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  1. b/8b0b5899ed/shaders/f44841683e62e571.wgsl +442 -0
  2. b/8b0b5899ed/shaders/f44972856edce861.wgsl +422 -0
  3. b/8b0b5899ed/shaders/f44b761450862ab5.wgsl +257 -0
  4. b/8b0b5899ed/shaders/f44c49e7f6757694.wgsl +132 -0
  5. b/8b0b5899ed/shaders/f46b70bb439a90e9.wgsl +131 -0
  6. b/8b0b5899ed/shaders/f48b405fc7d7e1be.wgsl +150 -0
  7. b/8b0b5899ed/shaders/f48d0d9b18e38f8f.wgsl +134 -0
  8. b/8b0b5899ed/shaders/f495a9bcd6b9608f.wgsl +190 -0
  9. b/8b0b5899ed/shaders/f4a0a9e1cc0b245d.wgsl +190 -0
  10. b/8b0b5899ed/shaders/f4af5eef3ec8b490.consts.json +1 -0
  11. b/8b0b5899ed/shaders/f4af5eef3ec8b490.wgsl +967 -0
  12. b/8b0b5899ed/shaders/f4ddd7d6f6786d44.wgsl +55 -0
  13. b/8b0b5899ed/shaders/f4deccaf3a8ee6d9.wgsl +115 -0
  14. b/8b0b5899ed/shaders/f4df5f79a7e26f24.wgsl +64 -0
  15. b/8b0b5899ed/shaders/f4f38f3ffacdd2bc.wgsl +235 -0
  16. b/8b0b5899ed/shaders/f509d190dc92cd34.wgsl +226 -0
  17. b/8b0b5899ed/shaders/f524dc3c430c8361.wgsl +421 -0
  18. b/8b0b5899ed/shaders/f53281e6a68464c1.wgsl +217 -0
  19. b/8b0b5899ed/shaders/f53903dfdc0987eb.consts.json +1 -0
  20. b/8b0b5899ed/shaders/f53903dfdc0987eb.wgsl +676 -0
  21. b/8b0b5899ed/shaders/f55b40d072ef2695.wgsl +174 -0
  22. b/8b0b5899ed/shaders/f55f1c7e30a17950.consts.json +1 -0
  23. b/8b0b5899ed/shaders/f55f1c7e30a17950.wgsl +1184 -0
  24. b/8b0b5899ed/shaders/f56d93349acd03a5.wgsl +218 -0
  25. b/8b0b5899ed/shaders/f57340769d7ff99c.wgsl +88 -0
  26. b/8b0b5899ed/shaders/f578278a079c02eb.wgsl +60 -0
  27. b/8b0b5899ed/shaders/f590be1096e80c4f.wgsl +59 -0
  28. b/8b0b5899ed/shaders/f5b9db630b240f8a.consts.json +1 -0
  29. b/8b0b5899ed/shaders/f5b9db630b240f8a.wgsl +1281 -0
  30. b/8b0b5899ed/shaders/f5c832d07ac93d50.wgsl +69 -0
  31. b/8b0b5899ed/shaders/f5cc1a01c0d85459.consts.json +1 -0
  32. b/8b0b5899ed/shaders/f5e934187a260744.consts.json +1 -0
  33. b/8b0b5899ed/shaders/f5e934187a260744.wgsl +228 -0
  34. b/8b0b5899ed/shaders/f5fc84841f474b0f.consts.json +1 -0
  35. b/8b0b5899ed/shaders/f5fc84841f474b0f.wgsl +1153 -0
  36. b/8b0b5899ed/shaders/f5fd17105a8665ff.wgsl +156 -0
  37. b/8b0b5899ed/shaders/f6152d36da765fad.consts.json +1 -0
  38. b/8b0b5899ed/shaders/f6152d36da765fad.wgsl +477 -0
  39. b/8b0b5899ed/shaders/f61771488cf0e176.consts.json +1 -0
  40. b/8b0b5899ed/shaders/f61771488cf0e176.wgsl +400 -0
  41. b/8b0b5899ed/shaders/f624840b2b98ae55.wgsl +50 -0
  42. b/8b0b5899ed/shaders/f62701af0309e501.wgsl +28 -0
  43. b/8b0b5899ed/shaders/f62969a572a1df9c.wgsl +141 -0
  44. b/8b0b5899ed/shaders/f6398f5a626d76a4.wgsl +104 -0
  45. b/8b0b5899ed/shaders/f6431fddab3953df.consts.json +1 -0
  46. b/8b0b5899ed/shaders/f6431fddab3953df.wgsl +443 -0
  47. b/8b0b5899ed/shaders/f65147bb45a353b5.wgsl +56 -0
  48. b/8b0b5899ed/shaders/f65a4f4a1e371332.wgsl +223 -0
  49. b/8b0b5899ed/shaders/f670536acdde67d8.wgsl +191 -0
  50. b/8b0b5899ed/shaders/f676b9ddc4d7c6f7.consts.json +1 -0
b/8b0b5899ed/shaders/f44841683e62e571.wgsl ADDED
@@ -0,0 +1,442 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb16_struct {
20
+ tint_symbol : array<vec4<f32>, 16u>,
21
+ }
22
+
23
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
24
+
25
+ struct cb18_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 18u>,
27
+ }
28
+
29
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
30
+
31
+ struct cb59_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 59u>,
33
+ }
34
+
35
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
36
+
37
+ struct cb1_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 1u>,
39
+ }
40
+
41
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
42
+
43
+ struct cb15_struct {
44
+ tint_symbol_4 : array<vec4<f32>, 15u>,
45
+ }
46
+
47
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
48
+
49
+ @group(1u) @binding(16u) var s0 : sampler;
50
+
51
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
52
+
53
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
56
+
57
+ var<private> v6 : array<f32, 4u>;
58
+
59
+ var<private> o0 : vec4<f32>;
60
+
61
+ var<private> o1 : f32;
62
+
63
+ var<private> o2 : f32;
64
+
65
+ var<private> x0 : array<vec4<f32>, 4u>;
66
+
67
+ var<private> x1 : array<vec4<f32>, 1u>;
68
+
69
+ struct tint_symbol_6 {
70
+ tint_symbol_5 : array<vec4<u32>, 3u>,
71
+ }
72
+
73
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
74
+
75
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>) {
76
+ x1[0u].x = v6[0u];
77
+ x1[0u].y = v6[1u];
78
+ x1[0u].z = v6[2u];
79
+ x1[0u].w = v6[3u];
80
+ let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
81
+ r0 = vec4<f32>(v_1.xyz, r0.w);
82
+ let v_2 = (r0.yyy * cb6_6.tint_symbol_4[1u].xyz);
83
+ r1 = vec4<f32>(v_2.xyz, r1.w);
84
+ let v_3 = fma(r0.xxx, cb6_6.tint_symbol_4[0u].xyz, r1.xyz);
85
+ r1 = vec4<f32>(v_3.xyz, r1.w);
86
+ let v_4 = fma(r0.zzz, cb6_6.tint_symbol_4[2u].xyz, r1.xyz);
87
+ r1 = vec4<f32>(v_4.xyz, r1.w);
88
+ let v_5 = fma(r1.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz);
89
+ r2 = vec4<f32>(v_5.xyz, r2.w);
90
+ let v_6 = &(x0[0u]);
91
+ let v_7 = r2;
92
+ *(v_6) = vec4<f32>(v_7.xyz, (*(v_6)).w);
93
+ let v_8 = abs(r2.yyyy);
94
+ r0.w = max(v_8.w, abs(r2.xxxx).w);
95
+ let v_9 = fma(r1.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz);
96
+ r2 = vec4<f32>(v_9.xyz, r2.w);
97
+ let v_10 = &(x0[1u]);
98
+ let v_11 = r2;
99
+ *(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
100
+ let v_12 = abs(r2.yyyy);
101
+ r1.w = max(v_12.w, abs(r2.xxxx).w);
102
+ let v_13 = fma(r1.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz);
103
+ r2 = vec4<f32>(v_13.xyz, r2.w);
104
+ let v_14 = fma(r1.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz);
105
+ r1 = vec4<f32>(v_14.xyz, r1.w);
106
+ let v_15 = &(x0[2u]);
107
+ let v_16 = r2;
108
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
109
+ let v_17 = abs(r2.yyyy);
110
+ r2.x = max(v_17.x, abs(r2.xxxx).x);
111
+ let v_18 = &(x0[3u]);
112
+ let v_19 = r1;
113
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
114
+ let v_20 = abs(r1.yyyy);
115
+ r1.x = max(v_20.x, abs(r1.xxxx).x);
116
+ r1.x = clamp(fma(r1.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
117
+ let v_21 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
118
+ let v_22 = r3;
119
+ r3 = vec4<f32>(v_22.x, v_21.x, v_22.z, v_21.y);
120
+ r1.y = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).y, 1.5f, 1.0f);
121
+ r1.y = (r1.y * 0.5f);
122
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.y)));
123
+ let v_23 = (bitcast<u32>(r1.z) != 0u);
124
+ let v_24 = bitcast<f32>(v.tint_symbol_5[0i].x);
125
+ r1.z = select(bitcast<f32>(v.tint_symbol_5[1i].x), v_24, v_23);
126
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.y)));
127
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r1.y)));
128
+ let v_25 = bitcast<u32>(r1.w);
129
+ r1.y = select(r1.z, bitcast<f32>(v.tint_symbol_5[2i].x), (v_25 != 0u));
130
+ let v_26 = bitcast<u32>(r0.w);
131
+ r0.w = select(r1.y, 0.0f, (v_26 != 0u));
132
+ let v_27 = x0[bitcast<i32>(r0.w)];
133
+ r1 = vec4<f32>(r1.x, v_27.xyz);
134
+ r0.w = f32(bitcast<i32>(r0.w));
135
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
136
+ r0.w = (r0.w + 0.5f);
137
+ r0.w = (r0.w * 0.25f);
138
+ r4.y = fma(r1.z, 0.25f, r0.w);
139
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
140
+ r0.w = dot(r2, cb6_6.tint_symbol_4[12u]);
141
+ r1.z = dot(r2, cb6_6.tint_symbol_4[13u]);
142
+ r2.x = bitcast<f32>(select(0u, 4294967295u, !((r0.w == 0.0f))));
143
+ r0.w = ((-(r0.wwww)).w + r1.w);
144
+ r5.z = dpdx(r0.w);
145
+ r6.w = dpdy(r0.w);
146
+ r4.x = (r1.y + 0.5f);
147
+ let v_28 = dpdx(r4.xyy);
148
+ r5 = vec4<f32>(v_28.xy, r5.z, v_28.z);
149
+ let v_29 = dpdy(r4.yxy);
150
+ r6 = vec4<f32>(v_29.xyz, r6.w);
151
+ let v_30 = (r6.yw * r5.yw);
152
+ let v_31 = r2;
153
+ r2 = vec4<f32>(v_31.x, v_30.xy, v_31.w);
154
+ let v_32 = -(r2.yzyy);
155
+ let v_33 = fma(r5.xz, r6.xz, v_32.xy);
156
+ r7 = vec4<f32>(v_33.xy, r7.zw);
157
+ r1.y = (r5.z * r6.y);
158
+ let v_34 = -(r1.yyyy);
159
+ r7.z = fma(r5.x, r6.w, v_34.z);
160
+ r1.y = (1.0f / r7.x);
161
+ let v_35 = (r1.yy * r7.yz);
162
+ let v_36 = r2;
163
+ r2 = vec4<f32>(v_36.x, v_35.xy, v_36.w);
164
+ let v_37 = max(r2.yz, vec2<f32>());
165
+ let v_38 = r2;
166
+ r2 = vec4<f32>(v_38.x, v_37.xy, v_38.w);
167
+ let v_39 = min(r2.yz, vec2<f32>(0.5f));
168
+ let v_40 = r2;
169
+ r2 = vec4<f32>(v_40.x, v_39.xy, v_40.w);
170
+ r0.w = fma((-(r1.zzzz)).w, r2.y, r0.w);
171
+ r0.w = fma((-(r1.zzzz)).w, r2.z, r0.w);
172
+ let v_41 = bitcast<u32>(r2.x);
173
+ let v_42 = r0.w;
174
+ r3.z = select(r1.w, v_42, (v_41 != 0u));
175
+ r4.z = 0.0f;
176
+ let v_43 = (r3.ywz + r4.xyz);
177
+ r1 = vec4<f32>(r1.x, v_43.xyz);
178
+ let v_44 = r1.yzyy;
179
+ r2.x = textureSampleCompareLevel(t15, s15, v_44.xy, r1.w);
180
+ let v_45 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
181
+ r3 = vec4<f32>(v_45.xy, r3.zw);
182
+ let v_46 = (r4.xyz + r3.xyz);
183
+ r1 = vec4<f32>(r1.x, v_46.xyz);
184
+ let v_47 = r1.yzyy;
185
+ r2.y = textureSampleCompareLevel(t15, s15, v_47.xy, r1.w);
186
+ let v_48 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
187
+ r3 = vec4<f32>(v_48.xy, r3.zw);
188
+ let v_49 = (r4.xyz + r3.xyz);
189
+ r1 = vec4<f32>(r1.x, v_49.xyz);
190
+ let v_50 = r1.yzyy;
191
+ r2.z = textureSampleCompareLevel(t15, s15, v_50.xy, r1.w);
192
+ let v_51 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
193
+ r3 = vec4<f32>(v_51.xy, r3.zw);
194
+ let v_52 = (r4.xyz + r3.xyz);
195
+ r1 = vec4<f32>(r1.x, v_52.xyz);
196
+ let v_53 = r1.yzyy;
197
+ r2.w = textureSampleCompareLevel(t15, s15, v_53.xy, r1.w);
198
+ let v_54 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
199
+ r3 = vec4<f32>(v_54.xy, r3.zw);
200
+ let v_55 = (r4.xyz + r3.xyz);
201
+ r1 = vec4<f32>(r1.x, v_55.xyz);
202
+ let v_56 = r1.yzyy;
203
+ r5.x = textureSampleCompareLevel(t15, s15, v_56.xy, r1.w);
204
+ let v_57 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
205
+ r3 = vec4<f32>(v_57.xy, r3.zw);
206
+ let v_58 = (r4.xyz + r3.xyz);
207
+ r1 = vec4<f32>(r1.x, v_58.xyz);
208
+ let v_59 = r1.yzyy;
209
+ r5.y = textureSampleCompareLevel(t15, s15, v_59.xy, r1.w);
210
+ let v_60 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
211
+ r3 = vec4<f32>(v_60.xy, r3.zw);
212
+ let v_61 = (r4.xyz + r3.xyz);
213
+ r1 = vec4<f32>(r1.x, v_61.xyz);
214
+ let v_62 = r1.yzyy;
215
+ r5.z = textureSampleCompareLevel(t15, s15, v_62.xy, r1.w);
216
+ let v_63 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
217
+ r3 = vec4<f32>(v_63.xy, r3.zw);
218
+ let v_64 = (r4.xyz + r3.xyz);
219
+ r1 = vec4<f32>(r1.x, v_64.xyz);
220
+ let v_65 = r1.yzyy;
221
+ r5.w = textureSampleCompareLevel(t15, s15, v_65.xy, r1.w);
222
+ r2 = (r2 + r5);
223
+ let v_66 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
224
+ r3 = vec4<f32>(v_66.xy, r3.zw);
225
+ let v_67 = (r4.xyz + r3.xyz);
226
+ r1 = vec4<f32>(r1.x, v_67.xyz);
227
+ let v_68 = r1.yzyy;
228
+ r5.x = textureSampleCompareLevel(t15, s15, v_68.xy, r1.w);
229
+ let v_69 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
230
+ r3 = vec4<f32>(v_69.xy, r3.zw);
231
+ let v_70 = (r4.xyz + r3.xyz);
232
+ r1 = vec4<f32>(r1.x, v_70.xyz);
233
+ let v_71 = r1.yzyy;
234
+ r5.y = textureSampleCompareLevel(t15, s15, v_71.xy, r1.w);
235
+ let v_72 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
236
+ r3 = vec4<f32>(v_72.xy, r3.zw);
237
+ let v_73 = (r4.xyz + r3.xyz);
238
+ r1 = vec4<f32>(r1.x, v_73.xyz);
239
+ let v_74 = r1.yzyy;
240
+ r5.z = textureSampleCompareLevel(t15, s15, v_74.xy, r1.w);
241
+ let v_75 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
242
+ r3 = vec4<f32>(v_75.xy, r3.zw);
243
+ let v_76 = (r4.xyz + r3.xyz);
244
+ r1 = vec4<f32>(r1.x, v_76.xyz);
245
+ let v_77 = r1.yzyy;
246
+ r5.w = textureSampleCompareLevel(t15, s15, v_77.xy, r1.w);
247
+ r2 = (r2 + r5);
248
+ r5.z = r3.z;
249
+ r6.z = r5.z;
250
+ r7.z = r6.z;
251
+ let v_78 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
252
+ r7 = vec4<f32>(v_78.xy, r7.zw);
253
+ let v_79 = (r4.xyz + r7.xyz);
254
+ r1 = vec4<f32>(r1.x, v_79.xyz);
255
+ let v_80 = r1.yzyy;
256
+ r7.w = textureSampleCompareLevel(t15, s15, v_80.xy, r1.w);
257
+ let v_81 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
258
+ r3 = vec4<f32>(v_81.xy, r3.zw);
259
+ let v_82 = (r4.xyz + r3.xyz);
260
+ r1 = vec4<f32>(r1.x, v_82.xyz);
261
+ let v_83 = r1.yzyy;
262
+ r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r1.w);
263
+ let v_84 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
264
+ r5 = vec4<f32>(v_84.xy, r5.zw);
265
+ let v_85 = (r4.xyz + r5.xyz);
266
+ r1 = vec4<f32>(r1.x, v_85.xyz);
267
+ let v_86 = r1.yzyy;
268
+ r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r1.w);
269
+ let v_87 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
270
+ r6 = vec4<f32>(v_87.xy, r6.zw);
271
+ let v_88 = (r4.xyz + r6.xyz);
272
+ r1 = vec4<f32>(r1.x, v_88.xyz);
273
+ let v_89 = r1.yzyy;
274
+ r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r1.w);
275
+ r2 = (r2 + r7);
276
+ r0.w = dot(r2, vec4<f32>(1.0f));
277
+ let v_90 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz);
278
+ r1 = vec4<f32>(r1.x, v_90.xyz);
279
+ r2.x = dot(r1.yzw, cb1_1.tint_symbol[14u].xyz);
280
+ r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).x, 0.0f, 1.0f);
281
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
282
+ r1.x = (r1.x * r2.x);
283
+ r0.w = fma(r0.w, 0.0625f, r1.x);
284
+ r0.w = (r0.w * r0.w);
285
+ r0.w = min(r0.w, 1.0f);
286
+ r1.x = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).x, 0.0f, 1.0f);
287
+ r1.x = sqrt(r1.x);
288
+ r1.x = (r1.x * cb6_6.tint_symbol_4[3u].z);
289
+ let v_91 = -(r0.wwww);
290
+ r0.w = fma(r1.x, v_91.w, r0.w);
291
+ r1.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f);
292
+ r2.x = (v1.z + cb3_3.tint_symbol_2[43u].w);
293
+ r2.x = (r2.x * cb3_3.tint_symbol_2[44u].w);
294
+ r2.x = max(r2.x, 0.0f);
295
+ let v_92 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.xxx, cb3_3.tint_symbol_2[46u].xyz);
296
+ r2 = vec4<f32>(r2.x, v_92.xyz);
297
+ let v_93 = (r2.yzw * cb2_2.tint_symbol_1[16u].zzz);
298
+ r2 = vec4<f32>(r2.x, v_93.xyz);
299
+ let v_94 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.xxx, cb3_3.tint_symbol_2[48u].xyz);
300
+ r3 = vec4<f32>(v_94.xyz, r3.w);
301
+ let v_95 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.xxx, cb3_3.tint_symbol_2[44u].xyz);
302
+ r4 = vec4<f32>(v_95.xyz, r4.w);
303
+ let v_96 = fma(r3.xyz, r1.xxx, r2.yzw);
304
+ r2 = vec4<f32>(v_96.xyz, r2.w);
305
+ r1.x = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).x, 0.0f, 1.0f);
306
+ r1.x = (r1.x * cb2_2.tint_symbol_1[15u].y);
307
+ r1.x = (r1.x * r1.x);
308
+ let v_97 = (r1.xxx * r2.xyz);
309
+ r2 = vec4<f32>(v_97.xyz, r2.w);
310
+ r3.x = cb3_3.tint_symbol_2[46u].w;
311
+ r3.y = cb3_3.tint_symbol_2[47u].w;
312
+ r3.z = cb3_3.tint_symbol_2[48u].w;
313
+ let v_98 = dot(r3.xyz, v1.xyz);
314
+ r1.x = clamp(vec4<f32>(v_98, v_98, v_98, v_98).x, 0.0f, 1.0f);
315
+ let v_99 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
316
+ r3 = vec4<f32>(v_99.xyz, r3.w);
317
+ r1.x = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z);
318
+ let v_100 = fma(r3.xyz, r1.xxx, r2.xyz);
319
+ r2 = vec4<f32>(v_100.xyz, r2.w);
320
+ r3 = textureSample(t0, s0, v0.xyz.xyxx.xy);
321
+ let v_101 = (r3.xyz * cb11_11.tint_symbol_3[0u].xyz);
322
+ r3 = vec4<f32>(v_101.xyz, r3.w);
323
+ r1.x = (r3.w * v4.w);
324
+ r1.x = (r1.x * cb2_2.tint_symbol_1[15u].x);
325
+ let v_102 = (r3.xyz * r3.xyz);
326
+ r3 = vec4<f32>(v_102.xyz, r3.w);
327
+ let v_103 = (r2.xyz * r3.xyz);
328
+ r2 = vec4<f32>(v_103.xyz, r2.w);
329
+ let v_104 = dot(v1.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz);
330
+ r2.w = clamp(vec4<f32>(v_104, v_104, v_104, v_104).w, 0.0f, 1.0f);
331
+ let v_105 = (r2.www * r3.xyz);
332
+ r4 = vec4<f32>(v_105.xyz, r4.w);
333
+ let v_106 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
334
+ r4 = vec4<f32>(v_106.xyz, r4.w);
335
+ let v_107 = fma(r4.xyz, r0.www, r2.xyz);
336
+ r2 = vec4<f32>(v_107.xyz, r2.w);
337
+ r0.w = dot(r1.yzw, r1.yzw);
338
+ r0.w = inverseSqrt(r0.w);
339
+ let v_108 = (r0.www * r1.yzw);
340
+ r1 = vec4<f32>(r1.x, v_108.xyz);
341
+ let v_109 = dot(r1.yzw, v1.xyz);
342
+ r0.w = clamp(vec4<f32>(v_109, v_109, v_109, v_109).w, 0.0f, 1.0f);
343
+ r1.y = (v4.x * 0.25f);
344
+ r0.w = (r0.w * r1.y);
345
+ let v_110 = fma(r3.xyz, r0.www, r2.xyz);
346
+ r1 = vec4<f32>(r1.x, v_110.xyz);
347
+ r0.w = dot(r0.xyz, r0.xyz);
348
+ r2.x = sqrt(r0.w);
349
+ r0.w = inverseSqrt(r0.w);
350
+ let v_111 = (r0.www * r0.xyz);
351
+ r0 = vec4<f32>(v_111.xy, r0.z, v_111.z);
352
+ let v_112 = -(cb3_3.tint_symbol_2[50u].xxxx);
353
+ r2.y = (r2.x + v_112.y);
354
+ r2.y = max(r2.y, 0.0f);
355
+ r2.x = (r2.y / r2.x);
356
+ r0.z = (r0.z * r2.x);
357
+ r2.x = (r0.z * cb3_3.tint_symbol_2[52u].z);
358
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z)));
359
+ r2.z = (r2.x * -1.44269502162933349609f);
360
+ r2.z = exp2(r2.z);
361
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
362
+ r2.x = (r2.z / r2.x);
363
+ let v_113 = bitcast<u32>(r0.z);
364
+ r0.z = select(1.0f, r2.x, (v_113 != 0u));
365
+ r2.x = (r2.y * cb3_3.tint_symbol_2[51u].w);
366
+ r0.z = (r0.z * r2.x);
367
+ r0.z = min(r0.z, 1.0f);
368
+ r0.z = (r0.z * 1.44269502162933349609f);
369
+ r0.z = exp2(r0.z);
370
+ r0.z = min(r0.z, 1.0f);
371
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
372
+ r2.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
373
+ r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y);
374
+ let v_114 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz);
375
+ r2.z = clamp(vec4<f32>(v_114, v_114, v_114, v_114).z, 0.0f, 1.0f);
376
+ let v_115 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz);
377
+ r0.x = clamp(vec4<f32>(v_115, v_115, v_115, v_115).x, 0.0f, 1.0f);
378
+ r0.x = log2(r0.x);
379
+ r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w);
380
+ r0.x = exp2(r0.x);
381
+ r0.y = log2(r2.z);
382
+ r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w);
383
+ r0.y = exp2(r0.y);
384
+ let v_116 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
385
+ r3 = vec4<f32>(v_116.xyz, r3.w);
386
+ let v_117 = fma(r0.xxx, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
387
+ r3 = vec4<f32>(v_117.xyz, r3.w);
388
+ let v_118 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
389
+ r4 = vec4<f32>(v_118.xyz, r4.w);
390
+ let v_119 = fma(r0.yyy, r4.xyz, r3.xyz);
391
+ r0 = vec4<f32>(v_119.xy, r0.z, v_119.z);
392
+ let v_120 = -(cb3_3.tint_symbol_2[57u].xyxz);
393
+ let v_121 = (r0.xyw + v_120.xyw);
394
+ r0 = vec4<f32>(v_121.xy, r0.z, v_121.z);
395
+ let v_122 = -(cb3_3.tint_symbol_2[51u].zzzz);
396
+ r2.z = (r2.y * v_122.z);
397
+ let v_123 = -(cb3_3.tint_symbol_2[52u].xxxx);
398
+ r2.y = (r2.y + v_123.y);
399
+ r2.y = max(r2.y, 0.0f);
400
+ let v_124 = (r2.xy * cb3_3.tint_symbol_2[51u].yx);
401
+ r2 = vec4<f32>(v_124.xy, r2.zw);
402
+ r2.y = (r2.y * 1.44269502162933349609f);
403
+ r2.y = exp2(r2.y);
404
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
405
+ r0.z = clamp(fma(r2.xxxx, r2.yyyy, r0.zzzz).z, 0.0f, 1.0f);
406
+ r2.y = (r2.z * 1.44269502162933349609f);
407
+ r2.y = exp2(r2.y);
408
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
409
+ let v_125 = fma(r2.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz);
410
+ r0 = vec4<f32>(v_125.xy, r0.z, v_125.z);
411
+ r3.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
412
+ r3.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
413
+ r3.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w);
414
+ let v_126 = fma(r2.xxx, r3.xyz, r0.xyw);
415
+ r0 = vec4<f32>(v_126.xy, r0.z, v_126.z);
416
+ let v_127 = ((-(r1.yzyw)).xyw + r0.xyw);
417
+ r0 = vec4<f32>(v_127.xy, r0.z, v_127.z);
418
+ let v_128 = fma(r0.zzz, r0.xyw, r1.yzw);
419
+ r0 = vec4<f32>(v_128.xyz, r0.w);
420
+ let v_129 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
421
+ o0 = vec4<f32>(v_129.xyz, o0.w);
422
+ o0.w = r1.x;
423
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r1.x)));
424
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
425
+ o1 = (r0.x * v0.z);
426
+ o2 = r0.x;
427
+ }
428
+
429
+ struct tint_symbol_7 {
430
+ @location(0u)
431
+ o0 : vec4<f32>,
432
+ @location(1u)
433
+ o1 : f32,
434
+ @location(2u)
435
+ o2 : f32,
436
+ }
437
+
438
+ @fragment
439
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_7 {
440
+ main_inner(v0, v1, v2, v4);
441
+ return tint_symbol_7(o0, o1, o2);
442
+ }
b/8b0b5899ed/shaders/f44972856edce861.wgsl ADDED
@@ -0,0 +1,422 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb765_struct {
22
+ tint_symbol : array<vec4<f32>, 765u>,
23
+ }
24
+
25
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
26
+
27
+ struct cb16_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 16u>,
29
+ }
30
+
31
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
32
+
33
+ struct cb1_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 1u>,
35
+ }
36
+
37
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct;
38
+
39
+ struct cb5_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 5u>,
41
+ }
42
+
43
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
44
+
45
+ @group(0u) @binding(18u) var s2 : sampler;
46
+
47
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
48
+
49
+ var<private> o0 : vec4<f32>;
50
+
51
+ var<private> o1 : vec4<f32>;
52
+
53
+ var<private> o2 : vec4<f32>;
54
+
55
+ var<private> o3 : vec4<f32>;
56
+
57
+ var<private> o4 : vec4<f32>;
58
+
59
+ var<private> o5 : vec4<f32>;
60
+
61
+ var<private> o6 : vec4<f32>;
62
+
63
+ fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec3<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
64
+ if ((bitcast<u32>(cb7_7.tint_symbol_2[0u].x) != 0u)) {
65
+ let v = (v0 + cb12_12.tint_symbol_3[1u].xyz);
66
+ r0 = vec4<f32>(v.xyz, r0.w);
67
+ r0.w = dot(r0.xyz, r0.xyz);
68
+ r0.w = sqrt(r0.w);
69
+ let v_1 = (r0.xyz / r0.www);
70
+ r0 = vec4<f32>(v_1.xyz, r0.w);
71
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
72
+ r0.z = (r0.z * 0.5f);
73
+ r1.x = dot(r0.xy, r0.xy);
74
+ r1.x = max(r1.x, 0.00000000999999993923f);
75
+ r1.x = sqrt(r1.x);
76
+ r1 = (r0.xyxy / r1.xxxx);
77
+ r1 = (r0.zzzz * r1);
78
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
79
+ let v_2 = (r1.zw * vec2<f32>(126.73267364501953125f));
80
+ r0 = vec4<f32>(v_2.xy, r0.zw);
81
+ let v_3 = -(r0.xyxx);
82
+ let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_3.xy)));
83
+ r2 = vec4<f32>(v_4.xy, r2.zw);
84
+ let v_5 = fract(abs(r0.xyxx).xy);
85
+ r0 = vec4<f32>(v_5.xy, r0.zw);
86
+ let v_6 = -(r0.xyxx);
87
+ let v_7 = bitcast<vec2<u32>>(r2.xy);
88
+ let v_8 = select(v_6.xy, r0.xy, (v_7 != vec2<u32>()));
89
+ r0 = vec4<f32>(v_8.xy, r0.zw);
90
+ r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
91
+ r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
92
+ r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
93
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
94
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
95
+ r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
96
+ r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
97
+ let v_9 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
98
+ r5 = vec4<f32>(v_9.xy, r5.zw);
99
+ let v_10 = (r2.xyz * r5.xxx);
100
+ r7 = vec4<f32>(v_10.xyz, r7.w);
101
+ let v_11 = (r0.xxx * r4.xyz);
102
+ r8 = vec4<f32>(v_11.xyz, r8.w);
103
+ let v_12 = (r5.yyy * r8.xyz);
104
+ r8 = vec4<f32>(v_12.xyz, r8.w);
105
+ let v_13 = fma(r7.xyz, r5.yyy, r8.xyz);
106
+ r7 = vec4<f32>(v_13.xyz, r7.w);
107
+ let v_14 = (r3.xyz * r5.xxx);
108
+ r8 = vec4<f32>(v_14.xyz, r8.w);
109
+ let v_15 = fma(r8.xyz, r0.yyy, r7.xyz);
110
+ r7 = vec4<f32>(v_15.xyz, r7.w);
111
+ let v_16 = (r0.xxx * r6.xyz);
112
+ r6 = vec4<f32>(v_16.xyz, r6.w);
113
+ let v_17 = fma(r6.xyz, r0.yyy, r7.xyz);
114
+ r0 = vec4<f32>(v_17.xyz, r0.w);
115
+ r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x);
116
+ r0.w = min(r0.w, 1.0f);
117
+ let v_18 = (r0.www * r0.xyz);
118
+ r0 = vec4<f32>(v_18.xyz, r0.w);
119
+ let v_19 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy);
120
+ r0 = vec4<f32>(v_19.xyz, r0.w);
121
+ r2.w = dot(r0.xyz, r0.xyz);
122
+ r2.w = sqrt(r2.w);
123
+ r2.w = min(r2.w, 1.0f);
124
+ r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f);
125
+ r6.w = max(r2.w, 0.0f);
126
+ let v_20 = fma(r0.xyz, v7.yyy, v0);
127
+ r7 = vec4<f32>(v_20.xyz, r7.w);
128
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[2u].w)));
129
+ let v_21 = -(cb12_12.tint_symbol_3[1u].xyzx);
130
+ let v_22 = (v_21.xyz + cb12_12.tint_symbol_3[2u].xyz);
131
+ r8 = vec4<f32>(v_22.xyz, r8.w);
132
+ let v_23 = -(r8.xxyz);
133
+ let v_24 = (r7.xyz + v_23.xzw);
134
+ r8 = vec4<f32>(v_24.x, r8.y, v_24.yz);
135
+ r0.y = dot(r8.xzw, r8.xzw);
136
+ r0.y = sqrt(r0.y);
137
+ r0.z = (cb12_12.tint_symbol_3[2u].w * 1.10000002384185791016f);
138
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
139
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
140
+ r0.y = (r8.z / r0.y);
141
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
142
+ r0.y = (r0.y * r2.w);
143
+ r0.y = fma(r0.y, r0.z, r8.y);
144
+ let v_25 = bitcast<u32>(r3.w);
145
+ let v_26 = r0.y;
146
+ r0.y = select(r7.y, v_26, (v_25 != 0u));
147
+ let v_27 = bitcast<u32>(r0.x);
148
+ let v_28 = r0.y;
149
+ r7.w = select(r7.y, v_28, (v_27 != 0u));
150
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[3u].w)));
151
+ let v_29 = (v_21.xyz + cb12_12.tint_symbol_3[3u].xyz);
152
+ r8 = vec4<f32>(v_29.xyz, r8.w);
153
+ let v_30 = -(r8.xxyz);
154
+ let v_31 = (r7.xwz + v_30.xzw);
155
+ r8 = vec4<f32>(v_31.x, r8.y, v_31.yz);
156
+ r0.y = dot(r8.xzw, r8.xzw);
157
+ r0.y = sqrt(r0.y);
158
+ r0.z = (cb12_12.tint_symbol_3[3u].w * 1.10000002384185791016f);
159
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
160
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
161
+ r0.y = (r8.z / r0.y);
162
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
163
+ r0.y = (r0.y * r2.w);
164
+ r0.y = fma(r0.y, r0.z, r8.y);
165
+ let v_32 = bitcast<u32>(r3.w);
166
+ let v_33 = r0.y;
167
+ r0.y = select(r7.w, v_33, (v_32 != 0u));
168
+ let v_34 = bitcast<u32>(r0.x);
169
+ let v_35 = r0.y;
170
+ r7.y = select(r7.w, v_35, (v_34 != 0u));
171
+ let v_36 = (r5.zw + r5.zw);
172
+ r0 = vec4<f32>(v_36.xy, r0.zw);
173
+ r0.z = dot(r0.xy, r0.xy);
174
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
175
+ r0.z = sqrt(r0.z);
176
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
177
+ r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f);
178
+ r5.z = max(r2.w, -1.0f);
179
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
180
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
181
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
182
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
183
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
184
+ r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
185
+ r3.w = sqrt(r3.w);
186
+ r0.z = (r3.w / r0.z);
187
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
188
+ let v_37 = (r0.zz * r0.xy);
189
+ r5 = vec4<f32>(v_37.xy, r5.zw);
190
+ let v_38 = (r0.www * r2.xyz);
191
+ r0 = vec4<f32>(v_38.xyz, r0.w);
192
+ let v_39 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy);
193
+ r0 = vec4<f32>(v_39.xyz, r0.w);
194
+ r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
195
+ r1 = (r1 + r1);
196
+ r2.x = dot(r1.xy, r1.xy);
197
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
198
+ r2.x = sqrt(r2.x);
199
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
200
+ r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f);
201
+ r8.z = max(r2.y, -1.0f);
202
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
203
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
204
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
205
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
206
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
207
+ r2.z = fma((-(r8.zzzz)).z, r8.z, 1.0f);
208
+ r2.z = sqrt(r2.z);
209
+ r2.x = (r2.z / r2.x);
210
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
211
+ let v_40 = (r1.xy * r2.xx);
212
+ r8 = vec4<f32>(v_40.xy, r8.zw);
213
+ let v_41 = (r0.www * r4.xyz);
214
+ r2 = vec4<f32>(v_41.xyz, r2.w);
215
+ let v_42 = ((-(r5.xyzx)).xyz + r8.xyz);
216
+ r4 = vec4<f32>(v_42.xyz, r4.w);
217
+ let v_43 = -(r0.xyzx);
218
+ let v_44 = fma(r2.xyz, cb12_12.tint_symbol_3[0u].yyy, v_43.xyz);
219
+ r2 = vec4<f32>(v_44.xyz, r2.w);
220
+ r1.x = dot(r2.xyz, v5);
221
+ r1.y = dot(r4.xyz, r4.xyz);
222
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
223
+ r8.x = (r1.x / r1.y);
224
+ r8.y = 1.0f;
225
+ let v_45 = (r4.xyz * r8.xyx);
226
+ r2 = vec4<f32>(r2.x, v_45.xyz);
227
+ r8.z = v7.y;
228
+ let v_46 = (r2.yzw * r8.zxz);
229
+ r2 = vec4<f32>(r2.x, v_46.xyz);
230
+ let v_47 = r4;
231
+ r4 = vec4<f32>(0.10000000149011611938f, v_47.y, 0.33329999446868896484f, v_47.w);
232
+ r4.y = v7.y;
233
+ let v_48 = fma(r2.yzw, r4.xyz, v5);
234
+ r2 = vec4<f32>(r2.x, v_48.xyz);
235
+ let v_49 = bitcast<vec3<u32>>(r2.xxx);
236
+ let v_50 = select(v5, r2.yzw, (v_49 != vec3<u32>()));
237
+ r2 = vec4<f32>(v_50.xyz, r2.w);
238
+ r1.x = dot(r1.zw, r1.zw);
239
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
240
+ r1.x = sqrt(r1.x);
241
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
242
+ r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f);
243
+ r8.z = max(r1.y, -1.0f);
244
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
245
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
246
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
247
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
248
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
249
+ r2.w = fma((-(r8.zzzz)).w, r8.z, 1.0f);
250
+ r2.w = sqrt(r2.w);
251
+ r1.x = (r2.w / r1.x);
252
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
253
+ let v_51 = (r1.xx * r1.zw);
254
+ r8 = vec4<f32>(v_51.xy, r8.zw);
255
+ let v_52 = (r0.www * r3.xyz);
256
+ r1 = vec4<f32>(v_52.xyz, r1.w);
257
+ let v_53 = ((-(r5.xyzx)).xyz + r8.xyz);
258
+ r3 = vec4<f32>(v_53.xyz, r3.w);
259
+ let v_54 = -(r0.xyzx);
260
+ let v_55 = fma(r1.xyz, cb12_12.tint_symbol_3[0u].yyy, v_54.xyz);
261
+ r0 = vec4<f32>(v_55.xyz, r0.w);
262
+ r0.x = dot(r0.xyz, v5);
263
+ r0.y = dot(r3.xyz, r3.xyz);
264
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
265
+ r1.x = (r0.x / r0.y);
266
+ r1.y = 1.0f;
267
+ let v_56 = (r3.xyz * r1.xyx);
268
+ r0 = vec4<f32>(v_56.xy, r0.z, v_56.z);
269
+ r1.z = v7.y;
270
+ let v_57 = (r0.xyw * r1.zxz);
271
+ r0 = vec4<f32>(v_57.xy, r0.z, v_57.z);
272
+ let v_58 = fma(r0.xyw, r4.xyz, r2.xyz);
273
+ r0 = vec4<f32>(v_58.xy, r0.z, v_58.z);
274
+ let v_59 = bitcast<vec3<u32>>(r0.zzz);
275
+ let v_60 = r0.xyw;
276
+ let v_61 = select(r2.xyz, v_60, (v_59 != vec3<u32>()));
277
+ r0 = vec4<f32>(v_61.xyz, r0.w);
278
+ let v_62 = (r0.xyz + vec3<f32>(0.00009999999747378752f));
279
+ r0 = vec4<f32>(v_62.xyz, r0.w);
280
+ r0.w = dot(r0.xyz, r0.xyz);
281
+ r0.w = inverseSqrt(r0.w);
282
+ let v_63 = (r0.www * r0.xyz);
283
+ r0 = vec4<f32>(v_63.xyz, r0.w);
284
+ } else {
285
+ r7 = vec4<f32>(v0.xyz, r7.w);
286
+ r0 = vec4<f32>(v5.xyz, r0.w);
287
+ r6.w = 1.0f;
288
+ }
289
+ r0.w = (v2.z * 255.001953125f);
290
+ let v_64 = r0.w;
291
+ let v_65 = max(v_64, -2147483648.0f);
292
+ r0.w = bitcast<f32>(select(select(i32(v_65), 2147483647i, (v_65 >= 2147483648.0f)), 0i, !((v_64 == v_64))));
293
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) * 3i));
294
+ r7.w = 1.0f;
295
+ r1.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)], r7);
296
+ r1.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], r7);
297
+ r1.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], r7);
298
+ let v_66 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz);
299
+ r2 = vec4<f32>(v_66.xyz, r2.w);
300
+ let v_67 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
301
+ r2 = vec4<f32>(v_67.xyz, r2.w);
302
+ let v_68 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
303
+ r2 = vec4<f32>(v_68.xyz, r2.w);
304
+ let v_69 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz);
305
+ r2 = vec4<f32>(v_69.xyz, r2.w);
306
+ o4 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx;
307
+ r1.w = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, r0.xyz);
308
+ r2.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, r0.xyz);
309
+ r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, r0.xyz);
310
+ let v_70 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz);
311
+ r2 = vec4<f32>(v_70.xyz, r2.w);
312
+ let v_71 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
313
+ r2 = vec4<f32>(v_71.xyz, r2.w);
314
+ let v_72 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
315
+ r6 = vec4<f32>(v_72.xyz, r6.w);
316
+ r0.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, v6.xyz);
317
+ r0.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, v6.xyz);
318
+ r0.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, v6.xyz);
319
+ let v_73 = (r0.yyy * cb1_1.tint_symbol_1[1u].xyz);
320
+ r2 = vec4<f32>(v_73.xyz, r2.w);
321
+ let v_74 = fma(r0.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
322
+ r0 = vec4<f32>(v_74.xy, r0.z, v_74.z);
323
+ let v_75 = fma(r0.zzz, cb1_1.tint_symbol_1[2u].xyz, r0.xyw);
324
+ r0 = vec4<f32>(v_75.xyz, r0.w);
325
+ let v_76 = (r6.yzx * r0.zxy);
326
+ r2 = vec4<f32>(v_76.xyz, r2.w);
327
+ let v_77 = -(r2.xyzx);
328
+ let v_78 = fma(r0.yzx, r6.zxy, v_77.xyz);
329
+ r2 = vec4<f32>(v_78.xyz, r2.w);
330
+ o6 = ((r2.xyz * v6.www)).xyzx;
331
+ r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]);
332
+ r2 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r2);
333
+ r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r2);
334
+ o0 = (r1 + cb1_1.tint_symbol_1[11u]);
335
+ if ((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) != 0u)) {
336
+ let v_79 = (v0 + cb12_12.tint_symbol_3[1u].xyz);
337
+ r1 = vec4<f32>(v_79.xyz, r1.w);
338
+ r0.w = dot(r1.xyz, r1.xyz);
339
+ r0.w = sqrt(r0.w);
340
+ let v_80 = (r1.xyz / r0.www);
341
+ r1 = vec4<f32>(v_80.xyz, r1.w);
342
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
343
+ r1.z = (r1.z * 0.5f);
344
+ r1.w = dot(r1.xy, r1.xy);
345
+ r1.w = max(r1.w, 0.00000000999999993923f);
346
+ r1.w = sqrt(r1.w);
347
+ let v_81 = (r1.xy / r1.ww);
348
+ r1 = vec4<f32>(v_81.xy, r1.zw);
349
+ let v_82 = (r1.zz * r1.xy);
350
+ r1 = vec4<f32>(v_82.xy, r1.zw);
351
+ let v_83 = fma(r1.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
352
+ r1 = vec4<f32>(v_83.xy, r1.zw);
353
+ let v_84 = (r1.xy * vec2<f32>(126.73267364501953125f));
354
+ r1 = vec4<f32>(r1.xy, v_84.xy);
355
+ let v_85 = -(r1.zwzz);
356
+ let v_86 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.zw >= v_85.xy)));
357
+ r2 = vec4<f32>(v_86.xy, r2.zw);
358
+ let v_87 = fract(abs(r1.zzzw).zw);
359
+ r1 = vec4<f32>(r1.xy, v_87.xy);
360
+ let v_88 = -(r1.zzzw);
361
+ let v_89 = bitcast<vec2<u32>>(r2.xy);
362
+ let v_90 = select(v_88.zw, r1.zw, (v_89 != vec2<u32>()));
363
+ r1 = vec4<f32>(r1.xy, v_90.xy);
364
+ r2 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
365
+ let v_91 = fma((-(r1.zwzz)).xy, vec2<f32>(0.00789062492549419403f), r1.xy);
366
+ r1 = vec4<f32>(v_91.xy, r1.zw);
367
+ r3 = (r1.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
368
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
369
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
370
+ let v_92 = (r1.xy + vec2<f32>(0.00789062492549419403f));
371
+ r1 = vec4<f32>(v_92.xy, r1.zw);
372
+ r5 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
373
+ let v_93 = ((-(r1.zwzz)).xy + vec2<f32>(1.0f));
374
+ r1 = vec4<f32>(v_93.xy, r1.zw);
375
+ r2 = (r1.xxxx * r2);
376
+ r4 = (r1.zzzz * r4);
377
+ r4 = (r1.yyyy * r4);
378
+ r2 = fma(r2, r1.yyyy, r4);
379
+ r3 = (r1.xxxx * r3);
380
+ r2 = fma(r3, r1.wwww, r2);
381
+ r3 = (r1.zzzz * r5);
382
+ r1 = fma(r3, r1.wwww, r2);
383
+ r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x);
384
+ r0.w = min(r0.w, 1.0f);
385
+ r1 = (r0.wwww * r1);
386
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
387
+ } else {
388
+ r1 = v7;
389
+ }
390
+ r2.x = v7.y;
391
+ r2.w = 1.0f;
392
+ let v_94 = bitcast<vec4<u32>>(cb12_12.tint_symbol_3[4u].yyyy);
393
+ let v_95 = r2.xxxw;
394
+ o3 = select(r1, v_95, (v_94 != vec4<u32>()));
395
+ o1 = vec4<f32>(v3.xy, o1.zw);
396
+ o1 = vec4<f32>(o1.xy, v4.xy);
397
+ o2 = r6;
398
+ o5 = r0.xyz.xyzx;
399
+ }
400
+
401
+ struct tint_symbol_4 {
402
+ @builtin(position)
403
+ o0 : vec4<f32>,
404
+ @location(1u)
405
+ o1 : vec4<f32>,
406
+ @location(2u)
407
+ o2 : vec4<f32>,
408
+ @location(3u)
409
+ o3 : vec4<f32>,
410
+ @location(4u)
411
+ o4 : vec4<f32>,
412
+ @location(5u)
413
+ o5 : vec4<f32>,
414
+ @location(6u)
415
+ o6 : vec4<f32>,
416
+ }
417
+
418
+ @vertex
419
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_4 {
420
+ main_inner(v0, v2, v3, v4, v5, v6, v7);
421
+ return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6);
422
+ }
b/8b0b5899ed/shaders/f44b761450862ab5.wgsl ADDED
@@ -0,0 +1,257 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb16_struct {
10
+ tint_symbol : array<vec4<f32>, 16u>,
11
+ }
12
+
13
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb50_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 50u>,
23
+ }
24
+
25
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
26
+
27
+ struct cb2_struct {
28
+ tint_symbol_3 : array<vec4<f32>, 2u>,
29
+ }
30
+
31
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb2_struct;
32
+
33
+ struct cb15_struct {
34
+ tint_symbol_4 : array<vec4<f32>, 15u>,
35
+ }
36
+
37
+ @group(0u) @binding(11u) var<uniform> cb11_11 : cb15_struct;
38
+
39
+ struct cb4_struct {
40
+ tint_symbol_5 : array<vec4<f32>, 4u>,
41
+ }
42
+
43
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb4_struct;
44
+
45
+ var<private> o0 : vec4<f32>;
46
+
47
+ var<private> o1 : vec4<f32>;
48
+
49
+ var<private> o2 : vec4<f32>;
50
+
51
+ var<private> o3 : vec4<f32>;
52
+
53
+ var<private> o4 : vec4<f32>;
54
+
55
+ var<private> o5 : vec4<f32>;
56
+
57
+ var<private> o6 : vec4<f32>;
58
+
59
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
60
+ r0.x = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_4[1u].w);
61
+ r0.y = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_4[2u].w);
62
+ let v = (r0.xy + v2.yy);
63
+ r0 = vec4<f32>(v.xy, r0.zw);
64
+ let v_1 = (r0.xy + cb11_11.tint_symbol_4[3u].ww);
65
+ r0 = vec4<f32>(v_1.xy, r0.zw);
66
+ let v_2 = fract(r0.xy);
67
+ r0 = vec4<f32>(v_2.xy, r0.zw);
68
+ let v_3 = (r0.xy + vec2<f32>(-0.5f));
69
+ r0 = vec4<f32>(v_3.xy, r0.zw);
70
+ let v_4 = fma((-(abs(r0.xyxx))).xy, vec2<f32>(2.0f), vec2<f32>(1.0f));
71
+ r0 = vec4<f32>(v_4.xy, r0.zw);
72
+ let v_5 = (r0.xy * r0.xy);
73
+ r0 = vec4<f32>(r0.xy, v_5.xy);
74
+ let v_6 = fma((-(r0.xyxx)).xy, vec2<f32>(2.0f), vec2<f32>(3.0f));
75
+ r0 = vec4<f32>(v_6.xy, r0.zw);
76
+ let v_7 = (r0.xy * r0.zw);
77
+ r0 = vec4<f32>(v_7.xy, r0.zw);
78
+ let v_8 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
79
+ r0 = vec4<f32>(v_8.xy, r0.zw);
80
+ let v_9 = ((-(r0.yyyx)).zw + vec2<f32>(1.0f));
81
+ r0 = vec4<f32>(r0.xy, v_9.xy);
82
+ let v_10 = (r0.zw * r0.xy);
83
+ r1 = vec4<f32>(v_10.xy, r1.zw);
84
+ r0.x = (r0.y * r0.x);
85
+ r0.y = (r0.z * r0.w);
86
+ let v_11 = (r1.xxx * cb11_11.tint_symbol_4[1u].xyz);
87
+ r1 = vec4<f32>(v_11.x, r1.y, v_11.yz);
88
+ let v_12 = fma(r0.yyy, cb11_11.tint_symbol_4[0u].xyz, r1.xzw);
89
+ r0 = vec4<f32>(r0.x, v_12.xyz);
90
+ let v_13 = fma(r1.yyy, cb11_11.tint_symbol_4[2u].xyz, r0.yzw);
91
+ r0 = vec4<f32>(r0.x, v_13.xyz);
92
+ let v_14 = fma(r0.xxx, cb11_11.tint_symbol_4[3u].xyz, r0.yzw);
93
+ r0 = vec4<f32>(v_14.xyz, r0.w);
94
+ let v_15 = -(cb11_11.tint_symbol_4[0u].xyzx);
95
+ let v_16 = (r0.xyz + v_15.xyz);
96
+ r0 = vec4<f32>(v_16.xyz, r0.w);
97
+ let v_17 = ((-(cb12_12.tint_symbol_5[3u].zxzz)).xy + cb12_12.tint_symbol_5[3u].wy);
98
+ r1 = vec4<f32>(v_17.xy, r1.zw);
99
+ let v_18 = fma(v2.xx, r1.xy, cb12_12.tint_symbol_5[3u].zx);
100
+ r1 = vec4<f32>(v_18.xy, r1.zw);
101
+ let v_19 = (r1.xy * vec2<f32>(-1.44269502162933349609f));
102
+ r1 = vec4<f32>(v_19.xy, r1.zw);
103
+ let v_20 = exp2(r1.xy);
104
+ r1 = vec4<f32>(v_20.xy, r1.zw);
105
+ let v_21 = ((-(r1.xyxx)).xy + vec2<f32>(1.0f));
106
+ r1 = vec4<f32>(v_21.xy, r1.zw);
107
+ let v_22 = ((-(r1.yyyx)).zw + vec2<f32>(1.0f));
108
+ r1 = vec4<f32>(r1.xy, v_22.xy);
109
+ let v_23 = (r1.xy * cb11_11.tint_symbol_4[13u].wx);
110
+ r1 = vec4<f32>(v_23.xy, r1.zw);
111
+ r0.w = (r1.y + r1.x);
112
+ let v_24 = -(cb11_11.tint_symbol_4[13u].zzzz);
113
+ r0.w = (r0.w + v_24.w);
114
+ let v_25 = (r0.xyz * r1.www);
115
+ r0 = vec4<f32>(v_25.xyz, r0.w);
116
+ let v_26 = (r0.xyz * cb11_11.tint_symbol_4[10u].www);
117
+ r0 = vec4<f32>(v_26.xyz, r0.w);
118
+ let v_27 = fma(cb11_11.tint_symbol_4[0u].xyz, r1.zzz, r0.xyz);
119
+ r0 = vec4<f32>(v_27.xyz, r0.w);
120
+ let v_28 = (r0.xyz * cb11_11.tint_symbol_4[11u].xxx);
121
+ r0 = vec4<f32>(v_28.xyz, r0.w);
122
+ r2.x = dot(cb1_1.tint_symbol[0u].xyz, r0.xyz);
123
+ r2.y = dot(cb1_1.tint_symbol[1u].xyz, r0.xyz);
124
+ r2.z = dot(cb1_1.tint_symbol[2u].xyz, r0.xyz);
125
+ let v_29 = (r2.xyz * cb11_11.tint_symbol_4[10u].yyy);
126
+ r0 = vec4<f32>(v_29.xyz, r0.w);
127
+ let v_30 = (abs(r0.xyxz).xyw + vec3<f32>(0.00100000004749745131f, 0.0f, 0.0f));
128
+ r1 = vec4<f32>(v_30.xy, r1.z, v_30.z);
129
+ r1.x = dot(r1.xyw, r1.xyw);
130
+ r1.x = sqrt(r1.x);
131
+ r1.y = fma((-(cb11_11.tint_symbol_4[4u].xxxx)).y, r1.z, r1.x);
132
+ let v_31 = (r1.zz * cb11_11.tint_symbol_4[4u].xy);
133
+ r1 = vec4<f32>(r1.xy, v_31.xy);
134
+ r1.y = max(r1.y, 0.0f);
135
+ r1.y = (r1.y / r1.w);
136
+ r1.y = (r1.y * -1.44269502162933349609f);
137
+ r1.y = exp2(r1.y);
138
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
139
+ r1.y = fma(r1.w, r1.y, r1.z);
140
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z >= r1.x)));
141
+ r1.x = (r1.y / r1.x);
142
+ r1.y = bitcast<f32>((bitcast<u32>(r1.z) & 1065353216u));
143
+ r1.z = ((-(r1.xxxx)).z + 1.0f);
144
+ r1.x = fma(r1.z, r1.y, r1.x);
145
+ r2 = vec4<f32>(vec2<f32>(), r2.zw);
146
+ r2.z = cb12_12.tint_symbol_5[2u].x;
147
+ let v_32 = ((-(r2.yyyz)).yzw + v0);
148
+ r1 = vec4<f32>(r1.x, v_32.xyz);
149
+ let v_33 = fma(r0.xyz, r1.xxx, r1.yzw);
150
+ r0 = vec4<f32>(v_33.xyz, r0.w);
151
+ r1.x = dot(r1.yzw, r1.yzw);
152
+ r1.y = dot(r0.xyz, r0.xyz);
153
+ let v_34 = sqrt(r1.xy);
154
+ r1 = vec4<f32>(v_34.xy, r1.zw);
155
+ r1.x = (r1.x / r1.y);
156
+ let v_35 = fma(r0.xyz, r1.xxx, r2.xyz);
157
+ r0 = vec4<f32>(v_35.xyz, r0.w);
158
+ r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
159
+ r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
160
+ r1 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1);
161
+ o0 = (r1 + cb1_1.tint_symbol[11u]);
162
+ let v_36 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
163
+ r1 = vec4<f32>(v_36.xyz, r1.w);
164
+ let v_37 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
165
+ r1 = vec4<f32>(v_37.xyz, r1.w);
166
+ let v_38 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
167
+ r0 = vec4<f32>(v_38.xyz, r0.w);
168
+ let v_39 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
169
+ r0 = vec4<f32>(v_39.xyz, r0.w);
170
+ let v_40 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
171
+ r0 = vec4<f32>(v_40.xyz, r0.w);
172
+ r0.x = dot(r0.xyz, r0.xyz);
173
+ r0.x = (r0.x * 0.00000399999998990097f);
174
+ r0.x = min(r0.x, 1.0f);
175
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
176
+ let v_41 = -(cb2_2.tint_symbol_1[16u].zzzz);
177
+ let v_42 = clamp(((r0.xyxx + v_41)).xy, vec2<f32>(), vec2<f32>(1.0f));
178
+ r0 = vec4<f32>(v_42.xy, r0.zw);
179
+ r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f);
180
+ let v_43 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
181
+ r0 = vec4<f32>(v_43.xy, r0.zw);
182
+ let v_44 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
183
+ o1 = vec4<f32>(v_44.xy, o1.zw);
184
+ o1 = vec4<f32>(o1.xy, v1.zw);
185
+ r0 = vec4<f32>(v3.xy, r0.zw);
186
+ r0.z = 1.0f;
187
+ o2.x = dot(cb13_13.tint_symbol_3[0u].xyz, r0.xyz);
188
+ o2.y = dot(cb13_13.tint_symbol_3[1u].xyz, r0.xyz);
189
+ r0.x = dot(v4, v4);
190
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
191
+ let v_45 = select(v4, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
192
+ r0 = vec4<f32>(v_45.xyz, r0.w);
193
+ let v_46 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
194
+ r1 = vec4<f32>(v_46.xyz, r1.w);
195
+ let v_47 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
196
+ r1 = vec4<f32>(v_47.xyz, r1.w);
197
+ let v_48 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
198
+ r0 = vec4<f32>(v_48.xyz, r0.w);
199
+ r1.x = dot(r0.xyz, r0.xyz);
200
+ r1.x = inverseSqrt(r1.x);
201
+ let v_49 = (r0.xyz * r1.xxx);
202
+ r0 = vec4<f32>(v_49.xyz, r0.w);
203
+ o3 = r0.xyz.xyzx;
204
+ let v_50 = (v5.yyy * cb1_1.tint_symbol[1u].xyz);
205
+ r1 = vec4<f32>(v_50.xyz, r1.w);
206
+ let v_51 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
207
+ r1 = vec4<f32>(v_51.xyz, r1.w);
208
+ let v_52 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
209
+ r1 = vec4<f32>(v_52.xyz, r1.w);
210
+ o4 = r1.xyz.xyzx;
211
+ let v_53 = (r0.yzx * r1.zxy);
212
+ r2 = vec4<f32>(v_53.xyz, r2.w);
213
+ let v_54 = -(r2.xyzx);
214
+ let v_55 = fma(r1.yzx, r0.zxy, v_54.xyz);
215
+ r0 = vec4<f32>(v_55.xyz, r0.w);
216
+ o5 = ((r0.xyz * v5.www)).xyzx;
217
+ r0.x = (v_24.x + 1.0f);
218
+ r0.x = clamp(((r0.wwww / r0.xxxx)).x, 0.0f, 1.0f);
219
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
220
+ let v_56 = (v2.zyz * cb11_11.tint_symbol_4[12u].xyz);
221
+ r1 = vec4<f32>(v_56.xyz, r1.w);
222
+ let v_57 = fma(r0.yyy, r1.xyz, r0.xxx);
223
+ r0 = vec4<f32>(v_57.xyz, r0.w);
224
+ r0.w = ((-(cb11_11.tint_symbol_4[14u].wwww)).w + 1.0f);
225
+ let v_58 = (cb11_11.tint_symbol_4[14u].www * cb11_11.tint_symbol_4[14u].xyz);
226
+ r1 = vec4<f32>(v_58.xyz, r1.w);
227
+ let v_59 = fma(r0.www, r0.xyz, r1.xyz);
228
+ o6 = vec4<f32>(v_59.xyz, o6.w);
229
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[12u].w)));
230
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb11_11.tint_symbol_4[12u].w < 0.0f)));
231
+ let v_60 = -(bitcast<vec4<i32>>(r0.xxxx));
232
+ r0.x = bitcast<f32>((bitcast<i32>(r0.y) + v_60.x));
233
+ o6.w = f32(bitcast<i32>(r0.x));
234
+ }
235
+
236
+ struct tint_symbol_6 {
237
+ @builtin(position)
238
+ o0 : vec4<f32>,
239
+ @location(1u)
240
+ o1 : vec4<f32>,
241
+ @location(2u)
242
+ o2 : vec4<f32>,
243
+ @location(3u)
244
+ o3 : vec4<f32>,
245
+ @location(4u)
246
+ o4 : vec4<f32>,
247
+ @location(5u)
248
+ o5 : vec4<f32>,
249
+ @location(6u)
250
+ o6 : vec4<f32>,
251
+ }
252
+
253
+ @vertex
254
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_6 {
255
+ main_inner(v0, v1, v2, v3, v4, v5);
256
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6);
257
+ }
b/8b0b5899ed/shaders/f44c49e7f6757694.wgsl ADDED
@@ -0,0 +1,132 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb22_struct {
14
+ tint_symbol : array<vec4<f32>, 22u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb22_struct;
18
+
19
+ struct cb15_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 15u>,
21
+ }
22
+
23
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
24
+
25
+ struct cb6_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 6u>,
27
+ }
28
+
29
+ @group(1u) @binding(9u) var<uniform> cb9_9 : cb6_struct;
30
+
31
+ @group(1u) @binding(21u) var s5 : sampler;
32
+
33
+ @group(1u) @binding(28u) var s12 : sampler;
34
+
35
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
38
+
39
+ var<private> v11 : vec4<f32>;
40
+
41
+ var<private> v12 : array<f32, 4u>;
42
+
43
+ var<private> o0 : vec4<f32>;
44
+
45
+ var<private> oDepth : f32;
46
+
47
+ var<private> x0 : array<vec4<f32>, 1u>;
48
+
49
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v7 : vec4<f32>, v : vec4<f32>) {
50
+ var v_1 : vec4<f32> = v;
51
+ v_1.w = (1.0f / v.w);
52
+ v11 = v_1;
53
+ x0[0u].x = v12[0u];
54
+ x0[0u].y = v12[1u];
55
+ x0[0u].z = v12[2u];
56
+ x0[0u].w = v12[3u];
57
+ let v_2 = max(v5.z, 0.0f);
58
+ r0.x = bitcast<f32>(select(u32(v_2), 4294967295u, (v_2 >= 4294967296.0f)));
59
+ r0.x = f32(bitcast<u32>(r0.x));
60
+ r0.y = (r0.x * cb6_6.tint_symbol_1[14u].y);
61
+ r0.x = fma(r0.x, cb6_6.tint_symbol_1[14u].y, cb6_6.tint_symbol_1[14u].y);
62
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (v11.y < r0.y)));
63
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < v11.y)));
64
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) | bitcast<u32>(r0.y)));
65
+ v_3((bitcast<u32>(r0.x) != 0u));
66
+ r0 = textureSample(t5, s5, v1.xyxx.xy);
67
+ r1 = textureSample(t5, s5, v1.zwzz.xy);
68
+ r0.x = ((-(r0.wwww)).x + r1.w);
69
+ r0.x = fma(v3.x, r0.x, r0.w);
70
+ r0.x = clamp(((r0.xxxx * v0.wwww)).x, 0.0f, 1.0f);
71
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb9_9.tint_symbol_2[5u].x))));
72
+ if ((bitcast<u32>(r0.y) != 0u)) {
73
+ }
74
+ o0 = r0.xxxx;
75
+ r0.x = (cb2_2.tint_symbol[21u].z + cb2_2.tint_symbol[21u].y);
76
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (v7.z < r0.x)));
77
+ if ((bitcast<u32>(r0.x) != 0u)) {
78
+ r0.x = (cb6_6.tint_symbol_1[14u].w * 0.25f);
79
+ r1 = (v11.xyxy + vec4<f32>(1.0f, 0.0f, -1.0f, 0.0f));
80
+ let v_4 = (r1.xz * cb6_6.tint_symbol_1[14u].zz);
81
+ let v_5 = r2;
82
+ r2 = vec4<f32>(v_4.x, v_5.y, v_4.y, v_5.w);
83
+ let v_6 = (r0.xx * r1.yw);
84
+ let v_7 = r2;
85
+ r2 = vec4<f32>(v_7.x, v_6.x, v_7.z, v_6.y);
86
+ r1 = textureSampleLevel(t12, s12, r2.xyxx.xy, 0.0f);
87
+ r2 = textureSampleLevel(t12, s12, r2.zwzz.xy, 0.0f);
88
+ r3 = (v11.xyxy + vec4<f32>(0.0f, 1.0f, 0.0f, -1.0f));
89
+ let v_8 = (r3.xz * cb6_6.tint_symbol_1[14u].zz);
90
+ let v_9 = r4;
91
+ r4 = vec4<f32>(v_8.x, v_9.y, v_8.y, v_9.w);
92
+ let v_10 = (r0.xx * r3.yw);
93
+ let v_11 = r4;
94
+ r4 = vec4<f32>(v_11.x, v_10.x, v_11.z, v_10.y);
95
+ r0 = textureSampleLevel(t12, s12, r4.xyxx.xy, 0.0f);
96
+ r3 = textureSampleLevel(t12, s12, r4.zwzz.xy, 0.0f);
97
+ let v_12 = -(r2.xxxx);
98
+ r0.y = (r1.x + v_12.y);
99
+ let v_13 = -(r3.xxxx);
100
+ r0.x = (r0.x + v_13.x);
101
+ let v_14 = abs(r0.xxxx);
102
+ r0.x = max(v_14.x, abs(r0.yyyy).x);
103
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
104
+ r0.x = fma(r0.x, cb2_2.tint_symbol[21u].x, v11.z);
105
+ r0.y = (v7.z + (-(cb2_2.tint_symbol[21u].yyyy)).y);
106
+ r0.y = clamp(((r0.yyyy * cb2_2.tint_symbol[21u].wwww)).y, 0.0f, 1.0f);
107
+ r0.z = ((-(r0.xxxx)).z + v11.z);
108
+ oDepth = fma(r0.y, r0.z, r0.x);
109
+ } else {
110
+ oDepth = v11.z;
111
+ }
112
+ }
113
+
114
+ fn v_3(v_15 : bool) {
115
+ if (v_15) {
116
+ discard;
117
+ return;
118
+ }
119
+ }
120
+
121
+ struct tint_symbol_3 {
122
+ @location(0u)
123
+ o0 : vec4<f32>,
124
+ @builtin(frag_depth)
125
+ oDepth : f32,
126
+ }
127
+
128
+ @fragment
129
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(3u) @interpolate(flat) v3 : vec4<f32>, @location(5u) @interpolate(flat) v5 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_16 : vec4<f32>) -> tint_symbol_3 {
130
+ main_inner(v0, v1, v3, v5, v7, v_16);
131
+ return tint_symbol_3(o0, oDepth);
132
+ }
b/8b0b5899ed/shaders/f46b70bb439a90e9.wgsl ADDED
@@ -0,0 +1,131 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb16_struct {
10
+ tint_symbol : array<vec4<f32>, 16u>,
11
+ }
12
+
13
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb50_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 50u>,
23
+ }
24
+
25
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
26
+
27
+ struct cb1_struct {
28
+ tint_symbol_3 : array<vec4<f32>, 1u>,
29
+ }
30
+
31
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
32
+
33
+ var<private> o0 : vec4<f32>;
34
+
35
+ var<private> o1 : vec4<f32>;
36
+
37
+ var<private> o2 : vec4<f32>;
38
+
39
+ var<private> o3 : vec4<f32>;
40
+
41
+ var<private> o4 : vec4<f32>;
42
+
43
+ var<private> o5 : vec4<f32>;
44
+
45
+ var<private> o6 : vec4<f32>;
46
+
47
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec3<f32>, v6 : vec4<f32>) {
48
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
49
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
50
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
51
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
52
+ o1 = vec4<f32>(v3.xy, o1.zw);
53
+ o1 = vec4<f32>(o1.xy, v4.xy);
54
+ o2 = vec4<f32>(v2.xyz, o2.w);
55
+ o2.w = v1.w;
56
+ let v = (v5.yyy * cb1_1.tint_symbol[1u].xyz);
57
+ r0 = vec4<f32>(v.xyz, r0.w);
58
+ let v_1 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
59
+ r0 = vec4<f32>(v_1.xyz, r0.w);
60
+ let v_2 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
61
+ r0 = vec4<f32>(v_2.xyz, r0.w);
62
+ let v_3 = -(cb3_3.tint_symbol_2[0u].xyzx);
63
+ let v_4 = dot(r0.xyz, v_3.xyz);
64
+ r0.w = clamp(vec4<f32>(v_4, v_4, v_4, v_4).w, 0.0f, 1.0f);
65
+ let v_5 = -(cb12_12.tint_symbol_3[0u].wwww);
66
+ r0.w = (r0.w + v_5.w);
67
+ o3.w = (r0.w * 9.0f);
68
+ let v_6 = r0;
69
+ o3 = vec4<f32>(v_6.xyz, o3.w);
70
+ let v_7 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
71
+ r1 = vec4<f32>(v_7.xyz, r1.w);
72
+ let v_8 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
73
+ r1 = vec4<f32>(v_8.xyz, r1.w);
74
+ let v_9 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
75
+ r1 = vec4<f32>(v_9.xyz, r1.w);
76
+ let v_10 = (r1.xyz + cb1_1.tint_symbol[3u].xyz);
77
+ r1 = vec4<f32>(v_10.xyz, r1.w);
78
+ let v_11 = -(cb1_1.tint_symbol[15u].xyzx);
79
+ let v_12 = (r1.xyz + v_11.xyz);
80
+ r1 = vec4<f32>(v_12.xyz, r1.w);
81
+ r0.w = dot(r1.xyz, r1.xyz);
82
+ r0.w = (r0.w * 0.00000399999998990097f);
83
+ r1.x = min(r0.w, 1.0f);
84
+ r1.y = ((-(r1.xxxx)).y + 1.0f);
85
+ let v_13 = -(cb2_2.tint_symbol_1[16u].zzzz);
86
+ let v_14 = clamp(((r1.xyxx + v_13)).xy, vec2<f32>(), vec2<f32>(1.0f));
87
+ r1 = vec4<f32>(v_14.xy, r1.zw);
88
+ r0.w = (cb3_3.tint_symbol_2[49u].w + -1.0f);
89
+ let v_15 = fma(r1.xy, r0.ww, vec2<f32>(1.0f));
90
+ r1 = vec4<f32>(v_15.xy, r1.zw);
91
+ let v_16 = clamp(((r1.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
92
+ o4 = vec4<f32>(v_16.xy, o4.zw);
93
+ o4.z = v1.z;
94
+ o4.w = 0.0f;
95
+ let v_17 = (v6.yyy * cb1_1.tint_symbol[1u].xyz);
96
+ r1 = vec4<f32>(v_17.xyz, r1.w);
97
+ let v_18 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
98
+ r1 = vec4<f32>(v_18.xyz, r1.w);
99
+ let v_19 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
100
+ r1 = vec4<f32>(v_19.xyz, r1.w);
101
+ o5 = r1.xyz.xyzx;
102
+ let v_20 = (r0.yzx * r1.zxy);
103
+ r2 = vec4<f32>(v_20.xyz, r2.w);
104
+ let v_21 = -(r2.xyzx);
105
+ let v_22 = fma(r1.yzx, r0.zxy, v_21.xyz);
106
+ r0 = vec4<f32>(v_22.xyz, r0.w);
107
+ o6 = ((r0.xyz * v6.www)).xyzx;
108
+ }
109
+
110
+ struct tint_symbol_4 {
111
+ @builtin(position)
112
+ o0 : vec4<f32>,
113
+ @location(1u)
114
+ o1 : vec4<f32>,
115
+ @location(2u)
116
+ o2 : vec4<f32>,
117
+ @location(3u)
118
+ o3 : vec4<f32>,
119
+ @location(4u)
120
+ o4 : vec4<f32>,
121
+ @location(5u)
122
+ o5 : vec4<f32>,
123
+ @location(6u)
124
+ o6 : vec4<f32>,
125
+ }
126
+
127
+ @vertex
128
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_4 {
129
+ main_inner(v0, v1, v2, v3, v4, v5, v6);
130
+ return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6);
131
+ }
b/8b0b5899ed/shaders/f48b405fc7d7e1be.wgsl ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb17_struct {
14
+ tint_symbol : array<vec4<f32>, 17u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
18
+
19
+ struct cb46_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 46u>,
21
+ }
22
+
23
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
24
+
25
+ struct cb5_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 5u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
30
+
31
+ struct cb1_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 1u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
36
+
37
+ @group(1u) @binding(16u) var s0 : sampler;
38
+
39
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
40
+
41
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
42
+
43
+ var<private> v0 : vec4<f32>;
44
+
45
+ var<private> o0 : vec4<f32>;
46
+
47
+ var<private> o1 : vec4<f32>;
48
+
49
+ var<private> o2 : vec4<f32>;
50
+
51
+ var<private> o3 : vec4<f32>;
52
+
53
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
54
+ var v_1 : vec4<f32> = v;
55
+ v_1.w = (1.0f / v.w);
56
+ v0 = v_1;
57
+ let v_2 = max(v0.xy, vec2<f32>());
58
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
59
+ r0 = vec4<f32>(v_3.xy, r0.zw);
60
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
61
+ r0 = vec4<f32>(v_4.xy, r0.zw);
62
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
63
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
64
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
65
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
66
+ v_5((bitcast<u32>(r0.x) != 0u));
67
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
68
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
69
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x)));
70
+ v_5((bitcast<u32>(r1.x) != 0u));
71
+ r1.x = dot(v3.xyz, v3.xyz);
72
+ r1.x = inverseSqrt(r1.x);
73
+ let v_6 = (r1.xxx * v3.xyz);
74
+ r1 = vec4<f32>(r1.x, v_6.xyz);
75
+ r2.x = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
76
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
77
+ let v_7 = (r2.xx * cb12_12.tint_symbol_3[0u].zw);
78
+ r3 = vec4<f32>(v_7.xy, r3.zw);
79
+ o1.w = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
80
+ r2.y = (r0.w * cb12_12.tint_symbol_3[0u].x);
81
+ r2.y = (r2.y * cb2_2.tint_symbol[15u].w);
82
+ r0.w = (r0.w * v1.w);
83
+ let v_8 = (v1.xy * cb2_2.tint_symbol[15u].zy);
84
+ let v_9 = r4;
85
+ r4 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
86
+ r2.y = (r2.y * v1.z);
87
+ o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
88
+ let v_10 = fma(r1.yzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
89
+ o1 = vec4<f32>(v_10.xyz, o1.w);
90
+ r4.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
91
+ let v_11 = (r4.xz * vec2<f32>(0.5f));
92
+ let v_12 = r1;
93
+ r1 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
94
+ let v_13 = sqrt(r1.yz);
95
+ o3 = vec4<f32>(v_13.xy, o3.zw);
96
+ o3.z = clamp(((r2.yyyy * vec4<f32>(0.0625f))).z, 0.0f, 1.0f);
97
+ r0.w = fma(v3.z, r1.x, -0.34999999403953552246f);
98
+ r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
99
+ r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z);
100
+ r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f);
101
+ r0.w = (r0.w * r1.x);
102
+ r0.w = (r4.y * r0.w);
103
+ r1.x = fma((-(r3.yyyy)).x, 0.5f, 1.0f);
104
+ r1.x = (r0.w * r1.x);
105
+ r1.x = fma(r1.x, -0.5f, 1.0f);
106
+ let v_14 = (r0.xyz * r1.xxx);
107
+ o0 = vec4<f32>(v_14.xyz, o0.w);
108
+ r0.x = clamp(fma(r2.xxxx, cb12_12.tint_symbol_3[0u].wwww, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
109
+ let v_15 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
110
+ r0 = vec4<f32>(v_15.xy, r0.zw);
111
+ r3.z = (r3.x * 0.001953125f);
112
+ r3.w = cb12_12.tint_symbol_3[0u].y;
113
+ r0.z = 0.97000002861022949219f;
114
+ let v_16 = -(r3.yzwy);
115
+ let v_17 = (r0.xyz + v_16.xyz);
116
+ r0 = vec4<f32>(v_17.xyz, r0.w);
117
+ let v_18 = max(r0.xyz, vec3<f32>());
118
+ r0 = vec4<f32>(v_18.xyz, r0.w);
119
+ let v_19 = fma(r0.xyz, r0.www, r3.yzw);
120
+ r0 = vec4<f32>(v_19.xyz, r0.w);
121
+ let v_20 = sqrt(r0.xy);
122
+ o2 = vec4<f32>(v_20.xy, o2.zw);
123
+ o2.z = r0.z;
124
+ o2.w = 1.0f;
125
+ o3.w = 1.00188386440277099609f;
126
+ }
127
+
128
+ fn v_5(v_21 : bool) {
129
+ if (v_21) {
130
+ discard;
131
+ return;
132
+ }
133
+ }
134
+
135
+ struct tint_symbol_4 {
136
+ @location(0u)
137
+ o0 : vec4<f32>,
138
+ @location(1u)
139
+ o1 : vec4<f32>,
140
+ @location(2u)
141
+ o2 : vec4<f32>,
142
+ @location(3u)
143
+ o3 : vec4<f32>,
144
+ }
145
+
146
+ @fragment
147
+ fn main(@builtin(position) v_22 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> tint_symbol_4 {
148
+ main_inner(v_22, v1, v2, v3);
149
+ return tint_symbol_4(o0, o1, o2, o3);
150
+ }
b/8b0b5899ed/shaders/f48d0d9b18e38f8f.wgsl ADDED
@@ -0,0 +1,134 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb765_struct {
14
+ tint_symbol : array<vec4<f32>, 765u>,
15
+ }
16
+
17
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
18
+
19
+ struct cb24_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 24u>,
21
+ }
22
+
23
+ @group(0u) @binding(5u) var<uniform> cb5_5 : cb24_struct;
24
+
25
+ struct cb6_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 6u>,
27
+ }
28
+
29
+ @group(0u) @binding(6u) var<uniform> cb6_6 : cb6_struct;
30
+
31
+ struct cb3_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 3u>,
33
+ }
34
+
35
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb3_struct;
36
+
37
+ struct cb1_struct {
38
+ tint_symbol_4 : array<vec4<f32>, 1u>,
39
+ }
40
+
41
+ @group(0u) @binding(9u) var<uniform> cb9_9 : cb1_struct;
42
+
43
+ var<private> v8 : vec4<f32>;
44
+
45
+ var<private> o0 : vec4<f32>;
46
+
47
+ var<private> o1 : vec4<i32>;
48
+
49
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v5 : vec3<f32>, v7 : vec4<f32>, v : i32) {
50
+ let v_1 = 0i;
51
+ v8.x = bitcast<f32>((v - v_1));
52
+ r0 = (v2 * vec4<f32>(255.001953125f));
53
+ let v_2 = r0;
54
+ let v_3 = max(v_2, vec4<f32>(-2147483648.0f));
55
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_3), vec4<i32>(2147483647i), (v_3 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_2 == v_2))));
56
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
57
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
58
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r1);
59
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r1);
60
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r1);
61
+ r2.x = dot(r1.xyz, v5);
62
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
63
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r3);
64
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r3);
65
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r3);
66
+ r2.y = dot(r3.xyz, v5);
67
+ r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
68
+ r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r4);
69
+ r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r4);
70
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r4);
71
+ r2.z = dot(r0.xyz, v5);
72
+ let v_4 = (r2.xyz * cb9_9.tint_symbol_4[0u].yyy);
73
+ r2 = vec4<f32>(v_4.xyz, r2.w);
74
+ let v_5 = (r2.xyz * v7.www);
75
+ r2 = vec4<f32>(v_5.xyz, r2.w);
76
+ r4 = vec4<f32>(v0.xyz, r4.w);
77
+ r4.w = 1.0f;
78
+ r1.x = dot(r1, r4);
79
+ r1.y = dot(r3, r4);
80
+ r1.z = dot(r0, r4);
81
+ let v_6 = fma(r2.xyz, cb13_13.tint_symbol_3[2u].zzz, r1.xyz);
82
+ r0 = vec4<f32>(v_6.xyz, r0.w);
83
+ r0.w = bitcast<f32>((bitcast<u32>(v8.x) >> 2u));
84
+ r1.x = bitcast<f32>((bitcast<u32>(v8.x) & 3u));
85
+ r1.y = bitcast<f32>(-(bitcast<i32>(r1.x)));
86
+ let v_7 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (bitcast<vec3<u32>>(r1.xxx) < vec3<u32>(1u, 2u, 3u))));
87
+ r2 = vec4<f32>(v_7.xyz, r2.w);
88
+ r1.x = bitcast<f32>((bitcast<i32>(r1.x) + -3i));
89
+ let v_8 = bitcast<u32>(r2.y);
90
+ r3.z = select(r1.x, 0.0f, (v_8 != 0u));
91
+ r3.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.y)));
92
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.z) == 0i)));
93
+ r3.x = r2.x;
94
+ r1 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & bitcast<vec4<u32>>(cb6_6.tint_symbol_2[bitcast<u32>((bitcast<i32>(r0.w) + 4i))])));
95
+ let v_9 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r1.yw) | bitcast<vec2<u32>>(r1.xz)));
96
+ r1 = vec4<f32>(v_9.xy, r1.zw);
97
+ r0.w = bitcast<f32>((bitcast<u32>(r1.y) | bitcast<u32>(r1.x)));
98
+ r1.x = bitcast<f32>((bitcast<i32>(r0.w) << 2u));
99
+ let v_10 = bitcast<i32>(r0.w);
100
+ o1 = vec4<i32>(v_10, v_10, v_10, v_10);
101
+ r2 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
102
+ r2 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r2);
103
+ r2 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r2);
104
+ r2 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r2);
105
+ r2 = (r0.yyyy * r2);
106
+ r3 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
107
+ r3 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r3);
108
+ r3 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r3);
109
+ r3 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r3);
110
+ r2 = fma(r0.xxxx, r3, r2);
111
+ r3 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
112
+ r3 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r3);
113
+ r3 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r3);
114
+ r3 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r3);
115
+ r0 = fma(r0.zzzz, r3, r2);
116
+ r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
117
+ r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r2);
118
+ r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r2);
119
+ r1 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r2);
120
+ o0 = (r0 + r1);
121
+ }
122
+
123
+ struct tint_symbol_5 {
124
+ @builtin(position)
125
+ o0 : vec4<f32>,
126
+ @location(1u) @interpolate(flat)
127
+ o1 : vec4<i32>,
128
+ }
129
+
130
+ @vertex
131
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(5u) v5 : vec3<f32>, @location(7u) v7 : vec4<f32>, @builtin(instance_index) v_11 : u32) -> tint_symbol_5 {
132
+ main_inner(v0, v1, v2, v5, v7, i32(v_11));
133
+ return tint_symbol_5(o0, o1);
134
+ }
b/8b0b5899ed/shaders/f495a9bcd6b9608f.wgsl ADDED
@@ -0,0 +1,190 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb17_struct {
14
+ tint_symbol : array<vec4<f32>, 17u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
18
+
19
+ struct cb5_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 5u>,
21
+ }
22
+
23
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
24
+
25
+ struct cb2_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 2u>,
27
+ }
28
+
29
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
30
+
31
+ struct cb1_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 1u>,
33
+ }
34
+
35
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
36
+
37
+ @group(1u) @binding(16u) var s0 : sampler;
38
+
39
+ @group(1u) @binding(18u) var s2 : sampler;
40
+
41
+ @group(1u) @binding(19u) var s3 : sampler;
42
+
43
+ @group(1u) @binding(20u) var s4 : sampler;
44
+
45
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
52
+
53
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
54
+
55
+ var<private> v0 : vec4<f32>;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ var<private> o1 : vec4<f32>;
60
+
61
+ var<private> o2 : vec4<f32>;
62
+
63
+ var<private> o3 : vec4<f32>;
64
+
65
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
66
+ var v_1 : vec4<f32> = v;
67
+ v_1.w = (1.0f / v.w);
68
+ v0 = v_1;
69
+ let v_2 = max(v0.xy, vec2<f32>());
70
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
71
+ r0 = vec4<f32>(v_3.xy, r0.zw);
72
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
73
+ r0 = vec4<f32>(v_4.xy, r0.zw);
74
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
75
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
76
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
77
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
78
+ v_5((bitcast<u32>(r0.x) != 0u));
79
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
80
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
81
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_1[4u].x >= r1.x)));
82
+ v_5((bitcast<u32>(r1.x) != 0u));
83
+ r1 = textureSample(t4, s4, v2.xy.xyxx.xy);
84
+ let v_6 = (v2.xy * cb11_11.tint_symbol_3[0u].zw);
85
+ r2 = vec4<f32>(v_6.xy, r2.zw);
86
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
87
+ let v_7 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
88
+ r2 = vec4<f32>(r2.xy, v_7.xy);
89
+ let v_8 = (r2.xy * vec2<f32>(3.1700000762939453125f));
90
+ r2 = vec4<f32>(v_8.xy, r2.zw);
91
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
92
+ let v_9 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
93
+ r2 = vec4<f32>(v_9.xy, r2.zw);
94
+ let v_10 = (r2.xy * vec2<f32>(0.5f));
95
+ r2 = vec4<f32>(v_10.xy, r2.zw);
96
+ let v_11 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
97
+ r2 = vec4<f32>(v_11.xy, r2.zw);
98
+ r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_3[0u].x);
99
+ r2.z = fma(r2.z, r1.w, 1.0f);
100
+ let v_12 = (r2.xy * cb11_11.tint_symbol_3[0u].yy);
101
+ r2 = vec4<f32>(v_12.xy, r2.zw);
102
+ r0 = (r0 * r2.zzzz);
103
+ r3 = textureSample(t3, s3, v2.xy.xyxx.xy);
104
+ let v_13 = fma(r2.xy, r1.ww, r3.xy);
105
+ r2 = vec4<f32>(v_13.xy, r2.zw);
106
+ let v_14 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
107
+ r2 = vec4<f32>(v_14.xy, r2.zw);
108
+ r2.w = dot(r2.xy, r2.xy);
109
+ r2.w = ((-(r2.wwww)).w + 1.0f);
110
+ r2.w = sqrt(abs(r2.wwww).w);
111
+ r3.x = max(cb12_12.tint_symbol_2[1u].w, 0.00100000004749745131f);
112
+ let v_15 = (r2.xy * r3.xx);
113
+ r2 = vec4<f32>(v_15.xy, r2.zw);
114
+ let v_16 = (r2.yyy * v5.xyz);
115
+ r3 = vec4<f32>(v_16.xyz, r3.w);
116
+ let v_17 = fma(r2.xxx, v4.xyz, r3.xyz);
117
+ r3 = vec4<f32>(v_17.xyz, r3.w);
118
+ let v_18 = fma(r2.www, v3.xyz, r3.xyz);
119
+ r2 = vec4<f32>(v_18.xy, r2.z, v_18.z);
120
+ r3.x = dot(r2.xyw, r2.xyw);
121
+ r3.x = inverseSqrt(r3.x);
122
+ let v_19 = (r2.xyw * r3.xxx);
123
+ r3 = vec4<f32>(r3.x, v_19.xyz);
124
+ let v_20 = (r1.xy * r1.xy);
125
+ r1 = vec4<f32>(v_20.xy, r1.zw);
126
+ r1.x = dot(r1.xyz, cb12_12.tint_symbol_2[1u].xyz);
127
+ let v_21 = (r1.xw * cb12_12.tint_symbol_2[0u].zy);
128
+ r1 = vec4<f32>(v_21.xy, r1.zw);
129
+ r4.x = (r2.z * r1.x);
130
+ r0.w = (r0.w * v1.w);
131
+ r1.z = (v1.x * cb2_2.tint_symbol[15u].z);
132
+ r0.w = (r0.w * cb2_2.tint_symbol[15u].x);
133
+ let v_22 = fma(r3.yzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
134
+ o1 = vec4<f32>(v_22.xyz, o1.w);
135
+ r4.y = (r1.y * 0.001953125f);
136
+ r1.y = fma(r2.w, r3.x, -0.34999999403953552246f);
137
+ r1.y = clamp(((r1.yyyy * vec4<f32>(1.53846156597137451172f))).y, 0.0f, 1.0f);
138
+ r1.y = (r1.y * cb5_5.tint_symbol_1[3u].z);
139
+ r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f);
140
+ r1.y = (r1.w * r1.y);
141
+ r1.y = (r1.z * r1.y);
142
+ r1.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f);
143
+ r1.z = (r1.z * r1.y);
144
+ r1.z = fma(r1.z, -0.5f, 1.0f);
145
+ let v_23 = (r0.xyz * r1.zzz);
146
+ o0 = vec4<f32>(v_23.xyz, o0.w);
147
+ r0.x = clamp(fma(r1.xxxx, r2.zzzz, vec4<f32>(0.69999998807907104492f)).x, 0.0f, 1.0f);
148
+ let v_24 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
149
+ r0 = vec4<f32>(v_24.xy, r0.zw);
150
+ r4.z = cb12_12.tint_symbol_2[0u].x;
151
+ r0.z = 0.97000002861022949219f;
152
+ let v_25 = -(r4.xyzx);
153
+ let v_26 = (r0.xyz + v_25.xyz);
154
+ r0 = vec4<f32>(v_26.xyz, r0.w);
155
+ let v_27 = max(r0.xyz, vec3<f32>());
156
+ r0 = vec4<f32>(v_27.xyz, r0.w);
157
+ let v_28 = fma(r0.xyz, r1.yyy, r4.xyz);
158
+ r0 = vec4<f32>(v_28.xyz, r0.w);
159
+ let v_29 = sqrt(r0.xy);
160
+ o2 = vec4<f32>(v_29.xy, o2.zw);
161
+ o0.w = r0.w;
162
+ o1.w = r0.w;
163
+ let v_30 = r0;
164
+ o2 = vec4<f32>(o2.xy, v_30.zw);
165
+ o3 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
166
+ }
167
+
168
+ fn v_5(v_31 : bool) {
169
+ if (v_31) {
170
+ discard;
171
+ return;
172
+ }
173
+ }
174
+
175
+ struct tint_symbol_4 {
176
+ @location(0u)
177
+ o0 : vec4<f32>,
178
+ @location(1u)
179
+ o1 : vec4<f32>,
180
+ @location(2u)
181
+ o2 : vec4<f32>,
182
+ @location(3u)
183
+ o3 : vec4<f32>,
184
+ }
185
+
186
+ @fragment
187
+ fn main(@builtin(position) v_32 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
188
+ main_inner(v_32, v1, v2, v3, v4, v5);
189
+ return tint_symbol_4(o0, o1, o2, o3);
190
+ }
b/8b0b5899ed/shaders/f4a0a9e1cc0b245d.wgsl ADDED
@@ -0,0 +1,190 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb17_struct {
14
+ tint_symbol : array<vec4<f32>, 17u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
18
+
19
+ struct cb46_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 46u>,
21
+ }
22
+
23
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
24
+
25
+ struct cb4_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 4u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
30
+
31
+ struct cb2_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 2u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
36
+
37
+ struct cb6_struct {
38
+ tint_symbol_4 : array<vec4<f32>, 6u>,
39
+ }
40
+
41
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb6_struct;
42
+
43
+ @group(1u) @binding(18u) var s2 : sampler;
44
+
45
+ @group(1u) @binding(20u) var s4 : sampler;
46
+
47
+ @group(1u) @binding(21u) var s5 : sampler;
48
+
49
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
54
+
55
+ var<private> v9 : vec4<f32>;
56
+
57
+ var<private> v10 : array<f32, 4u>;
58
+
59
+ var<private> o0 : vec4<f32>;
60
+
61
+ var<private> o1 : vec4<f32>;
62
+
63
+ var<private> o2 : vec4<f32>;
64
+
65
+ var<private> o3 : vec4<f32>;
66
+
67
+ var<private> x0 : array<vec4<f32>, 1u>;
68
+
69
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v8 : vec4<f32>, v : vec4<f32>) {
70
+ var v_1 : vec4<f32> = v;
71
+ v_1.w = (1.0f / v.w);
72
+ v9 = v_1;
73
+ x0[0u].x = v10[0u];
74
+ x0[0u].y = v10[1u];
75
+ x0[0u].z = v10[2u];
76
+ x0[0u].w = v10[3u];
77
+ r0 = textureSample(t4, s4, v2.zwzz.xy);
78
+ r0.x = dot(v1, r0);
79
+ r1 = clamp(fma(r0.xxxx, v0, cb10_10.tint_symbol_4[0u]), vec4<f32>(), vec4<f32>(1.0f));
80
+ r0.y = (r1.w * v8.x);
81
+ r0.y = (r0.y * cb2_2.tint_symbol[15u].x);
82
+ r0.z = dot(v9.xy, vec2<f32>(0.5f));
83
+ r0.z = fract(r0.z);
84
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r0.z < 0.5f)));
85
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.y)));
86
+ r0.z = bitcast<f32>((bitcast<u32>(r0.w) | bitcast<u32>(r0.z)));
87
+ v_2((bitcast<u32>(r0.z) != 0u));
88
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == v2.x))));
89
+ let v_3 = bitcast<vec2<u32>>(r0.zz);
90
+ let v_4 = cb10_10.tint_symbol_4[4u].xy;
91
+ let v_5 = select(cb10_10.tint_symbol_4[4u].zw, v_4, (v_3 != vec2<u32>()));
92
+ r2 = vec4<f32>(v_5.xy, r2.zw);
93
+ r2 = textureSample(t5, s5, r2.xyxx.xy);
94
+ let v_6 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
95
+ r2 = vec4<f32>(v_6.xy, r2.zw);
96
+ let v_7 = bitcast<u32>(r0.z);
97
+ let v_8 = cb10_10.tint_symbol_4[5u].x;
98
+ r0.z = select(cb10_10.tint_symbol_4[5u].y, v_8, (v_7 != 0u));
99
+ let v_9 = fma(r2.xy, r0.zz, v3.xyz.xy);
100
+ r2 = vec4<f32>(v_9.xy, r2.zw);
101
+ r2.z = v3.z;
102
+ r0.z = dot(r2.xyz, r2.xyz);
103
+ r0.z = inverseSqrt(r0.z);
104
+ let v_10 = (r0.zzz * r2.xyz);
105
+ r2 = vec4<f32>(v_10.xyz, r2.w);
106
+ r3 = textureSample(t2, s2, v2.xyxx.xy);
107
+ let v_11 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
108
+ r0 = vec4<f32>(r0.xy, v_11.xy);
109
+ r1.w = dot(r0.zw, r0.zw);
110
+ r1.w = ((-(r1.wwww)).w + 1.0f);
111
+ r1.w = sqrt(abs(r1.wwww).w);
112
+ r2.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
113
+ let v_12 = (r0.zw * r2.ww);
114
+ r0 = vec4<f32>(r0.xy, v_12.xy);
115
+ let v_13 = (r0.www * v5.xyz);
116
+ r3 = vec4<f32>(v_13.xyz, r3.w);
117
+ let v_14 = fma(r0.zzz, v4.xyz, r3.xyz);
118
+ r3 = vec4<f32>(v_14.xyz, r3.w);
119
+ let v_15 = fma(r1.www, r2.xyz, r3.xyz);
120
+ r2 = vec4<f32>(v_15.xy, r2.z, v_15.z);
121
+ r0.z = dot(r2.xyw, r2.xyw);
122
+ r0.z = inverseSqrt(r0.z);
123
+ let v_16 = (r0.zzz * r2.xyw);
124
+ r3 = vec4<f32>(v_16.xyz, r3.w);
125
+ o1.w = clamp(fma(r2.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
126
+ r0.w = dot(r0.xxx, cb12_12.tint_symbol_3[1u].xyz);
127
+ r4.x = max(r0.x, cb10_10.tint_symbol_4[1u].w);
128
+ r4.y = max(r0.w, v8.y);
129
+ let v_17 = fma(r3.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
130
+ o1 = vec4<f32>(v_17.xyz, o1.w);
131
+ r0.x = (cb2_2.tint_symbol[15u].z + cb3_3.tint_symbol_1[45u].w);
132
+ r2.x = (r0.x * 0.5f);
133
+ r2.y = (cb2_2.tint_symbol[15u].y * 0.5f);
134
+ let v_18 = sqrt(r2.xy);
135
+ o3 = vec4<f32>(v_18.xy, o3.zw);
136
+ r0.x = fma(r2.w, r0.z, -0.34999999403953552246f);
137
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
138
+ r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
139
+ r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
140
+ r0.x = (r0.z * r0.x);
141
+ r0.x = (r0.x * cb2_2.tint_symbol[15u].z);
142
+ r0.z = fma((-(r4.yyyy)).z, 0.5f, 1.0f);
143
+ r0.z = (r0.z * r0.x);
144
+ r0.z = fma(r0.z, -0.5f, 1.0f);
145
+ let v_19 = (r0.zzz * r1.xyz);
146
+ o0 = vec4<f32>(v_19.xyz, o0.w);
147
+ r0.z = clamp(((r4.yyyy + vec4<f32>(0.40000000596046447754f))).z, 0.0f, 1.0f);
148
+ let v_20 = (r0.zz * vec2<f32>(0.5f, 0.48828125f));
149
+ r1 = vec4<f32>(v_20.xy, r1.zw);
150
+ r4.z = (r4.x * 0.001953125f);
151
+ r4.w = cb12_12.tint_symbol_3[0u].x;
152
+ r1.z = 0.97000002861022949219f;
153
+ let v_21 = -(r4.yzwy);
154
+ let v_22 = (r1.xyz + v_21.xyz);
155
+ r1 = vec4<f32>(v_22.xyz, r1.w);
156
+ let v_23 = max(r1.xyz, vec3<f32>());
157
+ r1 = vec4<f32>(v_23.xyz, r1.w);
158
+ let v_24 = fma(r1.xyz, r0.xxx, r4.yzw);
159
+ r0 = vec4<f32>(v_24.x, r0.y, v_24.yz);
160
+ let v_25 = sqrt(r0.xz);
161
+ o2 = vec4<f32>(v_25.xy, o2.zw);
162
+ o0.w = r0.y;
163
+ o2.z = r0.w;
164
+ o2.w = 1.0f;
165
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
166
+ }
167
+
168
+ fn v_2(v_26 : bool) {
169
+ if (v_26) {
170
+ discard;
171
+ return;
172
+ }
173
+ }
174
+
175
+ struct tint_symbol_5 {
176
+ @location(0u)
177
+ o0 : vec4<f32>,
178
+ @location(1u)
179
+ o1 : vec4<f32>,
180
+ @location(2u)
181
+ o2 : vec4<f32>,
182
+ @location(3u)
183
+ o3 : vec4<f32>,
184
+ }
185
+
186
+ @fragment
187
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(8u) v8 : vec4<f32>, @builtin(position) v_27 : vec4<f32>) -> tint_symbol_5 {
188
+ main_inner(v0, v1, v2, v3, v4, v5, v8, v_27);
189
+ return tint_symbol_5(o0, o1, o2, o3);
190
+ }
b/8b0b5899ed/shaders/f4af5eef3ec8b490.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/f4af5eef3ec8b490.wgsl ADDED
@@ -0,0 +1,967 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb3_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 3u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
84
+
85
+ struct cb1_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 1u>,
87
+ }
88
+
89
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(18u) var s2 : sampler;
100
+
101
+ @group(1u) @binding(20u) var s4 : sampler;
102
+
103
+ @group(1u) @binding(21u) var s5 : sampler;
104
+
105
+ @group(1u) @binding(22u) var s6 : sampler;
106
+
107
+ @group(1u) @binding(27u) var s11 : sampler;
108
+
109
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
110
+
111
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
120
+
121
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
122
+
123
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
124
+
125
+ var<private> v6 : vec4<f32>;
126
+
127
+ var<private> v7 : array<f32, 4u>;
128
+
129
+ var<private> o0 : vec4<f32>;
130
+
131
+ var<private> x0 : array<vec4<f32>, 4u>;
132
+
133
+ var<private> x1 : array<vec4<f32>, 1u>;
134
+
135
+ struct tint_symbol_8 {
136
+ tint_symbol_7 : array<vec4<u32>, 4u>,
137
+ }
138
+
139
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
140
+
141
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
142
+ var v_2 : vec4<f32> = v_1;
143
+ v_2.w = (1.0f / v_1.w);
144
+ v6 = v_2;
145
+ x1[0u].x = v7[0u];
146
+ x1[0u].y = v7[1u];
147
+ x1[0u].z = v7[2u];
148
+ x1[0u].w = v7[3u];
149
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
150
+ r1 = textureSample(t5, s5, v1.xy.xyxx.xy);
151
+ let v_3 = (v1.xy * cb11_11.tint_symbol_5[0u].zw);
152
+ r2 = vec4<f32>(v_3.xy, r2.zw);
153
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
154
+ let v_4 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
155
+ r2 = vec4<f32>(r2.xy, v_4.xy);
156
+ let v_5 = (r2.xy * vec2<f32>(3.1700000762939453125f));
157
+ r2 = vec4<f32>(v_5.xy, r2.zw);
158
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
159
+ let v_6 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
160
+ r2 = vec4<f32>(v_6.xy, r2.zw);
161
+ let v_7 = (r2.xy * vec2<f32>(0.5f));
162
+ r2 = vec4<f32>(v_7.xy, r2.zw);
163
+ let v_8 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
164
+ r2 = vec4<f32>(v_8.xy, r2.zw);
165
+ r1.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
166
+ r1.z = fma(r1.z, r1.w, 1.0f);
167
+ let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy);
168
+ r2 = vec4<f32>(v_9.xy, r2.zw);
169
+ r0 = (r0 * r1.zzzz);
170
+ r3 = textureSample(t4, s4, v1.xy.xyxx.xy);
171
+ let v_10 = fma(r2.xy, r1.ww, r3.xy);
172
+ r2 = vec4<f32>(v_10.xy, r2.zw);
173
+ let v_11 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
174
+ r2 = vec4<f32>(v_11.xy, r2.zw);
175
+ r1.w = dot(r2.xy, r2.xy);
176
+ r1.w = ((-(r1.wwww)).w + 1.0f);
177
+ r1.w = sqrt(abs(r1.wwww).w);
178
+ r2.z = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f);
179
+ let v_12 = (r2.zz * r2.xy);
180
+ r2 = vec4<f32>(v_12.xy, r2.zw);
181
+ let v_13 = (r2.yyy * v4.xyz);
182
+ r2 = vec4<f32>(r2.x, v_13.xyz);
183
+ let v_14 = fma(r2.xxx, v3.xyz, r2.yzw);
184
+ r2 = vec4<f32>(v_14.xyz, r2.w);
185
+ let v_15 = fma(r1.www, v2.xyz, r2.xyz);
186
+ r2 = vec4<f32>(v_15.xyz, r2.w);
187
+ r1.w = dot(r2.xyz, r2.xyz);
188
+ r1.w = inverseSqrt(r1.w);
189
+ let v_16 = (r1.www * r2.xyz);
190
+ r2 = vec4<f32>(v_16.xy, r2.z, v_16.z);
191
+ let v_17 = (r1.xy * r1.xy);
192
+ r1 = vec4<f32>(v_17.xy, r1.zw);
193
+ r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z);
194
+ r1.x = clamp(((r1.zzzz * r1.xxxx)).x, 0.0f, 1.0f);
195
+ r1.z = (r0.w * 255.0099945068359375f);
196
+ r1.z = floor(r1.z);
197
+ r3.x = (r1.z + -32.0f);
198
+ r3.x = (r3.x * 0.0078125f);
199
+ r3.y = cb12_12.tint_symbol_4[2u].w;
200
+ r3 = textureSample(t6, s6, r3.xyxx.xy);
201
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r1.z >= 32.0f)));
202
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (160.0f >= r1.z)));
203
+ r1.z = bitcast<f32>((bitcast<u32>(r1.z) & bitcast<u32>(r3.w)));
204
+ let v_18 = (r0.xyz * r3.xyz);
205
+ r3 = vec4<f32>(v_18.xyz, r3.w);
206
+ r3.w = 1.0f;
207
+ let v_19 = bitcast<vec4<u32>>(r1.zzzz);
208
+ let v_20 = r3;
209
+ r0 = select(r0, v_20, (v_19 != vec4<u32>()));
210
+ r0.w = (r0.w * v0.w);
211
+ let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
212
+ r3 = vec4<f32>(v_21.xy, r3.zw);
213
+ let v_22 = (r0.xyz * r0.xyz);
214
+ r0 = vec4<f32>(v_22.xyz, r0.w);
215
+ let v_23 = -(v5.xyzx);
216
+ let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz);
217
+ r4 = vec4<f32>(v_24.xyz, r4.w);
218
+ r1.z = dot(r4.xyz, r4.xyz);
219
+ r1.z = inverseSqrt(r1.z);
220
+ let v_25 = (r1.zzz * r4.xyz);
221
+ r5 = vec4<f32>(v_25.xyz, r5.w);
222
+ let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx);
223
+ let v_27 = fma(r4.xyz, r1.zzz, v_26.xyz);
224
+ r6 = vec4<f32>(v_27.xyz, r6.w);
225
+ r3.z = dot(r6.xyz, r6.xyz);
226
+ r3.z = inverseSqrt(r3.z);
227
+ let v_28 = (r3.zzz * r6.xyz);
228
+ r6 = vec4<f32>(v_28.xyz, r6.w);
229
+ r3.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f);
230
+ r3.z = max(r3.z, 0.0f);
231
+ let v_29 = -(r3.zzzz);
232
+ r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_29.y);
233
+ r3.z = (r3.z * 558.0f);
234
+ r1.y = fma(r1.y, 3.0f, r3.z);
235
+ r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
236
+ let v_30 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
237
+ r7 = vec4<f32>(v_30.xyz, r7.w);
238
+ let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
239
+ r8 = vec4<f32>(v_31.xyz, r8.w);
240
+ let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
241
+ r8 = vec4<f32>(v_32.xyz, r8.w);
242
+ let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
243
+ r8 = vec4<f32>(v_33.xyz, r8.w);
244
+ let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
245
+ r9 = vec4<f32>(v_34.xyz, r9.w);
246
+ let v_35 = &(x0[0u]);
247
+ let v_36 = r9;
248
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
249
+ let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
250
+ r10 = vec4<f32>(v_37.xyz, r10.w);
251
+ let v_38 = &(x0[1u]);
252
+ let v_39 = r10;
253
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
254
+ let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
255
+ r11 = vec4<f32>(v_40.xyz, r11.w);
256
+ let v_41 = &(x0[2u]);
257
+ let v_42 = r11;
258
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
259
+ let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
260
+ r8 = vec4<f32>(v_43.xyz, r8.w);
261
+ let v_44 = &(x0[3u]);
262
+ let v_45 = r8;
263
+ *(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
264
+ let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
265
+ let v_47 = r12;
266
+ r12 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
267
+ r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
268
+ r3.w = (r3.w * 0.5f);
269
+ let v_48 = abs(r11.yyyy);
270
+ r4.w = max(v_48.w, abs(r11.xxxx).w);
271
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
272
+ let v_49 = (bitcast<u32>(r4.w) != 0u);
273
+ let v_50 = bitcast<f32>(v.tint_symbol_7[0i].x);
274
+ r4.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_50, v_49);
275
+ let v_51 = abs(r10.yyyy);
276
+ r5.w = max(v_51.w, abs(r10.xxxx).w);
277
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
278
+ let v_52 = bitcast<u32>(r5.w);
279
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_52 != 0u));
280
+ let v_53 = abs(r9.yyyy);
281
+ r5.w = max(v_53.w, abs(r9.xxxx).w);
282
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
283
+ let v_54 = bitcast<u32>(r3.w);
284
+ r3.w = select(r4.w, 0.0f, (v_54 != 0u));
285
+ let v_55 = x0[bitcast<i32>(r3.w)];
286
+ r9 = vec4<f32>(v_55.xyz, r9.w);
287
+ r3.w = f32(bitcast<i32>(r3.w));
288
+ r4.w = (r3.w + 0.5f);
289
+ r4.w = (r4.w * 0.25f);
290
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
291
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
292
+ r3.w = dot(r10, cb6_6.tint_symbol_6[12u]);
293
+ r5.w = dot(r10, cb6_6.tint_symbol_6[13u]);
294
+ r10.x = (r9.x + 0.5f);
295
+ r10.y = fma(r9.y, 0.25f, r4.w);
296
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
297
+ r3.w = ((-(r3.wwww)).w + r9.z);
298
+ let v_56 = dpdx(r10.xyy);
299
+ r11 = vec4<f32>(v_56.xy, r11.z, v_56.z);
300
+ r11.z = dpdx(r3.w);
301
+ let v_57 = dpdy(r10.yxy);
302
+ r13 = vec4<f32>(v_57.xyz, r13.w);
303
+ r13.w = dpdy(r3.w);
304
+ let v_58 = (r11.yw * r13.yw);
305
+ r8 = vec4<f32>(r8.xy, v_58.xy);
306
+ let v_59 = -(r8.zwzz);
307
+ let v_60 = fma(r11.xz, r13.xz, v_59.xy);
308
+ r14 = vec4<f32>(v_60.xy, r14.zw);
309
+ r6.w = (1.0f / r14.x);
310
+ r7.w = (r11.z * r13.y);
311
+ let v_61 = -(r7.wwww);
312
+ r14.z = fma(r11.x, r13.w, v_61.z);
313
+ let v_62 = (r6.ww * r14.yz);
314
+ r8 = vec4<f32>(r8.xy, v_62.xy);
315
+ let v_63 = max(r8.zw, vec2<f32>());
316
+ r8 = vec4<f32>(r8.xy, v_63.xy);
317
+ let v_64 = min(r8.zw, vec2<f32>(0.5f));
318
+ r8 = vec4<f32>(r8.xy, v_64.xy);
319
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
320
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
321
+ let v_65 = bitcast<u32>(r4.w);
322
+ let v_66 = r3.w;
323
+ r12.z = select(r9.z, v_66, (v_65 != 0u));
324
+ r10.z = 0.0f;
325
+ let v_67 = (r10.xyz + r12.ywz);
326
+ r9 = vec4<f32>(v_67.xyz, r9.w);
327
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
328
+ r12 = vec4<f32>(v_68.xy, r12.zw);
329
+ let v_69 = (r10.xyz + r12.xyz);
330
+ r11 = vec4<f32>(v_69.xyz, r11.w);
331
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
332
+ r12 = vec4<f32>(v_70.xy, r12.zw);
333
+ let v_71 = (r10.xyz + r12.xyz);
334
+ r13 = vec4<f32>(v_71.xyz, r13.w);
335
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
336
+ r12 = vec4<f32>(v_72.xy, r12.zw);
337
+ let v_73 = (r10.xyz + r12.xyz);
338
+ r14 = vec4<f32>(v_73.xyz, r14.w);
339
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
340
+ r12 = vec4<f32>(v_74.xy, r12.zw);
341
+ let v_75 = (r10.xyz + r12.xyz);
342
+ r15 = vec4<f32>(v_75.xyz, r15.w);
343
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
344
+ r12 = vec4<f32>(v_76.xy, r12.zw);
345
+ let v_77 = (r10.xyz + r12.xyz);
346
+ r16 = vec4<f32>(v_77.xyz, r16.w);
347
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
348
+ r12 = vec4<f32>(v_78.xy, r12.zw);
349
+ let v_79 = (r10.xyz + r12.xyz);
350
+ r17 = vec4<f32>(v_79.xyz, r17.w);
351
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
352
+ r12 = vec4<f32>(v_80.xy, r12.zw);
353
+ let v_81 = (r10.xyz + r12.xyz);
354
+ r18 = vec4<f32>(v_81.xyz, r18.w);
355
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
356
+ r12 = vec4<f32>(v_82.xy, r12.zw);
357
+ let v_83 = (r10.xyz + r12.xyz);
358
+ r19 = vec4<f32>(v_83.xyz, r19.w);
359
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
360
+ r12 = vec4<f32>(v_84.xy, r12.zw);
361
+ let v_85 = (r10.xyz + r12.xyz);
362
+ r20 = vec4<f32>(v_85.xyz, r20.w);
363
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
364
+ r12 = vec4<f32>(v_86.xy, r12.zw);
365
+ let v_87 = (r10.xyz + r12.xyz);
366
+ r21 = vec4<f32>(v_87.xyz, r21.w);
367
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
368
+ r12 = vec4<f32>(v_88.xy, r12.zw);
369
+ let v_89 = (r10.xyz + r12.xyz);
370
+ r22 = vec4<f32>(v_89.xyz, r22.w);
371
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
372
+ r12 = vec4<f32>(v_90.xy, r12.zw);
373
+ let v_91 = (r10.xyz + r12.xyz);
374
+ r23 = vec4<f32>(v_91.xyz, r23.w);
375
+ let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
376
+ r12 = vec4<f32>(v_92.xy, r12.zw);
377
+ let v_93 = (r10.xyz + r12.xyz);
378
+ r24 = vec4<f32>(v_93.xyz, r24.w);
379
+ let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
380
+ r12 = vec4<f32>(v_94.xy, r12.zw);
381
+ let v_95 = (r10.xyz + r12.xyz);
382
+ r25 = vec4<f32>(v_95.xyz, r25.w);
383
+ let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
384
+ r12 = vec4<f32>(v_96.xy, r12.zw);
385
+ let v_97 = (r10.xyz + r12.xyz);
386
+ r10 = vec4<f32>(v_97.xyz, r10.w);
387
+ let v_98 = r9.xyxx;
388
+ r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z);
389
+ let v_99 = r11.xyxx;
390
+ r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z);
391
+ let v_100 = r13.xyxx;
392
+ r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z);
393
+ let v_101 = r14.xyxx;
394
+ r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z);
395
+ let v_102 = r15.xyxx;
396
+ r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z);
397
+ let v_103 = r16.xyxx;
398
+ r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z);
399
+ let v_104 = r17.xyxx;
400
+ r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z);
401
+ let v_105 = r18.xyxx;
402
+ r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z);
403
+ let v_106 = r19.xyxx;
404
+ r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z);
405
+ let v_107 = r20.xyxx;
406
+ r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z);
407
+ let v_108 = r21.xyxx;
408
+ r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z);
409
+ let v_109 = r22.xyxx;
410
+ r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z);
411
+ let v_110 = r23.xyxx;
412
+ r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z);
413
+ let v_111 = r24.xyxx;
414
+ r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z);
415
+ let v_112 = r25.xyxx;
416
+ r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z);
417
+ let v_113 = r10.xyxx;
418
+ r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z);
419
+ r9 = (r9 + r11);
420
+ r9 = (r12 + r9);
421
+ r9 = (r13 + r9);
422
+ r3.w = dot(r9, vec4<f32>(1.0f));
423
+ r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
424
+ let v_114 = abs(r8.yyyy);
425
+ r4.w = max(v_114.w, abs(r8.xxxx).w);
426
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
427
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
428
+ r3.z = (r4.w * r3.z);
429
+ r3.z = fma(r3.w, 0.0625f, r3.z);
430
+ let v_115 = (r3.xyz * r3.xyz);
431
+ r3 = vec4<f32>(v_115.xyz, r3.w);
432
+ r3.z = min(r3.z, 1.0f);
433
+ r3.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
434
+ r3.w = sqrt(r3.w);
435
+ r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z);
436
+ let v_116 = -(r3.zzzz);
437
+ r3.z = fma(r3.w, v_116.z, r3.z);
438
+ let v_117 = dot(r2.xyw, v_26.xyz);
439
+ r3.w = clamp(vec4<f32>(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f);
440
+ let v_118 = dot(r5.xyz, r2.xyw);
441
+ r8.x = clamp(vec4<f32>(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f);
442
+ let v_119 = dot(r6.xyz, v_26.xyz);
443
+ r8.y = clamp(vec4<f32>(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f);
444
+ let v_120 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
445
+ r8 = vec4<f32>(v_120.xy, r8.zw);
446
+ let v_121 = (r8.xy * r8.xy);
447
+ r8 = vec4<f32>(r8.xy, v_121.xy);
448
+ let v_122 = (r8.zw * r8.zw);
449
+ r8 = vec4<f32>(r8.xy, v_122.xy);
450
+ let v_123 = (r8.xy * r8.zw);
451
+ r8 = vec4<f32>(v_123.xy, r8.zw);
452
+ r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
453
+ let v_124 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww);
454
+ r8 = vec4<f32>(v_124.xy, r8.zw);
455
+ let v_125 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
456
+ r8 = vec4<f32>(r8.xy, v_125.xy);
457
+ r1.y = (r8.z * 0.125f);
458
+ r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
459
+ r6.x = dot(r2.xyw, r6.xyz);
460
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
461
+ r6.x = log2(r6.x);
462
+ r6.x = (r6.x * r8.w);
463
+ r6.x = exp2(r6.x);
464
+ r6.x = (r8.y * r6.x);
465
+ r6.x = (r1.y * r6.x);
466
+ r6.x = (r1.x * r6.x);
467
+ r6.x = (r3.w * r6.x);
468
+ r3.w = (r3.w * r5.w);
469
+ let v_126 = fma(r0.xyz, r3.www, r6.xxx);
470
+ r6 = vec4<f32>(v_126.xyz, r6.w);
471
+ let v_127 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
472
+ r6 = vec4<f32>(v_127.xyz, r6.w);
473
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
474
+ if ((bitcast<u32>(r3.w) != 0u)) {
475
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
476
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
477
+ } else {
478
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
479
+ let v_128 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz);
480
+ r8 = vec4<f32>(v_128.xyz, r8.w);
481
+ let v_129 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
482
+ r9 = vec4<f32>(v_129.xyz, r9.w);
483
+ r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
484
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
485
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
486
+ let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
487
+ r9 = vec4<f32>(v_130.xyz, r9.w);
488
+ let v_131 = (r9.xyz + v_23.xyz);
489
+ r9 = vec4<f32>(v_131.xyz, r9.w);
490
+ let v_132 = bitcast<vec3<u32>>(r6.www);
491
+ let v_133 = r8.xyz;
492
+ let v_134 = select(r9.xyz, v_133, (v_132 != vec3<u32>()));
493
+ r8 = vec4<f32>(v_134.xyz, r8.w);
494
+ r6.w = dot(r8.xyz, r8.xyz);
495
+ let v_135 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
496
+ r8 = vec4<f32>(v_135.xyz, r8.w);
497
+ r7.w = dot(r8.xyz, r8.xyz);
498
+ r7.w = inverseSqrt(r7.w);
499
+ let v_136 = (r7.www * r8.xyz);
500
+ r8 = vec4<f32>(v_136.xyz, r8.w);
501
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
502
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
503
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w);
504
+ r6.w = (r6.w / r7.w);
505
+ let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx);
506
+ r7.w = dot(r8.xyz, v_137.xyz);
507
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
508
+ let v_138 = dot(r8.xyz, r2.xyw);
509
+ r9.x = clamp(vec4<f32>(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f);
510
+ r7.w = (r7.w * r9.x);
511
+ r9.x = (r6.w * r7.w);
512
+ let v_139 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
513
+ r9 = vec4<f32>(v_139.xyz, r9.w);
514
+ let v_140 = (r0.xyz * r9.xyz);
515
+ r9 = vec4<f32>(v_140.xyz, r9.w);
516
+ let v_141 = fma(r4.xyz, r1.zzz, r8.xyz);
517
+ r8 = vec4<f32>(v_141.xyz, r8.w);
518
+ r9.w = dot(r8.xyz, r8.xyz);
519
+ r9.w = inverseSqrt(r9.w);
520
+ let v_142 = (r8.xyz * r9.www);
521
+ r8 = vec4<f32>(v_142.xyz, r8.w);
522
+ let v_143 = dot(r8.xyz, r5.xyz);
523
+ r9.w = clamp(vec4<f32>(v_143, v_143, v_143, v_143).w, 0.0f, 1.0f);
524
+ r9.w = ((-(r9.wwww)).w + 1.0f);
525
+ r10.x = (r9.w * r9.w);
526
+ r10.x = (r10.x * r10.x);
527
+ r9.w = (r9.w * r10.x);
528
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
529
+ let v_144 = dot(r8.xyz, r2.xyw);
530
+ r8.x = clamp(vec4<f32>(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f);
531
+ r8.x = log2(r8.x);
532
+ r8.x = (r8.x * r8.w);
533
+ r8.x = exp2(r8.x);
534
+ r8.x = (r8.x * r9.w);
535
+ r7.w = (r7.w * r8.x);
536
+ r6.w = (r6.w * r7.w);
537
+ r6.w = (r1.y * r6.w);
538
+ let v_145 = (r6.www * cb3_3.tint_symbol_2[19u].xyz);
539
+ r8 = vec4<f32>(v_145.xyz, r8.w);
540
+ }
541
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
542
+ if ((bitcast<u32>(r6.w) != 0u)) {
543
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
544
+ r6.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
545
+ let v_146 = bitcast<u32>(r7.w);
546
+ let v_147 = r6.w;
547
+ r3.w = select(r3.w, v_147, (v_146 != 0u));
548
+ if ((bitcast<u32>(r3.w) != 0u)) {
549
+ } else {
550
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
551
+ let v_148 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz);
552
+ r10 = vec4<f32>(v_148.xyz, r10.w);
553
+ let v_149 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
554
+ r11 = vec4<f32>(v_149.xyz, r11.w);
555
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
556
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
557
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
558
+ let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
559
+ r11 = vec4<f32>(v_150.xyz, r11.w);
560
+ let v_151 = (r11.xyz + v_23.xyz);
561
+ r11 = vec4<f32>(v_151.xyz, r11.w);
562
+ let v_152 = bitcast<vec3<u32>>(r6.www);
563
+ let v_153 = r10.xyz;
564
+ let v_154 = select(r11.xyz, v_153, (v_152 != vec3<u32>()));
565
+ r10 = vec4<f32>(v_154.xyz, r10.w);
566
+ r6.w = dot(r10.xyz, r10.xyz);
567
+ let v_155 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
568
+ r10 = vec4<f32>(v_155.xyz, r10.w);
569
+ r7.w = dot(r10.xyz, r10.xyz);
570
+ r7.w = inverseSqrt(r7.w);
571
+ let v_156 = (r7.www * r10.xyz);
572
+ r10 = vec4<f32>(v_156.xyz, r10.w);
573
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
574
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
575
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w);
576
+ r6.w = (r6.w / r7.w);
577
+ let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx);
578
+ r7.w = dot(r10.xyz, v_157.xyz);
579
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
580
+ let v_158 = dot(r10.xyz, r2.xyw);
581
+ r9.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
582
+ r7.w = (r7.w * r9.w);
583
+ r9.w = (r6.w * r7.w);
584
+ let v_159 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
585
+ r11 = vec4<f32>(v_159.xyz, r11.w);
586
+ let v_160 = fma(r11.xyz, r0.xyz, r9.xyz);
587
+ r9 = vec4<f32>(v_160.xyz, r9.w);
588
+ let v_161 = fma(r4.xyz, r1.zzz, r10.xyz);
589
+ r10 = vec4<f32>(v_161.xyz, r10.w);
590
+ r9.w = dot(r10.xyz, r10.xyz);
591
+ r9.w = inverseSqrt(r9.w);
592
+ let v_162 = (r9.www * r10.xyz);
593
+ r10 = vec4<f32>(v_162.xyz, r10.w);
594
+ let v_163 = dot(r10.xyz, r5.xyz);
595
+ r9.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
596
+ r9.w = ((-(r9.wwww)).w + 1.0f);
597
+ r10.w = (r9.w * r9.w);
598
+ r10.w = (r10.w * r10.w);
599
+ r9.w = (r9.w * r10.w);
600
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
601
+ let v_164 = dot(r10.xyz, r2.xyw);
602
+ r10.x = clamp(vec4<f32>(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f);
603
+ r10.x = log2(r10.x);
604
+ r10.x = (r8.w * r10.x);
605
+ r10.x = exp2(r10.x);
606
+ r9.w = (r9.w * r10.x);
607
+ r7.w = (r7.w * r9.w);
608
+ r6.w = (r6.w * r7.w);
609
+ r6.w = (r1.y * r6.w);
610
+ let v_165 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
611
+ r8 = vec4<f32>(v_165.xyz, r8.w);
612
+ }
613
+ } else {
614
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
615
+ }
616
+ if ((bitcast<u32>(r3.w) != 0u)) {
617
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
618
+ } else {
619
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
620
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
621
+ if ((bitcast<u32>(r3.w) != 0u)) {
622
+ } else {
623
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
624
+ let v_166 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz);
625
+ r10 = vec4<f32>(v_166.xyz, r10.w);
626
+ let v_167 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
627
+ r11 = vec4<f32>(v_167.xyz, r11.w);
628
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
629
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
630
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
631
+ let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
632
+ r11 = vec4<f32>(v_168.xyz, r11.w);
633
+ let v_169 = (r11.xyz + v_23.xyz);
634
+ r11 = vec4<f32>(v_169.xyz, r11.w);
635
+ let v_170 = bitcast<vec3<u32>>(r6.www);
636
+ let v_171 = r10.xyz;
637
+ let v_172 = select(r11.xyz, v_171, (v_170 != vec3<u32>()));
638
+ r10 = vec4<f32>(v_172.xyz, r10.w);
639
+ r6.w = dot(r10.xyz, r10.xyz);
640
+ let v_173 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
641
+ r10 = vec4<f32>(v_173.xyz, r10.w);
642
+ r7.w = dot(r10.xyz, r10.xyz);
643
+ r7.w = inverseSqrt(r7.w);
644
+ let v_174 = (r7.www * r10.xyz);
645
+ r10 = vec4<f32>(v_174.xyz, r10.w);
646
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
647
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
648
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w);
649
+ r6.w = (r6.w / r7.w);
650
+ let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx);
651
+ r7.w = dot(r10.xyz, v_175.xyz);
652
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
653
+ let v_176 = dot(r10.xyz, r2.xyw);
654
+ r9.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
655
+ r7.w = (r7.w * r9.w);
656
+ r9.w = (r6.w * r7.w);
657
+ let v_177 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
658
+ r11 = vec4<f32>(v_177.xyz, r11.w);
659
+ let v_178 = fma(r11.xyz, r0.xyz, r9.xyz);
660
+ r9 = vec4<f32>(v_178.xyz, r9.w);
661
+ let v_179 = fma(r4.xyz, r1.zzz, r10.xyz);
662
+ r10 = vec4<f32>(v_179.xyz, r10.w);
663
+ r9.w = dot(r10.xyz, r10.xyz);
664
+ r9.w = inverseSqrt(r9.w);
665
+ let v_180 = (r9.www * r10.xyz);
666
+ r10 = vec4<f32>(v_180.xyz, r10.w);
667
+ let v_181 = dot(r10.xyz, r5.xyz);
668
+ r9.w = clamp(vec4<f32>(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f);
669
+ r9.w = ((-(r9.wwww)).w + 1.0f);
670
+ r10.w = (r9.w * r9.w);
671
+ r10.w = (r10.w * r10.w);
672
+ r9.w = (r9.w * r10.w);
673
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
674
+ let v_182 = dot(r10.xyz, r2.xyw);
675
+ r10.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
676
+ r10.x = log2(r10.x);
677
+ r10.x = (r8.w * r10.x);
678
+ r10.x = exp2(r10.x);
679
+ r9.w = (r9.w * r10.x);
680
+ r7.w = (r7.w * r9.w);
681
+ r6.w = (r6.w * r7.w);
682
+ r6.w = (r1.y * r6.w);
683
+ let v_183 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
684
+ r8 = vec4<f32>(v_183.xyz, r8.w);
685
+ }
686
+ }
687
+ if ((bitcast<u32>(r3.w) != 0u)) {
688
+ } else {
689
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
690
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
691
+ if ((bitcast<u32>(r3.w) != 0u)) {
692
+ } else {
693
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
694
+ let v_184 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz);
695
+ r10 = vec4<f32>(v_184.xyz, r10.w);
696
+ let v_185 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
697
+ r11 = vec4<f32>(v_185.xyz, r11.w);
698
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
699
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
700
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
701
+ let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
702
+ r11 = vec4<f32>(v_186.xyz, r11.w);
703
+ let v_187 = (r11.xyz + v_23.xyz);
704
+ r11 = vec4<f32>(v_187.xyz, r11.w);
705
+ let v_188 = bitcast<vec3<u32>>(r3.www);
706
+ let v_189 = r10.xyz;
707
+ let v_190 = select(r11.xyz, v_189, (v_188 != vec3<u32>()));
708
+ r10 = vec4<f32>(v_190.xyz, r10.w);
709
+ r3.w = dot(r10.xyz, r10.xyz);
710
+ let v_191 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
711
+ r10 = vec4<f32>(v_191.xyz, r10.w);
712
+ r6.w = dot(r10.xyz, r10.xyz);
713
+ r6.w = inverseSqrt(r6.w);
714
+ let v_192 = (r6.www * r10.xyz);
715
+ r10 = vec4<f32>(v_192.xyz, r10.w);
716
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
717
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
718
+ r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w);
719
+ r3.w = (r3.w / r6.w);
720
+ let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx);
721
+ r6.w = dot(r10.xyz, v_193.xyz);
722
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
723
+ let v_194 = dot(r10.xyz, r2.xyw);
724
+ r7.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
725
+ r6.w = (r6.w * r7.w);
726
+ r7.w = (r3.w * r6.w);
727
+ let v_195 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
728
+ r11 = vec4<f32>(v_195.xyz, r11.w);
729
+ let v_196 = fma(r11.xyz, r0.xyz, r9.xyz);
730
+ r9 = vec4<f32>(v_196.xyz, r9.w);
731
+ let v_197 = fma(r4.xyz, r1.zzz, r10.xyz);
732
+ r4 = vec4<f32>(v_197.xyz, r4.w);
733
+ r1.z = dot(r4.xyz, r4.xyz);
734
+ r1.z = inverseSqrt(r1.z);
735
+ let v_198 = (r1.zzz * r4.xyz);
736
+ r4 = vec4<f32>(v_198.xyz, r4.w);
737
+ let v_199 = dot(r4.xyz, r5.xyz);
738
+ r1.z = clamp(vec4<f32>(v_199, v_199, v_199, v_199).z, 0.0f, 1.0f);
739
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
740
+ r5.x = (r1.z * r1.z);
741
+ r5.x = (r5.x * r5.x);
742
+ r1.z = (r1.z * r5.x);
743
+ r1.z = fma(cb12_12.tint_symbol_4[0u].x, r1.z, r4.w);
744
+ let v_200 = dot(r4.xyz, r2.xyw);
745
+ r4.x = clamp(vec4<f32>(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f);
746
+ r4.x = log2(r4.x);
747
+ r4.x = (r4.x * r8.w);
748
+ r4.x = exp2(r4.x);
749
+ r1.z = (r1.z * r4.x);
750
+ r1.z = (r6.w * r1.z);
751
+ r1.z = (r3.w * r1.z);
752
+ r1.y = (r1.y * r1.z);
753
+ let v_201 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
754
+ r8 = vec4<f32>(v_201.xyz, r8.w);
755
+ }
756
+ }
757
+ r1.y = (r5.w * r5.w);
758
+ r1.x = (r1.x * r1.x);
759
+ let v_202 = (r8.xyz * r1.xxx);
760
+ r4 = vec4<f32>(v_202.xyz, r4.w);
761
+ let v_203 = fma(r1.yyy, r9.xyz, r4.xyz);
762
+ r1 = vec4<f32>(v_203.xyz, r1.w);
763
+ let v_204 = fma(r6.xyz, r3.zzz, r1.xyz);
764
+ r1 = vec4<f32>(v_204.xyz, r1.w);
765
+ r1.w = fma(r2.z, r1.w, cb3_3.tint_symbol_2[43u].w);
766
+ r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w);
767
+ r1.w = max(r1.w, 0.0f);
768
+ let v_205 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz);
769
+ r4 = vec4<f32>(v_205.xyz, r4.w);
770
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
771
+ let v_206 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz);
772
+ r5 = vec4<f32>(v_206.xyz, r5.w);
773
+ let v_207 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
774
+ r5 = vec4<f32>(v_207.xyz, r5.w);
775
+ let v_208 = fma(r4.xyz, r2.zzz, r5.xyz);
776
+ r4 = vec4<f32>(v_208.xyz, r4.w);
777
+ let v_209 = (r3.yyy * r4.xyz);
778
+ r3 = vec4<f32>(r3.x, v_209.xyz);
779
+ let v_210 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz);
780
+ r4 = vec4<f32>(v_210.xyz, r4.w);
781
+ r5.x = cb3_3.tint_symbol_2[46u].w;
782
+ r5.y = cb3_3.tint_symbol_2[47u].w;
783
+ r5.z = cb3_3.tint_symbol_2[48u].w;
784
+ let v_211 = dot(r5.xyz, r2.xyw);
785
+ r1.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
786
+ let v_212 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz);
787
+ r2 = vec4<f32>(v_212.xyz, r2.w);
788
+ let v_213 = fma(r2.xyz, r3.xxx, r3.yzw);
789
+ r2 = vec4<f32>(v_213.xyz, r2.w);
790
+ let v_214 = (r5.www * r2.xyz);
791
+ r2 = vec4<f32>(v_214.xyz, r2.w);
792
+ let v_215 = fma(r2.xyz, r0.xyz, r1.xyz);
793
+ r0 = vec4<f32>(v_215.xyz, r0.w);
794
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
795
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
796
+ r0.w = dot(r7.xyz, r7.xyz);
797
+ r1.x = sqrt(r0.w);
798
+ let v_216 = -(cb3_3.tint_symbol_2[50u].xxxx);
799
+ r1.y = (r1.x + v_216.y);
800
+ r1.y = max(r1.y, 0.0f);
801
+ r1.x = (r1.y / r1.x);
802
+ r1.x = (r1.x * r7.z);
803
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
804
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
805
+ r1.w = (r1.z * -1.44269502162933349609f);
806
+ r1.w = exp2(r1.w);
807
+ r1.w = ((-(r1.wwww)).w + 1.0f);
808
+ r1.z = (r1.w / r1.z);
809
+ let v_217 = bitcast<u32>(r1.x);
810
+ r1.x = select(1.0f, r1.z, (v_217 != 0u));
811
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
812
+ r1.x = (r1.x * r1.z);
813
+ r1.x = min(r1.x, 1.0f);
814
+ r1.x = (r1.x * 1.44269502162933349609f);
815
+ r1.x = exp2(r1.x);
816
+ r1.x = min(r1.x, 1.0f);
817
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
818
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
819
+ r0.w = inverseSqrt(r0.w);
820
+ let v_218 = (r0.www * r7.xyz);
821
+ r2 = vec4<f32>(v_218.xyz, r2.w);
822
+ let v_219 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
823
+ r0.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
824
+ r0.w = log2(r0.w);
825
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
826
+ r0.w = exp2(r0.w);
827
+ let v_220 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
828
+ r1.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
829
+ r1.w = log2(r1.w);
830
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
831
+ r1.w = exp2(r1.w);
832
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
833
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
834
+ let v_221 = -(cb3_3.tint_symbol_2[52u].xxxx);
835
+ r2.x = (r1.y + v_221.x);
836
+ r2.x = max(r2.x, 0.0f);
837
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
838
+ r2.x = (r2.x * 1.44269502162933349609f);
839
+ r2.x = exp2(r2.x);
840
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
841
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
842
+ let v_222 = -(cb3_3.tint_symbol_2[51u].zzzz);
843
+ r1.y = (r1.y * v_222.y);
844
+ r1.y = (r1.y * 1.44269502162933349609f);
845
+ r1.y = exp2(r1.y);
846
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
847
+ let v_223 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
848
+ r2 = vec4<f32>(v_223.xyz, r2.w);
849
+ let v_224 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
850
+ r2 = vec4<f32>(v_224.xyz, r2.w);
851
+ let v_225 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
852
+ r3 = vec4<f32>(v_225.xyz, r3.w);
853
+ let v_226 = fma(r1.www, r3.xyz, r2.xyz);
854
+ r2 = vec4<f32>(v_226.xyz, r2.w);
855
+ let v_227 = -(cb3_3.tint_symbol_2[57u].xyzx);
856
+ let v_228 = (r2.xyz + v_227.xyz);
857
+ r2 = vec4<f32>(v_228.xyz, r2.w);
858
+ let v_229 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
859
+ r2 = vec4<f32>(v_229.xyz, r2.w);
860
+ r3.x = cb3_3.tint_symbol_2[55u].w;
861
+ r3.y = cb3_3.tint_symbol_2[56u].w;
862
+ r3.z = cb3_3.tint_symbol_2[57u].w;
863
+ let v_230 = ((-(r2.xyzx)).xyz + r3.xyz);
864
+ r3 = vec4<f32>(v_230.xyz, r3.w);
865
+ let v_231 = fma(r1.xxx, r3.xyz, r2.xyz);
866
+ r1 = vec4<f32>(v_231.xy, r1.z, v_231.z);
867
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
868
+ if ((bitcast<u32>(r0.w) != 0u)) {
869
+ let v_232 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
870
+ r2 = vec4<f32>(v_232.xy, r2.zw);
871
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
872
+ r0.w = (r2.x + -1.0f);
873
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
874
+ } else {
875
+ r0.w = 1.0f;
876
+ }
877
+ let v_233 = -(r0.xyxz);
878
+ let v_234 = fma(r1.xyw, r0.www, v_233.xyw);
879
+ r1 = vec4<f32>(v_234.xy, r1.z, v_234.z);
880
+ let v_235 = fma(r1.zzz, r1.xyw, r0.xyz);
881
+ r1 = vec4<f32>(v_235.xyz, r1.w);
882
+ } else {
883
+ r0.w = dot(r7.xyz, r7.xyz);
884
+ r1.w = sqrt(r0.w);
885
+ let v_236 = -(cb3_3.tint_symbol_2[50u].xxxx);
886
+ r2.x = (r1.w + v_236.x);
887
+ r2.x = max(r2.x, 0.0f);
888
+ r1.w = (r2.x / r1.w);
889
+ r1.w = (r1.w * r7.z);
890
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
891
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
892
+ r2.z = (r2.y * -1.44269502162933349609f);
893
+ r2.z = exp2(r2.z);
894
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
895
+ r2.y = (r2.z / r2.y);
896
+ let v_237 = bitcast<u32>(r1.w);
897
+ r1.w = select(1.0f, r2.y, (v_237 != 0u));
898
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
899
+ r1.w = (r1.w * r2.y);
900
+ r1.w = min(r1.w, 1.0f);
901
+ r1.w = (r1.w * 1.44269502162933349609f);
902
+ r1.w = exp2(r1.w);
903
+ r1.w = min(r1.w, 1.0f);
904
+ r1.w = ((-(r1.wwww)).w + 1.0f);
905
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
906
+ r0.w = inverseSqrt(r0.w);
907
+ let v_238 = (r0.www * r7.xyz);
908
+ r3 = vec4<f32>(v_238.xyz, r3.w);
909
+ let v_239 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
910
+ r0.w = clamp(vec4<f32>(v_239, v_239, v_239, v_239).w, 0.0f, 1.0f);
911
+ r0.w = log2(r0.w);
912
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
913
+ r0.w = exp2(r0.w);
914
+ let v_240 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
915
+ r2.z = clamp(vec4<f32>(v_240, v_240, v_240, v_240).z, 0.0f, 1.0f);
916
+ r2.z = log2(r2.z);
917
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
918
+ r2.z = exp2(r2.z);
919
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
920
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
921
+ let v_241 = -(cb3_3.tint_symbol_2[52u].xxxx);
922
+ r2.w = (r2.x + v_241.w);
923
+ r2.w = max(r2.w, 0.0f);
924
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
925
+ r2.w = (r2.w * 1.44269502162933349609f);
926
+ r2.w = exp2(r2.w);
927
+ r2.w = ((-(r2.wwww)).w + 1.0f);
928
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
929
+ let v_242 = -(cb3_3.tint_symbol_2[51u].zzzz);
930
+ r2.x = (r2.x * v_242.x);
931
+ r2.x = (r2.x * 1.44269502162933349609f);
932
+ r2.x = exp2(r2.x);
933
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
934
+ let v_243 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
935
+ r3 = vec4<f32>(v_243.xyz, r3.w);
936
+ let v_244 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
937
+ r3 = vec4<f32>(v_244.xyz, r3.w);
938
+ let v_245 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
939
+ r4 = vec4<f32>(v_245.xyz, r4.w);
940
+ let v_246 = fma(r2.zzz, r4.xyz, r3.xyz);
941
+ r3 = vec4<f32>(v_246.xyz, r3.w);
942
+ let v_247 = -(cb3_3.tint_symbol_2[57u].xyzx);
943
+ let v_248 = (r3.xyz + v_247.xyz);
944
+ r3 = vec4<f32>(v_248.xyz, r3.w);
945
+ let v_249 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
946
+ r2 = vec4<f32>(v_249.x, r2.y, v_249.yz);
947
+ r3.x = cb3_3.tint_symbol_2[55u].w;
948
+ r3.y = cb3_3.tint_symbol_2[56u].w;
949
+ r3.z = cb3_3.tint_symbol_2[57u].w;
950
+ let v_250 = ((-(r2.xzwx)).xyz + r3.xyz);
951
+ r3 = vec4<f32>(v_250.xyz, r3.w);
952
+ let v_251 = fma(r1.www, r3.xyz, r2.xzw);
953
+ r2 = vec4<f32>(v_251.x, r2.y, v_251.yz);
954
+ let v_252 = ((-(r0.xxyz)).xzw + r2.xzw);
955
+ r2 = vec4<f32>(v_252.x, r2.y, v_252.yz);
956
+ let v_253 = fma(r2.yyy, r2.xzw, r0.xyz);
957
+ r1 = vec4<f32>(v_253.xyz, r1.w);
958
+ }
959
+ let v_254 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
960
+ o0 = vec4<f32>(v_254.xyz, o0.w);
961
+ }
962
+
963
+ @fragment
964
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_255 : vec4<f32>) -> @location(0u) vec4<f32> {
965
+ main_inner(v0, v1, v2, v3, v4, v5, v_255);
966
+ return o0;
967
+ }
b/8b0b5899ed/shaders/f4ddd7d6f6786d44.wgsl ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb16_struct {
6
+ tint_symbol : array<vec4<f32>, 16u>,
7
+ }
8
+
9
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
10
+
11
+ struct cb18_struct {
12
+ tint_symbol_1 : array<vec4<f32>, 18u>,
13
+ }
14
+
15
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb18_struct;
16
+
17
+ struct cb5_struct {
18
+ tint_symbol_2 : array<vec4<f32>, 5u>,
19
+ }
20
+
21
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb5_struct;
22
+
23
+ @group(1u) @binding(21u) var s5 : sampler;
24
+
25
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
26
+
27
+ var<private> o0 : vec4<f32>;
28
+
29
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
30
+ r0 = vec4<f32>(((v2.xy / v2.ww)).xy, r0.zw);
31
+ r0 = textureSample(t5, s5, r0.xyxx.xy);
32
+ r0.y = (cb11_11.tint_symbol_1[17u].w + 1.0f);
33
+ r0.x = ((-(r0.xxxx)).x + r0.y);
34
+ r0.x = (cb11_11.tint_symbol_1[17u].z / r0.x);
35
+ r0.x = clamp(((r0.xxxx / v2.wwww)).x, 0.0f, 1.0f);
36
+ r0 = vec4<f32>(r0.x, ((v3.xyz / v4.xyz)).xyz);
37
+ r0.y = max(r0.z, r0.y);
38
+ r0.y = max(r0.w, r0.y);
39
+ r0.x = clamp(((-(r0.yyyy) + r0.xxxx)).x, 0.0f, 1.0f);
40
+ let v = (v1.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
41
+ r0 = vec4<f32>(r0.x, v.xyz);
42
+ r0.y = dot(r0.yzw, r0.yzw);
43
+ r0.y = sqrt(r0.y);
44
+ r0.x = (r0.y * r0.x);
45
+ r0.x = (r0.x * v2.z);
46
+ let v_1 = (r0.xxx * cb10_10.tint_symbol_2[4u].xyz);
47
+ o0 = vec4<f32>(v_1.xyz, o0.w);
48
+ o0.w = 0.0f;
49
+ }
50
+
51
+ @fragment
52
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
53
+ main_inner(v1, v2, v3, v4);
54
+ return o0;
55
+ }
b/8b0b5899ed/shaders/f4deccaf3a8ee6d9.wgsl ADDED
@@ -0,0 +1,115 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb19_struct {
12
+ tint_symbol : array<vec4<f32>, 19u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
16
+
17
+ struct cb15_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 15u>,
19
+ }
20
+
21
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
22
+
23
+ struct cb6_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 6u>,
25
+ }
26
+
27
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
28
+
29
+ @group(1u) @binding(21u) var s5 : sampler;
30
+
31
+ @group(1u) @binding(22u) var s6 : sampler;
32
+
33
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
34
+
35
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
36
+
37
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
38
+
39
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
40
+
41
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
42
+
43
+ var<private> o0 : vec4<f32>;
44
+
45
+ fn main_inner(v1 : vec4<f32>) {
46
+ let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
47
+ r0 = vec4<f32>(v.xy, r0.zw);
48
+ let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy);
49
+ r0 = vec4<f32>(v_1.xy, r0.zw);
50
+ r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w);
51
+ r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w);
52
+ let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz);
53
+ r0 = vec4<f32>(r0.x, v_2.xyz);
54
+ let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw);
55
+ r0 = vec4<f32>(v_3.xyz, r0.w);
56
+ let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx);
57
+ let v_5 = (r0.xyz + v_4.xyz);
58
+ r0 = vec4<f32>(v_5.xyz, r0.w);
59
+ let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy);
60
+ r1 = vec4<f32>(v_6.xy, r1.zw);
61
+ let v_7 = r1.xy;
62
+ let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
63
+ let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
64
+ r1 = vec4<f32>(v_9.xy, r1.zw);
65
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
66
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), 0i).x;
67
+ r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f);
68
+ r0.w = ((-(r0.wwww)).w + r1.x);
69
+ r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w);
70
+ let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz);
71
+ r0 = vec4<f32>(v_10.xyz, r0.w);
72
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
73
+ let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz);
74
+ r1 = vec4<f32>(v_11.xyz, r1.w);
75
+ let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r1.xyz);
76
+ r1 = vec4<f32>(v_12.xyz, r1.w);
77
+ let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyz);
78
+ r1 = vec4<f32>(v_13.xyz, r1.w);
79
+ let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
80
+ r1 = vec4<f32>(v_14.xyz, r1.w);
81
+ r2.x = (r1.x + cb6_6.tint_symbol_1[14u].z);
82
+ let v_15 = fma(r1.yz, vec2<f32>(0.25f, 1.0f), vec2<f32>(0.875f, 0.0f));
83
+ let v_16 = r2;
84
+ r2 = vec4<f32>(v_16.x, v_15.xy, v_16.w);
85
+ let v_17 = abs(r1.yyyy);
86
+ r1.x = max(v_17.x, abs(r1.xxxx).x);
87
+ r1.x = (r1.x + -0.44999998807907104492f);
88
+ r1.x = clamp(((r1.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
89
+ let v_18 = (r2.xz + vec2<f32>(0.5f, 0.0f));
90
+ let v_19 = r3;
91
+ r3 = vec4<f32>(v_18.x, v_19.y, v_18.y, v_19.w);
92
+ r3.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r2.y);
93
+ let v_20 = r3.xyxx;
94
+ r1.y = textureSampleCompareLevel(t15, s15, v_20.xy, r3.z);
95
+ r0.w = (r0.w + r1.y);
96
+ r0.w = (r1.x + r0.w);
97
+ r1.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x;
98
+ let v_21 = r1;
99
+ r1 = vec4<f32>(v_21.x, 0.0f, v_21.z, 0.5f);
100
+ let v_22 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
101
+ r0 = vec4<f32>(v_22.xy, r0.zw);
102
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).z, 0.0f, 1.0f);
103
+ r0.z = sqrt(r0.z);
104
+ r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol_1[3u].z, 1.0f);
105
+ r1.z = textureSample(t5, s5, r0.xyxx.xy).y;
106
+ r0.x = textureSample(t6, s6, r1.zwzz.xy).x;
107
+ r0.x = (r0.z * r0.x);
108
+ o0 = (r0.xxxx * r0.wwww);
109
+ }
110
+
111
+ @fragment
112
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
113
+ main_inner(v1);
114
+ return o0;
115
+ }
b/8b0b5899ed/shaders/f4df5f79a7e26f24.wgsl ADDED
@@ -0,0 +1,64 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
10
+
11
+ var<private> v0 : vec4<f32>;
12
+
13
+ var<private> o0 : vec4<f32>;
14
+
15
+ fn main_inner(v : vec4<f32>) {
16
+ var v_1 : vec4<f32> = v;
17
+ v_1.w = (1.0f / v.w);
18
+ v0 = v_1;
19
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
20
+ let v_2 = v0.xy;
21
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
22
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
23
+ r1 = vec4<f32>(v_4.xy, r1.zw);
24
+ let v_5 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.xy) + vec2<i32>(-1i, 1i)));
25
+ r0 = vec4<f32>(v_5.xy, r0.zw);
26
+ r0 = textureLoad(t5, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
27
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
28
+ let v_6 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.xy) + vec2<i32>(0i, 1i)));
29
+ r2 = vec4<f32>(v_6.xy, r2.zw);
30
+ r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
31
+ r0.x = (r0.x + r2.x);
32
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
33
+ let v_7 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.xy) + vec2<i32>(1i)));
34
+ r2 = vec4<f32>(v_7.xy, r2.zw);
35
+ r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
36
+ r0.x = (r0.x + r2.x);
37
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
38
+ let v_8 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.xy) + vec2<i32>(-1i, 0i)));
39
+ r2 = vec4<f32>(v_8.xy, r2.zw);
40
+ r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
41
+ r0.x = (r0.x + r2.x);
42
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
43
+ r2 = textureLoad(t5, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(r1.w));
44
+ r0.x = (r0.x + r2.x);
45
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r1.xyww) + vec4<i32>(1i, 0i, 0i, 0i)));
46
+ r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
47
+ r0.x = (r0.x + r2.x);
48
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r1.xyww) + vec4<i32>(-1i, -1i, 0i, 0i)));
49
+ r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
50
+ r0.x = (r0.x + r2.x);
51
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r1.xyww) + vec4<i32>(0i, -1i, 0i, 0i)));
52
+ r1 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r1) + vec4<i32>(1i, -1i, 0i, 0i)));
53
+ r1 = textureLoad(t5, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(r1.w));
54
+ r2 = textureLoad(t5, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
55
+ r0.x = (r0.x + r2.x);
56
+ r0.x = (r1.x + r0.x);
57
+ o0 = (r0.xxxx * vec4<f32>(0.11111111193895339966f));
58
+ }
59
+
60
+ @fragment
61
+ fn main(@builtin(position) v_9 : vec4<f32>) -> @location(0u) vec4<f32> {
62
+ main_inner(v_9);
63
+ return o0;
64
+ }
b/8b0b5899ed/shaders/f4f38f3ffacdd2bc.wgsl ADDED
@@ -0,0 +1,235 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb17_struct {
12
+ tint_symbol : array<vec4<f32>, 17u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
16
+
17
+ struct cb46_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 46u>,
19
+ }
20
+
21
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
22
+
23
+ struct cb4_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 4u>,
25
+ }
26
+
27
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_3 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ @group(1u) @binding(19u) var s3 : sampler;
36
+
37
+ @group(1u) @binding(20u) var s4 : sampler;
38
+
39
+ @group(1u) @binding(21u) var s5 : sampler;
40
+
41
+ @group(1u) @binding(22u) var s6 : sampler;
42
+
43
+ @group(1u) @binding(23u) var s7 : sampler;
44
+
45
+ @group(1u) @binding(24u) var s8 : sampler;
46
+
47
+ @group(1u) @binding(25u) var s9 : sampler;
48
+
49
+ @group(1u) @binding(26u) var s10 : sampler;
50
+
51
+ @group(1u) @binding(27u) var s11 : sampler;
52
+
53
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
70
+
71
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
72
+
73
+ var<private> v0 : vec4<f32>;
74
+
75
+ var<private> o0 : vec4<f32>;
76
+
77
+ var<private> o1 : vec4<f32>;
78
+
79
+ var<private> o2 : vec4<f32>;
80
+
81
+ var<private> o3 : vec4<f32>;
82
+
83
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
84
+ var v_1 : vec4<f32> = v;
85
+ v_1.w = (1.0f / v.w);
86
+ v0 = v_1;
87
+ let v_2 = max(v0.xy, vec2<f32>());
88
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
89
+ r0 = vec4<f32>(v_3.xy, r0.zw);
90
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
91
+ r0 = vec4<f32>(v_4.xy, r0.zw);
92
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
93
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
94
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
95
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
96
+ v_5((bitcast<u32>(r0.x) != 0u));
97
+ r0 = textureSample(t11, s11, v1.zwzz.xy);
98
+ let v_6 = clamp(r0.xyzx.xyz, vec3<f32>(), vec3<f32>(1.0f));
99
+ r1 = vec4<f32>(v_6.xyz, r1.w);
100
+ let v_7 = ((-(r1.xyzx)).xyz + vec3<f32>(1.0f));
101
+ r2 = vec4<f32>(v_7.xyz, r2.w);
102
+ r0.w = (r2.y * r2.x);
103
+ r1.x = (r2.z * r0.w);
104
+ r0.w = (r1.z * r0.w);
105
+ r1.y = (r1.y * r2.x);
106
+ r1.w = (r2.z * r1.y);
107
+ r1.y = (r1.z * r1.y);
108
+ r2 = textureSample(t3, s3, v1.xyxx.xy);
109
+ r3 = textureSample(t5, s5, v1.xyxx.xy);
110
+ let v_8 = (r0.www * r3.xyz);
111
+ r3 = vec4<f32>(v_8.xyz, r3.w);
112
+ let v_9 = fma(r2.xyz, r1.xxx, r3.xyz);
113
+ r2 = vec4<f32>(v_9.xyz, r2.w);
114
+ r3 = textureSample(t7, s7, v1.xyxx.xy);
115
+ let v_10 = fma(r3.xyz, r1.www, r2.xyz);
116
+ r1 = vec4<f32>(v_10.x, r1.y, v_10.yz);
117
+ r2 = textureSample(t9, s9, v1.xyxx.xy);
118
+ let v_11 = fma(r2.xyz, r1.yyy, r1.xzw);
119
+ r1 = vec4<f32>(v_11.xyz, r1.w);
120
+ let v_12 = ((-(r0.xyzx)).xyz + vec3<f32>(1.0f));
121
+ r2 = vec4<f32>(v_12.xyz, r2.w);
122
+ r0.x = (r2.y * r2.x);
123
+ r0.w = (r2.z * r0.x);
124
+ r0.y = (r0.y * r2.x);
125
+ r1.w = (r2.z * r0.y);
126
+ let v_13 = (r0.zz * r0.xy);
127
+ r0 = vec4<f32>(v_13.xy, r0.zw);
128
+ r2 = textureSample(t4, s4, v1.xyxx.xy);
129
+ r3 = textureSample(t6, s6, v1.xyxx.xy);
130
+ let v_14 = (r0.xx * r3.xy);
131
+ r2 = vec4<f32>(r2.xy, v_14.xy);
132
+ let v_15 = fma(r2.xy, r0.ww, r2.zw);
133
+ r2 = vec4<f32>(v_15.xy, r2.zw);
134
+ r3 = textureSample(t8, s8, v1.xyxx.xy);
135
+ let v_16 = fma(r3.xy, r1.ww, r2.xy);
136
+ r2 = vec4<f32>(v_16.xy, r2.zw);
137
+ r3 = textureSample(t10, s10, v1.xyxx.xy);
138
+ let v_17 = fma(r3.xy, r0.yy, r2.xy);
139
+ r2 = vec4<f32>(v_17.xy, r2.zw);
140
+ let v_18 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
141
+ r2 = vec4<f32>(v_18.xy, r2.zw);
142
+ r0.z = dot(r2.xy, r2.xy);
143
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
144
+ r0.z = sqrt(abs(r0.zzzz).z);
145
+ r2.z = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f);
146
+ let v_19 = (r2.zz * r2.xy);
147
+ r2 = vec4<f32>(v_19.xy, r2.zw);
148
+ let v_20 = (r2.yyy * v6.xyz);
149
+ r2 = vec4<f32>(r2.x, v_20.xyz);
150
+ let v_21 = fma(r2.xxx, v5.xyz, r2.yzw);
151
+ r2 = vec4<f32>(v_21.xyz, r2.w);
152
+ let v_22 = fma(r0.zzz, v3.xyz, r2.xyz);
153
+ r2 = vec4<f32>(v_22.xyz, r2.w);
154
+ r0.z = dot(r2.xyz, r2.xyz);
155
+ r0.z = inverseSqrt(r0.z);
156
+ let v_23 = (r0.zzz * r2.xyz);
157
+ r2 = vec4<f32>(v_23.xy, r2.z, v_23.z);
158
+ r0.x = (r0.x * cb12_12.tint_symbol_3[1u].y);
159
+ r0.x = fma(cb12_12.tint_symbol_3[1u].x, r0.w, r0.x);
160
+ r0.x = fma(cb12_12.tint_symbol_3[1u].z, r1.w, r0.x);
161
+ r0.x = fma(cb12_12.tint_symbol_3[1u].w, r0.y, r0.x);
162
+ let v_24 = (r1.xyz * v2.xyz);
163
+ r3 = vec4<f32>(v_24.xyz, r3.w);
164
+ r0.y = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y);
165
+ r0.w = dot(r1.xyz, vec3<f32>(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f));
166
+ r0.w = ((-(r0.wwww)).w + 0.5f);
167
+ o2.w = clamp(((-(r0.wwww) + v3.wwww)).w, 0.0f, 1.0f);
168
+ r0.w = dot(v3.xyz, v3.xyz);
169
+ r0.w = inverseSqrt(r0.w);
170
+ r0.w = (r0.w * v3.z);
171
+ r0.w = clamp(fma(r0.wwww, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
172
+ let v_25 = fma(r2.xyw, vec3<f32>(0.5f), vec3<f32>(0.5f));
173
+ o1 = vec4<f32>(v_25.xyz, o1.w);
174
+ r1.x = (r0.x + -0.10000000149011611938f);
175
+ r1.x = clamp(((r1.xxxx * vec4<f32>(10.0f))).x, 0.0f, 1.0f);
176
+ o1.w = (r0.w * r1.x);
177
+ r0.w = (cb12_12.tint_symbol_3[0u].x * 0.001953125f);
178
+ r1.x = (v4.x + cb3_3.tint_symbol_1[45u].w);
179
+ r1.y = v4.y;
180
+ let v_26 = (r1.xy * vec2<f32>(0.5f));
181
+ r1 = vec4<f32>(v_26.xy, r1.zw);
182
+ let v_27 = sqrt(r1.xy);
183
+ o3 = vec4<f32>(v_27.xy, o3.zw);
184
+ r0.z = fma(r2.z, r0.z, -0.34999999403953552246f);
185
+ r0.z = clamp(((r0.zzzz * vec4<f32>(1.53846156597137451172f))).z, 0.0f, 1.0f);
186
+ r0.z = (r0.z * cb5_5.tint_symbol_2[3u].z);
187
+ r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f);
188
+ r0.z = (r0.z * r1.x);
189
+ r0.z = (r0.z * v4.x);
190
+ r1.x = fma((-(r0.yyyy)).x, 0.5f, 1.0f);
191
+ r1.x = (r0.z * r1.x);
192
+ r1.y = ((-(r0.xxxx)).y + 1.0f);
193
+ r1.x = (r1.y * r1.x);
194
+ r0.x = (r0.x * r0.z);
195
+ r0.z = fma(r1.x, -0.5f, 1.0f);
196
+ let v_28 = (r0.zzz * r3.xyz);
197
+ o0 = vec4<f32>(v_28.xyz, o0.w);
198
+ let v_29 = (-(r0.ywyy)).xy;
199
+ r1 = vec4<f32>(v_29.xy, r1.zw);
200
+ let v_30 = (r1.xy + vec2<f32>(0.5f, 0.48828125f));
201
+ r1 = vec4<f32>(v_30.xy, r1.zw);
202
+ let v_31 = max(r1.xy, vec2<f32>());
203
+ r1 = vec4<f32>(v_31.xy, r1.zw);
204
+ r2.x = fma(r1.x, r0.x, r0.y);
205
+ r2.y = fma(r1.y, r0.x, r0.w);
206
+ o2.z = 0.98000001907348632812f;
207
+ let v_32 = sqrt(r2.xy);
208
+ o2 = vec4<f32>(v_32.xy, o2.zw);
209
+ o0.w = cb2_2.tint_symbol[15u].x;
210
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
211
+ }
212
+
213
+ fn v_5(v_33 : bool) {
214
+ if (v_33) {
215
+ discard;
216
+ return;
217
+ }
218
+ }
219
+
220
+ struct tint_symbol_4 {
221
+ @location(0u)
222
+ o0 : vec4<f32>,
223
+ @location(1u)
224
+ o1 : vec4<f32>,
225
+ @location(2u)
226
+ o2 : vec4<f32>,
227
+ @location(3u)
228
+ o3 : vec4<f32>,
229
+ }
230
+
231
+ @fragment
232
+ fn main(@builtin(position) v_34 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_4 {
233
+ main_inner(v_34, v1, v2, v3, v4, v5, v6);
234
+ return tint_symbol_4(o0, o1, o2, o3);
235
+ }
b/8b0b5899ed/shaders/f509d190dc92cd34.wgsl ADDED
@@ -0,0 +1,226 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb17_struct {
18
+ tint_symbol : array<vec4<f32>, 17u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
22
+
23
+ struct cb1_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 1u>,
25
+ }
26
+
27
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
28
+
29
+ struct cb4_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 4u>,
31
+ }
32
+
33
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
34
+
35
+ struct cb5_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 5u>,
37
+ }
38
+
39
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
40
+
41
+ struct cb10_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 10u>,
43
+ }
44
+
45
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb10_struct;
46
+
47
+ @group(1u) @binding(16u) var s0 : sampler;
48
+
49
+ @group(1u) @binding(19u) var s3 : sampler;
50
+
51
+ @group(1u) @binding(20u) var s4 : sampler;
52
+
53
+ @group(1u) @binding(21u) var s5 : sampler;
54
+
55
+ @group(1u) @binding(22u) var s6 : sampler;
56
+
57
+ @group(1u) @binding(23u) var s7 : sampler;
58
+
59
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
70
+
71
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
72
+
73
+ var<private> v0 : vec4<f32>;
74
+
75
+ var<private> o0 : vec4<f32>;
76
+
77
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
78
+ var v_1 : vec4<f32> = v;
79
+ v_1.w = (1.0f / v.w);
80
+ v0 = v_1;
81
+ let v_2 = max(v0.xy, vec2<f32>());
82
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
83
+ r0 = vec4<f32>(v_3.xy, r0.zw);
84
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
85
+ r0 = vec4<f32>(v_4.xy, r0.zw);
86
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
87
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
88
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
89
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
90
+ v_5((bitcast<u32>(r0.x) != 0u));
91
+ let v_6 = (v1.xy * cb11_11.tint_symbol_4[0u].xx);
92
+ r0 = vec4<f32>(v_6.xy, r0.zw);
93
+ let v_7 = (v1.xy * cb11_11.tint_symbol_4[5u].ww);
94
+ r0 = vec4<f32>(r0.xy, v_7.xy);
95
+ r1 = textureSample(t5, s5, v1.zwzz.xy);
96
+ r2 = textureSample(t0, s0, r0.xyxx.xy);
97
+ r0.x = dot(v2.xyz, v2.xyz);
98
+ r0.x = inverseSqrt(r0.x);
99
+ let v_8 = (r0.xxx * v2.xyz);
100
+ r3 = vec4<f32>(v_8.xyz, r3.w);
101
+ r4 = textureSample(t7, s7, r0.zwzz.xy);
102
+ let v_9 = (r4.xy * r4.xy);
103
+ r4 = vec4<f32>(v_9.xy, r4.zw);
104
+ r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz);
105
+ r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y);
106
+ let v_10 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
107
+ r4 = vec4<f32>(v_10.xyz, r4.w);
108
+ let v_11 = (v1.xy * cb11_11.tint_symbol_4[9u].zz);
109
+ r5 = vec4<f32>(v_11.xy, r5.zw);
110
+ r6 = textureSample(t3, s3, r5.xyxx.xy);
111
+ r5 = textureSample(t4, s4, r5.xyxx.xy);
112
+ r0.w = clamp(((v4.wwww + v4.wwww)).w, 0.0f, 1.0f);
113
+ r3.w = (v4.w + -0.5f);
114
+ r3.w = clamp(((r3.wwww + r3.wwww)).w, 0.0f, 1.0f);
115
+ r0.w = (r6.w * r0.w);
116
+ let v_12 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz);
117
+ r6 = vec4<f32>(v_12.xyz, r6.w);
118
+ let v_13 = fma(r0.www, r6.xyz, r4.xyz);
119
+ r4 = vec4<f32>(v_13.xyz, r4.w);
120
+ let v_14 = ((-(r4.xyzx)).xyz + r5.xyz);
121
+ r5 = vec4<f32>(v_14.xyz, r5.w);
122
+ let v_15 = fma(r3.www, r5.xyz, r4.xyz);
123
+ r4 = vec4<f32>(v_15.xyz, r4.w);
124
+ r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w);
125
+ let v_16 = -(r4.xyzx);
126
+ let v_17 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_16.xyz);
127
+ r1 = vec4<f32>(v_17.xyz, r1.w);
128
+ let v_18 = fma(r0.www, r1.xyz, r4.xyz);
129
+ r2 = vec4<f32>(v_18.xyz, r2.w);
130
+ r1 = (r2 * v3.xxxw);
131
+ r0.w = (v3.x * cb2_2.tint_symbol[15u].z);
132
+ r0.z = (r0.z * v3.x);
133
+ r0.z = (r0.z * v2.w);
134
+ let v_19 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
135
+ r2 = vec4<f32>(v_19.xy, r2.zw);
136
+ r2.z = (r2.x * v3.z);
137
+ let v_20 = (r2.yy * v1.xy);
138
+ let v_21 = r2;
139
+ r2 = vec4<f32>(v_21.x, v_20.x, v_21.z, v_20.y);
140
+ r5 = textureSample(t6, s6, r2.ywyy.xy);
141
+ r2.y = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
142
+ r2.w = ((-(r5.xxxx)).w + r5.z);
143
+ r5.x = fma(r2.y, r2.w, r5.x);
144
+ let v_22 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
145
+ let v_23 = r2;
146
+ r2 = vec4<f32>(v_23.x, v_22.x, v_23.z, v_22.y);
147
+ r3.w = fma(v3.z, r2.x, -1.0f);
148
+ r2.x = fma(r2.x, r3.w, 1.0f);
149
+ r2.y = (r2.x * r2.y);
150
+ let v_24 = -(r1.xyzx);
151
+ let v_25 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_24.xyz);
152
+ r4 = vec4<f32>(v_25.xyz, r4.w);
153
+ let v_26 = fma(r2.yyy, r4.xyz, r1.xyz);
154
+ r1 = vec4<f32>(v_26.xyz, r1.w);
155
+ r2.y = (r2.z * cb11_11.tint_symbol_4[2u].x);
156
+ let v_27 = ((-(r1.xyzx)).xyz + r5.zzz);
157
+ r4 = vec4<f32>(v_27.xyz, r4.w);
158
+ let v_28 = fma(r2.yyy, r4.xyz, r1.xyz);
159
+ r1 = vec4<f32>(v_28.xyz, r1.w);
160
+ r2.x = fma((-(r2.wwww)).x, r2.x, 1.0f);
161
+ r0.z = (r0.z * r2.x);
162
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y)));
163
+ r2.y = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y);
164
+ r2.y = (r2.y * v3.x);
165
+ r0.y = (r0.y * r2.y);
166
+ r2.y = dot(v4.xyz, v4.xyz);
167
+ r2.y = inverseSqrt(r2.y);
168
+ let v_29 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
169
+ r4 = vec4<f32>(v_29.xyz, r4.w);
170
+ let v_30 = fma(cb11_11.tint_symbol_4[7u].www, r4.xyz, cb3_3.tint_symbol_1[0u].xyz);
171
+ r4 = vec4<f32>(v_30.xyz, r4.w);
172
+ let v_31 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz);
173
+ r5 = vec4<f32>(v_31.xyz, r5.w);
174
+ let v_32 = -(r4.xxyz);
175
+ let v_33 = fma(v4.xyz, r2.yyy, v_32.yzw);
176
+ r2 = vec4<f32>(r2.x, v_33.xyz);
177
+ r0.y = dot(r2.yzw, r2.yzw);
178
+ r0.y = inverseSqrt(r0.y);
179
+ let v_34 = (r0.yyy * r2.yzw);
180
+ r2 = vec4<f32>(r2.x, v_34.xyz);
181
+ r0.y = dot(r3.xyz, r2.yzw);
182
+ r0.y = clamp(((r0.yyyy + vec4<f32>(0.00000000999999993923f))).y, 0.0f, 1.0f);
183
+ r2.y = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f);
184
+ r0.y = log2(r0.y);
185
+ r0.y = (r0.y * r2.y);
186
+ r0.y = exp2(r0.y);
187
+ let v_35 = fma(r5.xyz, r0.yyy, r1.xyz);
188
+ r2 = vec4<f32>(r2.x, v_35.xyz);
189
+ let v_36 = bitcast<vec3<u32>>(r2.xxx);
190
+ let v_37 = r2.yzw;
191
+ let v_38 = select(r1.xyz, v_37, (v_36 != vec3<u32>()));
192
+ r1 = vec4<f32>(v_38.xyz, r1.w);
193
+ let v_39 = min(r1.xyz, vec3<f32>(240.0f));
194
+ r1 = vec4<f32>(v_39.xyz, r1.w);
195
+ r2.w = (r1.w * cb2_2.tint_symbol[15u].x);
196
+ r0.x = fma(v2.z, r0.x, -0.34999999403953552246f);
197
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
198
+ r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
199
+ r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
200
+ r0.x = (r0.y * r0.x);
201
+ r0.x = (r0.w * r0.x);
202
+ r0.y = fma((-(r0.zzzz)).y, 0.5f, 1.0f);
203
+ r0.x = (r0.y * r0.x);
204
+ r0.x = fma(r0.x, -0.5f, 1.0f);
205
+ let v_40 = (r0.xxx * r1.xyz);
206
+ r2 = vec4<f32>(v_40.xyz, r2.w);
207
+ r0.x = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
208
+ let v_41 = bitcast<vec4<u32>>(r0.xxxx);
209
+ r0 = select(r2, v3, (v_41 != vec4<u32>()));
210
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w)));
211
+ v_5((bitcast<u32>(r1.x) != 0u));
212
+ o0 = r0;
213
+ }
214
+
215
+ fn v_5(v_42 : bool) {
216
+ if (v_42) {
217
+ discard;
218
+ return;
219
+ }
220
+ }
221
+
222
+ @fragment
223
+ fn main(@builtin(position) v_43 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
224
+ main_inner(v_43, v1, v2, v3, v4);
225
+ return o0;
226
+ }
b/8b0b5899ed/shaders/f524dc3c430c8361.wgsl ADDED
@@ -0,0 +1,421 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb765_struct {
22
+ tint_symbol : array<vec4<f32>, 765u>,
23
+ }
24
+
25
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
26
+
27
+ struct cb16_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 16u>,
29
+ }
30
+
31
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
32
+
33
+ struct cb1_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 1u>,
35
+ }
36
+
37
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct;
38
+
39
+ struct cb5_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 5u>,
41
+ }
42
+
43
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
44
+
45
+ @group(0u) @binding(18u) var s2 : sampler;
46
+
47
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
48
+
49
+ var<private> o0 : vec4<f32>;
50
+
51
+ var<private> o1 : vec4<f32>;
52
+
53
+ var<private> o2 : vec4<f32>;
54
+
55
+ var<private> o3 : vec4<f32>;
56
+
57
+ var<private> o4 : vec4<f32>;
58
+
59
+ var<private> o5 : vec4<f32>;
60
+
61
+ var<private> o6 : vec4<f32>;
62
+
63
+ fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
64
+ if ((bitcast<u32>(cb7_7.tint_symbol_2[0u].x) != 0u)) {
65
+ let v = (v0 + cb12_12.tint_symbol_3[1u].xyz);
66
+ r0 = vec4<f32>(v.xyz, r0.w);
67
+ r0.w = dot(r0.xyz, r0.xyz);
68
+ r0.w = sqrt(r0.w);
69
+ let v_1 = (r0.xyz / r0.www);
70
+ r0 = vec4<f32>(v_1.xyz, r0.w);
71
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
72
+ r0.z = (r0.z * 0.5f);
73
+ r1.x = dot(r0.xy, r0.xy);
74
+ r1.x = max(r1.x, 0.00000000999999993923f);
75
+ r1.x = sqrt(r1.x);
76
+ r1 = (r0.xyxy / r1.xxxx);
77
+ r1 = (r0.zzzz * r1);
78
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
79
+ let v_2 = (r1.zw * vec2<f32>(126.73267364501953125f));
80
+ r0 = vec4<f32>(v_2.xy, r0.zw);
81
+ let v_3 = -(r0.xyxx);
82
+ let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_3.xy)));
83
+ r2 = vec4<f32>(v_4.xy, r2.zw);
84
+ let v_5 = fract(abs(r0.xyxx).xy);
85
+ r0 = vec4<f32>(v_5.xy, r0.zw);
86
+ let v_6 = -(r0.xyxx);
87
+ let v_7 = bitcast<vec2<u32>>(r2.xy);
88
+ let v_8 = select(v_6.xy, r0.xy, (v_7 != vec2<u32>()));
89
+ r0 = vec4<f32>(v_8.xy, r0.zw);
90
+ r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
91
+ r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
92
+ r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
93
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
94
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
95
+ r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
96
+ r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
97
+ let v_9 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
98
+ r5 = vec4<f32>(v_9.xy, r5.zw);
99
+ let v_10 = (r2.xyz * r5.xxx);
100
+ r7 = vec4<f32>(v_10.xyz, r7.w);
101
+ let v_11 = (r0.xxx * r4.xyz);
102
+ r8 = vec4<f32>(v_11.xyz, r8.w);
103
+ let v_12 = (r5.yyy * r8.xyz);
104
+ r8 = vec4<f32>(v_12.xyz, r8.w);
105
+ let v_13 = fma(r7.xyz, r5.yyy, r8.xyz);
106
+ r7 = vec4<f32>(v_13.xyz, r7.w);
107
+ let v_14 = (r3.xyz * r5.xxx);
108
+ r8 = vec4<f32>(v_14.xyz, r8.w);
109
+ let v_15 = fma(r8.xyz, r0.yyy, r7.xyz);
110
+ r7 = vec4<f32>(v_15.xyz, r7.w);
111
+ let v_16 = (r0.xxx * r6.xyz);
112
+ r6 = vec4<f32>(v_16.xyz, r6.w);
113
+ let v_17 = fma(r6.xyz, r0.yyy, r7.xyz);
114
+ r0 = vec4<f32>(v_17.xyz, r0.w);
115
+ r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x);
116
+ r0.w = min(r0.w, 1.0f);
117
+ let v_18 = (r0.www * r0.xyz);
118
+ r0 = vec4<f32>(v_18.xyz, r0.w);
119
+ let v_19 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy);
120
+ r0 = vec4<f32>(v_19.xyz, r0.w);
121
+ r2.w = dot(r0.xyz, r0.xyz);
122
+ r2.w = sqrt(r2.w);
123
+ r2.w = min(r2.w, 1.0f);
124
+ r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f);
125
+ r6.w = max(r2.w, 0.0f);
126
+ let v_20 = fma(r0.xyz, v6.yyy, v0);
127
+ r7 = vec4<f32>(v_20.xyz, r7.w);
128
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[2u].w)));
129
+ let v_21 = -(cb12_12.tint_symbol_3[1u].xyzx);
130
+ let v_22 = (v_21.xyz + cb12_12.tint_symbol_3[2u].xyz);
131
+ r8 = vec4<f32>(v_22.xyz, r8.w);
132
+ let v_23 = -(r8.xxyz);
133
+ let v_24 = (r7.xyz + v_23.xzw);
134
+ r8 = vec4<f32>(v_24.x, r8.y, v_24.yz);
135
+ r0.y = dot(r8.xzw, r8.xzw);
136
+ r0.y = sqrt(r0.y);
137
+ r0.z = (cb12_12.tint_symbol_3[2u].w * 1.10000002384185791016f);
138
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
139
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
140
+ r0.y = (r8.z / r0.y);
141
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
142
+ r0.y = (r0.y * r2.w);
143
+ r0.y = fma(r0.y, r0.z, r8.y);
144
+ let v_25 = bitcast<u32>(r3.w);
145
+ let v_26 = r0.y;
146
+ r0.y = select(r7.y, v_26, (v_25 != 0u));
147
+ let v_27 = bitcast<u32>(r0.x);
148
+ let v_28 = r0.y;
149
+ r7.w = select(r7.y, v_28, (v_27 != 0u));
150
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[3u].w)));
151
+ let v_29 = (v_21.xyz + cb12_12.tint_symbol_3[3u].xyz);
152
+ r8 = vec4<f32>(v_29.xyz, r8.w);
153
+ let v_30 = -(r8.xxyz);
154
+ let v_31 = (r7.xwz + v_30.xzw);
155
+ r8 = vec4<f32>(v_31.x, r8.y, v_31.yz);
156
+ r0.y = dot(r8.xzw, r8.xzw);
157
+ r0.y = sqrt(r0.y);
158
+ r0.z = (cb12_12.tint_symbol_3[3u].w * 1.10000002384185791016f);
159
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
160
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
161
+ r0.y = (r8.z / r0.y);
162
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
163
+ r0.y = (r0.y * r2.w);
164
+ r0.y = fma(r0.y, r0.z, r8.y);
165
+ let v_32 = bitcast<u32>(r3.w);
166
+ let v_33 = r0.y;
167
+ r0.y = select(r7.w, v_33, (v_32 != 0u));
168
+ let v_34 = bitcast<u32>(r0.x);
169
+ let v_35 = r0.y;
170
+ r7.y = select(r7.w, v_35, (v_34 != 0u));
171
+ let v_36 = (r5.zw + r5.zw);
172
+ r0 = vec4<f32>(v_36.xy, r0.zw);
173
+ r0.z = dot(r0.xy, r0.xy);
174
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
175
+ r0.z = sqrt(r0.z);
176
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
177
+ r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f);
178
+ r5.z = max(r2.w, -1.0f);
179
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
180
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
181
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
182
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
183
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
184
+ r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
185
+ r3.w = sqrt(r3.w);
186
+ r0.z = (r3.w / r0.z);
187
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
188
+ let v_37 = (r0.zz * r0.xy);
189
+ r5 = vec4<f32>(v_37.xy, r5.zw);
190
+ let v_38 = (r0.www * r2.xyz);
191
+ r0 = vec4<f32>(v_38.xyz, r0.w);
192
+ let v_39 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy);
193
+ r0 = vec4<f32>(v_39.xyz, r0.w);
194
+ r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
195
+ r1 = (r1 + r1);
196
+ r2.x = dot(r1.xy, r1.xy);
197
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
198
+ r2.x = sqrt(r2.x);
199
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
200
+ r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f);
201
+ r8.z = max(r2.y, -1.0f);
202
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
203
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
204
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
205
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
206
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
207
+ r2.z = fma((-(r8.zzzz)).z, r8.z, 1.0f);
208
+ r2.z = sqrt(r2.z);
209
+ r2.x = (r2.z / r2.x);
210
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
211
+ let v_40 = (r1.xy * r2.xx);
212
+ r8 = vec4<f32>(v_40.xy, r8.zw);
213
+ let v_41 = (r0.www * r4.xyz);
214
+ r2 = vec4<f32>(v_41.xyz, r2.w);
215
+ let v_42 = ((-(r5.xyzx)).xyz + r8.xyz);
216
+ r4 = vec4<f32>(v_42.xyz, r4.w);
217
+ let v_43 = -(r0.xyzx);
218
+ let v_44 = fma(r2.xyz, cb12_12.tint_symbol_3[0u].yyy, v_43.xyz);
219
+ r2 = vec4<f32>(v_44.xyz, r2.w);
220
+ r1.x = dot(r2.xyz, v4);
221
+ r1.y = dot(r4.xyz, r4.xyz);
222
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
223
+ r8.x = (r1.x / r1.y);
224
+ r8.y = 1.0f;
225
+ let v_45 = (r4.xyz * r8.xyx);
226
+ r2 = vec4<f32>(r2.x, v_45.xyz);
227
+ r8.z = v6.y;
228
+ let v_46 = (r2.yzw * r8.zxz);
229
+ r2 = vec4<f32>(r2.x, v_46.xyz);
230
+ let v_47 = r4;
231
+ r4 = vec4<f32>(0.10000000149011611938f, v_47.y, 0.33329999446868896484f, v_47.w);
232
+ r4.y = v6.y;
233
+ let v_48 = fma(r2.yzw, r4.xyz, v4);
234
+ r2 = vec4<f32>(r2.x, v_48.xyz);
235
+ let v_49 = bitcast<vec3<u32>>(r2.xxx);
236
+ let v_50 = select(v4, r2.yzw, (v_49 != vec3<u32>()));
237
+ r2 = vec4<f32>(v_50.xyz, r2.w);
238
+ r1.x = dot(r1.zw, r1.zw);
239
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
240
+ r1.x = sqrt(r1.x);
241
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
242
+ r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f);
243
+ r8.z = max(r1.y, -1.0f);
244
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
245
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
246
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
247
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
248
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
249
+ r2.w = fma((-(r8.zzzz)).w, r8.z, 1.0f);
250
+ r2.w = sqrt(r2.w);
251
+ r1.x = (r2.w / r1.x);
252
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
253
+ let v_51 = (r1.xx * r1.zw);
254
+ r8 = vec4<f32>(v_51.xy, r8.zw);
255
+ let v_52 = (r0.www * r3.xyz);
256
+ r1 = vec4<f32>(v_52.xyz, r1.w);
257
+ let v_53 = ((-(r5.xyzx)).xyz + r8.xyz);
258
+ r3 = vec4<f32>(v_53.xyz, r3.w);
259
+ let v_54 = -(r0.xyzx);
260
+ let v_55 = fma(r1.xyz, cb12_12.tint_symbol_3[0u].yyy, v_54.xyz);
261
+ r0 = vec4<f32>(v_55.xyz, r0.w);
262
+ r0.x = dot(r0.xyz, v4);
263
+ r0.y = dot(r3.xyz, r3.xyz);
264
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
265
+ r1.x = (r0.x / r0.y);
266
+ r1.y = 1.0f;
267
+ let v_56 = (r3.xyz * r1.xyx);
268
+ r0 = vec4<f32>(v_56.xy, r0.z, v_56.z);
269
+ r1.z = v6.y;
270
+ let v_57 = (r0.xyw * r1.zxz);
271
+ r0 = vec4<f32>(v_57.xy, r0.z, v_57.z);
272
+ let v_58 = fma(r0.xyw, r4.xyz, r2.xyz);
273
+ r0 = vec4<f32>(v_58.xy, r0.z, v_58.z);
274
+ let v_59 = bitcast<vec3<u32>>(r0.zzz);
275
+ let v_60 = r0.xyw;
276
+ let v_61 = select(r2.xyz, v_60, (v_59 != vec3<u32>()));
277
+ r0 = vec4<f32>(v_61.xyz, r0.w);
278
+ let v_62 = (r0.xyz + vec3<f32>(0.00009999999747378752f));
279
+ r0 = vec4<f32>(v_62.xyz, r0.w);
280
+ r0.w = dot(r0.xyz, r0.xyz);
281
+ r0.w = inverseSqrt(r0.w);
282
+ let v_63 = (r0.www * r0.xyz);
283
+ r0 = vec4<f32>(v_63.xyz, r0.w);
284
+ } else {
285
+ r7 = vec4<f32>(v0.xyz, r7.w);
286
+ r0 = vec4<f32>(v4.xyz, r0.w);
287
+ r6.w = 1.0f;
288
+ }
289
+ r0.w = (v2.z * 255.001953125f);
290
+ let v_64 = r0.w;
291
+ let v_65 = max(v_64, -2147483648.0f);
292
+ r0.w = bitcast<f32>(select(select(i32(v_65), 2147483647i, (v_65 >= 2147483648.0f)), 0i, !((v_64 == v_64))));
293
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) * 3i));
294
+ r7.w = 1.0f;
295
+ r1.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)], r7);
296
+ r1.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], r7);
297
+ r1.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], r7);
298
+ let v_66 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz);
299
+ r2 = vec4<f32>(v_66.xyz, r2.w);
300
+ let v_67 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
301
+ r2 = vec4<f32>(v_67.xyz, r2.w);
302
+ let v_68 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
303
+ r2 = vec4<f32>(v_68.xyz, r2.w);
304
+ let v_69 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz);
305
+ r2 = vec4<f32>(v_69.xyz, r2.w);
306
+ o4 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx;
307
+ r1.w = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, r0.xyz);
308
+ r2.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, r0.xyz);
309
+ r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, r0.xyz);
310
+ let v_70 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz);
311
+ r2 = vec4<f32>(v_70.xyz, r2.w);
312
+ let v_71 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
313
+ r2 = vec4<f32>(v_71.xyz, r2.w);
314
+ let v_72 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
315
+ r6 = vec4<f32>(v_72.xyz, r6.w);
316
+ r0.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, v5.xyz);
317
+ r0.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, v5.xyz);
318
+ r0.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, v5.xyz);
319
+ let v_73 = (r0.yyy * cb1_1.tint_symbol_1[1u].xyz);
320
+ r2 = vec4<f32>(v_73.xyz, r2.w);
321
+ let v_74 = fma(r0.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
322
+ r0 = vec4<f32>(v_74.xy, r0.z, v_74.z);
323
+ let v_75 = fma(r0.zzz, cb1_1.tint_symbol_1[2u].xyz, r0.xyw);
324
+ r0 = vec4<f32>(v_75.xyz, r0.w);
325
+ let v_76 = (r6.yzx * r0.zxy);
326
+ r2 = vec4<f32>(v_76.xyz, r2.w);
327
+ let v_77 = -(r2.xyzx);
328
+ let v_78 = fma(r0.yzx, r6.zxy, v_77.xyz);
329
+ r2 = vec4<f32>(v_78.xyz, r2.w);
330
+ o6 = ((r2.xyz * v5.www)).xyzx;
331
+ r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]);
332
+ r2 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r2);
333
+ r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r2);
334
+ o0 = (r1 + cb1_1.tint_symbol_1[11u]);
335
+ if ((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) != 0u)) {
336
+ let v_79 = (v0 + cb12_12.tint_symbol_3[1u].xyz);
337
+ r1 = vec4<f32>(v_79.xyz, r1.w);
338
+ r0.w = dot(r1.xyz, r1.xyz);
339
+ r0.w = sqrt(r0.w);
340
+ let v_80 = (r1.xyz / r0.www);
341
+ r1 = vec4<f32>(v_80.xyz, r1.w);
342
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
343
+ r1.z = (r1.z * 0.5f);
344
+ r1.w = dot(r1.xy, r1.xy);
345
+ r1.w = max(r1.w, 0.00000000999999993923f);
346
+ r1.w = sqrt(r1.w);
347
+ let v_81 = (r1.xy / r1.ww);
348
+ r1 = vec4<f32>(v_81.xy, r1.zw);
349
+ let v_82 = (r1.zz * r1.xy);
350
+ r1 = vec4<f32>(v_82.xy, r1.zw);
351
+ let v_83 = fma(r1.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
352
+ r1 = vec4<f32>(v_83.xy, r1.zw);
353
+ let v_84 = (r1.xy * vec2<f32>(126.73267364501953125f));
354
+ r1 = vec4<f32>(r1.xy, v_84.xy);
355
+ let v_85 = -(r1.zwzz);
356
+ let v_86 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.zw >= v_85.xy)));
357
+ r2 = vec4<f32>(v_86.xy, r2.zw);
358
+ let v_87 = fract(abs(r1.zzzw).zw);
359
+ r1 = vec4<f32>(r1.xy, v_87.xy);
360
+ let v_88 = -(r1.zzzw);
361
+ let v_89 = bitcast<vec2<u32>>(r2.xy);
362
+ let v_90 = select(v_88.zw, r1.zw, (v_89 != vec2<u32>()));
363
+ r1 = vec4<f32>(r1.xy, v_90.xy);
364
+ r2 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
365
+ let v_91 = fma((-(r1.zwzz)).xy, vec2<f32>(0.00789062492549419403f), r1.xy);
366
+ r1 = vec4<f32>(v_91.xy, r1.zw);
367
+ r3 = (r1.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
368
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
369
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
370
+ let v_92 = (r1.xy + vec2<f32>(0.00789062492549419403f));
371
+ r1 = vec4<f32>(v_92.xy, r1.zw);
372
+ r5 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
373
+ let v_93 = ((-(r1.zwzz)).xy + vec2<f32>(1.0f));
374
+ r1 = vec4<f32>(v_93.xy, r1.zw);
375
+ r2 = (r1.xxxx * r2);
376
+ r4 = (r1.zzzz * r4);
377
+ r4 = (r1.yyyy * r4);
378
+ r2 = fma(r2, r1.yyyy, r4);
379
+ r3 = (r1.xxxx * r3);
380
+ r2 = fma(r3, r1.wwww, r2);
381
+ r3 = (r1.zzzz * r5);
382
+ r1 = fma(r3, r1.wwww, r2);
383
+ r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x);
384
+ r0.w = min(r0.w, 1.0f);
385
+ r1 = (r0.wwww * r1);
386
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
387
+ } else {
388
+ r1 = v6;
389
+ }
390
+ r2.x = v6.y;
391
+ r2.w = 1.0f;
392
+ let v_94 = bitcast<vec4<u32>>(cb12_12.tint_symbol_3[4u].yyyy);
393
+ let v_95 = r2.xxxw;
394
+ o3 = select(r1, v_95, (v_94 != vec4<u32>()));
395
+ o2 = r6;
396
+ o5 = r0.xyz.xyzx;
397
+ o1 = v3.xyxy;
398
+ }
399
+
400
+ struct tint_symbol_4 {
401
+ @builtin(position)
402
+ o0 : vec4<f32>,
403
+ @location(1u)
404
+ o1 : vec4<f32>,
405
+ @location(2u)
406
+ o2 : vec4<f32>,
407
+ @location(3u)
408
+ o3 : vec4<f32>,
409
+ @location(4u)
410
+ o4 : vec4<f32>,
411
+ @location(5u)
412
+ o5 : vec4<f32>,
413
+ @location(6u)
414
+ o6 : vec4<f32>,
415
+ }
416
+
417
+ @vertex
418
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_4 {
419
+ main_inner(v0, v2, v3, v4, v5, v6);
420
+ return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6);
421
+ }
b/8b0b5899ed/shaders/f53281e6a68464c1.wgsl ADDED
@@ -0,0 +1,217 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb16_struct {
12
+ tint_symbol : array<vec4<f32>, 16u>,
13
+ }
14
+
15
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
16
+
17
+ struct cb17_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 17u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
22
+
23
+ struct cb59_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 59u>,
25
+ }
26
+
27
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
28
+
29
+ struct cb1_struct {
30
+ tint_symbol_3 : array<vec4<f32>, 1u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
34
+
35
+ @group(1u) @binding(18u) var s2 : sampler;
36
+
37
+ @group(1u) @binding(21u) var s5 : sampler;
38
+
39
+ @group(1u) @binding(24u) var s8 : sampler;
40
+
41
+ @group(1u) @binding(27u) var s11 : sampler;
42
+
43
+ @group(1u) @binding(30u) var s14 : sampler;
44
+
45
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
58
+ r0 = textureSample(t2, s2, v1.xyxx.xy);
59
+ r1 = textureSample(t5, s5, v1.xyxx.xy);
60
+ r2 = textureSample(t14, s14, v1.zwzz.xy);
61
+ let v = ((-(r2.xyzx)).xyz + v2.xyz);
62
+ r3 = vec4<f32>(v.xyz, r3.w);
63
+ let v_1 = clamp(fma(v2.wwww, r3.xyzx, r2.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
64
+ r2 = vec4<f32>(v_1.xyz, r2.w);
65
+ let v_2 = ((-(r2.xyzx)).xyz + vec3<f32>(1.0f));
66
+ r3 = vec4<f32>(v_2.xyz, r3.w);
67
+ r0.w = (r3.y * r3.x);
68
+ r1.w = (r2.z * r0.w);
69
+ r0.w = (r3.z * r0.w);
70
+ let v_3 = (r1.www * r1.xyz);
71
+ r1 = vec4<f32>(v_3.xyz, r1.w);
72
+ let v_4 = fma(r0.xyz, r0.www, r1.xyz);
73
+ r0 = vec4<f32>(v_4.xyz, r0.w);
74
+ r1 = textureSample(t8, s8, v1.xyxx.xy);
75
+ r0.w = (r2.y * r3.x);
76
+ r1.w = (r2.z * r0.w);
77
+ r0.w = (r3.z * r0.w);
78
+ let v_5 = fma(r1.xyz, r0.www, r0.xyz);
79
+ r0 = vec4<f32>(v_5.xyz, r0.w);
80
+ r2 = textureSample(t11, s11, v1.xyxx.xy);
81
+ let v_6 = fma(r2.xyz, r1.www, r0.xyz);
82
+ r0 = vec4<f32>(v_6.xyz, r0.w);
83
+ let v_7 = (r0.xyz * r0.xyz);
84
+ r0 = vec4<f32>(v_7.xyz, r0.w);
85
+ r1.x = cb3_3.tint_symbol_2[46u].w;
86
+ r1.y = cb3_3.tint_symbol_2[47u].w;
87
+ r1.z = cb3_3.tint_symbol_2[48u].w;
88
+ let v_8 = dot(r1.xyz, v4.xyz);
89
+ r0.w = clamp(vec4<f32>(v_8, v_8, v_8, v_8).w, 0.0f, 1.0f);
90
+ r1.x = (v4.z + cb3_3.tint_symbol_2[43u].w);
91
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
92
+ r1.x = max(r1.x, 0.0f);
93
+ let v_9 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
94
+ r1 = vec4<f32>(r1.x, v_9.xyz);
95
+ let v_10 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r1.yzw);
96
+ r1 = vec4<f32>(r1.x, v_10.xyz);
97
+ let v_11 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
98
+ r2 = vec4<f32>(v_11.xyz, r2.w);
99
+ let v_12 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
100
+ r3 = vec4<f32>(v_12.xyz, r3.w);
101
+ let v_13 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
102
+ r2 = vec4<f32>(v_13.xyz, r2.w);
103
+ r0.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
104
+ let v_14 = fma(r3.xyz, r0.www, r2.xyz);
105
+ r2 = vec4<f32>(v_14.xyz, r2.w);
106
+ let v_15 = clamp(v5.xy, vec2<f32>(), vec2<f32>(1.0f));
107
+ r3 = vec4<f32>(v_15.xy, r3.zw);
108
+ let v_16 = (r3.xy * cb2_2.tint_symbol_1[15u].zy);
109
+ r3 = vec4<f32>(v_16.xy, r3.zw);
110
+ let v_17 = (r3.xy * r3.xy);
111
+ r3 = vec4<f32>(v_17.xy, r3.zw);
112
+ let v_18 = (r2.xyz * r3.yyy);
113
+ r2 = vec4<f32>(v_18.xyz, r2.w);
114
+ let v_19 = fma(r1.yzw, r3.xxx, r2.xyz);
115
+ r1 = vec4<f32>(v_19.xyz, r1.w);
116
+ r0.w = clamp(cb12_12.tint_symbol_3[0u].w, 0.0f, 1.0f);
117
+ r0.w = ((-(r0.wwww)).w + 1.0f);
118
+ let v_20 = (r0.www * r1.xyz);
119
+ r1 = vec4<f32>(v_20.xyz, r1.w);
120
+ let v_21 = (r0.xyz * r1.xyz);
121
+ r1 = vec4<f32>(v_21.xyz, r1.w);
122
+ let v_22 = dot(v4.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz);
123
+ r1.w = clamp(vec4<f32>(v_22, v_22, v_22, v_22).w, 0.0f, 1.0f);
124
+ r0.w = (r0.w * r1.w);
125
+ let v_23 = (r0.www * r0.xyz);
126
+ r0 = vec4<f32>(v_23.xyz, r0.w);
127
+ r0.w = (r3.x * r3.x);
128
+ r0.w = (r0.w * cb3_3.tint_symbol_2[0u].w);
129
+ let v_24 = (r0.www * cb3_3.tint_symbol_2[1u].xyz);
130
+ r2 = vec4<f32>(v_24.xyz, r2.w);
131
+ let v_25 = (r0.xyz * r2.xyz);
132
+ r0 = vec4<f32>(v_25.xyz, r0.w);
133
+ let v_26 = fma(r0.xyz, r3.xxx, r1.xyz);
134
+ r0 = vec4<f32>(v_26.xyz, r0.w);
135
+ let v_27 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
136
+ r1 = vec4<f32>(v_27.xyz, r1.w);
137
+ r0.w = dot(r1.xyz, r1.xyz);
138
+ r1.w = sqrt(r0.w);
139
+ r0.w = inverseSqrt(r0.w);
140
+ let v_28 = (r0.www * r1.xyz);
141
+ r2 = vec4<f32>(v_28.xyz, r2.w);
142
+ let v_29 = -(cb3_3.tint_symbol_2[50u].xxxx);
143
+ r0.w = (r1.w + v_29.w);
144
+ r0.w = max(r0.w, 0.0f);
145
+ r1.x = (r0.w / r1.w);
146
+ r1.x = (r1.x * r1.z);
147
+ r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z);
148
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
149
+ r1.z = (r1.y * -1.44269502162933349609f);
150
+ r1.z = exp2(r1.z);
151
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
152
+ r1.y = (r1.z / r1.y);
153
+ let v_30 = bitcast<u32>(r1.x);
154
+ r1.x = select(1.0f, r1.y, (v_30 != 0u));
155
+ r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w);
156
+ r1.x = (r1.x * r1.y);
157
+ r1.x = min(r1.x, 1.0f);
158
+ r1.x = (r1.x * 1.44269502162933349609f);
159
+ r1.x = exp2(r1.x);
160
+ r1.x = min(r1.x, 1.0f);
161
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
162
+ r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
163
+ r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y);
164
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
165
+ let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
166
+ r1.z = clamp(vec4<f32>(v_31, v_31, v_31, v_31).z, 0.0f, 1.0f);
167
+ let v_32 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
168
+ r1.w = clamp(vec4<f32>(v_32, v_32, v_32, v_32).w, 0.0f, 1.0f);
169
+ r1.w = log2(r1.w);
170
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
171
+ r1.w = exp2(r1.w);
172
+ r1.z = log2(r1.z);
173
+ r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w);
174
+ r1.z = exp2(r1.z);
175
+ let v_33 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
176
+ r2 = vec4<f32>(v_33.xyz, r2.w);
177
+ let v_34 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
178
+ r2 = vec4<f32>(v_34.xyz, r2.w);
179
+ let v_35 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
180
+ r3 = vec4<f32>(v_35.xyz, r3.w);
181
+ let v_36 = fma(r1.zzz, r3.xyz, r2.xyz);
182
+ r2 = vec4<f32>(v_36.xyz, r2.w);
183
+ let v_37 = -(cb3_3.tint_symbol_2[57u].xyzx);
184
+ let v_38 = (r2.xyz + v_37.xyz);
185
+ r2 = vec4<f32>(v_38.xyz, r2.w);
186
+ let v_39 = -(cb3_3.tint_symbol_2[51u].zzzz);
187
+ r1.z = (r0.w * v_39.z);
188
+ let v_40 = -(cb3_3.tint_symbol_2[52u].xxxx);
189
+ r0.w = (r0.w + v_40.w);
190
+ r0.w = max(r0.w, 0.0f);
191
+ r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x);
192
+ r0.w = (r0.w * 1.44269502162933349609f);
193
+ r0.w = exp2(r0.w);
194
+ r0.w = ((-(r0.wwww)).w + 1.0f);
195
+ r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f);
196
+ r1.x = (r1.z * 1.44269502162933349609f);
197
+ r1.x = exp2(r1.x);
198
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
199
+ let v_41 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
200
+ r1 = vec4<f32>(v_41.x, r1.y, v_41.yz);
201
+ r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
202
+ r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w);
203
+ r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w);
204
+ let v_42 = fma(r1.yyy, r2.xyz, r1.xzw);
205
+ r1 = vec4<f32>(v_42.xyz, r1.w);
206
+ let v_43 = ((-(r0.xyzx)).xyz + r1.xyz);
207
+ r1 = vec4<f32>(v_43.xyz, r1.w);
208
+ let v_44 = fma(r0.www, r1.xyz, r0.xyz);
209
+ o0 = vec4<f32>(v_44.xyz, o0.w);
210
+ o0.w = 1.0f;
211
+ }
212
+
213
+ @fragment
214
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
215
+ main_inner(v1, v2, v3, v4, v5);
216
+ return o0;
217
+ }
b/8b0b5899ed/shaders/f53903dfdc0987eb.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/f53903dfdc0987eb.wgsl ADDED
@@ -0,0 +1,676 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v8 : vec4<f32>;
114
+
115
+ var<private> v9 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> x0 : array<vec4<f32>, 4u>;
120
+
121
+ var<private> x1 : array<vec4<f32>, 1u>;
122
+
123
+ struct tint_symbol_7 {
124
+ tint_symbol_6 : array<vec4<u32>, 3u>,
125
+ }
126
+
127
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
128
+
129
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
130
+ var v_2 : vec4<f32> = v_1;
131
+ v_2.w = (1.0f / v_1.w);
132
+ v8 = v_2;
133
+ x1[0u].x = v9[0u];
134
+ x1[0u].y = v9[1u];
135
+ x1[0u].z = v9[2u];
136
+ x1[0u].w = v9[3u];
137
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
138
+ r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
139
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
140
+ r1 = vec4<f32>(v_3.xy, r1.zw);
141
+ r1.z = dot(r1.xy, r1.xy);
142
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
143
+ r1.z = sqrt(abs(r1.zzzz).z);
144
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
145
+ let v_4 = (r1.ww * r1.xy);
146
+ r1 = vec4<f32>(v_4.xy, r1.zw);
147
+ let v_5 = (r1.yyy * v6.xyz);
148
+ r2 = vec4<f32>(v_5.xyz, r2.w);
149
+ let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
150
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
151
+ let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
152
+ r1 = vec4<f32>(v_7.xyz, r1.w);
153
+ r1.w = dot(r1.xyz, r1.xyz);
154
+ r1.w = inverseSqrt(r1.w);
155
+ let v_8 = (r1.www * r1.xyz);
156
+ r2 = vec4<f32>(v_8.xyz, r2.w);
157
+ r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
158
+ let v_9 = (r3.xy * r3.xy);
159
+ r3 = vec4<f32>(v_9.xy, r3.zw);
160
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
161
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
162
+ let v_10 = (r0.xyz * v1.xyz);
163
+ r0 = vec4<f32>(v_10.xyz, r0.w);
164
+ r0.w = (r0.w * v0.w);
165
+ let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
166
+ r3 = vec4<f32>(v_11.xy, r3.zw);
167
+ let v_12 = (r0.xyz * r0.xyz);
168
+ r0 = vec4<f32>(v_12.xyz, r0.w);
169
+ let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
170
+ r4 = vec4<f32>(v_13.xyz, r4.w);
171
+ r1.y = dot(r4.xyz, r4.xyz);
172
+ r1.y = inverseSqrt(r1.y);
173
+ let v_14 = (r1.yyy * r4.xyz);
174
+ r5 = vec4<f32>(v_14.xyz, r5.w);
175
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
176
+ let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz);
177
+ r6 = vec4<f32>(v_16.xyz, r6.w);
178
+ r1.y = dot(r6.xyz, r6.xyz);
179
+ r1.y = inverseSqrt(r1.y);
180
+ let v_17 = (r1.yyy * r6.xyz);
181
+ r6 = vec4<f32>(v_17.xyz, r6.w);
182
+ let v_18 = (r3.xy * r3.xy);
183
+ r3 = vec4<f32>(v_18.xy, r3.zw);
184
+ r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
185
+ r1.y = max(r1.y, 0.0f);
186
+ let v_19 = -(r1.yyyy);
187
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w);
188
+ r1.y = (r1.y * 558.0f);
189
+ r1.y = fma(r2.w, 3.0f, r1.y);
190
+ r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
191
+ let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
192
+ r4 = vec4<f32>(v_20.xyz, r4.w);
193
+ let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
194
+ r7 = vec4<f32>(v_21.xyz, r7.w);
195
+ let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
196
+ r7 = vec4<f32>(v_22.xyz, r7.w);
197
+ let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
198
+ r7 = vec4<f32>(v_23.xyz, r7.w);
199
+ let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
200
+ r8 = vec4<f32>(v_24.xyz, r8.w);
201
+ let v_25 = &(x0[0u]);
202
+ let v_26 = r8;
203
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
204
+ let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
205
+ r9 = vec4<f32>(v_27.xyz, r9.w);
206
+ let v_28 = &(x0[1u]);
207
+ let v_29 = r9;
208
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
209
+ let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
210
+ r10 = vec4<f32>(v_30.xyz, r10.w);
211
+ let v_31 = &(x0[2u]);
212
+ let v_32 = r10;
213
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
214
+ let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
215
+ r7 = vec4<f32>(v_33.xyz, r7.w);
216
+ let v_34 = &(x0[3u]);
217
+ let v_35 = r7;
218
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
219
+ let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
220
+ let v_37 = r11;
221
+ r11 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
222
+ r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
223
+ r3.z = (r3.z * 0.5f);
224
+ let v_38 = abs(r10.yyyy);
225
+ r3.w = max(v_38.w, abs(r10.xxxx).w);
226
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
227
+ let v_39 = (bitcast<u32>(r3.w) != 0u);
228
+ let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
229
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
230
+ let v_41 = abs(r9.yyyy);
231
+ r4.w = max(v_41.w, abs(r9.xxxx).w);
232
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
233
+ let v_42 = bitcast<u32>(r4.w);
234
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
235
+ let v_43 = abs(r8.yyyy);
236
+ r4.w = max(v_43.w, abs(r8.xxxx).w);
237
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
238
+ let v_44 = bitcast<u32>(r3.z);
239
+ r3.z = select(r3.w, 0.0f, (v_44 != 0u));
240
+ let v_45 = x0[bitcast<i32>(r3.z)];
241
+ r8 = vec4<f32>(v_45.xyz, r8.w);
242
+ r3.z = f32(bitcast<i32>(r3.z));
243
+ r3.w = (r3.z + 0.5f);
244
+ r3.w = (r3.w * 0.25f);
245
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
246
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
247
+ r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
248
+ r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
249
+ r9.x = (r8.x + 0.5f);
250
+ r9.y = fma(r8.y, 0.25f, r3.w);
251
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
252
+ r3.z = ((-(r3.zzzz)).z + r8.z);
253
+ let v_46 = dpdx(r9.xyy);
254
+ r10 = vec4<f32>(v_46.xy, r10.z, v_46.z);
255
+ r10.z = dpdx(r3.z);
256
+ let v_47 = dpdy(r9.yxy);
257
+ r12 = vec4<f32>(v_47.xyz, r12.w);
258
+ r12.w = dpdy(r3.z);
259
+ let v_48 = (r10.yw * r12.yw);
260
+ r7 = vec4<f32>(r7.xy, v_48.xy);
261
+ let v_49 = -(r7.zwzz);
262
+ let v_50 = fma(r10.xz, r12.xz, v_49.xy);
263
+ r13 = vec4<f32>(v_50.xy, r13.zw);
264
+ r5.w = (1.0f / r13.x);
265
+ r6.w = (r10.z * r12.y);
266
+ let v_51 = -(r6.wwww);
267
+ r13.z = fma(r10.x, r12.w, v_51.z);
268
+ let v_52 = (r5.ww * r13.yz);
269
+ r7 = vec4<f32>(r7.xy, v_52.xy);
270
+ let v_53 = max(r7.zw, vec2<f32>());
271
+ r7 = vec4<f32>(r7.xy, v_53.xy);
272
+ let v_54 = min(r7.zw, vec2<f32>(0.5f));
273
+ r7 = vec4<f32>(r7.xy, v_54.xy);
274
+ r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
275
+ r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
276
+ let v_55 = bitcast<u32>(r3.w);
277
+ let v_56 = r3.z;
278
+ r11.z = select(r8.z, v_56, (v_55 != 0u));
279
+ r9.z = 0.0f;
280
+ let v_57 = (r9.xyz + r11.ywz);
281
+ r8 = vec4<f32>(v_57.xyz, r8.w);
282
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
283
+ r11 = vec4<f32>(v_58.xy, r11.zw);
284
+ let v_59 = (r9.xyz + r11.xyz);
285
+ r10 = vec4<f32>(v_59.xyz, r10.w);
286
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
287
+ r11 = vec4<f32>(v_60.xy, r11.zw);
288
+ let v_61 = (r9.xyz + r11.xyz);
289
+ r12 = vec4<f32>(v_61.xyz, r12.w);
290
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
291
+ r11 = vec4<f32>(v_62.xy, r11.zw);
292
+ let v_63 = (r9.xyz + r11.xyz);
293
+ r13 = vec4<f32>(v_63.xyz, r13.w);
294
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
295
+ r11 = vec4<f32>(v_64.xy, r11.zw);
296
+ let v_65 = (r9.xyz + r11.xyz);
297
+ r14 = vec4<f32>(v_65.xyz, r14.w);
298
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
299
+ r11 = vec4<f32>(v_66.xy, r11.zw);
300
+ let v_67 = (r9.xyz + r11.xyz);
301
+ r15 = vec4<f32>(v_67.xyz, r15.w);
302
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
303
+ r11 = vec4<f32>(v_68.xy, r11.zw);
304
+ let v_69 = (r9.xyz + r11.xyz);
305
+ r16 = vec4<f32>(v_69.xyz, r16.w);
306
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
307
+ r11 = vec4<f32>(v_70.xy, r11.zw);
308
+ let v_71 = (r9.xyz + r11.xyz);
309
+ r17 = vec4<f32>(v_71.xyz, r17.w);
310
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
311
+ r11 = vec4<f32>(v_72.xy, r11.zw);
312
+ let v_73 = (r9.xyz + r11.xyz);
313
+ r18 = vec4<f32>(v_73.xyz, r18.w);
314
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
315
+ r11 = vec4<f32>(v_74.xy, r11.zw);
316
+ let v_75 = (r9.xyz + r11.xyz);
317
+ r19 = vec4<f32>(v_75.xyz, r19.w);
318
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
319
+ r11 = vec4<f32>(v_76.xy, r11.zw);
320
+ let v_77 = (r9.xyz + r11.xyz);
321
+ r20 = vec4<f32>(v_77.xyz, r20.w);
322
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
323
+ r11 = vec4<f32>(v_78.xy, r11.zw);
324
+ let v_79 = (r9.xyz + r11.xyz);
325
+ r21 = vec4<f32>(v_79.xyz, r21.w);
326
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
327
+ r11 = vec4<f32>(v_80.xy, r11.zw);
328
+ let v_81 = (r9.xyz + r11.xyz);
329
+ r22 = vec4<f32>(v_81.xyz, r22.w);
330
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
331
+ r11 = vec4<f32>(v_82.xy, r11.zw);
332
+ let v_83 = (r9.xyz + r11.xyz);
333
+ r23 = vec4<f32>(v_83.xyz, r23.w);
334
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
335
+ r11 = vec4<f32>(v_84.xy, r11.zw);
336
+ let v_85 = (r9.xyz + r11.xyz);
337
+ r24 = vec4<f32>(v_85.xyz, r24.w);
338
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
339
+ r11 = vec4<f32>(v_86.xy, r11.zw);
340
+ let v_87 = (r9.xyz + r11.xyz);
341
+ r9 = vec4<f32>(v_87.xyz, r9.w);
342
+ let v_88 = r8.xyxx;
343
+ r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z);
344
+ let v_89 = r10.xyxx;
345
+ r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z);
346
+ let v_90 = r12.xyxx;
347
+ r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z);
348
+ let v_91 = r13.xyxx;
349
+ r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z);
350
+ let v_92 = r14.xyxx;
351
+ r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z);
352
+ let v_93 = r15.xyxx;
353
+ r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z);
354
+ let v_94 = r16.xyxx;
355
+ r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z);
356
+ let v_95 = r17.xyxx;
357
+ r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z);
358
+ let v_96 = r18.xyxx;
359
+ r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z);
360
+ let v_97 = r19.xyxx;
361
+ r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z);
362
+ let v_98 = r20.xyxx;
363
+ r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z);
364
+ let v_99 = r21.xyxx;
365
+ r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z);
366
+ let v_100 = r22.xyxx;
367
+ r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z);
368
+ let v_101 = r23.xyxx;
369
+ r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z);
370
+ let v_102 = r24.xyxx;
371
+ r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z);
372
+ let v_103 = r9.xyxx;
373
+ r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z);
374
+ r8 = (r8 + r10);
375
+ r8 = (r11 + r8);
376
+ r8 = (r12 + r8);
377
+ r3.z = dot(r8, vec4<f32>(1.0f));
378
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
379
+ let v_104 = abs(r7.yyyy);
380
+ r3.w = max(v_104.w, abs(r7.xxxx).w);
381
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
382
+ r2.w = ((-(r2.wwww)).w + 1.0f);
383
+ r2.w = (r3.w * r2.w);
384
+ r2.w = fma(r3.z, 0.0625f, r2.w);
385
+ r2.w = (r2.w * r2.w);
386
+ r2.w = min(r2.w, 1.0f);
387
+ r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
388
+ r3.z = sqrt(r3.z);
389
+ r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
390
+ let v_105 = -(r2.wwww);
391
+ r2.w = fma(r3.z, v_105.w, r2.w);
392
+ let v_106 = dot(r2.xyz, v_15.xyz);
393
+ r3.z = clamp(vec4<f32>(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f);
394
+ let v_107 = dot(r5.xyz, r2.xyz);
395
+ r7.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
396
+ let v_108 = dot(r6.xyz, v_15.xyz);
397
+ r7.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
398
+ let v_109 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
399
+ r7 = vec4<f32>(v_109.xy, r7.zw);
400
+ let v_110 = (r7.xy * r7.xy);
401
+ r7 = vec4<f32>(r7.xy, v_110.xy);
402
+ let v_111 = (r7.zw * r7.zw);
403
+ r7 = vec4<f32>(r7.xy, v_111.xy);
404
+ let v_112 = (r7.xy * r7.zw);
405
+ r7 = vec4<f32>(v_112.xy, r7.zw);
406
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
407
+ let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww);
408
+ r7 = vec4<f32>(v_113.xy, r7.zw);
409
+ let v_114 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
410
+ r7 = vec4<f32>(r7.xy, v_114.xy);
411
+ r3.w = (r7.z * 0.125f);
412
+ r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f);
413
+ r5.w = dot(r2.xyz, r6.xyz);
414
+ r5.w = clamp(((r5.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
415
+ r5.w = log2(r5.w);
416
+ r5.w = (r5.w * r7.w);
417
+ r5.w = exp2(r5.w);
418
+ r5.w = (r7.y * r5.w);
419
+ r3.w = (r3.w * r5.w);
420
+ r1.x = (r1.x * r3.w);
421
+ r1.x = (r3.z * r1.x);
422
+ r3.z = (r3.z * r4.w);
423
+ let v_115 = fma(r0.xyz, r3.zzz, r1.xxx);
424
+ r6 = vec4<f32>(v_115.xyz, r6.w);
425
+ let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
426
+ r6 = vec4<f32>(v_116.xyz, r6.w);
427
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
428
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
429
+ r1.x = max(r1.x, 0.0f);
430
+ let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
431
+ r7 = vec4<f32>(v_117.xyz, r7.w);
432
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
433
+ let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
434
+ r8 = vec4<f32>(v_118.xyz, r8.w);
435
+ let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
436
+ r8 = vec4<f32>(v_119.xyz, r8.w);
437
+ let v_120 = fma(r7.xyz, r1.zzz, r8.xyz);
438
+ r7 = vec4<f32>(v_120.xyz, r7.w);
439
+ let v_121 = (r3.yyy * r7.xyz);
440
+ r7 = vec4<f32>(v_121.xyz, r7.w);
441
+ let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
442
+ r1 = vec4<f32>(v_122.x, r1.y, v_122.yz);
443
+ r8.x = cb3_3.tint_symbol_2[46u].w;
444
+ r8.y = cb3_3.tint_symbol_2[47u].w;
445
+ r8.z = cb3_3.tint_symbol_2[48u].w;
446
+ let v_123 = dot(r8.xyz, r2.xyz);
447
+ r3.z = clamp(vec4<f32>(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f);
448
+ let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw);
449
+ r1 = vec4<f32>(v_124.x, r1.y, v_124.yz);
450
+ let v_125 = fma(r1.xzw, r3.xxx, r7.xyz);
451
+ r1 = vec4<f32>(v_125.x, r1.y, v_125.yz);
452
+ let v_126 = (r4.www * r1.xzw);
453
+ r1 = vec4<f32>(v_126.x, r1.y, v_126.yz);
454
+ let v_127 = (r0.xyz * r1.xzw);
455
+ r0 = vec4<f32>(v_127.xyz, r0.w);
456
+ let v_128 = fma(r6.xyz, r2.www, r0.xyz);
457
+ r0 = vec4<f32>(v_128.xyz, r0.w);
458
+ r1.x = ((-(r4.wwww)).x + 1.0f);
459
+ r1.z = dot((-(r5.xyzx)).xyz, r2.xyz);
460
+ r1.z = (r1.z + r1.z);
461
+ let v_129 = -(r1.zzzz);
462
+ let v_130 = -(r5.xyzx);
463
+ let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz);
464
+ r2 = vec4<f32>(v_131.xyz, r2.w);
465
+ let v_132 = clamp(((r1.yyyy * vec4<f32>(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2<f32>(), vec2<f32>(1.0f));
466
+ let v_133 = r1;
467
+ r1 = vec4<f32>(v_133.x, v_132.xy, v_133.w);
468
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
469
+ r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
470
+ r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z);
471
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
472
+ r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f);
473
+ r1.y = (r1.y * r1.y);
474
+ r1.y = fma(r1.y, 5.0f, r1.w);
475
+ let v_134 = bitcast<u32>(r2.w);
476
+ let v_135 = r3.z;
477
+ r1.y = select(r1.y, v_135, (v_134 != 0u));
478
+ let v_136 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
479
+ r2 = vec4<f32>(v_136.xy, r2.z, v_136.z);
480
+ r1.w = (abs(r2.zzzz).w + 1.0f);
481
+ let v_137 = (r2.xyw / r1.www);
482
+ r2 = vec4<f32>(v_137.xy, r2.z, v_137.z);
483
+ let v_138 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
484
+ r2 = vec4<f32>(v_138.xy, r2.z, v_138.z);
485
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
486
+ let v_139 = bitcast<vec2<u32>>(r1.ww);
487
+ let v_140 = r2.xy;
488
+ let v_141 = select(r2.wy, v_140, (v_139 != vec2<u32>()));
489
+ r2 = vec4<f32>(v_141.xy, r2.zw);
490
+ let v_142 = r1.y;
491
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142);
492
+ r1.y = max(r3.y, r3.x);
493
+ let v_143 = (r1.yyy * r2.xyz);
494
+ r2 = vec4<f32>(v_143.xyz, r2.w);
495
+ let v_144 = (r1.zzz * r2.xyz);
496
+ r1 = vec4<f32>(r1.x, v_144.xyz);
497
+ let v_145 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
498
+ r1 = vec4<f32>(r1.x, v_145.xyz);
499
+ let v_146 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
500
+ r1 = vec4<f32>(r1.x, v_146.xyz);
501
+ let v_147 = fma(r1.yzw, r1.xxx, r0.xyz);
502
+ r0 = vec4<f32>(v_147.xyz, r0.w);
503
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
504
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
505
+ r0.w = dot(r4.xyz, r4.xyz);
506
+ r1.x = sqrt(r0.w);
507
+ let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx);
508
+ r1.y = (r1.x + v_148.y);
509
+ r1.y = max(r1.y, 0.0f);
510
+ r1.x = (r1.y / r1.x);
511
+ r1.x = (r1.x * r4.z);
512
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
513
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
514
+ r1.w = (r1.z * -1.44269502162933349609f);
515
+ r1.w = exp2(r1.w);
516
+ r1.w = ((-(r1.wwww)).w + 1.0f);
517
+ r1.z = (r1.w / r1.z);
518
+ let v_149 = bitcast<u32>(r1.x);
519
+ r1.x = select(1.0f, r1.z, (v_149 != 0u));
520
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
521
+ r1.x = (r1.x * r1.z);
522
+ r1.x = min(r1.x, 1.0f);
523
+ r1.x = (r1.x * 1.44269502162933349609f);
524
+ r1.x = exp2(r1.x);
525
+ r1.x = min(r1.x, 1.0f);
526
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
527
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
528
+ r0.w = inverseSqrt(r0.w);
529
+ let v_150 = (r0.www * r4.xyz);
530
+ r2 = vec4<f32>(v_150.xyz, r2.w);
531
+ let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
532
+ r0.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
533
+ r0.w = log2(r0.w);
534
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
535
+ r0.w = exp2(r0.w);
536
+ let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
537
+ r1.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
538
+ r1.w = log2(r1.w);
539
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
540
+ r1.w = exp2(r1.w);
541
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
542
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
543
+ let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx);
544
+ r2.x = (r1.y + v_153.x);
545
+ r2.x = max(r2.x, 0.0f);
546
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
547
+ r2.x = (r2.x * 1.44269502162933349609f);
548
+ r2.x = exp2(r2.x);
549
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
550
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
551
+ let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz);
552
+ r1.y = (r1.y * v_154.y);
553
+ r1.y = (r1.y * 1.44269502162933349609f);
554
+ r1.y = exp2(r1.y);
555
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
556
+ let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
557
+ r2 = vec4<f32>(v_155.xyz, r2.w);
558
+ let v_156 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
559
+ r2 = vec4<f32>(v_156.xyz, r2.w);
560
+ let v_157 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
561
+ r3 = vec4<f32>(v_157.xyz, r3.w);
562
+ let v_158 = fma(r1.www, r3.xyz, r2.xyz);
563
+ r2 = vec4<f32>(v_158.xyz, r2.w);
564
+ let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx);
565
+ let v_160 = (r2.xyz + v_159.xyz);
566
+ r2 = vec4<f32>(v_160.xyz, r2.w);
567
+ let v_161 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
568
+ r2 = vec4<f32>(v_161.xyz, r2.w);
569
+ r3.x = cb3_3.tint_symbol_2[55u].w;
570
+ r3.y = cb3_3.tint_symbol_2[56u].w;
571
+ r3.z = cb3_3.tint_symbol_2[57u].w;
572
+ let v_162 = ((-(r2.xyzx)).xyz + r3.xyz);
573
+ r3 = vec4<f32>(v_162.xyz, r3.w);
574
+ let v_163 = fma(r1.xxx, r3.xyz, r2.xyz);
575
+ r1 = vec4<f32>(v_163.xy, r1.z, v_163.z);
576
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
577
+ if ((bitcast<u32>(r0.w) != 0u)) {
578
+ let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
579
+ r2 = vec4<f32>(v_164.xy, r2.zw);
580
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
581
+ r0.w = (r2.x + -1.0f);
582
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
583
+ } else {
584
+ r0.w = 1.0f;
585
+ }
586
+ let v_165 = -(r0.xyxz);
587
+ let v_166 = fma(r1.xyw, r0.www, v_165.xyw);
588
+ r1 = vec4<f32>(v_166.xy, r1.z, v_166.z);
589
+ let v_167 = fma(r1.zzz, r1.xyw, r0.xyz);
590
+ r1 = vec4<f32>(v_167.xyz, r1.w);
591
+ } else {
592
+ r0.w = dot(r4.xyz, r4.xyz);
593
+ r1.w = sqrt(r0.w);
594
+ let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx);
595
+ r2.x = (r1.w + v_168.x);
596
+ r2.x = max(r2.x, 0.0f);
597
+ r1.w = (r2.x / r1.w);
598
+ r1.w = (r1.w * r4.z);
599
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
600
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
601
+ r2.z = (r2.y * -1.44269502162933349609f);
602
+ r2.z = exp2(r2.z);
603
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
604
+ r2.y = (r2.z / r2.y);
605
+ let v_169 = bitcast<u32>(r1.w);
606
+ r1.w = select(1.0f, r2.y, (v_169 != 0u));
607
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
608
+ r1.w = (r1.w * r2.y);
609
+ r1.w = min(r1.w, 1.0f);
610
+ r1.w = (r1.w * 1.44269502162933349609f);
611
+ r1.w = exp2(r1.w);
612
+ r1.w = min(r1.w, 1.0f);
613
+ r1.w = ((-(r1.wwww)).w + 1.0f);
614
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
615
+ r0.w = inverseSqrt(r0.w);
616
+ let v_170 = (r0.www * r4.xyz);
617
+ r3 = vec4<f32>(v_170.xyz, r3.w);
618
+ let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
619
+ r0.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
620
+ r0.w = log2(r0.w);
621
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
622
+ r0.w = exp2(r0.w);
623
+ let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
624
+ r2.z = clamp(vec4<f32>(v_172, v_172, v_172, v_172).z, 0.0f, 1.0f);
625
+ r2.z = log2(r2.z);
626
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
627
+ r2.z = exp2(r2.z);
628
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
629
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
630
+ let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx);
631
+ r2.w = (r2.x + v_173.w);
632
+ r2.w = max(r2.w, 0.0f);
633
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
634
+ r2.w = (r2.w * 1.44269502162933349609f);
635
+ r2.w = exp2(r2.w);
636
+ r2.w = ((-(r2.wwww)).w + 1.0f);
637
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
638
+ let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz);
639
+ r2.x = (r2.x * v_174.x);
640
+ r2.x = (r2.x * 1.44269502162933349609f);
641
+ r2.x = exp2(r2.x);
642
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
643
+ let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
644
+ r3 = vec4<f32>(v_175.xyz, r3.w);
645
+ let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
646
+ r3 = vec4<f32>(v_176.xyz, r3.w);
647
+ let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
648
+ r4 = vec4<f32>(v_177.xyz, r4.w);
649
+ let v_178 = fma(r2.zzz, r4.xyz, r3.xyz);
650
+ r3 = vec4<f32>(v_178.xyz, r3.w);
651
+ let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx);
652
+ let v_180 = (r3.xyz + v_179.xyz);
653
+ r3 = vec4<f32>(v_180.xyz, r3.w);
654
+ let v_181 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
655
+ r2 = vec4<f32>(v_181.x, r2.y, v_181.yz);
656
+ r3.x = cb3_3.tint_symbol_2[55u].w;
657
+ r3.y = cb3_3.tint_symbol_2[56u].w;
658
+ r3.z = cb3_3.tint_symbol_2[57u].w;
659
+ let v_182 = ((-(r2.xzwx)).xyz + r3.xyz);
660
+ r3 = vec4<f32>(v_182.xyz, r3.w);
661
+ let v_183 = fma(r1.www, r3.xyz, r2.xzw);
662
+ r2 = vec4<f32>(v_183.x, r2.y, v_183.yz);
663
+ let v_184 = ((-(r0.xxyz)).xzw + r2.xzw);
664
+ r2 = vec4<f32>(v_184.x, r2.y, v_184.yz);
665
+ let v_185 = fma(r2.yyy, r2.xzw, r0.xyz);
666
+ r1 = vec4<f32>(v_185.xyz, r1.w);
667
+ }
668
+ let v_186 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
669
+ o0 = vec4<f32>(v_186.xyz, o0.w);
670
+ }
671
+
672
+ @fragment
673
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_187 : vec4<f32>) -> @location(0u) vec4<f32> {
674
+ main_inner(v0, v1, v2, v3, v5, v6, v7, v_187);
675
+ return o0;
676
+ }
b/8b0b5899ed/shaders/f55b40d072ef2695.wgsl ADDED
@@ -0,0 +1,174 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb17_struct {
14
+ tint_symbol : array<vec4<f32>, 17u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
18
+
19
+ struct cb46_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 46u>,
21
+ }
22
+
23
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
24
+
25
+ struct cb5_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 5u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
30
+
31
+ struct cb3_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 3u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
36
+
37
+ @group(1u) @binding(16u) var s0 : sampler;
38
+
39
+ @group(1u) @binding(19u) var s3 : sampler;
40
+
41
+ @group(1u) @binding(20u) var s4 : sampler;
42
+
43
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
48
+
49
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
50
+
51
+ var<private> v0 : vec4<f32>;
52
+
53
+ var<private> o0 : vec4<f32>;
54
+
55
+ var<private> o1 : vec4<f32>;
56
+
57
+ var<private> o2 : vec4<f32>;
58
+
59
+ var<private> o3 : vec4<f32>;
60
+
61
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
62
+ var v_1 : vec4<f32> = v;
63
+ v_1.w = (1.0f / v.w);
64
+ v0 = v_1;
65
+ let v_2 = max(v0.xy, vec2<f32>());
66
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
67
+ r0 = vec4<f32>(v_3.xy, r0.zw);
68
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
69
+ r0 = vec4<f32>(v_4.xy, r0.zw);
70
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
71
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
72
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
73
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
74
+ v_5((bitcast<u32>(r0.x) != 0u));
75
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
76
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
77
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x)));
78
+ v_5((bitcast<u32>(r1.x) != 0u));
79
+ r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
80
+ let v_6 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
81
+ r1 = vec4<f32>(v_6.xy, r1.zw);
82
+ r1.z = dot(r1.xy, r1.xy);
83
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
84
+ r1.z = sqrt(abs(r1.zzzz).z);
85
+ r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
86
+ let v_7 = (r1.ww * r1.xy);
87
+ r1 = vec4<f32>(v_7.xy, r1.zw);
88
+ let v_8 = (r1.yyy * v5.xyz);
89
+ r2 = vec4<f32>(v_8.xyz, r2.w);
90
+ let v_9 = fma(r1.xxx, v4.xyz, r2.xyz);
91
+ r1 = vec4<f32>(v_9.xy, r1.z, v_9.z);
92
+ let v_10 = fma(r1.zzz, v3.xyz, r1.xyw);
93
+ r1 = vec4<f32>(v_10.xyz, r1.w);
94
+ r1.w = dot(r1.xyz, r1.xyz);
95
+ r1.w = inverseSqrt(r1.w);
96
+ let v_11 = (r1.www * r1.xyz);
97
+ r2 = vec4<f32>(v_11.xyz, r2.w);
98
+ r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
99
+ let v_12 = (r3.xy * r3.xy);
100
+ r3 = vec4<f32>(v_12.xy, r3.zw);
101
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_3[1u].xyz);
102
+ r3.x = (r1.x * cb12_12.tint_symbol_3[0u].w);
103
+ r1.y = (r3.w * cb12_12.tint_symbol_3[0u].z);
104
+ r2.w = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
105
+ r0.w = (r0.w * v1.w);
106
+ let v_13 = (v1.xy * cb2_2.tint_symbol[15u].zy);
107
+ let v_14 = r4;
108
+ r4 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
109
+ o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
110
+ let v_15 = fma(r2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
111
+ o1 = vec4<f32>(v_15.xyz, o1.w);
112
+ r0.w = (cb12_12.tint_symbol_3[2u].z + -0.20000000298023223877f);
113
+ r0.w = clamp(((r0.wwww * vec4<f32>(10.0f))).w, 0.0f, 1.0f);
114
+ o1.w = (r0.w * r2.w);
115
+ r3.y = (r1.y * 0.001953125f);
116
+ r4.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
117
+ let v_16 = (r4.xz * vec2<f32>(0.5f));
118
+ r2 = vec4<f32>(v_16.xy, r2.zw);
119
+ let v_17 = sqrt(r2.xy);
120
+ o3 = vec4<f32>(v_17.xy, o3.zw);
121
+ r0.w = fma(r1.z, r1.w, -0.34999999403953552246f);
122
+ r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
123
+ r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z);
124
+ r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
125
+ r0.w = (r0.w * r1.y);
126
+ r0.w = (r4.y * r0.w);
127
+ r1.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f);
128
+ r1.y = (r0.w * r1.y);
129
+ r0.w = (r0.w * cb12_12.tint_symbol_3[2u].z);
130
+ r1.y = fma(r1.y, -0.5f, 1.0f);
131
+ let v_18 = (r0.xyz * r1.yyy);
132
+ o0 = vec4<f32>(v_18.xyz, o0.w);
133
+ r0.x = clamp(fma(r1.xxxx, cb12_12.tint_symbol_3[0u].wwww, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
134
+ let v_19 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
135
+ r0 = vec4<f32>(v_19.xy, r0.zw);
136
+ r3.z = cb12_12.tint_symbol_3[0u].y;
137
+ r0.z = 0.97000002861022949219f;
138
+ let v_20 = -(r3.xyzx);
139
+ let v_21 = (r0.xyz + v_20.xyz);
140
+ r0 = vec4<f32>(v_21.xyz, r0.w);
141
+ let v_22 = max(r0.xyz, vec3<f32>());
142
+ r0 = vec4<f32>(v_22.xyz, r0.w);
143
+ let v_23 = fma(r0.xyz, r0.www, r3.xyz);
144
+ r0 = vec4<f32>(v_23.xyz, r0.w);
145
+ let v_24 = sqrt(r0.xy);
146
+ o2 = vec4<f32>(v_24.xy, o2.zw);
147
+ o2.z = r0.z;
148
+ o2.w = 1.0f;
149
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
150
+ }
151
+
152
+ fn v_5(v_25 : bool) {
153
+ if (v_25) {
154
+ discard;
155
+ return;
156
+ }
157
+ }
158
+
159
+ struct tint_symbol_4 {
160
+ @location(0u)
161
+ o0 : vec4<f32>,
162
+ @location(1u)
163
+ o1 : vec4<f32>,
164
+ @location(2u)
165
+ o2 : vec4<f32>,
166
+ @location(3u)
167
+ o3 : vec4<f32>,
168
+ }
169
+
170
+ @fragment
171
+ fn main(@builtin(position) v_26 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
172
+ main_inner(v_26, v1, v2, v3, v4, v5);
173
+ return tint_symbol_4(o0, o1, o2, o3);
174
+ }
b/8b0b5899ed/shaders/f55f1c7e30a17950.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/f55f1c7e30a17950.wgsl ADDED
@@ -0,0 +1,1184 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(27u) var s11 : sampler;
92
+
93
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
94
+
95
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
100
+
101
+ var<private> v5 : vec4<f32>;
102
+
103
+ var<private> v6 : array<f32, 4u>;
104
+
105
+ var<private> o0 : vec4<f32>;
106
+
107
+ var<private> x0 : array<vec4<f32>, 4u>;
108
+
109
+ var<private> x1 : array<vec4<f32>, 1u>;
110
+
111
+ struct tint_symbol_7 {
112
+ tint_symbol_6 : array<vec4<u32>, 4u>,
113
+ }
114
+
115
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
116
+
117
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
118
+ var v_2 : vec4<f32> = v_1;
119
+ v_2.w = (1.0f / v_1.w);
120
+ v5 = v_2;
121
+ x1[0u].x = v6[0u];
122
+ x1[0u].y = v6[1u];
123
+ x1[0u].z = v6[2u];
124
+ x1[0u].w = v6[3u];
125
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
126
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
127
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
128
+ v_3((bitcast<u32>(r1.x) != 0u));
129
+ r1.x = dot(v3.xyz, v3.xyz);
130
+ r1.x = inverseSqrt(r1.x);
131
+ let v_4 = (r1.xxx * v3.xyz);
132
+ r1 = vec4<f32>(r1.x, v_4.xyz);
133
+ let v_5 = (r0.xyz * v1.xyz);
134
+ r0 = vec4<f32>(v_5.xyz, r0.w);
135
+ r0.w = (r0.w * v0.w);
136
+ let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
137
+ r2 = vec4<f32>(v_6.xy, r2.zw);
138
+ let v_7 = (r0.xyz * r0.xyz);
139
+ r0 = vec4<f32>(v_7.xyz, r0.w);
140
+ let v_8 = -(v4.xyzx);
141
+ let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz);
142
+ r3 = vec4<f32>(v_9.xyz, r3.w);
143
+ r2.z = dot(r3.xyz, r3.xyz);
144
+ r2.z = inverseSqrt(r2.z);
145
+ let v_10 = (r2.zzz * r3.xyz);
146
+ r4 = vec4<f32>(v_10.xyz, r4.w);
147
+ let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx);
148
+ let v_12 = fma(r3.xyz, r2.zzz, v_11.xyz);
149
+ r5 = vec4<f32>(v_12.xyz, r5.w);
150
+ r2.w = dot(r5.xyz, r5.xyz);
151
+ r2.w = inverseSqrt(r2.w);
152
+ let v_13 = (r2.www * r5.xyz);
153
+ r5 = vec4<f32>(v_13.xyz, r5.w);
154
+ r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
155
+ let v_14 = (r2.xy * r2.xy);
156
+ r2 = vec4<f32>(v_14.xy, r2.zw);
157
+ r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
158
+ r3.w = max(r3.w, 0.0f);
159
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y);
160
+ r3.w = (r3.w * 558.0f);
161
+ r3.w = fma(r4.w, 3.0f, r3.w);
162
+ r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
163
+ let v_15 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
164
+ r6 = vec4<f32>(v_15.xyz, r6.w);
165
+ let v_16 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
166
+ r7 = vec4<f32>(v_16.xyz, r7.w);
167
+ let v_17 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
168
+ r7 = vec4<f32>(v_17.xyz, r7.w);
169
+ let v_18 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
170
+ r7 = vec4<f32>(v_18.xyz, r7.w);
171
+ let v_19 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
172
+ r8 = vec4<f32>(v_19.xyz, r8.w);
173
+ let v_20 = &(x0[0u]);
174
+ let v_21 = r8;
175
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
176
+ let v_22 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
177
+ r9 = vec4<f32>(v_22.xyz, r9.w);
178
+ let v_23 = &(x0[1u]);
179
+ let v_24 = r9;
180
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
181
+ let v_25 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
182
+ r10 = vec4<f32>(v_25.xyz, r10.w);
183
+ let v_26 = &(x0[2u]);
184
+ let v_27 = r10;
185
+ *(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
186
+ let v_28 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
187
+ r7 = vec4<f32>(v_28.xyz, r7.w);
188
+ let v_29 = &(x0[3u]);
189
+ let v_30 = r7;
190
+ *(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
191
+ let v_31 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
192
+ let v_32 = r11;
193
+ r11 = vec4<f32>(v_32.x, v_31.x, v_32.z, v_31.y);
194
+ r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
195
+ r5.w = (r5.w * 0.5f);
196
+ let v_33 = abs(r10.yyyy);
197
+ r6.w = max(v_33.w, abs(r10.xxxx).w);
198
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r5.w)));
199
+ let v_34 = (bitcast<u32>(r6.w) != 0u);
200
+ let v_35 = bitcast<f32>(v.tint_symbol_6[0i].x);
201
+ r6.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_35, v_34);
202
+ let v_36 = abs(r9.yyyy);
203
+ r7.z = max(v_36.z, abs(r9.xxxx).z);
204
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
205
+ let v_37 = bitcast<u32>(r7.z);
206
+ r6.w = select(r6.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_37 != 0u));
207
+ let v_38 = abs(r8.yyyy);
208
+ r7.z = max(v_38.z, abs(r8.xxxx).z);
209
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
210
+ let v_39 = bitcast<u32>(r5.w);
211
+ r5.w = select(r6.w, 0.0f, (v_39 != 0u));
212
+ let v_40 = x0[bitcast<i32>(r5.w)];
213
+ r8 = vec4<f32>(v_40.xyz, r8.w);
214
+ r5.w = f32(bitcast<i32>(r5.w));
215
+ r6.w = (r5.w + 0.5f);
216
+ r6.w = (r6.w * 0.25f);
217
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww)));
218
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
219
+ r5.w = dot(r9, cb6_6.tint_symbol_5[12u]);
220
+ r7.z = dot(r9, cb6_6.tint_symbol_5[13u]);
221
+ r9.x = (r8.x + 0.5f);
222
+ r9.y = fma(r8.y, 0.25f, r6.w);
223
+ r6.w = bitcast<f32>(select(0u, 4294967295u, !((r5.w == 0.0f))));
224
+ r5.w = ((-(r5.wwww)).w + r8.z);
225
+ let v_41 = dpdx(r9.xyy);
226
+ r10 = vec4<f32>(v_41.xy, r10.z, v_41.z);
227
+ r10.z = dpdx(r5.w);
228
+ let v_42 = dpdy(r9.yxy);
229
+ r12 = vec4<f32>(v_42.xyz, r12.w);
230
+ r12.w = dpdy(r5.w);
231
+ let v_43 = (r10.yw * r12.yw);
232
+ r8 = vec4<f32>(v_43.xy, r8.zw);
233
+ let v_44 = -(r8.xyxx);
234
+ let v_45 = fma(r10.xz, r12.xz, v_44.xy);
235
+ r13 = vec4<f32>(v_45.xy, r13.zw);
236
+ r7.w = (1.0f / r13.x);
237
+ r8.x = (r10.z * r12.y);
238
+ let v_46 = -(r8.xxxx);
239
+ r13.z = fma(r10.x, r12.w, v_46.z);
240
+ let v_47 = (r7.ww * r13.yz);
241
+ r8 = vec4<f32>(v_47.xy, r8.zw);
242
+ let v_48 = max(r8.xy, vec2<f32>());
243
+ r8 = vec4<f32>(v_48.xy, r8.zw);
244
+ let v_49 = min(r8.xy, vec2<f32>(0.5f));
245
+ r8 = vec4<f32>(v_49.xy, r8.zw);
246
+ r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w);
247
+ r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w);
248
+ let v_50 = bitcast<u32>(r6.w);
249
+ let v_51 = r5.w;
250
+ r11.z = select(r8.z, v_51, (v_50 != 0u));
251
+ r9.z = 0.0f;
252
+ let v_52 = (r9.xyz + r11.ywz);
253
+ r8 = vec4<f32>(v_52.xyz, r8.w);
254
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
255
+ r11 = vec4<f32>(v_53.xy, r11.zw);
256
+ let v_54 = (r9.xyz + r11.xyz);
257
+ r10 = vec4<f32>(v_54.xyz, r10.w);
258
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
259
+ r11 = vec4<f32>(v_55.xy, r11.zw);
260
+ let v_56 = (r9.xyz + r11.xyz);
261
+ r12 = vec4<f32>(v_56.xyz, r12.w);
262
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
263
+ r11 = vec4<f32>(v_57.xy, r11.zw);
264
+ let v_58 = (r9.xyz + r11.xyz);
265
+ r13 = vec4<f32>(v_58.xyz, r13.w);
266
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
267
+ r11 = vec4<f32>(v_59.xy, r11.zw);
268
+ let v_60 = (r9.xyz + r11.xyz);
269
+ r14 = vec4<f32>(v_60.xyz, r14.w);
270
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
271
+ r11 = vec4<f32>(v_61.xy, r11.zw);
272
+ let v_62 = (r9.xyz + r11.xyz);
273
+ r15 = vec4<f32>(v_62.xyz, r15.w);
274
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
275
+ r11 = vec4<f32>(v_63.xy, r11.zw);
276
+ let v_64 = (r9.xyz + r11.xyz);
277
+ r16 = vec4<f32>(v_64.xyz, r16.w);
278
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
279
+ r11 = vec4<f32>(v_65.xy, r11.zw);
280
+ let v_66 = (r9.xyz + r11.xyz);
281
+ r17 = vec4<f32>(v_66.xyz, r17.w);
282
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
283
+ r11 = vec4<f32>(v_67.xy, r11.zw);
284
+ let v_68 = (r9.xyz + r11.xyz);
285
+ r18 = vec4<f32>(v_68.xyz, r18.w);
286
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
287
+ r11 = vec4<f32>(v_69.xy, r11.zw);
288
+ let v_70 = (r9.xyz + r11.xyz);
289
+ r19 = vec4<f32>(v_70.xyz, r19.w);
290
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
291
+ r11 = vec4<f32>(v_71.xy, r11.zw);
292
+ let v_72 = (r9.xyz + r11.xyz);
293
+ r20 = vec4<f32>(v_72.xyz, r20.w);
294
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
295
+ r11 = vec4<f32>(v_73.xy, r11.zw);
296
+ let v_74 = (r9.xyz + r11.xyz);
297
+ r21 = vec4<f32>(v_74.xyz, r21.w);
298
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
299
+ r11 = vec4<f32>(v_75.xy, r11.zw);
300
+ let v_76 = (r9.xyz + r11.xyz);
301
+ r22 = vec4<f32>(v_76.xyz, r22.w);
302
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
303
+ r11 = vec4<f32>(v_77.xy, r11.zw);
304
+ let v_78 = (r9.xyz + r11.xyz);
305
+ r23 = vec4<f32>(v_78.xyz, r23.w);
306
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
307
+ r11 = vec4<f32>(v_79.xy, r11.zw);
308
+ let v_80 = (r9.xyz + r11.xyz);
309
+ r24 = vec4<f32>(v_80.xyz, r24.w);
310
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
311
+ r11 = vec4<f32>(v_81.xy, r11.zw);
312
+ let v_82 = (r9.xyz + r11.xyz);
313
+ r9 = vec4<f32>(v_82.xyz, r9.w);
314
+ let v_83 = r8.xyxx;
315
+ r8.x = textureSampleCompareLevel(t15, s15, v_83.xy, r8.z);
316
+ let v_84 = r10.xyxx;
317
+ r8.y = textureSampleCompareLevel(t15, s15, v_84.xy, r10.z);
318
+ let v_85 = r12.xyxx;
319
+ r8.z = textureSampleCompareLevel(t15, s15, v_85.xy, r12.z);
320
+ let v_86 = r13.xyxx;
321
+ r8.w = textureSampleCompareLevel(t15, s15, v_86.xy, r13.z);
322
+ let v_87 = r14.xyxx;
323
+ r10.x = textureSampleCompareLevel(t15, s15, v_87.xy, r14.z);
324
+ let v_88 = r15.xyxx;
325
+ r10.y = textureSampleCompareLevel(t15, s15, v_88.xy, r15.z);
326
+ let v_89 = r16.xyxx;
327
+ r10.z = textureSampleCompareLevel(t15, s15, v_89.xy, r16.z);
328
+ let v_90 = r17.xyxx;
329
+ r10.w = textureSampleCompareLevel(t15, s15, v_90.xy, r17.z);
330
+ let v_91 = r18.xyxx;
331
+ r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r18.z);
332
+ let v_92 = r19.xyxx;
333
+ r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r19.z);
334
+ let v_93 = r20.xyxx;
335
+ r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r20.z);
336
+ let v_94 = r21.xyxx;
337
+ r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r21.z);
338
+ let v_95 = r22.xyxx;
339
+ r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r22.z);
340
+ let v_96 = r23.xyxx;
341
+ r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r23.z);
342
+ let v_97 = r24.xyxx;
343
+ r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r24.z);
344
+ let v_98 = r9.xyxx;
345
+ r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z);
346
+ r8 = (r8 + r10);
347
+ r8 = (r11 + r8);
348
+ r8 = (r12 + r8);
349
+ r5.w = dot(r8, vec4<f32>(1.0f));
350
+ r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
351
+ let v_99 = abs(r7.yyyy);
352
+ r6.w = max(v_99.w, abs(r7.xxxx).w);
353
+ r6.w = clamp(fma(r6.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
354
+ r4.w = ((-(r4.wwww)).w + 1.0f);
355
+ r4.w = (r6.w * r4.w);
356
+ r4.w = fma(r5.w, 0.0625f, r4.w);
357
+ r4.w = (r4.w * r4.w);
358
+ r4.w = min(r4.w, 1.0f);
359
+ r5.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
360
+ r5.w = sqrt(r5.w);
361
+ r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z);
362
+ let v_100 = -(r4.wwww);
363
+ r4.w = fma(r5.w, v_100.w, r4.w);
364
+ let v_101 = dot(r1.yzw, v_11.xyz);
365
+ r5.w = clamp(vec4<f32>(v_101, v_101, v_101, v_101).w, 0.0f, 1.0f);
366
+ let v_102 = dot(r4.xyz, r1.yzw);
367
+ r7.x = clamp(vec4<f32>(v_102, v_102, v_102, v_102).x, 0.0f, 1.0f);
368
+ let v_103 = dot(r5.xyz, v_11.xyz);
369
+ r7.y = clamp(vec4<f32>(v_103, v_103, v_103, v_103).y, 0.0f, 1.0f);
370
+ let v_104 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
371
+ r7 = vec4<f32>(v_104.xy, r7.zw);
372
+ let v_105 = (r7.xy * r7.xy);
373
+ r7 = vec4<f32>(r7.xy, v_105.xy);
374
+ let v_106 = (r7.zw * r7.zw);
375
+ r7 = vec4<f32>(r7.xy, v_106.xy);
376
+ let v_107 = (r7.xy * r7.zw);
377
+ r7 = vec4<f32>(v_107.xy, r7.zw);
378
+ r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
379
+ let v_108 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww);
380
+ r7 = vec4<f32>(v_108.xy, r7.zw);
381
+ let v_109 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
382
+ r7 = vec4<f32>(r7.xy, v_109.xy);
383
+ r3.w = (r7.z * 0.125f);
384
+ r7.x = fma((-(r2.wwww)).x, r7.x, 1.0f);
385
+ r5.x = dot(r1.yzw, r5.xyz);
386
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
387
+ r5.x = log2(r5.x);
388
+ r5.x = (r5.x * r7.w);
389
+ r5.x = exp2(r5.x);
390
+ r5.x = (r7.y * r5.x);
391
+ r5.x = (r3.w * r5.x);
392
+ r5.x = (r2.w * r5.x);
393
+ r5.x = (r5.w * r5.x);
394
+ r5.y = (r5.w * r7.x);
395
+ let v_110 = fma(r0.xyz, r5.yyy, r5.xxx);
396
+ r5 = vec4<f32>(v_110.xyz, r5.w);
397
+ let v_111 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
398
+ r5 = vec4<f32>(v_111.xyz, r5.w);
399
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
400
+ if ((bitcast<u32>(r5.w) != 0u)) {
401
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
402
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
403
+ } else {
404
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
405
+ let v_112 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz);
406
+ r8 = vec4<f32>(v_112.xyz, r8.w);
407
+ let v_113 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
408
+ r9 = vec4<f32>(v_113.xyz, r9.w);
409
+ r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
410
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f);
411
+ r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w);
412
+ let v_114 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz);
413
+ r9 = vec4<f32>(v_114.xyz, r9.w);
414
+ let v_115 = (r9.xyz + v_8.xyz);
415
+ r9 = vec4<f32>(v_115.xyz, r9.w);
416
+ let v_116 = bitcast<vec3<u32>>(r7.yyy);
417
+ let v_117 = r8.xyz;
418
+ let v_118 = select(r9.xyz, v_117, (v_116 != vec3<u32>()));
419
+ r8 = vec4<f32>(v_118.xyz, r8.w);
420
+ r7.y = dot(r8.xyz, r8.xyz);
421
+ let v_119 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
422
+ r8 = vec4<f32>(v_119.xyz, r8.w);
423
+ r7.z = dot(r8.xyz, r8.xyz);
424
+ r7.z = inverseSqrt(r7.z);
425
+ let v_120 = (r7.zzz * r8.xyz);
426
+ r8 = vec4<f32>(v_120.xyz, r8.w);
427
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
428
+ r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f);
429
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w);
430
+ r7.y = (r7.y / r7.z);
431
+ let v_121 = -(cb3_3.tint_symbol_2[11u].xyzx);
432
+ r7.z = dot(r8.xyz, v_121.xyz);
433
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f);
434
+ let v_122 = dot(r8.xyz, r1.yzw);
435
+ r8.w = clamp(vec4<f32>(v_122, v_122, v_122, v_122).w, 0.0f, 1.0f);
436
+ r7.z = (r7.z * r8.w);
437
+ r8.w = (r7.y * r7.z);
438
+ let v_123 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
439
+ r9 = vec4<f32>(v_123.xyz, r9.w);
440
+ let v_124 = (r0.xyz * r9.xyz);
441
+ r9 = vec4<f32>(v_124.xyz, r9.w);
442
+ let v_125 = fma(r3.xyz, r2.zzz, r8.xyz);
443
+ r8 = vec4<f32>(v_125.xyz, r8.w);
444
+ r8.w = dot(r8.xyz, r8.xyz);
445
+ r8.w = inverseSqrt(r8.w);
446
+ let v_126 = (r8.www * r8.xyz);
447
+ r8 = vec4<f32>(v_126.xyz, r8.w);
448
+ let v_127 = dot(r8.xyz, r4.xyz);
449
+ r8.w = clamp(vec4<f32>(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f);
450
+ r8.w = ((-(r8.wwww)).w + 1.0f);
451
+ r9.w = (r8.w * r8.w);
452
+ r9.w = (r9.w * r9.w);
453
+ r8.w = (r8.w * r9.w);
454
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
455
+ let v_128 = dot(r8.xyz, r1.yzw);
456
+ r8.x = clamp(vec4<f32>(v_128, v_128, v_128, v_128).x, 0.0f, 1.0f);
457
+ r8.x = log2(r8.x);
458
+ r8.x = (r7.w * r8.x);
459
+ r8.x = exp2(r8.x);
460
+ r8.x = (r8.x * r8.w);
461
+ r7.z = (r7.z * r8.x);
462
+ r7.y = (r7.y * r7.z);
463
+ r7.y = (r3.w * r7.y);
464
+ let v_129 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
465
+ r8 = vec4<f32>(v_129.xyz, r8.w);
466
+ }
467
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
468
+ if ((bitcast<u32>(r7.y) != 0u)) {
469
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
470
+ r7.y = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
471
+ let v_130 = bitcast<u32>(r7.z);
472
+ let v_131 = r7.y;
473
+ r5.w = select(r5.w, v_131, (v_130 != 0u));
474
+ if ((bitcast<u32>(r5.w) != 0u)) {
475
+ } else {
476
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
477
+ let v_132 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz);
478
+ r10 = vec4<f32>(v_132.xyz, r10.w);
479
+ let v_133 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
480
+ r11 = vec4<f32>(v_133.xyz, r11.w);
481
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
482
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f);
483
+ r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w);
484
+ let v_134 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz);
485
+ r11 = vec4<f32>(v_134.xyz, r11.w);
486
+ let v_135 = (r11.xyz + v_8.xyz);
487
+ r11 = vec4<f32>(v_135.xyz, r11.w);
488
+ let v_136 = bitcast<vec3<u32>>(r7.yyy);
489
+ let v_137 = r10.xyz;
490
+ let v_138 = select(r11.xyz, v_137, (v_136 != vec3<u32>()));
491
+ r10 = vec4<f32>(v_138.xyz, r10.w);
492
+ r7.y = dot(r10.xyz, r10.xyz);
493
+ let v_139 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
494
+ r10 = vec4<f32>(v_139.xyz, r10.w);
495
+ r7.z = dot(r10.xyz, r10.xyz);
496
+ r7.z = inverseSqrt(r7.z);
497
+ let v_140 = (r7.zzz * r10.xyz);
498
+ r10 = vec4<f32>(v_140.xyz, r10.w);
499
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
500
+ r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f);
501
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w);
502
+ r7.y = (r7.y / r7.z);
503
+ let v_141 = -(cb3_3.tint_symbol_2[12u].xyzx);
504
+ r7.z = dot(r10.xyz, v_141.xyz);
505
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f);
506
+ let v_142 = dot(r10.xyz, r1.yzw);
507
+ r8.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
508
+ r7.z = (r7.z * r8.w);
509
+ r8.w = (r7.y * r7.z);
510
+ let v_143 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
511
+ r11 = vec4<f32>(v_143.xyz, r11.w);
512
+ let v_144 = fma(r11.xyz, r0.xyz, r9.xyz);
513
+ r9 = vec4<f32>(v_144.xyz, r9.w);
514
+ let v_145 = fma(r3.xyz, r2.zzz, r10.xyz);
515
+ r10 = vec4<f32>(v_145.xyz, r10.w);
516
+ r8.w = dot(r10.xyz, r10.xyz);
517
+ r8.w = inverseSqrt(r8.w);
518
+ let v_146 = (r8.www * r10.xyz);
519
+ r10 = vec4<f32>(v_146.xyz, r10.w);
520
+ let v_147 = dot(r10.xyz, r4.xyz);
521
+ r8.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
522
+ r8.w = ((-(r8.wwww)).w + 1.0f);
523
+ r9.w = (r8.w * r8.w);
524
+ r9.w = (r9.w * r9.w);
525
+ r8.w = (r8.w * r9.w);
526
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
527
+ let v_148 = dot(r10.xyz, r1.yzw);
528
+ r9.w = clamp(vec4<f32>(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f);
529
+ r9.w = log2(r9.w);
530
+ r9.w = (r7.w * r9.w);
531
+ r9.w = exp2(r9.w);
532
+ r8.w = (r8.w * r9.w);
533
+ r7.z = (r7.z * r8.w);
534
+ r7.y = (r7.y * r7.z);
535
+ r7.y = (r3.w * r7.y);
536
+ let v_149 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
537
+ r8 = vec4<f32>(v_149.xyz, r8.w);
538
+ }
539
+ } else {
540
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
541
+ }
542
+ if ((bitcast<u32>(r5.w) != 0u)) {
543
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
544
+ } else {
545
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
546
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
547
+ if ((bitcast<u32>(r5.w) != 0u)) {
548
+ } else {
549
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
550
+ let v_150 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz);
551
+ r10 = vec4<f32>(v_150.xyz, r10.w);
552
+ let v_151 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
553
+ r11 = vec4<f32>(v_151.xyz, r11.w);
554
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
555
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f);
556
+ r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w);
557
+ let v_152 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz);
558
+ r11 = vec4<f32>(v_152.xyz, r11.w);
559
+ let v_153 = (r11.xyz + v_8.xyz);
560
+ r11 = vec4<f32>(v_153.xyz, r11.w);
561
+ let v_154 = bitcast<vec3<u32>>(r7.yyy);
562
+ let v_155 = r10.xyz;
563
+ let v_156 = select(r11.xyz, v_155, (v_154 != vec3<u32>()));
564
+ r10 = vec4<f32>(v_156.xyz, r10.w);
565
+ r7.y = dot(r10.xyz, r10.xyz);
566
+ let v_157 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
567
+ r10 = vec4<f32>(v_157.xyz, r10.w);
568
+ r7.z = dot(r10.xyz, r10.xyz);
569
+ r7.z = inverseSqrt(r7.z);
570
+ let v_158 = (r7.zzz * r10.xyz);
571
+ r10 = vec4<f32>(v_158.xyz, r10.w);
572
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
573
+ r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f);
574
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w);
575
+ r7.y = (r7.y / r7.z);
576
+ let v_159 = -(cb3_3.tint_symbol_2[13u].xyzx);
577
+ r7.z = dot(r10.xyz, v_159.xyz);
578
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f);
579
+ let v_160 = dot(r10.xyz, r1.yzw);
580
+ r8.w = clamp(vec4<f32>(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f);
581
+ r7.z = (r7.z * r8.w);
582
+ r8.w = (r7.y * r7.z);
583
+ let v_161 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
584
+ r11 = vec4<f32>(v_161.xyz, r11.w);
585
+ let v_162 = fma(r11.xyz, r0.xyz, r9.xyz);
586
+ r9 = vec4<f32>(v_162.xyz, r9.w);
587
+ let v_163 = fma(r3.xyz, r2.zzz, r10.xyz);
588
+ r10 = vec4<f32>(v_163.xyz, r10.w);
589
+ r8.w = dot(r10.xyz, r10.xyz);
590
+ r8.w = inverseSqrt(r8.w);
591
+ let v_164 = (r8.www * r10.xyz);
592
+ r10 = vec4<f32>(v_164.xyz, r10.w);
593
+ let v_165 = dot(r10.xyz, r4.xyz);
594
+ r8.w = clamp(vec4<f32>(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f);
595
+ r8.w = ((-(r8.wwww)).w + 1.0f);
596
+ r9.w = (r8.w * r8.w);
597
+ r9.w = (r9.w * r9.w);
598
+ r8.w = (r8.w * r9.w);
599
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
600
+ let v_166 = dot(r10.xyz, r1.yzw);
601
+ r9.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
602
+ r9.w = log2(r9.w);
603
+ r9.w = (r7.w * r9.w);
604
+ r9.w = exp2(r9.w);
605
+ r8.w = (r8.w * r9.w);
606
+ r7.z = (r7.z * r8.w);
607
+ r7.y = (r7.y * r7.z);
608
+ r7.y = (r3.w * r7.y);
609
+ let v_167 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
610
+ r8 = vec4<f32>(v_167.xyz, r8.w);
611
+ }
612
+ }
613
+ if ((bitcast<u32>(r5.w) != 0u)) {
614
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
615
+ } else {
616
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
617
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
618
+ if ((bitcast<u32>(r5.w) != 0u)) {
619
+ } else {
620
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
621
+ let v_168 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz);
622
+ r10 = vec4<f32>(v_168.xyz, r10.w);
623
+ let v_169 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
624
+ r11 = vec4<f32>(v_169.xyz, r11.w);
625
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
626
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f);
627
+ r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w);
628
+ let v_170 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz);
629
+ r11 = vec4<f32>(v_170.xyz, r11.w);
630
+ let v_171 = (r11.xyz + v_8.xyz);
631
+ r11 = vec4<f32>(v_171.xyz, r11.w);
632
+ let v_172 = bitcast<vec3<u32>>(r7.yyy);
633
+ let v_173 = r10.xyz;
634
+ let v_174 = select(r11.xyz, v_173, (v_172 != vec3<u32>()));
635
+ r10 = vec4<f32>(v_174.xyz, r10.w);
636
+ r7.y = dot(r10.xyz, r10.xyz);
637
+ let v_175 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
638
+ r10 = vec4<f32>(v_175.xyz, r10.w);
639
+ r7.z = dot(r10.xyz, r10.xyz);
640
+ r7.z = inverseSqrt(r7.z);
641
+ let v_176 = (r7.zzz * r10.xyz);
642
+ r10 = vec4<f32>(v_176.xyz, r10.w);
643
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
644
+ r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f);
645
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w);
646
+ r7.y = (r7.y / r7.z);
647
+ let v_177 = -(cb3_3.tint_symbol_2[14u].xyzx);
648
+ r7.z = dot(r10.xyz, v_177.xyz);
649
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f);
650
+ let v_178 = dot(r10.xyz, r1.yzw);
651
+ r8.w = clamp(vec4<f32>(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f);
652
+ r7.z = (r7.z * r8.w);
653
+ r8.w = (r7.y * r7.z);
654
+ let v_179 = (r8.www * cb3_3.tint_symbol_2[22u].xyz);
655
+ r11 = vec4<f32>(v_179.xyz, r11.w);
656
+ let v_180 = fma(r11.xyz, r0.xyz, r9.xyz);
657
+ r9 = vec4<f32>(v_180.xyz, r9.w);
658
+ let v_181 = fma(r3.xyz, r2.zzz, r10.xyz);
659
+ r10 = vec4<f32>(v_181.xyz, r10.w);
660
+ r8.w = dot(r10.xyz, r10.xyz);
661
+ r8.w = inverseSqrt(r8.w);
662
+ let v_182 = (r8.www * r10.xyz);
663
+ r10 = vec4<f32>(v_182.xyz, r10.w);
664
+ let v_183 = dot(r10.xyz, r4.xyz);
665
+ r8.w = clamp(vec4<f32>(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f);
666
+ r8.w = ((-(r8.wwww)).w + 1.0f);
667
+ r9.w = (r8.w * r8.w);
668
+ r9.w = (r9.w * r9.w);
669
+ r8.w = (r8.w * r9.w);
670
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
671
+ let v_184 = dot(r10.xyz, r1.yzw);
672
+ r9.w = clamp(vec4<f32>(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f);
673
+ r9.w = log2(r9.w);
674
+ r9.w = (r7.w * r9.w);
675
+ r9.w = exp2(r9.w);
676
+ r8.w = (r8.w * r9.w);
677
+ r7.z = (r7.z * r8.w);
678
+ r7.y = (r7.y * r7.z);
679
+ r7.y = (r3.w * r7.y);
680
+ let v_185 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
681
+ r8 = vec4<f32>(v_185.xyz, r8.w);
682
+ }
683
+ }
684
+ if ((bitcast<u32>(r5.w) != 0u)) {
685
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
686
+ } else {
687
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
688
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
689
+ if ((bitcast<u32>(r5.w) != 0u)) {
690
+ } else {
691
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
692
+ let v_186 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz);
693
+ r10 = vec4<f32>(v_186.xyz, r10.w);
694
+ let v_187 = (v4.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
695
+ r11 = vec4<f32>(v_187.xyz, r11.w);
696
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
697
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[23u].wwww)).z, 0.0f, 1.0f);
698
+ r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w);
699
+ let v_188 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz);
700
+ r11 = vec4<f32>(v_188.xyz, r11.w);
701
+ let v_189 = (r11.xyz + v_8.xyz);
702
+ r11 = vec4<f32>(v_189.xyz, r11.w);
703
+ let v_190 = bitcast<vec3<u32>>(r7.yyy);
704
+ let v_191 = r10.xyz;
705
+ let v_192 = select(r11.xyz, v_191, (v_190 != vec3<u32>()));
706
+ r10 = vec4<f32>(v_192.xyz, r10.w);
707
+ r7.y = dot(r10.xyz, r10.xyz);
708
+ let v_193 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
709
+ r10 = vec4<f32>(v_193.xyz, r10.w);
710
+ r7.z = dot(r10.xyz, r10.xyz);
711
+ r7.z = inverseSqrt(r7.z);
712
+ let v_194 = (r7.zzz * r10.xyz);
713
+ r10 = vec4<f32>(v_194.xyz, r10.w);
714
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
715
+ r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f);
716
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w);
717
+ r7.y = (r7.y / r7.z);
718
+ let v_195 = -(cb3_3.tint_symbol_2[15u].xyzx);
719
+ r7.z = dot(r10.xyz, v_195.xyz);
720
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f);
721
+ let v_196 = dot(r10.xyz, r1.yzw);
722
+ r8.w = clamp(vec4<f32>(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f);
723
+ r7.z = (r7.z * r8.w);
724
+ r8.w = (r7.y * r7.z);
725
+ let v_197 = (r8.www * cb3_3.tint_symbol_2[23u].xyz);
726
+ r11 = vec4<f32>(v_197.xyz, r11.w);
727
+ let v_198 = fma(r11.xyz, r0.xyz, r9.xyz);
728
+ r9 = vec4<f32>(v_198.xyz, r9.w);
729
+ let v_199 = fma(r3.xyz, r2.zzz, r10.xyz);
730
+ r10 = vec4<f32>(v_199.xyz, r10.w);
731
+ r8.w = dot(r10.xyz, r10.xyz);
732
+ r8.w = inverseSqrt(r8.w);
733
+ let v_200 = (r8.www * r10.xyz);
734
+ r10 = vec4<f32>(v_200.xyz, r10.w);
735
+ let v_201 = dot(r10.xyz, r4.xyz);
736
+ r8.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
737
+ r8.w = ((-(r8.wwww)).w + 1.0f);
738
+ r9.w = (r8.w * r8.w);
739
+ r9.w = (r9.w * r9.w);
740
+ r8.w = (r8.w * r9.w);
741
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
742
+ let v_202 = dot(r10.xyz, r1.yzw);
743
+ r9.w = clamp(vec4<f32>(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f);
744
+ r9.w = log2(r9.w);
745
+ r9.w = (r7.w * r9.w);
746
+ r9.w = exp2(r9.w);
747
+ r8.w = (r8.w * r9.w);
748
+ r7.z = (r7.z * r8.w);
749
+ r7.y = (r7.y * r7.z);
750
+ r7.y = (r3.w * r7.y);
751
+ let v_203 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
752
+ r8 = vec4<f32>(v_203.xyz, r8.w);
753
+ }
754
+ }
755
+ if ((bitcast<u32>(r5.w) != 0u)) {
756
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
757
+ } else {
758
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
759
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
760
+ if ((bitcast<u32>(r5.w) != 0u)) {
761
+ } else {
762
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
763
+ let v_204 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz);
764
+ r10 = vec4<f32>(v_204.xyz, r10.w);
765
+ let v_205 = (v4.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
766
+ r11 = vec4<f32>(v_205.xyz, r11.w);
767
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
768
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[24u].wwww)).z, 0.0f, 1.0f);
769
+ r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w);
770
+ let v_206 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz);
771
+ r11 = vec4<f32>(v_206.xyz, r11.w);
772
+ let v_207 = (r11.xyz + v_8.xyz);
773
+ r11 = vec4<f32>(v_207.xyz, r11.w);
774
+ let v_208 = bitcast<vec3<u32>>(r7.yyy);
775
+ let v_209 = r10.xyz;
776
+ let v_210 = select(r11.xyz, v_209, (v_208 != vec3<u32>()));
777
+ r10 = vec4<f32>(v_210.xyz, r10.w);
778
+ r7.y = dot(r10.xyz, r10.xyz);
779
+ let v_211 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
780
+ r10 = vec4<f32>(v_211.xyz, r10.w);
781
+ r7.z = dot(r10.xyz, r10.xyz);
782
+ r7.z = inverseSqrt(r7.z);
783
+ let v_212 = (r7.zzz * r10.xyz);
784
+ r10 = vec4<f32>(v_212.xyz, r10.w);
785
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
786
+ r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f);
787
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w);
788
+ r7.y = (r7.y / r7.z);
789
+ let v_213 = -(cb3_3.tint_symbol_2[16u].xyzx);
790
+ r7.z = dot(r10.xyz, v_213.xyz);
791
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f);
792
+ let v_214 = dot(r10.xyz, r1.yzw);
793
+ r8.w = clamp(vec4<f32>(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f);
794
+ r7.z = (r7.z * r8.w);
795
+ r8.w = (r7.y * r7.z);
796
+ let v_215 = (r8.www * cb3_3.tint_symbol_2[24u].xyz);
797
+ r11 = vec4<f32>(v_215.xyz, r11.w);
798
+ let v_216 = fma(r11.xyz, r0.xyz, r9.xyz);
799
+ r9 = vec4<f32>(v_216.xyz, r9.w);
800
+ let v_217 = fma(r3.xyz, r2.zzz, r10.xyz);
801
+ r10 = vec4<f32>(v_217.xyz, r10.w);
802
+ r8.w = dot(r10.xyz, r10.xyz);
803
+ r8.w = inverseSqrt(r8.w);
804
+ let v_218 = (r8.www * r10.xyz);
805
+ r10 = vec4<f32>(v_218.xyz, r10.w);
806
+ let v_219 = dot(r10.xyz, r4.xyz);
807
+ r8.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
808
+ r8.w = ((-(r8.wwww)).w + 1.0f);
809
+ r9.w = (r8.w * r8.w);
810
+ r9.w = (r9.w * r9.w);
811
+ r8.w = (r8.w * r9.w);
812
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
813
+ let v_220 = dot(r10.xyz, r1.yzw);
814
+ r9.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
815
+ r9.w = log2(r9.w);
816
+ r9.w = (r7.w * r9.w);
817
+ r9.w = exp2(r9.w);
818
+ r8.w = (r8.w * r9.w);
819
+ r7.z = (r7.z * r8.w);
820
+ r7.y = (r7.y * r7.z);
821
+ r7.y = (r3.w * r7.y);
822
+ let v_221 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
823
+ r8 = vec4<f32>(v_221.xyz, r8.w);
824
+ }
825
+ }
826
+ if ((bitcast<u32>(r5.w) != 0u)) {
827
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
828
+ } else {
829
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
830
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
831
+ if ((bitcast<u32>(r5.w) != 0u)) {
832
+ } else {
833
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
834
+ let v_222 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz);
835
+ r10 = vec4<f32>(v_222.xyz, r10.w);
836
+ let v_223 = (v4.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
837
+ r11 = vec4<f32>(v_223.xyz, r11.w);
838
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
839
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[25u].wwww)).z, 0.0f, 1.0f);
840
+ r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w);
841
+ let v_224 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz);
842
+ r11 = vec4<f32>(v_224.xyz, r11.w);
843
+ let v_225 = (r11.xyz + v_8.xyz);
844
+ r11 = vec4<f32>(v_225.xyz, r11.w);
845
+ let v_226 = bitcast<vec3<u32>>(r7.yyy);
846
+ let v_227 = r10.xyz;
847
+ let v_228 = select(r11.xyz, v_227, (v_226 != vec3<u32>()));
848
+ r10 = vec4<f32>(v_228.xyz, r10.w);
849
+ r7.y = dot(r10.xyz, r10.xyz);
850
+ let v_229 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
851
+ r10 = vec4<f32>(v_229.xyz, r10.w);
852
+ r7.z = dot(r10.xyz, r10.xyz);
853
+ r7.z = inverseSqrt(r7.z);
854
+ let v_230 = (r7.zzz * r10.xyz);
855
+ r10 = vec4<f32>(v_230.xyz, r10.w);
856
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
857
+ r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f);
858
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w);
859
+ r7.y = (r7.y / r7.z);
860
+ let v_231 = -(cb3_3.tint_symbol_2[17u].xyzx);
861
+ r7.z = dot(r10.xyz, v_231.xyz);
862
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f);
863
+ let v_232 = dot(r10.xyz, r1.yzw);
864
+ r8.w = clamp(vec4<f32>(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f);
865
+ r7.z = (r7.z * r8.w);
866
+ r8.w = (r7.y * r7.z);
867
+ let v_233 = (r8.www * cb3_3.tint_symbol_2[25u].xyz);
868
+ r11 = vec4<f32>(v_233.xyz, r11.w);
869
+ let v_234 = fma(r11.xyz, r0.xyz, r9.xyz);
870
+ r9 = vec4<f32>(v_234.xyz, r9.w);
871
+ let v_235 = fma(r3.xyz, r2.zzz, r10.xyz);
872
+ r10 = vec4<f32>(v_235.xyz, r10.w);
873
+ r8.w = dot(r10.xyz, r10.xyz);
874
+ r8.w = inverseSqrt(r8.w);
875
+ let v_236 = (r8.www * r10.xyz);
876
+ r10 = vec4<f32>(v_236.xyz, r10.w);
877
+ let v_237 = dot(r10.xyz, r4.xyz);
878
+ r8.w = clamp(vec4<f32>(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f);
879
+ r8.w = ((-(r8.wwww)).w + 1.0f);
880
+ r9.w = (r8.w * r8.w);
881
+ r9.w = (r9.w * r9.w);
882
+ r8.w = (r8.w * r9.w);
883
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
884
+ let v_238 = dot(r10.xyz, r1.yzw);
885
+ r9.w = clamp(vec4<f32>(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f);
886
+ r9.w = log2(r9.w);
887
+ r9.w = (r7.w * r9.w);
888
+ r9.w = exp2(r9.w);
889
+ r8.w = (r8.w * r9.w);
890
+ r7.z = (r7.z * r8.w);
891
+ r7.y = (r7.y * r7.z);
892
+ r7.y = (r3.w * r7.y);
893
+ let v_239 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
894
+ r8 = vec4<f32>(v_239.xyz, r8.w);
895
+ }
896
+ }
897
+ if ((bitcast<u32>(r5.w) != 0u)) {
898
+ } else {
899
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
900
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
901
+ if ((bitcast<u32>(r5.w) != 0u)) {
902
+ } else {
903
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
904
+ let v_240 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz);
905
+ r10 = vec4<f32>(v_240.xyz, r10.w);
906
+ let v_241 = (v4.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
907
+ r11 = vec4<f32>(v_241.xyz, r11.w);
908
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
909
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
910
+ r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
911
+ let v_242 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
912
+ r11 = vec4<f32>(v_242.xyz, r11.w);
913
+ let v_243 = (r11.xyz + v_8.xyz);
914
+ r11 = vec4<f32>(v_243.xyz, r11.w);
915
+ let v_244 = bitcast<vec3<u32>>(r5.www);
916
+ let v_245 = r10.xyz;
917
+ let v_246 = select(r11.xyz, v_245, (v_244 != vec3<u32>()));
918
+ r10 = vec4<f32>(v_246.xyz, r10.w);
919
+ r5.w = dot(r10.xyz, r10.xyz);
920
+ let v_247 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
921
+ r10 = vec4<f32>(v_247.xyz, r10.w);
922
+ r7.y = dot(r10.xyz, r10.xyz);
923
+ r7.y = inverseSqrt(r7.y);
924
+ let v_248 = (r7.yyy * r10.xyz);
925
+ r10 = vec4<f32>(v_248.xyz, r10.w);
926
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
927
+ r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
928
+ r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[18u].w);
929
+ r5.w = (r5.w / r7.y);
930
+ let v_249 = -(cb3_3.tint_symbol_2[18u].xyzx);
931
+ r7.y = dot(r10.xyz, v_249.xyz);
932
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
933
+ let v_250 = dot(r10.xyz, r1.yzw);
934
+ r7.z = clamp(vec4<f32>(v_250, v_250, v_250, v_250).z, 0.0f, 1.0f);
935
+ r7.y = (r7.y * r7.z);
936
+ r7.z = (r5.w * r7.y);
937
+ let v_251 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz);
938
+ r11 = vec4<f32>(v_251.xyz, r11.w);
939
+ let v_252 = fma(r11.xyz, r0.xyz, r9.xyz);
940
+ r9 = vec4<f32>(v_252.xyz, r9.w);
941
+ let v_253 = fma(r3.xyz, r2.zzz, r10.xyz);
942
+ r3 = vec4<f32>(v_253.xyz, r3.w);
943
+ r2.z = dot(r3.xyz, r3.xyz);
944
+ r2.z = inverseSqrt(r2.z);
945
+ let v_254 = (r2.zzz * r3.xyz);
946
+ r3 = vec4<f32>(v_254.xyz, r3.w);
947
+ let v_255 = dot(r3.xyz, r4.xyz);
948
+ r2.z = clamp(vec4<f32>(v_255, v_255, v_255, v_255).z, 0.0f, 1.0f);
949
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
950
+ r4.x = (r2.z * r2.z);
951
+ r4.x = (r4.x * r4.x);
952
+ r2.z = (r2.z * r4.x);
953
+ r2.z = fma(cb12_12.tint_symbol_4[0u].x, r2.z, r6.w);
954
+ let v_256 = dot(r3.xyz, r1.yzw);
955
+ r3.x = clamp(vec4<f32>(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f);
956
+ r3.x = log2(r3.x);
957
+ r3.x = (r3.x * r7.w);
958
+ r3.x = exp2(r3.x);
959
+ r2.z = (r2.z * r3.x);
960
+ r2.z = (r7.y * r2.z);
961
+ r2.z = (r5.w * r2.z);
962
+ r2.z = (r3.w * r2.z);
963
+ let v_257 = fma(r2.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
964
+ r8 = vec4<f32>(v_257.xyz, r8.w);
965
+ }
966
+ }
967
+ r2.z = (r7.x * r7.x);
968
+ r2.w = (r2.w * r2.w);
969
+ let v_258 = (r8.xyz * r2.www);
970
+ r3 = vec4<f32>(v_258.xyz, r3.w);
971
+ let v_259 = fma(r2.zzz, r9.xyz, r3.xyz);
972
+ r3 = vec4<f32>(v_259.xyz, r3.w);
973
+ let v_260 = fma(r5.xyz, r4.www, r3.xyz);
974
+ r3 = vec4<f32>(v_260.xyz, r3.w);
975
+ r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w);
976
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
977
+ r1.x = max(r1.x, 0.0f);
978
+ let v_261 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
979
+ r4 = vec4<f32>(v_261.xyz, r4.w);
980
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
981
+ let v_262 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
982
+ r5 = vec4<f32>(v_262.xyz, r5.w);
983
+ let v_263 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
984
+ r5 = vec4<f32>(v_263.xyz, r5.w);
985
+ let v_264 = fma(r4.xyz, r2.zzz, r5.xyz);
986
+ r4 = vec4<f32>(v_264.xyz, r4.w);
987
+ let v_265 = (r2.yyy * r4.xyz);
988
+ r2 = vec4<f32>(r2.x, v_265.xyz);
989
+ let v_266 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
990
+ r4 = vec4<f32>(v_266.xyz, r4.w);
991
+ r5.x = cb3_3.tint_symbol_2[46u].w;
992
+ r5.y = cb3_3.tint_symbol_2[47u].w;
993
+ r5.z = cb3_3.tint_symbol_2[48u].w;
994
+ let v_267 = dot(r5.xyz, r1.yzw);
995
+ r1.x = clamp(vec4<f32>(v_267, v_267, v_267, v_267).x, 0.0f, 1.0f);
996
+ let v_268 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
997
+ r1 = vec4<f32>(v_268.xyz, r1.w);
998
+ let v_269 = fma(r1.xyz, r2.xxx, r2.yzw);
999
+ r1 = vec4<f32>(v_269.xyz, r1.w);
1000
+ let v_270 = (r7.xxx * r1.xyz);
1001
+ r1 = vec4<f32>(v_270.xyz, r1.w);
1002
+ let v_271 = fma(r1.xyz, r0.xyz, r3.xyz);
1003
+ r0 = vec4<f32>(v_271.xyz, r0.w);
1004
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1005
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1006
+ r0.w = dot(r6.xyz, r6.xyz);
1007
+ r1.x = sqrt(r0.w);
1008
+ let v_272 = -(cb3_3.tint_symbol_2[50u].xxxx);
1009
+ r1.y = (r1.x + v_272.y);
1010
+ r1.y = max(r1.y, 0.0f);
1011
+ r1.x = (r1.y / r1.x);
1012
+ r1.x = (r1.x * r6.z);
1013
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1014
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1015
+ r1.w = (r1.z * -1.44269502162933349609f);
1016
+ r1.w = exp2(r1.w);
1017
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1018
+ r1.z = (r1.w / r1.z);
1019
+ let v_273 = bitcast<u32>(r1.x);
1020
+ r1.x = select(1.0f, r1.z, (v_273 != 0u));
1021
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1022
+ r1.x = (r1.x * r1.z);
1023
+ r1.x = min(r1.x, 1.0f);
1024
+ r1.x = (r1.x * 1.44269502162933349609f);
1025
+ r1.x = exp2(r1.x);
1026
+ r1.x = min(r1.x, 1.0f);
1027
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1028
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1029
+ r0.w = inverseSqrt(r0.w);
1030
+ let v_274 = (r0.www * r6.xyz);
1031
+ r2 = vec4<f32>(v_274.xyz, r2.w);
1032
+ let v_275 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1033
+ r0.w = clamp(vec4<f32>(v_275, v_275, v_275, v_275).w, 0.0f, 1.0f);
1034
+ r0.w = log2(r0.w);
1035
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1036
+ r0.w = exp2(r0.w);
1037
+ let v_276 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1038
+ r1.w = clamp(vec4<f32>(v_276, v_276, v_276, v_276).w, 0.0f, 1.0f);
1039
+ r1.w = log2(r1.w);
1040
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1041
+ r1.w = exp2(r1.w);
1042
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1043
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1044
+ let v_277 = -(cb3_3.tint_symbol_2[52u].xxxx);
1045
+ r2.x = (r1.y + v_277.x);
1046
+ r2.x = max(r2.x, 0.0f);
1047
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1048
+ r2.x = (r2.x * 1.44269502162933349609f);
1049
+ r2.x = exp2(r2.x);
1050
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1051
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1052
+ let v_278 = -(cb3_3.tint_symbol_2[51u].zzzz);
1053
+ r1.y = (r1.y * v_278.y);
1054
+ r1.y = (r1.y * 1.44269502162933349609f);
1055
+ r1.y = exp2(r1.y);
1056
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1057
+ let v_279 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1058
+ r2 = vec4<f32>(v_279.xyz, r2.w);
1059
+ let v_280 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1060
+ r2 = vec4<f32>(v_280.xyz, r2.w);
1061
+ let v_281 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1062
+ r3 = vec4<f32>(v_281.xyz, r3.w);
1063
+ let v_282 = fma(r1.www, r3.xyz, r2.xyz);
1064
+ r2 = vec4<f32>(v_282.xyz, r2.w);
1065
+ let v_283 = -(cb3_3.tint_symbol_2[57u].xyzx);
1066
+ let v_284 = (r2.xyz + v_283.xyz);
1067
+ r2 = vec4<f32>(v_284.xyz, r2.w);
1068
+ let v_285 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1069
+ r2 = vec4<f32>(v_285.xyz, r2.w);
1070
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1071
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1072
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1073
+ let v_286 = ((-(r2.xyzx)).xyz + r3.xyz);
1074
+ r3 = vec4<f32>(v_286.xyz, r3.w);
1075
+ let v_287 = fma(r1.xxx, r3.xyz, r2.xyz);
1076
+ r1 = vec4<f32>(v_287.xy, r1.z, v_287.z);
1077
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1078
+ if ((bitcast<u32>(r0.w) != 0u)) {
1079
+ let v_288 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
1080
+ r2 = vec4<f32>(v_288.xy, r2.zw);
1081
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1082
+ r0.w = (r2.x + -1.0f);
1083
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1084
+ } else {
1085
+ r0.w = 1.0f;
1086
+ }
1087
+ let v_289 = -(r0.xyxz);
1088
+ let v_290 = fma(r1.xyw, r0.www, v_289.xyw);
1089
+ r1 = vec4<f32>(v_290.xy, r1.z, v_290.z);
1090
+ let v_291 = fma(r1.zzz, r1.xyw, r0.xyz);
1091
+ r1 = vec4<f32>(v_291.xyz, r1.w);
1092
+ } else {
1093
+ r0.w = dot(r6.xyz, r6.xyz);
1094
+ r1.w = sqrt(r0.w);
1095
+ let v_292 = -(cb3_3.tint_symbol_2[50u].xxxx);
1096
+ r2.x = (r1.w + v_292.x);
1097
+ r2.x = max(r2.x, 0.0f);
1098
+ r1.w = (r2.x / r1.w);
1099
+ r1.w = (r1.w * r6.z);
1100
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1101
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1102
+ r2.z = (r2.y * -1.44269502162933349609f);
1103
+ r2.z = exp2(r2.z);
1104
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1105
+ r2.y = (r2.z / r2.y);
1106
+ let v_293 = bitcast<u32>(r1.w);
1107
+ r1.w = select(1.0f, r2.y, (v_293 != 0u));
1108
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1109
+ r1.w = (r1.w * r2.y);
1110
+ r1.w = min(r1.w, 1.0f);
1111
+ r1.w = (r1.w * 1.44269502162933349609f);
1112
+ r1.w = exp2(r1.w);
1113
+ r1.w = min(r1.w, 1.0f);
1114
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1115
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1116
+ r0.w = inverseSqrt(r0.w);
1117
+ let v_294 = (r0.www * r6.xyz);
1118
+ r3 = vec4<f32>(v_294.xyz, r3.w);
1119
+ let v_295 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1120
+ r0.w = clamp(vec4<f32>(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f);
1121
+ r0.w = log2(r0.w);
1122
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1123
+ r0.w = exp2(r0.w);
1124
+ let v_296 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1125
+ r2.z = clamp(vec4<f32>(v_296, v_296, v_296, v_296).z, 0.0f, 1.0f);
1126
+ r2.z = log2(r2.z);
1127
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1128
+ r2.z = exp2(r2.z);
1129
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1130
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1131
+ let v_297 = -(cb3_3.tint_symbol_2[52u].xxxx);
1132
+ r2.w = (r2.x + v_297.w);
1133
+ r2.w = max(r2.w, 0.0f);
1134
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1135
+ r2.w = (r2.w * 1.44269502162933349609f);
1136
+ r2.w = exp2(r2.w);
1137
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1138
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1139
+ let v_298 = -(cb3_3.tint_symbol_2[51u].zzzz);
1140
+ r2.x = (r2.x * v_298.x);
1141
+ r2.x = (r2.x * 1.44269502162933349609f);
1142
+ r2.x = exp2(r2.x);
1143
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1144
+ let v_299 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1145
+ r3 = vec4<f32>(v_299.xyz, r3.w);
1146
+ let v_300 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1147
+ r3 = vec4<f32>(v_300.xyz, r3.w);
1148
+ let v_301 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1149
+ r4 = vec4<f32>(v_301.xyz, r4.w);
1150
+ let v_302 = fma(r2.zzz, r4.xyz, r3.xyz);
1151
+ r3 = vec4<f32>(v_302.xyz, r3.w);
1152
+ let v_303 = -(cb3_3.tint_symbol_2[57u].xyzx);
1153
+ let v_304 = (r3.xyz + v_303.xyz);
1154
+ r3 = vec4<f32>(v_304.xyz, r3.w);
1155
+ let v_305 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1156
+ r2 = vec4<f32>(v_305.x, r2.y, v_305.yz);
1157
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1158
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1159
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1160
+ let v_306 = ((-(r2.xzwx)).xyz + r3.xyz);
1161
+ r3 = vec4<f32>(v_306.xyz, r3.w);
1162
+ let v_307 = fma(r1.www, r3.xyz, r2.xzw);
1163
+ r2 = vec4<f32>(v_307.x, r2.y, v_307.yz);
1164
+ let v_308 = ((-(r0.xxyz)).xzw + r2.xzw);
1165
+ r2 = vec4<f32>(v_308.x, r2.y, v_308.yz);
1166
+ let v_309 = fma(r2.yyy, r2.xzw, r0.xyz);
1167
+ r1 = vec4<f32>(v_309.xyz, r1.w);
1168
+ }
1169
+ let v_310 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1170
+ o0 = vec4<f32>(v_310.xyz, o0.w);
1171
+ }
1172
+
1173
+ fn v_3(v_311 : bool) {
1174
+ if (v_311) {
1175
+ discard;
1176
+ return;
1177
+ }
1178
+ }
1179
+
1180
+ @fragment
1181
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_312 : vec4<f32>) -> @location(0u) vec4<f32> {
1182
+ main_inner(v0, v1, v2, v3, v4, v_312);
1183
+ return o0;
1184
+ }
b/8b0b5899ed/shaders/f56d93349acd03a5.wgsl ADDED
@@ -0,0 +1,218 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb16_struct {
20
+ tint_symbol : array<vec4<f32>, 16u>,
21
+ }
22
+
23
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
24
+
25
+ struct cb19_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 19u>,
27
+ }
28
+
29
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
30
+
31
+ struct cb18_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 18u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
36
+
37
+ @group(1u) @binding(19u) var s3 : sampler;
38
+
39
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
40
+
41
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
42
+
43
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
44
+
45
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
46
+
47
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
48
+
49
+ var<private> o0 : vec4<f32>;
50
+
51
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : u32) {
52
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
53
+ let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
54
+ r0 = vec4<f32>(v.xy, r0.zw);
55
+ let v_1 = r0.xy;
56
+ let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
57
+ let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
58
+ r0 = vec4<f32>(v_3.xy, r0.zw);
59
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
60
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
61
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
62
+ r1.x = (r1.x + 1.0f);
63
+ r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
64
+ r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
65
+ let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
66
+ r2 = vec4<f32>(v_4.xyz, r2.w);
67
+ let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
68
+ r3 = vec4<f32>(v_5.xyz, r3.w);
69
+ r1.x = dot(r3.xyz, r3.xyz);
70
+ r3.w = inverseSqrt(r1.x);
71
+ let v_6 = (r3.www * r3.xyz);
72
+ r4 = vec4<f32>(v_6.xyz, r4.w);
73
+ r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
74
+ r4.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f);
75
+ r4.w = fma(r4.w, r1.x, cb12_12.tint_symbol_2[7u].x);
76
+ r1.x = (r1.x / r4.w);
77
+ let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx);
78
+ r4.w = dot(r4.xyz, v_7.xyz);
79
+ r4.w = clamp(fma(r4.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f);
80
+ r1.x = (r1.x * r4.w);
81
+ r2.w = 1.0f;
82
+ r2.w = dot(r2, cb12_12.tint_symbol_2[6u]);
83
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 0.0f)));
84
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
85
+ r1.x = (r1.x * r2.w);
86
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
87
+ v_8((bitcast<u32>(r2.w) != 0u));
88
+ let v_9 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
89
+ r5 = vec4<f32>(v_9.xyz, r5.w);
90
+ let v_10 = (r5.xyz * r5.xyz);
91
+ r5 = vec4<f32>(v_10.xyz, r5.w);
92
+ let v_11 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
93
+ r6 = vec4<f32>(v_11.xyz, r6.w);
94
+ let v_12 = (r6.xy * r6.xy);
95
+ r6 = vec4<f32>(v_12.xy, r6.zw);
96
+ r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
97
+ let v_13 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
98
+ r7 = vec4<f32>(v_13.xyz, r7.w);
99
+ let v_14 = fract(r7.xyz);
100
+ r7 = vec4<f32>(v_14.xyz, r7.w);
101
+ let v_15 = fma((-(r7.yzyy)).xy, vec2<f32>(0.125f), r7.xy);
102
+ r7 = vec4<f32>(v_15.xy, r7.zw);
103
+ let v_16 = fma(r0.xyz, vec3<f32>(256.0f), r7.xyz);
104
+ r0 = vec4<f32>(v_16.xyz, r0.w);
105
+ let v_17 = (r0.xyz + vec3<f32>(-128.0f));
106
+ r0 = vec4<f32>(v_17.xyz, r0.w);
107
+ r0.w = dot(r0.xyz, r0.xyz);
108
+ r0.w = inverseSqrt(r0.w);
109
+ let v_18 = (r0.www * r0.xyz);
110
+ r0 = vec4<f32>(v_18.xyz, r0.w);
111
+ r0.w = min(r6.x, 1.0f);
112
+ r2.w = fma(r6.y, 512.0f, -500.0f);
113
+ r2.w = max(r2.w, 0.0f);
114
+ let v_19 = -(r2.wwww);
115
+ r4.w = fma(r6.y, 512.0f, v_19.w);
116
+ r2.w = (r2.w * 558.0f);
117
+ r2.w = fma(r4.w, 3.0f, r2.w);
118
+ r4.w = dot(r1.yzw, r1.yzw);
119
+ r4.w = inverseSqrt(r4.w);
120
+ let v_20 = (r1.yzw * r4.www);
121
+ r1 = vec4<f32>(r1.x, v_20.xyz);
122
+ let v_21 = -(r1.yzwy);
123
+ let v_22 = fma(r3.xyz, r3.www, v_21.xyz);
124
+ r3 = vec4<f32>(v_22.xyz, r3.w);
125
+ r3.w = dot(r3.xyz, r3.xyz);
126
+ r3.w = inverseSqrt(r3.w);
127
+ let v_23 = (r3.www * r3.xyz);
128
+ r3 = vec4<f32>(v_23.xyz, r3.w);
129
+ let v_24 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz);
130
+ r6 = vec4<f32>(v_24.xy, r6.z, v_24.z);
131
+ let v_25 = dot(r0.xyz, r4.xyz);
132
+ r3.w = clamp(vec4<f32>(v_25, v_25, v_25, v_25).w, 0.0f, 1.0f);
133
+ let v_26 = dot((-(r1.yzwy)).xyz, r0.xyz);
134
+ r7.x = clamp(vec4<f32>(v_26, v_26, v_26, v_26).x, 0.0f, 1.0f);
135
+ let v_27 = dot(r3.xyz, r4.xyz);
136
+ r7.y = clamp(vec4<f32>(v_27, v_27, v_27, v_27).y, 0.0f, 1.0f);
137
+ let v_28 = ((-(r7.xxyx)).yz + vec2<f32>(1.0f));
138
+ let v_29 = r1;
139
+ r1 = vec4<f32>(v_29.x, v_28.xy, v_29.w);
140
+ let v_30 = (r1.yz * r1.yz);
141
+ r7 = vec4<f32>(v_30.xy, r7.zw);
142
+ let v_31 = (r7.xy * r7.xy);
143
+ r7 = vec4<f32>(v_31.xy, r7.zw);
144
+ let v_32 = (r1.yz * r7.xy);
145
+ let v_33 = r1;
146
+ r1 = vec4<f32>(v_33.x, v_32.xy, v_33.w);
147
+ r1.w = ((-(r6.zzzz)).w + 1.0f);
148
+ let v_34 = fma(r6.zz, r1.yz, r1.ww);
149
+ let v_35 = r1;
150
+ r1 = vec4<f32>(v_35.x, v_34.xy, v_35.w);
151
+ let v_36 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
152
+ r7 = vec4<f32>(v_36.xy, r7.zw);
153
+ r1.w = (r7.x * 0.125f);
154
+ r1.y = fma((-(r0.wwww)).y, r1.y, 1.0f);
155
+ r0.x = dot(r0.xyz, r3.xyz);
156
+ r0.x = clamp(((r0.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
157
+ r0.x = log2(r0.x);
158
+ r0.x = (r0.x * r7.y);
159
+ r0.x = exp2(r0.x);
160
+ r0.x = (r1.z * r0.x);
161
+ r0.x = (r1.w * r0.x);
162
+ r0.x = (r0.w * r0.x);
163
+ r0.x = (r3.w * r0.x);
164
+ r0.y = (r1.y * r3.w);
165
+ r0.z = (r2.z + cb12_12.tint_symbol_2[7u].z);
166
+ r0.z = ((-(r0.zzzz)).z / r4.z);
167
+ r3 = fma(r4.xyyx, r0.zzzz, r2.xyyx);
168
+ r4 = (cb12_12.tint_symbol_2[7u].wwww * vec4<f32>(15.0f, 15.0f, -15.0f, -15.0f));
169
+ r3 = fma(r3, vec4<f32>(1.0f, 1.0f, 0.74545997381210327148f, 0.74545997381210327148f), r4);
170
+ let v_37 = textureSample(t3, s3, r3.xyxx.xy).xyz;
171
+ r1 = vec4<f32>(r1.x, v_37.xyz);
172
+ let v_38 = textureSample(t3, s3, r3.zwzz.xy).xyz;
173
+ r2 = vec4<f32>(v_38.xy, r2.z, v_38.z);
174
+ let v_39 = (r1.yzw * r2.xyw);
175
+ r1 = vec4<f32>(r1.x, v_39.xyz);
176
+ let v_40 = (r1.yzw * vec3<f32>(10.0f));
177
+ r1 = vec4<f32>(r1.x, v_40.xyz);
178
+ r0.w = ((-(r2.zzzz)).w + cb12_12.tint_symbol_2[7u].z);
179
+ r0.w = clamp(((r0.wwww + r0.wwww)).w, 0.0f, 1.0f);
180
+ r0.z = ((-(r0.zzzz)).z + 25.0f);
181
+ r0.z = clamp(((r0.zzzz * vec4<f32>(0.03999999910593032837f))).z, 0.0f, 1.0f);
182
+ let v_41 = (r0.zzz * r1.yzw);
183
+ r1 = vec4<f32>(r1.x, v_41.xyz);
184
+ let v_42 = -(r0.xxxx);
185
+ let v_43 = fma(r0.xxx, r1.yzw, v_42.xyz);
186
+ r2 = vec4<f32>(v_43.xyz, r2.w);
187
+ let v_44 = fma(r0.www, r2.xyz, r0.xxx);
188
+ r2 = vec4<f32>(v_44.xyz, r2.w);
189
+ let v_45 = -(r0.yyyy);
190
+ let v_46 = fma(r0.yyy, r1.yzw, v_45.yzw);
191
+ r1 = vec4<f32>(r1.x, v_46.xyz);
192
+ let v_47 = fma(r0.www, r1.yzw, r0.yyy);
193
+ r0 = vec4<f32>(v_47.xyz, r0.w);
194
+ let v_48 = (r2.xyz * cb12_12.tint_symbol_2[8u].zzz);
195
+ r1 = vec4<f32>(r1.x, v_48.xyz);
196
+ let v_49 = fma(r5.xyz, r0.xyz, r1.yzw);
197
+ r0 = vec4<f32>(v_49.xyz, r0.w);
198
+ let v_50 = (r6.xyw * r0.xyz);
199
+ r0 = vec4<f32>(v_50.xyz, r0.w);
200
+ let v_51 = (r1.xxx * r0.xyz);
201
+ r0 = vec4<f32>(v_51.xyz, r0.w);
202
+ let v_52 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
203
+ o0 = vec4<f32>(v_52.xyz, o0.w);
204
+ o0.w = 1.0f;
205
+ }
206
+
207
+ fn v_8(v_53 : bool) {
208
+ if (v_53) {
209
+ discard;
210
+ return;
211
+ }
212
+ }
213
+
214
+ @fragment
215
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
216
+ main_inner(v1, v2, v3);
217
+ return o0;
218
+ }
b/8b0b5899ed/shaders/f57340769d7ff99c.wgsl ADDED
@@ -0,0 +1,88 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb16_struct {
10
+ tint_symbol : array<vec4<f32>, 16u>,
11
+ }
12
+
13
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
14
+
15
+ struct cb6_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 6u>,
17
+ }
18
+
19
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb6_struct;
20
+
21
+ @group(1u) @binding(18u) var s2 : sampler;
22
+
23
+ @group(1u) @binding(34u) var t2 : texture_cube<f32>;
24
+
25
+ var<private> o0 : vec4<f32>;
26
+
27
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
28
+ let v = -(cb1_1.tint_symbol[15u].xyzx);
29
+ r0 = vec4<f32>(((v2.xyz + v.xyz)).xyz, r0.w);
30
+ let v_1 = (v.xyz + cb12_12.tint_symbol_1[4u].xyz);
31
+ r1 = vec4<f32>(v_1.xyz, r1.w);
32
+ r0.w = dot(r0.xyz, r0.xyz);
33
+ r1.w = dot(r0.xyz, r1.xyz);
34
+ r1.x = dot(r1.xyz, r1.xyz);
35
+ r1.x = fma((-(cb12_12.tint_symbol_1[4u].wwww)).x, cb12_12.tint_symbol_1[4u].w, r1.x);
36
+ r1.x = (r0.w * r1.x);
37
+ let v_2 = -(r1.xxxx);
38
+ r1.x = fma(r1.w, r1.w, v_2.x);
39
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
40
+ r1.x = sqrt(r1.x);
41
+ r1.x = ((-(r1.xxxx)).x + r1.w);
42
+ r0.w = (r1.x / r0.w);
43
+ let v_3 = fma(r0.xyz, r0.www, cb1_1.tint_symbol[15u].xyz);
44
+ r1 = vec4<f32>(v_3.x, r1.y, v_3.yz);
45
+ let v_4 = -(cb12_12.tint_symbol_1[4u].xxyz);
46
+ let v_5 = (r1.xzw + v_4.xzw);
47
+ r1 = vec4<f32>(v_5.x, r1.y, v_5.yz);
48
+ r0.w = dot(r1.xzw, r1.xzw);
49
+ r0.w = inverseSqrt(r0.w);
50
+ let v_6 = (r0.www * r1.xzw);
51
+ r2 = vec4<f32>(v_6.xyz, r2.w);
52
+ r2.w = dot(r0.xyz, r2.xyz);
53
+ r2.w = (r2.w + r2.w);
54
+ let v_7 = -(r2.wwww);
55
+ let v_8 = fma(r2.xyz, v_7.xyz, r0.xyz);
56
+ r0 = vec4<f32>(v_8.xyz, r0.w);
57
+ let v_9 = fma((-(r1.xzwx)).xyz, r0.www, r0.xyz);
58
+ r0 = vec4<f32>(v_9.xyz, r0.w);
59
+ let v_10 = fma(cb12_12.tint_symbol_1[5u].xxx, r0.xyz, r2.xyz);
60
+ r0 = vec4<f32>(v_10.xyz, r0.w);
61
+ let v_11 = -(r0.xyzx);
62
+ r2.x = dot(cb12_12.tint_symbol_1[0u].xyz, v_11.xyz);
63
+ let v_12 = -(r0.xyzx);
64
+ r2.y = dot(cb12_12.tint_symbol_1[1u].xyz, v_12.xyz);
65
+ let v_13 = -(r0.xyzx);
66
+ r2.z = dot(cb12_12.tint_symbol_1[2u].xyz, v_13.xyz);
67
+ r0 = textureSample(t2, s2, r2.xyzx.xyz);
68
+ if ((bitcast<u32>(r1.y) != 0u)) {
69
+ let v_14 = cb12_12.tint_symbol_1[5u].y;
70
+ r1 = textureSampleLevel(t2, s2, r2.xyzx.xyz, v_14);
71
+ let v_15 = ((-(r0.xyzx)).xyz + r1.xyz);
72
+ r1 = vec4<f32>(v_15.xyz, r1.w);
73
+ let v_16 = fma(cb12_12.tint_symbol_1[5u].www, r1.xyz, r0.xyz);
74
+ r0 = vec4<f32>(v_16.xyz, r0.w);
75
+ let v_17 = (r0.xyz * cb12_12.tint_symbol_1[5u].zzz);
76
+ r0 = vec4<f32>(v_17.xyz, r0.w);
77
+ r0.w = 1.0f;
78
+ o0 = (r0 * v1);
79
+ return;
80
+ }
81
+ o0 = vec4<f32>();
82
+ }
83
+
84
+ @fragment
85
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
86
+ main_inner(v1, v2);
87
+ return o0;
88
+ }
b/8b0b5899ed/shaders/f578278a079c02eb.wgsl ADDED
@@ -0,0 +1,60 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb765_struct {
10
+ tint_symbol : array<vec4<f32>, 765u>,
11
+ }
12
+
13
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
14
+
15
+ struct cb12_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 12u>,
17
+ }
18
+
19
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
20
+
21
+ var<private> o0 : vec4<f32>;
22
+
23
+ var<private> o1 : vec4<f32>;
24
+
25
+ var<private> o2 : vec4<f32>;
26
+
27
+ fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v6 : vec4<f32>) {
28
+ r0.x = (v2.z * 255.001953125f);
29
+ let v = r0.x;
30
+ let v_1 = max(v, -2147483648.0f);
31
+ r0.x = bitcast<f32>(select(select(i32(v_1), 2147483647i, (v_1 >= 2147483648.0f)), 0i, !((v == v))));
32
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) * 3i));
33
+ r1 = vec4<f32>(v0.xyz, r1.w);
34
+ r1.w = 1.0f;
35
+ r0.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], r1);
36
+ r2 = (r0.yyyy * cb1_1.tint_symbol_1[9u]);
37
+ r0.y = dot(cb4_4.tint_symbol[bitcast<i32>(r0.x)], r1);
38
+ r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], r1);
39
+ r1 = fma(r0.yyyy, cb1_1.tint_symbol_1[8u], r2);
40
+ r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1);
41
+ o0 = (r0 + cb1_1.tint_symbol_1[11u]);
42
+ o1 = vec4<f32>(v3.xy, o1.zw);
43
+ o1 = vec4<f32>(o1.xy, v4.xy);
44
+ o2 = v6;
45
+ }
46
+
47
+ struct tint_symbol_2 {
48
+ @builtin(position)
49
+ o0 : vec4<f32>,
50
+ @location(1u)
51
+ o1 : vec4<f32>,
52
+ @location(2u)
53
+ o2 : vec4<f32>,
54
+ }
55
+
56
+ @vertex
57
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_2 {
58
+ main_inner(v0, v2, v3, v4, v6);
59
+ return tint_symbol_2(o0, o1, o2);
60
+ }
b/8b0b5899ed/shaders/f590be1096e80c4f.wgsl ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb12_struct {
6
+ tint_symbol : array<vec4<f32>, 12u>,
7
+ }
8
+
9
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
10
+
11
+ var<private> o0 : vec4<f32>;
12
+
13
+ var<private> o1 : vec4<f32>;
14
+
15
+ var<private> o2 : vec4<f32>;
16
+
17
+ var<private> o3 : vec4<f32>;
18
+
19
+ var<private> o4 : vec4<f32>;
20
+
21
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec3<f32>) {
22
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
23
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
24
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
25
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
26
+ o1 = v2;
27
+ o2 = v1.xyz.xyzx;
28
+ let v = (v3.yyy * cb1_1.tint_symbol[1u].xyz);
29
+ r0 = vec4<f32>(v.xyz, r0.w);
30
+ let v_1 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
31
+ r0 = vec4<f32>(v_1.xyz, r0.w);
32
+ o3 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx;
33
+ let v_2 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
34
+ r0 = vec4<f32>(v_2.xyz, r0.w);
35
+ let v_3 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
36
+ r0 = vec4<f32>(v_3.xyz, r0.w);
37
+ let v_4 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
38
+ r0 = vec4<f32>(v_4.xyz, r0.w);
39
+ o4 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx;
40
+ }
41
+
42
+ struct tint_symbol_1 {
43
+ @builtin(position)
44
+ o0 : vec4<f32>,
45
+ @location(1u)
46
+ o1 : vec4<f32>,
47
+ @location(2u)
48
+ o2 : vec4<f32>,
49
+ @location(3u)
50
+ o3 : vec4<f32>,
51
+ @location(4u)
52
+ o4 : vec4<f32>,
53
+ }
54
+
55
+ @vertex
56
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_1 {
57
+ main_inner(v0, v1, v2, v3);
58
+ return tint_symbol_1(o0, o1, o2, o3, o4);
59
+ }
b/8b0b5899ed/shaders/f5b9db630b240f8a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/f5b9db630b240f8a.wgsl ADDED
@@ -0,0 +1,1281 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb7_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 7u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
76
+
77
+ struct cb9_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 9u>,
79
+ }
80
+
81
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb9_struct;
82
+
83
+ struct cb16_struct_1 {
84
+ tint_symbol_5 : array<vec4<f32>, 16u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb16_struct_1;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(21u) var s5 : sampler;
98
+
99
+ @group(1u) @binding(22u) var s6 : sampler;
100
+
101
+ @group(1u) @binding(23u) var s7 : sampler;
102
+
103
+ @group(1u) @binding(27u) var s11 : sampler;
104
+
105
+ @group(1u) @binding(28u) var s12 : sampler;
106
+
107
+ @group(1u) @binding(29u) var s13 : sampler;
108
+
109
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
110
+
111
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
120
+
121
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
122
+
123
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
124
+
125
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
126
+
127
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
128
+
129
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
130
+
131
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
132
+
133
+ var<private> v5 : vec4<f32>;
134
+
135
+ var<private> v6 : array<f32, 4u>;
136
+
137
+ var<private> o0 : vec4<f32>;
138
+
139
+ var<private> x0 : array<vec4<f32>, 4u>;
140
+
141
+ var<private> x1 : array<vec4<f32>, 1u>;
142
+
143
+ struct tint_symbol_7 {
144
+ tint_symbol_6 : array<vec4<u32>, 4u>,
145
+ }
146
+
147
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
148
+
149
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
150
+ var v_2 : vec4<f32> = v_1;
151
+ v_2.w = (1.0f / v_1.w);
152
+ v5 = v_2;
153
+ x1[0u].x = v6[0u];
154
+ x1[0u].y = v6[1u];
155
+ x1[0u].z = v6[2u];
156
+ x1[0u].w = v6[3u];
157
+ let v_3 = (v0.xy * cb11_11.tint_symbol_4[0u].xx);
158
+ r0 = vec4<f32>(v_3.xy, r0.zw);
159
+ let v_4 = (v0.zw * cb11_11.tint_symbol_4[5u].ww);
160
+ r0 = vec4<f32>(r0.xy, v_4.xy);
161
+ r1 = textureSample(t5, s5, v0.zwzz.xy);
162
+ r2 = textureSample(t0, s0, r0.xyxx.xy);
163
+ r0.x = dot(v1.xyz, v1.xyz);
164
+ r0.x = inverseSqrt(r0.x);
165
+ let v_5 = (r0.xxx * v1.xyz);
166
+ r3 = vec4<f32>(v_5.xyz, r3.w);
167
+ r4 = textureSample(t7, s7, r0.zwzz.xy);
168
+ let v_6 = (r4.xy * r4.xy);
169
+ r4 = vec4<f32>(v_6.xy, r4.zw);
170
+ r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz);
171
+ r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y);
172
+ let v_7 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
173
+ r2 = vec4<f32>(v_7.xyz, r2.w);
174
+ r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w);
175
+ let v_8 = -(r2.xyzx);
176
+ let v_9 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_8.xyz);
177
+ r1 = vec4<f32>(v_9.xyz, r1.w);
178
+ let v_10 = fma(r0.www, r1.xyz, r2.xyz);
179
+ r1 = vec4<f32>(v_10.xyz, r1.w);
180
+ let v_11 = (r1.xyz * v4.xxx);
181
+ r2 = vec4<f32>(v_11.xyz, r2.w);
182
+ let v_12 = (v4.xx * cb2_2.tint_symbol_1[15u].zy);
183
+ r4 = vec4<f32>(v_12.xy, r4.zw);
184
+ r0.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f);
185
+ r0.w = (r0.w * r4.y);
186
+ let v_13 = (v0.xy * cb11_11.tint_symbol_4[8u].zz);
187
+ let v_14 = r4;
188
+ r4 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
189
+ r5 = textureSample(t3, s3, r4.yzyy.xy);
190
+ r6 = textureSample(t4, s4, r4.yzyy.xy);
191
+ r1.w = clamp(((v3.wwww + v3.wwww)).w, 0.0f, 1.0f);
192
+ r2.w = (v3.w + -0.5f);
193
+ r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f);
194
+ r1.w = (r5.w * r1.w);
195
+ let v_15 = fma((-(r1.xyzx)).xyz, v4.xxx, r5.xyz);
196
+ r1 = vec4<f32>(v_15.xyz, r1.w);
197
+ let v_16 = fma(r1.www, r1.xyz, r2.xyz);
198
+ r1 = vec4<f32>(v_16.xyz, r1.w);
199
+ let v_17 = ((-(r1.xyzx)).xyz + r6.xyz);
200
+ r2 = vec4<f32>(v_17.xyz, r2.w);
201
+ let v_18 = fma(r2.www, r2.xyz, r1.xyz);
202
+ r1 = vec4<f32>(v_18.xyz, r1.w);
203
+ r0.z = (r0.z * v4.x);
204
+ r0.z = (r0.z * v1.w);
205
+ let v_19 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
206
+ r2 = vec4<f32>(v_19.xy, r2.zw);
207
+ r1.w = (r2.x * v4.z);
208
+ let v_20 = (r2.yy * v0.xy);
209
+ let v_21 = r2;
210
+ r2 = vec4<f32>(v_21.x, v_20.xy, v_21.w);
211
+ r5 = textureSample(t6, s6, r2.yzyy.xy);
212
+ r2.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z);
213
+ r2.z = ((-(r5.xxxx)).z + r5.z);
214
+ r5.x = fma(r2.y, r2.z, r5.x);
215
+ let v_22 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
216
+ let v_23 = r2;
217
+ r2 = vec4<f32>(v_23.x, v_22.xy, v_23.w);
218
+ r2.w = fma(v4.z, r2.x, -1.0f);
219
+ r2.x = fma(r2.x, r2.w, 1.0f);
220
+ r2.y = (r2.x * r2.y);
221
+ let v_24 = -(r1.xyxz);
222
+ let v_25 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_24.xyw);
223
+ r5 = vec4<f32>(v_25.xy, r5.z, v_25.z);
224
+ let v_26 = fma(r2.yyy, r5.xyw, r1.xyz);
225
+ r1 = vec4<f32>(v_26.xyz, r1.w);
226
+ r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x);
227
+ let v_27 = ((-(r1.xyzx)).xyz + r5.zzz);
228
+ r5 = vec4<f32>(v_27.xyz, r5.w);
229
+ let v_28 = fma(r1.www, r5.xyz, r1.xyz);
230
+ r1 = vec4<f32>(v_28.xyz, r1.w);
231
+ r1.w = fma((-(r2.zzzz)).w, r2.x, 1.0f);
232
+ r0.z = clamp(((r0.zzzz * r1.wwww)).z, 0.0f, 1.0f);
233
+ r1.w = (v4.x * cb11_11.tint_symbol_4[2u].w);
234
+ r0.y = (r0.y * r1.w);
235
+ r0.y = (r0.y * 0.75f);
236
+ r1.w = dot(v3.xyz, v3.xyz);
237
+ r1.w = inverseSqrt(r1.w);
238
+ let v_29 = -(cb3_3.tint_symbol_2[0u].xyzx);
239
+ r2 = vec4<f32>(((v_29.xyz + vec3<f32>(0.0f, 0.0f, -1.0f))).xyz, r2.w);
240
+ let v_30 = fma(cb11_11.tint_symbol_4[6u].www, r2.xyz, cb3_3.tint_symbol_2[0u].xyz);
241
+ r2 = vec4<f32>(v_30.xyz, r2.w);
242
+ let v_31 = (r0.yyy * cb11_11.tint_symbol_4[6u].xyz);
243
+ r5 = vec4<f32>(v_31.xyz, r5.w);
244
+ let v_32 = -(r2.xyzx);
245
+ let v_33 = fma(v3.xyz, r1.www, v_32.xyz);
246
+ r2 = vec4<f32>(v_33.xyz, r2.w);
247
+ r0.y = dot(r2.xyz, r2.xyz);
248
+ r0.y = inverseSqrt(r0.y);
249
+ let v_34 = (r0.yyy * r2.xyz);
250
+ r2 = vec4<f32>(v_34.xyz, r2.w);
251
+ r0.y = dot(r3.xyz, r2.xyz);
252
+ r0.y = clamp(((r0.yyyy + vec4<f32>(0.00000000999999993923f))).y, 0.0f, 1.0f);
253
+ r1.w = fma(r4.w, 15.0f, 0.00000000999999993923f);
254
+ r0.y = log2(r0.y);
255
+ r0.y = (r0.y * r1.w);
256
+ r0.y = exp2(r0.y);
257
+ let v_35 = fma(r5.xyz, r0.yyy, r1.xyz);
258
+ r1 = vec4<f32>(v_35.xyz, r1.w);
259
+ let v_36 = min(r1.xyz, vec3<f32>(240.0f));
260
+ r1 = vec4<f32>(v_36.xyz, r1.w);
261
+ let v_37 = (r1.xyz * r1.xyz);
262
+ r1 = vec4<f32>(v_37.xyz, r1.w);
263
+ let v_38 = -(v2.xyzx);
264
+ let v_39 = (v_38.xyz + cb1_1.tint_symbol[15u].xyz);
265
+ r2 = vec4<f32>(v_39.xyz, r2.w);
266
+ r0.y = dot(r2.xyz, r2.xyz);
267
+ r0.y = inverseSqrt(r0.y);
268
+ let v_40 = (r0.yyy * r2.xyz);
269
+ r5 = vec4<f32>(v_40.xyz, r5.w);
270
+ let v_41 = fma(r2.xyz, r0.yyy, v_29.xyz);
271
+ r6 = vec4<f32>(v_41.xyz, r6.w);
272
+ r1.w = dot(r6.xyz, r6.xyz);
273
+ r1.w = inverseSqrt(r1.w);
274
+ let v_42 = (r1.www * r6.xyz);
275
+ r6 = vec4<f32>(v_42.xyz, r6.w);
276
+ r1.w = (r4.x * r4.x);
277
+ r0.w = (r0.w * r0.w);
278
+ r2.w = fma(r4.w, cb11_11.tint_symbol_4[4u].x, -500.0f);
279
+ r2.w = max(r2.w, 0.0f);
280
+ let v_43 = -(r2.wwww);
281
+ r3.w = fma(r4.w, cb11_11.tint_symbol_4[4u].x, v_43.w);
282
+ r2.w = (r2.w * 558.0f);
283
+ r2.w = fma(r3.w, 3.0f, r2.w);
284
+ r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
285
+ let v_44 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
286
+ r4 = vec4<f32>(v_44.xyz, r4.w);
287
+ let v_45 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
288
+ r7 = vec4<f32>(v_45.xyz, r7.w);
289
+ let v_46 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
290
+ r7 = vec4<f32>(v_46.xyz, r7.w);
291
+ let v_47 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
292
+ r7 = vec4<f32>(v_47.xyz, r7.w);
293
+ let v_48 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
294
+ r8 = vec4<f32>(v_48.xyz, r8.w);
295
+ let v_49 = &(x0[0u]);
296
+ let v_50 = r8;
297
+ *(v_49) = vec4<f32>(v_50.xyz, (*(v_49)).w);
298
+ let v_51 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
299
+ r9 = vec4<f32>(v_51.xyz, r9.w);
300
+ let v_52 = &(x0[1u]);
301
+ let v_53 = r9;
302
+ *(v_52) = vec4<f32>(v_53.xyz, (*(v_52)).w);
303
+ let v_54 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
304
+ r10 = vec4<f32>(v_54.xyz, r10.w);
305
+ let v_55 = &(x0[2u]);
306
+ let v_56 = r10;
307
+ *(v_55) = vec4<f32>(v_56.xyz, (*(v_55)).w);
308
+ let v_57 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
309
+ r7 = vec4<f32>(v_57.xyz, r7.w);
310
+ let v_58 = &(x0[3u]);
311
+ let v_59 = r7;
312
+ *(v_58) = vec4<f32>(v_59.xyz, (*(v_58)).w);
313
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
314
+ let v_61 = r11;
315
+ r11 = vec4<f32>(v_61.x, v_60.x, v_61.z, v_60.y);
316
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
317
+ r4.w = (r4.w * 0.5f);
318
+ let v_62 = abs(r10.yyyy);
319
+ r5.w = max(v_62.w, abs(r10.xxxx).w);
320
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
321
+ let v_63 = (bitcast<u32>(r5.w) != 0u);
322
+ let v_64 = bitcast<f32>(v.tint_symbol_6[0i].x);
323
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_64, v_63);
324
+ let v_65 = abs(r9.yyyy);
325
+ r6.w = max(v_65.w, abs(r9.xxxx).w);
326
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
327
+ let v_66 = bitcast<u32>(r6.w);
328
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_66 != 0u));
329
+ let v_67 = abs(r8.yyyy);
330
+ r6.w = max(v_67.w, abs(r8.xxxx).w);
331
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
332
+ let v_68 = bitcast<u32>(r4.w);
333
+ r4.w = select(r5.w, 0.0f, (v_68 != 0u));
334
+ let v_69 = x0[bitcast<i32>(r4.w)];
335
+ r8 = vec4<f32>(v_69.xyz, r8.w);
336
+ r4.w = f32(bitcast<i32>(r4.w));
337
+ r5.w = (r4.w + 0.5f);
338
+ r5.w = (r5.w * 0.25f);
339
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
340
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
341
+ r4.w = dot(r9, cb6_6.tint_symbol_5[12u]);
342
+ r6.w = dot(r9, cb6_6.tint_symbol_5[13u]);
343
+ r9.x = (r8.x + 0.5f);
344
+ r9.y = fma(r8.y, 0.25f, r5.w);
345
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
346
+ r4.w = ((-(r4.wwww)).w + r8.z);
347
+ let v_70 = dpdx(r9.xyy);
348
+ r10 = vec4<f32>(v_70.xy, r10.z, v_70.z);
349
+ r10.z = dpdx(r4.w);
350
+ let v_71 = dpdy(r9.yxy);
351
+ r12 = vec4<f32>(v_71.xyz, r12.w);
352
+ r12.w = dpdy(r4.w);
353
+ let v_72 = (r10.yw * r12.yw);
354
+ r7 = vec4<f32>(r7.xy, v_72.xy);
355
+ let v_73 = -(r7.zwzz);
356
+ let v_74 = fma(r10.xz, r12.xz, v_73.xy);
357
+ r13 = vec4<f32>(v_74.xy, r13.zw);
358
+ r7.z = (1.0f / r13.x);
359
+ r7.w = (r10.z * r12.y);
360
+ let v_75 = -(r7.wwww);
361
+ r13.z = fma(r10.x, r12.w, v_75.z);
362
+ let v_76 = (r7.zz * r13.yz);
363
+ r7 = vec4<f32>(r7.xy, v_76.xy);
364
+ let v_77 = max(r7.zw, vec2<f32>());
365
+ r7 = vec4<f32>(r7.xy, v_77.xy);
366
+ let v_78 = min(r7.zw, vec2<f32>(0.5f));
367
+ r7 = vec4<f32>(r7.xy, v_78.xy);
368
+ r4.w = fma((-(r6.wwww)).w, r7.z, r4.w);
369
+ r4.w = fma((-(r6.wwww)).w, r7.w, r4.w);
370
+ let v_79 = bitcast<u32>(r5.w);
371
+ let v_80 = r4.w;
372
+ r11.z = select(r8.z, v_80, (v_79 != 0u));
373
+ r9.z = 0.0f;
374
+ let v_81 = (r9.xyz + r11.ywz);
375
+ r8 = vec4<f32>(v_81.xyz, r8.w);
376
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
377
+ r11 = vec4<f32>(v_82.xy, r11.zw);
378
+ let v_83 = (r9.xyz + r11.xyz);
379
+ r10 = vec4<f32>(v_83.xyz, r10.w);
380
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
381
+ r11 = vec4<f32>(v_84.xy, r11.zw);
382
+ let v_85 = (r9.xyz + r11.xyz);
383
+ r12 = vec4<f32>(v_85.xyz, r12.w);
384
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
385
+ r11 = vec4<f32>(v_86.xy, r11.zw);
386
+ let v_87 = (r9.xyz + r11.xyz);
387
+ r13 = vec4<f32>(v_87.xyz, r13.w);
388
+ let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
389
+ r11 = vec4<f32>(v_88.xy, r11.zw);
390
+ let v_89 = (r9.xyz + r11.xyz);
391
+ r14 = vec4<f32>(v_89.xyz, r14.w);
392
+ let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
393
+ r11 = vec4<f32>(v_90.xy, r11.zw);
394
+ let v_91 = (r9.xyz + r11.xyz);
395
+ r15 = vec4<f32>(v_91.xyz, r15.w);
396
+ let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
397
+ r11 = vec4<f32>(v_92.xy, r11.zw);
398
+ let v_93 = (r9.xyz + r11.xyz);
399
+ r16 = vec4<f32>(v_93.xyz, r16.w);
400
+ let v_94 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
401
+ r11 = vec4<f32>(v_94.xy, r11.zw);
402
+ let v_95 = (r9.xyz + r11.xyz);
403
+ r17 = vec4<f32>(v_95.xyz, r17.w);
404
+ let v_96 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
405
+ r11 = vec4<f32>(v_96.xy, r11.zw);
406
+ let v_97 = (r9.xyz + r11.xyz);
407
+ r18 = vec4<f32>(v_97.xyz, r18.w);
408
+ let v_98 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
409
+ r11 = vec4<f32>(v_98.xy, r11.zw);
410
+ let v_99 = (r9.xyz + r11.xyz);
411
+ r19 = vec4<f32>(v_99.xyz, r19.w);
412
+ let v_100 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
413
+ r11 = vec4<f32>(v_100.xy, r11.zw);
414
+ let v_101 = (r9.xyz + r11.xyz);
415
+ r20 = vec4<f32>(v_101.xyz, r20.w);
416
+ let v_102 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
417
+ r11 = vec4<f32>(v_102.xy, r11.zw);
418
+ let v_103 = (r9.xyz + r11.xyz);
419
+ r21 = vec4<f32>(v_103.xyz, r21.w);
420
+ let v_104 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
421
+ r11 = vec4<f32>(v_104.xy, r11.zw);
422
+ let v_105 = (r9.xyz + r11.xyz);
423
+ r22 = vec4<f32>(v_105.xyz, r22.w);
424
+ let v_106 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
425
+ r11 = vec4<f32>(v_106.xy, r11.zw);
426
+ let v_107 = (r9.xyz + r11.xyz);
427
+ r23 = vec4<f32>(v_107.xyz, r23.w);
428
+ let v_108 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
429
+ r11 = vec4<f32>(v_108.xy, r11.zw);
430
+ let v_109 = (r9.xyz + r11.xyz);
431
+ r24 = vec4<f32>(v_109.xyz, r24.w);
432
+ let v_110 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
433
+ r11 = vec4<f32>(v_110.xy, r11.zw);
434
+ let v_111 = (r9.xyz + r11.xyz);
435
+ r9 = vec4<f32>(v_111.xyz, r9.w);
436
+ let v_112 = r8.xyxx;
437
+ r8.x = textureSampleCompareLevel(t15, s15, v_112.xy, r8.z);
438
+ let v_113 = r10.xyxx;
439
+ r8.y = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z);
440
+ let v_114 = r12.xyxx;
441
+ r8.z = textureSampleCompareLevel(t15, s15, v_114.xy, r12.z);
442
+ let v_115 = r13.xyxx;
443
+ r8.w = textureSampleCompareLevel(t15, s15, v_115.xy, r13.z);
444
+ let v_116 = r14.xyxx;
445
+ r10.x = textureSampleCompareLevel(t15, s15, v_116.xy, r14.z);
446
+ let v_117 = r15.xyxx;
447
+ r10.y = textureSampleCompareLevel(t15, s15, v_117.xy, r15.z);
448
+ let v_118 = r16.xyxx;
449
+ r10.z = textureSampleCompareLevel(t15, s15, v_118.xy, r16.z);
450
+ let v_119 = r17.xyxx;
451
+ r10.w = textureSampleCompareLevel(t15, s15, v_119.xy, r17.z);
452
+ let v_120 = r18.xyxx;
453
+ r11.x = textureSampleCompareLevel(t15, s15, v_120.xy, r18.z);
454
+ let v_121 = r19.xyxx;
455
+ r11.y = textureSampleCompareLevel(t15, s15, v_121.xy, r19.z);
456
+ let v_122 = r20.xyxx;
457
+ r11.z = textureSampleCompareLevel(t15, s15, v_122.xy, r20.z);
458
+ let v_123 = r21.xyxx;
459
+ r11.w = textureSampleCompareLevel(t15, s15, v_123.xy, r21.z);
460
+ let v_124 = r22.xyxx;
461
+ r12.x = textureSampleCompareLevel(t15, s15, v_124.xy, r22.z);
462
+ let v_125 = r23.xyxx;
463
+ r12.y = textureSampleCompareLevel(t15, s15, v_125.xy, r23.z);
464
+ let v_126 = r24.xyxx;
465
+ r12.z = textureSampleCompareLevel(t15, s15, v_126.xy, r24.z);
466
+ let v_127 = r9.xyxx;
467
+ r12.w = textureSampleCompareLevel(t15, s15, v_127.xy, r9.z);
468
+ r8 = (r8 + r10);
469
+ r8 = (r11 + r8);
470
+ r8 = (r12 + r8);
471
+ r4.w = dot(r8, vec4<f32>(1.0f));
472
+ r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
473
+ let v_128 = abs(r7.yyyy);
474
+ r5.w = max(v_128.w, abs(r7.xxxx).w);
475
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
476
+ r3.w = ((-(r3.wwww)).w + 1.0f);
477
+ r3.w = (r5.w * r3.w);
478
+ r3.w = fma(r4.w, 0.0625f, r3.w);
479
+ r3.w = (r3.w * r3.w);
480
+ r3.w = min(r3.w, 1.0f);
481
+ r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
482
+ r4.w = sqrt(r4.w);
483
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
484
+ let v_129 = -(r3.wwww);
485
+ r3.w = fma(r4.w, v_129.w, r3.w);
486
+ r7.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x;
487
+ let v_130 = r7;
488
+ r7 = vec4<f32>(v_130.x, 0.0f, v_130.z, 0.5f);
489
+ let v_131 = fma(v2.xy, vec2<f32>(0.00028571428265422583f), r7.xy);
490
+ r7 = vec4<f32>(v_131.xy, r7.zw);
491
+ r8 = textureSample(t12, s12, r7.xyxx.xy);
492
+ r7.z = r8.y;
493
+ r7 = textureSample(t13, s13, r7.zwzz.xy);
494
+ r3.w = (r3.w * r7.x);
495
+ let v_132 = dot(r3.xyz, v_29.xyz);
496
+ r4.w = clamp(vec4<f32>(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f);
497
+ let v_133 = dot(r5.xyz, r3.xyz);
498
+ r7.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
499
+ let v_134 = dot(r6.xyz, v_29.xyz);
500
+ r7.y = clamp(vec4<f32>(v_134, v_134, v_134, v_134).y, 0.0f, 1.0f);
501
+ let v_135 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
502
+ r7 = vec4<f32>(v_135.xy, r7.zw);
503
+ let v_136 = (r7.xy * r7.xy);
504
+ r7 = vec4<f32>(r7.xy, v_136.xy);
505
+ let v_137 = (r7.zw * r7.zw);
506
+ r7 = vec4<f32>(r7.xy, v_137.xy);
507
+ let v_138 = (r7.xy * r7.zw);
508
+ r7 = vec4<f32>(v_138.xy, r7.zw);
509
+ r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f);
510
+ let v_139 = fma(cb11_11.tint_symbol_4[3u].ww, r7.xy, r5.ww);
511
+ r7 = vec4<f32>(v_139.xy, r7.zw);
512
+ let v_140 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
513
+ r7 = vec4<f32>(r7.xy, v_140.xy);
514
+ r6.w = (r7.z * 0.125f);
515
+ r7.x = fma((-(r0.zzzz)).x, r7.x, 1.0f);
516
+ r6.x = dot(r3.xyz, r6.xyz);
517
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
518
+ r6.x = log2(r6.x);
519
+ r6.x = (r6.x * r7.w);
520
+ r6.x = exp2(r6.x);
521
+ r6.x = (r7.y * r6.x);
522
+ r6.x = (r6.w * r6.x);
523
+ r6.x = (r0.z * r6.x);
524
+ r6.x = (r4.w * r6.x);
525
+ r4.w = (r4.w * r7.x);
526
+ let v_141 = fma(r1.xyz, r4.www, r6.xxx);
527
+ r6 = vec4<f32>(v_141.xyz, r6.w);
528
+ let v_142 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
529
+ r6 = vec4<f32>(v_142.xyz, r6.w);
530
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
531
+ if ((bitcast<u32>(r4.w) != 0u)) {
532
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
533
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
534
+ } else {
535
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
536
+ let v_143 = (v_38.xyz + cb3_3.tint_symbol_2[3u].xyz);
537
+ r8 = vec4<f32>(v_143.xyz, r8.w);
538
+ let v_144 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
539
+ r9 = vec4<f32>(v_144.xyz, r9.w);
540
+ r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
541
+ r8.w = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f);
542
+ r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
543
+ r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w);
544
+ let v_145 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz);
545
+ r9 = vec4<f32>(v_145.xyz, r9.w);
546
+ let v_146 = (r9.xyz + v_38.xyz);
547
+ r9 = vec4<f32>(v_146.xyz, r9.w);
548
+ let v_147 = bitcast<vec3<u32>>(r7.yyy);
549
+ let v_148 = r8.xyz;
550
+ let v_149 = select(r9.xyz, v_148, (v_147 != vec3<u32>()));
551
+ r8 = vec4<f32>(v_149.xyz, r8.w);
552
+ r7.y = dot(r8.xyz, r8.xyz);
553
+ let v_150 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
554
+ r8 = vec4<f32>(v_150.xyz, r8.w);
555
+ r7.z = dot(r8.xyz, r8.xyz);
556
+ r7.z = inverseSqrt(r7.z);
557
+ let v_151 = (r7.zzz * r8.xyz);
558
+ r8 = vec4<f32>(v_151.xyz, r8.w);
559
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
560
+ r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f);
561
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w);
562
+ r7.y = (r7.y / r7.z);
563
+ let v_152 = -(cb3_3.tint_symbol_2[11u].xyzx);
564
+ r7.z = dot(r8.xyz, v_152.xyz);
565
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f);
566
+ let v_153 = dot(r8.xyz, r3.xyz);
567
+ r8.w = clamp(vec4<f32>(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f);
568
+ r7.z = (r7.z * r8.w);
569
+ r8.w = (r7.y * r7.z);
570
+ let v_154 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
571
+ r9 = vec4<f32>(v_154.xyz, r9.w);
572
+ let v_155 = (r1.xyz * r9.xyz);
573
+ r9 = vec4<f32>(v_155.xyz, r9.w);
574
+ let v_156 = fma(r2.xyz, r0.yyy, r8.xyz);
575
+ r8 = vec4<f32>(v_156.xyz, r8.w);
576
+ r8.w = dot(r8.xyz, r8.xyz);
577
+ r8.w = inverseSqrt(r8.w);
578
+ let v_157 = (r8.www * r8.xyz);
579
+ r8 = vec4<f32>(v_157.xyz, r8.w);
580
+ let v_158 = dot(r8.xyz, r5.xyz);
581
+ r8.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
582
+ r8.w = ((-(r8.wwww)).w + 1.0f);
583
+ r9.w = (r8.w * r8.w);
584
+ r9.w = (r9.w * r9.w);
585
+ r8.w = (r8.w * r9.w);
586
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
587
+ let v_159 = dot(r8.xyz, r3.xyz);
588
+ r8.x = clamp(vec4<f32>(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f);
589
+ r8.x = log2(r8.x);
590
+ r8.x = (r7.w * r8.x);
591
+ r8.x = exp2(r8.x);
592
+ r8.x = (r8.x * r8.w);
593
+ r7.z = (r7.z * r8.x);
594
+ r7.y = (r7.y * r7.z);
595
+ r7.y = (r6.w * r7.y);
596
+ let v_160 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
597
+ r8 = vec4<f32>(v_160.xyz, r8.w);
598
+ }
599
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
600
+ if ((bitcast<u32>(r7.y) != 0u)) {
601
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
602
+ r7.y = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
603
+ let v_161 = bitcast<u32>(r7.z);
604
+ let v_162 = r7.y;
605
+ r4.w = select(r4.w, v_162, (v_161 != 0u));
606
+ if ((bitcast<u32>(r4.w) != 0u)) {
607
+ } else {
608
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
609
+ let v_163 = (v_38.xyz + cb3_3.tint_symbol_2[4u].xyz);
610
+ r10 = vec4<f32>(v_163.xyz, r10.w);
611
+ let v_164 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
612
+ r11 = vec4<f32>(v_164.xyz, r11.w);
613
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
614
+ r8.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f);
615
+ r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
616
+ r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w);
617
+ let v_165 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz);
618
+ r11 = vec4<f32>(v_165.xyz, r11.w);
619
+ let v_166 = (r11.xyz + v_38.xyz);
620
+ r11 = vec4<f32>(v_166.xyz, r11.w);
621
+ let v_167 = bitcast<vec3<u32>>(r7.yyy);
622
+ let v_168 = r10.xyz;
623
+ let v_169 = select(r11.xyz, v_168, (v_167 != vec3<u32>()));
624
+ r10 = vec4<f32>(v_169.xyz, r10.w);
625
+ r7.y = dot(r10.xyz, r10.xyz);
626
+ let v_170 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
627
+ r10 = vec4<f32>(v_170.xyz, r10.w);
628
+ r7.z = dot(r10.xyz, r10.xyz);
629
+ r7.z = inverseSqrt(r7.z);
630
+ let v_171 = (r7.zzz * r10.xyz);
631
+ r10 = vec4<f32>(v_171.xyz, r10.w);
632
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
633
+ r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f);
634
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w);
635
+ r7.y = (r7.y / r7.z);
636
+ let v_172 = -(cb3_3.tint_symbol_2[12u].xyzx);
637
+ r7.z = dot(r10.xyz, v_172.xyz);
638
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f);
639
+ let v_173 = dot(r10.xyz, r3.xyz);
640
+ r8.w = clamp(vec4<f32>(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f);
641
+ r7.z = (r7.z * r8.w);
642
+ r8.w = (r7.y * r7.z);
643
+ let v_174 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
644
+ r11 = vec4<f32>(v_174.xyz, r11.w);
645
+ let v_175 = fma(r11.xyz, r1.xyz, r9.xyz);
646
+ r9 = vec4<f32>(v_175.xyz, r9.w);
647
+ let v_176 = fma(r2.xyz, r0.yyy, r10.xyz);
648
+ r10 = vec4<f32>(v_176.xyz, r10.w);
649
+ r8.w = dot(r10.xyz, r10.xyz);
650
+ r8.w = inverseSqrt(r8.w);
651
+ let v_177 = (r8.www * r10.xyz);
652
+ r10 = vec4<f32>(v_177.xyz, r10.w);
653
+ let v_178 = dot(r10.xyz, r5.xyz);
654
+ r8.w = clamp(vec4<f32>(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f);
655
+ r8.w = ((-(r8.wwww)).w + 1.0f);
656
+ r9.w = (r8.w * r8.w);
657
+ r9.w = (r9.w * r9.w);
658
+ r8.w = (r8.w * r9.w);
659
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
660
+ let v_179 = dot(r10.xyz, r3.xyz);
661
+ r9.w = clamp(vec4<f32>(v_179, v_179, v_179, v_179).w, 0.0f, 1.0f);
662
+ r9.w = log2(r9.w);
663
+ r9.w = (r7.w * r9.w);
664
+ r9.w = exp2(r9.w);
665
+ r8.w = (r8.w * r9.w);
666
+ r7.z = (r7.z * r8.w);
667
+ r7.y = (r7.y * r7.z);
668
+ r7.y = (r6.w * r7.y);
669
+ let v_180 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
670
+ r8 = vec4<f32>(v_180.xyz, r8.w);
671
+ }
672
+ } else {
673
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
674
+ }
675
+ if ((bitcast<u32>(r4.w) != 0u)) {
676
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
677
+ } else {
678
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
679
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
680
+ if ((bitcast<u32>(r4.w) != 0u)) {
681
+ } else {
682
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
683
+ let v_181 = (v_38.xyz + cb3_3.tint_symbol_2[5u].xyz);
684
+ r10 = vec4<f32>(v_181.xyz, r10.w);
685
+ let v_182 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
686
+ r11 = vec4<f32>(v_182.xyz, r11.w);
687
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
688
+ r8.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f);
689
+ r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
690
+ r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w);
691
+ let v_183 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz);
692
+ r11 = vec4<f32>(v_183.xyz, r11.w);
693
+ let v_184 = (r11.xyz + v_38.xyz);
694
+ r11 = vec4<f32>(v_184.xyz, r11.w);
695
+ let v_185 = bitcast<vec3<u32>>(r7.yyy);
696
+ let v_186 = r10.xyz;
697
+ let v_187 = select(r11.xyz, v_186, (v_185 != vec3<u32>()));
698
+ r10 = vec4<f32>(v_187.xyz, r10.w);
699
+ r7.y = dot(r10.xyz, r10.xyz);
700
+ let v_188 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
701
+ r10 = vec4<f32>(v_188.xyz, r10.w);
702
+ r7.z = dot(r10.xyz, r10.xyz);
703
+ r7.z = inverseSqrt(r7.z);
704
+ let v_189 = (r7.zzz * r10.xyz);
705
+ r10 = vec4<f32>(v_189.xyz, r10.w);
706
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
707
+ r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f);
708
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w);
709
+ r7.y = (r7.y / r7.z);
710
+ let v_190 = -(cb3_3.tint_symbol_2[13u].xyzx);
711
+ r7.z = dot(r10.xyz, v_190.xyz);
712
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f);
713
+ let v_191 = dot(r10.xyz, r3.xyz);
714
+ r8.w = clamp(vec4<f32>(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f);
715
+ r7.z = (r7.z * r8.w);
716
+ r8.w = (r7.y * r7.z);
717
+ let v_192 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
718
+ r11 = vec4<f32>(v_192.xyz, r11.w);
719
+ let v_193 = fma(r11.xyz, r1.xyz, r9.xyz);
720
+ r9 = vec4<f32>(v_193.xyz, r9.w);
721
+ let v_194 = fma(r2.xyz, r0.yyy, r10.xyz);
722
+ r10 = vec4<f32>(v_194.xyz, r10.w);
723
+ r8.w = dot(r10.xyz, r10.xyz);
724
+ r8.w = inverseSqrt(r8.w);
725
+ let v_195 = (r8.www * r10.xyz);
726
+ r10 = vec4<f32>(v_195.xyz, r10.w);
727
+ let v_196 = dot(r10.xyz, r5.xyz);
728
+ r8.w = clamp(vec4<f32>(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f);
729
+ r8.w = ((-(r8.wwww)).w + 1.0f);
730
+ r9.w = (r8.w * r8.w);
731
+ r9.w = (r9.w * r9.w);
732
+ r8.w = (r8.w * r9.w);
733
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
734
+ let v_197 = dot(r10.xyz, r3.xyz);
735
+ r9.w = clamp(vec4<f32>(v_197, v_197, v_197, v_197).w, 0.0f, 1.0f);
736
+ r9.w = log2(r9.w);
737
+ r9.w = (r7.w * r9.w);
738
+ r9.w = exp2(r9.w);
739
+ r8.w = (r8.w * r9.w);
740
+ r7.z = (r7.z * r8.w);
741
+ r7.y = (r7.y * r7.z);
742
+ r7.y = (r6.w * r7.y);
743
+ let v_198 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
744
+ r8 = vec4<f32>(v_198.xyz, r8.w);
745
+ }
746
+ }
747
+ if ((bitcast<u32>(r4.w) != 0u)) {
748
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
749
+ } else {
750
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
751
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
752
+ if ((bitcast<u32>(r4.w) != 0u)) {
753
+ } else {
754
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
755
+ let v_199 = (v_38.xyz + cb3_3.tint_symbol_2[6u].xyz);
756
+ r10 = vec4<f32>(v_199.xyz, r10.w);
757
+ let v_200 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
758
+ r11 = vec4<f32>(v_200.xyz, r11.w);
759
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
760
+ r8.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f);
761
+ r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
762
+ r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w);
763
+ let v_201 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz);
764
+ r11 = vec4<f32>(v_201.xyz, r11.w);
765
+ let v_202 = (r11.xyz + v_38.xyz);
766
+ r11 = vec4<f32>(v_202.xyz, r11.w);
767
+ let v_203 = bitcast<vec3<u32>>(r7.yyy);
768
+ let v_204 = r10.xyz;
769
+ let v_205 = select(r11.xyz, v_204, (v_203 != vec3<u32>()));
770
+ r10 = vec4<f32>(v_205.xyz, r10.w);
771
+ r7.y = dot(r10.xyz, r10.xyz);
772
+ let v_206 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
773
+ r10 = vec4<f32>(v_206.xyz, r10.w);
774
+ r7.z = dot(r10.xyz, r10.xyz);
775
+ r7.z = inverseSqrt(r7.z);
776
+ let v_207 = (r7.zzz * r10.xyz);
777
+ r10 = vec4<f32>(v_207.xyz, r10.w);
778
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
779
+ r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f);
780
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w);
781
+ r7.y = (r7.y / r7.z);
782
+ let v_208 = -(cb3_3.tint_symbol_2[14u].xyzx);
783
+ r7.z = dot(r10.xyz, v_208.xyz);
784
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f);
785
+ let v_209 = dot(r10.xyz, r3.xyz);
786
+ r8.w = clamp(vec4<f32>(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f);
787
+ r7.z = (r7.z * r8.w);
788
+ r8.w = (r7.y * r7.z);
789
+ let v_210 = (r8.www * cb3_3.tint_symbol_2[22u].xyz);
790
+ r11 = vec4<f32>(v_210.xyz, r11.w);
791
+ let v_211 = fma(r11.xyz, r1.xyz, r9.xyz);
792
+ r9 = vec4<f32>(v_211.xyz, r9.w);
793
+ let v_212 = fma(r2.xyz, r0.yyy, r10.xyz);
794
+ r10 = vec4<f32>(v_212.xyz, r10.w);
795
+ r8.w = dot(r10.xyz, r10.xyz);
796
+ r8.w = inverseSqrt(r8.w);
797
+ let v_213 = (r8.www * r10.xyz);
798
+ r10 = vec4<f32>(v_213.xyz, r10.w);
799
+ let v_214 = dot(r10.xyz, r5.xyz);
800
+ r8.w = clamp(vec4<f32>(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f);
801
+ r8.w = ((-(r8.wwww)).w + 1.0f);
802
+ r9.w = (r8.w * r8.w);
803
+ r9.w = (r9.w * r9.w);
804
+ r8.w = (r8.w * r9.w);
805
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
806
+ let v_215 = dot(r10.xyz, r3.xyz);
807
+ r9.w = clamp(vec4<f32>(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f);
808
+ r9.w = log2(r9.w);
809
+ r9.w = (r7.w * r9.w);
810
+ r9.w = exp2(r9.w);
811
+ r8.w = (r8.w * r9.w);
812
+ r7.z = (r7.z * r8.w);
813
+ r7.y = (r7.y * r7.z);
814
+ r7.y = (r6.w * r7.y);
815
+ let v_216 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
816
+ r8 = vec4<f32>(v_216.xyz, r8.w);
817
+ }
818
+ }
819
+ if ((bitcast<u32>(r4.w) != 0u)) {
820
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
821
+ } else {
822
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
823
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
824
+ if ((bitcast<u32>(r4.w) != 0u)) {
825
+ } else {
826
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
827
+ let v_217 = (v_38.xyz + cb3_3.tint_symbol_2[7u].xyz);
828
+ r10 = vec4<f32>(v_217.xyz, r10.w);
829
+ let v_218 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
830
+ r11 = vec4<f32>(v_218.xyz, r11.w);
831
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
832
+ r8.w = (cb3_3.tint_symbol_2[23u].w + 0.00009999999747378752f);
833
+ r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
834
+ r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w);
835
+ let v_219 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz);
836
+ r11 = vec4<f32>(v_219.xyz, r11.w);
837
+ let v_220 = (r11.xyz + v_38.xyz);
838
+ r11 = vec4<f32>(v_220.xyz, r11.w);
839
+ let v_221 = bitcast<vec3<u32>>(r7.yyy);
840
+ let v_222 = r10.xyz;
841
+ let v_223 = select(r11.xyz, v_222, (v_221 != vec3<u32>()));
842
+ r10 = vec4<f32>(v_223.xyz, r10.w);
843
+ r7.y = dot(r10.xyz, r10.xyz);
844
+ let v_224 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
845
+ r10 = vec4<f32>(v_224.xyz, r10.w);
846
+ r7.z = dot(r10.xyz, r10.xyz);
847
+ r7.z = inverseSqrt(r7.z);
848
+ let v_225 = (r7.zzz * r10.xyz);
849
+ r10 = vec4<f32>(v_225.xyz, r10.w);
850
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
851
+ r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f);
852
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w);
853
+ r7.y = (r7.y / r7.z);
854
+ let v_226 = -(cb3_3.tint_symbol_2[15u].xyzx);
855
+ r7.z = dot(r10.xyz, v_226.xyz);
856
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f);
857
+ let v_227 = dot(r10.xyz, r3.xyz);
858
+ r8.w = clamp(vec4<f32>(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f);
859
+ r7.z = (r7.z * r8.w);
860
+ r8.w = (r7.y * r7.z);
861
+ let v_228 = (r8.www * cb3_3.tint_symbol_2[23u].xyz);
862
+ r11 = vec4<f32>(v_228.xyz, r11.w);
863
+ let v_229 = fma(r11.xyz, r1.xyz, r9.xyz);
864
+ r9 = vec4<f32>(v_229.xyz, r9.w);
865
+ let v_230 = fma(r2.xyz, r0.yyy, r10.xyz);
866
+ r10 = vec4<f32>(v_230.xyz, r10.w);
867
+ r8.w = dot(r10.xyz, r10.xyz);
868
+ r8.w = inverseSqrt(r8.w);
869
+ let v_231 = (r8.www * r10.xyz);
870
+ r10 = vec4<f32>(v_231.xyz, r10.w);
871
+ let v_232 = dot(r10.xyz, r5.xyz);
872
+ r8.w = clamp(vec4<f32>(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f);
873
+ r8.w = ((-(r8.wwww)).w + 1.0f);
874
+ r9.w = (r8.w * r8.w);
875
+ r9.w = (r9.w * r9.w);
876
+ r8.w = (r8.w * r9.w);
877
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
878
+ let v_233 = dot(r10.xyz, r3.xyz);
879
+ r9.w = clamp(vec4<f32>(v_233, v_233, v_233, v_233).w, 0.0f, 1.0f);
880
+ r9.w = log2(r9.w);
881
+ r9.w = (r7.w * r9.w);
882
+ r9.w = exp2(r9.w);
883
+ r8.w = (r8.w * r9.w);
884
+ r7.z = (r7.z * r8.w);
885
+ r7.y = (r7.y * r7.z);
886
+ r7.y = (r6.w * r7.y);
887
+ let v_234 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
888
+ r8 = vec4<f32>(v_234.xyz, r8.w);
889
+ }
890
+ }
891
+ if ((bitcast<u32>(r4.w) != 0u)) {
892
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
893
+ } else {
894
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
895
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
896
+ if ((bitcast<u32>(r4.w) != 0u)) {
897
+ } else {
898
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
899
+ let v_235 = (v_38.xyz + cb3_3.tint_symbol_2[8u].xyz);
900
+ r10 = vec4<f32>(v_235.xyz, r10.w);
901
+ let v_236 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
902
+ r11 = vec4<f32>(v_236.xyz, r11.w);
903
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
904
+ r8.w = (cb3_3.tint_symbol_2[24u].w + 0.00009999999747378752f);
905
+ r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
906
+ r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w);
907
+ let v_237 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz);
908
+ r11 = vec4<f32>(v_237.xyz, r11.w);
909
+ let v_238 = (r11.xyz + v_38.xyz);
910
+ r11 = vec4<f32>(v_238.xyz, r11.w);
911
+ let v_239 = bitcast<vec3<u32>>(r7.yyy);
912
+ let v_240 = r10.xyz;
913
+ let v_241 = select(r11.xyz, v_240, (v_239 != vec3<u32>()));
914
+ r10 = vec4<f32>(v_241.xyz, r10.w);
915
+ r7.y = dot(r10.xyz, r10.xyz);
916
+ let v_242 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
917
+ r10 = vec4<f32>(v_242.xyz, r10.w);
918
+ r7.z = dot(r10.xyz, r10.xyz);
919
+ r7.z = inverseSqrt(r7.z);
920
+ let v_243 = (r7.zzz * r10.xyz);
921
+ r10 = vec4<f32>(v_243.xyz, r10.w);
922
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
923
+ r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f);
924
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w);
925
+ r7.y = (r7.y / r7.z);
926
+ let v_244 = -(cb3_3.tint_symbol_2[16u].xyzx);
927
+ r7.z = dot(r10.xyz, v_244.xyz);
928
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f);
929
+ let v_245 = dot(r10.xyz, r3.xyz);
930
+ r8.w = clamp(vec4<f32>(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f);
931
+ r7.z = (r7.z * r8.w);
932
+ r8.w = (r7.y * r7.z);
933
+ let v_246 = (r8.www * cb3_3.tint_symbol_2[24u].xyz);
934
+ r11 = vec4<f32>(v_246.xyz, r11.w);
935
+ let v_247 = fma(r11.xyz, r1.xyz, r9.xyz);
936
+ r9 = vec4<f32>(v_247.xyz, r9.w);
937
+ let v_248 = fma(r2.xyz, r0.yyy, r10.xyz);
938
+ r10 = vec4<f32>(v_248.xyz, r10.w);
939
+ r8.w = dot(r10.xyz, r10.xyz);
940
+ r8.w = inverseSqrt(r8.w);
941
+ let v_249 = (r8.www * r10.xyz);
942
+ r10 = vec4<f32>(v_249.xyz, r10.w);
943
+ let v_250 = dot(r10.xyz, r5.xyz);
944
+ r8.w = clamp(vec4<f32>(v_250, v_250, v_250, v_250).w, 0.0f, 1.0f);
945
+ r8.w = ((-(r8.wwww)).w + 1.0f);
946
+ r9.w = (r8.w * r8.w);
947
+ r9.w = (r9.w * r9.w);
948
+ r8.w = (r8.w * r9.w);
949
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
950
+ let v_251 = dot(r10.xyz, r3.xyz);
951
+ r9.w = clamp(vec4<f32>(v_251, v_251, v_251, v_251).w, 0.0f, 1.0f);
952
+ r9.w = log2(r9.w);
953
+ r9.w = (r7.w * r9.w);
954
+ r9.w = exp2(r9.w);
955
+ r8.w = (r8.w * r9.w);
956
+ r7.z = (r7.z * r8.w);
957
+ r7.y = (r7.y * r7.z);
958
+ r7.y = (r6.w * r7.y);
959
+ let v_252 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
960
+ r8 = vec4<f32>(v_252.xyz, r8.w);
961
+ }
962
+ }
963
+ if ((bitcast<u32>(r4.w) != 0u)) {
964
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
965
+ } else {
966
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
967
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
968
+ if ((bitcast<u32>(r4.w) != 0u)) {
969
+ } else {
970
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
971
+ let v_253 = (v_38.xyz + cb3_3.tint_symbol_2[9u].xyz);
972
+ r10 = vec4<f32>(v_253.xyz, r10.w);
973
+ let v_254 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
974
+ r11 = vec4<f32>(v_254.xyz, r11.w);
975
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
976
+ r8.w = (cb3_3.tint_symbol_2[25u].w + 0.00009999999747378752f);
977
+ r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f);
978
+ r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w);
979
+ let v_255 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz);
980
+ r11 = vec4<f32>(v_255.xyz, r11.w);
981
+ let v_256 = (r11.xyz + v_38.xyz);
982
+ r11 = vec4<f32>(v_256.xyz, r11.w);
983
+ let v_257 = bitcast<vec3<u32>>(r7.yyy);
984
+ let v_258 = r10.xyz;
985
+ let v_259 = select(r11.xyz, v_258, (v_257 != vec3<u32>()));
986
+ r10 = vec4<f32>(v_259.xyz, r10.w);
987
+ r7.y = dot(r10.xyz, r10.xyz);
988
+ let v_260 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
989
+ r10 = vec4<f32>(v_260.xyz, r10.w);
990
+ r7.z = dot(r10.xyz, r10.xyz);
991
+ r7.z = inverseSqrt(r7.z);
992
+ let v_261 = (r7.zzz * r10.xyz);
993
+ r10 = vec4<f32>(v_261.xyz, r10.w);
994
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
995
+ r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f);
996
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w);
997
+ r7.y = (r7.y / r7.z);
998
+ let v_262 = -(cb3_3.tint_symbol_2[17u].xyzx);
999
+ r7.z = dot(r10.xyz, v_262.xyz);
1000
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f);
1001
+ let v_263 = dot(r10.xyz, r3.xyz);
1002
+ r8.w = clamp(vec4<f32>(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f);
1003
+ r7.z = (r7.z * r8.w);
1004
+ r8.w = (r7.y * r7.z);
1005
+ let v_264 = (r8.www * cb3_3.tint_symbol_2[25u].xyz);
1006
+ r11 = vec4<f32>(v_264.xyz, r11.w);
1007
+ let v_265 = fma(r11.xyz, r1.xyz, r9.xyz);
1008
+ r9 = vec4<f32>(v_265.xyz, r9.w);
1009
+ let v_266 = fma(r2.xyz, r0.yyy, r10.xyz);
1010
+ r10 = vec4<f32>(v_266.xyz, r10.w);
1011
+ r8.w = dot(r10.xyz, r10.xyz);
1012
+ r8.w = inverseSqrt(r8.w);
1013
+ let v_267 = (r8.www * r10.xyz);
1014
+ r10 = vec4<f32>(v_267.xyz, r10.w);
1015
+ let v_268 = dot(r10.xyz, r5.xyz);
1016
+ r8.w = clamp(vec4<f32>(v_268, v_268, v_268, v_268).w, 0.0f, 1.0f);
1017
+ r8.w = ((-(r8.wwww)).w + 1.0f);
1018
+ r9.w = (r8.w * r8.w);
1019
+ r9.w = (r9.w * r9.w);
1020
+ r8.w = (r8.w * r9.w);
1021
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
1022
+ let v_269 = dot(r10.xyz, r3.xyz);
1023
+ r9.w = clamp(vec4<f32>(v_269, v_269, v_269, v_269).w, 0.0f, 1.0f);
1024
+ r9.w = log2(r9.w);
1025
+ r9.w = (r7.w * r9.w);
1026
+ r9.w = exp2(r9.w);
1027
+ r8.w = (r8.w * r9.w);
1028
+ r7.z = (r7.z * r8.w);
1029
+ r7.y = (r7.y * r7.z);
1030
+ r7.y = (r6.w * r7.y);
1031
+ let v_270 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
1032
+ r8 = vec4<f32>(v_270.xyz, r8.w);
1033
+ }
1034
+ }
1035
+ if ((bitcast<u32>(r4.w) != 0u)) {
1036
+ } else {
1037
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1038
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.y)));
1039
+ if ((bitcast<u32>(r4.w) != 0u)) {
1040
+ } else {
1041
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
1042
+ let v_271 = (v_38.xyz + cb3_3.tint_symbol_2[10u].xyz);
1043
+ r10 = vec4<f32>(v_271.xyz, r10.w);
1044
+ let v_272 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
1045
+ r11 = vec4<f32>(v_272.xyz, r11.w);
1046
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
1047
+ r7.z = (cb3_3.tint_symbol_2[26u].w + 0.00009999999747378752f);
1048
+ r7.y = clamp(((r7.yyyy / r7.zzzz)).y, 0.0f, 1.0f);
1049
+ r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
1050
+ let v_273 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
1051
+ r11 = vec4<f32>(v_273.xyz, r11.w);
1052
+ let v_274 = (r11.xyz + v_38.xyz);
1053
+ r11 = vec4<f32>(v_274.xyz, r11.w);
1054
+ let v_275 = bitcast<vec3<u32>>(r4.www);
1055
+ let v_276 = r10.xyz;
1056
+ let v_277 = select(r11.xyz, v_276, (v_275 != vec3<u32>()));
1057
+ r10 = vec4<f32>(v_277.xyz, r10.w);
1058
+ r4.w = dot(r10.xyz, r10.xyz);
1059
+ let v_278 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1060
+ r10 = vec4<f32>(v_278.xyz, r10.w);
1061
+ r7.y = dot(r10.xyz, r10.xyz);
1062
+ r7.y = inverseSqrt(r7.y);
1063
+ let v_279 = (r7.yyy * r10.xyz);
1064
+ r10 = vec4<f32>(v_279.xyz, r10.w);
1065
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1066
+ r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
1067
+ r7.y = fma(r7.y, r4.w, cb3_3.tint_symbol_2[18u].w);
1068
+ r4.w = (r4.w / r7.y);
1069
+ let v_280 = -(cb3_3.tint_symbol_2[18u].xyzx);
1070
+ r7.y = dot(r10.xyz, v_280.xyz);
1071
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
1072
+ let v_281 = dot(r10.xyz, r3.xyz);
1073
+ r7.z = clamp(vec4<f32>(v_281, v_281, v_281, v_281).z, 0.0f, 1.0f);
1074
+ r7.y = (r7.y * r7.z);
1075
+ r7.z = (r4.w * r7.y);
1076
+ let v_282 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz);
1077
+ r11 = vec4<f32>(v_282.xyz, r11.w);
1078
+ let v_283 = fma(r11.xyz, r1.xyz, r9.xyz);
1079
+ r9 = vec4<f32>(v_283.xyz, r9.w);
1080
+ let v_284 = fma(r2.xyz, r0.yyy, r10.xyz);
1081
+ r2 = vec4<f32>(v_284.xyz, r2.w);
1082
+ r0.y = dot(r2.xyz, r2.xyz);
1083
+ r0.y = inverseSqrt(r0.y);
1084
+ let v_285 = (r0.yyy * r2.xyz);
1085
+ r2 = vec4<f32>(v_285.xyz, r2.w);
1086
+ let v_286 = dot(r2.xyz, r5.xyz);
1087
+ r0.y = clamp(vec4<f32>(v_286, v_286, v_286, v_286).y, 0.0f, 1.0f);
1088
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
1089
+ r7.z = (r0.y * r0.y);
1090
+ r7.z = (r7.z * r7.z);
1091
+ r0.y = (r0.y * r7.z);
1092
+ r0.y = fma(cb11_11.tint_symbol_4[3u].w, r0.y, r5.w);
1093
+ let v_287 = dot(r2.xyz, r3.xyz);
1094
+ r2.x = clamp(vec4<f32>(v_287, v_287, v_287, v_287).x, 0.0f, 1.0f);
1095
+ r2.x = log2(r2.x);
1096
+ r2.x = (r2.x * r7.w);
1097
+ r2.x = exp2(r2.x);
1098
+ r0.y = (r0.y * r2.x);
1099
+ r0.y = (r7.y * r0.y);
1100
+ r0.y = (r4.w * r0.y);
1101
+ r0.y = (r6.w * r0.y);
1102
+ let v_288 = fma(r0.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
1103
+ r8 = vec4<f32>(v_288.xyz, r8.w);
1104
+ }
1105
+ }
1106
+ r0.y = (r7.x * r7.x);
1107
+ r0.z = (r0.z * r0.z);
1108
+ let v_289 = (r8.xyz * r0.zzz);
1109
+ r2 = vec4<f32>(v_289.xyz, r2.w);
1110
+ let v_290 = fma(r0.yyy, r9.xyz, r2.xyz);
1111
+ r2 = vec4<f32>(v_290.xyz, r2.w);
1112
+ let v_291 = fma(r6.xyz, r3.www, r2.xyz);
1113
+ r2 = vec4<f32>(v_291.xyz, r2.w);
1114
+ r0.x = fma(v1.z, r0.x, cb3_3.tint_symbol_2[43u].w);
1115
+ r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
1116
+ r0.x = max(r0.x, 0.0f);
1117
+ let v_292 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
1118
+ r6 = vec4<f32>(v_292.xyz, r6.w);
1119
+ r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f);
1120
+ let v_293 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
1121
+ r7 = vec4<f32>(r7.x, v_293.xyz);
1122
+ let v_294 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
1123
+ r7 = vec4<f32>(r7.x, v_294.xyz);
1124
+ let v_295 = fma(r6.xyz, r0.yyy, r7.yzw);
1125
+ r6 = vec4<f32>(v_295.xyz, r6.w);
1126
+ let v_296 = (r0.www * r6.xyz);
1127
+ r6 = vec4<f32>(v_296.xyz, r6.w);
1128
+ let v_297 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
1129
+ r0 = vec4<f32>(v_297.xyz, r0.w);
1130
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1131
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1132
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1133
+ let v_298 = dot(r8.xyz, r3.xyz);
1134
+ r3.w = clamp(vec4<f32>(v_298, v_298, v_298, v_298).w, 0.0f, 1.0f);
1135
+ let v_299 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.www, r0.xyz);
1136
+ r0 = vec4<f32>(v_299.xyz, r0.w);
1137
+ let v_300 = fma(r0.xyz, r1.www, r6.xyz);
1138
+ r0 = vec4<f32>(v_300.xyz, r0.w);
1139
+ let v_301 = (r7.xxx * r0.xyz);
1140
+ r0 = vec4<f32>(v_301.xyz, r0.w);
1141
+ let v_302 = fma(r0.xyz, r1.xyz, r2.xyz);
1142
+ r0 = vec4<f32>(v_302.xyz, r0.w);
1143
+ r1.x = ((-(r7.xxxx)).x + 1.0f);
1144
+ r1.y = dot((-(r5.xyzx)).xyz, r3.xyz);
1145
+ r1.y = (r1.y + r1.y);
1146
+ let v_303 = -(r1.yyyy);
1147
+ let v_304 = -(r5.xyzx);
1148
+ let v_305 = fma(r3.xyz, v_303.xyz, v_304.xyz);
1149
+ r2 = vec4<f32>(v_305.xyz, r2.w);
1150
+ let v_306 = clamp(((r2.wwww * vec4<f32>(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2<f32>(), vec2<f32>(1.0f));
1151
+ let v_307 = r1;
1152
+ r1 = vec4<f32>(v_307.x, v_306.xy, v_307.w);
1153
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1154
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1155
+ r3.x = (r1.y * cb5_5.tint_symbol_3[6u].z);
1156
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
1157
+ r3.y = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f);
1158
+ r1.y = (r1.y * r1.y);
1159
+ r1.y = fma(r1.y, 5.0f, r2.w);
1160
+ let v_308 = bitcast<u32>(r3.x);
1161
+ let v_309 = r3.y;
1162
+ r1.y = select(r1.y, v_309, (v_308 != 0u));
1163
+ let v_310 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1164
+ r2 = vec4<f32>(v_310.xy, r2.z, v_310.z);
1165
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1166
+ let v_311 = (r2.xyw / r3.xxx);
1167
+ r2 = vec4<f32>(v_311.xy, r2.z, v_311.z);
1168
+ let v_312 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1169
+ r2 = vec4<f32>(v_312.xy, r2.z, v_312.z);
1170
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1171
+ let v_313 = bitcast<vec2<u32>>(r2.zz);
1172
+ let v_314 = r2.xy;
1173
+ let v_315 = select(r2.wy, v_314, (v_313 != vec2<u32>()));
1174
+ r2 = vec4<f32>(v_315.xy, r2.zw);
1175
+ let v_316 = r1.y;
1176
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_316);
1177
+ r0.w = max(r0.w, r1.w);
1178
+ let v_317 = (r0.www * r2.xyz);
1179
+ r2 = vec4<f32>(v_317.xyz, r2.w);
1180
+ let v_318 = (r1.zzz * r2.xyz);
1181
+ r1 = vec4<f32>(r1.x, v_318.xyz);
1182
+ let v_319 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
1183
+ r1 = vec4<f32>(r1.x, v_319.xyz);
1184
+ let v_320 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
1185
+ r1 = vec4<f32>(r1.x, v_320.xyz);
1186
+ let v_321 = fma(r1.yzw, r1.xxx, r0.xyz);
1187
+ r0 = vec4<f32>(v_321.xyz, r0.w);
1188
+ r0.w = dot(r4.xyz, r4.xyz);
1189
+ r1.x = sqrt(r0.w);
1190
+ let v_322 = -(cb3_3.tint_symbol_2[50u].xxxx);
1191
+ r1.y = (r1.x + v_322.y);
1192
+ r1.y = max(r1.y, 0.0f);
1193
+ r1.x = (r1.y / r1.x);
1194
+ r1.x = (r1.x * r4.z);
1195
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1196
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1197
+ r1.w = (r1.z * -1.44269502162933349609f);
1198
+ r1.w = exp2(r1.w);
1199
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1200
+ r1.z = (r1.w / r1.z);
1201
+ let v_323 = bitcast<u32>(r1.x);
1202
+ r1.x = select(1.0f, r1.z, (v_323 != 0u));
1203
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1204
+ r1.x = (r1.x * r1.z);
1205
+ r1.x = min(r1.x, 1.0f);
1206
+ r1.x = (r1.x * 1.44269502162933349609f);
1207
+ r1.x = exp2(r1.x);
1208
+ r1.x = min(r1.x, 1.0f);
1209
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1210
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1211
+ r0.w = inverseSqrt(r0.w);
1212
+ let v_324 = (r0.www * r4.xyz);
1213
+ r2 = vec4<f32>(v_324.xyz, r2.w);
1214
+ let v_325 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1215
+ r0.w = clamp(vec4<f32>(v_325, v_325, v_325, v_325).w, 0.0f, 1.0f);
1216
+ r0.w = log2(r0.w);
1217
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1218
+ r0.w = exp2(r0.w);
1219
+ let v_326 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1220
+ r1.w = clamp(vec4<f32>(v_326, v_326, v_326, v_326).w, 0.0f, 1.0f);
1221
+ r1.w = log2(r1.w);
1222
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1223
+ r1.w = exp2(r1.w);
1224
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1225
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1226
+ let v_327 = -(cb3_3.tint_symbol_2[52u].xxxx);
1227
+ r2.x = (r1.y + v_327.x);
1228
+ r2.x = max(r2.x, 0.0f);
1229
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1230
+ r2.x = (r2.x * 1.44269502162933349609f);
1231
+ r2.x = exp2(r2.x);
1232
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1233
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1234
+ let v_328 = -(cb3_3.tint_symbol_2[51u].zzzz);
1235
+ r1.y = (r1.y * v_328.y);
1236
+ r1.y = (r1.y * 1.44269502162933349609f);
1237
+ r1.y = exp2(r1.y);
1238
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1239
+ let v_329 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1240
+ r2 = vec4<f32>(v_329.xyz, r2.w);
1241
+ let v_330 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1242
+ r2 = vec4<f32>(v_330.xyz, r2.w);
1243
+ let v_331 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1244
+ r3 = vec4<f32>(v_331.xyz, r3.w);
1245
+ let v_332 = fma(r1.www, r3.xyz, r2.xyz);
1246
+ r2 = vec4<f32>(v_332.xyz, r2.w);
1247
+ let v_333 = -(cb3_3.tint_symbol_2[57u].xyzx);
1248
+ let v_334 = (r2.xyz + v_333.xyz);
1249
+ r2 = vec4<f32>(v_334.xyz, r2.w);
1250
+ let v_335 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1251
+ r2 = vec4<f32>(v_335.xyz, r2.w);
1252
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
1253
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
1254
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
1255
+ let v_336 = fma(r1.xxx, r3.xyz, r2.xyz);
1256
+ r1 = vec4<f32>(v_336.xy, r1.z, v_336.z);
1257
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1258
+ if ((bitcast<u32>(r0.w) != 0u)) {
1259
+ let v_337 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
1260
+ r2 = vec4<f32>(v_337.xy, r2.zw);
1261
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1262
+ r0.w = (r2.x + -1.0f);
1263
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1264
+ } else {
1265
+ r0.w = 1.0f;
1266
+ }
1267
+ let v_338 = -(r0.xyxz);
1268
+ let v_339 = fma(r1.xyw, r0.www, v_338.xyw);
1269
+ r1 = vec4<f32>(v_339.xy, r1.z, v_339.z);
1270
+ let v_340 = fma(r1.zzz, r1.xyw, r0.xyz);
1271
+ r0 = vec4<f32>(v_340.xyz, r0.w);
1272
+ let v_341 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
1273
+ o0 = vec4<f32>(v_341.xyz, o0.w);
1274
+ o0.w = cb2_2.tint_symbol_1[15u].x;
1275
+ }
1276
+
1277
+ @fragment
1278
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_342 : vec4<f32>) -> @location(0u) vec4<f32> {
1279
+ main_inner(v0, v1, v2, v3, v4, v_342);
1280
+ return o0;
1281
+ }
b/8b0b5899ed/shaders/f5c832d07ac93d50.wgsl ADDED
@@ -0,0 +1,69 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb15_struct {
10
+ tint_symbol : array<vec4<f32>, 15u>,
11
+ }
12
+
13
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
14
+
15
+ @group(1u) @binding(18u) var s2 : sampler;
16
+
17
+ @group(1u) @binding(34u) var t2 : texture_2d_array<f32>;
18
+
19
+ var<private> o0 : vec4<f32>;
20
+
21
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
22
+ r0 = (v1.zzzz * vec4<f32>(255.0f, 0.0f, 0.0f, 255.0f));
23
+ r1 = (cb6_6.tint_symbol[14u].xyxy * vec4<f32>(1.0f, 4.0f, 1.0f, 4.0f));
24
+ r0 = (r0 / r1);
25
+ let v = (vec2<f32>(0.5f) / r1.zw);
26
+ r1 = vec4<f32>(v.xy, r1.zw);
27
+ let v_1 = (r1.xy + v2.xyz.xy);
28
+ r1 = vec4<f32>(v_1.xy, r1.zw);
29
+ r0 = (r0.zwxy + r1.xyxy);
30
+ let v_2 = r0;
31
+ r2 = vec4<f32>(v_2.zw, r2.zw);
32
+ r2.z = v2.z;
33
+ let v_3 = r2.xyzx;
34
+ r2 = textureSample(t2, s2, v_3.xy, i32(v_3.z));
35
+ r1.z = v2.z;
36
+ let v_4 = r1.xyzx;
37
+ r1 = textureSample(t2, s2, v_4.xy, i32(v_4.z));
38
+ let v_5 = ((-(r2.xyzx)).xyz + r1.xyz);
39
+ r2 = vec4<f32>(v_5.xyz, r2.w);
40
+ r0.z = v2.z;
41
+ let v_6 = r0.xyzx;
42
+ r0 = textureSample(t2, s2, v_6.xy, i32(v_6.z));
43
+ let v_7 = ((-(r0.xyzx)).xyz + r1.xyz);
44
+ r0 = vec4<f32>(v_7.xyz, r0.w);
45
+ let v_8 = abs(r0.xyzx);
46
+ let v_9 = max(v_8.xyz, abs(r2.xyzx).xyz);
47
+ r0 = vec4<f32>(v_9.xyz, r0.w);
48
+ let v_10 = log2(r0.xyz);
49
+ r0 = vec4<f32>(v_10.xyz, r0.w);
50
+ let v_11 = (r0.xyz * vec3<f32>(0.25f));
51
+ r0 = vec4<f32>(v_11.xyz, r0.w);
52
+ let v_12 = exp2(r0.xyz);
53
+ r0 = vec4<f32>(v_12.xyz, r0.w);
54
+ let v_13 = ((-(r0.xyzx)).xyz + r1.xyz);
55
+ r1 = vec4<f32>(v_13.xyz, r1.w);
56
+ let v_14 = fma(r1.xyz, vec3<f32>(0.10999999940395355225f), r0.xyz);
57
+ r0 = vec4<f32>(v_14.xyz, r0.w);
58
+ let v_15 = fma((-(r0.xyzx)).xyz, vec3<f32>(0.33000001311302185059f), vec3<f32>(1.0f));
59
+ r0 = vec4<f32>(v_15.xyz, r0.w);
60
+ let v_16 = (r0.xyz * v1.xyz);
61
+ o0 = vec4<f32>(v_16.xyz, o0.w);
62
+ o0.w = v1.w;
63
+ }
64
+
65
+ @fragment
66
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
67
+ main_inner(v1, v2);
68
+ return o0;
69
+ }
b/8b0b5899ed/shaders/f5cc1a01c0d85459.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/f5e934187a260744.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [4294967295]
b/8b0b5899ed/shaders/f5e934187a260744.wgsl ADDED
@@ -0,0 +1,228 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb1_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 1u>,
23
+ }
24
+
25
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
26
+
27
+ struct cb10_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 10u>,
29
+ }
30
+
31
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb10_struct;
32
+
33
+ struct cb70_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 70u>,
35
+ }
36
+
37
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb70_struct;
38
+
39
+ @group(1u) @binding(17u) var s1 : sampler;
40
+
41
+ @group(1u) @binding(20u) var s4 : sampler;
42
+
43
+ @group(1u) @binding(26u) var s10 : sampler;
44
+
45
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
46
+
47
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
54
+
55
+ var<private> v0 : vec4<f32>;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ struct tint_symbol_5 {
60
+ tint_symbol_4 : array<vec4<u32>, 1u>,
61
+ }
62
+
63
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
64
+
65
+ fn main_inner(v_1 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>) {
66
+ var v_2 : vec4<f32> = v_1;
67
+ v_2.w = (1.0f / v_1.w);
68
+ v0 = v_2;
69
+ r0 = textureSample(t4, s4, v1.xyxx.xy);
70
+ r0.x = min(r0.x, cb5_5.tint_symbol_3[40u].w);
71
+ let v_3 = (v0.xy * vec2<f32>(0.3333333432674407959f));
72
+ let v_4 = r0;
73
+ r0 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
74
+ let v_5 = -(r0.yzyy);
75
+ let v_6 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.yz >= v_5.xy)));
76
+ r1 = vec4<f32>(v_6.xy, r1.zw);
77
+ let v_7 = fract(abs(r0.yyzy).yz);
78
+ let v_8 = r0;
79
+ r0 = vec4<f32>(v_8.x, v_7.xy, v_8.w);
80
+ let v_9 = -(r0.yyzy);
81
+ let v_10 = bitcast<vec2<u32>>(r1.xy);
82
+ let v_11 = select(v_9.yz, r0.yz, (v_10 != vec2<u32>()));
83
+ let v_12 = r0;
84
+ r0 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
85
+ let v_13 = (r0.yz * vec2<f32>(3.0f, 9.0f));
86
+ let v_14 = r0;
87
+ r0 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
88
+ r0.y = (r0.z + r0.y);
89
+ r0.z = fma(r0.x, v2.z, cb1_1.tint_symbol[15u].z);
90
+ let v_15 = -(cb5_5.tint_symbol_3[41u].xxxx);
91
+ r0.z = (r0.z + v_15.z);
92
+ r0.z = max(r0.z, 0.0f);
93
+ r0.w = max(v2.z, 0.00009999999747378752f);
94
+ r0.z = (r0.z / r0.w);
95
+ r0.x = ((-(r0.zzzz)).x + r0.x);
96
+ r0.x = max(r0.x, 0.0f);
97
+ let v_16 = (r0.xxx * v2.xyz);
98
+ r1 = vec4<f32>(v_16.xyz, r1.w);
99
+ let v_17 = (r1.xyz * vec3<f32>(0.05882352963089942932f));
100
+ r1 = vec4<f32>(v_17.xyz, r1.w);
101
+ let v_18 = (r0.yyy * r1.xyz);
102
+ r0 = vec4<f32>(r0.x, v_18.xyz);
103
+ let v_19 = (r0.yzw * vec3<f32>(0.11111111193895339966f));
104
+ r0 = vec4<f32>(r0.x, v_19.xyz);
105
+ r1.w = dot(r1.xyz, r1.xyz);
106
+ r1.w = inverseSqrt(r1.w);
107
+ let v_20 = (r1.www * r1.xyz);
108
+ r2 = vec4<f32>(v_20.xyz, r2.w);
109
+ r1.w = dot((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz, r2.xyz);
110
+ r1.w = (r1.w + 1.0f);
111
+ r1.w = (r1.w * 0.5f);
112
+ r1.w = (r1.w * r1.w);
113
+ r0.x = (r0.x / cb5_5.tint_symbol_3[40u].w);
114
+ r0.x = (r1.w * r0.x);
115
+ let v_21 = (r0.zzz * cb6_6.tint_symbol_2[1u].xyz);
116
+ r2 = vec4<f32>(v_21.xyz, r2.w);
117
+ let v_22 = fma(r0.yyy, cb6_6.tint_symbol_2[0u].xyz, r2.xyz);
118
+ r2 = vec4<f32>(v_22.xyz, r2.w);
119
+ let v_23 = fma(r0.www, cb6_6.tint_symbol_2[2u].xyz, r2.xyz);
120
+ r0 = vec4<f32>(r0.x, v_23.xyz);
121
+ let v_24 = fma(r0.yzw, cb6_6.tint_symbol_2[5u].xyz, cb6_6.tint_symbol_2[9u].xyz);
122
+ r0 = vec4<f32>(r0.x, v_24.xyz);
123
+ let v_25 = (r0.yzw + vec3<f32>(0.5f, 0.5f, 0.0f));
124
+ r0 = vec4<f32>(r0.x, v_25.xyz);
125
+ let v_26 = (r1.yyy * cb6_6.tint_symbol_2[1u].xyz);
126
+ r2 = vec4<f32>(v_26.xyz, r2.w);
127
+ let v_27 = fma(r1.xxx, cb6_6.tint_symbol_2[0u].xyz, r2.xyz);
128
+ r1 = vec4<f32>(v_27.xy, r1.z, v_27.z);
129
+ let v_28 = fma(r1.zzz, cb6_6.tint_symbol_2[2u].xyz, r1.xyw);
130
+ r1 = vec4<f32>(v_28.xyz, r1.w);
131
+ let v_29 = r0;
132
+ r2 = vec4<f32>(v_29.yzw, r2.w);
133
+ r1.w = 0.0f;
134
+ r2.w = 0.0f;
135
+ loop {
136
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.w) >= 16i)));
137
+ if ((bitcast<u32>(r3.x) != 0u)) {
138
+ break;
139
+ }
140
+ let v_30 = r2.xyxx;
141
+ r3.x = textureSampleCompareLevel(t15, s15, v_30.xy, r2.z);
142
+ r1.w = (r1.w + r3.x);
143
+ let v_31 = fma(r1.xyz, cb6_6.tint_symbol_2[5u].xyz, r2.xyz);
144
+ r2 = vec4<f32>(v_31.xyz, r2.w);
145
+ r2.w = bitcast<f32>((bitcast<i32>(r2.w) + 1i));
146
+ }
147
+ r0.y = (r1.w * 0.0625f);
148
+ r0.y = (r0.y * r0.y);
149
+ r0.x = (r0.x * r0.y);
150
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_3[69u].z)));
151
+ r0.z = log2(r0.x);
152
+ r0.z = (r0.z * 0.125f);
153
+ r0.z = exp2(r0.z);
154
+ let v_32 = bitcast<u32>(r0.y);
155
+ let v_33 = r0.z;
156
+ r0.w = select(r0.x, v_33, (v_32 != 0u));
157
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[69u].z == 0.0f)));
158
+ if ((bitcast<u32>(r1.x) != 0u)) {
159
+ let v_34 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r1.xxx) & bitcast<vec3<u32>>(cb5_5.tint_symbol_3[40u].xyz)));
160
+ r1 = vec4<f32>(v_34.xyz, r1.w);
161
+ r2 = vec4<f32>(vec3<f32>(), r2.w);
162
+ r1.w = bitcast<f32>(v.tint_symbol_4[0i].x);
163
+ loop {
164
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (1i < bitcast<i32>(r1.w))));
165
+ if ((bitcast<u32>(r2.w) != 0u)) {
166
+ break;
167
+ }
168
+ r3.y = f32(bitcast<i32>(r1.w));
169
+ let v_35 = r2;
170
+ r4 = vec4<f32>(v_35.xyz, r4.w);
171
+ r2.w = bitcast<f32>(v.tint_symbol_4[0i].x);
172
+ loop {
173
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (1i < bitcast<i32>(r2.w))));
174
+ if ((bitcast<u32>(r3.z) != 0u)) {
175
+ break;
176
+ }
177
+ r3.x = f32(bitcast<i32>(r2.w));
178
+ let v_36 = fma(cb5_5.tint_symbol_3[66u].xy, r3.xy, v1.xy);
179
+ let v_37 = r3;
180
+ r3 = vec4<f32>(v_36.x, v_37.y, v_36.y, v_37.w);
181
+ r5 = textureSample(t10, s10, r3.xzxx.xy);
182
+ let v_38 = fma(r5.xyz, vec3<f32>(0.11111111193895339966f), r4.xyz);
183
+ r4 = vec4<f32>(v_38.xyz, r4.w);
184
+ r2.w = bitcast<f32>((bitcast<i32>(r2.w) + 1i));
185
+ }
186
+ let v_39 = r4;
187
+ r2 = vec4<f32>(v_39.xyz, r2.w);
188
+ r1.w = bitcast<f32>((bitcast<i32>(r1.w) + 1i));
189
+ }
190
+ r3 = textureSample(t1, s1, vec2<f32>());
191
+ let v_40 = (r2.xyz * r3.xxx);
192
+ r3 = vec4<f32>(v_40.xyz, r3.w);
193
+ let v_41 = (r3.xyz * cb5_5.tint_symbol_3[8u].www);
194
+ r3 = vec4<f32>(v_41.xyz, r3.w);
195
+ r1.w = dot(r3.xyz, vec3<f32>(0.3333333134651184082f));
196
+ r1.w = max(r1.w, 0.00000000099999997172f);
197
+ let v_42 = -(cb5_5.tint_symbol_3[7u].xxxx);
198
+ r2.w = (r1.w + v_42.w);
199
+ r2.w = clamp(((r2.wwww * cb5_5.tint_symbol_3[7u].zzzz)).w, 0.0f, 1.0f);
200
+ r2.w = (r1.w * r2.w);
201
+ let v_43 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), !((r2.xyz == r2.xyz))));
202
+ r3 = vec4<f32>(v_43.xyz, r3.w);
203
+ let v_44 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r2.xyz) & vec3<u32>(2147483647u)));
204
+ r4 = vec4<f32>(v_44.xyz, r4.w);
205
+ let v_45 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (bitcast<vec3<i32>>(r4.xyz) == vec3<i32>(2139095040i))));
206
+ r4 = vec4<f32>(v_45.xyz, r4.w);
207
+ let v_46 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r3.xyz) | bitcast<vec3<u32>>(r4.xyz)));
208
+ r3 = vec4<f32>(v_46.xyz, r3.w);
209
+ r1.w = (r2.w / r1.w);
210
+ let v_47 = (r1.www * r2.xyz);
211
+ r2 = vec4<f32>(v_47.xyz, r2.w);
212
+ let v_48 = bitcast<vec3<u32>>(r3.xyz);
213
+ let v_49 = select(r2.xyz, vec3<f32>(1000.0f, 0.0f, 1000.0f), (v_48 != vec3<u32>()));
214
+ r2 = vec4<f32>(v_49.xyz, r2.w);
215
+ let v_50 = fma(r0.www, r1.xyz, r2.xyz);
216
+ r0 = vec4<f32>(v_50.xyz, r0.w);
217
+ } else {
218
+ let v_51 = r0;
219
+ r0 = vec4<f32>(v_51.www, r0.w);
220
+ }
221
+ o0 = r0;
222
+ }
223
+
224
+ @fragment
225
+ fn main(@builtin(position) v_52 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
226
+ main_inner(v_52, v1, v2);
227
+ return o0;
228
+ }
b/8b0b5899ed/shaders/f5fc84841f474b0f.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/f5fc84841f474b0f.wgsl ADDED
@@ -0,0 +1,1153 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ struct cb16_struct {
52
+ tint_symbol : array<vec4<f32>, 16u>,
53
+ }
54
+
55
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
56
+
57
+ struct cb18_struct {
58
+ tint_symbol_1 : array<vec4<f32>, 18u>,
59
+ }
60
+
61
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
62
+
63
+ struct cb59_struct {
64
+ tint_symbol_2 : array<vec4<f32>, 59u>,
65
+ }
66
+
67
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
68
+
69
+ struct cb7_struct {
70
+ tint_symbol_3 : array<vec4<f32>, 7u>,
71
+ }
72
+
73
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
74
+
75
+ struct cb6_struct {
76
+ tint_symbol_4 : array<vec4<f32>, 6u>,
77
+ }
78
+
79
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
80
+
81
+ struct cb1_struct {
82
+ tint_symbol_5 : array<vec4<f32>, 1u>,
83
+ }
84
+
85
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
86
+
87
+ struct cb15_struct {
88
+ tint_symbol_6 : array<vec4<f32>, 15u>,
89
+ }
90
+
91
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
92
+
93
+ @group(1u) @binding(16u) var s0 : sampler;
94
+
95
+ @group(1u) @binding(17u) var s1 : sampler;
96
+
97
+ @group(1u) @binding(19u) var s3 : sampler;
98
+
99
+ @group(1u) @binding(21u) var s5 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v6 : array<f32, 4u>;
114
+
115
+ var<private> o0 : vec4<f32>;
116
+
117
+ var<private> x0 : array<vec4<f32>, 4u>;
118
+
119
+ var<private> x1 : array<vec4<f32>, 1u>;
120
+
121
+ struct tint_symbol_8 {
122
+ tint_symbol_7 : array<vec4<u32>, 4u>,
123
+ }
124
+
125
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
126
+
127
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>) {
128
+ x1[0u].x = v6[0u];
129
+ x1[0u].y = v6[1u];
130
+ x1[0u].z = v6[2u];
131
+ x1[0u].w = v6[3u];
132
+ r0 = textureSample(t0, s0, v0.xyxx.xy);
133
+ r1 = textureSample(t5, s5, v0.xyxx.xy);
134
+ let v_1 = (v0.xy * cb10_10.tint_symbol_5[0u].zw);
135
+ r2 = vec4<f32>(v_1.xy, r2.zw);
136
+ r3 = textureSample(t3, s3, r2.xyxx.xy);
137
+ r2.z = fma(r3.x, 2.0f, -1.0f);
138
+ let v_2 = (r2.xy * vec2<f32>(3.1700000762939453125f));
139
+ r2 = vec4<f32>(v_2.xy, r2.zw);
140
+ r3 = textureSample(t3, s3, r2.xyxx.xy);
141
+ r2.x = fma(r3.x, 2.0f, -1.0f);
142
+ r2.x = (r2.x * 0.5f);
143
+ r2.x = fma(r2.z, 0.5f, r2.x);
144
+ r2.x = ((-(r2.xxxx)).x * cb10_10.tint_symbol_5[0u].x);
145
+ r2.x = fma(r2.x, r1.w, 1.0f);
146
+ r0 = (r0 * r2.xxxx);
147
+ let v_3 = (r1.xy * r1.xy);
148
+ r1 = vec4<f32>(v_3.xy, r1.zw);
149
+ r1.x = dot(r1.xyz, cb11_11.tint_symbol_4[5u].xyz);
150
+ r1.x = (r1.x * cb11_11.tint_symbol_4[4u].y);
151
+ r1.x = (r2.x * r1.x);
152
+ let v_4 = (r0.xyz * cb11_11.tint_symbol_4[0u].xyz);
153
+ r0 = vec4<f32>(v_4.xyz, r0.w);
154
+ r0 = (r0 * v4.xxxw);
155
+ let v_5 = (v4.xx * cb2_2.tint_symbol_1[15u].zy);
156
+ let v_6 = r1;
157
+ r1 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
158
+ r2.x = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).x, 0.0f, 1.0f);
159
+ r1.z = (r1.z * r2.x);
160
+ r1.x = clamp(((r1.xxxx * v4.xxxx)).x, 0.0f, 1.0f);
161
+ let v_7 = (r0.xyz * r0.xyz);
162
+ r0 = vec4<f32>(v_7.xyz, r0.w);
163
+ let v_8 = -(v2.xyzx);
164
+ let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz);
165
+ r2 = vec4<f32>(v_9.xyz, r2.w);
166
+ r2.w = dot(r2.xyz, r2.xyz);
167
+ r2.w = inverseSqrt(r2.w);
168
+ let v_10 = (r2.www * r2.xyz);
169
+ r3 = vec4<f32>(v_10.xyz, r3.w);
170
+ let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx);
171
+ let v_12 = fma(r2.xyz, r2.www, v_11.xyz);
172
+ r4 = vec4<f32>(v_12.xyz, r4.w);
173
+ r3.w = dot(r4.xyz, r4.xyz);
174
+ r3.w = inverseSqrt(r3.w);
175
+ let v_13 = (r3.www * r4.xyz);
176
+ r4 = vec4<f32>(v_13.xyz, r4.w);
177
+ let v_14 = (r1.yz * r1.yz);
178
+ let v_15 = r1;
179
+ r1 = vec4<f32>(v_15.x, v_14.xy, v_15.w);
180
+ r3.w = fma(r1.w, cb11_11.tint_symbol_4[4u].x, -500.0f);
181
+ r3.w = max(r3.w, 0.0f);
182
+ let v_16 = -(r3.wwww);
183
+ r1.w = fma(r1.w, cb11_11.tint_symbol_4[4u].x, v_16.w);
184
+ r3.w = (r3.w * 558.0f);
185
+ r1.w = fma(r1.w, 3.0f, r3.w);
186
+ r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
187
+ let v_17 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
188
+ r5 = vec4<f32>(v_17.xyz, r5.w);
189
+ let v_18 = (r5.yyy * cb6_6.tint_symbol_6[1u].xyz);
190
+ r6 = vec4<f32>(v_18.xyz, r6.w);
191
+ let v_19 = fma(r5.xxx, cb6_6.tint_symbol_6[0u].xyz, r6.xyz);
192
+ r6 = vec4<f32>(v_19.xyz, r6.w);
193
+ let v_20 = fma(r5.zzz, cb6_6.tint_symbol_6[2u].xyz, r6.xyz);
194
+ r6 = vec4<f32>(v_20.xyz, r6.w);
195
+ let v_21 = fma(r6.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
196
+ r7 = vec4<f32>(v_21.xyz, r7.w);
197
+ let v_22 = &(x0[0u]);
198
+ let v_23 = r7;
199
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
200
+ let v_24 = fma(r6.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
201
+ r8 = vec4<f32>(v_24.xyz, r8.w);
202
+ let v_25 = &(x0[1u]);
203
+ let v_26 = r8;
204
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
205
+ let v_27 = fma(r6.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
206
+ r9 = vec4<f32>(v_27.xyz, r9.w);
207
+ let v_28 = &(x0[2u]);
208
+ let v_29 = r9;
209
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
210
+ let v_30 = fma(r6.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
211
+ r6 = vec4<f32>(v_30.xyz, r6.w);
212
+ let v_31 = &(x0[3u]);
213
+ let v_32 = r6;
214
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
215
+ let v_33 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
216
+ let v_34 = r10;
217
+ r10 = vec4<f32>(v_34.x, v_33.x, v_34.z, v_33.y);
218
+ r4.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
219
+ r4.w = (r4.w * 0.5f);
220
+ let v_35 = abs(r9.yyyy);
221
+ r5.w = max(v_35.w, abs(r9.xxxx).w);
222
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
223
+ let v_36 = (bitcast<u32>(r5.w) != 0u);
224
+ let v_37 = bitcast<f32>(v.tint_symbol_7[0i].x);
225
+ r5.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_37, v_36);
226
+ let v_38 = abs(r8.yyyy);
227
+ r6.z = max(v_38.z, abs(r8.xxxx).z);
228
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
229
+ let v_39 = bitcast<u32>(r6.z);
230
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_39 != 0u));
231
+ let v_40 = abs(r7.yyyy);
232
+ r6.z = max(v_40.z, abs(r7.xxxx).z);
233
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
234
+ let v_41 = bitcast<u32>(r4.w);
235
+ r4.w = select(r5.w, 0.0f, (v_41 != 0u));
236
+ let v_42 = x0[bitcast<i32>(r4.w)];
237
+ r7 = vec4<f32>(v_42.xyz, r7.w);
238
+ r4.w = f32(bitcast<i32>(r4.w));
239
+ r5.w = (r4.w + 0.5f);
240
+ r5.w = (r5.w * 0.25f);
241
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
242
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
243
+ r4.w = dot(r8, cb6_6.tint_symbol_6[12u]);
244
+ r6.z = dot(r8, cb6_6.tint_symbol_6[13u]);
245
+ r8.x = (r7.x + 0.5f);
246
+ r8.y = fma(r7.y, 0.25f, r5.w);
247
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
248
+ r4.w = ((-(r4.wwww)).w + r7.z);
249
+ let v_43 = dpdx(r8.xyy);
250
+ r9 = vec4<f32>(v_43.xy, r9.z, v_43.z);
251
+ r9.z = dpdx(r4.w);
252
+ let v_44 = dpdy(r8.yxy);
253
+ r11 = vec4<f32>(v_44.xyz, r11.w);
254
+ r11.w = dpdy(r4.w);
255
+ let v_45 = (r9.yw * r11.yw);
256
+ r7 = vec4<f32>(v_45.xy, r7.zw);
257
+ let v_46 = -(r7.xyxx);
258
+ let v_47 = fma(r9.xz, r11.xz, v_46.xy);
259
+ r12 = vec4<f32>(v_47.xy, r12.zw);
260
+ r6.w = (1.0f / r12.x);
261
+ r7.x = (r9.z * r11.y);
262
+ let v_48 = -(r7.xxxx);
263
+ r12.z = fma(r9.x, r11.w, v_48.z);
264
+ let v_49 = (r6.ww * r12.yz);
265
+ r7 = vec4<f32>(v_49.xy, r7.zw);
266
+ let v_50 = max(r7.xy, vec2<f32>());
267
+ r7 = vec4<f32>(v_50.xy, r7.zw);
268
+ let v_51 = min(r7.xy, vec2<f32>(0.5f));
269
+ r7 = vec4<f32>(v_51.xy, r7.zw);
270
+ r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w);
271
+ r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w);
272
+ let v_52 = bitcast<u32>(r5.w);
273
+ let v_53 = r4.w;
274
+ r10.z = select(r7.z, v_53, (v_52 != 0u));
275
+ r8.z = 0.0f;
276
+ let v_54 = (r8.xyz + r10.ywz);
277
+ r7 = vec4<f32>(v_54.xyz, r7.w);
278
+ let v_55 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
279
+ r10 = vec4<f32>(v_55.xy, r10.zw);
280
+ let v_56 = (r8.xyz + r10.xyz);
281
+ r9 = vec4<f32>(v_56.xyz, r9.w);
282
+ let v_57 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
283
+ r10 = vec4<f32>(v_57.xy, r10.zw);
284
+ let v_58 = (r8.xyz + r10.xyz);
285
+ r11 = vec4<f32>(v_58.xyz, r11.w);
286
+ let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
287
+ r10 = vec4<f32>(v_59.xy, r10.zw);
288
+ let v_60 = (r8.xyz + r10.xyz);
289
+ r12 = vec4<f32>(v_60.xyz, r12.w);
290
+ let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
291
+ r10 = vec4<f32>(v_61.xy, r10.zw);
292
+ let v_62 = (r8.xyz + r10.xyz);
293
+ r13 = vec4<f32>(v_62.xyz, r13.w);
294
+ let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
295
+ r10 = vec4<f32>(v_63.xy, r10.zw);
296
+ let v_64 = (r8.xyz + r10.xyz);
297
+ r14 = vec4<f32>(v_64.xyz, r14.w);
298
+ let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
299
+ r10 = vec4<f32>(v_65.xy, r10.zw);
300
+ let v_66 = (r8.xyz + r10.xyz);
301
+ r15 = vec4<f32>(v_66.xyz, r15.w);
302
+ let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
303
+ r10 = vec4<f32>(v_67.xy, r10.zw);
304
+ let v_68 = (r8.xyz + r10.xyz);
305
+ r16 = vec4<f32>(v_68.xyz, r16.w);
306
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
307
+ r10 = vec4<f32>(v_69.xy, r10.zw);
308
+ let v_70 = (r8.xyz + r10.xyz);
309
+ r17 = vec4<f32>(v_70.xyz, r17.w);
310
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
311
+ r10 = vec4<f32>(v_71.xy, r10.zw);
312
+ let v_72 = (r8.xyz + r10.xyz);
313
+ r18 = vec4<f32>(v_72.xyz, r18.w);
314
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
315
+ r10 = vec4<f32>(v_73.xy, r10.zw);
316
+ let v_74 = (r8.xyz + r10.xyz);
317
+ r19 = vec4<f32>(v_74.xyz, r19.w);
318
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
319
+ r10 = vec4<f32>(v_75.xy, r10.zw);
320
+ let v_76 = (r8.xyz + r10.xyz);
321
+ r20 = vec4<f32>(v_76.xyz, r20.w);
322
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
323
+ r10 = vec4<f32>(v_77.xy, r10.zw);
324
+ let v_78 = (r8.xyz + r10.xyz);
325
+ r21 = vec4<f32>(v_78.xyz, r21.w);
326
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
327
+ r10 = vec4<f32>(v_79.xy, r10.zw);
328
+ let v_80 = (r8.xyz + r10.xyz);
329
+ r22 = vec4<f32>(v_80.xyz, r22.w);
330
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
331
+ r10 = vec4<f32>(v_81.xy, r10.zw);
332
+ let v_82 = (r8.xyz + r10.xyz);
333
+ r23 = vec4<f32>(v_82.xyz, r23.w);
334
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
335
+ r10 = vec4<f32>(v_83.xy, r10.zw);
336
+ let v_84 = (r8.xyz + r10.xyz);
337
+ r8 = vec4<f32>(v_84.xyz, r8.w);
338
+ let v_85 = r7.xyxx;
339
+ r7.x = textureSampleCompareLevel(t15, s15, v_85.xy, r7.z);
340
+ let v_86 = r9.xyxx;
341
+ r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r9.z);
342
+ let v_87 = r11.xyxx;
343
+ r7.z = textureSampleCompareLevel(t15, s15, v_87.xy, r11.z);
344
+ let v_88 = r12.xyxx;
345
+ r7.w = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z);
346
+ let v_89 = r13.xyxx;
347
+ r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
348
+ let v_90 = r14.xyxx;
349
+ r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
350
+ let v_91 = r15.xyxx;
351
+ r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
352
+ let v_92 = r16.xyxx;
353
+ r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
354
+ let v_93 = r17.xyxx;
355
+ r10.x = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
356
+ let v_94 = r18.xyxx;
357
+ r10.y = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
358
+ let v_95 = r19.xyxx;
359
+ r10.z = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
360
+ let v_96 = r20.xyxx;
361
+ r10.w = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
362
+ let v_97 = r21.xyxx;
363
+ r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
364
+ let v_98 = r22.xyxx;
365
+ r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
366
+ let v_99 = r23.xyxx;
367
+ r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
368
+ let v_100 = r8.xyxx;
369
+ r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r8.z);
370
+ r7 = (r7 + r9);
371
+ r7 = (r10 + r7);
372
+ r7 = (r11 + r7);
373
+ r4.w = dot(r7, vec4<f32>(1.0f));
374
+ r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
375
+ let v_101 = abs(r6.yyyy);
376
+ r5.w = max(v_101.w, abs(r6.xxxx).w);
377
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
378
+ r3.w = ((-(r3.wwww)).w + 1.0f);
379
+ r3.w = (r5.w * r3.w);
380
+ r3.w = fma(r4.w, 0.0625f, r3.w);
381
+ r3.w = (r3.w * r3.w);
382
+ r3.w = min(r3.w, 1.0f);
383
+ r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
384
+ r4.w = sqrt(r4.w);
385
+ r4.w = (r4.w * cb6_6.tint_symbol_6[3u].z);
386
+ let v_102 = -(r3.wwww);
387
+ r3.w = fma(r4.w, v_102.w, r3.w);
388
+ let v_103 = dot(v1.xyz, v_11.xyz);
389
+ r4.w = clamp(vec4<f32>(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f);
390
+ let v_104 = dot(r3.xyz, v1.xyz);
391
+ r6.x = clamp(vec4<f32>(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f);
392
+ let v_105 = dot(r4.xyz, v_11.xyz);
393
+ r6.y = clamp(vec4<f32>(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f);
394
+ let v_106 = ((-(r6.xyxx)).xy + vec2<f32>(1.0f));
395
+ r6 = vec4<f32>(v_106.xy, r6.zw);
396
+ let v_107 = (r6.xy * r6.xy);
397
+ r6 = vec4<f32>(r6.xy, v_107.xy);
398
+ let v_108 = (r6.zw * r6.zw);
399
+ r6 = vec4<f32>(r6.xy, v_108.xy);
400
+ let v_109 = (r6.xy * r6.zw);
401
+ r6 = vec4<f32>(v_109.xy, r6.zw);
402
+ r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f);
403
+ let v_110 = fma(cb11_11.tint_symbol_4[3u].ww, r6.xy, r5.ww);
404
+ r6 = vec4<f32>(v_110.xy, r6.zw);
405
+ let v_111 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
406
+ r6 = vec4<f32>(r6.xy, v_111.xy);
407
+ r6.z = (r6.z * 0.125f);
408
+ r6.x = fma((-(r1.xxxx)).x, r6.x, 1.0f);
409
+ r4.x = dot(v1.xyz, r4.xyz);
410
+ r4.x = clamp(((r4.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
411
+ r4.x = log2(r4.x);
412
+ r4.x = (r4.x * r6.w);
413
+ r4.x = exp2(r4.x);
414
+ r4.x = (r6.y * r4.x);
415
+ r4.x = (r6.z * r4.x);
416
+ r4.x = (r1.x * r4.x);
417
+ r4.x = (r4.w * r4.x);
418
+ r4.y = (r4.w * r6.x);
419
+ let v_112 = fma(r0.xyz, r4.yyy, r4.xxx);
420
+ r4 = vec4<f32>(v_112.xyz, r4.w);
421
+ let v_113 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
422
+ r4 = vec4<f32>(v_113.xyz, r4.w);
423
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
424
+ if ((bitcast<u32>(r4.w) != 0u)) {
425
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
426
+ r7 = vec4<f32>(vec3<f32>(), r7.w);
427
+ } else {
428
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
429
+ let v_114 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz);
430
+ r7 = vec4<f32>(v_114.xyz, r7.w);
431
+ let v_115 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
432
+ r8 = vec4<f32>(v_115.xyz, r8.w);
433
+ r7.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz);
434
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
435
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
436
+ let v_116 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
437
+ r8 = vec4<f32>(v_116.xyz, r8.w);
438
+ let v_117 = (r8.xyz + v_8.xyz);
439
+ r8 = vec4<f32>(v_117.xyz, r8.w);
440
+ let v_118 = bitcast<vec3<u32>>(r6.yyy);
441
+ let v_119 = r7.xyz;
442
+ let v_120 = select(r8.xyz, v_119, (v_118 != vec3<u32>()));
443
+ r7 = vec4<f32>(v_120.xyz, r7.w);
444
+ r6.y = dot(r7.xyz, r7.xyz);
445
+ let v_121 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
446
+ r7 = vec4<f32>(v_121.xyz, r7.w);
447
+ r7.w = dot(r7.xyz, r7.xyz);
448
+ r7.w = inverseSqrt(r7.w);
449
+ let v_122 = (r7.www * r7.xyz);
450
+ r7 = vec4<f32>(v_122.xyz, r7.w);
451
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
452
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
453
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[11u].w);
454
+ r6.y = (r6.y / r7.w);
455
+ let v_123 = -(cb3_3.tint_symbol_2[11u].xyzx);
456
+ r7.w = dot(r7.xyz, v_123.xyz);
457
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
458
+ let v_124 = dot(r7.xyz, v1.xyz);
459
+ r8.x = clamp(vec4<f32>(v_124, v_124, v_124, v_124).x, 0.0f, 1.0f);
460
+ r7.w = (r7.w * r8.x);
461
+ r8.x = (r6.y * r7.w);
462
+ let v_125 = (r8.xxx * cb3_3.tint_symbol_2[19u].xyz);
463
+ r8 = vec4<f32>(v_125.xyz, r8.w);
464
+ let v_126 = (r0.xyz * r8.xyz);
465
+ r8 = vec4<f32>(v_126.xyz, r8.w);
466
+ let v_127 = fma(r2.xyz, r2.www, r7.xyz);
467
+ r7 = vec4<f32>(v_127.xyz, r7.w);
468
+ r8.w = dot(r7.xyz, r7.xyz);
469
+ r8.w = inverseSqrt(r8.w);
470
+ let v_128 = (r7.xyz * r8.www);
471
+ r7 = vec4<f32>(v_128.xyz, r7.w);
472
+ let v_129 = dot(r7.xyz, r3.xyz);
473
+ r8.w = clamp(vec4<f32>(v_129, v_129, v_129, v_129).w, 0.0f, 1.0f);
474
+ r8.w = ((-(r8.wwww)).w + 1.0f);
475
+ r9.x = (r8.w * r8.w);
476
+ r9.x = (r9.x * r9.x);
477
+ r8.w = (r8.w * r9.x);
478
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
479
+ let v_130 = dot(r7.xyz, v1.xyz);
480
+ r7.x = clamp(vec4<f32>(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f);
481
+ r7.x = log2(r7.x);
482
+ r7.x = (r6.w * r7.x);
483
+ r7.x = exp2(r7.x);
484
+ r7.x = (r7.x * r8.w);
485
+ r7.x = (r7.w * r7.x);
486
+ r6.y = (r6.y * r7.x);
487
+ r6.y = (r6.z * r6.y);
488
+ let v_131 = (r6.yyy * cb3_3.tint_symbol_2[19u].xyz);
489
+ r7 = vec4<f32>(v_131.xyz, r7.w);
490
+ }
491
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
492
+ if ((bitcast<u32>(r6.y) != 0u)) {
493
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
494
+ r6.y = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
495
+ let v_132 = bitcast<u32>(r7.w);
496
+ let v_133 = r6.y;
497
+ r4.w = select(r4.w, v_133, (v_132 != 0u));
498
+ if ((bitcast<u32>(r4.w) != 0u)) {
499
+ } else {
500
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
501
+ let v_134 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz);
502
+ r9 = vec4<f32>(v_134.xyz, r9.w);
503
+ let v_135 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
504
+ r10 = vec4<f32>(v_135.xyz, r10.w);
505
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz);
506
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
507
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
508
+ let v_136 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
509
+ r10 = vec4<f32>(v_136.xyz, r10.w);
510
+ let v_137 = (r10.xyz + v_8.xyz);
511
+ r10 = vec4<f32>(v_137.xyz, r10.w);
512
+ let v_138 = bitcast<vec3<u32>>(r6.yyy);
513
+ let v_139 = r9.xyz;
514
+ let v_140 = select(r10.xyz, v_139, (v_138 != vec3<u32>()));
515
+ r9 = vec4<f32>(v_140.xyz, r9.w);
516
+ r6.y = dot(r9.xyz, r9.xyz);
517
+ let v_141 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
518
+ r9 = vec4<f32>(v_141.xyz, r9.w);
519
+ r7.w = dot(r9.xyz, r9.xyz);
520
+ r7.w = inverseSqrt(r7.w);
521
+ let v_142 = (r7.www * r9.xyz);
522
+ r9 = vec4<f32>(v_142.xyz, r9.w);
523
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
524
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
525
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[12u].w);
526
+ r6.y = (r6.y / r7.w);
527
+ let v_143 = -(cb3_3.tint_symbol_2[12u].xyzx);
528
+ r7.w = dot(r9.xyz, v_143.xyz);
529
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
530
+ let v_144 = dot(r9.xyz, v1.xyz);
531
+ r8.w = clamp(vec4<f32>(v_144, v_144, v_144, v_144).w, 0.0f, 1.0f);
532
+ r7.w = (r7.w * r8.w);
533
+ r8.w = (r6.y * r7.w);
534
+ let v_145 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
535
+ r10 = vec4<f32>(v_145.xyz, r10.w);
536
+ let v_146 = fma(r10.xyz, r0.xyz, r8.xyz);
537
+ r8 = vec4<f32>(v_146.xyz, r8.w);
538
+ let v_147 = fma(r2.xyz, r2.www, r9.xyz);
539
+ r9 = vec4<f32>(v_147.xyz, r9.w);
540
+ r8.w = dot(r9.xyz, r9.xyz);
541
+ r8.w = inverseSqrt(r8.w);
542
+ let v_148 = (r8.www * r9.xyz);
543
+ r9 = vec4<f32>(v_148.xyz, r9.w);
544
+ let v_149 = dot(r9.xyz, r3.xyz);
545
+ r8.w = clamp(vec4<f32>(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f);
546
+ r8.w = ((-(r8.wwww)).w + 1.0f);
547
+ r9.w = (r8.w * r8.w);
548
+ r9.w = (r9.w * r9.w);
549
+ r8.w = (r8.w * r9.w);
550
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
551
+ let v_150 = dot(r9.xyz, v1.xyz);
552
+ r9.x = clamp(vec4<f32>(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f);
553
+ r9.x = log2(r9.x);
554
+ r9.x = (r6.w * r9.x);
555
+ r9.x = exp2(r9.x);
556
+ r8.w = (r8.w * r9.x);
557
+ r7.w = (r7.w * r8.w);
558
+ r6.y = (r6.y * r7.w);
559
+ r6.y = (r6.z * r6.y);
560
+ let v_151 = fma(r6.yyy, cb3_3.tint_symbol_2[20u].xyz, r7.xyz);
561
+ r7 = vec4<f32>(v_151.xyz, r7.w);
562
+ }
563
+ } else {
564
+ r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
565
+ }
566
+ if ((bitcast<u32>(r4.w) != 0u)) {
567
+ r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
568
+ } else {
569
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
570
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
571
+ if ((bitcast<u32>(r4.w) != 0u)) {
572
+ } else {
573
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
574
+ let v_152 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz);
575
+ r9 = vec4<f32>(v_152.xyz, r9.w);
576
+ let v_153 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
577
+ r10 = vec4<f32>(v_153.xyz, r10.w);
578
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz);
579
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
580
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
581
+ let v_154 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
582
+ r10 = vec4<f32>(v_154.xyz, r10.w);
583
+ let v_155 = (r10.xyz + v_8.xyz);
584
+ r10 = vec4<f32>(v_155.xyz, r10.w);
585
+ let v_156 = bitcast<vec3<u32>>(r6.yyy);
586
+ let v_157 = r9.xyz;
587
+ let v_158 = select(r10.xyz, v_157, (v_156 != vec3<u32>()));
588
+ r9 = vec4<f32>(v_158.xyz, r9.w);
589
+ r6.y = dot(r9.xyz, r9.xyz);
590
+ let v_159 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
591
+ r9 = vec4<f32>(v_159.xyz, r9.w);
592
+ r7.w = dot(r9.xyz, r9.xyz);
593
+ r7.w = inverseSqrt(r7.w);
594
+ let v_160 = (r7.www * r9.xyz);
595
+ r9 = vec4<f32>(v_160.xyz, r9.w);
596
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
597
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
598
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[13u].w);
599
+ r6.y = (r6.y / r7.w);
600
+ let v_161 = -(cb3_3.tint_symbol_2[13u].xyzx);
601
+ r7.w = dot(r9.xyz, v_161.xyz);
602
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
603
+ let v_162 = dot(r9.xyz, v1.xyz);
604
+ r8.w = clamp(vec4<f32>(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f);
605
+ r7.w = (r7.w * r8.w);
606
+ r8.w = (r6.y * r7.w);
607
+ let v_163 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
608
+ r10 = vec4<f32>(v_163.xyz, r10.w);
609
+ let v_164 = fma(r10.xyz, r0.xyz, r8.xyz);
610
+ r8 = vec4<f32>(v_164.xyz, r8.w);
611
+ let v_165 = fma(r2.xyz, r2.www, r9.xyz);
612
+ r9 = vec4<f32>(v_165.xyz, r9.w);
613
+ r8.w = dot(r9.xyz, r9.xyz);
614
+ r8.w = inverseSqrt(r8.w);
615
+ let v_166 = (r8.www * r9.xyz);
616
+ r9 = vec4<f32>(v_166.xyz, r9.w);
617
+ let v_167 = dot(r9.xyz, r3.xyz);
618
+ r8.w = clamp(vec4<f32>(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f);
619
+ r8.w = ((-(r8.wwww)).w + 1.0f);
620
+ r9.w = (r8.w * r8.w);
621
+ r9.w = (r9.w * r9.w);
622
+ r8.w = (r8.w * r9.w);
623
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
624
+ let v_168 = dot(r9.xyz, v1.xyz);
625
+ r9.x = clamp(vec4<f32>(v_168, v_168, v_168, v_168).x, 0.0f, 1.0f);
626
+ r9.x = log2(r9.x);
627
+ r9.x = (r6.w * r9.x);
628
+ r9.x = exp2(r9.x);
629
+ r8.w = (r8.w * r9.x);
630
+ r7.w = (r7.w * r8.w);
631
+ r6.y = (r6.y * r7.w);
632
+ r6.y = (r6.z * r6.y);
633
+ let v_169 = fma(r6.yyy, cb3_3.tint_symbol_2[21u].xyz, r7.xyz);
634
+ r7 = vec4<f32>(v_169.xyz, r7.w);
635
+ }
636
+ }
637
+ if ((bitcast<u32>(r4.w) != 0u)) {
638
+ r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
639
+ } else {
640
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
641
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
642
+ if ((bitcast<u32>(r4.w) != 0u)) {
643
+ } else {
644
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
645
+ let v_170 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz);
646
+ r9 = vec4<f32>(v_170.xyz, r9.w);
647
+ let v_171 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
648
+ r10 = vec4<f32>(v_171.xyz, r10.w);
649
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz);
650
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
651
+ r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w);
652
+ let v_172 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz);
653
+ r10 = vec4<f32>(v_172.xyz, r10.w);
654
+ let v_173 = (r10.xyz + v_8.xyz);
655
+ r10 = vec4<f32>(v_173.xyz, r10.w);
656
+ let v_174 = bitcast<vec3<u32>>(r6.yyy);
657
+ let v_175 = r9.xyz;
658
+ let v_176 = select(r10.xyz, v_175, (v_174 != vec3<u32>()));
659
+ r9 = vec4<f32>(v_176.xyz, r9.w);
660
+ r6.y = dot(r9.xyz, r9.xyz);
661
+ let v_177 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
662
+ r9 = vec4<f32>(v_177.xyz, r9.w);
663
+ r7.w = dot(r9.xyz, r9.xyz);
664
+ r7.w = inverseSqrt(r7.w);
665
+ let v_178 = (r7.www * r9.xyz);
666
+ r9 = vec4<f32>(v_178.xyz, r9.w);
667
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
668
+ r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
669
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[14u].w);
670
+ r6.y = (r6.y / r7.w);
671
+ let v_179 = -(cb3_3.tint_symbol_2[14u].xyzx);
672
+ r7.w = dot(r9.xyz, v_179.xyz);
673
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
674
+ let v_180 = dot(r9.xyz, v1.xyz);
675
+ r8.w = clamp(vec4<f32>(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f);
676
+ r7.w = (r7.w * r8.w);
677
+ r8.w = (r6.y * r7.w);
678
+ let v_181 = (r8.www * cb3_3.tint_symbol_2[22u].xyz);
679
+ r10 = vec4<f32>(v_181.xyz, r10.w);
680
+ let v_182 = fma(r10.xyz, r0.xyz, r8.xyz);
681
+ r8 = vec4<f32>(v_182.xyz, r8.w);
682
+ let v_183 = fma(r2.xyz, r2.www, r9.xyz);
683
+ r9 = vec4<f32>(v_183.xyz, r9.w);
684
+ r8.w = dot(r9.xyz, r9.xyz);
685
+ r8.w = inverseSqrt(r8.w);
686
+ let v_184 = (r8.www * r9.xyz);
687
+ r9 = vec4<f32>(v_184.xyz, r9.w);
688
+ let v_185 = dot(r9.xyz, r3.xyz);
689
+ r8.w = clamp(vec4<f32>(v_185, v_185, v_185, v_185).w, 0.0f, 1.0f);
690
+ r8.w = ((-(r8.wwww)).w + 1.0f);
691
+ r9.w = (r8.w * r8.w);
692
+ r9.w = (r9.w * r9.w);
693
+ r8.w = (r8.w * r9.w);
694
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
695
+ let v_186 = dot(r9.xyz, v1.xyz);
696
+ r9.x = clamp(vec4<f32>(v_186, v_186, v_186, v_186).x, 0.0f, 1.0f);
697
+ r9.x = log2(r9.x);
698
+ r9.x = (r6.w * r9.x);
699
+ r9.x = exp2(r9.x);
700
+ r8.w = (r8.w * r9.x);
701
+ r7.w = (r7.w * r8.w);
702
+ r6.y = (r6.y * r7.w);
703
+ r6.y = (r6.z * r6.y);
704
+ let v_187 = fma(r6.yyy, cb3_3.tint_symbol_2[22u].xyz, r7.xyz);
705
+ r7 = vec4<f32>(v_187.xyz, r7.w);
706
+ }
707
+ }
708
+ if ((bitcast<u32>(r4.w) != 0u)) {
709
+ r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
710
+ } else {
711
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
712
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
713
+ if ((bitcast<u32>(r4.w) != 0u)) {
714
+ } else {
715
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
716
+ let v_188 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz);
717
+ r9 = vec4<f32>(v_188.xyz, r9.w);
718
+ let v_189 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
719
+ r10 = vec4<f32>(v_189.xyz, r10.w);
720
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[15u].xyz);
721
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
722
+ r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w);
723
+ let v_190 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz);
724
+ r10 = vec4<f32>(v_190.xyz, r10.w);
725
+ let v_191 = (r10.xyz + v_8.xyz);
726
+ r10 = vec4<f32>(v_191.xyz, r10.w);
727
+ let v_192 = bitcast<vec3<u32>>(r6.yyy);
728
+ let v_193 = r9.xyz;
729
+ let v_194 = select(r10.xyz, v_193, (v_192 != vec3<u32>()));
730
+ r9 = vec4<f32>(v_194.xyz, r9.w);
731
+ r6.y = dot(r9.xyz, r9.xyz);
732
+ let v_195 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
733
+ r9 = vec4<f32>(v_195.xyz, r9.w);
734
+ r7.w = dot(r9.xyz, r9.xyz);
735
+ r7.w = inverseSqrt(r7.w);
736
+ let v_196 = (r7.www * r9.xyz);
737
+ r9 = vec4<f32>(v_196.xyz, r9.w);
738
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
739
+ r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
740
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[15u].w);
741
+ r6.y = (r6.y / r7.w);
742
+ let v_197 = -(cb3_3.tint_symbol_2[15u].xyzx);
743
+ r7.w = dot(r9.xyz, v_197.xyz);
744
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
745
+ let v_198 = dot(r9.xyz, v1.xyz);
746
+ r8.w = clamp(vec4<f32>(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f);
747
+ r7.w = (r7.w * r8.w);
748
+ r8.w = (r6.y * r7.w);
749
+ let v_199 = (r8.www * cb3_3.tint_symbol_2[23u].xyz);
750
+ r10 = vec4<f32>(v_199.xyz, r10.w);
751
+ let v_200 = fma(r10.xyz, r0.xyz, r8.xyz);
752
+ r8 = vec4<f32>(v_200.xyz, r8.w);
753
+ let v_201 = fma(r2.xyz, r2.www, r9.xyz);
754
+ r9 = vec4<f32>(v_201.xyz, r9.w);
755
+ r8.w = dot(r9.xyz, r9.xyz);
756
+ r8.w = inverseSqrt(r8.w);
757
+ let v_202 = (r8.www * r9.xyz);
758
+ r9 = vec4<f32>(v_202.xyz, r9.w);
759
+ let v_203 = dot(r9.xyz, r3.xyz);
760
+ r8.w = clamp(vec4<f32>(v_203, v_203, v_203, v_203).w, 0.0f, 1.0f);
761
+ r8.w = ((-(r8.wwww)).w + 1.0f);
762
+ r9.w = (r8.w * r8.w);
763
+ r9.w = (r9.w * r9.w);
764
+ r8.w = (r8.w * r9.w);
765
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
766
+ let v_204 = dot(r9.xyz, v1.xyz);
767
+ r9.x = clamp(vec4<f32>(v_204, v_204, v_204, v_204).x, 0.0f, 1.0f);
768
+ r9.x = log2(r9.x);
769
+ r9.x = (r6.w * r9.x);
770
+ r9.x = exp2(r9.x);
771
+ r8.w = (r8.w * r9.x);
772
+ r7.w = (r7.w * r8.w);
773
+ r6.y = (r6.y * r7.w);
774
+ r6.y = (r6.z * r6.y);
775
+ let v_205 = fma(r6.yyy, cb3_3.tint_symbol_2[23u].xyz, r7.xyz);
776
+ r7 = vec4<f32>(v_205.xyz, r7.w);
777
+ }
778
+ }
779
+ if ((bitcast<u32>(r4.w) != 0u)) {
780
+ r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
781
+ } else {
782
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
783
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
784
+ if ((bitcast<u32>(r4.w) != 0u)) {
785
+ } else {
786
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
787
+ let v_206 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz);
788
+ r9 = vec4<f32>(v_206.xyz, r9.w);
789
+ let v_207 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
790
+ r10 = vec4<f32>(v_207.xyz, r10.w);
791
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[16u].xyz);
792
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
793
+ r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w);
794
+ let v_208 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz);
795
+ r10 = vec4<f32>(v_208.xyz, r10.w);
796
+ let v_209 = (r10.xyz + v_8.xyz);
797
+ r10 = vec4<f32>(v_209.xyz, r10.w);
798
+ let v_210 = bitcast<vec3<u32>>(r6.yyy);
799
+ let v_211 = r9.xyz;
800
+ let v_212 = select(r10.xyz, v_211, (v_210 != vec3<u32>()));
801
+ r9 = vec4<f32>(v_212.xyz, r9.w);
802
+ r6.y = dot(r9.xyz, r9.xyz);
803
+ let v_213 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
804
+ r9 = vec4<f32>(v_213.xyz, r9.w);
805
+ r7.w = dot(r9.xyz, r9.xyz);
806
+ r7.w = inverseSqrt(r7.w);
807
+ let v_214 = (r7.www * r9.xyz);
808
+ r9 = vec4<f32>(v_214.xyz, r9.w);
809
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
810
+ r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
811
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[16u].w);
812
+ r6.y = (r6.y / r7.w);
813
+ let v_215 = -(cb3_3.tint_symbol_2[16u].xyzx);
814
+ r7.w = dot(r9.xyz, v_215.xyz);
815
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
816
+ let v_216 = dot(r9.xyz, v1.xyz);
817
+ r8.w = clamp(vec4<f32>(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f);
818
+ r7.w = (r7.w * r8.w);
819
+ r8.w = (r6.y * r7.w);
820
+ let v_217 = (r8.www * cb3_3.tint_symbol_2[24u].xyz);
821
+ r10 = vec4<f32>(v_217.xyz, r10.w);
822
+ let v_218 = fma(r10.xyz, r0.xyz, r8.xyz);
823
+ r8 = vec4<f32>(v_218.xyz, r8.w);
824
+ let v_219 = fma(r2.xyz, r2.www, r9.xyz);
825
+ r9 = vec4<f32>(v_219.xyz, r9.w);
826
+ r8.w = dot(r9.xyz, r9.xyz);
827
+ r8.w = inverseSqrt(r8.w);
828
+ let v_220 = (r8.www * r9.xyz);
829
+ r9 = vec4<f32>(v_220.xyz, r9.w);
830
+ let v_221 = dot(r9.xyz, r3.xyz);
831
+ r8.w = clamp(vec4<f32>(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f);
832
+ r8.w = ((-(r8.wwww)).w + 1.0f);
833
+ r9.w = (r8.w * r8.w);
834
+ r9.w = (r9.w * r9.w);
835
+ r8.w = (r8.w * r9.w);
836
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
837
+ let v_222 = dot(r9.xyz, v1.xyz);
838
+ r9.x = clamp(vec4<f32>(v_222, v_222, v_222, v_222).x, 0.0f, 1.0f);
839
+ r9.x = log2(r9.x);
840
+ r9.x = (r6.w * r9.x);
841
+ r9.x = exp2(r9.x);
842
+ r8.w = (r8.w * r9.x);
843
+ r7.w = (r7.w * r8.w);
844
+ r6.y = (r6.y * r7.w);
845
+ r6.y = (r6.z * r6.y);
846
+ let v_223 = fma(r6.yyy, cb3_3.tint_symbol_2[24u].xyz, r7.xyz);
847
+ r7 = vec4<f32>(v_223.xyz, r7.w);
848
+ }
849
+ }
850
+ if ((bitcast<u32>(r4.w) != 0u)) {
851
+ r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
852
+ } else {
853
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
854
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
855
+ if ((bitcast<u32>(r4.w) != 0u)) {
856
+ } else {
857
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
858
+ let v_224 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz);
859
+ r9 = vec4<f32>(v_224.xyz, r9.w);
860
+ let v_225 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
861
+ r10 = vec4<f32>(v_225.xyz, r10.w);
862
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[17u].xyz);
863
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
864
+ r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w);
865
+ let v_226 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz);
866
+ r10 = vec4<f32>(v_226.xyz, r10.w);
867
+ let v_227 = (r10.xyz + v_8.xyz);
868
+ r10 = vec4<f32>(v_227.xyz, r10.w);
869
+ let v_228 = bitcast<vec3<u32>>(r6.yyy);
870
+ let v_229 = r9.xyz;
871
+ let v_230 = select(r10.xyz, v_229, (v_228 != vec3<u32>()));
872
+ r9 = vec4<f32>(v_230.xyz, r9.w);
873
+ r6.y = dot(r9.xyz, r9.xyz);
874
+ let v_231 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
875
+ r9 = vec4<f32>(v_231.xyz, r9.w);
876
+ r7.w = dot(r9.xyz, r9.xyz);
877
+ r7.w = inverseSqrt(r7.w);
878
+ let v_232 = (r7.www * r9.xyz);
879
+ r9 = vec4<f32>(v_232.xyz, r9.w);
880
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
881
+ r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
882
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[17u].w);
883
+ r6.y = (r6.y / r7.w);
884
+ let v_233 = -(cb3_3.tint_symbol_2[17u].xyzx);
885
+ r7.w = dot(r9.xyz, v_233.xyz);
886
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
887
+ let v_234 = dot(r9.xyz, v1.xyz);
888
+ r8.w = clamp(vec4<f32>(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f);
889
+ r7.w = (r7.w * r8.w);
890
+ r8.w = (r6.y * r7.w);
891
+ let v_235 = (r8.www * cb3_3.tint_symbol_2[25u].xyz);
892
+ r10 = vec4<f32>(v_235.xyz, r10.w);
893
+ let v_236 = fma(r10.xyz, r0.xyz, r8.xyz);
894
+ r8 = vec4<f32>(v_236.xyz, r8.w);
895
+ let v_237 = fma(r2.xyz, r2.www, r9.xyz);
896
+ r9 = vec4<f32>(v_237.xyz, r9.w);
897
+ r8.w = dot(r9.xyz, r9.xyz);
898
+ r8.w = inverseSqrt(r8.w);
899
+ let v_238 = (r8.www * r9.xyz);
900
+ r9 = vec4<f32>(v_238.xyz, r9.w);
901
+ let v_239 = dot(r9.xyz, r3.xyz);
902
+ r8.w = clamp(vec4<f32>(v_239, v_239, v_239, v_239).w, 0.0f, 1.0f);
903
+ r8.w = ((-(r8.wwww)).w + 1.0f);
904
+ r9.w = (r8.w * r8.w);
905
+ r9.w = (r9.w * r9.w);
906
+ r8.w = (r8.w * r9.w);
907
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
908
+ let v_240 = dot(r9.xyz, v1.xyz);
909
+ r9.x = clamp(vec4<f32>(v_240, v_240, v_240, v_240).x, 0.0f, 1.0f);
910
+ r9.x = log2(r9.x);
911
+ r9.x = (r6.w * r9.x);
912
+ r9.x = exp2(r9.x);
913
+ r8.w = (r8.w * r9.x);
914
+ r7.w = (r7.w * r8.w);
915
+ r6.y = (r6.y * r7.w);
916
+ r6.y = (r6.z * r6.y);
917
+ let v_241 = fma(r6.yyy, cb3_3.tint_symbol_2[25u].xyz, r7.xyz);
918
+ r7 = vec4<f32>(v_241.xyz, r7.w);
919
+ }
920
+ }
921
+ if ((bitcast<u32>(r4.w) != 0u)) {
922
+ } else {
923
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
924
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
925
+ if ((bitcast<u32>(r4.w) != 0u)) {
926
+ } else {
927
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
928
+ let v_242 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz);
929
+ r9 = vec4<f32>(v_242.xyz, r9.w);
930
+ let v_243 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
931
+ r10 = vec4<f32>(v_243.xyz, r10.w);
932
+ r6.y = dot(r10.xyz, cb3_3.tint_symbol_2[18u].xyz);
933
+ r6.y = clamp(((r6.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
934
+ r6.y = (r6.y * cb3_3.tint_symbol_2[26u].w);
935
+ let v_244 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.yyy, cb3_3.tint_symbol_2[10u].xyz);
936
+ r10 = vec4<f32>(v_244.xyz, r10.w);
937
+ let v_245 = (r10.xyz + v_8.xyz);
938
+ r10 = vec4<f32>(v_245.xyz, r10.w);
939
+ let v_246 = bitcast<vec3<u32>>(r4.www);
940
+ let v_247 = r9.xyz;
941
+ let v_248 = select(r10.xyz, v_247, (v_246 != vec3<u32>()));
942
+ r9 = vec4<f32>(v_248.xyz, r9.w);
943
+ r4.w = dot(r9.xyz, r9.xyz);
944
+ let v_249 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
945
+ r9 = vec4<f32>(v_249.xyz, r9.w);
946
+ r6.y = dot(r9.xyz, r9.xyz);
947
+ r6.y = inverseSqrt(r6.y);
948
+ let v_250 = (r6.yyy * r9.xyz);
949
+ r9 = vec4<f32>(v_250.xyz, r9.w);
950
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
951
+ r6.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
952
+ r6.y = fma(r6.y, r4.w, cb3_3.tint_symbol_2[18u].w);
953
+ r4.w = (r4.w / r6.y);
954
+ let v_251 = -(cb3_3.tint_symbol_2[18u].xyzx);
955
+ r6.y = dot(r9.xyz, v_251.xyz);
956
+ r6.y = clamp(fma(r6.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
957
+ let v_252 = dot(r9.xyz, v1.xyz);
958
+ r7.w = clamp(vec4<f32>(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f);
959
+ r6.y = (r6.y * r7.w);
960
+ r7.w = (r4.w * r6.y);
961
+ let v_253 = (r7.www * cb3_3.tint_symbol_2[26u].xyz);
962
+ r10 = vec4<f32>(v_253.xyz, r10.w);
963
+ let v_254 = fma(r10.xyz, r0.xyz, r8.xyz);
964
+ r8 = vec4<f32>(v_254.xyz, r8.w);
965
+ let v_255 = fma(r2.xyz, r2.www, r9.xyz);
966
+ r2 = vec4<f32>(v_255.xyz, r2.w);
967
+ r2.w = dot(r2.xyz, r2.xyz);
968
+ r2.w = inverseSqrt(r2.w);
969
+ let v_256 = (r2.www * r2.xyz);
970
+ r2 = vec4<f32>(v_256.xyz, r2.w);
971
+ let v_257 = dot(r2.xyz, r3.xyz);
972
+ r2.w = clamp(vec4<f32>(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f);
973
+ r2.w = ((-(r2.wwww)).w + 1.0f);
974
+ r7.w = (r2.w * r2.w);
975
+ r7.w = (r7.w * r7.w);
976
+ r2.w = (r2.w * r7.w);
977
+ r2.w = fma(cb11_11.tint_symbol_4[3u].w, r2.w, r5.w);
978
+ let v_258 = dot(r2.xyz, v1.xyz);
979
+ r2.x = clamp(vec4<f32>(v_258, v_258, v_258, v_258).x, 0.0f, 1.0f);
980
+ r2.x = log2(r2.x);
981
+ r2.x = (r2.x * r6.w);
982
+ r2.x = exp2(r2.x);
983
+ r2.x = (r2.x * r2.w);
984
+ r2.x = (r6.y * r2.x);
985
+ r2.x = (r4.w * r2.x);
986
+ r2.x = (r6.z * r2.x);
987
+ let v_259 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r7.xyz);
988
+ r7 = vec4<f32>(v_259.xyz, r7.w);
989
+ }
990
+ }
991
+ r2.x = (r6.x * r6.x);
992
+ r1.x = (r1.x * r1.x);
993
+ let v_260 = (r7.xyz * r1.xxx);
994
+ r2 = vec4<f32>(r2.x, v_260.xyz);
995
+ let v_261 = fma(r2.xxx, r8.xyz, r2.yzw);
996
+ r2 = vec4<f32>(v_261.xyz, r2.w);
997
+ let v_262 = fma(r4.xyz, r3.www, r2.xyz);
998
+ r2 = vec4<f32>(v_262.xyz, r2.w);
999
+ r1.x = (v1.z + cb3_3.tint_symbol_2[43u].w);
1000
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1001
+ r1.x = max(r1.x, 0.0f);
1002
+ let v_263 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1003
+ r4 = vec4<f32>(v_263.xyz, r4.w);
1004
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1005
+ let v_264 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1006
+ r6 = vec4<f32>(r6.x, v_264.xyz);
1007
+ let v_265 = (r6.yzw * cb2_2.tint_symbol_1[16u].zzz);
1008
+ r6 = vec4<f32>(r6.x, v_265.xyz);
1009
+ let v_266 = fma(r4.xyz, r2.www, r6.yzw);
1010
+ r4 = vec4<f32>(v_266.xyz, r4.w);
1011
+ let v_267 = (r1.zzz * r4.xyz);
1012
+ r4 = vec4<f32>(v_267.xyz, r4.w);
1013
+ let v_268 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1014
+ r6 = vec4<f32>(r6.x, v_268.xyz);
1015
+ r7.x = cb3_3.tint_symbol_2[46u].w;
1016
+ r7.y = cb3_3.tint_symbol_2[47u].w;
1017
+ r7.z = cb3_3.tint_symbol_2[48u].w;
1018
+ let v_269 = dot(r7.xyz, v1.xyz);
1019
+ r1.x = clamp(vec4<f32>(v_269, v_269, v_269, v_269).x, 0.0f, 1.0f);
1020
+ let v_270 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.yzw);
1021
+ r6 = vec4<f32>(r6.x, v_270.xyz);
1022
+ let v_271 = fma(r6.yzw, r1.yyy, r4.xyz);
1023
+ r4 = vec4<f32>(v_271.xyz, r4.w);
1024
+ let v_272 = (r6.xxx * r4.xyz);
1025
+ r4 = vec4<f32>(v_272.xyz, r4.w);
1026
+ let v_273 = fma(r4.xyz, r0.xyz, r2.xyz);
1027
+ r0 = vec4<f32>(v_273.xyz, r0.w);
1028
+ r1.x = ((-(r6.xxxx)).x + 1.0f);
1029
+ r2.x = dot((-(r3.xyzx)).xyz, v1.xyz);
1030
+ r2.x = (r2.x + r2.x);
1031
+ let v_274 = -(r2.xxxx);
1032
+ let v_275 = fma(v1.xyz, v_274.xyz, (-(r3.xyzx)).xyz);
1033
+ r2 = vec4<f32>(v_275.xyz, r2.w);
1034
+ let v_276 = clamp(((r1.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1035
+ r3 = vec4<f32>(v_276.xy, r3.zw);
1036
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
1037
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1038
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
1039
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
1040
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
1041
+ r1.w = (r1.w * r1.w);
1042
+ r1.w = fma(r1.w, 5.0f, r2.w);
1043
+ let v_277 = bitcast<u32>(r3.x);
1044
+ let v_278 = r3.z;
1045
+ r1.w = select(r1.w, v_278, (v_277 != 0u));
1046
+ let v_279 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1047
+ r2 = vec4<f32>(v_279.xy, r2.z, v_279.z);
1048
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1049
+ let v_280 = (r2.xyw / r3.xxx);
1050
+ r2 = vec4<f32>(v_280.xy, r2.z, v_280.z);
1051
+ let v_281 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1052
+ r2 = vec4<f32>(v_281.xy, r2.z, v_281.z);
1053
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1054
+ let v_282 = bitcast<vec2<u32>>(r2.zz);
1055
+ let v_283 = r2.xy;
1056
+ let v_284 = select(r2.wy, v_283, (v_282 != vec2<u32>()));
1057
+ r2 = vec4<f32>(v_284.xy, r2.zw);
1058
+ let v_285 = r1.w;
1059
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_285);
1060
+ r1.y = max(r1.z, r1.y);
1061
+ let v_286 = (r1.yyy * r2.xyz);
1062
+ r1 = vec4<f32>(r1.x, v_286.xyz);
1063
+ let v_287 = (r3.yyy * r1.yzw);
1064
+ r2 = vec4<f32>(v_287.xyz, r2.w);
1065
+ let v_288 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1066
+ r2 = vec4<f32>(v_288.xyz, r2.w);
1067
+ let v_289 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1068
+ r1 = vec4<f32>(r1.x, v_289.xyz);
1069
+ let v_290 = fma(r1.yzw, r1.xxx, r0.xyz);
1070
+ r0 = vec4<f32>(v_290.xyz, r0.w);
1071
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1072
+ r0.w = dot(r5.xyz, r5.xyz);
1073
+ r1.x = sqrt(r0.w);
1074
+ let v_291 = -(cb3_3.tint_symbol_2[50u].xxxx);
1075
+ r1.y = (r1.x + v_291.y);
1076
+ r1.y = max(r1.y, 0.0f);
1077
+ r1.x = (r1.y / r1.x);
1078
+ r1.x = (r1.x * r5.z);
1079
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1080
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1081
+ r1.w = (r1.z * -1.44269502162933349609f);
1082
+ r1.w = exp2(r1.w);
1083
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1084
+ r1.z = (r1.w / r1.z);
1085
+ let v_292 = bitcast<u32>(r1.x);
1086
+ r1.x = select(1.0f, r1.z, (v_292 != 0u));
1087
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1088
+ r1.x = (r1.x * r1.z);
1089
+ r1.x = min(r1.x, 1.0f);
1090
+ r1.x = (r1.x * 1.44269502162933349609f);
1091
+ r1.x = exp2(r1.x);
1092
+ r1.x = min(r1.x, 1.0f);
1093
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1094
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1095
+ r0.w = inverseSqrt(r0.w);
1096
+ let v_293 = (r0.www * r5.xyz);
1097
+ r2 = vec4<f32>(v_293.xyz, r2.w);
1098
+ let v_294 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1099
+ r0.w = clamp(vec4<f32>(v_294, v_294, v_294, v_294).w, 0.0f, 1.0f);
1100
+ r0.w = log2(r0.w);
1101
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1102
+ r0.w = exp2(r0.w);
1103
+ let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1104
+ r1.w = clamp(vec4<f32>(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f);
1105
+ r1.w = log2(r1.w);
1106
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1107
+ r1.w = exp2(r1.w);
1108
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1109
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1110
+ let v_296 = -(cb3_3.tint_symbol_2[52u].xxxx);
1111
+ r2.x = (r1.y + v_296.x);
1112
+ r2.x = max(r2.x, 0.0f);
1113
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1114
+ r2.x = (r2.x * 1.44269502162933349609f);
1115
+ r2.x = exp2(r2.x);
1116
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1117
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1118
+ let v_297 = -(cb3_3.tint_symbol_2[51u].zzzz);
1119
+ r1.y = (r1.y * v_297.y);
1120
+ r1.y = (r1.y * 1.44269502162933349609f);
1121
+ r1.y = exp2(r1.y);
1122
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1123
+ let v_298 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1124
+ r2 = vec4<f32>(v_298.xyz, r2.w);
1125
+ let v_299 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1126
+ r2 = vec4<f32>(v_299.xyz, r2.w);
1127
+ let v_300 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1128
+ r3 = vec4<f32>(v_300.xyz, r3.w);
1129
+ let v_301 = fma(r1.www, r3.xyz, r2.xyz);
1130
+ r2 = vec4<f32>(v_301.xyz, r2.w);
1131
+ let v_302 = -(cb3_3.tint_symbol_2[57u].xyzx);
1132
+ let v_303 = (r2.xyz + v_302.xyz);
1133
+ r2 = vec4<f32>(v_303.xyz, r2.w);
1134
+ let v_304 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1135
+ r2 = vec4<f32>(v_304.xyz, r2.w);
1136
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
1137
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
1138
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
1139
+ let v_305 = fma(r1.xxx, r3.xyz, r2.xyz);
1140
+ r1 = vec4<f32>(v_305.xy, r1.z, v_305.z);
1141
+ let v_306 = ((-(r0.xyxz)).xyw + r1.xyw);
1142
+ r1 = vec4<f32>(v_306.xy, r1.z, v_306.z);
1143
+ let v_307 = fma(r1.zzz, r1.xyw, r0.xyz);
1144
+ r0 = vec4<f32>(v_307.xyz, r0.w);
1145
+ let v_308 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
1146
+ o0 = vec4<f32>(v_308.xyz, o0.w);
1147
+ }
1148
+
1149
+ @fragment
1150
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
1151
+ main_inner(v0, v1, v2, v4);
1152
+ return o0;
1153
+ }
b/8b0b5899ed/shaders/f5fd17105a8665ff.wgsl ADDED
@@ -0,0 +1,156 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ struct cb765_struct {
17
+ tint_symbol : array<vec4<f32>, 765u>,
18
+ }
19
+
20
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
21
+
22
+ struct cb16_struct {
23
+ tint_symbol_1 : array<vec4<f32>, 16u>,
24
+ }
25
+
26
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
27
+
28
+ struct cb1_struct {
29
+ tint_symbol_2 : array<vec4<f32>, 1u>,
30
+ }
31
+
32
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
33
+
34
+ struct cb17_struct {
35
+ tint_symbol_3 : array<vec4<f32>, 17u>,
36
+ }
37
+
38
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
39
+
40
+ struct cb50_struct {
41
+ tint_symbol_4 : array<vec4<f32>, 50u>,
42
+ }
43
+
44
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
45
+
46
+ var<private> o0 : vec4<f32>;
47
+
48
+ var<private> o1 : vec4<f32>;
49
+
50
+ var<private> o2 : vec4<f32>;
51
+
52
+ var<private> o3 : vec4<f32>;
53
+
54
+ var<private> o4 : vec4<f32>;
55
+
56
+ var<private> o5 : array<f32, 4u>;
57
+
58
+ var<private> v : vec4<f32>;
59
+
60
+ var<private> x0 : array<vec4<f32>, 1u>;
61
+
62
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
63
+ r0 = (v2 * vec4<f32>(255.001953125f));
64
+ let v_1 = r0;
65
+ let v_2 = max(v_1, vec4<f32>(-2147483648.0f));
66
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_2), vec4<i32>(2147483647i), (v_2 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_1 == v_1))));
67
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
68
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
69
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
70
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
71
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
72
+ r2 = vec4<f32>(v0.xyz, r2.w);
73
+ r2.w = 1.0f;
74
+ r1.w = dot(r1, r2);
75
+ r1.x = dot(r1.xyz, v4);
76
+ let v_3 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
77
+ r1 = vec4<f32>(v_3.xyz, r1.w);
78
+ let v_4 = (r1.www * cb1_1.tint_symbol_1[1u].xyz);
79
+ r3 = vec4<f32>(v_4.xyz, r3.w);
80
+ r4 = (r1.wwww * cb1_1.tint_symbol_1[9u]);
81
+ r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
82
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r5);
83
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r5);
84
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r5);
85
+ r1.w = dot(r5, r2);
86
+ r3.w = dot(r5.xyz, v4);
87
+ let v_5 = fma(r3.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz);
88
+ r1 = vec4<f32>(v_5.xyz, r1.w);
89
+ let v_6 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz);
90
+ r3 = vec4<f32>(v_6.xyz, r3.w);
91
+ r4 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r4);
92
+ r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
93
+ r5 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r5);
94
+ r5 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r5);
95
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r5);
96
+ r0.w = dot(r0, r2);
97
+ r0.x = dot(r0.xyz, v4);
98
+ o2 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz).xyzx;
99
+ let v_7 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz);
100
+ r0 = vec4<f32>(v_7.xyz, r0.w);
101
+ r1 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r4);
102
+ r1 = (r1 + cb1_1.tint_symbol_1[11u]);
103
+ let v_8 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz);
104
+ r0 = vec4<f32>(v_8.xyz, r0.w);
105
+ let v_9 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz);
106
+ r2 = vec4<f32>(v_9.xyz, r2.w);
107
+ let v_10 = r0;
108
+ o3 = vec4<f32>(v_10.xyz, o3.w);
109
+ r0.x = dot(r2.xyz, r2.xyz);
110
+ r0.x = (r0.x * 0.00000399999998990097f);
111
+ r0.x = min(r0.x, 1.0f);
112
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
113
+ let v_11 = -(cb2_2.tint_symbol_3[16u].zzzz);
114
+ let v_12 = clamp(((r0.xyxx + v_11)).xy, vec2<f32>(), vec2<f32>(1.0f));
115
+ r0 = vec4<f32>(v_12.xy, r0.zw);
116
+ r0.z = (cb3_3.tint_symbol_4[49u].w + -1.0f);
117
+ let v_13 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
118
+ r0 = vec4<f32>(v_13.xy, r0.zw);
119
+ let v_14 = clamp(((r0.xyxx * v5.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
120
+ o0 = vec4<f32>(v_14.xy, o0.zw);
121
+ o0 = vec4<f32>(o0.xy, v5.zw);
122
+ o1 = v3.xyxy;
123
+ o3.w = 1.0f;
124
+ o4 = r1;
125
+ x0[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]);
126
+ let v_15 = &(x0[0u]);
127
+ *(v_15) = vec4<f32>((*(v_15)).x, vec3<f32>());
128
+ o5[0u] = x0[0u].x;
129
+ o5[1u] = x0[0u].y;
130
+ o5[2u] = x0[0u].z;
131
+ o5[3u] = x0[0u].w;
132
+ v = vec4<f32>(o5[0u], o5[1u], o5[2u], o5[3u]);
133
+ }
134
+
135
+ struct tint_symbol_6 {
136
+ @location(0u)
137
+ o0 : vec4<f32>,
138
+ @location(1u)
139
+ o1 : vec4<f32>,
140
+ @location(2u)
141
+ o2 : vec4<f32>,
142
+ @location(3u)
143
+ o3 : vec4<f32>,
144
+ @builtin(position)
145
+ o4 : vec4<f32>,
146
+ @builtin(clip_distances)
147
+ o5 : array<f32, 4u>,
148
+ @location(15u)
149
+ tint_symbol_5 : vec4<f32>,
150
+ }
151
+
152
+ @vertex
153
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_6 {
154
+ main_inner(v0, v1, v2, v3, v4, v5);
155
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, v);
156
+ }
b/8b0b5899ed/shaders/f6152d36da765fad.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/f6152d36da765fad.wgsl ADDED
@@ -0,0 +1,477 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb16_struct {
22
+ tint_symbol : array<vec4<f32>, 16u>,
23
+ }
24
+
25
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
26
+
27
+ struct cb23_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 23u>,
29
+ }
30
+
31
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
32
+
33
+ struct cb50_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 50u>,
35
+ }
36
+
37
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
38
+
39
+ struct cb7_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 7u>,
41
+ }
42
+
43
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
44
+
45
+ struct cb8_struct {
46
+ tint_symbol_4 : array<vec4<f32>, 8u>,
47
+ }
48
+
49
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb8_struct;
50
+
51
+ struct cb15_struct {
52
+ tint_symbol_5 : array<vec4<f32>, 15u>,
53
+ }
54
+
55
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
56
+
57
+ @group(1u) @binding(16u) var s0 : sampler;
58
+
59
+ @group(1u) @binding(17u) var s1 : sampler;
60
+
61
+ @group(1u) @binding(19u) var s3 : sampler;
62
+
63
+ @group(1u) @binding(20u) var s4 : sampler;
64
+
65
+ @group(1u) @binding(21u) var s5 : sampler;
66
+
67
+ @group(1u) @binding(27u) var s11 : sampler;
68
+
69
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
70
+
71
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
78
+
79
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
80
+
81
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
82
+
83
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
84
+
85
+ var<private> v6 : vec4<f32>;
86
+
87
+ var<private> v7 : array<f32, 4u>;
88
+
89
+ var<private> o0 : vec4<f32>;
90
+
91
+ var<private> x0 : array<vec4<f32>, 4u>;
92
+
93
+ var<private> x1 : array<vec4<f32>, 1u>;
94
+
95
+ struct tint_symbol_7 {
96
+ tint_symbol_6 : array<vec4<u32>, 3u>,
97
+ }
98
+
99
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
100
+
101
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
102
+ var v_2 : vec4<f32> = v_1;
103
+ v_2.w = (1.0f / v_1.w);
104
+ v6 = v_2;
105
+ x1[0u].x = v7[0u];
106
+ x1[0u].y = v7[1u];
107
+ x1[0u].z = v7[2u];
108
+ x1[0u].w = v7[3u];
109
+ let v_3 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
110
+ r0 = vec4<f32>(v_3.xyz, r0.w);
111
+ r0.w = dot(v1.xyz, r0.xyz);
112
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
113
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
114
+ let v_4 = -(bitcast<vec4<i32>>(r1.xxxx));
115
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) + v_4.w));
116
+ r0.w = f32(bitcast<i32>(r0.w));
117
+ let v_5 = (r0.www * v1.xyz);
118
+ r1 = vec4<f32>(v_5.xyz, r1.w);
119
+ r2 = textureSample(t0, s0, v0.xyxx.xy);
120
+ r0.w = dot(r1.xyz, r1.xyz);
121
+ r0.w = inverseSqrt(r0.w);
122
+ let v_6 = (r0.www * r1.xyz);
123
+ r3 = vec4<f32>(v_6.xyz, r3.w);
124
+ r4 = textureSample(t4, s4, v0.xyxx.xy);
125
+ let v_7 = (r4.xy * r4.xy);
126
+ r4 = vec4<f32>(v_7.xy, r4.zw);
127
+ r0.w = dot(r4.xyz, cb11_11.tint_symbol_4[4u].xyz);
128
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].x)));
129
+ if ((bitcast<u32>(r1.w) != 0u)) {
130
+ let v_8 = (r1.zxy * vec3<f32>(0.0f, 1.0f, 0.0f));
131
+ r4 = vec4<f32>(v_8.xyz, r4.w);
132
+ let v_9 = -(r4.xyzx);
133
+ let v_10 = fma(r1.yzx, vec3<f32>(1.0f, 0.0f, 0.0f), v_9.xyz);
134
+ r4 = vec4<f32>(v_10.xyz, r4.w);
135
+ r1.w = dot(r4.xy, r4.xy);
136
+ r1.w = inverseSqrt(r1.w);
137
+ let v_11 = (r1.www * r4.xyz);
138
+ r4 = vec4<f32>(v_11.xyz, r4.w);
139
+ let v_12 = (r1.yzx * r4.zxy);
140
+ r5 = vec4<f32>(v_12.xyz, r5.w);
141
+ let v_13 = -(r5.xyzx);
142
+ let v_14 = fma(r4.yzx, r1.zxy, v_13.xyz);
143
+ r5 = vec4<f32>(v_14.xyz, r5.w);
144
+ let v_15 = (v0.zw * cb11_11.tint_symbol_4[6u].yy);
145
+ r6 = vec4<f32>(v_15.xy, r6.zw);
146
+ r6 = textureSample(t5, s5, r6.xyxx.xy);
147
+ let v_16 = (r6.ww * cb11_11.tint_symbol_4[6u].xz);
148
+ r7 = vec4<f32>(v_16.xy, r7.zw);
149
+ r8 = (-(r2) + vec4<f32>(1.0f));
150
+ r2 = fma(r7.xxxx, r8, r2);
151
+ r1.w = (r6.w * cb11_11.tint_symbol_4[7u].w);
152
+ let v_17 = ((-(r2.xxyz)).xzw + cb11_11.tint_symbol_4[7u].xyz);
153
+ r7 = vec4<f32>(v_17.x, r7.y, v_17.yz);
154
+ let v_18 = fma(r1.www, r7.xzw, r2.xyz);
155
+ r2 = vec4<f32>(v_18.xyz, r2.w);
156
+ let v_19 = fma(r6.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
157
+ r6 = vec4<f32>(v_19.xy, r6.zw);
158
+ r1.w = dot(r6.xy, r6.xy);
159
+ r1.w = ((-(r1.wwww)).w + 1.0f);
160
+ r1.w = sqrt(abs(r1.wwww).w);
161
+ r3.w = max(cb11_11.tint_symbol_4[6u].w, 0.00100000004749745131f);
162
+ let v_20 = (r3.ww * r6.xy);
163
+ r6 = vec4<f32>(v_20.xy, r6.zw);
164
+ let v_21 = (r5.xyz * r6.yyy);
165
+ r5 = vec4<f32>(v_21.xyz, r5.w);
166
+ let v_22 = fma(r6.xxx, r4.xyz, r5.xyz);
167
+ r4 = vec4<f32>(v_22.xyz, r4.w);
168
+ let v_23 = fma(r1.www, r1.xyz, r4.xyz);
169
+ r1 = vec4<f32>(v_23.xyz, r1.w);
170
+ r1.w = dot(r1.xyz, r1.xyz);
171
+ r1.w = inverseSqrt(r1.w);
172
+ let v_24 = (r1.www * r1.xyz);
173
+ r1 = vec4<f32>(v_24.xyz, r1.w);
174
+ let v_25 = fma(r1.xyz, r7.yyy, r3.xyz);
175
+ r1 = vec4<f32>(v_25.xyz, r1.w);
176
+ r1.w = dot(r1.xyz, r1.xyz);
177
+ r1.w = inverseSqrt(r1.w);
178
+ let v_26 = (r1.www * r1.xyz);
179
+ r3 = vec4<f32>(v_26.xyz, r3.w);
180
+ r1.x = ((-(r6.wwww)).x + 1.0f);
181
+ } else {
182
+ r1.x = 1.0f;
183
+ }
184
+ r1.x = (r1.x * v4.w);
185
+ let v_27 = (cb11_11.tint_symbol_4[1u].xyz + vec3<f32>(-1.0f));
186
+ r1 = vec4<f32>(r1.x, v_27.xyz);
187
+ let v_28 = fma(r1.xxx, r1.yzw, vec3<f32>(1.0f));
188
+ r1 = vec4<f32>(v_28.xyz, r1.w);
189
+ let v_29 = (r1.xyz * r2.xyz);
190
+ r1 = vec4<f32>(v_29.xyz, r1.w);
191
+ r1.w = clamp(fma(cb11_11.tint_symbol_4[1u].wwww, v4.wwww, r2.wwww).w, 0.0f, 1.0f);
192
+ let v_30 = (r1.xyz * v4.xxx);
193
+ r1 = vec4<f32>(v_30.xyz, r1.w);
194
+ let v_31 = (v4.xx * cb2_2.tint_symbol_1[15u].zy);
195
+ r2 = vec4<f32>(v_31.xy, r2.zw);
196
+ r2.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f);
197
+ r2.y = (r2.z * r2.y);
198
+ r0.w = (r0.w * v4.x);
199
+ let v_32 = (r1.xyz * r1.xyz);
200
+ r1 = vec4<f32>(v_32.xyz, r1.w);
201
+ let v_33 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2<f32>(1.0f, 2.0f));
202
+ r2 = vec4<f32>(r2.xy, v_33.xy);
203
+ r3.w = (r2.z * v4.z);
204
+ let v_34 = (r2.ww * v0.zw);
205
+ r4 = vec4<f32>(v_34.xy, r4.zw);
206
+ r5 = textureSample(t3, s3, r4.xyxx.xy);
207
+ r2.w = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z);
208
+ r4.x = ((-(r5.xxxx)).x + r5.z);
209
+ r5.x = fma(r2.w, r4.x, r5.x);
210
+ let v_35 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
211
+ r4 = vec4<f32>(v_35.xy, r4.zw);
212
+ r2.w = fma(v4.z, r2.z, -1.0f);
213
+ r2.z = fma(r2.z, r2.w, 1.0f);
214
+ r2.w = (r2.z * r4.x);
215
+ let v_36 = -(r1.xyxz);
216
+ let v_37 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_36.xyw);
217
+ r5 = vec4<f32>(v_37.xy, r5.z, v_37.z);
218
+ let v_38 = fma(r2.www, r5.xyw, r1.xyz);
219
+ r1 = vec4<f32>(v_38.xyz, r1.w);
220
+ r2.w = (r3.w * cb11_11.tint_symbol_4[2u].x);
221
+ let v_39 = ((-(r1.xyzx)).xyz + r5.zzz);
222
+ r5 = vec4<f32>(v_39.xyz, r5.w);
223
+ let v_40 = fma(r2.www, r5.xyz, r1.xyz);
224
+ r1 = vec4<f32>(v_40.xyz, r1.w);
225
+ r1.w = fma(r4.x, r2.z, r1.w);
226
+ r2.z = fma((-(r4.yyyy)).z, r2.z, 1.0f);
227
+ r0.w = clamp(((r0.wwww * r2.zzzz)).w, 0.0f, 1.0f);
228
+ r2.z = dot(r0.xyz, r0.xyz);
229
+ r2.z = inverseSqrt(r2.z);
230
+ let v_41 = (r0.xyz * r2.zzz);
231
+ r4 = vec4<f32>(v_41.xyz, r4.w);
232
+ let v_42 = -(cb3_3.tint_symbol_2[0u].xyzx);
233
+ let v_43 = fma(r0.xyz, r2.zzz, v_42.xyz);
234
+ r0 = vec4<f32>(v_43.xyz, r0.w);
235
+ r2.z = dot(r0.xyz, r0.xyz);
236
+ r2.z = inverseSqrt(r2.z);
237
+ let v_44 = (r0.xyz * r2.zzz);
238
+ r0 = vec4<f32>(v_44.xyz, r0.w);
239
+ let v_45 = (r2.xy * r2.xy);
240
+ r2 = vec4<f32>(v_45.xy, r2.zw);
241
+ r2.z = fma(r4.w, 510.0f, -500.0f);
242
+ r2.z = max(r2.z, 0.0f);
243
+ let v_46 = -(r2.zzzz);
244
+ r2.w = fma(r4.w, 510.0f, v_46.w);
245
+ r2.z = (r2.z * 558.0f);
246
+ r2.z = fma(r2.w, 3.0f, r2.z);
247
+ let v_47 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
248
+ r5 = vec4<f32>(v_47.xyz, r5.w);
249
+ let v_48 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz);
250
+ r6 = vec4<f32>(v_48.xyz, r6.w);
251
+ let v_49 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r6.xyz);
252
+ r5 = vec4<f32>(v_49.xy, r5.z, v_49.z);
253
+ let v_50 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r5.xyw);
254
+ r5 = vec4<f32>(v_50.xyz, r5.w);
255
+ let v_51 = fma(r5.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
256
+ r6 = vec4<f32>(v_51.xyz, r6.w);
257
+ let v_52 = &(x0[0u]);
258
+ let v_53 = r6;
259
+ *(v_52) = vec4<f32>(v_53.xyz, (*(v_52)).w);
260
+ let v_54 = fma(r5.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
261
+ r7 = vec4<f32>(v_54.xyz, r7.w);
262
+ let v_55 = &(x0[1u]);
263
+ let v_56 = r7;
264
+ *(v_55) = vec4<f32>(v_56.xyz, (*(v_55)).w);
265
+ let v_57 = fma(r5.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
266
+ r8 = vec4<f32>(v_57.xyz, r8.w);
267
+ let v_58 = &(x0[2u]);
268
+ let v_59 = r8;
269
+ *(v_58) = vec4<f32>(v_59.xyz, (*(v_58)).w);
270
+ let v_60 = fma(r5.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
271
+ r5 = vec4<f32>(v_60.xyz, r5.w);
272
+ let v_61 = &(x0[3u]);
273
+ let v_62 = r5;
274
+ *(v_61) = vec4<f32>(v_62.xyz, (*(v_61)).w);
275
+ r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
276
+ r2.w = (r2.w * 0.5f);
277
+ let v_63 = abs(r8.yyyy);
278
+ r3.w = max(v_63.w, abs(r8.xxxx).w);
279
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
280
+ let v_64 = (bitcast<u32>(r3.w) != 0u);
281
+ let v_65 = bitcast<f32>(v.tint_symbol_6[0i].x);
282
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_65, v_64);
283
+ let v_66 = abs(r7.yyyy);
284
+ r4.w = max(v_66.w, abs(r7.xxxx).w);
285
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
286
+ let v_67 = bitcast<u32>(r4.w);
287
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_67 != 0u));
288
+ let v_68 = abs(r6.yyyy);
289
+ r4.w = max(v_68.w, abs(r6.xxxx).w);
290
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
291
+ let v_69 = bitcast<u32>(r2.w);
292
+ r2.w = select(r3.w, 0.0f, (v_69 != 0u));
293
+ let v_70 = x0[bitcast<i32>(r2.w)];
294
+ r5 = vec4<f32>(v_70.xyz, r5.w);
295
+ r2.w = f32(bitcast<i32>(r2.w));
296
+ r3.w = (r2.w + 0.5f);
297
+ r3.w = (r3.w * 0.25f);
298
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
299
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
300
+ r2.w = dot(r6, cb6_6.tint_symbol_5[12u]);
301
+ r4.w = dot(r6, cb6_6.tint_symbol_5[13u]);
302
+ r5.x = (r5.x + 0.5f);
303
+ r3.w = fma(r5.y, 0.25f, r3.w);
304
+ r5.y = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
305
+ r2.w = ((-(r2.wwww)).w + r5.z);
306
+ r6.x = dpdx(r5.x);
307
+ let v_71 = dpdx(r3.ww);
308
+ let v_72 = r6;
309
+ r6 = vec4<f32>(v_72.x, v_71.x, v_72.z, v_71.y);
310
+ r6.z = dpdx(r2.w);
311
+ r7.y = dpdy(r5.x);
312
+ let v_73 = dpdy(r3.ww);
313
+ let v_74 = r7;
314
+ r7 = vec4<f32>(v_73.x, v_74.y, v_73.y, v_74.w);
315
+ r7.w = dpdy(r2.w);
316
+ let v_75 = (r6.yw * r7.yw);
317
+ let v_76 = r6;
318
+ r6 = vec4<f32>(v_76.x, v_75.x, v_76.z, v_75.y);
319
+ let v_77 = -(r6.ywyy);
320
+ let v_78 = fma(r6.xz, r7.xz, v_77.xy);
321
+ r8 = vec4<f32>(v_78.xy, r8.zw);
322
+ r5.w = (1.0f / r8.x);
323
+ r6.y = (r6.z * r7.y);
324
+ let v_79 = -(r6.yyyy);
325
+ r8.z = fma(r6.x, r7.w, v_79.z);
326
+ let v_80 = (r5.ww * r8.yz);
327
+ r6 = vec4<f32>(v_80.xy, r6.zw);
328
+ let v_81 = max(r6.xy, vec2<f32>());
329
+ r6 = vec4<f32>(v_81.xy, r6.zw);
330
+ let v_82 = min(r6.xy, vec2<f32>(0.5f));
331
+ r6 = vec4<f32>(v_82.xy, r6.zw);
332
+ r2.w = fma((-(r4.wwww)).w, r6.x, r2.w);
333
+ r2.w = fma((-(r4.wwww)).w, r6.y, r2.w);
334
+ let v_83 = bitcast<u32>(r5.y);
335
+ let v_84 = r2.w;
336
+ r2.w = select(r5.z, v_84, (v_83 != 0u));
337
+ r5.x = (r5.x + cb6_6.tint_symbol_5[14u].z);
338
+ r5.y = fma(cb6_6.tint_symbol_5[14u].w, 0.25f, r3.w);
339
+ let v_85 = r5.xyxx;
340
+ r2.w = textureSampleCompareLevel(t15, s15, v_85.xy, r2.w);
341
+ r3.w = dot(r3.xyz, v_42.xyz);
342
+ r4.w = clamp(r3.wwww.w, 0.0f, 1.0f);
343
+ r4.w = ((-(abs(r3.wwww))).w + r4.w);
344
+ let v_86 = abs(r3.wwww);
345
+ r3.w = fma(r1.w, r4.w, v_86.w);
346
+ let v_87 = dot(r4.xyz, r3.xyz);
347
+ r5.x = clamp(vec4<f32>(v_87, v_87, v_87, v_87).x, 0.0f, 1.0f);
348
+ let v_88 = dot(r0.xyz, v_42.xyz);
349
+ r5.y = clamp(vec4<f32>(v_88, v_88, v_88, v_88).y, 0.0f, 1.0f);
350
+ let v_89 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
351
+ r5 = vec4<f32>(v_89.xy, r5.zw);
352
+ let v_90 = (r5.xy * r5.xy);
353
+ r5 = vec4<f32>(r5.xy, v_90.xy);
354
+ let v_91 = (r5.zw * r5.zw);
355
+ r5 = vec4<f32>(r5.xy, v_91.xy);
356
+ let v_92 = (r5.xy * r5.zw);
357
+ r5 = vec4<f32>(v_92.xy, r5.zw);
358
+ let v_93 = fma(r5.xy, vec2<f32>(0.95999997854232788086f), vec2<f32>(0.03999999910593032837f));
359
+ r5 = vec4<f32>(v_93.xy, r5.zw);
360
+ let v_94 = (r2.zz + vec2<f32>(2.0f, 0.00000000999999993923f));
361
+ r5 = vec4<f32>(r5.xy, v_94.xy);
362
+ r4.w = (r5.z * 0.125f);
363
+ r5.x = fma((-(r0.wwww)).x, r5.x, 1.0f);
364
+ r0.x = dot(r3.xyz, r0.xyz);
365
+ r0.x = clamp(((r0.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
366
+ r0.x = log2(r0.x);
367
+ r0.x = (r0.x * r5.w);
368
+ r0.x = exp2(r0.x);
369
+ r0.x = (r5.y * r0.x);
370
+ r0.x = (r4.w * r0.x);
371
+ r0.x = (r0.w * r0.x);
372
+ r0.x = (r3.w * r0.x);
373
+ r0.y = (r3.w * r5.x);
374
+ let v_95 = fma(r1.xyz, r0.yyy, r0.xxx);
375
+ r0 = vec4<f32>(v_95.xyz, r0.w);
376
+ let v_96 = (r0.xyz * cb3_3.tint_symbol_2[1u].xyz);
377
+ r0 = vec4<f32>(v_96.xyz, r0.w);
378
+ r0.w = (r3.z + cb3_3.tint_symbol_2[43u].w);
379
+ r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
380
+ r0.w = max(r0.w, 0.0f);
381
+ let v_97 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
382
+ r5 = vec4<f32>(r5.x, v_97.xyz);
383
+ r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
384
+ let v_98 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
385
+ r6 = vec4<f32>(v_98.xyz, r6.w);
386
+ let v_99 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
387
+ r6 = vec4<f32>(v_99.xyz, r6.w);
388
+ let v_100 = fma(r5.yzw, r3.www, r6.xyz);
389
+ r5 = vec4<f32>(r5.x, v_100.xyz);
390
+ let v_101 = (r2.yyy * r5.yzw);
391
+ r5 = vec4<f32>(r5.x, v_101.xyz);
392
+ let v_102 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
393
+ r6 = vec4<f32>(v_102.xyz, r6.w);
394
+ r7.x = cb3_3.tint_symbol_2[46u].w;
395
+ r7.y = cb3_3.tint_symbol_2[47u].w;
396
+ r7.z = cb3_3.tint_symbol_2[48u].w;
397
+ let v_103 = dot(r7.xyz, r3.xyz);
398
+ r0.w = clamp(vec4<f32>(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f);
399
+ let v_104 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r6.xyz);
400
+ r6 = vec4<f32>(v_104.xyz, r6.w);
401
+ let v_105 = fma(r6.xyz, r2.xxx, r5.yzw);
402
+ r5 = vec4<f32>(r5.x, v_105.xyz);
403
+ let v_106 = (r5.xxx * r5.yzw);
404
+ r5 = vec4<f32>(r5.x, v_106.xyz);
405
+ let v_107 = (r1.xyz * r5.yzw);
406
+ r1 = vec4<f32>(v_107.xyz, r1.w);
407
+ let v_108 = fma(r0.xyz, r2.www, r1.xyz);
408
+ r0 = vec4<f32>(v_108.xyz, r0.w);
409
+ r0.w = ((-(r5.xxxx)).w + 1.0f);
410
+ r1.x = dot((-(r4.xyzx)).xyz, r3.xyz);
411
+ r1.x = (r1.x + r1.x);
412
+ let v_109 = -(r1.xxxx);
413
+ let v_110 = -(r4.xyzx);
414
+ let v_111 = fma(r3.xyz, v_109.xyz, v_110.xyz);
415
+ r1 = vec4<f32>(v_111.xyz, r1.w);
416
+ let v_112 = clamp(((r2.zzzz * vec4<f32>(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2<f32>(), vec2<f32>(1.0f));
417
+ r2 = vec4<f32>(r2.xy, v_112.xy);
418
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
419
+ r3.x = (cb5_5.tint_symbol_3[6u].z + -5.0f);
420
+ r3.y = (r2.z * cb5_5.tint_symbol_3[6u].z);
421
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r3.y < r3.x)));
422
+ r3.z = fma(r2.z, cb5_5.tint_symbol_3[6u].z, -5.0f);
423
+ r2.z = (r2.z * r2.z);
424
+ r2.z = fma(r2.z, 5.0f, r3.x);
425
+ let v_113 = bitcast<u32>(r3.y);
426
+ let v_114 = r3.z;
427
+ r2.z = select(r2.z, v_114, (v_113 != 0u));
428
+ let v_115 = (r1.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
429
+ r3 = vec4<f32>(v_115.xyz, r3.w);
430
+ r1.x = (abs(r1.zzzz).x + 1.0f);
431
+ let v_116 = (r3.xyz / r1.xxx);
432
+ r3 = vec4<f32>(v_116.xyz, r3.w);
433
+ let v_117 = ((-(r3.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
434
+ r3 = vec4<f32>(v_117.xyz, r3.w);
435
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
436
+ let v_118 = bitcast<vec2<u32>>(r1.xx);
437
+ let v_119 = r3.xy;
438
+ let v_120 = select(r3.zy, v_119, (v_118 != vec2<u32>()));
439
+ r1 = vec4<f32>(v_120.xy, r1.zw);
440
+ let v_121 = r2.z;
441
+ r3 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_121);
442
+ r1.x = max(r2.y, r2.x);
443
+ let v_122 = (r1.xxx * r3.xyz);
444
+ r1 = vec4<f32>(v_122.xyz, r1.w);
445
+ let v_123 = (r2.www * r1.xyz);
446
+ r2 = vec4<f32>(v_123.xyz, r2.w);
447
+ let v_124 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
448
+ r2 = vec4<f32>(v_124.xyz, r2.w);
449
+ let v_125 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r2.xyz);
450
+ r1 = vec4<f32>(v_125.xyz, r1.w);
451
+ let v_126 = fma(r1.xyz, r0.www, r0.xyz);
452
+ r0 = vec4<f32>(v_126.xyz, r0.w);
453
+ o0.w = clamp(((r1.wwww * cb2_2.tint_symbol_1[15u].xxxx)).w, 0.0f, 1.0f);
454
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
455
+ if ((bitcast<u32>(r0.w) != 0u)) {
456
+ let v_127 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
457
+ r1 = vec4<f32>(v_127.xy, r1.zw);
458
+ r1 = textureSample(t11, s11, r1.xyxx.xy);
459
+ r0.w = (r1.x + -1.0f);
460
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
461
+ } else {
462
+ r0.w = 1.0f;
463
+ }
464
+ r0.w = (r0.w * v5.w);
465
+ let v_128 = ((-(r0.xyzx)).xyz + v5.xyz);
466
+ r1 = vec4<f32>(v_128.xyz, r1.w);
467
+ let v_129 = fma(r0.www, r1.xyz, r0.xyz);
468
+ r0 = vec4<f32>(v_129.xyz, r0.w);
469
+ let v_130 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
470
+ o0 = vec4<f32>(v_130.xyz, o0.w);
471
+ }
472
+
473
+ @fragment
474
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_131 : vec4<f32>) -> @location(0u) vec4<f32> {
475
+ main_inner(v0, v1, v2, v4, v5, v_131);
476
+ return o0;
477
+ }
b/8b0b5899ed/shaders/f61771488cf0e176.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/f61771488cf0e176.wgsl ADDED
@@ -0,0 +1,400 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ struct cb16_struct {
26
+ tint_symbol : array<vec4<f32>, 16u>,
27
+ }
28
+
29
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
30
+
31
+ struct cb18_struct {
32
+ tint_symbol_1 : array<vec4<f32>, 18u>,
33
+ }
34
+
35
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
36
+
37
+ struct cb1_struct {
38
+ tint_symbol_2 : array<vec4<f32>, 1u>,
39
+ }
40
+
41
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
42
+
43
+ struct cb15_struct {
44
+ tint_symbol_3 : array<vec4<f32>, 15u>,
45
+ }
46
+
47
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
48
+
49
+ struct cb11_struct {
50
+ tint_symbol_4 : array<vec4<f32>, 11u>,
51
+ }
52
+
53
+ @group(1u) @binding(4u) var<uniform> cb4_4 : cb11_struct;
54
+
55
+ struct cb2_struct {
56
+ tint_symbol_5 : array<vec4<f32>, 2u>,
57
+ }
58
+
59
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb2_struct;
60
+
61
+ @group(1u) @binding(17u) var s1 : sampler;
62
+
63
+ @group(1u) @binding(19u) var s3 : sampler;
64
+
65
+ @group(1u) @binding(20u) var s4 : sampler;
66
+
67
+ @group(1u) @binding(22u) var s6 : sampler;
68
+
69
+ @group(1u) @binding(23u) var s7 : sampler;
70
+
71
+ @group(1u) @binding(25u) var s9 : sampler;
72
+
73
+ @group(1u) @binding(26u) var s10 : sampler;
74
+
75
+ @group(1u) @binding(27u) var s11 : sampler;
76
+
77
+ @group(1u) @binding(28u) var s12 : sampler;
78
+
79
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
80
+
81
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
82
+
83
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
84
+
85
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
86
+
87
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
88
+
89
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
94
+
95
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
100
+
101
+ var<private> o0 : vec4<f32>;
102
+
103
+ var<private> x0 : array<vec4<f32>, 4u>;
104
+
105
+ struct tint_symbol_7 {
106
+ tint_symbol_6 : array<vec4<u32>, 3u>,
107
+ }
108
+
109
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
110
+
111
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
112
+ let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
113
+ r0 = vec4<f32>(v_1.xyz, r0.w);
114
+ let v_2 = (r0.yyy * cb6_6.tint_symbol_3[1u].xyz);
115
+ r1 = vec4<f32>(v_2.xyz, r1.w);
116
+ let v_3 = fma(r0.xxx, cb6_6.tint_symbol_3[0u].xyz, r1.xyz);
117
+ r1 = vec4<f32>(v_3.xyz, r1.w);
118
+ let v_4 = fma(r0.zzz, cb6_6.tint_symbol_3[2u].xyz, r1.xyz);
119
+ r1 = vec4<f32>(v_4.xyz, r1.w);
120
+ let v_5 = fma(r1.xyz, cb6_6.tint_symbol_3[4u].xyz, cb6_6.tint_symbol_3[8u].xyz);
121
+ r2 = vec4<f32>(v_5.xyz, r2.w);
122
+ let v_6 = &(x0[0u]);
123
+ let v_7 = r2;
124
+ *(v_6) = vec4<f32>(v_7.xyz, (*(v_6)).w);
125
+ let v_8 = abs(r2.yyyy);
126
+ r0.w = max(v_8.w, abs(r2.xxxx).w);
127
+ let v_9 = fma(r1.xyz, cb6_6.tint_symbol_3[5u].xyz, cb6_6.tint_symbol_3[9u].xyz);
128
+ r2 = vec4<f32>(v_9.xyz, r2.w);
129
+ let v_10 = &(x0[1u]);
130
+ let v_11 = r2;
131
+ *(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
132
+ let v_12 = abs(r2.yyyy);
133
+ r1.w = max(v_12.w, abs(r2.xxxx).w);
134
+ let v_13 = fma(r1.xyz, cb6_6.tint_symbol_3[6u].xyz, cb6_6.tint_symbol_3[10u].xyz);
135
+ r2 = vec4<f32>(v_13.xyz, r2.w);
136
+ let v_14 = fma(r1.xyz, cb6_6.tint_symbol_3[7u].xyz, cb6_6.tint_symbol_3[11u].xyz);
137
+ r1 = vec4<f32>(v_14.xyz, r1.w);
138
+ let v_15 = &(x0[2u]);
139
+ let v_16 = r2;
140
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
141
+ let v_17 = abs(r2.yyyy);
142
+ r2.x = max(v_17.x, abs(r2.xxxx).x);
143
+ let v_18 = &(x0[3u]);
144
+ let v_19 = r1;
145
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
146
+ let v_20 = abs(r1.yyyy);
147
+ r1.x = max(v_20.x, abs(r1.xxxx).x);
148
+ r1.x = clamp(fma(r1.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
149
+ r3 = (v5.zwzw * cb10_10.tint_symbol_5[0u].yyyy);
150
+ r3 = fma(-(r3), cb4_4.tint_symbol_4[1u].xxyy, v2.xyxy);
151
+ let v_21 = (r3.xy * cb10_10.tint_symbol_5[0u].zz);
152
+ let v_22 = r1;
153
+ r1 = vec4<f32>(v_22.x, v_21.xy, v_22.w);
154
+ let v_23 = fma(r3.zw, cb10_10.tint_symbol_5[0u].zz, vec2<f32>(0.5f));
155
+ let v_24 = r2;
156
+ r2 = vec4<f32>(v_24.x, v_23.xy, v_24.w);
157
+ r3 = textureSample(t10, s10, r2.yzyy.xy).zwxy;
158
+ r4 = textureSample(t10, s10, r1.yzyy.xy);
159
+ let v_25 = r4;
160
+ r3 = vec4<f32>(v_25.xy, r3.zw);
161
+ r3 = fma(r3, vec4<f32>(2.0f), vec4<f32>(-1.0f));
162
+ r3 = (r3 * cb4_4.tint_symbol_4[1u].zzww);
163
+ let v_26 = (r3.zw + r3.xy);
164
+ let v_27 = r1;
165
+ r1 = vec4<f32>(v_27.x, v_26.xy, v_27.w);
166
+ let v_28 = (r1.yz * cb10_10.tint_symbol_5[0u].xx);
167
+ let v_29 = r2;
168
+ r2 = vec4<f32>(v_29.x, v_28.xy, v_29.w);
169
+ r1.y = dot(r1.yz, r1.yz);
170
+ r1.y = sqrt(r1.y);
171
+ r1.y = fma(r1.y, 0.27000001072883605957f, 0.43999999761581420898f);
172
+ let v_30 = fma(r2.yz, v2.ww, v4.xy);
173
+ r3 = vec4<f32>(v_30.xy, r3.zw);
174
+ r3.z = v4.z;
175
+ r1.z = dot(r3.xyz, r3.xyz);
176
+ r1.z = inverseSqrt(r1.z);
177
+ let v_31 = fma((-(r3.xxyz)).yzw, r1.zzz, vec3<f32>(0.0f, 0.0f, 1.0f));
178
+ r2 = vec4<f32>(r2.x, v_31.xyz);
179
+ let v_32 = (r1.zzz * r3.xyz);
180
+ r3 = vec4<f32>(v_32.xyz, r3.w);
181
+ let v_33 = fma(r2.yzw, vec3<f32>(0.8333333134651184082f), r3.xyz);
182
+ r2 = vec4<f32>(r2.x, v_33.xyz);
183
+ r1.z = dot(r0.xyz, r0.xyz);
184
+ r1.z = inverseSqrt(r1.z);
185
+ let v_34 = (r0.xyz * r1.zzz);
186
+ r4 = vec4<f32>(v_34.xyz, r4.w);
187
+ r3.w = dot(r4.xyz, r2.yzw);
188
+ r3.w = (r3.w + r3.w);
189
+ let v_35 = -(r3.wwww);
190
+ let v_36 = fma(r2.yzw, v_35.yzw, r4.xyz);
191
+ r2 = vec4<f32>(r2.x, v_36.xyz);
192
+ let v_37 = -(r0.zzzz);
193
+ let v_38 = -(r2.wwww);
194
+ r3.w = fma(v_37.w, r1.z, v_38.w);
195
+ let v_39 = -(r0.zzzz);
196
+ let v_40 = abs(r3.wwww);
197
+ r3.w = fma(v_39.w, r1.z, v_40.w);
198
+ let v_41 = fma(r0.xyz, r1.zzz, cb3_3.tint_symbol_2[0u].xyz);
199
+ r0 = vec4<f32>(v_41.xyz, r0.w);
200
+ let v_42 = -(r3.wwww);
201
+ r1.z = (r2.w + v_42.z);
202
+ r1.z = fma(v5.y, r1.z, r3.w);
203
+ r2.w = (abs(r1.zzzz).w + 1.0f);
204
+ let v_43 = (r2.yz * vec2<f32>(0.25f, 0.5f));
205
+ r5 = vec4<f32>(v_43.xy, r5.zw);
206
+ let v_44 = (r5.xy / r2.ww);
207
+ r5 = vec4<f32>(v_44.xy, r5.zw);
208
+ let v_45 = ((-(r5.xxyx)).yz + vec2<f32>(0.25f, 0.5f));
209
+ let v_46 = r5;
210
+ r5 = vec4<f32>(v_46.x, v_45.xy, v_46.w);
211
+ r2.w = ((-(r5.yyyy)).w + 1.0f);
212
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
213
+ let v_47 = bitcast<u32>(r3.w);
214
+ let v_48 = r2.w;
215
+ r5.x = select(r5.y, v_48, (v_47 != 0u));
216
+ r5 = textureSample(t1, s1, r5.xzxx.xy);
217
+ let v_49 = (r2.zzz * cb4_4.tint_symbol_4[9u].xwy);
218
+ r6 = vec4<f32>(v_49.xyz, r6.w);
219
+ let v_50 = fma(r2.yyy, cb4_4.tint_symbol_4[8u].xwy, r6.xyz);
220
+ r2 = vec4<f32>(r2.x, v_50.xyz);
221
+ let v_51 = fma(r1.zzz, cb4_4.tint_symbol_4[10u].xwy, r2.yzw);
222
+ r2 = vec4<f32>(r2.x, v_51.xyz);
223
+ let v_52 = (r2.yzw * vec3<f32>(0.5f));
224
+ r6 = vec4<f32>(v_52.xyz, r6.w);
225
+ let v_53 = -(r6.zzzz);
226
+ r7.y = fma(r2.z, 0.5f, v_53.y);
227
+ r7.x = (r6.y + r6.x);
228
+ let v_54 = (r7.xy / r2.zz);
229
+ let v_55 = r2;
230
+ r2 = vec4<f32>(v_55.x, v_54.xy, v_55.w);
231
+ r6 = textureSample(t7, s7, r2.yzyy.xy);
232
+ let v_56 = -(r6.xxyz);
233
+ let v_57 = (r5.xyz + v_56.yzw);
234
+ r2 = vec4<f32>(r2.x, v_57.xyz);
235
+ let v_58 = fma(v5.yyy, r2.yzw, r6.xyz);
236
+ r2 = vec4<f32>(r2.x, v_58.xyz);
237
+ r1.z = fma((-(cb6_6.tint_symbol_3[14u].zzzz)).z, 1.5f, 1.0f);
238
+ r1.z = (r1.z * 0.5f);
239
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.z)));
240
+ let v_59 = (bitcast<u32>(r2.x) != 0u);
241
+ let v_60 = bitcast<f32>(v.tint_symbol_6[0i].x);
242
+ r2.x = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_60, v_59);
243
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
244
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r1.z)));
245
+ let v_61 = bitcast<u32>(r1.w);
246
+ r1.z = select(r2.x, bitcast<f32>(v.tint_symbol_6[2i].x), (v_61 != 0u));
247
+ let v_62 = bitcast<u32>(r0.w);
248
+ r0.w = select(r1.z, 0.0f, (v_62 != 0u));
249
+ r1.z = f32(bitcast<i32>(r0.w));
250
+ let v_63 = x0[bitcast<i32>(r0.w)];
251
+ r5 = vec4<f32>(v_63.xyz, r5.w);
252
+ r0.w = (r1.z + 0.5f);
253
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.zzzz)));
254
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
255
+ r0.w = (r0.w * 0.25f);
256
+ r0.w = fma(r5.y, 0.25f, r0.w);
257
+ let v_64 = dpdy(r0.ww);
258
+ let v_65 = r7;
259
+ r7 = vec4<f32>(v_64.x, v_65.y, v_64.y, v_65.w);
260
+ r1.z = (r5.x + 0.5f);
261
+ r8.x = dpdx(r1.z);
262
+ r1.w = dot(r6, cb6_6.tint_symbol_3[12u]);
263
+ r2.x = dot(r6, cb6_6.tint_symbol_3[13u]);
264
+ r3.w = ((-(r1.wwww)).w + r5.z);
265
+ r1.w = bitcast<f32>(select(0u, 4294967295u, !((r1.w == 0.0f))));
266
+ r8.z = dpdx(r3.w);
267
+ let v_66 = dpdx(r0.ww);
268
+ r5 = vec4<f32>(v_66.xy, r5.zw);
269
+ r6.y = fma(cb6_6.tint_symbol_3[14u].w, 0.25f, r0.w);
270
+ r7.w = dpdy(r3.w);
271
+ r7.y = dpdy(r1.z);
272
+ r6.x = (r1.z + cb6_6.tint_symbol_3[14u].z);
273
+ let v_67 = (r5.xy * r7.yw);
274
+ r5 = vec4<f32>(v_67.xy, r5.zw);
275
+ r0.w = (r7.y * r8.z);
276
+ let v_68 = -(r5.xyxx);
277
+ let v_69 = fma(r8.xz, r7.xz, v_68.xy);
278
+ r7 = vec4<f32>(v_69.xy, r7.zw);
279
+ let v_70 = -(r0.wwww);
280
+ r7.z = fma(r8.x, r7.w, v_70.z);
281
+ r0.w = (1.0f / r7.x);
282
+ let v_71 = (r0.ww * r7.yz);
283
+ r5 = vec4<f32>(v_71.xy, r5.zw);
284
+ let v_72 = max(r5.xy, vec2<f32>());
285
+ r5 = vec4<f32>(v_72.xy, r5.zw);
286
+ let v_73 = min(r5.xy, vec2<f32>(0.5f));
287
+ r5 = vec4<f32>(v_73.xy, r5.zw);
288
+ r0.w = fma((-(r2.xxxx)).w, r5.x, r3.w);
289
+ r0.w = fma((-(r2.xxxx)).w, r5.y, r0.w);
290
+ let v_74 = bitcast<u32>(r1.w);
291
+ let v_75 = r0.w;
292
+ r0.w = select(r5.z, v_75, (v_74 != 0u));
293
+ let v_76 = r6.xyxx;
294
+ r0.w = textureSampleCompareLevel(t15, s15, v_76.xy, r0.w);
295
+ r1.z = clamp(fma(v4.wwww, cb6_6.tint_symbol_3[0u].wwww, cb6_6.tint_symbol_3[1u].wwww).z, 0.0f, 1.0f);
296
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
297
+ r0.w = fma(r1.z, r1.x, r0.w);
298
+ r0.w = (r0.w * r0.w);
299
+ r0.w = min(r0.w, 1.0f);
300
+ let v_77 = -(cb3_3.tint_symbol_2[0u].xyzx);
301
+ r1.x = dot(r3.xyz, v_77.xyz);
302
+ r1.x = clamp(fma(r1.xxxx, vec4<f32>(0.69999998807907104492f), vec4<f32>(0.30000001192092895508f)).x, 0.0f, 1.0f);
303
+ let v_78 = (r1.xxx * cb4_4.tint_symbol_4[4u].xyz);
304
+ r1 = vec4<f32>(v_78.x, r1.y, v_78.yz);
305
+ let v_79 = fma(r1.xzw, r0.www, cb4_4.tint_symbol_4[3u].xyz);
306
+ r1 = vec4<f32>(v_79.x, r1.y, v_79.yz);
307
+ let v_80 = (cb3_3.tint_symbol_2[0u].zzz * cb4_4.tint_symbol_4[4u].xyz);
308
+ r5 = vec4<f32>(v_80.xyz, r5.w);
309
+ let v_81 = fma((-(r5.xyzx)).xyz, r0.www, cb4_4.tint_symbol_4[3u].xyz);
310
+ r5 = vec4<f32>(v_81.xyz, r5.w);
311
+ r6 = textureSample(t3, s3, v3.xyxx.xy);
312
+ let v_82 = (r6.xyz * r6.xyz);
313
+ r7 = vec4<f32>(v_82.xyz, r7.w);
314
+ let v_83 = (r5.xyz * r7.xyz);
315
+ r5 = vec4<f32>(v_83.xyz, r5.w);
316
+ let v_84 = (r5.xyz * cb4_4.tint_symbol_4[5u].yyy);
317
+ r7 = vec4<f32>(v_84.xyz, r7.w);
318
+ r8 = vec4<f32>(((v1.xy / v4.ww)).xy, r8.zw);
319
+ r9 = textureSample(t12, s12, r8.xyxx.xy);
320
+ r8 = textureSample(t11, s11, r8.xyxx.xy);
321
+ let v_85 = -(v4.wwww);
322
+ r2.x = (r8.x + v_85.x);
323
+ r8.y = max(r2.x, 0.0f);
324
+ let v_86 = (r9.xyz * cb2_2.tint_symbol_1[17u].www);
325
+ r10 = vec4<f32>(v_86.xyz, r10.w);
326
+ let v_87 = (r6.xyz * r10.xyz);
327
+ r6 = vec4<f32>(v_87.xyz, r6.w);
328
+ let v_88 = (r6.xyz + r6.xyz);
329
+ r6 = vec4<f32>(v_88.xyz, r6.w);
330
+ let v_89 = -(r6.xyzx);
331
+ let v_90 = fma(r9.xyz, cb2_2.tint_symbol_1[17u].www, v_89.xyz);
332
+ r9 = vec4<f32>(v_90.xyz, r9.w);
333
+ r8.x = (v5.x * v5.x);
334
+ r8.z = (abs(r4.zzzz).z * r8.x);
335
+ r2.x = dot((-(r4.xyzx)).xyz, r3.xyz);
336
+ let v_91 = (r8.xy * r8.yz);
337
+ r4 = vec4<f32>(v_91.xy, r4.zw);
338
+ r3.w = min(r8.y, 1.0f);
339
+ let v_92 = (r4.xy * vec2<f32>(-78.43303680419921875f, -235.299102783203125f));
340
+ r4 = vec4<f32>(v_92.xy, r4.zw);
341
+ let v_93 = exp2(r4.xy);
342
+ r4 = vec4<f32>(v_93.xy, r4.zw);
343
+ let v_94 = fma(r4.yyy, r9.xyz, r6.xyz);
344
+ r4 = vec4<f32>(r4.x, v_94.xyz);
345
+ let v_95 = fma((-(r5.xxyz)).yzw, cb4_4.tint_symbol_4[5u].yyy, r4.yzw);
346
+ r4 = vec4<f32>(r4.x, v_95.xyz);
347
+ let v_96 = fma(r4.xxx, r4.yzw, r7.xyz);
348
+ r4 = vec4<f32>(v_96.xyz, r4.w);
349
+ r5 = textureSample(t9, s9, v1.zwzz.xy);
350
+ r4.w = (r5.x * 0.64999997615814208984f);
351
+ r5.x = (v_85.x + 512.0f);
352
+ r5.x = clamp(((r5.xxxx * vec4<f32>(0.001953125f))).x, 0.0f, 1.0f);
353
+ r4.w = (r4.w * r5.x);
354
+ r5 = textureSample(t4, s4, v3.zwzz.xy);
355
+ r5.x = (r5.y * 0.34999999403953552246f);
356
+ r5.x = fma(r5.x, r1.y, r4.w);
357
+ let v_97 = r5;
358
+ r5 = vec4<f32>(v_97.x, 0.5f, v_97.z, 0.5f);
359
+ r6 = textureSample(t6, s6, r5.xyxx.xy);
360
+ r1.y = (r3.w * r6.y);
361
+ let v_98 = fma(r1.xzw, r1.yyy, r4.xyz);
362
+ r1 = vec4<f32>(v_98.xyz, r1.w);
363
+ let v_99 = ((-(r1.xxyz)).yzw + r2.yzw);
364
+ r2 = vec4<f32>(r2.x, v_99.xyz);
365
+ r1.w = ((-(r2.xxxx)).w + 1.0f);
366
+ r5.z = fma(r1.w, 0.30000001192092895508f, r2.x);
367
+ r4 = textureSample(t6, s6, r5.zwzz.xy);
368
+ let v_100 = fma(r4.xxx, r2.yzw, r1.xyz);
369
+ r2 = vec4<f32>(v_100.xyz, r2.w);
370
+ r1.w = dot(r0.xyz, r0.xyz);
371
+ r1.w = inverseSqrt(r1.w);
372
+ let v_101 = (r0.xyz * r1.www);
373
+ r0 = vec4<f32>(v_101.xyz, r0.w);
374
+ let v_102 = dot((-(r0.xyzx)).xyz, r3.xyz);
375
+ r0.x = clamp(vec4<f32>(v_102, v_102, v_102, v_102).x, 0.0f, 1.0f);
376
+ r0.x = log2(r0.x);
377
+ r0.x = (r0.x * cb10_10.tint_symbol_5[1u].x);
378
+ r0.x = exp2(r0.x);
379
+ r0.x = (r0.x * cb10_10.tint_symbol_5[0u].w);
380
+ r0.x = (r0.w * r0.x);
381
+ let v_103 = fma(cb4_4.tint_symbol_4[4u].xyz, r0.xxx, r2.xyz);
382
+ r0 = vec4<f32>(v_103.xyz, r0.w);
383
+ let v_104 = ((-(r1.xyzx)).xyz + r0.xyz);
384
+ r0 = vec4<f32>(v_104.xyz, r0.w);
385
+ let v_105 = fma(r3.www, r0.xyz, r1.xyz);
386
+ r0 = vec4<f32>(v_105.xyz, r0.w);
387
+ let v_106 = ((-(r0.xyzx)).xyz + vec3<f32>(0.0f, 0.0f, 64.0f));
388
+ r1 = vec4<f32>(v_106.xyz, r1.w);
389
+ let v_107 = fma(cb4_4.tint_symbol_4[4u].www, r1.xyz, r0.xyz);
390
+ r0 = vec4<f32>(v_107.xyz, r0.w);
391
+ let v_108 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
392
+ o0 = vec4<f32>(v_108.xyz, o0.w);
393
+ o0.w = 0.0f;
394
+ }
395
+
396
+ @fragment
397
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
398
+ main_inner(v1, v2, v3, v4, v5);
399
+ return o0;
400
+ }
b/8b0b5899ed/shaders/f624840b2b98ae55.wgsl ADDED
@@ -0,0 +1,50 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb19_struct {
6
+ tint_symbol : array<vec4<f32>, 19u>,
7
+ }
8
+
9
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
10
+
11
+ struct cb5_struct {
12
+ tint_symbol_1 : array<vec4<f32>, 5u>,
13
+ }
14
+
15
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
16
+
17
+ @group(1u) @binding(24u) var s8 : sampler;
18
+
19
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
20
+
21
+ var<private> v0 : vec4<f32>;
22
+
23
+ var<private> o0 : vec4<f32>;
24
+
25
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>) {
26
+ var v_1 : vec4<f32> = v;
27
+ v_1.w = (1.0f / v.w);
28
+ v0 = v_1;
29
+ let v_2 = (v0.xy + vec2<f32>(-0.5f));
30
+ r0 = vec4<f32>(v_2.xy, r0.zw);
31
+ let v_3 = (r0.xy * vec2<f32>(0.5f));
32
+ r0 = vec4<f32>(v_3.xy, r0.zw);
33
+ let v_4 = fract(r0.xy);
34
+ r0 = vec4<f32>(v_4.xy, r0.zw);
35
+ let v_5 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-0.5f));
36
+ r0 = vec4<f32>(v_5.xy, r0.zw);
37
+ let v_6 = fma(r0.xy, cb2_2.tint_symbol[18u].zw, v1.xy);
38
+ r0 = vec4<f32>(v_6.xy, r0.zw);
39
+ r0 = textureSample(t8, s8, r0.xyxx.xy);
40
+ r0.x = log2(r0.x);
41
+ r0.x = (r0.x * cb12_12.tint_symbol_1[4u].x);
42
+ o0.w = exp2(r0.x);
43
+ o0 = vec4<f32>(vec3<f32>(), o0.w);
44
+ }
45
+
46
+ @fragment
47
+ fn main(@builtin(position) v_7 : vec4<f32>, @location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
48
+ main_inner(v_7, v1);
49
+ return o0;
50
+ }
b/8b0b5899ed/shaders/f62701af0309e501.wgsl ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> o0 : vec4<f32>;
4
+
5
+ var<private> o1 : vec4<f32>;
6
+
7
+ var<private> o2 : vec4<f32>;
8
+
9
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec3<f32>) {
10
+ o0 = v0;
11
+ o1 = v1;
12
+ o2 = fma(v2, vec3<f32>(1.0f, 2.0f, 1.0f), vec3<f32>(0.0f, -1.0f, 0.0f)).xyzx;
13
+ }
14
+
15
+ struct tint_symbol {
16
+ @builtin(position)
17
+ o0 : vec4<f32>,
18
+ @location(1u)
19
+ o1 : vec4<f32>,
20
+ @location(2u)
21
+ o2 : vec4<f32>,
22
+ }
23
+
24
+ @vertex
25
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec3<f32>) -> tint_symbol {
26
+ main_inner(v0, v1, v2);
27
+ return tint_symbol(o0, o1, o2);
28
+ }
b/8b0b5899ed/shaders/f62969a572a1df9c.wgsl ADDED
@@ -0,0 +1,141 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb18_struct {
12
+ tint_symbol : array<vec4<f32>, 18u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
16
+
17
+ struct cb2_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 2u>,
19
+ }
20
+
21
+ @group(1u) @binding(7u) var<uniform> cb7_7 : cb2_struct;
22
+
23
+ struct cb12_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 12u>,
25
+ }
26
+
27
+ @group(1u) @binding(8u) var<uniform> cb8_8 : cb12_struct;
28
+
29
+ @group(1u) @binding(23u) var s7 : sampler;
30
+
31
+ @group(1u) @binding(24u) var s8 : sampler;
32
+
33
+ @group(1u) @binding(25u) var s9 : sampler;
34
+
35
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
38
+
39
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
40
+
41
+ var<private> v6 : vec4<f32>;
42
+
43
+ var<private> v7 : array<f32, 4u>;
44
+
45
+ var<private> o0 : vec4<f32>;
46
+
47
+ var<private> o1 : f32;
48
+
49
+ var<private> o2 : f32;
50
+
51
+ var<private> x0 : array<vec4<f32>, 1u>;
52
+
53
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v : vec4<f32>) {
54
+ var v_1 : vec4<f32> = v;
55
+ v_1.w = (1.0f / v.w);
56
+ v6 = v_1;
57
+ x0[0u].x = v7[0u];
58
+ x0[0u].y = v7[1u];
59
+ x0[0u].z = v7[2u];
60
+ x0[0u].w = v7[3u];
61
+ r0 = vec4<f32>(((v3.xyz * v4.xyz)).xyz, r0.w);
62
+ r1 = textureSample(t7, s7, v1.xyxx.xy);
63
+ r2 = textureSample(t7, s7, v0.xyz.xyxx.xy);
64
+ let v_2 = -(r2.wwww);
65
+ r0.w = (r1.w + v_2.w);
66
+ r0.w = fma(v0.z, r0.w, r2.w);
67
+ r1 = textureSample(t7, s7, v1.zwzz.xy);
68
+ r2 = textureSample(t7, s7, v2.xyz.xyxx.xy);
69
+ let v_3 = -(r2.wwww);
70
+ r1.x = (r1.w + v_3.x);
71
+ r1.x = fma(v2.z, r1.x, r2.w);
72
+ r1.x = (r1.x * v5.y);
73
+ r0.w = fma(r0.w, v5.x, r1.x);
74
+ r0.w = clamp(((r0.wwww * v3.wwww)).w, 0.0f, 1.0f);
75
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb8_8.tint_symbol_2[11u].w)));
76
+ if ((bitcast<u32>(r1.x) != 0u)) {
77
+ r1.x = fma((-(v6.zzzz)).x, v6.z, 1.0f);
78
+ r2 = textureSample(t9, s9, v1.xyxx.xy);
79
+ r3 = textureSample(t9, s9, v0.xyz.xyxx.xy);
80
+ let v_4 = -(r3.xxyz);
81
+ let v_5 = (r2.xyz + v_4.yzw);
82
+ r1 = vec4<f32>(r1.x, v_5.xyz);
83
+ let v_6 = fma(v0.xyz.zzz, r1.yzw, r3.xyz);
84
+ r1 = vec4<f32>(r1.x, v_6.xyz);
85
+ r2 = textureSample(t9, s9, v1.zwzz.xy);
86
+ r3 = textureSample(t9, s9, v2.xyz.xyxx.xy);
87
+ let v_7 = -(r3.xyzx);
88
+ let v_8 = (r2.xyz + v_7.xyz);
89
+ r2 = vec4<f32>(v_8.xyz, r2.w);
90
+ let v_9 = fma(v2.xyz.zzz, r2.xyz, r3.xyz);
91
+ r2 = vec4<f32>(v_9.xyz, r2.w);
92
+ let v_10 = (r2.xyz * v5.xy.yyy);
93
+ r2 = vec4<f32>(v_10.xyz, r2.w);
94
+ let v_11 = fma(r1.yzw, v5.xy.xxx, r2.xyz);
95
+ r1 = vec4<f32>(r1.x, v_11.xyz);
96
+ let v_12 = fma(r1.yz, vec2<f32>(2.0f), vec2<f32>(-1.0f));
97
+ let v_13 = r1;
98
+ r1 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
99
+ let v_14 = (r1.yz * r1.ww);
100
+ let v_15 = r1;
101
+ r1 = vec4<f32>(v_15.x, v_14.xy, v_15.w);
102
+ let v_16 = (r1.yz * cb7_7.tint_symbol_1[1u].xy);
103
+ let v_17 = r1;
104
+ r1 = vec4<f32>(v_17.x, v_16.xy, v_17.w);
105
+ r1.x = (r1.x * cb8_8.tint_symbol_2[11u].w);
106
+ let v_18 = (r1.xx * r1.yz);
107
+ r1 = vec4<f32>(v_18.xy, r1.zw);
108
+ } else {
109
+ r1 = vec4<f32>(vec2<f32>(), r1.zw);
110
+ }
111
+ let v_19 = fma(v6.xy, cb7_7.tint_symbol_1[1u].xy, r1.xy);
112
+ r1 = vec4<f32>(v_19.xy, r1.zw);
113
+ r1 = textureSample(t8, s8, r1.xyxx.xy);
114
+ let v_20 = (r1.xyz * cb8_8.tint_symbol_2[11u].yyy);
115
+ r1 = vec4<f32>(v_20.xyz, r1.w);
116
+ let v_21 = fma(r0.xyz, cb8_8.tint_symbol_2[11u].xxx, r1.xyz);
117
+ r0 = vec4<f32>(v_21.xyz, r0.w);
118
+ let v_22 = (r0.xyz * cb2_2.tint_symbol[17u].zzz);
119
+ o0 = vec4<f32>(v_22.xyz, o0.w);
120
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.15000000596046447754f < r0.w)));
121
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
122
+ r0.y = ((-(v4.wwww)).y + 1.0f);
123
+ o1 = (r0.x * r0.y);
124
+ o0.w = r0.w;
125
+ o2 = r0.x;
126
+ }
127
+
128
+ struct tint_symbol_3 {
129
+ @location(0u)
130
+ o0 : vec4<f32>,
131
+ @location(1u)
132
+ o1 : f32,
133
+ @location(2u)
134
+ o2 : f32,
135
+ }
136
+
137
+ @fragment
138
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) @interpolate(flat) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) @interpolate(flat) v5 : vec4<f32>, @builtin(position) v_23 : vec4<f32>) -> tint_symbol_3 {
139
+ main_inner(v0, v1, v2, v3, v4, v5, v_23);
140
+ return tint_symbol_3(o0, o1, o2);
141
+ }
b/8b0b5899ed/shaders/f6398f5a626d76a4.wgsl ADDED
@@ -0,0 +1,104 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb17_struct {
10
+ tint_symbol : array<vec4<f32>, 17u>,
11
+ }
12
+
13
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
14
+
15
+ struct cb4_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 4u>,
17
+ }
18
+
19
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
20
+
21
+ struct cb1_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 1u>,
23
+ }
24
+
25
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
26
+
27
+ @group(1u) @binding(19u) var s3 : sampler;
28
+
29
+ @group(1u) @binding(25u) var s9 : sampler;
30
+
31
+ @group(1u) @binding(26u) var s10 : sampler;
32
+
33
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
34
+
35
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
38
+
39
+ var<private> o0 : vec4<f32>;
40
+
41
+ var<private> o1 : vec4<f32>;
42
+
43
+ var<private> o2 : vec4<f32>;
44
+
45
+ var<private> o3 : vec4<f32>;
46
+
47
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v5 : vec4<f32>) {
48
+ r0.x = 0.0f;
49
+ r1 = textureSample(t9, s9, v5.zwzz.xy);
50
+ r0.y = dot(r1.xx, cb10_10.tint_symbol_2[0u].zz);
51
+ let v = ((-(r0.xyxx)).xy + v5.xy);
52
+ r0 = vec4<f32>(v.xy, r0.zw);
53
+ let v_1 = (r0.xy + cb10_10.tint_symbol_2[0u].xx);
54
+ r0 = vec4<f32>(v_1.xy, r0.zw);
55
+ let v_2 = (r0.xy + v5.xy);
56
+ r0 = vec4<f32>(r0.xy, v_2.xy);
57
+ r2 = textureSample(t3, s3, r0.xyxx.xy);
58
+ r0 = textureSample(t10, s10, r0.zwzz.xy);
59
+ r0.x = (r0.x * r2.y);
60
+ r0.y = (v1.z + (-(cb10_10.tint_symbol_2[0u].yyyy)).y);
61
+ r0.y = max(r0.y, 0.0f);
62
+ r0.y = (r0.y * cb10_10.tint_symbol_2[0u].w);
63
+ r0.x = (r0.y * r0.x);
64
+ r0.x = (r0.x * v1.w);
65
+ r0.x = clamp(((r1.xxxx * r0.xxxx)).x, 0.0f, 1.0f);
66
+ r0.x = (r0.x * cb2_2.tint_symbol[15u].x);
67
+ o0.w = r0.x;
68
+ r0.y = (v2.z + -0.34999999403953552246f);
69
+ r0.y = clamp(((r0.yyyy * vec4<f32>(1.53846156597137451172f))).y, 0.0f, 1.0f);
70
+ r0.y = (r0.y * cb5_5.tint_symbol_1[3u].z);
71
+ r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
72
+ r0.y = (r0.z * r0.y);
73
+ r0.y = (r0.y * cb2_2.tint_symbol[15u].z);
74
+ let v_3 = fma(r0.yyy, vec3<f32>(-0.5f), vec3<f32>(1.0f));
75
+ o0 = vec4<f32>(v_3.xyz, o0.w);
76
+ let v_4 = (r0.yy * vec2<f32>(0.5f, 0.48828125f));
77
+ let v_5 = r0;
78
+ r0 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
79
+ let v_6 = sqrt(r0.yz);
80
+ o2 = vec4<f32>(v_6.xy, o2.zw);
81
+ o1.w = r0.x;
82
+ o2.w = r0.x;
83
+ let v_7 = fma(v2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
84
+ o1 = vec4<f32>(v_7.xyz, o1.w);
85
+ o2.z = 0.98000001907348632812f;
86
+ o3 = vec4<f32>();
87
+ }
88
+
89
+ struct tint_symbol_3 {
90
+ @location(0u)
91
+ o0 : vec4<f32>,
92
+ @location(1u)
93
+ o1 : vec4<f32>,
94
+ @location(2u)
95
+ o2 : vec4<f32>,
96
+ @location(3u)
97
+ o3 : vec4<f32>,
98
+ }
99
+
100
+ @fragment
101
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_3 {
102
+ main_inner(v1, v2, v5);
103
+ return tint_symbol_3(o0, o1, o2, o3);
104
+ }
b/8b0b5899ed/shaders/f6431fddab3953df.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/f6431fddab3953df.wgsl ADDED
@@ -0,0 +1,443 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ struct cb19_struct {
50
+ tint_symbol : array<vec4<f32>, 19u>,
51
+ }
52
+
53
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
54
+
55
+ struct cb15_struct {
56
+ tint_symbol_1 : array<vec4<f32>, 15u>,
57
+ }
58
+
59
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
60
+
61
+ struct cb2_struct {
62
+ tint_symbol_2 : array<vec4<f32>, 2u>,
63
+ }
64
+
65
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
66
+
67
+ struct cb7_struct {
68
+ tint_symbol_3 : array<vec4<f32>, 7u>,
69
+ }
70
+
71
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb7_struct;
72
+
73
+ @group(1u) @binding(18u) var s2 : sampler;
74
+
75
+ @group(1u) @binding(21u) var s5 : sampler;
76
+
77
+ @group(1u) @binding(22u) var s6 : sampler;
78
+
79
+ @group(1u) @binding(30u) var s14 : sampler;
80
+
81
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
82
+
83
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
84
+
85
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
86
+
87
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
88
+
89
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
94
+
95
+ var<private> o0 : vec4<f32>;
96
+
97
+ var<private> sample_pos : array<vec2<f32>, 31u> = array<vec2<f32>, 31u>(vec2<f32>(), vec2<f32>(0.25f), vec2<f32>(-0.25f), vec2<f32>(-0.125f, -0.375f), vec2<f32>(0.375f, -0.125f), vec2<f32>(-0.375f, 0.125f), vec2<f32>(0.125f, 0.375f), vec2<f32>(0.0625f, -0.1875f), vec2<f32>(-0.0625f, 0.1875f), vec2<f32>(0.3125f, 0.0625f), vec2<f32>(-0.1875f, -0.3125f), vec2<f32>(-0.3125f, 0.3125f), vec2<f32>(-0.4375f, -0.0625f), vec2<f32>(0.1875f, 0.4375f), vec2<f32>(0.4375f, -0.4375f), vec2<f32>(0.0625f), vec2<f32>(-0.0625f, -0.1875f), vec2<f32>(-0.1875f, 0.125f), vec2<f32>(0.25f, -0.0625f), vec2<f32>(-0.3125f, -0.125f), vec2<f32>(0.125f, 0.3125f), vec2<f32>(0.3125f, 0.1875f), vec2<f32>(0.1875f, -0.3125f), vec2<f32>(-0.125f, 0.375f), vec2<f32>(0.0f, -0.4375f), vec2<f32>(-0.25f, -0.375f), vec2<f32>(-0.375f, 0.25f), vec2<f32>(-0.5f, 0.0f), vec2<f32>(0.4375f, -0.25f), vec2<f32>(0.375f, 0.4375f), vec2<f32>(-0.4375f, -0.5f));
98
+
99
+ var<private> x0 : array<vec4<f32>, 4u>;
100
+
101
+ struct tint_symbol_5 {
102
+ tint_symbol_4 : array<vec4<u32>, 3u>,
103
+ }
104
+
105
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
106
+
107
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
108
+ let v_1 = textureNumSamples(t3);
109
+ let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))];
110
+ r0 = vec4<f32>(v_2.xy, r0.zw);
111
+ r1 = dpdx(v3.xyz.yxyz);
112
+ r2 = dpdy(v3.xyz.yxyz);
113
+ r2 = (r0.yyyy * r2);
114
+ r0 = fma(r0.xxxx, r1, r2);
115
+ r0 = (r0 + v3.xyz.yxyz);
116
+ let v_3 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
117
+ r1 = vec4<f32>(v_3.xy, r1.zw);
118
+ let v_4 = fma(r1.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
119
+ r1 = vec4<f32>(v_4.xy, r1.zw);
120
+ r1.x = (r1.x * cb11_11.tint_symbol_3[0u].w);
121
+ r1.y = (r1.y * cb11_11.tint_symbol_3[1u].w);
122
+ let v_5 = (r1.yyy * cb11_11.tint_symbol_3[1u].xyz);
123
+ r1 = vec4<f32>(r1.x, v_5.xyz);
124
+ let v_6 = fma(r1.xxx, cb11_11.tint_symbol_3[0u].xyz, r1.yzw);
125
+ r1 = vec4<f32>(v_6.xyz, r1.w);
126
+ let v_7 = -(cb11_11.tint_symbol_3[2u].xyzx);
127
+ let v_8 = (r1.xyz + v_7.xyz);
128
+ r1 = vec4<f32>(v_8.xyz, r1.w);
129
+ let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy);
130
+ r2 = vec4<f32>(v_9.xy, r2.zw);
131
+ let v_10 = r2.xy;
132
+ let v_11 = max(v_10, vec2<f32>(-2147483648.0f));
133
+ let v_12 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_11), vec2<i32>(2147483647i), (v_11 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_10 == v_10))));
134
+ r3 = vec4<f32>(v_12.xy, r3.zw);
135
+ r3 = vec4<f32>(r3.xy, vec2<f32>());
136
+ r1.w = textureLoad(t3, bitcast<vec2<i32>>(r3.xy), 0i).x;
137
+ r2.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
138
+ r1.w = ((-(r1.wwww)).w + r2.z);
139
+ r1.w = (cb11_11.tint_symbol_3[2u].w / r1.w);
140
+ let v_13 = fma(r1.xyz, r1.www, cb11_11.tint_symbol_3[3u].xyz);
141
+ r1 = vec4<f32>(v_13.xyz, r1.w);
142
+ let v_14 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx);
143
+ r2 = vec4<f32>(r2.xy, v_14.xy);
144
+ r0 = (r0 * r1.wwww);
145
+ let v_15 = (r2.xy * vec2<f32>(0.015625f));
146
+ r2 = vec4<f32>(v_15.xy, r2.zw);
147
+ let v_16 = textureSample(t14, s14, r2.xyxx.xy).xyz;
148
+ r3 = vec4<f32>(v_16.xyz, r3.w);
149
+ r2.x = (r3.z * cb12_12.tint_symbol_2[0u].w);
150
+ let v_17 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
151
+ r3 = vec4<f32>(v_17.xy, r3.zw);
152
+ let v_18 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
153
+ r4 = vec4<f32>(v_18.xyz, r4.w);
154
+ let v_19 = &(x0[0u]);
155
+ let v_20 = r4;
156
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
157
+ let v_21 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
158
+ r5 = vec4<f32>(v_21.xyz, r5.w);
159
+ let v_22 = &(x0[1u]);
160
+ let v_23 = r5;
161
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
162
+ let v_24 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
163
+ r6 = vec4<f32>(v_24.xyz, r6.w);
164
+ let v_25 = &(x0[2u]);
165
+ let v_26 = r6;
166
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
167
+ let v_27 = fma(r0.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
168
+ r7 = vec4<f32>(v_27.xyz, r7.w);
169
+ let v_28 = &(x0[3u]);
170
+ let v_29 = r7;
171
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
172
+ r2.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
173
+ let v_30 = -(r2.xxxx);
174
+ r2.x = fma(r2.y, 0.5f, v_30.x);
175
+ let v_31 = abs(r6.yyyy);
176
+ r2.y = max(v_31.y, abs(r6.xxxx).y);
177
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r2.y < r2.x)));
178
+ let v_32 = (bitcast<u32>(r2.y) != 0u);
179
+ let v_33 = bitcast<f32>(v.tint_symbol_4[0i].x);
180
+ r2.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_33, v_32);
181
+ let v_34 = abs(r5.yyyy);
182
+ r4.z = max(v_34.z, abs(r5.xxxx).z);
183
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.x)));
184
+ let v_35 = bitcast<u32>(r4.z);
185
+ r2.y = select(r2.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_35 != 0u));
186
+ let v_36 = abs(r4.yyyy);
187
+ r4.x = max(v_36.x, abs(r4.xxxx).x);
188
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r4.x < r2.x)));
189
+ let v_37 = bitcast<u32>(r2.x);
190
+ r2.x = select(r2.y, 0.0f, (v_37 != 0u));
191
+ let v_38 = x0[bitcast<i32>(r2.x)];
192
+ r4 = vec4<f32>(v_38.xyz, r4.w);
193
+ r2.y = f32(bitcast<i32>(r2.x));
194
+ r4.w = (r2.y + 0.5f);
195
+ r4.w = (r4.w * 0.25f);
196
+ r5 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.yyyy)));
197
+ r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5) & vec4<u32>(1065353216u)));
198
+ r2.y = dot(r5, cb6_6.tint_symbol_1[12u]);
199
+ r5.x = dot(r5, cb6_6.tint_symbol_1[13u]);
200
+ r6.x = (r4.x + 0.5f);
201
+ r6.y = fma(r4.y, 0.25f, r4.w);
202
+ r4.x = bitcast<f32>(select(0u, 4294967295u, !((r2.y == 0.0f))));
203
+ r2.y = ((-(r2.yyyy)).y + r4.z);
204
+ let v_39 = dpdx(r6.xyy);
205
+ r8 = vec4<f32>(v_39.xy, r8.z, v_39.z);
206
+ r8.z = dpdx(r2.y);
207
+ let v_40 = dpdy(r6.yxy);
208
+ r9 = vec4<f32>(v_40.xyz, r9.w);
209
+ r9.w = dpdy(r2.y);
210
+ let v_41 = (r8.yw * r9.yw);
211
+ let v_42 = r4;
212
+ r4 = vec4<f32>(v_42.x, v_41.x, v_42.z, v_41.y);
213
+ let v_43 = -(r4.ywyy);
214
+ let v_44 = fma(r8.xz, r9.xz, v_43.xy);
215
+ r10 = vec4<f32>(v_44.xy, r10.zw);
216
+ r4.y = (1.0f / r10.x);
217
+ r4.w = (r8.z * r9.y);
218
+ let v_45 = -(r4.wwww);
219
+ r10.z = fma(r8.x, r9.w, v_45.z);
220
+ let v_46 = (r4.yy * r10.yz);
221
+ let v_47 = r4;
222
+ r4 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
223
+ let v_48 = max(r4.yw, vec2<f32>());
224
+ let v_49 = r4;
225
+ r4 = vec4<f32>(v_49.x, v_48.x, v_49.z, v_48.y);
226
+ let v_50 = min(r4.yw, vec2<f32>(0.5f));
227
+ let v_51 = r4;
228
+ r4 = vec4<f32>(v_51.x, v_50.x, v_51.z, v_50.y);
229
+ r2.y = fma((-(r5.xxxx)).y, r4.y, r2.y);
230
+ r2.y = fma((-(r5.xxxx)).y, r4.w, r2.y);
231
+ let v_52 = bitcast<u32>(r4.x);
232
+ let v_53 = r2.y;
233
+ r4.z = select(r4.z, v_53, (v_52 != 0u));
234
+ let v_54 = (r2.zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
235
+ let v_55 = r2;
236
+ r2 = vec4<f32>(v_55.x, v_54.xy, v_55.w);
237
+ r2.x = bitcast<f32>((4i + bitcast<i32>(r2.x)));
238
+ r5 = (vec4<f32>(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast<i32>(r2.x)].yxyz);
239
+ r8 = dpdx(r0.yzwz);
240
+ r8 = (r5.yzwz * r8);
241
+ r0 = dpdy(r0);
242
+ r0 = (r5 * r0);
243
+ let v_56 = (r0.yw * r8.yw);
244
+ r2 = vec4<f32>(v_56.x, r2.yz, v_56.y);
245
+ let v_57 = -(r2.xwxx);
246
+ let v_58 = fma(r8.xz, r0.xz, v_57.xy);
247
+ r5 = vec4<f32>(v_58.xy, r5.zw);
248
+ r0.x = (1.0f / r5.x);
249
+ r0.y = (r0.y * r8.z);
250
+ let v_59 = -(r0.yyyy);
251
+ r5.z = fma(r8.x, r0.w, v_59.z);
252
+ let v_60 = (r0.xx * r5.yz);
253
+ r0 = vec4<f32>(v_60.xy, r0.zw);
254
+ let v_61 = max(r0.xy, vec2<f32>(-1.0f));
255
+ r0 = vec4<f32>(v_61.xy, r0.zw);
256
+ let v_62 = min(r0.xy, vec2<f32>(1.0f));
257
+ r0 = vec4<f32>(v_62.xy, r0.zw);
258
+ r5 = (r3.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
259
+ let v_63 = (r3.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
260
+ r8 = vec4<f32>(v_63.xy, r8.zw);
261
+ let v_64 = (r3.xy * r2.yz);
262
+ r4 = vec4<f32>(v_64.xy, r4.zw);
263
+ r6.z = dot(r0.xy, r4.xy);
264
+ let v_65 = (r4.xyz + r6.xyz);
265
+ r9 = vec4<f32>(v_65.xyz, r9.w);
266
+ let v_66 = (-(r3.yyyx)).zw;
267
+ r3 = vec4<f32>(r3.xy, v_66.xy);
268
+ r10 = (r2.yzyz * r3.zxyw);
269
+ let v_67 = (r10.xy * vec2<f32>(0.5f));
270
+ r4 = vec4<f32>(v_67.xy, r4.zw);
271
+ r6.w = dot(r0.xy, r4.xy);
272
+ let v_68 = (r4.xyz + r6.xyw);
273
+ r11 = vec4<f32>(v_68.xyz, r11.w);
274
+ let v_69 = ((-(r3.xxxy)).zw * r2.yz);
275
+ r0 = vec4<f32>(r0.xy, v_69.xy);
276
+ let v_70 = (r0.zw * vec2<f32>(0.75f));
277
+ r4 = vec4<f32>(v_70.xy, r4.zw);
278
+ r3.x = dot(r0.xy, r4.xy);
279
+ let v_71 = r6;
280
+ let v_72 = r3;
281
+ r3 = vec4<f32>(v_72.x, v_71.xy, v_72.w);
282
+ let v_73 = (r3.yzx + r4.xyz);
283
+ r12 = vec4<f32>(v_73.xyz, r12.w);
284
+ let v_74 = (r10.zw * vec2<f32>(0.25f));
285
+ r4 = vec4<f32>(v_74.xy, r4.zw);
286
+ r3.w = dot(r0.xy, r4.xy);
287
+ let v_75 = (r3.yzw + r4.xyz);
288
+ r10 = vec4<f32>(v_75.xyz, r10.w);
289
+ r13 = (r2.yzyz * r5);
290
+ r3.x = dot(r0.xy, r13.xy);
291
+ let v_76 = r13;
292
+ r4 = vec4<f32>(v_76.xy, r4.zw);
293
+ let v_77 = (r3.yzx + r4.xyz);
294
+ r14 = vec4<f32>(v_77.xyz, r14.w);
295
+ r15 = (r5.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
296
+ r15 = (r2.yzyz * r15);
297
+ let v_78 = (r15.xy * vec2<f32>(0.5f));
298
+ r4 = vec4<f32>(v_78.xy, r4.zw);
299
+ r3.w = dot(r0.xy, r4.xy);
300
+ let v_79 = (r3.yzw + r4.xyz);
301
+ r16 = vec4<f32>(v_79.xyz, r16.w);
302
+ let v_80 = -(r5);
303
+ r17 = (r2.yzyz * v_80);
304
+ r17 = (r17 * vec4<f32>(0.75f));
305
+ r3.x = dot(r0.xy, r17.xy);
306
+ let v_81 = r17;
307
+ r4 = vec4<f32>(v_81.xy, r4.zw);
308
+ let v_82 = (r3.yzx + r4.xyz);
309
+ r18 = vec4<f32>(v_82.xyz, r18.w);
310
+ let v_83 = (r15.zw * vec2<f32>(0.25f));
311
+ r4 = vec4<f32>(v_83.xy, r4.zw);
312
+ r3.w = dot(r0.xy, r4.xy);
313
+ let v_84 = (r3.yzw + r4.xyz);
314
+ r15 = vec4<f32>(v_84.xyz, r15.w);
315
+ r3.x = dot(r0.xy, r13.zw);
316
+ let v_85 = r13;
317
+ r4 = vec4<f32>(v_85.zw, r4.zw);
318
+ let v_86 = (r3.yzx + r4.xyz);
319
+ r13 = vec4<f32>(v_86.xyz, r13.w);
320
+ r5 = (r5.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
321
+ r5 = (r2.yzyz * r5);
322
+ let v_87 = (r5.xy * vec2<f32>(0.5f));
323
+ r4 = vec4<f32>(v_87.xy, r4.zw);
324
+ r3.w = dot(r0.xy, r4.xy);
325
+ let v_88 = (r3.yzw + r4.xyz);
326
+ r19 = vec4<f32>(v_88.xyz, r19.w);
327
+ r3.x = dot(r0.xy, r17.zw);
328
+ let v_89 = r17;
329
+ r4 = vec4<f32>(v_89.zw, r4.zw);
330
+ let v_90 = (r3.yzx + r4.xyz);
331
+ r17 = vec4<f32>(v_90.xyz, r17.w);
332
+ let v_91 = (r5.zw * vec2<f32>(0.25f));
333
+ r4 = vec4<f32>(v_91.xy, r4.zw);
334
+ r3.w = dot(r0.xy, r4.xy);
335
+ let v_92 = (r3.yzw + r4.xyz);
336
+ r5 = vec4<f32>(v_92.xyz, r5.w);
337
+ let v_93 = (r2.yz * r8.xy);
338
+ r4 = vec4<f32>(v_93.xy, r4.zw);
339
+ r3.x = dot(r0.xy, r4.xy);
340
+ let v_94 = (r3.yzx + r4.xyz);
341
+ r20 = vec4<f32>(v_94.xyz, r20.w);
342
+ let v_95 = (-(r8.yyyx)).zw;
343
+ r8 = vec4<f32>(r8.xy, v_95.xy);
344
+ r21 = (r2.yzyz * r8.zxyw);
345
+ let v_96 = (r21.xy * vec2<f32>(0.5f));
346
+ r4 = vec4<f32>(v_96.xy, r4.zw);
347
+ r3.w = dot(r0.xy, r4.xy);
348
+ let v_97 = (r3.yzw + r4.xyz);
349
+ r22 = vec4<f32>(v_97.xyz, r22.w);
350
+ let v_98 = -(r8.xxxy);
351
+ let v_99 = (r2.yz * v_98.zw);
352
+ r0 = vec4<f32>(r0.xy, v_99.xy);
353
+ let v_100 = (r0.zw * vec2<f32>(0.75f));
354
+ r4 = vec4<f32>(v_100.xy, r4.zw);
355
+ r3.x = dot(r0.xy, r4.xy);
356
+ let v_101 = (r3.yzx + r4.xyz);
357
+ r2 = vec4<f32>(v_101.xyz, r2.w);
358
+ let v_102 = (r21.zw * vec2<f32>(0.25f));
359
+ r4 = vec4<f32>(v_102.xy, r4.zw);
360
+ r3.w = dot(r0.xy, r4.xy);
361
+ let v_103 = (r3.yzw + r4.xyz);
362
+ r0 = vec4<f32>(v_103.xyz, r0.w);
363
+ let v_104 = r9.xyxx;
364
+ r3.x = textureSampleCompareLevel(t15, s15, v_104.xy, r9.z);
365
+ let v_105 = r11.xyxx;
366
+ r3.y = textureSampleCompareLevel(t15, s15, v_105.xy, r11.z);
367
+ let v_106 = r12.xyxx;
368
+ r3.z = textureSampleCompareLevel(t15, s15, v_106.xy, r12.z);
369
+ let v_107 = r10.xyxx;
370
+ r3.w = textureSampleCompareLevel(t15, s15, v_107.xy, r10.z);
371
+ let v_108 = r14.xyxx;
372
+ r4.x = textureSampleCompareLevel(t15, s15, v_108.xy, r14.z);
373
+ let v_109 = r16.xyxx;
374
+ r4.y = textureSampleCompareLevel(t15, s15, v_109.xy, r16.z);
375
+ let v_110 = r18.xyxx;
376
+ r4.z = textureSampleCompareLevel(t15, s15, v_110.xy, r18.z);
377
+ let v_111 = r15.xyxx;
378
+ r4.w = textureSampleCompareLevel(t15, s15, v_111.xy, r15.z);
379
+ let v_112 = r13.xyxx;
380
+ r8.x = textureSampleCompareLevel(t15, s15, v_112.xy, r13.z);
381
+ let v_113 = r19.xyxx;
382
+ r8.y = textureSampleCompareLevel(t15, s15, v_113.xy, r19.z);
383
+ let v_114 = r17.xyxx;
384
+ r8.z = textureSampleCompareLevel(t15, s15, v_114.xy, r17.z);
385
+ let v_115 = r5.xyxx;
386
+ r8.w = textureSampleCompareLevel(t15, s15, v_115.xy, r5.z);
387
+ let v_116 = r20.xyxx;
388
+ r5.x = textureSampleCompareLevel(t15, s15, v_116.xy, r20.z);
389
+ let v_117 = r22.xyxx;
390
+ r5.y = textureSampleCompareLevel(t15, s15, v_117.xy, r22.z);
391
+ let v_118 = r2.xyxx;
392
+ r5.z = textureSampleCompareLevel(t15, s15, v_118.xy, r2.z);
393
+ let v_119 = r0.xyxx;
394
+ r5.w = textureSampleCompareLevel(t15, s15, v_119.xy, r0.z);
395
+ r0 = (r3 + r4);
396
+ r0 = (r8 + r0);
397
+ r0 = (r5 + r0);
398
+ r0.x = dot(r0, vec4<f32>(1.0f));
399
+ r0.x = (r0.x * 0.0625f);
400
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
401
+ if ((bitcast<u32>(r0.z) != 0u)) {
402
+ r0.z = textureSample(t2, s2, r6.xyxx.xy).w;
403
+ r0.y = ((-(r0.zzzz)).y + 1.0f);
404
+ } else {
405
+ r0.y = 1.0f;
406
+ }
407
+ r0.z = clamp(fma(r1.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
408
+ let v_120 = abs(r7.yyyy);
409
+ r0.w = max(v_120.w, abs(r7.xxxx).w);
410
+ r0.w = clamp(fma(r0.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
411
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
412
+ let v_121 = fma(r0.zz, r0.ww, r0.xy);
413
+ r0 = vec4<f32>(v_121.xy, r0.zw);
414
+ let v_122 = (r0.xy * r0.xy);
415
+ r0 = vec4<f32>(v_122.xy, r0.zw);
416
+ let v_123 = min(r0.xy, vec2<f32>(1.0f));
417
+ let v_124 = r0;
418
+ r0 = vec4<f32>(v_124.x, v_123.xy, v_124.w);
419
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
420
+ r1.w = (r0.z * r0.y);
421
+ let v_125 = bitcast<u32>(r0.w);
422
+ let v_126 = r1.w;
423
+ r0.x = select(r0.y, v_126, (v_125 != 0u));
424
+ r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
425
+ let v_127 = r2;
426
+ r2 = vec4<f32>(v_127.x, 0.0f, v_127.z, 0.5f);
427
+ let v_128 = fma(r1.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
428
+ let v_129 = r0;
429
+ r0 = vec4<f32>(v_129.x, v_128.x, v_129.z, v_128.y);
430
+ r2.z = textureSample(t5, s5, r0.ywyy.xy).y;
431
+ r0.y = textureSample(t6, s6, r2.zwzz.xy).x;
432
+ r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f);
433
+ r0.w = sqrt(r0.w);
434
+ r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f);
435
+ r0.y = (r0.w * r0.y);
436
+ o0 = (r0.yyyy * r0.xzzz);
437
+ }
438
+
439
+ @fragment
440
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
441
+ main_inner(v1, v3);
442
+ return o0;
443
+ }
b/8b0b5899ed/shaders/f65147bb45a353b5.wgsl ADDED
@@ -0,0 +1,56 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb16_struct {
6
+ tint_symbol : array<vec4<f32>, 16u>,
7
+ }
8
+
9
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
10
+
11
+ struct cb5_struct {
12
+ tint_symbol_1 : array<vec4<f32>, 5u>,
13
+ }
14
+
15
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
16
+
17
+ struct cb1_struct {
18
+ tint_symbol_2 : array<vec4<f32>, 1u>,
19
+ }
20
+
21
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
22
+
23
+ @group(1u) @binding(16u) var s0 : sampler;
24
+
25
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
26
+
27
+ var<private> o0 : vec4<f32>;
28
+
29
+ fn main_inner(v2 : vec4<f32>) {
30
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
31
+ r0.x = (r0.w * cb2_2.tint_symbol[15u].x);
32
+ let v = -(cb5_5.tint_symbol_1[4u].xxxx);
33
+ r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v.y);
34
+ r0.z = (v.z + 1.0f);
35
+ r0.z = (r0.z * 0.10000000149011611938f);
36
+ r0.y = (r0.y / r0.z);
37
+ r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y);
38
+ r0.x = fma(cb12_12.tint_symbol_2[0u].z, r0.y, r0.x);
39
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x)));
40
+ v_1((bitcast<u32>(r0.y) != 0u));
41
+ o0 = vec4<f32>(vec3<f32>(), o0.w);
42
+ o0.w = r0.x;
43
+ }
44
+
45
+ fn v_1(v_2 : bool) {
46
+ if (v_2) {
47
+ discard;
48
+ return;
49
+ }
50
+ }
51
+
52
+ @fragment
53
+ fn main(@location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
54
+ main_inner(v2);
55
+ return o0;
56
+ }
b/8b0b5899ed/shaders/f65a4f4a1e371332.wgsl ADDED
@@ -0,0 +1,223 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
22
+
23
+ struct cb19_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 19u>,
25
+ }
26
+
27
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
28
+
29
+ struct cb18_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 18u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
34
+
35
+ @group(1u) @binding(18u) var s2 : sampler;
36
+
37
+ @group(1u) @binding(23u) var s7 : sampler;
38
+
39
+ @group(1u) @binding(24u) var s8 : sampler;
40
+
41
+ @group(1u) @binding(25u) var s9 : sampler;
42
+
43
+ @group(1u) @binding(28u) var s12 : sampler;
44
+
45
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(43u) var t11 : texture_2d<u32>;
54
+
55
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
60
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
61
+ r1 = textureSample(t12, s12, r0.xyxx.xy);
62
+ r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_2[17u].w);
63
+ r0.z = (r0.z + 1.0f);
64
+ r0.z = (cb12_12.tint_symbol_2[17u].z / r0.z);
65
+ r1 = vec4<f32>(((v2.xyz / v2.www)).xyz, r1.w);
66
+ let v = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
67
+ r2 = vec4<f32>(v.xyz, r2.w);
68
+ let v_1 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
69
+ r3 = vec4<f32>(v_1.xyz, r3.w);
70
+ r0.z = dot(r3.xyz, r3.xyz);
71
+ r0.w = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
72
+ r1.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f);
73
+ r1.w = fma(r1.w, r0.w, cb12_12.tint_symbol_2[7u].x);
74
+ r0.w = (r0.w / r1.w);
75
+ r2.w = 1.0f;
76
+ r1.w = dot(r2, cb12_12.tint_symbol_2[6u]);
77
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w >= 0.0f)));
78
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) & 1065353216u));
79
+ r0.w = (r0.w * r1.w);
80
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f)));
81
+ v_2((bitcast<u32>(r1.w) != 0u));
82
+ let v_3 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
83
+ r2 = vec4<f32>(v_3.xy, r2.zw);
84
+ let v_4 = r2.xy;
85
+ let v_5 = max(v_4, vec2<f32>(-2147483648.0f));
86
+ let v_6 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_5), vec2<i32>(2147483647i), (v_5 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_4 == v_4))));
87
+ r2 = vec4<f32>(v_6.xy, r2.zw);
88
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
89
+ r2 = bitcast<vec4<f32>>(textureLoad(t11, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w)));
90
+ r1.w = bitcast<f32>((bitcast<u32>(r2.y) & 8u));
91
+ r1.w = f32(bitcast<u32>(r1.w));
92
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w >= 8.0f)));
93
+ r2 = textureSample(t7, s7, r0.xyxx.xy);
94
+ let v_7 = (r2.xyz * r2.xyz);
95
+ r2 = vec4<f32>(v_7.xyz, r2.w);
96
+ r4 = textureSample(t9, s9, r0.xyxx.xy);
97
+ let v_8 = (r4.xy * r4.xy);
98
+ r4 = vec4<f32>(v_8.xy, r4.zw);
99
+ r5 = textureSample(t8, s8, r0.xyxx.xy);
100
+ let v_9 = (r5.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
101
+ r6 = vec4<f32>(v_9.xyz, r6.w);
102
+ let v_10 = fract(r6.xyz);
103
+ r6 = vec4<f32>(v_10.xyz, r6.w);
104
+ let v_11 = fma((-(r6.yzyy)).xy, vec2<f32>(0.125f), r6.xy);
105
+ r6 = vec4<f32>(v_11.xy, r6.zw);
106
+ let v_12 = fma(r5.xyz, vec3<f32>(256.0f), r6.xyz);
107
+ r5 = vec4<f32>(v_12.xyz, r5.w);
108
+ let v_13 = (r5.xyz + vec3<f32>(-128.0f));
109
+ r5 = vec4<f32>(v_13.xyz, r5.w);
110
+ r0.x = dot(r5.xyz, r5.xyz);
111
+ r0.x = inverseSqrt(r0.x);
112
+ let v_14 = (r0.xxx * r5.xyz);
113
+ r5 = vec4<f32>(v_14.xyz, r5.w);
114
+ r0.x = min(r4.x, 1.0f);
115
+ r0.y = fma(r4.y, 512.0f, -500.0f);
116
+ r0.y = max(r0.y, 0.0f);
117
+ let v_15 = -(r0.yyyy);
118
+ r2.w = fma(r4.y, 512.0f, v_15.w);
119
+ r0.y = (r0.y * 558.0f);
120
+ r0.y = fma(r2.w, 3.0f, r0.y);
121
+ r0.z = inverseSqrt(r0.z);
122
+ let v_16 = (r0.zzz * r3.xyz);
123
+ r4 = vec4<f32>(v_16.xy, r4.z, v_16.z);
124
+ r2.w = dot(r1.xyz, r1.xyz);
125
+ r2.w = inverseSqrt(r2.w);
126
+ let v_17 = (r1.xyz * r2.www);
127
+ r1 = vec4<f32>(v_17.xyz, r1.w);
128
+ let v_18 = -(r1.xyzx);
129
+ let v_19 = fma(r3.xyz, r0.zzz, v_18.xyz);
130
+ r3 = vec4<f32>(v_19.xyz, r3.w);
131
+ r0.z = dot(r3.xyz, r3.xyz);
132
+ r0.z = inverseSqrt(r0.z);
133
+ let v_20 = (r0.zzz * r3.xyz);
134
+ r3 = vec4<f32>(v_20.xyz, r3.w);
135
+ r0.z = select(1.0f, 0.0f, (bitcast<u32>(r1.w) != 0u));
136
+ r0.z = (r0.z * r0.w);
137
+ let v_21 = ((-(cb12_12.tint_symbol_2[1u].zxyz)).xyz * cb12_12.tint_symbol_2[2u].yzx);
138
+ r6 = vec4<f32>(v_21.xyz, r6.w);
139
+ let v_22 = -(cb12_12.tint_symbol_2[1u].yzxy);
140
+ let v_23 = -(r6.xyzx);
141
+ let v_24 = fma(v_22.xyz, cb12_12.tint_symbol_2[2u].zxy, v_23.xyz);
142
+ r6 = vec4<f32>(v_24.xyz, r6.w);
143
+ let v_25 = -(r4.xywx);
144
+ r6.x = dot(r6.xyz, v_25.xyz);
145
+ let v_26 = -(r4.xywx);
146
+ r6.y = dot(cb12_12.tint_symbol_2[2u].xyz, v_26.xyz);
147
+ let v_27 = -(cb12_12.tint_symbol_2[1u].xyzx);
148
+ r0.w = dot(v_27.xyz, (-(r4.xywx)).xyz);
149
+ let v_28 = -(r4.xywx);
150
+ r1.w = dot(v_28.xyz, (-(r4.xywx)).xyz);
151
+ r1.w = sqrt(r1.w);
152
+ r0.w = (r0.w / r1.w);
153
+ r0.w = ((-(r0.wwww)).w + 1.0f);
154
+ r0.w = (r0.w * r1.w);
155
+ r0.w = (1.0f / r0.w);
156
+ let v_29 = (r0.ww * r6.xy);
157
+ r6 = vec4<f32>(v_29.xy, r6.zw);
158
+ let v_30 = fma(r6.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
159
+ r6 = vec4<f32>(v_30.xy, r6.zw);
160
+ r6 = textureSampleLevel(t2, s2, r6.xyxx.xy, 0.0f);
161
+ let v_31 = fma(r6.xyz, r6.xyz, vec3<f32>(-1.0f));
162
+ r6 = vec4<f32>(v_31.xyz, r6.w);
163
+ let v_32 = fma(cb12_12.tint_symbol_2[11u].yyy, r6.xyz, vec3<f32>(1.0f));
164
+ r6 = vec4<f32>(v_32.xyz, r6.w);
165
+ let v_33 = (r6.xyz * cb12_12.tint_symbol_2[3u].xyz);
166
+ r6 = vec4<f32>(v_33.xyz, r6.w);
167
+ let v_34 = (r6.xyz * cb12_12.tint_symbol_2[3u].www);
168
+ r6 = vec4<f32>(v_34.xyz, r6.w);
169
+ let v_35 = dot(r5.xyz, r4.xyw);
170
+ r0.w = clamp(vec4<f32>(v_35, v_35, v_35, v_35).w, 0.0f, 1.0f);
171
+ let v_36 = dot((-(r1.xyzx)).xyz, r5.xyz);
172
+ r1.x = clamp(vec4<f32>(v_36, v_36, v_36, v_36).x, 0.0f, 1.0f);
173
+ let v_37 = dot(r3.xyz, r4.xyw);
174
+ r1.y = clamp(vec4<f32>(v_37, v_37, v_37, v_37).y, 0.0f, 1.0f);
175
+ let v_38 = ((-(r1.xyxx)).xy + vec2<f32>(1.0f));
176
+ r1 = vec4<f32>(v_38.xy, r1.zw);
177
+ let v_39 = (r1.xy * r1.xy);
178
+ r1 = vec4<f32>(r1.xy, v_39.xy);
179
+ let v_40 = (r1.zw * r1.zw);
180
+ r1 = vec4<f32>(r1.xy, v_40.xy);
181
+ let v_41 = (r1.xy * r1.zw);
182
+ r1 = vec4<f32>(v_41.xy, r1.zw);
183
+ r1.z = ((-(r4.zzzz)).z + 1.0f);
184
+ let v_42 = fma(r4.zz, r1.xy, r1.zz);
185
+ r1 = vec4<f32>(v_42.xy, r1.zw);
186
+ let v_43 = (r0.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
187
+ r1 = vec4<f32>(r1.xy, v_43.xy);
188
+ r0.y = (r1.z * 0.125f);
189
+ r1.x = fma((-(r0.xxxx)).x, r1.x, 1.0f);
190
+ r1.z = dot(r5.xyz, r3.xyz);
191
+ r1.z = clamp(((r1.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
192
+ r1.z = log2(r1.z);
193
+ r1.z = (r1.z * r1.w);
194
+ r1.z = exp2(r1.z);
195
+ r1.y = (r1.y * r1.z);
196
+ r0.y = (r0.y * r1.y);
197
+ r0.x = (r0.x * r0.y);
198
+ r0.x = (r0.w * r0.x);
199
+ r0.y = (r0.w * r1.x);
200
+ r0.x = (r0.x * cb12_12.tint_symbol_2[8u].z);
201
+ let v_44 = fma(r2.xyz, r0.yyy, r0.xxx);
202
+ r0 = vec4<f32>(v_44.xy, r0.z, v_44.z);
203
+ let v_45 = (r6.xyz * r0.xyw);
204
+ r0 = vec4<f32>(v_45.xy, r0.z, v_45.z);
205
+ let v_46 = (r0.zzz * r0.xyw);
206
+ r0 = vec4<f32>(v_46.xyz, r0.w);
207
+ let v_47 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
208
+ o0 = vec4<f32>(v_47.xyz, o0.w);
209
+ o0.w = 1.0f;
210
+ }
211
+
212
+ fn v_2(v_48 : bool) {
213
+ if (v_48) {
214
+ discard;
215
+ return;
216
+ }
217
+ }
218
+
219
+ @fragment
220
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
221
+ main_inner(v1, v2);
222
+ return o0;
223
+ }
b/8b0b5899ed/shaders/f670536acdde67d8.wgsl ADDED
@@ -0,0 +1,191 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ struct cb16_struct {
11
+ tint_symbol : array<vec4<f32>, 16u>,
12
+ }
13
+
14
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
15
+
16
+ struct cb24_struct {
17
+ tint_symbol_1 : array<vec4<f32>, 24u>,
18
+ }
19
+
20
+ @group(0u) @binding(5u) var<uniform> cb5_5 : cb24_struct;
21
+
22
+ struct cb6_struct {
23
+ tint_symbol_2 : array<vec4<f32>, 6u>,
24
+ }
25
+
26
+ @group(0u) @binding(6u) var<uniform> cb6_6 : cb6_struct;
27
+
28
+ struct cb1_struct {
29
+ tint_symbol_3 : array<vec4<f32>, 1u>,
30
+ }
31
+
32
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
33
+
34
+ struct cb17_struct {
35
+ tint_symbol_4 : array<vec4<f32>, 17u>,
36
+ }
37
+
38
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
39
+
40
+ struct cb50_struct {
41
+ tint_symbol_5 : array<vec4<f32>, 50u>,
42
+ }
43
+
44
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
45
+
46
+ var<private> v5 : vec4<f32>;
47
+
48
+ var<private> o0 : vec4<f32>;
49
+
50
+ var<private> o1 : vec4<f32>;
51
+
52
+ var<private> o2 : vec4<f32>;
53
+
54
+ var<private> o3 : vec4<f32>;
55
+
56
+ var<private> o4 : vec4<f32>;
57
+
58
+ var<private> o5 : vec4<f32>;
59
+
60
+ var<private> o6 : vec4<f32>;
61
+
62
+ var<private> o7 : vec4<i32>;
63
+
64
+ var<private> o8 : array<f32, 4u>;
65
+
66
+ var<private> v : vec4<f32>;
67
+
68
+ var<private> x0 : array<vec4<f32>, 1u>;
69
+
70
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>, v_1 : i32) {
71
+ let v_2 = 0i;
72
+ v5.x = bitcast<f32>((v_1 - v_2));
73
+ let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
74
+ r0 = vec4<f32>(v_3.xyz, r0.w);
75
+ let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
76
+ r0 = vec4<f32>(v_4.xyz, r0.w);
77
+ let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
78
+ r0 = vec4<f32>(v_5.xyz, r0.w);
79
+ let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
80
+ r0 = vec4<f32>(v_6.xyz, r0.w);
81
+ let v_7 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
82
+ r1 = vec4<f32>(v_7.xyz, r1.w);
83
+ let v_8 = r0;
84
+ o4 = vec4<f32>(v_8.xyz, o4.w);
85
+ r0.x = dot(r1.xyz, r1.xyz);
86
+ o3 = r1.xyz.xyzx;
87
+ r0.x = (r0.x * 0.00000399999998990097f);
88
+ r0.x = min(r0.x, 1.0f);
89
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
90
+ let v_9 = -(cb2_2.tint_symbol_4[16u].zzzz);
91
+ let v_10 = clamp(((r0.xyxx + v_9)).xy, vec2<f32>(), vec2<f32>(1.0f));
92
+ r0 = vec4<f32>(v_10.xy, r0.zw);
93
+ r0.z = (cb3_3.tint_symbol_5[49u].w + -1.0f);
94
+ let v_11 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
95
+ r0 = vec4<f32>(v_11.xy, r0.zw);
96
+ let v_12 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
97
+ o0 = vec4<f32>(v_12.xy, o0.zw);
98
+ o0 = vec4<f32>(o0.xy, v1.zw);
99
+ o1 = v2.xyxy;
100
+ r0.x = dot(v3, v3);
101
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
102
+ let v_13 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
103
+ r0 = vec4<f32>(v_13.xyz, r0.w);
104
+ let v_14 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
105
+ r1 = vec4<f32>(v_14.xyz, r1.w);
106
+ let v_15 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
107
+ r0 = vec4<f32>(v_15.xy, r0.z, v_15.z);
108
+ let v_16 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
109
+ r0 = vec4<f32>(v_16.xyz, r0.w);
110
+ r0.w = dot(r0.xyz, r0.xyz);
111
+ r0.w = inverseSqrt(r0.w);
112
+ o2 = ((r0.www * r0.xyz)).xyzx;
113
+ o4.w = 1.0f;
114
+ r0.x = bitcast<f32>((bitcast<u32>(v5.x) >> 2u));
115
+ r0.y = bitcast<f32>((bitcast<u32>(v5.x) & 3u));
116
+ r0.z = bitcast<f32>(-(bitcast<i32>(r0.y)));
117
+ let v_17 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (bitcast<vec3<u32>>(r0.yyy) < vec3<u32>(1u, 2u, 3u))));
118
+ r1 = vec4<f32>(v_17.xyz, r1.w);
119
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) + -3i));
120
+ let v_18 = bitcast<u32>(r1.y);
121
+ r2.z = select(r0.y, 0.0f, (v_18 != 0u));
122
+ r2.y = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.y)));
123
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.z) == 0i)));
124
+ r2.x = r1.x;
125
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & bitcast<vec4<u32>>(cb6_6.tint_symbol_2[bitcast<u32>((bitcast<i32>(r0.x) + 4i))])));
126
+ let v_19 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.yw) | bitcast<vec2<u32>>(r0.xz)));
127
+ r0 = vec4<f32>(v_19.xy, r0.zw);
128
+ r0.x = bitcast<f32>((bitcast<u32>(r0.y) | bitcast<u32>(r0.x)));
129
+ r0.y = bitcast<f32>((bitcast<i32>(r0.x) << 2u));
130
+ let v_20 = bitcast<i32>(r0.x);
131
+ o7 = vec4<i32>(v_20, v_20, v_20, v_20);
132
+ r1 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
133
+ r1 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r1);
134
+ r1 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r1);
135
+ r1 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r1);
136
+ r1 = (r1 * v0.yyyy);
137
+ r2 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
138
+ r2 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
139
+ r2 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
140
+ r2 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
141
+ r1 = fma(v0.xxxx, r2, r1);
142
+ r2 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
143
+ r2 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
144
+ r2 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
145
+ r2 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
146
+ r1 = fma(v0.zzzz, r2, r1);
147
+ r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
148
+ r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
149
+ r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
150
+ r0 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
151
+ r0 = (r0 + r1);
152
+ o5 = r0;
153
+ o6 = r0;
154
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_3[0u]);
155
+ let v_21 = &(x0[0u]);
156
+ *(v_21) = vec4<f32>((*(v_21)).x, vec3<f32>());
157
+ o8[0u] = x0[0u].x;
158
+ o8[1u] = x0[0u].y;
159
+ o8[2u] = x0[0u].z;
160
+ o8[3u] = x0[0u].w;
161
+ v = vec4<f32>(o8[0u], o8[1u], o8[2u], o8[3u]);
162
+ }
163
+
164
+ struct tint_symbol_7 {
165
+ @location(0u)
166
+ o0 : vec4<f32>,
167
+ @location(1u)
168
+ o1 : vec4<f32>,
169
+ @location(2u)
170
+ o2 : vec4<f32>,
171
+ @location(3u)
172
+ o3 : vec4<f32>,
173
+ @location(4u)
174
+ o4 : vec4<f32>,
175
+ @location(5u)
176
+ o5 : vec4<f32>,
177
+ @builtin(position)
178
+ o6 : vec4<f32>,
179
+ @location(8u) @interpolate(flat)
180
+ o7 : vec4<i32>,
181
+ @builtin(clip_distances)
182
+ o8 : array<f32, 4u>,
183
+ @location(15u)
184
+ tint_symbol_6 : vec4<f32>,
185
+ }
186
+
187
+ @vertex
188
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>, @builtin(instance_index) v_22 : u32) -> tint_symbol_7 {
189
+ main_inner(v0, v1, v2, v3, i32(v_22));
190
+ return tint_symbol_7(o0, o1, o2, o3, o4, o5, o6, o7, o8, v);
191
+ }
b/8b0b5899ed/shaders/f676b9ddc4d7c6f7.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]