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  1. b/8b0b5899ed/shaders/d190a7864e3ccc6b.wgsl +285 -0
  2. b/8b0b5899ed/shaders/d19dfcb15d7b1598.consts.json +1 -0
  3. b/8b0b5899ed/shaders/d19dfcb15d7b1598.wgsl +664 -0
  4. b/8b0b5899ed/shaders/d1c1977f544c5a78.wgsl +223 -0
  5. b/8b0b5899ed/shaders/d1c43a43b39d5a95.wgsl +302 -0
  6. b/8b0b5899ed/shaders/d1cabb968e9a4d16.wgsl +1028 -0
  7. b/8b0b5899ed/shaders/d1cd190f9e1d8b25.wgsl +53 -0
  8. b/8b0b5899ed/shaders/d1ea0b19a0dac4bd.wgsl +103 -0
  9. b/8b0b5899ed/shaders/d1ff56ee51016953.consts.json +1 -0
  10. b/8b0b5899ed/shaders/d1ff56ee51016953.wgsl +889 -0
  11. b/8b0b5899ed/shaders/d2087be3bdff9233.consts.json +1 -0
  12. b/8b0b5899ed/shaders/d2087be3bdff9233.wgsl +1219 -0
  13. b/8b0b5899ed/shaders/d211c46fcb6514dc.wgsl +123 -0
  14. b/8b0b5899ed/shaders/d22155aff943e29a.consts.json +1 -0
  15. b/8b0b5899ed/shaders/d22155aff943e29a.wgsl +638 -0
  16. b/8b0b5899ed/shaders/d223eb307776a438.consts.json +1 -0
  17. b/8b0b5899ed/shaders/d223eb307776a438.wgsl +271 -0
  18. b/8b0b5899ed/shaders/d23965fe0299b339.wgsl +439 -0
  19. b/8b0b5899ed/shaders/d24172d586298012.wgsl +194 -0
  20. b/8b0b5899ed/shaders/d2444cd2b7f8c751.wgsl +27 -0
  21. b/8b0b5899ed/shaders/d24b6d038524c940.wgsl +196 -0
  22. b/8b0b5899ed/shaders/d26189fa6cfc7edb.consts.json +1 -0
  23. b/8b0b5899ed/shaders/d26189fa6cfc7edb.wgsl +610 -0
  24. b/8b0b5899ed/shaders/d26af49c63f9b124.consts.json +1 -0
  25. b/8b0b5899ed/shaders/d26af49c63f9b124.wgsl +674 -0
  26. b/8b0b5899ed/shaders/d26e6975b2949cfe.wgsl +189 -0
  27. b/8b0b5899ed/shaders/d2a700a2ca374d9d.wgsl +178 -0
  28. b/8b0b5899ed/shaders/d2ab23f721a3c5c5.wgsl +163 -0
  29. b/8b0b5899ed/shaders/d2d0b84753befc4c.wgsl +450 -0
  30. b/8b0b5899ed/shaders/d2d67b7778080cd1.consts.json +1 -0
  31. b/8b0b5899ed/shaders/d2d67b7778080cd1.wgsl +268 -0
  32. b/8b0b5899ed/shaders/d2de369261a362ef.wgsl +175 -0
  33. b/8b0b5899ed/shaders/d2e75d7bbee16e73.consts.json +1 -0
  34. b/8b0b5899ed/shaders/d2e75d7bbee16e73.wgsl +888 -0
  35. b/8b0b5899ed/shaders/d3622b7c373b7c7b.wgsl +155 -0
  36. b/8b0b5899ed/shaders/d376f11db54e75c1.consts.json +1 -0
  37. b/8b0b5899ed/shaders/d376f11db54e75c1.wgsl +1235 -0
  38. b/8b0b5899ed/shaders/d385f1b50b7c0d16.consts.json +1 -0
  39. b/8b0b5899ed/shaders/d385f1b50b7c0d16.wgsl +1227 -0
  40. b/8b0b5899ed/shaders/d3864c8b23294317.consts.json +1 -0
  41. b/8b0b5899ed/shaders/d3864c8b23294317.wgsl +875 -0
  42. b/8b0b5899ed/shaders/d38841ff8a23d248.consts.json +1 -0
  43. b/8b0b5899ed/shaders/d38841ff8a23d248.wgsl +224 -0
  44. b/8b0b5899ed/shaders/d3bcee33c2b16f6b.wgsl +108 -0
  45. b/8b0b5899ed/shaders/d3c19de1a3863393.consts.json +1 -0
  46. b/8b0b5899ed/shaders/d3c19de1a3863393.wgsl +594 -0
  47. b/8b0b5899ed/shaders/d3c4cdbe91f3f750.wgsl +100 -0
  48. b/8b0b5899ed/shaders/d3c97453643e1219.wgsl +180 -0
  49. b/8b0b5899ed/shaders/d3d9f09707845c85.wgsl +55 -0
  50. b/8b0b5899ed/shaders/d3da7340dfa2238b.wgsl +62 -0
b/8b0b5899ed/shaders/d190a7864e3ccc6b.wgsl ADDED
@@ -0,0 +1,285 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ struct cb16_struct {
24
+ tint_symbol : array<vec4<f32>, 16u>,
25
+ }
26
+
27
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
28
+
29
+ struct cb19_struct {
30
+ tint_symbol_1 : array<vec4<f32>, 19u>,
31
+ }
32
+
33
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
34
+
35
+ struct cb48_struct {
36
+ tint_symbol_2 : array<vec4<f32>, 48u>,
37
+ }
38
+
39
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb48_struct;
40
+
41
+ struct cb21_struct {
42
+ tint_symbol_3 : array<vec4<f32>, 21u>,
43
+ }
44
+
45
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
46
+
47
+ @group(1u) @binding(30u) var s14 : sampler_comparison;
48
+
49
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
50
+
51
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
52
+
53
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
54
+
55
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
56
+
57
+ @group(1u) @binding(46u) var t14 : texture_depth_cube;
58
+
59
+ @group(1u) @binding(56u) var t24 : texture_depth_2d;
60
+
61
+ var<private> o0 : vec4<f32>;
62
+
63
+ fn main_inner(v1 : vec4<f32>, v3 : u32) {
64
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
65
+ let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
66
+ r1 = vec4<f32>(v.xy, r1.zw);
67
+ r1.z = 1.0f;
68
+ r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
69
+ r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
70
+ r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
71
+ let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
72
+ r0 = vec4<f32>(v_1.xy, r0.zw);
73
+ let v_2 = r0.xy;
74
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
75
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
76
+ r0 = vec4<f32>(v_4.xy, r0.zw);
77
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
78
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
79
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w);
80
+ r1.x = (r1.x + 1.0f);
81
+ r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x);
82
+ let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz);
83
+ r3 = vec4<f32>(v_5.xyz, r3.w);
84
+ let v_6 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_3[0u].xyz);
85
+ r1 = vec4<f32>(r1.x, v_6.xyz);
86
+ r2.w = dot(r1.yzw, r1.yzw);
87
+ r4.x = inverseSqrt(r2.w);
88
+ let v_7 = (r1.yzw * r4.xxx);
89
+ r1 = vec4<f32>(r1.x, v_7.xyz);
90
+ r2.w = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
91
+ r4.x = ((-(cb12_12.tint_symbol_3[7u].xxxx)).x + 1.0f);
92
+ r4.x = fma(r4.x, r2.w, cb12_12.tint_symbol_3[7u].x);
93
+ r2.w = (r2.w / r4.x);
94
+ let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx);
95
+ r4.x = dot(r1.yzw, v_8.xyz);
96
+ r4.x = clamp(fma(r4.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f);
97
+ r2.w = (r2.w * r4.x);
98
+ r3.w = 1.0f;
99
+ r3.x = dot(r3, cb12_12.tint_symbol_3[6u]);
100
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 0.0f)));
101
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
102
+ r2.w = (r2.w * r3.x);
103
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.00000099999999747524f)));
104
+ v_9((bitcast<u32>(r3.x) != 0u));
105
+ let v_10 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
106
+ r3 = vec4<f32>(v_10.xyz, r3.w);
107
+ let v_11 = (r3.xyz * r3.xyz);
108
+ r3 = vec4<f32>(v_11.xyz, r3.w);
109
+ let v_12 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
110
+ r4 = vec4<f32>(v_12.xy, r4.zw);
111
+ r3.w = (r4.x * r4.x);
112
+ r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
113
+ let v_13 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
114
+ r4 = vec4<f32>(v_13.x, r4.y, v_13.yz);
115
+ let v_14 = fract(r4.xzw);
116
+ r4 = vec4<f32>(v_14.x, r4.y, v_14.yz);
117
+ let v_15 = fma((-(r4.zzwz)).xz, vec2<f32>(0.125f), r4.xz);
118
+ let v_16 = r4;
119
+ r4 = vec4<f32>(v_15.x, v_16.y, v_15.y, v_16.w);
120
+ let v_17 = fma(r0.xyz, vec3<f32>(256.0f), r4.xzw);
121
+ r0 = vec4<f32>(v_17.xyz, r0.w);
122
+ let v_18 = (r0.xyz + vec3<f32>(-128.0f));
123
+ r0 = vec4<f32>(v_18.xyz, r0.w);
124
+ r0.w = dot(r0.xyz, r0.xyz);
125
+ r0.w = inverseSqrt(r0.w);
126
+ let v_19 = (r0.www * r0.xyz);
127
+ r0 = vec4<f32>(v_19.xyz, r0.w);
128
+ r0.w = min(r3.w, 1.0f);
129
+ r3.w = dot(r2.xyz, r2.xyz);
130
+ r3.w = inverseSqrt(r3.w);
131
+ let v_20 = (r2.xyz * r3.www);
132
+ r4 = vec4<f32>(v_20.x, r4.y, v_20.yz);
133
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f)));
134
+ if ((bitcast<u32>(r3.w) != 0u)) {
135
+ let v_21 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz);
136
+ r5 = vec4<f32>(v_21.xyz, r5.w);
137
+ r6.x = dot(r5.xyz, cb6_6.tint_symbol_2[15u].xyz);
138
+ r6.y = dot(r5.xyz, cb6_6.tint_symbol_2[16u].xyz);
139
+ r6.z = dot(r5.xyz, cb6_6.tint_symbol_2[17u].xyz);
140
+ let v_22 = -(r6.xyzx);
141
+ r3.w = dot(v_22.xyz, (-(r6.xyzx)).xyz);
142
+ r3.w = sqrt(r3.w);
143
+ let v_23 = ((-(r6.xyzx)).xyz / r3.www);
144
+ r5 = vec4<f32>(v_23.xyz, r5.w);
145
+ r3.w = (r3.w * cb6_6.tint_symbol_2[17u].w);
146
+ let v_24 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r5.xyz)));
147
+ r6 = vec4<f32>(v_24.xyz, r6.w);
148
+ let v_25 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r5.xyz < vec3<f32>())));
149
+ r7 = vec4<f32>(v_25.xyz, r7.w);
150
+ let v_26 = -(bitcast<vec4<i32>>(r6.xyzx));
151
+ let v_27 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r7.xyz) + v_26.xyz));
152
+ r6 = vec4<f32>(v_27.xyz, r6.w);
153
+ let v_28 = vec3<f32>(bitcast<vec3<i32>>(r6.zxy));
154
+ r6 = vec4<f32>(v_28.xyz, r6.w);
155
+ r7 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r5.zzxx) >= abs(r5.xyyz))));
156
+ let v_29 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r7.yw) & bitcast<vec2<u32>>(r7.xz)));
157
+ r7 = vec4<f32>(v_29.xy, r7.zw);
158
+ let v_30 = (-(r6.yzyy)).xy;
159
+ r8 = vec4<f32>(v_30.xy, r8.zw);
160
+ r8.z = 0.0f;
161
+ r8.w = abs(r5.xxxx).w;
162
+ r9 = vec4<f32>(vec2<f32>(1.0f, 0.0f), r9.zw);
163
+ r9.z = abs(r5.yyyy).z;
164
+ let v_31 = bitcast<vec3<u32>>(r7.yyy);
165
+ let v_32 = r8.zxw;
166
+ let v_33 = select(r9.xyz, v_32, (v_31 != vec3<u32>()));
167
+ r7 = vec4<f32>(r7.x, v_33.xyz);
168
+ r6.y = 0.0f;
169
+ r6.z = abs(r5.zzzz).z;
170
+ let v_34 = bitcast<vec3<u32>>(r7.xxx);
171
+ let v_35 = r6.xyz;
172
+ let v_36 = select(r7.yzw, v_35, (v_34 != vec3<u32>()));
173
+ r6 = vec4<f32>(v_36.xyz, r6.w);
174
+ let v_37 = abs(r5.yyyy);
175
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.z == v_37.w)));
176
+ let v_38 = bitcast<vec2<u32>>(r5.ww);
177
+ let v_39 = select(vec2<f32>(1.0f, 0.0f), r8.zy, (v_38 != vec2<u32>()));
178
+ let v_40 = r7;
179
+ r7 = vec4<f32>(v_40.x, v_39.xy, v_40.w);
180
+ r5.w = dot(r6.zz, cb6_6.tint_symbol_2[47u].zz);
181
+ let v_41 = (r5.xyz / r5.www);
182
+ r5 = vec4<f32>(v_41.xyz, r5.w);
183
+ let v_42 = (r6.xy * vec2<f32>(-0.5f));
184
+ let v_43 = r8;
185
+ r8 = vec4<f32>(v_42.x, v_43.y, v_42.y, v_43.w);
186
+ r8.y = 0.0f;
187
+ let v_44 = (r5.xyz + r8.xyz);
188
+ r8 = vec4<f32>(v_44.xyz, r8.w);
189
+ r7.x = 0.0f;
190
+ let v_45 = fma(vec3<f32>(-0.5f), r7.xyz, r8.xyz);
191
+ r9 = vec4<f32>(v_45.xyz, r9.w);
192
+ let v_46 = r9.xyzx;
193
+ r5.w = textureSampleCompareLevel(t14, s14, v_46.xyz, r3.w);
194
+ let v_47 = (r6.xy * vec2<f32>(0.5f));
195
+ let v_48 = r6;
196
+ r6 = vec4<f32>(v_47.x, v_48.y, v_47.y, v_48.w);
197
+ r6.y = 0.0f;
198
+ let v_49 = (r5.xyz + r6.xyz);
199
+ r5 = vec4<f32>(v_49.xyz, r5.w);
200
+ let v_50 = fma(vec3<f32>(-0.5f), r7.xyz, r5.xyz);
201
+ r6 = vec4<f32>(v_50.xyz, r6.w);
202
+ let v_51 = r6.xyzx;
203
+ r6.x = textureSampleCompareLevel(t14, s14, v_51.xyz, r3.w);
204
+ r5.w = (r5.w + r6.x);
205
+ let v_52 = fma(vec3<f32>(0.5f), r7.xyz, r8.xyz);
206
+ r6 = vec4<f32>(v_52.xyz, r6.w);
207
+ let v_53 = r6.xyzx;
208
+ r6.x = textureSampleCompareLevel(t14, s14, v_53.xyz, r3.w);
209
+ r5.w = (r5.w + r6.x);
210
+ let v_54 = fma(vec3<f32>(0.5f), r7.xyz, r5.xyz);
211
+ r5 = vec4<f32>(v_54.xyz, r5.w);
212
+ let v_55 = r5.xyzx;
213
+ r3.w = textureSampleCompareLevel(t14, s14, v_55.xyz, r3.w);
214
+ r3.w = (r3.w + r5.w);
215
+ r3.w = (r3.w * 0.25f);
216
+ } else {
217
+ let v_56 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz);
218
+ r2 = vec4<f32>(v_56.xyz, r2.w);
219
+ r5.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
220
+ r5.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
221
+ r1.x = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
222
+ let v_57 = -(r1.xxxx);
223
+ let v_58 = (r5.xy / v_57.xy);
224
+ r5 = vec4<f32>(v_58.xy, r5.zw);
225
+ r1.x = dot(r2.xyz, r2.xyz);
226
+ r1.x = sqrt(r1.x);
227
+ r5.z = (r1.x * cb6_6.tint_symbol_2[17u].w);
228
+ let v_59 = fma(r5.xyz, vec3<f32>(0.5f, -0.5f, 1.0f), vec3<f32>(0.5f, 0.5f, 0.0f));
229
+ r2 = vec4<f32>(v_59.xyz, r2.w);
230
+ r5 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy);
231
+ let v_60 = r5.xyxx;
232
+ r1.x = textureSampleCompareLevel(t24, s14, v_60.xy, r2.z);
233
+ let v_61 = r5.zwzz;
234
+ r5.x = textureSampleCompareLevel(t24, s14, v_61.xy, r2.z);
235
+ r1.x = (r1.x + r5.x);
236
+ r5 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy);
237
+ let v_62 = r5.xyxx;
238
+ r2.x = textureSampleCompareLevel(t24, s14, v_62.xy, r2.z);
239
+ r1.x = (r1.x + r2.x);
240
+ let v_63 = r5.zwzz;
241
+ r2.x = textureSampleCompareLevel(t24, s14, v_63.xy, r2.z);
242
+ r1.x = (r1.x + r2.x);
243
+ r3.w = (r1.x * 0.25f);
244
+ }
245
+ let v_64 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
246
+ r2 = vec4<f32>(v_64.xyz, r2.w);
247
+ let v_65 = dot(r0.xyz, r1.yzw);
248
+ r1.x = clamp(vec4<f32>(v_65, v_65, v_65, v_65).x, 0.0f, 1.0f);
249
+ let v_66 = dot((-(r4.xzwx)).xyz, r0.xyz);
250
+ r0.x = clamp(vec4<f32>(v_66, v_66, v_66, v_66).x, 0.0f, 1.0f);
251
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
252
+ r0.y = (r0.x * r0.x);
253
+ r0.y = (r0.y * r0.y);
254
+ r0.x = (r0.x * r0.y);
255
+ r0.y = ((-(r4.yyyy)).y + 1.0f);
256
+ r0.x = fma(r4.y, r0.x, r0.y);
257
+ r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
258
+ r0.x = (r0.x * r1.x);
259
+ r0.y = (r3.w + -1.0f);
260
+ r0.y = fma(cb12_12.tint_symbol_3[8u].y, r0.y, 1.0f);
261
+ let v_67 = (r0.xxx * r3.xyz);
262
+ r0 = vec4<f32>(v_67.x, r0.y, v_67.yz);
263
+ let v_68 = (r2.xyz * r0.xzw);
264
+ r0 = vec4<f32>(v_68.x, r0.y, v_68.yz);
265
+ let v_69 = (r2.www * r0.xzw);
266
+ r0 = vec4<f32>(v_69.x, r0.y, v_69.yz);
267
+ let v_70 = (r0.yyy * r0.xzw);
268
+ r0 = vec4<f32>(v_70.xyz, r0.w);
269
+ let v_71 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
270
+ o0 = vec4<f32>(v_71.xyz, o0.w);
271
+ o0.w = 1.0f;
272
+ }
273
+
274
+ fn v_9(v_72 : bool) {
275
+ if (v_72) {
276
+ discard;
277
+ return;
278
+ }
279
+ }
280
+
281
+ @fragment
282
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
283
+ main_inner(v1, v3);
284
+ return o0;
285
+ }
b/8b0b5899ed/shaders/d19dfcb15d7b1598.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d19dfcb15d7b1598.wgsl ADDED
@@ -0,0 +1,664 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb1_struct_1 {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct_1;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(18u) var s2 : sampler;
98
+
99
+ @group(1u) @binding(19u) var s3 : sampler;
100
+
101
+ @group(1u) @binding(27u) var s11 : sampler;
102
+
103
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
104
+
105
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
114
+
115
+ var<private> v6 : vec4<f32>;
116
+
117
+ var<private> v7 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> o1 : f32;
122
+
123
+ var<private> o2 : f32;
124
+
125
+ var<private> x0 : array<vec4<f32>, 4u>;
126
+
127
+ var<private> x1 : array<vec4<f32>, 1u>;
128
+
129
+ struct tint_symbol_8 {
130
+ tint_symbol_7 : array<vec4<u32>, 3u>,
131
+ }
132
+
133
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
134
+
135
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
136
+ var v_2 : vec4<f32> = v_1;
137
+ v_2.w = (1.0f / v_1.w);
138
+ v6 = v_2;
139
+ x1[0u].x = v7[0u];
140
+ x1[0u].y = v7[1u];
141
+ x1[0u].z = v7[2u];
142
+ x1[0u].w = v7[3u];
143
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
144
+ let v_3 = (v1.xyz.xy * cb11_11.tint_symbol_5[0u].zw);
145
+ r1 = vec4<f32>(v_3.xy, r1.zw);
146
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
147
+ let v_4 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
148
+ r1 = vec4<f32>(r1.xy, v_4.xy);
149
+ let v_5 = (r1.xy * vec2<f32>(3.1700000762939453125f));
150
+ r1 = vec4<f32>(v_5.xy, r1.zw);
151
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
152
+ let v_6 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
153
+ r1 = vec4<f32>(v_6.xy, r1.zw);
154
+ let v_7 = (r1.xy * vec2<f32>(0.5f));
155
+ r1 = vec4<f32>(v_7.xy, r1.zw);
156
+ let v_8 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
157
+ r1 = vec4<f32>(v_8.xy, r1.zw);
158
+ r1.z = fma((-(r1.xxxx)).z, cb11_11.tint_symbol_5[0u].x, 1.0f);
159
+ r0 = (r0 * r1.zzzz);
160
+ r2 = textureSample(t3, s3, v1.xyz.xyxx.xy);
161
+ let v_9 = fma(r1.xy, cb11_11.tint_symbol_5[0u].yy, r2.xy);
162
+ r1 = vec4<f32>(v_9.xy, r1.zw);
163
+ let v_10 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
164
+ r1 = vec4<f32>(v_10.xy, r1.zw);
165
+ r1.w = dot(r1.xy, r1.xy);
166
+ r1.w = ((-(r1.wwww)).w + 1.0f);
167
+ r1.w = sqrt(abs(r1.wwww).w);
168
+ r2.x = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
169
+ let v_11 = (r1.xy * r2.xx);
170
+ r1 = vec4<f32>(v_11.xy, r1.zw);
171
+ let v_12 = (r1.yyy * v4.xyz);
172
+ r2 = vec4<f32>(v_12.xyz, r2.w);
173
+ let v_13 = fma(r1.xxx, v3.xyz, r2.xyz);
174
+ r2 = vec4<f32>(v_13.xyz, r2.w);
175
+ let v_14 = fma(r1.www, v2.xyz, r2.xyz);
176
+ r1 = vec4<f32>(v_14.xy, r1.z, v_14.z);
177
+ r2.x = dot(r1.xyw, r1.xyw);
178
+ r2.x = inverseSqrt(r2.x);
179
+ let v_15 = (r1.xyw * r2.xxx);
180
+ r2 = vec4<f32>(r2.x, v_15.xyz);
181
+ r1.x = clamp(((r1.zzzz * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
182
+ r0.w = (r0.w * v0.w);
183
+ let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
184
+ let v_17 = r1;
185
+ r1 = vec4<f32>(v_17.x, v_16.xy, v_17.w);
186
+ let v_18 = (r0.xyz * r0.xyz);
187
+ r0 = vec4<f32>(v_18.xyz, r0.w);
188
+ let v_19 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
189
+ r3 = vec4<f32>(v_19.xyz, r3.w);
190
+ r3.w = dot(r3.xyz, r3.xyz);
191
+ r3.w = inverseSqrt(r3.w);
192
+ let v_20 = (r3.www * r3.xyz);
193
+ r4 = vec4<f32>(v_20.xyz, r4.w);
194
+ let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx);
195
+ let v_22 = fma(r3.xyz, r3.www, v_21.xyz);
196
+ r5 = vec4<f32>(v_22.xyz, r5.w);
197
+ r3.w = dot(r5.xyz, r5.xyz);
198
+ r3.w = inverseSqrt(r3.w);
199
+ let v_23 = (r3.www * r5.xyz);
200
+ r5 = vec4<f32>(v_23.xyz, r5.w);
201
+ let v_24 = (r1.yz * r1.yz);
202
+ let v_25 = r1;
203
+ r1 = vec4<f32>(v_25.x, v_24.xy, v_25.w);
204
+ r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
205
+ r3.w = max(r3.w, 0.0f);
206
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y);
207
+ r3.w = (r3.w * 558.0f);
208
+ r3.w = fma(r4.w, 3.0f, r3.w);
209
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
210
+ let v_26 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
211
+ r6 = vec4<f32>(v_26.xyz, r6.w);
212
+ let v_27 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz);
213
+ r7 = vec4<f32>(v_27.xyz, r7.w);
214
+ let v_28 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
215
+ r7 = vec4<f32>(v_28.xyz, r7.w);
216
+ let v_29 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
217
+ r7 = vec4<f32>(v_29.xyz, r7.w);
218
+ let v_30 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
219
+ r8 = vec4<f32>(v_30.xyz, r8.w);
220
+ let v_31 = &(x0[0u]);
221
+ let v_32 = r8;
222
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
223
+ let v_33 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
224
+ r9 = vec4<f32>(v_33.xyz, r9.w);
225
+ let v_34 = &(x0[1u]);
226
+ let v_35 = r9;
227
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
228
+ let v_36 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
229
+ r10 = vec4<f32>(v_36.xyz, r10.w);
230
+ let v_37 = &(x0[2u]);
231
+ let v_38 = r10;
232
+ *(v_37) = vec4<f32>(v_38.xyz, (*(v_37)).w);
233
+ let v_39 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
234
+ r7 = vec4<f32>(v_39.xyz, r7.w);
235
+ let v_40 = &(x0[3u]);
236
+ let v_41 = r7;
237
+ *(v_40) = vec4<f32>(v_41.xyz, (*(v_40)).w);
238
+ let v_42 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
239
+ let v_43 = r11;
240
+ r11 = vec4<f32>(v_43.x, v_42.x, v_43.z, v_42.y);
241
+ r3.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f);
242
+ r3.y = (r3.y * 0.5f);
243
+ let v_44 = abs(r10.yyyy);
244
+ r3.z = max(v_44.z, abs(r10.xxxx).z);
245
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r3.y)));
246
+ let v_45 = (bitcast<u32>(r3.z) != 0u);
247
+ let v_46 = bitcast<f32>(v.tint_symbol_7[0i].x);
248
+ r3.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_46, v_45);
249
+ let v_47 = abs(r9.yyyy);
250
+ r4.w = max(v_47.w, abs(r9.xxxx).w);
251
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
252
+ let v_48 = bitcast<u32>(r4.w);
253
+ r3.z = select(r3.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_48 != 0u));
254
+ let v_49 = abs(r8.yyyy);
255
+ r4.w = max(v_49.w, abs(r8.xxxx).w);
256
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
257
+ let v_50 = bitcast<u32>(r3.y);
258
+ r3.y = select(r3.z, 0.0f, (v_50 != 0u));
259
+ let v_51 = x0[bitcast<i32>(r3.y)];
260
+ r8 = vec4<f32>(v_51.xyz, r8.w);
261
+ r3.y = f32(bitcast<i32>(r3.y));
262
+ r3.z = (r3.y + 0.5f);
263
+ r3.z = (r3.z * 0.25f);
264
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy)));
265
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
266
+ r3.y = dot(r9, cb6_6.tint_symbol_6[12u]);
267
+ r4.w = dot(r9, cb6_6.tint_symbol_6[13u]);
268
+ r9.x = (r8.x + 0.5f);
269
+ r9.y = fma(r8.y, 0.25f, r3.z);
270
+ r3.z = bitcast<f32>(select(0u, 4294967295u, !((r3.y == 0.0f))));
271
+ r3.y = ((-(r3.yyyy)).y + r8.z);
272
+ let v_52 = dpdx(r9.xyy);
273
+ r10 = vec4<f32>(v_52.xy, r10.z, v_52.z);
274
+ r10.z = dpdx(r3.y);
275
+ let v_53 = dpdy(r9.yxy);
276
+ r12 = vec4<f32>(v_53.xyz, r12.w);
277
+ r12.w = dpdy(r3.y);
278
+ let v_54 = (r10.yw * r12.yw);
279
+ r7 = vec4<f32>(r7.xy, v_54.xy);
280
+ let v_55 = -(r7.zwzz);
281
+ let v_56 = fma(r10.xz, r12.xz, v_55.xy);
282
+ r13 = vec4<f32>(v_56.xy, r13.zw);
283
+ r5.w = (1.0f / r13.x);
284
+ r6.w = (r10.z * r12.y);
285
+ let v_57 = -(r6.wwww);
286
+ r13.z = fma(r10.x, r12.w, v_57.z);
287
+ let v_58 = (r5.ww * r13.yz);
288
+ r7 = vec4<f32>(r7.xy, v_58.xy);
289
+ let v_59 = max(r7.zw, vec2<f32>());
290
+ r7 = vec4<f32>(r7.xy, v_59.xy);
291
+ let v_60 = min(r7.zw, vec2<f32>(0.5f));
292
+ r7 = vec4<f32>(r7.xy, v_60.xy);
293
+ r3.y = fma((-(r4.wwww)).y, r7.z, r3.y);
294
+ r3.y = fma((-(r4.wwww)).y, r7.w, r3.y);
295
+ let v_61 = bitcast<u32>(r3.z);
296
+ let v_62 = r3.y;
297
+ r11.z = select(r8.z, v_62, (v_61 != 0u));
298
+ r9.z = 0.0f;
299
+ let v_63 = (r9.xyz + r11.ywz);
300
+ r8 = vec4<f32>(v_63.xyz, r8.w);
301
+ let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
302
+ r11 = vec4<f32>(v_64.xy, r11.zw);
303
+ let v_65 = (r9.xyz + r11.xyz);
304
+ r10 = vec4<f32>(v_65.xyz, r10.w);
305
+ let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
306
+ r11 = vec4<f32>(v_66.xy, r11.zw);
307
+ let v_67 = (r9.xyz + r11.xyz);
308
+ r12 = vec4<f32>(v_67.xyz, r12.w);
309
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
310
+ r11 = vec4<f32>(v_68.xy, r11.zw);
311
+ let v_69 = (r9.xyz + r11.xyz);
312
+ r13 = vec4<f32>(v_69.xyz, r13.w);
313
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
314
+ r11 = vec4<f32>(v_70.xy, r11.zw);
315
+ let v_71 = (r9.xyz + r11.xyz);
316
+ r14 = vec4<f32>(v_71.xyz, r14.w);
317
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
318
+ r11 = vec4<f32>(v_72.xy, r11.zw);
319
+ let v_73 = (r9.xyz + r11.xyz);
320
+ r15 = vec4<f32>(v_73.xyz, r15.w);
321
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
322
+ r11 = vec4<f32>(v_74.xy, r11.zw);
323
+ let v_75 = (r9.xyz + r11.xyz);
324
+ r16 = vec4<f32>(v_75.xyz, r16.w);
325
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
326
+ r11 = vec4<f32>(v_76.xy, r11.zw);
327
+ let v_77 = (r9.xyz + r11.xyz);
328
+ r17 = vec4<f32>(v_77.xyz, r17.w);
329
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
330
+ r11 = vec4<f32>(v_78.xy, r11.zw);
331
+ let v_79 = (r9.xyz + r11.xyz);
332
+ r18 = vec4<f32>(v_79.xyz, r18.w);
333
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
334
+ r11 = vec4<f32>(v_80.xy, r11.zw);
335
+ let v_81 = (r9.xyz + r11.xyz);
336
+ r19 = vec4<f32>(v_81.xyz, r19.w);
337
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
338
+ r11 = vec4<f32>(v_82.xy, r11.zw);
339
+ let v_83 = (r9.xyz + r11.xyz);
340
+ r20 = vec4<f32>(v_83.xyz, r20.w);
341
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
342
+ r11 = vec4<f32>(v_84.xy, r11.zw);
343
+ let v_85 = (r9.xyz + r11.xyz);
344
+ r21 = vec4<f32>(v_85.xyz, r21.w);
345
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
346
+ r11 = vec4<f32>(v_86.xy, r11.zw);
347
+ let v_87 = (r9.xyz + r11.xyz);
348
+ r22 = vec4<f32>(v_87.xyz, r22.w);
349
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
350
+ r11 = vec4<f32>(v_88.xy, r11.zw);
351
+ let v_89 = (r9.xyz + r11.xyz);
352
+ r23 = vec4<f32>(v_89.xyz, r23.w);
353
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
354
+ r11 = vec4<f32>(v_90.xy, r11.zw);
355
+ let v_91 = (r9.xyz + r11.xyz);
356
+ r24 = vec4<f32>(v_91.xyz, r24.w);
357
+ let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
358
+ r11 = vec4<f32>(v_92.xy, r11.zw);
359
+ let v_93 = (r9.xyz + r11.xyz);
360
+ r9 = vec4<f32>(v_93.xyz, r9.w);
361
+ let v_94 = r8.xyxx;
362
+ r8.x = textureSampleCompareLevel(t15, s15, v_94.xy, r8.z);
363
+ let v_95 = r10.xyxx;
364
+ r8.y = textureSampleCompareLevel(t15, s15, v_95.xy, r10.z);
365
+ let v_96 = r12.xyxx;
366
+ r8.z = textureSampleCompareLevel(t15, s15, v_96.xy, r12.z);
367
+ let v_97 = r13.xyxx;
368
+ r8.w = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z);
369
+ let v_98 = r14.xyxx;
370
+ r10.x = textureSampleCompareLevel(t15, s15, v_98.xy, r14.z);
371
+ let v_99 = r15.xyxx;
372
+ r10.y = textureSampleCompareLevel(t15, s15, v_99.xy, r15.z);
373
+ let v_100 = r16.xyxx;
374
+ r10.z = textureSampleCompareLevel(t15, s15, v_100.xy, r16.z);
375
+ let v_101 = r17.xyxx;
376
+ r10.w = textureSampleCompareLevel(t15, s15, v_101.xy, r17.z);
377
+ let v_102 = r18.xyxx;
378
+ r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r18.z);
379
+ let v_103 = r19.xyxx;
380
+ r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r19.z);
381
+ let v_104 = r20.xyxx;
382
+ r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r20.z);
383
+ let v_105 = r21.xyxx;
384
+ r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r21.z);
385
+ let v_106 = r22.xyxx;
386
+ r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r22.z);
387
+ let v_107 = r23.xyxx;
388
+ r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r23.z);
389
+ let v_108 = r24.xyxx;
390
+ r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r24.z);
391
+ let v_109 = r9.xyxx;
392
+ r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r9.z);
393
+ r8 = (r8 + r10);
394
+ r8 = (r11 + r8);
395
+ r8 = (r12 + r8);
396
+ r3.y = dot(r8, vec4<f32>(1.0f));
397
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f);
398
+ let v_110 = abs(r7.yyyy);
399
+ r3.z = max(v_110.z, abs(r7.xxxx).z);
400
+ r3.z = clamp(fma(r3.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).z, 0.0f, 1.0f);
401
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
402
+ r3.x = (r3.z * r3.x);
403
+ r3.x = fma(r3.y, 0.0625f, r3.x);
404
+ r3.x = (r3.x * r3.x);
405
+ r3.x = min(r3.x, 1.0f);
406
+ r3.y = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).y, 0.0f, 1.0f);
407
+ r3.y = sqrt(r3.y);
408
+ r3.y = (r3.y * cb6_6.tint_symbol_6[3u].z);
409
+ let v_111 = -(r3.xxxx);
410
+ r3.x = fma(r3.y, v_111.x, r3.x);
411
+ let v_112 = dot(r2.yzw, v_21.xyz);
412
+ r3.y = clamp(vec4<f32>(v_112, v_112, v_112, v_112).y, 0.0f, 1.0f);
413
+ let v_113 = dot(r4.xyz, r2.yzw);
414
+ r4.x = clamp(vec4<f32>(v_113, v_113, v_113, v_113).x, 0.0f, 1.0f);
415
+ let v_114 = dot(r5.xyz, v_21.xyz);
416
+ r4.y = clamp(vec4<f32>(v_114, v_114, v_114, v_114).y, 0.0f, 1.0f);
417
+ let v_115 = ((-(r4.xyxx)).xy + vec2<f32>(1.0f));
418
+ r4 = vec4<f32>(v_115.xy, r4.zw);
419
+ let v_116 = (r4.xy * r4.xy);
420
+ r4 = vec4<f32>(r4.xy, v_116.xy);
421
+ let v_117 = (r4.zw * r4.zw);
422
+ r4 = vec4<f32>(r4.xy, v_117.xy);
423
+ let v_118 = (r4.xy * r4.zw);
424
+ r4 = vec4<f32>(v_118.xy, r4.zw);
425
+ r3.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
426
+ let v_119 = fma(cb12_12.tint_symbol_4[0u].xx, r4.xy, r3.zz);
427
+ r4 = vec4<f32>(v_119.xy, r4.zw);
428
+ let v_120 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
429
+ r3 = vec4<f32>(r3.xy, v_120.xy);
430
+ r3.z = (r3.z * 0.125f);
431
+ r4.x = fma((-(r1.xxxx)).x, r4.x, 1.0f);
432
+ r4.z = dot(r2.yzw, r5.xyz);
433
+ r4.z = clamp(((r4.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
434
+ r4.z = log2(r4.z);
435
+ r3.w = (r3.w * r4.z);
436
+ r3.w = exp2(r3.w);
437
+ r3.w = (r4.y * r3.w);
438
+ r3.z = (r3.z * r3.w);
439
+ r1.x = (r1.x * r3.z);
440
+ r1.x = (r3.y * r1.x);
441
+ r3.y = (r3.y * r4.x);
442
+ let v_121 = fma(r0.xyz, r3.yyy, r1.xxx);
443
+ r3 = vec4<f32>(r3.x, v_121.xyz);
444
+ let v_122 = (r3.yzw * cb3_3.tint_symbol_2[1u].xyz);
445
+ r3 = vec4<f32>(r3.x, v_122.xyz);
446
+ r1.x = fma(r1.w, r2.x, cb3_3.tint_symbol_2[43u].w);
447
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
448
+ r1.x = max(r1.x, 0.0f);
449
+ let v_123 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
450
+ r4 = vec4<f32>(r4.x, v_123.xyz);
451
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
452
+ let v_124 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
453
+ r5 = vec4<f32>(v_124.xyz, r5.w);
454
+ let v_125 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
455
+ r5 = vec4<f32>(v_125.xyz, r5.w);
456
+ let v_126 = fma(r4.yzw, r1.www, r5.xyz);
457
+ r4 = vec4<f32>(r4.x, v_126.xyz);
458
+ let v_127 = (r1.zzz * r4.yzw);
459
+ r4 = vec4<f32>(r4.x, v_127.xyz);
460
+ let v_128 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
461
+ r1 = vec4<f32>(v_128.x, r1.y, v_128.yz);
462
+ r5.x = cb3_3.tint_symbol_2[46u].w;
463
+ r5.y = cb3_3.tint_symbol_2[47u].w;
464
+ r5.z = cb3_3.tint_symbol_2[48u].w;
465
+ let v_129 = dot(r5.xyz, r2.yzw);
466
+ r2.x = clamp(vec4<f32>(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f);
467
+ let v_130 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw);
468
+ r1 = vec4<f32>(v_130.x, r1.y, v_130.yz);
469
+ let v_131 = fma(r1.xzw, r1.yyy, r4.yzw);
470
+ r1 = vec4<f32>(v_131.xyz, r1.w);
471
+ let v_132 = (r4.xxx * r1.xyz);
472
+ r1 = vec4<f32>(v_132.xyz, r1.w);
473
+ let v_133 = (r0.xyz * r1.xyz);
474
+ r0 = vec4<f32>(v_133.xyz, r0.w);
475
+ let v_134 = fma(r3.yzw, r3.xxx, r0.xyz);
476
+ r0 = vec4<f32>(v_134.xyz, r0.w);
477
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
478
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
479
+ r1.x = dot(r6.xyz, r6.xyz);
480
+ r1.y = sqrt(r1.x);
481
+ let v_135 = -(cb3_3.tint_symbol_2[50u].xxxx);
482
+ r1.z = (r1.y + v_135.z);
483
+ r1.z = max(r1.z, 0.0f);
484
+ r1.y = (r1.z / r1.y);
485
+ r1.y = (r1.y * r6.z);
486
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
487
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
488
+ r2.x = (r1.w * -1.44269502162933349609f);
489
+ r2.x = exp2(r2.x);
490
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
491
+ r1.w = (r2.x / r1.w);
492
+ let v_136 = bitcast<u32>(r1.y);
493
+ r1.y = select(1.0f, r1.w, (v_136 != 0u));
494
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
495
+ r1.y = (r1.y * r1.w);
496
+ r1.y = min(r1.y, 1.0f);
497
+ r1.y = (r1.y * 1.44269502162933349609f);
498
+ r1.y = exp2(r1.y);
499
+ r1.y = min(r1.y, 1.0f);
500
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
501
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
502
+ r1.x = inverseSqrt(r1.x);
503
+ let v_137 = (r1.xxx * r6.xyz);
504
+ r2 = vec4<f32>(v_137.xyz, r2.w);
505
+ let v_138 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
506
+ r1.x = clamp(vec4<f32>(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f);
507
+ r1.x = log2(r1.x);
508
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
509
+ r1.x = exp2(r1.x);
510
+ let v_139 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
511
+ r2.x = clamp(vec4<f32>(v_139, v_139, v_139, v_139).x, 0.0f, 1.0f);
512
+ r2.x = log2(r2.x);
513
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
514
+ r2.x = exp2(r2.x);
515
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
516
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
517
+ let v_140 = -(cb3_3.tint_symbol_2[52u].xxxx);
518
+ r2.y = (r1.z + v_140.y);
519
+ r2.y = max(r2.y, 0.0f);
520
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
521
+ r2.y = (r2.y * 1.44269502162933349609f);
522
+ r2.y = exp2(r2.y);
523
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
524
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
525
+ let v_141 = -(cb3_3.tint_symbol_2[51u].zzzz);
526
+ r1.z = (r1.z * v_141.z);
527
+ r1.z = (r1.z * 1.44269502162933349609f);
528
+ r1.z = exp2(r1.z);
529
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
530
+ let v_142 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
531
+ r2 = vec4<f32>(r2.x, v_142.xyz);
532
+ let v_143 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
533
+ r2 = vec4<f32>(r2.x, v_143.xyz);
534
+ let v_144 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
535
+ r3 = vec4<f32>(v_144.xyz, r3.w);
536
+ let v_145 = fma(r2.xxx, r3.xyz, r2.yzw);
537
+ r2 = vec4<f32>(v_145.xyz, r2.w);
538
+ let v_146 = -(cb3_3.tint_symbol_2[57u].xyzx);
539
+ let v_147 = (r2.xyz + v_146.xyz);
540
+ r2 = vec4<f32>(v_147.xyz, r2.w);
541
+ let v_148 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
542
+ r2 = vec4<f32>(v_148.xyz, r2.w);
543
+ r3.x = cb3_3.tint_symbol_2[55u].w;
544
+ r3.y = cb3_3.tint_symbol_2[56u].w;
545
+ r3.z = cb3_3.tint_symbol_2[57u].w;
546
+ let v_149 = ((-(r2.xyzx)).xyz + r3.xyz);
547
+ r3 = vec4<f32>(v_149.xyz, r3.w);
548
+ let v_150 = fma(r1.yyy, r3.xyz, r2.xyz);
549
+ r1 = vec4<f32>(v_150.xyz, r1.w);
550
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
551
+ if ((bitcast<u32>(r2.x) != 0u)) {
552
+ let v_151 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
553
+ r2 = vec4<f32>(v_151.xy, r2.zw);
554
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
555
+ r2.x = (r2.x + -1.0f);
556
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
557
+ } else {
558
+ r2.x = 1.0f;
559
+ }
560
+ let v_152 = -(r0.xyzx);
561
+ let v_153 = fma(r1.xyz, r2.xxx, v_152.xyz);
562
+ r1 = vec4<f32>(v_153.xyz, r1.w);
563
+ let v_154 = fma(r1.www, r1.xyz, r0.xyz);
564
+ r1 = vec4<f32>(v_154.xyz, r1.w);
565
+ } else {
566
+ r1.w = dot(r6.xyz, r6.xyz);
567
+ r2.x = sqrt(r1.w);
568
+ let v_155 = -(cb3_3.tint_symbol_2[50u].xxxx);
569
+ r2.y = (r2.x + v_155.y);
570
+ r2.y = max(r2.y, 0.0f);
571
+ r2.x = (r2.y / r2.x);
572
+ r2.x = (r2.x * r6.z);
573
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
574
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
575
+ r2.w = (r2.z * -1.44269502162933349609f);
576
+ r2.w = exp2(r2.w);
577
+ r2.w = ((-(r2.wwww)).w + 1.0f);
578
+ r2.z = (r2.w / r2.z);
579
+ let v_156 = bitcast<u32>(r2.x);
580
+ r2.x = select(1.0f, r2.z, (v_156 != 0u));
581
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
582
+ r2.x = (r2.x * r2.z);
583
+ r2.x = min(r2.x, 1.0f);
584
+ r2.x = (r2.x * 1.44269502162933349609f);
585
+ r2.x = exp2(r2.x);
586
+ r2.x = min(r2.x, 1.0f);
587
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
588
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
589
+ r1.w = inverseSqrt(r1.w);
590
+ let v_157 = (r1.www * r6.xyz);
591
+ r3 = vec4<f32>(v_157.xyz, r3.w);
592
+ let v_158 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
593
+ r1.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
594
+ r1.w = log2(r1.w);
595
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
596
+ r1.w = exp2(r1.w);
597
+ let v_159 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
598
+ r2.w = clamp(vec4<f32>(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f);
599
+ r2.w = log2(r2.w);
600
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
601
+ r2.w = exp2(r2.w);
602
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
603
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
604
+ let v_160 = -(cb3_3.tint_symbol_2[52u].xxxx);
605
+ r3.x = (r2.y + v_160.x);
606
+ r3.x = max(r3.x, 0.0f);
607
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
608
+ r3.x = (r3.x * 1.44269502162933349609f);
609
+ r3.x = exp2(r3.x);
610
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
611
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
612
+ let v_161 = -(cb3_3.tint_symbol_2[51u].zzzz);
613
+ r2.y = (r2.y * v_161.y);
614
+ r2.y = (r2.y * 1.44269502162933349609f);
615
+ r2.y = exp2(r2.y);
616
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
617
+ let v_162 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
618
+ r3 = vec4<f32>(v_162.xyz, r3.w);
619
+ let v_163 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
620
+ r3 = vec4<f32>(v_163.xyz, r3.w);
621
+ let v_164 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
622
+ r4 = vec4<f32>(v_164.xyz, r4.w);
623
+ let v_165 = fma(r2.www, r4.xyz, r3.xyz);
624
+ r3 = vec4<f32>(v_165.xyz, r3.w);
625
+ let v_166 = -(cb3_3.tint_symbol_2[57u].xyzx);
626
+ let v_167 = (r3.xyz + v_166.xyz);
627
+ r3 = vec4<f32>(v_167.xyz, r3.w);
628
+ let v_168 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
629
+ r3 = vec4<f32>(v_168.xyz, r3.w);
630
+ r4.x = cb3_3.tint_symbol_2[55u].w;
631
+ r4.y = cb3_3.tint_symbol_2[56u].w;
632
+ r4.z = cb3_3.tint_symbol_2[57u].w;
633
+ let v_169 = ((-(r3.xyzx)).xyz + r4.xyz);
634
+ r4 = vec4<f32>(v_169.xyz, r4.w);
635
+ let v_170 = fma(r2.xxx, r4.xyz, r3.xyz);
636
+ r2 = vec4<f32>(v_170.xy, r2.z, v_170.z);
637
+ let v_171 = ((-(r0.xyxz)).xyw + r2.xyw);
638
+ r2 = vec4<f32>(v_171.xy, r2.z, v_171.z);
639
+ let v_172 = fma(r2.zzz, r2.xyw, r0.xyz);
640
+ r1 = vec4<f32>(v_172.xyz, r1.w);
641
+ }
642
+ let v_173 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
643
+ o0 = vec4<f32>(v_173.xyz, o0.w);
644
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
645
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
646
+ o1 = (r0.x * v1.z);
647
+ o0.w = r0.w;
648
+ o2 = r0.x;
649
+ }
650
+
651
+ struct tint_symbol_9 {
652
+ @location(0u)
653
+ o0 : vec4<f32>,
654
+ @location(1u)
655
+ o1 : f32,
656
+ @location(2u)
657
+ o2 : f32,
658
+ }
659
+
660
+ @fragment
661
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_174 : vec4<f32>) -> tint_symbol_9 {
662
+ main_inner(v0, v1, v2, v3, v4, v5, v_174);
663
+ return tint_symbol_9(o0, o1, o2);
664
+ }
b/8b0b5899ed/shaders/d1c1977f544c5a78.wgsl ADDED
@@ -0,0 +1,223 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb50_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 50u>,
23
+ }
24
+
25
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
26
+
27
+ struct cb4_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 4u>,
29
+ }
30
+
31
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
32
+
33
+ struct cb5_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 5u>,
35
+ }
36
+
37
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
38
+
39
+ struct cb7_struct {
40
+ tint_symbol_4 : array<vec4<f32>, 7u>,
41
+ }
42
+
43
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb7_struct;
44
+
45
+ @group(1u) @binding(16u) var s0 : sampler;
46
+
47
+ @group(1u) @binding(19u) var s3 : sampler;
48
+
49
+ @group(1u) @binding(20u) var s4 : sampler;
50
+
51
+ @group(1u) @binding(21u) var s5 : sampler;
52
+
53
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
60
+
61
+ var<private> o0 : vec4<f32>;
62
+
63
+ var<private> o1 : vec4<f32>;
64
+
65
+ var<private> o2 : vec4<f32>;
66
+
67
+ var<private> o3 : vec4<f32>;
68
+
69
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
70
+ r0 = textureSample(t3, s3, v1.zwzz.xy);
71
+ r0.w = (r0.w * cb11_11.tint_symbol_4[1u].w);
72
+ r1 = textureSample(t0, s0, v1.xyxx.xy);
73
+ let v = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz);
74
+ r2 = vec4<f32>(v.xyz, r2.w);
75
+ let v_1 = -(r2.xyzx);
76
+ let v_2 = fma(r0.xyz, cb11_11.tint_symbol_4[1u].xyz, v_1.xyz);
77
+ r0 = vec4<f32>(v_2.xyz, r0.w);
78
+ let v_3 = fma(r0.www, r0.xyz, r2.xyz);
79
+ r1 = vec4<f32>(v_3.xyz, r1.w);
80
+ r0 = (r1 * v3.xxxw);
81
+ let v_4 = -(r0.xyzx);
82
+ let v_5 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_4.xyz);
83
+ r1 = vec4<f32>(v_5.xyz, r1.w);
84
+ r1.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
85
+ let v_6 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
86
+ r2 = vec4<f32>(v_6.xy, r2.zw);
87
+ let v_7 = (r2.yy * v1.xy);
88
+ let v_8 = r2;
89
+ r2 = vec4<f32>(v_8.x, v_7.xy, v_8.w);
90
+ r3 = textureSample(t4, s4, r2.yzyy.xy);
91
+ r2.y = ((-(r3.xxxx)).y + r3.z);
92
+ r3.x = fma(r1.w, r2.y, r3.x);
93
+ let v_9 = (r3.xy * cb11_11.tint_symbol_4[2u].xx);
94
+ let v_10 = r2;
95
+ r2 = vec4<f32>(v_10.x, v_9.xy, v_10.w);
96
+ r1.w = fma(v3.z, r2.x, -1.0f);
97
+ r1.w = fma(r2.x, r1.w, 1.0f);
98
+ r2.x = (r2.x * v3.z);
99
+ r2.x = (r2.x * cb11_11.tint_symbol_4[2u].x);
100
+ r2.y = (r1.w * r2.y);
101
+ r1.w = fma((-(r2.zzzz)).w, r1.w, 1.0f);
102
+ let v_11 = fma(r2.yyy, r1.xyz, r0.xyz);
103
+ r0 = vec4<f32>(v_11.xyz, r0.w);
104
+ r4.w = (r0.w * cb2_2.tint_symbol[15u].x);
105
+ let v_12 = ((-(r0.xyzx)).xyz + r3.zzz);
106
+ r1 = vec4<f32>(v_12.xyz, r1.w);
107
+ let v_13 = fma(r2.xxx, r1.xyz, r0.xyz);
108
+ r0 = vec4<f32>(v_13.xyz, r0.w);
109
+ r0.w = dot(v4.xyz, v4.xyz);
110
+ r0.w = inverseSqrt(r0.w);
111
+ let v_14 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
112
+ r1 = vec4<f32>(v_14.xyz, r1.w);
113
+ let v_15 = fma(cb11_11.tint_symbol_4[6u].www, r1.xyz, cb3_3.tint_symbol_1[0u].xyz);
114
+ r1 = vec4<f32>(v_15.xyz, r1.w);
115
+ let v_16 = -(r1.xyzx);
116
+ let v_17 = fma(v4.xyz, r0.www, v_16.xyz);
117
+ r1 = vec4<f32>(v_17.xyz, r1.w);
118
+ r0.w = dot(r1.xyz, r1.xyz);
119
+ r0.w = inverseSqrt(r0.w);
120
+ let v_18 = (r0.www * r1.xyz);
121
+ r1 = vec4<f32>(v_18.xyz, r1.w);
122
+ r0.w = dot(v2.xyz, v2.xyz);
123
+ r0.w = inverseSqrt(r0.w);
124
+ let v_19 = (r0.www * v2.xyz);
125
+ r2 = vec4<f32>(v_19.xyz, r2.w);
126
+ r0.w = fma(v2.z, r0.w, -0.34999999403953552246f);
127
+ r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
128
+ r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z);
129
+ r1.x = dot(r2.xyz, r1.xyz);
130
+ let v_20 = fma(r2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
131
+ r2 = vec4<f32>(v_20.xyz, r2.w);
132
+ r1.x = clamp(((r1.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
133
+ r1.x = log2(r1.x);
134
+ r3 = textureSample(t5, s5, v1.zwzz.xy);
135
+ r1.y = fma(r3.w, 15.0f, 0.00000000999999993923f);
136
+ r1.x = (r1.x * r1.y);
137
+ r1.x = exp2(r1.x);
138
+ let v_21 = (r3.xy * r3.xy);
139
+ r3 = vec4<f32>(v_21.xy, r3.zw);
140
+ r1.y = (r3.w * cb11_11.tint_symbol_4[4u].x);
141
+ r5.y = (r1.y * 0.001953125f);
142
+ r1.y = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz);
143
+ r1.z = (v3.x * cb11_11.tint_symbol_4[2u].w);
144
+ r1.z = (r1.y * r1.z);
145
+ r1.y = (r1.y * cb11_11.tint_symbol_4[4u].y);
146
+ r1.y = (r1.y * v3.x);
147
+ r1.y = (r1.y * v2.w);
148
+ r1.z = (r1.z * 0.75f);
149
+ let v_22 = (r1.zzz * cb11_11.tint_symbol_4[6u].xyz);
150
+ r3 = vec4<f32>(v_22.xyz, r3.w);
151
+ let v_23 = fma(r3.xyz, r1.xxx, r0.xyz);
152
+ r0 = vec4<f32>(v_23.xyz, r0.w);
153
+ let v_24 = min(r0.xyz, vec3<f32>(240.0f));
154
+ r0 = vec4<f32>(v_24.xyz, r0.w);
155
+ r5.x = (r1.w * r1.y);
156
+ r1.x = clamp(fma(r1.yyyy, r1.wwww, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
157
+ let v_25 = -(r5.xyxx);
158
+ let v_26 = fma(r1.xx, vec2<f32>(0.5f, 0.48828125f), v_25.xy);
159
+ r1 = vec4<f32>(v_26.xy, r1.zw);
160
+ r1.w = fma((-(r5.xxxx)).w, 0.5f, 1.0f);
161
+ r2.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f);
162
+ r0.w = (r0.w * r2.w);
163
+ let v_27 = (v3.xx * cb2_2.tint_symbol[15u].zy);
164
+ r3 = vec4<f32>(v_27.xy, r3.zw);
165
+ r0.w = (r0.w * r3.x);
166
+ r1.w = (r1.w * r0.w);
167
+ r1.w = fma(r1.w, -0.5f, 1.0f);
168
+ let v_28 = (r0.xyz * r1.www);
169
+ r4 = vec4<f32>(v_28.xyz, r4.w);
170
+ r0.x = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
171
+ let v_29 = bitcast<vec4<u32>>(r0.xxxx);
172
+ o0 = select(r4, v3, (v_29 != vec4<u32>()));
173
+ let v_30 = (r2.xyz * vec3<f32>(256.0f));
174
+ r0 = vec4<f32>(v_30.xyz, r0.w);
175
+ let v_31 = floor(r0.xyz);
176
+ r0 = vec4<f32>(v_31.xyz, r0.w);
177
+ let v_32 = -(r0.xyzx);
178
+ let v_33 = fma(r2.xyz, vec3<f32>(256.0f), v_32.xyz);
179
+ r2 = vec4<f32>(v_33.xyz, r2.w);
180
+ let v_34 = (r0.xyz * vec3<f32>(0.00390625f));
181
+ o1 = vec4<f32>(v_34.xyz, o1.w);
182
+ let v_35 = (r2.xyz * vec3<f32>(8.0f, 8.0f, 4.0f));
183
+ r0 = vec4<f32>(v_35.xyz, r0.w);
184
+ let v_36 = floor(r0.xyz);
185
+ r0 = vec4<f32>(v_36.xyz, r0.w);
186
+ r0.x = dot(r0.yxz, vec3<f32>(4.0f, 32.0f, 1.0f));
187
+ o1.w = (r0.x * 0.0039215688593685627f);
188
+ r1.z = 0.0f;
189
+ let v_37 = max(r1.xyz, vec3<f32>());
190
+ r0 = vec4<f32>(v_37.xyz, r0.w);
191
+ r5.z = cb11_11.tint_symbol_4[3u].w;
192
+ let v_38 = fma(r0.xyz, r0.www, r5.xyz);
193
+ r0 = vec4<f32>(v_38.xyz, r0.w);
194
+ let v_39 = sqrt(r0.xy);
195
+ o2 = vec4<f32>(v_39.xy, o2.zw);
196
+ o2.z = r0.z;
197
+ o2.w = 1.0f;
198
+ r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f);
199
+ r0.y = (r0.x * r3.y);
200
+ r0.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
201
+ let v_40 = (r0.xy * vec2<f32>(0.5f));
202
+ r0 = vec4<f32>(v_40.xy, r0.zw);
203
+ let v_41 = sqrt(r0.xy);
204
+ o3 = vec4<f32>(v_41.xy, o3.zw);
205
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
206
+ }
207
+
208
+ struct tint_symbol_5 {
209
+ @location(0u)
210
+ o0 : vec4<f32>,
211
+ @location(1u)
212
+ o1 : vec4<f32>,
213
+ @location(2u)
214
+ o2 : vec4<f32>,
215
+ @location(3u)
216
+ o3 : vec4<f32>,
217
+ }
218
+
219
+ @fragment
220
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_5 {
221
+ main_inner(v1, v2, v3, v4);
222
+ return tint_symbol_5(o0, o1, o2, o3);
223
+ }
b/8b0b5899ed/shaders/d1c43a43b39d5a95.wgsl ADDED
@@ -0,0 +1,302 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb17_struct {
20
+ tint_symbol : array<vec4<f32>, 17u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
24
+
25
+ struct cb5_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 5u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
30
+
31
+ struct cb3_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 3u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
36
+
37
+ @group(1u) @binding(16u) var s0 : sampler;
38
+
39
+ @group(1u) @binding(18u) var s2 : sampler;
40
+
41
+ @group(1u) @binding(19u) var s3 : sampler;
42
+
43
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
48
+
49
+ var<private> v0 : vec4<f32>;
50
+
51
+ var<private> o0 : vec4<f32>;
52
+
53
+ var<private> o1 : vec4<f32>;
54
+
55
+ var<private> o2 : vec4<f32>;
56
+
57
+ var<private> o3 : vec4<f32>;
58
+
59
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
60
+ var v_1 : vec4<f32> = v;
61
+ v_1.w = (1.0f / v.w);
62
+ v0 = v_1;
63
+ r0 = textureSample(t0, s0, v2.xyxx.xy);
64
+ r0.x = (r0.w * cb2_2.tint_symbol[15u].x);
65
+ let v_2 = -(cb5_5.tint_symbol_1[4u].xxxx);
66
+ r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y);
67
+ r0.z = (v_2.z + 1.0f);
68
+ r0.z = (r0.z * 0.10000000149011611938f);
69
+ r0.y = (r0.y / r0.z);
70
+ r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y);
71
+ r0.x = fma(cb12_12.tint_symbol_2[2u].y, r0.y, r0.x);
72
+ r0.y = dot(v0.xy, vec2<f32>(0.5f));
73
+ r0.y = fract(r0.y);
74
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.yx < vec2<f32>(0.5f, 1.0f))));
75
+ let v_4 = r0;
76
+ r0 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
77
+ r0.y = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r0.y)));
78
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x)));
79
+ r0.y = bitcast<f32>((bitcast<u32>(r0.z) | bitcast<u32>(r0.y)));
80
+ v_5((bitcast<u32>(r0.y) != 0u));
81
+ let v_6 = clamp(v2.zw, vec2<f32>(), vec2<f32>(1.0f));
82
+ r1 = vec4<f32>(v_6.xy, r1.zw);
83
+ let v_7 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (cb2_2.tint_symbol[2u].xy == vec2<f32>(1.0f))));
84
+ let v_8 = r0;
85
+ r0 = vec4<f32>(v_8.x, v_7.xy, v_8.w);
86
+ if ((bitcast<u32>(r0.y) != 0u)) {
87
+ r2 = vec4<f32>(v2.xy, r2.zw);
88
+ let v_9 = r0;
89
+ r0 = vec4<f32>(v_9.x, v2.x, v_9.z, v2.y);
90
+ } else {
91
+ r0.w = ((-(r1.xxxx)).w + 1.0f);
92
+ r2.x = ((-(v2.wwww)).x + 1.0f);
93
+ r2.x = max(r2.x, 0.10000000149011611938f);
94
+ r2.x = min(r2.x, 1.0f);
95
+ r3.x = dot(v5.xyz, v4.xyz);
96
+ r3.y = dot(v6.xyz, v4.xyz);
97
+ r3.z = dot(v3.xyz, v4.xyz);
98
+ r2.y = dot(r3.xyz, r3.xyz);
99
+ r2.y = inverseSqrt(r2.y);
100
+ let v_10 = (r2.yyy * r3.xyz);
101
+ r2 = vec4<f32>(r2.x, v_10.xyz);
102
+ r2.x = max(r2.w, r2.x);
103
+ r2.w = dot(v4.xyz, v4.xyz);
104
+ r2.w = inverseSqrt(r2.w);
105
+ let v_11 = (r2.www * v4.xyz);
106
+ r3 = vec4<f32>(v_11.xyz, r3.w);
107
+ r2.w = dot(v3.xyz, v3.xyz);
108
+ r2.w = inverseSqrt(r2.w);
109
+ let v_12 = (r2.www * v3.xyz);
110
+ r4 = vec4<f32>(v_12.xyz, r4.w);
111
+ r2.w = dot(r3.xyz, r4.xyz);
112
+ r3.x = ((-(cb2_2.tint_symbol[3u].wwww)).x + cb2_2.tint_symbol[3u].z);
113
+ r3.x = fma(abs(r2.wwww).x, r3.x, cb2_2.tint_symbol[3u].w);
114
+ r0.w = (r0.w * cb2_2.tint_symbol[1u].x);
115
+ r3.y = clamp(((r3.xxxx + vec4<f32>(-1.0f))).y, 0.0f, 1.0f);
116
+ r0.w = (r0.w * r3.y);
117
+ r2.w = (abs(r2.wwww).w * 4.0f);
118
+ r2.w = min(r2.w, 1.0f);
119
+ r0.w = (r0.w * r2.w);
120
+ let v_13 = ((-(r2.yyzy)).yz / r2.xx);
121
+ let v_14 = r3;
122
+ r3 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
123
+ let v_15 = (r3.yz * cb12_12.tint_symbol_2[1u].xx);
124
+ let v_16 = r3;
125
+ r3 = vec4<f32>(v_16.x, v_15.xy, v_16.w);
126
+ let v_17 = (r0.ww * r3.yz);
127
+ let v_18 = r3;
128
+ r3 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
129
+ let v_19 = (r2.yz / r2.xx);
130
+ r2 = vec4<f32>(v_19.xy, r2.zw);
131
+ let v_20 = (r2.xy * cb12_12.tint_symbol_2[1u].yy);
132
+ r2 = vec4<f32>(v_20.xy, r2.zw);
133
+ let v_21 = (r0.ww * r2.xy);
134
+ r2 = vec4<f32>(v_21.xy, r2.zw);
135
+ let v_22 = r3.x;
136
+ let v_23 = max(v_22, -2147483648.0f);
137
+ r0.w = bitcast<f32>(select(select(i32(v_23), 2147483647i, (v_23 >= 2147483648.0f)), 0i, !((v_22 == v_22))));
138
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.w) == 0i)));
139
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) | bitcast<u32>(r2.z)));
140
+ if ((bitcast<u32>(r0.y) != 0u)) {
141
+ r0.y = 0.0f;
142
+ } else {
143
+ r0.y = trunc(r3.x);
144
+ r0.y = (1.0f / r0.y);
145
+ let v_24 = dpdx(v2.xy);
146
+ r2 = vec4<f32>(r2.xy, v_24.xy);
147
+ let v_25 = dpdy(v2.xy);
148
+ r3 = vec4<f32>(v_25.x, r3.yz, v_25.y);
149
+ r4 = textureSampleGrad(t2, s2, v2.xyxx.xy, r2.zw, r3.xw);
150
+ r4.x = (r4.x + 0.00000099999999747524f);
151
+ let v_26 = r2;
152
+ let v_27 = r4;
153
+ r4 = vec4<f32>(v_27.x, v_26.xy, v_27.w);
154
+ r4.w = 1.0f;
155
+ let v_28 = r4;
156
+ let v_29 = r5;
157
+ r5 = vec4<f32>(v_29.x, v_28.xx, v_29.w);
158
+ r5 = vec4<f32>(1.0f, r5.yz, 0.0f);
159
+ loop {
160
+ r6.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r5.w) >= bitcast<i32>(r0.w))));
161
+ if ((bitcast<u32>(r6.x) != 0u)) {
162
+ break;
163
+ }
164
+ r6.x = bitcast<f32>(select(0u, 4294967295u, (r5.y < r4.w)));
165
+ if ((bitcast<u32>(r6.x) != 0u)) {
166
+ r6.x = ((-(r0.yyyy)).x + r4.w);
167
+ let v_30 = fma(r3.yz, r0.yy, r4.yz);
168
+ let v_31 = r4;
169
+ r4 = vec4<f32>(v_31.x, v_30.xy, v_31.w);
170
+ let v_32 = (r4.yz + v2.xy);
171
+ let v_33 = r6;
172
+ r6 = vec4<f32>(v_33.x, v_32.xy, v_33.w);
173
+ let v_34 = r2.zw;
174
+ let v_35 = r3.xw;
175
+ r7 = textureSampleGrad(t2, s2, r6.yzyy.xy, v_34, v_35);
176
+ r5.x = r4.w;
177
+ let v_36 = r5;
178
+ r5 = vec4<f32>(r5.xy, v_36.yw);
179
+ r4.w = r6.x;
180
+ r5.y = r7.x;
181
+ } else {
182
+ r5.w = r0.w;
183
+ }
184
+ r5.w = bitcast<f32>((bitcast<i32>(r5.w) + 1i));
185
+ }
186
+ let v_37 = -(r5.yyyy);
187
+ r0.y = (r4.w + v_37.y);
188
+ r0.w = ((-(r5.zzzz)).w + r5.x);
189
+ r2.z = ((-(r0.yyyy)).z + r0.w);
190
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
191
+ r0.y = (r0.y * r5.x);
192
+ let v_38 = -(r0.yyyy);
193
+ r0.y = fma(r4.w, r0.w, v_38.y);
194
+ r0.y = (r0.y / r2.z);
195
+ let v_39 = bitcast<vec4<u32>>(r2.wwww);
196
+ let v_40 = r0.yyyy;
197
+ r0.y = clamp(select(r5.yyyy, v_40, (v_39 != vec4<u32>())).y, 0.0f, 1.0f);
198
+ }
199
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
200
+ let v_41 = fma(r3.yz, r0.yy, r2.xy);
201
+ let v_42 = r0;
202
+ r0 = vec4<f32>(v_42.x, v_41.x, v_42.z, v_41.y);
203
+ let v_43 = (r0.yw + v2.xy);
204
+ let v_44 = r0;
205
+ r0 = vec4<f32>(v_44.x, v_43.x, v_44.z, v_43.y);
206
+ let v_45 = r0;
207
+ r2 = vec4<f32>(v_45.yw, r2.zw);
208
+ }
209
+ r2 = textureSample(t0, s0, r2.xyxx.xy);
210
+ r3 = textureSample(t3, s3, r0.ywyy.xy);
211
+ let v_46 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
212
+ let v_47 = r0;
213
+ r0 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
214
+ r3.x = dot(r0.yw, r0.yw);
215
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
216
+ r3.x = sqrt(abs(r3.xxxx).x);
217
+ r3.y = max(cb12_12.tint_symbol_2[0u].w, 0.00100000004749745131f);
218
+ let v_48 = (r0.yw * r3.yy);
219
+ let v_49 = r0;
220
+ r0 = vec4<f32>(v_49.x, v_48.x, v_49.z, v_48.y);
221
+ let v_50 = (r0.www * v6.xyz);
222
+ r3 = vec4<f32>(r3.x, v_50.xyz);
223
+ let v_51 = fma(r0.yyy, v5.xyz, r3.yzw);
224
+ r3 = vec4<f32>(r3.x, v_51.xyz);
225
+ let v_52 = fma(r3.xxx, v3.xyz, r3.yzw);
226
+ r3 = vec4<f32>(v_52.xyz, r3.w);
227
+ r0.y = dot(r3.xyz, r3.xyz);
228
+ r0.y = inverseSqrt(r0.y);
229
+ let v_53 = (r0.yyy * r3.xyz);
230
+ r3 = vec4<f32>(v_53.xy, r3.z, v_53.z);
231
+ r1.z = ((-(r1.yyyy)).z + 1.0f);
232
+ r1.w = 0.0f;
233
+ let v_54 = bitcast<vec3<u32>>(r0.zzz);
234
+ let v_55 = r1.xzw;
235
+ let v_56 = select(r2.xyz, v_55, (v_54 != vec3<u32>()));
236
+ r1 = vec4<f32>(v_56.xyz, r1.w);
237
+ r0.z = (r2.w * v1.w);
238
+ r0.w = (v1.x * cb2_2.tint_symbol[15u].z);
239
+ r0.z = (r0.z * cb2_2.tint_symbol[15u].x);
240
+ let v_57 = fma(r3.xyw, vec3<f32>(0.5f), vec3<f32>(0.5f));
241
+ o1 = vec4<f32>(v_57.xyz, o1.w);
242
+ r0.y = fma(r3.z, r0.y, -0.34999999403953552246f);
243
+ r0.y = clamp(((r0.yyyy * vec4<f32>(1.53846156597137451172f))).y, 0.0f, 1.0f);
244
+ r0.y = (r0.y * cb5_5.tint_symbol_1[3u].z);
245
+ r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f);
246
+ r0.y = (r0.y * r1.w);
247
+ r0.y = (r0.w * r0.y);
248
+ r0.w = (cb12_12.tint_symbol_2[0u].y * 0.001953125f);
249
+ r2.z = (-(r0.wwww)).z;
250
+ r1.w = fma((-(cb12_12.tint_symbol_2[0u].zzzz)).w, 0.5f, 1.0f);
251
+ r1.w = (r0.y * r1.w);
252
+ r0.y = (r0.y * cb12_12.tint_symbol_2[1u].w);
253
+ r1.w = fma(r1.w, -0.5f, 1.0f);
254
+ let v_58 = (r1.www * r1.xyz);
255
+ o0 = vec4<f32>(v_58.xyz, o0.w);
256
+ r1.x = clamp(((cb12_12.tint_symbol_2[0u].zzzz + vec4<f32>(0.69999998807907104492f))).x, 0.0f, 1.0f);
257
+ let v_59 = (r1.xx * vec2<f32>(0.5f, 0.48828125f));
258
+ r1 = vec4<f32>(v_59.xy, r1.zw);
259
+ let v_60 = (-(cb12_12.tint_symbol_2[0u].zzzx)).yw;
260
+ let v_61 = r2;
261
+ r2 = vec4<f32>(v_61.x, v_60.x, v_61.z, v_60.y);
262
+ r1.z = 0.97000002861022949219f;
263
+ let v_62 = (r1.xyz + r2.yzw);
264
+ r1 = vec4<f32>(v_62.xyz, r1.w);
265
+ let v_63 = max(r1.xyz, vec3<f32>());
266
+ r1 = vec4<f32>(v_63.xyz, r1.w);
267
+ let v_64 = fma(r1.xz, r0.yy, cb12_12.tint_symbol_2[0u].zx);
268
+ let v_65 = r2;
269
+ r2 = vec4<f32>(v_64.x, v_65.y, v_64.y, v_65.w);
270
+ r2.y = fma(r1.y, r0.y, r0.w);
271
+ let v_66 = sqrt(r2.xy);
272
+ o2 = vec4<f32>(v_66.xy, o2.zw);
273
+ o0.w = r0.x;
274
+ o1.w = r0.z;
275
+ o2.z = r2.z;
276
+ o2.w = r0.z;
277
+ o3 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
278
+ }
279
+
280
+ fn v_5(v_67 : bool) {
281
+ if (v_67) {
282
+ discard;
283
+ return;
284
+ }
285
+ }
286
+
287
+ struct tint_symbol_3 {
288
+ @location(0u)
289
+ o0 : vec4<f32>,
290
+ @location(1u)
291
+ o1 : vec4<f32>,
292
+ @location(2u)
293
+ o2 : vec4<f32>,
294
+ @location(3u)
295
+ o3 : vec4<f32>,
296
+ }
297
+
298
+ @fragment
299
+ fn main(@builtin(position) v_68 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_3 {
300
+ main_inner(v_68, v1, v2, v3, v4, v5, v6);
301
+ return tint_symbol_3(o0, o1, o2, o3);
302
+ }
b/8b0b5899ed/shaders/d1cabb968e9a4d16.wgsl ADDED
@@ -0,0 +1,1028 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb7_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 7u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
76
+
77
+ struct cb10_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 10u>,
79
+ }
80
+
81
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb10_struct;
82
+
83
+ struct cb16_struct_1 {
84
+ tint_symbol_5 : array<vec4<f32>, 16u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb16_struct_1;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(21u) var s5 : sampler;
98
+
99
+ @group(1u) @binding(22u) var s6 : sampler;
100
+
101
+ @group(1u) @binding(23u) var s7 : sampler;
102
+
103
+ @group(1u) @binding(24u) var s8 : sampler;
104
+
105
+ @group(1u) @binding(25u) var s9 : sampler;
106
+
107
+ @group(1u) @binding(27u) var s11 : sampler;
108
+
109
+ @group(1u) @binding(28u) var s12 : sampler;
110
+
111
+ @group(1u) @binding(29u) var s13 : sampler;
112
+
113
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
114
+
115
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
120
+
121
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
122
+
123
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
124
+
125
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
126
+
127
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
128
+
129
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
130
+
131
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
132
+
133
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
134
+
135
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
136
+
137
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
138
+
139
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
140
+
141
+ var<private> v8 : vec4<f32>;
142
+
143
+ var<private> v9 : array<f32, 4u>;
144
+
145
+ var<private> o0 : vec4<f32>;
146
+
147
+ var<private> x0 : array<vec4<f32>, 4u>;
148
+
149
+ var<private> x1 : array<vec4<f32>, 1u>;
150
+
151
+ struct tint_symbol_7 {
152
+ tint_symbol_6 : array<vec4<u32>, 4u>,
153
+ }
154
+
155
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
156
+
157
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
158
+ var v_2 : vec4<f32> = v_1;
159
+ v_2.w = (1.0f / v_1.w);
160
+ v8 = v_2;
161
+ x1[0u].x = v9[0u];
162
+ x1[0u].y = v9[1u];
163
+ x1[0u].z = v9[2u];
164
+ x1[0u].w = v9[3u];
165
+ let v_3 = (v7.xyz.xy * cb11_11.tint_symbol_4[0u].xx);
166
+ r0 = vec4<f32>(v_3.xy, r0.zw);
167
+ let v_4 = (v7.xyz.xy * cb11_11.tint_symbol_4[5u].ww);
168
+ r0 = vec4<f32>(r0.xy, v_4.xy);
169
+ r1 = textureSample(t5, s5, v0.zwzz.xy);
170
+ r2 = textureSample(t0, s0, r0.xyxx.xy);
171
+ r3 = textureSample(t8, s8, v0.xyxx.xy);
172
+ r4 = textureSample(t7, s7, v7.xyz.xyxx.xy);
173
+ r0.x = min(cb11_11.tint_symbol_4[2u].x, 0.5f);
174
+ let v_5 = ((-(r3.xxxy)).zw + r4.xy);
175
+ r3 = vec4<f32>(r3.xy, v_5.xy);
176
+ let v_6 = fma(r0.xx, r3.zw, r3.xy);
177
+ r0 = vec4<f32>(v_6.xy, r0.zw);
178
+ let v_7 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
179
+ r0 = vec4<f32>(v_7.xy, r0.zw);
180
+ r2.w = dot(r0.xy, r0.xy);
181
+ r2.w = ((-(r2.wwww)).w + 1.0f);
182
+ r2.w = sqrt(abs(r2.wwww).w);
183
+ r3.x = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f);
184
+ let v_8 = (r0.xy * r3.xx);
185
+ r0 = vec4<f32>(v_8.xy, r0.zw);
186
+ let v_9 = (r0.yyy * v5.xyz);
187
+ r3 = vec4<f32>(v_9.xyz, r3.w);
188
+ let v_10 = fma(r0.xxx, v4.xyz, r3.xyz);
189
+ r3 = vec4<f32>(v_10.xyz, r3.w);
190
+ let v_11 = fma(r2.www, v1.xyz, r3.xyz);
191
+ r3 = vec4<f32>(v_11.xyz, r3.w);
192
+ r0.x = dot(r3.xyz, r3.xyz);
193
+ r0.x = inverseSqrt(r0.x);
194
+ let v_12 = (r0.xxx * r3.xyz);
195
+ r3 = vec4<f32>(v_12.xy, r3.z, v_12.z);
196
+ r4 = textureSample(t9, s9, r0.zwzz.xy);
197
+ let v_13 = (r4.xy * r4.xy);
198
+ r4 = vec4<f32>(v_13.xy, r4.zw);
199
+ r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz);
200
+ r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y);
201
+ let v_14 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
202
+ r4 = vec4<f32>(v_14.xyz, r4.w);
203
+ let v_15 = (v0.xy * cb11_11.tint_symbol_4[9u].zz);
204
+ r5 = vec4<f32>(v_15.xy, r5.zw);
205
+ r6 = textureSample(t3, s3, r5.xyxx.xy);
206
+ r5 = textureSample(t4, s4, r5.xyxx.xy);
207
+ r0.w = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).w, 0.0f, 1.0f);
208
+ r2.w = (v7.z + -0.5f);
209
+ r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f);
210
+ r0.w = (r6.w * r0.w);
211
+ let v_16 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz);
212
+ r2 = vec4<f32>(v_16.xyz, r2.w);
213
+ let v_17 = fma(r0.www, r2.xyz, r4.xyz);
214
+ r2 = vec4<f32>(v_17.xyz, r2.w);
215
+ let v_18 = ((-(r2.xyzx)).xyz + r5.xyz);
216
+ r4 = vec4<f32>(v_18.xyz, r4.w);
217
+ let v_19 = fma(r2.www, r4.xyz, r2.xyz);
218
+ r2 = vec4<f32>(v_19.xyz, r2.w);
219
+ r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w);
220
+ let v_20 = -(r2.xyzx);
221
+ let v_21 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_20.xyz);
222
+ r1 = vec4<f32>(v_21.xyz, r1.w);
223
+ let v_22 = fma(r0.www, r1.xyz, r2.xyz);
224
+ r1 = vec4<f32>(v_22.xyz, r1.w);
225
+ let v_23 = (r1.xyz * v6.xxx);
226
+ r1 = vec4<f32>(v_23.xyz, r1.w);
227
+ let v_24 = (v6.xx * cb2_2.tint_symbol_1[15u].zy);
228
+ r2 = vec4<f32>(v_24.xy, r2.zw);
229
+ r0.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f);
230
+ r0.w = (r0.w * r2.y);
231
+ r0.z = (r0.z * v6.x);
232
+ r0.z = (r0.z * v1.w);
233
+ let v_25 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).yz + vec2<f32>(1.0f, 2.0f));
234
+ let v_26 = r2;
235
+ r2 = vec4<f32>(v_26.x, v_25.xy, v_26.w);
236
+ r1.w = (r2.y * v6.z);
237
+ let v_27 = (r2.zz * v7.xyz.xy);
238
+ r2 = vec4<f32>(r2.xy, v_27.xy);
239
+ r5 = textureSample(t6, s6, r2.zwzz.xy);
240
+ r2.z = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z);
241
+ r2.w = ((-(r5.xxxx)).w + r5.z);
242
+ r5.x = fma(r2.z, r2.w, r5.x);
243
+ let v_28 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
244
+ r2 = vec4<f32>(r2.xy, v_28.xy);
245
+ r4.x = fma(v6.z, r2.y, -1.0f);
246
+ r2.y = fma(r2.y, r4.x, 1.0f);
247
+ r2.z = (r2.y * r2.z);
248
+ let v_29 = -(r1.xyzx);
249
+ let v_30 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_29.xyz);
250
+ r4 = vec4<f32>(v_30.xyz, r4.w);
251
+ let v_31 = fma(r2.zzz, r4.xyz, r1.xyz);
252
+ r1 = vec4<f32>(v_31.xyz, r1.w);
253
+ r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x);
254
+ let v_32 = ((-(r1.xyzx)).xyz + r5.zzz);
255
+ r4 = vec4<f32>(v_32.xyz, r4.w);
256
+ let v_33 = fma(r1.www, r4.xyz, r1.xyz);
257
+ r1 = vec4<f32>(v_33.xyz, r1.w);
258
+ r1.w = fma((-(r2.wwww)).w, r2.y, 1.0f);
259
+ r0.z = clamp(((r0.zzzz * r1.wwww)).z, 0.0f, 1.0f);
260
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y)));
261
+ r2.y = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y);
262
+ r2.y = (r2.y * v6.x);
263
+ r0.y = (r0.y * r2.y);
264
+ r2.y = dot(v3.xyz, v3.xyz);
265
+ r2.y = inverseSqrt(r2.y);
266
+ let v_34 = -(cb3_3.tint_symbol_2[0u].xyzx);
267
+ r4 = vec4<f32>(((v_34.xyz + vec3<f32>(0.0f, 0.0f, -1.0f))).xyz, r4.w);
268
+ let v_35 = fma(cb11_11.tint_symbol_4[7u].www, r4.xyz, cb3_3.tint_symbol_2[0u].xyz);
269
+ r4 = vec4<f32>(v_35.xyz, r4.w);
270
+ let v_36 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz);
271
+ r5 = vec4<f32>(v_36.xyz, r5.w);
272
+ let v_37 = -(r4.xxyz);
273
+ let v_38 = fma(v3.xyz, r2.yyy, v_37.yzw);
274
+ r2 = vec4<f32>(r2.x, v_38.xyz);
275
+ r0.y = dot(r2.yzw, r2.yzw);
276
+ r0.y = inverseSqrt(r0.y);
277
+ let v_39 = (r0.yyy * r2.yzw);
278
+ r2 = vec4<f32>(r2.x, v_39.xyz);
279
+ r0.y = dot(r3.xyw, r2.yzw);
280
+ r0.y = clamp(((r0.yyyy + vec4<f32>(0.00000000999999993923f))).y, 0.0f, 1.0f);
281
+ r2.y = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f);
282
+ r0.y = log2(r0.y);
283
+ r0.y = (r0.y * r2.y);
284
+ r0.y = exp2(r0.y);
285
+ let v_40 = fma(r5.xyz, r0.yyy, r1.xyz);
286
+ r2 = vec4<f32>(r2.x, v_40.xyz);
287
+ let v_41 = bitcast<vec3<u32>>(r1.www);
288
+ let v_42 = r2.yzw;
289
+ let v_43 = select(r1.xyz, v_42, (v_41 != vec3<u32>()));
290
+ r1 = vec4<f32>(v_43.xyz, r1.w);
291
+ let v_44 = min(r1.xyz, vec3<f32>(240.0f));
292
+ r1 = vec4<f32>(v_44.xyz, r1.w);
293
+ let v_45 = (r1.xyz * r1.xyz);
294
+ r1 = vec4<f32>(v_45.xyz, r1.w);
295
+ let v_46 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz);
296
+ r2 = vec4<f32>(r2.x, v_46.xyz);
297
+ r0.y = dot(r2.yzw, r2.yzw);
298
+ r0.y = inverseSqrt(r0.y);
299
+ let v_47 = (r0.yyy * r2.yzw);
300
+ r4 = vec4<f32>(v_47.xyz, r4.w);
301
+ let v_48 = fma(r2.yzw, r0.yyy, v_34.xyz);
302
+ r5 = vec4<f32>(v_48.xyz, r5.w);
303
+ r1.w = dot(r5.xyz, r5.xyz);
304
+ r1.w = inverseSqrt(r1.w);
305
+ let v_49 = (r1.www * r5.xyz);
306
+ r5 = vec4<f32>(v_49.xyz, r5.w);
307
+ r1.w = (r2.x * r2.x);
308
+ r0.w = (r0.w * r0.w);
309
+ r2.x = fma(r4.w, cb11_11.tint_symbol_4[4u].x, -500.0f);
310
+ r2.x = max(r2.x, 0.0f);
311
+ let v_50 = -(r2.xxxx);
312
+ r4.w = fma(r4.w, cb11_11.tint_symbol_4[4u].x, v_50.w);
313
+ r2.x = (r2.x * 558.0f);
314
+ r2.x = fma(r4.w, 3.0f, r2.x);
315
+ r4.w = dot(r2.yzw, cb1_1.tint_symbol[14u].xyz);
316
+ let v_51 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
317
+ r6 = vec4<f32>(v_51.xyz, r6.w);
318
+ let v_52 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
319
+ r7 = vec4<f32>(v_52.xyz, r7.w);
320
+ let v_53 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
321
+ r7 = vec4<f32>(v_53.xyz, r7.w);
322
+ let v_54 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
323
+ r7 = vec4<f32>(v_54.xyz, r7.w);
324
+ let v_55 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
325
+ r8 = vec4<f32>(v_55.xyz, r8.w);
326
+ let v_56 = &(x0[0u]);
327
+ let v_57 = r8;
328
+ *(v_56) = vec4<f32>(v_57.xyz, (*(v_56)).w);
329
+ let v_58 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
330
+ r9 = vec4<f32>(v_58.xyz, r9.w);
331
+ let v_59 = &(x0[1u]);
332
+ let v_60 = r9;
333
+ *(v_59) = vec4<f32>(v_60.xyz, (*(v_59)).w);
334
+ let v_61 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
335
+ r10 = vec4<f32>(v_61.xyz, r10.w);
336
+ let v_62 = &(x0[2u]);
337
+ let v_63 = r10;
338
+ *(v_62) = vec4<f32>(v_63.xyz, (*(v_62)).w);
339
+ let v_64 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
340
+ r7 = vec4<f32>(v_64.xyz, r7.w);
341
+ let v_65 = &(x0[3u]);
342
+ let v_66 = r7;
343
+ *(v_65) = vec4<f32>(v_66.xyz, (*(v_65)).w);
344
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
345
+ let v_68 = r11;
346
+ r11 = vec4<f32>(v_68.x, v_67.x, v_68.z, v_67.y);
347
+ r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
348
+ r5.w = (r5.w * 0.5f);
349
+ let v_69 = abs(r10.yyyy);
350
+ r6.w = max(v_69.w, abs(r10.xxxx).w);
351
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r5.w)));
352
+ let v_70 = (bitcast<u32>(r6.w) != 0u);
353
+ let v_71 = bitcast<f32>(v.tint_symbol_6[0i].x);
354
+ r6.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_71, v_70);
355
+ let v_72 = abs(r9.yyyy);
356
+ r7.z = max(v_72.z, abs(r9.xxxx).z);
357
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
358
+ let v_73 = bitcast<u32>(r7.z);
359
+ r6.w = select(r6.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_73 != 0u));
360
+ let v_74 = abs(r8.yyyy);
361
+ r7.z = max(v_74.z, abs(r8.xxxx).z);
362
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
363
+ let v_75 = bitcast<u32>(r5.w);
364
+ r5.w = select(r6.w, 0.0f, (v_75 != 0u));
365
+ let v_76 = x0[bitcast<i32>(r5.w)];
366
+ r8 = vec4<f32>(v_76.xyz, r8.w);
367
+ r5.w = f32(bitcast<i32>(r5.w));
368
+ r6.w = (r5.w + 0.5f);
369
+ r6.w = (r6.w * 0.25f);
370
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww)));
371
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
372
+ r5.w = dot(r9, cb6_6.tint_symbol_5[12u]);
373
+ r7.z = dot(r9, cb6_6.tint_symbol_5[13u]);
374
+ r9.x = (r8.x + 0.5f);
375
+ r9.y = fma(r8.y, 0.25f, r6.w);
376
+ r6.w = bitcast<f32>(select(0u, 4294967295u, !((r5.w == 0.0f))));
377
+ r5.w = ((-(r5.wwww)).w + r8.z);
378
+ let v_77 = dpdx(r9.xyy);
379
+ r10 = vec4<f32>(v_77.xy, r10.z, v_77.z);
380
+ r10.z = dpdx(r5.w);
381
+ let v_78 = dpdy(r9.yxy);
382
+ r12 = vec4<f32>(v_78.xyz, r12.w);
383
+ r12.w = dpdy(r5.w);
384
+ let v_79 = (r10.yw * r12.yw);
385
+ r8 = vec4<f32>(v_79.xy, r8.zw);
386
+ let v_80 = -(r8.xyxx);
387
+ let v_81 = fma(r10.xz, r12.xz, v_80.xy);
388
+ r13 = vec4<f32>(v_81.xy, r13.zw);
389
+ r7.w = (1.0f / r13.x);
390
+ r8.x = (r10.z * r12.y);
391
+ let v_82 = -(r8.xxxx);
392
+ r13.z = fma(r10.x, r12.w, v_82.z);
393
+ let v_83 = (r7.ww * r13.yz);
394
+ r8 = vec4<f32>(v_83.xy, r8.zw);
395
+ let v_84 = max(r8.xy, vec2<f32>());
396
+ r8 = vec4<f32>(v_84.xy, r8.zw);
397
+ let v_85 = min(r8.xy, vec2<f32>(0.5f));
398
+ r8 = vec4<f32>(v_85.xy, r8.zw);
399
+ r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w);
400
+ r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w);
401
+ let v_86 = bitcast<u32>(r6.w);
402
+ let v_87 = r5.w;
403
+ r11.z = select(r8.z, v_87, (v_86 != 0u));
404
+ r9.z = 0.0f;
405
+ let v_88 = (r9.xyz + r11.ywz);
406
+ r8 = vec4<f32>(v_88.xyz, r8.w);
407
+ let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
408
+ r11 = vec4<f32>(v_89.xy, r11.zw);
409
+ let v_90 = (r9.xyz + r11.xyz);
410
+ r10 = vec4<f32>(v_90.xyz, r10.w);
411
+ let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
412
+ r11 = vec4<f32>(v_91.xy, r11.zw);
413
+ let v_92 = (r9.xyz + r11.xyz);
414
+ r12 = vec4<f32>(v_92.xyz, r12.w);
415
+ let v_93 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
416
+ r11 = vec4<f32>(v_93.xy, r11.zw);
417
+ let v_94 = (r9.xyz + r11.xyz);
418
+ r13 = vec4<f32>(v_94.xyz, r13.w);
419
+ let v_95 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
420
+ r11 = vec4<f32>(v_95.xy, r11.zw);
421
+ let v_96 = (r9.xyz + r11.xyz);
422
+ r14 = vec4<f32>(v_96.xyz, r14.w);
423
+ let v_97 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
424
+ r11 = vec4<f32>(v_97.xy, r11.zw);
425
+ let v_98 = (r9.xyz + r11.xyz);
426
+ r15 = vec4<f32>(v_98.xyz, r15.w);
427
+ let v_99 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
428
+ r11 = vec4<f32>(v_99.xy, r11.zw);
429
+ let v_100 = (r9.xyz + r11.xyz);
430
+ r16 = vec4<f32>(v_100.xyz, r16.w);
431
+ let v_101 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
432
+ r11 = vec4<f32>(v_101.xy, r11.zw);
433
+ let v_102 = (r9.xyz + r11.xyz);
434
+ r17 = vec4<f32>(v_102.xyz, r17.w);
435
+ let v_103 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
436
+ r11 = vec4<f32>(v_103.xy, r11.zw);
437
+ let v_104 = (r9.xyz + r11.xyz);
438
+ r18 = vec4<f32>(v_104.xyz, r18.w);
439
+ let v_105 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
440
+ r11 = vec4<f32>(v_105.xy, r11.zw);
441
+ let v_106 = (r9.xyz + r11.xyz);
442
+ r19 = vec4<f32>(v_106.xyz, r19.w);
443
+ let v_107 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
444
+ r11 = vec4<f32>(v_107.xy, r11.zw);
445
+ let v_108 = (r9.xyz + r11.xyz);
446
+ r20 = vec4<f32>(v_108.xyz, r20.w);
447
+ let v_109 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
448
+ r11 = vec4<f32>(v_109.xy, r11.zw);
449
+ let v_110 = (r9.xyz + r11.xyz);
450
+ r21 = vec4<f32>(v_110.xyz, r21.w);
451
+ let v_111 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
452
+ r11 = vec4<f32>(v_111.xy, r11.zw);
453
+ let v_112 = (r9.xyz + r11.xyz);
454
+ r22 = vec4<f32>(v_112.xyz, r22.w);
455
+ let v_113 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
456
+ r11 = vec4<f32>(v_113.xy, r11.zw);
457
+ let v_114 = (r9.xyz + r11.xyz);
458
+ r23 = vec4<f32>(v_114.xyz, r23.w);
459
+ let v_115 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
460
+ r11 = vec4<f32>(v_115.xy, r11.zw);
461
+ let v_116 = (r9.xyz + r11.xyz);
462
+ r24 = vec4<f32>(v_116.xyz, r24.w);
463
+ let v_117 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
464
+ r11 = vec4<f32>(v_117.xy, r11.zw);
465
+ let v_118 = (r9.xyz + r11.xyz);
466
+ r9 = vec4<f32>(v_118.xyz, r9.w);
467
+ let v_119 = r8.xyxx;
468
+ r8.x = textureSampleCompareLevel(t15, s15, v_119.xy, r8.z);
469
+ let v_120 = r10.xyxx;
470
+ r8.y = textureSampleCompareLevel(t15, s15, v_120.xy, r10.z);
471
+ let v_121 = r12.xyxx;
472
+ r8.z = textureSampleCompareLevel(t15, s15, v_121.xy, r12.z);
473
+ let v_122 = r13.xyxx;
474
+ r8.w = textureSampleCompareLevel(t15, s15, v_122.xy, r13.z);
475
+ let v_123 = r14.xyxx;
476
+ r10.x = textureSampleCompareLevel(t15, s15, v_123.xy, r14.z);
477
+ let v_124 = r15.xyxx;
478
+ r10.y = textureSampleCompareLevel(t15, s15, v_124.xy, r15.z);
479
+ let v_125 = r16.xyxx;
480
+ r10.z = textureSampleCompareLevel(t15, s15, v_125.xy, r16.z);
481
+ let v_126 = r17.xyxx;
482
+ r10.w = textureSampleCompareLevel(t15, s15, v_126.xy, r17.z);
483
+ let v_127 = r18.xyxx;
484
+ r11.x = textureSampleCompareLevel(t15, s15, v_127.xy, r18.z);
485
+ let v_128 = r19.xyxx;
486
+ r11.y = textureSampleCompareLevel(t15, s15, v_128.xy, r19.z);
487
+ let v_129 = r20.xyxx;
488
+ r11.z = textureSampleCompareLevel(t15, s15, v_129.xy, r20.z);
489
+ let v_130 = r21.xyxx;
490
+ r11.w = textureSampleCompareLevel(t15, s15, v_130.xy, r21.z);
491
+ let v_131 = r22.xyxx;
492
+ r12.x = textureSampleCompareLevel(t15, s15, v_131.xy, r22.z);
493
+ let v_132 = r23.xyxx;
494
+ r12.y = textureSampleCompareLevel(t15, s15, v_132.xy, r23.z);
495
+ let v_133 = r24.xyxx;
496
+ r12.z = textureSampleCompareLevel(t15, s15, v_133.xy, r24.z);
497
+ let v_134 = r9.xyxx;
498
+ r12.w = textureSampleCompareLevel(t15, s15, v_134.xy, r9.z);
499
+ r8 = (r8 + r10);
500
+ r8 = (r11 + r8);
501
+ r8 = (r12 + r8);
502
+ r5.w = dot(r8, vec4<f32>(1.0f));
503
+ r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
504
+ let v_135 = abs(r7.yyyy);
505
+ r6.w = max(v_135.w, abs(r7.xxxx).w);
506
+ r6.w = clamp(fma(r6.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
507
+ r4.w = ((-(r4.wwww)).w + 1.0f);
508
+ r4.w = (r6.w * r4.w);
509
+ r4.w = fma(r5.w, 0.0625f, r4.w);
510
+ r4.w = (r4.w * r4.w);
511
+ r4.w = min(r4.w, 1.0f);
512
+ r5.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
513
+ r5.w = sqrt(r5.w);
514
+ r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z);
515
+ let v_136 = -(r4.wwww);
516
+ r4.w = fma(r5.w, v_136.w, r4.w);
517
+ r7.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x;
518
+ let v_137 = r7;
519
+ r7 = vec4<f32>(v_137.x, 0.0f, v_137.z, 0.5f);
520
+ let v_138 = fma(v2.xy, vec2<f32>(0.00028571428265422583f), r7.xy);
521
+ r7 = vec4<f32>(v_138.xy, r7.zw);
522
+ r8 = textureSample(t12, s12, r7.xyxx.xy);
523
+ r7.z = r8.y;
524
+ r7 = textureSample(t13, s13, r7.zwzz.xy);
525
+ r4.w = (r4.w * r7.x);
526
+ let v_139 = dot(r3.xyw, v_34.xyz);
527
+ r5.w = clamp(vec4<f32>(v_139, v_139, v_139, v_139).w, 0.0f, 1.0f);
528
+ let v_140 = dot(r4.xyz, r3.xyw);
529
+ r7.x = clamp(vec4<f32>(v_140, v_140, v_140, v_140).x, 0.0f, 1.0f);
530
+ let v_141 = dot(r5.xyz, v_34.xyz);
531
+ r7.y = clamp(vec4<f32>(v_141, v_141, v_141, v_141).y, 0.0f, 1.0f);
532
+ let v_142 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
533
+ r7 = vec4<f32>(v_142.xy, r7.zw);
534
+ let v_143 = (r7.xy * r7.xy);
535
+ r7 = vec4<f32>(r7.xy, v_143.xy);
536
+ let v_144 = (r7.zw * r7.zw);
537
+ r7 = vec4<f32>(r7.xy, v_144.xy);
538
+ let v_145 = (r7.xy * r7.zw);
539
+ r7 = vec4<f32>(v_145.xy, r7.zw);
540
+ r6.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f);
541
+ let v_146 = fma(cb11_11.tint_symbol_4[3u].ww, r7.xy, r6.ww);
542
+ r7 = vec4<f32>(v_146.xy, r7.zw);
543
+ let v_147 = (r2.xx + vec2<f32>(2.0f, 0.00000000999999993923f));
544
+ r7 = vec4<f32>(r7.xy, v_147.xy);
545
+ r7.z = (r7.z * 0.125f);
546
+ r7.x = fma((-(r0.zzzz)).x, r7.x, 1.0f);
547
+ r5.x = dot(r3.xyw, r5.xyz);
548
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
549
+ r5.x = log2(r5.x);
550
+ r5.x = (r5.x * r7.w);
551
+ r5.x = exp2(r5.x);
552
+ r5.x = (r7.y * r5.x);
553
+ r5.x = (r7.z * r5.x);
554
+ r5.x = (r0.z * r5.x);
555
+ r5.x = (r5.w * r5.x);
556
+ r5.y = (r5.w * r7.x);
557
+ let v_148 = fma(r1.xyz, r5.yyy, r5.xxx);
558
+ r5 = vec4<f32>(v_148.xyz, r5.w);
559
+ let v_149 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
560
+ r5 = vec4<f32>(v_149.xyz, r5.w);
561
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
562
+ if ((bitcast<u32>(r5.w) != 0u)) {
563
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
564
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
565
+ } else {
566
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
567
+ let v_150 = -(v2.xyzx);
568
+ let v_151 = (v_150.xyz + cb3_3.tint_symbol_2[3u].xyz);
569
+ r8 = vec4<f32>(v_151.xyz, r8.w);
570
+ let v_152 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
571
+ r9 = vec4<f32>(v_152.xyz, r9.w);
572
+ r8.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
573
+ r9.x = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f);
574
+ r8.w = clamp(((r8.wwww / r9.xxxx)).w, 0.0f, 1.0f);
575
+ r8.w = (r8.w * cb3_3.tint_symbol_2[19u].w);
576
+ let v_153 = fma(cb3_3.tint_symbol_2[11u].xyz, r8.www, cb3_3.tint_symbol_2[3u].xyz);
577
+ r9 = vec4<f32>(v_153.xyz, r9.w);
578
+ let v_154 = (r9.xyz + v_150.xyz);
579
+ r9 = vec4<f32>(v_154.xyz, r9.w);
580
+ let v_155 = bitcast<vec3<u32>>(r7.yyy);
581
+ let v_156 = r8.xyz;
582
+ let v_157 = select(r9.xyz, v_156, (v_155 != vec3<u32>()));
583
+ r8 = vec4<f32>(v_157.xyz, r8.w);
584
+ r7.y = dot(r8.xyz, r8.xyz);
585
+ let v_158 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
586
+ r8 = vec4<f32>(v_158.xyz, r8.w);
587
+ r8.w = dot(r8.xyz, r8.xyz);
588
+ r8.w = inverseSqrt(r8.w);
589
+ let v_159 = (r8.www * r8.xyz);
590
+ r8 = vec4<f32>(v_159.xyz, r8.w);
591
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
592
+ r8.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
593
+ r8.w = fma(r8.w, r7.y, cb3_3.tint_symbol_2[11u].w);
594
+ r7.y = (r7.y / r8.w);
595
+ let v_160 = -(cb3_3.tint_symbol_2[11u].xyzx);
596
+ r8.w = dot(r8.xyz, v_160.xyz);
597
+ r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
598
+ let v_161 = dot(r8.xyz, r3.xyw);
599
+ r9.x = clamp(vec4<f32>(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f);
600
+ r8.w = (r8.w * r9.x);
601
+ r9.x = (r7.y * r8.w);
602
+ let v_162 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
603
+ r9 = vec4<f32>(v_162.xyz, r9.w);
604
+ let v_163 = (r1.xyz * r9.xyz);
605
+ r9 = vec4<f32>(v_163.xyz, r9.w);
606
+ let v_164 = fma(r2.yzw, r0.yyy, r8.xyz);
607
+ r8 = vec4<f32>(v_164.xyz, r8.w);
608
+ r9.w = dot(r8.xyz, r8.xyz);
609
+ r9.w = inverseSqrt(r9.w);
610
+ let v_165 = (r8.xyz * r9.www);
611
+ r8 = vec4<f32>(v_165.xyz, r8.w);
612
+ let v_166 = dot(r8.xyz, r4.xyz);
613
+ r9.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
614
+ r9.w = ((-(r9.wwww)).w + 1.0f);
615
+ r10.x = (r9.w * r9.w);
616
+ r10.x = (r10.x * r10.x);
617
+ r9.w = (r9.w * r10.x);
618
+ r9.w = fma(cb11_11.tint_symbol_4[3u].w, r9.w, r6.w);
619
+ let v_167 = dot(r8.xyz, r3.xyw);
620
+ r8.x = clamp(vec4<f32>(v_167, v_167, v_167, v_167).x, 0.0f, 1.0f);
621
+ r8.x = log2(r8.x);
622
+ r8.x = (r7.w * r8.x);
623
+ r8.x = exp2(r8.x);
624
+ r8.x = (r8.x * r9.w);
625
+ r8.x = (r8.w * r8.x);
626
+ r7.y = (r7.y * r8.x);
627
+ r7.y = (r7.z * r7.y);
628
+ let v_168 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
629
+ r8 = vec4<f32>(v_168.xyz, r8.w);
630
+ }
631
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
632
+ if ((bitcast<u32>(r7.y) != 0u)) {
633
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
634
+ r7.y = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
635
+ let v_169 = bitcast<u32>(r8.w);
636
+ let v_170 = r7.y;
637
+ r5.w = select(r5.w, v_170, (v_169 != 0u));
638
+ if ((bitcast<u32>(r5.w) != 0u)) {
639
+ } else {
640
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
641
+ let v_171 = -(v2.xyzx);
642
+ let v_172 = (v_171.xyz + cb3_3.tint_symbol_2[4u].xyz);
643
+ r10 = vec4<f32>(v_172.xyz, r10.w);
644
+ let v_173 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
645
+ r11 = vec4<f32>(v_173.xyz, r11.w);
646
+ r8.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
647
+ r9.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f);
648
+ r8.w = clamp(((r8.wwww / r9.wwww)).w, 0.0f, 1.0f);
649
+ r8.w = (r8.w * cb3_3.tint_symbol_2[20u].w);
650
+ let v_174 = fma(cb3_3.tint_symbol_2[12u].xyz, r8.www, cb3_3.tint_symbol_2[4u].xyz);
651
+ r11 = vec4<f32>(v_174.xyz, r11.w);
652
+ let v_175 = (r11.xyz + v_171.xyz);
653
+ r11 = vec4<f32>(v_175.xyz, r11.w);
654
+ let v_176 = bitcast<vec3<u32>>(r7.yyy);
655
+ let v_177 = r10.xyz;
656
+ let v_178 = select(r11.xyz, v_177, (v_176 != vec3<u32>()));
657
+ r10 = vec4<f32>(v_178.xyz, r10.w);
658
+ r7.y = dot(r10.xyz, r10.xyz);
659
+ let v_179 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
660
+ r10 = vec4<f32>(v_179.xyz, r10.w);
661
+ r8.w = dot(r10.xyz, r10.xyz);
662
+ r8.w = inverseSqrt(r8.w);
663
+ let v_180 = (r8.www * r10.xyz);
664
+ r10 = vec4<f32>(v_180.xyz, r10.w);
665
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
666
+ r8.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
667
+ r8.w = fma(r8.w, r7.y, cb3_3.tint_symbol_2[12u].w);
668
+ r7.y = (r7.y / r8.w);
669
+ let v_181 = -(cb3_3.tint_symbol_2[12u].xyzx);
670
+ r8.w = dot(r10.xyz, v_181.xyz);
671
+ r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
672
+ let v_182 = dot(r10.xyz, r3.xyw);
673
+ r9.w = clamp(vec4<f32>(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f);
674
+ r8.w = (r8.w * r9.w);
675
+ r9.w = (r7.y * r8.w);
676
+ let v_183 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
677
+ r11 = vec4<f32>(v_183.xyz, r11.w);
678
+ let v_184 = fma(r11.xyz, r1.xyz, r9.xyz);
679
+ r9 = vec4<f32>(v_184.xyz, r9.w);
680
+ let v_185 = fma(r2.yzw, r0.yyy, r10.xyz);
681
+ r10 = vec4<f32>(v_185.xyz, r10.w);
682
+ r9.w = dot(r10.xyz, r10.xyz);
683
+ r9.w = inverseSqrt(r9.w);
684
+ let v_186 = (r9.www * r10.xyz);
685
+ r10 = vec4<f32>(v_186.xyz, r10.w);
686
+ let v_187 = dot(r10.xyz, r4.xyz);
687
+ r9.w = clamp(vec4<f32>(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f);
688
+ r9.w = ((-(r9.wwww)).w + 1.0f);
689
+ r10.w = (r9.w * r9.w);
690
+ r10.w = (r10.w * r10.w);
691
+ r9.w = (r9.w * r10.w);
692
+ r9.w = fma(cb11_11.tint_symbol_4[3u].w, r9.w, r6.w);
693
+ let v_188 = dot(r10.xyz, r3.xyw);
694
+ r10.x = clamp(vec4<f32>(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f);
695
+ r10.x = log2(r10.x);
696
+ r10.x = (r7.w * r10.x);
697
+ r10.x = exp2(r10.x);
698
+ r9.w = (r9.w * r10.x);
699
+ r8.w = (r8.w * r9.w);
700
+ r7.y = (r7.y * r8.w);
701
+ r7.y = (r7.z * r7.y);
702
+ let v_189 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
703
+ r8 = vec4<f32>(v_189.xyz, r8.w);
704
+ }
705
+ } else {
706
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
707
+ }
708
+ if ((bitcast<u32>(r5.w) != 0u)) {
709
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
710
+ } else {
711
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
712
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
713
+ if ((bitcast<u32>(r5.w) != 0u)) {
714
+ } else {
715
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
716
+ let v_190 = -(v2.xyzx);
717
+ let v_191 = (v_190.xyz + cb3_3.tint_symbol_2[5u].xyz);
718
+ r10 = vec4<f32>(v_191.xyz, r10.w);
719
+ let v_192 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
720
+ r11 = vec4<f32>(v_192.xyz, r11.w);
721
+ r8.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
722
+ r9.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f);
723
+ r8.w = clamp(((r8.wwww / r9.wwww)).w, 0.0f, 1.0f);
724
+ r8.w = (r8.w * cb3_3.tint_symbol_2[21u].w);
725
+ let v_193 = fma(cb3_3.tint_symbol_2[13u].xyz, r8.www, cb3_3.tint_symbol_2[5u].xyz);
726
+ r11 = vec4<f32>(v_193.xyz, r11.w);
727
+ let v_194 = (r11.xyz + v_190.xyz);
728
+ r11 = vec4<f32>(v_194.xyz, r11.w);
729
+ let v_195 = bitcast<vec3<u32>>(r7.yyy);
730
+ let v_196 = r10.xyz;
731
+ let v_197 = select(r11.xyz, v_196, (v_195 != vec3<u32>()));
732
+ r10 = vec4<f32>(v_197.xyz, r10.w);
733
+ r7.y = dot(r10.xyz, r10.xyz);
734
+ let v_198 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
735
+ r10 = vec4<f32>(v_198.xyz, r10.w);
736
+ r8.w = dot(r10.xyz, r10.xyz);
737
+ r8.w = inverseSqrt(r8.w);
738
+ let v_199 = (r8.www * r10.xyz);
739
+ r10 = vec4<f32>(v_199.xyz, r10.w);
740
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
741
+ r8.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
742
+ r8.w = fma(r8.w, r7.y, cb3_3.tint_symbol_2[13u].w);
743
+ r7.y = (r7.y / r8.w);
744
+ let v_200 = -(cb3_3.tint_symbol_2[13u].xyzx);
745
+ r8.w = dot(r10.xyz, v_200.xyz);
746
+ r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
747
+ let v_201 = dot(r10.xyz, r3.xyw);
748
+ r9.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
749
+ r8.w = (r8.w * r9.w);
750
+ r9.w = (r7.y * r8.w);
751
+ let v_202 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
752
+ r11 = vec4<f32>(v_202.xyz, r11.w);
753
+ let v_203 = fma(r11.xyz, r1.xyz, r9.xyz);
754
+ r9 = vec4<f32>(v_203.xyz, r9.w);
755
+ let v_204 = fma(r2.yzw, r0.yyy, r10.xyz);
756
+ r10 = vec4<f32>(v_204.xyz, r10.w);
757
+ r9.w = dot(r10.xyz, r10.xyz);
758
+ r9.w = inverseSqrt(r9.w);
759
+ let v_205 = (r9.www * r10.xyz);
760
+ r10 = vec4<f32>(v_205.xyz, r10.w);
761
+ let v_206 = dot(r10.xyz, r4.xyz);
762
+ r9.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
763
+ r9.w = ((-(r9.wwww)).w + 1.0f);
764
+ r10.w = (r9.w * r9.w);
765
+ r10.w = (r10.w * r10.w);
766
+ r9.w = (r9.w * r10.w);
767
+ r9.w = fma(cb11_11.tint_symbol_4[3u].w, r9.w, r6.w);
768
+ let v_207 = dot(r10.xyz, r3.xyw);
769
+ r10.x = clamp(vec4<f32>(v_207, v_207, v_207, v_207).x, 0.0f, 1.0f);
770
+ r10.x = log2(r10.x);
771
+ r10.x = (r7.w * r10.x);
772
+ r10.x = exp2(r10.x);
773
+ r9.w = (r9.w * r10.x);
774
+ r8.w = (r8.w * r9.w);
775
+ r7.y = (r7.y * r8.w);
776
+ r7.y = (r7.z * r7.y);
777
+ let v_208 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
778
+ r8 = vec4<f32>(v_208.xyz, r8.w);
779
+ }
780
+ }
781
+ if ((bitcast<u32>(r5.w) != 0u)) {
782
+ } else {
783
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
784
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
785
+ if ((bitcast<u32>(r5.w) != 0u)) {
786
+ } else {
787
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
788
+ let v_209 = -(v2.xyzx);
789
+ let v_210 = (v_209.xyz + cb3_3.tint_symbol_2[6u].xyz);
790
+ r10 = vec4<f32>(v_210.xyz, r10.w);
791
+ let v_211 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
792
+ r11 = vec4<f32>(v_211.xyz, r11.w);
793
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
794
+ r8.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f);
795
+ r7.y = clamp(((r7.yyyy / r8.wwww)).y, 0.0f, 1.0f);
796
+ r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w);
797
+ let v_212 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz);
798
+ r11 = vec4<f32>(v_212.xyz, r11.w);
799
+ let v_213 = (r11.xyz + v_209.xyz);
800
+ r11 = vec4<f32>(v_213.xyz, r11.w);
801
+ let v_214 = bitcast<vec3<u32>>(r5.www);
802
+ let v_215 = r10.xyz;
803
+ let v_216 = select(r11.xyz, v_215, (v_214 != vec3<u32>()));
804
+ r10 = vec4<f32>(v_216.xyz, r10.w);
805
+ r5.w = dot(r10.xyz, r10.xyz);
806
+ let v_217 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
807
+ r10 = vec4<f32>(v_217.xyz, r10.w);
808
+ r7.y = dot(r10.xyz, r10.xyz);
809
+ r7.y = inverseSqrt(r7.y);
810
+ let v_218 = (r7.yyy * r10.xyz);
811
+ r10 = vec4<f32>(v_218.xyz, r10.w);
812
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
813
+ r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f);
814
+ r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[14u].w);
815
+ r5.w = (r5.w / r7.y);
816
+ let v_219 = -(cb3_3.tint_symbol_2[14u].xyzx);
817
+ r7.y = dot(r10.xyz, v_219.xyz);
818
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f);
819
+ let v_220 = dot(r10.xyz, r3.xyw);
820
+ r8.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
821
+ r7.y = (r7.y * r8.w);
822
+ r8.w = (r5.w * r7.y);
823
+ let v_221 = (r8.www * cb3_3.tint_symbol_2[22u].xyz);
824
+ r11 = vec4<f32>(v_221.xyz, r11.w);
825
+ let v_222 = fma(r11.xyz, r1.xyz, r9.xyz);
826
+ r9 = vec4<f32>(v_222.xyz, r9.w);
827
+ let v_223 = fma(r2.yzw, r0.yyy, r10.xyz);
828
+ r2 = vec4<f32>(r2.x, v_223.xyz);
829
+ r0.y = dot(r2.yzw, r2.yzw);
830
+ r0.y = inverseSqrt(r0.y);
831
+ let v_224 = (r0.yyy * r2.yzw);
832
+ r2 = vec4<f32>(r2.x, v_224.xyz);
833
+ let v_225 = dot(r2.yzw, r4.xyz);
834
+ r0.y = clamp(vec4<f32>(v_225, v_225, v_225, v_225).y, 0.0f, 1.0f);
835
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
836
+ r8.w = (r0.y * r0.y);
837
+ r8.w = (r8.w * r8.w);
838
+ r0.y = (r0.y * r8.w);
839
+ r0.y = fma(cb11_11.tint_symbol_4[3u].w, r0.y, r6.w);
840
+ let v_226 = dot(r2.yzw, r3.xyw);
841
+ r2.y = clamp(vec4<f32>(v_226, v_226, v_226, v_226).y, 0.0f, 1.0f);
842
+ r2.y = log2(r2.y);
843
+ r2.y = (r2.y * r7.w);
844
+ r2.y = exp2(r2.y);
845
+ r0.y = (r0.y * r2.y);
846
+ r0.y = (r7.y * r0.y);
847
+ r0.y = (r5.w * r0.y);
848
+ r0.y = (r7.z * r0.y);
849
+ let v_227 = fma(r0.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
850
+ r8 = vec4<f32>(v_227.xyz, r8.w);
851
+ }
852
+ }
853
+ r0.y = (r7.x * r7.x);
854
+ r0.z = (r0.z * r0.z);
855
+ let v_228 = (r8.xyz * r0.zzz);
856
+ r2 = vec4<f32>(r2.x, v_228.xyz);
857
+ let v_229 = fma(r0.yyy, r9.xyz, r2.yzw);
858
+ r2 = vec4<f32>(r2.x, v_229.xyz);
859
+ let v_230 = fma(r5.xyz, r4.www, r2.yzw);
860
+ r2 = vec4<f32>(r2.x, v_230.xyz);
861
+ r0.x = fma(r3.z, r0.x, cb3_3.tint_symbol_2[43u].w);
862
+ r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
863
+ r0.x = max(r0.x, 0.0f);
864
+ let v_231 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
865
+ r5 = vec4<f32>(v_231.xyz, r5.w);
866
+ r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f);
867
+ let v_232 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
868
+ r7 = vec4<f32>(r7.x, v_232.xyz);
869
+ let v_233 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
870
+ r7 = vec4<f32>(r7.x, v_233.xyz);
871
+ let v_234 = fma(r5.xyz, r0.yyy, r7.yzw);
872
+ r5 = vec4<f32>(v_234.xyz, r5.w);
873
+ let v_235 = (r0.www * r5.xyz);
874
+ r5 = vec4<f32>(v_235.xyz, r5.w);
875
+ let v_236 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
876
+ r0 = vec4<f32>(v_236.xyz, r0.w);
877
+ r8.x = cb3_3.tint_symbol_2[46u].w;
878
+ r8.y = cb3_3.tint_symbol_2[47u].w;
879
+ r8.z = cb3_3.tint_symbol_2[48u].w;
880
+ let v_237 = dot(r8.xyz, r3.xyw);
881
+ r3.z = clamp(vec4<f32>(v_237, v_237, v_237, v_237).z, 0.0f, 1.0f);
882
+ let v_238 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r0.xyz);
883
+ r0 = vec4<f32>(v_238.xyz, r0.w);
884
+ let v_239 = fma(r0.xyz, r1.www, r5.xyz);
885
+ r0 = vec4<f32>(v_239.xyz, r0.w);
886
+ let v_240 = (r7.xxx * r0.xyz);
887
+ r0 = vec4<f32>(v_240.xyz, r0.w);
888
+ let v_241 = fma(r0.xyz, r1.xyz, r2.yzw);
889
+ r0 = vec4<f32>(v_241.xyz, r0.w);
890
+ r1.x = ((-(r7.xxxx)).x + 1.0f);
891
+ r1.y = dot((-(r4.xyzx)).xyz, r3.xyw);
892
+ r1.y = (r1.y + r1.y);
893
+ let v_242 = -(r1.yyyy);
894
+ let v_243 = -(r4.xxyz);
895
+ let v_244 = fma(r3.xyw, v_242.yzw, v_243.yzw);
896
+ r2 = vec4<f32>(r2.x, v_244.xyz);
897
+ let v_245 = clamp(((r2.xxxx * vec4<f32>(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2<f32>(), vec2<f32>(1.0f));
898
+ let v_246 = r1;
899
+ r1 = vec4<f32>(v_246.x, v_245.xy, v_246.w);
900
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
901
+ r2.x = (cb5_5.tint_symbol_3[6u].z + -5.0f);
902
+ r3.x = (r1.y * cb5_5.tint_symbol_3[6u].z);
903
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.x)));
904
+ r3.y = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f);
905
+ r1.y = (r1.y * r1.y);
906
+ r1.y = fma(r1.y, 5.0f, r2.x);
907
+ let v_247 = bitcast<u32>(r3.x);
908
+ let v_248 = r3.y;
909
+ r1.y = select(r1.y, v_248, (v_247 != 0u));
910
+ let v_249 = (r2.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
911
+ r2 = vec4<f32>(v_249.xyz, r2.w);
912
+ r3.x = (abs(r2.wwww).x + 1.0f);
913
+ let v_250 = (r2.xyz / r3.xxx);
914
+ r2 = vec4<f32>(v_250.xyz, r2.w);
915
+ let v_251 = ((-(r2.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
916
+ r2 = vec4<f32>(v_251.xyz, r2.w);
917
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.w)));
918
+ let v_252 = bitcast<vec2<u32>>(r2.ww);
919
+ let v_253 = r2.xy;
920
+ let v_254 = select(r2.zy, v_253, (v_252 != vec2<u32>()));
921
+ r2 = vec4<f32>(v_254.xy, r2.zw);
922
+ let v_255 = r1.y;
923
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_255);
924
+ r0.w = max(r0.w, r1.w);
925
+ let v_256 = (r0.www * r2.xyz);
926
+ r2 = vec4<f32>(v_256.xyz, r2.w);
927
+ let v_257 = (r1.zzz * r2.xyz);
928
+ r1 = vec4<f32>(r1.x, v_257.xyz);
929
+ let v_258 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
930
+ r1 = vec4<f32>(r1.x, v_258.xyz);
931
+ let v_259 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
932
+ r1 = vec4<f32>(r1.x, v_259.xyz);
933
+ let v_260 = fma(r1.yzw, r1.xxx, r0.xyz);
934
+ r0 = vec4<f32>(v_260.xyz, r0.w);
935
+ r0.w = dot(r6.xyz, r6.xyz);
936
+ r1.x = sqrt(r0.w);
937
+ let v_261 = -(cb3_3.tint_symbol_2[50u].xxxx);
938
+ r1.y = (r1.x + v_261.y);
939
+ r1.y = max(r1.y, 0.0f);
940
+ r1.x = (r1.y / r1.x);
941
+ r1.x = (r1.x * r6.z);
942
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
943
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
944
+ r1.w = (r1.z * -1.44269502162933349609f);
945
+ r1.w = exp2(r1.w);
946
+ r1.w = ((-(r1.wwww)).w + 1.0f);
947
+ r1.z = (r1.w / r1.z);
948
+ let v_262 = bitcast<u32>(r1.x);
949
+ r1.x = select(1.0f, r1.z, (v_262 != 0u));
950
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
951
+ r1.x = (r1.x * r1.z);
952
+ r1.x = min(r1.x, 1.0f);
953
+ r1.x = (r1.x * 1.44269502162933349609f);
954
+ r1.x = exp2(r1.x);
955
+ r1.x = min(r1.x, 1.0f);
956
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
957
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
958
+ r0.w = inverseSqrt(r0.w);
959
+ let v_263 = (r0.www * r6.xyz);
960
+ r2 = vec4<f32>(v_263.xyz, r2.w);
961
+ let v_264 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
962
+ r0.w = clamp(vec4<f32>(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f);
963
+ r0.w = log2(r0.w);
964
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
965
+ r0.w = exp2(r0.w);
966
+ let v_265 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
967
+ r1.w = clamp(vec4<f32>(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f);
968
+ r1.w = log2(r1.w);
969
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
970
+ r1.w = exp2(r1.w);
971
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
972
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
973
+ let v_266 = -(cb3_3.tint_symbol_2[52u].xxxx);
974
+ r2.x = (r1.y + v_266.x);
975
+ r2.x = max(r2.x, 0.0f);
976
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
977
+ r2.x = (r2.x * 1.44269502162933349609f);
978
+ r2.x = exp2(r2.x);
979
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
980
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
981
+ let v_267 = -(cb3_3.tint_symbol_2[51u].zzzz);
982
+ r1.y = (r1.y * v_267.y);
983
+ r1.y = (r1.y * 1.44269502162933349609f);
984
+ r1.y = exp2(r1.y);
985
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
986
+ let v_268 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
987
+ r2 = vec4<f32>(v_268.xyz, r2.w);
988
+ let v_269 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
989
+ r2 = vec4<f32>(v_269.xyz, r2.w);
990
+ let v_270 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
991
+ r3 = vec4<f32>(v_270.xyz, r3.w);
992
+ let v_271 = fma(r1.www, r3.xyz, r2.xyz);
993
+ r2 = vec4<f32>(v_271.xyz, r2.w);
994
+ let v_272 = -(cb3_3.tint_symbol_2[57u].xyzx);
995
+ let v_273 = (r2.xyz + v_272.xyz);
996
+ r2 = vec4<f32>(v_273.xyz, r2.w);
997
+ let v_274 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
998
+ r2 = vec4<f32>(v_274.xyz, r2.w);
999
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
1000
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
1001
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
1002
+ let v_275 = fma(r1.xxx, r3.xyz, r2.xyz);
1003
+ r1 = vec4<f32>(v_275.xy, r1.z, v_275.z);
1004
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1005
+ if ((bitcast<u32>(r0.w) != 0u)) {
1006
+ let v_276 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
1007
+ r2 = vec4<f32>(v_276.xy, r2.zw);
1008
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1009
+ r0.w = (r2.x + -1.0f);
1010
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1011
+ } else {
1012
+ r0.w = 1.0f;
1013
+ }
1014
+ let v_277 = -(r0.xyxz);
1015
+ let v_278 = fma(r1.xyw, r0.www, v_277.xyw);
1016
+ r1 = vec4<f32>(v_278.xy, r1.z, v_278.z);
1017
+ let v_279 = fma(r1.zzz, r1.xyw, r0.xyz);
1018
+ r0 = vec4<f32>(v_279.xyz, r0.w);
1019
+ let v_280 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
1020
+ o0 = vec4<f32>(v_280.xyz, o0.w);
1021
+ o0.w = cb2_2.tint_symbol_1[15u].x;
1022
+ }
1023
+
1024
+ @fragment
1025
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_281 : vec4<f32>) -> @location(0u) vec4<f32> {
1026
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v_281);
1027
+ return o0;
1028
+ }
b/8b0b5899ed/shaders/d1cd190f9e1d8b25.wgsl ADDED
@@ -0,0 +1,53 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb19_struct {
8
+ tint_symbol : array<vec4<f32>, 19u>,
9
+ }
10
+
11
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
12
+
13
+ @group(0u) @binding(21u) var s5 : sampler;
14
+
15
+ @group(0u) @binding(37u) var t5 : texture_2d<f32>;
16
+
17
+ var<private> o0 : vec4<f32>;
18
+
19
+ var<private> o1 : vec4<f32>;
20
+
21
+ var<private> o2 : vec4<f32>;
22
+
23
+ fn main_inner(v0 : vec4<f32>) {
24
+ r0 = textureSampleLevel(t5, s5, v0.zwzz.xy, 0.0f);
25
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.z < 0.0f)));
26
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
27
+ let v = fma(v0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
28
+ r1 = vec4<f32>(v.xy, r1.zw);
29
+ r1 = vec4<f32>(r1.xy, vec2<f32>(1.0f));
30
+ o0 = (r0.xxxx * r1);
31
+ o1 = fma(v0.xy, vec2<f32>(1.0f, -1.0f), vec2<f32>(0.0f, 1.0f)).xyxy;
32
+ let v_1 = fma(v0.xy, vec2<f32>(1.0f, -1.0f), vec2<f32>(0.0f, 1.0f));
33
+ r0 = vec4<f32>(v_1.xy, r0.zw);
34
+ let v_2 = fma((-(cb2_2.tint_symbol[18u].zwzz)).xy, vec2<f32>(0.5f), r0.xy);
35
+ o2 = vec4<f32>(v_2.xy, o2.zw);
36
+ let v_3 = fma(cb2_2.tint_symbol[18u].zw, vec2<f32>(0.5f), r0.xy);
37
+ o2 = vec4<f32>(o2.xy, v_3.xy);
38
+ }
39
+
40
+ struct tint_symbol_1 {
41
+ @builtin(position)
42
+ o0 : vec4<f32>,
43
+ @location(1u)
44
+ o1 : vec4<f32>,
45
+ @location(2u)
46
+ o2 : vec4<f32>,
47
+ }
48
+
49
+ @vertex
50
+ fn main(@location(0u) v0 : vec4<f32>) -> tint_symbol_1 {
51
+ main_inner(v0);
52
+ return tint_symbol_1(o0, o1, o2);
53
+ }
b/8b0b5899ed/shaders/d1ea0b19a0dac4bd.wgsl ADDED
@@ -0,0 +1,103 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb19_struct {
10
+ tint_symbol : array<vec4<f32>, 19u>,
11
+ }
12
+
13
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
14
+
15
+ struct cb15_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 15u>,
17
+ }
18
+
19
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
20
+
21
+ struct cb5_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 5u>,
23
+ }
24
+
25
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb5_struct;
26
+
27
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
28
+
29
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
30
+
31
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
32
+
33
+ var<private> o0 : vec4<f32>;
34
+
35
+ fn main_inner(v1 : vec4<f32>, v4 : u32) {
36
+ let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
37
+ r0 = vec4<f32>(v.xy, r0.zw);
38
+ let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy);
39
+ r0 = vec4<f32>(v_1.xy, r0.zw);
40
+ r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w);
41
+ r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w);
42
+ let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz);
43
+ r0 = vec4<f32>(r0.x, v_2.xyz);
44
+ let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw);
45
+ r0 = vec4<f32>(v_3.xyz, r0.w);
46
+ let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx);
47
+ let v_5 = (r0.xyz + v_4.xyz);
48
+ r0 = vec4<f32>(v_5.xyz, r0.w);
49
+ let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy);
50
+ r1 = vec4<f32>(v_6.xy, r1.zw);
51
+ let v_7 = r1.xy;
52
+ let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
53
+ let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
54
+ r1 = vec4<f32>(v_9.xy, r1.zw);
55
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
56
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v4)).x;
57
+ r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f);
58
+ r0.w = ((-(r0.wwww)).w + r1.x);
59
+ r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w);
60
+ let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz);
61
+ r0 = vec4<f32>(v_10.xyz, r0.w);
62
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
63
+ let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz);
64
+ r1 = vec4<f32>(v_11.xyz, r1.w);
65
+ let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r1.xyz);
66
+ r1 = vec4<f32>(v_12.xyz, r1.w);
67
+ let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyz);
68
+ r0 = vec4<f32>(v_13.xyz, r0.w);
69
+ let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
70
+ r0 = vec4<f32>(v_14.xyz, r0.w);
71
+ let v_15 = (r0.xzy + vec3<f32>(0.5f, 0.0f, 3.5f));
72
+ r1 = vec4<f32>(v_15.xyz, r1.w);
73
+ r1.w = (r1.z * 0.25f);
74
+ let v_16 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.375f, 0.09375f));
75
+ r2 = vec4<f32>(v_16.xy, r2.zw);
76
+ let v_17 = (-(r2.xyxx)).xy;
77
+ r2 = vec4<f32>(v_17.xy, r2.zw);
78
+ r2.z = 0.0f;
79
+ let v_18 = (r1.xwy + r2.xyz);
80
+ r1 = vec4<f32>(v_18.xyz, r1.w);
81
+ let v_19 = r1.xyxx;
82
+ r1.x = textureSampleCompareLevel(t15, s15, v_19.xy, r1.z);
83
+ let v_20 = fma(r0.zxy, vec3<f32>(1.0f, 1.0f, 0.25f), vec3<f32>(0.0f, 0.5f, 0.875f));
84
+ r1 = vec4<f32>(r1.x, v_20.xyz);
85
+ let v_21 = abs(r0.yyyy);
86
+ r0.x = max(v_21.x, abs(r0.xxxx).x);
87
+ r0.x = (r0.x + -0.44999998807907104492f);
88
+ r0.x = clamp(((r0.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
89
+ let v_22 = fma(cb6_6.tint_symbol_1[14u].zw, vec2<f32>(0.375f, 0.09375f), r1.zw);
90
+ let v_23 = r0;
91
+ r0 = vec4<f32>(v_23.x, v_22.xy, v_23.w);
92
+ let v_24 = r0.yzyy;
93
+ r0.y = textureSampleCompareLevel(t15, s15, v_24.xy, r1.y);
94
+ r0.y = (r0.y + r1.x);
95
+ r0.y = fma(r0.y, 0.5f, r0.w);
96
+ o0 = (r0.xxxx + r0.yyyy);
97
+ }
98
+
99
+ @fragment
100
+ fn main(@location(1u) v1 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
101
+ main_inner(v1, v4);
102
+ return o0;
103
+ }
b/8b0b5899ed/shaders/d1ff56ee51016953.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d1ff56ee51016953.wgsl ADDED
@@ -0,0 +1,889 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(27u) var s11 : sampler;
92
+
93
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
94
+
95
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
100
+
101
+ var<private> v4 : vec4<f32>;
102
+
103
+ var<private> v5 : array<f32, 4u>;
104
+
105
+ var<private> o0 : vec4<f32>;
106
+
107
+ var<private> x0 : array<vec4<f32>, 4u>;
108
+
109
+ var<private> x1 : array<vec4<f32>, 1u>;
110
+
111
+ struct tint_symbol_7 {
112
+ tint_symbol_6 : array<vec4<u32>, 4u>,
113
+ }
114
+
115
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
116
+
117
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
118
+ var v_2 : vec4<f32> = v_1;
119
+ v_2.w = (1.0f / v_1.w);
120
+ v4 = v_2;
121
+ x1[0u].x = v5[0u];
122
+ x1[0u].y = v5[1u];
123
+ x1[0u].z = v5[2u];
124
+ x1[0u].w = v5[3u];
125
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
126
+ r1.x = dot(v2.xyz, v2.xyz);
127
+ r1.x = inverseSqrt(r1.x);
128
+ let v_3 = (r1.xxx * v2.xyz);
129
+ r1 = vec4<f32>(r1.x, v_3.xyz);
130
+ r0 = (r0 * cb2_2.tint_symbol_1[20u]);
131
+ r0.w = (r0.w * v0.w);
132
+ let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
133
+ r2 = vec4<f32>(v_4.xy, r2.zw);
134
+ let v_5 = (r0.xyz * r0.xyz);
135
+ r0 = vec4<f32>(v_5.xyz, r0.w);
136
+ let v_6 = -(v3.xyzx);
137
+ let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz);
138
+ r3 = vec4<f32>(v_7.xyz, r3.w);
139
+ r2.z = dot(r3.xyz, r3.xyz);
140
+ r2.z = inverseSqrt(r2.z);
141
+ let v_8 = (r2.zzz * r3.xyz);
142
+ r4 = vec4<f32>(v_8.xyz, r4.w);
143
+ let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx);
144
+ let v_10 = fma(r3.xyz, r2.zzz, v_9.xyz);
145
+ r5 = vec4<f32>(v_10.xyz, r5.w);
146
+ r2.w = dot(r5.xyz, r5.xyz);
147
+ r2.w = inverseSqrt(r2.w);
148
+ let v_11 = (r2.www * r5.xyz);
149
+ r5 = vec4<f32>(v_11.xyz, r5.w);
150
+ r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
151
+ let v_12 = (r2.xy * r2.xy);
152
+ r2 = vec4<f32>(v_12.xy, r2.zw);
153
+ r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
154
+ r3.w = max(r3.w, 0.0f);
155
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y);
156
+ r3.w = (r3.w * 558.0f);
157
+ r3.w = fma(r4.w, 3.0f, r3.w);
158
+ r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
159
+ let v_13 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
160
+ r6 = vec4<f32>(v_13.xyz, r6.w);
161
+ let v_14 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
162
+ r7 = vec4<f32>(v_14.xyz, r7.w);
163
+ let v_15 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
164
+ r7 = vec4<f32>(v_15.xyz, r7.w);
165
+ let v_16 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
166
+ r7 = vec4<f32>(v_16.xyz, r7.w);
167
+ let v_17 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
168
+ r8 = vec4<f32>(v_17.xyz, r8.w);
169
+ let v_18 = &(x0[0u]);
170
+ let v_19 = r8;
171
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
172
+ let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
173
+ r9 = vec4<f32>(v_20.xyz, r9.w);
174
+ let v_21 = &(x0[1u]);
175
+ let v_22 = r9;
176
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
177
+ let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
178
+ r10 = vec4<f32>(v_23.xyz, r10.w);
179
+ let v_24 = &(x0[2u]);
180
+ let v_25 = r10;
181
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
182
+ let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
183
+ r7 = vec4<f32>(v_26.xyz, r7.w);
184
+ let v_27 = &(x0[3u]);
185
+ let v_28 = r7;
186
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
187
+ let v_29 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
188
+ let v_30 = r11;
189
+ r11 = vec4<f32>(v_30.x, v_29.x, v_30.z, v_29.y);
190
+ r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
191
+ r5.w = (r5.w * 0.5f);
192
+ let v_31 = abs(r10.yyyy);
193
+ r6.w = max(v_31.w, abs(r10.xxxx).w);
194
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r5.w)));
195
+ let v_32 = (bitcast<u32>(r6.w) != 0u);
196
+ let v_33 = bitcast<f32>(v.tint_symbol_6[0i].x);
197
+ r6.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_33, v_32);
198
+ let v_34 = abs(r9.yyyy);
199
+ r7.z = max(v_34.z, abs(r9.xxxx).z);
200
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
201
+ let v_35 = bitcast<u32>(r7.z);
202
+ r6.w = select(r6.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_35 != 0u));
203
+ let v_36 = abs(r8.yyyy);
204
+ r7.z = max(v_36.z, abs(r8.xxxx).z);
205
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
206
+ let v_37 = bitcast<u32>(r5.w);
207
+ r5.w = select(r6.w, 0.0f, (v_37 != 0u));
208
+ let v_38 = x0[bitcast<i32>(r5.w)];
209
+ r8 = vec4<f32>(v_38.xyz, r8.w);
210
+ r5.w = f32(bitcast<i32>(r5.w));
211
+ r6.w = (r5.w + 0.5f);
212
+ r6.w = (r6.w * 0.25f);
213
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww)));
214
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
215
+ r5.w = dot(r9, cb6_6.tint_symbol_5[12u]);
216
+ r7.z = dot(r9, cb6_6.tint_symbol_5[13u]);
217
+ r9.x = (r8.x + 0.5f);
218
+ r9.y = fma(r8.y, 0.25f, r6.w);
219
+ r6.w = bitcast<f32>(select(0u, 4294967295u, !((r5.w == 0.0f))));
220
+ r5.w = ((-(r5.wwww)).w + r8.z);
221
+ let v_39 = dpdx(r9.xyy);
222
+ r10 = vec4<f32>(v_39.xy, r10.z, v_39.z);
223
+ r10.z = dpdx(r5.w);
224
+ let v_40 = dpdy(r9.yxy);
225
+ r12 = vec4<f32>(v_40.xyz, r12.w);
226
+ r12.w = dpdy(r5.w);
227
+ let v_41 = (r10.yw * r12.yw);
228
+ r8 = vec4<f32>(v_41.xy, r8.zw);
229
+ let v_42 = -(r8.xyxx);
230
+ let v_43 = fma(r10.xz, r12.xz, v_42.xy);
231
+ r13 = vec4<f32>(v_43.xy, r13.zw);
232
+ r7.w = (1.0f / r13.x);
233
+ r8.x = (r10.z * r12.y);
234
+ let v_44 = -(r8.xxxx);
235
+ r13.z = fma(r10.x, r12.w, v_44.z);
236
+ let v_45 = (r7.ww * r13.yz);
237
+ r8 = vec4<f32>(v_45.xy, r8.zw);
238
+ let v_46 = max(r8.xy, vec2<f32>());
239
+ r8 = vec4<f32>(v_46.xy, r8.zw);
240
+ let v_47 = min(r8.xy, vec2<f32>(0.5f));
241
+ r8 = vec4<f32>(v_47.xy, r8.zw);
242
+ r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w);
243
+ r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w);
244
+ let v_48 = bitcast<u32>(r6.w);
245
+ let v_49 = r5.w;
246
+ r11.z = select(r8.z, v_49, (v_48 != 0u));
247
+ r9.z = 0.0f;
248
+ let v_50 = (r9.xyz + r11.ywz);
249
+ r8 = vec4<f32>(v_50.xyz, r8.w);
250
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
251
+ r11 = vec4<f32>(v_51.xy, r11.zw);
252
+ let v_52 = (r9.xyz + r11.xyz);
253
+ r10 = vec4<f32>(v_52.xyz, r10.w);
254
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
255
+ r11 = vec4<f32>(v_53.xy, r11.zw);
256
+ let v_54 = (r9.xyz + r11.xyz);
257
+ r12 = vec4<f32>(v_54.xyz, r12.w);
258
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
259
+ r11 = vec4<f32>(v_55.xy, r11.zw);
260
+ let v_56 = (r9.xyz + r11.xyz);
261
+ r13 = vec4<f32>(v_56.xyz, r13.w);
262
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
263
+ r11 = vec4<f32>(v_57.xy, r11.zw);
264
+ let v_58 = (r9.xyz + r11.xyz);
265
+ r14 = vec4<f32>(v_58.xyz, r14.w);
266
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
267
+ r11 = vec4<f32>(v_59.xy, r11.zw);
268
+ let v_60 = (r9.xyz + r11.xyz);
269
+ r15 = vec4<f32>(v_60.xyz, r15.w);
270
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
271
+ r11 = vec4<f32>(v_61.xy, r11.zw);
272
+ let v_62 = (r9.xyz + r11.xyz);
273
+ r16 = vec4<f32>(v_62.xyz, r16.w);
274
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
275
+ r11 = vec4<f32>(v_63.xy, r11.zw);
276
+ let v_64 = (r9.xyz + r11.xyz);
277
+ r17 = vec4<f32>(v_64.xyz, r17.w);
278
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
279
+ r11 = vec4<f32>(v_65.xy, r11.zw);
280
+ let v_66 = (r9.xyz + r11.xyz);
281
+ r18 = vec4<f32>(v_66.xyz, r18.w);
282
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
283
+ r11 = vec4<f32>(v_67.xy, r11.zw);
284
+ let v_68 = (r9.xyz + r11.xyz);
285
+ r19 = vec4<f32>(v_68.xyz, r19.w);
286
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
287
+ r11 = vec4<f32>(v_69.xy, r11.zw);
288
+ let v_70 = (r9.xyz + r11.xyz);
289
+ r20 = vec4<f32>(v_70.xyz, r20.w);
290
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
291
+ r11 = vec4<f32>(v_71.xy, r11.zw);
292
+ let v_72 = (r9.xyz + r11.xyz);
293
+ r21 = vec4<f32>(v_72.xyz, r21.w);
294
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
295
+ r11 = vec4<f32>(v_73.xy, r11.zw);
296
+ let v_74 = (r9.xyz + r11.xyz);
297
+ r22 = vec4<f32>(v_74.xyz, r22.w);
298
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
299
+ r11 = vec4<f32>(v_75.xy, r11.zw);
300
+ let v_76 = (r9.xyz + r11.xyz);
301
+ r23 = vec4<f32>(v_76.xyz, r23.w);
302
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
303
+ r11 = vec4<f32>(v_77.xy, r11.zw);
304
+ let v_78 = (r9.xyz + r11.xyz);
305
+ r24 = vec4<f32>(v_78.xyz, r24.w);
306
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
307
+ r11 = vec4<f32>(v_79.xy, r11.zw);
308
+ let v_80 = (r9.xyz + r11.xyz);
309
+ r9 = vec4<f32>(v_80.xyz, r9.w);
310
+ let v_81 = r8.xyxx;
311
+ r8.x = textureSampleCompareLevel(t15, s15, v_81.xy, r8.z);
312
+ let v_82 = r10.xyxx;
313
+ r8.y = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z);
314
+ let v_83 = r12.xyxx;
315
+ r8.z = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z);
316
+ let v_84 = r13.xyxx;
317
+ r8.w = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z);
318
+ let v_85 = r14.xyxx;
319
+ r10.x = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z);
320
+ let v_86 = r15.xyxx;
321
+ r10.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z);
322
+ let v_87 = r16.xyxx;
323
+ r10.z = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z);
324
+ let v_88 = r17.xyxx;
325
+ r10.w = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z);
326
+ let v_89 = r18.xyxx;
327
+ r11.x = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z);
328
+ let v_90 = r19.xyxx;
329
+ r11.y = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z);
330
+ let v_91 = r20.xyxx;
331
+ r11.z = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z);
332
+ let v_92 = r21.xyxx;
333
+ r11.w = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z);
334
+ let v_93 = r22.xyxx;
335
+ r12.x = textureSampleCompareLevel(t15, s15, v_93.xy, r22.z);
336
+ let v_94 = r23.xyxx;
337
+ r12.y = textureSampleCompareLevel(t15, s15, v_94.xy, r23.z);
338
+ let v_95 = r24.xyxx;
339
+ r12.z = textureSampleCompareLevel(t15, s15, v_95.xy, r24.z);
340
+ let v_96 = r9.xyxx;
341
+ r12.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z);
342
+ r8 = (r8 + r10);
343
+ r8 = (r11 + r8);
344
+ r8 = (r12 + r8);
345
+ r5.w = dot(r8, vec4<f32>(1.0f));
346
+ r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
347
+ let v_97 = abs(r7.yyyy);
348
+ r6.w = max(v_97.w, abs(r7.xxxx).w);
349
+ r6.w = clamp(fma(r6.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
350
+ r4.w = ((-(r4.wwww)).w + 1.0f);
351
+ r4.w = (r6.w * r4.w);
352
+ r4.w = fma(r5.w, 0.0625f, r4.w);
353
+ r4.w = (r4.w * r4.w);
354
+ r4.w = min(r4.w, 1.0f);
355
+ r5.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
356
+ r5.w = sqrt(r5.w);
357
+ r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z);
358
+ let v_98 = -(r4.wwww);
359
+ r4.w = fma(r5.w, v_98.w, r4.w);
360
+ let v_99 = dot(r1.yzw, v_9.xyz);
361
+ r5.w = clamp(vec4<f32>(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f);
362
+ let v_100 = dot(r4.xyz, r1.yzw);
363
+ r7.x = clamp(vec4<f32>(v_100, v_100, v_100, v_100).x, 0.0f, 1.0f);
364
+ let v_101 = dot(r5.xyz, v_9.xyz);
365
+ r7.y = clamp(vec4<f32>(v_101, v_101, v_101, v_101).y, 0.0f, 1.0f);
366
+ let v_102 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
367
+ r7 = vec4<f32>(v_102.xy, r7.zw);
368
+ let v_103 = (r7.xy * r7.xy);
369
+ r7 = vec4<f32>(r7.xy, v_103.xy);
370
+ let v_104 = (r7.zw * r7.zw);
371
+ r7 = vec4<f32>(r7.xy, v_104.xy);
372
+ let v_105 = (r7.xy * r7.zw);
373
+ r7 = vec4<f32>(v_105.xy, r7.zw);
374
+ r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
375
+ let v_106 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww);
376
+ r7 = vec4<f32>(v_106.xy, r7.zw);
377
+ let v_107 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
378
+ r7 = vec4<f32>(r7.xy, v_107.xy);
379
+ r3.w = (r7.z * 0.125f);
380
+ r7.x = fma((-(r2.wwww)).x, r7.x, 1.0f);
381
+ r5.x = dot(r1.yzw, r5.xyz);
382
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
383
+ r5.x = log2(r5.x);
384
+ r5.x = (r5.x * r7.w);
385
+ r5.x = exp2(r5.x);
386
+ r5.x = (r7.y * r5.x);
387
+ r5.x = (r3.w * r5.x);
388
+ r5.x = (r2.w * r5.x);
389
+ r5.x = (r5.w * r5.x);
390
+ r5.y = (r5.w * r7.x);
391
+ let v_108 = fma(r0.xyz, r5.yyy, r5.xxx);
392
+ r5 = vec4<f32>(v_108.xyz, r5.w);
393
+ let v_109 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
394
+ r5 = vec4<f32>(v_109.xyz, r5.w);
395
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
396
+ if ((bitcast<u32>(r5.w) != 0u)) {
397
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
398
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
399
+ } else {
400
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
401
+ let v_110 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz);
402
+ r8 = vec4<f32>(v_110.xyz, r8.w);
403
+ let v_111 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
404
+ r9 = vec4<f32>(v_111.xyz, r9.w);
405
+ r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
406
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f);
407
+ r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w);
408
+ let v_112 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz);
409
+ r9 = vec4<f32>(v_112.xyz, r9.w);
410
+ let v_113 = (r9.xyz + v_6.xyz);
411
+ r9 = vec4<f32>(v_113.xyz, r9.w);
412
+ let v_114 = bitcast<vec3<u32>>(r7.yyy);
413
+ let v_115 = r8.xyz;
414
+ let v_116 = select(r9.xyz, v_115, (v_114 != vec3<u32>()));
415
+ r8 = vec4<f32>(v_116.xyz, r8.w);
416
+ r7.y = dot(r8.xyz, r8.xyz);
417
+ let v_117 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
418
+ r8 = vec4<f32>(v_117.xyz, r8.w);
419
+ r7.z = dot(r8.xyz, r8.xyz);
420
+ r7.z = inverseSqrt(r7.z);
421
+ let v_118 = (r7.zzz * r8.xyz);
422
+ r8 = vec4<f32>(v_118.xyz, r8.w);
423
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
424
+ r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f);
425
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w);
426
+ r7.y = (r7.y / r7.z);
427
+ let v_119 = -(cb3_3.tint_symbol_2[11u].xyzx);
428
+ r7.z = dot(r8.xyz, v_119.xyz);
429
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f);
430
+ let v_120 = dot(r8.xyz, r1.yzw);
431
+ r8.w = clamp(vec4<f32>(v_120, v_120, v_120, v_120).w, 0.0f, 1.0f);
432
+ r7.z = (r7.z * r8.w);
433
+ r8.w = (r7.y * r7.z);
434
+ let v_121 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
435
+ r9 = vec4<f32>(v_121.xyz, r9.w);
436
+ let v_122 = (r0.xyz * r9.xyz);
437
+ r9 = vec4<f32>(v_122.xyz, r9.w);
438
+ let v_123 = fma(r3.xyz, r2.zzz, r8.xyz);
439
+ r8 = vec4<f32>(v_123.xyz, r8.w);
440
+ r8.w = dot(r8.xyz, r8.xyz);
441
+ r8.w = inverseSqrt(r8.w);
442
+ let v_124 = (r8.www * r8.xyz);
443
+ r8 = vec4<f32>(v_124.xyz, r8.w);
444
+ let v_125 = dot(r8.xyz, r4.xyz);
445
+ r8.w = clamp(vec4<f32>(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f);
446
+ r8.w = ((-(r8.wwww)).w + 1.0f);
447
+ r9.w = (r8.w * r8.w);
448
+ r9.w = (r9.w * r9.w);
449
+ r8.w = (r8.w * r9.w);
450
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
451
+ let v_126 = dot(r8.xyz, r1.yzw);
452
+ r8.x = clamp(vec4<f32>(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f);
453
+ r8.x = log2(r8.x);
454
+ r8.x = (r7.w * r8.x);
455
+ r8.x = exp2(r8.x);
456
+ r8.x = (r8.x * r8.w);
457
+ r7.z = (r7.z * r8.x);
458
+ r7.y = (r7.y * r7.z);
459
+ r7.y = (r3.w * r7.y);
460
+ let v_127 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
461
+ r8 = vec4<f32>(v_127.xyz, r8.w);
462
+ }
463
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
464
+ if ((bitcast<u32>(r7.y) != 0u)) {
465
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
466
+ r7.y = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
467
+ let v_128 = bitcast<u32>(r7.z);
468
+ let v_129 = r7.y;
469
+ r5.w = select(r5.w, v_129, (v_128 != 0u));
470
+ if ((bitcast<u32>(r5.w) != 0u)) {
471
+ } else {
472
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
473
+ let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz);
474
+ r10 = vec4<f32>(v_130.xyz, r10.w);
475
+ let v_131 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
476
+ r11 = vec4<f32>(v_131.xyz, r11.w);
477
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
478
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f);
479
+ r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w);
480
+ let v_132 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz);
481
+ r11 = vec4<f32>(v_132.xyz, r11.w);
482
+ let v_133 = (r11.xyz + v_6.xyz);
483
+ r11 = vec4<f32>(v_133.xyz, r11.w);
484
+ let v_134 = bitcast<vec3<u32>>(r7.yyy);
485
+ let v_135 = r10.xyz;
486
+ let v_136 = select(r11.xyz, v_135, (v_134 != vec3<u32>()));
487
+ r10 = vec4<f32>(v_136.xyz, r10.w);
488
+ r7.y = dot(r10.xyz, r10.xyz);
489
+ let v_137 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
490
+ r10 = vec4<f32>(v_137.xyz, r10.w);
491
+ r7.z = dot(r10.xyz, r10.xyz);
492
+ r7.z = inverseSqrt(r7.z);
493
+ let v_138 = (r7.zzz * r10.xyz);
494
+ r10 = vec4<f32>(v_138.xyz, r10.w);
495
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
496
+ r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f);
497
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w);
498
+ r7.y = (r7.y / r7.z);
499
+ let v_139 = -(cb3_3.tint_symbol_2[12u].xyzx);
500
+ r7.z = dot(r10.xyz, v_139.xyz);
501
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f);
502
+ let v_140 = dot(r10.xyz, r1.yzw);
503
+ r8.w = clamp(vec4<f32>(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f);
504
+ r7.z = (r7.z * r8.w);
505
+ r8.w = (r7.y * r7.z);
506
+ let v_141 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
507
+ r11 = vec4<f32>(v_141.xyz, r11.w);
508
+ let v_142 = fma(r11.xyz, r0.xyz, r9.xyz);
509
+ r9 = vec4<f32>(v_142.xyz, r9.w);
510
+ let v_143 = fma(r3.xyz, r2.zzz, r10.xyz);
511
+ r10 = vec4<f32>(v_143.xyz, r10.w);
512
+ r8.w = dot(r10.xyz, r10.xyz);
513
+ r8.w = inverseSqrt(r8.w);
514
+ let v_144 = (r8.www * r10.xyz);
515
+ r10 = vec4<f32>(v_144.xyz, r10.w);
516
+ let v_145 = dot(r10.xyz, r4.xyz);
517
+ r8.w = clamp(vec4<f32>(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f);
518
+ r8.w = ((-(r8.wwww)).w + 1.0f);
519
+ r9.w = (r8.w * r8.w);
520
+ r9.w = (r9.w * r9.w);
521
+ r8.w = (r8.w * r9.w);
522
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
523
+ let v_146 = dot(r10.xyz, r1.yzw);
524
+ r9.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
525
+ r9.w = log2(r9.w);
526
+ r9.w = (r7.w * r9.w);
527
+ r9.w = exp2(r9.w);
528
+ r8.w = (r8.w * r9.w);
529
+ r7.z = (r7.z * r8.w);
530
+ r7.y = (r7.y * r7.z);
531
+ r7.y = (r3.w * r7.y);
532
+ let v_147 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
533
+ r8 = vec4<f32>(v_147.xyz, r8.w);
534
+ }
535
+ } else {
536
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
537
+ }
538
+ if ((bitcast<u32>(r5.w) != 0u)) {
539
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
540
+ } else {
541
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
542
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
543
+ if ((bitcast<u32>(r5.w) != 0u)) {
544
+ } else {
545
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
546
+ let v_148 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz);
547
+ r10 = vec4<f32>(v_148.xyz, r10.w);
548
+ let v_149 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
549
+ r11 = vec4<f32>(v_149.xyz, r11.w);
550
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
551
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f);
552
+ r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w);
553
+ let v_150 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz);
554
+ r11 = vec4<f32>(v_150.xyz, r11.w);
555
+ let v_151 = (r11.xyz + v_6.xyz);
556
+ r11 = vec4<f32>(v_151.xyz, r11.w);
557
+ let v_152 = bitcast<vec3<u32>>(r7.yyy);
558
+ let v_153 = r10.xyz;
559
+ let v_154 = select(r11.xyz, v_153, (v_152 != vec3<u32>()));
560
+ r10 = vec4<f32>(v_154.xyz, r10.w);
561
+ r7.y = dot(r10.xyz, r10.xyz);
562
+ let v_155 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
563
+ r10 = vec4<f32>(v_155.xyz, r10.w);
564
+ r7.z = dot(r10.xyz, r10.xyz);
565
+ r7.z = inverseSqrt(r7.z);
566
+ let v_156 = (r7.zzz * r10.xyz);
567
+ r10 = vec4<f32>(v_156.xyz, r10.w);
568
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
569
+ r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f);
570
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w);
571
+ r7.y = (r7.y / r7.z);
572
+ let v_157 = -(cb3_3.tint_symbol_2[13u].xyzx);
573
+ r7.z = dot(r10.xyz, v_157.xyz);
574
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f);
575
+ let v_158 = dot(r10.xyz, r1.yzw);
576
+ r8.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
577
+ r7.z = (r7.z * r8.w);
578
+ r8.w = (r7.y * r7.z);
579
+ let v_159 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
580
+ r11 = vec4<f32>(v_159.xyz, r11.w);
581
+ let v_160 = fma(r11.xyz, r0.xyz, r9.xyz);
582
+ r9 = vec4<f32>(v_160.xyz, r9.w);
583
+ let v_161 = fma(r3.xyz, r2.zzz, r10.xyz);
584
+ r10 = vec4<f32>(v_161.xyz, r10.w);
585
+ r8.w = dot(r10.xyz, r10.xyz);
586
+ r8.w = inverseSqrt(r8.w);
587
+ let v_162 = (r8.www * r10.xyz);
588
+ r10 = vec4<f32>(v_162.xyz, r10.w);
589
+ let v_163 = dot(r10.xyz, r4.xyz);
590
+ r8.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
591
+ r8.w = ((-(r8.wwww)).w + 1.0f);
592
+ r9.w = (r8.w * r8.w);
593
+ r9.w = (r9.w * r9.w);
594
+ r8.w = (r8.w * r9.w);
595
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
596
+ let v_164 = dot(r10.xyz, r1.yzw);
597
+ r9.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
598
+ r9.w = log2(r9.w);
599
+ r9.w = (r7.w * r9.w);
600
+ r9.w = exp2(r9.w);
601
+ r8.w = (r8.w * r9.w);
602
+ r7.z = (r7.z * r8.w);
603
+ r7.y = (r7.y * r7.z);
604
+ r7.y = (r3.w * r7.y);
605
+ let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
606
+ r8 = vec4<f32>(v_165.xyz, r8.w);
607
+ }
608
+ }
609
+ if ((bitcast<u32>(r5.w) != 0u)) {
610
+ } else {
611
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
612
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
613
+ if ((bitcast<u32>(r5.w) != 0u)) {
614
+ } else {
615
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
616
+ let v_166 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz);
617
+ r10 = vec4<f32>(v_166.xyz, r10.w);
618
+ let v_167 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
619
+ r11 = vec4<f32>(v_167.xyz, r11.w);
620
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
621
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f);
622
+ r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w);
623
+ let v_168 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz);
624
+ r11 = vec4<f32>(v_168.xyz, r11.w);
625
+ let v_169 = (r11.xyz + v_6.xyz);
626
+ r11 = vec4<f32>(v_169.xyz, r11.w);
627
+ let v_170 = bitcast<vec3<u32>>(r5.www);
628
+ let v_171 = r10.xyz;
629
+ let v_172 = select(r11.xyz, v_171, (v_170 != vec3<u32>()));
630
+ r10 = vec4<f32>(v_172.xyz, r10.w);
631
+ r5.w = dot(r10.xyz, r10.xyz);
632
+ let v_173 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
633
+ r10 = vec4<f32>(v_173.xyz, r10.w);
634
+ r7.y = dot(r10.xyz, r10.xyz);
635
+ r7.y = inverseSqrt(r7.y);
636
+ let v_174 = (r7.yyy * r10.xyz);
637
+ r10 = vec4<f32>(v_174.xyz, r10.w);
638
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
639
+ r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f);
640
+ r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[14u].w);
641
+ r5.w = (r5.w / r7.y);
642
+ let v_175 = -(cb3_3.tint_symbol_2[14u].xyzx);
643
+ r7.y = dot(r10.xyz, v_175.xyz);
644
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f);
645
+ let v_176 = dot(r10.xyz, r1.yzw);
646
+ r7.z = clamp(vec4<f32>(v_176, v_176, v_176, v_176).z, 0.0f, 1.0f);
647
+ r7.y = (r7.y * r7.z);
648
+ r7.z = (r5.w * r7.y);
649
+ let v_177 = (r7.zzz * cb3_3.tint_symbol_2[22u].xyz);
650
+ r11 = vec4<f32>(v_177.xyz, r11.w);
651
+ let v_178 = fma(r11.xyz, r0.xyz, r9.xyz);
652
+ r9 = vec4<f32>(v_178.xyz, r9.w);
653
+ let v_179 = fma(r3.xyz, r2.zzz, r10.xyz);
654
+ r3 = vec4<f32>(v_179.xyz, r3.w);
655
+ r2.z = dot(r3.xyz, r3.xyz);
656
+ r2.z = inverseSqrt(r2.z);
657
+ let v_180 = (r2.zzz * r3.xyz);
658
+ r3 = vec4<f32>(v_180.xyz, r3.w);
659
+ let v_181 = dot(r3.xyz, r4.xyz);
660
+ r2.z = clamp(vec4<f32>(v_181, v_181, v_181, v_181).z, 0.0f, 1.0f);
661
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
662
+ r4.x = (r2.z * r2.z);
663
+ r4.x = (r4.x * r4.x);
664
+ r2.z = (r2.z * r4.x);
665
+ r2.z = fma(cb12_12.tint_symbol_4[0u].x, r2.z, r6.w);
666
+ let v_182 = dot(r3.xyz, r1.yzw);
667
+ r3.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
668
+ r3.x = log2(r3.x);
669
+ r3.x = (r3.x * r7.w);
670
+ r3.x = exp2(r3.x);
671
+ r2.z = (r2.z * r3.x);
672
+ r2.z = (r7.y * r2.z);
673
+ r2.z = (r5.w * r2.z);
674
+ r2.z = (r3.w * r2.z);
675
+ let v_183 = fma(r2.zzz, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
676
+ r8 = vec4<f32>(v_183.xyz, r8.w);
677
+ }
678
+ }
679
+ r2.z = (r7.x * r7.x);
680
+ r2.w = (r2.w * r2.w);
681
+ let v_184 = (r8.xyz * r2.www);
682
+ r3 = vec4<f32>(v_184.xyz, r3.w);
683
+ let v_185 = fma(r2.zzz, r9.xyz, r3.xyz);
684
+ r3 = vec4<f32>(v_185.xyz, r3.w);
685
+ let v_186 = fma(r5.xyz, r4.www, r3.xyz);
686
+ r3 = vec4<f32>(v_186.xyz, r3.w);
687
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
688
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
689
+ r1.x = max(r1.x, 0.0f);
690
+ let v_187 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
691
+ r4 = vec4<f32>(v_187.xyz, r4.w);
692
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
693
+ let v_188 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
694
+ r5 = vec4<f32>(v_188.xyz, r5.w);
695
+ let v_189 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
696
+ r5 = vec4<f32>(v_189.xyz, r5.w);
697
+ let v_190 = fma(r4.xyz, r2.zzz, r5.xyz);
698
+ r4 = vec4<f32>(v_190.xyz, r4.w);
699
+ let v_191 = (r2.yyy * r4.xyz);
700
+ r2 = vec4<f32>(r2.x, v_191.xyz);
701
+ let v_192 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
702
+ r4 = vec4<f32>(v_192.xyz, r4.w);
703
+ r5.x = cb3_3.tint_symbol_2[46u].w;
704
+ r5.y = cb3_3.tint_symbol_2[47u].w;
705
+ r5.z = cb3_3.tint_symbol_2[48u].w;
706
+ let v_193 = dot(r5.xyz, r1.yzw);
707
+ r1.x = clamp(vec4<f32>(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f);
708
+ let v_194 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
709
+ r1 = vec4<f32>(v_194.xyz, r1.w);
710
+ let v_195 = fma(r1.xyz, r2.xxx, r2.yzw);
711
+ r1 = vec4<f32>(v_195.xyz, r1.w);
712
+ let v_196 = (r7.xxx * r1.xyz);
713
+ r1 = vec4<f32>(v_196.xyz, r1.w);
714
+ let v_197 = fma(r1.xyz, r0.xyz, r3.xyz);
715
+ r0 = vec4<f32>(v_197.xyz, r0.w);
716
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
717
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
718
+ r0.w = dot(r6.xyz, r6.xyz);
719
+ r1.x = sqrt(r0.w);
720
+ let v_198 = -(cb3_3.tint_symbol_2[50u].xxxx);
721
+ r1.y = (r1.x + v_198.y);
722
+ r1.y = max(r1.y, 0.0f);
723
+ r1.x = (r1.y / r1.x);
724
+ r1.x = (r1.x * r6.z);
725
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
726
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
727
+ r1.w = (r1.z * -1.44269502162933349609f);
728
+ r1.w = exp2(r1.w);
729
+ r1.w = ((-(r1.wwww)).w + 1.0f);
730
+ r1.z = (r1.w / r1.z);
731
+ let v_199 = bitcast<u32>(r1.x);
732
+ r1.x = select(1.0f, r1.z, (v_199 != 0u));
733
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
734
+ r1.x = (r1.x * r1.z);
735
+ r1.x = min(r1.x, 1.0f);
736
+ r1.x = (r1.x * 1.44269502162933349609f);
737
+ r1.x = exp2(r1.x);
738
+ r1.x = min(r1.x, 1.0f);
739
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
740
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
741
+ r0.w = inverseSqrt(r0.w);
742
+ let v_200 = (r0.www * r6.xyz);
743
+ r2 = vec4<f32>(v_200.xyz, r2.w);
744
+ let v_201 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
745
+ r0.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
746
+ r0.w = log2(r0.w);
747
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
748
+ r0.w = exp2(r0.w);
749
+ let v_202 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
750
+ r1.w = clamp(vec4<f32>(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f);
751
+ r1.w = log2(r1.w);
752
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
753
+ r1.w = exp2(r1.w);
754
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
755
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
756
+ let v_203 = -(cb3_3.tint_symbol_2[52u].xxxx);
757
+ r2.x = (r1.y + v_203.x);
758
+ r2.x = max(r2.x, 0.0f);
759
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
760
+ r2.x = (r2.x * 1.44269502162933349609f);
761
+ r2.x = exp2(r2.x);
762
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
763
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
764
+ let v_204 = -(cb3_3.tint_symbol_2[51u].zzzz);
765
+ r1.y = (r1.y * v_204.y);
766
+ r1.y = (r1.y * 1.44269502162933349609f);
767
+ r1.y = exp2(r1.y);
768
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
769
+ let v_205 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
770
+ r2 = vec4<f32>(v_205.xyz, r2.w);
771
+ let v_206 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
772
+ r2 = vec4<f32>(v_206.xyz, r2.w);
773
+ let v_207 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
774
+ r3 = vec4<f32>(v_207.xyz, r3.w);
775
+ let v_208 = fma(r1.www, r3.xyz, r2.xyz);
776
+ r2 = vec4<f32>(v_208.xyz, r2.w);
777
+ let v_209 = -(cb3_3.tint_symbol_2[57u].xyzx);
778
+ let v_210 = (r2.xyz + v_209.xyz);
779
+ r2 = vec4<f32>(v_210.xyz, r2.w);
780
+ let v_211 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
781
+ r2 = vec4<f32>(v_211.xyz, r2.w);
782
+ r3.x = cb3_3.tint_symbol_2[55u].w;
783
+ r3.y = cb3_3.tint_symbol_2[56u].w;
784
+ r3.z = cb3_3.tint_symbol_2[57u].w;
785
+ let v_212 = ((-(r2.xyzx)).xyz + r3.xyz);
786
+ r3 = vec4<f32>(v_212.xyz, r3.w);
787
+ let v_213 = fma(r1.xxx, r3.xyz, r2.xyz);
788
+ r1 = vec4<f32>(v_213.xy, r1.z, v_213.z);
789
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
790
+ if ((bitcast<u32>(r0.w) != 0u)) {
791
+ let v_214 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
792
+ r2 = vec4<f32>(v_214.xy, r2.zw);
793
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
794
+ r0.w = (r2.x + -1.0f);
795
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
796
+ } else {
797
+ r0.w = 1.0f;
798
+ }
799
+ let v_215 = -(r0.xyxz);
800
+ let v_216 = fma(r1.xyw, r0.www, v_215.xyw);
801
+ r1 = vec4<f32>(v_216.xy, r1.z, v_216.z);
802
+ let v_217 = fma(r1.zzz, r1.xyw, r0.xyz);
803
+ r1 = vec4<f32>(v_217.xyz, r1.w);
804
+ } else {
805
+ r0.w = dot(r6.xyz, r6.xyz);
806
+ r1.w = sqrt(r0.w);
807
+ let v_218 = -(cb3_3.tint_symbol_2[50u].xxxx);
808
+ r2.x = (r1.w + v_218.x);
809
+ r2.x = max(r2.x, 0.0f);
810
+ r1.w = (r2.x / r1.w);
811
+ r1.w = (r1.w * r6.z);
812
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
813
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
814
+ r2.z = (r2.y * -1.44269502162933349609f);
815
+ r2.z = exp2(r2.z);
816
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
817
+ r2.y = (r2.z / r2.y);
818
+ let v_219 = bitcast<u32>(r1.w);
819
+ r1.w = select(1.0f, r2.y, (v_219 != 0u));
820
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
821
+ r1.w = (r1.w * r2.y);
822
+ r1.w = min(r1.w, 1.0f);
823
+ r1.w = (r1.w * 1.44269502162933349609f);
824
+ r1.w = exp2(r1.w);
825
+ r1.w = min(r1.w, 1.0f);
826
+ r1.w = ((-(r1.wwww)).w + 1.0f);
827
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
828
+ r0.w = inverseSqrt(r0.w);
829
+ let v_220 = (r0.www * r6.xyz);
830
+ r3 = vec4<f32>(v_220.xyz, r3.w);
831
+ let v_221 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
832
+ r0.w = clamp(vec4<f32>(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f);
833
+ r0.w = log2(r0.w);
834
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
835
+ r0.w = exp2(r0.w);
836
+ let v_222 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
837
+ r2.z = clamp(vec4<f32>(v_222, v_222, v_222, v_222).z, 0.0f, 1.0f);
838
+ r2.z = log2(r2.z);
839
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
840
+ r2.z = exp2(r2.z);
841
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
842
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
843
+ let v_223 = -(cb3_3.tint_symbol_2[52u].xxxx);
844
+ r2.w = (r2.x + v_223.w);
845
+ r2.w = max(r2.w, 0.0f);
846
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
847
+ r2.w = (r2.w * 1.44269502162933349609f);
848
+ r2.w = exp2(r2.w);
849
+ r2.w = ((-(r2.wwww)).w + 1.0f);
850
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
851
+ let v_224 = -(cb3_3.tint_symbol_2[51u].zzzz);
852
+ r2.x = (r2.x * v_224.x);
853
+ r2.x = (r2.x * 1.44269502162933349609f);
854
+ r2.x = exp2(r2.x);
855
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
856
+ let v_225 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
857
+ r3 = vec4<f32>(v_225.xyz, r3.w);
858
+ let v_226 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
859
+ r3 = vec4<f32>(v_226.xyz, r3.w);
860
+ let v_227 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
861
+ r4 = vec4<f32>(v_227.xyz, r4.w);
862
+ let v_228 = fma(r2.zzz, r4.xyz, r3.xyz);
863
+ r3 = vec4<f32>(v_228.xyz, r3.w);
864
+ let v_229 = -(cb3_3.tint_symbol_2[57u].xyzx);
865
+ let v_230 = (r3.xyz + v_229.xyz);
866
+ r3 = vec4<f32>(v_230.xyz, r3.w);
867
+ let v_231 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
868
+ r2 = vec4<f32>(v_231.x, r2.y, v_231.yz);
869
+ r3.x = cb3_3.tint_symbol_2[55u].w;
870
+ r3.y = cb3_3.tint_symbol_2[56u].w;
871
+ r3.z = cb3_3.tint_symbol_2[57u].w;
872
+ let v_232 = ((-(r2.xzwx)).xyz + r3.xyz);
873
+ r3 = vec4<f32>(v_232.xyz, r3.w);
874
+ let v_233 = fma(r1.www, r3.xyz, r2.xzw);
875
+ r2 = vec4<f32>(v_233.x, r2.y, v_233.yz);
876
+ let v_234 = ((-(r0.xxyz)).xzw + r2.xzw);
877
+ r2 = vec4<f32>(v_234.x, r2.y, v_234.yz);
878
+ let v_235 = fma(r2.yyy, r2.xzw, r0.xyz);
879
+ r1 = vec4<f32>(v_235.xyz, r1.w);
880
+ }
881
+ let v_236 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
882
+ o0 = vec4<f32>(v_236.xyz, o0.w);
883
+ }
884
+
885
+ @fragment
886
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_237 : vec4<f32>) -> @location(0u) vec4<f32> {
887
+ main_inner(v0, v1, v2, v3, v_237);
888
+ return o0;
889
+ }
b/8b0b5899ed/shaders/d2087be3bdff9233.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d2087be3bdff9233.wgsl ADDED
@@ -0,0 +1,1219 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb18_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 18u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb4_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 4u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
78
+
79
+ struct cb17_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 17u>,
81
+ }
82
+
83
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb17_struct;
84
+
85
+ struct cb2_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 2u>,
87
+ }
88
+
89
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb2_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(19u) var s3 : sampler;
100
+
101
+ @group(1u) @binding(20u) var s4 : sampler;
102
+
103
+ @group(1u) @binding(22u) var s6 : sampler;
104
+
105
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
106
+
107
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
116
+
117
+ var<private> v8 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_8 {
126
+ tint_symbol_7 : array<vec4<u32>, 4u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
132
+ x1[0u].x = v8[0u];
133
+ x1[0u].y = v8[1u];
134
+ x1[0u].z = v8[2u];
135
+ x1[0u].w = v8[3u];
136
+ r0 = textureSample(t0, s0, v0.xyxx.xy);
137
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
138
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x)));
139
+ v_1((bitcast<u32>(r1.x) != 0u));
140
+ r1 = textureSample(t3, s3, v0.xyxx.xy);
141
+ let v_2 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
142
+ r1 = vec4<f32>(v_2.xy, r1.zw);
143
+ r1.z = dot(r1.xy, r1.xy);
144
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
145
+ r1.z = sqrt(abs(r1.zzzz).z);
146
+ r1.w = max(cb10_10.tint_symbol_5[0u].y, 0.00100000004749745131f);
147
+ let v_3 = (r1.ww * r1.xy);
148
+ r1 = vec4<f32>(v_3.xy, r1.zw);
149
+ let v_4 = (r1.yyy * v5.xyz);
150
+ r2 = vec4<f32>(v_4.xyz, r2.w);
151
+ let v_5 = fma(r1.xxx, v4.xyz, r2.xyz);
152
+ r1 = vec4<f32>(v_5.xy, r1.z, v_5.z);
153
+ let v_6 = fma(r1.zzz, v1.xyz, r1.xyw);
154
+ r1 = vec4<f32>(v_6.xyz, r1.w);
155
+ r1.w = dot(r1.xyz, r1.xyz);
156
+ r1.w = inverseSqrt(r1.w);
157
+ let v_7 = (r1.www * r1.xyz);
158
+ r2 = vec4<f32>(v_7.xyz, r2.w);
159
+ r3 = textureSample(t4, s4, v0.xyxx.xy);
160
+ let v_8 = (r3.xy * r3.xy);
161
+ r1 = vec4<f32>(v_8.xy, r1.zw);
162
+ r2.w = fma((-(r3.zzzz)).w, 16.0f, 14.0f);
163
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (1.0f >= abs(r2.wwww).w)));
164
+ o0.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
165
+ r2.w = (r1.x * cb10_10.tint_symbol_5[1u].x);
166
+ r3.x = (r1.y * cb10_10.tint_symbol_5[0u].w);
167
+ r0.w = (r0.w * cb10_10.tint_symbol_5[0u].x);
168
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].w);
169
+ let v_9 = (v3.xy * cb2_2.tint_symbol_1[15u].zy);
170
+ let v_10 = r3;
171
+ r3 = vec4<f32>(v_10.x, v_9.x, v_10.z, v_9.y);
172
+ r4.x = fma(r2.z, 0.5f, 0.5f);
173
+ r5.x = fma(r4.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
174
+ r5.y = (r4.x + 0.30000001192092895508f);
175
+ let v_11 = (r3.yw * r5.xy);
176
+ let v_12 = r3;
177
+ r3 = vec4<f32>(v_12.x, v_11.x, v_12.z, v_11.y);
178
+ r0.w = (r0.w * v3.z);
179
+ r4.x = (v6.z * cb13_13.tint_symbol_4[16u].x);
180
+ r4.x = bitcast<f32>(select(0u, 4294967295u, !((r4.x == 0.0f))));
181
+ if ((bitcast<u32>(r4.x) != 0u)) {
182
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z >= 0.8125f)));
183
+ let v_13 = fract(v6.yx);
184
+ let v_14 = r4;
185
+ r4 = vec4<f32>(v_13.x, v_14.y, v_13.y, v_14.w);
186
+ r4.w = fma(r4.x, v0.w, v1.w);
187
+ r5.x = fract(cb13_13.tint_symbol_4[16u].z);
188
+ r4.y = ((-(r4.zzzz)).y + 1.0f);
189
+ r5.y = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f)));
190
+ let v_15 = bitcast<vec2<u32>>(r5.yy);
191
+ let v_16 = r4.wy;
192
+ let v_17 = select(r4.zw, v_16, (v_15 != vec2<u32>()));
193
+ let v_18 = r5;
194
+ r5 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
195
+ r6 = textureSampleLevel(t6, s6, r5.yzyy.xy, 0.0f);
196
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0.60000002384185791016f < r5.x)));
197
+ if ((bitcast<u32>(r4.w) != 0u)) {
198
+ let v_19 = abs(v6.zzzz);
199
+ let v_20 = abs(v6.wwww);
200
+ r4.x = fma(r4.x, v_19.x, v_20.x);
201
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0.10000000149011611938f < r5.x)));
202
+ let v_21 = bitcast<vec2<u32>>(r4.ww);
203
+ let v_22 = r4.xy;
204
+ let v_23 = select(r4.zx, v_22, (v_21 != vec2<u32>()));
205
+ r4 = vec4<f32>(v_23.xy, r4.zw);
206
+ r4 = textureSampleLevel(t6, s6, r4.xyxx.xy, 0.0f);
207
+ } else {
208
+ r4 = vec4<f32>(vec3<f32>(0.0f, 0.0f, 1.0f), r4.w);
209
+ }
210
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= 0.50196081399917602539f)));
211
+ r5.x = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r6.w)));
212
+ let v_24 = bitcast<u32>(r3.z);
213
+ let v_25 = r4.w;
214
+ r4.w = select(r5.x, v_25, (v_24 != 0u));
215
+ r5.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x)));
216
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) & bitcast<u32>(r5.x)));
217
+ let v_26 = bitcast<vec4<u32>>(r4.wwww);
218
+ r5 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 0.5f), r6, (v_26 != vec4<u32>()));
219
+ r4.w = fma(r5.w, 2.0f, -1.0f);
220
+ r4.w = ((-(abs(r4.wwww))).w + 1.0f);
221
+ r5.w = ((-(r4.zzzz)).w + 1.0f);
222
+ r5.w = (r5.w * r5.w);
223
+ r5.w = (r4.x * r5.w);
224
+ r1.y = fma((-(r1.yyyy)).y, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[6u].w);
225
+ r3.x = fma(r5.w, r1.y, r3.x);
226
+ r1.x = fma((-(r1.xxxx)).x, cb10_10.tint_symbol_5[1u].x, cb13_13.tint_symbol_4[7u].w);
227
+ r2.w = fma(r5.w, r1.x, r2.w);
228
+ let v_27 = bitcast<vec3<u32>>(r3.zzz);
229
+ let v_28 = select(vec3<f32>(1.0f), r0.xyz, (v_27 != vec3<u32>()));
230
+ r6 = vec4<f32>(v_28.xyz, r6.w);
231
+ let v_29 = (r5.xyz * r6.xyz);
232
+ r5 = vec4<f32>(v_29.xyz, r5.w);
233
+ let v_30 = fma(r0.xyz, r4.www, r5.xyz);
234
+ r5 = vec4<f32>(v_30.xyz, r5.w);
235
+ let v_31 = bitcast<u32>(r3.z);
236
+ r1.x = select(r4.y, 0.0f, (v_31 != 0u));
237
+ let v_32 = -(r5.xyzx);
238
+ let v_33 = fma(r5.xyz, cb13_13.tint_symbol_4[7u].xyz, v_32.xyz);
239
+ r6 = vec4<f32>(v_33.xyz, r6.w);
240
+ let v_34 = fma(r1.xxx, r6.xyz, r5.xyz);
241
+ r5 = vec4<f32>(v_34.xyz, r5.w);
242
+ let v_35 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz);
243
+ r4 = vec4<f32>(v_35.xy, r4.z, v_35.z);
244
+ let v_36 = fma(r5.xyz, r4.zzz, r4.xyw);
245
+ r0 = vec4<f32>(v_36.xyz, r0.w);
246
+ }
247
+ let v_37 = (r0.xyz * r0.xyz);
248
+ r0 = vec4<f32>(v_37.xyz, r0.w);
249
+ let v_38 = -(v2.xyzx);
250
+ let v_39 = (v_38.xyz + cb1_1.tint_symbol[15u].xyz);
251
+ r4 = vec4<f32>(v_39.xyz, r4.w);
252
+ r1.x = dot(r4.xyz, r4.xyz);
253
+ r1.x = inverseSqrt(r1.x);
254
+ let v_40 = (r1.xxx * r4.xyz);
255
+ r5 = vec4<f32>(v_40.xyz, r5.w);
256
+ let v_41 = -(cb3_3.tint_symbol_2[0u].xyzx);
257
+ let v_42 = fma(r4.xyz, r1.xxx, v_41.xyz);
258
+ r6 = vec4<f32>(v_42.xyz, r6.w);
259
+ r1.y = dot(r6.xyz, r6.xyz);
260
+ r1.y = inverseSqrt(r1.y);
261
+ let v_43 = (r1.yyy * r6.xyz);
262
+ r6 = vec4<f32>(v_43.xyz, r6.w);
263
+ r2.w = clamp(r2.wwww.w, 0.0f, 1.0f);
264
+ let v_44 = (r3.yw * r3.yw);
265
+ let v_45 = r3;
266
+ r3 = vec4<f32>(v_45.x, v_44.xy, v_45.w);
267
+ r1.y = (r3.x + -500.0f);
268
+ r1.y = max(r1.y, 0.0f);
269
+ r3.x = ((-(r1.yyyy)).x + r3.x);
270
+ r1.y = (r1.y * 558.0f);
271
+ r1.y = fma(r3.x, 3.0f, r1.y);
272
+ let v_46 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
273
+ r0 = vec4<f32>(v_46.xyz, r0.w);
274
+ r3.x = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
275
+ let v_47 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
276
+ r7 = vec4<f32>(v_47.xyz, r7.w);
277
+ let v_48 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
278
+ r8 = vec4<f32>(v_48.xyz, r8.w);
279
+ let v_49 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
280
+ r8 = vec4<f32>(v_49.xyz, r8.w);
281
+ let v_50 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
282
+ r8 = vec4<f32>(v_50.xyz, r8.w);
283
+ let v_51 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
284
+ r9 = vec4<f32>(v_51.xyz, r9.w);
285
+ let v_52 = &(x0[0u]);
286
+ let v_53 = r9;
287
+ *(v_52) = vec4<f32>(v_53.xyz, (*(v_52)).w);
288
+ let v_54 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
289
+ r10 = vec4<f32>(v_54.xyz, r10.w);
290
+ let v_55 = &(x0[1u]);
291
+ let v_56 = r10;
292
+ *(v_55) = vec4<f32>(v_56.xyz, (*(v_55)).w);
293
+ let v_57 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
294
+ r11 = vec4<f32>(v_57.xyz, r11.w);
295
+ let v_58 = &(x0[2u]);
296
+ let v_59 = r11;
297
+ *(v_58) = vec4<f32>(v_59.xyz, (*(v_58)).w);
298
+ let v_60 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
299
+ r8 = vec4<f32>(v_60.xyz, r8.w);
300
+ let v_61 = &(x0[3u]);
301
+ let v_62 = r8;
302
+ *(v_61) = vec4<f32>(v_62.xyz, (*(v_61)).w);
303
+ let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
304
+ let v_64 = r12;
305
+ r12 = vec4<f32>(v_64.x, v_63.x, v_64.z, v_63.y);
306
+ r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
307
+ r3.w = (r3.w * 0.5f);
308
+ let v_65 = abs(r11.yyyy);
309
+ r4.w = max(v_65.w, abs(r11.xxxx).w);
310
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
311
+ let v_66 = (bitcast<u32>(r4.w) != 0u);
312
+ let v_67 = bitcast<f32>(v.tint_symbol_7[0i].x);
313
+ r4.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_67, v_66);
314
+ let v_68 = abs(r10.yyyy);
315
+ r5.w = max(v_68.w, abs(r10.xxxx).w);
316
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
317
+ let v_69 = bitcast<u32>(r5.w);
318
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_69 != 0u));
319
+ let v_70 = abs(r9.yyyy);
320
+ r5.w = max(v_70.w, abs(r9.xxxx).w);
321
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
322
+ let v_71 = bitcast<u32>(r3.w);
323
+ r3.w = select(r4.w, 0.0f, (v_71 != 0u));
324
+ let v_72 = x0[bitcast<i32>(r3.w)];
325
+ r9 = vec4<f32>(v_72.xyz, r9.w);
326
+ r3.w = f32(bitcast<i32>(r3.w));
327
+ r4.w = (r3.w + 0.5f);
328
+ r4.w = (r4.w * 0.25f);
329
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
330
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
331
+ r3.w = dot(r10, cb6_6.tint_symbol_6[12u]);
332
+ r5.w = dot(r10, cb6_6.tint_symbol_6[13u]);
333
+ r10.x = (r9.x + 0.5f);
334
+ r10.y = fma(r9.y, 0.25f, r4.w);
335
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
336
+ r3.w = ((-(r3.wwww)).w + r9.z);
337
+ let v_73 = dpdx(r10.xyy);
338
+ r11 = vec4<f32>(v_73.xy, r11.z, v_73.z);
339
+ r11.z = dpdx(r3.w);
340
+ let v_74 = dpdy(r10.yxy);
341
+ r13 = vec4<f32>(v_74.xyz, r13.w);
342
+ r13.w = dpdy(r3.w);
343
+ let v_75 = (r11.yw * r13.yw);
344
+ r8 = vec4<f32>(r8.xy, v_75.xy);
345
+ let v_76 = -(r8.zwzz);
346
+ let v_77 = fma(r11.xz, r13.xz, v_76.xy);
347
+ r14 = vec4<f32>(v_77.xy, r14.zw);
348
+ r6.w = (1.0f / r14.x);
349
+ r7.w = (r11.z * r13.y);
350
+ let v_78 = -(r7.wwww);
351
+ r14.z = fma(r11.x, r13.w, v_78.z);
352
+ let v_79 = (r6.ww * r14.yz);
353
+ r8 = vec4<f32>(r8.xy, v_79.xy);
354
+ let v_80 = max(r8.zw, vec2<f32>());
355
+ r8 = vec4<f32>(r8.xy, v_80.xy);
356
+ let v_81 = min(r8.zw, vec2<f32>(0.5f));
357
+ r8 = vec4<f32>(r8.xy, v_81.xy);
358
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
359
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
360
+ let v_82 = bitcast<u32>(r4.w);
361
+ let v_83 = r3.w;
362
+ r12.z = select(r9.z, v_83, (v_82 != 0u));
363
+ r10.z = 0.0f;
364
+ let v_84 = (r10.xyz + r12.ywz);
365
+ r9 = vec4<f32>(v_84.xyz, r9.w);
366
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
367
+ r12 = vec4<f32>(v_85.xy, r12.zw);
368
+ let v_86 = (r10.xyz + r12.xyz);
369
+ r11 = vec4<f32>(v_86.xyz, r11.w);
370
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
371
+ r12 = vec4<f32>(v_87.xy, r12.zw);
372
+ let v_88 = (r10.xyz + r12.xyz);
373
+ r13 = vec4<f32>(v_88.xyz, r13.w);
374
+ let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
375
+ r12 = vec4<f32>(v_89.xy, r12.zw);
376
+ let v_90 = (r10.xyz + r12.xyz);
377
+ r14 = vec4<f32>(v_90.xyz, r14.w);
378
+ let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
379
+ r12 = vec4<f32>(v_91.xy, r12.zw);
380
+ let v_92 = (r10.xyz + r12.xyz);
381
+ r15 = vec4<f32>(v_92.xyz, r15.w);
382
+ let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
383
+ r12 = vec4<f32>(v_93.xy, r12.zw);
384
+ let v_94 = (r10.xyz + r12.xyz);
385
+ r16 = vec4<f32>(v_94.xyz, r16.w);
386
+ let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
387
+ r12 = vec4<f32>(v_95.xy, r12.zw);
388
+ let v_96 = (r10.xyz + r12.xyz);
389
+ r17 = vec4<f32>(v_96.xyz, r17.w);
390
+ let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
391
+ r12 = vec4<f32>(v_97.xy, r12.zw);
392
+ let v_98 = (r10.xyz + r12.xyz);
393
+ r18 = vec4<f32>(v_98.xyz, r18.w);
394
+ let v_99 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
395
+ r12 = vec4<f32>(v_99.xy, r12.zw);
396
+ let v_100 = (r10.xyz + r12.xyz);
397
+ r19 = vec4<f32>(v_100.xyz, r19.w);
398
+ let v_101 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
399
+ r12 = vec4<f32>(v_101.xy, r12.zw);
400
+ let v_102 = (r10.xyz + r12.xyz);
401
+ r20 = vec4<f32>(v_102.xyz, r20.w);
402
+ let v_103 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
403
+ r12 = vec4<f32>(v_103.xy, r12.zw);
404
+ let v_104 = (r10.xyz + r12.xyz);
405
+ r21 = vec4<f32>(v_104.xyz, r21.w);
406
+ let v_105 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
407
+ r12 = vec4<f32>(v_105.xy, r12.zw);
408
+ let v_106 = (r10.xyz + r12.xyz);
409
+ r22 = vec4<f32>(v_106.xyz, r22.w);
410
+ let v_107 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
411
+ r12 = vec4<f32>(v_107.xy, r12.zw);
412
+ let v_108 = (r10.xyz + r12.xyz);
413
+ r23 = vec4<f32>(v_108.xyz, r23.w);
414
+ let v_109 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
415
+ r12 = vec4<f32>(v_109.xy, r12.zw);
416
+ let v_110 = (r10.xyz + r12.xyz);
417
+ r24 = vec4<f32>(v_110.xyz, r24.w);
418
+ let v_111 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
419
+ r12 = vec4<f32>(v_111.xy, r12.zw);
420
+ let v_112 = (r10.xyz + r12.xyz);
421
+ r25 = vec4<f32>(v_112.xyz, r25.w);
422
+ let v_113 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
423
+ r12 = vec4<f32>(v_113.xy, r12.zw);
424
+ let v_114 = (r10.xyz + r12.xyz);
425
+ r10 = vec4<f32>(v_114.xyz, r10.w);
426
+ let v_115 = r9.xyxx;
427
+ r9.x = textureSampleCompareLevel(t15, s15, v_115.xy, r9.z);
428
+ let v_116 = r11.xyxx;
429
+ r9.y = textureSampleCompareLevel(t15, s15, v_116.xy, r11.z);
430
+ let v_117 = r13.xyxx;
431
+ r9.z = textureSampleCompareLevel(t15, s15, v_117.xy, r13.z);
432
+ let v_118 = r14.xyxx;
433
+ r9.w = textureSampleCompareLevel(t15, s15, v_118.xy, r14.z);
434
+ let v_119 = r15.xyxx;
435
+ r11.x = textureSampleCompareLevel(t15, s15, v_119.xy, r15.z);
436
+ let v_120 = r16.xyxx;
437
+ r11.y = textureSampleCompareLevel(t15, s15, v_120.xy, r16.z);
438
+ let v_121 = r17.xyxx;
439
+ r11.z = textureSampleCompareLevel(t15, s15, v_121.xy, r17.z);
440
+ let v_122 = r18.xyxx;
441
+ r11.w = textureSampleCompareLevel(t15, s15, v_122.xy, r18.z);
442
+ let v_123 = r19.xyxx;
443
+ r12.x = textureSampleCompareLevel(t15, s15, v_123.xy, r19.z);
444
+ let v_124 = r20.xyxx;
445
+ r12.y = textureSampleCompareLevel(t15, s15, v_124.xy, r20.z);
446
+ let v_125 = r21.xyxx;
447
+ r12.z = textureSampleCompareLevel(t15, s15, v_125.xy, r21.z);
448
+ let v_126 = r22.xyxx;
449
+ r12.w = textureSampleCompareLevel(t15, s15, v_126.xy, r22.z);
450
+ let v_127 = r23.xyxx;
451
+ r13.x = textureSampleCompareLevel(t15, s15, v_127.xy, r23.z);
452
+ let v_128 = r24.xyxx;
453
+ r13.y = textureSampleCompareLevel(t15, s15, v_128.xy, r24.z);
454
+ let v_129 = r25.xyxx;
455
+ r13.z = textureSampleCompareLevel(t15, s15, v_129.xy, r25.z);
456
+ let v_130 = r10.xyxx;
457
+ r13.w = textureSampleCompareLevel(t15, s15, v_130.xy, r10.z);
458
+ r9 = (r9 + r11);
459
+ r9 = (r12 + r9);
460
+ r9 = (r13 + r9);
461
+ r3.w = dot(r9, vec4<f32>(1.0f));
462
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f);
463
+ let v_131 = abs(r8.yyyy);
464
+ r4.w = max(v_131.w, abs(r8.xxxx).w);
465
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
466
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
467
+ r3.x = (r4.w * r3.x);
468
+ r3.x = fma(r3.w, 0.0625f, r3.x);
469
+ r3.x = (r3.x * r3.x);
470
+ r3.x = min(r3.x, 1.0f);
471
+ r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
472
+ r3.w = sqrt(r3.w);
473
+ r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z);
474
+ let v_132 = -(r3.xxxx);
475
+ r3.x = fma(r3.w, v_132.x, r3.x);
476
+ let v_133 = dot(r2.xyz, v_41.xyz);
477
+ r3.w = clamp(vec4<f32>(v_133, v_133, v_133, v_133).w, 0.0f, 1.0f);
478
+ let v_134 = dot(r5.xyz, r2.xyz);
479
+ r8.x = clamp(vec4<f32>(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f);
480
+ let v_135 = dot(r6.xyz, v_41.xyz);
481
+ r8.y = clamp(vec4<f32>(v_135, v_135, v_135, v_135).y, 0.0f, 1.0f);
482
+ let v_136 = ((-(r8.xxyx)).yz + vec2<f32>(1.0f));
483
+ let v_137 = r8;
484
+ r8 = vec4<f32>(v_137.x, v_136.xy, v_137.w);
485
+ let v_138 = (r8.yz * r8.yz);
486
+ r9 = vec4<f32>(v_138.xy, r9.zw);
487
+ let v_139 = (r9.xy * r9.xy);
488
+ r9 = vec4<f32>(v_139.xy, r9.zw);
489
+ let v_140 = (r8.yz * r9.xy);
490
+ let v_141 = r8;
491
+ r8 = vec4<f32>(v_141.x, v_140.xy, v_141.w);
492
+ r4.w = ((-(cb10_10.tint_symbol_5[0u].zzzz)).w + 1.0f);
493
+ let v_142 = fma(cb10_10.tint_symbol_5[0u].zz, r8.yz, r4.ww);
494
+ let v_143 = r8;
495
+ r8 = vec4<f32>(v_143.x, v_142.xy, v_143.w);
496
+ let v_144 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
497
+ r9 = vec4<f32>(v_144.xy, r9.zw);
498
+ r1.y = (r9.x * 0.125f);
499
+ r5.w = fma((-(r2.wwww)).w, r8.y, 1.0f);
500
+ r6.x = dot(r2.xyz, r6.xyz);
501
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
502
+ r6.x = log2(r6.x);
503
+ r6.x = (r6.x * r9.y);
504
+ r6.x = exp2(r6.x);
505
+ r6.x = (r8.z * r6.x);
506
+ r6.x = (r1.y * r6.x);
507
+ r6.x = (r2.w * r6.x);
508
+ r6.x = (r3.w * r6.x);
509
+ r3.w = (r3.w * r5.w);
510
+ let v_145 = fma(r0.xyz, r3.www, r6.xxx);
511
+ r6 = vec4<f32>(v_145.xyz, r6.w);
512
+ let v_146 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
513
+ r6 = vec4<f32>(v_146.xyz, r6.w);
514
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
515
+ if ((bitcast<u32>(r3.w) != 0u)) {
516
+ r9 = vec4<f32>(0.0f, r9.y, vec2<f32>());
517
+ r8 = vec4<f32>(r8.x, vec3<f32>());
518
+ } else {
519
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
520
+ let v_147 = -(v2.xxyz);
521
+ let v_148 = (v_147.yzw + cb3_3.tint_symbol_2[3u].xyz);
522
+ r8 = vec4<f32>(r8.x, v_148.xyz);
523
+ let v_149 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw);
524
+ r9 = vec4<f32>(v_149.x, r9.y, v_149.yz);
525
+ r7.w = dot(r9.xzw, cb3_3.tint_symbol_2[11u].xyz);
526
+ r9.x = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f);
527
+ r7.w = clamp(((r7.wwww / r9.xxxx)).w, 0.0f, 1.0f);
528
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
529
+ let v_150 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
530
+ r9 = vec4<f32>(v_150.x, r9.y, v_150.yz);
531
+ let v_151 = (r9.xzw + v_147.xzw);
532
+ r9 = vec4<f32>(v_151.x, r9.y, v_151.yz);
533
+ let v_152 = bitcast<vec3<u32>>(r6.www);
534
+ let v_153 = r8.yzw;
535
+ let v_154 = select(r9.xzw, v_153, (v_152 != vec3<u32>()));
536
+ r8 = vec4<f32>(r8.x, v_154.xyz);
537
+ r6.w = dot(r8.yzw, r8.yzw);
538
+ let v_155 = (r8.yzw + vec3<f32>(0.00000099999999747524f));
539
+ r8 = vec4<f32>(r8.x, v_155.xyz);
540
+ r7.w = dot(r8.yzw, r8.yzw);
541
+ r7.w = inverseSqrt(r7.w);
542
+ let v_156 = (r7.www * r8.yzw);
543
+ r8 = vec4<f32>(r8.x, v_156.xyz);
544
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
545
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
546
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w);
547
+ r6.w = (r6.w / r7.w);
548
+ let v_157 = -(cb3_3.tint_symbol_2[11u].xyzx);
549
+ r7.w = dot(r8.yzw, v_157.xyz);
550
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
551
+ let v_158 = dot(r8.yzw, r2.xyz);
552
+ r9.x = clamp(vec4<f32>(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f);
553
+ r7.w = (r7.w * r9.x);
554
+ r9.x = (r6.w * r7.w);
555
+ let v_159 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
556
+ r9 = vec4<f32>(v_159.x, r9.y, v_159.yz);
557
+ let v_160 = (r0.xyz * r9.xzw);
558
+ r9 = vec4<f32>(v_160.x, r9.y, v_160.yz);
559
+ let v_161 = fma(r4.xyz, r1.xxx, r8.yzw);
560
+ r8 = vec4<f32>(r8.x, v_161.xyz);
561
+ r10.x = dot(r8.yzw, r8.yzw);
562
+ r10.x = inverseSqrt(r10.x);
563
+ let v_162 = (r8.yzw * r10.xxx);
564
+ r8 = vec4<f32>(r8.x, v_162.xyz);
565
+ let v_163 = dot(r8.yzw, r5.xyz);
566
+ r10.x = clamp(vec4<f32>(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f);
567
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
568
+ r10.y = (r10.x * r10.x);
569
+ r10.y = (r10.y * r10.y);
570
+ r10.x = (r10.y * r10.x);
571
+ r10.x = fma(cb10_10.tint_symbol_5[0u].z, r10.x, r4.w);
572
+ let v_164 = dot(r8.yzw, r2.xyz);
573
+ r8.y = clamp(vec4<f32>(v_164, v_164, v_164, v_164).y, 0.0f, 1.0f);
574
+ r8.y = log2(r8.y);
575
+ r8.y = (r8.y * r9.y);
576
+ r8.y = exp2(r8.y);
577
+ r8.y = (r8.y * r10.x);
578
+ r7.w = (r7.w * r8.y);
579
+ r6.w = (r6.w * r7.w);
580
+ r6.w = (r1.y * r6.w);
581
+ let v_165 = (r6.www * cb3_3.tint_symbol_2[19u].xyz);
582
+ r8 = vec4<f32>(r8.x, v_165.xyz);
583
+ }
584
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
585
+ if ((bitcast<u32>(r6.w) != 0u)) {
586
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
587
+ r6.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
588
+ let v_166 = bitcast<u32>(r7.w);
589
+ let v_167 = r6.w;
590
+ r3.w = select(r3.w, v_167, (v_166 != 0u));
591
+ if ((bitcast<u32>(r3.w) != 0u)) {
592
+ } else {
593
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
594
+ let v_168 = (v_38.xyz + cb3_3.tint_symbol_2[4u].xyz);
595
+ r10 = vec4<f32>(v_168.xyz, r10.w);
596
+ let v_169 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
597
+ r11 = vec4<f32>(v_169.xyz, r11.w);
598
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
599
+ r10.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f);
600
+ r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f);
601
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
602
+ let v_170 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
603
+ r11 = vec4<f32>(v_170.xyz, r11.w);
604
+ let v_171 = (r11.xyz + v_38.xyz);
605
+ r11 = vec4<f32>(v_171.xyz, r11.w);
606
+ let v_172 = bitcast<vec3<u32>>(r6.www);
607
+ let v_173 = r10.xyz;
608
+ let v_174 = select(r11.xyz, v_173, (v_172 != vec3<u32>()));
609
+ r10 = vec4<f32>(v_174.xyz, r10.w);
610
+ r6.w = dot(r10.xyz, r10.xyz);
611
+ let v_175 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
612
+ r10 = vec4<f32>(v_175.xyz, r10.w);
613
+ r7.w = dot(r10.xyz, r10.xyz);
614
+ r7.w = inverseSqrt(r7.w);
615
+ let v_176 = (r7.www * r10.xyz);
616
+ r10 = vec4<f32>(v_176.xyz, r10.w);
617
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
618
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
619
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w);
620
+ r6.w = (r6.w / r7.w);
621
+ let v_177 = -(cb3_3.tint_symbol_2[12u].xyzx);
622
+ r7.w = dot(r10.xyz, v_177.xyz);
623
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
624
+ let v_178 = dot(r10.xyz, r2.xyz);
625
+ r10.w = clamp(vec4<f32>(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f);
626
+ r7.w = (r7.w * r10.w);
627
+ r10.w = (r6.w * r7.w);
628
+ let v_179 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
629
+ r11 = vec4<f32>(v_179.xyz, r11.w);
630
+ let v_180 = fma(r11.xyz, r0.xyz, r9.xzw);
631
+ r9 = vec4<f32>(v_180.x, r9.y, v_180.yz);
632
+ let v_181 = fma(r4.xyz, r1.xxx, r10.xyz);
633
+ r10 = vec4<f32>(v_181.xyz, r10.w);
634
+ r10.w = dot(r10.xyz, r10.xyz);
635
+ r10.w = inverseSqrt(r10.w);
636
+ let v_182 = (r10.www * r10.xyz);
637
+ r10 = vec4<f32>(v_182.xyz, r10.w);
638
+ let v_183 = dot(r10.xyz, r5.xyz);
639
+ r10.w = clamp(vec4<f32>(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f);
640
+ r10.w = ((-(r10.wwww)).w + 1.0f);
641
+ r11.x = (r10.w * r10.w);
642
+ r11.x = (r11.x * r11.x);
643
+ r10.w = (r10.w * r11.x);
644
+ r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w);
645
+ let v_184 = dot(r10.xyz, r2.xyz);
646
+ r10.x = clamp(vec4<f32>(v_184, v_184, v_184, v_184).x, 0.0f, 1.0f);
647
+ r10.x = log2(r10.x);
648
+ r10.x = (r9.y * r10.x);
649
+ r10.x = exp2(r10.x);
650
+ r10.x = (r10.x * r10.w);
651
+ r7.w = (r7.w * r10.x);
652
+ r6.w = (r6.w * r7.w);
653
+ r6.w = (r1.y * r6.w);
654
+ let v_185 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.yzw);
655
+ r8 = vec4<f32>(r8.x, v_185.xyz);
656
+ }
657
+ } else {
658
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
659
+ }
660
+ if ((bitcast<u32>(r3.w) != 0u)) {
661
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
662
+ } else {
663
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
664
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
665
+ if ((bitcast<u32>(r3.w) != 0u)) {
666
+ } else {
667
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
668
+ let v_186 = (v_38.xyz + cb3_3.tint_symbol_2[5u].xyz);
669
+ r10 = vec4<f32>(v_186.xyz, r10.w);
670
+ let v_187 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
671
+ r11 = vec4<f32>(v_187.xyz, r11.w);
672
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
673
+ r10.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f);
674
+ r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f);
675
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
676
+ let v_188 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
677
+ r11 = vec4<f32>(v_188.xyz, r11.w);
678
+ let v_189 = (r11.xyz + v_38.xyz);
679
+ r11 = vec4<f32>(v_189.xyz, r11.w);
680
+ let v_190 = bitcast<vec3<u32>>(r6.www);
681
+ let v_191 = r10.xyz;
682
+ let v_192 = select(r11.xyz, v_191, (v_190 != vec3<u32>()));
683
+ r10 = vec4<f32>(v_192.xyz, r10.w);
684
+ r6.w = dot(r10.xyz, r10.xyz);
685
+ let v_193 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
686
+ r10 = vec4<f32>(v_193.xyz, r10.w);
687
+ r7.w = dot(r10.xyz, r10.xyz);
688
+ r7.w = inverseSqrt(r7.w);
689
+ let v_194 = (r7.www * r10.xyz);
690
+ r10 = vec4<f32>(v_194.xyz, r10.w);
691
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
692
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
693
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w);
694
+ r6.w = (r6.w / r7.w);
695
+ let v_195 = -(cb3_3.tint_symbol_2[13u].xyzx);
696
+ r7.w = dot(r10.xyz, v_195.xyz);
697
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
698
+ let v_196 = dot(r10.xyz, r2.xyz);
699
+ r10.w = clamp(vec4<f32>(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f);
700
+ r7.w = (r7.w * r10.w);
701
+ r10.w = (r6.w * r7.w);
702
+ let v_197 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
703
+ r11 = vec4<f32>(v_197.xyz, r11.w);
704
+ let v_198 = fma(r11.xyz, r0.xyz, r9.xzw);
705
+ r9 = vec4<f32>(v_198.x, r9.y, v_198.yz);
706
+ let v_199 = fma(r4.xyz, r1.xxx, r10.xyz);
707
+ r10 = vec4<f32>(v_199.xyz, r10.w);
708
+ r10.w = dot(r10.xyz, r10.xyz);
709
+ r10.w = inverseSqrt(r10.w);
710
+ let v_200 = (r10.www * r10.xyz);
711
+ r10 = vec4<f32>(v_200.xyz, r10.w);
712
+ let v_201 = dot(r10.xyz, r5.xyz);
713
+ r10.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
714
+ r10.w = ((-(r10.wwww)).w + 1.0f);
715
+ r11.x = (r10.w * r10.w);
716
+ r11.x = (r11.x * r11.x);
717
+ r10.w = (r10.w * r11.x);
718
+ r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w);
719
+ let v_202 = dot(r10.xyz, r2.xyz);
720
+ r10.x = clamp(vec4<f32>(v_202, v_202, v_202, v_202).x, 0.0f, 1.0f);
721
+ r10.x = log2(r10.x);
722
+ r10.x = (r9.y * r10.x);
723
+ r10.x = exp2(r10.x);
724
+ r10.x = (r10.x * r10.w);
725
+ r7.w = (r7.w * r10.x);
726
+ r6.w = (r6.w * r7.w);
727
+ r6.w = (r1.y * r6.w);
728
+ let v_203 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.yzw);
729
+ r8 = vec4<f32>(r8.x, v_203.xyz);
730
+ }
731
+ }
732
+ if ((bitcast<u32>(r3.w) != 0u)) {
733
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
734
+ } else {
735
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
736
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
737
+ if ((bitcast<u32>(r3.w) != 0u)) {
738
+ } else {
739
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
740
+ let v_204 = (v_38.xyz + cb3_3.tint_symbol_2[6u].xyz);
741
+ r10 = vec4<f32>(v_204.xyz, r10.w);
742
+ let v_205 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
743
+ r11 = vec4<f32>(v_205.xyz, r11.w);
744
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
745
+ r10.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f);
746
+ r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f);
747
+ r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w);
748
+ let v_206 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz);
749
+ r11 = vec4<f32>(v_206.xyz, r11.w);
750
+ let v_207 = (r11.xyz + v_38.xyz);
751
+ r11 = vec4<f32>(v_207.xyz, r11.w);
752
+ let v_208 = bitcast<vec3<u32>>(r6.www);
753
+ let v_209 = r10.xyz;
754
+ let v_210 = select(r11.xyz, v_209, (v_208 != vec3<u32>()));
755
+ r10 = vec4<f32>(v_210.xyz, r10.w);
756
+ r6.w = dot(r10.xyz, r10.xyz);
757
+ let v_211 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
758
+ r10 = vec4<f32>(v_211.xyz, r10.w);
759
+ r7.w = dot(r10.xyz, r10.xyz);
760
+ r7.w = inverseSqrt(r7.w);
761
+ let v_212 = (r7.www * r10.xyz);
762
+ r10 = vec4<f32>(v_212.xyz, r10.w);
763
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
764
+ r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
765
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[14u].w);
766
+ r6.w = (r6.w / r7.w);
767
+ let v_213 = -(cb3_3.tint_symbol_2[14u].xyzx);
768
+ r7.w = dot(r10.xyz, v_213.xyz);
769
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
770
+ let v_214 = dot(r10.xyz, r2.xyz);
771
+ r10.w = clamp(vec4<f32>(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f);
772
+ r7.w = (r7.w * r10.w);
773
+ r10.w = (r6.w * r7.w);
774
+ let v_215 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
775
+ r11 = vec4<f32>(v_215.xyz, r11.w);
776
+ let v_216 = fma(r11.xyz, r0.xyz, r9.xzw);
777
+ r9 = vec4<f32>(v_216.x, r9.y, v_216.yz);
778
+ let v_217 = fma(r4.xyz, r1.xxx, r10.xyz);
779
+ r10 = vec4<f32>(v_217.xyz, r10.w);
780
+ r10.w = dot(r10.xyz, r10.xyz);
781
+ r10.w = inverseSqrt(r10.w);
782
+ let v_218 = (r10.www * r10.xyz);
783
+ r10 = vec4<f32>(v_218.xyz, r10.w);
784
+ let v_219 = dot(r10.xyz, r5.xyz);
785
+ r10.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
786
+ r10.w = ((-(r10.wwww)).w + 1.0f);
787
+ r11.x = (r10.w * r10.w);
788
+ r11.x = (r11.x * r11.x);
789
+ r10.w = (r10.w * r11.x);
790
+ r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w);
791
+ let v_220 = dot(r10.xyz, r2.xyz);
792
+ r10.x = clamp(vec4<f32>(v_220, v_220, v_220, v_220).x, 0.0f, 1.0f);
793
+ r10.x = log2(r10.x);
794
+ r10.x = (r9.y * r10.x);
795
+ r10.x = exp2(r10.x);
796
+ r10.x = (r10.x * r10.w);
797
+ r7.w = (r7.w * r10.x);
798
+ r6.w = (r6.w * r7.w);
799
+ r6.w = (r1.y * r6.w);
800
+ let v_221 = fma(r6.www, cb3_3.tint_symbol_2[22u].xyz, r8.yzw);
801
+ r8 = vec4<f32>(r8.x, v_221.xyz);
802
+ }
803
+ }
804
+ if ((bitcast<u32>(r3.w) != 0u)) {
805
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
806
+ } else {
807
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
808
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
809
+ if ((bitcast<u32>(r3.w) != 0u)) {
810
+ } else {
811
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
812
+ let v_222 = (v_38.xyz + cb3_3.tint_symbol_2[7u].xyz);
813
+ r10 = vec4<f32>(v_222.xyz, r10.w);
814
+ let v_223 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
815
+ r11 = vec4<f32>(v_223.xyz, r11.w);
816
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
817
+ r10.w = (cb3_3.tint_symbol_2[23u].w + 0.00009999999747378752f);
818
+ r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f);
819
+ r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w);
820
+ let v_224 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz);
821
+ r11 = vec4<f32>(v_224.xyz, r11.w);
822
+ let v_225 = (r11.xyz + v_38.xyz);
823
+ r11 = vec4<f32>(v_225.xyz, r11.w);
824
+ let v_226 = bitcast<vec3<u32>>(r6.www);
825
+ let v_227 = r10.xyz;
826
+ let v_228 = select(r11.xyz, v_227, (v_226 != vec3<u32>()));
827
+ r10 = vec4<f32>(v_228.xyz, r10.w);
828
+ r6.w = dot(r10.xyz, r10.xyz);
829
+ let v_229 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
830
+ r10 = vec4<f32>(v_229.xyz, r10.w);
831
+ r7.w = dot(r10.xyz, r10.xyz);
832
+ r7.w = inverseSqrt(r7.w);
833
+ let v_230 = (r7.www * r10.xyz);
834
+ r10 = vec4<f32>(v_230.xyz, r10.w);
835
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
836
+ r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
837
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[15u].w);
838
+ r6.w = (r6.w / r7.w);
839
+ let v_231 = -(cb3_3.tint_symbol_2[15u].xyzx);
840
+ r7.w = dot(r10.xyz, v_231.xyz);
841
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
842
+ let v_232 = dot(r10.xyz, r2.xyz);
843
+ r10.w = clamp(vec4<f32>(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f);
844
+ r7.w = (r7.w * r10.w);
845
+ r10.w = (r6.w * r7.w);
846
+ let v_233 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
847
+ r11 = vec4<f32>(v_233.xyz, r11.w);
848
+ let v_234 = fma(r11.xyz, r0.xyz, r9.xzw);
849
+ r9 = vec4<f32>(v_234.x, r9.y, v_234.yz);
850
+ let v_235 = fma(r4.xyz, r1.xxx, r10.xyz);
851
+ r10 = vec4<f32>(v_235.xyz, r10.w);
852
+ r10.w = dot(r10.xyz, r10.xyz);
853
+ r10.w = inverseSqrt(r10.w);
854
+ let v_236 = (r10.www * r10.xyz);
855
+ r10 = vec4<f32>(v_236.xyz, r10.w);
856
+ let v_237 = dot(r10.xyz, r5.xyz);
857
+ r10.w = clamp(vec4<f32>(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f);
858
+ r10.w = ((-(r10.wwww)).w + 1.0f);
859
+ r11.x = (r10.w * r10.w);
860
+ r11.x = (r11.x * r11.x);
861
+ r10.w = (r10.w * r11.x);
862
+ r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w);
863
+ let v_238 = dot(r10.xyz, r2.xyz);
864
+ r10.x = clamp(vec4<f32>(v_238, v_238, v_238, v_238).x, 0.0f, 1.0f);
865
+ r10.x = log2(r10.x);
866
+ r10.x = (r9.y * r10.x);
867
+ r10.x = exp2(r10.x);
868
+ r10.x = (r10.x * r10.w);
869
+ r7.w = (r7.w * r10.x);
870
+ r6.w = (r6.w * r7.w);
871
+ r6.w = (r1.y * r6.w);
872
+ let v_239 = fma(r6.www, cb3_3.tint_symbol_2[23u].xyz, r8.yzw);
873
+ r8 = vec4<f32>(r8.x, v_239.xyz);
874
+ }
875
+ }
876
+ if ((bitcast<u32>(r3.w) != 0u)) {
877
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
878
+ } else {
879
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
880
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
881
+ if ((bitcast<u32>(r3.w) != 0u)) {
882
+ } else {
883
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
884
+ let v_240 = (v_38.xyz + cb3_3.tint_symbol_2[8u].xyz);
885
+ r10 = vec4<f32>(v_240.xyz, r10.w);
886
+ let v_241 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
887
+ r11 = vec4<f32>(v_241.xyz, r11.w);
888
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
889
+ r10.w = (cb3_3.tint_symbol_2[24u].w + 0.00009999999747378752f);
890
+ r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f);
891
+ r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w);
892
+ let v_242 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz);
893
+ r11 = vec4<f32>(v_242.xyz, r11.w);
894
+ let v_243 = (r11.xyz + v_38.xyz);
895
+ r11 = vec4<f32>(v_243.xyz, r11.w);
896
+ let v_244 = bitcast<vec3<u32>>(r6.www);
897
+ let v_245 = r10.xyz;
898
+ let v_246 = select(r11.xyz, v_245, (v_244 != vec3<u32>()));
899
+ r10 = vec4<f32>(v_246.xyz, r10.w);
900
+ r6.w = dot(r10.xyz, r10.xyz);
901
+ let v_247 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
902
+ r10 = vec4<f32>(v_247.xyz, r10.w);
903
+ r7.w = dot(r10.xyz, r10.xyz);
904
+ r7.w = inverseSqrt(r7.w);
905
+ let v_248 = (r7.www * r10.xyz);
906
+ r10 = vec4<f32>(v_248.xyz, r10.w);
907
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
908
+ r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
909
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[16u].w);
910
+ r6.w = (r6.w / r7.w);
911
+ let v_249 = -(cb3_3.tint_symbol_2[16u].xyzx);
912
+ r7.w = dot(r10.xyz, v_249.xyz);
913
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
914
+ let v_250 = dot(r10.xyz, r2.xyz);
915
+ r10.w = clamp(vec4<f32>(v_250, v_250, v_250, v_250).w, 0.0f, 1.0f);
916
+ r7.w = (r7.w * r10.w);
917
+ r10.w = (r6.w * r7.w);
918
+ let v_251 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
919
+ r11 = vec4<f32>(v_251.xyz, r11.w);
920
+ let v_252 = fma(r11.xyz, r0.xyz, r9.xzw);
921
+ r9 = vec4<f32>(v_252.x, r9.y, v_252.yz);
922
+ let v_253 = fma(r4.xyz, r1.xxx, r10.xyz);
923
+ r10 = vec4<f32>(v_253.xyz, r10.w);
924
+ r10.w = dot(r10.xyz, r10.xyz);
925
+ r10.w = inverseSqrt(r10.w);
926
+ let v_254 = (r10.www * r10.xyz);
927
+ r10 = vec4<f32>(v_254.xyz, r10.w);
928
+ let v_255 = dot(r10.xyz, r5.xyz);
929
+ r10.w = clamp(vec4<f32>(v_255, v_255, v_255, v_255).w, 0.0f, 1.0f);
930
+ r10.w = ((-(r10.wwww)).w + 1.0f);
931
+ r11.x = (r10.w * r10.w);
932
+ r11.x = (r11.x * r11.x);
933
+ r10.w = (r10.w * r11.x);
934
+ r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w);
935
+ let v_256 = dot(r10.xyz, r2.xyz);
936
+ r10.x = clamp(vec4<f32>(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f);
937
+ r10.x = log2(r10.x);
938
+ r10.x = (r9.y * r10.x);
939
+ r10.x = exp2(r10.x);
940
+ r10.x = (r10.x * r10.w);
941
+ r7.w = (r7.w * r10.x);
942
+ r6.w = (r6.w * r7.w);
943
+ r6.w = (r1.y * r6.w);
944
+ let v_257 = fma(r6.www, cb3_3.tint_symbol_2[24u].xyz, r8.yzw);
945
+ r8 = vec4<f32>(r8.x, v_257.xyz);
946
+ }
947
+ }
948
+ if ((bitcast<u32>(r3.w) != 0u)) {
949
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
950
+ } else {
951
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
952
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
953
+ if ((bitcast<u32>(r3.w) != 0u)) {
954
+ } else {
955
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
956
+ let v_258 = (v_38.xyz + cb3_3.tint_symbol_2[9u].xyz);
957
+ r10 = vec4<f32>(v_258.xyz, r10.w);
958
+ let v_259 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
959
+ r11 = vec4<f32>(v_259.xyz, r11.w);
960
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
961
+ r10.w = (cb3_3.tint_symbol_2[25u].w + 0.00009999999747378752f);
962
+ r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f);
963
+ r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w);
964
+ let v_260 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz);
965
+ r11 = vec4<f32>(v_260.xyz, r11.w);
966
+ let v_261 = (r11.xyz + v_38.xyz);
967
+ r11 = vec4<f32>(v_261.xyz, r11.w);
968
+ let v_262 = bitcast<vec3<u32>>(r6.www);
969
+ let v_263 = r10.xyz;
970
+ let v_264 = select(r11.xyz, v_263, (v_262 != vec3<u32>()));
971
+ r10 = vec4<f32>(v_264.xyz, r10.w);
972
+ r6.w = dot(r10.xyz, r10.xyz);
973
+ let v_265 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
974
+ r10 = vec4<f32>(v_265.xyz, r10.w);
975
+ r7.w = dot(r10.xyz, r10.xyz);
976
+ r7.w = inverseSqrt(r7.w);
977
+ let v_266 = (r7.www * r10.xyz);
978
+ r10 = vec4<f32>(v_266.xyz, r10.w);
979
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
980
+ r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
981
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[17u].w);
982
+ r6.w = (r6.w / r7.w);
983
+ let v_267 = -(cb3_3.tint_symbol_2[17u].xyzx);
984
+ r7.w = dot(r10.xyz, v_267.xyz);
985
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
986
+ let v_268 = dot(r10.xyz, r2.xyz);
987
+ r10.w = clamp(vec4<f32>(v_268, v_268, v_268, v_268).w, 0.0f, 1.0f);
988
+ r7.w = (r7.w * r10.w);
989
+ r10.w = (r6.w * r7.w);
990
+ let v_269 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
991
+ r11 = vec4<f32>(v_269.xyz, r11.w);
992
+ let v_270 = fma(r11.xyz, r0.xyz, r9.xzw);
993
+ r9 = vec4<f32>(v_270.x, r9.y, v_270.yz);
994
+ let v_271 = fma(r4.xyz, r1.xxx, r10.xyz);
995
+ r10 = vec4<f32>(v_271.xyz, r10.w);
996
+ r10.w = dot(r10.xyz, r10.xyz);
997
+ r10.w = inverseSqrt(r10.w);
998
+ let v_272 = (r10.www * r10.xyz);
999
+ r10 = vec4<f32>(v_272.xyz, r10.w);
1000
+ let v_273 = dot(r10.xyz, r5.xyz);
1001
+ r10.w = clamp(vec4<f32>(v_273, v_273, v_273, v_273).w, 0.0f, 1.0f);
1002
+ r10.w = ((-(r10.wwww)).w + 1.0f);
1003
+ r11.x = (r10.w * r10.w);
1004
+ r11.x = (r11.x * r11.x);
1005
+ r10.w = (r10.w * r11.x);
1006
+ r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w);
1007
+ let v_274 = dot(r10.xyz, r2.xyz);
1008
+ r10.x = clamp(vec4<f32>(v_274, v_274, v_274, v_274).x, 0.0f, 1.0f);
1009
+ r10.x = log2(r10.x);
1010
+ r10.x = (r9.y * r10.x);
1011
+ r10.x = exp2(r10.x);
1012
+ r10.x = (r10.x * r10.w);
1013
+ r7.w = (r7.w * r10.x);
1014
+ r6.w = (r6.w * r7.w);
1015
+ r6.w = (r1.y * r6.w);
1016
+ let v_275 = fma(r6.www, cb3_3.tint_symbol_2[25u].xyz, r8.yzw);
1017
+ r8 = vec4<f32>(r8.x, v_275.xyz);
1018
+ }
1019
+ }
1020
+ if ((bitcast<u32>(r3.w) != 0u)) {
1021
+ } else {
1022
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1023
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
1024
+ if ((bitcast<u32>(r3.w) != 0u)) {
1025
+ } else {
1026
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
1027
+ let v_276 = (v_38.xyz + cb3_3.tint_symbol_2[10u].xyz);
1028
+ r10 = vec4<f32>(v_276.xyz, r10.w);
1029
+ let v_277 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
1030
+ r11 = vec4<f32>(v_277.xyz, r11.w);
1031
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
1032
+ r7.w = (cb3_3.tint_symbol_2[26u].w + 0.00009999999747378752f);
1033
+ r6.w = clamp(((r6.wwww / r7.wwww)).w, 0.0f, 1.0f);
1034
+ r6.w = (r6.w * cb3_3.tint_symbol_2[26u].w);
1035
+ let v_278 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.www, cb3_3.tint_symbol_2[10u].xyz);
1036
+ r11 = vec4<f32>(v_278.xyz, r11.w);
1037
+ let v_279 = (r11.xyz + v_38.xyz);
1038
+ r11 = vec4<f32>(v_279.xyz, r11.w);
1039
+ let v_280 = bitcast<vec3<u32>>(r3.www);
1040
+ let v_281 = r10.xyz;
1041
+ let v_282 = select(r11.xyz, v_281, (v_280 != vec3<u32>()));
1042
+ r10 = vec4<f32>(v_282.xyz, r10.w);
1043
+ r3.w = dot(r10.xyz, r10.xyz);
1044
+ let v_283 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1045
+ r10 = vec4<f32>(v_283.xyz, r10.w);
1046
+ r6.w = dot(r10.xyz, r10.xyz);
1047
+ r6.w = inverseSqrt(r6.w);
1048
+ let v_284 = (r6.www * r10.xyz);
1049
+ r10 = vec4<f32>(v_284.xyz, r10.w);
1050
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1051
+ r6.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
1052
+ r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[18u].w);
1053
+ r3.w = (r3.w / r6.w);
1054
+ let v_285 = -(cb3_3.tint_symbol_2[18u].xyzx);
1055
+ r6.w = dot(r10.xyz, v_285.xyz);
1056
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
1057
+ let v_286 = dot(r10.xyz, r2.xyz);
1058
+ r7.w = clamp(vec4<f32>(v_286, v_286, v_286, v_286).w, 0.0f, 1.0f);
1059
+ r6.w = (r6.w * r7.w);
1060
+ r7.w = (r3.w * r6.w);
1061
+ let v_287 = (r7.www * cb3_3.tint_symbol_2[26u].xyz);
1062
+ r11 = vec4<f32>(v_287.xyz, r11.w);
1063
+ let v_288 = fma(r11.xyz, r0.xyz, r9.xzw);
1064
+ r9 = vec4<f32>(v_288.x, r9.y, v_288.yz);
1065
+ let v_289 = fma(r4.xyz, r1.xxx, r10.xyz);
1066
+ r4 = vec4<f32>(v_289.xyz, r4.w);
1067
+ r1.x = dot(r4.xyz, r4.xyz);
1068
+ r1.x = inverseSqrt(r1.x);
1069
+ let v_290 = (r1.xxx * r4.xyz);
1070
+ r4 = vec4<f32>(v_290.xyz, r4.w);
1071
+ let v_291 = dot(r4.xyz, r5.xyz);
1072
+ r1.x = clamp(vec4<f32>(v_291, v_291, v_291, v_291).x, 0.0f, 1.0f);
1073
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1074
+ r5.x = (r1.x * r1.x);
1075
+ r5.x = (r5.x * r5.x);
1076
+ r1.x = (r1.x * r5.x);
1077
+ r1.x = fma(cb10_10.tint_symbol_5[0u].z, r1.x, r4.w);
1078
+ let v_292 = dot(r4.xyz, r2.xyz);
1079
+ r4.x = clamp(vec4<f32>(v_292, v_292, v_292, v_292).x, 0.0f, 1.0f);
1080
+ r4.x = log2(r4.x);
1081
+ r4.x = (r4.x * r9.y);
1082
+ r4.x = exp2(r4.x);
1083
+ r1.x = (r1.x * r4.x);
1084
+ r1.x = (r6.w * r1.x);
1085
+ r1.x = (r3.w * r1.x);
1086
+ r1.x = (r1.y * r1.x);
1087
+ let v_293 = fma(r1.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.yzw);
1088
+ r8 = vec4<f32>(r8.x, v_293.xyz);
1089
+ }
1090
+ }
1091
+ r1.x = (r5.w * r5.w);
1092
+ r1.y = (r2.w * r2.w);
1093
+ let v_294 = (r8.yzw * r1.yyy);
1094
+ r4 = vec4<f32>(v_294.xyz, r4.w);
1095
+ let v_295 = fma(r1.xxx, r9.xzw, r4.xyz);
1096
+ r4 = vec4<f32>(v_295.xyz, r4.w);
1097
+ let v_296 = fma(r6.xyz, r3.xxx, r4.xyz);
1098
+ r4 = vec4<f32>(v_296.xyz, r4.w);
1099
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1100
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1101
+ r1.x = max(r1.x, 0.0f);
1102
+ let v_297 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1103
+ r1 = vec4<f32>(r1.x, v_297.xyz);
1104
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1105
+ let v_298 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1106
+ r5 = vec4<f32>(v_298.xyz, r5.w);
1107
+ let v_299 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
1108
+ r5 = vec4<f32>(v_299.xyz, r5.w);
1109
+ let v_300 = fma(r1.yzw, r2.www, r5.xyz);
1110
+ r1 = vec4<f32>(r1.x, v_300.xyz);
1111
+ let v_301 = (r3.zzz * r1.yzw);
1112
+ r1 = vec4<f32>(r1.x, v_301.xyz);
1113
+ let v_302 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1114
+ r3 = vec4<f32>(v_302.x, r3.y, v_302.yz);
1115
+ r5.x = cb3_3.tint_symbol_2[46u].w;
1116
+ r5.y = cb3_3.tint_symbol_2[47u].w;
1117
+ r5.z = cb3_3.tint_symbol_2[48u].w;
1118
+ let v_303 = dot(r5.xyz, r2.xyz);
1119
+ r1.x = clamp(vec4<f32>(v_303, v_303, v_303, v_303).x, 0.0f, 1.0f);
1120
+ let v_304 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.xzw);
1121
+ r2 = vec4<f32>(v_304.xyz, r2.w);
1122
+ let v_305 = fma(r2.xyz, r3.yyy, r1.yzw);
1123
+ r1 = vec4<f32>(v_305.xyz, r1.w);
1124
+ let v_306 = (r5.www * r1.xyz);
1125
+ r1 = vec4<f32>(v_306.xyz, r1.w);
1126
+ let v_307 = fma(r1.xyz, r0.xyz, r4.xyz);
1127
+ r1 = vec4<f32>(v_307.xyz, r1.w);
1128
+ r0.w = (r0.w * r8.x);
1129
+ let v_308 = fma(r0.xyz, r0.www, r1.xyz);
1130
+ r0 = vec4<f32>(v_308.xyz, r0.w);
1131
+ r0.w = dot(r7.xyz, r7.xyz);
1132
+ r1.x = sqrt(r0.w);
1133
+ let v_309 = -(cb3_3.tint_symbol_2[50u].xxxx);
1134
+ r1.y = (r1.x + v_309.y);
1135
+ r1.y = max(r1.y, 0.0f);
1136
+ r1.x = (r1.y / r1.x);
1137
+ r1.x = (r1.x * r7.z);
1138
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1139
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1140
+ r1.w = (r1.z * -1.44269502162933349609f);
1141
+ r1.w = exp2(r1.w);
1142
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1143
+ r1.z = (r1.w / r1.z);
1144
+ let v_310 = bitcast<u32>(r1.x);
1145
+ r1.x = select(1.0f, r1.z, (v_310 != 0u));
1146
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1147
+ r1.x = (r1.x * r1.z);
1148
+ r1.x = min(r1.x, 1.0f);
1149
+ r1.x = (r1.x * 1.44269502162933349609f);
1150
+ r1.x = exp2(r1.x);
1151
+ r1.x = min(r1.x, 1.0f);
1152
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1153
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1154
+ r0.w = inverseSqrt(r0.w);
1155
+ let v_311 = (r0.www * r7.xyz);
1156
+ r2 = vec4<f32>(v_311.xyz, r2.w);
1157
+ let v_312 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1158
+ r0.w = clamp(vec4<f32>(v_312, v_312, v_312, v_312).w, 0.0f, 1.0f);
1159
+ r0.w = log2(r0.w);
1160
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1161
+ r0.w = exp2(r0.w);
1162
+ let v_313 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1163
+ r1.w = clamp(vec4<f32>(v_313, v_313, v_313, v_313).w, 0.0f, 1.0f);
1164
+ r1.w = log2(r1.w);
1165
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1166
+ r1.w = exp2(r1.w);
1167
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1168
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1169
+ let v_314 = -(cb3_3.tint_symbol_2[52u].xxxx);
1170
+ r2.x = (r1.y + v_314.x);
1171
+ r2.x = max(r2.x, 0.0f);
1172
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1173
+ r2.x = (r2.x * 1.44269502162933349609f);
1174
+ r2.x = exp2(r2.x);
1175
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1176
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1177
+ let v_315 = -(cb3_3.tint_symbol_2[51u].zzzz);
1178
+ r1.y = (r1.y * v_315.y);
1179
+ r1.y = (r1.y * 1.44269502162933349609f);
1180
+ r1.y = exp2(r1.y);
1181
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1182
+ let v_316 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1183
+ r2 = vec4<f32>(v_316.xyz, r2.w);
1184
+ let v_317 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1185
+ r2 = vec4<f32>(v_317.xyz, r2.w);
1186
+ let v_318 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1187
+ r3 = vec4<f32>(v_318.xyz, r3.w);
1188
+ let v_319 = fma(r1.www, r3.xyz, r2.xyz);
1189
+ r2 = vec4<f32>(v_319.xyz, r2.w);
1190
+ let v_320 = -(cb3_3.tint_symbol_2[57u].xyzx);
1191
+ let v_321 = (r2.xyz + v_320.xyz);
1192
+ r2 = vec4<f32>(v_321.xyz, r2.w);
1193
+ let v_322 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1194
+ r2 = vec4<f32>(v_322.xyz, r2.w);
1195
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
1196
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
1197
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
1198
+ let v_323 = fma(r1.xxx, r3.xyz, r2.xyz);
1199
+ r1 = vec4<f32>(v_323.xy, r1.z, v_323.z);
1200
+ let v_324 = ((-(r0.xyxz)).xyw + r1.xyw);
1201
+ r1 = vec4<f32>(v_324.xy, r1.z, v_324.z);
1202
+ let v_325 = fma(r1.zzz, r1.xyw, r0.xyz);
1203
+ r0 = vec4<f32>(v_325.xyz, r0.w);
1204
+ let v_326 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
1205
+ o0 = vec4<f32>(v_326.xyz, o0.w);
1206
+ }
1207
+
1208
+ fn v_1(v_327 : bool) {
1209
+ if (v_327) {
1210
+ discard;
1211
+ return;
1212
+ }
1213
+ }
1214
+
1215
+ @fragment
1216
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> @location(0u) vec4<f32> {
1217
+ main_inner(v0, v1, v2, v3, v4, v5, v6);
1218
+ return o0;
1219
+ }
b/8b0b5899ed/shaders/d211c46fcb6514dc.wgsl ADDED
@@ -0,0 +1,123 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb765_struct {
16
+ tint_symbol : array<vec4<f32>, 765u>,
17
+ }
18
+
19
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
20
+
21
+ struct cb16_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 16u>,
23
+ }
24
+
25
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
26
+
27
+ struct cb17_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 17u>,
29
+ }
30
+
31
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
32
+
33
+ struct cb50_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 50u>,
35
+ }
36
+
37
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
38
+
39
+ var<private> o0 : vec4<f32>;
40
+
41
+ var<private> o1 : vec4<f32>;
42
+
43
+ var<private> o2 : vec4<f32>;
44
+
45
+ var<private> o3 : vec4<f32>;
46
+
47
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
48
+ r0 = (v2 * vec4<f32>(255.001953125f));
49
+ let v = r0;
50
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
51
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
52
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
53
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
54
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
55
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
56
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
57
+ r2 = vec4<f32>(v0.xyz, r2.w);
58
+ r2.w = 1.0f;
59
+ r1.w = dot(r1, r2);
60
+ r1.x = dot(r1.xyz, v4);
61
+ let v_2 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
62
+ r1 = vec4<f32>(v_2.xyz, r1.w);
63
+ r3 = (r1.wwww * cb1_1.tint_symbol_1[9u]);
64
+ let v_3 = (r1.www * cb1_1.tint_symbol_1[1u].xyz);
65
+ r4 = vec4<f32>(v_3.xyz, r4.w);
66
+ r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
67
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r5);
68
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r5);
69
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r5);
70
+ r1.w = dot(r5, r2);
71
+ r4.w = dot(r5.xyz, v4);
72
+ let v_4 = fma(r4.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz);
73
+ r1 = vec4<f32>(v_4.xyz, r1.w);
74
+ r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3);
75
+ let v_5 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r4.xyz);
76
+ r4 = vec4<f32>(v_5.xyz, r4.w);
77
+ r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
78
+ r5 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r5);
79
+ r5 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r5);
80
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r5);
81
+ r0.w = dot(r0, r2);
82
+ r0.x = dot(r0.xyz, v4);
83
+ o3 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz).xyzx;
84
+ r1 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3);
85
+ let v_6 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz);
86
+ r0 = vec4<f32>(v_6.xyz, r0.w);
87
+ let v_7 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz);
88
+ r0 = vec4<f32>(v_7.xyz, r0.w);
89
+ let v_8 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz);
90
+ r0 = vec4<f32>(v_8.xyz, r0.w);
91
+ r0.x = dot(r0.xyz, r0.xyz);
92
+ r0.x = (r0.x * 0.00000399999998990097f);
93
+ r0.x = min(r0.x, 1.0f);
94
+ o0 = (r1 + cb1_1.tint_symbol_1[11u]);
95
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
96
+ let v_9 = -(cb2_2.tint_symbol_2[16u].zzzz);
97
+ let v_10 = clamp(((r0.xyxx + v_9)).xy, vec2<f32>(), vec2<f32>(1.0f));
98
+ r0 = vec4<f32>(v_10.xy, r0.zw);
99
+ r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
100
+ let v_11 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
101
+ r0 = vec4<f32>(v_11.xy, r0.zw);
102
+ let v_12 = clamp(((r0.xyxx * v5.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
103
+ o1 = vec4<f32>(v_12.xy, o1.zw);
104
+ o1 = vec4<f32>(o1.xy, v5.zw);
105
+ o2 = v3.xyxy;
106
+ }
107
+
108
+ struct tint_symbol_4 {
109
+ @builtin(position)
110
+ o0 : vec4<f32>,
111
+ @location(1u)
112
+ o1 : vec4<f32>,
113
+ @location(2u)
114
+ o2 : vec4<f32>,
115
+ @location(3u)
116
+ o3 : vec4<f32>,
117
+ }
118
+
119
+ @vertex
120
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
121
+ main_inner(v0, v1, v2, v3, v4, v5);
122
+ return tint_symbol_4(o0, o1, o2, o3);
123
+ }
b/8b0b5899ed/shaders/d22155aff943e29a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d22155aff943e29a.wgsl ADDED
@@ -0,0 +1,638 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb5_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 5u>,
79
+ }
80
+
81
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb5_struct;
82
+
83
+ struct cb4_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 4u>,
85
+ }
86
+
87
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb4_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(20u) var s4 : sampler;
98
+
99
+ @group(1u) @binding(21u) var s5 : sampler;
100
+
101
+ @group(1u) @binding(27u) var s11 : sampler;
102
+
103
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
104
+
105
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
114
+
115
+ var<private> v6 : vec4<f32>;
116
+
117
+ var<private> v7 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_8 {
126
+ tint_symbol_7 : array<vec4<u32>, 3u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v6 = v_2;
135
+ x1[0u].x = v7[0u];
136
+ x1[0u].y = v7[1u];
137
+ x1[0u].z = v7[2u];
138
+ x1[0u].w = v7[3u];
139
+ r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
140
+ r1 = textureSample(t4, s4, v0.xy.xyxx.xy);
141
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
142
+ r1 = vec4<f32>(v_3.xy, r1.zw);
143
+ r1.z = dot(r1.xy, r1.xy);
144
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
145
+ r1.z = sqrt(abs(r1.zzzz).z);
146
+ r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f);
147
+ let v_4 = (r1.ww * r1.xy);
148
+ r1 = vec4<f32>(v_4.xy, r1.zw);
149
+ let v_5 = (r1.yyy * v5.xyz);
150
+ r2 = vec4<f32>(v_5.xyz, r2.w);
151
+ let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
152
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
153
+ let v_7 = fma(r1.zzz, v1.xyz, r1.xyw);
154
+ r1 = vec4<f32>(v_7.xyz, r1.w);
155
+ r1.w = dot(r1.xyz, r1.xyz);
156
+ r1.w = inverseSqrt(r1.w);
157
+ let v_8 = (r1.www * r1.xyz);
158
+ r2 = vec4<f32>(v_8.xyz, r2.w);
159
+ r3 = textureSample(t5, s5, v0.xy.xyxx.xy);
160
+ let v_9 = (r3.xy * r3.xy);
161
+ r1 = vec4<f32>(v_9.xy, r1.zw);
162
+ r1.x = (r1.x * cb10_10.tint_symbol_5[3u].w);
163
+ r0.w = (r0.w * v3.w);
164
+ let v_10 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
165
+ r3 = vec4<f32>(v_10.xy, r3.zw);
166
+ r2.w = fma(r2.z, 0.5f, 0.5f);
167
+ r4.x = fma(r2.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
168
+ r4.y = (r2.w + 0.30000001192092895508f);
169
+ let v_11 = (r3.xy * r4.xy);
170
+ r3 = vec4<f32>(v_11.xy, r3.zw);
171
+ let v_12 = (r0.xyz * r0.xyz);
172
+ r0 = vec4<f32>(v_12.xyz, r0.w);
173
+ let v_13 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
174
+ r4 = vec4<f32>(v_13.xyz, r4.w);
175
+ r2.w = dot(r4.xyz, r4.xyz);
176
+ r2.w = inverseSqrt(r2.w);
177
+ let v_14 = (r2.www * r4.xyz);
178
+ r5 = vec4<f32>(v_14.xyz, r5.w);
179
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
180
+ let v_16 = fma(r4.xyz, r2.www, v_15.xyz);
181
+ r6 = vec4<f32>(v_16.xyz, r6.w);
182
+ r2.w = dot(r6.xyz, r6.xyz);
183
+ r2.w = inverseSqrt(r2.w);
184
+ let v_17 = (r2.www * r6.xyz);
185
+ r6 = vec4<f32>(v_17.xyz, r6.w);
186
+ r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f);
187
+ let v_18 = (r3.xy * r3.xy);
188
+ r3 = vec4<f32>(v_18.xy, r3.zw);
189
+ r2.w = fma(r1.y, cb10_10.tint_symbol_5[3u].z, -500.0f);
190
+ r2.w = max(r2.w, 0.0f);
191
+ let v_19 = -(r2.wwww);
192
+ r1.y = fma(r1.y, cb10_10.tint_symbol_5[3u].z, v_19.y);
193
+ r2.w = (r2.w * 558.0f);
194
+ r1.y = fma(r1.y, 3.0f, r2.w);
195
+ r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
196
+ let v_20 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
197
+ r4 = vec4<f32>(v_20.xyz, r4.w);
198
+ let v_21 = (r4.yyy * cb6_6.tint_symbol_6[1u].xyz);
199
+ r7 = vec4<f32>(v_21.xyz, r7.w);
200
+ let v_22 = fma(r4.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
201
+ r7 = vec4<f32>(v_22.xyz, r7.w);
202
+ let v_23 = fma(r4.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
203
+ r7 = vec4<f32>(v_23.xyz, r7.w);
204
+ let v_24 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
205
+ r8 = vec4<f32>(v_24.xyz, r8.w);
206
+ let v_25 = &(x0[0u]);
207
+ let v_26 = r8;
208
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
209
+ let v_27 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
210
+ r9 = vec4<f32>(v_27.xyz, r9.w);
211
+ let v_28 = &(x0[1u]);
212
+ let v_29 = r9;
213
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
214
+ let v_30 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
215
+ r10 = vec4<f32>(v_30.xyz, r10.w);
216
+ let v_31 = &(x0[2u]);
217
+ let v_32 = r10;
218
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
219
+ let v_33 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
220
+ r7 = vec4<f32>(v_33.xyz, r7.w);
221
+ let v_34 = &(x0[3u]);
222
+ let v_35 = r7;
223
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
224
+ let v_36 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
225
+ let v_37 = r11;
226
+ r11 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
227
+ r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f);
228
+ r3.z = (r3.z * 0.5f);
229
+ let v_38 = abs(r10.yyyy);
230
+ r3.w = max(v_38.w, abs(r10.xxxx).w);
231
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
232
+ let v_39 = (bitcast<u32>(r3.w) != 0u);
233
+ let v_40 = bitcast<f32>(v.tint_symbol_7[0i].x);
234
+ r3.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_40, v_39);
235
+ let v_41 = abs(r9.yyyy);
236
+ r4.w = max(v_41.w, abs(r9.xxxx).w);
237
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
238
+ let v_42 = bitcast<u32>(r4.w);
239
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_42 != 0u));
240
+ let v_43 = abs(r8.yyyy);
241
+ r4.w = max(v_43.w, abs(r8.xxxx).w);
242
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
243
+ let v_44 = bitcast<u32>(r3.z);
244
+ r3.z = select(r3.w, 0.0f, (v_44 != 0u));
245
+ let v_45 = x0[bitcast<i32>(r3.z)];
246
+ r8 = vec4<f32>(v_45.xyz, r8.w);
247
+ r3.z = f32(bitcast<i32>(r3.z));
248
+ r3.w = (r3.z + 0.5f);
249
+ r3.w = (r3.w * 0.25f);
250
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
251
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
252
+ r3.z = dot(r9, cb6_6.tint_symbol_6[12u]);
253
+ r4.w = dot(r9, cb6_6.tint_symbol_6[13u]);
254
+ r9.x = (r8.x + 0.5f);
255
+ r9.y = fma(r8.y, 0.25f, r3.w);
256
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
257
+ r3.z = ((-(r3.zzzz)).z + r8.z);
258
+ let v_46 = dpdx(r9.xyy);
259
+ r10 = vec4<f32>(v_46.xy, r10.z, v_46.z);
260
+ r10.z = dpdx(r3.z);
261
+ let v_47 = dpdy(r9.yxy);
262
+ r12 = vec4<f32>(v_47.xyz, r12.w);
263
+ r12.w = dpdy(r3.z);
264
+ let v_48 = (r10.yw * r12.yw);
265
+ r7 = vec4<f32>(r7.xy, v_48.xy);
266
+ let v_49 = -(r7.zwzz);
267
+ let v_50 = fma(r10.xz, r12.xz, v_49.xy);
268
+ r13 = vec4<f32>(v_50.xy, r13.zw);
269
+ r5.w = (1.0f / r13.x);
270
+ r6.w = (r10.z * r12.y);
271
+ let v_51 = -(r6.wwww);
272
+ r13.z = fma(r10.x, r12.w, v_51.z);
273
+ let v_52 = (r5.ww * r13.yz);
274
+ r7 = vec4<f32>(r7.xy, v_52.xy);
275
+ let v_53 = max(r7.zw, vec2<f32>());
276
+ r7 = vec4<f32>(r7.xy, v_53.xy);
277
+ let v_54 = min(r7.zw, vec2<f32>(0.5f));
278
+ r7 = vec4<f32>(r7.xy, v_54.xy);
279
+ r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
280
+ r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
281
+ let v_55 = bitcast<u32>(r3.w);
282
+ let v_56 = r3.z;
283
+ r11.z = select(r8.z, v_56, (v_55 != 0u));
284
+ r9.z = 0.0f;
285
+ let v_57 = (r9.xyz + r11.ywz);
286
+ r8 = vec4<f32>(v_57.xyz, r8.w);
287
+ let v_58 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
288
+ r11 = vec4<f32>(v_58.xy, r11.zw);
289
+ let v_59 = (r9.xyz + r11.xyz);
290
+ r10 = vec4<f32>(v_59.xyz, r10.w);
291
+ let v_60 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
292
+ r11 = vec4<f32>(v_60.xy, r11.zw);
293
+ let v_61 = (r9.xyz + r11.xyz);
294
+ r12 = vec4<f32>(v_61.xyz, r12.w);
295
+ let v_62 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
296
+ r11 = vec4<f32>(v_62.xy, r11.zw);
297
+ let v_63 = (r9.xyz + r11.xyz);
298
+ r13 = vec4<f32>(v_63.xyz, r13.w);
299
+ let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
300
+ r11 = vec4<f32>(v_64.xy, r11.zw);
301
+ let v_65 = (r9.xyz + r11.xyz);
302
+ r14 = vec4<f32>(v_65.xyz, r14.w);
303
+ let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
304
+ r11 = vec4<f32>(v_66.xy, r11.zw);
305
+ let v_67 = (r9.xyz + r11.xyz);
306
+ r15 = vec4<f32>(v_67.xyz, r15.w);
307
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
308
+ r11 = vec4<f32>(v_68.xy, r11.zw);
309
+ let v_69 = (r9.xyz + r11.xyz);
310
+ r16 = vec4<f32>(v_69.xyz, r16.w);
311
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
312
+ r11 = vec4<f32>(v_70.xy, r11.zw);
313
+ let v_71 = (r9.xyz + r11.xyz);
314
+ r17 = vec4<f32>(v_71.xyz, r17.w);
315
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
316
+ r11 = vec4<f32>(v_72.xy, r11.zw);
317
+ let v_73 = (r9.xyz + r11.xyz);
318
+ r18 = vec4<f32>(v_73.xyz, r18.w);
319
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
320
+ r11 = vec4<f32>(v_74.xy, r11.zw);
321
+ let v_75 = (r9.xyz + r11.xyz);
322
+ r19 = vec4<f32>(v_75.xyz, r19.w);
323
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
324
+ r11 = vec4<f32>(v_76.xy, r11.zw);
325
+ let v_77 = (r9.xyz + r11.xyz);
326
+ r20 = vec4<f32>(v_77.xyz, r20.w);
327
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
328
+ r11 = vec4<f32>(v_78.xy, r11.zw);
329
+ let v_79 = (r9.xyz + r11.xyz);
330
+ r21 = vec4<f32>(v_79.xyz, r21.w);
331
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
332
+ r11 = vec4<f32>(v_80.xy, r11.zw);
333
+ let v_81 = (r9.xyz + r11.xyz);
334
+ r22 = vec4<f32>(v_81.xyz, r22.w);
335
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
336
+ r11 = vec4<f32>(v_82.xy, r11.zw);
337
+ let v_83 = (r9.xyz + r11.xyz);
338
+ r23 = vec4<f32>(v_83.xyz, r23.w);
339
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
340
+ r11 = vec4<f32>(v_84.xy, r11.zw);
341
+ let v_85 = (r9.xyz + r11.xyz);
342
+ r24 = vec4<f32>(v_85.xyz, r24.w);
343
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
344
+ r11 = vec4<f32>(v_86.xy, r11.zw);
345
+ let v_87 = (r9.xyz + r11.xyz);
346
+ r9 = vec4<f32>(v_87.xyz, r9.w);
347
+ let v_88 = r8.xyxx;
348
+ r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z);
349
+ let v_89 = r10.xyxx;
350
+ r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z);
351
+ let v_90 = r12.xyxx;
352
+ r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z);
353
+ let v_91 = r13.xyxx;
354
+ r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z);
355
+ let v_92 = r14.xyxx;
356
+ r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z);
357
+ let v_93 = r15.xyxx;
358
+ r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z);
359
+ let v_94 = r16.xyxx;
360
+ r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z);
361
+ let v_95 = r17.xyxx;
362
+ r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z);
363
+ let v_96 = r18.xyxx;
364
+ r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z);
365
+ let v_97 = r19.xyxx;
366
+ r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z);
367
+ let v_98 = r20.xyxx;
368
+ r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z);
369
+ let v_99 = r21.xyxx;
370
+ r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z);
371
+ let v_100 = r22.xyxx;
372
+ r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z);
373
+ let v_101 = r23.xyxx;
374
+ r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z);
375
+ let v_102 = r24.xyxx;
376
+ r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z);
377
+ let v_103 = r9.xyxx;
378
+ r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z);
379
+ r8 = (r8 + r10);
380
+ r8 = (r11 + r8);
381
+ r8 = (r12 + r8);
382
+ r3.z = dot(r8, vec4<f32>(1.0f));
383
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
384
+ let v_104 = abs(r7.yyyy);
385
+ r3.w = max(v_104.w, abs(r7.xxxx).w);
386
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
387
+ r2.w = ((-(r2.wwww)).w + 1.0f);
388
+ r2.w = (r3.w * r2.w);
389
+ r2.w = fma(r3.z, 0.0625f, r2.w);
390
+ r2.w = (r2.w * r2.w);
391
+ r2.w = min(r2.w, 1.0f);
392
+ r3.z = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f);
393
+ r3.z = sqrt(r3.z);
394
+ r3.z = (r3.z * cb6_6.tint_symbol_6[3u].z);
395
+ let v_105 = -(r2.wwww);
396
+ r2.w = fma(r3.z, v_105.w, r2.w);
397
+ let v_106 = dot(r2.xyz, v_15.xyz);
398
+ r3.z = clamp(vec4<f32>(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f);
399
+ let v_107 = dot(r5.xyz, r2.xyz);
400
+ r5.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
401
+ let v_108 = dot(r6.xyz, v_15.xyz);
402
+ r5.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
403
+ let v_109 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
404
+ r5 = vec4<f32>(v_109.xy, r5.zw);
405
+ let v_110 = (r5.xy * r5.xy);
406
+ r5 = vec4<f32>(r5.xy, v_110.xy);
407
+ let v_111 = (r5.zw * r5.zw);
408
+ r5 = vec4<f32>(r5.xy, v_111.xy);
409
+ let v_112 = (r5.xy * r5.zw);
410
+ r5 = vec4<f32>(v_112.xy, r5.zw);
411
+ r3.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f);
412
+ let v_113 = fma(cb10_10.tint_symbol_5[3u].yy, r5.xy, r3.ww);
413
+ r5 = vec4<f32>(v_113.xy, r5.zw);
414
+ let v_114 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
415
+ r5 = vec4<f32>(r5.xy, v_114.xy);
416
+ r1.y = (r5.z * 0.125f);
417
+ r3.w = fma((-(r1.xxxx)).w, r5.x, 1.0f);
418
+ r4.w = dot(r2.xyz, r6.xyz);
419
+ r4.w = clamp(((r4.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
420
+ r4.w = log2(r4.w);
421
+ r4.w = (r4.w * r5.w);
422
+ r4.w = exp2(r4.w);
423
+ r4.w = (r5.y * r4.w);
424
+ r1.y = (r1.y * r4.w);
425
+ r1.x = (r1.x * r1.y);
426
+ r1.x = (r3.z * r1.x);
427
+ r1.y = (r3.w * r3.z);
428
+ let v_115 = fma(r0.xyz, r1.yyy, r1.xxx);
429
+ r5 = vec4<f32>(v_115.xyz, r5.w);
430
+ let v_116 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
431
+ r5 = vec4<f32>(v_116.xyz, r5.w);
432
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
433
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
434
+ r1.x = max(r1.x, 0.0f);
435
+ let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
436
+ r1 = vec4<f32>(r1.x, v_117.xyz);
437
+ r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
438
+ let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
439
+ r6 = vec4<f32>(v_118.xyz, r6.w);
440
+ let v_119 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
441
+ r6 = vec4<f32>(v_119.xyz, r6.w);
442
+ let v_120 = fma(r1.yzw, r3.zzz, r6.xyz);
443
+ r1 = vec4<f32>(r1.x, v_120.xyz);
444
+ let v_121 = (r3.yyy * r1.yzw);
445
+ r1 = vec4<f32>(r1.x, v_121.xyz);
446
+ let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
447
+ r6 = vec4<f32>(v_122.xyz, r6.w);
448
+ r7.x = cb3_3.tint_symbol_2[46u].w;
449
+ r7.y = cb3_3.tint_symbol_2[47u].w;
450
+ r7.z = cb3_3.tint_symbol_2[48u].w;
451
+ let v_123 = dot(r7.xyz, r2.xyz);
452
+ r1.x = clamp(vec4<f32>(v_123, v_123, v_123, v_123).x, 0.0f, 1.0f);
453
+ let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
454
+ r2 = vec4<f32>(v_124.xyz, r2.w);
455
+ let v_125 = fma(r2.xyz, r3.xxx, r1.yzw);
456
+ r1 = vec4<f32>(v_125.xyz, r1.w);
457
+ let v_126 = (r3.www * r1.xyz);
458
+ r1 = vec4<f32>(v_126.xyz, r1.w);
459
+ let v_127 = (r0.xyz * r1.xyz);
460
+ r0 = vec4<f32>(v_127.xyz, r0.w);
461
+ let v_128 = fma(r5.xyz, r2.www, r0.xyz);
462
+ r0 = vec4<f32>(v_128.xyz, r0.w);
463
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
464
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
465
+ r0.w = dot(r4.xyz, r4.xyz);
466
+ r1.x = sqrt(r0.w);
467
+ let v_129 = -(cb3_3.tint_symbol_2[50u].xxxx);
468
+ r1.y = (r1.x + v_129.y);
469
+ r1.y = max(r1.y, 0.0f);
470
+ r1.x = (r1.y / r1.x);
471
+ r1.x = (r1.x * r4.z);
472
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
473
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
474
+ r1.w = (r1.z * -1.44269502162933349609f);
475
+ r1.w = exp2(r1.w);
476
+ r1.w = ((-(r1.wwww)).w + 1.0f);
477
+ r1.z = (r1.w / r1.z);
478
+ let v_130 = bitcast<u32>(r1.x);
479
+ r1.x = select(1.0f, r1.z, (v_130 != 0u));
480
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
481
+ r1.x = (r1.x * r1.z);
482
+ r1.x = min(r1.x, 1.0f);
483
+ r1.x = (r1.x * 1.44269502162933349609f);
484
+ r1.x = exp2(r1.x);
485
+ r1.x = min(r1.x, 1.0f);
486
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
487
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
488
+ r0.w = inverseSqrt(r0.w);
489
+ let v_131 = (r0.www * r4.xyz);
490
+ r2 = vec4<f32>(v_131.xyz, r2.w);
491
+ let v_132 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
492
+ r0.w = clamp(vec4<f32>(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f);
493
+ r0.w = log2(r0.w);
494
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
495
+ r0.w = exp2(r0.w);
496
+ let v_133 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
497
+ r1.w = clamp(vec4<f32>(v_133, v_133, v_133, v_133).w, 0.0f, 1.0f);
498
+ r1.w = log2(r1.w);
499
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
500
+ r1.w = exp2(r1.w);
501
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
502
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
503
+ let v_134 = -(cb3_3.tint_symbol_2[52u].xxxx);
504
+ r2.x = (r1.y + v_134.x);
505
+ r2.x = max(r2.x, 0.0f);
506
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
507
+ r2.x = (r2.x * 1.44269502162933349609f);
508
+ r2.x = exp2(r2.x);
509
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
510
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
511
+ let v_135 = -(cb3_3.tint_symbol_2[51u].zzzz);
512
+ r1.y = (r1.y * v_135.y);
513
+ r1.y = (r1.y * 1.44269502162933349609f);
514
+ r1.y = exp2(r1.y);
515
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
516
+ let v_136 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
517
+ r2 = vec4<f32>(v_136.xyz, r2.w);
518
+ let v_137 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
519
+ r2 = vec4<f32>(v_137.xyz, r2.w);
520
+ let v_138 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
521
+ r3 = vec4<f32>(v_138.xyz, r3.w);
522
+ let v_139 = fma(r1.www, r3.xyz, r2.xyz);
523
+ r2 = vec4<f32>(v_139.xyz, r2.w);
524
+ let v_140 = -(cb3_3.tint_symbol_2[57u].xyzx);
525
+ let v_141 = (r2.xyz + v_140.xyz);
526
+ r2 = vec4<f32>(v_141.xyz, r2.w);
527
+ let v_142 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
528
+ r2 = vec4<f32>(v_142.xyz, r2.w);
529
+ r3.x = cb3_3.tint_symbol_2[55u].w;
530
+ r3.y = cb3_3.tint_symbol_2[56u].w;
531
+ r3.z = cb3_3.tint_symbol_2[57u].w;
532
+ let v_143 = ((-(r2.xyzx)).xyz + r3.xyz);
533
+ r3 = vec4<f32>(v_143.xyz, r3.w);
534
+ let v_144 = fma(r1.xxx, r3.xyz, r2.xyz);
535
+ r1 = vec4<f32>(v_144.xy, r1.z, v_144.z);
536
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
537
+ if ((bitcast<u32>(r0.w) != 0u)) {
538
+ let v_145 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
539
+ r2 = vec4<f32>(v_145.xy, r2.zw);
540
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
541
+ r0.w = (r2.x + -1.0f);
542
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
543
+ } else {
544
+ r0.w = 1.0f;
545
+ }
546
+ let v_146 = -(r0.xyxz);
547
+ let v_147 = fma(r1.xyw, r0.www, v_146.xyw);
548
+ r1 = vec4<f32>(v_147.xy, r1.z, v_147.z);
549
+ let v_148 = fma(r1.zzz, r1.xyw, r0.xyz);
550
+ r1 = vec4<f32>(v_148.xyz, r1.w);
551
+ } else {
552
+ r0.w = dot(r4.xyz, r4.xyz);
553
+ r1.w = sqrt(r0.w);
554
+ let v_149 = -(cb3_3.tint_symbol_2[50u].xxxx);
555
+ r2.x = (r1.w + v_149.x);
556
+ r2.x = max(r2.x, 0.0f);
557
+ r1.w = (r2.x / r1.w);
558
+ r1.w = (r1.w * r4.z);
559
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
560
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
561
+ r2.z = (r2.y * -1.44269502162933349609f);
562
+ r2.z = exp2(r2.z);
563
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
564
+ r2.y = (r2.z / r2.y);
565
+ let v_150 = bitcast<u32>(r1.w);
566
+ r1.w = select(1.0f, r2.y, (v_150 != 0u));
567
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
568
+ r1.w = (r1.w * r2.y);
569
+ r1.w = min(r1.w, 1.0f);
570
+ r1.w = (r1.w * 1.44269502162933349609f);
571
+ r1.w = exp2(r1.w);
572
+ r1.w = min(r1.w, 1.0f);
573
+ r1.w = ((-(r1.wwww)).w + 1.0f);
574
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
575
+ r0.w = inverseSqrt(r0.w);
576
+ let v_151 = (r0.www * r4.xyz);
577
+ r3 = vec4<f32>(v_151.xyz, r3.w);
578
+ let v_152 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
579
+ r0.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
580
+ r0.w = log2(r0.w);
581
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
582
+ r0.w = exp2(r0.w);
583
+ let v_153 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
584
+ r2.z = clamp(vec4<f32>(v_153, v_153, v_153, v_153).z, 0.0f, 1.0f);
585
+ r2.z = log2(r2.z);
586
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
587
+ r2.z = exp2(r2.z);
588
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
589
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
590
+ let v_154 = -(cb3_3.tint_symbol_2[52u].xxxx);
591
+ r2.w = (r2.x + v_154.w);
592
+ r2.w = max(r2.w, 0.0f);
593
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
594
+ r2.w = (r2.w * 1.44269502162933349609f);
595
+ r2.w = exp2(r2.w);
596
+ r2.w = ((-(r2.wwww)).w + 1.0f);
597
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
598
+ let v_155 = -(cb3_3.tint_symbol_2[51u].zzzz);
599
+ r2.x = (r2.x * v_155.x);
600
+ r2.x = (r2.x * 1.44269502162933349609f);
601
+ r2.x = exp2(r2.x);
602
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
603
+ let v_156 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
604
+ r3 = vec4<f32>(v_156.xyz, r3.w);
605
+ let v_157 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
606
+ r3 = vec4<f32>(v_157.xyz, r3.w);
607
+ let v_158 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
608
+ r4 = vec4<f32>(v_158.xyz, r4.w);
609
+ let v_159 = fma(r2.zzz, r4.xyz, r3.xyz);
610
+ r3 = vec4<f32>(v_159.xyz, r3.w);
611
+ let v_160 = -(cb3_3.tint_symbol_2[57u].xyzx);
612
+ let v_161 = (r3.xyz + v_160.xyz);
613
+ r3 = vec4<f32>(v_161.xyz, r3.w);
614
+ let v_162 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
615
+ r2 = vec4<f32>(v_162.x, r2.y, v_162.yz);
616
+ r3.x = cb3_3.tint_symbol_2[55u].w;
617
+ r3.y = cb3_3.tint_symbol_2[56u].w;
618
+ r3.z = cb3_3.tint_symbol_2[57u].w;
619
+ let v_163 = ((-(r2.xzwx)).xyz + r3.xyz);
620
+ r3 = vec4<f32>(v_163.xyz, r3.w);
621
+ let v_164 = fma(r1.www, r3.xyz, r2.xzw);
622
+ r2 = vec4<f32>(v_164.x, r2.y, v_164.yz);
623
+ let v_165 = ((-(r0.xxyz)).xzw + r2.xzw);
624
+ r2 = vec4<f32>(v_165.x, r2.y, v_165.yz);
625
+ let v_166 = fma(r2.yyy, r2.xzw, r0.xyz);
626
+ r1 = vec4<f32>(v_166.xyz, r1.w);
627
+ }
628
+ let v_167 = (r1.xyz * cb13_13.tint_symbol_4[4u].xxx);
629
+ r0 = vec4<f32>(v_167.xyz, r0.w);
630
+ let v_168 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
631
+ o0 = vec4<f32>(v_168.xyz, o0.w);
632
+ }
633
+
634
+ @fragment
635
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_169 : vec4<f32>) -> @location(0u) vec4<f32> {
636
+ main_inner(v0, v1, v2, v3, v4, v5, v_169);
637
+ return o0;
638
+ }
b/8b0b5899ed/shaders/d223eb307776a438.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d223eb307776a438.wgsl ADDED
@@ -0,0 +1,271 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb19_struct {
22
+ tint_symbol : array<vec4<f32>, 19u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
26
+
27
+ struct cb15_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 15u>,
29
+ }
30
+
31
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
32
+
33
+ struct cb2_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 2u>,
35
+ }
36
+
37
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
38
+
39
+ struct cb6_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 6u>,
41
+ }
42
+
43
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
44
+
45
+ @group(1u) @binding(18u) var s2 : sampler;
46
+
47
+ @group(1u) @binding(21u) var s5 : sampler;
48
+
49
+ @group(1u) @binding(22u) var s6 : sampler;
50
+
51
+ @group(1u) @binding(30u) var s14 : sampler;
52
+
53
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
54
+
55
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
58
+
59
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ var<private> sample_pos : array<vec2<f32>, 31u> = array<vec2<f32>, 31u>(vec2<f32>(), vec2<f32>(0.25f), vec2<f32>(-0.25f), vec2<f32>(-0.125f, -0.375f), vec2<f32>(0.375f, -0.125f), vec2<f32>(-0.375f, 0.125f), vec2<f32>(0.125f, 0.375f), vec2<f32>(0.0625f, -0.1875f), vec2<f32>(-0.0625f, 0.1875f), vec2<f32>(0.3125f, 0.0625f), vec2<f32>(-0.1875f, -0.3125f), vec2<f32>(-0.3125f, 0.3125f), vec2<f32>(-0.4375f, -0.0625f), vec2<f32>(0.1875f, 0.4375f), vec2<f32>(0.4375f, -0.4375f), vec2<f32>(0.0625f), vec2<f32>(-0.0625f, -0.1875f), vec2<f32>(-0.1875f, 0.125f), vec2<f32>(0.25f, -0.0625f), vec2<f32>(-0.3125f, -0.125f), vec2<f32>(0.125f, 0.3125f), vec2<f32>(0.3125f, 0.1875f), vec2<f32>(0.1875f, -0.3125f), vec2<f32>(-0.125f, 0.375f), vec2<f32>(0.0f, -0.4375f), vec2<f32>(-0.25f, -0.375f), vec2<f32>(-0.375f, 0.25f), vec2<f32>(-0.5f, 0.0f), vec2<f32>(0.4375f, -0.25f), vec2<f32>(0.375f, 0.4375f), vec2<f32>(-0.4375f, -0.5f));
70
+
71
+ var<private> x0 : array<vec4<f32>, 4u>;
72
+
73
+ struct tint_symbol_5 {
74
+ tint_symbol_4 : array<vec4<u32>, 3u>,
75
+ }
76
+
77
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
78
+
79
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
80
+ let v_1 = textureNumSamples(t3);
81
+ let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))];
82
+ r0 = vec4<f32>(v_2.xy, r0.zw);
83
+ let v_3 = dpdx(v3.xyz);
84
+ r1 = vec4<f32>(v_3.xyz, r1.w);
85
+ let v_4 = dpdy(v3.xyz);
86
+ r2 = vec4<f32>(v_4.xyz, r2.w);
87
+ let v_5 = (r0.yyy * r2.xyz);
88
+ r0 = vec4<f32>(r0.x, v_5.xyz);
89
+ let v_6 = fma(r0.xxx, r1.xyz, r0.yzw);
90
+ r0 = vec4<f32>(v_6.xyz, r0.w);
91
+ let v_7 = (r0.xyz + v3.xyz);
92
+ r0 = vec4<f32>(v_7.xyz, r0.w);
93
+ let v_8 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
94
+ r1 = vec4<f32>(v_8.xy, r1.zw);
95
+ let v_9 = fma(r1.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
96
+ r1 = vec4<f32>(v_9.xy, r1.zw);
97
+ r0.w = (r1.x * cb11_11.tint_symbol_3[0u].w);
98
+ r1.x = (r1.y * cb11_11.tint_symbol_3[1u].w);
99
+ let v_10 = (r1.xxx * cb11_11.tint_symbol_3[1u].xyz);
100
+ r1 = vec4<f32>(v_10.xyz, r1.w);
101
+ let v_11 = fma(r0.www, cb11_11.tint_symbol_3[0u].xyz, r1.xyz);
102
+ r1 = vec4<f32>(v_11.xyz, r1.w);
103
+ let v_12 = -(cb11_11.tint_symbol_3[2u].xyzx);
104
+ let v_13 = (r1.xyz + v_12.xyz);
105
+ r1 = vec4<f32>(v_13.xyz, r1.w);
106
+ let v_14 = (v1.xy * cb2_2.tint_symbol[18u].xy);
107
+ r2 = vec4<f32>(v_14.xy, r2.zw);
108
+ let v_15 = r2.xy;
109
+ let v_16 = max(v_15, vec2<f32>(-2147483648.0f));
110
+ let v_17 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_16), vec2<i32>(2147483647i), (v_16 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_15 == v_15))));
111
+ r3 = vec4<f32>(v_17.xy, r3.zw);
112
+ r3 = vec4<f32>(r3.xy, vec2<f32>());
113
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r3.xy), 0i).x;
114
+ r1.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
115
+ r0.w = ((-(r0.wwww)).w + r1.w);
116
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
117
+ let v_18 = fma(r1.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
118
+ r1 = vec4<f32>(v_18.xyz, r1.w);
119
+ let v_19 = (r0.www * r0.xyz);
120
+ r0 = vec4<f32>(v_19.xyz, r0.w);
121
+ let v_20 = (r2.xy * vec2<f32>(0.015625f));
122
+ r2 = vec4<f32>(v_20.xy, r2.zw);
123
+ let v_21 = textureSample(t14, s14, r2.xyxx.xy).xyz;
124
+ r2 = vec4<f32>(v_21.xyz, r2.w);
125
+ r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w);
126
+ r2 = fma(r2.xyyx, vec4<f32>(2.0f), vec4<f32>(-1.0f));
127
+ let v_22 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
128
+ r3 = vec4<f32>(v_22.xyz, r3.w);
129
+ let v_23 = &(x0[0u]);
130
+ let v_24 = r3;
131
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
132
+ let v_25 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
133
+ r4 = vec4<f32>(v_25.xyz, r4.w);
134
+ let v_26 = &(x0[1u]);
135
+ let v_27 = r4;
136
+ *(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
137
+ let v_28 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
138
+ r5 = vec4<f32>(v_28.xyz, r5.w);
139
+ let v_29 = &(x0[2u]);
140
+ let v_30 = r5;
141
+ *(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
142
+ let v_31 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
143
+ r0 = vec4<f32>(v_31.xyz, r0.w);
144
+ let v_32 = &(x0[3u]);
145
+ let v_33 = r0;
146
+ *(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
147
+ let v_34 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
148
+ r3 = vec4<f32>(r3.xy, v_34.xy);
149
+ r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
150
+ let v_35 = -(r1.wwww);
151
+ r0.z = fma(r0.z, 0.5f, v_35.z);
152
+ let v_36 = abs(r5.yyyy);
153
+ r1.w = max(v_36.w, abs(r5.xxxx).w);
154
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r0.z)));
155
+ let v_37 = (bitcast<u32>(r1.w) != 0u);
156
+ let v_38 = bitcast<f32>(v.tint_symbol_4[0i].x);
157
+ r1.w = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_38, v_37);
158
+ let v_39 = abs(r4.yyyy);
159
+ r4.x = max(v_39.x, abs(r4.xxxx).x);
160
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (r4.x < r0.z)));
161
+ let v_40 = bitcast<u32>(r4.x);
162
+ r1.w = select(r1.w, bitcast<f32>(v.tint_symbol_4[2i].x), (v_40 != 0u));
163
+ let v_41 = abs(r3.yyyy);
164
+ r3.x = max(v_41.x, abs(r3.xxxx).x);
165
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r3.x < r0.z)));
166
+ let v_42 = bitcast<u32>(r0.z);
167
+ r0.z = select(r1.w, 0.0f, (v_42 != 0u));
168
+ let v_43 = x0[bitcast<i32>(r0.z)];
169
+ r4 = vec4<f32>(v_43.xyz, r4.w);
170
+ r0.z = f32(bitcast<i32>(r0.z));
171
+ r1.w = (r0.z + 0.5f);
172
+ r1.w = (r1.w * 0.25f);
173
+ r5 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz)));
174
+ r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5) & vec4<u32>(1065353216u)));
175
+ r0.z = dot(r5, cb6_6.tint_symbol_1[12u]);
176
+ r3.x = dot(r5, cb6_6.tint_symbol_1[13u]);
177
+ r5.x = (r4.x + 0.5f);
178
+ r5.y = fma(r4.y, 0.25f, r1.w);
179
+ r1.w = bitcast<f32>(select(0u, 4294967295u, !((r0.z == 0.0f))));
180
+ r0.z = ((-(r0.zzzz)).z + r4.z);
181
+ let v_44 = dpdx(r5.xyy);
182
+ r6 = vec4<f32>(v_44.xy, r6.z, v_44.z);
183
+ r6.z = dpdx(r0.z);
184
+ let v_45 = dpdy(r5.yxy);
185
+ r7 = vec4<f32>(v_45.xyz, r7.w);
186
+ r7.w = dpdy(r0.z);
187
+ let v_46 = (r6.yw * r7.yw);
188
+ r4 = vec4<f32>(v_46.xy, r4.zw);
189
+ let v_47 = -(r4.xyxx);
190
+ let v_48 = fma(r6.xz, r7.xz, v_47.xy);
191
+ r8 = vec4<f32>(v_48.xy, r8.zw);
192
+ r3.y = (1.0f / r8.x);
193
+ r4.x = (r6.z * r7.y);
194
+ let v_49 = -(r4.xxxx);
195
+ r8.z = fma(r6.x, r7.w, v_49.z);
196
+ let v_50 = (r3.yy * r8.yz);
197
+ r4 = vec4<f32>(v_50.xy, r4.zw);
198
+ let v_51 = max(r4.xy, vec2<f32>());
199
+ r4 = vec4<f32>(v_51.xy, r4.zw);
200
+ let v_52 = min(r4.xy, vec2<f32>(0.5f));
201
+ r4 = vec4<f32>(v_52.xy, r4.zw);
202
+ r0.z = fma((-(r3.xxxx)).z, r4.x, r0.z);
203
+ r0.z = fma((-(r3.xxxx)).z, r4.y, r0.z);
204
+ let v_53 = bitcast<u32>(r1.w);
205
+ let v_54 = r0.z;
206
+ r4.z = select(r4.z, v_54, (v_53 != 0u));
207
+ let v_55 = (r2.zw * r3.zw);
208
+ r2 = vec4<f32>(r2.xy, v_55.xy);
209
+ let v_56 = fma(r3.zw, r2.xy, r5.xy);
210
+ r4 = vec4<f32>(v_56.xy, r4.zw);
211
+ let v_57 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, 0.25f));
212
+ r3 = vec4<f32>(v_57.xy, r3.zw);
213
+ r3.z = 0.0f;
214
+ let v_58 = (r3.xyz + r4.xyz);
215
+ r6 = vec4<f32>(v_58.xyz, r6.w);
216
+ let v_59 = r6.xyxx;
217
+ r0.z = textureSampleCompareLevel(t15, s15, v_59.xy, r6.z);
218
+ let v_60 = fma(r2.zw, vec2<f32>(-0.5f, 0.5f), r5.xy);
219
+ r4 = vec4<f32>(v_60.xy, r4.zw);
220
+ let v_61 = (r3.xyz + r4.xyz);
221
+ r2 = vec4<f32>(v_61.xyz, r2.w);
222
+ let v_62 = r2.xyxx;
223
+ r1.w = textureSampleCompareLevel(t15, s15, v_62.xy, r2.z);
224
+ r0.z = (r0.z + r1.w);
225
+ r2.x = (r0.z * 0.5f);
226
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
227
+ if ((bitcast<u32>(r0.z) != 0u)) {
228
+ r0.z = textureSample(t2, s2, r5.xyxx.xy).w;
229
+ r2.y = ((-(r0.zzzz)).y + 1.0f);
230
+ } else {
231
+ r2.y = 1.0f;
232
+ }
233
+ r0.z = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
234
+ let v_63 = abs(r0.yyyy);
235
+ r0.x = max(v_63.x, abs(r0.xxxx).x);
236
+ r0.x = clamp(fma(r0.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
237
+ r0.y = ((-(r0.zzzz)).y + 1.0f);
238
+ let v_64 = fma(r0.yy, r0.xx, r2.xy);
239
+ r0 = vec4<f32>(v_64.xy, r0.zw);
240
+ let v_65 = (r0.xy * r0.xy);
241
+ r0 = vec4<f32>(v_65.xy, r0.zw);
242
+ let v_66 = min(r0.xy, vec2<f32>(1.0f));
243
+ let v_67 = r0;
244
+ r0 = vec4<f32>(v_67.x, v_66.xy, v_67.w);
245
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
246
+ r1.w = (r0.z * r0.y);
247
+ let v_68 = bitcast<u32>(r0.w);
248
+ let v_69 = r1.w;
249
+ r0.x = select(r0.y, v_69, (v_68 != 0u));
250
+ r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
251
+ let v_70 = r2;
252
+ r2 = vec4<f32>(v_70.x, 0.0f, v_70.z, 0.5f);
253
+ let v_71 = fma(r1.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
254
+ let v_72 = r0;
255
+ r0 = vec4<f32>(v_72.x, v_71.x, v_72.z, v_71.y);
256
+ r2.z = textureSample(t5, s5, r0.ywyy.xy).y;
257
+ r0.y = textureSample(t6, s6, r2.zwzz.xy).x;
258
+ r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f);
259
+ r0.w = sqrt(r0.w);
260
+ r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f);
261
+ r0.y = (r0.w * r0.y);
262
+ let v_73 = (r0.yy * r0.xz);
263
+ r0 = vec4<f32>(v_73.xy, r0.zw);
264
+ o0 = min(r0.yyyy, r0.xxxx);
265
+ }
266
+
267
+ @fragment
268
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
269
+ main_inner(v1, v3);
270
+ return o0;
271
+ }
b/8b0b5899ed/shaders/d23965fe0299b339.wgsl ADDED
@@ -0,0 +1,439 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ struct cb17_struct {
24
+ tint_symbol : array<vec4<f32>, 17u>,
25
+ }
26
+
27
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
28
+
29
+ struct cb50_struct {
30
+ tint_symbol_1 : array<vec4<f32>, 50u>,
31
+ }
32
+
33
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
34
+
35
+ struct cb4_struct {
36
+ tint_symbol_2 : array<vec4<f32>, 4u>,
37
+ }
38
+
39
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
40
+
41
+ struct cb18_struct {
42
+ tint_symbol_3 : array<vec4<f32>, 18u>,
43
+ }
44
+
45
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb18_struct;
46
+
47
+ struct cb1_struct {
48
+ tint_symbol_4 : array<vec4<f32>, 1u>,
49
+ }
50
+
51
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
52
+
53
+ struct cb1_struct_1 {
54
+ tint_symbol_5 : array<vec4<f32>, 1u>,
55
+ }
56
+
57
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct_1;
58
+
59
+ @group(1u) @binding(16u) var s0 : sampler;
60
+
61
+ @group(1u) @binding(18u) var s2 : sampler;
62
+
63
+ @group(1u) @binding(19u) var s3 : sampler;
64
+
65
+ @group(1u) @binding(20u) var s4 : sampler;
66
+
67
+ @group(1u) @binding(21u) var s5 : sampler;
68
+
69
+ @group(1u) @binding(22u) var s6 : sampler;
70
+
71
+ @group(1u) @binding(23u) var s7 : sampler;
72
+
73
+ @group(1u) @binding(24u) var s8 : sampler;
74
+
75
+ @group(1u) @binding(25u) var s9 : sampler;
76
+
77
+ @group(1u) @binding(26u) var s10 : sampler;
78
+
79
+ @group(1u) @binding(30u) var s14 : sampler;
80
+
81
+ @group(1u) @binding(31u) var s15 : sampler;
82
+
83
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
84
+
85
+ @group(1u) @binding(34u) var t2 : texture_3d<f32>;
86
+
87
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
88
+
89
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
94
+
95
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(47u) var t15 : texture_2d<f32>;
106
+
107
+ var<private> o0 : vec4<f32>;
108
+
109
+ var<private> o1 : vec4<f32>;
110
+
111
+ var<private> o2 : vec4<f32>;
112
+
113
+ var<private> o3 : vec4<f32>;
114
+
115
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>) {
116
+ r0 = textureSample(t0, s0, v1.xyxx.xy);
117
+ r1 = textureSample(t4, s4, v1.xyxx.xy);
118
+ let v = (r1.xy * r1.xy);
119
+ r2 = vec4<f32>(v.xy, r2.zw);
120
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (r1.z >= 0.8125f)));
121
+ r2.w = fma((-(r1.zzzz)).w, 16.0f, 14.0f);
122
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (1.0f >= abs(r2.wwww).w)));
123
+ let v_1 = (r2.xy * cb10_10.tint_symbol_5[0u].wz);
124
+ r3 = vec4<f32>(v_1.xy, r3.zw);
125
+ r4 = textureSample(t5, s5, v1.xyxx.xy);
126
+ r3.z = dot(cb13_13.tint_symbol_3[10u], r4);
127
+ r4 = textureSample(t6, s6, v1.xyxx.xy);
128
+ r3.w = dot(cb13_13.tint_symbol_3[11u], r4);
129
+ r3.z = (r3.w + r3.z);
130
+ r4 = textureSample(t7, s7, v1.xyxx.xy);
131
+ r3.w = dot(cb13_13.tint_symbol_3[12u], r4);
132
+ r4 = textureSample(t8, s8, v1.xyxx.xy);
133
+ r4.x = dot(cb13_13.tint_symbol_3[13u], r4);
134
+ r3.w = (r3.w + r4.x);
135
+ r4 = textureSample(t3, s3, v1.xyxx.xy);
136
+ r5 = textureSample(t9, s9, v1.xyxx.xy);
137
+ let v_2 = ((-(r4.xxxy)).zw + r5.xy);
138
+ r4 = vec4<f32>(r4.xy, v_2.xy);
139
+ let v_3 = fma(r3.zz, r4.zw, r4.xy);
140
+ r4 = vec4<f32>(v_3.xy, r4.zw);
141
+ r5 = textureSample(t10, s10, v1.xyxx.xy);
142
+ let v_4 = ((-(r4.xxxy)).zw + r5.xy);
143
+ r4 = vec4<f32>(r4.xy, v_4.xy);
144
+ let v_5 = fma(r3.ww, r4.zw, r4.xy);
145
+ r3 = vec4<f32>(r3.xy, v_5.xy);
146
+ let v_6 = fma(r3.zw, vec2<f32>(2.0f), vec2<f32>(-1.0f));
147
+ r3 = vec4<f32>(r3.xy, v_6.xy);
148
+ r4.x = dot(r3.zw, r3.zw);
149
+ r4.x = ((-(r4.xxxx)).x + 1.0f);
150
+ r4.x = sqrt(abs(r4.xxxx).x);
151
+ r4.y = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f);
152
+ let v_7 = (r3.zw * r4.yy);
153
+ r3 = vec4<f32>(r3.xy, v_7.xy);
154
+ let v_8 = (r3.www * v6.xyz);
155
+ r4 = vec4<f32>(r4.x, v_8.xyz);
156
+ let v_9 = fma(r3.zzz, v5.xyz, r4.yzw);
157
+ r4 = vec4<f32>(r4.x, v_9.xyz);
158
+ let v_10 = fma(r4.xxx, v2.xyz, r4.yzw);
159
+ r4 = vec4<f32>(v_10.xyz, r4.w);
160
+ r3.z = dot(r4.xyz, r4.xyz);
161
+ r3.z = inverseSqrt(r3.z);
162
+ let v_11 = (r3.zzz * r4.xyz);
163
+ r4 = vec4<f32>(v_11.xyz, r4.w);
164
+ r0.w = (r0.w * v3.w);
165
+ let v_12 = (v3.xx * cb2_2.tint_symbol[15u].zy);
166
+ r3 = vec4<f32>(r3.xy, v_12.xy);
167
+ r4.w = fma(r4.z, 0.5f, 0.5f);
168
+ r5.x = fma(r4.w, cb5_5.tint_symbol_2[3u].y, cb5_5.tint_symbol_2[3u].x);
169
+ r4.w = (r4.w + 0.30000001192092895508f);
170
+ r3.w = (r3.w * r4.w);
171
+ r4.w = (v7.z * cb13_13.tint_symbol_3[16u].x);
172
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
173
+ if ((bitcast<u32>(r4.w) != 0u)) {
174
+ let v_13 = fract(v7.yx);
175
+ let v_14 = r6;
176
+ r6 = vec4<f32>(v_13.x, v_14.y, v_13.y, v_14.w);
177
+ let v_15 = abs(v7.zzzz);
178
+ let v_16 = abs(v7.wwww);
179
+ r6.w = fma(r6.x, v_15.w, v_16.w);
180
+ r6.x = fma(r6.x, v1.w, v2.w);
181
+ r4.w = fract(cb13_13.tint_symbol_3[16u].z);
182
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0.10000000149011611938f < r4.w)));
183
+ r6.y = ((-(r6.zzzz)).y + 1.0f);
184
+ let v_17 = bitcast<vec4<u32>>(r4.wwww);
185
+ let v_18 = r6.wywy;
186
+ r7 = select(r6.zwzw, v_18, (v_17 != vec4<u32>()));
187
+ r5.y = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_3[16u].z >= 1.0f)));
188
+ let v_19 = bitcast<vec2<u32>>(r5.yy);
189
+ let v_20 = r6.xy;
190
+ let v_21 = select(r6.zx, v_20, (v_19 != vec2<u32>()));
191
+ let v_22 = r5;
192
+ r5 = vec4<f32>(v_22.x, v_21.xy, v_22.w);
193
+ r6 = textureSampleLevel(t14, s14, r5.yzyy.xy, 0.0f);
194
+ r8 = textureSampleLevel(t15, s15, r7.zwzz.xy, 0.0f).zxyw;
195
+ r5.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r6.w)));
196
+ r5.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_3[16u].x)));
197
+ r5.y = bitcast<f32>((bitcast<u32>(r5.y) & bitcast<u32>(r5.z)));
198
+ let v_23 = bitcast<vec4<u32>>(r5.yyyy);
199
+ r6 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 0.5f), r6, (v_23 != vec4<u32>()));
200
+ r5.y = fma(r6.w, 2.0f, -1.0f);
201
+ r5.y = ((-(abs(r5.yyyy))).y + 1.0f);
202
+ r5.z = ((-(r8.xxxx)).z + 1.0f);
203
+ r5.w = (r5.z * r5.z);
204
+ r5.w = (r8.y * r5.w);
205
+ r2.y = fma((-(r2.yyyy)).y, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_3[6u].w);
206
+ r3.y = fma(r5.w, r2.y, r3.y);
207
+ r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_3[7u].w);
208
+ r3.x = fma(r5.w, r2.x, r3.x);
209
+ let v_24 = fma(r0.xyz, r5.yyy, r6.xyz);
210
+ r6 = vec4<f32>(v_24.xyz, r6.w);
211
+ let v_25 = -(r6.xyzx);
212
+ let v_26 = fma(r6.xyz, cb13_13.tint_symbol_3[7u].xyz, v_25.xyz);
213
+ r9 = vec4<f32>(v_26.xyz, r9.w);
214
+ let v_27 = fma(r8.zzz, r9.xyz, r6.xyz);
215
+ r6 = vec4<f32>(v_27.xyz, r6.w);
216
+ let v_28 = (r8.yyy * cb13_13.tint_symbol_3[6u].xyz);
217
+ r9 = vec4<f32>(v_28.xyz, r9.w);
218
+ let v_29 = fma(r6.xyz, r8.xxx, r9.xyz);
219
+ r0 = vec4<f32>(v_29.xyz, r0.w);
220
+ r2.x = bitcast<f32>(select(0u, 4294967295u, !((cb13_13.tint_symbol_3[16u].y == 0.0f))));
221
+ if ((bitcast<u32>(r2.x) != 0u)) {
222
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.15000000596046447754f < v7.z)));
223
+ let v_30 = fract(cb13_13.tint_symbol_3[16u].ww);
224
+ let v_31 = r6;
225
+ r6 = vec4<f32>(v_31.x, v_30.x, v_31.z, v_30.y);
226
+ let v_32 = (r6.ww * vec2<f32>(0.40000000596046447754f));
227
+ let v_33 = r6;
228
+ r6 = vec4<f32>(v_32.x, v_33.y, v_32.y, v_33.w);
229
+ let v_34 = bitcast<vec4<u32>>(r4.wwww);
230
+ let v_35 = r6;
231
+ r6 = select(r6.wzwz, v_35, (v_34 != vec4<u32>()));
232
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r4.w) == bitcast<i32>(r2.x))));
233
+ r9 = select(vec4<f32>(0.0f, -1.0f, -1.0f, 0.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), (bitcast<vec4<u32>>(r2.xxxx) != vec4<u32>()));
234
+ r6 = fma(r9, r6, r7);
235
+ r7 = textureSampleLevel(t15, s15, r6.xyxx.xy, 0.0f);
236
+ r6 = textureSampleLevel(t15, s15, r6.zwzz.xy, 0.0f).yzxw;
237
+ r6.x = r8.y;
238
+ r6.y = r7.x;
239
+ r2.x = (r5.z * r6.x);
240
+ let v_36 = -(r2.xxxx);
241
+ let v_37 = fma(r6.zy, r5.zz, v_36.xy);
242
+ r2 = vec4<f32>(v_37.xy, r2.zw);
243
+ let v_38 = (r2.xy * cb13_13.tint_symbol_3[16u].yy);
244
+ r6 = vec4<f32>(v_38.xy, r6.zw);
245
+ r2.x = dot(r6.xy, r6.xy);
246
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
247
+ r2.x = max(r2.x, 0.0f);
248
+ let v_39 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (v7.zw < vec2<f32>())));
249
+ let v_40 = r5;
250
+ r5 = vec4<f32>(v_40.x, v_39.xy, v_40.w);
251
+ let v_41 = bitcast<vec2<u32>>(r5.zz);
252
+ let v_42 = r6.yx;
253
+ let v_43 = select(r6.xy, v_42, (v_41 != vec2<u32>()));
254
+ r5 = vec4<f32>(r5.xy, v_43.xy);
255
+ r6.z = (-(r6.xxxx)).z;
256
+ let v_44 = bitcast<vec2<u32>>(r5.yy);
257
+ let v_45 = r6.yz;
258
+ let v_46 = select(r5.zw, v_45, (v_44 != vec2<u32>()));
259
+ let v_47 = r5;
260
+ r5 = vec4<f32>(v_47.x, v_46.xy, v_47.w);
261
+ let v_48 = (r5.zzz * v6.xyz);
262
+ r6 = vec4<f32>(v_48.xyz, r6.w);
263
+ let v_49 = fma(r5.yyy, v5.xyz, r6.xyz);
264
+ r5 = vec4<f32>(r5.x, v_49.xyz);
265
+ let v_50 = fma(r2.xxx, r4.xyz, r5.yzw);
266
+ r5 = vec4<f32>(r5.x, v_50.xyz);
267
+ r2.x = dot(r5.yzw, r5.yzw);
268
+ r2.x = inverseSqrt(r2.x);
269
+ let v_51 = (r2.xxx * r5.yzw);
270
+ r4 = vec4<f32>(v_51.xyz, r4.w);
271
+ }
272
+ } else {
273
+ r8.x = 1.0f;
274
+ }
275
+ r2.x = bitcast<f32>(select(0u, 4294967295u, !((cb13_13.tint_symbol_3[3u].z == 0.0f))));
276
+ if ((bitcast<u32>(r2.x) != 0u)) {
277
+ r1.w = (r1.w * r8.x);
278
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_3[5u].x == 1.0f)));
279
+ if ((bitcast<u32>(r2.x) != 0u)) {
280
+ let v_52 = (v1.xy * cb11_11.tint_symbol_4[0u].zz);
281
+ r1 = vec4<f32>(v_52.xy, r1.zw);
282
+ r6 = textureSample(t2, s2, r1.xyzx.xyz).yzxw;
283
+ let v_53 = fma(r6.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
284
+ r6 = vec4<f32>(v_53.xy, r6.zw);
285
+ } else {
286
+ let v_54 = (v1.xy * cb11_11.tint_symbol_4[0u].zz);
287
+ r1 = vec4<f32>(v_54.xy, r1.zw);
288
+ r7 = textureSample(t2, s2, r1.xyzx.xyz);
289
+ r2.x = select(3.0f, 2.0f, (bitcast<u32>(r2.z) != 0u));
290
+ let v_55 = (r2.xx * v1.xy);
291
+ r1 = vec4<f32>(v_55.xy, r1.zw);
292
+ r9 = textureSample(t2, s2, r1.xyzx.xyz);
293
+ let v_56 = fma(r9.yzx, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
294
+ r1 = vec4<f32>(v_56.xyz, r1.w);
295
+ let v_57 = fma(r7.yzx, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
296
+ r5 = vec4<f32>(r5.x, v_57.xyz);
297
+ let v_58 = ((-(r1.xxyz)).yzw + r5.yzw);
298
+ r5 = vec4<f32>(r5.x, v_58.xyz);
299
+ let v_59 = fma(cb13_13.tint_symbol_3[5u].xxx, r5.yzw, r1.xyz);
300
+ r6 = vec4<f32>(v_59.xyz, r6.w);
301
+ }
302
+ r7 = select(vec4<f32>(1.0f, -1.0f, 1.5f, -1.5f), vec4<f32>(2.0f, -2.0f, 2.0f, -2.0f), (bitcast<vec4<u32>>(r2.zzzz) != vec4<u32>()));
303
+ let v_60 = (r7.yw + cb11_11.tint_symbol_4[0u].xy);
304
+ r1 = vec4<f32>(v_60.xy, r1.zw);
305
+ let v_61 = fma(cb13_13.tint_symbol_3[5u].xx, r1.xy, r7.xz);
306
+ r1 = vec4<f32>(v_61.xy, r1.zw);
307
+ r1.z = (r7.y + cb13_13.tint_symbol_3[3u].z);
308
+ r1.z = fma(cb13_13.tint_symbol_3[5u].x, r1.z, r7.x);
309
+ r2.x = fma(r6.z, 2.0f, -1.0f);
310
+ r1.x = (r1.x * r2.x);
311
+ r1.x = (r1.w * r1.x);
312
+ r1.x = fma(r1.x, r1.z, 1.0f);
313
+ let v_62 = (r0.xyz * r1.xxx);
314
+ r0 = vec4<f32>(v_62.xyz, r0.w);
315
+ let v_63 = (r6.yyy * v6.xyz);
316
+ r5 = vec4<f32>(r5.x, v_63.xyz);
317
+ let v_64 = fma(v5.xyz, r6.xxx, r5.yzw);
318
+ r5 = vec4<f32>(r5.x, v_64.xyz);
319
+ let v_65 = (r1.yyy * r5.yzw);
320
+ r5 = vec4<f32>(r5.x, v_65.xyz);
321
+ let v_66 = (r1.www * r5.yzw);
322
+ r1 = vec4<f32>(v_66.xy, r1.z, v_66.z);
323
+ let v_67 = fma(r1.xyw, r1.zzz, r4.xyz);
324
+ r1 = vec4<f32>(v_67.xyz, r1.w);
325
+ r1.w = dot(r1.xyz, r1.xyz);
326
+ r1.w = inverseSqrt(r1.w);
327
+ let v_68 = (r1.www * r1.xyz);
328
+ r4 = vec4<f32>(v_68.xyz, r4.w);
329
+ }
330
+ r1 = vec4<f32>(((v1.zz + vec2<f32>(0.0f, -0.75f))).xy, r1.zw);
331
+ let v_69 = clamp(((r1.xyxx * vec4<f32>(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
332
+ r1 = vec4<f32>(v_69.xy, r1.zw);
333
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.z) == 0i)));
334
+ let v_70 = (r0.xyz * cb13_13.tint_symbol_3[17u].xxx);
335
+ r5 = vec4<f32>(r5.x, v_70.xyz);
336
+ let v_71 = (r1.xxx * r5.yzw);
337
+ r5 = vec4<f32>(r5.x, v_71.xyz);
338
+ let v_72 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r1.zzz) & bitcast<vec3<u32>>(r5.yzw)));
339
+ r1 = vec4<f32>(v_72.x, r1.y, v_72.yz);
340
+ let v_73 = -(r1.xzwx);
341
+ let v_74 = (r0.xyz + v_73.xyz);
342
+ r0 = vec4<f32>(v_74.xyz, r0.w);
343
+ let v_75 = fma(cb13_13.tint_symbol_3[17u].yz, r1.yy, r3.yx);
344
+ r1 = vec4<f32>(v_75.xy, r1.zw);
345
+ let v_76 = (r0.xyz * cb13_13.tint_symbol_3[4u].xxx);
346
+ r0 = vec4<f32>(v_76.xyz, r0.w);
347
+ r1.z = bitcast<f32>((bitcast<u32>(r2.z) & 1008981770u));
348
+ r1.w = select(0.0f, -0.00999999977648258209f, (bitcast<u32>(r2.z) != 0u));
349
+ r1.y = (r1.w + r1.y);
350
+ r1.y = fma(cb13_13.tint_symbol_3[4u].z, r1.y, r1.z);
351
+ r1.z = dot(v4.xyz, v4.xyz);
352
+ r1.z = inverseSqrt(r1.z);
353
+ let v_77 = (r1.zzz * v4.xyz);
354
+ r2 = vec4<f32>(v_77.xyz, r2.w);
355
+ r1.w = dot(r4.xyz, r4.xyz);
356
+ r1.w = inverseSqrt(r1.w);
357
+ let v_78 = (r1.www * r4.xyz);
358
+ r5 = vec4<f32>(r5.x, v_78.xyz);
359
+ let v_79 = dot(r2.xyz, r5.yzw);
360
+ r1.w = clamp(vec4<f32>(v_79, v_79, v_79, v_79).w, 0.0f, 1.0f);
361
+ r1.w = ((-(r1.wwww)).w + 0.5f);
362
+ r1.w = clamp(((r1.wwww * vec4<f32>(2.5f))).w, 0.0f, 1.0f);
363
+ r2.x = fma(r1.w, -2.0f, 3.0f);
364
+ r1.w = (r1.w * r1.w);
365
+ r1.w = (r1.w * r2.x);
366
+ r2.x = (r4.z + 1.0f);
367
+ r2.x = clamp(fma(r2.xxxx, vec4<f32>(0.5f), vec4<f32>(-0.30000001192092895508f)).x, 0.0f, 1.0f);
368
+ r2.x = (r2.x * 1.42857146263122558594f);
369
+ let v_80 = clamp(v8.xyz, vec3<f32>(), vec3<f32>(1.0f));
370
+ r5 = vec4<f32>(r5.x, v_80.xyz);
371
+ r1.w = (r1.w * r5.y);
372
+ r1.w = (r2.x * r1.w);
373
+ let v_81 = (r0.xyz * r1.www);
374
+ r2 = vec4<f32>(v_81.xyz, r2.w);
375
+ let v_82 = fma(r2.xyz, cb13_13.tint_symbol_3[4u].yyy, r0.xyz);
376
+ o0 = vec4<f32>(v_82.xyz, o0.w);
377
+ let v_83 = -(r4.xyzx);
378
+ let v_84 = fma(v4.xyz, r1.zzz, v_83.xyz);
379
+ r0 = vec4<f32>(v_84.xyz, r0.w);
380
+ let v_85 = fma(r5.zzz, r0.xyz, r4.xyz);
381
+ r0 = vec4<f32>(v_85.xyz, r0.w);
382
+ r1.z = ((-(r8.xxxx)).z + 1.0f);
383
+ r1.w = ((-(r5.wwww)).w + cb13_13.tint_symbol_3[8u].y);
384
+ r1.z = fma(r1.z, r1.w, r5.w);
385
+ r1.w = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).w, 0.0f, 1.0f);
386
+ r2.y = (r1.w * r3.w);
387
+ o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
388
+ let v_86 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
389
+ r0 = vec4<f32>(v_86.xyz, r0.w);
390
+ let v_87 = (r0.xyz * vec3<f32>(256.0f));
391
+ r3 = vec4<f32>(v_87.xy, r3.z, v_87.z);
392
+ let v_88 = floor(r3.xyw);
393
+ r3 = vec4<f32>(v_88.xy, r3.z, v_88.z);
394
+ let v_89 = -(r3.xywx);
395
+ let v_90 = fma(r0.xyz, vec3<f32>(256.0f), v_89.xyz);
396
+ r0 = vec4<f32>(v_90.xyz, r0.w);
397
+ let v_91 = (r0.xyz * vec3<f32>(8.0f, 8.0f, 4.0f));
398
+ r0 = vec4<f32>(v_91.xyz, r0.w);
399
+ let v_92 = floor(r0.xyz);
400
+ r0 = vec4<f32>(v_92.xyz, r0.w);
401
+ r0.x = dot(r0.yxz, vec3<f32>(4.0f, 32.0f, 1.0f));
402
+ o1.w = (r0.x * 0.0039215688593685627f);
403
+ let v_93 = (r3.xyw * vec3<f32>(0.00390625f));
404
+ o1 = vec4<f32>(v_93.xyz, o1.w);
405
+ r0.x = (r1.x * 0.001953125f);
406
+ r2.x = fma(r5.x, r3.z, cb3_3.tint_symbol_1[45u].w);
407
+ let v_94 = (r2.xy * vec2<f32>(0.5f));
408
+ let v_95 = r0;
409
+ r0 = vec4<f32>(v_95.x, v_94.xy, v_95.w);
410
+ let v_96 = sqrt(r0.yz);
411
+ o3 = vec4<f32>(v_96.xy, o3.zw);
412
+ r0.y = (r1.z + 1.01960790157318115234f);
413
+ let v_97 = bitcast<u32>(r2.w);
414
+ let v_98 = r1.z;
415
+ r0.y = select(r0.y, v_98, (v_97 != 0u));
416
+ o3.w = (r0.y * 0.49607843160629272461f);
417
+ o2.x = sqrt(r1.y);
418
+ o2.y = sqrt(r0.x);
419
+ o2.z = cb10_10.tint_symbol_5[0u].y;
420
+ o2.w = 1.0f;
421
+ o3.z = 0.0f;
422
+ }
423
+
424
+ struct tint_symbol_6 {
425
+ @location(0u)
426
+ o0 : vec4<f32>,
427
+ @location(1u)
428
+ o1 : vec4<f32>,
429
+ @location(2u)
430
+ o2 : vec4<f32>,
431
+ @location(3u)
432
+ o3 : vec4<f32>,
433
+ }
434
+
435
+ @fragment
436
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> tint_symbol_6 {
437
+ main_inner(v1, v2, v3, v4, v5, v6, v7, v8);
438
+ return tint_symbol_6(o0, o1, o2, o3);
439
+ }
b/8b0b5899ed/shaders/d24172d586298012.wgsl ADDED
@@ -0,0 +1,194 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
22
+
23
+ struct cb18_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 18u>,
25
+ }
26
+
27
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
28
+
29
+ struct cb1_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 1u>,
31
+ }
32
+
33
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
34
+
35
+ struct cb17_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 17u>,
37
+ }
38
+
39
+ @group(1u) @binding(4u) var<uniform> cb4_4 : cb17_struct;
40
+
41
+ struct cb2_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 2u>,
43
+ }
44
+
45
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb2_struct;
46
+
47
+ @group(1u) @binding(17u) var s1 : sampler;
48
+
49
+ @group(1u) @binding(22u) var s6 : sampler;
50
+
51
+ @group(1u) @binding(26u) var s10 : sampler;
52
+
53
+ @group(1u) @binding(28u) var s12 : sampler;
54
+
55
+ @group(1u) @binding(31u) var s15 : sampler;
56
+
57
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(47u) var t15 : texture_2d<f32>;
66
+
67
+ var<private> v3 : array<f32, 4u>;
68
+
69
+ var<private> o0 : vec4<f32>;
70
+
71
+ var<private> x0 : array<vec4<f32>, 1u>;
72
+
73
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>) {
74
+ x0[0u].x = v3[0u];
75
+ x0[0u].y = v3[1u];
76
+ x0[0u].z = v3[2u];
77
+ x0[0u].w = v3[3u];
78
+ let v = (v0.xy * cb10_10.tint_symbol_4[0u].zz);
79
+ r0 = vec4<f32>(v.xy, r0.zw);
80
+ r0 = textureSample(t10, s10, r0.xyxx.xy);
81
+ let v_1 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
82
+ r0 = vec4<f32>(v_1.xy, r0.zw);
83
+ let v_2 = (r0.xy * cb10_10.tint_symbol_4[0u].xx);
84
+ r0 = vec4<f32>(v_2.xy, r0.zw);
85
+ r0.z = 1.0f;
86
+ r0.w = dot(r0.xyz, r0.xyz);
87
+ r0.w = inverseSqrt(r0.w);
88
+ let v_3 = fma((-(r0.xyzx)).xyz, r0.www, vec3<f32>(0.0f, 0.0f, 1.0f));
89
+ r1 = vec4<f32>(v_3.xyz, r1.w);
90
+ let v_4 = (r0.www * r0.xyz);
91
+ r0 = vec4<f32>(v_4.xyz, r0.w);
92
+ let v_5 = fma(r1.xyz, vec3<f32>(0.8333333134651184082f), r0.xyz);
93
+ r1 = vec4<f32>(v_5.xyz, r1.w);
94
+ let v_6 = (v0.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
95
+ r2 = vec4<f32>(v_6.xyz, r2.w);
96
+ r0.w = dot(r2.xyz, r2.xyz);
97
+ r0.w = inverseSqrt(r0.w);
98
+ let v_7 = (r0.www * r2.xyz);
99
+ r3 = vec4<f32>(v_7.xyz, r3.w);
100
+ r1.w = dot(r3.xyz, r1.xyz);
101
+ r1.w = (r1.w + r1.w);
102
+ let v_8 = -(r1.wwww);
103
+ let v_9 = fma(r1.xyz, v_8.xyz, r3.xyz);
104
+ r1 = vec4<f32>(v_9.xyz, r1.w);
105
+ r1.w = dot((-(r3.xyzx)).xyz, r0.xyz);
106
+ let v_10 = (r1.xy * vec2<f32>(0.25f, 0.5f));
107
+ r1 = vec4<f32>(v_10.xy, r1.zw);
108
+ r2.w = (abs(r1.zzzz).w + 1.0f);
109
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
110
+ let v_11 = (r1.xy / r2.ww);
111
+ r1 = vec4<f32>(v_11.xy, r1.zw);
112
+ let v_12 = ((-(r1.xxyx)).yz + vec2<f32>(0.25f, 0.5f));
113
+ let v_13 = r3;
114
+ r3 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
115
+ r1.x = ((-(r3.yyyy)).x + 1.0f);
116
+ let v_14 = bitcast<u32>(r1.z);
117
+ let v_15 = r1.x;
118
+ r3.x = select(r3.y, v_15, (v_14 != 0u));
119
+ r3 = textureSample(t1, s1, r3.xzxx.xy);
120
+ let v_16 = (-(r0.xyxx)).xy;
121
+ r1 = vec4<f32>(v_16.xy, r1.zw);
122
+ r1.z = 0.0f;
123
+ let v_17 = fma(r2.xyz, r0.www, r1.xyz);
124
+ r1 = vec4<f32>(v_17.xyz, r1.w);
125
+ let v_18 = fma(r2.xyz, r0.www, cb3_3.tint_symbol_2[0u].xyz);
126
+ r2 = vec4<f32>(v_18.xyz, r2.w);
127
+ r4 = vec4<f32>(((v1.xy / v1.ww)).xy, r4.zw);
128
+ r5 = textureSample(t15, s15, r4.xyxx.xy);
129
+ let v_19 = fma(r1.xyz, r5.yyy, v0.xyz);
130
+ r1 = vec4<f32>(v_19.xyz, r1.w);
131
+ r4.z = r5.y;
132
+ let v_20 = (r1.yyy * cb4_4.tint_symbol_3[14u].xwy);
133
+ r5 = vec4<f32>(v_20.xyz, r5.w);
134
+ let v_21 = fma(r1.xxx, cb4_4.tint_symbol_3[13u].xwy, r5.xyz);
135
+ r5 = vec4<f32>(v_21.xyz, r5.w);
136
+ let v_22 = fma(r1.zzz, cb4_4.tint_symbol_3[15u].xwy, r5.xyz);
137
+ r1 = vec4<f32>(v_22.xyz, r1.w);
138
+ let v_23 = (r1.xyz + cb4_4.tint_symbol_3[16u].xwy);
139
+ r1 = vec4<f32>(v_23.xyz, r1.w);
140
+ let v_24 = (r1.xyz * vec3<f32>(0.5f));
141
+ r5 = vec4<f32>(v_24.xyz, r5.w);
142
+ let v_25 = -(r5.zzzz);
143
+ r6.y = fma(r1.y, 0.5f, v_25.y);
144
+ r6.x = (r5.y + r5.x);
145
+ let v_26 = (r6.xy / r1.yy);
146
+ r1 = vec4<f32>(v_26.xy, r1.zw);
147
+ r5 = textureSample(t15, s15, r1.xyxx.xy);
148
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == r5.z))));
149
+ r1.z = r5.y;
150
+ let v_27 = bitcast<vec3<u32>>(r0.www);
151
+ let v_28 = r4.xyz;
152
+ let v_29 = select(r1.xyz, v_28, (v_27 != vec3<u32>()));
153
+ r1 = vec4<f32>(v_29.xyz, r1.w);
154
+ r4 = textureSample(t12, s12, r1.xyxx.xy);
155
+ let v_30 = -(r4.xyzx);
156
+ let v_31 = (r3.xyz + v_30.xyz);
157
+ r3 = vec4<f32>(v_31.xyz, r3.w);
158
+ r0.w = ((-(r1.wwww)).w + 1.0f);
159
+ r1.x = fma(r0.w, 0.30000001192092895508f, r1.w);
160
+ r1.y = 0.5f;
161
+ r6 = textureSample(t6, s6, r1.xyxx.xy);
162
+ let v_32 = fma(r6.xxx, r3.xyz, r4.xyz);
163
+ r1 = vec4<f32>(v_32.xy, r1.z, v_32.z);
164
+ r0.w = dot(r2.xyz, r2.xyz);
165
+ r0.w = inverseSqrt(r0.w);
166
+ let v_33 = (r0.www * r2.xyz);
167
+ r2 = vec4<f32>(v_33.xyz, r2.w);
168
+ let v_34 = dot((-(r2.xyzx)).xyz, r0.xyz);
169
+ r0.x = clamp(vec4<f32>(v_34, v_34, v_34, v_34).x, 0.0f, 1.0f);
170
+ r0.x = log2(r0.x);
171
+ r0.x = (r0.x * cb10_10.tint_symbol_4[1u].x);
172
+ r0.x = exp2(r0.x);
173
+ r0.x = (r0.x * cb10_10.tint_symbol_4[0u].w);
174
+ r0.x = (r5.w * r0.x);
175
+ let v_35 = fma(cb4_4.tint_symbol_3[4u].xyz, r0.xxx, r1.xyw);
176
+ r0 = vec4<f32>(v_35.xyz, r0.w);
177
+ let v_36 = ((-(r4.xyzx)).xyz + r0.xyz);
178
+ r0 = vec4<f32>(v_36.xyz, r0.w);
179
+ let v_37 = fma(r1.zzz, r0.xyz, r4.xyz);
180
+ r0 = vec4<f32>(v_37.xyz, r0.w);
181
+ let v_38 = ((-(r0.xyzx)).xyz + vec3<f32>(0.0f, 0.0f, 64.0f));
182
+ r1 = vec4<f32>(v_38.xyz, r1.w);
183
+ let v_39 = fma(cb4_4.tint_symbol_3[4u].www, r1.xyz, r0.xyz);
184
+ r0 = vec4<f32>(v_39.xyz, r0.w);
185
+ let v_40 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
186
+ o0 = vec4<f32>(v_40.xyz, o0.w);
187
+ o0.w = 0.0f;
188
+ }
189
+
190
+ @fragment
191
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
192
+ main_inner(v0, v1);
193
+ return o0;
194
+ }
b/8b0b5899ed/shaders/d2444cd2b7f8c751.wgsl ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb4_struct {
6
+ tint_symbol : array<vec4<f32>, 4u>,
7
+ }
8
+
9
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
10
+
11
+ @group(1u) @binding(22u) var s6 : sampler;
12
+
13
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
14
+
15
+ var<private> o0 : vec4<f32>;
16
+
17
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
18
+ r0 = textureSampleLevel(t6, s6, v2.xy.xyxx.xy, cb5_5.tint_symbol[3u].x);
19
+ r0 = (r0 * v1);
20
+ o0 = (r0 * cb5_5.tint_symbol[2u]);
21
+ }
22
+
23
+ @fragment
24
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
25
+ main_inner(v1, v2);
26
+ return o0;
27
+ }
b/8b0b5899ed/shaders/d24b6d038524c940.wgsl ADDED
@@ -0,0 +1,196 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb19_struct {
18
+ tint_symbol : array<vec4<f32>, 19u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
22
+
23
+ struct cb15_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 15u>,
25
+ }
26
+
27
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ struct cb4_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 4u>,
37
+ }
38
+
39
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
40
+
41
+ @group(1u) @binding(18u) var s2 : sampler;
42
+
43
+ @group(1u) @binding(30u) var s14 : sampler;
44
+
45
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
46
+
47
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
50
+
51
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ var<private> x0 : array<vec4<f32>, 4u>;
58
+
59
+ struct tint_symbol_5 {
60
+ tint_symbol_4 : array<vec4<u32>, 3u>,
61
+ }
62
+
63
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
64
+
65
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
66
+ let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy);
67
+ r0 = vec4<f32>(v_1.xy, r0.zw);
68
+ let v_2 = r0.xy;
69
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
70
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
71
+ r1 = vec4<f32>(v_4.xy, r1.zw);
72
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
73
+ r0.z = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v4)).x;
74
+ r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
75
+ r0.z = ((-(r0.zzzz)).z + r0.w);
76
+ r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z);
77
+ let v_5 = (r0.zzz * v3.xyz);
78
+ r1 = vec4<f32>(v_5.xyz, r1.w);
79
+ let v_6 = (r0.xy * vec2<f32>(0.015625f));
80
+ r0 = vec4<f32>(v_6.xy, r0.zw);
81
+ r0.x = textureSample(t14, s14, r0.xyxx.xy).z;
82
+ r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w);
83
+ let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
84
+ r2 = vec4<f32>(v_7.xyz, r2.w);
85
+ let v_8 = &(x0[0u]);
86
+ let v_9 = r2;
87
+ *(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
88
+ let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
89
+ r3 = vec4<f32>(v_10.xyz, r3.w);
90
+ let v_11 = &(x0[1u]);
91
+ let v_12 = r3;
92
+ *(v_11) = vec4<f32>(v_12.xyz, (*(v_11)).w);
93
+ let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
94
+ r4 = vec4<f32>(v_13.xyz, r4.w);
95
+ let v_14 = &(x0[2u]);
96
+ let v_15 = r4;
97
+ *(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
98
+ let v_16 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
99
+ r1 = vec4<f32>(v_16.xyz, r1.w);
100
+ let v_17 = &(x0[3u]);
101
+ let v_18 = r1;
102
+ *(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
103
+ r0.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
104
+ let v_19 = -(r0.xxxx);
105
+ r0.x = fma(r0.y, 0.5f, v_19.x);
106
+ let v_20 = abs(r4.yyyy);
107
+ r0.y = max(v_20.y, abs(r4.xxxx).y);
108
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r0.x)));
109
+ let v_21 = (bitcast<u32>(r0.y) != 0u);
110
+ let v_22 = bitcast<f32>(v.tint_symbol_4[0i].x);
111
+ r0.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_22, v_21);
112
+ let v_23 = abs(r3.yyyy);
113
+ r0.w = max(v_23.w, abs(r3.xxxx).w);
114
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.x)));
115
+ let v_24 = bitcast<u32>(r0.w);
116
+ r0.y = select(r0.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_24 != 0u));
117
+ let v_25 = abs(r2.yyyy);
118
+ r0.w = max(v_25.w, abs(r2.xxxx).w);
119
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.x)));
120
+ let v_26 = bitcast<u32>(r0.x);
121
+ r0.x = select(r0.y, 0.0f, (v_26 != 0u));
122
+ let v_27 = x0[bitcast<i32>(r0.x)];
123
+ r2 = vec4<f32>(v_27.xyz, r2.w);
124
+ r0.x = f32(bitcast<i32>(r0.x));
125
+ r0.y = (r0.x + 0.5f);
126
+ r0.y = (r0.y * 0.25f);
127
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx)));
128
+ r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
129
+ r0.x = dot(r3, cb6_6.tint_symbol_1[12u]);
130
+ r0.w = dot(r3, cb6_6.tint_symbol_1[13u]);
131
+ r3.x = (r2.x + 0.5f);
132
+ r3.y = fma(r2.y, 0.25f, r0.y);
133
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((r0.x == 0.0f))));
134
+ r0.x = ((-(r0.xxxx)).x + r2.z);
135
+ let v_28 = dpdx(r3.xyy);
136
+ r4 = vec4<f32>(v_28.xy, r4.z, v_28.z);
137
+ r4.z = dpdx(r0.x);
138
+ let v_29 = dpdy(r3.yxy);
139
+ r5 = vec4<f32>(v_29.xyz, r5.w);
140
+ r5.w = dpdy(r0.x);
141
+ let v_30 = (r4.yw * r5.yw);
142
+ r1 = vec4<f32>(r1.xy, v_30.xy);
143
+ let v_31 = -(r1.zwzz);
144
+ let v_32 = fma(r4.xz, r5.xz, v_31.xy);
145
+ r6 = vec4<f32>(v_32.xy, r6.zw);
146
+ r1.z = (1.0f / r6.x);
147
+ r1.w = (r4.z * r5.y);
148
+ let v_33 = -(r1.wwww);
149
+ r6.z = fma(r4.x, r5.w, v_33.z);
150
+ let v_34 = (r1.zz * r6.yz);
151
+ r1 = vec4<f32>(r1.xy, v_34.xy);
152
+ let v_35 = max(r1.zw, vec2<f32>());
153
+ r1 = vec4<f32>(r1.xy, v_35.xy);
154
+ let v_36 = min(r1.zw, vec2<f32>(0.5f));
155
+ r1 = vec4<f32>(r1.xy, v_36.xy);
156
+ r0.x = fma((-(r0.wwww)).x, r1.z, r0.x);
157
+ r0.x = fma((-(r0.wwww)).x, r1.w, r0.x);
158
+ let v_37 = bitcast<u32>(r0.y);
159
+ let v_38 = r0.x;
160
+ r0.x = select(r2.z, v_38, (v_37 != 0u));
161
+ r2.x = (r3.x + cb6_6.tint_symbol_1[14u].z);
162
+ r2.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y);
163
+ let v_39 = r2.xyxx;
164
+ r0.x = textureSampleCompareLevel(t15, s15, v_39.xy, r0.x);
165
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
166
+ if ((bitcast<u32>(r0.w) != 0u)) {
167
+ r0.w = textureSample(t2, s2, r3.xyxx.xy).w;
168
+ r0.y = ((-(r0.wwww)).y + 1.0f);
169
+ } else {
170
+ r0.y = 1.0f;
171
+ }
172
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
173
+ let v_40 = abs(r1.yyyy);
174
+ r0.w = max(v_40.w, abs(r1.xxxx).w);
175
+ r0.w = clamp(fma(r0.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
176
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
177
+ let v_41 = fma(r0.zz, r0.ww, r0.xy);
178
+ r0 = vec4<f32>(v_41.xy, r0.zw);
179
+ let v_42 = (r0.xy * r0.xy);
180
+ r0 = vec4<f32>(v_42.xy, r0.zw);
181
+ let v_43 = min(r0.xy, vec2<f32>(1.0f));
182
+ let v_44 = r0;
183
+ r0 = vec4<f32>(v_44.x, v_43.xy, v_44.w);
184
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
185
+ r1.x = (r0.z * r0.y);
186
+ let v_45 = bitcast<u32>(r0.w);
187
+ let v_46 = r1.x;
188
+ r0.x = select(r0.y, v_46, (v_45 != 0u));
189
+ o0 = r0.xzzz;
190
+ }
191
+
192
+ @fragment
193
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
194
+ main_inner(v1, v3, v4);
195
+ return o0;
196
+ }
b/8b0b5899ed/shaders/d26189fa6cfc7edb.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d26189fa6cfc7edb.wgsl ADDED
@@ -0,0 +1,610 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(27u) var s11 : sampler;
92
+
93
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
94
+
95
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
100
+
101
+ var<private> v4 : vec4<f32>;
102
+
103
+ var<private> v5 : array<f32, 4u>;
104
+
105
+ var<private> o0 : vec4<f32>;
106
+
107
+ var<private> x0 : array<vec4<f32>, 4u>;
108
+
109
+ var<private> x1 : array<vec4<f32>, 1u>;
110
+
111
+ struct tint_symbol_7 {
112
+ tint_symbol_6 : array<vec4<u32>, 3u>,
113
+ }
114
+
115
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
116
+
117
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
118
+ var v_2 : vec4<f32> = v_1;
119
+ v_2.w = (1.0f / v_1.w);
120
+ v4 = v_2;
121
+ x1[0u].x = v5[0u];
122
+ x1[0u].y = v5[1u];
123
+ x1[0u].z = v5[2u];
124
+ x1[0u].w = v5[3u];
125
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
126
+ r1.x = dot(v2.xyz, v2.xyz);
127
+ r1.x = inverseSqrt(r1.x);
128
+ let v_3 = (r1.xxx * v2.xyz);
129
+ r1 = vec4<f32>(r1.x, v_3.xyz);
130
+ r2.x = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
131
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
132
+ r3.x = (r2.x * cb12_12.tint_symbol_4[0u].w);
133
+ r2.y = (r0.w * cb12_12.tint_symbol_4[0u].x);
134
+ r2.y = (r2.y * cb2_2.tint_symbol_1[15u].w);
135
+ r0.w = (r0.w * v0.w);
136
+ let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
137
+ r2 = vec4<f32>(r2.xy, v_4.xy);
138
+ r2.y = (r2.y * v0.z);
139
+ let v_5 = (r0.xyz * r0.xyz);
140
+ r0 = vec4<f32>(v_5.xyz, r0.w);
141
+ let v_6 = ((-(v3.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz);
142
+ r3 = vec4<f32>(r3.x, v_6.xyz);
143
+ r4.x = dot(r3.yzw, r3.yzw);
144
+ r4.x = inverseSqrt(r4.x);
145
+ let v_7 = (r3.yzw * r4.xxx);
146
+ r4 = vec4<f32>(r4.x, v_7.xyz);
147
+ let v_8 = -(cb3_3.tint_symbol_2[0u].xyzx);
148
+ let v_9 = fma(r3.yzw, r4.xxx, v_8.xyz);
149
+ r5 = vec4<f32>(v_9.xyz, r5.w);
150
+ r4.x = dot(r5.xyz, r5.xyz);
151
+ r4.x = inverseSqrt(r4.x);
152
+ let v_10 = (r4.xxx * r5.xyz);
153
+ r5 = vec4<f32>(v_10.xyz, r5.w);
154
+ r3.x = clamp(r3.xxxx.x, 0.0f, 1.0f);
155
+ let v_11 = (r2.zw * r2.zw);
156
+ r2 = vec4<f32>(r2.xy, v_11.xy);
157
+ r4.x = fma(r2.x, cb12_12.tint_symbol_4[0u].z, -500.0f);
158
+ r4.x = max(r4.x, 0.0f);
159
+ let v_12 = -(r4.xxxx);
160
+ r2.x = fma(r2.x, cb12_12.tint_symbol_4[0u].z, v_12.x);
161
+ r4.x = (r4.x * 558.0f);
162
+ r2.x = fma(r2.x, 3.0f, r4.x);
163
+ r3.y = dot(r3.yzw, cb1_1.tint_symbol[14u].xyz);
164
+ let v_13 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
165
+ r6 = vec4<f32>(v_13.xyz, r6.w);
166
+ let v_14 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
167
+ r7 = vec4<f32>(v_14.xyz, r7.w);
168
+ let v_15 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
169
+ r7 = vec4<f32>(v_15.xyz, r7.w);
170
+ let v_16 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
171
+ r7 = vec4<f32>(v_16.xyz, r7.w);
172
+ let v_17 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
173
+ r8 = vec4<f32>(v_17.xyz, r8.w);
174
+ let v_18 = &(x0[0u]);
175
+ let v_19 = r8;
176
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
177
+ let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
178
+ r9 = vec4<f32>(v_20.xyz, r9.w);
179
+ let v_21 = &(x0[1u]);
180
+ let v_22 = r9;
181
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
182
+ let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
183
+ r10 = vec4<f32>(v_23.xyz, r10.w);
184
+ let v_24 = &(x0[2u]);
185
+ let v_25 = r10;
186
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
187
+ let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
188
+ r7 = vec4<f32>(v_26.xyz, r7.w);
189
+ let v_27 = &(x0[3u]);
190
+ let v_28 = r7;
191
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
192
+ let v_29 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
193
+ let v_30 = r11;
194
+ r11 = vec4<f32>(v_30.x, v_29.x, v_30.z, v_29.y);
195
+ r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
196
+ r3.z = (r3.z * 0.5f);
197
+ let v_31 = abs(r10.yyyy);
198
+ r3.w = max(v_31.w, abs(r10.xxxx).w);
199
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
200
+ let v_32 = (bitcast<u32>(r3.w) != 0u);
201
+ let v_33 = bitcast<f32>(v.tint_symbol_6[0i].x);
202
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_33, v_32);
203
+ let v_34 = abs(r9.yyyy);
204
+ r4.x = max(v_34.x, abs(r9.xxxx).x);
205
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (r4.x < r3.z)));
206
+ let v_35 = bitcast<u32>(r4.x);
207
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_35 != 0u));
208
+ let v_36 = abs(r8.yyyy);
209
+ r4.x = max(v_36.x, abs(r8.xxxx).x);
210
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.x < r3.z)));
211
+ let v_37 = bitcast<u32>(r3.z);
212
+ r3.z = select(r3.w, 0.0f, (v_37 != 0u));
213
+ let v_38 = x0[bitcast<i32>(r3.z)];
214
+ r8 = vec4<f32>(v_38.xyz, r8.w);
215
+ r3.z = f32(bitcast<i32>(r3.z));
216
+ r3.w = (r3.z + 0.5f);
217
+ r3.w = (r3.w * 0.25f);
218
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
219
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
220
+ r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
221
+ r4.x = dot(r9, cb6_6.tint_symbol_5[13u]);
222
+ r9.x = (r8.x + 0.5f);
223
+ r9.y = fma(r8.y, 0.25f, r3.w);
224
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
225
+ r3.z = ((-(r3.zzzz)).z + r8.z);
226
+ let v_39 = dpdx(r9.xyy);
227
+ r10 = vec4<f32>(v_39.xy, r10.z, v_39.z);
228
+ r10.z = dpdx(r3.z);
229
+ let v_40 = dpdy(r9.yxy);
230
+ r12 = vec4<f32>(v_40.xyz, r12.w);
231
+ r12.w = dpdy(r3.z);
232
+ let v_41 = (r10.yw * r12.yw);
233
+ r7 = vec4<f32>(r7.xy, v_41.xy);
234
+ let v_42 = -(r7.zwzz);
235
+ let v_43 = fma(r10.xz, r12.xz, v_42.xy);
236
+ r13 = vec4<f32>(v_43.xy, r13.zw);
237
+ r5.w = (1.0f / r13.x);
238
+ r6.w = (r10.z * r12.y);
239
+ let v_44 = -(r6.wwww);
240
+ r13.z = fma(r10.x, r12.w, v_44.z);
241
+ let v_45 = (r5.ww * r13.yz);
242
+ r7 = vec4<f32>(r7.xy, v_45.xy);
243
+ let v_46 = max(r7.zw, vec2<f32>());
244
+ r7 = vec4<f32>(r7.xy, v_46.xy);
245
+ let v_47 = min(r7.zw, vec2<f32>(0.5f));
246
+ r7 = vec4<f32>(r7.xy, v_47.xy);
247
+ r3.z = fma((-(r4.xxxx)).z, r7.z, r3.z);
248
+ r3.z = fma((-(r4.xxxx)).z, r7.w, r3.z);
249
+ let v_48 = bitcast<u32>(r3.w);
250
+ let v_49 = r3.z;
251
+ r11.z = select(r8.z, v_49, (v_48 != 0u));
252
+ r9.z = 0.0f;
253
+ let v_50 = (r9.xyz + r11.ywz);
254
+ r8 = vec4<f32>(v_50.xyz, r8.w);
255
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
256
+ r11 = vec4<f32>(v_51.xy, r11.zw);
257
+ let v_52 = (r9.xyz + r11.xyz);
258
+ r10 = vec4<f32>(v_52.xyz, r10.w);
259
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
260
+ r11 = vec4<f32>(v_53.xy, r11.zw);
261
+ let v_54 = (r9.xyz + r11.xyz);
262
+ r12 = vec4<f32>(v_54.xyz, r12.w);
263
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
264
+ r11 = vec4<f32>(v_55.xy, r11.zw);
265
+ let v_56 = (r9.xyz + r11.xyz);
266
+ r13 = vec4<f32>(v_56.xyz, r13.w);
267
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
268
+ r11 = vec4<f32>(v_57.xy, r11.zw);
269
+ let v_58 = (r9.xyz + r11.xyz);
270
+ r14 = vec4<f32>(v_58.xyz, r14.w);
271
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
272
+ r11 = vec4<f32>(v_59.xy, r11.zw);
273
+ let v_60 = (r9.xyz + r11.xyz);
274
+ r15 = vec4<f32>(v_60.xyz, r15.w);
275
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
276
+ r11 = vec4<f32>(v_61.xy, r11.zw);
277
+ let v_62 = (r9.xyz + r11.xyz);
278
+ r16 = vec4<f32>(v_62.xyz, r16.w);
279
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
280
+ r11 = vec4<f32>(v_63.xy, r11.zw);
281
+ let v_64 = (r9.xyz + r11.xyz);
282
+ r17 = vec4<f32>(v_64.xyz, r17.w);
283
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
284
+ r11 = vec4<f32>(v_65.xy, r11.zw);
285
+ let v_66 = (r9.xyz + r11.xyz);
286
+ r18 = vec4<f32>(v_66.xyz, r18.w);
287
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
288
+ r11 = vec4<f32>(v_67.xy, r11.zw);
289
+ let v_68 = (r9.xyz + r11.xyz);
290
+ r19 = vec4<f32>(v_68.xyz, r19.w);
291
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
292
+ r11 = vec4<f32>(v_69.xy, r11.zw);
293
+ let v_70 = (r9.xyz + r11.xyz);
294
+ r20 = vec4<f32>(v_70.xyz, r20.w);
295
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
296
+ r11 = vec4<f32>(v_71.xy, r11.zw);
297
+ let v_72 = (r9.xyz + r11.xyz);
298
+ r21 = vec4<f32>(v_72.xyz, r21.w);
299
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
300
+ r11 = vec4<f32>(v_73.xy, r11.zw);
301
+ let v_74 = (r9.xyz + r11.xyz);
302
+ r22 = vec4<f32>(v_74.xyz, r22.w);
303
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
304
+ r11 = vec4<f32>(v_75.xy, r11.zw);
305
+ let v_76 = (r9.xyz + r11.xyz);
306
+ r23 = vec4<f32>(v_76.xyz, r23.w);
307
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
308
+ r11 = vec4<f32>(v_77.xy, r11.zw);
309
+ let v_78 = (r9.xyz + r11.xyz);
310
+ r24 = vec4<f32>(v_78.xyz, r24.w);
311
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
312
+ r11 = vec4<f32>(v_79.xy, r11.zw);
313
+ let v_80 = (r9.xyz + r11.xyz);
314
+ r9 = vec4<f32>(v_80.xyz, r9.w);
315
+ let v_81 = r8.xyxx;
316
+ r8.x = textureSampleCompareLevel(t15, s15, v_81.xy, r8.z);
317
+ let v_82 = r10.xyxx;
318
+ r8.y = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z);
319
+ let v_83 = r12.xyxx;
320
+ r8.z = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z);
321
+ let v_84 = r13.xyxx;
322
+ r8.w = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z);
323
+ let v_85 = r14.xyxx;
324
+ r10.x = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z);
325
+ let v_86 = r15.xyxx;
326
+ r10.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z);
327
+ let v_87 = r16.xyxx;
328
+ r10.z = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z);
329
+ let v_88 = r17.xyxx;
330
+ r10.w = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z);
331
+ let v_89 = r18.xyxx;
332
+ r11.x = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z);
333
+ let v_90 = r19.xyxx;
334
+ r11.y = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z);
335
+ let v_91 = r20.xyxx;
336
+ r11.z = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z);
337
+ let v_92 = r21.xyxx;
338
+ r11.w = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z);
339
+ let v_93 = r22.xyxx;
340
+ r12.x = textureSampleCompareLevel(t15, s15, v_93.xy, r22.z);
341
+ let v_94 = r23.xyxx;
342
+ r12.y = textureSampleCompareLevel(t15, s15, v_94.xy, r23.z);
343
+ let v_95 = r24.xyxx;
344
+ r12.z = textureSampleCompareLevel(t15, s15, v_95.xy, r24.z);
345
+ let v_96 = r9.xyxx;
346
+ r12.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z);
347
+ r8 = (r8 + r10);
348
+ r8 = (r11 + r8);
349
+ r8 = (r12 + r8);
350
+ r3.z = dot(r8, vec4<f32>(1.0f));
351
+ r3.y = clamp(fma(r3.yyyy, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).y, 0.0f, 1.0f);
352
+ let v_97 = abs(r7.yyyy);
353
+ r3.w = max(v_97.w, abs(r7.xxxx).w);
354
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
355
+ r3.y = ((-(r3.yyyy)).y + 1.0f);
356
+ r3.y = (r3.w * r3.y);
357
+ r3.y = fma(r3.z, 0.0625f, r3.y);
358
+ r3.y = (r3.y * r3.y);
359
+ r3.y = min(r3.y, 1.0f);
360
+ r3.z = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
361
+ r3.z = sqrt(r3.z);
362
+ r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
363
+ let v_98 = -(r3.yyyy);
364
+ r3.y = fma(r3.z, v_98.y, r3.y);
365
+ let v_99 = dot(r1.yzw, v_8.xyz);
366
+ r3.z = clamp(vec4<f32>(v_99, v_99, v_99, v_99).z, 0.0f, 1.0f);
367
+ let v_100 = dot(r4.yzw, r1.yzw);
368
+ r4.x = clamp(vec4<f32>(v_100, v_100, v_100, v_100).x, 0.0f, 1.0f);
369
+ let v_101 = dot(r5.xyz, v_8.xyz);
370
+ r4.y = clamp(vec4<f32>(v_101, v_101, v_101, v_101).y, 0.0f, 1.0f);
371
+ let v_102 = ((-(r4.xxyx)).yz + vec2<f32>(1.0f));
372
+ let v_103 = r4;
373
+ r4 = vec4<f32>(v_103.x, v_102.xy, v_103.w);
374
+ let v_104 = (r4.yz * r4.yz);
375
+ r7 = vec4<f32>(v_104.xy, r7.zw);
376
+ let v_105 = (r7.xy * r7.xy);
377
+ r7 = vec4<f32>(v_105.xy, r7.zw);
378
+ let v_106 = (r4.yz * r7.xy);
379
+ let v_107 = r4;
380
+ r4 = vec4<f32>(v_107.x, v_106.xy, v_107.w);
381
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
382
+ let v_108 = fma(cb12_12.tint_symbol_4[0u].yy, r4.yz, r3.ww);
383
+ let v_109 = r4;
384
+ r4 = vec4<f32>(v_109.x, v_108.xy, v_109.w);
385
+ let v_110 = (r2.xx + vec2<f32>(2.0f, 0.00000000999999993923f));
386
+ r7 = vec4<f32>(v_110.xy, r7.zw);
387
+ r2.x = (r7.x * 0.125f);
388
+ r3.w = fma((-(r3.xxxx)).w, r4.y, 1.0f);
389
+ r4.y = dot(r1.yzw, r5.xyz);
390
+ r4.y = clamp(((r4.yyyy + vec4<f32>(0.00000000999999993923f))).y, 0.0f, 1.0f);
391
+ r4.y = log2(r4.y);
392
+ r4.y = (r4.y * r7.y);
393
+ r4.y = exp2(r4.y);
394
+ r4.y = (r4.z * r4.y);
395
+ r2.x = (r2.x * r4.y);
396
+ r2.x = (r3.x * r2.x);
397
+ r2.x = (r3.z * r2.x);
398
+ r3.x = (r3.w * r3.z);
399
+ let v_111 = fma(r0.xyz, r3.xxx, r2.xxx);
400
+ r4 = vec4<f32>(r4.x, v_111.xyz);
401
+ let v_112 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz);
402
+ r4 = vec4<f32>(r4.x, v_112.xyz);
403
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
404
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
405
+ r1.x = max(r1.x, 0.0f);
406
+ let v_113 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
407
+ r5 = vec4<f32>(v_113.xyz, r5.w);
408
+ r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f);
409
+ let v_114 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
410
+ r7 = vec4<f32>(v_114.xyz, r7.w);
411
+ let v_115 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
412
+ r7 = vec4<f32>(v_115.xyz, r7.w);
413
+ let v_116 = fma(r5.xyz, r2.xxx, r7.xyz);
414
+ r5 = vec4<f32>(v_116.xyz, r5.w);
415
+ let v_117 = (r2.www * r5.xyz);
416
+ r5 = vec4<f32>(v_117.xyz, r5.w);
417
+ let v_118 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
418
+ r7 = vec4<f32>(v_118.xyz, r7.w);
419
+ r8.x = cb3_3.tint_symbol_2[46u].w;
420
+ r8.y = cb3_3.tint_symbol_2[47u].w;
421
+ r8.z = cb3_3.tint_symbol_2[48u].w;
422
+ let v_119 = dot(r8.xyz, r1.yzw);
423
+ r1.x = clamp(vec4<f32>(v_119, v_119, v_119, v_119).x, 0.0f, 1.0f);
424
+ let v_120 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.xyz);
425
+ r1 = vec4<f32>(v_120.xyz, r1.w);
426
+ let v_121 = fma(r1.xyz, r2.zzz, r5.xyz);
427
+ r1 = vec4<f32>(v_121.xyz, r1.w);
428
+ let v_122 = (r3.www * r1.xyz);
429
+ r1 = vec4<f32>(v_122.xyz, r1.w);
430
+ let v_123 = (r0.xyz * r1.xyz);
431
+ r1 = vec4<f32>(v_123.xyz, r1.w);
432
+ let v_124 = fma(r4.yzw, r3.yyy, r1.xyz);
433
+ r1 = vec4<f32>(v_124.xyz, r1.w);
434
+ r1.w = (r2.y * r4.x);
435
+ let v_125 = fma(r0.xyz, r1.www, r1.xyz);
436
+ r0 = vec4<f32>(v_125.xyz, r0.w);
437
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
438
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
439
+ r0.w = dot(r6.xyz, r6.xyz);
440
+ r1.x = sqrt(r0.w);
441
+ let v_126 = -(cb3_3.tint_symbol_2[50u].xxxx);
442
+ r1.y = (r1.x + v_126.y);
443
+ r1.y = max(r1.y, 0.0f);
444
+ r1.x = (r1.y / r1.x);
445
+ r1.x = (r1.x * r6.z);
446
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
447
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
448
+ r1.w = (r1.z * -1.44269502162933349609f);
449
+ r1.w = exp2(r1.w);
450
+ r1.w = ((-(r1.wwww)).w + 1.0f);
451
+ r1.z = (r1.w / r1.z);
452
+ let v_127 = bitcast<u32>(r1.x);
453
+ r1.x = select(1.0f, r1.z, (v_127 != 0u));
454
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
455
+ r1.x = (r1.x * r1.z);
456
+ r1.x = min(r1.x, 1.0f);
457
+ r1.x = (r1.x * 1.44269502162933349609f);
458
+ r1.x = exp2(r1.x);
459
+ r1.x = min(r1.x, 1.0f);
460
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
461
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
462
+ r0.w = inverseSqrt(r0.w);
463
+ let v_128 = (r0.www * r6.xyz);
464
+ r2 = vec4<f32>(v_128.xyz, r2.w);
465
+ let v_129 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
466
+ r0.w = clamp(vec4<f32>(v_129, v_129, v_129, v_129).w, 0.0f, 1.0f);
467
+ r0.w = log2(r0.w);
468
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
469
+ r0.w = exp2(r0.w);
470
+ let v_130 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
471
+ r1.w = clamp(vec4<f32>(v_130, v_130, v_130, v_130).w, 0.0f, 1.0f);
472
+ r1.w = log2(r1.w);
473
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
474
+ r1.w = exp2(r1.w);
475
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
476
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
477
+ let v_131 = -(cb3_3.tint_symbol_2[52u].xxxx);
478
+ r2.x = (r1.y + v_131.x);
479
+ r2.x = max(r2.x, 0.0f);
480
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
481
+ r2.x = (r2.x * 1.44269502162933349609f);
482
+ r2.x = exp2(r2.x);
483
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
484
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
485
+ let v_132 = -(cb3_3.tint_symbol_2[51u].zzzz);
486
+ r1.y = (r1.y * v_132.y);
487
+ r1.y = (r1.y * 1.44269502162933349609f);
488
+ r1.y = exp2(r1.y);
489
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
490
+ let v_133 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
491
+ r2 = vec4<f32>(v_133.xyz, r2.w);
492
+ let v_134 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
493
+ r2 = vec4<f32>(v_134.xyz, r2.w);
494
+ let v_135 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
495
+ r3 = vec4<f32>(v_135.xyz, r3.w);
496
+ let v_136 = fma(r1.www, r3.xyz, r2.xyz);
497
+ r2 = vec4<f32>(v_136.xyz, r2.w);
498
+ let v_137 = -(cb3_3.tint_symbol_2[57u].xyzx);
499
+ let v_138 = (r2.xyz + v_137.xyz);
500
+ r2 = vec4<f32>(v_138.xyz, r2.w);
501
+ let v_139 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
502
+ r2 = vec4<f32>(v_139.xyz, r2.w);
503
+ r3.x = cb3_3.tint_symbol_2[55u].w;
504
+ r3.y = cb3_3.tint_symbol_2[56u].w;
505
+ r3.z = cb3_3.tint_symbol_2[57u].w;
506
+ let v_140 = ((-(r2.xyzx)).xyz + r3.xyz);
507
+ r3 = vec4<f32>(v_140.xyz, r3.w);
508
+ let v_141 = fma(r1.xxx, r3.xyz, r2.xyz);
509
+ r1 = vec4<f32>(v_141.xy, r1.z, v_141.z);
510
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
511
+ if ((bitcast<u32>(r0.w) != 0u)) {
512
+ let v_142 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
513
+ r2 = vec4<f32>(v_142.xy, r2.zw);
514
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
515
+ r0.w = (r2.x + -1.0f);
516
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
517
+ } else {
518
+ r0.w = 1.0f;
519
+ }
520
+ let v_143 = -(r0.xyxz);
521
+ let v_144 = fma(r1.xyw, r0.www, v_143.xyw);
522
+ r1 = vec4<f32>(v_144.xy, r1.z, v_144.z);
523
+ let v_145 = fma(r1.zzz, r1.xyw, r0.xyz);
524
+ r1 = vec4<f32>(v_145.xyz, r1.w);
525
+ } else {
526
+ r0.w = dot(r6.xyz, r6.xyz);
527
+ r1.w = sqrt(r0.w);
528
+ let v_146 = -(cb3_3.tint_symbol_2[50u].xxxx);
529
+ r2.x = (r1.w + v_146.x);
530
+ r2.x = max(r2.x, 0.0f);
531
+ r1.w = (r2.x / r1.w);
532
+ r1.w = (r1.w * r6.z);
533
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
534
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
535
+ r2.z = (r2.y * -1.44269502162933349609f);
536
+ r2.z = exp2(r2.z);
537
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
538
+ r2.y = (r2.z / r2.y);
539
+ let v_147 = bitcast<u32>(r1.w);
540
+ r1.w = select(1.0f, r2.y, (v_147 != 0u));
541
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
542
+ r1.w = (r1.w * r2.y);
543
+ r1.w = min(r1.w, 1.0f);
544
+ r1.w = (r1.w * 1.44269502162933349609f);
545
+ r1.w = exp2(r1.w);
546
+ r1.w = min(r1.w, 1.0f);
547
+ r1.w = ((-(r1.wwww)).w + 1.0f);
548
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
549
+ r0.w = inverseSqrt(r0.w);
550
+ let v_148 = (r0.www * r6.xyz);
551
+ r3 = vec4<f32>(v_148.xyz, r3.w);
552
+ let v_149 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
553
+ r0.w = clamp(vec4<f32>(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f);
554
+ r0.w = log2(r0.w);
555
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
556
+ r0.w = exp2(r0.w);
557
+ let v_150 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
558
+ r2.z = clamp(vec4<f32>(v_150, v_150, v_150, v_150).z, 0.0f, 1.0f);
559
+ r2.z = log2(r2.z);
560
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
561
+ r2.z = exp2(r2.z);
562
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
563
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
564
+ let v_151 = -(cb3_3.tint_symbol_2[52u].xxxx);
565
+ r2.w = (r2.x + v_151.w);
566
+ r2.w = max(r2.w, 0.0f);
567
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
568
+ r2.w = (r2.w * 1.44269502162933349609f);
569
+ r2.w = exp2(r2.w);
570
+ r2.w = ((-(r2.wwww)).w + 1.0f);
571
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
572
+ let v_152 = -(cb3_3.tint_symbol_2[51u].zzzz);
573
+ r2.x = (r2.x * v_152.x);
574
+ r2.x = (r2.x * 1.44269502162933349609f);
575
+ r2.x = exp2(r2.x);
576
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
577
+ let v_153 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
578
+ r3 = vec4<f32>(v_153.xyz, r3.w);
579
+ let v_154 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
580
+ r3 = vec4<f32>(v_154.xyz, r3.w);
581
+ let v_155 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
582
+ r4 = vec4<f32>(v_155.xyz, r4.w);
583
+ let v_156 = fma(r2.zzz, r4.xyz, r3.xyz);
584
+ r3 = vec4<f32>(v_156.xyz, r3.w);
585
+ let v_157 = -(cb3_3.tint_symbol_2[57u].xyzx);
586
+ let v_158 = (r3.xyz + v_157.xyz);
587
+ r3 = vec4<f32>(v_158.xyz, r3.w);
588
+ let v_159 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
589
+ r2 = vec4<f32>(v_159.x, r2.y, v_159.yz);
590
+ r3.x = cb3_3.tint_symbol_2[55u].w;
591
+ r3.y = cb3_3.tint_symbol_2[56u].w;
592
+ r3.z = cb3_3.tint_symbol_2[57u].w;
593
+ let v_160 = ((-(r2.xzwx)).xyz + r3.xyz);
594
+ r3 = vec4<f32>(v_160.xyz, r3.w);
595
+ let v_161 = fma(r1.www, r3.xyz, r2.xzw);
596
+ r2 = vec4<f32>(v_161.x, r2.y, v_161.yz);
597
+ let v_162 = ((-(r0.xxyz)).xzw + r2.xzw);
598
+ r2 = vec4<f32>(v_162.x, r2.y, v_162.yz);
599
+ let v_163 = fma(r2.yyy, r2.xzw, r0.xyz);
600
+ r1 = vec4<f32>(v_163.xyz, r1.w);
601
+ }
602
+ let v_164 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
603
+ o0 = vec4<f32>(v_164.xyz, o0.w);
604
+ }
605
+
606
+ @fragment
607
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_165 : vec4<f32>) -> @location(0u) vec4<f32> {
608
+ main_inner(v0, v1, v2, v3, v_165);
609
+ return o0;
610
+ }
b/8b0b5899ed/shaders/d26af49c63f9b124.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d26af49c63f9b124.wgsl ADDED
@@ -0,0 +1,674 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(18u) var s2 : sampler;
94
+
95
+ @group(1u) @binding(27u) var s11 : sampler;
96
+
97
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
98
+
99
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
108
+
109
+ var<private> v7 : vec4<f32>;
110
+
111
+ var<private> v8 : array<f32, 4u>;
112
+
113
+ var<private> o0 : vec4<f32>;
114
+
115
+ var<private> x0 : array<vec4<f32>, 4u>;
116
+
117
+ var<private> x1 : array<vec4<f32>, 1u>;
118
+
119
+ struct tint_symbol_7 {
120
+ tint_symbol_6 : array<vec4<u32>, 3u>,
121
+ }
122
+
123
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
124
+
125
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
126
+ var v_2 : vec4<f32> = v_1;
127
+ v_2.w = (1.0f / v_1.w);
128
+ v7 = v_2;
129
+ x1[0u].x = v8[0u];
130
+ x1[0u].y = v8[1u];
131
+ x1[0u].z = v8[2u];
132
+ x1[0u].w = v8[3u];
133
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
134
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
135
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
136
+ v_3((bitcast<u32>(r1.x) != 0u));
137
+ r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
138
+ let v_4 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
139
+ r1 = vec4<f32>(v_4.xy, r1.zw);
140
+ r1.z = dot(r1.xy, r1.xy);
141
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
142
+ r1.z = sqrt(abs(r1.zzzz).z);
143
+ r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
144
+ let v_5 = (r1.ww * r1.xy);
145
+ r1 = vec4<f32>(v_5.xy, r1.zw);
146
+ let v_6 = (r1.yyy * v5.xyz);
147
+ r2 = vec4<f32>(v_6.xyz, r2.w);
148
+ let v_7 = fma(r1.xxx, v4.xyz, r2.xyz);
149
+ r1 = vec4<f32>(v_7.xy, r1.z, v_7.z);
150
+ let v_8 = fma(r1.zzz, v2.xyz, r1.xyw);
151
+ r1 = vec4<f32>(v_8.xyz, r1.w);
152
+ r1.w = dot(r1.xyz, r1.xyz);
153
+ r1.w = inverseSqrt(r1.w);
154
+ let v_9 = (r1.www * r1.xyz);
155
+ r2 = vec4<f32>(v_9.xyz, r2.w);
156
+ r0.w = (r0.w * v0.w);
157
+ let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
158
+ r1 = vec4<f32>(v_10.xy, r1.zw);
159
+ let v_11 = (r0.xyz * r0.xyz);
160
+ r0 = vec4<f32>(v_11.xyz, r0.w);
161
+ let v_12 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
162
+ r3 = vec4<f32>(v_12.xyz, r3.w);
163
+ r2.w = dot(r3.xyz, r3.xyz);
164
+ r2.w = inverseSqrt(r2.w);
165
+ let v_13 = (r2.www * r3.xyz);
166
+ r4 = vec4<f32>(v_13.xyz, r4.w);
167
+ let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx);
168
+ let v_15 = fma(r3.xyz, r2.www, v_14.xyz);
169
+ r5 = vec4<f32>(v_15.xyz, r5.w);
170
+ r2.w = dot(r5.xyz, r5.xyz);
171
+ r2.w = inverseSqrt(r2.w);
172
+ let v_16 = (r2.www * r5.xyz);
173
+ r5 = vec4<f32>(v_16.xyz, r5.w);
174
+ r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
175
+ let v_17 = (r1.xy * r1.xy);
176
+ r1 = vec4<f32>(v_17.xy, r1.zw);
177
+ r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
178
+ r3.w = max(r3.w, 0.0f);
179
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y);
180
+ r3.w = (r3.w * 558.0f);
181
+ r3.w = fma(r4.w, 3.0f, r3.w);
182
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
183
+ let v_18 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
184
+ r6 = vec4<f32>(v_18.xyz, r6.w);
185
+ let v_19 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
186
+ r7 = vec4<f32>(v_19.xyz, r7.w);
187
+ let v_20 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
188
+ r7 = vec4<f32>(v_20.xyz, r7.w);
189
+ let v_21 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
190
+ r7 = vec4<f32>(v_21.xyz, r7.w);
191
+ let v_22 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
192
+ r8 = vec4<f32>(v_22.xyz, r8.w);
193
+ let v_23 = &(x0[0u]);
194
+ let v_24 = r8;
195
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
196
+ let v_25 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
197
+ r9 = vec4<f32>(v_25.xyz, r9.w);
198
+ let v_26 = &(x0[1u]);
199
+ let v_27 = r9;
200
+ *(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
201
+ let v_28 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
202
+ r10 = vec4<f32>(v_28.xyz, r10.w);
203
+ let v_29 = &(x0[2u]);
204
+ let v_30 = r10;
205
+ *(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
206
+ let v_31 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
207
+ r7 = vec4<f32>(v_31.xyz, r7.w);
208
+ let v_32 = &(x0[3u]);
209
+ let v_33 = r7;
210
+ *(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
211
+ let v_34 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
212
+ let v_35 = r11;
213
+ r11 = vec4<f32>(v_35.x, v_34.x, v_35.z, v_34.y);
214
+ r3.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f);
215
+ r3.y = (r3.y * 0.5f);
216
+ let v_36 = abs(r10.yyyy);
217
+ r3.z = max(v_36.z, abs(r10.xxxx).z);
218
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r3.y)));
219
+ let v_37 = (bitcast<u32>(r3.z) != 0u);
220
+ let v_38 = bitcast<f32>(v.tint_symbol_6[0i].x);
221
+ r3.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_38, v_37);
222
+ let v_39 = abs(r9.yyyy);
223
+ r4.w = max(v_39.w, abs(r9.xxxx).w);
224
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
225
+ let v_40 = bitcast<u32>(r4.w);
226
+ r3.z = select(r3.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_40 != 0u));
227
+ let v_41 = abs(r8.yyyy);
228
+ r4.w = max(v_41.w, abs(r8.xxxx).w);
229
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
230
+ let v_42 = bitcast<u32>(r3.y);
231
+ r3.y = select(r3.z, 0.0f, (v_42 != 0u));
232
+ let v_43 = x0[bitcast<i32>(r3.y)];
233
+ r8 = vec4<f32>(v_43.xyz, r8.w);
234
+ r3.y = f32(bitcast<i32>(r3.y));
235
+ r3.z = (r3.y + 0.5f);
236
+ r3.z = (r3.z * 0.25f);
237
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy)));
238
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
239
+ r3.y = dot(r9, cb6_6.tint_symbol_5[12u]);
240
+ r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
241
+ r9.x = (r8.x + 0.5f);
242
+ r9.y = fma(r8.y, 0.25f, r3.z);
243
+ r3.z = bitcast<f32>(select(0u, 4294967295u, !((r3.y == 0.0f))));
244
+ r3.y = ((-(r3.yyyy)).y + r8.z);
245
+ let v_44 = dpdx(r9.xyy);
246
+ r10 = vec4<f32>(v_44.xy, r10.z, v_44.z);
247
+ r10.z = dpdx(r3.y);
248
+ let v_45 = dpdy(r9.yxy);
249
+ r12 = vec4<f32>(v_45.xyz, r12.w);
250
+ r12.w = dpdy(r3.y);
251
+ let v_46 = (r10.yw * r12.yw);
252
+ r7 = vec4<f32>(r7.xy, v_46.xy);
253
+ let v_47 = -(r7.zwzz);
254
+ let v_48 = fma(r10.xz, r12.xz, v_47.xy);
255
+ r13 = vec4<f32>(v_48.xy, r13.zw);
256
+ r5.w = (1.0f / r13.x);
257
+ r6.w = (r10.z * r12.y);
258
+ let v_49 = -(r6.wwww);
259
+ r13.z = fma(r10.x, r12.w, v_49.z);
260
+ let v_50 = (r5.ww * r13.yz);
261
+ r7 = vec4<f32>(r7.xy, v_50.xy);
262
+ let v_51 = max(r7.zw, vec2<f32>());
263
+ r7 = vec4<f32>(r7.xy, v_51.xy);
264
+ let v_52 = min(r7.zw, vec2<f32>(0.5f));
265
+ r7 = vec4<f32>(r7.xy, v_52.xy);
266
+ r3.y = fma((-(r4.wwww)).y, r7.z, r3.y);
267
+ r3.y = fma((-(r4.wwww)).y, r7.w, r3.y);
268
+ let v_53 = bitcast<u32>(r3.z);
269
+ let v_54 = r3.y;
270
+ r11.z = select(r8.z, v_54, (v_53 != 0u));
271
+ r9.z = 0.0f;
272
+ let v_55 = (r9.xyz + r11.ywz);
273
+ r8 = vec4<f32>(v_55.xyz, r8.w);
274
+ let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
275
+ r11 = vec4<f32>(v_56.xy, r11.zw);
276
+ let v_57 = (r9.xyz + r11.xyz);
277
+ r10 = vec4<f32>(v_57.xyz, r10.w);
278
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
279
+ r11 = vec4<f32>(v_58.xy, r11.zw);
280
+ let v_59 = (r9.xyz + r11.xyz);
281
+ r12 = vec4<f32>(v_59.xyz, r12.w);
282
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
283
+ r11 = vec4<f32>(v_60.xy, r11.zw);
284
+ let v_61 = (r9.xyz + r11.xyz);
285
+ r13 = vec4<f32>(v_61.xyz, r13.w);
286
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
287
+ r11 = vec4<f32>(v_62.xy, r11.zw);
288
+ let v_63 = (r9.xyz + r11.xyz);
289
+ r14 = vec4<f32>(v_63.xyz, r14.w);
290
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
291
+ r11 = vec4<f32>(v_64.xy, r11.zw);
292
+ let v_65 = (r9.xyz + r11.xyz);
293
+ r15 = vec4<f32>(v_65.xyz, r15.w);
294
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
295
+ r11 = vec4<f32>(v_66.xy, r11.zw);
296
+ let v_67 = (r9.xyz + r11.xyz);
297
+ r16 = vec4<f32>(v_67.xyz, r16.w);
298
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
299
+ r11 = vec4<f32>(v_68.xy, r11.zw);
300
+ let v_69 = (r9.xyz + r11.xyz);
301
+ r17 = vec4<f32>(v_69.xyz, r17.w);
302
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
303
+ r11 = vec4<f32>(v_70.xy, r11.zw);
304
+ let v_71 = (r9.xyz + r11.xyz);
305
+ r18 = vec4<f32>(v_71.xyz, r18.w);
306
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
307
+ r11 = vec4<f32>(v_72.xy, r11.zw);
308
+ let v_73 = (r9.xyz + r11.xyz);
309
+ r19 = vec4<f32>(v_73.xyz, r19.w);
310
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
311
+ r11 = vec4<f32>(v_74.xy, r11.zw);
312
+ let v_75 = (r9.xyz + r11.xyz);
313
+ r20 = vec4<f32>(v_75.xyz, r20.w);
314
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
315
+ r11 = vec4<f32>(v_76.xy, r11.zw);
316
+ let v_77 = (r9.xyz + r11.xyz);
317
+ r21 = vec4<f32>(v_77.xyz, r21.w);
318
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
319
+ r11 = vec4<f32>(v_78.xy, r11.zw);
320
+ let v_79 = (r9.xyz + r11.xyz);
321
+ r22 = vec4<f32>(v_79.xyz, r22.w);
322
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
323
+ r11 = vec4<f32>(v_80.xy, r11.zw);
324
+ let v_81 = (r9.xyz + r11.xyz);
325
+ r23 = vec4<f32>(v_81.xyz, r23.w);
326
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
327
+ r11 = vec4<f32>(v_82.xy, r11.zw);
328
+ let v_83 = (r9.xyz + r11.xyz);
329
+ r24 = vec4<f32>(v_83.xyz, r24.w);
330
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
331
+ r11 = vec4<f32>(v_84.xy, r11.zw);
332
+ let v_85 = (r9.xyz + r11.xyz);
333
+ r9 = vec4<f32>(v_85.xyz, r9.w);
334
+ let v_86 = r8.xyxx;
335
+ r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r8.z);
336
+ let v_87 = r10.xyxx;
337
+ r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r10.z);
338
+ let v_88 = r12.xyxx;
339
+ r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z);
340
+ let v_89 = r13.xyxx;
341
+ r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
342
+ let v_90 = r14.xyxx;
343
+ r10.x = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
344
+ let v_91 = r15.xyxx;
345
+ r10.y = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
346
+ let v_92 = r16.xyxx;
347
+ r10.z = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
348
+ let v_93 = r17.xyxx;
349
+ r10.w = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
350
+ let v_94 = r18.xyxx;
351
+ r11.x = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
352
+ let v_95 = r19.xyxx;
353
+ r11.y = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
354
+ let v_96 = r20.xyxx;
355
+ r11.z = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
356
+ let v_97 = r21.xyxx;
357
+ r11.w = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
358
+ let v_98 = r22.xyxx;
359
+ r12.x = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
360
+ let v_99 = r23.xyxx;
361
+ r12.y = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
362
+ let v_100 = r24.xyxx;
363
+ r12.z = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z);
364
+ let v_101 = r9.xyxx;
365
+ r12.w = textureSampleCompareLevel(t15, s15, v_101.xy, r9.z);
366
+ r8 = (r8 + r10);
367
+ r8 = (r11 + r8);
368
+ r8 = (r12 + r8);
369
+ r3.y = dot(r8, vec4<f32>(1.0f));
370
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
371
+ let v_102 = abs(r7.yyyy);
372
+ r3.z = max(v_102.z, abs(r7.xxxx).z);
373
+ r3.z = clamp(fma(r3.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).z, 0.0f, 1.0f);
374
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
375
+ r3.x = (r3.z * r3.x);
376
+ r3.x = fma(r3.y, 0.0625f, r3.x);
377
+ r3.x = (r3.x * r3.x);
378
+ r3.x = min(r3.x, 1.0f);
379
+ r3.y = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f);
380
+ r3.y = sqrt(r3.y);
381
+ r3.y = (r3.y * cb6_6.tint_symbol_5[3u].z);
382
+ let v_103 = -(r3.xxxx);
383
+ r3.x = fma(r3.y, v_103.x, r3.x);
384
+ let v_104 = dot(r2.xyz, v_14.xyz);
385
+ r3.y = clamp(vec4<f32>(v_104, v_104, v_104, v_104).y, 0.0f, 1.0f);
386
+ let v_105 = dot(r4.xyz, r2.xyz);
387
+ r7.x = clamp(vec4<f32>(v_105, v_105, v_105, v_105).x, 0.0f, 1.0f);
388
+ let v_106 = dot(r5.xyz, v_14.xyz);
389
+ r7.y = clamp(vec4<f32>(v_106, v_106, v_106, v_106).y, 0.0f, 1.0f);
390
+ let v_107 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
391
+ r7 = vec4<f32>(v_107.xy, r7.zw);
392
+ let v_108 = (r7.xy * r7.xy);
393
+ r7 = vec4<f32>(r7.xy, v_108.xy);
394
+ let v_109 = (r7.zw * r7.zw);
395
+ r7 = vec4<f32>(r7.xy, v_109.xy);
396
+ let v_110 = (r7.xy * r7.zw);
397
+ r7 = vec4<f32>(v_110.xy, r7.zw);
398
+ r3.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
399
+ let v_111 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.zz);
400
+ r7 = vec4<f32>(v_111.xy, r7.zw);
401
+ let v_112 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
402
+ r7 = vec4<f32>(r7.xy, v_112.xy);
403
+ r3.z = (r7.z * 0.125f);
404
+ r4.w = fma((-(r2.wwww)).w, r7.x, 1.0f);
405
+ r5.x = dot(r2.xyz, r5.xyz);
406
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
407
+ r5.x = log2(r5.x);
408
+ r5.x = (r5.x * r7.w);
409
+ r5.x = exp2(r5.x);
410
+ r5.x = (r7.y * r5.x);
411
+ r3.z = (r3.z * r5.x);
412
+ r2.w = (r2.w * r3.z);
413
+ r2.w = (r3.y * r2.w);
414
+ r3.y = (r3.y * r4.w);
415
+ let v_113 = fma(r0.xyz, r3.yyy, r2.www);
416
+ r5 = vec4<f32>(v_113.xyz, r5.w);
417
+ let v_114 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
418
+ r5 = vec4<f32>(v_114.xyz, r5.w);
419
+ r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
420
+ r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
421
+ r1.z = max(r1.z, 0.0f);
422
+ let v_115 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
423
+ r7 = vec4<f32>(v_115.xyz, r7.w);
424
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
425
+ let v_116 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
426
+ r8 = vec4<f32>(v_116.xyz, r8.w);
427
+ let v_117 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
428
+ r8 = vec4<f32>(v_117.xyz, r8.w);
429
+ let v_118 = fma(r7.xyz, r1.www, r8.xyz);
430
+ r7 = vec4<f32>(v_118.xyz, r7.w);
431
+ let v_119 = (r1.yyy * r7.xyz);
432
+ r7 = vec4<f32>(v_119.xyz, r7.w);
433
+ let v_120 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
434
+ r8 = vec4<f32>(v_120.xyz, r8.w);
435
+ r9.x = cb3_3.tint_symbol_2[46u].w;
436
+ r9.y = cb3_3.tint_symbol_2[47u].w;
437
+ r9.z = cb3_3.tint_symbol_2[48u].w;
438
+ let v_121 = dot(r9.xyz, r2.xyz);
439
+ r1.z = clamp(vec4<f32>(v_121, v_121, v_121, v_121).z, 0.0f, 1.0f);
440
+ let v_122 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r8.xyz);
441
+ r8 = vec4<f32>(v_122.xyz, r8.w);
442
+ let v_123 = fma(r8.xyz, r1.xxx, r7.xyz);
443
+ r7 = vec4<f32>(v_123.xyz, r7.w);
444
+ let v_124 = (r4.www * r7.xyz);
445
+ r7 = vec4<f32>(v_124.xyz, r7.w);
446
+ let v_125 = (r0.xyz * r7.xyz);
447
+ r0 = vec4<f32>(v_125.xyz, r0.w);
448
+ let v_126 = fma(r5.xyz, r3.xxx, r0.xyz);
449
+ r0 = vec4<f32>(v_126.xyz, r0.w);
450
+ r1.z = ((-(r4.wwww)).z + 1.0f);
451
+ r1.w = dot((-(r4.xyzx)).xyz, r2.xyz);
452
+ r1.w = (r1.w + r1.w);
453
+ let v_127 = -(r1.wwww);
454
+ let v_128 = -(r4.xyzx);
455
+ let v_129 = fma(r2.xyz, v_127.xyz, v_128.xyz);
456
+ r2 = vec4<f32>(v_129.xyz, r2.w);
457
+ let v_130 = clamp(((r3.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
458
+ r3 = vec4<f32>(v_130.xy, r3.zw);
459
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
460
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
461
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
462
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
463
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
464
+ r1.w = (r1.w * r1.w);
465
+ r1.w = fma(r1.w, 5.0f, r2.w);
466
+ let v_131 = bitcast<u32>(r3.x);
467
+ let v_132 = r3.z;
468
+ r1.w = select(r1.w, v_132, (v_131 != 0u));
469
+ let v_133 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
470
+ r2 = vec4<f32>(v_133.xy, r2.z, v_133.z);
471
+ r3.x = (abs(r2.zzzz).x + 1.0f);
472
+ let v_134 = (r2.xyw / r3.xxx);
473
+ r2 = vec4<f32>(v_134.xy, r2.z, v_134.z);
474
+ let v_135 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
475
+ r2 = vec4<f32>(v_135.xy, r2.z, v_135.z);
476
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
477
+ let v_136 = bitcast<vec2<u32>>(r2.zz);
478
+ let v_137 = r2.xy;
479
+ let v_138 = select(r2.wy, v_137, (v_136 != vec2<u32>()));
480
+ r2 = vec4<f32>(v_138.xy, r2.zw);
481
+ let v_139 = r1.w;
482
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_139);
483
+ r1.x = max(r1.y, r1.x);
484
+ let v_140 = (r1.xxx * r2.xyz);
485
+ r1 = vec4<f32>(v_140.xy, r1.z, v_140.z);
486
+ let v_141 = (r3.yyy * r1.xyw);
487
+ r2 = vec4<f32>(v_141.xyz, r2.w);
488
+ let v_142 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
489
+ r2 = vec4<f32>(v_142.xyz, r2.w);
490
+ let v_143 = fma(r1.xyw, vec3<f32>(0.31830990314483642578f), r2.xyz);
491
+ r1 = vec4<f32>(v_143.xy, r1.z, v_143.z);
492
+ let v_144 = fma(r1.xyw, r1.zzz, r0.xyz);
493
+ r0 = vec4<f32>(v_144.xyz, r0.w);
494
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
495
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
496
+ r0.w = dot(r6.xyz, r6.xyz);
497
+ r1.x = sqrt(r0.w);
498
+ let v_145 = -(cb3_3.tint_symbol_2[50u].xxxx);
499
+ r1.y = (r1.x + v_145.y);
500
+ r1.y = max(r1.y, 0.0f);
501
+ r1.x = (r1.y / r1.x);
502
+ r1.x = (r1.x * r6.z);
503
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
504
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
505
+ r1.w = (r1.z * -1.44269502162933349609f);
506
+ r1.w = exp2(r1.w);
507
+ r1.w = ((-(r1.wwww)).w + 1.0f);
508
+ r1.z = (r1.w / r1.z);
509
+ let v_146 = bitcast<u32>(r1.x);
510
+ r1.x = select(1.0f, r1.z, (v_146 != 0u));
511
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
512
+ r1.x = (r1.x * r1.z);
513
+ r1.x = min(r1.x, 1.0f);
514
+ r1.x = (r1.x * 1.44269502162933349609f);
515
+ r1.x = exp2(r1.x);
516
+ r1.x = min(r1.x, 1.0f);
517
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
518
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
519
+ r0.w = inverseSqrt(r0.w);
520
+ let v_147 = (r0.www * r6.xyz);
521
+ r2 = vec4<f32>(v_147.xyz, r2.w);
522
+ let v_148 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
523
+ r0.w = clamp(vec4<f32>(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f);
524
+ r0.w = log2(r0.w);
525
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
526
+ r0.w = exp2(r0.w);
527
+ let v_149 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
528
+ r1.w = clamp(vec4<f32>(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f);
529
+ r1.w = log2(r1.w);
530
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
531
+ r1.w = exp2(r1.w);
532
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
533
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
534
+ let v_150 = -(cb3_3.tint_symbol_2[52u].xxxx);
535
+ r2.x = (r1.y + v_150.x);
536
+ r2.x = max(r2.x, 0.0f);
537
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
538
+ r2.x = (r2.x * 1.44269502162933349609f);
539
+ r2.x = exp2(r2.x);
540
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
541
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
542
+ let v_151 = -(cb3_3.tint_symbol_2[51u].zzzz);
543
+ r1.y = (r1.y * v_151.y);
544
+ r1.y = (r1.y * 1.44269502162933349609f);
545
+ r1.y = exp2(r1.y);
546
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
547
+ let v_152 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
548
+ r2 = vec4<f32>(v_152.xyz, r2.w);
549
+ let v_153 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
550
+ r2 = vec4<f32>(v_153.xyz, r2.w);
551
+ let v_154 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
552
+ r3 = vec4<f32>(v_154.xyz, r3.w);
553
+ let v_155 = fma(r1.www, r3.xyz, r2.xyz);
554
+ r2 = vec4<f32>(v_155.xyz, r2.w);
555
+ let v_156 = -(cb3_3.tint_symbol_2[57u].xyzx);
556
+ let v_157 = (r2.xyz + v_156.xyz);
557
+ r2 = vec4<f32>(v_157.xyz, r2.w);
558
+ let v_158 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
559
+ r2 = vec4<f32>(v_158.xyz, r2.w);
560
+ r3.x = cb3_3.tint_symbol_2[55u].w;
561
+ r3.y = cb3_3.tint_symbol_2[56u].w;
562
+ r3.z = cb3_3.tint_symbol_2[57u].w;
563
+ let v_159 = ((-(r2.xyzx)).xyz + r3.xyz);
564
+ r3 = vec4<f32>(v_159.xyz, r3.w);
565
+ let v_160 = fma(r1.xxx, r3.xyz, r2.xyz);
566
+ r1 = vec4<f32>(v_160.xy, r1.z, v_160.z);
567
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
568
+ if ((bitcast<u32>(r0.w) != 0u)) {
569
+ let v_161 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
570
+ r2 = vec4<f32>(v_161.xy, r2.zw);
571
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
572
+ r0.w = (r2.x + -1.0f);
573
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
574
+ } else {
575
+ r0.w = 1.0f;
576
+ }
577
+ let v_162 = -(r0.xyxz);
578
+ let v_163 = fma(r1.xyw, r0.www, v_162.xyw);
579
+ r1 = vec4<f32>(v_163.xy, r1.z, v_163.z);
580
+ let v_164 = fma(r1.zzz, r1.xyw, r0.xyz);
581
+ r1 = vec4<f32>(v_164.xyz, r1.w);
582
+ } else {
583
+ r0.w = dot(r6.xyz, r6.xyz);
584
+ r1.w = sqrt(r0.w);
585
+ let v_165 = -(cb3_3.tint_symbol_2[50u].xxxx);
586
+ r2.x = (r1.w + v_165.x);
587
+ r2.x = max(r2.x, 0.0f);
588
+ r1.w = (r2.x / r1.w);
589
+ r1.w = (r1.w * r6.z);
590
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
591
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
592
+ r2.z = (r2.y * -1.44269502162933349609f);
593
+ r2.z = exp2(r2.z);
594
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
595
+ r2.y = (r2.z / r2.y);
596
+ let v_166 = bitcast<u32>(r1.w);
597
+ r1.w = select(1.0f, r2.y, (v_166 != 0u));
598
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
599
+ r1.w = (r1.w * r2.y);
600
+ r1.w = min(r1.w, 1.0f);
601
+ r1.w = (r1.w * 1.44269502162933349609f);
602
+ r1.w = exp2(r1.w);
603
+ r1.w = min(r1.w, 1.0f);
604
+ r1.w = ((-(r1.wwww)).w + 1.0f);
605
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
606
+ r0.w = inverseSqrt(r0.w);
607
+ let v_167 = (r0.www * r6.xyz);
608
+ r3 = vec4<f32>(v_167.xyz, r3.w);
609
+ let v_168 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
610
+ r0.w = clamp(vec4<f32>(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f);
611
+ r0.w = log2(r0.w);
612
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
613
+ r0.w = exp2(r0.w);
614
+ let v_169 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
615
+ r2.z = clamp(vec4<f32>(v_169, v_169, v_169, v_169).z, 0.0f, 1.0f);
616
+ r2.z = log2(r2.z);
617
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
618
+ r2.z = exp2(r2.z);
619
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
620
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
621
+ let v_170 = -(cb3_3.tint_symbol_2[52u].xxxx);
622
+ r2.w = (r2.x + v_170.w);
623
+ r2.w = max(r2.w, 0.0f);
624
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
625
+ r2.w = (r2.w * 1.44269502162933349609f);
626
+ r2.w = exp2(r2.w);
627
+ r2.w = ((-(r2.wwww)).w + 1.0f);
628
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
629
+ let v_171 = -(cb3_3.tint_symbol_2[51u].zzzz);
630
+ r2.x = (r2.x * v_171.x);
631
+ r2.x = (r2.x * 1.44269502162933349609f);
632
+ r2.x = exp2(r2.x);
633
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
634
+ let v_172 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
635
+ r3 = vec4<f32>(v_172.xyz, r3.w);
636
+ let v_173 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
637
+ r3 = vec4<f32>(v_173.xyz, r3.w);
638
+ let v_174 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
639
+ r4 = vec4<f32>(v_174.xyz, r4.w);
640
+ let v_175 = fma(r2.zzz, r4.xyz, r3.xyz);
641
+ r3 = vec4<f32>(v_175.xyz, r3.w);
642
+ let v_176 = -(cb3_3.tint_symbol_2[57u].xyzx);
643
+ let v_177 = (r3.xyz + v_176.xyz);
644
+ r3 = vec4<f32>(v_177.xyz, r3.w);
645
+ let v_178 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
646
+ r2 = vec4<f32>(v_178.x, r2.y, v_178.yz);
647
+ r3.x = cb3_3.tint_symbol_2[55u].w;
648
+ r3.y = cb3_3.tint_symbol_2[56u].w;
649
+ r3.z = cb3_3.tint_symbol_2[57u].w;
650
+ let v_179 = ((-(r2.xzwx)).xyz + r3.xyz);
651
+ r3 = vec4<f32>(v_179.xyz, r3.w);
652
+ let v_180 = fma(r1.www, r3.xyz, r2.xzw);
653
+ r2 = vec4<f32>(v_180.x, r2.y, v_180.yz);
654
+ let v_181 = ((-(r0.xxyz)).xzw + r2.xzw);
655
+ r2 = vec4<f32>(v_181.x, r2.y, v_181.yz);
656
+ let v_182 = fma(r2.yyy, r2.xzw, r0.xyz);
657
+ r1 = vec4<f32>(v_182.xyz, r1.w);
658
+ }
659
+ let v_183 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
660
+ o0 = vec4<f32>(v_183.xyz, o0.w);
661
+ }
662
+
663
+ fn v_3(v_184 : bool) {
664
+ if (v_184) {
665
+ discard;
666
+ return;
667
+ }
668
+ }
669
+
670
+ @fragment
671
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_185 : vec4<f32>) -> @location(0u) vec4<f32> {
672
+ main_inner(v0, v1, v2, v4, v5, v6, v_185);
673
+ return o0;
674
+ }
b/8b0b5899ed/shaders/d26e6975b2949cfe.wgsl ADDED
@@ -0,0 +1,189 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
22
+
23
+ struct cb18_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 18u>,
25
+ }
26
+
27
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb2_struct;
34
+
35
+ @group(1u) @binding(18u) var s2 : sampler;
36
+
37
+ @group(1u) @binding(24u) var s8 : sampler;
38
+
39
+ @group(1u) @binding(28u) var s12 : sampler;
40
+
41
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
42
+
43
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
46
+
47
+ var<private> v0 : vec4<f32>;
48
+
49
+ var<private> o0 : vec4<f32>;
50
+
51
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>) {
52
+ var v_1 : vec4<f32> = v;
53
+ v_1.w = (1.0f / v.w);
54
+ v0 = v_1;
55
+ let v_2 = (v0.xy * cb12_12.tint_symbol_1[16u].zw);
56
+ r0 = vec4<f32>(v_2.xy, r0.zw);
57
+ r0 = textureSample(t2, s2, r0.xyxx.xy);
58
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w >= 0.94999998807907104492f)));
59
+ r1 = textureSample(t12, s12, v1.xyxx.xy);
60
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_1[17u].w);
61
+ r1.x = (r1.x + 1.0f);
62
+ r1.x = (cb12_12.tint_symbol_1[17u].z / r1.x);
63
+ r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
64
+ let v_3 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
65
+ r1 = vec4<f32>(r1.x, v_3.xyz);
66
+ r2 = textureSample(t8, s8, v1.xyxx.xy);
67
+ let v_4 = (r2.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
68
+ r3 = vec4<f32>(v_4.xyz, r3.w);
69
+ let v_5 = fract(r3.xyz);
70
+ r3 = vec4<f32>(v_5.xyz, r3.w);
71
+ let v_6 = fma((-(r3.yzyy)).xy, vec2<f32>(0.125f), r3.xy);
72
+ r3 = vec4<f32>(v_6.xy, r3.zw);
73
+ let v_7 = fma(r2.xyz, vec3<f32>(256.0f), r3.xyz);
74
+ r2 = vec4<f32>(v_7.xyz, r2.w);
75
+ let v_8 = (r2.xyz + vec3<f32>(-128.0f));
76
+ r2 = vec4<f32>(v_8.xyz, r2.w);
77
+ r2.w = dot(r2.xyz, r2.xyz);
78
+ r2.w = inverseSqrt(r2.w);
79
+ let v_9 = (r2.www * r2.xyz);
80
+ r2 = vec4<f32>(v_9.xyz, r2.w);
81
+ let v_10 = ((-(r1.yyzw)).yzw + cb1_1.tint_symbol[15u].xyz);
82
+ r1 = vec4<f32>(r1.x, v_10.xyz);
83
+ r2.w = dot(r1.yzw, r1.yzw);
84
+ r2.w = inverseSqrt(r2.w);
85
+ let v_11 = (r1.yzw * r2.www);
86
+ r1 = vec4<f32>(r1.x, v_11.xyz);
87
+ let v_12 = dot(r2.xyz, r1.yzw);
88
+ r1.y = clamp(vec4<f32>(v_12, v_12, v_12, v_12).y, 0.0f, 1.0f);
89
+ let v_13 = -(r1.xxxx);
90
+ r1.x = (cb11_11.tint_symbol_2[1u].w / v_13.x);
91
+ r1.y = sqrt(r1.y);
92
+ let v_14 = (cb12_12.tint_symbol_1[16u].xy * vec2<f32>(3.0f, 4.27199983596801757812f));
93
+ r1 = vec4<f32>(r1.xy, v_14.xy);
94
+ r1.z = dot(v1.xy, r1.zw);
95
+ let v_15 = r1.zzzz;
96
+ r2.x = sin(v_15.x);
97
+ r3.x = cos(v_15.x);
98
+ r1.x = (r1.y * r1.x);
99
+ r4.y = (-(r2.xxxx)).y;
100
+ r4.z = r3.x;
101
+ r4.w = r2.x;
102
+ let v_16 = (r1.xx * r4.wz);
103
+ let v_17 = r1;
104
+ r1 = vec4<f32>(v_17.x, v_16.xy, v_17.w);
105
+ r4.x = (-(r3.xxxx)).x;
106
+ let v_18 = (r1.xx * r4.xw);
107
+ r2 = vec4<f32>(v_18.xy, r2.zw);
108
+ r3 = (r1.xxxx * r4.yxyx);
109
+ let v_19 = fma(r4.zy, r1.xx, v0.xy);
110
+ r1 = vec4<f32>(v_19.x, r1.yz, v_19.y);
111
+ let v_20 = (r1.xw * cb12_12.tint_symbol_1[16u].zw);
112
+ r1 = vec4<f32>(v_20.x, r1.yz, v_20.y);
113
+ r4 = textureSample(t2, s2, r1.xwxx.xy);
114
+ let v_21 = fma(r1.yz, vec2<f32>(0.75f), v0.xy);
115
+ r1 = vec4<f32>(v_21.xy, r1.zw);
116
+ let v_22 = (r1.xy * cb12_12.tint_symbol_1[16u].zw);
117
+ r1 = vec4<f32>(v_22.xy, r1.zw);
118
+ r1 = textureSample(t2, s2, r1.xyxx.xy);
119
+ let v_23 = fma(r2.xy, vec2<f32>(0.5f), v0.xy);
120
+ r2 = vec4<f32>(v_23.xy, r2.zw);
121
+ let v_24 = (r2.xy * cb12_12.tint_symbol_1[16u].zw);
122
+ r2 = vec4<f32>(v_24.xy, r2.zw);
123
+ r2 = textureSample(t2, s2, r2.xyxx.xy);
124
+ r3 = fma(r3, vec4<f32>(0.25f, 0.25f, 1.25f, 1.25f), v0.xyxy);
125
+ r3 = (r3 * cb12_12.tint_symbol_1[16u].zwzw);
126
+ r5 = textureSample(t2, s2, r3.xyxx.xy);
127
+ r3 = textureSample(t2, s2, r3.zwzz.xy);
128
+ if ((bitcast<u32>(r0.w) != 0u)) {
129
+ r0.w = ((-(r4.wwww)).w + 1.0f);
130
+ r1.w = ((-(r1.wwww)).w + 1.0f);
131
+ r2.w = ((-(r2.wwww)).w + 1.0f);
132
+ r4.w = ((-(r5.wwww)).w + 1.0f);
133
+ r3.w = ((-(r3.wwww)).w + 1.0f);
134
+ let v_25 = -(r5.xyzx);
135
+ let v_26 = (r0.xyz + v_25.xyz);
136
+ r6 = vec4<f32>(v_26.xyz, r6.w);
137
+ let v_27 = fma(r4.www, r6.xyz, r5.xyz);
138
+ r5 = vec4<f32>(v_27.xyz, r5.w);
139
+ let v_28 = -(r2.xyzx);
140
+ let v_29 = (r0.xyz + v_28.xyz);
141
+ r6 = vec4<f32>(v_29.xyz, r6.w);
142
+ let v_30 = fma(r2.www, r6.xyz, r2.xyz);
143
+ r2 = vec4<f32>(v_30.xyz, r2.w);
144
+ let v_31 = (r2.xyz * vec3<f32>(0.1180000007152557373f, 0.19799999892711639404f, 0.0f));
145
+ r2 = vec4<f32>(v_31.xyz, r2.w);
146
+ let v_32 = fma(r5.xyz, vec3<f32>(0.10000000149011611938f, 0.33599999547004699707f, 0.34400001168251037598f), r2.xyz);
147
+ r2 = vec4<f32>(v_32.xyz, r2.w);
148
+ let v_33 = -(r1.xyzx);
149
+ let v_34 = (r0.xyz + v_33.xyz);
150
+ r5 = vec4<f32>(v_34.xyz, r5.w);
151
+ let v_35 = fma(r1.www, r5.xyz, r1.xyz);
152
+ r1 = vec4<f32>(v_35.xyz, r1.w);
153
+ let v_36 = fma(r1.xyz, vec3<f32>(0.11299999803304672241f, 0.00700000021606683731f, 0.00700000021606683731f), r2.xyz);
154
+ r1 = vec4<f32>(v_36.xyz, r1.w);
155
+ let v_37 = -(r4.xyzx);
156
+ let v_38 = (r0.xyz + v_37.xyz);
157
+ r2 = vec4<f32>(v_38.xyz, r2.w);
158
+ let v_39 = fma(r0.www, r2.xyz, r4.xyz);
159
+ r2 = vec4<f32>(v_39.xyz, r2.w);
160
+ let v_40 = fma(r2.xyz, vec3<f32>(0.25799998641014099121f, 0.00400000018998980522f, 0.0f), r1.xyz);
161
+ r1 = vec4<f32>(v_40.xyz, r1.w);
162
+ let v_41 = -(r3.xyzx);
163
+ let v_42 = (r0.xyz + v_41.xyz);
164
+ r2 = vec4<f32>(v_42.xyz, r2.w);
165
+ let v_43 = fma(r3.www, r2.xyz, r3.xyz);
166
+ r2 = vec4<f32>(v_43.xyz, r2.w);
167
+ let v_44 = fma(r2.xyz, vec3<f32>(0.17800000309944152832f, 0.0f, 0.0f), r1.xyz);
168
+ r1 = vec4<f32>(v_44.xyz, r1.w);
169
+ let v_45 = (r0.xyz * vec3<f32>(0.23330000042915344238f, 0.45500001311302185059f, 0.64899998903274536133f));
170
+ r2 = vec4<f32>(v_45.xyz, r2.w);
171
+ let v_46 = fma(r1.xyz, cb11_11.tint_symbol_2[0u].xyz, r2.xyz);
172
+ r1 = vec4<f32>(v_46.xyz, r1.w);
173
+ let v_47 = ((-(r0.xyzx)).xyz + r1.xyz);
174
+ r1 = vec4<f32>(v_47.xyz, r1.w);
175
+ let v_48 = fma(cb11_11.tint_symbol_2[1u].xxx, r1.xyz, r0.xyz);
176
+ o0 = vec4<f32>(v_48.xyz, o0.w);
177
+ o0.w = 1.0f;
178
+ } else {
179
+ let v_49 = r0;
180
+ o0 = vec4<f32>(v_49.xyz, o0.w);
181
+ o0.w = 1.0f;
182
+ }
183
+ }
184
+
185
+ @fragment
186
+ fn main(@builtin(position) v_50 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
187
+ main_inner(v_50, v1, v2);
188
+ return o0;
189
+ }
b/8b0b5899ed/shaders/d2a700a2ca374d9d.wgsl ADDED
@@ -0,0 +1,178 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb765_struct {
18
+ tint_symbol : array<vec4<f32>, 765u>,
19
+ }
20
+
21
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
22
+
23
+ struct cb16_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 16u>,
25
+ }
26
+
27
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
28
+
29
+ struct cb17_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 17u>,
31
+ }
32
+
33
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
34
+
35
+ struct cb18_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 18u>,
37
+ }
38
+
39
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb18_struct;
40
+
41
+ struct cb1_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 1u>,
43
+ }
44
+
45
+ @group(0u) @binding(9u) var<uniform> cb9_9 : cb1_struct;
46
+
47
+ var<private> o0 : vec4<f32>;
48
+
49
+ var<private> o1 : vec4<f32>;
50
+
51
+ var<private> o2 : vec4<f32>;
52
+
53
+ var<private> o3 : vec4<f32>;
54
+
55
+ var<private> o4 : vec4<f32>;
56
+
57
+ var<private> o5 : vec4<f32>;
58
+
59
+ var<private> o6 : vec4<f32>;
60
+
61
+ var<private> o7 : vec4<f32>;
62
+
63
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
64
+ r0 = (v2 * vec4<f32>(255.001953125f));
65
+ let v = r0;
66
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
67
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
68
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
69
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
70
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r1);
71
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r1);
72
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r1);
73
+ r2.x = dot(r1.xyz, v4);
74
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
75
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r3);
76
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r3);
77
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r3);
78
+ r2.y = dot(r3.xyz, v4);
79
+ r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
80
+ r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r4);
81
+ r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r4);
82
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r4);
83
+ r2.z = dot(r0.xyz, v4);
84
+ let v_2 = (r2.xyz * cb9_9.tint_symbol_4[0u].yyy);
85
+ r4 = vec4<f32>(v_2.xyz, r4.w);
86
+ let v_3 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz);
87
+ r5 = vec4<f32>(v_3.xyz, r5.w);
88
+ let v_4 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r5.xyz);
89
+ r2 = vec4<f32>(v_4.xy, r2.z, v_4.z);
90
+ let v_5 = fma(r2.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyw);
91
+ r2 = vec4<f32>(v_5.xyz, r2.w);
92
+ let v_6 = (r4.xyz * v7.www);
93
+ r4 = vec4<f32>(v_6.xyz, r4.w);
94
+ r5 = vec4<f32>(v0.xyz, r5.w);
95
+ r5.w = 1.0f;
96
+ r6.x = dot(r1, r5);
97
+ r1.x = dot(r1.xyz, v5.xyz);
98
+ r6.y = dot(r3, r5);
99
+ r1.y = dot(r3.xyz, v5.xyz);
100
+ let v_7 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz);
101
+ r1 = vec4<f32>(r1.x, v_7.xyz);
102
+ let v_8 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.yzw);
103
+ r1 = vec4<f32>(v_8.xyz, r1.w);
104
+ r6.z = dot(r0, r5);
105
+ r0.x = dot(r0.xyz, v5.xyz);
106
+ let v_9 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz);
107
+ r0 = vec4<f32>(v_9.xyz, r0.w);
108
+ let v_10 = fma(r4.xyz, cb13_13.tint_symbol_3[2u].zzz, r6.xyz);
109
+ r1 = vec4<f32>(v_10.xyz, r1.w);
110
+ let v_11 = (r6.yyy * cb1_1.tint_symbol_1[1u].xyz);
111
+ r3 = vec4<f32>(v_11.xyz, r3.w);
112
+ let v_12 = fma(r6.xxx, cb1_1.tint_symbol_1[0u].xyz, r3.xyz);
113
+ r3 = vec4<f32>(v_12.xyz, r3.w);
114
+ let v_13 = fma(r6.zzz, cb1_1.tint_symbol_1[2u].xyz, r3.xyz);
115
+ r3 = vec4<f32>(v_13.xyz, r3.w);
116
+ let v_14 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz);
117
+ r3 = vec4<f32>(v_14.xyz, r3.w);
118
+ o4 = (((-(r3.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx;
119
+ r3 = (r1.yyyy * cb1_1.tint_symbol_1[9u]);
120
+ r3 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r3);
121
+ r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r3);
122
+ o0 = (r1 + cb1_1.tint_symbol_1[11u]);
123
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_3[0u].w < 0.0f)));
124
+ r0.w = select(v0.z, 0.0f, (bitcast<u32>(r0.w) != 0u));
125
+ let v_15 = -(cb13_13.tint_symbol_3[0u].xyxx);
126
+ let v_16 = (r0.ww + v_15.xy);
127
+ r1 = vec4<f32>(v_16.xy, r1.zw);
128
+ let v_17 = clamp(((r1.xyxx / cb13_13.tint_symbol_3[17u].wwww)).xy, vec2<f32>(), vec2<f32>(1.0f));
129
+ r1 = vec4<f32>(v_17.xy, r1.zw);
130
+ r0.w = ((-(cb13_13.tint_symbol_3[0u].zzzz)).w + cb13_13.tint_symbol_3[0u].w);
131
+ r0.w = fma(r1.x, r0.w, cb13_13.tint_symbol_3[0u].z);
132
+ r1.x = ((-(r1.yyyy)).x + 1.0f);
133
+ r0.w = (r0.w * r1.x);
134
+ r1.x = (v7.w * cb13_13.tint_symbol_3[2u].w);
135
+ o1.z = max(abs(r0.wwww).z, r1.x);
136
+ o1 = vec3<f32>(v3.xy, o1.xyz.z).xyzx;
137
+ o2 = r2.xyz.xyzx;
138
+ o3 = vec4<f32>(v6.xyz, o3.w);
139
+ o3.w = 1.0f;
140
+ o5 = r0.xyz.xyzx;
141
+ let v_18 = (r2.yzx * r0.zxy);
142
+ r1 = vec4<f32>(v_18.xyz, r1.w);
143
+ let v_19 = -(r1.xyzx);
144
+ let v_20 = fma(r0.yzx, r2.zxy, v_19.xyz);
145
+ r0 = vec4<f32>(v_20.xyz, r0.w);
146
+ o6 = ((r0.xyz * v5.www)).xyzx;
147
+ o7.y = fma((-(v6.yyyy)).y, 25.5f, 1.0f);
148
+ r0 = vec4<f32>(((v6.yy + vec2<f32>(0.52941179275512695312f, -0.03921568766236305237f))).xy, r0.zw);
149
+ r0.z = (r0.x * r0.x);
150
+ o7.z = (r0.x * r0.z);
151
+ r0.x = (r0.y * cb2_2.tint_symbol_2[16u].w);
152
+ o7.x = (r0.x * 0.96078431606292724609f);
153
+ }
154
+
155
+ struct tint_symbol_5 {
156
+ @builtin(position)
157
+ o0 : vec4<f32>,
158
+ @location(1u)
159
+ o1 : vec4<f32>,
160
+ @location(2u)
161
+ o2 : vec4<f32>,
162
+ @location(3u)
163
+ o3 : vec4<f32>,
164
+ @location(4u)
165
+ o4 : vec4<f32>,
166
+ @location(5u)
167
+ o5 : vec4<f32>,
168
+ @location(6u)
169
+ o6 : vec4<f32>,
170
+ @location(7u)
171
+ o7 : vec4<f32>,
172
+ }
173
+
174
+ @vertex
175
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_5 {
176
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v7);
177
+ return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7);
178
+ }
b/8b0b5899ed/shaders/d2ab23f721a3c5c5.wgsl ADDED
@@ -0,0 +1,163 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb17_struct {
12
+ tint_symbol : array<vec4<f32>, 17u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
16
+
17
+ struct cb46_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 46u>,
19
+ }
20
+
21
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
22
+
23
+ struct cb4_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 4u>,
25
+ }
26
+
27
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
28
+
29
+ struct cb3_struct {
30
+ tint_symbol_3 : array<vec4<f32>, 3u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
34
+
35
+ @group(1u) @binding(16u) var s0 : sampler;
36
+
37
+ @group(1u) @binding(18u) var s2 : sampler;
38
+
39
+ @group(1u) @binding(19u) var s3 : sampler;
40
+
41
+ @group(1u) @binding(20u) var s4 : sampler;
42
+
43
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(36u) var t4 : texture_cube<f32>;
50
+
51
+ var<private> o0 : vec4<f32>;
52
+
53
+ var<private> o1 : vec4<f32>;
54
+
55
+ var<private> o2 : vec4<f32>;
56
+
57
+ var<private> o3 : vec4<f32>;
58
+
59
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
60
+ r0.x = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
61
+ r1 = textureSample(t2, s2, v2.xy.xyxx.xy);
62
+ let v = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
63
+ let v_1 = r0;
64
+ r0 = vec4<f32>(v_1.x, v.xy, v_1.w);
65
+ let v_2 = (r0.xx * r0.yz);
66
+ r0 = vec4<f32>(v_2.x, r0.yz, v_2.y);
67
+ r0.y = dot(r0.yz, r0.yz);
68
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
69
+ r0.y = sqrt(abs(r0.yyyy).y);
70
+ let v_3 = (r0.www * v6.xyz);
71
+ r1 = vec4<f32>(v_3.xyz, r1.w);
72
+ let v_4 = fma(r0.xxx, v5.xyz, r1.xyz);
73
+ r0 = vec4<f32>(v_4.x, r0.y, v_4.yz);
74
+ let v_5 = fma(r0.yyy, v3.xyz, r0.xzw);
75
+ r0 = vec4<f32>(v_5.xyz, r0.w);
76
+ r0.w = dot(r0.xyz, r0.xyz);
77
+ r0.w = inverseSqrt(r0.w);
78
+ let v_6 = (r0.www * r0.xyz);
79
+ r1 = vec4<f32>(v_6.xyz, r1.w);
80
+ r0.x = fma(r0.z, r0.w, -0.34999999403953552246f);
81
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
82
+ r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
83
+ r0.y = dot(v4.xyz, v4.xyz);
84
+ r0.y = inverseSqrt(r0.y);
85
+ let v_7 = (r0.yyy * v4.xyz.xzy);
86
+ r0 = vec4<f32>(r0.x, v_7.xyz);
87
+ r1.w = dot((-(r0.ywzy)).xyz, r1.xyz);
88
+ r1.w = (r1.w + r1.w);
89
+ let v_8 = -(r1.wwww);
90
+ let v_9 = -(r0.yyzw);
91
+ let v_10 = fma(r1.xzy, v_8.yzw, v_9.yzw);
92
+ r0 = vec4<f32>(r0.x, v_10.xyz);
93
+ let v_11 = fma(r1.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
94
+ o1 = vec4<f32>(v_11.xyz, o1.w);
95
+ r1.x = dot(r0.yzw, r0.yzw);
96
+ r1.x = inverseSqrt(r1.x);
97
+ let v_12 = (r0.yzw * r1.xxx);
98
+ r0 = vec4<f32>(r0.x, v_12.xyz);
99
+ r1 = textureSample(t4, s4, r0.yzwy.xyz);
100
+ r2 = textureSample(t0, s0, v2.xy.xyxx.xy);
101
+ let v_13 = fma(r1.xyz, cb12_12.tint_symbol_3[2u].xxx, r2.xyz);
102
+ r0 = vec4<f32>(r0.x, v_13.xyz);
103
+ r1.x = (r2.w * v1.w);
104
+ o0.w = (r1.x * cb2_2.tint_symbol[15u].x);
105
+ r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f);
106
+ r0.x = (r0.x * r1.x);
107
+ let v_14 = (v1.xy * cb2_2.tint_symbol[15u].zy);
108
+ let v_15 = r1;
109
+ r1 = vec4<f32>(v_15.x, v_14.xy, v_15.w);
110
+ r0.x = (r0.x * r1.y);
111
+ r2 = textureSample(t3, s3, v2.xy.xyxx.xy);
112
+ let v_16 = (r2.xy * r2.xy);
113
+ r2 = vec4<f32>(v_16.xy, r2.zw);
114
+ r1.y = (r2.w * cb12_12.tint_symbol_3[0u].y);
115
+ r3.y = (r1.y * 0.001953125f);
116
+ r1.y = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz);
117
+ r3.x = (r1.y * cb12_12.tint_symbol_3[0u].z);
118
+ r1.y = clamp(fma(r1.yyyy, cb12_12.tint_symbol_3[0u].zzzz, vec4<f32>(0.40000000596046447754f)).y, 0.0f, 1.0f);
119
+ let v_17 = (r1.yy * vec2<f32>(0.5f, 0.48828125f));
120
+ r2 = vec4<f32>(v_17.xy, r2.zw);
121
+ r1.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f);
122
+ r1.y = (r0.x * r1.y);
123
+ r1.y = fma(r1.y, -0.5f, 1.0f);
124
+ let v_18 = (r0.yzw * r1.yyy);
125
+ o0 = vec4<f32>(v_18.xyz, o0.w);
126
+ o1.w = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
127
+ r2.z = 0.97000002861022949219f;
128
+ r3.z = cb12_12.tint_symbol_3[0u].x;
129
+ let v_19 = -(r3.xxyz);
130
+ let v_20 = (r2.xyz + v_19.yzw);
131
+ r0 = vec4<f32>(r0.x, v_20.xyz);
132
+ let v_21 = max(r0.yzw, vec3<f32>());
133
+ r0 = vec4<f32>(r0.x, v_21.xyz);
134
+ let v_22 = fma(r0.yzw, r0.xxx, r3.xyz);
135
+ r0 = vec4<f32>(v_22.xyz, r0.w);
136
+ let v_23 = sqrt(r0.xy);
137
+ o2 = vec4<f32>(v_23.xy, o2.zw);
138
+ o2.z = r0.z;
139
+ o2.w = 1.0f;
140
+ r1.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
141
+ let v_24 = (r1.xz * vec2<f32>(0.5f));
142
+ r0 = vec4<f32>(v_24.xy, r0.zw);
143
+ let v_25 = sqrt(r0.xy);
144
+ o3 = vec4<f32>(v_25.xy, o3.zw);
145
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
146
+ }
147
+
148
+ struct tint_symbol_4 {
149
+ @location(0u)
150
+ o0 : vec4<f32>,
151
+ @location(1u)
152
+ o1 : vec4<f32>,
153
+ @location(2u)
154
+ o2 : vec4<f32>,
155
+ @location(3u)
156
+ o3 : vec4<f32>,
157
+ }
158
+
159
+ @fragment
160
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_4 {
161
+ main_inner(v1, v2, v3, v4, v5, v6);
162
+ return tint_symbol_4(o0, o1, o2, o3);
163
+ }
b/8b0b5899ed/shaders/d2d0b84753befc4c.wgsl ADDED
@@ -0,0 +1,450 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ var<private> r6 : vec4<f32>;
17
+
18
+ var<private> r7 : vec4<f32>;
19
+
20
+ var<private> r8 : vec4<f32>;
21
+
22
+ struct cb765_struct {
23
+ tint_symbol : array<vec4<f32>, 765u>,
24
+ }
25
+
26
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
27
+
28
+ struct cb16_struct {
29
+ tint_symbol_1 : array<vec4<f32>, 16u>,
30
+ }
31
+
32
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
33
+
34
+ struct cb1_struct {
35
+ tint_symbol_2 : array<vec4<f32>, 1u>,
36
+ }
37
+
38
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
39
+
40
+ struct cb1_struct_1 {
41
+ tint_symbol_3 : array<vec4<f32>, 1u>,
42
+ }
43
+
44
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct_1;
45
+
46
+ struct cb5_struct {
47
+ tint_symbol_4 : array<vec4<f32>, 5u>,
48
+ }
49
+
50
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
51
+
52
+ struct cb9_struct {
53
+ tint_symbol_5 : array<vec4<f32>, 9u>,
54
+ }
55
+
56
+ @group(0u) @binding(11u) var<uniform> cb11_11 : cb9_struct;
57
+
58
+ @group(0u) @binding(18u) var s2 : sampler;
59
+
60
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
61
+
62
+ var<private> icb0 : array<vec4<f32>, 19u> = array<vec4<f32>, 19u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f));
63
+
64
+ var<private> o0 : vec4<f32>;
65
+
66
+ var<private> o1 : vec4<f32>;
67
+
68
+ var<private> o2 : vec4<f32>;
69
+
70
+ var<private> o3 : vec4<f32>;
71
+
72
+ var<private> o4 : vec4<f32>;
73
+
74
+ var<private> o5 : vec4<f32>;
75
+
76
+ var<private> o6 : array<f32, 4u>;
77
+
78
+ var<private> v : vec4<f32>;
79
+
80
+ var<private> x0 : array<vec4<f32>, 1u>;
81
+
82
+ fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec3<f32>, v6 : vec4<f32>) {
83
+ if ((bitcast<u32>(cb7_7.tint_symbol_3[0u].x) != 0u)) {
84
+ let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz);
85
+ r0 = vec4<f32>(v_1.xyz, r0.w);
86
+ r0.w = dot(r0.xyz, r0.xyz);
87
+ r0.w = sqrt(r0.w);
88
+ let v_2 = (r0.xyz / r0.www);
89
+ r0 = vec4<f32>(v_2.xyz, r0.w);
90
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
91
+ r0.z = (r0.z * 0.5f);
92
+ r1.x = dot(r0.xy, r0.xy);
93
+ r1.x = max(r1.x, 0.00000000999999993923f);
94
+ r1.x = sqrt(r1.x);
95
+ r1 = (r0.xyxy / r1.xxxx);
96
+ r1 = (r0.zzzz * r1);
97
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
98
+ let v_3 = (r1.zw * vec2<f32>(126.73267364501953125f));
99
+ r0 = vec4<f32>(v_3.xy, r0.zw);
100
+ let v_4 = -(r0.xyxx);
101
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_4.xy)));
102
+ r2 = vec4<f32>(v_5.xy, r2.zw);
103
+ let v_6 = fract(abs(r0.xyxx).xy);
104
+ r0 = vec4<f32>(v_6.xy, r0.zw);
105
+ let v_7 = -(r0.xyxx);
106
+ let v_8 = bitcast<vec2<u32>>(r2.xy);
107
+ let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2<u32>()));
108
+ r0 = vec4<f32>(v_9.xy, r0.zw);
109
+ r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
110
+ r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
111
+ r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
112
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
113
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
114
+ r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
115
+ r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
116
+ let v_10 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
117
+ r5 = vec4<f32>(v_10.xy, r5.zw);
118
+ let v_11 = (r2.xyz * r5.xxx);
119
+ r7 = vec4<f32>(v_11.xyz, r7.w);
120
+ let v_12 = (r0.xxx * r4.xyz);
121
+ r8 = vec4<f32>(v_12.xyz, r8.w);
122
+ let v_13 = (r5.yyy * r8.xyz);
123
+ r8 = vec4<f32>(v_13.xyz, r8.w);
124
+ let v_14 = fma(r7.xyz, r5.yyy, r8.xyz);
125
+ r7 = vec4<f32>(v_14.xyz, r7.w);
126
+ let v_15 = (r3.xyz * r5.xxx);
127
+ r8 = vec4<f32>(v_15.xyz, r8.w);
128
+ let v_16 = fma(r8.xyz, r0.yyy, r7.xyz);
129
+ r7 = vec4<f32>(v_16.xyz, r7.w);
130
+ let v_17 = (r0.xxx * r6.xyz);
131
+ r6 = vec4<f32>(v_17.xyz, r6.w);
132
+ let v_18 = fma(r6.xyz, r0.yyy, r7.xyz);
133
+ r0 = vec4<f32>(v_18.xyz, r0.w);
134
+ r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x);
135
+ r0.w = min(r0.w, 1.0f);
136
+ let v_19 = (r0.www * r0.xyz);
137
+ r0 = vec4<f32>(v_19.xyz, r0.w);
138
+ let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy);
139
+ r0 = vec4<f32>(v_20.xyz, r0.w);
140
+ r2.w = dot(r0.xyz, r0.xyz);
141
+ r2.w = sqrt(r2.w);
142
+ r2.w = min(r2.w, 1.0f);
143
+ r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f);
144
+ o1.w = max(r2.w, 0.0f);
145
+ let v_21 = fma(r0.xyz, v6.yyy, v0);
146
+ r6 = vec4<f32>(v_21.xyz, r6.w);
147
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w)));
148
+ let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx);
149
+ let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz);
150
+ r7 = vec4<f32>(v_23.xyz, r7.w);
151
+ let v_24 = -(r7.xxyz);
152
+ let v_25 = (r6.xyz + v_24.xzw);
153
+ r7 = vec4<f32>(v_25.x, r7.y, v_25.yz);
154
+ r0.y = dot(r7.xzw, r7.xzw);
155
+ r0.y = sqrt(r0.y);
156
+ r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f);
157
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
158
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
159
+ r0.y = (r7.z / r0.y);
160
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
161
+ r0.y = (r0.y * r2.w);
162
+ r0.y = fma(r0.y, r0.z, r7.y);
163
+ let v_26 = bitcast<u32>(r3.w);
164
+ let v_27 = r0.y;
165
+ r0.y = select(r6.y, v_27, (v_26 != 0u));
166
+ let v_28 = bitcast<u32>(r0.x);
167
+ let v_29 = r0.y;
168
+ r6.w = select(r6.y, v_29, (v_28 != 0u));
169
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w)));
170
+ let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz);
171
+ r7 = vec4<f32>(v_30.xyz, r7.w);
172
+ let v_31 = -(r7.xxyz);
173
+ let v_32 = (r6.xwz + v_31.xzw);
174
+ r7 = vec4<f32>(v_32.x, r7.y, v_32.yz);
175
+ r0.y = dot(r7.xzw, r7.xzw);
176
+ r0.y = sqrt(r0.y);
177
+ r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f);
178
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
179
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
180
+ r0.y = (r7.z / r0.y);
181
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
182
+ r0.y = (r0.y * r2.w);
183
+ r0.y = fma(r0.y, r0.z, r7.y);
184
+ let v_33 = bitcast<u32>(r3.w);
185
+ let v_34 = r0.y;
186
+ r0.y = select(r6.w, v_34, (v_33 != 0u));
187
+ let v_35 = bitcast<u32>(r0.x);
188
+ let v_36 = r0.y;
189
+ r6.y = select(r6.w, v_36, (v_35 != 0u));
190
+ let v_37 = (r5.zw + r5.zw);
191
+ r0 = vec4<f32>(v_37.xy, r0.zw);
192
+ r0.z = dot(r0.xy, r0.xy);
193
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
194
+ r0.z = sqrt(r0.z);
195
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
196
+ r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f);
197
+ r5.z = max(r2.w, -1.0f);
198
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
199
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
200
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
201
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
202
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
203
+ r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
204
+ r3.w = sqrt(r3.w);
205
+ r0.z = (r3.w / r0.z);
206
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
207
+ let v_38 = (r0.zz * r0.xy);
208
+ r5 = vec4<f32>(v_38.xy, r5.zw);
209
+ let v_39 = (r0.www * r2.xyz);
210
+ r0 = vec4<f32>(v_39.xyz, r0.w);
211
+ let v_40 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy);
212
+ r0 = vec4<f32>(v_40.xyz, r0.w);
213
+ r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
214
+ r1 = (r1 + r1);
215
+ r2.x = dot(r1.xy, r1.xy);
216
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
217
+ r2.x = sqrt(r2.x);
218
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
219
+ r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f);
220
+ r7.z = max(r2.y, -1.0f);
221
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
222
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
223
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
224
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
225
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
226
+ r2.z = fma((-(r7.zzzz)).z, r7.z, 1.0f);
227
+ r2.z = sqrt(r2.z);
228
+ r2.x = (r2.z / r2.x);
229
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
230
+ let v_41 = (r1.xy * r2.xx);
231
+ r7 = vec4<f32>(v_41.xy, r7.zw);
232
+ let v_42 = (r0.www * r4.xyz);
233
+ r2 = vec4<f32>(v_42.xyz, r2.w);
234
+ let v_43 = ((-(r5.xyzx)).xyz + r7.xyz);
235
+ r4 = vec4<f32>(v_43.xyz, r4.w);
236
+ let v_44 = -(r0.xyzx);
237
+ let v_45 = fma(r2.xyz, cb12_12.tint_symbol_4[0u].yyy, v_44.xyz);
238
+ r2 = vec4<f32>(v_45.xyz, r2.w);
239
+ r1.x = dot(r2.xyz, v5);
240
+ r1.y = dot(r4.xyz, r4.xyz);
241
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
242
+ r7.x = (r1.x / r1.y);
243
+ r7.y = 1.0f;
244
+ let v_46 = (r4.xyz * r7.xyx);
245
+ r2 = vec4<f32>(r2.x, v_46.xyz);
246
+ r7.z = v6.y;
247
+ let v_47 = (r2.yzw * r7.zxz);
248
+ r2 = vec4<f32>(r2.x, v_47.xyz);
249
+ let v_48 = r4;
250
+ r4 = vec4<f32>(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w);
251
+ r4.y = v6.y;
252
+ let v_49 = fma(r2.yzw, r4.xyz, v5);
253
+ r2 = vec4<f32>(r2.x, v_49.xyz);
254
+ let v_50 = bitcast<vec3<u32>>(r2.xxx);
255
+ let v_51 = select(v5, r2.yzw, (v_50 != vec3<u32>()));
256
+ r2 = vec4<f32>(v_51.xyz, r2.w);
257
+ r1.x = dot(r1.zw, r1.zw);
258
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
259
+ r1.x = sqrt(r1.x);
260
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
261
+ r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f);
262
+ r7.z = max(r1.y, -1.0f);
263
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
264
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
265
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
266
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
267
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
268
+ r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f);
269
+ r2.w = sqrt(r2.w);
270
+ r1.x = (r2.w / r1.x);
271
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
272
+ let v_52 = (r1.xx * r1.zw);
273
+ r7 = vec4<f32>(v_52.xy, r7.zw);
274
+ let v_53 = (r0.www * r3.xyz);
275
+ r1 = vec4<f32>(v_53.xyz, r1.w);
276
+ let v_54 = ((-(r5.xyzx)).xyz + r7.xyz);
277
+ r3 = vec4<f32>(v_54.xyz, r3.w);
278
+ let v_55 = -(r0.xyzx);
279
+ let v_56 = fma(r1.xyz, cb12_12.tint_symbol_4[0u].yyy, v_55.xyz);
280
+ r0 = vec4<f32>(v_56.xyz, r0.w);
281
+ r0.x = dot(r0.xyz, v5);
282
+ r0.y = dot(r3.xyz, r3.xyz);
283
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
284
+ r1.x = (r0.x / r0.y);
285
+ r1.y = 1.0f;
286
+ let v_57 = (r3.xyz * r1.xyx);
287
+ r0 = vec4<f32>(v_57.xy, r0.z, v_57.z);
288
+ r1.z = v6.y;
289
+ let v_58 = (r0.xyw * r1.zxz);
290
+ r0 = vec4<f32>(v_58.xy, r0.z, v_58.z);
291
+ let v_59 = fma(r0.xyw, r4.xyz, r2.xyz);
292
+ r0 = vec4<f32>(v_59.xy, r0.z, v_59.z);
293
+ let v_60 = bitcast<vec3<u32>>(r0.zzz);
294
+ let v_61 = r0.xyw;
295
+ let v_62 = select(r2.xyz, v_61, (v_60 != vec3<u32>()));
296
+ r0 = vec4<f32>(v_62.xyz, r0.w);
297
+ let v_63 = (r0.xyz + vec3<f32>(0.00009999999747378752f));
298
+ r0 = vec4<f32>(v_63.xyz, r0.w);
299
+ r0.w = dot(r0.xyz, r0.xyz);
300
+ r0.w = inverseSqrt(r0.w);
301
+ let v_64 = (r0.www * r0.xyz);
302
+ r0 = vec4<f32>(v_64.xyz, r0.w);
303
+ } else {
304
+ r0 = vec4<f32>(v5.xyz, r0.w);
305
+ r6 = vec4<f32>(v0.xyz, r6.w);
306
+ o1.w = 1.0f;
307
+ }
308
+ r0.w = (v2.z * 255.001953125f);
309
+ let v_65 = r0.w;
310
+ let v_66 = max(v_65, -2147483648.0f);
311
+ r0.w = bitcast<f32>(select(select(i32(v_66), 2147483647i, (v_66 >= 2147483648.0f)), 0i, !((v_65 == v_65))));
312
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) * 3i));
313
+ r1.x = fma(v6.w, 255.0f, 0.5f);
314
+ let v_67 = max(r1.x, 0.0f);
315
+ r1.x = bitcast<f32>(select(u32(v_67), 4294967295u, (v_67 >= 4294967296.0f)));
316
+ r1.y = bitcast<f32>((bitcast<u32>(r1.x) >> 2u));
317
+ r1.y = dot(cb11_11.tint_symbol_5[bitcast<u32>((bitcast<i32>(r1.y) + 3i))], icb0[bitcast<i32>(r1.x)]);
318
+ r1.x = (r1.y * v6.x);
319
+ r6.w = 1.0f;
320
+ r1.w = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)], r6);
321
+ r2.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], r6);
322
+ r2.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], r6);
323
+ let v_68 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz);
324
+ r3 = vec4<f32>(v_68.xyz, r3.w);
325
+ let v_69 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz);
326
+ r3 = vec4<f32>(v_69.xyz, r3.w);
327
+ let v_70 = fma(r2.yyy, cb1_1.tint_symbol_1[2u].xyz, r3.xyz);
328
+ r3 = vec4<f32>(v_70.xyz, r3.w);
329
+ let v_71 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz);
330
+ r3 = vec4<f32>(v_71.xyz, r3.w);
331
+ o3 = (((-(r3.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx;
332
+ r2.z = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, r0.xyz);
333
+ r2.w = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, r0.xyz);
334
+ r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, r0.xyz);
335
+ let v_72 = (r2.www * cb1_1.tint_symbol_1[1u].xyz);
336
+ r0 = vec4<f32>(r0.x, v_72.xyz);
337
+ let v_73 = fma(r2.zzz, cb1_1.tint_symbol_1[0u].xyz, r0.yzw);
338
+ r0 = vec4<f32>(r0.x, v_73.xyz);
339
+ let v_74 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw);
340
+ o1 = vec4<f32>(v_74.xyz, o1.w);
341
+ r0 = (r2.xxxx * cb1_1.tint_symbol_1[9u]);
342
+ r0 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r0);
343
+ r0 = fma(r2.yyyy, cb1_1.tint_symbol_1[10u], r0);
344
+ r0 = (r0 + cb1_1.tint_symbol_1[11u]);
345
+ if ((bitcast<u32>(cb12_12.tint_symbol_4[4u].x) != 0u)) {
346
+ let v_75 = (v0 + cb12_12.tint_symbol_4[1u].xyz);
347
+ r2 = vec4<f32>(v_75.xyz, r2.w);
348
+ r1.w = dot(r2.xyz, r2.xyz);
349
+ r1.w = sqrt(r1.w);
350
+ let v_76 = (r2.xyz / r1.www);
351
+ r2 = vec4<f32>(v_76.xyz, r2.w);
352
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
353
+ r2.z = (r2.z * 0.5f);
354
+ r2.w = dot(r2.xy, r2.xy);
355
+ r2.w = max(r2.w, 0.00000000999999993923f);
356
+ r2.w = sqrt(r2.w);
357
+ let v_77 = (r2.xy / r2.ww);
358
+ r2 = vec4<f32>(v_77.xy, r2.zw);
359
+ let v_78 = (r2.zz * r2.xy);
360
+ r2 = vec4<f32>(v_78.xy, r2.zw);
361
+ let v_79 = fma(r2.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
362
+ r2 = vec4<f32>(v_79.xy, r2.zw);
363
+ let v_80 = (r2.xy * vec2<f32>(126.73267364501953125f));
364
+ r2 = vec4<f32>(r2.xy, v_80.xy);
365
+ let v_81 = -(r2.zwzz);
366
+ let v_82 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r2.zw >= v_81.xy)));
367
+ r4 = vec4<f32>(v_82.xy, r4.zw);
368
+ let v_83 = fract(abs(r2.zzzw).zw);
369
+ r2 = vec4<f32>(r2.xy, v_83.xy);
370
+ let v_84 = -(r2.zzzw);
371
+ let v_85 = bitcast<vec2<u32>>(r4.xy);
372
+ let v_86 = select(v_84.zw, r2.zw, (v_85 != vec2<u32>()));
373
+ r2 = vec4<f32>(r2.xy, v_86.xy);
374
+ r4 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f);
375
+ let v_87 = fma((-(r2.zwzz)).xy, vec2<f32>(0.00789062492549419403f), r2.xy);
376
+ r2 = vec4<f32>(v_87.xy, r2.zw);
377
+ r5 = (r2.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
378
+ r7 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
379
+ r5 = textureSampleLevel(t2, s2, r5.zwzz.xy, 0.0f);
380
+ let v_88 = (r2.xy + vec2<f32>(0.00789062492549419403f));
381
+ r2 = vec4<f32>(v_88.xy, r2.zw);
382
+ r8 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f);
383
+ let v_89 = ((-(r2.zwzz)).xy + vec2<f32>(1.0f));
384
+ r2 = vec4<f32>(v_89.xy, r2.zw);
385
+ r4 = (r2.xxxx * r4);
386
+ r7 = (r2.zzzz * r7);
387
+ r7 = (r2.yyyy * r7);
388
+ r4 = fma(r4, r2.yyyy, r7);
389
+ r5 = (r2.xxxx * r5);
390
+ r4 = fma(r5, r2.wwww, r4);
391
+ r5 = (r2.zzzz * r8);
392
+ r2 = fma(r5, r2.wwww, r4);
393
+ r1.w = (r1.w / cb12_12.tint_symbol_4[0u].x);
394
+ r1.w = min(r1.w, 1.0f);
395
+ r2 = (r1.wwww * r2);
396
+ r2 = fma(r2, vec4<f32>(0.5f), vec4<f32>(0.5f));
397
+ } else {
398
+ r2 = r1.xxxy;
399
+ }
400
+ r1.z = 1.0f;
401
+ let v_90 = bitcast<vec4<u32>>(cb12_12.tint_symbol_4[4u].yyyy);
402
+ let v_91 = r1.xxxz;
403
+ o4 = select(r2, v_91, (v_90 != vec4<u32>()));
404
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r6.x)));
405
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
406
+ let v_92 = (v3.xx + cb11_11.tint_symbol_5[8u].xy);
407
+ let v_93 = r1;
408
+ r1 = vec4<f32>(v_93.x, v_92.xy, v_93.w);
409
+ r1.y = ((-(r1.zzzz)).y + r1.y);
410
+ o0.x = fma(r1.x, r1.y, r1.z);
411
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]);
412
+ o0.y = v3.y;
413
+ o0 = vec4<f32>(o0.xy, v4.xy);
414
+ let v_94 = r3;
415
+ o2 = vec4<f32>(v_94.xyz, o2.w);
416
+ o2.w = 1.0f;
417
+ o5 = r0;
418
+ let v_95 = &(x0[0u]);
419
+ *(v_95) = vec4<f32>((*(v_95)).x, vec3<f32>());
420
+ o6[0u] = x0[0u].x;
421
+ o6[1u] = x0[0u].y;
422
+ o6[2u] = x0[0u].z;
423
+ o6[3u] = x0[0u].w;
424
+ v = vec4<f32>(o6[0u], o6[1u], o6[2u], o6[3u]);
425
+ }
426
+
427
+ struct tint_symbol_7 {
428
+ @location(0u)
429
+ o0 : vec4<f32>,
430
+ @location(1u)
431
+ o1 : vec4<f32>,
432
+ @location(2u)
433
+ o2 : vec4<f32>,
434
+ @location(3u)
435
+ o3 : vec4<f32>,
436
+ @location(4u)
437
+ o4 : vec4<f32>,
438
+ @builtin(position)
439
+ o5 : vec4<f32>,
440
+ @builtin(clip_distances)
441
+ o6 : array<f32, 4u>,
442
+ @location(15u)
443
+ tint_symbol_6 : vec4<f32>,
444
+ }
445
+
446
+ @vertex
447
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_7 {
448
+ main_inner(v0, v2, v3, v4, v5, v6);
449
+ return tint_symbol_7(o0, o1, o2, o3, o4, o5, o6, v);
450
+ }
b/8b0b5899ed/shaders/d2d67b7778080cd1.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d2d67b7778080cd1.wgsl ADDED
@@ -0,0 +1,268 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb17_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 17u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
26
+
27
+ struct cb50_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 50u>,
29
+ }
30
+
31
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
32
+
33
+ struct cb4_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 4u>,
35
+ }
36
+
37
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
38
+
39
+ struct cb4_struct_1 {
40
+ tint_symbol_4 : array<vec4<f32>, 4u>,
41
+ }
42
+
43
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct_1;
44
+
45
+ struct cb15_struct {
46
+ tint_symbol_5 : array<vec4<f32>, 15u>,
47
+ }
48
+
49
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
50
+
51
+ @group(1u) @binding(16u) var s0 : sampler;
52
+
53
+ @group(1u) @binding(20u) var s4 : sampler;
54
+
55
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
56
+
57
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
62
+
63
+ var<private> v5 : array<f32, 4u>;
64
+
65
+ var<private> o0 : vec4<f32>;
66
+
67
+ var<private> x0 : array<vec4<f32>, 4u>;
68
+
69
+ var<private> x1 : array<vec4<f32>, 1u>;
70
+
71
+ struct tint_symbol_7 {
72
+ tint_symbol_6 : array<vec4<u32>, 3u>,
73
+ }
74
+
75
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
76
+
77
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
78
+ x1[0u].x = v5[0u];
79
+ x1[0u].y = v5[1u];
80
+ x1[0u].z = v5[2u];
81
+ x1[0u].w = v5[3u];
82
+ let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
83
+ r0 = vec4<f32>(v_1.xyz, r0.w);
84
+ let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz);
85
+ r1 = vec4<f32>(v_2.xyz, r1.w);
86
+ let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz);
87
+ r0 = vec4<f32>(v_3.xy, r0.z, v_3.z);
88
+ let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r0.xyw);
89
+ r0 = vec4<f32>(v_4.xyz, r0.w);
90
+ let v_5 = fma(r0.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
91
+ r1 = vec4<f32>(v_5.xyz, r1.w);
92
+ let v_6 = &(x0[0u]);
93
+ let v_7 = r1;
94
+ *(v_6) = vec4<f32>(v_7.xyz, (*(v_6)).w);
95
+ let v_8 = abs(r1.yyyy);
96
+ r0.w = max(v_8.w, abs(r1.xxxx).w);
97
+ let v_9 = fma(r0.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
98
+ r1 = vec4<f32>(v_9.xyz, r1.w);
99
+ let v_10 = &(x0[1u]);
100
+ let v_11 = r1;
101
+ *(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
102
+ let v_12 = abs(r1.yyyy);
103
+ r1.x = max(v_12.x, abs(r1.xxxx).x);
104
+ let v_13 = fma(r0.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
105
+ r1 = vec4<f32>(r1.x, v_13.xyz);
106
+ let v_14 = fma(r0.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
107
+ r0 = vec4<f32>(v_14.xyz, r0.w);
108
+ let v_15 = &(x0[2u]);
109
+ let v_16 = r1;
110
+ *(v_15) = vec4<f32>(v_16.yzw, (*(v_15)).w);
111
+ let v_17 = abs(r1.zzzz);
112
+ r1.y = max(v_17.y, abs(r1.yyyy).y);
113
+ let v_18 = &(x0[3u]);
114
+ let v_19 = r0;
115
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
116
+ let v_20 = abs(r0.yyyy);
117
+ r0.x = max(v_20.x, abs(r0.xxxx).x);
118
+ r0.x = clamp(fma(r0.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
119
+ r0.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f);
120
+ r0.y = (r0.y * 0.5f);
121
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.y)));
122
+ let v_21 = (bitcast<u32>(r0.z) != 0u);
123
+ let v_22 = bitcast<f32>(v.tint_symbol_6[0i].x);
124
+ r0.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_22, v_21);
125
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.y)));
126
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.y)));
127
+ let v_23 = bitcast<u32>(r1.x);
128
+ r0.z = select(r0.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_23 != 0u));
129
+ let v_24 = bitcast<u32>(r0.y);
130
+ r0.y = select(r0.z, 0.0f, (v_24 != 0u));
131
+ r0.z = f32(bitcast<i32>(r0.y));
132
+ let v_25 = x0[bitcast<i32>(r0.y)];
133
+ r1 = vec4<f32>(v_25.xyz, r1.w);
134
+ r0.y = (r0.z + 0.5f);
135
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz)));
136
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
137
+ r0.y = (r0.y * 0.25f);
138
+ r3.y = fma(r1.y, 0.25f, r0.y);
139
+ r3.x = (r1.x + 0.5f);
140
+ let v_26 = dpdx(r3.xyy);
141
+ r4 = vec4<f32>(v_26.xy, r4.z, v_26.z);
142
+ r0.y = dot(r2, cb6_6.tint_symbol_5[12u]);
143
+ r0.z = dot(r2, cb6_6.tint_symbol_5[13u]);
144
+ r0.w = ((-(r0.yyyy)).w + r1.z);
145
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
146
+ r4.z = dpdx(r0.w);
147
+ let v_27 = dpdy(r3.yxy);
148
+ r2 = vec4<f32>(v_27.xyz, r2.w);
149
+ r2.w = dpdy(r0.w);
150
+ let v_28 = (r2.yw * r4.yw);
151
+ r1 = vec4<f32>(v_28.xy, r1.zw);
152
+ let v_29 = -(r1.xyxx);
153
+ let v_30 = fma(r4.xz, r2.xz, v_29.xy);
154
+ r5 = vec4<f32>(v_30.xy, r5.zw);
155
+ r1.x = (r2.y * r4.z);
156
+ let v_31 = -(r1.xxxx);
157
+ r5.z = fma(r4.x, r2.w, v_31.z);
158
+ r1.x = (1.0f / r5.x);
159
+ let v_32 = (r1.xx * r5.yz);
160
+ r1 = vec4<f32>(v_32.xy, r1.zw);
161
+ let v_33 = max(r1.xy, vec2<f32>());
162
+ r1 = vec4<f32>(v_33.xy, r1.zw);
163
+ let v_34 = min(r1.xy, vec2<f32>(0.5f));
164
+ r1 = vec4<f32>(v_34.xy, r1.zw);
165
+ r0.w = fma((-(r0.zzzz)).w, r1.x, r0.w);
166
+ r0.z = fma((-(r0.zzzz)).z, r1.y, r0.w);
167
+ let v_35 = bitcast<u32>(r0.y);
168
+ let v_36 = r0.z;
169
+ r0.y = select(r1.z, v_36, (v_35 != 0u));
170
+ let v_37 = r3.xyxx;
171
+ r0.y = textureSampleCompareLevel(t15, s15, v_37.xy, r0.y);
172
+ let v_38 = ((-(v2.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
173
+ r1 = vec4<f32>(v_38.xyz, r1.w);
174
+ r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz);
175
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
176
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
177
+ r0.x = fma(r0.z, r0.x, r0.y);
178
+ r0.x = (r0.x * r0.x);
179
+ r0.x = min(r0.x, 1.0f);
180
+ r0.y = clamp(fma(v2.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f);
181
+ r0.y = sqrt(r0.y);
182
+ r0.y = (r0.y * cb6_6.tint_symbol_5[3u].z);
183
+ let v_39 = -(r0.xxxx);
184
+ r0.x = fma(r0.y, v_39.x, r0.x);
185
+ r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f);
186
+ r0.z = dot(v1.xyz, v1.xyz);
187
+ r0.z = inverseSqrt(r0.z);
188
+ r0.w = fma(v1.z, r0.z, cb3_3.tint_symbol_2[43u].w);
189
+ let v_40 = (r0.zzz * v1.xyz);
190
+ r1 = vec4<f32>(v_40.xyz, r1.w);
191
+ r0.z = (r0.w * cb3_3.tint_symbol_2[44u].w);
192
+ r0.z = max(r0.z, 0.0f);
193
+ let v_41 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.zzz, cb3_3.tint_symbol_2[46u].xyz);
194
+ r2 = vec4<f32>(v_41.xyz, r2.w);
195
+ let v_42 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
196
+ r2 = vec4<f32>(v_42.xyz, r2.w);
197
+ let v_43 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.zzz, cb3_3.tint_symbol_2[48u].xyz);
198
+ r3 = vec4<f32>(v_43.xyz, r3.w);
199
+ let v_44 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.zzz, cb3_3.tint_symbol_2[44u].xyz);
200
+ r4 = vec4<f32>(v_44.xyz, r4.w);
201
+ let v_45 = fma(r3.xyz, r0.yyy, r2.xyz);
202
+ r0 = vec4<f32>(r0.x, v_45.xyz);
203
+ r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f);
204
+ let v_46 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
205
+ r2 = vec4<f32>(v_46.xy, r2.zw);
206
+ r1.w = (r1.w * r2.y);
207
+ r2.x = (r2.x * r2.x);
208
+ r1.w = (r1.w * r1.w);
209
+ let v_47 = (r0.yzw * r1.www);
210
+ r0 = vec4<f32>(r0.x, v_47.xyz);
211
+ r3.x = cb3_3.tint_symbol_2[46u].w;
212
+ r3.y = cb3_3.tint_symbol_2[47u].w;
213
+ r3.z = cb3_3.tint_symbol_2[48u].w;
214
+ let v_48 = dot(r3.xyz, r1.xyz);
215
+ r1.w = clamp(vec4<f32>(v_48, v_48, v_48, v_48).w, 0.0f, 1.0f);
216
+ let v_49 = -(cb3_3.tint_symbol_2[0u].xyzx);
217
+ let v_50 = dot(r1.xyz, v_49.xyz);
218
+ r1.x = clamp(vec4<f32>(v_50, v_50, v_50, v_50).x, 0.0f, 1.0f);
219
+ let v_51 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz);
220
+ r1 = vec4<f32>(r1.x, v_51.xyz);
221
+ let v_52 = fma(r1.yzw, r2.xxx, r0.yzw);
222
+ r0 = vec4<f32>(r0.x, v_52.xyz);
223
+ r1.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z);
224
+ let v_53 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2<f32>(1.0f, 2.0f));
225
+ r1 = vec4<f32>(r1.xy, v_53.xy);
226
+ let v_54 = (r1.ww * v0.xy);
227
+ r2 = vec4<f32>(v_54.xy, r2.zw);
228
+ r2 = textureSample(t4, s4, r2.xyxx.xy);
229
+ r1.w = ((-(r2.xxxx)).w + r2.z);
230
+ r1.y = fma(r1.y, r1.w, r2.x);
231
+ r1.w = fma(v3.z, r1.z, -1.0f);
232
+ r1.w = fma(r1.z, r1.w, 1.0f);
233
+ r1.z = (r1.z * v3.z);
234
+ let v_55 = (r1.yz * cb11_11.tint_symbol_4[2u].xx);
235
+ let v_56 = r1;
236
+ r1 = vec4<f32>(v_56.x, v_55.xy, v_56.w);
237
+ r1.y = (r1.w * r1.y);
238
+ r3 = textureSample(t0, s0, v0.xyxx.xy);
239
+ let v_57 = (r3.xyz * cb11_11.tint_symbol_4[0u].xyz);
240
+ r3 = vec4<f32>(v_57.xyz, r3.w);
241
+ r3 = (r3 * v3.xxxw);
242
+ let v_58 = (r3.xyz * r3.xyz);
243
+ r2 = vec4<f32>(v_58.xy, r2.z, v_58.z);
244
+ o0.w = (r3.w * cb2_2.tint_symbol_1[15u].x);
245
+ let v_59 = -(r2.xywx);
246
+ let v_60 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_59.xyz);
247
+ r3 = vec4<f32>(v_60.xyz, r3.w);
248
+ let v_61 = fma(r1.yyy, r3.xyz, r2.xyw);
249
+ r2 = vec4<f32>(v_61.xy, r2.z, v_61.z);
250
+ let v_62 = ((-(r2.xywx)).xyz + r2.zzz);
251
+ r3 = vec4<f32>(v_62.xyz, r3.w);
252
+ let v_63 = fma(r1.zzz, r3.xyz, r2.xyw);
253
+ r1 = vec4<f32>(r1.x, v_63.xyz);
254
+ let v_64 = (r0.yzw * r1.yzw);
255
+ r0 = vec4<f32>(r0.x, v_64.xyz);
256
+ let v_65 = (r1.xxx * r1.yzw);
257
+ r1 = vec4<f32>(v_65.xyz, r1.w);
258
+ let v_66 = (r1.xyz * cb3_3.tint_symbol_2[1u].xyz);
259
+ r1 = vec4<f32>(v_66.xyz, r1.w);
260
+ let v_67 = fma(r1.xyz, r0.xxx, r0.yzw);
261
+ o0 = vec4<f32>(v_67.xyz, o0.w);
262
+ }
263
+
264
+ @fragment
265
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
266
+ main_inner(v0, v1, v2, v3);
267
+ return o0;
268
+ }
b/8b0b5899ed/shaders/d2de369261a362ef.wgsl ADDED
@@ -0,0 +1,175 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb19_struct {
16
+ tint_symbol : array<vec4<f32>, 19u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
20
+
21
+ struct cb15_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 15u>,
23
+ }
24
+
25
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
26
+
27
+ struct cb6_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 6u>,
29
+ }
30
+
31
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
32
+
33
+ @group(1u) @binding(21u) var s5 : sampler;
34
+
35
+ @group(1u) @binding(22u) var s6 : sampler;
36
+
37
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
38
+
39
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
40
+
41
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
42
+
43
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
46
+
47
+ var<private> o0 : vec4<f32>;
48
+
49
+ fn main_inner(v1 : vec4<f32>, v4 : u32) {
50
+ let v = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, -0.25f));
51
+ r0 = vec4<f32>(v.xy, r0.zw);
52
+ r0.z = 0.0f;
53
+ let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
54
+ r1 = vec4<f32>(v_1.xy, r1.zw);
55
+ let v_2 = fma(r1.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy);
56
+ r1 = vec4<f32>(v_2.xy, r1.zw);
57
+ r0.w = (r1.y * cb11_11.tint_symbol_2[1u].w);
58
+ r1.x = (r1.x * cb11_11.tint_symbol_2[0u].w);
59
+ let v_3 = (r0.www * cb11_11.tint_symbol_2[1u].xyz);
60
+ r1 = vec4<f32>(r1.x, v_3.xyz);
61
+ let v_4 = fma(r1.xxx, cb11_11.tint_symbol_2[0u].xyz, r1.yzw);
62
+ r1 = vec4<f32>(v_4.xyz, r1.w);
63
+ let v_5 = -(cb11_11.tint_symbol_2[2u].xyzx);
64
+ let v_6 = (r1.xyz + v_5.xyz);
65
+ r1 = vec4<f32>(v_6.xyz, r1.w);
66
+ let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy);
67
+ r2 = vec4<f32>(v_7.xy, r2.zw);
68
+ let v_8 = r2.xy;
69
+ let v_9 = max(v_8, vec2<f32>(-2147483648.0f));
70
+ let v_10 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_9), vec2<i32>(2147483647i), (v_9 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_8 == v_8))));
71
+ r2 = vec4<f32>(v_10.xy, r2.zw);
72
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
73
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(v4)).x;
74
+ r1.w = (cb11_11.tint_symbol_2[3u].w + 1.0f);
75
+ r0.w = ((-(r0.wwww)).w + r1.w);
76
+ r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w);
77
+ let v_11 = fma(r1.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz);
78
+ r1 = vec4<f32>(v_11.xyz, r1.w);
79
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
80
+ let v_12 = (r1.yyy * cb6_6.tint_symbol_1[1u].xyz);
81
+ r2 = vec4<f32>(v_12.xyz, r2.w);
82
+ let v_13 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xyz, r2.xyz);
83
+ r2 = vec4<f32>(v_13.xyz, r2.w);
84
+ let v_14 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xyz, r2.xyz);
85
+ r2 = vec4<f32>(v_14.xyz, r2.w);
86
+ let v_15 = fma(r2.zxy, cb6_6.tint_symbol_1[7u].zxy, cb6_6.tint_symbol_1[11u].zxy);
87
+ r2 = vec4<f32>(v_15.xyz, r2.w);
88
+ let v_16 = fma(r2.yzx, vec3<f32>(1.0f, 0.25f, 1.0f), vec3<f32>(0.5f, 0.875f, 0.0f));
89
+ r3 = vec4<f32>(v_16.xyz, r3.w);
90
+ let v_17 = (r0.xyz + r3.xyz);
91
+ r0 = vec4<f32>(v_17.xyz, r0.w);
92
+ let v_18 = r0.xyxx;
93
+ r0.x = textureSampleCompareLevel(t15, s15, v_18.xy, r0.z);
94
+ let v_19 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.0f, -0.25f));
95
+ r4 = vec4<f32>(v_19.xy, r4.zw);
96
+ r4.z = 0.0f;
97
+ let v_20 = (r3.xyz + r4.xyz);
98
+ r4 = vec4<f32>(v_20.xyz, r4.w);
99
+ let v_21 = r4.xyxx;
100
+ r0.y = textureSampleCompareLevel(t15, s15, v_21.xy, r4.z);
101
+ let v_22 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, -0.25f));
102
+ r4 = vec4<f32>(v_22.xy, r4.zw);
103
+ r4.z = 0.0f;
104
+ let v_23 = (r3.xyz + r4.xyz);
105
+ r4 = vec4<f32>(v_23.xyz, r4.w);
106
+ let v_24 = r4.xyxx;
107
+ r0.z = textureSampleCompareLevel(t15, s15, v_24.xy, r4.z);
108
+ let v_25 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, 0.0f));
109
+ r4 = vec4<f32>(v_25.xy, r4.zw);
110
+ r4.z = 0.0f;
111
+ let v_26 = (r3.xyz + r4.xyz);
112
+ r4 = vec4<f32>(v_26.xyz, r4.w);
113
+ let v_27 = r4.xyxx;
114
+ r4.x = textureSampleCompareLevel(t15, s15, v_27.xy, r4.z);
115
+ let v_28 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, 0.0f));
116
+ r5 = vec4<f32>(v_28.xy, r5.zw);
117
+ r5.z = 0.0f;
118
+ let v_29 = (r3.xyz + r5.xyz);
119
+ r5 = vec4<f32>(v_29.xyz, r5.w);
120
+ let v_30 = r5.xyxx;
121
+ r4.z = textureSampleCompareLevel(t15, s15, v_30.xy, r5.z);
122
+ let v_31 = abs(r2.zzzz);
123
+ r1.w = max(v_31.w, abs(r2.yyyy).w);
124
+ r1.w = (r1.w + -0.44999998807907104492f);
125
+ r1.w = clamp(((r1.wwww * vec4<f32>(15.0f))).w, 0.0f, 1.0f);
126
+ let v_32 = r3.xyxx;
127
+ r4.y = textureSampleCompareLevel(t15, s15, v_32.xy, r2.x);
128
+ let v_33 = (r0.xyz + r4.xyz);
129
+ r0 = vec4<f32>(v_33.xyz, r0.w);
130
+ let v_34 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, 0.25f));
131
+ r2 = vec4<f32>(v_34.xy, r2.zw);
132
+ r2.z = 0.0f;
133
+ let v_35 = (r2.xyz + r3.xyz);
134
+ r2 = vec4<f32>(v_35.xyz, r2.w);
135
+ let v_36 = r2.xyxx;
136
+ r2.x = textureSampleCompareLevel(t15, s15, v_36.xy, r2.z);
137
+ let v_37 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.0f, 0.25f));
138
+ r4 = vec4<f32>(v_37.xy, r4.zw);
139
+ r4.z = 0.0f;
140
+ let v_38 = (r3.xyz + r4.xyz);
141
+ r4 = vec4<f32>(v_38.xyz, r4.w);
142
+ let v_39 = r4.xyxx;
143
+ r2.y = textureSampleCompareLevel(t15, s15, v_39.xy, r4.z);
144
+ let v_40 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, 0.25f));
145
+ r4 = vec4<f32>(v_40.xy, r4.zw);
146
+ r4.z = 0.0f;
147
+ let v_41 = (r3.xyz + r4.xyz);
148
+ r3 = vec4<f32>(v_41.xyz, r3.w);
149
+ let v_42 = r3.xyxx;
150
+ r2.z = textureSampleCompareLevel(t15, s15, v_42.xy, r3.z);
151
+ let v_43 = (r0.xyz + r2.xyz);
152
+ r0 = vec4<f32>(v_43.xyz, r0.w);
153
+ r0.x = dot(r0.xyz, vec3<f32>(1.0f));
154
+ r0.x = fma(r0.x, 0.11111111193895339966f, r0.w);
155
+ r0.x = (r1.w + r0.x);
156
+ r2.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x;
157
+ let v_44 = r2;
158
+ r2 = vec4<f32>(v_44.x, 0.0f, v_44.z, 0.5f);
159
+ let v_45 = fma(r1.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
160
+ let v_46 = r0;
161
+ r0 = vec4<f32>(v_46.x, v_45.xy, v_46.w);
162
+ r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f);
163
+ r0.w = sqrt(r0.w);
164
+ r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f);
165
+ r2.z = textureSample(t5, s5, r0.yzyy.xy).y;
166
+ r0.y = textureSample(t6, s6, r2.zwzz.xy).x;
167
+ r0.y = (r0.w * r0.y);
168
+ o0 = (r0.yyyy * r0.xxxx);
169
+ }
170
+
171
+ @fragment
172
+ fn main(@location(1u) v1 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
173
+ main_inner(v1, v4);
174
+ return o0;
175
+ }
b/8b0b5899ed/shaders/d2e75d7bbee16e73.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d2e75d7bbee16e73.wgsl ADDED
@@ -0,0 +1,888 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(27u) var s11 : sampler;
92
+
93
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
94
+
95
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
100
+
101
+ var<private> v4 : vec4<f32>;
102
+
103
+ var<private> v5 : array<f32, 4u>;
104
+
105
+ var<private> o0 : vec4<f32>;
106
+
107
+ var<private> x0 : array<vec4<f32>, 4u>;
108
+
109
+ var<private> x1 : array<vec4<f32>, 1u>;
110
+
111
+ struct tint_symbol_7 {
112
+ tint_symbol_6 : array<vec4<u32>, 4u>,
113
+ }
114
+
115
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
116
+
117
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
118
+ var v_2 : vec4<f32> = v_1;
119
+ v_2.w = (1.0f / v_1.w);
120
+ v4 = v_2;
121
+ x1[0u].x = v5[0u];
122
+ x1[0u].y = v5[1u];
123
+ x1[0u].z = v5[2u];
124
+ x1[0u].w = v5[3u];
125
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
126
+ r1.x = dot(v2.xyz, v2.xyz);
127
+ r1.x = inverseSqrt(r1.x);
128
+ let v_3 = (r1.xxx * v2.xyz);
129
+ r1 = vec4<f32>(r1.x, v_3.xyz);
130
+ r0.w = (r0.w * v0.w);
131
+ let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
132
+ r2 = vec4<f32>(v_4.xy, r2.zw);
133
+ let v_5 = (r0.xyz * r0.xyz);
134
+ r0 = vec4<f32>(v_5.xyz, r0.w);
135
+ let v_6 = -(v3.xyzx);
136
+ let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz);
137
+ r3 = vec4<f32>(v_7.xyz, r3.w);
138
+ r2.z = dot(r3.xyz, r3.xyz);
139
+ r2.z = inverseSqrt(r2.z);
140
+ let v_8 = (r2.zzz * r3.xyz);
141
+ r4 = vec4<f32>(v_8.xyz, r4.w);
142
+ let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx);
143
+ let v_10 = fma(r3.xyz, r2.zzz, v_9.xyz);
144
+ r5 = vec4<f32>(v_10.xyz, r5.w);
145
+ r2.w = dot(r5.xyz, r5.xyz);
146
+ r2.w = inverseSqrt(r2.w);
147
+ let v_11 = (r2.www * r5.xyz);
148
+ r5 = vec4<f32>(v_11.xyz, r5.w);
149
+ r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
150
+ let v_12 = (r2.xy * r2.xy);
151
+ r2 = vec4<f32>(v_12.xy, r2.zw);
152
+ r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
153
+ r3.w = max(r3.w, 0.0f);
154
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y);
155
+ r3.w = (r3.w * 558.0f);
156
+ r3.w = fma(r4.w, 3.0f, r3.w);
157
+ r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
158
+ let v_13 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
159
+ r6 = vec4<f32>(v_13.xyz, r6.w);
160
+ let v_14 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
161
+ r7 = vec4<f32>(v_14.xyz, r7.w);
162
+ let v_15 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
163
+ r7 = vec4<f32>(v_15.xyz, r7.w);
164
+ let v_16 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
165
+ r7 = vec4<f32>(v_16.xyz, r7.w);
166
+ let v_17 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
167
+ r8 = vec4<f32>(v_17.xyz, r8.w);
168
+ let v_18 = &(x0[0u]);
169
+ let v_19 = r8;
170
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
171
+ let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
172
+ r9 = vec4<f32>(v_20.xyz, r9.w);
173
+ let v_21 = &(x0[1u]);
174
+ let v_22 = r9;
175
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
176
+ let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
177
+ r10 = vec4<f32>(v_23.xyz, r10.w);
178
+ let v_24 = &(x0[2u]);
179
+ let v_25 = r10;
180
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
181
+ let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
182
+ r7 = vec4<f32>(v_26.xyz, r7.w);
183
+ let v_27 = &(x0[3u]);
184
+ let v_28 = r7;
185
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
186
+ let v_29 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
187
+ let v_30 = r11;
188
+ r11 = vec4<f32>(v_30.x, v_29.x, v_30.z, v_29.y);
189
+ r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
190
+ r5.w = (r5.w * 0.5f);
191
+ let v_31 = abs(r10.yyyy);
192
+ r6.w = max(v_31.w, abs(r10.xxxx).w);
193
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r5.w)));
194
+ let v_32 = (bitcast<u32>(r6.w) != 0u);
195
+ let v_33 = bitcast<f32>(v.tint_symbol_6[0i].x);
196
+ r6.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_33, v_32);
197
+ let v_34 = abs(r9.yyyy);
198
+ r7.z = max(v_34.z, abs(r9.xxxx).z);
199
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
200
+ let v_35 = bitcast<u32>(r7.z);
201
+ r6.w = select(r6.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_35 != 0u));
202
+ let v_36 = abs(r8.yyyy);
203
+ r7.z = max(v_36.z, abs(r8.xxxx).z);
204
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
205
+ let v_37 = bitcast<u32>(r5.w);
206
+ r5.w = select(r6.w, 0.0f, (v_37 != 0u));
207
+ let v_38 = x0[bitcast<i32>(r5.w)];
208
+ r8 = vec4<f32>(v_38.xyz, r8.w);
209
+ r5.w = f32(bitcast<i32>(r5.w));
210
+ r6.w = (r5.w + 0.5f);
211
+ r6.w = (r6.w * 0.25f);
212
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww)));
213
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
214
+ r5.w = dot(r9, cb6_6.tint_symbol_5[12u]);
215
+ r7.z = dot(r9, cb6_6.tint_symbol_5[13u]);
216
+ r9.x = (r8.x + 0.5f);
217
+ r9.y = fma(r8.y, 0.25f, r6.w);
218
+ r6.w = bitcast<f32>(select(0u, 4294967295u, !((r5.w == 0.0f))));
219
+ r5.w = ((-(r5.wwww)).w + r8.z);
220
+ let v_39 = dpdx(r9.xyy);
221
+ r10 = vec4<f32>(v_39.xy, r10.z, v_39.z);
222
+ r10.z = dpdx(r5.w);
223
+ let v_40 = dpdy(r9.yxy);
224
+ r12 = vec4<f32>(v_40.xyz, r12.w);
225
+ r12.w = dpdy(r5.w);
226
+ let v_41 = (r10.yw * r12.yw);
227
+ r8 = vec4<f32>(v_41.xy, r8.zw);
228
+ let v_42 = -(r8.xyxx);
229
+ let v_43 = fma(r10.xz, r12.xz, v_42.xy);
230
+ r13 = vec4<f32>(v_43.xy, r13.zw);
231
+ r7.w = (1.0f / r13.x);
232
+ r8.x = (r10.z * r12.y);
233
+ let v_44 = -(r8.xxxx);
234
+ r13.z = fma(r10.x, r12.w, v_44.z);
235
+ let v_45 = (r7.ww * r13.yz);
236
+ r8 = vec4<f32>(v_45.xy, r8.zw);
237
+ let v_46 = max(r8.xy, vec2<f32>());
238
+ r8 = vec4<f32>(v_46.xy, r8.zw);
239
+ let v_47 = min(r8.xy, vec2<f32>(0.5f));
240
+ r8 = vec4<f32>(v_47.xy, r8.zw);
241
+ r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w);
242
+ r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w);
243
+ let v_48 = bitcast<u32>(r6.w);
244
+ let v_49 = r5.w;
245
+ r11.z = select(r8.z, v_49, (v_48 != 0u));
246
+ r9.z = 0.0f;
247
+ let v_50 = (r9.xyz + r11.ywz);
248
+ r8 = vec4<f32>(v_50.xyz, r8.w);
249
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
250
+ r11 = vec4<f32>(v_51.xy, r11.zw);
251
+ let v_52 = (r9.xyz + r11.xyz);
252
+ r10 = vec4<f32>(v_52.xyz, r10.w);
253
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
254
+ r11 = vec4<f32>(v_53.xy, r11.zw);
255
+ let v_54 = (r9.xyz + r11.xyz);
256
+ r12 = vec4<f32>(v_54.xyz, r12.w);
257
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
258
+ r11 = vec4<f32>(v_55.xy, r11.zw);
259
+ let v_56 = (r9.xyz + r11.xyz);
260
+ r13 = vec4<f32>(v_56.xyz, r13.w);
261
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
262
+ r11 = vec4<f32>(v_57.xy, r11.zw);
263
+ let v_58 = (r9.xyz + r11.xyz);
264
+ r14 = vec4<f32>(v_58.xyz, r14.w);
265
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
266
+ r11 = vec4<f32>(v_59.xy, r11.zw);
267
+ let v_60 = (r9.xyz + r11.xyz);
268
+ r15 = vec4<f32>(v_60.xyz, r15.w);
269
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
270
+ r11 = vec4<f32>(v_61.xy, r11.zw);
271
+ let v_62 = (r9.xyz + r11.xyz);
272
+ r16 = vec4<f32>(v_62.xyz, r16.w);
273
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
274
+ r11 = vec4<f32>(v_63.xy, r11.zw);
275
+ let v_64 = (r9.xyz + r11.xyz);
276
+ r17 = vec4<f32>(v_64.xyz, r17.w);
277
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
278
+ r11 = vec4<f32>(v_65.xy, r11.zw);
279
+ let v_66 = (r9.xyz + r11.xyz);
280
+ r18 = vec4<f32>(v_66.xyz, r18.w);
281
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
282
+ r11 = vec4<f32>(v_67.xy, r11.zw);
283
+ let v_68 = (r9.xyz + r11.xyz);
284
+ r19 = vec4<f32>(v_68.xyz, r19.w);
285
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
286
+ r11 = vec4<f32>(v_69.xy, r11.zw);
287
+ let v_70 = (r9.xyz + r11.xyz);
288
+ r20 = vec4<f32>(v_70.xyz, r20.w);
289
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
290
+ r11 = vec4<f32>(v_71.xy, r11.zw);
291
+ let v_72 = (r9.xyz + r11.xyz);
292
+ r21 = vec4<f32>(v_72.xyz, r21.w);
293
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
294
+ r11 = vec4<f32>(v_73.xy, r11.zw);
295
+ let v_74 = (r9.xyz + r11.xyz);
296
+ r22 = vec4<f32>(v_74.xyz, r22.w);
297
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
298
+ r11 = vec4<f32>(v_75.xy, r11.zw);
299
+ let v_76 = (r9.xyz + r11.xyz);
300
+ r23 = vec4<f32>(v_76.xyz, r23.w);
301
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
302
+ r11 = vec4<f32>(v_77.xy, r11.zw);
303
+ let v_78 = (r9.xyz + r11.xyz);
304
+ r24 = vec4<f32>(v_78.xyz, r24.w);
305
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
306
+ r11 = vec4<f32>(v_79.xy, r11.zw);
307
+ let v_80 = (r9.xyz + r11.xyz);
308
+ r9 = vec4<f32>(v_80.xyz, r9.w);
309
+ let v_81 = r8.xyxx;
310
+ r8.x = textureSampleCompareLevel(t15, s15, v_81.xy, r8.z);
311
+ let v_82 = r10.xyxx;
312
+ r8.y = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z);
313
+ let v_83 = r12.xyxx;
314
+ r8.z = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z);
315
+ let v_84 = r13.xyxx;
316
+ r8.w = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z);
317
+ let v_85 = r14.xyxx;
318
+ r10.x = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z);
319
+ let v_86 = r15.xyxx;
320
+ r10.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z);
321
+ let v_87 = r16.xyxx;
322
+ r10.z = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z);
323
+ let v_88 = r17.xyxx;
324
+ r10.w = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z);
325
+ let v_89 = r18.xyxx;
326
+ r11.x = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z);
327
+ let v_90 = r19.xyxx;
328
+ r11.y = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z);
329
+ let v_91 = r20.xyxx;
330
+ r11.z = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z);
331
+ let v_92 = r21.xyxx;
332
+ r11.w = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z);
333
+ let v_93 = r22.xyxx;
334
+ r12.x = textureSampleCompareLevel(t15, s15, v_93.xy, r22.z);
335
+ let v_94 = r23.xyxx;
336
+ r12.y = textureSampleCompareLevel(t15, s15, v_94.xy, r23.z);
337
+ let v_95 = r24.xyxx;
338
+ r12.z = textureSampleCompareLevel(t15, s15, v_95.xy, r24.z);
339
+ let v_96 = r9.xyxx;
340
+ r12.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z);
341
+ r8 = (r8 + r10);
342
+ r8 = (r11 + r8);
343
+ r8 = (r12 + r8);
344
+ r5.w = dot(r8, vec4<f32>(1.0f));
345
+ r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
346
+ let v_97 = abs(r7.yyyy);
347
+ r6.w = max(v_97.w, abs(r7.xxxx).w);
348
+ r6.w = clamp(fma(r6.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
349
+ r4.w = ((-(r4.wwww)).w + 1.0f);
350
+ r4.w = (r6.w * r4.w);
351
+ r4.w = fma(r5.w, 0.0625f, r4.w);
352
+ r4.w = (r4.w * r4.w);
353
+ r4.w = min(r4.w, 1.0f);
354
+ r5.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
355
+ r5.w = sqrt(r5.w);
356
+ r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z);
357
+ let v_98 = -(r4.wwww);
358
+ r4.w = fma(r5.w, v_98.w, r4.w);
359
+ let v_99 = dot(r1.yzw, v_9.xyz);
360
+ r5.w = clamp(vec4<f32>(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f);
361
+ let v_100 = dot(r4.xyz, r1.yzw);
362
+ r7.x = clamp(vec4<f32>(v_100, v_100, v_100, v_100).x, 0.0f, 1.0f);
363
+ let v_101 = dot(r5.xyz, v_9.xyz);
364
+ r7.y = clamp(vec4<f32>(v_101, v_101, v_101, v_101).y, 0.0f, 1.0f);
365
+ let v_102 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
366
+ r7 = vec4<f32>(v_102.xy, r7.zw);
367
+ let v_103 = (r7.xy * r7.xy);
368
+ r7 = vec4<f32>(r7.xy, v_103.xy);
369
+ let v_104 = (r7.zw * r7.zw);
370
+ r7 = vec4<f32>(r7.xy, v_104.xy);
371
+ let v_105 = (r7.xy * r7.zw);
372
+ r7 = vec4<f32>(v_105.xy, r7.zw);
373
+ r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
374
+ let v_106 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww);
375
+ r7 = vec4<f32>(v_106.xy, r7.zw);
376
+ let v_107 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
377
+ r7 = vec4<f32>(r7.xy, v_107.xy);
378
+ r3.w = (r7.z * 0.125f);
379
+ r7.x = fma((-(r2.wwww)).x, r7.x, 1.0f);
380
+ r5.x = dot(r1.yzw, r5.xyz);
381
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
382
+ r5.x = log2(r5.x);
383
+ r5.x = (r5.x * r7.w);
384
+ r5.x = exp2(r5.x);
385
+ r5.x = (r7.y * r5.x);
386
+ r5.x = (r3.w * r5.x);
387
+ r5.x = (r2.w * r5.x);
388
+ r5.x = (r5.w * r5.x);
389
+ r5.y = (r5.w * r7.x);
390
+ let v_108 = fma(r0.xyz, r5.yyy, r5.xxx);
391
+ r5 = vec4<f32>(v_108.xyz, r5.w);
392
+ let v_109 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
393
+ r5 = vec4<f32>(v_109.xyz, r5.w);
394
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
395
+ if ((bitcast<u32>(r5.w) != 0u)) {
396
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
397
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
398
+ } else {
399
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
400
+ let v_110 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz);
401
+ r8 = vec4<f32>(v_110.xyz, r8.w);
402
+ let v_111 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
403
+ r9 = vec4<f32>(v_111.xyz, r9.w);
404
+ r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
405
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f);
406
+ r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w);
407
+ let v_112 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz);
408
+ r9 = vec4<f32>(v_112.xyz, r9.w);
409
+ let v_113 = (r9.xyz + v_6.xyz);
410
+ r9 = vec4<f32>(v_113.xyz, r9.w);
411
+ let v_114 = bitcast<vec3<u32>>(r7.yyy);
412
+ let v_115 = r8.xyz;
413
+ let v_116 = select(r9.xyz, v_115, (v_114 != vec3<u32>()));
414
+ r8 = vec4<f32>(v_116.xyz, r8.w);
415
+ r7.y = dot(r8.xyz, r8.xyz);
416
+ let v_117 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
417
+ r8 = vec4<f32>(v_117.xyz, r8.w);
418
+ r7.z = dot(r8.xyz, r8.xyz);
419
+ r7.z = inverseSqrt(r7.z);
420
+ let v_118 = (r7.zzz * r8.xyz);
421
+ r8 = vec4<f32>(v_118.xyz, r8.w);
422
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
423
+ r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f);
424
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w);
425
+ r7.y = (r7.y / r7.z);
426
+ let v_119 = -(cb3_3.tint_symbol_2[11u].xyzx);
427
+ r7.z = dot(r8.xyz, v_119.xyz);
428
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f);
429
+ let v_120 = dot(r8.xyz, r1.yzw);
430
+ r8.w = clamp(vec4<f32>(v_120, v_120, v_120, v_120).w, 0.0f, 1.0f);
431
+ r7.z = (r7.z * r8.w);
432
+ r8.w = (r7.y * r7.z);
433
+ let v_121 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
434
+ r9 = vec4<f32>(v_121.xyz, r9.w);
435
+ let v_122 = (r0.xyz * r9.xyz);
436
+ r9 = vec4<f32>(v_122.xyz, r9.w);
437
+ let v_123 = fma(r3.xyz, r2.zzz, r8.xyz);
438
+ r8 = vec4<f32>(v_123.xyz, r8.w);
439
+ r8.w = dot(r8.xyz, r8.xyz);
440
+ r8.w = inverseSqrt(r8.w);
441
+ let v_124 = (r8.www * r8.xyz);
442
+ r8 = vec4<f32>(v_124.xyz, r8.w);
443
+ let v_125 = dot(r8.xyz, r4.xyz);
444
+ r8.w = clamp(vec4<f32>(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f);
445
+ r8.w = ((-(r8.wwww)).w + 1.0f);
446
+ r9.w = (r8.w * r8.w);
447
+ r9.w = (r9.w * r9.w);
448
+ r8.w = (r8.w * r9.w);
449
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
450
+ let v_126 = dot(r8.xyz, r1.yzw);
451
+ r8.x = clamp(vec4<f32>(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f);
452
+ r8.x = log2(r8.x);
453
+ r8.x = (r7.w * r8.x);
454
+ r8.x = exp2(r8.x);
455
+ r8.x = (r8.x * r8.w);
456
+ r7.z = (r7.z * r8.x);
457
+ r7.y = (r7.y * r7.z);
458
+ r7.y = (r3.w * r7.y);
459
+ let v_127 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
460
+ r8 = vec4<f32>(v_127.xyz, r8.w);
461
+ }
462
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
463
+ if ((bitcast<u32>(r7.y) != 0u)) {
464
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
465
+ r7.y = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
466
+ let v_128 = bitcast<u32>(r7.z);
467
+ let v_129 = r7.y;
468
+ r5.w = select(r5.w, v_129, (v_128 != 0u));
469
+ if ((bitcast<u32>(r5.w) != 0u)) {
470
+ } else {
471
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
472
+ let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz);
473
+ r10 = vec4<f32>(v_130.xyz, r10.w);
474
+ let v_131 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
475
+ r11 = vec4<f32>(v_131.xyz, r11.w);
476
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
477
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f);
478
+ r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w);
479
+ let v_132 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz);
480
+ r11 = vec4<f32>(v_132.xyz, r11.w);
481
+ let v_133 = (r11.xyz + v_6.xyz);
482
+ r11 = vec4<f32>(v_133.xyz, r11.w);
483
+ let v_134 = bitcast<vec3<u32>>(r7.yyy);
484
+ let v_135 = r10.xyz;
485
+ let v_136 = select(r11.xyz, v_135, (v_134 != vec3<u32>()));
486
+ r10 = vec4<f32>(v_136.xyz, r10.w);
487
+ r7.y = dot(r10.xyz, r10.xyz);
488
+ let v_137 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
489
+ r10 = vec4<f32>(v_137.xyz, r10.w);
490
+ r7.z = dot(r10.xyz, r10.xyz);
491
+ r7.z = inverseSqrt(r7.z);
492
+ let v_138 = (r7.zzz * r10.xyz);
493
+ r10 = vec4<f32>(v_138.xyz, r10.w);
494
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
495
+ r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f);
496
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w);
497
+ r7.y = (r7.y / r7.z);
498
+ let v_139 = -(cb3_3.tint_symbol_2[12u].xyzx);
499
+ r7.z = dot(r10.xyz, v_139.xyz);
500
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f);
501
+ let v_140 = dot(r10.xyz, r1.yzw);
502
+ r8.w = clamp(vec4<f32>(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f);
503
+ r7.z = (r7.z * r8.w);
504
+ r8.w = (r7.y * r7.z);
505
+ let v_141 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
506
+ r11 = vec4<f32>(v_141.xyz, r11.w);
507
+ let v_142 = fma(r11.xyz, r0.xyz, r9.xyz);
508
+ r9 = vec4<f32>(v_142.xyz, r9.w);
509
+ let v_143 = fma(r3.xyz, r2.zzz, r10.xyz);
510
+ r10 = vec4<f32>(v_143.xyz, r10.w);
511
+ r8.w = dot(r10.xyz, r10.xyz);
512
+ r8.w = inverseSqrt(r8.w);
513
+ let v_144 = (r8.www * r10.xyz);
514
+ r10 = vec4<f32>(v_144.xyz, r10.w);
515
+ let v_145 = dot(r10.xyz, r4.xyz);
516
+ r8.w = clamp(vec4<f32>(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f);
517
+ r8.w = ((-(r8.wwww)).w + 1.0f);
518
+ r9.w = (r8.w * r8.w);
519
+ r9.w = (r9.w * r9.w);
520
+ r8.w = (r8.w * r9.w);
521
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
522
+ let v_146 = dot(r10.xyz, r1.yzw);
523
+ r9.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
524
+ r9.w = log2(r9.w);
525
+ r9.w = (r7.w * r9.w);
526
+ r9.w = exp2(r9.w);
527
+ r8.w = (r8.w * r9.w);
528
+ r7.z = (r7.z * r8.w);
529
+ r7.y = (r7.y * r7.z);
530
+ r7.y = (r3.w * r7.y);
531
+ let v_147 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
532
+ r8 = vec4<f32>(v_147.xyz, r8.w);
533
+ }
534
+ } else {
535
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
536
+ }
537
+ if ((bitcast<u32>(r5.w) != 0u)) {
538
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
539
+ } else {
540
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
541
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
542
+ if ((bitcast<u32>(r5.w) != 0u)) {
543
+ } else {
544
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
545
+ let v_148 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz);
546
+ r10 = vec4<f32>(v_148.xyz, r10.w);
547
+ let v_149 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
548
+ r11 = vec4<f32>(v_149.xyz, r11.w);
549
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
550
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f);
551
+ r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w);
552
+ let v_150 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz);
553
+ r11 = vec4<f32>(v_150.xyz, r11.w);
554
+ let v_151 = (r11.xyz + v_6.xyz);
555
+ r11 = vec4<f32>(v_151.xyz, r11.w);
556
+ let v_152 = bitcast<vec3<u32>>(r7.yyy);
557
+ let v_153 = r10.xyz;
558
+ let v_154 = select(r11.xyz, v_153, (v_152 != vec3<u32>()));
559
+ r10 = vec4<f32>(v_154.xyz, r10.w);
560
+ r7.y = dot(r10.xyz, r10.xyz);
561
+ let v_155 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
562
+ r10 = vec4<f32>(v_155.xyz, r10.w);
563
+ r7.z = dot(r10.xyz, r10.xyz);
564
+ r7.z = inverseSqrt(r7.z);
565
+ let v_156 = (r7.zzz * r10.xyz);
566
+ r10 = vec4<f32>(v_156.xyz, r10.w);
567
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
568
+ r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f);
569
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w);
570
+ r7.y = (r7.y / r7.z);
571
+ let v_157 = -(cb3_3.tint_symbol_2[13u].xyzx);
572
+ r7.z = dot(r10.xyz, v_157.xyz);
573
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f);
574
+ let v_158 = dot(r10.xyz, r1.yzw);
575
+ r8.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
576
+ r7.z = (r7.z * r8.w);
577
+ r8.w = (r7.y * r7.z);
578
+ let v_159 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
579
+ r11 = vec4<f32>(v_159.xyz, r11.w);
580
+ let v_160 = fma(r11.xyz, r0.xyz, r9.xyz);
581
+ r9 = vec4<f32>(v_160.xyz, r9.w);
582
+ let v_161 = fma(r3.xyz, r2.zzz, r10.xyz);
583
+ r10 = vec4<f32>(v_161.xyz, r10.w);
584
+ r8.w = dot(r10.xyz, r10.xyz);
585
+ r8.w = inverseSqrt(r8.w);
586
+ let v_162 = (r8.www * r10.xyz);
587
+ r10 = vec4<f32>(v_162.xyz, r10.w);
588
+ let v_163 = dot(r10.xyz, r4.xyz);
589
+ r8.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
590
+ r8.w = ((-(r8.wwww)).w + 1.0f);
591
+ r9.w = (r8.w * r8.w);
592
+ r9.w = (r9.w * r9.w);
593
+ r8.w = (r8.w * r9.w);
594
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
595
+ let v_164 = dot(r10.xyz, r1.yzw);
596
+ r9.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
597
+ r9.w = log2(r9.w);
598
+ r9.w = (r7.w * r9.w);
599
+ r9.w = exp2(r9.w);
600
+ r8.w = (r8.w * r9.w);
601
+ r7.z = (r7.z * r8.w);
602
+ r7.y = (r7.y * r7.z);
603
+ r7.y = (r3.w * r7.y);
604
+ let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
605
+ r8 = vec4<f32>(v_165.xyz, r8.w);
606
+ }
607
+ }
608
+ if ((bitcast<u32>(r5.w) != 0u)) {
609
+ } else {
610
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
611
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
612
+ if ((bitcast<u32>(r5.w) != 0u)) {
613
+ } else {
614
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
615
+ let v_166 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz);
616
+ r10 = vec4<f32>(v_166.xyz, r10.w);
617
+ let v_167 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
618
+ r11 = vec4<f32>(v_167.xyz, r11.w);
619
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
620
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f);
621
+ r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w);
622
+ let v_168 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz);
623
+ r11 = vec4<f32>(v_168.xyz, r11.w);
624
+ let v_169 = (r11.xyz + v_6.xyz);
625
+ r11 = vec4<f32>(v_169.xyz, r11.w);
626
+ let v_170 = bitcast<vec3<u32>>(r5.www);
627
+ let v_171 = r10.xyz;
628
+ let v_172 = select(r11.xyz, v_171, (v_170 != vec3<u32>()));
629
+ r10 = vec4<f32>(v_172.xyz, r10.w);
630
+ r5.w = dot(r10.xyz, r10.xyz);
631
+ let v_173 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
632
+ r10 = vec4<f32>(v_173.xyz, r10.w);
633
+ r7.y = dot(r10.xyz, r10.xyz);
634
+ r7.y = inverseSqrt(r7.y);
635
+ let v_174 = (r7.yyy * r10.xyz);
636
+ r10 = vec4<f32>(v_174.xyz, r10.w);
637
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
638
+ r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f);
639
+ r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[14u].w);
640
+ r5.w = (r5.w / r7.y);
641
+ let v_175 = -(cb3_3.tint_symbol_2[14u].xyzx);
642
+ r7.y = dot(r10.xyz, v_175.xyz);
643
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f);
644
+ let v_176 = dot(r10.xyz, r1.yzw);
645
+ r7.z = clamp(vec4<f32>(v_176, v_176, v_176, v_176).z, 0.0f, 1.0f);
646
+ r7.y = (r7.y * r7.z);
647
+ r7.z = (r5.w * r7.y);
648
+ let v_177 = (r7.zzz * cb3_3.tint_symbol_2[22u].xyz);
649
+ r11 = vec4<f32>(v_177.xyz, r11.w);
650
+ let v_178 = fma(r11.xyz, r0.xyz, r9.xyz);
651
+ r9 = vec4<f32>(v_178.xyz, r9.w);
652
+ let v_179 = fma(r3.xyz, r2.zzz, r10.xyz);
653
+ r3 = vec4<f32>(v_179.xyz, r3.w);
654
+ r2.z = dot(r3.xyz, r3.xyz);
655
+ r2.z = inverseSqrt(r2.z);
656
+ let v_180 = (r2.zzz * r3.xyz);
657
+ r3 = vec4<f32>(v_180.xyz, r3.w);
658
+ let v_181 = dot(r3.xyz, r4.xyz);
659
+ r2.z = clamp(vec4<f32>(v_181, v_181, v_181, v_181).z, 0.0f, 1.0f);
660
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
661
+ r4.x = (r2.z * r2.z);
662
+ r4.x = (r4.x * r4.x);
663
+ r2.z = (r2.z * r4.x);
664
+ r2.z = fma(cb12_12.tint_symbol_4[0u].x, r2.z, r6.w);
665
+ let v_182 = dot(r3.xyz, r1.yzw);
666
+ r3.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
667
+ r3.x = log2(r3.x);
668
+ r3.x = (r3.x * r7.w);
669
+ r3.x = exp2(r3.x);
670
+ r2.z = (r2.z * r3.x);
671
+ r2.z = (r7.y * r2.z);
672
+ r2.z = (r5.w * r2.z);
673
+ r2.z = (r3.w * r2.z);
674
+ let v_183 = fma(r2.zzz, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
675
+ r8 = vec4<f32>(v_183.xyz, r8.w);
676
+ }
677
+ }
678
+ r2.z = (r7.x * r7.x);
679
+ r2.w = (r2.w * r2.w);
680
+ let v_184 = (r8.xyz * r2.www);
681
+ r3 = vec4<f32>(v_184.xyz, r3.w);
682
+ let v_185 = fma(r2.zzz, r9.xyz, r3.xyz);
683
+ r3 = vec4<f32>(v_185.xyz, r3.w);
684
+ let v_186 = fma(r5.xyz, r4.www, r3.xyz);
685
+ r3 = vec4<f32>(v_186.xyz, r3.w);
686
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
687
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
688
+ r1.x = max(r1.x, 0.0f);
689
+ let v_187 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
690
+ r4 = vec4<f32>(v_187.xyz, r4.w);
691
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
692
+ let v_188 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
693
+ r5 = vec4<f32>(v_188.xyz, r5.w);
694
+ let v_189 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
695
+ r5 = vec4<f32>(v_189.xyz, r5.w);
696
+ let v_190 = fma(r4.xyz, r2.zzz, r5.xyz);
697
+ r4 = vec4<f32>(v_190.xyz, r4.w);
698
+ let v_191 = (r2.yyy * r4.xyz);
699
+ r2 = vec4<f32>(r2.x, v_191.xyz);
700
+ let v_192 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
701
+ r4 = vec4<f32>(v_192.xyz, r4.w);
702
+ r5.x = cb3_3.tint_symbol_2[46u].w;
703
+ r5.y = cb3_3.tint_symbol_2[47u].w;
704
+ r5.z = cb3_3.tint_symbol_2[48u].w;
705
+ let v_193 = dot(r5.xyz, r1.yzw);
706
+ r1.x = clamp(vec4<f32>(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f);
707
+ let v_194 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
708
+ r1 = vec4<f32>(v_194.xyz, r1.w);
709
+ let v_195 = fma(r1.xyz, r2.xxx, r2.yzw);
710
+ r1 = vec4<f32>(v_195.xyz, r1.w);
711
+ let v_196 = (r7.xxx * r1.xyz);
712
+ r1 = vec4<f32>(v_196.xyz, r1.w);
713
+ let v_197 = fma(r1.xyz, r0.xyz, r3.xyz);
714
+ r0 = vec4<f32>(v_197.xyz, r0.w);
715
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
716
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
717
+ r0.w = dot(r6.xyz, r6.xyz);
718
+ r1.x = sqrt(r0.w);
719
+ let v_198 = -(cb3_3.tint_symbol_2[50u].xxxx);
720
+ r1.y = (r1.x + v_198.y);
721
+ r1.y = max(r1.y, 0.0f);
722
+ r1.x = (r1.y / r1.x);
723
+ r1.x = (r1.x * r6.z);
724
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
725
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
726
+ r1.w = (r1.z * -1.44269502162933349609f);
727
+ r1.w = exp2(r1.w);
728
+ r1.w = ((-(r1.wwww)).w + 1.0f);
729
+ r1.z = (r1.w / r1.z);
730
+ let v_199 = bitcast<u32>(r1.x);
731
+ r1.x = select(1.0f, r1.z, (v_199 != 0u));
732
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
733
+ r1.x = (r1.x * r1.z);
734
+ r1.x = min(r1.x, 1.0f);
735
+ r1.x = (r1.x * 1.44269502162933349609f);
736
+ r1.x = exp2(r1.x);
737
+ r1.x = min(r1.x, 1.0f);
738
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
739
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
740
+ r0.w = inverseSqrt(r0.w);
741
+ let v_200 = (r0.www * r6.xyz);
742
+ r2 = vec4<f32>(v_200.xyz, r2.w);
743
+ let v_201 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
744
+ r0.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
745
+ r0.w = log2(r0.w);
746
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
747
+ r0.w = exp2(r0.w);
748
+ let v_202 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
749
+ r1.w = clamp(vec4<f32>(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f);
750
+ r1.w = log2(r1.w);
751
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
752
+ r1.w = exp2(r1.w);
753
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
754
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
755
+ let v_203 = -(cb3_3.tint_symbol_2[52u].xxxx);
756
+ r2.x = (r1.y + v_203.x);
757
+ r2.x = max(r2.x, 0.0f);
758
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
759
+ r2.x = (r2.x * 1.44269502162933349609f);
760
+ r2.x = exp2(r2.x);
761
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
762
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
763
+ let v_204 = -(cb3_3.tint_symbol_2[51u].zzzz);
764
+ r1.y = (r1.y * v_204.y);
765
+ r1.y = (r1.y * 1.44269502162933349609f);
766
+ r1.y = exp2(r1.y);
767
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
768
+ let v_205 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
769
+ r2 = vec4<f32>(v_205.xyz, r2.w);
770
+ let v_206 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
771
+ r2 = vec4<f32>(v_206.xyz, r2.w);
772
+ let v_207 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
773
+ r3 = vec4<f32>(v_207.xyz, r3.w);
774
+ let v_208 = fma(r1.www, r3.xyz, r2.xyz);
775
+ r2 = vec4<f32>(v_208.xyz, r2.w);
776
+ let v_209 = -(cb3_3.tint_symbol_2[57u].xyzx);
777
+ let v_210 = (r2.xyz + v_209.xyz);
778
+ r2 = vec4<f32>(v_210.xyz, r2.w);
779
+ let v_211 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
780
+ r2 = vec4<f32>(v_211.xyz, r2.w);
781
+ r3.x = cb3_3.tint_symbol_2[55u].w;
782
+ r3.y = cb3_3.tint_symbol_2[56u].w;
783
+ r3.z = cb3_3.tint_symbol_2[57u].w;
784
+ let v_212 = ((-(r2.xyzx)).xyz + r3.xyz);
785
+ r3 = vec4<f32>(v_212.xyz, r3.w);
786
+ let v_213 = fma(r1.xxx, r3.xyz, r2.xyz);
787
+ r1 = vec4<f32>(v_213.xy, r1.z, v_213.z);
788
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
789
+ if ((bitcast<u32>(r0.w) != 0u)) {
790
+ let v_214 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
791
+ r2 = vec4<f32>(v_214.xy, r2.zw);
792
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
793
+ r0.w = (r2.x + -1.0f);
794
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
795
+ } else {
796
+ r0.w = 1.0f;
797
+ }
798
+ let v_215 = -(r0.xyxz);
799
+ let v_216 = fma(r1.xyw, r0.www, v_215.xyw);
800
+ r1 = vec4<f32>(v_216.xy, r1.z, v_216.z);
801
+ let v_217 = fma(r1.zzz, r1.xyw, r0.xyz);
802
+ r1 = vec4<f32>(v_217.xyz, r1.w);
803
+ } else {
804
+ r0.w = dot(r6.xyz, r6.xyz);
805
+ r1.w = sqrt(r0.w);
806
+ let v_218 = -(cb3_3.tint_symbol_2[50u].xxxx);
807
+ r2.x = (r1.w + v_218.x);
808
+ r2.x = max(r2.x, 0.0f);
809
+ r1.w = (r2.x / r1.w);
810
+ r1.w = (r1.w * r6.z);
811
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
812
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
813
+ r2.z = (r2.y * -1.44269502162933349609f);
814
+ r2.z = exp2(r2.z);
815
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
816
+ r2.y = (r2.z / r2.y);
817
+ let v_219 = bitcast<u32>(r1.w);
818
+ r1.w = select(1.0f, r2.y, (v_219 != 0u));
819
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
820
+ r1.w = (r1.w * r2.y);
821
+ r1.w = min(r1.w, 1.0f);
822
+ r1.w = (r1.w * 1.44269502162933349609f);
823
+ r1.w = exp2(r1.w);
824
+ r1.w = min(r1.w, 1.0f);
825
+ r1.w = ((-(r1.wwww)).w + 1.0f);
826
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
827
+ r0.w = inverseSqrt(r0.w);
828
+ let v_220 = (r0.www * r6.xyz);
829
+ r3 = vec4<f32>(v_220.xyz, r3.w);
830
+ let v_221 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
831
+ r0.w = clamp(vec4<f32>(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f);
832
+ r0.w = log2(r0.w);
833
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
834
+ r0.w = exp2(r0.w);
835
+ let v_222 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
836
+ r2.z = clamp(vec4<f32>(v_222, v_222, v_222, v_222).z, 0.0f, 1.0f);
837
+ r2.z = log2(r2.z);
838
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
839
+ r2.z = exp2(r2.z);
840
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
841
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
842
+ let v_223 = -(cb3_3.tint_symbol_2[52u].xxxx);
843
+ r2.w = (r2.x + v_223.w);
844
+ r2.w = max(r2.w, 0.0f);
845
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
846
+ r2.w = (r2.w * 1.44269502162933349609f);
847
+ r2.w = exp2(r2.w);
848
+ r2.w = ((-(r2.wwww)).w + 1.0f);
849
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
850
+ let v_224 = -(cb3_3.tint_symbol_2[51u].zzzz);
851
+ r2.x = (r2.x * v_224.x);
852
+ r2.x = (r2.x * 1.44269502162933349609f);
853
+ r2.x = exp2(r2.x);
854
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
855
+ let v_225 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
856
+ r3 = vec4<f32>(v_225.xyz, r3.w);
857
+ let v_226 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
858
+ r3 = vec4<f32>(v_226.xyz, r3.w);
859
+ let v_227 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
860
+ r4 = vec4<f32>(v_227.xyz, r4.w);
861
+ let v_228 = fma(r2.zzz, r4.xyz, r3.xyz);
862
+ r3 = vec4<f32>(v_228.xyz, r3.w);
863
+ let v_229 = -(cb3_3.tint_symbol_2[57u].xyzx);
864
+ let v_230 = (r3.xyz + v_229.xyz);
865
+ r3 = vec4<f32>(v_230.xyz, r3.w);
866
+ let v_231 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
867
+ r2 = vec4<f32>(v_231.x, r2.y, v_231.yz);
868
+ r3.x = cb3_3.tint_symbol_2[55u].w;
869
+ r3.y = cb3_3.tint_symbol_2[56u].w;
870
+ r3.z = cb3_3.tint_symbol_2[57u].w;
871
+ let v_232 = ((-(r2.xzwx)).xyz + r3.xyz);
872
+ r3 = vec4<f32>(v_232.xyz, r3.w);
873
+ let v_233 = fma(r1.www, r3.xyz, r2.xzw);
874
+ r2 = vec4<f32>(v_233.x, r2.y, v_233.yz);
875
+ let v_234 = ((-(r0.xxyz)).xzw + r2.xzw);
876
+ r2 = vec4<f32>(v_234.x, r2.y, v_234.yz);
877
+ let v_235 = fma(r2.yyy, r2.xzw, r0.xyz);
878
+ r1 = vec4<f32>(v_235.xyz, r1.w);
879
+ }
880
+ let v_236 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
881
+ o0 = vec4<f32>(v_236.xyz, o0.w);
882
+ }
883
+
884
+ @fragment
885
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_237 : vec4<f32>) -> @location(0u) vec4<f32> {
886
+ main_inner(v0, v1, v2, v3, v_237);
887
+ return o0;
888
+ }
b/8b0b5899ed/shaders/d3622b7c373b7c7b.wgsl ADDED
@@ -0,0 +1,155 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb19_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 19u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
26
+
27
+ struct cb18_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 18u>,
29
+ }
30
+
31
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
32
+
33
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
34
+
35
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
36
+
37
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
38
+
39
+ @group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
40
+
41
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
42
+
43
+ var<private> o0 : vec4<f32>;
44
+
45
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : u32) {
46
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
47
+ let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
48
+ r0 = vec4<f32>(v.xy, r0.zw);
49
+ let v_1 = r0.xy;
50
+ let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
51
+ let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
52
+ r0 = vec4<f32>(v_3.xy, r0.zw);
53
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
54
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
55
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
56
+ r1.x = (r1.x + 1.0f);
57
+ r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
58
+ r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
59
+ let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
60
+ r2 = vec4<f32>(v_4.xyz, r2.w);
61
+ let v_5 = -(cb12_12.tint_symbol_2[0u].xyzx);
62
+ let v_6 = (r2.xyz + v_5.xyz);
63
+ r3 = vec4<f32>(v_6.xyz, r3.w);
64
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz);
65
+ r1.x = clamp(((r1.xxxx / cb12_12.tint_symbol_2[5u].xxxx)).x, 0.0f, 1.0f);
66
+ r1.x = (r1.x * cb12_12.tint_symbol_2[5u].x);
67
+ let v_7 = fma(cb12_12.tint_symbol_2[1u].xyz, r1.xxx, cb12_12.tint_symbol_2[0u].xyz);
68
+ r3 = vec4<f32>(v_7.xyz, r3.w);
69
+ let v_8 = ((-(r2.xyzx)).xyz + r3.xyz);
70
+ r3 = vec4<f32>(v_8.xyz, r3.w);
71
+ r1.x = dot(r3.xyz, r3.xyz);
72
+ r3.w = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
73
+ r4.x = ((-(cb12_12.tint_symbol_2[7u].xxxx)).x + 1.0f);
74
+ r4.x = fma(r4.x, r3.w, cb12_12.tint_symbol_2[7u].x);
75
+ r3.w = (r3.w / r4.x);
76
+ r2.w = 1.0f;
77
+ r2.x = dot(r2, cb12_12.tint_symbol_2[6u]);
78
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x >= 0.0f)));
79
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & 1065353216u));
80
+ r2.x = (r2.x * r3.w);
81
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r2.x < 0.00000099999999747524f)));
82
+ v_9((bitcast<u32>(r2.y) != 0u));
83
+ r2.y = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).y);
84
+ r2.y = bitcast<f32>((bitcast<u32>(r2.y) & 8u));
85
+ r2.y = f32(bitcast<u32>(r2.y));
86
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r2.y >= 8.0f)));
87
+ r2.y = bitcast<f32>((bitcast<u32>(r2.y) & 1065353216u));
88
+ let v_10 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
89
+ r4 = vec4<f32>(v_10.xyz, r4.w);
90
+ let v_11 = (r4.xyz * r4.xyz);
91
+ r4 = vec4<f32>(v_11.xyz, r4.w);
92
+ let v_12 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
93
+ r2 = vec4<f32>(r2.xy, v_12.xy);
94
+ r2.z = (r2.z * r2.z);
95
+ r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
96
+ let v_13 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
97
+ r5 = vec4<f32>(v_13.xyz, r5.w);
98
+ let v_14 = fract(r5.xyz);
99
+ r5 = vec4<f32>(v_14.xyz, r5.w);
100
+ let v_15 = fma((-(r5.yzyy)).xy, vec2<f32>(0.125f), r5.xy);
101
+ r5 = vec4<f32>(v_15.xy, r5.zw);
102
+ let v_16 = fma(r0.xyz, vec3<f32>(256.0f), r5.xyz);
103
+ r0 = vec4<f32>(v_16.xyz, r0.w);
104
+ let v_17 = (r0.xyz + vec3<f32>(-128.0f));
105
+ r0 = vec4<f32>(v_17.xyz, r0.w);
106
+ r0.w = dot(r0.xyz, r0.xyz);
107
+ r0.w = inverseSqrt(r0.w);
108
+ let v_18 = (r0.www * r0.xyz);
109
+ r0 = vec4<f32>(v_18.xyz, r0.w);
110
+ r0.w = min(r2.z, 1.0f);
111
+ r2.z = dot(r1.yzw, r1.yzw);
112
+ r2.z = inverseSqrt(r2.z);
113
+ let v_19 = (r1.yzw * r2.zzz);
114
+ r1 = vec4<f32>(r1.x, v_19.xyz);
115
+ r1.x = inverseSqrt(r1.x);
116
+ let v_20 = (r1.xxx * r3.xyz);
117
+ r3 = vec4<f32>(v_20.xyz, r3.w);
118
+ r1.x = (r2.y * r2.x);
119
+ let v_21 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz);
120
+ r2 = vec4<f32>(v_21.xyz, r2.w);
121
+ let v_22 = dot(r0.xyz, r3.xyz);
122
+ r3.x = clamp(vec4<f32>(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f);
123
+ let v_23 = dot((-(r1.yzwy)).xyz, r0.xyz);
124
+ r0.x = clamp(vec4<f32>(v_23, v_23, v_23, v_23).x, 0.0f, 1.0f);
125
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
126
+ r0.y = (r0.x * r0.x);
127
+ r0.y = (r0.y * r0.y);
128
+ r0.x = (r0.x * r0.y);
129
+ r0.y = ((-(r2.wwww)).y + 1.0f);
130
+ r0.x = fma(r2.w, r0.x, r0.y);
131
+ r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
132
+ r0.x = (r0.x * r3.x);
133
+ let v_24 = (r0.xxx * r4.xyz);
134
+ r0 = vec4<f32>(v_24.xyz, r0.w);
135
+ let v_25 = (r2.xyz * r0.xyz);
136
+ r0 = vec4<f32>(v_25.xyz, r0.w);
137
+ let v_26 = (r1.xxx * r0.xyz);
138
+ r0 = vec4<f32>(v_26.xyz, r0.w);
139
+ let v_27 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
140
+ o0 = vec4<f32>(v_27.xyz, o0.w);
141
+ o0.w = 1.0f;
142
+ }
143
+
144
+ fn v_9(v_28 : bool) {
145
+ if (v_28) {
146
+ discard;
147
+ return;
148
+ }
149
+ }
150
+
151
+ @fragment
152
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
153
+ main_inner(v1, v2, v3);
154
+ return o0;
155
+ }
b/8b0b5899ed/shaders/d376f11db54e75c1.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d376f11db54e75c1.wgsl ADDED
@@ -0,0 +1,1235 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb5_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 5u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
84
+
85
+ struct cb1_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 1u>,
87
+ }
88
+
89
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(17u) var s1 : sampler;
100
+
101
+ @group(1u) @binding(19u) var s3 : sampler;
102
+
103
+ @group(1u) @binding(21u) var s5 : sampler;
104
+
105
+ @group(1u) @binding(27u) var s11 : sampler;
106
+
107
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
108
+
109
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
120
+
121
+ var<private> v7 : vec4<f32>;
122
+
123
+ var<private> v8 : array<f32, 4u>;
124
+
125
+ var<private> o0 : vec4<f32>;
126
+
127
+ var<private> o1 : f32;
128
+
129
+ var<private> o2 : f32;
130
+
131
+ var<private> x0 : array<vec4<f32>, 4u>;
132
+
133
+ var<private> x1 : array<vec4<f32>, 1u>;
134
+
135
+ struct tint_symbol_8 {
136
+ tint_symbol_7 : array<vec4<u32>, 4u>,
137
+ }
138
+
139
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
140
+
141
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
142
+ var v_2 : vec4<f32> = v_1;
143
+ v_2.w = (1.0f / v_1.w);
144
+ v7 = v_2;
145
+ x1[0u].x = v8[0u];
146
+ x1[0u].y = v8[1u];
147
+ x1[0u].z = v8[2u];
148
+ x1[0u].w = v8[3u];
149
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
150
+ let v_3 = (v1.xyz.xy * cb11_11.tint_symbol_5[0u].zw);
151
+ r1 = vec4<f32>(v_3.xy, r1.zw);
152
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
153
+ let v_4 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
154
+ r1 = vec4<f32>(r1.xy, v_4.xy);
155
+ let v_5 = (r1.xy * vec2<f32>(3.1700000762939453125f));
156
+ r1 = vec4<f32>(v_5.xy, r1.zw);
157
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
158
+ let v_6 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
159
+ r1 = vec4<f32>(v_6.xy, r1.zw);
160
+ let v_7 = (r1.xy * vec2<f32>(0.5f));
161
+ r1 = vec4<f32>(v_7.xy, r1.zw);
162
+ let v_8 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
163
+ r1 = vec4<f32>(v_8.xy, r1.zw);
164
+ r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
165
+ r1.z = fma(r1.z, r0.w, 1.0f);
166
+ let v_9 = (r1.xy * cb11_11.tint_symbol_5[0u].yy);
167
+ r1 = vec4<f32>(v_9.xy, r1.zw);
168
+ r2 = (r0 * r1.zzzz);
169
+ r3 = textureSample(t5, s5, v1.xyz.xyxx.xy);
170
+ let v_10 = fma(r1.xy, r0.ww, r3.xy);
171
+ r1 = vec4<f32>(v_10.xy, r1.zw);
172
+ let v_11 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
173
+ r1 = vec4<f32>(v_11.xy, r1.zw);
174
+ r0.w = dot(r1.xy, r1.xy);
175
+ r0.w = ((-(r0.wwww)).w + 1.0f);
176
+ r0.w = sqrt(abs(r0.wwww).w);
177
+ r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f);
178
+ let v_12 = (r1.ww * r1.xy);
179
+ r1 = vec4<f32>(v_12.xy, r1.zw);
180
+ let v_13 = (r1.yyy * v5.xyz);
181
+ r3 = vec4<f32>(v_13.xyz, r3.w);
182
+ let v_14 = fma(r1.xxx, v4.xyz, r3.xyz);
183
+ r1 = vec4<f32>(v_14.xy, r1.z, v_14.z);
184
+ let v_15 = fma(r0.www, v2.xyz, r1.xyw);
185
+ r1 = vec4<f32>(v_15.xy, r1.z, v_15.z);
186
+ r0.w = dot(r1.xyw, r1.xyw);
187
+ r0.w = inverseSqrt(r0.w);
188
+ let v_16 = (r0.www * r1.xyw);
189
+ r3 = vec4<f32>(v_16.xyz, r3.w);
190
+ r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz);
191
+ r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz);
192
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
193
+ r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx);
194
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
195
+ r1.x = (r1.x + r1.x);
196
+ r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f);
197
+ r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f);
198
+ let v_17 = bitcast<u32>(r0.y);
199
+ let v_18 = r0.z;
200
+ r1.x = select(r1.x, v_18, (v_17 != 0u));
201
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.5f)));
202
+ r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx);
203
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
204
+ r0.x = (r0.x + r0.x);
205
+ r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f);
206
+ r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f);
207
+ let v_19 = bitcast<u32>(r0.y);
208
+ let v_20 = r0.z;
209
+ r1.y = select(r0.x, v_20, (v_19 != 0u));
210
+ r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy);
211
+ r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w);
212
+ r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f);
213
+ r0.y = (r2.w * v0.w);
214
+ let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
215
+ r1 = vec4<f32>(v_21.xy, r1.zw);
216
+ let v_22 = (r2.xyz * r2.xyz);
217
+ r2 = vec4<f32>(v_22.xyz, r2.w);
218
+ let v_23 = -(v6.xyzx);
219
+ let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz);
220
+ r4 = vec4<f32>(v_24.xyz, r4.w);
221
+ r0.z = dot(r4.xyz, r4.xyz);
222
+ r0.z = inverseSqrt(r0.z);
223
+ let v_25 = (r0.zzz * r4.xyz);
224
+ r5 = vec4<f32>(v_25.xyz, r5.w);
225
+ let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx);
226
+ let v_27 = fma(r4.xyz, r0.zzz, v_26.xyz);
227
+ r6 = vec4<f32>(v_27.xyz, r6.w);
228
+ r1.z = dot(r6.xyz, r6.xyz);
229
+ r1.z = inverseSqrt(r1.z);
230
+ let v_28 = (r1.zzz * r6.xyz);
231
+ r6 = vec4<f32>(v_28.xyz, r6.w);
232
+ r1.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
233
+ let v_29 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
234
+ r7 = vec4<f32>(v_29.xyz, r7.w);
235
+ let v_30 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
236
+ r8 = vec4<f32>(v_30.xyz, r8.w);
237
+ let v_31 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
238
+ r8 = vec4<f32>(v_31.xyz, r8.w);
239
+ let v_32 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
240
+ r8 = vec4<f32>(v_32.xyz, r8.w);
241
+ let v_33 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
242
+ r9 = vec4<f32>(v_33.xyz, r9.w);
243
+ let v_34 = &(x0[0u]);
244
+ let v_35 = r9;
245
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
246
+ let v_36 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
247
+ r10 = vec4<f32>(v_36.xyz, r10.w);
248
+ let v_37 = &(x0[1u]);
249
+ let v_38 = r10;
250
+ *(v_37) = vec4<f32>(v_38.xyz, (*(v_37)).w);
251
+ let v_39 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
252
+ r11 = vec4<f32>(v_39.xyz, r11.w);
253
+ let v_40 = &(x0[2u]);
254
+ let v_41 = r11;
255
+ *(v_40) = vec4<f32>(v_41.xyz, (*(v_40)).w);
256
+ let v_42 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
257
+ r8 = vec4<f32>(v_42.xyz, r8.w);
258
+ let v_43 = &(x0[3u]);
259
+ let v_44 = r8;
260
+ *(v_43) = vec4<f32>(v_44.xyz, (*(v_43)).w);
261
+ let v_45 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
262
+ let v_46 = r12;
263
+ r12 = vec4<f32>(v_46.x, v_45.x, v_46.z, v_45.y);
264
+ r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
265
+ r2.w = (r2.w * 0.5f);
266
+ let v_47 = abs(r11.yyyy);
267
+ r3.w = max(v_47.w, abs(r11.xxxx).w);
268
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
269
+ let v_48 = (bitcast<u32>(r3.w) != 0u);
270
+ let v_49 = bitcast<f32>(v.tint_symbol_7[0i].x);
271
+ r3.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_49, v_48);
272
+ let v_50 = abs(r10.yyyy);
273
+ r4.w = max(v_50.w, abs(r10.xxxx).w);
274
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
275
+ let v_51 = bitcast<u32>(r4.w);
276
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_51 != 0u));
277
+ let v_52 = abs(r9.yyyy);
278
+ r4.w = max(v_52.w, abs(r9.xxxx).w);
279
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
280
+ let v_53 = bitcast<u32>(r2.w);
281
+ r2.w = select(r3.w, 0.0f, (v_53 != 0u));
282
+ let v_54 = x0[bitcast<i32>(r2.w)];
283
+ r9 = vec4<f32>(v_54.xyz, r9.w);
284
+ r2.w = f32(bitcast<i32>(r2.w));
285
+ r3.w = (r2.w + 0.5f);
286
+ r3.w = (r3.w * 0.25f);
287
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
288
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
289
+ r2.w = dot(r10, cb6_6.tint_symbol_6[12u]);
290
+ r4.w = dot(r10, cb6_6.tint_symbol_6[13u]);
291
+ r10.x = (r9.x + 0.5f);
292
+ r10.y = fma(r9.y, 0.25f, r3.w);
293
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
294
+ r2.w = ((-(r2.wwww)).w + r9.z);
295
+ let v_55 = dpdx(r10.xyy);
296
+ r11 = vec4<f32>(v_55.xy, r11.z, v_55.z);
297
+ r11.z = dpdx(r2.w);
298
+ let v_56 = dpdy(r10.yxy);
299
+ r13 = vec4<f32>(v_56.xyz, r13.w);
300
+ r13.w = dpdy(r2.w);
301
+ let v_57 = (r11.yw * r13.yw);
302
+ r8 = vec4<f32>(r8.xy, v_57.xy);
303
+ let v_58 = -(r8.zwzz);
304
+ let v_59 = fma(r11.xz, r13.xz, v_58.xy);
305
+ r14 = vec4<f32>(v_59.xy, r14.zw);
306
+ r5.w = (1.0f / r14.x);
307
+ r6.w = (r11.z * r13.y);
308
+ let v_60 = -(r6.wwww);
309
+ r14.z = fma(r11.x, r13.w, v_60.z);
310
+ let v_61 = (r5.ww * r14.yz);
311
+ r8 = vec4<f32>(r8.xy, v_61.xy);
312
+ let v_62 = max(r8.zw, vec2<f32>());
313
+ r8 = vec4<f32>(r8.xy, v_62.xy);
314
+ let v_63 = min(r8.zw, vec2<f32>(0.5f));
315
+ r8 = vec4<f32>(r8.xy, v_63.xy);
316
+ r2.w = fma((-(r4.wwww)).w, r8.z, r2.w);
317
+ r2.w = fma((-(r4.wwww)).w, r8.w, r2.w);
318
+ let v_64 = bitcast<u32>(r3.w);
319
+ let v_65 = r2.w;
320
+ r12.z = select(r9.z, v_65, (v_64 != 0u));
321
+ r10.z = 0.0f;
322
+ let v_66 = (r10.xyz + r12.ywz);
323
+ r9 = vec4<f32>(v_66.xyz, r9.w);
324
+ let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
325
+ r12 = vec4<f32>(v_67.xy, r12.zw);
326
+ let v_68 = (r10.xyz + r12.xyz);
327
+ r11 = vec4<f32>(v_68.xyz, r11.w);
328
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
329
+ r12 = vec4<f32>(v_69.xy, r12.zw);
330
+ let v_70 = (r10.xyz + r12.xyz);
331
+ r13 = vec4<f32>(v_70.xyz, r13.w);
332
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
333
+ r12 = vec4<f32>(v_71.xy, r12.zw);
334
+ let v_72 = (r10.xyz + r12.xyz);
335
+ r14 = vec4<f32>(v_72.xyz, r14.w);
336
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
337
+ r12 = vec4<f32>(v_73.xy, r12.zw);
338
+ let v_74 = (r10.xyz + r12.xyz);
339
+ r15 = vec4<f32>(v_74.xyz, r15.w);
340
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
341
+ r12 = vec4<f32>(v_75.xy, r12.zw);
342
+ let v_76 = (r10.xyz + r12.xyz);
343
+ r16 = vec4<f32>(v_76.xyz, r16.w);
344
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
345
+ r12 = vec4<f32>(v_77.xy, r12.zw);
346
+ let v_78 = (r10.xyz + r12.xyz);
347
+ r17 = vec4<f32>(v_78.xyz, r17.w);
348
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
349
+ r12 = vec4<f32>(v_79.xy, r12.zw);
350
+ let v_80 = (r10.xyz + r12.xyz);
351
+ r18 = vec4<f32>(v_80.xyz, r18.w);
352
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
353
+ r12 = vec4<f32>(v_81.xy, r12.zw);
354
+ let v_82 = (r10.xyz + r12.xyz);
355
+ r19 = vec4<f32>(v_82.xyz, r19.w);
356
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
357
+ r12 = vec4<f32>(v_83.xy, r12.zw);
358
+ let v_84 = (r10.xyz + r12.xyz);
359
+ r20 = vec4<f32>(v_84.xyz, r20.w);
360
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
361
+ r12 = vec4<f32>(v_85.xy, r12.zw);
362
+ let v_86 = (r10.xyz + r12.xyz);
363
+ r21 = vec4<f32>(v_86.xyz, r21.w);
364
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
365
+ r12 = vec4<f32>(v_87.xy, r12.zw);
366
+ let v_88 = (r10.xyz + r12.xyz);
367
+ r22 = vec4<f32>(v_88.xyz, r22.w);
368
+ let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
369
+ r12 = vec4<f32>(v_89.xy, r12.zw);
370
+ let v_90 = (r10.xyz + r12.xyz);
371
+ r23 = vec4<f32>(v_90.xyz, r23.w);
372
+ let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
373
+ r12 = vec4<f32>(v_91.xy, r12.zw);
374
+ let v_92 = (r10.xyz + r12.xyz);
375
+ r24 = vec4<f32>(v_92.xyz, r24.w);
376
+ let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
377
+ r12 = vec4<f32>(v_93.xy, r12.zw);
378
+ let v_94 = (r10.xyz + r12.xyz);
379
+ r25 = vec4<f32>(v_94.xyz, r25.w);
380
+ let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
381
+ r12 = vec4<f32>(v_95.xy, r12.zw);
382
+ let v_96 = (r10.xyz + r12.xyz);
383
+ r10 = vec4<f32>(v_96.xyz, r10.w);
384
+ let v_97 = r9.xyxx;
385
+ r9.x = textureSampleCompareLevel(t15, s15, v_97.xy, r9.z);
386
+ let v_98 = r11.xyxx;
387
+ r9.y = textureSampleCompareLevel(t15, s15, v_98.xy, r11.z);
388
+ let v_99 = r13.xyxx;
389
+ r9.z = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z);
390
+ let v_100 = r14.xyxx;
391
+ r9.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z);
392
+ let v_101 = r15.xyxx;
393
+ r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z);
394
+ let v_102 = r16.xyxx;
395
+ r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z);
396
+ let v_103 = r17.xyxx;
397
+ r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z);
398
+ let v_104 = r18.xyxx;
399
+ r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z);
400
+ let v_105 = r19.xyxx;
401
+ r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z);
402
+ let v_106 = r20.xyxx;
403
+ r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z);
404
+ let v_107 = r21.xyxx;
405
+ r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z);
406
+ let v_108 = r22.xyxx;
407
+ r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r22.z);
408
+ let v_109 = r23.xyxx;
409
+ r13.x = textureSampleCompareLevel(t15, s15, v_109.xy, r23.z);
410
+ let v_110 = r24.xyxx;
411
+ r13.y = textureSampleCompareLevel(t15, s15, v_110.xy, r24.z);
412
+ let v_111 = r25.xyxx;
413
+ r13.z = textureSampleCompareLevel(t15, s15, v_111.xy, r25.z);
414
+ let v_112 = r10.xyxx;
415
+ r13.w = textureSampleCompareLevel(t15, s15, v_112.xy, r10.z);
416
+ r9 = (r9 + r11);
417
+ r9 = (r12 + r9);
418
+ r9 = (r13 + r9);
419
+ r2.w = dot(r9, vec4<f32>(1.0f));
420
+ r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
421
+ let v_113 = abs(r8.yyyy);
422
+ r3.w = max(v_113.w, abs(r8.xxxx).w);
423
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
424
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
425
+ r1.z = (r3.w * r1.z);
426
+ r1.z = fma(r2.w, 0.0625f, r1.z);
427
+ let v_114 = (r1.xyz * r1.xyz);
428
+ r1 = vec4<f32>(v_114.xyz, r1.w);
429
+ r1.z = min(r1.z, 1.0f);
430
+ r2.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
431
+ r2.w = sqrt(r2.w);
432
+ r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z);
433
+ let v_115 = -(r1.zzzz);
434
+ r1.z = fma(r2.w, v_115.z, r1.z);
435
+ let v_116 = dot(r3.xyz, v_26.xyz);
436
+ r2.w = clamp(vec4<f32>(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f);
437
+ let v_117 = dot(r5.xyz, r3.xyz);
438
+ r8.x = clamp(vec4<f32>(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f);
439
+ let v_118 = dot(r6.xyz, v_26.xyz);
440
+ r8.y = clamp(vec4<f32>(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f);
441
+ let v_119 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
442
+ r6 = vec4<f32>(v_119.xy, r6.zw);
443
+ let v_120 = (r6.xy * r6.xy);
444
+ r6 = vec4<f32>(r6.xy, v_120.xy);
445
+ let v_121 = (r6.zw * r6.zw);
446
+ r6 = vec4<f32>(r6.xy, v_121.xy);
447
+ let v_122 = (r6.xy * r6.zw);
448
+ r6 = vec4<f32>(v_122.xy, r6.zw);
449
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
450
+ let v_123 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r3.ww);
451
+ r6 = vec4<f32>(v_123.xy, r6.zw);
452
+ r4.w = (r0.x * r6.y);
453
+ r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f);
454
+ r4.w = (r2.w * r4.w);
455
+ r4.w = (r4.w * 0.25f);
456
+ r2.w = (r2.w * r5.w);
457
+ let v_124 = fma(r2.xyz, r2.www, r4.www);
458
+ r6 = vec4<f32>(v_124.xyz, r6.w);
459
+ let v_125 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
460
+ r6 = vec4<f32>(v_125.xyz, r6.w);
461
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
462
+ if ((bitcast<u32>(r2.w) != 0u)) {
463
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
464
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
465
+ } else {
466
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
467
+ let v_126 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz);
468
+ r8 = vec4<f32>(v_126.xyz, r8.w);
469
+ let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
470
+ r9 = vec4<f32>(v_127.xyz, r9.w);
471
+ r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
472
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
473
+ r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w);
474
+ let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz);
475
+ r9 = vec4<f32>(v_128.xyz, r9.w);
476
+ let v_129 = (r9.xyz + v_23.xyz);
477
+ r9 = vec4<f32>(v_129.xyz, r9.w);
478
+ let v_130 = bitcast<vec3<u32>>(r4.www);
479
+ let v_131 = r8.xyz;
480
+ let v_132 = select(r9.xyz, v_131, (v_130 != vec3<u32>()));
481
+ r8 = vec4<f32>(v_132.xyz, r8.w);
482
+ r4.w = dot(r8.xyz, r8.xyz);
483
+ let v_133 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
484
+ r8 = vec4<f32>(v_133.xyz, r8.w);
485
+ r6.w = dot(r8.xyz, r8.xyz);
486
+ r6.w = inverseSqrt(r6.w);
487
+ let v_134 = (r6.www * r8.xyz);
488
+ r8 = vec4<f32>(v_134.xyz, r8.w);
489
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
490
+ r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
491
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w);
492
+ r4.w = (r4.w / r6.w);
493
+ let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx);
494
+ r6.w = dot(r8.xyz, v_135.xyz);
495
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
496
+ let v_136 = dot(r8.xyz, r3.xyz);
497
+ r7.w = clamp(vec4<f32>(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f);
498
+ r6.w = (r6.w * r7.w);
499
+ r7.w = (r4.w * r6.w);
500
+ let v_137 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
501
+ r9 = vec4<f32>(v_137.xyz, r9.w);
502
+ let v_138 = (r2.xyz * r9.xyz);
503
+ r9 = vec4<f32>(v_138.xyz, r9.w);
504
+ let v_139 = fma(r4.xyz, r0.zzz, r8.xyz);
505
+ r8 = vec4<f32>(v_139.xyz, r8.w);
506
+ r7.w = dot(r8.xyz, r8.xyz);
507
+ r7.w = inverseSqrt(r7.w);
508
+ let v_140 = (r7.www * r8.xyz);
509
+ r8 = vec4<f32>(v_140.xyz, r8.w);
510
+ let v_141 = dot(r8.xyz, r5.xyz);
511
+ r7.w = clamp(vec4<f32>(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f);
512
+ r7.w = ((-(r7.wwww)).w + 1.0f);
513
+ r8.x = (r7.w * r7.w);
514
+ r8.x = (r8.x * r8.x);
515
+ r7.w = (r7.w * r8.x);
516
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
517
+ r6.w = (r6.w * r7.w);
518
+ r4.w = (r4.w * r6.w);
519
+ r4.w = (r4.w * 0.25f);
520
+ let v_142 = (r4.www * cb3_3.tint_symbol_2[19u].xyz);
521
+ r8 = vec4<f32>(v_142.xyz, r8.w);
522
+ }
523
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
524
+ if ((bitcast<u32>(r4.w) != 0u)) {
525
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
526
+ r4.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
527
+ let v_143 = bitcast<u32>(r6.w);
528
+ let v_144 = r4.w;
529
+ r2.w = select(r2.w, v_144, (v_143 != 0u));
530
+ if ((bitcast<u32>(r2.w) != 0u)) {
531
+ } else {
532
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
533
+ let v_145 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz);
534
+ r10 = vec4<f32>(v_145.xyz, r10.w);
535
+ let v_146 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
536
+ r11 = vec4<f32>(v_146.xyz, r11.w);
537
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
538
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
539
+ r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w);
540
+ let v_147 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz);
541
+ r11 = vec4<f32>(v_147.xyz, r11.w);
542
+ let v_148 = (r11.xyz + v_23.xyz);
543
+ r11 = vec4<f32>(v_148.xyz, r11.w);
544
+ let v_149 = bitcast<vec3<u32>>(r4.www);
545
+ let v_150 = r10.xyz;
546
+ let v_151 = select(r11.xyz, v_150, (v_149 != vec3<u32>()));
547
+ r10 = vec4<f32>(v_151.xyz, r10.w);
548
+ r4.w = dot(r10.xyz, r10.xyz);
549
+ let v_152 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
550
+ r10 = vec4<f32>(v_152.xyz, r10.w);
551
+ r6.w = dot(r10.xyz, r10.xyz);
552
+ r6.w = inverseSqrt(r6.w);
553
+ let v_153 = (r6.www * r10.xyz);
554
+ r10 = vec4<f32>(v_153.xyz, r10.w);
555
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
556
+ r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
557
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w);
558
+ r4.w = (r4.w / r6.w);
559
+ let v_154 = -(cb3_3.tint_symbol_2[12u].xyzx);
560
+ r6.w = dot(r10.xyz, v_154.xyz);
561
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
562
+ let v_155 = dot(r10.xyz, r3.xyz);
563
+ r7.w = clamp(vec4<f32>(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f);
564
+ r6.w = (r6.w * r7.w);
565
+ r7.w = (r4.w * r6.w);
566
+ let v_156 = (r7.www * cb3_3.tint_symbol_2[20u].xyz);
567
+ r11 = vec4<f32>(v_156.xyz, r11.w);
568
+ let v_157 = fma(r11.xyz, r2.xyz, r9.xyz);
569
+ r9 = vec4<f32>(v_157.xyz, r9.w);
570
+ let v_158 = fma(r4.xyz, r0.zzz, r10.xyz);
571
+ r10 = vec4<f32>(v_158.xyz, r10.w);
572
+ r7.w = dot(r10.xyz, r10.xyz);
573
+ r7.w = inverseSqrt(r7.w);
574
+ let v_159 = (r7.www * r10.xyz);
575
+ r10 = vec4<f32>(v_159.xyz, r10.w);
576
+ let v_160 = dot(r10.xyz, r5.xyz);
577
+ r7.w = clamp(vec4<f32>(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f);
578
+ r7.w = ((-(r7.wwww)).w + 1.0f);
579
+ r8.w = (r7.w * r7.w);
580
+ r8.w = (r8.w * r8.w);
581
+ r7.w = (r7.w * r8.w);
582
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
583
+ r6.w = (r6.w * r7.w);
584
+ r4.w = (r4.w * r6.w);
585
+ r4.w = (r4.w * 0.25f);
586
+ let v_161 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
587
+ r8 = vec4<f32>(v_161.xyz, r8.w);
588
+ }
589
+ } else {
590
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
591
+ }
592
+ if ((bitcast<u32>(r2.w) != 0u)) {
593
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
594
+ } else {
595
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
596
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
597
+ if ((bitcast<u32>(r2.w) != 0u)) {
598
+ } else {
599
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
600
+ let v_162 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz);
601
+ r10 = vec4<f32>(v_162.xyz, r10.w);
602
+ let v_163 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
603
+ r11 = vec4<f32>(v_163.xyz, r11.w);
604
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
605
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
606
+ r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w);
607
+ let v_164 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz);
608
+ r11 = vec4<f32>(v_164.xyz, r11.w);
609
+ let v_165 = (r11.xyz + v_23.xyz);
610
+ r11 = vec4<f32>(v_165.xyz, r11.w);
611
+ let v_166 = bitcast<vec3<u32>>(r4.www);
612
+ let v_167 = r10.xyz;
613
+ let v_168 = select(r11.xyz, v_167, (v_166 != vec3<u32>()));
614
+ r10 = vec4<f32>(v_168.xyz, r10.w);
615
+ r4.w = dot(r10.xyz, r10.xyz);
616
+ let v_169 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
617
+ r10 = vec4<f32>(v_169.xyz, r10.w);
618
+ r6.w = dot(r10.xyz, r10.xyz);
619
+ r6.w = inverseSqrt(r6.w);
620
+ let v_170 = (r6.www * r10.xyz);
621
+ r10 = vec4<f32>(v_170.xyz, r10.w);
622
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
623
+ r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
624
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w);
625
+ r4.w = (r4.w / r6.w);
626
+ let v_171 = -(cb3_3.tint_symbol_2[13u].xyzx);
627
+ r6.w = dot(r10.xyz, v_171.xyz);
628
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
629
+ let v_172 = dot(r10.xyz, r3.xyz);
630
+ r7.w = clamp(vec4<f32>(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f);
631
+ r6.w = (r6.w * r7.w);
632
+ r7.w = (r4.w * r6.w);
633
+ let v_173 = (r7.www * cb3_3.tint_symbol_2[21u].xyz);
634
+ r11 = vec4<f32>(v_173.xyz, r11.w);
635
+ let v_174 = fma(r11.xyz, r2.xyz, r9.xyz);
636
+ r9 = vec4<f32>(v_174.xyz, r9.w);
637
+ let v_175 = fma(r4.xyz, r0.zzz, r10.xyz);
638
+ r10 = vec4<f32>(v_175.xyz, r10.w);
639
+ r7.w = dot(r10.xyz, r10.xyz);
640
+ r7.w = inverseSqrt(r7.w);
641
+ let v_176 = (r7.www * r10.xyz);
642
+ r10 = vec4<f32>(v_176.xyz, r10.w);
643
+ let v_177 = dot(r10.xyz, r5.xyz);
644
+ r7.w = clamp(vec4<f32>(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f);
645
+ r7.w = ((-(r7.wwww)).w + 1.0f);
646
+ r8.w = (r7.w * r7.w);
647
+ r8.w = (r8.w * r8.w);
648
+ r7.w = (r7.w * r8.w);
649
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
650
+ r6.w = (r6.w * r7.w);
651
+ r4.w = (r4.w * r6.w);
652
+ r4.w = (r4.w * 0.25f);
653
+ let v_178 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
654
+ r8 = vec4<f32>(v_178.xyz, r8.w);
655
+ }
656
+ }
657
+ if ((bitcast<u32>(r2.w) != 0u)) {
658
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
659
+ } else {
660
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
661
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
662
+ if ((bitcast<u32>(r2.w) != 0u)) {
663
+ } else {
664
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
665
+ let v_179 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz);
666
+ r10 = vec4<f32>(v_179.xyz, r10.w);
667
+ let v_180 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
668
+ r11 = vec4<f32>(v_180.xyz, r11.w);
669
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
670
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
671
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
672
+ let v_181 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
673
+ r11 = vec4<f32>(v_181.xyz, r11.w);
674
+ let v_182 = (r11.xyz + v_23.xyz);
675
+ r11 = vec4<f32>(v_182.xyz, r11.w);
676
+ let v_183 = bitcast<vec3<u32>>(r4.www);
677
+ let v_184 = r10.xyz;
678
+ let v_185 = select(r11.xyz, v_184, (v_183 != vec3<u32>()));
679
+ r10 = vec4<f32>(v_185.xyz, r10.w);
680
+ r4.w = dot(r10.xyz, r10.xyz);
681
+ let v_186 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
682
+ r10 = vec4<f32>(v_186.xyz, r10.w);
683
+ r6.w = dot(r10.xyz, r10.xyz);
684
+ r6.w = inverseSqrt(r6.w);
685
+ let v_187 = (r6.www * r10.xyz);
686
+ r10 = vec4<f32>(v_187.xyz, r10.w);
687
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
688
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
689
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w);
690
+ r4.w = (r4.w / r6.w);
691
+ let v_188 = -(cb3_3.tint_symbol_2[14u].xyzx);
692
+ r6.w = dot(r10.xyz, v_188.xyz);
693
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
694
+ let v_189 = dot(r10.xyz, r3.xyz);
695
+ r7.w = clamp(vec4<f32>(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f);
696
+ r6.w = (r6.w * r7.w);
697
+ r7.w = (r4.w * r6.w);
698
+ let v_190 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
699
+ r11 = vec4<f32>(v_190.xyz, r11.w);
700
+ let v_191 = fma(r11.xyz, r2.xyz, r9.xyz);
701
+ r9 = vec4<f32>(v_191.xyz, r9.w);
702
+ let v_192 = fma(r4.xyz, r0.zzz, r10.xyz);
703
+ r10 = vec4<f32>(v_192.xyz, r10.w);
704
+ r7.w = dot(r10.xyz, r10.xyz);
705
+ r7.w = inverseSqrt(r7.w);
706
+ let v_193 = (r7.www * r10.xyz);
707
+ r10 = vec4<f32>(v_193.xyz, r10.w);
708
+ let v_194 = dot(r10.xyz, r5.xyz);
709
+ r7.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
710
+ r7.w = ((-(r7.wwww)).w + 1.0f);
711
+ r8.w = (r7.w * r7.w);
712
+ r8.w = (r8.w * r8.w);
713
+ r7.w = (r7.w * r8.w);
714
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
715
+ r6.w = (r6.w * r7.w);
716
+ r4.w = (r4.w * r6.w);
717
+ r4.w = (r4.w * 0.25f);
718
+ let v_195 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
719
+ r8 = vec4<f32>(v_195.xyz, r8.w);
720
+ }
721
+ }
722
+ if ((bitcast<u32>(r2.w) != 0u)) {
723
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
724
+ } else {
725
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
726
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
727
+ if ((bitcast<u32>(r2.w) != 0u)) {
728
+ } else {
729
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
730
+ let v_196 = (v_23.xyz + cb3_3.tint_symbol_2[7u].xyz);
731
+ r10 = vec4<f32>(v_196.xyz, r10.w);
732
+ let v_197 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
733
+ r11 = vec4<f32>(v_197.xyz, r11.w);
734
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
735
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
736
+ r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w);
737
+ let v_198 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz);
738
+ r11 = vec4<f32>(v_198.xyz, r11.w);
739
+ let v_199 = (r11.xyz + v_23.xyz);
740
+ r11 = vec4<f32>(v_199.xyz, r11.w);
741
+ let v_200 = bitcast<vec3<u32>>(r4.www);
742
+ let v_201 = r10.xyz;
743
+ let v_202 = select(r11.xyz, v_201, (v_200 != vec3<u32>()));
744
+ r10 = vec4<f32>(v_202.xyz, r10.w);
745
+ r4.w = dot(r10.xyz, r10.xyz);
746
+ let v_203 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
747
+ r10 = vec4<f32>(v_203.xyz, r10.w);
748
+ r6.w = dot(r10.xyz, r10.xyz);
749
+ r6.w = inverseSqrt(r6.w);
750
+ let v_204 = (r6.www * r10.xyz);
751
+ r10 = vec4<f32>(v_204.xyz, r10.w);
752
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
753
+ r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
754
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w);
755
+ r4.w = (r4.w / r6.w);
756
+ let v_205 = -(cb3_3.tint_symbol_2[15u].xyzx);
757
+ r6.w = dot(r10.xyz, v_205.xyz);
758
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
759
+ let v_206 = dot(r10.xyz, r3.xyz);
760
+ r7.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
761
+ r6.w = (r6.w * r7.w);
762
+ r7.w = (r4.w * r6.w);
763
+ let v_207 = (r7.www * cb3_3.tint_symbol_2[23u].xyz);
764
+ r11 = vec4<f32>(v_207.xyz, r11.w);
765
+ let v_208 = fma(r11.xyz, r2.xyz, r9.xyz);
766
+ r9 = vec4<f32>(v_208.xyz, r9.w);
767
+ let v_209 = fma(r4.xyz, r0.zzz, r10.xyz);
768
+ r10 = vec4<f32>(v_209.xyz, r10.w);
769
+ r7.w = dot(r10.xyz, r10.xyz);
770
+ r7.w = inverseSqrt(r7.w);
771
+ let v_210 = (r7.www * r10.xyz);
772
+ r10 = vec4<f32>(v_210.xyz, r10.w);
773
+ let v_211 = dot(r10.xyz, r5.xyz);
774
+ r7.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
775
+ r7.w = ((-(r7.wwww)).w + 1.0f);
776
+ r8.w = (r7.w * r7.w);
777
+ r8.w = (r8.w * r8.w);
778
+ r7.w = (r7.w * r8.w);
779
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
780
+ r6.w = (r6.w * r7.w);
781
+ r4.w = (r4.w * r6.w);
782
+ r4.w = (r4.w * 0.25f);
783
+ let v_212 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
784
+ r8 = vec4<f32>(v_212.xyz, r8.w);
785
+ }
786
+ }
787
+ if ((bitcast<u32>(r2.w) != 0u)) {
788
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
789
+ } else {
790
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
791
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
792
+ if ((bitcast<u32>(r2.w) != 0u)) {
793
+ } else {
794
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
795
+ let v_213 = (v_23.xyz + cb3_3.tint_symbol_2[8u].xyz);
796
+ r10 = vec4<f32>(v_213.xyz, r10.w);
797
+ let v_214 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
798
+ r11 = vec4<f32>(v_214.xyz, r11.w);
799
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
800
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
801
+ r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w);
802
+ let v_215 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz);
803
+ r11 = vec4<f32>(v_215.xyz, r11.w);
804
+ let v_216 = (r11.xyz + v_23.xyz);
805
+ r11 = vec4<f32>(v_216.xyz, r11.w);
806
+ let v_217 = bitcast<vec3<u32>>(r4.www);
807
+ let v_218 = r10.xyz;
808
+ let v_219 = select(r11.xyz, v_218, (v_217 != vec3<u32>()));
809
+ r10 = vec4<f32>(v_219.xyz, r10.w);
810
+ r4.w = dot(r10.xyz, r10.xyz);
811
+ let v_220 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
812
+ r10 = vec4<f32>(v_220.xyz, r10.w);
813
+ r6.w = dot(r10.xyz, r10.xyz);
814
+ r6.w = inverseSqrt(r6.w);
815
+ let v_221 = (r6.www * r10.xyz);
816
+ r10 = vec4<f32>(v_221.xyz, r10.w);
817
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
818
+ r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
819
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w);
820
+ r4.w = (r4.w / r6.w);
821
+ let v_222 = -(cb3_3.tint_symbol_2[16u].xyzx);
822
+ r6.w = dot(r10.xyz, v_222.xyz);
823
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
824
+ let v_223 = dot(r10.xyz, r3.xyz);
825
+ r7.w = clamp(vec4<f32>(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f);
826
+ r6.w = (r6.w * r7.w);
827
+ r7.w = (r4.w * r6.w);
828
+ let v_224 = (r7.www * cb3_3.tint_symbol_2[24u].xyz);
829
+ r11 = vec4<f32>(v_224.xyz, r11.w);
830
+ let v_225 = fma(r11.xyz, r2.xyz, r9.xyz);
831
+ r9 = vec4<f32>(v_225.xyz, r9.w);
832
+ let v_226 = fma(r4.xyz, r0.zzz, r10.xyz);
833
+ r10 = vec4<f32>(v_226.xyz, r10.w);
834
+ r7.w = dot(r10.xyz, r10.xyz);
835
+ r7.w = inverseSqrt(r7.w);
836
+ let v_227 = (r7.www * r10.xyz);
837
+ r10 = vec4<f32>(v_227.xyz, r10.w);
838
+ let v_228 = dot(r10.xyz, r5.xyz);
839
+ r7.w = clamp(vec4<f32>(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f);
840
+ r7.w = ((-(r7.wwww)).w + 1.0f);
841
+ r8.w = (r7.w * r7.w);
842
+ r8.w = (r8.w * r8.w);
843
+ r7.w = (r7.w * r8.w);
844
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
845
+ r6.w = (r6.w * r7.w);
846
+ r4.w = (r4.w * r6.w);
847
+ r4.w = (r4.w * 0.25f);
848
+ let v_229 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
849
+ r8 = vec4<f32>(v_229.xyz, r8.w);
850
+ }
851
+ }
852
+ if ((bitcast<u32>(r2.w) != 0u)) {
853
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
854
+ } else {
855
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
856
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
857
+ if ((bitcast<u32>(r2.w) != 0u)) {
858
+ } else {
859
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
860
+ let v_230 = (v_23.xyz + cb3_3.tint_symbol_2[9u].xyz);
861
+ r10 = vec4<f32>(v_230.xyz, r10.w);
862
+ let v_231 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
863
+ r11 = vec4<f32>(v_231.xyz, r11.w);
864
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
865
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
866
+ r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w);
867
+ let v_232 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz);
868
+ r11 = vec4<f32>(v_232.xyz, r11.w);
869
+ let v_233 = (r11.xyz + v_23.xyz);
870
+ r11 = vec4<f32>(v_233.xyz, r11.w);
871
+ let v_234 = bitcast<vec3<u32>>(r4.www);
872
+ let v_235 = r10.xyz;
873
+ let v_236 = select(r11.xyz, v_235, (v_234 != vec3<u32>()));
874
+ r10 = vec4<f32>(v_236.xyz, r10.w);
875
+ r4.w = dot(r10.xyz, r10.xyz);
876
+ let v_237 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
877
+ r10 = vec4<f32>(v_237.xyz, r10.w);
878
+ r6.w = dot(r10.xyz, r10.xyz);
879
+ r6.w = inverseSqrt(r6.w);
880
+ let v_238 = (r6.www * r10.xyz);
881
+ r10 = vec4<f32>(v_238.xyz, r10.w);
882
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
883
+ r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
884
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w);
885
+ r4.w = (r4.w / r6.w);
886
+ let v_239 = -(cb3_3.tint_symbol_2[17u].xyzx);
887
+ r6.w = dot(r10.xyz, v_239.xyz);
888
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
889
+ let v_240 = dot(r10.xyz, r3.xyz);
890
+ r7.w = clamp(vec4<f32>(v_240, v_240, v_240, v_240).w, 0.0f, 1.0f);
891
+ r6.w = (r6.w * r7.w);
892
+ r7.w = (r4.w * r6.w);
893
+ let v_241 = (r7.www * cb3_3.tint_symbol_2[25u].xyz);
894
+ r11 = vec4<f32>(v_241.xyz, r11.w);
895
+ let v_242 = fma(r11.xyz, r2.xyz, r9.xyz);
896
+ r9 = vec4<f32>(v_242.xyz, r9.w);
897
+ let v_243 = fma(r4.xyz, r0.zzz, r10.xyz);
898
+ r10 = vec4<f32>(v_243.xyz, r10.w);
899
+ r7.w = dot(r10.xyz, r10.xyz);
900
+ r7.w = inverseSqrt(r7.w);
901
+ let v_244 = (r7.www * r10.xyz);
902
+ r10 = vec4<f32>(v_244.xyz, r10.w);
903
+ let v_245 = dot(r10.xyz, r5.xyz);
904
+ r7.w = clamp(vec4<f32>(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f);
905
+ r7.w = ((-(r7.wwww)).w + 1.0f);
906
+ r8.w = (r7.w * r7.w);
907
+ r8.w = (r8.w * r8.w);
908
+ r7.w = (r7.w * r8.w);
909
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
910
+ r6.w = (r6.w * r7.w);
911
+ r4.w = (r4.w * r6.w);
912
+ r4.w = (r4.w * 0.25f);
913
+ let v_246 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
914
+ r8 = vec4<f32>(v_246.xyz, r8.w);
915
+ }
916
+ }
917
+ if ((bitcast<u32>(r2.w) != 0u)) {
918
+ } else {
919
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
920
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
921
+ if ((bitcast<u32>(r2.w) != 0u)) {
922
+ } else {
923
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
924
+ let v_247 = (v_23.xyz + cb3_3.tint_symbol_2[10u].xyz);
925
+ r10 = vec4<f32>(v_247.xyz, r10.w);
926
+ let v_248 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
927
+ r11 = vec4<f32>(v_248.xyz, r11.w);
928
+ r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
929
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
930
+ r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w);
931
+ let v_249 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz);
932
+ r11 = vec4<f32>(v_249.xyz, r11.w);
933
+ let v_250 = (r11.xyz + v_23.xyz);
934
+ r11 = vec4<f32>(v_250.xyz, r11.w);
935
+ let v_251 = bitcast<vec3<u32>>(r2.www);
936
+ let v_252 = r10.xyz;
937
+ let v_253 = select(r11.xyz, v_252, (v_251 != vec3<u32>()));
938
+ r10 = vec4<f32>(v_253.xyz, r10.w);
939
+ r2.w = dot(r10.xyz, r10.xyz);
940
+ let v_254 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
941
+ r10 = vec4<f32>(v_254.xyz, r10.w);
942
+ r4.w = dot(r10.xyz, r10.xyz);
943
+ r4.w = inverseSqrt(r4.w);
944
+ let v_255 = (r4.www * r10.xyz);
945
+ r10 = vec4<f32>(v_255.xyz, r10.w);
946
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
947
+ r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
948
+ r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[18u].w);
949
+ r2.w = (r2.w / r4.w);
950
+ let v_256 = -(cb3_3.tint_symbol_2[18u].xyzx);
951
+ r4.w = dot(r10.xyz, v_256.xyz);
952
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
953
+ let v_257 = dot(r10.xyz, r3.xyz);
954
+ r6.w = clamp(vec4<f32>(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f);
955
+ r4.w = (r4.w * r6.w);
956
+ r6.w = (r2.w * r4.w);
957
+ let v_258 = (r6.www * cb3_3.tint_symbol_2[26u].xyz);
958
+ r11 = vec4<f32>(v_258.xyz, r11.w);
959
+ let v_259 = fma(r11.xyz, r2.xyz, r9.xyz);
960
+ r9 = vec4<f32>(v_259.xyz, r9.w);
961
+ let v_260 = fma(r4.xyz, r0.zzz, r10.xyz);
962
+ r4 = vec4<f32>(v_260.xyz, r4.w);
963
+ r0.z = dot(r4.xyz, r4.xyz);
964
+ r0.z = inverseSqrt(r0.z);
965
+ let v_261 = (r0.zzz * r4.xyz);
966
+ r4 = vec4<f32>(v_261.xyz, r4.w);
967
+ let v_262 = dot(r4.xyz, r5.xyz);
968
+ r0.z = clamp(vec4<f32>(v_262, v_262, v_262, v_262).z, 0.0f, 1.0f);
969
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
970
+ r4.x = (r0.z * r0.z);
971
+ r4.x = (r4.x * r4.x);
972
+ r0.z = (r0.z * r4.x);
973
+ r0.z = fma(cb12_12.tint_symbol_4[0u].y, r0.z, r3.w);
974
+ r0.z = (r4.w * r0.z);
975
+ r0.z = (r2.w * r0.z);
976
+ r0.z = (r0.z * 0.25f);
977
+ let v_263 = fma(r0.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
978
+ r8 = vec4<f32>(v_263.xyz, r8.w);
979
+ }
980
+ }
981
+ r0.z = (r5.w * r5.w);
982
+ r0.x = (r0.x * r0.x);
983
+ let v_264 = (r8.xyz * r0.xxx);
984
+ r4 = vec4<f32>(v_264.xyz, r4.w);
985
+ let v_265 = fma(r0.zzz, r9.xyz, r4.xyz);
986
+ r4 = vec4<f32>(v_265.xyz, r4.w);
987
+ let v_266 = fma(r6.xyz, r1.zzz, r4.xyz);
988
+ r4 = vec4<f32>(v_266.xyz, r4.w);
989
+ r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w);
990
+ r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
991
+ r0.x = max(r0.x, 0.0f);
992
+ let v_267 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
993
+ r6 = vec4<f32>(v_267.xyz, r6.w);
994
+ r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
995
+ let v_268 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
996
+ r8 = vec4<f32>(v_268.xyz, r8.w);
997
+ let v_269 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
998
+ r8 = vec4<f32>(v_269.xyz, r8.w);
999
+ let v_270 = fma(r6.xyz, r0.zzz, r8.xyz);
1000
+ r6 = vec4<f32>(v_270.xyz, r6.w);
1001
+ let v_271 = (r1.yyy * r6.xyz);
1002
+ r6 = vec4<f32>(v_271.xyz, r6.w);
1003
+ let v_272 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
1004
+ r0 = vec4<f32>(v_272.x, r0.y, v_272.yz);
1005
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1006
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1007
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1008
+ let v_273 = dot(r8.xyz, r3.xyz);
1009
+ r1.z = clamp(vec4<f32>(v_273, v_273, v_273, v_273).z, 0.0f, 1.0f);
1010
+ let v_274 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r0.xzw);
1011
+ r0 = vec4<f32>(v_274.x, r0.y, v_274.yz);
1012
+ let v_275 = fma(r0.xzw, r1.xxx, r6.xyz);
1013
+ r0 = vec4<f32>(v_275.x, r0.y, v_275.yz);
1014
+ let v_276 = (r5.www * r0.xzw);
1015
+ r0 = vec4<f32>(v_276.x, r0.y, v_276.yz);
1016
+ let v_277 = fma(r0.xzw, r2.xyz, r4.xyz);
1017
+ r0 = vec4<f32>(v_277.x, r0.y, v_277.yz);
1018
+ r1.z = ((-(r5.wwww)).z + 1.0f);
1019
+ r1.w = dot((-(r5.xyzx)).xyz, r3.xyz);
1020
+ r1.w = (r1.w + r1.w);
1021
+ let v_278 = -(r1.wwww);
1022
+ let v_279 = -(r5.xyzx);
1023
+ let v_280 = fma(r3.xyz, v_278.xyz, v_279.xyz);
1024
+ r2 = vec4<f32>(v_280.xyz, r2.w);
1025
+ r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1026
+ r1.w = max(r1.w, cb5_5.tint_symbol_3[6u].z);
1027
+ let v_281 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1028
+ r2 = vec4<f32>(v_281.xy, r2.z, v_281.z);
1029
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1030
+ let v_282 = (r2.xyw / r3.xxx);
1031
+ r2 = vec4<f32>(v_282.xy, r2.z, v_282.z);
1032
+ let v_283 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1033
+ r2 = vec4<f32>(v_283.xy, r2.z, v_283.z);
1034
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1035
+ let v_284 = bitcast<vec2<u32>>(r2.zz);
1036
+ let v_285 = r2.xy;
1037
+ let v_286 = select(r2.wy, v_285, (v_284 != vec2<u32>()));
1038
+ r2 = vec4<f32>(v_286.xy, r2.zw);
1039
+ let v_287 = r1.w;
1040
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_287);
1041
+ r1.x = max(r1.y, r1.x);
1042
+ let v_288 = (r1.xxx * r2.xyz);
1043
+ r1 = vec4<f32>(v_288.xy, r1.z, v_288.z);
1044
+ let v_289 = (r1.zzz * r1.xyw);
1045
+ r1 = vec4<f32>(v_289.xyz, r1.w);
1046
+ let v_290 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r0.xzw);
1047
+ r0 = vec4<f32>(v_290.x, r0.y, v_290.yz);
1048
+ r0.y = (r0.y * cb2_2.tint_symbol_1[15u].x);
1049
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1050
+ r1.x = dot(r7.xyz, r7.xyz);
1051
+ r1.y = sqrt(r1.x);
1052
+ let v_291 = -(cb3_3.tint_symbol_2[50u].xxxx);
1053
+ r1.z = (r1.y + v_291.z);
1054
+ r1.z = max(r1.z, 0.0f);
1055
+ r1.y = (r1.z / r1.y);
1056
+ r1.y = (r1.y * r7.z);
1057
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1058
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1059
+ r2.x = (r1.w * -1.44269502162933349609f);
1060
+ r2.x = exp2(r2.x);
1061
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1062
+ r1.w = (r2.x / r1.w);
1063
+ let v_292 = bitcast<u32>(r1.y);
1064
+ r1.y = select(1.0f, r1.w, (v_292 != 0u));
1065
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1066
+ r1.y = (r1.y * r1.w);
1067
+ r1.y = min(r1.y, 1.0f);
1068
+ r1.y = (r1.y * 1.44269502162933349609f);
1069
+ r1.y = exp2(r1.y);
1070
+ r1.y = min(r1.y, 1.0f);
1071
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1072
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1073
+ r1.x = inverseSqrt(r1.x);
1074
+ let v_293 = (r1.xxx * r7.xyz);
1075
+ r2 = vec4<f32>(v_293.xyz, r2.w);
1076
+ let v_294 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1077
+ r1.x = clamp(vec4<f32>(v_294, v_294, v_294, v_294).x, 0.0f, 1.0f);
1078
+ r1.x = log2(r1.x);
1079
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1080
+ r1.x = exp2(r1.x);
1081
+ let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1082
+ r2.x = clamp(vec4<f32>(v_295, v_295, v_295, v_295).x, 0.0f, 1.0f);
1083
+ r2.x = log2(r2.x);
1084
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1085
+ r2.x = exp2(r2.x);
1086
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1087
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1088
+ let v_296 = -(cb3_3.tint_symbol_2[52u].xxxx);
1089
+ r2.y = (r1.z + v_296.y);
1090
+ r2.y = max(r2.y, 0.0f);
1091
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1092
+ r2.y = (r2.y * 1.44269502162933349609f);
1093
+ r2.y = exp2(r2.y);
1094
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1095
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1096
+ let v_297 = -(cb3_3.tint_symbol_2[51u].zzzz);
1097
+ r1.z = (r1.z * v_297.z);
1098
+ r1.z = (r1.z * 1.44269502162933349609f);
1099
+ r1.z = exp2(r1.z);
1100
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1101
+ let v_298 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1102
+ r2 = vec4<f32>(r2.x, v_298.xyz);
1103
+ let v_299 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1104
+ r2 = vec4<f32>(r2.x, v_299.xyz);
1105
+ let v_300 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1106
+ r3 = vec4<f32>(v_300.xyz, r3.w);
1107
+ let v_301 = fma(r2.xxx, r3.xyz, r2.yzw);
1108
+ r2 = vec4<f32>(v_301.xyz, r2.w);
1109
+ let v_302 = -(cb3_3.tint_symbol_2[57u].xyzx);
1110
+ let v_303 = (r2.xyz + v_302.xyz);
1111
+ r2 = vec4<f32>(v_303.xyz, r2.w);
1112
+ let v_304 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1113
+ r2 = vec4<f32>(v_304.xyz, r2.w);
1114
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1115
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1116
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1117
+ let v_305 = ((-(r2.xyzx)).xyz + r3.xyz);
1118
+ r3 = vec4<f32>(v_305.xyz, r3.w);
1119
+ let v_306 = fma(r1.yyy, r3.xyz, r2.xyz);
1120
+ r1 = vec4<f32>(v_306.xyz, r1.w);
1121
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1122
+ if ((bitcast<u32>(r2.x) != 0u)) {
1123
+ let v_307 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1124
+ r2 = vec4<f32>(v_307.xy, r2.zw);
1125
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1126
+ r2.x = (r2.x + -1.0f);
1127
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1128
+ } else {
1129
+ r2.x = 1.0f;
1130
+ }
1131
+ let v_308 = -(r0.xzwx);
1132
+ let v_309 = fma(r1.xyz, r2.xxx, v_308.xyz);
1133
+ r1 = vec4<f32>(v_309.xyz, r1.w);
1134
+ let v_310 = fma(r1.www, r1.xyz, r0.xzw);
1135
+ r1 = vec4<f32>(v_310.xyz, r1.w);
1136
+ } else {
1137
+ r1.w = dot(r7.xyz, r7.xyz);
1138
+ r2.x = sqrt(r1.w);
1139
+ let v_311 = -(cb3_3.tint_symbol_2[50u].xxxx);
1140
+ r2.y = (r2.x + v_311.y);
1141
+ r2.y = max(r2.y, 0.0f);
1142
+ r2.x = (r2.y / r2.x);
1143
+ r2.x = (r2.x * r7.z);
1144
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1145
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1146
+ r2.w = (r2.z * -1.44269502162933349609f);
1147
+ r2.w = exp2(r2.w);
1148
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1149
+ r2.z = (r2.w / r2.z);
1150
+ let v_312 = bitcast<u32>(r2.x);
1151
+ r2.x = select(1.0f, r2.z, (v_312 != 0u));
1152
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1153
+ r2.x = (r2.x * r2.z);
1154
+ r2.x = min(r2.x, 1.0f);
1155
+ r2.x = (r2.x * 1.44269502162933349609f);
1156
+ r2.x = exp2(r2.x);
1157
+ r2.x = min(r2.x, 1.0f);
1158
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1159
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1160
+ r1.w = inverseSqrt(r1.w);
1161
+ let v_313 = (r1.www * r7.xyz);
1162
+ r3 = vec4<f32>(v_313.xyz, r3.w);
1163
+ let v_314 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1164
+ r1.w = clamp(vec4<f32>(v_314, v_314, v_314, v_314).w, 0.0f, 1.0f);
1165
+ r1.w = log2(r1.w);
1166
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1167
+ r1.w = exp2(r1.w);
1168
+ let v_315 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1169
+ r2.w = clamp(vec4<f32>(v_315, v_315, v_315, v_315).w, 0.0f, 1.0f);
1170
+ r2.w = log2(r2.w);
1171
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1172
+ r2.w = exp2(r2.w);
1173
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1174
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1175
+ let v_316 = -(cb3_3.tint_symbol_2[52u].xxxx);
1176
+ r3.x = (r2.y + v_316.x);
1177
+ r3.x = max(r3.x, 0.0f);
1178
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1179
+ r3.x = (r3.x * 1.44269502162933349609f);
1180
+ r3.x = exp2(r3.x);
1181
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1182
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1183
+ let v_317 = -(cb3_3.tint_symbol_2[51u].zzzz);
1184
+ r2.y = (r2.y * v_317.y);
1185
+ r2.y = (r2.y * 1.44269502162933349609f);
1186
+ r2.y = exp2(r2.y);
1187
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1188
+ let v_318 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1189
+ r3 = vec4<f32>(v_318.xyz, r3.w);
1190
+ let v_319 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1191
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1192
+ let v_320 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1193
+ r4 = vec4<f32>(v_320.xyz, r4.w);
1194
+ let v_321 = fma(r2.www, r4.xyz, r3.xyz);
1195
+ r3 = vec4<f32>(v_321.xyz, r3.w);
1196
+ let v_322 = -(cb3_3.tint_symbol_2[57u].xyzx);
1197
+ let v_323 = (r3.xyz + v_322.xyz);
1198
+ r3 = vec4<f32>(v_323.xyz, r3.w);
1199
+ let v_324 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1200
+ r3 = vec4<f32>(v_324.xyz, r3.w);
1201
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1202
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1203
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1204
+ let v_325 = ((-(r3.xyzx)).xyz + r4.xyz);
1205
+ r4 = vec4<f32>(v_325.xyz, r4.w);
1206
+ let v_326 = fma(r2.xxx, r4.xyz, r3.xyz);
1207
+ r2 = vec4<f32>(v_326.xy, r2.z, v_326.z);
1208
+ let v_327 = ((-(r0.xzxw)).xyw + r2.xyw);
1209
+ r2 = vec4<f32>(v_327.xy, r2.z, v_327.z);
1210
+ let v_328 = fma(r2.zzz, r2.xyw, r0.xzw);
1211
+ r1 = vec4<f32>(v_328.xyz, r1.w);
1212
+ }
1213
+ let v_329 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1214
+ o0 = vec4<f32>(v_329.xyz, o0.w);
1215
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.y)));
1216
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1217
+ o1 = (r0.x * v1.z);
1218
+ o0.w = r0.y;
1219
+ o2 = r0.x;
1220
+ }
1221
+
1222
+ struct tint_symbol_9 {
1223
+ @location(0u)
1224
+ o0 : vec4<f32>,
1225
+ @location(1u)
1226
+ o1 : f32,
1227
+ @location(2u)
1228
+ o2 : f32,
1229
+ }
1230
+
1231
+ @fragment
1232
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_330 : vec4<f32>) -> tint_symbol_9 {
1233
+ main_inner(v0, v1, v2, v4, v5, v6, v_330);
1234
+ return tint_symbol_9(o0, o1, o2);
1235
+ }
b/8b0b5899ed/shaders/d385f1b50b7c0d16.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d385f1b50b7c0d16.wgsl ADDED
@@ -0,0 +1,1227 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb5_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 5u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
84
+
85
+ struct cb1_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 1u>,
87
+ }
88
+
89
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(17u) var s1 : sampler;
100
+
101
+ @group(1u) @binding(18u) var s2 : sampler;
102
+
103
+ @group(1u) @binding(20u) var s4 : sampler;
104
+
105
+ @group(1u) @binding(27u) var s11 : sampler;
106
+
107
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
108
+
109
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
120
+
121
+ var<private> v7 : vec4<f32>;
122
+
123
+ var<private> v8 : array<f32, 4u>;
124
+
125
+ var<private> o0 : vec4<f32>;
126
+
127
+ var<private> x0 : array<vec4<f32>, 4u>;
128
+
129
+ var<private> x1 : array<vec4<f32>, 1u>;
130
+
131
+ struct tint_symbol_8 {
132
+ tint_symbol_7 : array<vec4<u32>, 4u>,
133
+ }
134
+
135
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
136
+
137
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
138
+ var v_2 : vec4<f32> = v_1;
139
+ v_2.w = (1.0f / v_1.w);
140
+ v7 = v_2;
141
+ x1[0u].x = v8[0u];
142
+ x1[0u].y = v8[1u];
143
+ x1[0u].z = v8[2u];
144
+ x1[0u].w = v8[3u];
145
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
146
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
147
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
148
+ v_3((bitcast<u32>(r1.x) != 0u));
149
+ let v_4 = (v1.xy * cb11_11.tint_symbol_5[0u].zw);
150
+ r1 = vec4<f32>(v_4.xy, r1.zw);
151
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
152
+ let v_5 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
153
+ r1 = vec4<f32>(r1.xy, v_5.xy);
154
+ let v_6 = (r1.xy * vec2<f32>(3.1700000762939453125f));
155
+ r1 = vec4<f32>(v_6.xy, r1.zw);
156
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
157
+ let v_7 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
158
+ r1 = vec4<f32>(v_7.xy, r1.zw);
159
+ let v_8 = (r1.xy * vec2<f32>(0.5f));
160
+ r1 = vec4<f32>(v_8.xy, r1.zw);
161
+ let v_9 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
162
+ r1 = vec4<f32>(v_9.xy, r1.zw);
163
+ r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
164
+ r1.z = fma(r1.z, r0.w, 1.0f);
165
+ let v_10 = (r1.xy * cb11_11.tint_symbol_5[0u].yy);
166
+ r1 = vec4<f32>(v_10.xy, r1.zw);
167
+ r2 = (r0 * r1.zzzz);
168
+ r3 = textureSample(t4, s4, v1.xy.xyxx.xy);
169
+ let v_11 = fma(r1.xy, r0.ww, r3.xy);
170
+ r1 = vec4<f32>(v_11.xy, r1.zw);
171
+ let v_12 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
172
+ r1 = vec4<f32>(v_12.xy, r1.zw);
173
+ r0.w = dot(r1.xy, r1.xy);
174
+ r0.w = ((-(r0.wwww)).w + 1.0f);
175
+ r0.w = sqrt(abs(r0.wwww).w);
176
+ r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f);
177
+ let v_13 = (r1.ww * r1.xy);
178
+ r1 = vec4<f32>(v_13.xy, r1.zw);
179
+ let v_14 = (r1.yyy * v5.xyz);
180
+ r3 = vec4<f32>(v_14.xyz, r3.w);
181
+ let v_15 = fma(r1.xxx, v4.xyz, r3.xyz);
182
+ r1 = vec4<f32>(v_15.xy, r1.z, v_15.z);
183
+ let v_16 = fma(r0.www, v2.xyz, r1.xyw);
184
+ r1 = vec4<f32>(v_16.xy, r1.z, v_16.z);
185
+ r0.w = dot(r1.xyw, r1.xyw);
186
+ r0.w = inverseSqrt(r0.w);
187
+ let v_17 = (r0.www * r1.xyw);
188
+ r3 = vec4<f32>(v_17.xyz, r3.w);
189
+ r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz);
190
+ r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz);
191
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
192
+ r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx);
193
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
194
+ r1.x = (r1.x + r1.x);
195
+ r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f);
196
+ r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f);
197
+ let v_18 = bitcast<u32>(r0.y);
198
+ let v_19 = r0.z;
199
+ r1.x = select(r1.x, v_19, (v_18 != 0u));
200
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.5f)));
201
+ r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx);
202
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
203
+ r0.x = (r0.x + r0.x);
204
+ r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f);
205
+ r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f);
206
+ let v_20 = bitcast<u32>(r0.y);
207
+ let v_21 = r0.z;
208
+ r1.y = select(r0.x, v_21, (v_20 != 0u));
209
+ r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy);
210
+ r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w);
211
+ r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f);
212
+ r0.y = (r2.w * v0.w);
213
+ let v_22 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
214
+ r1 = vec4<f32>(v_22.xy, r1.zw);
215
+ let v_23 = (r2.xyz * r2.xyz);
216
+ r2 = vec4<f32>(v_23.xyz, r2.w);
217
+ let v_24 = -(v6.xyzx);
218
+ let v_25 = (v_24.xyz + cb1_1.tint_symbol[15u].xyz);
219
+ r4 = vec4<f32>(v_25.xyz, r4.w);
220
+ r0.z = dot(r4.xyz, r4.xyz);
221
+ r0.z = inverseSqrt(r0.z);
222
+ let v_26 = (r0.zzz * r4.xyz);
223
+ r5 = vec4<f32>(v_26.xyz, r5.w);
224
+ let v_27 = -(cb3_3.tint_symbol_2[0u].xyzx);
225
+ let v_28 = fma(r4.xyz, r0.zzz, v_27.xyz);
226
+ r6 = vec4<f32>(v_28.xyz, r6.w);
227
+ r1.z = dot(r6.xyz, r6.xyz);
228
+ r1.z = inverseSqrt(r1.z);
229
+ let v_29 = (r1.zzz * r6.xyz);
230
+ r6 = vec4<f32>(v_29.xyz, r6.w);
231
+ r1.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
232
+ let v_30 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
233
+ r7 = vec4<f32>(v_30.xyz, r7.w);
234
+ let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
235
+ r8 = vec4<f32>(v_31.xyz, r8.w);
236
+ let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
237
+ r8 = vec4<f32>(v_32.xyz, r8.w);
238
+ let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
239
+ r8 = vec4<f32>(v_33.xyz, r8.w);
240
+ let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
241
+ r9 = vec4<f32>(v_34.xyz, r9.w);
242
+ let v_35 = &(x0[0u]);
243
+ let v_36 = r9;
244
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
245
+ let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
246
+ r10 = vec4<f32>(v_37.xyz, r10.w);
247
+ let v_38 = &(x0[1u]);
248
+ let v_39 = r10;
249
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
250
+ let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
251
+ r11 = vec4<f32>(v_40.xyz, r11.w);
252
+ let v_41 = &(x0[2u]);
253
+ let v_42 = r11;
254
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
255
+ let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
256
+ r8 = vec4<f32>(v_43.xyz, r8.w);
257
+ let v_44 = &(x0[3u]);
258
+ let v_45 = r8;
259
+ *(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
260
+ let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
261
+ let v_47 = r12;
262
+ r12 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
263
+ r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
264
+ r2.w = (r2.w * 0.5f);
265
+ let v_48 = abs(r11.yyyy);
266
+ r3.w = max(v_48.w, abs(r11.xxxx).w);
267
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
268
+ let v_49 = (bitcast<u32>(r3.w) != 0u);
269
+ let v_50 = bitcast<f32>(v.tint_symbol_7[0i].x);
270
+ r3.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_50, v_49);
271
+ let v_51 = abs(r10.yyyy);
272
+ r4.w = max(v_51.w, abs(r10.xxxx).w);
273
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
274
+ let v_52 = bitcast<u32>(r4.w);
275
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_52 != 0u));
276
+ let v_53 = abs(r9.yyyy);
277
+ r4.w = max(v_53.w, abs(r9.xxxx).w);
278
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
279
+ let v_54 = bitcast<u32>(r2.w);
280
+ r2.w = select(r3.w, 0.0f, (v_54 != 0u));
281
+ let v_55 = x0[bitcast<i32>(r2.w)];
282
+ r9 = vec4<f32>(v_55.xyz, r9.w);
283
+ r2.w = f32(bitcast<i32>(r2.w));
284
+ r3.w = (r2.w + 0.5f);
285
+ r3.w = (r3.w * 0.25f);
286
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
287
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
288
+ r2.w = dot(r10, cb6_6.tint_symbol_6[12u]);
289
+ r4.w = dot(r10, cb6_6.tint_symbol_6[13u]);
290
+ r10.x = (r9.x + 0.5f);
291
+ r10.y = fma(r9.y, 0.25f, r3.w);
292
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
293
+ r2.w = ((-(r2.wwww)).w + r9.z);
294
+ let v_56 = dpdx(r10.xyy);
295
+ r11 = vec4<f32>(v_56.xy, r11.z, v_56.z);
296
+ r11.z = dpdx(r2.w);
297
+ let v_57 = dpdy(r10.yxy);
298
+ r13 = vec4<f32>(v_57.xyz, r13.w);
299
+ r13.w = dpdy(r2.w);
300
+ let v_58 = (r11.yw * r13.yw);
301
+ r8 = vec4<f32>(r8.xy, v_58.xy);
302
+ let v_59 = -(r8.zwzz);
303
+ let v_60 = fma(r11.xz, r13.xz, v_59.xy);
304
+ r14 = vec4<f32>(v_60.xy, r14.zw);
305
+ r5.w = (1.0f / r14.x);
306
+ r6.w = (r11.z * r13.y);
307
+ let v_61 = -(r6.wwww);
308
+ r14.z = fma(r11.x, r13.w, v_61.z);
309
+ let v_62 = (r5.ww * r14.yz);
310
+ r8 = vec4<f32>(r8.xy, v_62.xy);
311
+ let v_63 = max(r8.zw, vec2<f32>());
312
+ r8 = vec4<f32>(r8.xy, v_63.xy);
313
+ let v_64 = min(r8.zw, vec2<f32>(0.5f));
314
+ r8 = vec4<f32>(r8.xy, v_64.xy);
315
+ r2.w = fma((-(r4.wwww)).w, r8.z, r2.w);
316
+ r2.w = fma((-(r4.wwww)).w, r8.w, r2.w);
317
+ let v_65 = bitcast<u32>(r3.w);
318
+ let v_66 = r2.w;
319
+ r12.z = select(r9.z, v_66, (v_65 != 0u));
320
+ r10.z = 0.0f;
321
+ let v_67 = (r10.xyz + r12.ywz);
322
+ r9 = vec4<f32>(v_67.xyz, r9.w);
323
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
324
+ r12 = vec4<f32>(v_68.xy, r12.zw);
325
+ let v_69 = (r10.xyz + r12.xyz);
326
+ r11 = vec4<f32>(v_69.xyz, r11.w);
327
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
328
+ r12 = vec4<f32>(v_70.xy, r12.zw);
329
+ let v_71 = (r10.xyz + r12.xyz);
330
+ r13 = vec4<f32>(v_71.xyz, r13.w);
331
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
332
+ r12 = vec4<f32>(v_72.xy, r12.zw);
333
+ let v_73 = (r10.xyz + r12.xyz);
334
+ r14 = vec4<f32>(v_73.xyz, r14.w);
335
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
336
+ r12 = vec4<f32>(v_74.xy, r12.zw);
337
+ let v_75 = (r10.xyz + r12.xyz);
338
+ r15 = vec4<f32>(v_75.xyz, r15.w);
339
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
340
+ r12 = vec4<f32>(v_76.xy, r12.zw);
341
+ let v_77 = (r10.xyz + r12.xyz);
342
+ r16 = vec4<f32>(v_77.xyz, r16.w);
343
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
344
+ r12 = vec4<f32>(v_78.xy, r12.zw);
345
+ let v_79 = (r10.xyz + r12.xyz);
346
+ r17 = vec4<f32>(v_79.xyz, r17.w);
347
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
348
+ r12 = vec4<f32>(v_80.xy, r12.zw);
349
+ let v_81 = (r10.xyz + r12.xyz);
350
+ r18 = vec4<f32>(v_81.xyz, r18.w);
351
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
352
+ r12 = vec4<f32>(v_82.xy, r12.zw);
353
+ let v_83 = (r10.xyz + r12.xyz);
354
+ r19 = vec4<f32>(v_83.xyz, r19.w);
355
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
356
+ r12 = vec4<f32>(v_84.xy, r12.zw);
357
+ let v_85 = (r10.xyz + r12.xyz);
358
+ r20 = vec4<f32>(v_85.xyz, r20.w);
359
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
360
+ r12 = vec4<f32>(v_86.xy, r12.zw);
361
+ let v_87 = (r10.xyz + r12.xyz);
362
+ r21 = vec4<f32>(v_87.xyz, r21.w);
363
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
364
+ r12 = vec4<f32>(v_88.xy, r12.zw);
365
+ let v_89 = (r10.xyz + r12.xyz);
366
+ r22 = vec4<f32>(v_89.xyz, r22.w);
367
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
368
+ r12 = vec4<f32>(v_90.xy, r12.zw);
369
+ let v_91 = (r10.xyz + r12.xyz);
370
+ r23 = vec4<f32>(v_91.xyz, r23.w);
371
+ let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
372
+ r12 = vec4<f32>(v_92.xy, r12.zw);
373
+ let v_93 = (r10.xyz + r12.xyz);
374
+ r24 = vec4<f32>(v_93.xyz, r24.w);
375
+ let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
376
+ r12 = vec4<f32>(v_94.xy, r12.zw);
377
+ let v_95 = (r10.xyz + r12.xyz);
378
+ r25 = vec4<f32>(v_95.xyz, r25.w);
379
+ let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
380
+ r12 = vec4<f32>(v_96.xy, r12.zw);
381
+ let v_97 = (r10.xyz + r12.xyz);
382
+ r10 = vec4<f32>(v_97.xyz, r10.w);
383
+ let v_98 = r9.xyxx;
384
+ r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z);
385
+ let v_99 = r11.xyxx;
386
+ r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z);
387
+ let v_100 = r13.xyxx;
388
+ r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z);
389
+ let v_101 = r14.xyxx;
390
+ r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z);
391
+ let v_102 = r15.xyxx;
392
+ r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z);
393
+ let v_103 = r16.xyxx;
394
+ r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z);
395
+ let v_104 = r17.xyxx;
396
+ r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z);
397
+ let v_105 = r18.xyxx;
398
+ r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z);
399
+ let v_106 = r19.xyxx;
400
+ r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z);
401
+ let v_107 = r20.xyxx;
402
+ r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z);
403
+ let v_108 = r21.xyxx;
404
+ r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z);
405
+ let v_109 = r22.xyxx;
406
+ r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z);
407
+ let v_110 = r23.xyxx;
408
+ r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z);
409
+ let v_111 = r24.xyxx;
410
+ r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z);
411
+ let v_112 = r25.xyxx;
412
+ r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z);
413
+ let v_113 = r10.xyxx;
414
+ r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z);
415
+ r9 = (r9 + r11);
416
+ r9 = (r12 + r9);
417
+ r9 = (r13 + r9);
418
+ r2.w = dot(r9, vec4<f32>(1.0f));
419
+ r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
420
+ let v_114 = abs(r8.yyyy);
421
+ r3.w = max(v_114.w, abs(r8.xxxx).w);
422
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
423
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
424
+ r1.z = (r3.w * r1.z);
425
+ r1.z = fma(r2.w, 0.0625f, r1.z);
426
+ let v_115 = (r1.xyz * r1.xyz);
427
+ r1 = vec4<f32>(v_115.xyz, r1.w);
428
+ r1.z = min(r1.z, 1.0f);
429
+ r2.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
430
+ r2.w = sqrt(r2.w);
431
+ r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z);
432
+ let v_116 = -(r1.zzzz);
433
+ r1.z = fma(r2.w, v_116.z, r1.z);
434
+ let v_117 = dot(r3.xyz, v_27.xyz);
435
+ r2.w = clamp(vec4<f32>(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f);
436
+ let v_118 = dot(r5.xyz, r3.xyz);
437
+ r8.x = clamp(vec4<f32>(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f);
438
+ let v_119 = dot(r6.xyz, v_27.xyz);
439
+ r8.y = clamp(vec4<f32>(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f);
440
+ let v_120 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
441
+ r6 = vec4<f32>(v_120.xy, r6.zw);
442
+ let v_121 = (r6.xy * r6.xy);
443
+ r6 = vec4<f32>(r6.xy, v_121.xy);
444
+ let v_122 = (r6.zw * r6.zw);
445
+ r6 = vec4<f32>(r6.xy, v_122.xy);
446
+ let v_123 = (r6.xy * r6.zw);
447
+ r6 = vec4<f32>(v_123.xy, r6.zw);
448
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
449
+ let v_124 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r3.ww);
450
+ r6 = vec4<f32>(v_124.xy, r6.zw);
451
+ r4.w = (r0.x * r6.y);
452
+ r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f);
453
+ r4.w = (r2.w * r4.w);
454
+ r4.w = (r4.w * 0.25f);
455
+ r2.w = (r2.w * r5.w);
456
+ let v_125 = fma(r2.xyz, r2.www, r4.www);
457
+ r6 = vec4<f32>(v_125.xyz, r6.w);
458
+ let v_126 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
459
+ r6 = vec4<f32>(v_126.xyz, r6.w);
460
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
461
+ if ((bitcast<u32>(r2.w) != 0u)) {
462
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
463
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
464
+ } else {
465
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
466
+ let v_127 = (v_24.xyz + cb3_3.tint_symbol_2[3u].xyz);
467
+ r8 = vec4<f32>(v_127.xyz, r8.w);
468
+ let v_128 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
469
+ r9 = vec4<f32>(v_128.xyz, r9.w);
470
+ r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
471
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
472
+ r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w);
473
+ let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz);
474
+ r9 = vec4<f32>(v_129.xyz, r9.w);
475
+ let v_130 = (r9.xyz + v_24.xyz);
476
+ r9 = vec4<f32>(v_130.xyz, r9.w);
477
+ let v_131 = bitcast<vec3<u32>>(r4.www);
478
+ let v_132 = r8.xyz;
479
+ let v_133 = select(r9.xyz, v_132, (v_131 != vec3<u32>()));
480
+ r8 = vec4<f32>(v_133.xyz, r8.w);
481
+ r4.w = dot(r8.xyz, r8.xyz);
482
+ let v_134 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
483
+ r8 = vec4<f32>(v_134.xyz, r8.w);
484
+ r6.w = dot(r8.xyz, r8.xyz);
485
+ r6.w = inverseSqrt(r6.w);
486
+ let v_135 = (r6.www * r8.xyz);
487
+ r8 = vec4<f32>(v_135.xyz, r8.w);
488
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
489
+ r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
490
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w);
491
+ r4.w = (r4.w / r6.w);
492
+ let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx);
493
+ r6.w = dot(r8.xyz, v_136.xyz);
494
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
495
+ let v_137 = dot(r8.xyz, r3.xyz);
496
+ r7.w = clamp(vec4<f32>(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f);
497
+ r6.w = (r6.w * r7.w);
498
+ r7.w = (r4.w * r6.w);
499
+ let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
500
+ r9 = vec4<f32>(v_138.xyz, r9.w);
501
+ let v_139 = (r2.xyz * r9.xyz);
502
+ r9 = vec4<f32>(v_139.xyz, r9.w);
503
+ let v_140 = fma(r4.xyz, r0.zzz, r8.xyz);
504
+ r8 = vec4<f32>(v_140.xyz, r8.w);
505
+ r7.w = dot(r8.xyz, r8.xyz);
506
+ r7.w = inverseSqrt(r7.w);
507
+ let v_141 = (r7.www * r8.xyz);
508
+ r8 = vec4<f32>(v_141.xyz, r8.w);
509
+ let v_142 = dot(r8.xyz, r5.xyz);
510
+ r7.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
511
+ r7.w = ((-(r7.wwww)).w + 1.0f);
512
+ r8.x = (r7.w * r7.w);
513
+ r8.x = (r8.x * r8.x);
514
+ r7.w = (r7.w * r8.x);
515
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
516
+ r6.w = (r6.w * r7.w);
517
+ r4.w = (r4.w * r6.w);
518
+ r4.w = (r4.w * 0.25f);
519
+ let v_143 = (r4.www * cb3_3.tint_symbol_2[19u].xyz);
520
+ r8 = vec4<f32>(v_143.xyz, r8.w);
521
+ }
522
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
523
+ if ((bitcast<u32>(r4.w) != 0u)) {
524
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
525
+ r4.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
526
+ let v_144 = bitcast<u32>(r6.w);
527
+ let v_145 = r4.w;
528
+ r2.w = select(r2.w, v_145, (v_144 != 0u));
529
+ if ((bitcast<u32>(r2.w) != 0u)) {
530
+ } else {
531
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
532
+ let v_146 = (v_24.xyz + cb3_3.tint_symbol_2[4u].xyz);
533
+ r10 = vec4<f32>(v_146.xyz, r10.w);
534
+ let v_147 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
535
+ r11 = vec4<f32>(v_147.xyz, r11.w);
536
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
537
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
538
+ r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w);
539
+ let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz);
540
+ r11 = vec4<f32>(v_148.xyz, r11.w);
541
+ let v_149 = (r11.xyz + v_24.xyz);
542
+ r11 = vec4<f32>(v_149.xyz, r11.w);
543
+ let v_150 = bitcast<vec3<u32>>(r4.www);
544
+ let v_151 = r10.xyz;
545
+ let v_152 = select(r11.xyz, v_151, (v_150 != vec3<u32>()));
546
+ r10 = vec4<f32>(v_152.xyz, r10.w);
547
+ r4.w = dot(r10.xyz, r10.xyz);
548
+ let v_153 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
549
+ r10 = vec4<f32>(v_153.xyz, r10.w);
550
+ r6.w = dot(r10.xyz, r10.xyz);
551
+ r6.w = inverseSqrt(r6.w);
552
+ let v_154 = (r6.www * r10.xyz);
553
+ r10 = vec4<f32>(v_154.xyz, r10.w);
554
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
555
+ r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
556
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w);
557
+ r4.w = (r4.w / r6.w);
558
+ let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx);
559
+ r6.w = dot(r10.xyz, v_155.xyz);
560
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
561
+ let v_156 = dot(r10.xyz, r3.xyz);
562
+ r7.w = clamp(vec4<f32>(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f);
563
+ r6.w = (r6.w * r7.w);
564
+ r7.w = (r4.w * r6.w);
565
+ let v_157 = (r7.www * cb3_3.tint_symbol_2[20u].xyz);
566
+ r11 = vec4<f32>(v_157.xyz, r11.w);
567
+ let v_158 = fma(r11.xyz, r2.xyz, r9.xyz);
568
+ r9 = vec4<f32>(v_158.xyz, r9.w);
569
+ let v_159 = fma(r4.xyz, r0.zzz, r10.xyz);
570
+ r10 = vec4<f32>(v_159.xyz, r10.w);
571
+ r7.w = dot(r10.xyz, r10.xyz);
572
+ r7.w = inverseSqrt(r7.w);
573
+ let v_160 = (r7.www * r10.xyz);
574
+ r10 = vec4<f32>(v_160.xyz, r10.w);
575
+ let v_161 = dot(r10.xyz, r5.xyz);
576
+ r7.w = clamp(vec4<f32>(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f);
577
+ r7.w = ((-(r7.wwww)).w + 1.0f);
578
+ r8.w = (r7.w * r7.w);
579
+ r8.w = (r8.w * r8.w);
580
+ r7.w = (r7.w * r8.w);
581
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
582
+ r6.w = (r6.w * r7.w);
583
+ r4.w = (r4.w * r6.w);
584
+ r4.w = (r4.w * 0.25f);
585
+ let v_162 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
586
+ r8 = vec4<f32>(v_162.xyz, r8.w);
587
+ }
588
+ } else {
589
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
590
+ }
591
+ if ((bitcast<u32>(r2.w) != 0u)) {
592
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
593
+ } else {
594
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
595
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
596
+ if ((bitcast<u32>(r2.w) != 0u)) {
597
+ } else {
598
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
599
+ let v_163 = (v_24.xyz + cb3_3.tint_symbol_2[5u].xyz);
600
+ r10 = vec4<f32>(v_163.xyz, r10.w);
601
+ let v_164 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
602
+ r11 = vec4<f32>(v_164.xyz, r11.w);
603
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
604
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
605
+ r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w);
606
+ let v_165 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz);
607
+ r11 = vec4<f32>(v_165.xyz, r11.w);
608
+ let v_166 = (r11.xyz + v_24.xyz);
609
+ r11 = vec4<f32>(v_166.xyz, r11.w);
610
+ let v_167 = bitcast<vec3<u32>>(r4.www);
611
+ let v_168 = r10.xyz;
612
+ let v_169 = select(r11.xyz, v_168, (v_167 != vec3<u32>()));
613
+ r10 = vec4<f32>(v_169.xyz, r10.w);
614
+ r4.w = dot(r10.xyz, r10.xyz);
615
+ let v_170 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
616
+ r10 = vec4<f32>(v_170.xyz, r10.w);
617
+ r6.w = dot(r10.xyz, r10.xyz);
618
+ r6.w = inverseSqrt(r6.w);
619
+ let v_171 = (r6.www * r10.xyz);
620
+ r10 = vec4<f32>(v_171.xyz, r10.w);
621
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
622
+ r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
623
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w);
624
+ r4.w = (r4.w / r6.w);
625
+ let v_172 = -(cb3_3.tint_symbol_2[13u].xyzx);
626
+ r6.w = dot(r10.xyz, v_172.xyz);
627
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
628
+ let v_173 = dot(r10.xyz, r3.xyz);
629
+ r7.w = clamp(vec4<f32>(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f);
630
+ r6.w = (r6.w * r7.w);
631
+ r7.w = (r4.w * r6.w);
632
+ let v_174 = (r7.www * cb3_3.tint_symbol_2[21u].xyz);
633
+ r11 = vec4<f32>(v_174.xyz, r11.w);
634
+ let v_175 = fma(r11.xyz, r2.xyz, r9.xyz);
635
+ r9 = vec4<f32>(v_175.xyz, r9.w);
636
+ let v_176 = fma(r4.xyz, r0.zzz, r10.xyz);
637
+ r10 = vec4<f32>(v_176.xyz, r10.w);
638
+ r7.w = dot(r10.xyz, r10.xyz);
639
+ r7.w = inverseSqrt(r7.w);
640
+ let v_177 = (r7.www * r10.xyz);
641
+ r10 = vec4<f32>(v_177.xyz, r10.w);
642
+ let v_178 = dot(r10.xyz, r5.xyz);
643
+ r7.w = clamp(vec4<f32>(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f);
644
+ r7.w = ((-(r7.wwww)).w + 1.0f);
645
+ r8.w = (r7.w * r7.w);
646
+ r8.w = (r8.w * r8.w);
647
+ r7.w = (r7.w * r8.w);
648
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
649
+ r6.w = (r6.w * r7.w);
650
+ r4.w = (r4.w * r6.w);
651
+ r4.w = (r4.w * 0.25f);
652
+ let v_179 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
653
+ r8 = vec4<f32>(v_179.xyz, r8.w);
654
+ }
655
+ }
656
+ if ((bitcast<u32>(r2.w) != 0u)) {
657
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
658
+ } else {
659
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
660
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
661
+ if ((bitcast<u32>(r2.w) != 0u)) {
662
+ } else {
663
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
664
+ let v_180 = (v_24.xyz + cb3_3.tint_symbol_2[6u].xyz);
665
+ r10 = vec4<f32>(v_180.xyz, r10.w);
666
+ let v_181 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
667
+ r11 = vec4<f32>(v_181.xyz, r11.w);
668
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
669
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
670
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
671
+ let v_182 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
672
+ r11 = vec4<f32>(v_182.xyz, r11.w);
673
+ let v_183 = (r11.xyz + v_24.xyz);
674
+ r11 = vec4<f32>(v_183.xyz, r11.w);
675
+ let v_184 = bitcast<vec3<u32>>(r4.www);
676
+ let v_185 = r10.xyz;
677
+ let v_186 = select(r11.xyz, v_185, (v_184 != vec3<u32>()));
678
+ r10 = vec4<f32>(v_186.xyz, r10.w);
679
+ r4.w = dot(r10.xyz, r10.xyz);
680
+ let v_187 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
681
+ r10 = vec4<f32>(v_187.xyz, r10.w);
682
+ r6.w = dot(r10.xyz, r10.xyz);
683
+ r6.w = inverseSqrt(r6.w);
684
+ let v_188 = (r6.www * r10.xyz);
685
+ r10 = vec4<f32>(v_188.xyz, r10.w);
686
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
687
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
688
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w);
689
+ r4.w = (r4.w / r6.w);
690
+ let v_189 = -(cb3_3.tint_symbol_2[14u].xyzx);
691
+ r6.w = dot(r10.xyz, v_189.xyz);
692
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
693
+ let v_190 = dot(r10.xyz, r3.xyz);
694
+ r7.w = clamp(vec4<f32>(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f);
695
+ r6.w = (r6.w * r7.w);
696
+ r7.w = (r4.w * r6.w);
697
+ let v_191 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
698
+ r11 = vec4<f32>(v_191.xyz, r11.w);
699
+ let v_192 = fma(r11.xyz, r2.xyz, r9.xyz);
700
+ r9 = vec4<f32>(v_192.xyz, r9.w);
701
+ let v_193 = fma(r4.xyz, r0.zzz, r10.xyz);
702
+ r10 = vec4<f32>(v_193.xyz, r10.w);
703
+ r7.w = dot(r10.xyz, r10.xyz);
704
+ r7.w = inverseSqrt(r7.w);
705
+ let v_194 = (r7.www * r10.xyz);
706
+ r10 = vec4<f32>(v_194.xyz, r10.w);
707
+ let v_195 = dot(r10.xyz, r5.xyz);
708
+ r7.w = clamp(vec4<f32>(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f);
709
+ r7.w = ((-(r7.wwww)).w + 1.0f);
710
+ r8.w = (r7.w * r7.w);
711
+ r8.w = (r8.w * r8.w);
712
+ r7.w = (r7.w * r8.w);
713
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
714
+ r6.w = (r6.w * r7.w);
715
+ r4.w = (r4.w * r6.w);
716
+ r4.w = (r4.w * 0.25f);
717
+ let v_196 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
718
+ r8 = vec4<f32>(v_196.xyz, r8.w);
719
+ }
720
+ }
721
+ if ((bitcast<u32>(r2.w) != 0u)) {
722
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
723
+ } else {
724
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
725
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
726
+ if ((bitcast<u32>(r2.w) != 0u)) {
727
+ } else {
728
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
729
+ let v_197 = (v_24.xyz + cb3_3.tint_symbol_2[7u].xyz);
730
+ r10 = vec4<f32>(v_197.xyz, r10.w);
731
+ let v_198 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
732
+ r11 = vec4<f32>(v_198.xyz, r11.w);
733
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
734
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
735
+ r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w);
736
+ let v_199 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz);
737
+ r11 = vec4<f32>(v_199.xyz, r11.w);
738
+ let v_200 = (r11.xyz + v_24.xyz);
739
+ r11 = vec4<f32>(v_200.xyz, r11.w);
740
+ let v_201 = bitcast<vec3<u32>>(r4.www);
741
+ let v_202 = r10.xyz;
742
+ let v_203 = select(r11.xyz, v_202, (v_201 != vec3<u32>()));
743
+ r10 = vec4<f32>(v_203.xyz, r10.w);
744
+ r4.w = dot(r10.xyz, r10.xyz);
745
+ let v_204 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
746
+ r10 = vec4<f32>(v_204.xyz, r10.w);
747
+ r6.w = dot(r10.xyz, r10.xyz);
748
+ r6.w = inverseSqrt(r6.w);
749
+ let v_205 = (r6.www * r10.xyz);
750
+ r10 = vec4<f32>(v_205.xyz, r10.w);
751
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
752
+ r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
753
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w);
754
+ r4.w = (r4.w / r6.w);
755
+ let v_206 = -(cb3_3.tint_symbol_2[15u].xyzx);
756
+ r6.w = dot(r10.xyz, v_206.xyz);
757
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
758
+ let v_207 = dot(r10.xyz, r3.xyz);
759
+ r7.w = clamp(vec4<f32>(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f);
760
+ r6.w = (r6.w * r7.w);
761
+ r7.w = (r4.w * r6.w);
762
+ let v_208 = (r7.www * cb3_3.tint_symbol_2[23u].xyz);
763
+ r11 = vec4<f32>(v_208.xyz, r11.w);
764
+ let v_209 = fma(r11.xyz, r2.xyz, r9.xyz);
765
+ r9 = vec4<f32>(v_209.xyz, r9.w);
766
+ let v_210 = fma(r4.xyz, r0.zzz, r10.xyz);
767
+ r10 = vec4<f32>(v_210.xyz, r10.w);
768
+ r7.w = dot(r10.xyz, r10.xyz);
769
+ r7.w = inverseSqrt(r7.w);
770
+ let v_211 = (r7.www * r10.xyz);
771
+ r10 = vec4<f32>(v_211.xyz, r10.w);
772
+ let v_212 = dot(r10.xyz, r5.xyz);
773
+ r7.w = clamp(vec4<f32>(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f);
774
+ r7.w = ((-(r7.wwww)).w + 1.0f);
775
+ r8.w = (r7.w * r7.w);
776
+ r8.w = (r8.w * r8.w);
777
+ r7.w = (r7.w * r8.w);
778
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
779
+ r6.w = (r6.w * r7.w);
780
+ r4.w = (r4.w * r6.w);
781
+ r4.w = (r4.w * 0.25f);
782
+ let v_213 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
783
+ r8 = vec4<f32>(v_213.xyz, r8.w);
784
+ }
785
+ }
786
+ if ((bitcast<u32>(r2.w) != 0u)) {
787
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
788
+ } else {
789
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
790
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
791
+ if ((bitcast<u32>(r2.w) != 0u)) {
792
+ } else {
793
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
794
+ let v_214 = (v_24.xyz + cb3_3.tint_symbol_2[8u].xyz);
795
+ r10 = vec4<f32>(v_214.xyz, r10.w);
796
+ let v_215 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
797
+ r11 = vec4<f32>(v_215.xyz, r11.w);
798
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
799
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
800
+ r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w);
801
+ let v_216 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz);
802
+ r11 = vec4<f32>(v_216.xyz, r11.w);
803
+ let v_217 = (r11.xyz + v_24.xyz);
804
+ r11 = vec4<f32>(v_217.xyz, r11.w);
805
+ let v_218 = bitcast<vec3<u32>>(r4.www);
806
+ let v_219 = r10.xyz;
807
+ let v_220 = select(r11.xyz, v_219, (v_218 != vec3<u32>()));
808
+ r10 = vec4<f32>(v_220.xyz, r10.w);
809
+ r4.w = dot(r10.xyz, r10.xyz);
810
+ let v_221 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
811
+ r10 = vec4<f32>(v_221.xyz, r10.w);
812
+ r6.w = dot(r10.xyz, r10.xyz);
813
+ r6.w = inverseSqrt(r6.w);
814
+ let v_222 = (r6.www * r10.xyz);
815
+ r10 = vec4<f32>(v_222.xyz, r10.w);
816
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
817
+ r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
818
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w);
819
+ r4.w = (r4.w / r6.w);
820
+ let v_223 = -(cb3_3.tint_symbol_2[16u].xyzx);
821
+ r6.w = dot(r10.xyz, v_223.xyz);
822
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
823
+ let v_224 = dot(r10.xyz, r3.xyz);
824
+ r7.w = clamp(vec4<f32>(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f);
825
+ r6.w = (r6.w * r7.w);
826
+ r7.w = (r4.w * r6.w);
827
+ let v_225 = (r7.www * cb3_3.tint_symbol_2[24u].xyz);
828
+ r11 = vec4<f32>(v_225.xyz, r11.w);
829
+ let v_226 = fma(r11.xyz, r2.xyz, r9.xyz);
830
+ r9 = vec4<f32>(v_226.xyz, r9.w);
831
+ let v_227 = fma(r4.xyz, r0.zzz, r10.xyz);
832
+ r10 = vec4<f32>(v_227.xyz, r10.w);
833
+ r7.w = dot(r10.xyz, r10.xyz);
834
+ r7.w = inverseSqrt(r7.w);
835
+ let v_228 = (r7.www * r10.xyz);
836
+ r10 = vec4<f32>(v_228.xyz, r10.w);
837
+ let v_229 = dot(r10.xyz, r5.xyz);
838
+ r7.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
839
+ r7.w = ((-(r7.wwww)).w + 1.0f);
840
+ r8.w = (r7.w * r7.w);
841
+ r8.w = (r8.w * r8.w);
842
+ r7.w = (r7.w * r8.w);
843
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
844
+ r6.w = (r6.w * r7.w);
845
+ r4.w = (r4.w * r6.w);
846
+ r4.w = (r4.w * 0.25f);
847
+ let v_230 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
848
+ r8 = vec4<f32>(v_230.xyz, r8.w);
849
+ }
850
+ }
851
+ if ((bitcast<u32>(r2.w) != 0u)) {
852
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
853
+ } else {
854
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
855
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
856
+ if ((bitcast<u32>(r2.w) != 0u)) {
857
+ } else {
858
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
859
+ let v_231 = (v_24.xyz + cb3_3.tint_symbol_2[9u].xyz);
860
+ r10 = vec4<f32>(v_231.xyz, r10.w);
861
+ let v_232 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
862
+ r11 = vec4<f32>(v_232.xyz, r11.w);
863
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
864
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
865
+ r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w);
866
+ let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz);
867
+ r11 = vec4<f32>(v_233.xyz, r11.w);
868
+ let v_234 = (r11.xyz + v_24.xyz);
869
+ r11 = vec4<f32>(v_234.xyz, r11.w);
870
+ let v_235 = bitcast<vec3<u32>>(r4.www);
871
+ let v_236 = r10.xyz;
872
+ let v_237 = select(r11.xyz, v_236, (v_235 != vec3<u32>()));
873
+ r10 = vec4<f32>(v_237.xyz, r10.w);
874
+ r4.w = dot(r10.xyz, r10.xyz);
875
+ let v_238 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
876
+ r10 = vec4<f32>(v_238.xyz, r10.w);
877
+ r6.w = dot(r10.xyz, r10.xyz);
878
+ r6.w = inverseSqrt(r6.w);
879
+ let v_239 = (r6.www * r10.xyz);
880
+ r10 = vec4<f32>(v_239.xyz, r10.w);
881
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
882
+ r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
883
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w);
884
+ r4.w = (r4.w / r6.w);
885
+ let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx);
886
+ r6.w = dot(r10.xyz, v_240.xyz);
887
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
888
+ let v_241 = dot(r10.xyz, r3.xyz);
889
+ r7.w = clamp(vec4<f32>(v_241, v_241, v_241, v_241).w, 0.0f, 1.0f);
890
+ r6.w = (r6.w * r7.w);
891
+ r7.w = (r4.w * r6.w);
892
+ let v_242 = (r7.www * cb3_3.tint_symbol_2[25u].xyz);
893
+ r11 = vec4<f32>(v_242.xyz, r11.w);
894
+ let v_243 = fma(r11.xyz, r2.xyz, r9.xyz);
895
+ r9 = vec4<f32>(v_243.xyz, r9.w);
896
+ let v_244 = fma(r4.xyz, r0.zzz, r10.xyz);
897
+ r10 = vec4<f32>(v_244.xyz, r10.w);
898
+ r7.w = dot(r10.xyz, r10.xyz);
899
+ r7.w = inverseSqrt(r7.w);
900
+ let v_245 = (r7.www * r10.xyz);
901
+ r10 = vec4<f32>(v_245.xyz, r10.w);
902
+ let v_246 = dot(r10.xyz, r5.xyz);
903
+ r7.w = clamp(vec4<f32>(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f);
904
+ r7.w = ((-(r7.wwww)).w + 1.0f);
905
+ r8.w = (r7.w * r7.w);
906
+ r8.w = (r8.w * r8.w);
907
+ r7.w = (r7.w * r8.w);
908
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
909
+ r6.w = (r6.w * r7.w);
910
+ r4.w = (r4.w * r6.w);
911
+ r4.w = (r4.w * 0.25f);
912
+ let v_247 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
913
+ r8 = vec4<f32>(v_247.xyz, r8.w);
914
+ }
915
+ }
916
+ if ((bitcast<u32>(r2.w) != 0u)) {
917
+ } else {
918
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
919
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
920
+ if ((bitcast<u32>(r2.w) != 0u)) {
921
+ } else {
922
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
923
+ let v_248 = (v_24.xyz + cb3_3.tint_symbol_2[10u].xyz);
924
+ r10 = vec4<f32>(v_248.xyz, r10.w);
925
+ let v_249 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
926
+ r11 = vec4<f32>(v_249.xyz, r11.w);
927
+ r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
928
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
929
+ r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w);
930
+ let v_250 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz);
931
+ r11 = vec4<f32>(v_250.xyz, r11.w);
932
+ let v_251 = (r11.xyz + v_24.xyz);
933
+ r11 = vec4<f32>(v_251.xyz, r11.w);
934
+ let v_252 = bitcast<vec3<u32>>(r2.www);
935
+ let v_253 = r10.xyz;
936
+ let v_254 = select(r11.xyz, v_253, (v_252 != vec3<u32>()));
937
+ r10 = vec4<f32>(v_254.xyz, r10.w);
938
+ r2.w = dot(r10.xyz, r10.xyz);
939
+ let v_255 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
940
+ r10 = vec4<f32>(v_255.xyz, r10.w);
941
+ r4.w = dot(r10.xyz, r10.xyz);
942
+ r4.w = inverseSqrt(r4.w);
943
+ let v_256 = (r4.www * r10.xyz);
944
+ r10 = vec4<f32>(v_256.xyz, r10.w);
945
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
946
+ r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
947
+ r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[18u].w);
948
+ r2.w = (r2.w / r4.w);
949
+ let v_257 = -(cb3_3.tint_symbol_2[18u].xyzx);
950
+ r4.w = dot(r10.xyz, v_257.xyz);
951
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
952
+ let v_258 = dot(r10.xyz, r3.xyz);
953
+ r6.w = clamp(vec4<f32>(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f);
954
+ r4.w = (r4.w * r6.w);
955
+ r6.w = (r2.w * r4.w);
956
+ let v_259 = (r6.www * cb3_3.tint_symbol_2[26u].xyz);
957
+ r11 = vec4<f32>(v_259.xyz, r11.w);
958
+ let v_260 = fma(r11.xyz, r2.xyz, r9.xyz);
959
+ r9 = vec4<f32>(v_260.xyz, r9.w);
960
+ let v_261 = fma(r4.xyz, r0.zzz, r10.xyz);
961
+ r4 = vec4<f32>(v_261.xyz, r4.w);
962
+ r0.z = dot(r4.xyz, r4.xyz);
963
+ r0.z = inverseSqrt(r0.z);
964
+ let v_262 = (r0.zzz * r4.xyz);
965
+ r4 = vec4<f32>(v_262.xyz, r4.w);
966
+ let v_263 = dot(r4.xyz, r5.xyz);
967
+ r0.z = clamp(vec4<f32>(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f);
968
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
969
+ r4.x = (r0.z * r0.z);
970
+ r4.x = (r4.x * r4.x);
971
+ r0.z = (r0.z * r4.x);
972
+ r0.z = fma(cb12_12.tint_symbol_4[0u].y, r0.z, r3.w);
973
+ r0.z = (r4.w * r0.z);
974
+ r0.z = (r2.w * r0.z);
975
+ r0.z = (r0.z * 0.25f);
976
+ let v_264 = fma(r0.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
977
+ r8 = vec4<f32>(v_264.xyz, r8.w);
978
+ }
979
+ }
980
+ r0.z = (r5.w * r5.w);
981
+ r0.x = (r0.x * r0.x);
982
+ let v_265 = (r8.xyz * r0.xxx);
983
+ r4 = vec4<f32>(v_265.xyz, r4.w);
984
+ let v_266 = fma(r0.zzz, r9.xyz, r4.xyz);
985
+ r4 = vec4<f32>(v_266.xyz, r4.w);
986
+ let v_267 = fma(r6.xyz, r1.zzz, r4.xyz);
987
+ r4 = vec4<f32>(v_267.xyz, r4.w);
988
+ r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w);
989
+ r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
990
+ r0.x = max(r0.x, 0.0f);
991
+ let v_268 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
992
+ r6 = vec4<f32>(v_268.xyz, r6.w);
993
+ r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
994
+ let v_269 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
995
+ r8 = vec4<f32>(v_269.xyz, r8.w);
996
+ let v_270 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
997
+ r8 = vec4<f32>(v_270.xyz, r8.w);
998
+ let v_271 = fma(r6.xyz, r0.zzz, r8.xyz);
999
+ r6 = vec4<f32>(v_271.xyz, r6.w);
1000
+ let v_272 = (r1.yyy * r6.xyz);
1001
+ r6 = vec4<f32>(v_272.xyz, r6.w);
1002
+ let v_273 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
1003
+ r0 = vec4<f32>(v_273.x, r0.y, v_273.yz);
1004
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1005
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1006
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1007
+ let v_274 = dot(r8.xyz, r3.xyz);
1008
+ r1.z = clamp(vec4<f32>(v_274, v_274, v_274, v_274).z, 0.0f, 1.0f);
1009
+ let v_275 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r0.xzw);
1010
+ r0 = vec4<f32>(v_275.x, r0.y, v_275.yz);
1011
+ let v_276 = fma(r0.xzw, r1.xxx, r6.xyz);
1012
+ r0 = vec4<f32>(v_276.x, r0.y, v_276.yz);
1013
+ let v_277 = (r5.www * r0.xzw);
1014
+ r0 = vec4<f32>(v_277.x, r0.y, v_277.yz);
1015
+ let v_278 = fma(r0.xzw, r2.xyz, r4.xyz);
1016
+ r0 = vec4<f32>(v_278.x, r0.y, v_278.yz);
1017
+ r1.z = ((-(r5.wwww)).z + 1.0f);
1018
+ r1.w = dot((-(r5.xyzx)).xyz, r3.xyz);
1019
+ r1.w = (r1.w + r1.w);
1020
+ let v_279 = -(r1.wwww);
1021
+ let v_280 = -(r5.xyzx);
1022
+ let v_281 = fma(r3.xyz, v_279.xyz, v_280.xyz);
1023
+ r2 = vec4<f32>(v_281.xyz, r2.w);
1024
+ r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1025
+ r1.w = max(r1.w, cb5_5.tint_symbol_3[6u].z);
1026
+ let v_282 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1027
+ r2 = vec4<f32>(v_282.xy, r2.z, v_282.z);
1028
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1029
+ let v_283 = (r2.xyw / r3.xxx);
1030
+ r2 = vec4<f32>(v_283.xy, r2.z, v_283.z);
1031
+ let v_284 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1032
+ r2 = vec4<f32>(v_284.xy, r2.z, v_284.z);
1033
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1034
+ let v_285 = bitcast<vec2<u32>>(r2.zz);
1035
+ let v_286 = r2.xy;
1036
+ let v_287 = select(r2.wy, v_286, (v_285 != vec2<u32>()));
1037
+ r2 = vec4<f32>(v_287.xy, r2.zw);
1038
+ let v_288 = r1.w;
1039
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_288);
1040
+ r1.x = max(r1.y, r1.x);
1041
+ let v_289 = (r1.xxx * r2.xyz);
1042
+ r1 = vec4<f32>(v_289.xy, r1.z, v_289.z);
1043
+ let v_290 = (r1.zzz * r1.xyw);
1044
+ r1 = vec4<f32>(v_290.xyz, r1.w);
1045
+ let v_291 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r0.xzw);
1046
+ r0 = vec4<f32>(v_291.x, r0.y, v_291.yz);
1047
+ o0.w = (r0.y * cb2_2.tint_symbol_1[15u].x);
1048
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1049
+ r0.y = dot(r7.xyz, r7.xyz);
1050
+ r1.x = sqrt(r0.y);
1051
+ let v_292 = -(cb3_3.tint_symbol_2[50u].xxxx);
1052
+ r1.y = (r1.x + v_292.y);
1053
+ r1.y = max(r1.y, 0.0f);
1054
+ r1.x = (r1.y / r1.x);
1055
+ r1.x = (r1.x * r7.z);
1056
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1057
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1058
+ r1.w = (r1.z * -1.44269502162933349609f);
1059
+ r1.w = exp2(r1.w);
1060
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1061
+ r1.z = (r1.w / r1.z);
1062
+ let v_293 = bitcast<u32>(r1.x);
1063
+ r1.x = select(1.0f, r1.z, (v_293 != 0u));
1064
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1065
+ r1.x = (r1.x * r1.z);
1066
+ r1.x = min(r1.x, 1.0f);
1067
+ r1.x = (r1.x * 1.44269502162933349609f);
1068
+ r1.x = exp2(r1.x);
1069
+ r1.x = min(r1.x, 1.0f);
1070
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1071
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1072
+ r0.y = inverseSqrt(r0.y);
1073
+ let v_294 = (r0.yyy * r7.xyz);
1074
+ r2 = vec4<f32>(v_294.xyz, r2.w);
1075
+ let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1076
+ r0.y = clamp(vec4<f32>(v_295, v_295, v_295, v_295).y, 0.0f, 1.0f);
1077
+ r0.y = log2(r0.y);
1078
+ r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w);
1079
+ r0.y = exp2(r0.y);
1080
+ let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1081
+ r1.w = clamp(vec4<f32>(v_296, v_296, v_296, v_296).w, 0.0f, 1.0f);
1082
+ r1.w = log2(r1.w);
1083
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1084
+ r1.w = exp2(r1.w);
1085
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1086
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1087
+ let v_297 = -(cb3_3.tint_symbol_2[52u].xxxx);
1088
+ r2.x = (r1.y + v_297.x);
1089
+ r2.x = max(r2.x, 0.0f);
1090
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1091
+ r2.x = (r2.x * 1.44269502162933349609f);
1092
+ r2.x = exp2(r2.x);
1093
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1094
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1095
+ let v_298 = -(cb3_3.tint_symbol_2[51u].zzzz);
1096
+ r1.y = (r1.y * v_298.y);
1097
+ r1.y = (r1.y * 1.44269502162933349609f);
1098
+ r1.y = exp2(r1.y);
1099
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1100
+ let v_299 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1101
+ r2 = vec4<f32>(v_299.xyz, r2.w);
1102
+ let v_300 = fma(r0.yyy, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1103
+ r2 = vec4<f32>(v_300.xyz, r2.w);
1104
+ let v_301 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1105
+ r3 = vec4<f32>(v_301.xyz, r3.w);
1106
+ let v_302 = fma(r1.www, r3.xyz, r2.xyz);
1107
+ r2 = vec4<f32>(v_302.xyz, r2.w);
1108
+ let v_303 = -(cb3_3.tint_symbol_2[57u].xyzx);
1109
+ let v_304 = (r2.xyz + v_303.xyz);
1110
+ r2 = vec4<f32>(v_304.xyz, r2.w);
1111
+ let v_305 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1112
+ r2 = vec4<f32>(v_305.xyz, r2.w);
1113
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1114
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1115
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1116
+ let v_306 = ((-(r2.xyzx)).xyz + r3.xyz);
1117
+ r3 = vec4<f32>(v_306.xyz, r3.w);
1118
+ let v_307 = fma(r1.xxx, r3.xyz, r2.xyz);
1119
+ r1 = vec4<f32>(v_307.xy, r1.z, v_307.z);
1120
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1121
+ if ((bitcast<u32>(r0.y) != 0u)) {
1122
+ let v_308 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1123
+ r2 = vec4<f32>(v_308.xy, r2.zw);
1124
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1125
+ r0.y = (r2.x + -1.0f);
1126
+ r0.y = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.yyyy, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
1127
+ } else {
1128
+ r0.y = 1.0f;
1129
+ }
1130
+ let v_309 = -(r0.xzxw);
1131
+ let v_310 = fma(r1.xyw, r0.yyy, v_309.xyw);
1132
+ r1 = vec4<f32>(v_310.xy, r1.z, v_310.z);
1133
+ let v_311 = fma(r1.zzz, r1.xyw, r0.xzw);
1134
+ r1 = vec4<f32>(v_311.xyz, r1.w);
1135
+ } else {
1136
+ r0.y = dot(r7.xyz, r7.xyz);
1137
+ r1.w = sqrt(r0.y);
1138
+ let v_312 = -(cb3_3.tint_symbol_2[50u].xxxx);
1139
+ r2.x = (r1.w + v_312.x);
1140
+ r2.x = max(r2.x, 0.0f);
1141
+ r1.w = (r2.x / r1.w);
1142
+ r1.w = (r1.w * r7.z);
1143
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1144
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1145
+ r2.z = (r2.y * -1.44269502162933349609f);
1146
+ r2.z = exp2(r2.z);
1147
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1148
+ r2.y = (r2.z / r2.y);
1149
+ let v_313 = bitcast<u32>(r1.w);
1150
+ r1.w = select(1.0f, r2.y, (v_313 != 0u));
1151
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1152
+ r1.w = (r1.w * r2.y);
1153
+ r1.w = min(r1.w, 1.0f);
1154
+ r1.w = (r1.w * 1.44269502162933349609f);
1155
+ r1.w = exp2(r1.w);
1156
+ r1.w = min(r1.w, 1.0f);
1157
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1158
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1159
+ r0.y = inverseSqrt(r0.y);
1160
+ let v_314 = (r0.yyy * r7.xyz);
1161
+ r3 = vec4<f32>(v_314.xyz, r3.w);
1162
+ let v_315 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1163
+ r0.y = clamp(vec4<f32>(v_315, v_315, v_315, v_315).y, 0.0f, 1.0f);
1164
+ r0.y = log2(r0.y);
1165
+ r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w);
1166
+ r0.y = exp2(r0.y);
1167
+ let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1168
+ r2.z = clamp(vec4<f32>(v_316, v_316, v_316, v_316).z, 0.0f, 1.0f);
1169
+ r2.z = log2(r2.z);
1170
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1171
+ r2.z = exp2(r2.z);
1172
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1173
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1174
+ let v_317 = -(cb3_3.tint_symbol_2[52u].xxxx);
1175
+ r2.w = (r2.x + v_317.w);
1176
+ r2.w = max(r2.w, 0.0f);
1177
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1178
+ r2.w = (r2.w * 1.44269502162933349609f);
1179
+ r2.w = exp2(r2.w);
1180
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1181
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1182
+ let v_318 = -(cb3_3.tint_symbol_2[51u].zzzz);
1183
+ r2.x = (r2.x * v_318.x);
1184
+ r2.x = (r2.x * 1.44269502162933349609f);
1185
+ r2.x = exp2(r2.x);
1186
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1187
+ let v_319 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1188
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1189
+ let v_320 = fma(r0.yyy, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1190
+ r3 = vec4<f32>(v_320.xyz, r3.w);
1191
+ let v_321 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1192
+ r4 = vec4<f32>(v_321.xyz, r4.w);
1193
+ let v_322 = fma(r2.zzz, r4.xyz, r3.xyz);
1194
+ r3 = vec4<f32>(v_322.xyz, r3.w);
1195
+ let v_323 = -(cb3_3.tint_symbol_2[57u].xyzx);
1196
+ let v_324 = (r3.xyz + v_323.xyz);
1197
+ r3 = vec4<f32>(v_324.xyz, r3.w);
1198
+ let v_325 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1199
+ r2 = vec4<f32>(v_325.x, r2.y, v_325.yz);
1200
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1201
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1202
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1203
+ let v_326 = ((-(r2.xzwx)).xyz + r3.xyz);
1204
+ r3 = vec4<f32>(v_326.xyz, r3.w);
1205
+ let v_327 = fma(r1.www, r3.xyz, r2.xzw);
1206
+ r2 = vec4<f32>(v_327.x, r2.y, v_327.yz);
1207
+ let v_328 = ((-(r0.xxzw)).xzw + r2.xzw);
1208
+ r2 = vec4<f32>(v_328.x, r2.y, v_328.yz);
1209
+ let v_329 = fma(r2.yyy, r2.xzw, r0.xzw);
1210
+ r1 = vec4<f32>(v_329.xyz, r1.w);
1211
+ }
1212
+ let v_330 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1213
+ o0 = vec4<f32>(v_330.xyz, o0.w);
1214
+ }
1215
+
1216
+ fn v_3(v_331 : bool) {
1217
+ if (v_331) {
1218
+ discard;
1219
+ return;
1220
+ }
1221
+ }
1222
+
1223
+ @fragment
1224
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_332 : vec4<f32>) -> @location(0u) vec4<f32> {
1225
+ main_inner(v0, v1, v2, v4, v5, v6, v_332);
1226
+ return o0;
1227
+ }
b/8b0b5899ed/shaders/d3864c8b23294317.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d3864c8b23294317.wgsl ADDED
@@ -0,0 +1,875 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(18u) var s2 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v7 : vec4<f32>;
114
+
115
+ var<private> v8 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> o1 : f32;
120
+
121
+ var<private> o2 : f32;
122
+
123
+ var<private> x0 : array<vec4<f32>, 4u>;
124
+
125
+ var<private> x1 : array<vec4<f32>, 1u>;
126
+
127
+ struct tint_symbol_7 {
128
+ tint_symbol_6 : array<vec4<u32>, 3u>,
129
+ }
130
+
131
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
132
+
133
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
134
+ var v_2 : vec4<f32> = v_1;
135
+ v_2.w = (1.0f / v_1.w);
136
+ v7 = v_2;
137
+ x1[0u].x = v8[0u];
138
+ x1[0u].y = v8[1u];
139
+ x1[0u].z = v8[2u];
140
+ x1[0u].w = v8[3u];
141
+ let v_3 = clamp(v1.zw, vec2<f32>(), vec2<f32>(1.0f));
142
+ r0 = vec4<f32>(v_3.xy, r0.zw);
143
+ let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (cb2_2.tint_symbol_1[2u].xy == vec2<f32>(1.0f))));
144
+ r1 = vec4<f32>(v_4.xy, r1.zw);
145
+ if ((bitcast<u32>(r1.x) != 0u)) {
146
+ r2 = vec4<f32>(v1.xy, r2.zw);
147
+ let v_5 = r1;
148
+ r1 = vec4<f32>(v1.x, v_5.y, v1.y, v_5.w);
149
+ } else {
150
+ r1.z = ((-(r0.xxxx)).z + 1.0f);
151
+ r1.w = ((-(v1.wwww)).w + 1.0f);
152
+ r1.w = max(r1.w, 0.10000000149011611938f);
153
+ r1.w = min(r1.w, 1.0f);
154
+ r2.x = dot(v4.xyz, v3.xyz);
155
+ r2.y = dot(v5.xyz, v3.xyz);
156
+ r2.z = dot(v2.xyz, v3.xyz);
157
+ r2.w = dot(r2.xyz, r2.xyz);
158
+ r2.w = inverseSqrt(r2.w);
159
+ let v_6 = (r2.www * r2.xyz);
160
+ r2 = vec4<f32>(v_6.xyz, r2.w);
161
+ r1.w = max(r1.w, r2.z);
162
+ r2.z = dot(v3.xyz, v3.xyz);
163
+ r2.z = inverseSqrt(r2.z);
164
+ let v_7 = (r2.zzz * v3.xyz);
165
+ r3 = vec4<f32>(v_7.xyz, r3.w);
166
+ r2.z = dot(v2.xyz, v2.xyz);
167
+ r2.z = inverseSqrt(r2.z);
168
+ let v_8 = (r2.zzz * v2.xyz);
169
+ r4 = vec4<f32>(v_8.xyz, r4.w);
170
+ r2.z = dot(r3.xyz, r4.xyz);
171
+ r2.w = ((-(cb2_2.tint_symbol_1[3u].wwww)).w + cb2_2.tint_symbol_1[3u].z);
172
+ r2.w = fma(abs(r2.zzzz).w, r2.w, cb2_2.tint_symbol_1[3u].w);
173
+ r1.z = (r1.z * cb2_2.tint_symbol_1[1u].x);
174
+ r3.x = clamp(((r2.wwww + vec4<f32>(-1.0f))).x, 0.0f, 1.0f);
175
+ r1.z = (r1.z * r3.x);
176
+ r2.z = (abs(r2.zzzz).z * 4.0f);
177
+ r2.z = min(r2.z, 1.0f);
178
+ r1.z = (r1.z * r2.z);
179
+ let v_9 = ((-(r2.xyxx)).xy / r1.ww);
180
+ r3 = vec4<f32>(v_9.xy, r3.zw);
181
+ let v_10 = (r3.xy * cb12_12.tint_symbol_4[1u].xx);
182
+ r3 = vec4<f32>(v_10.xy, r3.zw);
183
+ let v_11 = (r1.zz * r3.xy);
184
+ r3 = vec4<f32>(v_11.xy, r3.zw);
185
+ let v_12 = (r2.xy / r1.ww);
186
+ r2 = vec4<f32>(v_12.xy, r2.zw);
187
+ let v_13 = (r2.xy * cb12_12.tint_symbol_4[1u].yy);
188
+ r2 = vec4<f32>(v_13.xy, r2.zw);
189
+ let v_14 = (r1.zz * r2.xy);
190
+ r1 = vec4<f32>(r1.xy, v_14.xy);
191
+ let v_15 = r2.w;
192
+ let v_16 = max(v_15, -2147483648.0f);
193
+ r2.x = bitcast<f32>(select(select(i32(v_16), 2147483647i, (v_16 >= 2147483648.0f)), 0i, !((v_15 == v_15))));
194
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.x) == 0i)));
195
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) | bitcast<u32>(r2.y)));
196
+ if ((bitcast<u32>(r1.x) != 0u)) {
197
+ r1.x = 0.0f;
198
+ } else {
199
+ r1.x = trunc(r2.w);
200
+ r1.x = (1.0f / r1.x);
201
+ let v_17 = dpdx(v1.xy);
202
+ let v_18 = r2;
203
+ r2 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
204
+ let v_19 = dpdy(v1.xy);
205
+ r3 = vec4<f32>(r3.xy, v_19.xy);
206
+ r4 = textureSampleGrad(t2, s2, v1.xyxx.xy, r2.yz, r3.zw);
207
+ r2.w = (r4.x + 0.00000099999999747524f);
208
+ let v_20 = r1;
209
+ r4 = vec4<f32>(v_20.zw, r4.zw);
210
+ r4 = vec4<f32>(r4.xy, vec2<f32>(1.0f));
211
+ let v_21 = r2;
212
+ r5 = vec4<f32>(v_21.ww, r5.zw);
213
+ r5.z = 0.0f;
214
+ loop {
215
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r5.z) >= bitcast<i32>(r2.x))));
216
+ if ((bitcast<u32>(r5.w) != 0u)) {
217
+ break;
218
+ }
219
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.x < r4.z)));
220
+ if ((bitcast<u32>(r5.w) != 0u)) {
221
+ r5.w = ((-(r1.xxxx)).w + r4.z);
222
+ let v_22 = fma(r3.xy, r1.xx, r4.xy);
223
+ r4 = vec4<f32>(v_22.xy, r4.zw);
224
+ let v_23 = (r4.xy + v1.xy);
225
+ r6 = vec4<f32>(v_23.xy, r6.zw);
226
+ let v_24 = r2.yz;
227
+ let v_25 = r3.zw;
228
+ r6 = textureSampleGrad(t2, s2, r6.xyxx.xy, v_24, v_25);
229
+ r4.w = r4.z;
230
+ let v_26 = r5;
231
+ let v_27 = r5;
232
+ r5 = vec4<f32>(v_27.x, v_26.xz, v_27.w);
233
+ r4.z = r5.w;
234
+ r5.x = r6.x;
235
+ } else {
236
+ r5.z = r2.x;
237
+ }
238
+ r5.z = bitcast<f32>((bitcast<i32>(r5.z) + 1i));
239
+ }
240
+ let v_28 = -(r5.xxxx);
241
+ r1.x = (r4.z + v_28.x);
242
+ let v_29 = -(r5.yyyy);
243
+ r2.x = (r4.w + v_29.x);
244
+ r2.y = ((-(r1.xxxx)).y + r2.x);
245
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.y)));
246
+ r1.x = (r1.x * r4.w);
247
+ let v_30 = -(r1.xxxx);
248
+ r1.x = fma(r4.z, r2.x, v_30.x);
249
+ r1.x = (r1.x / r2.y);
250
+ let v_31 = bitcast<vec4<u32>>(r2.zzzz);
251
+ let v_32 = r1.xxxx;
252
+ r1.x = clamp(select(r5.xxxx, v_32, (v_31 != vec4<u32>())).x, 0.0f, 1.0f);
253
+ }
254
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
255
+ let v_33 = fma(r3.xy, r1.xx, r1.zw);
256
+ let v_34 = r1;
257
+ r1 = vec4<f32>(v_33.x, v_34.y, v_33.y, v_34.w);
258
+ let v_35 = (r1.xz + v1.xy);
259
+ let v_36 = r1;
260
+ r1 = vec4<f32>(v_35.x, v_36.y, v_35.y, v_36.w);
261
+ let v_37 = r1;
262
+ r2 = vec4<f32>(v_37.xz, r2.zw);
263
+ }
264
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
265
+ r4 = textureSample(t3, s3, r1.xzxx.xy);
266
+ let v_38 = fma(r4.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
267
+ let v_39 = r1;
268
+ r1 = vec4<f32>(v_38.x, v_39.y, v_38.y, v_39.w);
269
+ r1.w = dot(r1.xz, r1.xz);
270
+ r1.w = ((-(r1.wwww)).w + 1.0f);
271
+ r1.w = sqrt(abs(r1.wwww).w);
272
+ r2.z = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
273
+ let v_40 = (r1.xz * r2.zz);
274
+ let v_41 = r1;
275
+ r1 = vec4<f32>(v_40.x, v_41.y, v_40.y, v_41.w);
276
+ let v_42 = (r1.zzz * v5.xyz);
277
+ r4 = vec4<f32>(v_42.xyz, r4.w);
278
+ let v_43 = fma(r1.xxx, v4.xyz, r4.xyz);
279
+ r4 = vec4<f32>(v_43.xyz, r4.w);
280
+ let v_44 = fma(r1.www, v2.xyz, r4.xyz);
281
+ r1 = vec4<f32>(v_44.x, r1.y, v_44.yz);
282
+ r2.z = dot(r1.xzw, r1.xzw);
283
+ r2.z = inverseSqrt(r2.z);
284
+ let v_45 = (r1.xzw * r2.zzz);
285
+ r4 = vec4<f32>(v_45.xyz, r4.w);
286
+ r5.x = dot(v4.xyz, cb3_3.tint_symbol_2[0u].xyz);
287
+ r5.y = dot(v5.xyz, cb3_3.tint_symbol_2[0u].xyz);
288
+ r1.x = dot(v2.xyz, cb3_3.tint_symbol_2[0u].xyz);
289
+ r1.z = ((-(v1.zzzz)).z + 1.0f);
290
+ r2.w = (cb2_2.tint_symbol_1[1u].x * cb12_12.tint_symbol_4[1u].x);
291
+ let v_46 = (r2.ww * r5.xy);
292
+ r5 = vec4<f32>(v_46.xy, r5.zw);
293
+ let v_47 = (r1.zz * r5.xy);
294
+ r5 = vec4<f32>(v_47.xy, r5.zw);
295
+ let v_48 = (r5.xy / r1.xx);
296
+ let v_49 = r1;
297
+ r1 = vec4<f32>(v_48.x, v_49.y, v_48.y, v_49.w);
298
+ r5 = textureSample(t2, s2, r2.xyxx.xy);
299
+ r6 = fma(r1.xzxz, vec4<f32>(0.87999999523162841797f, 0.87999999523162841797f, 0.76999998092651367188f, 0.76999998092651367188f), r2.xyxy);
300
+ r7 = textureSample(t2, s2, r6.xyxx.xy);
301
+ r2.w = ((-(r5.xxxx)).w + r7.x);
302
+ r2.w = (r2.w + -0.87999999523162841797f);
303
+ r6 = textureSample(t2, s2, r6.zwzz.xy);
304
+ r4.w = ((-(r5.xxxx)).w + r6.x);
305
+ r4.w = (r4.w + -0.76999998092651367188f);
306
+ r4.w = (r4.w + r4.w);
307
+ r6 = fma(r1.xzxz, vec4<f32>(0.66000002622604370117f, 0.66000002622604370117f, 0.55000001192092895508f, 0.55000001192092895508f), r2.xyxy);
308
+ r7 = textureSample(t2, s2, r6.xyxx.xy);
309
+ r5.y = ((-(r5.xxxx)).y + r7.x);
310
+ r5.y = (r5.y + -0.66000002622604370117f);
311
+ r6 = textureSample(t2, s2, r6.zwzz.xy);
312
+ r5.z = ((-(r5.xxxx)).z + r6.x);
313
+ r5.z = (r5.z + -0.55000001192092895508f);
314
+ r6 = fma(r1.xzxz, vec4<f32>(0.43999999761581420898f, 0.43999999761581420898f, 0.33000001311302185059f, 0.33000001311302185059f), r2.xyxy);
315
+ r7 = textureSample(t2, s2, r6.xyxx.xy);
316
+ r5.w = ((-(r5.xxxx)).w + r7.x);
317
+ r5.w = (r5.w + -0.43999999761581420898f);
318
+ let v_50 = (r5.yzw * vec3<f32>(4.0f, 6.0f, 8.0f));
319
+ r5 = vec4<f32>(r5.x, v_50.xyz);
320
+ r6 = textureSample(t2, s2, r6.zwzz.xy);
321
+ r6.x = ((-(r5.xxxx)).x + r6.x);
322
+ r6.x = (r6.x + -0.33000001311302185059f);
323
+ r6.x = (r6.x * 10.0f);
324
+ let v_51 = fma(r1.xz, vec2<f32>(0.21999999880790710449f), r2.xy);
325
+ let v_52 = r1;
326
+ r1 = vec4<f32>(v_51.x, v_52.y, v_51.y, v_52.w);
327
+ r7 = textureSample(t2, s2, r1.xzxx.xy);
328
+ r1.x = ((-(r5.xxxx)).x + r7.x);
329
+ r1.x = (r1.x + -0.21999999880790710449f);
330
+ r1.x = (r1.x * 12.0f);
331
+ r1.z = max(r2.w, r4.w);
332
+ r1.z = max(r5.y, r1.z);
333
+ r1.z = max(r5.z, r1.z);
334
+ r1.z = max(r5.w, r1.z);
335
+ r1.z = max(r6.x, r1.z);
336
+ r1.x = clamp(max(r1.xxxx, r1.zzzz).x, 0.0f, 1.0f);
337
+ r1.x = fma((-(r1.xxxx)).x, cb12_12.tint_symbol_4[1u].z, 1.0f);
338
+ r0.z = ((-(r0.yyyy)).z + 1.0f);
339
+ r0.w = 0.0f;
340
+ let v_53 = bitcast<vec3<u32>>(r1.yyy);
341
+ let v_54 = r0.xzw;
342
+ let v_55 = select(r3.xyz, v_54, (v_53 != vec3<u32>()));
343
+ r0 = vec4<f32>(v_55.xyz, r0.w);
344
+ r0.w = (r3.w * v0.w);
345
+ let v_56 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
346
+ let v_57 = r1;
347
+ r1 = vec4<f32>(v_57.x, v_56.xy, v_57.w);
348
+ let v_58 = (r0.xyz * r0.xyz);
349
+ r0 = vec4<f32>(v_58.xyz, r0.w);
350
+ let v_59 = ((-(v6.xyxz)).xyw + cb1_1.tint_symbol[15u].xyz);
351
+ r2 = vec4<f32>(v_59.xy, r2.z, v_59.z);
352
+ r3.x = dot(r2.xyw, r2.xyw);
353
+ r3.x = inverseSqrt(r3.x);
354
+ let v_60 = (r2.xyw * r3.xxx);
355
+ r3 = vec4<f32>(r3.x, v_60.xyz);
356
+ let v_61 = -(cb3_3.tint_symbol_2[0u].xyzx);
357
+ let v_62 = fma(r2.xyw, r3.xxx, v_61.xyz);
358
+ r5 = vec4<f32>(v_62.xyz, r5.w);
359
+ r3.x = dot(r5.xyz, r5.xyz);
360
+ r3.x = inverseSqrt(r3.x);
361
+ let v_63 = (r3.xxx * r5.xyz);
362
+ r5 = vec4<f32>(v_63.xyz, r5.w);
363
+ r3.x = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
364
+ let v_64 = (r1.yz * r1.yz);
365
+ let v_65 = r1;
366
+ r1 = vec4<f32>(v_65.x, v_64.xy, v_65.w);
367
+ r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
368
+ r4.w = max(r4.w, 0.0f);
369
+ r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y);
370
+ r4.w = (r4.w * 558.0f);
371
+ r4.w = fma(r5.w, 3.0f, r4.w);
372
+ r2.x = dot(r2.xyw, cb1_1.tint_symbol[14u].xyz);
373
+ let v_66 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
374
+ r6 = vec4<f32>(v_66.xyz, r6.w);
375
+ let v_67 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
376
+ r7 = vec4<f32>(v_67.xyz, r7.w);
377
+ let v_68 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
378
+ r7 = vec4<f32>(v_68.xyz, r7.w);
379
+ let v_69 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
380
+ r7 = vec4<f32>(v_69.xyz, r7.w);
381
+ let v_70 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
382
+ r8 = vec4<f32>(v_70.xyz, r8.w);
383
+ let v_71 = &(x0[0u]);
384
+ let v_72 = r8;
385
+ *(v_71) = vec4<f32>(v_72.xyz, (*(v_71)).w);
386
+ let v_73 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
387
+ r9 = vec4<f32>(v_73.xyz, r9.w);
388
+ let v_74 = &(x0[1u]);
389
+ let v_75 = r9;
390
+ *(v_74) = vec4<f32>(v_75.xyz, (*(v_74)).w);
391
+ let v_76 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
392
+ r10 = vec4<f32>(v_76.xyz, r10.w);
393
+ let v_77 = &(x0[2u]);
394
+ let v_78 = r10;
395
+ *(v_77) = vec4<f32>(v_78.xyz, (*(v_77)).w);
396
+ let v_79 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
397
+ r7 = vec4<f32>(v_79.xyz, r7.w);
398
+ let v_80 = &(x0[3u]);
399
+ let v_81 = r7;
400
+ *(v_80) = vec4<f32>(v_81.xyz, (*(v_80)).w);
401
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
402
+ let v_83 = r11;
403
+ r11 = vec4<f32>(v_83.x, v_82.x, v_83.z, v_82.y);
404
+ r2.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f);
405
+ r2.y = (r2.y * 0.5f);
406
+ let v_84 = abs(r10.yyyy);
407
+ r2.w = max(v_84.w, abs(r10.xxxx).w);
408
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.y)));
409
+ let v_85 = (bitcast<u32>(r2.w) != 0u);
410
+ let v_86 = bitcast<f32>(v.tint_symbol_6[0i].x);
411
+ r2.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_86, v_85);
412
+ let v_87 = abs(r9.yyyy);
413
+ r5.w = max(v_87.w, abs(r9.xxxx).w);
414
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r2.y)));
415
+ let v_88 = bitcast<u32>(r5.w);
416
+ r2.w = select(r2.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_88 != 0u));
417
+ let v_89 = abs(r8.yyyy);
418
+ r5.w = max(v_89.w, abs(r8.xxxx).w);
419
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r5.w < r2.y)));
420
+ let v_90 = bitcast<u32>(r2.y);
421
+ r2.y = select(r2.w, 0.0f, (v_90 != 0u));
422
+ let v_91 = x0[bitcast<i32>(r2.y)];
423
+ r8 = vec4<f32>(v_91.xyz, r8.w);
424
+ r2.y = f32(bitcast<i32>(r2.y));
425
+ r2.w = (r2.y + 0.5f);
426
+ r2.w = (r2.w * 0.25f);
427
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.yyyy)));
428
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
429
+ r2.y = dot(r9, cb6_6.tint_symbol_5[12u]);
430
+ r5.w = dot(r9, cb6_6.tint_symbol_5[13u]);
431
+ r9.x = (r8.x + 0.5f);
432
+ r9.y = fma(r8.y, 0.25f, r2.w);
433
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r2.y == 0.0f))));
434
+ r2.y = ((-(r2.yyyy)).y + r8.z);
435
+ let v_92 = dpdx(r9.xyy);
436
+ r10 = vec4<f32>(v_92.xy, r10.z, v_92.z);
437
+ r10.z = dpdx(r2.y);
438
+ let v_93 = dpdy(r9.yxy);
439
+ r12 = vec4<f32>(v_93.xyz, r12.w);
440
+ r12.w = dpdy(r2.y);
441
+ let v_94 = (r10.yw * r12.yw);
442
+ r7 = vec4<f32>(r7.xy, v_94.xy);
443
+ let v_95 = -(r7.zwzz);
444
+ let v_96 = fma(r10.xz, r12.xz, v_95.xy);
445
+ r13 = vec4<f32>(v_96.xy, r13.zw);
446
+ r6.w = (1.0f / r13.x);
447
+ r7.z = (r10.z * r12.y);
448
+ let v_97 = -(r7.zzzz);
449
+ r13.z = fma(r10.x, r12.w, v_97.z);
450
+ let v_98 = (r6.ww * r13.yz);
451
+ r7 = vec4<f32>(r7.xy, v_98.xy);
452
+ let v_99 = max(r7.zw, vec2<f32>());
453
+ r7 = vec4<f32>(r7.xy, v_99.xy);
454
+ let v_100 = min(r7.zw, vec2<f32>(0.5f));
455
+ r7 = vec4<f32>(r7.xy, v_100.xy);
456
+ r2.y = fma((-(r5.wwww)).y, r7.z, r2.y);
457
+ r2.y = fma((-(r5.wwww)).y, r7.w, r2.y);
458
+ let v_101 = bitcast<u32>(r2.w);
459
+ let v_102 = r2.y;
460
+ r11.z = select(r8.z, v_102, (v_101 != 0u));
461
+ r9.z = 0.0f;
462
+ let v_103 = (r9.xyz + r11.ywz);
463
+ r8 = vec4<f32>(v_103.xyz, r8.w);
464
+ let v_104 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
465
+ r11 = vec4<f32>(v_104.xy, r11.zw);
466
+ let v_105 = (r9.xyz + r11.xyz);
467
+ r10 = vec4<f32>(v_105.xyz, r10.w);
468
+ let v_106 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
469
+ r11 = vec4<f32>(v_106.xy, r11.zw);
470
+ let v_107 = (r9.xyz + r11.xyz);
471
+ r12 = vec4<f32>(v_107.xyz, r12.w);
472
+ let v_108 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
473
+ r11 = vec4<f32>(v_108.xy, r11.zw);
474
+ let v_109 = (r9.xyz + r11.xyz);
475
+ r13 = vec4<f32>(v_109.xyz, r13.w);
476
+ let v_110 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
477
+ r11 = vec4<f32>(v_110.xy, r11.zw);
478
+ let v_111 = (r9.xyz + r11.xyz);
479
+ r14 = vec4<f32>(v_111.xyz, r14.w);
480
+ let v_112 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
481
+ r11 = vec4<f32>(v_112.xy, r11.zw);
482
+ let v_113 = (r9.xyz + r11.xyz);
483
+ r15 = vec4<f32>(v_113.xyz, r15.w);
484
+ let v_114 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
485
+ r11 = vec4<f32>(v_114.xy, r11.zw);
486
+ let v_115 = (r9.xyz + r11.xyz);
487
+ r16 = vec4<f32>(v_115.xyz, r16.w);
488
+ let v_116 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
489
+ r11 = vec4<f32>(v_116.xy, r11.zw);
490
+ let v_117 = (r9.xyz + r11.xyz);
491
+ r17 = vec4<f32>(v_117.xyz, r17.w);
492
+ let v_118 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
493
+ r11 = vec4<f32>(v_118.xy, r11.zw);
494
+ let v_119 = (r9.xyz + r11.xyz);
495
+ r18 = vec4<f32>(v_119.xyz, r18.w);
496
+ let v_120 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
497
+ r11 = vec4<f32>(v_120.xy, r11.zw);
498
+ let v_121 = (r9.xyz + r11.xyz);
499
+ r19 = vec4<f32>(v_121.xyz, r19.w);
500
+ let v_122 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
501
+ r11 = vec4<f32>(v_122.xy, r11.zw);
502
+ let v_123 = (r9.xyz + r11.xyz);
503
+ r20 = vec4<f32>(v_123.xyz, r20.w);
504
+ let v_124 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
505
+ r11 = vec4<f32>(v_124.xy, r11.zw);
506
+ let v_125 = (r9.xyz + r11.xyz);
507
+ r21 = vec4<f32>(v_125.xyz, r21.w);
508
+ let v_126 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
509
+ r11 = vec4<f32>(v_126.xy, r11.zw);
510
+ let v_127 = (r9.xyz + r11.xyz);
511
+ r22 = vec4<f32>(v_127.xyz, r22.w);
512
+ let v_128 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
513
+ r11 = vec4<f32>(v_128.xy, r11.zw);
514
+ let v_129 = (r9.xyz + r11.xyz);
515
+ r23 = vec4<f32>(v_129.xyz, r23.w);
516
+ let v_130 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
517
+ r11 = vec4<f32>(v_130.xy, r11.zw);
518
+ let v_131 = (r9.xyz + r11.xyz);
519
+ r24 = vec4<f32>(v_131.xyz, r24.w);
520
+ let v_132 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
521
+ r11 = vec4<f32>(v_132.xy, r11.zw);
522
+ let v_133 = (r9.xyz + r11.xyz);
523
+ r9 = vec4<f32>(v_133.xyz, r9.w);
524
+ let v_134 = r8.xyxx;
525
+ r8.x = textureSampleCompareLevel(t15, s15, v_134.xy, r8.z);
526
+ let v_135 = r10.xyxx;
527
+ r8.y = textureSampleCompareLevel(t15, s15, v_135.xy, r10.z);
528
+ let v_136 = r12.xyxx;
529
+ r8.z = textureSampleCompareLevel(t15, s15, v_136.xy, r12.z);
530
+ let v_137 = r13.xyxx;
531
+ r8.w = textureSampleCompareLevel(t15, s15, v_137.xy, r13.z);
532
+ let v_138 = r14.xyxx;
533
+ r10.x = textureSampleCompareLevel(t15, s15, v_138.xy, r14.z);
534
+ let v_139 = r15.xyxx;
535
+ r10.y = textureSampleCompareLevel(t15, s15, v_139.xy, r15.z);
536
+ let v_140 = r16.xyxx;
537
+ r10.z = textureSampleCompareLevel(t15, s15, v_140.xy, r16.z);
538
+ let v_141 = r17.xyxx;
539
+ r10.w = textureSampleCompareLevel(t15, s15, v_141.xy, r17.z);
540
+ let v_142 = r18.xyxx;
541
+ r11.x = textureSampleCompareLevel(t15, s15, v_142.xy, r18.z);
542
+ let v_143 = r19.xyxx;
543
+ r11.y = textureSampleCompareLevel(t15, s15, v_143.xy, r19.z);
544
+ let v_144 = r20.xyxx;
545
+ r11.z = textureSampleCompareLevel(t15, s15, v_144.xy, r20.z);
546
+ let v_145 = r21.xyxx;
547
+ r11.w = textureSampleCompareLevel(t15, s15, v_145.xy, r21.z);
548
+ let v_146 = r22.xyxx;
549
+ r12.x = textureSampleCompareLevel(t15, s15, v_146.xy, r22.z);
550
+ let v_147 = r23.xyxx;
551
+ r12.y = textureSampleCompareLevel(t15, s15, v_147.xy, r23.z);
552
+ let v_148 = r24.xyxx;
553
+ r12.z = textureSampleCompareLevel(t15, s15, v_148.xy, r24.z);
554
+ let v_149 = r9.xyxx;
555
+ r12.w = textureSampleCompareLevel(t15, s15, v_149.xy, r9.z);
556
+ r8 = (r8 + r10);
557
+ r8 = (r11 + r8);
558
+ r8 = (r12 + r8);
559
+ r2.y = dot(r8, vec4<f32>(1.0f));
560
+ r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
561
+ let v_150 = abs(r7.yyyy);
562
+ r2.w = max(v_150.w, abs(r7.xxxx).w);
563
+ r2.w = clamp(fma(r2.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
564
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
565
+ r2.x = (r2.w * r2.x);
566
+ r2.x = fma(r2.y, 0.0625f, r2.x);
567
+ r2.x = (r2.x * r2.x);
568
+ r2.x = min(r2.x, 1.0f);
569
+ r2.y = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f);
570
+ r2.y = sqrt(r2.y);
571
+ r2.y = (r2.y * cb6_6.tint_symbol_5[3u].z);
572
+ let v_151 = -(r2.xxxx);
573
+ r2.x = fma(r2.y, v_151.x, r2.x);
574
+ r1.x = (r1.x * r2.x);
575
+ let v_152 = dot(r4.xyz, v_61.xyz);
576
+ r2.x = clamp(vec4<f32>(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f);
577
+ let v_153 = dot(r3.yzw, r4.xyz);
578
+ r7.x = clamp(vec4<f32>(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f);
579
+ let v_154 = dot(r5.xyz, v_61.xyz);
580
+ r7.y = clamp(vec4<f32>(v_154, v_154, v_154, v_154).y, 0.0f, 1.0f);
581
+ let v_155 = ((-(r7.xxxy)).yw + vec2<f32>(1.0f));
582
+ let v_156 = r2;
583
+ r2 = vec4<f32>(v_156.x, v_155.x, v_156.z, v_155.y);
584
+ let v_157 = (r2.yw * r2.yw);
585
+ r7 = vec4<f32>(v_157.xy, r7.zw);
586
+ let v_158 = (r7.xy * r7.xy);
587
+ r7 = vec4<f32>(v_158.xy, r7.zw);
588
+ let v_159 = (r2.yw * r7.xy);
589
+ let v_160 = r2;
590
+ r2 = vec4<f32>(v_160.x, v_159.x, v_160.z, v_159.y);
591
+ r5.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
592
+ let v_161 = fma(cb12_12.tint_symbol_4[0u].xx, r2.yw, r5.ww);
593
+ let v_162 = r2;
594
+ r2 = vec4<f32>(v_162.x, v_161.x, v_162.z, v_161.y);
595
+ let v_163 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
596
+ r7 = vec4<f32>(v_163.xy, r7.zw);
597
+ r5.w = (r7.x * 0.125f);
598
+ r2.y = fma((-(r3.xxxx)).y, r2.y, 1.0f);
599
+ r5.x = dot(r4.xyz, r5.xyz);
600
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
601
+ r5.x = log2(r5.x);
602
+ r5.x = (r5.x * r7.y);
603
+ r5.x = exp2(r5.x);
604
+ r2.w = (r2.w * r5.x);
605
+ r2.w = (r5.w * r2.w);
606
+ r2.w = (r3.x * r2.w);
607
+ r2.w = (r2.x * r2.w);
608
+ r2.x = (r2.y * r2.x);
609
+ let v_164 = fma(r0.xyz, r2.xxx, r2.www);
610
+ r5 = vec4<f32>(v_164.xyz, r5.w);
611
+ let v_165 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
612
+ r5 = vec4<f32>(v_165.xyz, r5.w);
613
+ r1.w = fma(r1.w, r2.z, cb3_3.tint_symbol_2[43u].w);
614
+ r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w);
615
+ r1.w = max(r1.w, 0.0f);
616
+ let v_166 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz);
617
+ r2 = vec4<f32>(v_166.x, r2.y, v_166.yz);
618
+ r3.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f);
619
+ let v_167 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz);
620
+ r7 = vec4<f32>(v_167.xyz, r7.w);
621
+ let v_168 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
622
+ r7 = vec4<f32>(v_168.xyz, r7.w);
623
+ let v_169 = fma(r2.xzw, r3.xxx, r7.xyz);
624
+ r2 = vec4<f32>(v_169.x, r2.y, v_169.yz);
625
+ let v_170 = (r1.zzz * r2.xzw);
626
+ r2 = vec4<f32>(v_170.x, r2.y, v_170.yz);
627
+ let v_171 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz);
628
+ r7 = vec4<f32>(v_171.xyz, r7.w);
629
+ r8.x = cb3_3.tint_symbol_2[46u].w;
630
+ r8.y = cb3_3.tint_symbol_2[47u].w;
631
+ r8.z = cb3_3.tint_symbol_2[48u].w;
632
+ let v_172 = dot(r8.xyz, r4.xyz);
633
+ r1.w = clamp(vec4<f32>(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f);
634
+ let v_173 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r7.xyz);
635
+ r7 = vec4<f32>(v_173.xyz, r7.w);
636
+ let v_174 = fma(r7.xyz, r1.yyy, r2.xzw);
637
+ r2 = vec4<f32>(v_174.x, r2.y, v_174.yz);
638
+ let v_175 = (r2.yyy * r2.xzw);
639
+ r2 = vec4<f32>(v_175.x, r2.y, v_175.yz);
640
+ let v_176 = (r0.xyz * r2.xzw);
641
+ r0 = vec4<f32>(v_176.xyz, r0.w);
642
+ let v_177 = fma(r5.xyz, r1.xxx, r0.xyz);
643
+ r0 = vec4<f32>(v_177.xyz, r0.w);
644
+ r1.x = ((-(r2.yyyy)).x + 1.0f);
645
+ r1.w = dot((-(r3.yzwy)).xyz, r4.xyz);
646
+ r1.w = (r1.w + r1.w);
647
+ let v_178 = -(r1.wwww);
648
+ let v_179 = -(r3.yzwy);
649
+ let v_180 = fma(r4.xyz, v_178.xyz, v_179.xyz);
650
+ r2 = vec4<f32>(v_180.xyz, r2.w);
651
+ let v_181 = clamp(((r4.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
652
+ r3 = vec4<f32>(v_181.xy, r3.zw);
653
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
654
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
655
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
656
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
657
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
658
+ r1.w = (r1.w * r1.w);
659
+ r1.w = fma(r1.w, 5.0f, r2.w);
660
+ let v_182 = bitcast<u32>(r3.x);
661
+ let v_183 = r3.z;
662
+ r1.w = select(r1.w, v_183, (v_182 != 0u));
663
+ let v_184 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
664
+ r2 = vec4<f32>(v_184.xy, r2.z, v_184.z);
665
+ r3.x = (abs(r2.zzzz).x + 1.0f);
666
+ let v_185 = (r2.xyw / r3.xxx);
667
+ r2 = vec4<f32>(v_185.xy, r2.z, v_185.z);
668
+ let v_186 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
669
+ r2 = vec4<f32>(v_186.xy, r2.z, v_186.z);
670
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
671
+ let v_187 = bitcast<vec2<u32>>(r2.zz);
672
+ let v_188 = r2.xy;
673
+ let v_189 = select(r2.wy, v_188, (v_187 != vec2<u32>()));
674
+ r2 = vec4<f32>(v_189.xy, r2.zw);
675
+ let v_190 = r1.w;
676
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_190);
677
+ r1.y = max(r1.z, r1.y);
678
+ let v_191 = (r1.yyy * r2.xyz);
679
+ r1 = vec4<f32>(r1.x, v_191.xyz);
680
+ let v_192 = (r3.yyy * r1.yzw);
681
+ r2 = vec4<f32>(v_192.xyz, r2.w);
682
+ let v_193 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
683
+ r2 = vec4<f32>(v_193.xyz, r2.w);
684
+ let v_194 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
685
+ r1 = vec4<f32>(r1.x, v_194.xyz);
686
+ let v_195 = fma(r1.yzw, r1.xxx, r0.xyz);
687
+ r0 = vec4<f32>(v_195.xyz, r0.w);
688
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
689
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
690
+ r1.x = dot(r6.xyz, r6.xyz);
691
+ r1.y = sqrt(r1.x);
692
+ let v_196 = -(cb3_3.tint_symbol_2[50u].xxxx);
693
+ r1.z = (r1.y + v_196.z);
694
+ r1.z = max(r1.z, 0.0f);
695
+ r1.y = (r1.z / r1.y);
696
+ r1.y = (r1.y * r6.z);
697
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
698
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
699
+ r2.x = (r1.w * -1.44269502162933349609f);
700
+ r2.x = exp2(r2.x);
701
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
702
+ r1.w = (r2.x / r1.w);
703
+ let v_197 = bitcast<u32>(r1.y);
704
+ r1.y = select(1.0f, r1.w, (v_197 != 0u));
705
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
706
+ r1.y = (r1.y * r1.w);
707
+ r1.y = min(r1.y, 1.0f);
708
+ r1.y = (r1.y * 1.44269502162933349609f);
709
+ r1.y = exp2(r1.y);
710
+ r1.y = min(r1.y, 1.0f);
711
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
712
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
713
+ r1.x = inverseSqrt(r1.x);
714
+ let v_198 = (r1.xxx * r6.xyz);
715
+ r2 = vec4<f32>(v_198.xyz, r2.w);
716
+ let v_199 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
717
+ r1.x = clamp(vec4<f32>(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f);
718
+ r1.x = log2(r1.x);
719
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
720
+ r1.x = exp2(r1.x);
721
+ let v_200 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
722
+ r2.x = clamp(vec4<f32>(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f);
723
+ r2.x = log2(r2.x);
724
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
725
+ r2.x = exp2(r2.x);
726
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
727
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
728
+ let v_201 = -(cb3_3.tint_symbol_2[52u].xxxx);
729
+ r2.y = (r1.z + v_201.y);
730
+ r2.y = max(r2.y, 0.0f);
731
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
732
+ r2.y = (r2.y * 1.44269502162933349609f);
733
+ r2.y = exp2(r2.y);
734
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
735
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
736
+ let v_202 = -(cb3_3.tint_symbol_2[51u].zzzz);
737
+ r1.z = (r1.z * v_202.z);
738
+ r1.z = (r1.z * 1.44269502162933349609f);
739
+ r1.z = exp2(r1.z);
740
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
741
+ let v_203 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
742
+ r2 = vec4<f32>(r2.x, v_203.xyz);
743
+ let v_204 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
744
+ r2 = vec4<f32>(r2.x, v_204.xyz);
745
+ let v_205 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
746
+ r3 = vec4<f32>(v_205.xyz, r3.w);
747
+ let v_206 = fma(r2.xxx, r3.xyz, r2.yzw);
748
+ r2 = vec4<f32>(v_206.xyz, r2.w);
749
+ let v_207 = -(cb3_3.tint_symbol_2[57u].xyzx);
750
+ let v_208 = (r2.xyz + v_207.xyz);
751
+ r2 = vec4<f32>(v_208.xyz, r2.w);
752
+ let v_209 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
753
+ r2 = vec4<f32>(v_209.xyz, r2.w);
754
+ r3.x = cb3_3.tint_symbol_2[55u].w;
755
+ r3.y = cb3_3.tint_symbol_2[56u].w;
756
+ r3.z = cb3_3.tint_symbol_2[57u].w;
757
+ let v_210 = ((-(r2.xyzx)).xyz + r3.xyz);
758
+ r3 = vec4<f32>(v_210.xyz, r3.w);
759
+ let v_211 = fma(r1.yyy, r3.xyz, r2.xyz);
760
+ r1 = vec4<f32>(v_211.xyz, r1.w);
761
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
762
+ if ((bitcast<u32>(r2.x) != 0u)) {
763
+ let v_212 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
764
+ r2 = vec4<f32>(v_212.xy, r2.zw);
765
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
766
+ r2.x = (r2.x + -1.0f);
767
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
768
+ } else {
769
+ r2.x = 1.0f;
770
+ }
771
+ let v_213 = -(r0.xyzx);
772
+ let v_214 = fma(r1.xyz, r2.xxx, v_213.xyz);
773
+ r1 = vec4<f32>(v_214.xyz, r1.w);
774
+ let v_215 = fma(r1.www, r1.xyz, r0.xyz);
775
+ r1 = vec4<f32>(v_215.xyz, r1.w);
776
+ } else {
777
+ r1.w = dot(r6.xyz, r6.xyz);
778
+ r2.x = sqrt(r1.w);
779
+ let v_216 = -(cb3_3.tint_symbol_2[50u].xxxx);
780
+ r2.y = (r2.x + v_216.y);
781
+ r2.y = max(r2.y, 0.0f);
782
+ r2.x = (r2.y / r2.x);
783
+ r2.x = (r2.x * r6.z);
784
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
785
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
786
+ r2.w = (r2.z * -1.44269502162933349609f);
787
+ r2.w = exp2(r2.w);
788
+ r2.w = ((-(r2.wwww)).w + 1.0f);
789
+ r2.z = (r2.w / r2.z);
790
+ let v_217 = bitcast<u32>(r2.x);
791
+ r2.x = select(1.0f, r2.z, (v_217 != 0u));
792
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
793
+ r2.x = (r2.x * r2.z);
794
+ r2.x = min(r2.x, 1.0f);
795
+ r2.x = (r2.x * 1.44269502162933349609f);
796
+ r2.x = exp2(r2.x);
797
+ r2.x = min(r2.x, 1.0f);
798
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
799
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
800
+ r1.w = inverseSqrt(r1.w);
801
+ let v_218 = (r1.www * r6.xyz);
802
+ r3 = vec4<f32>(v_218.xyz, r3.w);
803
+ let v_219 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
804
+ r1.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
805
+ r1.w = log2(r1.w);
806
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
807
+ r1.w = exp2(r1.w);
808
+ let v_220 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
809
+ r2.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
810
+ r2.w = log2(r2.w);
811
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
812
+ r2.w = exp2(r2.w);
813
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
814
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
815
+ let v_221 = -(cb3_3.tint_symbol_2[52u].xxxx);
816
+ r3.x = (r2.y + v_221.x);
817
+ r3.x = max(r3.x, 0.0f);
818
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
819
+ r3.x = (r3.x * 1.44269502162933349609f);
820
+ r3.x = exp2(r3.x);
821
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
822
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
823
+ let v_222 = -(cb3_3.tint_symbol_2[51u].zzzz);
824
+ r2.y = (r2.y * v_222.y);
825
+ r2.y = (r2.y * 1.44269502162933349609f);
826
+ r2.y = exp2(r2.y);
827
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
828
+ let v_223 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
829
+ r3 = vec4<f32>(v_223.xyz, r3.w);
830
+ let v_224 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
831
+ r3 = vec4<f32>(v_224.xyz, r3.w);
832
+ let v_225 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
833
+ r4 = vec4<f32>(v_225.xyz, r4.w);
834
+ let v_226 = fma(r2.www, r4.xyz, r3.xyz);
835
+ r3 = vec4<f32>(v_226.xyz, r3.w);
836
+ let v_227 = -(cb3_3.tint_symbol_2[57u].xyzx);
837
+ let v_228 = (r3.xyz + v_227.xyz);
838
+ r3 = vec4<f32>(v_228.xyz, r3.w);
839
+ let v_229 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
840
+ r3 = vec4<f32>(v_229.xyz, r3.w);
841
+ r4.x = cb3_3.tint_symbol_2[55u].w;
842
+ r4.y = cb3_3.tint_symbol_2[56u].w;
843
+ r4.z = cb3_3.tint_symbol_2[57u].w;
844
+ let v_230 = ((-(r3.xyzx)).xyz + r4.xyz);
845
+ r4 = vec4<f32>(v_230.xyz, r4.w);
846
+ let v_231 = fma(r2.xxx, r4.xyz, r3.xyz);
847
+ r2 = vec4<f32>(v_231.xy, r2.z, v_231.z);
848
+ let v_232 = ((-(r0.xyxz)).xyw + r2.xyw);
849
+ r2 = vec4<f32>(v_232.xy, r2.z, v_232.z);
850
+ let v_233 = fma(r2.zzz, r2.xyw, r0.xyz);
851
+ r1 = vec4<f32>(v_233.xyz, r1.w);
852
+ }
853
+ let v_234 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
854
+ o0 = vec4<f32>(v_234.xyz, o0.w);
855
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
856
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
857
+ o1 = (r0.x * v2.w);
858
+ o0.w = r0.w;
859
+ o2 = r0.x;
860
+ }
861
+
862
+ struct tint_symbol_8 {
863
+ @location(0u)
864
+ o0 : vec4<f32>,
865
+ @location(1u)
866
+ o1 : f32,
867
+ @location(2u)
868
+ o2 : f32,
869
+ }
870
+
871
+ @fragment
872
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_235 : vec4<f32>) -> tint_symbol_8 {
873
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v_235);
874
+ return tint_symbol_8(o0, o1, o2);
875
+ }
b/8b0b5899ed/shaders/d38841ff8a23d248.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d38841ff8a23d248.wgsl ADDED
@@ -0,0 +1,224 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb19_struct {
18
+ tint_symbol : array<vec4<f32>, 19u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
22
+
23
+ struct cb15_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 15u>,
25
+ }
26
+
27
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ struct cb4_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 4u>,
37
+ }
38
+
39
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
40
+
41
+ @group(1u) @binding(18u) var s2 : sampler;
42
+
43
+ @group(1u) @binding(30u) var s14 : sampler;
44
+
45
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
46
+
47
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
50
+
51
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ var<private> sample_pos : array<vec2<f32>, 31u> = array<vec2<f32>, 31u>(vec2<f32>(), vec2<f32>(0.25f), vec2<f32>(-0.25f), vec2<f32>(-0.125f, -0.375f), vec2<f32>(0.375f, -0.125f), vec2<f32>(-0.375f, 0.125f), vec2<f32>(0.125f, 0.375f), vec2<f32>(0.0625f, -0.1875f), vec2<f32>(-0.0625f, 0.1875f), vec2<f32>(0.3125f, 0.0625f), vec2<f32>(-0.1875f, -0.3125f), vec2<f32>(-0.3125f, 0.3125f), vec2<f32>(-0.4375f, -0.0625f), vec2<f32>(0.1875f, 0.4375f), vec2<f32>(0.4375f, -0.4375f), vec2<f32>(0.0625f), vec2<f32>(-0.0625f, -0.1875f), vec2<f32>(-0.1875f, 0.125f), vec2<f32>(0.25f, -0.0625f), vec2<f32>(-0.3125f, -0.125f), vec2<f32>(0.125f, 0.3125f), vec2<f32>(0.3125f, 0.1875f), vec2<f32>(0.1875f, -0.3125f), vec2<f32>(-0.125f, 0.375f), vec2<f32>(0.0f, -0.4375f), vec2<f32>(-0.25f, -0.375f), vec2<f32>(-0.375f, 0.25f), vec2<f32>(-0.5f, 0.0f), vec2<f32>(0.4375f, -0.25f), vec2<f32>(0.375f, 0.4375f), vec2<f32>(-0.4375f, -0.5f));
58
+
59
+ var<private> x0 : array<vec4<f32>, 4u>;
60
+
61
+ struct tint_symbol_5 {
62
+ tint_symbol_4 : array<vec4<u32>, 3u>,
63
+ }
64
+
65
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
66
+
67
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
68
+ let v_1 = textureNumSamples(t3);
69
+ let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))];
70
+ r0 = vec4<f32>(v_2.xy, r0.zw);
71
+ let v_3 = dpdx(v3.xyz);
72
+ r1 = vec4<f32>(v_3.xyz, r1.w);
73
+ let v_4 = dpdy(v3.xyz);
74
+ r2 = vec4<f32>(v_4.xyz, r2.w);
75
+ let v_5 = (r0.yyy * r2.xyz);
76
+ r0 = vec4<f32>(r0.x, v_5.xyz);
77
+ let v_6 = fma(r0.xxx, r1.xyz, r0.yzw);
78
+ r0 = vec4<f32>(v_6.xyz, r0.w);
79
+ let v_7 = (r0.xyz + v3.xyz);
80
+ r0 = vec4<f32>(v_7.xyz, r0.w);
81
+ let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy);
82
+ r1 = vec4<f32>(v_8.xy, r1.zw);
83
+ let v_9 = r1.xy;
84
+ let v_10 = max(v_9, vec2<f32>(-2147483648.0f));
85
+ let v_11 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_10), vec2<i32>(2147483647i), (v_10 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_9 == v_9))));
86
+ r2 = vec4<f32>(v_11.xy, r2.zw);
87
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
88
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), 0i).x;
89
+ r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
90
+ r0.w = ((-(r0.wwww)).w + r1.z);
91
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
92
+ let v_12 = (r0.www * r0.xyz);
93
+ r0 = vec4<f32>(v_12.xyz, r0.w);
94
+ let v_13 = (r1.xy * vec2<f32>(0.015625f));
95
+ r1 = vec4<f32>(v_13.xy, r1.zw);
96
+ r1.x = textureSample(t14, s14, r1.xyxx.xy).z;
97
+ r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w);
98
+ let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
99
+ r1 = vec4<f32>(r1.x, v_14.xyz);
100
+ let v_15 = &(x0[0u]);
101
+ let v_16 = r1;
102
+ *(v_15) = vec4<f32>(v_16.yzw, (*(v_15)).w);
103
+ let v_17 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
104
+ r2 = vec4<f32>(v_17.xyz, r2.w);
105
+ let v_18 = &(x0[1u]);
106
+ let v_19 = r2;
107
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
108
+ let v_20 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
109
+ r3 = vec4<f32>(v_20.xyz, r3.w);
110
+ let v_21 = &(x0[2u]);
111
+ let v_22 = r3;
112
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
113
+ let v_23 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
114
+ r0 = vec4<f32>(v_23.xyz, r0.w);
115
+ let v_24 = &(x0[3u]);
116
+ let v_25 = r0;
117
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
118
+ let v_26 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.375f, 0.09375f));
119
+ r2 = vec4<f32>(r2.xy, v_26.xy);
120
+ let v_27 = (-(r2.zzwz)).yz;
121
+ let v_28 = r4;
122
+ r4 = vec4<f32>(v_28.x, v_27.xy, v_28.w);
123
+ r4.w = 0.0f;
124
+ r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
125
+ let v_29 = -(r1.xxxx);
126
+ r0.z = fma(r0.z, 0.5f, v_29.z);
127
+ let v_30 = abs(r3.yyyy);
128
+ r1.x = max(v_30.x, abs(r3.xxxx).x);
129
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.z)));
130
+ let v_31 = (bitcast<u32>(r1.x) != 0u);
131
+ let v_32 = bitcast<f32>(v.tint_symbol_4[0i].x);
132
+ r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_32, v_31);
133
+ let v_33 = abs(r2.yyyy);
134
+ r1.w = max(v_33.w, abs(r2.xxxx).w);
135
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r0.z)));
136
+ let v_34 = bitcast<u32>(r1.w);
137
+ r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_34 != 0u));
138
+ let v_35 = abs(r1.zzzz);
139
+ r1.y = max(v_35.y, abs(r1.yyyy).y);
140
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.z)));
141
+ let v_36 = bitcast<u32>(r0.z);
142
+ r0.z = select(r1.x, 0.0f, (v_36 != 0u));
143
+ let v_37 = x0[bitcast<i32>(r0.z)];
144
+ r1 = vec4<f32>(v_37.xyz, r1.w);
145
+ r0.z = f32(bitcast<i32>(r0.z));
146
+ r1.w = (r0.z + 0.5f);
147
+ r1.w = (r1.w * 0.25f);
148
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz)));
149
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
150
+ r0.z = dot(r2, cb6_6.tint_symbol_1[12u]);
151
+ r2.x = dot(r2, cb6_6.tint_symbol_1[13u]);
152
+ r2.z = (r1.x + 0.5f);
153
+ r2.w = fma(r1.y, 0.25f, r1.w);
154
+ r1.x = bitcast<f32>(select(0u, 4294967295u, !((r0.z == 0.0f))));
155
+ r0.z = ((-(r0.zzzz)).z + r1.z);
156
+ let v_38 = dpdx(r2.zww);
157
+ r3 = vec4<f32>(v_38.xy, r3.z, v_38.z);
158
+ r3.z = dpdx(r0.z);
159
+ let v_39 = dpdy(r2.wzw);
160
+ r5 = vec4<f32>(v_39.xyz, r5.w);
161
+ r5.w = dpdy(r0.z);
162
+ let v_40 = (r3.yw * r5.yw);
163
+ let v_41 = r1;
164
+ r1 = vec4<f32>(v_41.x, v_40.x, v_41.z, v_40.y);
165
+ let v_42 = -(r1.ywyy);
166
+ let v_43 = fma(r3.xz, r5.xz, v_42.xy);
167
+ r6 = vec4<f32>(v_43.xy, r6.zw);
168
+ r1.y = (1.0f / r6.x);
169
+ r1.w = (r3.z * r5.y);
170
+ let v_44 = -(r1.wwww);
171
+ r6.z = fma(r3.x, r5.w, v_44.z);
172
+ let v_45 = (r1.yy * r6.yz);
173
+ let v_46 = r1;
174
+ r1 = vec4<f32>(v_46.x, v_45.x, v_46.z, v_45.y);
175
+ let v_47 = max(r1.yw, vec2<f32>());
176
+ let v_48 = r1;
177
+ r1 = vec4<f32>(v_48.x, v_47.x, v_48.z, v_47.y);
178
+ let v_49 = min(r1.yw, vec2<f32>(0.5f));
179
+ let v_50 = r1;
180
+ r1 = vec4<f32>(v_50.x, v_49.x, v_50.z, v_49.y);
181
+ r0.z = fma((-(r2.xxxx)).z, r1.y, r0.z);
182
+ r0.z = fma((-(r2.xxxx)).z, r1.w, r0.z);
183
+ let v_51 = bitcast<u32>(r1.x);
184
+ let v_52 = r0.z;
185
+ r2.y = select(r1.z, v_52, (v_51 != 0u));
186
+ let v_53 = (r4.yzw + r2.zwy);
187
+ r1 = vec4<f32>(v_53.xyz, r1.w);
188
+ let v_54 = r1.xyxx;
189
+ r0.z = textureSampleCompareLevel(t15, s15, v_54.xy, r1.z);
190
+ let v_55 = fma(cb6_6.tint_symbol_1[14u].zw, vec2<f32>(0.375f, 0.09375f), r2.zw);
191
+ r1 = vec4<f32>(v_55.xy, r1.zw);
192
+ let v_56 = r1.xyxx;
193
+ r1.x = textureSampleCompareLevel(t15, s15, v_56.xy, r2.y);
194
+ r0.z = (r0.z + r1.x);
195
+ r1.x = (r0.z * 0.5f);
196
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
197
+ if ((bitcast<u32>(r0.z) != 0u)) {
198
+ r0.z = textureSample(t2, s2, r2.zwzz.xy).w;
199
+ r1.y = ((-(r0.zzzz)).y + 1.0f);
200
+ } else {
201
+ r1.y = 1.0f;
202
+ }
203
+ r0.z = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
204
+ let v_57 = abs(r0.yyyy);
205
+ r0.x = max(v_57.x, abs(r0.xxxx).x);
206
+ r0.x = clamp(fma(r0.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
207
+ r0.y = ((-(r0.zzzz)).y + 1.0f);
208
+ let v_58 = fma(r0.yy, r0.xx, r1.xy);
209
+ r0 = vec4<f32>(v_58.xy, r0.zw);
210
+ let v_59 = clamp(((r0.xyxx * r0.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
211
+ r0 = vec4<f32>(v_59.xy, r0.zw);
212
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
213
+ r0.w = (r0.y * r0.x);
214
+ let v_60 = bitcast<u32>(r0.z);
215
+ let v_61 = r0.w;
216
+ r0.x = select(r0.x, v_61, (v_60 != 0u));
217
+ o0 = min(r0.yyyy, r0.xxxx);
218
+ }
219
+
220
+ @fragment
221
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
222
+ main_inner(v1, v3);
223
+ return o0;
224
+ }
b/8b0b5899ed/shaders/d3bcee33c2b16f6b.wgsl ADDED
@@ -0,0 +1,108 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb18_struct {
12
+ tint_symbol : array<vec4<f32>, 18u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
16
+
17
+ struct cb68_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 68u>,
19
+ }
20
+
21
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb68_struct;
22
+
23
+ @group(1u) @binding(21u) var s5 : sampler;
24
+
25
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
26
+
27
+ var<private> o0 : vec4<f32>;
28
+
29
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
30
+ r0 = (-(cb5_5.tint_symbol_1[10u]) + cb5_5.tint_symbol_1[12u]);
31
+ let v = v2.x;
32
+ r1.x = clamp(fma(vec4<f32>(v, v, v, v), cb5_5.tint_symbol_1[14u].xxxx, cb5_5.tint_symbol_1[14u].yyyy).x, 0.0f, 1.0f);
33
+ r0 = fma(r1.xxxx, r0, cb5_5.tint_symbol_1[10u]);
34
+ r0.z = (r0.y * r0.z);
35
+ let v_1 = ((-(cb5_5.tint_symbol_1[11u].zzxy)).yzw + cb5_5.tint_symbol_1[13u].zxy);
36
+ r1 = vec4<f32>(r1.x, v_1.xyz);
37
+ let v_2 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[11u].zxy);
38
+ r1 = vec4<f32>(v_2.xyz, r1.w);
39
+ r1.w = fma(r0.x, r1.x, r0.z);
40
+ let v_3 = (r0.ww * r1.yz);
41
+ r2 = vec4<f32>(v_3.xy, r2.zw);
42
+ r0.w = fma(r1.x, r1.w, r2.x);
43
+ r1.w = fma(r0.x, r1.x, r0.y);
44
+ r1.x = fma(r1.x, r1.w, r2.y);
45
+ r1.y = (r1.y / r1.z);
46
+ r0.w = (r0.w / r1.x);
47
+ r0.w = ((-(r1.yyyy)).w + r0.w);
48
+ r0.w = (1.0f / r0.w);
49
+ r3 = textureSample(t5, s5, v1.xyxx.xy);
50
+ let v_4 = (r3.xyz * cb2_2.tint_symbol[17u].www);
51
+ r1 = vec4<f32>(v_4.x, r1.y, v_4.yz);
52
+ let v_5 = (r1.xzw * v1.zzz);
53
+ r1 = vec4<f32>(v_5.x, r1.y, v_5.yz);
54
+ let v_6 = max(r1.xzw, vec3<f32>());
55
+ r1 = vec4<f32>(v_6.x, r1.y, v_6.yz);
56
+ let v_7 = fma(r0.xxx, r1.xzw, r0.zzz);
57
+ r3 = vec4<f32>(v_7.xyz, r3.w);
58
+ let v_8 = fma(r0.xxx, r1.xzw, r0.yyy);
59
+ r0 = vec4<f32>(v_8.xyz, r0.w);
60
+ let v_9 = fma(r1.xzw, r0.xyz, r2.yyy);
61
+ r0 = vec4<f32>(v_9.xyz, r0.w);
62
+ let v_10 = fma(r1.xzw, r3.xyz, r2.xxx);
63
+ r1 = vec4<f32>(v_10.x, r1.y, v_10.yz);
64
+ let v_11 = (r1.xzw / r0.xyz);
65
+ r0 = vec4<f32>(v_11.xyz, r0.w);
66
+ let v_12 = ((-(r1.yyyy)).xyz + r0.xyz);
67
+ r0 = vec4<f32>(v_12.xyz, r0.w);
68
+ let v_13 = clamp(((r0.wwww * r0.xyzx)).xyz, vec3<f32>(), vec3<f32>(1.0f));
69
+ r0 = vec4<f32>(v_13.xyz, r0.w);
70
+ r0.w = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
71
+ let v_14 = ((-(r0.wwww)).xyz + r0.xyz);
72
+ r0 = vec4<f32>(v_14.xyz, r0.w);
73
+ let v_15 = fma(cb5_5.tint_symbol_1[67u].xxx, r0.xyz, r0.www);
74
+ r0 = vec4<f32>(v_15.xyz, r0.w);
75
+ r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_1[66u].wwww)).x, 0.0f, 1.0f);
76
+ let v_16 = -(cb5_5.tint_symbol_1[66u].xxyz);
77
+ let v_17 = (cb5_5.tint_symbol_1[65u].xyz + v_16.yzw);
78
+ r1 = vec4<f32>(r1.x, v_17.xyz);
79
+ let v_18 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[66u].xyz);
80
+ r1 = vec4<f32>(v_18.xyz, r1.w);
81
+ let v_19 = (r0.xyz * r1.xyz);
82
+ r2 = vec4<f32>(v_19.xyz, r2.w);
83
+ let v_20 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz);
84
+ r0 = vec4<f32>(v_20.xyz, r0.w);
85
+ r1.x = ((-(cb5_5.tint_symbol_1[65u].wwww)).x + 1.0f);
86
+ let v_21 = -(r1.xxxx);
87
+ r0.w = (r0.w + v_21.w);
88
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
89
+ r1.x = max(r1.x, 0.00999999977648258209f);
90
+ r0.w = clamp(((r0.wwww / r1.xxxx)).w, 0.0f, 1.0f);
91
+ let v_22 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
92
+ r0 = vec4<f32>(v_22.xyz, r0.w);
93
+ let v_23 = log2(r0.xyz);
94
+ r0 = vec4<f32>(v_23.xyz, r0.w);
95
+ let v_24 = (r0.xyz * vec3<f32>(0.45449998974800109863f));
96
+ r0 = vec4<f32>(v_24.xyz, r0.w);
97
+ let v_25 = exp2(r0.xyz);
98
+ r0 = vec4<f32>(v_25.xyz, r0.w);
99
+ o0.w = dot(r0.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
100
+ let v_26 = r0;
101
+ o0 = vec4<f32>(v_26.xyz, o0.w);
102
+ }
103
+
104
+ @fragment
105
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
106
+ main_inner(v1, v2);
107
+ return o0;
108
+ }
b/8b0b5899ed/shaders/d3c19de1a3863393.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 6, 4294967295]
b/8b0b5899ed/shaders/d3c19de1a3863393.wgsl ADDED
@@ -0,0 +1,594 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb15_struct {
20
+ tint_symbol : array<vec4<f32>, 15u>,
21
+ }
22
+
23
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
24
+
25
+ struct cb20_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 20u>,
27
+ }
28
+
29
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb20_struct;
30
+
31
+ struct cb50_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 50u>,
33
+ }
34
+
35
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
36
+
37
+ struct cb7_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 7u>,
39
+ }
40
+
41
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
42
+
43
+ struct cb18_struct {
44
+ tint_symbol_4 : array<vec4<f32>, 18u>,
45
+ }
46
+
47
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb18_struct;
48
+
49
+ struct cb4_struct {
50
+ tint_symbol_5 : array<vec4<f32>, 4u>,
51
+ }
52
+
53
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb4_struct;
54
+
55
+ struct cb1_struct {
56
+ tint_symbol_6 : array<vec4<f32>, 1u>,
57
+ }
58
+
59
+ @group(1u) @binding(8u) var<uniform> cb8_8 : cb1_struct;
60
+
61
+ @group(1u) @binding(16u) var s0 : sampler;
62
+
63
+ @group(1u) @binding(19u) var s3 : sampler;
64
+
65
+ @group(1u) @binding(20u) var s4 : sampler;
66
+
67
+ @group(1u) @binding(21u) var s5 : sampler;
68
+
69
+ @group(1u) @binding(22u) var s6 : sampler;
70
+
71
+ @group(1u) @binding(29u) var s13 : sampler;
72
+
73
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
78
+
79
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
80
+
81
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
82
+
83
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
84
+
85
+ var<private> icb0 : array<vec4<f32>, 18u> = array<vec4<f32>, 18u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0x1p-148f, 0.25f, 0.25f, 0.0f), vec4<f32>(0x1.8p-147f, -0.25f, -0.25f, 0.0f), vec4<f32>(0.0f, -0.125f, -0.375f, 0.0f), vec4<f32>(0.0f, 0.375f, -0.125f, 0.0f), vec4<f32>(0.0f, -0.375f, 0.125f, 0.0f), vec4<f32>(0.0f, 0.125f, 0.375f, 0.0f), vec4<f32>(0.0f, 0.0625f, -0.1875f, 0.0f), vec4<f32>(0.0f, -0.0625f, 0.1875f, 0.0f), vec4<f32>(0.0f, 0.3125f, 0.0625f, 0.0f), vec4<f32>(0.0f, -0.1875f, -0.3125f, 0.0f), vec4<f32>(0.0f, -0.3125f, 0.3125f, 0.0f), vec4<f32>(0.0f, -0.4375f, -0.0625f, 0.0f), vec4<f32>(0.0f, 0.1875f, 0.4375f, 0.0f), vec4<f32>(0.0f, 0.4375f, -0.4375f, 0.0f));
86
+
87
+ var<private> v0 : vec4<f32>;
88
+
89
+ var<private> o0 : vec4<f32>;
90
+
91
+ var<private> o1 : vec4<f32>;
92
+
93
+ var<private> o2 : vec4<f32>;
94
+
95
+ var<private> o3 : vec4<f32>;
96
+
97
+ var<private> oMask : array<u32, 1u>;
98
+
99
+ struct tint_symbol_8 {
100
+ tint_symbol_7 : array<vec4<u32>, 3u>,
101
+ }
102
+
103
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
104
+
105
+ fn main_inner(v_1 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>) {
106
+ var v_2 : vec4<f32> = v_1;
107
+ v_2.w = (1.0f / v_1.w);
108
+ v0 = v_2;
109
+ let v_3 = max(v0.xy, vec2<f32>());
110
+ let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(v_3), vec2<u32>(4294967295u), (v_3 >= vec2<f32>(4294967296.0f))));
111
+ r0 = vec4<f32>(v_4.xy, r0.zw);
112
+ r0.y = bitcast<f32>(insertBits(0u, bitcast<u32>(r0.y), 1u, 1u));
113
+ let v_5 = bitcast<u32>(r0.x);
114
+ r0.x = bitcast<f32>(insertBits(bitcast<u32>(r0.y), v_5, 0u, 1u));
115
+ r0.x = dot(cb2_2.tint_symbol_1[0u], icb0[bitcast<i32>(r0.x)]);
116
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
117
+ v_6((bitcast<u32>(r0.x) != 0u));
118
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_3[6u].w)));
119
+ if ((bitcast<u32>(r0.x) != 0u)) {
120
+ let v_7 = dpdxCoarse(v1.xyz.xy);
121
+ let v_8 = r0;
122
+ r0 = vec4<f32>(v_8.x, v_7.xy, v_8.w);
123
+ let v_9 = dpdyCoarse(v1.xyz.xy);
124
+ r1 = vec4<f32>(v_9.xy, r1.zw);
125
+ r0.w = bitcast<f32>(firstTrailingBit(bitcast<u32>(cb2_2.tint_symbol_1[19u].x)));
126
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) + -1i));
127
+ let v_10 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<u32>(1u, 2u, 3u) < bitcast<vec3<u32>>(cb2_2.tint_symbol_1[19u].xxx))));
128
+ r2 = vec4<f32>(v_10.xyz, r2.w);
129
+ if ((bitcast<u32>(cb2_2.tint_symbol_1[19u].x) != 0u)) {
130
+ r1.z = icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x;
131
+ let v_11 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 4i))].zz);
132
+ r3 = vec4<f32>(v_11.xy, r3.zw);
133
+ let v_12 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 4i))].yy, r0.yz, r3.xy);
134
+ r1 = vec4<f32>(r1.xy, v_12.xy);
135
+ let v_13 = (r1.zw + v1.xyz.xy);
136
+ r1 = vec4<f32>(r1.xy, v_13.xy);
137
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
138
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
139
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
140
+ r3.x = bitcast<f32>((bitcast<u32>(r1.z) & 1u));
141
+ } else {
142
+ r3.x = 0.0f;
143
+ }
144
+ if ((bitcast<u32>(r2.x) != 0u)) {
145
+ r1.z = bitcast<f32>((1i + bitcast<i32>(icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x)));
146
+ let v_14 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 4i))].zz);
147
+ r2 = vec4<f32>(v_14.x, r2.yz, v_14.y);
148
+ let v_15 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 4i))].yy, r0.yz, r2.xw);
149
+ r1 = vec4<f32>(r1.xy, v_15.xy);
150
+ let v_16 = (r1.zw + v1.xyz.xy);
151
+ r1 = vec4<f32>(r1.xy, v_16.xy);
152
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
153
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
154
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
155
+ r1.w = bitcast<f32>((bitcast<i32>(r3.x) + 2i));
156
+ let v_17 = bitcast<u32>(r1.z);
157
+ let v_18 = r1.w;
158
+ r3.x = select(r3.x, v_18, (v_17 != 0u));
159
+ }
160
+ if ((bitcast<u32>(r2.y) != 0u)) {
161
+ r1.z = icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x;
162
+ let v_19 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 6i))].zz);
163
+ r2 = vec4<f32>(v_19.xy, r2.zw);
164
+ let v_20 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 6i))].yy, r0.yz, r2.xy);
165
+ r1 = vec4<f32>(r1.xy, v_20.xy);
166
+ let v_21 = (r1.zw + v1.xyz.xy);
167
+ r1 = vec4<f32>(r1.xy, v_21.xy);
168
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
169
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
170
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
171
+ r1.w = bitcast<f32>((bitcast<i32>(r3.x) + 4i));
172
+ let v_22 = bitcast<u32>(r1.z);
173
+ let v_23 = r1.w;
174
+ r3.x = select(r3.x, v_23, (v_22 != 0u));
175
+ }
176
+ if ((bitcast<u32>(r2.z) != 0u)) {
177
+ r1.z = icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x;
178
+ let v_24 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 7i))].zz);
179
+ r2 = vec4<f32>(v_24.xy, r2.zw);
180
+ let v_25 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 7i))].yy, r0.yz, r2.xy);
181
+ r1 = vec4<f32>(r1.xy, v_25.xy);
182
+ let v_26 = (r1.zw + v1.xyz.xy);
183
+ r1 = vec4<f32>(r1.xy, v_26.xy);
184
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
185
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
186
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
187
+ r1.w = bitcast<f32>((bitcast<i32>(r3.x) + 8i));
188
+ let v_27 = bitcast<u32>(r1.z);
189
+ let v_28 = r1.w;
190
+ r3.x = select(r3.x, v_28, (v_27 != 0u));
191
+ }
192
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(4u, 5u, 6u, 7u) < bitcast<vec4<u32>>(cb2_2.tint_symbol_1[19u].xxxx))));
193
+ if ((bitcast<u32>(r2.x) != 0u)) {
194
+ r1.z = icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x;
195
+ let v_29 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 8i))].zz);
196
+ r4 = vec4<f32>(v_29.xy, r4.zw);
197
+ let v_30 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 8i))].yy, r0.yz, r4.xy);
198
+ r1 = vec4<f32>(r1.xy, v_30.xy);
199
+ let v_31 = (r1.zw + v1.xyz.xy);
200
+ r1 = vec4<f32>(r1.xy, v_31.xy);
201
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
202
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
203
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
204
+ r1.w = bitcast<f32>((bitcast<i32>(r3.x) + 16i));
205
+ let v_32 = bitcast<u32>(r1.z);
206
+ let v_33 = r1.w;
207
+ r3.x = select(r3.x, v_33, (v_32 != 0u));
208
+ }
209
+ if ((bitcast<u32>(r2.y) != 0u)) {
210
+ r1.z = icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x;
211
+ let v_34 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 9i))].zz);
212
+ r2 = vec4<f32>(v_34.xy, r2.zw);
213
+ let v_35 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 9i))].yy, r0.yz, r2.xy);
214
+ r1 = vec4<f32>(r1.xy, v_35.xy);
215
+ let v_36 = (r1.zw + v1.xyz.xy);
216
+ r1 = vec4<f32>(r1.xy, v_36.xy);
217
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
218
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
219
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
220
+ r1.w = bitcast<f32>((bitcast<i32>(r3.x) + 32i));
221
+ let v_37 = bitcast<u32>(r1.z);
222
+ let v_38 = r1.w;
223
+ r3.x = select(r3.x, v_38, (v_37 != 0u));
224
+ }
225
+ if ((bitcast<u32>(r2.z) != 0u)) {
226
+ r1.z = icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x;
227
+ let v_39 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 10i))].zz);
228
+ r2 = vec4<f32>(v_39.xy, r2.zw);
229
+ let v_40 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 10i))].yy, r0.yz, r2.xy);
230
+ r1 = vec4<f32>(r1.xy, v_40.xy);
231
+ let v_41 = (r1.zw + v1.xyz.xy);
232
+ r1 = vec4<f32>(r1.xy, v_41.xy);
233
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
234
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
235
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
236
+ r1.w = bitcast<f32>((bitcast<i32>(r3.x) + 64i));
237
+ let v_42 = bitcast<u32>(r1.z);
238
+ let v_43 = r1.w;
239
+ r3.x = select(r3.x, v_43, (v_42 != 0u));
240
+ }
241
+ if ((bitcast<u32>(r2.w) != 0u)) {
242
+ r1.z = icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x;
243
+ let v_44 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 11i))].zz);
244
+ r2 = vec4<f32>(v_44.xy, r2.zw);
245
+ let v_45 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 11i))].yy, r0.yz, r2.xy);
246
+ r1 = vec4<f32>(r1.xy, v_45.xy);
247
+ let v_46 = (r1.zw + v1.xyz.xy);
248
+ r1 = vec4<f32>(r1.xy, v_46.xy);
249
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
250
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
251
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
252
+ r1.w = bitcast<f32>((bitcast<i32>(r3.x) + 128i));
253
+ let v_47 = bitcast<u32>(r1.z);
254
+ let v_48 = r1.w;
255
+ r3.x = select(r3.x, v_48, (v_47 != 0u));
256
+ }
257
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(8u, 9u, 10u, 11u) < bitcast<vec4<u32>>(cb2_2.tint_symbol_1[19u].xxxx))));
258
+ if ((bitcast<u32>(r2.x) != 0u)) {
259
+ r1.z = bitcast<f32>((bitcast<i32>(icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x) + 8i));
260
+ let v_49 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 4i))].zz);
261
+ r4 = vec4<f32>(v_49.xy, r4.zw);
262
+ let v_50 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 4i))].yy, r0.yz, r4.xy);
263
+ r1 = vec4<f32>(r1.xy, v_50.xy);
264
+ let v_51 = (r1.zw + v1.xyz.xy);
265
+ r1 = vec4<f32>(r1.xy, v_51.xy);
266
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
267
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
268
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
269
+ r1.w = bitcast<f32>((bitcast<i32>(r3.x) + 256i));
270
+ let v_52 = bitcast<u32>(r1.z);
271
+ let v_53 = r1.w;
272
+ r3.x = select(r3.x, v_53, (v_52 != 0u));
273
+ }
274
+ if ((bitcast<u32>(r2.y) != 0u)) {
275
+ r1.z = bitcast<f32>((bitcast<i32>(icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x) + 9i));
276
+ let v_54 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 4i))].zz);
277
+ r2 = vec4<f32>(v_54.xy, r2.zw);
278
+ let v_55 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 4i))].yy, r0.yz, r2.xy);
279
+ r1 = vec4<f32>(r1.xy, v_55.xy);
280
+ let v_56 = (r1.zw + v1.xyz.xy);
281
+ r1 = vec4<f32>(r1.xy, v_56.xy);
282
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
283
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
284
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
285
+ r1.w = bitcast<f32>((bitcast<i32>(r3.x) + 512i));
286
+ let v_57 = bitcast<u32>(r1.z);
287
+ let v_58 = r1.w;
288
+ r3.x = select(r3.x, v_58, (v_57 != 0u));
289
+ }
290
+ if ((bitcast<u32>(r2.z) != 0u)) {
291
+ r1.z = icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x;
292
+ let v_59 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 14i))].zz);
293
+ r2 = vec4<f32>(v_59.xy, r2.zw);
294
+ let v_60 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 14i))].yy, r0.yz, r2.xy);
295
+ r1 = vec4<f32>(r1.xy, v_60.xy);
296
+ let v_61 = (r1.zw + v1.xyz.xy);
297
+ r1 = vec4<f32>(r1.xy, v_61.xy);
298
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
299
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
300
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
301
+ r1.w = bitcast<f32>((bitcast<i32>(r3.x) + 1024i));
302
+ let v_62 = bitcast<u32>(r1.z);
303
+ let v_63 = r1.w;
304
+ r3.x = select(r3.x, v_63, (v_62 != 0u));
305
+ }
306
+ if ((bitcast<u32>(r2.w) != 0u)) {
307
+ r1.z = icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x;
308
+ let v_64 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r1.z) + 15i))].zz);
309
+ r2 = vec4<f32>(v_64.xy, r2.zw);
310
+ let v_65 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.z) + 15i))].yy, r0.yz, r2.xy);
311
+ r1 = vec4<f32>(r1.xy, v_65.xy);
312
+ let v_66 = (r1.zw + v1.xyz.xy);
313
+ r1 = vec4<f32>(r1.xy, v_66.xy);
314
+ r1.z = textureSample(t0, s0, r1.zwzz.xy).w;
315
+ r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x);
316
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.z)));
317
+ r1.w = bitcast<f32>((bitcast<i32>(r3.x) + 2048i));
318
+ let v_67 = bitcast<u32>(r1.z);
319
+ let v_68 = r1.w;
320
+ r3.x = select(r3.x, v_68, (v_67 != 0u));
321
+ }
322
+ let v_69 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (vec2<u32>(12u, 13u) < bitcast<vec2<u32>>(cb2_2.tint_symbol_1[19u].xx))));
323
+ r1 = vec4<f32>(r1.xy, v_69.xy);
324
+ if ((bitcast<u32>(r1.z) != 0u)) {
325
+ r0.w = icb0[bitcast<u32>((bitcast<i32>(r0.w) + 3i))].x;
326
+ let v_70 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.w) + 16i))].zz);
327
+ r2 = vec4<f32>(v_70.xy, r2.zw);
328
+ let v_71 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.w) + 16i))].yy, r0.yz, r2.xy);
329
+ r2 = vec4<f32>(v_71.xy, r2.zw);
330
+ let v_72 = (r2.xy + v1.xyz.xy);
331
+ r2 = vec4<f32>(v_72.xy, r2.zw);
332
+ r0.w = textureSample(t0, s0, r2.xyxx.xy).w;
333
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
334
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.w)));
335
+ r1.z = bitcast<f32>((bitcast<i32>(r3.x) + 4096i));
336
+ let v_73 = bitcast<u32>(r0.w);
337
+ let v_74 = r1.z;
338
+ r3.x = select(r3.x, v_74, (v_73 != 0u));
339
+ }
340
+ if ((bitcast<u32>(r1.w) != 0u)) {
341
+ let v_75 = (r1.xy * vec2<f32>(-0.4375f));
342
+ r1 = vec4<f32>(v_75.xy, r1.zw);
343
+ let v_76 = fma(r0.yz, vec2<f32>(0.4375f), r1.xy);
344
+ let v_77 = r0;
345
+ r0 = vec4<f32>(v_77.x, v_76.xy, v_77.w);
346
+ let v_78 = (r0.yz + v1.xyz.xy);
347
+ let v_79 = r0;
348
+ r0 = vec4<f32>(v_79.x, v_78.xy, v_79.w);
349
+ r0.y = textureSample(t0, s0, r0.yzyy.xy).w;
350
+ r0.y = (r0.y * cb2_2.tint_symbol_1[15u].x);
351
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
352
+ r0.z = bitcast<f32>((bitcast<i32>(r3.x) + 8192i));
353
+ let v_80 = bitcast<u32>(r0.y);
354
+ let v_81 = r0.z;
355
+ r3.x = select(r3.x, v_81, (v_80 != 0u));
356
+ }
357
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r3.x) == 0i)));
358
+ v_6((bitcast<u32>(r0.y) != 0u));
359
+ } else {
360
+ let v_82 = (v1.xyz.xy * cb10_10.tint_symbol_5[2u].xy);
361
+ let v_83 = r0;
362
+ r0 = vec4<f32>(v_83.x, v_82.xy, v_83.w);
363
+ let v_84 = (r0.yz * vec2<f32>(0.5f));
364
+ let v_85 = r0;
365
+ r0 = vec4<f32>(v_85.x, v_84.xy, v_85.w);
366
+ r0.y = textureSample(t3, s3, r0.yzyy.xy).w;
367
+ r0.z = textureSample(t0, s0, v1.xyz.xyxx.xy).w;
368
+ r0.z = (r0.z * cb2_2.tint_symbol_1[15u].x);
369
+ r0.y = clamp(fma(r0.yyyy, vec4<f32>(2.0f), cb8_8.tint_symbol_6[0u].xxxx).y, 0.0f, 1.0f);
370
+ r0.y = (r0.y * r0.z);
371
+ r0.z = textureSample(t4, s4, v7.xy.xyxx.xy).x;
372
+ r0.y = (r0.z * r0.y);
373
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r0.y)));
374
+ v_6((bitcast<u32>(r0.y) != 0u));
375
+ r3.x = bitcast<f32>(v.tint_symbol_7[2i].x);
376
+ }
377
+ let v_86 = textureSample(t0, s0, v1.xyz.xyxx.xy).xyw;
378
+ r0 = vec4<f32>(r0.x, v_86.xyz);
379
+ let v_87 = textureSample(t5, s5, v1.xyz.xyxx.xy).xy;
380
+ r1 = vec4<f32>(v_87.xy, r1.zw);
381
+ let v_88 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
382
+ r1 = vec4<f32>(v_88.xy, r1.zw);
383
+ r1.z = dot(r1.xy, r1.xy);
384
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
385
+ r1.z = sqrt(abs(r1.zzzz).z);
386
+ r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f);
387
+ let v_89 = (r1.ww * r1.xy);
388
+ r1 = vec4<f32>(v_89.xy, r1.zw);
389
+ let v_90 = (r1.yyy * v6.xyz);
390
+ r2 = vec4<f32>(v_90.xyz, r2.w);
391
+ let v_91 = fma(r1.xxx, v5.xyz, r2.xyz);
392
+ r1 = vec4<f32>(v_91.xy, r1.z, v_91.z);
393
+ let v_92 = fma(r1.zzz, v2.xyz, r1.xyw);
394
+ r1 = vec4<f32>(v_92.xyz, r1.w);
395
+ r1.w = dot(r1.xyz, r1.xyz);
396
+ r1.w = inverseSqrt(r1.w);
397
+ let v_93 = (r1.www * r1.xyz);
398
+ r2 = vec4<f32>(v_93.xyz, r2.w);
399
+ let v_94 = textureSample(t6, s6, v1.xyz.xyxx.xy).xyz;
400
+ r4 = vec4<f32>(v_94.xyz, r4.w);
401
+ let v_95 = (r4.yx * r4.yx);
402
+ r1 = vec4<f32>(v_95.xy, r1.zw);
403
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z >= 0.8125f)));
404
+ o1.w = clamp(fma(v2.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
405
+ r4.x = textureSample(t4, s4, v7.xy.xyxx.xy).x;
406
+ r0.w = (r0.w * r4.x);
407
+ r5.x = r0.z;
408
+ r5.y = cb13_13.tint_symbol_4[3u].x;
409
+ let v_96 = textureSample(t13, s13, r5.xyxx.xy).xyz;
410
+ r4 = vec4<f32>(v_96.xy, r4.z, v_96.z);
411
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((cb13_13.tint_symbol_4[3u].y == cb13_13.tint_symbol_4[3u].x))));
412
+ if ((bitcast<u32>(r0.z) != 0u)) {
413
+ r5.z = cb13_13.tint_symbol_4[3u].y;
414
+ let v_97 = textureSample(t13, s13, r5.xzxx.xy).xyz;
415
+ r5 = vec4<f32>(v_97.xyz, r5.w);
416
+ r0.z = ((-(r0.yyyy)).z + 1.0f);
417
+ let v_98 = (r0.zzz * r4.xyw);
418
+ r6 = vec4<f32>(v_98.xyz, r6.w);
419
+ let v_99 = fma(r5.xyz, r0.yyy, r6.xyz);
420
+ r4 = vec4<f32>(v_99.xy, r4.z, v_99.z);
421
+ }
422
+ let v_100 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
423
+ let v_101 = r0;
424
+ r0 = vec4<f32>(v_101.x, v_100.xy, v_101.w);
425
+ r5.x = fma(r2.z, 0.5f, 0.5f);
426
+ r5.y = fma(r5.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
427
+ r5.x = (r5.x + 0.30000001192092895508f);
428
+ r0.z = (r0.z * r5.x);
429
+ let v_102 = (v1.xyz.zz + vec2<f32>(0.0f, -0.75f));
430
+ let v_103 = r5;
431
+ r5 = vec4<f32>(v_102.x, v_103.y, v_102.y, v_103.w);
432
+ let v_104 = clamp(((r5.xxzx * vec4<f32>(4.0f, 0.0f, 4.0f, 0.0f))).xz, vec2<f32>(), vec2<f32>(1.0f));
433
+ let v_105 = r5;
434
+ r5 = vec4<f32>(v_104.x, v_105.y, v_104.y, v_105.w);
435
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.w) == 0i)));
436
+ let v_106 = (r4.xyw * cb13_13.tint_symbol_4[17u].xxx);
437
+ r6 = vec4<f32>(v_106.xyz, r6.w);
438
+ let v_107 = (r5.xxx * r6.xyz);
439
+ r6 = vec4<f32>(v_107.xyz, r6.w);
440
+ let v_108 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r5.www) & bitcast<vec3<u32>>(r6.xyz)));
441
+ r6 = vec4<f32>(v_108.xyz, r6.w);
442
+ let v_109 = -(r6.xyxz);
443
+ let v_110 = (r4.xyw + v_109.xyw);
444
+ r4 = vec4<f32>(v_110.xy, r4.z, v_110.z);
445
+ let v_111 = (r5.zz * cb13_13.tint_symbol_4[17u].yz);
446
+ let v_112 = r5;
447
+ r5 = vec4<f32>(v_111.x, v_112.y, v_111.y, v_112.w);
448
+ let v_113 = fma(r1.xy, cb10_10.tint_symbol_5[3u].zw, r5.xz);
449
+ r1 = vec4<f32>(v_113.xy, r1.zw);
450
+ let v_114 = (r4.xyw * cb13_13.tint_symbol_4[4u].xxx);
451
+ r4 = vec4<f32>(v_114.xy, r4.z, v_114.z);
452
+ r5.x = bitcast<f32>((bitcast<u32>(r2.w) & 1008981770u));
453
+ r2.w = select(0.0f, -0.00999999977648258209f, (bitcast<u32>(r2.w) != 0u));
454
+ r1.y = (r1.y + r2.w);
455
+ r1.y = fma(cb13_13.tint_symbol_4[4u].z, r1.y, r5.x);
456
+ r2.w = dot(v4.xyz, v4.xyz);
457
+ r2.w = inverseSqrt(r2.w);
458
+ let v_115 = (r2.www * v4.xyz);
459
+ r5 = vec4<f32>(v_115.x, r5.y, v_115.yz);
460
+ let v_116 = dot(r5.xzw, r2.xyz);
461
+ r2.w = clamp(vec4<f32>(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f);
462
+ r2.w = ((-(r2.wwww)).w + 1.0f);
463
+ r2.w = fma(r2.w, 0.40000000596046447754f, 0.5f);
464
+ r1.z = fma(r1.z, r1.w, 1.0f);
465
+ r1.z = clamp(fma(r1.zzzz, vec4<f32>(0.5f), vec4<f32>(-0.30000001192092895508f)).z, 0.0f, 1.0f);
466
+ r1.z = (r1.z * 1.42857146263122558594f);
467
+ r1.w = clamp(v8.x, 0.0f, 1.0f);
468
+ r1.w = (r1.w * r2.w);
469
+ r1.z = (r1.z * r1.w);
470
+ let v_117 = (r4.xyw * r1.zzz);
471
+ r6 = vec4<f32>(v_117.xyz, r6.w);
472
+ let v_118 = fma(r6.xyz, cb13_13.tint_symbol_4[4u].yyy, r4.xyw);
473
+ r4 = vec4<f32>(v_118.xy, r4.z, v_118.z);
474
+ r1.z = dot(v6.xyz, v6.xyz);
475
+ r1.z = inverseSqrt(r1.z);
476
+ let v_119 = (r1.zzz * v6.xyz);
477
+ r6 = vec4<f32>(v_119.xyz, r6.w);
478
+ r7 = (v1.xyz.xyxy * cb10_10.tint_symbol_5[2u]);
479
+ r7 = (r7 * vec4<f32>(0.5f));
480
+ let v_120 = textureSample(t3, s3, r7.xyxx.xy).xw;
481
+ r1 = vec4<f32>(r1.xy, v_120.xy);
482
+ let v_121 = textureSample(t3, s3, r7.zwzz.xy).xy;
483
+ r7 = vec4<f32>(v_121.xy, r7.zw);
484
+ let v_122 = fma(r7.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
485
+ r7 = vec4<f32>(v_122.xy, r7.zw);
486
+ let v_123 = (r7.xy * vec2<f32>(0.10000000149011611938f));
487
+ r7 = vec4<f32>(v_123.xy, r7.zw);
488
+ let v_124 = fma(v2.xyz, r7.xxx, r6.xyz);
489
+ r7 = vec4<f32>(v_124.x, r7.y, v_124.yz);
490
+ r2.w = dot(r7.xzw, r7.xzw);
491
+ r2.w = inverseSqrt(r2.w);
492
+ let v_125 = (r2.www * r7.xzw);
493
+ r7 = vec4<f32>(v_125.x, r7.y, v_125.yz);
494
+ r2.w = dot(r5.xzw, r7.xzw);
495
+ r6.w = dot(cb1_1.tint_symbol[14u].xyz, r7.xzw);
496
+ let v_126 = fma(v2.xyz, r7.yyy, r6.xyz);
497
+ r6 = vec4<f32>(v_126.xyz, r6.w);
498
+ r7.x = dot(r6.xyz, r6.xyz);
499
+ r7.x = inverseSqrt(r7.x);
500
+ let v_127 = (r6.xyz * r7.xxx);
501
+ r6 = vec4<f32>(v_127.xyz, r6.w);
502
+ r5.x = dot(r5.xzw, r6.xyz);
503
+ r5.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
504
+ r5.w = fma((-(r2.wwww)).w, r2.w, 1.0f);
505
+ r5.w = sqrt(r5.w);
506
+ r6.x = fma((-(r6.wwww)).x, r6.w, 1.0f);
507
+ r6.x = sqrt(r6.x);
508
+ r2.w = (r2.w * r6.w);
509
+ let v_128 = -(r2.wwww);
510
+ r2.w = fma(r5.w, r6.x, v_128.w);
511
+ r5.w = fma((-(r5.xxxx)).w, r5.x, 1.0f);
512
+ r5.w = sqrt(r5.w);
513
+ r6.x = fma((-(r5.zzzz)).x, r5.z, 1.0f);
514
+ r6.x = sqrt(r6.x);
515
+ r5.x = (r5.z * r5.x);
516
+ let v_129 = -(r5.xxxx);
517
+ r5.x = fma(r5.w, r6.x, v_129.x);
518
+ let v_130 = (cb10_10.tint_symbol_5[0u].zw + vec2<f32>(8.0f, 16.0f));
519
+ r5 = vec4<f32>(r5.xy, v_130.xy);
520
+ r2.w = log2(abs(r2.wwww).w);
521
+ r2.w = (r2.w * r5.z);
522
+ r2.w = exp2(r2.w);
523
+ r5.x = log2(abs(r5.xxxx).x);
524
+ r5.x = (r5.x * r5.w);
525
+ r5.x = exp2(r5.x);
526
+ r5.z = (r5.x * cb10_10.tint_symbol_5[0u].y);
527
+ r2.w = fma(r2.w, cb10_10.tint_symbol_5[0u].x, r5.z);
528
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < 0.03125f)));
529
+ r5.z = bitcast<f32>((bitcast<u32>(r4.z) & 1065353216u));
530
+ r1.z = (r1.z * r2.w);
531
+ let v_131 = bitcast<u32>(r4.z);
532
+ r1.z = select(1.0f, r1.z, (v_131 != 0u));
533
+ r1.y = (r1.z * r1.y);
534
+ let v_132 = (r5.xxx * cb10_10.tint_symbol_5[1u].xyz);
535
+ r6 = vec4<f32>(v_132.xyz, r6.w);
536
+ let v_133 = (r5.zzz * r6.xyz);
537
+ r5 = vec4<f32>(v_133.x, r5.y, v_133.yz);
538
+ let v_134 = fma(r5.xzw, vec3<f32>(0.5f), r4.xyw);
539
+ o0 = vec4<f32>(v_134.xyz, o0.w);
540
+ r1.z = clamp(fma(r1.wwww, vec4<f32>(2.0f), cb8_8.tint_symbol_6[0u].xxxx).z, 0.0f, 1.0f);
541
+ r0.w = (r0.w * r1.z);
542
+ r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f);
543
+ r4.y = (r0.z * r1.z);
544
+ r3.z = (r0.w * cb2_2.tint_symbol_1[15u].x);
545
+ let v_135 = fma(r2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
546
+ o1 = vec4<f32>(v_135.xyz, o1.w);
547
+ r0.z = (r1.x * 0.001953125f);
548
+ r4.x = fma(r5.y, r0.y, cb3_3.tint_symbol_2[45u].w);
549
+ let v_136 = (r4.xy * vec2<f32>(0.5f));
550
+ let v_137 = r0;
551
+ r0 = vec4<f32>(v_137.x, v_136.x, v_137.z, v_136.y);
552
+ let v_138 = sqrt(r0.yw);
553
+ o3 = vec4<f32>(v_138.xy, o3.zw);
554
+ o2.x = sqrt(r1.y);
555
+ o2.y = sqrt(r0.z);
556
+ let v_139 = r3;
557
+ let v_140 = vec2<f32>(1.0f, bitcast<f32>(v.tint_symbol_7[2i].x));
558
+ r3 = vec4<f32>(v_139.x, v_140.x, v_139.z, v_140.y);
559
+ let v_141 = bitcast<vec2<u32>>(r0.xx);
560
+ let v_142 = r3.yx;
561
+ let v_143 = select(r3.zw, v_142, (v_141 != vec2<u32>()));
562
+ r0 = vec4<f32>(v_143.xy, r0.zw);
563
+ o0.w = r0.x;
564
+ o2.z = cb10_10.tint_symbol_5[3u].y;
565
+ o2.w = 1.0f;
566
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
567
+ oMask[0u] = bitcast<u32>(r0.y);
568
+ }
569
+
570
+ fn v_6(v_144 : bool) {
571
+ if (v_144) {
572
+ discard;
573
+ return;
574
+ }
575
+ }
576
+
577
+ struct tint_symbol_9 {
578
+ @location(0u)
579
+ o0 : vec4<f32>,
580
+ @location(1u)
581
+ o1 : vec4<f32>,
582
+ @location(2u)
583
+ o2 : vec4<f32>,
584
+ @location(3u)
585
+ o3 : vec4<f32>,
586
+ @builtin(sample_mask)
587
+ oMask : u32,
588
+ }
589
+
590
+ @fragment
591
+ fn main(@builtin(position) v_145 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> tint_symbol_9 {
592
+ main_inner(v_145, v1, v2, v3, v4, v5, v6, v7, v8);
593
+ return tint_symbol_9(o0, o1, o2, o3, oMask[0u]);
594
+ }
b/8b0b5899ed/shaders/d3c4cdbe91f3f750.wgsl ADDED
@@ -0,0 +1,100 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb23_struct {
12
+ tint_symbol : array<vec4<f32>, 23u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
16
+
17
+ struct cb6_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 6u>,
19
+ }
20
+
21
+ @group(1u) @binding(8u) var<uniform> cb8_8 : cb6_struct;
22
+
23
+ @group(1u) @binding(21u) var s5 : sampler;
24
+
25
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
26
+
27
+ var<private> v12 : array<f32, 4u>;
28
+
29
+ var<private> o0 : vec4<f32>;
30
+
31
+ var<private> o1 : f32;
32
+
33
+ var<private> o2 : f32;
34
+
35
+ var<private> x0 : array<vec4<f32>, 1u>;
36
+
37
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v7 : vec4<f32>, v9 : vec4<f32>) {
38
+ x0[0u].x = v12[0u];
39
+ x0[0u].y = v12[1u];
40
+ x0[0u].z = v12[2u];
41
+ x0[0u].w = v12[3u];
42
+ r0.x = (cb8_8.tint_symbol_1[5u].z + 0.00100000004749745131f);
43
+ r1 = textureSample(t5, s5, v1.xyxx.xy);
44
+ let v = (r1.xyz * r1.xyz);
45
+ r1 = vec4<f32>(v.xyz, r1.w);
46
+ r2.x = dot(r1.xyz, vec3<f32>(1.0f));
47
+ let v_1 = -(r2.xxxx);
48
+ r0.x = (r0.x + v_1.x);
49
+ r3 = textureSample(t5, s5, v1.zwzz.xy);
50
+ let v_2 = (r3.xyz * r3.xyz);
51
+ r3 = vec4<f32>(v_2.xyz, r3.w);
52
+ r2.y = dot(r3.xyz, vec3<f32>(1.0f));
53
+ let v_3 = -(cb8_8.tint_symbol_1[5u].yyyy);
54
+ let v_4 = (r2.xy + v_3.yz);
55
+ let v_5 = r0;
56
+ r0 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
57
+ let v_6 = clamp(((r0.xyzx * vec4<f32>(10000.0f, 10000.0f, 10000.0f, 0.0f))).xyz, vec3<f32>(), vec3<f32>(1.0f));
58
+ r0 = vec4<f32>(v_6.xyz, r0.w);
59
+ let v_7 = -(r2.xyxx);
60
+ let v_8 = fma(r0.yz, r0.xx, v_7.xy);
61
+ r0 = vec4<f32>(v_8.xy, r0.zw);
62
+ let v_9 = fma(cb8_8.tint_symbol_1[5u].ww, r0.xy, r2.xy);
63
+ r0 = vec4<f32>(v_9.xy, r0.zw);
64
+ r3.w = r0.y;
65
+ r1.w = r0.x;
66
+ r0 = (-(r1) + r3);
67
+ r0 = fma(v3.xy.xxxx, r0, r1);
68
+ let v_10 = (r0.xyz * v5.yzw);
69
+ r1 = vec4<f32>(v_10.xyz, r1.w);
70
+ r1.w = dot(r1.xyz, vec3<f32>(0.21259999275207519531f, 0.71520000696182250977f, 0.07220000028610229492f));
71
+ r1.w = clamp(((r1.wwww + vec4<f32>(-0.05000000074505805969f))).w, 0.0f, 1.0f);
72
+ r1.w = (r1.w * v3.y);
73
+ let v_11 = fma(v9.xyz, v7.zzz, v0.xyz);
74
+ r2 = vec4<f32>(v_11.xyz, r2.w);
75
+ r2.w = v0.w;
76
+ r0 = (r0 * r2);
77
+ let v_12 = fma(r1.xyz, r1.www, r0.xyz);
78
+ r0 = vec4<f32>(v_12.xyz, r0.w);
79
+ r0.w = clamp(r0.wwww.w, 0.0f, 1.0f);
80
+ let v_13 = (r0.xyz * cb2_2.tint_symbol[17u].zzz);
81
+ o0 = vec4<f32>(v_13.xyz, o0.w);
82
+ o0.w = r0.w;
83
+ o2 = (r0.w * cb2_2.tint_symbol[22u].x);
84
+ o1 = v7.w;
85
+ }
86
+
87
+ struct tint_symbol_2 {
88
+ @location(0u)
89
+ o0 : vec4<f32>,
90
+ @location(1u)
91
+ o1 : f32,
92
+ @location(2u)
93
+ o2 : f32,
94
+ }
95
+
96
+ @fragment
97
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(3u) @interpolate(flat) v3 : vec4<f32>, @location(5u) @interpolate(flat) v5 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(9u) v9 : vec4<f32>) -> tint_symbol_2 {
98
+ main_inner(v0, v1, v3, v5, v7, v9);
99
+ return tint_symbol_2(o0, o1, o2);
100
+ }
b/8b0b5899ed/shaders/d3c97453643e1219.wgsl ADDED
@@ -0,0 +1,180 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb28_struct {
16
+ tint_symbol : array<vec4<f32>, 28u>,
17
+ }
18
+
19
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb28_struct;
20
+
21
+ @group(1u) @binding(19u) var s3 : sampler;
22
+
23
+ @group(1u) @binding(20u) var s4 : sampler;
24
+
25
+ @group(1u) @binding(21u) var s5 : sampler;
26
+
27
+ @group(1u) @binding(22u) var s6 : sampler;
28
+
29
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
30
+
31
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
32
+
33
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
34
+
35
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
36
+
37
+ var<private> o0 : vec4<f32>;
38
+
39
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
40
+ r0 = textureSample(t4, s4, v4.xyxx.xy);
41
+ r0.x = (r0.x + -0.5f);
42
+ r0.x = (r0.x * cb12_12.tint_symbol[17u].x);
43
+ r1 = textureSample(t4, s4, v5.zwzz.xy);
44
+ r0.z = (r1.x + -0.5f);
45
+ r0.y = (r0.z * cb12_12.tint_symbol[20u].y);
46
+ r1 = textureSample(t4, s4, v4.zwzz.xy);
47
+ r1.x = (r1.x + -0.5f);
48
+ r0.z = (r1.x * cb12_12.tint_symbol[19u].z);
49
+ r2 = textureSample(t3, s3, v1.zwzz.xy);
50
+ r0.z = fma(r0.z, cb12_12.tint_symbol[17u].z, r2.x);
51
+ r0.z = (r0.z * cb12_12.tint_symbol[18u].x);
52
+ r3 = textureSample(t3, s3, v1.xyxx.xy);
53
+ r0.z = (r0.z * r3.x);
54
+ r0.w = clamp(fma(-(r0.zzzz), vec4<f32>(2.0f), vec4<f32>(1.0f)).w, 0.0f, 1.0f);
55
+ let v = (r0.ww * r0.xy);
56
+ r0 = vec4<f32>(v.xy, r0.zw);
57
+ let v_1 = (r3.zz * r0.xy);
58
+ r0 = vec4<f32>(v_1.xy, r0.zw);
59
+ r4.x = cb12_12.tint_symbol[17u].z;
60
+ r4.y = cb12_12.tint_symbol[20u].y;
61
+ r1.y = ((-(r3.zzzz)).y + 1.0f);
62
+ let v_2 = fma(r1.xy, r4.xy, r0.xy);
63
+ r0 = vec4<f32>(v_2.xy, r0.zw);
64
+ r0.w = (r0.x + r2.y);
65
+ let v_3 = fma(r0.www, cb12_12.tint_symbol[16u].xyz, cb12_12.tint_symbol[14u].xyz);
66
+ r1 = vec4<f32>(v_3.xyz, r1.w);
67
+ let v_4 = fma(r0.zzz, r1.xyz, cb12_12.tint_symbol[15u].xyz);
68
+ r1 = vec4<f32>(v_4.xyz, r1.w);
69
+ r3.y = 0.0f;
70
+ let v_5 = (r0.xy + r3.xy);
71
+ r0 = vec4<f32>(v_5.xy, r0.zw);
72
+ r2.x = (r0.x * cb12_12.tint_symbol[18u].y);
73
+ r2.y = (r0.y * cb12_12.tint_symbol[20u].z);
74
+ r0.x = clamp(((-(r0.xxxx) + vec4<f32>(1.0f))).x, 0.0f, 1.0f);
75
+ r3.y = (-(cb12_12.tint_symbol[20u].wwww)).y;
76
+ let v_6 = (-(cb12_12.tint_symbol[18u].zzwz)).xz;
77
+ let v_7 = r3;
78
+ r3 = vec4<f32>(v_6.x, v_7.y, v_6.y, v_7.w);
79
+ let v_8 = clamp(((r2.xxyx + r3.xxyx)).yz, vec2<f32>(), vec2<f32>(1.0f));
80
+ let v_9 = r0;
81
+ r0 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
82
+ let v_10 = (r0.yz * r0.yz);
83
+ let v_11 = r0;
84
+ r0 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
85
+ r0.w = dot(v2, v2);
86
+ r0.w = inverseSqrt(r0.w);
87
+ let v_12 = (r0.www * v2.xyz);
88
+ r2 = vec4<f32>(v_12.xyz, r2.w);
89
+ r0.w = clamp(fma(r2.zzzz, vec4<f32>(5.0f), r3.zzzz).w, 0.0f, 1.0f);
90
+ let v_13 = (r0.ww * r0.yz);
91
+ r3 = vec4<f32>(v_13.xy, r3.zw);
92
+ r0.y = fma((-(r0.yyyy)).y, r0.w, 1.0f);
93
+ r0.y = (r0.y * r3.y);
94
+ r0.y = fma(r0.y, 0.30000001192092895508f, r3.x);
95
+ let v_14 = -(cb12_12.tint_symbol[12u].xyzx);
96
+ r4.x = dot(r2.xyz, v_14.xyz);
97
+ r4.y = dot(r2.xyz, cb12_12.tint_symbol[24u].yzw);
98
+ r0.z = fma((-(cb12_12.tint_symbol[11u].xxxx)).z, r4.x, cb12_12.tint_symbol[11u].y);
99
+ r0.z = log2(abs(r0.zzzz).z);
100
+ r0.z = (r0.z * 1.5f);
101
+ r0.z = exp2(r0.z);
102
+ r0.w = fma(r4.x, r4.x, 1.0f);
103
+ r4.x = clamp((-(r4.xxxx)).x, 0.0f, 1.0f);
104
+ let v_15 = ((-(r4.xyxx)).xy + vec2<f32>(1.0f));
105
+ r2 = vec4<f32>(v_15.xy, r2.zw);
106
+ r0.z = (r0.w / r0.z);
107
+ r0.w = (r0.z * cb12_12.tint_symbol[11u].z);
108
+ r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol[11u].zzzz, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
109
+ r0.w = clamp(r0.wwww.w, 0.0f, 1.0f);
110
+ let v_16 = (r0.www * cb12_12.tint_symbol[9u].xyz);
111
+ r4 = vec4<f32>(v_16.xyz, r4.w);
112
+ let v_17 = (r4.xyz * cb12_12.tint_symbol[11u].www);
113
+ r4 = vec4<f32>(v_17.xyz, r4.w);
114
+ let v_18 = fma(v3.xyz, r0.zzz, r4.xyz);
115
+ r4 = vec4<f32>(v_18.xyz, r4.w);
116
+ let v_19 = ((-(r4.xyzx)).xyz + cb12_12.tint_symbol[21u].xyz);
117
+ r5 = vec4<f32>(v_19.xyz, r5.w);
118
+ let v_20 = fma(r3.yyy, r5.xyz, r4.xyz);
119
+ r4 = vec4<f32>(v_20.xyz, r4.w);
120
+ let v_21 = -(r4.xyzx);
121
+ let v_22 = fma(r1.xyz, cb12_12.tint_symbol[19u].www, v_21.xyz);
122
+ r1 = vec4<f32>(v_22.xyz, r1.w);
123
+ let v_23 = fma(r3.xxx, r1.xyz, r4.xyz);
124
+ r1 = vec4<f32>(v_23.xyz, r1.w);
125
+ r0.z = (r3.y + r3.x);
126
+ o0.w = clamp(((-(r0.zzzz) + v2.wwww)).w, 0.0f, 1.0f);
127
+ let v_24 = (r2.xy / cb12_12.tint_symbol[22u].xz);
128
+ r0 = vec4<f32>(r0.xy, v_24.xy);
129
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r2.y >= 0.00054475001525133848f)));
130
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) & 1065353216u));
131
+ let v_25 = clamp(((r0.zzzw * vec4<f32>(0.0f, 0.0f, 100.0f, 100.0f))).zw, vec2<f32>(), vec2<f32>(1.0f));
132
+ r0 = vec4<f32>(r0.xy, v_25.xy);
133
+ let v_26 = ((-(r0.zzzw)).zw + vec2<f32>(1.0f));
134
+ r0 = vec4<f32>(r0.xy, v_26.xy);
135
+ let v_27 = (r0.yy * r0.zw);
136
+ r0 = vec4<f32>(r0.xy, v_27.xy);
137
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
138
+ let v_28 = (r0.xx * r0.zw);
139
+ let v_29 = r0;
140
+ r0 = vec4<f32>(v_28.x, v_29.y, v_28.y, v_29.w);
141
+ let v_30 = (r0.xz * r0.xz);
142
+ let v_31 = r0;
143
+ r0 = vec4<f32>(v_30.x, v_31.y, v_30.y, v_31.w);
144
+ let v_32 = (r0.xz * r0.xz);
145
+ let v_33 = r0;
146
+ r0 = vec4<f32>(v_32.x, v_33.y, v_32.y, v_33.w);
147
+ r0.w = fma(cb12_12.tint_symbol[26u].y, 0.5f, 0.5f);
148
+ r0.w = (r0.w * cb12_12.tint_symbol[22u].w);
149
+ r0.z = (r0.w * r0.z);
150
+ r0.x = (r0.x * cb12_12.tint_symbol[22u].y);
151
+ let v_34 = (r0.zzz * cb12_12.tint_symbol[27u].xyz);
152
+ r2 = vec4<f32>(v_34.xyz, r2.w);
153
+ let v_35 = fma(cb12_12.tint_symbol[8u].yzw, r0.xxx, r2.xyz);
154
+ r0 = vec4<f32>(v_35.x, r0.y, v_35.yz);
155
+ let v_36 = (r0.xzw + r1.xyz);
156
+ r0 = vec4<f32>(v_36.x, r0.y, v_36.yz);
157
+ r2 = textureSample(t5, s5, v6.xy.xyxx.xy);
158
+ let v_37 = clamp(fma(r2.xyzx, vec4<f32>(2.0f, 2.0f, 2.0f, 0.0f), vec4<f32>(-0.10000000149011611938f, -0.10000000149011611938f, -0.10000000149011611938f, 0.0f)).xyz, vec3<f32>(), vec3<f32>(1.0f));
159
+ r1 = vec4<f32>(v_37.xyz, r1.w);
160
+ let v_38 = (r1.xyz * cb12_12.tint_symbol[24u].xxx);
161
+ r1 = vec4<f32>(v_38.xyz, r1.w);
162
+ let v_39 = (r1.www * r1.xyz);
163
+ r1 = vec4<f32>(v_39.xyz, r1.w);
164
+ let v_40 = fma(r1.xyz, r0.yyy, r0.xzw);
165
+ r0 = vec4<f32>(v_40.xyz, r0.w);
166
+ let v_41 = ((-(r0.xyzx)).xyz + v7.xyz);
167
+ r1 = vec4<f32>(v_41.xyz, r1.w);
168
+ let v_42 = fma(v7.www, r1.xyz, r0.xyz);
169
+ r0 = vec4<f32>(v_42.xyz, r0.w);
170
+ r1 = textureSample(t6, s6, v5.xyxx.xy);
171
+ r0.w = (r1.x + -0.5f);
172
+ let v_43 = fma(r0.www, vec3<f32>(0.00009999999747378752f), r0.xyz);
173
+ o0 = vec4<f32>(v_43.xyz, o0.w);
174
+ }
175
+
176
+ @fragment
177
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> @location(0u) vec4<f32> {
178
+ main_inner(v1, v2, v3, v4, v5, v6, v7);
179
+ return o0;
180
+ }
b/8b0b5899ed/shaders/d3d9f09707845c85.wgsl ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb16_struct {
8
+ tint_symbol : array<vec4<f32>, 16u>,
9
+ }
10
+
11
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
12
+
13
+ struct cb1_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 1u>,
15
+ }
16
+
17
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
18
+
19
+ @group(1u) @binding(20u) var s4 : sampler;
20
+
21
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
22
+
23
+ var<private> v10 : array<f32, 4u>;
24
+
25
+ var<private> o0 : vec4<f32>;
26
+
27
+ var<private> x0 : array<vec4<f32>, 1u>;
28
+
29
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v8 : vec4<f32>) {
30
+ x0[0u].x = v10[0u];
31
+ x0[0u].y = v10[1u];
32
+ x0[0u].z = v10[2u];
33
+ x0[0u].w = v10[3u];
34
+ r0 = textureSample(t4, s4, v2.zwzz.xy);
35
+ r0.x = dot(v1, r0);
36
+ r0.x = clamp(fma(r0.xxxx, v0.wwww, cb10_10.tint_symbol_1[0u].wwww).x, 0.0f, 1.0f);
37
+ r0.x = (r0.x * v8.x);
38
+ r0 = (r0.xxxx * cb2_2.tint_symbol[15u].xxxx);
39
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w)));
40
+ v((bitcast<u32>(r1.x) != 0u));
41
+ o0 = r0;
42
+ }
43
+
44
+ fn v(v_1 : bool) {
45
+ if (v_1) {
46
+ discard;
47
+ return;
48
+ }
49
+ }
50
+
51
+ @fragment
52
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> @location(0u) vec4<f32> {
53
+ main_inner(v0, v1, v2, v8);
54
+ return o0;
55
+ }
b/8b0b5899ed/shaders/d3da7340dfa2238b.wgsl ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb92_struct {
6
+ tint_symbol : array<vec4<f32>, 92u>,
7
+ }
8
+
9
+ @group(0u) @binding(5u) var<uniform> cb5_5 : cb92_struct;
10
+
11
+ struct tint_symbol_2 {
12
+ tint_symbol_1 : array<u32>,
13
+ }
14
+
15
+ @group(0u) @binding(34u) var<storage, read> t2 : tint_symbol_2;
16
+
17
+ struct tint_symbol_4 {
18
+ tint_symbol_3 : array<u32>,
19
+ }
20
+
21
+ @group(0u) @binding(162u) var<storage, read_write> u2 : tint_symbol_4;
22
+
23
+ var<workgroup> g0 : array<u32, 512u>;
24
+
25
+ @compute @workgroup_size(16u, 16u, 1u)
26
+ fn main(@builtin(global_invocation_id) vThreadID : vec3<u32>, @builtin(local_invocation_id) vThreadIDInGroup : vec3<u32>, @builtin(local_invocation_index) vThreadIDInGroupFlattened : u32) {
27
+ let v = vec3<i32>(vThreadIDInGroup);
28
+ let v_1 = vec3<i32>(vThreadID);
29
+ let v_2 = max(cb5_5.tint_symbol[91u].yz, vec2<f32>());
30
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
31
+ r0 = vec4<f32>(v_3.xy, r0.zw);
32
+ r0.x = bitcast<f32>(((v_1.y * bitcast<i32>(r0.x)) + v_1.x));
33
+ let v_4 = (bitcast<u32>((bitcast<i32>(r0.x) * 2i)) + 0u);
34
+ let v_5 = t2.tint_symbol_1[v_4];
35
+ let v_6 = t2.tint_symbol_1[(v_4 + 1u)];
36
+ let v_7 = bitcast<vec2<f32>>(vec2<u32>(vec4<u32>(v_5, v_5, v_5, v_5).x, vec4<u32>(v_6, v_6, v_6, v_6).x));
37
+ let v_8 = r0;
38
+ r0 = vec4<f32>(v_7.x, v_8.y, v_7.y, v_8.w);
39
+ let v_9 = (bitcast<u32>((i32(vThreadIDInGroupFlattened) * 2i)) + 0u);
40
+ let v_10 = bitcast<vec2<u32>>(r0.xz);
41
+ g0[v_9] = v_10.x;
42
+ g0[(v_9 + 1u)] = v_10.y;
43
+ workgroupBarrier();
44
+ let v_11 = bitcast<vec2<f32>>((v_1.yx + (-(v.yyxy)).xz));
45
+ let v_12 = r0;
46
+ r0 = vec4<f32>(v_11.x, v_12.y, v_11.y, v_12.w);
47
+ let v_13 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r0.xz) + v.xy));
48
+ let v_14 = r0;
49
+ r0 = vec4<f32>(v_13.x, v_14.y, v_13.y, v_14.w);
50
+ let v_15 = bitcast<i32>(r0.z);
51
+ let v_16 = bitcast<i32>(r0.y);
52
+ r0.x = bitcast<f32>(((v_15 * v_16) + bitcast<i32>(r0.x)));
53
+ r0.y = bitcast<f32>(((v.x * 16i) + v.y));
54
+ let v_17 = (bitcast<u32>((bitcast<i32>(r0.y) * 2i)) + 0u);
55
+ let v_18 = bitcast<vec2<f32>>(vec2<u32>(g0[v_17], g0[(v_17 + 1u)]));
56
+ let v_19 = r0;
57
+ r0 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
58
+ let v_20 = (bitcast<u32>((bitcast<i32>(r0.x) * 2i)) + 0u);
59
+ let v_21 = bitcast<vec2<u32>>(r0.yz);
60
+ u2.tint_symbol_3[v_20] = v_21.x;
61
+ u2.tint_symbol_3[(v_20 + 1u)] = v_21.y;
62
+ }