Add files using upload-large-folder tool
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- b/8b0b5899ed/shaders/f44841683e62e571.wgsl +442 -0
- b/8b0b5899ed/shaders/f44972856edce861.wgsl +422 -0
- b/8b0b5899ed/shaders/f44b761450862ab5.wgsl +257 -0
- b/8b0b5899ed/shaders/f44c49e7f6757694.wgsl +132 -0
- b/8b0b5899ed/shaders/f46b70bb439a90e9.wgsl +131 -0
- b/8b0b5899ed/shaders/f48b405fc7d7e1be.wgsl +150 -0
- b/8b0b5899ed/shaders/f48d0d9b18e38f8f.wgsl +134 -0
- b/8b0b5899ed/shaders/f495a9bcd6b9608f.wgsl +190 -0
- b/8b0b5899ed/shaders/f4a0a9e1cc0b245d.wgsl +190 -0
- b/8b0b5899ed/shaders/f4af5eef3ec8b490.consts.json +1 -0
- b/8b0b5899ed/shaders/f4af5eef3ec8b490.wgsl +967 -0
- b/8b0b5899ed/shaders/f4ddd7d6f6786d44.wgsl +55 -0
- b/8b0b5899ed/shaders/f4deccaf3a8ee6d9.wgsl +115 -0
- b/8b0b5899ed/shaders/f4df5f79a7e26f24.wgsl +64 -0
- b/8b0b5899ed/shaders/f4f38f3ffacdd2bc.wgsl +235 -0
- b/8b0b5899ed/shaders/f509d190dc92cd34.wgsl +226 -0
- b/8b0b5899ed/shaders/f524dc3c430c8361.wgsl +421 -0
- b/8b0b5899ed/shaders/f53281e6a68464c1.wgsl +217 -0
- b/8b0b5899ed/shaders/f53903dfdc0987eb.consts.json +1 -0
- b/8b0b5899ed/shaders/f53903dfdc0987eb.wgsl +676 -0
- b/8b0b5899ed/shaders/f55b40d072ef2695.wgsl +174 -0
- b/8b0b5899ed/shaders/f55f1c7e30a17950.consts.json +1 -0
- b/8b0b5899ed/shaders/f55f1c7e30a17950.wgsl +1184 -0
- b/8b0b5899ed/shaders/f56d93349acd03a5.wgsl +218 -0
- b/8b0b5899ed/shaders/f57340769d7ff99c.wgsl +88 -0
- b/8b0b5899ed/shaders/f578278a079c02eb.wgsl +60 -0
- b/8b0b5899ed/shaders/f590be1096e80c4f.wgsl +59 -0
- b/8b0b5899ed/shaders/f5b9db630b240f8a.consts.json +1 -0
- b/8b0b5899ed/shaders/f5b9db630b240f8a.wgsl +1281 -0
- b/8b0b5899ed/shaders/f5c832d07ac93d50.wgsl +69 -0
- b/8b0b5899ed/shaders/f5cc1a01c0d85459.consts.json +1 -0
- b/8b0b5899ed/shaders/f5e934187a260744.consts.json +1 -0
- b/8b0b5899ed/shaders/f5e934187a260744.wgsl +228 -0
- b/8b0b5899ed/shaders/f5fc84841f474b0f.consts.json +1 -0
- b/8b0b5899ed/shaders/f5fc84841f474b0f.wgsl +1153 -0
- b/8b0b5899ed/shaders/f5fd17105a8665ff.wgsl +156 -0
- b/8b0b5899ed/shaders/f6152d36da765fad.consts.json +1 -0
- b/8b0b5899ed/shaders/f6152d36da765fad.wgsl +477 -0
- b/8b0b5899ed/shaders/f61771488cf0e176.consts.json +1 -0
- b/8b0b5899ed/shaders/f61771488cf0e176.wgsl +400 -0
- b/8b0b5899ed/shaders/f624840b2b98ae55.wgsl +50 -0
- b/8b0b5899ed/shaders/f62701af0309e501.wgsl +28 -0
- b/8b0b5899ed/shaders/f62969a572a1df9c.wgsl +141 -0
- b/8b0b5899ed/shaders/f6398f5a626d76a4.wgsl +104 -0
- b/8b0b5899ed/shaders/f6431fddab3953df.consts.json +1 -0
- b/8b0b5899ed/shaders/f6431fddab3953df.wgsl +443 -0
- b/8b0b5899ed/shaders/f65147bb45a353b5.wgsl +56 -0
- b/8b0b5899ed/shaders/f65a4f4a1e371332.wgsl +223 -0
- b/8b0b5899ed/shaders/f670536acdde67d8.wgsl +191 -0
- b/8b0b5899ed/shaders/f676b9ddc4d7c6f7.consts.json +1 -0
b/8b0b5899ed/shaders/f44841683e62e571.wgsl
ADDED
|
@@ -0,0 +1,442 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
struct cb16_struct {
|
| 20 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 24 |
+
|
| 25 |
+
struct cb18_struct {
|
| 26 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 30 |
+
|
| 31 |
+
struct cb59_struct {
|
| 32 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 36 |
+
|
| 37 |
+
struct cb1_struct {
|
| 38 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
|
| 42 |
+
|
| 43 |
+
struct cb15_struct {
|
| 44 |
+
tint_symbol_4 : array<vec4<f32>, 15u>,
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 56 |
+
|
| 57 |
+
var<private> v6 : array<f32, 4u>;
|
| 58 |
+
|
| 59 |
+
var<private> o0 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
var<private> o1 : f32;
|
| 62 |
+
|
| 63 |
+
var<private> o2 : f32;
|
| 64 |
+
|
| 65 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 66 |
+
|
| 67 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 68 |
+
|
| 69 |
+
struct tint_symbol_6 {
|
| 70 |
+
tint_symbol_5 : array<vec4<u32>, 3u>,
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
|
| 74 |
+
|
| 75 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>) {
|
| 76 |
+
x1[0u].x = v6[0u];
|
| 77 |
+
x1[0u].y = v6[1u];
|
| 78 |
+
x1[0u].z = v6[2u];
|
| 79 |
+
x1[0u].w = v6[3u];
|
| 80 |
+
let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 81 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 82 |
+
let v_2 = (r0.yyy * cb6_6.tint_symbol_4[1u].xyz);
|
| 83 |
+
r1 = vec4<f32>(v_2.xyz, r1.w);
|
| 84 |
+
let v_3 = fma(r0.xxx, cb6_6.tint_symbol_4[0u].xyz, r1.xyz);
|
| 85 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 86 |
+
let v_4 = fma(r0.zzz, cb6_6.tint_symbol_4[2u].xyz, r1.xyz);
|
| 87 |
+
r1 = vec4<f32>(v_4.xyz, r1.w);
|
| 88 |
+
let v_5 = fma(r1.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz);
|
| 89 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 90 |
+
let v_6 = &(x0[0u]);
|
| 91 |
+
let v_7 = r2;
|
| 92 |
+
*(v_6) = vec4<f32>(v_7.xyz, (*(v_6)).w);
|
| 93 |
+
let v_8 = abs(r2.yyyy);
|
| 94 |
+
r0.w = max(v_8.w, abs(r2.xxxx).w);
|
| 95 |
+
let v_9 = fma(r1.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz);
|
| 96 |
+
r2 = vec4<f32>(v_9.xyz, r2.w);
|
| 97 |
+
let v_10 = &(x0[1u]);
|
| 98 |
+
let v_11 = r2;
|
| 99 |
+
*(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
|
| 100 |
+
let v_12 = abs(r2.yyyy);
|
| 101 |
+
r1.w = max(v_12.w, abs(r2.xxxx).w);
|
| 102 |
+
let v_13 = fma(r1.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz);
|
| 103 |
+
r2 = vec4<f32>(v_13.xyz, r2.w);
|
| 104 |
+
let v_14 = fma(r1.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz);
|
| 105 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 106 |
+
let v_15 = &(x0[2u]);
|
| 107 |
+
let v_16 = r2;
|
| 108 |
+
*(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
|
| 109 |
+
let v_17 = abs(r2.yyyy);
|
| 110 |
+
r2.x = max(v_17.x, abs(r2.xxxx).x);
|
| 111 |
+
let v_18 = &(x0[3u]);
|
| 112 |
+
let v_19 = r1;
|
| 113 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 114 |
+
let v_20 = abs(r1.yyyy);
|
| 115 |
+
r1.x = max(v_20.x, abs(r1.xxxx).x);
|
| 116 |
+
r1.x = clamp(fma(r1.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 117 |
+
let v_21 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 118 |
+
let v_22 = r3;
|
| 119 |
+
r3 = vec4<f32>(v_22.x, v_21.x, v_22.z, v_21.y);
|
| 120 |
+
r1.y = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).y, 1.5f, 1.0f);
|
| 121 |
+
r1.y = (r1.y * 0.5f);
|
| 122 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.y)));
|
| 123 |
+
let v_23 = (bitcast<u32>(r1.z) != 0u);
|
| 124 |
+
let v_24 = bitcast<f32>(v.tint_symbol_5[0i].x);
|
| 125 |
+
r1.z = select(bitcast<f32>(v.tint_symbol_5[1i].x), v_24, v_23);
|
| 126 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.y)));
|
| 127 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r1.y)));
|
| 128 |
+
let v_25 = bitcast<u32>(r1.w);
|
| 129 |
+
r1.y = select(r1.z, bitcast<f32>(v.tint_symbol_5[2i].x), (v_25 != 0u));
|
| 130 |
+
let v_26 = bitcast<u32>(r0.w);
|
| 131 |
+
r0.w = select(r1.y, 0.0f, (v_26 != 0u));
|
| 132 |
+
let v_27 = x0[bitcast<i32>(r0.w)];
|
| 133 |
+
r1 = vec4<f32>(r1.x, v_27.xyz);
|
| 134 |
+
r0.w = f32(bitcast<i32>(r0.w));
|
| 135 |
+
r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
|
| 136 |
+
r0.w = (r0.w + 0.5f);
|
| 137 |
+
r0.w = (r0.w * 0.25f);
|
| 138 |
+
r4.y = fma(r1.z, 0.25f, r0.w);
|
| 139 |
+
r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
|
| 140 |
+
r0.w = dot(r2, cb6_6.tint_symbol_4[12u]);
|
| 141 |
+
r1.z = dot(r2, cb6_6.tint_symbol_4[13u]);
|
| 142 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, !((r0.w == 0.0f))));
|
| 143 |
+
r0.w = ((-(r0.wwww)).w + r1.w);
|
| 144 |
+
r5.z = dpdx(r0.w);
|
| 145 |
+
r6.w = dpdy(r0.w);
|
| 146 |
+
r4.x = (r1.y + 0.5f);
|
| 147 |
+
let v_28 = dpdx(r4.xyy);
|
| 148 |
+
r5 = vec4<f32>(v_28.xy, r5.z, v_28.z);
|
| 149 |
+
let v_29 = dpdy(r4.yxy);
|
| 150 |
+
r6 = vec4<f32>(v_29.xyz, r6.w);
|
| 151 |
+
let v_30 = (r6.yw * r5.yw);
|
| 152 |
+
let v_31 = r2;
|
| 153 |
+
r2 = vec4<f32>(v_31.x, v_30.xy, v_31.w);
|
| 154 |
+
let v_32 = -(r2.yzyy);
|
| 155 |
+
let v_33 = fma(r5.xz, r6.xz, v_32.xy);
|
| 156 |
+
r7 = vec4<f32>(v_33.xy, r7.zw);
|
| 157 |
+
r1.y = (r5.z * r6.y);
|
| 158 |
+
let v_34 = -(r1.yyyy);
|
| 159 |
+
r7.z = fma(r5.x, r6.w, v_34.z);
|
| 160 |
+
r1.y = (1.0f / r7.x);
|
| 161 |
+
let v_35 = (r1.yy * r7.yz);
|
| 162 |
+
let v_36 = r2;
|
| 163 |
+
r2 = vec4<f32>(v_36.x, v_35.xy, v_36.w);
|
| 164 |
+
let v_37 = max(r2.yz, vec2<f32>());
|
| 165 |
+
let v_38 = r2;
|
| 166 |
+
r2 = vec4<f32>(v_38.x, v_37.xy, v_38.w);
|
| 167 |
+
let v_39 = min(r2.yz, vec2<f32>(0.5f));
|
| 168 |
+
let v_40 = r2;
|
| 169 |
+
r2 = vec4<f32>(v_40.x, v_39.xy, v_40.w);
|
| 170 |
+
r0.w = fma((-(r1.zzzz)).w, r2.y, r0.w);
|
| 171 |
+
r0.w = fma((-(r1.zzzz)).w, r2.z, r0.w);
|
| 172 |
+
let v_41 = bitcast<u32>(r2.x);
|
| 173 |
+
let v_42 = r0.w;
|
| 174 |
+
r3.z = select(r1.w, v_42, (v_41 != 0u));
|
| 175 |
+
r4.z = 0.0f;
|
| 176 |
+
let v_43 = (r3.ywz + r4.xyz);
|
| 177 |
+
r1 = vec4<f32>(r1.x, v_43.xyz);
|
| 178 |
+
let v_44 = r1.yzyy;
|
| 179 |
+
r2.x = textureSampleCompareLevel(t15, s15, v_44.xy, r1.w);
|
| 180 |
+
let v_45 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 181 |
+
r3 = vec4<f32>(v_45.xy, r3.zw);
|
| 182 |
+
let v_46 = (r4.xyz + r3.xyz);
|
| 183 |
+
r1 = vec4<f32>(r1.x, v_46.xyz);
|
| 184 |
+
let v_47 = r1.yzyy;
|
| 185 |
+
r2.y = textureSampleCompareLevel(t15, s15, v_47.xy, r1.w);
|
| 186 |
+
let v_48 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 187 |
+
r3 = vec4<f32>(v_48.xy, r3.zw);
|
| 188 |
+
let v_49 = (r4.xyz + r3.xyz);
|
| 189 |
+
r1 = vec4<f32>(r1.x, v_49.xyz);
|
| 190 |
+
let v_50 = r1.yzyy;
|
| 191 |
+
r2.z = textureSampleCompareLevel(t15, s15, v_50.xy, r1.w);
|
| 192 |
+
let v_51 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 193 |
+
r3 = vec4<f32>(v_51.xy, r3.zw);
|
| 194 |
+
let v_52 = (r4.xyz + r3.xyz);
|
| 195 |
+
r1 = vec4<f32>(r1.x, v_52.xyz);
|
| 196 |
+
let v_53 = r1.yzyy;
|
| 197 |
+
r2.w = textureSampleCompareLevel(t15, s15, v_53.xy, r1.w);
|
| 198 |
+
let v_54 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 199 |
+
r3 = vec4<f32>(v_54.xy, r3.zw);
|
| 200 |
+
let v_55 = (r4.xyz + r3.xyz);
|
| 201 |
+
r1 = vec4<f32>(r1.x, v_55.xyz);
|
| 202 |
+
let v_56 = r1.yzyy;
|
| 203 |
+
r5.x = textureSampleCompareLevel(t15, s15, v_56.xy, r1.w);
|
| 204 |
+
let v_57 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 205 |
+
r3 = vec4<f32>(v_57.xy, r3.zw);
|
| 206 |
+
let v_58 = (r4.xyz + r3.xyz);
|
| 207 |
+
r1 = vec4<f32>(r1.x, v_58.xyz);
|
| 208 |
+
let v_59 = r1.yzyy;
|
| 209 |
+
r5.y = textureSampleCompareLevel(t15, s15, v_59.xy, r1.w);
|
| 210 |
+
let v_60 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 211 |
+
r3 = vec4<f32>(v_60.xy, r3.zw);
|
| 212 |
+
let v_61 = (r4.xyz + r3.xyz);
|
| 213 |
+
r1 = vec4<f32>(r1.x, v_61.xyz);
|
| 214 |
+
let v_62 = r1.yzyy;
|
| 215 |
+
r5.z = textureSampleCompareLevel(t15, s15, v_62.xy, r1.w);
|
| 216 |
+
let v_63 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 217 |
+
r3 = vec4<f32>(v_63.xy, r3.zw);
|
| 218 |
+
let v_64 = (r4.xyz + r3.xyz);
|
| 219 |
+
r1 = vec4<f32>(r1.x, v_64.xyz);
|
| 220 |
+
let v_65 = r1.yzyy;
|
| 221 |
+
r5.w = textureSampleCompareLevel(t15, s15, v_65.xy, r1.w);
|
| 222 |
+
r2 = (r2 + r5);
|
| 223 |
+
let v_66 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 224 |
+
r3 = vec4<f32>(v_66.xy, r3.zw);
|
| 225 |
+
let v_67 = (r4.xyz + r3.xyz);
|
| 226 |
+
r1 = vec4<f32>(r1.x, v_67.xyz);
|
| 227 |
+
let v_68 = r1.yzyy;
|
| 228 |
+
r5.x = textureSampleCompareLevel(t15, s15, v_68.xy, r1.w);
|
| 229 |
+
let v_69 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 230 |
+
r3 = vec4<f32>(v_69.xy, r3.zw);
|
| 231 |
+
let v_70 = (r4.xyz + r3.xyz);
|
| 232 |
+
r1 = vec4<f32>(r1.x, v_70.xyz);
|
| 233 |
+
let v_71 = r1.yzyy;
|
| 234 |
+
r5.y = textureSampleCompareLevel(t15, s15, v_71.xy, r1.w);
|
| 235 |
+
let v_72 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 236 |
+
r3 = vec4<f32>(v_72.xy, r3.zw);
|
| 237 |
+
let v_73 = (r4.xyz + r3.xyz);
|
| 238 |
+
r1 = vec4<f32>(r1.x, v_73.xyz);
|
| 239 |
+
let v_74 = r1.yzyy;
|
| 240 |
+
r5.z = textureSampleCompareLevel(t15, s15, v_74.xy, r1.w);
|
| 241 |
+
let v_75 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 242 |
+
r3 = vec4<f32>(v_75.xy, r3.zw);
|
| 243 |
+
let v_76 = (r4.xyz + r3.xyz);
|
| 244 |
+
r1 = vec4<f32>(r1.x, v_76.xyz);
|
| 245 |
+
let v_77 = r1.yzyy;
|
| 246 |
+
r5.w = textureSampleCompareLevel(t15, s15, v_77.xy, r1.w);
|
| 247 |
+
r2 = (r2 + r5);
|
| 248 |
+
r5.z = r3.z;
|
| 249 |
+
r6.z = r5.z;
|
| 250 |
+
r7.z = r6.z;
|
| 251 |
+
let v_78 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 252 |
+
r7 = vec4<f32>(v_78.xy, r7.zw);
|
| 253 |
+
let v_79 = (r4.xyz + r7.xyz);
|
| 254 |
+
r1 = vec4<f32>(r1.x, v_79.xyz);
|
| 255 |
+
let v_80 = r1.yzyy;
|
| 256 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_80.xy, r1.w);
|
| 257 |
+
let v_81 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 258 |
+
r3 = vec4<f32>(v_81.xy, r3.zw);
|
| 259 |
+
let v_82 = (r4.xyz + r3.xyz);
|
| 260 |
+
r1 = vec4<f32>(r1.x, v_82.xyz);
|
| 261 |
+
let v_83 = r1.yzyy;
|
| 262 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r1.w);
|
| 263 |
+
let v_84 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 264 |
+
r5 = vec4<f32>(v_84.xy, r5.zw);
|
| 265 |
+
let v_85 = (r4.xyz + r5.xyz);
|
| 266 |
+
r1 = vec4<f32>(r1.x, v_85.xyz);
|
| 267 |
+
let v_86 = r1.yzyy;
|
| 268 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r1.w);
|
| 269 |
+
let v_87 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 270 |
+
r6 = vec4<f32>(v_87.xy, r6.zw);
|
| 271 |
+
let v_88 = (r4.xyz + r6.xyz);
|
| 272 |
+
r1 = vec4<f32>(r1.x, v_88.xyz);
|
| 273 |
+
let v_89 = r1.yzyy;
|
| 274 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r1.w);
|
| 275 |
+
r2 = (r2 + r7);
|
| 276 |
+
r0.w = dot(r2, vec4<f32>(1.0f));
|
| 277 |
+
let v_90 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz);
|
| 278 |
+
r1 = vec4<f32>(r1.x, v_90.xyz);
|
| 279 |
+
r2.x = dot(r1.yzw, cb1_1.tint_symbol[14u].xyz);
|
| 280 |
+
r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).x, 0.0f, 1.0f);
|
| 281 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 282 |
+
r1.x = (r1.x * r2.x);
|
| 283 |
+
r0.w = fma(r0.w, 0.0625f, r1.x);
|
| 284 |
+
r0.w = (r0.w * r0.w);
|
| 285 |
+
r0.w = min(r0.w, 1.0f);
|
| 286 |
+
r1.x = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).x, 0.0f, 1.0f);
|
| 287 |
+
r1.x = sqrt(r1.x);
|
| 288 |
+
r1.x = (r1.x * cb6_6.tint_symbol_4[3u].z);
|
| 289 |
+
let v_91 = -(r0.wwww);
|
| 290 |
+
r0.w = fma(r1.x, v_91.w, r0.w);
|
| 291 |
+
r1.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f);
|
| 292 |
+
r2.x = (v1.z + cb3_3.tint_symbol_2[43u].w);
|
| 293 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[44u].w);
|
| 294 |
+
r2.x = max(r2.x, 0.0f);
|
| 295 |
+
let v_92 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 296 |
+
r2 = vec4<f32>(r2.x, v_92.xyz);
|
| 297 |
+
let v_93 = (r2.yzw * cb2_2.tint_symbol_1[16u].zzz);
|
| 298 |
+
r2 = vec4<f32>(r2.x, v_93.xyz);
|
| 299 |
+
let v_94 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 300 |
+
r3 = vec4<f32>(v_94.xyz, r3.w);
|
| 301 |
+
let v_95 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 302 |
+
r4 = vec4<f32>(v_95.xyz, r4.w);
|
| 303 |
+
let v_96 = fma(r3.xyz, r1.xxx, r2.yzw);
|
| 304 |
+
r2 = vec4<f32>(v_96.xyz, r2.w);
|
| 305 |
+
r1.x = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).x, 0.0f, 1.0f);
|
| 306 |
+
r1.x = (r1.x * cb2_2.tint_symbol_1[15u].y);
|
| 307 |
+
r1.x = (r1.x * r1.x);
|
| 308 |
+
let v_97 = (r1.xxx * r2.xyz);
|
| 309 |
+
r2 = vec4<f32>(v_97.xyz, r2.w);
|
| 310 |
+
r3.x = cb3_3.tint_symbol_2[46u].w;
|
| 311 |
+
r3.y = cb3_3.tint_symbol_2[47u].w;
|
| 312 |
+
r3.z = cb3_3.tint_symbol_2[48u].w;
|
| 313 |
+
let v_98 = dot(r3.xyz, v1.xyz);
|
| 314 |
+
r1.x = clamp(vec4<f32>(v_98, v_98, v_98, v_98).x, 0.0f, 1.0f);
|
| 315 |
+
let v_99 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
|
| 316 |
+
r3 = vec4<f32>(v_99.xyz, r3.w);
|
| 317 |
+
r1.x = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z);
|
| 318 |
+
let v_100 = fma(r3.xyz, r1.xxx, r2.xyz);
|
| 319 |
+
r2 = vec4<f32>(v_100.xyz, r2.w);
|
| 320 |
+
r3 = textureSample(t0, s0, v0.xyz.xyxx.xy);
|
| 321 |
+
let v_101 = (r3.xyz * cb11_11.tint_symbol_3[0u].xyz);
|
| 322 |
+
r3 = vec4<f32>(v_101.xyz, r3.w);
|
| 323 |
+
r1.x = (r3.w * v4.w);
|
| 324 |
+
r1.x = (r1.x * cb2_2.tint_symbol_1[15u].x);
|
| 325 |
+
let v_102 = (r3.xyz * r3.xyz);
|
| 326 |
+
r3 = vec4<f32>(v_102.xyz, r3.w);
|
| 327 |
+
let v_103 = (r2.xyz * r3.xyz);
|
| 328 |
+
r2 = vec4<f32>(v_103.xyz, r2.w);
|
| 329 |
+
let v_104 = dot(v1.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz);
|
| 330 |
+
r2.w = clamp(vec4<f32>(v_104, v_104, v_104, v_104).w, 0.0f, 1.0f);
|
| 331 |
+
let v_105 = (r2.www * r3.xyz);
|
| 332 |
+
r4 = vec4<f32>(v_105.xyz, r4.w);
|
| 333 |
+
let v_106 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 334 |
+
r4 = vec4<f32>(v_106.xyz, r4.w);
|
| 335 |
+
let v_107 = fma(r4.xyz, r0.www, r2.xyz);
|
| 336 |
+
r2 = vec4<f32>(v_107.xyz, r2.w);
|
| 337 |
+
r0.w = dot(r1.yzw, r1.yzw);
|
| 338 |
+
r0.w = inverseSqrt(r0.w);
|
| 339 |
+
let v_108 = (r0.www * r1.yzw);
|
| 340 |
+
r1 = vec4<f32>(r1.x, v_108.xyz);
|
| 341 |
+
let v_109 = dot(r1.yzw, v1.xyz);
|
| 342 |
+
r0.w = clamp(vec4<f32>(v_109, v_109, v_109, v_109).w, 0.0f, 1.0f);
|
| 343 |
+
r1.y = (v4.x * 0.25f);
|
| 344 |
+
r0.w = (r0.w * r1.y);
|
| 345 |
+
let v_110 = fma(r3.xyz, r0.www, r2.xyz);
|
| 346 |
+
r1 = vec4<f32>(r1.x, v_110.xyz);
|
| 347 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 348 |
+
r2.x = sqrt(r0.w);
|
| 349 |
+
r0.w = inverseSqrt(r0.w);
|
| 350 |
+
let v_111 = (r0.www * r0.xyz);
|
| 351 |
+
r0 = vec4<f32>(v_111.xy, r0.z, v_111.z);
|
| 352 |
+
let v_112 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 353 |
+
r2.y = (r2.x + v_112.y);
|
| 354 |
+
r2.y = max(r2.y, 0.0f);
|
| 355 |
+
r2.x = (r2.y / r2.x);
|
| 356 |
+
r0.z = (r0.z * r2.x);
|
| 357 |
+
r2.x = (r0.z * cb3_3.tint_symbol_2[52u].z);
|
| 358 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z)));
|
| 359 |
+
r2.z = (r2.x * -1.44269502162933349609f);
|
| 360 |
+
r2.z = exp2(r2.z);
|
| 361 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 362 |
+
r2.x = (r2.z / r2.x);
|
| 363 |
+
let v_113 = bitcast<u32>(r0.z);
|
| 364 |
+
r0.z = select(1.0f, r2.x, (v_113 != 0u));
|
| 365 |
+
r2.x = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 366 |
+
r0.z = (r0.z * r2.x);
|
| 367 |
+
r0.z = min(r0.z, 1.0f);
|
| 368 |
+
r0.z = (r0.z * 1.44269502162933349609f);
|
| 369 |
+
r0.z = exp2(r0.z);
|
| 370 |
+
r0.z = min(r0.z, 1.0f);
|
| 371 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 372 |
+
r2.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 373 |
+
r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y);
|
| 374 |
+
let v_114 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz);
|
| 375 |
+
r2.z = clamp(vec4<f32>(v_114, v_114, v_114, v_114).z, 0.0f, 1.0f);
|
| 376 |
+
let v_115 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz);
|
| 377 |
+
r0.x = clamp(vec4<f32>(v_115, v_115, v_115, v_115).x, 0.0f, 1.0f);
|
| 378 |
+
r0.x = log2(r0.x);
|
| 379 |
+
r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w);
|
| 380 |
+
r0.x = exp2(r0.x);
|
| 381 |
+
r0.y = log2(r2.z);
|
| 382 |
+
r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w);
|
| 383 |
+
r0.y = exp2(r0.y);
|
| 384 |
+
let v_116 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 385 |
+
r3 = vec4<f32>(v_116.xyz, r3.w);
|
| 386 |
+
let v_117 = fma(r0.xxx, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 387 |
+
r3 = vec4<f32>(v_117.xyz, r3.w);
|
| 388 |
+
let v_118 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 389 |
+
r4 = vec4<f32>(v_118.xyz, r4.w);
|
| 390 |
+
let v_119 = fma(r0.yyy, r4.xyz, r3.xyz);
|
| 391 |
+
r0 = vec4<f32>(v_119.xy, r0.z, v_119.z);
|
| 392 |
+
let v_120 = -(cb3_3.tint_symbol_2[57u].xyxz);
|
| 393 |
+
let v_121 = (r0.xyw + v_120.xyw);
|
| 394 |
+
r0 = vec4<f32>(v_121.xy, r0.z, v_121.z);
|
| 395 |
+
let v_122 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 396 |
+
r2.z = (r2.y * v_122.z);
|
| 397 |
+
let v_123 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 398 |
+
r2.y = (r2.y + v_123.y);
|
| 399 |
+
r2.y = max(r2.y, 0.0f);
|
| 400 |
+
let v_124 = (r2.xy * cb3_3.tint_symbol_2[51u].yx);
|
| 401 |
+
r2 = vec4<f32>(v_124.xy, r2.zw);
|
| 402 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 403 |
+
r2.y = exp2(r2.y);
|
| 404 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 405 |
+
r0.z = clamp(fma(r2.xxxx, r2.yyyy, r0.zzzz).z, 0.0f, 1.0f);
|
| 406 |
+
r2.y = (r2.z * 1.44269502162933349609f);
|
| 407 |
+
r2.y = exp2(r2.y);
|
| 408 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 409 |
+
let v_125 = fma(r2.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz);
|
| 410 |
+
r0 = vec4<f32>(v_125.xy, r0.z, v_125.z);
|
| 411 |
+
r3.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 412 |
+
r3.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 413 |
+
r3.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w);
|
| 414 |
+
let v_126 = fma(r2.xxx, r3.xyz, r0.xyw);
|
| 415 |
+
r0 = vec4<f32>(v_126.xy, r0.z, v_126.z);
|
| 416 |
+
let v_127 = ((-(r1.yzyw)).xyw + r0.xyw);
|
| 417 |
+
r0 = vec4<f32>(v_127.xy, r0.z, v_127.z);
|
| 418 |
+
let v_128 = fma(r0.zzz, r0.xyw, r1.yzw);
|
| 419 |
+
r0 = vec4<f32>(v_128.xyz, r0.w);
|
| 420 |
+
let v_129 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 421 |
+
o0 = vec4<f32>(v_129.xyz, o0.w);
|
| 422 |
+
o0.w = r1.x;
|
| 423 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r1.x)));
|
| 424 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 425 |
+
o1 = (r0.x * v0.z);
|
| 426 |
+
o2 = r0.x;
|
| 427 |
+
}
|
| 428 |
+
|
| 429 |
+
struct tint_symbol_7 {
|
| 430 |
+
@location(0u)
|
| 431 |
+
o0 : vec4<f32>,
|
| 432 |
+
@location(1u)
|
| 433 |
+
o1 : f32,
|
| 434 |
+
@location(2u)
|
| 435 |
+
o2 : f32,
|
| 436 |
+
}
|
| 437 |
+
|
| 438 |
+
@fragment
|
| 439 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_7 {
|
| 440 |
+
main_inner(v0, v1, v2, v4);
|
| 441 |
+
return tint_symbol_7(o0, o1, o2);
|
| 442 |
+
}
|
b/8b0b5899ed/shaders/f44972856edce861.wgsl
ADDED
|
@@ -0,0 +1,422 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
struct cb765_struct {
|
| 22 |
+
tint_symbol : array<vec4<f32>, 765u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
|
| 26 |
+
|
| 27 |
+
struct cb16_struct {
|
| 28 |
+
tint_symbol_1 : array<vec4<f32>, 16u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 32 |
+
|
| 33 |
+
struct cb1_struct {
|
| 34 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct;
|
| 38 |
+
|
| 39 |
+
struct cb5_struct {
|
| 40 |
+
tint_symbol_3 : array<vec4<f32>, 5u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 44 |
+
|
| 45 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(0u) @binding(34u) var t2 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> o0 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> o1 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> o2 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> o3 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o4 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
var<private> o5 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
var<private> o6 : vec4<f32>;
|
| 62 |
+
|
| 63 |
+
fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec3<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
|
| 64 |
+
if ((bitcast<u32>(cb7_7.tint_symbol_2[0u].x) != 0u)) {
|
| 65 |
+
let v = (v0 + cb12_12.tint_symbol_3[1u].xyz);
|
| 66 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 67 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 68 |
+
r0.w = sqrt(r0.w);
|
| 69 |
+
let v_1 = (r0.xyz / r0.www);
|
| 70 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 71 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 72 |
+
r0.z = (r0.z * 0.5f);
|
| 73 |
+
r1.x = dot(r0.xy, r0.xy);
|
| 74 |
+
r1.x = max(r1.x, 0.00000000999999993923f);
|
| 75 |
+
r1.x = sqrt(r1.x);
|
| 76 |
+
r1 = (r0.xyxy / r1.xxxx);
|
| 77 |
+
r1 = (r0.zzzz * r1);
|
| 78 |
+
r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
|
| 79 |
+
let v_2 = (r1.zw * vec2<f32>(126.73267364501953125f));
|
| 80 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 81 |
+
let v_3 = -(r0.xyxx);
|
| 82 |
+
let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_3.xy)));
|
| 83 |
+
r2 = vec4<f32>(v_4.xy, r2.zw);
|
| 84 |
+
let v_5 = fract(abs(r0.xyxx).xy);
|
| 85 |
+
r0 = vec4<f32>(v_5.xy, r0.zw);
|
| 86 |
+
let v_6 = -(r0.xyxx);
|
| 87 |
+
let v_7 = bitcast<vec2<u32>>(r2.xy);
|
| 88 |
+
let v_8 = select(v_6.xy, r0.xy, (v_7 != vec2<u32>()));
|
| 89 |
+
r0 = vec4<f32>(v_8.xy, r0.zw);
|
| 90 |
+
r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
|
| 91 |
+
r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
|
| 92 |
+
r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
|
| 93 |
+
r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 94 |
+
r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
|
| 95 |
+
r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
|
| 96 |
+
r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
|
| 97 |
+
let v_9 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
|
| 98 |
+
r5 = vec4<f32>(v_9.xy, r5.zw);
|
| 99 |
+
let v_10 = (r2.xyz * r5.xxx);
|
| 100 |
+
r7 = vec4<f32>(v_10.xyz, r7.w);
|
| 101 |
+
let v_11 = (r0.xxx * r4.xyz);
|
| 102 |
+
r8 = vec4<f32>(v_11.xyz, r8.w);
|
| 103 |
+
let v_12 = (r5.yyy * r8.xyz);
|
| 104 |
+
r8 = vec4<f32>(v_12.xyz, r8.w);
|
| 105 |
+
let v_13 = fma(r7.xyz, r5.yyy, r8.xyz);
|
| 106 |
+
r7 = vec4<f32>(v_13.xyz, r7.w);
|
| 107 |
+
let v_14 = (r3.xyz * r5.xxx);
|
| 108 |
+
r8 = vec4<f32>(v_14.xyz, r8.w);
|
| 109 |
+
let v_15 = fma(r8.xyz, r0.yyy, r7.xyz);
|
| 110 |
+
r7 = vec4<f32>(v_15.xyz, r7.w);
|
| 111 |
+
let v_16 = (r0.xxx * r6.xyz);
|
| 112 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 113 |
+
let v_17 = fma(r6.xyz, r0.yyy, r7.xyz);
|
| 114 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 115 |
+
r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x);
|
| 116 |
+
r0.w = min(r0.w, 1.0f);
|
| 117 |
+
let v_18 = (r0.www * r0.xyz);
|
| 118 |
+
r0 = vec4<f32>(v_18.xyz, r0.w);
|
| 119 |
+
let v_19 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy);
|
| 120 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 121 |
+
r2.w = dot(r0.xyz, r0.xyz);
|
| 122 |
+
r2.w = sqrt(r2.w);
|
| 123 |
+
r2.w = min(r2.w, 1.0f);
|
| 124 |
+
r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f);
|
| 125 |
+
r6.w = max(r2.w, 0.0f);
|
| 126 |
+
let v_20 = fma(r0.xyz, v7.yyy, v0);
|
| 127 |
+
r7 = vec4<f32>(v_20.xyz, r7.w);
|
| 128 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[2u].w)));
|
| 129 |
+
let v_21 = -(cb12_12.tint_symbol_3[1u].xyzx);
|
| 130 |
+
let v_22 = (v_21.xyz + cb12_12.tint_symbol_3[2u].xyz);
|
| 131 |
+
r8 = vec4<f32>(v_22.xyz, r8.w);
|
| 132 |
+
let v_23 = -(r8.xxyz);
|
| 133 |
+
let v_24 = (r7.xyz + v_23.xzw);
|
| 134 |
+
r8 = vec4<f32>(v_24.x, r8.y, v_24.yz);
|
| 135 |
+
r0.y = dot(r8.xzw, r8.xzw);
|
| 136 |
+
r0.y = sqrt(r0.y);
|
| 137 |
+
r0.z = (cb12_12.tint_symbol_3[2u].w * 1.10000002384185791016f);
|
| 138 |
+
r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
|
| 139 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
|
| 140 |
+
r0.y = (r8.z / r0.y);
|
| 141 |
+
r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
|
| 142 |
+
r0.y = (r0.y * r2.w);
|
| 143 |
+
r0.y = fma(r0.y, r0.z, r8.y);
|
| 144 |
+
let v_25 = bitcast<u32>(r3.w);
|
| 145 |
+
let v_26 = r0.y;
|
| 146 |
+
r0.y = select(r7.y, v_26, (v_25 != 0u));
|
| 147 |
+
let v_27 = bitcast<u32>(r0.x);
|
| 148 |
+
let v_28 = r0.y;
|
| 149 |
+
r7.w = select(r7.y, v_28, (v_27 != 0u));
|
| 150 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[3u].w)));
|
| 151 |
+
let v_29 = (v_21.xyz + cb12_12.tint_symbol_3[3u].xyz);
|
| 152 |
+
r8 = vec4<f32>(v_29.xyz, r8.w);
|
| 153 |
+
let v_30 = -(r8.xxyz);
|
| 154 |
+
let v_31 = (r7.xwz + v_30.xzw);
|
| 155 |
+
r8 = vec4<f32>(v_31.x, r8.y, v_31.yz);
|
| 156 |
+
r0.y = dot(r8.xzw, r8.xzw);
|
| 157 |
+
r0.y = sqrt(r0.y);
|
| 158 |
+
r0.z = (cb12_12.tint_symbol_3[3u].w * 1.10000002384185791016f);
|
| 159 |
+
r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
|
| 160 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
|
| 161 |
+
r0.y = (r8.z / r0.y);
|
| 162 |
+
r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
|
| 163 |
+
r0.y = (r0.y * r2.w);
|
| 164 |
+
r0.y = fma(r0.y, r0.z, r8.y);
|
| 165 |
+
let v_32 = bitcast<u32>(r3.w);
|
| 166 |
+
let v_33 = r0.y;
|
| 167 |
+
r0.y = select(r7.w, v_33, (v_32 != 0u));
|
| 168 |
+
let v_34 = bitcast<u32>(r0.x);
|
| 169 |
+
let v_35 = r0.y;
|
| 170 |
+
r7.y = select(r7.w, v_35, (v_34 != 0u));
|
| 171 |
+
let v_36 = (r5.zw + r5.zw);
|
| 172 |
+
r0 = vec4<f32>(v_36.xy, r0.zw);
|
| 173 |
+
r0.z = dot(r0.xy, r0.xy);
|
| 174 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
|
| 175 |
+
r0.z = sqrt(r0.z);
|
| 176 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
|
| 177 |
+
r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f);
|
| 178 |
+
r5.z = max(r2.w, -1.0f);
|
| 179 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
|
| 180 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
|
| 181 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
|
| 182 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
|
| 183 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
|
| 184 |
+
r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
|
| 185 |
+
r3.w = sqrt(r3.w);
|
| 186 |
+
r0.z = (r3.w / r0.z);
|
| 187 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
|
| 188 |
+
let v_37 = (r0.zz * r0.xy);
|
| 189 |
+
r5 = vec4<f32>(v_37.xy, r5.zw);
|
| 190 |
+
let v_38 = (r0.www * r2.xyz);
|
| 191 |
+
r0 = vec4<f32>(v_38.xyz, r0.w);
|
| 192 |
+
let v_39 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy);
|
| 193 |
+
r0 = vec4<f32>(v_39.xyz, r0.w);
|
| 194 |
+
r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
|
| 195 |
+
r1 = (r1 + r1);
|
| 196 |
+
r2.x = dot(r1.xy, r1.xy);
|
| 197 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
|
| 198 |
+
r2.x = sqrt(r2.x);
|
| 199 |
+
r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
|
| 200 |
+
r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f);
|
| 201 |
+
r8.z = max(r2.y, -1.0f);
|
| 202 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
|
| 203 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
|
| 204 |
+
r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
|
| 205 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
|
| 206 |
+
r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
|
| 207 |
+
r2.z = fma((-(r8.zzzz)).z, r8.z, 1.0f);
|
| 208 |
+
r2.z = sqrt(r2.z);
|
| 209 |
+
r2.x = (r2.z / r2.x);
|
| 210 |
+
r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
|
| 211 |
+
let v_40 = (r1.xy * r2.xx);
|
| 212 |
+
r8 = vec4<f32>(v_40.xy, r8.zw);
|
| 213 |
+
let v_41 = (r0.www * r4.xyz);
|
| 214 |
+
r2 = vec4<f32>(v_41.xyz, r2.w);
|
| 215 |
+
let v_42 = ((-(r5.xyzx)).xyz + r8.xyz);
|
| 216 |
+
r4 = vec4<f32>(v_42.xyz, r4.w);
|
| 217 |
+
let v_43 = -(r0.xyzx);
|
| 218 |
+
let v_44 = fma(r2.xyz, cb12_12.tint_symbol_3[0u].yyy, v_43.xyz);
|
| 219 |
+
r2 = vec4<f32>(v_44.xyz, r2.w);
|
| 220 |
+
r1.x = dot(r2.xyz, v5);
|
| 221 |
+
r1.y = dot(r4.xyz, r4.xyz);
|
| 222 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
|
| 223 |
+
r8.x = (r1.x / r1.y);
|
| 224 |
+
r8.y = 1.0f;
|
| 225 |
+
let v_45 = (r4.xyz * r8.xyx);
|
| 226 |
+
r2 = vec4<f32>(r2.x, v_45.xyz);
|
| 227 |
+
r8.z = v7.y;
|
| 228 |
+
let v_46 = (r2.yzw * r8.zxz);
|
| 229 |
+
r2 = vec4<f32>(r2.x, v_46.xyz);
|
| 230 |
+
let v_47 = r4;
|
| 231 |
+
r4 = vec4<f32>(0.10000000149011611938f, v_47.y, 0.33329999446868896484f, v_47.w);
|
| 232 |
+
r4.y = v7.y;
|
| 233 |
+
let v_48 = fma(r2.yzw, r4.xyz, v5);
|
| 234 |
+
r2 = vec4<f32>(r2.x, v_48.xyz);
|
| 235 |
+
let v_49 = bitcast<vec3<u32>>(r2.xxx);
|
| 236 |
+
let v_50 = select(v5, r2.yzw, (v_49 != vec3<u32>()));
|
| 237 |
+
r2 = vec4<f32>(v_50.xyz, r2.w);
|
| 238 |
+
r1.x = dot(r1.zw, r1.zw);
|
| 239 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
|
| 240 |
+
r1.x = sqrt(r1.x);
|
| 241 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
|
| 242 |
+
r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f);
|
| 243 |
+
r8.z = max(r1.y, -1.0f);
|
| 244 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
|
| 245 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
|
| 246 |
+
r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
|
| 247 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
|
| 248 |
+
r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
|
| 249 |
+
r2.w = fma((-(r8.zzzz)).w, r8.z, 1.0f);
|
| 250 |
+
r2.w = sqrt(r2.w);
|
| 251 |
+
r1.x = (r2.w / r1.x);
|
| 252 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
|
| 253 |
+
let v_51 = (r1.xx * r1.zw);
|
| 254 |
+
r8 = vec4<f32>(v_51.xy, r8.zw);
|
| 255 |
+
let v_52 = (r0.www * r3.xyz);
|
| 256 |
+
r1 = vec4<f32>(v_52.xyz, r1.w);
|
| 257 |
+
let v_53 = ((-(r5.xyzx)).xyz + r8.xyz);
|
| 258 |
+
r3 = vec4<f32>(v_53.xyz, r3.w);
|
| 259 |
+
let v_54 = -(r0.xyzx);
|
| 260 |
+
let v_55 = fma(r1.xyz, cb12_12.tint_symbol_3[0u].yyy, v_54.xyz);
|
| 261 |
+
r0 = vec4<f32>(v_55.xyz, r0.w);
|
| 262 |
+
r0.x = dot(r0.xyz, v5);
|
| 263 |
+
r0.y = dot(r3.xyz, r3.xyz);
|
| 264 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
|
| 265 |
+
r1.x = (r0.x / r0.y);
|
| 266 |
+
r1.y = 1.0f;
|
| 267 |
+
let v_56 = (r3.xyz * r1.xyx);
|
| 268 |
+
r0 = vec4<f32>(v_56.xy, r0.z, v_56.z);
|
| 269 |
+
r1.z = v7.y;
|
| 270 |
+
let v_57 = (r0.xyw * r1.zxz);
|
| 271 |
+
r0 = vec4<f32>(v_57.xy, r0.z, v_57.z);
|
| 272 |
+
let v_58 = fma(r0.xyw, r4.xyz, r2.xyz);
|
| 273 |
+
r0 = vec4<f32>(v_58.xy, r0.z, v_58.z);
|
| 274 |
+
let v_59 = bitcast<vec3<u32>>(r0.zzz);
|
| 275 |
+
let v_60 = r0.xyw;
|
| 276 |
+
let v_61 = select(r2.xyz, v_60, (v_59 != vec3<u32>()));
|
| 277 |
+
r0 = vec4<f32>(v_61.xyz, r0.w);
|
| 278 |
+
let v_62 = (r0.xyz + vec3<f32>(0.00009999999747378752f));
|
| 279 |
+
r0 = vec4<f32>(v_62.xyz, r0.w);
|
| 280 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 281 |
+
r0.w = inverseSqrt(r0.w);
|
| 282 |
+
let v_63 = (r0.www * r0.xyz);
|
| 283 |
+
r0 = vec4<f32>(v_63.xyz, r0.w);
|
| 284 |
+
} else {
|
| 285 |
+
r7 = vec4<f32>(v0.xyz, r7.w);
|
| 286 |
+
r0 = vec4<f32>(v5.xyz, r0.w);
|
| 287 |
+
r6.w = 1.0f;
|
| 288 |
+
}
|
| 289 |
+
r0.w = (v2.z * 255.001953125f);
|
| 290 |
+
let v_64 = r0.w;
|
| 291 |
+
let v_65 = max(v_64, -2147483648.0f);
|
| 292 |
+
r0.w = bitcast<f32>(select(select(i32(v_65), 2147483647i, (v_65 >= 2147483648.0f)), 0i, !((v_64 == v_64))));
|
| 293 |
+
r0.w = bitcast<f32>((bitcast<i32>(r0.w) * 3i));
|
| 294 |
+
r7.w = 1.0f;
|
| 295 |
+
r1.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)], r7);
|
| 296 |
+
r1.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], r7);
|
| 297 |
+
r1.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], r7);
|
| 298 |
+
let v_66 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz);
|
| 299 |
+
r2 = vec4<f32>(v_66.xyz, r2.w);
|
| 300 |
+
let v_67 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
|
| 301 |
+
r2 = vec4<f32>(v_67.xyz, r2.w);
|
| 302 |
+
let v_68 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
|
| 303 |
+
r2 = vec4<f32>(v_68.xyz, r2.w);
|
| 304 |
+
let v_69 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz);
|
| 305 |
+
r2 = vec4<f32>(v_69.xyz, r2.w);
|
| 306 |
+
o4 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx;
|
| 307 |
+
r1.w = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, r0.xyz);
|
| 308 |
+
r2.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, r0.xyz);
|
| 309 |
+
r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, r0.xyz);
|
| 310 |
+
let v_70 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz);
|
| 311 |
+
r2 = vec4<f32>(v_70.xyz, r2.w);
|
| 312 |
+
let v_71 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
|
| 313 |
+
r2 = vec4<f32>(v_71.xyz, r2.w);
|
| 314 |
+
let v_72 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
|
| 315 |
+
r6 = vec4<f32>(v_72.xyz, r6.w);
|
| 316 |
+
r0.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, v6.xyz);
|
| 317 |
+
r0.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, v6.xyz);
|
| 318 |
+
r0.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, v6.xyz);
|
| 319 |
+
let v_73 = (r0.yyy * cb1_1.tint_symbol_1[1u].xyz);
|
| 320 |
+
r2 = vec4<f32>(v_73.xyz, r2.w);
|
| 321 |
+
let v_74 = fma(r0.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
|
| 322 |
+
r0 = vec4<f32>(v_74.xy, r0.z, v_74.z);
|
| 323 |
+
let v_75 = fma(r0.zzz, cb1_1.tint_symbol_1[2u].xyz, r0.xyw);
|
| 324 |
+
r0 = vec4<f32>(v_75.xyz, r0.w);
|
| 325 |
+
let v_76 = (r6.yzx * r0.zxy);
|
| 326 |
+
r2 = vec4<f32>(v_76.xyz, r2.w);
|
| 327 |
+
let v_77 = -(r2.xyzx);
|
| 328 |
+
let v_78 = fma(r0.yzx, r6.zxy, v_77.xyz);
|
| 329 |
+
r2 = vec4<f32>(v_78.xyz, r2.w);
|
| 330 |
+
o6 = ((r2.xyz * v6.www)).xyzx;
|
| 331 |
+
r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]);
|
| 332 |
+
r2 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r2);
|
| 333 |
+
r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r2);
|
| 334 |
+
o0 = (r1 + cb1_1.tint_symbol_1[11u]);
|
| 335 |
+
if ((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) != 0u)) {
|
| 336 |
+
let v_79 = (v0 + cb12_12.tint_symbol_3[1u].xyz);
|
| 337 |
+
r1 = vec4<f32>(v_79.xyz, r1.w);
|
| 338 |
+
r0.w = dot(r1.xyz, r1.xyz);
|
| 339 |
+
r0.w = sqrt(r0.w);
|
| 340 |
+
let v_80 = (r1.xyz / r0.www);
|
| 341 |
+
r1 = vec4<f32>(v_80.xyz, r1.w);
|
| 342 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 343 |
+
r1.z = (r1.z * 0.5f);
|
| 344 |
+
r1.w = dot(r1.xy, r1.xy);
|
| 345 |
+
r1.w = max(r1.w, 0.00000000999999993923f);
|
| 346 |
+
r1.w = sqrt(r1.w);
|
| 347 |
+
let v_81 = (r1.xy / r1.ww);
|
| 348 |
+
r1 = vec4<f32>(v_81.xy, r1.zw);
|
| 349 |
+
let v_82 = (r1.zz * r1.xy);
|
| 350 |
+
r1 = vec4<f32>(v_82.xy, r1.zw);
|
| 351 |
+
let v_83 = fma(r1.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 352 |
+
r1 = vec4<f32>(v_83.xy, r1.zw);
|
| 353 |
+
let v_84 = (r1.xy * vec2<f32>(126.73267364501953125f));
|
| 354 |
+
r1 = vec4<f32>(r1.xy, v_84.xy);
|
| 355 |
+
let v_85 = -(r1.zwzz);
|
| 356 |
+
let v_86 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.zw >= v_85.xy)));
|
| 357 |
+
r2 = vec4<f32>(v_86.xy, r2.zw);
|
| 358 |
+
let v_87 = fract(abs(r1.zzzw).zw);
|
| 359 |
+
r1 = vec4<f32>(r1.xy, v_87.xy);
|
| 360 |
+
let v_88 = -(r1.zzzw);
|
| 361 |
+
let v_89 = bitcast<vec2<u32>>(r2.xy);
|
| 362 |
+
let v_90 = select(v_88.zw, r1.zw, (v_89 != vec2<u32>()));
|
| 363 |
+
r1 = vec4<f32>(r1.xy, v_90.xy);
|
| 364 |
+
r2 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
|
| 365 |
+
let v_91 = fma((-(r1.zwzz)).xy, vec2<f32>(0.00789062492549419403f), r1.xy);
|
| 366 |
+
r1 = vec4<f32>(v_91.xy, r1.zw);
|
| 367 |
+
r3 = (r1.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
|
| 368 |
+
r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 369 |
+
r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
|
| 370 |
+
let v_92 = (r1.xy + vec2<f32>(0.00789062492549419403f));
|
| 371 |
+
r1 = vec4<f32>(v_92.xy, r1.zw);
|
| 372 |
+
r5 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
|
| 373 |
+
let v_93 = ((-(r1.zwzz)).xy + vec2<f32>(1.0f));
|
| 374 |
+
r1 = vec4<f32>(v_93.xy, r1.zw);
|
| 375 |
+
r2 = (r1.xxxx * r2);
|
| 376 |
+
r4 = (r1.zzzz * r4);
|
| 377 |
+
r4 = (r1.yyyy * r4);
|
| 378 |
+
r2 = fma(r2, r1.yyyy, r4);
|
| 379 |
+
r3 = (r1.xxxx * r3);
|
| 380 |
+
r2 = fma(r3, r1.wwww, r2);
|
| 381 |
+
r3 = (r1.zzzz * r5);
|
| 382 |
+
r1 = fma(r3, r1.wwww, r2);
|
| 383 |
+
r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x);
|
| 384 |
+
r0.w = min(r0.w, 1.0f);
|
| 385 |
+
r1 = (r0.wwww * r1);
|
| 386 |
+
r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
|
| 387 |
+
} else {
|
| 388 |
+
r1 = v7;
|
| 389 |
+
}
|
| 390 |
+
r2.x = v7.y;
|
| 391 |
+
r2.w = 1.0f;
|
| 392 |
+
let v_94 = bitcast<vec4<u32>>(cb12_12.tint_symbol_3[4u].yyyy);
|
| 393 |
+
let v_95 = r2.xxxw;
|
| 394 |
+
o3 = select(r1, v_95, (v_94 != vec4<u32>()));
|
| 395 |
+
o1 = vec4<f32>(v3.xy, o1.zw);
|
| 396 |
+
o1 = vec4<f32>(o1.xy, v4.xy);
|
| 397 |
+
o2 = r6;
|
| 398 |
+
o5 = r0.xyz.xyzx;
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
struct tint_symbol_4 {
|
| 402 |
+
@builtin(position)
|
| 403 |
+
o0 : vec4<f32>,
|
| 404 |
+
@location(1u)
|
| 405 |
+
o1 : vec4<f32>,
|
| 406 |
+
@location(2u)
|
| 407 |
+
o2 : vec4<f32>,
|
| 408 |
+
@location(3u)
|
| 409 |
+
o3 : vec4<f32>,
|
| 410 |
+
@location(4u)
|
| 411 |
+
o4 : vec4<f32>,
|
| 412 |
+
@location(5u)
|
| 413 |
+
o5 : vec4<f32>,
|
| 414 |
+
@location(6u)
|
| 415 |
+
o6 : vec4<f32>,
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
@vertex
|
| 419 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_4 {
|
| 420 |
+
main_inner(v0, v2, v3, v4, v5, v6, v7);
|
| 421 |
+
return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6);
|
| 422 |
+
}
|
b/8b0b5899ed/shaders/f44b761450862ab5.wgsl
ADDED
|
@@ -0,0 +1,257 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb16_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 14 |
+
|
| 15 |
+
struct cb17_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 20 |
+
|
| 21 |
+
struct cb50_struct {
|
| 22 |
+
tint_symbol_2 : array<vec4<f32>, 50u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 26 |
+
|
| 27 |
+
struct cb2_struct {
|
| 28 |
+
tint_symbol_3 : array<vec4<f32>, 2u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(0u) @binding(13u) var<uniform> cb13_13 : cb2_struct;
|
| 32 |
+
|
| 33 |
+
struct cb15_struct {
|
| 34 |
+
tint_symbol_4 : array<vec4<f32>, 15u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(0u) @binding(11u) var<uniform> cb11_11 : cb15_struct;
|
| 38 |
+
|
| 39 |
+
struct cb4_struct {
|
| 40 |
+
tint_symbol_5 : array<vec4<f32>, 4u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(0u) @binding(12u) var<uniform> cb12_12 : cb4_struct;
|
| 44 |
+
|
| 45 |
+
var<private> o0 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> o1 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> o2 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> o3 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> o4 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> o5 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o6 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
|
| 60 |
+
r0.x = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_4[1u].w);
|
| 61 |
+
r0.y = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_4[2u].w);
|
| 62 |
+
let v = (r0.xy + v2.yy);
|
| 63 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 64 |
+
let v_1 = (r0.xy + cb11_11.tint_symbol_4[3u].ww);
|
| 65 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 66 |
+
let v_2 = fract(r0.xy);
|
| 67 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 68 |
+
let v_3 = (r0.xy + vec2<f32>(-0.5f));
|
| 69 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 70 |
+
let v_4 = fma((-(abs(r0.xyxx))).xy, vec2<f32>(2.0f), vec2<f32>(1.0f));
|
| 71 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 72 |
+
let v_5 = (r0.xy * r0.xy);
|
| 73 |
+
r0 = vec4<f32>(r0.xy, v_5.xy);
|
| 74 |
+
let v_6 = fma((-(r0.xyxx)).xy, vec2<f32>(2.0f), vec2<f32>(3.0f));
|
| 75 |
+
r0 = vec4<f32>(v_6.xy, r0.zw);
|
| 76 |
+
let v_7 = (r0.xy * r0.zw);
|
| 77 |
+
r0 = vec4<f32>(v_7.xy, r0.zw);
|
| 78 |
+
let v_8 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 79 |
+
r0 = vec4<f32>(v_8.xy, r0.zw);
|
| 80 |
+
let v_9 = ((-(r0.yyyx)).zw + vec2<f32>(1.0f));
|
| 81 |
+
r0 = vec4<f32>(r0.xy, v_9.xy);
|
| 82 |
+
let v_10 = (r0.zw * r0.xy);
|
| 83 |
+
r1 = vec4<f32>(v_10.xy, r1.zw);
|
| 84 |
+
r0.x = (r0.y * r0.x);
|
| 85 |
+
r0.y = (r0.z * r0.w);
|
| 86 |
+
let v_11 = (r1.xxx * cb11_11.tint_symbol_4[1u].xyz);
|
| 87 |
+
r1 = vec4<f32>(v_11.x, r1.y, v_11.yz);
|
| 88 |
+
let v_12 = fma(r0.yyy, cb11_11.tint_symbol_4[0u].xyz, r1.xzw);
|
| 89 |
+
r0 = vec4<f32>(r0.x, v_12.xyz);
|
| 90 |
+
let v_13 = fma(r1.yyy, cb11_11.tint_symbol_4[2u].xyz, r0.yzw);
|
| 91 |
+
r0 = vec4<f32>(r0.x, v_13.xyz);
|
| 92 |
+
let v_14 = fma(r0.xxx, cb11_11.tint_symbol_4[3u].xyz, r0.yzw);
|
| 93 |
+
r0 = vec4<f32>(v_14.xyz, r0.w);
|
| 94 |
+
let v_15 = -(cb11_11.tint_symbol_4[0u].xyzx);
|
| 95 |
+
let v_16 = (r0.xyz + v_15.xyz);
|
| 96 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 97 |
+
let v_17 = ((-(cb12_12.tint_symbol_5[3u].zxzz)).xy + cb12_12.tint_symbol_5[3u].wy);
|
| 98 |
+
r1 = vec4<f32>(v_17.xy, r1.zw);
|
| 99 |
+
let v_18 = fma(v2.xx, r1.xy, cb12_12.tint_symbol_5[3u].zx);
|
| 100 |
+
r1 = vec4<f32>(v_18.xy, r1.zw);
|
| 101 |
+
let v_19 = (r1.xy * vec2<f32>(-1.44269502162933349609f));
|
| 102 |
+
r1 = vec4<f32>(v_19.xy, r1.zw);
|
| 103 |
+
let v_20 = exp2(r1.xy);
|
| 104 |
+
r1 = vec4<f32>(v_20.xy, r1.zw);
|
| 105 |
+
let v_21 = ((-(r1.xyxx)).xy + vec2<f32>(1.0f));
|
| 106 |
+
r1 = vec4<f32>(v_21.xy, r1.zw);
|
| 107 |
+
let v_22 = ((-(r1.yyyx)).zw + vec2<f32>(1.0f));
|
| 108 |
+
r1 = vec4<f32>(r1.xy, v_22.xy);
|
| 109 |
+
let v_23 = (r1.xy * cb11_11.tint_symbol_4[13u].wx);
|
| 110 |
+
r1 = vec4<f32>(v_23.xy, r1.zw);
|
| 111 |
+
r0.w = (r1.y + r1.x);
|
| 112 |
+
let v_24 = -(cb11_11.tint_symbol_4[13u].zzzz);
|
| 113 |
+
r0.w = (r0.w + v_24.w);
|
| 114 |
+
let v_25 = (r0.xyz * r1.www);
|
| 115 |
+
r0 = vec4<f32>(v_25.xyz, r0.w);
|
| 116 |
+
let v_26 = (r0.xyz * cb11_11.tint_symbol_4[10u].www);
|
| 117 |
+
r0 = vec4<f32>(v_26.xyz, r0.w);
|
| 118 |
+
let v_27 = fma(cb11_11.tint_symbol_4[0u].xyz, r1.zzz, r0.xyz);
|
| 119 |
+
r0 = vec4<f32>(v_27.xyz, r0.w);
|
| 120 |
+
let v_28 = (r0.xyz * cb11_11.tint_symbol_4[11u].xxx);
|
| 121 |
+
r0 = vec4<f32>(v_28.xyz, r0.w);
|
| 122 |
+
r2.x = dot(cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 123 |
+
r2.y = dot(cb1_1.tint_symbol[1u].xyz, r0.xyz);
|
| 124 |
+
r2.z = dot(cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 125 |
+
let v_29 = (r2.xyz * cb11_11.tint_symbol_4[10u].yyy);
|
| 126 |
+
r0 = vec4<f32>(v_29.xyz, r0.w);
|
| 127 |
+
let v_30 = (abs(r0.xyxz).xyw + vec3<f32>(0.00100000004749745131f, 0.0f, 0.0f));
|
| 128 |
+
r1 = vec4<f32>(v_30.xy, r1.z, v_30.z);
|
| 129 |
+
r1.x = dot(r1.xyw, r1.xyw);
|
| 130 |
+
r1.x = sqrt(r1.x);
|
| 131 |
+
r1.y = fma((-(cb11_11.tint_symbol_4[4u].xxxx)).y, r1.z, r1.x);
|
| 132 |
+
let v_31 = (r1.zz * cb11_11.tint_symbol_4[4u].xy);
|
| 133 |
+
r1 = vec4<f32>(r1.xy, v_31.xy);
|
| 134 |
+
r1.y = max(r1.y, 0.0f);
|
| 135 |
+
r1.y = (r1.y / r1.w);
|
| 136 |
+
r1.y = (r1.y * -1.44269502162933349609f);
|
| 137 |
+
r1.y = exp2(r1.y);
|
| 138 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 139 |
+
r1.y = fma(r1.w, r1.y, r1.z);
|
| 140 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z >= r1.x)));
|
| 141 |
+
r1.x = (r1.y / r1.x);
|
| 142 |
+
r1.y = bitcast<f32>((bitcast<u32>(r1.z) & 1065353216u));
|
| 143 |
+
r1.z = ((-(r1.xxxx)).z + 1.0f);
|
| 144 |
+
r1.x = fma(r1.z, r1.y, r1.x);
|
| 145 |
+
r2 = vec4<f32>(vec2<f32>(), r2.zw);
|
| 146 |
+
r2.z = cb12_12.tint_symbol_5[2u].x;
|
| 147 |
+
let v_32 = ((-(r2.yyyz)).yzw + v0);
|
| 148 |
+
r1 = vec4<f32>(r1.x, v_32.xyz);
|
| 149 |
+
let v_33 = fma(r0.xyz, r1.xxx, r1.yzw);
|
| 150 |
+
r0 = vec4<f32>(v_33.xyz, r0.w);
|
| 151 |
+
r1.x = dot(r1.yzw, r1.yzw);
|
| 152 |
+
r1.y = dot(r0.xyz, r0.xyz);
|
| 153 |
+
let v_34 = sqrt(r1.xy);
|
| 154 |
+
r1 = vec4<f32>(v_34.xy, r1.zw);
|
| 155 |
+
r1.x = (r1.x / r1.y);
|
| 156 |
+
let v_35 = fma(r0.xyz, r1.xxx, r2.xyz);
|
| 157 |
+
r0 = vec4<f32>(v_35.xyz, r0.w);
|
| 158 |
+
r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
|
| 159 |
+
r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
|
| 160 |
+
r1 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1);
|
| 161 |
+
o0 = (r1 + cb1_1.tint_symbol[11u]);
|
| 162 |
+
let v_36 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 163 |
+
r1 = vec4<f32>(v_36.xyz, r1.w);
|
| 164 |
+
let v_37 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 165 |
+
r1 = vec4<f32>(v_37.xyz, r1.w);
|
| 166 |
+
let v_38 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
|
| 167 |
+
r0 = vec4<f32>(v_38.xyz, r0.w);
|
| 168 |
+
let v_39 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 169 |
+
r0 = vec4<f32>(v_39.xyz, r0.w);
|
| 170 |
+
let v_40 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 171 |
+
r0 = vec4<f32>(v_40.xyz, r0.w);
|
| 172 |
+
r0.x = dot(r0.xyz, r0.xyz);
|
| 173 |
+
r0.x = (r0.x * 0.00000399999998990097f);
|
| 174 |
+
r0.x = min(r0.x, 1.0f);
|
| 175 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 176 |
+
let v_41 = -(cb2_2.tint_symbol_1[16u].zzzz);
|
| 177 |
+
let v_42 = clamp(((r0.xyxx + v_41)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 178 |
+
r0 = vec4<f32>(v_42.xy, r0.zw);
|
| 179 |
+
r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f);
|
| 180 |
+
let v_43 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
|
| 181 |
+
r0 = vec4<f32>(v_43.xy, r0.zw);
|
| 182 |
+
let v_44 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 183 |
+
o1 = vec4<f32>(v_44.xy, o1.zw);
|
| 184 |
+
o1 = vec4<f32>(o1.xy, v1.zw);
|
| 185 |
+
r0 = vec4<f32>(v3.xy, r0.zw);
|
| 186 |
+
r0.z = 1.0f;
|
| 187 |
+
o2.x = dot(cb13_13.tint_symbol_3[0u].xyz, r0.xyz);
|
| 188 |
+
o2.y = dot(cb13_13.tint_symbol_3[1u].xyz, r0.xyz);
|
| 189 |
+
r0.x = dot(v4, v4);
|
| 190 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
|
| 191 |
+
let v_45 = select(v4, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
|
| 192 |
+
r0 = vec4<f32>(v_45.xyz, r0.w);
|
| 193 |
+
let v_46 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 194 |
+
r1 = vec4<f32>(v_46.xyz, r1.w);
|
| 195 |
+
let v_47 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 196 |
+
r1 = vec4<f32>(v_47.xyz, r1.w);
|
| 197 |
+
let v_48 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
|
| 198 |
+
r0 = vec4<f32>(v_48.xyz, r0.w);
|
| 199 |
+
r1.x = dot(r0.xyz, r0.xyz);
|
| 200 |
+
r1.x = inverseSqrt(r1.x);
|
| 201 |
+
let v_49 = (r0.xyz * r1.xxx);
|
| 202 |
+
r0 = vec4<f32>(v_49.xyz, r0.w);
|
| 203 |
+
o3 = r0.xyz.xyzx;
|
| 204 |
+
let v_50 = (v5.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 205 |
+
r1 = vec4<f32>(v_50.xyz, r1.w);
|
| 206 |
+
let v_51 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 207 |
+
r1 = vec4<f32>(v_51.xyz, r1.w);
|
| 208 |
+
let v_52 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
|
| 209 |
+
r1 = vec4<f32>(v_52.xyz, r1.w);
|
| 210 |
+
o4 = r1.xyz.xyzx;
|
| 211 |
+
let v_53 = (r0.yzx * r1.zxy);
|
| 212 |
+
r2 = vec4<f32>(v_53.xyz, r2.w);
|
| 213 |
+
let v_54 = -(r2.xyzx);
|
| 214 |
+
let v_55 = fma(r1.yzx, r0.zxy, v_54.xyz);
|
| 215 |
+
r0 = vec4<f32>(v_55.xyz, r0.w);
|
| 216 |
+
o5 = ((r0.xyz * v5.www)).xyzx;
|
| 217 |
+
r0.x = (v_24.x + 1.0f);
|
| 218 |
+
r0.x = clamp(((r0.wwww / r0.xxxx)).x, 0.0f, 1.0f);
|
| 219 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 220 |
+
let v_56 = (v2.zyz * cb11_11.tint_symbol_4[12u].xyz);
|
| 221 |
+
r1 = vec4<f32>(v_56.xyz, r1.w);
|
| 222 |
+
let v_57 = fma(r0.yyy, r1.xyz, r0.xxx);
|
| 223 |
+
r0 = vec4<f32>(v_57.xyz, r0.w);
|
| 224 |
+
r0.w = ((-(cb11_11.tint_symbol_4[14u].wwww)).w + 1.0f);
|
| 225 |
+
let v_58 = (cb11_11.tint_symbol_4[14u].www * cb11_11.tint_symbol_4[14u].xyz);
|
| 226 |
+
r1 = vec4<f32>(v_58.xyz, r1.w);
|
| 227 |
+
let v_59 = fma(r0.www, r0.xyz, r1.xyz);
|
| 228 |
+
o6 = vec4<f32>(v_59.xyz, o6.w);
|
| 229 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[12u].w)));
|
| 230 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb11_11.tint_symbol_4[12u].w < 0.0f)));
|
| 231 |
+
let v_60 = -(bitcast<vec4<i32>>(r0.xxxx));
|
| 232 |
+
r0.x = bitcast<f32>((bitcast<i32>(r0.y) + v_60.x));
|
| 233 |
+
o6.w = f32(bitcast<i32>(r0.x));
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
struct tint_symbol_6 {
|
| 237 |
+
@builtin(position)
|
| 238 |
+
o0 : vec4<f32>,
|
| 239 |
+
@location(1u)
|
| 240 |
+
o1 : vec4<f32>,
|
| 241 |
+
@location(2u)
|
| 242 |
+
o2 : vec4<f32>,
|
| 243 |
+
@location(3u)
|
| 244 |
+
o3 : vec4<f32>,
|
| 245 |
+
@location(4u)
|
| 246 |
+
o4 : vec4<f32>,
|
| 247 |
+
@location(5u)
|
| 248 |
+
o5 : vec4<f32>,
|
| 249 |
+
@location(6u)
|
| 250 |
+
o6 : vec4<f32>,
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
@vertex
|
| 254 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_6 {
|
| 255 |
+
main_inner(v0, v1, v2, v3, v4, v5);
|
| 256 |
+
return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6);
|
| 257 |
+
}
|
b/8b0b5899ed/shaders/f44c49e7f6757694.wgsl
ADDED
|
@@ -0,0 +1,132 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb22_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 22u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb22_struct;
|
| 18 |
+
|
| 19 |
+
struct cb15_struct {
|
| 20 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 24 |
+
|
| 25 |
+
struct cb6_struct {
|
| 26 |
+
tint_symbol_2 : array<vec4<f32>, 6u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(9u) var<uniform> cb9_9 : cb6_struct;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> v11 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> v12 : array<f32, 4u>;
|
| 42 |
+
|
| 43 |
+
var<private> o0 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> oDepth : f32;
|
| 46 |
+
|
| 47 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 48 |
+
|
| 49 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v7 : vec4<f32>, v : vec4<f32>) {
|
| 50 |
+
var v_1 : vec4<f32> = v;
|
| 51 |
+
v_1.w = (1.0f / v.w);
|
| 52 |
+
v11 = v_1;
|
| 53 |
+
x0[0u].x = v12[0u];
|
| 54 |
+
x0[0u].y = v12[1u];
|
| 55 |
+
x0[0u].z = v12[2u];
|
| 56 |
+
x0[0u].w = v12[3u];
|
| 57 |
+
let v_2 = max(v5.z, 0.0f);
|
| 58 |
+
r0.x = bitcast<f32>(select(u32(v_2), 4294967295u, (v_2 >= 4294967296.0f)));
|
| 59 |
+
r0.x = f32(bitcast<u32>(r0.x));
|
| 60 |
+
r0.y = (r0.x * cb6_6.tint_symbol_1[14u].y);
|
| 61 |
+
r0.x = fma(r0.x, cb6_6.tint_symbol_1[14u].y, cb6_6.tint_symbol_1[14u].y);
|
| 62 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (v11.y < r0.y)));
|
| 63 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < v11.y)));
|
| 64 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) | bitcast<u32>(r0.y)));
|
| 65 |
+
v_3((bitcast<u32>(r0.x) != 0u));
|
| 66 |
+
r0 = textureSample(t5, s5, v1.xyxx.xy);
|
| 67 |
+
r1 = textureSample(t5, s5, v1.zwzz.xy);
|
| 68 |
+
r0.x = ((-(r0.wwww)).x + r1.w);
|
| 69 |
+
r0.x = fma(v3.x, r0.x, r0.w);
|
| 70 |
+
r0.x = clamp(((r0.xxxx * v0.wwww)).x, 0.0f, 1.0f);
|
| 71 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb9_9.tint_symbol_2[5u].x))));
|
| 72 |
+
if ((bitcast<u32>(r0.y) != 0u)) {
|
| 73 |
+
}
|
| 74 |
+
o0 = r0.xxxx;
|
| 75 |
+
r0.x = (cb2_2.tint_symbol[21u].z + cb2_2.tint_symbol[21u].y);
|
| 76 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (v7.z < r0.x)));
|
| 77 |
+
if ((bitcast<u32>(r0.x) != 0u)) {
|
| 78 |
+
r0.x = (cb6_6.tint_symbol_1[14u].w * 0.25f);
|
| 79 |
+
r1 = (v11.xyxy + vec4<f32>(1.0f, 0.0f, -1.0f, 0.0f));
|
| 80 |
+
let v_4 = (r1.xz * cb6_6.tint_symbol_1[14u].zz);
|
| 81 |
+
let v_5 = r2;
|
| 82 |
+
r2 = vec4<f32>(v_4.x, v_5.y, v_4.y, v_5.w);
|
| 83 |
+
let v_6 = (r0.xx * r1.yw);
|
| 84 |
+
let v_7 = r2;
|
| 85 |
+
r2 = vec4<f32>(v_7.x, v_6.x, v_7.z, v_6.y);
|
| 86 |
+
r1 = textureSampleLevel(t12, s12, r2.xyxx.xy, 0.0f);
|
| 87 |
+
r2 = textureSampleLevel(t12, s12, r2.zwzz.xy, 0.0f);
|
| 88 |
+
r3 = (v11.xyxy + vec4<f32>(0.0f, 1.0f, 0.0f, -1.0f));
|
| 89 |
+
let v_8 = (r3.xz * cb6_6.tint_symbol_1[14u].zz);
|
| 90 |
+
let v_9 = r4;
|
| 91 |
+
r4 = vec4<f32>(v_8.x, v_9.y, v_8.y, v_9.w);
|
| 92 |
+
let v_10 = (r0.xx * r3.yw);
|
| 93 |
+
let v_11 = r4;
|
| 94 |
+
r4 = vec4<f32>(v_11.x, v_10.x, v_11.z, v_10.y);
|
| 95 |
+
r0 = textureSampleLevel(t12, s12, r4.xyxx.xy, 0.0f);
|
| 96 |
+
r3 = textureSampleLevel(t12, s12, r4.zwzz.xy, 0.0f);
|
| 97 |
+
let v_12 = -(r2.xxxx);
|
| 98 |
+
r0.y = (r1.x + v_12.y);
|
| 99 |
+
let v_13 = -(r3.xxxx);
|
| 100 |
+
r0.x = (r0.x + v_13.x);
|
| 101 |
+
let v_14 = abs(r0.xxxx);
|
| 102 |
+
r0.x = max(v_14.x, abs(r0.yyyy).x);
|
| 103 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 104 |
+
r0.x = fma(r0.x, cb2_2.tint_symbol[21u].x, v11.z);
|
| 105 |
+
r0.y = (v7.z + (-(cb2_2.tint_symbol[21u].yyyy)).y);
|
| 106 |
+
r0.y = clamp(((r0.yyyy * cb2_2.tint_symbol[21u].wwww)).y, 0.0f, 1.0f);
|
| 107 |
+
r0.z = ((-(r0.xxxx)).z + v11.z);
|
| 108 |
+
oDepth = fma(r0.y, r0.z, r0.x);
|
| 109 |
+
} else {
|
| 110 |
+
oDepth = v11.z;
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
fn v_3(v_15 : bool) {
|
| 115 |
+
if (v_15) {
|
| 116 |
+
discard;
|
| 117 |
+
return;
|
| 118 |
+
}
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
struct tint_symbol_3 {
|
| 122 |
+
@location(0u)
|
| 123 |
+
o0 : vec4<f32>,
|
| 124 |
+
@builtin(frag_depth)
|
| 125 |
+
oDepth : f32,
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
@fragment
|
| 129 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(3u) @interpolate(flat) v3 : vec4<f32>, @location(5u) @interpolate(flat) v5 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_16 : vec4<f32>) -> tint_symbol_3 {
|
| 130 |
+
main_inner(v0, v1, v3, v5, v7, v_16);
|
| 131 |
+
return tint_symbol_3(o0, oDepth);
|
| 132 |
+
}
|
b/8b0b5899ed/shaders/f46b70bb439a90e9.wgsl
ADDED
|
@@ -0,0 +1,131 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb16_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 14 |
+
|
| 15 |
+
struct cb17_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 20 |
+
|
| 21 |
+
struct cb50_struct {
|
| 22 |
+
tint_symbol_2 : array<vec4<f32>, 50u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 26 |
+
|
| 27 |
+
struct cb1_struct {
|
| 28 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(0u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 32 |
+
|
| 33 |
+
var<private> o0 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> o1 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> o2 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> o3 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> o4 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o5 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> o6 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec3<f32>, v6 : vec4<f32>) {
|
| 48 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 49 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 50 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 51 |
+
o0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 52 |
+
o1 = vec4<f32>(v3.xy, o1.zw);
|
| 53 |
+
o1 = vec4<f32>(o1.xy, v4.xy);
|
| 54 |
+
o2 = vec4<f32>(v2.xyz, o2.w);
|
| 55 |
+
o2.w = v1.w;
|
| 56 |
+
let v = (v5.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 57 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 58 |
+
let v_1 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 59 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 60 |
+
let v_2 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 61 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 62 |
+
let v_3 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 63 |
+
let v_4 = dot(r0.xyz, v_3.xyz);
|
| 64 |
+
r0.w = clamp(vec4<f32>(v_4, v_4, v_4, v_4).w, 0.0f, 1.0f);
|
| 65 |
+
let v_5 = -(cb12_12.tint_symbol_3[0u].wwww);
|
| 66 |
+
r0.w = (r0.w + v_5.w);
|
| 67 |
+
o3.w = (r0.w * 9.0f);
|
| 68 |
+
let v_6 = r0;
|
| 69 |
+
o3 = vec4<f32>(v_6.xyz, o3.w);
|
| 70 |
+
let v_7 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 71 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 72 |
+
let v_8 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 73 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 74 |
+
let v_9 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
|
| 75 |
+
r1 = vec4<f32>(v_9.xyz, r1.w);
|
| 76 |
+
let v_10 = (r1.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 77 |
+
r1 = vec4<f32>(v_10.xyz, r1.w);
|
| 78 |
+
let v_11 = -(cb1_1.tint_symbol[15u].xyzx);
|
| 79 |
+
let v_12 = (r1.xyz + v_11.xyz);
|
| 80 |
+
r1 = vec4<f32>(v_12.xyz, r1.w);
|
| 81 |
+
r0.w = dot(r1.xyz, r1.xyz);
|
| 82 |
+
r0.w = (r0.w * 0.00000399999998990097f);
|
| 83 |
+
r1.x = min(r0.w, 1.0f);
|
| 84 |
+
r1.y = ((-(r1.xxxx)).y + 1.0f);
|
| 85 |
+
let v_13 = -(cb2_2.tint_symbol_1[16u].zzzz);
|
| 86 |
+
let v_14 = clamp(((r1.xyxx + v_13)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 87 |
+
r1 = vec4<f32>(v_14.xy, r1.zw);
|
| 88 |
+
r0.w = (cb3_3.tint_symbol_2[49u].w + -1.0f);
|
| 89 |
+
let v_15 = fma(r1.xy, r0.ww, vec2<f32>(1.0f));
|
| 90 |
+
r1 = vec4<f32>(v_15.xy, r1.zw);
|
| 91 |
+
let v_16 = clamp(((r1.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 92 |
+
o4 = vec4<f32>(v_16.xy, o4.zw);
|
| 93 |
+
o4.z = v1.z;
|
| 94 |
+
o4.w = 0.0f;
|
| 95 |
+
let v_17 = (v6.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 96 |
+
r1 = vec4<f32>(v_17.xyz, r1.w);
|
| 97 |
+
let v_18 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 98 |
+
r1 = vec4<f32>(v_18.xyz, r1.w);
|
| 99 |
+
let v_19 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
|
| 100 |
+
r1 = vec4<f32>(v_19.xyz, r1.w);
|
| 101 |
+
o5 = r1.xyz.xyzx;
|
| 102 |
+
let v_20 = (r0.yzx * r1.zxy);
|
| 103 |
+
r2 = vec4<f32>(v_20.xyz, r2.w);
|
| 104 |
+
let v_21 = -(r2.xyzx);
|
| 105 |
+
let v_22 = fma(r1.yzx, r0.zxy, v_21.xyz);
|
| 106 |
+
r0 = vec4<f32>(v_22.xyz, r0.w);
|
| 107 |
+
o6 = ((r0.xyz * v6.www)).xyzx;
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
struct tint_symbol_4 {
|
| 111 |
+
@builtin(position)
|
| 112 |
+
o0 : vec4<f32>,
|
| 113 |
+
@location(1u)
|
| 114 |
+
o1 : vec4<f32>,
|
| 115 |
+
@location(2u)
|
| 116 |
+
o2 : vec4<f32>,
|
| 117 |
+
@location(3u)
|
| 118 |
+
o3 : vec4<f32>,
|
| 119 |
+
@location(4u)
|
| 120 |
+
o4 : vec4<f32>,
|
| 121 |
+
@location(5u)
|
| 122 |
+
o5 : vec4<f32>,
|
| 123 |
+
@location(6u)
|
| 124 |
+
o6 : vec4<f32>,
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
@vertex
|
| 128 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_4 {
|
| 129 |
+
main_inner(v0, v1, v2, v3, v4, v5, v6);
|
| 130 |
+
return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6);
|
| 131 |
+
}
|
b/8b0b5899ed/shaders/f48b405fc7d7e1be.wgsl
ADDED
|
@@ -0,0 +1,150 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb17_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 18 |
+
|
| 19 |
+
struct cb46_struct {
|
| 20 |
+
tint_symbol_1 : array<vec4<f32>, 46u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
|
| 24 |
+
|
| 25 |
+
struct cb5_struct {
|
| 26 |
+
tint_symbol_2 : array<vec4<f32>, 5u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
|
| 30 |
+
|
| 31 |
+
struct cb1_struct {
|
| 32 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
|
| 42 |
+
|
| 43 |
+
var<private> v0 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> o0 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> o1 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> o2 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> o3 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
|
| 54 |
+
var v_1 : vec4<f32> = v;
|
| 55 |
+
v_1.w = (1.0f / v.w);
|
| 56 |
+
v0 = v_1;
|
| 57 |
+
let v_2 = max(v0.xy, vec2<f32>());
|
| 58 |
+
let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
|
| 59 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 60 |
+
let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
|
| 61 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 62 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
|
| 63 |
+
r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
|
| 64 |
+
r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
|
| 65 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
|
| 66 |
+
v_5((bitcast<u32>(r0.x) != 0u));
|
| 67 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 68 |
+
r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 69 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x)));
|
| 70 |
+
v_5((bitcast<u32>(r1.x) != 0u));
|
| 71 |
+
r1.x = dot(v3.xyz, v3.xyz);
|
| 72 |
+
r1.x = inverseSqrt(r1.x);
|
| 73 |
+
let v_6 = (r1.xxx * v3.xyz);
|
| 74 |
+
r1 = vec4<f32>(r1.x, v_6.xyz);
|
| 75 |
+
r2.x = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
|
| 76 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 77 |
+
let v_7 = (r2.xx * cb12_12.tint_symbol_3[0u].zw);
|
| 78 |
+
r3 = vec4<f32>(v_7.xy, r3.zw);
|
| 79 |
+
o1.w = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
|
| 80 |
+
r2.y = (r0.w * cb12_12.tint_symbol_3[0u].x);
|
| 81 |
+
r2.y = (r2.y * cb2_2.tint_symbol[15u].w);
|
| 82 |
+
r0.w = (r0.w * v1.w);
|
| 83 |
+
let v_8 = (v1.xy * cb2_2.tint_symbol[15u].zy);
|
| 84 |
+
let v_9 = r4;
|
| 85 |
+
r4 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
|
| 86 |
+
r2.y = (r2.y * v1.z);
|
| 87 |
+
o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 88 |
+
let v_10 = fma(r1.yzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 89 |
+
o1 = vec4<f32>(v_10.xyz, o1.w);
|
| 90 |
+
r4.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
|
| 91 |
+
let v_11 = (r4.xz * vec2<f32>(0.5f));
|
| 92 |
+
let v_12 = r1;
|
| 93 |
+
r1 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
|
| 94 |
+
let v_13 = sqrt(r1.yz);
|
| 95 |
+
o3 = vec4<f32>(v_13.xy, o3.zw);
|
| 96 |
+
o3.z = clamp(((r2.yyyy * vec4<f32>(0.0625f))).z, 0.0f, 1.0f);
|
| 97 |
+
r0.w = fma(v3.z, r1.x, -0.34999999403953552246f);
|
| 98 |
+
r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
|
| 99 |
+
r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z);
|
| 100 |
+
r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f);
|
| 101 |
+
r0.w = (r0.w * r1.x);
|
| 102 |
+
r0.w = (r4.y * r0.w);
|
| 103 |
+
r1.x = fma((-(r3.yyyy)).x, 0.5f, 1.0f);
|
| 104 |
+
r1.x = (r0.w * r1.x);
|
| 105 |
+
r1.x = fma(r1.x, -0.5f, 1.0f);
|
| 106 |
+
let v_14 = (r0.xyz * r1.xxx);
|
| 107 |
+
o0 = vec4<f32>(v_14.xyz, o0.w);
|
| 108 |
+
r0.x = clamp(fma(r2.xxxx, cb12_12.tint_symbol_3[0u].wwww, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
|
| 109 |
+
let v_15 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
|
| 110 |
+
r0 = vec4<f32>(v_15.xy, r0.zw);
|
| 111 |
+
r3.z = (r3.x * 0.001953125f);
|
| 112 |
+
r3.w = cb12_12.tint_symbol_3[0u].y;
|
| 113 |
+
r0.z = 0.97000002861022949219f;
|
| 114 |
+
let v_16 = -(r3.yzwy);
|
| 115 |
+
let v_17 = (r0.xyz + v_16.xyz);
|
| 116 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 117 |
+
let v_18 = max(r0.xyz, vec3<f32>());
|
| 118 |
+
r0 = vec4<f32>(v_18.xyz, r0.w);
|
| 119 |
+
let v_19 = fma(r0.xyz, r0.www, r3.yzw);
|
| 120 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 121 |
+
let v_20 = sqrt(r0.xy);
|
| 122 |
+
o2 = vec4<f32>(v_20.xy, o2.zw);
|
| 123 |
+
o2.z = r0.z;
|
| 124 |
+
o2.w = 1.0f;
|
| 125 |
+
o3.w = 1.00188386440277099609f;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
fn v_5(v_21 : bool) {
|
| 129 |
+
if (v_21) {
|
| 130 |
+
discard;
|
| 131 |
+
return;
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
struct tint_symbol_4 {
|
| 136 |
+
@location(0u)
|
| 137 |
+
o0 : vec4<f32>,
|
| 138 |
+
@location(1u)
|
| 139 |
+
o1 : vec4<f32>,
|
| 140 |
+
@location(2u)
|
| 141 |
+
o2 : vec4<f32>,
|
| 142 |
+
@location(3u)
|
| 143 |
+
o3 : vec4<f32>,
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
@fragment
|
| 147 |
+
fn main(@builtin(position) v_22 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> tint_symbol_4 {
|
| 148 |
+
main_inner(v_22, v1, v2, v3);
|
| 149 |
+
return tint_symbol_4(o0, o1, o2, o3);
|
| 150 |
+
}
|
b/8b0b5899ed/shaders/f48d0d9b18e38f8f.wgsl
ADDED
|
@@ -0,0 +1,134 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb765_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 765u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
|
| 18 |
+
|
| 19 |
+
struct cb24_struct {
|
| 20 |
+
tint_symbol_1 : array<vec4<f32>, 24u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(0u) @binding(5u) var<uniform> cb5_5 : cb24_struct;
|
| 24 |
+
|
| 25 |
+
struct cb6_struct {
|
| 26 |
+
tint_symbol_2 : array<vec4<f32>, 6u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(0u) @binding(6u) var<uniform> cb6_6 : cb6_struct;
|
| 30 |
+
|
| 31 |
+
struct cb3_struct {
|
| 32 |
+
tint_symbol_3 : array<vec4<f32>, 3u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(0u) @binding(13u) var<uniform> cb13_13 : cb3_struct;
|
| 36 |
+
|
| 37 |
+
struct cb1_struct {
|
| 38 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(0u) @binding(9u) var<uniform> cb9_9 : cb1_struct;
|
| 42 |
+
|
| 43 |
+
var<private> v8 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> o0 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> o1 : vec4<i32>;
|
| 48 |
+
|
| 49 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v5 : vec3<f32>, v7 : vec4<f32>, v : i32) {
|
| 50 |
+
let v_1 = 0i;
|
| 51 |
+
v8.x = bitcast<f32>((v - v_1));
|
| 52 |
+
r0 = (v2 * vec4<f32>(255.001953125f));
|
| 53 |
+
let v_2 = r0;
|
| 54 |
+
let v_3 = max(v_2, vec4<f32>(-2147483648.0f));
|
| 55 |
+
r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_3), vec4<i32>(2147483647i), (v_3 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_2 == v_2))));
|
| 56 |
+
r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
|
| 57 |
+
r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
|
| 58 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r1);
|
| 59 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r1);
|
| 60 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r1);
|
| 61 |
+
r2.x = dot(r1.xyz, v5);
|
| 62 |
+
r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 63 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r3);
|
| 64 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r3);
|
| 65 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r3);
|
| 66 |
+
r2.y = dot(r3.xyz, v5);
|
| 67 |
+
r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
|
| 68 |
+
r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r4);
|
| 69 |
+
r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r4);
|
| 70 |
+
r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r4);
|
| 71 |
+
r2.z = dot(r0.xyz, v5);
|
| 72 |
+
let v_4 = (r2.xyz * cb9_9.tint_symbol_4[0u].yyy);
|
| 73 |
+
r2 = vec4<f32>(v_4.xyz, r2.w);
|
| 74 |
+
let v_5 = (r2.xyz * v7.www);
|
| 75 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 76 |
+
r4 = vec4<f32>(v0.xyz, r4.w);
|
| 77 |
+
r4.w = 1.0f;
|
| 78 |
+
r1.x = dot(r1, r4);
|
| 79 |
+
r1.y = dot(r3, r4);
|
| 80 |
+
r1.z = dot(r0, r4);
|
| 81 |
+
let v_6 = fma(r2.xyz, cb13_13.tint_symbol_3[2u].zzz, r1.xyz);
|
| 82 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 83 |
+
r0.w = bitcast<f32>((bitcast<u32>(v8.x) >> 2u));
|
| 84 |
+
r1.x = bitcast<f32>((bitcast<u32>(v8.x) & 3u));
|
| 85 |
+
r1.y = bitcast<f32>(-(bitcast<i32>(r1.x)));
|
| 86 |
+
let v_7 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (bitcast<vec3<u32>>(r1.xxx) < vec3<u32>(1u, 2u, 3u))));
|
| 87 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 88 |
+
r1.x = bitcast<f32>((bitcast<i32>(r1.x) + -3i));
|
| 89 |
+
let v_8 = bitcast<u32>(r2.y);
|
| 90 |
+
r3.z = select(r1.x, 0.0f, (v_8 != 0u));
|
| 91 |
+
r3.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.y)));
|
| 92 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.z) == 0i)));
|
| 93 |
+
r3.x = r2.x;
|
| 94 |
+
r1 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & bitcast<vec4<u32>>(cb6_6.tint_symbol_2[bitcast<u32>((bitcast<i32>(r0.w) + 4i))])));
|
| 95 |
+
let v_9 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r1.yw) | bitcast<vec2<u32>>(r1.xz)));
|
| 96 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 97 |
+
r0.w = bitcast<f32>((bitcast<u32>(r1.y) | bitcast<u32>(r1.x)));
|
| 98 |
+
r1.x = bitcast<f32>((bitcast<i32>(r0.w) << 2u));
|
| 99 |
+
let v_10 = bitcast<i32>(r0.w);
|
| 100 |
+
o1 = vec4<i32>(v_10, v_10, v_10, v_10);
|
| 101 |
+
r2 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
|
| 102 |
+
r2 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r2);
|
| 103 |
+
r2 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r2);
|
| 104 |
+
r2 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r2);
|
| 105 |
+
r2 = (r0.yyyy * r2);
|
| 106 |
+
r3 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
|
| 107 |
+
r3 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r3);
|
| 108 |
+
r3 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r3);
|
| 109 |
+
r3 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r3);
|
| 110 |
+
r2 = fma(r0.xxxx, r3, r2);
|
| 111 |
+
r3 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
|
| 112 |
+
r3 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r3);
|
| 113 |
+
r3 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r3);
|
| 114 |
+
r3 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r3);
|
| 115 |
+
r0 = fma(r0.zzzz, r3, r2);
|
| 116 |
+
r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
|
| 117 |
+
r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r2);
|
| 118 |
+
r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r2);
|
| 119 |
+
r1 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r2);
|
| 120 |
+
o0 = (r0 + r1);
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
struct tint_symbol_5 {
|
| 124 |
+
@builtin(position)
|
| 125 |
+
o0 : vec4<f32>,
|
| 126 |
+
@location(1u) @interpolate(flat)
|
| 127 |
+
o1 : vec4<i32>,
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
@vertex
|
| 131 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(5u) v5 : vec3<f32>, @location(7u) v7 : vec4<f32>, @builtin(instance_index) v_11 : u32) -> tint_symbol_5 {
|
| 132 |
+
main_inner(v0, v1, v2, v5, v7, i32(v_11));
|
| 133 |
+
return tint_symbol_5(o0, o1);
|
| 134 |
+
}
|
b/8b0b5899ed/shaders/f495a9bcd6b9608f.wgsl
ADDED
|
@@ -0,0 +1,190 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb17_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 18 |
+
|
| 19 |
+
struct cb5_struct {
|
| 20 |
+
tint_symbol_1 : array<vec4<f32>, 5u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
|
| 24 |
+
|
| 25 |
+
struct cb2_struct {
|
| 26 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 30 |
+
|
| 31 |
+
struct cb1_struct {
|
| 32 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
|
| 54 |
+
|
| 55 |
+
var<private> v0 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o0 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
var<private> o1 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
var<private> o2 : vec4<f32>;
|
| 62 |
+
|
| 63 |
+
var<private> o3 : vec4<f32>;
|
| 64 |
+
|
| 65 |
+
fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
|
| 66 |
+
var v_1 : vec4<f32> = v;
|
| 67 |
+
v_1.w = (1.0f / v.w);
|
| 68 |
+
v0 = v_1;
|
| 69 |
+
let v_2 = max(v0.xy, vec2<f32>());
|
| 70 |
+
let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
|
| 71 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 72 |
+
let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
|
| 73 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 74 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
|
| 75 |
+
r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
|
| 76 |
+
r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
|
| 77 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
|
| 78 |
+
v_5((bitcast<u32>(r0.x) != 0u));
|
| 79 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 80 |
+
r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 81 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_1[4u].x >= r1.x)));
|
| 82 |
+
v_5((bitcast<u32>(r1.x) != 0u));
|
| 83 |
+
r1 = textureSample(t4, s4, v2.xy.xyxx.xy);
|
| 84 |
+
let v_6 = (v2.xy * cb11_11.tint_symbol_3[0u].zw);
|
| 85 |
+
r2 = vec4<f32>(v_6.xy, r2.zw);
|
| 86 |
+
r3 = textureSample(t2, s2, r2.xyxx.xy);
|
| 87 |
+
let v_7 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 88 |
+
r2 = vec4<f32>(r2.xy, v_7.xy);
|
| 89 |
+
let v_8 = (r2.xy * vec2<f32>(3.1700000762939453125f));
|
| 90 |
+
r2 = vec4<f32>(v_8.xy, r2.zw);
|
| 91 |
+
r3 = textureSample(t2, s2, r2.xyxx.xy);
|
| 92 |
+
let v_9 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 93 |
+
r2 = vec4<f32>(v_9.xy, r2.zw);
|
| 94 |
+
let v_10 = (r2.xy * vec2<f32>(0.5f));
|
| 95 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 96 |
+
let v_11 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
|
| 97 |
+
r2 = vec4<f32>(v_11.xy, r2.zw);
|
| 98 |
+
r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_3[0u].x);
|
| 99 |
+
r2.z = fma(r2.z, r1.w, 1.0f);
|
| 100 |
+
let v_12 = (r2.xy * cb11_11.tint_symbol_3[0u].yy);
|
| 101 |
+
r2 = vec4<f32>(v_12.xy, r2.zw);
|
| 102 |
+
r0 = (r0 * r2.zzzz);
|
| 103 |
+
r3 = textureSample(t3, s3, v2.xy.xyxx.xy);
|
| 104 |
+
let v_13 = fma(r2.xy, r1.ww, r3.xy);
|
| 105 |
+
r2 = vec4<f32>(v_13.xy, r2.zw);
|
| 106 |
+
let v_14 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 107 |
+
r2 = vec4<f32>(v_14.xy, r2.zw);
|
| 108 |
+
r2.w = dot(r2.xy, r2.xy);
|
| 109 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 110 |
+
r2.w = sqrt(abs(r2.wwww).w);
|
| 111 |
+
r3.x = max(cb12_12.tint_symbol_2[1u].w, 0.00100000004749745131f);
|
| 112 |
+
let v_15 = (r2.xy * r3.xx);
|
| 113 |
+
r2 = vec4<f32>(v_15.xy, r2.zw);
|
| 114 |
+
let v_16 = (r2.yyy * v5.xyz);
|
| 115 |
+
r3 = vec4<f32>(v_16.xyz, r3.w);
|
| 116 |
+
let v_17 = fma(r2.xxx, v4.xyz, r3.xyz);
|
| 117 |
+
r3 = vec4<f32>(v_17.xyz, r3.w);
|
| 118 |
+
let v_18 = fma(r2.www, v3.xyz, r3.xyz);
|
| 119 |
+
r2 = vec4<f32>(v_18.xy, r2.z, v_18.z);
|
| 120 |
+
r3.x = dot(r2.xyw, r2.xyw);
|
| 121 |
+
r3.x = inverseSqrt(r3.x);
|
| 122 |
+
let v_19 = (r2.xyw * r3.xxx);
|
| 123 |
+
r3 = vec4<f32>(r3.x, v_19.xyz);
|
| 124 |
+
let v_20 = (r1.xy * r1.xy);
|
| 125 |
+
r1 = vec4<f32>(v_20.xy, r1.zw);
|
| 126 |
+
r1.x = dot(r1.xyz, cb12_12.tint_symbol_2[1u].xyz);
|
| 127 |
+
let v_21 = (r1.xw * cb12_12.tint_symbol_2[0u].zy);
|
| 128 |
+
r1 = vec4<f32>(v_21.xy, r1.zw);
|
| 129 |
+
r4.x = (r2.z * r1.x);
|
| 130 |
+
r0.w = (r0.w * v1.w);
|
| 131 |
+
r1.z = (v1.x * cb2_2.tint_symbol[15u].z);
|
| 132 |
+
r0.w = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 133 |
+
let v_22 = fma(r3.yzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 134 |
+
o1 = vec4<f32>(v_22.xyz, o1.w);
|
| 135 |
+
r4.y = (r1.y * 0.001953125f);
|
| 136 |
+
r1.y = fma(r2.w, r3.x, -0.34999999403953552246f);
|
| 137 |
+
r1.y = clamp(((r1.yyyy * vec4<f32>(1.53846156597137451172f))).y, 0.0f, 1.0f);
|
| 138 |
+
r1.y = (r1.y * cb5_5.tint_symbol_1[3u].z);
|
| 139 |
+
r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f);
|
| 140 |
+
r1.y = (r1.w * r1.y);
|
| 141 |
+
r1.y = (r1.z * r1.y);
|
| 142 |
+
r1.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f);
|
| 143 |
+
r1.z = (r1.z * r1.y);
|
| 144 |
+
r1.z = fma(r1.z, -0.5f, 1.0f);
|
| 145 |
+
let v_23 = (r0.xyz * r1.zzz);
|
| 146 |
+
o0 = vec4<f32>(v_23.xyz, o0.w);
|
| 147 |
+
r0.x = clamp(fma(r1.xxxx, r2.zzzz, vec4<f32>(0.69999998807907104492f)).x, 0.0f, 1.0f);
|
| 148 |
+
let v_24 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
|
| 149 |
+
r0 = vec4<f32>(v_24.xy, r0.zw);
|
| 150 |
+
r4.z = cb12_12.tint_symbol_2[0u].x;
|
| 151 |
+
r0.z = 0.97000002861022949219f;
|
| 152 |
+
let v_25 = -(r4.xyzx);
|
| 153 |
+
let v_26 = (r0.xyz + v_25.xyz);
|
| 154 |
+
r0 = vec4<f32>(v_26.xyz, r0.w);
|
| 155 |
+
let v_27 = max(r0.xyz, vec3<f32>());
|
| 156 |
+
r0 = vec4<f32>(v_27.xyz, r0.w);
|
| 157 |
+
let v_28 = fma(r0.xyz, r1.yyy, r4.xyz);
|
| 158 |
+
r0 = vec4<f32>(v_28.xyz, r0.w);
|
| 159 |
+
let v_29 = sqrt(r0.xy);
|
| 160 |
+
o2 = vec4<f32>(v_29.xy, o2.zw);
|
| 161 |
+
o0.w = r0.w;
|
| 162 |
+
o1.w = r0.w;
|
| 163 |
+
let v_30 = r0;
|
| 164 |
+
o2 = vec4<f32>(o2.xy, v_30.zw);
|
| 165 |
+
o3 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
fn v_5(v_31 : bool) {
|
| 169 |
+
if (v_31) {
|
| 170 |
+
discard;
|
| 171 |
+
return;
|
| 172 |
+
}
|
| 173 |
+
}
|
| 174 |
+
|
| 175 |
+
struct tint_symbol_4 {
|
| 176 |
+
@location(0u)
|
| 177 |
+
o0 : vec4<f32>,
|
| 178 |
+
@location(1u)
|
| 179 |
+
o1 : vec4<f32>,
|
| 180 |
+
@location(2u)
|
| 181 |
+
o2 : vec4<f32>,
|
| 182 |
+
@location(3u)
|
| 183 |
+
o3 : vec4<f32>,
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
@fragment
|
| 187 |
+
fn main(@builtin(position) v_32 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
|
| 188 |
+
main_inner(v_32, v1, v2, v3, v4, v5);
|
| 189 |
+
return tint_symbol_4(o0, o1, o2, o3);
|
| 190 |
+
}
|
b/8b0b5899ed/shaders/f4a0a9e1cc0b245d.wgsl
ADDED
|
@@ -0,0 +1,190 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb17_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 18 |
+
|
| 19 |
+
struct cb46_struct {
|
| 20 |
+
tint_symbol_1 : array<vec4<f32>, 46u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
|
| 24 |
+
|
| 25 |
+
struct cb4_struct {
|
| 26 |
+
tint_symbol_2 : array<vec4<f32>, 4u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 30 |
+
|
| 31 |
+
struct cb2_struct {
|
| 32 |
+
tint_symbol_3 : array<vec4<f32>, 2u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 36 |
+
|
| 37 |
+
struct cb6_struct {
|
| 38 |
+
tint_symbol_4 : array<vec4<f32>, 6u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb6_struct;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> v9 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> v10 : array<f32, 4u>;
|
| 58 |
+
|
| 59 |
+
var<private> o0 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
var<private> o1 : vec4<f32>;
|
| 62 |
+
|
| 63 |
+
var<private> o2 : vec4<f32>;
|
| 64 |
+
|
| 65 |
+
var<private> o3 : vec4<f32>;
|
| 66 |
+
|
| 67 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 68 |
+
|
| 69 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v8 : vec4<f32>, v : vec4<f32>) {
|
| 70 |
+
var v_1 : vec4<f32> = v;
|
| 71 |
+
v_1.w = (1.0f / v.w);
|
| 72 |
+
v9 = v_1;
|
| 73 |
+
x0[0u].x = v10[0u];
|
| 74 |
+
x0[0u].y = v10[1u];
|
| 75 |
+
x0[0u].z = v10[2u];
|
| 76 |
+
x0[0u].w = v10[3u];
|
| 77 |
+
r0 = textureSample(t4, s4, v2.zwzz.xy);
|
| 78 |
+
r0.x = dot(v1, r0);
|
| 79 |
+
r1 = clamp(fma(r0.xxxx, v0, cb10_10.tint_symbol_4[0u]), vec4<f32>(), vec4<f32>(1.0f));
|
| 80 |
+
r0.y = (r1.w * v8.x);
|
| 81 |
+
r0.y = (r0.y * cb2_2.tint_symbol[15u].x);
|
| 82 |
+
r0.z = dot(v9.xy, vec2<f32>(0.5f));
|
| 83 |
+
r0.z = fract(r0.z);
|
| 84 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (r0.z < 0.5f)));
|
| 85 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.y)));
|
| 86 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.w) | bitcast<u32>(r0.z)));
|
| 87 |
+
v_2((bitcast<u32>(r0.z) != 0u));
|
| 88 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == v2.x))));
|
| 89 |
+
let v_3 = bitcast<vec2<u32>>(r0.zz);
|
| 90 |
+
let v_4 = cb10_10.tint_symbol_4[4u].xy;
|
| 91 |
+
let v_5 = select(cb10_10.tint_symbol_4[4u].zw, v_4, (v_3 != vec2<u32>()));
|
| 92 |
+
r2 = vec4<f32>(v_5.xy, r2.zw);
|
| 93 |
+
r2 = textureSample(t5, s5, r2.xyxx.xy);
|
| 94 |
+
let v_6 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 95 |
+
r2 = vec4<f32>(v_6.xy, r2.zw);
|
| 96 |
+
let v_7 = bitcast<u32>(r0.z);
|
| 97 |
+
let v_8 = cb10_10.tint_symbol_4[5u].x;
|
| 98 |
+
r0.z = select(cb10_10.tint_symbol_4[5u].y, v_8, (v_7 != 0u));
|
| 99 |
+
let v_9 = fma(r2.xy, r0.zz, v3.xyz.xy);
|
| 100 |
+
r2 = vec4<f32>(v_9.xy, r2.zw);
|
| 101 |
+
r2.z = v3.z;
|
| 102 |
+
r0.z = dot(r2.xyz, r2.xyz);
|
| 103 |
+
r0.z = inverseSqrt(r0.z);
|
| 104 |
+
let v_10 = (r0.zzz * r2.xyz);
|
| 105 |
+
r2 = vec4<f32>(v_10.xyz, r2.w);
|
| 106 |
+
r3 = textureSample(t2, s2, v2.xyxx.xy);
|
| 107 |
+
let v_11 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 108 |
+
r0 = vec4<f32>(r0.xy, v_11.xy);
|
| 109 |
+
r1.w = dot(r0.zw, r0.zw);
|
| 110 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 111 |
+
r1.w = sqrt(abs(r1.wwww).w);
|
| 112 |
+
r2.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
|
| 113 |
+
let v_12 = (r0.zw * r2.ww);
|
| 114 |
+
r0 = vec4<f32>(r0.xy, v_12.xy);
|
| 115 |
+
let v_13 = (r0.www * v5.xyz);
|
| 116 |
+
r3 = vec4<f32>(v_13.xyz, r3.w);
|
| 117 |
+
let v_14 = fma(r0.zzz, v4.xyz, r3.xyz);
|
| 118 |
+
r3 = vec4<f32>(v_14.xyz, r3.w);
|
| 119 |
+
let v_15 = fma(r1.www, r2.xyz, r3.xyz);
|
| 120 |
+
r2 = vec4<f32>(v_15.xy, r2.z, v_15.z);
|
| 121 |
+
r0.z = dot(r2.xyw, r2.xyw);
|
| 122 |
+
r0.z = inverseSqrt(r0.z);
|
| 123 |
+
let v_16 = (r0.zzz * r2.xyw);
|
| 124 |
+
r3 = vec4<f32>(v_16.xyz, r3.w);
|
| 125 |
+
o1.w = clamp(fma(r2.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
|
| 126 |
+
r0.w = dot(r0.xxx, cb12_12.tint_symbol_3[1u].xyz);
|
| 127 |
+
r4.x = max(r0.x, cb10_10.tint_symbol_4[1u].w);
|
| 128 |
+
r4.y = max(r0.w, v8.y);
|
| 129 |
+
let v_17 = fma(r3.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 130 |
+
o1 = vec4<f32>(v_17.xyz, o1.w);
|
| 131 |
+
r0.x = (cb2_2.tint_symbol[15u].z + cb3_3.tint_symbol_1[45u].w);
|
| 132 |
+
r2.x = (r0.x * 0.5f);
|
| 133 |
+
r2.y = (cb2_2.tint_symbol[15u].y * 0.5f);
|
| 134 |
+
let v_18 = sqrt(r2.xy);
|
| 135 |
+
o3 = vec4<f32>(v_18.xy, o3.zw);
|
| 136 |
+
r0.x = fma(r2.w, r0.z, -0.34999999403953552246f);
|
| 137 |
+
r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
|
| 138 |
+
r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
|
| 139 |
+
r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
|
| 140 |
+
r0.x = (r0.z * r0.x);
|
| 141 |
+
r0.x = (r0.x * cb2_2.tint_symbol[15u].z);
|
| 142 |
+
r0.z = fma((-(r4.yyyy)).z, 0.5f, 1.0f);
|
| 143 |
+
r0.z = (r0.z * r0.x);
|
| 144 |
+
r0.z = fma(r0.z, -0.5f, 1.0f);
|
| 145 |
+
let v_19 = (r0.zzz * r1.xyz);
|
| 146 |
+
o0 = vec4<f32>(v_19.xyz, o0.w);
|
| 147 |
+
r0.z = clamp(((r4.yyyy + vec4<f32>(0.40000000596046447754f))).z, 0.0f, 1.0f);
|
| 148 |
+
let v_20 = (r0.zz * vec2<f32>(0.5f, 0.48828125f));
|
| 149 |
+
r1 = vec4<f32>(v_20.xy, r1.zw);
|
| 150 |
+
r4.z = (r4.x * 0.001953125f);
|
| 151 |
+
r4.w = cb12_12.tint_symbol_3[0u].x;
|
| 152 |
+
r1.z = 0.97000002861022949219f;
|
| 153 |
+
let v_21 = -(r4.yzwy);
|
| 154 |
+
let v_22 = (r1.xyz + v_21.xyz);
|
| 155 |
+
r1 = vec4<f32>(v_22.xyz, r1.w);
|
| 156 |
+
let v_23 = max(r1.xyz, vec3<f32>());
|
| 157 |
+
r1 = vec4<f32>(v_23.xyz, r1.w);
|
| 158 |
+
let v_24 = fma(r1.xyz, r0.xxx, r4.yzw);
|
| 159 |
+
r0 = vec4<f32>(v_24.x, r0.y, v_24.yz);
|
| 160 |
+
let v_25 = sqrt(r0.xz);
|
| 161 |
+
o2 = vec4<f32>(v_25.xy, o2.zw);
|
| 162 |
+
o0.w = r0.y;
|
| 163 |
+
o2.z = r0.w;
|
| 164 |
+
o2.w = 1.0f;
|
| 165 |
+
o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
fn v_2(v_26 : bool) {
|
| 169 |
+
if (v_26) {
|
| 170 |
+
discard;
|
| 171 |
+
return;
|
| 172 |
+
}
|
| 173 |
+
}
|
| 174 |
+
|
| 175 |
+
struct tint_symbol_5 {
|
| 176 |
+
@location(0u)
|
| 177 |
+
o0 : vec4<f32>,
|
| 178 |
+
@location(1u)
|
| 179 |
+
o1 : vec4<f32>,
|
| 180 |
+
@location(2u)
|
| 181 |
+
o2 : vec4<f32>,
|
| 182 |
+
@location(3u)
|
| 183 |
+
o3 : vec4<f32>,
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
@fragment
|
| 187 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(8u) v8 : vec4<f32>, @builtin(position) v_27 : vec4<f32>) -> tint_symbol_5 {
|
| 188 |
+
main_inner(v0, v1, v2, v3, v4, v5, v8, v_27);
|
| 189 |
+
return tint_symbol_5(o0, o1, o2, o3);
|
| 190 |
+
}
|
b/8b0b5899ed/shaders/f4af5eef3ec8b490.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f4af5eef3ec8b490.wgsl
ADDED
|
@@ -0,0 +1,967 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> r25 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
struct cb16_struct {
|
| 56 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 60 |
+
|
| 61 |
+
struct cb23_struct {
|
| 62 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 66 |
+
|
| 67 |
+
struct cb59_struct {
|
| 68 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 72 |
+
|
| 73 |
+
struct cb8_struct {
|
| 74 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 78 |
+
|
| 79 |
+
struct cb3_struct {
|
| 80 |
+
tint_symbol_4 : array<vec4<f32>, 3u>,
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
|
| 84 |
+
|
| 85 |
+
struct cb1_struct {
|
| 86 |
+
tint_symbol_5 : array<vec4<f32>, 1u>,
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
|
| 90 |
+
|
| 91 |
+
struct cb15_struct {
|
| 92 |
+
tint_symbol_6 : array<vec4<f32>, 15u>,
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 114 |
+
|
| 115 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 116 |
+
|
| 117 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 118 |
+
|
| 119 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 120 |
+
|
| 121 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 122 |
+
|
| 123 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 124 |
+
|
| 125 |
+
var<private> v6 : vec4<f32>;
|
| 126 |
+
|
| 127 |
+
var<private> v7 : array<f32, 4u>;
|
| 128 |
+
|
| 129 |
+
var<private> o0 : vec4<f32>;
|
| 130 |
+
|
| 131 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 132 |
+
|
| 133 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 134 |
+
|
| 135 |
+
struct tint_symbol_8 {
|
| 136 |
+
tint_symbol_7 : array<vec4<u32>, 4u>,
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
|
| 140 |
+
|
| 141 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
|
| 142 |
+
var v_2 : vec4<f32> = v_1;
|
| 143 |
+
v_2.w = (1.0f / v_1.w);
|
| 144 |
+
v6 = v_2;
|
| 145 |
+
x1[0u].x = v7[0u];
|
| 146 |
+
x1[0u].y = v7[1u];
|
| 147 |
+
x1[0u].z = v7[2u];
|
| 148 |
+
x1[0u].w = v7[3u];
|
| 149 |
+
r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
|
| 150 |
+
r1 = textureSample(t5, s5, v1.xy.xyxx.xy);
|
| 151 |
+
let v_3 = (v1.xy * cb11_11.tint_symbol_5[0u].zw);
|
| 152 |
+
r2 = vec4<f32>(v_3.xy, r2.zw);
|
| 153 |
+
r3 = textureSample(t2, s2, r2.xyxx.xy);
|
| 154 |
+
let v_4 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 155 |
+
r2 = vec4<f32>(r2.xy, v_4.xy);
|
| 156 |
+
let v_5 = (r2.xy * vec2<f32>(3.1700000762939453125f));
|
| 157 |
+
r2 = vec4<f32>(v_5.xy, r2.zw);
|
| 158 |
+
r3 = textureSample(t2, s2, r2.xyxx.xy);
|
| 159 |
+
let v_6 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 160 |
+
r2 = vec4<f32>(v_6.xy, r2.zw);
|
| 161 |
+
let v_7 = (r2.xy * vec2<f32>(0.5f));
|
| 162 |
+
r2 = vec4<f32>(v_7.xy, r2.zw);
|
| 163 |
+
let v_8 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
|
| 164 |
+
r2 = vec4<f32>(v_8.xy, r2.zw);
|
| 165 |
+
r1.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
|
| 166 |
+
r1.z = fma(r1.z, r1.w, 1.0f);
|
| 167 |
+
let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy);
|
| 168 |
+
r2 = vec4<f32>(v_9.xy, r2.zw);
|
| 169 |
+
r0 = (r0 * r1.zzzz);
|
| 170 |
+
r3 = textureSample(t4, s4, v1.xy.xyxx.xy);
|
| 171 |
+
let v_10 = fma(r2.xy, r1.ww, r3.xy);
|
| 172 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 173 |
+
let v_11 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 174 |
+
r2 = vec4<f32>(v_11.xy, r2.zw);
|
| 175 |
+
r1.w = dot(r2.xy, r2.xy);
|
| 176 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 177 |
+
r1.w = sqrt(abs(r1.wwww).w);
|
| 178 |
+
r2.z = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f);
|
| 179 |
+
let v_12 = (r2.zz * r2.xy);
|
| 180 |
+
r2 = vec4<f32>(v_12.xy, r2.zw);
|
| 181 |
+
let v_13 = (r2.yyy * v4.xyz);
|
| 182 |
+
r2 = vec4<f32>(r2.x, v_13.xyz);
|
| 183 |
+
let v_14 = fma(r2.xxx, v3.xyz, r2.yzw);
|
| 184 |
+
r2 = vec4<f32>(v_14.xyz, r2.w);
|
| 185 |
+
let v_15 = fma(r1.www, v2.xyz, r2.xyz);
|
| 186 |
+
r2 = vec4<f32>(v_15.xyz, r2.w);
|
| 187 |
+
r1.w = dot(r2.xyz, r2.xyz);
|
| 188 |
+
r1.w = inverseSqrt(r1.w);
|
| 189 |
+
let v_16 = (r1.www * r2.xyz);
|
| 190 |
+
r2 = vec4<f32>(v_16.xy, r2.z, v_16.z);
|
| 191 |
+
let v_17 = (r1.xy * r1.xy);
|
| 192 |
+
r1 = vec4<f32>(v_17.xy, r1.zw);
|
| 193 |
+
r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z);
|
| 194 |
+
r1.x = clamp(((r1.zzzz * r1.xxxx)).x, 0.0f, 1.0f);
|
| 195 |
+
r1.z = (r0.w * 255.0099945068359375f);
|
| 196 |
+
r1.z = floor(r1.z);
|
| 197 |
+
r3.x = (r1.z + -32.0f);
|
| 198 |
+
r3.x = (r3.x * 0.0078125f);
|
| 199 |
+
r3.y = cb12_12.tint_symbol_4[2u].w;
|
| 200 |
+
r3 = textureSample(t6, s6, r3.xyxx.xy);
|
| 201 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r1.z >= 32.0f)));
|
| 202 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (160.0f >= r1.z)));
|
| 203 |
+
r1.z = bitcast<f32>((bitcast<u32>(r1.z) & bitcast<u32>(r3.w)));
|
| 204 |
+
let v_18 = (r0.xyz * r3.xyz);
|
| 205 |
+
r3 = vec4<f32>(v_18.xyz, r3.w);
|
| 206 |
+
r3.w = 1.0f;
|
| 207 |
+
let v_19 = bitcast<vec4<u32>>(r1.zzzz);
|
| 208 |
+
let v_20 = r3;
|
| 209 |
+
r0 = select(r0, v_20, (v_19 != vec4<u32>()));
|
| 210 |
+
r0.w = (r0.w * v0.w);
|
| 211 |
+
let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 212 |
+
r3 = vec4<f32>(v_21.xy, r3.zw);
|
| 213 |
+
let v_22 = (r0.xyz * r0.xyz);
|
| 214 |
+
r0 = vec4<f32>(v_22.xyz, r0.w);
|
| 215 |
+
let v_23 = -(v5.xyzx);
|
| 216 |
+
let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 217 |
+
r4 = vec4<f32>(v_24.xyz, r4.w);
|
| 218 |
+
r1.z = dot(r4.xyz, r4.xyz);
|
| 219 |
+
r1.z = inverseSqrt(r1.z);
|
| 220 |
+
let v_25 = (r1.zzz * r4.xyz);
|
| 221 |
+
r5 = vec4<f32>(v_25.xyz, r5.w);
|
| 222 |
+
let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 223 |
+
let v_27 = fma(r4.xyz, r1.zzz, v_26.xyz);
|
| 224 |
+
r6 = vec4<f32>(v_27.xyz, r6.w);
|
| 225 |
+
r3.z = dot(r6.xyz, r6.xyz);
|
| 226 |
+
r3.z = inverseSqrt(r3.z);
|
| 227 |
+
let v_28 = (r3.zzz * r6.xyz);
|
| 228 |
+
r6 = vec4<f32>(v_28.xyz, r6.w);
|
| 229 |
+
r3.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f);
|
| 230 |
+
r3.z = max(r3.z, 0.0f);
|
| 231 |
+
let v_29 = -(r3.zzzz);
|
| 232 |
+
r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_29.y);
|
| 233 |
+
r3.z = (r3.z * 558.0f);
|
| 234 |
+
r1.y = fma(r1.y, 3.0f, r3.z);
|
| 235 |
+
r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 236 |
+
let v_30 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 237 |
+
r7 = vec4<f32>(v_30.xyz, r7.w);
|
| 238 |
+
let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
|
| 239 |
+
r8 = vec4<f32>(v_31.xyz, r8.w);
|
| 240 |
+
let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
|
| 241 |
+
r8 = vec4<f32>(v_32.xyz, r8.w);
|
| 242 |
+
let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
|
| 243 |
+
r8 = vec4<f32>(v_33.xyz, r8.w);
|
| 244 |
+
let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
|
| 245 |
+
r9 = vec4<f32>(v_34.xyz, r9.w);
|
| 246 |
+
let v_35 = &(x0[0u]);
|
| 247 |
+
let v_36 = r9;
|
| 248 |
+
*(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
|
| 249 |
+
let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
|
| 250 |
+
r10 = vec4<f32>(v_37.xyz, r10.w);
|
| 251 |
+
let v_38 = &(x0[1u]);
|
| 252 |
+
let v_39 = r10;
|
| 253 |
+
*(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
|
| 254 |
+
let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
|
| 255 |
+
r11 = vec4<f32>(v_40.xyz, r11.w);
|
| 256 |
+
let v_41 = &(x0[2u]);
|
| 257 |
+
let v_42 = r11;
|
| 258 |
+
*(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
|
| 259 |
+
let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
|
| 260 |
+
r8 = vec4<f32>(v_43.xyz, r8.w);
|
| 261 |
+
let v_44 = &(x0[3u]);
|
| 262 |
+
let v_45 = r8;
|
| 263 |
+
*(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
|
| 264 |
+
let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 265 |
+
let v_47 = r12;
|
| 266 |
+
r12 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
|
| 267 |
+
r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
|
| 268 |
+
r3.w = (r3.w * 0.5f);
|
| 269 |
+
let v_48 = abs(r11.yyyy);
|
| 270 |
+
r4.w = max(v_48.w, abs(r11.xxxx).w);
|
| 271 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
|
| 272 |
+
let v_49 = (bitcast<u32>(r4.w) != 0u);
|
| 273 |
+
let v_50 = bitcast<f32>(v.tint_symbol_7[0i].x);
|
| 274 |
+
r4.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_50, v_49);
|
| 275 |
+
let v_51 = abs(r10.yyyy);
|
| 276 |
+
r5.w = max(v_51.w, abs(r10.xxxx).w);
|
| 277 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
|
| 278 |
+
let v_52 = bitcast<u32>(r5.w);
|
| 279 |
+
r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_52 != 0u));
|
| 280 |
+
let v_53 = abs(r9.yyyy);
|
| 281 |
+
r5.w = max(v_53.w, abs(r9.xxxx).w);
|
| 282 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
|
| 283 |
+
let v_54 = bitcast<u32>(r3.w);
|
| 284 |
+
r3.w = select(r4.w, 0.0f, (v_54 != 0u));
|
| 285 |
+
let v_55 = x0[bitcast<i32>(r3.w)];
|
| 286 |
+
r9 = vec4<f32>(v_55.xyz, r9.w);
|
| 287 |
+
r3.w = f32(bitcast<i32>(r3.w));
|
| 288 |
+
r4.w = (r3.w + 0.5f);
|
| 289 |
+
r4.w = (r4.w * 0.25f);
|
| 290 |
+
r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
|
| 291 |
+
r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
|
| 292 |
+
r3.w = dot(r10, cb6_6.tint_symbol_6[12u]);
|
| 293 |
+
r5.w = dot(r10, cb6_6.tint_symbol_6[13u]);
|
| 294 |
+
r10.x = (r9.x + 0.5f);
|
| 295 |
+
r10.y = fma(r9.y, 0.25f, r4.w);
|
| 296 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
|
| 297 |
+
r3.w = ((-(r3.wwww)).w + r9.z);
|
| 298 |
+
let v_56 = dpdx(r10.xyy);
|
| 299 |
+
r11 = vec4<f32>(v_56.xy, r11.z, v_56.z);
|
| 300 |
+
r11.z = dpdx(r3.w);
|
| 301 |
+
let v_57 = dpdy(r10.yxy);
|
| 302 |
+
r13 = vec4<f32>(v_57.xyz, r13.w);
|
| 303 |
+
r13.w = dpdy(r3.w);
|
| 304 |
+
let v_58 = (r11.yw * r13.yw);
|
| 305 |
+
r8 = vec4<f32>(r8.xy, v_58.xy);
|
| 306 |
+
let v_59 = -(r8.zwzz);
|
| 307 |
+
let v_60 = fma(r11.xz, r13.xz, v_59.xy);
|
| 308 |
+
r14 = vec4<f32>(v_60.xy, r14.zw);
|
| 309 |
+
r6.w = (1.0f / r14.x);
|
| 310 |
+
r7.w = (r11.z * r13.y);
|
| 311 |
+
let v_61 = -(r7.wwww);
|
| 312 |
+
r14.z = fma(r11.x, r13.w, v_61.z);
|
| 313 |
+
let v_62 = (r6.ww * r14.yz);
|
| 314 |
+
r8 = vec4<f32>(r8.xy, v_62.xy);
|
| 315 |
+
let v_63 = max(r8.zw, vec2<f32>());
|
| 316 |
+
r8 = vec4<f32>(r8.xy, v_63.xy);
|
| 317 |
+
let v_64 = min(r8.zw, vec2<f32>(0.5f));
|
| 318 |
+
r8 = vec4<f32>(r8.xy, v_64.xy);
|
| 319 |
+
r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
|
| 320 |
+
r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
|
| 321 |
+
let v_65 = bitcast<u32>(r4.w);
|
| 322 |
+
let v_66 = r3.w;
|
| 323 |
+
r12.z = select(r9.z, v_66, (v_65 != 0u));
|
| 324 |
+
r10.z = 0.0f;
|
| 325 |
+
let v_67 = (r10.xyz + r12.ywz);
|
| 326 |
+
r9 = vec4<f32>(v_67.xyz, r9.w);
|
| 327 |
+
let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 328 |
+
r12 = vec4<f32>(v_68.xy, r12.zw);
|
| 329 |
+
let v_69 = (r10.xyz + r12.xyz);
|
| 330 |
+
r11 = vec4<f32>(v_69.xyz, r11.w);
|
| 331 |
+
let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 332 |
+
r12 = vec4<f32>(v_70.xy, r12.zw);
|
| 333 |
+
let v_71 = (r10.xyz + r12.xyz);
|
| 334 |
+
r13 = vec4<f32>(v_71.xyz, r13.w);
|
| 335 |
+
let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 336 |
+
r12 = vec4<f32>(v_72.xy, r12.zw);
|
| 337 |
+
let v_73 = (r10.xyz + r12.xyz);
|
| 338 |
+
r14 = vec4<f32>(v_73.xyz, r14.w);
|
| 339 |
+
let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 340 |
+
r12 = vec4<f32>(v_74.xy, r12.zw);
|
| 341 |
+
let v_75 = (r10.xyz + r12.xyz);
|
| 342 |
+
r15 = vec4<f32>(v_75.xyz, r15.w);
|
| 343 |
+
let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 344 |
+
r12 = vec4<f32>(v_76.xy, r12.zw);
|
| 345 |
+
let v_77 = (r10.xyz + r12.xyz);
|
| 346 |
+
r16 = vec4<f32>(v_77.xyz, r16.w);
|
| 347 |
+
let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 348 |
+
r12 = vec4<f32>(v_78.xy, r12.zw);
|
| 349 |
+
let v_79 = (r10.xyz + r12.xyz);
|
| 350 |
+
r17 = vec4<f32>(v_79.xyz, r17.w);
|
| 351 |
+
let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 352 |
+
r12 = vec4<f32>(v_80.xy, r12.zw);
|
| 353 |
+
let v_81 = (r10.xyz + r12.xyz);
|
| 354 |
+
r18 = vec4<f32>(v_81.xyz, r18.w);
|
| 355 |
+
let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 356 |
+
r12 = vec4<f32>(v_82.xy, r12.zw);
|
| 357 |
+
let v_83 = (r10.xyz + r12.xyz);
|
| 358 |
+
r19 = vec4<f32>(v_83.xyz, r19.w);
|
| 359 |
+
let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 360 |
+
r12 = vec4<f32>(v_84.xy, r12.zw);
|
| 361 |
+
let v_85 = (r10.xyz + r12.xyz);
|
| 362 |
+
r20 = vec4<f32>(v_85.xyz, r20.w);
|
| 363 |
+
let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 364 |
+
r12 = vec4<f32>(v_86.xy, r12.zw);
|
| 365 |
+
let v_87 = (r10.xyz + r12.xyz);
|
| 366 |
+
r21 = vec4<f32>(v_87.xyz, r21.w);
|
| 367 |
+
let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 368 |
+
r12 = vec4<f32>(v_88.xy, r12.zw);
|
| 369 |
+
let v_89 = (r10.xyz + r12.xyz);
|
| 370 |
+
r22 = vec4<f32>(v_89.xyz, r22.w);
|
| 371 |
+
let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 372 |
+
r12 = vec4<f32>(v_90.xy, r12.zw);
|
| 373 |
+
let v_91 = (r10.xyz + r12.xyz);
|
| 374 |
+
r23 = vec4<f32>(v_91.xyz, r23.w);
|
| 375 |
+
let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 376 |
+
r12 = vec4<f32>(v_92.xy, r12.zw);
|
| 377 |
+
let v_93 = (r10.xyz + r12.xyz);
|
| 378 |
+
r24 = vec4<f32>(v_93.xyz, r24.w);
|
| 379 |
+
let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 380 |
+
r12 = vec4<f32>(v_94.xy, r12.zw);
|
| 381 |
+
let v_95 = (r10.xyz + r12.xyz);
|
| 382 |
+
r25 = vec4<f32>(v_95.xyz, r25.w);
|
| 383 |
+
let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 384 |
+
r12 = vec4<f32>(v_96.xy, r12.zw);
|
| 385 |
+
let v_97 = (r10.xyz + r12.xyz);
|
| 386 |
+
r10 = vec4<f32>(v_97.xyz, r10.w);
|
| 387 |
+
let v_98 = r9.xyxx;
|
| 388 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z);
|
| 389 |
+
let v_99 = r11.xyxx;
|
| 390 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z);
|
| 391 |
+
let v_100 = r13.xyxx;
|
| 392 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z);
|
| 393 |
+
let v_101 = r14.xyxx;
|
| 394 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z);
|
| 395 |
+
let v_102 = r15.xyxx;
|
| 396 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z);
|
| 397 |
+
let v_103 = r16.xyxx;
|
| 398 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z);
|
| 399 |
+
let v_104 = r17.xyxx;
|
| 400 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z);
|
| 401 |
+
let v_105 = r18.xyxx;
|
| 402 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z);
|
| 403 |
+
let v_106 = r19.xyxx;
|
| 404 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z);
|
| 405 |
+
let v_107 = r20.xyxx;
|
| 406 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z);
|
| 407 |
+
let v_108 = r21.xyxx;
|
| 408 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z);
|
| 409 |
+
let v_109 = r22.xyxx;
|
| 410 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z);
|
| 411 |
+
let v_110 = r23.xyxx;
|
| 412 |
+
r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z);
|
| 413 |
+
let v_111 = r24.xyxx;
|
| 414 |
+
r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z);
|
| 415 |
+
let v_112 = r25.xyxx;
|
| 416 |
+
r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z);
|
| 417 |
+
let v_113 = r10.xyxx;
|
| 418 |
+
r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z);
|
| 419 |
+
r9 = (r9 + r11);
|
| 420 |
+
r9 = (r12 + r9);
|
| 421 |
+
r9 = (r13 + r9);
|
| 422 |
+
r3.w = dot(r9, vec4<f32>(1.0f));
|
| 423 |
+
r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
|
| 424 |
+
let v_114 = abs(r8.yyyy);
|
| 425 |
+
r4.w = max(v_114.w, abs(r8.xxxx).w);
|
| 426 |
+
r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 427 |
+
r3.z = ((-(r3.zzzz)).z + 1.0f);
|
| 428 |
+
r3.z = (r4.w * r3.z);
|
| 429 |
+
r3.z = fma(r3.w, 0.0625f, r3.z);
|
| 430 |
+
let v_115 = (r3.xyz * r3.xyz);
|
| 431 |
+
r3 = vec4<f32>(v_115.xyz, r3.w);
|
| 432 |
+
r3.z = min(r3.z, 1.0f);
|
| 433 |
+
r3.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
|
| 434 |
+
r3.w = sqrt(r3.w);
|
| 435 |
+
r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z);
|
| 436 |
+
let v_116 = -(r3.zzzz);
|
| 437 |
+
r3.z = fma(r3.w, v_116.z, r3.z);
|
| 438 |
+
let v_117 = dot(r2.xyw, v_26.xyz);
|
| 439 |
+
r3.w = clamp(vec4<f32>(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f);
|
| 440 |
+
let v_118 = dot(r5.xyz, r2.xyw);
|
| 441 |
+
r8.x = clamp(vec4<f32>(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f);
|
| 442 |
+
let v_119 = dot(r6.xyz, v_26.xyz);
|
| 443 |
+
r8.y = clamp(vec4<f32>(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f);
|
| 444 |
+
let v_120 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
|
| 445 |
+
r8 = vec4<f32>(v_120.xy, r8.zw);
|
| 446 |
+
let v_121 = (r8.xy * r8.xy);
|
| 447 |
+
r8 = vec4<f32>(r8.xy, v_121.xy);
|
| 448 |
+
let v_122 = (r8.zw * r8.zw);
|
| 449 |
+
r8 = vec4<f32>(r8.xy, v_122.xy);
|
| 450 |
+
let v_123 = (r8.xy * r8.zw);
|
| 451 |
+
r8 = vec4<f32>(v_123.xy, r8.zw);
|
| 452 |
+
r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 453 |
+
let v_124 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww);
|
| 454 |
+
r8 = vec4<f32>(v_124.xy, r8.zw);
|
| 455 |
+
let v_125 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 456 |
+
r8 = vec4<f32>(r8.xy, v_125.xy);
|
| 457 |
+
r1.y = (r8.z * 0.125f);
|
| 458 |
+
r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
|
| 459 |
+
r6.x = dot(r2.xyw, r6.xyz);
|
| 460 |
+
r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 461 |
+
r6.x = log2(r6.x);
|
| 462 |
+
r6.x = (r6.x * r8.w);
|
| 463 |
+
r6.x = exp2(r6.x);
|
| 464 |
+
r6.x = (r8.y * r6.x);
|
| 465 |
+
r6.x = (r1.y * r6.x);
|
| 466 |
+
r6.x = (r1.x * r6.x);
|
| 467 |
+
r6.x = (r3.w * r6.x);
|
| 468 |
+
r3.w = (r3.w * r5.w);
|
| 469 |
+
let v_126 = fma(r0.xyz, r3.www, r6.xxx);
|
| 470 |
+
r6 = vec4<f32>(v_126.xyz, r6.w);
|
| 471 |
+
let v_127 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 472 |
+
r6 = vec4<f32>(v_127.xyz, r6.w);
|
| 473 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 474 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 475 |
+
r9 = vec4<f32>(vec3<f32>(), r9.w);
|
| 476 |
+
r8 = vec4<f32>(vec3<f32>(), r8.w);
|
| 477 |
+
} else {
|
| 478 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 479 |
+
let v_128 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 480 |
+
r8 = vec4<f32>(v_128.xyz, r8.w);
|
| 481 |
+
let v_129 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 482 |
+
r9 = vec4<f32>(v_129.xyz, r9.w);
|
| 483 |
+
r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 484 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 485 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
|
| 486 |
+
let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 487 |
+
r9 = vec4<f32>(v_130.xyz, r9.w);
|
| 488 |
+
let v_131 = (r9.xyz + v_23.xyz);
|
| 489 |
+
r9 = vec4<f32>(v_131.xyz, r9.w);
|
| 490 |
+
let v_132 = bitcast<vec3<u32>>(r6.www);
|
| 491 |
+
let v_133 = r8.xyz;
|
| 492 |
+
let v_134 = select(r9.xyz, v_133, (v_132 != vec3<u32>()));
|
| 493 |
+
r8 = vec4<f32>(v_134.xyz, r8.w);
|
| 494 |
+
r6.w = dot(r8.xyz, r8.xyz);
|
| 495 |
+
let v_135 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
|
| 496 |
+
r8 = vec4<f32>(v_135.xyz, r8.w);
|
| 497 |
+
r7.w = dot(r8.xyz, r8.xyz);
|
| 498 |
+
r7.w = inverseSqrt(r7.w);
|
| 499 |
+
let v_136 = (r7.www * r8.xyz);
|
| 500 |
+
r8 = vec4<f32>(v_136.xyz, r8.w);
|
| 501 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 502 |
+
r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 503 |
+
r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w);
|
| 504 |
+
r6.w = (r6.w / r7.w);
|
| 505 |
+
let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 506 |
+
r7.w = dot(r8.xyz, v_137.xyz);
|
| 507 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 508 |
+
let v_138 = dot(r8.xyz, r2.xyw);
|
| 509 |
+
r9.x = clamp(vec4<f32>(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f);
|
| 510 |
+
r7.w = (r7.w * r9.x);
|
| 511 |
+
r9.x = (r6.w * r7.w);
|
| 512 |
+
let v_139 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
|
| 513 |
+
r9 = vec4<f32>(v_139.xyz, r9.w);
|
| 514 |
+
let v_140 = (r0.xyz * r9.xyz);
|
| 515 |
+
r9 = vec4<f32>(v_140.xyz, r9.w);
|
| 516 |
+
let v_141 = fma(r4.xyz, r1.zzz, r8.xyz);
|
| 517 |
+
r8 = vec4<f32>(v_141.xyz, r8.w);
|
| 518 |
+
r9.w = dot(r8.xyz, r8.xyz);
|
| 519 |
+
r9.w = inverseSqrt(r9.w);
|
| 520 |
+
let v_142 = (r8.xyz * r9.www);
|
| 521 |
+
r8 = vec4<f32>(v_142.xyz, r8.w);
|
| 522 |
+
let v_143 = dot(r8.xyz, r5.xyz);
|
| 523 |
+
r9.w = clamp(vec4<f32>(v_143, v_143, v_143, v_143).w, 0.0f, 1.0f);
|
| 524 |
+
r9.w = ((-(r9.wwww)).w + 1.0f);
|
| 525 |
+
r10.x = (r9.w * r9.w);
|
| 526 |
+
r10.x = (r10.x * r10.x);
|
| 527 |
+
r9.w = (r9.w * r10.x);
|
| 528 |
+
r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
|
| 529 |
+
let v_144 = dot(r8.xyz, r2.xyw);
|
| 530 |
+
r8.x = clamp(vec4<f32>(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f);
|
| 531 |
+
r8.x = log2(r8.x);
|
| 532 |
+
r8.x = (r8.x * r8.w);
|
| 533 |
+
r8.x = exp2(r8.x);
|
| 534 |
+
r8.x = (r8.x * r9.w);
|
| 535 |
+
r7.w = (r7.w * r8.x);
|
| 536 |
+
r6.w = (r6.w * r7.w);
|
| 537 |
+
r6.w = (r1.y * r6.w);
|
| 538 |
+
let v_145 = (r6.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 539 |
+
r8 = vec4<f32>(v_145.xyz, r8.w);
|
| 540 |
+
}
|
| 541 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 542 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 543 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 544 |
+
r6.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
|
| 545 |
+
let v_146 = bitcast<u32>(r7.w);
|
| 546 |
+
let v_147 = r6.w;
|
| 547 |
+
r3.w = select(r3.w, v_147, (v_146 != 0u));
|
| 548 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 549 |
+
} else {
|
| 550 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 551 |
+
let v_148 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 552 |
+
r10 = vec4<f32>(v_148.xyz, r10.w);
|
| 553 |
+
let v_149 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 554 |
+
r11 = vec4<f32>(v_149.xyz, r11.w);
|
| 555 |
+
r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 556 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 557 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
|
| 558 |
+
let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 559 |
+
r11 = vec4<f32>(v_150.xyz, r11.w);
|
| 560 |
+
let v_151 = (r11.xyz + v_23.xyz);
|
| 561 |
+
r11 = vec4<f32>(v_151.xyz, r11.w);
|
| 562 |
+
let v_152 = bitcast<vec3<u32>>(r6.www);
|
| 563 |
+
let v_153 = r10.xyz;
|
| 564 |
+
let v_154 = select(r11.xyz, v_153, (v_152 != vec3<u32>()));
|
| 565 |
+
r10 = vec4<f32>(v_154.xyz, r10.w);
|
| 566 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 567 |
+
let v_155 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 568 |
+
r10 = vec4<f32>(v_155.xyz, r10.w);
|
| 569 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 570 |
+
r7.w = inverseSqrt(r7.w);
|
| 571 |
+
let v_156 = (r7.www * r10.xyz);
|
| 572 |
+
r10 = vec4<f32>(v_156.xyz, r10.w);
|
| 573 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 574 |
+
r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 575 |
+
r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w);
|
| 576 |
+
r6.w = (r6.w / r7.w);
|
| 577 |
+
let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 578 |
+
r7.w = dot(r10.xyz, v_157.xyz);
|
| 579 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 580 |
+
let v_158 = dot(r10.xyz, r2.xyw);
|
| 581 |
+
r9.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
|
| 582 |
+
r7.w = (r7.w * r9.w);
|
| 583 |
+
r9.w = (r6.w * r7.w);
|
| 584 |
+
let v_159 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 585 |
+
r11 = vec4<f32>(v_159.xyz, r11.w);
|
| 586 |
+
let v_160 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 587 |
+
r9 = vec4<f32>(v_160.xyz, r9.w);
|
| 588 |
+
let v_161 = fma(r4.xyz, r1.zzz, r10.xyz);
|
| 589 |
+
r10 = vec4<f32>(v_161.xyz, r10.w);
|
| 590 |
+
r9.w = dot(r10.xyz, r10.xyz);
|
| 591 |
+
r9.w = inverseSqrt(r9.w);
|
| 592 |
+
let v_162 = (r9.www * r10.xyz);
|
| 593 |
+
r10 = vec4<f32>(v_162.xyz, r10.w);
|
| 594 |
+
let v_163 = dot(r10.xyz, r5.xyz);
|
| 595 |
+
r9.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
|
| 596 |
+
r9.w = ((-(r9.wwww)).w + 1.0f);
|
| 597 |
+
r10.w = (r9.w * r9.w);
|
| 598 |
+
r10.w = (r10.w * r10.w);
|
| 599 |
+
r9.w = (r9.w * r10.w);
|
| 600 |
+
r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
|
| 601 |
+
let v_164 = dot(r10.xyz, r2.xyw);
|
| 602 |
+
r10.x = clamp(vec4<f32>(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f);
|
| 603 |
+
r10.x = log2(r10.x);
|
| 604 |
+
r10.x = (r8.w * r10.x);
|
| 605 |
+
r10.x = exp2(r10.x);
|
| 606 |
+
r9.w = (r9.w * r10.x);
|
| 607 |
+
r7.w = (r7.w * r9.w);
|
| 608 |
+
r6.w = (r6.w * r7.w);
|
| 609 |
+
r6.w = (r1.y * r6.w);
|
| 610 |
+
let v_165 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
|
| 611 |
+
r8 = vec4<f32>(v_165.xyz, r8.w);
|
| 612 |
+
}
|
| 613 |
+
} else {
|
| 614 |
+
r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 615 |
+
}
|
| 616 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 617 |
+
r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 618 |
+
} else {
|
| 619 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 620 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
|
| 621 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 622 |
+
} else {
|
| 623 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 624 |
+
let v_166 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 625 |
+
r10 = vec4<f32>(v_166.xyz, r10.w);
|
| 626 |
+
let v_167 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 627 |
+
r11 = vec4<f32>(v_167.xyz, r11.w);
|
| 628 |
+
r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 629 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 630 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
|
| 631 |
+
let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 632 |
+
r11 = vec4<f32>(v_168.xyz, r11.w);
|
| 633 |
+
let v_169 = (r11.xyz + v_23.xyz);
|
| 634 |
+
r11 = vec4<f32>(v_169.xyz, r11.w);
|
| 635 |
+
let v_170 = bitcast<vec3<u32>>(r6.www);
|
| 636 |
+
let v_171 = r10.xyz;
|
| 637 |
+
let v_172 = select(r11.xyz, v_171, (v_170 != vec3<u32>()));
|
| 638 |
+
r10 = vec4<f32>(v_172.xyz, r10.w);
|
| 639 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 640 |
+
let v_173 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 641 |
+
r10 = vec4<f32>(v_173.xyz, r10.w);
|
| 642 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 643 |
+
r7.w = inverseSqrt(r7.w);
|
| 644 |
+
let v_174 = (r7.www * r10.xyz);
|
| 645 |
+
r10 = vec4<f32>(v_174.xyz, r10.w);
|
| 646 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 647 |
+
r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 648 |
+
r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w);
|
| 649 |
+
r6.w = (r6.w / r7.w);
|
| 650 |
+
let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 651 |
+
r7.w = dot(r10.xyz, v_175.xyz);
|
| 652 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 653 |
+
let v_176 = dot(r10.xyz, r2.xyw);
|
| 654 |
+
r9.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
|
| 655 |
+
r7.w = (r7.w * r9.w);
|
| 656 |
+
r9.w = (r6.w * r7.w);
|
| 657 |
+
let v_177 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 658 |
+
r11 = vec4<f32>(v_177.xyz, r11.w);
|
| 659 |
+
let v_178 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 660 |
+
r9 = vec4<f32>(v_178.xyz, r9.w);
|
| 661 |
+
let v_179 = fma(r4.xyz, r1.zzz, r10.xyz);
|
| 662 |
+
r10 = vec4<f32>(v_179.xyz, r10.w);
|
| 663 |
+
r9.w = dot(r10.xyz, r10.xyz);
|
| 664 |
+
r9.w = inverseSqrt(r9.w);
|
| 665 |
+
let v_180 = (r9.www * r10.xyz);
|
| 666 |
+
r10 = vec4<f32>(v_180.xyz, r10.w);
|
| 667 |
+
let v_181 = dot(r10.xyz, r5.xyz);
|
| 668 |
+
r9.w = clamp(vec4<f32>(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f);
|
| 669 |
+
r9.w = ((-(r9.wwww)).w + 1.0f);
|
| 670 |
+
r10.w = (r9.w * r9.w);
|
| 671 |
+
r10.w = (r10.w * r10.w);
|
| 672 |
+
r9.w = (r9.w * r10.w);
|
| 673 |
+
r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
|
| 674 |
+
let v_182 = dot(r10.xyz, r2.xyw);
|
| 675 |
+
r10.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
|
| 676 |
+
r10.x = log2(r10.x);
|
| 677 |
+
r10.x = (r8.w * r10.x);
|
| 678 |
+
r10.x = exp2(r10.x);
|
| 679 |
+
r9.w = (r9.w * r10.x);
|
| 680 |
+
r7.w = (r7.w * r9.w);
|
| 681 |
+
r6.w = (r6.w * r7.w);
|
| 682 |
+
r6.w = (r1.y * r6.w);
|
| 683 |
+
let v_183 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
|
| 684 |
+
r8 = vec4<f32>(v_183.xyz, r8.w);
|
| 685 |
+
}
|
| 686 |
+
}
|
| 687 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 688 |
+
} else {
|
| 689 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 690 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
|
| 691 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 692 |
+
} else {
|
| 693 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 694 |
+
let v_184 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 695 |
+
r10 = vec4<f32>(v_184.xyz, r10.w);
|
| 696 |
+
let v_185 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 697 |
+
r11 = vec4<f32>(v_185.xyz, r11.w);
|
| 698 |
+
r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 699 |
+
r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 700 |
+
r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
|
| 701 |
+
let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 702 |
+
r11 = vec4<f32>(v_186.xyz, r11.w);
|
| 703 |
+
let v_187 = (r11.xyz + v_23.xyz);
|
| 704 |
+
r11 = vec4<f32>(v_187.xyz, r11.w);
|
| 705 |
+
let v_188 = bitcast<vec3<u32>>(r3.www);
|
| 706 |
+
let v_189 = r10.xyz;
|
| 707 |
+
let v_190 = select(r11.xyz, v_189, (v_188 != vec3<u32>()));
|
| 708 |
+
r10 = vec4<f32>(v_190.xyz, r10.w);
|
| 709 |
+
r3.w = dot(r10.xyz, r10.xyz);
|
| 710 |
+
let v_191 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 711 |
+
r10 = vec4<f32>(v_191.xyz, r10.w);
|
| 712 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 713 |
+
r6.w = inverseSqrt(r6.w);
|
| 714 |
+
let v_192 = (r6.www * r10.xyz);
|
| 715 |
+
r10 = vec4<f32>(v_192.xyz, r10.w);
|
| 716 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 717 |
+
r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 718 |
+
r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w);
|
| 719 |
+
r3.w = (r3.w / r6.w);
|
| 720 |
+
let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 721 |
+
r6.w = dot(r10.xyz, v_193.xyz);
|
| 722 |
+
r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 723 |
+
let v_194 = dot(r10.xyz, r2.xyw);
|
| 724 |
+
r7.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
|
| 725 |
+
r6.w = (r6.w * r7.w);
|
| 726 |
+
r7.w = (r3.w * r6.w);
|
| 727 |
+
let v_195 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 728 |
+
r11 = vec4<f32>(v_195.xyz, r11.w);
|
| 729 |
+
let v_196 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 730 |
+
r9 = vec4<f32>(v_196.xyz, r9.w);
|
| 731 |
+
let v_197 = fma(r4.xyz, r1.zzz, r10.xyz);
|
| 732 |
+
r4 = vec4<f32>(v_197.xyz, r4.w);
|
| 733 |
+
r1.z = dot(r4.xyz, r4.xyz);
|
| 734 |
+
r1.z = inverseSqrt(r1.z);
|
| 735 |
+
let v_198 = (r1.zzz * r4.xyz);
|
| 736 |
+
r4 = vec4<f32>(v_198.xyz, r4.w);
|
| 737 |
+
let v_199 = dot(r4.xyz, r5.xyz);
|
| 738 |
+
r1.z = clamp(vec4<f32>(v_199, v_199, v_199, v_199).z, 0.0f, 1.0f);
|
| 739 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 740 |
+
r5.x = (r1.z * r1.z);
|
| 741 |
+
r5.x = (r5.x * r5.x);
|
| 742 |
+
r1.z = (r1.z * r5.x);
|
| 743 |
+
r1.z = fma(cb12_12.tint_symbol_4[0u].x, r1.z, r4.w);
|
| 744 |
+
let v_200 = dot(r4.xyz, r2.xyw);
|
| 745 |
+
r4.x = clamp(vec4<f32>(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f);
|
| 746 |
+
r4.x = log2(r4.x);
|
| 747 |
+
r4.x = (r4.x * r8.w);
|
| 748 |
+
r4.x = exp2(r4.x);
|
| 749 |
+
r1.z = (r1.z * r4.x);
|
| 750 |
+
r1.z = (r6.w * r1.z);
|
| 751 |
+
r1.z = (r3.w * r1.z);
|
| 752 |
+
r1.y = (r1.y * r1.z);
|
| 753 |
+
let v_201 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
|
| 754 |
+
r8 = vec4<f32>(v_201.xyz, r8.w);
|
| 755 |
+
}
|
| 756 |
+
}
|
| 757 |
+
r1.y = (r5.w * r5.w);
|
| 758 |
+
r1.x = (r1.x * r1.x);
|
| 759 |
+
let v_202 = (r8.xyz * r1.xxx);
|
| 760 |
+
r4 = vec4<f32>(v_202.xyz, r4.w);
|
| 761 |
+
let v_203 = fma(r1.yyy, r9.xyz, r4.xyz);
|
| 762 |
+
r1 = vec4<f32>(v_203.xyz, r1.w);
|
| 763 |
+
let v_204 = fma(r6.xyz, r3.zzz, r1.xyz);
|
| 764 |
+
r1 = vec4<f32>(v_204.xyz, r1.w);
|
| 765 |
+
r1.w = fma(r2.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 766 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w);
|
| 767 |
+
r1.w = max(r1.w, 0.0f);
|
| 768 |
+
let v_205 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz);
|
| 769 |
+
r4 = vec4<f32>(v_205.xyz, r4.w);
|
| 770 |
+
r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 771 |
+
let v_206 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz);
|
| 772 |
+
r5 = vec4<f32>(v_206.xyz, r5.w);
|
| 773 |
+
let v_207 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 774 |
+
r5 = vec4<f32>(v_207.xyz, r5.w);
|
| 775 |
+
let v_208 = fma(r4.xyz, r2.zzz, r5.xyz);
|
| 776 |
+
r4 = vec4<f32>(v_208.xyz, r4.w);
|
| 777 |
+
let v_209 = (r3.yyy * r4.xyz);
|
| 778 |
+
r3 = vec4<f32>(r3.x, v_209.xyz);
|
| 779 |
+
let v_210 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz);
|
| 780 |
+
r4 = vec4<f32>(v_210.xyz, r4.w);
|
| 781 |
+
r5.x = cb3_3.tint_symbol_2[46u].w;
|
| 782 |
+
r5.y = cb3_3.tint_symbol_2[47u].w;
|
| 783 |
+
r5.z = cb3_3.tint_symbol_2[48u].w;
|
| 784 |
+
let v_211 = dot(r5.xyz, r2.xyw);
|
| 785 |
+
r1.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
|
| 786 |
+
let v_212 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz);
|
| 787 |
+
r2 = vec4<f32>(v_212.xyz, r2.w);
|
| 788 |
+
let v_213 = fma(r2.xyz, r3.xxx, r3.yzw);
|
| 789 |
+
r2 = vec4<f32>(v_213.xyz, r2.w);
|
| 790 |
+
let v_214 = (r5.www * r2.xyz);
|
| 791 |
+
r2 = vec4<f32>(v_214.xyz, r2.w);
|
| 792 |
+
let v_215 = fma(r2.xyz, r0.xyz, r1.xyz);
|
| 793 |
+
r0 = vec4<f32>(v_215.xyz, r0.w);
|
| 794 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 795 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 796 |
+
r0.w = dot(r7.xyz, r7.xyz);
|
| 797 |
+
r1.x = sqrt(r0.w);
|
| 798 |
+
let v_216 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 799 |
+
r1.y = (r1.x + v_216.y);
|
| 800 |
+
r1.y = max(r1.y, 0.0f);
|
| 801 |
+
r1.x = (r1.y / r1.x);
|
| 802 |
+
r1.x = (r1.x * r7.z);
|
| 803 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 804 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 805 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 806 |
+
r1.w = exp2(r1.w);
|
| 807 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 808 |
+
r1.z = (r1.w / r1.z);
|
| 809 |
+
let v_217 = bitcast<u32>(r1.x);
|
| 810 |
+
r1.x = select(1.0f, r1.z, (v_217 != 0u));
|
| 811 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 812 |
+
r1.x = (r1.x * r1.z);
|
| 813 |
+
r1.x = min(r1.x, 1.0f);
|
| 814 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 815 |
+
r1.x = exp2(r1.x);
|
| 816 |
+
r1.x = min(r1.x, 1.0f);
|
| 817 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 818 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 819 |
+
r0.w = inverseSqrt(r0.w);
|
| 820 |
+
let v_218 = (r0.www * r7.xyz);
|
| 821 |
+
r2 = vec4<f32>(v_218.xyz, r2.w);
|
| 822 |
+
let v_219 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 823 |
+
r0.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
|
| 824 |
+
r0.w = log2(r0.w);
|
| 825 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 826 |
+
r0.w = exp2(r0.w);
|
| 827 |
+
let v_220 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 828 |
+
r1.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
|
| 829 |
+
r1.w = log2(r1.w);
|
| 830 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 831 |
+
r1.w = exp2(r1.w);
|
| 832 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 833 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 834 |
+
let v_221 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 835 |
+
r2.x = (r1.y + v_221.x);
|
| 836 |
+
r2.x = max(r2.x, 0.0f);
|
| 837 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 838 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 839 |
+
r2.x = exp2(r2.x);
|
| 840 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 841 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 842 |
+
let v_222 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 843 |
+
r1.y = (r1.y * v_222.y);
|
| 844 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 845 |
+
r1.y = exp2(r1.y);
|
| 846 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 847 |
+
let v_223 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 848 |
+
r2 = vec4<f32>(v_223.xyz, r2.w);
|
| 849 |
+
let v_224 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 850 |
+
r2 = vec4<f32>(v_224.xyz, r2.w);
|
| 851 |
+
let v_225 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 852 |
+
r3 = vec4<f32>(v_225.xyz, r3.w);
|
| 853 |
+
let v_226 = fma(r1.www, r3.xyz, r2.xyz);
|
| 854 |
+
r2 = vec4<f32>(v_226.xyz, r2.w);
|
| 855 |
+
let v_227 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 856 |
+
let v_228 = (r2.xyz + v_227.xyz);
|
| 857 |
+
r2 = vec4<f32>(v_228.xyz, r2.w);
|
| 858 |
+
let v_229 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 859 |
+
r2 = vec4<f32>(v_229.xyz, r2.w);
|
| 860 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 861 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 862 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 863 |
+
let v_230 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 864 |
+
r3 = vec4<f32>(v_230.xyz, r3.w);
|
| 865 |
+
let v_231 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 866 |
+
r1 = vec4<f32>(v_231.xy, r1.z, v_231.z);
|
| 867 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 868 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 869 |
+
let v_232 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 870 |
+
r2 = vec4<f32>(v_232.xy, r2.zw);
|
| 871 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 872 |
+
r0.w = (r2.x + -1.0f);
|
| 873 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 874 |
+
} else {
|
| 875 |
+
r0.w = 1.0f;
|
| 876 |
+
}
|
| 877 |
+
let v_233 = -(r0.xyxz);
|
| 878 |
+
let v_234 = fma(r1.xyw, r0.www, v_233.xyw);
|
| 879 |
+
r1 = vec4<f32>(v_234.xy, r1.z, v_234.z);
|
| 880 |
+
let v_235 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 881 |
+
r1 = vec4<f32>(v_235.xyz, r1.w);
|
| 882 |
+
} else {
|
| 883 |
+
r0.w = dot(r7.xyz, r7.xyz);
|
| 884 |
+
r1.w = sqrt(r0.w);
|
| 885 |
+
let v_236 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 886 |
+
r2.x = (r1.w + v_236.x);
|
| 887 |
+
r2.x = max(r2.x, 0.0f);
|
| 888 |
+
r1.w = (r2.x / r1.w);
|
| 889 |
+
r1.w = (r1.w * r7.z);
|
| 890 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 891 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 892 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 893 |
+
r2.z = exp2(r2.z);
|
| 894 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 895 |
+
r2.y = (r2.z / r2.y);
|
| 896 |
+
let v_237 = bitcast<u32>(r1.w);
|
| 897 |
+
r1.w = select(1.0f, r2.y, (v_237 != 0u));
|
| 898 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 899 |
+
r1.w = (r1.w * r2.y);
|
| 900 |
+
r1.w = min(r1.w, 1.0f);
|
| 901 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 902 |
+
r1.w = exp2(r1.w);
|
| 903 |
+
r1.w = min(r1.w, 1.0f);
|
| 904 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 905 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 906 |
+
r0.w = inverseSqrt(r0.w);
|
| 907 |
+
let v_238 = (r0.www * r7.xyz);
|
| 908 |
+
r3 = vec4<f32>(v_238.xyz, r3.w);
|
| 909 |
+
let v_239 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 910 |
+
r0.w = clamp(vec4<f32>(v_239, v_239, v_239, v_239).w, 0.0f, 1.0f);
|
| 911 |
+
r0.w = log2(r0.w);
|
| 912 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 913 |
+
r0.w = exp2(r0.w);
|
| 914 |
+
let v_240 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 915 |
+
r2.z = clamp(vec4<f32>(v_240, v_240, v_240, v_240).z, 0.0f, 1.0f);
|
| 916 |
+
r2.z = log2(r2.z);
|
| 917 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 918 |
+
r2.z = exp2(r2.z);
|
| 919 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 920 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 921 |
+
let v_241 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 922 |
+
r2.w = (r2.x + v_241.w);
|
| 923 |
+
r2.w = max(r2.w, 0.0f);
|
| 924 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 925 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 926 |
+
r2.w = exp2(r2.w);
|
| 927 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 928 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 929 |
+
let v_242 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 930 |
+
r2.x = (r2.x * v_242.x);
|
| 931 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 932 |
+
r2.x = exp2(r2.x);
|
| 933 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 934 |
+
let v_243 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 935 |
+
r3 = vec4<f32>(v_243.xyz, r3.w);
|
| 936 |
+
let v_244 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 937 |
+
r3 = vec4<f32>(v_244.xyz, r3.w);
|
| 938 |
+
let v_245 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 939 |
+
r4 = vec4<f32>(v_245.xyz, r4.w);
|
| 940 |
+
let v_246 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 941 |
+
r3 = vec4<f32>(v_246.xyz, r3.w);
|
| 942 |
+
let v_247 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 943 |
+
let v_248 = (r3.xyz + v_247.xyz);
|
| 944 |
+
r3 = vec4<f32>(v_248.xyz, r3.w);
|
| 945 |
+
let v_249 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 946 |
+
r2 = vec4<f32>(v_249.x, r2.y, v_249.yz);
|
| 947 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 948 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 949 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 950 |
+
let v_250 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 951 |
+
r3 = vec4<f32>(v_250.xyz, r3.w);
|
| 952 |
+
let v_251 = fma(r1.www, r3.xyz, r2.xzw);
|
| 953 |
+
r2 = vec4<f32>(v_251.x, r2.y, v_251.yz);
|
| 954 |
+
let v_252 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 955 |
+
r2 = vec4<f32>(v_252.x, r2.y, v_252.yz);
|
| 956 |
+
let v_253 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 957 |
+
r1 = vec4<f32>(v_253.xyz, r1.w);
|
| 958 |
+
}
|
| 959 |
+
let v_254 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 960 |
+
o0 = vec4<f32>(v_254.xyz, o0.w);
|
| 961 |
+
}
|
| 962 |
+
|
| 963 |
+
@fragment
|
| 964 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_255 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 965 |
+
main_inner(v0, v1, v2, v3, v4, v5, v_255);
|
| 966 |
+
return o0;
|
| 967 |
+
}
|
b/8b0b5899ed/shaders/f4ddd7d6f6786d44.wgsl
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
struct cb16_struct {
|
| 6 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 7 |
+
}
|
| 8 |
+
|
| 9 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 10 |
+
|
| 11 |
+
struct cb18_struct {
|
| 12 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb18_struct;
|
| 16 |
+
|
| 17 |
+
struct cb5_struct {
|
| 18 |
+
tint_symbol_2 : array<vec4<f32>, 5u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb5_struct;
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> o0 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 30 |
+
r0 = vec4<f32>(((v2.xy / v2.ww)).xy, r0.zw);
|
| 31 |
+
r0 = textureSample(t5, s5, r0.xyxx.xy);
|
| 32 |
+
r0.y = (cb11_11.tint_symbol_1[17u].w + 1.0f);
|
| 33 |
+
r0.x = ((-(r0.xxxx)).x + r0.y);
|
| 34 |
+
r0.x = (cb11_11.tint_symbol_1[17u].z / r0.x);
|
| 35 |
+
r0.x = clamp(((r0.xxxx / v2.wwww)).x, 0.0f, 1.0f);
|
| 36 |
+
r0 = vec4<f32>(r0.x, ((v3.xyz / v4.xyz)).xyz);
|
| 37 |
+
r0.y = max(r0.z, r0.y);
|
| 38 |
+
r0.y = max(r0.w, r0.y);
|
| 39 |
+
r0.x = clamp(((-(r0.yyyy) + r0.xxxx)).x, 0.0f, 1.0f);
|
| 40 |
+
let v = (v1.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
|
| 41 |
+
r0 = vec4<f32>(r0.x, v.xyz);
|
| 42 |
+
r0.y = dot(r0.yzw, r0.yzw);
|
| 43 |
+
r0.y = sqrt(r0.y);
|
| 44 |
+
r0.x = (r0.y * r0.x);
|
| 45 |
+
r0.x = (r0.x * v2.z);
|
| 46 |
+
let v_1 = (r0.xxx * cb10_10.tint_symbol_2[4u].xyz);
|
| 47 |
+
o0 = vec4<f32>(v_1.xyz, o0.w);
|
| 48 |
+
o0.w = 0.0f;
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
@fragment
|
| 52 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 53 |
+
main_inner(v1, v2, v3, v4);
|
| 54 |
+
return o0;
|
| 55 |
+
}
|
b/8b0b5899ed/shaders/f4deccaf3a8ee6d9.wgsl
ADDED
|
@@ -0,0 +1,115 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb19_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 16 |
+
|
| 17 |
+
struct cb15_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 22 |
+
|
| 23 |
+
struct cb6_struct {
|
| 24 |
+
tint_symbol_2 : array<vec4<f32>, 6u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 42 |
+
|
| 43 |
+
var<private> o0 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 46 |
+
let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 47 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 48 |
+
let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy);
|
| 49 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 50 |
+
r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w);
|
| 51 |
+
r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w);
|
| 52 |
+
let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz);
|
| 53 |
+
r0 = vec4<f32>(r0.x, v_2.xyz);
|
| 54 |
+
let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw);
|
| 55 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 56 |
+
let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx);
|
| 57 |
+
let v_5 = (r0.xyz + v_4.xyz);
|
| 58 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 59 |
+
let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 60 |
+
r1 = vec4<f32>(v_6.xy, r1.zw);
|
| 61 |
+
let v_7 = r1.xy;
|
| 62 |
+
let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
|
| 63 |
+
let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
|
| 64 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 65 |
+
r1 = vec4<f32>(r1.xy, vec2<f32>());
|
| 66 |
+
r0.w = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), 0i).x;
|
| 67 |
+
r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f);
|
| 68 |
+
r0.w = ((-(r0.wwww)).w + r1.x);
|
| 69 |
+
r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w);
|
| 70 |
+
let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz);
|
| 71 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 72 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 73 |
+
let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz);
|
| 74 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 75 |
+
let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r1.xyz);
|
| 76 |
+
r1 = vec4<f32>(v_12.xyz, r1.w);
|
| 77 |
+
let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyz);
|
| 78 |
+
r1 = vec4<f32>(v_13.xyz, r1.w);
|
| 79 |
+
let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 80 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 81 |
+
r2.x = (r1.x + cb6_6.tint_symbol_1[14u].z);
|
| 82 |
+
let v_15 = fma(r1.yz, vec2<f32>(0.25f, 1.0f), vec2<f32>(0.875f, 0.0f));
|
| 83 |
+
let v_16 = r2;
|
| 84 |
+
r2 = vec4<f32>(v_16.x, v_15.xy, v_16.w);
|
| 85 |
+
let v_17 = abs(r1.yyyy);
|
| 86 |
+
r1.x = max(v_17.x, abs(r1.xxxx).x);
|
| 87 |
+
r1.x = (r1.x + -0.44999998807907104492f);
|
| 88 |
+
r1.x = clamp(((r1.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
|
| 89 |
+
let v_18 = (r2.xz + vec2<f32>(0.5f, 0.0f));
|
| 90 |
+
let v_19 = r3;
|
| 91 |
+
r3 = vec4<f32>(v_18.x, v_19.y, v_18.y, v_19.w);
|
| 92 |
+
r3.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r2.y);
|
| 93 |
+
let v_20 = r3.xyxx;
|
| 94 |
+
r1.y = textureSampleCompareLevel(t15, s15, v_20.xy, r3.z);
|
| 95 |
+
r0.w = (r0.w + r1.y);
|
| 96 |
+
r0.w = (r1.x + r0.w);
|
| 97 |
+
r1.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x;
|
| 98 |
+
let v_21 = r1;
|
| 99 |
+
r1 = vec4<f32>(v_21.x, 0.0f, v_21.z, 0.5f);
|
| 100 |
+
let v_22 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
|
| 101 |
+
r0 = vec4<f32>(v_22.xy, r0.zw);
|
| 102 |
+
r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).z, 0.0f, 1.0f);
|
| 103 |
+
r0.z = sqrt(r0.z);
|
| 104 |
+
r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol_1[3u].z, 1.0f);
|
| 105 |
+
r1.z = textureSample(t5, s5, r0.xyxx.xy).y;
|
| 106 |
+
r0.x = textureSample(t6, s6, r1.zwzz.xy).x;
|
| 107 |
+
r0.x = (r0.z * r0.x);
|
| 108 |
+
o0 = (r0.xxxx * r0.wwww);
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
@fragment
|
| 112 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 113 |
+
main_inner(v1);
|
| 114 |
+
return o0;
|
| 115 |
+
}
|
b/8b0b5899ed/shaders/f4df5f79a7e26f24.wgsl
ADDED
|
@@ -0,0 +1,64 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> v0 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> o0 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
fn main_inner(v : vec4<f32>) {
|
| 16 |
+
var v_1 : vec4<f32> = v;
|
| 17 |
+
v_1.w = (1.0f / v.w);
|
| 18 |
+
v0 = v_1;
|
| 19 |
+
r0 = vec4<f32>(r0.xy, vec2<f32>());
|
| 20 |
+
let v_2 = v0.xy;
|
| 21 |
+
let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
|
| 22 |
+
let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
|
| 23 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 24 |
+
let v_5 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.xy) + vec2<i32>(-1i, 1i)));
|
| 25 |
+
r0 = vec4<f32>(v_5.xy, r0.zw);
|
| 26 |
+
r0 = textureLoad(t5, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
|
| 27 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 28 |
+
let v_6 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.xy) + vec2<i32>(0i, 1i)));
|
| 29 |
+
r2 = vec4<f32>(v_6.xy, r2.zw);
|
| 30 |
+
r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
|
| 31 |
+
r0.x = (r0.x + r2.x);
|
| 32 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 33 |
+
let v_7 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.xy) + vec2<i32>(1i)));
|
| 34 |
+
r2 = vec4<f32>(v_7.xy, r2.zw);
|
| 35 |
+
r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
|
| 36 |
+
r0.x = (r0.x + r2.x);
|
| 37 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 38 |
+
let v_8 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.xy) + vec2<i32>(-1i, 0i)));
|
| 39 |
+
r2 = vec4<f32>(v_8.xy, r2.zw);
|
| 40 |
+
r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
|
| 41 |
+
r0.x = (r0.x + r2.x);
|
| 42 |
+
r1 = vec4<f32>(r1.xy, vec2<f32>());
|
| 43 |
+
r2 = textureLoad(t5, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(r1.w));
|
| 44 |
+
r0.x = (r0.x + r2.x);
|
| 45 |
+
r2 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r1.xyww) + vec4<i32>(1i, 0i, 0i, 0i)));
|
| 46 |
+
r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
|
| 47 |
+
r0.x = (r0.x + r2.x);
|
| 48 |
+
r2 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r1.xyww) + vec4<i32>(-1i, -1i, 0i, 0i)));
|
| 49 |
+
r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
|
| 50 |
+
r0.x = (r0.x + r2.x);
|
| 51 |
+
r2 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r1.xyww) + vec4<i32>(0i, -1i, 0i, 0i)));
|
| 52 |
+
r1 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r1) + vec4<i32>(1i, -1i, 0i, 0i)));
|
| 53 |
+
r1 = textureLoad(t5, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(r1.w));
|
| 54 |
+
r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
|
| 55 |
+
r0.x = (r0.x + r2.x);
|
| 56 |
+
r0.x = (r1.x + r0.x);
|
| 57 |
+
o0 = (r0.xxxx * vec4<f32>(0.11111111193895339966f));
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
@fragment
|
| 61 |
+
fn main(@builtin(position) v_9 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 62 |
+
main_inner(v_9);
|
| 63 |
+
return o0;
|
| 64 |
+
}
|
b/8b0b5899ed/shaders/f4f38f3ffacdd2bc.wgsl
ADDED
|
@@ -0,0 +1,235 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb17_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 16 |
+
|
| 17 |
+
struct cb46_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 46u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
|
| 22 |
+
|
| 23 |
+
struct cb4_struct {
|
| 24 |
+
tint_symbol_2 : array<vec4<f32>, 4u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 28 |
+
|
| 29 |
+
struct cb2_struct {
|
| 30 |
+
tint_symbol_3 : array<vec4<f32>, 2u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(26u) var s10 : sampler;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(42u) var t10 : texture_2d<f32>;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 70 |
+
|
| 71 |
+
var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
|
| 72 |
+
|
| 73 |
+
var<private> v0 : vec4<f32>;
|
| 74 |
+
|
| 75 |
+
var<private> o0 : vec4<f32>;
|
| 76 |
+
|
| 77 |
+
var<private> o1 : vec4<f32>;
|
| 78 |
+
|
| 79 |
+
var<private> o2 : vec4<f32>;
|
| 80 |
+
|
| 81 |
+
var<private> o3 : vec4<f32>;
|
| 82 |
+
|
| 83 |
+
fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
|
| 84 |
+
var v_1 : vec4<f32> = v;
|
| 85 |
+
v_1.w = (1.0f / v.w);
|
| 86 |
+
v0 = v_1;
|
| 87 |
+
let v_2 = max(v0.xy, vec2<f32>());
|
| 88 |
+
let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
|
| 89 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 90 |
+
let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
|
| 91 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 92 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
|
| 93 |
+
r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
|
| 94 |
+
r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
|
| 95 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
|
| 96 |
+
v_5((bitcast<u32>(r0.x) != 0u));
|
| 97 |
+
r0 = textureSample(t11, s11, v1.zwzz.xy);
|
| 98 |
+
let v_6 = clamp(r0.xyzx.xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 99 |
+
r1 = vec4<f32>(v_6.xyz, r1.w);
|
| 100 |
+
let v_7 = ((-(r1.xyzx)).xyz + vec3<f32>(1.0f));
|
| 101 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 102 |
+
r0.w = (r2.y * r2.x);
|
| 103 |
+
r1.x = (r2.z * r0.w);
|
| 104 |
+
r0.w = (r1.z * r0.w);
|
| 105 |
+
r1.y = (r1.y * r2.x);
|
| 106 |
+
r1.w = (r2.z * r1.y);
|
| 107 |
+
r1.y = (r1.z * r1.y);
|
| 108 |
+
r2 = textureSample(t3, s3, v1.xyxx.xy);
|
| 109 |
+
r3 = textureSample(t5, s5, v1.xyxx.xy);
|
| 110 |
+
let v_8 = (r0.www * r3.xyz);
|
| 111 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 112 |
+
let v_9 = fma(r2.xyz, r1.xxx, r3.xyz);
|
| 113 |
+
r2 = vec4<f32>(v_9.xyz, r2.w);
|
| 114 |
+
r3 = textureSample(t7, s7, v1.xyxx.xy);
|
| 115 |
+
let v_10 = fma(r3.xyz, r1.www, r2.xyz);
|
| 116 |
+
r1 = vec4<f32>(v_10.x, r1.y, v_10.yz);
|
| 117 |
+
r2 = textureSample(t9, s9, v1.xyxx.xy);
|
| 118 |
+
let v_11 = fma(r2.xyz, r1.yyy, r1.xzw);
|
| 119 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 120 |
+
let v_12 = ((-(r0.xyzx)).xyz + vec3<f32>(1.0f));
|
| 121 |
+
r2 = vec4<f32>(v_12.xyz, r2.w);
|
| 122 |
+
r0.x = (r2.y * r2.x);
|
| 123 |
+
r0.w = (r2.z * r0.x);
|
| 124 |
+
r0.y = (r0.y * r2.x);
|
| 125 |
+
r1.w = (r2.z * r0.y);
|
| 126 |
+
let v_13 = (r0.zz * r0.xy);
|
| 127 |
+
r0 = vec4<f32>(v_13.xy, r0.zw);
|
| 128 |
+
r2 = textureSample(t4, s4, v1.xyxx.xy);
|
| 129 |
+
r3 = textureSample(t6, s6, v1.xyxx.xy);
|
| 130 |
+
let v_14 = (r0.xx * r3.xy);
|
| 131 |
+
r2 = vec4<f32>(r2.xy, v_14.xy);
|
| 132 |
+
let v_15 = fma(r2.xy, r0.ww, r2.zw);
|
| 133 |
+
r2 = vec4<f32>(v_15.xy, r2.zw);
|
| 134 |
+
r3 = textureSample(t8, s8, v1.xyxx.xy);
|
| 135 |
+
let v_16 = fma(r3.xy, r1.ww, r2.xy);
|
| 136 |
+
r2 = vec4<f32>(v_16.xy, r2.zw);
|
| 137 |
+
r3 = textureSample(t10, s10, v1.xyxx.xy);
|
| 138 |
+
let v_17 = fma(r3.xy, r0.yy, r2.xy);
|
| 139 |
+
r2 = vec4<f32>(v_17.xy, r2.zw);
|
| 140 |
+
let v_18 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 141 |
+
r2 = vec4<f32>(v_18.xy, r2.zw);
|
| 142 |
+
r0.z = dot(r2.xy, r2.xy);
|
| 143 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 144 |
+
r0.z = sqrt(abs(r0.zzzz).z);
|
| 145 |
+
r2.z = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f);
|
| 146 |
+
let v_19 = (r2.zz * r2.xy);
|
| 147 |
+
r2 = vec4<f32>(v_19.xy, r2.zw);
|
| 148 |
+
let v_20 = (r2.yyy * v6.xyz);
|
| 149 |
+
r2 = vec4<f32>(r2.x, v_20.xyz);
|
| 150 |
+
let v_21 = fma(r2.xxx, v5.xyz, r2.yzw);
|
| 151 |
+
r2 = vec4<f32>(v_21.xyz, r2.w);
|
| 152 |
+
let v_22 = fma(r0.zzz, v3.xyz, r2.xyz);
|
| 153 |
+
r2 = vec4<f32>(v_22.xyz, r2.w);
|
| 154 |
+
r0.z = dot(r2.xyz, r2.xyz);
|
| 155 |
+
r0.z = inverseSqrt(r0.z);
|
| 156 |
+
let v_23 = (r0.zzz * r2.xyz);
|
| 157 |
+
r2 = vec4<f32>(v_23.xy, r2.z, v_23.z);
|
| 158 |
+
r0.x = (r0.x * cb12_12.tint_symbol_3[1u].y);
|
| 159 |
+
r0.x = fma(cb12_12.tint_symbol_3[1u].x, r0.w, r0.x);
|
| 160 |
+
r0.x = fma(cb12_12.tint_symbol_3[1u].z, r1.w, r0.x);
|
| 161 |
+
r0.x = fma(cb12_12.tint_symbol_3[1u].w, r0.y, r0.x);
|
| 162 |
+
let v_24 = (r1.xyz * v2.xyz);
|
| 163 |
+
r3 = vec4<f32>(v_24.xyz, r3.w);
|
| 164 |
+
r0.y = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y);
|
| 165 |
+
r0.w = dot(r1.xyz, vec3<f32>(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f));
|
| 166 |
+
r0.w = ((-(r0.wwww)).w + 0.5f);
|
| 167 |
+
o2.w = clamp(((-(r0.wwww) + v3.wwww)).w, 0.0f, 1.0f);
|
| 168 |
+
r0.w = dot(v3.xyz, v3.xyz);
|
| 169 |
+
r0.w = inverseSqrt(r0.w);
|
| 170 |
+
r0.w = (r0.w * v3.z);
|
| 171 |
+
r0.w = clamp(fma(r0.wwww, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
|
| 172 |
+
let v_25 = fma(r2.xyw, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 173 |
+
o1 = vec4<f32>(v_25.xyz, o1.w);
|
| 174 |
+
r1.x = (r0.x + -0.10000000149011611938f);
|
| 175 |
+
r1.x = clamp(((r1.xxxx * vec4<f32>(10.0f))).x, 0.0f, 1.0f);
|
| 176 |
+
o1.w = (r0.w * r1.x);
|
| 177 |
+
r0.w = (cb12_12.tint_symbol_3[0u].x * 0.001953125f);
|
| 178 |
+
r1.x = (v4.x + cb3_3.tint_symbol_1[45u].w);
|
| 179 |
+
r1.y = v4.y;
|
| 180 |
+
let v_26 = (r1.xy * vec2<f32>(0.5f));
|
| 181 |
+
r1 = vec4<f32>(v_26.xy, r1.zw);
|
| 182 |
+
let v_27 = sqrt(r1.xy);
|
| 183 |
+
o3 = vec4<f32>(v_27.xy, o3.zw);
|
| 184 |
+
r0.z = fma(r2.z, r0.z, -0.34999999403953552246f);
|
| 185 |
+
r0.z = clamp(((r0.zzzz * vec4<f32>(1.53846156597137451172f))).z, 0.0f, 1.0f);
|
| 186 |
+
r0.z = (r0.z * cb5_5.tint_symbol_2[3u].z);
|
| 187 |
+
r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f);
|
| 188 |
+
r0.z = (r0.z * r1.x);
|
| 189 |
+
r0.z = (r0.z * v4.x);
|
| 190 |
+
r1.x = fma((-(r0.yyyy)).x, 0.5f, 1.0f);
|
| 191 |
+
r1.x = (r0.z * r1.x);
|
| 192 |
+
r1.y = ((-(r0.xxxx)).y + 1.0f);
|
| 193 |
+
r1.x = (r1.y * r1.x);
|
| 194 |
+
r0.x = (r0.x * r0.z);
|
| 195 |
+
r0.z = fma(r1.x, -0.5f, 1.0f);
|
| 196 |
+
let v_28 = (r0.zzz * r3.xyz);
|
| 197 |
+
o0 = vec4<f32>(v_28.xyz, o0.w);
|
| 198 |
+
let v_29 = (-(r0.ywyy)).xy;
|
| 199 |
+
r1 = vec4<f32>(v_29.xy, r1.zw);
|
| 200 |
+
let v_30 = (r1.xy + vec2<f32>(0.5f, 0.48828125f));
|
| 201 |
+
r1 = vec4<f32>(v_30.xy, r1.zw);
|
| 202 |
+
let v_31 = max(r1.xy, vec2<f32>());
|
| 203 |
+
r1 = vec4<f32>(v_31.xy, r1.zw);
|
| 204 |
+
r2.x = fma(r1.x, r0.x, r0.y);
|
| 205 |
+
r2.y = fma(r1.y, r0.x, r0.w);
|
| 206 |
+
o2.z = 0.98000001907348632812f;
|
| 207 |
+
let v_32 = sqrt(r2.xy);
|
| 208 |
+
o2 = vec4<f32>(v_32.xy, o2.zw);
|
| 209 |
+
o0.w = cb2_2.tint_symbol[15u].x;
|
| 210 |
+
o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
fn v_5(v_33 : bool) {
|
| 214 |
+
if (v_33) {
|
| 215 |
+
discard;
|
| 216 |
+
return;
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
struct tint_symbol_4 {
|
| 221 |
+
@location(0u)
|
| 222 |
+
o0 : vec4<f32>,
|
| 223 |
+
@location(1u)
|
| 224 |
+
o1 : vec4<f32>,
|
| 225 |
+
@location(2u)
|
| 226 |
+
o2 : vec4<f32>,
|
| 227 |
+
@location(3u)
|
| 228 |
+
o3 : vec4<f32>,
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
@fragment
|
| 232 |
+
fn main(@builtin(position) v_34 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_4 {
|
| 233 |
+
main_inner(v_34, v1, v2, v3, v4, v5, v6);
|
| 234 |
+
return tint_symbol_4(o0, o1, o2, o3);
|
| 235 |
+
}
|
b/8b0b5899ed/shaders/f509d190dc92cd34.wgsl
ADDED
|
@@ -0,0 +1,226 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb17_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 22 |
+
|
| 23 |
+
struct cb1_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
|
| 28 |
+
|
| 29 |
+
struct cb4_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 4u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 34 |
+
|
| 35 |
+
struct cb5_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 5u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 40 |
+
|
| 41 |
+
struct cb10_struct {
|
| 42 |
+
tint_symbol_4 : array<vec4<f32>, 10u>,
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb10_struct;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 70 |
+
|
| 71 |
+
var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
|
| 72 |
+
|
| 73 |
+
var<private> v0 : vec4<f32>;
|
| 74 |
+
|
| 75 |
+
var<private> o0 : vec4<f32>;
|
| 76 |
+
|
| 77 |
+
fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 78 |
+
var v_1 : vec4<f32> = v;
|
| 79 |
+
v_1.w = (1.0f / v.w);
|
| 80 |
+
v0 = v_1;
|
| 81 |
+
let v_2 = max(v0.xy, vec2<f32>());
|
| 82 |
+
let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
|
| 83 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 84 |
+
let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
|
| 85 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 86 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
|
| 87 |
+
r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
|
| 88 |
+
r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
|
| 89 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
|
| 90 |
+
v_5((bitcast<u32>(r0.x) != 0u));
|
| 91 |
+
let v_6 = (v1.xy * cb11_11.tint_symbol_4[0u].xx);
|
| 92 |
+
r0 = vec4<f32>(v_6.xy, r0.zw);
|
| 93 |
+
let v_7 = (v1.xy * cb11_11.tint_symbol_4[5u].ww);
|
| 94 |
+
r0 = vec4<f32>(r0.xy, v_7.xy);
|
| 95 |
+
r1 = textureSample(t5, s5, v1.zwzz.xy);
|
| 96 |
+
r2 = textureSample(t0, s0, r0.xyxx.xy);
|
| 97 |
+
r0.x = dot(v2.xyz, v2.xyz);
|
| 98 |
+
r0.x = inverseSqrt(r0.x);
|
| 99 |
+
let v_8 = (r0.xxx * v2.xyz);
|
| 100 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 101 |
+
r4 = textureSample(t7, s7, r0.zwzz.xy);
|
| 102 |
+
let v_9 = (r4.xy * r4.xy);
|
| 103 |
+
r4 = vec4<f32>(v_9.xy, r4.zw);
|
| 104 |
+
r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz);
|
| 105 |
+
r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y);
|
| 106 |
+
let v_10 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
|
| 107 |
+
r4 = vec4<f32>(v_10.xyz, r4.w);
|
| 108 |
+
let v_11 = (v1.xy * cb11_11.tint_symbol_4[9u].zz);
|
| 109 |
+
r5 = vec4<f32>(v_11.xy, r5.zw);
|
| 110 |
+
r6 = textureSample(t3, s3, r5.xyxx.xy);
|
| 111 |
+
r5 = textureSample(t4, s4, r5.xyxx.xy);
|
| 112 |
+
r0.w = clamp(((v4.wwww + v4.wwww)).w, 0.0f, 1.0f);
|
| 113 |
+
r3.w = (v4.w + -0.5f);
|
| 114 |
+
r3.w = clamp(((r3.wwww + r3.wwww)).w, 0.0f, 1.0f);
|
| 115 |
+
r0.w = (r6.w * r0.w);
|
| 116 |
+
let v_12 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz);
|
| 117 |
+
r6 = vec4<f32>(v_12.xyz, r6.w);
|
| 118 |
+
let v_13 = fma(r0.www, r6.xyz, r4.xyz);
|
| 119 |
+
r4 = vec4<f32>(v_13.xyz, r4.w);
|
| 120 |
+
let v_14 = ((-(r4.xyzx)).xyz + r5.xyz);
|
| 121 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 122 |
+
let v_15 = fma(r3.www, r5.xyz, r4.xyz);
|
| 123 |
+
r4 = vec4<f32>(v_15.xyz, r4.w);
|
| 124 |
+
r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w);
|
| 125 |
+
let v_16 = -(r4.xyzx);
|
| 126 |
+
let v_17 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_16.xyz);
|
| 127 |
+
r1 = vec4<f32>(v_17.xyz, r1.w);
|
| 128 |
+
let v_18 = fma(r0.www, r1.xyz, r4.xyz);
|
| 129 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 130 |
+
r1 = (r2 * v3.xxxw);
|
| 131 |
+
r0.w = (v3.x * cb2_2.tint_symbol[15u].z);
|
| 132 |
+
r0.z = (r0.z * v3.x);
|
| 133 |
+
r0.z = (r0.z * v2.w);
|
| 134 |
+
let v_19 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
|
| 135 |
+
r2 = vec4<f32>(v_19.xy, r2.zw);
|
| 136 |
+
r2.z = (r2.x * v3.z);
|
| 137 |
+
let v_20 = (r2.yy * v1.xy);
|
| 138 |
+
let v_21 = r2;
|
| 139 |
+
r2 = vec4<f32>(v_21.x, v_20.x, v_21.z, v_20.y);
|
| 140 |
+
r5 = textureSample(t6, s6, r2.ywyy.xy);
|
| 141 |
+
r2.y = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
|
| 142 |
+
r2.w = ((-(r5.xxxx)).w + r5.z);
|
| 143 |
+
r5.x = fma(r2.y, r2.w, r5.x);
|
| 144 |
+
let v_22 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
|
| 145 |
+
let v_23 = r2;
|
| 146 |
+
r2 = vec4<f32>(v_23.x, v_22.x, v_23.z, v_22.y);
|
| 147 |
+
r3.w = fma(v3.z, r2.x, -1.0f);
|
| 148 |
+
r2.x = fma(r2.x, r3.w, 1.0f);
|
| 149 |
+
r2.y = (r2.x * r2.y);
|
| 150 |
+
let v_24 = -(r1.xyzx);
|
| 151 |
+
let v_25 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_24.xyz);
|
| 152 |
+
r4 = vec4<f32>(v_25.xyz, r4.w);
|
| 153 |
+
let v_26 = fma(r2.yyy, r4.xyz, r1.xyz);
|
| 154 |
+
r1 = vec4<f32>(v_26.xyz, r1.w);
|
| 155 |
+
r2.y = (r2.z * cb11_11.tint_symbol_4[2u].x);
|
| 156 |
+
let v_27 = ((-(r1.xyzx)).xyz + r5.zzz);
|
| 157 |
+
r4 = vec4<f32>(v_27.xyz, r4.w);
|
| 158 |
+
let v_28 = fma(r2.yyy, r4.xyz, r1.xyz);
|
| 159 |
+
r1 = vec4<f32>(v_28.xyz, r1.w);
|
| 160 |
+
r2.x = fma((-(r2.wwww)).x, r2.x, 1.0f);
|
| 161 |
+
r0.z = (r0.z * r2.x);
|
| 162 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y)));
|
| 163 |
+
r2.y = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y);
|
| 164 |
+
r2.y = (r2.y * v3.x);
|
| 165 |
+
r0.y = (r0.y * r2.y);
|
| 166 |
+
r2.y = dot(v4.xyz, v4.xyz);
|
| 167 |
+
r2.y = inverseSqrt(r2.y);
|
| 168 |
+
let v_29 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
|
| 169 |
+
r4 = vec4<f32>(v_29.xyz, r4.w);
|
| 170 |
+
let v_30 = fma(cb11_11.tint_symbol_4[7u].www, r4.xyz, cb3_3.tint_symbol_1[0u].xyz);
|
| 171 |
+
r4 = vec4<f32>(v_30.xyz, r4.w);
|
| 172 |
+
let v_31 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz);
|
| 173 |
+
r5 = vec4<f32>(v_31.xyz, r5.w);
|
| 174 |
+
let v_32 = -(r4.xxyz);
|
| 175 |
+
let v_33 = fma(v4.xyz, r2.yyy, v_32.yzw);
|
| 176 |
+
r2 = vec4<f32>(r2.x, v_33.xyz);
|
| 177 |
+
r0.y = dot(r2.yzw, r2.yzw);
|
| 178 |
+
r0.y = inverseSqrt(r0.y);
|
| 179 |
+
let v_34 = (r0.yyy * r2.yzw);
|
| 180 |
+
r2 = vec4<f32>(r2.x, v_34.xyz);
|
| 181 |
+
r0.y = dot(r3.xyz, r2.yzw);
|
| 182 |
+
r0.y = clamp(((r0.yyyy + vec4<f32>(0.00000000999999993923f))).y, 0.0f, 1.0f);
|
| 183 |
+
r2.y = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f);
|
| 184 |
+
r0.y = log2(r0.y);
|
| 185 |
+
r0.y = (r0.y * r2.y);
|
| 186 |
+
r0.y = exp2(r0.y);
|
| 187 |
+
let v_35 = fma(r5.xyz, r0.yyy, r1.xyz);
|
| 188 |
+
r2 = vec4<f32>(r2.x, v_35.xyz);
|
| 189 |
+
let v_36 = bitcast<vec3<u32>>(r2.xxx);
|
| 190 |
+
let v_37 = r2.yzw;
|
| 191 |
+
let v_38 = select(r1.xyz, v_37, (v_36 != vec3<u32>()));
|
| 192 |
+
r1 = vec4<f32>(v_38.xyz, r1.w);
|
| 193 |
+
let v_39 = min(r1.xyz, vec3<f32>(240.0f));
|
| 194 |
+
r1 = vec4<f32>(v_39.xyz, r1.w);
|
| 195 |
+
r2.w = (r1.w * cb2_2.tint_symbol[15u].x);
|
| 196 |
+
r0.x = fma(v2.z, r0.x, -0.34999999403953552246f);
|
| 197 |
+
r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
|
| 198 |
+
r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
|
| 199 |
+
r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
|
| 200 |
+
r0.x = (r0.y * r0.x);
|
| 201 |
+
r0.x = (r0.w * r0.x);
|
| 202 |
+
r0.y = fma((-(r0.zzzz)).y, 0.5f, 1.0f);
|
| 203 |
+
r0.x = (r0.y * r0.x);
|
| 204 |
+
r0.x = fma(r0.x, -0.5f, 1.0f);
|
| 205 |
+
let v_40 = (r0.xxx * r1.xyz);
|
| 206 |
+
r2 = vec4<f32>(v_40.xyz, r2.w);
|
| 207 |
+
r0.x = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
|
| 208 |
+
let v_41 = bitcast<vec4<u32>>(r0.xxxx);
|
| 209 |
+
r0 = select(r2, v3, (v_41 != vec4<u32>()));
|
| 210 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w)));
|
| 211 |
+
v_5((bitcast<u32>(r1.x) != 0u));
|
| 212 |
+
o0 = r0;
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
fn v_5(v_42 : bool) {
|
| 216 |
+
if (v_42) {
|
| 217 |
+
discard;
|
| 218 |
+
return;
|
| 219 |
+
}
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
@fragment
|
| 223 |
+
fn main(@builtin(position) v_43 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 224 |
+
main_inner(v_43, v1, v2, v3, v4);
|
| 225 |
+
return o0;
|
| 226 |
+
}
|
b/8b0b5899ed/shaders/f524dc3c430c8361.wgsl
ADDED
|
@@ -0,0 +1,421 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
struct cb765_struct {
|
| 22 |
+
tint_symbol : array<vec4<f32>, 765u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
|
| 26 |
+
|
| 27 |
+
struct cb16_struct {
|
| 28 |
+
tint_symbol_1 : array<vec4<f32>, 16u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 32 |
+
|
| 33 |
+
struct cb1_struct {
|
| 34 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct;
|
| 38 |
+
|
| 39 |
+
struct cb5_struct {
|
| 40 |
+
tint_symbol_3 : array<vec4<f32>, 5u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 44 |
+
|
| 45 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(0u) @binding(34u) var t2 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> o0 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> o1 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> o2 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> o3 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o4 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
var<private> o5 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
var<private> o6 : vec4<f32>;
|
| 62 |
+
|
| 63 |
+
fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
|
| 64 |
+
if ((bitcast<u32>(cb7_7.tint_symbol_2[0u].x) != 0u)) {
|
| 65 |
+
let v = (v0 + cb12_12.tint_symbol_3[1u].xyz);
|
| 66 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 67 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 68 |
+
r0.w = sqrt(r0.w);
|
| 69 |
+
let v_1 = (r0.xyz / r0.www);
|
| 70 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 71 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 72 |
+
r0.z = (r0.z * 0.5f);
|
| 73 |
+
r1.x = dot(r0.xy, r0.xy);
|
| 74 |
+
r1.x = max(r1.x, 0.00000000999999993923f);
|
| 75 |
+
r1.x = sqrt(r1.x);
|
| 76 |
+
r1 = (r0.xyxy / r1.xxxx);
|
| 77 |
+
r1 = (r0.zzzz * r1);
|
| 78 |
+
r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
|
| 79 |
+
let v_2 = (r1.zw * vec2<f32>(126.73267364501953125f));
|
| 80 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 81 |
+
let v_3 = -(r0.xyxx);
|
| 82 |
+
let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_3.xy)));
|
| 83 |
+
r2 = vec4<f32>(v_4.xy, r2.zw);
|
| 84 |
+
let v_5 = fract(abs(r0.xyxx).xy);
|
| 85 |
+
r0 = vec4<f32>(v_5.xy, r0.zw);
|
| 86 |
+
let v_6 = -(r0.xyxx);
|
| 87 |
+
let v_7 = bitcast<vec2<u32>>(r2.xy);
|
| 88 |
+
let v_8 = select(v_6.xy, r0.xy, (v_7 != vec2<u32>()));
|
| 89 |
+
r0 = vec4<f32>(v_8.xy, r0.zw);
|
| 90 |
+
r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
|
| 91 |
+
r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
|
| 92 |
+
r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
|
| 93 |
+
r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 94 |
+
r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
|
| 95 |
+
r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
|
| 96 |
+
r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
|
| 97 |
+
let v_9 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
|
| 98 |
+
r5 = vec4<f32>(v_9.xy, r5.zw);
|
| 99 |
+
let v_10 = (r2.xyz * r5.xxx);
|
| 100 |
+
r7 = vec4<f32>(v_10.xyz, r7.w);
|
| 101 |
+
let v_11 = (r0.xxx * r4.xyz);
|
| 102 |
+
r8 = vec4<f32>(v_11.xyz, r8.w);
|
| 103 |
+
let v_12 = (r5.yyy * r8.xyz);
|
| 104 |
+
r8 = vec4<f32>(v_12.xyz, r8.w);
|
| 105 |
+
let v_13 = fma(r7.xyz, r5.yyy, r8.xyz);
|
| 106 |
+
r7 = vec4<f32>(v_13.xyz, r7.w);
|
| 107 |
+
let v_14 = (r3.xyz * r5.xxx);
|
| 108 |
+
r8 = vec4<f32>(v_14.xyz, r8.w);
|
| 109 |
+
let v_15 = fma(r8.xyz, r0.yyy, r7.xyz);
|
| 110 |
+
r7 = vec4<f32>(v_15.xyz, r7.w);
|
| 111 |
+
let v_16 = (r0.xxx * r6.xyz);
|
| 112 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 113 |
+
let v_17 = fma(r6.xyz, r0.yyy, r7.xyz);
|
| 114 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 115 |
+
r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x);
|
| 116 |
+
r0.w = min(r0.w, 1.0f);
|
| 117 |
+
let v_18 = (r0.www * r0.xyz);
|
| 118 |
+
r0 = vec4<f32>(v_18.xyz, r0.w);
|
| 119 |
+
let v_19 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy);
|
| 120 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 121 |
+
r2.w = dot(r0.xyz, r0.xyz);
|
| 122 |
+
r2.w = sqrt(r2.w);
|
| 123 |
+
r2.w = min(r2.w, 1.0f);
|
| 124 |
+
r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f);
|
| 125 |
+
r6.w = max(r2.w, 0.0f);
|
| 126 |
+
let v_20 = fma(r0.xyz, v6.yyy, v0);
|
| 127 |
+
r7 = vec4<f32>(v_20.xyz, r7.w);
|
| 128 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[2u].w)));
|
| 129 |
+
let v_21 = -(cb12_12.tint_symbol_3[1u].xyzx);
|
| 130 |
+
let v_22 = (v_21.xyz + cb12_12.tint_symbol_3[2u].xyz);
|
| 131 |
+
r8 = vec4<f32>(v_22.xyz, r8.w);
|
| 132 |
+
let v_23 = -(r8.xxyz);
|
| 133 |
+
let v_24 = (r7.xyz + v_23.xzw);
|
| 134 |
+
r8 = vec4<f32>(v_24.x, r8.y, v_24.yz);
|
| 135 |
+
r0.y = dot(r8.xzw, r8.xzw);
|
| 136 |
+
r0.y = sqrt(r0.y);
|
| 137 |
+
r0.z = (cb12_12.tint_symbol_3[2u].w * 1.10000002384185791016f);
|
| 138 |
+
r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
|
| 139 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
|
| 140 |
+
r0.y = (r8.z / r0.y);
|
| 141 |
+
r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
|
| 142 |
+
r0.y = (r0.y * r2.w);
|
| 143 |
+
r0.y = fma(r0.y, r0.z, r8.y);
|
| 144 |
+
let v_25 = bitcast<u32>(r3.w);
|
| 145 |
+
let v_26 = r0.y;
|
| 146 |
+
r0.y = select(r7.y, v_26, (v_25 != 0u));
|
| 147 |
+
let v_27 = bitcast<u32>(r0.x);
|
| 148 |
+
let v_28 = r0.y;
|
| 149 |
+
r7.w = select(r7.y, v_28, (v_27 != 0u));
|
| 150 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[3u].w)));
|
| 151 |
+
let v_29 = (v_21.xyz + cb12_12.tint_symbol_3[3u].xyz);
|
| 152 |
+
r8 = vec4<f32>(v_29.xyz, r8.w);
|
| 153 |
+
let v_30 = -(r8.xxyz);
|
| 154 |
+
let v_31 = (r7.xwz + v_30.xzw);
|
| 155 |
+
r8 = vec4<f32>(v_31.x, r8.y, v_31.yz);
|
| 156 |
+
r0.y = dot(r8.xzw, r8.xzw);
|
| 157 |
+
r0.y = sqrt(r0.y);
|
| 158 |
+
r0.z = (cb12_12.tint_symbol_3[3u].w * 1.10000002384185791016f);
|
| 159 |
+
r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
|
| 160 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
|
| 161 |
+
r0.y = (r8.z / r0.y);
|
| 162 |
+
r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
|
| 163 |
+
r0.y = (r0.y * r2.w);
|
| 164 |
+
r0.y = fma(r0.y, r0.z, r8.y);
|
| 165 |
+
let v_32 = bitcast<u32>(r3.w);
|
| 166 |
+
let v_33 = r0.y;
|
| 167 |
+
r0.y = select(r7.w, v_33, (v_32 != 0u));
|
| 168 |
+
let v_34 = bitcast<u32>(r0.x);
|
| 169 |
+
let v_35 = r0.y;
|
| 170 |
+
r7.y = select(r7.w, v_35, (v_34 != 0u));
|
| 171 |
+
let v_36 = (r5.zw + r5.zw);
|
| 172 |
+
r0 = vec4<f32>(v_36.xy, r0.zw);
|
| 173 |
+
r0.z = dot(r0.xy, r0.xy);
|
| 174 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
|
| 175 |
+
r0.z = sqrt(r0.z);
|
| 176 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
|
| 177 |
+
r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f);
|
| 178 |
+
r5.z = max(r2.w, -1.0f);
|
| 179 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
|
| 180 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
|
| 181 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
|
| 182 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
|
| 183 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
|
| 184 |
+
r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
|
| 185 |
+
r3.w = sqrt(r3.w);
|
| 186 |
+
r0.z = (r3.w / r0.z);
|
| 187 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
|
| 188 |
+
let v_37 = (r0.zz * r0.xy);
|
| 189 |
+
r5 = vec4<f32>(v_37.xy, r5.zw);
|
| 190 |
+
let v_38 = (r0.www * r2.xyz);
|
| 191 |
+
r0 = vec4<f32>(v_38.xyz, r0.w);
|
| 192 |
+
let v_39 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy);
|
| 193 |
+
r0 = vec4<f32>(v_39.xyz, r0.w);
|
| 194 |
+
r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
|
| 195 |
+
r1 = (r1 + r1);
|
| 196 |
+
r2.x = dot(r1.xy, r1.xy);
|
| 197 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
|
| 198 |
+
r2.x = sqrt(r2.x);
|
| 199 |
+
r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
|
| 200 |
+
r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f);
|
| 201 |
+
r8.z = max(r2.y, -1.0f);
|
| 202 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
|
| 203 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
|
| 204 |
+
r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
|
| 205 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
|
| 206 |
+
r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
|
| 207 |
+
r2.z = fma((-(r8.zzzz)).z, r8.z, 1.0f);
|
| 208 |
+
r2.z = sqrt(r2.z);
|
| 209 |
+
r2.x = (r2.z / r2.x);
|
| 210 |
+
r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
|
| 211 |
+
let v_40 = (r1.xy * r2.xx);
|
| 212 |
+
r8 = vec4<f32>(v_40.xy, r8.zw);
|
| 213 |
+
let v_41 = (r0.www * r4.xyz);
|
| 214 |
+
r2 = vec4<f32>(v_41.xyz, r2.w);
|
| 215 |
+
let v_42 = ((-(r5.xyzx)).xyz + r8.xyz);
|
| 216 |
+
r4 = vec4<f32>(v_42.xyz, r4.w);
|
| 217 |
+
let v_43 = -(r0.xyzx);
|
| 218 |
+
let v_44 = fma(r2.xyz, cb12_12.tint_symbol_3[0u].yyy, v_43.xyz);
|
| 219 |
+
r2 = vec4<f32>(v_44.xyz, r2.w);
|
| 220 |
+
r1.x = dot(r2.xyz, v4);
|
| 221 |
+
r1.y = dot(r4.xyz, r4.xyz);
|
| 222 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
|
| 223 |
+
r8.x = (r1.x / r1.y);
|
| 224 |
+
r8.y = 1.0f;
|
| 225 |
+
let v_45 = (r4.xyz * r8.xyx);
|
| 226 |
+
r2 = vec4<f32>(r2.x, v_45.xyz);
|
| 227 |
+
r8.z = v6.y;
|
| 228 |
+
let v_46 = (r2.yzw * r8.zxz);
|
| 229 |
+
r2 = vec4<f32>(r2.x, v_46.xyz);
|
| 230 |
+
let v_47 = r4;
|
| 231 |
+
r4 = vec4<f32>(0.10000000149011611938f, v_47.y, 0.33329999446868896484f, v_47.w);
|
| 232 |
+
r4.y = v6.y;
|
| 233 |
+
let v_48 = fma(r2.yzw, r4.xyz, v4);
|
| 234 |
+
r2 = vec4<f32>(r2.x, v_48.xyz);
|
| 235 |
+
let v_49 = bitcast<vec3<u32>>(r2.xxx);
|
| 236 |
+
let v_50 = select(v4, r2.yzw, (v_49 != vec3<u32>()));
|
| 237 |
+
r2 = vec4<f32>(v_50.xyz, r2.w);
|
| 238 |
+
r1.x = dot(r1.zw, r1.zw);
|
| 239 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
|
| 240 |
+
r1.x = sqrt(r1.x);
|
| 241 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
|
| 242 |
+
r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f);
|
| 243 |
+
r8.z = max(r1.y, -1.0f);
|
| 244 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
|
| 245 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
|
| 246 |
+
r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
|
| 247 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
|
| 248 |
+
r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
|
| 249 |
+
r2.w = fma((-(r8.zzzz)).w, r8.z, 1.0f);
|
| 250 |
+
r2.w = sqrt(r2.w);
|
| 251 |
+
r1.x = (r2.w / r1.x);
|
| 252 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
|
| 253 |
+
let v_51 = (r1.xx * r1.zw);
|
| 254 |
+
r8 = vec4<f32>(v_51.xy, r8.zw);
|
| 255 |
+
let v_52 = (r0.www * r3.xyz);
|
| 256 |
+
r1 = vec4<f32>(v_52.xyz, r1.w);
|
| 257 |
+
let v_53 = ((-(r5.xyzx)).xyz + r8.xyz);
|
| 258 |
+
r3 = vec4<f32>(v_53.xyz, r3.w);
|
| 259 |
+
let v_54 = -(r0.xyzx);
|
| 260 |
+
let v_55 = fma(r1.xyz, cb12_12.tint_symbol_3[0u].yyy, v_54.xyz);
|
| 261 |
+
r0 = vec4<f32>(v_55.xyz, r0.w);
|
| 262 |
+
r0.x = dot(r0.xyz, v4);
|
| 263 |
+
r0.y = dot(r3.xyz, r3.xyz);
|
| 264 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
|
| 265 |
+
r1.x = (r0.x / r0.y);
|
| 266 |
+
r1.y = 1.0f;
|
| 267 |
+
let v_56 = (r3.xyz * r1.xyx);
|
| 268 |
+
r0 = vec4<f32>(v_56.xy, r0.z, v_56.z);
|
| 269 |
+
r1.z = v6.y;
|
| 270 |
+
let v_57 = (r0.xyw * r1.zxz);
|
| 271 |
+
r0 = vec4<f32>(v_57.xy, r0.z, v_57.z);
|
| 272 |
+
let v_58 = fma(r0.xyw, r4.xyz, r2.xyz);
|
| 273 |
+
r0 = vec4<f32>(v_58.xy, r0.z, v_58.z);
|
| 274 |
+
let v_59 = bitcast<vec3<u32>>(r0.zzz);
|
| 275 |
+
let v_60 = r0.xyw;
|
| 276 |
+
let v_61 = select(r2.xyz, v_60, (v_59 != vec3<u32>()));
|
| 277 |
+
r0 = vec4<f32>(v_61.xyz, r0.w);
|
| 278 |
+
let v_62 = (r0.xyz + vec3<f32>(0.00009999999747378752f));
|
| 279 |
+
r0 = vec4<f32>(v_62.xyz, r0.w);
|
| 280 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 281 |
+
r0.w = inverseSqrt(r0.w);
|
| 282 |
+
let v_63 = (r0.www * r0.xyz);
|
| 283 |
+
r0 = vec4<f32>(v_63.xyz, r0.w);
|
| 284 |
+
} else {
|
| 285 |
+
r7 = vec4<f32>(v0.xyz, r7.w);
|
| 286 |
+
r0 = vec4<f32>(v4.xyz, r0.w);
|
| 287 |
+
r6.w = 1.0f;
|
| 288 |
+
}
|
| 289 |
+
r0.w = (v2.z * 255.001953125f);
|
| 290 |
+
let v_64 = r0.w;
|
| 291 |
+
let v_65 = max(v_64, -2147483648.0f);
|
| 292 |
+
r0.w = bitcast<f32>(select(select(i32(v_65), 2147483647i, (v_65 >= 2147483648.0f)), 0i, !((v_64 == v_64))));
|
| 293 |
+
r0.w = bitcast<f32>((bitcast<i32>(r0.w) * 3i));
|
| 294 |
+
r7.w = 1.0f;
|
| 295 |
+
r1.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)], r7);
|
| 296 |
+
r1.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], r7);
|
| 297 |
+
r1.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], r7);
|
| 298 |
+
let v_66 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz);
|
| 299 |
+
r2 = vec4<f32>(v_66.xyz, r2.w);
|
| 300 |
+
let v_67 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
|
| 301 |
+
r2 = vec4<f32>(v_67.xyz, r2.w);
|
| 302 |
+
let v_68 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
|
| 303 |
+
r2 = vec4<f32>(v_68.xyz, r2.w);
|
| 304 |
+
let v_69 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz);
|
| 305 |
+
r2 = vec4<f32>(v_69.xyz, r2.w);
|
| 306 |
+
o4 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx;
|
| 307 |
+
r1.w = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, r0.xyz);
|
| 308 |
+
r2.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, r0.xyz);
|
| 309 |
+
r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, r0.xyz);
|
| 310 |
+
let v_70 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz);
|
| 311 |
+
r2 = vec4<f32>(v_70.xyz, r2.w);
|
| 312 |
+
let v_71 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
|
| 313 |
+
r2 = vec4<f32>(v_71.xyz, r2.w);
|
| 314 |
+
let v_72 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
|
| 315 |
+
r6 = vec4<f32>(v_72.xyz, r6.w);
|
| 316 |
+
r0.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, v5.xyz);
|
| 317 |
+
r0.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, v5.xyz);
|
| 318 |
+
r0.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, v5.xyz);
|
| 319 |
+
let v_73 = (r0.yyy * cb1_1.tint_symbol_1[1u].xyz);
|
| 320 |
+
r2 = vec4<f32>(v_73.xyz, r2.w);
|
| 321 |
+
let v_74 = fma(r0.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
|
| 322 |
+
r0 = vec4<f32>(v_74.xy, r0.z, v_74.z);
|
| 323 |
+
let v_75 = fma(r0.zzz, cb1_1.tint_symbol_1[2u].xyz, r0.xyw);
|
| 324 |
+
r0 = vec4<f32>(v_75.xyz, r0.w);
|
| 325 |
+
let v_76 = (r6.yzx * r0.zxy);
|
| 326 |
+
r2 = vec4<f32>(v_76.xyz, r2.w);
|
| 327 |
+
let v_77 = -(r2.xyzx);
|
| 328 |
+
let v_78 = fma(r0.yzx, r6.zxy, v_77.xyz);
|
| 329 |
+
r2 = vec4<f32>(v_78.xyz, r2.w);
|
| 330 |
+
o6 = ((r2.xyz * v5.www)).xyzx;
|
| 331 |
+
r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]);
|
| 332 |
+
r2 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r2);
|
| 333 |
+
r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r2);
|
| 334 |
+
o0 = (r1 + cb1_1.tint_symbol_1[11u]);
|
| 335 |
+
if ((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) != 0u)) {
|
| 336 |
+
let v_79 = (v0 + cb12_12.tint_symbol_3[1u].xyz);
|
| 337 |
+
r1 = vec4<f32>(v_79.xyz, r1.w);
|
| 338 |
+
r0.w = dot(r1.xyz, r1.xyz);
|
| 339 |
+
r0.w = sqrt(r0.w);
|
| 340 |
+
let v_80 = (r1.xyz / r0.www);
|
| 341 |
+
r1 = vec4<f32>(v_80.xyz, r1.w);
|
| 342 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 343 |
+
r1.z = (r1.z * 0.5f);
|
| 344 |
+
r1.w = dot(r1.xy, r1.xy);
|
| 345 |
+
r1.w = max(r1.w, 0.00000000999999993923f);
|
| 346 |
+
r1.w = sqrt(r1.w);
|
| 347 |
+
let v_81 = (r1.xy / r1.ww);
|
| 348 |
+
r1 = vec4<f32>(v_81.xy, r1.zw);
|
| 349 |
+
let v_82 = (r1.zz * r1.xy);
|
| 350 |
+
r1 = vec4<f32>(v_82.xy, r1.zw);
|
| 351 |
+
let v_83 = fma(r1.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 352 |
+
r1 = vec4<f32>(v_83.xy, r1.zw);
|
| 353 |
+
let v_84 = (r1.xy * vec2<f32>(126.73267364501953125f));
|
| 354 |
+
r1 = vec4<f32>(r1.xy, v_84.xy);
|
| 355 |
+
let v_85 = -(r1.zwzz);
|
| 356 |
+
let v_86 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.zw >= v_85.xy)));
|
| 357 |
+
r2 = vec4<f32>(v_86.xy, r2.zw);
|
| 358 |
+
let v_87 = fract(abs(r1.zzzw).zw);
|
| 359 |
+
r1 = vec4<f32>(r1.xy, v_87.xy);
|
| 360 |
+
let v_88 = -(r1.zzzw);
|
| 361 |
+
let v_89 = bitcast<vec2<u32>>(r2.xy);
|
| 362 |
+
let v_90 = select(v_88.zw, r1.zw, (v_89 != vec2<u32>()));
|
| 363 |
+
r1 = vec4<f32>(r1.xy, v_90.xy);
|
| 364 |
+
r2 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
|
| 365 |
+
let v_91 = fma((-(r1.zwzz)).xy, vec2<f32>(0.00789062492549419403f), r1.xy);
|
| 366 |
+
r1 = vec4<f32>(v_91.xy, r1.zw);
|
| 367 |
+
r3 = (r1.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
|
| 368 |
+
r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 369 |
+
r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
|
| 370 |
+
let v_92 = (r1.xy + vec2<f32>(0.00789062492549419403f));
|
| 371 |
+
r1 = vec4<f32>(v_92.xy, r1.zw);
|
| 372 |
+
r5 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
|
| 373 |
+
let v_93 = ((-(r1.zwzz)).xy + vec2<f32>(1.0f));
|
| 374 |
+
r1 = vec4<f32>(v_93.xy, r1.zw);
|
| 375 |
+
r2 = (r1.xxxx * r2);
|
| 376 |
+
r4 = (r1.zzzz * r4);
|
| 377 |
+
r4 = (r1.yyyy * r4);
|
| 378 |
+
r2 = fma(r2, r1.yyyy, r4);
|
| 379 |
+
r3 = (r1.xxxx * r3);
|
| 380 |
+
r2 = fma(r3, r1.wwww, r2);
|
| 381 |
+
r3 = (r1.zzzz * r5);
|
| 382 |
+
r1 = fma(r3, r1.wwww, r2);
|
| 383 |
+
r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x);
|
| 384 |
+
r0.w = min(r0.w, 1.0f);
|
| 385 |
+
r1 = (r0.wwww * r1);
|
| 386 |
+
r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
|
| 387 |
+
} else {
|
| 388 |
+
r1 = v6;
|
| 389 |
+
}
|
| 390 |
+
r2.x = v6.y;
|
| 391 |
+
r2.w = 1.0f;
|
| 392 |
+
let v_94 = bitcast<vec4<u32>>(cb12_12.tint_symbol_3[4u].yyyy);
|
| 393 |
+
let v_95 = r2.xxxw;
|
| 394 |
+
o3 = select(r1, v_95, (v_94 != vec4<u32>()));
|
| 395 |
+
o2 = r6;
|
| 396 |
+
o5 = r0.xyz.xyzx;
|
| 397 |
+
o1 = v3.xyxy;
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
struct tint_symbol_4 {
|
| 401 |
+
@builtin(position)
|
| 402 |
+
o0 : vec4<f32>,
|
| 403 |
+
@location(1u)
|
| 404 |
+
o1 : vec4<f32>,
|
| 405 |
+
@location(2u)
|
| 406 |
+
o2 : vec4<f32>,
|
| 407 |
+
@location(3u)
|
| 408 |
+
o3 : vec4<f32>,
|
| 409 |
+
@location(4u)
|
| 410 |
+
o4 : vec4<f32>,
|
| 411 |
+
@location(5u)
|
| 412 |
+
o5 : vec4<f32>,
|
| 413 |
+
@location(6u)
|
| 414 |
+
o6 : vec4<f32>,
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
@vertex
|
| 418 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_4 {
|
| 419 |
+
main_inner(v0, v2, v3, v4, v5, v6);
|
| 420 |
+
return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6);
|
| 421 |
+
}
|
b/8b0b5899ed/shaders/f53281e6a68464c1.wgsl
ADDED
|
@@ -0,0 +1,217 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb16_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 16 |
+
|
| 17 |
+
struct cb17_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 22 |
+
|
| 23 |
+
struct cb59_struct {
|
| 24 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 28 |
+
|
| 29 |
+
struct cb1_struct {
|
| 30 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> o0 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
|
| 58 |
+
r0 = textureSample(t2, s2, v1.xyxx.xy);
|
| 59 |
+
r1 = textureSample(t5, s5, v1.xyxx.xy);
|
| 60 |
+
r2 = textureSample(t14, s14, v1.zwzz.xy);
|
| 61 |
+
let v = ((-(r2.xyzx)).xyz + v2.xyz);
|
| 62 |
+
r3 = vec4<f32>(v.xyz, r3.w);
|
| 63 |
+
let v_1 = clamp(fma(v2.wwww, r3.xyzx, r2.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 64 |
+
r2 = vec4<f32>(v_1.xyz, r2.w);
|
| 65 |
+
let v_2 = ((-(r2.xyzx)).xyz + vec3<f32>(1.0f));
|
| 66 |
+
r3 = vec4<f32>(v_2.xyz, r3.w);
|
| 67 |
+
r0.w = (r3.y * r3.x);
|
| 68 |
+
r1.w = (r2.z * r0.w);
|
| 69 |
+
r0.w = (r3.z * r0.w);
|
| 70 |
+
let v_3 = (r1.www * r1.xyz);
|
| 71 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 72 |
+
let v_4 = fma(r0.xyz, r0.www, r1.xyz);
|
| 73 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 74 |
+
r1 = textureSample(t8, s8, v1.xyxx.xy);
|
| 75 |
+
r0.w = (r2.y * r3.x);
|
| 76 |
+
r1.w = (r2.z * r0.w);
|
| 77 |
+
r0.w = (r3.z * r0.w);
|
| 78 |
+
let v_5 = fma(r1.xyz, r0.www, r0.xyz);
|
| 79 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 80 |
+
r2 = textureSample(t11, s11, v1.xyxx.xy);
|
| 81 |
+
let v_6 = fma(r2.xyz, r1.www, r0.xyz);
|
| 82 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 83 |
+
let v_7 = (r0.xyz * r0.xyz);
|
| 84 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 85 |
+
r1.x = cb3_3.tint_symbol_2[46u].w;
|
| 86 |
+
r1.y = cb3_3.tint_symbol_2[47u].w;
|
| 87 |
+
r1.z = cb3_3.tint_symbol_2[48u].w;
|
| 88 |
+
let v_8 = dot(r1.xyz, v4.xyz);
|
| 89 |
+
r0.w = clamp(vec4<f32>(v_8, v_8, v_8, v_8).w, 0.0f, 1.0f);
|
| 90 |
+
r1.x = (v4.z + cb3_3.tint_symbol_2[43u].w);
|
| 91 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 92 |
+
r1.x = max(r1.x, 0.0f);
|
| 93 |
+
let v_9 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 94 |
+
r1 = vec4<f32>(r1.x, v_9.xyz);
|
| 95 |
+
let v_10 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r1.yzw);
|
| 96 |
+
r1 = vec4<f32>(r1.x, v_10.xyz);
|
| 97 |
+
let v_11 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 98 |
+
r2 = vec4<f32>(v_11.xyz, r2.w);
|
| 99 |
+
let v_12 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 100 |
+
r3 = vec4<f32>(v_12.xyz, r3.w);
|
| 101 |
+
let v_13 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 102 |
+
r2 = vec4<f32>(v_13.xyz, r2.w);
|
| 103 |
+
r0.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 104 |
+
let v_14 = fma(r3.xyz, r0.www, r2.xyz);
|
| 105 |
+
r2 = vec4<f32>(v_14.xyz, r2.w);
|
| 106 |
+
let v_15 = clamp(v5.xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 107 |
+
r3 = vec4<f32>(v_15.xy, r3.zw);
|
| 108 |
+
let v_16 = (r3.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 109 |
+
r3 = vec4<f32>(v_16.xy, r3.zw);
|
| 110 |
+
let v_17 = (r3.xy * r3.xy);
|
| 111 |
+
r3 = vec4<f32>(v_17.xy, r3.zw);
|
| 112 |
+
let v_18 = (r2.xyz * r3.yyy);
|
| 113 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 114 |
+
let v_19 = fma(r1.yzw, r3.xxx, r2.xyz);
|
| 115 |
+
r1 = vec4<f32>(v_19.xyz, r1.w);
|
| 116 |
+
r0.w = clamp(cb12_12.tint_symbol_3[0u].w, 0.0f, 1.0f);
|
| 117 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 118 |
+
let v_20 = (r0.www * r1.xyz);
|
| 119 |
+
r1 = vec4<f32>(v_20.xyz, r1.w);
|
| 120 |
+
let v_21 = (r0.xyz * r1.xyz);
|
| 121 |
+
r1 = vec4<f32>(v_21.xyz, r1.w);
|
| 122 |
+
let v_22 = dot(v4.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz);
|
| 123 |
+
r1.w = clamp(vec4<f32>(v_22, v_22, v_22, v_22).w, 0.0f, 1.0f);
|
| 124 |
+
r0.w = (r0.w * r1.w);
|
| 125 |
+
let v_23 = (r0.www * r0.xyz);
|
| 126 |
+
r0 = vec4<f32>(v_23.xyz, r0.w);
|
| 127 |
+
r0.w = (r3.x * r3.x);
|
| 128 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[0u].w);
|
| 129 |
+
let v_24 = (r0.www * cb3_3.tint_symbol_2[1u].xyz);
|
| 130 |
+
r2 = vec4<f32>(v_24.xyz, r2.w);
|
| 131 |
+
let v_25 = (r0.xyz * r2.xyz);
|
| 132 |
+
r0 = vec4<f32>(v_25.xyz, r0.w);
|
| 133 |
+
let v_26 = fma(r0.xyz, r3.xxx, r1.xyz);
|
| 134 |
+
r0 = vec4<f32>(v_26.xyz, r0.w);
|
| 135 |
+
let v_27 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 136 |
+
r1 = vec4<f32>(v_27.xyz, r1.w);
|
| 137 |
+
r0.w = dot(r1.xyz, r1.xyz);
|
| 138 |
+
r1.w = sqrt(r0.w);
|
| 139 |
+
r0.w = inverseSqrt(r0.w);
|
| 140 |
+
let v_28 = (r0.www * r1.xyz);
|
| 141 |
+
r2 = vec4<f32>(v_28.xyz, r2.w);
|
| 142 |
+
let v_29 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 143 |
+
r0.w = (r1.w + v_29.w);
|
| 144 |
+
r0.w = max(r0.w, 0.0f);
|
| 145 |
+
r1.x = (r0.w / r1.w);
|
| 146 |
+
r1.x = (r1.x * r1.z);
|
| 147 |
+
r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 148 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 149 |
+
r1.z = (r1.y * -1.44269502162933349609f);
|
| 150 |
+
r1.z = exp2(r1.z);
|
| 151 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 152 |
+
r1.y = (r1.z / r1.y);
|
| 153 |
+
let v_30 = bitcast<u32>(r1.x);
|
| 154 |
+
r1.x = select(1.0f, r1.y, (v_30 != 0u));
|
| 155 |
+
r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w);
|
| 156 |
+
r1.x = (r1.x * r1.y);
|
| 157 |
+
r1.x = min(r1.x, 1.0f);
|
| 158 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 159 |
+
r1.x = exp2(r1.x);
|
| 160 |
+
r1.x = min(r1.x, 1.0f);
|
| 161 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 162 |
+
r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 163 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 164 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 165 |
+
let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 166 |
+
r1.z = clamp(vec4<f32>(v_31, v_31, v_31, v_31).z, 0.0f, 1.0f);
|
| 167 |
+
let v_32 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 168 |
+
r1.w = clamp(vec4<f32>(v_32, v_32, v_32, v_32).w, 0.0f, 1.0f);
|
| 169 |
+
r1.w = log2(r1.w);
|
| 170 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 171 |
+
r1.w = exp2(r1.w);
|
| 172 |
+
r1.z = log2(r1.z);
|
| 173 |
+
r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w);
|
| 174 |
+
r1.z = exp2(r1.z);
|
| 175 |
+
let v_33 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 176 |
+
r2 = vec4<f32>(v_33.xyz, r2.w);
|
| 177 |
+
let v_34 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 178 |
+
r2 = vec4<f32>(v_34.xyz, r2.w);
|
| 179 |
+
let v_35 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 180 |
+
r3 = vec4<f32>(v_35.xyz, r3.w);
|
| 181 |
+
let v_36 = fma(r1.zzz, r3.xyz, r2.xyz);
|
| 182 |
+
r2 = vec4<f32>(v_36.xyz, r2.w);
|
| 183 |
+
let v_37 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 184 |
+
let v_38 = (r2.xyz + v_37.xyz);
|
| 185 |
+
r2 = vec4<f32>(v_38.xyz, r2.w);
|
| 186 |
+
let v_39 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 187 |
+
r1.z = (r0.w * v_39.z);
|
| 188 |
+
let v_40 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 189 |
+
r0.w = (r0.w + v_40.w);
|
| 190 |
+
r0.w = max(r0.w, 0.0f);
|
| 191 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x);
|
| 192 |
+
r0.w = (r0.w * 1.44269502162933349609f);
|
| 193 |
+
r0.w = exp2(r0.w);
|
| 194 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 195 |
+
r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f);
|
| 196 |
+
r1.x = (r1.z * 1.44269502162933349609f);
|
| 197 |
+
r1.x = exp2(r1.x);
|
| 198 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 199 |
+
let v_41 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 200 |
+
r1 = vec4<f32>(v_41.x, r1.y, v_41.yz);
|
| 201 |
+
r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 202 |
+
r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w);
|
| 203 |
+
r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w);
|
| 204 |
+
let v_42 = fma(r1.yyy, r2.xyz, r1.xzw);
|
| 205 |
+
r1 = vec4<f32>(v_42.xyz, r1.w);
|
| 206 |
+
let v_43 = ((-(r0.xyzx)).xyz + r1.xyz);
|
| 207 |
+
r1 = vec4<f32>(v_43.xyz, r1.w);
|
| 208 |
+
let v_44 = fma(r0.www, r1.xyz, r0.xyz);
|
| 209 |
+
o0 = vec4<f32>(v_44.xyz, o0.w);
|
| 210 |
+
o0.w = 1.0f;
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
@fragment
|
| 214 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 215 |
+
main_inner(v1, v2, v3, v4, v5);
|
| 216 |
+
return o0;
|
| 217 |
+
}
|
b/8b0b5899ed/shaders/f53903dfdc0987eb.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/f53903dfdc0987eb.wgsl
ADDED
|
@@ -0,0 +1,676 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb2_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 112 |
+
|
| 113 |
+
var<private> v8 : vec4<f32>;
|
| 114 |
+
|
| 115 |
+
var<private> v9 : array<f32, 4u>;
|
| 116 |
+
|
| 117 |
+
var<private> o0 : vec4<f32>;
|
| 118 |
+
|
| 119 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 120 |
+
|
| 121 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 122 |
+
|
| 123 |
+
struct tint_symbol_7 {
|
| 124 |
+
tint_symbol_6 : array<vec4<u32>, 3u>,
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 128 |
+
|
| 129 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
|
| 130 |
+
var v_2 : vec4<f32> = v_1;
|
| 131 |
+
v_2.w = (1.0f / v_1.w);
|
| 132 |
+
v8 = v_2;
|
| 133 |
+
x1[0u].x = v9[0u];
|
| 134 |
+
x1[0u].y = v9[1u];
|
| 135 |
+
x1[0u].z = v9[2u];
|
| 136 |
+
x1[0u].w = v9[3u];
|
| 137 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 138 |
+
r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
|
| 139 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 140 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 141 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 142 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 143 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 144 |
+
r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
|
| 145 |
+
let v_4 = (r1.ww * r1.xy);
|
| 146 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 147 |
+
let v_5 = (r1.yyy * v6.xyz);
|
| 148 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 149 |
+
let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
|
| 150 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 151 |
+
let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
|
| 152 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 153 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 154 |
+
r1.w = inverseSqrt(r1.w);
|
| 155 |
+
let v_8 = (r1.www * r1.xyz);
|
| 156 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 157 |
+
r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
|
| 158 |
+
let v_9 = (r3.xy * r3.xy);
|
| 159 |
+
r3 = vec4<f32>(v_9.xy, r3.zw);
|
| 160 |
+
r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
|
| 161 |
+
r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
|
| 162 |
+
let v_10 = (r0.xyz * v1.xyz);
|
| 163 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 164 |
+
r0.w = (r0.w * v0.w);
|
| 165 |
+
let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 166 |
+
r3 = vec4<f32>(v_11.xy, r3.zw);
|
| 167 |
+
let v_12 = (r0.xyz * r0.xyz);
|
| 168 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 169 |
+
let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 170 |
+
r4 = vec4<f32>(v_13.xyz, r4.w);
|
| 171 |
+
r1.y = dot(r4.xyz, r4.xyz);
|
| 172 |
+
r1.y = inverseSqrt(r1.y);
|
| 173 |
+
let v_14 = (r1.yyy * r4.xyz);
|
| 174 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 175 |
+
let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 176 |
+
let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz);
|
| 177 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 178 |
+
r1.y = dot(r6.xyz, r6.xyz);
|
| 179 |
+
r1.y = inverseSqrt(r1.y);
|
| 180 |
+
let v_17 = (r1.yyy * r6.xyz);
|
| 181 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 182 |
+
let v_18 = (r3.xy * r3.xy);
|
| 183 |
+
r3 = vec4<f32>(v_18.xy, r3.zw);
|
| 184 |
+
r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
|
| 185 |
+
r1.y = max(r1.y, 0.0f);
|
| 186 |
+
let v_19 = -(r1.yyyy);
|
| 187 |
+
r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w);
|
| 188 |
+
r1.y = (r1.y * 558.0f);
|
| 189 |
+
r1.y = fma(r2.w, 3.0f, r1.y);
|
| 190 |
+
r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 191 |
+
let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 192 |
+
r4 = vec4<f32>(v_20.xyz, r4.w);
|
| 193 |
+
let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 194 |
+
r7 = vec4<f32>(v_21.xyz, r7.w);
|
| 195 |
+
let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 196 |
+
r7 = vec4<f32>(v_22.xyz, r7.w);
|
| 197 |
+
let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 198 |
+
r7 = vec4<f32>(v_23.xyz, r7.w);
|
| 199 |
+
let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 200 |
+
r8 = vec4<f32>(v_24.xyz, r8.w);
|
| 201 |
+
let v_25 = &(x0[0u]);
|
| 202 |
+
let v_26 = r8;
|
| 203 |
+
*(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
|
| 204 |
+
let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 205 |
+
r9 = vec4<f32>(v_27.xyz, r9.w);
|
| 206 |
+
let v_28 = &(x0[1u]);
|
| 207 |
+
let v_29 = r9;
|
| 208 |
+
*(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
|
| 209 |
+
let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 210 |
+
r10 = vec4<f32>(v_30.xyz, r10.w);
|
| 211 |
+
let v_31 = &(x0[2u]);
|
| 212 |
+
let v_32 = r10;
|
| 213 |
+
*(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
|
| 214 |
+
let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 215 |
+
r7 = vec4<f32>(v_33.xyz, r7.w);
|
| 216 |
+
let v_34 = &(x0[3u]);
|
| 217 |
+
let v_35 = r7;
|
| 218 |
+
*(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
|
| 219 |
+
let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 220 |
+
let v_37 = r11;
|
| 221 |
+
r11 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
|
| 222 |
+
r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
|
| 223 |
+
r3.z = (r3.z * 0.5f);
|
| 224 |
+
let v_38 = abs(r10.yyyy);
|
| 225 |
+
r3.w = max(v_38.w, abs(r10.xxxx).w);
|
| 226 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
|
| 227 |
+
let v_39 = (bitcast<u32>(r3.w) != 0u);
|
| 228 |
+
let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 229 |
+
r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
|
| 230 |
+
let v_41 = abs(r9.yyyy);
|
| 231 |
+
r4.w = max(v_41.w, abs(r9.xxxx).w);
|
| 232 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
|
| 233 |
+
let v_42 = bitcast<u32>(r4.w);
|
| 234 |
+
r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
|
| 235 |
+
let v_43 = abs(r8.yyyy);
|
| 236 |
+
r4.w = max(v_43.w, abs(r8.xxxx).w);
|
| 237 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
|
| 238 |
+
let v_44 = bitcast<u32>(r3.z);
|
| 239 |
+
r3.z = select(r3.w, 0.0f, (v_44 != 0u));
|
| 240 |
+
let v_45 = x0[bitcast<i32>(r3.z)];
|
| 241 |
+
r8 = vec4<f32>(v_45.xyz, r8.w);
|
| 242 |
+
r3.z = f32(bitcast<i32>(r3.z));
|
| 243 |
+
r3.w = (r3.z + 0.5f);
|
| 244 |
+
r3.w = (r3.w * 0.25f);
|
| 245 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
|
| 246 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 247 |
+
r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 248 |
+
r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 249 |
+
r9.x = (r8.x + 0.5f);
|
| 250 |
+
r9.y = fma(r8.y, 0.25f, r3.w);
|
| 251 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
|
| 252 |
+
r3.z = ((-(r3.zzzz)).z + r8.z);
|
| 253 |
+
let v_46 = dpdx(r9.xyy);
|
| 254 |
+
r10 = vec4<f32>(v_46.xy, r10.z, v_46.z);
|
| 255 |
+
r10.z = dpdx(r3.z);
|
| 256 |
+
let v_47 = dpdy(r9.yxy);
|
| 257 |
+
r12 = vec4<f32>(v_47.xyz, r12.w);
|
| 258 |
+
r12.w = dpdy(r3.z);
|
| 259 |
+
let v_48 = (r10.yw * r12.yw);
|
| 260 |
+
r7 = vec4<f32>(r7.xy, v_48.xy);
|
| 261 |
+
let v_49 = -(r7.zwzz);
|
| 262 |
+
let v_50 = fma(r10.xz, r12.xz, v_49.xy);
|
| 263 |
+
r13 = vec4<f32>(v_50.xy, r13.zw);
|
| 264 |
+
r5.w = (1.0f / r13.x);
|
| 265 |
+
r6.w = (r10.z * r12.y);
|
| 266 |
+
let v_51 = -(r6.wwww);
|
| 267 |
+
r13.z = fma(r10.x, r12.w, v_51.z);
|
| 268 |
+
let v_52 = (r5.ww * r13.yz);
|
| 269 |
+
r7 = vec4<f32>(r7.xy, v_52.xy);
|
| 270 |
+
let v_53 = max(r7.zw, vec2<f32>());
|
| 271 |
+
r7 = vec4<f32>(r7.xy, v_53.xy);
|
| 272 |
+
let v_54 = min(r7.zw, vec2<f32>(0.5f));
|
| 273 |
+
r7 = vec4<f32>(r7.xy, v_54.xy);
|
| 274 |
+
r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
|
| 275 |
+
r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
|
| 276 |
+
let v_55 = bitcast<u32>(r3.w);
|
| 277 |
+
let v_56 = r3.z;
|
| 278 |
+
r11.z = select(r8.z, v_56, (v_55 != 0u));
|
| 279 |
+
r9.z = 0.0f;
|
| 280 |
+
let v_57 = (r9.xyz + r11.ywz);
|
| 281 |
+
r8 = vec4<f32>(v_57.xyz, r8.w);
|
| 282 |
+
let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 283 |
+
r11 = vec4<f32>(v_58.xy, r11.zw);
|
| 284 |
+
let v_59 = (r9.xyz + r11.xyz);
|
| 285 |
+
r10 = vec4<f32>(v_59.xyz, r10.w);
|
| 286 |
+
let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 287 |
+
r11 = vec4<f32>(v_60.xy, r11.zw);
|
| 288 |
+
let v_61 = (r9.xyz + r11.xyz);
|
| 289 |
+
r12 = vec4<f32>(v_61.xyz, r12.w);
|
| 290 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 291 |
+
r11 = vec4<f32>(v_62.xy, r11.zw);
|
| 292 |
+
let v_63 = (r9.xyz + r11.xyz);
|
| 293 |
+
r13 = vec4<f32>(v_63.xyz, r13.w);
|
| 294 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 295 |
+
r11 = vec4<f32>(v_64.xy, r11.zw);
|
| 296 |
+
let v_65 = (r9.xyz + r11.xyz);
|
| 297 |
+
r14 = vec4<f32>(v_65.xyz, r14.w);
|
| 298 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 299 |
+
r11 = vec4<f32>(v_66.xy, r11.zw);
|
| 300 |
+
let v_67 = (r9.xyz + r11.xyz);
|
| 301 |
+
r15 = vec4<f32>(v_67.xyz, r15.w);
|
| 302 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 303 |
+
r11 = vec4<f32>(v_68.xy, r11.zw);
|
| 304 |
+
let v_69 = (r9.xyz + r11.xyz);
|
| 305 |
+
r16 = vec4<f32>(v_69.xyz, r16.w);
|
| 306 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 307 |
+
r11 = vec4<f32>(v_70.xy, r11.zw);
|
| 308 |
+
let v_71 = (r9.xyz + r11.xyz);
|
| 309 |
+
r17 = vec4<f32>(v_71.xyz, r17.w);
|
| 310 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 311 |
+
r11 = vec4<f32>(v_72.xy, r11.zw);
|
| 312 |
+
let v_73 = (r9.xyz + r11.xyz);
|
| 313 |
+
r18 = vec4<f32>(v_73.xyz, r18.w);
|
| 314 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 315 |
+
r11 = vec4<f32>(v_74.xy, r11.zw);
|
| 316 |
+
let v_75 = (r9.xyz + r11.xyz);
|
| 317 |
+
r19 = vec4<f32>(v_75.xyz, r19.w);
|
| 318 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 319 |
+
r11 = vec4<f32>(v_76.xy, r11.zw);
|
| 320 |
+
let v_77 = (r9.xyz + r11.xyz);
|
| 321 |
+
r20 = vec4<f32>(v_77.xyz, r20.w);
|
| 322 |
+
let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 323 |
+
r11 = vec4<f32>(v_78.xy, r11.zw);
|
| 324 |
+
let v_79 = (r9.xyz + r11.xyz);
|
| 325 |
+
r21 = vec4<f32>(v_79.xyz, r21.w);
|
| 326 |
+
let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 327 |
+
r11 = vec4<f32>(v_80.xy, r11.zw);
|
| 328 |
+
let v_81 = (r9.xyz + r11.xyz);
|
| 329 |
+
r22 = vec4<f32>(v_81.xyz, r22.w);
|
| 330 |
+
let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 331 |
+
r11 = vec4<f32>(v_82.xy, r11.zw);
|
| 332 |
+
let v_83 = (r9.xyz + r11.xyz);
|
| 333 |
+
r23 = vec4<f32>(v_83.xyz, r23.w);
|
| 334 |
+
let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 335 |
+
r11 = vec4<f32>(v_84.xy, r11.zw);
|
| 336 |
+
let v_85 = (r9.xyz + r11.xyz);
|
| 337 |
+
r24 = vec4<f32>(v_85.xyz, r24.w);
|
| 338 |
+
let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 339 |
+
r11 = vec4<f32>(v_86.xy, r11.zw);
|
| 340 |
+
let v_87 = (r9.xyz + r11.xyz);
|
| 341 |
+
r9 = vec4<f32>(v_87.xyz, r9.w);
|
| 342 |
+
let v_88 = r8.xyxx;
|
| 343 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z);
|
| 344 |
+
let v_89 = r10.xyxx;
|
| 345 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z);
|
| 346 |
+
let v_90 = r12.xyxx;
|
| 347 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z);
|
| 348 |
+
let v_91 = r13.xyxx;
|
| 349 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z);
|
| 350 |
+
let v_92 = r14.xyxx;
|
| 351 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z);
|
| 352 |
+
let v_93 = r15.xyxx;
|
| 353 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z);
|
| 354 |
+
let v_94 = r16.xyxx;
|
| 355 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z);
|
| 356 |
+
let v_95 = r17.xyxx;
|
| 357 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z);
|
| 358 |
+
let v_96 = r18.xyxx;
|
| 359 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z);
|
| 360 |
+
let v_97 = r19.xyxx;
|
| 361 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z);
|
| 362 |
+
let v_98 = r20.xyxx;
|
| 363 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z);
|
| 364 |
+
let v_99 = r21.xyxx;
|
| 365 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z);
|
| 366 |
+
let v_100 = r22.xyxx;
|
| 367 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z);
|
| 368 |
+
let v_101 = r23.xyxx;
|
| 369 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z);
|
| 370 |
+
let v_102 = r24.xyxx;
|
| 371 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z);
|
| 372 |
+
let v_103 = r9.xyxx;
|
| 373 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z);
|
| 374 |
+
r8 = (r8 + r10);
|
| 375 |
+
r8 = (r11 + r8);
|
| 376 |
+
r8 = (r12 + r8);
|
| 377 |
+
r3.z = dot(r8, vec4<f32>(1.0f));
|
| 378 |
+
r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 379 |
+
let v_104 = abs(r7.yyyy);
|
| 380 |
+
r3.w = max(v_104.w, abs(r7.xxxx).w);
|
| 381 |
+
r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 382 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 383 |
+
r2.w = (r3.w * r2.w);
|
| 384 |
+
r2.w = fma(r3.z, 0.0625f, r2.w);
|
| 385 |
+
r2.w = (r2.w * r2.w);
|
| 386 |
+
r2.w = min(r2.w, 1.0f);
|
| 387 |
+
r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
|
| 388 |
+
r3.z = sqrt(r3.z);
|
| 389 |
+
r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
|
| 390 |
+
let v_105 = -(r2.wwww);
|
| 391 |
+
r2.w = fma(r3.z, v_105.w, r2.w);
|
| 392 |
+
let v_106 = dot(r2.xyz, v_15.xyz);
|
| 393 |
+
r3.z = clamp(vec4<f32>(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f);
|
| 394 |
+
let v_107 = dot(r5.xyz, r2.xyz);
|
| 395 |
+
r7.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
|
| 396 |
+
let v_108 = dot(r6.xyz, v_15.xyz);
|
| 397 |
+
r7.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
|
| 398 |
+
let v_109 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
|
| 399 |
+
r7 = vec4<f32>(v_109.xy, r7.zw);
|
| 400 |
+
let v_110 = (r7.xy * r7.xy);
|
| 401 |
+
r7 = vec4<f32>(r7.xy, v_110.xy);
|
| 402 |
+
let v_111 = (r7.zw * r7.zw);
|
| 403 |
+
r7 = vec4<f32>(r7.xy, v_111.xy);
|
| 404 |
+
let v_112 = (r7.xy * r7.zw);
|
| 405 |
+
r7 = vec4<f32>(v_112.xy, r7.zw);
|
| 406 |
+
r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 407 |
+
let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww);
|
| 408 |
+
r7 = vec4<f32>(v_113.xy, r7.zw);
|
| 409 |
+
let v_114 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 410 |
+
r7 = vec4<f32>(r7.xy, v_114.xy);
|
| 411 |
+
r3.w = (r7.z * 0.125f);
|
| 412 |
+
r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f);
|
| 413 |
+
r5.w = dot(r2.xyz, r6.xyz);
|
| 414 |
+
r5.w = clamp(((r5.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
|
| 415 |
+
r5.w = log2(r5.w);
|
| 416 |
+
r5.w = (r5.w * r7.w);
|
| 417 |
+
r5.w = exp2(r5.w);
|
| 418 |
+
r5.w = (r7.y * r5.w);
|
| 419 |
+
r3.w = (r3.w * r5.w);
|
| 420 |
+
r1.x = (r1.x * r3.w);
|
| 421 |
+
r1.x = (r3.z * r1.x);
|
| 422 |
+
r3.z = (r3.z * r4.w);
|
| 423 |
+
let v_115 = fma(r0.xyz, r3.zzz, r1.xxx);
|
| 424 |
+
r6 = vec4<f32>(v_115.xyz, r6.w);
|
| 425 |
+
let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 426 |
+
r6 = vec4<f32>(v_116.xyz, r6.w);
|
| 427 |
+
r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 428 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 429 |
+
r1.x = max(r1.x, 0.0f);
|
| 430 |
+
let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 431 |
+
r7 = vec4<f32>(v_117.xyz, r7.w);
|
| 432 |
+
r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 433 |
+
let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 434 |
+
r8 = vec4<f32>(v_118.xyz, r8.w);
|
| 435 |
+
let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 436 |
+
r8 = vec4<f32>(v_119.xyz, r8.w);
|
| 437 |
+
let v_120 = fma(r7.xyz, r1.zzz, r8.xyz);
|
| 438 |
+
r7 = vec4<f32>(v_120.xyz, r7.w);
|
| 439 |
+
let v_121 = (r3.yyy * r7.xyz);
|
| 440 |
+
r7 = vec4<f32>(v_121.xyz, r7.w);
|
| 441 |
+
let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 442 |
+
r1 = vec4<f32>(v_122.x, r1.y, v_122.yz);
|
| 443 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 444 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 445 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 446 |
+
let v_123 = dot(r8.xyz, r2.xyz);
|
| 447 |
+
r3.z = clamp(vec4<f32>(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f);
|
| 448 |
+
let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw);
|
| 449 |
+
r1 = vec4<f32>(v_124.x, r1.y, v_124.yz);
|
| 450 |
+
let v_125 = fma(r1.xzw, r3.xxx, r7.xyz);
|
| 451 |
+
r1 = vec4<f32>(v_125.x, r1.y, v_125.yz);
|
| 452 |
+
let v_126 = (r4.www * r1.xzw);
|
| 453 |
+
r1 = vec4<f32>(v_126.x, r1.y, v_126.yz);
|
| 454 |
+
let v_127 = (r0.xyz * r1.xzw);
|
| 455 |
+
r0 = vec4<f32>(v_127.xyz, r0.w);
|
| 456 |
+
let v_128 = fma(r6.xyz, r2.www, r0.xyz);
|
| 457 |
+
r0 = vec4<f32>(v_128.xyz, r0.w);
|
| 458 |
+
r1.x = ((-(r4.wwww)).x + 1.0f);
|
| 459 |
+
r1.z = dot((-(r5.xyzx)).xyz, r2.xyz);
|
| 460 |
+
r1.z = (r1.z + r1.z);
|
| 461 |
+
let v_129 = -(r1.zzzz);
|
| 462 |
+
let v_130 = -(r5.xyzx);
|
| 463 |
+
let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz);
|
| 464 |
+
r2 = vec4<f32>(v_131.xyz, r2.w);
|
| 465 |
+
let v_132 = clamp(((r1.yyyy * vec4<f32>(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2<f32>(), vec2<f32>(1.0f));
|
| 466 |
+
let v_133 = r1;
|
| 467 |
+
r1 = vec4<f32>(v_133.x, v_132.xy, v_133.w);
|
| 468 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 469 |
+
r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 470 |
+
r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z);
|
| 471 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
|
| 472 |
+
r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 473 |
+
r1.y = (r1.y * r1.y);
|
| 474 |
+
r1.y = fma(r1.y, 5.0f, r1.w);
|
| 475 |
+
let v_134 = bitcast<u32>(r2.w);
|
| 476 |
+
let v_135 = r3.z;
|
| 477 |
+
r1.y = select(r1.y, v_135, (v_134 != 0u));
|
| 478 |
+
let v_136 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 479 |
+
r2 = vec4<f32>(v_136.xy, r2.z, v_136.z);
|
| 480 |
+
r1.w = (abs(r2.zzzz).w + 1.0f);
|
| 481 |
+
let v_137 = (r2.xyw / r1.www);
|
| 482 |
+
r2 = vec4<f32>(v_137.xy, r2.z, v_137.z);
|
| 483 |
+
let v_138 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 484 |
+
r2 = vec4<f32>(v_138.xy, r2.z, v_138.z);
|
| 485 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
|
| 486 |
+
let v_139 = bitcast<vec2<u32>>(r1.ww);
|
| 487 |
+
let v_140 = r2.xy;
|
| 488 |
+
let v_141 = select(r2.wy, v_140, (v_139 != vec2<u32>()));
|
| 489 |
+
r2 = vec4<f32>(v_141.xy, r2.zw);
|
| 490 |
+
let v_142 = r1.y;
|
| 491 |
+
r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142);
|
| 492 |
+
r1.y = max(r3.y, r3.x);
|
| 493 |
+
let v_143 = (r1.yyy * r2.xyz);
|
| 494 |
+
r2 = vec4<f32>(v_143.xyz, r2.w);
|
| 495 |
+
let v_144 = (r1.zzz * r2.xyz);
|
| 496 |
+
r1 = vec4<f32>(r1.x, v_144.xyz);
|
| 497 |
+
let v_145 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
|
| 498 |
+
r1 = vec4<f32>(r1.x, v_145.xyz);
|
| 499 |
+
let v_146 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
|
| 500 |
+
r1 = vec4<f32>(r1.x, v_146.xyz);
|
| 501 |
+
let v_147 = fma(r1.yzw, r1.xxx, r0.xyz);
|
| 502 |
+
r0 = vec4<f32>(v_147.xyz, r0.w);
|
| 503 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 504 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 505 |
+
r0.w = dot(r4.xyz, r4.xyz);
|
| 506 |
+
r1.x = sqrt(r0.w);
|
| 507 |
+
let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 508 |
+
r1.y = (r1.x + v_148.y);
|
| 509 |
+
r1.y = max(r1.y, 0.0f);
|
| 510 |
+
r1.x = (r1.y / r1.x);
|
| 511 |
+
r1.x = (r1.x * r4.z);
|
| 512 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 513 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 514 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 515 |
+
r1.w = exp2(r1.w);
|
| 516 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 517 |
+
r1.z = (r1.w / r1.z);
|
| 518 |
+
let v_149 = bitcast<u32>(r1.x);
|
| 519 |
+
r1.x = select(1.0f, r1.z, (v_149 != 0u));
|
| 520 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 521 |
+
r1.x = (r1.x * r1.z);
|
| 522 |
+
r1.x = min(r1.x, 1.0f);
|
| 523 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 524 |
+
r1.x = exp2(r1.x);
|
| 525 |
+
r1.x = min(r1.x, 1.0f);
|
| 526 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 527 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 528 |
+
r0.w = inverseSqrt(r0.w);
|
| 529 |
+
let v_150 = (r0.www * r4.xyz);
|
| 530 |
+
r2 = vec4<f32>(v_150.xyz, r2.w);
|
| 531 |
+
let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 532 |
+
r0.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
|
| 533 |
+
r0.w = log2(r0.w);
|
| 534 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 535 |
+
r0.w = exp2(r0.w);
|
| 536 |
+
let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 537 |
+
r1.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
|
| 538 |
+
r1.w = log2(r1.w);
|
| 539 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 540 |
+
r1.w = exp2(r1.w);
|
| 541 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 542 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 543 |
+
let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 544 |
+
r2.x = (r1.y + v_153.x);
|
| 545 |
+
r2.x = max(r2.x, 0.0f);
|
| 546 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 547 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 548 |
+
r2.x = exp2(r2.x);
|
| 549 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 550 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 551 |
+
let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 552 |
+
r1.y = (r1.y * v_154.y);
|
| 553 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 554 |
+
r1.y = exp2(r1.y);
|
| 555 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 556 |
+
let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 557 |
+
r2 = vec4<f32>(v_155.xyz, r2.w);
|
| 558 |
+
let v_156 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 559 |
+
r2 = vec4<f32>(v_156.xyz, r2.w);
|
| 560 |
+
let v_157 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 561 |
+
r3 = vec4<f32>(v_157.xyz, r3.w);
|
| 562 |
+
let v_158 = fma(r1.www, r3.xyz, r2.xyz);
|
| 563 |
+
r2 = vec4<f32>(v_158.xyz, r2.w);
|
| 564 |
+
let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 565 |
+
let v_160 = (r2.xyz + v_159.xyz);
|
| 566 |
+
r2 = vec4<f32>(v_160.xyz, r2.w);
|
| 567 |
+
let v_161 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 568 |
+
r2 = vec4<f32>(v_161.xyz, r2.w);
|
| 569 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 570 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 571 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 572 |
+
let v_162 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 573 |
+
r3 = vec4<f32>(v_162.xyz, r3.w);
|
| 574 |
+
let v_163 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 575 |
+
r1 = vec4<f32>(v_163.xy, r1.z, v_163.z);
|
| 576 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 577 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 578 |
+
let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 579 |
+
r2 = vec4<f32>(v_164.xy, r2.zw);
|
| 580 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 581 |
+
r0.w = (r2.x + -1.0f);
|
| 582 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 583 |
+
} else {
|
| 584 |
+
r0.w = 1.0f;
|
| 585 |
+
}
|
| 586 |
+
let v_165 = -(r0.xyxz);
|
| 587 |
+
let v_166 = fma(r1.xyw, r0.www, v_165.xyw);
|
| 588 |
+
r1 = vec4<f32>(v_166.xy, r1.z, v_166.z);
|
| 589 |
+
let v_167 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 590 |
+
r1 = vec4<f32>(v_167.xyz, r1.w);
|
| 591 |
+
} else {
|
| 592 |
+
r0.w = dot(r4.xyz, r4.xyz);
|
| 593 |
+
r1.w = sqrt(r0.w);
|
| 594 |
+
let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 595 |
+
r2.x = (r1.w + v_168.x);
|
| 596 |
+
r2.x = max(r2.x, 0.0f);
|
| 597 |
+
r1.w = (r2.x / r1.w);
|
| 598 |
+
r1.w = (r1.w * r4.z);
|
| 599 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 600 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 601 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 602 |
+
r2.z = exp2(r2.z);
|
| 603 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 604 |
+
r2.y = (r2.z / r2.y);
|
| 605 |
+
let v_169 = bitcast<u32>(r1.w);
|
| 606 |
+
r1.w = select(1.0f, r2.y, (v_169 != 0u));
|
| 607 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 608 |
+
r1.w = (r1.w * r2.y);
|
| 609 |
+
r1.w = min(r1.w, 1.0f);
|
| 610 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 611 |
+
r1.w = exp2(r1.w);
|
| 612 |
+
r1.w = min(r1.w, 1.0f);
|
| 613 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 614 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 615 |
+
r0.w = inverseSqrt(r0.w);
|
| 616 |
+
let v_170 = (r0.www * r4.xyz);
|
| 617 |
+
r3 = vec4<f32>(v_170.xyz, r3.w);
|
| 618 |
+
let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 619 |
+
r0.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
|
| 620 |
+
r0.w = log2(r0.w);
|
| 621 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 622 |
+
r0.w = exp2(r0.w);
|
| 623 |
+
let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 624 |
+
r2.z = clamp(vec4<f32>(v_172, v_172, v_172, v_172).z, 0.0f, 1.0f);
|
| 625 |
+
r2.z = log2(r2.z);
|
| 626 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 627 |
+
r2.z = exp2(r2.z);
|
| 628 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 629 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 630 |
+
let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 631 |
+
r2.w = (r2.x + v_173.w);
|
| 632 |
+
r2.w = max(r2.w, 0.0f);
|
| 633 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 634 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 635 |
+
r2.w = exp2(r2.w);
|
| 636 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 637 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 638 |
+
let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 639 |
+
r2.x = (r2.x * v_174.x);
|
| 640 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 641 |
+
r2.x = exp2(r2.x);
|
| 642 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 643 |
+
let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 644 |
+
r3 = vec4<f32>(v_175.xyz, r3.w);
|
| 645 |
+
let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 646 |
+
r3 = vec4<f32>(v_176.xyz, r3.w);
|
| 647 |
+
let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 648 |
+
r4 = vec4<f32>(v_177.xyz, r4.w);
|
| 649 |
+
let v_178 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 650 |
+
r3 = vec4<f32>(v_178.xyz, r3.w);
|
| 651 |
+
let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 652 |
+
let v_180 = (r3.xyz + v_179.xyz);
|
| 653 |
+
r3 = vec4<f32>(v_180.xyz, r3.w);
|
| 654 |
+
let v_181 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 655 |
+
r2 = vec4<f32>(v_181.x, r2.y, v_181.yz);
|
| 656 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 657 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 658 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 659 |
+
let v_182 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 660 |
+
r3 = vec4<f32>(v_182.xyz, r3.w);
|
| 661 |
+
let v_183 = fma(r1.www, r3.xyz, r2.xzw);
|
| 662 |
+
r2 = vec4<f32>(v_183.x, r2.y, v_183.yz);
|
| 663 |
+
let v_184 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 664 |
+
r2 = vec4<f32>(v_184.x, r2.y, v_184.yz);
|
| 665 |
+
let v_185 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 666 |
+
r1 = vec4<f32>(v_185.xyz, r1.w);
|
| 667 |
+
}
|
| 668 |
+
let v_186 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 669 |
+
o0 = vec4<f32>(v_186.xyz, o0.w);
|
| 670 |
+
}
|
| 671 |
+
|
| 672 |
+
@fragment
|
| 673 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_187 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 674 |
+
main_inner(v0, v1, v2, v3, v5, v6, v7, v_187);
|
| 675 |
+
return o0;
|
| 676 |
+
}
|
b/8b0b5899ed/shaders/f55b40d072ef2695.wgsl
ADDED
|
@@ -0,0 +1,174 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb17_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 18 |
+
|
| 19 |
+
struct cb46_struct {
|
| 20 |
+
tint_symbol_1 : array<vec4<f32>, 46u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
|
| 24 |
+
|
| 25 |
+
struct cb5_struct {
|
| 26 |
+
tint_symbol_2 : array<vec4<f32>, 5u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
|
| 30 |
+
|
| 31 |
+
struct cb3_struct {
|
| 32 |
+
tint_symbol_3 : array<vec4<f32>, 3u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
|
| 50 |
+
|
| 51 |
+
var<private> v0 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> o0 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> o1 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o2 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
var<private> o3 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
|
| 62 |
+
var v_1 : vec4<f32> = v;
|
| 63 |
+
v_1.w = (1.0f / v.w);
|
| 64 |
+
v0 = v_1;
|
| 65 |
+
let v_2 = max(v0.xy, vec2<f32>());
|
| 66 |
+
let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
|
| 67 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 68 |
+
let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
|
| 69 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 70 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
|
| 71 |
+
r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
|
| 72 |
+
r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
|
| 73 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
|
| 74 |
+
v_5((bitcast<u32>(r0.x) != 0u));
|
| 75 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 76 |
+
r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 77 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x)));
|
| 78 |
+
v_5((bitcast<u32>(r1.x) != 0u));
|
| 79 |
+
r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
|
| 80 |
+
let v_6 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 81 |
+
r1 = vec4<f32>(v_6.xy, r1.zw);
|
| 82 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 83 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 84 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 85 |
+
r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
|
| 86 |
+
let v_7 = (r1.ww * r1.xy);
|
| 87 |
+
r1 = vec4<f32>(v_7.xy, r1.zw);
|
| 88 |
+
let v_8 = (r1.yyy * v5.xyz);
|
| 89 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 90 |
+
let v_9 = fma(r1.xxx, v4.xyz, r2.xyz);
|
| 91 |
+
r1 = vec4<f32>(v_9.xy, r1.z, v_9.z);
|
| 92 |
+
let v_10 = fma(r1.zzz, v3.xyz, r1.xyw);
|
| 93 |
+
r1 = vec4<f32>(v_10.xyz, r1.w);
|
| 94 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 95 |
+
r1.w = inverseSqrt(r1.w);
|
| 96 |
+
let v_11 = (r1.www * r1.xyz);
|
| 97 |
+
r2 = vec4<f32>(v_11.xyz, r2.w);
|
| 98 |
+
r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
|
| 99 |
+
let v_12 = (r3.xy * r3.xy);
|
| 100 |
+
r3 = vec4<f32>(v_12.xy, r3.zw);
|
| 101 |
+
r1.x = dot(r3.xyz, cb12_12.tint_symbol_3[1u].xyz);
|
| 102 |
+
r3.x = (r1.x * cb12_12.tint_symbol_3[0u].w);
|
| 103 |
+
r1.y = (r3.w * cb12_12.tint_symbol_3[0u].z);
|
| 104 |
+
r2.w = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
|
| 105 |
+
r0.w = (r0.w * v1.w);
|
| 106 |
+
let v_13 = (v1.xy * cb2_2.tint_symbol[15u].zy);
|
| 107 |
+
let v_14 = r4;
|
| 108 |
+
r4 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
|
| 109 |
+
o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 110 |
+
let v_15 = fma(r2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 111 |
+
o1 = vec4<f32>(v_15.xyz, o1.w);
|
| 112 |
+
r0.w = (cb12_12.tint_symbol_3[2u].z + -0.20000000298023223877f);
|
| 113 |
+
r0.w = clamp(((r0.wwww * vec4<f32>(10.0f))).w, 0.0f, 1.0f);
|
| 114 |
+
o1.w = (r0.w * r2.w);
|
| 115 |
+
r3.y = (r1.y * 0.001953125f);
|
| 116 |
+
r4.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
|
| 117 |
+
let v_16 = (r4.xz * vec2<f32>(0.5f));
|
| 118 |
+
r2 = vec4<f32>(v_16.xy, r2.zw);
|
| 119 |
+
let v_17 = sqrt(r2.xy);
|
| 120 |
+
o3 = vec4<f32>(v_17.xy, o3.zw);
|
| 121 |
+
r0.w = fma(r1.z, r1.w, -0.34999999403953552246f);
|
| 122 |
+
r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
|
| 123 |
+
r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z);
|
| 124 |
+
r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
|
| 125 |
+
r0.w = (r0.w * r1.y);
|
| 126 |
+
r0.w = (r4.y * r0.w);
|
| 127 |
+
r1.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f);
|
| 128 |
+
r1.y = (r0.w * r1.y);
|
| 129 |
+
r0.w = (r0.w * cb12_12.tint_symbol_3[2u].z);
|
| 130 |
+
r1.y = fma(r1.y, -0.5f, 1.0f);
|
| 131 |
+
let v_18 = (r0.xyz * r1.yyy);
|
| 132 |
+
o0 = vec4<f32>(v_18.xyz, o0.w);
|
| 133 |
+
r0.x = clamp(fma(r1.xxxx, cb12_12.tint_symbol_3[0u].wwww, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
|
| 134 |
+
let v_19 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
|
| 135 |
+
r0 = vec4<f32>(v_19.xy, r0.zw);
|
| 136 |
+
r3.z = cb12_12.tint_symbol_3[0u].y;
|
| 137 |
+
r0.z = 0.97000002861022949219f;
|
| 138 |
+
let v_20 = -(r3.xyzx);
|
| 139 |
+
let v_21 = (r0.xyz + v_20.xyz);
|
| 140 |
+
r0 = vec4<f32>(v_21.xyz, r0.w);
|
| 141 |
+
let v_22 = max(r0.xyz, vec3<f32>());
|
| 142 |
+
r0 = vec4<f32>(v_22.xyz, r0.w);
|
| 143 |
+
let v_23 = fma(r0.xyz, r0.www, r3.xyz);
|
| 144 |
+
r0 = vec4<f32>(v_23.xyz, r0.w);
|
| 145 |
+
let v_24 = sqrt(r0.xy);
|
| 146 |
+
o2 = vec4<f32>(v_24.xy, o2.zw);
|
| 147 |
+
o2.z = r0.z;
|
| 148 |
+
o2.w = 1.0f;
|
| 149 |
+
o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
fn v_5(v_25 : bool) {
|
| 153 |
+
if (v_25) {
|
| 154 |
+
discard;
|
| 155 |
+
return;
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
struct tint_symbol_4 {
|
| 160 |
+
@location(0u)
|
| 161 |
+
o0 : vec4<f32>,
|
| 162 |
+
@location(1u)
|
| 163 |
+
o1 : vec4<f32>,
|
| 164 |
+
@location(2u)
|
| 165 |
+
o2 : vec4<f32>,
|
| 166 |
+
@location(3u)
|
| 167 |
+
o3 : vec4<f32>,
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
@fragment
|
| 171 |
+
fn main(@builtin(position) v_26 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
|
| 172 |
+
main_inner(v_26, v1, v2, v3, v4, v5);
|
| 173 |
+
return tint_symbol_4(o0, o1, o2, o3);
|
| 174 |
+
}
|
b/8b0b5899ed/shaders/f55f1c7e30a17950.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f55f1c7e30a17950.wgsl
ADDED
|
@@ -0,0 +1,1184 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb1_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 100 |
+
|
| 101 |
+
var<private> v5 : vec4<f32>;
|
| 102 |
+
|
| 103 |
+
var<private> v6 : array<f32, 4u>;
|
| 104 |
+
|
| 105 |
+
var<private> o0 : vec4<f32>;
|
| 106 |
+
|
| 107 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 108 |
+
|
| 109 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 110 |
+
|
| 111 |
+
struct tint_symbol_7 {
|
| 112 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 116 |
+
|
| 117 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
|
| 118 |
+
var v_2 : vec4<f32> = v_1;
|
| 119 |
+
v_2.w = (1.0f / v_1.w);
|
| 120 |
+
v5 = v_2;
|
| 121 |
+
x1[0u].x = v6[0u];
|
| 122 |
+
x1[0u].y = v6[1u];
|
| 123 |
+
x1[0u].z = v6[2u];
|
| 124 |
+
x1[0u].w = v6[3u];
|
| 125 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 126 |
+
r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 127 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
|
| 128 |
+
v_3((bitcast<u32>(r1.x) != 0u));
|
| 129 |
+
r1.x = dot(v3.xyz, v3.xyz);
|
| 130 |
+
r1.x = inverseSqrt(r1.x);
|
| 131 |
+
let v_4 = (r1.xxx * v3.xyz);
|
| 132 |
+
r1 = vec4<f32>(r1.x, v_4.xyz);
|
| 133 |
+
let v_5 = (r0.xyz * v1.xyz);
|
| 134 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 135 |
+
r0.w = (r0.w * v0.w);
|
| 136 |
+
let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 137 |
+
r2 = vec4<f32>(v_6.xy, r2.zw);
|
| 138 |
+
let v_7 = (r0.xyz * r0.xyz);
|
| 139 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 140 |
+
let v_8 = -(v4.xyzx);
|
| 141 |
+
let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 142 |
+
r3 = vec4<f32>(v_9.xyz, r3.w);
|
| 143 |
+
r2.z = dot(r3.xyz, r3.xyz);
|
| 144 |
+
r2.z = inverseSqrt(r2.z);
|
| 145 |
+
let v_10 = (r2.zzz * r3.xyz);
|
| 146 |
+
r4 = vec4<f32>(v_10.xyz, r4.w);
|
| 147 |
+
let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 148 |
+
let v_12 = fma(r3.xyz, r2.zzz, v_11.xyz);
|
| 149 |
+
r5 = vec4<f32>(v_12.xyz, r5.w);
|
| 150 |
+
r2.w = dot(r5.xyz, r5.xyz);
|
| 151 |
+
r2.w = inverseSqrt(r2.w);
|
| 152 |
+
let v_13 = (r2.www * r5.xyz);
|
| 153 |
+
r5 = vec4<f32>(v_13.xyz, r5.w);
|
| 154 |
+
r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
|
| 155 |
+
let v_14 = (r2.xy * r2.xy);
|
| 156 |
+
r2 = vec4<f32>(v_14.xy, r2.zw);
|
| 157 |
+
r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
|
| 158 |
+
r3.w = max(r3.w, 0.0f);
|
| 159 |
+
r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y);
|
| 160 |
+
r3.w = (r3.w * 558.0f);
|
| 161 |
+
r3.w = fma(r4.w, 3.0f, r3.w);
|
| 162 |
+
r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 163 |
+
let v_15 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 164 |
+
r6 = vec4<f32>(v_15.xyz, r6.w);
|
| 165 |
+
let v_16 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 166 |
+
r7 = vec4<f32>(v_16.xyz, r7.w);
|
| 167 |
+
let v_17 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 168 |
+
r7 = vec4<f32>(v_17.xyz, r7.w);
|
| 169 |
+
let v_18 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 170 |
+
r7 = vec4<f32>(v_18.xyz, r7.w);
|
| 171 |
+
let v_19 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 172 |
+
r8 = vec4<f32>(v_19.xyz, r8.w);
|
| 173 |
+
let v_20 = &(x0[0u]);
|
| 174 |
+
let v_21 = r8;
|
| 175 |
+
*(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
|
| 176 |
+
let v_22 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 177 |
+
r9 = vec4<f32>(v_22.xyz, r9.w);
|
| 178 |
+
let v_23 = &(x0[1u]);
|
| 179 |
+
let v_24 = r9;
|
| 180 |
+
*(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
|
| 181 |
+
let v_25 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 182 |
+
r10 = vec4<f32>(v_25.xyz, r10.w);
|
| 183 |
+
let v_26 = &(x0[2u]);
|
| 184 |
+
let v_27 = r10;
|
| 185 |
+
*(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
|
| 186 |
+
let v_28 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 187 |
+
r7 = vec4<f32>(v_28.xyz, r7.w);
|
| 188 |
+
let v_29 = &(x0[3u]);
|
| 189 |
+
let v_30 = r7;
|
| 190 |
+
*(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
|
| 191 |
+
let v_31 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 192 |
+
let v_32 = r11;
|
| 193 |
+
r11 = vec4<f32>(v_32.x, v_31.x, v_32.z, v_31.y);
|
| 194 |
+
r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 195 |
+
r5.w = (r5.w * 0.5f);
|
| 196 |
+
let v_33 = abs(r10.yyyy);
|
| 197 |
+
r6.w = max(v_33.w, abs(r10.xxxx).w);
|
| 198 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r5.w)));
|
| 199 |
+
let v_34 = (bitcast<u32>(r6.w) != 0u);
|
| 200 |
+
let v_35 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 201 |
+
r6.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_35, v_34);
|
| 202 |
+
let v_36 = abs(r9.yyyy);
|
| 203 |
+
r7.z = max(v_36.z, abs(r9.xxxx).z);
|
| 204 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
|
| 205 |
+
let v_37 = bitcast<u32>(r7.z);
|
| 206 |
+
r6.w = select(r6.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_37 != 0u));
|
| 207 |
+
let v_38 = abs(r8.yyyy);
|
| 208 |
+
r7.z = max(v_38.z, abs(r8.xxxx).z);
|
| 209 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
|
| 210 |
+
let v_39 = bitcast<u32>(r5.w);
|
| 211 |
+
r5.w = select(r6.w, 0.0f, (v_39 != 0u));
|
| 212 |
+
let v_40 = x0[bitcast<i32>(r5.w)];
|
| 213 |
+
r8 = vec4<f32>(v_40.xyz, r8.w);
|
| 214 |
+
r5.w = f32(bitcast<i32>(r5.w));
|
| 215 |
+
r6.w = (r5.w + 0.5f);
|
| 216 |
+
r6.w = (r6.w * 0.25f);
|
| 217 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww)));
|
| 218 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 219 |
+
r5.w = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 220 |
+
r7.z = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 221 |
+
r9.x = (r8.x + 0.5f);
|
| 222 |
+
r9.y = fma(r8.y, 0.25f, r6.w);
|
| 223 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, !((r5.w == 0.0f))));
|
| 224 |
+
r5.w = ((-(r5.wwww)).w + r8.z);
|
| 225 |
+
let v_41 = dpdx(r9.xyy);
|
| 226 |
+
r10 = vec4<f32>(v_41.xy, r10.z, v_41.z);
|
| 227 |
+
r10.z = dpdx(r5.w);
|
| 228 |
+
let v_42 = dpdy(r9.yxy);
|
| 229 |
+
r12 = vec4<f32>(v_42.xyz, r12.w);
|
| 230 |
+
r12.w = dpdy(r5.w);
|
| 231 |
+
let v_43 = (r10.yw * r12.yw);
|
| 232 |
+
r8 = vec4<f32>(v_43.xy, r8.zw);
|
| 233 |
+
let v_44 = -(r8.xyxx);
|
| 234 |
+
let v_45 = fma(r10.xz, r12.xz, v_44.xy);
|
| 235 |
+
r13 = vec4<f32>(v_45.xy, r13.zw);
|
| 236 |
+
r7.w = (1.0f / r13.x);
|
| 237 |
+
r8.x = (r10.z * r12.y);
|
| 238 |
+
let v_46 = -(r8.xxxx);
|
| 239 |
+
r13.z = fma(r10.x, r12.w, v_46.z);
|
| 240 |
+
let v_47 = (r7.ww * r13.yz);
|
| 241 |
+
r8 = vec4<f32>(v_47.xy, r8.zw);
|
| 242 |
+
let v_48 = max(r8.xy, vec2<f32>());
|
| 243 |
+
r8 = vec4<f32>(v_48.xy, r8.zw);
|
| 244 |
+
let v_49 = min(r8.xy, vec2<f32>(0.5f));
|
| 245 |
+
r8 = vec4<f32>(v_49.xy, r8.zw);
|
| 246 |
+
r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w);
|
| 247 |
+
r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w);
|
| 248 |
+
let v_50 = bitcast<u32>(r6.w);
|
| 249 |
+
let v_51 = r5.w;
|
| 250 |
+
r11.z = select(r8.z, v_51, (v_50 != 0u));
|
| 251 |
+
r9.z = 0.0f;
|
| 252 |
+
let v_52 = (r9.xyz + r11.ywz);
|
| 253 |
+
r8 = vec4<f32>(v_52.xyz, r8.w);
|
| 254 |
+
let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 255 |
+
r11 = vec4<f32>(v_53.xy, r11.zw);
|
| 256 |
+
let v_54 = (r9.xyz + r11.xyz);
|
| 257 |
+
r10 = vec4<f32>(v_54.xyz, r10.w);
|
| 258 |
+
let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 259 |
+
r11 = vec4<f32>(v_55.xy, r11.zw);
|
| 260 |
+
let v_56 = (r9.xyz + r11.xyz);
|
| 261 |
+
r12 = vec4<f32>(v_56.xyz, r12.w);
|
| 262 |
+
let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 263 |
+
r11 = vec4<f32>(v_57.xy, r11.zw);
|
| 264 |
+
let v_58 = (r9.xyz + r11.xyz);
|
| 265 |
+
r13 = vec4<f32>(v_58.xyz, r13.w);
|
| 266 |
+
let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 267 |
+
r11 = vec4<f32>(v_59.xy, r11.zw);
|
| 268 |
+
let v_60 = (r9.xyz + r11.xyz);
|
| 269 |
+
r14 = vec4<f32>(v_60.xyz, r14.w);
|
| 270 |
+
let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 271 |
+
r11 = vec4<f32>(v_61.xy, r11.zw);
|
| 272 |
+
let v_62 = (r9.xyz + r11.xyz);
|
| 273 |
+
r15 = vec4<f32>(v_62.xyz, r15.w);
|
| 274 |
+
let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 275 |
+
r11 = vec4<f32>(v_63.xy, r11.zw);
|
| 276 |
+
let v_64 = (r9.xyz + r11.xyz);
|
| 277 |
+
r16 = vec4<f32>(v_64.xyz, r16.w);
|
| 278 |
+
let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 279 |
+
r11 = vec4<f32>(v_65.xy, r11.zw);
|
| 280 |
+
let v_66 = (r9.xyz + r11.xyz);
|
| 281 |
+
r17 = vec4<f32>(v_66.xyz, r17.w);
|
| 282 |
+
let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 283 |
+
r11 = vec4<f32>(v_67.xy, r11.zw);
|
| 284 |
+
let v_68 = (r9.xyz + r11.xyz);
|
| 285 |
+
r18 = vec4<f32>(v_68.xyz, r18.w);
|
| 286 |
+
let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 287 |
+
r11 = vec4<f32>(v_69.xy, r11.zw);
|
| 288 |
+
let v_70 = (r9.xyz + r11.xyz);
|
| 289 |
+
r19 = vec4<f32>(v_70.xyz, r19.w);
|
| 290 |
+
let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 291 |
+
r11 = vec4<f32>(v_71.xy, r11.zw);
|
| 292 |
+
let v_72 = (r9.xyz + r11.xyz);
|
| 293 |
+
r20 = vec4<f32>(v_72.xyz, r20.w);
|
| 294 |
+
let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 295 |
+
r11 = vec4<f32>(v_73.xy, r11.zw);
|
| 296 |
+
let v_74 = (r9.xyz + r11.xyz);
|
| 297 |
+
r21 = vec4<f32>(v_74.xyz, r21.w);
|
| 298 |
+
let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 299 |
+
r11 = vec4<f32>(v_75.xy, r11.zw);
|
| 300 |
+
let v_76 = (r9.xyz + r11.xyz);
|
| 301 |
+
r22 = vec4<f32>(v_76.xyz, r22.w);
|
| 302 |
+
let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 303 |
+
r11 = vec4<f32>(v_77.xy, r11.zw);
|
| 304 |
+
let v_78 = (r9.xyz + r11.xyz);
|
| 305 |
+
r23 = vec4<f32>(v_78.xyz, r23.w);
|
| 306 |
+
let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 307 |
+
r11 = vec4<f32>(v_79.xy, r11.zw);
|
| 308 |
+
let v_80 = (r9.xyz + r11.xyz);
|
| 309 |
+
r24 = vec4<f32>(v_80.xyz, r24.w);
|
| 310 |
+
let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 311 |
+
r11 = vec4<f32>(v_81.xy, r11.zw);
|
| 312 |
+
let v_82 = (r9.xyz + r11.xyz);
|
| 313 |
+
r9 = vec4<f32>(v_82.xyz, r9.w);
|
| 314 |
+
let v_83 = r8.xyxx;
|
| 315 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_83.xy, r8.z);
|
| 316 |
+
let v_84 = r10.xyxx;
|
| 317 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_84.xy, r10.z);
|
| 318 |
+
let v_85 = r12.xyxx;
|
| 319 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_85.xy, r12.z);
|
| 320 |
+
let v_86 = r13.xyxx;
|
| 321 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_86.xy, r13.z);
|
| 322 |
+
let v_87 = r14.xyxx;
|
| 323 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_87.xy, r14.z);
|
| 324 |
+
let v_88 = r15.xyxx;
|
| 325 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_88.xy, r15.z);
|
| 326 |
+
let v_89 = r16.xyxx;
|
| 327 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_89.xy, r16.z);
|
| 328 |
+
let v_90 = r17.xyxx;
|
| 329 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_90.xy, r17.z);
|
| 330 |
+
let v_91 = r18.xyxx;
|
| 331 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r18.z);
|
| 332 |
+
let v_92 = r19.xyxx;
|
| 333 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r19.z);
|
| 334 |
+
let v_93 = r20.xyxx;
|
| 335 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r20.z);
|
| 336 |
+
let v_94 = r21.xyxx;
|
| 337 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r21.z);
|
| 338 |
+
let v_95 = r22.xyxx;
|
| 339 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r22.z);
|
| 340 |
+
let v_96 = r23.xyxx;
|
| 341 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r23.z);
|
| 342 |
+
let v_97 = r24.xyxx;
|
| 343 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r24.z);
|
| 344 |
+
let v_98 = r9.xyxx;
|
| 345 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z);
|
| 346 |
+
r8 = (r8 + r10);
|
| 347 |
+
r8 = (r11 + r8);
|
| 348 |
+
r8 = (r12 + r8);
|
| 349 |
+
r5.w = dot(r8, vec4<f32>(1.0f));
|
| 350 |
+
r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 351 |
+
let v_99 = abs(r7.yyyy);
|
| 352 |
+
r6.w = max(v_99.w, abs(r7.xxxx).w);
|
| 353 |
+
r6.w = clamp(fma(r6.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 354 |
+
r4.w = ((-(r4.wwww)).w + 1.0f);
|
| 355 |
+
r4.w = (r6.w * r4.w);
|
| 356 |
+
r4.w = fma(r5.w, 0.0625f, r4.w);
|
| 357 |
+
r4.w = (r4.w * r4.w);
|
| 358 |
+
r4.w = min(r4.w, 1.0f);
|
| 359 |
+
r5.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 360 |
+
r5.w = sqrt(r5.w);
|
| 361 |
+
r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z);
|
| 362 |
+
let v_100 = -(r4.wwww);
|
| 363 |
+
r4.w = fma(r5.w, v_100.w, r4.w);
|
| 364 |
+
let v_101 = dot(r1.yzw, v_11.xyz);
|
| 365 |
+
r5.w = clamp(vec4<f32>(v_101, v_101, v_101, v_101).w, 0.0f, 1.0f);
|
| 366 |
+
let v_102 = dot(r4.xyz, r1.yzw);
|
| 367 |
+
r7.x = clamp(vec4<f32>(v_102, v_102, v_102, v_102).x, 0.0f, 1.0f);
|
| 368 |
+
let v_103 = dot(r5.xyz, v_11.xyz);
|
| 369 |
+
r7.y = clamp(vec4<f32>(v_103, v_103, v_103, v_103).y, 0.0f, 1.0f);
|
| 370 |
+
let v_104 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
|
| 371 |
+
r7 = vec4<f32>(v_104.xy, r7.zw);
|
| 372 |
+
let v_105 = (r7.xy * r7.xy);
|
| 373 |
+
r7 = vec4<f32>(r7.xy, v_105.xy);
|
| 374 |
+
let v_106 = (r7.zw * r7.zw);
|
| 375 |
+
r7 = vec4<f32>(r7.xy, v_106.xy);
|
| 376 |
+
let v_107 = (r7.xy * r7.zw);
|
| 377 |
+
r7 = vec4<f32>(v_107.xy, r7.zw);
|
| 378 |
+
r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 379 |
+
let v_108 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww);
|
| 380 |
+
r7 = vec4<f32>(v_108.xy, r7.zw);
|
| 381 |
+
let v_109 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 382 |
+
r7 = vec4<f32>(r7.xy, v_109.xy);
|
| 383 |
+
r3.w = (r7.z * 0.125f);
|
| 384 |
+
r7.x = fma((-(r2.wwww)).x, r7.x, 1.0f);
|
| 385 |
+
r5.x = dot(r1.yzw, r5.xyz);
|
| 386 |
+
r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 387 |
+
r5.x = log2(r5.x);
|
| 388 |
+
r5.x = (r5.x * r7.w);
|
| 389 |
+
r5.x = exp2(r5.x);
|
| 390 |
+
r5.x = (r7.y * r5.x);
|
| 391 |
+
r5.x = (r3.w * r5.x);
|
| 392 |
+
r5.x = (r2.w * r5.x);
|
| 393 |
+
r5.x = (r5.w * r5.x);
|
| 394 |
+
r5.y = (r5.w * r7.x);
|
| 395 |
+
let v_110 = fma(r0.xyz, r5.yyy, r5.xxx);
|
| 396 |
+
r5 = vec4<f32>(v_110.xyz, r5.w);
|
| 397 |
+
let v_111 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 398 |
+
r5 = vec4<f32>(v_111.xyz, r5.w);
|
| 399 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 400 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 401 |
+
r9 = vec4<f32>(vec3<f32>(), r9.w);
|
| 402 |
+
r8 = vec4<f32>(vec3<f32>(), r8.w);
|
| 403 |
+
} else {
|
| 404 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 405 |
+
let v_112 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 406 |
+
r8 = vec4<f32>(v_112.xyz, r8.w);
|
| 407 |
+
let v_113 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 408 |
+
r9 = vec4<f32>(v_113.xyz, r9.w);
|
| 409 |
+
r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 410 |
+
r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f);
|
| 411 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w);
|
| 412 |
+
let v_114 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz);
|
| 413 |
+
r9 = vec4<f32>(v_114.xyz, r9.w);
|
| 414 |
+
let v_115 = (r9.xyz + v_8.xyz);
|
| 415 |
+
r9 = vec4<f32>(v_115.xyz, r9.w);
|
| 416 |
+
let v_116 = bitcast<vec3<u32>>(r7.yyy);
|
| 417 |
+
let v_117 = r8.xyz;
|
| 418 |
+
let v_118 = select(r9.xyz, v_117, (v_116 != vec3<u32>()));
|
| 419 |
+
r8 = vec4<f32>(v_118.xyz, r8.w);
|
| 420 |
+
r7.y = dot(r8.xyz, r8.xyz);
|
| 421 |
+
let v_119 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
|
| 422 |
+
r8 = vec4<f32>(v_119.xyz, r8.w);
|
| 423 |
+
r7.z = dot(r8.xyz, r8.xyz);
|
| 424 |
+
r7.z = inverseSqrt(r7.z);
|
| 425 |
+
let v_120 = (r7.zzz * r8.xyz);
|
| 426 |
+
r8 = vec4<f32>(v_120.xyz, r8.w);
|
| 427 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 428 |
+
r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f);
|
| 429 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w);
|
| 430 |
+
r7.y = (r7.y / r7.z);
|
| 431 |
+
let v_121 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 432 |
+
r7.z = dot(r8.xyz, v_121.xyz);
|
| 433 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f);
|
| 434 |
+
let v_122 = dot(r8.xyz, r1.yzw);
|
| 435 |
+
r8.w = clamp(vec4<f32>(v_122, v_122, v_122, v_122).w, 0.0f, 1.0f);
|
| 436 |
+
r7.z = (r7.z * r8.w);
|
| 437 |
+
r8.w = (r7.y * r7.z);
|
| 438 |
+
let v_123 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 439 |
+
r9 = vec4<f32>(v_123.xyz, r9.w);
|
| 440 |
+
let v_124 = (r0.xyz * r9.xyz);
|
| 441 |
+
r9 = vec4<f32>(v_124.xyz, r9.w);
|
| 442 |
+
let v_125 = fma(r3.xyz, r2.zzz, r8.xyz);
|
| 443 |
+
r8 = vec4<f32>(v_125.xyz, r8.w);
|
| 444 |
+
r8.w = dot(r8.xyz, r8.xyz);
|
| 445 |
+
r8.w = inverseSqrt(r8.w);
|
| 446 |
+
let v_126 = (r8.www * r8.xyz);
|
| 447 |
+
r8 = vec4<f32>(v_126.xyz, r8.w);
|
| 448 |
+
let v_127 = dot(r8.xyz, r4.xyz);
|
| 449 |
+
r8.w = clamp(vec4<f32>(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f);
|
| 450 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 451 |
+
r9.w = (r8.w * r8.w);
|
| 452 |
+
r9.w = (r9.w * r9.w);
|
| 453 |
+
r8.w = (r8.w * r9.w);
|
| 454 |
+
r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
|
| 455 |
+
let v_128 = dot(r8.xyz, r1.yzw);
|
| 456 |
+
r8.x = clamp(vec4<f32>(v_128, v_128, v_128, v_128).x, 0.0f, 1.0f);
|
| 457 |
+
r8.x = log2(r8.x);
|
| 458 |
+
r8.x = (r7.w * r8.x);
|
| 459 |
+
r8.x = exp2(r8.x);
|
| 460 |
+
r8.x = (r8.x * r8.w);
|
| 461 |
+
r7.z = (r7.z * r8.x);
|
| 462 |
+
r7.y = (r7.y * r7.z);
|
| 463 |
+
r7.y = (r3.w * r7.y);
|
| 464 |
+
let v_129 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 465 |
+
r8 = vec4<f32>(v_129.xyz, r8.w);
|
| 466 |
+
}
|
| 467 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 468 |
+
if ((bitcast<u32>(r7.y) != 0u)) {
|
| 469 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 470 |
+
r7.y = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
|
| 471 |
+
let v_130 = bitcast<u32>(r7.z);
|
| 472 |
+
let v_131 = r7.y;
|
| 473 |
+
r5.w = select(r5.w, v_131, (v_130 != 0u));
|
| 474 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 475 |
+
} else {
|
| 476 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 477 |
+
let v_132 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 478 |
+
r10 = vec4<f32>(v_132.xyz, r10.w);
|
| 479 |
+
let v_133 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 480 |
+
r11 = vec4<f32>(v_133.xyz, r11.w);
|
| 481 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 482 |
+
r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f);
|
| 483 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w);
|
| 484 |
+
let v_134 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz);
|
| 485 |
+
r11 = vec4<f32>(v_134.xyz, r11.w);
|
| 486 |
+
let v_135 = (r11.xyz + v_8.xyz);
|
| 487 |
+
r11 = vec4<f32>(v_135.xyz, r11.w);
|
| 488 |
+
let v_136 = bitcast<vec3<u32>>(r7.yyy);
|
| 489 |
+
let v_137 = r10.xyz;
|
| 490 |
+
let v_138 = select(r11.xyz, v_137, (v_136 != vec3<u32>()));
|
| 491 |
+
r10 = vec4<f32>(v_138.xyz, r10.w);
|
| 492 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 493 |
+
let v_139 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 494 |
+
r10 = vec4<f32>(v_139.xyz, r10.w);
|
| 495 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 496 |
+
r7.z = inverseSqrt(r7.z);
|
| 497 |
+
let v_140 = (r7.zzz * r10.xyz);
|
| 498 |
+
r10 = vec4<f32>(v_140.xyz, r10.w);
|
| 499 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 500 |
+
r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f);
|
| 501 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w);
|
| 502 |
+
r7.y = (r7.y / r7.z);
|
| 503 |
+
let v_141 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 504 |
+
r7.z = dot(r10.xyz, v_141.xyz);
|
| 505 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f);
|
| 506 |
+
let v_142 = dot(r10.xyz, r1.yzw);
|
| 507 |
+
r8.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
|
| 508 |
+
r7.z = (r7.z * r8.w);
|
| 509 |
+
r8.w = (r7.y * r7.z);
|
| 510 |
+
let v_143 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 511 |
+
r11 = vec4<f32>(v_143.xyz, r11.w);
|
| 512 |
+
let v_144 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 513 |
+
r9 = vec4<f32>(v_144.xyz, r9.w);
|
| 514 |
+
let v_145 = fma(r3.xyz, r2.zzz, r10.xyz);
|
| 515 |
+
r10 = vec4<f32>(v_145.xyz, r10.w);
|
| 516 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 517 |
+
r8.w = inverseSqrt(r8.w);
|
| 518 |
+
let v_146 = (r8.www * r10.xyz);
|
| 519 |
+
r10 = vec4<f32>(v_146.xyz, r10.w);
|
| 520 |
+
let v_147 = dot(r10.xyz, r4.xyz);
|
| 521 |
+
r8.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
|
| 522 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 523 |
+
r9.w = (r8.w * r8.w);
|
| 524 |
+
r9.w = (r9.w * r9.w);
|
| 525 |
+
r8.w = (r8.w * r9.w);
|
| 526 |
+
r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
|
| 527 |
+
let v_148 = dot(r10.xyz, r1.yzw);
|
| 528 |
+
r9.w = clamp(vec4<f32>(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f);
|
| 529 |
+
r9.w = log2(r9.w);
|
| 530 |
+
r9.w = (r7.w * r9.w);
|
| 531 |
+
r9.w = exp2(r9.w);
|
| 532 |
+
r8.w = (r8.w * r9.w);
|
| 533 |
+
r7.z = (r7.z * r8.w);
|
| 534 |
+
r7.y = (r7.y * r7.z);
|
| 535 |
+
r7.y = (r3.w * r7.y);
|
| 536 |
+
let v_149 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
|
| 537 |
+
r8 = vec4<f32>(v_149.xyz, r8.w);
|
| 538 |
+
}
|
| 539 |
+
} else {
|
| 540 |
+
r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 541 |
+
}
|
| 542 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 543 |
+
r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 544 |
+
} else {
|
| 545 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 546 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
|
| 547 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 548 |
+
} else {
|
| 549 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 550 |
+
let v_150 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 551 |
+
r10 = vec4<f32>(v_150.xyz, r10.w);
|
| 552 |
+
let v_151 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 553 |
+
r11 = vec4<f32>(v_151.xyz, r11.w);
|
| 554 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 555 |
+
r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f);
|
| 556 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w);
|
| 557 |
+
let v_152 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz);
|
| 558 |
+
r11 = vec4<f32>(v_152.xyz, r11.w);
|
| 559 |
+
let v_153 = (r11.xyz + v_8.xyz);
|
| 560 |
+
r11 = vec4<f32>(v_153.xyz, r11.w);
|
| 561 |
+
let v_154 = bitcast<vec3<u32>>(r7.yyy);
|
| 562 |
+
let v_155 = r10.xyz;
|
| 563 |
+
let v_156 = select(r11.xyz, v_155, (v_154 != vec3<u32>()));
|
| 564 |
+
r10 = vec4<f32>(v_156.xyz, r10.w);
|
| 565 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 566 |
+
let v_157 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 567 |
+
r10 = vec4<f32>(v_157.xyz, r10.w);
|
| 568 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 569 |
+
r7.z = inverseSqrt(r7.z);
|
| 570 |
+
let v_158 = (r7.zzz * r10.xyz);
|
| 571 |
+
r10 = vec4<f32>(v_158.xyz, r10.w);
|
| 572 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 573 |
+
r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f);
|
| 574 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w);
|
| 575 |
+
r7.y = (r7.y / r7.z);
|
| 576 |
+
let v_159 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 577 |
+
r7.z = dot(r10.xyz, v_159.xyz);
|
| 578 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f);
|
| 579 |
+
let v_160 = dot(r10.xyz, r1.yzw);
|
| 580 |
+
r8.w = clamp(vec4<f32>(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f);
|
| 581 |
+
r7.z = (r7.z * r8.w);
|
| 582 |
+
r8.w = (r7.y * r7.z);
|
| 583 |
+
let v_161 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 584 |
+
r11 = vec4<f32>(v_161.xyz, r11.w);
|
| 585 |
+
let v_162 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 586 |
+
r9 = vec4<f32>(v_162.xyz, r9.w);
|
| 587 |
+
let v_163 = fma(r3.xyz, r2.zzz, r10.xyz);
|
| 588 |
+
r10 = vec4<f32>(v_163.xyz, r10.w);
|
| 589 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 590 |
+
r8.w = inverseSqrt(r8.w);
|
| 591 |
+
let v_164 = (r8.www * r10.xyz);
|
| 592 |
+
r10 = vec4<f32>(v_164.xyz, r10.w);
|
| 593 |
+
let v_165 = dot(r10.xyz, r4.xyz);
|
| 594 |
+
r8.w = clamp(vec4<f32>(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f);
|
| 595 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 596 |
+
r9.w = (r8.w * r8.w);
|
| 597 |
+
r9.w = (r9.w * r9.w);
|
| 598 |
+
r8.w = (r8.w * r9.w);
|
| 599 |
+
r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
|
| 600 |
+
let v_166 = dot(r10.xyz, r1.yzw);
|
| 601 |
+
r9.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
|
| 602 |
+
r9.w = log2(r9.w);
|
| 603 |
+
r9.w = (r7.w * r9.w);
|
| 604 |
+
r9.w = exp2(r9.w);
|
| 605 |
+
r8.w = (r8.w * r9.w);
|
| 606 |
+
r7.z = (r7.z * r8.w);
|
| 607 |
+
r7.y = (r7.y * r7.z);
|
| 608 |
+
r7.y = (r3.w * r7.y);
|
| 609 |
+
let v_167 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
|
| 610 |
+
r8 = vec4<f32>(v_167.xyz, r8.w);
|
| 611 |
+
}
|
| 612 |
+
}
|
| 613 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 614 |
+
r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 615 |
+
} else {
|
| 616 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 617 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
|
| 618 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 619 |
+
} else {
|
| 620 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 621 |
+
let v_168 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 622 |
+
r10 = vec4<f32>(v_168.xyz, r10.w);
|
| 623 |
+
let v_169 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 624 |
+
r11 = vec4<f32>(v_169.xyz, r11.w);
|
| 625 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 626 |
+
r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f);
|
| 627 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w);
|
| 628 |
+
let v_170 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz);
|
| 629 |
+
r11 = vec4<f32>(v_170.xyz, r11.w);
|
| 630 |
+
let v_171 = (r11.xyz + v_8.xyz);
|
| 631 |
+
r11 = vec4<f32>(v_171.xyz, r11.w);
|
| 632 |
+
let v_172 = bitcast<vec3<u32>>(r7.yyy);
|
| 633 |
+
let v_173 = r10.xyz;
|
| 634 |
+
let v_174 = select(r11.xyz, v_173, (v_172 != vec3<u32>()));
|
| 635 |
+
r10 = vec4<f32>(v_174.xyz, r10.w);
|
| 636 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 637 |
+
let v_175 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 638 |
+
r10 = vec4<f32>(v_175.xyz, r10.w);
|
| 639 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 640 |
+
r7.z = inverseSqrt(r7.z);
|
| 641 |
+
let v_176 = (r7.zzz * r10.xyz);
|
| 642 |
+
r10 = vec4<f32>(v_176.xyz, r10.w);
|
| 643 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 644 |
+
r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f);
|
| 645 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w);
|
| 646 |
+
r7.y = (r7.y / r7.z);
|
| 647 |
+
let v_177 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 648 |
+
r7.z = dot(r10.xyz, v_177.xyz);
|
| 649 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f);
|
| 650 |
+
let v_178 = dot(r10.xyz, r1.yzw);
|
| 651 |
+
r8.w = clamp(vec4<f32>(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f);
|
| 652 |
+
r7.z = (r7.z * r8.w);
|
| 653 |
+
r8.w = (r7.y * r7.z);
|
| 654 |
+
let v_179 = (r8.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 655 |
+
r11 = vec4<f32>(v_179.xyz, r11.w);
|
| 656 |
+
let v_180 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 657 |
+
r9 = vec4<f32>(v_180.xyz, r9.w);
|
| 658 |
+
let v_181 = fma(r3.xyz, r2.zzz, r10.xyz);
|
| 659 |
+
r10 = vec4<f32>(v_181.xyz, r10.w);
|
| 660 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 661 |
+
r8.w = inverseSqrt(r8.w);
|
| 662 |
+
let v_182 = (r8.www * r10.xyz);
|
| 663 |
+
r10 = vec4<f32>(v_182.xyz, r10.w);
|
| 664 |
+
let v_183 = dot(r10.xyz, r4.xyz);
|
| 665 |
+
r8.w = clamp(vec4<f32>(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f);
|
| 666 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 667 |
+
r9.w = (r8.w * r8.w);
|
| 668 |
+
r9.w = (r9.w * r9.w);
|
| 669 |
+
r8.w = (r8.w * r9.w);
|
| 670 |
+
r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
|
| 671 |
+
let v_184 = dot(r10.xyz, r1.yzw);
|
| 672 |
+
r9.w = clamp(vec4<f32>(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f);
|
| 673 |
+
r9.w = log2(r9.w);
|
| 674 |
+
r9.w = (r7.w * r9.w);
|
| 675 |
+
r9.w = exp2(r9.w);
|
| 676 |
+
r8.w = (r8.w * r9.w);
|
| 677 |
+
r7.z = (r7.z * r8.w);
|
| 678 |
+
r7.y = (r7.y * r7.z);
|
| 679 |
+
r7.y = (r3.w * r7.y);
|
| 680 |
+
let v_185 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
|
| 681 |
+
r8 = vec4<f32>(v_185.xyz, r8.w);
|
| 682 |
+
}
|
| 683 |
+
}
|
| 684 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 685 |
+
r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 686 |
+
} else {
|
| 687 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 688 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
|
| 689 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 690 |
+
} else {
|
| 691 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 692 |
+
let v_186 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 693 |
+
r10 = vec4<f32>(v_186.xyz, r10.w);
|
| 694 |
+
let v_187 = (v4.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 695 |
+
r11 = vec4<f32>(v_187.xyz, r11.w);
|
| 696 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 697 |
+
r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[23u].wwww)).z, 0.0f, 1.0f);
|
| 698 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w);
|
| 699 |
+
let v_188 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz);
|
| 700 |
+
r11 = vec4<f32>(v_188.xyz, r11.w);
|
| 701 |
+
let v_189 = (r11.xyz + v_8.xyz);
|
| 702 |
+
r11 = vec4<f32>(v_189.xyz, r11.w);
|
| 703 |
+
let v_190 = bitcast<vec3<u32>>(r7.yyy);
|
| 704 |
+
let v_191 = r10.xyz;
|
| 705 |
+
let v_192 = select(r11.xyz, v_191, (v_190 != vec3<u32>()));
|
| 706 |
+
r10 = vec4<f32>(v_192.xyz, r10.w);
|
| 707 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 708 |
+
let v_193 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 709 |
+
r10 = vec4<f32>(v_193.xyz, r10.w);
|
| 710 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 711 |
+
r7.z = inverseSqrt(r7.z);
|
| 712 |
+
let v_194 = (r7.zzz * r10.xyz);
|
| 713 |
+
r10 = vec4<f32>(v_194.xyz, r10.w);
|
| 714 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 715 |
+
r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f);
|
| 716 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w);
|
| 717 |
+
r7.y = (r7.y / r7.z);
|
| 718 |
+
let v_195 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 719 |
+
r7.z = dot(r10.xyz, v_195.xyz);
|
| 720 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f);
|
| 721 |
+
let v_196 = dot(r10.xyz, r1.yzw);
|
| 722 |
+
r8.w = clamp(vec4<f32>(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f);
|
| 723 |
+
r7.z = (r7.z * r8.w);
|
| 724 |
+
r8.w = (r7.y * r7.z);
|
| 725 |
+
let v_197 = (r8.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 726 |
+
r11 = vec4<f32>(v_197.xyz, r11.w);
|
| 727 |
+
let v_198 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 728 |
+
r9 = vec4<f32>(v_198.xyz, r9.w);
|
| 729 |
+
let v_199 = fma(r3.xyz, r2.zzz, r10.xyz);
|
| 730 |
+
r10 = vec4<f32>(v_199.xyz, r10.w);
|
| 731 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 732 |
+
r8.w = inverseSqrt(r8.w);
|
| 733 |
+
let v_200 = (r8.www * r10.xyz);
|
| 734 |
+
r10 = vec4<f32>(v_200.xyz, r10.w);
|
| 735 |
+
let v_201 = dot(r10.xyz, r4.xyz);
|
| 736 |
+
r8.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
|
| 737 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 738 |
+
r9.w = (r8.w * r8.w);
|
| 739 |
+
r9.w = (r9.w * r9.w);
|
| 740 |
+
r8.w = (r8.w * r9.w);
|
| 741 |
+
r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
|
| 742 |
+
let v_202 = dot(r10.xyz, r1.yzw);
|
| 743 |
+
r9.w = clamp(vec4<f32>(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f);
|
| 744 |
+
r9.w = log2(r9.w);
|
| 745 |
+
r9.w = (r7.w * r9.w);
|
| 746 |
+
r9.w = exp2(r9.w);
|
| 747 |
+
r8.w = (r8.w * r9.w);
|
| 748 |
+
r7.z = (r7.z * r8.w);
|
| 749 |
+
r7.y = (r7.y * r7.z);
|
| 750 |
+
r7.y = (r3.w * r7.y);
|
| 751 |
+
let v_203 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
|
| 752 |
+
r8 = vec4<f32>(v_203.xyz, r8.w);
|
| 753 |
+
}
|
| 754 |
+
}
|
| 755 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 756 |
+
r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 757 |
+
} else {
|
| 758 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 759 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
|
| 760 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 761 |
+
} else {
|
| 762 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 763 |
+
let v_204 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 764 |
+
r10 = vec4<f32>(v_204.xyz, r10.w);
|
| 765 |
+
let v_205 = (v4.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 766 |
+
r11 = vec4<f32>(v_205.xyz, r11.w);
|
| 767 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 768 |
+
r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[24u].wwww)).z, 0.0f, 1.0f);
|
| 769 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w);
|
| 770 |
+
let v_206 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz);
|
| 771 |
+
r11 = vec4<f32>(v_206.xyz, r11.w);
|
| 772 |
+
let v_207 = (r11.xyz + v_8.xyz);
|
| 773 |
+
r11 = vec4<f32>(v_207.xyz, r11.w);
|
| 774 |
+
let v_208 = bitcast<vec3<u32>>(r7.yyy);
|
| 775 |
+
let v_209 = r10.xyz;
|
| 776 |
+
let v_210 = select(r11.xyz, v_209, (v_208 != vec3<u32>()));
|
| 777 |
+
r10 = vec4<f32>(v_210.xyz, r10.w);
|
| 778 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 779 |
+
let v_211 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 780 |
+
r10 = vec4<f32>(v_211.xyz, r10.w);
|
| 781 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 782 |
+
r7.z = inverseSqrt(r7.z);
|
| 783 |
+
let v_212 = (r7.zzz * r10.xyz);
|
| 784 |
+
r10 = vec4<f32>(v_212.xyz, r10.w);
|
| 785 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 786 |
+
r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f);
|
| 787 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w);
|
| 788 |
+
r7.y = (r7.y / r7.z);
|
| 789 |
+
let v_213 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 790 |
+
r7.z = dot(r10.xyz, v_213.xyz);
|
| 791 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f);
|
| 792 |
+
let v_214 = dot(r10.xyz, r1.yzw);
|
| 793 |
+
r8.w = clamp(vec4<f32>(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f);
|
| 794 |
+
r7.z = (r7.z * r8.w);
|
| 795 |
+
r8.w = (r7.y * r7.z);
|
| 796 |
+
let v_215 = (r8.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 797 |
+
r11 = vec4<f32>(v_215.xyz, r11.w);
|
| 798 |
+
let v_216 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 799 |
+
r9 = vec4<f32>(v_216.xyz, r9.w);
|
| 800 |
+
let v_217 = fma(r3.xyz, r2.zzz, r10.xyz);
|
| 801 |
+
r10 = vec4<f32>(v_217.xyz, r10.w);
|
| 802 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 803 |
+
r8.w = inverseSqrt(r8.w);
|
| 804 |
+
let v_218 = (r8.www * r10.xyz);
|
| 805 |
+
r10 = vec4<f32>(v_218.xyz, r10.w);
|
| 806 |
+
let v_219 = dot(r10.xyz, r4.xyz);
|
| 807 |
+
r8.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
|
| 808 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 809 |
+
r9.w = (r8.w * r8.w);
|
| 810 |
+
r9.w = (r9.w * r9.w);
|
| 811 |
+
r8.w = (r8.w * r9.w);
|
| 812 |
+
r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
|
| 813 |
+
let v_220 = dot(r10.xyz, r1.yzw);
|
| 814 |
+
r9.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
|
| 815 |
+
r9.w = log2(r9.w);
|
| 816 |
+
r9.w = (r7.w * r9.w);
|
| 817 |
+
r9.w = exp2(r9.w);
|
| 818 |
+
r8.w = (r8.w * r9.w);
|
| 819 |
+
r7.z = (r7.z * r8.w);
|
| 820 |
+
r7.y = (r7.y * r7.z);
|
| 821 |
+
r7.y = (r3.w * r7.y);
|
| 822 |
+
let v_221 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
|
| 823 |
+
r8 = vec4<f32>(v_221.xyz, r8.w);
|
| 824 |
+
}
|
| 825 |
+
}
|
| 826 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 827 |
+
r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 828 |
+
} else {
|
| 829 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 830 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
|
| 831 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 832 |
+
} else {
|
| 833 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 834 |
+
let v_222 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 835 |
+
r10 = vec4<f32>(v_222.xyz, r10.w);
|
| 836 |
+
let v_223 = (v4.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 837 |
+
r11 = vec4<f32>(v_223.xyz, r11.w);
|
| 838 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 839 |
+
r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[25u].wwww)).z, 0.0f, 1.0f);
|
| 840 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w);
|
| 841 |
+
let v_224 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz);
|
| 842 |
+
r11 = vec4<f32>(v_224.xyz, r11.w);
|
| 843 |
+
let v_225 = (r11.xyz + v_8.xyz);
|
| 844 |
+
r11 = vec4<f32>(v_225.xyz, r11.w);
|
| 845 |
+
let v_226 = bitcast<vec3<u32>>(r7.yyy);
|
| 846 |
+
let v_227 = r10.xyz;
|
| 847 |
+
let v_228 = select(r11.xyz, v_227, (v_226 != vec3<u32>()));
|
| 848 |
+
r10 = vec4<f32>(v_228.xyz, r10.w);
|
| 849 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 850 |
+
let v_229 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 851 |
+
r10 = vec4<f32>(v_229.xyz, r10.w);
|
| 852 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 853 |
+
r7.z = inverseSqrt(r7.z);
|
| 854 |
+
let v_230 = (r7.zzz * r10.xyz);
|
| 855 |
+
r10 = vec4<f32>(v_230.xyz, r10.w);
|
| 856 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 857 |
+
r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f);
|
| 858 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w);
|
| 859 |
+
r7.y = (r7.y / r7.z);
|
| 860 |
+
let v_231 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 861 |
+
r7.z = dot(r10.xyz, v_231.xyz);
|
| 862 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f);
|
| 863 |
+
let v_232 = dot(r10.xyz, r1.yzw);
|
| 864 |
+
r8.w = clamp(vec4<f32>(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f);
|
| 865 |
+
r7.z = (r7.z * r8.w);
|
| 866 |
+
r8.w = (r7.y * r7.z);
|
| 867 |
+
let v_233 = (r8.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 868 |
+
r11 = vec4<f32>(v_233.xyz, r11.w);
|
| 869 |
+
let v_234 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 870 |
+
r9 = vec4<f32>(v_234.xyz, r9.w);
|
| 871 |
+
let v_235 = fma(r3.xyz, r2.zzz, r10.xyz);
|
| 872 |
+
r10 = vec4<f32>(v_235.xyz, r10.w);
|
| 873 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 874 |
+
r8.w = inverseSqrt(r8.w);
|
| 875 |
+
let v_236 = (r8.www * r10.xyz);
|
| 876 |
+
r10 = vec4<f32>(v_236.xyz, r10.w);
|
| 877 |
+
let v_237 = dot(r10.xyz, r4.xyz);
|
| 878 |
+
r8.w = clamp(vec4<f32>(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f);
|
| 879 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 880 |
+
r9.w = (r8.w * r8.w);
|
| 881 |
+
r9.w = (r9.w * r9.w);
|
| 882 |
+
r8.w = (r8.w * r9.w);
|
| 883 |
+
r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
|
| 884 |
+
let v_238 = dot(r10.xyz, r1.yzw);
|
| 885 |
+
r9.w = clamp(vec4<f32>(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f);
|
| 886 |
+
r9.w = log2(r9.w);
|
| 887 |
+
r9.w = (r7.w * r9.w);
|
| 888 |
+
r9.w = exp2(r9.w);
|
| 889 |
+
r8.w = (r8.w * r9.w);
|
| 890 |
+
r7.z = (r7.z * r8.w);
|
| 891 |
+
r7.y = (r7.y * r7.z);
|
| 892 |
+
r7.y = (r3.w * r7.y);
|
| 893 |
+
let v_239 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
|
| 894 |
+
r8 = vec4<f32>(v_239.xyz, r8.w);
|
| 895 |
+
}
|
| 896 |
+
}
|
| 897 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 898 |
+
} else {
|
| 899 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 900 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
|
| 901 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 902 |
+
} else {
|
| 903 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 904 |
+
let v_240 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 905 |
+
r10 = vec4<f32>(v_240.xyz, r10.w);
|
| 906 |
+
let v_241 = (v4.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 907 |
+
r11 = vec4<f32>(v_241.xyz, r11.w);
|
| 908 |
+
r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 909 |
+
r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
|
| 910 |
+
r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
|
| 911 |
+
let v_242 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
|
| 912 |
+
r11 = vec4<f32>(v_242.xyz, r11.w);
|
| 913 |
+
let v_243 = (r11.xyz + v_8.xyz);
|
| 914 |
+
r11 = vec4<f32>(v_243.xyz, r11.w);
|
| 915 |
+
let v_244 = bitcast<vec3<u32>>(r5.www);
|
| 916 |
+
let v_245 = r10.xyz;
|
| 917 |
+
let v_246 = select(r11.xyz, v_245, (v_244 != vec3<u32>()));
|
| 918 |
+
r10 = vec4<f32>(v_246.xyz, r10.w);
|
| 919 |
+
r5.w = dot(r10.xyz, r10.xyz);
|
| 920 |
+
let v_247 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 921 |
+
r10 = vec4<f32>(v_247.xyz, r10.w);
|
| 922 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 923 |
+
r7.y = inverseSqrt(r7.y);
|
| 924 |
+
let v_248 = (r7.yyy * r10.xyz);
|
| 925 |
+
r10 = vec4<f32>(v_248.xyz, r10.w);
|
| 926 |
+
r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 927 |
+
r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
|
| 928 |
+
r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[18u].w);
|
| 929 |
+
r5.w = (r5.w / r7.y);
|
| 930 |
+
let v_249 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 931 |
+
r7.y = dot(r10.xyz, v_249.xyz);
|
| 932 |
+
r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
|
| 933 |
+
let v_250 = dot(r10.xyz, r1.yzw);
|
| 934 |
+
r7.z = clamp(vec4<f32>(v_250, v_250, v_250, v_250).z, 0.0f, 1.0f);
|
| 935 |
+
r7.y = (r7.y * r7.z);
|
| 936 |
+
r7.z = (r5.w * r7.y);
|
| 937 |
+
let v_251 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz);
|
| 938 |
+
r11 = vec4<f32>(v_251.xyz, r11.w);
|
| 939 |
+
let v_252 = fma(r11.xyz, r0.xyz, r9.xyz);
|
| 940 |
+
r9 = vec4<f32>(v_252.xyz, r9.w);
|
| 941 |
+
let v_253 = fma(r3.xyz, r2.zzz, r10.xyz);
|
| 942 |
+
r3 = vec4<f32>(v_253.xyz, r3.w);
|
| 943 |
+
r2.z = dot(r3.xyz, r3.xyz);
|
| 944 |
+
r2.z = inverseSqrt(r2.z);
|
| 945 |
+
let v_254 = (r2.zzz * r3.xyz);
|
| 946 |
+
r3 = vec4<f32>(v_254.xyz, r3.w);
|
| 947 |
+
let v_255 = dot(r3.xyz, r4.xyz);
|
| 948 |
+
r2.z = clamp(vec4<f32>(v_255, v_255, v_255, v_255).z, 0.0f, 1.0f);
|
| 949 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 950 |
+
r4.x = (r2.z * r2.z);
|
| 951 |
+
r4.x = (r4.x * r4.x);
|
| 952 |
+
r2.z = (r2.z * r4.x);
|
| 953 |
+
r2.z = fma(cb12_12.tint_symbol_4[0u].x, r2.z, r6.w);
|
| 954 |
+
let v_256 = dot(r3.xyz, r1.yzw);
|
| 955 |
+
r3.x = clamp(vec4<f32>(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f);
|
| 956 |
+
r3.x = log2(r3.x);
|
| 957 |
+
r3.x = (r3.x * r7.w);
|
| 958 |
+
r3.x = exp2(r3.x);
|
| 959 |
+
r2.z = (r2.z * r3.x);
|
| 960 |
+
r2.z = (r7.y * r2.z);
|
| 961 |
+
r2.z = (r5.w * r2.z);
|
| 962 |
+
r2.z = (r3.w * r2.z);
|
| 963 |
+
let v_257 = fma(r2.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
|
| 964 |
+
r8 = vec4<f32>(v_257.xyz, r8.w);
|
| 965 |
+
}
|
| 966 |
+
}
|
| 967 |
+
r2.z = (r7.x * r7.x);
|
| 968 |
+
r2.w = (r2.w * r2.w);
|
| 969 |
+
let v_258 = (r8.xyz * r2.www);
|
| 970 |
+
r3 = vec4<f32>(v_258.xyz, r3.w);
|
| 971 |
+
let v_259 = fma(r2.zzz, r9.xyz, r3.xyz);
|
| 972 |
+
r3 = vec4<f32>(v_259.xyz, r3.w);
|
| 973 |
+
let v_260 = fma(r5.xyz, r4.www, r3.xyz);
|
| 974 |
+
r3 = vec4<f32>(v_260.xyz, r3.w);
|
| 975 |
+
r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w);
|
| 976 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 977 |
+
r1.x = max(r1.x, 0.0f);
|
| 978 |
+
let v_261 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 979 |
+
r4 = vec4<f32>(v_261.xyz, r4.w);
|
| 980 |
+
r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 981 |
+
let v_262 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 982 |
+
r5 = vec4<f32>(v_262.xyz, r5.w);
|
| 983 |
+
let v_263 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 984 |
+
r5 = vec4<f32>(v_263.xyz, r5.w);
|
| 985 |
+
let v_264 = fma(r4.xyz, r2.zzz, r5.xyz);
|
| 986 |
+
r4 = vec4<f32>(v_264.xyz, r4.w);
|
| 987 |
+
let v_265 = (r2.yyy * r4.xyz);
|
| 988 |
+
r2 = vec4<f32>(r2.x, v_265.xyz);
|
| 989 |
+
let v_266 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 990 |
+
r4 = vec4<f32>(v_266.xyz, r4.w);
|
| 991 |
+
r5.x = cb3_3.tint_symbol_2[46u].w;
|
| 992 |
+
r5.y = cb3_3.tint_symbol_2[47u].w;
|
| 993 |
+
r5.z = cb3_3.tint_symbol_2[48u].w;
|
| 994 |
+
let v_267 = dot(r5.xyz, r1.yzw);
|
| 995 |
+
r1.x = clamp(vec4<f32>(v_267, v_267, v_267, v_267).x, 0.0f, 1.0f);
|
| 996 |
+
let v_268 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
|
| 997 |
+
r1 = vec4<f32>(v_268.xyz, r1.w);
|
| 998 |
+
let v_269 = fma(r1.xyz, r2.xxx, r2.yzw);
|
| 999 |
+
r1 = vec4<f32>(v_269.xyz, r1.w);
|
| 1000 |
+
let v_270 = (r7.xxx * r1.xyz);
|
| 1001 |
+
r1 = vec4<f32>(v_270.xyz, r1.w);
|
| 1002 |
+
let v_271 = fma(r1.xyz, r0.xyz, r3.xyz);
|
| 1003 |
+
r0 = vec4<f32>(v_271.xyz, r0.w);
|
| 1004 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 1005 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 1006 |
+
r0.w = dot(r6.xyz, r6.xyz);
|
| 1007 |
+
r1.x = sqrt(r0.w);
|
| 1008 |
+
let v_272 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1009 |
+
r1.y = (r1.x + v_272.y);
|
| 1010 |
+
r1.y = max(r1.y, 0.0f);
|
| 1011 |
+
r1.x = (r1.y / r1.x);
|
| 1012 |
+
r1.x = (r1.x * r6.z);
|
| 1013 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 1014 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 1015 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 1016 |
+
r1.w = exp2(r1.w);
|
| 1017 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 1018 |
+
r1.z = (r1.w / r1.z);
|
| 1019 |
+
let v_273 = bitcast<u32>(r1.x);
|
| 1020 |
+
r1.x = select(1.0f, r1.z, (v_273 != 0u));
|
| 1021 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 1022 |
+
r1.x = (r1.x * r1.z);
|
| 1023 |
+
r1.x = min(r1.x, 1.0f);
|
| 1024 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 1025 |
+
r1.x = exp2(r1.x);
|
| 1026 |
+
r1.x = min(r1.x, 1.0f);
|
| 1027 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 1028 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 1029 |
+
r0.w = inverseSqrt(r0.w);
|
| 1030 |
+
let v_274 = (r0.www * r6.xyz);
|
| 1031 |
+
r2 = vec4<f32>(v_274.xyz, r2.w);
|
| 1032 |
+
let v_275 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1033 |
+
r0.w = clamp(vec4<f32>(v_275, v_275, v_275, v_275).w, 0.0f, 1.0f);
|
| 1034 |
+
r0.w = log2(r0.w);
|
| 1035 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 1036 |
+
r0.w = exp2(r0.w);
|
| 1037 |
+
let v_276 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1038 |
+
r1.w = clamp(vec4<f32>(v_276, v_276, v_276, v_276).w, 0.0f, 1.0f);
|
| 1039 |
+
r1.w = log2(r1.w);
|
| 1040 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 1041 |
+
r1.w = exp2(r1.w);
|
| 1042 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1043 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 1044 |
+
let v_277 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1045 |
+
r2.x = (r1.y + v_277.x);
|
| 1046 |
+
r2.x = max(r2.x, 0.0f);
|
| 1047 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 1048 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1049 |
+
r2.x = exp2(r2.x);
|
| 1050 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1051 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 1052 |
+
let v_278 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1053 |
+
r1.y = (r1.y * v_278.y);
|
| 1054 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 1055 |
+
r1.y = exp2(r1.y);
|
| 1056 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 1057 |
+
let v_279 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1058 |
+
r2 = vec4<f32>(v_279.xyz, r2.w);
|
| 1059 |
+
let v_280 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1060 |
+
r2 = vec4<f32>(v_280.xyz, r2.w);
|
| 1061 |
+
let v_281 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1062 |
+
r3 = vec4<f32>(v_281.xyz, r3.w);
|
| 1063 |
+
let v_282 = fma(r1.www, r3.xyz, r2.xyz);
|
| 1064 |
+
r2 = vec4<f32>(v_282.xyz, r2.w);
|
| 1065 |
+
let v_283 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1066 |
+
let v_284 = (r2.xyz + v_283.xyz);
|
| 1067 |
+
r2 = vec4<f32>(v_284.xyz, r2.w);
|
| 1068 |
+
let v_285 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1069 |
+
r2 = vec4<f32>(v_285.xyz, r2.w);
|
| 1070 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 1071 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 1072 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 1073 |
+
let v_286 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 1074 |
+
r3 = vec4<f32>(v_286.xyz, r3.w);
|
| 1075 |
+
let v_287 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 1076 |
+
r1 = vec4<f32>(v_287.xy, r1.z, v_287.z);
|
| 1077 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 1078 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 1079 |
+
let v_288 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 1080 |
+
r2 = vec4<f32>(v_288.xy, r2.zw);
|
| 1081 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 1082 |
+
r0.w = (r2.x + -1.0f);
|
| 1083 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 1084 |
+
} else {
|
| 1085 |
+
r0.w = 1.0f;
|
| 1086 |
+
}
|
| 1087 |
+
let v_289 = -(r0.xyxz);
|
| 1088 |
+
let v_290 = fma(r1.xyw, r0.www, v_289.xyw);
|
| 1089 |
+
r1 = vec4<f32>(v_290.xy, r1.z, v_290.z);
|
| 1090 |
+
let v_291 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 1091 |
+
r1 = vec4<f32>(v_291.xyz, r1.w);
|
| 1092 |
+
} else {
|
| 1093 |
+
r0.w = dot(r6.xyz, r6.xyz);
|
| 1094 |
+
r1.w = sqrt(r0.w);
|
| 1095 |
+
let v_292 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1096 |
+
r2.x = (r1.w + v_292.x);
|
| 1097 |
+
r2.x = max(r2.x, 0.0f);
|
| 1098 |
+
r1.w = (r2.x / r1.w);
|
| 1099 |
+
r1.w = (r1.w * r6.z);
|
| 1100 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 1101 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 1102 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 1103 |
+
r2.z = exp2(r2.z);
|
| 1104 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 1105 |
+
r2.y = (r2.z / r2.y);
|
| 1106 |
+
let v_293 = bitcast<u32>(r1.w);
|
| 1107 |
+
r1.w = select(1.0f, r2.y, (v_293 != 0u));
|
| 1108 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 1109 |
+
r1.w = (r1.w * r2.y);
|
| 1110 |
+
r1.w = min(r1.w, 1.0f);
|
| 1111 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 1112 |
+
r1.w = exp2(r1.w);
|
| 1113 |
+
r1.w = min(r1.w, 1.0f);
|
| 1114 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 1115 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 1116 |
+
r0.w = inverseSqrt(r0.w);
|
| 1117 |
+
let v_294 = (r0.www * r6.xyz);
|
| 1118 |
+
r3 = vec4<f32>(v_294.xyz, r3.w);
|
| 1119 |
+
let v_295 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1120 |
+
r0.w = clamp(vec4<f32>(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f);
|
| 1121 |
+
r0.w = log2(r0.w);
|
| 1122 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 1123 |
+
r0.w = exp2(r0.w);
|
| 1124 |
+
let v_296 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1125 |
+
r2.z = clamp(vec4<f32>(v_296, v_296, v_296, v_296).z, 0.0f, 1.0f);
|
| 1126 |
+
r2.z = log2(r2.z);
|
| 1127 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 1128 |
+
r2.z = exp2(r2.z);
|
| 1129 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1130 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 1131 |
+
let v_297 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1132 |
+
r2.w = (r2.x + v_297.w);
|
| 1133 |
+
r2.w = max(r2.w, 0.0f);
|
| 1134 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 1135 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 1136 |
+
r2.w = exp2(r2.w);
|
| 1137 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 1138 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 1139 |
+
let v_298 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1140 |
+
r2.x = (r2.x * v_298.x);
|
| 1141 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1142 |
+
r2.x = exp2(r2.x);
|
| 1143 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1144 |
+
let v_299 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1145 |
+
r3 = vec4<f32>(v_299.xyz, r3.w);
|
| 1146 |
+
let v_300 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1147 |
+
r3 = vec4<f32>(v_300.xyz, r3.w);
|
| 1148 |
+
let v_301 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1149 |
+
r4 = vec4<f32>(v_301.xyz, r4.w);
|
| 1150 |
+
let v_302 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 1151 |
+
r3 = vec4<f32>(v_302.xyz, r3.w);
|
| 1152 |
+
let v_303 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1153 |
+
let v_304 = (r3.xyz + v_303.xyz);
|
| 1154 |
+
r3 = vec4<f32>(v_304.xyz, r3.w);
|
| 1155 |
+
let v_305 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1156 |
+
r2 = vec4<f32>(v_305.x, r2.y, v_305.yz);
|
| 1157 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 1158 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 1159 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 1160 |
+
let v_306 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 1161 |
+
r3 = vec4<f32>(v_306.xyz, r3.w);
|
| 1162 |
+
let v_307 = fma(r1.www, r3.xyz, r2.xzw);
|
| 1163 |
+
r2 = vec4<f32>(v_307.x, r2.y, v_307.yz);
|
| 1164 |
+
let v_308 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 1165 |
+
r2 = vec4<f32>(v_308.x, r2.y, v_308.yz);
|
| 1166 |
+
let v_309 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 1167 |
+
r1 = vec4<f32>(v_309.xyz, r1.w);
|
| 1168 |
+
}
|
| 1169 |
+
let v_310 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 1170 |
+
o0 = vec4<f32>(v_310.xyz, o0.w);
|
| 1171 |
+
}
|
| 1172 |
+
|
| 1173 |
+
fn v_3(v_311 : bool) {
|
| 1174 |
+
if (v_311) {
|
| 1175 |
+
discard;
|
| 1176 |
+
return;
|
| 1177 |
+
}
|
| 1178 |
+
}
|
| 1179 |
+
|
| 1180 |
+
@fragment
|
| 1181 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_312 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 1182 |
+
main_inner(v0, v1, v2, v3, v4, v_312);
|
| 1183 |
+
return o0;
|
| 1184 |
+
}
|
b/8b0b5899ed/shaders/f56d93349acd03a5.wgsl
ADDED
|
@@ -0,0 +1,218 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
struct cb16_struct {
|
| 20 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 24 |
+
|
| 25 |
+
struct cb19_struct {
|
| 26 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 30 |
+
|
| 31 |
+
struct cb18_struct {
|
| 32 |
+
tint_symbol_2 : array<vec4<f32>, 18u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> o0 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : u32) {
|
| 52 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 53 |
+
let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 54 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 55 |
+
let v_1 = r0.xy;
|
| 56 |
+
let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
|
| 57 |
+
let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
|
| 58 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 59 |
+
r0 = vec4<f32>(r0.xy, vec2<f32>());
|
| 60 |
+
r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
|
| 61 |
+
r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
|
| 62 |
+
r1.x = (r1.x + 1.0f);
|
| 63 |
+
r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
|
| 64 |
+
r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
|
| 65 |
+
let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
|
| 66 |
+
r2 = vec4<f32>(v_4.xyz, r2.w);
|
| 67 |
+
let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
|
| 68 |
+
r3 = vec4<f32>(v_5.xyz, r3.w);
|
| 69 |
+
r1.x = dot(r3.xyz, r3.xyz);
|
| 70 |
+
r3.w = inverseSqrt(r1.x);
|
| 71 |
+
let v_6 = (r3.www * r3.xyz);
|
| 72 |
+
r4 = vec4<f32>(v_6.xyz, r4.w);
|
| 73 |
+
r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 74 |
+
r4.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f);
|
| 75 |
+
r4.w = fma(r4.w, r1.x, cb12_12.tint_symbol_2[7u].x);
|
| 76 |
+
r1.x = (r1.x / r4.w);
|
| 77 |
+
let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx);
|
| 78 |
+
r4.w = dot(r4.xyz, v_7.xyz);
|
| 79 |
+
r4.w = clamp(fma(r4.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f);
|
| 80 |
+
r1.x = (r1.x * r4.w);
|
| 81 |
+
r2.w = 1.0f;
|
| 82 |
+
r2.w = dot(r2, cb12_12.tint_symbol_2[6u]);
|
| 83 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 0.0f)));
|
| 84 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
|
| 85 |
+
r1.x = (r1.x * r2.w);
|
| 86 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
|
| 87 |
+
v_8((bitcast<u32>(r2.w) != 0u));
|
| 88 |
+
let v_9 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
|
| 89 |
+
r5 = vec4<f32>(v_9.xyz, r5.w);
|
| 90 |
+
let v_10 = (r5.xyz * r5.xyz);
|
| 91 |
+
r5 = vec4<f32>(v_10.xyz, r5.w);
|
| 92 |
+
let v_11 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
|
| 93 |
+
r6 = vec4<f32>(v_11.xyz, r6.w);
|
| 94 |
+
let v_12 = (r6.xy * r6.xy);
|
| 95 |
+
r6 = vec4<f32>(v_12.xy, r6.zw);
|
| 96 |
+
r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
|
| 97 |
+
let v_13 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 98 |
+
r7 = vec4<f32>(v_13.xyz, r7.w);
|
| 99 |
+
let v_14 = fract(r7.xyz);
|
| 100 |
+
r7 = vec4<f32>(v_14.xyz, r7.w);
|
| 101 |
+
let v_15 = fma((-(r7.yzyy)).xy, vec2<f32>(0.125f), r7.xy);
|
| 102 |
+
r7 = vec4<f32>(v_15.xy, r7.zw);
|
| 103 |
+
let v_16 = fma(r0.xyz, vec3<f32>(256.0f), r7.xyz);
|
| 104 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 105 |
+
let v_17 = (r0.xyz + vec3<f32>(-128.0f));
|
| 106 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 107 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 108 |
+
r0.w = inverseSqrt(r0.w);
|
| 109 |
+
let v_18 = (r0.www * r0.xyz);
|
| 110 |
+
r0 = vec4<f32>(v_18.xyz, r0.w);
|
| 111 |
+
r0.w = min(r6.x, 1.0f);
|
| 112 |
+
r2.w = fma(r6.y, 512.0f, -500.0f);
|
| 113 |
+
r2.w = max(r2.w, 0.0f);
|
| 114 |
+
let v_19 = -(r2.wwww);
|
| 115 |
+
r4.w = fma(r6.y, 512.0f, v_19.w);
|
| 116 |
+
r2.w = (r2.w * 558.0f);
|
| 117 |
+
r2.w = fma(r4.w, 3.0f, r2.w);
|
| 118 |
+
r4.w = dot(r1.yzw, r1.yzw);
|
| 119 |
+
r4.w = inverseSqrt(r4.w);
|
| 120 |
+
let v_20 = (r1.yzw * r4.www);
|
| 121 |
+
r1 = vec4<f32>(r1.x, v_20.xyz);
|
| 122 |
+
let v_21 = -(r1.yzwy);
|
| 123 |
+
let v_22 = fma(r3.xyz, r3.www, v_21.xyz);
|
| 124 |
+
r3 = vec4<f32>(v_22.xyz, r3.w);
|
| 125 |
+
r3.w = dot(r3.xyz, r3.xyz);
|
| 126 |
+
r3.w = inverseSqrt(r3.w);
|
| 127 |
+
let v_23 = (r3.www * r3.xyz);
|
| 128 |
+
r3 = vec4<f32>(v_23.xyz, r3.w);
|
| 129 |
+
let v_24 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz);
|
| 130 |
+
r6 = vec4<f32>(v_24.xy, r6.z, v_24.z);
|
| 131 |
+
let v_25 = dot(r0.xyz, r4.xyz);
|
| 132 |
+
r3.w = clamp(vec4<f32>(v_25, v_25, v_25, v_25).w, 0.0f, 1.0f);
|
| 133 |
+
let v_26 = dot((-(r1.yzwy)).xyz, r0.xyz);
|
| 134 |
+
r7.x = clamp(vec4<f32>(v_26, v_26, v_26, v_26).x, 0.0f, 1.0f);
|
| 135 |
+
let v_27 = dot(r3.xyz, r4.xyz);
|
| 136 |
+
r7.y = clamp(vec4<f32>(v_27, v_27, v_27, v_27).y, 0.0f, 1.0f);
|
| 137 |
+
let v_28 = ((-(r7.xxyx)).yz + vec2<f32>(1.0f));
|
| 138 |
+
let v_29 = r1;
|
| 139 |
+
r1 = vec4<f32>(v_29.x, v_28.xy, v_29.w);
|
| 140 |
+
let v_30 = (r1.yz * r1.yz);
|
| 141 |
+
r7 = vec4<f32>(v_30.xy, r7.zw);
|
| 142 |
+
let v_31 = (r7.xy * r7.xy);
|
| 143 |
+
r7 = vec4<f32>(v_31.xy, r7.zw);
|
| 144 |
+
let v_32 = (r1.yz * r7.xy);
|
| 145 |
+
let v_33 = r1;
|
| 146 |
+
r1 = vec4<f32>(v_33.x, v_32.xy, v_33.w);
|
| 147 |
+
r1.w = ((-(r6.zzzz)).w + 1.0f);
|
| 148 |
+
let v_34 = fma(r6.zz, r1.yz, r1.ww);
|
| 149 |
+
let v_35 = r1;
|
| 150 |
+
r1 = vec4<f32>(v_35.x, v_34.xy, v_35.w);
|
| 151 |
+
let v_36 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 152 |
+
r7 = vec4<f32>(v_36.xy, r7.zw);
|
| 153 |
+
r1.w = (r7.x * 0.125f);
|
| 154 |
+
r1.y = fma((-(r0.wwww)).y, r1.y, 1.0f);
|
| 155 |
+
r0.x = dot(r0.xyz, r3.xyz);
|
| 156 |
+
r0.x = clamp(((r0.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 157 |
+
r0.x = log2(r0.x);
|
| 158 |
+
r0.x = (r0.x * r7.y);
|
| 159 |
+
r0.x = exp2(r0.x);
|
| 160 |
+
r0.x = (r1.z * r0.x);
|
| 161 |
+
r0.x = (r1.w * r0.x);
|
| 162 |
+
r0.x = (r0.w * r0.x);
|
| 163 |
+
r0.x = (r3.w * r0.x);
|
| 164 |
+
r0.y = (r1.y * r3.w);
|
| 165 |
+
r0.z = (r2.z + cb12_12.tint_symbol_2[7u].z);
|
| 166 |
+
r0.z = ((-(r0.zzzz)).z / r4.z);
|
| 167 |
+
r3 = fma(r4.xyyx, r0.zzzz, r2.xyyx);
|
| 168 |
+
r4 = (cb12_12.tint_symbol_2[7u].wwww * vec4<f32>(15.0f, 15.0f, -15.0f, -15.0f));
|
| 169 |
+
r3 = fma(r3, vec4<f32>(1.0f, 1.0f, 0.74545997381210327148f, 0.74545997381210327148f), r4);
|
| 170 |
+
let v_37 = textureSample(t3, s3, r3.xyxx.xy).xyz;
|
| 171 |
+
r1 = vec4<f32>(r1.x, v_37.xyz);
|
| 172 |
+
let v_38 = textureSample(t3, s3, r3.zwzz.xy).xyz;
|
| 173 |
+
r2 = vec4<f32>(v_38.xy, r2.z, v_38.z);
|
| 174 |
+
let v_39 = (r1.yzw * r2.xyw);
|
| 175 |
+
r1 = vec4<f32>(r1.x, v_39.xyz);
|
| 176 |
+
let v_40 = (r1.yzw * vec3<f32>(10.0f));
|
| 177 |
+
r1 = vec4<f32>(r1.x, v_40.xyz);
|
| 178 |
+
r0.w = ((-(r2.zzzz)).w + cb12_12.tint_symbol_2[7u].z);
|
| 179 |
+
r0.w = clamp(((r0.wwww + r0.wwww)).w, 0.0f, 1.0f);
|
| 180 |
+
r0.z = ((-(r0.zzzz)).z + 25.0f);
|
| 181 |
+
r0.z = clamp(((r0.zzzz * vec4<f32>(0.03999999910593032837f))).z, 0.0f, 1.0f);
|
| 182 |
+
let v_41 = (r0.zzz * r1.yzw);
|
| 183 |
+
r1 = vec4<f32>(r1.x, v_41.xyz);
|
| 184 |
+
let v_42 = -(r0.xxxx);
|
| 185 |
+
let v_43 = fma(r0.xxx, r1.yzw, v_42.xyz);
|
| 186 |
+
r2 = vec4<f32>(v_43.xyz, r2.w);
|
| 187 |
+
let v_44 = fma(r0.www, r2.xyz, r0.xxx);
|
| 188 |
+
r2 = vec4<f32>(v_44.xyz, r2.w);
|
| 189 |
+
let v_45 = -(r0.yyyy);
|
| 190 |
+
let v_46 = fma(r0.yyy, r1.yzw, v_45.yzw);
|
| 191 |
+
r1 = vec4<f32>(r1.x, v_46.xyz);
|
| 192 |
+
let v_47 = fma(r0.www, r1.yzw, r0.yyy);
|
| 193 |
+
r0 = vec4<f32>(v_47.xyz, r0.w);
|
| 194 |
+
let v_48 = (r2.xyz * cb12_12.tint_symbol_2[8u].zzz);
|
| 195 |
+
r1 = vec4<f32>(r1.x, v_48.xyz);
|
| 196 |
+
let v_49 = fma(r5.xyz, r0.xyz, r1.yzw);
|
| 197 |
+
r0 = vec4<f32>(v_49.xyz, r0.w);
|
| 198 |
+
let v_50 = (r6.xyw * r0.xyz);
|
| 199 |
+
r0 = vec4<f32>(v_50.xyz, r0.w);
|
| 200 |
+
let v_51 = (r1.xxx * r0.xyz);
|
| 201 |
+
r0 = vec4<f32>(v_51.xyz, r0.w);
|
| 202 |
+
let v_52 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 203 |
+
o0 = vec4<f32>(v_52.xyz, o0.w);
|
| 204 |
+
o0.w = 1.0f;
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
fn v_8(v_53 : bool) {
|
| 208 |
+
if (v_53) {
|
| 209 |
+
discard;
|
| 210 |
+
return;
|
| 211 |
+
}
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
@fragment
|
| 215 |
+
fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
|
| 216 |
+
main_inner(v1, v2, v3);
|
| 217 |
+
return o0;
|
| 218 |
+
}
|
b/8b0b5899ed/shaders/f57340769d7ff99c.wgsl
ADDED
|
@@ -0,0 +1,88 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb16_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 14 |
+
|
| 15 |
+
struct cb6_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 6u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb6_struct;
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(34u) var t2 : texture_cube<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> o0 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
|
| 28 |
+
let v = -(cb1_1.tint_symbol[15u].xyzx);
|
| 29 |
+
r0 = vec4<f32>(((v2.xyz + v.xyz)).xyz, r0.w);
|
| 30 |
+
let v_1 = (v.xyz + cb12_12.tint_symbol_1[4u].xyz);
|
| 31 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 32 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 33 |
+
r1.w = dot(r0.xyz, r1.xyz);
|
| 34 |
+
r1.x = dot(r1.xyz, r1.xyz);
|
| 35 |
+
r1.x = fma((-(cb12_12.tint_symbol_1[4u].wwww)).x, cb12_12.tint_symbol_1[4u].w, r1.x);
|
| 36 |
+
r1.x = (r0.w * r1.x);
|
| 37 |
+
let v_2 = -(r1.xxxx);
|
| 38 |
+
r1.x = fma(r1.w, r1.w, v_2.x);
|
| 39 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
|
| 40 |
+
r1.x = sqrt(r1.x);
|
| 41 |
+
r1.x = ((-(r1.xxxx)).x + r1.w);
|
| 42 |
+
r0.w = (r1.x / r0.w);
|
| 43 |
+
let v_3 = fma(r0.xyz, r0.www, cb1_1.tint_symbol[15u].xyz);
|
| 44 |
+
r1 = vec4<f32>(v_3.x, r1.y, v_3.yz);
|
| 45 |
+
let v_4 = -(cb12_12.tint_symbol_1[4u].xxyz);
|
| 46 |
+
let v_5 = (r1.xzw + v_4.xzw);
|
| 47 |
+
r1 = vec4<f32>(v_5.x, r1.y, v_5.yz);
|
| 48 |
+
r0.w = dot(r1.xzw, r1.xzw);
|
| 49 |
+
r0.w = inverseSqrt(r0.w);
|
| 50 |
+
let v_6 = (r0.www * r1.xzw);
|
| 51 |
+
r2 = vec4<f32>(v_6.xyz, r2.w);
|
| 52 |
+
r2.w = dot(r0.xyz, r2.xyz);
|
| 53 |
+
r2.w = (r2.w + r2.w);
|
| 54 |
+
let v_7 = -(r2.wwww);
|
| 55 |
+
let v_8 = fma(r2.xyz, v_7.xyz, r0.xyz);
|
| 56 |
+
r0 = vec4<f32>(v_8.xyz, r0.w);
|
| 57 |
+
let v_9 = fma((-(r1.xzwx)).xyz, r0.www, r0.xyz);
|
| 58 |
+
r0 = vec4<f32>(v_9.xyz, r0.w);
|
| 59 |
+
let v_10 = fma(cb12_12.tint_symbol_1[5u].xxx, r0.xyz, r2.xyz);
|
| 60 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 61 |
+
let v_11 = -(r0.xyzx);
|
| 62 |
+
r2.x = dot(cb12_12.tint_symbol_1[0u].xyz, v_11.xyz);
|
| 63 |
+
let v_12 = -(r0.xyzx);
|
| 64 |
+
r2.y = dot(cb12_12.tint_symbol_1[1u].xyz, v_12.xyz);
|
| 65 |
+
let v_13 = -(r0.xyzx);
|
| 66 |
+
r2.z = dot(cb12_12.tint_symbol_1[2u].xyz, v_13.xyz);
|
| 67 |
+
r0 = textureSample(t2, s2, r2.xyzx.xyz);
|
| 68 |
+
if ((bitcast<u32>(r1.y) != 0u)) {
|
| 69 |
+
let v_14 = cb12_12.tint_symbol_1[5u].y;
|
| 70 |
+
r1 = textureSampleLevel(t2, s2, r2.xyzx.xyz, v_14);
|
| 71 |
+
let v_15 = ((-(r0.xyzx)).xyz + r1.xyz);
|
| 72 |
+
r1 = vec4<f32>(v_15.xyz, r1.w);
|
| 73 |
+
let v_16 = fma(cb12_12.tint_symbol_1[5u].www, r1.xyz, r0.xyz);
|
| 74 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 75 |
+
let v_17 = (r0.xyz * cb12_12.tint_symbol_1[5u].zzz);
|
| 76 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 77 |
+
r0.w = 1.0f;
|
| 78 |
+
o0 = (r0 * v1);
|
| 79 |
+
return;
|
| 80 |
+
}
|
| 81 |
+
o0 = vec4<f32>();
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
@fragment
|
| 85 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 86 |
+
main_inner(v1, v2);
|
| 87 |
+
return o0;
|
| 88 |
+
}
|
b/8b0b5899ed/shaders/f578278a079c02eb.wgsl
ADDED
|
@@ -0,0 +1,60 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb765_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 765u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
|
| 14 |
+
|
| 15 |
+
struct cb12_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 12u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 20 |
+
|
| 21 |
+
var<private> o0 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> o1 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> o2 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v6 : vec4<f32>) {
|
| 28 |
+
r0.x = (v2.z * 255.001953125f);
|
| 29 |
+
let v = r0.x;
|
| 30 |
+
let v_1 = max(v, -2147483648.0f);
|
| 31 |
+
r0.x = bitcast<f32>(select(select(i32(v_1), 2147483647i, (v_1 >= 2147483648.0f)), 0i, !((v == v))));
|
| 32 |
+
r0.x = bitcast<f32>((bitcast<i32>(r0.x) * 3i));
|
| 33 |
+
r1 = vec4<f32>(v0.xyz, r1.w);
|
| 34 |
+
r1.w = 1.0f;
|
| 35 |
+
r0.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], r1);
|
| 36 |
+
r2 = (r0.yyyy * cb1_1.tint_symbol_1[9u]);
|
| 37 |
+
r0.y = dot(cb4_4.tint_symbol[bitcast<i32>(r0.x)], r1);
|
| 38 |
+
r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], r1);
|
| 39 |
+
r1 = fma(r0.yyyy, cb1_1.tint_symbol_1[8u], r2);
|
| 40 |
+
r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1);
|
| 41 |
+
o0 = (r0 + cb1_1.tint_symbol_1[11u]);
|
| 42 |
+
o1 = vec4<f32>(v3.xy, o1.zw);
|
| 43 |
+
o1 = vec4<f32>(o1.xy, v4.xy);
|
| 44 |
+
o2 = v6;
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
struct tint_symbol_2 {
|
| 48 |
+
@builtin(position)
|
| 49 |
+
o0 : vec4<f32>,
|
| 50 |
+
@location(1u)
|
| 51 |
+
o1 : vec4<f32>,
|
| 52 |
+
@location(2u)
|
| 53 |
+
o2 : vec4<f32>,
|
| 54 |
+
}
|
| 55 |
+
|
| 56 |
+
@vertex
|
| 57 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_2 {
|
| 58 |
+
main_inner(v0, v2, v3, v4, v6);
|
| 59 |
+
return tint_symbol_2(o0, o1, o2);
|
| 60 |
+
}
|
b/8b0b5899ed/shaders/f590be1096e80c4f.wgsl
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
struct cb12_struct {
|
| 6 |
+
tint_symbol : array<vec4<f32>, 12u>,
|
| 7 |
+
}
|
| 8 |
+
|
| 9 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 10 |
+
|
| 11 |
+
var<private> o0 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> o1 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> o2 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> o3 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> o4 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec3<f32>) {
|
| 22 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 23 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 24 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 25 |
+
o0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 26 |
+
o1 = v2;
|
| 27 |
+
o2 = v1.xyz.xyzx;
|
| 28 |
+
let v = (v3.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 29 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 30 |
+
let v_1 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 31 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 32 |
+
o3 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx;
|
| 33 |
+
let v_2 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 34 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 35 |
+
let v_3 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 36 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 37 |
+
let v_4 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 38 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 39 |
+
o4 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx;
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
struct tint_symbol_1 {
|
| 43 |
+
@builtin(position)
|
| 44 |
+
o0 : vec4<f32>,
|
| 45 |
+
@location(1u)
|
| 46 |
+
o1 : vec4<f32>,
|
| 47 |
+
@location(2u)
|
| 48 |
+
o2 : vec4<f32>,
|
| 49 |
+
@location(3u)
|
| 50 |
+
o3 : vec4<f32>,
|
| 51 |
+
@location(4u)
|
| 52 |
+
o4 : vec4<f32>,
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
@vertex
|
| 56 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_1 {
|
| 57 |
+
main_inner(v0, v1, v2, v3);
|
| 58 |
+
return tint_symbol_1(o0, o1, o2, o3, o4);
|
| 59 |
+
}
|
b/8b0b5899ed/shaders/f5b9db630b240f8a.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f5b9db630b240f8a.wgsl
ADDED
|
@@ -0,0 +1,1281 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb7_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 7u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
|
| 76 |
+
|
| 77 |
+
struct cb9_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 9u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb9_struct;
|
| 82 |
+
|
| 83 |
+
struct cb16_struct_1 {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 16u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb16_struct_1;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(29u) var s13 : sampler;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 114 |
+
|
| 115 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 116 |
+
|
| 117 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 118 |
+
|
| 119 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 120 |
+
|
| 121 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 122 |
+
|
| 123 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 124 |
+
|
| 125 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 126 |
+
|
| 127 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 128 |
+
|
| 129 |
+
@group(1u) @binding(45u) var t13 : texture_2d<f32>;
|
| 130 |
+
|
| 131 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 132 |
+
|
| 133 |
+
var<private> v5 : vec4<f32>;
|
| 134 |
+
|
| 135 |
+
var<private> v6 : array<f32, 4u>;
|
| 136 |
+
|
| 137 |
+
var<private> o0 : vec4<f32>;
|
| 138 |
+
|
| 139 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 140 |
+
|
| 141 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 142 |
+
|
| 143 |
+
struct tint_symbol_7 {
|
| 144 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 148 |
+
|
| 149 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
|
| 150 |
+
var v_2 : vec4<f32> = v_1;
|
| 151 |
+
v_2.w = (1.0f / v_1.w);
|
| 152 |
+
v5 = v_2;
|
| 153 |
+
x1[0u].x = v6[0u];
|
| 154 |
+
x1[0u].y = v6[1u];
|
| 155 |
+
x1[0u].z = v6[2u];
|
| 156 |
+
x1[0u].w = v6[3u];
|
| 157 |
+
let v_3 = (v0.xy * cb11_11.tint_symbol_4[0u].xx);
|
| 158 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 159 |
+
let v_4 = (v0.zw * cb11_11.tint_symbol_4[5u].ww);
|
| 160 |
+
r0 = vec4<f32>(r0.xy, v_4.xy);
|
| 161 |
+
r1 = textureSample(t5, s5, v0.zwzz.xy);
|
| 162 |
+
r2 = textureSample(t0, s0, r0.xyxx.xy);
|
| 163 |
+
r0.x = dot(v1.xyz, v1.xyz);
|
| 164 |
+
r0.x = inverseSqrt(r0.x);
|
| 165 |
+
let v_5 = (r0.xxx * v1.xyz);
|
| 166 |
+
r3 = vec4<f32>(v_5.xyz, r3.w);
|
| 167 |
+
r4 = textureSample(t7, s7, r0.zwzz.xy);
|
| 168 |
+
let v_6 = (r4.xy * r4.xy);
|
| 169 |
+
r4 = vec4<f32>(v_6.xy, r4.zw);
|
| 170 |
+
r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz);
|
| 171 |
+
r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y);
|
| 172 |
+
let v_7 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
|
| 173 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 174 |
+
r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w);
|
| 175 |
+
let v_8 = -(r2.xyzx);
|
| 176 |
+
let v_9 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_8.xyz);
|
| 177 |
+
r1 = vec4<f32>(v_9.xyz, r1.w);
|
| 178 |
+
let v_10 = fma(r0.www, r1.xyz, r2.xyz);
|
| 179 |
+
r1 = vec4<f32>(v_10.xyz, r1.w);
|
| 180 |
+
let v_11 = (r1.xyz * v4.xxx);
|
| 181 |
+
r2 = vec4<f32>(v_11.xyz, r2.w);
|
| 182 |
+
let v_12 = (v4.xx * cb2_2.tint_symbol_1[15u].zy);
|
| 183 |
+
r4 = vec4<f32>(v_12.xy, r4.zw);
|
| 184 |
+
r0.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f);
|
| 185 |
+
r0.w = (r0.w * r4.y);
|
| 186 |
+
let v_13 = (v0.xy * cb11_11.tint_symbol_4[8u].zz);
|
| 187 |
+
let v_14 = r4;
|
| 188 |
+
r4 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
|
| 189 |
+
r5 = textureSample(t3, s3, r4.yzyy.xy);
|
| 190 |
+
r6 = textureSample(t4, s4, r4.yzyy.xy);
|
| 191 |
+
r1.w = clamp(((v3.wwww + v3.wwww)).w, 0.0f, 1.0f);
|
| 192 |
+
r2.w = (v3.w + -0.5f);
|
| 193 |
+
r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f);
|
| 194 |
+
r1.w = (r5.w * r1.w);
|
| 195 |
+
let v_15 = fma((-(r1.xyzx)).xyz, v4.xxx, r5.xyz);
|
| 196 |
+
r1 = vec4<f32>(v_15.xyz, r1.w);
|
| 197 |
+
let v_16 = fma(r1.www, r1.xyz, r2.xyz);
|
| 198 |
+
r1 = vec4<f32>(v_16.xyz, r1.w);
|
| 199 |
+
let v_17 = ((-(r1.xyzx)).xyz + r6.xyz);
|
| 200 |
+
r2 = vec4<f32>(v_17.xyz, r2.w);
|
| 201 |
+
let v_18 = fma(r2.www, r2.xyz, r1.xyz);
|
| 202 |
+
r1 = vec4<f32>(v_18.xyz, r1.w);
|
| 203 |
+
r0.z = (r0.z * v4.x);
|
| 204 |
+
r0.z = (r0.z * v1.w);
|
| 205 |
+
let v_19 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
|
| 206 |
+
r2 = vec4<f32>(v_19.xy, r2.zw);
|
| 207 |
+
r1.w = (r2.x * v4.z);
|
| 208 |
+
let v_20 = (r2.yy * v0.xy);
|
| 209 |
+
let v_21 = r2;
|
| 210 |
+
r2 = vec4<f32>(v_21.x, v_20.xy, v_21.w);
|
| 211 |
+
r5 = textureSample(t6, s6, r2.yzyy.xy);
|
| 212 |
+
r2.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z);
|
| 213 |
+
r2.z = ((-(r5.xxxx)).z + r5.z);
|
| 214 |
+
r5.x = fma(r2.y, r2.z, r5.x);
|
| 215 |
+
let v_22 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
|
| 216 |
+
let v_23 = r2;
|
| 217 |
+
r2 = vec4<f32>(v_23.x, v_22.xy, v_23.w);
|
| 218 |
+
r2.w = fma(v4.z, r2.x, -1.0f);
|
| 219 |
+
r2.x = fma(r2.x, r2.w, 1.0f);
|
| 220 |
+
r2.y = (r2.x * r2.y);
|
| 221 |
+
let v_24 = -(r1.xyxz);
|
| 222 |
+
let v_25 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_24.xyw);
|
| 223 |
+
r5 = vec4<f32>(v_25.xy, r5.z, v_25.z);
|
| 224 |
+
let v_26 = fma(r2.yyy, r5.xyw, r1.xyz);
|
| 225 |
+
r1 = vec4<f32>(v_26.xyz, r1.w);
|
| 226 |
+
r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x);
|
| 227 |
+
let v_27 = ((-(r1.xyzx)).xyz + r5.zzz);
|
| 228 |
+
r5 = vec4<f32>(v_27.xyz, r5.w);
|
| 229 |
+
let v_28 = fma(r1.www, r5.xyz, r1.xyz);
|
| 230 |
+
r1 = vec4<f32>(v_28.xyz, r1.w);
|
| 231 |
+
r1.w = fma((-(r2.zzzz)).w, r2.x, 1.0f);
|
| 232 |
+
r0.z = clamp(((r0.zzzz * r1.wwww)).z, 0.0f, 1.0f);
|
| 233 |
+
r1.w = (v4.x * cb11_11.tint_symbol_4[2u].w);
|
| 234 |
+
r0.y = (r0.y * r1.w);
|
| 235 |
+
r0.y = (r0.y * 0.75f);
|
| 236 |
+
r1.w = dot(v3.xyz, v3.xyz);
|
| 237 |
+
r1.w = inverseSqrt(r1.w);
|
| 238 |
+
let v_29 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 239 |
+
r2 = vec4<f32>(((v_29.xyz + vec3<f32>(0.0f, 0.0f, -1.0f))).xyz, r2.w);
|
| 240 |
+
let v_30 = fma(cb11_11.tint_symbol_4[6u].www, r2.xyz, cb3_3.tint_symbol_2[0u].xyz);
|
| 241 |
+
r2 = vec4<f32>(v_30.xyz, r2.w);
|
| 242 |
+
let v_31 = (r0.yyy * cb11_11.tint_symbol_4[6u].xyz);
|
| 243 |
+
r5 = vec4<f32>(v_31.xyz, r5.w);
|
| 244 |
+
let v_32 = -(r2.xyzx);
|
| 245 |
+
let v_33 = fma(v3.xyz, r1.www, v_32.xyz);
|
| 246 |
+
r2 = vec4<f32>(v_33.xyz, r2.w);
|
| 247 |
+
r0.y = dot(r2.xyz, r2.xyz);
|
| 248 |
+
r0.y = inverseSqrt(r0.y);
|
| 249 |
+
let v_34 = (r0.yyy * r2.xyz);
|
| 250 |
+
r2 = vec4<f32>(v_34.xyz, r2.w);
|
| 251 |
+
r0.y = dot(r3.xyz, r2.xyz);
|
| 252 |
+
r0.y = clamp(((r0.yyyy + vec4<f32>(0.00000000999999993923f))).y, 0.0f, 1.0f);
|
| 253 |
+
r1.w = fma(r4.w, 15.0f, 0.00000000999999993923f);
|
| 254 |
+
r0.y = log2(r0.y);
|
| 255 |
+
r0.y = (r0.y * r1.w);
|
| 256 |
+
r0.y = exp2(r0.y);
|
| 257 |
+
let v_35 = fma(r5.xyz, r0.yyy, r1.xyz);
|
| 258 |
+
r1 = vec4<f32>(v_35.xyz, r1.w);
|
| 259 |
+
let v_36 = min(r1.xyz, vec3<f32>(240.0f));
|
| 260 |
+
r1 = vec4<f32>(v_36.xyz, r1.w);
|
| 261 |
+
let v_37 = (r1.xyz * r1.xyz);
|
| 262 |
+
r1 = vec4<f32>(v_37.xyz, r1.w);
|
| 263 |
+
let v_38 = -(v2.xyzx);
|
| 264 |
+
let v_39 = (v_38.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 265 |
+
r2 = vec4<f32>(v_39.xyz, r2.w);
|
| 266 |
+
r0.y = dot(r2.xyz, r2.xyz);
|
| 267 |
+
r0.y = inverseSqrt(r0.y);
|
| 268 |
+
let v_40 = (r0.yyy * r2.xyz);
|
| 269 |
+
r5 = vec4<f32>(v_40.xyz, r5.w);
|
| 270 |
+
let v_41 = fma(r2.xyz, r0.yyy, v_29.xyz);
|
| 271 |
+
r6 = vec4<f32>(v_41.xyz, r6.w);
|
| 272 |
+
r1.w = dot(r6.xyz, r6.xyz);
|
| 273 |
+
r1.w = inverseSqrt(r1.w);
|
| 274 |
+
let v_42 = (r1.www * r6.xyz);
|
| 275 |
+
r6 = vec4<f32>(v_42.xyz, r6.w);
|
| 276 |
+
r1.w = (r4.x * r4.x);
|
| 277 |
+
r0.w = (r0.w * r0.w);
|
| 278 |
+
r2.w = fma(r4.w, cb11_11.tint_symbol_4[4u].x, -500.0f);
|
| 279 |
+
r2.w = max(r2.w, 0.0f);
|
| 280 |
+
let v_43 = -(r2.wwww);
|
| 281 |
+
r3.w = fma(r4.w, cb11_11.tint_symbol_4[4u].x, v_43.w);
|
| 282 |
+
r2.w = (r2.w * 558.0f);
|
| 283 |
+
r2.w = fma(r3.w, 3.0f, r2.w);
|
| 284 |
+
r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 285 |
+
let v_44 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 286 |
+
r4 = vec4<f32>(v_44.xyz, r4.w);
|
| 287 |
+
let v_45 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 288 |
+
r7 = vec4<f32>(v_45.xyz, r7.w);
|
| 289 |
+
let v_46 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 290 |
+
r7 = vec4<f32>(v_46.xyz, r7.w);
|
| 291 |
+
let v_47 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 292 |
+
r7 = vec4<f32>(v_47.xyz, r7.w);
|
| 293 |
+
let v_48 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 294 |
+
r8 = vec4<f32>(v_48.xyz, r8.w);
|
| 295 |
+
let v_49 = &(x0[0u]);
|
| 296 |
+
let v_50 = r8;
|
| 297 |
+
*(v_49) = vec4<f32>(v_50.xyz, (*(v_49)).w);
|
| 298 |
+
let v_51 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 299 |
+
r9 = vec4<f32>(v_51.xyz, r9.w);
|
| 300 |
+
let v_52 = &(x0[1u]);
|
| 301 |
+
let v_53 = r9;
|
| 302 |
+
*(v_52) = vec4<f32>(v_53.xyz, (*(v_52)).w);
|
| 303 |
+
let v_54 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 304 |
+
r10 = vec4<f32>(v_54.xyz, r10.w);
|
| 305 |
+
let v_55 = &(x0[2u]);
|
| 306 |
+
let v_56 = r10;
|
| 307 |
+
*(v_55) = vec4<f32>(v_56.xyz, (*(v_55)).w);
|
| 308 |
+
let v_57 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 309 |
+
r7 = vec4<f32>(v_57.xyz, r7.w);
|
| 310 |
+
let v_58 = &(x0[3u]);
|
| 311 |
+
let v_59 = r7;
|
| 312 |
+
*(v_58) = vec4<f32>(v_59.xyz, (*(v_58)).w);
|
| 313 |
+
let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 314 |
+
let v_61 = r11;
|
| 315 |
+
r11 = vec4<f32>(v_61.x, v_60.x, v_61.z, v_60.y);
|
| 316 |
+
r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 317 |
+
r4.w = (r4.w * 0.5f);
|
| 318 |
+
let v_62 = abs(r10.yyyy);
|
| 319 |
+
r5.w = max(v_62.w, abs(r10.xxxx).w);
|
| 320 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
|
| 321 |
+
let v_63 = (bitcast<u32>(r5.w) != 0u);
|
| 322 |
+
let v_64 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 323 |
+
r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_64, v_63);
|
| 324 |
+
let v_65 = abs(r9.yyyy);
|
| 325 |
+
r6.w = max(v_65.w, abs(r9.xxxx).w);
|
| 326 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
|
| 327 |
+
let v_66 = bitcast<u32>(r6.w);
|
| 328 |
+
r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_66 != 0u));
|
| 329 |
+
let v_67 = abs(r8.yyyy);
|
| 330 |
+
r6.w = max(v_67.w, abs(r8.xxxx).w);
|
| 331 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
|
| 332 |
+
let v_68 = bitcast<u32>(r4.w);
|
| 333 |
+
r4.w = select(r5.w, 0.0f, (v_68 != 0u));
|
| 334 |
+
let v_69 = x0[bitcast<i32>(r4.w)];
|
| 335 |
+
r8 = vec4<f32>(v_69.xyz, r8.w);
|
| 336 |
+
r4.w = f32(bitcast<i32>(r4.w));
|
| 337 |
+
r5.w = (r4.w + 0.5f);
|
| 338 |
+
r5.w = (r5.w * 0.25f);
|
| 339 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
|
| 340 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 341 |
+
r4.w = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 342 |
+
r6.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 343 |
+
r9.x = (r8.x + 0.5f);
|
| 344 |
+
r9.y = fma(r8.y, 0.25f, r5.w);
|
| 345 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
|
| 346 |
+
r4.w = ((-(r4.wwww)).w + r8.z);
|
| 347 |
+
let v_70 = dpdx(r9.xyy);
|
| 348 |
+
r10 = vec4<f32>(v_70.xy, r10.z, v_70.z);
|
| 349 |
+
r10.z = dpdx(r4.w);
|
| 350 |
+
let v_71 = dpdy(r9.yxy);
|
| 351 |
+
r12 = vec4<f32>(v_71.xyz, r12.w);
|
| 352 |
+
r12.w = dpdy(r4.w);
|
| 353 |
+
let v_72 = (r10.yw * r12.yw);
|
| 354 |
+
r7 = vec4<f32>(r7.xy, v_72.xy);
|
| 355 |
+
let v_73 = -(r7.zwzz);
|
| 356 |
+
let v_74 = fma(r10.xz, r12.xz, v_73.xy);
|
| 357 |
+
r13 = vec4<f32>(v_74.xy, r13.zw);
|
| 358 |
+
r7.z = (1.0f / r13.x);
|
| 359 |
+
r7.w = (r10.z * r12.y);
|
| 360 |
+
let v_75 = -(r7.wwww);
|
| 361 |
+
r13.z = fma(r10.x, r12.w, v_75.z);
|
| 362 |
+
let v_76 = (r7.zz * r13.yz);
|
| 363 |
+
r7 = vec4<f32>(r7.xy, v_76.xy);
|
| 364 |
+
let v_77 = max(r7.zw, vec2<f32>());
|
| 365 |
+
r7 = vec4<f32>(r7.xy, v_77.xy);
|
| 366 |
+
let v_78 = min(r7.zw, vec2<f32>(0.5f));
|
| 367 |
+
r7 = vec4<f32>(r7.xy, v_78.xy);
|
| 368 |
+
r4.w = fma((-(r6.wwww)).w, r7.z, r4.w);
|
| 369 |
+
r4.w = fma((-(r6.wwww)).w, r7.w, r4.w);
|
| 370 |
+
let v_79 = bitcast<u32>(r5.w);
|
| 371 |
+
let v_80 = r4.w;
|
| 372 |
+
r11.z = select(r8.z, v_80, (v_79 != 0u));
|
| 373 |
+
r9.z = 0.0f;
|
| 374 |
+
let v_81 = (r9.xyz + r11.ywz);
|
| 375 |
+
r8 = vec4<f32>(v_81.xyz, r8.w);
|
| 376 |
+
let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 377 |
+
r11 = vec4<f32>(v_82.xy, r11.zw);
|
| 378 |
+
let v_83 = (r9.xyz + r11.xyz);
|
| 379 |
+
r10 = vec4<f32>(v_83.xyz, r10.w);
|
| 380 |
+
let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 381 |
+
r11 = vec4<f32>(v_84.xy, r11.zw);
|
| 382 |
+
let v_85 = (r9.xyz + r11.xyz);
|
| 383 |
+
r12 = vec4<f32>(v_85.xyz, r12.w);
|
| 384 |
+
let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 385 |
+
r11 = vec4<f32>(v_86.xy, r11.zw);
|
| 386 |
+
let v_87 = (r9.xyz + r11.xyz);
|
| 387 |
+
r13 = vec4<f32>(v_87.xyz, r13.w);
|
| 388 |
+
let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 389 |
+
r11 = vec4<f32>(v_88.xy, r11.zw);
|
| 390 |
+
let v_89 = (r9.xyz + r11.xyz);
|
| 391 |
+
r14 = vec4<f32>(v_89.xyz, r14.w);
|
| 392 |
+
let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 393 |
+
r11 = vec4<f32>(v_90.xy, r11.zw);
|
| 394 |
+
let v_91 = (r9.xyz + r11.xyz);
|
| 395 |
+
r15 = vec4<f32>(v_91.xyz, r15.w);
|
| 396 |
+
let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 397 |
+
r11 = vec4<f32>(v_92.xy, r11.zw);
|
| 398 |
+
let v_93 = (r9.xyz + r11.xyz);
|
| 399 |
+
r16 = vec4<f32>(v_93.xyz, r16.w);
|
| 400 |
+
let v_94 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 401 |
+
r11 = vec4<f32>(v_94.xy, r11.zw);
|
| 402 |
+
let v_95 = (r9.xyz + r11.xyz);
|
| 403 |
+
r17 = vec4<f32>(v_95.xyz, r17.w);
|
| 404 |
+
let v_96 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 405 |
+
r11 = vec4<f32>(v_96.xy, r11.zw);
|
| 406 |
+
let v_97 = (r9.xyz + r11.xyz);
|
| 407 |
+
r18 = vec4<f32>(v_97.xyz, r18.w);
|
| 408 |
+
let v_98 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 409 |
+
r11 = vec4<f32>(v_98.xy, r11.zw);
|
| 410 |
+
let v_99 = (r9.xyz + r11.xyz);
|
| 411 |
+
r19 = vec4<f32>(v_99.xyz, r19.w);
|
| 412 |
+
let v_100 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 413 |
+
r11 = vec4<f32>(v_100.xy, r11.zw);
|
| 414 |
+
let v_101 = (r9.xyz + r11.xyz);
|
| 415 |
+
r20 = vec4<f32>(v_101.xyz, r20.w);
|
| 416 |
+
let v_102 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 417 |
+
r11 = vec4<f32>(v_102.xy, r11.zw);
|
| 418 |
+
let v_103 = (r9.xyz + r11.xyz);
|
| 419 |
+
r21 = vec4<f32>(v_103.xyz, r21.w);
|
| 420 |
+
let v_104 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 421 |
+
r11 = vec4<f32>(v_104.xy, r11.zw);
|
| 422 |
+
let v_105 = (r9.xyz + r11.xyz);
|
| 423 |
+
r22 = vec4<f32>(v_105.xyz, r22.w);
|
| 424 |
+
let v_106 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 425 |
+
r11 = vec4<f32>(v_106.xy, r11.zw);
|
| 426 |
+
let v_107 = (r9.xyz + r11.xyz);
|
| 427 |
+
r23 = vec4<f32>(v_107.xyz, r23.w);
|
| 428 |
+
let v_108 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 429 |
+
r11 = vec4<f32>(v_108.xy, r11.zw);
|
| 430 |
+
let v_109 = (r9.xyz + r11.xyz);
|
| 431 |
+
r24 = vec4<f32>(v_109.xyz, r24.w);
|
| 432 |
+
let v_110 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 433 |
+
r11 = vec4<f32>(v_110.xy, r11.zw);
|
| 434 |
+
let v_111 = (r9.xyz + r11.xyz);
|
| 435 |
+
r9 = vec4<f32>(v_111.xyz, r9.w);
|
| 436 |
+
let v_112 = r8.xyxx;
|
| 437 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_112.xy, r8.z);
|
| 438 |
+
let v_113 = r10.xyxx;
|
| 439 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z);
|
| 440 |
+
let v_114 = r12.xyxx;
|
| 441 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_114.xy, r12.z);
|
| 442 |
+
let v_115 = r13.xyxx;
|
| 443 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_115.xy, r13.z);
|
| 444 |
+
let v_116 = r14.xyxx;
|
| 445 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_116.xy, r14.z);
|
| 446 |
+
let v_117 = r15.xyxx;
|
| 447 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_117.xy, r15.z);
|
| 448 |
+
let v_118 = r16.xyxx;
|
| 449 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_118.xy, r16.z);
|
| 450 |
+
let v_119 = r17.xyxx;
|
| 451 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_119.xy, r17.z);
|
| 452 |
+
let v_120 = r18.xyxx;
|
| 453 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_120.xy, r18.z);
|
| 454 |
+
let v_121 = r19.xyxx;
|
| 455 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_121.xy, r19.z);
|
| 456 |
+
let v_122 = r20.xyxx;
|
| 457 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_122.xy, r20.z);
|
| 458 |
+
let v_123 = r21.xyxx;
|
| 459 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_123.xy, r21.z);
|
| 460 |
+
let v_124 = r22.xyxx;
|
| 461 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_124.xy, r22.z);
|
| 462 |
+
let v_125 = r23.xyxx;
|
| 463 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_125.xy, r23.z);
|
| 464 |
+
let v_126 = r24.xyxx;
|
| 465 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_126.xy, r24.z);
|
| 466 |
+
let v_127 = r9.xyxx;
|
| 467 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_127.xy, r9.z);
|
| 468 |
+
r8 = (r8 + r10);
|
| 469 |
+
r8 = (r11 + r8);
|
| 470 |
+
r8 = (r12 + r8);
|
| 471 |
+
r4.w = dot(r8, vec4<f32>(1.0f));
|
| 472 |
+
r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 473 |
+
let v_128 = abs(r7.yyyy);
|
| 474 |
+
r5.w = max(v_128.w, abs(r7.xxxx).w);
|
| 475 |
+
r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 476 |
+
r3.w = ((-(r3.wwww)).w + 1.0f);
|
| 477 |
+
r3.w = (r5.w * r3.w);
|
| 478 |
+
r3.w = fma(r4.w, 0.0625f, r3.w);
|
| 479 |
+
r3.w = (r3.w * r3.w);
|
| 480 |
+
r3.w = min(r3.w, 1.0f);
|
| 481 |
+
r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 482 |
+
r4.w = sqrt(r4.w);
|
| 483 |
+
r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
|
| 484 |
+
let v_129 = -(r3.wwww);
|
| 485 |
+
r3.w = fma(r4.w, v_129.w, r3.w);
|
| 486 |
+
r7.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x;
|
| 487 |
+
let v_130 = r7;
|
| 488 |
+
r7 = vec4<f32>(v_130.x, 0.0f, v_130.z, 0.5f);
|
| 489 |
+
let v_131 = fma(v2.xy, vec2<f32>(0.00028571428265422583f), r7.xy);
|
| 490 |
+
r7 = vec4<f32>(v_131.xy, r7.zw);
|
| 491 |
+
r8 = textureSample(t12, s12, r7.xyxx.xy);
|
| 492 |
+
r7.z = r8.y;
|
| 493 |
+
r7 = textureSample(t13, s13, r7.zwzz.xy);
|
| 494 |
+
r3.w = (r3.w * r7.x);
|
| 495 |
+
let v_132 = dot(r3.xyz, v_29.xyz);
|
| 496 |
+
r4.w = clamp(vec4<f32>(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f);
|
| 497 |
+
let v_133 = dot(r5.xyz, r3.xyz);
|
| 498 |
+
r7.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
|
| 499 |
+
let v_134 = dot(r6.xyz, v_29.xyz);
|
| 500 |
+
r7.y = clamp(vec4<f32>(v_134, v_134, v_134, v_134).y, 0.0f, 1.0f);
|
| 501 |
+
let v_135 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
|
| 502 |
+
r7 = vec4<f32>(v_135.xy, r7.zw);
|
| 503 |
+
let v_136 = (r7.xy * r7.xy);
|
| 504 |
+
r7 = vec4<f32>(r7.xy, v_136.xy);
|
| 505 |
+
let v_137 = (r7.zw * r7.zw);
|
| 506 |
+
r7 = vec4<f32>(r7.xy, v_137.xy);
|
| 507 |
+
let v_138 = (r7.xy * r7.zw);
|
| 508 |
+
r7 = vec4<f32>(v_138.xy, r7.zw);
|
| 509 |
+
r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f);
|
| 510 |
+
let v_139 = fma(cb11_11.tint_symbol_4[3u].ww, r7.xy, r5.ww);
|
| 511 |
+
r7 = vec4<f32>(v_139.xy, r7.zw);
|
| 512 |
+
let v_140 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 513 |
+
r7 = vec4<f32>(r7.xy, v_140.xy);
|
| 514 |
+
r6.w = (r7.z * 0.125f);
|
| 515 |
+
r7.x = fma((-(r0.zzzz)).x, r7.x, 1.0f);
|
| 516 |
+
r6.x = dot(r3.xyz, r6.xyz);
|
| 517 |
+
r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 518 |
+
r6.x = log2(r6.x);
|
| 519 |
+
r6.x = (r6.x * r7.w);
|
| 520 |
+
r6.x = exp2(r6.x);
|
| 521 |
+
r6.x = (r7.y * r6.x);
|
| 522 |
+
r6.x = (r6.w * r6.x);
|
| 523 |
+
r6.x = (r0.z * r6.x);
|
| 524 |
+
r6.x = (r4.w * r6.x);
|
| 525 |
+
r4.w = (r4.w * r7.x);
|
| 526 |
+
let v_141 = fma(r1.xyz, r4.www, r6.xxx);
|
| 527 |
+
r6 = vec4<f32>(v_141.xyz, r6.w);
|
| 528 |
+
let v_142 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 529 |
+
r6 = vec4<f32>(v_142.xyz, r6.w);
|
| 530 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 531 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 532 |
+
r9 = vec4<f32>(vec3<f32>(), r9.w);
|
| 533 |
+
r8 = vec4<f32>(vec3<f32>(), r8.w);
|
| 534 |
+
} else {
|
| 535 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 536 |
+
let v_143 = (v_38.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 537 |
+
r8 = vec4<f32>(v_143.xyz, r8.w);
|
| 538 |
+
let v_144 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 539 |
+
r9 = vec4<f32>(v_144.xyz, r9.w);
|
| 540 |
+
r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 541 |
+
r8.w = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f);
|
| 542 |
+
r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
|
| 543 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w);
|
| 544 |
+
let v_145 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz);
|
| 545 |
+
r9 = vec4<f32>(v_145.xyz, r9.w);
|
| 546 |
+
let v_146 = (r9.xyz + v_38.xyz);
|
| 547 |
+
r9 = vec4<f32>(v_146.xyz, r9.w);
|
| 548 |
+
let v_147 = bitcast<vec3<u32>>(r7.yyy);
|
| 549 |
+
let v_148 = r8.xyz;
|
| 550 |
+
let v_149 = select(r9.xyz, v_148, (v_147 != vec3<u32>()));
|
| 551 |
+
r8 = vec4<f32>(v_149.xyz, r8.w);
|
| 552 |
+
r7.y = dot(r8.xyz, r8.xyz);
|
| 553 |
+
let v_150 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
|
| 554 |
+
r8 = vec4<f32>(v_150.xyz, r8.w);
|
| 555 |
+
r7.z = dot(r8.xyz, r8.xyz);
|
| 556 |
+
r7.z = inverseSqrt(r7.z);
|
| 557 |
+
let v_151 = (r7.zzz * r8.xyz);
|
| 558 |
+
r8 = vec4<f32>(v_151.xyz, r8.w);
|
| 559 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 560 |
+
r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f);
|
| 561 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w);
|
| 562 |
+
r7.y = (r7.y / r7.z);
|
| 563 |
+
let v_152 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 564 |
+
r7.z = dot(r8.xyz, v_152.xyz);
|
| 565 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f);
|
| 566 |
+
let v_153 = dot(r8.xyz, r3.xyz);
|
| 567 |
+
r8.w = clamp(vec4<f32>(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f);
|
| 568 |
+
r7.z = (r7.z * r8.w);
|
| 569 |
+
r8.w = (r7.y * r7.z);
|
| 570 |
+
let v_154 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 571 |
+
r9 = vec4<f32>(v_154.xyz, r9.w);
|
| 572 |
+
let v_155 = (r1.xyz * r9.xyz);
|
| 573 |
+
r9 = vec4<f32>(v_155.xyz, r9.w);
|
| 574 |
+
let v_156 = fma(r2.xyz, r0.yyy, r8.xyz);
|
| 575 |
+
r8 = vec4<f32>(v_156.xyz, r8.w);
|
| 576 |
+
r8.w = dot(r8.xyz, r8.xyz);
|
| 577 |
+
r8.w = inverseSqrt(r8.w);
|
| 578 |
+
let v_157 = (r8.www * r8.xyz);
|
| 579 |
+
r8 = vec4<f32>(v_157.xyz, r8.w);
|
| 580 |
+
let v_158 = dot(r8.xyz, r5.xyz);
|
| 581 |
+
r8.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
|
| 582 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 583 |
+
r9.w = (r8.w * r8.w);
|
| 584 |
+
r9.w = (r9.w * r9.w);
|
| 585 |
+
r8.w = (r8.w * r9.w);
|
| 586 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 587 |
+
let v_159 = dot(r8.xyz, r3.xyz);
|
| 588 |
+
r8.x = clamp(vec4<f32>(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f);
|
| 589 |
+
r8.x = log2(r8.x);
|
| 590 |
+
r8.x = (r7.w * r8.x);
|
| 591 |
+
r8.x = exp2(r8.x);
|
| 592 |
+
r8.x = (r8.x * r8.w);
|
| 593 |
+
r7.z = (r7.z * r8.x);
|
| 594 |
+
r7.y = (r7.y * r7.z);
|
| 595 |
+
r7.y = (r6.w * r7.y);
|
| 596 |
+
let v_160 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 597 |
+
r8 = vec4<f32>(v_160.xyz, r8.w);
|
| 598 |
+
}
|
| 599 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 600 |
+
if ((bitcast<u32>(r7.y) != 0u)) {
|
| 601 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 602 |
+
r7.y = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
|
| 603 |
+
let v_161 = bitcast<u32>(r7.z);
|
| 604 |
+
let v_162 = r7.y;
|
| 605 |
+
r4.w = select(r4.w, v_162, (v_161 != 0u));
|
| 606 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 607 |
+
} else {
|
| 608 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 609 |
+
let v_163 = (v_38.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 610 |
+
r10 = vec4<f32>(v_163.xyz, r10.w);
|
| 611 |
+
let v_164 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 612 |
+
r11 = vec4<f32>(v_164.xyz, r11.w);
|
| 613 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 614 |
+
r8.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f);
|
| 615 |
+
r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
|
| 616 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w);
|
| 617 |
+
let v_165 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz);
|
| 618 |
+
r11 = vec4<f32>(v_165.xyz, r11.w);
|
| 619 |
+
let v_166 = (r11.xyz + v_38.xyz);
|
| 620 |
+
r11 = vec4<f32>(v_166.xyz, r11.w);
|
| 621 |
+
let v_167 = bitcast<vec3<u32>>(r7.yyy);
|
| 622 |
+
let v_168 = r10.xyz;
|
| 623 |
+
let v_169 = select(r11.xyz, v_168, (v_167 != vec3<u32>()));
|
| 624 |
+
r10 = vec4<f32>(v_169.xyz, r10.w);
|
| 625 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 626 |
+
let v_170 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 627 |
+
r10 = vec4<f32>(v_170.xyz, r10.w);
|
| 628 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 629 |
+
r7.z = inverseSqrt(r7.z);
|
| 630 |
+
let v_171 = (r7.zzz * r10.xyz);
|
| 631 |
+
r10 = vec4<f32>(v_171.xyz, r10.w);
|
| 632 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 633 |
+
r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f);
|
| 634 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w);
|
| 635 |
+
r7.y = (r7.y / r7.z);
|
| 636 |
+
let v_172 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 637 |
+
r7.z = dot(r10.xyz, v_172.xyz);
|
| 638 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f);
|
| 639 |
+
let v_173 = dot(r10.xyz, r3.xyz);
|
| 640 |
+
r8.w = clamp(vec4<f32>(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f);
|
| 641 |
+
r7.z = (r7.z * r8.w);
|
| 642 |
+
r8.w = (r7.y * r7.z);
|
| 643 |
+
let v_174 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 644 |
+
r11 = vec4<f32>(v_174.xyz, r11.w);
|
| 645 |
+
let v_175 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 646 |
+
r9 = vec4<f32>(v_175.xyz, r9.w);
|
| 647 |
+
let v_176 = fma(r2.xyz, r0.yyy, r10.xyz);
|
| 648 |
+
r10 = vec4<f32>(v_176.xyz, r10.w);
|
| 649 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 650 |
+
r8.w = inverseSqrt(r8.w);
|
| 651 |
+
let v_177 = (r8.www * r10.xyz);
|
| 652 |
+
r10 = vec4<f32>(v_177.xyz, r10.w);
|
| 653 |
+
let v_178 = dot(r10.xyz, r5.xyz);
|
| 654 |
+
r8.w = clamp(vec4<f32>(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f);
|
| 655 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 656 |
+
r9.w = (r8.w * r8.w);
|
| 657 |
+
r9.w = (r9.w * r9.w);
|
| 658 |
+
r8.w = (r8.w * r9.w);
|
| 659 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 660 |
+
let v_179 = dot(r10.xyz, r3.xyz);
|
| 661 |
+
r9.w = clamp(vec4<f32>(v_179, v_179, v_179, v_179).w, 0.0f, 1.0f);
|
| 662 |
+
r9.w = log2(r9.w);
|
| 663 |
+
r9.w = (r7.w * r9.w);
|
| 664 |
+
r9.w = exp2(r9.w);
|
| 665 |
+
r8.w = (r8.w * r9.w);
|
| 666 |
+
r7.z = (r7.z * r8.w);
|
| 667 |
+
r7.y = (r7.y * r7.z);
|
| 668 |
+
r7.y = (r6.w * r7.y);
|
| 669 |
+
let v_180 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
|
| 670 |
+
r8 = vec4<f32>(v_180.xyz, r8.w);
|
| 671 |
+
}
|
| 672 |
+
} else {
|
| 673 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 674 |
+
}
|
| 675 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 676 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 677 |
+
} else {
|
| 678 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 679 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
|
| 680 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 681 |
+
} else {
|
| 682 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 683 |
+
let v_181 = (v_38.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 684 |
+
r10 = vec4<f32>(v_181.xyz, r10.w);
|
| 685 |
+
let v_182 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 686 |
+
r11 = vec4<f32>(v_182.xyz, r11.w);
|
| 687 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 688 |
+
r8.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f);
|
| 689 |
+
r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
|
| 690 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w);
|
| 691 |
+
let v_183 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz);
|
| 692 |
+
r11 = vec4<f32>(v_183.xyz, r11.w);
|
| 693 |
+
let v_184 = (r11.xyz + v_38.xyz);
|
| 694 |
+
r11 = vec4<f32>(v_184.xyz, r11.w);
|
| 695 |
+
let v_185 = bitcast<vec3<u32>>(r7.yyy);
|
| 696 |
+
let v_186 = r10.xyz;
|
| 697 |
+
let v_187 = select(r11.xyz, v_186, (v_185 != vec3<u32>()));
|
| 698 |
+
r10 = vec4<f32>(v_187.xyz, r10.w);
|
| 699 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 700 |
+
let v_188 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 701 |
+
r10 = vec4<f32>(v_188.xyz, r10.w);
|
| 702 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 703 |
+
r7.z = inverseSqrt(r7.z);
|
| 704 |
+
let v_189 = (r7.zzz * r10.xyz);
|
| 705 |
+
r10 = vec4<f32>(v_189.xyz, r10.w);
|
| 706 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 707 |
+
r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f);
|
| 708 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w);
|
| 709 |
+
r7.y = (r7.y / r7.z);
|
| 710 |
+
let v_190 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 711 |
+
r7.z = dot(r10.xyz, v_190.xyz);
|
| 712 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f);
|
| 713 |
+
let v_191 = dot(r10.xyz, r3.xyz);
|
| 714 |
+
r8.w = clamp(vec4<f32>(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f);
|
| 715 |
+
r7.z = (r7.z * r8.w);
|
| 716 |
+
r8.w = (r7.y * r7.z);
|
| 717 |
+
let v_192 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 718 |
+
r11 = vec4<f32>(v_192.xyz, r11.w);
|
| 719 |
+
let v_193 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 720 |
+
r9 = vec4<f32>(v_193.xyz, r9.w);
|
| 721 |
+
let v_194 = fma(r2.xyz, r0.yyy, r10.xyz);
|
| 722 |
+
r10 = vec4<f32>(v_194.xyz, r10.w);
|
| 723 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 724 |
+
r8.w = inverseSqrt(r8.w);
|
| 725 |
+
let v_195 = (r8.www * r10.xyz);
|
| 726 |
+
r10 = vec4<f32>(v_195.xyz, r10.w);
|
| 727 |
+
let v_196 = dot(r10.xyz, r5.xyz);
|
| 728 |
+
r8.w = clamp(vec4<f32>(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f);
|
| 729 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 730 |
+
r9.w = (r8.w * r8.w);
|
| 731 |
+
r9.w = (r9.w * r9.w);
|
| 732 |
+
r8.w = (r8.w * r9.w);
|
| 733 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 734 |
+
let v_197 = dot(r10.xyz, r3.xyz);
|
| 735 |
+
r9.w = clamp(vec4<f32>(v_197, v_197, v_197, v_197).w, 0.0f, 1.0f);
|
| 736 |
+
r9.w = log2(r9.w);
|
| 737 |
+
r9.w = (r7.w * r9.w);
|
| 738 |
+
r9.w = exp2(r9.w);
|
| 739 |
+
r8.w = (r8.w * r9.w);
|
| 740 |
+
r7.z = (r7.z * r8.w);
|
| 741 |
+
r7.y = (r7.y * r7.z);
|
| 742 |
+
r7.y = (r6.w * r7.y);
|
| 743 |
+
let v_198 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
|
| 744 |
+
r8 = vec4<f32>(v_198.xyz, r8.w);
|
| 745 |
+
}
|
| 746 |
+
}
|
| 747 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 748 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 749 |
+
} else {
|
| 750 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 751 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
|
| 752 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 753 |
+
} else {
|
| 754 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 755 |
+
let v_199 = (v_38.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 756 |
+
r10 = vec4<f32>(v_199.xyz, r10.w);
|
| 757 |
+
let v_200 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 758 |
+
r11 = vec4<f32>(v_200.xyz, r11.w);
|
| 759 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 760 |
+
r8.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f);
|
| 761 |
+
r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
|
| 762 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w);
|
| 763 |
+
let v_201 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz);
|
| 764 |
+
r11 = vec4<f32>(v_201.xyz, r11.w);
|
| 765 |
+
let v_202 = (r11.xyz + v_38.xyz);
|
| 766 |
+
r11 = vec4<f32>(v_202.xyz, r11.w);
|
| 767 |
+
let v_203 = bitcast<vec3<u32>>(r7.yyy);
|
| 768 |
+
let v_204 = r10.xyz;
|
| 769 |
+
let v_205 = select(r11.xyz, v_204, (v_203 != vec3<u32>()));
|
| 770 |
+
r10 = vec4<f32>(v_205.xyz, r10.w);
|
| 771 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 772 |
+
let v_206 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 773 |
+
r10 = vec4<f32>(v_206.xyz, r10.w);
|
| 774 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 775 |
+
r7.z = inverseSqrt(r7.z);
|
| 776 |
+
let v_207 = (r7.zzz * r10.xyz);
|
| 777 |
+
r10 = vec4<f32>(v_207.xyz, r10.w);
|
| 778 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 779 |
+
r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f);
|
| 780 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w);
|
| 781 |
+
r7.y = (r7.y / r7.z);
|
| 782 |
+
let v_208 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 783 |
+
r7.z = dot(r10.xyz, v_208.xyz);
|
| 784 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f);
|
| 785 |
+
let v_209 = dot(r10.xyz, r3.xyz);
|
| 786 |
+
r8.w = clamp(vec4<f32>(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f);
|
| 787 |
+
r7.z = (r7.z * r8.w);
|
| 788 |
+
r8.w = (r7.y * r7.z);
|
| 789 |
+
let v_210 = (r8.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 790 |
+
r11 = vec4<f32>(v_210.xyz, r11.w);
|
| 791 |
+
let v_211 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 792 |
+
r9 = vec4<f32>(v_211.xyz, r9.w);
|
| 793 |
+
let v_212 = fma(r2.xyz, r0.yyy, r10.xyz);
|
| 794 |
+
r10 = vec4<f32>(v_212.xyz, r10.w);
|
| 795 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 796 |
+
r8.w = inverseSqrt(r8.w);
|
| 797 |
+
let v_213 = (r8.www * r10.xyz);
|
| 798 |
+
r10 = vec4<f32>(v_213.xyz, r10.w);
|
| 799 |
+
let v_214 = dot(r10.xyz, r5.xyz);
|
| 800 |
+
r8.w = clamp(vec4<f32>(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f);
|
| 801 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 802 |
+
r9.w = (r8.w * r8.w);
|
| 803 |
+
r9.w = (r9.w * r9.w);
|
| 804 |
+
r8.w = (r8.w * r9.w);
|
| 805 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 806 |
+
let v_215 = dot(r10.xyz, r3.xyz);
|
| 807 |
+
r9.w = clamp(vec4<f32>(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f);
|
| 808 |
+
r9.w = log2(r9.w);
|
| 809 |
+
r9.w = (r7.w * r9.w);
|
| 810 |
+
r9.w = exp2(r9.w);
|
| 811 |
+
r8.w = (r8.w * r9.w);
|
| 812 |
+
r7.z = (r7.z * r8.w);
|
| 813 |
+
r7.y = (r7.y * r7.z);
|
| 814 |
+
r7.y = (r6.w * r7.y);
|
| 815 |
+
let v_216 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
|
| 816 |
+
r8 = vec4<f32>(v_216.xyz, r8.w);
|
| 817 |
+
}
|
| 818 |
+
}
|
| 819 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 820 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 821 |
+
} else {
|
| 822 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 823 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
|
| 824 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 825 |
+
} else {
|
| 826 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 827 |
+
let v_217 = (v_38.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 828 |
+
r10 = vec4<f32>(v_217.xyz, r10.w);
|
| 829 |
+
let v_218 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 830 |
+
r11 = vec4<f32>(v_218.xyz, r11.w);
|
| 831 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 832 |
+
r8.w = (cb3_3.tint_symbol_2[23u].w + 0.00009999999747378752f);
|
| 833 |
+
r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
|
| 834 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w);
|
| 835 |
+
let v_219 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz);
|
| 836 |
+
r11 = vec4<f32>(v_219.xyz, r11.w);
|
| 837 |
+
let v_220 = (r11.xyz + v_38.xyz);
|
| 838 |
+
r11 = vec4<f32>(v_220.xyz, r11.w);
|
| 839 |
+
let v_221 = bitcast<vec3<u32>>(r7.yyy);
|
| 840 |
+
let v_222 = r10.xyz;
|
| 841 |
+
let v_223 = select(r11.xyz, v_222, (v_221 != vec3<u32>()));
|
| 842 |
+
r10 = vec4<f32>(v_223.xyz, r10.w);
|
| 843 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 844 |
+
let v_224 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 845 |
+
r10 = vec4<f32>(v_224.xyz, r10.w);
|
| 846 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 847 |
+
r7.z = inverseSqrt(r7.z);
|
| 848 |
+
let v_225 = (r7.zzz * r10.xyz);
|
| 849 |
+
r10 = vec4<f32>(v_225.xyz, r10.w);
|
| 850 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 851 |
+
r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f);
|
| 852 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w);
|
| 853 |
+
r7.y = (r7.y / r7.z);
|
| 854 |
+
let v_226 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 855 |
+
r7.z = dot(r10.xyz, v_226.xyz);
|
| 856 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f);
|
| 857 |
+
let v_227 = dot(r10.xyz, r3.xyz);
|
| 858 |
+
r8.w = clamp(vec4<f32>(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f);
|
| 859 |
+
r7.z = (r7.z * r8.w);
|
| 860 |
+
r8.w = (r7.y * r7.z);
|
| 861 |
+
let v_228 = (r8.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 862 |
+
r11 = vec4<f32>(v_228.xyz, r11.w);
|
| 863 |
+
let v_229 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 864 |
+
r9 = vec4<f32>(v_229.xyz, r9.w);
|
| 865 |
+
let v_230 = fma(r2.xyz, r0.yyy, r10.xyz);
|
| 866 |
+
r10 = vec4<f32>(v_230.xyz, r10.w);
|
| 867 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 868 |
+
r8.w = inverseSqrt(r8.w);
|
| 869 |
+
let v_231 = (r8.www * r10.xyz);
|
| 870 |
+
r10 = vec4<f32>(v_231.xyz, r10.w);
|
| 871 |
+
let v_232 = dot(r10.xyz, r5.xyz);
|
| 872 |
+
r8.w = clamp(vec4<f32>(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f);
|
| 873 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 874 |
+
r9.w = (r8.w * r8.w);
|
| 875 |
+
r9.w = (r9.w * r9.w);
|
| 876 |
+
r8.w = (r8.w * r9.w);
|
| 877 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 878 |
+
let v_233 = dot(r10.xyz, r3.xyz);
|
| 879 |
+
r9.w = clamp(vec4<f32>(v_233, v_233, v_233, v_233).w, 0.0f, 1.0f);
|
| 880 |
+
r9.w = log2(r9.w);
|
| 881 |
+
r9.w = (r7.w * r9.w);
|
| 882 |
+
r9.w = exp2(r9.w);
|
| 883 |
+
r8.w = (r8.w * r9.w);
|
| 884 |
+
r7.z = (r7.z * r8.w);
|
| 885 |
+
r7.y = (r7.y * r7.z);
|
| 886 |
+
r7.y = (r6.w * r7.y);
|
| 887 |
+
let v_234 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
|
| 888 |
+
r8 = vec4<f32>(v_234.xyz, r8.w);
|
| 889 |
+
}
|
| 890 |
+
}
|
| 891 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 892 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 893 |
+
} else {
|
| 894 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 895 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
|
| 896 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 897 |
+
} else {
|
| 898 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 899 |
+
let v_235 = (v_38.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 900 |
+
r10 = vec4<f32>(v_235.xyz, r10.w);
|
| 901 |
+
let v_236 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 902 |
+
r11 = vec4<f32>(v_236.xyz, r11.w);
|
| 903 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 904 |
+
r8.w = (cb3_3.tint_symbol_2[24u].w + 0.00009999999747378752f);
|
| 905 |
+
r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
|
| 906 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w);
|
| 907 |
+
let v_237 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz);
|
| 908 |
+
r11 = vec4<f32>(v_237.xyz, r11.w);
|
| 909 |
+
let v_238 = (r11.xyz + v_38.xyz);
|
| 910 |
+
r11 = vec4<f32>(v_238.xyz, r11.w);
|
| 911 |
+
let v_239 = bitcast<vec3<u32>>(r7.yyy);
|
| 912 |
+
let v_240 = r10.xyz;
|
| 913 |
+
let v_241 = select(r11.xyz, v_240, (v_239 != vec3<u32>()));
|
| 914 |
+
r10 = vec4<f32>(v_241.xyz, r10.w);
|
| 915 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 916 |
+
let v_242 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 917 |
+
r10 = vec4<f32>(v_242.xyz, r10.w);
|
| 918 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 919 |
+
r7.z = inverseSqrt(r7.z);
|
| 920 |
+
let v_243 = (r7.zzz * r10.xyz);
|
| 921 |
+
r10 = vec4<f32>(v_243.xyz, r10.w);
|
| 922 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 923 |
+
r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f);
|
| 924 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w);
|
| 925 |
+
r7.y = (r7.y / r7.z);
|
| 926 |
+
let v_244 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 927 |
+
r7.z = dot(r10.xyz, v_244.xyz);
|
| 928 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f);
|
| 929 |
+
let v_245 = dot(r10.xyz, r3.xyz);
|
| 930 |
+
r8.w = clamp(vec4<f32>(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f);
|
| 931 |
+
r7.z = (r7.z * r8.w);
|
| 932 |
+
r8.w = (r7.y * r7.z);
|
| 933 |
+
let v_246 = (r8.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 934 |
+
r11 = vec4<f32>(v_246.xyz, r11.w);
|
| 935 |
+
let v_247 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 936 |
+
r9 = vec4<f32>(v_247.xyz, r9.w);
|
| 937 |
+
let v_248 = fma(r2.xyz, r0.yyy, r10.xyz);
|
| 938 |
+
r10 = vec4<f32>(v_248.xyz, r10.w);
|
| 939 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 940 |
+
r8.w = inverseSqrt(r8.w);
|
| 941 |
+
let v_249 = (r8.www * r10.xyz);
|
| 942 |
+
r10 = vec4<f32>(v_249.xyz, r10.w);
|
| 943 |
+
let v_250 = dot(r10.xyz, r5.xyz);
|
| 944 |
+
r8.w = clamp(vec4<f32>(v_250, v_250, v_250, v_250).w, 0.0f, 1.0f);
|
| 945 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 946 |
+
r9.w = (r8.w * r8.w);
|
| 947 |
+
r9.w = (r9.w * r9.w);
|
| 948 |
+
r8.w = (r8.w * r9.w);
|
| 949 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 950 |
+
let v_251 = dot(r10.xyz, r3.xyz);
|
| 951 |
+
r9.w = clamp(vec4<f32>(v_251, v_251, v_251, v_251).w, 0.0f, 1.0f);
|
| 952 |
+
r9.w = log2(r9.w);
|
| 953 |
+
r9.w = (r7.w * r9.w);
|
| 954 |
+
r9.w = exp2(r9.w);
|
| 955 |
+
r8.w = (r8.w * r9.w);
|
| 956 |
+
r7.z = (r7.z * r8.w);
|
| 957 |
+
r7.y = (r7.y * r7.z);
|
| 958 |
+
r7.y = (r6.w * r7.y);
|
| 959 |
+
let v_252 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
|
| 960 |
+
r8 = vec4<f32>(v_252.xyz, r8.w);
|
| 961 |
+
}
|
| 962 |
+
}
|
| 963 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 964 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 965 |
+
} else {
|
| 966 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 967 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
|
| 968 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 969 |
+
} else {
|
| 970 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 971 |
+
let v_253 = (v_38.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 972 |
+
r10 = vec4<f32>(v_253.xyz, r10.w);
|
| 973 |
+
let v_254 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 974 |
+
r11 = vec4<f32>(v_254.xyz, r11.w);
|
| 975 |
+
r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 976 |
+
r8.w = (cb3_3.tint_symbol_2[25u].w + 0.00009999999747378752f);
|
| 977 |
+
r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
|
| 978 |
+
r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w);
|
| 979 |
+
let v_255 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz);
|
| 980 |
+
r11 = vec4<f32>(v_255.xyz, r11.w);
|
| 981 |
+
let v_256 = (r11.xyz + v_38.xyz);
|
| 982 |
+
r11 = vec4<f32>(v_256.xyz, r11.w);
|
| 983 |
+
let v_257 = bitcast<vec3<u32>>(r7.yyy);
|
| 984 |
+
let v_258 = r10.xyz;
|
| 985 |
+
let v_259 = select(r11.xyz, v_258, (v_257 != vec3<u32>()));
|
| 986 |
+
r10 = vec4<f32>(v_259.xyz, r10.w);
|
| 987 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 988 |
+
let v_260 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 989 |
+
r10 = vec4<f32>(v_260.xyz, r10.w);
|
| 990 |
+
r7.z = dot(r10.xyz, r10.xyz);
|
| 991 |
+
r7.z = inverseSqrt(r7.z);
|
| 992 |
+
let v_261 = (r7.zzz * r10.xyz);
|
| 993 |
+
r10 = vec4<f32>(v_261.xyz, r10.w);
|
| 994 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 995 |
+
r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f);
|
| 996 |
+
r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w);
|
| 997 |
+
r7.y = (r7.y / r7.z);
|
| 998 |
+
let v_262 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 999 |
+
r7.z = dot(r10.xyz, v_262.xyz);
|
| 1000 |
+
r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f);
|
| 1001 |
+
let v_263 = dot(r10.xyz, r3.xyz);
|
| 1002 |
+
r8.w = clamp(vec4<f32>(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f);
|
| 1003 |
+
r7.z = (r7.z * r8.w);
|
| 1004 |
+
r8.w = (r7.y * r7.z);
|
| 1005 |
+
let v_264 = (r8.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 1006 |
+
r11 = vec4<f32>(v_264.xyz, r11.w);
|
| 1007 |
+
let v_265 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 1008 |
+
r9 = vec4<f32>(v_265.xyz, r9.w);
|
| 1009 |
+
let v_266 = fma(r2.xyz, r0.yyy, r10.xyz);
|
| 1010 |
+
r10 = vec4<f32>(v_266.xyz, r10.w);
|
| 1011 |
+
r8.w = dot(r10.xyz, r10.xyz);
|
| 1012 |
+
r8.w = inverseSqrt(r8.w);
|
| 1013 |
+
let v_267 = (r8.www * r10.xyz);
|
| 1014 |
+
r10 = vec4<f32>(v_267.xyz, r10.w);
|
| 1015 |
+
let v_268 = dot(r10.xyz, r5.xyz);
|
| 1016 |
+
r8.w = clamp(vec4<f32>(v_268, v_268, v_268, v_268).w, 0.0f, 1.0f);
|
| 1017 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 1018 |
+
r9.w = (r8.w * r8.w);
|
| 1019 |
+
r9.w = (r9.w * r9.w);
|
| 1020 |
+
r8.w = (r8.w * r9.w);
|
| 1021 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 1022 |
+
let v_269 = dot(r10.xyz, r3.xyz);
|
| 1023 |
+
r9.w = clamp(vec4<f32>(v_269, v_269, v_269, v_269).w, 0.0f, 1.0f);
|
| 1024 |
+
r9.w = log2(r9.w);
|
| 1025 |
+
r9.w = (r7.w * r9.w);
|
| 1026 |
+
r9.w = exp2(r9.w);
|
| 1027 |
+
r8.w = (r8.w * r9.w);
|
| 1028 |
+
r7.z = (r7.z * r8.w);
|
| 1029 |
+
r7.y = (r7.y * r7.z);
|
| 1030 |
+
r7.y = (r6.w * r7.y);
|
| 1031 |
+
let v_270 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
|
| 1032 |
+
r8 = vec4<f32>(v_270.xyz, r8.w);
|
| 1033 |
+
}
|
| 1034 |
+
}
|
| 1035 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 1036 |
+
} else {
|
| 1037 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 1038 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
|
| 1039 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 1040 |
+
} else {
|
| 1041 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 1042 |
+
let v_271 = (v_38.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 1043 |
+
r10 = vec4<f32>(v_271.xyz, r10.w);
|
| 1044 |
+
let v_272 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 1045 |
+
r11 = vec4<f32>(v_272.xyz, r11.w);
|
| 1046 |
+
r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 1047 |
+
r7.z = (cb3_3.tint_symbol_2[26u].w + 0.00009999999747378752f);
|
| 1048 |
+
r7.y = clamp(((r7.yyyy / r7.zzzz)).y, 0.0f, 1.0f);
|
| 1049 |
+
r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
|
| 1050 |
+
let v_273 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
|
| 1051 |
+
r11 = vec4<f32>(v_273.xyz, r11.w);
|
| 1052 |
+
let v_274 = (r11.xyz + v_38.xyz);
|
| 1053 |
+
r11 = vec4<f32>(v_274.xyz, r11.w);
|
| 1054 |
+
let v_275 = bitcast<vec3<u32>>(r4.www);
|
| 1055 |
+
let v_276 = r10.xyz;
|
| 1056 |
+
let v_277 = select(r11.xyz, v_276, (v_275 != vec3<u32>()));
|
| 1057 |
+
r10 = vec4<f32>(v_277.xyz, r10.w);
|
| 1058 |
+
r4.w = dot(r10.xyz, r10.xyz);
|
| 1059 |
+
let v_278 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 1060 |
+
r10 = vec4<f32>(v_278.xyz, r10.w);
|
| 1061 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 1062 |
+
r7.y = inverseSqrt(r7.y);
|
| 1063 |
+
let v_279 = (r7.yyy * r10.xyz);
|
| 1064 |
+
r10 = vec4<f32>(v_279.xyz, r10.w);
|
| 1065 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 1066 |
+
r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
|
| 1067 |
+
r7.y = fma(r7.y, r4.w, cb3_3.tint_symbol_2[18u].w);
|
| 1068 |
+
r4.w = (r4.w / r7.y);
|
| 1069 |
+
let v_280 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 1070 |
+
r7.y = dot(r10.xyz, v_280.xyz);
|
| 1071 |
+
r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
|
| 1072 |
+
let v_281 = dot(r10.xyz, r3.xyz);
|
| 1073 |
+
r7.z = clamp(vec4<f32>(v_281, v_281, v_281, v_281).z, 0.0f, 1.0f);
|
| 1074 |
+
r7.y = (r7.y * r7.z);
|
| 1075 |
+
r7.z = (r4.w * r7.y);
|
| 1076 |
+
let v_282 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz);
|
| 1077 |
+
r11 = vec4<f32>(v_282.xyz, r11.w);
|
| 1078 |
+
let v_283 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 1079 |
+
r9 = vec4<f32>(v_283.xyz, r9.w);
|
| 1080 |
+
let v_284 = fma(r2.xyz, r0.yyy, r10.xyz);
|
| 1081 |
+
r2 = vec4<f32>(v_284.xyz, r2.w);
|
| 1082 |
+
r0.y = dot(r2.xyz, r2.xyz);
|
| 1083 |
+
r0.y = inverseSqrt(r0.y);
|
| 1084 |
+
let v_285 = (r0.yyy * r2.xyz);
|
| 1085 |
+
r2 = vec4<f32>(v_285.xyz, r2.w);
|
| 1086 |
+
let v_286 = dot(r2.xyz, r5.xyz);
|
| 1087 |
+
r0.y = clamp(vec4<f32>(v_286, v_286, v_286, v_286).y, 0.0f, 1.0f);
|
| 1088 |
+
r0.y = ((-(r0.yyyy)).y + 1.0f);
|
| 1089 |
+
r7.z = (r0.y * r0.y);
|
| 1090 |
+
r7.z = (r7.z * r7.z);
|
| 1091 |
+
r0.y = (r0.y * r7.z);
|
| 1092 |
+
r0.y = fma(cb11_11.tint_symbol_4[3u].w, r0.y, r5.w);
|
| 1093 |
+
let v_287 = dot(r2.xyz, r3.xyz);
|
| 1094 |
+
r2.x = clamp(vec4<f32>(v_287, v_287, v_287, v_287).x, 0.0f, 1.0f);
|
| 1095 |
+
r2.x = log2(r2.x);
|
| 1096 |
+
r2.x = (r2.x * r7.w);
|
| 1097 |
+
r2.x = exp2(r2.x);
|
| 1098 |
+
r0.y = (r0.y * r2.x);
|
| 1099 |
+
r0.y = (r7.y * r0.y);
|
| 1100 |
+
r0.y = (r4.w * r0.y);
|
| 1101 |
+
r0.y = (r6.w * r0.y);
|
| 1102 |
+
let v_288 = fma(r0.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
|
| 1103 |
+
r8 = vec4<f32>(v_288.xyz, r8.w);
|
| 1104 |
+
}
|
| 1105 |
+
}
|
| 1106 |
+
r0.y = (r7.x * r7.x);
|
| 1107 |
+
r0.z = (r0.z * r0.z);
|
| 1108 |
+
let v_289 = (r8.xyz * r0.zzz);
|
| 1109 |
+
r2 = vec4<f32>(v_289.xyz, r2.w);
|
| 1110 |
+
let v_290 = fma(r0.yyy, r9.xyz, r2.xyz);
|
| 1111 |
+
r2 = vec4<f32>(v_290.xyz, r2.w);
|
| 1112 |
+
let v_291 = fma(r6.xyz, r3.www, r2.xyz);
|
| 1113 |
+
r2 = vec4<f32>(v_291.xyz, r2.w);
|
| 1114 |
+
r0.x = fma(v1.z, r0.x, cb3_3.tint_symbol_2[43u].w);
|
| 1115 |
+
r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
|
| 1116 |
+
r0.x = max(r0.x, 0.0f);
|
| 1117 |
+
let v_292 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 1118 |
+
r6 = vec4<f32>(v_292.xyz, r6.w);
|
| 1119 |
+
r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f);
|
| 1120 |
+
let v_293 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 1121 |
+
r7 = vec4<f32>(r7.x, v_293.xyz);
|
| 1122 |
+
let v_294 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
|
| 1123 |
+
r7 = vec4<f32>(r7.x, v_294.xyz);
|
| 1124 |
+
let v_295 = fma(r6.xyz, r0.yyy, r7.yzw);
|
| 1125 |
+
r6 = vec4<f32>(v_295.xyz, r6.w);
|
| 1126 |
+
let v_296 = (r0.www * r6.xyz);
|
| 1127 |
+
r6 = vec4<f32>(v_296.xyz, r6.w);
|
| 1128 |
+
let v_297 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 1129 |
+
r0 = vec4<f32>(v_297.xyz, r0.w);
|
| 1130 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 1131 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 1132 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 1133 |
+
let v_298 = dot(r8.xyz, r3.xyz);
|
| 1134 |
+
r3.w = clamp(vec4<f32>(v_298, v_298, v_298, v_298).w, 0.0f, 1.0f);
|
| 1135 |
+
let v_299 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.www, r0.xyz);
|
| 1136 |
+
r0 = vec4<f32>(v_299.xyz, r0.w);
|
| 1137 |
+
let v_300 = fma(r0.xyz, r1.www, r6.xyz);
|
| 1138 |
+
r0 = vec4<f32>(v_300.xyz, r0.w);
|
| 1139 |
+
let v_301 = (r7.xxx * r0.xyz);
|
| 1140 |
+
r0 = vec4<f32>(v_301.xyz, r0.w);
|
| 1141 |
+
let v_302 = fma(r0.xyz, r1.xyz, r2.xyz);
|
| 1142 |
+
r0 = vec4<f32>(v_302.xyz, r0.w);
|
| 1143 |
+
r1.x = ((-(r7.xxxx)).x + 1.0f);
|
| 1144 |
+
r1.y = dot((-(r5.xyzx)).xyz, r3.xyz);
|
| 1145 |
+
r1.y = (r1.y + r1.y);
|
| 1146 |
+
let v_303 = -(r1.yyyy);
|
| 1147 |
+
let v_304 = -(r5.xyzx);
|
| 1148 |
+
let v_305 = fma(r3.xyz, v_303.xyz, v_304.xyz);
|
| 1149 |
+
r2 = vec4<f32>(v_305.xyz, r2.w);
|
| 1150 |
+
let v_306 = clamp(((r2.wwww * vec4<f32>(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2<f32>(), vec2<f32>(1.0f));
|
| 1151 |
+
let v_307 = r1;
|
| 1152 |
+
r1 = vec4<f32>(v_307.x, v_306.xy, v_307.w);
|
| 1153 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 1154 |
+
r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 1155 |
+
r3.x = (r1.y * cb5_5.tint_symbol_3[6u].z);
|
| 1156 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
|
| 1157 |
+
r3.y = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 1158 |
+
r1.y = (r1.y * r1.y);
|
| 1159 |
+
r1.y = fma(r1.y, 5.0f, r2.w);
|
| 1160 |
+
let v_308 = bitcast<u32>(r3.x);
|
| 1161 |
+
let v_309 = r3.y;
|
| 1162 |
+
r1.y = select(r1.y, v_309, (v_308 != 0u));
|
| 1163 |
+
let v_310 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 1164 |
+
r2 = vec4<f32>(v_310.xy, r2.z, v_310.z);
|
| 1165 |
+
r3.x = (abs(r2.zzzz).x + 1.0f);
|
| 1166 |
+
let v_311 = (r2.xyw / r3.xxx);
|
| 1167 |
+
r2 = vec4<f32>(v_311.xy, r2.z, v_311.z);
|
| 1168 |
+
let v_312 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 1169 |
+
r2 = vec4<f32>(v_312.xy, r2.z, v_312.z);
|
| 1170 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
|
| 1171 |
+
let v_313 = bitcast<vec2<u32>>(r2.zz);
|
| 1172 |
+
let v_314 = r2.xy;
|
| 1173 |
+
let v_315 = select(r2.wy, v_314, (v_313 != vec2<u32>()));
|
| 1174 |
+
r2 = vec4<f32>(v_315.xy, r2.zw);
|
| 1175 |
+
let v_316 = r1.y;
|
| 1176 |
+
r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_316);
|
| 1177 |
+
r0.w = max(r0.w, r1.w);
|
| 1178 |
+
let v_317 = (r0.www * r2.xyz);
|
| 1179 |
+
r2 = vec4<f32>(v_317.xyz, r2.w);
|
| 1180 |
+
let v_318 = (r1.zzz * r2.xyz);
|
| 1181 |
+
r1 = vec4<f32>(r1.x, v_318.xyz);
|
| 1182 |
+
let v_319 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
|
| 1183 |
+
r1 = vec4<f32>(r1.x, v_319.xyz);
|
| 1184 |
+
let v_320 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
|
| 1185 |
+
r1 = vec4<f32>(r1.x, v_320.xyz);
|
| 1186 |
+
let v_321 = fma(r1.yzw, r1.xxx, r0.xyz);
|
| 1187 |
+
r0 = vec4<f32>(v_321.xyz, r0.w);
|
| 1188 |
+
r0.w = dot(r4.xyz, r4.xyz);
|
| 1189 |
+
r1.x = sqrt(r0.w);
|
| 1190 |
+
let v_322 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1191 |
+
r1.y = (r1.x + v_322.y);
|
| 1192 |
+
r1.y = max(r1.y, 0.0f);
|
| 1193 |
+
r1.x = (r1.y / r1.x);
|
| 1194 |
+
r1.x = (r1.x * r4.z);
|
| 1195 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 1196 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 1197 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 1198 |
+
r1.w = exp2(r1.w);
|
| 1199 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 1200 |
+
r1.z = (r1.w / r1.z);
|
| 1201 |
+
let v_323 = bitcast<u32>(r1.x);
|
| 1202 |
+
r1.x = select(1.0f, r1.z, (v_323 != 0u));
|
| 1203 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 1204 |
+
r1.x = (r1.x * r1.z);
|
| 1205 |
+
r1.x = min(r1.x, 1.0f);
|
| 1206 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 1207 |
+
r1.x = exp2(r1.x);
|
| 1208 |
+
r1.x = min(r1.x, 1.0f);
|
| 1209 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 1210 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 1211 |
+
r0.w = inverseSqrt(r0.w);
|
| 1212 |
+
let v_324 = (r0.www * r4.xyz);
|
| 1213 |
+
r2 = vec4<f32>(v_324.xyz, r2.w);
|
| 1214 |
+
let v_325 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1215 |
+
r0.w = clamp(vec4<f32>(v_325, v_325, v_325, v_325).w, 0.0f, 1.0f);
|
| 1216 |
+
r0.w = log2(r0.w);
|
| 1217 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 1218 |
+
r0.w = exp2(r0.w);
|
| 1219 |
+
let v_326 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1220 |
+
r1.w = clamp(vec4<f32>(v_326, v_326, v_326, v_326).w, 0.0f, 1.0f);
|
| 1221 |
+
r1.w = log2(r1.w);
|
| 1222 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 1223 |
+
r1.w = exp2(r1.w);
|
| 1224 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1225 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 1226 |
+
let v_327 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1227 |
+
r2.x = (r1.y + v_327.x);
|
| 1228 |
+
r2.x = max(r2.x, 0.0f);
|
| 1229 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 1230 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1231 |
+
r2.x = exp2(r2.x);
|
| 1232 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1233 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 1234 |
+
let v_328 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1235 |
+
r1.y = (r1.y * v_328.y);
|
| 1236 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 1237 |
+
r1.y = exp2(r1.y);
|
| 1238 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 1239 |
+
let v_329 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1240 |
+
r2 = vec4<f32>(v_329.xyz, r2.w);
|
| 1241 |
+
let v_330 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1242 |
+
r2 = vec4<f32>(v_330.xyz, r2.w);
|
| 1243 |
+
let v_331 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1244 |
+
r3 = vec4<f32>(v_331.xyz, r3.w);
|
| 1245 |
+
let v_332 = fma(r1.www, r3.xyz, r2.xyz);
|
| 1246 |
+
r2 = vec4<f32>(v_332.xyz, r2.w);
|
| 1247 |
+
let v_333 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1248 |
+
let v_334 = (r2.xyz + v_333.xyz);
|
| 1249 |
+
r2 = vec4<f32>(v_334.xyz, r2.w);
|
| 1250 |
+
let v_335 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1251 |
+
r2 = vec4<f32>(v_335.xyz, r2.w);
|
| 1252 |
+
r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 1253 |
+
r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 1254 |
+
r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
|
| 1255 |
+
let v_336 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 1256 |
+
r1 = vec4<f32>(v_336.xy, r1.z, v_336.z);
|
| 1257 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 1258 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 1259 |
+
let v_337 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 1260 |
+
r2 = vec4<f32>(v_337.xy, r2.zw);
|
| 1261 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 1262 |
+
r0.w = (r2.x + -1.0f);
|
| 1263 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 1264 |
+
} else {
|
| 1265 |
+
r0.w = 1.0f;
|
| 1266 |
+
}
|
| 1267 |
+
let v_338 = -(r0.xyxz);
|
| 1268 |
+
let v_339 = fma(r1.xyw, r0.www, v_338.xyw);
|
| 1269 |
+
r1 = vec4<f32>(v_339.xy, r1.z, v_339.z);
|
| 1270 |
+
let v_340 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 1271 |
+
r0 = vec4<f32>(v_340.xyz, r0.w);
|
| 1272 |
+
let v_341 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 1273 |
+
o0 = vec4<f32>(v_341.xyz, o0.w);
|
| 1274 |
+
o0.w = cb2_2.tint_symbol_1[15u].x;
|
| 1275 |
+
}
|
| 1276 |
+
|
| 1277 |
+
@fragment
|
| 1278 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_342 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 1279 |
+
main_inner(v0, v1, v2, v3, v4, v_342);
|
| 1280 |
+
return o0;
|
| 1281 |
+
}
|
b/8b0b5899ed/shaders/f5c832d07ac93d50.wgsl
ADDED
|
@@ -0,0 +1,69 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb15_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 15u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(34u) var t2 : texture_2d_array<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> o0 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
|
| 22 |
+
r0 = (v1.zzzz * vec4<f32>(255.0f, 0.0f, 0.0f, 255.0f));
|
| 23 |
+
r1 = (cb6_6.tint_symbol[14u].xyxy * vec4<f32>(1.0f, 4.0f, 1.0f, 4.0f));
|
| 24 |
+
r0 = (r0 / r1);
|
| 25 |
+
let v = (vec2<f32>(0.5f) / r1.zw);
|
| 26 |
+
r1 = vec4<f32>(v.xy, r1.zw);
|
| 27 |
+
let v_1 = (r1.xy + v2.xyz.xy);
|
| 28 |
+
r1 = vec4<f32>(v_1.xy, r1.zw);
|
| 29 |
+
r0 = (r0.zwxy + r1.xyxy);
|
| 30 |
+
let v_2 = r0;
|
| 31 |
+
r2 = vec4<f32>(v_2.zw, r2.zw);
|
| 32 |
+
r2.z = v2.z;
|
| 33 |
+
let v_3 = r2.xyzx;
|
| 34 |
+
r2 = textureSample(t2, s2, v_3.xy, i32(v_3.z));
|
| 35 |
+
r1.z = v2.z;
|
| 36 |
+
let v_4 = r1.xyzx;
|
| 37 |
+
r1 = textureSample(t2, s2, v_4.xy, i32(v_4.z));
|
| 38 |
+
let v_5 = ((-(r2.xyzx)).xyz + r1.xyz);
|
| 39 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 40 |
+
r0.z = v2.z;
|
| 41 |
+
let v_6 = r0.xyzx;
|
| 42 |
+
r0 = textureSample(t2, s2, v_6.xy, i32(v_6.z));
|
| 43 |
+
let v_7 = ((-(r0.xyzx)).xyz + r1.xyz);
|
| 44 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 45 |
+
let v_8 = abs(r0.xyzx);
|
| 46 |
+
let v_9 = max(v_8.xyz, abs(r2.xyzx).xyz);
|
| 47 |
+
r0 = vec4<f32>(v_9.xyz, r0.w);
|
| 48 |
+
let v_10 = log2(r0.xyz);
|
| 49 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 50 |
+
let v_11 = (r0.xyz * vec3<f32>(0.25f));
|
| 51 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 52 |
+
let v_12 = exp2(r0.xyz);
|
| 53 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 54 |
+
let v_13 = ((-(r0.xyzx)).xyz + r1.xyz);
|
| 55 |
+
r1 = vec4<f32>(v_13.xyz, r1.w);
|
| 56 |
+
let v_14 = fma(r1.xyz, vec3<f32>(0.10999999940395355225f), r0.xyz);
|
| 57 |
+
r0 = vec4<f32>(v_14.xyz, r0.w);
|
| 58 |
+
let v_15 = fma((-(r0.xyzx)).xyz, vec3<f32>(0.33000001311302185059f), vec3<f32>(1.0f));
|
| 59 |
+
r0 = vec4<f32>(v_15.xyz, r0.w);
|
| 60 |
+
let v_16 = (r0.xyz * v1.xyz);
|
| 61 |
+
o0 = vec4<f32>(v_16.xyz, o0.w);
|
| 62 |
+
o0.w = v1.w;
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@fragment
|
| 66 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 67 |
+
main_inner(v1, v2);
|
| 68 |
+
return o0;
|
| 69 |
+
}
|
b/8b0b5899ed/shaders/f5cc1a01c0d85459.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f5e934187a260744.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[4294967295]
|
b/8b0b5899ed/shaders/f5e934187a260744.wgsl
ADDED
|
@@ -0,0 +1,228 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
struct cb16_struct {
|
| 16 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 20 |
+
|
| 21 |
+
struct cb1_struct {
|
| 22 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
|
| 26 |
+
|
| 27 |
+
struct cb10_struct {
|
| 28 |
+
tint_symbol_2 : array<vec4<f32>, 10u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb10_struct;
|
| 32 |
+
|
| 33 |
+
struct cb70_struct {
|
| 34 |
+
tint_symbol_3 : array<vec4<f32>, 70u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb70_struct;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(26u) var s10 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(42u) var t10 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 54 |
+
|
| 55 |
+
var<private> v0 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o0 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
struct tint_symbol_5 {
|
| 60 |
+
tint_symbol_4 : array<vec4<u32>, 1u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 64 |
+
|
| 65 |
+
fn main_inner(v_1 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>) {
|
| 66 |
+
var v_2 : vec4<f32> = v_1;
|
| 67 |
+
v_2.w = (1.0f / v_1.w);
|
| 68 |
+
v0 = v_2;
|
| 69 |
+
r0 = textureSample(t4, s4, v1.xyxx.xy);
|
| 70 |
+
r0.x = min(r0.x, cb5_5.tint_symbol_3[40u].w);
|
| 71 |
+
let v_3 = (v0.xy * vec2<f32>(0.3333333432674407959f));
|
| 72 |
+
let v_4 = r0;
|
| 73 |
+
r0 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
|
| 74 |
+
let v_5 = -(r0.yzyy);
|
| 75 |
+
let v_6 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.yz >= v_5.xy)));
|
| 76 |
+
r1 = vec4<f32>(v_6.xy, r1.zw);
|
| 77 |
+
let v_7 = fract(abs(r0.yyzy).yz);
|
| 78 |
+
let v_8 = r0;
|
| 79 |
+
r0 = vec4<f32>(v_8.x, v_7.xy, v_8.w);
|
| 80 |
+
let v_9 = -(r0.yyzy);
|
| 81 |
+
let v_10 = bitcast<vec2<u32>>(r1.xy);
|
| 82 |
+
let v_11 = select(v_9.yz, r0.yz, (v_10 != vec2<u32>()));
|
| 83 |
+
let v_12 = r0;
|
| 84 |
+
r0 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
|
| 85 |
+
let v_13 = (r0.yz * vec2<f32>(3.0f, 9.0f));
|
| 86 |
+
let v_14 = r0;
|
| 87 |
+
r0 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
|
| 88 |
+
r0.y = (r0.z + r0.y);
|
| 89 |
+
r0.z = fma(r0.x, v2.z, cb1_1.tint_symbol[15u].z);
|
| 90 |
+
let v_15 = -(cb5_5.tint_symbol_3[41u].xxxx);
|
| 91 |
+
r0.z = (r0.z + v_15.z);
|
| 92 |
+
r0.z = max(r0.z, 0.0f);
|
| 93 |
+
r0.w = max(v2.z, 0.00009999999747378752f);
|
| 94 |
+
r0.z = (r0.z / r0.w);
|
| 95 |
+
r0.x = ((-(r0.zzzz)).x + r0.x);
|
| 96 |
+
r0.x = max(r0.x, 0.0f);
|
| 97 |
+
let v_16 = (r0.xxx * v2.xyz);
|
| 98 |
+
r1 = vec4<f32>(v_16.xyz, r1.w);
|
| 99 |
+
let v_17 = (r1.xyz * vec3<f32>(0.05882352963089942932f));
|
| 100 |
+
r1 = vec4<f32>(v_17.xyz, r1.w);
|
| 101 |
+
let v_18 = (r0.yyy * r1.xyz);
|
| 102 |
+
r0 = vec4<f32>(r0.x, v_18.xyz);
|
| 103 |
+
let v_19 = (r0.yzw * vec3<f32>(0.11111111193895339966f));
|
| 104 |
+
r0 = vec4<f32>(r0.x, v_19.xyz);
|
| 105 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 106 |
+
r1.w = inverseSqrt(r1.w);
|
| 107 |
+
let v_20 = (r1.www * r1.xyz);
|
| 108 |
+
r2 = vec4<f32>(v_20.xyz, r2.w);
|
| 109 |
+
r1.w = dot((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz, r2.xyz);
|
| 110 |
+
r1.w = (r1.w + 1.0f);
|
| 111 |
+
r1.w = (r1.w * 0.5f);
|
| 112 |
+
r1.w = (r1.w * r1.w);
|
| 113 |
+
r0.x = (r0.x / cb5_5.tint_symbol_3[40u].w);
|
| 114 |
+
r0.x = (r1.w * r0.x);
|
| 115 |
+
let v_21 = (r0.zzz * cb6_6.tint_symbol_2[1u].xyz);
|
| 116 |
+
r2 = vec4<f32>(v_21.xyz, r2.w);
|
| 117 |
+
let v_22 = fma(r0.yyy, cb6_6.tint_symbol_2[0u].xyz, r2.xyz);
|
| 118 |
+
r2 = vec4<f32>(v_22.xyz, r2.w);
|
| 119 |
+
let v_23 = fma(r0.www, cb6_6.tint_symbol_2[2u].xyz, r2.xyz);
|
| 120 |
+
r0 = vec4<f32>(r0.x, v_23.xyz);
|
| 121 |
+
let v_24 = fma(r0.yzw, cb6_6.tint_symbol_2[5u].xyz, cb6_6.tint_symbol_2[9u].xyz);
|
| 122 |
+
r0 = vec4<f32>(r0.x, v_24.xyz);
|
| 123 |
+
let v_25 = (r0.yzw + vec3<f32>(0.5f, 0.5f, 0.0f));
|
| 124 |
+
r0 = vec4<f32>(r0.x, v_25.xyz);
|
| 125 |
+
let v_26 = (r1.yyy * cb6_6.tint_symbol_2[1u].xyz);
|
| 126 |
+
r2 = vec4<f32>(v_26.xyz, r2.w);
|
| 127 |
+
let v_27 = fma(r1.xxx, cb6_6.tint_symbol_2[0u].xyz, r2.xyz);
|
| 128 |
+
r1 = vec4<f32>(v_27.xy, r1.z, v_27.z);
|
| 129 |
+
let v_28 = fma(r1.zzz, cb6_6.tint_symbol_2[2u].xyz, r1.xyw);
|
| 130 |
+
r1 = vec4<f32>(v_28.xyz, r1.w);
|
| 131 |
+
let v_29 = r0;
|
| 132 |
+
r2 = vec4<f32>(v_29.yzw, r2.w);
|
| 133 |
+
r1.w = 0.0f;
|
| 134 |
+
r2.w = 0.0f;
|
| 135 |
+
loop {
|
| 136 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.w) >= 16i)));
|
| 137 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 138 |
+
break;
|
| 139 |
+
}
|
| 140 |
+
let v_30 = r2.xyxx;
|
| 141 |
+
r3.x = textureSampleCompareLevel(t15, s15, v_30.xy, r2.z);
|
| 142 |
+
r1.w = (r1.w + r3.x);
|
| 143 |
+
let v_31 = fma(r1.xyz, cb6_6.tint_symbol_2[5u].xyz, r2.xyz);
|
| 144 |
+
r2 = vec4<f32>(v_31.xyz, r2.w);
|
| 145 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.w) + 1i));
|
| 146 |
+
}
|
| 147 |
+
r0.y = (r1.w * 0.0625f);
|
| 148 |
+
r0.y = (r0.y * r0.y);
|
| 149 |
+
r0.x = (r0.x * r0.y);
|
| 150 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_3[69u].z)));
|
| 151 |
+
r0.z = log2(r0.x);
|
| 152 |
+
r0.z = (r0.z * 0.125f);
|
| 153 |
+
r0.z = exp2(r0.z);
|
| 154 |
+
let v_32 = bitcast<u32>(r0.y);
|
| 155 |
+
let v_33 = r0.z;
|
| 156 |
+
r0.w = select(r0.x, v_33, (v_32 != 0u));
|
| 157 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[69u].z == 0.0f)));
|
| 158 |
+
if ((bitcast<u32>(r1.x) != 0u)) {
|
| 159 |
+
let v_34 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r1.xxx) & bitcast<vec3<u32>>(cb5_5.tint_symbol_3[40u].xyz)));
|
| 160 |
+
r1 = vec4<f32>(v_34.xyz, r1.w);
|
| 161 |
+
r2 = vec4<f32>(vec3<f32>(), r2.w);
|
| 162 |
+
r1.w = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 163 |
+
loop {
|
| 164 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (1i < bitcast<i32>(r1.w))));
|
| 165 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 166 |
+
break;
|
| 167 |
+
}
|
| 168 |
+
r3.y = f32(bitcast<i32>(r1.w));
|
| 169 |
+
let v_35 = r2;
|
| 170 |
+
r4 = vec4<f32>(v_35.xyz, r4.w);
|
| 171 |
+
r2.w = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 172 |
+
loop {
|
| 173 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (1i < bitcast<i32>(r2.w))));
|
| 174 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 175 |
+
break;
|
| 176 |
+
}
|
| 177 |
+
r3.x = f32(bitcast<i32>(r2.w));
|
| 178 |
+
let v_36 = fma(cb5_5.tint_symbol_3[66u].xy, r3.xy, v1.xy);
|
| 179 |
+
let v_37 = r3;
|
| 180 |
+
r3 = vec4<f32>(v_36.x, v_37.y, v_36.y, v_37.w);
|
| 181 |
+
r5 = textureSample(t10, s10, r3.xzxx.xy);
|
| 182 |
+
let v_38 = fma(r5.xyz, vec3<f32>(0.11111111193895339966f), r4.xyz);
|
| 183 |
+
r4 = vec4<f32>(v_38.xyz, r4.w);
|
| 184 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.w) + 1i));
|
| 185 |
+
}
|
| 186 |
+
let v_39 = r4;
|
| 187 |
+
r2 = vec4<f32>(v_39.xyz, r2.w);
|
| 188 |
+
r1.w = bitcast<f32>((bitcast<i32>(r1.w) + 1i));
|
| 189 |
+
}
|
| 190 |
+
r3 = textureSample(t1, s1, vec2<f32>());
|
| 191 |
+
let v_40 = (r2.xyz * r3.xxx);
|
| 192 |
+
r3 = vec4<f32>(v_40.xyz, r3.w);
|
| 193 |
+
let v_41 = (r3.xyz * cb5_5.tint_symbol_3[8u].www);
|
| 194 |
+
r3 = vec4<f32>(v_41.xyz, r3.w);
|
| 195 |
+
r1.w = dot(r3.xyz, vec3<f32>(0.3333333134651184082f));
|
| 196 |
+
r1.w = max(r1.w, 0.00000000099999997172f);
|
| 197 |
+
let v_42 = -(cb5_5.tint_symbol_3[7u].xxxx);
|
| 198 |
+
r2.w = (r1.w + v_42.w);
|
| 199 |
+
r2.w = clamp(((r2.wwww * cb5_5.tint_symbol_3[7u].zzzz)).w, 0.0f, 1.0f);
|
| 200 |
+
r2.w = (r1.w * r2.w);
|
| 201 |
+
let v_43 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), !((r2.xyz == r2.xyz))));
|
| 202 |
+
r3 = vec4<f32>(v_43.xyz, r3.w);
|
| 203 |
+
let v_44 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r2.xyz) & vec3<u32>(2147483647u)));
|
| 204 |
+
r4 = vec4<f32>(v_44.xyz, r4.w);
|
| 205 |
+
let v_45 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (bitcast<vec3<i32>>(r4.xyz) == vec3<i32>(2139095040i))));
|
| 206 |
+
r4 = vec4<f32>(v_45.xyz, r4.w);
|
| 207 |
+
let v_46 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r3.xyz) | bitcast<vec3<u32>>(r4.xyz)));
|
| 208 |
+
r3 = vec4<f32>(v_46.xyz, r3.w);
|
| 209 |
+
r1.w = (r2.w / r1.w);
|
| 210 |
+
let v_47 = (r1.www * r2.xyz);
|
| 211 |
+
r2 = vec4<f32>(v_47.xyz, r2.w);
|
| 212 |
+
let v_48 = bitcast<vec3<u32>>(r3.xyz);
|
| 213 |
+
let v_49 = select(r2.xyz, vec3<f32>(1000.0f, 0.0f, 1000.0f), (v_48 != vec3<u32>()));
|
| 214 |
+
r2 = vec4<f32>(v_49.xyz, r2.w);
|
| 215 |
+
let v_50 = fma(r0.www, r1.xyz, r2.xyz);
|
| 216 |
+
r0 = vec4<f32>(v_50.xyz, r0.w);
|
| 217 |
+
} else {
|
| 218 |
+
let v_51 = r0;
|
| 219 |
+
r0 = vec4<f32>(v_51.www, r0.w);
|
| 220 |
+
}
|
| 221 |
+
o0 = r0;
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
@fragment
|
| 225 |
+
fn main(@builtin(position) v_52 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 226 |
+
main_inner(v_52, v1, v2);
|
| 227 |
+
return o0;
|
| 228 |
+
}
|
b/8b0b5899ed/shaders/f5fc84841f474b0f.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/f5fc84841f474b0f.wgsl
ADDED
|
@@ -0,0 +1,1153 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
struct cb16_struct {
|
| 52 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 56 |
+
|
| 57 |
+
struct cb18_struct {
|
| 58 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 62 |
+
|
| 63 |
+
struct cb59_struct {
|
| 64 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 68 |
+
|
| 69 |
+
struct cb7_struct {
|
| 70 |
+
tint_symbol_3 : array<vec4<f32>, 7u>,
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
|
| 74 |
+
|
| 75 |
+
struct cb6_struct {
|
| 76 |
+
tint_symbol_4 : array<vec4<f32>, 6u>,
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
|
| 80 |
+
|
| 81 |
+
struct cb1_struct {
|
| 82 |
+
tint_symbol_5 : array<vec4<f32>, 1u>,
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
|
| 86 |
+
|
| 87 |
+
struct cb15_struct {
|
| 88 |
+
tint_symbol_6 : array<vec4<f32>, 15u>,
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 112 |
+
|
| 113 |
+
var<private> v6 : array<f32, 4u>;
|
| 114 |
+
|
| 115 |
+
var<private> o0 : vec4<f32>;
|
| 116 |
+
|
| 117 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 118 |
+
|
| 119 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 120 |
+
|
| 121 |
+
struct tint_symbol_8 {
|
| 122 |
+
tint_symbol_7 : array<vec4<u32>, 4u>,
|
| 123 |
+
}
|
| 124 |
+
|
| 125 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
|
| 126 |
+
|
| 127 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>) {
|
| 128 |
+
x1[0u].x = v6[0u];
|
| 129 |
+
x1[0u].y = v6[1u];
|
| 130 |
+
x1[0u].z = v6[2u];
|
| 131 |
+
x1[0u].w = v6[3u];
|
| 132 |
+
r0 = textureSample(t0, s0, v0.xyxx.xy);
|
| 133 |
+
r1 = textureSample(t5, s5, v0.xyxx.xy);
|
| 134 |
+
let v_1 = (v0.xy * cb10_10.tint_symbol_5[0u].zw);
|
| 135 |
+
r2 = vec4<f32>(v_1.xy, r2.zw);
|
| 136 |
+
r3 = textureSample(t3, s3, r2.xyxx.xy);
|
| 137 |
+
r2.z = fma(r3.x, 2.0f, -1.0f);
|
| 138 |
+
let v_2 = (r2.xy * vec2<f32>(3.1700000762939453125f));
|
| 139 |
+
r2 = vec4<f32>(v_2.xy, r2.zw);
|
| 140 |
+
r3 = textureSample(t3, s3, r2.xyxx.xy);
|
| 141 |
+
r2.x = fma(r3.x, 2.0f, -1.0f);
|
| 142 |
+
r2.x = (r2.x * 0.5f);
|
| 143 |
+
r2.x = fma(r2.z, 0.5f, r2.x);
|
| 144 |
+
r2.x = ((-(r2.xxxx)).x * cb10_10.tint_symbol_5[0u].x);
|
| 145 |
+
r2.x = fma(r2.x, r1.w, 1.0f);
|
| 146 |
+
r0 = (r0 * r2.xxxx);
|
| 147 |
+
let v_3 = (r1.xy * r1.xy);
|
| 148 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 149 |
+
r1.x = dot(r1.xyz, cb11_11.tint_symbol_4[5u].xyz);
|
| 150 |
+
r1.x = (r1.x * cb11_11.tint_symbol_4[4u].y);
|
| 151 |
+
r1.x = (r2.x * r1.x);
|
| 152 |
+
let v_4 = (r0.xyz * cb11_11.tint_symbol_4[0u].xyz);
|
| 153 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 154 |
+
r0 = (r0 * v4.xxxw);
|
| 155 |
+
let v_5 = (v4.xx * cb2_2.tint_symbol_1[15u].zy);
|
| 156 |
+
let v_6 = r1;
|
| 157 |
+
r1 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
|
| 158 |
+
r2.x = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).x, 0.0f, 1.0f);
|
| 159 |
+
r1.z = (r1.z * r2.x);
|
| 160 |
+
r1.x = clamp(((r1.xxxx * v4.xxxx)).x, 0.0f, 1.0f);
|
| 161 |
+
let v_7 = (r0.xyz * r0.xyz);
|
| 162 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 163 |
+
let v_8 = -(v2.xyzx);
|
| 164 |
+
let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 165 |
+
r2 = vec4<f32>(v_9.xyz, r2.w);
|
| 166 |
+
r2.w = dot(r2.xyz, r2.xyz);
|
| 167 |
+
r2.w = inverseSqrt(r2.w);
|
| 168 |
+
let v_10 = (r2.www * r2.xyz);
|
| 169 |
+
r3 = vec4<f32>(v_10.xyz, r3.w);
|
| 170 |
+
let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 171 |
+
let v_12 = fma(r2.xyz, r2.www, v_11.xyz);
|
| 172 |
+
r4 = vec4<f32>(v_12.xyz, r4.w);
|
| 173 |
+
r3.w = dot(r4.xyz, r4.xyz);
|
| 174 |
+
r3.w = inverseSqrt(r3.w);
|
| 175 |
+
let v_13 = (r3.www * r4.xyz);
|
| 176 |
+
r4 = vec4<f32>(v_13.xyz, r4.w);
|
| 177 |
+
let v_14 = (r1.yz * r1.yz);
|
| 178 |
+
let v_15 = r1;
|
| 179 |
+
r1 = vec4<f32>(v_15.x, v_14.xy, v_15.w);
|
| 180 |
+
r3.w = fma(r1.w, cb11_11.tint_symbol_4[4u].x, -500.0f);
|
| 181 |
+
r3.w = max(r3.w, 0.0f);
|
| 182 |
+
let v_16 = -(r3.wwww);
|
| 183 |
+
r1.w = fma(r1.w, cb11_11.tint_symbol_4[4u].x, v_16.w);
|
| 184 |
+
r3.w = (r3.w * 558.0f);
|
| 185 |
+
r1.w = fma(r1.w, 3.0f, r3.w);
|
| 186 |
+
r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 187 |
+
let v_17 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 188 |
+
r5 = vec4<f32>(v_17.xyz, r5.w);
|
| 189 |
+
let v_18 = (r5.yyy * cb6_6.tint_symbol_6[1u].xyz);
|
| 190 |
+
r6 = vec4<f32>(v_18.xyz, r6.w);
|
| 191 |
+
let v_19 = fma(r5.xxx, cb6_6.tint_symbol_6[0u].xyz, r6.xyz);
|
| 192 |
+
r6 = vec4<f32>(v_19.xyz, r6.w);
|
| 193 |
+
let v_20 = fma(r5.zzz, cb6_6.tint_symbol_6[2u].xyz, r6.xyz);
|
| 194 |
+
r6 = vec4<f32>(v_20.xyz, r6.w);
|
| 195 |
+
let v_21 = fma(r6.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
|
| 196 |
+
r7 = vec4<f32>(v_21.xyz, r7.w);
|
| 197 |
+
let v_22 = &(x0[0u]);
|
| 198 |
+
let v_23 = r7;
|
| 199 |
+
*(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
|
| 200 |
+
let v_24 = fma(r6.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
|
| 201 |
+
r8 = vec4<f32>(v_24.xyz, r8.w);
|
| 202 |
+
let v_25 = &(x0[1u]);
|
| 203 |
+
let v_26 = r8;
|
| 204 |
+
*(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
|
| 205 |
+
let v_27 = fma(r6.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
|
| 206 |
+
r9 = vec4<f32>(v_27.xyz, r9.w);
|
| 207 |
+
let v_28 = &(x0[2u]);
|
| 208 |
+
let v_29 = r9;
|
| 209 |
+
*(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
|
| 210 |
+
let v_30 = fma(r6.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
|
| 211 |
+
r6 = vec4<f32>(v_30.xyz, r6.w);
|
| 212 |
+
let v_31 = &(x0[3u]);
|
| 213 |
+
let v_32 = r6;
|
| 214 |
+
*(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
|
| 215 |
+
let v_33 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 216 |
+
let v_34 = r10;
|
| 217 |
+
r10 = vec4<f32>(v_34.x, v_33.x, v_34.z, v_33.y);
|
| 218 |
+
r4.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
|
| 219 |
+
r4.w = (r4.w * 0.5f);
|
| 220 |
+
let v_35 = abs(r9.yyyy);
|
| 221 |
+
r5.w = max(v_35.w, abs(r9.xxxx).w);
|
| 222 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
|
| 223 |
+
let v_36 = (bitcast<u32>(r5.w) != 0u);
|
| 224 |
+
let v_37 = bitcast<f32>(v.tint_symbol_7[0i].x);
|
| 225 |
+
r5.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_37, v_36);
|
| 226 |
+
let v_38 = abs(r8.yyyy);
|
| 227 |
+
r6.z = max(v_38.z, abs(r8.xxxx).z);
|
| 228 |
+
r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
|
| 229 |
+
let v_39 = bitcast<u32>(r6.z);
|
| 230 |
+
r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_39 != 0u));
|
| 231 |
+
let v_40 = abs(r7.yyyy);
|
| 232 |
+
r6.z = max(v_40.z, abs(r7.xxxx).z);
|
| 233 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
|
| 234 |
+
let v_41 = bitcast<u32>(r4.w);
|
| 235 |
+
r4.w = select(r5.w, 0.0f, (v_41 != 0u));
|
| 236 |
+
let v_42 = x0[bitcast<i32>(r4.w)];
|
| 237 |
+
r7 = vec4<f32>(v_42.xyz, r7.w);
|
| 238 |
+
r4.w = f32(bitcast<i32>(r4.w));
|
| 239 |
+
r5.w = (r4.w + 0.5f);
|
| 240 |
+
r5.w = (r5.w * 0.25f);
|
| 241 |
+
r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
|
| 242 |
+
r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
|
| 243 |
+
r4.w = dot(r8, cb6_6.tint_symbol_6[12u]);
|
| 244 |
+
r6.z = dot(r8, cb6_6.tint_symbol_6[13u]);
|
| 245 |
+
r8.x = (r7.x + 0.5f);
|
| 246 |
+
r8.y = fma(r7.y, 0.25f, r5.w);
|
| 247 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
|
| 248 |
+
r4.w = ((-(r4.wwww)).w + r7.z);
|
| 249 |
+
let v_43 = dpdx(r8.xyy);
|
| 250 |
+
r9 = vec4<f32>(v_43.xy, r9.z, v_43.z);
|
| 251 |
+
r9.z = dpdx(r4.w);
|
| 252 |
+
let v_44 = dpdy(r8.yxy);
|
| 253 |
+
r11 = vec4<f32>(v_44.xyz, r11.w);
|
| 254 |
+
r11.w = dpdy(r4.w);
|
| 255 |
+
let v_45 = (r9.yw * r11.yw);
|
| 256 |
+
r7 = vec4<f32>(v_45.xy, r7.zw);
|
| 257 |
+
let v_46 = -(r7.xyxx);
|
| 258 |
+
let v_47 = fma(r9.xz, r11.xz, v_46.xy);
|
| 259 |
+
r12 = vec4<f32>(v_47.xy, r12.zw);
|
| 260 |
+
r6.w = (1.0f / r12.x);
|
| 261 |
+
r7.x = (r9.z * r11.y);
|
| 262 |
+
let v_48 = -(r7.xxxx);
|
| 263 |
+
r12.z = fma(r9.x, r11.w, v_48.z);
|
| 264 |
+
let v_49 = (r6.ww * r12.yz);
|
| 265 |
+
r7 = vec4<f32>(v_49.xy, r7.zw);
|
| 266 |
+
let v_50 = max(r7.xy, vec2<f32>());
|
| 267 |
+
r7 = vec4<f32>(v_50.xy, r7.zw);
|
| 268 |
+
let v_51 = min(r7.xy, vec2<f32>(0.5f));
|
| 269 |
+
r7 = vec4<f32>(v_51.xy, r7.zw);
|
| 270 |
+
r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w);
|
| 271 |
+
r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w);
|
| 272 |
+
let v_52 = bitcast<u32>(r5.w);
|
| 273 |
+
let v_53 = r4.w;
|
| 274 |
+
r10.z = select(r7.z, v_53, (v_52 != 0u));
|
| 275 |
+
r8.z = 0.0f;
|
| 276 |
+
let v_54 = (r8.xyz + r10.ywz);
|
| 277 |
+
r7 = vec4<f32>(v_54.xyz, r7.w);
|
| 278 |
+
let v_55 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 279 |
+
r10 = vec4<f32>(v_55.xy, r10.zw);
|
| 280 |
+
let v_56 = (r8.xyz + r10.xyz);
|
| 281 |
+
r9 = vec4<f32>(v_56.xyz, r9.w);
|
| 282 |
+
let v_57 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 283 |
+
r10 = vec4<f32>(v_57.xy, r10.zw);
|
| 284 |
+
let v_58 = (r8.xyz + r10.xyz);
|
| 285 |
+
r11 = vec4<f32>(v_58.xyz, r11.w);
|
| 286 |
+
let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 287 |
+
r10 = vec4<f32>(v_59.xy, r10.zw);
|
| 288 |
+
let v_60 = (r8.xyz + r10.xyz);
|
| 289 |
+
r12 = vec4<f32>(v_60.xyz, r12.w);
|
| 290 |
+
let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 291 |
+
r10 = vec4<f32>(v_61.xy, r10.zw);
|
| 292 |
+
let v_62 = (r8.xyz + r10.xyz);
|
| 293 |
+
r13 = vec4<f32>(v_62.xyz, r13.w);
|
| 294 |
+
let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 295 |
+
r10 = vec4<f32>(v_63.xy, r10.zw);
|
| 296 |
+
let v_64 = (r8.xyz + r10.xyz);
|
| 297 |
+
r14 = vec4<f32>(v_64.xyz, r14.w);
|
| 298 |
+
let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 299 |
+
r10 = vec4<f32>(v_65.xy, r10.zw);
|
| 300 |
+
let v_66 = (r8.xyz + r10.xyz);
|
| 301 |
+
r15 = vec4<f32>(v_66.xyz, r15.w);
|
| 302 |
+
let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 303 |
+
r10 = vec4<f32>(v_67.xy, r10.zw);
|
| 304 |
+
let v_68 = (r8.xyz + r10.xyz);
|
| 305 |
+
r16 = vec4<f32>(v_68.xyz, r16.w);
|
| 306 |
+
let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 307 |
+
r10 = vec4<f32>(v_69.xy, r10.zw);
|
| 308 |
+
let v_70 = (r8.xyz + r10.xyz);
|
| 309 |
+
r17 = vec4<f32>(v_70.xyz, r17.w);
|
| 310 |
+
let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 311 |
+
r10 = vec4<f32>(v_71.xy, r10.zw);
|
| 312 |
+
let v_72 = (r8.xyz + r10.xyz);
|
| 313 |
+
r18 = vec4<f32>(v_72.xyz, r18.w);
|
| 314 |
+
let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 315 |
+
r10 = vec4<f32>(v_73.xy, r10.zw);
|
| 316 |
+
let v_74 = (r8.xyz + r10.xyz);
|
| 317 |
+
r19 = vec4<f32>(v_74.xyz, r19.w);
|
| 318 |
+
let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 319 |
+
r10 = vec4<f32>(v_75.xy, r10.zw);
|
| 320 |
+
let v_76 = (r8.xyz + r10.xyz);
|
| 321 |
+
r20 = vec4<f32>(v_76.xyz, r20.w);
|
| 322 |
+
let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 323 |
+
r10 = vec4<f32>(v_77.xy, r10.zw);
|
| 324 |
+
let v_78 = (r8.xyz + r10.xyz);
|
| 325 |
+
r21 = vec4<f32>(v_78.xyz, r21.w);
|
| 326 |
+
let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 327 |
+
r10 = vec4<f32>(v_79.xy, r10.zw);
|
| 328 |
+
let v_80 = (r8.xyz + r10.xyz);
|
| 329 |
+
r22 = vec4<f32>(v_80.xyz, r22.w);
|
| 330 |
+
let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 331 |
+
r10 = vec4<f32>(v_81.xy, r10.zw);
|
| 332 |
+
let v_82 = (r8.xyz + r10.xyz);
|
| 333 |
+
r23 = vec4<f32>(v_82.xyz, r23.w);
|
| 334 |
+
let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 335 |
+
r10 = vec4<f32>(v_83.xy, r10.zw);
|
| 336 |
+
let v_84 = (r8.xyz + r10.xyz);
|
| 337 |
+
r8 = vec4<f32>(v_84.xyz, r8.w);
|
| 338 |
+
let v_85 = r7.xyxx;
|
| 339 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_85.xy, r7.z);
|
| 340 |
+
let v_86 = r9.xyxx;
|
| 341 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r9.z);
|
| 342 |
+
let v_87 = r11.xyxx;
|
| 343 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_87.xy, r11.z);
|
| 344 |
+
let v_88 = r12.xyxx;
|
| 345 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z);
|
| 346 |
+
let v_89 = r13.xyxx;
|
| 347 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
|
| 348 |
+
let v_90 = r14.xyxx;
|
| 349 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
|
| 350 |
+
let v_91 = r15.xyxx;
|
| 351 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
|
| 352 |
+
let v_92 = r16.xyxx;
|
| 353 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
|
| 354 |
+
let v_93 = r17.xyxx;
|
| 355 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
|
| 356 |
+
let v_94 = r18.xyxx;
|
| 357 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
|
| 358 |
+
let v_95 = r19.xyxx;
|
| 359 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
|
| 360 |
+
let v_96 = r20.xyxx;
|
| 361 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
|
| 362 |
+
let v_97 = r21.xyxx;
|
| 363 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
|
| 364 |
+
let v_98 = r22.xyxx;
|
| 365 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
|
| 366 |
+
let v_99 = r23.xyxx;
|
| 367 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
|
| 368 |
+
let v_100 = r8.xyxx;
|
| 369 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r8.z);
|
| 370 |
+
r7 = (r7 + r9);
|
| 371 |
+
r7 = (r10 + r7);
|
| 372 |
+
r7 = (r11 + r7);
|
| 373 |
+
r4.w = dot(r7, vec4<f32>(1.0f));
|
| 374 |
+
r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
|
| 375 |
+
let v_101 = abs(r6.yyyy);
|
| 376 |
+
r5.w = max(v_101.w, abs(r6.xxxx).w);
|
| 377 |
+
r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 378 |
+
r3.w = ((-(r3.wwww)).w + 1.0f);
|
| 379 |
+
r3.w = (r5.w * r3.w);
|
| 380 |
+
r3.w = fma(r4.w, 0.0625f, r3.w);
|
| 381 |
+
r3.w = (r3.w * r3.w);
|
| 382 |
+
r3.w = min(r3.w, 1.0f);
|
| 383 |
+
r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
|
| 384 |
+
r4.w = sqrt(r4.w);
|
| 385 |
+
r4.w = (r4.w * cb6_6.tint_symbol_6[3u].z);
|
| 386 |
+
let v_102 = -(r3.wwww);
|
| 387 |
+
r3.w = fma(r4.w, v_102.w, r3.w);
|
| 388 |
+
let v_103 = dot(v1.xyz, v_11.xyz);
|
| 389 |
+
r4.w = clamp(vec4<f32>(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f);
|
| 390 |
+
let v_104 = dot(r3.xyz, v1.xyz);
|
| 391 |
+
r6.x = clamp(vec4<f32>(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f);
|
| 392 |
+
let v_105 = dot(r4.xyz, v_11.xyz);
|
| 393 |
+
r6.y = clamp(vec4<f32>(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f);
|
| 394 |
+
let v_106 = ((-(r6.xyxx)).xy + vec2<f32>(1.0f));
|
| 395 |
+
r6 = vec4<f32>(v_106.xy, r6.zw);
|
| 396 |
+
let v_107 = (r6.xy * r6.xy);
|
| 397 |
+
r6 = vec4<f32>(r6.xy, v_107.xy);
|
| 398 |
+
let v_108 = (r6.zw * r6.zw);
|
| 399 |
+
r6 = vec4<f32>(r6.xy, v_108.xy);
|
| 400 |
+
let v_109 = (r6.xy * r6.zw);
|
| 401 |
+
r6 = vec4<f32>(v_109.xy, r6.zw);
|
| 402 |
+
r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f);
|
| 403 |
+
let v_110 = fma(cb11_11.tint_symbol_4[3u].ww, r6.xy, r5.ww);
|
| 404 |
+
r6 = vec4<f32>(v_110.xy, r6.zw);
|
| 405 |
+
let v_111 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 406 |
+
r6 = vec4<f32>(r6.xy, v_111.xy);
|
| 407 |
+
r6.z = (r6.z * 0.125f);
|
| 408 |
+
r6.x = fma((-(r1.xxxx)).x, r6.x, 1.0f);
|
| 409 |
+
r4.x = dot(v1.xyz, r4.xyz);
|
| 410 |
+
r4.x = clamp(((r4.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 411 |
+
r4.x = log2(r4.x);
|
| 412 |
+
r4.x = (r4.x * r6.w);
|
| 413 |
+
r4.x = exp2(r4.x);
|
| 414 |
+
r4.x = (r6.y * r4.x);
|
| 415 |
+
r4.x = (r6.z * r4.x);
|
| 416 |
+
r4.x = (r1.x * r4.x);
|
| 417 |
+
r4.x = (r4.w * r4.x);
|
| 418 |
+
r4.y = (r4.w * r6.x);
|
| 419 |
+
let v_112 = fma(r0.xyz, r4.yyy, r4.xxx);
|
| 420 |
+
r4 = vec4<f32>(v_112.xyz, r4.w);
|
| 421 |
+
let v_113 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 422 |
+
r4 = vec4<f32>(v_113.xyz, r4.w);
|
| 423 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 424 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 425 |
+
r8 = vec4<f32>(vec3<f32>(), r8.w);
|
| 426 |
+
r7 = vec4<f32>(vec3<f32>(), r7.w);
|
| 427 |
+
} else {
|
| 428 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 429 |
+
let v_114 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 430 |
+
r7 = vec4<f32>(v_114.xyz, r7.w);
|
| 431 |
+
let v_115 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 432 |
+
r8 = vec4<f32>(v_115.xyz, r8.w);
|
| 433 |
+
r7.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 434 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 435 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
|
| 436 |
+
let v_116 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 437 |
+
r8 = vec4<f32>(v_116.xyz, r8.w);
|
| 438 |
+
let v_117 = (r8.xyz + v_8.xyz);
|
| 439 |
+
r8 = vec4<f32>(v_117.xyz, r8.w);
|
| 440 |
+
let v_118 = bitcast<vec3<u32>>(r6.yyy);
|
| 441 |
+
let v_119 = r7.xyz;
|
| 442 |
+
let v_120 = select(r8.xyz, v_119, (v_118 != vec3<u32>()));
|
| 443 |
+
r7 = vec4<f32>(v_120.xyz, r7.w);
|
| 444 |
+
r6.y = dot(r7.xyz, r7.xyz);
|
| 445 |
+
let v_121 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
|
| 446 |
+
r7 = vec4<f32>(v_121.xyz, r7.w);
|
| 447 |
+
r7.w = dot(r7.xyz, r7.xyz);
|
| 448 |
+
r7.w = inverseSqrt(r7.w);
|
| 449 |
+
let v_122 = (r7.www * r7.xyz);
|
| 450 |
+
r7 = vec4<f32>(v_122.xyz, r7.w);
|
| 451 |
+
r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 452 |
+
r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 453 |
+
r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[11u].w);
|
| 454 |
+
r6.y = (r6.y / r7.w);
|
| 455 |
+
let v_123 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 456 |
+
r7.w = dot(r7.xyz, v_123.xyz);
|
| 457 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 458 |
+
let v_124 = dot(r7.xyz, v1.xyz);
|
| 459 |
+
r8.x = clamp(vec4<f32>(v_124, v_124, v_124, v_124).x, 0.0f, 1.0f);
|
| 460 |
+
r7.w = (r7.w * r8.x);
|
| 461 |
+
r8.x = (r6.y * r7.w);
|
| 462 |
+
let v_125 = (r8.xxx * cb3_3.tint_symbol_2[19u].xyz);
|
| 463 |
+
r8 = vec4<f32>(v_125.xyz, r8.w);
|
| 464 |
+
let v_126 = (r0.xyz * r8.xyz);
|
| 465 |
+
r8 = vec4<f32>(v_126.xyz, r8.w);
|
| 466 |
+
let v_127 = fma(r2.xyz, r2.www, r7.xyz);
|
| 467 |
+
r7 = vec4<f32>(v_127.xyz, r7.w);
|
| 468 |
+
r8.w = dot(r7.xyz, r7.xyz);
|
| 469 |
+
r8.w = inverseSqrt(r8.w);
|
| 470 |
+
let v_128 = (r7.xyz * r8.www);
|
| 471 |
+
r7 = vec4<f32>(v_128.xyz, r7.w);
|
| 472 |
+
let v_129 = dot(r7.xyz, r3.xyz);
|
| 473 |
+
r8.w = clamp(vec4<f32>(v_129, v_129, v_129, v_129).w, 0.0f, 1.0f);
|
| 474 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 475 |
+
r9.x = (r8.w * r8.w);
|
| 476 |
+
r9.x = (r9.x * r9.x);
|
| 477 |
+
r8.w = (r8.w * r9.x);
|
| 478 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 479 |
+
let v_130 = dot(r7.xyz, v1.xyz);
|
| 480 |
+
r7.x = clamp(vec4<f32>(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f);
|
| 481 |
+
r7.x = log2(r7.x);
|
| 482 |
+
r7.x = (r6.w * r7.x);
|
| 483 |
+
r7.x = exp2(r7.x);
|
| 484 |
+
r7.x = (r7.x * r8.w);
|
| 485 |
+
r7.x = (r7.w * r7.x);
|
| 486 |
+
r6.y = (r6.y * r7.x);
|
| 487 |
+
r6.y = (r6.z * r6.y);
|
| 488 |
+
let v_131 = (r6.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 489 |
+
r7 = vec4<f32>(v_131.xyz, r7.w);
|
| 490 |
+
}
|
| 491 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 492 |
+
if ((bitcast<u32>(r6.y) != 0u)) {
|
| 493 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 494 |
+
r6.y = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
|
| 495 |
+
let v_132 = bitcast<u32>(r7.w);
|
| 496 |
+
let v_133 = r6.y;
|
| 497 |
+
r4.w = select(r4.w, v_133, (v_132 != 0u));
|
| 498 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 499 |
+
} else {
|
| 500 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 501 |
+
let v_134 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 502 |
+
r9 = vec4<f32>(v_134.xyz, r9.w);
|
| 503 |
+
let v_135 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 504 |
+
r10 = vec4<f32>(v_135.xyz, r10.w);
|
| 505 |
+
r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 506 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 507 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
|
| 508 |
+
let v_136 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 509 |
+
r10 = vec4<f32>(v_136.xyz, r10.w);
|
| 510 |
+
let v_137 = (r10.xyz + v_8.xyz);
|
| 511 |
+
r10 = vec4<f32>(v_137.xyz, r10.w);
|
| 512 |
+
let v_138 = bitcast<vec3<u32>>(r6.yyy);
|
| 513 |
+
let v_139 = r9.xyz;
|
| 514 |
+
let v_140 = select(r10.xyz, v_139, (v_138 != vec3<u32>()));
|
| 515 |
+
r9 = vec4<f32>(v_140.xyz, r9.w);
|
| 516 |
+
r6.y = dot(r9.xyz, r9.xyz);
|
| 517 |
+
let v_141 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
|
| 518 |
+
r9 = vec4<f32>(v_141.xyz, r9.w);
|
| 519 |
+
r7.w = dot(r9.xyz, r9.xyz);
|
| 520 |
+
r7.w = inverseSqrt(r7.w);
|
| 521 |
+
let v_142 = (r7.www * r9.xyz);
|
| 522 |
+
r9 = vec4<f32>(v_142.xyz, r9.w);
|
| 523 |
+
r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 524 |
+
r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 525 |
+
r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[12u].w);
|
| 526 |
+
r6.y = (r6.y / r7.w);
|
| 527 |
+
let v_143 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 528 |
+
r7.w = dot(r9.xyz, v_143.xyz);
|
| 529 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 530 |
+
let v_144 = dot(r9.xyz, v1.xyz);
|
| 531 |
+
r8.w = clamp(vec4<f32>(v_144, v_144, v_144, v_144).w, 0.0f, 1.0f);
|
| 532 |
+
r7.w = (r7.w * r8.w);
|
| 533 |
+
r8.w = (r6.y * r7.w);
|
| 534 |
+
let v_145 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 535 |
+
r10 = vec4<f32>(v_145.xyz, r10.w);
|
| 536 |
+
let v_146 = fma(r10.xyz, r0.xyz, r8.xyz);
|
| 537 |
+
r8 = vec4<f32>(v_146.xyz, r8.w);
|
| 538 |
+
let v_147 = fma(r2.xyz, r2.www, r9.xyz);
|
| 539 |
+
r9 = vec4<f32>(v_147.xyz, r9.w);
|
| 540 |
+
r8.w = dot(r9.xyz, r9.xyz);
|
| 541 |
+
r8.w = inverseSqrt(r8.w);
|
| 542 |
+
let v_148 = (r8.www * r9.xyz);
|
| 543 |
+
r9 = vec4<f32>(v_148.xyz, r9.w);
|
| 544 |
+
let v_149 = dot(r9.xyz, r3.xyz);
|
| 545 |
+
r8.w = clamp(vec4<f32>(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f);
|
| 546 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 547 |
+
r9.w = (r8.w * r8.w);
|
| 548 |
+
r9.w = (r9.w * r9.w);
|
| 549 |
+
r8.w = (r8.w * r9.w);
|
| 550 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 551 |
+
let v_150 = dot(r9.xyz, v1.xyz);
|
| 552 |
+
r9.x = clamp(vec4<f32>(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f);
|
| 553 |
+
r9.x = log2(r9.x);
|
| 554 |
+
r9.x = (r6.w * r9.x);
|
| 555 |
+
r9.x = exp2(r9.x);
|
| 556 |
+
r8.w = (r8.w * r9.x);
|
| 557 |
+
r7.w = (r7.w * r8.w);
|
| 558 |
+
r6.y = (r6.y * r7.w);
|
| 559 |
+
r6.y = (r6.z * r6.y);
|
| 560 |
+
let v_151 = fma(r6.yyy, cb3_3.tint_symbol_2[20u].xyz, r7.xyz);
|
| 561 |
+
r7 = vec4<f32>(v_151.xyz, r7.w);
|
| 562 |
+
}
|
| 563 |
+
} else {
|
| 564 |
+
r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 565 |
+
}
|
| 566 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 567 |
+
r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 568 |
+
} else {
|
| 569 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 570 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
|
| 571 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 572 |
+
} else {
|
| 573 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 574 |
+
let v_152 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 575 |
+
r9 = vec4<f32>(v_152.xyz, r9.w);
|
| 576 |
+
let v_153 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 577 |
+
r10 = vec4<f32>(v_153.xyz, r10.w);
|
| 578 |
+
r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 579 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 580 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
|
| 581 |
+
let v_154 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 582 |
+
r10 = vec4<f32>(v_154.xyz, r10.w);
|
| 583 |
+
let v_155 = (r10.xyz + v_8.xyz);
|
| 584 |
+
r10 = vec4<f32>(v_155.xyz, r10.w);
|
| 585 |
+
let v_156 = bitcast<vec3<u32>>(r6.yyy);
|
| 586 |
+
let v_157 = r9.xyz;
|
| 587 |
+
let v_158 = select(r10.xyz, v_157, (v_156 != vec3<u32>()));
|
| 588 |
+
r9 = vec4<f32>(v_158.xyz, r9.w);
|
| 589 |
+
r6.y = dot(r9.xyz, r9.xyz);
|
| 590 |
+
let v_159 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
|
| 591 |
+
r9 = vec4<f32>(v_159.xyz, r9.w);
|
| 592 |
+
r7.w = dot(r9.xyz, r9.xyz);
|
| 593 |
+
r7.w = inverseSqrt(r7.w);
|
| 594 |
+
let v_160 = (r7.www * r9.xyz);
|
| 595 |
+
r9 = vec4<f32>(v_160.xyz, r9.w);
|
| 596 |
+
r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 597 |
+
r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 598 |
+
r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[13u].w);
|
| 599 |
+
r6.y = (r6.y / r7.w);
|
| 600 |
+
let v_161 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 601 |
+
r7.w = dot(r9.xyz, v_161.xyz);
|
| 602 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 603 |
+
let v_162 = dot(r9.xyz, v1.xyz);
|
| 604 |
+
r8.w = clamp(vec4<f32>(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f);
|
| 605 |
+
r7.w = (r7.w * r8.w);
|
| 606 |
+
r8.w = (r6.y * r7.w);
|
| 607 |
+
let v_163 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 608 |
+
r10 = vec4<f32>(v_163.xyz, r10.w);
|
| 609 |
+
let v_164 = fma(r10.xyz, r0.xyz, r8.xyz);
|
| 610 |
+
r8 = vec4<f32>(v_164.xyz, r8.w);
|
| 611 |
+
let v_165 = fma(r2.xyz, r2.www, r9.xyz);
|
| 612 |
+
r9 = vec4<f32>(v_165.xyz, r9.w);
|
| 613 |
+
r8.w = dot(r9.xyz, r9.xyz);
|
| 614 |
+
r8.w = inverseSqrt(r8.w);
|
| 615 |
+
let v_166 = (r8.www * r9.xyz);
|
| 616 |
+
r9 = vec4<f32>(v_166.xyz, r9.w);
|
| 617 |
+
let v_167 = dot(r9.xyz, r3.xyz);
|
| 618 |
+
r8.w = clamp(vec4<f32>(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f);
|
| 619 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 620 |
+
r9.w = (r8.w * r8.w);
|
| 621 |
+
r9.w = (r9.w * r9.w);
|
| 622 |
+
r8.w = (r8.w * r9.w);
|
| 623 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 624 |
+
let v_168 = dot(r9.xyz, v1.xyz);
|
| 625 |
+
r9.x = clamp(vec4<f32>(v_168, v_168, v_168, v_168).x, 0.0f, 1.0f);
|
| 626 |
+
r9.x = log2(r9.x);
|
| 627 |
+
r9.x = (r6.w * r9.x);
|
| 628 |
+
r9.x = exp2(r9.x);
|
| 629 |
+
r8.w = (r8.w * r9.x);
|
| 630 |
+
r7.w = (r7.w * r8.w);
|
| 631 |
+
r6.y = (r6.y * r7.w);
|
| 632 |
+
r6.y = (r6.z * r6.y);
|
| 633 |
+
let v_169 = fma(r6.yyy, cb3_3.tint_symbol_2[21u].xyz, r7.xyz);
|
| 634 |
+
r7 = vec4<f32>(v_169.xyz, r7.w);
|
| 635 |
+
}
|
| 636 |
+
}
|
| 637 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 638 |
+
r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 639 |
+
} else {
|
| 640 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 641 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
|
| 642 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 643 |
+
} else {
|
| 644 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 645 |
+
let v_170 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 646 |
+
r9 = vec4<f32>(v_170.xyz, r9.w);
|
| 647 |
+
let v_171 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 648 |
+
r10 = vec4<f32>(v_171.xyz, r10.w);
|
| 649 |
+
r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 650 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 651 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w);
|
| 652 |
+
let v_172 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 653 |
+
r10 = vec4<f32>(v_172.xyz, r10.w);
|
| 654 |
+
let v_173 = (r10.xyz + v_8.xyz);
|
| 655 |
+
r10 = vec4<f32>(v_173.xyz, r10.w);
|
| 656 |
+
let v_174 = bitcast<vec3<u32>>(r6.yyy);
|
| 657 |
+
let v_175 = r9.xyz;
|
| 658 |
+
let v_176 = select(r10.xyz, v_175, (v_174 != vec3<u32>()));
|
| 659 |
+
r9 = vec4<f32>(v_176.xyz, r9.w);
|
| 660 |
+
r6.y = dot(r9.xyz, r9.xyz);
|
| 661 |
+
let v_177 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
|
| 662 |
+
r9 = vec4<f32>(v_177.xyz, r9.w);
|
| 663 |
+
r7.w = dot(r9.xyz, r9.xyz);
|
| 664 |
+
r7.w = inverseSqrt(r7.w);
|
| 665 |
+
let v_178 = (r7.www * r9.xyz);
|
| 666 |
+
r9 = vec4<f32>(v_178.xyz, r9.w);
|
| 667 |
+
r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 668 |
+
r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 669 |
+
r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[14u].w);
|
| 670 |
+
r6.y = (r6.y / r7.w);
|
| 671 |
+
let v_179 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 672 |
+
r7.w = dot(r9.xyz, v_179.xyz);
|
| 673 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 674 |
+
let v_180 = dot(r9.xyz, v1.xyz);
|
| 675 |
+
r8.w = clamp(vec4<f32>(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f);
|
| 676 |
+
r7.w = (r7.w * r8.w);
|
| 677 |
+
r8.w = (r6.y * r7.w);
|
| 678 |
+
let v_181 = (r8.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 679 |
+
r10 = vec4<f32>(v_181.xyz, r10.w);
|
| 680 |
+
let v_182 = fma(r10.xyz, r0.xyz, r8.xyz);
|
| 681 |
+
r8 = vec4<f32>(v_182.xyz, r8.w);
|
| 682 |
+
let v_183 = fma(r2.xyz, r2.www, r9.xyz);
|
| 683 |
+
r9 = vec4<f32>(v_183.xyz, r9.w);
|
| 684 |
+
r8.w = dot(r9.xyz, r9.xyz);
|
| 685 |
+
r8.w = inverseSqrt(r8.w);
|
| 686 |
+
let v_184 = (r8.www * r9.xyz);
|
| 687 |
+
r9 = vec4<f32>(v_184.xyz, r9.w);
|
| 688 |
+
let v_185 = dot(r9.xyz, r3.xyz);
|
| 689 |
+
r8.w = clamp(vec4<f32>(v_185, v_185, v_185, v_185).w, 0.0f, 1.0f);
|
| 690 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 691 |
+
r9.w = (r8.w * r8.w);
|
| 692 |
+
r9.w = (r9.w * r9.w);
|
| 693 |
+
r8.w = (r8.w * r9.w);
|
| 694 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 695 |
+
let v_186 = dot(r9.xyz, v1.xyz);
|
| 696 |
+
r9.x = clamp(vec4<f32>(v_186, v_186, v_186, v_186).x, 0.0f, 1.0f);
|
| 697 |
+
r9.x = log2(r9.x);
|
| 698 |
+
r9.x = (r6.w * r9.x);
|
| 699 |
+
r9.x = exp2(r9.x);
|
| 700 |
+
r8.w = (r8.w * r9.x);
|
| 701 |
+
r7.w = (r7.w * r8.w);
|
| 702 |
+
r6.y = (r6.y * r7.w);
|
| 703 |
+
r6.y = (r6.z * r6.y);
|
| 704 |
+
let v_187 = fma(r6.yyy, cb3_3.tint_symbol_2[22u].xyz, r7.xyz);
|
| 705 |
+
r7 = vec4<f32>(v_187.xyz, r7.w);
|
| 706 |
+
}
|
| 707 |
+
}
|
| 708 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 709 |
+
r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 710 |
+
} else {
|
| 711 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 712 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
|
| 713 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 714 |
+
} else {
|
| 715 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 716 |
+
let v_188 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 717 |
+
r9 = vec4<f32>(v_188.xyz, r9.w);
|
| 718 |
+
let v_189 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 719 |
+
r10 = vec4<f32>(v_189.xyz, r10.w);
|
| 720 |
+
r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 721 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
|
| 722 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w);
|
| 723 |
+
let v_190 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz);
|
| 724 |
+
r10 = vec4<f32>(v_190.xyz, r10.w);
|
| 725 |
+
let v_191 = (r10.xyz + v_8.xyz);
|
| 726 |
+
r10 = vec4<f32>(v_191.xyz, r10.w);
|
| 727 |
+
let v_192 = bitcast<vec3<u32>>(r6.yyy);
|
| 728 |
+
let v_193 = r9.xyz;
|
| 729 |
+
let v_194 = select(r10.xyz, v_193, (v_192 != vec3<u32>()));
|
| 730 |
+
r9 = vec4<f32>(v_194.xyz, r9.w);
|
| 731 |
+
r6.y = dot(r9.xyz, r9.xyz);
|
| 732 |
+
let v_195 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
|
| 733 |
+
r9 = vec4<f32>(v_195.xyz, r9.w);
|
| 734 |
+
r7.w = dot(r9.xyz, r9.xyz);
|
| 735 |
+
r7.w = inverseSqrt(r7.w);
|
| 736 |
+
let v_196 = (r7.www * r9.xyz);
|
| 737 |
+
r9 = vec4<f32>(v_196.xyz, r9.w);
|
| 738 |
+
r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 739 |
+
r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
|
| 740 |
+
r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[15u].w);
|
| 741 |
+
r6.y = (r6.y / r7.w);
|
| 742 |
+
let v_197 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 743 |
+
r7.w = dot(r9.xyz, v_197.xyz);
|
| 744 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
|
| 745 |
+
let v_198 = dot(r9.xyz, v1.xyz);
|
| 746 |
+
r8.w = clamp(vec4<f32>(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f);
|
| 747 |
+
r7.w = (r7.w * r8.w);
|
| 748 |
+
r8.w = (r6.y * r7.w);
|
| 749 |
+
let v_199 = (r8.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 750 |
+
r10 = vec4<f32>(v_199.xyz, r10.w);
|
| 751 |
+
let v_200 = fma(r10.xyz, r0.xyz, r8.xyz);
|
| 752 |
+
r8 = vec4<f32>(v_200.xyz, r8.w);
|
| 753 |
+
let v_201 = fma(r2.xyz, r2.www, r9.xyz);
|
| 754 |
+
r9 = vec4<f32>(v_201.xyz, r9.w);
|
| 755 |
+
r8.w = dot(r9.xyz, r9.xyz);
|
| 756 |
+
r8.w = inverseSqrt(r8.w);
|
| 757 |
+
let v_202 = (r8.www * r9.xyz);
|
| 758 |
+
r9 = vec4<f32>(v_202.xyz, r9.w);
|
| 759 |
+
let v_203 = dot(r9.xyz, r3.xyz);
|
| 760 |
+
r8.w = clamp(vec4<f32>(v_203, v_203, v_203, v_203).w, 0.0f, 1.0f);
|
| 761 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 762 |
+
r9.w = (r8.w * r8.w);
|
| 763 |
+
r9.w = (r9.w * r9.w);
|
| 764 |
+
r8.w = (r8.w * r9.w);
|
| 765 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 766 |
+
let v_204 = dot(r9.xyz, v1.xyz);
|
| 767 |
+
r9.x = clamp(vec4<f32>(v_204, v_204, v_204, v_204).x, 0.0f, 1.0f);
|
| 768 |
+
r9.x = log2(r9.x);
|
| 769 |
+
r9.x = (r6.w * r9.x);
|
| 770 |
+
r9.x = exp2(r9.x);
|
| 771 |
+
r8.w = (r8.w * r9.x);
|
| 772 |
+
r7.w = (r7.w * r8.w);
|
| 773 |
+
r6.y = (r6.y * r7.w);
|
| 774 |
+
r6.y = (r6.z * r6.y);
|
| 775 |
+
let v_205 = fma(r6.yyy, cb3_3.tint_symbol_2[23u].xyz, r7.xyz);
|
| 776 |
+
r7 = vec4<f32>(v_205.xyz, r7.w);
|
| 777 |
+
}
|
| 778 |
+
}
|
| 779 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 780 |
+
r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 781 |
+
} else {
|
| 782 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 783 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
|
| 784 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 785 |
+
} else {
|
| 786 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 787 |
+
let v_206 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 788 |
+
r9 = vec4<f32>(v_206.xyz, r9.w);
|
| 789 |
+
let v_207 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 790 |
+
r10 = vec4<f32>(v_207.xyz, r10.w);
|
| 791 |
+
r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 792 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
|
| 793 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w);
|
| 794 |
+
let v_208 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz);
|
| 795 |
+
r10 = vec4<f32>(v_208.xyz, r10.w);
|
| 796 |
+
let v_209 = (r10.xyz + v_8.xyz);
|
| 797 |
+
r10 = vec4<f32>(v_209.xyz, r10.w);
|
| 798 |
+
let v_210 = bitcast<vec3<u32>>(r6.yyy);
|
| 799 |
+
let v_211 = r9.xyz;
|
| 800 |
+
let v_212 = select(r10.xyz, v_211, (v_210 != vec3<u32>()));
|
| 801 |
+
r9 = vec4<f32>(v_212.xyz, r9.w);
|
| 802 |
+
r6.y = dot(r9.xyz, r9.xyz);
|
| 803 |
+
let v_213 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
|
| 804 |
+
r9 = vec4<f32>(v_213.xyz, r9.w);
|
| 805 |
+
r7.w = dot(r9.xyz, r9.xyz);
|
| 806 |
+
r7.w = inverseSqrt(r7.w);
|
| 807 |
+
let v_214 = (r7.www * r9.xyz);
|
| 808 |
+
r9 = vec4<f32>(v_214.xyz, r9.w);
|
| 809 |
+
r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 810 |
+
r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
|
| 811 |
+
r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[16u].w);
|
| 812 |
+
r6.y = (r6.y / r7.w);
|
| 813 |
+
let v_215 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 814 |
+
r7.w = dot(r9.xyz, v_215.xyz);
|
| 815 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
|
| 816 |
+
let v_216 = dot(r9.xyz, v1.xyz);
|
| 817 |
+
r8.w = clamp(vec4<f32>(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f);
|
| 818 |
+
r7.w = (r7.w * r8.w);
|
| 819 |
+
r8.w = (r6.y * r7.w);
|
| 820 |
+
let v_217 = (r8.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 821 |
+
r10 = vec4<f32>(v_217.xyz, r10.w);
|
| 822 |
+
let v_218 = fma(r10.xyz, r0.xyz, r8.xyz);
|
| 823 |
+
r8 = vec4<f32>(v_218.xyz, r8.w);
|
| 824 |
+
let v_219 = fma(r2.xyz, r2.www, r9.xyz);
|
| 825 |
+
r9 = vec4<f32>(v_219.xyz, r9.w);
|
| 826 |
+
r8.w = dot(r9.xyz, r9.xyz);
|
| 827 |
+
r8.w = inverseSqrt(r8.w);
|
| 828 |
+
let v_220 = (r8.www * r9.xyz);
|
| 829 |
+
r9 = vec4<f32>(v_220.xyz, r9.w);
|
| 830 |
+
let v_221 = dot(r9.xyz, r3.xyz);
|
| 831 |
+
r8.w = clamp(vec4<f32>(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f);
|
| 832 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 833 |
+
r9.w = (r8.w * r8.w);
|
| 834 |
+
r9.w = (r9.w * r9.w);
|
| 835 |
+
r8.w = (r8.w * r9.w);
|
| 836 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 837 |
+
let v_222 = dot(r9.xyz, v1.xyz);
|
| 838 |
+
r9.x = clamp(vec4<f32>(v_222, v_222, v_222, v_222).x, 0.0f, 1.0f);
|
| 839 |
+
r9.x = log2(r9.x);
|
| 840 |
+
r9.x = (r6.w * r9.x);
|
| 841 |
+
r9.x = exp2(r9.x);
|
| 842 |
+
r8.w = (r8.w * r9.x);
|
| 843 |
+
r7.w = (r7.w * r8.w);
|
| 844 |
+
r6.y = (r6.y * r7.w);
|
| 845 |
+
r6.y = (r6.z * r6.y);
|
| 846 |
+
let v_223 = fma(r6.yyy, cb3_3.tint_symbol_2[24u].xyz, r7.xyz);
|
| 847 |
+
r7 = vec4<f32>(v_223.xyz, r7.w);
|
| 848 |
+
}
|
| 849 |
+
}
|
| 850 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 851 |
+
r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 852 |
+
} else {
|
| 853 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 854 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
|
| 855 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 856 |
+
} else {
|
| 857 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 858 |
+
let v_224 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 859 |
+
r9 = vec4<f32>(v_224.xyz, r9.w);
|
| 860 |
+
let v_225 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 861 |
+
r10 = vec4<f32>(v_225.xyz, r10.w);
|
| 862 |
+
r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 863 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
|
| 864 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w);
|
| 865 |
+
let v_226 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz);
|
| 866 |
+
r10 = vec4<f32>(v_226.xyz, r10.w);
|
| 867 |
+
let v_227 = (r10.xyz + v_8.xyz);
|
| 868 |
+
r10 = vec4<f32>(v_227.xyz, r10.w);
|
| 869 |
+
let v_228 = bitcast<vec3<u32>>(r6.yyy);
|
| 870 |
+
let v_229 = r9.xyz;
|
| 871 |
+
let v_230 = select(r10.xyz, v_229, (v_228 != vec3<u32>()));
|
| 872 |
+
r9 = vec4<f32>(v_230.xyz, r9.w);
|
| 873 |
+
r6.y = dot(r9.xyz, r9.xyz);
|
| 874 |
+
let v_231 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
|
| 875 |
+
r9 = vec4<f32>(v_231.xyz, r9.w);
|
| 876 |
+
r7.w = dot(r9.xyz, r9.xyz);
|
| 877 |
+
r7.w = inverseSqrt(r7.w);
|
| 878 |
+
let v_232 = (r7.www * r9.xyz);
|
| 879 |
+
r9 = vec4<f32>(v_232.xyz, r9.w);
|
| 880 |
+
r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 881 |
+
r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
|
| 882 |
+
r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[17u].w);
|
| 883 |
+
r6.y = (r6.y / r7.w);
|
| 884 |
+
let v_233 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 885 |
+
r7.w = dot(r9.xyz, v_233.xyz);
|
| 886 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
|
| 887 |
+
let v_234 = dot(r9.xyz, v1.xyz);
|
| 888 |
+
r8.w = clamp(vec4<f32>(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f);
|
| 889 |
+
r7.w = (r7.w * r8.w);
|
| 890 |
+
r8.w = (r6.y * r7.w);
|
| 891 |
+
let v_235 = (r8.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 892 |
+
r10 = vec4<f32>(v_235.xyz, r10.w);
|
| 893 |
+
let v_236 = fma(r10.xyz, r0.xyz, r8.xyz);
|
| 894 |
+
r8 = vec4<f32>(v_236.xyz, r8.w);
|
| 895 |
+
let v_237 = fma(r2.xyz, r2.www, r9.xyz);
|
| 896 |
+
r9 = vec4<f32>(v_237.xyz, r9.w);
|
| 897 |
+
r8.w = dot(r9.xyz, r9.xyz);
|
| 898 |
+
r8.w = inverseSqrt(r8.w);
|
| 899 |
+
let v_238 = (r8.www * r9.xyz);
|
| 900 |
+
r9 = vec4<f32>(v_238.xyz, r9.w);
|
| 901 |
+
let v_239 = dot(r9.xyz, r3.xyz);
|
| 902 |
+
r8.w = clamp(vec4<f32>(v_239, v_239, v_239, v_239).w, 0.0f, 1.0f);
|
| 903 |
+
r8.w = ((-(r8.wwww)).w + 1.0f);
|
| 904 |
+
r9.w = (r8.w * r8.w);
|
| 905 |
+
r9.w = (r9.w * r9.w);
|
| 906 |
+
r8.w = (r8.w * r9.w);
|
| 907 |
+
r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
|
| 908 |
+
let v_240 = dot(r9.xyz, v1.xyz);
|
| 909 |
+
r9.x = clamp(vec4<f32>(v_240, v_240, v_240, v_240).x, 0.0f, 1.0f);
|
| 910 |
+
r9.x = log2(r9.x);
|
| 911 |
+
r9.x = (r6.w * r9.x);
|
| 912 |
+
r9.x = exp2(r9.x);
|
| 913 |
+
r8.w = (r8.w * r9.x);
|
| 914 |
+
r7.w = (r7.w * r8.w);
|
| 915 |
+
r6.y = (r6.y * r7.w);
|
| 916 |
+
r6.y = (r6.z * r6.y);
|
| 917 |
+
let v_241 = fma(r6.yyy, cb3_3.tint_symbol_2[25u].xyz, r7.xyz);
|
| 918 |
+
r7 = vec4<f32>(v_241.xyz, r7.w);
|
| 919 |
+
}
|
| 920 |
+
}
|
| 921 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 922 |
+
} else {
|
| 923 |
+
r6.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 924 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
|
| 925 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 926 |
+
} else {
|
| 927 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 928 |
+
let v_242 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 929 |
+
r9 = vec4<f32>(v_242.xyz, r9.w);
|
| 930 |
+
let v_243 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 931 |
+
r10 = vec4<f32>(v_243.xyz, r10.w);
|
| 932 |
+
r6.y = dot(r10.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 933 |
+
r6.y = clamp(((r6.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
|
| 934 |
+
r6.y = (r6.y * cb3_3.tint_symbol_2[26u].w);
|
| 935 |
+
let v_244 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.yyy, cb3_3.tint_symbol_2[10u].xyz);
|
| 936 |
+
r10 = vec4<f32>(v_244.xyz, r10.w);
|
| 937 |
+
let v_245 = (r10.xyz + v_8.xyz);
|
| 938 |
+
r10 = vec4<f32>(v_245.xyz, r10.w);
|
| 939 |
+
let v_246 = bitcast<vec3<u32>>(r4.www);
|
| 940 |
+
let v_247 = r9.xyz;
|
| 941 |
+
let v_248 = select(r10.xyz, v_247, (v_246 != vec3<u32>()));
|
| 942 |
+
r9 = vec4<f32>(v_248.xyz, r9.w);
|
| 943 |
+
r4.w = dot(r9.xyz, r9.xyz);
|
| 944 |
+
let v_249 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
|
| 945 |
+
r9 = vec4<f32>(v_249.xyz, r9.w);
|
| 946 |
+
r6.y = dot(r9.xyz, r9.xyz);
|
| 947 |
+
r6.y = inverseSqrt(r6.y);
|
| 948 |
+
let v_250 = (r6.yyy * r9.xyz);
|
| 949 |
+
r9 = vec4<f32>(v_250.xyz, r9.w);
|
| 950 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 951 |
+
r6.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
|
| 952 |
+
r6.y = fma(r6.y, r4.w, cb3_3.tint_symbol_2[18u].w);
|
| 953 |
+
r4.w = (r4.w / r6.y);
|
| 954 |
+
let v_251 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 955 |
+
r6.y = dot(r9.xyz, v_251.xyz);
|
| 956 |
+
r6.y = clamp(fma(r6.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
|
| 957 |
+
let v_252 = dot(r9.xyz, v1.xyz);
|
| 958 |
+
r7.w = clamp(vec4<f32>(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f);
|
| 959 |
+
r6.y = (r6.y * r7.w);
|
| 960 |
+
r7.w = (r4.w * r6.y);
|
| 961 |
+
let v_253 = (r7.www * cb3_3.tint_symbol_2[26u].xyz);
|
| 962 |
+
r10 = vec4<f32>(v_253.xyz, r10.w);
|
| 963 |
+
let v_254 = fma(r10.xyz, r0.xyz, r8.xyz);
|
| 964 |
+
r8 = vec4<f32>(v_254.xyz, r8.w);
|
| 965 |
+
let v_255 = fma(r2.xyz, r2.www, r9.xyz);
|
| 966 |
+
r2 = vec4<f32>(v_255.xyz, r2.w);
|
| 967 |
+
r2.w = dot(r2.xyz, r2.xyz);
|
| 968 |
+
r2.w = inverseSqrt(r2.w);
|
| 969 |
+
let v_256 = (r2.www * r2.xyz);
|
| 970 |
+
r2 = vec4<f32>(v_256.xyz, r2.w);
|
| 971 |
+
let v_257 = dot(r2.xyz, r3.xyz);
|
| 972 |
+
r2.w = clamp(vec4<f32>(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f);
|
| 973 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 974 |
+
r7.w = (r2.w * r2.w);
|
| 975 |
+
r7.w = (r7.w * r7.w);
|
| 976 |
+
r2.w = (r2.w * r7.w);
|
| 977 |
+
r2.w = fma(cb11_11.tint_symbol_4[3u].w, r2.w, r5.w);
|
| 978 |
+
let v_258 = dot(r2.xyz, v1.xyz);
|
| 979 |
+
r2.x = clamp(vec4<f32>(v_258, v_258, v_258, v_258).x, 0.0f, 1.0f);
|
| 980 |
+
r2.x = log2(r2.x);
|
| 981 |
+
r2.x = (r2.x * r6.w);
|
| 982 |
+
r2.x = exp2(r2.x);
|
| 983 |
+
r2.x = (r2.x * r2.w);
|
| 984 |
+
r2.x = (r6.y * r2.x);
|
| 985 |
+
r2.x = (r4.w * r2.x);
|
| 986 |
+
r2.x = (r6.z * r2.x);
|
| 987 |
+
let v_259 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r7.xyz);
|
| 988 |
+
r7 = vec4<f32>(v_259.xyz, r7.w);
|
| 989 |
+
}
|
| 990 |
+
}
|
| 991 |
+
r2.x = (r6.x * r6.x);
|
| 992 |
+
r1.x = (r1.x * r1.x);
|
| 993 |
+
let v_260 = (r7.xyz * r1.xxx);
|
| 994 |
+
r2 = vec4<f32>(r2.x, v_260.xyz);
|
| 995 |
+
let v_261 = fma(r2.xxx, r8.xyz, r2.yzw);
|
| 996 |
+
r2 = vec4<f32>(v_261.xyz, r2.w);
|
| 997 |
+
let v_262 = fma(r4.xyz, r3.www, r2.xyz);
|
| 998 |
+
r2 = vec4<f32>(v_262.xyz, r2.w);
|
| 999 |
+
r1.x = (v1.z + cb3_3.tint_symbol_2[43u].w);
|
| 1000 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 1001 |
+
r1.x = max(r1.x, 0.0f);
|
| 1002 |
+
let v_263 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 1003 |
+
r4 = vec4<f32>(v_263.xyz, r4.w);
|
| 1004 |
+
r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 1005 |
+
let v_264 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 1006 |
+
r6 = vec4<f32>(r6.x, v_264.xyz);
|
| 1007 |
+
let v_265 = (r6.yzw * cb2_2.tint_symbol_1[16u].zzz);
|
| 1008 |
+
r6 = vec4<f32>(r6.x, v_265.xyz);
|
| 1009 |
+
let v_266 = fma(r4.xyz, r2.www, r6.yzw);
|
| 1010 |
+
r4 = vec4<f32>(v_266.xyz, r4.w);
|
| 1011 |
+
let v_267 = (r1.zzz * r4.xyz);
|
| 1012 |
+
r4 = vec4<f32>(v_267.xyz, r4.w);
|
| 1013 |
+
let v_268 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 1014 |
+
r6 = vec4<f32>(r6.x, v_268.xyz);
|
| 1015 |
+
r7.x = cb3_3.tint_symbol_2[46u].w;
|
| 1016 |
+
r7.y = cb3_3.tint_symbol_2[47u].w;
|
| 1017 |
+
r7.z = cb3_3.tint_symbol_2[48u].w;
|
| 1018 |
+
let v_269 = dot(r7.xyz, v1.xyz);
|
| 1019 |
+
r1.x = clamp(vec4<f32>(v_269, v_269, v_269, v_269).x, 0.0f, 1.0f);
|
| 1020 |
+
let v_270 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.yzw);
|
| 1021 |
+
r6 = vec4<f32>(r6.x, v_270.xyz);
|
| 1022 |
+
let v_271 = fma(r6.yzw, r1.yyy, r4.xyz);
|
| 1023 |
+
r4 = vec4<f32>(v_271.xyz, r4.w);
|
| 1024 |
+
let v_272 = (r6.xxx * r4.xyz);
|
| 1025 |
+
r4 = vec4<f32>(v_272.xyz, r4.w);
|
| 1026 |
+
let v_273 = fma(r4.xyz, r0.xyz, r2.xyz);
|
| 1027 |
+
r0 = vec4<f32>(v_273.xyz, r0.w);
|
| 1028 |
+
r1.x = ((-(r6.xxxx)).x + 1.0f);
|
| 1029 |
+
r2.x = dot((-(r3.xyzx)).xyz, v1.xyz);
|
| 1030 |
+
r2.x = (r2.x + r2.x);
|
| 1031 |
+
let v_274 = -(r2.xxxx);
|
| 1032 |
+
let v_275 = fma(v1.xyz, v_274.xyz, (-(r3.xyzx)).xyz);
|
| 1033 |
+
r2 = vec4<f32>(v_275.xyz, r2.w);
|
| 1034 |
+
let v_276 = clamp(((r1.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 1035 |
+
r3 = vec4<f32>(v_276.xy, r3.zw);
|
| 1036 |
+
r1.w = ((-(r3.xxxx)).w + 1.0f);
|
| 1037 |
+
r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 1038 |
+
r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
|
| 1039 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
|
| 1040 |
+
r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 1041 |
+
r1.w = (r1.w * r1.w);
|
| 1042 |
+
r1.w = fma(r1.w, 5.0f, r2.w);
|
| 1043 |
+
let v_277 = bitcast<u32>(r3.x);
|
| 1044 |
+
let v_278 = r3.z;
|
| 1045 |
+
r1.w = select(r1.w, v_278, (v_277 != 0u));
|
| 1046 |
+
let v_279 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 1047 |
+
r2 = vec4<f32>(v_279.xy, r2.z, v_279.z);
|
| 1048 |
+
r3.x = (abs(r2.zzzz).x + 1.0f);
|
| 1049 |
+
let v_280 = (r2.xyw / r3.xxx);
|
| 1050 |
+
r2 = vec4<f32>(v_280.xy, r2.z, v_280.z);
|
| 1051 |
+
let v_281 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 1052 |
+
r2 = vec4<f32>(v_281.xy, r2.z, v_281.z);
|
| 1053 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
|
| 1054 |
+
let v_282 = bitcast<vec2<u32>>(r2.zz);
|
| 1055 |
+
let v_283 = r2.xy;
|
| 1056 |
+
let v_284 = select(r2.wy, v_283, (v_282 != vec2<u32>()));
|
| 1057 |
+
r2 = vec4<f32>(v_284.xy, r2.zw);
|
| 1058 |
+
let v_285 = r1.w;
|
| 1059 |
+
r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_285);
|
| 1060 |
+
r1.y = max(r1.z, r1.y);
|
| 1061 |
+
let v_286 = (r1.yyy * r2.xyz);
|
| 1062 |
+
r1 = vec4<f32>(r1.x, v_286.xyz);
|
| 1063 |
+
let v_287 = (r3.yyy * r1.yzw);
|
| 1064 |
+
r2 = vec4<f32>(v_287.xyz, r2.w);
|
| 1065 |
+
let v_288 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
|
| 1066 |
+
r2 = vec4<f32>(v_288.xyz, r2.w);
|
| 1067 |
+
let v_289 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
|
| 1068 |
+
r1 = vec4<f32>(r1.x, v_289.xyz);
|
| 1069 |
+
let v_290 = fma(r1.yzw, r1.xxx, r0.xyz);
|
| 1070 |
+
r0 = vec4<f32>(v_290.xyz, r0.w);
|
| 1071 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 1072 |
+
r0.w = dot(r5.xyz, r5.xyz);
|
| 1073 |
+
r1.x = sqrt(r0.w);
|
| 1074 |
+
let v_291 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1075 |
+
r1.y = (r1.x + v_291.y);
|
| 1076 |
+
r1.y = max(r1.y, 0.0f);
|
| 1077 |
+
r1.x = (r1.y / r1.x);
|
| 1078 |
+
r1.x = (r1.x * r5.z);
|
| 1079 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 1080 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 1081 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 1082 |
+
r1.w = exp2(r1.w);
|
| 1083 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 1084 |
+
r1.z = (r1.w / r1.z);
|
| 1085 |
+
let v_292 = bitcast<u32>(r1.x);
|
| 1086 |
+
r1.x = select(1.0f, r1.z, (v_292 != 0u));
|
| 1087 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 1088 |
+
r1.x = (r1.x * r1.z);
|
| 1089 |
+
r1.x = min(r1.x, 1.0f);
|
| 1090 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 1091 |
+
r1.x = exp2(r1.x);
|
| 1092 |
+
r1.x = min(r1.x, 1.0f);
|
| 1093 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 1094 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 1095 |
+
r0.w = inverseSqrt(r0.w);
|
| 1096 |
+
let v_293 = (r0.www * r5.xyz);
|
| 1097 |
+
r2 = vec4<f32>(v_293.xyz, r2.w);
|
| 1098 |
+
let v_294 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1099 |
+
r0.w = clamp(vec4<f32>(v_294, v_294, v_294, v_294).w, 0.0f, 1.0f);
|
| 1100 |
+
r0.w = log2(r0.w);
|
| 1101 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 1102 |
+
r0.w = exp2(r0.w);
|
| 1103 |
+
let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1104 |
+
r1.w = clamp(vec4<f32>(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f);
|
| 1105 |
+
r1.w = log2(r1.w);
|
| 1106 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 1107 |
+
r1.w = exp2(r1.w);
|
| 1108 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1109 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 1110 |
+
let v_296 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1111 |
+
r2.x = (r1.y + v_296.x);
|
| 1112 |
+
r2.x = max(r2.x, 0.0f);
|
| 1113 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 1114 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1115 |
+
r2.x = exp2(r2.x);
|
| 1116 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1117 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 1118 |
+
let v_297 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1119 |
+
r1.y = (r1.y * v_297.y);
|
| 1120 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 1121 |
+
r1.y = exp2(r1.y);
|
| 1122 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 1123 |
+
let v_298 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1124 |
+
r2 = vec4<f32>(v_298.xyz, r2.w);
|
| 1125 |
+
let v_299 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1126 |
+
r2 = vec4<f32>(v_299.xyz, r2.w);
|
| 1127 |
+
let v_300 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1128 |
+
r3 = vec4<f32>(v_300.xyz, r3.w);
|
| 1129 |
+
let v_301 = fma(r1.www, r3.xyz, r2.xyz);
|
| 1130 |
+
r2 = vec4<f32>(v_301.xyz, r2.w);
|
| 1131 |
+
let v_302 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1132 |
+
let v_303 = (r2.xyz + v_302.xyz);
|
| 1133 |
+
r2 = vec4<f32>(v_303.xyz, r2.w);
|
| 1134 |
+
let v_304 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1135 |
+
r2 = vec4<f32>(v_304.xyz, r2.w);
|
| 1136 |
+
r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 1137 |
+
r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 1138 |
+
r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
|
| 1139 |
+
let v_305 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 1140 |
+
r1 = vec4<f32>(v_305.xy, r1.z, v_305.z);
|
| 1141 |
+
let v_306 = ((-(r0.xyxz)).xyw + r1.xyw);
|
| 1142 |
+
r1 = vec4<f32>(v_306.xy, r1.z, v_306.z);
|
| 1143 |
+
let v_307 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 1144 |
+
r0 = vec4<f32>(v_307.xyz, r0.w);
|
| 1145 |
+
let v_308 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 1146 |
+
o0 = vec4<f32>(v_308.xyz, o0.w);
|
| 1147 |
+
}
|
| 1148 |
+
|
| 1149 |
+
@fragment
|
| 1150 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 1151 |
+
main_inner(v0, v1, v2, v4);
|
| 1152 |
+
return o0;
|
| 1153 |
+
}
|
b/8b0b5899ed/shaders/f5fd17105a8665ff.wgsl
ADDED
|
@@ -0,0 +1,156 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
var<private> r3 : vec4<f32>;
|
| 11 |
+
|
| 12 |
+
var<private> r4 : vec4<f32>;
|
| 13 |
+
|
| 14 |
+
var<private> r5 : vec4<f32>;
|
| 15 |
+
|
| 16 |
+
struct cb765_struct {
|
| 17 |
+
tint_symbol : array<vec4<f32>, 765u>,
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
@group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
|
| 21 |
+
|
| 22 |
+
struct cb16_struct {
|
| 23 |
+
tint_symbol_1 : array<vec4<f32>, 16u>,
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 27 |
+
|
| 28 |
+
struct cb1_struct {
|
| 29 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 33 |
+
|
| 34 |
+
struct cb17_struct {
|
| 35 |
+
tint_symbol_3 : array<vec4<f32>, 17u>,
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 39 |
+
|
| 40 |
+
struct cb50_struct {
|
| 41 |
+
tint_symbol_4 : array<vec4<f32>, 50u>,
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 45 |
+
|
| 46 |
+
var<private> o0 : vec4<f32>;
|
| 47 |
+
|
| 48 |
+
var<private> o1 : vec4<f32>;
|
| 49 |
+
|
| 50 |
+
var<private> o2 : vec4<f32>;
|
| 51 |
+
|
| 52 |
+
var<private> o3 : vec4<f32>;
|
| 53 |
+
|
| 54 |
+
var<private> o4 : vec4<f32>;
|
| 55 |
+
|
| 56 |
+
var<private> o5 : array<f32, 4u>;
|
| 57 |
+
|
| 58 |
+
var<private> v : vec4<f32>;
|
| 59 |
+
|
| 60 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 61 |
+
|
| 62 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
|
| 63 |
+
r0 = (v2 * vec4<f32>(255.001953125f));
|
| 64 |
+
let v_1 = r0;
|
| 65 |
+
let v_2 = max(v_1, vec4<f32>(-2147483648.0f));
|
| 66 |
+
r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_2), vec4<i32>(2147483647i), (v_2 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_1 == v_1))));
|
| 67 |
+
r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
|
| 68 |
+
r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 69 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
|
| 70 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
|
| 71 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
|
| 72 |
+
r2 = vec4<f32>(v0.xyz, r2.w);
|
| 73 |
+
r2.w = 1.0f;
|
| 74 |
+
r1.w = dot(r1, r2);
|
| 75 |
+
r1.x = dot(r1.xyz, v4);
|
| 76 |
+
let v_3 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
|
| 77 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 78 |
+
let v_4 = (r1.www * cb1_1.tint_symbol_1[1u].xyz);
|
| 79 |
+
r3 = vec4<f32>(v_4.xyz, r3.w);
|
| 80 |
+
r4 = (r1.wwww * cb1_1.tint_symbol_1[9u]);
|
| 81 |
+
r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
|
| 82 |
+
r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r5);
|
| 83 |
+
r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r5);
|
| 84 |
+
r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r5);
|
| 85 |
+
r1.w = dot(r5, r2);
|
| 86 |
+
r3.w = dot(r5.xyz, v4);
|
| 87 |
+
let v_5 = fma(r3.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz);
|
| 88 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 89 |
+
let v_6 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz);
|
| 90 |
+
r3 = vec4<f32>(v_6.xyz, r3.w);
|
| 91 |
+
r4 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r4);
|
| 92 |
+
r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
|
| 93 |
+
r5 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r5);
|
| 94 |
+
r5 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r5);
|
| 95 |
+
r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r5);
|
| 96 |
+
r0.w = dot(r0, r2);
|
| 97 |
+
r0.x = dot(r0.xyz, v4);
|
| 98 |
+
o2 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz).xyzx;
|
| 99 |
+
let v_7 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz);
|
| 100 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 101 |
+
r1 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r4);
|
| 102 |
+
r1 = (r1 + cb1_1.tint_symbol_1[11u]);
|
| 103 |
+
let v_8 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz);
|
| 104 |
+
r0 = vec4<f32>(v_8.xyz, r0.w);
|
| 105 |
+
let v_9 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz);
|
| 106 |
+
r2 = vec4<f32>(v_9.xyz, r2.w);
|
| 107 |
+
let v_10 = r0;
|
| 108 |
+
o3 = vec4<f32>(v_10.xyz, o3.w);
|
| 109 |
+
r0.x = dot(r2.xyz, r2.xyz);
|
| 110 |
+
r0.x = (r0.x * 0.00000399999998990097f);
|
| 111 |
+
r0.x = min(r0.x, 1.0f);
|
| 112 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 113 |
+
let v_11 = -(cb2_2.tint_symbol_3[16u].zzzz);
|
| 114 |
+
let v_12 = clamp(((r0.xyxx + v_11)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 115 |
+
r0 = vec4<f32>(v_12.xy, r0.zw);
|
| 116 |
+
r0.z = (cb3_3.tint_symbol_4[49u].w + -1.0f);
|
| 117 |
+
let v_13 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
|
| 118 |
+
r0 = vec4<f32>(v_13.xy, r0.zw);
|
| 119 |
+
let v_14 = clamp(((r0.xyxx * v5.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 120 |
+
o0 = vec4<f32>(v_14.xy, o0.zw);
|
| 121 |
+
o0 = vec4<f32>(o0.xy, v5.zw);
|
| 122 |
+
o1 = v3.xyxy;
|
| 123 |
+
o3.w = 1.0f;
|
| 124 |
+
o4 = r1;
|
| 125 |
+
x0[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]);
|
| 126 |
+
let v_15 = &(x0[0u]);
|
| 127 |
+
*(v_15) = vec4<f32>((*(v_15)).x, vec3<f32>());
|
| 128 |
+
o5[0u] = x0[0u].x;
|
| 129 |
+
o5[1u] = x0[0u].y;
|
| 130 |
+
o5[2u] = x0[0u].z;
|
| 131 |
+
o5[3u] = x0[0u].w;
|
| 132 |
+
v = vec4<f32>(o5[0u], o5[1u], o5[2u], o5[3u]);
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
struct tint_symbol_6 {
|
| 136 |
+
@location(0u)
|
| 137 |
+
o0 : vec4<f32>,
|
| 138 |
+
@location(1u)
|
| 139 |
+
o1 : vec4<f32>,
|
| 140 |
+
@location(2u)
|
| 141 |
+
o2 : vec4<f32>,
|
| 142 |
+
@location(3u)
|
| 143 |
+
o3 : vec4<f32>,
|
| 144 |
+
@builtin(position)
|
| 145 |
+
o4 : vec4<f32>,
|
| 146 |
+
@builtin(clip_distances)
|
| 147 |
+
o5 : array<f32, 4u>,
|
| 148 |
+
@location(15u)
|
| 149 |
+
tint_symbol_5 : vec4<f32>,
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
@vertex
|
| 153 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_6 {
|
| 154 |
+
main_inner(v0, v1, v2, v3, v4, v5);
|
| 155 |
+
return tint_symbol_6(o0, o1, o2, o3, o4, o5, v);
|
| 156 |
+
}
|
b/8b0b5899ed/shaders/f6152d36da765fad.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/f6152d36da765fad.wgsl
ADDED
|
@@ -0,0 +1,477 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
struct cb16_struct {
|
| 22 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 26 |
+
|
| 27 |
+
struct cb23_struct {
|
| 28 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 32 |
+
|
| 33 |
+
struct cb50_struct {
|
| 34 |
+
tint_symbol_2 : array<vec4<f32>, 50u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 38 |
+
|
| 39 |
+
struct cb7_struct {
|
| 40 |
+
tint_symbol_3 : array<vec4<f32>, 7u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
|
| 44 |
+
|
| 45 |
+
struct cb8_struct {
|
| 46 |
+
tint_symbol_4 : array<vec4<f32>, 8u>,
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb8_struct;
|
| 50 |
+
|
| 51 |
+
struct cb15_struct {
|
| 52 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 84 |
+
|
| 85 |
+
var<private> v6 : vec4<f32>;
|
| 86 |
+
|
| 87 |
+
var<private> v7 : array<f32, 4u>;
|
| 88 |
+
|
| 89 |
+
var<private> o0 : vec4<f32>;
|
| 90 |
+
|
| 91 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 92 |
+
|
| 93 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 94 |
+
|
| 95 |
+
struct tint_symbol_7 {
|
| 96 |
+
tint_symbol_6 : array<vec4<u32>, 3u>,
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 100 |
+
|
| 101 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
|
| 102 |
+
var v_2 : vec4<f32> = v_1;
|
| 103 |
+
v_2.w = (1.0f / v_1.w);
|
| 104 |
+
v6 = v_2;
|
| 105 |
+
x1[0u].x = v7[0u];
|
| 106 |
+
x1[0u].y = v7[1u];
|
| 107 |
+
x1[0u].z = v7[2u];
|
| 108 |
+
x1[0u].w = v7[3u];
|
| 109 |
+
let v_3 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 110 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 111 |
+
r0.w = dot(v1.xyz, r0.xyz);
|
| 112 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
|
| 113 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
|
| 114 |
+
let v_4 = -(bitcast<vec4<i32>>(r1.xxxx));
|
| 115 |
+
r0.w = bitcast<f32>((bitcast<i32>(r0.w) + v_4.w));
|
| 116 |
+
r0.w = f32(bitcast<i32>(r0.w));
|
| 117 |
+
let v_5 = (r0.www * v1.xyz);
|
| 118 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 119 |
+
r2 = textureSample(t0, s0, v0.xyxx.xy);
|
| 120 |
+
r0.w = dot(r1.xyz, r1.xyz);
|
| 121 |
+
r0.w = inverseSqrt(r0.w);
|
| 122 |
+
let v_6 = (r0.www * r1.xyz);
|
| 123 |
+
r3 = vec4<f32>(v_6.xyz, r3.w);
|
| 124 |
+
r4 = textureSample(t4, s4, v0.xyxx.xy);
|
| 125 |
+
let v_7 = (r4.xy * r4.xy);
|
| 126 |
+
r4 = vec4<f32>(v_7.xy, r4.zw);
|
| 127 |
+
r0.w = dot(r4.xyz, cb11_11.tint_symbol_4[4u].xyz);
|
| 128 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].x)));
|
| 129 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 130 |
+
let v_8 = (r1.zxy * vec3<f32>(0.0f, 1.0f, 0.0f));
|
| 131 |
+
r4 = vec4<f32>(v_8.xyz, r4.w);
|
| 132 |
+
let v_9 = -(r4.xyzx);
|
| 133 |
+
let v_10 = fma(r1.yzx, vec3<f32>(1.0f, 0.0f, 0.0f), v_9.xyz);
|
| 134 |
+
r4 = vec4<f32>(v_10.xyz, r4.w);
|
| 135 |
+
r1.w = dot(r4.xy, r4.xy);
|
| 136 |
+
r1.w = inverseSqrt(r1.w);
|
| 137 |
+
let v_11 = (r1.www * r4.xyz);
|
| 138 |
+
r4 = vec4<f32>(v_11.xyz, r4.w);
|
| 139 |
+
let v_12 = (r1.yzx * r4.zxy);
|
| 140 |
+
r5 = vec4<f32>(v_12.xyz, r5.w);
|
| 141 |
+
let v_13 = -(r5.xyzx);
|
| 142 |
+
let v_14 = fma(r4.yzx, r1.zxy, v_13.xyz);
|
| 143 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 144 |
+
let v_15 = (v0.zw * cb11_11.tint_symbol_4[6u].yy);
|
| 145 |
+
r6 = vec4<f32>(v_15.xy, r6.zw);
|
| 146 |
+
r6 = textureSample(t5, s5, r6.xyxx.xy);
|
| 147 |
+
let v_16 = (r6.ww * cb11_11.tint_symbol_4[6u].xz);
|
| 148 |
+
r7 = vec4<f32>(v_16.xy, r7.zw);
|
| 149 |
+
r8 = (-(r2) + vec4<f32>(1.0f));
|
| 150 |
+
r2 = fma(r7.xxxx, r8, r2);
|
| 151 |
+
r1.w = (r6.w * cb11_11.tint_symbol_4[7u].w);
|
| 152 |
+
let v_17 = ((-(r2.xxyz)).xzw + cb11_11.tint_symbol_4[7u].xyz);
|
| 153 |
+
r7 = vec4<f32>(v_17.x, r7.y, v_17.yz);
|
| 154 |
+
let v_18 = fma(r1.www, r7.xzw, r2.xyz);
|
| 155 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 156 |
+
let v_19 = fma(r6.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 157 |
+
r6 = vec4<f32>(v_19.xy, r6.zw);
|
| 158 |
+
r1.w = dot(r6.xy, r6.xy);
|
| 159 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 160 |
+
r1.w = sqrt(abs(r1.wwww).w);
|
| 161 |
+
r3.w = max(cb11_11.tint_symbol_4[6u].w, 0.00100000004749745131f);
|
| 162 |
+
let v_20 = (r3.ww * r6.xy);
|
| 163 |
+
r6 = vec4<f32>(v_20.xy, r6.zw);
|
| 164 |
+
let v_21 = (r5.xyz * r6.yyy);
|
| 165 |
+
r5 = vec4<f32>(v_21.xyz, r5.w);
|
| 166 |
+
let v_22 = fma(r6.xxx, r4.xyz, r5.xyz);
|
| 167 |
+
r4 = vec4<f32>(v_22.xyz, r4.w);
|
| 168 |
+
let v_23 = fma(r1.www, r1.xyz, r4.xyz);
|
| 169 |
+
r1 = vec4<f32>(v_23.xyz, r1.w);
|
| 170 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 171 |
+
r1.w = inverseSqrt(r1.w);
|
| 172 |
+
let v_24 = (r1.www * r1.xyz);
|
| 173 |
+
r1 = vec4<f32>(v_24.xyz, r1.w);
|
| 174 |
+
let v_25 = fma(r1.xyz, r7.yyy, r3.xyz);
|
| 175 |
+
r1 = vec4<f32>(v_25.xyz, r1.w);
|
| 176 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 177 |
+
r1.w = inverseSqrt(r1.w);
|
| 178 |
+
let v_26 = (r1.www * r1.xyz);
|
| 179 |
+
r3 = vec4<f32>(v_26.xyz, r3.w);
|
| 180 |
+
r1.x = ((-(r6.wwww)).x + 1.0f);
|
| 181 |
+
} else {
|
| 182 |
+
r1.x = 1.0f;
|
| 183 |
+
}
|
| 184 |
+
r1.x = (r1.x * v4.w);
|
| 185 |
+
let v_27 = (cb11_11.tint_symbol_4[1u].xyz + vec3<f32>(-1.0f));
|
| 186 |
+
r1 = vec4<f32>(r1.x, v_27.xyz);
|
| 187 |
+
let v_28 = fma(r1.xxx, r1.yzw, vec3<f32>(1.0f));
|
| 188 |
+
r1 = vec4<f32>(v_28.xyz, r1.w);
|
| 189 |
+
let v_29 = (r1.xyz * r2.xyz);
|
| 190 |
+
r1 = vec4<f32>(v_29.xyz, r1.w);
|
| 191 |
+
r1.w = clamp(fma(cb11_11.tint_symbol_4[1u].wwww, v4.wwww, r2.wwww).w, 0.0f, 1.0f);
|
| 192 |
+
let v_30 = (r1.xyz * v4.xxx);
|
| 193 |
+
r1 = vec4<f32>(v_30.xyz, r1.w);
|
| 194 |
+
let v_31 = (v4.xx * cb2_2.tint_symbol_1[15u].zy);
|
| 195 |
+
r2 = vec4<f32>(v_31.xy, r2.zw);
|
| 196 |
+
r2.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f);
|
| 197 |
+
r2.y = (r2.z * r2.y);
|
| 198 |
+
r0.w = (r0.w * v4.x);
|
| 199 |
+
let v_32 = (r1.xyz * r1.xyz);
|
| 200 |
+
r1 = vec4<f32>(v_32.xyz, r1.w);
|
| 201 |
+
let v_33 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2<f32>(1.0f, 2.0f));
|
| 202 |
+
r2 = vec4<f32>(r2.xy, v_33.xy);
|
| 203 |
+
r3.w = (r2.z * v4.z);
|
| 204 |
+
let v_34 = (r2.ww * v0.zw);
|
| 205 |
+
r4 = vec4<f32>(v_34.xy, r4.zw);
|
| 206 |
+
r5 = textureSample(t3, s3, r4.xyxx.xy);
|
| 207 |
+
r2.w = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z);
|
| 208 |
+
r4.x = ((-(r5.xxxx)).x + r5.z);
|
| 209 |
+
r5.x = fma(r2.w, r4.x, r5.x);
|
| 210 |
+
let v_35 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
|
| 211 |
+
r4 = vec4<f32>(v_35.xy, r4.zw);
|
| 212 |
+
r2.w = fma(v4.z, r2.z, -1.0f);
|
| 213 |
+
r2.z = fma(r2.z, r2.w, 1.0f);
|
| 214 |
+
r2.w = (r2.z * r4.x);
|
| 215 |
+
let v_36 = -(r1.xyxz);
|
| 216 |
+
let v_37 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_36.xyw);
|
| 217 |
+
r5 = vec4<f32>(v_37.xy, r5.z, v_37.z);
|
| 218 |
+
let v_38 = fma(r2.www, r5.xyw, r1.xyz);
|
| 219 |
+
r1 = vec4<f32>(v_38.xyz, r1.w);
|
| 220 |
+
r2.w = (r3.w * cb11_11.tint_symbol_4[2u].x);
|
| 221 |
+
let v_39 = ((-(r1.xyzx)).xyz + r5.zzz);
|
| 222 |
+
r5 = vec4<f32>(v_39.xyz, r5.w);
|
| 223 |
+
let v_40 = fma(r2.www, r5.xyz, r1.xyz);
|
| 224 |
+
r1 = vec4<f32>(v_40.xyz, r1.w);
|
| 225 |
+
r1.w = fma(r4.x, r2.z, r1.w);
|
| 226 |
+
r2.z = fma((-(r4.yyyy)).z, r2.z, 1.0f);
|
| 227 |
+
r0.w = clamp(((r0.wwww * r2.zzzz)).w, 0.0f, 1.0f);
|
| 228 |
+
r2.z = dot(r0.xyz, r0.xyz);
|
| 229 |
+
r2.z = inverseSqrt(r2.z);
|
| 230 |
+
let v_41 = (r0.xyz * r2.zzz);
|
| 231 |
+
r4 = vec4<f32>(v_41.xyz, r4.w);
|
| 232 |
+
let v_42 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 233 |
+
let v_43 = fma(r0.xyz, r2.zzz, v_42.xyz);
|
| 234 |
+
r0 = vec4<f32>(v_43.xyz, r0.w);
|
| 235 |
+
r2.z = dot(r0.xyz, r0.xyz);
|
| 236 |
+
r2.z = inverseSqrt(r2.z);
|
| 237 |
+
let v_44 = (r0.xyz * r2.zzz);
|
| 238 |
+
r0 = vec4<f32>(v_44.xyz, r0.w);
|
| 239 |
+
let v_45 = (r2.xy * r2.xy);
|
| 240 |
+
r2 = vec4<f32>(v_45.xy, r2.zw);
|
| 241 |
+
r2.z = fma(r4.w, 510.0f, -500.0f);
|
| 242 |
+
r2.z = max(r2.z, 0.0f);
|
| 243 |
+
let v_46 = -(r2.zzzz);
|
| 244 |
+
r2.w = fma(r4.w, 510.0f, v_46.w);
|
| 245 |
+
r2.z = (r2.z * 558.0f);
|
| 246 |
+
r2.z = fma(r2.w, 3.0f, r2.z);
|
| 247 |
+
let v_47 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 248 |
+
r5 = vec4<f32>(v_47.xyz, r5.w);
|
| 249 |
+
let v_48 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 250 |
+
r6 = vec4<f32>(v_48.xyz, r6.w);
|
| 251 |
+
let v_49 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r6.xyz);
|
| 252 |
+
r5 = vec4<f32>(v_49.xy, r5.z, v_49.z);
|
| 253 |
+
let v_50 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r5.xyw);
|
| 254 |
+
r5 = vec4<f32>(v_50.xyz, r5.w);
|
| 255 |
+
let v_51 = fma(r5.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 256 |
+
r6 = vec4<f32>(v_51.xyz, r6.w);
|
| 257 |
+
let v_52 = &(x0[0u]);
|
| 258 |
+
let v_53 = r6;
|
| 259 |
+
*(v_52) = vec4<f32>(v_53.xyz, (*(v_52)).w);
|
| 260 |
+
let v_54 = fma(r5.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 261 |
+
r7 = vec4<f32>(v_54.xyz, r7.w);
|
| 262 |
+
let v_55 = &(x0[1u]);
|
| 263 |
+
let v_56 = r7;
|
| 264 |
+
*(v_55) = vec4<f32>(v_56.xyz, (*(v_55)).w);
|
| 265 |
+
let v_57 = fma(r5.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 266 |
+
r8 = vec4<f32>(v_57.xyz, r8.w);
|
| 267 |
+
let v_58 = &(x0[2u]);
|
| 268 |
+
let v_59 = r8;
|
| 269 |
+
*(v_58) = vec4<f32>(v_59.xyz, (*(v_58)).w);
|
| 270 |
+
let v_60 = fma(r5.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 271 |
+
r5 = vec4<f32>(v_60.xyz, r5.w);
|
| 272 |
+
let v_61 = &(x0[3u]);
|
| 273 |
+
let v_62 = r5;
|
| 274 |
+
*(v_61) = vec4<f32>(v_62.xyz, (*(v_61)).w);
|
| 275 |
+
r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 276 |
+
r2.w = (r2.w * 0.5f);
|
| 277 |
+
let v_63 = abs(r8.yyyy);
|
| 278 |
+
r3.w = max(v_63.w, abs(r8.xxxx).w);
|
| 279 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
|
| 280 |
+
let v_64 = (bitcast<u32>(r3.w) != 0u);
|
| 281 |
+
let v_65 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 282 |
+
r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_65, v_64);
|
| 283 |
+
let v_66 = abs(r7.yyyy);
|
| 284 |
+
r4.w = max(v_66.w, abs(r7.xxxx).w);
|
| 285 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
|
| 286 |
+
let v_67 = bitcast<u32>(r4.w);
|
| 287 |
+
r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_67 != 0u));
|
| 288 |
+
let v_68 = abs(r6.yyyy);
|
| 289 |
+
r4.w = max(v_68.w, abs(r6.xxxx).w);
|
| 290 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
|
| 291 |
+
let v_69 = bitcast<u32>(r2.w);
|
| 292 |
+
r2.w = select(r3.w, 0.0f, (v_69 != 0u));
|
| 293 |
+
let v_70 = x0[bitcast<i32>(r2.w)];
|
| 294 |
+
r5 = vec4<f32>(v_70.xyz, r5.w);
|
| 295 |
+
r2.w = f32(bitcast<i32>(r2.w));
|
| 296 |
+
r3.w = (r2.w + 0.5f);
|
| 297 |
+
r3.w = (r3.w * 0.25f);
|
| 298 |
+
r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
|
| 299 |
+
r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
|
| 300 |
+
r2.w = dot(r6, cb6_6.tint_symbol_5[12u]);
|
| 301 |
+
r4.w = dot(r6, cb6_6.tint_symbol_5[13u]);
|
| 302 |
+
r5.x = (r5.x + 0.5f);
|
| 303 |
+
r3.w = fma(r5.y, 0.25f, r3.w);
|
| 304 |
+
r5.y = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
|
| 305 |
+
r2.w = ((-(r2.wwww)).w + r5.z);
|
| 306 |
+
r6.x = dpdx(r5.x);
|
| 307 |
+
let v_71 = dpdx(r3.ww);
|
| 308 |
+
let v_72 = r6;
|
| 309 |
+
r6 = vec4<f32>(v_72.x, v_71.x, v_72.z, v_71.y);
|
| 310 |
+
r6.z = dpdx(r2.w);
|
| 311 |
+
r7.y = dpdy(r5.x);
|
| 312 |
+
let v_73 = dpdy(r3.ww);
|
| 313 |
+
let v_74 = r7;
|
| 314 |
+
r7 = vec4<f32>(v_73.x, v_74.y, v_73.y, v_74.w);
|
| 315 |
+
r7.w = dpdy(r2.w);
|
| 316 |
+
let v_75 = (r6.yw * r7.yw);
|
| 317 |
+
let v_76 = r6;
|
| 318 |
+
r6 = vec4<f32>(v_76.x, v_75.x, v_76.z, v_75.y);
|
| 319 |
+
let v_77 = -(r6.ywyy);
|
| 320 |
+
let v_78 = fma(r6.xz, r7.xz, v_77.xy);
|
| 321 |
+
r8 = vec4<f32>(v_78.xy, r8.zw);
|
| 322 |
+
r5.w = (1.0f / r8.x);
|
| 323 |
+
r6.y = (r6.z * r7.y);
|
| 324 |
+
let v_79 = -(r6.yyyy);
|
| 325 |
+
r8.z = fma(r6.x, r7.w, v_79.z);
|
| 326 |
+
let v_80 = (r5.ww * r8.yz);
|
| 327 |
+
r6 = vec4<f32>(v_80.xy, r6.zw);
|
| 328 |
+
let v_81 = max(r6.xy, vec2<f32>());
|
| 329 |
+
r6 = vec4<f32>(v_81.xy, r6.zw);
|
| 330 |
+
let v_82 = min(r6.xy, vec2<f32>(0.5f));
|
| 331 |
+
r6 = vec4<f32>(v_82.xy, r6.zw);
|
| 332 |
+
r2.w = fma((-(r4.wwww)).w, r6.x, r2.w);
|
| 333 |
+
r2.w = fma((-(r4.wwww)).w, r6.y, r2.w);
|
| 334 |
+
let v_83 = bitcast<u32>(r5.y);
|
| 335 |
+
let v_84 = r2.w;
|
| 336 |
+
r2.w = select(r5.z, v_84, (v_83 != 0u));
|
| 337 |
+
r5.x = (r5.x + cb6_6.tint_symbol_5[14u].z);
|
| 338 |
+
r5.y = fma(cb6_6.tint_symbol_5[14u].w, 0.25f, r3.w);
|
| 339 |
+
let v_85 = r5.xyxx;
|
| 340 |
+
r2.w = textureSampleCompareLevel(t15, s15, v_85.xy, r2.w);
|
| 341 |
+
r3.w = dot(r3.xyz, v_42.xyz);
|
| 342 |
+
r4.w = clamp(r3.wwww.w, 0.0f, 1.0f);
|
| 343 |
+
r4.w = ((-(abs(r3.wwww))).w + r4.w);
|
| 344 |
+
let v_86 = abs(r3.wwww);
|
| 345 |
+
r3.w = fma(r1.w, r4.w, v_86.w);
|
| 346 |
+
let v_87 = dot(r4.xyz, r3.xyz);
|
| 347 |
+
r5.x = clamp(vec4<f32>(v_87, v_87, v_87, v_87).x, 0.0f, 1.0f);
|
| 348 |
+
let v_88 = dot(r0.xyz, v_42.xyz);
|
| 349 |
+
r5.y = clamp(vec4<f32>(v_88, v_88, v_88, v_88).y, 0.0f, 1.0f);
|
| 350 |
+
let v_89 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
|
| 351 |
+
r5 = vec4<f32>(v_89.xy, r5.zw);
|
| 352 |
+
let v_90 = (r5.xy * r5.xy);
|
| 353 |
+
r5 = vec4<f32>(r5.xy, v_90.xy);
|
| 354 |
+
let v_91 = (r5.zw * r5.zw);
|
| 355 |
+
r5 = vec4<f32>(r5.xy, v_91.xy);
|
| 356 |
+
let v_92 = (r5.xy * r5.zw);
|
| 357 |
+
r5 = vec4<f32>(v_92.xy, r5.zw);
|
| 358 |
+
let v_93 = fma(r5.xy, vec2<f32>(0.95999997854232788086f), vec2<f32>(0.03999999910593032837f));
|
| 359 |
+
r5 = vec4<f32>(v_93.xy, r5.zw);
|
| 360 |
+
let v_94 = (r2.zz + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 361 |
+
r5 = vec4<f32>(r5.xy, v_94.xy);
|
| 362 |
+
r4.w = (r5.z * 0.125f);
|
| 363 |
+
r5.x = fma((-(r0.wwww)).x, r5.x, 1.0f);
|
| 364 |
+
r0.x = dot(r3.xyz, r0.xyz);
|
| 365 |
+
r0.x = clamp(((r0.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 366 |
+
r0.x = log2(r0.x);
|
| 367 |
+
r0.x = (r0.x * r5.w);
|
| 368 |
+
r0.x = exp2(r0.x);
|
| 369 |
+
r0.x = (r5.y * r0.x);
|
| 370 |
+
r0.x = (r4.w * r0.x);
|
| 371 |
+
r0.x = (r0.w * r0.x);
|
| 372 |
+
r0.x = (r3.w * r0.x);
|
| 373 |
+
r0.y = (r3.w * r5.x);
|
| 374 |
+
let v_95 = fma(r1.xyz, r0.yyy, r0.xxx);
|
| 375 |
+
r0 = vec4<f32>(v_95.xyz, r0.w);
|
| 376 |
+
let v_96 = (r0.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 377 |
+
r0 = vec4<f32>(v_96.xyz, r0.w);
|
| 378 |
+
r0.w = (r3.z + cb3_3.tint_symbol_2[43u].w);
|
| 379 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
|
| 380 |
+
r0.w = max(r0.w, 0.0f);
|
| 381 |
+
let v_97 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
|
| 382 |
+
r5 = vec4<f32>(r5.x, v_97.xyz);
|
| 383 |
+
r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 384 |
+
let v_98 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
|
| 385 |
+
r6 = vec4<f32>(v_98.xyz, r6.w);
|
| 386 |
+
let v_99 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 387 |
+
r6 = vec4<f32>(v_99.xyz, r6.w);
|
| 388 |
+
let v_100 = fma(r5.yzw, r3.www, r6.xyz);
|
| 389 |
+
r5 = vec4<f32>(r5.x, v_100.xyz);
|
| 390 |
+
let v_101 = (r2.yyy * r5.yzw);
|
| 391 |
+
r5 = vec4<f32>(r5.x, v_101.xyz);
|
| 392 |
+
let v_102 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
|
| 393 |
+
r6 = vec4<f32>(v_102.xyz, r6.w);
|
| 394 |
+
r7.x = cb3_3.tint_symbol_2[46u].w;
|
| 395 |
+
r7.y = cb3_3.tint_symbol_2[47u].w;
|
| 396 |
+
r7.z = cb3_3.tint_symbol_2[48u].w;
|
| 397 |
+
let v_103 = dot(r7.xyz, r3.xyz);
|
| 398 |
+
r0.w = clamp(vec4<f32>(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f);
|
| 399 |
+
let v_104 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r6.xyz);
|
| 400 |
+
r6 = vec4<f32>(v_104.xyz, r6.w);
|
| 401 |
+
let v_105 = fma(r6.xyz, r2.xxx, r5.yzw);
|
| 402 |
+
r5 = vec4<f32>(r5.x, v_105.xyz);
|
| 403 |
+
let v_106 = (r5.xxx * r5.yzw);
|
| 404 |
+
r5 = vec4<f32>(r5.x, v_106.xyz);
|
| 405 |
+
let v_107 = (r1.xyz * r5.yzw);
|
| 406 |
+
r1 = vec4<f32>(v_107.xyz, r1.w);
|
| 407 |
+
let v_108 = fma(r0.xyz, r2.www, r1.xyz);
|
| 408 |
+
r0 = vec4<f32>(v_108.xyz, r0.w);
|
| 409 |
+
r0.w = ((-(r5.xxxx)).w + 1.0f);
|
| 410 |
+
r1.x = dot((-(r4.xyzx)).xyz, r3.xyz);
|
| 411 |
+
r1.x = (r1.x + r1.x);
|
| 412 |
+
let v_109 = -(r1.xxxx);
|
| 413 |
+
let v_110 = -(r4.xyzx);
|
| 414 |
+
let v_111 = fma(r3.xyz, v_109.xyz, v_110.xyz);
|
| 415 |
+
r1 = vec4<f32>(v_111.xyz, r1.w);
|
| 416 |
+
let v_112 = clamp(((r2.zzzz * vec4<f32>(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2<f32>(), vec2<f32>(1.0f));
|
| 417 |
+
r2 = vec4<f32>(r2.xy, v_112.xy);
|
| 418 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 419 |
+
r3.x = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 420 |
+
r3.y = (r2.z * cb5_5.tint_symbol_3[6u].z);
|
| 421 |
+
r3.y = bitcast<f32>(select(0u, 4294967295u, (r3.y < r3.x)));
|
| 422 |
+
r3.z = fma(r2.z, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 423 |
+
r2.z = (r2.z * r2.z);
|
| 424 |
+
r2.z = fma(r2.z, 5.0f, r3.x);
|
| 425 |
+
let v_113 = bitcast<u32>(r3.y);
|
| 426 |
+
let v_114 = r3.z;
|
| 427 |
+
r2.z = select(r2.z, v_114, (v_113 != 0u));
|
| 428 |
+
let v_115 = (r1.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 429 |
+
r3 = vec4<f32>(v_115.xyz, r3.w);
|
| 430 |
+
r1.x = (abs(r1.zzzz).x + 1.0f);
|
| 431 |
+
let v_116 = (r3.xyz / r1.xxx);
|
| 432 |
+
r3 = vec4<f32>(v_116.xyz, r3.w);
|
| 433 |
+
let v_117 = ((-(r3.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 434 |
+
r3 = vec4<f32>(v_117.xyz, r3.w);
|
| 435 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
|
| 436 |
+
let v_118 = bitcast<vec2<u32>>(r1.xx);
|
| 437 |
+
let v_119 = r3.xy;
|
| 438 |
+
let v_120 = select(r3.zy, v_119, (v_118 != vec2<u32>()));
|
| 439 |
+
r1 = vec4<f32>(v_120.xy, r1.zw);
|
| 440 |
+
let v_121 = r2.z;
|
| 441 |
+
r3 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_121);
|
| 442 |
+
r1.x = max(r2.y, r2.x);
|
| 443 |
+
let v_122 = (r1.xxx * r3.xyz);
|
| 444 |
+
r1 = vec4<f32>(v_122.xyz, r1.w);
|
| 445 |
+
let v_123 = (r2.www * r1.xyz);
|
| 446 |
+
r2 = vec4<f32>(v_123.xyz, r2.w);
|
| 447 |
+
let v_124 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
|
| 448 |
+
r2 = vec4<f32>(v_124.xyz, r2.w);
|
| 449 |
+
let v_125 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r2.xyz);
|
| 450 |
+
r1 = vec4<f32>(v_125.xyz, r1.w);
|
| 451 |
+
let v_126 = fma(r1.xyz, r0.www, r0.xyz);
|
| 452 |
+
r0 = vec4<f32>(v_126.xyz, r0.w);
|
| 453 |
+
o0.w = clamp(((r1.wwww * cb2_2.tint_symbol_1[15u].xxxx)).w, 0.0f, 1.0f);
|
| 454 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 455 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 456 |
+
let v_127 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 457 |
+
r1 = vec4<f32>(v_127.xy, r1.zw);
|
| 458 |
+
r1 = textureSample(t11, s11, r1.xyxx.xy);
|
| 459 |
+
r0.w = (r1.x + -1.0f);
|
| 460 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 461 |
+
} else {
|
| 462 |
+
r0.w = 1.0f;
|
| 463 |
+
}
|
| 464 |
+
r0.w = (r0.w * v5.w);
|
| 465 |
+
let v_128 = ((-(r0.xyzx)).xyz + v5.xyz);
|
| 466 |
+
r1 = vec4<f32>(v_128.xyz, r1.w);
|
| 467 |
+
let v_129 = fma(r0.www, r1.xyz, r0.xyz);
|
| 468 |
+
r0 = vec4<f32>(v_129.xyz, r0.w);
|
| 469 |
+
let v_130 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 470 |
+
o0 = vec4<f32>(v_130.xyz, o0.w);
|
| 471 |
+
}
|
| 472 |
+
|
| 473 |
+
@fragment
|
| 474 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_131 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 475 |
+
main_inner(v0, v1, v2, v4, v5, v_131);
|
| 476 |
+
return o0;
|
| 477 |
+
}
|
b/8b0b5899ed/shaders/f61771488cf0e176.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/f61771488cf0e176.wgsl
ADDED
|
@@ -0,0 +1,400 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
struct cb16_struct {
|
| 26 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 30 |
+
|
| 31 |
+
struct cb18_struct {
|
| 32 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 36 |
+
|
| 37 |
+
struct cb1_struct {
|
| 38 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
|
| 42 |
+
|
| 43 |
+
struct cb15_struct {
|
| 44 |
+
tint_symbol_3 : array<vec4<f32>, 15u>,
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 48 |
+
|
| 49 |
+
struct cb11_struct {
|
| 50 |
+
tint_symbol_4 : array<vec4<f32>, 11u>,
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(4u) var<uniform> cb4_4 : cb11_struct;
|
| 54 |
+
|
| 55 |
+
struct cb2_struct {
|
| 56 |
+
tint_symbol_5 : array<vec4<f32>, 2u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb2_struct;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(26u) var s10 : sampler;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(42u) var t10 : texture_2d<f32>;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 100 |
+
|
| 101 |
+
var<private> o0 : vec4<f32>;
|
| 102 |
+
|
| 103 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 104 |
+
|
| 105 |
+
struct tint_symbol_7 {
|
| 106 |
+
tint_symbol_6 : array<vec4<u32>, 3u>,
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 110 |
+
|
| 111 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
|
| 112 |
+
let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 113 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 114 |
+
let v_2 = (r0.yyy * cb6_6.tint_symbol_3[1u].xyz);
|
| 115 |
+
r1 = vec4<f32>(v_2.xyz, r1.w);
|
| 116 |
+
let v_3 = fma(r0.xxx, cb6_6.tint_symbol_3[0u].xyz, r1.xyz);
|
| 117 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 118 |
+
let v_4 = fma(r0.zzz, cb6_6.tint_symbol_3[2u].xyz, r1.xyz);
|
| 119 |
+
r1 = vec4<f32>(v_4.xyz, r1.w);
|
| 120 |
+
let v_5 = fma(r1.xyz, cb6_6.tint_symbol_3[4u].xyz, cb6_6.tint_symbol_3[8u].xyz);
|
| 121 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 122 |
+
let v_6 = &(x0[0u]);
|
| 123 |
+
let v_7 = r2;
|
| 124 |
+
*(v_6) = vec4<f32>(v_7.xyz, (*(v_6)).w);
|
| 125 |
+
let v_8 = abs(r2.yyyy);
|
| 126 |
+
r0.w = max(v_8.w, abs(r2.xxxx).w);
|
| 127 |
+
let v_9 = fma(r1.xyz, cb6_6.tint_symbol_3[5u].xyz, cb6_6.tint_symbol_3[9u].xyz);
|
| 128 |
+
r2 = vec4<f32>(v_9.xyz, r2.w);
|
| 129 |
+
let v_10 = &(x0[1u]);
|
| 130 |
+
let v_11 = r2;
|
| 131 |
+
*(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
|
| 132 |
+
let v_12 = abs(r2.yyyy);
|
| 133 |
+
r1.w = max(v_12.w, abs(r2.xxxx).w);
|
| 134 |
+
let v_13 = fma(r1.xyz, cb6_6.tint_symbol_3[6u].xyz, cb6_6.tint_symbol_3[10u].xyz);
|
| 135 |
+
r2 = vec4<f32>(v_13.xyz, r2.w);
|
| 136 |
+
let v_14 = fma(r1.xyz, cb6_6.tint_symbol_3[7u].xyz, cb6_6.tint_symbol_3[11u].xyz);
|
| 137 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 138 |
+
let v_15 = &(x0[2u]);
|
| 139 |
+
let v_16 = r2;
|
| 140 |
+
*(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
|
| 141 |
+
let v_17 = abs(r2.yyyy);
|
| 142 |
+
r2.x = max(v_17.x, abs(r2.xxxx).x);
|
| 143 |
+
let v_18 = &(x0[3u]);
|
| 144 |
+
let v_19 = r1;
|
| 145 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 146 |
+
let v_20 = abs(r1.yyyy);
|
| 147 |
+
r1.x = max(v_20.x, abs(r1.xxxx).x);
|
| 148 |
+
r1.x = clamp(fma(r1.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 149 |
+
r3 = (v5.zwzw * cb10_10.tint_symbol_5[0u].yyyy);
|
| 150 |
+
r3 = fma(-(r3), cb4_4.tint_symbol_4[1u].xxyy, v2.xyxy);
|
| 151 |
+
let v_21 = (r3.xy * cb10_10.tint_symbol_5[0u].zz);
|
| 152 |
+
let v_22 = r1;
|
| 153 |
+
r1 = vec4<f32>(v_22.x, v_21.xy, v_22.w);
|
| 154 |
+
let v_23 = fma(r3.zw, cb10_10.tint_symbol_5[0u].zz, vec2<f32>(0.5f));
|
| 155 |
+
let v_24 = r2;
|
| 156 |
+
r2 = vec4<f32>(v_24.x, v_23.xy, v_24.w);
|
| 157 |
+
r3 = textureSample(t10, s10, r2.yzyy.xy).zwxy;
|
| 158 |
+
r4 = textureSample(t10, s10, r1.yzyy.xy);
|
| 159 |
+
let v_25 = r4;
|
| 160 |
+
r3 = vec4<f32>(v_25.xy, r3.zw);
|
| 161 |
+
r3 = fma(r3, vec4<f32>(2.0f), vec4<f32>(-1.0f));
|
| 162 |
+
r3 = (r3 * cb4_4.tint_symbol_4[1u].zzww);
|
| 163 |
+
let v_26 = (r3.zw + r3.xy);
|
| 164 |
+
let v_27 = r1;
|
| 165 |
+
r1 = vec4<f32>(v_27.x, v_26.xy, v_27.w);
|
| 166 |
+
let v_28 = (r1.yz * cb10_10.tint_symbol_5[0u].xx);
|
| 167 |
+
let v_29 = r2;
|
| 168 |
+
r2 = vec4<f32>(v_29.x, v_28.xy, v_29.w);
|
| 169 |
+
r1.y = dot(r1.yz, r1.yz);
|
| 170 |
+
r1.y = sqrt(r1.y);
|
| 171 |
+
r1.y = fma(r1.y, 0.27000001072883605957f, 0.43999999761581420898f);
|
| 172 |
+
let v_30 = fma(r2.yz, v2.ww, v4.xy);
|
| 173 |
+
r3 = vec4<f32>(v_30.xy, r3.zw);
|
| 174 |
+
r3.z = v4.z;
|
| 175 |
+
r1.z = dot(r3.xyz, r3.xyz);
|
| 176 |
+
r1.z = inverseSqrt(r1.z);
|
| 177 |
+
let v_31 = fma((-(r3.xxyz)).yzw, r1.zzz, vec3<f32>(0.0f, 0.0f, 1.0f));
|
| 178 |
+
r2 = vec4<f32>(r2.x, v_31.xyz);
|
| 179 |
+
let v_32 = (r1.zzz * r3.xyz);
|
| 180 |
+
r3 = vec4<f32>(v_32.xyz, r3.w);
|
| 181 |
+
let v_33 = fma(r2.yzw, vec3<f32>(0.8333333134651184082f), r3.xyz);
|
| 182 |
+
r2 = vec4<f32>(r2.x, v_33.xyz);
|
| 183 |
+
r1.z = dot(r0.xyz, r0.xyz);
|
| 184 |
+
r1.z = inverseSqrt(r1.z);
|
| 185 |
+
let v_34 = (r0.xyz * r1.zzz);
|
| 186 |
+
r4 = vec4<f32>(v_34.xyz, r4.w);
|
| 187 |
+
r3.w = dot(r4.xyz, r2.yzw);
|
| 188 |
+
r3.w = (r3.w + r3.w);
|
| 189 |
+
let v_35 = -(r3.wwww);
|
| 190 |
+
let v_36 = fma(r2.yzw, v_35.yzw, r4.xyz);
|
| 191 |
+
r2 = vec4<f32>(r2.x, v_36.xyz);
|
| 192 |
+
let v_37 = -(r0.zzzz);
|
| 193 |
+
let v_38 = -(r2.wwww);
|
| 194 |
+
r3.w = fma(v_37.w, r1.z, v_38.w);
|
| 195 |
+
let v_39 = -(r0.zzzz);
|
| 196 |
+
let v_40 = abs(r3.wwww);
|
| 197 |
+
r3.w = fma(v_39.w, r1.z, v_40.w);
|
| 198 |
+
let v_41 = fma(r0.xyz, r1.zzz, cb3_3.tint_symbol_2[0u].xyz);
|
| 199 |
+
r0 = vec4<f32>(v_41.xyz, r0.w);
|
| 200 |
+
let v_42 = -(r3.wwww);
|
| 201 |
+
r1.z = (r2.w + v_42.z);
|
| 202 |
+
r1.z = fma(v5.y, r1.z, r3.w);
|
| 203 |
+
r2.w = (abs(r1.zzzz).w + 1.0f);
|
| 204 |
+
let v_43 = (r2.yz * vec2<f32>(0.25f, 0.5f));
|
| 205 |
+
r5 = vec4<f32>(v_43.xy, r5.zw);
|
| 206 |
+
let v_44 = (r5.xy / r2.ww);
|
| 207 |
+
r5 = vec4<f32>(v_44.xy, r5.zw);
|
| 208 |
+
let v_45 = ((-(r5.xxyx)).yz + vec2<f32>(0.25f, 0.5f));
|
| 209 |
+
let v_46 = r5;
|
| 210 |
+
r5 = vec4<f32>(v_46.x, v_45.xy, v_46.w);
|
| 211 |
+
r2.w = ((-(r5.yyyy)).w + 1.0f);
|
| 212 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
|
| 213 |
+
let v_47 = bitcast<u32>(r3.w);
|
| 214 |
+
let v_48 = r2.w;
|
| 215 |
+
r5.x = select(r5.y, v_48, (v_47 != 0u));
|
| 216 |
+
r5 = textureSample(t1, s1, r5.xzxx.xy);
|
| 217 |
+
let v_49 = (r2.zzz * cb4_4.tint_symbol_4[9u].xwy);
|
| 218 |
+
r6 = vec4<f32>(v_49.xyz, r6.w);
|
| 219 |
+
let v_50 = fma(r2.yyy, cb4_4.tint_symbol_4[8u].xwy, r6.xyz);
|
| 220 |
+
r2 = vec4<f32>(r2.x, v_50.xyz);
|
| 221 |
+
let v_51 = fma(r1.zzz, cb4_4.tint_symbol_4[10u].xwy, r2.yzw);
|
| 222 |
+
r2 = vec4<f32>(r2.x, v_51.xyz);
|
| 223 |
+
let v_52 = (r2.yzw * vec3<f32>(0.5f));
|
| 224 |
+
r6 = vec4<f32>(v_52.xyz, r6.w);
|
| 225 |
+
let v_53 = -(r6.zzzz);
|
| 226 |
+
r7.y = fma(r2.z, 0.5f, v_53.y);
|
| 227 |
+
r7.x = (r6.y + r6.x);
|
| 228 |
+
let v_54 = (r7.xy / r2.zz);
|
| 229 |
+
let v_55 = r2;
|
| 230 |
+
r2 = vec4<f32>(v_55.x, v_54.xy, v_55.w);
|
| 231 |
+
r6 = textureSample(t7, s7, r2.yzyy.xy);
|
| 232 |
+
let v_56 = -(r6.xxyz);
|
| 233 |
+
let v_57 = (r5.xyz + v_56.yzw);
|
| 234 |
+
r2 = vec4<f32>(r2.x, v_57.xyz);
|
| 235 |
+
let v_58 = fma(v5.yyy, r2.yzw, r6.xyz);
|
| 236 |
+
r2 = vec4<f32>(r2.x, v_58.xyz);
|
| 237 |
+
r1.z = fma((-(cb6_6.tint_symbol_3[14u].zzzz)).z, 1.5f, 1.0f);
|
| 238 |
+
r1.z = (r1.z * 0.5f);
|
| 239 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.z)));
|
| 240 |
+
let v_59 = (bitcast<u32>(r2.x) != 0u);
|
| 241 |
+
let v_60 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 242 |
+
r2.x = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_60, v_59);
|
| 243 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
|
| 244 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r1.z)));
|
| 245 |
+
let v_61 = bitcast<u32>(r1.w);
|
| 246 |
+
r1.z = select(r2.x, bitcast<f32>(v.tint_symbol_6[2i].x), (v_61 != 0u));
|
| 247 |
+
let v_62 = bitcast<u32>(r0.w);
|
| 248 |
+
r0.w = select(r1.z, 0.0f, (v_62 != 0u));
|
| 249 |
+
r1.z = f32(bitcast<i32>(r0.w));
|
| 250 |
+
let v_63 = x0[bitcast<i32>(r0.w)];
|
| 251 |
+
r5 = vec4<f32>(v_63.xyz, r5.w);
|
| 252 |
+
r0.w = (r1.z + 0.5f);
|
| 253 |
+
r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.zzzz)));
|
| 254 |
+
r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
|
| 255 |
+
r0.w = (r0.w * 0.25f);
|
| 256 |
+
r0.w = fma(r5.y, 0.25f, r0.w);
|
| 257 |
+
let v_64 = dpdy(r0.ww);
|
| 258 |
+
let v_65 = r7;
|
| 259 |
+
r7 = vec4<f32>(v_64.x, v_65.y, v_64.y, v_65.w);
|
| 260 |
+
r1.z = (r5.x + 0.5f);
|
| 261 |
+
r8.x = dpdx(r1.z);
|
| 262 |
+
r1.w = dot(r6, cb6_6.tint_symbol_3[12u]);
|
| 263 |
+
r2.x = dot(r6, cb6_6.tint_symbol_3[13u]);
|
| 264 |
+
r3.w = ((-(r1.wwww)).w + r5.z);
|
| 265 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, !((r1.w == 0.0f))));
|
| 266 |
+
r8.z = dpdx(r3.w);
|
| 267 |
+
let v_66 = dpdx(r0.ww);
|
| 268 |
+
r5 = vec4<f32>(v_66.xy, r5.zw);
|
| 269 |
+
r6.y = fma(cb6_6.tint_symbol_3[14u].w, 0.25f, r0.w);
|
| 270 |
+
r7.w = dpdy(r3.w);
|
| 271 |
+
r7.y = dpdy(r1.z);
|
| 272 |
+
r6.x = (r1.z + cb6_6.tint_symbol_3[14u].z);
|
| 273 |
+
let v_67 = (r5.xy * r7.yw);
|
| 274 |
+
r5 = vec4<f32>(v_67.xy, r5.zw);
|
| 275 |
+
r0.w = (r7.y * r8.z);
|
| 276 |
+
let v_68 = -(r5.xyxx);
|
| 277 |
+
let v_69 = fma(r8.xz, r7.xz, v_68.xy);
|
| 278 |
+
r7 = vec4<f32>(v_69.xy, r7.zw);
|
| 279 |
+
let v_70 = -(r0.wwww);
|
| 280 |
+
r7.z = fma(r8.x, r7.w, v_70.z);
|
| 281 |
+
r0.w = (1.0f / r7.x);
|
| 282 |
+
let v_71 = (r0.ww * r7.yz);
|
| 283 |
+
r5 = vec4<f32>(v_71.xy, r5.zw);
|
| 284 |
+
let v_72 = max(r5.xy, vec2<f32>());
|
| 285 |
+
r5 = vec4<f32>(v_72.xy, r5.zw);
|
| 286 |
+
let v_73 = min(r5.xy, vec2<f32>(0.5f));
|
| 287 |
+
r5 = vec4<f32>(v_73.xy, r5.zw);
|
| 288 |
+
r0.w = fma((-(r2.xxxx)).w, r5.x, r3.w);
|
| 289 |
+
r0.w = fma((-(r2.xxxx)).w, r5.y, r0.w);
|
| 290 |
+
let v_74 = bitcast<u32>(r1.w);
|
| 291 |
+
let v_75 = r0.w;
|
| 292 |
+
r0.w = select(r5.z, v_75, (v_74 != 0u));
|
| 293 |
+
let v_76 = r6.xyxx;
|
| 294 |
+
r0.w = textureSampleCompareLevel(t15, s15, v_76.xy, r0.w);
|
| 295 |
+
r1.z = clamp(fma(v4.wwww, cb6_6.tint_symbol_3[0u].wwww, cb6_6.tint_symbol_3[1u].wwww).z, 0.0f, 1.0f);
|
| 296 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 297 |
+
r0.w = fma(r1.z, r1.x, r0.w);
|
| 298 |
+
r0.w = (r0.w * r0.w);
|
| 299 |
+
r0.w = min(r0.w, 1.0f);
|
| 300 |
+
let v_77 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 301 |
+
r1.x = dot(r3.xyz, v_77.xyz);
|
| 302 |
+
r1.x = clamp(fma(r1.xxxx, vec4<f32>(0.69999998807907104492f), vec4<f32>(0.30000001192092895508f)).x, 0.0f, 1.0f);
|
| 303 |
+
let v_78 = (r1.xxx * cb4_4.tint_symbol_4[4u].xyz);
|
| 304 |
+
r1 = vec4<f32>(v_78.x, r1.y, v_78.yz);
|
| 305 |
+
let v_79 = fma(r1.xzw, r0.www, cb4_4.tint_symbol_4[3u].xyz);
|
| 306 |
+
r1 = vec4<f32>(v_79.x, r1.y, v_79.yz);
|
| 307 |
+
let v_80 = (cb3_3.tint_symbol_2[0u].zzz * cb4_4.tint_symbol_4[4u].xyz);
|
| 308 |
+
r5 = vec4<f32>(v_80.xyz, r5.w);
|
| 309 |
+
let v_81 = fma((-(r5.xyzx)).xyz, r0.www, cb4_4.tint_symbol_4[3u].xyz);
|
| 310 |
+
r5 = vec4<f32>(v_81.xyz, r5.w);
|
| 311 |
+
r6 = textureSample(t3, s3, v3.xyxx.xy);
|
| 312 |
+
let v_82 = (r6.xyz * r6.xyz);
|
| 313 |
+
r7 = vec4<f32>(v_82.xyz, r7.w);
|
| 314 |
+
let v_83 = (r5.xyz * r7.xyz);
|
| 315 |
+
r5 = vec4<f32>(v_83.xyz, r5.w);
|
| 316 |
+
let v_84 = (r5.xyz * cb4_4.tint_symbol_4[5u].yyy);
|
| 317 |
+
r7 = vec4<f32>(v_84.xyz, r7.w);
|
| 318 |
+
r8 = vec4<f32>(((v1.xy / v4.ww)).xy, r8.zw);
|
| 319 |
+
r9 = textureSample(t12, s12, r8.xyxx.xy);
|
| 320 |
+
r8 = textureSample(t11, s11, r8.xyxx.xy);
|
| 321 |
+
let v_85 = -(v4.wwww);
|
| 322 |
+
r2.x = (r8.x + v_85.x);
|
| 323 |
+
r8.y = max(r2.x, 0.0f);
|
| 324 |
+
let v_86 = (r9.xyz * cb2_2.tint_symbol_1[17u].www);
|
| 325 |
+
r10 = vec4<f32>(v_86.xyz, r10.w);
|
| 326 |
+
let v_87 = (r6.xyz * r10.xyz);
|
| 327 |
+
r6 = vec4<f32>(v_87.xyz, r6.w);
|
| 328 |
+
let v_88 = (r6.xyz + r6.xyz);
|
| 329 |
+
r6 = vec4<f32>(v_88.xyz, r6.w);
|
| 330 |
+
let v_89 = -(r6.xyzx);
|
| 331 |
+
let v_90 = fma(r9.xyz, cb2_2.tint_symbol_1[17u].www, v_89.xyz);
|
| 332 |
+
r9 = vec4<f32>(v_90.xyz, r9.w);
|
| 333 |
+
r8.x = (v5.x * v5.x);
|
| 334 |
+
r8.z = (abs(r4.zzzz).z * r8.x);
|
| 335 |
+
r2.x = dot((-(r4.xyzx)).xyz, r3.xyz);
|
| 336 |
+
let v_91 = (r8.xy * r8.yz);
|
| 337 |
+
r4 = vec4<f32>(v_91.xy, r4.zw);
|
| 338 |
+
r3.w = min(r8.y, 1.0f);
|
| 339 |
+
let v_92 = (r4.xy * vec2<f32>(-78.43303680419921875f, -235.299102783203125f));
|
| 340 |
+
r4 = vec4<f32>(v_92.xy, r4.zw);
|
| 341 |
+
let v_93 = exp2(r4.xy);
|
| 342 |
+
r4 = vec4<f32>(v_93.xy, r4.zw);
|
| 343 |
+
let v_94 = fma(r4.yyy, r9.xyz, r6.xyz);
|
| 344 |
+
r4 = vec4<f32>(r4.x, v_94.xyz);
|
| 345 |
+
let v_95 = fma((-(r5.xxyz)).yzw, cb4_4.tint_symbol_4[5u].yyy, r4.yzw);
|
| 346 |
+
r4 = vec4<f32>(r4.x, v_95.xyz);
|
| 347 |
+
let v_96 = fma(r4.xxx, r4.yzw, r7.xyz);
|
| 348 |
+
r4 = vec4<f32>(v_96.xyz, r4.w);
|
| 349 |
+
r5 = textureSample(t9, s9, v1.zwzz.xy);
|
| 350 |
+
r4.w = (r5.x * 0.64999997615814208984f);
|
| 351 |
+
r5.x = (v_85.x + 512.0f);
|
| 352 |
+
r5.x = clamp(((r5.xxxx * vec4<f32>(0.001953125f))).x, 0.0f, 1.0f);
|
| 353 |
+
r4.w = (r4.w * r5.x);
|
| 354 |
+
r5 = textureSample(t4, s4, v3.zwzz.xy);
|
| 355 |
+
r5.x = (r5.y * 0.34999999403953552246f);
|
| 356 |
+
r5.x = fma(r5.x, r1.y, r4.w);
|
| 357 |
+
let v_97 = r5;
|
| 358 |
+
r5 = vec4<f32>(v_97.x, 0.5f, v_97.z, 0.5f);
|
| 359 |
+
r6 = textureSample(t6, s6, r5.xyxx.xy);
|
| 360 |
+
r1.y = (r3.w * r6.y);
|
| 361 |
+
let v_98 = fma(r1.xzw, r1.yyy, r4.xyz);
|
| 362 |
+
r1 = vec4<f32>(v_98.xyz, r1.w);
|
| 363 |
+
let v_99 = ((-(r1.xxyz)).yzw + r2.yzw);
|
| 364 |
+
r2 = vec4<f32>(r2.x, v_99.xyz);
|
| 365 |
+
r1.w = ((-(r2.xxxx)).w + 1.0f);
|
| 366 |
+
r5.z = fma(r1.w, 0.30000001192092895508f, r2.x);
|
| 367 |
+
r4 = textureSample(t6, s6, r5.zwzz.xy);
|
| 368 |
+
let v_100 = fma(r4.xxx, r2.yzw, r1.xyz);
|
| 369 |
+
r2 = vec4<f32>(v_100.xyz, r2.w);
|
| 370 |
+
r1.w = dot(r0.xyz, r0.xyz);
|
| 371 |
+
r1.w = inverseSqrt(r1.w);
|
| 372 |
+
let v_101 = (r0.xyz * r1.www);
|
| 373 |
+
r0 = vec4<f32>(v_101.xyz, r0.w);
|
| 374 |
+
let v_102 = dot((-(r0.xyzx)).xyz, r3.xyz);
|
| 375 |
+
r0.x = clamp(vec4<f32>(v_102, v_102, v_102, v_102).x, 0.0f, 1.0f);
|
| 376 |
+
r0.x = log2(r0.x);
|
| 377 |
+
r0.x = (r0.x * cb10_10.tint_symbol_5[1u].x);
|
| 378 |
+
r0.x = exp2(r0.x);
|
| 379 |
+
r0.x = (r0.x * cb10_10.tint_symbol_5[0u].w);
|
| 380 |
+
r0.x = (r0.w * r0.x);
|
| 381 |
+
let v_103 = fma(cb4_4.tint_symbol_4[4u].xyz, r0.xxx, r2.xyz);
|
| 382 |
+
r0 = vec4<f32>(v_103.xyz, r0.w);
|
| 383 |
+
let v_104 = ((-(r1.xyzx)).xyz + r0.xyz);
|
| 384 |
+
r0 = vec4<f32>(v_104.xyz, r0.w);
|
| 385 |
+
let v_105 = fma(r3.www, r0.xyz, r1.xyz);
|
| 386 |
+
r0 = vec4<f32>(v_105.xyz, r0.w);
|
| 387 |
+
let v_106 = ((-(r0.xyzx)).xyz + vec3<f32>(0.0f, 0.0f, 64.0f));
|
| 388 |
+
r1 = vec4<f32>(v_106.xyz, r1.w);
|
| 389 |
+
let v_107 = fma(cb4_4.tint_symbol_4[4u].www, r1.xyz, r0.xyz);
|
| 390 |
+
r0 = vec4<f32>(v_107.xyz, r0.w);
|
| 391 |
+
let v_108 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 392 |
+
o0 = vec4<f32>(v_108.xyz, o0.w);
|
| 393 |
+
o0.w = 0.0f;
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
@fragment
|
| 397 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 398 |
+
main_inner(v1, v2, v3, v4, v5);
|
| 399 |
+
return o0;
|
| 400 |
+
}
|
b/8b0b5899ed/shaders/f624840b2b98ae55.wgsl
ADDED
|
@@ -0,0 +1,50 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
struct cb19_struct {
|
| 6 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 7 |
+
}
|
| 8 |
+
|
| 9 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 10 |
+
|
| 11 |
+
struct cb5_struct {
|
| 12 |
+
tint_symbol_1 : array<vec4<f32>, 5u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> v0 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> o0 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
fn main_inner(v : vec4<f32>, v1 : vec4<f32>) {
|
| 26 |
+
var v_1 : vec4<f32> = v;
|
| 27 |
+
v_1.w = (1.0f / v.w);
|
| 28 |
+
v0 = v_1;
|
| 29 |
+
let v_2 = (v0.xy + vec2<f32>(-0.5f));
|
| 30 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 31 |
+
let v_3 = (r0.xy * vec2<f32>(0.5f));
|
| 32 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 33 |
+
let v_4 = fract(r0.xy);
|
| 34 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 35 |
+
let v_5 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-0.5f));
|
| 36 |
+
r0 = vec4<f32>(v_5.xy, r0.zw);
|
| 37 |
+
let v_6 = fma(r0.xy, cb2_2.tint_symbol[18u].zw, v1.xy);
|
| 38 |
+
r0 = vec4<f32>(v_6.xy, r0.zw);
|
| 39 |
+
r0 = textureSample(t8, s8, r0.xyxx.xy);
|
| 40 |
+
r0.x = log2(r0.x);
|
| 41 |
+
r0.x = (r0.x * cb12_12.tint_symbol_1[4u].x);
|
| 42 |
+
o0.w = exp2(r0.x);
|
| 43 |
+
o0 = vec4<f32>(vec3<f32>(), o0.w);
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
@fragment
|
| 47 |
+
fn main(@builtin(position) v_7 : vec4<f32>, @location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 48 |
+
main_inner(v_7, v1);
|
| 49 |
+
return o0;
|
| 50 |
+
}
|
b/8b0b5899ed/shaders/f62701af0309e501.wgsl
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> o0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> o1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> o2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec3<f32>) {
|
| 10 |
+
o0 = v0;
|
| 11 |
+
o1 = v1;
|
| 12 |
+
o2 = fma(v2, vec3<f32>(1.0f, 2.0f, 1.0f), vec3<f32>(0.0f, -1.0f, 0.0f)).xyzx;
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
struct tint_symbol {
|
| 16 |
+
@builtin(position)
|
| 17 |
+
o0 : vec4<f32>,
|
| 18 |
+
@location(1u)
|
| 19 |
+
o1 : vec4<f32>,
|
| 20 |
+
@location(2u)
|
| 21 |
+
o2 : vec4<f32>,
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
@vertex
|
| 25 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec3<f32>) -> tint_symbol {
|
| 26 |
+
main_inner(v0, v1, v2);
|
| 27 |
+
return tint_symbol(o0, o1, o2);
|
| 28 |
+
}
|
b/8b0b5899ed/shaders/f62969a572a1df9c.wgsl
ADDED
|
@@ -0,0 +1,141 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb18_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 18u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 16 |
+
|
| 17 |
+
struct cb2_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 2u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(7u) var<uniform> cb7_7 : cb2_struct;
|
| 22 |
+
|
| 23 |
+
struct cb12_struct {
|
| 24 |
+
tint_symbol_2 : array<vec4<f32>, 12u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(8u) var<uniform> cb8_8 : cb12_struct;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> v6 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> v7 : array<f32, 4u>;
|
| 44 |
+
|
| 45 |
+
var<private> o0 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> o1 : f32;
|
| 48 |
+
|
| 49 |
+
var<private> o2 : f32;
|
| 50 |
+
|
| 51 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 52 |
+
|
| 53 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v : vec4<f32>) {
|
| 54 |
+
var v_1 : vec4<f32> = v;
|
| 55 |
+
v_1.w = (1.0f / v.w);
|
| 56 |
+
v6 = v_1;
|
| 57 |
+
x0[0u].x = v7[0u];
|
| 58 |
+
x0[0u].y = v7[1u];
|
| 59 |
+
x0[0u].z = v7[2u];
|
| 60 |
+
x0[0u].w = v7[3u];
|
| 61 |
+
r0 = vec4<f32>(((v3.xyz * v4.xyz)).xyz, r0.w);
|
| 62 |
+
r1 = textureSample(t7, s7, v1.xyxx.xy);
|
| 63 |
+
r2 = textureSample(t7, s7, v0.xyz.xyxx.xy);
|
| 64 |
+
let v_2 = -(r2.wwww);
|
| 65 |
+
r0.w = (r1.w + v_2.w);
|
| 66 |
+
r0.w = fma(v0.z, r0.w, r2.w);
|
| 67 |
+
r1 = textureSample(t7, s7, v1.zwzz.xy);
|
| 68 |
+
r2 = textureSample(t7, s7, v2.xyz.xyxx.xy);
|
| 69 |
+
let v_3 = -(r2.wwww);
|
| 70 |
+
r1.x = (r1.w + v_3.x);
|
| 71 |
+
r1.x = fma(v2.z, r1.x, r2.w);
|
| 72 |
+
r1.x = (r1.x * v5.y);
|
| 73 |
+
r0.w = fma(r0.w, v5.x, r1.x);
|
| 74 |
+
r0.w = clamp(((r0.wwww * v3.wwww)).w, 0.0f, 1.0f);
|
| 75 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb8_8.tint_symbol_2[11u].w)));
|
| 76 |
+
if ((bitcast<u32>(r1.x) != 0u)) {
|
| 77 |
+
r1.x = fma((-(v6.zzzz)).x, v6.z, 1.0f);
|
| 78 |
+
r2 = textureSample(t9, s9, v1.xyxx.xy);
|
| 79 |
+
r3 = textureSample(t9, s9, v0.xyz.xyxx.xy);
|
| 80 |
+
let v_4 = -(r3.xxyz);
|
| 81 |
+
let v_5 = (r2.xyz + v_4.yzw);
|
| 82 |
+
r1 = vec4<f32>(r1.x, v_5.xyz);
|
| 83 |
+
let v_6 = fma(v0.xyz.zzz, r1.yzw, r3.xyz);
|
| 84 |
+
r1 = vec4<f32>(r1.x, v_6.xyz);
|
| 85 |
+
r2 = textureSample(t9, s9, v1.zwzz.xy);
|
| 86 |
+
r3 = textureSample(t9, s9, v2.xyz.xyxx.xy);
|
| 87 |
+
let v_7 = -(r3.xyzx);
|
| 88 |
+
let v_8 = (r2.xyz + v_7.xyz);
|
| 89 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 90 |
+
let v_9 = fma(v2.xyz.zzz, r2.xyz, r3.xyz);
|
| 91 |
+
r2 = vec4<f32>(v_9.xyz, r2.w);
|
| 92 |
+
let v_10 = (r2.xyz * v5.xy.yyy);
|
| 93 |
+
r2 = vec4<f32>(v_10.xyz, r2.w);
|
| 94 |
+
let v_11 = fma(r1.yzw, v5.xy.xxx, r2.xyz);
|
| 95 |
+
r1 = vec4<f32>(r1.x, v_11.xyz);
|
| 96 |
+
let v_12 = fma(r1.yz, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 97 |
+
let v_13 = r1;
|
| 98 |
+
r1 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
|
| 99 |
+
let v_14 = (r1.yz * r1.ww);
|
| 100 |
+
let v_15 = r1;
|
| 101 |
+
r1 = vec4<f32>(v_15.x, v_14.xy, v_15.w);
|
| 102 |
+
let v_16 = (r1.yz * cb7_7.tint_symbol_1[1u].xy);
|
| 103 |
+
let v_17 = r1;
|
| 104 |
+
r1 = vec4<f32>(v_17.x, v_16.xy, v_17.w);
|
| 105 |
+
r1.x = (r1.x * cb8_8.tint_symbol_2[11u].w);
|
| 106 |
+
let v_18 = (r1.xx * r1.yz);
|
| 107 |
+
r1 = vec4<f32>(v_18.xy, r1.zw);
|
| 108 |
+
} else {
|
| 109 |
+
r1 = vec4<f32>(vec2<f32>(), r1.zw);
|
| 110 |
+
}
|
| 111 |
+
let v_19 = fma(v6.xy, cb7_7.tint_symbol_1[1u].xy, r1.xy);
|
| 112 |
+
r1 = vec4<f32>(v_19.xy, r1.zw);
|
| 113 |
+
r1 = textureSample(t8, s8, r1.xyxx.xy);
|
| 114 |
+
let v_20 = (r1.xyz * cb8_8.tint_symbol_2[11u].yyy);
|
| 115 |
+
r1 = vec4<f32>(v_20.xyz, r1.w);
|
| 116 |
+
let v_21 = fma(r0.xyz, cb8_8.tint_symbol_2[11u].xxx, r1.xyz);
|
| 117 |
+
r0 = vec4<f32>(v_21.xyz, r0.w);
|
| 118 |
+
let v_22 = (r0.xyz * cb2_2.tint_symbol[17u].zzz);
|
| 119 |
+
o0 = vec4<f32>(v_22.xyz, o0.w);
|
| 120 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.15000000596046447754f < r0.w)));
|
| 121 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 122 |
+
r0.y = ((-(v4.wwww)).y + 1.0f);
|
| 123 |
+
o1 = (r0.x * r0.y);
|
| 124 |
+
o0.w = r0.w;
|
| 125 |
+
o2 = r0.x;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
struct tint_symbol_3 {
|
| 129 |
+
@location(0u)
|
| 130 |
+
o0 : vec4<f32>,
|
| 131 |
+
@location(1u)
|
| 132 |
+
o1 : f32,
|
| 133 |
+
@location(2u)
|
| 134 |
+
o2 : f32,
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
@fragment
|
| 138 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) @interpolate(flat) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) @interpolate(flat) v5 : vec4<f32>, @builtin(position) v_23 : vec4<f32>) -> tint_symbol_3 {
|
| 139 |
+
main_inner(v0, v1, v2, v3, v4, v5, v_23);
|
| 140 |
+
return tint_symbol_3(o0, o1, o2);
|
| 141 |
+
}
|
b/8b0b5899ed/shaders/f6398f5a626d76a4.wgsl
ADDED
|
@@ -0,0 +1,104 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb17_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 14 |
+
|
| 15 |
+
struct cb4_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 4u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 20 |
+
|
| 21 |
+
struct cb1_struct {
|
| 22 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(26u) var s10 : sampler;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(42u) var t10 : texture_2d<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> o0 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> o1 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o2 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> o3 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v5 : vec4<f32>) {
|
| 48 |
+
r0.x = 0.0f;
|
| 49 |
+
r1 = textureSample(t9, s9, v5.zwzz.xy);
|
| 50 |
+
r0.y = dot(r1.xx, cb10_10.tint_symbol_2[0u].zz);
|
| 51 |
+
let v = ((-(r0.xyxx)).xy + v5.xy);
|
| 52 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 53 |
+
let v_1 = (r0.xy + cb10_10.tint_symbol_2[0u].xx);
|
| 54 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 55 |
+
let v_2 = (r0.xy + v5.xy);
|
| 56 |
+
r0 = vec4<f32>(r0.xy, v_2.xy);
|
| 57 |
+
r2 = textureSample(t3, s3, r0.xyxx.xy);
|
| 58 |
+
r0 = textureSample(t10, s10, r0.zwzz.xy);
|
| 59 |
+
r0.x = (r0.x * r2.y);
|
| 60 |
+
r0.y = (v1.z + (-(cb10_10.tint_symbol_2[0u].yyyy)).y);
|
| 61 |
+
r0.y = max(r0.y, 0.0f);
|
| 62 |
+
r0.y = (r0.y * cb10_10.tint_symbol_2[0u].w);
|
| 63 |
+
r0.x = (r0.y * r0.x);
|
| 64 |
+
r0.x = (r0.x * v1.w);
|
| 65 |
+
r0.x = clamp(((r1.xxxx * r0.xxxx)).x, 0.0f, 1.0f);
|
| 66 |
+
r0.x = (r0.x * cb2_2.tint_symbol[15u].x);
|
| 67 |
+
o0.w = r0.x;
|
| 68 |
+
r0.y = (v2.z + -0.34999999403953552246f);
|
| 69 |
+
r0.y = clamp(((r0.yyyy * vec4<f32>(1.53846156597137451172f))).y, 0.0f, 1.0f);
|
| 70 |
+
r0.y = (r0.y * cb5_5.tint_symbol_1[3u].z);
|
| 71 |
+
r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
|
| 72 |
+
r0.y = (r0.z * r0.y);
|
| 73 |
+
r0.y = (r0.y * cb2_2.tint_symbol[15u].z);
|
| 74 |
+
let v_3 = fma(r0.yyy, vec3<f32>(-0.5f), vec3<f32>(1.0f));
|
| 75 |
+
o0 = vec4<f32>(v_3.xyz, o0.w);
|
| 76 |
+
let v_4 = (r0.yy * vec2<f32>(0.5f, 0.48828125f));
|
| 77 |
+
let v_5 = r0;
|
| 78 |
+
r0 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
|
| 79 |
+
let v_6 = sqrt(r0.yz);
|
| 80 |
+
o2 = vec4<f32>(v_6.xy, o2.zw);
|
| 81 |
+
o1.w = r0.x;
|
| 82 |
+
o2.w = r0.x;
|
| 83 |
+
let v_7 = fma(v2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 84 |
+
o1 = vec4<f32>(v_7.xyz, o1.w);
|
| 85 |
+
o2.z = 0.98000001907348632812f;
|
| 86 |
+
o3 = vec4<f32>();
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
struct tint_symbol_3 {
|
| 90 |
+
@location(0u)
|
| 91 |
+
o0 : vec4<f32>,
|
| 92 |
+
@location(1u)
|
| 93 |
+
o1 : vec4<f32>,
|
| 94 |
+
@location(2u)
|
| 95 |
+
o2 : vec4<f32>,
|
| 96 |
+
@location(3u)
|
| 97 |
+
o3 : vec4<f32>,
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
@fragment
|
| 101 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_3 {
|
| 102 |
+
main_inner(v1, v2, v5);
|
| 103 |
+
return tint_symbol_3(o0, o1, o2, o3);
|
| 104 |
+
}
|
b/8b0b5899ed/shaders/f6431fddab3953df.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/f6431fddab3953df.wgsl
ADDED
|
@@ -0,0 +1,443 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
struct cb19_struct {
|
| 50 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 54 |
+
|
| 55 |
+
struct cb15_struct {
|
| 56 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 60 |
+
|
| 61 |
+
struct cb2_struct {
|
| 62 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 66 |
+
|
| 67 |
+
struct cb7_struct {
|
| 68 |
+
tint_symbol_3 : array<vec4<f32>, 7u>,
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb7_struct;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 94 |
+
|
| 95 |
+
var<private> o0 : vec4<f32>;
|
| 96 |
+
|
| 97 |
+
var<private> sample_pos : array<vec2<f32>, 31u> = array<vec2<f32>, 31u>(vec2<f32>(), vec2<f32>(0.25f), vec2<f32>(-0.25f), vec2<f32>(-0.125f, -0.375f), vec2<f32>(0.375f, -0.125f), vec2<f32>(-0.375f, 0.125f), vec2<f32>(0.125f, 0.375f), vec2<f32>(0.0625f, -0.1875f), vec2<f32>(-0.0625f, 0.1875f), vec2<f32>(0.3125f, 0.0625f), vec2<f32>(-0.1875f, -0.3125f), vec2<f32>(-0.3125f, 0.3125f), vec2<f32>(-0.4375f, -0.0625f), vec2<f32>(0.1875f, 0.4375f), vec2<f32>(0.4375f, -0.4375f), vec2<f32>(0.0625f), vec2<f32>(-0.0625f, -0.1875f), vec2<f32>(-0.1875f, 0.125f), vec2<f32>(0.25f, -0.0625f), vec2<f32>(-0.3125f, -0.125f), vec2<f32>(0.125f, 0.3125f), vec2<f32>(0.3125f, 0.1875f), vec2<f32>(0.1875f, -0.3125f), vec2<f32>(-0.125f, 0.375f), vec2<f32>(0.0f, -0.4375f), vec2<f32>(-0.25f, -0.375f), vec2<f32>(-0.375f, 0.25f), vec2<f32>(-0.5f, 0.0f), vec2<f32>(0.4375f, -0.25f), vec2<f32>(0.375f, 0.4375f), vec2<f32>(-0.4375f, -0.5f));
|
| 98 |
+
|
| 99 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 100 |
+
|
| 101 |
+
struct tint_symbol_5 {
|
| 102 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 103 |
+
}
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 106 |
+
|
| 107 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
|
| 108 |
+
let v_1 = textureNumSamples(t3);
|
| 109 |
+
let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))];
|
| 110 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 111 |
+
r1 = dpdx(v3.xyz.yxyz);
|
| 112 |
+
r2 = dpdy(v3.xyz.yxyz);
|
| 113 |
+
r2 = (r0.yyyy * r2);
|
| 114 |
+
r0 = fma(r0.xxxx, r1, r2);
|
| 115 |
+
r0 = (r0 + v3.xyz.yxyz);
|
| 116 |
+
let v_3 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 117 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 118 |
+
let v_4 = fma(r1.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
|
| 119 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 120 |
+
r1.x = (r1.x * cb11_11.tint_symbol_3[0u].w);
|
| 121 |
+
r1.y = (r1.y * cb11_11.tint_symbol_3[1u].w);
|
| 122 |
+
let v_5 = (r1.yyy * cb11_11.tint_symbol_3[1u].xyz);
|
| 123 |
+
r1 = vec4<f32>(r1.x, v_5.xyz);
|
| 124 |
+
let v_6 = fma(r1.xxx, cb11_11.tint_symbol_3[0u].xyz, r1.yzw);
|
| 125 |
+
r1 = vec4<f32>(v_6.xyz, r1.w);
|
| 126 |
+
let v_7 = -(cb11_11.tint_symbol_3[2u].xyzx);
|
| 127 |
+
let v_8 = (r1.xyz + v_7.xyz);
|
| 128 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 129 |
+
let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 130 |
+
r2 = vec4<f32>(v_9.xy, r2.zw);
|
| 131 |
+
let v_10 = r2.xy;
|
| 132 |
+
let v_11 = max(v_10, vec2<f32>(-2147483648.0f));
|
| 133 |
+
let v_12 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_11), vec2<i32>(2147483647i), (v_11 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_10 == v_10))));
|
| 134 |
+
r3 = vec4<f32>(v_12.xy, r3.zw);
|
| 135 |
+
r3 = vec4<f32>(r3.xy, vec2<f32>());
|
| 136 |
+
r1.w = textureLoad(t3, bitcast<vec2<i32>>(r3.xy), 0i).x;
|
| 137 |
+
r2.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 138 |
+
r1.w = ((-(r1.wwww)).w + r2.z);
|
| 139 |
+
r1.w = (cb11_11.tint_symbol_3[2u].w / r1.w);
|
| 140 |
+
let v_13 = fma(r1.xyz, r1.www, cb11_11.tint_symbol_3[3u].xyz);
|
| 141 |
+
r1 = vec4<f32>(v_13.xyz, r1.w);
|
| 142 |
+
let v_14 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx);
|
| 143 |
+
r2 = vec4<f32>(r2.xy, v_14.xy);
|
| 144 |
+
r0 = (r0 * r1.wwww);
|
| 145 |
+
let v_15 = (r2.xy * vec2<f32>(0.015625f));
|
| 146 |
+
r2 = vec4<f32>(v_15.xy, r2.zw);
|
| 147 |
+
let v_16 = textureSample(t14, s14, r2.xyxx.xy).xyz;
|
| 148 |
+
r3 = vec4<f32>(v_16.xyz, r3.w);
|
| 149 |
+
r2.x = (r3.z * cb12_12.tint_symbol_2[0u].w);
|
| 150 |
+
let v_17 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 151 |
+
r3 = vec4<f32>(v_17.xy, r3.zw);
|
| 152 |
+
let v_18 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 153 |
+
r4 = vec4<f32>(v_18.xyz, r4.w);
|
| 154 |
+
let v_19 = &(x0[0u]);
|
| 155 |
+
let v_20 = r4;
|
| 156 |
+
*(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
|
| 157 |
+
let v_21 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 158 |
+
r5 = vec4<f32>(v_21.xyz, r5.w);
|
| 159 |
+
let v_22 = &(x0[1u]);
|
| 160 |
+
let v_23 = r5;
|
| 161 |
+
*(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
|
| 162 |
+
let v_24 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 163 |
+
r6 = vec4<f32>(v_24.xyz, r6.w);
|
| 164 |
+
let v_25 = &(x0[2u]);
|
| 165 |
+
let v_26 = r6;
|
| 166 |
+
*(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
|
| 167 |
+
let v_27 = fma(r0.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 168 |
+
r7 = vec4<f32>(v_27.xyz, r7.w);
|
| 169 |
+
let v_28 = &(x0[3u]);
|
| 170 |
+
let v_29 = r7;
|
| 171 |
+
*(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
|
| 172 |
+
r2.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
|
| 173 |
+
let v_30 = -(r2.xxxx);
|
| 174 |
+
r2.x = fma(r2.y, 0.5f, v_30.x);
|
| 175 |
+
let v_31 = abs(r6.yyyy);
|
| 176 |
+
r2.y = max(v_31.y, abs(r6.xxxx).y);
|
| 177 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (r2.y < r2.x)));
|
| 178 |
+
let v_32 = (bitcast<u32>(r2.y) != 0u);
|
| 179 |
+
let v_33 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 180 |
+
r2.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_33, v_32);
|
| 181 |
+
let v_34 = abs(r5.yyyy);
|
| 182 |
+
r4.z = max(v_34.z, abs(r5.xxxx).z);
|
| 183 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.x)));
|
| 184 |
+
let v_35 = bitcast<u32>(r4.z);
|
| 185 |
+
r2.y = select(r2.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_35 != 0u));
|
| 186 |
+
let v_36 = abs(r4.yyyy);
|
| 187 |
+
r4.x = max(v_36.x, abs(r4.xxxx).x);
|
| 188 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (r4.x < r2.x)));
|
| 189 |
+
let v_37 = bitcast<u32>(r2.x);
|
| 190 |
+
r2.x = select(r2.y, 0.0f, (v_37 != 0u));
|
| 191 |
+
let v_38 = x0[bitcast<i32>(r2.x)];
|
| 192 |
+
r4 = vec4<f32>(v_38.xyz, r4.w);
|
| 193 |
+
r2.y = f32(bitcast<i32>(r2.x));
|
| 194 |
+
r4.w = (r2.y + 0.5f);
|
| 195 |
+
r4.w = (r4.w * 0.25f);
|
| 196 |
+
r5 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.yyyy)));
|
| 197 |
+
r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5) & vec4<u32>(1065353216u)));
|
| 198 |
+
r2.y = dot(r5, cb6_6.tint_symbol_1[12u]);
|
| 199 |
+
r5.x = dot(r5, cb6_6.tint_symbol_1[13u]);
|
| 200 |
+
r6.x = (r4.x + 0.5f);
|
| 201 |
+
r6.y = fma(r4.y, 0.25f, r4.w);
|
| 202 |
+
r4.x = bitcast<f32>(select(0u, 4294967295u, !((r2.y == 0.0f))));
|
| 203 |
+
r2.y = ((-(r2.yyyy)).y + r4.z);
|
| 204 |
+
let v_39 = dpdx(r6.xyy);
|
| 205 |
+
r8 = vec4<f32>(v_39.xy, r8.z, v_39.z);
|
| 206 |
+
r8.z = dpdx(r2.y);
|
| 207 |
+
let v_40 = dpdy(r6.yxy);
|
| 208 |
+
r9 = vec4<f32>(v_40.xyz, r9.w);
|
| 209 |
+
r9.w = dpdy(r2.y);
|
| 210 |
+
let v_41 = (r8.yw * r9.yw);
|
| 211 |
+
let v_42 = r4;
|
| 212 |
+
r4 = vec4<f32>(v_42.x, v_41.x, v_42.z, v_41.y);
|
| 213 |
+
let v_43 = -(r4.ywyy);
|
| 214 |
+
let v_44 = fma(r8.xz, r9.xz, v_43.xy);
|
| 215 |
+
r10 = vec4<f32>(v_44.xy, r10.zw);
|
| 216 |
+
r4.y = (1.0f / r10.x);
|
| 217 |
+
r4.w = (r8.z * r9.y);
|
| 218 |
+
let v_45 = -(r4.wwww);
|
| 219 |
+
r10.z = fma(r8.x, r9.w, v_45.z);
|
| 220 |
+
let v_46 = (r4.yy * r10.yz);
|
| 221 |
+
let v_47 = r4;
|
| 222 |
+
r4 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
|
| 223 |
+
let v_48 = max(r4.yw, vec2<f32>());
|
| 224 |
+
let v_49 = r4;
|
| 225 |
+
r4 = vec4<f32>(v_49.x, v_48.x, v_49.z, v_48.y);
|
| 226 |
+
let v_50 = min(r4.yw, vec2<f32>(0.5f));
|
| 227 |
+
let v_51 = r4;
|
| 228 |
+
r4 = vec4<f32>(v_51.x, v_50.x, v_51.z, v_50.y);
|
| 229 |
+
r2.y = fma((-(r5.xxxx)).y, r4.y, r2.y);
|
| 230 |
+
r2.y = fma((-(r5.xxxx)).y, r4.w, r2.y);
|
| 231 |
+
let v_52 = bitcast<u32>(r4.x);
|
| 232 |
+
let v_53 = r2.y;
|
| 233 |
+
r4.z = select(r4.z, v_53, (v_52 != 0u));
|
| 234 |
+
let v_54 = (r2.zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
|
| 235 |
+
let v_55 = r2;
|
| 236 |
+
r2 = vec4<f32>(v_55.x, v_54.xy, v_55.w);
|
| 237 |
+
r2.x = bitcast<f32>((4i + bitcast<i32>(r2.x)));
|
| 238 |
+
r5 = (vec4<f32>(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast<i32>(r2.x)].yxyz);
|
| 239 |
+
r8 = dpdx(r0.yzwz);
|
| 240 |
+
r8 = (r5.yzwz * r8);
|
| 241 |
+
r0 = dpdy(r0);
|
| 242 |
+
r0 = (r5 * r0);
|
| 243 |
+
let v_56 = (r0.yw * r8.yw);
|
| 244 |
+
r2 = vec4<f32>(v_56.x, r2.yz, v_56.y);
|
| 245 |
+
let v_57 = -(r2.xwxx);
|
| 246 |
+
let v_58 = fma(r8.xz, r0.xz, v_57.xy);
|
| 247 |
+
r5 = vec4<f32>(v_58.xy, r5.zw);
|
| 248 |
+
r0.x = (1.0f / r5.x);
|
| 249 |
+
r0.y = (r0.y * r8.z);
|
| 250 |
+
let v_59 = -(r0.yyyy);
|
| 251 |
+
r5.z = fma(r8.x, r0.w, v_59.z);
|
| 252 |
+
let v_60 = (r0.xx * r5.yz);
|
| 253 |
+
r0 = vec4<f32>(v_60.xy, r0.zw);
|
| 254 |
+
let v_61 = max(r0.xy, vec2<f32>(-1.0f));
|
| 255 |
+
r0 = vec4<f32>(v_61.xy, r0.zw);
|
| 256 |
+
let v_62 = min(r0.xy, vec2<f32>(1.0f));
|
| 257 |
+
r0 = vec4<f32>(v_62.xy, r0.zw);
|
| 258 |
+
r5 = (r3.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
|
| 259 |
+
let v_63 = (r3.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
|
| 260 |
+
r8 = vec4<f32>(v_63.xy, r8.zw);
|
| 261 |
+
let v_64 = (r3.xy * r2.yz);
|
| 262 |
+
r4 = vec4<f32>(v_64.xy, r4.zw);
|
| 263 |
+
r6.z = dot(r0.xy, r4.xy);
|
| 264 |
+
let v_65 = (r4.xyz + r6.xyz);
|
| 265 |
+
r9 = vec4<f32>(v_65.xyz, r9.w);
|
| 266 |
+
let v_66 = (-(r3.yyyx)).zw;
|
| 267 |
+
r3 = vec4<f32>(r3.xy, v_66.xy);
|
| 268 |
+
r10 = (r2.yzyz * r3.zxyw);
|
| 269 |
+
let v_67 = (r10.xy * vec2<f32>(0.5f));
|
| 270 |
+
r4 = vec4<f32>(v_67.xy, r4.zw);
|
| 271 |
+
r6.w = dot(r0.xy, r4.xy);
|
| 272 |
+
let v_68 = (r4.xyz + r6.xyw);
|
| 273 |
+
r11 = vec4<f32>(v_68.xyz, r11.w);
|
| 274 |
+
let v_69 = ((-(r3.xxxy)).zw * r2.yz);
|
| 275 |
+
r0 = vec4<f32>(r0.xy, v_69.xy);
|
| 276 |
+
let v_70 = (r0.zw * vec2<f32>(0.75f));
|
| 277 |
+
r4 = vec4<f32>(v_70.xy, r4.zw);
|
| 278 |
+
r3.x = dot(r0.xy, r4.xy);
|
| 279 |
+
let v_71 = r6;
|
| 280 |
+
let v_72 = r3;
|
| 281 |
+
r3 = vec4<f32>(v_72.x, v_71.xy, v_72.w);
|
| 282 |
+
let v_73 = (r3.yzx + r4.xyz);
|
| 283 |
+
r12 = vec4<f32>(v_73.xyz, r12.w);
|
| 284 |
+
let v_74 = (r10.zw * vec2<f32>(0.25f));
|
| 285 |
+
r4 = vec4<f32>(v_74.xy, r4.zw);
|
| 286 |
+
r3.w = dot(r0.xy, r4.xy);
|
| 287 |
+
let v_75 = (r3.yzw + r4.xyz);
|
| 288 |
+
r10 = vec4<f32>(v_75.xyz, r10.w);
|
| 289 |
+
r13 = (r2.yzyz * r5);
|
| 290 |
+
r3.x = dot(r0.xy, r13.xy);
|
| 291 |
+
let v_76 = r13;
|
| 292 |
+
r4 = vec4<f32>(v_76.xy, r4.zw);
|
| 293 |
+
let v_77 = (r3.yzx + r4.xyz);
|
| 294 |
+
r14 = vec4<f32>(v_77.xyz, r14.w);
|
| 295 |
+
r15 = (r5.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
|
| 296 |
+
r15 = (r2.yzyz * r15);
|
| 297 |
+
let v_78 = (r15.xy * vec2<f32>(0.5f));
|
| 298 |
+
r4 = vec4<f32>(v_78.xy, r4.zw);
|
| 299 |
+
r3.w = dot(r0.xy, r4.xy);
|
| 300 |
+
let v_79 = (r3.yzw + r4.xyz);
|
| 301 |
+
r16 = vec4<f32>(v_79.xyz, r16.w);
|
| 302 |
+
let v_80 = -(r5);
|
| 303 |
+
r17 = (r2.yzyz * v_80);
|
| 304 |
+
r17 = (r17 * vec4<f32>(0.75f));
|
| 305 |
+
r3.x = dot(r0.xy, r17.xy);
|
| 306 |
+
let v_81 = r17;
|
| 307 |
+
r4 = vec4<f32>(v_81.xy, r4.zw);
|
| 308 |
+
let v_82 = (r3.yzx + r4.xyz);
|
| 309 |
+
r18 = vec4<f32>(v_82.xyz, r18.w);
|
| 310 |
+
let v_83 = (r15.zw * vec2<f32>(0.25f));
|
| 311 |
+
r4 = vec4<f32>(v_83.xy, r4.zw);
|
| 312 |
+
r3.w = dot(r0.xy, r4.xy);
|
| 313 |
+
let v_84 = (r3.yzw + r4.xyz);
|
| 314 |
+
r15 = vec4<f32>(v_84.xyz, r15.w);
|
| 315 |
+
r3.x = dot(r0.xy, r13.zw);
|
| 316 |
+
let v_85 = r13;
|
| 317 |
+
r4 = vec4<f32>(v_85.zw, r4.zw);
|
| 318 |
+
let v_86 = (r3.yzx + r4.xyz);
|
| 319 |
+
r13 = vec4<f32>(v_86.xyz, r13.w);
|
| 320 |
+
r5 = (r5.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
|
| 321 |
+
r5 = (r2.yzyz * r5);
|
| 322 |
+
let v_87 = (r5.xy * vec2<f32>(0.5f));
|
| 323 |
+
r4 = vec4<f32>(v_87.xy, r4.zw);
|
| 324 |
+
r3.w = dot(r0.xy, r4.xy);
|
| 325 |
+
let v_88 = (r3.yzw + r4.xyz);
|
| 326 |
+
r19 = vec4<f32>(v_88.xyz, r19.w);
|
| 327 |
+
r3.x = dot(r0.xy, r17.zw);
|
| 328 |
+
let v_89 = r17;
|
| 329 |
+
r4 = vec4<f32>(v_89.zw, r4.zw);
|
| 330 |
+
let v_90 = (r3.yzx + r4.xyz);
|
| 331 |
+
r17 = vec4<f32>(v_90.xyz, r17.w);
|
| 332 |
+
let v_91 = (r5.zw * vec2<f32>(0.25f));
|
| 333 |
+
r4 = vec4<f32>(v_91.xy, r4.zw);
|
| 334 |
+
r3.w = dot(r0.xy, r4.xy);
|
| 335 |
+
let v_92 = (r3.yzw + r4.xyz);
|
| 336 |
+
r5 = vec4<f32>(v_92.xyz, r5.w);
|
| 337 |
+
let v_93 = (r2.yz * r8.xy);
|
| 338 |
+
r4 = vec4<f32>(v_93.xy, r4.zw);
|
| 339 |
+
r3.x = dot(r0.xy, r4.xy);
|
| 340 |
+
let v_94 = (r3.yzx + r4.xyz);
|
| 341 |
+
r20 = vec4<f32>(v_94.xyz, r20.w);
|
| 342 |
+
let v_95 = (-(r8.yyyx)).zw;
|
| 343 |
+
r8 = vec4<f32>(r8.xy, v_95.xy);
|
| 344 |
+
r21 = (r2.yzyz * r8.zxyw);
|
| 345 |
+
let v_96 = (r21.xy * vec2<f32>(0.5f));
|
| 346 |
+
r4 = vec4<f32>(v_96.xy, r4.zw);
|
| 347 |
+
r3.w = dot(r0.xy, r4.xy);
|
| 348 |
+
let v_97 = (r3.yzw + r4.xyz);
|
| 349 |
+
r22 = vec4<f32>(v_97.xyz, r22.w);
|
| 350 |
+
let v_98 = -(r8.xxxy);
|
| 351 |
+
let v_99 = (r2.yz * v_98.zw);
|
| 352 |
+
r0 = vec4<f32>(r0.xy, v_99.xy);
|
| 353 |
+
let v_100 = (r0.zw * vec2<f32>(0.75f));
|
| 354 |
+
r4 = vec4<f32>(v_100.xy, r4.zw);
|
| 355 |
+
r3.x = dot(r0.xy, r4.xy);
|
| 356 |
+
let v_101 = (r3.yzx + r4.xyz);
|
| 357 |
+
r2 = vec4<f32>(v_101.xyz, r2.w);
|
| 358 |
+
let v_102 = (r21.zw * vec2<f32>(0.25f));
|
| 359 |
+
r4 = vec4<f32>(v_102.xy, r4.zw);
|
| 360 |
+
r3.w = dot(r0.xy, r4.xy);
|
| 361 |
+
let v_103 = (r3.yzw + r4.xyz);
|
| 362 |
+
r0 = vec4<f32>(v_103.xyz, r0.w);
|
| 363 |
+
let v_104 = r9.xyxx;
|
| 364 |
+
r3.x = textureSampleCompareLevel(t15, s15, v_104.xy, r9.z);
|
| 365 |
+
let v_105 = r11.xyxx;
|
| 366 |
+
r3.y = textureSampleCompareLevel(t15, s15, v_105.xy, r11.z);
|
| 367 |
+
let v_106 = r12.xyxx;
|
| 368 |
+
r3.z = textureSampleCompareLevel(t15, s15, v_106.xy, r12.z);
|
| 369 |
+
let v_107 = r10.xyxx;
|
| 370 |
+
r3.w = textureSampleCompareLevel(t15, s15, v_107.xy, r10.z);
|
| 371 |
+
let v_108 = r14.xyxx;
|
| 372 |
+
r4.x = textureSampleCompareLevel(t15, s15, v_108.xy, r14.z);
|
| 373 |
+
let v_109 = r16.xyxx;
|
| 374 |
+
r4.y = textureSampleCompareLevel(t15, s15, v_109.xy, r16.z);
|
| 375 |
+
let v_110 = r18.xyxx;
|
| 376 |
+
r4.z = textureSampleCompareLevel(t15, s15, v_110.xy, r18.z);
|
| 377 |
+
let v_111 = r15.xyxx;
|
| 378 |
+
r4.w = textureSampleCompareLevel(t15, s15, v_111.xy, r15.z);
|
| 379 |
+
let v_112 = r13.xyxx;
|
| 380 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_112.xy, r13.z);
|
| 381 |
+
let v_113 = r19.xyxx;
|
| 382 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_113.xy, r19.z);
|
| 383 |
+
let v_114 = r17.xyxx;
|
| 384 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_114.xy, r17.z);
|
| 385 |
+
let v_115 = r5.xyxx;
|
| 386 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_115.xy, r5.z);
|
| 387 |
+
let v_116 = r20.xyxx;
|
| 388 |
+
r5.x = textureSampleCompareLevel(t15, s15, v_116.xy, r20.z);
|
| 389 |
+
let v_117 = r22.xyxx;
|
| 390 |
+
r5.y = textureSampleCompareLevel(t15, s15, v_117.xy, r22.z);
|
| 391 |
+
let v_118 = r2.xyxx;
|
| 392 |
+
r5.z = textureSampleCompareLevel(t15, s15, v_118.xy, r2.z);
|
| 393 |
+
let v_119 = r0.xyxx;
|
| 394 |
+
r5.w = textureSampleCompareLevel(t15, s15, v_119.xy, r0.z);
|
| 395 |
+
r0 = (r3 + r4);
|
| 396 |
+
r0 = (r8 + r0);
|
| 397 |
+
r0 = (r5 + r0);
|
| 398 |
+
r0.x = dot(r0, vec4<f32>(1.0f));
|
| 399 |
+
r0.x = (r0.x * 0.0625f);
|
| 400 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 401 |
+
if ((bitcast<u32>(r0.z) != 0u)) {
|
| 402 |
+
r0.z = textureSample(t2, s2, r6.xyxx.xy).w;
|
| 403 |
+
r0.y = ((-(r0.zzzz)).y + 1.0f);
|
| 404 |
+
} else {
|
| 405 |
+
r0.y = 1.0f;
|
| 406 |
+
}
|
| 407 |
+
r0.z = clamp(fma(r1.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
|
| 408 |
+
let v_120 = abs(r7.yyyy);
|
| 409 |
+
r0.w = max(v_120.w, abs(r7.xxxx).w);
|
| 410 |
+
r0.w = clamp(fma(r0.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 411 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 412 |
+
let v_121 = fma(r0.zz, r0.ww, r0.xy);
|
| 413 |
+
r0 = vec4<f32>(v_121.xy, r0.zw);
|
| 414 |
+
let v_122 = (r0.xy * r0.xy);
|
| 415 |
+
r0 = vec4<f32>(v_122.xy, r0.zw);
|
| 416 |
+
let v_123 = min(r0.xy, vec2<f32>(1.0f));
|
| 417 |
+
let v_124 = r0;
|
| 418 |
+
r0 = vec4<f32>(v_124.x, v_123.xy, v_124.w);
|
| 419 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 420 |
+
r1.w = (r0.z * r0.y);
|
| 421 |
+
let v_125 = bitcast<u32>(r0.w);
|
| 422 |
+
let v_126 = r1.w;
|
| 423 |
+
r0.x = select(r0.y, v_126, (v_125 != 0u));
|
| 424 |
+
r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
|
| 425 |
+
let v_127 = r2;
|
| 426 |
+
r2 = vec4<f32>(v_127.x, 0.0f, v_127.z, 0.5f);
|
| 427 |
+
let v_128 = fma(r1.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
|
| 428 |
+
let v_129 = r0;
|
| 429 |
+
r0 = vec4<f32>(v_129.x, v_128.x, v_129.z, v_128.y);
|
| 430 |
+
r2.z = textureSample(t5, s5, r0.ywyy.xy).y;
|
| 431 |
+
r0.y = textureSample(t6, s6, r2.zwzz.xy).x;
|
| 432 |
+
r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f);
|
| 433 |
+
r0.w = sqrt(r0.w);
|
| 434 |
+
r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f);
|
| 435 |
+
r0.y = (r0.w * r0.y);
|
| 436 |
+
o0 = (r0.yyyy * r0.xzzz);
|
| 437 |
+
}
|
| 438 |
+
|
| 439 |
+
@fragment
|
| 440 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 441 |
+
main_inner(v1, v3);
|
| 442 |
+
return o0;
|
| 443 |
+
}
|
b/8b0b5899ed/shaders/f65147bb45a353b5.wgsl
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
struct cb16_struct {
|
| 6 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 7 |
+
}
|
| 8 |
+
|
| 9 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
|
| 10 |
+
|
| 11 |
+
struct cb5_struct {
|
| 12 |
+
tint_symbol_1 : array<vec4<f32>, 5u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
|
| 16 |
+
|
| 17 |
+
struct cb1_struct {
|
| 18 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> o0 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
fn main_inner(v2 : vec4<f32>) {
|
| 30 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 31 |
+
r0.x = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 32 |
+
let v = -(cb5_5.tint_symbol_1[4u].xxxx);
|
| 33 |
+
r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v.y);
|
| 34 |
+
r0.z = (v.z + 1.0f);
|
| 35 |
+
r0.z = (r0.z * 0.10000000149011611938f);
|
| 36 |
+
r0.y = (r0.y / r0.z);
|
| 37 |
+
r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y);
|
| 38 |
+
r0.x = fma(cb12_12.tint_symbol_2[0u].z, r0.y, r0.x);
|
| 39 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x)));
|
| 40 |
+
v_1((bitcast<u32>(r0.y) != 0u));
|
| 41 |
+
o0 = vec4<f32>(vec3<f32>(), o0.w);
|
| 42 |
+
o0.w = r0.x;
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
fn v_1(v_2 : bool) {
|
| 46 |
+
if (v_2) {
|
| 47 |
+
discard;
|
| 48 |
+
return;
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
@fragment
|
| 53 |
+
fn main(@location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 54 |
+
main_inner(v2);
|
| 55 |
+
return o0;
|
| 56 |
+
}
|
b/8b0b5899ed/shaders/f65a4f4a1e371332.wgsl
ADDED
|
@@ -0,0 +1,223 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb16_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 22 |
+
|
| 23 |
+
struct cb19_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 28 |
+
|
| 29 |
+
struct cb18_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 18u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(43u) var t11 : texture_2d<u32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o0 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
|
| 60 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 61 |
+
r1 = textureSample(t12, s12, r0.xyxx.xy);
|
| 62 |
+
r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_2[17u].w);
|
| 63 |
+
r0.z = (r0.z + 1.0f);
|
| 64 |
+
r0.z = (cb12_12.tint_symbol_2[17u].z / r0.z);
|
| 65 |
+
r1 = vec4<f32>(((v2.xyz / v2.www)).xyz, r1.w);
|
| 66 |
+
let v = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
|
| 67 |
+
r2 = vec4<f32>(v.xyz, r2.w);
|
| 68 |
+
let v_1 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
|
| 69 |
+
r3 = vec4<f32>(v_1.xyz, r3.w);
|
| 70 |
+
r0.z = dot(r3.xyz, r3.xyz);
|
| 71 |
+
r0.w = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 72 |
+
r1.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f);
|
| 73 |
+
r1.w = fma(r1.w, r0.w, cb12_12.tint_symbol_2[7u].x);
|
| 74 |
+
r0.w = (r0.w / r1.w);
|
| 75 |
+
r2.w = 1.0f;
|
| 76 |
+
r1.w = dot(r2, cb12_12.tint_symbol_2[6u]);
|
| 77 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w >= 0.0f)));
|
| 78 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) & 1065353216u));
|
| 79 |
+
r0.w = (r0.w * r1.w);
|
| 80 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f)));
|
| 81 |
+
v_2((bitcast<u32>(r1.w) != 0u));
|
| 82 |
+
let v_3 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 83 |
+
r2 = vec4<f32>(v_3.xy, r2.zw);
|
| 84 |
+
let v_4 = r2.xy;
|
| 85 |
+
let v_5 = max(v_4, vec2<f32>(-2147483648.0f));
|
| 86 |
+
let v_6 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_5), vec2<i32>(2147483647i), (v_5 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_4 == v_4))));
|
| 87 |
+
r2 = vec4<f32>(v_6.xy, r2.zw);
|
| 88 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 89 |
+
r2 = bitcast<vec4<f32>>(textureLoad(t11, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w)));
|
| 90 |
+
r1.w = bitcast<f32>((bitcast<u32>(r2.y) & 8u));
|
| 91 |
+
r1.w = f32(bitcast<u32>(r1.w));
|
| 92 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w >= 8.0f)));
|
| 93 |
+
r2 = textureSample(t7, s7, r0.xyxx.xy);
|
| 94 |
+
let v_7 = (r2.xyz * r2.xyz);
|
| 95 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 96 |
+
r4 = textureSample(t9, s9, r0.xyxx.xy);
|
| 97 |
+
let v_8 = (r4.xy * r4.xy);
|
| 98 |
+
r4 = vec4<f32>(v_8.xy, r4.zw);
|
| 99 |
+
r5 = textureSample(t8, s8, r0.xyxx.xy);
|
| 100 |
+
let v_9 = (r5.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 101 |
+
r6 = vec4<f32>(v_9.xyz, r6.w);
|
| 102 |
+
let v_10 = fract(r6.xyz);
|
| 103 |
+
r6 = vec4<f32>(v_10.xyz, r6.w);
|
| 104 |
+
let v_11 = fma((-(r6.yzyy)).xy, vec2<f32>(0.125f), r6.xy);
|
| 105 |
+
r6 = vec4<f32>(v_11.xy, r6.zw);
|
| 106 |
+
let v_12 = fma(r5.xyz, vec3<f32>(256.0f), r6.xyz);
|
| 107 |
+
r5 = vec4<f32>(v_12.xyz, r5.w);
|
| 108 |
+
let v_13 = (r5.xyz + vec3<f32>(-128.0f));
|
| 109 |
+
r5 = vec4<f32>(v_13.xyz, r5.w);
|
| 110 |
+
r0.x = dot(r5.xyz, r5.xyz);
|
| 111 |
+
r0.x = inverseSqrt(r0.x);
|
| 112 |
+
let v_14 = (r0.xxx * r5.xyz);
|
| 113 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 114 |
+
r0.x = min(r4.x, 1.0f);
|
| 115 |
+
r0.y = fma(r4.y, 512.0f, -500.0f);
|
| 116 |
+
r0.y = max(r0.y, 0.0f);
|
| 117 |
+
let v_15 = -(r0.yyyy);
|
| 118 |
+
r2.w = fma(r4.y, 512.0f, v_15.w);
|
| 119 |
+
r0.y = (r0.y * 558.0f);
|
| 120 |
+
r0.y = fma(r2.w, 3.0f, r0.y);
|
| 121 |
+
r0.z = inverseSqrt(r0.z);
|
| 122 |
+
let v_16 = (r0.zzz * r3.xyz);
|
| 123 |
+
r4 = vec4<f32>(v_16.xy, r4.z, v_16.z);
|
| 124 |
+
r2.w = dot(r1.xyz, r1.xyz);
|
| 125 |
+
r2.w = inverseSqrt(r2.w);
|
| 126 |
+
let v_17 = (r1.xyz * r2.www);
|
| 127 |
+
r1 = vec4<f32>(v_17.xyz, r1.w);
|
| 128 |
+
let v_18 = -(r1.xyzx);
|
| 129 |
+
let v_19 = fma(r3.xyz, r0.zzz, v_18.xyz);
|
| 130 |
+
r3 = vec4<f32>(v_19.xyz, r3.w);
|
| 131 |
+
r0.z = dot(r3.xyz, r3.xyz);
|
| 132 |
+
r0.z = inverseSqrt(r0.z);
|
| 133 |
+
let v_20 = (r0.zzz * r3.xyz);
|
| 134 |
+
r3 = vec4<f32>(v_20.xyz, r3.w);
|
| 135 |
+
r0.z = select(1.0f, 0.0f, (bitcast<u32>(r1.w) != 0u));
|
| 136 |
+
r0.z = (r0.z * r0.w);
|
| 137 |
+
let v_21 = ((-(cb12_12.tint_symbol_2[1u].zxyz)).xyz * cb12_12.tint_symbol_2[2u].yzx);
|
| 138 |
+
r6 = vec4<f32>(v_21.xyz, r6.w);
|
| 139 |
+
let v_22 = -(cb12_12.tint_symbol_2[1u].yzxy);
|
| 140 |
+
let v_23 = -(r6.xyzx);
|
| 141 |
+
let v_24 = fma(v_22.xyz, cb12_12.tint_symbol_2[2u].zxy, v_23.xyz);
|
| 142 |
+
r6 = vec4<f32>(v_24.xyz, r6.w);
|
| 143 |
+
let v_25 = -(r4.xywx);
|
| 144 |
+
r6.x = dot(r6.xyz, v_25.xyz);
|
| 145 |
+
let v_26 = -(r4.xywx);
|
| 146 |
+
r6.y = dot(cb12_12.tint_symbol_2[2u].xyz, v_26.xyz);
|
| 147 |
+
let v_27 = -(cb12_12.tint_symbol_2[1u].xyzx);
|
| 148 |
+
r0.w = dot(v_27.xyz, (-(r4.xywx)).xyz);
|
| 149 |
+
let v_28 = -(r4.xywx);
|
| 150 |
+
r1.w = dot(v_28.xyz, (-(r4.xywx)).xyz);
|
| 151 |
+
r1.w = sqrt(r1.w);
|
| 152 |
+
r0.w = (r0.w / r1.w);
|
| 153 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 154 |
+
r0.w = (r0.w * r1.w);
|
| 155 |
+
r0.w = (1.0f / r0.w);
|
| 156 |
+
let v_29 = (r0.ww * r6.xy);
|
| 157 |
+
r6 = vec4<f32>(v_29.xy, r6.zw);
|
| 158 |
+
let v_30 = fma(r6.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 159 |
+
r6 = vec4<f32>(v_30.xy, r6.zw);
|
| 160 |
+
r6 = textureSampleLevel(t2, s2, r6.xyxx.xy, 0.0f);
|
| 161 |
+
let v_31 = fma(r6.xyz, r6.xyz, vec3<f32>(-1.0f));
|
| 162 |
+
r6 = vec4<f32>(v_31.xyz, r6.w);
|
| 163 |
+
let v_32 = fma(cb12_12.tint_symbol_2[11u].yyy, r6.xyz, vec3<f32>(1.0f));
|
| 164 |
+
r6 = vec4<f32>(v_32.xyz, r6.w);
|
| 165 |
+
let v_33 = (r6.xyz * cb12_12.tint_symbol_2[3u].xyz);
|
| 166 |
+
r6 = vec4<f32>(v_33.xyz, r6.w);
|
| 167 |
+
let v_34 = (r6.xyz * cb12_12.tint_symbol_2[3u].www);
|
| 168 |
+
r6 = vec4<f32>(v_34.xyz, r6.w);
|
| 169 |
+
let v_35 = dot(r5.xyz, r4.xyw);
|
| 170 |
+
r0.w = clamp(vec4<f32>(v_35, v_35, v_35, v_35).w, 0.0f, 1.0f);
|
| 171 |
+
let v_36 = dot((-(r1.xyzx)).xyz, r5.xyz);
|
| 172 |
+
r1.x = clamp(vec4<f32>(v_36, v_36, v_36, v_36).x, 0.0f, 1.0f);
|
| 173 |
+
let v_37 = dot(r3.xyz, r4.xyw);
|
| 174 |
+
r1.y = clamp(vec4<f32>(v_37, v_37, v_37, v_37).y, 0.0f, 1.0f);
|
| 175 |
+
let v_38 = ((-(r1.xyxx)).xy + vec2<f32>(1.0f));
|
| 176 |
+
r1 = vec4<f32>(v_38.xy, r1.zw);
|
| 177 |
+
let v_39 = (r1.xy * r1.xy);
|
| 178 |
+
r1 = vec4<f32>(r1.xy, v_39.xy);
|
| 179 |
+
let v_40 = (r1.zw * r1.zw);
|
| 180 |
+
r1 = vec4<f32>(r1.xy, v_40.xy);
|
| 181 |
+
let v_41 = (r1.xy * r1.zw);
|
| 182 |
+
r1 = vec4<f32>(v_41.xy, r1.zw);
|
| 183 |
+
r1.z = ((-(r4.zzzz)).z + 1.0f);
|
| 184 |
+
let v_42 = fma(r4.zz, r1.xy, r1.zz);
|
| 185 |
+
r1 = vec4<f32>(v_42.xy, r1.zw);
|
| 186 |
+
let v_43 = (r0.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 187 |
+
r1 = vec4<f32>(r1.xy, v_43.xy);
|
| 188 |
+
r0.y = (r1.z * 0.125f);
|
| 189 |
+
r1.x = fma((-(r0.xxxx)).x, r1.x, 1.0f);
|
| 190 |
+
r1.z = dot(r5.xyz, r3.xyz);
|
| 191 |
+
r1.z = clamp(((r1.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
|
| 192 |
+
r1.z = log2(r1.z);
|
| 193 |
+
r1.z = (r1.z * r1.w);
|
| 194 |
+
r1.z = exp2(r1.z);
|
| 195 |
+
r1.y = (r1.y * r1.z);
|
| 196 |
+
r0.y = (r0.y * r1.y);
|
| 197 |
+
r0.x = (r0.x * r0.y);
|
| 198 |
+
r0.x = (r0.w * r0.x);
|
| 199 |
+
r0.y = (r0.w * r1.x);
|
| 200 |
+
r0.x = (r0.x * cb12_12.tint_symbol_2[8u].z);
|
| 201 |
+
let v_44 = fma(r2.xyz, r0.yyy, r0.xxx);
|
| 202 |
+
r0 = vec4<f32>(v_44.xy, r0.z, v_44.z);
|
| 203 |
+
let v_45 = (r6.xyz * r0.xyw);
|
| 204 |
+
r0 = vec4<f32>(v_45.xy, r0.z, v_45.z);
|
| 205 |
+
let v_46 = (r0.zzz * r0.xyw);
|
| 206 |
+
r0 = vec4<f32>(v_46.xyz, r0.w);
|
| 207 |
+
let v_47 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 208 |
+
o0 = vec4<f32>(v_47.xyz, o0.w);
|
| 209 |
+
o0.w = 1.0f;
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
fn v_2(v_48 : bool) {
|
| 213 |
+
if (v_48) {
|
| 214 |
+
discard;
|
| 215 |
+
return;
|
| 216 |
+
}
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
@fragment
|
| 220 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 221 |
+
main_inner(v1, v2);
|
| 222 |
+
return o0;
|
| 223 |
+
}
|
b/8b0b5899ed/shaders/f670536acdde67d8.wgsl
ADDED
|
@@ -0,0 +1,191 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
struct cb16_struct {
|
| 11 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 15 |
+
|
| 16 |
+
struct cb24_struct {
|
| 17 |
+
tint_symbol_1 : array<vec4<f32>, 24u>,
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
@group(0u) @binding(5u) var<uniform> cb5_5 : cb24_struct;
|
| 21 |
+
|
| 22 |
+
struct cb6_struct {
|
| 23 |
+
tint_symbol_2 : array<vec4<f32>, 6u>,
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
@group(0u) @binding(6u) var<uniform> cb6_6 : cb6_struct;
|
| 27 |
+
|
| 28 |
+
struct cb1_struct {
|
| 29 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 33 |
+
|
| 34 |
+
struct cb17_struct {
|
| 35 |
+
tint_symbol_4 : array<vec4<f32>, 17u>,
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 39 |
+
|
| 40 |
+
struct cb50_struct {
|
| 41 |
+
tint_symbol_5 : array<vec4<f32>, 50u>,
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 45 |
+
|
| 46 |
+
var<private> v5 : vec4<f32>;
|
| 47 |
+
|
| 48 |
+
var<private> o0 : vec4<f32>;
|
| 49 |
+
|
| 50 |
+
var<private> o1 : vec4<f32>;
|
| 51 |
+
|
| 52 |
+
var<private> o2 : vec4<f32>;
|
| 53 |
+
|
| 54 |
+
var<private> o3 : vec4<f32>;
|
| 55 |
+
|
| 56 |
+
var<private> o4 : vec4<f32>;
|
| 57 |
+
|
| 58 |
+
var<private> o5 : vec4<f32>;
|
| 59 |
+
|
| 60 |
+
var<private> o6 : vec4<f32>;
|
| 61 |
+
|
| 62 |
+
var<private> o7 : vec4<i32>;
|
| 63 |
+
|
| 64 |
+
var<private> o8 : array<f32, 4u>;
|
| 65 |
+
|
| 66 |
+
var<private> v : vec4<f32>;
|
| 67 |
+
|
| 68 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 69 |
+
|
| 70 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>, v_1 : i32) {
|
| 71 |
+
let v_2 = 0i;
|
| 72 |
+
v5.x = bitcast<f32>((v_1 - v_2));
|
| 73 |
+
let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 74 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 75 |
+
let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 76 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 77 |
+
let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 78 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 79 |
+
let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 80 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 81 |
+
let v_7 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 82 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 83 |
+
let v_8 = r0;
|
| 84 |
+
o4 = vec4<f32>(v_8.xyz, o4.w);
|
| 85 |
+
r0.x = dot(r1.xyz, r1.xyz);
|
| 86 |
+
o3 = r1.xyz.xyzx;
|
| 87 |
+
r0.x = (r0.x * 0.00000399999998990097f);
|
| 88 |
+
r0.x = min(r0.x, 1.0f);
|
| 89 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 90 |
+
let v_9 = -(cb2_2.tint_symbol_4[16u].zzzz);
|
| 91 |
+
let v_10 = clamp(((r0.xyxx + v_9)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 92 |
+
r0 = vec4<f32>(v_10.xy, r0.zw);
|
| 93 |
+
r0.z = (cb3_3.tint_symbol_5[49u].w + -1.0f);
|
| 94 |
+
let v_11 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
|
| 95 |
+
r0 = vec4<f32>(v_11.xy, r0.zw);
|
| 96 |
+
let v_12 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 97 |
+
o0 = vec4<f32>(v_12.xy, o0.zw);
|
| 98 |
+
o0 = vec4<f32>(o0.xy, v1.zw);
|
| 99 |
+
o1 = v2.xyxy;
|
| 100 |
+
r0.x = dot(v3, v3);
|
| 101 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
|
| 102 |
+
let v_13 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
|
| 103 |
+
r0 = vec4<f32>(v_13.xyz, r0.w);
|
| 104 |
+
let v_14 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 105 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 106 |
+
let v_15 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 107 |
+
r0 = vec4<f32>(v_15.xy, r0.z, v_15.z);
|
| 108 |
+
let v_16 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
|
| 109 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 110 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 111 |
+
r0.w = inverseSqrt(r0.w);
|
| 112 |
+
o2 = ((r0.www * r0.xyz)).xyzx;
|
| 113 |
+
o4.w = 1.0f;
|
| 114 |
+
r0.x = bitcast<f32>((bitcast<u32>(v5.x) >> 2u));
|
| 115 |
+
r0.y = bitcast<f32>((bitcast<u32>(v5.x) & 3u));
|
| 116 |
+
r0.z = bitcast<f32>(-(bitcast<i32>(r0.y)));
|
| 117 |
+
let v_17 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (bitcast<vec3<u32>>(r0.yyy) < vec3<u32>(1u, 2u, 3u))));
|
| 118 |
+
r1 = vec4<f32>(v_17.xyz, r1.w);
|
| 119 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.y) + -3i));
|
| 120 |
+
let v_18 = bitcast<u32>(r1.y);
|
| 121 |
+
r2.z = select(r0.y, 0.0f, (v_18 != 0u));
|
| 122 |
+
r2.y = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.y)));
|
| 123 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.z) == 0i)));
|
| 124 |
+
r2.x = r1.x;
|
| 125 |
+
r0 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & bitcast<vec4<u32>>(cb6_6.tint_symbol_2[bitcast<u32>((bitcast<i32>(r0.x) + 4i))])));
|
| 126 |
+
let v_19 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.yw) | bitcast<vec2<u32>>(r0.xz)));
|
| 127 |
+
r0 = vec4<f32>(v_19.xy, r0.zw);
|
| 128 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.y) | bitcast<u32>(r0.x)));
|
| 129 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.x) << 2u));
|
| 130 |
+
let v_20 = bitcast<i32>(r0.x);
|
| 131 |
+
o7 = vec4<i32>(v_20, v_20, v_20, v_20);
|
| 132 |
+
r1 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 133 |
+
r1 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r1);
|
| 134 |
+
r1 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r1);
|
| 135 |
+
r1 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r1);
|
| 136 |
+
r1 = (r1 * v0.yyyy);
|
| 137 |
+
r2 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 138 |
+
r2 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
|
| 139 |
+
r2 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
|
| 140 |
+
r2 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
|
| 141 |
+
r1 = fma(v0.xxxx, r2, r1);
|
| 142 |
+
r2 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 143 |
+
r2 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
|
| 144 |
+
r2 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
|
| 145 |
+
r2 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
|
| 146 |
+
r1 = fma(v0.zzzz, r2, r1);
|
| 147 |
+
r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 148 |
+
r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
|
| 149 |
+
r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
|
| 150 |
+
r0 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
|
| 151 |
+
r0 = (r0 + r1);
|
| 152 |
+
o5 = r0;
|
| 153 |
+
o6 = r0;
|
| 154 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_3[0u]);
|
| 155 |
+
let v_21 = &(x0[0u]);
|
| 156 |
+
*(v_21) = vec4<f32>((*(v_21)).x, vec3<f32>());
|
| 157 |
+
o8[0u] = x0[0u].x;
|
| 158 |
+
o8[1u] = x0[0u].y;
|
| 159 |
+
o8[2u] = x0[0u].z;
|
| 160 |
+
o8[3u] = x0[0u].w;
|
| 161 |
+
v = vec4<f32>(o8[0u], o8[1u], o8[2u], o8[3u]);
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
struct tint_symbol_7 {
|
| 165 |
+
@location(0u)
|
| 166 |
+
o0 : vec4<f32>,
|
| 167 |
+
@location(1u)
|
| 168 |
+
o1 : vec4<f32>,
|
| 169 |
+
@location(2u)
|
| 170 |
+
o2 : vec4<f32>,
|
| 171 |
+
@location(3u)
|
| 172 |
+
o3 : vec4<f32>,
|
| 173 |
+
@location(4u)
|
| 174 |
+
o4 : vec4<f32>,
|
| 175 |
+
@location(5u)
|
| 176 |
+
o5 : vec4<f32>,
|
| 177 |
+
@builtin(position)
|
| 178 |
+
o6 : vec4<f32>,
|
| 179 |
+
@location(8u) @interpolate(flat)
|
| 180 |
+
o7 : vec4<i32>,
|
| 181 |
+
@builtin(clip_distances)
|
| 182 |
+
o8 : array<f32, 4u>,
|
| 183 |
+
@location(15u)
|
| 184 |
+
tint_symbol_6 : vec4<f32>,
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
@vertex
|
| 188 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>, @builtin(instance_index) v_22 : u32) -> tint_symbol_7 {
|
| 189 |
+
main_inner(v0, v1, v2, v3, i32(v_22));
|
| 190 |
+
return tint_symbol_7(o0, o1, o2, o3, o4, o5, o6, o7, o8, v);
|
| 191 |
+
}
|
b/8b0b5899ed/shaders/f676b9ddc4d7c6f7.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|