
|
| 368 |
+
r5 = (r1.xxxx * r5);
|
| 369 |
+
r4 = fma(r5, r3.yyyy, r4);
|
| 370 |
+
r5 = (r3.xxxx * r7);
|
| 371 |
+
r3 = fma(r5, r3.yyyy, r4);
|
| 372 |
+
r1.x = (r1.w / cb12_12.tint_symbol_4[0u].x);
|
| 373 |
+
r1.x = min(r1.x, 1.0f);
|
| 374 |
+
r1 = (r1.xxxx * r3);
|
| 375 |
+
r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
|
| 376 |
+
} else {
|
| 377 |
+
r1 = v6;
|
| 378 |
+
}
|
| 379 |
+
r3.x = v6.y;
|
| 380 |
+
r3.w = 1.0f;
|
| 381 |
+
let v_88 = bitcast<vec4<u32>>(cb12_12.tint_symbol_4[4u].yyyy);
|
| 382 |
+
let v_89 = r3.xxxw;
|
| 383 |
+
o4 = select(r1, v_89, (v_88 != vec4<u32>()));
|
| 384 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]);
|
| 385 |
+
o0 = vec4<f32>(v3.xy, o0.zw);
|
| 386 |
+
o0 = vec4<f32>(o0.xy, v4.xy);
|
| 387 |
+
let v_90 = r2;
|
| 388 |
+
o2 = vec4<f32>(v_90.xyz, o2.w);
|
| 389 |
+
o2.w = 1.0f;
|
| 390 |
+
o5 = r0;
|
| 391 |
+
let v_91 = &(x0[0u]);
|
| 392 |
+
*(v_91) = vec4<f32>((*(v_91)).x, vec3<f32>());
|
| 393 |
+
o6[0u] = x0[0u].x;
|
| 394 |
+
o6[1u] = x0[0u].y;
|
| 395 |
+
o6[2u] = x0[0u].z;
|
| 396 |
+
o6[3u] = x0[0u].w;
|
| 397 |
+
v = vec4<f32>(o6[0u], o6[1u], o6[2u], o6[3u]);
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
struct tint_symbol_6 {
|
| 401 |
+
@location(0u)
|
| 402 |
+
o0 : vec4<f32>,
|
| 403 |
+
@location(1u)
|
| 404 |
+
o1 : vec4<f32>,
|
| 405 |
+
@location(2u)
|
| 406 |
+
o2 : vec4<f32>,
|
| 407 |
+
@location(3u)
|
| 408 |
+
o3 : vec4<f32>,
|
| 409 |
+
@location(4u)
|
| 410 |
+
o4 : vec4<f32>,
|
| 411 |
+
@builtin(position)
|
| 412 |
+
o5 : vec4<f32>,
|
| 413 |
+
@builtin(clip_distances)
|
| 414 |
+
o6 : array<f32, 4u>,
|
| 415 |
+
@location(15u)
|
| 416 |
+
tint_symbol_5 : vec4<f32>,
|
| 417 |
+
}
|
| 418 |
+
|
| 419 |
+
@vertex
|
| 420 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_6 {
|
| 421 |
+
main_inner(v0, v2, v3, v4, v5, v6);
|
| 422 |
+
return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, v);
|
| 423 |
+
}
|
b/8b0b5899ed/shaders/f8614b7c0abf841c.wgsl
ADDED
|
@@ -0,0 +1,473 @@
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|
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|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
struct cb16_struct {
|
| 36 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 40 |
+
|
| 41 |
+
struct cb19_struct {
|
| 42 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 46 |
+
|
| 47 |
+
struct cb19_struct_1 {
|
| 48 |
+
tint_symbol_2 : array<vec4<f32>, 19u>,
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb19_struct_1;
|
| 52 |
+
|
| 53 |
+
struct cb21_struct {
|
| 54 |
+
tint_symbol_3 : array<vec4<f32>, 21u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(30u) var s14 : sampler_comparison;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(43u) var t11 : texture_2d<u32>;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(46u) var t14 : texture_depth_cube;
|
| 88 |
+
|
| 89 |
+
var<private> o0 : vec4<f32>;
|
| 90 |
+
|
| 91 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 92 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 93 |
+
let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
|
| 94 |
+
r1 = vec4<f32>(v.xy, r1.zw);
|
| 95 |
+
r1.z = 1.0f;
|
| 96 |
+
r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
|
| 97 |
+
r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
|
| 98 |
+
r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
|
| 99 |
+
r1 = textureSample(t12, s12, r0.xyxx.xy);
|
| 100 |
+
r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w);
|
| 101 |
+
r0.z = (r0.z + 1.0f);
|
| 102 |
+
r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
|
| 103 |
+
let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
|
| 104 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 105 |
+
let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
|
| 106 |
+
r3 = vec4<f32>(v_2.xyz, r3.w);
|
| 107 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 108 |
+
r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 109 |
+
r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
|
| 110 |
+
r3.w = fma(r3.w, r2.w, cb12_12.tint_symbol_3[7u].x);
|
| 111 |
+
r2.w = (r2.w / r3.w);
|
| 112 |
+
r1.w = 1.0f;
|
| 113 |
+
r1.x = dot(r1, cb12_12.tint_symbol_3[6u]);
|
| 114 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
|
| 115 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
|
| 116 |
+
r1.x = (r1.x * r2.w);
|
| 117 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
|
| 118 |
+
v_3((bitcast<u32>(r1.y) != 0u));
|
| 119 |
+
let v_4 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 120 |
+
let v_5 = r1;
|
| 121 |
+
r1 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
|
| 122 |
+
let v_6 = r1.yz;
|
| 123 |
+
let v_7 = max(v_6, vec2<f32>(-2147483648.0f));
|
| 124 |
+
let v_8 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_7), vec2<i32>(2147483647i), (v_7 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_6 == v_6))));
|
| 125 |
+
r4 = vec4<f32>(v_8.xy, r4.zw);
|
| 126 |
+
r4 = vec4<f32>(r4.xy, vec2<f32>());
|
| 127 |
+
r4 = bitcast<vec4<f32>>(textureLoad(t11, bitcast<vec2<i32>>(r4.xy), bitcast<i32>(r4.w)));
|
| 128 |
+
r1.w = bitcast<f32>((bitcast<u32>(r4.y) & 8u));
|
| 129 |
+
r1.w = f32(bitcast<u32>(r1.w));
|
| 130 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w >= 8.0f)));
|
| 131 |
+
r4 = textureSample(t7, s7, r0.xyxx.xy);
|
| 132 |
+
let v_9 = (r4.xyz * r4.xyz);
|
| 133 |
+
r4 = vec4<f32>(v_9.xyz, r4.w);
|
| 134 |
+
r5 = textureSample(t9, s9, r0.xyxx.xy);
|
| 135 |
+
let v_10 = (r5.xy * r5.xy);
|
| 136 |
+
r5 = vec4<f32>(v_10.xy, r5.zw);
|
| 137 |
+
r6 = textureSample(t8, s8, r0.xyxx.xy);
|
| 138 |
+
let v_11 = (r6.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 139 |
+
r7 = vec4<f32>(v_11.xyz, r7.w);
|
| 140 |
+
let v_12 = fract(r7.xyz);
|
| 141 |
+
r7 = vec4<f32>(v_12.xyz, r7.w);
|
| 142 |
+
let v_13 = fma((-(r7.yzyy)).xy, vec2<f32>(0.125f), r7.xy);
|
| 143 |
+
r7 = vec4<f32>(v_13.xy, r7.zw);
|
| 144 |
+
let v_14 = fma(r6.xyz, vec3<f32>(256.0f), r7.xyz);
|
| 145 |
+
r6 = vec4<f32>(v_14.xyz, r6.w);
|
| 146 |
+
let v_15 = (r6.xyz + vec3<f32>(-128.0f));
|
| 147 |
+
r6 = vec4<f32>(v_15.xyz, r6.w);
|
| 148 |
+
r0.x = dot(r6.xyz, r6.xyz);
|
| 149 |
+
r0.x = inverseSqrt(r0.x);
|
| 150 |
+
let v_16 = (r0.xxx * r6.xyz);
|
| 151 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 152 |
+
r0.x = min(r5.x, 1.0f);
|
| 153 |
+
r0.y = fma(r5.y, 512.0f, -500.0f);
|
| 154 |
+
r0.y = max(r0.y, 0.0f);
|
| 155 |
+
let v_17 = -(r0.yyyy);
|
| 156 |
+
r2.w = fma(r5.y, 512.0f, v_17.w);
|
| 157 |
+
r0.y = (r0.y * 558.0f);
|
| 158 |
+
r0.y = fma(r2.w, 3.0f, r0.y);
|
| 159 |
+
r0.w = inverseSqrt(r0.w);
|
| 160 |
+
let v_18 = (r0.www * r3.xyz);
|
| 161 |
+
r5 = vec4<f32>(v_18.xy, r5.z, v_18.z);
|
| 162 |
+
r2.w = dot(r2.xyz, r2.xyz);
|
| 163 |
+
r2.w = inverseSqrt(r2.w);
|
| 164 |
+
let v_19 = (r2.www * r2.xyz);
|
| 165 |
+
r7 = vec4<f32>(v_19.xyz, r7.w);
|
| 166 |
+
let v_20 = -(r7.xyzx);
|
| 167 |
+
let v_21 = fma(r3.xyz, r0.www, v_20.xyz);
|
| 168 |
+
r3 = vec4<f32>(v_21.xyz, r3.w);
|
| 169 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 170 |
+
r0.w = inverseSqrt(r0.w);
|
| 171 |
+
let v_22 = (r0.www * r3.xyz);
|
| 172 |
+
r3 = vec4<f32>(v_22.xyz, r3.w);
|
| 173 |
+
let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
|
| 174 |
+
r2 = vec4<f32>(v_23.xyz, r2.w);
|
| 175 |
+
r8.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
|
| 176 |
+
r8.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
|
| 177 |
+
r8.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
|
| 178 |
+
let v_24 = -(r8.xyzx);
|
| 179 |
+
r0.z = dot(v_24.xyz, (-(r8.xyzx)).xyz);
|
| 180 |
+
r0.z = sqrt(r0.z);
|
| 181 |
+
let v_25 = ((-(r8.xyzx)).xyz / r0.zzz);
|
| 182 |
+
r2 = vec4<f32>(v_25.xyz, r2.w);
|
| 183 |
+
r0.w = (r0.z * cb6_6.tint_symbol_2[17u].w);
|
| 184 |
+
let v_26 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r2.xyz)));
|
| 185 |
+
r8 = vec4<f32>(v_26.xyz, r8.w);
|
| 186 |
+
let v_27 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r2.xyz < vec3<f32>())));
|
| 187 |
+
r9 = vec4<f32>(v_27.xyz, r9.w);
|
| 188 |
+
let v_28 = -(bitcast<vec4<i32>>(r8.xyzx));
|
| 189 |
+
let v_29 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r9.xyz) + v_28.xyz));
|
| 190 |
+
r8 = vec4<f32>(v_29.xyz, r8.w);
|
| 191 |
+
let v_30 = vec3<f32>(bitcast<vec3<i32>>(r8.xyz));
|
| 192 |
+
r8 = vec4<f32>(v_30.xyz, r8.w);
|
| 193 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz))));
|
| 194 |
+
let v_31 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r9.yw) | bitcast<vec2<u32>>(r9.xz)));
|
| 195 |
+
r9 = vec4<f32>(v_31.xy, r9.zw);
|
| 196 |
+
let v_32 = (-(r8.xyzx)).xyz;
|
| 197 |
+
r8 = vec4<f32>(v_32.xyz, r8.w);
|
| 198 |
+
r8.w = 0.0f;
|
| 199 |
+
let v_33 = bitcast<vec3<u32>>(r9.yyy);
|
| 200 |
+
let v_34 = r8.wxw;
|
| 201 |
+
let v_35 = select(r8.wwy, v_34, (v_33 != vec3<u32>()));
|
| 202 |
+
r9 = vec4<f32>(r9.x, v_35.xyz);
|
| 203 |
+
let v_36 = bitcast<vec3<u32>>(r9.xxx);
|
| 204 |
+
let v_37 = r9.yzw;
|
| 205 |
+
let v_38 = select(r8.wwz, v_37, (v_36 != vec3<u32>()));
|
| 206 |
+
r8 = vec4<f32>(v_38.xyz, r8.w);
|
| 207 |
+
let v_39 = (r2.zxy * r8.xyz);
|
| 208 |
+
r9 = vec4<f32>(v_39.xyz, r9.w);
|
| 209 |
+
let v_40 = -(r9.xyzx);
|
| 210 |
+
let v_41 = fma(r2.yzx, r8.yzx, v_40.xyz);
|
| 211 |
+
r8 = vec4<f32>(v_41.xyz, r8.w);
|
| 212 |
+
r2.w = dot(r8.xyz, r8.xyz);
|
| 213 |
+
r2.w = inverseSqrt(r2.w);
|
| 214 |
+
let v_42 = (r2.www * r8.xyz);
|
| 215 |
+
r8 = vec4<f32>(v_42.xyz, r8.w);
|
| 216 |
+
let v_43 = (r2.yzx * r8.zxy);
|
| 217 |
+
r9 = vec4<f32>(v_43.xyz, r9.w);
|
| 218 |
+
let v_44 = -(r9.xyzx);
|
| 219 |
+
let v_45 = fma(r8.yzx, r2.zxy, v_44.xyz);
|
| 220 |
+
r9 = vec4<f32>(v_45.xyz, r9.w);
|
| 221 |
+
r10 = dpdx(r2.xyzx);
|
| 222 |
+
r2.w = dpdx(r0.w);
|
| 223 |
+
r11 = dpdy(r2.xyzx);
|
| 224 |
+
r0.w = dpdy(r0.w);
|
| 225 |
+
r12.z = dot(r10.yzw, r10.yzw);
|
| 226 |
+
r3.w = dot(r10.yzw, r11.yzw);
|
| 227 |
+
r12.x = dot(r11.yzw, r11.yzw);
|
| 228 |
+
r4.w = (r3.w * r3.w);
|
| 229 |
+
let v_46 = -(r4.wwww);
|
| 230 |
+
r4.w = fma(r12.z, r12.x, v_46.w);
|
| 231 |
+
r4.w = (1.0f / r4.w);
|
| 232 |
+
r12.y = (-(r3.wwww)).y;
|
| 233 |
+
r13 = (r4.wwww * r12.xxxy);
|
| 234 |
+
r12 = (r12.yyyz * r4.wwww);
|
| 235 |
+
r14 = (r11 * r12);
|
| 236 |
+
r14 = fma(r10, r13, r14);
|
| 237 |
+
let v_47 = (r11.yz * r12.ww);
|
| 238 |
+
r10 = vec4<f32>(v_47.x, r10.yz, v_47.y);
|
| 239 |
+
let v_48 = fma(r10.yz, r13.ww, r10.xw);
|
| 240 |
+
r10 = vec4<f32>(v_48.xy, r10.zw);
|
| 241 |
+
let v_49 = (r2.www * r14.xyz);
|
| 242 |
+
r11 = vec4<f32>(v_49.xyz, r11.w);
|
| 243 |
+
r12.x = fma(r0.w, r14.w, r11.x);
|
| 244 |
+
let v_50 = fma(r0.ww, r10.xy, r11.yz);
|
| 245 |
+
let v_51 = r12;
|
| 246 |
+
r12 = vec4<f32>(v_51.x, v_50.xy, v_51.w);
|
| 247 |
+
let v_52 = max(r12.xyz, vec3<f32>(-1.0f));
|
| 248 |
+
r10 = vec4<f32>(v_52.xyz, r10.w);
|
| 249 |
+
let v_53 = min(r10.xyz, vec3<f32>(1.0f));
|
| 250 |
+
r10 = vec4<f32>(v_53.xyz, r10.w);
|
| 251 |
+
let v_54 = (r1.yz * vec2<f32>(0.015625f));
|
| 252 |
+
let v_55 = r1;
|
| 253 |
+
r1 = vec4<f32>(v_55.x, v_54.xy, v_55.w);
|
| 254 |
+
r11 = textureSample(t1, s1, r1.yzyy.xy);
|
| 255 |
+
let v_56 = fma(r11.yx, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 256 |
+
let v_57 = r1;
|
| 257 |
+
r1 = vec4<f32>(v_57.x, v_56.xy, v_57.w);
|
| 258 |
+
r0.w = (cb6_6.tint_symbol_2[18u].w * 4.0f);
|
| 259 |
+
let v_58 = (r0.www * r9.xyz);
|
| 260 |
+
r9 = vec4<f32>(v_58.xyz, r9.w);
|
| 261 |
+
let v_59 = (r0.www * r8.xyz);
|
| 262 |
+
r8 = vec4<f32>(v_59.xyz, r8.w);
|
| 263 |
+
let v_60 = (r1.zzz * r9.xyz);
|
| 264 |
+
r11 = vec4<f32>(v_60.xyz, r11.w);
|
| 265 |
+
let v_61 = (r1.yyy * r8.xyz);
|
| 266 |
+
r12 = vec4<f32>(v_61.xyz, r12.w);
|
| 267 |
+
let v_62 = fma(r1.zzz, r9.xyz, r12.xyz);
|
| 268 |
+
r13 = vec4<f32>(v_62.xyz, r13.w);
|
| 269 |
+
let v_63 = (r2.xyz + r13.xyz);
|
| 270 |
+
r14 = vec4<f32>(v_63.xyz, r14.w);
|
| 271 |
+
r0.w = dot(r10.xyz, r13.xyz);
|
| 272 |
+
r0.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.w);
|
| 273 |
+
let v_64 = r14.xyzx;
|
| 274 |
+
r0.w = textureSampleCompareLevel(t14, s14, v_64.xyz, r0.w);
|
| 275 |
+
let v_65 = -(r12.xyzx);
|
| 276 |
+
let v_66 = fma(r1.zzz, r9.xyz, v_65.xyz);
|
| 277 |
+
r12 = vec4<f32>(v_66.xyz, r12.w);
|
| 278 |
+
let v_67 = (r12.xyz * vec3<f32>(0.5f));
|
| 279 |
+
r13 = vec4<f32>(v_67.xyz, r13.w);
|
| 280 |
+
let v_68 = fma(r12.xyz, vec3<f32>(0.5f), r2.xyz);
|
| 281 |
+
r12 = vec4<f32>(v_68.xyz, r12.w);
|
| 282 |
+
r2.w = dot(r10.xyz, r13.xyz);
|
| 283 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 284 |
+
let v_69 = r12.xyzx;
|
| 285 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_69.xyz, r2.w);
|
| 286 |
+
r0.w = (r0.w + r2.w);
|
| 287 |
+
let v_70 = -(r11.xyzx);
|
| 288 |
+
let v_71 = fma(r1.yyy, r8.xyz, v_70.xyz);
|
| 289 |
+
r11 = vec4<f32>(v_71.xyz, r11.w);
|
| 290 |
+
let v_72 = (r11.xyz * vec3<f32>(0.25f));
|
| 291 |
+
r12 = vec4<f32>(v_72.xyz, r12.w);
|
| 292 |
+
let v_73 = fma(r11.xyz, vec3<f32>(0.25f), r2.xyz);
|
| 293 |
+
r11 = vec4<f32>(v_73.xyz, r11.w);
|
| 294 |
+
r2.w = dot(r10.xyz, r12.xyz);
|
| 295 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 296 |
+
let v_74 = r11.xyzx;
|
| 297 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_74.xyz, r2.w);
|
| 298 |
+
r0.w = (r0.w + r2.w);
|
| 299 |
+
let v_75 = -(r1.yyyy);
|
| 300 |
+
r11.x = (v_75.x + (-(r1.zzzz)).x);
|
| 301 |
+
r11.y = ((-(r1.yyyy)).y + r1.z);
|
| 302 |
+
let v_76 = (r11.xy * vec2<f32>(0.54447221755981445312f));
|
| 303 |
+
r11 = vec4<f32>(v_76.xy, r11.zw);
|
| 304 |
+
let v_77 = (r9.xyz * r11.xxx);
|
| 305 |
+
r12 = vec4<f32>(v_77.xyz, r12.w);
|
| 306 |
+
let v_78 = (r8.xyz * r11.yyy);
|
| 307 |
+
r13 = vec4<f32>(v_78.xyz, r13.w);
|
| 308 |
+
let v_79 = fma(r11.xxx, r9.xyz, r13.xyz);
|
| 309 |
+
r14 = vec4<f32>(v_79.xyz, r14.w);
|
| 310 |
+
let v_80 = (r2.xyz + r14.xyz);
|
| 311 |
+
r15 = vec4<f32>(v_80.xyz, r15.w);
|
| 312 |
+
r2.w = dot(r10.xyz, r14.xyz);
|
| 313 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 314 |
+
let v_81 = r15.xyzx;
|
| 315 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_81.xyz, r2.w);
|
| 316 |
+
r0.w = (r0.w + r2.w);
|
| 317 |
+
let v_82 = -(r13.xxyz);
|
| 318 |
+
let v_83 = fma(r11.xxx, r9.xyz, v_82.xzw);
|
| 319 |
+
r11 = vec4<f32>(v_83.x, r11.y, v_83.yz);
|
| 320 |
+
let v_84 = (r11.xzw * vec3<f32>(0.5f));
|
| 321 |
+
r13 = vec4<f32>(v_84.xyz, r13.w);
|
| 322 |
+
let v_85 = fma(r11.xzw, vec3<f32>(0.5f), r2.xyz);
|
| 323 |
+
r11 = vec4<f32>(v_85.x, r11.y, v_85.yz);
|
| 324 |
+
r2.w = dot(r10.xyz, r13.xyz);
|
| 325 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 326 |
+
let v_86 = r11.xzwx;
|
| 327 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_86.xyz, r2.w);
|
| 328 |
+
r0.w = (r0.w + r2.w);
|
| 329 |
+
let v_87 = -(r12.xyzx);
|
| 330 |
+
let v_88 = fma(r11.yyy, r8.xyz, v_87.xyz);
|
| 331 |
+
r11 = vec4<f32>(v_88.xyz, r11.w);
|
| 332 |
+
let v_89 = (r11.xyz * vec3<f32>(0.25f));
|
| 333 |
+
r12 = vec4<f32>(v_89.xyz, r12.w);
|
| 334 |
+
let v_90 = fma(r11.xyz, vec3<f32>(0.25f), r2.xyz);
|
| 335 |
+
r11 = vec4<f32>(v_90.xyz, r11.w);
|
| 336 |
+
r2.w = dot(r10.xyz, r12.xyz);
|
| 337 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 338 |
+
let v_91 = r11.xyzx;
|
| 339 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_91.xyz, r2.w);
|
| 340 |
+
r0.w = (r0.w + r2.w);
|
| 341 |
+
let v_92 = (r1.yz * vec2<f32>(0.43999999761581420898f, -0.43999999761581420898f));
|
| 342 |
+
let v_93 = r1;
|
| 343 |
+
r1 = vec4<f32>(v_93.x, v_92.xy, v_93.w);
|
| 344 |
+
let v_94 = (r9.xyz * r1.yyy);
|
| 345 |
+
r11 = vec4<f32>(v_94.xyz, r11.w);
|
| 346 |
+
let v_95 = (r8.xyz * r1.zzz);
|
| 347 |
+
r12 = vec4<f32>(v_95.xyz, r12.w);
|
| 348 |
+
let v_96 = fma(r1.yyy, r9.xyz, r12.xyz);
|
| 349 |
+
r13 = vec4<f32>(v_96.xyz, r13.w);
|
| 350 |
+
let v_97 = (r2.xyz + r13.xyz);
|
| 351 |
+
r14 = vec4<f32>(v_97.xyz, r14.w);
|
| 352 |
+
r2.w = dot(r10.xyz, r13.xyz);
|
| 353 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 354 |
+
let v_98 = r14.xyzx;
|
| 355 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_98.xyz, r2.w);
|
| 356 |
+
r0.w = (r0.w + r2.w);
|
| 357 |
+
let v_99 = -(r12.xyzx);
|
| 358 |
+
let v_100 = fma(r1.yyy, r9.xyz, v_99.xyz);
|
| 359 |
+
r9 = vec4<f32>(v_100.xyz, r9.w);
|
| 360 |
+
let v_101 = (r9.xyz * vec3<f32>(0.5f));
|
| 361 |
+
r12 = vec4<f32>(v_101.xyz, r12.w);
|
| 362 |
+
let v_102 = fma(r9.xyz, vec3<f32>(0.5f), r2.xyz);
|
| 363 |
+
r9 = vec4<f32>(v_102.xyz, r9.w);
|
| 364 |
+
r1.y = dot(r10.xyz, r12.xyz);
|
| 365 |
+
r1.y = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r1.y);
|
| 366 |
+
let v_103 = r9.xyzx;
|
| 367 |
+
r1.y = textureSampleCompareLevel(t14, s14, v_103.xyz, r1.y);
|
| 368 |
+
r0.w = (r0.w + r1.y);
|
| 369 |
+
let v_104 = -(r11.xyzx);
|
| 370 |
+
let v_105 = fma(r1.zzz, r8.xyz, v_104.xyz);
|
| 371 |
+
r8 = vec4<f32>(v_105.xyz, r8.w);
|
| 372 |
+
let v_106 = (r8.xyz * vec3<f32>(0.25f));
|
| 373 |
+
r9 = vec4<f32>(v_106.xyz, r9.w);
|
| 374 |
+
let v_107 = fma(r8.xyz, vec3<f32>(0.25f), r2.xyz);
|
| 375 |
+
r2 = vec4<f32>(v_107.xyz, r2.w);
|
| 376 |
+
r1.y = dot(r10.xyz, r9.xyz);
|
| 377 |
+
r0.z = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r1.y);
|
| 378 |
+
let v_108 = r2.xyzx;
|
| 379 |
+
r0.z = textureSampleCompareLevel(t14, s14, v_108.xyz, r0.z);
|
| 380 |
+
r0.z = (r0.z + r0.w);
|
| 381 |
+
r0.w = select(1.0f, 0.0f, (bitcast<u32>(r1.w) != 0u));
|
| 382 |
+
r0.w = (r0.w * r1.x);
|
| 383 |
+
let v_109 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx);
|
| 384 |
+
r1 = vec4<f32>(v_109.xyz, r1.w);
|
| 385 |
+
let v_110 = -(cb12_12.tint_symbol_3[1u].yzxy);
|
| 386 |
+
let v_111 = -(r1.xyzx);
|
| 387 |
+
let v_112 = fma(v_110.xyz, cb12_12.tint_symbol_3[2u].zxy, v_111.xyz);
|
| 388 |
+
r1 = vec4<f32>(v_112.xyz, r1.w);
|
| 389 |
+
let v_113 = -(r5.xywx);
|
| 390 |
+
r1.x = dot(r1.xyz, v_113.xyz);
|
| 391 |
+
let v_114 = -(r5.xywx);
|
| 392 |
+
r1.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_114.xyz);
|
| 393 |
+
let v_115 = -(cb12_12.tint_symbol_3[1u].xyzx);
|
| 394 |
+
r1.z = dot(v_115.xyz, (-(r5.xywx)).xyz);
|
| 395 |
+
let v_116 = -(r5.xywx);
|
| 396 |
+
r1.w = dot(v_116.xyz, (-(r5.xywx)).xyz);
|
| 397 |
+
r1.w = sqrt(r1.w);
|
| 398 |
+
r1.z = (r1.z / r1.w);
|
| 399 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 400 |
+
r1.z = (r1.z * r1.w);
|
| 401 |
+
r1.z = (1.0f / r1.z);
|
| 402 |
+
let v_117 = (r1.zz * r1.xy);
|
| 403 |
+
r1 = vec4<f32>(v_117.xy, r1.zw);
|
| 404 |
+
let v_118 = fma(r1.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 405 |
+
r1 = vec4<f32>(v_118.xy, r1.zw);
|
| 406 |
+
r1 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
|
| 407 |
+
let v_119 = fma(r1.xyz, r1.xyz, vec3<f32>(-1.0f));
|
| 408 |
+
r1 = vec4<f32>(v_119.xyz, r1.w);
|
| 409 |
+
let v_120 = fma(cb12_12.tint_symbol_3[11u].yyy, r1.xyz, vec3<f32>(1.0f));
|
| 410 |
+
r1 = vec4<f32>(v_120.xyz, r1.w);
|
| 411 |
+
let v_121 = (r1.xyz * cb12_12.tint_symbol_3[3u].xyz);
|
| 412 |
+
r1 = vec4<f32>(v_121.xyz, r1.w);
|
| 413 |
+
let v_122 = (r1.xyz * cb12_12.tint_symbol_3[3u].www);
|
| 414 |
+
r1 = vec4<f32>(v_122.xyz, r1.w);
|
| 415 |
+
let v_123 = dot(r6.xyz, r5.xyw);
|
| 416 |
+
r1.w = clamp(vec4<f32>(v_123, v_123, v_123, v_123).w, 0.0f, 1.0f);
|
| 417 |
+
let v_124 = dot((-(r7.xyzx)).xyz, r6.xyz);
|
| 418 |
+
r2.x = clamp(vec4<f32>(v_124, v_124, v_124, v_124).x, 0.0f, 1.0f);
|
| 419 |
+
let v_125 = dot(r3.xyz, r5.xyw);
|
| 420 |
+
r2.y = clamp(vec4<f32>(v_125, v_125, v_125, v_125).y, 0.0f, 1.0f);
|
| 421 |
+
let v_126 = ((-(r2.xyxx)).xy + vec2<f32>(1.0f));
|
| 422 |
+
r2 = vec4<f32>(v_126.xy, r2.zw);
|
| 423 |
+
let v_127 = (r2.xy * r2.xy);
|
| 424 |
+
r2 = vec4<f32>(r2.xy, v_127.xy);
|
| 425 |
+
let v_128 = (r2.zw * r2.zw);
|
| 426 |
+
r2 = vec4<f32>(r2.xy, v_128.xy);
|
| 427 |
+
let v_129 = (r2.xy * r2.zw);
|
| 428 |
+
r2 = vec4<f32>(v_129.xy, r2.zw);
|
| 429 |
+
r2.z = ((-(r5.zzzz)).z + 1.0f);
|
| 430 |
+
let v_130 = fma(r5.zz, r2.xy, r2.zz);
|
| 431 |
+
r2 = vec4<f32>(v_130.xy, r2.zw);
|
| 432 |
+
let v_131 = (r0.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 433 |
+
r2 = vec4<f32>(r2.xy, v_131.xy);
|
| 434 |
+
r0.y = (r2.z * 0.125f);
|
| 435 |
+
r2.x = fma((-(r0.xxxx)).x, r2.x, 1.0f);
|
| 436 |
+
r2.z = dot(r6.xyz, r3.xyz);
|
| 437 |
+
r2.z = clamp(((r2.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
|
| 438 |
+
r2.z = log2(r2.z);
|
| 439 |
+
r2.z = (r2.z * r2.w);
|
| 440 |
+
r2.z = exp2(r2.z);
|
| 441 |
+
r2.y = (r2.y * r2.z);
|
| 442 |
+
r0.y = (r0.y * r2.y);
|
| 443 |
+
r0.x = (r0.x * r0.y);
|
| 444 |
+
r0.x = (r1.w * r0.x);
|
| 445 |
+
r0.y = (r1.w * r2.x);
|
| 446 |
+
r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z);
|
| 447 |
+
r0.z = fma(r0.z, 0.11111111193895339966f, -1.0f);
|
| 448 |
+
r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f);
|
| 449 |
+
let v_132 = fma(r4.xyz, r0.yyy, r0.xxx);
|
| 450 |
+
r2 = vec4<f32>(v_132.xyz, r2.w);
|
| 451 |
+
let v_133 = (r1.xyz * r2.xyz);
|
| 452 |
+
r1 = vec4<f32>(v_133.xyz, r1.w);
|
| 453 |
+
let v_134 = (r0.www * r1.xyz);
|
| 454 |
+
r0 = vec4<f32>(v_134.xy, r0.z, v_134.z);
|
| 455 |
+
let v_135 = (r0.zzz * r0.xyw);
|
| 456 |
+
r0 = vec4<f32>(v_135.xyz, r0.w);
|
| 457 |
+
let v_136 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 458 |
+
o0 = vec4<f32>(v_136.xyz, o0.w);
|
| 459 |
+
o0.w = 1.0f;
|
| 460 |
+
}
|
| 461 |
+
|
| 462 |
+
fn v_3(v_137 : bool) {
|
| 463 |
+
if (v_137) {
|
| 464 |
+
discard;
|
| 465 |
+
return;
|
| 466 |
+
}
|
| 467 |
+
}
|
| 468 |
+
|
| 469 |
+
@fragment
|
| 470 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 471 |
+
main_inner(v1);
|
| 472 |
+
return o0;
|
| 473 |
+
}
|
b/8b0b5899ed/shaders/f86bdc0df494b3d1.wgsl
ADDED
|
@@ -0,0 +1,137 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb12_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 12u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 14 |
+
|
| 15 |
+
struct cb17_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 20 |
+
|
| 21 |
+
struct cb5_struct {
|
| 22 |
+
tint_symbol_2 : array<vec4<f32>, 5u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(10u) var<uniform> cb10_10 : cb5_struct;
|
| 26 |
+
|
| 27 |
+
var<private> o0 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> o1 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> o2 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> o3 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> o4 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> o5 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> o6 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> o7 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o8 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> o9 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
|
| 48 |
+
let v = (v3 * cb10_10.tint_symbol_2[0u].yyy);
|
| 49 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 50 |
+
let v_1 = fma(r0.xyz, vec3<f32>(6.0f), v0);
|
| 51 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 52 |
+
r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
|
| 53 |
+
r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
|
| 54 |
+
r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1);
|
| 55 |
+
o0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 56 |
+
o1 = vec4<f32>(v1.xyz, o1.w);
|
| 57 |
+
o1.w = 1.0f;
|
| 58 |
+
r0.x = (cb2_2.tint_symbol_1[16u].x + 1.04709279537200927734f);
|
| 59 |
+
r0.x = sin(r0.xxxx.x);
|
| 60 |
+
r0.x = (r0.x * cb10_10.tint_symbol_2[1u].w);
|
| 61 |
+
let v_2 = (r0.xx * vec2<f32>(0.75f));
|
| 62 |
+
let v_3 = r0;
|
| 63 |
+
r0 = vec4<f32>(v_3.x, v_2.x, v_3.z, v_2.y);
|
| 64 |
+
r1.x = sin(cb2_2.tint_symbol_1[16u].x);
|
| 65 |
+
r1.x = (r1.x * cb10_10.tint_symbol_2[1u].z);
|
| 66 |
+
let v_4 = (r1.xx * vec2<f32>(0.75f));
|
| 67 |
+
let v_5 = r0;
|
| 68 |
+
r0 = vec4<f32>(v_4.x, v_5.y, v_4.y, v_5.w);
|
| 69 |
+
r1 = (v2.xyxy + -(cb10_10.tint_symbol_2[1u].xyxy));
|
| 70 |
+
r0 = (r0 + r1);
|
| 71 |
+
r1 = (r0 * cb10_10.tint_symbol_2[2u].xxzz);
|
| 72 |
+
o3 = ((r0.zw * cb10_10.tint_symbol_2[2u].yy)).xyxy;
|
| 73 |
+
let v_6 = r1;
|
| 74 |
+
o2 = vec4<f32>(v_6.xy, o2.zw);
|
| 75 |
+
let v_7 = cb10_10.tint_symbol_2[0u];
|
| 76 |
+
o2 = vec4<f32>(o2.xy, v_7.xz);
|
| 77 |
+
let v_8 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 78 |
+
r0 = vec4<f32>(v_8.xyz, r0.w);
|
| 79 |
+
let v_9 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 80 |
+
r0 = vec4<f32>(v_9.xyz, r0.w);
|
| 81 |
+
let v_10 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 82 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 83 |
+
o4 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx;
|
| 84 |
+
r0.x = dot(v3, v3);
|
| 85 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
|
| 86 |
+
let v_11 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
|
| 87 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 88 |
+
let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 89 |
+
r2 = vec4<f32>(v_12.xyz, r2.w);
|
| 90 |
+
let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
|
| 91 |
+
r0 = vec4<f32>(v_13.xy, r0.z, v_13.z);
|
| 92 |
+
let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
|
| 93 |
+
r0 = vec4<f32>(v_14.xyz, r0.w);
|
| 94 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 95 |
+
r0.w = inverseSqrt(r0.w);
|
| 96 |
+
o5 = ((r0.www * r0.xyz)).xyzx;
|
| 97 |
+
o6.w = r1.z;
|
| 98 |
+
o7.w = r1.w;
|
| 99 |
+
let v_15 = (v2.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 100 |
+
r0 = vec4<f32>(v_15.xyz, r0.w);
|
| 101 |
+
let v_16 = fma(v2.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 102 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 103 |
+
let v_17 = fma(v2.xxx, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 104 |
+
o6 = vec4<f32>(v_17.xyz, o6.w);
|
| 105 |
+
o7 = vec4<f32>(vec3<f32>(), o7.w);
|
| 106 |
+
o8 = cb10_10.tint_symbol_2[3u];
|
| 107 |
+
o9 = cb10_10.tint_symbol_2[4u];
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
struct tint_symbol_3 {
|
| 111 |
+
@builtin(position)
|
| 112 |
+
o0 : vec4<f32>,
|
| 113 |
+
@location(1u)
|
| 114 |
+
o1 : vec4<f32>,
|
| 115 |
+
@location(2u)
|
| 116 |
+
o2 : vec4<f32>,
|
| 117 |
+
@location(3u)
|
| 118 |
+
o3 : vec4<f32>,
|
| 119 |
+
@location(4u)
|
| 120 |
+
o4 : vec4<f32>,
|
| 121 |
+
@location(5u)
|
| 122 |
+
o5 : vec4<f32>,
|
| 123 |
+
@location(6u)
|
| 124 |
+
o6 : vec4<f32>,
|
| 125 |
+
@location(7u)
|
| 126 |
+
o7 : vec4<f32>,
|
| 127 |
+
@location(8u)
|
| 128 |
+
o8 : vec4<f32>,
|
| 129 |
+
@location(9u)
|
| 130 |
+
o9 : vec4<f32>,
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
@vertex
|
| 134 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_3 {
|
| 135 |
+
main_inner(v0, v1, v2, v3);
|
| 136 |
+
return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9);
|
| 137 |
+
}
|
b/8b0b5899ed/shaders/f899d7c949ca4499.wgsl
ADDED
|
@@ -0,0 +1,262 @@
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|
|
|
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|
|
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|
|
|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb19_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 22 |
+
|
| 23 |
+
struct cb50_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 50u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 28 |
+
|
| 29 |
+
struct cb7_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 7u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
|
| 34 |
+
|
| 35 |
+
struct cb4_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(42u) var t10 : texture_multisampled_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
|
| 58 |
+
|
| 59 |
+
var<private> o0 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : u32) {
|
| 62 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 63 |
+
let v = (r0.xy * cb2_2.tint_symbol[18u].xy);
|
| 64 |
+
r0 = vec4<f32>(r0.xy, v.xy);
|
| 65 |
+
r0.x = textureSample(t4, s4, r0.xyxx.xy).x;
|
| 66 |
+
let v_1 = r0.zw;
|
| 67 |
+
let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
|
| 68 |
+
let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
|
| 69 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 70 |
+
r1 = vec4<f32>(r1.xy, vec2<f32>());
|
| 71 |
+
r2 = textureLoad(t8, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3));
|
| 72 |
+
let v_4 = (r2.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 73 |
+
r0 = vec4<f32>(r0.x, v_4.xyz);
|
| 74 |
+
let v_5 = fract(r0.yzw);
|
| 75 |
+
r0 = vec4<f32>(r0.x, v_5.xyz);
|
| 76 |
+
let v_6 = fma((-(r0.zzwz)).yz, vec2<f32>(0.125f), r0.yz);
|
| 77 |
+
let v_7 = r0;
|
| 78 |
+
r0 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
|
| 79 |
+
let v_8 = fma(r2.xyz, vec3<f32>(256.0f), r0.yzw);
|
| 80 |
+
r0 = vec4<f32>(r0.x, v_8.xyz);
|
| 81 |
+
let v_9 = (r0.yzw + vec3<f32>(-128.0f));
|
| 82 |
+
r0 = vec4<f32>(r0.x, v_9.xyz);
|
| 83 |
+
r2.x = dot(r0.yzw, r0.yzw);
|
| 84 |
+
r2.x = inverseSqrt(r2.x);
|
| 85 |
+
r2.y = fma(r0.w, r2.x, cb3_3.tint_symbol_1[43u].w);
|
| 86 |
+
let v_10 = (r0.yzw * r2.xxx);
|
| 87 |
+
r0 = vec4<f32>(r0.x, v_10.xyz);
|
| 88 |
+
r2.x = (r2.y * cb3_3.tint_symbol_1[44u].w);
|
| 89 |
+
r2.x = max(r2.x, 0.0f);
|
| 90 |
+
let v_11 = fma(cb3_3.tint_symbol_1[45u].xyz, r2.xxx, cb3_3.tint_symbol_1[46u].xyz);
|
| 91 |
+
r2 = vec4<f32>(r2.x, v_11.xyz);
|
| 92 |
+
r3.x = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).y);
|
| 93 |
+
r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 8u));
|
| 94 |
+
r3.x = f32(bitcast<u32>(r3.x));
|
| 95 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 8.0f)));
|
| 96 |
+
r3.y = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
|
| 97 |
+
r3.x = select(1.0f, 0.0f, (bitcast<u32>(r3.x) != 0u));
|
| 98 |
+
let v_12 = (r2.yzw * r3.yyy);
|
| 99 |
+
r2 = vec4<f32>(r2.x, v_12.xyz);
|
| 100 |
+
let v_13 = fma(cb3_3.tint_symbol_1[47u].xyz, r2.xxx, cb3_3.tint_symbol_1[48u].xyz);
|
| 101 |
+
r3 = vec4<f32>(r3.x, v_13.xyz);
|
| 102 |
+
let v_14 = fma(cb3_3.tint_symbol_1[43u].xyz, r2.xxx, cb3_3.tint_symbol_1[44u].xyz);
|
| 103 |
+
r4 = vec4<f32>(v_14.xyz, r4.w);
|
| 104 |
+
let v_15 = fma(r3.yzw, r3.xxx, r2.yzw);
|
| 105 |
+
r2 = vec4<f32>(v_15.xyz, r2.w);
|
| 106 |
+
r3 = textureLoad(t10, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3));
|
| 107 |
+
let v_16 = (r0.xx * r3.xy);
|
| 108 |
+
r3 = vec4<f32>(v_16.xy, r3.zw);
|
| 109 |
+
let v_17 = (r3.xy * r3.xy);
|
| 110 |
+
r3 = vec4<f32>(v_17.xy, r3.zw);
|
| 111 |
+
let v_18 = (r3.xy + r3.xy);
|
| 112 |
+
r3 = vec4<f32>(v_18.xy, r3.zw);
|
| 113 |
+
let v_19 = (r3.xy * r3.xy);
|
| 114 |
+
r3 = vec4<f32>(v_19.xy, r3.zw);
|
| 115 |
+
let v_20 = (r2.xyz * r3.yyy);
|
| 116 |
+
r2 = vec4<f32>(v_20.xyz, r2.w);
|
| 117 |
+
r5.x = cb3_3.tint_symbol_1[46u].w;
|
| 118 |
+
r5.y = cb3_3.tint_symbol_1[47u].w;
|
| 119 |
+
r5.z = cb3_3.tint_symbol_1[48u].w;
|
| 120 |
+
let v_21 = dot(r5.xyz, r0.yzw);
|
| 121 |
+
r0.x = clamp(vec4<f32>(v_21, v_21, v_21, v_21).x, 0.0f, 1.0f);
|
| 122 |
+
let v_22 = fma(cb3_3.tint_symbol_1[49u].xyz, r0.xxx, r4.xyz);
|
| 123 |
+
r4 = vec4<f32>(v_22.xyz, r4.w);
|
| 124 |
+
let v_23 = fma(r4.xyz, r3.xxx, r2.xyz);
|
| 125 |
+
r2 = vec4<f32>(v_23.xyz, r2.w);
|
| 126 |
+
r0.x = max(r3.y, r3.x);
|
| 127 |
+
r4 = vec4<f32>(((v2.xyz / v2.www)).xyz, r4.w);
|
| 128 |
+
r1.z = dot(r4.xyz, r4.xyz);
|
| 129 |
+
r1.z = inverseSqrt(r1.z);
|
| 130 |
+
let v_24 = -(r4.xyzx);
|
| 131 |
+
let v_25 = -(cb11_11.tint_symbol_3[1u].xyzx);
|
| 132 |
+
let v_26 = fma(v_24.xyz, r1.zzz, v_25.xyz);
|
| 133 |
+
r5 = vec4<f32>(v_26.xyz, r5.w);
|
| 134 |
+
let v_27 = (r1.zzz * r4.xyz);
|
| 135 |
+
r4 = vec4<f32>(v_27.xyz, r4.w);
|
| 136 |
+
r1.z = dot(r5.xyz, r5.xyz);
|
| 137 |
+
r1.z = inverseSqrt(r1.z);
|
| 138 |
+
let v_28 = (r1.zzz * r5.xyz);
|
| 139 |
+
r5 = vec4<f32>(v_28.xyz, r5.w);
|
| 140 |
+
let v_29 = dot(r5.xyz, v_25.xyz);
|
| 141 |
+
r3.y = clamp(vec4<f32>(v_29, v_29, v_29, v_29).y, 0.0f, 1.0f);
|
| 142 |
+
r1.z = dot(r0.yzw, r5.xyz);
|
| 143 |
+
r1.z = clamp(((r1.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
|
| 144 |
+
r1.z = log2(r1.z);
|
| 145 |
+
let v_30 = dot((-(r4.xyzx)).xyz, r0.yzw);
|
| 146 |
+
r3.x = clamp(vec4<f32>(v_30, v_30, v_30, v_30).x, 0.0f, 1.0f);
|
| 147 |
+
let v_31 = ((-(r3.xyxx)).xy + vec2<f32>(1.0f));
|
| 148 |
+
r5 = vec4<f32>(v_31.xy, r5.zw);
|
| 149 |
+
let v_32 = (r5.xy * r5.xy);
|
| 150 |
+
r5 = vec4<f32>(r5.xy, v_32.xy);
|
| 151 |
+
let v_33 = (r5.zw * r5.zw);
|
| 152 |
+
r5 = vec4<f32>(r5.xy, v_33.xy);
|
| 153 |
+
let v_34 = (r5.xy * r5.zw);
|
| 154 |
+
r5 = vec4<f32>(v_34.xy, r5.zw);
|
| 155 |
+
r6 = textureLoad(t9, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3));
|
| 156 |
+
let v_35 = textureLoad(t7, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).xyz;
|
| 157 |
+
r1 = vec4<f32>(v_35.xy, r1.z, v_35.z);
|
| 158 |
+
let v_36 = (r1.xyw * r1.xyw);
|
| 159 |
+
r1 = vec4<f32>(v_36.xy, r1.z, v_36.z);
|
| 160 |
+
r2.w = ((-(r6.zzzz)).w + 1.0f);
|
| 161 |
+
let v_37 = fma(r6.zz, r5.xy, r2.ww);
|
| 162 |
+
r5 = vec4<f32>(v_37.xy, r5.zw);
|
| 163 |
+
let v_38 = (r6.xy * r6.xy);
|
| 164 |
+
r5 = vec4<f32>(r5.xy, v_38.xy);
|
| 165 |
+
r2.w = min(r5.z, 1.0f);
|
| 166 |
+
r3.y = fma((-(r2.wwww)).y, r5.x, 1.0f);
|
| 167 |
+
let v_39 = (r2.xyz * r3.yyy);
|
| 168 |
+
r2 = vec4<f32>(v_39.xyz, r2.w);
|
| 169 |
+
let v_40 = (r1.xyw * r2.xyz);
|
| 170 |
+
r2 = vec4<f32>(v_40.xyz, r2.w);
|
| 171 |
+
r4.w = fma(r5.w, 512.0f, -500.0f);
|
| 172 |
+
r4.w = max(r4.w, 0.0f);
|
| 173 |
+
let v_41 = -(r4.wwww);
|
| 174 |
+
r5.x = fma(r5.w, 512.0f, v_41.x);
|
| 175 |
+
r4.w = (r4.w * 558.0f);
|
| 176 |
+
r4.w = fma(r5.x, 3.0f, r4.w);
|
| 177 |
+
let v_42 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 178 |
+
let v_43 = r5;
|
| 179 |
+
r5 = vec4<f32>(v_42.x, v_43.y, v_42.y, v_43.w);
|
| 180 |
+
let v_44 = clamp(((r4.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 181 |
+
r6 = vec4<f32>(v_44.xy, r6.zw);
|
| 182 |
+
r1.z = (r1.z * r5.z);
|
| 183 |
+
r4.w = (r5.x * 0.125f);
|
| 184 |
+
r1.z = exp2(r1.z);
|
| 185 |
+
r1.z = (r5.y * r1.z);
|
| 186 |
+
r1.z = (r4.w * r1.z);
|
| 187 |
+
r1.z = (r2.w * r1.z);
|
| 188 |
+
let v_45 = dot(r0.yzw, v_25.xyz);
|
| 189 |
+
r2.w = clamp(vec4<f32>(v_45, v_45, v_45, v_45).w, 0.0f, 1.0f);
|
| 190 |
+
r1.z = (r1.z * r2.w);
|
| 191 |
+
r2.w = (r3.y * r2.w);
|
| 192 |
+
r3.y = ((-(r3.yyyy)).y + 1.0f);
|
| 193 |
+
let v_46 = fma(r1.xyw, r2.www, r1.zzz);
|
| 194 |
+
r5 = vec4<f32>(v_46.xyz, r5.w);
|
| 195 |
+
let v_47 = (r5.xyz * cb11_11.tint_symbol_3[3u].xyz);
|
| 196 |
+
r5 = vec4<f32>(v_47.xyz, r5.w);
|
| 197 |
+
let v_48 = fma(r5.xyz, r6.www, r2.xyz);
|
| 198 |
+
r2 = vec4<f32>(v_48.xyz, r2.w);
|
| 199 |
+
r1.z = dot(r4.xyz, r0.yzw);
|
| 200 |
+
r1.z = (r1.z + r1.z);
|
| 201 |
+
let v_49 = -(r1.zzzz);
|
| 202 |
+
let v_50 = fma(r0.yzw, v_49.yzw, r4.xyz);
|
| 203 |
+
r0 = vec4<f32>(r0.x, v_50.xyz);
|
| 204 |
+
let v_51 = (r0.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 205 |
+
r4 = vec4<f32>(v_51.xyz, r4.w);
|
| 206 |
+
r0.y = (abs(r0.wwww).y + 1.0f);
|
| 207 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
|
| 208 |
+
let v_52 = (r4.xyz / r0.yyy);
|
| 209 |
+
r4 = vec4<f32>(v_52.xyz, r4.w);
|
| 210 |
+
let v_53 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 211 |
+
r4 = vec4<f32>(v_53.xyz, r4.w);
|
| 212 |
+
let v_54 = bitcast<vec2<u32>>(r0.zz);
|
| 213 |
+
let v_55 = r4.xy;
|
| 214 |
+
let v_56 = select(r4.zy, v_55, (v_54 != vec2<u32>()));
|
| 215 |
+
let v_57 = r0;
|
| 216 |
+
r0 = vec4<f32>(v_57.x, v_56.xy, v_57.w);
|
| 217 |
+
r0.w = ((-(r6.xxxx)).w + 1.0f);
|
| 218 |
+
r1.z = fma(r0.w, cb5_5.tint_symbol_2[6u].z, -5.0f);
|
| 219 |
+
r2.w = (r0.w * cb5_5.tint_symbol_2[6u].z);
|
| 220 |
+
r0.w = (r0.w * r0.w);
|
| 221 |
+
r4.x = (cb5_5.tint_symbol_2[6u].z + -5.0f);
|
| 222 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r4.x)));
|
| 223 |
+
r0.w = fma(r0.w, 5.0f, r4.x);
|
| 224 |
+
let v_58 = bitcast<u32>(r2.w);
|
| 225 |
+
let v_59 = r1.z;
|
| 226 |
+
r0.w = select(r0.w, v_59, (v_58 != 0u));
|
| 227 |
+
let v_60 = r0.w;
|
| 228 |
+
let v_61 = textureSampleLevel(t1, s1, r0.yzyy.xy, v_60).xyz;
|
| 229 |
+
r0 = vec4<f32>(r0.x, v_61.xyz);
|
| 230 |
+
r1.z = (r3.w + -0.5f);
|
| 231 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.5f < r3.w)));
|
| 232 |
+
let v_62 = bitcast<u32>(r2.w);
|
| 233 |
+
let v_63 = r1.z;
|
| 234 |
+
r1.z = select(r3.w, v_63, (v_62 != 0u));
|
| 235 |
+
o0.w = select(1.0f, 0.0f, (bitcast<u32>(r2.w) != 0u));
|
| 236 |
+
r2.w = (r3.z * 16.0f);
|
| 237 |
+
r2.w = (r3.x * r2.w);
|
| 238 |
+
r1.z = clamp(((r1.zzzz + r1.zzzz)).z, 0.0f, 1.0f);
|
| 239 |
+
r1.z = (r1.z * r1.z);
|
| 240 |
+
let v_64 = (r0.yzw * r1.zzz);
|
| 241 |
+
r0 = vec4<f32>(r0.x, v_64.xyz);
|
| 242 |
+
let v_65 = (r0.xxx * r0.yzw);
|
| 243 |
+
r0 = vec4<f32>(v_65.xyz, r0.w);
|
| 244 |
+
let v_66 = (r6.yyy * r0.xyz);
|
| 245 |
+
r3 = vec4<f32>(v_66.x, r3.y, v_66.yz);
|
| 246 |
+
let v_67 = (r3.xzw * vec3<f32>(0.68169009685516357422f));
|
| 247 |
+
r3 = vec4<f32>(v_67.x, r3.y, v_67.yz);
|
| 248 |
+
let v_68 = fma(r0.xyz, vec3<f32>(0.31830990314483642578f), r3.xzw);
|
| 249 |
+
r0 = vec4<f32>(v_68.xyz, r0.w);
|
| 250 |
+
let v_69 = fma(r0.xyz, r3.yyy, r2.xyz);
|
| 251 |
+
r0 = vec4<f32>(v_69.xyz, r0.w);
|
| 252 |
+
let v_70 = fma(r1.xyw, r2.www, r0.xyz);
|
| 253 |
+
r0 = vec4<f32>(v_70.xyz, r0.w);
|
| 254 |
+
let v_71 = (r0.xyz * cb2_2.tint_symbol[17u].zzz);
|
| 255 |
+
o0 = vec4<f32>(v_71.xyz, o0.w);
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
@fragment
|
| 259 |
+
fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
|
| 260 |
+
main_inner(v1, v2, v3);
|
| 261 |
+
return o0;
|
| 262 |
+
}
|
b/8b0b5899ed/shaders/f8a10363cd3f78af.wgsl
ADDED
|
@@ -0,0 +1,184 @@
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|
|
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|
|
|
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|
|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb1_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 1u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(8u) var<uniform> cb8_8 : cb1_struct;
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> v0 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> o0 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
fn main_inner(v : vec4<f32>) {
|
| 30 |
+
var v_1 : vec4<f32> = v;
|
| 31 |
+
v_1.w = (1.0f / v.w);
|
| 32 |
+
v0 = v_1;
|
| 33 |
+
let v_2 = max(v0.xy, vec2<f32>());
|
| 34 |
+
let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
|
| 35 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 36 |
+
r0 = vec4<f32>(r0.xy, vec2<f32>());
|
| 37 |
+
r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), 0i).x;
|
| 38 |
+
r1.y = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), 3i).x;
|
| 39 |
+
r1.x = ((-(r1.yyyy)).x + r1.x);
|
| 40 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, !((abs(r1.xxxx).y == 0.0f))));
|
| 41 |
+
if ((bitcast<u32>(r1.y) != 0u)) {
|
| 42 |
+
r2 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), 0i);
|
| 43 |
+
let v_4 = (r2.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 44 |
+
r1 = vec4<f32>(r1.x, v_4.xyz);
|
| 45 |
+
let v_5 = fract(r1.yzw);
|
| 46 |
+
r1 = vec4<f32>(r1.x, v_5.xyz);
|
| 47 |
+
let v_6 = fma((-(r1.zzyz)).yz, vec2<f32>(0.125f), r1.yz);
|
| 48 |
+
let v_7 = r1;
|
| 49 |
+
r1 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
|
| 50 |
+
let v_8 = fma(r2.xyz, vec3<f32>(256.0f), r1.yzw);
|
| 51 |
+
r1 = vec4<f32>(r1.x, v_8.xyz);
|
| 52 |
+
let v_9 = (r1.yzw + vec3<f32>(-128.0f));
|
| 53 |
+
r1 = vec4<f32>(r1.x, v_9.xyz);
|
| 54 |
+
r2.x = dot(r1.yzw, r1.yzw);
|
| 55 |
+
r2.x = inverseSqrt(r2.x);
|
| 56 |
+
let v_10 = (r1.yzw * r2.xxx);
|
| 57 |
+
r1 = vec4<f32>(r1.x, v_10.xyz);
|
| 58 |
+
r2.x = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), 0i).x;
|
| 59 |
+
r3 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), 3i);
|
| 60 |
+
let v_11 = (r3.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 61 |
+
r4 = vec4<f32>(v_11.xyz, r4.w);
|
| 62 |
+
let v_12 = fract(r4.xyz);
|
| 63 |
+
r4 = vec4<f32>(v_12.xyz, r4.w);
|
| 64 |
+
let v_13 = fma((-(r4.yxyy)).xy, vec2<f32>(0.125f), r4.xy);
|
| 65 |
+
r4 = vec4<f32>(v_13.xy, r4.zw);
|
| 66 |
+
let v_14 = fma(r3.xyz, vec3<f32>(256.0f), r4.xyz);
|
| 67 |
+
r3 = vec4<f32>(v_14.xyz, r3.w);
|
| 68 |
+
let v_15 = (r3.xyz + vec3<f32>(-128.0f));
|
| 69 |
+
r3 = vec4<f32>(v_15.xyz, r3.w);
|
| 70 |
+
r2.y = dot(r3.xyz, r3.xyz);
|
| 71 |
+
r2.y = inverseSqrt(r2.y);
|
| 72 |
+
let v_16 = (r2.yyy * r3.xyz);
|
| 73 |
+
r3 = vec4<f32>(v_16.xyz, r3.w);
|
| 74 |
+
r2.y = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), 3i).x;
|
| 75 |
+
let v_17 = abs(r1.xxxx);
|
| 76 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].w < v_17.x)));
|
| 77 |
+
r1.y = dot(r1.yzw, r3.xyz);
|
| 78 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.y < cb8_8.tint_symbol[0u].y)));
|
| 79 |
+
r1.z = bitcast<f32>((bitcast<u32>(r1.x) | bitcast<u32>(r1.y)));
|
| 80 |
+
let v_18 = -(r3.wwww);
|
| 81 |
+
r1.w = (r2.w + v_18.w);
|
| 82 |
+
let v_19 = abs(r1.wwww);
|
| 83 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].z < v_19.w)));
|
| 84 |
+
r2.x = ((-(r2.yyyy)).x + r2.x);
|
| 85 |
+
let v_20 = abs(r2.xxxx);
|
| 86 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].z < v_20.x)));
|
| 87 |
+
r2.y = bitcast<f32>((bitcast<u32>(r1.z) | bitcast<u32>(r2.x)));
|
| 88 |
+
let v_21 = bitcast<u32>(r1.w);
|
| 89 |
+
let v_22 = r2.y;
|
| 90 |
+
r2.y = select(r1.z, v_22, (v_21 != 0u));
|
| 91 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) & bitcast<u32>(r2.x)));
|
| 92 |
+
r1.w = bitcast<f32>((bitcast<u32>(r2.y) & bitcast<u32>(r1.w)));
|
| 93 |
+
let v_23 = bitcast<u32>(r1.y);
|
| 94 |
+
let v_24 = r1.z;
|
| 95 |
+
r1.y = select(r1.w, v_24, (v_23 != 0u));
|
| 96 |
+
let v_25 = bitcast<u32>(r1.x);
|
| 97 |
+
let v_26 = r1.x;
|
| 98 |
+
r1.x = select(r1.y, v_26, (v_25 != 0u));
|
| 99 |
+
} else {
|
| 100 |
+
r1.x = 0.0f;
|
| 101 |
+
}
|
| 102 |
+
r1.x = bitcast<f32>(~(bitcast<u32>(r1.x)));
|
| 103 |
+
r1.y = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), 1i).x;
|
| 104 |
+
r1.z = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), 2i).x;
|
| 105 |
+
r1.y = ((-(r1.zzzz)).y + r1.y);
|
| 106 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, !((abs(r1.yyyy).z == 0.0f))));
|
| 107 |
+
if ((bitcast<u32>(r1.z) != 0u)) {
|
| 108 |
+
r2 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), 1i);
|
| 109 |
+
let v_27 = (r2.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 110 |
+
r3 = vec4<f32>(v_27.xyz, r3.w);
|
| 111 |
+
let v_28 = fract(r3.xyz);
|
| 112 |
+
r3 = vec4<f32>(v_28.xyz, r3.w);
|
| 113 |
+
let v_29 = fma((-(r3.yxyy)).xy, vec2<f32>(0.125f), r3.xy);
|
| 114 |
+
r3 = vec4<f32>(v_29.xy, r3.zw);
|
| 115 |
+
let v_30 = fma(r2.xyz, vec3<f32>(256.0f), r3.xyz);
|
| 116 |
+
r2 = vec4<f32>(v_30.xyz, r2.w);
|
| 117 |
+
let v_31 = (r2.xyz + vec3<f32>(-128.0f));
|
| 118 |
+
r2 = vec4<f32>(v_31.xyz, r2.w);
|
| 119 |
+
r1.z = dot(r2.xyz, r2.xyz);
|
| 120 |
+
r1.z = inverseSqrt(r1.z);
|
| 121 |
+
let v_32 = (r1.zzz * r2.xyz);
|
| 122 |
+
r2 = vec4<f32>(v_32.xyz, r2.w);
|
| 123 |
+
r1.z = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), 1i).x;
|
| 124 |
+
r3 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), 2i);
|
| 125 |
+
let v_33 = (r3.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 126 |
+
r4 = vec4<f32>(v_33.xyz, r4.w);
|
| 127 |
+
let v_34 = fract(r4.xyz);
|
| 128 |
+
r4 = vec4<f32>(v_34.xyz, r4.w);
|
| 129 |
+
let v_35 = fma((-(r4.yxyy)).xy, vec2<f32>(0.125f), r4.xy);
|
| 130 |
+
r4 = vec4<f32>(v_35.xy, r4.zw);
|
| 131 |
+
let v_36 = fma(r3.xyz, vec3<f32>(256.0f), r4.xyz);
|
| 132 |
+
r3 = vec4<f32>(v_36.xyz, r3.w);
|
| 133 |
+
let v_37 = (r3.xyz + vec3<f32>(-128.0f));
|
| 134 |
+
r3 = vec4<f32>(v_37.xyz, r3.w);
|
| 135 |
+
r1.w = dot(r3.xyz, r3.xyz);
|
| 136 |
+
r1.w = inverseSqrt(r1.w);
|
| 137 |
+
let v_38 = (r1.www * r3.xyz);
|
| 138 |
+
r3 = vec4<f32>(v_38.xyz, r3.w);
|
| 139 |
+
r0.x = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), 2i).x;
|
| 140 |
+
let v_39 = abs(r1.yyyy);
|
| 141 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].w < v_39.y)));
|
| 142 |
+
r0.z = dot(r2.xyz, r3.xyz);
|
| 143 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (r0.z < cb8_8.tint_symbol[0u].y)));
|
| 144 |
+
r0.w = bitcast<f32>((bitcast<u32>(r0.y) | bitcast<u32>(r0.z)));
|
| 145 |
+
let v_40 = -(r3.wwww);
|
| 146 |
+
r1.y = (r2.w + v_40.y);
|
| 147 |
+
let v_41 = abs(r1.yyyy);
|
| 148 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].z < v_41.y)));
|
| 149 |
+
r0.x = ((-(r0.xxxx)).x + r1.z);
|
| 150 |
+
let v_42 = abs(r0.xxxx);
|
| 151 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].z < v_42.x)));
|
| 152 |
+
r1.z = bitcast<f32>((bitcast<u32>(r0.w) | bitcast<u32>(r0.x)));
|
| 153 |
+
let v_43 = bitcast<u32>(r1.y);
|
| 154 |
+
let v_44 = r1.z;
|
| 155 |
+
r1.z = select(r0.w, v_44, (v_43 != 0u));
|
| 156 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & bitcast<u32>(r1.y)));
|
| 157 |
+
r0.x = bitcast<f32>((bitcast<u32>(r1.z) & bitcast<u32>(r0.x)));
|
| 158 |
+
let v_45 = bitcast<u32>(r0.z);
|
| 159 |
+
let v_46 = r0.w;
|
| 160 |
+
r0.x = select(r0.x, v_46, (v_45 != 0u));
|
| 161 |
+
let v_47 = bitcast<u32>(r0.y);
|
| 162 |
+
let v_48 = r0.y;
|
| 163 |
+
r0.x = select(r0.x, v_48, (v_47 != 0u));
|
| 164 |
+
} else {
|
| 165 |
+
r0.x = 0.0f;
|
| 166 |
+
}
|
| 167 |
+
r0.x = bitcast<f32>(~(bitcast<u32>(r0.x)));
|
| 168 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & bitcast<u32>(r1.x)));
|
| 169 |
+
v_49((bitcast<u32>(r0.x) != 0u));
|
| 170 |
+
o0 = vec4<f32>(1.0f);
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
fn v_49(v_50 : bool) {
|
| 174 |
+
if (v_50) {
|
| 175 |
+
discard;
|
| 176 |
+
return;
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
@fragment
|
| 181 |
+
fn main(@builtin(position) v_51 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 182 |
+
main_inner(v_51);
|
| 183 |
+
return o0;
|
| 184 |
+
}
|
b/8b0b5899ed/shaders/f8a567e5e8834aef.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/f8a567e5e8834aef.wgsl
ADDED
|
@@ -0,0 +1,195 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb19_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 22 |
+
|
| 23 |
+
struct cb15_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 28 |
+
|
| 29 |
+
struct cb2_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 34 |
+
|
| 35 |
+
struct cb4_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 54 |
+
|
| 55 |
+
var<private> o0 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 58 |
+
|
| 59 |
+
struct tint_symbol_5 {
|
| 60 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 64 |
+
|
| 65 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
|
| 66 |
+
let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 67 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 68 |
+
let v_2 = r0.xy;
|
| 69 |
+
let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
|
| 70 |
+
let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
|
| 71 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 72 |
+
r1 = vec4<f32>(r1.xy, vec2<f32>());
|
| 73 |
+
r0.z = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v4)).x;
|
| 74 |
+
r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 75 |
+
r0.z = ((-(r0.zzzz)).z + r0.w);
|
| 76 |
+
r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z);
|
| 77 |
+
let v_5 = (r0.zzz * v3.xyz);
|
| 78 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 79 |
+
let v_6 = (r0.xy * vec2<f32>(0.015625f));
|
| 80 |
+
r0 = vec4<f32>(v_6.xy, r0.zw);
|
| 81 |
+
r0.x = textureSample(t14, s14, r0.xyxx.xy).z;
|
| 82 |
+
r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w);
|
| 83 |
+
let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 84 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 85 |
+
let v_8 = &(x0[0u]);
|
| 86 |
+
let v_9 = r2;
|
| 87 |
+
*(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
|
| 88 |
+
let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 89 |
+
r3 = vec4<f32>(v_10.xyz, r3.w);
|
| 90 |
+
let v_11 = &(x0[1u]);
|
| 91 |
+
let v_12 = r3;
|
| 92 |
+
*(v_11) = vec4<f32>(v_12.xyz, (*(v_11)).w);
|
| 93 |
+
let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 94 |
+
r4 = vec4<f32>(v_13.xyz, r4.w);
|
| 95 |
+
let v_14 = &(x0[2u]);
|
| 96 |
+
let v_15 = r4;
|
| 97 |
+
*(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
|
| 98 |
+
let v_16 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 99 |
+
r1 = vec4<f32>(v_16.xyz, r1.w);
|
| 100 |
+
let v_17 = &(x0[3u]);
|
| 101 |
+
let v_18 = r1;
|
| 102 |
+
*(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
|
| 103 |
+
r0.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
|
| 104 |
+
let v_19 = -(r0.xxxx);
|
| 105 |
+
r0.x = fma(r0.y, 0.5f, v_19.x);
|
| 106 |
+
let v_20 = abs(r4.yyyy);
|
| 107 |
+
r0.y = max(v_20.y, abs(r4.xxxx).y);
|
| 108 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r0.x)));
|
| 109 |
+
let v_21 = (bitcast<u32>(r0.y) != 0u);
|
| 110 |
+
let v_22 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 111 |
+
r0.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_22, v_21);
|
| 112 |
+
let v_23 = abs(r3.yyyy);
|
| 113 |
+
r0.w = max(v_23.w, abs(r3.xxxx).w);
|
| 114 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.x)));
|
| 115 |
+
let v_24 = bitcast<u32>(r0.w);
|
| 116 |
+
r0.y = select(r0.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_24 != 0u));
|
| 117 |
+
let v_25 = abs(r2.yyyy);
|
| 118 |
+
r0.w = max(v_25.w, abs(r2.xxxx).w);
|
| 119 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.x)));
|
| 120 |
+
let v_26 = bitcast<u32>(r0.x);
|
| 121 |
+
r0.x = select(r0.y, 0.0f, (v_26 != 0u));
|
| 122 |
+
let v_27 = x0[bitcast<i32>(r0.x)];
|
| 123 |
+
r2 = vec4<f32>(v_27.xyz, r2.w);
|
| 124 |
+
r0.x = f32(bitcast<i32>(r0.x));
|
| 125 |
+
r0.y = (r0.x + 0.5f);
|
| 126 |
+
r0.y = (r0.y * 0.25f);
|
| 127 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx)));
|
| 128 |
+
r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
|
| 129 |
+
r0.x = dot(r3, cb6_6.tint_symbol_1[12u]);
|
| 130 |
+
r0.w = dot(r3, cb6_6.tint_symbol_1[13u]);
|
| 131 |
+
r3.x = (r2.x + 0.5f);
|
| 132 |
+
r3.y = fma(r2.y, 0.25f, r0.y);
|
| 133 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, !((r0.x == 0.0f))));
|
| 134 |
+
r0.x = ((-(r0.xxxx)).x + r2.z);
|
| 135 |
+
let v_28 = dpdx(r3.xyy);
|
| 136 |
+
r4 = vec4<f32>(v_28.xy, r4.z, v_28.z);
|
| 137 |
+
r4.z = dpdx(r0.x);
|
| 138 |
+
let v_29 = dpdy(r3.yxy);
|
| 139 |
+
r5 = vec4<f32>(v_29.xyz, r5.w);
|
| 140 |
+
r5.w = dpdy(r0.x);
|
| 141 |
+
let v_30 = (r4.yw * r5.yw);
|
| 142 |
+
r1 = vec4<f32>(r1.xy, v_30.xy);
|
| 143 |
+
let v_31 = -(r1.zwzz);
|
| 144 |
+
let v_32 = fma(r4.xz, r5.xz, v_31.xy);
|
| 145 |
+
r6 = vec4<f32>(v_32.xy, r6.zw);
|
| 146 |
+
r1.z = (1.0f / r6.x);
|
| 147 |
+
r1.w = (r4.z * r5.y);
|
| 148 |
+
let v_33 = -(r1.wwww);
|
| 149 |
+
r6.z = fma(r4.x, r5.w, v_33.z);
|
| 150 |
+
let v_34 = (r1.zz * r6.yz);
|
| 151 |
+
r1 = vec4<f32>(r1.xy, v_34.xy);
|
| 152 |
+
let v_35 = max(r1.zw, vec2<f32>());
|
| 153 |
+
r1 = vec4<f32>(r1.xy, v_35.xy);
|
| 154 |
+
let v_36 = min(r1.zw, vec2<f32>(0.5f));
|
| 155 |
+
r1 = vec4<f32>(r1.xy, v_36.xy);
|
| 156 |
+
r0.x = fma((-(r0.wwww)).x, r1.z, r0.x);
|
| 157 |
+
r0.x = fma((-(r0.wwww)).x, r1.w, r0.x);
|
| 158 |
+
let v_37 = bitcast<u32>(r0.y);
|
| 159 |
+
let v_38 = r0.x;
|
| 160 |
+
r0.x = select(r2.z, v_38, (v_37 != 0u));
|
| 161 |
+
r2.x = (r3.x + cb6_6.tint_symbol_1[14u].z);
|
| 162 |
+
r2.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y);
|
| 163 |
+
let v_39 = r2.xyxx;
|
| 164 |
+
r0.x = textureSampleCompareLevel(t15, s15, v_39.xy, r0.x);
|
| 165 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 166 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 167 |
+
r0.w = textureSample(t2, s2, r3.xyxx.xy).w;
|
| 168 |
+
r0.y = ((-(r0.wwww)).y + 1.0f);
|
| 169 |
+
} else {
|
| 170 |
+
r0.y = 1.0f;
|
| 171 |
+
}
|
| 172 |
+
r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
|
| 173 |
+
let v_40 = abs(r1.yyyy);
|
| 174 |
+
r0.w = max(v_40.w, abs(r1.xxxx).w);
|
| 175 |
+
r0.w = clamp(fma(r0.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 176 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 177 |
+
let v_41 = fma(r0.zz, r0.ww, r0.xy);
|
| 178 |
+
r0 = vec4<f32>(v_41.xy, r0.zw);
|
| 179 |
+
let v_42 = (r0.xy * r0.xy);
|
| 180 |
+
r0 = vec4<f32>(v_42.xy, r0.zw);
|
| 181 |
+
let v_43 = min(r0.xy, vec2<f32>(1.0f));
|
| 182 |
+
r0 = vec4<f32>(v_43.xy, r0.zw);
|
| 183 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 184 |
+
r0.w = (r0.y * r0.x);
|
| 185 |
+
let v_44 = bitcast<u32>(r0.z);
|
| 186 |
+
let v_45 = r0.w;
|
| 187 |
+
r0.x = select(r0.x, v_45, (v_44 != 0u));
|
| 188 |
+
o0 = min(r0.yyyy, r0.xxxx);
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
@fragment
|
| 192 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
|
| 193 |
+
main_inner(v1, v3, v4);
|
| 194 |
+
return o0;
|
| 195 |
+
}
|
b/8b0b5899ed/shaders/f8acbe1fd3b0b9e4.wgsl
ADDED
|
@@ -0,0 +1,122 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
struct cb16_struct {
|
| 9 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 10 |
+
}
|
| 11 |
+
|
| 12 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 13 |
+
|
| 14 |
+
struct cb1_struct {
|
| 15 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 19 |
+
|
| 20 |
+
struct cb17_struct {
|
| 21 |
+
tint_symbol_2 : array<vec4<f32>, 17u>,
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 25 |
+
|
| 26 |
+
struct cb50_struct {
|
| 27 |
+
tint_symbol_3 : array<vec4<f32>, 50u>,
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 31 |
+
|
| 32 |
+
var<private> o0 : vec4<f32>;
|
| 33 |
+
|
| 34 |
+
var<private> o1 : vec4<f32>;
|
| 35 |
+
|
| 36 |
+
var<private> o2 : vec4<f32>;
|
| 37 |
+
|
| 38 |
+
var<private> o3 : vec4<f32>;
|
| 39 |
+
|
| 40 |
+
var<private> o4 : array<f32, 4u>;
|
| 41 |
+
|
| 42 |
+
var<private> v : vec4<f32>;
|
| 43 |
+
|
| 44 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 45 |
+
|
| 46 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v3 : vec3<f32>) {
|
| 47 |
+
let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 48 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 49 |
+
let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 50 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 51 |
+
let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 52 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 53 |
+
let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 54 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 55 |
+
let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 56 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 57 |
+
let v_6 = r0;
|
| 58 |
+
o2 = vec4<f32>(v_6.xyz, o2.w);
|
| 59 |
+
r0.x = dot(r1.xyz, r1.xyz);
|
| 60 |
+
r0.x = (r0.x * 0.00000399999998990097f);
|
| 61 |
+
r0.x = min(r0.x, 1.0f);
|
| 62 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 63 |
+
let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz);
|
| 64 |
+
let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 65 |
+
r0 = vec4<f32>(v_8.xy, r0.zw);
|
| 66 |
+
r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
|
| 67 |
+
let v_9 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
|
| 68 |
+
r0 = vec4<f32>(v_9.xy, r0.zw);
|
| 69 |
+
let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 70 |
+
o0 = vec4<f32>(v_10.xy, o0.zw);
|
| 71 |
+
o0 = vec4<f32>(o0.xy, v1.zw);
|
| 72 |
+
r0.x = dot(v3, v3);
|
| 73 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
|
| 74 |
+
let v_11 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
|
| 75 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 76 |
+
let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 77 |
+
r1 = vec4<f32>(v_12.xyz, r1.w);
|
| 78 |
+
let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 79 |
+
r0 = vec4<f32>(v_13.xy, r0.z, v_13.z);
|
| 80 |
+
let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
|
| 81 |
+
r0 = vec4<f32>(v_14.xyz, r0.w);
|
| 82 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 83 |
+
r0.w = inverseSqrt(r0.w);
|
| 84 |
+
let v_15 = (r0.www * r0.xyz);
|
| 85 |
+
o1 = vec4<f32>(v_15.xyz, o1.w);
|
| 86 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 87 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 88 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 89 |
+
r0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 90 |
+
o1.w = r0.w;
|
| 91 |
+
o2.w = 1.0f;
|
| 92 |
+
o3 = r0;
|
| 93 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
|
| 94 |
+
let v_16 = &(x0[0u]);
|
| 95 |
+
*(v_16) = vec4<f32>((*(v_16)).x, vec3<f32>());
|
| 96 |
+
o4[0u] = x0[0u].x;
|
| 97 |
+
o4[1u] = x0[0u].y;
|
| 98 |
+
o4[2u] = x0[0u].z;
|
| 99 |
+
o4[3u] = x0[0u].w;
|
| 100 |
+
v = vec4<f32>(o4[0u], o4[1u], o4[2u], o4[3u]);
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
struct tint_symbol_5 {
|
| 104 |
+
@location(0u)
|
| 105 |
+
o0 : vec4<f32>,
|
| 106 |
+
@location(1u)
|
| 107 |
+
o1 : vec4<f32>,
|
| 108 |
+
@location(2u)
|
| 109 |
+
o2 : vec4<f32>,
|
| 110 |
+
@builtin(position)
|
| 111 |
+
o3 : vec4<f32>,
|
| 112 |
+
@builtin(clip_distances)
|
| 113 |
+
o4 : array<f32, 4u>,
|
| 114 |
+
@location(15u)
|
| 115 |
+
tint_symbol_4 : vec4<f32>,
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
@vertex
|
| 119 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_5 {
|
| 120 |
+
main_inner(v0, v1, v3);
|
| 121 |
+
return tint_symbol_5(o0, o1, o2, o3, o4, v);
|
| 122 |
+
}
|
b/8b0b5899ed/shaders/f8f3838094e9c518.consts.json
ADDED
|
@@ -0,0 +1 @@
|
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|
|
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|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/f8f3838094e9c518.wgsl
ADDED
|
@@ -0,0 +1,727 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
struct cb16_struct {
|
| 52 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 56 |
+
|
| 57 |
+
struct cb23_struct {
|
| 58 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 62 |
+
|
| 63 |
+
struct cb59_struct {
|
| 64 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 68 |
+
|
| 69 |
+
struct cb7_struct {
|
| 70 |
+
tint_symbol_3 : array<vec4<f32>, 7u>,
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
|
| 74 |
+
|
| 75 |
+
struct cb10_struct {
|
| 76 |
+
tint_symbol_4 : array<vec4<f32>, 10u>,
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb10_struct;
|
| 80 |
+
|
| 81 |
+
struct cb16_struct_1 {
|
| 82 |
+
tint_symbol_5 : array<vec4<f32>, 16u>,
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb16_struct_1;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(29u) var s13 : sampler;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 114 |
+
|
| 115 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 116 |
+
|
| 117 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 118 |
+
|
| 119 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 120 |
+
|
| 121 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 122 |
+
|
| 123 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 124 |
+
|
| 125 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 126 |
+
|
| 127 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 128 |
+
|
| 129 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 130 |
+
|
| 131 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 132 |
+
|
| 133 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 134 |
+
|
| 135 |
+
@group(1u) @binding(45u) var t13 : texture_2d<f32>;
|
| 136 |
+
|
| 137 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 138 |
+
|
| 139 |
+
var<private> v8 : vec4<f32>;
|
| 140 |
+
|
| 141 |
+
var<private> v9 : array<f32, 4u>;
|
| 142 |
+
|
| 143 |
+
var<private> o0 : vec4<f32>;
|
| 144 |
+
|
| 145 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 146 |
+
|
| 147 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 148 |
+
|
| 149 |
+
struct tint_symbol_7 {
|
| 150 |
+
tint_symbol_6 : array<vec4<u32>, 3u>,
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 154 |
+
|
| 155 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
|
| 156 |
+
var v_2 : vec4<f32> = v_1;
|
| 157 |
+
v_2.w = (1.0f / v_1.w);
|
| 158 |
+
v8 = v_2;
|
| 159 |
+
x1[0u].x = v9[0u];
|
| 160 |
+
x1[0u].y = v9[1u];
|
| 161 |
+
x1[0u].z = v9[2u];
|
| 162 |
+
x1[0u].w = v9[3u];
|
| 163 |
+
let v_3 = (v0.zw * cb11_11.tint_symbol_4[0u].xx);
|
| 164 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 165 |
+
let v_4 = (v0.zw * cb11_11.tint_symbol_4[5u].ww);
|
| 166 |
+
r0 = vec4<f32>(r0.xy, v_4.xy);
|
| 167 |
+
r1 = textureSample(t5, s5, v0.zwzz.xy);
|
| 168 |
+
r2 = textureSample(t0, s0, r0.xyxx.xy);
|
| 169 |
+
r3 = textureSample(t8, s8, v0.xyxx.xy);
|
| 170 |
+
r4 = textureSample(t7, s7, v7.xyz.xyxx.xy);
|
| 171 |
+
r0.x = min(cb11_11.tint_symbol_4[2u].x, 0.5f);
|
| 172 |
+
let v_5 = ((-(r3.xxxy)).zw + r4.xy);
|
| 173 |
+
r3 = vec4<f32>(r3.xy, v_5.xy);
|
| 174 |
+
let v_6 = fma(r0.xx, r3.zw, r3.xy);
|
| 175 |
+
r0 = vec4<f32>(v_6.xy, r0.zw);
|
| 176 |
+
let v_7 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 177 |
+
r0 = vec4<f32>(v_7.xy, r0.zw);
|
| 178 |
+
r2.w = dot(r0.xy, r0.xy);
|
| 179 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 180 |
+
r2.w = sqrt(abs(r2.wwww).w);
|
| 181 |
+
r3.x = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f);
|
| 182 |
+
let v_8 = (r0.xy * r3.xx);
|
| 183 |
+
r0 = vec4<f32>(v_8.xy, r0.zw);
|
| 184 |
+
let v_9 = (r0.yyy * v5.xyz);
|
| 185 |
+
r3 = vec4<f32>(v_9.xyz, r3.w);
|
| 186 |
+
let v_10 = fma(r0.xxx, v4.xyz, r3.xyz);
|
| 187 |
+
r3 = vec4<f32>(v_10.xyz, r3.w);
|
| 188 |
+
let v_11 = fma(r2.www, v1.xyz, r3.xyz);
|
| 189 |
+
r3 = vec4<f32>(v_11.xyz, r3.w);
|
| 190 |
+
r0.x = dot(r3.xyz, r3.xyz);
|
| 191 |
+
r0.x = inverseSqrt(r0.x);
|
| 192 |
+
let v_12 = (r0.xxx * r3.xyz);
|
| 193 |
+
r3 = vec4<f32>(v_12.xy, r3.z, v_12.z);
|
| 194 |
+
r4 = textureSample(t9, s9, r0.zwzz.xy);
|
| 195 |
+
let v_13 = (r4.xy * r4.xy);
|
| 196 |
+
r4 = vec4<f32>(v_13.xy, r4.zw);
|
| 197 |
+
r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz);
|
| 198 |
+
r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y);
|
| 199 |
+
let v_14 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
|
| 200 |
+
r4 = vec4<f32>(v_14.xyz, r4.w);
|
| 201 |
+
let v_15 = (v0.xy * cb11_11.tint_symbol_4[9u].zz);
|
| 202 |
+
r5 = vec4<f32>(v_15.xy, r5.zw);
|
| 203 |
+
r6 = textureSample(t3, s3, r5.xyxx.xy);
|
| 204 |
+
r5 = textureSample(t4, s4, r5.xyxx.xy);
|
| 205 |
+
r0.w = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).w, 0.0f, 1.0f);
|
| 206 |
+
r2.w = (v7.z + -0.5f);
|
| 207 |
+
r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f);
|
| 208 |
+
r0.w = (r6.w * r0.w);
|
| 209 |
+
let v_16 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz);
|
| 210 |
+
r2 = vec4<f32>(v_16.xyz, r2.w);
|
| 211 |
+
let v_17 = fma(r0.www, r2.xyz, r4.xyz);
|
| 212 |
+
r2 = vec4<f32>(v_17.xyz, r2.w);
|
| 213 |
+
let v_18 = ((-(r2.xyzx)).xyz + r5.xyz);
|
| 214 |
+
r4 = vec4<f32>(v_18.xyz, r4.w);
|
| 215 |
+
let v_19 = fma(r2.www, r4.xyz, r2.xyz);
|
| 216 |
+
r2 = vec4<f32>(v_19.xyz, r2.w);
|
| 217 |
+
r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w);
|
| 218 |
+
let v_20 = -(r2.xyzx);
|
| 219 |
+
let v_21 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_20.xyz);
|
| 220 |
+
r1 = vec4<f32>(v_21.xyz, r1.w);
|
| 221 |
+
let v_22 = fma(r0.www, r1.xyz, r2.xyz);
|
| 222 |
+
r1 = vec4<f32>(v_22.xyz, r1.w);
|
| 223 |
+
let v_23 = (r1.xyz * v6.xxx);
|
| 224 |
+
r1 = vec4<f32>(v_23.xyz, r1.w);
|
| 225 |
+
let v_24 = (v6.xx * cb2_2.tint_symbol_1[15u].zy);
|
| 226 |
+
r2 = vec4<f32>(v_24.xy, r2.zw);
|
| 227 |
+
r0.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f);
|
| 228 |
+
r0.w = (r0.w * r2.y);
|
| 229 |
+
r0.z = (r0.z * v6.x);
|
| 230 |
+
r0.z = (r0.z * v1.w);
|
| 231 |
+
let v_25 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).yz + vec2<f32>(1.0f, 2.0f));
|
| 232 |
+
let v_26 = r2;
|
| 233 |
+
r2 = vec4<f32>(v_26.x, v_25.xy, v_26.w);
|
| 234 |
+
r1.w = (r2.y * v6.z);
|
| 235 |
+
let v_27 = (r2.zz * v7.xyz.xy);
|
| 236 |
+
r2 = vec4<f32>(r2.xy, v_27.xy);
|
| 237 |
+
r5 = textureSample(t6, s6, r2.zwzz.xy);
|
| 238 |
+
r2.z = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z);
|
| 239 |
+
r2.w = ((-(r5.xxxx)).w + r5.z);
|
| 240 |
+
r5.x = fma(r2.z, r2.w, r5.x);
|
| 241 |
+
let v_28 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
|
| 242 |
+
r2 = vec4<f32>(r2.xy, v_28.xy);
|
| 243 |
+
r4.x = fma(v6.z, r2.y, -1.0f);
|
| 244 |
+
r2.y = fma(r2.y, r4.x, 1.0f);
|
| 245 |
+
r2.z = (r2.y * r2.z);
|
| 246 |
+
let v_29 = -(r1.xyzx);
|
| 247 |
+
let v_30 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_29.xyz);
|
| 248 |
+
r4 = vec4<f32>(v_30.xyz, r4.w);
|
| 249 |
+
let v_31 = fma(r2.zzz, r4.xyz, r1.xyz);
|
| 250 |
+
r1 = vec4<f32>(v_31.xyz, r1.w);
|
| 251 |
+
r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x);
|
| 252 |
+
let v_32 = ((-(r1.xyzx)).xyz + r5.zzz);
|
| 253 |
+
r4 = vec4<f32>(v_32.xyz, r4.w);
|
| 254 |
+
let v_33 = fma(r1.www, r4.xyz, r1.xyz);
|
| 255 |
+
r1 = vec4<f32>(v_33.xyz, r1.w);
|
| 256 |
+
r1.w = fma((-(r2.wwww)).w, r2.y, 1.0f);
|
| 257 |
+
r0.z = clamp(((r0.zzzz * r1.wwww)).z, 0.0f, 1.0f);
|
| 258 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y)));
|
| 259 |
+
r2.y = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y);
|
| 260 |
+
r2.y = (r2.y * v6.x);
|
| 261 |
+
r0.y = (r0.y * r2.y);
|
| 262 |
+
r2.y = dot(v3.xyz, v3.xyz);
|
| 263 |
+
r2.y = inverseSqrt(r2.y);
|
| 264 |
+
let v_34 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 265 |
+
r4 = vec4<f32>(((v_34.xyz + vec3<f32>(0.0f, 0.0f, -1.0f))).xyz, r4.w);
|
| 266 |
+
let v_35 = fma(cb11_11.tint_symbol_4[7u].www, r4.xyz, cb3_3.tint_symbol_2[0u].xyz);
|
| 267 |
+
r4 = vec4<f32>(v_35.xyz, r4.w);
|
| 268 |
+
let v_36 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz);
|
| 269 |
+
r5 = vec4<f32>(v_36.xyz, r5.w);
|
| 270 |
+
let v_37 = -(r4.xxyz);
|
| 271 |
+
let v_38 = fma(v3.xyz, r2.yyy, v_37.yzw);
|
| 272 |
+
r2 = vec4<f32>(r2.x, v_38.xyz);
|
| 273 |
+
r0.y = dot(r2.yzw, r2.yzw);
|
| 274 |
+
r0.y = inverseSqrt(r0.y);
|
| 275 |
+
let v_39 = (r0.yyy * r2.yzw);
|
| 276 |
+
r2 = vec4<f32>(r2.x, v_39.xyz);
|
| 277 |
+
r0.y = dot(r3.xyw, r2.yzw);
|
| 278 |
+
r0.y = clamp(((r0.yyyy + vec4<f32>(0.00000000999999993923f))).y, 0.0f, 1.0f);
|
| 279 |
+
r2.y = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f);
|
| 280 |
+
r0.y = log2(r0.y);
|
| 281 |
+
r0.y = (r0.y * r2.y);
|
| 282 |
+
r0.y = exp2(r0.y);
|
| 283 |
+
let v_40 = fma(r5.xyz, r0.yyy, r1.xyz);
|
| 284 |
+
r2 = vec4<f32>(r2.x, v_40.xyz);
|
| 285 |
+
let v_41 = bitcast<vec3<u32>>(r1.www);
|
| 286 |
+
let v_42 = r2.yzw;
|
| 287 |
+
let v_43 = select(r1.xyz, v_42, (v_41 != vec3<u32>()));
|
| 288 |
+
r1 = vec4<f32>(v_43.xyz, r1.w);
|
| 289 |
+
let v_44 = min(r1.xyz, vec3<f32>(240.0f));
|
| 290 |
+
r1 = vec4<f32>(v_44.xyz, r1.w);
|
| 291 |
+
let v_45 = (r1.xyz * r1.xyz);
|
| 292 |
+
r1 = vec4<f32>(v_45.xyz, r1.w);
|
| 293 |
+
let v_46 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz);
|
| 294 |
+
r2 = vec4<f32>(r2.x, v_46.xyz);
|
| 295 |
+
r0.y = dot(r2.yzw, r2.yzw);
|
| 296 |
+
r0.y = inverseSqrt(r0.y);
|
| 297 |
+
let v_47 = (r0.yyy * r2.yzw);
|
| 298 |
+
r4 = vec4<f32>(v_47.xyz, r4.w);
|
| 299 |
+
let v_48 = fma(r2.yzw, r0.yyy, v_34.xyz);
|
| 300 |
+
r5 = vec4<f32>(v_48.xyz, r5.w);
|
| 301 |
+
r0.y = dot(r5.xyz, r5.xyz);
|
| 302 |
+
r0.y = inverseSqrt(r0.y);
|
| 303 |
+
let v_49 = (r0.yyy * r5.xyz);
|
| 304 |
+
r5 = vec4<f32>(v_49.xyz, r5.w);
|
| 305 |
+
r0.y = (r2.x * r2.x);
|
| 306 |
+
r0.w = (r0.w * r0.w);
|
| 307 |
+
r1.w = fma(r4.w, cb11_11.tint_symbol_4[4u].x, -500.0f);
|
| 308 |
+
r1.w = max(r1.w, 0.0f);
|
| 309 |
+
let v_50 = -(r1.wwww);
|
| 310 |
+
r2.x = fma(r4.w, cb11_11.tint_symbol_4[4u].x, v_50.x);
|
| 311 |
+
r1.w = (r1.w * 558.0f);
|
| 312 |
+
r1.w = fma(r2.x, 3.0f, r1.w);
|
| 313 |
+
r2.x = dot(r2.yzw, cb1_1.tint_symbol[14u].xyz);
|
| 314 |
+
let v_51 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
|
| 315 |
+
r2 = vec4<f32>(r2.x, v_51.xyz);
|
| 316 |
+
let v_52 = (r2.zzz * cb6_6.tint_symbol_5[1u].xyz);
|
| 317 |
+
r6 = vec4<f32>(v_52.xyz, r6.w);
|
| 318 |
+
let v_53 = fma(r2.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz);
|
| 319 |
+
r6 = vec4<f32>(v_53.xyz, r6.w);
|
| 320 |
+
let v_54 = fma(r2.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz);
|
| 321 |
+
r6 = vec4<f32>(v_54.xyz, r6.w);
|
| 322 |
+
let v_55 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 323 |
+
r7 = vec4<f32>(v_55.xyz, r7.w);
|
| 324 |
+
let v_56 = &(x0[0u]);
|
| 325 |
+
let v_57 = r7;
|
| 326 |
+
*(v_56) = vec4<f32>(v_57.xyz, (*(v_56)).w);
|
| 327 |
+
let v_58 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 328 |
+
r8 = vec4<f32>(v_58.xyz, r8.w);
|
| 329 |
+
let v_59 = &(x0[1u]);
|
| 330 |
+
let v_60 = r8;
|
| 331 |
+
*(v_59) = vec4<f32>(v_60.xyz, (*(v_59)).w);
|
| 332 |
+
let v_61 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 333 |
+
r9 = vec4<f32>(v_61.xyz, r9.w);
|
| 334 |
+
let v_62 = &(x0[2u]);
|
| 335 |
+
let v_63 = r9;
|
| 336 |
+
*(v_62) = vec4<f32>(v_63.xyz, (*(v_62)).w);
|
| 337 |
+
let v_64 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 338 |
+
r6 = vec4<f32>(v_64.xyz, r6.w);
|
| 339 |
+
let v_65 = &(x0[3u]);
|
| 340 |
+
let v_66 = r6;
|
| 341 |
+
*(v_65) = vec4<f32>(v_66.xyz, (*(v_65)).w);
|
| 342 |
+
let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 343 |
+
let v_68 = r10;
|
| 344 |
+
r10 = vec4<f32>(v_68.x, v_67.x, v_68.z, v_67.y);
|
| 345 |
+
r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 346 |
+
r4.w = (r4.w * 0.5f);
|
| 347 |
+
let v_69 = abs(r9.yyyy);
|
| 348 |
+
r5.w = max(v_69.w, abs(r9.xxxx).w);
|
| 349 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
|
| 350 |
+
let v_70 = (bitcast<u32>(r5.w) != 0u);
|
| 351 |
+
let v_71 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 352 |
+
r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_71, v_70);
|
| 353 |
+
let v_72 = abs(r8.yyyy);
|
| 354 |
+
r6.z = max(v_72.z, abs(r8.xxxx).z);
|
| 355 |
+
r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
|
| 356 |
+
let v_73 = bitcast<u32>(r6.z);
|
| 357 |
+
r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_73 != 0u));
|
| 358 |
+
let v_74 = abs(r7.yyyy);
|
| 359 |
+
r6.z = max(v_74.z, abs(r7.xxxx).z);
|
| 360 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
|
| 361 |
+
let v_75 = bitcast<u32>(r4.w);
|
| 362 |
+
r4.w = select(r5.w, 0.0f, (v_75 != 0u));
|
| 363 |
+
let v_76 = x0[bitcast<i32>(r4.w)];
|
| 364 |
+
r7 = vec4<f32>(v_76.xyz, r7.w);
|
| 365 |
+
r4.w = f32(bitcast<i32>(r4.w));
|
| 366 |
+
r5.w = (r4.w + 0.5f);
|
| 367 |
+
r5.w = (r5.w * 0.25f);
|
| 368 |
+
r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
|
| 369 |
+
r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
|
| 370 |
+
r4.w = dot(r8, cb6_6.tint_symbol_5[12u]);
|
| 371 |
+
r6.z = dot(r8, cb6_6.tint_symbol_5[13u]);
|
| 372 |
+
r8.x = (r7.x + 0.5f);
|
| 373 |
+
r8.y = fma(r7.y, 0.25f, r5.w);
|
| 374 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
|
| 375 |
+
r4.w = ((-(r4.wwww)).w + r7.z);
|
| 376 |
+
let v_77 = dpdx(r8.xyy);
|
| 377 |
+
r9 = vec4<f32>(v_77.xy, r9.z, v_77.z);
|
| 378 |
+
r9.z = dpdx(r4.w);
|
| 379 |
+
let v_78 = dpdy(r8.yxy);
|
| 380 |
+
r11 = vec4<f32>(v_78.xyz, r11.w);
|
| 381 |
+
r11.w = dpdy(r4.w);
|
| 382 |
+
let v_79 = (r9.yw * r11.yw);
|
| 383 |
+
r7 = vec4<f32>(v_79.xy, r7.zw);
|
| 384 |
+
let v_80 = -(r7.xyxx);
|
| 385 |
+
let v_81 = fma(r9.xz, r11.xz, v_80.xy);
|
| 386 |
+
r12 = vec4<f32>(v_81.xy, r12.zw);
|
| 387 |
+
r6.w = (1.0f / r12.x);
|
| 388 |
+
r7.x = (r9.z * r11.y);
|
| 389 |
+
let v_82 = -(r7.xxxx);
|
| 390 |
+
r12.z = fma(r9.x, r11.w, v_82.z);
|
| 391 |
+
let v_83 = (r6.ww * r12.yz);
|
| 392 |
+
r7 = vec4<f32>(v_83.xy, r7.zw);
|
| 393 |
+
let v_84 = max(r7.xy, vec2<f32>());
|
| 394 |
+
r7 = vec4<f32>(v_84.xy, r7.zw);
|
| 395 |
+
let v_85 = min(r7.xy, vec2<f32>(0.5f));
|
| 396 |
+
r7 = vec4<f32>(v_85.xy, r7.zw);
|
| 397 |
+
r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w);
|
| 398 |
+
r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w);
|
| 399 |
+
let v_86 = bitcast<u32>(r5.w);
|
| 400 |
+
let v_87 = r4.w;
|
| 401 |
+
r10.z = select(r7.z, v_87, (v_86 != 0u));
|
| 402 |
+
r8.z = 0.0f;
|
| 403 |
+
let v_88 = (r8.xyz + r10.ywz);
|
| 404 |
+
r7 = vec4<f32>(v_88.xyz, r7.w);
|
| 405 |
+
let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 406 |
+
r10 = vec4<f32>(v_89.xy, r10.zw);
|
| 407 |
+
let v_90 = (r8.xyz + r10.xyz);
|
| 408 |
+
r9 = vec4<f32>(v_90.xyz, r9.w);
|
| 409 |
+
let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 410 |
+
r10 = vec4<f32>(v_91.xy, r10.zw);
|
| 411 |
+
let v_92 = (r8.xyz + r10.xyz);
|
| 412 |
+
r11 = vec4<f32>(v_92.xyz, r11.w);
|
| 413 |
+
let v_93 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 414 |
+
r10 = vec4<f32>(v_93.xy, r10.zw);
|
| 415 |
+
let v_94 = (r8.xyz + r10.xyz);
|
| 416 |
+
r12 = vec4<f32>(v_94.xyz, r12.w);
|
| 417 |
+
let v_95 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 418 |
+
r10 = vec4<f32>(v_95.xy, r10.zw);
|
| 419 |
+
let v_96 = (r8.xyz + r10.xyz);
|
| 420 |
+
r13 = vec4<f32>(v_96.xyz, r13.w);
|
| 421 |
+
let v_97 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 422 |
+
r10 = vec4<f32>(v_97.xy, r10.zw);
|
| 423 |
+
let v_98 = (r8.xyz + r10.xyz);
|
| 424 |
+
r14 = vec4<f32>(v_98.xyz, r14.w);
|
| 425 |
+
let v_99 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 426 |
+
r10 = vec4<f32>(v_99.xy, r10.zw);
|
| 427 |
+
let v_100 = (r8.xyz + r10.xyz);
|
| 428 |
+
r15 = vec4<f32>(v_100.xyz, r15.w);
|
| 429 |
+
let v_101 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 430 |
+
r10 = vec4<f32>(v_101.xy, r10.zw);
|
| 431 |
+
let v_102 = (r8.xyz + r10.xyz);
|
| 432 |
+
r16 = vec4<f32>(v_102.xyz, r16.w);
|
| 433 |
+
let v_103 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 434 |
+
r10 = vec4<f32>(v_103.xy, r10.zw);
|
| 435 |
+
let v_104 = (r8.xyz + r10.xyz);
|
| 436 |
+
r17 = vec4<f32>(v_104.xyz, r17.w);
|
| 437 |
+
let v_105 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 438 |
+
r10 = vec4<f32>(v_105.xy, r10.zw);
|
| 439 |
+
let v_106 = (r8.xyz + r10.xyz);
|
| 440 |
+
r18 = vec4<f32>(v_106.xyz, r18.w);
|
| 441 |
+
let v_107 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 442 |
+
r10 = vec4<f32>(v_107.xy, r10.zw);
|
| 443 |
+
let v_108 = (r8.xyz + r10.xyz);
|
| 444 |
+
r19 = vec4<f32>(v_108.xyz, r19.w);
|
| 445 |
+
let v_109 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 446 |
+
r10 = vec4<f32>(v_109.xy, r10.zw);
|
| 447 |
+
let v_110 = (r8.xyz + r10.xyz);
|
| 448 |
+
r20 = vec4<f32>(v_110.xyz, r20.w);
|
| 449 |
+
let v_111 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 450 |
+
r10 = vec4<f32>(v_111.xy, r10.zw);
|
| 451 |
+
let v_112 = (r8.xyz + r10.xyz);
|
| 452 |
+
r21 = vec4<f32>(v_112.xyz, r21.w);
|
| 453 |
+
let v_113 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 454 |
+
r10 = vec4<f32>(v_113.xy, r10.zw);
|
| 455 |
+
let v_114 = (r8.xyz + r10.xyz);
|
| 456 |
+
r22 = vec4<f32>(v_114.xyz, r22.w);
|
| 457 |
+
let v_115 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 458 |
+
r10 = vec4<f32>(v_115.xy, r10.zw);
|
| 459 |
+
let v_116 = (r8.xyz + r10.xyz);
|
| 460 |
+
r23 = vec4<f32>(v_116.xyz, r23.w);
|
| 461 |
+
let v_117 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 462 |
+
r10 = vec4<f32>(v_117.xy, r10.zw);
|
| 463 |
+
let v_118 = (r8.xyz + r10.xyz);
|
| 464 |
+
r8 = vec4<f32>(v_118.xyz, r8.w);
|
| 465 |
+
let v_119 = r7.xyxx;
|
| 466 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_119.xy, r7.z);
|
| 467 |
+
let v_120 = r9.xyxx;
|
| 468 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_120.xy, r9.z);
|
| 469 |
+
let v_121 = r11.xyxx;
|
| 470 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_121.xy, r11.z);
|
| 471 |
+
let v_122 = r12.xyxx;
|
| 472 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_122.xy, r12.z);
|
| 473 |
+
let v_123 = r13.xyxx;
|
| 474 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_123.xy, r13.z);
|
| 475 |
+
let v_124 = r14.xyxx;
|
| 476 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_124.xy, r14.z);
|
| 477 |
+
let v_125 = r15.xyxx;
|
| 478 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_125.xy, r15.z);
|
| 479 |
+
let v_126 = r16.xyxx;
|
| 480 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_126.xy, r16.z);
|
| 481 |
+
let v_127 = r17.xyxx;
|
| 482 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_127.xy, r17.z);
|
| 483 |
+
let v_128 = r18.xyxx;
|
| 484 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_128.xy, r18.z);
|
| 485 |
+
let v_129 = r19.xyxx;
|
| 486 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_129.xy, r19.z);
|
| 487 |
+
let v_130 = r20.xyxx;
|
| 488 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_130.xy, r20.z);
|
| 489 |
+
let v_131 = r21.xyxx;
|
| 490 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_131.xy, r21.z);
|
| 491 |
+
let v_132 = r22.xyxx;
|
| 492 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_132.xy, r22.z);
|
| 493 |
+
let v_133 = r23.xyxx;
|
| 494 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_133.xy, r23.z);
|
| 495 |
+
let v_134 = r8.xyxx;
|
| 496 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_134.xy, r8.z);
|
| 497 |
+
r7 = (r7 + r9);
|
| 498 |
+
r7 = (r10 + r7);
|
| 499 |
+
r7 = (r11 + r7);
|
| 500 |
+
r4.w = dot(r7, vec4<f32>(1.0f));
|
| 501 |
+
r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
|
| 502 |
+
let v_135 = abs(r6.yyyy);
|
| 503 |
+
r5.w = max(v_135.w, abs(r6.xxxx).w);
|
| 504 |
+
r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 505 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 506 |
+
r2.x = (r5.w * r2.x);
|
| 507 |
+
r2.x = fma(r4.w, 0.0625f, r2.x);
|
| 508 |
+
r2.x = (r2.x * r2.x);
|
| 509 |
+
r2.x = min(r2.x, 1.0f);
|
| 510 |
+
r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 511 |
+
r4.w = sqrt(r4.w);
|
| 512 |
+
r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
|
| 513 |
+
let v_136 = -(r2.xxxx);
|
| 514 |
+
r2.x = fma(r4.w, v_136.x, r2.x);
|
| 515 |
+
r6.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x;
|
| 516 |
+
let v_137 = r6;
|
| 517 |
+
r6 = vec4<f32>(v_137.x, 0.0f, v_137.z, 0.5f);
|
| 518 |
+
let v_138 = fma(v2.xy, vec2<f32>(0.00028571428265422583f), r6.xy);
|
| 519 |
+
r6 = vec4<f32>(v_138.xy, r6.zw);
|
| 520 |
+
r7 = textureSample(t12, s12, r6.xyxx.xy);
|
| 521 |
+
r6.z = r7.y;
|
| 522 |
+
r6 = textureSample(t13, s13, r6.zwzz.xy);
|
| 523 |
+
r2.x = (r2.x * r6.x);
|
| 524 |
+
let v_139 = dot(r3.xyw, v_34.xyz);
|
| 525 |
+
r4.w = clamp(vec4<f32>(v_139, v_139, v_139, v_139).w, 0.0f, 1.0f);
|
| 526 |
+
let v_140 = dot(r4.xyz, r3.xyw);
|
| 527 |
+
r6.x = clamp(vec4<f32>(v_140, v_140, v_140, v_140).x, 0.0f, 1.0f);
|
| 528 |
+
let v_141 = dot(r5.xyz, v_34.xyz);
|
| 529 |
+
r6.y = clamp(vec4<f32>(v_141, v_141, v_141, v_141).y, 0.0f, 1.0f);
|
| 530 |
+
let v_142 = ((-(r6.xyxx)).xy + vec2<f32>(1.0f));
|
| 531 |
+
r6 = vec4<f32>(v_142.xy, r6.zw);
|
| 532 |
+
let v_143 = (r6.xy * r6.xy);
|
| 533 |
+
r6 = vec4<f32>(r6.xy, v_143.xy);
|
| 534 |
+
let v_144 = (r6.zw * r6.zw);
|
| 535 |
+
r6 = vec4<f32>(r6.xy, v_144.xy);
|
| 536 |
+
let v_145 = (r6.xy * r6.zw);
|
| 537 |
+
r6 = vec4<f32>(v_145.xy, r6.zw);
|
| 538 |
+
r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f);
|
| 539 |
+
let v_146 = fma(cb11_11.tint_symbol_4[3u].ww, r6.xy, r5.ww);
|
| 540 |
+
r6 = vec4<f32>(v_146.xy, r6.zw);
|
| 541 |
+
let v_147 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 542 |
+
r6 = vec4<f32>(r6.xy, v_147.xy);
|
| 543 |
+
r5.w = (r6.z * 0.125f);
|
| 544 |
+
r6.x = fma((-(r0.zzzz)).x, r6.x, 1.0f);
|
| 545 |
+
r5.x = dot(r3.xyw, r5.xyz);
|
| 546 |
+
r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 547 |
+
r5.x = log2(r5.x);
|
| 548 |
+
r5.x = (r5.x * r6.w);
|
| 549 |
+
r5.x = exp2(r5.x);
|
| 550 |
+
r5.x = (r6.y * r5.x);
|
| 551 |
+
r5.x = (r5.w * r5.x);
|
| 552 |
+
r0.z = (r0.z * r5.x);
|
| 553 |
+
r0.z = (r4.w * r0.z);
|
| 554 |
+
r4.w = (r4.w * r6.x);
|
| 555 |
+
let v_148 = fma(r1.xyz, r4.www, r0.zzz);
|
| 556 |
+
r5 = vec4<f32>(v_148.xyz, r5.w);
|
| 557 |
+
let v_149 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 558 |
+
r5 = vec4<f32>(v_149.xyz, r5.w);
|
| 559 |
+
r0.x = fma(r3.z, r0.x, cb3_3.tint_symbol_2[43u].w);
|
| 560 |
+
r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
|
| 561 |
+
r0.x = max(r0.x, 0.0f);
|
| 562 |
+
let v_150 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 563 |
+
r6 = vec4<f32>(r6.x, v_150.xyz);
|
| 564 |
+
r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 565 |
+
let v_151 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 566 |
+
r7 = vec4<f32>(v_151.xyz, r7.w);
|
| 567 |
+
let v_152 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 568 |
+
r7 = vec4<f32>(v_152.xyz, r7.w);
|
| 569 |
+
let v_153 = fma(r6.yzw, r0.zzz, r7.xyz);
|
| 570 |
+
r6 = vec4<f32>(r6.x, v_153.xyz);
|
| 571 |
+
let v_154 = (r0.www * r6.yzw);
|
| 572 |
+
r6 = vec4<f32>(r6.x, v_154.xyz);
|
| 573 |
+
let v_155 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 574 |
+
r7 = vec4<f32>(v_155.xyz, r7.w);
|
| 575 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 576 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 577 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 578 |
+
let v_156 = dot(r8.xyz, r3.xyw);
|
| 579 |
+
r0.x = clamp(vec4<f32>(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f);
|
| 580 |
+
let v_157 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r7.xyz);
|
| 581 |
+
r7 = vec4<f32>(v_157.xyz, r7.w);
|
| 582 |
+
let v_158 = fma(r7.xyz, r0.yyy, r6.yzw);
|
| 583 |
+
r6 = vec4<f32>(r6.x, v_158.xyz);
|
| 584 |
+
let v_159 = (r6.xxx * r6.yzw);
|
| 585 |
+
r6 = vec4<f32>(r6.x, v_159.xyz);
|
| 586 |
+
let v_160 = (r1.xyz * r6.yzw);
|
| 587 |
+
r1 = vec4<f32>(v_160.xyz, r1.w);
|
| 588 |
+
let v_161 = fma(r5.xyz, r2.xxx, r1.xyz);
|
| 589 |
+
r1 = vec4<f32>(v_161.xyz, r1.w);
|
| 590 |
+
r0.x = ((-(r6.xxxx)).x + 1.0f);
|
| 591 |
+
r0.z = dot((-(r4.xyzx)).xyz, r3.xyw);
|
| 592 |
+
r0.z = (r0.z + r0.z);
|
| 593 |
+
let v_162 = -(r0.zzzz);
|
| 594 |
+
let v_163 = -(r4.xyzx);
|
| 595 |
+
let v_164 = fma(r3.xyw, v_162.xyz, v_163.xyz);
|
| 596 |
+
r3 = vec4<f32>(v_164.xyz, r3.w);
|
| 597 |
+
let v_165 = clamp(((r1.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 598 |
+
r4 = vec4<f32>(v_165.xy, r4.zw);
|
| 599 |
+
r0.z = ((-(r4.xxxx)).z + 1.0f);
|
| 600 |
+
r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 601 |
+
r2.x = (r0.z * cb5_5.tint_symbol_3[6u].z);
|
| 602 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.w)));
|
| 603 |
+
r3.w = fma(r0.z, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 604 |
+
r0.z = (r0.z * r0.z);
|
| 605 |
+
r0.z = fma(r0.z, 5.0f, r1.w);
|
| 606 |
+
let v_166 = bitcast<u32>(r2.x);
|
| 607 |
+
let v_167 = r3.w;
|
| 608 |
+
r0.z = select(r0.z, v_167, (v_166 != 0u));
|
| 609 |
+
let v_168 = (r3.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 610 |
+
r3 = vec4<f32>(v_168.xy, r3.z, v_168.z);
|
| 611 |
+
r1.w = (abs(r3.zzzz).w + 1.0f);
|
| 612 |
+
let v_169 = (r3.xyw / r1.www);
|
| 613 |
+
r3 = vec4<f32>(v_169.xy, r3.z, v_169.z);
|
| 614 |
+
let v_170 = ((-(r3.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 615 |
+
r3 = vec4<f32>(v_170.xy, r3.z, v_170.z);
|
| 616 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r3.z)));
|
| 617 |
+
let v_171 = bitcast<vec2<u32>>(r1.ww);
|
| 618 |
+
let v_172 = r3.xy;
|
| 619 |
+
let v_173 = select(r3.wy, v_172, (v_171 != vec2<u32>()));
|
| 620 |
+
r3 = vec4<f32>(v_173.xy, r3.zw);
|
| 621 |
+
let v_174 = r0.z;
|
| 622 |
+
r3 = textureSampleLevel(t1, s1, r3.xyxx.xy, v_174);
|
| 623 |
+
r0.y = max(r0.w, r0.y);
|
| 624 |
+
let v_175 = (r0.yyy * r3.xyz);
|
| 625 |
+
r0 = vec4<f32>(r0.x, v_175.xyz);
|
| 626 |
+
let v_176 = (r4.yyy * r0.yzw);
|
| 627 |
+
r3 = vec4<f32>(v_176.xyz, r3.w);
|
| 628 |
+
let v_177 = (r3.xyz * vec3<f32>(0.68169009685516357422f));
|
| 629 |
+
r3 = vec4<f32>(v_177.xyz, r3.w);
|
| 630 |
+
let v_178 = fma(r0.yzw, vec3<f32>(0.31830990314483642578f), r3.xyz);
|
| 631 |
+
r0 = vec4<f32>(r0.x, v_178.xyz);
|
| 632 |
+
let v_179 = fma(r0.yzw, r0.xxx, r1.xyz);
|
| 633 |
+
r0 = vec4<f32>(v_179.xyz, r0.w);
|
| 634 |
+
r0.w = dot(r2.yzw, r2.yzw);
|
| 635 |
+
r1.x = sqrt(r0.w);
|
| 636 |
+
let v_180 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 637 |
+
r1.y = (r1.x + v_180.y);
|
| 638 |
+
r1.y = max(r1.y, 0.0f);
|
| 639 |
+
r1.x = (r1.y / r1.x);
|
| 640 |
+
r1.x = (r1.x * r2.w);
|
| 641 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 642 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 643 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 644 |
+
r1.w = exp2(r1.w);
|
| 645 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 646 |
+
r1.z = (r1.w / r1.z);
|
| 647 |
+
let v_181 = bitcast<u32>(r1.x);
|
| 648 |
+
r1.x = select(1.0f, r1.z, (v_181 != 0u));
|
| 649 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 650 |
+
r1.x = (r1.x * r1.z);
|
| 651 |
+
r1.x = min(r1.x, 1.0f);
|
| 652 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 653 |
+
r1.x = exp2(r1.x);
|
| 654 |
+
r1.x = min(r1.x, 1.0f);
|
| 655 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 656 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 657 |
+
r0.w = inverseSqrt(r0.w);
|
| 658 |
+
let v_182 = (r0.www * r2.yzw);
|
| 659 |
+
r2 = vec4<f32>(v_182.xyz, r2.w);
|
| 660 |
+
let v_183 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 661 |
+
r0.w = clamp(vec4<f32>(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f);
|
| 662 |
+
r0.w = log2(r0.w);
|
| 663 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 664 |
+
r0.w = exp2(r0.w);
|
| 665 |
+
let v_184 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 666 |
+
r1.w = clamp(vec4<f32>(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f);
|
| 667 |
+
r1.w = log2(r1.w);
|
| 668 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 669 |
+
r1.w = exp2(r1.w);
|
| 670 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 671 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 672 |
+
let v_185 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 673 |
+
r2.x = (r1.y + v_185.x);
|
| 674 |
+
r2.x = max(r2.x, 0.0f);
|
| 675 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 676 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 677 |
+
r2.x = exp2(r2.x);
|
| 678 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 679 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 680 |
+
let v_186 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 681 |
+
r1.y = (r1.y * v_186.y);
|
| 682 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 683 |
+
r1.y = exp2(r1.y);
|
| 684 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 685 |
+
let v_187 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 686 |
+
r2 = vec4<f32>(v_187.xyz, r2.w);
|
| 687 |
+
let v_188 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 688 |
+
r2 = vec4<f32>(v_188.xyz, r2.w);
|
| 689 |
+
let v_189 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 690 |
+
r3 = vec4<f32>(v_189.xyz, r3.w);
|
| 691 |
+
let v_190 = fma(r1.www, r3.xyz, r2.xyz);
|
| 692 |
+
r2 = vec4<f32>(v_190.xyz, r2.w);
|
| 693 |
+
let v_191 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 694 |
+
let v_192 = (r2.xyz + v_191.xyz);
|
| 695 |
+
r2 = vec4<f32>(v_192.xyz, r2.w);
|
| 696 |
+
let v_193 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 697 |
+
r2 = vec4<f32>(v_193.xyz, r2.w);
|
| 698 |
+
r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 699 |
+
r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 700 |
+
r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
|
| 701 |
+
let v_194 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 702 |
+
r1 = vec4<f32>(v_194.xy, r1.z, v_194.z);
|
| 703 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 704 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 705 |
+
let v_195 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 706 |
+
r2 = vec4<f32>(v_195.xy, r2.zw);
|
| 707 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 708 |
+
r0.w = (r2.x + -1.0f);
|
| 709 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 710 |
+
} else {
|
| 711 |
+
r0.w = 1.0f;
|
| 712 |
+
}
|
| 713 |
+
let v_196 = -(r0.xyxz);
|
| 714 |
+
let v_197 = fma(r1.xyw, r0.www, v_196.xyw);
|
| 715 |
+
r1 = vec4<f32>(v_197.xy, r1.z, v_197.z);
|
| 716 |
+
let v_198 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 717 |
+
r0 = vec4<f32>(v_198.xyz, r0.w);
|
| 718 |
+
let v_199 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 719 |
+
o0 = vec4<f32>(v_199.xyz, o0.w);
|
| 720 |
+
o0.w = cb2_2.tint_symbol_1[15u].x;
|
| 721 |
+
}
|
| 722 |
+
|
| 723 |
+
@fragment
|
| 724 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_200 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 725 |
+
main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v_200);
|
| 726 |
+
return o0;
|
| 727 |
+
}
|
b/8b0b5899ed/shaders/f9033c9c258f8cf5.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/f9033c9c258f8cf5.wgsl
ADDED
|
@@ -0,0 +1,230 @@
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|
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|
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|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
struct cb16_struct {
|
| 16 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 20 |
+
|
| 21 |
+
struct cb15_struct {
|
| 22 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 26 |
+
|
| 27 |
+
struct cb7_struct {
|
| 28 |
+
tint_symbol_2 : array<vec4<f32>, 7u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(4u) var<uniform> cb4_4 : cb7_struct;
|
| 32 |
+
|
| 33 |
+
struct cb1_struct {
|
| 34 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(9u) var<uniform> cb9_9 : cb1_struct;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 58 |
+
|
| 59 |
+
var<private> v3 : array<f32, 4u>;
|
| 60 |
+
|
| 61 |
+
var<private> o0 : vec4<f32>;
|
| 62 |
+
|
| 63 |
+
var<private> o1 : vec4<f32>;
|
| 64 |
+
|
| 65 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 66 |
+
|
| 67 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 68 |
+
|
| 69 |
+
struct tint_symbol_5 {
|
| 70 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 74 |
+
|
| 75 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>) {
|
| 76 |
+
x1[0u].x = v3[0u];
|
| 77 |
+
x1[0u].y = v3[1u];
|
| 78 |
+
x1[0u].z = v3[2u];
|
| 79 |
+
x1[0u].w = v3[3u];
|
| 80 |
+
let v_1 = -(cb1_1.tint_symbol[15u].xyzx);
|
| 81 |
+
r0 = vec4<f32>(((v0.xyz + v_1.xyz)).xyz, r0.w);
|
| 82 |
+
let v_2 = (r0.xyz / v1.zzz);
|
| 83 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 84 |
+
r1 = vec4<f32>(((v1.xy / v1.zz)).xy, r1.zw);
|
| 85 |
+
let v_3 = (r1.xy * cb4_4.tint_symbol_2[6u].xy);
|
| 86 |
+
r1 = vec4<f32>(r1.xy, v_3.xy);
|
| 87 |
+
r2 = textureSample(t11, s11, r1.xyxx.xy);
|
| 88 |
+
r0.w = (r2.x + (-(v1.zzzz)).w);
|
| 89 |
+
o1.y = max(r0.w, 0.0f);
|
| 90 |
+
r1 = textureSample(t5, s5, r1.zwzz.xy);
|
| 91 |
+
r0.w = (r1.x * 3.14000010490417480469f);
|
| 92 |
+
let v_4 = r0.wwww;
|
| 93 |
+
r2.x = sin(v_4.x);
|
| 94 |
+
r3.x = cos(v_4.x);
|
| 95 |
+
r2.y = r3.x;
|
| 96 |
+
let v_5 = (r2.xy * vec2<f32>(0.10000000149011611938f));
|
| 97 |
+
r2 = vec4<f32>(v_5.xy, r2.zw);
|
| 98 |
+
r2.z = 0.0f;
|
| 99 |
+
let v_6 = (r0.xyz + r2.xyz);
|
| 100 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 101 |
+
let v_7 = (r1.xxx * r0.xyz);
|
| 102 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 103 |
+
let v_8 = fma(r0.xyz, vec3<f32>(5.0f), v0.xyz);
|
| 104 |
+
r0 = vec4<f32>(v_8.xyz, r0.w);
|
| 105 |
+
let v_9 = (r0.xyz + v_1.xyz);
|
| 106 |
+
r1 = vec4<f32>(v_9.xyz, r1.w);
|
| 107 |
+
let v_10 = (r1.yyy * cb6_6.tint_symbol_1[1u].xyz);
|
| 108 |
+
r2 = vec4<f32>(v_10.xyz, r2.w);
|
| 109 |
+
let v_11 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xyz, r2.xyz);
|
| 110 |
+
r1 = vec4<f32>(v_11.xy, r1.z, v_11.z);
|
| 111 |
+
let v_12 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyw);
|
| 112 |
+
r1 = vec4<f32>(v_12.xyz, r1.w);
|
| 113 |
+
let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 114 |
+
r2 = vec4<f32>(v_13.xyz, r2.w);
|
| 115 |
+
let v_14 = &(x0[0u]);
|
| 116 |
+
let v_15 = r2;
|
| 117 |
+
*(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
|
| 118 |
+
let v_16 = abs(r2.yyyy);
|
| 119 |
+
r0.z = max(v_16.z, abs(r2.xxxx).z);
|
| 120 |
+
let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 121 |
+
r2 = vec4<f32>(v_17.xyz, r2.w);
|
| 122 |
+
let v_18 = &(x0[1u]);
|
| 123 |
+
let v_19 = r2;
|
| 124 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 125 |
+
let v_20 = abs(r2.yyyy);
|
| 126 |
+
r0.w = max(v_20.w, abs(r2.xxxx).w);
|
| 127 |
+
let v_21 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 128 |
+
r2 = vec4<f32>(v_21.xyz, r2.w);
|
| 129 |
+
let v_22 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 130 |
+
r1 = vec4<f32>(v_22.xyz, r1.w);
|
| 131 |
+
let v_23 = &(x0[2u]);
|
| 132 |
+
let v_24 = r2;
|
| 133 |
+
*(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
|
| 134 |
+
let v_25 = abs(r2.yyyy);
|
| 135 |
+
r1.w = max(v_25.w, abs(r2.xxxx).w);
|
| 136 |
+
let v_26 = &(x0[3u]);
|
| 137 |
+
let v_27 = r1;
|
| 138 |
+
*(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
|
| 139 |
+
let v_28 = abs(r1.yyyy);
|
| 140 |
+
r1.x = max(v_28.x, abs(r1.xxxx).x);
|
| 141 |
+
r1.x = clamp(fma(r1.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 142 |
+
r1.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
|
| 143 |
+
r1.y = (r1.y * 0.5f);
|
| 144 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.y)));
|
| 145 |
+
let v_29 = (bitcast<u32>(r1.z) != 0u);
|
| 146 |
+
let v_30 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 147 |
+
r1.z = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_30, v_29);
|
| 148 |
+
let v_31 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.zw < r1.yy)));
|
| 149 |
+
r0 = vec4<f32>(r0.xy, v_31.xy);
|
| 150 |
+
let v_32 = bitcast<u32>(r0.w);
|
| 151 |
+
r0.w = select(r1.z, bitcast<f32>(v.tint_symbol_4[2i].x), (v_32 != 0u));
|
| 152 |
+
let v_33 = bitcast<u32>(r0.z);
|
| 153 |
+
r0.z = select(r0.w, 0.0f, (v_33 != 0u));
|
| 154 |
+
r0.w = f32(bitcast<i32>(r0.z));
|
| 155 |
+
let v_34 = x0[bitcast<i32>(r0.z)];
|
| 156 |
+
r1 = vec4<f32>(r1.x, v_34.xyz);
|
| 157 |
+
r0.z = (r0.w + 0.5f);
|
| 158 |
+
r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
|
| 159 |
+
r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
|
| 160 |
+
r0.z = (r0.z * 0.25f);
|
| 161 |
+
r0.z = fma(r1.z, 0.25f, r0.z);
|
| 162 |
+
r0.w = (r1.y + 0.5f);
|
| 163 |
+
r4.x = dpdx(r0.w);
|
| 164 |
+
r1.y = dot(r2, cb6_6.tint_symbol_1[12u]);
|
| 165 |
+
r1.z = dot(r2, cb6_6.tint_symbol_1[13u]);
|
| 166 |
+
r2.x = ((-(r1.yyyy)).x + r1.w);
|
| 167 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, !((r1.y == 0.0f))));
|
| 168 |
+
r4.z = dpdx(r2.x);
|
| 169 |
+
let v_35 = dpdx(r0.zz);
|
| 170 |
+
let v_36 = r2;
|
| 171 |
+
r2 = vec4<f32>(v_36.x, v_35.xy, v_36.w);
|
| 172 |
+
r5.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r0.z);
|
| 173 |
+
r3.w = dpdy(r2.x);
|
| 174 |
+
let v_37 = dpdy(r0.zwz);
|
| 175 |
+
r3 = vec4<f32>(v_37.xyz, r3.w);
|
| 176 |
+
r5.x = (r0.w + cb6_6.tint_symbol_1[14u].z);
|
| 177 |
+
let v_38 = (r2.yz * r3.yw);
|
| 178 |
+
r0 = vec4<f32>(r0.xy, v_38.xy);
|
| 179 |
+
r2.y = (r3.y * r4.z);
|
| 180 |
+
let v_39 = -(r0.zwzz);
|
| 181 |
+
let v_40 = fma(r4.xz, r3.xz, v_39.xy);
|
| 182 |
+
r3 = vec4<f32>(v_40.xy, r3.zw);
|
| 183 |
+
let v_41 = -(r2.yyyy);
|
| 184 |
+
r3.z = fma(r4.x, r3.w, v_41.z);
|
| 185 |
+
r0.z = (1.0f / r3.x);
|
| 186 |
+
let v_42 = (r0.zz * r3.yz);
|
| 187 |
+
r0 = vec4<f32>(r0.xy, v_42.xy);
|
| 188 |
+
let v_43 = max(r0.zw, vec2<f32>());
|
| 189 |
+
r0 = vec4<f32>(r0.xy, v_43.xy);
|
| 190 |
+
let v_44 = min(r0.zw, vec2<f32>(0.5f));
|
| 191 |
+
r0 = vec4<f32>(r0.xy, v_44.xy);
|
| 192 |
+
r0.z = fma((-(r1.zzzz)).z, r0.z, r2.x);
|
| 193 |
+
r0.z = fma((-(r1.zzzz)).z, r0.w, r0.z);
|
| 194 |
+
let v_45 = bitcast<u32>(r1.y);
|
| 195 |
+
let v_46 = r0.z;
|
| 196 |
+
r0.z = select(r1.w, v_46, (v_45 != 0u));
|
| 197 |
+
let v_47 = r5.xyxx;
|
| 198 |
+
r0.z = textureSampleCompareLevel(t15, s15, v_47.xy, r0.z);
|
| 199 |
+
r0.w = clamp(fma(v1.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 200 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 201 |
+
r0.z = fma(r0.w, r1.x, r0.z);
|
| 202 |
+
r0.z = (r0.z * r0.z);
|
| 203 |
+
r0.z = min(r0.z, 1.0f);
|
| 204 |
+
r1.x = (-(cb4_4.tint_symbol_2[2u].wwww)).x;
|
| 205 |
+
let v_48 = r1;
|
| 206 |
+
r1 = vec4<f32>(v_48.x, 0.0f, v_48.z, 0.5f);
|
| 207 |
+
let v_49 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
|
| 208 |
+
r0 = vec4<f32>(v_49.xy, r0.zw);
|
| 209 |
+
r2 = textureSample(t2, s2, r0.xyxx.xy);
|
| 210 |
+
r1.z = r2.y;
|
| 211 |
+
r1 = textureSample(t12, s12, r1.zwzz.xy);
|
| 212 |
+
o0.w = (r0.z * r1.x);
|
| 213 |
+
let v_50 = (cb9_9.tint_symbol_3[0u].xyz * cb9_9.tint_symbol_3[0u].xyz);
|
| 214 |
+
o0 = vec4<f32>(v_50.xyz, o0.w);
|
| 215 |
+
o1.x = abs(cb9_9.tint_symbol_3[0u].w);
|
| 216 |
+
o1 = vec4<f32>(o1.xy, vec2<f32>());
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
struct tint_symbol_6 {
|
| 220 |
+
@location(0u)
|
| 221 |
+
o0 : vec4<f32>,
|
| 222 |
+
@location(1u)
|
| 223 |
+
o1 : vec4<f32>,
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
@fragment
|
| 227 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>) -> tint_symbol_6 {
|
| 228 |
+
main_inner(v0, v1);
|
| 229 |
+
return tint_symbol_6(o0, o1);
|
| 230 |
+
}
|
b/8b0b5899ed/shaders/f915ec49738f5158.wgsl
ADDED
|
@@ -0,0 +1,40 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
struct cb16_struct {
|
| 8 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 9 |
+
}
|
| 10 |
+
|
| 11 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
|
| 12 |
+
|
| 13 |
+
struct cb1_struct {
|
| 14 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> o0 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
|
| 26 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 27 |
+
let v = (r0.xyz * cb12_12.tint_symbol_1[0u].xxx);
|
| 28 |
+
r1 = vec4<f32>(v.xyz, r1.w);
|
| 29 |
+
let v_1 = (r0.www * r1.xyz);
|
| 30 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 31 |
+
let v_2 = fma(r1.xyz, v1.xxx, r0.xyz);
|
| 32 |
+
o0 = vec4<f32>(v_2.xyz, o0.w);
|
| 33 |
+
o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
@fragment
|
| 37 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 38 |
+
main_inner(v1, v2);
|
| 39 |
+
return o0;
|
| 40 |
+
}
|
b/8b0b5899ed/shaders/f91845c9f6d1e2b4.wgsl
ADDED
|
@@ -0,0 +1,217 @@
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb19_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 22 |
+
|
| 23 |
+
struct cb15_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 28 |
+
|
| 29 |
+
struct cb2_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 34 |
+
|
| 35 |
+
struct cb4_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 56 |
+
|
| 57 |
+
var<private> o0 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 60 |
+
|
| 61 |
+
struct tint_symbol_5 {
|
| 62 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 66 |
+
|
| 67 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
|
| 68 |
+
r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
|
| 69 |
+
r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 70 |
+
r0.x = ((-(r0.xxxx)).x + r0.y);
|
| 71 |
+
r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x);
|
| 72 |
+
let v_1 = (r0.xxx * v3.xyz);
|
| 73 |
+
r0 = vec4<f32>(r0.x, v_1.xyz);
|
| 74 |
+
let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 75 |
+
r1 = vec4<f32>(v_2.xy, r1.zw);
|
| 76 |
+
let v_3 = (r1.xy * vec2<f32>(0.015625f));
|
| 77 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 78 |
+
r1 = textureSample(t14, s14, r1.xyxx.xy);
|
| 79 |
+
r1.x = (r1.z * cb12_12.tint_symbol_2[0u].w);
|
| 80 |
+
let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 81 |
+
r1 = vec4<f32>(r1.x, v_4.xyz);
|
| 82 |
+
let v_5 = &(x0[0u]);
|
| 83 |
+
let v_6 = r1;
|
| 84 |
+
*(v_5) = vec4<f32>(v_6.yzw, (*(v_5)).w);
|
| 85 |
+
let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 86 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 87 |
+
let v_8 = &(x0[1u]);
|
| 88 |
+
let v_9 = r2;
|
| 89 |
+
*(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
|
| 90 |
+
let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 91 |
+
r0 = vec4<f32>(r0.x, v_10.xyz);
|
| 92 |
+
let v_11 = &(x0[2u]);
|
| 93 |
+
let v_12 = r0;
|
| 94 |
+
*(v_11) = vec4<f32>(v_12.yzw, (*(v_11)).w);
|
| 95 |
+
let v_13 = &(x0[3u]);
|
| 96 |
+
let v_14 = r0;
|
| 97 |
+
*(v_13) = vec4<f32>(v_14.yzw, (*(v_13)).w);
|
| 98 |
+
let v_15 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, -0.125f));
|
| 99 |
+
let v_16 = r3;
|
| 100 |
+
r3 = vec4<f32>(v_16.x, v_15.xy, v_16.w);
|
| 101 |
+
r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f);
|
| 102 |
+
let v_17 = -(r1.xxxx);
|
| 103 |
+
r0.w = fma(r0.w, 0.5f, v_17.w);
|
| 104 |
+
let v_18 = abs(r0.zzzz);
|
| 105 |
+
let v_19 = max(v_18.yz, abs(r0.yyyy).yz);
|
| 106 |
+
let v_20 = r0;
|
| 107 |
+
r0 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
|
| 108 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r0.w)));
|
| 109 |
+
let v_21 = (bitcast<u32>(r0.y) != 0u);
|
| 110 |
+
let v_22 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 111 |
+
r0.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_22, v_21);
|
| 112 |
+
let v_23 = abs(r2.yyyy);
|
| 113 |
+
r1.x = max(v_23.x, abs(r2.xxxx).x);
|
| 114 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
|
| 115 |
+
let v_24 = bitcast<u32>(r1.x);
|
| 116 |
+
r0.y = select(r0.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_24 != 0u));
|
| 117 |
+
let v_25 = abs(r1.zzzz);
|
| 118 |
+
r1.x = max(v_25.x, abs(r1.yyyy).x);
|
| 119 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
|
| 120 |
+
let v_26 = bitcast<u32>(r0.w);
|
| 121 |
+
r0.y = select(r0.y, 0.0f, (v_26 != 0u));
|
| 122 |
+
let v_27 = x0[bitcast<i32>(r0.y)];
|
| 123 |
+
r1 = vec4<f32>(v_27.xyz, r1.w);
|
| 124 |
+
r0.y = f32(bitcast<i32>(r0.y));
|
| 125 |
+
r0.w = (r0.y + 0.5f);
|
| 126 |
+
r0.w = (r0.w * 0.25f);
|
| 127 |
+
r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy)));
|
| 128 |
+
r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
|
| 129 |
+
r0.y = dot(r2, cb6_6.tint_symbol_1[12u]);
|
| 130 |
+
r1.w = dot(r2, cb6_6.tint_symbol_1[13u]);
|
| 131 |
+
r2.x = (r1.x + 0.5f);
|
| 132 |
+
r2.y = fma(r1.y, 0.25f, r0.w);
|
| 133 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
|
| 134 |
+
r0.y = ((-(r0.yyyy)).y + r1.z);
|
| 135 |
+
let v_28 = dpdx(r2.xyy);
|
| 136 |
+
r4 = vec4<f32>(v_28.xy, r4.z, v_28.z);
|
| 137 |
+
r4.z = dpdx(r0.y);
|
| 138 |
+
let v_29 = dpdy(r2.yxy);
|
| 139 |
+
r5 = vec4<f32>(v_29.xyz, r5.w);
|
| 140 |
+
r5.w = dpdy(r0.y);
|
| 141 |
+
let v_30 = (r4.yw * r5.yw);
|
| 142 |
+
r1 = vec4<f32>(v_30.xy, r1.zw);
|
| 143 |
+
let v_31 = -(r1.xyxx);
|
| 144 |
+
let v_32 = fma(r4.xz, r5.xz, v_31.xy);
|
| 145 |
+
r6 = vec4<f32>(v_32.xy, r6.zw);
|
| 146 |
+
r1.x = (1.0f / r6.x);
|
| 147 |
+
r1.y = (r4.z * r5.y);
|
| 148 |
+
let v_33 = -(r1.yyyy);
|
| 149 |
+
r6.z = fma(r4.x, r5.w, v_33.z);
|
| 150 |
+
let v_34 = (r1.xx * r6.yz);
|
| 151 |
+
r1 = vec4<f32>(v_34.xy, r1.zw);
|
| 152 |
+
let v_35 = max(r1.xy, vec2<f32>());
|
| 153 |
+
r1 = vec4<f32>(v_35.xy, r1.zw);
|
| 154 |
+
let v_36 = min(r1.xy, vec2<f32>(0.5f));
|
| 155 |
+
r1 = vec4<f32>(v_36.xy, r1.zw);
|
| 156 |
+
r0.y = fma((-(r1.wwww)).y, r1.x, r0.y);
|
| 157 |
+
r0.y = fma((-(r1.wwww)).y, r1.y, r0.y);
|
| 158 |
+
let v_37 = bitcast<u32>(r0.w);
|
| 159 |
+
let v_38 = r0.y;
|
| 160 |
+
r2.z = select(r1.z, v_38, (v_37 != 0u));
|
| 161 |
+
r3.w = 0.0f;
|
| 162 |
+
let v_39 = (r2.xyz + r3.yzw);
|
| 163 |
+
r1 = vec4<f32>(v_39.xyz, r1.w);
|
| 164 |
+
let v_40 = r1.xyxx;
|
| 165 |
+
r1.x = textureSampleCompareLevel(t15, s15, v_40.xy, r1.z);
|
| 166 |
+
let v_41 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, -0.125f));
|
| 167 |
+
r3 = vec4<f32>(v_41.xy, r3.zw);
|
| 168 |
+
r3.z = 0.0f;
|
| 169 |
+
let v_42 = (r2.xyz + r3.xyz);
|
| 170 |
+
r3 = vec4<f32>(v_42.xyz, r3.w);
|
| 171 |
+
let v_43 = r3.xyxx;
|
| 172 |
+
r1.y = textureSampleCompareLevel(t15, s15, v_43.xy, r3.z);
|
| 173 |
+
let v_44 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, 0.125f));
|
| 174 |
+
r3 = vec4<f32>(v_44.xy, r3.zw);
|
| 175 |
+
r3.z = 0.0f;
|
| 176 |
+
let v_45 = (r2.xyz + r3.xyz);
|
| 177 |
+
r3 = vec4<f32>(v_45.xyz, r3.w);
|
| 178 |
+
let v_46 = r3.xyxx;
|
| 179 |
+
r1.z = textureSampleCompareLevel(t15, s15, v_46.xy, r3.z);
|
| 180 |
+
let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, 0.125f));
|
| 181 |
+
r3 = vec4<f32>(v_47.xy, r3.zw);
|
| 182 |
+
r3.z = 0.0f;
|
| 183 |
+
let v_48 = (r2.xyz + r3.xyz);
|
| 184 |
+
r3 = vec4<f32>(v_48.xyz, r3.w);
|
| 185 |
+
let v_49 = r3.xyxx;
|
| 186 |
+
r1.w = textureSampleCompareLevel(t15, s15, v_49.xy, r3.z);
|
| 187 |
+
r0.y = dot(r1, vec4<f32>(1.0f));
|
| 188 |
+
r1.x = (r0.y * 0.25f);
|
| 189 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 190 |
+
if ((bitcast<u32>(r0.y) != 0u)) {
|
| 191 |
+
r2 = textureSample(t2, s2, r2.xyxx.xy);
|
| 192 |
+
r1.y = ((-(r2.wwww)).y + 1.0f);
|
| 193 |
+
} else {
|
| 194 |
+
r1.y = 1.0f;
|
| 195 |
+
}
|
| 196 |
+
r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
|
| 197 |
+
r0.y = clamp(fma(r0.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.0f)).y, 0.0f, 1.0f);
|
| 198 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 199 |
+
let v_50 = fma(r0.xx, r0.yy, r1.xy);
|
| 200 |
+
r0 = vec4<f32>(v_50.xy, r0.zw);
|
| 201 |
+
let v_51 = (r0.xy * r0.xy);
|
| 202 |
+
r0 = vec4<f32>(v_51.xy, r0.zw);
|
| 203 |
+
let v_52 = min(r0.xy, vec2<f32>(1.0f));
|
| 204 |
+
r0 = vec4<f32>(v_52.xy, r0.zw);
|
| 205 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 206 |
+
r0.w = (r0.y * r0.x);
|
| 207 |
+
let v_53 = bitcast<u32>(r0.z);
|
| 208 |
+
let v_54 = r0.w;
|
| 209 |
+
r0.x = select(r0.x, v_54, (v_53 != 0u));
|
| 210 |
+
o0 = min(r0.yyyy, r0.xxxx);
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
@fragment
|
| 214 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 215 |
+
main_inner(v1, v3);
|
| 216 |
+
return o0;
|
| 217 |
+
}
|
b/8b0b5899ed/shaders/f92747a39b666489.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/f92747a39b666489.wgsl
ADDED
|
@@ -0,0 +1,406 @@
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|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
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|
|
|
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|
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|
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|
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|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
struct cb19_struct {
|
| 46 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 50 |
+
|
| 51 |
+
struct cb15_struct {
|
| 52 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 56 |
+
|
| 57 |
+
struct cb2_struct {
|
| 58 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 62 |
+
|
| 63 |
+
struct cb6_struct {
|
| 64 |
+
tint_symbol_3 : array<vec4<f32>, 6u>,
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 90 |
+
|
| 91 |
+
var<private> o0 : vec4<f32>;
|
| 92 |
+
|
| 93 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 94 |
+
|
| 95 |
+
struct tint_symbol_5 {
|
| 96 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 100 |
+
|
| 101 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
|
| 102 |
+
let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 103 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 104 |
+
let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
|
| 105 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 106 |
+
r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
|
| 107 |
+
r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
|
| 108 |
+
let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
|
| 109 |
+
r0 = vec4<f32>(r0.x, v_3.xyz);
|
| 110 |
+
let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
|
| 111 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 112 |
+
let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
|
| 113 |
+
let v_6 = (r0.xyz + v_5.xyz);
|
| 114 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 115 |
+
let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 116 |
+
r1 = vec4<f32>(v_7.xy, r1.zw);
|
| 117 |
+
let v_8 = r1.xy;
|
| 118 |
+
let v_9 = max(v_8, vec2<f32>(-2147483648.0f));
|
| 119 |
+
let v_10 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_9), vec2<i32>(2147483647i), (v_9 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_8 == v_8))));
|
| 120 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 121 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 122 |
+
r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(v4)).x;
|
| 123 |
+
r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 124 |
+
r0.w = ((-(r0.wwww)).w + r1.z);
|
| 125 |
+
r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
|
| 126 |
+
let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
|
| 127 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 128 |
+
r2 = (r0.wwww * v3.xyz.yxyz);
|
| 129 |
+
let v_12 = (r1.xy * vec2<f32>(0.015625f));
|
| 130 |
+
r1 = vec4<f32>(v_12.xy, r1.zw);
|
| 131 |
+
r1.x = textureSample(t14, s14, r1.xyxx.xy).z;
|
| 132 |
+
r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w);
|
| 133 |
+
let v_13 = fma(r2.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 134 |
+
r1 = vec4<f32>(r1.x, v_13.xyz);
|
| 135 |
+
let v_14 = &(x0[0u]);
|
| 136 |
+
let v_15 = r1;
|
| 137 |
+
*(v_14) = vec4<f32>(v_15.yzw, (*(v_14)).w);
|
| 138 |
+
let v_16 = fma(r2.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 139 |
+
r3 = vec4<f32>(v_16.xyz, r3.w);
|
| 140 |
+
let v_17 = &(x0[1u]);
|
| 141 |
+
let v_18 = r3;
|
| 142 |
+
*(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
|
| 143 |
+
let v_19 = fma(r2.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 144 |
+
r4 = vec4<f32>(v_19.xyz, r4.w);
|
| 145 |
+
let v_20 = &(x0[2u]);
|
| 146 |
+
let v_21 = r4;
|
| 147 |
+
*(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
|
| 148 |
+
let v_22 = fma(r2.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 149 |
+
r5 = vec4<f32>(v_22.xyz, r5.w);
|
| 150 |
+
let v_23 = &(x0[3u]);
|
| 151 |
+
let v_24 = r5;
|
| 152 |
+
*(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
|
| 153 |
+
let v_25 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 154 |
+
r3 = vec4<f32>(r3.xy, v_25.xy);
|
| 155 |
+
r1.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f);
|
| 156 |
+
let v_26 = -(r1.xxxx);
|
| 157 |
+
r1.x = fma(r1.w, 0.5f, v_26.x);
|
| 158 |
+
let v_27 = abs(r4.yyyy);
|
| 159 |
+
r1.w = max(v_27.w, abs(r4.xxxx).w);
|
| 160 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.x)));
|
| 161 |
+
let v_28 = (bitcast<u32>(r1.w) != 0u);
|
| 162 |
+
let v_29 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 163 |
+
r1.w = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_29, v_28);
|
| 164 |
+
let v_30 = abs(r3.yyyy);
|
| 165 |
+
r3.x = max(v_30.x, abs(r3.xxxx).x);
|
| 166 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r1.x)));
|
| 167 |
+
let v_31 = bitcast<u32>(r3.x);
|
| 168 |
+
r1.w = select(r1.w, bitcast<f32>(v.tint_symbol_4[2i].x), (v_31 != 0u));
|
| 169 |
+
let v_32 = abs(r1.zzzz);
|
| 170 |
+
r1.y = max(v_32.y, abs(r1.yyyy).y);
|
| 171 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.y < r1.x)));
|
| 172 |
+
let v_33 = bitcast<u32>(r1.x);
|
| 173 |
+
r1.x = select(r1.w, 0.0f, (v_33 != 0u));
|
| 174 |
+
let v_34 = x0[bitcast<i32>(r1.x)];
|
| 175 |
+
r1 = vec4<f32>(r1.x, v_34.xyz);
|
| 176 |
+
r3.x = f32(bitcast<i32>(r1.x));
|
| 177 |
+
r3.y = (r3.x + 0.5f);
|
| 178 |
+
r3.y = (r3.y * 0.25f);
|
| 179 |
+
r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.xxxx)));
|
| 180 |
+
r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
|
| 181 |
+
r3.x = dot(r4, cb6_6.tint_symbol_1[12u]);
|
| 182 |
+
r4.x = dot(r4, cb6_6.tint_symbol_1[13u]);
|
| 183 |
+
r6.x = (r1.y + 0.5f);
|
| 184 |
+
r6.y = fma(r1.z, 0.25f, r3.y);
|
| 185 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, !((r3.x == 0.0f))));
|
| 186 |
+
let v_35 = -(r3.xxxx);
|
| 187 |
+
r1.z = (r1.w + v_35.z);
|
| 188 |
+
let v_36 = dpdx(r6.xyy);
|
| 189 |
+
r7 = vec4<f32>(v_36.xy, r7.z, v_36.z);
|
| 190 |
+
r7.z = dpdx(r1.z);
|
| 191 |
+
let v_37 = dpdy(r6.yxy);
|
| 192 |
+
r8 = vec4<f32>(v_37.xyz, r8.w);
|
| 193 |
+
r8.w = dpdy(r1.z);
|
| 194 |
+
let v_38 = (r7.yw * r8.yw);
|
| 195 |
+
r3 = vec4<f32>(v_38.xy, r3.zw);
|
| 196 |
+
let v_39 = -(r3.xyxx);
|
| 197 |
+
let v_40 = fma(r7.xz, r8.xz, v_39.xy);
|
| 198 |
+
r9 = vec4<f32>(v_40.xy, r9.zw);
|
| 199 |
+
r3.x = (1.0f / r9.x);
|
| 200 |
+
r3.y = (r7.z * r8.y);
|
| 201 |
+
let v_41 = -(r3.yyyy);
|
| 202 |
+
r9.z = fma(r7.x, r8.w, v_41.z);
|
| 203 |
+
let v_42 = (r3.xx * r9.yz);
|
| 204 |
+
r3 = vec4<f32>(v_42.xy, r3.zw);
|
| 205 |
+
let v_43 = max(r3.xy, vec2<f32>());
|
| 206 |
+
r3 = vec4<f32>(v_43.xy, r3.zw);
|
| 207 |
+
let v_44 = min(r3.xy, vec2<f32>(0.5f));
|
| 208 |
+
r3 = vec4<f32>(v_44.xy, r3.zw);
|
| 209 |
+
r1.z = fma((-(r4.xxxx)).z, r3.x, r1.z);
|
| 210 |
+
r1.z = fma((-(r4.xxxx)).z, r3.y, r1.z);
|
| 211 |
+
let v_45 = bitcast<u32>(r1.y);
|
| 212 |
+
let v_46 = r1.z;
|
| 213 |
+
r4.z = select(r1.w, v_46, (v_45 != 0u));
|
| 214 |
+
r1.x = bitcast<f32>((4i + bitcast<i32>(r1.x)));
|
| 215 |
+
r1 = (vec4<f32>(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast<i32>(r1.x)].yxyz);
|
| 216 |
+
r7 = dpdx(r2.yzwz);
|
| 217 |
+
r7 = (r1.yzwz * r7);
|
| 218 |
+
r2 = dpdy(r2);
|
| 219 |
+
r1 = (r1 * r2);
|
| 220 |
+
let v_47 = (r1.yw * r7.yw);
|
| 221 |
+
r2 = vec4<f32>(v_47.xy, r2.zw);
|
| 222 |
+
let v_48 = -(r2.xyxx);
|
| 223 |
+
let v_49 = fma(r7.xz, r1.xz, v_48.xy);
|
| 224 |
+
r2 = vec4<f32>(v_49.xy, r2.zw);
|
| 225 |
+
r1.x = (1.0f / r2.x);
|
| 226 |
+
r1.y = (r1.y * r7.z);
|
| 227 |
+
let v_50 = -(r1.yyyy);
|
| 228 |
+
r2.z = fma(r7.x, r1.w, v_50.z);
|
| 229 |
+
let v_51 = (r1.xx * r2.yz);
|
| 230 |
+
r1 = vec4<f32>(v_51.xy, r1.zw);
|
| 231 |
+
let v_52 = max(r1.xy, vec2<f32>(-1.0f));
|
| 232 |
+
r1 = vec4<f32>(v_52.xy, r1.zw);
|
| 233 |
+
let v_53 = min(r1.xy, vec2<f32>(1.0f));
|
| 234 |
+
r1 = vec4<f32>(v_53.xy, r1.zw);
|
| 235 |
+
r6.z = dot(r1.xy, r3.zw);
|
| 236 |
+
let v_54 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 237 |
+
r4 = vec4<f32>(v_54.xy, r4.zw);
|
| 238 |
+
let v_55 = (r4.xyz + r6.xyz);
|
| 239 |
+
r2 = vec4<f32>(v_55.xyz, r2.w);
|
| 240 |
+
r3 = (cb6_6.tint_symbol_1[14u].zwzw * vec4<f32>(-0.79929149150848388672f, 0.20174059271812438965f, -0.03117550723254680634f, 0.17933775484561920166f));
|
| 241 |
+
r6.w = dot(r1.xy, r3.xy);
|
| 242 |
+
let v_56 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 243 |
+
r4 = vec4<f32>(v_56.xy, r4.zw);
|
| 244 |
+
let v_57 = (r6.xyw + r4.xyz);
|
| 245 |
+
r7 = vec4<f32>(v_57.xyz, r7.w);
|
| 246 |
+
r3.x = dot(r1.xy, r3.zw);
|
| 247 |
+
let v_58 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 248 |
+
r4 = vec4<f32>(v_58.xy, r4.zw);
|
| 249 |
+
let v_59 = r6;
|
| 250 |
+
let v_60 = r3;
|
| 251 |
+
r3 = vec4<f32>(v_60.x, v_59.xy, v_60.w);
|
| 252 |
+
let v_61 = (r3.yzx + r4.xyz);
|
| 253 |
+
r8 = vec4<f32>(v_61.xyz, r8.w);
|
| 254 |
+
r9 = (cb6_6.tint_symbol_1[14u].zwzw * vec4<f32>(0.51474946737289428711f, 0.25350245833396911621f, -0.07286971807479858398f, 0.00809734128415584564f));
|
| 255 |
+
r3.w = dot(r1.xy, r9.xy);
|
| 256 |
+
let v_62 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 257 |
+
r4 = vec4<f32>(v_62.xy, r4.zw);
|
| 258 |
+
let v_63 = (r3.yzw + r4.xyz);
|
| 259 |
+
r10 = vec4<f32>(v_63.xyz, r10.w);
|
| 260 |
+
r3.x = dot(r1.xy, r9.zw);
|
| 261 |
+
let v_64 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 262 |
+
r4 = vec4<f32>(v_64.xy, r4.zw);
|
| 263 |
+
let v_65 = (r3.yzx + r4.xyz);
|
| 264 |
+
r9 = vec4<f32>(v_65.xyz, r9.w);
|
| 265 |
+
r11 = (cb6_6.tint_symbol_1[14u].zwzw * vec4<f32>(-0.96978127956390380859f, 0.03452160954475402832f, 0.54554665088653564453f, 0.02412854135036468506f));
|
| 266 |
+
r3.w = dot(r1.xy, r11.xy);
|
| 267 |
+
let v_66 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 268 |
+
r4 = vec4<f32>(v_66.xy, r4.zw);
|
| 269 |
+
let v_67 = (r3.yzw + r4.xyz);
|
| 270 |
+
r12 = vec4<f32>(v_67.xyz, r12.w);
|
| 271 |
+
r3.x = dot(r1.xy, r11.zw);
|
| 272 |
+
let v_68 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 273 |
+
r4 = vec4<f32>(v_68.xy, r4.zw);
|
| 274 |
+
let v_69 = (r3.yzx + r4.xyz);
|
| 275 |
+
r11 = vec4<f32>(v_69.xyz, r11.w);
|
| 276 |
+
r13 = (cb6_6.tint_symbol_1[14u].zwzw * vec4<f32>(-0.02890610881149768829f, -0.13678458333015441895f, -0.47951146960258483887f, -0.24483287334442138672f));
|
| 277 |
+
r3.w = dot(r1.xy, r13.xy);
|
| 278 |
+
let v_70 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 279 |
+
r4 = vec4<f32>(v_70.xy, r4.zw);
|
| 280 |
+
let v_71 = (r3.yzw + r4.xyz);
|
| 281 |
+
r14 = vec4<f32>(v_71.xyz, r14.w);
|
| 282 |
+
r3.x = dot(r1.xy, r13.zw);
|
| 283 |
+
let v_72 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 284 |
+
r4 = vec4<f32>(v_72.xy, r4.zw);
|
| 285 |
+
let v_73 = (r3.yzx + r4.xyz);
|
| 286 |
+
r13 = vec4<f32>(v_73.xyz, r13.w);
|
| 287 |
+
r15 = (cb6_6.tint_symbol_1[14u].zwzw * vec4<f32>(0.7587884068489074707f, -0.1121091991662979126f, 0.33935257792472839355f, -0.24932782351970672607f));
|
| 288 |
+
r3.w = dot(r1.xy, r15.xy);
|
| 289 |
+
let v_74 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 290 |
+
r4 = vec4<f32>(v_74.xy, r4.zw);
|
| 291 |
+
let v_75 = (r3.yzw + r4.xyz);
|
| 292 |
+
r16 = vec4<f32>(v_75.xyz, r16.w);
|
| 293 |
+
r3.x = dot(r1.xy, r15.zw);
|
| 294 |
+
let v_76 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 295 |
+
r4 = vec4<f32>(v_76.xy, r4.zw);
|
| 296 |
+
let v_77 = (r3.yzx + r4.xyz);
|
| 297 |
+
r15 = vec4<f32>(v_77.xyz, r15.w);
|
| 298 |
+
r17 = (cb6_6.tint_symbol_1[14u].zwzw * vec4<f32>(1.07059764862060546875f, 0.2081225961446762085f, 1.29403817653656005859f, -0.01807767525315284729f));
|
| 299 |
+
r3.w = dot(r1.xy, r17.xy);
|
| 300 |
+
let v_78 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 301 |
+
r4 = vec4<f32>(v_78.xy, r4.zw);
|
| 302 |
+
let v_79 = (r3.yzw + r4.xyz);
|
| 303 |
+
r18 = vec4<f32>(v_79.xyz, r18.w);
|
| 304 |
+
r3.x = dot(r1.xy, r17.zw);
|
| 305 |
+
let v_80 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 306 |
+
r4 = vec4<f32>(v_80.xy, r4.zw);
|
| 307 |
+
let v_81 = (r3.yzx + r4.xyz);
|
| 308 |
+
r17 = vec4<f32>(v_81.xyz, r17.w);
|
| 309 |
+
r19 = (cb6_6.tint_symbol_1[14u].zwzw * vec4<f32>(-0.7475630640983581543f, -0.11397434771060943604f, 0.94772171974182128906f, -0.24876354634761810303f));
|
| 310 |
+
r3.w = dot(r1.xy, r19.xy);
|
| 311 |
+
let v_82 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 312 |
+
r4 = vec4<f32>(v_82.xy, r4.zw);
|
| 313 |
+
let v_83 = (r3.yzw + r4.xyz);
|
| 314 |
+
r20 = vec4<f32>(v_83.xyz, r20.w);
|
| 315 |
+
r3.x = dot(r1.xy, r19.zw);
|
| 316 |
+
let v_84 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 317 |
+
r4 = vec4<f32>(v_84.xy, r4.zw);
|
| 318 |
+
let v_85 = (r3.yzx + r4.xyz);
|
| 319 |
+
r19 = vec4<f32>(v_85.xyz, r19.w);
|
| 320 |
+
let v_86 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 321 |
+
r1 = vec4<f32>(r1.xy, v_86.xy);
|
| 322 |
+
r3.w = dot(r1.xy, r1.zw);
|
| 323 |
+
let v_87 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 324 |
+
r4 = vec4<f32>(v_87.xy, r4.zw);
|
| 325 |
+
let v_88 = (r3.yzw + r4.xyz);
|
| 326 |
+
r1 = vec4<f32>(v_88.xyz, r1.w);
|
| 327 |
+
let v_89 = r2.xyxx;
|
| 328 |
+
r2.x = textureSampleCompareLevel(t15, s15, v_89.xy, r2.z);
|
| 329 |
+
let v_90 = r7.xyxx;
|
| 330 |
+
r2.y = textureSampleCompareLevel(t15, s15, v_90.xy, r7.z);
|
| 331 |
+
let v_91 = r8.xyxx;
|
| 332 |
+
r2.z = textureSampleCompareLevel(t15, s15, v_91.xy, r8.z);
|
| 333 |
+
let v_92 = r10.xyxx;
|
| 334 |
+
r2.w = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z);
|
| 335 |
+
let v_93 = r9.xyxx;
|
| 336 |
+
r3.x = textureSampleCompareLevel(t15, s15, v_93.xy, r9.z);
|
| 337 |
+
let v_94 = r12.xyxx;
|
| 338 |
+
r3.y = textureSampleCompareLevel(t15, s15, v_94.xy, r12.z);
|
| 339 |
+
let v_95 = r11.xyxx;
|
| 340 |
+
r3.z = textureSampleCompareLevel(t15, s15, v_95.xy, r11.z);
|
| 341 |
+
let v_96 = r14.xyxx;
|
| 342 |
+
r3.w = textureSampleCompareLevel(t15, s15, v_96.xy, r14.z);
|
| 343 |
+
let v_97 = r13.xyxx;
|
| 344 |
+
r4.x = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z);
|
| 345 |
+
let v_98 = r16.xyxx;
|
| 346 |
+
r4.y = textureSampleCompareLevel(t15, s15, v_98.xy, r16.z);
|
| 347 |
+
let v_99 = r15.xyxx;
|
| 348 |
+
r4.z = textureSampleCompareLevel(t15, s15, v_99.xy, r15.z);
|
| 349 |
+
let v_100 = r18.xyxx;
|
| 350 |
+
r4.w = textureSampleCompareLevel(t15, s15, v_100.xy, r18.z);
|
| 351 |
+
let v_101 = r17.xyxx;
|
| 352 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_101.xy, r17.z);
|
| 353 |
+
let v_102 = r20.xyxx;
|
| 354 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_102.xy, r20.z);
|
| 355 |
+
let v_103 = r19.xyxx;
|
| 356 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_103.xy, r19.z);
|
| 357 |
+
let v_104 = r1.xyxx;
|
| 358 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_104.xy, r1.z);
|
| 359 |
+
r1 = (r2 + r3);
|
| 360 |
+
r1 = (r4 + r1);
|
| 361 |
+
r1 = (r7 + r1);
|
| 362 |
+
r1.x = dot(r1, vec4<f32>(1.0f));
|
| 363 |
+
r1.x = (r1.x * 0.0625f);
|
| 364 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 365 |
+
if ((bitcast<u32>(r1.z) != 0u)) {
|
| 366 |
+
r1.z = textureSample(t2, s2, r6.xyxx.xy).w;
|
| 367 |
+
r1.y = ((-(r1.zzzz)).y + 1.0f);
|
| 368 |
+
} else {
|
| 369 |
+
r1.y = 1.0f;
|
| 370 |
+
}
|
| 371 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 372 |
+
let v_105 = abs(r5.yyyy);
|
| 373 |
+
r1.z = max(v_105.z, abs(r5.xxxx).z);
|
| 374 |
+
r1.z = clamp(fma(r1.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).z, 0.0f, 1.0f);
|
| 375 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 376 |
+
let v_106 = fma(r0.ww, r1.zz, r1.xy);
|
| 377 |
+
r1 = vec4<f32>(v_106.xy, r1.zw);
|
| 378 |
+
let v_107 = (r1.xy * r1.xy);
|
| 379 |
+
r1 = vec4<f32>(v_107.xy, r1.zw);
|
| 380 |
+
let v_108 = min(r1.xy, vec2<f32>(1.0f));
|
| 381 |
+
let v_109 = r1;
|
| 382 |
+
r1 = vec4<f32>(v_109.x, v_108.xy, v_109.w);
|
| 383 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 384 |
+
r1.w = (r1.z * r1.y);
|
| 385 |
+
let v_110 = bitcast<u32>(r0.w);
|
| 386 |
+
let v_111 = r1.w;
|
| 387 |
+
r1.x = select(r1.y, v_111, (v_110 != 0u));
|
| 388 |
+
r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
|
| 389 |
+
let v_112 = r2;
|
| 390 |
+
r2 = vec4<f32>(v_112.x, 0.0f, v_112.z, 0.5f);
|
| 391 |
+
let v_113 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
|
| 392 |
+
r0 = vec4<f32>(v_113.xy, r0.zw);
|
| 393 |
+
r2.z = textureSample(t5, s5, r0.xyxx.xy).y;
|
| 394 |
+
r0.x = textureSample(t6, s6, r2.zwzz.xy).x;
|
| 395 |
+
r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f);
|
| 396 |
+
r0.y = sqrt(r0.y);
|
| 397 |
+
r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f);
|
| 398 |
+
r0.x = (r0.y * r0.x);
|
| 399 |
+
o0 = (r0.xxxx * r1.xzzz);
|
| 400 |
+
}
|
| 401 |
+
|
| 402 |
+
@fragment
|
| 403 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
|
| 404 |
+
main_inner(v1, v3, v4);
|
| 405 |
+
return o0;
|
| 406 |
+
}
|
b/8b0b5899ed/shaders/f9321cc69e0bc7b9.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
|
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|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f9321cc69e0bc7b9.wgsl
ADDED
|
@@ -0,0 +1,945 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb2_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 104 |
+
|
| 105 |
+
var<private> v7 : vec4<f32>;
|
| 106 |
+
|
| 107 |
+
var<private> v8 : array<f32, 4u>;
|
| 108 |
+
|
| 109 |
+
var<private> o0 : vec4<f32>;
|
| 110 |
+
|
| 111 |
+
var<private> o1 : f32;
|
| 112 |
+
|
| 113 |
+
var<private> o2 : f32;
|
| 114 |
+
|
| 115 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 116 |
+
|
| 117 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 118 |
+
|
| 119 |
+
struct tint_symbol_7 {
|
| 120 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 124 |
+
|
| 125 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
|
| 126 |
+
var v_2 : vec4<f32> = v_1;
|
| 127 |
+
v_2.w = (1.0f / v_1.w);
|
| 128 |
+
v7 = v_2;
|
| 129 |
+
x1[0u].x = v8[0u];
|
| 130 |
+
x1[0u].y = v8[1u];
|
| 131 |
+
x1[0u].z = v8[2u];
|
| 132 |
+
x1[0u].w = v8[3u];
|
| 133 |
+
r0 = textureSample(t2, s2, v1.xyz.xyxx.xy);
|
| 134 |
+
r0.x = dot(v6.xyz, v6.xyz);
|
| 135 |
+
r0.x = inverseSqrt(r0.x);
|
| 136 |
+
let v_3 = (r0.xx * v6.xy);
|
| 137 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 138 |
+
r0.z = (cb12_12.tint_symbol_4[0u].x * 0.5f);
|
| 139 |
+
let v_4 = -(r0.zzzz);
|
| 140 |
+
r0.z = fma(r0.w, cb12_12.tint_symbol_4[0u].x, v_4.z);
|
| 141 |
+
let v_5 = fma(r0.zz, r0.xy, v1.xyz.xy);
|
| 142 |
+
r0 = vec4<f32>(v_5.xy, r0.zw);
|
| 143 |
+
r1 = textureSample(t2, s2, r0.xyxx.xy);
|
| 144 |
+
r0 = textureSample(t0, s0, r0.xyxx.xy);
|
| 145 |
+
let v_6 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 146 |
+
r1 = vec4<f32>(r1.xy, v_6.xy);
|
| 147 |
+
r2.x = dot(r1.zw, r1.zw);
|
| 148 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 149 |
+
r2.x = sqrt(abs(r2.xxxx).x);
|
| 150 |
+
r2.y = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f);
|
| 151 |
+
let v_7 = (r1.zw * r2.yy);
|
| 152 |
+
r1 = vec4<f32>(r1.xy, v_7.xy);
|
| 153 |
+
let v_8 = (r1.www * v4.xyz);
|
| 154 |
+
r2 = vec4<f32>(r2.x, v_8.xyz);
|
| 155 |
+
let v_9 = fma(r1.zzz, v3.xyz, r2.yzw);
|
| 156 |
+
r2 = vec4<f32>(r2.x, v_9.xyz);
|
| 157 |
+
let v_10 = fma(r2.xxx, v2.xyz, r2.yzw);
|
| 158 |
+
r2 = vec4<f32>(v_10.xyz, r2.w);
|
| 159 |
+
r1.z = dot(r2.xyz, r2.xyz);
|
| 160 |
+
r1.z = inverseSqrt(r1.z);
|
| 161 |
+
let v_11 = (r1.zzz * r2.xyz);
|
| 162 |
+
r2 = vec4<f32>(v_11.xy, r2.z, v_11.z);
|
| 163 |
+
r1.x = dot(r1.xy, r1.xy);
|
| 164 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.00200000009499490261f)));
|
| 165 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
|
| 166 |
+
let v_12 = (r0.xyz * r1.xxx);
|
| 167 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 168 |
+
let v_13 = (r1.xx * v0.xy);
|
| 169 |
+
let v_14 = r1;
|
| 170 |
+
r1 = vec4<f32>(v_14.x, v_13.x, v_14.z, v_13.y);
|
| 171 |
+
r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f);
|
| 172 |
+
r0.w = (r0.w * v0.w);
|
| 173 |
+
let v_15 = (r1.yw * cb2_2.tint_symbol_1[15u].zy);
|
| 174 |
+
let v_16 = r1;
|
| 175 |
+
r1 = vec4<f32>(v_16.x, v_15.x, v_16.z, v_15.y);
|
| 176 |
+
let v_17 = (r0.xyz * r0.xyz);
|
| 177 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 178 |
+
let v_18 = -(v5.xyzx);
|
| 179 |
+
let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 180 |
+
r3 = vec4<f32>(v_19.xyz, r3.w);
|
| 181 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 182 |
+
r3.w = inverseSqrt(r3.w);
|
| 183 |
+
let v_20 = (r3.www * r3.xyz);
|
| 184 |
+
r4 = vec4<f32>(v_20.xyz, r4.w);
|
| 185 |
+
let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 186 |
+
let v_22 = fma(r3.xyz, r3.www, v_21.xyz);
|
| 187 |
+
r5 = vec4<f32>(v_22.xyz, r5.w);
|
| 188 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 189 |
+
r4.w = inverseSqrt(r4.w);
|
| 190 |
+
let v_23 = (r4.www * r5.xyz);
|
| 191 |
+
r5 = vec4<f32>(v_23.xyz, r5.w);
|
| 192 |
+
let v_24 = (r1.yw * r1.yw);
|
| 193 |
+
let v_25 = r1;
|
| 194 |
+
r1 = vec4<f32>(v_25.x, v_24.x, v_25.z, v_24.y);
|
| 195 |
+
r4.w = (cb12_12.tint_symbol_4[0u].z + -500.0f);
|
| 196 |
+
r4.w = max(r4.w, 0.0f);
|
| 197 |
+
r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].z);
|
| 198 |
+
r4.w = (r4.w * 558.0f);
|
| 199 |
+
r4.w = fma(r5.w, 3.0f, r4.w);
|
| 200 |
+
r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 201 |
+
let v_26 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 202 |
+
r6 = vec4<f32>(v_26.xyz, r6.w);
|
| 203 |
+
let v_27 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 204 |
+
r7 = vec4<f32>(v_27.xyz, r7.w);
|
| 205 |
+
let v_28 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 206 |
+
r7 = vec4<f32>(v_28.xyz, r7.w);
|
| 207 |
+
let v_29 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 208 |
+
r7 = vec4<f32>(v_29.xyz, r7.w);
|
| 209 |
+
let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 210 |
+
r8 = vec4<f32>(v_30.xyz, r8.w);
|
| 211 |
+
let v_31 = &(x0[0u]);
|
| 212 |
+
let v_32 = r8;
|
| 213 |
+
*(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
|
| 214 |
+
let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 215 |
+
r9 = vec4<f32>(v_33.xyz, r9.w);
|
| 216 |
+
let v_34 = &(x0[1u]);
|
| 217 |
+
let v_35 = r9;
|
| 218 |
+
*(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
|
| 219 |
+
let v_36 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 220 |
+
r10 = vec4<f32>(v_36.xyz, r10.w);
|
| 221 |
+
let v_37 = &(x0[2u]);
|
| 222 |
+
let v_38 = r10;
|
| 223 |
+
*(v_37) = vec4<f32>(v_38.xyz, (*(v_37)).w);
|
| 224 |
+
let v_39 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 225 |
+
r7 = vec4<f32>(v_39.xyz, r7.w);
|
| 226 |
+
let v_40 = &(x0[3u]);
|
| 227 |
+
let v_41 = r7;
|
| 228 |
+
*(v_40) = vec4<f32>(v_41.xyz, (*(v_40)).w);
|
| 229 |
+
let v_42 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 230 |
+
let v_43 = r11;
|
| 231 |
+
r11 = vec4<f32>(v_43.x, v_42.x, v_43.z, v_42.y);
|
| 232 |
+
r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 233 |
+
r6.w = (r6.w * 0.5f);
|
| 234 |
+
let v_44 = abs(r10.yyyy);
|
| 235 |
+
r7.z = max(v_44.z, abs(r10.xxxx).z);
|
| 236 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
|
| 237 |
+
let v_45 = (bitcast<u32>(r7.z) != 0u);
|
| 238 |
+
let v_46 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 239 |
+
r7.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_46, v_45);
|
| 240 |
+
let v_47 = abs(r9.yyyy);
|
| 241 |
+
r7.w = max(v_47.w, abs(r9.xxxx).w);
|
| 242 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 243 |
+
let v_48 = bitcast<u32>(r7.w);
|
| 244 |
+
r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_48 != 0u));
|
| 245 |
+
let v_49 = abs(r8.yyyy);
|
| 246 |
+
r7.w = max(v_49.w, abs(r8.xxxx).w);
|
| 247 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 248 |
+
let v_50 = bitcast<u32>(r6.w);
|
| 249 |
+
r6.w = select(r7.z, 0.0f, (v_50 != 0u));
|
| 250 |
+
let v_51 = x0[bitcast<i32>(r6.w)];
|
| 251 |
+
r8 = vec4<f32>(v_51.xyz, r8.w);
|
| 252 |
+
r6.w = f32(bitcast<i32>(r6.w));
|
| 253 |
+
r7.z = (r6.w + 0.5f);
|
| 254 |
+
r7.z = (r7.z * 0.25f);
|
| 255 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
|
| 256 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 257 |
+
r6.w = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 258 |
+
r7.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 259 |
+
r9.x = (r8.x + 0.5f);
|
| 260 |
+
r9.y = fma(r8.y, 0.25f, r7.z);
|
| 261 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
|
| 262 |
+
r6.w = ((-(r6.wwww)).w + r8.z);
|
| 263 |
+
let v_52 = dpdx(r9.xyy);
|
| 264 |
+
r10 = vec4<f32>(v_52.xy, r10.z, v_52.z);
|
| 265 |
+
r10.z = dpdx(r6.w);
|
| 266 |
+
let v_53 = dpdy(r9.yxy);
|
| 267 |
+
r12 = vec4<f32>(v_53.xyz, r12.w);
|
| 268 |
+
r12.w = dpdy(r6.w);
|
| 269 |
+
let v_54 = (r10.yw * r12.yw);
|
| 270 |
+
r8 = vec4<f32>(v_54.xy, r8.zw);
|
| 271 |
+
let v_55 = -(r8.xyxx);
|
| 272 |
+
let v_56 = fma(r10.xz, r12.xz, v_55.xy);
|
| 273 |
+
r13 = vec4<f32>(v_56.xy, r13.zw);
|
| 274 |
+
r8.x = (1.0f / r13.x);
|
| 275 |
+
r8.y = (r10.z * r12.y);
|
| 276 |
+
let v_57 = -(r8.yyyy);
|
| 277 |
+
r13.z = fma(r10.x, r12.w, v_57.z);
|
| 278 |
+
let v_58 = (r8.xx * r13.yz);
|
| 279 |
+
r8 = vec4<f32>(v_58.xy, r8.zw);
|
| 280 |
+
let v_59 = max(r8.xy, vec2<f32>());
|
| 281 |
+
r8 = vec4<f32>(v_59.xy, r8.zw);
|
| 282 |
+
let v_60 = min(r8.xy, vec2<f32>(0.5f));
|
| 283 |
+
r8 = vec4<f32>(v_60.xy, r8.zw);
|
| 284 |
+
r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
|
| 285 |
+
r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
|
| 286 |
+
let v_61 = bitcast<u32>(r7.z);
|
| 287 |
+
let v_62 = r6.w;
|
| 288 |
+
r11.z = select(r8.z, v_62, (v_61 != 0u));
|
| 289 |
+
r9.z = 0.0f;
|
| 290 |
+
let v_63 = (r9.xyz + r11.ywz);
|
| 291 |
+
r8 = vec4<f32>(v_63.xyz, r8.w);
|
| 292 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 293 |
+
r11 = vec4<f32>(v_64.xy, r11.zw);
|
| 294 |
+
let v_65 = (r9.xyz + r11.xyz);
|
| 295 |
+
r10 = vec4<f32>(v_65.xyz, r10.w);
|
| 296 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 297 |
+
r11 = vec4<f32>(v_66.xy, r11.zw);
|
| 298 |
+
let v_67 = (r9.xyz + r11.xyz);
|
| 299 |
+
r12 = vec4<f32>(v_67.xyz, r12.w);
|
| 300 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 301 |
+
r11 = vec4<f32>(v_68.xy, r11.zw);
|
| 302 |
+
let v_69 = (r9.xyz + r11.xyz);
|
| 303 |
+
r13 = vec4<f32>(v_69.xyz, r13.w);
|
| 304 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 305 |
+
r11 = vec4<f32>(v_70.xy, r11.zw);
|
| 306 |
+
let v_71 = (r9.xyz + r11.xyz);
|
| 307 |
+
r14 = vec4<f32>(v_71.xyz, r14.w);
|
| 308 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 309 |
+
r11 = vec4<f32>(v_72.xy, r11.zw);
|
| 310 |
+
let v_73 = (r9.xyz + r11.xyz);
|
| 311 |
+
r15 = vec4<f32>(v_73.xyz, r15.w);
|
| 312 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 313 |
+
r11 = vec4<f32>(v_74.xy, r11.zw);
|
| 314 |
+
let v_75 = (r9.xyz + r11.xyz);
|
| 315 |
+
r16 = vec4<f32>(v_75.xyz, r16.w);
|
| 316 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 317 |
+
r11 = vec4<f32>(v_76.xy, r11.zw);
|
| 318 |
+
let v_77 = (r9.xyz + r11.xyz);
|
| 319 |
+
r17 = vec4<f32>(v_77.xyz, r17.w);
|
| 320 |
+
let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 321 |
+
r11 = vec4<f32>(v_78.xy, r11.zw);
|
| 322 |
+
let v_79 = (r9.xyz + r11.xyz);
|
| 323 |
+
r18 = vec4<f32>(v_79.xyz, r18.w);
|
| 324 |
+
let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 325 |
+
r11 = vec4<f32>(v_80.xy, r11.zw);
|
| 326 |
+
let v_81 = (r9.xyz + r11.xyz);
|
| 327 |
+
r19 = vec4<f32>(v_81.xyz, r19.w);
|
| 328 |
+
let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 329 |
+
r11 = vec4<f32>(v_82.xy, r11.zw);
|
| 330 |
+
let v_83 = (r9.xyz + r11.xyz);
|
| 331 |
+
r20 = vec4<f32>(v_83.xyz, r20.w);
|
| 332 |
+
let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 333 |
+
r11 = vec4<f32>(v_84.xy, r11.zw);
|
| 334 |
+
let v_85 = (r9.xyz + r11.xyz);
|
| 335 |
+
r21 = vec4<f32>(v_85.xyz, r21.w);
|
| 336 |
+
let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 337 |
+
r11 = vec4<f32>(v_86.xy, r11.zw);
|
| 338 |
+
let v_87 = (r9.xyz + r11.xyz);
|
| 339 |
+
r22 = vec4<f32>(v_87.xyz, r22.w);
|
| 340 |
+
let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 341 |
+
r11 = vec4<f32>(v_88.xy, r11.zw);
|
| 342 |
+
let v_89 = (r9.xyz + r11.xyz);
|
| 343 |
+
r23 = vec4<f32>(v_89.xyz, r23.w);
|
| 344 |
+
let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 345 |
+
r11 = vec4<f32>(v_90.xy, r11.zw);
|
| 346 |
+
let v_91 = (r9.xyz + r11.xyz);
|
| 347 |
+
r24 = vec4<f32>(v_91.xyz, r24.w);
|
| 348 |
+
let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 349 |
+
r11 = vec4<f32>(v_92.xy, r11.zw);
|
| 350 |
+
let v_93 = (r9.xyz + r11.xyz);
|
| 351 |
+
r9 = vec4<f32>(v_93.xyz, r9.w);
|
| 352 |
+
let v_94 = r8.xyxx;
|
| 353 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_94.xy, r8.z);
|
| 354 |
+
let v_95 = r10.xyxx;
|
| 355 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_95.xy, r10.z);
|
| 356 |
+
let v_96 = r12.xyxx;
|
| 357 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_96.xy, r12.z);
|
| 358 |
+
let v_97 = r13.xyxx;
|
| 359 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z);
|
| 360 |
+
let v_98 = r14.xyxx;
|
| 361 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_98.xy, r14.z);
|
| 362 |
+
let v_99 = r15.xyxx;
|
| 363 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_99.xy, r15.z);
|
| 364 |
+
let v_100 = r16.xyxx;
|
| 365 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_100.xy, r16.z);
|
| 366 |
+
let v_101 = r17.xyxx;
|
| 367 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_101.xy, r17.z);
|
| 368 |
+
let v_102 = r18.xyxx;
|
| 369 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r18.z);
|
| 370 |
+
let v_103 = r19.xyxx;
|
| 371 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r19.z);
|
| 372 |
+
let v_104 = r20.xyxx;
|
| 373 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r20.z);
|
| 374 |
+
let v_105 = r21.xyxx;
|
| 375 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r21.z);
|
| 376 |
+
let v_106 = r22.xyxx;
|
| 377 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r22.z);
|
| 378 |
+
let v_107 = r23.xyxx;
|
| 379 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r23.z);
|
| 380 |
+
let v_108 = r24.xyxx;
|
| 381 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r24.z);
|
| 382 |
+
let v_109 = r9.xyxx;
|
| 383 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r9.z);
|
| 384 |
+
r8 = (r8 + r10);
|
| 385 |
+
r8 = (r11 + r8);
|
| 386 |
+
r8 = (r12 + r8);
|
| 387 |
+
r6.w = dot(r8, vec4<f32>(1.0f));
|
| 388 |
+
r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 389 |
+
let v_110 = abs(r7.yyyy);
|
| 390 |
+
r7.x = max(v_110.x, abs(r7.xxxx).x);
|
| 391 |
+
r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 392 |
+
r5.w = ((-(r5.wwww)).w + 1.0f);
|
| 393 |
+
r5.w = (r7.x * r5.w);
|
| 394 |
+
r5.w = fma(r6.w, 0.0625f, r5.w);
|
| 395 |
+
r5.w = (r5.w * r5.w);
|
| 396 |
+
r5.w = min(r5.w, 1.0f);
|
| 397 |
+
r6.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 398 |
+
r6.w = sqrt(r6.w);
|
| 399 |
+
r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z);
|
| 400 |
+
let v_111 = -(r5.wwww);
|
| 401 |
+
r5.w = fma(r6.w, v_111.w, r5.w);
|
| 402 |
+
let v_112 = dot(r2.xyw, v_21.xyz);
|
| 403 |
+
r6.w = clamp(vec4<f32>(v_112, v_112, v_112, v_112).w, 0.0f, 1.0f);
|
| 404 |
+
let v_113 = dot(r4.xyz, r2.xyw);
|
| 405 |
+
r7.x = clamp(vec4<f32>(v_113, v_113, v_113, v_113).x, 0.0f, 1.0f);
|
| 406 |
+
let v_114 = dot(r5.xyz, v_21.xyz);
|
| 407 |
+
r7.y = clamp(vec4<f32>(v_114, v_114, v_114, v_114).y, 0.0f, 1.0f);
|
| 408 |
+
let v_115 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
|
| 409 |
+
r7 = vec4<f32>(v_115.xy, r7.zw);
|
| 410 |
+
let v_116 = (r7.xy * r7.xy);
|
| 411 |
+
r7 = vec4<f32>(r7.xy, v_116.xy);
|
| 412 |
+
let v_117 = (r7.zw * r7.zw);
|
| 413 |
+
r7 = vec4<f32>(r7.xy, v_117.xy);
|
| 414 |
+
let v_118 = (r7.xy * r7.zw);
|
| 415 |
+
r7 = vec4<f32>(v_118.xy, r7.zw);
|
| 416 |
+
r7.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f);
|
| 417 |
+
let v_119 = fma(cb12_12.tint_symbol_4[0u].yy, r7.xy, r7.zz);
|
| 418 |
+
r7 = vec4<f32>(v_119.xy, r7.zw);
|
| 419 |
+
let v_120 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 420 |
+
r8 = vec4<f32>(v_120.xy, r8.zw);
|
| 421 |
+
r4.w = (r8.x * 0.125f);
|
| 422 |
+
r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f);
|
| 423 |
+
r5.x = dot(r2.xyw, r5.xyz);
|
| 424 |
+
r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 425 |
+
r5.x = log2(r5.x);
|
| 426 |
+
r5.x = (r5.x * r8.y);
|
| 427 |
+
r5.x = exp2(r5.x);
|
| 428 |
+
r5.x = (r7.y * r5.x);
|
| 429 |
+
r5.x = (r4.w * r5.x);
|
| 430 |
+
r5.x = (r1.x * r5.x);
|
| 431 |
+
r5.x = (r6.w * r5.x);
|
| 432 |
+
r5.y = (r6.w * r7.x);
|
| 433 |
+
let v_121 = fma(r0.xyz, r5.yyy, r5.xxx);
|
| 434 |
+
r5 = vec4<f32>(v_121.xyz, r5.w);
|
| 435 |
+
let v_122 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 436 |
+
r5 = vec4<f32>(v_122.xyz, r5.w);
|
| 437 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 438 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 439 |
+
r9 = vec4<f32>(vec3<f32>(), r9.w);
|
| 440 |
+
r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
|
| 441 |
+
} else {
|
| 442 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 443 |
+
let v_123 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
|
| 444 |
+
r8 = vec4<f32>(v_123.x, r8.y, v_123.yz);
|
| 445 |
+
let v_124 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 446 |
+
r9 = vec4<f32>(v_124.xyz, r9.w);
|
| 447 |
+
r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 448 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 449 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
|
| 450 |
+
let v_125 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 451 |
+
r9 = vec4<f32>(v_125.xyz, r9.w);
|
| 452 |
+
let v_126 = (r9.xyz + v_18.xyz);
|
| 453 |
+
r9 = vec4<f32>(v_126.xyz, r9.w);
|
| 454 |
+
let v_127 = bitcast<vec3<u32>>(r7.yyy);
|
| 455 |
+
let v_128 = r8.xzw;
|
| 456 |
+
let v_129 = select(r9.xyz, v_128, (v_127 != vec3<u32>()));
|
| 457 |
+
r8 = vec4<f32>(v_129.x, r8.y, v_129.yz);
|
| 458 |
+
r7.y = dot(r8.xzw, r8.xzw);
|
| 459 |
+
let v_130 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
|
| 460 |
+
r8 = vec4<f32>(v_130.x, r8.y, v_130.yz);
|
| 461 |
+
r7.w = dot(r8.xzw, r8.xzw);
|
| 462 |
+
r7.w = inverseSqrt(r7.w);
|
| 463 |
+
let v_131 = (r7.www * r8.xzw);
|
| 464 |
+
r8 = vec4<f32>(v_131.x, r8.y, v_131.yz);
|
| 465 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 466 |
+
r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 467 |
+
r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[11u].w);
|
| 468 |
+
r7.y = (r7.y / r7.w);
|
| 469 |
+
let v_132 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 470 |
+
r7.w = dot(r8.xzw, v_132.xyz);
|
| 471 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 472 |
+
let v_133 = dot(r8.xzw, r2.xyw);
|
| 473 |
+
r9.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
|
| 474 |
+
r7.w = (r7.w * r9.x);
|
| 475 |
+
r9.x = (r7.y * r7.w);
|
| 476 |
+
let v_134 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
|
| 477 |
+
r9 = vec4<f32>(v_134.xyz, r9.w);
|
| 478 |
+
let v_135 = (r0.xyz * r9.xyz);
|
| 479 |
+
r9 = vec4<f32>(v_135.xyz, r9.w);
|
| 480 |
+
let v_136 = fma(r3.xyz, r3.www, r8.xzw);
|
| 481 |
+
r8 = vec4<f32>(v_136.x, r8.y, v_136.yz);
|
| 482 |
+
r9.w = dot(r8.xzw, r8.xzw);
|
| 483 |
+
r9.w = inverseSqrt(r9.w);
|
| 484 |
+
let v_137 = (r8.xzw * r9.www);
|
| 485 |
+
r8 = vec4<f32>(v_137.x, r8.y, v_137.yz);
|
| 486 |
+
let v_138 = dot(r8.xzw, r4.xyz);
|
| 487 |
+
r9.w = clamp(vec4<f32>(v_138, v_138, v_138, v_138).w, 0.0f, 1.0f);
|
| 488 |
+
r9.w = ((-(r9.wwww)).w + 1.0f);
|
| 489 |
+
r10.x = (r9.w * r9.w);
|
| 490 |
+
r10.x = (r10.x * r10.x);
|
| 491 |
+
r9.w = (r9.w * r10.x);
|
| 492 |
+
r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z);
|
| 493 |
+
let v_139 = dot(r8.xzw, r2.xyw);
|
| 494 |
+
r8.x = clamp(vec4<f32>(v_139, v_139, v_139, v_139).x, 0.0f, 1.0f);
|
| 495 |
+
r8.x = log2(r8.x);
|
| 496 |
+
r8.x = (r8.x * r8.y);
|
| 497 |
+
r8.x = exp2(r8.x);
|
| 498 |
+
r8.x = (r8.x * r9.w);
|
| 499 |
+
r7.w = (r7.w * r8.x);
|
| 500 |
+
r7.y = (r7.y * r7.w);
|
| 501 |
+
r7.y = (r4.w * r7.y);
|
| 502 |
+
let v_140 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 503 |
+
r8 = vec4<f32>(v_140.x, r8.y, v_140.yz);
|
| 504 |
+
}
|
| 505 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 506 |
+
if ((bitcast<u32>(r7.y) != 0u)) {
|
| 507 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 508 |
+
r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 509 |
+
let v_141 = bitcast<u32>(r7.w);
|
| 510 |
+
let v_142 = r7.y;
|
| 511 |
+
r6.w = select(r6.w, v_142, (v_141 != 0u));
|
| 512 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 513 |
+
} else {
|
| 514 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 515 |
+
let v_143 = (v_18.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 516 |
+
r10 = vec4<f32>(v_143.xyz, r10.w);
|
| 517 |
+
let v_144 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 518 |
+
r11 = vec4<f32>(v_144.xyz, r11.w);
|
| 519 |
+
r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 520 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 521 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
|
| 522 |
+
let v_145 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 523 |
+
r11 = vec4<f32>(v_145.xyz, r11.w);
|
| 524 |
+
let v_146 = (r11.xyz + v_18.xyz);
|
| 525 |
+
r11 = vec4<f32>(v_146.xyz, r11.w);
|
| 526 |
+
let v_147 = bitcast<vec3<u32>>(r7.yyy);
|
| 527 |
+
let v_148 = r10.xyz;
|
| 528 |
+
let v_149 = select(r11.xyz, v_148, (v_147 != vec3<u32>()));
|
| 529 |
+
r10 = vec4<f32>(v_149.xyz, r10.w);
|
| 530 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 531 |
+
let v_150 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 532 |
+
r10 = vec4<f32>(v_150.xyz, r10.w);
|
| 533 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 534 |
+
r7.w = inverseSqrt(r7.w);
|
| 535 |
+
let v_151 = (r7.www * r10.xyz);
|
| 536 |
+
r10 = vec4<f32>(v_151.xyz, r10.w);
|
| 537 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 538 |
+
r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 539 |
+
r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[12u].w);
|
| 540 |
+
r7.y = (r7.y / r7.w);
|
| 541 |
+
let v_152 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 542 |
+
r7.w = dot(r10.xyz, v_152.xyz);
|
| 543 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 544 |
+
let v_153 = dot(r10.xyz, r2.xyw);
|
| 545 |
+
r9.w = clamp(vec4<f32>(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f);
|
| 546 |
+
r7.w = (r7.w * r9.w);
|
| 547 |
+
r9.w = (r7.y * r7.w);
|
| 548 |
+
let v_154 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 549 |
+
r11 = vec4<f32>(v_154.xyz, r11.w);
|
| 550 |
+
let v_155 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 551 |
+
r9 = vec4<f32>(v_155.xyz, r9.w);
|
| 552 |
+
let v_156 = fma(r3.xyz, r3.www, r10.xyz);
|
| 553 |
+
r10 = vec4<f32>(v_156.xyz, r10.w);
|
| 554 |
+
r9.w = dot(r10.xyz, r10.xyz);
|
| 555 |
+
r9.w = inverseSqrt(r9.w);
|
| 556 |
+
let v_157 = (r9.www * r10.xyz);
|
| 557 |
+
r10 = vec4<f32>(v_157.xyz, r10.w);
|
| 558 |
+
let v_158 = dot(r10.xyz, r4.xyz);
|
| 559 |
+
r9.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
|
| 560 |
+
r9.w = ((-(r9.wwww)).w + 1.0f);
|
| 561 |
+
r10.w = (r9.w * r9.w);
|
| 562 |
+
r10.w = (r10.w * r10.w);
|
| 563 |
+
r9.w = (r9.w * r10.w);
|
| 564 |
+
r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z);
|
| 565 |
+
let v_159 = dot(r10.xyz, r2.xyw);
|
| 566 |
+
r10.x = clamp(vec4<f32>(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f);
|
| 567 |
+
r10.x = log2(r10.x);
|
| 568 |
+
r10.x = (r8.y * r10.x);
|
| 569 |
+
r10.x = exp2(r10.x);
|
| 570 |
+
r9.w = (r9.w * r10.x);
|
| 571 |
+
r7.w = (r7.w * r9.w);
|
| 572 |
+
r7.y = (r7.y * r7.w);
|
| 573 |
+
r7.y = (r4.w * r7.y);
|
| 574 |
+
let v_160 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
|
| 575 |
+
r8 = vec4<f32>(v_160.x, r8.y, v_160.yz);
|
| 576 |
+
}
|
| 577 |
+
} else {
|
| 578 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 579 |
+
}
|
| 580 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 581 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 582 |
+
} else {
|
| 583 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 584 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 585 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 586 |
+
} else {
|
| 587 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 588 |
+
let v_161 = (v_18.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 589 |
+
r10 = vec4<f32>(v_161.xyz, r10.w);
|
| 590 |
+
let v_162 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 591 |
+
r11 = vec4<f32>(v_162.xyz, r11.w);
|
| 592 |
+
r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 593 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 594 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
|
| 595 |
+
let v_163 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 596 |
+
r11 = vec4<f32>(v_163.xyz, r11.w);
|
| 597 |
+
let v_164 = (r11.xyz + v_18.xyz);
|
| 598 |
+
r11 = vec4<f32>(v_164.xyz, r11.w);
|
| 599 |
+
let v_165 = bitcast<vec3<u32>>(r7.yyy);
|
| 600 |
+
let v_166 = r10.xyz;
|
| 601 |
+
let v_167 = select(r11.xyz, v_166, (v_165 != vec3<u32>()));
|
| 602 |
+
r10 = vec4<f32>(v_167.xyz, r10.w);
|
| 603 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 604 |
+
let v_168 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 605 |
+
r10 = vec4<f32>(v_168.xyz, r10.w);
|
| 606 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 607 |
+
r7.w = inverseSqrt(r7.w);
|
| 608 |
+
let v_169 = (r7.www * r10.xyz);
|
| 609 |
+
r10 = vec4<f32>(v_169.xyz, r10.w);
|
| 610 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 611 |
+
r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 612 |
+
r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[13u].w);
|
| 613 |
+
r7.y = (r7.y / r7.w);
|
| 614 |
+
let v_170 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 615 |
+
r7.w = dot(r10.xyz, v_170.xyz);
|
| 616 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 617 |
+
let v_171 = dot(r10.xyz, r2.xyw);
|
| 618 |
+
r9.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
|
| 619 |
+
r7.w = (r7.w * r9.w);
|
| 620 |
+
r9.w = (r7.y * r7.w);
|
| 621 |
+
let v_172 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 622 |
+
r11 = vec4<f32>(v_172.xyz, r11.w);
|
| 623 |
+
let v_173 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 624 |
+
r9 = vec4<f32>(v_173.xyz, r9.w);
|
| 625 |
+
let v_174 = fma(r3.xyz, r3.www, r10.xyz);
|
| 626 |
+
r10 = vec4<f32>(v_174.xyz, r10.w);
|
| 627 |
+
r9.w = dot(r10.xyz, r10.xyz);
|
| 628 |
+
r9.w = inverseSqrt(r9.w);
|
| 629 |
+
let v_175 = (r9.www * r10.xyz);
|
| 630 |
+
r10 = vec4<f32>(v_175.xyz, r10.w);
|
| 631 |
+
let v_176 = dot(r10.xyz, r4.xyz);
|
| 632 |
+
r9.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
|
| 633 |
+
r9.w = ((-(r9.wwww)).w + 1.0f);
|
| 634 |
+
r10.w = (r9.w * r9.w);
|
| 635 |
+
r10.w = (r10.w * r10.w);
|
| 636 |
+
r9.w = (r9.w * r10.w);
|
| 637 |
+
r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z);
|
| 638 |
+
let v_177 = dot(r10.xyz, r2.xyw);
|
| 639 |
+
r10.x = clamp(vec4<f32>(v_177, v_177, v_177, v_177).x, 0.0f, 1.0f);
|
| 640 |
+
r10.x = log2(r10.x);
|
| 641 |
+
r10.x = (r8.y * r10.x);
|
| 642 |
+
r10.x = exp2(r10.x);
|
| 643 |
+
r9.w = (r9.w * r10.x);
|
| 644 |
+
r7.w = (r7.w * r9.w);
|
| 645 |
+
r7.y = (r7.y * r7.w);
|
| 646 |
+
r7.y = (r4.w * r7.y);
|
| 647 |
+
let v_178 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
|
| 648 |
+
r8 = vec4<f32>(v_178.x, r8.y, v_178.yz);
|
| 649 |
+
}
|
| 650 |
+
}
|
| 651 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 652 |
+
} else {
|
| 653 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 654 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 655 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 656 |
+
} else {
|
| 657 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 658 |
+
let v_179 = (v_18.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 659 |
+
r10 = vec4<f32>(v_179.xyz, r10.w);
|
| 660 |
+
let v_180 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 661 |
+
r11 = vec4<f32>(v_180.xyz, r11.w);
|
| 662 |
+
r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 663 |
+
r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f);
|
| 664 |
+
r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w);
|
| 665 |
+
let v_181 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz);
|
| 666 |
+
r11 = vec4<f32>(v_181.xyz, r11.w);
|
| 667 |
+
let v_182 = (r11.xyz + v_18.xyz);
|
| 668 |
+
r11 = vec4<f32>(v_182.xyz, r11.w);
|
| 669 |
+
let v_183 = bitcast<vec3<u32>>(r6.www);
|
| 670 |
+
let v_184 = r10.xyz;
|
| 671 |
+
let v_185 = select(r11.xyz, v_184, (v_183 != vec3<u32>()));
|
| 672 |
+
r10 = vec4<f32>(v_185.xyz, r10.w);
|
| 673 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 674 |
+
let v_186 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 675 |
+
r10 = vec4<f32>(v_186.xyz, r10.w);
|
| 676 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 677 |
+
r7.y = inverseSqrt(r7.y);
|
| 678 |
+
let v_187 = (r7.yyy * r10.xyz);
|
| 679 |
+
r10 = vec4<f32>(v_187.xyz, r10.w);
|
| 680 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 681 |
+
r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f);
|
| 682 |
+
r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w);
|
| 683 |
+
r6.w = (r6.w / r7.y);
|
| 684 |
+
let v_188 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 685 |
+
r7.y = dot(r10.xyz, v_188.xyz);
|
| 686 |
+
r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f);
|
| 687 |
+
let v_189 = dot(r10.xyz, r2.xyw);
|
| 688 |
+
r7.w = clamp(vec4<f32>(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f);
|
| 689 |
+
r7.y = (r7.y * r7.w);
|
| 690 |
+
r7.w = (r6.w * r7.y);
|
| 691 |
+
let v_190 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 692 |
+
r11 = vec4<f32>(v_190.xyz, r11.w);
|
| 693 |
+
let v_191 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 694 |
+
r9 = vec4<f32>(v_191.xyz, r9.w);
|
| 695 |
+
let v_192 = fma(r3.xyz, r3.www, r10.xyz);
|
| 696 |
+
r3 = vec4<f32>(v_192.xyz, r3.w);
|
| 697 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 698 |
+
r3.w = inverseSqrt(r3.w);
|
| 699 |
+
let v_193 = (r3.www * r3.xyz);
|
| 700 |
+
r3 = vec4<f32>(v_193.xyz, r3.w);
|
| 701 |
+
let v_194 = dot(r3.xyz, r4.xyz);
|
| 702 |
+
r3.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
|
| 703 |
+
r3.w = ((-(r3.wwww)).w + 1.0f);
|
| 704 |
+
r4.x = (r3.w * r3.w);
|
| 705 |
+
r4.x = (r4.x * r4.x);
|
| 706 |
+
r3.w = (r3.w * r4.x);
|
| 707 |
+
r3.w = fma(cb12_12.tint_symbol_4[0u].y, r3.w, r7.z);
|
| 708 |
+
let v_195 = dot(r3.xyz, r2.xyw);
|
| 709 |
+
r3.x = clamp(vec4<f32>(v_195, v_195, v_195, v_195).x, 0.0f, 1.0f);
|
| 710 |
+
r3.x = log2(r3.x);
|
| 711 |
+
r3.x = (r3.x * r8.y);
|
| 712 |
+
r3.x = exp2(r3.x);
|
| 713 |
+
r3.x = (r3.x * r3.w);
|
| 714 |
+
r3.x = (r7.y * r3.x);
|
| 715 |
+
r3.x = (r6.w * r3.x);
|
| 716 |
+
r3.x = (r4.w * r3.x);
|
| 717 |
+
let v_196 = fma(r3.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
|
| 718 |
+
r8 = vec4<f32>(v_196.x, r8.y, v_196.yz);
|
| 719 |
+
}
|
| 720 |
+
}
|
| 721 |
+
r3.x = (r7.x * r7.x);
|
| 722 |
+
r1.x = (r1.x * r1.x);
|
| 723 |
+
let v_197 = (r8.xzw * r1.xxx);
|
| 724 |
+
r3 = vec4<f32>(r3.x, v_197.xyz);
|
| 725 |
+
let v_198 = fma(r3.xxx, r9.xyz, r3.yzw);
|
| 726 |
+
r3 = vec4<f32>(v_198.xyz, r3.w);
|
| 727 |
+
let v_199 = fma(r5.xyz, r5.www, r3.xyz);
|
| 728 |
+
r3 = vec4<f32>(v_199.xyz, r3.w);
|
| 729 |
+
r1.x = fma(r2.z, r1.z, cb3_3.tint_symbol_2[43u].w);
|
| 730 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 731 |
+
r1.x = max(r1.x, 0.0f);
|
| 732 |
+
let v_200 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 733 |
+
r4 = vec4<f32>(v_200.xyz, r4.w);
|
| 734 |
+
r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 735 |
+
let v_201 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 736 |
+
r5 = vec4<f32>(v_201.xyz, r5.w);
|
| 737 |
+
let v_202 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 738 |
+
r5 = vec4<f32>(v_202.xyz, r5.w);
|
| 739 |
+
let v_203 = fma(r4.xyz, r1.zzz, r5.xyz);
|
| 740 |
+
r4 = vec4<f32>(v_203.xyz, r4.w);
|
| 741 |
+
let v_204 = (r1.www * r4.xyz);
|
| 742 |
+
r4 = vec4<f32>(v_204.xyz, r4.w);
|
| 743 |
+
let v_205 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 744 |
+
r1 = vec4<f32>(v_205.x, r1.y, v_205.yz);
|
| 745 |
+
r5.x = cb3_3.tint_symbol_2[46u].w;
|
| 746 |
+
r5.y = cb3_3.tint_symbol_2[47u].w;
|
| 747 |
+
r5.z = cb3_3.tint_symbol_2[48u].w;
|
| 748 |
+
let v_206 = dot(r5.xyz, r2.xyw);
|
| 749 |
+
r2.x = clamp(vec4<f32>(v_206, v_206, v_206, v_206).x, 0.0f, 1.0f);
|
| 750 |
+
let v_207 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw);
|
| 751 |
+
r1 = vec4<f32>(v_207.x, r1.y, v_207.yz);
|
| 752 |
+
let v_208 = fma(r1.xzw, r1.yyy, r4.xyz);
|
| 753 |
+
r1 = vec4<f32>(v_208.xyz, r1.w);
|
| 754 |
+
let v_209 = (r7.xxx * r1.xyz);
|
| 755 |
+
r1 = vec4<f32>(v_209.xyz, r1.w);
|
| 756 |
+
let v_210 = fma(r1.xyz, r0.xyz, r3.xyz);
|
| 757 |
+
r0 = vec4<f32>(v_210.xyz, r0.w);
|
| 758 |
+
r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 759 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 760 |
+
r1.x = dot(r6.xyz, r6.xyz);
|
| 761 |
+
r1.y = sqrt(r1.x);
|
| 762 |
+
let v_211 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 763 |
+
r1.z = (r1.y + v_211.z);
|
| 764 |
+
r1.z = max(r1.z, 0.0f);
|
| 765 |
+
r1.y = (r1.z / r1.y);
|
| 766 |
+
r1.y = (r1.y * r6.z);
|
| 767 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
|
| 768 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
|
| 769 |
+
r2.x = (r1.w * -1.44269502162933349609f);
|
| 770 |
+
r2.x = exp2(r2.x);
|
| 771 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 772 |
+
r1.w = (r2.x / r1.w);
|
| 773 |
+
let v_212 = bitcast<u32>(r1.y);
|
| 774 |
+
r1.y = select(1.0f, r1.w, (v_212 != 0u));
|
| 775 |
+
r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
|
| 776 |
+
r1.y = (r1.y * r1.w);
|
| 777 |
+
r1.y = min(r1.y, 1.0f);
|
| 778 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 779 |
+
r1.y = exp2(r1.y);
|
| 780 |
+
r1.y = min(r1.y, 1.0f);
|
| 781 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 782 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
|
| 783 |
+
r1.x = inverseSqrt(r1.x);
|
| 784 |
+
let v_213 = (r1.xxx * r6.xyz);
|
| 785 |
+
r2 = vec4<f32>(v_213.xyz, r2.w);
|
| 786 |
+
let v_214 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 787 |
+
r1.x = clamp(vec4<f32>(v_214, v_214, v_214, v_214).x, 0.0f, 1.0f);
|
| 788 |
+
r1.x = log2(r1.x);
|
| 789 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 790 |
+
r1.x = exp2(r1.x);
|
| 791 |
+
let v_215 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 792 |
+
r2.x = clamp(vec4<f32>(v_215, v_215, v_215, v_215).x, 0.0f, 1.0f);
|
| 793 |
+
r2.x = log2(r2.x);
|
| 794 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 795 |
+
r2.x = exp2(r2.x);
|
| 796 |
+
r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 797 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 798 |
+
let v_216 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 799 |
+
r2.y = (r1.z + v_216.y);
|
| 800 |
+
r2.y = max(r2.y, 0.0f);
|
| 801 |
+
r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
|
| 802 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 803 |
+
r2.y = exp2(r2.y);
|
| 804 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 805 |
+
r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
|
| 806 |
+
let v_217 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 807 |
+
r1.z = (r1.z * v_217.z);
|
| 808 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 809 |
+
r1.z = exp2(r1.z);
|
| 810 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 811 |
+
let v_218 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 812 |
+
r2 = vec4<f32>(r2.x, v_218.xyz);
|
| 813 |
+
let v_219 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 814 |
+
r2 = vec4<f32>(r2.x, v_219.xyz);
|
| 815 |
+
let v_220 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 816 |
+
r3 = vec4<f32>(v_220.xyz, r3.w);
|
| 817 |
+
let v_221 = fma(r2.xxx, r3.xyz, r2.yzw);
|
| 818 |
+
r2 = vec4<f32>(v_221.xyz, r2.w);
|
| 819 |
+
let v_222 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 820 |
+
let v_223 = (r2.xyz + v_222.xyz);
|
| 821 |
+
r2 = vec4<f32>(v_223.xyz, r2.w);
|
| 822 |
+
let v_224 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 823 |
+
r2 = vec4<f32>(v_224.xyz, r2.w);
|
| 824 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 825 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 826 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 827 |
+
let v_225 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 828 |
+
r3 = vec4<f32>(v_225.xyz, r3.w);
|
| 829 |
+
let v_226 = fma(r1.yyy, r3.xyz, r2.xyz);
|
| 830 |
+
r1 = vec4<f32>(v_226.xyz, r1.w);
|
| 831 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 832 |
+
if ((bitcast<u32>(r2.x) != 0u)) {
|
| 833 |
+
let v_227 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 834 |
+
r2 = vec4<f32>(v_227.xy, r2.zw);
|
| 835 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 836 |
+
r2.x = (r2.x + -1.0f);
|
| 837 |
+
r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 838 |
+
} else {
|
| 839 |
+
r2.x = 1.0f;
|
| 840 |
+
}
|
| 841 |
+
let v_228 = -(r0.xyzx);
|
| 842 |
+
let v_229 = fma(r1.xyz, r2.xxx, v_228.xyz);
|
| 843 |
+
r1 = vec4<f32>(v_229.xyz, r1.w);
|
| 844 |
+
let v_230 = fma(r1.www, r1.xyz, r0.xyz);
|
| 845 |
+
r1 = vec4<f32>(v_230.xyz, r1.w);
|
| 846 |
+
} else {
|
| 847 |
+
r1.w = dot(r6.xyz, r6.xyz);
|
| 848 |
+
r2.x = sqrt(r1.w);
|
| 849 |
+
let v_231 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 850 |
+
r2.y = (r2.x + v_231.y);
|
| 851 |
+
r2.y = max(r2.y, 0.0f);
|
| 852 |
+
r2.x = (r2.y / r2.x);
|
| 853 |
+
r2.x = (r2.x * r6.z);
|
| 854 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 855 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 856 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 857 |
+
r2.w = exp2(r2.w);
|
| 858 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 859 |
+
r2.z = (r2.w / r2.z);
|
| 860 |
+
let v_232 = bitcast<u32>(r2.x);
|
| 861 |
+
r2.x = select(1.0f, r2.z, (v_232 != 0u));
|
| 862 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 863 |
+
r2.x = (r2.x * r2.z);
|
| 864 |
+
r2.x = min(r2.x, 1.0f);
|
| 865 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 866 |
+
r2.x = exp2(r2.x);
|
| 867 |
+
r2.x = min(r2.x, 1.0f);
|
| 868 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 869 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 870 |
+
r1.w = inverseSqrt(r1.w);
|
| 871 |
+
let v_233 = (r1.www * r6.xyz);
|
| 872 |
+
r3 = vec4<f32>(v_233.xyz, r3.w);
|
| 873 |
+
let v_234 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 874 |
+
r1.w = clamp(vec4<f32>(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f);
|
| 875 |
+
r1.w = log2(r1.w);
|
| 876 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 877 |
+
r1.w = exp2(r1.w);
|
| 878 |
+
let v_235 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 879 |
+
r2.w = clamp(vec4<f32>(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f);
|
| 880 |
+
r2.w = log2(r2.w);
|
| 881 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
|
| 882 |
+
r2.w = exp2(r2.w);
|
| 883 |
+
r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 884 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
|
| 885 |
+
let v_236 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 886 |
+
r3.x = (r2.y + v_236.x);
|
| 887 |
+
r3.x = max(r3.x, 0.0f);
|
| 888 |
+
r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
|
| 889 |
+
r3.x = (r3.x * 1.44269502162933349609f);
|
| 890 |
+
r3.x = exp2(r3.x);
|
| 891 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 892 |
+
r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
|
| 893 |
+
let v_237 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 894 |
+
r2.y = (r2.y * v_237.y);
|
| 895 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 896 |
+
r2.y = exp2(r2.y);
|
| 897 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 898 |
+
let v_238 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 899 |
+
r3 = vec4<f32>(v_238.xyz, r3.w);
|
| 900 |
+
let v_239 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 901 |
+
r3 = vec4<f32>(v_239.xyz, r3.w);
|
| 902 |
+
let v_240 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 903 |
+
r4 = vec4<f32>(v_240.xyz, r4.w);
|
| 904 |
+
let v_241 = fma(r2.www, r4.xyz, r3.xyz);
|
| 905 |
+
r3 = vec4<f32>(v_241.xyz, r3.w);
|
| 906 |
+
let v_242 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 907 |
+
let v_243 = (r3.xyz + v_242.xyz);
|
| 908 |
+
r3 = vec4<f32>(v_243.xyz, r3.w);
|
| 909 |
+
let v_244 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 910 |
+
r3 = vec4<f32>(v_244.xyz, r3.w);
|
| 911 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 912 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 913 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 914 |
+
let v_245 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 915 |
+
r4 = vec4<f32>(v_245.xyz, r4.w);
|
| 916 |
+
let v_246 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 917 |
+
r2 = vec4<f32>(v_246.xy, r2.z, v_246.z);
|
| 918 |
+
let v_247 = ((-(r0.xyxz)).xyw + r2.xyw);
|
| 919 |
+
r2 = vec4<f32>(v_247.xy, r2.z, v_247.z);
|
| 920 |
+
let v_248 = fma(r2.zzz, r2.xyw, r0.xyz);
|
| 921 |
+
r1 = vec4<f32>(v_248.xyz, r1.w);
|
| 922 |
+
}
|
| 923 |
+
let v_249 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 924 |
+
o0 = vec4<f32>(v_249.xyz, o0.w);
|
| 925 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
|
| 926 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 927 |
+
o1 = (r0.x * v1.z);
|
| 928 |
+
o0.w = r0.w;
|
| 929 |
+
o2 = r0.x;
|
| 930 |
+
}
|
| 931 |
+
|
| 932 |
+
struct tint_symbol_8 {
|
| 933 |
+
@location(0u)
|
| 934 |
+
o0 : vec4<f32>,
|
| 935 |
+
@location(1u)
|
| 936 |
+
o1 : f32,
|
| 937 |
+
@location(2u)
|
| 938 |
+
o2 : f32,
|
| 939 |
+
}
|
| 940 |
+
|
| 941 |
+
@fragment
|
| 942 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_250 : vec4<f32>) -> tint_symbol_8 {
|
| 943 |
+
main_inner(v0, v1, v2, v3, v4, v5, v6, v_250);
|
| 944 |
+
return tint_symbol_8(o0, o1, o2);
|
| 945 |
+
}
|
b/8b0b5899ed/shaders/f93d9e4fc736c9a0.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f93d9e4fc736c9a0.wgsl
ADDED
|
@@ -0,0 +1,810 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
struct cb16_struct {
|
| 46 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 50 |
+
|
| 51 |
+
struct cb18_struct {
|
| 52 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 56 |
+
|
| 57 |
+
struct cb59_struct {
|
| 58 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 62 |
+
|
| 63 |
+
struct cb1_struct {
|
| 64 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
|
| 68 |
+
|
| 69 |
+
struct cb15_struct {
|
| 70 |
+
tint_symbol_4 : array<vec4<f32>, 15u>,
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 82 |
+
|
| 83 |
+
var<private> v8 : array<f32, 4u>;
|
| 84 |
+
|
| 85 |
+
var<private> o0 : vec4<f32>;
|
| 86 |
+
|
| 87 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 88 |
+
|
| 89 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 90 |
+
|
| 91 |
+
struct tint_symbol_6 {
|
| 92 |
+
tint_symbol_5 : array<vec4<u32>, 4u>,
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
|
| 96 |
+
|
| 97 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v6 : vec4<f32>) {
|
| 98 |
+
x1[0u].x = v8[0u];
|
| 99 |
+
x1[0u].y = v8[1u];
|
| 100 |
+
x1[0u].z = v8[2u];
|
| 101 |
+
x1[0u].w = v8[3u];
|
| 102 |
+
r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
|
| 103 |
+
let v_1 = (r0.xyz * cb11_11.tint_symbol_3[0u].xyz);
|
| 104 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 105 |
+
r0 = (r0 * v6.xxxw);
|
| 106 |
+
let v_2 = (v6.xx * cb2_2.tint_symbol_1[15u].zy);
|
| 107 |
+
r1 = vec4<f32>(v_2.xy, r1.zw);
|
| 108 |
+
r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f);
|
| 109 |
+
r1.y = (r1.z * r1.y);
|
| 110 |
+
let v_3 = (r0.xyz * r0.xyz);
|
| 111 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 112 |
+
let v_4 = -(v2.xyzx);
|
| 113 |
+
let v_5 = (v_4.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 114 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 115 |
+
r1.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 116 |
+
let v_6 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 117 |
+
r2 = vec4<f32>(v_6.xyz, r2.w);
|
| 118 |
+
let v_7 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz);
|
| 119 |
+
r3 = vec4<f32>(v_7.xyz, r3.w);
|
| 120 |
+
let v_8 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz);
|
| 121 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 122 |
+
let v_9 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r3.xyz);
|
| 123 |
+
r3 = vec4<f32>(v_9.xyz, r3.w);
|
| 124 |
+
let v_10 = fma(r3.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz);
|
| 125 |
+
r4 = vec4<f32>(v_10.xyz, r4.w);
|
| 126 |
+
let v_11 = &(x0[0u]);
|
| 127 |
+
let v_12 = r4;
|
| 128 |
+
*(v_11) = vec4<f32>(v_12.xyz, (*(v_11)).w);
|
| 129 |
+
let v_13 = fma(r3.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz);
|
| 130 |
+
r5 = vec4<f32>(v_13.xyz, r5.w);
|
| 131 |
+
let v_14 = &(x0[1u]);
|
| 132 |
+
let v_15 = r5;
|
| 133 |
+
*(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
|
| 134 |
+
let v_16 = fma(r3.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz);
|
| 135 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 136 |
+
let v_17 = &(x0[2u]);
|
| 137 |
+
let v_18 = r6;
|
| 138 |
+
*(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
|
| 139 |
+
let v_19 = fma(r3.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz);
|
| 140 |
+
r3 = vec4<f32>(v_19.xyz, r3.w);
|
| 141 |
+
let v_20 = &(x0[3u]);
|
| 142 |
+
let v_21 = r3;
|
| 143 |
+
*(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
|
| 144 |
+
let v_22 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 145 |
+
let v_23 = r7;
|
| 146 |
+
r7 = vec4<f32>(v_23.x, v_22.x, v_23.z, v_22.y);
|
| 147 |
+
r1.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f);
|
| 148 |
+
r1.w = (r1.w * 0.5f);
|
| 149 |
+
let v_24 = abs(r6.yyyy);
|
| 150 |
+
r2.w = max(v_24.w, abs(r6.xxxx).w);
|
| 151 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
|
| 152 |
+
let v_25 = (bitcast<u32>(r2.w) != 0u);
|
| 153 |
+
let v_26 = bitcast<f32>(v.tint_symbol_5[0i].x);
|
| 154 |
+
r2.w = select(bitcast<f32>(v.tint_symbol_5[1i].x), v_26, v_25);
|
| 155 |
+
let v_27 = abs(r5.yyyy);
|
| 156 |
+
r3.z = max(v_27.z, abs(r5.xxxx).z);
|
| 157 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r1.w)));
|
| 158 |
+
let v_28 = bitcast<u32>(r3.z);
|
| 159 |
+
r2.w = select(r2.w, bitcast<f32>(v.tint_symbol_5[2i].x), (v_28 != 0u));
|
| 160 |
+
let v_29 = abs(r4.yyyy);
|
| 161 |
+
r3.z = max(v_29.z, abs(r4.xxxx).z);
|
| 162 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r3.z < r1.w)));
|
| 163 |
+
let v_30 = bitcast<u32>(r1.w);
|
| 164 |
+
r1.w = select(r2.w, 0.0f, (v_30 != 0u));
|
| 165 |
+
let v_31 = x0[bitcast<i32>(r1.w)];
|
| 166 |
+
r4 = vec4<f32>(v_31.xyz, r4.w);
|
| 167 |
+
r1.w = f32(bitcast<i32>(r1.w));
|
| 168 |
+
r2.w = (r1.w + 0.5f);
|
| 169 |
+
r2.w = (r2.w * 0.25f);
|
| 170 |
+
r5 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww)));
|
| 171 |
+
r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5) & vec4<u32>(1065353216u)));
|
| 172 |
+
r1.w = dot(r5, cb6_6.tint_symbol_4[12u]);
|
| 173 |
+
r3.z = dot(r5, cb6_6.tint_symbol_4[13u]);
|
| 174 |
+
r5.x = (r4.x + 0.5f);
|
| 175 |
+
r5.y = fma(r4.y, 0.25f, r2.w);
|
| 176 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, !((r1.w == 0.0f))));
|
| 177 |
+
r1.w = ((-(r1.wwww)).w + r4.z);
|
| 178 |
+
let v_32 = dpdx(r5.xyy);
|
| 179 |
+
r6 = vec4<f32>(v_32.xy, r6.z, v_32.z);
|
| 180 |
+
r6.z = dpdx(r1.w);
|
| 181 |
+
let v_33 = dpdy(r5.yxy);
|
| 182 |
+
r8 = vec4<f32>(v_33.xyz, r8.w);
|
| 183 |
+
r8.w = dpdy(r1.w);
|
| 184 |
+
let v_34 = (r6.yw * r8.yw);
|
| 185 |
+
r4 = vec4<f32>(v_34.xy, r4.zw);
|
| 186 |
+
let v_35 = -(r4.xyxx);
|
| 187 |
+
let v_36 = fma(r6.xz, r8.xz, v_35.xy);
|
| 188 |
+
r9 = vec4<f32>(v_36.xy, r9.zw);
|
| 189 |
+
r3.w = (1.0f / r9.x);
|
| 190 |
+
r4.x = (r6.z * r8.y);
|
| 191 |
+
let v_37 = -(r4.xxxx);
|
| 192 |
+
r9.z = fma(r6.x, r8.w, v_37.z);
|
| 193 |
+
let v_38 = (r3.ww * r9.yz);
|
| 194 |
+
r4 = vec4<f32>(v_38.xy, r4.zw);
|
| 195 |
+
let v_39 = max(r4.xy, vec2<f32>());
|
| 196 |
+
r4 = vec4<f32>(v_39.xy, r4.zw);
|
| 197 |
+
let v_40 = min(r4.xy, vec2<f32>(0.5f));
|
| 198 |
+
r4 = vec4<f32>(v_40.xy, r4.zw);
|
| 199 |
+
r1.w = fma((-(r3.zzzz)).w, r4.x, r1.w);
|
| 200 |
+
r1.w = fma((-(r3.zzzz)).w, r4.y, r1.w);
|
| 201 |
+
let v_41 = bitcast<u32>(r2.w);
|
| 202 |
+
let v_42 = r1.w;
|
| 203 |
+
r7.z = select(r4.z, v_42, (v_41 != 0u));
|
| 204 |
+
r5.z = 0.0f;
|
| 205 |
+
let v_43 = (r5.xyz + r7.ywz);
|
| 206 |
+
r4 = vec4<f32>(v_43.xyz, r4.w);
|
| 207 |
+
let v_44 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 208 |
+
r7 = vec4<f32>(v_44.xy, r7.zw);
|
| 209 |
+
let v_45 = (r5.xyz + r7.xyz);
|
| 210 |
+
r6 = vec4<f32>(v_45.xyz, r6.w);
|
| 211 |
+
let v_46 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 212 |
+
r7 = vec4<f32>(v_46.xy, r7.zw);
|
| 213 |
+
let v_47 = (r5.xyz + r7.xyz);
|
| 214 |
+
r8 = vec4<f32>(v_47.xyz, r8.w);
|
| 215 |
+
let v_48 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 216 |
+
r7 = vec4<f32>(v_48.xy, r7.zw);
|
| 217 |
+
let v_49 = (r5.xyz + r7.xyz);
|
| 218 |
+
r9 = vec4<f32>(v_49.xyz, r9.w);
|
| 219 |
+
let v_50 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 220 |
+
r7 = vec4<f32>(v_50.xy, r7.zw);
|
| 221 |
+
let v_51 = (r5.xyz + r7.xyz);
|
| 222 |
+
r10 = vec4<f32>(v_51.xyz, r10.w);
|
| 223 |
+
let v_52 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 224 |
+
r7 = vec4<f32>(v_52.xy, r7.zw);
|
| 225 |
+
let v_53 = (r5.xyz + r7.xyz);
|
| 226 |
+
r11 = vec4<f32>(v_53.xyz, r11.w);
|
| 227 |
+
let v_54 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 228 |
+
r7 = vec4<f32>(v_54.xy, r7.zw);
|
| 229 |
+
let v_55 = (r5.xyz + r7.xyz);
|
| 230 |
+
r12 = vec4<f32>(v_55.xyz, r12.w);
|
| 231 |
+
let v_56 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 232 |
+
r7 = vec4<f32>(v_56.xy, r7.zw);
|
| 233 |
+
let v_57 = (r5.xyz + r7.xyz);
|
| 234 |
+
r13 = vec4<f32>(v_57.xyz, r13.w);
|
| 235 |
+
let v_58 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 236 |
+
r7 = vec4<f32>(v_58.xy, r7.zw);
|
| 237 |
+
let v_59 = (r5.xyz + r7.xyz);
|
| 238 |
+
r14 = vec4<f32>(v_59.xyz, r14.w);
|
| 239 |
+
let v_60 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 240 |
+
r7 = vec4<f32>(v_60.xy, r7.zw);
|
| 241 |
+
let v_61 = (r5.xyz + r7.xyz);
|
| 242 |
+
r15 = vec4<f32>(v_61.xyz, r15.w);
|
| 243 |
+
let v_62 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 244 |
+
r7 = vec4<f32>(v_62.xy, r7.zw);
|
| 245 |
+
let v_63 = (r5.xyz + r7.xyz);
|
| 246 |
+
r16 = vec4<f32>(v_63.xyz, r16.w);
|
| 247 |
+
let v_64 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 248 |
+
r7 = vec4<f32>(v_64.xy, r7.zw);
|
| 249 |
+
let v_65 = (r5.xyz + r7.xyz);
|
| 250 |
+
r17 = vec4<f32>(v_65.xyz, r17.w);
|
| 251 |
+
let v_66 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 252 |
+
r7 = vec4<f32>(v_66.xy, r7.zw);
|
| 253 |
+
let v_67 = (r5.xyz + r7.xyz);
|
| 254 |
+
r18 = vec4<f32>(v_67.xyz, r18.w);
|
| 255 |
+
let v_68 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 256 |
+
r7 = vec4<f32>(v_68.xy, r7.zw);
|
| 257 |
+
let v_69 = (r5.xyz + r7.xyz);
|
| 258 |
+
r19 = vec4<f32>(v_69.xyz, r19.w);
|
| 259 |
+
let v_70 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 260 |
+
r7 = vec4<f32>(v_70.xy, r7.zw);
|
| 261 |
+
let v_71 = (r5.xyz + r7.xyz);
|
| 262 |
+
r20 = vec4<f32>(v_71.xyz, r20.w);
|
| 263 |
+
let v_72 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 264 |
+
r7 = vec4<f32>(v_72.xy, r7.zw);
|
| 265 |
+
let v_73 = (r5.xyz + r7.xyz);
|
| 266 |
+
r5 = vec4<f32>(v_73.xyz, r5.w);
|
| 267 |
+
let v_74 = r4.xyxx;
|
| 268 |
+
r4.x = textureSampleCompareLevel(t15, s15, v_74.xy, r4.z);
|
| 269 |
+
let v_75 = r6.xyxx;
|
| 270 |
+
r4.y = textureSampleCompareLevel(t15, s15, v_75.xy, r6.z);
|
| 271 |
+
let v_76 = r8.xyxx;
|
| 272 |
+
r4.z = textureSampleCompareLevel(t15, s15, v_76.xy, r8.z);
|
| 273 |
+
let v_77 = r9.xyxx;
|
| 274 |
+
r4.w = textureSampleCompareLevel(t15, s15, v_77.xy, r9.z);
|
| 275 |
+
let v_78 = r10.xyxx;
|
| 276 |
+
r6.x = textureSampleCompareLevel(t15, s15, v_78.xy, r10.z);
|
| 277 |
+
let v_79 = r11.xyxx;
|
| 278 |
+
r6.y = textureSampleCompareLevel(t15, s15, v_79.xy, r11.z);
|
| 279 |
+
let v_80 = r12.xyxx;
|
| 280 |
+
r6.z = textureSampleCompareLevel(t15, s15, v_80.xy, r12.z);
|
| 281 |
+
let v_81 = r13.xyxx;
|
| 282 |
+
r6.w = textureSampleCompareLevel(t15, s15, v_81.xy, r13.z);
|
| 283 |
+
let v_82 = r14.xyxx;
|
| 284 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r14.z);
|
| 285 |
+
let v_83 = r15.xyxx;
|
| 286 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r15.z);
|
| 287 |
+
let v_84 = r16.xyxx;
|
| 288 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r16.z);
|
| 289 |
+
let v_85 = r17.xyxx;
|
| 290 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r17.z);
|
| 291 |
+
let v_86 = r18.xyxx;
|
| 292 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r18.z);
|
| 293 |
+
let v_87 = r19.xyxx;
|
| 294 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r19.z);
|
| 295 |
+
let v_88 = r20.xyxx;
|
| 296 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r20.z);
|
| 297 |
+
let v_89 = r5.xyxx;
|
| 298 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r5.z);
|
| 299 |
+
r4 = (r4 + r6);
|
| 300 |
+
r4 = (r7 + r4);
|
| 301 |
+
r4 = (r8 + r4);
|
| 302 |
+
r1.w = dot(r4, vec4<f32>(1.0f));
|
| 303 |
+
r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f);
|
| 304 |
+
let v_90 = abs(r3.yyyy);
|
| 305 |
+
r2.w = max(v_90.w, abs(r3.xxxx).w);
|
| 306 |
+
r2.w = clamp(fma(r2.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 307 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 308 |
+
r1.z = (r2.w * r1.z);
|
| 309 |
+
r1.z = fma(r1.w, 0.0625f, r1.z);
|
| 310 |
+
let v_91 = (r1.xyz * r1.xyz);
|
| 311 |
+
r1 = vec4<f32>(v_91.xyz, r1.w);
|
| 312 |
+
r1.z = min(r1.z, 1.0f);
|
| 313 |
+
r1.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f);
|
| 314 |
+
r1.w = sqrt(r1.w);
|
| 315 |
+
r1.w = (r1.w * cb6_6.tint_symbol_4[3u].z);
|
| 316 |
+
let v_92 = -(r1.zzzz);
|
| 317 |
+
r1.z = fma(r1.w, v_92.z, r1.z);
|
| 318 |
+
let v_93 = dot(v1.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz);
|
| 319 |
+
r1.w = clamp(vec4<f32>(v_93, v_93, v_93, v_93).w, 0.0f, 1.0f);
|
| 320 |
+
let v_94 = (r0.xyz * r1.www);
|
| 321 |
+
r3 = vec4<f32>(v_94.xyz, r3.w);
|
| 322 |
+
let v_95 = (r3.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 323 |
+
r3 = vec4<f32>(v_95.xyz, r3.w);
|
| 324 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 325 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 326 |
+
r4 = vec4<f32>(vec3<f32>(), r4.w);
|
| 327 |
+
} else {
|
| 328 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 329 |
+
let v_96 = (v_4.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 330 |
+
r4 = vec4<f32>(v_96.xyz, r4.w);
|
| 331 |
+
let v_97 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 332 |
+
r5 = vec4<f32>(v_97.xyz, r5.w);
|
| 333 |
+
r3.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 334 |
+
r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 335 |
+
r3.w = (r3.w * cb3_3.tint_symbol_2[19u].w);
|
| 336 |
+
let v_98 = fma(cb3_3.tint_symbol_2[11u].xyz, r3.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 337 |
+
r5 = vec4<f32>(v_98.xyz, r5.w);
|
| 338 |
+
let v_99 = (r5.xyz + v_4.xyz);
|
| 339 |
+
r5 = vec4<f32>(v_99.xyz, r5.w);
|
| 340 |
+
let v_100 = bitcast<vec3<u32>>(r2.www);
|
| 341 |
+
let v_101 = r4.xyz;
|
| 342 |
+
let v_102 = select(r5.xyz, v_101, (v_100 != vec3<u32>()));
|
| 343 |
+
r4 = vec4<f32>(v_102.xyz, r4.w);
|
| 344 |
+
r2.w = dot(r4.xyz, r4.xyz);
|
| 345 |
+
let v_103 = (r4.xyz + vec3<f32>(0.00000099999999747524f));
|
| 346 |
+
r4 = vec4<f32>(v_103.xyz, r4.w);
|
| 347 |
+
r3.w = dot(r4.xyz, r4.xyz);
|
| 348 |
+
r3.w = inverseSqrt(r3.w);
|
| 349 |
+
let v_104 = (r3.www * r4.xyz);
|
| 350 |
+
r4 = vec4<f32>(v_104.xyz, r4.w);
|
| 351 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 352 |
+
r3.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 353 |
+
r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[11u].w);
|
| 354 |
+
r2.w = (r2.w / r3.w);
|
| 355 |
+
let v_105 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 356 |
+
r3.w = dot(r4.xyz, v_105.xyz);
|
| 357 |
+
r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 358 |
+
let v_106 = dot(r4.xyz, v1.xyz);
|
| 359 |
+
r4.x = clamp(vec4<f32>(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f);
|
| 360 |
+
r3.w = (r3.w * r4.x);
|
| 361 |
+
r2.w = (r2.w * r3.w);
|
| 362 |
+
let v_107 = (r2.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 363 |
+
r4 = vec4<f32>(v_107.xyz, r4.w);
|
| 364 |
+
let v_108 = (r0.xyz * r4.xyz);
|
| 365 |
+
r4 = vec4<f32>(v_108.xyz, r4.w);
|
| 366 |
+
}
|
| 367 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 368 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 369 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 370 |
+
r2.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
|
| 371 |
+
let v_109 = bitcast<u32>(r3.w);
|
| 372 |
+
let v_110 = r2.w;
|
| 373 |
+
r1.w = select(r1.w, v_110, (v_109 != 0u));
|
| 374 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 375 |
+
} else {
|
| 376 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 377 |
+
let v_111 = (v_4.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 378 |
+
r5 = vec4<f32>(v_111.xyz, r5.w);
|
| 379 |
+
let v_112 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 380 |
+
r6 = vec4<f32>(v_112.xyz, r6.w);
|
| 381 |
+
r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 382 |
+
r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 383 |
+
r3.w = (r3.w * cb3_3.tint_symbol_2[20u].w);
|
| 384 |
+
let v_113 = fma(cb3_3.tint_symbol_2[12u].xyz, r3.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 385 |
+
r6 = vec4<f32>(v_113.xyz, r6.w);
|
| 386 |
+
let v_114 = (r6.xyz + v_4.xyz);
|
| 387 |
+
r6 = vec4<f32>(v_114.xyz, r6.w);
|
| 388 |
+
let v_115 = bitcast<vec3<u32>>(r2.www);
|
| 389 |
+
let v_116 = r5.xyz;
|
| 390 |
+
let v_117 = select(r6.xyz, v_116, (v_115 != vec3<u32>()));
|
| 391 |
+
r5 = vec4<f32>(v_117.xyz, r5.w);
|
| 392 |
+
r2.w = dot(r5.xyz, r5.xyz);
|
| 393 |
+
let v_118 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 394 |
+
r5 = vec4<f32>(v_118.xyz, r5.w);
|
| 395 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 396 |
+
r3.w = inverseSqrt(r3.w);
|
| 397 |
+
let v_119 = (r3.www * r5.xyz);
|
| 398 |
+
r5 = vec4<f32>(v_119.xyz, r5.w);
|
| 399 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 400 |
+
r3.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 401 |
+
r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[12u].w);
|
| 402 |
+
r2.w = (r2.w / r3.w);
|
| 403 |
+
let v_120 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 404 |
+
r3.w = dot(r5.xyz, v_120.xyz);
|
| 405 |
+
r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 406 |
+
let v_121 = dot(r5.xyz, v1.xyz);
|
| 407 |
+
r4.w = clamp(vec4<f32>(v_121, v_121, v_121, v_121).w, 0.0f, 1.0f);
|
| 408 |
+
r3.w = (r3.w * r4.w);
|
| 409 |
+
r2.w = (r2.w * r3.w);
|
| 410 |
+
let v_122 = (r2.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 411 |
+
r5 = vec4<f32>(v_122.xyz, r5.w);
|
| 412 |
+
let v_123 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 413 |
+
r4 = vec4<f32>(v_123.xyz, r4.w);
|
| 414 |
+
}
|
| 415 |
+
} else {
|
| 416 |
+
r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
|
| 417 |
+
}
|
| 418 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 419 |
+
r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
|
| 420 |
+
} else {
|
| 421 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 422 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
|
| 423 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 424 |
+
} else {
|
| 425 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 426 |
+
let v_124 = (v_4.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 427 |
+
r5 = vec4<f32>(v_124.xyz, r5.w);
|
| 428 |
+
let v_125 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 429 |
+
r6 = vec4<f32>(v_125.xyz, r6.w);
|
| 430 |
+
r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 431 |
+
r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 432 |
+
r3.w = (r3.w * cb3_3.tint_symbol_2[21u].w);
|
| 433 |
+
let v_126 = fma(cb3_3.tint_symbol_2[13u].xyz, r3.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 434 |
+
r6 = vec4<f32>(v_126.xyz, r6.w);
|
| 435 |
+
let v_127 = (r6.xyz + v_4.xyz);
|
| 436 |
+
r6 = vec4<f32>(v_127.xyz, r6.w);
|
| 437 |
+
let v_128 = bitcast<vec3<u32>>(r2.www);
|
| 438 |
+
let v_129 = r5.xyz;
|
| 439 |
+
let v_130 = select(r6.xyz, v_129, (v_128 != vec3<u32>()));
|
| 440 |
+
r5 = vec4<f32>(v_130.xyz, r5.w);
|
| 441 |
+
r2.w = dot(r5.xyz, r5.xyz);
|
| 442 |
+
let v_131 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 443 |
+
r5 = vec4<f32>(v_131.xyz, r5.w);
|
| 444 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 445 |
+
r3.w = inverseSqrt(r3.w);
|
| 446 |
+
let v_132 = (r3.www * r5.xyz);
|
| 447 |
+
r5 = vec4<f32>(v_132.xyz, r5.w);
|
| 448 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 449 |
+
r3.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 450 |
+
r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[13u].w);
|
| 451 |
+
r2.w = (r2.w / r3.w);
|
| 452 |
+
let v_133 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 453 |
+
r3.w = dot(r5.xyz, v_133.xyz);
|
| 454 |
+
r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 455 |
+
let v_134 = dot(r5.xyz, v1.xyz);
|
| 456 |
+
r4.w = clamp(vec4<f32>(v_134, v_134, v_134, v_134).w, 0.0f, 1.0f);
|
| 457 |
+
r3.w = (r3.w * r4.w);
|
| 458 |
+
r2.w = (r2.w * r3.w);
|
| 459 |
+
let v_135 = (r2.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 460 |
+
r5 = vec4<f32>(v_135.xyz, r5.w);
|
| 461 |
+
let v_136 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 462 |
+
r4 = vec4<f32>(v_136.xyz, r4.w);
|
| 463 |
+
}
|
| 464 |
+
}
|
| 465 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 466 |
+
r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
|
| 467 |
+
} else {
|
| 468 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 469 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
|
| 470 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 471 |
+
} else {
|
| 472 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 473 |
+
let v_137 = (v_4.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 474 |
+
r5 = vec4<f32>(v_137.xyz, r5.w);
|
| 475 |
+
let v_138 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 476 |
+
r6 = vec4<f32>(v_138.xyz, r6.w);
|
| 477 |
+
r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 478 |
+
r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 479 |
+
r3.w = (r3.w * cb3_3.tint_symbol_2[22u].w);
|
| 480 |
+
let v_139 = fma(cb3_3.tint_symbol_2[14u].xyz, r3.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 481 |
+
r6 = vec4<f32>(v_139.xyz, r6.w);
|
| 482 |
+
let v_140 = (r6.xyz + v_4.xyz);
|
| 483 |
+
r6 = vec4<f32>(v_140.xyz, r6.w);
|
| 484 |
+
let v_141 = bitcast<vec3<u32>>(r2.www);
|
| 485 |
+
let v_142 = r5.xyz;
|
| 486 |
+
let v_143 = select(r6.xyz, v_142, (v_141 != vec3<u32>()));
|
| 487 |
+
r5 = vec4<f32>(v_143.xyz, r5.w);
|
| 488 |
+
r2.w = dot(r5.xyz, r5.xyz);
|
| 489 |
+
let v_144 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 490 |
+
r5 = vec4<f32>(v_144.xyz, r5.w);
|
| 491 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 492 |
+
r3.w = inverseSqrt(r3.w);
|
| 493 |
+
let v_145 = (r3.www * r5.xyz);
|
| 494 |
+
r5 = vec4<f32>(v_145.xyz, r5.w);
|
| 495 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 496 |
+
r3.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 497 |
+
r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[14u].w);
|
| 498 |
+
r2.w = (r2.w / r3.w);
|
| 499 |
+
let v_146 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 500 |
+
r3.w = dot(r5.xyz, v_146.xyz);
|
| 501 |
+
r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 502 |
+
let v_147 = dot(r5.xyz, v1.xyz);
|
| 503 |
+
r4.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
|
| 504 |
+
r3.w = (r3.w * r4.w);
|
| 505 |
+
r2.w = (r2.w * r3.w);
|
| 506 |
+
let v_148 = (r2.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 507 |
+
r5 = vec4<f32>(v_148.xyz, r5.w);
|
| 508 |
+
let v_149 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 509 |
+
r4 = vec4<f32>(v_149.xyz, r4.w);
|
| 510 |
+
}
|
| 511 |
+
}
|
| 512 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 513 |
+
r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
|
| 514 |
+
} else {
|
| 515 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 516 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
|
| 517 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 518 |
+
} else {
|
| 519 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 520 |
+
let v_150 = (v_4.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 521 |
+
r5 = vec4<f32>(v_150.xyz, r5.w);
|
| 522 |
+
let v_151 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 523 |
+
r6 = vec4<f32>(v_151.xyz, r6.w);
|
| 524 |
+
r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 525 |
+
r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
|
| 526 |
+
r3.w = (r3.w * cb3_3.tint_symbol_2[23u].w);
|
| 527 |
+
let v_152 = fma(cb3_3.tint_symbol_2[15u].xyz, r3.www, cb3_3.tint_symbol_2[7u].xyz);
|
| 528 |
+
r6 = vec4<f32>(v_152.xyz, r6.w);
|
| 529 |
+
let v_153 = (r6.xyz + v_4.xyz);
|
| 530 |
+
r6 = vec4<f32>(v_153.xyz, r6.w);
|
| 531 |
+
let v_154 = bitcast<vec3<u32>>(r2.www);
|
| 532 |
+
let v_155 = r5.xyz;
|
| 533 |
+
let v_156 = select(r6.xyz, v_155, (v_154 != vec3<u32>()));
|
| 534 |
+
r5 = vec4<f32>(v_156.xyz, r5.w);
|
| 535 |
+
r2.w = dot(r5.xyz, r5.xyz);
|
| 536 |
+
let v_157 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 537 |
+
r5 = vec4<f32>(v_157.xyz, r5.w);
|
| 538 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 539 |
+
r3.w = inverseSqrt(r3.w);
|
| 540 |
+
let v_158 = (r3.www * r5.xyz);
|
| 541 |
+
r5 = vec4<f32>(v_158.xyz, r5.w);
|
| 542 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 543 |
+
r3.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
|
| 544 |
+
r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[15u].w);
|
| 545 |
+
r2.w = (r2.w / r3.w);
|
| 546 |
+
let v_159 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 547 |
+
r3.w = dot(r5.xyz, v_159.xyz);
|
| 548 |
+
r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
|
| 549 |
+
let v_160 = dot(r5.xyz, v1.xyz);
|
| 550 |
+
r4.w = clamp(vec4<f32>(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f);
|
| 551 |
+
r3.w = (r3.w * r4.w);
|
| 552 |
+
r2.w = (r2.w * r3.w);
|
| 553 |
+
let v_161 = (r2.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 554 |
+
r5 = vec4<f32>(v_161.xyz, r5.w);
|
| 555 |
+
let v_162 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 556 |
+
r4 = vec4<f32>(v_162.xyz, r4.w);
|
| 557 |
+
}
|
| 558 |
+
}
|
| 559 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 560 |
+
r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
|
| 561 |
+
} else {
|
| 562 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 563 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
|
| 564 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 565 |
+
} else {
|
| 566 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 567 |
+
let v_163 = (v_4.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 568 |
+
r5 = vec4<f32>(v_163.xyz, r5.w);
|
| 569 |
+
let v_164 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 570 |
+
r6 = vec4<f32>(v_164.xyz, r6.w);
|
| 571 |
+
r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 572 |
+
r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
|
| 573 |
+
r3.w = (r3.w * cb3_3.tint_symbol_2[24u].w);
|
| 574 |
+
let v_165 = fma(cb3_3.tint_symbol_2[16u].xyz, r3.www, cb3_3.tint_symbol_2[8u].xyz);
|
| 575 |
+
r6 = vec4<f32>(v_165.xyz, r6.w);
|
| 576 |
+
let v_166 = (r6.xyz + v_4.xyz);
|
| 577 |
+
r6 = vec4<f32>(v_166.xyz, r6.w);
|
| 578 |
+
let v_167 = bitcast<vec3<u32>>(r2.www);
|
| 579 |
+
let v_168 = r5.xyz;
|
| 580 |
+
let v_169 = select(r6.xyz, v_168, (v_167 != vec3<u32>()));
|
| 581 |
+
r5 = vec4<f32>(v_169.xyz, r5.w);
|
| 582 |
+
r2.w = dot(r5.xyz, r5.xyz);
|
| 583 |
+
let v_170 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 584 |
+
r5 = vec4<f32>(v_170.xyz, r5.w);
|
| 585 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 586 |
+
r3.w = inverseSqrt(r3.w);
|
| 587 |
+
let v_171 = (r3.www * r5.xyz);
|
| 588 |
+
r5 = vec4<f32>(v_171.xyz, r5.w);
|
| 589 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 590 |
+
r3.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
|
| 591 |
+
r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[16u].w);
|
| 592 |
+
r2.w = (r2.w / r3.w);
|
| 593 |
+
let v_172 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 594 |
+
r3.w = dot(r5.xyz, v_172.xyz);
|
| 595 |
+
r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
|
| 596 |
+
let v_173 = dot(r5.xyz, v1.xyz);
|
| 597 |
+
r4.w = clamp(vec4<f32>(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f);
|
| 598 |
+
r3.w = (r3.w * r4.w);
|
| 599 |
+
r2.w = (r2.w * r3.w);
|
| 600 |
+
let v_174 = (r2.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 601 |
+
r5 = vec4<f32>(v_174.xyz, r5.w);
|
| 602 |
+
let v_175 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 603 |
+
r4 = vec4<f32>(v_175.xyz, r4.w);
|
| 604 |
+
}
|
| 605 |
+
}
|
| 606 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 607 |
+
r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
|
| 608 |
+
} else {
|
| 609 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 610 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
|
| 611 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 612 |
+
} else {
|
| 613 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 614 |
+
let v_176 = (v_4.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 615 |
+
r5 = vec4<f32>(v_176.xyz, r5.w);
|
| 616 |
+
let v_177 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 617 |
+
r6 = vec4<f32>(v_177.xyz, r6.w);
|
| 618 |
+
r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 619 |
+
r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
|
| 620 |
+
r3.w = (r3.w * cb3_3.tint_symbol_2[25u].w);
|
| 621 |
+
let v_178 = fma(cb3_3.tint_symbol_2[17u].xyz, r3.www, cb3_3.tint_symbol_2[9u].xyz);
|
| 622 |
+
r6 = vec4<f32>(v_178.xyz, r6.w);
|
| 623 |
+
let v_179 = (r6.xyz + v_4.xyz);
|
| 624 |
+
r6 = vec4<f32>(v_179.xyz, r6.w);
|
| 625 |
+
let v_180 = bitcast<vec3<u32>>(r2.www);
|
| 626 |
+
let v_181 = r5.xyz;
|
| 627 |
+
let v_182 = select(r6.xyz, v_181, (v_180 != vec3<u32>()));
|
| 628 |
+
r5 = vec4<f32>(v_182.xyz, r5.w);
|
| 629 |
+
r2.w = dot(r5.xyz, r5.xyz);
|
| 630 |
+
let v_183 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 631 |
+
r5 = vec4<f32>(v_183.xyz, r5.w);
|
| 632 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 633 |
+
r3.w = inverseSqrt(r3.w);
|
| 634 |
+
let v_184 = (r3.www * r5.xyz);
|
| 635 |
+
r5 = vec4<f32>(v_184.xyz, r5.w);
|
| 636 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 637 |
+
r3.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
|
| 638 |
+
r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[17u].w);
|
| 639 |
+
r2.w = (r2.w / r3.w);
|
| 640 |
+
let v_185 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 641 |
+
r3.w = dot(r5.xyz, v_185.xyz);
|
| 642 |
+
r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
|
| 643 |
+
let v_186 = dot(r5.xyz, v1.xyz);
|
| 644 |
+
r4.w = clamp(vec4<f32>(v_186, v_186, v_186, v_186).w, 0.0f, 1.0f);
|
| 645 |
+
r3.w = (r3.w * r4.w);
|
| 646 |
+
r2.w = (r2.w * r3.w);
|
| 647 |
+
let v_187 = (r2.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 648 |
+
r5 = vec4<f32>(v_187.xyz, r5.w);
|
| 649 |
+
let v_188 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 650 |
+
r4 = vec4<f32>(v_188.xyz, r4.w);
|
| 651 |
+
}
|
| 652 |
+
}
|
| 653 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 654 |
+
} else {
|
| 655 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 656 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
|
| 657 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 658 |
+
} else {
|
| 659 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 660 |
+
let v_189 = (v_4.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 661 |
+
r5 = vec4<f32>(v_189.xyz, r5.w);
|
| 662 |
+
let v_190 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 663 |
+
r6 = vec4<f32>(v_190.xyz, r6.w);
|
| 664 |
+
r2.w = dot(r6.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 665 |
+
r2.w = clamp(((r2.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
|
| 666 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[26u].w);
|
| 667 |
+
let v_191 = fma(cb3_3.tint_symbol_2[18u].xyz, r2.www, cb3_3.tint_symbol_2[10u].xyz);
|
| 668 |
+
r6 = vec4<f32>(v_191.xyz, r6.w);
|
| 669 |
+
let v_192 = (r6.xyz + v_4.xyz);
|
| 670 |
+
r6 = vec4<f32>(v_192.xyz, r6.w);
|
| 671 |
+
let v_193 = bitcast<vec3<u32>>(r1.www);
|
| 672 |
+
let v_194 = r5.xyz;
|
| 673 |
+
let v_195 = select(r6.xyz, v_194, (v_193 != vec3<u32>()));
|
| 674 |
+
r5 = vec4<f32>(v_195.xyz, r5.w);
|
| 675 |
+
r1.w = dot(r5.xyz, r5.xyz);
|
| 676 |
+
let v_196 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 677 |
+
r5 = vec4<f32>(v_196.xyz, r5.w);
|
| 678 |
+
r2.w = dot(r5.xyz, r5.xyz);
|
| 679 |
+
r2.w = inverseSqrt(r2.w);
|
| 680 |
+
let v_197 = (r2.www * r5.xyz);
|
| 681 |
+
r5 = vec4<f32>(v_197.xyz, r5.w);
|
| 682 |
+
r1.w = clamp(fma(-(r1.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 683 |
+
r2.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
|
| 684 |
+
r2.w = fma(r2.w, r1.w, cb3_3.tint_symbol_2[18u].w);
|
| 685 |
+
r1.w = (r1.w / r2.w);
|
| 686 |
+
let v_198 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 687 |
+
r2.w = dot(r5.xyz, v_198.xyz);
|
| 688 |
+
r2.w = clamp(fma(r2.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
|
| 689 |
+
let v_199 = dot(r5.xyz, v1.xyz);
|
| 690 |
+
r3.w = clamp(vec4<f32>(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f);
|
| 691 |
+
r2.w = (r2.w * r3.w);
|
| 692 |
+
r1.w = (r1.w * r2.w);
|
| 693 |
+
let v_200 = (r1.www * cb3_3.tint_symbol_2[26u].xyz);
|
| 694 |
+
r5 = vec4<f32>(v_200.xyz, r5.w);
|
| 695 |
+
let v_201 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 696 |
+
r4 = vec4<f32>(v_201.xyz, r4.w);
|
| 697 |
+
}
|
| 698 |
+
}
|
| 699 |
+
let v_202 = fma(r3.xyz, r1.zzz, r4.xyz);
|
| 700 |
+
r3 = vec4<f32>(v_202.xyz, r3.w);
|
| 701 |
+
r1.z = (v1.z + cb3_3.tint_symbol_2[43u].w);
|
| 702 |
+
r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
|
| 703 |
+
r1.z = max(r1.z, 0.0f);
|
| 704 |
+
let v_203 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
|
| 705 |
+
r4 = vec4<f32>(v_203.xyz, r4.w);
|
| 706 |
+
r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 707 |
+
let v_204 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
|
| 708 |
+
r5 = vec4<f32>(v_204.xyz, r5.w);
|
| 709 |
+
let v_205 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 710 |
+
r5 = vec4<f32>(v_205.xyz, r5.w);
|
| 711 |
+
let v_206 = fma(r4.xyz, r1.www, r5.xyz);
|
| 712 |
+
r4 = vec4<f32>(v_206.xyz, r4.w);
|
| 713 |
+
let v_207 = (r1.yyy * r4.xyz);
|
| 714 |
+
r4 = vec4<f32>(v_207.xyz, r4.w);
|
| 715 |
+
let v_208 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
|
| 716 |
+
r1 = vec4<f32>(r1.x, v_208.xyz);
|
| 717 |
+
r5.x = cb3_3.tint_symbol_2[46u].w;
|
| 718 |
+
r5.y = cb3_3.tint_symbol_2[47u].w;
|
| 719 |
+
r5.z = cb3_3.tint_symbol_2[48u].w;
|
| 720 |
+
let v_209 = dot(r5.xyz, v1.xyz);
|
| 721 |
+
r2.w = clamp(vec4<f32>(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f);
|
| 722 |
+
let v_210 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r1.yzw);
|
| 723 |
+
r1 = vec4<f32>(r1.x, v_210.xyz);
|
| 724 |
+
let v_211 = fma(r1.yzw, r1.xxx, r4.xyz);
|
| 725 |
+
r1 = vec4<f32>(v_211.xyz, r1.w);
|
| 726 |
+
let v_212 = fma(r1.xyz, r0.xyz, r3.xyz);
|
| 727 |
+
r0 = vec4<f32>(v_212.xyz, r0.w);
|
| 728 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 729 |
+
r0.w = dot(r2.xyz, r2.xyz);
|
| 730 |
+
r1.x = sqrt(r0.w);
|
| 731 |
+
let v_213 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 732 |
+
r1.y = (r1.x + v_213.y);
|
| 733 |
+
r1.y = max(r1.y, 0.0f);
|
| 734 |
+
r1.x = (r1.y / r1.x);
|
| 735 |
+
r1.x = (r1.x * r2.z);
|
| 736 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 737 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 738 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 739 |
+
r1.w = exp2(r1.w);
|
| 740 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 741 |
+
r1.z = (r1.w / r1.z);
|
| 742 |
+
let v_214 = bitcast<u32>(r1.x);
|
| 743 |
+
r1.x = select(1.0f, r1.z, (v_214 != 0u));
|
| 744 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 745 |
+
r1.x = (r1.x * r1.z);
|
| 746 |
+
r1.x = min(r1.x, 1.0f);
|
| 747 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 748 |
+
r1.x = exp2(r1.x);
|
| 749 |
+
r1.x = min(r1.x, 1.0f);
|
| 750 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 751 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 752 |
+
r0.w = inverseSqrt(r0.w);
|
| 753 |
+
let v_215 = (r0.www * r2.xyz);
|
| 754 |
+
r2 = vec4<f32>(v_215.xyz, r2.w);
|
| 755 |
+
let v_216 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 756 |
+
r0.w = clamp(vec4<f32>(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f);
|
| 757 |
+
r0.w = log2(r0.w);
|
| 758 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 759 |
+
r0.w = exp2(r0.w);
|
| 760 |
+
let v_217 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 761 |
+
r1.w = clamp(vec4<f32>(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f);
|
| 762 |
+
r1.w = log2(r1.w);
|
| 763 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 764 |
+
r1.w = exp2(r1.w);
|
| 765 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 766 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 767 |
+
let v_218 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 768 |
+
r2.x = (r1.y + v_218.x);
|
| 769 |
+
r2.x = max(r2.x, 0.0f);
|
| 770 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 771 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 772 |
+
r2.x = exp2(r2.x);
|
| 773 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 774 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 775 |
+
let v_219 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 776 |
+
r1.y = (r1.y * v_219.y);
|
| 777 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 778 |
+
r1.y = exp2(r1.y);
|
| 779 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 780 |
+
let v_220 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 781 |
+
r2 = vec4<f32>(v_220.xyz, r2.w);
|
| 782 |
+
let v_221 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 783 |
+
r2 = vec4<f32>(v_221.xyz, r2.w);
|
| 784 |
+
let v_222 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 785 |
+
r3 = vec4<f32>(v_222.xyz, r3.w);
|
| 786 |
+
let v_223 = fma(r1.www, r3.xyz, r2.xyz);
|
| 787 |
+
r2 = vec4<f32>(v_223.xyz, r2.w);
|
| 788 |
+
let v_224 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 789 |
+
let v_225 = (r2.xyz + v_224.xyz);
|
| 790 |
+
r2 = vec4<f32>(v_225.xyz, r2.w);
|
| 791 |
+
let v_226 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 792 |
+
r2 = vec4<f32>(v_226.xyz, r2.w);
|
| 793 |
+
r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 794 |
+
r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 795 |
+
r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
|
| 796 |
+
let v_227 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 797 |
+
r1 = vec4<f32>(v_227.xy, r1.z, v_227.z);
|
| 798 |
+
let v_228 = ((-(r0.xyxz)).xyw + r1.xyw);
|
| 799 |
+
r1 = vec4<f32>(v_228.xy, r1.z, v_228.z);
|
| 800 |
+
let v_229 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 801 |
+
r0 = vec4<f32>(v_229.xyz, r0.w);
|
| 802 |
+
let v_230 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 803 |
+
o0 = vec4<f32>(v_230.xyz, o0.w);
|
| 804 |
+
}
|
| 805 |
+
|
| 806 |
+
@fragment
|
| 807 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 808 |
+
main_inner(v0, v1, v2, v6);
|
| 809 |
+
return o0;
|
| 810 |
+
}
|
b/8b0b5899ed/shaders/f93f468911dd8930.wgsl
ADDED
|
@@ -0,0 +1,194 @@
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|
|
|
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|
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|
|
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|
|
|
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|
|
|
|
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|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb17_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 16 |
+
|
| 17 |
+
struct cb50_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 50u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 22 |
+
|
| 23 |
+
struct cb4_struct {
|
| 24 |
+
tint_symbol_2 : array<vec4<f32>, 4u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 28 |
+
|
| 29 |
+
struct cb6_struct {
|
| 30 |
+
tint_symbol_3 : array<vec4<f32>, 6u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb6_struct;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> o0 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> o1 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> o2 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o3 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
|
| 60 |
+
r0.x = (cb5_5.tint_symbol_2[3u].z * cb12_12.tint_symbol_3[3u].z);
|
| 61 |
+
let v = ((-(cb12_12.tint_symbol_3[3u].zzzz)).yz + vec2<f32>(1.0f, 2.0f));
|
| 62 |
+
let v_1 = r0;
|
| 63 |
+
r0 = vec4<f32>(v_1.x, v.xy, v_1.w);
|
| 64 |
+
let v_2 = (r0.zz * v1.zw);
|
| 65 |
+
r0 = vec4<f32>(r0.xy, v_2.xy);
|
| 66 |
+
r1 = textureSample(t2, s2, r0.zwzz.xy);
|
| 67 |
+
r0.z = ((-(r1.xxxx)).z + r1.z);
|
| 68 |
+
r1.x = fma(r0.x, r0.z, r1.x);
|
| 69 |
+
let v_3 = (r1.xy * cb12_12.tint_symbol_3[3u].xx);
|
| 70 |
+
let v_4 = r0;
|
| 71 |
+
r0 = vec4<f32>(v_3.x, v_4.y, v_3.y, v_4.w);
|
| 72 |
+
r0.w = fma(v3.z, r0.y, -1.0f);
|
| 73 |
+
r0.w = fma(r0.y, r0.w, 1.0f);
|
| 74 |
+
r0.y = (r0.y * v3.z);
|
| 75 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[3u].x);
|
| 76 |
+
r0.x = (r0.w * r0.x);
|
| 77 |
+
r0.z = fma((-(r0.zzzz)).z, r0.w, 1.0f);
|
| 78 |
+
r2 = textureSample(t0, s0, v1.xyxx.xy);
|
| 79 |
+
let v_5 = (r2.xyz * cb12_12.tint_symbol_3[0u].xyz);
|
| 80 |
+
r1 = vec4<f32>(v_5.xy, r1.z, v_5.z);
|
| 81 |
+
r0.w = (r2.w * v3.w);
|
| 82 |
+
o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 83 |
+
let v_6 = -(r1.xywx);
|
| 84 |
+
let v_7 = fma(cb12_12.tint_symbol_3[4u].xyz, cb12_12.tint_symbol_3[3u].yyy, v_6.xyz);
|
| 85 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 86 |
+
let v_8 = fma(r0.xxx, r2.xyz, r1.xyw);
|
| 87 |
+
r1 = vec4<f32>(v_8.xy, r1.z, v_8.z);
|
| 88 |
+
let v_9 = ((-(r1.xywx)).xyz + r1.zzz);
|
| 89 |
+
r2 = vec4<f32>(v_9.xyz, r2.w);
|
| 90 |
+
let v_10 = fma(r0.yyy, r2.xyz, r1.xyw);
|
| 91 |
+
r0 = vec4<f32>(v_10.xy, r0.z, v_10.z);
|
| 92 |
+
r1.x = dot(v4.xyz, v4.xyz);
|
| 93 |
+
r1.x = inverseSqrt(r1.x);
|
| 94 |
+
let v_11 = ((-(cb3_3.tint_symbol_1[0u].xxyz)).yzw + vec3<f32>(0.0f, 0.0f, -1.0f));
|
| 95 |
+
r1 = vec4<f32>(r1.x, v_11.xyz);
|
| 96 |
+
let v_12 = fma(cb12_12.tint_symbol_3[5u].www, r1.yzw, cb3_3.tint_symbol_1[0u].xyz);
|
| 97 |
+
r1 = vec4<f32>(r1.x, v_12.xyz);
|
| 98 |
+
let v_13 = -(r1.yzwy);
|
| 99 |
+
let v_14 = fma(v4.xyz, r1.xxx, v_13.xyz);
|
| 100 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 101 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 102 |
+
r1.w = inverseSqrt(r1.w);
|
| 103 |
+
let v_15 = (r1.www * r1.xyz);
|
| 104 |
+
r1 = vec4<f32>(v_15.xyz, r1.w);
|
| 105 |
+
r2 = textureSample(t3, s3, v1.xyxx.xy);
|
| 106 |
+
let v_16 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 107 |
+
r2 = vec4<f32>(v_16.xy, r2.zw);
|
| 108 |
+
let v_17 = (r2.yyy * v6.xyz);
|
| 109 |
+
r3 = vec4<f32>(v_17.xyz, r3.w);
|
| 110 |
+
let v_18 = fma(r2.xxx, v5.xyz, r3.xyz);
|
| 111 |
+
r3 = vec4<f32>(v_18.xyz, r3.w);
|
| 112 |
+
r1.w = dot(r2.xy, r2.xy);
|
| 113 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 114 |
+
r1.w = sqrt(abs(r1.wwww).w);
|
| 115 |
+
let v_19 = fma(r1.www, v2.xyz, r3.xyz);
|
| 116 |
+
r2 = vec4<f32>(v_19.xyz, r2.w);
|
| 117 |
+
r1.w = dot(r2.xyz, r2.xyz);
|
| 118 |
+
r1.w = inverseSqrt(r1.w);
|
| 119 |
+
let v_20 = (r1.www * r2.xyz);
|
| 120 |
+
r2 = vec4<f32>(v_20.xy, r2.z, v_20.z);
|
| 121 |
+
r1.w = fma(r2.z, r1.w, -0.34999999403953552246f);
|
| 122 |
+
r1.w = clamp(((r1.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
|
| 123 |
+
r1.w = (r1.w * cb5_5.tint_symbol_2[3u].z);
|
| 124 |
+
r1.x = dot(r2.xyw, r1.xyz);
|
| 125 |
+
let v_21 = fma(r2.xyw, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 126 |
+
o1 = vec4<f32>(v_21.xyz, o1.w);
|
| 127 |
+
r1.x = clamp(((r1.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 128 |
+
r1.x = log2(r1.x);
|
| 129 |
+
r2 = textureSample(t4, s4, v1.xyxx.xy);
|
| 130 |
+
let v_22 = (r2.xy * r2.xy);
|
| 131 |
+
let v_23 = r3;
|
| 132 |
+
r3 = vec4<f32>(v_23.x, v_22.xy, v_23.w);
|
| 133 |
+
r3.w = ((-(r2.zzzz)).w + 1.0f);
|
| 134 |
+
r1.y = fma(r3.z, 7.0f, 0.00000000999999993923f);
|
| 135 |
+
r1.x = (r1.x * r1.y);
|
| 136 |
+
r1.x = exp2(r1.x);
|
| 137 |
+
r1.y = (v3.x * cb12_12.tint_symbol_3[3u].w);
|
| 138 |
+
r1.y = (r3.y * r1.y);
|
| 139 |
+
r1.y = (r1.y * 1.5f);
|
| 140 |
+
let v_24 = fma(r1.yyy, r1.xxx, r0.xyw);
|
| 141 |
+
r0 = vec4<f32>(v_24.xy, r0.z, v_24.z);
|
| 142 |
+
r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f);
|
| 143 |
+
r1.x = (r1.x * r1.w);
|
| 144 |
+
r1.x = (r1.x * cb2_2.tint_symbol[15u].z);
|
| 145 |
+
r1.y = (r3.y * v3.x);
|
| 146 |
+
r3.x = (r0.z * r1.y);
|
| 147 |
+
r0.z = clamp(fma(r1.yyyy, r0.zzzz, vec4<f32>(0.40000000596046447754f)).z, 0.0f, 1.0f);
|
| 148 |
+
let v_25 = -(r3.xzxx);
|
| 149 |
+
let v_26 = fma(r0.zz, vec2<f32>(0.5f, 0.48828125f), v_25.xy);
|
| 150 |
+
r2 = vec4<f32>(v_26.xy, r2.zw);
|
| 151 |
+
r0.z = fma((-(r3.xxxx)).z, 0.5f, 1.0f);
|
| 152 |
+
r0.z = (r0.z * r1.x);
|
| 153 |
+
r0.z = fma(r0.z, -0.5f, 1.0f);
|
| 154 |
+
let v_27 = (r0.zzz * r0.xyw);
|
| 155 |
+
o0 = vec4<f32>(v_27.xyz, o0.w);
|
| 156 |
+
o1.w = 0.0f;
|
| 157 |
+
r2.z = 0.0f;
|
| 158 |
+
let v_28 = max(r2.xyz, vec3<f32>());
|
| 159 |
+
r0 = vec4<f32>(v_28.xyz, r0.w);
|
| 160 |
+
let v_29 = fma(r0.xyz, r1.xxx, r3.xzw);
|
| 161 |
+
r0 = vec4<f32>(v_29.xyz, r0.w);
|
| 162 |
+
let v_30 = sqrt(r0.xy);
|
| 163 |
+
o2 = vec4<f32>(v_30.xy, o2.zw);
|
| 164 |
+
o2.z = r0.z;
|
| 165 |
+
o2.w = 1.0f;
|
| 166 |
+
r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f);
|
| 167 |
+
r0.y = (r0.x * cb2_2.tint_symbol[15u].y);
|
| 168 |
+
r0.x = (cb2_2.tint_symbol[15u].z + cb3_3.tint_symbol_1[45u].w);
|
| 169 |
+
let v_31 = (r0.xy * vec2<f32>(0.5f));
|
| 170 |
+
r0 = vec4<f32>(v_31.xy, r0.zw);
|
| 171 |
+
let v_32 = sqrt(r0.xy);
|
| 172 |
+
o3 = vec4<f32>(v_32.xy, o3.zw);
|
| 173 |
+
r0.x = (v3.x * cb12_12.tint_symbol_3[2u].x);
|
| 174 |
+
r0.x = (r0.x * cb12_12.tint_symbol_3[3u].z);
|
| 175 |
+
o3.z = clamp(((r0.xxxx * vec4<f32>(0.0625f))).z, 0.0f, 1.0f);
|
| 176 |
+
o3.w = 1.00188386440277099609f;
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
struct tint_symbol_4 {
|
| 180 |
+
@location(0u)
|
| 181 |
+
o0 : vec4<f32>,
|
| 182 |
+
@location(1u)
|
| 183 |
+
o1 : vec4<f32>,
|
| 184 |
+
@location(2u)
|
| 185 |
+
o2 : vec4<f32>,
|
| 186 |
+
@location(3u)
|
| 187 |
+
o3 : vec4<f32>,
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
@fragment
|
| 191 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_4 {
|
| 192 |
+
main_inner(v1, v2, v3, v4, v5, v6);
|
| 193 |
+
return tint_symbol_4(o0, o1, o2, o3);
|
| 194 |
+
}
|
b/8b0b5899ed/shaders/f9451f1f8857e6af.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f9451f1f8857e6af.wgsl
ADDED
|
@@ -0,0 +1,972 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> r25 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
struct cb16_struct {
|
| 56 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 60 |
+
|
| 61 |
+
struct cb23_struct {
|
| 62 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 66 |
+
|
| 67 |
+
struct cb59_struct {
|
| 68 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 72 |
+
|
| 73 |
+
struct cb8_struct {
|
| 74 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 78 |
+
|
| 79 |
+
struct cb2_struct {
|
| 80 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 84 |
+
|
| 85 |
+
struct cb15_struct {
|
| 86 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 114 |
+
|
| 115 |
+
var<private> v8 : vec4<f32>;
|
| 116 |
+
|
| 117 |
+
var<private> v9 : array<f32, 4u>;
|
| 118 |
+
|
| 119 |
+
var<private> o0 : vec4<f32>;
|
| 120 |
+
|
| 121 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 122 |
+
|
| 123 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 124 |
+
|
| 125 |
+
struct tint_symbol_7 {
|
| 126 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 130 |
+
|
| 131 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
|
| 132 |
+
var v_2 : vec4<f32> = v_1;
|
| 133 |
+
v_2.w = (1.0f / v_1.w);
|
| 134 |
+
v8 = v_2;
|
| 135 |
+
x1[0u].x = v9[0u];
|
| 136 |
+
x1[0u].y = v9[1u];
|
| 137 |
+
x1[0u].z = v9[2u];
|
| 138 |
+
x1[0u].w = v9[3u];
|
| 139 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 140 |
+
r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
|
| 141 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 142 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 143 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 144 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 145 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 146 |
+
r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
|
| 147 |
+
let v_4 = (r1.ww * r1.xy);
|
| 148 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 149 |
+
let v_5 = (r1.yyy * v6.xyz);
|
| 150 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 151 |
+
let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
|
| 152 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 153 |
+
let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
|
| 154 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 155 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 156 |
+
r1.w = inverseSqrt(r1.w);
|
| 157 |
+
let v_8 = (r1.www * r1.xyz);
|
| 158 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 159 |
+
r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
|
| 160 |
+
let v_9 = (r3.xy * r3.xy);
|
| 161 |
+
r3 = vec4<f32>(v_9.xy, r3.zw);
|
| 162 |
+
r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
|
| 163 |
+
r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
|
| 164 |
+
let v_10 = (r0.xyz * v1.xyz);
|
| 165 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 166 |
+
r0.w = (r0.w * v0.w);
|
| 167 |
+
let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 168 |
+
r3 = vec4<f32>(v_11.xy, r3.zw);
|
| 169 |
+
let v_12 = (r0.xyz * r0.xyz);
|
| 170 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 171 |
+
let v_13 = -(v7.xyzx);
|
| 172 |
+
let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 173 |
+
r4 = vec4<f32>(v_14.xyz, r4.w);
|
| 174 |
+
r1.y = dot(r4.xyz, r4.xyz);
|
| 175 |
+
r1.y = inverseSqrt(r1.y);
|
| 176 |
+
let v_15 = (r1.yyy * r4.xyz);
|
| 177 |
+
r5 = vec4<f32>(v_15.xyz, r5.w);
|
| 178 |
+
let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 179 |
+
let v_17 = fma(r4.xyz, r1.yyy, v_16.xyz);
|
| 180 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 181 |
+
r2.w = dot(r6.xyz, r6.xyz);
|
| 182 |
+
r2.w = inverseSqrt(r2.w);
|
| 183 |
+
let v_18 = (r2.www * r6.xyz);
|
| 184 |
+
r6 = vec4<f32>(v_18.xyz, r6.w);
|
| 185 |
+
r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
|
| 186 |
+
r2.w = max(r2.w, 0.0f);
|
| 187 |
+
let v_19 = -(r2.wwww);
|
| 188 |
+
r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.z);
|
| 189 |
+
r2.w = (r2.w * 558.0f);
|
| 190 |
+
r2.w = fma(r3.z, 3.0f, r2.w);
|
| 191 |
+
r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 192 |
+
let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 193 |
+
r7 = vec4<f32>(v_20.xyz, r7.w);
|
| 194 |
+
let v_21 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 195 |
+
r8 = vec4<f32>(v_21.xyz, r8.w);
|
| 196 |
+
let v_22 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
|
| 197 |
+
r8 = vec4<f32>(v_22.xyz, r8.w);
|
| 198 |
+
let v_23 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
|
| 199 |
+
r8 = vec4<f32>(v_23.xyz, r8.w);
|
| 200 |
+
let v_24 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 201 |
+
r9 = vec4<f32>(v_24.xyz, r9.w);
|
| 202 |
+
let v_25 = &(x0[0u]);
|
| 203 |
+
let v_26 = r9;
|
| 204 |
+
*(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
|
| 205 |
+
let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 206 |
+
r10 = vec4<f32>(v_27.xyz, r10.w);
|
| 207 |
+
let v_28 = &(x0[1u]);
|
| 208 |
+
let v_29 = r10;
|
| 209 |
+
*(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
|
| 210 |
+
let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 211 |
+
r11 = vec4<f32>(v_30.xyz, r11.w);
|
| 212 |
+
let v_31 = &(x0[2u]);
|
| 213 |
+
let v_32 = r11;
|
| 214 |
+
*(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
|
| 215 |
+
let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 216 |
+
r8 = vec4<f32>(v_33.xyz, r8.w);
|
| 217 |
+
let v_34 = &(x0[3u]);
|
| 218 |
+
let v_35 = r8;
|
| 219 |
+
*(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
|
| 220 |
+
let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 221 |
+
let v_37 = r12;
|
| 222 |
+
r12 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
|
| 223 |
+
r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 224 |
+
r3.w = (r3.w * 0.5f);
|
| 225 |
+
let v_38 = abs(r11.yyyy);
|
| 226 |
+
r4.w = max(v_38.w, abs(r11.xxxx).w);
|
| 227 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
|
| 228 |
+
let v_39 = (bitcast<u32>(r4.w) != 0u);
|
| 229 |
+
let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 230 |
+
r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
|
| 231 |
+
let v_41 = abs(r10.yyyy);
|
| 232 |
+
r5.w = max(v_41.w, abs(r10.xxxx).w);
|
| 233 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
|
| 234 |
+
let v_42 = bitcast<u32>(r5.w);
|
| 235 |
+
r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
|
| 236 |
+
let v_43 = abs(r9.yyyy);
|
| 237 |
+
r5.w = max(v_43.w, abs(r9.xxxx).w);
|
| 238 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
|
| 239 |
+
let v_44 = bitcast<u32>(r3.w);
|
| 240 |
+
r3.w = select(r4.w, 0.0f, (v_44 != 0u));
|
| 241 |
+
let v_45 = x0[bitcast<i32>(r3.w)];
|
| 242 |
+
r9 = vec4<f32>(v_45.xyz, r9.w);
|
| 243 |
+
r3.w = f32(bitcast<i32>(r3.w));
|
| 244 |
+
r4.w = (r3.w + 0.5f);
|
| 245 |
+
r4.w = (r4.w * 0.25f);
|
| 246 |
+
r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
|
| 247 |
+
r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
|
| 248 |
+
r3.w = dot(r10, cb6_6.tint_symbol_5[12u]);
|
| 249 |
+
r5.w = dot(r10, cb6_6.tint_symbol_5[13u]);
|
| 250 |
+
r10.x = (r9.x + 0.5f);
|
| 251 |
+
r10.y = fma(r9.y, 0.25f, r4.w);
|
| 252 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
|
| 253 |
+
r3.w = ((-(r3.wwww)).w + r9.z);
|
| 254 |
+
let v_46 = dpdx(r10.xyy);
|
| 255 |
+
r11 = vec4<f32>(v_46.xy, r11.z, v_46.z);
|
| 256 |
+
r11.z = dpdx(r3.w);
|
| 257 |
+
let v_47 = dpdy(r10.yxy);
|
| 258 |
+
r13 = vec4<f32>(v_47.xyz, r13.w);
|
| 259 |
+
r13.w = dpdy(r3.w);
|
| 260 |
+
let v_48 = (r11.yw * r13.yw);
|
| 261 |
+
r8 = vec4<f32>(r8.xy, v_48.xy);
|
| 262 |
+
let v_49 = -(r8.zwzz);
|
| 263 |
+
let v_50 = fma(r11.xz, r13.xz, v_49.xy);
|
| 264 |
+
r14 = vec4<f32>(v_50.xy, r14.zw);
|
| 265 |
+
r6.w = (1.0f / r14.x);
|
| 266 |
+
r7.w = (r11.z * r13.y);
|
| 267 |
+
let v_51 = -(r7.wwww);
|
| 268 |
+
r14.z = fma(r11.x, r13.w, v_51.z);
|
| 269 |
+
let v_52 = (r6.ww * r14.yz);
|
| 270 |
+
r8 = vec4<f32>(r8.xy, v_52.xy);
|
| 271 |
+
let v_53 = max(r8.zw, vec2<f32>());
|
| 272 |
+
r8 = vec4<f32>(r8.xy, v_53.xy);
|
| 273 |
+
let v_54 = min(r8.zw, vec2<f32>(0.5f));
|
| 274 |
+
r8 = vec4<f32>(r8.xy, v_54.xy);
|
| 275 |
+
r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
|
| 276 |
+
r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
|
| 277 |
+
let v_55 = bitcast<u32>(r4.w);
|
| 278 |
+
let v_56 = r3.w;
|
| 279 |
+
r12.z = select(r9.z, v_56, (v_55 != 0u));
|
| 280 |
+
r10.z = 0.0f;
|
| 281 |
+
let v_57 = (r10.xyz + r12.ywz);
|
| 282 |
+
r9 = vec4<f32>(v_57.xyz, r9.w);
|
| 283 |
+
let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 284 |
+
r12 = vec4<f32>(v_58.xy, r12.zw);
|
| 285 |
+
let v_59 = (r10.xyz + r12.xyz);
|
| 286 |
+
r11 = vec4<f32>(v_59.xyz, r11.w);
|
| 287 |
+
let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 288 |
+
r12 = vec4<f32>(v_60.xy, r12.zw);
|
| 289 |
+
let v_61 = (r10.xyz + r12.xyz);
|
| 290 |
+
r13 = vec4<f32>(v_61.xyz, r13.w);
|
| 291 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 292 |
+
r12 = vec4<f32>(v_62.xy, r12.zw);
|
| 293 |
+
let v_63 = (r10.xyz + r12.xyz);
|
| 294 |
+
r14 = vec4<f32>(v_63.xyz, r14.w);
|
| 295 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 296 |
+
r12 = vec4<f32>(v_64.xy, r12.zw);
|
| 297 |
+
let v_65 = (r10.xyz + r12.xyz);
|
| 298 |
+
r15 = vec4<f32>(v_65.xyz, r15.w);
|
| 299 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 300 |
+
r12 = vec4<f32>(v_66.xy, r12.zw);
|
| 301 |
+
let v_67 = (r10.xyz + r12.xyz);
|
| 302 |
+
r16 = vec4<f32>(v_67.xyz, r16.w);
|
| 303 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 304 |
+
r12 = vec4<f32>(v_68.xy, r12.zw);
|
| 305 |
+
let v_69 = (r10.xyz + r12.xyz);
|
| 306 |
+
r17 = vec4<f32>(v_69.xyz, r17.w);
|
| 307 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 308 |
+
r12 = vec4<f32>(v_70.xy, r12.zw);
|
| 309 |
+
let v_71 = (r10.xyz + r12.xyz);
|
| 310 |
+
r18 = vec4<f32>(v_71.xyz, r18.w);
|
| 311 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 312 |
+
r12 = vec4<f32>(v_72.xy, r12.zw);
|
| 313 |
+
let v_73 = (r10.xyz + r12.xyz);
|
| 314 |
+
r19 = vec4<f32>(v_73.xyz, r19.w);
|
| 315 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 316 |
+
r12 = vec4<f32>(v_74.xy, r12.zw);
|
| 317 |
+
let v_75 = (r10.xyz + r12.xyz);
|
| 318 |
+
r20 = vec4<f32>(v_75.xyz, r20.w);
|
| 319 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 320 |
+
r12 = vec4<f32>(v_76.xy, r12.zw);
|
| 321 |
+
let v_77 = (r10.xyz + r12.xyz);
|
| 322 |
+
r21 = vec4<f32>(v_77.xyz, r21.w);
|
| 323 |
+
let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 324 |
+
r12 = vec4<f32>(v_78.xy, r12.zw);
|
| 325 |
+
let v_79 = (r10.xyz + r12.xyz);
|
| 326 |
+
r22 = vec4<f32>(v_79.xyz, r22.w);
|
| 327 |
+
let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 328 |
+
r12 = vec4<f32>(v_80.xy, r12.zw);
|
| 329 |
+
let v_81 = (r10.xyz + r12.xyz);
|
| 330 |
+
r23 = vec4<f32>(v_81.xyz, r23.w);
|
| 331 |
+
let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 332 |
+
r12 = vec4<f32>(v_82.xy, r12.zw);
|
| 333 |
+
let v_83 = (r10.xyz + r12.xyz);
|
| 334 |
+
r24 = vec4<f32>(v_83.xyz, r24.w);
|
| 335 |
+
let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 336 |
+
r12 = vec4<f32>(v_84.xy, r12.zw);
|
| 337 |
+
let v_85 = (r10.xyz + r12.xyz);
|
| 338 |
+
r25 = vec4<f32>(v_85.xyz, r25.w);
|
| 339 |
+
let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 340 |
+
r12 = vec4<f32>(v_86.xy, r12.zw);
|
| 341 |
+
let v_87 = (r10.xyz + r12.xyz);
|
| 342 |
+
r10 = vec4<f32>(v_87.xyz, r10.w);
|
| 343 |
+
let v_88 = r9.xyxx;
|
| 344 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z);
|
| 345 |
+
let v_89 = r11.xyxx;
|
| 346 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z);
|
| 347 |
+
let v_90 = r13.xyxx;
|
| 348 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
|
| 349 |
+
let v_91 = r14.xyxx;
|
| 350 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
|
| 351 |
+
let v_92 = r15.xyxx;
|
| 352 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
|
| 353 |
+
let v_93 = r16.xyxx;
|
| 354 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
|
| 355 |
+
let v_94 = r17.xyxx;
|
| 356 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
|
| 357 |
+
let v_95 = r18.xyxx;
|
| 358 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
|
| 359 |
+
let v_96 = r19.xyxx;
|
| 360 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
|
| 361 |
+
let v_97 = r20.xyxx;
|
| 362 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
|
| 363 |
+
let v_98 = r21.xyxx;
|
| 364 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
|
| 365 |
+
let v_99 = r22.xyxx;
|
| 366 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
|
| 367 |
+
let v_100 = r23.xyxx;
|
| 368 |
+
r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
|
| 369 |
+
let v_101 = r24.xyxx;
|
| 370 |
+
r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
|
| 371 |
+
let v_102 = r25.xyxx;
|
| 372 |
+
r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r25.z);
|
| 373 |
+
let v_103 = r10.xyxx;
|
| 374 |
+
r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z);
|
| 375 |
+
r9 = (r9 + r11);
|
| 376 |
+
r9 = (r12 + r9);
|
| 377 |
+
r9 = (r13 + r9);
|
| 378 |
+
r3.w = dot(r9, vec4<f32>(1.0f));
|
| 379 |
+
r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
|
| 380 |
+
let v_104 = abs(r8.yyyy);
|
| 381 |
+
r4.w = max(v_104.w, abs(r8.xxxx).w);
|
| 382 |
+
r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 383 |
+
r3.z = ((-(r3.zzzz)).z + 1.0f);
|
| 384 |
+
r3.z = (r4.w * r3.z);
|
| 385 |
+
r3.z = fma(r3.w, 0.0625f, r3.z);
|
| 386 |
+
let v_105 = (r3.xyz * r3.xyz);
|
| 387 |
+
r3 = vec4<f32>(v_105.xyz, r3.w);
|
| 388 |
+
r3.z = min(r3.z, 1.0f);
|
| 389 |
+
r3.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 390 |
+
r3.w = sqrt(r3.w);
|
| 391 |
+
r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
|
| 392 |
+
let v_106 = -(r3.zzzz);
|
| 393 |
+
r3.z = fma(r3.w, v_106.z, r3.z);
|
| 394 |
+
let v_107 = dot(r2.xyz, v_16.xyz);
|
| 395 |
+
r3.w = clamp(vec4<f32>(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f);
|
| 396 |
+
let v_108 = dot(r5.xyz, r2.xyz);
|
| 397 |
+
r8.x = clamp(vec4<f32>(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f);
|
| 398 |
+
let v_109 = dot(r6.xyz, v_16.xyz);
|
| 399 |
+
r8.y = clamp(vec4<f32>(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f);
|
| 400 |
+
let v_110 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
|
| 401 |
+
r8 = vec4<f32>(v_110.xy, r8.zw);
|
| 402 |
+
let v_111 = (r8.xy * r8.xy);
|
| 403 |
+
r8 = vec4<f32>(r8.xy, v_111.xy);
|
| 404 |
+
let v_112 = (r8.zw * r8.zw);
|
| 405 |
+
r8 = vec4<f32>(r8.xy, v_112.xy);
|
| 406 |
+
let v_113 = (r8.xy * r8.zw);
|
| 407 |
+
r8 = vec4<f32>(v_113.xy, r8.zw);
|
| 408 |
+
r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 409 |
+
let v_114 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww);
|
| 410 |
+
r8 = vec4<f32>(v_114.xy, r8.zw);
|
| 411 |
+
let v_115 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 412 |
+
r8 = vec4<f32>(r8.xy, v_115.xy);
|
| 413 |
+
r5.w = (r8.z * 0.125f);
|
| 414 |
+
r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
|
| 415 |
+
r6.x = dot(r2.xyz, r6.xyz);
|
| 416 |
+
r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 417 |
+
r6.x = log2(r6.x);
|
| 418 |
+
r6.x = (r6.x * r8.w);
|
| 419 |
+
r6.x = exp2(r6.x);
|
| 420 |
+
r6.x = (r8.y * r6.x);
|
| 421 |
+
r6.x = (r5.w * r6.x);
|
| 422 |
+
r6.x = (r1.x * r6.x);
|
| 423 |
+
r6.x = (r3.w * r6.x);
|
| 424 |
+
r3.w = (r3.w * r6.w);
|
| 425 |
+
let v_116 = fma(r0.xyz, r3.www, r6.xxx);
|
| 426 |
+
r6 = vec4<f32>(v_116.xyz, r6.w);
|
| 427 |
+
let v_117 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 428 |
+
r6 = vec4<f32>(v_117.xyz, r6.w);
|
| 429 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 430 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 431 |
+
r9 = vec4<f32>(r9.x, vec3<f32>());
|
| 432 |
+
r8 = vec4<f32>(vec3<f32>(), r8.w);
|
| 433 |
+
} else {
|
| 434 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 435 |
+
let v_118 = (v_13.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 436 |
+
r8 = vec4<f32>(v_118.xyz, r8.w);
|
| 437 |
+
let v_119 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 438 |
+
r9 = vec4<f32>(v_119.xyz, r9.w);
|
| 439 |
+
r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 440 |
+
r9.y = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f);
|
| 441 |
+
r9.x = clamp(((r9.xxxx / r9.yyyy)).x, 0.0f, 1.0f);
|
| 442 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
|
| 443 |
+
let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
|
| 444 |
+
r9 = vec4<f32>(v_120.xyz, r9.w);
|
| 445 |
+
let v_121 = (r9.xyz + v_13.xyz);
|
| 446 |
+
r9 = vec4<f32>(v_121.xyz, r9.w);
|
| 447 |
+
let v_122 = bitcast<vec3<u32>>(r7.www);
|
| 448 |
+
let v_123 = r8.xyz;
|
| 449 |
+
let v_124 = select(r9.xyz, v_123, (v_122 != vec3<u32>()));
|
| 450 |
+
r8 = vec4<f32>(v_124.xyz, r8.w);
|
| 451 |
+
r7.w = dot(r8.xyz, r8.xyz);
|
| 452 |
+
let v_125 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
|
| 453 |
+
r8 = vec4<f32>(v_125.xyz, r8.w);
|
| 454 |
+
r9.x = dot(r8.xyz, r8.xyz);
|
| 455 |
+
r9.x = inverseSqrt(r9.x);
|
| 456 |
+
let v_126 = (r8.xyz * r9.xxx);
|
| 457 |
+
r8 = vec4<f32>(v_126.xyz, r8.w);
|
| 458 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 459 |
+
r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
|
| 460 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
|
| 461 |
+
r7.w = (r7.w / r9.x);
|
| 462 |
+
let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 463 |
+
r9.x = dot(r8.xyz, v_127.xyz);
|
| 464 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
|
| 465 |
+
let v_128 = dot(r8.xyz, r2.xyz);
|
| 466 |
+
r9.y = clamp(vec4<f32>(v_128, v_128, v_128, v_128).y, 0.0f, 1.0f);
|
| 467 |
+
r9.x = (r9.x * r9.y);
|
| 468 |
+
r9.y = (r7.w * r9.x);
|
| 469 |
+
let v_129 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 470 |
+
r9 = vec4<f32>(r9.x, v_129.xyz);
|
| 471 |
+
let v_130 = (r0.xyz * r9.yzw);
|
| 472 |
+
r9 = vec4<f32>(r9.x, v_130.xyz);
|
| 473 |
+
let v_131 = fma(r4.xyz, r1.yyy, r8.xyz);
|
| 474 |
+
r8 = vec4<f32>(v_131.xyz, r8.w);
|
| 475 |
+
r10.x = dot(r8.xyz, r8.xyz);
|
| 476 |
+
r10.x = inverseSqrt(r10.x);
|
| 477 |
+
let v_132 = (r8.xyz * r10.xxx);
|
| 478 |
+
r8 = vec4<f32>(v_132.xyz, r8.w);
|
| 479 |
+
let v_133 = dot(r8.xyz, r5.xyz);
|
| 480 |
+
r10.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
|
| 481 |
+
r10.x = ((-(r10.xxxx)).x + 1.0f);
|
| 482 |
+
r10.y = (r10.x * r10.x);
|
| 483 |
+
r10.y = (r10.y * r10.y);
|
| 484 |
+
r10.x = (r10.y * r10.x);
|
| 485 |
+
r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w);
|
| 486 |
+
let v_134 = dot(r8.xyz, r2.xyz);
|
| 487 |
+
r8.x = clamp(vec4<f32>(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f);
|
| 488 |
+
r8.x = log2(r8.x);
|
| 489 |
+
r8.x = (r8.x * r8.w);
|
| 490 |
+
r8.x = exp2(r8.x);
|
| 491 |
+
r8.x = (r8.x * r10.x);
|
| 492 |
+
r8.x = (r9.x * r8.x);
|
| 493 |
+
r7.w = (r7.w * r8.x);
|
| 494 |
+
r7.w = (r5.w * r7.w);
|
| 495 |
+
let v_135 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 496 |
+
r8 = vec4<f32>(v_135.xyz, r8.w);
|
| 497 |
+
}
|
| 498 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 499 |
+
if ((bitcast<u32>(r7.w) != 0u)) {
|
| 500 |
+
r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 501 |
+
r7.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 502 |
+
let v_136 = bitcast<u32>(r9.x);
|
| 503 |
+
let v_137 = r7.w;
|
| 504 |
+
r3.w = select(r3.w, v_137, (v_136 != 0u));
|
| 505 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 506 |
+
} else {
|
| 507 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 508 |
+
let v_138 = (v_13.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 509 |
+
r10 = vec4<f32>(v_138.xyz, r10.w);
|
| 510 |
+
let v_139 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 511 |
+
r11 = vec4<f32>(v_139.xyz, r11.w);
|
| 512 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 513 |
+
r10.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f);
|
| 514 |
+
r9.x = clamp(((r9.xxxx / r10.wwww)).x, 0.0f, 1.0f);
|
| 515 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
|
| 516 |
+
let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
|
| 517 |
+
r11 = vec4<f32>(v_140.xyz, r11.w);
|
| 518 |
+
let v_141 = (r11.xyz + v_13.xyz);
|
| 519 |
+
r11 = vec4<f32>(v_141.xyz, r11.w);
|
| 520 |
+
let v_142 = bitcast<vec3<u32>>(r7.www);
|
| 521 |
+
let v_143 = r10.xyz;
|
| 522 |
+
let v_144 = select(r11.xyz, v_143, (v_142 != vec3<u32>()));
|
| 523 |
+
r10 = vec4<f32>(v_144.xyz, r10.w);
|
| 524 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 525 |
+
let v_145 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 526 |
+
r10 = vec4<f32>(v_145.xyz, r10.w);
|
| 527 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 528 |
+
r9.x = inverseSqrt(r9.x);
|
| 529 |
+
let v_146 = (r9.xxx * r10.xyz);
|
| 530 |
+
r10 = vec4<f32>(v_146.xyz, r10.w);
|
| 531 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 532 |
+
r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
|
| 533 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w);
|
| 534 |
+
r7.w = (r7.w / r9.x);
|
| 535 |
+
let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 536 |
+
r9.x = dot(r10.xyz, v_147.xyz);
|
| 537 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
|
| 538 |
+
let v_148 = dot(r10.xyz, r2.xyz);
|
| 539 |
+
r10.w = clamp(vec4<f32>(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f);
|
| 540 |
+
r9.x = (r9.x * r10.w);
|
| 541 |
+
r10.w = (r7.w * r9.x);
|
| 542 |
+
let v_149 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 543 |
+
r11 = vec4<f32>(v_149.xyz, r11.w);
|
| 544 |
+
let v_150 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 545 |
+
r9 = vec4<f32>(r9.x, v_150.xyz);
|
| 546 |
+
let v_151 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 547 |
+
r10 = vec4<f32>(v_151.xyz, r10.w);
|
| 548 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 549 |
+
r10.w = inverseSqrt(r10.w);
|
| 550 |
+
let v_152 = (r10.www * r10.xyz);
|
| 551 |
+
r10 = vec4<f32>(v_152.xyz, r10.w);
|
| 552 |
+
let v_153 = dot(r10.xyz, r5.xyz);
|
| 553 |
+
r10.w = clamp(vec4<f32>(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f);
|
| 554 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 555 |
+
r11.x = (r10.w * r10.w);
|
| 556 |
+
r11.x = (r11.x * r11.x);
|
| 557 |
+
r10.w = (r10.w * r11.x);
|
| 558 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 559 |
+
let v_154 = dot(r10.xyz, r2.xyz);
|
| 560 |
+
r10.x = clamp(vec4<f32>(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f);
|
| 561 |
+
r10.x = log2(r10.x);
|
| 562 |
+
r10.x = (r8.w * r10.x);
|
| 563 |
+
r10.x = exp2(r10.x);
|
| 564 |
+
r10.x = (r10.x * r10.w);
|
| 565 |
+
r9.x = (r9.x * r10.x);
|
| 566 |
+
r7.w = (r7.w * r9.x);
|
| 567 |
+
r7.w = (r5.w * r7.w);
|
| 568 |
+
let v_155 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
|
| 569 |
+
r8 = vec4<f32>(v_155.xyz, r8.w);
|
| 570 |
+
}
|
| 571 |
+
} else {
|
| 572 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 573 |
+
}
|
| 574 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 575 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 576 |
+
} else {
|
| 577 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 578 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 579 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 580 |
+
} else {
|
| 581 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 582 |
+
let v_156 = (v_13.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 583 |
+
r10 = vec4<f32>(v_156.xyz, r10.w);
|
| 584 |
+
let v_157 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 585 |
+
r11 = vec4<f32>(v_157.xyz, r11.w);
|
| 586 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 587 |
+
r10.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f);
|
| 588 |
+
r9.x = clamp(((r9.xxxx / r10.wwww)).x, 0.0f, 1.0f);
|
| 589 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
|
| 590 |
+
let v_158 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
|
| 591 |
+
r11 = vec4<f32>(v_158.xyz, r11.w);
|
| 592 |
+
let v_159 = (r11.xyz + v_13.xyz);
|
| 593 |
+
r11 = vec4<f32>(v_159.xyz, r11.w);
|
| 594 |
+
let v_160 = bitcast<vec3<u32>>(r7.www);
|
| 595 |
+
let v_161 = r10.xyz;
|
| 596 |
+
let v_162 = select(r11.xyz, v_161, (v_160 != vec3<u32>()));
|
| 597 |
+
r10 = vec4<f32>(v_162.xyz, r10.w);
|
| 598 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 599 |
+
let v_163 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 600 |
+
r10 = vec4<f32>(v_163.xyz, r10.w);
|
| 601 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 602 |
+
r9.x = inverseSqrt(r9.x);
|
| 603 |
+
let v_164 = (r9.xxx * r10.xyz);
|
| 604 |
+
r10 = vec4<f32>(v_164.xyz, r10.w);
|
| 605 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 606 |
+
r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
|
| 607 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w);
|
| 608 |
+
r7.w = (r7.w / r9.x);
|
| 609 |
+
let v_165 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 610 |
+
r9.x = dot(r10.xyz, v_165.xyz);
|
| 611 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
|
| 612 |
+
let v_166 = dot(r10.xyz, r2.xyz);
|
| 613 |
+
r10.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
|
| 614 |
+
r9.x = (r9.x * r10.w);
|
| 615 |
+
r10.w = (r7.w * r9.x);
|
| 616 |
+
let v_167 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 617 |
+
r11 = vec4<f32>(v_167.xyz, r11.w);
|
| 618 |
+
let v_168 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 619 |
+
r9 = vec4<f32>(r9.x, v_168.xyz);
|
| 620 |
+
let v_169 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 621 |
+
r10 = vec4<f32>(v_169.xyz, r10.w);
|
| 622 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 623 |
+
r10.w = inverseSqrt(r10.w);
|
| 624 |
+
let v_170 = (r10.www * r10.xyz);
|
| 625 |
+
r10 = vec4<f32>(v_170.xyz, r10.w);
|
| 626 |
+
let v_171 = dot(r10.xyz, r5.xyz);
|
| 627 |
+
r10.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
|
| 628 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 629 |
+
r11.x = (r10.w * r10.w);
|
| 630 |
+
r11.x = (r11.x * r11.x);
|
| 631 |
+
r10.w = (r10.w * r11.x);
|
| 632 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 633 |
+
let v_172 = dot(r10.xyz, r2.xyz);
|
| 634 |
+
r10.x = clamp(vec4<f32>(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f);
|
| 635 |
+
r10.x = log2(r10.x);
|
| 636 |
+
r10.x = (r8.w * r10.x);
|
| 637 |
+
r10.x = exp2(r10.x);
|
| 638 |
+
r10.x = (r10.x * r10.w);
|
| 639 |
+
r9.x = (r9.x * r10.x);
|
| 640 |
+
r7.w = (r7.w * r9.x);
|
| 641 |
+
r7.w = (r5.w * r7.w);
|
| 642 |
+
let v_173 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
|
| 643 |
+
r8 = vec4<f32>(v_173.xyz, r8.w);
|
| 644 |
+
}
|
| 645 |
+
}
|
| 646 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 647 |
+
} else {
|
| 648 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 649 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 650 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 651 |
+
} else {
|
| 652 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 653 |
+
let v_174 = (v_13.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 654 |
+
r10 = vec4<f32>(v_174.xyz, r10.w);
|
| 655 |
+
let v_175 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 656 |
+
r11 = vec4<f32>(v_175.xyz, r11.w);
|
| 657 |
+
r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 658 |
+
r9.x = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f);
|
| 659 |
+
r7.w = clamp(((r7.wwww / r9.xxxx)).w, 0.0f, 1.0f);
|
| 660 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w);
|
| 661 |
+
let v_176 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 662 |
+
r11 = vec4<f32>(v_176.xyz, r11.w);
|
| 663 |
+
let v_177 = (r11.xyz + v_13.xyz);
|
| 664 |
+
r11 = vec4<f32>(v_177.xyz, r11.w);
|
| 665 |
+
let v_178 = bitcast<vec3<u32>>(r3.www);
|
| 666 |
+
let v_179 = r10.xyz;
|
| 667 |
+
let v_180 = select(r11.xyz, v_179, (v_178 != vec3<u32>()));
|
| 668 |
+
r10 = vec4<f32>(v_180.xyz, r10.w);
|
| 669 |
+
r3.w = dot(r10.xyz, r10.xyz);
|
| 670 |
+
let v_181 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 671 |
+
r10 = vec4<f32>(v_181.xyz, r10.w);
|
| 672 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 673 |
+
r7.w = inverseSqrt(r7.w);
|
| 674 |
+
let v_182 = (r7.www * r10.xyz);
|
| 675 |
+
r10 = vec4<f32>(v_182.xyz, r10.w);
|
| 676 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 677 |
+
r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 678 |
+
r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[14u].w);
|
| 679 |
+
r3.w = (r3.w / r7.w);
|
| 680 |
+
let v_183 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 681 |
+
r7.w = dot(r10.xyz, v_183.xyz);
|
| 682 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 683 |
+
let v_184 = dot(r10.xyz, r2.xyz);
|
| 684 |
+
r9.x = clamp(vec4<f32>(v_184, v_184, v_184, v_184).x, 0.0f, 1.0f);
|
| 685 |
+
r7.w = (r7.w * r9.x);
|
| 686 |
+
r9.x = (r3.w * r7.w);
|
| 687 |
+
let v_185 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz);
|
| 688 |
+
r11 = vec4<f32>(v_185.xyz, r11.w);
|
| 689 |
+
let v_186 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 690 |
+
r9 = vec4<f32>(r9.x, v_186.xyz);
|
| 691 |
+
let v_187 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 692 |
+
r4 = vec4<f32>(v_187.xyz, r4.w);
|
| 693 |
+
r1.y = dot(r4.xyz, r4.xyz);
|
| 694 |
+
r1.y = inverseSqrt(r1.y);
|
| 695 |
+
let v_188 = (r1.yyy * r4.xyz);
|
| 696 |
+
r4 = vec4<f32>(v_188.xyz, r4.w);
|
| 697 |
+
let v_189 = dot(r4.xyz, r5.xyz);
|
| 698 |
+
r1.y = clamp(vec4<f32>(v_189, v_189, v_189, v_189).y, 0.0f, 1.0f);
|
| 699 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 700 |
+
r9.x = (r1.y * r1.y);
|
| 701 |
+
r9.x = (r9.x * r9.x);
|
| 702 |
+
r1.y = (r1.y * r9.x);
|
| 703 |
+
r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w);
|
| 704 |
+
let v_190 = dot(r4.xyz, r2.xyz);
|
| 705 |
+
r4.x = clamp(vec4<f32>(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f);
|
| 706 |
+
r4.x = log2(r4.x);
|
| 707 |
+
r4.x = (r4.x * r8.w);
|
| 708 |
+
r4.x = exp2(r4.x);
|
| 709 |
+
r1.y = (r1.y * r4.x);
|
| 710 |
+
r1.y = (r7.w * r1.y);
|
| 711 |
+
r1.y = (r3.w * r1.y);
|
| 712 |
+
r1.y = (r5.w * r1.y);
|
| 713 |
+
let v_191 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
|
| 714 |
+
r8 = vec4<f32>(v_191.xyz, r8.w);
|
| 715 |
+
}
|
| 716 |
+
}
|
| 717 |
+
r1.y = (r6.w * r6.w);
|
| 718 |
+
r1.x = (r1.x * r1.x);
|
| 719 |
+
let v_192 = (r8.xyz * r1.xxx);
|
| 720 |
+
r4 = vec4<f32>(v_192.xyz, r4.w);
|
| 721 |
+
let v_193 = fma(r1.yyy, r9.yzw, r4.xyz);
|
| 722 |
+
r4 = vec4<f32>(v_193.xyz, r4.w);
|
| 723 |
+
let v_194 = fma(r6.xyz, r3.zzz, r4.xyz);
|
| 724 |
+
r4 = vec4<f32>(v_194.xyz, r4.w);
|
| 725 |
+
r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 726 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 727 |
+
r1.x = max(r1.x, 0.0f);
|
| 728 |
+
let v_195 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 729 |
+
r1 = vec4<f32>(r1.x, v_195.xyz);
|
| 730 |
+
r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 731 |
+
let v_196 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 732 |
+
r6 = vec4<f32>(v_196.xyz, r6.w);
|
| 733 |
+
let v_197 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 734 |
+
r6 = vec4<f32>(v_197.xyz, r6.w);
|
| 735 |
+
let v_198 = fma(r1.yzw, r3.zzz, r6.xyz);
|
| 736 |
+
r1 = vec4<f32>(r1.x, v_198.xyz);
|
| 737 |
+
let v_199 = (r3.yyy * r1.yzw);
|
| 738 |
+
r1 = vec4<f32>(r1.x, v_199.xyz);
|
| 739 |
+
let v_200 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 740 |
+
r6 = vec4<f32>(v_200.xyz, r6.w);
|
| 741 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 742 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 743 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 744 |
+
let v_201 = dot(r8.xyz, r2.xyz);
|
| 745 |
+
r1.x = clamp(vec4<f32>(v_201, v_201, v_201, v_201).x, 0.0f, 1.0f);
|
| 746 |
+
let v_202 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
|
| 747 |
+
r6 = vec4<f32>(v_202.xyz, r6.w);
|
| 748 |
+
let v_203 = fma(r6.xyz, r3.xxx, r1.yzw);
|
| 749 |
+
r1 = vec4<f32>(v_203.xyz, r1.w);
|
| 750 |
+
let v_204 = (r6.www * r1.xyz);
|
| 751 |
+
r1 = vec4<f32>(v_204.xyz, r1.w);
|
| 752 |
+
let v_205 = fma(r1.xyz, r0.xyz, r4.xyz);
|
| 753 |
+
r0 = vec4<f32>(v_205.xyz, r0.w);
|
| 754 |
+
r1.x = ((-(r6.wwww)).x + 1.0f);
|
| 755 |
+
r1.y = dot((-(r5.xyzx)).xyz, r2.xyz);
|
| 756 |
+
r1.y = (r1.y + r1.y);
|
| 757 |
+
let v_206 = -(r1.yyyy);
|
| 758 |
+
let v_207 = -(r5.xxyz);
|
| 759 |
+
let v_208 = fma(r2.xyz, v_206.yzw, v_207.yzw);
|
| 760 |
+
r1 = vec4<f32>(r1.x, v_208.xyz);
|
| 761 |
+
let v_209 = clamp(((r2.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 762 |
+
r2 = vec4<f32>(v_209.xy, r2.zw);
|
| 763 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 764 |
+
r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 765 |
+
r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z);
|
| 766 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.z)));
|
| 767 |
+
r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 768 |
+
r2.x = (r2.x * r2.x);
|
| 769 |
+
r2.x = fma(r2.x, 5.0f, r2.z);
|
| 770 |
+
let v_210 = bitcast<u32>(r2.w);
|
| 771 |
+
let v_211 = r3.z;
|
| 772 |
+
r2.x = select(r2.x, v_211, (v_210 != 0u));
|
| 773 |
+
let v_212 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 774 |
+
r4 = vec4<f32>(v_212.xyz, r4.w);
|
| 775 |
+
r1.y = (abs(r1.wwww).y + 1.0f);
|
| 776 |
+
let v_213 = (r4.xyz / r1.yyy);
|
| 777 |
+
r4 = vec4<f32>(v_213.xyz, r4.w);
|
| 778 |
+
let v_214 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 779 |
+
r4 = vec4<f32>(v_214.xyz, r4.w);
|
| 780 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
|
| 781 |
+
let v_215 = bitcast<vec2<u32>>(r1.yy);
|
| 782 |
+
let v_216 = r4.xy;
|
| 783 |
+
let v_217 = select(r4.zy, v_216, (v_215 != vec2<u32>()));
|
| 784 |
+
let v_218 = r1;
|
| 785 |
+
r1 = vec4<f32>(v_218.x, v_217.xy, v_218.w);
|
| 786 |
+
let v_219 = r2.x;
|
| 787 |
+
r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_219);
|
| 788 |
+
r1.y = max(r3.y, r3.x);
|
| 789 |
+
let v_220 = (r1.yyy * r4.xyz);
|
| 790 |
+
r1 = vec4<f32>(r1.x, v_220.xyz);
|
| 791 |
+
let v_221 = (r2.yyy * r1.yzw);
|
| 792 |
+
r2 = vec4<f32>(v_221.xyz, r2.w);
|
| 793 |
+
let v_222 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
|
| 794 |
+
r2 = vec4<f32>(v_222.xyz, r2.w);
|
| 795 |
+
let v_223 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
|
| 796 |
+
r1 = vec4<f32>(r1.x, v_223.xyz);
|
| 797 |
+
let v_224 = fma(r1.yzw, r1.xxx, r0.xyz);
|
| 798 |
+
r0 = vec4<f32>(v_224.xyz, r0.w);
|
| 799 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 800 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 801 |
+
r0.w = dot(r7.xyz, r7.xyz);
|
| 802 |
+
r1.x = sqrt(r0.w);
|
| 803 |
+
let v_225 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 804 |
+
r1.y = (r1.x + v_225.y);
|
| 805 |
+
r1.y = max(r1.y, 0.0f);
|
| 806 |
+
r1.x = (r1.y / r1.x);
|
| 807 |
+
r1.x = (r1.x * r7.z);
|
| 808 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 809 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 810 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 811 |
+
r1.w = exp2(r1.w);
|
| 812 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 813 |
+
r1.z = (r1.w / r1.z);
|
| 814 |
+
let v_226 = bitcast<u32>(r1.x);
|
| 815 |
+
r1.x = select(1.0f, r1.z, (v_226 != 0u));
|
| 816 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 817 |
+
r1.x = (r1.x * r1.z);
|
| 818 |
+
r1.x = min(r1.x, 1.0f);
|
| 819 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 820 |
+
r1.x = exp2(r1.x);
|
| 821 |
+
r1.x = min(r1.x, 1.0f);
|
| 822 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 823 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 824 |
+
r0.w = inverseSqrt(r0.w);
|
| 825 |
+
let v_227 = (r0.www * r7.xyz);
|
| 826 |
+
r2 = vec4<f32>(v_227.xyz, r2.w);
|
| 827 |
+
let v_228 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 828 |
+
r0.w = clamp(vec4<f32>(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f);
|
| 829 |
+
r0.w = log2(r0.w);
|
| 830 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 831 |
+
r0.w = exp2(r0.w);
|
| 832 |
+
let v_229 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 833 |
+
r1.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
|
| 834 |
+
r1.w = log2(r1.w);
|
| 835 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 836 |
+
r1.w = exp2(r1.w);
|
| 837 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 838 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 839 |
+
let v_230 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 840 |
+
r2.x = (r1.y + v_230.x);
|
| 841 |
+
r2.x = max(r2.x, 0.0f);
|
| 842 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 843 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 844 |
+
r2.x = exp2(r2.x);
|
| 845 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 846 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 847 |
+
let v_231 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 848 |
+
r1.y = (r1.y * v_231.y);
|
| 849 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 850 |
+
r1.y = exp2(r1.y);
|
| 851 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 852 |
+
let v_232 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 853 |
+
r2 = vec4<f32>(v_232.xyz, r2.w);
|
| 854 |
+
let v_233 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 855 |
+
r2 = vec4<f32>(v_233.xyz, r2.w);
|
| 856 |
+
let v_234 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 857 |
+
r3 = vec4<f32>(v_234.xyz, r3.w);
|
| 858 |
+
let v_235 = fma(r1.www, r3.xyz, r2.xyz);
|
| 859 |
+
r2 = vec4<f32>(v_235.xyz, r2.w);
|
| 860 |
+
let v_236 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 861 |
+
let v_237 = (r2.xyz + v_236.xyz);
|
| 862 |
+
r2 = vec4<f32>(v_237.xyz, r2.w);
|
| 863 |
+
let v_238 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 864 |
+
r2 = vec4<f32>(v_238.xyz, r2.w);
|
| 865 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 866 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 867 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 868 |
+
let v_239 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 869 |
+
r3 = vec4<f32>(v_239.xyz, r3.w);
|
| 870 |
+
let v_240 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 871 |
+
r1 = vec4<f32>(v_240.xy, r1.z, v_240.z);
|
| 872 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 873 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 874 |
+
let v_241 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 875 |
+
r2 = vec4<f32>(v_241.xy, r2.zw);
|
| 876 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 877 |
+
r0.w = (r2.x + -1.0f);
|
| 878 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 879 |
+
} else {
|
| 880 |
+
r0.w = 1.0f;
|
| 881 |
+
}
|
| 882 |
+
let v_242 = -(r0.xyxz);
|
| 883 |
+
let v_243 = fma(r1.xyw, r0.www, v_242.xyw);
|
| 884 |
+
r1 = vec4<f32>(v_243.xy, r1.z, v_243.z);
|
| 885 |
+
let v_244 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 886 |
+
r1 = vec4<f32>(v_244.xyz, r1.w);
|
| 887 |
+
} else {
|
| 888 |
+
r0.w = dot(r7.xyz, r7.xyz);
|
| 889 |
+
r1.w = sqrt(r0.w);
|
| 890 |
+
let v_245 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 891 |
+
r2.x = (r1.w + v_245.x);
|
| 892 |
+
r2.x = max(r2.x, 0.0f);
|
| 893 |
+
r1.w = (r2.x / r1.w);
|
| 894 |
+
r1.w = (r1.w * r7.z);
|
| 895 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 896 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 897 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 898 |
+
r2.z = exp2(r2.z);
|
| 899 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 900 |
+
r2.y = (r2.z / r2.y);
|
| 901 |
+
let v_246 = bitcast<u32>(r1.w);
|
| 902 |
+
r1.w = select(1.0f, r2.y, (v_246 != 0u));
|
| 903 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 904 |
+
r1.w = (r1.w * r2.y);
|
| 905 |
+
r1.w = min(r1.w, 1.0f);
|
| 906 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 907 |
+
r1.w = exp2(r1.w);
|
| 908 |
+
r1.w = min(r1.w, 1.0f);
|
| 909 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 910 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 911 |
+
r0.w = inverseSqrt(r0.w);
|
| 912 |
+
let v_247 = (r0.www * r7.xyz);
|
| 913 |
+
r3 = vec4<f32>(v_247.xyz, r3.w);
|
| 914 |
+
let v_248 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 915 |
+
r0.w = clamp(vec4<f32>(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f);
|
| 916 |
+
r0.w = log2(r0.w);
|
| 917 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 918 |
+
r0.w = exp2(r0.w);
|
| 919 |
+
let v_249 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 920 |
+
r2.z = clamp(vec4<f32>(v_249, v_249, v_249, v_249).z, 0.0f, 1.0f);
|
| 921 |
+
r2.z = log2(r2.z);
|
| 922 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 923 |
+
r2.z = exp2(r2.z);
|
| 924 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 925 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 926 |
+
let v_250 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 927 |
+
r2.w = (r2.x + v_250.w);
|
| 928 |
+
r2.w = max(r2.w, 0.0f);
|
| 929 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 930 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 931 |
+
r2.w = exp2(r2.w);
|
| 932 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 933 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 934 |
+
let v_251 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 935 |
+
r2.x = (r2.x * v_251.x);
|
| 936 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 937 |
+
r2.x = exp2(r2.x);
|
| 938 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 939 |
+
let v_252 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 940 |
+
r3 = vec4<f32>(v_252.xyz, r3.w);
|
| 941 |
+
let v_253 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 942 |
+
r3 = vec4<f32>(v_253.xyz, r3.w);
|
| 943 |
+
let v_254 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 944 |
+
r4 = vec4<f32>(v_254.xyz, r4.w);
|
| 945 |
+
let v_255 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 946 |
+
r3 = vec4<f32>(v_255.xyz, r3.w);
|
| 947 |
+
let v_256 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 948 |
+
let v_257 = (r3.xyz + v_256.xyz);
|
| 949 |
+
r3 = vec4<f32>(v_257.xyz, r3.w);
|
| 950 |
+
let v_258 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 951 |
+
r2 = vec4<f32>(v_258.x, r2.y, v_258.yz);
|
| 952 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 953 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 954 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 955 |
+
let v_259 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 956 |
+
r3 = vec4<f32>(v_259.xyz, r3.w);
|
| 957 |
+
let v_260 = fma(r1.www, r3.xyz, r2.xzw);
|
| 958 |
+
r2 = vec4<f32>(v_260.x, r2.y, v_260.yz);
|
| 959 |
+
let v_261 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 960 |
+
r2 = vec4<f32>(v_261.x, r2.y, v_261.yz);
|
| 961 |
+
let v_262 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 962 |
+
r1 = vec4<f32>(v_262.xyz, r1.w);
|
| 963 |
+
}
|
| 964 |
+
let v_263 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 965 |
+
o0 = vec4<f32>(v_263.xyz, o0.w);
|
| 966 |
+
}
|
| 967 |
+
|
| 968 |
+
@fragment
|
| 969 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_264 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 970 |
+
main_inner(v0, v1, v2, v3, v5, v6, v7, v_264);
|
| 971 |
+
return o0;
|
| 972 |
+
}
|
b/8b0b5899ed/shaders/f97b3024a0297cce.wgsl
ADDED
|
@@ -0,0 +1,175 @@
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|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
var<private> r3 : vec4<f32>;
|
| 11 |
+
|
| 12 |
+
struct cb16_struct {
|
| 13 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 17 |
+
|
| 18 |
+
struct cb1_struct {
|
| 19 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 23 |
+
|
| 24 |
+
struct cb17_struct {
|
| 25 |
+
tint_symbol_2 : array<vec4<f32>, 17u>,
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 29 |
+
|
| 30 |
+
struct cb50_struct {
|
| 31 |
+
tint_symbol_3 : array<vec4<f32>, 50u>,
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 35 |
+
|
| 36 |
+
struct cb1_struct_1 {
|
| 37 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
@group(0u) @binding(13u) var<uniform> cb13_13 : cb1_struct_1;
|
| 41 |
+
|
| 42 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 43 |
+
|
| 44 |
+
@group(0u) @binding(34u) var t2 : texture_2d<f32>;
|
| 45 |
+
|
| 46 |
+
var<private> o0 : vec4<f32>;
|
| 47 |
+
|
| 48 |
+
var<private> o1 : vec4<f32>;
|
| 49 |
+
|
| 50 |
+
var<private> o2 : vec4<f32>;
|
| 51 |
+
|
| 52 |
+
var<private> o3 : vec4<f32>;
|
| 53 |
+
|
| 54 |
+
var<private> o4 : vec4<f32>;
|
| 55 |
+
|
| 56 |
+
var<private> o5 : vec4<f32>;
|
| 57 |
+
|
| 58 |
+
var<private> o6 : vec4<f32>;
|
| 59 |
+
|
| 60 |
+
var<private> o7 : vec4<f32>;
|
| 61 |
+
|
| 62 |
+
var<private> o8 : vec4<f32>;
|
| 63 |
+
|
| 64 |
+
var<private> o9 : array<f32, 4u>;
|
| 65 |
+
|
| 66 |
+
var<private> v : vec4<f32>;
|
| 67 |
+
|
| 68 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 69 |
+
|
| 70 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v5 : vec3<f32>, v6 : vec4<f32>) {
|
| 71 |
+
let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 72 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 73 |
+
let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 74 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 75 |
+
let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 76 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 77 |
+
let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 78 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 79 |
+
let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 80 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 81 |
+
let v_6 = r0;
|
| 82 |
+
o7 = vec4<f32>(v_6.xyz, o7.w);
|
| 83 |
+
r0.x = dot(r1.xyz, r1.xyz);
|
| 84 |
+
o4 = r1.xyz.xyzx;
|
| 85 |
+
r0.x = (r0.x * 0.00000399999998990097f);
|
| 86 |
+
r0.x = min(r0.x, 1.0f);
|
| 87 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 88 |
+
let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz);
|
| 89 |
+
let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 90 |
+
r0 = vec4<f32>(v_8.xy, r0.zw);
|
| 91 |
+
r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
|
| 92 |
+
let v_9 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
|
| 93 |
+
r0 = vec4<f32>(v_9.xy, r0.zw);
|
| 94 |
+
let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 95 |
+
o0 = vec4<f32>(v_10.xy, o0.zw);
|
| 96 |
+
o0 = vec4<f32>(o0.xy, v1.zw);
|
| 97 |
+
r0.x = v1.z;
|
| 98 |
+
r0.y = cb13_13.tint_symbol_4[0u].x;
|
| 99 |
+
o1 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
|
| 100 |
+
o2 = vec3<f32>(v2.xy, o2.xyz.z).xyzx;
|
| 101 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 102 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 103 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 104 |
+
r0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 105 |
+
o2.z = r0.w;
|
| 106 |
+
r1.x = dot(v5, v5);
|
| 107 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f)));
|
| 108 |
+
let v_11 = select(v5, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r1.xxx) != vec3<u32>()));
|
| 109 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 110 |
+
let v_12 = (r1.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 111 |
+
r2 = vec4<f32>(v_12.xyz, r2.w);
|
| 112 |
+
let v_13 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
|
| 113 |
+
r1 = vec4<f32>(v_13.xy, r1.z, v_13.z);
|
| 114 |
+
let v_14 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw);
|
| 115 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 116 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 117 |
+
r1.w = inverseSqrt(r1.w);
|
| 118 |
+
let v_15 = (r1.www * r1.xyz);
|
| 119 |
+
r1 = vec4<f32>(v_15.xyz, r1.w);
|
| 120 |
+
o3 = r1.xyz.xyzx;
|
| 121 |
+
let v_16 = (v6.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 122 |
+
r2 = vec4<f32>(v_16.xyz, r2.w);
|
| 123 |
+
let v_17 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
|
| 124 |
+
r2 = vec4<f32>(v_17.xyz, r2.w);
|
| 125 |
+
let v_18 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz);
|
| 126 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 127 |
+
o5 = r2.xyz.xyzx;
|
| 128 |
+
let v_19 = (r1.yzx * r2.zxy);
|
| 129 |
+
r3 = vec4<f32>(v_19.xyz, r3.w);
|
| 130 |
+
let v_20 = -(r3.xyzx);
|
| 131 |
+
let v_21 = fma(r2.yzx, r1.zxy, v_20.xyz);
|
| 132 |
+
r1 = vec4<f32>(v_21.xyz, r1.w);
|
| 133 |
+
o6 = ((r1.xyz * v6.www)).xyzx;
|
| 134 |
+
o7.w = 1.0f;
|
| 135 |
+
o8 = r0;
|
| 136 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
|
| 137 |
+
let v_22 = &(x0[0u]);
|
| 138 |
+
*(v_22) = vec4<f32>((*(v_22)).x, vec3<f32>());
|
| 139 |
+
o9[0u] = x0[0u].x;
|
| 140 |
+
o9[1u] = x0[0u].y;
|
| 141 |
+
o9[2u] = x0[0u].z;
|
| 142 |
+
o9[3u] = x0[0u].w;
|
| 143 |
+
v = vec4<f32>(o9[0u], o9[1u], o9[2u], o9[3u]);
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
struct tint_symbol_6 {
|
| 147 |
+
@location(0u)
|
| 148 |
+
o0 : vec4<f32>,
|
| 149 |
+
@location(1u)
|
| 150 |
+
o1 : vec4<f32>,
|
| 151 |
+
@location(2u)
|
| 152 |
+
o2 : vec4<f32>,
|
| 153 |
+
@location(3u)
|
| 154 |
+
o3 : vec4<f32>,
|
| 155 |
+
@location(4u)
|
| 156 |
+
o4 : vec4<f32>,
|
| 157 |
+
@location(5u)
|
| 158 |
+
o5 : vec4<f32>,
|
| 159 |
+
@location(6u)
|
| 160 |
+
o6 : vec4<f32>,
|
| 161 |
+
@location(7u)
|
| 162 |
+
o7 : vec4<f32>,
|
| 163 |
+
@builtin(position)
|
| 164 |
+
o8 : vec4<f32>,
|
| 165 |
+
@builtin(clip_distances)
|
| 166 |
+
o9 : array<f32, 4u>,
|
| 167 |
+
@location(15u)
|
| 168 |
+
tint_symbol_5 : vec4<f32>,
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
@vertex
|
| 172 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_6 {
|
| 173 |
+
main_inner(v0, v1, v2, v5, v6);
|
| 174 |
+
return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v);
|
| 175 |
+
}
|
b/8b0b5899ed/shaders/f9816c3b2c3cf74b.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/f9816c3b2c3cf74b.wgsl
ADDED
|
@@ -0,0 +1,384 @@
|
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
struct cb19_struct {
|
| 42 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 46 |
+
|
| 47 |
+
struct cb15_struct {
|
| 48 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 52 |
+
|
| 53 |
+
struct cb2_struct {
|
| 54 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 58 |
+
|
| 59 |
+
struct cb6_struct {
|
| 60 |
+
tint_symbol_3 : array<vec4<f32>, 6u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 88 |
+
|
| 89 |
+
var<private> o0 : vec4<f32>;
|
| 90 |
+
|
| 91 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 92 |
+
|
| 93 |
+
struct tint_symbol_5 {
|
| 94 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 98 |
+
|
| 99 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
|
| 100 |
+
let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 101 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 102 |
+
let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
|
| 103 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 104 |
+
r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
|
| 105 |
+
r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
|
| 106 |
+
let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
|
| 107 |
+
r0 = vec4<f32>(r0.x, v_3.xyz);
|
| 108 |
+
let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
|
| 109 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 110 |
+
let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
|
| 111 |
+
let v_6 = (r0.xyz + v_5.xyz);
|
| 112 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 113 |
+
r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
|
| 114 |
+
r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 115 |
+
r0.w = ((-(r1.xxxx)).w + r0.w);
|
| 116 |
+
r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
|
| 117 |
+
let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
|
| 118 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 119 |
+
let v_8 = (r0.www * v3.xyz);
|
| 120 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 121 |
+
let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 122 |
+
r2 = vec4<f32>(v_9.xy, r2.zw);
|
| 123 |
+
let v_10 = (r2.xy * vec2<f32>(0.015625f));
|
| 124 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 125 |
+
r2 = textureSample(t14, s14, r2.xyxx.xy);
|
| 126 |
+
r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w);
|
| 127 |
+
let v_11 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 128 |
+
r2 = vec4<f32>(v_11.xy, r2.zw);
|
| 129 |
+
let v_12 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 130 |
+
r3 = vec4<f32>(v_12.xyz, r3.w);
|
| 131 |
+
let v_13 = &(x0[0u]);
|
| 132 |
+
let v_14 = r3;
|
| 133 |
+
*(v_13) = vec4<f32>(v_14.xyz, (*(v_13)).w);
|
| 134 |
+
let v_15 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 135 |
+
r4 = vec4<f32>(v_15.xyz, r4.w);
|
| 136 |
+
let v_16 = &(x0[1u]);
|
| 137 |
+
let v_17 = r4;
|
| 138 |
+
*(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
|
| 139 |
+
let v_18 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 140 |
+
r1 = vec4<f32>(v_18.xyz, r1.w);
|
| 141 |
+
let v_19 = &(x0[2u]);
|
| 142 |
+
let v_20 = r1;
|
| 143 |
+
*(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
|
| 144 |
+
let v_21 = &(x0[3u]);
|
| 145 |
+
let v_22 = r1;
|
| 146 |
+
*(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
|
| 147 |
+
let v_23 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(5.59999990463256835938f, 1.39999997615814208984f));
|
| 148 |
+
r3 = vec4<f32>(r3.xy, v_23.xy);
|
| 149 |
+
r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
|
| 150 |
+
let v_24 = -(r1.wwww);
|
| 151 |
+
r1.z = fma(r1.z, 0.5f, v_24.z);
|
| 152 |
+
let v_25 = abs(r1.yyyy);
|
| 153 |
+
let v_26 = max(v_25.xy, abs(r1.xxxx).xy);
|
| 154 |
+
r1 = vec4<f32>(v_26.xy, r1.zw);
|
| 155 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r1.z)));
|
| 156 |
+
let v_27 = (bitcast<u32>(r1.x) != 0u);
|
| 157 |
+
let v_28 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 158 |
+
r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_28, v_27);
|
| 159 |
+
let v_29 = abs(r4.yyyy);
|
| 160 |
+
r1.w = max(v_29.w, abs(r4.xxxx).w);
|
| 161 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
|
| 162 |
+
let v_30 = bitcast<u32>(r1.w);
|
| 163 |
+
r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_30 != 0u));
|
| 164 |
+
let v_31 = abs(r3.yyyy);
|
| 165 |
+
r1.w = max(v_31.w, abs(r3.xxxx).w);
|
| 166 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
|
| 167 |
+
let v_32 = bitcast<u32>(r1.z);
|
| 168 |
+
r1.x = select(r1.x, 0.0f, (v_32 != 0u));
|
| 169 |
+
let v_33 = x0[bitcast<i32>(r1.x)];
|
| 170 |
+
r4 = vec4<f32>(v_33.xyz, r4.w);
|
| 171 |
+
r1.x = f32(bitcast<i32>(r1.x));
|
| 172 |
+
r1.z = (r1.x + 0.5f);
|
| 173 |
+
r1.z = (r1.z * 0.25f);
|
| 174 |
+
r5 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx)));
|
| 175 |
+
r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5) & vec4<u32>(1065353216u)));
|
| 176 |
+
r1.x = dot(r5, cb6_6.tint_symbol_1[12u]);
|
| 177 |
+
r1.w = dot(r5, cb6_6.tint_symbol_1[13u]);
|
| 178 |
+
r5.x = (r4.x + 0.5f);
|
| 179 |
+
r5.y = fma(r4.y, 0.25f, r1.z);
|
| 180 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, !((r1.x == 0.0f))));
|
| 181 |
+
r1.x = ((-(r1.xxxx)).x + r4.z);
|
| 182 |
+
let v_34 = dpdx(r5.xyy);
|
| 183 |
+
r6 = vec4<f32>(v_34.xy, r6.z, v_34.z);
|
| 184 |
+
r6.z = dpdx(r1.x);
|
| 185 |
+
let v_35 = dpdy(r5.yxy);
|
| 186 |
+
r7 = vec4<f32>(v_35.xyz, r7.w);
|
| 187 |
+
r7.w = dpdy(r1.x);
|
| 188 |
+
let v_36 = (r6.yw * r7.yw);
|
| 189 |
+
r3 = vec4<f32>(v_36.xy, r3.zw);
|
| 190 |
+
let v_37 = -(r3.xyxx);
|
| 191 |
+
let v_38 = fma(r6.xz, r7.xz, v_37.xy);
|
| 192 |
+
r8 = vec4<f32>(v_38.xy, r8.zw);
|
| 193 |
+
r3.x = (1.0f / r8.x);
|
| 194 |
+
r3.y = (r6.z * r7.y);
|
| 195 |
+
let v_39 = -(r3.yyyy);
|
| 196 |
+
r8.z = fma(r6.x, r7.w, v_39.z);
|
| 197 |
+
let v_40 = (r3.xx * r8.yz);
|
| 198 |
+
r3 = vec4<f32>(v_40.xy, r3.zw);
|
| 199 |
+
let v_41 = max(r3.xy, vec2<f32>());
|
| 200 |
+
r3 = vec4<f32>(v_41.xy, r3.zw);
|
| 201 |
+
let v_42 = min(r3.xy, vec2<f32>(0.5f));
|
| 202 |
+
r3 = vec4<f32>(v_42.xy, r3.zw);
|
| 203 |
+
r1.x = fma((-(r1.wwww)).x, r3.x, r1.x);
|
| 204 |
+
r1.x = fma((-(r1.wwww)).x, r3.y, r1.x);
|
| 205 |
+
let v_43 = bitcast<u32>(r1.z);
|
| 206 |
+
let v_44 = r1.x;
|
| 207 |
+
r5.z = select(r4.z, v_44, (v_43 != 0u));
|
| 208 |
+
r4 = (r2.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
|
| 209 |
+
let v_45 = (r2.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
|
| 210 |
+
r6 = vec4<f32>(v_45.xy, r6.zw);
|
| 211 |
+
let v_46 = (r2.xy * r3.zw);
|
| 212 |
+
r7 = vec4<f32>(v_46.xy, r7.zw);
|
| 213 |
+
r7.z = 0.0f;
|
| 214 |
+
let v_47 = (r5.xyz + r7.xyz);
|
| 215 |
+
r1 = vec4<f32>(v_47.x, r1.y, v_47.yz);
|
| 216 |
+
let v_48 = (-(r2.yyyx)).zw;
|
| 217 |
+
r2 = vec4<f32>(r2.xy, v_48.xy);
|
| 218 |
+
r7 = (r2.zxyw * r3.zwzw);
|
| 219 |
+
let v_49 = (r7.xy * vec2<f32>(0.5f));
|
| 220 |
+
r8 = vec4<f32>(v_49.xy, r8.zw);
|
| 221 |
+
r8.z = 0.0f;
|
| 222 |
+
let v_50 = (r5.xyz + r8.xyz);
|
| 223 |
+
r8 = vec4<f32>(v_50.xyz, r8.w);
|
| 224 |
+
let v_51 = ((-(r2.xyxx)).xy * r3.zw);
|
| 225 |
+
r2 = vec4<f32>(v_51.xy, r2.zw);
|
| 226 |
+
let v_52 = (r2.xy * vec2<f32>(0.75f));
|
| 227 |
+
r2 = vec4<f32>(v_52.xy, r2.zw);
|
| 228 |
+
r2.z = 0.0f;
|
| 229 |
+
let v_53 = (r2.xyz + r5.xyz);
|
| 230 |
+
r2 = vec4<f32>(v_53.xyz, r2.w);
|
| 231 |
+
let v_54 = (r7.zw * vec2<f32>(0.25f));
|
| 232 |
+
r7 = vec4<f32>(v_54.xy, r7.zw);
|
| 233 |
+
r7.z = 0.0f;
|
| 234 |
+
let v_55 = (r5.xyz + r7.xyz);
|
| 235 |
+
r7 = vec4<f32>(v_55.xyz, r7.w);
|
| 236 |
+
r9 = (r3.zwzw * r4.zwxy);
|
| 237 |
+
let v_56 = r9;
|
| 238 |
+
r10 = vec4<f32>(v_56.zw, r10.zw);
|
| 239 |
+
r10.z = 0.0f;
|
| 240 |
+
let v_57 = (r5.xyz + r10.xyz);
|
| 241 |
+
r10 = vec4<f32>(v_57.xyz, r10.w);
|
| 242 |
+
r11 = (r4.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
|
| 243 |
+
r11 = (r3.zwzw * r11);
|
| 244 |
+
let v_58 = (r11.xy * vec2<f32>(0.5f));
|
| 245 |
+
r12 = vec4<f32>(v_58.xy, r12.zw);
|
| 246 |
+
r12.z = 0.0f;
|
| 247 |
+
let v_59 = (r5.xyz + r12.xyz);
|
| 248 |
+
r12 = vec4<f32>(v_59.xyz, r12.w);
|
| 249 |
+
let v_60 = -(r4);
|
| 250 |
+
r13 = (r3.zwzw * v_60);
|
| 251 |
+
r13 = (r13.zwxy * vec4<f32>(0.75f));
|
| 252 |
+
let v_61 = r13;
|
| 253 |
+
r14 = vec4<f32>(v_61.zw, r14.zw);
|
| 254 |
+
r14.z = 0.0f;
|
| 255 |
+
let v_62 = (r5.xyz + r14.xyz);
|
| 256 |
+
r14 = vec4<f32>(v_62.xyz, r14.w);
|
| 257 |
+
let v_63 = (r11.zw * vec2<f32>(0.25f));
|
| 258 |
+
r11 = vec4<f32>(v_63.xy, r11.zw);
|
| 259 |
+
r11.z = 0.0f;
|
| 260 |
+
let v_64 = (r5.xyz + r11.xyz);
|
| 261 |
+
r11 = vec4<f32>(v_64.xyz, r11.w);
|
| 262 |
+
r9.z = 0.0f;
|
| 263 |
+
let v_65 = (r5.xyz + r9.xyz);
|
| 264 |
+
r9 = vec4<f32>(v_65.xyz, r9.w);
|
| 265 |
+
r4 = (r4.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
|
| 266 |
+
r4 = (r3.zwzw * r4);
|
| 267 |
+
let v_66 = (r4.xy * vec2<f32>(0.5f));
|
| 268 |
+
r15 = vec4<f32>(v_66.xy, r15.zw);
|
| 269 |
+
r15.z = 0.0f;
|
| 270 |
+
let v_67 = (r5.xyz + r15.xyz);
|
| 271 |
+
r15 = vec4<f32>(v_67.xyz, r15.w);
|
| 272 |
+
r13.z = 0.0f;
|
| 273 |
+
let v_68 = (r5.xyz + r13.xyz);
|
| 274 |
+
r13 = vec4<f32>(v_68.xyz, r13.w);
|
| 275 |
+
let v_69 = (r4.zw * vec2<f32>(0.25f));
|
| 276 |
+
r4 = vec4<f32>(v_69.xy, r4.zw);
|
| 277 |
+
r4.z = 0.0f;
|
| 278 |
+
let v_70 = (r4.xyz + r5.xyz);
|
| 279 |
+
r4 = vec4<f32>(v_70.xyz, r4.w);
|
| 280 |
+
let v_71 = (r3.zw * r6.xy);
|
| 281 |
+
r16 = vec4<f32>(v_71.xy, r16.zw);
|
| 282 |
+
r16.z = 0.0f;
|
| 283 |
+
let v_72 = (r5.xyz + r16.xyz);
|
| 284 |
+
r16 = vec4<f32>(v_72.xyz, r16.w);
|
| 285 |
+
let v_73 = (-(r6.yyyx)).zw;
|
| 286 |
+
r6 = vec4<f32>(r6.xy, v_73.xy);
|
| 287 |
+
r17 = (r3.zwzw * r6.zxyw);
|
| 288 |
+
let v_74 = (r17.xy * vec2<f32>(0.5f));
|
| 289 |
+
r18 = vec4<f32>(v_74.xy, r18.zw);
|
| 290 |
+
r18.z = 0.0f;
|
| 291 |
+
let v_75 = (r5.xyz + r18.xyz);
|
| 292 |
+
r18 = vec4<f32>(v_75.xyz, r18.w);
|
| 293 |
+
let v_76 = -(r6.xyxx);
|
| 294 |
+
let v_77 = (r3.zw * v_76.xy);
|
| 295 |
+
r3 = vec4<f32>(v_77.xy, r3.zw);
|
| 296 |
+
let v_78 = (r3.xy * vec2<f32>(0.75f));
|
| 297 |
+
r3 = vec4<f32>(v_78.xy, r3.zw);
|
| 298 |
+
r3.z = 0.0f;
|
| 299 |
+
let v_79 = (r3.xyz + r5.xyz);
|
| 300 |
+
r3 = vec4<f32>(v_79.xyz, r3.w);
|
| 301 |
+
let v_80 = (r17.zw * vec2<f32>(0.25f));
|
| 302 |
+
r6 = vec4<f32>(v_80.xy, r6.zw);
|
| 303 |
+
r6.z = 0.0f;
|
| 304 |
+
let v_81 = (r5.xyz + r6.xyz);
|
| 305 |
+
r6 = vec4<f32>(v_81.xyz, r6.w);
|
| 306 |
+
let v_82 = r1.xzxx;
|
| 307 |
+
r17.x = textureSampleCompareLevel(t15, s15, v_82.xy, r1.w);
|
| 308 |
+
let v_83 = r8.xyxx;
|
| 309 |
+
r17.y = textureSampleCompareLevel(t15, s15, v_83.xy, r8.z);
|
| 310 |
+
let v_84 = r2.xyxx;
|
| 311 |
+
r17.z = textureSampleCompareLevel(t15, s15, v_84.xy, r2.z);
|
| 312 |
+
let v_85 = r7.xyxx;
|
| 313 |
+
r17.w = textureSampleCompareLevel(t15, s15, v_85.xy, r7.z);
|
| 314 |
+
let v_86 = r10.xyxx;
|
| 315 |
+
r2.x = textureSampleCompareLevel(t15, s15, v_86.xy, r10.z);
|
| 316 |
+
let v_87 = r12.xyxx;
|
| 317 |
+
r2.y = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z);
|
| 318 |
+
let v_88 = r14.xyxx;
|
| 319 |
+
r2.z = textureSampleCompareLevel(t15, s15, v_88.xy, r14.z);
|
| 320 |
+
let v_89 = r11.xyxx;
|
| 321 |
+
r2.w = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z);
|
| 322 |
+
let v_90 = r9.xyxx;
|
| 323 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_90.xy, r9.z);
|
| 324 |
+
let v_91 = r15.xyxx;
|
| 325 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
|
| 326 |
+
let v_92 = r13.xyxx;
|
| 327 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_92.xy, r13.z);
|
| 328 |
+
let v_93 = r4.xyxx;
|
| 329 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_93.xy, r4.z);
|
| 330 |
+
let v_94 = r16.xyxx;
|
| 331 |
+
r4.x = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z);
|
| 332 |
+
let v_95 = r18.xyxx;
|
| 333 |
+
r4.y = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
|
| 334 |
+
let v_96 = r3.xyxx;
|
| 335 |
+
r4.z = textureSampleCompareLevel(t15, s15, v_96.xy, r3.z);
|
| 336 |
+
let v_97 = r6.xyxx;
|
| 337 |
+
r4.w = textureSampleCompareLevel(t15, s15, v_97.xy, r6.z);
|
| 338 |
+
r2 = (r2 + r17);
|
| 339 |
+
r2 = (r7 + r2);
|
| 340 |
+
r2 = (r4 + r2);
|
| 341 |
+
r1.x = dot(r2, vec4<f32>(1.0f));
|
| 342 |
+
r2.x = (r1.x * 0.0625f);
|
| 343 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 344 |
+
if ((bitcast<u32>(r1.x) != 0u)) {
|
| 345 |
+
r3 = textureSample(t2, s2, r5.xyxx.xy);
|
| 346 |
+
r2.y = ((-(r3.wwww)).y + 1.0f);
|
| 347 |
+
} else {
|
| 348 |
+
r2.y = 1.0f;
|
| 349 |
+
}
|
| 350 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 351 |
+
r1.x = clamp(fma(r1.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.0f)).x, 0.0f, 1.0f);
|
| 352 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 353 |
+
let v_98 = fma(r0.ww, r1.xx, r2.xy);
|
| 354 |
+
r1 = vec4<f32>(v_98.xy, r1.zw);
|
| 355 |
+
let v_99 = (r1.xy * r1.xy);
|
| 356 |
+
r1 = vec4<f32>(v_99.xy, r1.zw);
|
| 357 |
+
let v_100 = min(r1.xy, vec2<f32>(1.0f));
|
| 358 |
+
let v_101 = r1;
|
| 359 |
+
r1 = vec4<f32>(v_101.x, v_100.xy, v_101.w);
|
| 360 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 361 |
+
r1.w = (r1.z * r1.y);
|
| 362 |
+
let v_102 = bitcast<u32>(r0.w);
|
| 363 |
+
let v_103 = r1.w;
|
| 364 |
+
r1.x = select(r1.y, v_103, (v_102 != 0u));
|
| 365 |
+
r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
|
| 366 |
+
let v_104 = r2;
|
| 367 |
+
r2 = vec4<f32>(v_104.x, 0.0f, v_104.z, 0.5f);
|
| 368 |
+
let v_105 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
|
| 369 |
+
r0 = vec4<f32>(v_105.xy, r0.zw);
|
| 370 |
+
r3 = textureSample(t5, s5, r0.xyxx.xy);
|
| 371 |
+
r2.z = r3.y;
|
| 372 |
+
r2 = textureSample(t6, s6, r2.zwzz.xy);
|
| 373 |
+
r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f);
|
| 374 |
+
r0.x = sqrt(r0.x);
|
| 375 |
+
r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f);
|
| 376 |
+
r0.x = (r0.x * r2.x);
|
| 377 |
+
o0 = (r0.xxxx * r1.xzzz);
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
@fragment
|
| 381 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 382 |
+
main_inner(v1, v3);
|
| 383 |
+
return o0;
|
| 384 |
+
}
|
b/8b0b5899ed/shaders/f98bbfb7c76b34d5.wgsl
ADDED
|
@@ -0,0 +1,420 @@
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
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|
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|
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|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
struct cb16_struct {
|
| 32 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 36 |
+
|
| 37 |
+
struct cb19_struct {
|
| 38 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 42 |
+
|
| 43 |
+
struct cb19_struct_1 {
|
| 44 |
+
tint_symbol_2 : array<vec4<f32>, 19u>,
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb19_struct_1;
|
| 48 |
+
|
| 49 |
+
struct cb21_struct {
|
| 50 |
+
tint_symbol_3 : array<vec4<f32>, 21u>,
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(30u) var s14 : sampler_comparison;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(46u) var t14 : texture_depth_cube;
|
| 82 |
+
|
| 83 |
+
var<private> o0 : vec4<f32>;
|
| 84 |
+
|
| 85 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 86 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 87 |
+
let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
|
| 88 |
+
r1 = vec4<f32>(v.xy, r1.zw);
|
| 89 |
+
r1.z = 1.0f;
|
| 90 |
+
r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
|
| 91 |
+
r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
|
| 92 |
+
r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
|
| 93 |
+
r1 = textureSample(t12, s12, r0.xyxx.xy);
|
| 94 |
+
r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w);
|
| 95 |
+
r0.z = (r0.z + 1.0f);
|
| 96 |
+
r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
|
| 97 |
+
let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
|
| 98 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 99 |
+
let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
|
| 100 |
+
r3 = vec4<f32>(v_2.xyz, r3.w);
|
| 101 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 102 |
+
r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 103 |
+
r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
|
| 104 |
+
r3.w = fma(r3.w, r2.w, cb12_12.tint_symbol_3[7u].x);
|
| 105 |
+
r2.w = (r2.w / r3.w);
|
| 106 |
+
r1.w = 1.0f;
|
| 107 |
+
r1.x = dot(r1, cb12_12.tint_symbol_3[6u]);
|
| 108 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
|
| 109 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
|
| 110 |
+
r1.x = (r1.x * r2.w);
|
| 111 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
|
| 112 |
+
v_3((bitcast<u32>(r1.y) != 0u));
|
| 113 |
+
r4 = textureSample(t7, s7, r0.xyxx.xy);
|
| 114 |
+
let v_4 = (r4.xyz * r4.xyz);
|
| 115 |
+
r1 = vec4<f32>(r1.x, v_4.xyz);
|
| 116 |
+
r4 = textureSample(t9, s9, r0.xyxx.xy);
|
| 117 |
+
r2.w = (r4.x * r4.x);
|
| 118 |
+
r5 = textureSample(t8, s8, r0.xyxx.xy);
|
| 119 |
+
let v_5 = (r5.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 120 |
+
r4 = vec4<f32>(v_5.xy, r4.z, v_5.z);
|
| 121 |
+
let v_6 = fract(r4.xyw);
|
| 122 |
+
r4 = vec4<f32>(v_6.xy, r4.z, v_6.z);
|
| 123 |
+
let v_7 = fma((-(r4.ywyy)).xy, vec2<f32>(0.125f), r4.xy);
|
| 124 |
+
r4 = vec4<f32>(v_7.xy, r4.zw);
|
| 125 |
+
let v_8 = fma(r5.xyz, vec3<f32>(256.0f), r4.xyw);
|
| 126 |
+
r4 = vec4<f32>(v_8.xy, r4.z, v_8.z);
|
| 127 |
+
let v_9 = (r4.xyw + vec3<f32>(-128.0f));
|
| 128 |
+
r4 = vec4<f32>(v_9.xy, r4.z, v_9.z);
|
| 129 |
+
r3.w = dot(r4.xyw, r4.xyw);
|
| 130 |
+
r3.w = inverseSqrt(r3.w);
|
| 131 |
+
let v_10 = (r3.www * r4.xyw);
|
| 132 |
+
r4 = vec4<f32>(v_10.xy, r4.z, v_10.z);
|
| 133 |
+
r2.w = min(r2.w, 1.0f);
|
| 134 |
+
r0.w = inverseSqrt(r0.w);
|
| 135 |
+
let v_11 = (r0.www * r3.xyz);
|
| 136 |
+
r3 = vec4<f32>(v_11.xyz, r3.w);
|
| 137 |
+
r0.w = dot(r2.xyz, r2.xyz);
|
| 138 |
+
r0.w = inverseSqrt(r0.w);
|
| 139 |
+
let v_12 = (r0.www * r2.xyz);
|
| 140 |
+
r5 = vec4<f32>(v_12.xyz, r5.w);
|
| 141 |
+
let v_13 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
|
| 142 |
+
r2 = vec4<f32>(v_13.xyz, r2.w);
|
| 143 |
+
r6.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
|
| 144 |
+
r6.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
|
| 145 |
+
r6.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
|
| 146 |
+
let v_14 = -(r6.xyzx);
|
| 147 |
+
r0.z = dot(v_14.xyz, (-(r6.xyzx)).xyz);
|
| 148 |
+
r0.z = sqrt(r0.z);
|
| 149 |
+
let v_15 = ((-(r6.xyzx)).xyz / r0.zzz);
|
| 150 |
+
r2 = vec4<f32>(v_15.xyz, r2.w);
|
| 151 |
+
r0.w = (r0.z * cb6_6.tint_symbol_2[17u].w);
|
| 152 |
+
let v_16 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r2.xyz)));
|
| 153 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 154 |
+
let v_17 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r2.xyz < vec3<f32>())));
|
| 155 |
+
r7 = vec4<f32>(v_17.xyz, r7.w);
|
| 156 |
+
let v_18 = -(bitcast<vec4<i32>>(r6.xyzx));
|
| 157 |
+
let v_19 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r7.xyz) + v_18.xyz));
|
| 158 |
+
r6 = vec4<f32>(v_19.xyz, r6.w);
|
| 159 |
+
let v_20 = vec3<f32>(bitcast<vec3<i32>>(r6.xyz));
|
| 160 |
+
r6 = vec4<f32>(v_20.xyz, r6.w);
|
| 161 |
+
r7 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz))));
|
| 162 |
+
let v_21 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r7.yw) | bitcast<vec2<u32>>(r7.xz)));
|
| 163 |
+
r7 = vec4<f32>(v_21.xy, r7.zw);
|
| 164 |
+
let v_22 = (-(r6.xyzx)).xyz;
|
| 165 |
+
r6 = vec4<f32>(v_22.xyz, r6.w);
|
| 166 |
+
r6.w = 0.0f;
|
| 167 |
+
let v_23 = bitcast<vec3<u32>>(r7.yyy);
|
| 168 |
+
let v_24 = r6.wxw;
|
| 169 |
+
let v_25 = select(r6.wwy, v_24, (v_23 != vec3<u32>()));
|
| 170 |
+
r7 = vec4<f32>(r7.x, v_25.xyz);
|
| 171 |
+
let v_26 = bitcast<vec3<u32>>(r7.xxx);
|
| 172 |
+
let v_27 = r7.yzw;
|
| 173 |
+
let v_28 = select(r6.wwz, v_27, (v_26 != vec3<u32>()));
|
| 174 |
+
r6 = vec4<f32>(v_28.xyz, r6.w);
|
| 175 |
+
let v_29 = (r2.zxy * r6.xyz);
|
| 176 |
+
r7 = vec4<f32>(v_29.xyz, r7.w);
|
| 177 |
+
let v_30 = -(r7.xyzx);
|
| 178 |
+
let v_31 = fma(r2.yzx, r6.yzx, v_30.xyz);
|
| 179 |
+
r6 = vec4<f32>(v_31.xyz, r6.w);
|
| 180 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 181 |
+
r3.w = inverseSqrt(r3.w);
|
| 182 |
+
let v_32 = (r3.www * r6.xyz);
|
| 183 |
+
r6 = vec4<f32>(v_32.xyz, r6.w);
|
| 184 |
+
let v_33 = (r2.yzx * r6.zxy);
|
| 185 |
+
r7 = vec4<f32>(v_33.xyz, r7.w);
|
| 186 |
+
let v_34 = -(r7.xyzx);
|
| 187 |
+
let v_35 = fma(r6.yzx, r2.zxy, v_34.xyz);
|
| 188 |
+
r7 = vec4<f32>(v_35.xyz, r7.w);
|
| 189 |
+
r8 = dpdx(r2.xyzx);
|
| 190 |
+
r3.w = dpdx(r0.w);
|
| 191 |
+
r9 = dpdy(r2.xyzx);
|
| 192 |
+
r0.w = dpdy(r0.w);
|
| 193 |
+
r10.z = dot(r8.yzw, r8.yzw);
|
| 194 |
+
r5.w = dot(r8.yzw, r9.yzw);
|
| 195 |
+
r10.x = dot(r9.yzw, r9.yzw);
|
| 196 |
+
r6.w = (r5.w * r5.w);
|
| 197 |
+
let v_36 = -(r6.wwww);
|
| 198 |
+
r6.w = fma(r10.z, r10.x, v_36.w);
|
| 199 |
+
r6.w = (1.0f / r6.w);
|
| 200 |
+
r10.y = (-(r5.wwww)).y;
|
| 201 |
+
r11 = (r6.wwww * r10.xxxy);
|
| 202 |
+
r10 = (r10.yyyz * r6.wwww);
|
| 203 |
+
r12 = (r9 * r10);
|
| 204 |
+
r12 = fma(r8, r11, r12);
|
| 205 |
+
let v_37 = (r9.yz * r10.ww);
|
| 206 |
+
r8 = vec4<f32>(v_37.x, r8.yz, v_37.y);
|
| 207 |
+
let v_38 = fma(r8.yz, r11.ww, r8.xw);
|
| 208 |
+
r8 = vec4<f32>(v_38.xy, r8.zw);
|
| 209 |
+
let v_39 = (r3.www * r12.xyz);
|
| 210 |
+
r9 = vec4<f32>(v_39.xyz, r9.w);
|
| 211 |
+
r10.x = fma(r0.w, r12.w, r9.x);
|
| 212 |
+
let v_40 = fma(r0.ww, r8.xy, r9.yz);
|
| 213 |
+
let v_41 = r10;
|
| 214 |
+
r10 = vec4<f32>(v_41.x, v_40.xy, v_41.w);
|
| 215 |
+
let v_42 = max(r10.xyz, vec3<f32>(-1.0f));
|
| 216 |
+
r8 = vec4<f32>(v_42.xyz, r8.w);
|
| 217 |
+
let v_43 = min(r8.xyz, vec3<f32>(1.0f));
|
| 218 |
+
r8 = vec4<f32>(v_43.xyz, r8.w);
|
| 219 |
+
let v_44 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 220 |
+
r0 = vec4<f32>(v_44.xy, r0.zw);
|
| 221 |
+
let v_45 = (r0.xy * vec2<f32>(0.015625f));
|
| 222 |
+
r0 = vec4<f32>(v_45.xy, r0.zw);
|
| 223 |
+
r9 = textureSample(t1, s1, r0.xyxx.xy);
|
| 224 |
+
let v_46 = fma(r9.yx, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 225 |
+
r0 = vec4<f32>(v_46.xy, r0.zw);
|
| 226 |
+
r0.w = (cb6_6.tint_symbol_2[18u].w * 4.0f);
|
| 227 |
+
let v_47 = (r0.www * r7.xyz);
|
| 228 |
+
r7 = vec4<f32>(v_47.xyz, r7.w);
|
| 229 |
+
let v_48 = (r0.www * r6.xyz);
|
| 230 |
+
r6 = vec4<f32>(v_48.xyz, r6.w);
|
| 231 |
+
let v_49 = (r0.yyy * r7.xyz);
|
| 232 |
+
r9 = vec4<f32>(v_49.xyz, r9.w);
|
| 233 |
+
let v_50 = (r0.xxx * r6.xyz);
|
| 234 |
+
r10 = vec4<f32>(v_50.xyz, r10.w);
|
| 235 |
+
let v_51 = fma(r0.yyy, r7.xyz, r10.xyz);
|
| 236 |
+
r11 = vec4<f32>(v_51.xyz, r11.w);
|
| 237 |
+
let v_52 = (r2.xyz + r11.xyz);
|
| 238 |
+
r12 = vec4<f32>(v_52.xyz, r12.w);
|
| 239 |
+
r0.w = dot(r8.xyz, r11.xyz);
|
| 240 |
+
r0.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.w);
|
| 241 |
+
let v_53 = r12.xyzx;
|
| 242 |
+
r0.w = textureSampleCompareLevel(t14, s14, v_53.xyz, r0.w);
|
| 243 |
+
let v_54 = -(r10.xyzx);
|
| 244 |
+
let v_55 = fma(r0.yyy, r7.xyz, v_54.xyz);
|
| 245 |
+
r10 = vec4<f32>(v_55.xyz, r10.w);
|
| 246 |
+
let v_56 = (r10.xyz * vec3<f32>(0.5f));
|
| 247 |
+
r11 = vec4<f32>(v_56.xyz, r11.w);
|
| 248 |
+
let v_57 = fma(r10.xyz, vec3<f32>(0.5f), r2.xyz);
|
| 249 |
+
r10 = vec4<f32>(v_57.xyz, r10.w);
|
| 250 |
+
r3.w = dot(r8.xyz, r11.xyz);
|
| 251 |
+
r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w);
|
| 252 |
+
let v_58 = r10.xyzx;
|
| 253 |
+
r3.w = textureSampleCompareLevel(t14, s14, v_58.xyz, r3.w);
|
| 254 |
+
r0.w = (r0.w + r3.w);
|
| 255 |
+
let v_59 = -(r9.xyzx);
|
| 256 |
+
let v_60 = fma(r0.xxx, r6.xyz, v_59.xyz);
|
| 257 |
+
r9 = vec4<f32>(v_60.xyz, r9.w);
|
| 258 |
+
let v_61 = (r9.xyz * vec3<f32>(0.25f));
|
| 259 |
+
r10 = vec4<f32>(v_61.xyz, r10.w);
|
| 260 |
+
let v_62 = fma(r9.xyz, vec3<f32>(0.25f), r2.xyz);
|
| 261 |
+
r9 = vec4<f32>(v_62.xyz, r9.w);
|
| 262 |
+
r3.w = dot(r8.xyz, r10.xyz);
|
| 263 |
+
r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w);
|
| 264 |
+
let v_63 = r9.xyzx;
|
| 265 |
+
r3.w = textureSampleCompareLevel(t14, s14, v_63.xyz, r3.w);
|
| 266 |
+
r0.w = (r0.w + r3.w);
|
| 267 |
+
let v_64 = -(r0.xxxx);
|
| 268 |
+
r9.x = (v_64.x + (-(r0.yyyy)).x);
|
| 269 |
+
r9.y = ((-(r0.xxxx)).y + r0.y);
|
| 270 |
+
let v_65 = (r9.xy * vec2<f32>(0.54447221755981445312f));
|
| 271 |
+
r9 = vec4<f32>(v_65.xy, r9.zw);
|
| 272 |
+
let v_66 = (r7.xyz * r9.xxx);
|
| 273 |
+
r10 = vec4<f32>(v_66.xyz, r10.w);
|
| 274 |
+
let v_67 = (r6.xyz * r9.yyy);
|
| 275 |
+
r11 = vec4<f32>(v_67.xyz, r11.w);
|
| 276 |
+
let v_68 = fma(r9.xxx, r7.xyz, r11.xyz);
|
| 277 |
+
r12 = vec4<f32>(v_68.xyz, r12.w);
|
| 278 |
+
let v_69 = (r2.xyz + r12.xyz);
|
| 279 |
+
r13 = vec4<f32>(v_69.xyz, r13.w);
|
| 280 |
+
r3.w = dot(r8.xyz, r12.xyz);
|
| 281 |
+
r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w);
|
| 282 |
+
let v_70 = r13.xyzx;
|
| 283 |
+
r3.w = textureSampleCompareLevel(t14, s14, v_70.xyz, r3.w);
|
| 284 |
+
r0.w = (r0.w + r3.w);
|
| 285 |
+
let v_71 = -(r11.xxyz);
|
| 286 |
+
let v_72 = fma(r9.xxx, r7.xyz, v_71.xzw);
|
| 287 |
+
r9 = vec4<f32>(v_72.x, r9.y, v_72.yz);
|
| 288 |
+
let v_73 = (r9.xzw * vec3<f32>(0.5f));
|
| 289 |
+
r11 = vec4<f32>(v_73.xyz, r11.w);
|
| 290 |
+
let v_74 = fma(r9.xzw, vec3<f32>(0.5f), r2.xyz);
|
| 291 |
+
r9 = vec4<f32>(v_74.x, r9.y, v_74.yz);
|
| 292 |
+
r3.w = dot(r8.xyz, r11.xyz);
|
| 293 |
+
r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w);
|
| 294 |
+
let v_75 = r9.xzwx;
|
| 295 |
+
r3.w = textureSampleCompareLevel(t14, s14, v_75.xyz, r3.w);
|
| 296 |
+
r0.w = (r0.w + r3.w);
|
| 297 |
+
let v_76 = -(r10.xyzx);
|
| 298 |
+
let v_77 = fma(r9.yyy, r6.xyz, v_76.xyz);
|
| 299 |
+
r9 = vec4<f32>(v_77.xyz, r9.w);
|
| 300 |
+
let v_78 = (r9.xyz * vec3<f32>(0.25f));
|
| 301 |
+
r10 = vec4<f32>(v_78.xyz, r10.w);
|
| 302 |
+
let v_79 = fma(r9.xyz, vec3<f32>(0.25f), r2.xyz);
|
| 303 |
+
r9 = vec4<f32>(v_79.xyz, r9.w);
|
| 304 |
+
r3.w = dot(r8.xyz, r10.xyz);
|
| 305 |
+
r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w);
|
| 306 |
+
let v_80 = r9.xyzx;
|
| 307 |
+
r3.w = textureSampleCompareLevel(t14, s14, v_80.xyz, r3.w);
|
| 308 |
+
r0.w = (r0.w + r3.w);
|
| 309 |
+
let v_81 = (r0.xy * vec2<f32>(0.43999999761581420898f, -0.43999999761581420898f));
|
| 310 |
+
r0 = vec4<f32>(v_81.xy, r0.zw);
|
| 311 |
+
let v_82 = (r7.xyz * r0.xxx);
|
| 312 |
+
r9 = vec4<f32>(v_82.xyz, r9.w);
|
| 313 |
+
let v_83 = (r6.xyz * r0.yyy);
|
| 314 |
+
r10 = vec4<f32>(v_83.xyz, r10.w);
|
| 315 |
+
let v_84 = fma(r0.xxx, r7.xyz, r10.xyz);
|
| 316 |
+
r11 = vec4<f32>(v_84.xyz, r11.w);
|
| 317 |
+
let v_85 = (r2.xyz + r11.xyz);
|
| 318 |
+
r12 = vec4<f32>(v_85.xyz, r12.w);
|
| 319 |
+
r3.w = dot(r8.xyz, r11.xyz);
|
| 320 |
+
r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w);
|
| 321 |
+
let v_86 = r12.xyzx;
|
| 322 |
+
r3.w = textureSampleCompareLevel(t14, s14, v_86.xyz, r3.w);
|
| 323 |
+
r0.w = (r0.w + r3.w);
|
| 324 |
+
let v_87 = -(r10.xyzx);
|
| 325 |
+
let v_88 = fma(r0.xxx, r7.xyz, v_87.xyz);
|
| 326 |
+
r7 = vec4<f32>(v_88.xyz, r7.w);
|
| 327 |
+
let v_89 = (r7.xyz * vec3<f32>(0.5f));
|
| 328 |
+
r10 = vec4<f32>(v_89.xyz, r10.w);
|
| 329 |
+
let v_90 = fma(r7.xyz, vec3<f32>(0.5f), r2.xyz);
|
| 330 |
+
r7 = vec4<f32>(v_90.xyz, r7.w);
|
| 331 |
+
r0.x = dot(r8.xyz, r10.xyz);
|
| 332 |
+
r0.x = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.x);
|
| 333 |
+
let v_91 = r7.xyzx;
|
| 334 |
+
r0.x = textureSampleCompareLevel(t14, s14, v_91.xyz, r0.x);
|
| 335 |
+
r0.x = (r0.x + r0.w);
|
| 336 |
+
let v_92 = -(r9.xyzx);
|
| 337 |
+
let v_93 = fma(r0.yyy, r6.xyz, v_92.xyz);
|
| 338 |
+
r6 = vec4<f32>(v_93.xyz, r6.w);
|
| 339 |
+
let v_94 = (r6.xyz * vec3<f32>(0.25f));
|
| 340 |
+
r7 = vec4<f32>(v_94.xyz, r7.w);
|
| 341 |
+
let v_95 = fma(r6.xyz, vec3<f32>(0.25f), r2.xyz);
|
| 342 |
+
r2 = vec4<f32>(v_95.xyz, r2.w);
|
| 343 |
+
r0.y = dot(r8.xyz, r7.xyz);
|
| 344 |
+
r0.y = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.y);
|
| 345 |
+
let v_96 = r2.xyzx;
|
| 346 |
+
r0.y = textureSampleCompareLevel(t14, s14, v_96.xyz, r0.y);
|
| 347 |
+
r0.x = (r0.y + r0.x);
|
| 348 |
+
let v_97 = ((-(cb12_12.tint_symbol_3[1u].zzxy)).yzw * cb12_12.tint_symbol_3[2u].yzx);
|
| 349 |
+
r0 = vec4<f32>(r0.x, v_97.xyz);
|
| 350 |
+
let v_98 = -(cb12_12.tint_symbol_3[1u].yyzx);
|
| 351 |
+
let v_99 = -(r0.yyzw);
|
| 352 |
+
let v_100 = fma(v_98.yzw, cb12_12.tint_symbol_3[2u].zxy, v_99.yzw);
|
| 353 |
+
r0 = vec4<f32>(r0.x, v_100.xyz);
|
| 354 |
+
let v_101 = -(r3.xyzx);
|
| 355 |
+
r2.x = dot(r0.yzw, v_101.xyz);
|
| 356 |
+
let v_102 = -(r3.xyzx);
|
| 357 |
+
r2.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_102.xyz);
|
| 358 |
+
let v_103 = -(cb12_12.tint_symbol_3[1u].xyzx);
|
| 359 |
+
r0.y = dot(v_103.xyz, (-(r3.xyzx)).xyz);
|
| 360 |
+
let v_104 = -(r3.xyzx);
|
| 361 |
+
r0.z = dot(v_104.xyz, (-(r3.xyzx)).xyz);
|
| 362 |
+
r0.z = sqrt(r0.z);
|
| 363 |
+
r0.y = (r0.y / r0.z);
|
| 364 |
+
r0.y = ((-(r0.yyyy)).y + 1.0f);
|
| 365 |
+
r0.y = (r0.y * r0.z);
|
| 366 |
+
r0.y = (1.0f / r0.y);
|
| 367 |
+
let v_105 = (r0.yy * r2.xy);
|
| 368 |
+
let v_106 = r0;
|
| 369 |
+
r0 = vec4<f32>(v_106.x, v_105.xy, v_106.w);
|
| 370 |
+
let v_107 = fma(r0.yz, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 371 |
+
let v_108 = r0;
|
| 372 |
+
r0 = vec4<f32>(v_108.x, v_107.xy, v_108.w);
|
| 373 |
+
r6 = textureSampleLevel(t2, s2, r0.yzyy.xy, 0.0f);
|
| 374 |
+
let v_109 = fma(r6.xyz, r6.xyz, vec3<f32>(-1.0f));
|
| 375 |
+
r0 = vec4<f32>(r0.x, v_109.xyz);
|
| 376 |
+
let v_110 = fma(cb12_12.tint_symbol_3[11u].yyy, r0.yzw, vec3<f32>(1.0f));
|
| 377 |
+
r0 = vec4<f32>(r0.x, v_110.xyz);
|
| 378 |
+
let v_111 = (r0.yzw * cb12_12.tint_symbol_3[3u].xyz);
|
| 379 |
+
r0 = vec4<f32>(r0.x, v_111.xyz);
|
| 380 |
+
let v_112 = (r0.yzw * cb12_12.tint_symbol_3[3u].www);
|
| 381 |
+
r0 = vec4<f32>(r0.x, v_112.xyz);
|
| 382 |
+
let v_113 = dot(r4.xyw, r3.xyz);
|
| 383 |
+
r2.x = clamp(vec4<f32>(v_113, v_113, v_113, v_113).x, 0.0f, 1.0f);
|
| 384 |
+
let v_114 = dot((-(r5.xyzx)).xyz, r4.xyw);
|
| 385 |
+
r2.y = clamp(vec4<f32>(v_114, v_114, v_114, v_114).y, 0.0f, 1.0f);
|
| 386 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 387 |
+
r2.z = (r2.y * r2.y);
|
| 388 |
+
r2.z = (r2.z * r2.z);
|
| 389 |
+
r2.y = (r2.y * r2.z);
|
| 390 |
+
r2.z = ((-(r4.zzzz)).z + 1.0f);
|
| 391 |
+
r2.y = fma(r4.z, r2.y, r2.z);
|
| 392 |
+
r2.y = fma((-(r2.wwww)).y, r2.y, 1.0f);
|
| 393 |
+
r2.x = (r2.y * r2.x);
|
| 394 |
+
r0.x = fma(r0.x, 0.11111111193895339966f, -1.0f);
|
| 395 |
+
r0.x = fma(cb12_12.tint_symbol_3[8u].y, r0.x, 1.0f);
|
| 396 |
+
let v_115 = (r1.yzw * r2.xxx);
|
| 397 |
+
r1 = vec4<f32>(r1.x, v_115.xyz);
|
| 398 |
+
let v_116 = (r0.yzw * r1.yzw);
|
| 399 |
+
r0 = vec4<f32>(r0.x, v_116.xyz);
|
| 400 |
+
let v_117 = (r1.xxx * r0.yzw);
|
| 401 |
+
r0 = vec4<f32>(r0.x, v_117.xyz);
|
| 402 |
+
let v_118 = (r0.xxx * r0.yzw);
|
| 403 |
+
r0 = vec4<f32>(v_118.xyz, r0.w);
|
| 404 |
+
let v_119 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 405 |
+
o0 = vec4<f32>(v_119.xyz, o0.w);
|
| 406 |
+
o0.w = 1.0f;
|
| 407 |
+
}
|
| 408 |
+
|
| 409 |
+
fn v_3(v_120 : bool) {
|
| 410 |
+
if (v_120) {
|
| 411 |
+
discard;
|
| 412 |
+
return;
|
| 413 |
+
}
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
@fragment
|
| 417 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 418 |
+
main_inner(v1);
|
| 419 |
+
return o0;
|
| 420 |
+
}
|
b/8b0b5899ed/shaders/f98d8fb044e26b93.wgsl
ADDED
|
@@ -0,0 +1,130 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb17_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 14 |
+
|
| 15 |
+
struct cb4_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 4u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 20 |
+
|
| 21 |
+
struct cb1_struct {
|
| 22 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(26u) var s10 : sampler;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(42u) var t10 : texture_2d<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
|
| 40 |
+
|
| 41 |
+
var<private> v0 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o0 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> o1 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> o2 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> o3 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v5 : vec4<f32>) {
|
| 52 |
+
var v_1 : vec4<f32> = v;
|
| 53 |
+
v_1.w = (1.0f / v.w);
|
| 54 |
+
v0 = v_1;
|
| 55 |
+
let v_2 = max(v0.xy, vec2<f32>());
|
| 56 |
+
let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
|
| 57 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 58 |
+
let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
|
| 59 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 60 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
|
| 61 |
+
r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
|
| 62 |
+
r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
|
| 63 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
|
| 64 |
+
v_5((bitcast<u32>(r0.x) != 0u));
|
| 65 |
+
r0 = textureSample(t9, s9, v5.zwzz.xy);
|
| 66 |
+
r1.y = dot(r0.xx, cb10_10.tint_symbol_2[0u].zz);
|
| 67 |
+
r1.x = 0.0f;
|
| 68 |
+
let v_6 = ((-(r1.xxyx)).yz + v5.xy);
|
| 69 |
+
let v_7 = r0;
|
| 70 |
+
r0 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
|
| 71 |
+
let v_8 = (r0.yz + cb10_10.tint_symbol_2[0u].xx);
|
| 72 |
+
let v_9 = r0;
|
| 73 |
+
r0 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
|
| 74 |
+
r0.w = (v1.z + (-(cb10_10.tint_symbol_2[0u].yyyy)).w);
|
| 75 |
+
r0.w = max(r0.w, 0.0f);
|
| 76 |
+
r0.w = (r0.w * cb10_10.tint_symbol_2[0u].w);
|
| 77 |
+
r1 = textureSample(t3, s3, r0.yzyy.xy);
|
| 78 |
+
let v_10 = (r0.yz + v5.xy);
|
| 79 |
+
let v_11 = r0;
|
| 80 |
+
r0 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
|
| 81 |
+
r2 = textureSample(t10, s10, r0.yzyy.xy);
|
| 82 |
+
r0.y = (r1.y * r2.x);
|
| 83 |
+
r0.y = (r0.w * r0.y);
|
| 84 |
+
r0.y = (r0.y * v1.w);
|
| 85 |
+
r0.x = clamp(((r0.xxxx * r0.yyyy)).x, 0.0f, 1.0f);
|
| 86 |
+
r0.x = (r0.x * cb2_2.tint_symbol[15u].x);
|
| 87 |
+
r0.y = (v2.z + -0.34999999403953552246f);
|
| 88 |
+
r0.y = clamp(((r0.yyyy * vec4<f32>(1.53846156597137451172f))).y, 0.0f, 1.0f);
|
| 89 |
+
r0.y = (r0.y * cb5_5.tint_symbol_1[3u].z);
|
| 90 |
+
r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
|
| 91 |
+
r0.y = (r0.z * r0.y);
|
| 92 |
+
r0.y = (r0.y * cb2_2.tint_symbol[15u].z);
|
| 93 |
+
let v_12 = (r0.yy * vec2<f32>(0.5f, 0.48828125f));
|
| 94 |
+
r0 = vec4<f32>(r0.xy, v_12.xy);
|
| 95 |
+
let v_13 = fma(r0.yyy, vec3<f32>(-0.5f), vec3<f32>(1.0f));
|
| 96 |
+
o0 = vec4<f32>(v_13.xyz, o0.w);
|
| 97 |
+
let v_14 = sqrt(r0.zw);
|
| 98 |
+
o2 = vec4<f32>(v_14.xy, o2.zw);
|
| 99 |
+
o0.w = r0.x;
|
| 100 |
+
let v_15 = fma(v2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 101 |
+
o1 = vec4<f32>(v_15.xyz, o1.w);
|
| 102 |
+
o1.w = r0.x;
|
| 103 |
+
o2.z = 0.98000001907348632812f;
|
| 104 |
+
o2.w = r0.x;
|
| 105 |
+
o3 = vec4<f32>();
|
| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
fn v_5(v_16 : bool) {
|
| 109 |
+
if (v_16) {
|
| 110 |
+
discard;
|
| 111 |
+
return;
|
| 112 |
+
}
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
struct tint_symbol_3 {
|
| 116 |
+
@location(0u)
|
| 117 |
+
o0 : vec4<f32>,
|
| 118 |
+
@location(1u)
|
| 119 |
+
o1 : vec4<f32>,
|
| 120 |
+
@location(2u)
|
| 121 |
+
o2 : vec4<f32>,
|
| 122 |
+
@location(3u)
|
| 123 |
+
o3 : vec4<f32>,
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
@fragment
|
| 127 |
+
fn main(@builtin(position) v_17 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_3 {
|
| 128 |
+
main_inner(v_17, v1, v2, v5);
|
| 129 |
+
return tint_symbol_3(o0, o1, o2, o3);
|
| 130 |
+
}
|
b/8b0b5899ed/shaders/f99792c6c27ba07d.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f99792c6c27ba07d.wgsl
ADDED
|
@@ -0,0 +1,904 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb1_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 100 |
+
|
| 101 |
+
var<private> v4 : vec4<f32>;
|
| 102 |
+
|
| 103 |
+
var<private> v5 : array<f32, 4u>;
|
| 104 |
+
|
| 105 |
+
var<private> o0 : vec4<f32>;
|
| 106 |
+
|
| 107 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 108 |
+
|
| 109 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 110 |
+
|
| 111 |
+
struct tint_symbol_7 {
|
| 112 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 116 |
+
|
| 117 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
|
| 118 |
+
var v_2 : vec4<f32> = v_1;
|
| 119 |
+
v_2.w = (1.0f / v_1.w);
|
| 120 |
+
v4 = v_2;
|
| 121 |
+
x1[0u].x = v5[0u];
|
| 122 |
+
x1[0u].y = v5[1u];
|
| 123 |
+
x1[0u].z = v5[2u];
|
| 124 |
+
x1[0u].w = v5[3u];
|
| 125 |
+
r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
|
| 126 |
+
r1.x = dot(v2.xyz, v2.xyz);
|
| 127 |
+
r1.x = inverseSqrt(r1.x);
|
| 128 |
+
let v_3 = (r1.xxx * v2.xyz);
|
| 129 |
+
r1 = vec4<f32>(r1.x, v_3.xyz);
|
| 130 |
+
r2.x = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
|
| 131 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 132 |
+
r3.x = (r2.x * cb12_12.tint_symbol_4[0u].w);
|
| 133 |
+
r2.y = (r0.w * cb12_12.tint_symbol_4[0u].x);
|
| 134 |
+
r2.y = (r2.y * cb2_2.tint_symbol_1[15u].w);
|
| 135 |
+
r0.w = (r0.w * v0.w);
|
| 136 |
+
let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 137 |
+
r2 = vec4<f32>(r2.xy, v_4.xy);
|
| 138 |
+
r2.y = (r2.y * v0.z);
|
| 139 |
+
let v_5 = (r0.xyz * r0.xyz);
|
| 140 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 141 |
+
let v_6 = -(v3.xxyz);
|
| 142 |
+
let v_7 = (v_6.yzw + cb1_1.tint_symbol[15u].xyz);
|
| 143 |
+
r3 = vec4<f32>(r3.x, v_7.xyz);
|
| 144 |
+
r4.x = dot(r3.yzw, r3.yzw);
|
| 145 |
+
r4.x = inverseSqrt(r4.x);
|
| 146 |
+
let v_8 = (r3.yzw * r4.xxx);
|
| 147 |
+
r4 = vec4<f32>(r4.x, v_8.xyz);
|
| 148 |
+
let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 149 |
+
let v_10 = fma(r3.yzw, r4.xxx, v_9.xyz);
|
| 150 |
+
r5 = vec4<f32>(v_10.xyz, r5.w);
|
| 151 |
+
r5.w = dot(r5.xyz, r5.xyz);
|
| 152 |
+
r5.w = inverseSqrt(r5.w);
|
| 153 |
+
let v_11 = (r5.www * r5.xyz);
|
| 154 |
+
r5 = vec4<f32>(v_11.xyz, r5.w);
|
| 155 |
+
r3.x = clamp(r3.xxxx.x, 0.0f, 1.0f);
|
| 156 |
+
let v_12 = (r2.zw * r2.zw);
|
| 157 |
+
r2 = vec4<f32>(r2.xy, v_12.xy);
|
| 158 |
+
r5.w = fma(r2.x, cb12_12.tint_symbol_4[0u].z, -500.0f);
|
| 159 |
+
r5.w = max(r5.w, 0.0f);
|
| 160 |
+
let v_13 = -(r5.wwww);
|
| 161 |
+
r2.x = fma(r2.x, cb12_12.tint_symbol_4[0u].z, v_13.x);
|
| 162 |
+
r5.w = (r5.w * 558.0f);
|
| 163 |
+
r2.x = fma(r2.x, 3.0f, r5.w);
|
| 164 |
+
r5.w = dot(r3.yzw, cb1_1.tint_symbol[14u].xyz);
|
| 165 |
+
let v_14 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 166 |
+
r6 = vec4<f32>(v_14.xyz, r6.w);
|
| 167 |
+
let v_15 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 168 |
+
r7 = vec4<f32>(v_15.xyz, r7.w);
|
| 169 |
+
let v_16 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 170 |
+
r7 = vec4<f32>(v_16.xyz, r7.w);
|
| 171 |
+
let v_17 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 172 |
+
r7 = vec4<f32>(v_17.xyz, r7.w);
|
| 173 |
+
let v_18 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 174 |
+
r8 = vec4<f32>(v_18.xyz, r8.w);
|
| 175 |
+
let v_19 = &(x0[0u]);
|
| 176 |
+
let v_20 = r8;
|
| 177 |
+
*(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
|
| 178 |
+
let v_21 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 179 |
+
r9 = vec4<f32>(v_21.xyz, r9.w);
|
| 180 |
+
let v_22 = &(x0[1u]);
|
| 181 |
+
let v_23 = r9;
|
| 182 |
+
*(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
|
| 183 |
+
let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 184 |
+
r10 = vec4<f32>(v_24.xyz, r10.w);
|
| 185 |
+
let v_25 = &(x0[2u]);
|
| 186 |
+
let v_26 = r10;
|
| 187 |
+
*(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
|
| 188 |
+
let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 189 |
+
r7 = vec4<f32>(v_27.xyz, r7.w);
|
| 190 |
+
let v_28 = &(x0[3u]);
|
| 191 |
+
let v_29 = r7;
|
| 192 |
+
*(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
|
| 193 |
+
let v_30 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 194 |
+
let v_31 = r11;
|
| 195 |
+
r11 = vec4<f32>(v_31.x, v_30.x, v_31.z, v_30.y);
|
| 196 |
+
r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 197 |
+
r6.w = (r6.w * 0.5f);
|
| 198 |
+
let v_32 = abs(r10.yyyy);
|
| 199 |
+
r7.z = max(v_32.z, abs(r10.xxxx).z);
|
| 200 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
|
| 201 |
+
let v_33 = (bitcast<u32>(r7.z) != 0u);
|
| 202 |
+
let v_34 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 203 |
+
r7.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_34, v_33);
|
| 204 |
+
let v_35 = abs(r9.yyyy);
|
| 205 |
+
r7.w = max(v_35.w, abs(r9.xxxx).w);
|
| 206 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 207 |
+
let v_36 = bitcast<u32>(r7.w);
|
| 208 |
+
r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_36 != 0u));
|
| 209 |
+
let v_37 = abs(r8.yyyy);
|
| 210 |
+
r7.w = max(v_37.w, abs(r8.xxxx).w);
|
| 211 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 212 |
+
let v_38 = bitcast<u32>(r6.w);
|
| 213 |
+
r6.w = select(r7.z, 0.0f, (v_38 != 0u));
|
| 214 |
+
let v_39 = x0[bitcast<i32>(r6.w)];
|
| 215 |
+
r8 = vec4<f32>(v_39.xyz, r8.w);
|
| 216 |
+
r6.w = f32(bitcast<i32>(r6.w));
|
| 217 |
+
r7.z = (r6.w + 0.5f);
|
| 218 |
+
r7.z = (r7.z * 0.25f);
|
| 219 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
|
| 220 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 221 |
+
r6.w = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 222 |
+
r7.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 223 |
+
r9.x = (r8.x + 0.5f);
|
| 224 |
+
r9.y = fma(r8.y, 0.25f, r7.z);
|
| 225 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
|
| 226 |
+
r6.w = ((-(r6.wwww)).w + r8.z);
|
| 227 |
+
let v_40 = dpdx(r9.xyy);
|
| 228 |
+
r10 = vec4<f32>(v_40.xy, r10.z, v_40.z);
|
| 229 |
+
r10.z = dpdx(r6.w);
|
| 230 |
+
let v_41 = dpdy(r9.yxy);
|
| 231 |
+
r12 = vec4<f32>(v_41.xyz, r12.w);
|
| 232 |
+
r12.w = dpdy(r6.w);
|
| 233 |
+
let v_42 = (r10.yw * r12.yw);
|
| 234 |
+
r8 = vec4<f32>(v_42.xy, r8.zw);
|
| 235 |
+
let v_43 = -(r8.xyxx);
|
| 236 |
+
let v_44 = fma(r10.xz, r12.xz, v_43.xy);
|
| 237 |
+
r13 = vec4<f32>(v_44.xy, r13.zw);
|
| 238 |
+
r8.x = (1.0f / r13.x);
|
| 239 |
+
r8.y = (r10.z * r12.y);
|
| 240 |
+
let v_45 = -(r8.yyyy);
|
| 241 |
+
r13.z = fma(r10.x, r12.w, v_45.z);
|
| 242 |
+
let v_46 = (r8.xx * r13.yz);
|
| 243 |
+
r8 = vec4<f32>(v_46.xy, r8.zw);
|
| 244 |
+
let v_47 = max(r8.xy, vec2<f32>());
|
| 245 |
+
r8 = vec4<f32>(v_47.xy, r8.zw);
|
| 246 |
+
let v_48 = min(r8.xy, vec2<f32>(0.5f));
|
| 247 |
+
r8 = vec4<f32>(v_48.xy, r8.zw);
|
| 248 |
+
r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
|
| 249 |
+
r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
|
| 250 |
+
let v_49 = bitcast<u32>(r7.z);
|
| 251 |
+
let v_50 = r6.w;
|
| 252 |
+
r11.z = select(r8.z, v_50, (v_49 != 0u));
|
| 253 |
+
r9.z = 0.0f;
|
| 254 |
+
let v_51 = (r9.xyz + r11.ywz);
|
| 255 |
+
r8 = vec4<f32>(v_51.xyz, r8.w);
|
| 256 |
+
let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 257 |
+
r11 = vec4<f32>(v_52.xy, r11.zw);
|
| 258 |
+
let v_53 = (r9.xyz + r11.xyz);
|
| 259 |
+
r10 = vec4<f32>(v_53.xyz, r10.w);
|
| 260 |
+
let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 261 |
+
r11 = vec4<f32>(v_54.xy, r11.zw);
|
| 262 |
+
let v_55 = (r9.xyz + r11.xyz);
|
| 263 |
+
r12 = vec4<f32>(v_55.xyz, r12.w);
|
| 264 |
+
let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 265 |
+
r11 = vec4<f32>(v_56.xy, r11.zw);
|
| 266 |
+
let v_57 = (r9.xyz + r11.xyz);
|
| 267 |
+
r13 = vec4<f32>(v_57.xyz, r13.w);
|
| 268 |
+
let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 269 |
+
r11 = vec4<f32>(v_58.xy, r11.zw);
|
| 270 |
+
let v_59 = (r9.xyz + r11.xyz);
|
| 271 |
+
r14 = vec4<f32>(v_59.xyz, r14.w);
|
| 272 |
+
let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 273 |
+
r11 = vec4<f32>(v_60.xy, r11.zw);
|
| 274 |
+
let v_61 = (r9.xyz + r11.xyz);
|
| 275 |
+
r15 = vec4<f32>(v_61.xyz, r15.w);
|
| 276 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 277 |
+
r11 = vec4<f32>(v_62.xy, r11.zw);
|
| 278 |
+
let v_63 = (r9.xyz + r11.xyz);
|
| 279 |
+
r16 = vec4<f32>(v_63.xyz, r16.w);
|
| 280 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 281 |
+
r11 = vec4<f32>(v_64.xy, r11.zw);
|
| 282 |
+
let v_65 = (r9.xyz + r11.xyz);
|
| 283 |
+
r17 = vec4<f32>(v_65.xyz, r17.w);
|
| 284 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 285 |
+
r11 = vec4<f32>(v_66.xy, r11.zw);
|
| 286 |
+
let v_67 = (r9.xyz + r11.xyz);
|
| 287 |
+
r18 = vec4<f32>(v_67.xyz, r18.w);
|
| 288 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 289 |
+
r11 = vec4<f32>(v_68.xy, r11.zw);
|
| 290 |
+
let v_69 = (r9.xyz + r11.xyz);
|
| 291 |
+
r19 = vec4<f32>(v_69.xyz, r19.w);
|
| 292 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 293 |
+
r11 = vec4<f32>(v_70.xy, r11.zw);
|
| 294 |
+
let v_71 = (r9.xyz + r11.xyz);
|
| 295 |
+
r20 = vec4<f32>(v_71.xyz, r20.w);
|
| 296 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 297 |
+
r11 = vec4<f32>(v_72.xy, r11.zw);
|
| 298 |
+
let v_73 = (r9.xyz + r11.xyz);
|
| 299 |
+
r21 = vec4<f32>(v_73.xyz, r21.w);
|
| 300 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 301 |
+
r11 = vec4<f32>(v_74.xy, r11.zw);
|
| 302 |
+
let v_75 = (r9.xyz + r11.xyz);
|
| 303 |
+
r22 = vec4<f32>(v_75.xyz, r22.w);
|
| 304 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 305 |
+
r11 = vec4<f32>(v_76.xy, r11.zw);
|
| 306 |
+
let v_77 = (r9.xyz + r11.xyz);
|
| 307 |
+
r23 = vec4<f32>(v_77.xyz, r23.w);
|
| 308 |
+
let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 309 |
+
r11 = vec4<f32>(v_78.xy, r11.zw);
|
| 310 |
+
let v_79 = (r9.xyz + r11.xyz);
|
| 311 |
+
r24 = vec4<f32>(v_79.xyz, r24.w);
|
| 312 |
+
let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 313 |
+
r11 = vec4<f32>(v_80.xy, r11.zw);
|
| 314 |
+
let v_81 = (r9.xyz + r11.xyz);
|
| 315 |
+
r9 = vec4<f32>(v_81.xyz, r9.w);
|
| 316 |
+
let v_82 = r8.xyxx;
|
| 317 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_82.xy, r8.z);
|
| 318 |
+
let v_83 = r10.xyxx;
|
| 319 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_83.xy, r10.z);
|
| 320 |
+
let v_84 = r12.xyxx;
|
| 321 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_84.xy, r12.z);
|
| 322 |
+
let v_85 = r13.xyxx;
|
| 323 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_85.xy, r13.z);
|
| 324 |
+
let v_86 = r14.xyxx;
|
| 325 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_86.xy, r14.z);
|
| 326 |
+
let v_87 = r15.xyxx;
|
| 327 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_87.xy, r15.z);
|
| 328 |
+
let v_88 = r16.xyxx;
|
| 329 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_88.xy, r16.z);
|
| 330 |
+
let v_89 = r17.xyxx;
|
| 331 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_89.xy, r17.z);
|
| 332 |
+
let v_90 = r18.xyxx;
|
| 333 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_90.xy, r18.z);
|
| 334 |
+
let v_91 = r19.xyxx;
|
| 335 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_91.xy, r19.z);
|
| 336 |
+
let v_92 = r20.xyxx;
|
| 337 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_92.xy, r20.z);
|
| 338 |
+
let v_93 = r21.xyxx;
|
| 339 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_93.xy, r21.z);
|
| 340 |
+
let v_94 = r22.xyxx;
|
| 341 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_94.xy, r22.z);
|
| 342 |
+
let v_95 = r23.xyxx;
|
| 343 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_95.xy, r23.z);
|
| 344 |
+
let v_96 = r24.xyxx;
|
| 345 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_96.xy, r24.z);
|
| 346 |
+
let v_97 = r9.xyxx;
|
| 347 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_97.xy, r9.z);
|
| 348 |
+
r8 = (r8 + r10);
|
| 349 |
+
r8 = (r11 + r8);
|
| 350 |
+
r8 = (r12 + r8);
|
| 351 |
+
r6.w = dot(r8, vec4<f32>(1.0f));
|
| 352 |
+
r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 353 |
+
let v_98 = abs(r7.yyyy);
|
| 354 |
+
r7.x = max(v_98.x, abs(r7.xxxx).x);
|
| 355 |
+
r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 356 |
+
r5.w = ((-(r5.wwww)).w + 1.0f);
|
| 357 |
+
r5.w = (r7.x * r5.w);
|
| 358 |
+
r5.w = fma(r6.w, 0.0625f, r5.w);
|
| 359 |
+
r5.w = (r5.w * r5.w);
|
| 360 |
+
r5.w = min(r5.w, 1.0f);
|
| 361 |
+
r6.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 362 |
+
r6.w = sqrt(r6.w);
|
| 363 |
+
r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z);
|
| 364 |
+
let v_99 = -(r5.wwww);
|
| 365 |
+
r5.w = fma(r6.w, v_99.w, r5.w);
|
| 366 |
+
let v_100 = dot(r1.yzw, v_9.xyz);
|
| 367 |
+
r6.w = clamp(vec4<f32>(v_100, v_100, v_100, v_100).w, 0.0f, 1.0f);
|
| 368 |
+
let v_101 = dot(r4.yzw, r1.yzw);
|
| 369 |
+
r7.x = clamp(vec4<f32>(v_101, v_101, v_101, v_101).x, 0.0f, 1.0f);
|
| 370 |
+
let v_102 = dot(r5.xyz, v_9.xyz);
|
| 371 |
+
r7.y = clamp(vec4<f32>(v_102, v_102, v_102, v_102).y, 0.0f, 1.0f);
|
| 372 |
+
let v_103 = ((-(r7.xxyx)).yz + vec2<f32>(1.0f));
|
| 373 |
+
let v_104 = r7;
|
| 374 |
+
r7 = vec4<f32>(v_104.x, v_103.xy, v_104.w);
|
| 375 |
+
let v_105 = (r7.yz * r7.yz);
|
| 376 |
+
r8 = vec4<f32>(v_105.xy, r8.zw);
|
| 377 |
+
let v_106 = (r8.xy * r8.xy);
|
| 378 |
+
r8 = vec4<f32>(v_106.xy, r8.zw);
|
| 379 |
+
let v_107 = (r7.yz * r8.xy);
|
| 380 |
+
let v_108 = r7;
|
| 381 |
+
r7 = vec4<f32>(v_108.x, v_107.xy, v_108.w);
|
| 382 |
+
r7.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
|
| 383 |
+
let v_109 = fma(cb12_12.tint_symbol_4[0u].yy, r7.yz, r7.ww);
|
| 384 |
+
let v_110 = r7;
|
| 385 |
+
r7 = vec4<f32>(v_110.x, v_109.xy, v_110.w);
|
| 386 |
+
let v_111 = (r2.xx + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 387 |
+
r8 = vec4<f32>(v_111.xy, r8.zw);
|
| 388 |
+
r2.x = (r8.x * 0.125f);
|
| 389 |
+
r7.y = fma((-(r3.xxxx)).y, r7.y, 1.0f);
|
| 390 |
+
r5.x = dot(r1.yzw, r5.xyz);
|
| 391 |
+
r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 392 |
+
r5.x = log2(r5.x);
|
| 393 |
+
r5.x = (r5.x * r8.y);
|
| 394 |
+
r5.x = exp2(r5.x);
|
| 395 |
+
r5.x = (r7.z * r5.x);
|
| 396 |
+
r5.x = (r2.x * r5.x);
|
| 397 |
+
r5.x = (r3.x * r5.x);
|
| 398 |
+
r5.x = (r6.w * r5.x);
|
| 399 |
+
r5.y = (r6.w * r7.y);
|
| 400 |
+
let v_112 = fma(r0.xyz, r5.yyy, r5.xxx);
|
| 401 |
+
r5 = vec4<f32>(v_112.xyz, r5.w);
|
| 402 |
+
let v_113 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 403 |
+
r5 = vec4<f32>(v_113.xyz, r5.w);
|
| 404 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 405 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 406 |
+
r9 = vec4<f32>(r9.x, vec3<f32>());
|
| 407 |
+
r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
|
| 408 |
+
} else {
|
| 409 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 410 |
+
let v_114 = (v_6.xzw + cb3_3.tint_symbol_2[3u].xyz);
|
| 411 |
+
r8 = vec4<f32>(v_114.x, r8.y, v_114.yz);
|
| 412 |
+
let v_115 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 413 |
+
r9 = vec4<f32>(v_115.xyz, r9.w);
|
| 414 |
+
r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 415 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
|
| 416 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
|
| 417 |
+
let v_116 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
|
| 418 |
+
r9 = vec4<f32>(v_116.xyz, r9.w);
|
| 419 |
+
let v_117 = (r9.xyz + (-(v3.xyzx)).xyz);
|
| 420 |
+
r9 = vec4<f32>(v_117.xyz, r9.w);
|
| 421 |
+
let v_118 = bitcast<vec3<u32>>(r7.zzz);
|
| 422 |
+
let v_119 = r8.xzw;
|
| 423 |
+
let v_120 = select(r9.xyz, v_119, (v_118 != vec3<u32>()));
|
| 424 |
+
r8 = vec4<f32>(v_120.x, r8.y, v_120.yz);
|
| 425 |
+
r7.z = dot(r8.xzw, r8.xzw);
|
| 426 |
+
let v_121 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
|
| 427 |
+
r8 = vec4<f32>(v_121.x, r8.y, v_121.yz);
|
| 428 |
+
r9.x = dot(r8.xzw, r8.xzw);
|
| 429 |
+
r9.x = inverseSqrt(r9.x);
|
| 430 |
+
let v_122 = (r8.xzw * r9.xxx);
|
| 431 |
+
r8 = vec4<f32>(v_122.x, r8.y, v_122.yz);
|
| 432 |
+
r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
|
| 433 |
+
r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
|
| 434 |
+
r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[11u].w);
|
| 435 |
+
r7.z = (r7.z / r9.x);
|
| 436 |
+
let v_123 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 437 |
+
r9.x = dot(r8.xzw, v_123.xyz);
|
| 438 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
|
| 439 |
+
let v_124 = dot(r8.xzw, r1.yzw);
|
| 440 |
+
r9.y = clamp(vec4<f32>(v_124, v_124, v_124, v_124).y, 0.0f, 1.0f);
|
| 441 |
+
r9.x = (r9.x * r9.y);
|
| 442 |
+
r9.y = (r7.z * r9.x);
|
| 443 |
+
let v_125 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 444 |
+
r9 = vec4<f32>(r9.x, v_125.xyz);
|
| 445 |
+
let v_126 = (r0.xyz * r9.yzw);
|
| 446 |
+
r9 = vec4<f32>(r9.x, v_126.xyz);
|
| 447 |
+
let v_127 = fma(r3.yzw, r4.xxx, r8.xzw);
|
| 448 |
+
r8 = vec4<f32>(v_127.x, r8.y, v_127.yz);
|
| 449 |
+
r10.x = dot(r8.xzw, r8.xzw);
|
| 450 |
+
r10.x = inverseSqrt(r10.x);
|
| 451 |
+
let v_128 = (r8.xzw * r10.xxx);
|
| 452 |
+
r8 = vec4<f32>(v_128.x, r8.y, v_128.yz);
|
| 453 |
+
let v_129 = dot(r8.xzw, r4.yzw);
|
| 454 |
+
r10.x = clamp(vec4<f32>(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f);
|
| 455 |
+
r10.x = ((-(r10.xxxx)).x + 1.0f);
|
| 456 |
+
r10.y = (r10.x * r10.x);
|
| 457 |
+
r10.y = (r10.y * r10.y);
|
| 458 |
+
r10.x = (r10.y * r10.x);
|
| 459 |
+
r10.x = fma(cb12_12.tint_symbol_4[0u].y, r10.x, r7.w);
|
| 460 |
+
let v_130 = dot(r8.xzw, r1.yzw);
|
| 461 |
+
r8.x = clamp(vec4<f32>(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f);
|
| 462 |
+
r8.x = log2(r8.x);
|
| 463 |
+
r8.x = (r8.x * r8.y);
|
| 464 |
+
r8.x = exp2(r8.x);
|
| 465 |
+
r8.x = (r8.x * r10.x);
|
| 466 |
+
r8.x = (r9.x * r8.x);
|
| 467 |
+
r7.z = (r7.z * r8.x);
|
| 468 |
+
r7.z = (r2.x * r7.z);
|
| 469 |
+
let v_131 = (r7.zzz * cb3_3.tint_symbol_2[19u].xyz);
|
| 470 |
+
r8 = vec4<f32>(v_131.x, r8.y, v_131.yz);
|
| 471 |
+
}
|
| 472 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 473 |
+
if ((bitcast<u32>(r7.z) != 0u)) {
|
| 474 |
+
r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 475 |
+
r7.z = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.z)));
|
| 476 |
+
let v_132 = bitcast<u32>(r9.x);
|
| 477 |
+
let v_133 = r7.z;
|
| 478 |
+
r6.w = select(r6.w, v_133, (v_132 != 0u));
|
| 479 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 480 |
+
} else {
|
| 481 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 482 |
+
let v_134 = -(v3.xyzx);
|
| 483 |
+
let v_135 = (v_134.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 484 |
+
r10 = vec4<f32>(v_135.xyz, r10.w);
|
| 485 |
+
let v_136 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 486 |
+
r11 = vec4<f32>(v_136.xyz, r11.w);
|
| 487 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 488 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
|
| 489 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
|
| 490 |
+
let v_137 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
|
| 491 |
+
r11 = vec4<f32>(v_137.xyz, r11.w);
|
| 492 |
+
let v_138 = (r11.xyz + v_134.xyz);
|
| 493 |
+
r11 = vec4<f32>(v_138.xyz, r11.w);
|
| 494 |
+
let v_139 = bitcast<vec3<u32>>(r7.zzz);
|
| 495 |
+
let v_140 = r10.xyz;
|
| 496 |
+
let v_141 = select(r11.xyz, v_140, (v_139 != vec3<u32>()));
|
| 497 |
+
r10 = vec4<f32>(v_141.xyz, r10.w);
|
| 498 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 499 |
+
let v_142 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 500 |
+
r10 = vec4<f32>(v_142.xyz, r10.w);
|
| 501 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 502 |
+
r9.x = inverseSqrt(r9.x);
|
| 503 |
+
let v_143 = (r9.xxx * r10.xyz);
|
| 504 |
+
r10 = vec4<f32>(v_143.xyz, r10.w);
|
| 505 |
+
r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
|
| 506 |
+
r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
|
| 507 |
+
r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[12u].w);
|
| 508 |
+
r7.z = (r7.z / r9.x);
|
| 509 |
+
let v_144 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 510 |
+
r9.x = dot(r10.xyz, v_144.xyz);
|
| 511 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
|
| 512 |
+
let v_145 = dot(r10.xyz, r1.yzw);
|
| 513 |
+
r10.w = clamp(vec4<f32>(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f);
|
| 514 |
+
r9.x = (r9.x * r10.w);
|
| 515 |
+
r10.w = (r7.z * r9.x);
|
| 516 |
+
let v_146 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 517 |
+
r11 = vec4<f32>(v_146.xyz, r11.w);
|
| 518 |
+
let v_147 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 519 |
+
r9 = vec4<f32>(r9.x, v_147.xyz);
|
| 520 |
+
let v_148 = fma(r3.yzw, r4.xxx, r10.xyz);
|
| 521 |
+
r10 = vec4<f32>(v_148.xyz, r10.w);
|
| 522 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 523 |
+
r10.w = inverseSqrt(r10.w);
|
| 524 |
+
let v_149 = (r10.www * r10.xyz);
|
| 525 |
+
r10 = vec4<f32>(v_149.xyz, r10.w);
|
| 526 |
+
let v_150 = dot(r10.xyz, r4.yzw);
|
| 527 |
+
r10.w = clamp(vec4<f32>(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f);
|
| 528 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 529 |
+
r11.x = (r10.w * r10.w);
|
| 530 |
+
r11.x = (r11.x * r11.x);
|
| 531 |
+
r10.w = (r10.w * r11.x);
|
| 532 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.w);
|
| 533 |
+
let v_151 = dot(r10.xyz, r1.yzw);
|
| 534 |
+
r10.x = clamp(vec4<f32>(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f);
|
| 535 |
+
r10.x = log2(r10.x);
|
| 536 |
+
r10.x = (r8.y * r10.x);
|
| 537 |
+
r10.x = exp2(r10.x);
|
| 538 |
+
r10.x = (r10.x * r10.w);
|
| 539 |
+
r9.x = (r9.x * r10.x);
|
| 540 |
+
r7.z = (r7.z * r9.x);
|
| 541 |
+
r7.z = (r2.x * r7.z);
|
| 542 |
+
let v_152 = fma(r7.zzz, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
|
| 543 |
+
r8 = vec4<f32>(v_152.x, r8.y, v_152.yz);
|
| 544 |
+
}
|
| 545 |
+
} else {
|
| 546 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 547 |
+
}
|
| 548 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 549 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 550 |
+
} else {
|
| 551 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 552 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.z)));
|
| 553 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 554 |
+
} else {
|
| 555 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 556 |
+
let v_153 = -(v3.xyzx);
|
| 557 |
+
let v_154 = (v_153.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 558 |
+
r10 = vec4<f32>(v_154.xyz, r10.w);
|
| 559 |
+
let v_155 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 560 |
+
r11 = vec4<f32>(v_155.xyz, r11.w);
|
| 561 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 562 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
|
| 563 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
|
| 564 |
+
let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
|
| 565 |
+
r11 = vec4<f32>(v_156.xyz, r11.w);
|
| 566 |
+
let v_157 = (r11.xyz + v_153.xyz);
|
| 567 |
+
r11 = vec4<f32>(v_157.xyz, r11.w);
|
| 568 |
+
let v_158 = bitcast<vec3<u32>>(r7.zzz);
|
| 569 |
+
let v_159 = r10.xyz;
|
| 570 |
+
let v_160 = select(r11.xyz, v_159, (v_158 != vec3<u32>()));
|
| 571 |
+
r10 = vec4<f32>(v_160.xyz, r10.w);
|
| 572 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 573 |
+
let v_161 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 574 |
+
r10 = vec4<f32>(v_161.xyz, r10.w);
|
| 575 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 576 |
+
r9.x = inverseSqrt(r9.x);
|
| 577 |
+
let v_162 = (r9.xxx * r10.xyz);
|
| 578 |
+
r10 = vec4<f32>(v_162.xyz, r10.w);
|
| 579 |
+
r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
|
| 580 |
+
r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
|
| 581 |
+
r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[13u].w);
|
| 582 |
+
r7.z = (r7.z / r9.x);
|
| 583 |
+
let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 584 |
+
r9.x = dot(r10.xyz, v_163.xyz);
|
| 585 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
|
| 586 |
+
let v_164 = dot(r10.xyz, r1.yzw);
|
| 587 |
+
r10.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
|
| 588 |
+
r9.x = (r9.x * r10.w);
|
| 589 |
+
r10.w = (r7.z * r9.x);
|
| 590 |
+
let v_165 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 591 |
+
r11 = vec4<f32>(v_165.xyz, r11.w);
|
| 592 |
+
let v_166 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 593 |
+
r9 = vec4<f32>(r9.x, v_166.xyz);
|
| 594 |
+
let v_167 = fma(r3.yzw, r4.xxx, r10.xyz);
|
| 595 |
+
r10 = vec4<f32>(v_167.xyz, r10.w);
|
| 596 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 597 |
+
r10.w = inverseSqrt(r10.w);
|
| 598 |
+
let v_168 = (r10.www * r10.xyz);
|
| 599 |
+
r10 = vec4<f32>(v_168.xyz, r10.w);
|
| 600 |
+
let v_169 = dot(r10.xyz, r4.yzw);
|
| 601 |
+
r10.w = clamp(vec4<f32>(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f);
|
| 602 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 603 |
+
r11.x = (r10.w * r10.w);
|
| 604 |
+
r11.x = (r11.x * r11.x);
|
| 605 |
+
r10.w = (r10.w * r11.x);
|
| 606 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.w);
|
| 607 |
+
let v_170 = dot(r10.xyz, r1.yzw);
|
| 608 |
+
r10.x = clamp(vec4<f32>(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f);
|
| 609 |
+
r10.x = log2(r10.x);
|
| 610 |
+
r10.x = (r8.y * r10.x);
|
| 611 |
+
r10.x = exp2(r10.x);
|
| 612 |
+
r10.x = (r10.x * r10.w);
|
| 613 |
+
r9.x = (r9.x * r10.x);
|
| 614 |
+
r7.z = (r7.z * r9.x);
|
| 615 |
+
r7.z = (r2.x * r7.z);
|
| 616 |
+
let v_171 = fma(r7.zzz, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
|
| 617 |
+
r8 = vec4<f32>(v_171.x, r8.y, v_171.yz);
|
| 618 |
+
}
|
| 619 |
+
}
|
| 620 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 621 |
+
} else {
|
| 622 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 623 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.z)));
|
| 624 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 625 |
+
} else {
|
| 626 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 627 |
+
let v_172 = -(v3.xyzx);
|
| 628 |
+
let v_173 = (v_172.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 629 |
+
r10 = vec4<f32>(v_173.xyz, r10.w);
|
| 630 |
+
let v_174 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 631 |
+
r11 = vec4<f32>(v_174.xyz, r11.w);
|
| 632 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 633 |
+
r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f);
|
| 634 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w);
|
| 635 |
+
let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz);
|
| 636 |
+
r11 = vec4<f32>(v_175.xyz, r11.w);
|
| 637 |
+
let v_176 = (r11.xyz + v_172.xyz);
|
| 638 |
+
r11 = vec4<f32>(v_176.xyz, r11.w);
|
| 639 |
+
let v_177 = bitcast<vec3<u32>>(r6.www);
|
| 640 |
+
let v_178 = r10.xyz;
|
| 641 |
+
let v_179 = select(r11.xyz, v_178, (v_177 != vec3<u32>()));
|
| 642 |
+
r10 = vec4<f32>(v_179.xyz, r10.w);
|
| 643 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 644 |
+
let v_180 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 645 |
+
r10 = vec4<f32>(v_180.xyz, r10.w);
|
| 646 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 647 |
+
r7.z = inverseSqrt(r7.z);
|
| 648 |
+
let v_181 = (r7.zzz * r10.xyz);
|
| 649 |
+
r10 = vec4<f32>(v_181.xyz, r10.w);
|
| 650 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 651 |
+
r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f);
|
| 652 |
+
r7.z = fma(r7.z, r6.w, cb3_3.tint_symbol_2[14u].w);
|
| 653 |
+
r6.w = (r6.w / r7.z);
|
| 654 |
+
let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 655 |
+
r7.z = dot(r10.xyz, v_182.xyz);
|
| 656 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f);
|
| 657 |
+
let v_183 = dot(r10.xyz, r1.yzw);
|
| 658 |
+
r9.x = clamp(vec4<f32>(v_183, v_183, v_183, v_183).x, 0.0f, 1.0f);
|
| 659 |
+
r7.z = (r7.z * r9.x);
|
| 660 |
+
r9.x = (r6.w * r7.z);
|
| 661 |
+
let v_184 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz);
|
| 662 |
+
r11 = vec4<f32>(v_184.xyz, r11.w);
|
| 663 |
+
let v_185 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 664 |
+
r9 = vec4<f32>(r9.x, v_185.xyz);
|
| 665 |
+
let v_186 = fma(r3.yzw, r4.xxx, r10.xyz);
|
| 666 |
+
r3 = vec4<f32>(r3.x, v_186.xyz);
|
| 667 |
+
r4.x = dot(r3.yzw, r3.yzw);
|
| 668 |
+
r4.x = inverseSqrt(r4.x);
|
| 669 |
+
let v_187 = (r3.yzw * r4.xxx);
|
| 670 |
+
r3 = vec4<f32>(r3.x, v_187.xyz);
|
| 671 |
+
let v_188 = dot(r3.yzw, r4.yzw);
|
| 672 |
+
r4.x = clamp(vec4<f32>(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f);
|
| 673 |
+
r4.x = ((-(r4.xxxx)).x + 1.0f);
|
| 674 |
+
r4.y = (r4.x * r4.x);
|
| 675 |
+
r4.y = (r4.y * r4.y);
|
| 676 |
+
r4.x = (r4.y * r4.x);
|
| 677 |
+
r4.x = fma(cb12_12.tint_symbol_4[0u].y, r4.x, r7.w);
|
| 678 |
+
let v_189 = dot(r3.yzw, r1.yzw);
|
| 679 |
+
r3.y = clamp(vec4<f32>(v_189, v_189, v_189, v_189).y, 0.0f, 1.0f);
|
| 680 |
+
r3.y = log2(r3.y);
|
| 681 |
+
r3.y = (r3.y * r8.y);
|
| 682 |
+
r3.y = exp2(r3.y);
|
| 683 |
+
r3.y = (r3.y * r4.x);
|
| 684 |
+
r3.y = (r7.z * r3.y);
|
| 685 |
+
r3.y = (r6.w * r3.y);
|
| 686 |
+
r2.x = (r2.x * r3.y);
|
| 687 |
+
let v_190 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
|
| 688 |
+
r8 = vec4<f32>(v_190.x, r8.y, v_190.yz);
|
| 689 |
+
}
|
| 690 |
+
}
|
| 691 |
+
r2.x = (r7.y * r7.y);
|
| 692 |
+
r3.x = (r3.x * r3.x);
|
| 693 |
+
let v_191 = (r8.xzw * r3.xxx);
|
| 694 |
+
r3 = vec4<f32>(v_191.xyz, r3.w);
|
| 695 |
+
let v_192 = fma(r2.xxx, r9.yzw, r3.xyz);
|
| 696 |
+
r3 = vec4<f32>(v_192.xyz, r3.w);
|
| 697 |
+
let v_193 = fma(r5.xyz, r5.www, r3.xyz);
|
| 698 |
+
r3 = vec4<f32>(v_193.xyz, r3.w);
|
| 699 |
+
r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
|
| 700 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 701 |
+
r1.x = max(r1.x, 0.0f);
|
| 702 |
+
let v_194 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 703 |
+
r4 = vec4<f32>(v_194.xyz, r4.w);
|
| 704 |
+
r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f);
|
| 705 |
+
let v_195 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 706 |
+
r5 = vec4<f32>(v_195.xyz, r5.w);
|
| 707 |
+
let v_196 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 708 |
+
r5 = vec4<f32>(v_196.xyz, r5.w);
|
| 709 |
+
let v_197 = fma(r4.xyz, r2.xxx, r5.xyz);
|
| 710 |
+
r4 = vec4<f32>(v_197.xyz, r4.w);
|
| 711 |
+
let v_198 = (r2.www * r4.xyz);
|
| 712 |
+
r4 = vec4<f32>(v_198.xyz, r4.w);
|
| 713 |
+
let v_199 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 714 |
+
r5 = vec4<f32>(v_199.xyz, r5.w);
|
| 715 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 716 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 717 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 718 |
+
let v_200 = dot(r8.xyz, r1.yzw);
|
| 719 |
+
r1.x = clamp(vec4<f32>(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f);
|
| 720 |
+
let v_201 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
|
| 721 |
+
r1 = vec4<f32>(v_201.xyz, r1.w);
|
| 722 |
+
let v_202 = fma(r1.xyz, r2.zzz, r4.xyz);
|
| 723 |
+
r1 = vec4<f32>(v_202.xyz, r1.w);
|
| 724 |
+
let v_203 = (r7.yyy * r1.xyz);
|
| 725 |
+
r1 = vec4<f32>(v_203.xyz, r1.w);
|
| 726 |
+
let v_204 = fma(r1.xyz, r0.xyz, r3.xyz);
|
| 727 |
+
r1 = vec4<f32>(v_204.xyz, r1.w);
|
| 728 |
+
r1.w = (r2.y * r7.x);
|
| 729 |
+
let v_205 = fma(r0.xyz, r1.www, r1.xyz);
|
| 730 |
+
r0 = vec4<f32>(v_205.xyz, r0.w);
|
| 731 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 732 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 733 |
+
r0.w = dot(r6.xyz, r6.xyz);
|
| 734 |
+
r1.x = sqrt(r0.w);
|
| 735 |
+
let v_206 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 736 |
+
r1.y = (r1.x + v_206.y);
|
| 737 |
+
r1.y = max(r1.y, 0.0f);
|
| 738 |
+
r1.x = (r1.y / r1.x);
|
| 739 |
+
r1.x = (r1.x * r6.z);
|
| 740 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 741 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 742 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 743 |
+
r1.w = exp2(r1.w);
|
| 744 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 745 |
+
r1.z = (r1.w / r1.z);
|
| 746 |
+
let v_207 = bitcast<u32>(r1.x);
|
| 747 |
+
r1.x = select(1.0f, r1.z, (v_207 != 0u));
|
| 748 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 749 |
+
r1.x = (r1.x * r1.z);
|
| 750 |
+
r1.x = min(r1.x, 1.0f);
|
| 751 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 752 |
+
r1.x = exp2(r1.x);
|
| 753 |
+
r1.x = min(r1.x, 1.0f);
|
| 754 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 755 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 756 |
+
r0.w = inverseSqrt(r0.w);
|
| 757 |
+
let v_208 = (r0.www * r6.xyz);
|
| 758 |
+
r2 = vec4<f32>(v_208.xyz, r2.w);
|
| 759 |
+
let v_209 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 760 |
+
r0.w = clamp(vec4<f32>(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f);
|
| 761 |
+
r0.w = log2(r0.w);
|
| 762 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 763 |
+
r0.w = exp2(r0.w);
|
| 764 |
+
let v_210 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 765 |
+
r1.w = clamp(vec4<f32>(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f);
|
| 766 |
+
r1.w = log2(r1.w);
|
| 767 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 768 |
+
r1.w = exp2(r1.w);
|
| 769 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 770 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 771 |
+
let v_211 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 772 |
+
r2.x = (r1.y + v_211.x);
|
| 773 |
+
r2.x = max(r2.x, 0.0f);
|
| 774 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 775 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 776 |
+
r2.x = exp2(r2.x);
|
| 777 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 778 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 779 |
+
let v_212 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 780 |
+
r1.y = (r1.y * v_212.y);
|
| 781 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 782 |
+
r1.y = exp2(r1.y);
|
| 783 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 784 |
+
let v_213 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 785 |
+
r2 = vec4<f32>(v_213.xyz, r2.w);
|
| 786 |
+
let v_214 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 787 |
+
r2 = vec4<f32>(v_214.xyz, r2.w);
|
| 788 |
+
let v_215 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 789 |
+
r3 = vec4<f32>(v_215.xyz, r3.w);
|
| 790 |
+
let v_216 = fma(r1.www, r3.xyz, r2.xyz);
|
| 791 |
+
r2 = vec4<f32>(v_216.xyz, r2.w);
|
| 792 |
+
let v_217 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 793 |
+
let v_218 = (r2.xyz + v_217.xyz);
|
| 794 |
+
r2 = vec4<f32>(v_218.xyz, r2.w);
|
| 795 |
+
let v_219 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 796 |
+
r2 = vec4<f32>(v_219.xyz, r2.w);
|
| 797 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 798 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 799 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 800 |
+
let v_220 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 801 |
+
r3 = vec4<f32>(v_220.xyz, r3.w);
|
| 802 |
+
let v_221 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 803 |
+
r1 = vec4<f32>(v_221.xy, r1.z, v_221.z);
|
| 804 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 805 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 806 |
+
let v_222 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 807 |
+
r2 = vec4<f32>(v_222.xy, r2.zw);
|
| 808 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 809 |
+
r0.w = (r2.x + -1.0f);
|
| 810 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 811 |
+
} else {
|
| 812 |
+
r0.w = 1.0f;
|
| 813 |
+
}
|
| 814 |
+
let v_223 = -(r0.xyxz);
|
| 815 |
+
let v_224 = fma(r1.xyw, r0.www, v_223.xyw);
|
| 816 |
+
r1 = vec4<f32>(v_224.xy, r1.z, v_224.z);
|
| 817 |
+
let v_225 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 818 |
+
r1 = vec4<f32>(v_225.xyz, r1.w);
|
| 819 |
+
} else {
|
| 820 |
+
r0.w = dot(r6.xyz, r6.xyz);
|
| 821 |
+
r1.w = sqrt(r0.w);
|
| 822 |
+
let v_226 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 823 |
+
r2.x = (r1.w + v_226.x);
|
| 824 |
+
r2.x = max(r2.x, 0.0f);
|
| 825 |
+
r1.w = (r2.x / r1.w);
|
| 826 |
+
r1.w = (r1.w * r6.z);
|
| 827 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 828 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 829 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 830 |
+
r2.z = exp2(r2.z);
|
| 831 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 832 |
+
r2.y = (r2.z / r2.y);
|
| 833 |
+
let v_227 = bitcast<u32>(r1.w);
|
| 834 |
+
r1.w = select(1.0f, r2.y, (v_227 != 0u));
|
| 835 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 836 |
+
r1.w = (r1.w * r2.y);
|
| 837 |
+
r1.w = min(r1.w, 1.0f);
|
| 838 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 839 |
+
r1.w = exp2(r1.w);
|
| 840 |
+
r1.w = min(r1.w, 1.0f);
|
| 841 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 842 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 843 |
+
r0.w = inverseSqrt(r0.w);
|
| 844 |
+
let v_228 = (r0.www * r6.xyz);
|
| 845 |
+
r3 = vec4<f32>(v_228.xyz, r3.w);
|
| 846 |
+
let v_229 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 847 |
+
r0.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
|
| 848 |
+
r0.w = log2(r0.w);
|
| 849 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 850 |
+
r0.w = exp2(r0.w);
|
| 851 |
+
let v_230 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 852 |
+
r2.z = clamp(vec4<f32>(v_230, v_230, v_230, v_230).z, 0.0f, 1.0f);
|
| 853 |
+
r2.z = log2(r2.z);
|
| 854 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 855 |
+
r2.z = exp2(r2.z);
|
| 856 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 857 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 858 |
+
let v_231 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 859 |
+
r2.w = (r2.x + v_231.w);
|
| 860 |
+
r2.w = max(r2.w, 0.0f);
|
| 861 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 862 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 863 |
+
r2.w = exp2(r2.w);
|
| 864 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 865 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 866 |
+
let v_232 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 867 |
+
r2.x = (r2.x * v_232.x);
|
| 868 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 869 |
+
r2.x = exp2(r2.x);
|
| 870 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 871 |
+
let v_233 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 872 |
+
r3 = vec4<f32>(v_233.xyz, r3.w);
|
| 873 |
+
let v_234 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 874 |
+
r3 = vec4<f32>(v_234.xyz, r3.w);
|
| 875 |
+
let v_235 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 876 |
+
r4 = vec4<f32>(v_235.xyz, r4.w);
|
| 877 |
+
let v_236 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 878 |
+
r3 = vec4<f32>(v_236.xyz, r3.w);
|
| 879 |
+
let v_237 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 880 |
+
let v_238 = (r3.xyz + v_237.xyz);
|
| 881 |
+
r3 = vec4<f32>(v_238.xyz, r3.w);
|
| 882 |
+
let v_239 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 883 |
+
r2 = vec4<f32>(v_239.x, r2.y, v_239.yz);
|
| 884 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 885 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 886 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 887 |
+
let v_240 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 888 |
+
r3 = vec4<f32>(v_240.xyz, r3.w);
|
| 889 |
+
let v_241 = fma(r1.www, r3.xyz, r2.xzw);
|
| 890 |
+
r2 = vec4<f32>(v_241.x, r2.y, v_241.yz);
|
| 891 |
+
let v_242 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 892 |
+
r2 = vec4<f32>(v_242.x, r2.y, v_242.yz);
|
| 893 |
+
let v_243 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 894 |
+
r1 = vec4<f32>(v_243.xyz, r1.w);
|
| 895 |
+
}
|
| 896 |
+
let v_244 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 897 |
+
o0 = vec4<f32>(v_244.xyz, o0.w);
|
| 898 |
+
}
|
| 899 |
+
|
| 900 |
+
@fragment
|
| 901 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_245 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 902 |
+
main_inner(v0, v1, v2, v3, v_245);
|
| 903 |
+
return o0;
|
| 904 |
+
}
|
b/8b0b5899ed/shaders/f9c99761fe7cb0aa.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f9c99761fe7cb0aa.wgsl
ADDED
|
@@ -0,0 +1,1005 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> r25 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
struct cb16_struct {
|
| 56 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 60 |
+
|
| 61 |
+
struct cb23_struct {
|
| 62 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 66 |
+
|
| 67 |
+
struct cb59_struct {
|
| 68 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 72 |
+
|
| 73 |
+
struct cb8_struct {
|
| 74 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 78 |
+
|
| 79 |
+
struct cb2_struct {
|
| 80 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 84 |
+
|
| 85 |
+
struct cb15_struct {
|
| 86 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 90 |
+
|
| 91 |
+
struct cb6_struct {
|
| 92 |
+
tint_symbol_6 : array<vec4<f32>, 6u>,
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb6_struct;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 114 |
+
|
| 115 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 116 |
+
|
| 117 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 118 |
+
|
| 119 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 120 |
+
|
| 121 |
+
var<private> v9 : vec4<f32>;
|
| 122 |
+
|
| 123 |
+
var<private> v10 : array<f32, 4u>;
|
| 124 |
+
|
| 125 |
+
var<private> o0 : vec4<f32>;
|
| 126 |
+
|
| 127 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 128 |
+
|
| 129 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 130 |
+
|
| 131 |
+
struct tint_symbol_8 {
|
| 132 |
+
tint_symbol_7 : array<vec4<u32>, 4u>,
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
|
| 136 |
+
|
| 137 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>, v_1 : vec4<f32>) {
|
| 138 |
+
var v_2 : vec4<f32> = v_1;
|
| 139 |
+
v_2.w = (1.0f / v_1.w);
|
| 140 |
+
v9 = v_2;
|
| 141 |
+
x1[0u].x = v10[0u];
|
| 142 |
+
x1[0u].y = v10[1u];
|
| 143 |
+
x1[0u].z = v10[2u];
|
| 144 |
+
x1[0u].w = v10[3u];
|
| 145 |
+
r0 = textureSample(t4, s4, v2.zwzz.xy);
|
| 146 |
+
r0.x = dot(v1, r0);
|
| 147 |
+
let v_3 = (v2.xy * cb10_10.tint_symbol_6[4u].xy);
|
| 148 |
+
let v_4 = r0;
|
| 149 |
+
r0 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
|
| 150 |
+
r1 = textureSample(t5, s5, r0.yzyy.xy);
|
| 151 |
+
let v_5 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 152 |
+
let v_6 = r0;
|
| 153 |
+
r0 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
|
| 154 |
+
let v_7 = fma(r0.yz, cb10_10.tint_symbol_6[5u].xx, v3.xyz.xy);
|
| 155 |
+
r1 = vec4<f32>(v_7.xy, r1.zw);
|
| 156 |
+
r1.z = v3.z;
|
| 157 |
+
r0.y = dot(r1.xyz, r1.xyz);
|
| 158 |
+
r0.y = inverseSqrt(r0.y);
|
| 159 |
+
let v_8 = (r0.yyy * r1.xyz);
|
| 160 |
+
r0 = vec4<f32>(r0.x, v_8.xyz);
|
| 161 |
+
r1 = textureSample(t2, s2, v2.xyxx.xy);
|
| 162 |
+
let v_9 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 163 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 164 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 165 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 166 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 167 |
+
r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
|
| 168 |
+
let v_10 = (r1.ww * r1.xy);
|
| 169 |
+
r1 = vec4<f32>(v_10.xy, r1.zw);
|
| 170 |
+
let v_11 = (r1.yyy * v5.xyz);
|
| 171 |
+
r2 = vec4<f32>(v_11.xyz, r2.w);
|
| 172 |
+
let v_12 = fma(r1.xxx, v4.xyz, r2.xyz);
|
| 173 |
+
r1 = vec4<f32>(v_12.xy, r1.z, v_12.z);
|
| 174 |
+
let v_13 = fma(r1.zzz, r0.yzw, r1.xyw);
|
| 175 |
+
r0 = vec4<f32>(r0.x, v_13.xyz);
|
| 176 |
+
r1.x = dot(r0.yzw, r0.yzw);
|
| 177 |
+
r1.x = inverseSqrt(r1.x);
|
| 178 |
+
let v_14 = (r0.yzw * r1.xxx);
|
| 179 |
+
r1 = vec4<f32>(r1.x, v_14.xyz);
|
| 180 |
+
r2 = clamp(fma(r0.xxxx, v0, cb10_10.tint_symbol_6[0u]), vec4<f32>(), vec4<f32>(1.0f));
|
| 181 |
+
r0.y = clamp(v8.y, 0.0f, 1.0f);
|
| 182 |
+
r0.z = dot(r0.xxx, cb12_12.tint_symbol_4[1u].xyz);
|
| 183 |
+
r0.x = max(r0.x, cb10_10.tint_symbol_6[1u].w);
|
| 184 |
+
r0.y = max(r0.z, r0.y);
|
| 185 |
+
let v_15 = (r2.xyz * r2.xyz);
|
| 186 |
+
r2 = vec4<f32>(v_15.xyz, r2.w);
|
| 187 |
+
let v_16 = -(v7.xyz.xyzx);
|
| 188 |
+
let v_17 = (v_16.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 189 |
+
r3 = vec4<f32>(v_17.xyz, r3.w);
|
| 190 |
+
r0.z = dot(r3.xyz, r3.xyz);
|
| 191 |
+
r0.z = inverseSqrt(r0.z);
|
| 192 |
+
let v_18 = (r0.zzz * r3.xyz);
|
| 193 |
+
r4 = vec4<f32>(v_18.xyz, r4.w);
|
| 194 |
+
let v_19 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 195 |
+
let v_20 = fma(r3.xyz, r0.zzz, v_19.xyz);
|
| 196 |
+
r5 = vec4<f32>(v_20.xyz, r5.w);
|
| 197 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 198 |
+
r3.w = inverseSqrt(r3.w);
|
| 199 |
+
let v_21 = (r3.www * r5.xyz);
|
| 200 |
+
r5 = vec4<f32>(v_21.xyz, r5.w);
|
| 201 |
+
r0.y = min(r0.y, 1.0f);
|
| 202 |
+
let v_22 = (cb2_2.tint_symbol_1[15u].zy * cb2_2.tint_symbol_1[15u].zy);
|
| 203 |
+
r6 = vec4<f32>(v_22.xy, r6.zw);
|
| 204 |
+
r3.w = (r0.x + -500.0f);
|
| 205 |
+
r3.w = max(r3.w, 0.0f);
|
| 206 |
+
let v_23 = -(r3.wwww);
|
| 207 |
+
r0.x = (r0.x + v_23.x);
|
| 208 |
+
r3.w = (r3.w * 558.0f);
|
| 209 |
+
r0.x = fma(r0.x, 3.0f, r3.w);
|
| 210 |
+
r3.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 211 |
+
let v_24 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 212 |
+
r7 = vec4<f32>(v_24.xyz, r7.w);
|
| 213 |
+
let v_25 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 214 |
+
r8 = vec4<f32>(v_25.xyz, r8.w);
|
| 215 |
+
let v_26 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
|
| 216 |
+
r8 = vec4<f32>(v_26.xyz, r8.w);
|
| 217 |
+
let v_27 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
|
| 218 |
+
r8 = vec4<f32>(v_27.xyz, r8.w);
|
| 219 |
+
let v_28 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 220 |
+
r9 = vec4<f32>(v_28.xyz, r9.w);
|
| 221 |
+
let v_29 = &(x0[0u]);
|
| 222 |
+
let v_30 = r9;
|
| 223 |
+
*(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
|
| 224 |
+
let v_31 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 225 |
+
r10 = vec4<f32>(v_31.xyz, r10.w);
|
| 226 |
+
let v_32 = &(x0[1u]);
|
| 227 |
+
let v_33 = r10;
|
| 228 |
+
*(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
|
| 229 |
+
let v_34 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 230 |
+
r11 = vec4<f32>(v_34.xyz, r11.w);
|
| 231 |
+
let v_35 = &(x0[2u]);
|
| 232 |
+
let v_36 = r11;
|
| 233 |
+
*(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
|
| 234 |
+
let v_37 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 235 |
+
r8 = vec4<f32>(v_37.xyz, r8.w);
|
| 236 |
+
let v_38 = &(x0[3u]);
|
| 237 |
+
let v_39 = r8;
|
| 238 |
+
*(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
|
| 239 |
+
let v_40 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 240 |
+
let v_41 = r12;
|
| 241 |
+
r12 = vec4<f32>(v_41.x, v_40.x, v_41.z, v_40.y);
|
| 242 |
+
r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 243 |
+
r4.w = (r4.w * 0.5f);
|
| 244 |
+
let v_42 = abs(r11.yyyy);
|
| 245 |
+
r5.w = max(v_42.w, abs(r11.xxxx).w);
|
| 246 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
|
| 247 |
+
let v_43 = (bitcast<u32>(r5.w) != 0u);
|
| 248 |
+
let v_44 = bitcast<f32>(v.tint_symbol_7[0i].x);
|
| 249 |
+
r5.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_44, v_43);
|
| 250 |
+
let v_45 = abs(r10.yyyy);
|
| 251 |
+
r6.z = max(v_45.z, abs(r10.xxxx).z);
|
| 252 |
+
r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
|
| 253 |
+
let v_46 = bitcast<u32>(r6.z);
|
| 254 |
+
r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_46 != 0u));
|
| 255 |
+
let v_47 = abs(r9.yyyy);
|
| 256 |
+
r6.z = max(v_47.z, abs(r9.xxxx).z);
|
| 257 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
|
| 258 |
+
let v_48 = bitcast<u32>(r4.w);
|
| 259 |
+
r4.w = select(r5.w, 0.0f, (v_48 != 0u));
|
| 260 |
+
let v_49 = x0[bitcast<i32>(r4.w)];
|
| 261 |
+
r9 = vec4<f32>(v_49.xyz, r9.w);
|
| 262 |
+
r4.w = f32(bitcast<i32>(r4.w));
|
| 263 |
+
r5.w = (r4.w + 0.5f);
|
| 264 |
+
r5.w = (r5.w * 0.25f);
|
| 265 |
+
r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
|
| 266 |
+
r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
|
| 267 |
+
r4.w = dot(r10, cb6_6.tint_symbol_5[12u]);
|
| 268 |
+
r6.z = dot(r10, cb6_6.tint_symbol_5[13u]);
|
| 269 |
+
r10.x = (r9.x + 0.5f);
|
| 270 |
+
r10.y = fma(r9.y, 0.25f, r5.w);
|
| 271 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
|
| 272 |
+
r4.w = ((-(r4.wwww)).w + r9.z);
|
| 273 |
+
let v_50 = dpdx(r10.xyy);
|
| 274 |
+
r11 = vec4<f32>(v_50.xy, r11.z, v_50.z);
|
| 275 |
+
r11.z = dpdx(r4.w);
|
| 276 |
+
let v_51 = dpdy(r10.yxy);
|
| 277 |
+
r13 = vec4<f32>(v_51.xyz, r13.w);
|
| 278 |
+
r13.w = dpdy(r4.w);
|
| 279 |
+
let v_52 = (r11.yw * r13.yw);
|
| 280 |
+
r8 = vec4<f32>(r8.xy, v_52.xy);
|
| 281 |
+
let v_53 = -(r8.zwzz);
|
| 282 |
+
let v_54 = fma(r11.xz, r13.xz, v_53.xy);
|
| 283 |
+
r14 = vec4<f32>(v_54.xy, r14.zw);
|
| 284 |
+
r6.w = (1.0f / r14.x);
|
| 285 |
+
r7.w = (r11.z * r13.y);
|
| 286 |
+
let v_55 = -(r7.wwww);
|
| 287 |
+
r14.z = fma(r11.x, r13.w, v_55.z);
|
| 288 |
+
let v_56 = (r6.ww * r14.yz);
|
| 289 |
+
r8 = vec4<f32>(r8.xy, v_56.xy);
|
| 290 |
+
let v_57 = max(r8.zw, vec2<f32>());
|
| 291 |
+
r8 = vec4<f32>(r8.xy, v_57.xy);
|
| 292 |
+
let v_58 = min(r8.zw, vec2<f32>(0.5f));
|
| 293 |
+
r8 = vec4<f32>(r8.xy, v_58.xy);
|
| 294 |
+
r4.w = fma((-(r6.zzzz)).w, r8.z, r4.w);
|
| 295 |
+
r4.w = fma((-(r6.zzzz)).w, r8.w, r4.w);
|
| 296 |
+
let v_59 = bitcast<u32>(r5.w);
|
| 297 |
+
let v_60 = r4.w;
|
| 298 |
+
r12.z = select(r9.z, v_60, (v_59 != 0u));
|
| 299 |
+
r10.z = 0.0f;
|
| 300 |
+
let v_61 = (r10.xyz + r12.ywz);
|
| 301 |
+
r9 = vec4<f32>(v_61.xyz, r9.w);
|
| 302 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 303 |
+
r12 = vec4<f32>(v_62.xy, r12.zw);
|
| 304 |
+
let v_63 = (r10.xyz + r12.xyz);
|
| 305 |
+
r11 = vec4<f32>(v_63.xyz, r11.w);
|
| 306 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 307 |
+
r12 = vec4<f32>(v_64.xy, r12.zw);
|
| 308 |
+
let v_65 = (r10.xyz + r12.xyz);
|
| 309 |
+
r13 = vec4<f32>(v_65.xyz, r13.w);
|
| 310 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 311 |
+
r12 = vec4<f32>(v_66.xy, r12.zw);
|
| 312 |
+
let v_67 = (r10.xyz + r12.xyz);
|
| 313 |
+
r14 = vec4<f32>(v_67.xyz, r14.w);
|
| 314 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 315 |
+
r12 = vec4<f32>(v_68.xy, r12.zw);
|
| 316 |
+
let v_69 = (r10.xyz + r12.xyz);
|
| 317 |
+
r15 = vec4<f32>(v_69.xyz, r15.w);
|
| 318 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 319 |
+
r12 = vec4<f32>(v_70.xy, r12.zw);
|
| 320 |
+
let v_71 = (r10.xyz + r12.xyz);
|
| 321 |
+
r16 = vec4<f32>(v_71.xyz, r16.w);
|
| 322 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 323 |
+
r12 = vec4<f32>(v_72.xy, r12.zw);
|
| 324 |
+
let v_73 = (r10.xyz + r12.xyz);
|
| 325 |
+
r17 = vec4<f32>(v_73.xyz, r17.w);
|
| 326 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 327 |
+
r12 = vec4<f32>(v_74.xy, r12.zw);
|
| 328 |
+
let v_75 = (r10.xyz + r12.xyz);
|
| 329 |
+
r18 = vec4<f32>(v_75.xyz, r18.w);
|
| 330 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 331 |
+
r12 = vec4<f32>(v_76.xy, r12.zw);
|
| 332 |
+
let v_77 = (r10.xyz + r12.xyz);
|
| 333 |
+
r19 = vec4<f32>(v_77.xyz, r19.w);
|
| 334 |
+
let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 335 |
+
r12 = vec4<f32>(v_78.xy, r12.zw);
|
| 336 |
+
let v_79 = (r10.xyz + r12.xyz);
|
| 337 |
+
r20 = vec4<f32>(v_79.xyz, r20.w);
|
| 338 |
+
let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 339 |
+
r12 = vec4<f32>(v_80.xy, r12.zw);
|
| 340 |
+
let v_81 = (r10.xyz + r12.xyz);
|
| 341 |
+
r21 = vec4<f32>(v_81.xyz, r21.w);
|
| 342 |
+
let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 343 |
+
r12 = vec4<f32>(v_82.xy, r12.zw);
|
| 344 |
+
let v_83 = (r10.xyz + r12.xyz);
|
| 345 |
+
r22 = vec4<f32>(v_83.xyz, r22.w);
|
| 346 |
+
let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 347 |
+
r12 = vec4<f32>(v_84.xy, r12.zw);
|
| 348 |
+
let v_85 = (r10.xyz + r12.xyz);
|
| 349 |
+
r23 = vec4<f32>(v_85.xyz, r23.w);
|
| 350 |
+
let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 351 |
+
r12 = vec4<f32>(v_86.xy, r12.zw);
|
| 352 |
+
let v_87 = (r10.xyz + r12.xyz);
|
| 353 |
+
r24 = vec4<f32>(v_87.xyz, r24.w);
|
| 354 |
+
let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 355 |
+
r12 = vec4<f32>(v_88.xy, r12.zw);
|
| 356 |
+
let v_89 = (r10.xyz + r12.xyz);
|
| 357 |
+
r25 = vec4<f32>(v_89.xyz, r25.w);
|
| 358 |
+
let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 359 |
+
r12 = vec4<f32>(v_90.xy, r12.zw);
|
| 360 |
+
let v_91 = (r10.xyz + r12.xyz);
|
| 361 |
+
r10 = vec4<f32>(v_91.xyz, r10.w);
|
| 362 |
+
let v_92 = r9.xyxx;
|
| 363 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_92.xy, r9.z);
|
| 364 |
+
let v_93 = r11.xyxx;
|
| 365 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_93.xy, r11.z);
|
| 366 |
+
let v_94 = r13.xyxx;
|
| 367 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_94.xy, r13.z);
|
| 368 |
+
let v_95 = r14.xyxx;
|
| 369 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_95.xy, r14.z);
|
| 370 |
+
let v_96 = r15.xyxx;
|
| 371 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r15.z);
|
| 372 |
+
let v_97 = r16.xyxx;
|
| 373 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r16.z);
|
| 374 |
+
let v_98 = r17.xyxx;
|
| 375 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r17.z);
|
| 376 |
+
let v_99 = r18.xyxx;
|
| 377 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r18.z);
|
| 378 |
+
let v_100 = r19.xyxx;
|
| 379 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r19.z);
|
| 380 |
+
let v_101 = r20.xyxx;
|
| 381 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r20.z);
|
| 382 |
+
let v_102 = r21.xyxx;
|
| 383 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r21.z);
|
| 384 |
+
let v_103 = r22.xyxx;
|
| 385 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r22.z);
|
| 386 |
+
let v_104 = r23.xyxx;
|
| 387 |
+
r13.x = textureSampleCompareLevel(t15, s15, v_104.xy, r23.z);
|
| 388 |
+
let v_105 = r24.xyxx;
|
| 389 |
+
r13.y = textureSampleCompareLevel(t15, s15, v_105.xy, r24.z);
|
| 390 |
+
let v_106 = r25.xyxx;
|
| 391 |
+
r13.z = textureSampleCompareLevel(t15, s15, v_106.xy, r25.z);
|
| 392 |
+
let v_107 = r10.xyxx;
|
| 393 |
+
r13.w = textureSampleCompareLevel(t15, s15, v_107.xy, r10.z);
|
| 394 |
+
r9 = (r9 + r11);
|
| 395 |
+
r9 = (r12 + r9);
|
| 396 |
+
r9 = (r13 + r9);
|
| 397 |
+
r4.w = dot(r9, vec4<f32>(1.0f));
|
| 398 |
+
r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 399 |
+
let v_108 = abs(r8.yyyy);
|
| 400 |
+
r5.w = max(v_108.w, abs(r8.xxxx).w);
|
| 401 |
+
r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 402 |
+
r3.w = ((-(r3.wwww)).w + 1.0f);
|
| 403 |
+
r3.w = (r5.w * r3.w);
|
| 404 |
+
r3.w = fma(r4.w, 0.0625f, r3.w);
|
| 405 |
+
r3.w = (r3.w * r3.w);
|
| 406 |
+
r3.w = min(r3.w, 1.0f);
|
| 407 |
+
r4.w = clamp(fma(v7.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 408 |
+
r4.w = sqrt(r4.w);
|
| 409 |
+
r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
|
| 410 |
+
let v_109 = -(r3.wwww);
|
| 411 |
+
r3.w = fma(r4.w, v_109.w, r3.w);
|
| 412 |
+
r4.w = dot(r1.yzw, v_19.xyz);
|
| 413 |
+
r5.w = clamp(r4.wwww.w, 0.0f, 1.0f);
|
| 414 |
+
r5.w = ((-(abs(r4.wwww))).w + r5.w);
|
| 415 |
+
let v_110 = abs(r4.wwww);
|
| 416 |
+
r4.w = fma(r2.w, r5.w, v_110.w);
|
| 417 |
+
let v_111 = dot(r4.xyz, r1.yzw);
|
| 418 |
+
r8.x = clamp(vec4<f32>(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f);
|
| 419 |
+
let v_112 = dot(r5.xyz, v_19.xyz);
|
| 420 |
+
r8.y = clamp(vec4<f32>(v_112, v_112, v_112, v_112).y, 0.0f, 1.0f);
|
| 421 |
+
let v_113 = ((-(r8.xxxy)).zw + vec2<f32>(1.0f));
|
| 422 |
+
r6 = vec4<f32>(r6.xy, v_113.xy);
|
| 423 |
+
let v_114 = (r6.zw * r6.zw);
|
| 424 |
+
r8 = vec4<f32>(v_114.xy, r8.zw);
|
| 425 |
+
let v_115 = (r8.xy * r8.xy);
|
| 426 |
+
r8 = vec4<f32>(v_115.xy, r8.zw);
|
| 427 |
+
let v_116 = (r6.zw * r8.xy);
|
| 428 |
+
r6 = vec4<f32>(r6.xy, v_116.xy);
|
| 429 |
+
r5.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 430 |
+
let v_117 = fma(cb12_12.tint_symbol_4[0u].xx, r6.zw, r5.ww);
|
| 431 |
+
r6 = vec4<f32>(r6.xy, v_117.xy);
|
| 432 |
+
let v_118 = (r0.xx + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 433 |
+
r8 = vec4<f32>(v_118.xy, r8.zw);
|
| 434 |
+
r7.w = (r8.x * 0.125f);
|
| 435 |
+
r8.x = max(r2.w, r6.z);
|
| 436 |
+
r6.z = (r6.z + -1.0f);
|
| 437 |
+
r6.z = fma(r8.x, r6.z, 1.0f);
|
| 438 |
+
r6.z = fma((-(r0.yyyy)).z, r6.z, 1.0f);
|
| 439 |
+
r5.x = dot(r1.yzw, r5.xyz);
|
| 440 |
+
r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 441 |
+
r5.x = log2(r5.x);
|
| 442 |
+
r5.x = (r5.x * r8.y);
|
| 443 |
+
r5.x = exp2(r5.x);
|
| 444 |
+
r5.x = (r6.w * r5.x);
|
| 445 |
+
r5.x = (r7.w * r5.x);
|
| 446 |
+
r5.x = (r0.y * r5.x);
|
| 447 |
+
r5.x = (r4.w * r5.x);
|
| 448 |
+
r4.w = (r4.w * r6.z);
|
| 449 |
+
let v_119 = fma(r2.xyz, r4.www, r5.xxx);
|
| 450 |
+
r5 = vec4<f32>(v_119.xyz, r5.w);
|
| 451 |
+
let v_120 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 452 |
+
r5 = vec4<f32>(v_120.xyz, r5.w);
|
| 453 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 454 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 455 |
+
r10 = vec4<f32>(vec3<f32>(), r10.w);
|
| 456 |
+
r9 = vec4<f32>(vec3<f32>(), r9.w);
|
| 457 |
+
} else {
|
| 458 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 459 |
+
let v_121 = (v_16.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 460 |
+
r9 = vec4<f32>(v_121.xyz, r9.w);
|
| 461 |
+
let v_122 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 462 |
+
r10 = vec4<f32>(v_122.xyz, r10.w);
|
| 463 |
+
r8.z = dot(r10.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 464 |
+
r8.z = clamp(((r8.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f);
|
| 465 |
+
r8.z = (r8.z * cb3_3.tint_symbol_2[19u].w);
|
| 466 |
+
let v_123 = fma(cb3_3.tint_symbol_2[11u].xyz, r8.zzz, cb3_3.tint_symbol_2[3u].xyz);
|
| 467 |
+
r10 = vec4<f32>(v_123.xyz, r10.w);
|
| 468 |
+
let v_124 = (r10.xyz + v_16.xyz);
|
| 469 |
+
r10 = vec4<f32>(v_124.xyz, r10.w);
|
| 470 |
+
let v_125 = bitcast<vec3<u32>>(r6.www);
|
| 471 |
+
let v_126 = r9.xyz;
|
| 472 |
+
let v_127 = select(r10.xyz, v_126, (v_125 != vec3<u32>()));
|
| 473 |
+
r9 = vec4<f32>(v_127.xyz, r9.w);
|
| 474 |
+
r6.w = dot(r9.xyz, r9.xyz);
|
| 475 |
+
let v_128 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
|
| 476 |
+
r9 = vec4<f32>(v_128.xyz, r9.w);
|
| 477 |
+
r8.z = dot(r9.xyz, r9.xyz);
|
| 478 |
+
r8.z = inverseSqrt(r8.z);
|
| 479 |
+
let v_129 = (r8.zzz * r9.xyz);
|
| 480 |
+
r9 = vec4<f32>(v_129.xyz, r9.w);
|
| 481 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 482 |
+
r8.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f);
|
| 483 |
+
r8.z = fma(r8.z, r6.w, cb3_3.tint_symbol_2[11u].w);
|
| 484 |
+
r6.w = (r6.w / r8.z);
|
| 485 |
+
let v_130 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 486 |
+
r8.z = dot(r9.xyz, v_130.xyz);
|
| 487 |
+
r8.z = clamp(fma(r8.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f);
|
| 488 |
+
r8.w = dot(r9.xyz, r1.yzw);
|
| 489 |
+
r9.w = clamp(r8.wwww.w, 0.0f, 1.0f);
|
| 490 |
+
r9.w = ((-(abs(r8.wwww))).w + r9.w);
|
| 491 |
+
let v_131 = abs(r8.wwww);
|
| 492 |
+
r8.w = fma(r2.w, r9.w, v_131.w);
|
| 493 |
+
r8.z = (r8.z * r8.w);
|
| 494 |
+
r8.w = (r6.w * r8.z);
|
| 495 |
+
let v_132 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 496 |
+
r10 = vec4<f32>(v_132.xyz, r10.w);
|
| 497 |
+
let v_133 = (r2.xyz * r10.xyz);
|
| 498 |
+
r10 = vec4<f32>(v_133.xyz, r10.w);
|
| 499 |
+
let v_134 = fma(r3.xyz, r0.zzz, r9.xyz);
|
| 500 |
+
r9 = vec4<f32>(v_134.xyz, r9.w);
|
| 501 |
+
r8.w = dot(r9.xyz, r9.xyz);
|
| 502 |
+
r8.w = inverseSqrt(r8.w);
|
| 503 |
+
let v_135 = (r8.www * r9.xyz);
|
| 504 |
+
r9 = vec4<f32>(v_135.xyz, r9.w);
|
| 505 |
+
let v_136 = dot(r9.xyz, r4.xyz);
|
| 506 |
+
r8.w = clamp(vec4<f32>(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f);
|
| 507 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 508 |
+
r9.w = (r8.w * r8.w);
|
| 509 |
+
r9.w = (r9.w * r9.w);
|
| 510 |
+
r8.w = (r8.w * r9.w);
|
| 511 |
+
r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r5.w);
|
| 512 |
+
let v_137 = dot(r9.xyz, r1.yzw);
|
| 513 |
+
r9.x = clamp(vec4<f32>(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f);
|
| 514 |
+
r9.x = log2(r9.x);
|
| 515 |
+
r9.x = (r8.y * r9.x);
|
| 516 |
+
r9.x = exp2(r9.x);
|
| 517 |
+
r8.w = (r8.w * r9.x);
|
| 518 |
+
r8.z = (r8.z * r8.w);
|
| 519 |
+
r6.w = (r6.w * r8.z);
|
| 520 |
+
r6.w = (r7.w * r6.w);
|
| 521 |
+
let v_138 = (r6.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 522 |
+
r9 = vec4<f32>(v_138.xyz, r9.w);
|
| 523 |
+
}
|
| 524 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 525 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 526 |
+
r8.z = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 527 |
+
r6.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.w)));
|
| 528 |
+
let v_139 = bitcast<u32>(r8.z);
|
| 529 |
+
let v_140 = r6.w;
|
| 530 |
+
r4.w = select(r4.w, v_140, (v_139 != 0u));
|
| 531 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 532 |
+
} else {
|
| 533 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 534 |
+
let v_141 = (v_16.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 535 |
+
r11 = vec4<f32>(v_141.xyz, r11.w);
|
| 536 |
+
let v_142 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 537 |
+
r12 = vec4<f32>(v_142.xyz, r12.w);
|
| 538 |
+
r8.z = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 539 |
+
r8.z = clamp(((r8.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f);
|
| 540 |
+
r8.z = (r8.z * cb3_3.tint_symbol_2[20u].w);
|
| 541 |
+
let v_143 = fma(cb3_3.tint_symbol_2[12u].xyz, r8.zzz, cb3_3.tint_symbol_2[4u].xyz);
|
| 542 |
+
r12 = vec4<f32>(v_143.xyz, r12.w);
|
| 543 |
+
let v_144 = (r12.xyz + v_16.xyz);
|
| 544 |
+
r12 = vec4<f32>(v_144.xyz, r12.w);
|
| 545 |
+
let v_145 = bitcast<vec3<u32>>(r6.www);
|
| 546 |
+
let v_146 = r11.xyz;
|
| 547 |
+
let v_147 = select(r12.xyz, v_146, (v_145 != vec3<u32>()));
|
| 548 |
+
r11 = vec4<f32>(v_147.xyz, r11.w);
|
| 549 |
+
r6.w = dot(r11.xyz, r11.xyz);
|
| 550 |
+
let v_148 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
|
| 551 |
+
r11 = vec4<f32>(v_148.xyz, r11.w);
|
| 552 |
+
r8.z = dot(r11.xyz, r11.xyz);
|
| 553 |
+
r8.z = inverseSqrt(r8.z);
|
| 554 |
+
let v_149 = (r8.zzz * r11.xyz);
|
| 555 |
+
r11 = vec4<f32>(v_149.xyz, r11.w);
|
| 556 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 557 |
+
r8.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f);
|
| 558 |
+
r8.z = fma(r8.z, r6.w, cb3_3.tint_symbol_2[12u].w);
|
| 559 |
+
r6.w = (r6.w / r8.z);
|
| 560 |
+
let v_150 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 561 |
+
r8.z = dot(r11.xyz, v_150.xyz);
|
| 562 |
+
r8.z = clamp(fma(r8.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f);
|
| 563 |
+
r8.w = dot(r11.xyz, r1.yzw);
|
| 564 |
+
r9.w = clamp(r8.wwww.w, 0.0f, 1.0f);
|
| 565 |
+
r9.w = ((-(abs(r8.wwww))).w + r9.w);
|
| 566 |
+
let v_151 = abs(r8.wwww);
|
| 567 |
+
r8.w = fma(r2.w, r9.w, v_151.w);
|
| 568 |
+
r8.z = (r8.z * r8.w);
|
| 569 |
+
r8.w = (r6.w * r8.z);
|
| 570 |
+
let v_152 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 571 |
+
r12 = vec4<f32>(v_152.xyz, r12.w);
|
| 572 |
+
let v_153 = fma(r12.xyz, r2.xyz, r10.xyz);
|
| 573 |
+
r10 = vec4<f32>(v_153.xyz, r10.w);
|
| 574 |
+
let v_154 = fma(r3.xyz, r0.zzz, r11.xyz);
|
| 575 |
+
r11 = vec4<f32>(v_154.xyz, r11.w);
|
| 576 |
+
r8.w = dot(r11.xyz, r11.xyz);
|
| 577 |
+
r8.w = inverseSqrt(r8.w);
|
| 578 |
+
let v_155 = (r8.www * r11.xyz);
|
| 579 |
+
r11 = vec4<f32>(v_155.xyz, r11.w);
|
| 580 |
+
let v_156 = dot(r11.xyz, r4.xyz);
|
| 581 |
+
r8.w = clamp(vec4<f32>(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f);
|
| 582 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 583 |
+
r9.w = (r8.w * r8.w);
|
| 584 |
+
r9.w = (r9.w * r9.w);
|
| 585 |
+
r8.w = (r8.w * r9.w);
|
| 586 |
+
r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r5.w);
|
| 587 |
+
let v_157 = dot(r11.xyz, r1.yzw);
|
| 588 |
+
r9.w = clamp(vec4<f32>(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f);
|
| 589 |
+
r9.w = log2(r9.w);
|
| 590 |
+
r9.w = (r8.y * r9.w);
|
| 591 |
+
r9.w = exp2(r9.w);
|
| 592 |
+
r8.w = (r8.w * r9.w);
|
| 593 |
+
r8.z = (r8.z * r8.w);
|
| 594 |
+
r6.w = (r6.w * r8.z);
|
| 595 |
+
r6.w = (r7.w * r6.w);
|
| 596 |
+
let v_158 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r9.xyz);
|
| 597 |
+
r9 = vec4<f32>(v_158.xyz, r9.w);
|
| 598 |
+
}
|
| 599 |
+
} else {
|
| 600 |
+
r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 601 |
+
}
|
| 602 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 603 |
+
r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 604 |
+
} else {
|
| 605 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 606 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.w)));
|
| 607 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 608 |
+
} else {
|
| 609 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 610 |
+
let v_159 = (v_16.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 611 |
+
r11 = vec4<f32>(v_159.xyz, r11.w);
|
| 612 |
+
let v_160 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 613 |
+
r12 = vec4<f32>(v_160.xyz, r12.w);
|
| 614 |
+
r8.z = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 615 |
+
r8.z = clamp(((r8.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f);
|
| 616 |
+
r8.z = (r8.z * cb3_3.tint_symbol_2[21u].w);
|
| 617 |
+
let v_161 = fma(cb3_3.tint_symbol_2[13u].xyz, r8.zzz, cb3_3.tint_symbol_2[5u].xyz);
|
| 618 |
+
r12 = vec4<f32>(v_161.xyz, r12.w);
|
| 619 |
+
let v_162 = (r12.xyz + v_16.xyz);
|
| 620 |
+
r12 = vec4<f32>(v_162.xyz, r12.w);
|
| 621 |
+
let v_163 = bitcast<vec3<u32>>(r6.www);
|
| 622 |
+
let v_164 = r11.xyz;
|
| 623 |
+
let v_165 = select(r12.xyz, v_164, (v_163 != vec3<u32>()));
|
| 624 |
+
r11 = vec4<f32>(v_165.xyz, r11.w);
|
| 625 |
+
r6.w = dot(r11.xyz, r11.xyz);
|
| 626 |
+
let v_166 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
|
| 627 |
+
r11 = vec4<f32>(v_166.xyz, r11.w);
|
| 628 |
+
r8.z = dot(r11.xyz, r11.xyz);
|
| 629 |
+
r8.z = inverseSqrt(r8.z);
|
| 630 |
+
let v_167 = (r8.zzz * r11.xyz);
|
| 631 |
+
r11 = vec4<f32>(v_167.xyz, r11.w);
|
| 632 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 633 |
+
r8.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f);
|
| 634 |
+
r8.z = fma(r8.z, r6.w, cb3_3.tint_symbol_2[13u].w);
|
| 635 |
+
r6.w = (r6.w / r8.z);
|
| 636 |
+
let v_168 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 637 |
+
r8.z = dot(r11.xyz, v_168.xyz);
|
| 638 |
+
r8.z = clamp(fma(r8.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f);
|
| 639 |
+
r8.w = dot(r11.xyz, r1.yzw);
|
| 640 |
+
r9.w = clamp(r8.wwww.w, 0.0f, 1.0f);
|
| 641 |
+
r9.w = ((-(abs(r8.wwww))).w + r9.w);
|
| 642 |
+
let v_169 = abs(r8.wwww);
|
| 643 |
+
r8.w = fma(r2.w, r9.w, v_169.w);
|
| 644 |
+
r8.z = (r8.z * r8.w);
|
| 645 |
+
r8.w = (r6.w * r8.z);
|
| 646 |
+
let v_170 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 647 |
+
r12 = vec4<f32>(v_170.xyz, r12.w);
|
| 648 |
+
let v_171 = fma(r12.xyz, r2.xyz, r10.xyz);
|
| 649 |
+
r10 = vec4<f32>(v_171.xyz, r10.w);
|
| 650 |
+
let v_172 = fma(r3.xyz, r0.zzz, r11.xyz);
|
| 651 |
+
r11 = vec4<f32>(v_172.xyz, r11.w);
|
| 652 |
+
r8.w = dot(r11.xyz, r11.xyz);
|
| 653 |
+
r8.w = inverseSqrt(r8.w);
|
| 654 |
+
let v_173 = (r8.www * r11.xyz);
|
| 655 |
+
r11 = vec4<f32>(v_173.xyz, r11.w);
|
| 656 |
+
let v_174 = dot(r11.xyz, r4.xyz);
|
| 657 |
+
r8.w = clamp(vec4<f32>(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f);
|
| 658 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 659 |
+
r9.w = (r8.w * r8.w);
|
| 660 |
+
r9.w = (r9.w * r9.w);
|
| 661 |
+
r8.w = (r8.w * r9.w);
|
| 662 |
+
r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r5.w);
|
| 663 |
+
let v_175 = dot(r11.xyz, r1.yzw);
|
| 664 |
+
r9.w = clamp(vec4<f32>(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f);
|
| 665 |
+
r9.w = log2(r9.w);
|
| 666 |
+
r9.w = (r8.y * r9.w);
|
| 667 |
+
r9.w = exp2(r9.w);
|
| 668 |
+
r8.w = (r8.w * r9.w);
|
| 669 |
+
r8.z = (r8.z * r8.w);
|
| 670 |
+
r6.w = (r6.w * r8.z);
|
| 671 |
+
r6.w = (r7.w * r6.w);
|
| 672 |
+
let v_176 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r9.xyz);
|
| 673 |
+
r9 = vec4<f32>(v_176.xyz, r9.w);
|
| 674 |
+
}
|
| 675 |
+
}
|
| 676 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 677 |
+
} else {
|
| 678 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 679 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.w)));
|
| 680 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 681 |
+
} else {
|
| 682 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 683 |
+
let v_177 = (v_16.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 684 |
+
r11 = vec4<f32>(v_177.xyz, r11.w);
|
| 685 |
+
let v_178 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 686 |
+
r12 = vec4<f32>(v_178.xyz, r12.w);
|
| 687 |
+
r6.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 688 |
+
r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 689 |
+
r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
|
| 690 |
+
let v_179 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 691 |
+
r12 = vec4<f32>(v_179.xyz, r12.w);
|
| 692 |
+
let v_180 = (r12.xyz + v_16.xyz);
|
| 693 |
+
r12 = vec4<f32>(v_180.xyz, r12.w);
|
| 694 |
+
let v_181 = bitcast<vec3<u32>>(r4.www);
|
| 695 |
+
let v_182 = r11.xyz;
|
| 696 |
+
let v_183 = select(r12.xyz, v_182, (v_181 != vec3<u32>()));
|
| 697 |
+
r11 = vec4<f32>(v_183.xyz, r11.w);
|
| 698 |
+
r4.w = dot(r11.xyz, r11.xyz);
|
| 699 |
+
let v_184 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
|
| 700 |
+
r11 = vec4<f32>(v_184.xyz, r11.w);
|
| 701 |
+
r6.w = dot(r11.xyz, r11.xyz);
|
| 702 |
+
r6.w = inverseSqrt(r6.w);
|
| 703 |
+
let v_185 = (r6.www * r11.xyz);
|
| 704 |
+
r11 = vec4<f32>(v_185.xyz, r11.w);
|
| 705 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 706 |
+
r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 707 |
+
r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w);
|
| 708 |
+
r4.w = (r4.w / r6.w);
|
| 709 |
+
let v_186 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 710 |
+
r6.w = dot(r11.xyz, v_186.xyz);
|
| 711 |
+
r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 712 |
+
r8.z = dot(r11.xyz, r1.yzw);
|
| 713 |
+
r8.w = clamp(r8.zzzz.w, 0.0f, 1.0f);
|
| 714 |
+
r8.w = ((-(abs(r8.zzzz))).w + r8.w);
|
| 715 |
+
let v_187 = abs(r8.zzzz);
|
| 716 |
+
r2.w = fma(r2.w, r8.w, v_187.w);
|
| 717 |
+
r2.w = (r6.w * r2.w);
|
| 718 |
+
r6.w = (r4.w * r2.w);
|
| 719 |
+
let v_188 = (r6.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 720 |
+
r12 = vec4<f32>(v_188.xyz, r12.w);
|
| 721 |
+
let v_189 = fma(r12.xyz, r2.xyz, r10.xyz);
|
| 722 |
+
r10 = vec4<f32>(v_189.xyz, r10.w);
|
| 723 |
+
let v_190 = fma(r3.xyz, r0.zzz, r11.xyz);
|
| 724 |
+
r3 = vec4<f32>(v_190.xyz, r3.w);
|
| 725 |
+
r0.z = dot(r3.xyz, r3.xyz);
|
| 726 |
+
r0.z = inverseSqrt(r0.z);
|
| 727 |
+
let v_191 = (r0.zzz * r3.xyz);
|
| 728 |
+
r3 = vec4<f32>(v_191.xyz, r3.w);
|
| 729 |
+
let v_192 = dot(r3.xyz, r4.xyz);
|
| 730 |
+
r0.z = clamp(vec4<f32>(v_192, v_192, v_192, v_192).z, 0.0f, 1.0f);
|
| 731 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 732 |
+
r6.w = (r0.z * r0.z);
|
| 733 |
+
r6.w = (r6.w * r6.w);
|
| 734 |
+
r0.z = (r0.z * r6.w);
|
| 735 |
+
r0.z = fma(cb12_12.tint_symbol_4[0u].x, r0.z, r5.w);
|
| 736 |
+
let v_193 = dot(r3.xyz, r1.yzw);
|
| 737 |
+
r3.x = clamp(vec4<f32>(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f);
|
| 738 |
+
r3.x = log2(r3.x);
|
| 739 |
+
r3.x = (r3.x * r8.y);
|
| 740 |
+
r3.x = exp2(r3.x);
|
| 741 |
+
r0.z = (r0.z * r3.x);
|
| 742 |
+
r0.z = (r2.w * r0.z);
|
| 743 |
+
r0.z = (r4.w * r0.z);
|
| 744 |
+
r0.z = (r7.w * r0.z);
|
| 745 |
+
let v_194 = fma(r0.zzz, cb3_3.tint_symbol_2[22u].xyz, r9.xyz);
|
| 746 |
+
r9 = vec4<f32>(v_194.xyz, r9.w);
|
| 747 |
+
}
|
| 748 |
+
}
|
| 749 |
+
r0.z = (r6.z * r6.z);
|
| 750 |
+
r0.y = (r0.y * r0.y);
|
| 751 |
+
let v_195 = (r9.xyz * r0.yyy);
|
| 752 |
+
r3 = vec4<f32>(v_195.xyz, r3.w);
|
| 753 |
+
let v_196 = fma(r0.zzz, r10.xyz, r3.xyz);
|
| 754 |
+
r3 = vec4<f32>(v_196.xyz, r3.w);
|
| 755 |
+
let v_197 = fma(r5.xyz, r3.www, r3.xyz);
|
| 756 |
+
r3 = vec4<f32>(v_197.xyz, r3.w);
|
| 757 |
+
r0.y = fma(r0.w, r1.x, cb3_3.tint_symbol_2[43u].w);
|
| 758 |
+
r0.y = (r0.y * cb3_3.tint_symbol_2[44u].w);
|
| 759 |
+
r0.y = max(r0.y, 0.0f);
|
| 760 |
+
let v_198 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.yyy, cb3_3.tint_symbol_2[48u].xyz);
|
| 761 |
+
r5 = vec4<f32>(v_198.xyz, r5.w);
|
| 762 |
+
r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 763 |
+
let v_199 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.yyy, cb3_3.tint_symbol_2[46u].xyz);
|
| 764 |
+
r8 = vec4<f32>(r8.x, v_199.xyz);
|
| 765 |
+
let v_200 = (r8.yzw * cb2_2.tint_symbol_1[16u].zzz);
|
| 766 |
+
r8 = vec4<f32>(r8.x, v_200.xyz);
|
| 767 |
+
let v_201 = fma(r5.xyz, r0.zzz, r8.yzw);
|
| 768 |
+
r5 = vec4<f32>(v_201.xyz, r5.w);
|
| 769 |
+
let v_202 = (r6.yyy * r5.xyz);
|
| 770 |
+
r5 = vec4<f32>(v_202.xyz, r5.w);
|
| 771 |
+
let v_203 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.yyy, cb3_3.tint_symbol_2[44u].xyz);
|
| 772 |
+
r0 = vec4<f32>(r0.x, v_203.xyz);
|
| 773 |
+
r9.x = cb3_3.tint_symbol_2[46u].w;
|
| 774 |
+
r9.y = cb3_3.tint_symbol_2[47u].w;
|
| 775 |
+
r9.z = cb3_3.tint_symbol_2[48u].w;
|
| 776 |
+
let v_204 = dot(r9.xyz, r1.yzw);
|
| 777 |
+
r1.x = clamp(vec4<f32>(v_204, v_204, v_204, v_204).x, 0.0f, 1.0f);
|
| 778 |
+
let v_205 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r0.yzw);
|
| 779 |
+
r0 = vec4<f32>(r0.x, v_205.xyz);
|
| 780 |
+
let v_206 = fma(r0.yzw, r6.xxx, r5.xyz);
|
| 781 |
+
r0 = vec4<f32>(r0.x, v_206.xyz);
|
| 782 |
+
let v_207 = (r6.zzz * r0.yzw);
|
| 783 |
+
r0 = vec4<f32>(r0.x, v_207.xyz);
|
| 784 |
+
let v_208 = fma(r0.yzw, r2.xyz, r3.xyz);
|
| 785 |
+
r0 = vec4<f32>(r0.x, v_208.xyz);
|
| 786 |
+
r1.x = ((-(r6.zzzz)).x + 1.0f);
|
| 787 |
+
r2.x = dot((-(r4.xyzx)).xyz, r1.yzw);
|
| 788 |
+
r2.x = (r2.x + r2.x);
|
| 789 |
+
let v_209 = -(r2.xxxx);
|
| 790 |
+
let v_210 = -(r4.xxyz);
|
| 791 |
+
let v_211 = fma(r1.yzw, v_209.yzw, v_210.yzw);
|
| 792 |
+
r1 = vec4<f32>(r1.x, v_211.xyz);
|
| 793 |
+
let v_212 = clamp(((r0.xxxx * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 794 |
+
r2 = vec4<f32>(v_212.xy, r2.zw);
|
| 795 |
+
r0.x = ((-(r2.xxxx)).x + 1.0f);
|
| 796 |
+
r2.x = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 797 |
+
r2.z = (r0.x * cb5_5.tint_symbol_3[6u].z);
|
| 798 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (r2.z < r2.x)));
|
| 799 |
+
r2.w = fma(r0.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 800 |
+
r0.x = (r0.x * r0.x);
|
| 801 |
+
r0.x = fma(r0.x, 5.0f, r2.x);
|
| 802 |
+
let v_213 = bitcast<u32>(r2.z);
|
| 803 |
+
let v_214 = r2.w;
|
| 804 |
+
r0.x = select(r0.x, v_214, (v_213 != 0u));
|
| 805 |
+
let v_215 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 806 |
+
r2 = vec4<f32>(v_215.x, r2.y, v_215.yz);
|
| 807 |
+
r1.y = (abs(r1.wwww).y + 1.0f);
|
| 808 |
+
let v_216 = (r2.xzw / r1.yyy);
|
| 809 |
+
r2 = vec4<f32>(v_216.x, r2.y, v_216.yz);
|
| 810 |
+
let v_217 = ((-(r2.xxzw)).xzw + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 811 |
+
r2 = vec4<f32>(v_217.x, r2.y, v_217.yz);
|
| 812 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
|
| 813 |
+
let v_218 = bitcast<vec2<u32>>(r1.yy);
|
| 814 |
+
let v_219 = r2.xz;
|
| 815 |
+
let v_220 = select(r2.wz, v_219, (v_218 != vec2<u32>()));
|
| 816 |
+
let v_221 = r1;
|
| 817 |
+
r1 = vec4<f32>(v_221.x, v_220.xy, v_221.w);
|
| 818 |
+
let v_222 = r0.x;
|
| 819 |
+
r3 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_222);
|
| 820 |
+
r0.x = max(r6.y, r6.x);
|
| 821 |
+
let v_223 = (r0.xxx * r3.xyz);
|
| 822 |
+
r1 = vec4<f32>(r1.x, v_223.xyz);
|
| 823 |
+
let v_224 = (r2.yyy * r1.yzw);
|
| 824 |
+
r2 = vec4<f32>(v_224.xyz, r2.w);
|
| 825 |
+
let v_225 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
|
| 826 |
+
r2 = vec4<f32>(v_225.xyz, r2.w);
|
| 827 |
+
let v_226 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
|
| 828 |
+
r1 = vec4<f32>(r1.x, v_226.xyz);
|
| 829 |
+
let v_227 = fma(r1.yzw, r1.xxx, r0.yzw);
|
| 830 |
+
r0 = vec4<f32>(v_227.xyz, r0.w);
|
| 831 |
+
r0.w = (r8.x * cb2_2.tint_symbol_1[15u].x);
|
| 832 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 833 |
+
r1.x = dot(r7.xyz, r7.xyz);
|
| 834 |
+
r1.y = sqrt(r1.x);
|
| 835 |
+
let v_228 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 836 |
+
r1.z = (r1.y + v_228.z);
|
| 837 |
+
r1.z = max(r1.z, 0.0f);
|
| 838 |
+
r1.y = (r1.z / r1.y);
|
| 839 |
+
r1.y = (r1.y * r7.z);
|
| 840 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
|
| 841 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
|
| 842 |
+
r2.x = (r1.w * -1.44269502162933349609f);
|
| 843 |
+
r2.x = exp2(r2.x);
|
| 844 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 845 |
+
r1.w = (r2.x / r1.w);
|
| 846 |
+
let v_229 = bitcast<u32>(r1.y);
|
| 847 |
+
r1.y = select(1.0f, r1.w, (v_229 != 0u));
|
| 848 |
+
r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
|
| 849 |
+
r1.y = (r1.y * r1.w);
|
| 850 |
+
r1.y = min(r1.y, 1.0f);
|
| 851 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 852 |
+
r1.y = exp2(r1.y);
|
| 853 |
+
r1.y = min(r1.y, 1.0f);
|
| 854 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 855 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
|
| 856 |
+
r1.x = inverseSqrt(r1.x);
|
| 857 |
+
let v_230 = (r1.xxx * r7.xyz);
|
| 858 |
+
r2 = vec4<f32>(v_230.xyz, r2.w);
|
| 859 |
+
let v_231 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 860 |
+
r1.x = clamp(vec4<f32>(v_231, v_231, v_231, v_231).x, 0.0f, 1.0f);
|
| 861 |
+
r1.x = log2(r1.x);
|
| 862 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 863 |
+
r1.x = exp2(r1.x);
|
| 864 |
+
let v_232 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 865 |
+
r2.x = clamp(vec4<f32>(v_232, v_232, v_232, v_232).x, 0.0f, 1.0f);
|
| 866 |
+
r2.x = log2(r2.x);
|
| 867 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 868 |
+
r2.x = exp2(r2.x);
|
| 869 |
+
r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 870 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 871 |
+
let v_233 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 872 |
+
r2.y = (r1.z + v_233.y);
|
| 873 |
+
r2.y = max(r2.y, 0.0f);
|
| 874 |
+
r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
|
| 875 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 876 |
+
r2.y = exp2(r2.y);
|
| 877 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 878 |
+
r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
|
| 879 |
+
let v_234 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 880 |
+
r1.z = (r1.z * v_234.z);
|
| 881 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 882 |
+
r1.z = exp2(r1.z);
|
| 883 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 884 |
+
let v_235 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 885 |
+
r2 = vec4<f32>(r2.x, v_235.xyz);
|
| 886 |
+
let v_236 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 887 |
+
r2 = vec4<f32>(r2.x, v_236.xyz);
|
| 888 |
+
let v_237 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 889 |
+
r3 = vec4<f32>(v_237.xyz, r3.w);
|
| 890 |
+
let v_238 = fma(r2.xxx, r3.xyz, r2.yzw);
|
| 891 |
+
r2 = vec4<f32>(v_238.xyz, r2.w);
|
| 892 |
+
let v_239 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 893 |
+
let v_240 = (r2.xyz + v_239.xyz);
|
| 894 |
+
r2 = vec4<f32>(v_240.xyz, r2.w);
|
| 895 |
+
let v_241 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 896 |
+
r2 = vec4<f32>(v_241.xyz, r2.w);
|
| 897 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 898 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 899 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 900 |
+
let v_242 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 901 |
+
r3 = vec4<f32>(v_242.xyz, r3.w);
|
| 902 |
+
let v_243 = fma(r1.yyy, r3.xyz, r2.xyz);
|
| 903 |
+
r1 = vec4<f32>(v_243.xyz, r1.w);
|
| 904 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 905 |
+
if ((bitcast<u32>(r2.x) != 0u)) {
|
| 906 |
+
let v_244 = (v9.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 907 |
+
r2 = vec4<f32>(v_244.xy, r2.zw);
|
| 908 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 909 |
+
r2.x = (r2.x + -1.0f);
|
| 910 |
+
r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 911 |
+
} else {
|
| 912 |
+
r2.x = 1.0f;
|
| 913 |
+
}
|
| 914 |
+
let v_245 = -(r0.xyzx);
|
| 915 |
+
let v_246 = fma(r1.xyz, r2.xxx, v_245.xyz);
|
| 916 |
+
r1 = vec4<f32>(v_246.xyz, r1.w);
|
| 917 |
+
let v_247 = fma(r1.www, r1.xyz, r0.xyz);
|
| 918 |
+
r1 = vec4<f32>(v_247.xyz, r1.w);
|
| 919 |
+
} else {
|
| 920 |
+
r1.w = dot(r7.xyz, r7.xyz);
|
| 921 |
+
r2.x = sqrt(r1.w);
|
| 922 |
+
let v_248 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 923 |
+
r2.y = (r2.x + v_248.y);
|
| 924 |
+
r2.y = max(r2.y, 0.0f);
|
| 925 |
+
r2.x = (r2.y / r2.x);
|
| 926 |
+
r2.x = (r2.x * r7.z);
|
| 927 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 928 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 929 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 930 |
+
r2.w = exp2(r2.w);
|
| 931 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 932 |
+
r2.z = (r2.w / r2.z);
|
| 933 |
+
let v_249 = bitcast<u32>(r2.x);
|
| 934 |
+
r2.x = select(1.0f, r2.z, (v_249 != 0u));
|
| 935 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 936 |
+
r2.x = (r2.x * r2.z);
|
| 937 |
+
r2.x = min(r2.x, 1.0f);
|
| 938 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 939 |
+
r2.x = exp2(r2.x);
|
| 940 |
+
r2.x = min(r2.x, 1.0f);
|
| 941 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 942 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 943 |
+
r1.w = inverseSqrt(r1.w);
|
| 944 |
+
let v_250 = (r1.www * r7.xyz);
|
| 945 |
+
r3 = vec4<f32>(v_250.xyz, r3.w);
|
| 946 |
+
let v_251 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 947 |
+
r1.w = clamp(vec4<f32>(v_251, v_251, v_251, v_251).w, 0.0f, 1.0f);
|
| 948 |
+
r1.w = log2(r1.w);
|
| 949 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 950 |
+
r1.w = exp2(r1.w);
|
| 951 |
+
let v_252 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 952 |
+
r2.w = clamp(vec4<f32>(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f);
|
| 953 |
+
r2.w = log2(r2.w);
|
| 954 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
|
| 955 |
+
r2.w = exp2(r2.w);
|
| 956 |
+
r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 957 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
|
| 958 |
+
let v_253 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 959 |
+
r3.x = (r2.y + v_253.x);
|
| 960 |
+
r3.x = max(r3.x, 0.0f);
|
| 961 |
+
r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
|
| 962 |
+
r3.x = (r3.x * 1.44269502162933349609f);
|
| 963 |
+
r3.x = exp2(r3.x);
|
| 964 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 965 |
+
r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
|
| 966 |
+
let v_254 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 967 |
+
r2.y = (r2.y * v_254.y);
|
| 968 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 969 |
+
r2.y = exp2(r2.y);
|
| 970 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 971 |
+
let v_255 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 972 |
+
r3 = vec4<f32>(v_255.xyz, r3.w);
|
| 973 |
+
let v_256 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 974 |
+
r3 = vec4<f32>(v_256.xyz, r3.w);
|
| 975 |
+
let v_257 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 976 |
+
r4 = vec4<f32>(v_257.xyz, r4.w);
|
| 977 |
+
let v_258 = fma(r2.www, r4.xyz, r3.xyz);
|
| 978 |
+
r3 = vec4<f32>(v_258.xyz, r3.w);
|
| 979 |
+
let v_259 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 980 |
+
let v_260 = (r3.xyz + v_259.xyz);
|
| 981 |
+
r3 = vec4<f32>(v_260.xyz, r3.w);
|
| 982 |
+
let v_261 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 983 |
+
r3 = vec4<f32>(v_261.xyz, r3.w);
|
| 984 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 985 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 986 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 987 |
+
let v_262 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 988 |
+
r4 = vec4<f32>(v_262.xyz, r4.w);
|
| 989 |
+
let v_263 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 990 |
+
r2 = vec4<f32>(v_263.xy, r2.z, v_263.z);
|
| 991 |
+
let v_264 = ((-(r0.xyxz)).xyw + r2.xyw);
|
| 992 |
+
r2 = vec4<f32>(v_264.xy, r2.z, v_264.z);
|
| 993 |
+
let v_265 = fma(r2.zzz, r2.xyw, r0.xyz);
|
| 994 |
+
r1 = vec4<f32>(v_265.xyz, r1.w);
|
| 995 |
+
}
|
| 996 |
+
o0.w = (r0.w * v8.x);
|
| 997 |
+
let v_266 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 998 |
+
o0 = vec4<f32>(v_266.xyz, o0.w);
|
| 999 |
+
}
|
| 1000 |
+
|
| 1001 |
+
@fragment
|
| 1002 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>, @builtin(position) v_267 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 1003 |
+
main_inner(v0, v1, v2, v3, v4, v5, v7, v8, v_267);
|
| 1004 |
+
return o0;
|
| 1005 |
+
}
|