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  1. b/8b0b5899ed/shaders/ce8528b7d0dfcedf.consts.json +1 -0
  2. b/8b0b5899ed/shaders/ce8528b7d0dfcedf.wgsl +947 -0
  3. b/8b0b5899ed/shaders/ce8a53b7f055ea0c.wgsl +86 -0
  4. b/8b0b5899ed/shaders/ce8aa2a90cb870b1.consts.json +1 -0
  5. b/8b0b5899ed/shaders/ce8aa2a90cb870b1.wgsl +385 -0
  6. b/8b0b5899ed/shaders/ce933de123000bb2.wgsl +541 -0
  7. b/8b0b5899ed/shaders/cec0a8df2381dfa8.wgsl +265 -0
  8. b/8b0b5899ed/shaders/cedf6b6a5d8b3238.wgsl +56 -0
  9. b/8b0b5899ed/shaders/cee60fe5b8d9766e.consts.json +1 -0
  10. b/8b0b5899ed/shaders/cee60fe5b8d9766e.wgsl +420 -0
  11. b/8b0b5899ed/shaders/cee90a2ca1a98130.wgsl +34 -0
  12. b/8b0b5899ed/shaders/cef3aa0aa64d3fcb.wgsl +551 -0
  13. b/8b0b5899ed/shaders/cef80b869337164d.wgsl +30 -0
  14. b/8b0b5899ed/shaders/cefe1bdf76f4caf0.wgsl +175 -0
  15. b/8b0b5899ed/shaders/cf1d9430c9af7752.wgsl +55 -0
  16. b/8b0b5899ed/shaders/cf24738e3e31ed8c.wgsl +188 -0
  17. b/8b0b5899ed/shaders/cf334320e84c16bd.consts.json +1 -0
  18. b/8b0b5899ed/shaders/cf334320e84c16bd.wgsl +560 -0
  19. b/8b0b5899ed/shaders/cf3bfaa2e9f94764.wgsl +250 -0
  20. b/8b0b5899ed/shaders/cf41753844860905.wgsl +40 -0
  21. b/8b0b5899ed/shaders/cf45419b31617ca5.wgsl +13 -0
  22. b/8b0b5899ed/shaders/cf4b3b5d76747cd1.consts.json +1 -0
  23. b/8b0b5899ed/shaders/cf4b3b5d76747cd1.wgsl +1475 -0
  24. b/8b0b5899ed/shaders/cf51cfea7e6d94fe.consts.json +1 -0
  25. b/8b0b5899ed/shaders/cf51cfea7e6d94fe.wgsl +692 -0
  26. b/8b0b5899ed/shaders/cf749a07628d5f36.consts.json +1 -0
  27. b/8b0b5899ed/shaders/cf749a07628d5f36.wgsl +1302 -0
  28. b/8b0b5899ed/shaders/cf7b10ca82d7670a.consts.json +1 -0
  29. b/8b0b5899ed/shaders/cf7b10ca82d7670a.wgsl +937 -0
  30. b/8b0b5899ed/shaders/cf7eaa6059ea511e.wgsl +85 -0
  31. b/8b0b5899ed/shaders/cf8f3c144c296e97.wgsl +156 -0
  32. b/8b0b5899ed/shaders/cf9630507524dcb0.wgsl +399 -0
  33. b/8b0b5899ed/shaders/cfa927f833406631.consts.json +1 -0
  34. b/8b0b5899ed/shaders/cfa927f833406631.wgsl +624 -0
  35. b/8b0b5899ed/shaders/cfaee11fee37ee35.consts.json +1 -0
  36. b/8b0b5899ed/shaders/cfdeb0769c02ef30.consts.json +1 -0
  37. b/8b0b5899ed/shaders/cfdeb0769c02ef30.wgsl +269 -0
  38. b/8b0b5899ed/shaders/d00d431314ab38dc.consts.json +1 -0
  39. b/8b0b5899ed/shaders/d00d431314ab38dc.wgsl +1117 -0
  40. b/8b0b5899ed/shaders/d010c4cbd374a2f6.wgsl +75 -0
  41. b/8b0b5899ed/shaders/d01d80db71be27e0.wgsl +184 -0
  42. b/8b0b5899ed/shaders/d0285eb6c5f871b9.wgsl +170 -0
  43. b/8b0b5899ed/shaders/d02dff6cc3ce9c44.wgsl +46 -0
  44. b/8b0b5899ed/shaders/d03718323dc7022b.wgsl +77 -0
  45. b/8b0b5899ed/shaders/d050662fb781801d.wgsl +24 -0
  46. b/8b0b5899ed/shaders/d063dfb7f0bf630a.consts.json +1 -0
  47. b/8b0b5899ed/shaders/d063dfb7f0bf630a.wgsl +612 -0
  48. b/8b0b5899ed/shaders/d070830819d1c41e.wgsl +211 -0
  49. b/8b0b5899ed/shaders/d09f02b58b1b9486.consts.json +1 -0
  50. b/8b0b5899ed/shaders/d09f02b58b1b9486.wgsl +848 -0
b/8b0b5899ed/shaders/ce8528b7d0dfcedf.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/ce8528b7d0dfcedf.wgsl ADDED
@@ -0,0 +1,947 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb1_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(18u) var s2 : sampler;
98
+
99
+ @group(1u) @binding(20u) var s4 : sampler;
100
+
101
+ @group(1u) @binding(27u) var s11 : sampler;
102
+
103
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
104
+
105
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
114
+
115
+ var<private> v6 : vec4<f32>;
116
+
117
+ var<private> v7 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_8 {
126
+ tint_symbol_7 : array<vec4<u32>, 4u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v6 = v_2;
135
+ x1[0u].x = v7[0u];
136
+ x1[0u].y = v7[1u];
137
+ x1[0u].z = v7[2u];
138
+ x1[0u].w = v7[3u];
139
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
140
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
141
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
142
+ v_3((bitcast<u32>(r1.x) != 0u));
143
+ let v_4 = (v1.xy * cb11_11.tint_symbol_5[0u].zw);
144
+ r1 = vec4<f32>(v_4.xy, r1.zw);
145
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
146
+ let v_5 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
147
+ r1 = vec4<f32>(r1.xy, v_5.xy);
148
+ let v_6 = (r1.xy * vec2<f32>(3.1700000762939453125f));
149
+ r1 = vec4<f32>(v_6.xy, r1.zw);
150
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
151
+ let v_7 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
152
+ r1 = vec4<f32>(v_7.xy, r1.zw);
153
+ let v_8 = (r1.xy * vec2<f32>(0.5f));
154
+ r1 = vec4<f32>(v_8.xy, r1.zw);
155
+ let v_9 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
156
+ r1 = vec4<f32>(v_9.xy, r1.zw);
157
+ r1.z = fma((-(r1.xxxx)).z, cb11_11.tint_symbol_5[0u].x, 1.0f);
158
+ r0 = (r0 * r1.zzzz);
159
+ r2 = textureSample(t4, s4, v1.xy.xyxx.xy);
160
+ let v_10 = fma(r1.xy, cb11_11.tint_symbol_5[0u].yy, r2.xy);
161
+ r1 = vec4<f32>(v_10.xy, r1.zw);
162
+ let v_11 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
163
+ r1 = vec4<f32>(v_11.xy, r1.zw);
164
+ r1.w = dot(r1.xy, r1.xy);
165
+ r1.w = ((-(r1.wwww)).w + 1.0f);
166
+ r1.w = sqrt(abs(r1.wwww).w);
167
+ r2.x = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f);
168
+ let v_12 = (r1.xy * r2.xx);
169
+ r1 = vec4<f32>(v_12.xy, r1.zw);
170
+ let v_13 = (r1.yyy * v4.xyz);
171
+ r2 = vec4<f32>(v_13.xyz, r2.w);
172
+ let v_14 = fma(r1.xxx, v3.xyz, r2.xyz);
173
+ r2 = vec4<f32>(v_14.xyz, r2.w);
174
+ let v_15 = fma(r1.www, v2.xyz, r2.xyz);
175
+ r1 = vec4<f32>(v_15.xy, r1.z, v_15.z);
176
+ r2.x = dot(r1.xyw, r1.xyw);
177
+ r2.x = inverseSqrt(r2.x);
178
+ let v_16 = (r1.xyw * r2.xxx);
179
+ r2 = vec4<f32>(r2.x, v_16.xyz);
180
+ r1.x = clamp(((r1.zzzz * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f);
181
+ r0.w = (r0.w * v0.w);
182
+ let v_17 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
183
+ let v_18 = r1;
184
+ r1 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
185
+ let v_19 = (r0.xyz * r0.xyz);
186
+ r0 = vec4<f32>(v_19.xyz, r0.w);
187
+ let v_20 = -(v5.xyzx);
188
+ let v_21 = (v_20.xyz + cb1_1.tint_symbol[15u].xyz);
189
+ r3 = vec4<f32>(v_21.xyz, r3.w);
190
+ r3.w = dot(r3.xyz, r3.xyz);
191
+ r3.w = inverseSqrt(r3.w);
192
+ let v_22 = (r3.www * r3.xyz);
193
+ r4 = vec4<f32>(v_22.xyz, r4.w);
194
+ let v_23 = -(cb3_3.tint_symbol_2[0u].xyzx);
195
+ let v_24 = fma(r3.xyz, r3.www, v_23.xyz);
196
+ r5 = vec4<f32>(v_24.xyz, r5.w);
197
+ r4.w = dot(r5.xyz, r5.xyz);
198
+ r4.w = inverseSqrt(r4.w);
199
+ let v_25 = (r4.www * r5.xyz);
200
+ r5 = vec4<f32>(v_25.xyz, r5.w);
201
+ let v_26 = (r1.yz * r1.yz);
202
+ let v_27 = r1;
203
+ r1 = vec4<f32>(v_27.x, v_26.xy, v_27.w);
204
+ r4.w = (cb12_12.tint_symbol_4[0u].z + -500.0f);
205
+ r4.w = max(r4.w, 0.0f);
206
+ r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].z);
207
+ r4.w = (r4.w * 558.0f);
208
+ r4.w = fma(r5.w, 3.0f, r4.w);
209
+ r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
210
+ let v_28 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
211
+ r6 = vec4<f32>(v_28.xyz, r6.w);
212
+ let v_29 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz);
213
+ r7 = vec4<f32>(v_29.xyz, r7.w);
214
+ let v_30 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
215
+ r7 = vec4<f32>(v_30.xyz, r7.w);
216
+ let v_31 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
217
+ r7 = vec4<f32>(v_31.xyz, r7.w);
218
+ let v_32 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
219
+ r8 = vec4<f32>(v_32.xyz, r8.w);
220
+ let v_33 = &(x0[0u]);
221
+ let v_34 = r8;
222
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
223
+ let v_35 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
224
+ r9 = vec4<f32>(v_35.xyz, r9.w);
225
+ let v_36 = &(x0[1u]);
226
+ let v_37 = r9;
227
+ *(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
228
+ let v_38 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
229
+ r10 = vec4<f32>(v_38.xyz, r10.w);
230
+ let v_39 = &(x0[2u]);
231
+ let v_40 = r10;
232
+ *(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
233
+ let v_41 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
234
+ r7 = vec4<f32>(v_41.xyz, r7.w);
235
+ let v_42 = &(x0[3u]);
236
+ let v_43 = r7;
237
+ *(v_42) = vec4<f32>(v_43.xyz, (*(v_42)).w);
238
+ let v_44 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
239
+ let v_45 = r11;
240
+ r11 = vec4<f32>(v_45.x, v_44.x, v_45.z, v_44.y);
241
+ r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
242
+ r6.w = (r6.w * 0.5f);
243
+ let v_46 = abs(r10.yyyy);
244
+ r7.z = max(v_46.z, abs(r10.xxxx).z);
245
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
246
+ let v_47 = (bitcast<u32>(r7.z) != 0u);
247
+ let v_48 = bitcast<f32>(v.tint_symbol_7[0i].x);
248
+ r7.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_48, v_47);
249
+ let v_49 = abs(r9.yyyy);
250
+ r7.w = max(v_49.w, abs(r9.xxxx).w);
251
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
252
+ let v_50 = bitcast<u32>(r7.w);
253
+ r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_50 != 0u));
254
+ let v_51 = abs(r8.yyyy);
255
+ r7.w = max(v_51.w, abs(r8.xxxx).w);
256
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
257
+ let v_52 = bitcast<u32>(r6.w);
258
+ r6.w = select(r7.z, 0.0f, (v_52 != 0u));
259
+ let v_53 = x0[bitcast<i32>(r6.w)];
260
+ r8 = vec4<f32>(v_53.xyz, r8.w);
261
+ r6.w = f32(bitcast<i32>(r6.w));
262
+ r7.z = (r6.w + 0.5f);
263
+ r7.z = (r7.z * 0.25f);
264
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
265
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
266
+ r6.w = dot(r9, cb6_6.tint_symbol_6[12u]);
267
+ r7.w = dot(r9, cb6_6.tint_symbol_6[13u]);
268
+ r9.x = (r8.x + 0.5f);
269
+ r9.y = fma(r8.y, 0.25f, r7.z);
270
+ r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
271
+ r6.w = ((-(r6.wwww)).w + r8.z);
272
+ let v_54 = dpdx(r9.xyy);
273
+ r10 = vec4<f32>(v_54.xy, r10.z, v_54.z);
274
+ r10.z = dpdx(r6.w);
275
+ let v_55 = dpdy(r9.yxy);
276
+ r12 = vec4<f32>(v_55.xyz, r12.w);
277
+ r12.w = dpdy(r6.w);
278
+ let v_56 = (r10.yw * r12.yw);
279
+ r8 = vec4<f32>(v_56.xy, r8.zw);
280
+ let v_57 = -(r8.xyxx);
281
+ let v_58 = fma(r10.xz, r12.xz, v_57.xy);
282
+ r13 = vec4<f32>(v_58.xy, r13.zw);
283
+ r8.x = (1.0f / r13.x);
284
+ r8.y = (r10.z * r12.y);
285
+ let v_59 = -(r8.yyyy);
286
+ r13.z = fma(r10.x, r12.w, v_59.z);
287
+ let v_60 = (r8.xx * r13.yz);
288
+ r8 = vec4<f32>(v_60.xy, r8.zw);
289
+ let v_61 = max(r8.xy, vec2<f32>());
290
+ r8 = vec4<f32>(v_61.xy, r8.zw);
291
+ let v_62 = min(r8.xy, vec2<f32>(0.5f));
292
+ r8 = vec4<f32>(v_62.xy, r8.zw);
293
+ r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
294
+ r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
295
+ let v_63 = bitcast<u32>(r7.z);
296
+ let v_64 = r6.w;
297
+ r11.z = select(r8.z, v_64, (v_63 != 0u));
298
+ r9.z = 0.0f;
299
+ let v_65 = (r9.xyz + r11.ywz);
300
+ r8 = vec4<f32>(v_65.xyz, r8.w);
301
+ let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
302
+ r11 = vec4<f32>(v_66.xy, r11.zw);
303
+ let v_67 = (r9.xyz + r11.xyz);
304
+ r10 = vec4<f32>(v_67.xyz, r10.w);
305
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
306
+ r11 = vec4<f32>(v_68.xy, r11.zw);
307
+ let v_69 = (r9.xyz + r11.xyz);
308
+ r12 = vec4<f32>(v_69.xyz, r12.w);
309
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
310
+ r11 = vec4<f32>(v_70.xy, r11.zw);
311
+ let v_71 = (r9.xyz + r11.xyz);
312
+ r13 = vec4<f32>(v_71.xyz, r13.w);
313
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
314
+ r11 = vec4<f32>(v_72.xy, r11.zw);
315
+ let v_73 = (r9.xyz + r11.xyz);
316
+ r14 = vec4<f32>(v_73.xyz, r14.w);
317
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
318
+ r11 = vec4<f32>(v_74.xy, r11.zw);
319
+ let v_75 = (r9.xyz + r11.xyz);
320
+ r15 = vec4<f32>(v_75.xyz, r15.w);
321
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
322
+ r11 = vec4<f32>(v_76.xy, r11.zw);
323
+ let v_77 = (r9.xyz + r11.xyz);
324
+ r16 = vec4<f32>(v_77.xyz, r16.w);
325
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
326
+ r11 = vec4<f32>(v_78.xy, r11.zw);
327
+ let v_79 = (r9.xyz + r11.xyz);
328
+ r17 = vec4<f32>(v_79.xyz, r17.w);
329
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
330
+ r11 = vec4<f32>(v_80.xy, r11.zw);
331
+ let v_81 = (r9.xyz + r11.xyz);
332
+ r18 = vec4<f32>(v_81.xyz, r18.w);
333
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
334
+ r11 = vec4<f32>(v_82.xy, r11.zw);
335
+ let v_83 = (r9.xyz + r11.xyz);
336
+ r19 = vec4<f32>(v_83.xyz, r19.w);
337
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
338
+ r11 = vec4<f32>(v_84.xy, r11.zw);
339
+ let v_85 = (r9.xyz + r11.xyz);
340
+ r20 = vec4<f32>(v_85.xyz, r20.w);
341
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
342
+ r11 = vec4<f32>(v_86.xy, r11.zw);
343
+ let v_87 = (r9.xyz + r11.xyz);
344
+ r21 = vec4<f32>(v_87.xyz, r21.w);
345
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
346
+ r11 = vec4<f32>(v_88.xy, r11.zw);
347
+ let v_89 = (r9.xyz + r11.xyz);
348
+ r22 = vec4<f32>(v_89.xyz, r22.w);
349
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
350
+ r11 = vec4<f32>(v_90.xy, r11.zw);
351
+ let v_91 = (r9.xyz + r11.xyz);
352
+ r23 = vec4<f32>(v_91.xyz, r23.w);
353
+ let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
354
+ r11 = vec4<f32>(v_92.xy, r11.zw);
355
+ let v_93 = (r9.xyz + r11.xyz);
356
+ r24 = vec4<f32>(v_93.xyz, r24.w);
357
+ let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
358
+ r11 = vec4<f32>(v_94.xy, r11.zw);
359
+ let v_95 = (r9.xyz + r11.xyz);
360
+ r9 = vec4<f32>(v_95.xyz, r9.w);
361
+ let v_96 = r8.xyxx;
362
+ r8.x = textureSampleCompareLevel(t15, s15, v_96.xy, r8.z);
363
+ let v_97 = r10.xyxx;
364
+ r8.y = textureSampleCompareLevel(t15, s15, v_97.xy, r10.z);
365
+ let v_98 = r12.xyxx;
366
+ r8.z = textureSampleCompareLevel(t15, s15, v_98.xy, r12.z);
367
+ let v_99 = r13.xyxx;
368
+ r8.w = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z);
369
+ let v_100 = r14.xyxx;
370
+ r10.x = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z);
371
+ let v_101 = r15.xyxx;
372
+ r10.y = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z);
373
+ let v_102 = r16.xyxx;
374
+ r10.z = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z);
375
+ let v_103 = r17.xyxx;
376
+ r10.w = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z);
377
+ let v_104 = r18.xyxx;
378
+ r11.x = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z);
379
+ let v_105 = r19.xyxx;
380
+ r11.y = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z);
381
+ let v_106 = r20.xyxx;
382
+ r11.z = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z);
383
+ let v_107 = r21.xyxx;
384
+ r11.w = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z);
385
+ let v_108 = r22.xyxx;
386
+ r12.x = textureSampleCompareLevel(t15, s15, v_108.xy, r22.z);
387
+ let v_109 = r23.xyxx;
388
+ r12.y = textureSampleCompareLevel(t15, s15, v_109.xy, r23.z);
389
+ let v_110 = r24.xyxx;
390
+ r12.z = textureSampleCompareLevel(t15, s15, v_110.xy, r24.z);
391
+ let v_111 = r9.xyxx;
392
+ r12.w = textureSampleCompareLevel(t15, s15, v_111.xy, r9.z);
393
+ r8 = (r8 + r10);
394
+ r8 = (r11 + r8);
395
+ r8 = (r12 + r8);
396
+ r6.w = dot(r8, vec4<f32>(1.0f));
397
+ r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
398
+ let v_112 = abs(r7.yyyy);
399
+ r7.x = max(v_112.x, abs(r7.xxxx).x);
400
+ r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
401
+ r5.w = ((-(r5.wwww)).w + 1.0f);
402
+ r5.w = (r7.x * r5.w);
403
+ r5.w = fma(r6.w, 0.0625f, r5.w);
404
+ r5.w = (r5.w * r5.w);
405
+ r5.w = min(r5.w, 1.0f);
406
+ r6.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
407
+ r6.w = sqrt(r6.w);
408
+ r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z);
409
+ let v_113 = -(r5.wwww);
410
+ r5.w = fma(r6.w, v_113.w, r5.w);
411
+ let v_114 = dot(r2.yzw, v_23.xyz);
412
+ r6.w = clamp(vec4<f32>(v_114, v_114, v_114, v_114).w, 0.0f, 1.0f);
413
+ let v_115 = dot(r4.xyz, r2.yzw);
414
+ r7.x = clamp(vec4<f32>(v_115, v_115, v_115, v_115).x, 0.0f, 1.0f);
415
+ let v_116 = dot(r5.xyz, v_23.xyz);
416
+ r7.y = clamp(vec4<f32>(v_116, v_116, v_116, v_116).y, 0.0f, 1.0f);
417
+ let v_117 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
418
+ r7 = vec4<f32>(v_117.xy, r7.zw);
419
+ let v_118 = (r7.xy * r7.xy);
420
+ r7 = vec4<f32>(r7.xy, v_118.xy);
421
+ let v_119 = (r7.zw * r7.zw);
422
+ r7 = vec4<f32>(r7.xy, v_119.xy);
423
+ let v_120 = (r7.xy * r7.zw);
424
+ r7 = vec4<f32>(v_120.xy, r7.zw);
425
+ r7.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f);
426
+ let v_121 = fma(cb12_12.tint_symbol_4[0u].yy, r7.xy, r7.zz);
427
+ r7 = vec4<f32>(v_121.xy, r7.zw);
428
+ let v_122 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
429
+ r8 = vec4<f32>(v_122.xy, r8.zw);
430
+ r4.w = (r8.x * 0.125f);
431
+ r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f);
432
+ r5.x = dot(r2.yzw, r5.xyz);
433
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
434
+ r5.x = log2(r5.x);
435
+ r5.x = (r5.x * r8.y);
436
+ r5.x = exp2(r5.x);
437
+ r5.x = (r7.y * r5.x);
438
+ r5.x = (r4.w * r5.x);
439
+ r5.x = (r1.x * r5.x);
440
+ r5.x = (r6.w * r5.x);
441
+ r5.y = (r6.w * r7.x);
442
+ let v_123 = fma(r0.xyz, r5.yyy, r5.xxx);
443
+ r5 = vec4<f32>(v_123.xyz, r5.w);
444
+ let v_124 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
445
+ r5 = vec4<f32>(v_124.xyz, r5.w);
446
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
447
+ if ((bitcast<u32>(r6.w) != 0u)) {
448
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
449
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
450
+ } else {
451
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
452
+ let v_125 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
453
+ r8 = vec4<f32>(v_125.x, r8.y, v_125.yz);
454
+ let v_126 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
455
+ r9 = vec4<f32>(v_126.xyz, r9.w);
456
+ r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
457
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
458
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
459
+ let v_127 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
460
+ r9 = vec4<f32>(v_127.xyz, r9.w);
461
+ let v_128 = (r9.xyz + v_20.xyz);
462
+ r9 = vec4<f32>(v_128.xyz, r9.w);
463
+ let v_129 = bitcast<vec3<u32>>(r7.yyy);
464
+ let v_130 = r8.xzw;
465
+ let v_131 = select(r9.xyz, v_130, (v_129 != vec3<u32>()));
466
+ r8 = vec4<f32>(v_131.x, r8.y, v_131.yz);
467
+ r7.y = dot(r8.xzw, r8.xzw);
468
+ let v_132 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
469
+ r8 = vec4<f32>(v_132.x, r8.y, v_132.yz);
470
+ r7.w = dot(r8.xzw, r8.xzw);
471
+ r7.w = inverseSqrt(r7.w);
472
+ let v_133 = (r7.www * r8.xzw);
473
+ r8 = vec4<f32>(v_133.x, r8.y, v_133.yz);
474
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
475
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
476
+ r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[11u].w);
477
+ r7.y = (r7.y / r7.w);
478
+ let v_134 = -(cb3_3.tint_symbol_2[11u].xyzx);
479
+ r7.w = dot(r8.xzw, v_134.xyz);
480
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
481
+ let v_135 = dot(r8.xzw, r2.yzw);
482
+ r9.x = clamp(vec4<f32>(v_135, v_135, v_135, v_135).x, 0.0f, 1.0f);
483
+ r7.w = (r7.w * r9.x);
484
+ r9.x = (r7.y * r7.w);
485
+ let v_136 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
486
+ r9 = vec4<f32>(v_136.xyz, r9.w);
487
+ let v_137 = (r0.xyz * r9.xyz);
488
+ r9 = vec4<f32>(v_137.xyz, r9.w);
489
+ let v_138 = fma(r3.xyz, r3.www, r8.xzw);
490
+ r8 = vec4<f32>(v_138.x, r8.y, v_138.yz);
491
+ r9.w = dot(r8.xzw, r8.xzw);
492
+ r9.w = inverseSqrt(r9.w);
493
+ let v_139 = (r8.xzw * r9.www);
494
+ r8 = vec4<f32>(v_139.x, r8.y, v_139.yz);
495
+ let v_140 = dot(r8.xzw, r4.xyz);
496
+ r9.w = clamp(vec4<f32>(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f);
497
+ r9.w = ((-(r9.wwww)).w + 1.0f);
498
+ r10.x = (r9.w * r9.w);
499
+ r10.x = (r10.x * r10.x);
500
+ r9.w = (r9.w * r10.x);
501
+ r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z);
502
+ let v_141 = dot(r8.xzw, r2.yzw);
503
+ r8.x = clamp(vec4<f32>(v_141, v_141, v_141, v_141).x, 0.0f, 1.0f);
504
+ r8.x = log2(r8.x);
505
+ r8.x = (r8.x * r8.y);
506
+ r8.x = exp2(r8.x);
507
+ r8.x = (r8.x * r9.w);
508
+ r7.w = (r7.w * r8.x);
509
+ r7.y = (r7.y * r7.w);
510
+ r7.y = (r4.w * r7.y);
511
+ let v_142 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
512
+ r8 = vec4<f32>(v_142.x, r8.y, v_142.yz);
513
+ }
514
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
515
+ if ((bitcast<u32>(r7.y) != 0u)) {
516
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
517
+ r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
518
+ let v_143 = bitcast<u32>(r7.w);
519
+ let v_144 = r7.y;
520
+ r6.w = select(r6.w, v_144, (v_143 != 0u));
521
+ if ((bitcast<u32>(r6.w) != 0u)) {
522
+ } else {
523
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
524
+ let v_145 = (v_20.xyz + cb3_3.tint_symbol_2[4u].xyz);
525
+ r10 = vec4<f32>(v_145.xyz, r10.w);
526
+ let v_146 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
527
+ r11 = vec4<f32>(v_146.xyz, r11.w);
528
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
529
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
530
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
531
+ let v_147 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
532
+ r11 = vec4<f32>(v_147.xyz, r11.w);
533
+ let v_148 = (r11.xyz + v_20.xyz);
534
+ r11 = vec4<f32>(v_148.xyz, r11.w);
535
+ let v_149 = bitcast<vec3<u32>>(r7.yyy);
536
+ let v_150 = r10.xyz;
537
+ let v_151 = select(r11.xyz, v_150, (v_149 != vec3<u32>()));
538
+ r10 = vec4<f32>(v_151.xyz, r10.w);
539
+ r7.y = dot(r10.xyz, r10.xyz);
540
+ let v_152 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
541
+ r10 = vec4<f32>(v_152.xyz, r10.w);
542
+ r7.w = dot(r10.xyz, r10.xyz);
543
+ r7.w = inverseSqrt(r7.w);
544
+ let v_153 = (r7.www * r10.xyz);
545
+ r10 = vec4<f32>(v_153.xyz, r10.w);
546
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
547
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
548
+ r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[12u].w);
549
+ r7.y = (r7.y / r7.w);
550
+ let v_154 = -(cb3_3.tint_symbol_2[12u].xyzx);
551
+ r7.w = dot(r10.xyz, v_154.xyz);
552
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
553
+ let v_155 = dot(r10.xyz, r2.yzw);
554
+ r9.w = clamp(vec4<f32>(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f);
555
+ r7.w = (r7.w * r9.w);
556
+ r9.w = (r7.y * r7.w);
557
+ let v_156 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
558
+ r11 = vec4<f32>(v_156.xyz, r11.w);
559
+ let v_157 = fma(r11.xyz, r0.xyz, r9.xyz);
560
+ r9 = vec4<f32>(v_157.xyz, r9.w);
561
+ let v_158 = fma(r3.xyz, r3.www, r10.xyz);
562
+ r10 = vec4<f32>(v_158.xyz, r10.w);
563
+ r9.w = dot(r10.xyz, r10.xyz);
564
+ r9.w = inverseSqrt(r9.w);
565
+ let v_159 = (r9.www * r10.xyz);
566
+ r10 = vec4<f32>(v_159.xyz, r10.w);
567
+ let v_160 = dot(r10.xyz, r4.xyz);
568
+ r9.w = clamp(vec4<f32>(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f);
569
+ r9.w = ((-(r9.wwww)).w + 1.0f);
570
+ r10.w = (r9.w * r9.w);
571
+ r10.w = (r10.w * r10.w);
572
+ r9.w = (r9.w * r10.w);
573
+ r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z);
574
+ let v_161 = dot(r10.xyz, r2.yzw);
575
+ r10.x = clamp(vec4<f32>(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f);
576
+ r10.x = log2(r10.x);
577
+ r10.x = (r8.y * r10.x);
578
+ r10.x = exp2(r10.x);
579
+ r9.w = (r9.w * r10.x);
580
+ r7.w = (r7.w * r9.w);
581
+ r7.y = (r7.y * r7.w);
582
+ r7.y = (r4.w * r7.y);
583
+ let v_162 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
584
+ r8 = vec4<f32>(v_162.x, r8.y, v_162.yz);
585
+ }
586
+ } else {
587
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
588
+ }
589
+ if ((bitcast<u32>(r6.w) != 0u)) {
590
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
591
+ } else {
592
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
593
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
594
+ if ((bitcast<u32>(r6.w) != 0u)) {
595
+ } else {
596
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
597
+ let v_163 = (v_20.xyz + cb3_3.tint_symbol_2[5u].xyz);
598
+ r10 = vec4<f32>(v_163.xyz, r10.w);
599
+ let v_164 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
600
+ r11 = vec4<f32>(v_164.xyz, r11.w);
601
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
602
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
603
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
604
+ let v_165 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
605
+ r11 = vec4<f32>(v_165.xyz, r11.w);
606
+ let v_166 = (r11.xyz + v_20.xyz);
607
+ r11 = vec4<f32>(v_166.xyz, r11.w);
608
+ let v_167 = bitcast<vec3<u32>>(r7.yyy);
609
+ let v_168 = r10.xyz;
610
+ let v_169 = select(r11.xyz, v_168, (v_167 != vec3<u32>()));
611
+ r10 = vec4<f32>(v_169.xyz, r10.w);
612
+ r7.y = dot(r10.xyz, r10.xyz);
613
+ let v_170 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
614
+ r10 = vec4<f32>(v_170.xyz, r10.w);
615
+ r7.w = dot(r10.xyz, r10.xyz);
616
+ r7.w = inverseSqrt(r7.w);
617
+ let v_171 = (r7.www * r10.xyz);
618
+ r10 = vec4<f32>(v_171.xyz, r10.w);
619
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
620
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
621
+ r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[13u].w);
622
+ r7.y = (r7.y / r7.w);
623
+ let v_172 = -(cb3_3.tint_symbol_2[13u].xyzx);
624
+ r7.w = dot(r10.xyz, v_172.xyz);
625
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
626
+ let v_173 = dot(r10.xyz, r2.yzw);
627
+ r9.w = clamp(vec4<f32>(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f);
628
+ r7.w = (r7.w * r9.w);
629
+ r9.w = (r7.y * r7.w);
630
+ let v_174 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
631
+ r11 = vec4<f32>(v_174.xyz, r11.w);
632
+ let v_175 = fma(r11.xyz, r0.xyz, r9.xyz);
633
+ r9 = vec4<f32>(v_175.xyz, r9.w);
634
+ let v_176 = fma(r3.xyz, r3.www, r10.xyz);
635
+ r10 = vec4<f32>(v_176.xyz, r10.w);
636
+ r9.w = dot(r10.xyz, r10.xyz);
637
+ r9.w = inverseSqrt(r9.w);
638
+ let v_177 = (r9.www * r10.xyz);
639
+ r10 = vec4<f32>(v_177.xyz, r10.w);
640
+ let v_178 = dot(r10.xyz, r4.xyz);
641
+ r9.w = clamp(vec4<f32>(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f);
642
+ r9.w = ((-(r9.wwww)).w + 1.0f);
643
+ r10.w = (r9.w * r9.w);
644
+ r10.w = (r10.w * r10.w);
645
+ r9.w = (r9.w * r10.w);
646
+ r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z);
647
+ let v_179 = dot(r10.xyz, r2.yzw);
648
+ r10.x = clamp(vec4<f32>(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f);
649
+ r10.x = log2(r10.x);
650
+ r10.x = (r8.y * r10.x);
651
+ r10.x = exp2(r10.x);
652
+ r9.w = (r9.w * r10.x);
653
+ r7.w = (r7.w * r9.w);
654
+ r7.y = (r7.y * r7.w);
655
+ r7.y = (r4.w * r7.y);
656
+ let v_180 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
657
+ r8 = vec4<f32>(v_180.x, r8.y, v_180.yz);
658
+ }
659
+ }
660
+ if ((bitcast<u32>(r6.w) != 0u)) {
661
+ } else {
662
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
663
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
664
+ if ((bitcast<u32>(r6.w) != 0u)) {
665
+ } else {
666
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
667
+ let v_181 = (v_20.xyz + cb3_3.tint_symbol_2[6u].xyz);
668
+ r10 = vec4<f32>(v_181.xyz, r10.w);
669
+ let v_182 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
670
+ r11 = vec4<f32>(v_182.xyz, r11.w);
671
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
672
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f);
673
+ r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w);
674
+ let v_183 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz);
675
+ r11 = vec4<f32>(v_183.xyz, r11.w);
676
+ let v_184 = (r11.xyz + v_20.xyz);
677
+ r11 = vec4<f32>(v_184.xyz, r11.w);
678
+ let v_185 = bitcast<vec3<u32>>(r6.www);
679
+ let v_186 = r10.xyz;
680
+ let v_187 = select(r11.xyz, v_186, (v_185 != vec3<u32>()));
681
+ r10 = vec4<f32>(v_187.xyz, r10.w);
682
+ r6.w = dot(r10.xyz, r10.xyz);
683
+ let v_188 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
684
+ r10 = vec4<f32>(v_188.xyz, r10.w);
685
+ r7.y = dot(r10.xyz, r10.xyz);
686
+ r7.y = inverseSqrt(r7.y);
687
+ let v_189 = (r7.yyy * r10.xyz);
688
+ r10 = vec4<f32>(v_189.xyz, r10.w);
689
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
690
+ r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f);
691
+ r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w);
692
+ r6.w = (r6.w / r7.y);
693
+ let v_190 = -(cb3_3.tint_symbol_2[14u].xyzx);
694
+ r7.y = dot(r10.xyz, v_190.xyz);
695
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f);
696
+ let v_191 = dot(r10.xyz, r2.yzw);
697
+ r7.w = clamp(vec4<f32>(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f);
698
+ r7.y = (r7.y * r7.w);
699
+ r7.w = (r6.w * r7.y);
700
+ let v_192 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
701
+ r11 = vec4<f32>(v_192.xyz, r11.w);
702
+ let v_193 = fma(r11.xyz, r0.xyz, r9.xyz);
703
+ r9 = vec4<f32>(v_193.xyz, r9.w);
704
+ let v_194 = fma(r3.xyz, r3.www, r10.xyz);
705
+ r3 = vec4<f32>(v_194.xyz, r3.w);
706
+ r3.w = dot(r3.xyz, r3.xyz);
707
+ r3.w = inverseSqrt(r3.w);
708
+ let v_195 = (r3.www * r3.xyz);
709
+ r3 = vec4<f32>(v_195.xyz, r3.w);
710
+ let v_196 = dot(r3.xyz, r4.xyz);
711
+ r3.w = clamp(vec4<f32>(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f);
712
+ r3.w = ((-(r3.wwww)).w + 1.0f);
713
+ r4.x = (r3.w * r3.w);
714
+ r4.x = (r4.x * r4.x);
715
+ r3.w = (r3.w * r4.x);
716
+ r3.w = fma(cb12_12.tint_symbol_4[0u].y, r3.w, r7.z);
717
+ let v_197 = dot(r3.xyz, r2.yzw);
718
+ r3.x = clamp(vec4<f32>(v_197, v_197, v_197, v_197).x, 0.0f, 1.0f);
719
+ r3.x = log2(r3.x);
720
+ r3.x = (r3.x * r8.y);
721
+ r3.x = exp2(r3.x);
722
+ r3.x = (r3.x * r3.w);
723
+ r3.x = (r7.y * r3.x);
724
+ r3.x = (r6.w * r3.x);
725
+ r3.x = (r4.w * r3.x);
726
+ let v_198 = fma(r3.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
727
+ r8 = vec4<f32>(v_198.x, r8.y, v_198.yz);
728
+ }
729
+ }
730
+ r3.x = (r7.x * r7.x);
731
+ r1.x = (r1.x * r1.x);
732
+ let v_199 = (r8.xzw * r1.xxx);
733
+ r3 = vec4<f32>(r3.x, v_199.xyz);
734
+ let v_200 = fma(r3.xxx, r9.xyz, r3.yzw);
735
+ r3 = vec4<f32>(v_200.xyz, r3.w);
736
+ let v_201 = fma(r5.xyz, r5.www, r3.xyz);
737
+ r3 = vec4<f32>(v_201.xyz, r3.w);
738
+ r1.x = fma(r1.w, r2.x, cb3_3.tint_symbol_2[43u].w);
739
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
740
+ r1.x = max(r1.x, 0.0f);
741
+ let v_202 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
742
+ r4 = vec4<f32>(v_202.xyz, r4.w);
743
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
744
+ let v_203 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
745
+ r5 = vec4<f32>(v_203.xyz, r5.w);
746
+ let v_204 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
747
+ r5 = vec4<f32>(v_204.xyz, r5.w);
748
+ let v_205 = fma(r4.xyz, r1.www, r5.xyz);
749
+ r4 = vec4<f32>(v_205.xyz, r4.w);
750
+ let v_206 = (r1.zzz * r4.xyz);
751
+ r4 = vec4<f32>(v_206.xyz, r4.w);
752
+ let v_207 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
753
+ r1 = vec4<f32>(v_207.x, r1.y, v_207.yz);
754
+ r5.x = cb3_3.tint_symbol_2[46u].w;
755
+ r5.y = cb3_3.tint_symbol_2[47u].w;
756
+ r5.z = cb3_3.tint_symbol_2[48u].w;
757
+ let v_208 = dot(r5.xyz, r2.yzw);
758
+ r2.x = clamp(vec4<f32>(v_208, v_208, v_208, v_208).x, 0.0f, 1.0f);
759
+ let v_209 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw);
760
+ r1 = vec4<f32>(v_209.x, r1.y, v_209.yz);
761
+ let v_210 = fma(r1.xzw, r1.yyy, r4.xyz);
762
+ r1 = vec4<f32>(v_210.xyz, r1.w);
763
+ let v_211 = (r7.xxx * r1.xyz);
764
+ r1 = vec4<f32>(v_211.xyz, r1.w);
765
+ let v_212 = fma(r1.xyz, r0.xyz, r3.xyz);
766
+ r0 = vec4<f32>(v_212.xyz, r0.w);
767
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
768
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
769
+ r0.w = dot(r6.xyz, r6.xyz);
770
+ r1.x = sqrt(r0.w);
771
+ let v_213 = -(cb3_3.tint_symbol_2[50u].xxxx);
772
+ r1.y = (r1.x + v_213.y);
773
+ r1.y = max(r1.y, 0.0f);
774
+ r1.x = (r1.y / r1.x);
775
+ r1.x = (r1.x * r6.z);
776
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
777
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
778
+ r1.w = (r1.z * -1.44269502162933349609f);
779
+ r1.w = exp2(r1.w);
780
+ r1.w = ((-(r1.wwww)).w + 1.0f);
781
+ r1.z = (r1.w / r1.z);
782
+ let v_214 = bitcast<u32>(r1.x);
783
+ r1.x = select(1.0f, r1.z, (v_214 != 0u));
784
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
785
+ r1.x = (r1.x * r1.z);
786
+ r1.x = min(r1.x, 1.0f);
787
+ r1.x = (r1.x * 1.44269502162933349609f);
788
+ r1.x = exp2(r1.x);
789
+ r1.x = min(r1.x, 1.0f);
790
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
791
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
792
+ r0.w = inverseSqrt(r0.w);
793
+ let v_215 = (r0.www * r6.xyz);
794
+ r2 = vec4<f32>(v_215.xyz, r2.w);
795
+ let v_216 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
796
+ r0.w = clamp(vec4<f32>(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f);
797
+ r0.w = log2(r0.w);
798
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
799
+ r0.w = exp2(r0.w);
800
+ let v_217 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
801
+ r1.w = clamp(vec4<f32>(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f);
802
+ r1.w = log2(r1.w);
803
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
804
+ r1.w = exp2(r1.w);
805
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
806
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
807
+ let v_218 = -(cb3_3.tint_symbol_2[52u].xxxx);
808
+ r2.x = (r1.y + v_218.x);
809
+ r2.x = max(r2.x, 0.0f);
810
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
811
+ r2.x = (r2.x * 1.44269502162933349609f);
812
+ r2.x = exp2(r2.x);
813
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
814
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
815
+ let v_219 = -(cb3_3.tint_symbol_2[51u].zzzz);
816
+ r1.y = (r1.y * v_219.y);
817
+ r1.y = (r1.y * 1.44269502162933349609f);
818
+ r1.y = exp2(r1.y);
819
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
820
+ let v_220 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
821
+ r2 = vec4<f32>(v_220.xyz, r2.w);
822
+ let v_221 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
823
+ r2 = vec4<f32>(v_221.xyz, r2.w);
824
+ let v_222 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
825
+ r3 = vec4<f32>(v_222.xyz, r3.w);
826
+ let v_223 = fma(r1.www, r3.xyz, r2.xyz);
827
+ r2 = vec4<f32>(v_223.xyz, r2.w);
828
+ let v_224 = -(cb3_3.tint_symbol_2[57u].xyzx);
829
+ let v_225 = (r2.xyz + v_224.xyz);
830
+ r2 = vec4<f32>(v_225.xyz, r2.w);
831
+ let v_226 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
832
+ r2 = vec4<f32>(v_226.xyz, r2.w);
833
+ r3.x = cb3_3.tint_symbol_2[55u].w;
834
+ r3.y = cb3_3.tint_symbol_2[56u].w;
835
+ r3.z = cb3_3.tint_symbol_2[57u].w;
836
+ let v_227 = ((-(r2.xyzx)).xyz + r3.xyz);
837
+ r3 = vec4<f32>(v_227.xyz, r3.w);
838
+ let v_228 = fma(r1.xxx, r3.xyz, r2.xyz);
839
+ r1 = vec4<f32>(v_228.xy, r1.z, v_228.z);
840
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
841
+ if ((bitcast<u32>(r0.w) != 0u)) {
842
+ let v_229 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
843
+ r2 = vec4<f32>(v_229.xy, r2.zw);
844
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
845
+ r0.w = (r2.x + -1.0f);
846
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
847
+ } else {
848
+ r0.w = 1.0f;
849
+ }
850
+ let v_230 = -(r0.xyxz);
851
+ let v_231 = fma(r1.xyw, r0.www, v_230.xyw);
852
+ r1 = vec4<f32>(v_231.xy, r1.z, v_231.z);
853
+ let v_232 = fma(r1.zzz, r1.xyw, r0.xyz);
854
+ r1 = vec4<f32>(v_232.xyz, r1.w);
855
+ } else {
856
+ r0.w = dot(r6.xyz, r6.xyz);
857
+ r1.w = sqrt(r0.w);
858
+ let v_233 = -(cb3_3.tint_symbol_2[50u].xxxx);
859
+ r2.x = (r1.w + v_233.x);
860
+ r2.x = max(r2.x, 0.0f);
861
+ r1.w = (r2.x / r1.w);
862
+ r1.w = (r1.w * r6.z);
863
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
864
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
865
+ r2.z = (r2.y * -1.44269502162933349609f);
866
+ r2.z = exp2(r2.z);
867
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
868
+ r2.y = (r2.z / r2.y);
869
+ let v_234 = bitcast<u32>(r1.w);
870
+ r1.w = select(1.0f, r2.y, (v_234 != 0u));
871
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
872
+ r1.w = (r1.w * r2.y);
873
+ r1.w = min(r1.w, 1.0f);
874
+ r1.w = (r1.w * 1.44269502162933349609f);
875
+ r1.w = exp2(r1.w);
876
+ r1.w = min(r1.w, 1.0f);
877
+ r1.w = ((-(r1.wwww)).w + 1.0f);
878
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
879
+ r0.w = inverseSqrt(r0.w);
880
+ let v_235 = (r0.www * r6.xyz);
881
+ r3 = vec4<f32>(v_235.xyz, r3.w);
882
+ let v_236 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
883
+ r0.w = clamp(vec4<f32>(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f);
884
+ r0.w = log2(r0.w);
885
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
886
+ r0.w = exp2(r0.w);
887
+ let v_237 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
888
+ r2.z = clamp(vec4<f32>(v_237, v_237, v_237, v_237).z, 0.0f, 1.0f);
889
+ r2.z = log2(r2.z);
890
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
891
+ r2.z = exp2(r2.z);
892
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
893
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
894
+ let v_238 = -(cb3_3.tint_symbol_2[52u].xxxx);
895
+ r2.w = (r2.x + v_238.w);
896
+ r2.w = max(r2.w, 0.0f);
897
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
898
+ r2.w = (r2.w * 1.44269502162933349609f);
899
+ r2.w = exp2(r2.w);
900
+ r2.w = ((-(r2.wwww)).w + 1.0f);
901
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
902
+ let v_239 = -(cb3_3.tint_symbol_2[51u].zzzz);
903
+ r2.x = (r2.x * v_239.x);
904
+ r2.x = (r2.x * 1.44269502162933349609f);
905
+ r2.x = exp2(r2.x);
906
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
907
+ let v_240 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
908
+ r3 = vec4<f32>(v_240.xyz, r3.w);
909
+ let v_241 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
910
+ r3 = vec4<f32>(v_241.xyz, r3.w);
911
+ let v_242 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
912
+ r4 = vec4<f32>(v_242.xyz, r4.w);
913
+ let v_243 = fma(r2.zzz, r4.xyz, r3.xyz);
914
+ r3 = vec4<f32>(v_243.xyz, r3.w);
915
+ let v_244 = -(cb3_3.tint_symbol_2[57u].xyzx);
916
+ let v_245 = (r3.xyz + v_244.xyz);
917
+ r3 = vec4<f32>(v_245.xyz, r3.w);
918
+ let v_246 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
919
+ r2 = vec4<f32>(v_246.x, r2.y, v_246.yz);
920
+ r3.x = cb3_3.tint_symbol_2[55u].w;
921
+ r3.y = cb3_3.tint_symbol_2[56u].w;
922
+ r3.z = cb3_3.tint_symbol_2[57u].w;
923
+ let v_247 = ((-(r2.xzwx)).xyz + r3.xyz);
924
+ r3 = vec4<f32>(v_247.xyz, r3.w);
925
+ let v_248 = fma(r1.www, r3.xyz, r2.xzw);
926
+ r2 = vec4<f32>(v_248.x, r2.y, v_248.yz);
927
+ let v_249 = ((-(r0.xxyz)).xzw + r2.xzw);
928
+ r2 = vec4<f32>(v_249.x, r2.y, v_249.yz);
929
+ let v_250 = fma(r2.yyy, r2.xzw, r0.xyz);
930
+ r1 = vec4<f32>(v_250.xyz, r1.w);
931
+ }
932
+ let v_251 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
933
+ o0 = vec4<f32>(v_251.xyz, o0.w);
934
+ }
935
+
936
+ fn v_3(v_252 : bool) {
937
+ if (v_252) {
938
+ discard;
939
+ return;
940
+ }
941
+ }
942
+
943
+ @fragment
944
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_253 : vec4<f32>) -> @location(0u) vec4<f32> {
945
+ main_inner(v0, v1, v2, v3, v4, v5, v_253);
946
+ return o0;
947
+ }
b/8b0b5899ed/shaders/ce8a53b7f055ea0c.wgsl ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb1_struct {
10
+ tint_symbol : array<vec4<f32>, 1u>,
11
+ }
12
+
13
+ @group(1u) @binding(8u) var<uniform> cb8_8 : cb1_struct;
14
+
15
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
16
+
17
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
18
+
19
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
20
+
21
+ var<private> v0 : vec4<f32>;
22
+
23
+ var<private> o0 : vec4<f32>;
24
+
25
+ fn main_inner(v : vec4<f32>) {
26
+ var v_1 : vec4<f32> = v;
27
+ v_1.w = (1.0f / v.w);
28
+ v0 = v_1;
29
+ let v_2 = max(v0.xy, vec2<f32>());
30
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
31
+ r0 = vec4<f32>(v_3.xy, r0.zw);
32
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
33
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), 0i).x;
34
+ r2.x = dpdx(r1.x);
35
+ r2.y = dpdy(r1.x);
36
+ r1.x = dot(r2.xy, r2.xy);
37
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.x == 0.0f)));
38
+ v_4((bitcast<u32>(r1.y) != 0u));
39
+ r2 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), 0i);
40
+ let v_5 = (r2.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
41
+ r1 = vec4<f32>(r1.x, v_5.xyz);
42
+ let v_6 = fract(r1.yzw);
43
+ r1 = vec4<f32>(r1.x, v_6.xyz);
44
+ let v_7 = fma((-(r1.zzyz)).yz, vec2<f32>(0.125f), r1.yz);
45
+ let v_8 = r1;
46
+ r1 = vec4<f32>(v_8.x, v_7.xy, v_8.w);
47
+ let v_9 = fma(r2.xyz, vec3<f32>(256.0f), r1.yzw);
48
+ r1 = vec4<f32>(r1.x, v_9.xyz);
49
+ let v_10 = (r1.yzw + vec3<f32>(-128.0f));
50
+ r1 = vec4<f32>(r1.x, v_10.xyz);
51
+ r2.x = dot(r1.yzw, r1.yzw);
52
+ r2.x = inverseSqrt(r2.x);
53
+ let v_11 = (r1.yzw * r2.xxx);
54
+ r1 = vec4<f32>(r1.x, v_11.xyz);
55
+ r0.x = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), 0i).x;
56
+ let v_12 = dpdx(r1.yzw);
57
+ r0 = vec4<f32>(r0.x, v_12.xyz);
58
+ r0.y = dot(r0.yzw, r0.yzw);
59
+ let v_13 = dpdy(r1.yzw);
60
+ r1 = vec4<f32>(r1.x, v_13.xyz);
61
+ r0.z = dot(r1.yzw, r1.yzw);
62
+ r0.y = (r0.z + r0.y);
63
+ r2.x = dpdx(r0.x);
64
+ r2.y = dpdy(r0.x);
65
+ r0.x = dot(r2.xy, r2.xy);
66
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.x < cb8_8.tint_symbol[0u].w)));
67
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].y < r0.y)));
68
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
69
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < cb8_8.tint_symbol[0u].z)));
70
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & bitcast<u32>(r0.y)));
71
+ v_4((bitcast<u32>(r0.x) != 0u));
72
+ o0 = vec4<f32>(1.0f);
73
+ }
74
+
75
+ fn v_4(v_14 : bool) {
76
+ if (v_14) {
77
+ discard;
78
+ return;
79
+ }
80
+ }
81
+
82
+ @fragment
83
+ fn main(@builtin(position) v_15 : vec4<f32>) -> @location(0u) vec4<f32> {
84
+ main_inner(v_15);
85
+ return o0;
86
+ }
b/8b0b5899ed/shaders/ce8aa2a90cb870b1.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/ce8aa2a90cb870b1.wgsl ADDED
@@ -0,0 +1,385 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ struct cb19_struct {
46
+ tint_symbol : array<vec4<f32>, 19u>,
47
+ }
48
+
49
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
50
+
51
+ struct cb15_struct {
52
+ tint_symbol_1 : array<vec4<f32>, 15u>,
53
+ }
54
+
55
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
56
+
57
+ struct cb2_struct {
58
+ tint_symbol_2 : array<vec4<f32>, 2u>,
59
+ }
60
+
61
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
62
+
63
+ struct cb7_struct {
64
+ tint_symbol_3 : array<vec4<f32>, 7u>,
65
+ }
66
+
67
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb7_struct;
68
+
69
+ @group(1u) @binding(18u) var s2 : sampler;
70
+
71
+ @group(1u) @binding(19u) var s3 : sampler;
72
+
73
+ @group(1u) @binding(30u) var s14 : sampler;
74
+
75
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
76
+
77
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
78
+
79
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
80
+
81
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
82
+
83
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
84
+
85
+ var<private> o0 : vec4<f32>;
86
+
87
+ var<private> x0 : array<vec4<f32>, 4u>;
88
+
89
+ struct tint_symbol_5 {
90
+ tint_symbol_4 : array<vec4<u32>, 3u>,
91
+ }
92
+
93
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
94
+
95
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
96
+ r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
97
+ r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f);
98
+ r0.x = ((-(r0.xxxx)).x + r0.y);
99
+ r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x);
100
+ let v_1 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx);
101
+ let v_2 = r0;
102
+ r0 = vec4<f32>(v_2.x, v_1.xy, v_2.w);
103
+ r1 = (r0.xxxx * v3.xyz.yxyz);
104
+ let v_3 = (v1.xy * cb2_2.tint_symbol[18u].xy);
105
+ r2 = vec4<f32>(v_3.xy, r2.zw);
106
+ let v_4 = (r2.xy * vec2<f32>(0.015625f));
107
+ r2 = vec4<f32>(v_4.xy, r2.zw);
108
+ r2 = textureSample(t14, s14, r2.xyxx.xy);
109
+ r0.w = (r2.z * cb12_12.tint_symbol_2[0u].w);
110
+ let v_5 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
111
+ r2 = vec4<f32>(v_5.xy, r2.zw);
112
+ let v_6 = fma(r1.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
113
+ r3 = vec4<f32>(v_6.xyz, r3.w);
114
+ let v_7 = &(x0[0u]);
115
+ let v_8 = r3;
116
+ *(v_7) = vec4<f32>(v_8.xyz, (*(v_7)).w);
117
+ let v_9 = fma(r1.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
118
+ r4 = vec4<f32>(v_9.xyz, r4.w);
119
+ let v_10 = &(x0[1u]);
120
+ let v_11 = r4;
121
+ *(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
122
+ let v_12 = fma(r1.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
123
+ r5 = vec4<f32>(v_12.xyz, r5.w);
124
+ let v_13 = &(x0[2u]);
125
+ let v_14 = r5;
126
+ *(v_13) = vec4<f32>(v_14.xyz, (*(v_13)).w);
127
+ let v_15 = &(x0[3u]);
128
+ let v_16 = r5;
129
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
130
+ r3.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
131
+ let v_17 = -(r0.wwww);
132
+ r0.w = fma(r3.z, 0.5f, v_17.w);
133
+ let v_18 = abs(r5.yyyy);
134
+ let v_19 = max(v_18.zw, abs(r5.xxxx).zw);
135
+ r3 = vec4<f32>(r3.xy, v_19.xy);
136
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r0.w)));
137
+ let v_20 = (bitcast<u32>(r3.z) != 0u);
138
+ let v_21 = bitcast<f32>(v.tint_symbol_4[0i].x);
139
+ r3.z = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_21, v_20);
140
+ let v_22 = abs(r4.yyyy);
141
+ r4.x = max(v_22.x, abs(r4.xxxx).x);
142
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (r4.x < r0.w)));
143
+ let v_23 = bitcast<u32>(r4.x);
144
+ r3.z = select(r3.z, bitcast<f32>(v.tint_symbol_4[2i].x), (v_23 != 0u));
145
+ let v_24 = abs(r3.yyyy);
146
+ r3.x = max(v_24.x, abs(r3.xxxx).x);
147
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r3.x < r0.w)));
148
+ let v_25 = bitcast<u32>(r0.w);
149
+ r0.w = select(r3.z, 0.0f, (v_25 != 0u));
150
+ let v_26 = x0[bitcast<i32>(r0.w)];
151
+ r3 = vec4<f32>(v_26.xyz, r3.w);
152
+ r4.x = f32(bitcast<i32>(r0.w));
153
+ r4.y = (r4.x + 0.5f);
154
+ r4.y = (r4.y * 0.25f);
155
+ r5 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.xxxx)));
156
+ r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5) & vec4<u32>(1065353216u)));
157
+ r4.x = dot(r5, cb6_6.tint_symbol_1[12u]);
158
+ r4.z = dot(r5, cb6_6.tint_symbol_1[13u]);
159
+ r5.x = (r3.x + 0.5f);
160
+ r5.y = fma(r3.y, 0.25f, r4.y);
161
+ r3.x = bitcast<f32>(select(0u, 4294967295u, !((r4.x == 0.0f))));
162
+ let v_27 = -(r4.xxxx);
163
+ r3.y = (r3.z + v_27.y);
164
+ let v_28 = dpdx(r5.xyy);
165
+ r6 = vec4<f32>(v_28.xy, r6.z, v_28.z);
166
+ r6.z = dpdx(r3.y);
167
+ let v_29 = dpdy(r5.yxy);
168
+ r7 = vec4<f32>(v_29.xyz, r7.w);
169
+ r7.w = dpdy(r3.y);
170
+ let v_30 = (r6.yw * r7.yw);
171
+ r4 = vec4<f32>(v_30.xy, r4.zw);
172
+ let v_31 = -(r4.xyxx);
173
+ let v_32 = fma(r6.xz, r7.xz, v_31.xy);
174
+ r8 = vec4<f32>(v_32.xy, r8.zw);
175
+ r4.x = (1.0f / r8.x);
176
+ r4.y = (r6.z * r7.y);
177
+ let v_33 = -(r4.yyyy);
178
+ r8.z = fma(r6.x, r7.w, v_33.z);
179
+ let v_34 = (r4.xx * r8.yz);
180
+ r4 = vec4<f32>(v_34.xy, r4.zw);
181
+ let v_35 = max(r4.xy, vec2<f32>());
182
+ r4 = vec4<f32>(v_35.xy, r4.zw);
183
+ let v_36 = min(r4.xy, vec2<f32>(0.5f));
184
+ r4 = vec4<f32>(v_36.xy, r4.zw);
185
+ r3.y = fma((-(r4.zzzz)).y, r4.x, r3.y);
186
+ r3.y = fma((-(r4.zzzz)).y, r4.y, r3.y);
187
+ let v_37 = bitcast<u32>(r3.x);
188
+ let v_38 = r3.y;
189
+ r3.z = select(r3.z, v_38, (v_37 != 0u));
190
+ let v_39 = (r0.yz * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
191
+ let v_40 = r0;
192
+ r0 = vec4<f32>(v_40.x, v_39.xy, v_40.w);
193
+ r0.w = bitcast<f32>((4i + bitcast<i32>(r0.w)));
194
+ r4 = (vec4<f32>(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast<i32>(r0.w)].yxyz);
195
+ r6 = dpdx(r1.yzwz);
196
+ r6 = (r4.yzwz * r6);
197
+ r1 = dpdy(r1);
198
+ r1 = (r4 * r1);
199
+ let v_41 = (r1.yw * r6.yw);
200
+ r4 = vec4<f32>(v_41.xy, r4.zw);
201
+ let v_42 = -(r4.xyxx);
202
+ let v_43 = fma(r6.xz, r1.xz, v_42.xy);
203
+ r4 = vec4<f32>(v_43.xy, r4.zw);
204
+ r0.w = (1.0f / r4.x);
205
+ r1.x = (r1.y * r6.z);
206
+ let v_44 = -(r1.xxxx);
207
+ r4.z = fma(r6.x, r1.w, v_44.z);
208
+ let v_45 = (r0.ww * r4.yz);
209
+ r1 = vec4<f32>(v_45.xy, r1.zw);
210
+ let v_46 = max(r1.xy, vec2<f32>(-1.0f));
211
+ r1 = vec4<f32>(v_46.xy, r1.zw);
212
+ let v_47 = min(r1.xy, vec2<f32>(1.0f));
213
+ r1 = vec4<f32>(v_47.xy, r1.zw);
214
+ r4 = (r2.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
215
+ let v_48 = (r2.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
216
+ r6 = vec4<f32>(v_48.xy, r6.zw);
217
+ let v_49 = (r2.xy * r0.yz);
218
+ r3 = vec4<f32>(v_49.xy, r3.zw);
219
+ r5.z = dot(r1.xy, r3.xy);
220
+ let v_50 = (r3.xyz + r5.xyz);
221
+ r7 = vec4<f32>(v_50.xyz, r7.w);
222
+ let v_51 = (-(r2.yyyx)).zw;
223
+ r2 = vec4<f32>(r2.xy, v_51.xy);
224
+ r8 = (r0.yzyz * r2.zxyw);
225
+ let v_52 = (r8.xy * vec2<f32>(0.5f));
226
+ r3 = vec4<f32>(v_52.xy, r3.zw);
227
+ r5.w = dot(r1.xy, r3.xy);
228
+ let v_53 = (r3.xyz + r5.xyw);
229
+ r9 = vec4<f32>(v_53.xyz, r9.w);
230
+ let v_54 = ((-(r2.xxxy)).zw * r0.yz);
231
+ r1 = vec4<f32>(r1.xy, v_54.xy);
232
+ let v_55 = (r1.zw * vec2<f32>(0.75f));
233
+ r3 = vec4<f32>(v_55.xy, r3.zw);
234
+ r2.x = dot(r1.xy, r3.xy);
235
+ let v_56 = r5;
236
+ let v_57 = r2;
237
+ r2 = vec4<f32>(v_57.x, v_56.xy, v_57.w);
238
+ let v_58 = (r2.yzx + r3.xyz);
239
+ r10 = vec4<f32>(v_58.xyz, r10.w);
240
+ let v_59 = (r8.zw * vec2<f32>(0.25f));
241
+ r3 = vec4<f32>(v_59.xy, r3.zw);
242
+ r2.w = dot(r1.xy, r3.xy);
243
+ let v_60 = (r2.yzw + r3.xyz);
244
+ r8 = vec4<f32>(v_60.xyz, r8.w);
245
+ r11 = (r0.yzyz * r4);
246
+ r2.x = dot(r1.xy, r11.xy);
247
+ let v_61 = r11;
248
+ r3 = vec4<f32>(v_61.xy, r3.zw);
249
+ let v_62 = (r2.yzx + r3.xyz);
250
+ r12 = vec4<f32>(v_62.xyz, r12.w);
251
+ r13 = (r4.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
252
+ r13 = (r0.yzyz * r13);
253
+ let v_63 = (r13.xy * vec2<f32>(0.5f));
254
+ r3 = vec4<f32>(v_63.xy, r3.zw);
255
+ r2.w = dot(r1.xy, r3.xy);
256
+ let v_64 = (r2.yzw + r3.xyz);
257
+ r14 = vec4<f32>(v_64.xyz, r14.w);
258
+ let v_65 = -(r4);
259
+ r15 = (r0.yzyz * v_65);
260
+ r15 = (r15 * vec4<f32>(0.75f));
261
+ r2.x = dot(r1.xy, r15.xy);
262
+ let v_66 = r15;
263
+ r3 = vec4<f32>(v_66.xy, r3.zw);
264
+ let v_67 = (r2.yzx + r3.xyz);
265
+ r16 = vec4<f32>(v_67.xyz, r16.w);
266
+ let v_68 = (r13.zw * vec2<f32>(0.25f));
267
+ r3 = vec4<f32>(v_68.xy, r3.zw);
268
+ r2.w = dot(r1.xy, r3.xy);
269
+ let v_69 = (r2.yzw + r3.xyz);
270
+ r13 = vec4<f32>(v_69.xyz, r13.w);
271
+ r2.x = dot(r1.xy, r11.zw);
272
+ let v_70 = r11;
273
+ r3 = vec4<f32>(v_70.zw, r3.zw);
274
+ let v_71 = (r2.yzx + r3.xyz);
275
+ r11 = vec4<f32>(v_71.xyz, r11.w);
276
+ r4 = (r4.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
277
+ r4 = (r0.yzyz * r4);
278
+ let v_72 = (r4.xy * vec2<f32>(0.5f));
279
+ r3 = vec4<f32>(v_72.xy, r3.zw);
280
+ r2.w = dot(r1.xy, r3.xy);
281
+ let v_73 = (r2.yzw + r3.xyz);
282
+ r17 = vec4<f32>(v_73.xyz, r17.w);
283
+ r2.x = dot(r1.xy, r15.zw);
284
+ let v_74 = r15;
285
+ r3 = vec4<f32>(v_74.zw, r3.zw);
286
+ let v_75 = (r2.yzx + r3.xyz);
287
+ r15 = vec4<f32>(v_75.xyz, r15.w);
288
+ let v_76 = (r4.zw * vec2<f32>(0.25f));
289
+ r3 = vec4<f32>(v_76.xy, r3.zw);
290
+ r2.w = dot(r1.xy, r3.xy);
291
+ let v_77 = (r2.yzw + r3.xyz);
292
+ r4 = vec4<f32>(v_77.xyz, r4.w);
293
+ let v_78 = (r0.yz * r6.xy);
294
+ r3 = vec4<f32>(v_78.xy, r3.zw);
295
+ r2.x = dot(r1.xy, r3.xy);
296
+ let v_79 = (r2.yzx + r3.xyz);
297
+ r18 = vec4<f32>(v_79.xyz, r18.w);
298
+ let v_80 = (-(r6.yyyx)).zw;
299
+ r6 = vec4<f32>(r6.xy, v_80.xy);
300
+ r19 = (r0.yzyz * r6.zxyw);
301
+ let v_81 = (r19.xy * vec2<f32>(0.5f));
302
+ r3 = vec4<f32>(v_81.xy, r3.zw);
303
+ r2.w = dot(r1.xy, r3.xy);
304
+ let v_82 = (r2.yzw + r3.xyz);
305
+ r20 = vec4<f32>(v_82.xyz, r20.w);
306
+ let v_83 = -(r6.xxyx);
307
+ let v_84 = (r0.yz * v_83.yz);
308
+ let v_85 = r0;
309
+ r0 = vec4<f32>(v_85.x, v_84.xy, v_85.w);
310
+ let v_86 = (r0.yz * vec2<f32>(0.75f));
311
+ r3 = vec4<f32>(v_86.xy, r3.zw);
312
+ r2.x = dot(r1.xy, r3.xy);
313
+ let v_87 = (r2.yzx + r3.xyz);
314
+ r0 = vec4<f32>(r0.x, v_87.xyz);
315
+ let v_88 = (r19.zw * vec2<f32>(0.25f));
316
+ r3 = vec4<f32>(v_88.xy, r3.zw);
317
+ r2.w = dot(r1.xy, r3.xy);
318
+ let v_89 = (r2.yzw + r3.xyz);
319
+ r1 = vec4<f32>(v_89.xyz, r1.w);
320
+ let v_90 = r7.xyxx;
321
+ r2.x = textureSampleCompareLevel(t15, s15, v_90.xy, r7.z);
322
+ let v_91 = r9.xyxx;
323
+ r2.y = textureSampleCompareLevel(t15, s15, v_91.xy, r9.z);
324
+ let v_92 = r10.xyxx;
325
+ r2.z = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z);
326
+ let v_93 = r8.xyxx;
327
+ r2.w = textureSampleCompareLevel(t15, s15, v_93.xy, r8.z);
328
+ let v_94 = r12.xyxx;
329
+ r6.x = textureSampleCompareLevel(t15, s15, v_94.xy, r12.z);
330
+ let v_95 = r14.xyxx;
331
+ r6.y = textureSampleCompareLevel(t15, s15, v_95.xy, r14.z);
332
+ let v_96 = r16.xyxx;
333
+ r6.z = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z);
334
+ let v_97 = r13.xyxx;
335
+ r6.w = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z);
336
+ let v_98 = r11.xyxx;
337
+ r7.x = textureSampleCompareLevel(t15, s15, v_98.xy, r11.z);
338
+ let v_99 = r17.xyxx;
339
+ r7.y = textureSampleCompareLevel(t15, s15, v_99.xy, r17.z);
340
+ let v_100 = r15.xyxx;
341
+ r7.z = textureSampleCompareLevel(t15, s15, v_100.xy, r15.z);
342
+ let v_101 = r4.xyxx;
343
+ r7.w = textureSampleCompareLevel(t15, s15, v_101.xy, r4.z);
344
+ let v_102 = r18.xyxx;
345
+ r4.x = textureSampleCompareLevel(t15, s15, v_102.xy, r18.z);
346
+ let v_103 = r20.xyxx;
347
+ r4.y = textureSampleCompareLevel(t15, s15, v_103.xy, r20.z);
348
+ let v_104 = r0.yzyy;
349
+ r4.z = textureSampleCompareLevel(t15, s15, v_104.xy, r0.w);
350
+ let v_105 = r1.xyxx;
351
+ r4.w = textureSampleCompareLevel(t15, s15, v_105.xy, r1.z);
352
+ r1 = (r2 + r6);
353
+ r1 = (r7 + r1);
354
+ r1 = (r4 + r1);
355
+ r0.y = dot(r1, vec4<f32>(1.0f));
356
+ r1.x = (r0.y * 0.0625f);
357
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
358
+ if ((bitcast<u32>(r0.y) != 0u)) {
359
+ r2 = textureSample(t2, s2, r5.xyxx.xy);
360
+ r1.y = ((-(r2.wwww)).y + 1.0f);
361
+ } else {
362
+ r1.y = 1.0f;
363
+ }
364
+ r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
365
+ r0.y = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.0f)).y, 0.0f, 1.0f);
366
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
367
+ let v_106 = fma(r0.xx, r0.yy, r1.xy);
368
+ r0 = vec4<f32>(v_106.xy, r0.zw);
369
+ let v_107 = (r0.xy * r0.xy);
370
+ r0 = vec4<f32>(v_107.xy, r0.zw);
371
+ let v_108 = min(r0.xy, vec2<f32>(1.0f));
372
+ r0 = vec4<f32>(v_108.xy, r0.zw);
373
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
374
+ r0.w = (r0.y * r0.x);
375
+ let v_109 = bitcast<u32>(r0.z);
376
+ let v_110 = r0.w;
377
+ r0.x = select(r0.x, v_110, (v_109 != 0u));
378
+ o0 = min(r0.yyyy, r0.xxxx);
379
+ }
380
+
381
+ @fragment
382
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
383
+ main_inner(v1, v3);
384
+ return o0;
385
+ }
b/8b0b5899ed/shaders/ce933de123000bb2.wgsl ADDED
@@ -0,0 +1,541 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ struct cb765_struct {
26
+ tint_symbol : array<vec4<f32>, 765u>,
27
+ }
28
+
29
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
30
+
31
+ struct cb12_struct {
32
+ tint_symbol_1 : array<vec4<f32>, 12u>,
33
+ }
34
+
35
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
36
+
37
+ struct cb17_struct {
38
+ tint_symbol_2 : array<vec4<f32>, 17u>,
39
+ }
40
+
41
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
42
+
43
+ struct cb1_struct {
44
+ tint_symbol_3 : array<vec4<f32>, 1u>,
45
+ }
46
+
47
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb1_struct;
48
+
49
+ struct cb15_struct {
50
+ tint_symbol_4 : array<vec4<f32>, 15u>,
51
+ }
52
+
53
+ @group(0u) @binding(11u) var<uniform> cb11_11 : cb15_struct;
54
+
55
+ struct cb2_struct {
56
+ tint_symbol_5 : array<vec4<f32>, 2u>,
57
+ }
58
+
59
+ @group(0u) @binding(8u) var<uniform> cb8_8 : cb2_struct;
60
+
61
+ struct cb15_struct_1 {
62
+ tint_symbol_6 : array<vec4<f32>, 15u>,
63
+ }
64
+
65
+ @group(0u) @binding(9u) var<uniform> cb9_9 : cb15_struct_1;
66
+
67
+ struct cb5_struct {
68
+ tint_symbol_7 : array<vec4<f32>, 5u>,
69
+ }
70
+
71
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
72
+
73
+ @group(0u) @binding(18u) var s2 : sampler;
74
+
75
+ @group(0u) @binding(19u) var s3 : sampler;
76
+
77
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
78
+
79
+ @group(0u) @binding(35u) var t3 : texture_3d<f32>;
80
+
81
+ var<private> o0 : vec4<f32>;
82
+
83
+ var<private> o1 : vec4<f32>;
84
+
85
+ var<private> o2 : vec4<f32>;
86
+
87
+ var<private> o3 : vec4<f32>;
88
+
89
+ var<private> o4 : vec4<f32>;
90
+
91
+ var<private> o5 : vec4<f32>;
92
+
93
+ var<private> o6 : vec4<f32>;
94
+
95
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec3<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec2<f32>, v7 : vec4<f32>) {
96
+ r0 = (v2 * vec4<f32>(255.001953125f));
97
+ let v = r0;
98
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
99
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
100
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
101
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
102
+ r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
103
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
104
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r1);
105
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r2);
106
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
107
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r1);
108
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r2);
109
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
110
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r1);
111
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r2);
112
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
113
+ r3 = vec4<f32>(v0.xyz, r3.w);
114
+ r3.w = 1.0f;
115
+ r4.x = dot(r1, r3);
116
+ r4.y = dot(r2, r3);
117
+ r4.z = dot(r0, r3);
118
+ r0.w = dot(r1.xyz, v3);
119
+ r1.w = dot(r2.xyz, v3);
120
+ r2.w = dot(r0.xyz, v3);
121
+ r1.x = dot(r1.xyz, v7.xyz);
122
+ r1.y = dot(r2.xyz, v7.xyz);
123
+ r0.x = dot(r0.xyz, v7.xyz);
124
+ let v_2 = (r1.www * cb1_1.tint_symbol_1[1u].xyz);
125
+ r2 = vec4<f32>(v_2.xyz, r2.w);
126
+ let v_3 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
127
+ r0 = vec4<f32>(r0.x, v_3.xyz);
128
+ let v_4 = fma(r2.www, cb1_1.tint_symbol_1[2u].xyz, r0.yzw);
129
+ r0 = vec4<f32>(r0.x, v_4.xyz);
130
+ let v_5 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz);
131
+ r1 = vec4<f32>(r1.x, v_5.xyz);
132
+ let v_6 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.yzw);
133
+ r1 = vec4<f32>(v_6.xyz, r1.w);
134
+ let v_7 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz);
135
+ r1 = vec4<f32>(v_7.xyz, r1.w);
136
+ let v_8 = (r0.zwy * r1.zxy);
137
+ r2 = vec4<f32>(v_8.xyz, r2.w);
138
+ let v_9 = -(r2.xyzx);
139
+ let v_10 = fma(r1.yzx, r0.wyz, v_9.xyz);
140
+ r2 = vec4<f32>(v_10.xyz, r2.w);
141
+ o5 = ((r2.xyz * v7.www)).xyzx;
142
+ r0.x = dot(cb11_11.tint_symbol_4[5u].xyz, r4.xyz);
143
+ r0.x = clamp(((r0.xxxx + cb11_11.tint_symbol_4[5u].wwww)).x, 0.0f, 1.0f);
144
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.x)));
145
+ if ((bitcast<u32>(r1.w) != 0u)) {
146
+ r1.w = clamp(((cb11_11.tint_symbol_4[4u].zzzz * cb12_12.tint_symbol_7[2u].zzzz)).w, 0.0f, 1.0f);
147
+ r1.w = ((-(r1.wwww)).w + 1.0f);
148
+ r2.x = (cb2_2.tint_symbol_2[16u].x * cb11_11.tint_symbol_4[1u].w);
149
+ r2.y = (cb2_2.tint_symbol_2[16u].x * cb11_11.tint_symbol_4[2u].w);
150
+ let v_11 = (r2.xy + v4.yy);
151
+ r2 = vec4<f32>(v_11.xy, r2.zw);
152
+ let v_12 = (r2.xy + cb11_11.tint_symbol_4[3u].ww);
153
+ r2 = vec4<f32>(v_12.xy, r2.zw);
154
+ let v_13 = fract(r2.xy);
155
+ r2 = vec4<f32>(v_13.xy, r2.zw);
156
+ let v_14 = (r2.xy + vec2<f32>(-0.5f));
157
+ r2 = vec4<f32>(v_14.xy, r2.zw);
158
+ let v_15 = fma((-(abs(r2.xyxx))).xy, vec2<f32>(2.0f), vec2<f32>(1.0f));
159
+ r2 = vec4<f32>(v_15.xy, r2.zw);
160
+ let v_16 = (r2.xy * r2.xy);
161
+ r2 = vec4<f32>(r2.xy, v_16.xy);
162
+ let v_17 = fma((-(r2.xyxx)).xy, vec2<f32>(2.0f), vec2<f32>(3.0f));
163
+ r2 = vec4<f32>(v_17.xy, r2.zw);
164
+ let v_18 = (r2.xy * r2.zw);
165
+ r2 = vec4<f32>(v_18.xy, r2.zw);
166
+ let v_19 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
167
+ r2 = vec4<f32>(v_19.xy, r2.zw);
168
+ let v_20 = ((-(r2.yyyx)).zw + vec2<f32>(1.0f));
169
+ r2 = vec4<f32>(r2.xy, v_20.xy);
170
+ r3.x = (r2.z * r2.w);
171
+ let v_21 = (r2.zw * r2.xy);
172
+ r2 = vec4<f32>(r2.xy, v_21.xy);
173
+ r2.x = (r2.y * r2.x);
174
+ let v_22 = (r2.zzz * cb11_11.tint_symbol_4[1u].xyz);
175
+ r3 = vec4<f32>(r3.x, v_22.xyz);
176
+ let v_23 = fma(r3.xxx, cb11_11.tint_symbol_4[0u].xyz, r3.yzw);
177
+ r3 = vec4<f32>(v_23.xyz, r3.w);
178
+ let v_24 = fma(r2.www, cb11_11.tint_symbol_4[2u].xyz, r3.xyz);
179
+ r2 = vec4<f32>(r2.x, v_24.xyz);
180
+ let v_25 = fma(r2.xxx, cb11_11.tint_symbol_4[3u].xyz, r2.yzw);
181
+ r2 = vec4<f32>(v_25.xyz, r2.w);
182
+ r2.w = ((-(cb11_11.tint_symbol_4[11u].zzzz)).w + 1.0f);
183
+ let v_26 = (r2.xyz * cb11_11.tint_symbol_4[11u].zzz);
184
+ r2 = vec4<f32>(v_26.xyz, r2.w);
185
+ let v_27 = fma(r2.www, cb11_11.tint_symbol_4[0u].xyz, r2.xyz);
186
+ r2 = vec4<f32>(v_27.xyz, r2.w);
187
+ let v_28 = fma(cb11_11.tint_symbol_4[8u].xyz, cb2_2.tint_symbol_2[16u].xxx, v4.yyy);
188
+ r3 = vec4<f32>(v_28.xyz, r3.w);
189
+ let v_29 = (r3.xyz + cb11_11.tint_symbol_4[3u].www);
190
+ r3 = vec4<f32>(v_29.xyz, r3.w);
191
+ let v_30 = fract(r3.xyz);
192
+ r3 = vec4<f32>(v_30.xyz, r3.w);
193
+ let v_31 = (r3.xyz + vec3<f32>(-0.5f));
194
+ r3 = vec4<f32>(v_31.xyz, r3.w);
195
+ let v_32 = fma((-(abs(r3.xyzx))).xyz, vec3<f32>(2.0f), vec3<f32>(1.0f));
196
+ r3 = vec4<f32>(v_32.xyz, r3.w);
197
+ let v_33 = (r3.xyz * r3.xyz);
198
+ r5 = vec4<f32>(v_33.xyz, r5.w);
199
+ let v_34 = fma((-(r3.xyzx)).xyz, vec3<f32>(2.0f), vec3<f32>(3.0f));
200
+ r3 = vec4<f32>(v_34.xyz, r3.w);
201
+ let v_35 = (r3.xyz * r5.xyz);
202
+ r3 = vec4<f32>(v_35.xyz, r3.w);
203
+ r2.w = (r3.x + r3.x);
204
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].w)));
205
+ if ((bitcast<u32>(r3.w) != 0u)) {
206
+ let v_36 = fma(r3.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
207
+ r3 = vec4<f32>(v_36.xyz, r3.w);
208
+ let v_37 = fma(r3.xyz, cb11_11.tint_symbol_4[8u].www, r4.xyz);
209
+ r3 = vec4<f32>(v_37.xyz, r3.w);
210
+ let v_38 = -(cb11_11.tint_symbol_4[6u].xyzx);
211
+ let v_39 = (r3.xyz + v_38.xyz);
212
+ r3 = vec4<f32>(v_39.xyz, r3.w);
213
+ let v_40 = (r3.xyz * cb11_11.tint_symbol_4[7u].xyz);
214
+ r3 = vec4<f32>(v_40.xyz, r3.w);
215
+ r3 = textureSampleLevel(t3, s3, r3.xyzx.xyz, 0.0f);
216
+ } else {
217
+ r3 = vec4<f32>(vec3<f32>(), r3.w);
218
+ }
219
+ r3.w = ((-(cb11_11.tint_symbol_4[9u].xxxx)).w + 1.0f);
220
+ r2.w = (r2.w * cb11_11.tint_symbol_4[9u].x);
221
+ r2.w = fma(r2.w, 0.5f, r3.w);
222
+ let v_41 = (r3.xyz * r2.www);
223
+ r3 = vec4<f32>(v_41.xyz, r3.w);
224
+ let v_42 = (r3.xyz * cb11_11.tint_symbol_4[11u].yyy);
225
+ r3 = vec4<f32>(v_42.xyz, r3.w);
226
+ let v_43 = fma(cb11_11.tint_symbol_4[11u].xxx, r2.xyz, r3.xyz);
227
+ r2 = vec4<f32>(v_43.xyz, r2.w);
228
+ r2.w = max(v4.z, v4.x);
229
+ let v_44 = (r2.xyz * r2.www);
230
+ r2 = vec4<f32>(v_44.xyz, r2.w);
231
+ let v_45 = (r1.www * r2.xyz);
232
+ r2 = vec4<f32>(v_45.xyz, r2.w);
233
+ r3.x = dot(cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
234
+ r3.y = dot(cb1_1.tint_symbol_1[1u].xyz, r2.xyz);
235
+ r3.z = dot(cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
236
+ let v_46 = (r3.xyz * cb11_11.tint_symbol_4[10u].yyy);
237
+ r2 = vec4<f32>(v_46.xyz, r2.w);
238
+ r2.w = dot(r4.xyz, r4.xyz);
239
+ r2.w = sqrt(r2.w);
240
+ let v_47 = (abs(r2.xyzx).xyz + vec3<f32>(0.00100000004749745131f, 0.0f, 0.0f));
241
+ r3 = vec4<f32>(v_47.xyz, r3.w);
242
+ r3.x = dot(r3.xyz, r3.xyz);
243
+ r3.x = sqrt(r3.x);
244
+ let v_48 = (r1.ww * cb11_11.tint_symbol_4[4u].xy);
245
+ let v_49 = r3;
246
+ r3 = vec4<f32>(v_49.x, v_48.xy, v_49.w);
247
+ r1.w = fma((-(cb11_11.tint_symbol_4[4u].xxxx)).w, r1.w, r3.x);
248
+ r1.w = max(r1.w, 0.0f);
249
+ r1.w = (r1.w / r3.z);
250
+ r1.w = (r1.w * -1.44269502162933349609f);
251
+ r1.w = exp2(r1.w);
252
+ r1.w = ((-(r1.wwww)).w + 1.0f);
253
+ r1.w = fma(r3.z, r1.w, r3.y);
254
+ r1.w = (r1.w / r3.x);
255
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.y >= r3.x)));
256
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
257
+ r3.y = ((-(r1.wwww)).y + 1.0f);
258
+ r1.w = fma(r3.y, r3.x, r1.w);
259
+ let v_50 = fma(r2.xyz, r1.www, r4.xyz);
260
+ r2 = vec4<f32>(v_50.xyz, r2.w);
261
+ r1.w = dot(r2.xyz, r2.xyz);
262
+ r1.w = sqrt(r1.w);
263
+ r1.w = (r2.w / r1.w);
264
+ let v_51 = (r1.www * r2.xyz);
265
+ r2 = vec4<f32>(v_51.xyz, r2.w);
266
+ } else {
267
+ let v_52 = r4;
268
+ r2 = vec4<f32>(v_52.xyz, r2.w);
269
+ }
270
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
271
+ let v_53 = (v4.xxz * cb12_12.tint_symbol_7[2u].xxy);
272
+ r3 = vec4<f32>(v_53.xyz, r3.w);
273
+ let v_54 = (r3.xyz * cb9_9.tint_symbol_6[13u].xxy);
274
+ r3 = vec4<f32>(v_54.xyz, r3.w);
275
+ r2.w = (v4.y + cb9_9.tint_symbol_6[0u].w);
276
+ r2.w = (abs(r2.wwww).w * 6.28318500518798828125f);
277
+ let v_55 = (cb9_9.tint_symbol_6[13u].zzw * cb12_12.tint_symbol_7[2u].zzw);
278
+ r5 = vec4<f32>(v_55.xyz, r5.w);
279
+ let v_56 = fma(cb2_2.tint_symbol_2[16u].xxx, r5.xyz, r2.www);
280
+ r5 = vec4<f32>(v_56.xyz, r5.w);
281
+ let v_57 = sin(r5.xyzx.xyz);
282
+ r5 = vec4<f32>(v_57.xyz, r5.w);
283
+ let v_58 = fma(r5.xyz, r3.xyz, r4.xyz);
284
+ r3 = vec4<f32>(v_58.xyz, r3.w);
285
+ let v_59 = bitcast<vec3<u32>>(r1.www);
286
+ let v_60 = r3.xyz;
287
+ let v_61 = select(r4.xyz, v_60, (v_59 != vec3<u32>()));
288
+ r3 = vec4<f32>(v_61.xyz, r3.w);
289
+ r1.w = ((-(r0.xxxx)).w + 1.0f);
290
+ let v_62 = (r0.xxx * r2.xyz);
291
+ r2 = vec4<f32>(v_62.xyz, r2.w);
292
+ let v_63 = fma(r1.www, r3.xyz, r2.xyz);
293
+ r2 = vec4<f32>(v_63.xyz, r2.w);
294
+ let v_64 = (cb1_1.tint_symbol_1[0u].xyz * cb9_9.tint_symbol_6[14u].zzz);
295
+ r3 = vec4<f32>(v_64.xyz, r3.w);
296
+ let v_65 = (cb1_1.tint_symbol_1[1u].xyz * cb9_9.tint_symbol_6[14u].zzz);
297
+ r4 = vec4<f32>(v_65.xyz, r4.w);
298
+ let v_66 = (cb1_1.tint_symbol_1[2u].xyz * cb9_9.tint_symbol_6[14u].www);
299
+ r5 = vec4<f32>(v_66.xyz, r5.w);
300
+ let v_67 = (r2.xyz * cb9_9.tint_symbol_6[14u].xxy);
301
+ r6 = vec4<f32>(v_67.xyz, r6.w);
302
+ r6.w = 1.0f;
303
+ r7.x = r3.x;
304
+ r7.y = r4.x;
305
+ r7.z = r5.x;
306
+ r7.w = cb1_1.tint_symbol_1[3u].x;
307
+ r8.x = dot(r6, r7);
308
+ r9.x = r3.y;
309
+ r9.y = r4.y;
310
+ r9.z = r5.y;
311
+ r9.w = cb1_1.tint_symbol_1[3u].y;
312
+ r8.y = dot(r6, r9);
313
+ r10.x = r3.z;
314
+ r10.y = r4.z;
315
+ r10.z = r5.z;
316
+ r10.w = cb1_1.tint_symbol_1[3u].z;
317
+ r8.z = dot(r6, r10);
318
+ let v_68 = -(cb9_9.tint_symbol_6[0u].xyzx);
319
+ let v_69 = (r8.xyz + v_68.xyz);
320
+ r6 = vec4<f32>(v_69.xyz, r6.w);
321
+ r0.x = dot(r6.xyz, r6.xyz);
322
+ r1.w = ((-(r0.xxxx)).w + 0.5625f);
323
+ r1.w = (r1.w * 1.77777779102325439453f);
324
+ r1.w = max(r1.w, 0.0f);
325
+ r0.x = inverseSqrt(r0.x);
326
+ let v_70 = (r0.xx * r6.xy);
327
+ r6 = vec4<f32>(v_70.xy, r6.zw);
328
+ let v_71 = (r1.ww * r6.xy);
329
+ r6 = vec4<f32>(v_71.xy, r6.zw);
330
+ let v_72 = fma(r6.xy, v4.xx, r8.xy);
331
+ r8 = vec4<f32>(v_72.xy, r8.zw);
332
+ let v_73 = -(cb1_1.tint_symbol_1[3u].xyzx);
333
+ let v_74 = (r8.xyz + v_73.xyz);
334
+ r6 = vec4<f32>(v_74.xyz, r6.w);
335
+ let v_75 = (r6.xyz * cb9_9.tint_symbol_6[14u].zzw);
336
+ r6 = vec4<f32>(v_75.xyz, r6.w);
337
+ r8.x = dot(r6.xyz, r3.xyz);
338
+ r8.y = dot(r6.xyz, r4.xyz);
339
+ r8.z = dot(r6.xyz, r5.xyz);
340
+ let v_76 = bitcast<vec3<u32>>(cb8_8.tint_symbol_5[0u].xxx);
341
+ let v_77 = r8.xyz;
342
+ let v_78 = select(r2.xyz, v_77, (v_76 != vec3<u32>()));
343
+ r2 = vec4<f32>(v_78.xyz, r2.w);
344
+ if ((bitcast<u32>(cb8_8.tint_symbol_5[0u].y) != 0u)) {
345
+ let v_79 = (r2.xyz * cb9_9.tint_symbol_6[14u].xxy);
346
+ r6 = vec4<f32>(v_79.xyz, r6.w);
347
+ r6.w = 1.0f;
348
+ r7.x = dot(r6, r7);
349
+ r7.y = dot(r6, r9);
350
+ r0.x = dot(r6, r10);
351
+ let v_80 = -(cb9_9.tint_symbol_6[1u].xyxx);
352
+ let v_81 = (r7.xy + v_80.xy);
353
+ r6 = vec4<f32>(v_81.xy, r6.zw);
354
+ r1.w = dot(cb9_9.tint_symbol_6[2u].xy, r6.xy);
355
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[2u].wwww)).w, 0.0f, 1.0f);
356
+ let v_82 = fma(r1.ww, cb9_9.tint_symbol_6[2u].xy, cb9_9.tint_symbol_6[1u].xy);
357
+ r6 = vec4<f32>(v_82.xy, r6.zw);
358
+ let v_83 = ((-(r6.xyxx)).xy + r7.xy);
359
+ r6 = vec4<f32>(v_83.xy, r6.zw);
360
+ r1.w = dot(r6.xy, r6.xy);
361
+ r2.w = ((-(r1.wwww)).w + cb9_9.tint_symbol_6[3u].y);
362
+ r2.w = clamp(((r2.wwww * cb9_9.tint_symbol_6[3u].zzzz)).w, 0.0f, 1.0f);
363
+ r3.w = (r2.w * cb9_9.tint_symbol_6[3u].x);
364
+ r4.w = inverseSqrt(r1.w);
365
+ let v_84 = (r4.ww * r6.xy);
366
+ r6 = vec4<f32>(v_84.xy, r6.zw);
367
+ let v_85 = (r3.ww * r6.xy);
368
+ r6 = vec4<f32>(v_85.xy, r6.zw);
369
+ let v_86 = fma(r6.xy, v4.xx, r7.xy);
370
+ r6 = vec4<f32>(v_86.xy, r6.zw);
371
+ r3.w = ((-(r0.xxxx)).w + cb9_9.tint_symbol_6[3u].w);
372
+ r0.x = fma(r2.w, r3.w, r0.x);
373
+ r2.w = (cb9_9.tint_symbol_6[3u].x * 0.5f);
374
+ r2.w = (r2.w * r2.w);
375
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r2.w)));
376
+ r2.w = (cb9_9.tint_symbol_6[3u].w + -0.25f);
377
+ let v_87 = bitcast<u32>(r1.w);
378
+ let v_88 = r2.w;
379
+ r6.z = select(r0.x, v_88, (v_87 != 0u));
380
+ if ((bitcast<u32>(cb8_8.tint_symbol_5[0u].z) != 0u)) {
381
+ let v_89 = -(cb9_9.tint_symbol_6[4u].xyxx);
382
+ let v_90 = (r6.xy + v_89.xy);
383
+ r7 = vec4<f32>(v_90.xy, r7.zw);
384
+ r0.x = dot(cb9_9.tint_symbol_6[5u].xy, r7.xy);
385
+ r0.x = clamp(((r0.xxxx * cb9_9.tint_symbol_6[5u].wwww)).x, 0.0f, 1.0f);
386
+ let v_91 = fma(r0.xx, cb9_9.tint_symbol_6[5u].xy, cb9_9.tint_symbol_6[4u].xy);
387
+ r7 = vec4<f32>(v_91.xy, r7.zw);
388
+ let v_92 = -(r7.xyxx);
389
+ let v_93 = (r6.xy + v_92.xy);
390
+ r7 = vec4<f32>(v_93.xy, r7.zw);
391
+ r0.x = dot(r7.xy, r7.xy);
392
+ r1.w = ((-(r0.xxxx)).w + cb9_9.tint_symbol_6[6u].y);
393
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[6u].zzzz)).w, 0.0f, 1.0f);
394
+ r2.w = (r1.w * cb9_9.tint_symbol_6[6u].x);
395
+ r3.w = inverseSqrt(r0.x);
396
+ let v_94 = (r3.ww * r7.xy);
397
+ r7 = vec4<f32>(v_94.xy, r7.zw);
398
+ let v_95 = (r2.ww * r7.xy);
399
+ r7 = vec4<f32>(v_95.xy, r7.zw);
400
+ let v_96 = fma(r7.xy, v4.xx, r6.xy);
401
+ r6 = vec4<f32>(v_96.xy, r6.zw);
402
+ r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_6[6u].w);
403
+ r1.w = fma(r1.w, r2.w, r6.z);
404
+ r2.w = (cb9_9.tint_symbol_6[6u].x * 0.5f);
405
+ r2.w = (r2.w * r2.w);
406
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < r2.w)));
407
+ r2.w = (cb9_9.tint_symbol_6[6u].w + -0.25f);
408
+ let v_97 = bitcast<u32>(r0.x);
409
+ let v_98 = r2.w;
410
+ r6.z = select(r1.w, v_98, (v_97 != 0u));
411
+ }
412
+ if ((bitcast<u32>(cb8_8.tint_symbol_5[0u].w) != 0u)) {
413
+ let v_99 = -(cb9_9.tint_symbol_6[7u].xyxx);
414
+ let v_100 = (r6.xy + v_99.xy);
415
+ r7 = vec4<f32>(v_100.xy, r7.zw);
416
+ r0.x = dot(cb9_9.tint_symbol_6[8u].xy, r7.xy);
417
+ r0.x = clamp(((r0.xxxx * cb9_9.tint_symbol_6[8u].wwww)).x, 0.0f, 1.0f);
418
+ let v_101 = fma(r0.xx, cb9_9.tint_symbol_6[8u].xy, cb9_9.tint_symbol_6[7u].xy);
419
+ r7 = vec4<f32>(v_101.xy, r7.zw);
420
+ let v_102 = -(r7.xyxx);
421
+ let v_103 = (r6.xy + v_102.xy);
422
+ r7 = vec4<f32>(v_103.xy, r7.zw);
423
+ r0.x = dot(r7.xy, r7.xy);
424
+ r1.w = ((-(r0.xxxx)).w + cb9_9.tint_symbol_6[9u].y);
425
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[9u].zzzz)).w, 0.0f, 1.0f);
426
+ r2.w = (r1.w * cb9_9.tint_symbol_6[9u].x);
427
+ r3.w = inverseSqrt(r0.x);
428
+ let v_104 = (r3.ww * r7.xy);
429
+ r7 = vec4<f32>(v_104.xy, r7.zw);
430
+ let v_105 = (r2.ww * r7.xy);
431
+ r7 = vec4<f32>(v_105.xy, r7.zw);
432
+ let v_106 = fma(r7.xy, v4.xx, r6.xy);
433
+ r6 = vec4<f32>(v_106.xy, r6.zw);
434
+ r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_6[9u].w);
435
+ r1.w = fma(r1.w, r2.w, r6.z);
436
+ r2.w = (cb9_9.tint_symbol_6[9u].x * 0.5f);
437
+ r2.w = (r2.w * r2.w);
438
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < r2.w)));
439
+ r2.w = (cb9_9.tint_symbol_6[9u].w + -0.25f);
440
+ let v_107 = bitcast<u32>(r0.x);
441
+ let v_108 = r2.w;
442
+ r6.z = select(r1.w, v_108, (v_107 != 0u));
443
+ }
444
+ if ((bitcast<u32>(cb8_8.tint_symbol_5[1u].x) != 0u)) {
445
+ let v_109 = -(cb9_9.tint_symbol_6[10u].xyxx);
446
+ let v_110 = (r6.xy + v_109.xy);
447
+ r7 = vec4<f32>(v_110.xy, r7.zw);
448
+ r0.x = dot(cb9_9.tint_symbol_6[11u].xy, r7.xy);
449
+ r0.x = clamp(((r0.xxxx * cb9_9.tint_symbol_6[11u].wwww)).x, 0.0f, 1.0f);
450
+ let v_111 = fma(r0.xx, cb9_9.tint_symbol_6[11u].xy, cb9_9.tint_symbol_6[10u].xy);
451
+ r7 = vec4<f32>(v_111.xy, r7.zw);
452
+ let v_112 = -(r7.xyxx);
453
+ let v_113 = (r6.xy + v_112.xy);
454
+ r7 = vec4<f32>(v_113.xy, r7.zw);
455
+ r0.x = dot(r7.xy, r7.xy);
456
+ r1.w = ((-(r0.xxxx)).w + cb9_9.tint_symbol_6[12u].y);
457
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[12u].zzzz)).w, 0.0f, 1.0f);
458
+ r2.w = (r1.w * cb9_9.tint_symbol_6[12u].x);
459
+ r3.w = inverseSqrt(r0.x);
460
+ let v_114 = (r3.ww * r7.xy);
461
+ r7 = vec4<f32>(v_114.xy, r7.zw);
462
+ let v_115 = (r2.ww * r7.xy);
463
+ r7 = vec4<f32>(v_115.xy, r7.zw);
464
+ let v_116 = fma(r7.xy, v4.xx, r6.xy);
465
+ r6 = vec4<f32>(v_116.xy, r6.zw);
466
+ r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_6[12u].w);
467
+ r1.w = fma(r1.w, r2.w, r6.z);
468
+ r2.w = (cb9_9.tint_symbol_6[12u].x * 0.5f);
469
+ r2.w = (r2.w * r2.w);
470
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < r2.w)));
471
+ r2.w = (cb9_9.tint_symbol_6[12u].w + -0.25f);
472
+ let v_117 = bitcast<u32>(r0.x);
473
+ let v_118 = r2.w;
474
+ r6.z = select(r1.w, v_118, (v_117 != 0u));
475
+ }
476
+ let v_119 = (r6.xyz + v_73.xyz);
477
+ r6 = vec4<f32>(v_119.xyz, r6.w);
478
+ let v_120 = (r6.xyz * cb9_9.tint_symbol_6[14u].zzw);
479
+ r6 = vec4<f32>(v_120.xyz, r6.w);
480
+ r2.x = dot(r6.xyz, r3.xyz);
481
+ r2.y = dot(r6.xyz, r4.xyz);
482
+ r2.z = dot(r6.xyz, r5.xyz);
483
+ }
484
+ r3 = (r2.yyyy * cb1_1.tint_symbol_1[9u]);
485
+ r3 = fma(r2.xxxx, cb1_1.tint_symbol_1[8u], r3);
486
+ r2 = fma(r2.zzzz, cb1_1.tint_symbol_1[10u], r3);
487
+ o0 = (r2 + cb1_1.tint_symbol_1[11u]);
488
+ r2.x = v5.z;
489
+ r2.y = cb13_13.tint_symbol_3[0u].x;
490
+ o1 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f);
491
+ let v_121 = (v4.xyz * cb11_11.tint_symbol_4[12u].xyz);
492
+ r2 = vec4<f32>(v_121.xyz, r2.w);
493
+ r0.x = max(v4.z, v4.x);
494
+ r1.w = fma((-(cb11_11.tint_symbol_4[4u].zzzz)).w, cb12_12.tint_symbol_7[2u].z, 1.0f);
495
+ r0.x = fma((-(r0.xxxx)).x, r1.w, 1.0f);
496
+ let v_122 = -(cb11_11.tint_symbol_4[13u].zzzz);
497
+ r0.x = fma(r0.x, cb11_11.tint_symbol_4[13u].x, v_122.x);
498
+ r1.w = (v_122.w + 1.0f);
499
+ r0.x = clamp(((r0.xxxx / r1.wwww)).x, 0.0f, 1.0f);
500
+ r1.w = ((-(r0.xxxx)).w + 1.0f);
501
+ let v_123 = fma(r1.www, r2.xyz, r0.xxx);
502
+ r2 = vec4<f32>(v_123.xyz, r2.w);
503
+ r0.x = ((-(cb11_11.tint_symbol_4[14u].wwww)).x + 1.0f);
504
+ let v_124 = (cb11_11.tint_symbol_4[14u].www * cb11_11.tint_symbol_4[14u].xyz);
505
+ r3 = vec4<f32>(v_124.xyz, r3.w);
506
+ let v_125 = fma(r0.xxx, r2.xyz, r3.xyz);
507
+ o6 = vec4<f32>(v_125.xyz, o6.w);
508
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[12u].w)));
509
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (cb11_11.tint_symbol_4[12u].w < 0.0f)));
510
+ let v_126 = -(bitcast<vec4<i32>>(r0.xxxx));
511
+ r0.x = bitcast<f32>((bitcast<i32>(r1.w) + v_126.x));
512
+ o6.w = f32(bitcast<i32>(r0.x));
513
+ o2 = vec4<f32>(v6.xy, o2.zw);
514
+ o2.z = v4.w;
515
+ o2.w = cb12_12.tint_symbol_7[4u].y;
516
+ o3 = r0.yzw.xyzx;
517
+ o4 = r1.xyz.xyzx;
518
+ }
519
+
520
+ struct tint_symbol_8 {
521
+ @builtin(position)
522
+ o0 : vec4<f32>,
523
+ @location(1u)
524
+ o1 : vec4<f32>,
525
+ @location(2u)
526
+ o2 : vec4<f32>,
527
+ @location(3u)
528
+ o3 : vec4<f32>,
529
+ @location(4u)
530
+ o4 : vec4<f32>,
531
+ @location(5u)
532
+ o5 : vec4<f32>,
533
+ @location(6u)
534
+ o6 : vec4<f32>,
535
+ }
536
+
537
+ @vertex
538
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec3<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec2<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_8 {
539
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v7);
540
+ return tint_symbol_8(o0, o1, o2, o3, o4, o5, o6);
541
+ }
b/8b0b5899ed/shaders/cec0a8df2381dfa8.wgsl ADDED
@@ -0,0 +1,265 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ struct cb16_struct {
15
+ tint_symbol : array<vec4<f32>, 16u>,
16
+ }
17
+
18
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
19
+
20
+ struct cb1_struct {
21
+ tint_symbol_1 : array<vec4<f32>, 1u>,
22
+ }
23
+
24
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
25
+
26
+ struct cb17_struct {
27
+ tint_symbol_2 : array<vec4<f32>, 17u>,
28
+ }
29
+
30
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
31
+
32
+ struct cb50_struct {
33
+ tint_symbol_3 : array<vec4<f32>, 50u>,
34
+ }
35
+
36
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
37
+
38
+ struct cb1_struct_1 {
39
+ tint_symbol_4 : array<vec4<f32>, 1u>,
40
+ }
41
+
42
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb1_struct_1;
43
+
44
+ var<private> o0 : vec4<f32>;
45
+
46
+ var<private> o1 : vec4<f32>;
47
+
48
+ var<private> o2 : vec4<f32>;
49
+
50
+ var<private> o3 : vec4<f32>;
51
+
52
+ var<private> o4 : vec4<f32>;
53
+
54
+ var<private> o5 : vec4<f32>;
55
+
56
+ var<private> o6 : vec4<f32>;
57
+
58
+ var<private> o7 : vec4<f32>;
59
+
60
+ var<private> o8 : vec4<f32>;
61
+
62
+ var<private> o9 : vec4<f32>;
63
+
64
+ var<private> o10 : vec4<f32>;
65
+
66
+ var<private> o11 : vec4<f32>;
67
+
68
+ var<private> o12 : vec4<f32>;
69
+
70
+ var<private> o13 : array<f32, 4u>;
71
+
72
+ var<private> v : vec4<f32>;
73
+
74
+ var<private> x0 : array<vec4<f32>, 1u>;
75
+
76
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
77
+ o0 = vec4<f32>();
78
+ o1 = vec4<f32>();
79
+ o2 = vec4<f32>(v2.xy, o2.zw);
80
+ o2 = vec4<f32>(o2.xy, vec2<f32>());
81
+ let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
82
+ r0 = vec4<f32>(v_1.xyz, r0.w);
83
+ let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
84
+ r0 = vec4<f32>(v_2.xyz, r0.w);
85
+ let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
86
+ r0 = vec4<f32>(v_3.xyz, r0.w);
87
+ let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
88
+ r0 = vec4<f32>(v_4.xyz, r0.w);
89
+ o3 = r0.xyz.xyzx;
90
+ let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
91
+ r0 = vec4<f32>(v_5.xyz, r0.w);
92
+ let v_6 = (v3.yyy * cb1_1.tint_symbol[1u].xyz);
93
+ r1 = vec4<f32>(v_6.xyz, r1.w);
94
+ let v_7 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
95
+ r1 = vec4<f32>(v_7.xyz, r1.w);
96
+ let v_8 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
97
+ r1 = vec4<f32>(v_8.xyz, r1.w);
98
+ r0.w = dot(r1.xyz, r1.xyz);
99
+ r0.w = inverseSqrt(r0.w);
100
+ let v_9 = (r0.www * r1.xyz);
101
+ r1 = vec4<f32>(v_9.xyz, r1.w);
102
+ r0.w = dot(r1.xyz, r0.xyz);
103
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
104
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
105
+ let v_10 = -(bitcast<vec4<i32>>(r1.wwww));
106
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) + v_10.w));
107
+ r0.w = f32(bitcast<i32>(r0.w));
108
+ let v_11 = (r0.www * r1.xyz);
109
+ r1 = vec4<f32>(v_11.xyz, r1.w);
110
+ o4 = r1.xyz.xyzx;
111
+ r0.w = dot(r0.xyz, r0.xyz);
112
+ r0.w = inverseSqrt(r0.w);
113
+ let v_12 = -(cb3_3.tint_symbol_3[0u].xyzx);
114
+ let v_13 = fma(r0.xyz, r0.www, v_12.xyz);
115
+ r2 = vec4<f32>(v_13.xyz, r2.w);
116
+ let v_14 = (r0.www * r0.xyz);
117
+ r0 = vec4<f32>(v_14.xyz, r0.w);
118
+ r0.w = dot(r2.xyz, r2.xyz);
119
+ r0.w = inverseSqrt(r0.w);
120
+ let v_15 = (r0.www * r2.xyz);
121
+ r2 = vec4<f32>(v_15.xyz, r2.w);
122
+ let v_16 = dot(r2.xyz, v_12.xyz);
123
+ r3.y = clamp(vec4<f32>(v_16, v_16, v_16, v_16).y, 0.0f, 1.0f);
124
+ r0.w = dot(r1.xyz, r1.xyz);
125
+ r0.w = inverseSqrt(r0.w);
126
+ let v_17 = (r0.www * r1.xyz);
127
+ r1 = vec4<f32>(v_17.xy, r1.z, v_17.z);
128
+ r0.w = fma(r1.z, r0.w, cb3_3.tint_symbol_3[43u].w);
129
+ r0.w = (r0.w * cb3_3.tint_symbol_3[44u].w);
130
+ r0.w = max(r0.w, 0.0f);
131
+ let v_18 = dot(r0.xyz, r1.xyw);
132
+ r3.x = clamp(vec4<f32>(v_18, v_18, v_18, v_18).x, 0.0f, 1.0f);
133
+ let v_19 = ((-(r3.xyxx)).xy + vec2<f32>(1.0f));
134
+ r0 = vec4<f32>(v_19.xy, r0.zw);
135
+ let v_20 = (r0.xy * r0.xy);
136
+ r3 = vec4<f32>(v_20.xy, r3.zw);
137
+ let v_21 = (r3.xy * r3.xy);
138
+ r3 = vec4<f32>(v_21.xy, r3.zw);
139
+ let v_22 = (r0.xy * r3.xy);
140
+ r0 = vec4<f32>(v_22.xy, r0.zw);
141
+ r0.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
142
+ let v_23 = fma(cb12_12.tint_symbol_4[0u].xx, r0.xy, r0.zz);
143
+ r0 = vec4<f32>(v_23.xy, r0.zw);
144
+ r0.z = (r0.x + -1.0f);
145
+ r0.x = max(r0.x, v1.w);
146
+ r0.z = fma(r0.x, r0.z, 1.0f);
147
+ o10.w = r0.x;
148
+ r0.x = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
149
+ r0.z = fma((-(r0.xxxx)).z, r0.z, 1.0f);
150
+ r1.z = dot(r1.xyw, v_12.xyz);
151
+ r2.w = clamp(r1.zzzz.w, 0.0f, 1.0f);
152
+ r2.w = ((-(abs(r1.zzzz))).w + r2.w);
153
+ let v_24 = abs(r1.zzzz);
154
+ r1.z = fma(v1.w, r2.w, v_24.z);
155
+ r2.w = (r0.z * r1.z);
156
+ let v_25 = (r2.www * cb3_3.tint_symbol_3[1u].xyz);
157
+ o5 = vec4<f32>(v_25.xyz, o5.w);
158
+ o5.w = ((-(r0.zzzz)).w + 1.0f);
159
+ r2.x = dot(r1.xyw, r2.xyz);
160
+ r2.x = clamp(((r2.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
161
+ r2.x = log2(r2.x);
162
+ r2.y = (cb12_12.tint_symbol_4[0u].y + -500.0f);
163
+ r2.y = max(r2.y, 0.0f);
164
+ r2.z = ((-(r2.yyyy)).z + cb12_12.tint_symbol_4[0u].y);
165
+ r2.y = (r2.y * 558.0f);
166
+ r2.y = fma(r2.z, 3.0f, r2.y);
167
+ let v_26 = (r2.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
168
+ r2 = vec4<f32>(r2.xy, v_26.xy);
169
+ o6.w = r2.y;
170
+ r2.x = (r2.x * r2.w);
171
+ r2.y = (r2.z * 0.125f);
172
+ r2.x = exp2(r2.x);
173
+ r0.y = (r0.y * r2.x);
174
+ r0.y = (r2.y * r0.y);
175
+ r0.x = (r0.x * r0.y);
176
+ r0.x = (r1.z * r0.x);
177
+ let v_27 = (r0.xxx * cb3_3.tint_symbol_3[1u].xyz);
178
+ o6 = vec4<f32>(v_27.xyz, o6.w);
179
+ o7 = vec4<f32>(vec3<f32>(), o7.w);
180
+ r0.x = (cb2_2.tint_symbol_2[15u].z * cb2_2.tint_symbol_2[15u].z);
181
+ o7.w = r0.x;
182
+ r0.y = clamp(((cb2_2.tint_symbol_2[16u].zzzz + cb3_3.tint_symbol_3[49u].wwww)).y, 0.0f, 1.0f);
183
+ r0.y = (r0.y * cb2_2.tint_symbol_2[15u].y);
184
+ r0.y = (r0.y * r0.y);
185
+ o8.w = r0.y;
186
+ o8 = vec4<f32>(vec3<f32>(), o8.w);
187
+ o9 = vec4<f32>(vec3<f32>(), o9.w);
188
+ o9.w = v1.w;
189
+ o10 = vec4<f32>(vec3<f32>(), o10.w);
190
+ let v_28 = fma(cb3_3.tint_symbol_3[45u].xyz, r0.www, cb3_3.tint_symbol_3[46u].xyz);
191
+ r2 = vec4<f32>(v_28.xyz, r2.w);
192
+ let v_29 = (r2.xyz * cb2_2.tint_symbol_2[16u].zzz);
193
+ r2 = vec4<f32>(v_29.xyz, r2.w);
194
+ let v_30 = fma(cb3_3.tint_symbol_3[47u].xyz, r0.www, cb3_3.tint_symbol_3[48u].xyz);
195
+ r3 = vec4<f32>(v_30.xyz, r3.w);
196
+ let v_31 = fma(cb3_3.tint_symbol_3[43u].xyz, r0.www, cb3_3.tint_symbol_3[44u].xyz);
197
+ r4 = vec4<f32>(v_31.xyz, r4.w);
198
+ r0.w = ((-(cb2_2.tint_symbol_2[16u].zzzz)).w + 1.0f);
199
+ let v_32 = fma(r3.xyz, r0.www, r2.xyz);
200
+ r2 = vec4<f32>(v_32.xyz, r2.w);
201
+ let v_33 = (r0.yyy * r2.xyz);
202
+ r2 = vec4<f32>(v_33.xyz, r2.w);
203
+ r3.x = cb3_3.tint_symbol_3[46u].w;
204
+ r3.y = cb3_3.tint_symbol_3[47u].w;
205
+ r3.z = cb3_3.tint_symbol_3[48u].w;
206
+ let v_34 = dot(r3.xyz, r1.xyw);
207
+ r0.y = clamp(vec4<f32>(v_34, v_34, v_34, v_34).y, 0.0f, 1.0f);
208
+ let v_35 = fma(cb3_3.tint_symbol_3[49u].xyz, r0.yyy, r4.xyz);
209
+ r1 = vec4<f32>(v_35.xyz, r1.w);
210
+ let v_36 = fma(r1.xyz, r0.xxx, r2.xyz);
211
+ r0 = vec4<f32>(v_36.xy, r0.z, v_36.z);
212
+ o11 = ((r0.zzz * r0.xyw)).xyzx;
213
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
214
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
215
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
216
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
217
+ o12 = r0;
218
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
219
+ let v_37 = &(x0[0u]);
220
+ *(v_37) = vec4<f32>((*(v_37)).x, vec3<f32>());
221
+ o13[0u] = x0[0u].x;
222
+ o13[1u] = x0[0u].y;
223
+ o13[2u] = x0[0u].z;
224
+ o13[3u] = x0[0u].w;
225
+ v = vec4<f32>(o13[0u], o13[1u], o13[2u], o13[3u]);
226
+ }
227
+
228
+ struct tint_symbol_6 {
229
+ @location(0u)
230
+ o0 : vec4<f32>,
231
+ @location(1u)
232
+ o1 : vec4<f32>,
233
+ @location(2u)
234
+ o2 : vec4<f32>,
235
+ @location(3u)
236
+ o3 : vec4<f32>,
237
+ @location(4u)
238
+ o4 : vec4<f32>,
239
+ @location(5u)
240
+ o5 : vec4<f32>,
241
+ @location(6u)
242
+ o6 : vec4<f32>,
243
+ @location(7u)
244
+ o7 : vec4<f32>,
245
+ @location(8u)
246
+ o8 : vec4<f32>,
247
+ @location(9u)
248
+ o9 : vec4<f32>,
249
+ @location(10u)
250
+ o10 : vec4<f32>,
251
+ @location(11u)
252
+ o11 : vec4<f32>,
253
+ @builtin(position)
254
+ o12 : vec4<f32>,
255
+ @builtin(clip_distances)
256
+ o13 : array<f32, 4u>,
257
+ @location(15u)
258
+ tint_symbol_5 : vec4<f32>,
259
+ }
260
+
261
+ @vertex
262
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_6 {
263
+ main_inner(v0, v1, v2, v3);
264
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, o11, o12, o13, v);
265
+ }
b/8b0b5899ed/shaders/cedf6b6a5d8b3238.wgsl ADDED
@@ -0,0 +1,56 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb16_struct {
6
+ tint_symbol : array<vec4<f32>, 16u>,
7
+ }
8
+
9
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
10
+
11
+ struct cb5_struct {
12
+ tint_symbol_1 : array<vec4<f32>, 5u>,
13
+ }
14
+
15
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
16
+
17
+ struct cb1_struct {
18
+ tint_symbol_2 : array<vec4<f32>, 1u>,
19
+ }
20
+
21
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
22
+
23
+ @group(1u) @binding(16u) var s0 : sampler;
24
+
25
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
26
+
27
+ var<private> o0 : vec4<f32>;
28
+
29
+ fn main_inner(v2 : vec4<f32>) {
30
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
31
+ r0.x = (r0.w * cb2_2.tint_symbol[15u].x);
32
+ let v = -(cb5_5.tint_symbol_1[4u].xxxx);
33
+ r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v.y);
34
+ r0.z = (v.z + 1.0f);
35
+ r0.z = (r0.z * 0.10000000149011611938f);
36
+ r0.y = (r0.y / r0.z);
37
+ r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y);
38
+ r0.x = fma(cb12_12.tint_symbol_2[0u].z, r0.y, r0.x);
39
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x)));
40
+ v_1((bitcast<u32>(r0.y) != 0u));
41
+ o0 = vec4<f32>(vec3<f32>(), o0.w);
42
+ o0.w = r0.x;
43
+ }
44
+
45
+ fn v_1(v_2 : bool) {
46
+ if (v_2) {
47
+ discard;
48
+ return;
49
+ }
50
+ }
51
+
52
+ @fragment
53
+ fn main(@location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
54
+ main_inner(v2);
55
+ return o0;
56
+ }
b/8b0b5899ed/shaders/cee60fe5b8d9766e.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/cee60fe5b8d9766e.wgsl ADDED
@@ -0,0 +1,420 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb16_struct {
22
+ tint_symbol : array<vec4<f32>, 16u>,
23
+ }
24
+
25
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
26
+
27
+ struct cb23_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 23u>,
29
+ }
30
+
31
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
32
+
33
+ struct cb59_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 59u>,
35
+ }
36
+
37
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
38
+
39
+ struct cb8_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 8u>,
41
+ }
42
+
43
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
44
+
45
+ struct cb15_struct {
46
+ tint_symbol_4 : array<vec4<f32>, 15u>,
47
+ }
48
+
49
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
50
+
51
+ @group(1u) @binding(16u) var s0 : sampler;
52
+
53
+ @group(1u) @binding(27u) var s11 : sampler;
54
+
55
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
56
+
57
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
62
+
63
+ var<private> v4 : vec4<f32>;
64
+
65
+ var<private> v5 : array<f32, 4u>;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ var<private> x0 : array<vec4<f32>, 4u>;
70
+
71
+ var<private> x1 : array<vec4<f32>, 1u>;
72
+
73
+ struct tint_symbol_6 {
74
+ tint_symbol_5 : array<vec4<u32>, 3u>,
75
+ }
76
+
77
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
78
+
79
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
80
+ var v_2 : vec4<f32> = v_1;
81
+ v_2.w = (1.0f / v_1.w);
82
+ v4 = v_2;
83
+ x1[0u].x = v5[0u];
84
+ x1[0u].y = v5[1u];
85
+ x1[0u].z = v5[2u];
86
+ x1[0u].w = v5[3u];
87
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
88
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.5f)));
89
+ v_3((bitcast<u32>(r0.w) != 0u));
90
+ r0.w = dot(v2.xyz, v2.xyz);
91
+ r0.w = inverseSqrt(r0.w);
92
+ let v_4 = (r0.www * v2.xyz);
93
+ r1 = vec4<f32>(v_4.xyz, r1.w);
94
+ let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
95
+ r2 = vec4<f32>(v_5.xy, r2.zw);
96
+ let v_6 = (r0.xyz * r0.xyz);
97
+ r0 = vec4<f32>(v_6.xyz, r0.w);
98
+ let v_7 = (r2.xy * r2.xy);
99
+ r2 = vec4<f32>(v_7.xy, r2.zw);
100
+ let v_8 = ((-(v3.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
101
+ r3 = vec4<f32>(v_8.xyz, r3.w);
102
+ r1.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
103
+ let v_9 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
104
+ r3 = vec4<f32>(v_9.xyz, r3.w);
105
+ let v_10 = (r3.yyy * cb6_6.tint_symbol_4[1u].xyz);
106
+ r4 = vec4<f32>(v_10.xyz, r4.w);
107
+ let v_11 = fma(r3.xxx, cb6_6.tint_symbol_4[0u].xyz, r4.xyz);
108
+ r4 = vec4<f32>(v_11.xyz, r4.w);
109
+ let v_12 = fma(r3.zzz, cb6_6.tint_symbol_4[2u].xyz, r4.xyz);
110
+ r4 = vec4<f32>(v_12.xyz, r4.w);
111
+ let v_13 = fma(r4.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz);
112
+ r5 = vec4<f32>(v_13.xyz, r5.w);
113
+ let v_14 = &(x0[0u]);
114
+ let v_15 = r5;
115
+ *(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
116
+ let v_16 = fma(r4.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz);
117
+ r6 = vec4<f32>(v_16.xyz, r6.w);
118
+ let v_17 = &(x0[1u]);
119
+ let v_18 = r6;
120
+ *(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
121
+ let v_19 = fma(r4.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz);
122
+ r7 = vec4<f32>(v_19.xyz, r7.w);
123
+ let v_20 = &(x0[2u]);
124
+ let v_21 = r7;
125
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
126
+ let v_22 = fma(r4.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz);
127
+ r4 = vec4<f32>(v_22.xyz, r4.w);
128
+ let v_23 = &(x0[3u]);
129
+ let v_24 = r4;
130
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
131
+ r2.z = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).z, 1.5f, 1.0f);
132
+ r2.z = (r2.z * 0.5f);
133
+ let v_25 = abs(r7.yyyy);
134
+ r2.w = max(v_25.w, abs(r7.xxxx).w);
135
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.z)));
136
+ let v_26 = (bitcast<u32>(r2.w) != 0u);
137
+ let v_27 = bitcast<f32>(v.tint_symbol_5[0i].x);
138
+ r2.w = select(bitcast<f32>(v.tint_symbol_5[1i].x), v_27, v_26);
139
+ let v_28 = abs(r6.yyyy);
140
+ r3.w = max(v_28.w, abs(r6.xxxx).w);
141
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.z)));
142
+ let v_29 = bitcast<u32>(r3.w);
143
+ r2.w = select(r2.w, bitcast<f32>(v.tint_symbol_5[2i].x), (v_29 != 0u));
144
+ let v_30 = abs(r5.yyyy);
145
+ r3.w = max(v_30.w, abs(r5.xxxx).w);
146
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.z)));
147
+ let v_31 = bitcast<u32>(r2.z);
148
+ r2.z = select(r2.w, 0.0f, (v_31 != 0u));
149
+ let v_32 = x0[bitcast<i32>(r2.z)];
150
+ r5 = vec4<f32>(v_32.xyz, r5.w);
151
+ r2.z = f32(bitcast<i32>(r2.z));
152
+ r2.w = (r2.z + 0.5f);
153
+ r2.w = (r2.w * 0.25f);
154
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.zzzz)));
155
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
156
+ r2.z = dot(r6, cb6_6.tint_symbol_4[12u]);
157
+ r3.w = dot(r6, cb6_6.tint_symbol_4[13u]);
158
+ r4.z = (r5.x + 0.5f);
159
+ r2.w = fma(r5.y, 0.25f, r2.w);
160
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r2.z == 0.0f))));
161
+ r2.z = ((-(r2.zzzz)).z + r5.z);
162
+ r6.x = dpdx(r4.z);
163
+ let v_33 = dpdx(r2.ww);
164
+ r5 = vec4<f32>(v_33.xy, r5.zw);
165
+ r6.z = dpdx(r2.z);
166
+ r7.y = dpdy(r4.z);
167
+ let v_34 = dpdy(r2.wwz);
168
+ r7 = vec4<f32>(v_34.x, r7.y, v_34.yz);
169
+ let v_35 = (r5.xy * r7.yw);
170
+ r5 = vec4<f32>(v_35.xy, r5.zw);
171
+ let v_36 = -(r5.xyxx);
172
+ let v_37 = fma(r6.xz, r7.xz, v_36.xy);
173
+ r8 = vec4<f32>(v_37.xy, r8.zw);
174
+ r5.x = (1.0f / r8.x);
175
+ r5.y = (r6.z * r7.y);
176
+ let v_38 = -(r5.yyyy);
177
+ r8.z = fma(r6.x, r7.w, v_38.z);
178
+ let v_39 = (r5.xx * r8.yz);
179
+ r5 = vec4<f32>(v_39.xy, r5.zw);
180
+ let v_40 = max(r5.xy, vec2<f32>());
181
+ r5 = vec4<f32>(v_40.xy, r5.zw);
182
+ let v_41 = min(r5.xy, vec2<f32>(0.5f));
183
+ r5 = vec4<f32>(v_41.xy, r5.zw);
184
+ r2.z = fma((-(r3.wwww)).z, r5.x, r2.z);
185
+ r2.z = fma((-(r3.wwww)).z, r5.y, r2.z);
186
+ let v_42 = bitcast<u32>(r4.w);
187
+ let v_43 = r2.z;
188
+ r2.z = select(r5.z, v_43, (v_42 != 0u));
189
+ r5.x = (r4.z + cb6_6.tint_symbol_4[14u].z);
190
+ r5.y = fma(cb6_6.tint_symbol_4[14u].w, 0.25f, r2.w);
191
+ let v_44 = r5.xyxx;
192
+ r2.z = textureSampleCompareLevel(t15, s15, v_44.xy, r2.z);
193
+ r1.w = clamp(fma(r1.wwww, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).w, 0.0f, 1.0f);
194
+ let v_45 = abs(r4.yyyy);
195
+ r2.w = max(v_45.w, abs(r4.xxxx).w);
196
+ r2.w = clamp(fma(r2.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
197
+ r1.w = ((-(r1.wwww)).w + 1.0f);
198
+ r1.w = fma(r1.w, r2.w, r2.z);
199
+ r1.w = (r1.w * r1.w);
200
+ r1.w = min(r1.w, 1.0f);
201
+ r2.z = clamp(fma(v3.xyz.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).z, 0.0f, 1.0f);
202
+ r2.z = sqrt(r2.z);
203
+ r2.z = (r2.z * cb6_6.tint_symbol_4[3u].z);
204
+ let v_46 = -(r1.wwww);
205
+ r1.w = fma(r2.z, v_46.w, r1.w);
206
+ let v_47 = -(cb3_3.tint_symbol_2[0u].xyzx);
207
+ let v_48 = dot(r1.xyz, v_47.xyz);
208
+ r2.z = clamp(vec4<f32>(v_48, v_48, v_48, v_48).z, 0.0f, 1.0f);
209
+ let v_49 = (r0.xyz * r2.zzz);
210
+ r4 = vec4<f32>(v_49.xyz, r4.w);
211
+ let v_50 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
212
+ r4 = vec4<f32>(v_50.xyz, r4.w);
213
+ r0.w = fma(v2.z, r0.w, cb3_3.tint_symbol_2[43u].w);
214
+ r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
215
+ r0.w = max(r0.w, 0.0f);
216
+ let v_51 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
217
+ r5 = vec4<f32>(v_51.xyz, r5.w);
218
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
219
+ let v_52 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
220
+ r6 = vec4<f32>(v_52.xyz, r6.w);
221
+ let v_53 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
222
+ r6 = vec4<f32>(v_53.xyz, r6.w);
223
+ let v_54 = fma(r5.xyz, r2.zzz, r6.xyz);
224
+ r5 = vec4<f32>(v_54.xyz, r5.w);
225
+ let v_55 = (r2.yyy * r5.xyz);
226
+ r2 = vec4<f32>(r2.x, v_55.xyz);
227
+ let v_56 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
228
+ r5 = vec4<f32>(v_56.xyz, r5.w);
229
+ r6.x = cb3_3.tint_symbol_2[46u].w;
230
+ r6.y = cb3_3.tint_symbol_2[47u].w;
231
+ r6.z = cb3_3.tint_symbol_2[48u].w;
232
+ let v_57 = dot(r6.xyz, r1.xyz);
233
+ r0.w = clamp(vec4<f32>(v_57, v_57, v_57, v_57).w, 0.0f, 1.0f);
234
+ let v_58 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r5.xyz);
235
+ r1 = vec4<f32>(v_58.xyz, r1.w);
236
+ let v_59 = fma(r1.xyz, r2.xxx, r2.yzw);
237
+ r1 = vec4<f32>(v_59.xyz, r1.w);
238
+ let v_60 = (r0.xyz * r1.xyz);
239
+ r0 = vec4<f32>(v_60.xyz, r0.w);
240
+ let v_61 = fma(r4.xyz, r1.www, r0.xyz);
241
+ r0 = vec4<f32>(v_61.xyz, r0.w);
242
+ o0.w = (v0.w * cb2_2.tint_symbol_1[15u].x);
243
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
244
+ r0.w = dot(r3.xyz, r3.xyz);
245
+ r1.x = sqrt(r0.w);
246
+ let v_62 = -(cb3_3.tint_symbol_2[50u].xxxx);
247
+ r1.y = (r1.x + v_62.y);
248
+ r1.y = max(r1.y, 0.0f);
249
+ r1.x = (r1.y / r1.x);
250
+ r1.x = (r1.x * r3.z);
251
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
252
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
253
+ r1.w = (r1.z * -1.44269502162933349609f);
254
+ r1.w = exp2(r1.w);
255
+ r1.w = ((-(r1.wwww)).w + 1.0f);
256
+ r1.z = (r1.w / r1.z);
257
+ let v_63 = bitcast<u32>(r1.x);
258
+ r1.x = select(1.0f, r1.z, (v_63 != 0u));
259
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
260
+ r1.x = (r1.x * r1.z);
261
+ r1.x = min(r1.x, 1.0f);
262
+ r1.x = (r1.x * 1.44269502162933349609f);
263
+ r1.x = exp2(r1.x);
264
+ r1.x = min(r1.x, 1.0f);
265
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
266
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
267
+ r0.w = inverseSqrt(r0.w);
268
+ let v_64 = (r0.www * r3.xyz);
269
+ r2 = vec4<f32>(v_64.xyz, r2.w);
270
+ let v_65 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
271
+ r0.w = clamp(vec4<f32>(v_65, v_65, v_65, v_65).w, 0.0f, 1.0f);
272
+ r0.w = log2(r0.w);
273
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
274
+ r0.w = exp2(r0.w);
275
+ let v_66 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
276
+ r1.w = clamp(vec4<f32>(v_66, v_66, v_66, v_66).w, 0.0f, 1.0f);
277
+ r1.w = log2(r1.w);
278
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
279
+ r1.w = exp2(r1.w);
280
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
281
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
282
+ let v_67 = -(cb3_3.tint_symbol_2[52u].xxxx);
283
+ r2.x = (r1.y + v_67.x);
284
+ r2.x = max(r2.x, 0.0f);
285
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
286
+ r2.x = (r2.x * 1.44269502162933349609f);
287
+ r2.x = exp2(r2.x);
288
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
289
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
290
+ let v_68 = -(cb3_3.tint_symbol_2[51u].zzzz);
291
+ r1.y = (r1.y * v_68.y);
292
+ r1.y = (r1.y * 1.44269502162933349609f);
293
+ r1.y = exp2(r1.y);
294
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
295
+ let v_69 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
296
+ r2 = vec4<f32>(v_69.xyz, r2.w);
297
+ let v_70 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
298
+ r2 = vec4<f32>(v_70.xyz, r2.w);
299
+ let v_71 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
300
+ r4 = vec4<f32>(v_71.xyz, r4.w);
301
+ let v_72 = fma(r1.www, r4.xyz, r2.xyz);
302
+ r2 = vec4<f32>(v_72.xyz, r2.w);
303
+ let v_73 = -(cb3_3.tint_symbol_2[57u].xyzx);
304
+ let v_74 = (r2.xyz + v_73.xyz);
305
+ r2 = vec4<f32>(v_74.xyz, r2.w);
306
+ let v_75 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
307
+ r2 = vec4<f32>(v_75.xyz, r2.w);
308
+ r4.x = cb3_3.tint_symbol_2[55u].w;
309
+ r4.y = cb3_3.tint_symbol_2[56u].w;
310
+ r4.z = cb3_3.tint_symbol_2[57u].w;
311
+ let v_76 = ((-(r2.xyzx)).xyz + r4.xyz);
312
+ r4 = vec4<f32>(v_76.xyz, r4.w);
313
+ let v_77 = fma(r1.xxx, r4.xyz, r2.xyz);
314
+ r1 = vec4<f32>(v_77.xy, r1.z, v_77.z);
315
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
316
+ if ((bitcast<u32>(r0.w) != 0u)) {
317
+ let v_78 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
318
+ r2 = vec4<f32>(v_78.xy, r2.zw);
319
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
320
+ r0.w = (r2.x + -1.0f);
321
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
322
+ } else {
323
+ r0.w = 1.0f;
324
+ }
325
+ let v_79 = -(r0.xyxz);
326
+ let v_80 = fma(r1.xyw, r0.www, v_79.xyw);
327
+ r1 = vec4<f32>(v_80.xy, r1.z, v_80.z);
328
+ let v_81 = fma(r1.zzz, r1.xyw, r0.xyz);
329
+ o0 = vec4<f32>(v_81.xyz, o0.w);
330
+ } else {
331
+ r0.w = dot(r3.xyz, r3.xyz);
332
+ r1.x = sqrt(r0.w);
333
+ let v_82 = -(cb3_3.tint_symbol_2[50u].xxxx);
334
+ r1.y = (r1.x + v_82.y);
335
+ r1.y = max(r1.y, 0.0f);
336
+ r1.x = (r1.y / r1.x);
337
+ r1.x = (r1.x * r3.z);
338
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
339
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
340
+ r1.w = (r1.z * -1.44269502162933349609f);
341
+ r1.w = exp2(r1.w);
342
+ r1.w = ((-(r1.wwww)).w + 1.0f);
343
+ r1.z = (r1.w / r1.z);
344
+ let v_83 = bitcast<u32>(r1.x);
345
+ r1.x = select(1.0f, r1.z, (v_83 != 0u));
346
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
347
+ r1.x = (r1.x * r1.z);
348
+ r1.x = min(r1.x, 1.0f);
349
+ r1.x = (r1.x * 1.44269502162933349609f);
350
+ r1.x = exp2(r1.x);
351
+ r1.x = min(r1.x, 1.0f);
352
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
353
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
354
+ r0.w = inverseSqrt(r0.w);
355
+ let v_84 = (r0.www * r3.xyz);
356
+ r2 = vec4<f32>(v_84.xyz, r2.w);
357
+ let v_85 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
358
+ r0.w = clamp(vec4<f32>(v_85, v_85, v_85, v_85).w, 0.0f, 1.0f);
359
+ r0.w = log2(r0.w);
360
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
361
+ r0.w = exp2(r0.w);
362
+ let v_86 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
363
+ r1.w = clamp(vec4<f32>(v_86, v_86, v_86, v_86).w, 0.0f, 1.0f);
364
+ r1.w = log2(r1.w);
365
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
366
+ r1.w = exp2(r1.w);
367
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
368
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
369
+ let v_87 = -(cb3_3.tint_symbol_2[52u].xxxx);
370
+ r2.x = (r1.y + v_87.x);
371
+ r2.x = max(r2.x, 0.0f);
372
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
373
+ r2.x = (r2.x * 1.44269502162933349609f);
374
+ r2.x = exp2(r2.x);
375
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
376
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
377
+ let v_88 = -(cb3_3.tint_symbol_2[51u].zzzz);
378
+ r1.y = (r1.y * v_88.y);
379
+ r1.y = (r1.y * 1.44269502162933349609f);
380
+ r1.y = exp2(r1.y);
381
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
382
+ let v_89 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
383
+ r2 = vec4<f32>(v_89.xyz, r2.w);
384
+ let v_90 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
385
+ r2 = vec4<f32>(v_90.xyz, r2.w);
386
+ let v_91 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
387
+ r3 = vec4<f32>(v_91.xyz, r3.w);
388
+ let v_92 = fma(r1.www, r3.xyz, r2.xyz);
389
+ r2 = vec4<f32>(v_92.xyz, r2.w);
390
+ let v_93 = -(cb3_3.tint_symbol_2[57u].xyzx);
391
+ let v_94 = (r2.xyz + v_93.xyz);
392
+ r2 = vec4<f32>(v_94.xyz, r2.w);
393
+ let v_95 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
394
+ r2 = vec4<f32>(v_95.xyz, r2.w);
395
+ r3.x = cb3_3.tint_symbol_2[55u].w;
396
+ r3.y = cb3_3.tint_symbol_2[56u].w;
397
+ r3.z = cb3_3.tint_symbol_2[57u].w;
398
+ let v_96 = ((-(r2.xyzx)).xyz + r3.xyz);
399
+ r3 = vec4<f32>(v_96.xyz, r3.w);
400
+ let v_97 = fma(r1.xxx, r3.xyz, r2.xyz);
401
+ r1 = vec4<f32>(v_97.xy, r1.z, v_97.z);
402
+ let v_98 = ((-(r0.xyxz)).xyw + r1.xyw);
403
+ r1 = vec4<f32>(v_98.xy, r1.z, v_98.z);
404
+ let v_99 = fma(r1.zzz, r1.xyw, r0.xyz);
405
+ o0 = vec4<f32>(v_99.xyz, o0.w);
406
+ }
407
+ }
408
+
409
+ fn v_3(v_100 : bool) {
410
+ if (v_100) {
411
+ discard;
412
+ return;
413
+ }
414
+ }
415
+
416
+ @fragment
417
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_101 : vec4<f32>) -> @location(0u) vec4<f32> {
418
+ main_inner(v0, v1, v2, v3, v_101);
419
+ return o0;
420
+ }
b/8b0b5899ed/shaders/cee90a2ca1a98130.wgsl ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ struct cb3_struct {
4
+ tint_symbol : array<vec4<f32>, 3u>,
5
+ }
6
+
7
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb3_struct;
8
+
9
+ var<private> o0 : vec4<f32>;
10
+
11
+ var<private> o1 : vec4<f32>;
12
+
13
+ var<private> o2 : vec4<f32>;
14
+
15
+ fn main_inner() {
16
+ o0 = cb5_5.tint_symbol[2u];
17
+ o1 = cb5_5.tint_symbol[2u];
18
+ o2 = cb5_5.tint_symbol[2u];
19
+ }
20
+
21
+ struct tint_symbol_1 {
22
+ @location(0u)
23
+ o0 : vec4<f32>,
24
+ @location(1u)
25
+ o1 : vec4<f32>,
26
+ @location(2u)
27
+ o2 : vec4<f32>,
28
+ }
29
+
30
+ @fragment
31
+ fn main() -> tint_symbol_1 {
32
+ main_inner();
33
+ return tint_symbol_1(o0, o1, o2);
34
+ }
b/8b0b5899ed/shaders/cef3aa0aa64d3fcb.wgsl ADDED
@@ -0,0 +1,551 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ struct cb16_struct {
36
+ tint_symbol : array<vec4<f32>, 16u>,
37
+ }
38
+
39
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
40
+
41
+ struct cb19_struct {
42
+ tint_symbol_1 : array<vec4<f32>, 19u>,
43
+ }
44
+
45
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
46
+
47
+ struct cb19_struct_1 {
48
+ tint_symbol_2 : array<vec4<f32>, 19u>,
49
+ }
50
+
51
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb19_struct_1;
52
+
53
+ struct cb21_struct {
54
+ tint_symbol_3 : array<vec4<f32>, 21u>,
55
+ }
56
+
57
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
58
+
59
+ @group(1u) @binding(17u) var s1 : sampler;
60
+
61
+ @group(1u) @binding(30u) var s14 : sampler_comparison;
62
+
63
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
66
+
67
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
68
+
69
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
70
+
71
+ @group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
72
+
73
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
74
+
75
+ @group(1u) @binding(46u) var t14 : texture_depth_cube;
76
+
77
+ @group(1u) @binding(56u) var t24 : texture_depth_2d;
78
+
79
+ var<private> o0 : vec4<f32>;
80
+
81
+ fn main_inner(v1 : vec4<f32>, v3 : u32) {
82
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
83
+ let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
84
+ r1 = vec4<f32>(v.xy, r1.zw);
85
+ r1.z = 1.0f;
86
+ r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
87
+ r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
88
+ r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
89
+ let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
90
+ r0 = vec4<f32>(v_1.xy, r0.zw);
91
+ let v_2 = r0.xy;
92
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
93
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
94
+ r1 = vec4<f32>(v_4.xy, r1.zw);
95
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
96
+ r0.z = textureLoad(t12, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).x;
97
+ r0.z = ((-(r0.zzzz)).z + cb12_12.tint_symbol_3[17u].w);
98
+ r0.z = (r0.z + 1.0f);
99
+ r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
100
+ let v_5 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
101
+ r3 = vec4<f32>(v_5.xyz, r3.w);
102
+ let v_6 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
103
+ r4 = vec4<f32>(v_6.xyz, r4.w);
104
+ r0.w = dot(r4.xyz, r4.xyz);
105
+ r2.w = inverseSqrt(r0.w);
106
+ let v_7 = (r2.www * r4.xyz);
107
+ r5 = vec4<f32>(v_7.xyz, r5.w);
108
+ r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
109
+ r4.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
110
+ r4.w = fma(r4.w, r0.w, cb12_12.tint_symbol_3[7u].x);
111
+ r0.w = (r0.w / r4.w);
112
+ let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx);
113
+ r4.w = dot(r5.xyz, v_8.xyz);
114
+ r4.w = clamp(fma(r4.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f);
115
+ r0.w = (r0.w * r4.w);
116
+ r3.w = 1.0f;
117
+ r3.x = dot(r3, cb12_12.tint_symbol_3[6u]);
118
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 0.0f)));
119
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
120
+ r0.w = (r0.w * r3.x);
121
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f)));
122
+ v_9((bitcast<u32>(r3.x) != 0u));
123
+ r3.x = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).y);
124
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 8u));
125
+ r3.x = f32(bitcast<u32>(r3.x));
126
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 8.0f)));
127
+ let v_10 = textureLoad(t7, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).xyz;
128
+ r3 = vec4<f32>(r3.x, v_10.xyz);
129
+ let v_11 = (r3.yzw * r3.yzw);
130
+ r3 = vec4<f32>(r3.x, v_11.xyz);
131
+ let v_12 = textureLoad(t9, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).xyz;
132
+ r6 = vec4<f32>(v_12.xyz, r6.w);
133
+ let v_13 = (r6.xy * r6.xy);
134
+ r6 = vec4<f32>(v_13.xy, r6.zw);
135
+ r1 = textureLoad(t8, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3));
136
+ let v_14 = (r1.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
137
+ r7 = vec4<f32>(v_14.xyz, r7.w);
138
+ let v_15 = fract(r7.xyz);
139
+ r7 = vec4<f32>(v_15.xyz, r7.w);
140
+ let v_16 = fma((-(r7.yzyy)).xy, vec2<f32>(0.125f), r7.xy);
141
+ r7 = vec4<f32>(v_16.xy, r7.zw);
142
+ let v_17 = fma(r1.xyz, vec3<f32>(256.0f), r7.xyz);
143
+ r1 = vec4<f32>(v_17.xyz, r1.w);
144
+ let v_18 = (r1.xyz + vec3<f32>(-128.0f));
145
+ r1 = vec4<f32>(v_18.xyz, r1.w);
146
+ r1.w = dot(r1.xyz, r1.xyz);
147
+ r1.w = inverseSqrt(r1.w);
148
+ let v_19 = (r1.www * r1.xyz);
149
+ r1 = vec4<f32>(v_19.xyz, r1.w);
150
+ r1.w = min(r6.x, 1.0f);
151
+ r4.w = fma(r6.y, 512.0f, -500.0f);
152
+ r4.w = max(r4.w, 0.0f);
153
+ let v_20 = -(r4.wwww);
154
+ r5.w = fma(r6.y, 512.0f, v_20.w);
155
+ r4.w = (r4.w * 558.0f);
156
+ r4.w = fma(r5.w, 3.0f, r4.w);
157
+ r5.w = dot(r2.xyz, r2.xyz);
158
+ r5.w = inverseSqrt(r5.w);
159
+ let v_21 = (r2.xyz * r5.www);
160
+ r6 = vec4<f32>(v_21.xy, r6.z, v_21.z);
161
+ let v_22 = -(r6.xywx);
162
+ let v_23 = fma(r4.xyz, r2.www, v_22.xyz);
163
+ r4 = vec4<f32>(v_23.xyz, r4.w);
164
+ r2.w = dot(r4.xyz, r4.xyz);
165
+ r2.w = inverseSqrt(r2.w);
166
+ let v_24 = (r2.www * r4.xyz);
167
+ r4 = vec4<f32>(v_24.xyz, r4.w);
168
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f)));
169
+ if ((bitcast<u32>(r2.w) != 0u)) {
170
+ let v_25 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
171
+ r7 = vec4<f32>(v_25.xyz, r7.w);
172
+ r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz);
173
+ r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz);
174
+ r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz);
175
+ let v_26 = -(r8.xyzx);
176
+ r2.w = dot(v_26.xyz, (-(r8.xyzx)).xyz);
177
+ r2.w = sqrt(r2.w);
178
+ let v_27 = ((-(r8.xyzx)).xyz / r2.www);
179
+ r7 = vec4<f32>(v_27.xyz, r7.w);
180
+ r5.w = (r2.w * cb6_6.tint_symbol_2[17u].w);
181
+ let v_28 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r7.xyz)));
182
+ r8 = vec4<f32>(v_28.xyz, r8.w);
183
+ let v_29 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r7.xyz < vec3<f32>())));
184
+ r9 = vec4<f32>(v_29.xyz, r9.w);
185
+ let v_30 = -(bitcast<vec4<i32>>(r8.xyzx));
186
+ let v_31 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r9.xyz) + v_30.xyz));
187
+ r8 = vec4<f32>(v_31.xyz, r8.w);
188
+ let v_32 = vec3<f32>(bitcast<vec3<i32>>(r8.xyz));
189
+ r8 = vec4<f32>(v_32.xyz, r8.w);
190
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r7.zzyy) < abs(r7.xyxz))));
191
+ let v_33 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r9.yw) | bitcast<vec2<u32>>(r9.xz)));
192
+ r9 = vec4<f32>(v_33.xy, r9.zw);
193
+ let v_34 = (-(r8.xyzx)).xyz;
194
+ r8 = vec4<f32>(v_34.xyz, r8.w);
195
+ r8.w = 0.0f;
196
+ let v_35 = bitcast<vec3<u32>>(r9.yyy);
197
+ let v_36 = r8.wxw;
198
+ let v_37 = select(r8.wwy, v_36, (v_35 != vec3<u32>()));
199
+ r9 = vec4<f32>(r9.x, v_37.xyz);
200
+ let v_38 = bitcast<vec3<u32>>(r9.xxx);
201
+ let v_39 = r9.yzw;
202
+ let v_40 = select(r8.wwz, v_39, (v_38 != vec3<u32>()));
203
+ r8 = vec4<f32>(v_40.xyz, r8.w);
204
+ let v_41 = (r7.zxy * r8.xyz);
205
+ r9 = vec4<f32>(v_41.xyz, r9.w);
206
+ let v_42 = -(r9.xyzx);
207
+ let v_43 = fma(r7.yzx, r8.yzx, v_42.xyz);
208
+ r8 = vec4<f32>(v_43.xyz, r8.w);
209
+ r7.w = dot(r8.xyz, r8.xyz);
210
+ r7.w = inverseSqrt(r7.w);
211
+ let v_44 = (r7.www * r8.xyz);
212
+ r8 = vec4<f32>(v_44.xyz, r8.w);
213
+ let v_45 = (r7.yzx * r8.zxy);
214
+ r9 = vec4<f32>(v_45.xyz, r9.w);
215
+ let v_46 = -(r9.xyzx);
216
+ let v_47 = fma(r8.yzx, r7.zxy, v_46.xyz);
217
+ r9 = vec4<f32>(v_47.xyz, r9.w);
218
+ r10 = dpdx(r7.xyzx);
219
+ r7.w = dpdx(r5.w);
220
+ r11 = dpdy(r7.xyzx);
221
+ r5.w = dpdy(r5.w);
222
+ r12.z = dot(r10.yzw, r10.yzw);
223
+ r8.w = dot(r10.yzw, r11.yzw);
224
+ r12.x = dot(r11.yzw, r11.yzw);
225
+ r9.w = (r8.w * r8.w);
226
+ let v_48 = -(r9.wwww);
227
+ r9.w = fma(r12.z, r12.x, v_48.w);
228
+ r9.w = (1.0f / r9.w);
229
+ r12.y = (-(r8.wwww)).y;
230
+ r13 = (r9.wwww * r12.xxxy);
231
+ r12 = (r12.yyyz * r9.wwww);
232
+ r14 = (r11 * r12);
233
+ r14 = fma(r10, r13, r14);
234
+ let v_49 = (r11.yz * r12.ww);
235
+ r10 = vec4<f32>(v_49.x, r10.yz, v_49.y);
236
+ let v_50 = fma(r10.yz, r13.ww, r10.xw);
237
+ r10 = vec4<f32>(v_50.xy, r10.zw);
238
+ let v_51 = (r7.www * r14.xyz);
239
+ r11 = vec4<f32>(v_51.xyz, r11.w);
240
+ r12.x = fma(r5.w, r14.w, r11.x);
241
+ let v_52 = fma(r5.ww, r10.xy, r11.yz);
242
+ let v_53 = r12;
243
+ r12 = vec4<f32>(v_53.x, v_52.xy, v_53.w);
244
+ let v_54 = max(r12.xyz, vec3<f32>(-1.0f));
245
+ r10 = vec4<f32>(v_54.xyz, r10.w);
246
+ let v_55 = min(r10.xyz, vec3<f32>(1.0f));
247
+ r10 = vec4<f32>(v_55.xyz, r10.w);
248
+ let v_56 = (r0.xy * vec2<f32>(0.015625f));
249
+ r11 = vec4<f32>(v_56.xy, r11.zw);
250
+ let v_57 = textureSample(t1, s1, r11.xyxx.xy).xy;
251
+ r11 = vec4<f32>(v_57.xy, r11.zw);
252
+ let v_58 = fma(r11.yx, vec2<f32>(2.0f), vec2<f32>(-1.0f));
253
+ r11 = vec4<f32>(v_58.xy, r11.zw);
254
+ r5.w = (cb6_6.tint_symbol_2[18u].w * 4.0f);
255
+ let v_59 = (r5.www * r9.xyz);
256
+ r9 = vec4<f32>(v_59.xyz, r9.w);
257
+ let v_60 = (r5.www * r8.xyz);
258
+ r8 = vec4<f32>(v_60.xyz, r8.w);
259
+ let v_61 = (r9.xyz * r11.yyy);
260
+ r12 = vec4<f32>(v_61.xyz, r12.w);
261
+ let v_62 = (r8.xyz * r11.xxx);
262
+ r13 = vec4<f32>(v_62.xyz, r13.w);
263
+ let v_63 = fma(r11.yyy, r9.xyz, r13.xyz);
264
+ r14 = vec4<f32>(v_63.xyz, r14.w);
265
+ let v_64 = (r7.xyz + r14.xyz);
266
+ r15 = vec4<f32>(v_64.xyz, r15.w);
267
+ r5.w = dot(r10.xyz, r14.xyz);
268
+ r5.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r5.w);
269
+ let v_65 = r15.xyzx;
270
+ r5.w = textureSampleCompareLevel(t14, s14, v_65.xyz, r5.w);
271
+ let v_66 = -(r13.xyzx);
272
+ let v_67 = fma(r11.yyy, r9.xyz, v_66.xyz);
273
+ r13 = vec4<f32>(v_67.xyz, r13.w);
274
+ let v_68 = (r13.xyz * vec3<f32>(0.5f));
275
+ r14 = vec4<f32>(v_68.xyz, r14.w);
276
+ let v_69 = fma(r13.xyz, vec3<f32>(0.5f), r7.xyz);
277
+ r13 = vec4<f32>(v_69.xyz, r13.w);
278
+ r7.w = dot(r10.xyz, r14.xyz);
279
+ r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w);
280
+ let v_70 = r13.xyzx;
281
+ r7.w = textureSampleCompareLevel(t14, s14, v_70.xyz, r7.w);
282
+ r5.w = (r5.w + r7.w);
283
+ let v_71 = -(r12.xyzx);
284
+ let v_72 = fma(r11.xxx, r8.xyz, v_71.xyz);
285
+ r12 = vec4<f32>(v_72.xyz, r12.w);
286
+ let v_73 = (r12.xyz * vec3<f32>(0.25f));
287
+ r13 = vec4<f32>(v_73.xyz, r13.w);
288
+ let v_74 = fma(r12.xyz, vec3<f32>(0.25f), r7.xyz);
289
+ r12 = vec4<f32>(v_74.xyz, r12.w);
290
+ r7.w = dot(r10.xyz, r13.xyz);
291
+ r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w);
292
+ let v_75 = r12.xyzx;
293
+ r7.w = textureSampleCompareLevel(t14, s14, v_75.xyz, r7.w);
294
+ r5.w = (r5.w + r7.w);
295
+ let v_76 = -(r11.xxxx);
296
+ r12.x = (v_76.x + (-(r11.yyyy)).x);
297
+ r12.y = ((-(r11.xxxx)).y + r11.y);
298
+ let v_77 = (r12.xy * vec2<f32>(0.54447221755981445312f));
299
+ r11 = vec4<f32>(r11.xy, v_77.xy);
300
+ let v_78 = (r9.xyz * r11.zzz);
301
+ r12 = vec4<f32>(v_78.xyz, r12.w);
302
+ let v_79 = (r8.xyz * r11.www);
303
+ r13 = vec4<f32>(v_79.xyz, r13.w);
304
+ let v_80 = fma(r11.zzz, r9.xyz, r13.xyz);
305
+ r14 = vec4<f32>(v_80.xyz, r14.w);
306
+ let v_81 = (r7.xyz + r14.xyz);
307
+ r15 = vec4<f32>(v_81.xyz, r15.w);
308
+ r7.w = dot(r10.xyz, r14.xyz);
309
+ r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w);
310
+ let v_82 = r15.xyzx;
311
+ r7.w = textureSampleCompareLevel(t14, s14, v_82.xyz, r7.w);
312
+ r5.w = (r5.w + r7.w);
313
+ let v_83 = -(r13.xyzx);
314
+ let v_84 = fma(r11.zzz, r9.xyz, v_83.xyz);
315
+ r13 = vec4<f32>(v_84.xyz, r13.w);
316
+ let v_85 = (r13.xyz * vec3<f32>(0.5f));
317
+ r14 = vec4<f32>(v_85.xyz, r14.w);
318
+ let v_86 = fma(r13.xyz, vec3<f32>(0.5f), r7.xyz);
319
+ r13 = vec4<f32>(v_86.xyz, r13.w);
320
+ r7.w = dot(r10.xyz, r14.xyz);
321
+ r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w);
322
+ let v_87 = r13.xyzx;
323
+ r7.w = textureSampleCompareLevel(t14, s14, v_87.xyz, r7.w);
324
+ r5.w = (r5.w + r7.w);
325
+ let v_88 = -(r12.xyzx);
326
+ let v_89 = fma(r11.www, r8.xyz, v_88.xyz);
327
+ r12 = vec4<f32>(v_89.xyz, r12.w);
328
+ let v_90 = (r12.xyz * vec3<f32>(0.25f));
329
+ r13 = vec4<f32>(v_90.xyz, r13.w);
330
+ let v_91 = fma(r12.xyz, vec3<f32>(0.25f), r7.xyz);
331
+ r12 = vec4<f32>(v_91.xyz, r12.w);
332
+ r7.w = dot(r10.xyz, r13.xyz);
333
+ r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w);
334
+ let v_92 = r12.xyzx;
335
+ r7.w = textureSampleCompareLevel(t14, s14, v_92.xyz, r7.w);
336
+ r5.w = (r5.w + r7.w);
337
+ let v_93 = (r11.xy * vec2<f32>(0.43999999761581420898f, -0.43999999761581420898f));
338
+ r11 = vec4<f32>(v_93.xy, r11.zw);
339
+ let v_94 = (r9.xyz * r11.xxx);
340
+ r12 = vec4<f32>(v_94.xyz, r12.w);
341
+ let v_95 = (r8.xyz * r11.yyy);
342
+ r13 = vec4<f32>(v_95.xyz, r13.w);
343
+ let v_96 = fma(r11.xxx, r9.xyz, r13.xyz);
344
+ r14 = vec4<f32>(v_96.xyz, r14.w);
345
+ let v_97 = (r7.xyz + r14.xyz);
346
+ r15 = vec4<f32>(v_97.xyz, r15.w);
347
+ r7.w = dot(r10.xyz, r14.xyz);
348
+ r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w);
349
+ let v_98 = r15.xyzx;
350
+ r7.w = textureSampleCompareLevel(t14, s14, v_98.xyz, r7.w);
351
+ r5.w = (r5.w + r7.w);
352
+ let v_99 = -(r13.xyzx);
353
+ let v_100 = fma(r11.xxx, r9.xyz, v_99.xyz);
354
+ r9 = vec4<f32>(v_100.xyz, r9.w);
355
+ let v_101 = (r9.xyz * vec3<f32>(0.5f));
356
+ r11 = vec4<f32>(v_101.x, r11.y, v_101.yz);
357
+ let v_102 = fma(r9.xyz, vec3<f32>(0.5f), r7.xyz);
358
+ r9 = vec4<f32>(v_102.xyz, r9.w);
359
+ r7.w = dot(r10.xyz, r11.xzw);
360
+ r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w);
361
+ let v_103 = r9.xyzx;
362
+ r7.w = textureSampleCompareLevel(t14, s14, v_103.xyz, r7.w);
363
+ r5.w = (r5.w + r7.w);
364
+ let v_104 = -(r12.xyzx);
365
+ let v_105 = fma(r11.yyy, r8.xyz, v_104.xyz);
366
+ r8 = vec4<f32>(v_105.xyz, r8.w);
367
+ let v_106 = (r8.xyz * vec3<f32>(0.25f));
368
+ r9 = vec4<f32>(v_106.xyz, r9.w);
369
+ let v_107 = fma(r8.xyz, vec3<f32>(0.25f), r7.xyz);
370
+ r7 = vec4<f32>(v_107.xyz, r7.w);
371
+ r7.w = dot(r10.xyz, r9.xyz);
372
+ r2.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w);
373
+ let v_108 = r7.xyzx;
374
+ r2.w = textureSampleCompareLevel(t14, s14, v_108.xyz, r2.w);
375
+ r2.w = (r2.w + r5.w);
376
+ r2.w = (r2.w * 0.11111111193895339966f);
377
+ } else {
378
+ let v_109 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
379
+ r2 = vec4<f32>(v_109.xyz, r2.w);
380
+ r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
381
+ r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
382
+ r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
383
+ let v_110 = -(r0.zzzz);
384
+ let v_111 = (r7.yxy / v_110.xyz);
385
+ r7 = vec4<f32>(v_111.xyz, r7.w);
386
+ r0.z = dot(r2.xyz, r2.xyz);
387
+ r0.z = sqrt(r0.z);
388
+ r7.w = (r0.z * cb6_6.tint_symbol_2[17u].w);
389
+ r7 = fma(r7, vec4<f32>(-0.5f, 0.5f, -0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 0.0f));
390
+ let v_112 = (r0.xy * vec2<f32>(0.015625f));
391
+ r0 = vec4<f32>(v_112.xy, r0.zw);
392
+ let v_113 = textureSample(t1, s1, r0.xyxx.xy).xy;
393
+ r0 = vec4<f32>(v_113.xy, r0.zw);
394
+ let v_114 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
395
+ r0 = vec4<f32>(v_114.xy, r0.zw);
396
+ let v_115 = (r0.xy * cb6_6.tint_symbol_2[18u].ww);
397
+ r2 = vec4<f32>(v_115.xy, r2.zw);
398
+ r8 = dpdx(r7.yzwz);
399
+ r9 = dpdy(r7);
400
+ let v_116 = (r8.yw * r9.yw);
401
+ let v_117 = r8;
402
+ r8 = vec4<f32>(v_117.x, v_116.x, v_117.z, v_116.y);
403
+ let v_118 = -(r8.ywyy);
404
+ let v_119 = fma(r8.xz, r9.xz, v_118.xy);
405
+ r10 = vec4<f32>(v_119.xy, r10.zw);
406
+ r0.z = (1.0f / r10.x);
407
+ r2.z = (r8.z * r9.y);
408
+ let v_120 = -(r2.zzzz);
409
+ r10.z = fma(r8.x, r9.w, v_120.z);
410
+ let v_121 = (r0.zz * r10.yz);
411
+ r8 = vec4<f32>(v_121.xy, r8.zw);
412
+ let v_122 = max(r8.xy, vec2<f32>(-1.0f));
413
+ r8 = vec4<f32>(v_122.xy, r8.zw);
414
+ let v_123 = min(r8.xy, vec2<f32>(1.0f));
415
+ r8 = vec4<f32>(v_123.xy, r8.zw);
416
+ let v_124 = fma(r0.xy, cb6_6.tint_symbol_2[18u].ww, r7.yz);
417
+ let v_125 = r0;
418
+ r0 = vec4<f32>(v_125.x, v_124.xy, v_125.w);
419
+ r2.z = dot(r8.xy, r2.xy);
420
+ r2.z = (r2.z + r7.w);
421
+ let v_126 = r0.yzyy;
422
+ r0.y = textureSampleCompareLevel(t24, s14, v_126.xy, r2.z);
423
+ r9 = (r2.yxyx * vec4<f32>(-0.5f, 0.5f, 0.25f, -0.25f));
424
+ r10 = fma(r2.yxyx, vec4<f32>(-0.5f, 0.5f, 0.25f, -0.25f), r7.yzyz);
425
+ r0.z = dot(r8.xy, r9.xy);
426
+ r0.z = (r0.z + r7.w);
427
+ let v_127 = r10.xyxx;
428
+ r0.z = textureSampleCompareLevel(t24, s14, v_127.xy, r0.z);
429
+ r0.y = (r0.z + r0.y);
430
+ r0.z = dot(r8.xy, r9.zw);
431
+ r0.z = (r0.z + r7.w);
432
+ let v_128 = r10.zwzz;
433
+ r0.z = textureSampleCompareLevel(t24, s14, v_128.xy, r0.z);
434
+ r0.y = (r0.z + r0.y);
435
+ let v_129 = -(r0.xxxx);
436
+ let v_130 = -(r2.yyyy);
437
+ r9.y = fma(v_129.y, cb6_6.tint_symbol_2[18u].w, v_130.y);
438
+ let v_131 = -(r2.yyyy);
439
+ r9.x = fma(r0.x, cb6_6.tint_symbol_2[18u].w, v_131.x);
440
+ r10 = (r9.yxxy * vec4<f32>(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f));
441
+ r11 = fma(r9.yxxy, vec4<f32>(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f), r7.yzyz);
442
+ r0.x = dot(r8.xy, r10.xy);
443
+ r0.x = (r0.x + r7.w);
444
+ let v_132 = r11.xyxx;
445
+ r0.x = textureSampleCompareLevel(t24, s14, v_132.xy, r0.x);
446
+ r0.x = (r0.x + r0.y);
447
+ r0.y = dot(r8.xy, r10.zw);
448
+ r0.y = (r0.y + r7.w);
449
+ let v_133 = r11.zwzz;
450
+ r0.y = textureSampleCompareLevel(t24, s14, v_133.xy, r0.y);
451
+ r0.x = (r0.y + r0.x);
452
+ let v_134 = (r9.xy * vec2<f32>(0.13611805438995361328f, -0.13611805438995361328f));
453
+ let v_135 = r0;
454
+ r0 = vec4<f32>(v_135.x, v_134.xy, v_135.w);
455
+ let v_136 = fma(r9.xy, vec2<f32>(0.13611805438995361328f, -0.13611805438995361328f), r7.yz);
456
+ r8 = vec4<f32>(r8.xy, v_136.xy);
457
+ r0.y = dot(r8.xy, r0.yz);
458
+ r0.y = (r0.y + r7.w);
459
+ let v_137 = r8.zwzz;
460
+ r0.y = textureSampleCompareLevel(t24, s14, v_137.xy, r0.y);
461
+ r0.x = (r0.y + r0.x);
462
+ r9 = (r2.yxxy * vec4<f32>(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f));
463
+ r10 = fma(r2.yxxy, vec4<f32>(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f), r7.yzyz);
464
+ r0.y = dot(r8.xy, r9.xy);
465
+ r0.y = (r0.y + r7.w);
466
+ let v_138 = r10.xyxx;
467
+ r0.y = textureSampleCompareLevel(t24, s14, v_138.xy, r0.y);
468
+ r0.x = (r0.y + r0.x);
469
+ r0.y = dot(r8.xy, r9.zw);
470
+ r0.y = (r0.y + r7.w);
471
+ let v_139 = r10.zwzz;
472
+ r0.y = textureSampleCompareLevel(t24, s14, v_139.xy, r0.y);
473
+ r0.x = (r0.y + r0.x);
474
+ let v_140 = (r2.xy * vec2<f32>(-0.10999999940395355225f));
475
+ let v_141 = r0;
476
+ r0 = vec4<f32>(v_141.x, v_140.xy, v_141.w);
477
+ let v_142 = fma(r2.xy, vec2<f32>(-0.10999999940395355225f), r7.yz);
478
+ r2 = vec4<f32>(v_142.xy, r2.zw);
479
+ r0.y = dot(r8.xy, r0.yz);
480
+ r0.y = (r0.y + r7.w);
481
+ let v_143 = r2.xyxx;
482
+ r0.y = textureSampleCompareLevel(t24, s14, v_143.xy, r0.y);
483
+ r0.x = (r0.y + r0.x);
484
+ r2.w = (r0.x * 0.11111111193895339966f);
485
+ }
486
+ r0.x = select(1.0f, 0.0f, (bitcast<u32>(r3.x) != 0u));
487
+ r0.x = (r0.x * r0.w);
488
+ let v_144 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
489
+ r0 = vec4<f32>(r0.x, v_144.xyz);
490
+ let v_145 = dot(r1.xyz, r5.xyz);
491
+ r2.x = clamp(vec4<f32>(v_145, v_145, v_145, v_145).x, 0.0f, 1.0f);
492
+ let v_146 = dot((-(r6.xywx)).xyz, r1.xyz);
493
+ r6.x = clamp(vec4<f32>(v_146, v_146, v_146, v_146).x, 0.0f, 1.0f);
494
+ let v_147 = dot(r4.xyz, r5.xyz);
495
+ r6.y = clamp(vec4<f32>(v_147, v_147, v_147, v_147).y, 0.0f, 1.0f);
496
+ let v_148 = ((-(r6.xxyx)).yz + vec2<f32>(1.0f));
497
+ let v_149 = r2;
498
+ r2 = vec4<f32>(v_149.x, v_148.xy, v_149.w);
499
+ let v_150 = (r2.yz * r2.yz);
500
+ r5 = vec4<f32>(v_150.xy, r5.zw);
501
+ let v_151 = (r5.xy * r5.xy);
502
+ r5 = vec4<f32>(v_151.xy, r5.zw);
503
+ let v_152 = (r2.yz * r5.xy);
504
+ let v_153 = r2;
505
+ r2 = vec4<f32>(v_153.x, v_152.xy, v_153.w);
506
+ r3.x = ((-(r6.zzzz)).x + 1.0f);
507
+ let v_154 = fma(r6.zz, r2.yz, r3.xx);
508
+ let v_155 = r2;
509
+ r2 = vec4<f32>(v_155.x, v_154.xy, v_155.w);
510
+ let v_156 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
511
+ r5 = vec4<f32>(v_156.xy, r5.zw);
512
+ r3.x = (r5.x * 0.125f);
513
+ r2.y = fma((-(r1.wwww)).y, r2.y, 1.0f);
514
+ r1.x = dot(r1.xyz, r4.xyz);
515
+ r1.x = clamp(((r1.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
516
+ r1.x = log2(r1.x);
517
+ r1.x = (r1.x * r5.y);
518
+ r1.x = exp2(r1.x);
519
+ r1.x = (r2.z * r1.x);
520
+ r1.x = (r3.x * r1.x);
521
+ r1.x = (r1.w * r1.x);
522
+ r1.x = (r2.x * r1.x);
523
+ r1.y = (r2.y * r2.x);
524
+ r1.x = (r1.x * cb12_12.tint_symbol_3[8u].z);
525
+ r1.z = (r2.w + -1.0f);
526
+ r1.z = fma(cb12_12.tint_symbol_3[8u].y, r1.z, 1.0f);
527
+ let v_157 = fma(r3.yzw, r1.yyy, r1.xxx);
528
+ r1 = vec4<f32>(v_157.xy, r1.z, v_157.z);
529
+ let v_158 = (r0.yzw * r1.xyw);
530
+ r0 = vec4<f32>(r0.x, v_158.xyz);
531
+ let v_159 = (r0.xxx * r0.yzw);
532
+ r0 = vec4<f32>(v_159.xyz, r0.w);
533
+ let v_160 = (r1.zzz * r0.xyz);
534
+ r0 = vec4<f32>(v_160.xyz, r0.w);
535
+ let v_161 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
536
+ o0 = vec4<f32>(v_161.xyz, o0.w);
537
+ o0.w = 1.0f;
538
+ }
539
+
540
+ fn v_9(v_162 : bool) {
541
+ if (v_162) {
542
+ discard;
543
+ return;
544
+ }
545
+ }
546
+
547
+ @fragment
548
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
549
+ main_inner(v1, v3);
550
+ return o0;
551
+ }
b/8b0b5899ed/shaders/cef80b869337164d.wgsl ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> o0 : vec4<f32>;
4
+
5
+ var<private> o1 : vec4<f32>;
6
+
7
+ var<private> o2 : vec4<f32>;
8
+
9
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>) {
10
+ let v = fma(v0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
11
+ o0 = vec4<f32>(v.xy, o0.zw);
12
+ o0 = vec4<f32>(o0.xy, vec2<f32>(0.0f, 1.0f));
13
+ o1 = v0.xyz.xyzx;
14
+ o2 = v1;
15
+ }
16
+
17
+ struct tint_symbol {
18
+ @builtin(position)
19
+ o0 : vec4<f32>,
20
+ @location(1u)
21
+ o1 : vec4<f32>,
22
+ @location(2u)
23
+ o2 : vec4<f32>,
24
+ }
25
+
26
+ @vertex
27
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>) -> tint_symbol {
28
+ main_inner(v0, v1);
29
+ return tint_symbol(o0, o1, o2);
30
+ }
b/8b0b5899ed/shaders/cefe1bdf76f4caf0.wgsl ADDED
@@ -0,0 +1,175 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb21_struct {
14
+ tint_symbol : array<vec4<f32>, 21u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb21_struct;
18
+
19
+ @group(1u) @binding(16u) var s0 : sampler;
20
+
21
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
22
+
23
+ var<private> o0 : vec4<f32>;
24
+
25
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
26
+ r0.x = dot(v2.xyz, v2.xyz);
27
+ r0.x = inverseSqrt(r0.x);
28
+ r0.y = fma((-(v2.xyz.zzzz)).y, r0.x, 1.0f);
29
+ let v = (r0.xxx * v2.xyz);
30
+ r0 = vec4<f32>(v.x, r0.y, v.yz);
31
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 1.0f)));
32
+ r1.y = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
33
+ r1.x = select(2.0f, 1.0f, (bitcast<u32>(r1.x) != 0u));
34
+ r0.y = fma(r1.y, r0.y, -1.0f);
35
+ r1.z = dot(r0.zw, vec2<f32>(0.5f, -0.86602538824081420898f));
36
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r0.y < r1.z)));
37
+ r1.z = ((-(r0.yyyy)).z + r1.z);
38
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) & 1065353216u));
39
+ r2.x = (r1.y + r1.y);
40
+ r2.y = fma((-(r1.yyyy)).y, 2.0f, 6.0f);
41
+ r1.x = fma(r1.w, r1.x, r1.y);
42
+ r1.y = fma(r1.w, r2.y, r2.x);
43
+ r0.y = fma(r1.w, r1.z, r0.y);
44
+ r1.z = ((-(r1.yyyy)).z + 8.0f);
45
+ r1.w = dot(r0.xzw, vec3<f32>(0.43301269412040710449f, -0.25f, -0.86602538824081420898f));
46
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r0.y < r1.w)));
47
+ r1.w = ((-(r0.yyyy)).w + r1.w);
48
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & 1065353216u));
49
+ r1.y = fma(r2.x, r1.z, r1.y);
50
+ r1.z = ((-(r1.yyyy)).z + 10.0f);
51
+ r0.y = fma(r2.x, r1.w, r0.y);
52
+ r1.w = dot(r0.xzw, vec3<f32>(-0.43301269412040710449f, -0.25f, -0.86602538824081420898f));
53
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r1.w)));
54
+ r1.w = ((-(r0.yyyy)).w + r1.w);
55
+ r2.y = bitcast<f32>((bitcast<u32>(r2.y) & 1065353216u));
56
+ r1.y = fma(r2.y, r1.z, r1.y);
57
+ r1.z = ((-(r1.yyyy)).z + 11.0f);
58
+ r0.y = fma(r2.y, r1.w, r0.y);
59
+ r1.w = dot(r0.zw, vec2<f32>(0.93969261646270751953f, 0.34202015399932861328f));
60
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (r0.y < r1.w)));
61
+ r1.w = ((-(r0.yyyy)).w + r1.w);
62
+ r2.z = bitcast<f32>((bitcast<u32>(r2.z) & 1065353216u));
63
+ r1.y = fma(r2.z, r1.z, r1.y);
64
+ r1.z = ((-(r1.yyyy)).z + 7.0f);
65
+ r0.y = fma(r2.z, r1.w, r0.y);
66
+ r1.w = dot(r0.xzw, vec3<f32>(0.8137976527214050293f, 0.46984630823135375977f, -0.34202015399932861328f));
67
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r0.y < r1.w)));
68
+ r1.w = ((-(r0.yyyy)).w + r1.w);
69
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
70
+ r1.y = fma(r2.w, r1.z, r1.y);
71
+ r1.z = ((-(r1.yyyy)).z + 12.0f);
72
+ r0.y = fma(r2.w, r1.w, r0.y);
73
+ r1.w = dot(r0.xzw, vec3<f32>(0.8137976527214050293f, -0.46984630823135375977f, 0.34202015399932861328f));
74
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r0.y < r1.w)));
75
+ r1.w = ((-(r0.yyyy)).w + r1.w);
76
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
77
+ r1.y = fma(r3.x, r1.z, r1.y);
78
+ r1.z = ((-(r1.yyyy)).z + 9.0f);
79
+ r0.y = fma(r3.x, r1.w, r0.y);
80
+ r1.w = dot(r0.zw, vec2<f32>(-0.93969261646270751953f, -0.34202015399932861328f));
81
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r1.w)));
82
+ r1.w = ((-(r0.yyyy)).w + r1.w);
83
+ r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
84
+ r1.y = fma(r3.y, r1.z, r1.y);
85
+ r1.z = ((-(r1.yyyy)).z + 13.0f);
86
+ r0.y = fma(r3.y, r1.w, r0.y);
87
+ r1.w = dot(r0.xzw, vec3<f32>(-0.8137976527214050293f, -0.46984630823135375977f, 0.34202015399932861328f));
88
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r0.y < r1.w)));
89
+ r1.w = ((-(r0.yyyy)).w + r1.w);
90
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) & 1065353216u));
91
+ r1.y = fma(r3.z, r1.z, r1.y);
92
+ r1.z = ((-(r1.yyyy)).z + 5.0f);
93
+ r0.y = fma(r3.z, r1.w, r0.y);
94
+ r1.w = dot(r0.xzw, vec3<f32>(-0.8137976527214050293f, 0.46984630823135375977f, -0.34202015399932861328f));
95
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r0.y < r1.w)));
96
+ r1.w = ((-(r0.yyyy)).w + r1.w);
97
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) & 1065353216u));
98
+ r1.y = fma(r3.w, r1.z, r1.y);
99
+ r1.z = ((-(r1.yyyy)).z + 14.0f);
100
+ r0.y = fma(r3.w, r1.w, r0.y);
101
+ r1.w = dot(r0.xzw, vec3<f32>(-0.43301269412040710449f, 0.25f, 0.86602538824081420898f));
102
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (r0.y < r1.w)));
103
+ r1.w = ((-(r0.yyyy)).w + r1.w);
104
+ r4.x = bitcast<f32>((bitcast<u32>(r4.x) & 1065353216u));
105
+ r1.y = fma(r4.x, r1.z, r1.y);
106
+ r1.z = ((-(r1.yyyy)).z + 14.0f);
107
+ r0.y = fma(r4.x, r1.w, r0.y);
108
+ r0.x = dot(r0.xzw, vec3<f32>(0.43301269412040710449f, 0.25f, 0.86602538824081420898f));
109
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r0.y < r0.x)));
110
+ r0.x = ((-(r0.yyyy)).x + r0.x);
111
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) & 1065353216u));
112
+ r1.y = fma(r1.w, r1.z, r1.y);
113
+ r1.z = ((-(r1.yyyy)).z + 14.0f);
114
+ r0.x = fma(r1.w, r0.x, r0.y);
115
+ r0.y = dot(r0.zw, vec2<f32>(-0.5f, -0.86602538824081420898f));
116
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r0.x < r0.y)));
117
+ r0.y = ((-(r0.xxxx)).y + r0.y);
118
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & 1065353216u));
119
+ r1.y = fma(r0.z, r1.z, r1.y);
120
+ r1.z = ((-(r1.yyyy)).z + 13.0f);
121
+ r0.x = fma(r0.z, r0.y, r0.x);
122
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < r0.w)));
123
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
124
+ r0.y = fma(r0.x, r1.z, r1.y);
125
+ r0.w = ((-(r1.xxxx)).w + 3.0f);
126
+ r0.w = fma(r2.x, r0.w, r1.x);
127
+ r1.x = ((-(r0.wwww)).x + 4.0f);
128
+ r0.w = fma(r2.y, r1.x, r0.w);
129
+ r1.x = ((-(r0.wwww)).x + 5.0f);
130
+ r0.w = fma(r2.z, r1.x, r0.w);
131
+ r1.x = ((-(r0.wwww)).x + 6.0f);
132
+ r0.w = fma(r2.w, r1.x, r0.w);
133
+ r1.x = ((-(r0.wwww)).x + 7.0f);
134
+ r0.w = fma(r3.x, r1.x, r0.w);
135
+ r1.x = ((-(r0.wwww)).x + 8.0f);
136
+ r0.w = fma(r3.y, r1.x, r0.w);
137
+ r1.x = ((-(r0.wwww)).x + 9.0f);
138
+ r0.w = fma(r3.z, r1.x, r0.w);
139
+ r1.x = ((-(r0.wwww)).x + 10.0f);
140
+ r0.w = fma(r3.w, r1.x, r0.w);
141
+ r1.x = ((-(r0.wwww)).x + 11.0f);
142
+ r0.w = fma(r4.x, r1.x, r0.w);
143
+ r1.x = ((-(r0.wwww)).x + 12.0f);
144
+ r0.w = fma(r1.w, r1.x, r0.w);
145
+ r1.x = ((-(r0.wwww)).x + 13.0f);
146
+ r0.z = fma(r0.z, r1.x, r0.w);
147
+ r0.w = ((-(r0.zzzz)).w + 14.0f);
148
+ r0.x = fma(r0.x, r0.w, r0.z);
149
+ r0.y = ((-(r0.xxxx)).y + r0.y);
150
+ r1 = textureSample(t0, s0, v1.xyz.xyxx.xy);
151
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < 0.5f)));
152
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & 1065353216u));
153
+ r0.x = fma(r0.z, r0.y, r0.x);
154
+ r1 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb2_2.tint_symbol[20u].xxxx == vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f))));
155
+ r1 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r1) & vec4<u32>(1065353216u)));
156
+ r1 = (r0.xxxx * r1);
157
+ let v_1 = fma(r1.yw, vec2<f32>(16.0f), r1.xz);
158
+ let v_2 = r0;
159
+ r0 = vec4<f32>(v_2.x, v_1.xy, v_2.w);
160
+ let v_3 = (r0.yz * vec2<f32>(0.0039215688593685627f));
161
+ o0 = vec4<f32>(v_3.xy, o0.zw);
162
+ r1 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb2_2.tint_symbol[20u].xxxx == vec4<f32>(4.0f, 5.0f, 6.0f, 7.0f))));
163
+ r1 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r1) & vec4<u32>(1065353216u)));
164
+ r0 = (r0.xxxx * r1);
165
+ let v_4 = fma(r0.yw, vec2<f32>(16.0f), r0.xz);
166
+ r0 = vec4<f32>(v_4.xy, r0.zw);
167
+ let v_5 = (r0.xy * vec2<f32>(0.0039215688593685627f));
168
+ o0 = vec4<f32>(o0.xy, v_5.xy);
169
+ }
170
+
171
+ @fragment
172
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
173
+ main_inner(v1, v2);
174
+ return o0;
175
+ }
b/8b0b5899ed/shaders/cf1d9430c9af7752.wgsl ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb31_struct {
8
+ tint_symbol : array<vec4<f32>, 31u>,
9
+ }
10
+
11
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb31_struct;
12
+
13
+ @group(1u) @binding(21u) var s5 : sampler;
14
+
15
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
16
+
17
+ var<private> o0 : vec4<f32>;
18
+
19
+ fn main_inner(v1 : vec4<f32>) {
20
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol[29u].y)));
21
+ let v = r0;
22
+ r0 = vec4<f32>(v.x, ((v1.xy.yx + vec2<f32>(-0.5f))).xy, v.w);
23
+ let v_1 = abs(r0.yyyy);
24
+ let v_2 = abs(r0.zzzz);
25
+ r0.x = select(v_2.x, v_1.x, (bitcast<u32>(r0.x) != 0u));
26
+ r0.x = (r0.x + r0.x);
27
+ r0.y = ((-(cb5_5.tint_symbol[29u].zzzz)).y + cb5_5.tint_symbol[29u].w);
28
+ r0.x = fma(r0.y, r0.x, cb5_5.tint_symbol[29u].z);
29
+ r0.x = (r0.x * r0.x);
30
+ r0.x = min(r0.x, 1.0f);
31
+ r0.x = (r0.x * cb5_5.tint_symbol[29u].x);
32
+ let v_3 = -(cb5_5.tint_symbol[28u].zzwz);
33
+ let v_4 = r0;
34
+ r0 = vec4<f32>(v_4.x, ((v1.xy + v_3.yz)).xy, v_4.w);
35
+ let v_5 = fma(r0.yz, cb5_5.tint_symbol[28u].xy, v_3.yz);
36
+ let v_6 = r0;
37
+ r0 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
38
+ let v_7 = (r0.yz + vec2<f32>(1.0f));
39
+ let v_8 = r0;
40
+ r0 = vec4<f32>(v_8.x, v_7.xy, v_8.w);
41
+ r1 = textureSample(t5, s5, r0.yzyy.xy);
42
+ let v_9 = min(r1.xyz, vec3<f32>(65504.0f));
43
+ r0 = vec4<f32>(r0.x, v_9.xyz);
44
+ let v_10 = (r0.yzw * cb5_5.tint_symbol[30u].xyz);
45
+ r0 = vec4<f32>(r0.x, v_10.xyz);
46
+ let v_11 = (r0.xxx * r0.yzw);
47
+ o0 = vec4<f32>(v_11.xyz, o0.w);
48
+ o0.w = 0.0f;
49
+ }
50
+
51
+ @fragment
52
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
53
+ main_inner(v1);
54
+ return o0;
55
+ }
b/8b0b5899ed/shaders/cf24738e3e31ed8c.wgsl ADDED
@@ -0,0 +1,188 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb18_struct {
12
+ tint_symbol : array<vec4<f32>, 18u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
16
+
17
+ struct cb76_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 76u>,
19
+ }
20
+
21
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb76_struct;
22
+
23
+ @group(1u) @binding(19u) var s3 : sampler;
24
+
25
+ @group(1u) @binding(21u) var s5 : sampler;
26
+
27
+ @group(1u) @binding(25u) var s9 : sampler;
28
+
29
+ @group(1u) @binding(26u) var s10 : sampler;
30
+
31
+ @group(1u) @binding(29u) var s13 : sampler;
32
+
33
+ @group(1u) @binding(31u) var s15 : sampler;
34
+
35
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
38
+
39
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
40
+
41
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
42
+
43
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(47u) var t15 : texture_2d<f32>;
46
+
47
+ var<private> o0 : vec4<f32>;
48
+
49
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
50
+ r0 = textureSample(t3, s3, v1.xyxx.xy);
51
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
52
+ r0.y = (r0.x + cb5_5.tint_symbol_1[0u].w);
53
+ r0.y = (cb5_5.tint_symbol_1[0u].z / r0.y);
54
+ r0.x = bitcast<f32>(select(0u, 4294967295u, !((r0.x == 0.0f))));
55
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
56
+ let v = -(cb5_5.tint_symbol_1[2u].xxxx);
57
+ r0.y = (r0.y + v.y);
58
+ r0.y = clamp(((r0.yyyy * cb5_5.tint_symbol_1[2u].yyyy)).y, 0.0f, 1.0f);
59
+ r0.y = (r0.y * cb5_5.tint_symbol_1[2u].z);
60
+ r0.x = clamp(((r0.xxxx * r0.yyyy)).x, 0.0f, 1.0f);
61
+ r1 = textureSample(t5, s5, v1.xyxx.xy);
62
+ let v_1 = (r1.xyz * cb2_2.tint_symbol[17u].www);
63
+ r0 = vec4<f32>(r0.x, v_1.xyz);
64
+ r2 = textureSample(t9, s9, v1.xyxx.xy);
65
+ let v_2 = fma((-(r1.xyzx)).xyz, cb2_2.tint_symbol[17u].www, r2.xyz);
66
+ r1 = vec4<f32>(v_2.xyz, r1.w);
67
+ let v_3 = fma(r0.xxx, r1.xyz, r0.yzw);
68
+ r0 = vec4<f32>(v_3.xyz, r0.w);
69
+ r1 = textureSample(t10, s10, v1.xyxx.xy);
70
+ let v_4 = (r1.xyz * v1.www);
71
+ r1 = vec4<f32>(v_4.xyz, r1.w);
72
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[75u].z)));
73
+ if ((bitcast<u32>(r0.w) != 0u)) {
74
+ r2 = textureSample(t15, s15, v1.xyxx.xy);
75
+ r0.w = (r2.x * r2.x);
76
+ r0.w = (r0.w * r0.w);
77
+ r0.w = (r0.w * r0.w);
78
+ let v_5 = fma(cb5_5.tint_symbol_1[46u].xyz, r0.www, r0.xyz);
79
+ r0 = vec4<f32>(v_5.xyz, r0.w);
80
+ }
81
+ r2 = textureSample(t13, s13, v1.xyxx.xy);
82
+ r0.w = (v1.z + (-(cb5_5.tint_symbol_1[34u].xxxx)).w);
83
+ r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[34u].yyyy)).w, 0.0f, 1.0f);
84
+ r1.w = ((-(cb5_5.tint_symbol_1[34u].zzzz)).w + cb5_5.tint_symbol_1[34u].w);
85
+ r0.w = fma(r0.w, r1.w, cb5_5.tint_symbol_1[34u].z);
86
+ r0.w = (r0.w + -1.0f);
87
+ r0.w = fma(cb5_5.tint_symbol_1[35u].x, r0.w, 1.0f);
88
+ r0.w = (r0.w * cb5_5.tint_symbol_1[36u].w);
89
+ let v_6 = fma(r2.xyz, r0.www, r0.xyz);
90
+ r0 = vec4<f32>(v_6.xyz, r0.w);
91
+ let v_7 = (r1.xyz * cb5_5.tint_symbol_1[7u].yyy);
92
+ r1 = vec4<f32>(v_7.xyz, r1.w);
93
+ let v_8 = fma(r1.xyz, vec3<f32>(0.25f), r0.xyz);
94
+ r0 = vec4<f32>(v_8.xyz, r0.w);
95
+ r1 = vec4<f32>(((v1.xy + vec2<f32>(-0.5f))).xy, r1.zw);
96
+ r0.w = dot(r1.xy, r1.xy);
97
+ r0.w = ((-(r0.wwww)).w + 1.0f);
98
+ r0.w = log2(r0.w);
99
+ r0.w = (r0.w * cb5_5.tint_symbol_1[57u].y);
100
+ r0.w = exp2(r0.w);
101
+ r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_1[57u].xxxx)).w, 0.0f, 1.0f);
102
+ r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[57u].zzzz)).w, 0.0f, 1.0f);
103
+ let v_9 = ((-(cb5_5.tint_symbol_1[58u].xyzx)).xyz + vec3<f32>(1.0f));
104
+ r1 = vec4<f32>(v_9.xyz, r1.w);
105
+ let v_10 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_1[58u].xyz);
106
+ r1 = vec4<f32>(v_10.xyz, r1.w);
107
+ let v_11 = (r0.xyz * r1.xyz);
108
+ r0 = vec4<f32>(v_11.xyz, r0.w);
109
+ let v_12 = min(r0.xyz, vec3<f32>(65504.0f));
110
+ r0 = vec4<f32>(v_12.xyz, r0.w);
111
+ let v_13 = v2.x;
112
+ r0.w = clamp(fma(vec4<f32>(v_13, v_13, v_13, v_13), cb5_5.tint_symbol_1[14u].xxxx, cb5_5.tint_symbol_1[14u].yyyy).w, 0.0f, 1.0f);
113
+ r1 = (-(cb5_5.tint_symbol_1[10u]) + cb5_5.tint_symbol_1[12u]);
114
+ r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_1[10u]);
115
+ let v_14 = ((-(cb5_5.tint_symbol_1[11u].zxyz)).xyz + cb5_5.tint_symbol_1[13u].zxy);
116
+ r2 = vec4<f32>(v_14.xyz, r2.w);
117
+ let v_15 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_1[11u].zxy);
118
+ r2 = vec4<f32>(v_15.xyz, r2.w);
119
+ let v_16 = (r1.ww * r2.yz);
120
+ r3 = vec4<f32>(v_16.xy, r3.zw);
121
+ r0.w = (r1.y * r1.z);
122
+ r1.z = fma(r1.x, r2.x, r0.w);
123
+ r1.z = fma(r2.x, r1.z, r3.x);
124
+ r1.w = fma(r1.x, r2.x, r1.y);
125
+ r1.w = fma(r2.x, r1.w, r3.y);
126
+ r1.z = (r1.z / r1.w);
127
+ r1.w = (r2.y / r2.z);
128
+ r1.z = ((-(r1.wwww)).z + r1.z);
129
+ r1.z = (1.0f / r1.z);
130
+ let v_17 = (r0.xyz * v1.zzz);
131
+ r0 = vec4<f32>(v_17.xyz, r0.w);
132
+ let v_18 = max(r0.xyz, vec3<f32>());
133
+ r0 = vec4<f32>(v_18.xyz, r0.w);
134
+ let v_19 = fma(r1.xxx, r0.xyz, r0.www);
135
+ r2 = vec4<f32>(v_19.xyz, r2.w);
136
+ let v_20 = fma(r0.xyz, r2.xyz, r3.xxx);
137
+ r2 = vec4<f32>(v_20.xyz, r2.w);
138
+ let v_21 = fma(r1.xxx, r0.xyz, r1.yyy);
139
+ r3 = vec4<f32>(v_21.x, r3.y, v_21.yz);
140
+ let v_22 = fma(r0.xyz, r3.xzw, r3.yyy);
141
+ r0 = vec4<f32>(v_22.xyz, r0.w);
142
+ let v_23 = (r2.xyz / r0.xyz);
143
+ r0 = vec4<f32>(v_23.xyz, r0.w);
144
+ let v_24 = ((-(r1.wwww)).xyz + r0.xyz);
145
+ r0 = vec4<f32>(v_24.xyz, r0.w);
146
+ let v_25 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3<f32>(), vec3<f32>(1.0f));
147
+ r0 = vec4<f32>(v_25.xyz, r0.w);
148
+ r0.w = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
149
+ let v_26 = ((-(r0.wwww)).xyz + r0.xyz);
150
+ r0 = vec4<f32>(v_26.xyz, r0.w);
151
+ let v_27 = fma(cb5_5.tint_symbol_1[67u].xxx, r0.xyz, r0.www);
152
+ r0 = vec4<f32>(v_27.xyz, r0.w);
153
+ r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_1[66u].wwww)).x, 0.0f, 1.0f);
154
+ let v_28 = -(cb5_5.tint_symbol_1[66u].xxyz);
155
+ let v_29 = (cb5_5.tint_symbol_1[65u].xyz + v_28.yzw);
156
+ r1 = vec4<f32>(r1.x, v_29.xyz);
157
+ let v_30 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[66u].xyz);
158
+ r1 = vec4<f32>(v_30.xyz, r1.w);
159
+ let v_31 = (r0.xyz * r1.xyz);
160
+ r2 = vec4<f32>(v_31.xyz, r2.w);
161
+ r1.w = ((-(cb5_5.tint_symbol_1[65u].wwww)).w + 1.0f);
162
+ let v_32 = -(r1.wwww);
163
+ r0.w = (r0.w + v_32.w);
164
+ r1.w = ((-(r1.wwww)).w + 1.0f);
165
+ r1.w = max(r1.w, 0.00999999977648258209f);
166
+ r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f);
167
+ let v_33 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz);
168
+ r0 = vec4<f32>(v_33.xyz, r0.w);
169
+ let v_34 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
170
+ r0 = vec4<f32>(v_34.xyz, r0.w);
171
+ let v_35 = log2(r0.xyz);
172
+ r0 = vec4<f32>(v_35.xyz, r0.w);
173
+ let v_36 = (r0.xyz * cb5_5.tint_symbol_1[67u].yyy);
174
+ r0 = vec4<f32>(v_36.xyz, r0.w);
175
+ let v_37 = exp2(r0.xyz);
176
+ r0 = vec4<f32>(v_37.xyz, r0.w);
177
+ let v_38 = min(r0.xyz, vec3<f32>(1.0f));
178
+ r0 = vec4<f32>(v_38.xyz, r0.w);
179
+ o0.w = dot(r0.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
180
+ let v_39 = r0;
181
+ o0 = vec4<f32>(v_39.xyz, o0.w);
182
+ }
183
+
184
+ @fragment
185
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
186
+ main_inner(v1, v2);
187
+ return o0;
188
+ }
b/8b0b5899ed/shaders/cf334320e84c16bd.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/cf334320e84c16bd.wgsl ADDED
@@ -0,0 +1,560 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb23_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 23u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb8_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 8u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
70
+
71
+ struct cb1_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 1u>,
73
+ }
74
+
75
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
76
+
77
+ struct cb15_struct {
78
+ tint_symbol_5 : array<vec4<f32>, 15u>,
79
+ }
80
+
81
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
82
+
83
+ @group(1u) @binding(16u) var s0 : sampler;
84
+
85
+ @group(1u) @binding(27u) var s11 : sampler;
86
+
87
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
88
+
89
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
94
+
95
+ var<private> v5 : vec4<f32>;
96
+
97
+ var<private> v6 : array<f32, 4u>;
98
+
99
+ var<private> o0 : vec4<f32>;
100
+
101
+ var<private> x0 : array<vec4<f32>, 4u>;
102
+
103
+ var<private> x1 : array<vec4<f32>, 1u>;
104
+
105
+ struct tint_symbol_7 {
106
+ tint_symbol_6 : array<vec4<u32>, 3u>,
107
+ }
108
+
109
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
110
+
111
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
112
+ var v_2 : vec4<f32> = v_1;
113
+ v_2.w = (1.0f / v_1.w);
114
+ v5 = v_2;
115
+ x1[0u].x = v6[0u];
116
+ x1[0u].y = v6[1u];
117
+ x1[0u].z = v6[2u];
118
+ x1[0u].w = v6[3u];
119
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
120
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
121
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
122
+ v_3((bitcast<u32>(r1.x) != 0u));
123
+ r1.x = dot(v3.xyz, v3.xyz);
124
+ r1.x = inverseSqrt(r1.x);
125
+ let v_4 = (r1.xxx * v3.xyz);
126
+ r1 = vec4<f32>(r1.x, v_4.xyz);
127
+ r2.x = (r0.w * cb12_12.tint_symbol_4[0u].x);
128
+ r2.x = (r2.x * cb2_2.tint_symbol_1[15u].w);
129
+ let v_5 = (r0.xyz * v1.xyz);
130
+ r0 = vec4<f32>(v_5.xyz, r0.w);
131
+ r0.w = (r0.w * v0.w);
132
+ let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
133
+ let v_7 = r2;
134
+ r2 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
135
+ let v_8 = (r0.xyz * r0.xyz);
136
+ r0 = vec4<f32>(v_8.xyz, r0.w);
137
+ let v_9 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
138
+ r3 = vec4<f32>(v_9.xyz, r3.w);
139
+ r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
140
+ let v_10 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
141
+ r3 = vec4<f32>(v_10.xyz, r3.w);
142
+ let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
143
+ r4 = vec4<f32>(v_11.xyz, r4.w);
144
+ let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
145
+ r4 = vec4<f32>(v_12.xyz, r4.w);
146
+ let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
147
+ r4 = vec4<f32>(v_13.xyz, r4.w);
148
+ let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
149
+ r5 = vec4<f32>(v_14.xyz, r5.w);
150
+ let v_15 = &(x0[0u]);
151
+ let v_16 = r5;
152
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
153
+ let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
154
+ r6 = vec4<f32>(v_17.xyz, r6.w);
155
+ let v_18 = &(x0[1u]);
156
+ let v_19 = r6;
157
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
158
+ let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
159
+ r7 = vec4<f32>(v_20.xyz, r7.w);
160
+ let v_21 = &(x0[2u]);
161
+ let v_22 = r7;
162
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
163
+ let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
164
+ r4 = vec4<f32>(v_23.xyz, r4.w);
165
+ let v_24 = &(x0[3u]);
166
+ let v_25 = r4;
167
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
168
+ let v_26 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
169
+ let v_27 = r8;
170
+ r8 = vec4<f32>(v_27.x, v_26.x, v_27.z, v_26.y);
171
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
172
+ r3.w = (r3.w * 0.5f);
173
+ let v_28 = abs(r7.yyyy);
174
+ r4.z = max(v_28.z, abs(r7.xxxx).z);
175
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r3.w)));
176
+ let v_29 = (bitcast<u32>(r4.z) != 0u);
177
+ let v_30 = bitcast<f32>(v.tint_symbol_6[0i].x);
178
+ r4.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_30, v_29);
179
+ let v_31 = abs(r6.yyyy);
180
+ r4.w = max(v_31.w, abs(r6.xxxx).w);
181
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
182
+ let v_32 = bitcast<u32>(r4.w);
183
+ r4.z = select(r4.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_32 != 0u));
184
+ let v_33 = abs(r5.yyyy);
185
+ r4.w = max(v_33.w, abs(r5.xxxx).w);
186
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
187
+ let v_34 = bitcast<u32>(r3.w);
188
+ r3.w = select(r4.z, 0.0f, (v_34 != 0u));
189
+ let v_35 = x0[bitcast<i32>(r3.w)];
190
+ r5 = vec4<f32>(v_35.xyz, r5.w);
191
+ r3.w = f32(bitcast<i32>(r3.w));
192
+ r4.z = (r3.w + 0.5f);
193
+ r4.z = (r4.z * 0.25f);
194
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
195
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
196
+ r3.w = dot(r6, cb6_6.tint_symbol_5[12u]);
197
+ r4.w = dot(r6, cb6_6.tint_symbol_5[13u]);
198
+ r6.x = (r5.x + 0.5f);
199
+ r6.y = fma(r5.y, 0.25f, r4.z);
200
+ r4.z = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
201
+ r3.w = ((-(r3.wwww)).w + r5.z);
202
+ let v_36 = dpdx(r6.xyy);
203
+ r7 = vec4<f32>(v_36.xy, r7.z, v_36.z);
204
+ r7.z = dpdx(r3.w);
205
+ let v_37 = dpdy(r6.yxy);
206
+ r9 = vec4<f32>(v_37.xyz, r9.w);
207
+ r9.w = dpdy(r3.w);
208
+ let v_38 = (r7.yw * r9.yw);
209
+ r5 = vec4<f32>(v_38.xy, r5.zw);
210
+ let v_39 = -(r5.xyxx);
211
+ let v_40 = fma(r7.xz, r9.xz, v_39.xy);
212
+ r10 = vec4<f32>(v_40.xy, r10.zw);
213
+ r5.x = (1.0f / r10.x);
214
+ r5.y = (r7.z * r9.y);
215
+ let v_41 = -(r5.yyyy);
216
+ r10.z = fma(r7.x, r9.w, v_41.z);
217
+ let v_42 = (r5.xx * r10.yz);
218
+ r5 = vec4<f32>(v_42.xy, r5.zw);
219
+ let v_43 = max(r5.xy, vec2<f32>());
220
+ r5 = vec4<f32>(v_43.xy, r5.zw);
221
+ let v_44 = min(r5.xy, vec2<f32>(0.5f));
222
+ r5 = vec4<f32>(v_44.xy, r5.zw);
223
+ r3.w = fma((-(r4.wwww)).w, r5.x, r3.w);
224
+ r3.w = fma((-(r4.wwww)).w, r5.y, r3.w);
225
+ let v_45 = bitcast<u32>(r4.z);
226
+ let v_46 = r3.w;
227
+ r8.z = select(r5.z, v_46, (v_45 != 0u));
228
+ r6.z = 0.0f;
229
+ let v_47 = (r6.xyz + r8.ywz);
230
+ r5 = vec4<f32>(v_47.xyz, r5.w);
231
+ let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
232
+ r8 = vec4<f32>(v_48.xy, r8.zw);
233
+ let v_49 = (r6.xyz + r8.xyz);
234
+ r7 = vec4<f32>(v_49.xyz, r7.w);
235
+ let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
236
+ r8 = vec4<f32>(v_50.xy, r8.zw);
237
+ let v_51 = (r6.xyz + r8.xyz);
238
+ r9 = vec4<f32>(v_51.xyz, r9.w);
239
+ let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
240
+ r8 = vec4<f32>(v_52.xy, r8.zw);
241
+ let v_53 = (r6.xyz + r8.xyz);
242
+ r10 = vec4<f32>(v_53.xyz, r10.w);
243
+ let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
244
+ r8 = vec4<f32>(v_54.xy, r8.zw);
245
+ let v_55 = (r6.xyz + r8.xyz);
246
+ r11 = vec4<f32>(v_55.xyz, r11.w);
247
+ let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
248
+ r8 = vec4<f32>(v_56.xy, r8.zw);
249
+ let v_57 = (r6.xyz + r8.xyz);
250
+ r12 = vec4<f32>(v_57.xyz, r12.w);
251
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
252
+ r8 = vec4<f32>(v_58.xy, r8.zw);
253
+ let v_59 = (r6.xyz + r8.xyz);
254
+ r13 = vec4<f32>(v_59.xyz, r13.w);
255
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
256
+ r8 = vec4<f32>(v_60.xy, r8.zw);
257
+ let v_61 = (r6.xyz + r8.xyz);
258
+ r14 = vec4<f32>(v_61.xyz, r14.w);
259
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
260
+ r8 = vec4<f32>(v_62.xy, r8.zw);
261
+ let v_63 = (r6.xyz + r8.xyz);
262
+ r15 = vec4<f32>(v_63.xyz, r15.w);
263
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
264
+ r8 = vec4<f32>(v_64.xy, r8.zw);
265
+ let v_65 = (r6.xyz + r8.xyz);
266
+ r16 = vec4<f32>(v_65.xyz, r16.w);
267
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
268
+ r8 = vec4<f32>(v_66.xy, r8.zw);
269
+ let v_67 = (r6.xyz + r8.xyz);
270
+ r17 = vec4<f32>(v_67.xyz, r17.w);
271
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
272
+ r8 = vec4<f32>(v_68.xy, r8.zw);
273
+ let v_69 = (r6.xyz + r8.xyz);
274
+ r18 = vec4<f32>(v_69.xyz, r18.w);
275
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
276
+ r8 = vec4<f32>(v_70.xy, r8.zw);
277
+ let v_71 = (r6.xyz + r8.xyz);
278
+ r19 = vec4<f32>(v_71.xyz, r19.w);
279
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
280
+ r8 = vec4<f32>(v_72.xy, r8.zw);
281
+ let v_73 = (r6.xyz + r8.xyz);
282
+ r20 = vec4<f32>(v_73.xyz, r20.w);
283
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
284
+ r8 = vec4<f32>(v_74.xy, r8.zw);
285
+ let v_75 = (r6.xyz + r8.xyz);
286
+ r21 = vec4<f32>(v_75.xyz, r21.w);
287
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
288
+ r8 = vec4<f32>(v_76.xy, r8.zw);
289
+ let v_77 = (r6.xyz + r8.xyz);
290
+ r6 = vec4<f32>(v_77.xyz, r6.w);
291
+ let v_78 = r5.xyxx;
292
+ r5.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z);
293
+ let v_79 = r7.xyxx;
294
+ r5.y = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z);
295
+ let v_80 = r9.xyxx;
296
+ r5.z = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z);
297
+ let v_81 = r10.xyxx;
298
+ r5.w = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z);
299
+ let v_82 = r11.xyxx;
300
+ r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r11.z);
301
+ let v_83 = r12.xyxx;
302
+ r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z);
303
+ let v_84 = r13.xyxx;
304
+ r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z);
305
+ let v_85 = r14.xyxx;
306
+ r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z);
307
+ let v_86 = r15.xyxx;
308
+ r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z);
309
+ let v_87 = r16.xyxx;
310
+ r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z);
311
+ let v_88 = r17.xyxx;
312
+ r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z);
313
+ let v_89 = r18.xyxx;
314
+ r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z);
315
+ let v_90 = r19.xyxx;
316
+ r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z);
317
+ let v_91 = r20.xyxx;
318
+ r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z);
319
+ let v_92 = r21.xyxx;
320
+ r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z);
321
+ let v_93 = r6.xyxx;
322
+ r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r6.z);
323
+ r5 = (r5 + r7);
324
+ r5 = (r8 + r5);
325
+ r5 = (r9 + r5);
326
+ r3.w = dot(r5, vec4<f32>(1.0f));
327
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
328
+ let v_94 = abs(r4.yyyy);
329
+ r4.x = max(v_94.x, abs(r4.xxxx).x);
330
+ r4.x = clamp(fma(r4.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
331
+ r2.w = ((-(r2.wwww)).w + 1.0f);
332
+ r2.w = (r4.x * r2.w);
333
+ r2.w = fma(r3.w, 0.0625f, r2.w);
334
+ let v_95 = (r2.yzw * r2.yzw);
335
+ r2 = vec4<f32>(r2.x, v_95.xyz);
336
+ r2.w = min(r2.w, 1.0f);
337
+ r3.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
338
+ r3.w = sqrt(r3.w);
339
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
340
+ let v_96 = -(r2.wwww);
341
+ r2.w = fma(r3.w, v_96.w, r2.w);
342
+ let v_97 = -(cb3_3.tint_symbol_2[0u].xyzx);
343
+ let v_98 = dot(r1.yzw, v_97.xyz);
344
+ r3.w = clamp(vec4<f32>(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f);
345
+ let v_99 = (r0.xyz * r3.www);
346
+ r4 = vec4<f32>(v_99.xyz, r4.w);
347
+ let v_100 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
348
+ r4 = vec4<f32>(v_100.xyz, r4.w);
349
+ r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w);
350
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
351
+ r1.x = max(r1.x, 0.0f);
352
+ let v_101 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
353
+ r5 = vec4<f32>(v_101.xyz, r5.w);
354
+ r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
355
+ let v_102 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
356
+ r6 = vec4<f32>(v_102.xyz, r6.w);
357
+ let v_103 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
358
+ r6 = vec4<f32>(v_103.xyz, r6.w);
359
+ let v_104 = fma(r5.xyz, r3.www, r6.xyz);
360
+ r5 = vec4<f32>(v_104.xyz, r5.w);
361
+ let v_105 = (r2.zzz * r5.xyz);
362
+ r5 = vec4<f32>(v_105.xyz, r5.w);
363
+ let v_106 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
364
+ r6 = vec4<f32>(v_106.xyz, r6.w);
365
+ r7.x = cb3_3.tint_symbol_2[46u].w;
366
+ r7.y = cb3_3.tint_symbol_2[47u].w;
367
+ r7.z = cb3_3.tint_symbol_2[48u].w;
368
+ let v_107 = dot(r7.xyz, r1.yzw);
369
+ r1.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
370
+ let v_108 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
371
+ r1 = vec4<f32>(v_108.xyz, r1.w);
372
+ let v_109 = fma(r1.xyz, r2.yyy, r5.xyz);
373
+ r1 = vec4<f32>(v_109.xyz, r1.w);
374
+ let v_110 = (r0.xyz * r1.xyz);
375
+ r1 = vec4<f32>(v_110.xyz, r1.w);
376
+ let v_111 = fma(r4.xyz, r2.www, r1.xyz);
377
+ r1 = vec4<f32>(v_111.xyz, r1.w);
378
+ let v_112 = fma(r0.xyz, r2.xxx, r1.xyz);
379
+ r0 = vec4<f32>(v_112.xyz, r0.w);
380
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
381
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
382
+ r0.w = dot(r3.xyz, r3.xyz);
383
+ r1.x = sqrt(r0.w);
384
+ let v_113 = -(cb3_3.tint_symbol_2[50u].xxxx);
385
+ r1.y = (r1.x + v_113.y);
386
+ r1.y = max(r1.y, 0.0f);
387
+ r1.x = (r1.y / r1.x);
388
+ r1.x = (r1.x * r3.z);
389
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
390
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
391
+ r1.w = (r1.z * -1.44269502162933349609f);
392
+ r1.w = exp2(r1.w);
393
+ r1.w = ((-(r1.wwww)).w + 1.0f);
394
+ r1.z = (r1.w / r1.z);
395
+ let v_114 = bitcast<u32>(r1.x);
396
+ r1.x = select(1.0f, r1.z, (v_114 != 0u));
397
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
398
+ r1.x = (r1.x * r1.z);
399
+ r1.x = min(r1.x, 1.0f);
400
+ r1.x = (r1.x * 1.44269502162933349609f);
401
+ r1.x = exp2(r1.x);
402
+ r1.x = min(r1.x, 1.0f);
403
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
404
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
405
+ r0.w = inverseSqrt(r0.w);
406
+ let v_115 = (r0.www * r3.xyz);
407
+ r2 = vec4<f32>(v_115.xyz, r2.w);
408
+ let v_116 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
409
+ r0.w = clamp(vec4<f32>(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f);
410
+ r0.w = log2(r0.w);
411
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
412
+ r0.w = exp2(r0.w);
413
+ let v_117 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
414
+ r1.w = clamp(vec4<f32>(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f);
415
+ r1.w = log2(r1.w);
416
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
417
+ r1.w = exp2(r1.w);
418
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
419
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
420
+ let v_118 = -(cb3_3.tint_symbol_2[52u].xxxx);
421
+ r2.x = (r1.y + v_118.x);
422
+ r2.x = max(r2.x, 0.0f);
423
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
424
+ r2.x = (r2.x * 1.44269502162933349609f);
425
+ r2.x = exp2(r2.x);
426
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
427
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
428
+ let v_119 = -(cb3_3.tint_symbol_2[51u].zzzz);
429
+ r1.y = (r1.y * v_119.y);
430
+ r1.y = (r1.y * 1.44269502162933349609f);
431
+ r1.y = exp2(r1.y);
432
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
433
+ let v_120 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
434
+ r2 = vec4<f32>(v_120.xyz, r2.w);
435
+ let v_121 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
436
+ r2 = vec4<f32>(v_121.xyz, r2.w);
437
+ let v_122 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
438
+ r4 = vec4<f32>(v_122.xyz, r4.w);
439
+ let v_123 = fma(r1.www, r4.xyz, r2.xyz);
440
+ r2 = vec4<f32>(v_123.xyz, r2.w);
441
+ let v_124 = -(cb3_3.tint_symbol_2[57u].xyzx);
442
+ let v_125 = (r2.xyz + v_124.xyz);
443
+ r2 = vec4<f32>(v_125.xyz, r2.w);
444
+ let v_126 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
445
+ r2 = vec4<f32>(v_126.xyz, r2.w);
446
+ r4.x = cb3_3.tint_symbol_2[55u].w;
447
+ r4.y = cb3_3.tint_symbol_2[56u].w;
448
+ r4.z = cb3_3.tint_symbol_2[57u].w;
449
+ let v_127 = ((-(r2.xyzx)).xyz + r4.xyz);
450
+ r4 = vec4<f32>(v_127.xyz, r4.w);
451
+ let v_128 = fma(r1.xxx, r4.xyz, r2.xyz);
452
+ r1 = vec4<f32>(v_128.xy, r1.z, v_128.z);
453
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
454
+ if ((bitcast<u32>(r0.w) != 0u)) {
455
+ let v_129 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
456
+ r2 = vec4<f32>(v_129.xy, r2.zw);
457
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
458
+ r0.w = (r2.x + -1.0f);
459
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
460
+ } else {
461
+ r0.w = 1.0f;
462
+ }
463
+ let v_130 = -(r0.xyxz);
464
+ let v_131 = fma(r1.xyw, r0.www, v_130.xyw);
465
+ r1 = vec4<f32>(v_131.xy, r1.z, v_131.z);
466
+ let v_132 = fma(r1.zzz, r1.xyw, r0.xyz);
467
+ r1 = vec4<f32>(v_132.xyz, r1.w);
468
+ } else {
469
+ r0.w = dot(r3.xyz, r3.xyz);
470
+ r1.w = sqrt(r0.w);
471
+ let v_133 = -(cb3_3.tint_symbol_2[50u].xxxx);
472
+ r2.x = (r1.w + v_133.x);
473
+ r2.x = max(r2.x, 0.0f);
474
+ r1.w = (r2.x / r1.w);
475
+ r1.w = (r1.w * r3.z);
476
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
477
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
478
+ r2.z = (r2.y * -1.44269502162933349609f);
479
+ r2.z = exp2(r2.z);
480
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
481
+ r2.y = (r2.z / r2.y);
482
+ let v_134 = bitcast<u32>(r1.w);
483
+ r1.w = select(1.0f, r2.y, (v_134 != 0u));
484
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
485
+ r1.w = (r1.w * r2.y);
486
+ r1.w = min(r1.w, 1.0f);
487
+ r1.w = (r1.w * 1.44269502162933349609f);
488
+ r1.w = exp2(r1.w);
489
+ r1.w = min(r1.w, 1.0f);
490
+ r1.w = ((-(r1.wwww)).w + 1.0f);
491
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
492
+ r0.w = inverseSqrt(r0.w);
493
+ let v_135 = (r0.www * r3.xyz);
494
+ r3 = vec4<f32>(v_135.xyz, r3.w);
495
+ let v_136 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
496
+ r0.w = clamp(vec4<f32>(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f);
497
+ r0.w = log2(r0.w);
498
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
499
+ r0.w = exp2(r0.w);
500
+ let v_137 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
501
+ r2.z = clamp(vec4<f32>(v_137, v_137, v_137, v_137).z, 0.0f, 1.0f);
502
+ r2.z = log2(r2.z);
503
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
504
+ r2.z = exp2(r2.z);
505
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
506
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
507
+ let v_138 = -(cb3_3.tint_symbol_2[52u].xxxx);
508
+ r2.w = (r2.x + v_138.w);
509
+ r2.w = max(r2.w, 0.0f);
510
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
511
+ r2.w = (r2.w * 1.44269502162933349609f);
512
+ r2.w = exp2(r2.w);
513
+ r2.w = ((-(r2.wwww)).w + 1.0f);
514
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
515
+ let v_139 = -(cb3_3.tint_symbol_2[51u].zzzz);
516
+ r2.x = (r2.x * v_139.x);
517
+ r2.x = (r2.x * 1.44269502162933349609f);
518
+ r2.x = exp2(r2.x);
519
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
520
+ let v_140 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
521
+ r3 = vec4<f32>(v_140.xyz, r3.w);
522
+ let v_141 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
523
+ r3 = vec4<f32>(v_141.xyz, r3.w);
524
+ let v_142 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
525
+ r4 = vec4<f32>(v_142.xyz, r4.w);
526
+ let v_143 = fma(r2.zzz, r4.xyz, r3.xyz);
527
+ r3 = vec4<f32>(v_143.xyz, r3.w);
528
+ let v_144 = -(cb3_3.tint_symbol_2[57u].xyzx);
529
+ let v_145 = (r3.xyz + v_144.xyz);
530
+ r3 = vec4<f32>(v_145.xyz, r3.w);
531
+ let v_146 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
532
+ r2 = vec4<f32>(v_146.x, r2.y, v_146.yz);
533
+ r3.x = cb3_3.tint_symbol_2[55u].w;
534
+ r3.y = cb3_3.tint_symbol_2[56u].w;
535
+ r3.z = cb3_3.tint_symbol_2[57u].w;
536
+ let v_147 = ((-(r2.xzwx)).xyz + r3.xyz);
537
+ r3 = vec4<f32>(v_147.xyz, r3.w);
538
+ let v_148 = fma(r1.www, r3.xyz, r2.xzw);
539
+ r2 = vec4<f32>(v_148.x, r2.y, v_148.yz);
540
+ let v_149 = ((-(r0.xxyz)).xzw + r2.xzw);
541
+ r2 = vec4<f32>(v_149.x, r2.y, v_149.yz);
542
+ let v_150 = fma(r2.yyy, r2.xzw, r0.xyz);
543
+ r1 = vec4<f32>(v_150.xyz, r1.w);
544
+ }
545
+ let v_151 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
546
+ o0 = vec4<f32>(v_151.xyz, o0.w);
547
+ }
548
+
549
+ fn v_3(v_152 : bool) {
550
+ if (v_152) {
551
+ discard;
552
+ return;
553
+ }
554
+ }
555
+
556
+ @fragment
557
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_153 : vec4<f32>) -> @location(0u) vec4<f32> {
558
+ main_inner(v0, v1, v2, v3, v4, v_153);
559
+ return o0;
560
+ }
b/8b0b5899ed/shaders/cf3bfaa2e9f94764.wgsl ADDED
@@ -0,0 +1,250 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb17_struct {
18
+ tint_symbol : array<vec4<f32>, 17u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
22
+
23
+ struct cb50_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 50u>,
25
+ }
26
+
27
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
28
+
29
+ struct cb4_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 4u>,
31
+ }
32
+
33
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
34
+
35
+ struct cb5_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 5u>,
37
+ }
38
+
39
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
40
+
41
+ struct cb9_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 9u>,
43
+ }
44
+
45
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb9_struct;
46
+
47
+ @group(1u) @binding(16u) var s0 : sampler;
48
+
49
+ @group(1u) @binding(19u) var s3 : sampler;
50
+
51
+ @group(1u) @binding(20u) var s4 : sampler;
52
+
53
+ @group(1u) @binding(21u) var s5 : sampler;
54
+
55
+ @group(1u) @binding(22u) var s6 : sampler;
56
+
57
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ var<private> o1 : vec4<f32>;
70
+
71
+ var<private> o2 : vec4<f32>;
72
+
73
+ var<private> o3 : vec4<f32>;
74
+
75
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
76
+ let v = (v1.xyz.xy * cb11_11.tint_symbol_4[5u].ww);
77
+ r0 = vec4<f32>(v.xy, r0.zw);
78
+ r1 = textureSample(t0, s0, v1.xyz.xyxx.xy);
79
+ r0.z = dot(v2.xyz, v2.xyz);
80
+ r0.z = inverseSqrt(r0.z);
81
+ let v_1 = (r0.zzz * v2.xyz);
82
+ r2 = vec4<f32>(v_1.xyz, r2.w);
83
+ r3 = textureSample(t6, s6, r0.xyxx.xy);
84
+ let v_2 = (r3.xy * r3.xy);
85
+ r3 = vec4<f32>(v_2.xy, r3.zw);
86
+ r0.x = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz);
87
+ r0.y = (r0.x * cb11_11.tint_symbol_4[4u].y);
88
+ let v_3 = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz);
89
+ r1 = vec4<f32>(v_3.xyz, r1.w);
90
+ r4 = (r1 * v3.xxxw);
91
+ r0.w = (v3.x * cb2_2.tint_symbol[15u].z);
92
+ let v_4 = (v1.xyz.xy * cb11_11.tint_symbol_4[8u].xx);
93
+ r3 = vec4<f32>(v_4.xy, r3.zw);
94
+ r5 = textureSample(t3, s3, r3.xyxx.xy);
95
+ r6 = textureSample(t4, s4, r3.xyxx.xy);
96
+ r1.w = clamp(((v1.xyz.zzzz + v1.xyz.zzzz)).w, 0.0f, 1.0f);
97
+ r2.w = (v1.z + -0.5f);
98
+ r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f);
99
+ r1.w = (r5.w * r1.w);
100
+ let v_5 = fma((-(r1.xyzx)).xyz, v3.xxx, r5.xyz);
101
+ r1 = vec4<f32>(v_5.xyz, r1.w);
102
+ let v_6 = fma(r1.www, r1.xyz, r4.xyz);
103
+ r1 = vec4<f32>(v_6.xyz, r1.w);
104
+ let v_7 = ((-(r1.xyzx)).xyz + r6.xyz);
105
+ r3 = vec4<f32>(v_7.xyz, r3.w);
106
+ let v_8 = fma(r2.www, r3.xyz, r1.xyz);
107
+ r1 = vec4<f32>(v_8.xyz, r1.w);
108
+ r0.y = (r0.y * v3.x);
109
+ r0.y = (r0.y * v2.w);
110
+ let v_9 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
111
+ r3 = vec4<f32>(v_9.xy, r3.zw);
112
+ r1.w = (r3.x * v3.z);
113
+ let v_10 = (r3.yy * v1.xyz.xy);
114
+ let v_11 = r3;
115
+ r3 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
116
+ r5 = textureSample(t5, s5, r3.yzyy.xy);
117
+ r2.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
118
+ r3.y = ((-(r5.xxxx)).y + r5.z);
119
+ r5.x = fma(r2.w, r3.y, r5.x);
120
+ let v_12 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
121
+ let v_13 = r3;
122
+ r3 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
123
+ r2.w = fma(v3.z, r3.x, -1.0f);
124
+ r2.w = fma(r3.x, r2.w, 1.0f);
125
+ r3.x = (r2.w * r3.y);
126
+ let v_14 = -(r1.xyzx);
127
+ let v_15 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_14.xyz);
128
+ r4 = vec4<f32>(v_15.xyz, r4.w);
129
+ let v_16 = fma(r3.xxx, r4.xyz, r1.xyz);
130
+ r1 = vec4<f32>(v_16.xyz, r1.w);
131
+ r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x);
132
+ let v_17 = ((-(r1.xyzx)).xyz + r5.zzz);
133
+ r4 = vec4<f32>(v_17.xyz, r4.w);
134
+ let v_18 = fma(r1.www, r4.xyz, r1.xyz);
135
+ r1 = vec4<f32>(v_18.xyz, r1.w);
136
+ r1.w = fma((-(r3.zzzz)).w, r2.w, 1.0f);
137
+ r3.x = (r0.y * r1.w);
138
+ r2.w = (v3.x * cb11_11.tint_symbol_4[2u].w);
139
+ r0.x = (r0.x * r2.w);
140
+ r0.x = (r0.x * 0.75f);
141
+ r2.w = dot(v4.xyz, v4.xyz);
142
+ r2.w = inverseSqrt(r2.w);
143
+ let v_19 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
144
+ r4 = vec4<f32>(v_19.xyz, r4.w);
145
+ let v_20 = fma(cb11_11.tint_symbol_4[6u].www, r4.xyz, cb3_3.tint_symbol_1[0u].xyz);
146
+ r4 = vec4<f32>(v_20.xyz, r4.w);
147
+ let v_21 = (r0.xxx * cb11_11.tint_symbol_4[6u].xyz);
148
+ r5 = vec4<f32>(v_21.xyz, r5.w);
149
+ let v_22 = -(r4.xyzx);
150
+ let v_23 = fma(v4.xyz, r2.www, v_22.xyz);
151
+ r4 = vec4<f32>(v_23.xyz, r4.w);
152
+ r0.x = dot(r4.xyz, r4.xyz);
153
+ r0.x = inverseSqrt(r0.x);
154
+ let v_24 = (r0.xxx * r4.xyz);
155
+ r4 = vec4<f32>(v_24.xyz, r4.w);
156
+ r0.x = dot(r2.xyz, r4.xyz);
157
+ r0.x = clamp(((r0.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
158
+ r2.w = fma(r3.w, 15.0f, 0.00000000999999993923f);
159
+ r0.x = log2(r0.x);
160
+ r0.x = (r0.x * r2.w);
161
+ r0.x = exp2(r0.x);
162
+ let v_25 = fma(r5.xyz, r0.xxx, r1.xyz);
163
+ r1 = vec4<f32>(v_25.xyz, r1.w);
164
+ let v_26 = min(r1.xyz, vec3<f32>(240.0f));
165
+ r1 = vec4<f32>(v_26.xyz, r1.w);
166
+ r4.w = (r4.w * cb2_2.tint_symbol[15u].x);
167
+ r0.x = fma(v2.z, r0.z, -0.34999999403953552246f);
168
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
169
+ r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
170
+ r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
171
+ r0.x = (r0.z * r0.x);
172
+ r0.x = (r0.w * r0.x);
173
+ r0.z = fma((-(r3.xxxx)).z, 0.5f, 1.0f);
174
+ r0.z = (r0.z * r0.x);
175
+ r0.z = fma(r0.z, -0.5f, 1.0f);
176
+ let v_27 = (r0.zzz * r1.xyz);
177
+ r4 = vec4<f32>(v_27.xyz, r4.w);
178
+ r0.z = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
179
+ let v_28 = bitcast<vec4<u32>>(r0.zzzz);
180
+ r4 = select(r4, v3, (v_28 != vec4<u32>()));
181
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r4.w)));
182
+ v_29((bitcast<u32>(r0.z) != 0u));
183
+ r0.z = (r3.w * cb11_11.tint_symbol_4[4u].x);
184
+ r0.w = (v3.x * cb2_2.tint_symbol[15u].y);
185
+ r1.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f);
186
+ r1.y = (r0.w * r1.x);
187
+ let v_30 = fma(r2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
188
+ r2 = vec4<f32>(v_30.xyz, r2.w);
189
+ let v_31 = (r2.xyz * vec3<f32>(256.0f));
190
+ r5 = vec4<f32>(v_31.xyz, r5.w);
191
+ let v_32 = floor(r5.xyz);
192
+ r5 = vec4<f32>(v_32.xyz, r5.w);
193
+ let v_33 = -(r5.xyzx);
194
+ let v_34 = fma(r2.xyz, vec3<f32>(256.0f), v_33.xyz);
195
+ r2 = vec4<f32>(v_34.xyz, r2.w);
196
+ let v_35 = (r2.xyz * vec3<f32>(8.0f, 8.0f, 4.0f));
197
+ r2 = vec4<f32>(v_35.xyz, r2.w);
198
+ let v_36 = floor(r2.xyz);
199
+ r2 = vec4<f32>(v_36.xyz, r2.w);
200
+ r0.w = dot(r2.yxz, vec3<f32>(4.0f, 32.0f, 1.0f));
201
+ o1.w = (r0.w * 0.0039215688593685627f);
202
+ let v_37 = (r5.xyz * vec3<f32>(0.00390625f));
203
+ o1 = vec4<f32>(v_37.xyz, o1.w);
204
+ r3.y = (r0.z * 0.001953125f);
205
+ r1.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
206
+ let v_38 = (r1.xy * vec2<f32>(0.5f));
207
+ r0 = vec4<f32>(r0.xy, v_38.xy);
208
+ let v_39 = sqrt(r0.zw);
209
+ o3 = vec4<f32>(v_39.xy, o3.zw);
210
+ r0.y = clamp(fma(r0.yyyy, r1.wwww, vec4<f32>(0.40000000596046447754f)).y, 0.0f, 1.0f);
211
+ r3.z = cb11_11.tint_symbol_4[3u].w;
212
+ let v_40 = -(r3.xyxx);
213
+ let v_41 = fma(r0.yy, vec2<f32>(0.5f, 0.48828125f), v_40.xy);
214
+ r1 = vec4<f32>(v_41.xy, r1.zw);
215
+ r1.z = 0.0f;
216
+ let v_42 = max(r1.xyz, vec3<f32>());
217
+ r0 = vec4<f32>(r0.x, v_42.xyz);
218
+ let v_43 = fma(r0.yzw, r0.xxx, r3.xyz);
219
+ r0 = vec4<f32>(v_43.xyz, r0.w);
220
+ let v_44 = sqrt(r0.xy);
221
+ o2 = vec4<f32>(v_44.xy, o2.zw);
222
+ o0 = r4;
223
+ o2.z = r0.z;
224
+ o2.w = 1.0f;
225
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
226
+ }
227
+
228
+ fn v_29(v_45 : bool) {
229
+ if (v_45) {
230
+ discard;
231
+ return;
232
+ }
233
+ }
234
+
235
+ struct tint_symbol_5 {
236
+ @location(0u)
237
+ o0 : vec4<f32>,
238
+ @location(1u)
239
+ o1 : vec4<f32>,
240
+ @location(2u)
241
+ o2 : vec4<f32>,
242
+ @location(3u)
243
+ o3 : vec4<f32>,
244
+ }
245
+
246
+ @fragment
247
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_5 {
248
+ main_inner(v1, v2, v3, v4);
249
+ return tint_symbol_5(o0, o1, o2, o3);
250
+ }
b/8b0b5899ed/shaders/cf41753844860905.wgsl ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb19_struct {
6
+ tint_symbol : array<vec4<f32>, 19u>,
7
+ }
8
+
9
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
10
+
11
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
12
+
13
+ var<private> o0 : vec4<f32>;
14
+
15
+ fn main_inner(v1 : vec4<f32>, v3 : u32) {
16
+ let v = (v1.xy * cb2_2.tint_symbol[18u].xy);
17
+ r0 = vec4<f32>(v.xy, r0.zw);
18
+ let v_1 = r0.xy;
19
+ let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
20
+ let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
21
+ r0 = vec4<f32>(v_3.xy, r0.zw);
22
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
23
+ r0.x = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).w;
24
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x == 1.0f)));
25
+ v_4((bitcast<u32>(r0.x) != 0u));
26
+ o0 = vec4<f32>();
27
+ }
28
+
29
+ fn v_4(v_5 : bool) {
30
+ if (v_5) {
31
+ discard;
32
+ return;
33
+ }
34
+ }
35
+
36
+ @fragment
37
+ fn main(@location(1u) v1 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
38
+ main_inner(v1, v3);
39
+ return o0;
40
+ }
b/8b0b5899ed/shaders/cf45419b31617ca5.wgsl ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> o0 : vec4<f32>;
4
+
5
+ fn main_inner(v1 : vec4<f32>) {
6
+ o0 = v1;
7
+ }
8
+
9
+ @fragment
10
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
11
+ main_inner(v1);
12
+ return o0;
13
+ }
b/8b0b5899ed/shaders/cf4b3b5d76747cd1.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/cf4b3b5d76747cd1.wgsl ADDED
@@ -0,0 +1,1475 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ struct cb16_struct {
32
+ tint_symbol : array<vec4<f32>, 16u>,
33
+ }
34
+
35
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
36
+
37
+ struct cb23_struct {
38
+ tint_symbol_1 : array<vec4<f32>, 23u>,
39
+ }
40
+
41
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
42
+
43
+ struct cb50_struct {
44
+ tint_symbol_2 : array<vec4<f32>, 50u>,
45
+ }
46
+
47
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
48
+
49
+ struct cb7_struct {
50
+ tint_symbol_3 : array<vec4<f32>, 7u>,
51
+ }
52
+
53
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
54
+
55
+ struct cb8_struct {
56
+ tint_symbol_4 : array<vec4<f32>, 8u>,
57
+ }
58
+
59
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb8_struct;
60
+
61
+ struct cb48_struct {
62
+ tint_symbol_5 : array<vec4<f32>, 48u>,
63
+ }
64
+
65
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb48_struct;
66
+
67
+ @group(1u) @binding(16u) var s0 : sampler;
68
+
69
+ @group(1u) @binding(17u) var s1 : sampler;
70
+
71
+ @group(1u) @binding(19u) var s3 : sampler;
72
+
73
+ @group(1u) @binding(20u) var s4 : sampler;
74
+
75
+ @group(1u) @binding(21u) var s5 : sampler;
76
+
77
+ @group(1u) @binding(27u) var s11 : sampler;
78
+
79
+ @group(1u) @binding(30u) var s14 : sampler_comparison;
80
+
81
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
82
+
83
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
84
+
85
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
86
+
87
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
88
+
89
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
94
+
95
+ @group(1u) @binding(46u) var t14 : texture_depth_cube;
96
+
97
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
98
+
99
+ @group(1u) @binding(56u) var t24 : texture_depth_2d;
100
+
101
+ @group(1u) @binding(57u) var t25 : texture_depth_cube;
102
+
103
+ @group(1u) @binding(58u) var t26 : texture_depth_2d;
104
+
105
+ @group(1u) @binding(59u) var t27 : texture_depth_cube;
106
+
107
+ @group(1u) @binding(60u) var t28 : texture_depth_2d;
108
+
109
+ @group(1u) @binding(61u) var t29 : texture_depth_cube;
110
+
111
+ @group(1u) @binding(62u) var t30 : texture_depth_2d;
112
+
113
+ @group(1u) @binding(63u) var t31 : texture_depth_cube;
114
+
115
+ @group(1u) @binding(64u) var t32 : texture_depth_2d;
116
+
117
+ @group(1u) @binding(65u) var t33 : texture_depth_cube;
118
+
119
+ @group(1u) @binding(66u) var t34 : texture_depth_2d;
120
+
121
+ @group(1u) @binding(67u) var t35 : texture_depth_cube;
122
+
123
+ @group(1u) @binding(68u) var t36 : texture_depth_2d;
124
+
125
+ @group(1u) @binding(69u) var t37 : texture_depth_cube;
126
+
127
+ @group(1u) @binding(70u) var t38 : texture_depth_2d;
128
+
129
+ var<private> v6 : vec4<f32>;
130
+
131
+ var<private> v7 : array<f32, 4u>;
132
+
133
+ var<private> o0 : vec4<f32>;
134
+
135
+ var<private> x0 : array<vec4<f32>, 4u>;
136
+
137
+ var<private> x1 : array<vec4<f32>, 1u>;
138
+
139
+ struct tint_symbol_7 {
140
+ tint_symbol_6 : array<vec4<u32>, 4u>,
141
+ }
142
+
143
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
144
+
145
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
146
+ var v_2 : vec4<f32> = v_1;
147
+ v_2.w = (1.0f / v_1.w);
148
+ v6 = v_2;
149
+ x1[0u].x = v7[0u];
150
+ x1[0u].y = v7[1u];
151
+ x1[0u].z = v7[2u];
152
+ x1[0u].w = v7[3u];
153
+ let v_3 = -(v2.xyzx);
154
+ let v_4 = (v_3.xyz + cb1_1.tint_symbol[15u].xyz);
155
+ r0 = vec4<f32>(v_4.xyz, r0.w);
156
+ r0.w = dot(v1.xyz, r0.xyz);
157
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
158
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
159
+ let v_5 = -(bitcast<vec4<i32>>(r1.xxxx));
160
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) + v_5.w));
161
+ r0.w = f32(bitcast<i32>(r0.w));
162
+ let v_6 = (r0.www * v1.xyz);
163
+ r1 = vec4<f32>(v_6.xyz, r1.w);
164
+ r2 = textureSample(t0, s0, v0.xyxx.xy);
165
+ r0.w = dot(r1.xyz, r1.xyz);
166
+ r0.w = inverseSqrt(r0.w);
167
+ let v_7 = (r0.www * r1.xyz);
168
+ r3 = vec4<f32>(v_7.xyz, r3.w);
169
+ r4 = textureSample(t4, s4, v0.xyxx.xy);
170
+ let v_8 = (r4.xy * r4.xy);
171
+ r4 = vec4<f32>(v_8.xy, r4.zw);
172
+ r0.w = dot(r4.xyz, cb11_11.tint_symbol_4[4u].xyz);
173
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].x)));
174
+ if ((bitcast<u32>(r1.w) != 0u)) {
175
+ let v_9 = (r1.zxy * vec3<f32>(0.0f, 1.0f, 0.0f));
176
+ r4 = vec4<f32>(v_9.xyz, r4.w);
177
+ let v_10 = -(r4.xyzx);
178
+ let v_11 = fma(r1.yzx, vec3<f32>(1.0f, 0.0f, 0.0f), v_10.xyz);
179
+ r4 = vec4<f32>(v_11.xyz, r4.w);
180
+ r1.w = dot(r4.xy, r4.xy);
181
+ r1.w = inverseSqrt(r1.w);
182
+ let v_12 = (r1.www * r4.xyz);
183
+ r4 = vec4<f32>(v_12.xyz, r4.w);
184
+ let v_13 = (r1.yzx * r4.zxy);
185
+ r5 = vec4<f32>(v_13.xyz, r5.w);
186
+ let v_14 = -(r5.xyzx);
187
+ let v_15 = fma(r4.yzx, r1.zxy, v_14.xyz);
188
+ r5 = vec4<f32>(v_15.xyz, r5.w);
189
+ let v_16 = (v0.zw * cb11_11.tint_symbol_4[6u].yy);
190
+ r6 = vec4<f32>(v_16.xy, r6.zw);
191
+ r6 = textureSample(t5, s5, r6.xyxx.xy);
192
+ let v_17 = (r6.ww * cb11_11.tint_symbol_4[6u].xz);
193
+ r7 = vec4<f32>(v_17.xy, r7.zw);
194
+ r8 = (-(r2) + vec4<f32>(1.0f));
195
+ r2 = fma(r7.xxxx, r8, r2);
196
+ r1.w = (r6.w * cb11_11.tint_symbol_4[7u].w);
197
+ let v_18 = ((-(r2.xxyz)).xzw + cb11_11.tint_symbol_4[7u].xyz);
198
+ r7 = vec4<f32>(v_18.x, r7.y, v_18.yz);
199
+ let v_19 = fma(r1.www, r7.xzw, r2.xyz);
200
+ r2 = vec4<f32>(v_19.xyz, r2.w);
201
+ let v_20 = fma(r6.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
202
+ r6 = vec4<f32>(v_20.xy, r6.zw);
203
+ r1.w = dot(r6.xy, r6.xy);
204
+ r1.w = ((-(r1.wwww)).w + 1.0f);
205
+ r1.w = sqrt(abs(r1.wwww).w);
206
+ r3.w = max(cb11_11.tint_symbol_4[6u].w, 0.00100000004749745131f);
207
+ let v_21 = (r3.ww * r6.xy);
208
+ r6 = vec4<f32>(v_21.xy, r6.zw);
209
+ let v_22 = (r5.xyz * r6.yyy);
210
+ r5 = vec4<f32>(v_22.xyz, r5.w);
211
+ let v_23 = fma(r6.xxx, r4.xyz, r5.xyz);
212
+ r4 = vec4<f32>(v_23.xyz, r4.w);
213
+ let v_24 = fma(r1.www, r1.xyz, r4.xyz);
214
+ r1 = vec4<f32>(v_24.xyz, r1.w);
215
+ r1.w = dot(r1.xyz, r1.xyz);
216
+ r1.w = inverseSqrt(r1.w);
217
+ let v_25 = (r1.www * r1.xyz);
218
+ r1 = vec4<f32>(v_25.xyz, r1.w);
219
+ let v_26 = fma(r1.xyz, r7.yyy, r3.xyz);
220
+ r1 = vec4<f32>(v_26.xyz, r1.w);
221
+ r1.w = dot(r1.xyz, r1.xyz);
222
+ r1.w = inverseSqrt(r1.w);
223
+ let v_27 = (r1.www * r1.xyz);
224
+ r3 = vec4<f32>(v_27.xyz, r3.w);
225
+ r1.x = ((-(r6.wwww)).x + 1.0f);
226
+ } else {
227
+ r1.x = 1.0f;
228
+ }
229
+ r1.x = (r1.x * v4.w);
230
+ let v_28 = (cb11_11.tint_symbol_4[1u].xyz + vec3<f32>(-1.0f));
231
+ r1 = vec4<f32>(r1.x, v_28.xyz);
232
+ let v_29 = fma(r1.xxx, r1.yzw, vec3<f32>(1.0f));
233
+ r1 = vec4<f32>(v_29.xyz, r1.w);
234
+ let v_30 = (r1.xyz * r2.xyz);
235
+ r1 = vec4<f32>(v_30.xyz, r1.w);
236
+ r1.w = clamp(fma(cb11_11.tint_symbol_4[1u].wwww, v4.wwww, r2.wwww).w, 0.0f, 1.0f);
237
+ let v_31 = (r1.xyz * v4.xxx);
238
+ r1 = vec4<f32>(v_31.xyz, r1.w);
239
+ let v_32 = (v4.xx * cb2_2.tint_symbol_1[15u].zy);
240
+ r2 = vec4<f32>(v_32.xy, r2.zw);
241
+ r2.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f);
242
+ r2.y = (r2.z * r2.y);
243
+ r0.w = (r0.w * v4.x);
244
+ let v_33 = (r1.xyz * r1.xyz);
245
+ r1 = vec4<f32>(v_33.xyz, r1.w);
246
+ let v_34 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2<f32>(1.0f, 2.0f));
247
+ r2 = vec4<f32>(r2.xy, v_34.xy);
248
+ r3.w = (r2.z * v4.z);
249
+ let v_35 = (r2.ww * v0.zw);
250
+ r4 = vec4<f32>(v_35.xy, r4.zw);
251
+ r5 = textureSample(t3, s3, r4.xyxx.xy);
252
+ r2.w = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z);
253
+ r4.x = ((-(r5.xxxx)).x + r5.z);
254
+ r5.x = fma(r2.w, r4.x, r5.x);
255
+ let v_36 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
256
+ r4 = vec4<f32>(v_36.xy, r4.zw);
257
+ r2.w = fma(v4.z, r2.z, -1.0f);
258
+ r2.z = fma(r2.z, r2.w, 1.0f);
259
+ r2.w = (r2.z * r4.x);
260
+ let v_37 = -(r1.xyxz);
261
+ let v_38 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_37.xyw);
262
+ r5 = vec4<f32>(v_38.xy, r5.z, v_38.z);
263
+ let v_39 = fma(r2.www, r5.xyw, r1.xyz);
264
+ r1 = vec4<f32>(v_39.xyz, r1.w);
265
+ r2.w = (r3.w * cb11_11.tint_symbol_4[2u].x);
266
+ let v_40 = ((-(r1.xyzx)).xyz + r5.zzz);
267
+ r5 = vec4<f32>(v_40.xyz, r5.w);
268
+ let v_41 = fma(r2.www, r5.xyz, r1.xyz);
269
+ r1 = vec4<f32>(v_41.xyz, r1.w);
270
+ r1.w = fma(r4.x, r2.z, r1.w);
271
+ r2.z = fma((-(r4.yyyy)).z, r2.z, 1.0f);
272
+ r0.w = clamp(((r0.wwww * r2.zzzz)).w, 0.0f, 1.0f);
273
+ r2.z = dot(r0.xyz, r0.xyz);
274
+ r2.z = inverseSqrt(r2.z);
275
+ let v_42 = (r0.xyz * r2.zzz);
276
+ r4 = vec4<f32>(v_42.xyz, r4.w);
277
+ let v_43 = -(cb3_3.tint_symbol_2[0u].xyzx);
278
+ let v_44 = fma(r0.xyz, r2.zzz, v_43.xyz);
279
+ r5 = vec4<f32>(v_44.xyz, r5.w);
280
+ r2.w = dot(r5.xyz, r5.xyz);
281
+ r2.w = inverseSqrt(r2.w);
282
+ let v_45 = (r2.www * r5.xyz);
283
+ r5 = vec4<f32>(v_45.xyz, r5.w);
284
+ let v_46 = (r2.xy * r2.xy);
285
+ r2 = vec4<f32>(v_46.xy, r2.zw);
286
+ r2.w = fma(r4.w, 510.0f, -500.0f);
287
+ r2.w = max(r2.w, 0.0f);
288
+ let v_47 = -(r2.wwww);
289
+ r3.w = fma(r4.w, 510.0f, v_47.w);
290
+ r2.w = (r2.w * 558.0f);
291
+ r2.w = fma(r3.w, 3.0f, r2.w);
292
+ r3.w = dot(r0.xyz, cb1_1.tint_symbol[14u].xyz);
293
+ let v_48 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
294
+ r6 = vec4<f32>(v_48.xyz, r6.w);
295
+ let v_49 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
296
+ r7 = vec4<f32>(v_49.xyz, r7.w);
297
+ let v_50 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
298
+ r7 = vec4<f32>(v_50.xyz, r7.w);
299
+ let v_51 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
300
+ r7 = vec4<f32>(v_51.xyz, r7.w);
301
+ let v_52 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
302
+ r8 = vec4<f32>(v_52.xyz, r8.w);
303
+ let v_53 = &(x0[0u]);
304
+ let v_54 = r8;
305
+ *(v_53) = vec4<f32>(v_54.xyz, (*(v_53)).w);
306
+ let v_55 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
307
+ r9 = vec4<f32>(v_55.xyz, r9.w);
308
+ let v_56 = &(x0[1u]);
309
+ let v_57 = r9;
310
+ *(v_56) = vec4<f32>(v_57.xyz, (*(v_56)).w);
311
+ let v_58 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
312
+ r10 = vec4<f32>(v_58.xyz, r10.w);
313
+ let v_59 = &(x0[2u]);
314
+ let v_60 = r10;
315
+ *(v_59) = vec4<f32>(v_60.xyz, (*(v_59)).w);
316
+ let v_61 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
317
+ r7 = vec4<f32>(v_61.xyz, r7.w);
318
+ let v_62 = &(x0[3u]);
319
+ let v_63 = r7;
320
+ *(v_62) = vec4<f32>(v_63.xyz, (*(v_62)).w);
321
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.0f, -0.25f));
322
+ let v_65 = r11;
323
+ r11 = vec4<f32>(v_65.x, v_64.xy, v_65.w);
324
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 3.0f, 1.0f);
325
+ r4.w = (r4.w * 0.5f);
326
+ let v_66 = abs(r10.yyyy);
327
+ r5.w = max(v_66.w, abs(r10.xxxx).w);
328
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
329
+ let v_67 = (bitcast<u32>(r5.w) != 0u);
330
+ let v_68 = bitcast<f32>(v.tint_symbol_6[0i].x);
331
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_68, v_67);
332
+ let v_69 = abs(r9.yyyy);
333
+ r6.w = max(v_69.w, abs(r9.xxxx).w);
334
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
335
+ let v_70 = bitcast<u32>(r6.w);
336
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_70 != 0u));
337
+ let v_71 = abs(r8.yyyy);
338
+ r6.w = max(v_71.w, abs(r8.xxxx).w);
339
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
340
+ let v_72 = bitcast<u32>(r4.w);
341
+ r4.w = select(r5.w, 0.0f, (v_72 != 0u));
342
+ let v_73 = x0[bitcast<i32>(r4.w)];
343
+ r8 = vec4<f32>(v_73.xyz, r8.w);
344
+ r4.w = f32(bitcast<i32>(r4.w));
345
+ r5.w = (r4.w + 0.5f);
346
+ r5.w = (r5.w * 0.25f);
347
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
348
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
349
+ r4.w = dot(r9, cb6_6.tint_symbol_5[12u]);
350
+ r6.w = dot(r9, cb6_6.tint_symbol_5[13u]);
351
+ r9.x = (r8.x + 0.5f);
352
+ r9.y = fma(r8.y, 0.25f, r5.w);
353
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
354
+ r4.w = ((-(r4.wwww)).w + r8.z);
355
+ let v_74 = dpdx(r9.xyy);
356
+ r10 = vec4<f32>(v_74.xy, r10.z, v_74.z);
357
+ r10.z = dpdx(r4.w);
358
+ let v_75 = dpdy(r9.yxy);
359
+ r12 = vec4<f32>(v_75.xyz, r12.w);
360
+ r12.w = dpdy(r4.w);
361
+ let v_76 = (r10.yw * r12.yw);
362
+ r7 = vec4<f32>(r7.xy, v_76.xy);
363
+ let v_77 = -(r7.zwzz);
364
+ let v_78 = fma(r10.xz, r12.xz, v_77.xy);
365
+ r13 = vec4<f32>(v_78.xy, r13.zw);
366
+ r7.z = (1.0f / r13.x);
367
+ r7.w = (r10.z * r12.y);
368
+ let v_79 = -(r7.wwww);
369
+ r13.z = fma(r10.x, r12.w, v_79.z);
370
+ let v_80 = (r7.zz * r13.yz);
371
+ r7 = vec4<f32>(r7.xy, v_80.xy);
372
+ let v_81 = max(r7.zw, vec2<f32>());
373
+ r7 = vec4<f32>(r7.xy, v_81.xy);
374
+ let v_82 = min(r7.zw, vec2<f32>(0.5f));
375
+ r7 = vec4<f32>(r7.xy, v_82.xy);
376
+ r4.w = fma((-(r6.wwww)).w, r7.z, r4.w);
377
+ r4.w = fma((-(r6.wwww)).w, r7.w, r4.w);
378
+ let v_83 = bitcast<u32>(r5.w);
379
+ let v_84 = r4.w;
380
+ r9.z = select(r8.z, v_84, (v_83 != 0u));
381
+ r11.w = 0.0f;
382
+ let v_85 = (r9.xyz + r11.yzw);
383
+ r8 = vec4<f32>(v_85.xyz, r8.w);
384
+ let v_86 = r8.xyxx;
385
+ r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r8.z);
386
+ let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.0f, -0.25f));
387
+ r10 = vec4<f32>(v_87.xy, r10.zw);
388
+ r10.z = 0.0f;
389
+ let v_88 = (r9.xyz + r10.xyz);
390
+ r10 = vec4<f32>(v_88.xyz, r10.w);
391
+ let v_89 = r10.xyxx;
392
+ r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z);
393
+ let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.0f, -0.25f));
394
+ r10 = vec4<f32>(v_90.xy, r10.zw);
395
+ r10.z = 0.0f;
396
+ let v_91 = (r9.xyz + r10.xyz);
397
+ r10 = vec4<f32>(v_91.xyz, r10.w);
398
+ let v_92 = r10.xyxx;
399
+ r8.z = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z);
400
+ let v_93 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.0f, 0.0f));
401
+ r10 = vec4<f32>(v_93.xy, r10.zw);
402
+ r10.z = 0.0f;
403
+ let v_94 = (r9.xyz + r10.xyz);
404
+ r10 = vec4<f32>(v_94.xyz, r10.w);
405
+ let v_95 = r10.xyxx;
406
+ r10.x = textureSampleCompareLevel(t15, s15, v_95.xy, r10.z);
407
+ let v_96 = r9.xyxx;
408
+ r10.y = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z);
409
+ let v_97 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.0f, 0.0f));
410
+ r11 = vec4<f32>(v_97.xy, r11.zw);
411
+ r11.z = 0.0f;
412
+ let v_98 = (r9.xyz + r11.xyz);
413
+ r11 = vec4<f32>(v_98.xyz, r11.w);
414
+ let v_99 = r11.xyxx;
415
+ r10.z = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z);
416
+ let v_100 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.0f, 0.25f));
417
+ r11 = vec4<f32>(v_100.xy, r11.zw);
418
+ r11.z = 0.0f;
419
+ let v_101 = (r9.xyz + r11.xyz);
420
+ r11 = vec4<f32>(v_101.xyz, r11.w);
421
+ let v_102 = r11.xyxx;
422
+ r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r11.z);
423
+ let v_103 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.0f, 0.25f));
424
+ r12 = vec4<f32>(v_103.xy, r12.zw);
425
+ r12.z = 0.0f;
426
+ let v_104 = (r9.xyz + r12.xyz);
427
+ r12 = vec4<f32>(v_104.xyz, r12.w);
428
+ let v_105 = r12.xyxx;
429
+ r11.y = textureSampleCompareLevel(t15, s15, v_105.xy, r12.z);
430
+ let v_106 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.0f, 0.25f));
431
+ r12 = vec4<f32>(v_106.xy, r12.zw);
432
+ r12.z = 0.0f;
433
+ let v_107 = (r9.xyz + r12.xyz);
434
+ r9 = vec4<f32>(v_107.xyz, r9.w);
435
+ let v_108 = r9.xyxx;
436
+ r11.z = textureSampleCompareLevel(t15, s15, v_108.xy, r9.z);
437
+ let v_109 = (r8.xyz + r10.xyz);
438
+ r8 = vec4<f32>(v_109.xyz, r8.w);
439
+ let v_110 = (r11.xyz + r8.xyz);
440
+ r8 = vec4<f32>(v_110.xyz, r8.w);
441
+ r4.w = dot(r8.xyz, vec3<f32>(1.0f));
442
+ r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
443
+ let v_111 = abs(r7.yyyy);
444
+ r5.w = max(v_111.w, abs(r7.xxxx).w);
445
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
446
+ r3.w = ((-(r3.wwww)).w + 1.0f);
447
+ r3.w = (r5.w * r3.w);
448
+ r3.w = fma(r4.w, 0.11111111193895339966f, r3.w);
449
+ r3.w = (r3.w * r3.w);
450
+ r3.w = min(r3.w, 1.0f);
451
+ r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
452
+ r4.w = sqrt(r4.w);
453
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
454
+ let v_112 = -(r3.wwww);
455
+ r3.w = fma(r4.w, v_112.w, r3.w);
456
+ r4.w = dot(r3.xyz, v_43.xyz);
457
+ r5.w = clamp(r4.wwww.w, 0.0f, 1.0f);
458
+ r5.w = ((-(abs(r4.wwww))).w + r5.w);
459
+ let v_113 = abs(r4.wwww);
460
+ r4.w = fma(r1.w, r5.w, v_113.w);
461
+ let v_114 = dot(r4.xyz, r3.xyz);
462
+ r7.x = clamp(vec4<f32>(v_114, v_114, v_114, v_114).x, 0.0f, 1.0f);
463
+ let v_115 = dot(r5.xyz, v_43.xyz);
464
+ r7.y = clamp(vec4<f32>(v_115, v_115, v_115, v_115).y, 0.0f, 1.0f);
465
+ let v_116 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
466
+ r7 = vec4<f32>(v_116.xy, r7.zw);
467
+ let v_117 = (r7.xy * r7.xy);
468
+ r7 = vec4<f32>(r7.xy, v_117.xy);
469
+ let v_118 = (r7.zw * r7.zw);
470
+ r7 = vec4<f32>(r7.xy, v_118.xy);
471
+ let v_119 = (r7.xy * r7.zw);
472
+ r7 = vec4<f32>(v_119.xy, r7.zw);
473
+ let v_120 = fma(r7.xy, vec2<f32>(0.95999997854232788086f), vec2<f32>(0.03999999910593032837f));
474
+ r7 = vec4<f32>(v_120.xy, r7.zw);
475
+ let v_121 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
476
+ r7 = vec4<f32>(r7.xy, v_121.xy);
477
+ r5.w = (r7.z * 0.125f);
478
+ r6.w = fma((-(r0.wwww)).w, r7.x, 1.0f);
479
+ r5.x = dot(r3.xyz, r5.xyz);
480
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
481
+ r5.x = log2(r5.x);
482
+ r5.x = (r5.x * r7.w);
483
+ r5.x = exp2(r5.x);
484
+ r5.x = (r7.y * r5.x);
485
+ r5.x = (r5.w * r5.x);
486
+ r5.x = (r0.w * r5.x);
487
+ r5.x = (r4.w * r5.x);
488
+ r4.w = (r4.w * r6.w);
489
+ let v_122 = fma(r1.xyz, r4.www, r5.xxx);
490
+ r5 = vec4<f32>(v_122.xyz, r5.w);
491
+ let v_123 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
492
+ r5 = vec4<f32>(v_123.xyz, r5.w);
493
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
494
+ if ((bitcast<u32>(r4.w) != 0u)) {
495
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
496
+ r7 = vec4<f32>(vec3<f32>(), r7.w);
497
+ } else {
498
+ r7.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
499
+ let v_124 = (v_3.xyz + cb3_3.tint_symbol_2[3u].xyz);
500
+ r8 = vec4<f32>(v_124.xyz, r8.w);
501
+ let v_125 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
502
+ r9 = vec4<f32>(v_125.xyz, r9.w);
503
+ r7.y = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
504
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[19u].wwww)).y, 0.0f, 1.0f);
505
+ r7.y = (r7.y * cb3_3.tint_symbol_2[19u].w);
506
+ let v_126 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.yyy, cb3_3.tint_symbol_2[3u].xyz);
507
+ r9 = vec4<f32>(v_126.xyz, r9.w);
508
+ let v_127 = (r9.xyz + v_3.xyz);
509
+ r9 = vec4<f32>(v_127.xyz, r9.w);
510
+ let v_128 = bitcast<vec3<u32>>(r7.xxx);
511
+ let v_129 = r8.xyz;
512
+ let v_130 = select(r9.xyz, v_129, (v_128 != vec3<u32>()));
513
+ r7 = vec4<f32>(v_130.xyz, r7.w);
514
+ r8.x = dot(r7.xyz, r7.xyz);
515
+ let v_131 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
516
+ r7 = vec4<f32>(v_131.xyz, r7.w);
517
+ r8.y = dot(r7.xyz, r7.xyz);
518
+ r8.y = inverseSqrt(r8.y);
519
+ let v_132 = (r7.xyz * r8.yyy);
520
+ r7 = vec4<f32>(v_132.xyz, r7.w);
521
+ r8.x = clamp(fma(-(r8.xxxx), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
522
+ r8.y = ((-(cb3_3.tint_symbol_2[11u].wwww)).y + 1.0f);
523
+ r8.y = fma(r8.y, r8.x, cb3_3.tint_symbol_2[11u].w);
524
+ r8.x = (r8.x / r8.y);
525
+ let v_133 = -(cb3_3.tint_symbol_2[11u].xyzx);
526
+ r8.y = dot(r7.xyz, v_133.xyz);
527
+ r8.y = clamp(fma(r8.yyyy, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).y, 0.0f, 1.0f);
528
+ r8.z = dot(r7.xyz, r3.xyz);
529
+ r8.w = clamp(r8.zzzz.w, 0.0f, 1.0f);
530
+ r8.w = ((-(abs(r8.zzzz))).w + r8.w);
531
+ let v_134 = abs(r8.zzzz);
532
+ r8.z = fma(r1.w, r8.w, v_134.z);
533
+ r8.w = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[15u].w == 0.0f))));
534
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f)));
535
+ r8.w = bitcast<f32>((bitcast<u32>(r8.w) & bitcast<u32>(r9.x)));
536
+ if ((bitcast<u32>(r8.w) != 0u)) {
537
+ let v_135 = (r6.xyz + cb6_6.tint_symbol_5[18u].xyz);
538
+ r9 = vec4<f32>(v_135.xyz, r9.w);
539
+ r10.x = dot(r9.xyz, cb6_6.tint_symbol_5[15u].xyz);
540
+ r10.y = dot(r9.xyz, cb6_6.tint_symbol_5[16u].xyz);
541
+ r10.z = dot(r9.xyz, cb6_6.tint_symbol_5[17u].xyz);
542
+ r8.w = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[15u].w == 3.0f))));
543
+ if ((bitcast<u32>(r8.w) != 0u)) {
544
+ let v_136 = (-(r10.xyzx)).xyz;
545
+ r11 = vec4<f32>(v_136.xyz, r11.w);
546
+ r8.w = dot(r11.xyz, r11.xyz);
547
+ r8.w = sqrt(r8.w);
548
+ r8.w = (r8.w * cb6_6.tint_symbol_5[17u].w);
549
+ let v_137 = r11.xyzx;
550
+ r8.w = textureSampleCompareLevel(t14, s14, v_137.xyz, r8.w);
551
+ } else {
552
+ let v_138 = -(r10.zzzz);
553
+ let v_139 = (r10.xy / v_138.xy);
554
+ r10 = vec4<f32>(v_139.xy, r10.zw);
555
+ let v_140 = fma(r10.xy, vec2<f32>(0.5f, -0.5f), vec2<f32>(0.5f));
556
+ r10 = vec4<f32>(v_140.xy, r10.zw);
557
+ r9.x = dot(r9.xyz, r9.xyz);
558
+ r9.x = sqrt(r9.x);
559
+ r9.x = (r9.x * cb6_6.tint_symbol_5[17u].w);
560
+ let v_141 = r10.xyxx;
561
+ r8.w = textureSampleCompareLevel(t24, s14, v_141.xy, r9.x);
562
+ }
563
+ } else {
564
+ r8.w = 1.0f;
565
+ }
566
+ r9.x = (r8.z * r8.w);
567
+ r9.x = (r8.y * r9.x);
568
+ r9.x = (r8.x * r9.x);
569
+ let v_142 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
570
+ r9 = vec4<f32>(v_142.xyz, r9.w);
571
+ let v_143 = (r1.xyz * r9.xyz);
572
+ r9 = vec4<f32>(v_143.xyz, r9.w);
573
+ let v_144 = fma(r0.xyz, r2.zzz, r7.xyz);
574
+ r7 = vec4<f32>(v_144.xyz, r7.w);
575
+ r9.w = dot(r7.xyz, r7.xyz);
576
+ r9.w = inverseSqrt(r9.w);
577
+ let v_145 = (r7.xyz * r9.www);
578
+ r7 = vec4<f32>(v_145.xyz, r7.w);
579
+ let v_146 = dot(r7.xyz, r4.xyz);
580
+ r9.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
581
+ r9.w = ((-(r9.wwww)).w + 1.0f);
582
+ r10.x = (r9.w * r9.w);
583
+ r10.x = (r10.x * r10.x);
584
+ r9.w = (r9.w * r10.x);
585
+ r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f);
586
+ let v_147 = dot(r7.xyz, r3.xyz);
587
+ r7.x = clamp(vec4<f32>(v_147, v_147, v_147, v_147).x, 0.0f, 1.0f);
588
+ r7.x = log2(r7.x);
589
+ r7.x = (r7.x * r7.w);
590
+ r7.x = exp2(r7.x);
591
+ r7.x = (r7.x * r9.w);
592
+ r7.x = (r7.x * r8.w);
593
+ r7.y = (r8.y * r8.z);
594
+ r7.x = (r7.y * r7.x);
595
+ r7.x = (r8.x * r7.x);
596
+ r7.x = (r5.w * r7.x);
597
+ let v_148 = (r7.xxx * cb3_3.tint_symbol_2[19u].xyz);
598
+ r7 = vec4<f32>(v_148.xyz, r7.w);
599
+ }
600
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
601
+ if ((bitcast<u32>(r8.x) != 0u)) {
602
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
603
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.x)));
604
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (1i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
605
+ if ((bitcast<u32>(r8.x) != 0u)) {
606
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
607
+ let v_149 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[4u].xyz);
608
+ r8 = vec4<f32>(r8.x, v_149.xyz);
609
+ let v_150 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
610
+ r10 = vec4<f32>(v_150.xyz, r10.w);
611
+ r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz);
612
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
613
+ r9.w = (r9.w * cb3_3.tint_symbol_2[20u].w);
614
+ let v_151 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.www, cb3_3.tint_symbol_2[4u].xyz);
615
+ r10 = vec4<f32>(v_151.xyz, r10.w);
616
+ let v_152 = (r10.xyz + v_3.xyz);
617
+ r10 = vec4<f32>(v_152.xyz, r10.w);
618
+ let v_153 = bitcast<vec3<u32>>(r8.xxx);
619
+ let v_154 = r8.yzw;
620
+ let v_155 = select(r10.xyz, v_154, (v_153 != vec3<u32>()));
621
+ r8 = vec4<f32>(v_155.xyz, r8.w);
622
+ r8.w = dot(r8.xyz, r8.xyz);
623
+ let v_156 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
624
+ r8 = vec4<f32>(v_156.xyz, r8.w);
625
+ r9.w = dot(r8.xyz, r8.xyz);
626
+ r9.w = inverseSqrt(r9.w);
627
+ let v_157 = (r8.xyz * r9.www);
628
+ r8 = vec4<f32>(v_157.xyz, r8.w);
629
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
630
+ r9.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
631
+ r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[12u].w);
632
+ r8.w = (r8.w / r9.w);
633
+ let v_158 = -(cb3_3.tint_symbol_2[12u].xyzx);
634
+ r9.w = dot(r8.xyz, v_158.xyz);
635
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
636
+ r10.x = dot(r8.xyz, r3.xyz);
637
+ r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f);
638
+ r10.y = ((-(abs(r10.xxxx))).y + r10.y);
639
+ let v_159 = abs(r10.xxxx);
640
+ r10.x = fma(r1.w, r10.y, v_159.x);
641
+ r10.y = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[19u].w == 0.0f))));
642
+ r10.z = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f)));
643
+ r10.y = bitcast<f32>((bitcast<u32>(r10.z) & bitcast<u32>(r10.y)));
644
+ if ((bitcast<u32>(r10.y) != 0u)) {
645
+ let v_160 = (r6.xyz + cb6_6.tint_symbol_5[22u].xyz);
646
+ r10 = vec4<f32>(r10.x, v_160.xyz);
647
+ r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[19u].xyz);
648
+ r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[20u].xyz);
649
+ r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[21u].xyz);
650
+ r11.w = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[19u].w == 3.0f))));
651
+ if ((bitcast<u32>(r11.w) != 0u)) {
652
+ let v_161 = (-(r11.xyzx)).xyz;
653
+ r12 = vec4<f32>(v_161.xyz, r12.w);
654
+ r11.w = dot(r12.xyz, r12.xyz);
655
+ r11.w = sqrt(r11.w);
656
+ r11.w = (r11.w * cb6_6.tint_symbol_5[21u].w);
657
+ let v_162 = r12.xyzx;
658
+ r11.w = textureSampleCompareLevel(t25, s14, v_162.xyz, r11.w);
659
+ } else {
660
+ let v_163 = -(r11.zzzz);
661
+ let v_164 = (r11.xy / v_163.xy);
662
+ r11 = vec4<f32>(v_164.xy, r11.zw);
663
+ let v_165 = fma(r11.xy, vec2<f32>(0.5f, -0.5f), vec2<f32>(0.5f));
664
+ r11 = vec4<f32>(v_165.xy, r11.zw);
665
+ r10.y = dot(r10.yzw, r10.yzw);
666
+ r10.y = sqrt(r10.y);
667
+ r10.y = (r10.y * cb6_6.tint_symbol_5[21u].w);
668
+ let v_166 = r11.xyxx;
669
+ r11.w = textureSampleCompareLevel(t26, s14, v_166.xy, r10.y);
670
+ }
671
+ } else {
672
+ r11.w = 1.0f;
673
+ }
674
+ r10.y = (r10.x * r11.w);
675
+ r10.y = (r9.w * r10.y);
676
+ r10.y = (r8.w * r10.y);
677
+ let v_167 = (r10.yyy * cb3_3.tint_symbol_2[20u].xyz);
678
+ r10 = vec4<f32>(r10.x, v_167.xyz);
679
+ let v_168 = fma(r10.yzw, r1.xyz, r9.xyz);
680
+ r9 = vec4<f32>(v_168.xyz, r9.w);
681
+ let v_169 = fma(r0.xyz, r2.zzz, r8.xyz);
682
+ r8 = vec4<f32>(v_169.xyz, r8.w);
683
+ r10.y = dot(r8.xyz, r8.xyz);
684
+ r10.y = inverseSqrt(r10.y);
685
+ let v_170 = (r8.xyz * r10.yyy);
686
+ r8 = vec4<f32>(v_170.xyz, r8.w);
687
+ let v_171 = dot(r8.xyz, r4.xyz);
688
+ r10.y = clamp(vec4<f32>(v_171, v_171, v_171, v_171).y, 0.0f, 1.0f);
689
+ r10.y = ((-(r10.yyyy)).y + 1.0f);
690
+ r10.z = (r10.y * r10.y);
691
+ r10.z = (r10.z * r10.z);
692
+ r10.y = (r10.z * r10.y);
693
+ r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f);
694
+ let v_172 = dot(r8.xyz, r3.xyz);
695
+ r8.x = clamp(vec4<f32>(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f);
696
+ r8.x = log2(r8.x);
697
+ r8.x = (r7.w * r8.x);
698
+ r8.x = exp2(r8.x);
699
+ r8.x = (r8.x * r10.y);
700
+ r8.x = (r8.x * r11.w);
701
+ r8.y = (r9.w * r10.x);
702
+ r8.x = (r8.y * r8.x);
703
+ r8.x = (r8.w * r8.x);
704
+ r8.x = (r5.w * r8.x);
705
+ let v_173 = fma(r8.xxx, cb3_3.tint_symbol_2[20u].xyz, r7.xyz);
706
+ r7 = vec4<f32>(v_173.xyz, r7.w);
707
+ }
708
+ } else {
709
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
710
+ }
711
+ if ((bitcast<u32>(r4.w) != 0u)) {
712
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
713
+ } else {
714
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
715
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.x)));
716
+ if ((bitcast<u32>(r4.w) != 0u)) {
717
+ } else {
718
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
719
+ let v_174 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[5u].xyz);
720
+ r8 = vec4<f32>(r8.x, v_174.xyz);
721
+ let v_175 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
722
+ r10 = vec4<f32>(v_175.xyz, r10.w);
723
+ r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz);
724
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
725
+ r9.w = (r9.w * cb3_3.tint_symbol_2[21u].w);
726
+ let v_176 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.www, cb3_3.tint_symbol_2[5u].xyz);
727
+ r10 = vec4<f32>(v_176.xyz, r10.w);
728
+ let v_177 = (r10.xyz + v_3.xyz);
729
+ r10 = vec4<f32>(v_177.xyz, r10.w);
730
+ let v_178 = bitcast<vec3<u32>>(r8.xxx);
731
+ let v_179 = r8.yzw;
732
+ let v_180 = select(r10.xyz, v_179, (v_178 != vec3<u32>()));
733
+ r8 = vec4<f32>(v_180.xyz, r8.w);
734
+ r8.w = dot(r8.xyz, r8.xyz);
735
+ let v_181 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
736
+ r8 = vec4<f32>(v_181.xyz, r8.w);
737
+ r9.w = dot(r8.xyz, r8.xyz);
738
+ r9.w = inverseSqrt(r9.w);
739
+ let v_182 = (r8.xyz * r9.www);
740
+ r8 = vec4<f32>(v_182.xyz, r8.w);
741
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
742
+ r9.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
743
+ r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[13u].w);
744
+ r8.w = (r8.w / r9.w);
745
+ let v_183 = -(cb3_3.tint_symbol_2[13u].xyzx);
746
+ r9.w = dot(r8.xyz, v_183.xyz);
747
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
748
+ r10.x = dot(r8.xyz, r3.xyz);
749
+ r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f);
750
+ r10.y = ((-(abs(r10.xxxx))).y + r10.y);
751
+ let v_184 = abs(r10.xxxx);
752
+ r10.x = fma(r1.w, r10.y, v_184.x);
753
+ r10.y = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[23u].w == 0.0f))));
754
+ r10.z = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f)));
755
+ r10.y = bitcast<f32>((bitcast<u32>(r10.z) & bitcast<u32>(r10.y)));
756
+ if ((bitcast<u32>(r10.y) != 0u)) {
757
+ let v_185 = (r6.xyz + cb6_6.tint_symbol_5[26u].xyz);
758
+ r10 = vec4<f32>(r10.x, v_185.xyz);
759
+ r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[23u].xyz);
760
+ r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[24u].xyz);
761
+ r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[25u].xyz);
762
+ r11.w = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[23u].w == 3.0f))));
763
+ if ((bitcast<u32>(r11.w) != 0u)) {
764
+ let v_186 = (-(r11.xyzx)).xyz;
765
+ r12 = vec4<f32>(v_186.xyz, r12.w);
766
+ r11.w = dot(r12.xyz, r12.xyz);
767
+ r11.w = sqrt(r11.w);
768
+ r11.w = (r11.w * cb6_6.tint_symbol_5[25u].w);
769
+ let v_187 = r12.xyzx;
770
+ r11.w = textureSampleCompareLevel(t27, s14, v_187.xyz, r11.w);
771
+ } else {
772
+ let v_188 = -(r11.zzzz);
773
+ let v_189 = (r11.xy / v_188.xy);
774
+ r11 = vec4<f32>(v_189.xy, r11.zw);
775
+ let v_190 = fma(r11.xy, vec2<f32>(0.5f, -0.5f), vec2<f32>(0.5f));
776
+ r11 = vec4<f32>(v_190.xy, r11.zw);
777
+ r10.y = dot(r10.yzw, r10.yzw);
778
+ r10.y = sqrt(r10.y);
779
+ r10.y = (r10.y * cb6_6.tint_symbol_5[25u].w);
780
+ let v_191 = r11.xyxx;
781
+ r11.w = textureSampleCompareLevel(t28, s14, v_191.xy, r10.y);
782
+ }
783
+ } else {
784
+ r11.w = 1.0f;
785
+ }
786
+ r10.y = (r10.x * r11.w);
787
+ r10.y = (r9.w * r10.y);
788
+ r10.y = (r8.w * r10.y);
789
+ let v_192 = (r10.yyy * cb3_3.tint_symbol_2[21u].xyz);
790
+ r10 = vec4<f32>(r10.x, v_192.xyz);
791
+ let v_193 = fma(r10.yzw, r1.xyz, r9.xyz);
792
+ r9 = vec4<f32>(v_193.xyz, r9.w);
793
+ let v_194 = fma(r0.xyz, r2.zzz, r8.xyz);
794
+ r8 = vec4<f32>(v_194.xyz, r8.w);
795
+ r10.y = dot(r8.xyz, r8.xyz);
796
+ r10.y = inverseSqrt(r10.y);
797
+ let v_195 = (r8.xyz * r10.yyy);
798
+ r8 = vec4<f32>(v_195.xyz, r8.w);
799
+ let v_196 = dot(r8.xyz, r4.xyz);
800
+ r10.y = clamp(vec4<f32>(v_196, v_196, v_196, v_196).y, 0.0f, 1.0f);
801
+ r10.y = ((-(r10.yyyy)).y + 1.0f);
802
+ r10.z = (r10.y * r10.y);
803
+ r10.z = (r10.z * r10.z);
804
+ r10.y = (r10.z * r10.y);
805
+ r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f);
806
+ let v_197 = dot(r8.xyz, r3.xyz);
807
+ r8.x = clamp(vec4<f32>(v_197, v_197, v_197, v_197).x, 0.0f, 1.0f);
808
+ r8.x = log2(r8.x);
809
+ r8.x = (r7.w * r8.x);
810
+ r8.x = exp2(r8.x);
811
+ r8.x = (r8.x * r10.y);
812
+ r8.x = (r8.x * r11.w);
813
+ r8.y = (r9.w * r10.x);
814
+ r8.x = (r8.y * r8.x);
815
+ r8.x = (r8.w * r8.x);
816
+ r8.x = (r5.w * r8.x);
817
+ let v_198 = fma(r8.xxx, cb3_3.tint_symbol_2[21u].xyz, r7.xyz);
818
+ r7 = vec4<f32>(v_198.xyz, r7.w);
819
+ }
820
+ }
821
+ if ((bitcast<u32>(r4.w) != 0u)) {
822
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
823
+ } else {
824
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
825
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.x)));
826
+ if ((bitcast<u32>(r4.w) != 0u)) {
827
+ } else {
828
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
829
+ let v_199 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[6u].xyz);
830
+ r8 = vec4<f32>(r8.x, v_199.xyz);
831
+ let v_200 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
832
+ r10 = vec4<f32>(v_200.xyz, r10.w);
833
+ r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz);
834
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
835
+ r9.w = (r9.w * cb3_3.tint_symbol_2[22u].w);
836
+ let v_201 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.www, cb3_3.tint_symbol_2[6u].xyz);
837
+ r10 = vec4<f32>(v_201.xyz, r10.w);
838
+ let v_202 = (r10.xyz + v_3.xyz);
839
+ r10 = vec4<f32>(v_202.xyz, r10.w);
840
+ let v_203 = bitcast<vec3<u32>>(r8.xxx);
841
+ let v_204 = r8.yzw;
842
+ let v_205 = select(r10.xyz, v_204, (v_203 != vec3<u32>()));
843
+ r8 = vec4<f32>(v_205.xyz, r8.w);
844
+ r8.w = dot(r8.xyz, r8.xyz);
845
+ let v_206 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
846
+ r8 = vec4<f32>(v_206.xyz, r8.w);
847
+ r9.w = dot(r8.xyz, r8.xyz);
848
+ r9.w = inverseSqrt(r9.w);
849
+ let v_207 = (r8.xyz * r9.www);
850
+ r8 = vec4<f32>(v_207.xyz, r8.w);
851
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
852
+ r9.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
853
+ r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[14u].w);
854
+ r8.w = (r8.w / r9.w);
855
+ let v_208 = -(cb3_3.tint_symbol_2[14u].xyzx);
856
+ r9.w = dot(r8.xyz, v_208.xyz);
857
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
858
+ r10.x = dot(r8.xyz, r3.xyz);
859
+ r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f);
860
+ r10.y = ((-(abs(r10.xxxx))).y + r10.y);
861
+ let v_209 = abs(r10.xxxx);
862
+ r10.x = fma(r1.w, r10.y, v_209.x);
863
+ r10.y = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[27u].w == 0.0f))));
864
+ r10.z = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f)));
865
+ r10.y = bitcast<f32>((bitcast<u32>(r10.z) & bitcast<u32>(r10.y)));
866
+ if ((bitcast<u32>(r10.y) != 0u)) {
867
+ let v_210 = (r6.xyz + cb6_6.tint_symbol_5[30u].xyz);
868
+ r10 = vec4<f32>(r10.x, v_210.xyz);
869
+ r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[27u].xyz);
870
+ r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[28u].xyz);
871
+ r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[29u].xyz);
872
+ r11.w = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[27u].w == 3.0f))));
873
+ if ((bitcast<u32>(r11.w) != 0u)) {
874
+ let v_211 = (-(r11.xyzx)).xyz;
875
+ r12 = vec4<f32>(v_211.xyz, r12.w);
876
+ r11.w = dot(r12.xyz, r12.xyz);
877
+ r11.w = sqrt(r11.w);
878
+ r11.w = (r11.w * cb6_6.tint_symbol_5[29u].w);
879
+ let v_212 = r12.xyzx;
880
+ r11.w = textureSampleCompareLevel(t29, s14, v_212.xyz, r11.w);
881
+ } else {
882
+ let v_213 = -(r11.zzzz);
883
+ let v_214 = (r11.xy / v_213.xy);
884
+ r11 = vec4<f32>(v_214.xy, r11.zw);
885
+ let v_215 = fma(r11.xy, vec2<f32>(0.5f, -0.5f), vec2<f32>(0.5f));
886
+ r11 = vec4<f32>(v_215.xy, r11.zw);
887
+ r10.y = dot(r10.yzw, r10.yzw);
888
+ r10.y = sqrt(r10.y);
889
+ r10.y = (r10.y * cb6_6.tint_symbol_5[29u].w);
890
+ let v_216 = r11.xyxx;
891
+ r11.w = textureSampleCompareLevel(t30, s14, v_216.xy, r10.y);
892
+ }
893
+ } else {
894
+ r11.w = 1.0f;
895
+ }
896
+ r10.y = (r10.x * r11.w);
897
+ r10.y = (r9.w * r10.y);
898
+ r10.y = (r8.w * r10.y);
899
+ let v_217 = (r10.yyy * cb3_3.tint_symbol_2[22u].xyz);
900
+ r10 = vec4<f32>(r10.x, v_217.xyz);
901
+ let v_218 = fma(r10.yzw, r1.xyz, r9.xyz);
902
+ r9 = vec4<f32>(v_218.xyz, r9.w);
903
+ let v_219 = fma(r0.xyz, r2.zzz, r8.xyz);
904
+ r8 = vec4<f32>(v_219.xyz, r8.w);
905
+ r10.y = dot(r8.xyz, r8.xyz);
906
+ r10.y = inverseSqrt(r10.y);
907
+ let v_220 = (r8.xyz * r10.yyy);
908
+ r8 = vec4<f32>(v_220.xyz, r8.w);
909
+ let v_221 = dot(r8.xyz, r4.xyz);
910
+ r10.y = clamp(vec4<f32>(v_221, v_221, v_221, v_221).y, 0.0f, 1.0f);
911
+ r10.y = ((-(r10.yyyy)).y + 1.0f);
912
+ r10.z = (r10.y * r10.y);
913
+ r10.z = (r10.z * r10.z);
914
+ r10.y = (r10.z * r10.y);
915
+ r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f);
916
+ let v_222 = dot(r8.xyz, r3.xyz);
917
+ r8.x = clamp(vec4<f32>(v_222, v_222, v_222, v_222).x, 0.0f, 1.0f);
918
+ r8.x = log2(r8.x);
919
+ r8.x = (r7.w * r8.x);
920
+ r8.x = exp2(r8.x);
921
+ r8.x = (r8.x * r10.y);
922
+ r8.x = (r8.x * r11.w);
923
+ r8.y = (r9.w * r10.x);
924
+ r8.x = (r8.y * r8.x);
925
+ r8.x = (r8.w * r8.x);
926
+ r8.x = (r5.w * r8.x);
927
+ let v_223 = fma(r8.xxx, cb3_3.tint_symbol_2[22u].xyz, r7.xyz);
928
+ r7 = vec4<f32>(v_223.xyz, r7.w);
929
+ }
930
+ }
931
+ if ((bitcast<u32>(r4.w) != 0u)) {
932
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
933
+ } else {
934
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
935
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.x)));
936
+ if ((bitcast<u32>(r4.w) != 0u)) {
937
+ } else {
938
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
939
+ let v_224 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[7u].xyz);
940
+ r8 = vec4<f32>(r8.x, v_224.xyz);
941
+ let v_225 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
942
+ r10 = vec4<f32>(v_225.xyz, r10.w);
943
+ r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[15u].xyz);
944
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
945
+ r9.w = (r9.w * cb3_3.tint_symbol_2[23u].w);
946
+ let v_226 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.www, cb3_3.tint_symbol_2[7u].xyz);
947
+ r10 = vec4<f32>(v_226.xyz, r10.w);
948
+ let v_227 = (r10.xyz + v_3.xyz);
949
+ r10 = vec4<f32>(v_227.xyz, r10.w);
950
+ let v_228 = bitcast<vec3<u32>>(r8.xxx);
951
+ let v_229 = r8.yzw;
952
+ let v_230 = select(r10.xyz, v_229, (v_228 != vec3<u32>()));
953
+ r8 = vec4<f32>(v_230.xyz, r8.w);
954
+ r8.w = dot(r8.xyz, r8.xyz);
955
+ let v_231 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
956
+ r8 = vec4<f32>(v_231.xyz, r8.w);
957
+ r9.w = dot(r8.xyz, r8.xyz);
958
+ r9.w = inverseSqrt(r9.w);
959
+ let v_232 = (r8.xyz * r9.www);
960
+ r8 = vec4<f32>(v_232.xyz, r8.w);
961
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
962
+ r9.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
963
+ r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[15u].w);
964
+ r8.w = (r8.w / r9.w);
965
+ let v_233 = -(cb3_3.tint_symbol_2[15u].xyzx);
966
+ r9.w = dot(r8.xyz, v_233.xyz);
967
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
968
+ r10.x = dot(r8.xyz, r3.xyz);
969
+ r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f);
970
+ r10.y = ((-(abs(r10.xxxx))).y + r10.y);
971
+ let v_234 = abs(r10.xxxx);
972
+ r10.x = fma(r1.w, r10.y, v_234.x);
973
+ r10.y = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[31u].w == 0.0f))));
974
+ r10.z = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f)));
975
+ r10.y = bitcast<f32>((bitcast<u32>(r10.z) & bitcast<u32>(r10.y)));
976
+ if ((bitcast<u32>(r10.y) != 0u)) {
977
+ let v_235 = (r6.xyz + cb6_6.tint_symbol_5[34u].xyz);
978
+ r10 = vec4<f32>(r10.x, v_235.xyz);
979
+ r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[31u].xyz);
980
+ r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[32u].xyz);
981
+ r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[33u].xyz);
982
+ r11.w = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[31u].w == 3.0f))));
983
+ if ((bitcast<u32>(r11.w) != 0u)) {
984
+ let v_236 = (-(r11.xyzx)).xyz;
985
+ r12 = vec4<f32>(v_236.xyz, r12.w);
986
+ r11.w = dot(r12.xyz, r12.xyz);
987
+ r11.w = sqrt(r11.w);
988
+ r11.w = (r11.w * cb6_6.tint_symbol_5[33u].w);
989
+ let v_237 = r12.xyzx;
990
+ r11.w = textureSampleCompareLevel(t31, s14, v_237.xyz, r11.w);
991
+ } else {
992
+ let v_238 = -(r11.zzzz);
993
+ let v_239 = (r11.xy / v_238.xy);
994
+ r11 = vec4<f32>(v_239.xy, r11.zw);
995
+ let v_240 = fma(r11.xy, vec2<f32>(0.5f, -0.5f), vec2<f32>(0.5f));
996
+ r11 = vec4<f32>(v_240.xy, r11.zw);
997
+ r10.y = dot(r10.yzw, r10.yzw);
998
+ r10.y = sqrt(r10.y);
999
+ r10.y = (r10.y * cb6_6.tint_symbol_5[33u].w);
1000
+ let v_241 = r11.xyxx;
1001
+ r11.w = textureSampleCompareLevel(t32, s14, v_241.xy, r10.y);
1002
+ }
1003
+ } else {
1004
+ r11.w = 1.0f;
1005
+ }
1006
+ r10.y = (r10.x * r11.w);
1007
+ r10.y = (r9.w * r10.y);
1008
+ r10.y = (r8.w * r10.y);
1009
+ let v_242 = (r10.yyy * cb3_3.tint_symbol_2[23u].xyz);
1010
+ r10 = vec4<f32>(r10.x, v_242.xyz);
1011
+ let v_243 = fma(r10.yzw, r1.xyz, r9.xyz);
1012
+ r9 = vec4<f32>(v_243.xyz, r9.w);
1013
+ let v_244 = fma(r0.xyz, r2.zzz, r8.xyz);
1014
+ r8 = vec4<f32>(v_244.xyz, r8.w);
1015
+ r10.y = dot(r8.xyz, r8.xyz);
1016
+ r10.y = inverseSqrt(r10.y);
1017
+ let v_245 = (r8.xyz * r10.yyy);
1018
+ r8 = vec4<f32>(v_245.xyz, r8.w);
1019
+ let v_246 = dot(r8.xyz, r4.xyz);
1020
+ r10.y = clamp(vec4<f32>(v_246, v_246, v_246, v_246).y, 0.0f, 1.0f);
1021
+ r10.y = ((-(r10.yyyy)).y + 1.0f);
1022
+ r10.z = (r10.y * r10.y);
1023
+ r10.z = (r10.z * r10.z);
1024
+ r10.y = (r10.z * r10.y);
1025
+ r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f);
1026
+ let v_247 = dot(r8.xyz, r3.xyz);
1027
+ r8.x = clamp(vec4<f32>(v_247, v_247, v_247, v_247).x, 0.0f, 1.0f);
1028
+ r8.x = log2(r8.x);
1029
+ r8.x = (r7.w * r8.x);
1030
+ r8.x = exp2(r8.x);
1031
+ r8.x = (r8.x * r10.y);
1032
+ r8.x = (r8.x * r11.w);
1033
+ r8.y = (r9.w * r10.x);
1034
+ r8.x = (r8.y * r8.x);
1035
+ r8.x = (r8.w * r8.x);
1036
+ r8.x = (r5.w * r8.x);
1037
+ let v_248 = fma(r8.xxx, cb3_3.tint_symbol_2[23u].xyz, r7.xyz);
1038
+ r7 = vec4<f32>(v_248.xyz, r7.w);
1039
+ }
1040
+ }
1041
+ if ((bitcast<u32>(r4.w) != 0u)) {
1042
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
1043
+ } else {
1044
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1045
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.x)));
1046
+ if ((bitcast<u32>(r4.w) != 0u)) {
1047
+ } else {
1048
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
1049
+ let v_249 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[8u].xyz);
1050
+ r8 = vec4<f32>(r8.x, v_249.xyz);
1051
+ let v_250 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
1052
+ r10 = vec4<f32>(v_250.xyz, r10.w);
1053
+ r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[16u].xyz);
1054
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
1055
+ r9.w = (r9.w * cb3_3.tint_symbol_2[24u].w);
1056
+ let v_251 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.www, cb3_3.tint_symbol_2[8u].xyz);
1057
+ r10 = vec4<f32>(v_251.xyz, r10.w);
1058
+ let v_252 = (r10.xyz + v_3.xyz);
1059
+ r10 = vec4<f32>(v_252.xyz, r10.w);
1060
+ let v_253 = bitcast<vec3<u32>>(r8.xxx);
1061
+ let v_254 = r8.yzw;
1062
+ let v_255 = select(r10.xyz, v_254, (v_253 != vec3<u32>()));
1063
+ r8 = vec4<f32>(v_255.xyz, r8.w);
1064
+ r8.w = dot(r8.xyz, r8.xyz);
1065
+ let v_256 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
1066
+ r8 = vec4<f32>(v_256.xyz, r8.w);
1067
+ r9.w = dot(r8.xyz, r8.xyz);
1068
+ r9.w = inverseSqrt(r9.w);
1069
+ let v_257 = (r8.xyz * r9.www);
1070
+ r8 = vec4<f32>(v_257.xyz, r8.w);
1071
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1072
+ r9.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
1073
+ r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[16u].w);
1074
+ r8.w = (r8.w / r9.w);
1075
+ let v_258 = -(cb3_3.tint_symbol_2[16u].xyzx);
1076
+ r9.w = dot(r8.xyz, v_258.xyz);
1077
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
1078
+ r10.x = dot(r8.xyz, r3.xyz);
1079
+ r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f);
1080
+ r10.y = ((-(abs(r10.xxxx))).y + r10.y);
1081
+ let v_259 = abs(r10.xxxx);
1082
+ r10.x = fma(r1.w, r10.y, v_259.x);
1083
+ r10.y = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[35u].w == 0.0f))));
1084
+ r10.z = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f)));
1085
+ r10.y = bitcast<f32>((bitcast<u32>(r10.z) & bitcast<u32>(r10.y)));
1086
+ if ((bitcast<u32>(r10.y) != 0u)) {
1087
+ let v_260 = (r6.xyz + cb6_6.tint_symbol_5[38u].xyz);
1088
+ r10 = vec4<f32>(r10.x, v_260.xyz);
1089
+ r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[35u].xyz);
1090
+ r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[36u].xyz);
1091
+ r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[37u].xyz);
1092
+ r11.w = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[35u].w == 3.0f))));
1093
+ if ((bitcast<u32>(r11.w) != 0u)) {
1094
+ let v_261 = (-(r11.xyzx)).xyz;
1095
+ r12 = vec4<f32>(v_261.xyz, r12.w);
1096
+ r11.w = dot(r12.xyz, r12.xyz);
1097
+ r11.w = sqrt(r11.w);
1098
+ r11.w = (r11.w * cb6_6.tint_symbol_5[37u].w);
1099
+ let v_262 = r12.xyzx;
1100
+ r11.w = textureSampleCompareLevel(t33, s14, v_262.xyz, r11.w);
1101
+ } else {
1102
+ let v_263 = -(r11.zzzz);
1103
+ let v_264 = (r11.xy / v_263.xy);
1104
+ r11 = vec4<f32>(v_264.xy, r11.zw);
1105
+ let v_265 = fma(r11.xy, vec2<f32>(0.5f, -0.5f), vec2<f32>(0.5f));
1106
+ r11 = vec4<f32>(v_265.xy, r11.zw);
1107
+ r10.y = dot(r10.yzw, r10.yzw);
1108
+ r10.y = sqrt(r10.y);
1109
+ r10.y = (r10.y * cb6_6.tint_symbol_5[37u].w);
1110
+ let v_266 = r11.xyxx;
1111
+ r11.w = textureSampleCompareLevel(t34, s14, v_266.xy, r10.y);
1112
+ }
1113
+ } else {
1114
+ r11.w = 1.0f;
1115
+ }
1116
+ r10.y = (r10.x * r11.w);
1117
+ r10.y = (r9.w * r10.y);
1118
+ r10.y = (r8.w * r10.y);
1119
+ let v_267 = (r10.yyy * cb3_3.tint_symbol_2[24u].xyz);
1120
+ r10 = vec4<f32>(r10.x, v_267.xyz);
1121
+ let v_268 = fma(r10.yzw, r1.xyz, r9.xyz);
1122
+ r9 = vec4<f32>(v_268.xyz, r9.w);
1123
+ let v_269 = fma(r0.xyz, r2.zzz, r8.xyz);
1124
+ r8 = vec4<f32>(v_269.xyz, r8.w);
1125
+ r10.y = dot(r8.xyz, r8.xyz);
1126
+ r10.y = inverseSqrt(r10.y);
1127
+ let v_270 = (r8.xyz * r10.yyy);
1128
+ r8 = vec4<f32>(v_270.xyz, r8.w);
1129
+ let v_271 = dot(r8.xyz, r4.xyz);
1130
+ r10.y = clamp(vec4<f32>(v_271, v_271, v_271, v_271).y, 0.0f, 1.0f);
1131
+ r10.y = ((-(r10.yyyy)).y + 1.0f);
1132
+ r10.z = (r10.y * r10.y);
1133
+ r10.z = (r10.z * r10.z);
1134
+ r10.y = (r10.z * r10.y);
1135
+ r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f);
1136
+ let v_272 = dot(r8.xyz, r3.xyz);
1137
+ r8.x = clamp(vec4<f32>(v_272, v_272, v_272, v_272).x, 0.0f, 1.0f);
1138
+ r8.x = log2(r8.x);
1139
+ r8.x = (r7.w * r8.x);
1140
+ r8.x = exp2(r8.x);
1141
+ r8.x = (r8.x * r10.y);
1142
+ r8.x = (r8.x * r11.w);
1143
+ r8.y = (r9.w * r10.x);
1144
+ r8.x = (r8.y * r8.x);
1145
+ r8.x = (r8.w * r8.x);
1146
+ r8.x = (r5.w * r8.x);
1147
+ let v_273 = fma(r8.xxx, cb3_3.tint_symbol_2[24u].xyz, r7.xyz);
1148
+ r7 = vec4<f32>(v_273.xyz, r7.w);
1149
+ }
1150
+ }
1151
+ if ((bitcast<u32>(r4.w) != 0u)) {
1152
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
1153
+ } else {
1154
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1155
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.x)));
1156
+ if ((bitcast<u32>(r4.w) != 0u)) {
1157
+ } else {
1158
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
1159
+ let v_274 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[9u].xyz);
1160
+ r8 = vec4<f32>(r8.x, v_274.xyz);
1161
+ let v_275 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
1162
+ r10 = vec4<f32>(v_275.xyz, r10.w);
1163
+ r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[17u].xyz);
1164
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
1165
+ r9.w = (r9.w * cb3_3.tint_symbol_2[25u].w);
1166
+ let v_276 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.www, cb3_3.tint_symbol_2[9u].xyz);
1167
+ r10 = vec4<f32>(v_276.xyz, r10.w);
1168
+ let v_277 = (r10.xyz + v_3.xyz);
1169
+ r10 = vec4<f32>(v_277.xyz, r10.w);
1170
+ let v_278 = bitcast<vec3<u32>>(r8.xxx);
1171
+ let v_279 = r8.yzw;
1172
+ let v_280 = select(r10.xyz, v_279, (v_278 != vec3<u32>()));
1173
+ r8 = vec4<f32>(v_280.xyz, r8.w);
1174
+ r8.w = dot(r8.xyz, r8.xyz);
1175
+ let v_281 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
1176
+ r8 = vec4<f32>(v_281.xyz, r8.w);
1177
+ r9.w = dot(r8.xyz, r8.xyz);
1178
+ r9.w = inverseSqrt(r9.w);
1179
+ let v_282 = (r8.xyz * r9.www);
1180
+ r8 = vec4<f32>(v_282.xyz, r8.w);
1181
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1182
+ r9.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
1183
+ r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[17u].w);
1184
+ r8.w = (r8.w / r9.w);
1185
+ let v_283 = -(cb3_3.tint_symbol_2[17u].xyzx);
1186
+ r9.w = dot(r8.xyz, v_283.xyz);
1187
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
1188
+ r10.x = dot(r8.xyz, r3.xyz);
1189
+ r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f);
1190
+ r10.y = ((-(abs(r10.xxxx))).y + r10.y);
1191
+ let v_284 = abs(r10.xxxx);
1192
+ r10.x = fma(r1.w, r10.y, v_284.x);
1193
+ r10.y = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[39u].w == 0.0f))));
1194
+ r10.z = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f)));
1195
+ r10.y = bitcast<f32>((bitcast<u32>(r10.z) & bitcast<u32>(r10.y)));
1196
+ if ((bitcast<u32>(r10.y) != 0u)) {
1197
+ let v_285 = (r6.xyz + cb6_6.tint_symbol_5[42u].xyz);
1198
+ r10 = vec4<f32>(r10.x, v_285.xyz);
1199
+ r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[39u].xyz);
1200
+ r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[40u].xyz);
1201
+ r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[41u].xyz);
1202
+ r11.w = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[39u].w == 3.0f))));
1203
+ if ((bitcast<u32>(r11.w) != 0u)) {
1204
+ let v_286 = (-(r11.xyzx)).xyz;
1205
+ r12 = vec4<f32>(v_286.xyz, r12.w);
1206
+ r11.w = dot(r12.xyz, r12.xyz);
1207
+ r11.w = sqrt(r11.w);
1208
+ r11.w = (r11.w * cb6_6.tint_symbol_5[41u].w);
1209
+ let v_287 = r12.xyzx;
1210
+ r11.w = textureSampleCompareLevel(t35, s14, v_287.xyz, r11.w);
1211
+ } else {
1212
+ let v_288 = -(r11.zzzz);
1213
+ let v_289 = (r11.xy / v_288.xy);
1214
+ r11 = vec4<f32>(v_289.xy, r11.zw);
1215
+ let v_290 = fma(r11.xy, vec2<f32>(0.5f, -0.5f), vec2<f32>(0.5f));
1216
+ r11 = vec4<f32>(v_290.xy, r11.zw);
1217
+ r10.y = dot(r10.yzw, r10.yzw);
1218
+ r10.y = sqrt(r10.y);
1219
+ r10.y = (r10.y * cb6_6.tint_symbol_5[41u].w);
1220
+ let v_291 = r11.xyxx;
1221
+ r11.w = textureSampleCompareLevel(t36, s14, v_291.xy, r10.y);
1222
+ }
1223
+ } else {
1224
+ r11.w = 1.0f;
1225
+ }
1226
+ r10.y = (r10.x * r11.w);
1227
+ r10.y = (r9.w * r10.y);
1228
+ r10.y = (r8.w * r10.y);
1229
+ let v_292 = (r10.yyy * cb3_3.tint_symbol_2[25u].xyz);
1230
+ r10 = vec4<f32>(r10.x, v_292.xyz);
1231
+ let v_293 = fma(r10.yzw, r1.xyz, r9.xyz);
1232
+ r9 = vec4<f32>(v_293.xyz, r9.w);
1233
+ let v_294 = fma(r0.xyz, r2.zzz, r8.xyz);
1234
+ r8 = vec4<f32>(v_294.xyz, r8.w);
1235
+ r10.y = dot(r8.xyz, r8.xyz);
1236
+ r10.y = inverseSqrt(r10.y);
1237
+ let v_295 = (r8.xyz * r10.yyy);
1238
+ r8 = vec4<f32>(v_295.xyz, r8.w);
1239
+ let v_296 = dot(r8.xyz, r4.xyz);
1240
+ r10.y = clamp(vec4<f32>(v_296, v_296, v_296, v_296).y, 0.0f, 1.0f);
1241
+ r10.y = ((-(r10.yyyy)).y + 1.0f);
1242
+ r10.z = (r10.y * r10.y);
1243
+ r10.z = (r10.z * r10.z);
1244
+ r10.y = (r10.z * r10.y);
1245
+ r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f);
1246
+ let v_297 = dot(r8.xyz, r3.xyz);
1247
+ r8.x = clamp(vec4<f32>(v_297, v_297, v_297, v_297).x, 0.0f, 1.0f);
1248
+ r8.x = log2(r8.x);
1249
+ r8.x = (r7.w * r8.x);
1250
+ r8.x = exp2(r8.x);
1251
+ r8.x = (r8.x * r10.y);
1252
+ r8.x = (r8.x * r11.w);
1253
+ r8.y = (r9.w * r10.x);
1254
+ r8.x = (r8.y * r8.x);
1255
+ r8.x = (r8.w * r8.x);
1256
+ r8.x = (r5.w * r8.x);
1257
+ let v_298 = fma(r8.xxx, cb3_3.tint_symbol_2[25u].xyz, r7.xyz);
1258
+ r7 = vec4<f32>(v_298.xyz, r7.w);
1259
+ }
1260
+ }
1261
+ if ((bitcast<u32>(r4.w) != 0u)) {
1262
+ } else {
1263
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1264
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.x)));
1265
+ if ((bitcast<u32>(r4.w) != 0u)) {
1266
+ } else {
1267
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
1268
+ let v_299 = (v_3.xyz + cb3_3.tint_symbol_2[10u].xyz);
1269
+ r8 = vec4<f32>(v_299.xyz, r8.w);
1270
+ let v_300 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
1271
+ r10 = vec4<f32>(v_300.xyz, r10.w);
1272
+ r8.w = dot(r10.xyz, cb3_3.tint_symbol_2[18u].xyz);
1273
+ r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
1274
+ r8.w = (r8.w * cb3_3.tint_symbol_2[26u].w);
1275
+ let v_301 = fma(cb3_3.tint_symbol_2[18u].xyz, r8.www, cb3_3.tint_symbol_2[10u].xyz);
1276
+ r10 = vec4<f32>(v_301.xyz, r10.w);
1277
+ let v_302 = (r10.xyz + v_3.xyz);
1278
+ r10 = vec4<f32>(v_302.xyz, r10.w);
1279
+ let v_303 = bitcast<vec3<u32>>(r4.www);
1280
+ let v_304 = r8.xyz;
1281
+ let v_305 = select(r10.xyz, v_304, (v_303 != vec3<u32>()));
1282
+ r8 = vec4<f32>(v_305.xyz, r8.w);
1283
+ r4.w = dot(r8.xyz, r8.xyz);
1284
+ let v_306 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
1285
+ r8 = vec4<f32>(v_306.xyz, r8.w);
1286
+ r8.w = dot(r8.xyz, r8.xyz);
1287
+ r8.w = inverseSqrt(r8.w);
1288
+ let v_307 = (r8.www * r8.xyz);
1289
+ r8 = vec4<f32>(v_307.xyz, r8.w);
1290
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1291
+ r8.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
1292
+ r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[18u].w);
1293
+ r4.w = (r4.w / r8.w);
1294
+ let v_308 = -(cb3_3.tint_symbol_2[18u].xyzx);
1295
+ r8.w = dot(r8.xyz, v_308.xyz);
1296
+ r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
1297
+ r9.w = dot(r8.xyz, r3.xyz);
1298
+ r10.x = clamp(r9.wwww.x, 0.0f, 1.0f);
1299
+ r10.x = ((-(abs(r9.wwww))).x + r10.x);
1300
+ let v_309 = abs(r9.wwww);
1301
+ r9.w = fma(r1.w, r10.x, v_309.w);
1302
+ r10.x = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[43u].w == 0.0f))));
1303
+ r10.y = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f)));
1304
+ r10.x = bitcast<f32>((bitcast<u32>(r10.y) & bitcast<u32>(r10.x)));
1305
+ if ((bitcast<u32>(r10.x) != 0u)) {
1306
+ let v_310 = (r6.xyz + cb6_6.tint_symbol_5[46u].xyz);
1307
+ r6 = vec4<f32>(v_310.xyz, r6.w);
1308
+ r10.x = dot(r6.xyz, cb6_6.tint_symbol_5[43u].xyz);
1309
+ r10.y = dot(r6.xyz, cb6_6.tint_symbol_5[44u].xyz);
1310
+ r10.z = dot(r6.xyz, cb6_6.tint_symbol_5[45u].xyz);
1311
+ r10.w = bitcast<f32>(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[43u].w == 3.0f))));
1312
+ if ((bitcast<u32>(r10.w) != 0u)) {
1313
+ let v_311 = (-(r10.xyzx)).xyz;
1314
+ r11 = vec4<f32>(v_311.xyz, r11.w);
1315
+ r10.w = dot(r11.xyz, r11.xyz);
1316
+ r10.w = sqrt(r10.w);
1317
+ r10.w = (r10.w * cb6_6.tint_symbol_5[45u].w);
1318
+ let v_312 = r11.xyzx;
1319
+ r10.w = textureSampleCompareLevel(t37, s14, v_312.xyz, r10.w);
1320
+ } else {
1321
+ let v_313 = -(r10.zzzz);
1322
+ let v_314 = (r10.xy / v_313.xy);
1323
+ r10 = vec4<f32>(v_314.xy, r10.zw);
1324
+ let v_315 = fma(r10.xy, vec2<f32>(0.5f, -0.5f), vec2<f32>(0.5f));
1325
+ r10 = vec4<f32>(v_315.xy, r10.zw);
1326
+ r6.x = dot(r6.xyz, r6.xyz);
1327
+ r6.x = sqrt(r6.x);
1328
+ r6.x = (r6.x * cb6_6.tint_symbol_5[45u].w);
1329
+ let v_316 = r10.xyxx;
1330
+ r10.w = textureSampleCompareLevel(t38, s14, v_316.xy, r6.x);
1331
+ }
1332
+ } else {
1333
+ r10.w = 1.0f;
1334
+ }
1335
+ r6.x = (r9.w * r10.w);
1336
+ r6.x = (r8.w * r6.x);
1337
+ r6.x = (r4.w * r6.x);
1338
+ let v_317 = (r6.xxx * cb3_3.tint_symbol_2[26u].xyz);
1339
+ r6 = vec4<f32>(v_317.xyz, r6.w);
1340
+ let v_318 = fma(r6.xyz, r1.xyz, r9.xyz);
1341
+ r9 = vec4<f32>(v_318.xyz, r9.w);
1342
+ let v_319 = fma(r0.xyz, r2.zzz, r8.xyz);
1343
+ r0 = vec4<f32>(v_319.xyz, r0.w);
1344
+ r2.z = dot(r0.xyz, r0.xyz);
1345
+ r2.z = inverseSqrt(r2.z);
1346
+ let v_320 = (r0.xyz * r2.zzz);
1347
+ r0 = vec4<f32>(v_320.xyz, r0.w);
1348
+ let v_321 = dot(r0.xyz, r4.xyz);
1349
+ r2.z = clamp(vec4<f32>(v_321, v_321, v_321, v_321).z, 0.0f, 1.0f);
1350
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1351
+ r6.x = (r2.z * r2.z);
1352
+ r6.x = (r6.x * r6.x);
1353
+ r2.z = (r2.z * r6.x);
1354
+ r2.z = fma(r2.z, 0.95999997854232788086f, 0.03999999910593032837f);
1355
+ let v_322 = dot(r0.xyz, r3.xyz);
1356
+ r0.x = clamp(vec4<f32>(v_322, v_322, v_322, v_322).x, 0.0f, 1.0f);
1357
+ r0.x = log2(r0.x);
1358
+ r0.x = (r0.x * r7.w);
1359
+ r0.x = exp2(r0.x);
1360
+ r0.x = (r0.x * r2.z);
1361
+ r0.x = (r0.x * r10.w);
1362
+ r0.y = (r8.w * r9.w);
1363
+ r0.x = (r0.y * r0.x);
1364
+ r0.x = (r4.w * r0.x);
1365
+ r0.x = (r5.w * r0.x);
1366
+ let v_323 = fma(r0.xxx, cb3_3.tint_symbol_2[26u].xyz, r7.xyz);
1367
+ r7 = vec4<f32>(v_323.xyz, r7.w);
1368
+ }
1369
+ }
1370
+ r0.x = (r6.w * r6.w);
1371
+ r0.y = (r0.w * r0.w);
1372
+ let v_324 = (r7.xyz * r0.yyy);
1373
+ r0 = vec4<f32>(r0.x, v_324.xyz);
1374
+ let v_325 = fma(r0.xxx, r9.xyz, r0.yzw);
1375
+ r0 = vec4<f32>(v_325.xyz, r0.w);
1376
+ let v_326 = fma(r5.xyz, r3.www, r0.xyz);
1377
+ r0 = vec4<f32>(v_326.xyz, r0.w);
1378
+ r0.w = (r3.z + cb3_3.tint_symbol_2[43u].w);
1379
+ r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
1380
+ r0.w = max(r0.w, 0.0f);
1381
+ let v_327 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
1382
+ r5 = vec4<f32>(v_327.xyz, r5.w);
1383
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
1384
+ let v_328 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
1385
+ r6 = vec4<f32>(v_328.xyz, r6.w);
1386
+ let v_329 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
1387
+ r6 = vec4<f32>(v_329.xyz, r6.w);
1388
+ let v_330 = fma(r5.xyz, r2.zzz, r6.xyz);
1389
+ r5 = vec4<f32>(v_330.xyz, r5.w);
1390
+ let v_331 = (r2.yyy * r5.xyz);
1391
+ r5 = vec4<f32>(v_331.xyz, r5.w);
1392
+ let v_332 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
1393
+ r6 = vec4<f32>(v_332.xyz, r6.w);
1394
+ r7.x = cb3_3.tint_symbol_2[46u].w;
1395
+ r7.y = cb3_3.tint_symbol_2[47u].w;
1396
+ r7.z = cb3_3.tint_symbol_2[48u].w;
1397
+ let v_333 = dot(r7.xyz, r3.xyz);
1398
+ r0.w = clamp(vec4<f32>(v_333, v_333, v_333, v_333).w, 0.0f, 1.0f);
1399
+ let v_334 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r6.xyz);
1400
+ r6 = vec4<f32>(v_334.xyz, r6.w);
1401
+ let v_335 = fma(r6.xyz, r2.xxx, r5.xyz);
1402
+ r5 = vec4<f32>(v_335.xyz, r5.w);
1403
+ let v_336 = (r6.www * r5.xyz);
1404
+ r5 = vec4<f32>(v_336.xyz, r5.w);
1405
+ let v_337 = fma(r5.xyz, r1.xyz, r0.xyz);
1406
+ r0 = vec4<f32>(v_337.xyz, r0.w);
1407
+ r0.w = ((-(r6.wwww)).w + 1.0f);
1408
+ r1.x = dot((-(r4.xyzx)).xyz, r3.xyz);
1409
+ r1.x = (r1.x + r1.x);
1410
+ let v_338 = -(r1.xxxx);
1411
+ let v_339 = -(r4.xyzx);
1412
+ let v_340 = fma(r3.xyz, v_338.xyz, v_339.xyz);
1413
+ r1 = vec4<f32>(v_340.xyz, r1.w);
1414
+ let v_341 = clamp(((r2.wwww * vec4<f32>(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2<f32>(), vec2<f32>(1.0f));
1415
+ r2 = vec4<f32>(r2.xy, v_341.xy);
1416
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1417
+ r3.x = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1418
+ r3.y = (r2.z * cb5_5.tint_symbol_3[6u].z);
1419
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r3.y < r3.x)));
1420
+ r3.z = fma(r2.z, cb5_5.tint_symbol_3[6u].z, -5.0f);
1421
+ r2.z = (r2.z * r2.z);
1422
+ r2.z = fma(r2.z, 5.0f, r3.x);
1423
+ let v_342 = bitcast<u32>(r3.y);
1424
+ let v_343 = r3.z;
1425
+ r2.z = select(r2.z, v_343, (v_342 != 0u));
1426
+ let v_344 = (r1.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1427
+ r3 = vec4<f32>(v_344.xyz, r3.w);
1428
+ r1.x = (abs(r1.zzzz).x + 1.0f);
1429
+ let v_345 = (r3.xyz / r1.xxx);
1430
+ r3 = vec4<f32>(v_345.xyz, r3.w);
1431
+ let v_346 = ((-(r3.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
1432
+ r3 = vec4<f32>(v_346.xyz, r3.w);
1433
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
1434
+ let v_347 = bitcast<vec2<u32>>(r1.xx);
1435
+ let v_348 = r3.xy;
1436
+ let v_349 = select(r3.zy, v_348, (v_347 != vec2<u32>()));
1437
+ r1 = vec4<f32>(v_349.xy, r1.zw);
1438
+ let v_350 = r2.z;
1439
+ r3 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_350);
1440
+ r1.x = max(r2.y, r2.x);
1441
+ let v_351 = (r1.xxx * r3.xyz);
1442
+ r1 = vec4<f32>(v_351.xyz, r1.w);
1443
+ let v_352 = (r2.www * r1.xyz);
1444
+ r2 = vec4<f32>(v_352.xyz, r2.w);
1445
+ let v_353 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1446
+ r2 = vec4<f32>(v_353.xyz, r2.w);
1447
+ let v_354 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r2.xyz);
1448
+ r1 = vec4<f32>(v_354.xyz, r1.w);
1449
+ let v_355 = fma(r1.xyz, r0.www, r0.xyz);
1450
+ r0 = vec4<f32>(v_355.xyz, r0.w);
1451
+ o0.w = clamp(((r1.wwww * cb2_2.tint_symbol_1[15u].xxxx)).w, 0.0f, 1.0f);
1452
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1453
+ if ((bitcast<u32>(r0.w) != 0u)) {
1454
+ let v_356 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
1455
+ r1 = vec4<f32>(v_356.xy, r1.zw);
1456
+ r1 = textureSample(t11, s11, r1.xyxx.xy);
1457
+ r0.w = (r1.x + -1.0f);
1458
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1459
+ } else {
1460
+ r0.w = 1.0f;
1461
+ }
1462
+ r0.w = (r0.w * v5.w);
1463
+ let v_357 = ((-(r0.xyzx)).xyz + v5.xyz);
1464
+ r1 = vec4<f32>(v_357.xyz, r1.w);
1465
+ let v_358 = fma(r0.www, r1.xyz, r0.xyz);
1466
+ r0 = vec4<f32>(v_358.xyz, r0.w);
1467
+ let v_359 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
1468
+ o0 = vec4<f32>(v_359.xyz, o0.w);
1469
+ }
1470
+
1471
+ @fragment
1472
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_360 : vec4<f32>) -> @location(0u) vec4<f32> {
1473
+ main_inner(v0, v1, v2, v4, v5, v_360);
1474
+ return o0;
1475
+ }
b/8b0b5899ed/shaders/cf51cfea7e6d94fe.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/cf51cfea7e6d94fe.wgsl ADDED
@@ -0,0 +1,692 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(18u) var s2 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v7 : vec4<f32>;
114
+
115
+ var<private> v8 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> o1 : f32;
120
+
121
+ var<private> o2 : f32;
122
+
123
+ var<private> x0 : array<vec4<f32>, 4u>;
124
+
125
+ var<private> x1 : array<vec4<f32>, 1u>;
126
+
127
+ struct tint_symbol_7 {
128
+ tint_symbol_6 : array<vec4<u32>, 3u>,
129
+ }
130
+
131
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
132
+
133
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
134
+ var v_2 : vec4<f32> = v_1;
135
+ v_2.w = (1.0f / v_1.w);
136
+ v7 = v_2;
137
+ x1[0u].x = v8[0u];
138
+ x1[0u].y = v8[1u];
139
+ x1[0u].z = v8[2u];
140
+ x1[0u].w = v8[3u];
141
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
142
+ r1 = textureSample(t2, s2, v1.xyz.xyxx.xy);
143
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
144
+ r1 = vec4<f32>(v_3.xy, r1.zw);
145
+ r1.z = dot(r1.xy, r1.xy);
146
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
147
+ r1.z = sqrt(abs(r1.zzzz).z);
148
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
149
+ let v_4 = (r1.ww * r1.xy);
150
+ r1 = vec4<f32>(v_4.xy, r1.zw);
151
+ let v_5 = (r1.yyy * v5.xyz);
152
+ r2 = vec4<f32>(v_5.xyz, r2.w);
153
+ let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
154
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
155
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
156
+ r1 = vec4<f32>(v_7.xyz, r1.w);
157
+ r1.w = dot(r1.xyz, r1.xyz);
158
+ r1.w = inverseSqrt(r1.w);
159
+ let v_8 = (r1.www * r1.xyz);
160
+ r2 = vec4<f32>(v_8.xyz, r2.w);
161
+ r3 = textureSample(t3, s3, v1.xyz.xyxx.xy);
162
+ let v_9 = (r3.xy * r3.xy);
163
+ r3 = vec4<f32>(v_9.xy, r3.zw);
164
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
165
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
166
+ r0.w = (r0.w * v0.w);
167
+ let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
168
+ r3 = vec4<f32>(v_10.xy, r3.zw);
169
+ let v_11 = (r0.xyz * r0.xyz);
170
+ r0 = vec4<f32>(v_11.xyz, r0.w);
171
+ let v_12 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
172
+ r4 = vec4<f32>(v_12.xyz, r4.w);
173
+ r1.y = dot(r4.xyz, r4.xyz);
174
+ r1.y = inverseSqrt(r1.y);
175
+ let v_13 = (r1.yyy * r4.xyz);
176
+ r5 = vec4<f32>(v_13.xyz, r5.w);
177
+ let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx);
178
+ let v_15 = fma(r4.xyz, r1.yyy, v_14.xyz);
179
+ r6 = vec4<f32>(v_15.xyz, r6.w);
180
+ r1.y = dot(r6.xyz, r6.xyz);
181
+ r1.y = inverseSqrt(r1.y);
182
+ let v_16 = (r1.yyy * r6.xyz);
183
+ r6 = vec4<f32>(v_16.xyz, r6.w);
184
+ let v_17 = (r3.xy * r3.xy);
185
+ r3 = vec4<f32>(v_17.xy, r3.zw);
186
+ r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
187
+ r1.y = max(r1.y, 0.0f);
188
+ let v_18 = -(r1.yyyy);
189
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.w);
190
+ r1.y = (r1.y * 558.0f);
191
+ r1.y = fma(r2.w, 3.0f, r1.y);
192
+ r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
193
+ let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
194
+ r4 = vec4<f32>(v_19.xyz, r4.w);
195
+ let v_20 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
196
+ r7 = vec4<f32>(v_20.xyz, r7.w);
197
+ let v_21 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
198
+ r7 = vec4<f32>(v_21.xyz, r7.w);
199
+ let v_22 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
200
+ r7 = vec4<f32>(v_22.xyz, r7.w);
201
+ let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
202
+ r8 = vec4<f32>(v_23.xyz, r8.w);
203
+ let v_24 = &(x0[0u]);
204
+ let v_25 = r8;
205
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
206
+ let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
207
+ r9 = vec4<f32>(v_26.xyz, r9.w);
208
+ let v_27 = &(x0[1u]);
209
+ let v_28 = r9;
210
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
211
+ let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
212
+ r10 = vec4<f32>(v_29.xyz, r10.w);
213
+ let v_30 = &(x0[2u]);
214
+ let v_31 = r10;
215
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
216
+ let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
217
+ r7 = vec4<f32>(v_32.xyz, r7.w);
218
+ let v_33 = &(x0[3u]);
219
+ let v_34 = r7;
220
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
221
+ let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
222
+ let v_36 = r11;
223
+ r11 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
224
+ r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
225
+ r3.z = (r3.z * 0.5f);
226
+ let v_37 = abs(r10.yyyy);
227
+ r3.w = max(v_37.w, abs(r10.xxxx).w);
228
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
229
+ let v_38 = (bitcast<u32>(r3.w) != 0u);
230
+ let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
231
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
232
+ let v_40 = abs(r9.yyyy);
233
+ r4.w = max(v_40.w, abs(r9.xxxx).w);
234
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
235
+ let v_41 = bitcast<u32>(r4.w);
236
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
237
+ let v_42 = abs(r8.yyyy);
238
+ r4.w = max(v_42.w, abs(r8.xxxx).w);
239
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
240
+ let v_43 = bitcast<u32>(r3.z);
241
+ r3.z = select(r3.w, 0.0f, (v_43 != 0u));
242
+ let v_44 = x0[bitcast<i32>(r3.z)];
243
+ r8 = vec4<f32>(v_44.xyz, r8.w);
244
+ r3.z = f32(bitcast<i32>(r3.z));
245
+ r3.w = (r3.z + 0.5f);
246
+ r3.w = (r3.w * 0.25f);
247
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
248
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
249
+ r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
250
+ r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
251
+ r9.x = (r8.x + 0.5f);
252
+ r9.y = fma(r8.y, 0.25f, r3.w);
253
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
254
+ r3.z = ((-(r3.zzzz)).z + r8.z);
255
+ let v_45 = dpdx(r9.xyy);
256
+ r10 = vec4<f32>(v_45.xy, r10.z, v_45.z);
257
+ r10.z = dpdx(r3.z);
258
+ let v_46 = dpdy(r9.yxy);
259
+ r12 = vec4<f32>(v_46.xyz, r12.w);
260
+ r12.w = dpdy(r3.z);
261
+ let v_47 = (r10.yw * r12.yw);
262
+ r7 = vec4<f32>(r7.xy, v_47.xy);
263
+ let v_48 = -(r7.zwzz);
264
+ let v_49 = fma(r10.xz, r12.xz, v_48.xy);
265
+ r13 = vec4<f32>(v_49.xy, r13.zw);
266
+ r5.w = (1.0f / r13.x);
267
+ r6.w = (r10.z * r12.y);
268
+ let v_50 = -(r6.wwww);
269
+ r13.z = fma(r10.x, r12.w, v_50.z);
270
+ let v_51 = (r5.ww * r13.yz);
271
+ r7 = vec4<f32>(r7.xy, v_51.xy);
272
+ let v_52 = max(r7.zw, vec2<f32>());
273
+ r7 = vec4<f32>(r7.xy, v_52.xy);
274
+ let v_53 = min(r7.zw, vec2<f32>(0.5f));
275
+ r7 = vec4<f32>(r7.xy, v_53.xy);
276
+ r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
277
+ r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
278
+ let v_54 = bitcast<u32>(r3.w);
279
+ let v_55 = r3.z;
280
+ r11.z = select(r8.z, v_55, (v_54 != 0u));
281
+ r9.z = 0.0f;
282
+ let v_56 = (r9.xyz + r11.ywz);
283
+ r8 = vec4<f32>(v_56.xyz, r8.w);
284
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
285
+ r11 = vec4<f32>(v_57.xy, r11.zw);
286
+ let v_58 = (r9.xyz + r11.xyz);
287
+ r10 = vec4<f32>(v_58.xyz, r10.w);
288
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
289
+ r11 = vec4<f32>(v_59.xy, r11.zw);
290
+ let v_60 = (r9.xyz + r11.xyz);
291
+ r12 = vec4<f32>(v_60.xyz, r12.w);
292
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
293
+ r11 = vec4<f32>(v_61.xy, r11.zw);
294
+ let v_62 = (r9.xyz + r11.xyz);
295
+ r13 = vec4<f32>(v_62.xyz, r13.w);
296
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
297
+ r11 = vec4<f32>(v_63.xy, r11.zw);
298
+ let v_64 = (r9.xyz + r11.xyz);
299
+ r14 = vec4<f32>(v_64.xyz, r14.w);
300
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
301
+ r11 = vec4<f32>(v_65.xy, r11.zw);
302
+ let v_66 = (r9.xyz + r11.xyz);
303
+ r15 = vec4<f32>(v_66.xyz, r15.w);
304
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
305
+ r11 = vec4<f32>(v_67.xy, r11.zw);
306
+ let v_68 = (r9.xyz + r11.xyz);
307
+ r16 = vec4<f32>(v_68.xyz, r16.w);
308
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
309
+ r11 = vec4<f32>(v_69.xy, r11.zw);
310
+ let v_70 = (r9.xyz + r11.xyz);
311
+ r17 = vec4<f32>(v_70.xyz, r17.w);
312
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
313
+ r11 = vec4<f32>(v_71.xy, r11.zw);
314
+ let v_72 = (r9.xyz + r11.xyz);
315
+ r18 = vec4<f32>(v_72.xyz, r18.w);
316
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
317
+ r11 = vec4<f32>(v_73.xy, r11.zw);
318
+ let v_74 = (r9.xyz + r11.xyz);
319
+ r19 = vec4<f32>(v_74.xyz, r19.w);
320
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
321
+ r11 = vec4<f32>(v_75.xy, r11.zw);
322
+ let v_76 = (r9.xyz + r11.xyz);
323
+ r20 = vec4<f32>(v_76.xyz, r20.w);
324
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
325
+ r11 = vec4<f32>(v_77.xy, r11.zw);
326
+ let v_78 = (r9.xyz + r11.xyz);
327
+ r21 = vec4<f32>(v_78.xyz, r21.w);
328
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
329
+ r11 = vec4<f32>(v_79.xy, r11.zw);
330
+ let v_80 = (r9.xyz + r11.xyz);
331
+ r22 = vec4<f32>(v_80.xyz, r22.w);
332
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
333
+ r11 = vec4<f32>(v_81.xy, r11.zw);
334
+ let v_82 = (r9.xyz + r11.xyz);
335
+ r23 = vec4<f32>(v_82.xyz, r23.w);
336
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
337
+ r11 = vec4<f32>(v_83.xy, r11.zw);
338
+ let v_84 = (r9.xyz + r11.xyz);
339
+ r24 = vec4<f32>(v_84.xyz, r24.w);
340
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
341
+ r11 = vec4<f32>(v_85.xy, r11.zw);
342
+ let v_86 = (r9.xyz + r11.xyz);
343
+ r9 = vec4<f32>(v_86.xyz, r9.w);
344
+ let v_87 = r8.xyxx;
345
+ r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z);
346
+ let v_88 = r10.xyxx;
347
+ r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z);
348
+ let v_89 = r12.xyxx;
349
+ r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z);
350
+ let v_90 = r13.xyxx;
351
+ r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
352
+ let v_91 = r14.xyxx;
353
+ r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
354
+ let v_92 = r15.xyxx;
355
+ r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
356
+ let v_93 = r16.xyxx;
357
+ r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
358
+ let v_94 = r17.xyxx;
359
+ r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
360
+ let v_95 = r18.xyxx;
361
+ r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
362
+ let v_96 = r19.xyxx;
363
+ r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
364
+ let v_97 = r20.xyxx;
365
+ r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
366
+ let v_98 = r21.xyxx;
367
+ r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
368
+ let v_99 = r22.xyxx;
369
+ r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
370
+ let v_100 = r23.xyxx;
371
+ r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
372
+ let v_101 = r24.xyxx;
373
+ r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
374
+ let v_102 = r9.xyxx;
375
+ r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z);
376
+ r8 = (r8 + r10);
377
+ r8 = (r11 + r8);
378
+ r8 = (r12 + r8);
379
+ r3.z = dot(r8, vec4<f32>(1.0f));
380
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
381
+ let v_103 = abs(r7.yyyy);
382
+ r3.w = max(v_103.w, abs(r7.xxxx).w);
383
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
384
+ r2.w = ((-(r2.wwww)).w + 1.0f);
385
+ r2.w = (r3.w * r2.w);
386
+ r2.w = fma(r3.z, 0.0625f, r2.w);
387
+ r2.w = (r2.w * r2.w);
388
+ r2.w = min(r2.w, 1.0f);
389
+ r3.z = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
390
+ r3.z = sqrt(r3.z);
391
+ r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
392
+ let v_104 = -(r2.wwww);
393
+ r2.w = fma(r3.z, v_104.w, r2.w);
394
+ let v_105 = dot(r2.xyz, v_14.xyz);
395
+ r3.z = clamp(vec4<f32>(v_105, v_105, v_105, v_105).z, 0.0f, 1.0f);
396
+ let v_106 = dot(r5.xyz, r2.xyz);
397
+ r7.x = clamp(vec4<f32>(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f);
398
+ let v_107 = dot(r6.xyz, v_14.xyz);
399
+ r7.y = clamp(vec4<f32>(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f);
400
+ let v_108 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
401
+ r7 = vec4<f32>(v_108.xy, r7.zw);
402
+ let v_109 = (r7.xy * r7.xy);
403
+ r7 = vec4<f32>(r7.xy, v_109.xy);
404
+ let v_110 = (r7.zw * r7.zw);
405
+ r7 = vec4<f32>(r7.xy, v_110.xy);
406
+ let v_111 = (r7.xy * r7.zw);
407
+ r7 = vec4<f32>(v_111.xy, r7.zw);
408
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
409
+ let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww);
410
+ r7 = vec4<f32>(v_112.xy, r7.zw);
411
+ let v_113 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
412
+ r7 = vec4<f32>(r7.xy, v_113.xy);
413
+ r3.w = (r7.z * 0.125f);
414
+ r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f);
415
+ r5.w = dot(r2.xyz, r6.xyz);
416
+ r5.w = clamp(((r5.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
417
+ r5.w = log2(r5.w);
418
+ r5.w = (r5.w * r7.w);
419
+ r5.w = exp2(r5.w);
420
+ r5.w = (r7.y * r5.w);
421
+ r3.w = (r3.w * r5.w);
422
+ r1.x = (r1.x * r3.w);
423
+ r1.x = (r3.z * r1.x);
424
+ r3.z = (r3.z * r4.w);
425
+ let v_114 = fma(r0.xyz, r3.zzz, r1.xxx);
426
+ r6 = vec4<f32>(v_114.xyz, r6.w);
427
+ let v_115 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
428
+ r6 = vec4<f32>(v_115.xyz, r6.w);
429
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
430
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
431
+ r1.x = max(r1.x, 0.0f);
432
+ let v_116 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
433
+ r7 = vec4<f32>(v_116.xyz, r7.w);
434
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
435
+ let v_117 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
436
+ r8 = vec4<f32>(v_117.xyz, r8.w);
437
+ let v_118 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
438
+ r8 = vec4<f32>(v_118.xyz, r8.w);
439
+ let v_119 = fma(r7.xyz, r1.zzz, r8.xyz);
440
+ r7 = vec4<f32>(v_119.xyz, r7.w);
441
+ let v_120 = (r3.yyy * r7.xyz);
442
+ r7 = vec4<f32>(v_120.xyz, r7.w);
443
+ let v_121 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
444
+ r1 = vec4<f32>(v_121.x, r1.y, v_121.yz);
445
+ r8.x = cb3_3.tint_symbol_2[46u].w;
446
+ r8.y = cb3_3.tint_symbol_2[47u].w;
447
+ r8.z = cb3_3.tint_symbol_2[48u].w;
448
+ let v_122 = dot(r8.xyz, r2.xyz);
449
+ r3.z = clamp(vec4<f32>(v_122, v_122, v_122, v_122).z, 0.0f, 1.0f);
450
+ let v_123 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw);
451
+ r1 = vec4<f32>(v_123.x, r1.y, v_123.yz);
452
+ let v_124 = fma(r1.xzw, r3.xxx, r7.xyz);
453
+ r1 = vec4<f32>(v_124.x, r1.y, v_124.yz);
454
+ let v_125 = (r4.www * r1.xzw);
455
+ r1 = vec4<f32>(v_125.x, r1.y, v_125.yz);
456
+ let v_126 = (r0.xyz * r1.xzw);
457
+ r0 = vec4<f32>(v_126.xyz, r0.w);
458
+ let v_127 = fma(r6.xyz, r2.www, r0.xyz);
459
+ r0 = vec4<f32>(v_127.xyz, r0.w);
460
+ r1.x = ((-(r4.wwww)).x + 1.0f);
461
+ r1.z = dot((-(r5.xyzx)).xyz, r2.xyz);
462
+ r1.z = (r1.z + r1.z);
463
+ let v_128 = -(r1.zzzz);
464
+ let v_129 = -(r5.xyzx);
465
+ let v_130 = fma(r2.xyz, v_128.xyz, v_129.xyz);
466
+ r2 = vec4<f32>(v_130.xyz, r2.w);
467
+ let v_131 = clamp(((r1.yyyy * vec4<f32>(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2<f32>(), vec2<f32>(1.0f));
468
+ let v_132 = r1;
469
+ r1 = vec4<f32>(v_132.x, v_131.xy, v_132.w);
470
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
471
+ r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
472
+ r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z);
473
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
474
+ r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f);
475
+ r1.y = (r1.y * r1.y);
476
+ r1.y = fma(r1.y, 5.0f, r1.w);
477
+ let v_133 = bitcast<u32>(r2.w);
478
+ let v_134 = r3.z;
479
+ r1.y = select(r1.y, v_134, (v_133 != 0u));
480
+ let v_135 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
481
+ r2 = vec4<f32>(v_135.xy, r2.z, v_135.z);
482
+ r1.w = (abs(r2.zzzz).w + 1.0f);
483
+ let v_136 = (r2.xyw / r1.www);
484
+ r2 = vec4<f32>(v_136.xy, r2.z, v_136.z);
485
+ let v_137 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
486
+ r2 = vec4<f32>(v_137.xy, r2.z, v_137.z);
487
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
488
+ let v_138 = bitcast<vec2<u32>>(r1.ww);
489
+ let v_139 = r2.xy;
490
+ let v_140 = select(r2.wy, v_139, (v_138 != vec2<u32>()));
491
+ r2 = vec4<f32>(v_140.xy, r2.zw);
492
+ let v_141 = r1.y;
493
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_141);
494
+ r1.y = max(r3.y, r3.x);
495
+ let v_142 = (r1.yyy * r2.xyz);
496
+ r2 = vec4<f32>(v_142.xyz, r2.w);
497
+ let v_143 = (r1.zzz * r2.xyz);
498
+ r1 = vec4<f32>(r1.x, v_143.xyz);
499
+ let v_144 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
500
+ r1 = vec4<f32>(r1.x, v_144.xyz);
501
+ let v_145 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
502
+ r1 = vec4<f32>(r1.x, v_145.xyz);
503
+ let v_146 = fma(r1.yzw, r1.xxx, r0.xyz);
504
+ r0 = vec4<f32>(v_146.xyz, r0.w);
505
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
506
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
507
+ r1.x = dot(r4.xyz, r4.xyz);
508
+ r1.y = sqrt(r1.x);
509
+ let v_147 = -(cb3_3.tint_symbol_2[50u].xxxx);
510
+ r1.z = (r1.y + v_147.z);
511
+ r1.z = max(r1.z, 0.0f);
512
+ r1.y = (r1.z / r1.y);
513
+ r1.y = (r1.y * r4.z);
514
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
515
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
516
+ r2.x = (r1.w * -1.44269502162933349609f);
517
+ r2.x = exp2(r2.x);
518
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
519
+ r1.w = (r2.x / r1.w);
520
+ let v_148 = bitcast<u32>(r1.y);
521
+ r1.y = select(1.0f, r1.w, (v_148 != 0u));
522
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
523
+ r1.y = (r1.y * r1.w);
524
+ r1.y = min(r1.y, 1.0f);
525
+ r1.y = (r1.y * 1.44269502162933349609f);
526
+ r1.y = exp2(r1.y);
527
+ r1.y = min(r1.y, 1.0f);
528
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
529
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
530
+ r1.x = inverseSqrt(r1.x);
531
+ let v_149 = (r1.xxx * r4.xyz);
532
+ r2 = vec4<f32>(v_149.xyz, r2.w);
533
+ let v_150 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
534
+ r1.x = clamp(vec4<f32>(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f);
535
+ r1.x = log2(r1.x);
536
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
537
+ r1.x = exp2(r1.x);
538
+ let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
539
+ r2.x = clamp(vec4<f32>(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f);
540
+ r2.x = log2(r2.x);
541
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
542
+ r2.x = exp2(r2.x);
543
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
544
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
545
+ let v_152 = -(cb3_3.tint_symbol_2[52u].xxxx);
546
+ r2.y = (r1.z + v_152.y);
547
+ r2.y = max(r2.y, 0.0f);
548
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
549
+ r2.y = (r2.y * 1.44269502162933349609f);
550
+ r2.y = exp2(r2.y);
551
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
552
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
553
+ let v_153 = -(cb3_3.tint_symbol_2[51u].zzzz);
554
+ r1.z = (r1.z * v_153.z);
555
+ r1.z = (r1.z * 1.44269502162933349609f);
556
+ r1.z = exp2(r1.z);
557
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
558
+ let v_154 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
559
+ r2 = vec4<f32>(r2.x, v_154.xyz);
560
+ let v_155 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
561
+ r2 = vec4<f32>(r2.x, v_155.xyz);
562
+ let v_156 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
563
+ r3 = vec4<f32>(v_156.xyz, r3.w);
564
+ let v_157 = fma(r2.xxx, r3.xyz, r2.yzw);
565
+ r2 = vec4<f32>(v_157.xyz, r2.w);
566
+ let v_158 = -(cb3_3.tint_symbol_2[57u].xyzx);
567
+ let v_159 = (r2.xyz + v_158.xyz);
568
+ r2 = vec4<f32>(v_159.xyz, r2.w);
569
+ let v_160 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
570
+ r2 = vec4<f32>(v_160.xyz, r2.w);
571
+ r3.x = cb3_3.tint_symbol_2[55u].w;
572
+ r3.y = cb3_3.tint_symbol_2[56u].w;
573
+ r3.z = cb3_3.tint_symbol_2[57u].w;
574
+ let v_161 = ((-(r2.xyzx)).xyz + r3.xyz);
575
+ r3 = vec4<f32>(v_161.xyz, r3.w);
576
+ let v_162 = fma(r1.yyy, r3.xyz, r2.xyz);
577
+ r1 = vec4<f32>(v_162.xyz, r1.w);
578
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
579
+ if ((bitcast<u32>(r2.x) != 0u)) {
580
+ let v_163 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
581
+ r2 = vec4<f32>(v_163.xy, r2.zw);
582
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
583
+ r2.x = (r2.x + -1.0f);
584
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
585
+ } else {
586
+ r2.x = 1.0f;
587
+ }
588
+ let v_164 = -(r0.xyzx);
589
+ let v_165 = fma(r1.xyz, r2.xxx, v_164.xyz);
590
+ r1 = vec4<f32>(v_165.xyz, r1.w);
591
+ let v_166 = fma(r1.www, r1.xyz, r0.xyz);
592
+ r1 = vec4<f32>(v_166.xyz, r1.w);
593
+ } else {
594
+ r1.w = dot(r4.xyz, r4.xyz);
595
+ r2.x = sqrt(r1.w);
596
+ let v_167 = -(cb3_3.tint_symbol_2[50u].xxxx);
597
+ r2.y = (r2.x + v_167.y);
598
+ r2.y = max(r2.y, 0.0f);
599
+ r2.x = (r2.y / r2.x);
600
+ r2.x = (r2.x * r4.z);
601
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
602
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
603
+ r2.w = (r2.z * -1.44269502162933349609f);
604
+ r2.w = exp2(r2.w);
605
+ r2.w = ((-(r2.wwww)).w + 1.0f);
606
+ r2.z = (r2.w / r2.z);
607
+ let v_168 = bitcast<u32>(r2.x);
608
+ r2.x = select(1.0f, r2.z, (v_168 != 0u));
609
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
610
+ r2.x = (r2.x * r2.z);
611
+ r2.x = min(r2.x, 1.0f);
612
+ r2.x = (r2.x * 1.44269502162933349609f);
613
+ r2.x = exp2(r2.x);
614
+ r2.x = min(r2.x, 1.0f);
615
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
616
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
617
+ r1.w = inverseSqrt(r1.w);
618
+ let v_169 = (r1.www * r4.xyz);
619
+ r3 = vec4<f32>(v_169.xyz, r3.w);
620
+ let v_170 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
621
+ r1.w = clamp(vec4<f32>(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f);
622
+ r1.w = log2(r1.w);
623
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
624
+ r1.w = exp2(r1.w);
625
+ let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
626
+ r2.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
627
+ r2.w = log2(r2.w);
628
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
629
+ r2.w = exp2(r2.w);
630
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
631
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
632
+ let v_172 = -(cb3_3.tint_symbol_2[52u].xxxx);
633
+ r3.x = (r2.y + v_172.x);
634
+ r3.x = max(r3.x, 0.0f);
635
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
636
+ r3.x = (r3.x * 1.44269502162933349609f);
637
+ r3.x = exp2(r3.x);
638
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
639
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
640
+ let v_173 = -(cb3_3.tint_symbol_2[51u].zzzz);
641
+ r2.y = (r2.y * v_173.y);
642
+ r2.y = (r2.y * 1.44269502162933349609f);
643
+ r2.y = exp2(r2.y);
644
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
645
+ let v_174 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
646
+ r3 = vec4<f32>(v_174.xyz, r3.w);
647
+ let v_175 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
648
+ r3 = vec4<f32>(v_175.xyz, r3.w);
649
+ let v_176 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
650
+ r4 = vec4<f32>(v_176.xyz, r4.w);
651
+ let v_177 = fma(r2.www, r4.xyz, r3.xyz);
652
+ r3 = vec4<f32>(v_177.xyz, r3.w);
653
+ let v_178 = -(cb3_3.tint_symbol_2[57u].xyzx);
654
+ let v_179 = (r3.xyz + v_178.xyz);
655
+ r3 = vec4<f32>(v_179.xyz, r3.w);
656
+ let v_180 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
657
+ r3 = vec4<f32>(v_180.xyz, r3.w);
658
+ r4.x = cb3_3.tint_symbol_2[55u].w;
659
+ r4.y = cb3_3.tint_symbol_2[56u].w;
660
+ r4.z = cb3_3.tint_symbol_2[57u].w;
661
+ let v_181 = ((-(r3.xyzx)).xyz + r4.xyz);
662
+ r4 = vec4<f32>(v_181.xyz, r4.w);
663
+ let v_182 = fma(r2.xxx, r4.xyz, r3.xyz);
664
+ r2 = vec4<f32>(v_182.xy, r2.z, v_182.z);
665
+ let v_183 = ((-(r0.xyxz)).xyw + r2.xyw);
666
+ r2 = vec4<f32>(v_183.xy, r2.z, v_183.z);
667
+ let v_184 = fma(r2.zzz, r2.xyw, r0.xyz);
668
+ r1 = vec4<f32>(v_184.xyz, r1.w);
669
+ }
670
+ let v_185 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
671
+ o0 = vec4<f32>(v_185.xyz, o0.w);
672
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
673
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
674
+ o1 = (r0.x * v1.z);
675
+ o0.w = r0.w;
676
+ o2 = r0.x;
677
+ }
678
+
679
+ struct tint_symbol_8 {
680
+ @location(0u)
681
+ o0 : vec4<f32>,
682
+ @location(1u)
683
+ o1 : f32,
684
+ @location(2u)
685
+ o2 : f32,
686
+ }
687
+
688
+ @fragment
689
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_186 : vec4<f32>) -> tint_symbol_8 {
690
+ main_inner(v0, v1, v2, v4, v5, v6, v_186);
691
+ return tint_symbol_8(o0, o1, o2);
692
+ }
b/8b0b5899ed/shaders/cf749a07628d5f36.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/cf749a07628d5f36.wgsl ADDED
@@ -0,0 +1,1302 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb1_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(17u) var s1 : sampler;
98
+
99
+ @group(1u) @binding(19u) var s3 : sampler;
100
+
101
+ @group(1u) @binding(21u) var s5 : sampler;
102
+
103
+ @group(1u) @binding(22u) var s6 : sampler;
104
+
105
+ @group(1u) @binding(27u) var s11 : sampler;
106
+
107
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
108
+
109
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
120
+
121
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
122
+
123
+ var<private> v8 : vec4<f32>;
124
+
125
+ var<private> v9 : array<f32, 4u>;
126
+
127
+ var<private> o0 : vec4<f32>;
128
+
129
+ var<private> o1 : f32;
130
+
131
+ var<private> o2 : f32;
132
+
133
+ var<private> x0 : array<vec4<f32>, 4u>;
134
+
135
+ var<private> x1 : array<vec4<f32>, 1u>;
136
+
137
+ struct tint_symbol_8 {
138
+ tint_symbol_7 : array<vec4<u32>, 4u>,
139
+ }
140
+
141
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
142
+
143
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
144
+ var v_2 : vec4<f32> = v_1;
145
+ v_2.w = (1.0f / v_1.w);
146
+ v8 = v_2;
147
+ x1[0u].x = v9[0u];
148
+ x1[0u].y = v9[1u];
149
+ x1[0u].z = v9[2u];
150
+ x1[0u].w = v9[3u];
151
+ r0 = textureSample(t0, s0, v2.xyz.xyxx.xy);
152
+ r1 = textureSample(t6, s6, v2.xyz.xyxx.xy);
153
+ let v_3 = (v2.xyz.xy * cb11_11.tint_symbol_5[0u].zw);
154
+ r2 = vec4<f32>(v_3.xy, r2.zw);
155
+ r3 = textureSample(t3, s3, r2.xyxx.xy);
156
+ let v_4 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
157
+ r2 = vec4<f32>(r2.xy, v_4.xy);
158
+ let v_5 = (r2.xy * vec2<f32>(3.1700000762939453125f));
159
+ r2 = vec4<f32>(v_5.xy, r2.zw);
160
+ r3 = textureSample(t3, s3, r2.xyxx.xy);
161
+ let v_6 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
162
+ r2 = vec4<f32>(v_6.xy, r2.zw);
163
+ let v_7 = (r2.xy * vec2<f32>(0.5f));
164
+ r2 = vec4<f32>(v_7.xy, r2.zw);
165
+ let v_8 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
166
+ r2 = vec4<f32>(v_8.xy, r2.zw);
167
+ r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
168
+ r2.z = fma(r2.z, r1.w, 1.0f);
169
+ let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy);
170
+ r2 = vec4<f32>(v_9.xy, r2.zw);
171
+ r0 = (r0 * r2.zzzz);
172
+ r3 = textureSample(t5, s5, v2.xyz.xyxx.xy);
173
+ let v_10 = fma(r2.xy, r1.ww, r3.xy);
174
+ r2 = vec4<f32>(v_10.xy, r2.zw);
175
+ let v_11 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
176
+ r2 = vec4<f32>(v_11.xy, r2.zw);
177
+ r2.w = dot(r2.xy, r2.xy);
178
+ r2.w = ((-(r2.wwww)).w + 1.0f);
179
+ r2.w = sqrt(abs(r2.wwww).w);
180
+ r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
181
+ let v_12 = (r2.xy * r3.xx);
182
+ r2 = vec4<f32>(v_12.xy, r2.zw);
183
+ let v_13 = (r2.yyy * v6.xyz);
184
+ r3 = vec4<f32>(v_13.xyz, r3.w);
185
+ let v_14 = fma(r2.xxx, v5.xyz, r3.xyz);
186
+ r3 = vec4<f32>(v_14.xyz, r3.w);
187
+ let v_15 = fma(r2.www, v3.xyz, r3.xyz);
188
+ r2 = vec4<f32>(v_15.xy, r2.z, v_15.z);
189
+ r3.x = dot(r2.xyw, r2.xyw);
190
+ r3.x = inverseSqrt(r3.x);
191
+ let v_16 = (r2.xyw * r3.xxx);
192
+ r3 = vec4<f32>(r3.x, v_16.xyz);
193
+ let v_17 = (r1.xy * r1.xy);
194
+ r1 = vec4<f32>(v_17.xy, r1.zw);
195
+ r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz);
196
+ r1.x = (r1.x * cb12_12.tint_symbol_4[0u].w);
197
+ r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f);
198
+ let v_18 = (r0.xyz * v1.xyz);
199
+ r0 = vec4<f32>(v_18.xyz, r0.w);
200
+ r0.w = (r0.w * v0.w);
201
+ let v_19 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
202
+ let v_20 = r1;
203
+ r1 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
204
+ let v_21 = (r0.xyz * r0.xyz);
205
+ r0 = vec4<f32>(v_21.xyz, r0.w);
206
+ let v_22 = -(v7.xyzx);
207
+ let v_23 = (v_22.xyz + cb1_1.tint_symbol[15u].xyz);
208
+ r2 = vec4<f32>(v_23.xyz, r2.w);
209
+ r4.x = dot(r2.xyz, r2.xyz);
210
+ r4.x = inverseSqrt(r4.x);
211
+ let v_24 = (r2.xyz * r4.xxx);
212
+ r4 = vec4<f32>(r4.x, v_24.xyz);
213
+ let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx);
214
+ let v_26 = fma(r2.xyz, r4.xxx, v_25.xyz);
215
+ r5 = vec4<f32>(v_26.xyz, r5.w);
216
+ r5.w = dot(r5.xyz, r5.xyz);
217
+ r5.w = inverseSqrt(r5.w);
218
+ let v_27 = (r5.www * r5.xyz);
219
+ r5 = vec4<f32>(v_27.xyz, r5.w);
220
+ let v_28 = (r1.yz * r1.yz);
221
+ let v_29 = r1;
222
+ r1 = vec4<f32>(v_29.x, v_28.xy, v_29.w);
223
+ r5.w = fma(r1.w, cb12_12.tint_symbol_4[0u].z, -500.0f);
224
+ r5.w = max(r5.w, 0.0f);
225
+ let v_30 = -(r5.wwww);
226
+ r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].z, v_30.w);
227
+ r5.w = (r5.w * 558.0f);
228
+ r1.w = fma(r1.w, 3.0f, r5.w);
229
+ r5.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
230
+ let v_31 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
231
+ r6 = vec4<f32>(v_31.xyz, r6.w);
232
+ let v_32 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz);
233
+ r7 = vec4<f32>(v_32.xyz, r7.w);
234
+ let v_33 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
235
+ r7 = vec4<f32>(v_33.xyz, r7.w);
236
+ let v_34 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
237
+ r7 = vec4<f32>(v_34.xyz, r7.w);
238
+ let v_35 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
239
+ r8 = vec4<f32>(v_35.xyz, r8.w);
240
+ let v_36 = &(x0[0u]);
241
+ let v_37 = r8;
242
+ *(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
243
+ let v_38 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
244
+ r9 = vec4<f32>(v_38.xyz, r9.w);
245
+ let v_39 = &(x0[1u]);
246
+ let v_40 = r9;
247
+ *(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
248
+ let v_41 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
249
+ r10 = vec4<f32>(v_41.xyz, r10.w);
250
+ let v_42 = &(x0[2u]);
251
+ let v_43 = r10;
252
+ *(v_42) = vec4<f32>(v_43.xyz, (*(v_42)).w);
253
+ let v_44 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
254
+ r7 = vec4<f32>(v_44.xyz, r7.w);
255
+ let v_45 = &(x0[3u]);
256
+ let v_46 = r7;
257
+ *(v_45) = vec4<f32>(v_46.xyz, (*(v_45)).w);
258
+ let v_47 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
259
+ let v_48 = r11;
260
+ r11 = vec4<f32>(v_48.x, v_47.x, v_48.z, v_47.y);
261
+ r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
262
+ r6.w = (r6.w * 0.5f);
263
+ let v_49 = abs(r10.yyyy);
264
+ r7.z = max(v_49.z, abs(r10.xxxx).z);
265
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
266
+ let v_50 = (bitcast<u32>(r7.z) != 0u);
267
+ let v_51 = bitcast<f32>(v.tint_symbol_7[0i].x);
268
+ r7.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_51, v_50);
269
+ let v_52 = abs(r9.yyyy);
270
+ r7.w = max(v_52.w, abs(r9.xxxx).w);
271
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
272
+ let v_53 = bitcast<u32>(r7.w);
273
+ r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_53 != 0u));
274
+ let v_54 = abs(r8.yyyy);
275
+ r7.w = max(v_54.w, abs(r8.xxxx).w);
276
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
277
+ let v_55 = bitcast<u32>(r6.w);
278
+ r6.w = select(r7.z, 0.0f, (v_55 != 0u));
279
+ let v_56 = x0[bitcast<i32>(r6.w)];
280
+ r8 = vec4<f32>(v_56.xyz, r8.w);
281
+ r6.w = f32(bitcast<i32>(r6.w));
282
+ r7.z = (r6.w + 0.5f);
283
+ r7.z = (r7.z * 0.25f);
284
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
285
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
286
+ r6.w = dot(r9, cb6_6.tint_symbol_6[12u]);
287
+ r7.w = dot(r9, cb6_6.tint_symbol_6[13u]);
288
+ r9.x = (r8.x + 0.5f);
289
+ r9.y = fma(r8.y, 0.25f, r7.z);
290
+ r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
291
+ r6.w = ((-(r6.wwww)).w + r8.z);
292
+ let v_57 = dpdx(r9.xyy);
293
+ r10 = vec4<f32>(v_57.xy, r10.z, v_57.z);
294
+ r10.z = dpdx(r6.w);
295
+ let v_58 = dpdy(r9.yxy);
296
+ r12 = vec4<f32>(v_58.xyz, r12.w);
297
+ r12.w = dpdy(r6.w);
298
+ let v_59 = (r10.yw * r12.yw);
299
+ r8 = vec4<f32>(v_59.xy, r8.zw);
300
+ let v_60 = -(r8.xyxx);
301
+ let v_61 = fma(r10.xz, r12.xz, v_60.xy);
302
+ r13 = vec4<f32>(v_61.xy, r13.zw);
303
+ r8.x = (1.0f / r13.x);
304
+ r8.y = (r10.z * r12.y);
305
+ let v_62 = -(r8.yyyy);
306
+ r13.z = fma(r10.x, r12.w, v_62.z);
307
+ let v_63 = (r8.xx * r13.yz);
308
+ r8 = vec4<f32>(v_63.xy, r8.zw);
309
+ let v_64 = max(r8.xy, vec2<f32>());
310
+ r8 = vec4<f32>(v_64.xy, r8.zw);
311
+ let v_65 = min(r8.xy, vec2<f32>(0.5f));
312
+ r8 = vec4<f32>(v_65.xy, r8.zw);
313
+ r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
314
+ r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
315
+ let v_66 = bitcast<u32>(r7.z);
316
+ let v_67 = r6.w;
317
+ r11.z = select(r8.z, v_67, (v_66 != 0u));
318
+ r9.z = 0.0f;
319
+ let v_68 = (r9.xyz + r11.ywz);
320
+ r8 = vec4<f32>(v_68.xyz, r8.w);
321
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
322
+ r11 = vec4<f32>(v_69.xy, r11.zw);
323
+ let v_70 = (r9.xyz + r11.xyz);
324
+ r10 = vec4<f32>(v_70.xyz, r10.w);
325
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
326
+ r11 = vec4<f32>(v_71.xy, r11.zw);
327
+ let v_72 = (r9.xyz + r11.xyz);
328
+ r12 = vec4<f32>(v_72.xyz, r12.w);
329
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
330
+ r11 = vec4<f32>(v_73.xy, r11.zw);
331
+ let v_74 = (r9.xyz + r11.xyz);
332
+ r13 = vec4<f32>(v_74.xyz, r13.w);
333
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
334
+ r11 = vec4<f32>(v_75.xy, r11.zw);
335
+ let v_76 = (r9.xyz + r11.xyz);
336
+ r14 = vec4<f32>(v_76.xyz, r14.w);
337
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
338
+ r11 = vec4<f32>(v_77.xy, r11.zw);
339
+ let v_78 = (r9.xyz + r11.xyz);
340
+ r15 = vec4<f32>(v_78.xyz, r15.w);
341
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
342
+ r11 = vec4<f32>(v_79.xy, r11.zw);
343
+ let v_80 = (r9.xyz + r11.xyz);
344
+ r16 = vec4<f32>(v_80.xyz, r16.w);
345
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
346
+ r11 = vec4<f32>(v_81.xy, r11.zw);
347
+ let v_82 = (r9.xyz + r11.xyz);
348
+ r17 = vec4<f32>(v_82.xyz, r17.w);
349
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
350
+ r11 = vec4<f32>(v_83.xy, r11.zw);
351
+ let v_84 = (r9.xyz + r11.xyz);
352
+ r18 = vec4<f32>(v_84.xyz, r18.w);
353
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
354
+ r11 = vec4<f32>(v_85.xy, r11.zw);
355
+ let v_86 = (r9.xyz + r11.xyz);
356
+ r19 = vec4<f32>(v_86.xyz, r19.w);
357
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
358
+ r11 = vec4<f32>(v_87.xy, r11.zw);
359
+ let v_88 = (r9.xyz + r11.xyz);
360
+ r20 = vec4<f32>(v_88.xyz, r20.w);
361
+ let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
362
+ r11 = vec4<f32>(v_89.xy, r11.zw);
363
+ let v_90 = (r9.xyz + r11.xyz);
364
+ r21 = vec4<f32>(v_90.xyz, r21.w);
365
+ let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
366
+ r11 = vec4<f32>(v_91.xy, r11.zw);
367
+ let v_92 = (r9.xyz + r11.xyz);
368
+ r22 = vec4<f32>(v_92.xyz, r22.w);
369
+ let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
370
+ r11 = vec4<f32>(v_93.xy, r11.zw);
371
+ let v_94 = (r9.xyz + r11.xyz);
372
+ r23 = vec4<f32>(v_94.xyz, r23.w);
373
+ let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
374
+ r11 = vec4<f32>(v_95.xy, r11.zw);
375
+ let v_96 = (r9.xyz + r11.xyz);
376
+ r24 = vec4<f32>(v_96.xyz, r24.w);
377
+ let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
378
+ r11 = vec4<f32>(v_97.xy, r11.zw);
379
+ let v_98 = (r9.xyz + r11.xyz);
380
+ r9 = vec4<f32>(v_98.xyz, r9.w);
381
+ let v_99 = r8.xyxx;
382
+ r8.x = textureSampleCompareLevel(t15, s15, v_99.xy, r8.z);
383
+ let v_100 = r10.xyxx;
384
+ r8.y = textureSampleCompareLevel(t15, s15, v_100.xy, r10.z);
385
+ let v_101 = r12.xyxx;
386
+ r8.z = textureSampleCompareLevel(t15, s15, v_101.xy, r12.z);
387
+ let v_102 = r13.xyxx;
388
+ r8.w = textureSampleCompareLevel(t15, s15, v_102.xy, r13.z);
389
+ let v_103 = r14.xyxx;
390
+ r10.x = textureSampleCompareLevel(t15, s15, v_103.xy, r14.z);
391
+ let v_104 = r15.xyxx;
392
+ r10.y = textureSampleCompareLevel(t15, s15, v_104.xy, r15.z);
393
+ let v_105 = r16.xyxx;
394
+ r10.z = textureSampleCompareLevel(t15, s15, v_105.xy, r16.z);
395
+ let v_106 = r17.xyxx;
396
+ r10.w = textureSampleCompareLevel(t15, s15, v_106.xy, r17.z);
397
+ let v_107 = r18.xyxx;
398
+ r11.x = textureSampleCompareLevel(t15, s15, v_107.xy, r18.z);
399
+ let v_108 = r19.xyxx;
400
+ r11.y = textureSampleCompareLevel(t15, s15, v_108.xy, r19.z);
401
+ let v_109 = r20.xyxx;
402
+ r11.z = textureSampleCompareLevel(t15, s15, v_109.xy, r20.z);
403
+ let v_110 = r21.xyxx;
404
+ r11.w = textureSampleCompareLevel(t15, s15, v_110.xy, r21.z);
405
+ let v_111 = r22.xyxx;
406
+ r12.x = textureSampleCompareLevel(t15, s15, v_111.xy, r22.z);
407
+ let v_112 = r23.xyxx;
408
+ r12.y = textureSampleCompareLevel(t15, s15, v_112.xy, r23.z);
409
+ let v_113 = r24.xyxx;
410
+ r12.z = textureSampleCompareLevel(t15, s15, v_113.xy, r24.z);
411
+ let v_114 = r9.xyxx;
412
+ r12.w = textureSampleCompareLevel(t15, s15, v_114.xy, r9.z);
413
+ r8 = (r8 + r10);
414
+ r8 = (r11 + r8);
415
+ r8 = (r12 + r8);
416
+ r6.w = dot(r8, vec4<f32>(1.0f));
417
+ r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
418
+ let v_115 = abs(r7.yyyy);
419
+ r7.x = max(v_115.x, abs(r7.xxxx).x);
420
+ r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
421
+ r5.w = ((-(r5.wwww)).w + 1.0f);
422
+ r5.w = (r7.x * r5.w);
423
+ r5.w = fma(r6.w, 0.0625f, r5.w);
424
+ r5.w = (r5.w * r5.w);
425
+ r5.w = min(r5.w, 1.0f);
426
+ r6.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
427
+ r6.w = sqrt(r6.w);
428
+ r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z);
429
+ let v_116 = -(r5.wwww);
430
+ r5.w = fma(r6.w, v_116.w, r5.w);
431
+ let v_117 = dot(r3.yzw, v_25.xyz);
432
+ r6.w = clamp(vec4<f32>(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f);
433
+ let v_118 = dot(r4.yzw, r3.yzw);
434
+ r7.x = clamp(vec4<f32>(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f);
435
+ let v_119 = dot(r5.xyz, v_25.xyz);
436
+ r7.y = clamp(vec4<f32>(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f);
437
+ let v_120 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
438
+ r7 = vec4<f32>(v_120.xy, r7.zw);
439
+ let v_121 = (r7.xy * r7.xy);
440
+ r7 = vec4<f32>(r7.xy, v_121.xy);
441
+ let v_122 = (r7.zw * r7.zw);
442
+ r7 = vec4<f32>(r7.xy, v_122.xy);
443
+ let v_123 = (r7.xy * r7.zw);
444
+ r7 = vec4<f32>(v_123.xy, r7.zw);
445
+ r7.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f);
446
+ let v_124 = fma(cb12_12.tint_symbol_4[0u].yy, r7.xy, r7.zz);
447
+ r7 = vec4<f32>(v_124.xy, r7.zw);
448
+ let v_125 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
449
+ r8 = vec4<f32>(v_125.xy, r8.zw);
450
+ r7.w = (r8.x * 0.125f);
451
+ r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f);
452
+ r5.x = dot(r3.yzw, r5.xyz);
453
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
454
+ r5.x = log2(r5.x);
455
+ r5.x = (r5.x * r8.y);
456
+ r5.x = exp2(r5.x);
457
+ r5.x = (r7.y * r5.x);
458
+ r5.x = (r7.w * r5.x);
459
+ r5.x = (r1.x * r5.x);
460
+ r5.x = (r6.w * r5.x);
461
+ r5.y = (r6.w * r7.x);
462
+ let v_126 = fma(r0.xyz, r5.yyy, r5.xxx);
463
+ r5 = vec4<f32>(v_126.xyz, r5.w);
464
+ let v_127 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
465
+ r5 = vec4<f32>(v_127.xyz, r5.w);
466
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
467
+ if ((bitcast<u32>(r6.w) != 0u)) {
468
+ r9 = vec4<f32>(r9.x, vec3<f32>());
469
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
470
+ } else {
471
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
472
+ let v_128 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
473
+ r8 = vec4<f32>(v_128.x, r8.y, v_128.yz);
474
+ let v_129 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
475
+ r9 = vec4<f32>(v_129.xyz, r9.w);
476
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
477
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
478
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
479
+ let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
480
+ r9 = vec4<f32>(v_130.xyz, r9.w);
481
+ let v_131 = (r9.xyz + v_22.xyz);
482
+ r9 = vec4<f32>(v_131.xyz, r9.w);
483
+ let v_132 = bitcast<vec3<u32>>(r7.yyy);
484
+ let v_133 = r8.xzw;
485
+ let v_134 = select(r9.xyz, v_133, (v_132 != vec3<u32>()));
486
+ r8 = vec4<f32>(v_134.x, r8.y, v_134.yz);
487
+ r7.y = dot(r8.xzw, r8.xzw);
488
+ let v_135 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
489
+ r8 = vec4<f32>(v_135.x, r8.y, v_135.yz);
490
+ r9.x = dot(r8.xzw, r8.xzw);
491
+ r9.x = inverseSqrt(r9.x);
492
+ let v_136 = (r8.xzw * r9.xxx);
493
+ r8 = vec4<f32>(v_136.x, r8.y, v_136.yz);
494
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
495
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
496
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w);
497
+ r7.y = (r7.y / r9.x);
498
+ let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx);
499
+ r9.x = dot(r8.xzw, v_137.xyz);
500
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
501
+ let v_138 = dot(r8.xzw, r3.yzw);
502
+ r9.y = clamp(vec4<f32>(v_138, v_138, v_138, v_138).y, 0.0f, 1.0f);
503
+ r9.x = (r9.x * r9.y);
504
+ r9.y = (r7.y * r9.x);
505
+ let v_139 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
506
+ r9 = vec4<f32>(r9.x, v_139.xyz);
507
+ let v_140 = (r0.xyz * r9.yzw);
508
+ r9 = vec4<f32>(r9.x, v_140.xyz);
509
+ let v_141 = fma(r2.xyz, r4.xxx, r8.xzw);
510
+ r8 = vec4<f32>(v_141.x, r8.y, v_141.yz);
511
+ r10.x = dot(r8.xzw, r8.xzw);
512
+ r10.x = inverseSqrt(r10.x);
513
+ let v_142 = (r8.xzw * r10.xxx);
514
+ r8 = vec4<f32>(v_142.x, r8.y, v_142.yz);
515
+ let v_143 = dot(r8.xzw, r4.yzw);
516
+ r10.x = clamp(vec4<f32>(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f);
517
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
518
+ r10.y = (r10.x * r10.x);
519
+ r10.y = (r10.y * r10.y);
520
+ r10.x = (r10.y * r10.x);
521
+ r10.x = fma(cb12_12.tint_symbol_4[0u].y, r10.x, r7.z);
522
+ let v_144 = dot(r8.xzw, r3.yzw);
523
+ r8.x = clamp(vec4<f32>(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f);
524
+ r8.x = log2(r8.x);
525
+ r8.x = (r8.x * r8.y);
526
+ r8.x = exp2(r8.x);
527
+ r8.x = (r8.x * r10.x);
528
+ r8.x = (r9.x * r8.x);
529
+ r7.y = (r7.y * r8.x);
530
+ r7.y = (r7.w * r7.y);
531
+ let v_145 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
532
+ r8 = vec4<f32>(v_145.x, r8.y, v_145.yz);
533
+ }
534
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
535
+ if ((bitcast<u32>(r7.y) != 0u)) {
536
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
537
+ r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
538
+ let v_146 = bitcast<u32>(r9.x);
539
+ let v_147 = r7.y;
540
+ r6.w = select(r6.w, v_147, (v_146 != 0u));
541
+ if ((bitcast<u32>(r6.w) != 0u)) {
542
+ } else {
543
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
544
+ let v_148 = (v_22.xyz + cb3_3.tint_symbol_2[4u].xyz);
545
+ r10 = vec4<f32>(v_148.xyz, r10.w);
546
+ let v_149 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
547
+ r11 = vec4<f32>(v_149.xyz, r11.w);
548
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
549
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
550
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
551
+ let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
552
+ r11 = vec4<f32>(v_150.xyz, r11.w);
553
+ let v_151 = (r11.xyz + v_22.xyz);
554
+ r11 = vec4<f32>(v_151.xyz, r11.w);
555
+ let v_152 = bitcast<vec3<u32>>(r7.yyy);
556
+ let v_153 = r10.xyz;
557
+ let v_154 = select(r11.xyz, v_153, (v_152 != vec3<u32>()));
558
+ r10 = vec4<f32>(v_154.xyz, r10.w);
559
+ r7.y = dot(r10.xyz, r10.xyz);
560
+ let v_155 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
561
+ r10 = vec4<f32>(v_155.xyz, r10.w);
562
+ r9.x = dot(r10.xyz, r10.xyz);
563
+ r9.x = inverseSqrt(r9.x);
564
+ let v_156 = (r9.xxx * r10.xyz);
565
+ r10 = vec4<f32>(v_156.xyz, r10.w);
566
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
567
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
568
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w);
569
+ r7.y = (r7.y / r9.x);
570
+ let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx);
571
+ r9.x = dot(r10.xyz, v_157.xyz);
572
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
573
+ let v_158 = dot(r10.xyz, r3.yzw);
574
+ r10.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
575
+ r9.x = (r9.x * r10.w);
576
+ r10.w = (r7.y * r9.x);
577
+ let v_159 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
578
+ r11 = vec4<f32>(v_159.xyz, r11.w);
579
+ let v_160 = fma(r11.xyz, r0.xyz, r9.yzw);
580
+ r9 = vec4<f32>(r9.x, v_160.xyz);
581
+ let v_161 = fma(r2.xyz, r4.xxx, r10.xyz);
582
+ r10 = vec4<f32>(v_161.xyz, r10.w);
583
+ r10.w = dot(r10.xyz, r10.xyz);
584
+ r10.w = inverseSqrt(r10.w);
585
+ let v_162 = (r10.www * r10.xyz);
586
+ r10 = vec4<f32>(v_162.xyz, r10.w);
587
+ let v_163 = dot(r10.xyz, r4.yzw);
588
+ r10.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
589
+ r10.w = ((-(r10.wwww)).w + 1.0f);
590
+ r11.x = (r10.w * r10.w);
591
+ r11.x = (r11.x * r11.x);
592
+ r10.w = (r10.w * r11.x);
593
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z);
594
+ let v_164 = dot(r10.xyz, r3.yzw);
595
+ r10.x = clamp(vec4<f32>(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f);
596
+ r10.x = log2(r10.x);
597
+ r10.x = (r8.y * r10.x);
598
+ r10.x = exp2(r10.x);
599
+ r10.x = (r10.x * r10.w);
600
+ r9.x = (r9.x * r10.x);
601
+ r7.y = (r7.y * r9.x);
602
+ r7.y = (r7.w * r7.y);
603
+ let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
604
+ r8 = vec4<f32>(v_165.x, r8.y, v_165.yz);
605
+ }
606
+ } else {
607
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
608
+ }
609
+ if ((bitcast<u32>(r6.w) != 0u)) {
610
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
611
+ } else {
612
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
613
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
614
+ if ((bitcast<u32>(r6.w) != 0u)) {
615
+ } else {
616
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
617
+ let v_166 = (v_22.xyz + cb3_3.tint_symbol_2[5u].xyz);
618
+ r10 = vec4<f32>(v_166.xyz, r10.w);
619
+ let v_167 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
620
+ r11 = vec4<f32>(v_167.xyz, r11.w);
621
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
622
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
623
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
624
+ let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
625
+ r11 = vec4<f32>(v_168.xyz, r11.w);
626
+ let v_169 = (r11.xyz + v_22.xyz);
627
+ r11 = vec4<f32>(v_169.xyz, r11.w);
628
+ let v_170 = bitcast<vec3<u32>>(r7.yyy);
629
+ let v_171 = r10.xyz;
630
+ let v_172 = select(r11.xyz, v_171, (v_170 != vec3<u32>()));
631
+ r10 = vec4<f32>(v_172.xyz, r10.w);
632
+ r7.y = dot(r10.xyz, r10.xyz);
633
+ let v_173 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
634
+ r10 = vec4<f32>(v_173.xyz, r10.w);
635
+ r9.x = dot(r10.xyz, r10.xyz);
636
+ r9.x = inverseSqrt(r9.x);
637
+ let v_174 = (r9.xxx * r10.xyz);
638
+ r10 = vec4<f32>(v_174.xyz, r10.w);
639
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
640
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
641
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w);
642
+ r7.y = (r7.y / r9.x);
643
+ let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx);
644
+ r9.x = dot(r10.xyz, v_175.xyz);
645
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
646
+ let v_176 = dot(r10.xyz, r3.yzw);
647
+ r10.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
648
+ r9.x = (r9.x * r10.w);
649
+ r10.w = (r7.y * r9.x);
650
+ let v_177 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
651
+ r11 = vec4<f32>(v_177.xyz, r11.w);
652
+ let v_178 = fma(r11.xyz, r0.xyz, r9.yzw);
653
+ r9 = vec4<f32>(r9.x, v_178.xyz);
654
+ let v_179 = fma(r2.xyz, r4.xxx, r10.xyz);
655
+ r10 = vec4<f32>(v_179.xyz, r10.w);
656
+ r10.w = dot(r10.xyz, r10.xyz);
657
+ r10.w = inverseSqrt(r10.w);
658
+ let v_180 = (r10.www * r10.xyz);
659
+ r10 = vec4<f32>(v_180.xyz, r10.w);
660
+ let v_181 = dot(r10.xyz, r4.yzw);
661
+ r10.w = clamp(vec4<f32>(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f);
662
+ r10.w = ((-(r10.wwww)).w + 1.0f);
663
+ r11.x = (r10.w * r10.w);
664
+ r11.x = (r11.x * r11.x);
665
+ r10.w = (r10.w * r11.x);
666
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z);
667
+ let v_182 = dot(r10.xyz, r3.yzw);
668
+ r10.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
669
+ r10.x = log2(r10.x);
670
+ r10.x = (r8.y * r10.x);
671
+ r10.x = exp2(r10.x);
672
+ r10.x = (r10.x * r10.w);
673
+ r9.x = (r9.x * r10.x);
674
+ r7.y = (r7.y * r9.x);
675
+ r7.y = (r7.w * r7.y);
676
+ let v_183 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
677
+ r8 = vec4<f32>(v_183.x, r8.y, v_183.yz);
678
+ }
679
+ }
680
+ if ((bitcast<u32>(r6.w) != 0u)) {
681
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
682
+ } else {
683
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
684
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
685
+ if ((bitcast<u32>(r6.w) != 0u)) {
686
+ } else {
687
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
688
+ let v_184 = (v_22.xyz + cb3_3.tint_symbol_2[6u].xyz);
689
+ r10 = vec4<f32>(v_184.xyz, r10.w);
690
+ let v_185 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
691
+ r11 = vec4<f32>(v_185.xyz, r11.w);
692
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
693
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
694
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
695
+ let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
696
+ r11 = vec4<f32>(v_186.xyz, r11.w);
697
+ let v_187 = (r11.xyz + v_22.xyz);
698
+ r11 = vec4<f32>(v_187.xyz, r11.w);
699
+ let v_188 = bitcast<vec3<u32>>(r7.yyy);
700
+ let v_189 = r10.xyz;
701
+ let v_190 = select(r11.xyz, v_189, (v_188 != vec3<u32>()));
702
+ r10 = vec4<f32>(v_190.xyz, r10.w);
703
+ r7.y = dot(r10.xyz, r10.xyz);
704
+ let v_191 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
705
+ r10 = vec4<f32>(v_191.xyz, r10.w);
706
+ r9.x = dot(r10.xyz, r10.xyz);
707
+ r9.x = inverseSqrt(r9.x);
708
+ let v_192 = (r9.xxx * r10.xyz);
709
+ r10 = vec4<f32>(v_192.xyz, r10.w);
710
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
711
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
712
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w);
713
+ r7.y = (r7.y / r9.x);
714
+ let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx);
715
+ r9.x = dot(r10.xyz, v_193.xyz);
716
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
717
+ let v_194 = dot(r10.xyz, r3.yzw);
718
+ r10.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
719
+ r9.x = (r9.x * r10.w);
720
+ r10.w = (r7.y * r9.x);
721
+ let v_195 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
722
+ r11 = vec4<f32>(v_195.xyz, r11.w);
723
+ let v_196 = fma(r11.xyz, r0.xyz, r9.yzw);
724
+ r9 = vec4<f32>(r9.x, v_196.xyz);
725
+ let v_197 = fma(r2.xyz, r4.xxx, r10.xyz);
726
+ r10 = vec4<f32>(v_197.xyz, r10.w);
727
+ r10.w = dot(r10.xyz, r10.xyz);
728
+ r10.w = inverseSqrt(r10.w);
729
+ let v_198 = (r10.www * r10.xyz);
730
+ r10 = vec4<f32>(v_198.xyz, r10.w);
731
+ let v_199 = dot(r10.xyz, r4.yzw);
732
+ r10.w = clamp(vec4<f32>(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f);
733
+ r10.w = ((-(r10.wwww)).w + 1.0f);
734
+ r11.x = (r10.w * r10.w);
735
+ r11.x = (r11.x * r11.x);
736
+ r10.w = (r10.w * r11.x);
737
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z);
738
+ let v_200 = dot(r10.xyz, r3.yzw);
739
+ r10.x = clamp(vec4<f32>(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f);
740
+ r10.x = log2(r10.x);
741
+ r10.x = (r8.y * r10.x);
742
+ r10.x = exp2(r10.x);
743
+ r10.x = (r10.x * r10.w);
744
+ r9.x = (r9.x * r10.x);
745
+ r7.y = (r7.y * r9.x);
746
+ r7.y = (r7.w * r7.y);
747
+ let v_201 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
748
+ r8 = vec4<f32>(v_201.x, r8.y, v_201.yz);
749
+ }
750
+ }
751
+ if ((bitcast<u32>(r6.w) != 0u)) {
752
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
753
+ } else {
754
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
755
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
756
+ if ((bitcast<u32>(r6.w) != 0u)) {
757
+ } else {
758
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
759
+ let v_202 = (v_22.xyz + cb3_3.tint_symbol_2[7u].xyz);
760
+ r10 = vec4<f32>(v_202.xyz, r10.w);
761
+ let v_203 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
762
+ r11 = vec4<f32>(v_203.xyz, r11.w);
763
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
764
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
765
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
766
+ let v_204 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
767
+ r11 = vec4<f32>(v_204.xyz, r11.w);
768
+ let v_205 = (r11.xyz + v_22.xyz);
769
+ r11 = vec4<f32>(v_205.xyz, r11.w);
770
+ let v_206 = bitcast<vec3<u32>>(r7.yyy);
771
+ let v_207 = r10.xyz;
772
+ let v_208 = select(r11.xyz, v_207, (v_206 != vec3<u32>()));
773
+ r10 = vec4<f32>(v_208.xyz, r10.w);
774
+ r7.y = dot(r10.xyz, r10.xyz);
775
+ let v_209 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
776
+ r10 = vec4<f32>(v_209.xyz, r10.w);
777
+ r9.x = dot(r10.xyz, r10.xyz);
778
+ r9.x = inverseSqrt(r9.x);
779
+ let v_210 = (r9.xxx * r10.xyz);
780
+ r10 = vec4<f32>(v_210.xyz, r10.w);
781
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
782
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
783
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w);
784
+ r7.y = (r7.y / r9.x);
785
+ let v_211 = -(cb3_3.tint_symbol_2[15u].xyzx);
786
+ r9.x = dot(r10.xyz, v_211.xyz);
787
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
788
+ let v_212 = dot(r10.xyz, r3.yzw);
789
+ r10.w = clamp(vec4<f32>(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f);
790
+ r9.x = (r9.x * r10.w);
791
+ r10.w = (r7.y * r9.x);
792
+ let v_213 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
793
+ r11 = vec4<f32>(v_213.xyz, r11.w);
794
+ let v_214 = fma(r11.xyz, r0.xyz, r9.yzw);
795
+ r9 = vec4<f32>(r9.x, v_214.xyz);
796
+ let v_215 = fma(r2.xyz, r4.xxx, r10.xyz);
797
+ r10 = vec4<f32>(v_215.xyz, r10.w);
798
+ r10.w = dot(r10.xyz, r10.xyz);
799
+ r10.w = inverseSqrt(r10.w);
800
+ let v_216 = (r10.www * r10.xyz);
801
+ r10 = vec4<f32>(v_216.xyz, r10.w);
802
+ let v_217 = dot(r10.xyz, r4.yzw);
803
+ r10.w = clamp(vec4<f32>(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f);
804
+ r10.w = ((-(r10.wwww)).w + 1.0f);
805
+ r11.x = (r10.w * r10.w);
806
+ r11.x = (r11.x * r11.x);
807
+ r10.w = (r10.w * r11.x);
808
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z);
809
+ let v_218 = dot(r10.xyz, r3.yzw);
810
+ r10.x = clamp(vec4<f32>(v_218, v_218, v_218, v_218).x, 0.0f, 1.0f);
811
+ r10.x = log2(r10.x);
812
+ r10.x = (r8.y * r10.x);
813
+ r10.x = exp2(r10.x);
814
+ r10.x = (r10.x * r10.w);
815
+ r9.x = (r9.x * r10.x);
816
+ r7.y = (r7.y * r9.x);
817
+ r7.y = (r7.w * r7.y);
818
+ let v_219 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw);
819
+ r8 = vec4<f32>(v_219.x, r8.y, v_219.yz);
820
+ }
821
+ }
822
+ if ((bitcast<u32>(r6.w) != 0u)) {
823
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
824
+ } else {
825
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
826
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
827
+ if ((bitcast<u32>(r6.w) != 0u)) {
828
+ } else {
829
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
830
+ let v_220 = (v_22.xyz + cb3_3.tint_symbol_2[8u].xyz);
831
+ r10 = vec4<f32>(v_220.xyz, r10.w);
832
+ let v_221 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
833
+ r11 = vec4<f32>(v_221.xyz, r11.w);
834
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
835
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
836
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
837
+ let v_222 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
838
+ r11 = vec4<f32>(v_222.xyz, r11.w);
839
+ let v_223 = (r11.xyz + v_22.xyz);
840
+ r11 = vec4<f32>(v_223.xyz, r11.w);
841
+ let v_224 = bitcast<vec3<u32>>(r7.yyy);
842
+ let v_225 = r10.xyz;
843
+ let v_226 = select(r11.xyz, v_225, (v_224 != vec3<u32>()));
844
+ r10 = vec4<f32>(v_226.xyz, r10.w);
845
+ r7.y = dot(r10.xyz, r10.xyz);
846
+ let v_227 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
847
+ r10 = vec4<f32>(v_227.xyz, r10.w);
848
+ r9.x = dot(r10.xyz, r10.xyz);
849
+ r9.x = inverseSqrt(r9.x);
850
+ let v_228 = (r9.xxx * r10.xyz);
851
+ r10 = vec4<f32>(v_228.xyz, r10.w);
852
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
853
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
854
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w);
855
+ r7.y = (r7.y / r9.x);
856
+ let v_229 = -(cb3_3.tint_symbol_2[16u].xyzx);
857
+ r9.x = dot(r10.xyz, v_229.xyz);
858
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
859
+ let v_230 = dot(r10.xyz, r3.yzw);
860
+ r10.w = clamp(vec4<f32>(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f);
861
+ r9.x = (r9.x * r10.w);
862
+ r10.w = (r7.y * r9.x);
863
+ let v_231 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
864
+ r11 = vec4<f32>(v_231.xyz, r11.w);
865
+ let v_232 = fma(r11.xyz, r0.xyz, r9.yzw);
866
+ r9 = vec4<f32>(r9.x, v_232.xyz);
867
+ let v_233 = fma(r2.xyz, r4.xxx, r10.xyz);
868
+ r10 = vec4<f32>(v_233.xyz, r10.w);
869
+ r10.w = dot(r10.xyz, r10.xyz);
870
+ r10.w = inverseSqrt(r10.w);
871
+ let v_234 = (r10.www * r10.xyz);
872
+ r10 = vec4<f32>(v_234.xyz, r10.w);
873
+ let v_235 = dot(r10.xyz, r4.yzw);
874
+ r10.w = clamp(vec4<f32>(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f);
875
+ r10.w = ((-(r10.wwww)).w + 1.0f);
876
+ r11.x = (r10.w * r10.w);
877
+ r11.x = (r11.x * r11.x);
878
+ r10.w = (r10.w * r11.x);
879
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z);
880
+ let v_236 = dot(r10.xyz, r3.yzw);
881
+ r10.x = clamp(vec4<f32>(v_236, v_236, v_236, v_236).x, 0.0f, 1.0f);
882
+ r10.x = log2(r10.x);
883
+ r10.x = (r8.y * r10.x);
884
+ r10.x = exp2(r10.x);
885
+ r10.x = (r10.x * r10.w);
886
+ r9.x = (r9.x * r10.x);
887
+ r7.y = (r7.y * r9.x);
888
+ r7.y = (r7.w * r7.y);
889
+ let v_237 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw);
890
+ r8 = vec4<f32>(v_237.x, r8.y, v_237.yz);
891
+ }
892
+ }
893
+ if ((bitcast<u32>(r6.w) != 0u)) {
894
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
895
+ } else {
896
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
897
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
898
+ if ((bitcast<u32>(r6.w) != 0u)) {
899
+ } else {
900
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
901
+ let v_238 = (v_22.xyz + cb3_3.tint_symbol_2[9u].xyz);
902
+ r10 = vec4<f32>(v_238.xyz, r10.w);
903
+ let v_239 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
904
+ r11 = vec4<f32>(v_239.xyz, r11.w);
905
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
906
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
907
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
908
+ let v_240 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
909
+ r11 = vec4<f32>(v_240.xyz, r11.w);
910
+ let v_241 = (r11.xyz + v_22.xyz);
911
+ r11 = vec4<f32>(v_241.xyz, r11.w);
912
+ let v_242 = bitcast<vec3<u32>>(r7.yyy);
913
+ let v_243 = r10.xyz;
914
+ let v_244 = select(r11.xyz, v_243, (v_242 != vec3<u32>()));
915
+ r10 = vec4<f32>(v_244.xyz, r10.w);
916
+ r7.y = dot(r10.xyz, r10.xyz);
917
+ let v_245 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
918
+ r10 = vec4<f32>(v_245.xyz, r10.w);
919
+ r9.x = dot(r10.xyz, r10.xyz);
920
+ r9.x = inverseSqrt(r9.x);
921
+ let v_246 = (r9.xxx * r10.xyz);
922
+ r10 = vec4<f32>(v_246.xyz, r10.w);
923
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
924
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
925
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w);
926
+ r7.y = (r7.y / r9.x);
927
+ let v_247 = -(cb3_3.tint_symbol_2[17u].xyzx);
928
+ r9.x = dot(r10.xyz, v_247.xyz);
929
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
930
+ let v_248 = dot(r10.xyz, r3.yzw);
931
+ r10.w = clamp(vec4<f32>(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f);
932
+ r9.x = (r9.x * r10.w);
933
+ r10.w = (r7.y * r9.x);
934
+ let v_249 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
935
+ r11 = vec4<f32>(v_249.xyz, r11.w);
936
+ let v_250 = fma(r11.xyz, r0.xyz, r9.yzw);
937
+ r9 = vec4<f32>(r9.x, v_250.xyz);
938
+ let v_251 = fma(r2.xyz, r4.xxx, r10.xyz);
939
+ r10 = vec4<f32>(v_251.xyz, r10.w);
940
+ r10.w = dot(r10.xyz, r10.xyz);
941
+ r10.w = inverseSqrt(r10.w);
942
+ let v_252 = (r10.www * r10.xyz);
943
+ r10 = vec4<f32>(v_252.xyz, r10.w);
944
+ let v_253 = dot(r10.xyz, r4.yzw);
945
+ r10.w = clamp(vec4<f32>(v_253, v_253, v_253, v_253).w, 0.0f, 1.0f);
946
+ r10.w = ((-(r10.wwww)).w + 1.0f);
947
+ r11.x = (r10.w * r10.w);
948
+ r11.x = (r11.x * r11.x);
949
+ r10.w = (r10.w * r11.x);
950
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z);
951
+ let v_254 = dot(r10.xyz, r3.yzw);
952
+ r10.x = clamp(vec4<f32>(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f);
953
+ r10.x = log2(r10.x);
954
+ r10.x = (r8.y * r10.x);
955
+ r10.x = exp2(r10.x);
956
+ r10.x = (r10.x * r10.w);
957
+ r9.x = (r9.x * r10.x);
958
+ r7.y = (r7.y * r9.x);
959
+ r7.y = (r7.w * r7.y);
960
+ let v_255 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw);
961
+ r8 = vec4<f32>(v_255.x, r8.y, v_255.yz);
962
+ }
963
+ }
964
+ if ((bitcast<u32>(r6.w) != 0u)) {
965
+ } else {
966
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
967
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
968
+ if ((bitcast<u32>(r6.w) != 0u)) {
969
+ } else {
970
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
971
+ let v_256 = (v_22.xyz + cb3_3.tint_symbol_2[10u].xyz);
972
+ r10 = vec4<f32>(v_256.xyz, r10.w);
973
+ let v_257 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
974
+ r11 = vec4<f32>(v_257.xyz, r11.w);
975
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
976
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
977
+ r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
978
+ let v_258 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
979
+ r11 = vec4<f32>(v_258.xyz, r11.w);
980
+ let v_259 = (r11.xyz + v_22.xyz);
981
+ r11 = vec4<f32>(v_259.xyz, r11.w);
982
+ let v_260 = bitcast<vec3<u32>>(r6.www);
983
+ let v_261 = r10.xyz;
984
+ let v_262 = select(r11.xyz, v_261, (v_260 != vec3<u32>()));
985
+ r10 = vec4<f32>(v_262.xyz, r10.w);
986
+ r6.w = dot(r10.xyz, r10.xyz);
987
+ let v_263 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
988
+ r10 = vec4<f32>(v_263.xyz, r10.w);
989
+ r7.y = dot(r10.xyz, r10.xyz);
990
+ r7.y = inverseSqrt(r7.y);
991
+ let v_264 = (r7.yyy * r10.xyz);
992
+ r10 = vec4<f32>(v_264.xyz, r10.w);
993
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
994
+ r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
995
+ r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w);
996
+ r6.w = (r6.w / r7.y);
997
+ let v_265 = -(cb3_3.tint_symbol_2[18u].xyzx);
998
+ r7.y = dot(r10.xyz, v_265.xyz);
999
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
1000
+ let v_266 = dot(r10.xyz, r3.yzw);
1001
+ r9.x = clamp(vec4<f32>(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f);
1002
+ r7.y = (r7.y * r9.x);
1003
+ r9.x = (r6.w * r7.y);
1004
+ let v_267 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
1005
+ r11 = vec4<f32>(v_267.xyz, r11.w);
1006
+ let v_268 = fma(r11.xyz, r0.xyz, r9.yzw);
1007
+ r9 = vec4<f32>(r9.x, v_268.xyz);
1008
+ let v_269 = fma(r2.xyz, r4.xxx, r10.xyz);
1009
+ r2 = vec4<f32>(v_269.xyz, r2.w);
1010
+ r4.x = dot(r2.xyz, r2.xyz);
1011
+ r4.x = inverseSqrt(r4.x);
1012
+ let v_270 = (r2.xyz * r4.xxx);
1013
+ r2 = vec4<f32>(v_270.xyz, r2.w);
1014
+ let v_271 = dot(r2.xyz, r4.yzw);
1015
+ r4.x = clamp(vec4<f32>(v_271, v_271, v_271, v_271).x, 0.0f, 1.0f);
1016
+ r4.x = ((-(r4.xxxx)).x + 1.0f);
1017
+ r9.x = (r4.x * r4.x);
1018
+ r9.x = (r9.x * r9.x);
1019
+ r4.x = (r4.x * r9.x);
1020
+ r4.x = fma(cb12_12.tint_symbol_4[0u].y, r4.x, r7.z);
1021
+ let v_272 = dot(r2.xyz, r3.yzw);
1022
+ r2.x = clamp(vec4<f32>(v_272, v_272, v_272, v_272).x, 0.0f, 1.0f);
1023
+ r2.x = log2(r2.x);
1024
+ r2.x = (r2.x * r8.y);
1025
+ r2.x = exp2(r2.x);
1026
+ r2.x = (r2.x * r4.x);
1027
+ r2.x = (r7.y * r2.x);
1028
+ r2.x = (r6.w * r2.x);
1029
+ r2.x = (r7.w * r2.x);
1030
+ let v_273 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xzw);
1031
+ r8 = vec4<f32>(v_273.x, r8.y, v_273.yz);
1032
+ }
1033
+ }
1034
+ r2.x = (r7.x * r7.x);
1035
+ r1.x = (r1.x * r1.x);
1036
+ let v_274 = (r8.xzw * r1.xxx);
1037
+ r7 = vec4<f32>(r7.x, v_274.xyz);
1038
+ let v_275 = fma(r2.xxx, r9.yzw, r7.yzw);
1039
+ r2 = vec4<f32>(v_275.xyz, r2.w);
1040
+ let v_276 = fma(r5.xyz, r5.www, r2.xyz);
1041
+ r2 = vec4<f32>(v_276.xyz, r2.w);
1042
+ r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w);
1043
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1044
+ r1.x = max(r1.x, 0.0f);
1045
+ let v_277 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1046
+ r5 = vec4<f32>(v_277.xyz, r5.w);
1047
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1048
+ let v_278 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1049
+ r7 = vec4<f32>(r7.x, v_278.xyz);
1050
+ let v_279 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
1051
+ r7 = vec4<f32>(r7.x, v_279.xyz);
1052
+ let v_280 = fma(r5.xyz, r2.www, r7.yzw);
1053
+ r5 = vec4<f32>(v_280.xyz, r5.w);
1054
+ let v_281 = (r1.zzz * r5.xyz);
1055
+ r5 = vec4<f32>(v_281.xyz, r5.w);
1056
+ let v_282 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1057
+ r7 = vec4<f32>(r7.x, v_282.xyz);
1058
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1059
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1060
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1061
+ let v_283 = dot(r8.xyz, r3.yzw);
1062
+ r1.x = clamp(vec4<f32>(v_283, v_283, v_283, v_283).x, 0.0f, 1.0f);
1063
+ let v_284 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw);
1064
+ r7 = vec4<f32>(r7.x, v_284.xyz);
1065
+ let v_285 = fma(r7.yzw, r1.yyy, r5.xyz);
1066
+ r5 = vec4<f32>(v_285.xyz, r5.w);
1067
+ let v_286 = (r7.xxx * r5.xyz);
1068
+ r5 = vec4<f32>(v_286.xyz, r5.w);
1069
+ let v_287 = fma(r5.xyz, r0.xyz, r2.xyz);
1070
+ r0 = vec4<f32>(v_287.xyz, r0.w);
1071
+ r1.x = ((-(r7.xxxx)).x + 1.0f);
1072
+ r2.x = dot((-(r4.yzwy)).xyz, r3.yzw);
1073
+ r2.x = (r2.x + r2.x);
1074
+ let v_288 = -(r2.xxxx);
1075
+ let v_289 = -(r4.yzwy);
1076
+ let v_290 = fma(r3.yzw, v_288.xyz, v_289.xyz);
1077
+ r2 = vec4<f32>(v_290.xyz, r2.w);
1078
+ let v_291 = clamp(((r1.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1079
+ r3 = vec4<f32>(v_291.xy, r3.zw);
1080
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
1081
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1082
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
1083
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
1084
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
1085
+ r1.w = (r1.w * r1.w);
1086
+ r1.w = fma(r1.w, 5.0f, r2.w);
1087
+ let v_292 = bitcast<u32>(r3.x);
1088
+ let v_293 = r3.z;
1089
+ r1.w = select(r1.w, v_293, (v_292 != 0u));
1090
+ let v_294 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1091
+ r2 = vec4<f32>(v_294.xy, r2.z, v_294.z);
1092
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1093
+ let v_295 = (r2.xyw / r3.xxx);
1094
+ r2 = vec4<f32>(v_295.xy, r2.z, v_295.z);
1095
+ let v_296 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1096
+ r2 = vec4<f32>(v_296.xy, r2.z, v_296.z);
1097
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1098
+ let v_297 = bitcast<vec2<u32>>(r2.zz);
1099
+ let v_298 = r2.xy;
1100
+ let v_299 = select(r2.wy, v_298, (v_297 != vec2<u32>()));
1101
+ r2 = vec4<f32>(v_299.xy, r2.zw);
1102
+ let v_300 = r1.w;
1103
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_300);
1104
+ r1.y = max(r1.z, r1.y);
1105
+ let v_301 = (r1.yyy * r2.xyz);
1106
+ r1 = vec4<f32>(r1.x, v_301.xyz);
1107
+ let v_302 = (r3.yyy * r1.yzw);
1108
+ r2 = vec4<f32>(v_302.xyz, r2.w);
1109
+ let v_303 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1110
+ r2 = vec4<f32>(v_303.xyz, r2.w);
1111
+ let v_304 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1112
+ r1 = vec4<f32>(r1.x, v_304.xyz);
1113
+ let v_305 = fma(r1.yzw, r1.xxx, r0.xyz);
1114
+ r0 = vec4<f32>(v_305.xyz, r0.w);
1115
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1116
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1117
+ r1.x = dot(r6.xyz, r6.xyz);
1118
+ r1.y = sqrt(r1.x);
1119
+ let v_306 = -(cb3_3.tint_symbol_2[50u].xxxx);
1120
+ r1.z = (r1.y + v_306.z);
1121
+ r1.z = max(r1.z, 0.0f);
1122
+ r1.y = (r1.z / r1.y);
1123
+ r1.y = (r1.y * r6.z);
1124
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1125
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1126
+ r2.x = (r1.w * -1.44269502162933349609f);
1127
+ r2.x = exp2(r2.x);
1128
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1129
+ r1.w = (r2.x / r1.w);
1130
+ let v_307 = bitcast<u32>(r1.y);
1131
+ r1.y = select(1.0f, r1.w, (v_307 != 0u));
1132
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1133
+ r1.y = (r1.y * r1.w);
1134
+ r1.y = min(r1.y, 1.0f);
1135
+ r1.y = (r1.y * 1.44269502162933349609f);
1136
+ r1.y = exp2(r1.y);
1137
+ r1.y = min(r1.y, 1.0f);
1138
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1139
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1140
+ r1.x = inverseSqrt(r1.x);
1141
+ let v_308 = (r1.xxx * r6.xyz);
1142
+ r2 = vec4<f32>(v_308.xyz, r2.w);
1143
+ let v_309 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1144
+ r1.x = clamp(vec4<f32>(v_309, v_309, v_309, v_309).x, 0.0f, 1.0f);
1145
+ r1.x = log2(r1.x);
1146
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1147
+ r1.x = exp2(r1.x);
1148
+ let v_310 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1149
+ r2.x = clamp(vec4<f32>(v_310, v_310, v_310, v_310).x, 0.0f, 1.0f);
1150
+ r2.x = log2(r2.x);
1151
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1152
+ r2.x = exp2(r2.x);
1153
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1154
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1155
+ let v_311 = -(cb3_3.tint_symbol_2[52u].xxxx);
1156
+ r2.y = (r1.z + v_311.y);
1157
+ r2.y = max(r2.y, 0.0f);
1158
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1159
+ r2.y = (r2.y * 1.44269502162933349609f);
1160
+ r2.y = exp2(r2.y);
1161
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1162
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1163
+ let v_312 = -(cb3_3.tint_symbol_2[51u].zzzz);
1164
+ r1.z = (r1.z * v_312.z);
1165
+ r1.z = (r1.z * 1.44269502162933349609f);
1166
+ r1.z = exp2(r1.z);
1167
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1168
+ let v_313 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1169
+ r2 = vec4<f32>(r2.x, v_313.xyz);
1170
+ let v_314 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1171
+ r2 = vec4<f32>(r2.x, v_314.xyz);
1172
+ let v_315 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1173
+ r3 = vec4<f32>(v_315.xyz, r3.w);
1174
+ let v_316 = fma(r2.xxx, r3.xyz, r2.yzw);
1175
+ r2 = vec4<f32>(v_316.xyz, r2.w);
1176
+ let v_317 = -(cb3_3.tint_symbol_2[57u].xyzx);
1177
+ let v_318 = (r2.xyz + v_317.xyz);
1178
+ r2 = vec4<f32>(v_318.xyz, r2.w);
1179
+ let v_319 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1180
+ r2 = vec4<f32>(v_319.xyz, r2.w);
1181
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1182
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1183
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1184
+ let v_320 = ((-(r2.xyzx)).xyz + r3.xyz);
1185
+ r3 = vec4<f32>(v_320.xyz, r3.w);
1186
+ let v_321 = fma(r1.yyy, r3.xyz, r2.xyz);
1187
+ r1 = vec4<f32>(v_321.xyz, r1.w);
1188
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1189
+ if ((bitcast<u32>(r2.x) != 0u)) {
1190
+ let v_322 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
1191
+ r2 = vec4<f32>(v_322.xy, r2.zw);
1192
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1193
+ r2.x = (r2.x + -1.0f);
1194
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1195
+ } else {
1196
+ r2.x = 1.0f;
1197
+ }
1198
+ let v_323 = -(r0.xyzx);
1199
+ let v_324 = fma(r1.xyz, r2.xxx, v_323.xyz);
1200
+ r1 = vec4<f32>(v_324.xyz, r1.w);
1201
+ let v_325 = fma(r1.www, r1.xyz, r0.xyz);
1202
+ r1 = vec4<f32>(v_325.xyz, r1.w);
1203
+ } else {
1204
+ r1.w = dot(r6.xyz, r6.xyz);
1205
+ r2.x = sqrt(r1.w);
1206
+ let v_326 = -(cb3_3.tint_symbol_2[50u].xxxx);
1207
+ r2.y = (r2.x + v_326.y);
1208
+ r2.y = max(r2.y, 0.0f);
1209
+ r2.x = (r2.y / r2.x);
1210
+ r2.x = (r2.x * r6.z);
1211
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1212
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1213
+ r2.w = (r2.z * -1.44269502162933349609f);
1214
+ r2.w = exp2(r2.w);
1215
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1216
+ r2.z = (r2.w / r2.z);
1217
+ let v_327 = bitcast<u32>(r2.x);
1218
+ r2.x = select(1.0f, r2.z, (v_327 != 0u));
1219
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1220
+ r2.x = (r2.x * r2.z);
1221
+ r2.x = min(r2.x, 1.0f);
1222
+ r2.x = (r2.x * 1.44269502162933349609f);
1223
+ r2.x = exp2(r2.x);
1224
+ r2.x = min(r2.x, 1.0f);
1225
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1226
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1227
+ r1.w = inverseSqrt(r1.w);
1228
+ let v_328 = (r1.www * r6.xyz);
1229
+ r3 = vec4<f32>(v_328.xyz, r3.w);
1230
+ let v_329 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1231
+ r1.w = clamp(vec4<f32>(v_329, v_329, v_329, v_329).w, 0.0f, 1.0f);
1232
+ r1.w = log2(r1.w);
1233
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1234
+ r1.w = exp2(r1.w);
1235
+ let v_330 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1236
+ r2.w = clamp(vec4<f32>(v_330, v_330, v_330, v_330).w, 0.0f, 1.0f);
1237
+ r2.w = log2(r2.w);
1238
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1239
+ r2.w = exp2(r2.w);
1240
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1241
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1242
+ let v_331 = -(cb3_3.tint_symbol_2[52u].xxxx);
1243
+ r3.x = (r2.y + v_331.x);
1244
+ r3.x = max(r3.x, 0.0f);
1245
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1246
+ r3.x = (r3.x * 1.44269502162933349609f);
1247
+ r3.x = exp2(r3.x);
1248
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1249
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1250
+ let v_332 = -(cb3_3.tint_symbol_2[51u].zzzz);
1251
+ r2.y = (r2.y * v_332.y);
1252
+ r2.y = (r2.y * 1.44269502162933349609f);
1253
+ r2.y = exp2(r2.y);
1254
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1255
+ let v_333 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1256
+ r3 = vec4<f32>(v_333.xyz, r3.w);
1257
+ let v_334 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1258
+ r3 = vec4<f32>(v_334.xyz, r3.w);
1259
+ let v_335 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1260
+ r4 = vec4<f32>(v_335.xyz, r4.w);
1261
+ let v_336 = fma(r2.www, r4.xyz, r3.xyz);
1262
+ r3 = vec4<f32>(v_336.xyz, r3.w);
1263
+ let v_337 = -(cb3_3.tint_symbol_2[57u].xyzx);
1264
+ let v_338 = (r3.xyz + v_337.xyz);
1265
+ r3 = vec4<f32>(v_338.xyz, r3.w);
1266
+ let v_339 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1267
+ r3 = vec4<f32>(v_339.xyz, r3.w);
1268
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1269
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1270
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1271
+ let v_340 = ((-(r3.xyzx)).xyz + r4.xyz);
1272
+ r4 = vec4<f32>(v_340.xyz, r4.w);
1273
+ let v_341 = fma(r2.xxx, r4.xyz, r3.xyz);
1274
+ r2 = vec4<f32>(v_341.xy, r2.z, v_341.z);
1275
+ let v_342 = ((-(r0.xyxz)).xyw + r2.xyw);
1276
+ r2 = vec4<f32>(v_342.xy, r2.z, v_342.z);
1277
+ let v_343 = fma(r2.zzz, r2.xyw, r0.xyz);
1278
+ r1 = vec4<f32>(v_343.xyz, r1.w);
1279
+ }
1280
+ let v_344 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1281
+ o0 = vec4<f32>(v_344.xyz, o0.w);
1282
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
1283
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1284
+ o1 = (r0.x * v2.z);
1285
+ o0.w = r0.w;
1286
+ o2 = r0.x;
1287
+ }
1288
+
1289
+ struct tint_symbol_9 {
1290
+ @location(0u)
1291
+ o0 : vec4<f32>,
1292
+ @location(1u)
1293
+ o1 : f32,
1294
+ @location(2u)
1295
+ o2 : f32,
1296
+ }
1297
+
1298
+ @fragment
1299
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_345 : vec4<f32>) -> tint_symbol_9 {
1300
+ main_inner(v0, v1, v2, v3, v5, v6, v7, v_345);
1301
+ return tint_symbol_9(o0, o1, o2);
1302
+ }
b/8b0b5899ed/shaders/cf7b10ca82d7670a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/cf7b10ca82d7670a.wgsl ADDED
@@ -0,0 +1,937 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb23_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 23u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb8_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 8u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
70
+
71
+ struct cb1_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 1u>,
73
+ }
74
+
75
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
76
+
77
+ struct cb15_struct {
78
+ tint_symbol_5 : array<vec4<f32>, 15u>,
79
+ }
80
+
81
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
82
+
83
+ @group(1u) @binding(16u) var s0 : sampler;
84
+
85
+ @group(1u) @binding(27u) var s11 : sampler;
86
+
87
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
88
+
89
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
94
+
95
+ var<private> v5 : vec4<f32>;
96
+
97
+ var<private> v6 : array<f32, 4u>;
98
+
99
+ var<private> o0 : vec4<f32>;
100
+
101
+ var<private> x0 : array<vec4<f32>, 4u>;
102
+
103
+ var<private> x1 : array<vec4<f32>, 1u>;
104
+
105
+ struct tint_symbol_7 {
106
+ tint_symbol_6 : array<vec4<u32>, 4u>,
107
+ }
108
+
109
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
110
+
111
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
112
+ var v_2 : vec4<f32> = v_1;
113
+ v_2.w = (1.0f / v_1.w);
114
+ v5 = v_2;
115
+ x1[0u].x = v6[0u];
116
+ x1[0u].y = v6[1u];
117
+ x1[0u].z = v6[2u];
118
+ x1[0u].w = v6[3u];
119
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
120
+ r1.x = dot(v3.xyz, v3.xyz);
121
+ r1.x = inverseSqrt(r1.x);
122
+ let v_3 = (r1.xxx * v3.xyz);
123
+ r1 = vec4<f32>(r1.x, v_3.xyz);
124
+ r2.x = (r0.w * cb12_12.tint_symbol_4[0u].x);
125
+ r2.x = (r2.x * cb2_2.tint_symbol_1[15u].w);
126
+ let v_4 = (r0.xyz * v1.xyz);
127
+ r0 = vec4<f32>(v_4.xyz, r0.w);
128
+ r0.w = (r0.w * v0.w);
129
+ let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
130
+ let v_6 = r2;
131
+ r2 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
132
+ let v_7 = (r0.xyz * r0.xyz);
133
+ r0 = vec4<f32>(v_7.xyz, r0.w);
134
+ let v_8 = -(v4.xyzx);
135
+ let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz);
136
+ r3 = vec4<f32>(v_9.xyz, r3.w);
137
+ r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
138
+ let v_10 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
139
+ r3 = vec4<f32>(v_10.xyz, r3.w);
140
+ let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
141
+ r4 = vec4<f32>(v_11.xyz, r4.w);
142
+ let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
143
+ r4 = vec4<f32>(v_12.xyz, r4.w);
144
+ let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
145
+ r4 = vec4<f32>(v_13.xyz, r4.w);
146
+ let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
147
+ r5 = vec4<f32>(v_14.xyz, r5.w);
148
+ let v_15 = &(x0[0u]);
149
+ let v_16 = r5;
150
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
151
+ let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
152
+ r6 = vec4<f32>(v_17.xyz, r6.w);
153
+ let v_18 = &(x0[1u]);
154
+ let v_19 = r6;
155
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
156
+ let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
157
+ r7 = vec4<f32>(v_20.xyz, r7.w);
158
+ let v_21 = &(x0[2u]);
159
+ let v_22 = r7;
160
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
161
+ let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
162
+ r4 = vec4<f32>(v_23.xyz, r4.w);
163
+ let v_24 = &(x0[3u]);
164
+ let v_25 = r4;
165
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
166
+ let v_26 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
167
+ let v_27 = r8;
168
+ r8 = vec4<f32>(v_27.x, v_26.x, v_27.z, v_26.y);
169
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
170
+ r3.w = (r3.w * 0.5f);
171
+ let v_28 = abs(r7.yyyy);
172
+ r4.z = max(v_28.z, abs(r7.xxxx).z);
173
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r3.w)));
174
+ let v_29 = (bitcast<u32>(r4.z) != 0u);
175
+ let v_30 = bitcast<f32>(v.tint_symbol_6[0i].x);
176
+ r4.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_30, v_29);
177
+ let v_31 = abs(r6.yyyy);
178
+ r4.w = max(v_31.w, abs(r6.xxxx).w);
179
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
180
+ let v_32 = bitcast<u32>(r4.w);
181
+ r4.z = select(r4.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_32 != 0u));
182
+ let v_33 = abs(r5.yyyy);
183
+ r4.w = max(v_33.w, abs(r5.xxxx).w);
184
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
185
+ let v_34 = bitcast<u32>(r3.w);
186
+ r3.w = select(r4.z, 0.0f, (v_34 != 0u));
187
+ let v_35 = x0[bitcast<i32>(r3.w)];
188
+ r5 = vec4<f32>(v_35.xyz, r5.w);
189
+ r3.w = f32(bitcast<i32>(r3.w));
190
+ r4.z = (r3.w + 0.5f);
191
+ r4.z = (r4.z * 0.25f);
192
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
193
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
194
+ r3.w = dot(r6, cb6_6.tint_symbol_5[12u]);
195
+ r4.w = dot(r6, cb6_6.tint_symbol_5[13u]);
196
+ r6.x = (r5.x + 0.5f);
197
+ r6.y = fma(r5.y, 0.25f, r4.z);
198
+ r4.z = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
199
+ r3.w = ((-(r3.wwww)).w + r5.z);
200
+ let v_36 = dpdx(r6.xyy);
201
+ r7 = vec4<f32>(v_36.xy, r7.z, v_36.z);
202
+ r7.z = dpdx(r3.w);
203
+ let v_37 = dpdy(r6.yxy);
204
+ r9 = vec4<f32>(v_37.xyz, r9.w);
205
+ r9.w = dpdy(r3.w);
206
+ let v_38 = (r7.yw * r9.yw);
207
+ r5 = vec4<f32>(v_38.xy, r5.zw);
208
+ let v_39 = -(r5.xyxx);
209
+ let v_40 = fma(r7.xz, r9.xz, v_39.xy);
210
+ r10 = vec4<f32>(v_40.xy, r10.zw);
211
+ r5.x = (1.0f / r10.x);
212
+ r5.y = (r7.z * r9.y);
213
+ let v_41 = -(r5.yyyy);
214
+ r10.z = fma(r7.x, r9.w, v_41.z);
215
+ let v_42 = (r5.xx * r10.yz);
216
+ r5 = vec4<f32>(v_42.xy, r5.zw);
217
+ let v_43 = max(r5.xy, vec2<f32>());
218
+ r5 = vec4<f32>(v_43.xy, r5.zw);
219
+ let v_44 = min(r5.xy, vec2<f32>(0.5f));
220
+ r5 = vec4<f32>(v_44.xy, r5.zw);
221
+ r3.w = fma((-(r4.wwww)).w, r5.x, r3.w);
222
+ r3.w = fma((-(r4.wwww)).w, r5.y, r3.w);
223
+ let v_45 = bitcast<u32>(r4.z);
224
+ let v_46 = r3.w;
225
+ r8.z = select(r5.z, v_46, (v_45 != 0u));
226
+ r6.z = 0.0f;
227
+ let v_47 = (r6.xyz + r8.ywz);
228
+ r5 = vec4<f32>(v_47.xyz, r5.w);
229
+ let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
230
+ r8 = vec4<f32>(v_48.xy, r8.zw);
231
+ let v_49 = (r6.xyz + r8.xyz);
232
+ r7 = vec4<f32>(v_49.xyz, r7.w);
233
+ let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
234
+ r8 = vec4<f32>(v_50.xy, r8.zw);
235
+ let v_51 = (r6.xyz + r8.xyz);
236
+ r9 = vec4<f32>(v_51.xyz, r9.w);
237
+ let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
238
+ r8 = vec4<f32>(v_52.xy, r8.zw);
239
+ let v_53 = (r6.xyz + r8.xyz);
240
+ r10 = vec4<f32>(v_53.xyz, r10.w);
241
+ let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
242
+ r8 = vec4<f32>(v_54.xy, r8.zw);
243
+ let v_55 = (r6.xyz + r8.xyz);
244
+ r11 = vec4<f32>(v_55.xyz, r11.w);
245
+ let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
246
+ r8 = vec4<f32>(v_56.xy, r8.zw);
247
+ let v_57 = (r6.xyz + r8.xyz);
248
+ r12 = vec4<f32>(v_57.xyz, r12.w);
249
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
250
+ r8 = vec4<f32>(v_58.xy, r8.zw);
251
+ let v_59 = (r6.xyz + r8.xyz);
252
+ r13 = vec4<f32>(v_59.xyz, r13.w);
253
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
254
+ r8 = vec4<f32>(v_60.xy, r8.zw);
255
+ let v_61 = (r6.xyz + r8.xyz);
256
+ r14 = vec4<f32>(v_61.xyz, r14.w);
257
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
258
+ r8 = vec4<f32>(v_62.xy, r8.zw);
259
+ let v_63 = (r6.xyz + r8.xyz);
260
+ r15 = vec4<f32>(v_63.xyz, r15.w);
261
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
262
+ r8 = vec4<f32>(v_64.xy, r8.zw);
263
+ let v_65 = (r6.xyz + r8.xyz);
264
+ r16 = vec4<f32>(v_65.xyz, r16.w);
265
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
266
+ r8 = vec4<f32>(v_66.xy, r8.zw);
267
+ let v_67 = (r6.xyz + r8.xyz);
268
+ r17 = vec4<f32>(v_67.xyz, r17.w);
269
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
270
+ r8 = vec4<f32>(v_68.xy, r8.zw);
271
+ let v_69 = (r6.xyz + r8.xyz);
272
+ r18 = vec4<f32>(v_69.xyz, r18.w);
273
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
274
+ r8 = vec4<f32>(v_70.xy, r8.zw);
275
+ let v_71 = (r6.xyz + r8.xyz);
276
+ r19 = vec4<f32>(v_71.xyz, r19.w);
277
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
278
+ r8 = vec4<f32>(v_72.xy, r8.zw);
279
+ let v_73 = (r6.xyz + r8.xyz);
280
+ r20 = vec4<f32>(v_73.xyz, r20.w);
281
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
282
+ r8 = vec4<f32>(v_74.xy, r8.zw);
283
+ let v_75 = (r6.xyz + r8.xyz);
284
+ r21 = vec4<f32>(v_75.xyz, r21.w);
285
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
286
+ r8 = vec4<f32>(v_76.xy, r8.zw);
287
+ let v_77 = (r6.xyz + r8.xyz);
288
+ r6 = vec4<f32>(v_77.xyz, r6.w);
289
+ let v_78 = r5.xyxx;
290
+ r5.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z);
291
+ let v_79 = r7.xyxx;
292
+ r5.y = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z);
293
+ let v_80 = r9.xyxx;
294
+ r5.z = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z);
295
+ let v_81 = r10.xyxx;
296
+ r5.w = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z);
297
+ let v_82 = r11.xyxx;
298
+ r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r11.z);
299
+ let v_83 = r12.xyxx;
300
+ r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z);
301
+ let v_84 = r13.xyxx;
302
+ r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z);
303
+ let v_85 = r14.xyxx;
304
+ r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z);
305
+ let v_86 = r15.xyxx;
306
+ r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z);
307
+ let v_87 = r16.xyxx;
308
+ r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z);
309
+ let v_88 = r17.xyxx;
310
+ r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z);
311
+ let v_89 = r18.xyxx;
312
+ r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z);
313
+ let v_90 = r19.xyxx;
314
+ r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z);
315
+ let v_91 = r20.xyxx;
316
+ r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z);
317
+ let v_92 = r21.xyxx;
318
+ r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z);
319
+ let v_93 = r6.xyxx;
320
+ r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r6.z);
321
+ r5 = (r5 + r7);
322
+ r5 = (r8 + r5);
323
+ r5 = (r9 + r5);
324
+ r3.w = dot(r5, vec4<f32>(1.0f));
325
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
326
+ let v_94 = abs(r4.yyyy);
327
+ r4.x = max(v_94.x, abs(r4.xxxx).x);
328
+ r4.x = clamp(fma(r4.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
329
+ r2.w = ((-(r2.wwww)).w + 1.0f);
330
+ r2.w = (r4.x * r2.w);
331
+ r2.w = fma(r3.w, 0.0625f, r2.w);
332
+ let v_95 = (r2.yzw * r2.yzw);
333
+ r2 = vec4<f32>(r2.x, v_95.xyz);
334
+ r2.w = min(r2.w, 1.0f);
335
+ r3.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
336
+ r3.w = sqrt(r3.w);
337
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
338
+ let v_96 = -(r2.wwww);
339
+ r2.w = fma(r3.w, v_96.w, r2.w);
340
+ let v_97 = -(cb3_3.tint_symbol_2[0u].xyzx);
341
+ let v_98 = dot(r1.yzw, v_97.xyz);
342
+ r3.w = clamp(vec4<f32>(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f);
343
+ let v_99 = (r0.xyz * r3.www);
344
+ r4 = vec4<f32>(v_99.xyz, r4.w);
345
+ let v_100 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
346
+ r4 = vec4<f32>(v_100.xyz, r4.w);
347
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
348
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
349
+ let v_101 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz);
350
+ r5 = vec4<f32>(v_101.xyz, r5.w);
351
+ let v_102 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
352
+ r6 = vec4<f32>(v_102.xyz, r6.w);
353
+ r5.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
354
+ r6.x = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f);
355
+ r5.w = clamp(((r5.wwww / r6.xxxx)).w, 0.0f, 1.0f);
356
+ r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w);
357
+ let v_103 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz);
358
+ r6 = vec4<f32>(v_103.xyz, r6.w);
359
+ let v_104 = (r6.xyz + v_8.xyz);
360
+ r6 = vec4<f32>(v_104.xyz, r6.w);
361
+ let v_105 = bitcast<vec3<u32>>(r4.www);
362
+ let v_106 = r5.xyz;
363
+ let v_107 = select(r6.xyz, v_106, (v_105 != vec3<u32>()));
364
+ r5 = vec4<f32>(v_107.xyz, r5.w);
365
+ r4.w = dot(r5.xyz, r5.xyz);
366
+ let v_108 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
367
+ r5 = vec4<f32>(v_108.xyz, r5.w);
368
+ r5.w = dot(r5.xyz, r5.xyz);
369
+ r5.w = inverseSqrt(r5.w);
370
+ let v_109 = (r5.www * r5.xyz);
371
+ r5 = vec4<f32>(v_109.xyz, r5.w);
372
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
373
+ r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
374
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[11u].w);
375
+ r4.w = (r4.w / r5.w);
376
+ let v_110 = -(cb3_3.tint_symbol_2[11u].xyzx);
377
+ r5.w = dot(r5.xyz, v_110.xyz);
378
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
379
+ let v_111 = dot(r5.xyz, r1.yzw);
380
+ r5.x = clamp(vec4<f32>(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f);
381
+ r5.x = (r5.w * r5.x);
382
+ r4.w = (r4.w * r5.x);
383
+ let v_112 = (r4.www * cb3_3.tint_symbol_2[19u].xyz);
384
+ r5 = vec4<f32>(v_112.xyz, r5.w);
385
+ let v_113 = (r0.xyz * r5.xyz);
386
+ r5 = vec4<f32>(v_113.xyz, r5.w);
387
+ let v_114 = bitcast<vec3<u32>>(r3.www);
388
+ let v_115 = select(r5.xyz, vec3<f32>(), (v_114 != vec3<u32>()));
389
+ r5 = vec4<f32>(v_115.xyz, r5.w);
390
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
391
+ if ((bitcast<u32>(r4.w) != 0u)) {
392
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
393
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
394
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
395
+ let v_116 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz);
396
+ r6 = vec4<f32>(v_116.xyz, r6.w);
397
+ let v_117 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
398
+ r7 = vec4<f32>(v_117.xyz, r7.w);
399
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
400
+ r6.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f);
401
+ r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f);
402
+ r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w);
403
+ let v_118 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz);
404
+ r7 = vec4<f32>(v_118.xyz, r7.w);
405
+ let v_119 = (r7.xyz + v_8.xyz);
406
+ r7 = vec4<f32>(v_119.xyz, r7.w);
407
+ let v_120 = bitcast<vec3<u32>>(r4.www);
408
+ let v_121 = r6.xyz;
409
+ let v_122 = select(r7.xyz, v_121, (v_120 != vec3<u32>()));
410
+ r6 = vec4<f32>(v_122.xyz, r6.w);
411
+ r4.w = dot(r6.xyz, r6.xyz);
412
+ let v_123 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
413
+ r6 = vec4<f32>(v_123.xyz, r6.w);
414
+ r5.w = dot(r6.xyz, r6.xyz);
415
+ r5.w = inverseSqrt(r5.w);
416
+ let v_124 = (r5.www * r6.xyz);
417
+ r6 = vec4<f32>(v_124.xyz, r6.w);
418
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
419
+ r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
420
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[12u].w);
421
+ r4.w = (r4.w / r5.w);
422
+ let v_125 = -(cb3_3.tint_symbol_2[12u].xyzx);
423
+ r5.w = dot(r6.xyz, v_125.xyz);
424
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
425
+ let v_126 = dot(r6.xyz, r1.yzw);
426
+ r6.x = clamp(vec4<f32>(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f);
427
+ r5.w = (r5.w * r6.x);
428
+ r4.w = (r4.w * r5.w);
429
+ let v_127 = (r4.www * cb3_3.tint_symbol_2[20u].xyz);
430
+ r6 = vec4<f32>(v_127.xyz, r6.w);
431
+ let v_128 = fma(r6.xyz, r0.xyz, r5.xyz);
432
+ r6 = vec4<f32>(v_128.xyz, r6.w);
433
+ let v_129 = bitcast<vec3<u32>>(r3.www);
434
+ let v_130 = r5.xyz;
435
+ let v_131 = select(r6.xyz, v_130, (v_129 != vec3<u32>()));
436
+ r5 = vec4<f32>(v_131.xyz, r5.w);
437
+ } else {
438
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
439
+ }
440
+ if ((bitcast<u32>(r3.w) != 0u)) {
441
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
442
+ } else {
443
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
444
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
445
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
446
+ let v_132 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz);
447
+ r6 = vec4<f32>(v_132.xyz, r6.w);
448
+ let v_133 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
449
+ r7 = vec4<f32>(v_133.xyz, r7.w);
450
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
451
+ r6.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f);
452
+ r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f);
453
+ r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w);
454
+ let v_134 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz);
455
+ r7 = vec4<f32>(v_134.xyz, r7.w);
456
+ let v_135 = (r7.xyz + v_8.xyz);
457
+ r7 = vec4<f32>(v_135.xyz, r7.w);
458
+ let v_136 = bitcast<vec3<u32>>(r4.www);
459
+ let v_137 = r6.xyz;
460
+ let v_138 = select(r7.xyz, v_137, (v_136 != vec3<u32>()));
461
+ r6 = vec4<f32>(v_138.xyz, r6.w);
462
+ r4.w = dot(r6.xyz, r6.xyz);
463
+ let v_139 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
464
+ r6 = vec4<f32>(v_139.xyz, r6.w);
465
+ r5.w = dot(r6.xyz, r6.xyz);
466
+ r5.w = inverseSqrt(r5.w);
467
+ let v_140 = (r5.www * r6.xyz);
468
+ r6 = vec4<f32>(v_140.xyz, r6.w);
469
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
470
+ r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
471
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[13u].w);
472
+ r4.w = (r4.w / r5.w);
473
+ let v_141 = -(cb3_3.tint_symbol_2[13u].xyzx);
474
+ r5.w = dot(r6.xyz, v_141.xyz);
475
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
476
+ let v_142 = dot(r6.xyz, r1.yzw);
477
+ r6.x = clamp(vec4<f32>(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f);
478
+ r5.w = (r5.w * r6.x);
479
+ r4.w = (r4.w * r5.w);
480
+ let v_143 = (r4.www * cb3_3.tint_symbol_2[21u].xyz);
481
+ r6 = vec4<f32>(v_143.xyz, r6.w);
482
+ let v_144 = fma(r6.xyz, r0.xyz, r5.xyz);
483
+ r6 = vec4<f32>(v_144.xyz, r6.w);
484
+ let v_145 = bitcast<vec3<u32>>(r3.www);
485
+ let v_146 = r5.xyz;
486
+ let v_147 = select(r6.xyz, v_146, (v_145 != vec3<u32>()));
487
+ r5 = vec4<f32>(v_147.xyz, r5.w);
488
+ }
489
+ if ((bitcast<u32>(r3.w) != 0u)) {
490
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
491
+ } else {
492
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
493
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
494
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
495
+ let v_148 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz);
496
+ r6 = vec4<f32>(v_148.xyz, r6.w);
497
+ let v_149 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
498
+ r7 = vec4<f32>(v_149.xyz, r7.w);
499
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
500
+ r6.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f);
501
+ r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f);
502
+ r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w);
503
+ let v_150 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz);
504
+ r7 = vec4<f32>(v_150.xyz, r7.w);
505
+ let v_151 = (r7.xyz + v_8.xyz);
506
+ r7 = vec4<f32>(v_151.xyz, r7.w);
507
+ let v_152 = bitcast<vec3<u32>>(r4.www);
508
+ let v_153 = r6.xyz;
509
+ let v_154 = select(r7.xyz, v_153, (v_152 != vec3<u32>()));
510
+ r6 = vec4<f32>(v_154.xyz, r6.w);
511
+ r4.w = dot(r6.xyz, r6.xyz);
512
+ let v_155 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
513
+ r6 = vec4<f32>(v_155.xyz, r6.w);
514
+ r5.w = dot(r6.xyz, r6.xyz);
515
+ r5.w = inverseSqrt(r5.w);
516
+ let v_156 = (r5.www * r6.xyz);
517
+ r6 = vec4<f32>(v_156.xyz, r6.w);
518
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
519
+ r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
520
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w);
521
+ r4.w = (r4.w / r5.w);
522
+ let v_157 = -(cb3_3.tint_symbol_2[14u].xyzx);
523
+ r5.w = dot(r6.xyz, v_157.xyz);
524
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
525
+ let v_158 = dot(r6.xyz, r1.yzw);
526
+ r6.x = clamp(vec4<f32>(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f);
527
+ r5.w = (r5.w * r6.x);
528
+ r4.w = (r4.w * r5.w);
529
+ let v_159 = (r4.www * cb3_3.tint_symbol_2[22u].xyz);
530
+ r6 = vec4<f32>(v_159.xyz, r6.w);
531
+ let v_160 = fma(r6.xyz, r0.xyz, r5.xyz);
532
+ r6 = vec4<f32>(v_160.xyz, r6.w);
533
+ let v_161 = bitcast<vec3<u32>>(r3.www);
534
+ let v_162 = r5.xyz;
535
+ let v_163 = select(r6.xyz, v_162, (v_161 != vec3<u32>()));
536
+ r5 = vec4<f32>(v_163.xyz, r5.w);
537
+ }
538
+ if ((bitcast<u32>(r3.w) != 0u)) {
539
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
540
+ } else {
541
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
542
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
543
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
544
+ let v_164 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz);
545
+ r6 = vec4<f32>(v_164.xyz, r6.w);
546
+ let v_165 = (v4.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
547
+ r7 = vec4<f32>(v_165.xyz, r7.w);
548
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz);
549
+ r6.w = (cb3_3.tint_symbol_2[23u].w + 0.00009999999747378752f);
550
+ r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f);
551
+ r5.w = (r5.w * cb3_3.tint_symbol_2[23u].w);
552
+ let v_166 = fma(cb3_3.tint_symbol_2[15u].xyz, r5.www, cb3_3.tint_symbol_2[7u].xyz);
553
+ r7 = vec4<f32>(v_166.xyz, r7.w);
554
+ let v_167 = (r7.xyz + v_8.xyz);
555
+ r7 = vec4<f32>(v_167.xyz, r7.w);
556
+ let v_168 = bitcast<vec3<u32>>(r4.www);
557
+ let v_169 = r6.xyz;
558
+ let v_170 = select(r7.xyz, v_169, (v_168 != vec3<u32>()));
559
+ r6 = vec4<f32>(v_170.xyz, r6.w);
560
+ r4.w = dot(r6.xyz, r6.xyz);
561
+ let v_171 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
562
+ r6 = vec4<f32>(v_171.xyz, r6.w);
563
+ r5.w = dot(r6.xyz, r6.xyz);
564
+ r5.w = inverseSqrt(r5.w);
565
+ let v_172 = (r5.www * r6.xyz);
566
+ r6 = vec4<f32>(v_172.xyz, r6.w);
567
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
568
+ r5.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
569
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[15u].w);
570
+ r4.w = (r4.w / r5.w);
571
+ let v_173 = -(cb3_3.tint_symbol_2[15u].xyzx);
572
+ r5.w = dot(r6.xyz, v_173.xyz);
573
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
574
+ let v_174 = dot(r6.xyz, r1.yzw);
575
+ r6.x = clamp(vec4<f32>(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f);
576
+ r5.w = (r5.w * r6.x);
577
+ r4.w = (r4.w * r5.w);
578
+ let v_175 = (r4.www * cb3_3.tint_symbol_2[23u].xyz);
579
+ r6 = vec4<f32>(v_175.xyz, r6.w);
580
+ let v_176 = fma(r6.xyz, r0.xyz, r5.xyz);
581
+ r6 = vec4<f32>(v_176.xyz, r6.w);
582
+ let v_177 = bitcast<vec3<u32>>(r3.www);
583
+ let v_178 = r5.xyz;
584
+ let v_179 = select(r6.xyz, v_178, (v_177 != vec3<u32>()));
585
+ r5 = vec4<f32>(v_179.xyz, r5.w);
586
+ }
587
+ if ((bitcast<u32>(r3.w) != 0u)) {
588
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
589
+ } else {
590
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
591
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
592
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
593
+ let v_180 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz);
594
+ r6 = vec4<f32>(v_180.xyz, r6.w);
595
+ let v_181 = (v4.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
596
+ r7 = vec4<f32>(v_181.xyz, r7.w);
597
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz);
598
+ r6.w = (cb3_3.tint_symbol_2[24u].w + 0.00009999999747378752f);
599
+ r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f);
600
+ r5.w = (r5.w * cb3_3.tint_symbol_2[24u].w);
601
+ let v_182 = fma(cb3_3.tint_symbol_2[16u].xyz, r5.www, cb3_3.tint_symbol_2[8u].xyz);
602
+ r7 = vec4<f32>(v_182.xyz, r7.w);
603
+ let v_183 = (r7.xyz + v_8.xyz);
604
+ r7 = vec4<f32>(v_183.xyz, r7.w);
605
+ let v_184 = bitcast<vec3<u32>>(r4.www);
606
+ let v_185 = r6.xyz;
607
+ let v_186 = select(r7.xyz, v_185, (v_184 != vec3<u32>()));
608
+ r6 = vec4<f32>(v_186.xyz, r6.w);
609
+ r4.w = dot(r6.xyz, r6.xyz);
610
+ let v_187 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
611
+ r6 = vec4<f32>(v_187.xyz, r6.w);
612
+ r5.w = dot(r6.xyz, r6.xyz);
613
+ r5.w = inverseSqrt(r5.w);
614
+ let v_188 = (r5.www * r6.xyz);
615
+ r6 = vec4<f32>(v_188.xyz, r6.w);
616
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
617
+ r5.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
618
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[16u].w);
619
+ r4.w = (r4.w / r5.w);
620
+ let v_189 = -(cb3_3.tint_symbol_2[16u].xyzx);
621
+ r5.w = dot(r6.xyz, v_189.xyz);
622
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
623
+ let v_190 = dot(r6.xyz, r1.yzw);
624
+ r6.x = clamp(vec4<f32>(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f);
625
+ r5.w = (r5.w * r6.x);
626
+ r4.w = (r4.w * r5.w);
627
+ let v_191 = (r4.www * cb3_3.tint_symbol_2[24u].xyz);
628
+ r6 = vec4<f32>(v_191.xyz, r6.w);
629
+ let v_192 = fma(r6.xyz, r0.xyz, r5.xyz);
630
+ r6 = vec4<f32>(v_192.xyz, r6.w);
631
+ let v_193 = bitcast<vec3<u32>>(r3.www);
632
+ let v_194 = r5.xyz;
633
+ let v_195 = select(r6.xyz, v_194, (v_193 != vec3<u32>()));
634
+ r5 = vec4<f32>(v_195.xyz, r5.w);
635
+ }
636
+ if ((bitcast<u32>(r3.w) != 0u)) {
637
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
638
+ } else {
639
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
640
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
641
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
642
+ let v_196 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz);
643
+ r6 = vec4<f32>(v_196.xyz, r6.w);
644
+ let v_197 = (v4.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
645
+ r7 = vec4<f32>(v_197.xyz, r7.w);
646
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz);
647
+ r6.w = (cb3_3.tint_symbol_2[25u].w + 0.00009999999747378752f);
648
+ r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f);
649
+ r5.w = (r5.w * cb3_3.tint_symbol_2[25u].w);
650
+ let v_198 = fma(cb3_3.tint_symbol_2[17u].xyz, r5.www, cb3_3.tint_symbol_2[9u].xyz);
651
+ r7 = vec4<f32>(v_198.xyz, r7.w);
652
+ let v_199 = (r7.xyz + v_8.xyz);
653
+ r7 = vec4<f32>(v_199.xyz, r7.w);
654
+ let v_200 = bitcast<vec3<u32>>(r4.www);
655
+ let v_201 = r6.xyz;
656
+ let v_202 = select(r7.xyz, v_201, (v_200 != vec3<u32>()));
657
+ r6 = vec4<f32>(v_202.xyz, r6.w);
658
+ r4.w = dot(r6.xyz, r6.xyz);
659
+ let v_203 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
660
+ r6 = vec4<f32>(v_203.xyz, r6.w);
661
+ r5.w = dot(r6.xyz, r6.xyz);
662
+ r5.w = inverseSqrt(r5.w);
663
+ let v_204 = (r5.www * r6.xyz);
664
+ r6 = vec4<f32>(v_204.xyz, r6.w);
665
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
666
+ r5.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
667
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[17u].w);
668
+ r4.w = (r4.w / r5.w);
669
+ let v_205 = -(cb3_3.tint_symbol_2[17u].xyzx);
670
+ r5.w = dot(r6.xyz, v_205.xyz);
671
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
672
+ let v_206 = dot(r6.xyz, r1.yzw);
673
+ r6.x = clamp(vec4<f32>(v_206, v_206, v_206, v_206).x, 0.0f, 1.0f);
674
+ r5.w = (r5.w * r6.x);
675
+ r4.w = (r4.w * r5.w);
676
+ let v_207 = (r4.www * cb3_3.tint_symbol_2[25u].xyz);
677
+ r6 = vec4<f32>(v_207.xyz, r6.w);
678
+ let v_208 = fma(r6.xyz, r0.xyz, r5.xyz);
679
+ r6 = vec4<f32>(v_208.xyz, r6.w);
680
+ let v_209 = bitcast<vec3<u32>>(r3.www);
681
+ let v_210 = r5.xyz;
682
+ let v_211 = select(r6.xyz, v_210, (v_209 != vec3<u32>()));
683
+ r5 = vec4<f32>(v_211.xyz, r5.w);
684
+ }
685
+ if ((bitcast<u32>(r3.w) != 0u)) {
686
+ } else {
687
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
688
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
689
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
690
+ let v_212 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz);
691
+ r6 = vec4<f32>(v_212.xyz, r6.w);
692
+ let v_213 = (v4.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
693
+ r7 = vec4<f32>(v_213.xyz, r7.w);
694
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz);
695
+ r6.w = (cb3_3.tint_symbol_2[26u].w + 0.00009999999747378752f);
696
+ r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f);
697
+ r5.w = (r5.w * cb3_3.tint_symbol_2[26u].w);
698
+ let v_214 = fma(cb3_3.tint_symbol_2[18u].xyz, r5.www, cb3_3.tint_symbol_2[10u].xyz);
699
+ r7 = vec4<f32>(v_214.xyz, r7.w);
700
+ let v_215 = (r7.xyz + v_8.xyz);
701
+ r7 = vec4<f32>(v_215.xyz, r7.w);
702
+ let v_216 = bitcast<vec3<u32>>(r4.www);
703
+ let v_217 = r6.xyz;
704
+ let v_218 = select(r7.xyz, v_217, (v_216 != vec3<u32>()));
705
+ r6 = vec4<f32>(v_218.xyz, r6.w);
706
+ r4.w = dot(r6.xyz, r6.xyz);
707
+ let v_219 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
708
+ r6 = vec4<f32>(v_219.xyz, r6.w);
709
+ r5.w = dot(r6.xyz, r6.xyz);
710
+ r5.w = inverseSqrt(r5.w);
711
+ let v_220 = (r5.www * r6.xyz);
712
+ r6 = vec4<f32>(v_220.xyz, r6.w);
713
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
714
+ r5.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
715
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[18u].w);
716
+ r4.w = (r4.w / r5.w);
717
+ let v_221 = -(cb3_3.tint_symbol_2[18u].xyzx);
718
+ r5.w = dot(r6.xyz, v_221.xyz);
719
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
720
+ let v_222 = dot(r6.xyz, r1.yzw);
721
+ r6.x = clamp(vec4<f32>(v_222, v_222, v_222, v_222).x, 0.0f, 1.0f);
722
+ r5.w = (r5.w * r6.x);
723
+ r4.w = (r4.w * r5.w);
724
+ let v_223 = (r4.www * cb3_3.tint_symbol_2[26u].xyz);
725
+ r6 = vec4<f32>(v_223.xyz, r6.w);
726
+ let v_224 = fma(r6.xyz, r0.xyz, r5.xyz);
727
+ r6 = vec4<f32>(v_224.xyz, r6.w);
728
+ let v_225 = bitcast<vec3<u32>>(r3.www);
729
+ let v_226 = r5.xyz;
730
+ let v_227 = select(r6.xyz, v_226, (v_225 != vec3<u32>()));
731
+ r5 = vec4<f32>(v_227.xyz, r5.w);
732
+ }
733
+ let v_228 = fma(r4.xyz, r2.www, r5.xyz);
734
+ r4 = vec4<f32>(v_228.xyz, r4.w);
735
+ r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w);
736
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
737
+ r1.x = max(r1.x, 0.0f);
738
+ let v_229 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
739
+ r5 = vec4<f32>(v_229.xyz, r5.w);
740
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
741
+ let v_230 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
742
+ r6 = vec4<f32>(v_230.xyz, r6.w);
743
+ let v_231 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
744
+ r6 = vec4<f32>(v_231.xyz, r6.w);
745
+ let v_232 = fma(r5.xyz, r2.www, r6.xyz);
746
+ r5 = vec4<f32>(v_232.xyz, r5.w);
747
+ let v_233 = (r2.zzz * r5.xyz);
748
+ r5 = vec4<f32>(v_233.xyz, r5.w);
749
+ let v_234 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
750
+ r6 = vec4<f32>(v_234.xyz, r6.w);
751
+ r7.x = cb3_3.tint_symbol_2[46u].w;
752
+ r7.y = cb3_3.tint_symbol_2[47u].w;
753
+ r7.z = cb3_3.tint_symbol_2[48u].w;
754
+ let v_235 = dot(r7.xyz, r1.yzw);
755
+ r1.x = clamp(vec4<f32>(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f);
756
+ let v_236 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
757
+ r1 = vec4<f32>(v_236.xyz, r1.w);
758
+ let v_237 = fma(r1.xyz, r2.yyy, r5.xyz);
759
+ r1 = vec4<f32>(v_237.xyz, r1.w);
760
+ let v_238 = fma(r1.xyz, r0.xyz, r4.xyz);
761
+ r1 = vec4<f32>(v_238.xyz, r1.w);
762
+ let v_239 = fma(r0.xyz, r2.xxx, r1.xyz);
763
+ r0 = vec4<f32>(v_239.xyz, r0.w);
764
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
765
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
766
+ r0.w = dot(r3.xyz, r3.xyz);
767
+ r1.x = sqrt(r0.w);
768
+ let v_240 = -(cb3_3.tint_symbol_2[50u].xxxx);
769
+ r1.y = (r1.x + v_240.y);
770
+ r1.y = max(r1.y, 0.0f);
771
+ r1.x = (r1.y / r1.x);
772
+ r1.x = (r1.x * r3.z);
773
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
774
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
775
+ r1.w = (r1.z * -1.44269502162933349609f);
776
+ r1.w = exp2(r1.w);
777
+ r1.w = ((-(r1.wwww)).w + 1.0f);
778
+ r1.z = (r1.w / r1.z);
779
+ let v_241 = bitcast<u32>(r1.x);
780
+ r1.x = select(1.0f, r1.z, (v_241 != 0u));
781
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
782
+ r1.x = (r1.x * r1.z);
783
+ r1.x = min(r1.x, 1.0f);
784
+ r1.x = (r1.x * 1.44269502162933349609f);
785
+ r1.x = exp2(r1.x);
786
+ r1.x = min(r1.x, 1.0f);
787
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
788
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
789
+ r0.w = inverseSqrt(r0.w);
790
+ let v_242 = (r0.www * r3.xyz);
791
+ r2 = vec4<f32>(v_242.xyz, r2.w);
792
+ let v_243 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
793
+ r0.w = clamp(vec4<f32>(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f);
794
+ r0.w = log2(r0.w);
795
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
796
+ r0.w = exp2(r0.w);
797
+ let v_244 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
798
+ r1.w = clamp(vec4<f32>(v_244, v_244, v_244, v_244).w, 0.0f, 1.0f);
799
+ r1.w = log2(r1.w);
800
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
801
+ r1.w = exp2(r1.w);
802
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
803
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
804
+ let v_245 = -(cb3_3.tint_symbol_2[52u].xxxx);
805
+ r2.x = (r1.y + v_245.x);
806
+ r2.x = max(r2.x, 0.0f);
807
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
808
+ r2.x = (r2.x * 1.44269502162933349609f);
809
+ r2.x = exp2(r2.x);
810
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
811
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
812
+ let v_246 = -(cb3_3.tint_symbol_2[51u].zzzz);
813
+ r1.y = (r1.y * v_246.y);
814
+ r1.y = (r1.y * 1.44269502162933349609f);
815
+ r1.y = exp2(r1.y);
816
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
817
+ let v_247 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
818
+ r2 = vec4<f32>(v_247.xyz, r2.w);
819
+ let v_248 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
820
+ r2 = vec4<f32>(v_248.xyz, r2.w);
821
+ let v_249 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
822
+ r4 = vec4<f32>(v_249.xyz, r4.w);
823
+ let v_250 = fma(r1.www, r4.xyz, r2.xyz);
824
+ r2 = vec4<f32>(v_250.xyz, r2.w);
825
+ let v_251 = -(cb3_3.tint_symbol_2[57u].xyzx);
826
+ let v_252 = (r2.xyz + v_251.xyz);
827
+ r2 = vec4<f32>(v_252.xyz, r2.w);
828
+ let v_253 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
829
+ r2 = vec4<f32>(v_253.xyz, r2.w);
830
+ r4.x = cb3_3.tint_symbol_2[55u].w;
831
+ r4.y = cb3_3.tint_symbol_2[56u].w;
832
+ r4.z = cb3_3.tint_symbol_2[57u].w;
833
+ let v_254 = ((-(r2.xyzx)).xyz + r4.xyz);
834
+ r4 = vec4<f32>(v_254.xyz, r4.w);
835
+ let v_255 = fma(r1.xxx, r4.xyz, r2.xyz);
836
+ r1 = vec4<f32>(v_255.xy, r1.z, v_255.z);
837
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
838
+ if ((bitcast<u32>(r0.w) != 0u)) {
839
+ let v_256 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
840
+ r2 = vec4<f32>(v_256.xy, r2.zw);
841
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
842
+ r0.w = (r2.x + -1.0f);
843
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
844
+ } else {
845
+ r0.w = 1.0f;
846
+ }
847
+ let v_257 = -(r0.xyxz);
848
+ let v_258 = fma(r1.xyw, r0.www, v_257.xyw);
849
+ r1 = vec4<f32>(v_258.xy, r1.z, v_258.z);
850
+ let v_259 = fma(r1.zzz, r1.xyw, r0.xyz);
851
+ r1 = vec4<f32>(v_259.xyz, r1.w);
852
+ } else {
853
+ r0.w = dot(r3.xyz, r3.xyz);
854
+ r1.w = sqrt(r0.w);
855
+ let v_260 = -(cb3_3.tint_symbol_2[50u].xxxx);
856
+ r2.x = (r1.w + v_260.x);
857
+ r2.x = max(r2.x, 0.0f);
858
+ r1.w = (r2.x / r1.w);
859
+ r1.w = (r1.w * r3.z);
860
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
861
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
862
+ r2.z = (r2.y * -1.44269502162933349609f);
863
+ r2.z = exp2(r2.z);
864
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
865
+ r2.y = (r2.z / r2.y);
866
+ let v_261 = bitcast<u32>(r1.w);
867
+ r1.w = select(1.0f, r2.y, (v_261 != 0u));
868
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
869
+ r1.w = (r1.w * r2.y);
870
+ r1.w = min(r1.w, 1.0f);
871
+ r1.w = (r1.w * 1.44269502162933349609f);
872
+ r1.w = exp2(r1.w);
873
+ r1.w = min(r1.w, 1.0f);
874
+ r1.w = ((-(r1.wwww)).w + 1.0f);
875
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
876
+ r0.w = inverseSqrt(r0.w);
877
+ let v_262 = (r0.www * r3.xyz);
878
+ r3 = vec4<f32>(v_262.xyz, r3.w);
879
+ let v_263 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
880
+ r0.w = clamp(vec4<f32>(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f);
881
+ r0.w = log2(r0.w);
882
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
883
+ r0.w = exp2(r0.w);
884
+ let v_264 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
885
+ r2.z = clamp(vec4<f32>(v_264, v_264, v_264, v_264).z, 0.0f, 1.0f);
886
+ r2.z = log2(r2.z);
887
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
888
+ r2.z = exp2(r2.z);
889
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
890
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
891
+ let v_265 = -(cb3_3.tint_symbol_2[52u].xxxx);
892
+ r2.w = (r2.x + v_265.w);
893
+ r2.w = max(r2.w, 0.0f);
894
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
895
+ r2.w = (r2.w * 1.44269502162933349609f);
896
+ r2.w = exp2(r2.w);
897
+ r2.w = ((-(r2.wwww)).w + 1.0f);
898
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
899
+ let v_266 = -(cb3_3.tint_symbol_2[51u].zzzz);
900
+ r2.x = (r2.x * v_266.x);
901
+ r2.x = (r2.x * 1.44269502162933349609f);
902
+ r2.x = exp2(r2.x);
903
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
904
+ let v_267 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
905
+ r3 = vec4<f32>(v_267.xyz, r3.w);
906
+ let v_268 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
907
+ r3 = vec4<f32>(v_268.xyz, r3.w);
908
+ let v_269 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
909
+ r4 = vec4<f32>(v_269.xyz, r4.w);
910
+ let v_270 = fma(r2.zzz, r4.xyz, r3.xyz);
911
+ r3 = vec4<f32>(v_270.xyz, r3.w);
912
+ let v_271 = -(cb3_3.tint_symbol_2[57u].xyzx);
913
+ let v_272 = (r3.xyz + v_271.xyz);
914
+ r3 = vec4<f32>(v_272.xyz, r3.w);
915
+ let v_273 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
916
+ r2 = vec4<f32>(v_273.x, r2.y, v_273.yz);
917
+ r3.x = cb3_3.tint_symbol_2[55u].w;
918
+ r3.y = cb3_3.tint_symbol_2[56u].w;
919
+ r3.z = cb3_3.tint_symbol_2[57u].w;
920
+ let v_274 = ((-(r2.xzwx)).xyz + r3.xyz);
921
+ r3 = vec4<f32>(v_274.xyz, r3.w);
922
+ let v_275 = fma(r1.www, r3.xyz, r2.xzw);
923
+ r2 = vec4<f32>(v_275.x, r2.y, v_275.yz);
924
+ let v_276 = ((-(r0.xxyz)).xzw + r2.xzw);
925
+ r2 = vec4<f32>(v_276.x, r2.y, v_276.yz);
926
+ let v_277 = fma(r2.yyy, r2.xzw, r0.xyz);
927
+ r1 = vec4<f32>(v_277.xyz, r1.w);
928
+ }
929
+ let v_278 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
930
+ o0 = vec4<f32>(v_278.xyz, o0.w);
931
+ }
932
+
933
+ @fragment
934
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_279 : vec4<f32>) -> @location(0u) vec4<f32> {
935
+ main_inner(v0, v1, v2, v3, v4, v_279);
936
+ return o0;
937
+ }
b/8b0b5899ed/shaders/cf7eaa6059ea511e.wgsl ADDED
@@ -0,0 +1,85 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb765_struct {
12
+ tint_symbol : array<vec4<f32>, 765u>,
13
+ }
14
+
15
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
16
+
17
+ struct cb4_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 4u>,
19
+ }
20
+
21
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb4_struct;
22
+
23
+ struct cb6_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 6u>,
25
+ }
26
+
27
+ @group(0u) @binding(6u) var<uniform> cb6_6 : cb6_struct;
28
+
29
+ var<private> o0 : vec4<f32>;
30
+
31
+ var<private> o1 : vec4<f32>;
32
+
33
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>) {
34
+ r0 = (v2 * vec4<f32>(255.001953125f));
35
+ let v = r0;
36
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
37
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
38
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
39
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
40
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
41
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
42
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
43
+ r2 = vec4<f32>(v0.xyz, r2.w);
44
+ r2.w = 1.0f;
45
+ r1.x = dot(r1, r2);
46
+ let v_2 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
47
+ r1 = vec4<f32>(v_2.xyz, r1.w);
48
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
49
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r3);
50
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r3);
51
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r3);
52
+ r1.w = dot(r3, r2);
53
+ let v_3 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz);
54
+ r1 = vec4<f32>(v_3.xyz, r1.w);
55
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
56
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
57
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
58
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
59
+ r0.x = dot(r0, r2);
60
+ let v_4 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz);
61
+ r0 = vec4<f32>(v_4.xyz, r0.w);
62
+ let v_5 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz);
63
+ r0 = vec4<f32>(v_5.xyz, r0.w);
64
+ let v_6 = -(cb6_6.tint_symbol_2[0u].xyzx);
65
+ let v_7 = (r0.xyz + v_6.xyz);
66
+ r0 = vec4<f32>(v_7.xyz, r0.w);
67
+ r1 = (r0.yyyy * cb6_6.tint_symbol_2[3u]);
68
+ r1 = fma(r0.xxxx, cb6_6.tint_symbol_2[2u], r1);
69
+ r1 = fma(r0.zzzz, cb6_6.tint_symbol_2[4u], r1);
70
+ o1 = r0.xyz.xyzx;
71
+ o0 = (r1 + cb6_6.tint_symbol_2[5u]);
72
+ }
73
+
74
+ struct tint_symbol_3 {
75
+ @builtin(position)
76
+ o0 : vec4<f32>,
77
+ @location(1u)
78
+ o1 : vec4<f32>,
79
+ }
80
+
81
+ @vertex
82
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> tint_symbol_3 {
83
+ main_inner(v0, v1, v2);
84
+ return tint_symbol_3(o0, o1);
85
+ }
b/8b0b5899ed/shaders/cf8f3c144c296e97.wgsl ADDED
@@ -0,0 +1,156 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb14_struct {
16
+ tint_symbol : array<vec4<f32>, 14u>,
17
+ }
18
+
19
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb14_struct;
20
+
21
+ struct cb23_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 23u>,
23
+ }
24
+
25
+ @group(0u) @binding(10u) var<uniform> cb10_10 : cb23_struct;
26
+
27
+ struct cb1280_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 1280u>,
29
+ }
30
+
31
+ @group(0u) @binding(5u) var<uniform> cb5_5 : cb1280_struct;
32
+
33
+ var<private> v1 : vec4<f32>;
34
+
35
+ var<private> o0 : vec4<f32>;
36
+
37
+ var<private> o1 : vec4<f32>;
38
+
39
+ var<private> o2 : vec4<f32>;
40
+
41
+ var<private> o3 : vec4<f32>;
42
+
43
+ var<private> o4 : vec4<f32>;
44
+
45
+ var<private> o5 : vec4<f32>;
46
+
47
+ fn main_inner(v0 : vec2<f32>, v : i32) {
48
+ let v_1 = 0i;
49
+ v1.x = bitcast<f32>((v - v_1));
50
+ r0.w = 1.0f;
51
+ r1 = vec4<f32>(((v0 + vec2<f32>(-0.5f, -0.0f))).xy, r1.zw);
52
+ r2 = bitcast<vec4<f32>>(((bitcast<vec4<i32>>(v1.xxxx) * vec4<i32>(5i)) + vec4<i32>(1i, 2i, 3i, 4i)));
53
+ let v_2 = ((-(cb1_1.tint_symbol[13u].xyzx)).xyz * cb5_5.tint_symbol_2[bitcast<i32>(r2.w)].yyy);
54
+ r3 = vec4<f32>(v_2.xyz, r3.w);
55
+ let v_3 = (r1.yyy * r3.xyz);
56
+ r1 = vec4<f32>(r1.x, v_3.xyz);
57
+ let v_4 = (cb1_1.tint_symbol[12u].xyz * cb5_5.tint_symbol_2[bitcast<i32>(r2.w)].xxx);
58
+ r3 = vec4<f32>(v_4.xyz, r3.w);
59
+ let v_5 = fma(r1.xxx, r3.xyz, r1.yzw);
60
+ r0 = vec4<f32>(v_5.xyz, r0.w);
61
+ r0.z = (r0.z + cb5_5.tint_symbol_2[bitcast<i32>(r2.w)].y);
62
+ r1.x = bitcast<f32>((bitcast<i32>(v1.x) * 5i));
63
+ r3.x = cb5_5.tint_symbol_2[bitcast<i32>(r1.x)].y;
64
+ r3.y = cb5_5.tint_symbol_2[bitcast<i32>(r2.x)].y;
65
+ r3.z = cb5_5.tint_symbol_2[bitcast<i32>(r2.y)].y;
66
+ r3.w = cb5_5.tint_symbol_2[bitcast<i32>(r2.z)].y;
67
+ r3.y = dot(r0, r3);
68
+ r4 = (r3.yyyy * cb1_1.tint_symbol[9u]);
69
+ r5.x = cb5_5.tint_symbol_2[bitcast<i32>(r1.x)].x;
70
+ r5.y = cb5_5.tint_symbol_2[bitcast<i32>(r2.x)].x;
71
+ r5.z = cb5_5.tint_symbol_2[bitcast<i32>(r2.y)].x;
72
+ r5.w = cb5_5.tint_symbol_2[bitcast<i32>(r2.z)].x;
73
+ r3.x = dot(r0, r5);
74
+ r4 = fma(r3.xxxx, cb1_1.tint_symbol[8u], r4);
75
+ r5.x = cb5_5.tint_symbol_2[bitcast<i32>(r1.x)].z;
76
+ r5.y = cb5_5.tint_symbol_2[bitcast<i32>(r2.x)].z;
77
+ r5.z = cb5_5.tint_symbol_2[bitcast<i32>(r2.y)].z;
78
+ r5.w = cb5_5.tint_symbol_2[bitcast<i32>(r2.z)].z;
79
+ r3.z = dot(r0, r5);
80
+ r0 = fma(r3.zzzz, cb1_1.tint_symbol[10u], r4);
81
+ let v_6 = r3;
82
+ o3 = vec4<f32>(v_6.xyz, o3.w);
83
+ let v_7 = -(cb10_10.tint_symbol_1[0u].xxyx);
84
+ let v_8 = (r3.xy + v_7.yz);
85
+ let v_9 = r1;
86
+ r1 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
87
+ r1.y = dot(r1.yz, r1.yz);
88
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
89
+ r0.x = bitcast<f32>((bitcast<u32>(cb5_5.tint_symbol_2[bitcast<i32>(r1.x)].w) >> 16u));
90
+ r0.y = bitcast<f32>((bitcast<u32>(cb5_5.tint_symbol_2[bitcast<i32>(r1.x)].w) >> 8u));
91
+ let v_10 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(255u)));
92
+ r0 = vec4<f32>(v_10.xy, r0.zw);
93
+ let v_11 = vec2<f32>(bitcast<vec2<u32>>(r0.xy));
94
+ r0 = vec4<f32>(v_11.xy, r0.zw);
95
+ r1.z = bitcast<f32>((255u & bitcast<u32>(cb5_5.tint_symbol_2[bitcast<i32>(r1.x)].w)));
96
+ r1.x = bitcast<f32>((bitcast<u32>(cb5_5.tint_symbol_2[bitcast<i32>(r1.x)].w) >> 24u));
97
+ let v_12 = vec2<f32>(bitcast<vec2<u32>>(r1.zx));
98
+ r0 = vec4<f32>(r0.xy, v_12.xy);
99
+ r0 = (r0 * vec4<f32>(0.0039215688593685627f));
100
+ let v_13 = r0;
101
+ o1 = vec4<f32>(v_13.xyz, o1.w);
102
+ r0.x = clamp(fma(r1.yyyy, cb10_10.tint_symbol_1[19u].yyyy, cb10_10.tint_symbol_1[19u].xxxx).x, -0.0f, 1.0f);
103
+ let v_14 = clamp(fma(r1.yyyy, cb10_10.tint_symbol_1[18u].yywy, cb10_10.tint_symbol_1[18u].xxzx).yz, vec2<f32>(), vec2<f32>(1.0f));
104
+ let v_15 = r0;
105
+ r0 = vec4<f32>(v_15.x, v_14.xy, v_15.w);
106
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (-0.0f < cb5_5.tint_symbol_2[bitcast<i32>(r2.w)].z)));
107
+ let v_16 = bitcast<u32>(r1.x);
108
+ let v_17 = r0.x;
109
+ r0.x = select(r0.z, v_17, (v_16 != 0u));
110
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
111
+ r0.x = (r0.x * r0.y);
112
+ r0.x = (r0.x * r0.w);
113
+ o1.w = (r0.x * cb10_10.tint_symbol_1[22u].w);
114
+ let v_18 = cb10_10.tint_symbol_1[21u];
115
+ o2 = vec4<f32>(v_18.xyz, o2.w);
116
+ o2.w = v0.x;
117
+ r0.x = fma(v0.y, 0.5f, 0.5f);
118
+ o3.w = min(r0.x, 1.0f);
119
+ r0.x = bitcast<f32>((bitcast<u32>(cb5_5.tint_symbol_2[bitcast<i32>(r2.x)].w) >> 16u));
120
+ r0.y = bitcast<f32>((bitcast<u32>(cb5_5.tint_symbol_2[bitcast<i32>(r2.x)].w) >> 8u));
121
+ let v_19 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(255u)));
122
+ r0 = vec4<f32>(v_19.xy, r0.zw);
123
+ let v_20 = vec2<f32>(bitcast<vec2<u32>>(r0.xy));
124
+ r0 = vec4<f32>(v_20.xy, r0.zw);
125
+ r1.x = bitcast<f32>((255u & bitcast<u32>(cb5_5.tint_symbol_2[bitcast<i32>(r2.x)].w)));
126
+ r1.y = bitcast<f32>((bitcast<u32>(cb5_5.tint_symbol_2[bitcast<i32>(r2.x)].w) >> 24u));
127
+ let v_21 = vec2<f32>(bitcast<vec2<u32>>(r1.xy));
128
+ r0 = vec4<f32>(r0.xy, v_21.xy);
129
+ r0 = (r0 * vec4<f32>(0.0039215688593685627f));
130
+ let v_22 = r0;
131
+ o4 = vec4<f32>(v_22.xyz, o4.w);
132
+ o5.x = r0.w;
133
+ o4.w = (v0.y * 0.5f);
134
+ o5 = vec4<f32>(o5.x, vec3<f32>());
135
+ }
136
+
137
+ struct tint_symbol_3 {
138
+ @builtin(position)
139
+ o0 : vec4<f32>,
140
+ @location(1u)
141
+ o1 : vec4<f32>,
142
+ @location(2u)
143
+ o2 : vec4<f32>,
144
+ @location(3u)
145
+ o3 : vec4<f32>,
146
+ @location(4u)
147
+ o4 : vec4<f32>,
148
+ @location(5u)
149
+ o5 : vec4<f32>,
150
+ }
151
+
152
+ @vertex
153
+ fn main(@location(0u) v0 : vec2<f32>, @builtin(instance_index) v_23 : u32) -> tint_symbol_3 {
154
+ main_inner(v0, i32(v_23));
155
+ return tint_symbol_3(o0, o1, o2, o3, o4, o5);
156
+ }
b/8b0b5899ed/shaders/cf9630507524dcb0.wgsl ADDED
@@ -0,0 +1,399 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ var<private> r6 : vec4<f32>;
17
+
18
+ var<private> r7 : vec4<f32>;
19
+
20
+ var<private> r8 : vec4<f32>;
21
+
22
+ struct cb12_struct {
23
+ tint_symbol : array<vec4<f32>, 12u>,
24
+ }
25
+
26
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
27
+
28
+ struct cb1_struct {
29
+ tint_symbol_1 : array<vec4<f32>, 1u>,
30
+ }
31
+
32
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
33
+
34
+ struct cb44_struct {
35
+ tint_symbol_2 : array<vec4<f32>, 44u>,
36
+ }
37
+
38
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb44_struct;
39
+
40
+ struct cb1_struct_1 {
41
+ tint_symbol_3 : array<vec4<f32>, 1u>,
42
+ }
43
+
44
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct_1;
45
+
46
+ struct cb4_struct {
47
+ tint_symbol_4 : array<vec4<f32>, 4u>,
48
+ }
49
+
50
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb4_struct;
51
+
52
+ @group(0u) @binding(18u) var s2 : sampler;
53
+
54
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
55
+
56
+ var<private> o0 : vec4<f32>;
57
+
58
+ var<private> o1 : vec4<f32>;
59
+
60
+ var<private> o2 : vec4<f32>;
61
+
62
+ var<private> o3 : array<f32, 4u>;
63
+
64
+ var<private> v : vec4<f32>;
65
+
66
+ var<private> x0 : array<vec4<f32>, 1u>;
67
+
68
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
69
+ if ((bitcast<u32>(cb7_7.tint_symbol_3[0u].x) != 0u)) {
70
+ let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz);
71
+ r0 = vec4<f32>(v_1.xyz, r0.w);
72
+ r0.w = dot(r0.xyz, r0.xyz);
73
+ r0.w = sqrt(r0.w);
74
+ let v_2 = (r0.xyz / r0.www);
75
+ r0 = vec4<f32>(v_2.xyz, r0.w);
76
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
77
+ r0.z = (r0.z * 0.5f);
78
+ r1.x = dot(r0.xy, r0.xy);
79
+ r1.x = max(r1.x, 0.00000000999999993923f);
80
+ r1.x = sqrt(r1.x);
81
+ r1 = (r0.xyxy / r1.xxxx);
82
+ r1 = (r0.zzzz * r1);
83
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
84
+ let v_3 = (r1.zw * vec2<f32>(126.73267364501953125f));
85
+ r0 = vec4<f32>(v_3.xy, r0.zw);
86
+ let v_4 = -(r0.xyxx);
87
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_4.xy)));
88
+ r2 = vec4<f32>(v_5.xy, r2.zw);
89
+ let v_6 = fract(abs(r0.xyxx).xy);
90
+ r0 = vec4<f32>(v_6.xy, r0.zw);
91
+ let v_7 = -(r0.xyxx);
92
+ let v_8 = bitcast<vec2<u32>>(r2.xy);
93
+ let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2<u32>()));
94
+ r0 = vec4<f32>(v_9.xy, r0.zw);
95
+ r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
96
+ r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
97
+ r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
98
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
99
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
100
+ r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
101
+ r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
102
+ let v_10 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
103
+ r5 = vec4<f32>(v_10.xy, r5.zw);
104
+ let v_11 = (r2.xyz * r5.xxx);
105
+ r7 = vec4<f32>(v_11.xyz, r7.w);
106
+ let v_12 = (r0.xxx * r4.xyz);
107
+ r8 = vec4<f32>(v_12.xyz, r8.w);
108
+ let v_13 = (r5.yyy * r8.xyz);
109
+ r8 = vec4<f32>(v_13.xyz, r8.w);
110
+ let v_14 = fma(r7.xyz, r5.yyy, r8.xyz);
111
+ r7 = vec4<f32>(v_14.xyz, r7.w);
112
+ let v_15 = (r3.xyz * r5.xxx);
113
+ r8 = vec4<f32>(v_15.xyz, r8.w);
114
+ let v_16 = fma(r8.xyz, r0.yyy, r7.xyz);
115
+ r7 = vec4<f32>(v_16.xyz, r7.w);
116
+ let v_17 = (r0.xxx * r6.xyz);
117
+ r6 = vec4<f32>(v_17.xyz, r6.w);
118
+ let v_18 = fma(r6.xyz, r0.yyy, r7.xyz);
119
+ r0 = vec4<f32>(v_18.xyz, r0.w);
120
+ r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x);
121
+ r0.w = min(r0.w, 1.0f);
122
+ let v_19 = (r0.www * r0.xyz);
123
+ r0 = vec4<f32>(v_19.xyz, r0.w);
124
+ let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy);
125
+ r0 = vec4<f32>(v_20.xyz, r0.w);
126
+ let v_21 = fma(r0.xyz, v1.yyy, v0);
127
+ r6 = vec4<f32>(v_21.xyz, r6.w);
128
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w)));
129
+ let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx);
130
+ let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz);
131
+ r7 = vec4<f32>(v_23.xyz, r7.w);
132
+ let v_24 = -(r7.xxyz);
133
+ let v_25 = (r6.xyz + v_24.xzw);
134
+ r7 = vec4<f32>(v_25.x, r7.y, v_25.yz);
135
+ r0.y = dot(r7.xzw, r7.xzw);
136
+ r0.y = sqrt(r0.y);
137
+ r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f);
138
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
139
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
140
+ r0.y = (r7.z / r0.y);
141
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
142
+ r0.y = (r0.y * r2.w);
143
+ r0.y = fma(r0.y, r0.z, r7.y);
144
+ let v_26 = bitcast<u32>(r3.w);
145
+ let v_27 = r0.y;
146
+ r0.y = select(r6.y, v_27, (v_26 != 0u));
147
+ let v_28 = bitcast<u32>(r0.x);
148
+ let v_29 = r0.y;
149
+ r6.w = select(r6.y, v_29, (v_28 != 0u));
150
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w)));
151
+ let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz);
152
+ r7 = vec4<f32>(v_30.xyz, r7.w);
153
+ let v_31 = -(r7.xxyz);
154
+ let v_32 = (r6.xwz + v_31.xzw);
155
+ r7 = vec4<f32>(v_32.x, r7.y, v_32.yz);
156
+ r0.y = dot(r7.xzw, r7.xzw);
157
+ r0.y = sqrt(r0.y);
158
+ r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f);
159
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
160
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
161
+ r0.y = (r7.z / r0.y);
162
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
163
+ r0.y = (r0.y * r2.w);
164
+ r0.y = fma(r0.y, r0.z, r7.y);
165
+ let v_33 = bitcast<u32>(r3.w);
166
+ let v_34 = r0.y;
167
+ r0.y = select(r6.w, v_34, (v_33 != 0u));
168
+ let v_35 = bitcast<u32>(r0.x);
169
+ let v_36 = r0.y;
170
+ r0.x = select(r6.w, v_36, (v_35 != 0u));
171
+ let v_37 = (r5.zw + r5.zw);
172
+ let v_38 = r0;
173
+ r0 = vec4<f32>(v_38.x, v_37.xy, v_38.w);
174
+ r2.w = dot(r0.yz, r0.yz);
175
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.w)));
176
+ r2.w = sqrt(r2.w);
177
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
178
+ r3.w = fma((-(r2.wwww)).w, 2.0f, 1.0f);
179
+ r5.z = max(r3.w, -1.0f);
180
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
181
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
182
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r4.w)));
183
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.w)));
184
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r4.w)));
185
+ r4.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
186
+ r4.w = sqrt(r4.w);
187
+ r2.w = (r4.w / r2.w);
188
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
189
+ let v_39 = (r0.yz * r2.ww);
190
+ r5 = vec4<f32>(v_39.xy, r5.zw);
191
+ let v_40 = (r0.www * r2.xyz);
192
+ r2 = vec4<f32>(v_40.xyz, r2.w);
193
+ let v_41 = (r2.xyz * cb12_12.tint_symbol_4[0u].yyy);
194
+ r2 = vec4<f32>(v_41.xyz, r2.w);
195
+ r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
196
+ r1 = (r1 + r1);
197
+ r0.y = dot(r1.xy, r1.xy);
198
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
199
+ r0.y = sqrt(r0.y);
200
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
201
+ r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f);
202
+ r7.z = max(r0.z, -1.0f);
203
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
204
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
205
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
206
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
207
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
208
+ r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f);
209
+ r2.w = sqrt(r2.w);
210
+ r0.y = (r2.w / r0.y);
211
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
212
+ let v_42 = (r0.yy * r1.xy);
213
+ r7 = vec4<f32>(v_42.xy, r7.zw);
214
+ let v_43 = (r0.www * r4.xyz);
215
+ r4 = vec4<f32>(v_43.xyz, r4.w);
216
+ let v_44 = ((-(r5.xyzx)).xyz + r7.xyz);
217
+ r7 = vec4<f32>(v_44.xyz, r7.w);
218
+ let v_45 = -(r2.xyzx);
219
+ let v_46 = fma(r4.xyz, cb12_12.tint_symbol_4[0u].yyy, v_45.xyz);
220
+ r4 = vec4<f32>(v_46.xyz, r4.w);
221
+ r0.y = dot(r4.xyz, v4);
222
+ r0.z = dot(r7.xyz, r7.xyz);
223
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
224
+ r4.x = (r0.y / r0.z);
225
+ r4.y = 1.0f;
226
+ let v_47 = (r7.xyz * r4.xyx);
227
+ r7 = vec4<f32>(v_47.xyz, r7.w);
228
+ r4.z = v1.y;
229
+ let v_48 = (r4.zxz * r7.xyz);
230
+ r4 = vec4<f32>(v_48.xyz, r4.w);
231
+ let v_49 = r7;
232
+ r7 = vec4<f32>(0.10000000149011611938f, v_49.y, 0.33329999446868896484f, v_49.w);
233
+ r7.y = v1.y;
234
+ let v_50 = fma(r4.xyz, r7.xyz, v4);
235
+ r4 = vec4<f32>(v_50.xyz, r4.w);
236
+ let v_51 = bitcast<vec3<u32>>(r1.xxx);
237
+ let v_52 = select(v4, r4.xyz, (v_51 != vec3<u32>()));
238
+ r4 = vec4<f32>(v_52.xyz, r4.w);
239
+ r0.y = dot(r1.zw, r1.zw);
240
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
241
+ r0.y = sqrt(r0.y);
242
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
243
+ r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f);
244
+ r8.z = max(r0.z, -1.0f);
245
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
246
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
247
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.x)));
248
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
249
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.x)));
250
+ r1.x = fma((-(r8.zzzz)).x, r8.z, 1.0f);
251
+ r1.x = sqrt(r1.x);
252
+ r0.y = (r1.x / r0.y);
253
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
254
+ let v_53 = (r0.yy * r1.zw);
255
+ r8 = vec4<f32>(v_53.xy, r8.zw);
256
+ let v_54 = (r0.www * r3.xyz);
257
+ r0 = vec4<f32>(r0.x, v_54.xyz);
258
+ let v_55 = ((-(r5.xyzx)).xyz + r8.xyz);
259
+ r1 = vec4<f32>(v_55.xyz, r1.w);
260
+ let v_56 = -(r2.xxyz);
261
+ let v_57 = fma(r0.yzw, cb12_12.tint_symbol_4[0u].yyy, v_56.yzw);
262
+ r0 = vec4<f32>(r0.x, v_57.xyz);
263
+ r0.y = dot(r0.yzw, v4);
264
+ r0.z = dot(r1.xyz, r1.xyz);
265
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
266
+ r2.x = (r0.y / r0.z);
267
+ r2.y = 1.0f;
268
+ let v_58 = (r1.xyz * r2.xyx);
269
+ r1 = vec4<f32>(v_58.xyz, r1.w);
270
+ r2.z = v1.y;
271
+ let v_59 = (r1.xyz * r2.zxz);
272
+ r1 = vec4<f32>(v_59.xyz, r1.w);
273
+ let v_60 = fma(r1.xyz, r7.xyz, r4.xyz);
274
+ r1 = vec4<f32>(v_60.xyz, r1.w);
275
+ let v_61 = bitcast<vec3<u32>>(r0.www);
276
+ let v_62 = r1.xyz;
277
+ let v_63 = select(r4.xyz, v_62, (v_61 != vec3<u32>()));
278
+ r0 = vec4<f32>(r0.x, v_63.xyz);
279
+ let v_64 = (r0.yzw + vec3<f32>(0.00009999999747378752f));
280
+ r0 = vec4<f32>(r0.x, v_64.xyz);
281
+ r1.x = dot(r0.yzw, r0.yzw);
282
+ r1.x = inverseSqrt(r1.x);
283
+ let v_65 = (r0.yzw * r1.xxx);
284
+ r0 = vec4<f32>(r0.x, v_65.xyz);
285
+ } else {
286
+ r0.x = v0.y;
287
+ let v_66 = v0.xz;
288
+ let v_67 = r6;
289
+ r6 = vec4<f32>(v_66.x, v_67.y, v_66.y, v_67.w);
290
+ r0 = vec4<f32>(r0.x, v4.xyz);
291
+ }
292
+ let v_68 = (r0.xxx * cb1_1.tint_symbol[1u].xyz);
293
+ r1 = vec4<f32>(v_68.xyz, r1.w);
294
+ let v_69 = fma(r6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
295
+ r1 = vec4<f32>(v_69.xyz, r1.w);
296
+ let v_70 = fma(r6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
297
+ r1 = vec4<f32>(v_70.xyz, r1.w);
298
+ o0 = ((r1.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx;
299
+ r1 = (r0.xxxx * cb1_1.tint_symbol[9u]);
300
+ r1 = fma(r6.xxxx, cb1_1.tint_symbol[8u], r1);
301
+ r1 = fma(r6.zzzz, cb1_1.tint_symbol[10u], r1);
302
+ r1 = (r1 + cb1_1.tint_symbol[11u]);
303
+ r2 = (cb3_3.tint_symbol_2[1u] + cb3_3.tint_symbol_2[43u]);
304
+ r0.x = dot(r2, vec4<f32>(1.0f));
305
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.0f)));
306
+ if ((bitcast<u32>(r0.x) != 0u)) {
307
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x >= -1.0f)));
308
+ if ((bitcast<u32>(r0.x) != 0u)) {
309
+ let v_71 = dot(-(cb3_3.tint_symbol_2[1u]), v1);
310
+ o1 = vec4<f32>(vec3<f32>(v_71, v_71, v_71).xyz, o1.w);
311
+ o1.w = 1.0f;
312
+ } else {
313
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -2.0f)));
314
+ if ((bitcast<u32>(r0.x) != 0u)) {
315
+ o1 = vec4<f32>(v1.xyz, o1.w);
316
+ o1.w = 1.0f;
317
+ } else {
318
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -3.0f)));
319
+ if ((bitcast<u32>(r0.x) != 0u)) {
320
+ o1 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
321
+ } else {
322
+ let v_72 = (r0.zzz * cb1_1.tint_symbol[1u].xyz);
323
+ r2 = vec4<f32>(v_72.xyz, r2.w);
324
+ let v_73 = fma(r0.yyy, cb1_1.tint_symbol[0u].xyz, r2.xyz);
325
+ r0 = vec4<f32>(v_73.xyz, r0.w);
326
+ let v_74 = fma(r0.www, cb1_1.tint_symbol[2u].xyz, r0.xyz);
327
+ r0 = vec4<f32>(v_74.xyz, r0.w);
328
+ let v_75 = (v5.yyy * cb1_1.tint_symbol[1u].xyz);
329
+ r2 = vec4<f32>(v_75.xyz, r2.w);
330
+ let v_76 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
331
+ r2 = vec4<f32>(v_76.xyz, r2.w);
332
+ let v_77 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz);
333
+ r2 = vec4<f32>(v_77.xyz, r2.w);
334
+ let v_78 = (r0.xyz + vec3<f32>(1.0f));
335
+ r0 = vec4<f32>(v_78.xyz, r0.w);
336
+ let v_79 = (r0.xyz * vec3<f32>(0.5f));
337
+ r0 = vec4<f32>(v_79.xyz, r0.w);
338
+ let v_80 = (r2.xyz + vec3<f32>(1.0f));
339
+ r2 = vec4<f32>(v_80.xyz, r2.w);
340
+ let v_81 = (r2.xyz * vec3<f32>(0.5f));
341
+ r2 = vec4<f32>(v_81.xyz, r2.w);
342
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb3_3.tint_symbol_2[43u].xxxx == vec4<f32>(-4.0f, -5.0f, -9.0f, -10.0f))));
343
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -11.0f)));
344
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (0.00000099999999747524f < v1.z)));
345
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (v1.z < 0.99999898672103881836f)));
346
+ r4.y = bitcast<f32>((bitcast<u32>(r4.z) & bitcast<u32>(r4.y)));
347
+ r5 = vec4<f32>(((v1.zzz * vec3<f32>(1.0f, 0.0f, 0.0f))).xyz, r5.w);
348
+ let v_82 = bitcast<vec3<u32>>(r4.yyy);
349
+ let v_83 = select(v1.zzz, r5.xyz, (v_82 != vec3<u32>()));
350
+ r4 = vec4<f32>(r4.x, v_83.xyz);
351
+ let v_84 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r4.yzw) & bitcast<vec3<u32>>(r4.xxx)));
352
+ r4 = vec4<f32>(v_84.xyz, r4.w);
353
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) | bitcast<u32>(r3.w)));
354
+ r4.w = 1.0f;
355
+ let v_85 = bitcast<vec4<u32>>(r3.zzzz);
356
+ r4 = select(r4, vec4<f32>(), (v_85 != vec4<u32>()));
357
+ r2.w = 1.0f;
358
+ let v_86 = bitcast<vec4<u32>>(r3.yyyy);
359
+ let v_87 = r2;
360
+ r2 = select(r4, v_87, (v_86 != vec4<u32>()));
361
+ r0.w = 1.0f;
362
+ let v_88 = bitcast<vec4<u32>>(r3.xxxx);
363
+ let v_89 = r0;
364
+ o1 = select(r2, v_89, (v_88 != vec4<u32>()));
365
+ }
366
+ }
367
+ }
368
+ } else {
369
+ o1 = vec4<f32>();
370
+ }
371
+ x0[0u].x = dot(r1, cb0_0.tint_symbol_1[0u]);
372
+ o2 = r1;
373
+ let v_90 = &(x0[0u]);
374
+ *(v_90) = vec4<f32>((*(v_90)).x, vec3<f32>());
375
+ o3[0u] = x0[0u].x;
376
+ o3[1u] = x0[0u].y;
377
+ o3[2u] = x0[0u].z;
378
+ o3[3u] = x0[0u].w;
379
+ v = vec4<f32>(o3[0u], o3[1u], o3[2u], o3[3u]);
380
+ }
381
+
382
+ struct tint_symbol_6 {
383
+ @location(0u)
384
+ o0 : vec4<f32>,
385
+ @location(1u)
386
+ o1 : vec4<f32>,
387
+ @builtin(position)
388
+ o2 : vec4<f32>,
389
+ @builtin(clip_distances)
390
+ o3 : array<f32, 4u>,
391
+ @location(15u)
392
+ tint_symbol_5 : vec4<f32>,
393
+ }
394
+
395
+ @vertex
396
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_6 {
397
+ main_inner(v0, v1, v4, v5);
398
+ return tint_symbol_6(o0, o1, o2, o3, v);
399
+ }
b/8b0b5899ed/shaders/cfa927f833406631.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/cfa927f833406631.wgsl ADDED
@@ -0,0 +1,624 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ struct cb16_struct {
52
+ tint_symbol : array<vec4<f32>, 16u>,
53
+ }
54
+
55
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
56
+
57
+ struct cb23_struct {
58
+ tint_symbol_1 : array<vec4<f32>, 23u>,
59
+ }
60
+
61
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
62
+
63
+ struct cb59_struct {
64
+ tint_symbol_2 : array<vec4<f32>, 59u>,
65
+ }
66
+
67
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
68
+
69
+ struct cb8_struct {
70
+ tint_symbol_3 : array<vec4<f32>, 8u>,
71
+ }
72
+
73
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
74
+
75
+ struct cb2_struct {
76
+ tint_symbol_4 : array<vec4<f32>, 2u>,
77
+ }
78
+
79
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
80
+
81
+ struct cb15_struct {
82
+ tint_symbol_5 : array<vec4<f32>, 15u>,
83
+ }
84
+
85
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
86
+
87
+ @group(1u) @binding(16u) var s0 : sampler;
88
+
89
+ @group(1u) @binding(18u) var s2 : sampler;
90
+
91
+ @group(1u) @binding(27u) var s11 : sampler;
92
+
93
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
94
+
95
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
102
+
103
+ var<private> v4 : vec4<f32>;
104
+
105
+ var<private> v5 : array<f32, 4u>;
106
+
107
+ var<private> o0 : vec4<f32>;
108
+
109
+ var<private> o1 : f32;
110
+
111
+ var<private> o2 : f32;
112
+
113
+ var<private> x0 : array<vec4<f32>, 4u>;
114
+
115
+ var<private> x1 : array<vec4<f32>, 1u>;
116
+
117
+ struct tint_symbol_7 {
118
+ tint_symbol_6 : array<vec4<u32>, 3u>,
119
+ }
120
+
121
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
122
+
123
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
124
+ var v_2 : vec4<f32> = v_1;
125
+ v_2.w = (1.0f / v_1.w);
126
+ v4 = v_2;
127
+ x1[0u].x = v5[0u];
128
+ x1[0u].y = v5[1u];
129
+ x1[0u].z = v5[2u];
130
+ x1[0u].w = v5[3u];
131
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
132
+ r1.x = dot(v2.xyz, v2.xyz);
133
+ r1.x = inverseSqrt(r1.x);
134
+ let v_3 = (r1.xxx * v2.xyz);
135
+ r1 = vec4<f32>(r1.x, v_3.xyz);
136
+ r2 = textureSample(t2, s2, v1.xyz.xyxx.xy);
137
+ let v_4 = (r2.xy * r2.xy);
138
+ r2 = vec4<f32>(v_4.xy, r2.zw);
139
+ r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz);
140
+ r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
141
+ r0.w = (r0.w * v0.w);
142
+ let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
143
+ let v_6 = r2;
144
+ r2 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
145
+ let v_7 = (r0.xyz * r0.xyz);
146
+ r0 = vec4<f32>(v_7.xyz, r0.w);
147
+ let v_8 = ((-(v3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
148
+ r3 = vec4<f32>(v_8.xyz, r3.w);
149
+ r3.w = dot(r3.xyz, r3.xyz);
150
+ r3.w = inverseSqrt(r3.w);
151
+ let v_9 = (r3.www * r3.xyz);
152
+ r4 = vec4<f32>(v_9.xyz, r4.w);
153
+ let v_10 = -(cb3_3.tint_symbol_2[0u].xyzx);
154
+ let v_11 = fma(r3.xyz, r3.www, v_10.xyz);
155
+ r5 = vec4<f32>(v_11.xyz, r5.w);
156
+ r3.w = dot(r5.xyz, r5.xyz);
157
+ r3.w = inverseSqrt(r3.w);
158
+ let v_12 = (r3.www * r5.xyz);
159
+ r5 = vec4<f32>(v_12.xyz, r5.w);
160
+ let v_13 = (r2.yz * r2.yz);
161
+ let v_14 = r2;
162
+ r2 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
163
+ r3.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
164
+ r3.w = max(r3.w, 0.0f);
165
+ let v_15 = -(r3.wwww);
166
+ r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_15.w);
167
+ r3.w = (r3.w * 558.0f);
168
+ r2.w = fma(r2.w, 3.0f, r3.w);
169
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
170
+ let v_16 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
171
+ r3 = vec4<f32>(r3.x, v_16.xyz);
172
+ let v_17 = (r3.zzz * cb6_6.tint_symbol_5[1u].xyz);
173
+ r6 = vec4<f32>(v_17.xyz, r6.w);
174
+ let v_18 = fma(r3.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz);
175
+ r6 = vec4<f32>(v_18.xyz, r6.w);
176
+ let v_19 = fma(r3.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz);
177
+ r6 = vec4<f32>(v_19.xyz, r6.w);
178
+ let v_20 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
179
+ r7 = vec4<f32>(v_20.xyz, r7.w);
180
+ let v_21 = &(x0[0u]);
181
+ let v_22 = r7;
182
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
183
+ let v_23 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
184
+ r8 = vec4<f32>(v_23.xyz, r8.w);
185
+ let v_24 = &(x0[1u]);
186
+ let v_25 = r8;
187
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
188
+ let v_26 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
189
+ r9 = vec4<f32>(v_26.xyz, r9.w);
190
+ let v_27 = &(x0[2u]);
191
+ let v_28 = r9;
192
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
193
+ let v_29 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
194
+ r6 = vec4<f32>(v_29.xyz, r6.w);
195
+ let v_30 = &(x0[3u]);
196
+ let v_31 = r6;
197
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
198
+ let v_32 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
199
+ let v_33 = r10;
200
+ r10 = vec4<f32>(v_33.x, v_32.x, v_33.z, v_32.y);
201
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
202
+ r4.w = (r4.w * 0.5f);
203
+ let v_34 = abs(r9.yyyy);
204
+ r5.w = max(v_34.w, abs(r9.xxxx).w);
205
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
206
+ let v_35 = (bitcast<u32>(r5.w) != 0u);
207
+ let v_36 = bitcast<f32>(v.tint_symbol_6[0i].x);
208
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_36, v_35);
209
+ let v_37 = abs(r8.yyyy);
210
+ r6.z = max(v_37.z, abs(r8.xxxx).z);
211
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
212
+ let v_38 = bitcast<u32>(r6.z);
213
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_38 != 0u));
214
+ let v_39 = abs(r7.yyyy);
215
+ r6.z = max(v_39.z, abs(r7.xxxx).z);
216
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
217
+ let v_40 = bitcast<u32>(r4.w);
218
+ r4.w = select(r5.w, 0.0f, (v_40 != 0u));
219
+ let v_41 = x0[bitcast<i32>(r4.w)];
220
+ r7 = vec4<f32>(v_41.xyz, r7.w);
221
+ r4.w = f32(bitcast<i32>(r4.w));
222
+ r5.w = (r4.w + 0.5f);
223
+ r5.w = (r5.w * 0.25f);
224
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
225
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
226
+ r4.w = dot(r8, cb6_6.tint_symbol_5[12u]);
227
+ r6.z = dot(r8, cb6_6.tint_symbol_5[13u]);
228
+ r8.x = (r7.x + 0.5f);
229
+ r8.y = fma(r7.y, 0.25f, r5.w);
230
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
231
+ r4.w = ((-(r4.wwww)).w + r7.z);
232
+ let v_42 = dpdx(r8.xyy);
233
+ r9 = vec4<f32>(v_42.xy, r9.z, v_42.z);
234
+ r9.z = dpdx(r4.w);
235
+ let v_43 = dpdy(r8.yxy);
236
+ r11 = vec4<f32>(v_43.xyz, r11.w);
237
+ r11.w = dpdy(r4.w);
238
+ let v_44 = (r9.yw * r11.yw);
239
+ r7 = vec4<f32>(v_44.xy, r7.zw);
240
+ let v_45 = -(r7.xyxx);
241
+ let v_46 = fma(r9.xz, r11.xz, v_45.xy);
242
+ r12 = vec4<f32>(v_46.xy, r12.zw);
243
+ r6.w = (1.0f / r12.x);
244
+ r7.x = (r9.z * r11.y);
245
+ let v_47 = -(r7.xxxx);
246
+ r12.z = fma(r9.x, r11.w, v_47.z);
247
+ let v_48 = (r6.ww * r12.yz);
248
+ r7 = vec4<f32>(v_48.xy, r7.zw);
249
+ let v_49 = max(r7.xy, vec2<f32>());
250
+ r7 = vec4<f32>(v_49.xy, r7.zw);
251
+ let v_50 = min(r7.xy, vec2<f32>(0.5f));
252
+ r7 = vec4<f32>(v_50.xy, r7.zw);
253
+ r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w);
254
+ r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w);
255
+ let v_51 = bitcast<u32>(r5.w);
256
+ let v_52 = r4.w;
257
+ r10.z = select(r7.z, v_52, (v_51 != 0u));
258
+ r8.z = 0.0f;
259
+ let v_53 = (r8.xyz + r10.ywz);
260
+ r7 = vec4<f32>(v_53.xyz, r7.w);
261
+ let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
262
+ r10 = vec4<f32>(v_54.xy, r10.zw);
263
+ let v_55 = (r8.xyz + r10.xyz);
264
+ r9 = vec4<f32>(v_55.xyz, r9.w);
265
+ let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
266
+ r10 = vec4<f32>(v_56.xy, r10.zw);
267
+ let v_57 = (r8.xyz + r10.xyz);
268
+ r11 = vec4<f32>(v_57.xyz, r11.w);
269
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
270
+ r10 = vec4<f32>(v_58.xy, r10.zw);
271
+ let v_59 = (r8.xyz + r10.xyz);
272
+ r12 = vec4<f32>(v_59.xyz, r12.w);
273
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
274
+ r10 = vec4<f32>(v_60.xy, r10.zw);
275
+ let v_61 = (r8.xyz + r10.xyz);
276
+ r13 = vec4<f32>(v_61.xyz, r13.w);
277
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
278
+ r10 = vec4<f32>(v_62.xy, r10.zw);
279
+ let v_63 = (r8.xyz + r10.xyz);
280
+ r14 = vec4<f32>(v_63.xyz, r14.w);
281
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
282
+ r10 = vec4<f32>(v_64.xy, r10.zw);
283
+ let v_65 = (r8.xyz + r10.xyz);
284
+ r15 = vec4<f32>(v_65.xyz, r15.w);
285
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
286
+ r10 = vec4<f32>(v_66.xy, r10.zw);
287
+ let v_67 = (r8.xyz + r10.xyz);
288
+ r16 = vec4<f32>(v_67.xyz, r16.w);
289
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
290
+ r10 = vec4<f32>(v_68.xy, r10.zw);
291
+ let v_69 = (r8.xyz + r10.xyz);
292
+ r17 = vec4<f32>(v_69.xyz, r17.w);
293
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
294
+ r10 = vec4<f32>(v_70.xy, r10.zw);
295
+ let v_71 = (r8.xyz + r10.xyz);
296
+ r18 = vec4<f32>(v_71.xyz, r18.w);
297
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
298
+ r10 = vec4<f32>(v_72.xy, r10.zw);
299
+ let v_73 = (r8.xyz + r10.xyz);
300
+ r19 = vec4<f32>(v_73.xyz, r19.w);
301
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
302
+ r10 = vec4<f32>(v_74.xy, r10.zw);
303
+ let v_75 = (r8.xyz + r10.xyz);
304
+ r20 = vec4<f32>(v_75.xyz, r20.w);
305
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
306
+ r10 = vec4<f32>(v_76.xy, r10.zw);
307
+ let v_77 = (r8.xyz + r10.xyz);
308
+ r21 = vec4<f32>(v_77.xyz, r21.w);
309
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
310
+ r10 = vec4<f32>(v_78.xy, r10.zw);
311
+ let v_79 = (r8.xyz + r10.xyz);
312
+ r22 = vec4<f32>(v_79.xyz, r22.w);
313
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
314
+ r10 = vec4<f32>(v_80.xy, r10.zw);
315
+ let v_81 = (r8.xyz + r10.xyz);
316
+ r23 = vec4<f32>(v_81.xyz, r23.w);
317
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
318
+ r10 = vec4<f32>(v_82.xy, r10.zw);
319
+ let v_83 = (r8.xyz + r10.xyz);
320
+ r8 = vec4<f32>(v_83.xyz, r8.w);
321
+ let v_84 = r7.xyxx;
322
+ r7.x = textureSampleCompareLevel(t15, s15, v_84.xy, r7.z);
323
+ let v_85 = r9.xyxx;
324
+ r7.y = textureSampleCompareLevel(t15, s15, v_85.xy, r9.z);
325
+ let v_86 = r11.xyxx;
326
+ r7.z = textureSampleCompareLevel(t15, s15, v_86.xy, r11.z);
327
+ let v_87 = r12.xyxx;
328
+ r7.w = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z);
329
+ let v_88 = r13.xyxx;
330
+ r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r13.z);
331
+ let v_89 = r14.xyxx;
332
+ r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r14.z);
333
+ let v_90 = r15.xyxx;
334
+ r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r15.z);
335
+ let v_91 = r16.xyxx;
336
+ r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z);
337
+ let v_92 = r17.xyxx;
338
+ r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r17.z);
339
+ let v_93 = r18.xyxx;
340
+ r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r18.z);
341
+ let v_94 = r19.xyxx;
342
+ r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r19.z);
343
+ let v_95 = r20.xyxx;
344
+ r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r20.z);
345
+ let v_96 = r21.xyxx;
346
+ r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r21.z);
347
+ let v_97 = r22.xyxx;
348
+ r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r22.z);
349
+ let v_98 = r23.xyxx;
350
+ r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r23.z);
351
+ let v_99 = r8.xyxx;
352
+ r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r8.z);
353
+ r7 = (r7 + r9);
354
+ r7 = (r10 + r7);
355
+ r7 = (r11 + r7);
356
+ r4.w = dot(r7, vec4<f32>(1.0f));
357
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
358
+ let v_100 = abs(r6.yyyy);
359
+ r5.w = max(v_100.w, abs(r6.xxxx).w);
360
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
361
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
362
+ r3.x = (r5.w * r3.x);
363
+ r3.x = fma(r4.w, 0.0625f, r3.x);
364
+ r3.x = (r3.x * r3.x);
365
+ r3.x = min(r3.x, 1.0f);
366
+ r4.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
367
+ r4.w = sqrt(r4.w);
368
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
369
+ let v_101 = -(r3.xxxx);
370
+ r3.x = fma(r4.w, v_101.x, r3.x);
371
+ let v_102 = dot(r1.yzw, v_10.xyz);
372
+ r4.w = clamp(vec4<f32>(v_102, v_102, v_102, v_102).w, 0.0f, 1.0f);
373
+ let v_103 = dot(r4.xyz, r1.yzw);
374
+ r4.x = clamp(vec4<f32>(v_103, v_103, v_103, v_103).x, 0.0f, 1.0f);
375
+ let v_104 = dot(r5.xyz, v_10.xyz);
376
+ r4.y = clamp(vec4<f32>(v_104, v_104, v_104, v_104).y, 0.0f, 1.0f);
377
+ let v_105 = ((-(r4.xyxx)).xy + vec2<f32>(1.0f));
378
+ r4 = vec4<f32>(v_105.xy, r4.zw);
379
+ let v_106 = (r4.xy * r4.xy);
380
+ r6 = vec4<f32>(v_106.xy, r6.zw);
381
+ let v_107 = (r6.xy * r6.xy);
382
+ r6 = vec4<f32>(v_107.xy, r6.zw);
383
+ let v_108 = (r4.xy * r6.xy);
384
+ r4 = vec4<f32>(v_108.xy, r4.zw);
385
+ r4.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
386
+ let v_109 = fma(cb12_12.tint_symbol_4[0u].xx, r4.xy, r4.zz);
387
+ r4 = vec4<f32>(v_109.xy, r4.zw);
388
+ let v_110 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
389
+ r6 = vec4<f32>(v_110.xy, r6.zw);
390
+ r2.w = (r6.x * 0.125f);
391
+ r4.x = fma((-(r2.xxxx)).x, r4.x, 1.0f);
392
+ r4.z = dot(r1.yzw, r5.xyz);
393
+ r4.z = clamp(((r4.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
394
+ r4.z = log2(r4.z);
395
+ r4.z = (r4.z * r6.y);
396
+ r4.z = exp2(r4.z);
397
+ r4.y = (r4.y * r4.z);
398
+ r2.w = (r2.w * r4.y);
399
+ r2.x = (r2.x * r2.w);
400
+ r2.x = (r4.w * r2.x);
401
+ r2.w = (r4.x * r4.w);
402
+ let v_111 = fma(r0.xyz, r2.www, r2.xxx);
403
+ r4 = vec4<f32>(r4.x, v_111.xyz);
404
+ let v_112 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz);
405
+ r4 = vec4<f32>(r4.x, v_112.xyz);
406
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
407
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
408
+ r1.x = max(r1.x, 0.0f);
409
+ let v_113 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
410
+ r5 = vec4<f32>(v_113.xyz, r5.w);
411
+ r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f);
412
+ let v_114 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
413
+ r6 = vec4<f32>(v_114.xyz, r6.w);
414
+ let v_115 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
415
+ r6 = vec4<f32>(v_115.xyz, r6.w);
416
+ let v_116 = fma(r5.xyz, r2.xxx, r6.xyz);
417
+ r5 = vec4<f32>(v_116.xyz, r5.w);
418
+ let v_117 = (r2.zzz * r5.xyz);
419
+ r2 = vec4<f32>(v_117.x, r2.y, v_117.yz);
420
+ let v_118 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
421
+ r5 = vec4<f32>(v_118.xyz, r5.w);
422
+ r6.x = cb3_3.tint_symbol_2[46u].w;
423
+ r6.y = cb3_3.tint_symbol_2[47u].w;
424
+ r6.z = cb3_3.tint_symbol_2[48u].w;
425
+ let v_119 = dot(r6.xyz, r1.yzw);
426
+ r1.x = clamp(vec4<f32>(v_119, v_119, v_119, v_119).x, 0.0f, 1.0f);
427
+ let v_120 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
428
+ r1 = vec4<f32>(v_120.xyz, r1.w);
429
+ let v_121 = fma(r1.xyz, r2.yyy, r2.xzw);
430
+ r1 = vec4<f32>(v_121.xyz, r1.w);
431
+ let v_122 = (r4.xxx * r1.xyz);
432
+ r1 = vec4<f32>(v_122.xyz, r1.w);
433
+ let v_123 = (r0.xyz * r1.xyz);
434
+ r0 = vec4<f32>(v_123.xyz, r0.w);
435
+ let v_124 = fma(r4.yzw, r3.xxx, r0.xyz);
436
+ r0 = vec4<f32>(v_124.xyz, r0.w);
437
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
438
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
439
+ r1.x = dot(r3.yzw, r3.yzw);
440
+ r1.y = sqrt(r1.x);
441
+ let v_125 = -(cb3_3.tint_symbol_2[50u].xxxx);
442
+ r1.z = (r1.y + v_125.z);
443
+ r1.z = max(r1.z, 0.0f);
444
+ r1.y = (r1.z / r1.y);
445
+ r1.y = (r1.y * r3.w);
446
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
447
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
448
+ r2.x = (r1.w * -1.44269502162933349609f);
449
+ r2.x = exp2(r2.x);
450
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
451
+ r1.w = (r2.x / r1.w);
452
+ let v_126 = bitcast<u32>(r1.y);
453
+ r1.y = select(1.0f, r1.w, (v_126 != 0u));
454
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
455
+ r1.y = (r1.y * r1.w);
456
+ r1.y = min(r1.y, 1.0f);
457
+ r1.y = (r1.y * 1.44269502162933349609f);
458
+ r1.y = exp2(r1.y);
459
+ r1.y = min(r1.y, 1.0f);
460
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
461
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
462
+ r1.x = inverseSqrt(r1.x);
463
+ let v_127 = (r1.xxx * r3.yzw);
464
+ r2 = vec4<f32>(v_127.xyz, r2.w);
465
+ let v_128 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
466
+ r1.x = clamp(vec4<f32>(v_128, v_128, v_128, v_128).x, 0.0f, 1.0f);
467
+ r1.x = log2(r1.x);
468
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
469
+ r1.x = exp2(r1.x);
470
+ let v_129 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
471
+ r2.x = clamp(vec4<f32>(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f);
472
+ r2.x = log2(r2.x);
473
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
474
+ r2.x = exp2(r2.x);
475
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
476
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
477
+ let v_130 = -(cb3_3.tint_symbol_2[52u].xxxx);
478
+ r2.y = (r1.z + v_130.y);
479
+ r2.y = max(r2.y, 0.0f);
480
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
481
+ r2.y = (r2.y * 1.44269502162933349609f);
482
+ r2.y = exp2(r2.y);
483
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
484
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
485
+ let v_131 = -(cb3_3.tint_symbol_2[51u].zzzz);
486
+ r1.z = (r1.z * v_131.z);
487
+ r1.z = (r1.z * 1.44269502162933349609f);
488
+ r1.z = exp2(r1.z);
489
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
490
+ let v_132 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
491
+ r2 = vec4<f32>(r2.x, v_132.xyz);
492
+ let v_133 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
493
+ r2 = vec4<f32>(r2.x, v_133.xyz);
494
+ let v_134 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
495
+ r4 = vec4<f32>(v_134.xyz, r4.w);
496
+ let v_135 = fma(r2.xxx, r4.xyz, r2.yzw);
497
+ r2 = vec4<f32>(v_135.xyz, r2.w);
498
+ let v_136 = -(cb3_3.tint_symbol_2[57u].xyzx);
499
+ let v_137 = (r2.xyz + v_136.xyz);
500
+ r2 = vec4<f32>(v_137.xyz, r2.w);
501
+ let v_138 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
502
+ r2 = vec4<f32>(v_138.xyz, r2.w);
503
+ r4.x = cb3_3.tint_symbol_2[55u].w;
504
+ r4.y = cb3_3.tint_symbol_2[56u].w;
505
+ r4.z = cb3_3.tint_symbol_2[57u].w;
506
+ let v_139 = ((-(r2.xyzx)).xyz + r4.xyz);
507
+ r4 = vec4<f32>(v_139.xyz, r4.w);
508
+ let v_140 = fma(r1.yyy, r4.xyz, r2.xyz);
509
+ r1 = vec4<f32>(v_140.xyz, r1.w);
510
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
511
+ if ((bitcast<u32>(r2.x) != 0u)) {
512
+ let v_141 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
513
+ r2 = vec4<f32>(v_141.xy, r2.zw);
514
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
515
+ r2.x = (r2.x + -1.0f);
516
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
517
+ } else {
518
+ r2.x = 1.0f;
519
+ }
520
+ let v_142 = -(r0.xyzx);
521
+ let v_143 = fma(r1.xyz, r2.xxx, v_142.xyz);
522
+ r1 = vec4<f32>(v_143.xyz, r1.w);
523
+ let v_144 = fma(r1.www, r1.xyz, r0.xyz);
524
+ r1 = vec4<f32>(v_144.xyz, r1.w);
525
+ } else {
526
+ r1.w = dot(r3.yzw, r3.yzw);
527
+ r2.x = sqrt(r1.w);
528
+ let v_145 = -(cb3_3.tint_symbol_2[50u].xxxx);
529
+ r2.y = (r2.x + v_145.y);
530
+ r2.y = max(r2.y, 0.0f);
531
+ r2.x = (r2.y / r2.x);
532
+ r2.x = (r2.x * r3.w);
533
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
534
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
535
+ r2.w = (r2.z * -1.44269502162933349609f);
536
+ r2.w = exp2(r2.w);
537
+ r2.w = ((-(r2.wwww)).w + 1.0f);
538
+ r2.z = (r2.w / r2.z);
539
+ let v_146 = bitcast<u32>(r2.x);
540
+ r2.x = select(1.0f, r2.z, (v_146 != 0u));
541
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
542
+ r2.x = (r2.x * r2.z);
543
+ r2.x = min(r2.x, 1.0f);
544
+ r2.x = (r2.x * 1.44269502162933349609f);
545
+ r2.x = exp2(r2.x);
546
+ r2.x = min(r2.x, 1.0f);
547
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
548
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
549
+ r1.w = inverseSqrt(r1.w);
550
+ let v_147 = (r1.www * r3.yzw);
551
+ r3 = vec4<f32>(v_147.xyz, r3.w);
552
+ let v_148 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
553
+ r1.w = clamp(vec4<f32>(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f);
554
+ r1.w = log2(r1.w);
555
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
556
+ r1.w = exp2(r1.w);
557
+ let v_149 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
558
+ r2.w = clamp(vec4<f32>(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f);
559
+ r2.w = log2(r2.w);
560
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
561
+ r2.w = exp2(r2.w);
562
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
563
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
564
+ let v_150 = -(cb3_3.tint_symbol_2[52u].xxxx);
565
+ r3.x = (r2.y + v_150.x);
566
+ r3.x = max(r3.x, 0.0f);
567
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
568
+ r3.x = (r3.x * 1.44269502162933349609f);
569
+ r3.x = exp2(r3.x);
570
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
571
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
572
+ let v_151 = -(cb3_3.tint_symbol_2[51u].zzzz);
573
+ r2.y = (r2.y * v_151.y);
574
+ r2.y = (r2.y * 1.44269502162933349609f);
575
+ r2.y = exp2(r2.y);
576
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
577
+ let v_152 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
578
+ r3 = vec4<f32>(v_152.xyz, r3.w);
579
+ let v_153 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
580
+ r3 = vec4<f32>(v_153.xyz, r3.w);
581
+ let v_154 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
582
+ r4 = vec4<f32>(v_154.xyz, r4.w);
583
+ let v_155 = fma(r2.www, r4.xyz, r3.xyz);
584
+ r3 = vec4<f32>(v_155.xyz, r3.w);
585
+ let v_156 = -(cb3_3.tint_symbol_2[57u].xyzx);
586
+ let v_157 = (r3.xyz + v_156.xyz);
587
+ r3 = vec4<f32>(v_157.xyz, r3.w);
588
+ let v_158 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
589
+ r3 = vec4<f32>(v_158.xyz, r3.w);
590
+ r4.x = cb3_3.tint_symbol_2[55u].w;
591
+ r4.y = cb3_3.tint_symbol_2[56u].w;
592
+ r4.z = cb3_3.tint_symbol_2[57u].w;
593
+ let v_159 = ((-(r3.xyzx)).xyz + r4.xyz);
594
+ r4 = vec4<f32>(v_159.xyz, r4.w);
595
+ let v_160 = fma(r2.xxx, r4.xyz, r3.xyz);
596
+ r2 = vec4<f32>(v_160.xy, r2.z, v_160.z);
597
+ let v_161 = ((-(r0.xyxz)).xyw + r2.xyw);
598
+ r2 = vec4<f32>(v_161.xy, r2.z, v_161.z);
599
+ let v_162 = fma(r2.zzz, r2.xyw, r0.xyz);
600
+ r1 = vec4<f32>(v_162.xyz, r1.w);
601
+ }
602
+ let v_163 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
603
+ o0 = vec4<f32>(v_163.xyz, o0.w);
604
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
605
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
606
+ o1 = (r0.x * v1.z);
607
+ o0.w = r0.w;
608
+ o2 = r0.x;
609
+ }
610
+
611
+ struct tint_symbol_8 {
612
+ @location(0u)
613
+ o0 : vec4<f32>,
614
+ @location(1u)
615
+ o1 : f32,
616
+ @location(2u)
617
+ o2 : f32,
618
+ }
619
+
620
+ @fragment
621
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_164 : vec4<f32>) -> tint_symbol_8 {
622
+ main_inner(v0, v1, v2, v3, v_164);
623
+ return tint_symbol_8(o0, o1, o2);
624
+ }
b/8b0b5899ed/shaders/cfaee11fee37ee35.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/cfdeb0769c02ef30.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/cfdeb0769c02ef30.wgsl ADDED
@@ -0,0 +1,269 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb19_struct {
18
+ tint_symbol : array<vec4<f32>, 19u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
22
+
23
+ struct cb15_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 15u>,
25
+ }
26
+
27
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ struct cb4_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 4u>,
37
+ }
38
+
39
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
40
+
41
+ @group(1u) @binding(18u) var s2 : sampler;
42
+
43
+ @group(1u) @binding(30u) var s14 : sampler;
44
+
45
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
46
+
47
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
50
+
51
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ var<private> sample_pos : array<vec2<f32>, 31u> = array<vec2<f32>, 31u>(vec2<f32>(), vec2<f32>(0.25f), vec2<f32>(-0.25f), vec2<f32>(-0.125f, -0.375f), vec2<f32>(0.375f, -0.125f), vec2<f32>(-0.375f, 0.125f), vec2<f32>(0.125f, 0.375f), vec2<f32>(0.0625f, -0.1875f), vec2<f32>(-0.0625f, 0.1875f), vec2<f32>(0.3125f, 0.0625f), vec2<f32>(-0.1875f, -0.3125f), vec2<f32>(-0.3125f, 0.3125f), vec2<f32>(-0.4375f, -0.0625f), vec2<f32>(0.1875f, 0.4375f), vec2<f32>(0.4375f, -0.4375f), vec2<f32>(0.0625f), vec2<f32>(-0.0625f, -0.1875f), vec2<f32>(-0.1875f, 0.125f), vec2<f32>(0.25f, -0.0625f), vec2<f32>(-0.3125f, -0.125f), vec2<f32>(0.125f, 0.3125f), vec2<f32>(0.3125f, 0.1875f), vec2<f32>(0.1875f, -0.3125f), vec2<f32>(-0.125f, 0.375f), vec2<f32>(0.0f, -0.4375f), vec2<f32>(-0.25f, -0.375f), vec2<f32>(-0.375f, 0.25f), vec2<f32>(-0.5f, 0.0f), vec2<f32>(0.4375f, -0.25f), vec2<f32>(0.375f, 0.4375f), vec2<f32>(-0.4375f, -0.5f));
58
+
59
+ var<private> x0 : array<vec4<f32>, 4u>;
60
+
61
+ struct tint_symbol_5 {
62
+ tint_symbol_4 : array<vec4<u32>, 3u>,
63
+ }
64
+
65
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
66
+
67
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
68
+ let v_1 = textureNumSamples(t3);
69
+ let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))];
70
+ r0 = vec4<f32>(v_2.xy, r0.zw);
71
+ let v_3 = dpdx(v3.xyz);
72
+ r1 = vec4<f32>(v_3.xyz, r1.w);
73
+ let v_4 = dpdy(v3.xyz);
74
+ r2 = vec4<f32>(v_4.xyz, r2.w);
75
+ let v_5 = (r0.yyy * r2.xyz);
76
+ r0 = vec4<f32>(r0.x, v_5.xyz);
77
+ let v_6 = fma(r0.xxx, r1.xyz, r0.yzw);
78
+ r0 = vec4<f32>(v_6.xyz, r0.w);
79
+ let v_7 = (r0.xyz + v3.xyz);
80
+ r0 = vec4<f32>(v_7.xyz, r0.w);
81
+ let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy);
82
+ r1 = vec4<f32>(v_8.xy, r1.zw);
83
+ let v_9 = r1.xy;
84
+ let v_10 = max(v_9, vec2<f32>(-2147483648.0f));
85
+ let v_11 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_10), vec2<i32>(2147483647i), (v_10 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_9 == v_9))));
86
+ r2 = vec4<f32>(v_11.xy, r2.zw);
87
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
88
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), 0i).x;
89
+ r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
90
+ r0.w = ((-(r0.wwww)).w + r1.z);
91
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
92
+ let v_12 = (r0.www * r0.xyz);
93
+ r0 = vec4<f32>(v_12.xyz, r0.w);
94
+ let v_13 = (r1.xy * vec2<f32>(0.015625f));
95
+ r1 = vec4<f32>(v_13.xy, r1.zw);
96
+ r1.x = textureSample(t14, s14, r1.xyxx.xy).z;
97
+ r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w);
98
+ let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
99
+ r1 = vec4<f32>(r1.x, v_14.xyz);
100
+ let v_15 = &(x0[0u]);
101
+ let v_16 = r1;
102
+ *(v_15) = vec4<f32>(v_16.yzw, (*(v_15)).w);
103
+ let v_17 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
104
+ r2 = vec4<f32>(v_17.xyz, r2.w);
105
+ let v_18 = &(x0[1u]);
106
+ let v_19 = r2;
107
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
108
+ let v_20 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
109
+ r0 = vec4<f32>(v_20.xyz, r0.w);
110
+ let v_21 = &(x0[2u]);
111
+ let v_22 = r0;
112
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
113
+ let v_23 = &(x0[3u]);
114
+ let v_24 = r0;
115
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
116
+ let v_25 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, -0.25f));
117
+ let v_26 = r3;
118
+ r3 = vec4<f32>(v_26.x, v_25.xy, v_26.w);
119
+ r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 3.0f, 1.0f);
120
+ let v_27 = -(r1.xxxx);
121
+ r0.z = fma(r0.z, 0.5f, v_27.z);
122
+ let v_28 = abs(r0.yyyy);
123
+ let v_29 = max(v_28.xy, abs(r0.xxxx).xy);
124
+ r0 = vec4<f32>(v_29.xy, r0.zw);
125
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < r0.z)));
126
+ let v_30 = (bitcast<u32>(r0.x) != 0u);
127
+ let v_31 = bitcast<f32>(v.tint_symbol_4[0i].x);
128
+ r0.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_31, v_30);
129
+ let v_32 = abs(r2.yyyy);
130
+ r1.x = max(v_32.x, abs(r2.xxxx).x);
131
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.z)));
132
+ let v_33 = bitcast<u32>(r1.x);
133
+ r0.x = select(r0.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_33 != 0u));
134
+ let v_34 = abs(r1.zzzz);
135
+ r1.x = max(v_34.x, abs(r1.yyyy).x);
136
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.z)));
137
+ let v_35 = bitcast<u32>(r0.z);
138
+ r0.x = select(r0.x, 0.0f, (v_35 != 0u));
139
+ let v_36 = x0[bitcast<i32>(r0.x)];
140
+ r1 = vec4<f32>(v_36.xyz, r1.w);
141
+ r0.x = f32(bitcast<i32>(r0.x));
142
+ r0.z = (r0.x + 0.5f);
143
+ r0.z = (r0.z * 0.25f);
144
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx)));
145
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
146
+ r0.x = dot(r2, cb6_6.tint_symbol_1[12u]);
147
+ r1.w = dot(r2, cb6_6.tint_symbol_1[13u]);
148
+ r2.x = (r1.x + 0.5f);
149
+ r2.y = fma(r1.y, 0.25f, r0.z);
150
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((r0.x == 0.0f))));
151
+ r0.x = ((-(r0.xxxx)).x + r1.z);
152
+ let v_37 = dpdx(r2.xyy);
153
+ r4 = vec4<f32>(v_37.xy, r4.z, v_37.z);
154
+ r4.z = dpdx(r0.x);
155
+ let v_38 = dpdy(r2.yxy);
156
+ r5 = vec4<f32>(v_38.xyz, r5.w);
157
+ r5.w = dpdy(r0.x);
158
+ let v_39 = (r4.yw * r5.yw);
159
+ r1 = vec4<f32>(v_39.xy, r1.zw);
160
+ let v_40 = -(r1.xyxx);
161
+ let v_41 = fma(r4.xz, r5.xz, v_40.xy);
162
+ r6 = vec4<f32>(v_41.xy, r6.zw);
163
+ r1.x = (1.0f / r6.x);
164
+ r1.y = (r4.z * r5.y);
165
+ let v_42 = -(r1.yyyy);
166
+ r6.z = fma(r4.x, r5.w, v_42.z);
167
+ let v_43 = (r1.xx * r6.yz);
168
+ r1 = vec4<f32>(v_43.xy, r1.zw);
169
+ let v_44 = max(r1.xy, vec2<f32>());
170
+ r1 = vec4<f32>(v_44.xy, r1.zw);
171
+ let v_45 = min(r1.xy, vec2<f32>(0.5f));
172
+ r1 = vec4<f32>(v_45.xy, r1.zw);
173
+ r0.x = fma((-(r1.wwww)).x, r1.x, r0.x);
174
+ r0.x = fma((-(r1.wwww)).x, r1.y, r0.x);
175
+ let v_46 = bitcast<u32>(r0.z);
176
+ let v_47 = r0.x;
177
+ r2.z = select(r1.z, v_47, (v_46 != 0u));
178
+ r3.w = 0.0f;
179
+ let v_48 = (r2.xyz + r3.yzw);
180
+ r1 = vec4<f32>(v_48.xyz, r1.w);
181
+ let v_49 = r1.xyxx;
182
+ r1.x = textureSampleCompareLevel(t15, s15, v_49.xy, r1.z);
183
+ let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.0f, -0.25f));
184
+ r3 = vec4<f32>(v_50.xy, r3.zw);
185
+ r3.z = 0.0f;
186
+ let v_51 = (r2.xyz + r3.xyz);
187
+ r3 = vec4<f32>(v_51.xyz, r3.w);
188
+ let v_52 = r3.xyxx;
189
+ r1.y = textureSampleCompareLevel(t15, s15, v_52.xy, r3.z);
190
+ let v_53 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, -0.25f));
191
+ r3 = vec4<f32>(v_53.xy, r3.zw);
192
+ r3.z = 0.0f;
193
+ let v_54 = (r2.xyz + r3.xyz);
194
+ r3 = vec4<f32>(v_54.xyz, r3.w);
195
+ let v_55 = r3.xyxx;
196
+ r1.z = textureSampleCompareLevel(t15, s15, v_55.xy, r3.z);
197
+ let v_56 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, 0.0f));
198
+ r3 = vec4<f32>(v_56.xy, r3.zw);
199
+ r3.z = 0.0f;
200
+ let v_57 = (r2.xyz + r3.xyz);
201
+ r3 = vec4<f32>(v_57.xyz, r3.w);
202
+ let v_58 = r3.xyxx;
203
+ r3.x = textureSampleCompareLevel(t15, s15, v_58.xy, r3.z);
204
+ let v_59 = r2.xyxx;
205
+ r3.y = textureSampleCompareLevel(t15, s15, v_59.xy, r2.z);
206
+ let v_60 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, 0.0f));
207
+ r4 = vec4<f32>(v_60.xy, r4.zw);
208
+ r4.z = 0.0f;
209
+ let v_61 = (r2.xyz + r4.xyz);
210
+ r4 = vec4<f32>(v_61.xyz, r4.w);
211
+ let v_62 = r4.xyxx;
212
+ r3.z = textureSampleCompareLevel(t15, s15, v_62.xy, r4.z);
213
+ let v_63 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, 0.25f));
214
+ r4 = vec4<f32>(v_63.xy, r4.zw);
215
+ r4.z = 0.0f;
216
+ let v_64 = (r2.xyz + r4.xyz);
217
+ r4 = vec4<f32>(v_64.xyz, r4.w);
218
+ let v_65 = r4.xyxx;
219
+ r4.x = textureSampleCompareLevel(t15, s15, v_65.xy, r4.z);
220
+ let v_66 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.0f, 0.25f));
221
+ r5 = vec4<f32>(v_66.xy, r5.zw);
222
+ r5.z = 0.0f;
223
+ let v_67 = (r2.xyz + r5.xyz);
224
+ r5 = vec4<f32>(v_67.xyz, r5.w);
225
+ let v_68 = r5.xyxx;
226
+ r4.y = textureSampleCompareLevel(t15, s15, v_68.xy, r5.z);
227
+ let v_69 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, 0.25f));
228
+ r5 = vec4<f32>(v_69.xy, r5.zw);
229
+ r5.z = 0.0f;
230
+ let v_70 = (r2.xyz + r5.xyz);
231
+ r5 = vec4<f32>(v_70.xyz, r5.w);
232
+ let v_71 = r5.xyxx;
233
+ r4.z = textureSampleCompareLevel(t15, s15, v_71.xy, r5.z);
234
+ let v_72 = (r1.xyz + r3.xyz);
235
+ r1 = vec4<f32>(v_72.xyz, r1.w);
236
+ let v_73 = (r4.xyz + r1.xyz);
237
+ r1 = vec4<f32>(v_73.xyz, r1.w);
238
+ r0.x = dot(r1.xyz, vec3<f32>(1.0f));
239
+ r1.x = (r0.x * 0.11111111193895339966f);
240
+ r0.x = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
241
+ if ((bitcast<u32>(r0.x) != 0u)) {
242
+ r0.x = textureSample(t2, s2, r2.xyxx.xy).w;
243
+ r1.y = ((-(r0.xxxx)).y + 1.0f);
244
+ } else {
245
+ r1.y = 1.0f;
246
+ }
247
+ r0.x = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
248
+ r0.y = clamp(fma(r0.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.0f)).y, 0.0f, 1.0f);
249
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
250
+ let v_74 = fma(r0.xx, r0.yy, r1.xy);
251
+ r0 = vec4<f32>(v_74.xy, r0.zw);
252
+ let v_75 = (r0.xy * r0.xy);
253
+ r0 = vec4<f32>(v_75.xy, r0.zw);
254
+ let v_76 = min(r0.xy, vec2<f32>(1.0f));
255
+ let v_77 = r0;
256
+ r0 = vec4<f32>(v_77.x, v_76.xy, v_77.w);
257
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
258
+ r1.x = (r0.z * r0.y);
259
+ let v_78 = bitcast<u32>(r0.w);
260
+ let v_79 = r1.x;
261
+ r0.x = select(r0.y, v_79, (v_78 != 0u));
262
+ o0 = r0.xzzz;
263
+ }
264
+
265
+ @fragment
266
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
267
+ main_inner(v1, v3);
268
+ return o0;
269
+ }
b/8b0b5899ed/shaders/d00d431314ab38dc.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d00d431314ab38dc.wgsl ADDED
@@ -0,0 +1,1117 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ struct cb16_struct {
52
+ tint_symbol : array<vec4<f32>, 16u>,
53
+ }
54
+
55
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
56
+
57
+ struct cb18_struct {
58
+ tint_symbol_1 : array<vec4<f32>, 18u>,
59
+ }
60
+
61
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
62
+
63
+ struct cb59_struct {
64
+ tint_symbol_2 : array<vec4<f32>, 59u>,
65
+ }
66
+
67
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
68
+
69
+ struct cb7_struct {
70
+ tint_symbol_3 : array<vec4<f32>, 7u>,
71
+ }
72
+
73
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
74
+
75
+ struct cb5_struct {
76
+ tint_symbol_4 : array<vec4<f32>, 5u>,
77
+ }
78
+
79
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb5_struct;
80
+
81
+ struct cb15_struct {
82
+ tint_symbol_5 : array<vec4<f32>, 15u>,
83
+ }
84
+
85
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
86
+
87
+ @group(1u) @binding(16u) var s0 : sampler;
88
+
89
+ @group(1u) @binding(17u) var s1 : sampler;
90
+
91
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
92
+
93
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
94
+
95
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
98
+
99
+ var<private> v6 : array<f32, 4u>;
100
+
101
+ var<private> o0 : vec4<f32>;
102
+
103
+ var<private> x0 : array<vec4<f32>, 4u>;
104
+
105
+ var<private> x1 : array<vec4<f32>, 1u>;
106
+
107
+ struct tint_symbol_7 {
108
+ tint_symbol_6 : array<vec4<u32>, 4u>,
109
+ }
110
+
111
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
112
+
113
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>) {
114
+ x1[0u].x = v6[0u];
115
+ x1[0u].y = v6[1u];
116
+ x1[0u].z = v6[2u];
117
+ x1[0u].w = v6[3u];
118
+ r0 = textureSample(t0, s0, v0.xyxx.xy);
119
+ let v_1 = (r0.xyz * cb11_11.tint_symbol_4[0u].xyz);
120
+ r0 = vec4<f32>(v_1.xyz, r0.w);
121
+ r0 = (r0 * v4.xxxw);
122
+ let v_2 = (v4.xx * cb2_2.tint_symbol_1[15u].zy);
123
+ r1 = vec4<f32>(v_2.xy, r1.zw);
124
+ r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f);
125
+ r1.y = (r1.z * r1.y);
126
+ r1.z = clamp(((v4.xxxx * cb11_11.tint_symbol_4[4u].yyyy)).z, 0.0f, 1.0f);
127
+ let v_3 = (r0.xyz * r0.xyz);
128
+ r0 = vec4<f32>(v_3.xyz, r0.w);
129
+ let v_4 = -(v2.xyzx);
130
+ let v_5 = (v_4.xyz + cb1_1.tint_symbol[15u].xyz);
131
+ r2 = vec4<f32>(v_5.xyz, r2.w);
132
+ r1.w = dot(r2.xyz, r2.xyz);
133
+ r1.w = inverseSqrt(r1.w);
134
+ let v_6 = (r1.www * r2.xyz);
135
+ r3 = vec4<f32>(v_6.xyz, r3.w);
136
+ let v_7 = -(cb3_3.tint_symbol_2[0u].xyzx);
137
+ let v_8 = fma(r2.xyz, r1.www, v_7.xyz);
138
+ r4 = vec4<f32>(v_8.xyz, r4.w);
139
+ r2.w = dot(r4.xyz, r4.xyz);
140
+ r2.w = inverseSqrt(r2.w);
141
+ let v_9 = (r2.www * r4.xyz);
142
+ r4 = vec4<f32>(v_9.xyz, r4.w);
143
+ let v_10 = (r1.xy * r1.xy);
144
+ r1 = vec4<f32>(v_10.xy, r1.zw);
145
+ r2.w = (cb11_11.tint_symbol_4[4u].x + -500.0f);
146
+ r2.w = max(r2.w, 0.0f);
147
+ r3.w = ((-(r2.wwww)).w + cb11_11.tint_symbol_4[4u].x);
148
+ r2.w = (r2.w * 558.0f);
149
+ r2.w = fma(r3.w, 3.0f, r2.w);
150
+ r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
151
+ let v_11 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
152
+ r5 = vec4<f32>(v_11.xyz, r5.w);
153
+ let v_12 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz);
154
+ r6 = vec4<f32>(v_12.xyz, r6.w);
155
+ let v_13 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r6.xyz);
156
+ r6 = vec4<f32>(v_13.xyz, r6.w);
157
+ let v_14 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r6.xyz);
158
+ r6 = vec4<f32>(v_14.xyz, r6.w);
159
+ let v_15 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
160
+ r7 = vec4<f32>(v_15.xyz, r7.w);
161
+ let v_16 = &(x0[0u]);
162
+ let v_17 = r7;
163
+ *(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
164
+ let v_18 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
165
+ r8 = vec4<f32>(v_18.xyz, r8.w);
166
+ let v_19 = &(x0[1u]);
167
+ let v_20 = r8;
168
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
169
+ let v_21 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
170
+ r9 = vec4<f32>(v_21.xyz, r9.w);
171
+ let v_22 = &(x0[2u]);
172
+ let v_23 = r9;
173
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
174
+ let v_24 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
175
+ r6 = vec4<f32>(v_24.xyz, r6.w);
176
+ let v_25 = &(x0[3u]);
177
+ let v_26 = r6;
178
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
179
+ let v_27 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
180
+ let v_28 = r10;
181
+ r10 = vec4<f32>(v_28.x, v_27.x, v_28.z, v_27.y);
182
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
183
+ r4.w = (r4.w * 0.5f);
184
+ let v_29 = abs(r9.yyyy);
185
+ r5.w = max(v_29.w, abs(r9.xxxx).w);
186
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
187
+ let v_30 = (bitcast<u32>(r5.w) != 0u);
188
+ let v_31 = bitcast<f32>(v.tint_symbol_6[0i].x);
189
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_31, v_30);
190
+ let v_32 = abs(r8.yyyy);
191
+ r6.z = max(v_32.z, abs(r8.xxxx).z);
192
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
193
+ let v_33 = bitcast<u32>(r6.z);
194
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_33 != 0u));
195
+ let v_34 = abs(r7.yyyy);
196
+ r6.z = max(v_34.z, abs(r7.xxxx).z);
197
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
198
+ let v_35 = bitcast<u32>(r4.w);
199
+ r4.w = select(r5.w, 0.0f, (v_35 != 0u));
200
+ let v_36 = x0[bitcast<i32>(r4.w)];
201
+ r7 = vec4<f32>(v_36.xyz, r7.w);
202
+ r4.w = f32(bitcast<i32>(r4.w));
203
+ r5.w = (r4.w + 0.5f);
204
+ r5.w = (r5.w * 0.25f);
205
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
206
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
207
+ r4.w = dot(r8, cb6_6.tint_symbol_5[12u]);
208
+ r6.z = dot(r8, cb6_6.tint_symbol_5[13u]);
209
+ r8.x = (r7.x + 0.5f);
210
+ r8.y = fma(r7.y, 0.25f, r5.w);
211
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
212
+ r4.w = ((-(r4.wwww)).w + r7.z);
213
+ let v_37 = dpdx(r8.xyy);
214
+ r9 = vec4<f32>(v_37.xy, r9.z, v_37.z);
215
+ r9.z = dpdx(r4.w);
216
+ let v_38 = dpdy(r8.yxy);
217
+ r11 = vec4<f32>(v_38.xyz, r11.w);
218
+ r11.w = dpdy(r4.w);
219
+ let v_39 = (r9.yw * r11.yw);
220
+ r7 = vec4<f32>(v_39.xy, r7.zw);
221
+ let v_40 = -(r7.xyxx);
222
+ let v_41 = fma(r9.xz, r11.xz, v_40.xy);
223
+ r12 = vec4<f32>(v_41.xy, r12.zw);
224
+ r6.w = (1.0f / r12.x);
225
+ r7.x = (r9.z * r11.y);
226
+ let v_42 = -(r7.xxxx);
227
+ r12.z = fma(r9.x, r11.w, v_42.z);
228
+ let v_43 = (r6.ww * r12.yz);
229
+ r7 = vec4<f32>(v_43.xy, r7.zw);
230
+ let v_44 = max(r7.xy, vec2<f32>());
231
+ r7 = vec4<f32>(v_44.xy, r7.zw);
232
+ let v_45 = min(r7.xy, vec2<f32>(0.5f));
233
+ r7 = vec4<f32>(v_45.xy, r7.zw);
234
+ r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w);
235
+ r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w);
236
+ let v_46 = bitcast<u32>(r5.w);
237
+ let v_47 = r4.w;
238
+ r10.z = select(r7.z, v_47, (v_46 != 0u));
239
+ r8.z = 0.0f;
240
+ let v_48 = (r8.xyz + r10.ywz);
241
+ r7 = vec4<f32>(v_48.xyz, r7.w);
242
+ let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
243
+ r10 = vec4<f32>(v_49.xy, r10.zw);
244
+ let v_50 = (r8.xyz + r10.xyz);
245
+ r9 = vec4<f32>(v_50.xyz, r9.w);
246
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
247
+ r10 = vec4<f32>(v_51.xy, r10.zw);
248
+ let v_52 = (r8.xyz + r10.xyz);
249
+ r11 = vec4<f32>(v_52.xyz, r11.w);
250
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
251
+ r10 = vec4<f32>(v_53.xy, r10.zw);
252
+ let v_54 = (r8.xyz + r10.xyz);
253
+ r12 = vec4<f32>(v_54.xyz, r12.w);
254
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
255
+ r10 = vec4<f32>(v_55.xy, r10.zw);
256
+ let v_56 = (r8.xyz + r10.xyz);
257
+ r13 = vec4<f32>(v_56.xyz, r13.w);
258
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
259
+ r10 = vec4<f32>(v_57.xy, r10.zw);
260
+ let v_58 = (r8.xyz + r10.xyz);
261
+ r14 = vec4<f32>(v_58.xyz, r14.w);
262
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
263
+ r10 = vec4<f32>(v_59.xy, r10.zw);
264
+ let v_60 = (r8.xyz + r10.xyz);
265
+ r15 = vec4<f32>(v_60.xyz, r15.w);
266
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
267
+ r10 = vec4<f32>(v_61.xy, r10.zw);
268
+ let v_62 = (r8.xyz + r10.xyz);
269
+ r16 = vec4<f32>(v_62.xyz, r16.w);
270
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
271
+ r10 = vec4<f32>(v_63.xy, r10.zw);
272
+ let v_64 = (r8.xyz + r10.xyz);
273
+ r17 = vec4<f32>(v_64.xyz, r17.w);
274
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
275
+ r10 = vec4<f32>(v_65.xy, r10.zw);
276
+ let v_66 = (r8.xyz + r10.xyz);
277
+ r18 = vec4<f32>(v_66.xyz, r18.w);
278
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
279
+ r10 = vec4<f32>(v_67.xy, r10.zw);
280
+ let v_68 = (r8.xyz + r10.xyz);
281
+ r19 = vec4<f32>(v_68.xyz, r19.w);
282
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
283
+ r10 = vec4<f32>(v_69.xy, r10.zw);
284
+ let v_70 = (r8.xyz + r10.xyz);
285
+ r20 = vec4<f32>(v_70.xyz, r20.w);
286
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
287
+ r10 = vec4<f32>(v_71.xy, r10.zw);
288
+ let v_72 = (r8.xyz + r10.xyz);
289
+ r21 = vec4<f32>(v_72.xyz, r21.w);
290
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
291
+ r10 = vec4<f32>(v_73.xy, r10.zw);
292
+ let v_74 = (r8.xyz + r10.xyz);
293
+ r22 = vec4<f32>(v_74.xyz, r22.w);
294
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
295
+ r10 = vec4<f32>(v_75.xy, r10.zw);
296
+ let v_76 = (r8.xyz + r10.xyz);
297
+ r23 = vec4<f32>(v_76.xyz, r23.w);
298
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
299
+ r10 = vec4<f32>(v_77.xy, r10.zw);
300
+ let v_78 = (r8.xyz + r10.xyz);
301
+ r8 = vec4<f32>(v_78.xyz, r8.w);
302
+ let v_79 = r7.xyxx;
303
+ r7.x = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z);
304
+ let v_80 = r9.xyxx;
305
+ r7.y = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z);
306
+ let v_81 = r11.xyxx;
307
+ r7.z = textureSampleCompareLevel(t15, s15, v_81.xy, r11.z);
308
+ let v_82 = r12.xyxx;
309
+ r7.w = textureSampleCompareLevel(t15, s15, v_82.xy, r12.z);
310
+ let v_83 = r13.xyxx;
311
+ r9.x = textureSampleCompareLevel(t15, s15, v_83.xy, r13.z);
312
+ let v_84 = r14.xyxx;
313
+ r9.y = textureSampleCompareLevel(t15, s15, v_84.xy, r14.z);
314
+ let v_85 = r15.xyxx;
315
+ r9.z = textureSampleCompareLevel(t15, s15, v_85.xy, r15.z);
316
+ let v_86 = r16.xyxx;
317
+ r9.w = textureSampleCompareLevel(t15, s15, v_86.xy, r16.z);
318
+ let v_87 = r17.xyxx;
319
+ r10.x = textureSampleCompareLevel(t15, s15, v_87.xy, r17.z);
320
+ let v_88 = r18.xyxx;
321
+ r10.y = textureSampleCompareLevel(t15, s15, v_88.xy, r18.z);
322
+ let v_89 = r19.xyxx;
323
+ r10.z = textureSampleCompareLevel(t15, s15, v_89.xy, r19.z);
324
+ let v_90 = r20.xyxx;
325
+ r10.w = textureSampleCompareLevel(t15, s15, v_90.xy, r20.z);
326
+ let v_91 = r21.xyxx;
327
+ r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r21.z);
328
+ let v_92 = r22.xyxx;
329
+ r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r22.z);
330
+ let v_93 = r23.xyxx;
331
+ r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r23.z);
332
+ let v_94 = r8.xyxx;
333
+ r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r8.z);
334
+ r7 = (r7 + r9);
335
+ r7 = (r10 + r7);
336
+ r7 = (r11 + r7);
337
+ r4.w = dot(r7, vec4<f32>(1.0f));
338
+ r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
339
+ let v_95 = abs(r6.yyyy);
340
+ r5.w = max(v_95.w, abs(r6.xxxx).w);
341
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
342
+ r3.w = ((-(r3.wwww)).w + 1.0f);
343
+ r3.w = (r5.w * r3.w);
344
+ r3.w = fma(r4.w, 0.0625f, r3.w);
345
+ r3.w = (r3.w * r3.w);
346
+ r3.w = min(r3.w, 1.0f);
347
+ r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
348
+ r4.w = sqrt(r4.w);
349
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
350
+ let v_96 = -(r3.wwww);
351
+ r3.w = fma(r4.w, v_96.w, r3.w);
352
+ let v_97 = dot(v1.xyz, v_7.xyz);
353
+ r4.w = clamp(vec4<f32>(v_97, v_97, v_97, v_97).w, 0.0f, 1.0f);
354
+ let v_98 = dot(r3.xyz, v1.xyz);
355
+ r6.x = clamp(vec4<f32>(v_98, v_98, v_98, v_98).x, 0.0f, 1.0f);
356
+ let v_99 = dot(r4.xyz, v_7.xyz);
357
+ r6.y = clamp(vec4<f32>(v_99, v_99, v_99, v_99).y, 0.0f, 1.0f);
358
+ let v_100 = ((-(r6.xyxx)).xy + vec2<f32>(1.0f));
359
+ r6 = vec4<f32>(v_100.xy, r6.zw);
360
+ let v_101 = (r6.xy * r6.xy);
361
+ r6 = vec4<f32>(r6.xy, v_101.xy);
362
+ let v_102 = (r6.zw * r6.zw);
363
+ r6 = vec4<f32>(r6.xy, v_102.xy);
364
+ let v_103 = (r6.xy * r6.zw);
365
+ r6 = vec4<f32>(v_103.xy, r6.zw);
366
+ r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f);
367
+ let v_104 = fma(cb11_11.tint_symbol_4[3u].ww, r6.xy, r5.ww);
368
+ r6 = vec4<f32>(v_104.xy, r6.zw);
369
+ let v_105 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
370
+ r6 = vec4<f32>(r6.xy, v_105.xy);
371
+ r6.z = (r6.z * 0.125f);
372
+ r6.x = fma((-(r1.zzzz)).x, r6.x, 1.0f);
373
+ r4.x = dot(v1.xyz, r4.xyz);
374
+ r4.x = clamp(((r4.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
375
+ r4.x = log2(r4.x);
376
+ r4.x = (r4.x * r6.w);
377
+ r4.x = exp2(r4.x);
378
+ r4.x = (r6.y * r4.x);
379
+ r4.x = (r6.z * r4.x);
380
+ r4.x = (r1.z * r4.x);
381
+ r4.x = (r4.w * r4.x);
382
+ r4.y = (r4.w * r6.x);
383
+ let v_106 = fma(r0.xyz, r4.yyy, r4.xxx);
384
+ r4 = vec4<f32>(v_106.xyz, r4.w);
385
+ let v_107 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
386
+ r4 = vec4<f32>(v_107.xyz, r4.w);
387
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
388
+ if ((bitcast<u32>(r4.w) != 0u)) {
389
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
390
+ r7 = vec4<f32>(vec3<f32>(), r7.w);
391
+ } else {
392
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
393
+ let v_108 = (v_4.xyz + cb3_3.tint_symbol_2[3u].xyz);
394
+ r7 = vec4<f32>(v_108.xyz, r7.w);
395
+ let v_109 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
396
+ r8 = vec4<f32>(v_109.xyz, r8.w);
397
+ r7.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz);
398
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
399
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
400
+ let v_110 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
401
+ r8 = vec4<f32>(v_110.xyz, r8.w);
402
+ let v_111 = (r8.xyz + v_4.xyz);
403
+ r8 = vec4<f32>(v_111.xyz, r8.w);
404
+ let v_112 = bitcast<vec3<u32>>(r6.yyy);
405
+ let v_113 = r7.xyz;
406
+ let v_114 = select(r8.xyz, v_113, (v_112 != vec3<u32>()));
407
+ r7 = vec4<f32>(v_114.xyz, r7.w);
408
+ r6.y = dot(r7.xyz, r7.xyz);
409
+ let v_115 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
410
+ r7 = vec4<f32>(v_115.xyz, r7.w);
411
+ r7.w = dot(r7.xyz, r7.xyz);
412
+ r7.w = inverseSqrt(r7.w);
413
+ let v_116 = (r7.www * r7.xyz);
414
+ r7 = vec4<f32>(v_116.xyz, r7.w);
415
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
416
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
417
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[11u].w);
418
+ r6.y = (r6.y / r7.w);
419
+ let v_117 = -(cb3_3.tint_symbol_2[11u].xyzx);
420
+ r7.w = dot(r7.xyz, v_117.xyz);
421
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
422
+ let v_118 = dot(r7.xyz, v1.xyz);
423
+ r8.x = clamp(vec4<f32>(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f);
424
+ r7.w = (r7.w * r8.x);
425
+ r8.x = (r6.y * r7.w);
426
+ let v_119 = (r8.xxx * cb3_3.tint_symbol_2[19u].xyz);
427
+ r8 = vec4<f32>(v_119.xyz, r8.w);
428
+ let v_120 = (r0.xyz * r8.xyz);
429
+ r8 = vec4<f32>(v_120.xyz, r8.w);
430
+ let v_121 = fma(r2.xyz, r1.www, r7.xyz);
431
+ r7 = vec4<f32>(v_121.xyz, r7.w);
432
+ r8.w = dot(r7.xyz, r7.xyz);
433
+ r8.w = inverseSqrt(r8.w);
434
+ let v_122 = (r7.xyz * r8.www);
435
+ r7 = vec4<f32>(v_122.xyz, r7.w);
436
+ let v_123 = dot(r7.xyz, r3.xyz);
437
+ r8.w = clamp(vec4<f32>(v_123, v_123, v_123, v_123).w, 0.0f, 1.0f);
438
+ r8.w = ((-(r8.wwww)).w + 1.0f);
439
+ r9.x = (r8.w * r8.w);
440
+ r9.x = (r9.x * r9.x);
441
+ r8.w = (r8.w * r9.x);
442
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
443
+ let v_124 = dot(r7.xyz, v1.xyz);
444
+ r7.x = clamp(vec4<f32>(v_124, v_124, v_124, v_124).x, 0.0f, 1.0f);
445
+ r7.x = log2(r7.x);
446
+ r7.x = (r6.w * r7.x);
447
+ r7.x = exp2(r7.x);
448
+ r7.x = (r7.x * r8.w);
449
+ r7.x = (r7.w * r7.x);
450
+ r6.y = (r6.y * r7.x);
451
+ r6.y = (r6.z * r6.y);
452
+ let v_125 = (r6.yyy * cb3_3.tint_symbol_2[19u].xyz);
453
+ r7 = vec4<f32>(v_125.xyz, r7.w);
454
+ }
455
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
456
+ if ((bitcast<u32>(r6.y) != 0u)) {
457
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
458
+ r6.y = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
459
+ let v_126 = bitcast<u32>(r7.w);
460
+ let v_127 = r6.y;
461
+ r4.w = select(r4.w, v_127, (v_126 != 0u));
462
+ if ((bitcast<u32>(r4.w) != 0u)) {
463
+ } else {
464
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
465
+ let v_128 = (v_4.xyz + cb3_3.tint_symbol_2[4u].xyz);
466
+ r9 = vec4<f32>(v_128.xyz, r9.w);
467
+ let v_129 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
468
+ r10 = vec4<f32>(v_129.xyz, r10.w);
469
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz);
470
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
471
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
472
+ let v_130 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
473
+ r10 = vec4<f32>(v_130.xyz, r10.w);
474
+ let v_131 = (r10.xyz + v_4.xyz);
475
+ r10 = vec4<f32>(v_131.xyz, r10.w);
476
+ let v_132 = bitcast<vec3<u32>>(r6.yyy);
477
+ let v_133 = r9.xyz;
478
+ let v_134 = select(r10.xyz, v_133, (v_132 != vec3<u32>()));
479
+ r9 = vec4<f32>(v_134.xyz, r9.w);
480
+ r6.y = dot(r9.xyz, r9.xyz);
481
+ let v_135 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
482
+ r9 = vec4<f32>(v_135.xyz, r9.w);
483
+ r7.w = dot(r9.xyz, r9.xyz);
484
+ r7.w = inverseSqrt(r7.w);
485
+ let v_136 = (r7.www * r9.xyz);
486
+ r9 = vec4<f32>(v_136.xyz, r9.w);
487
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
488
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
489
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[12u].w);
490
+ r6.y = (r6.y / r7.w);
491
+ let v_137 = -(cb3_3.tint_symbol_2[12u].xyzx);
492
+ r7.w = dot(r9.xyz, v_137.xyz);
493
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
494
+ let v_138 = dot(r9.xyz, v1.xyz);
495
+ r8.w = clamp(vec4<f32>(v_138, v_138, v_138, v_138).w, 0.0f, 1.0f);
496
+ r7.w = (r7.w * r8.w);
497
+ r8.w = (r6.y * r7.w);
498
+ let v_139 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
499
+ r10 = vec4<f32>(v_139.xyz, r10.w);
500
+ let v_140 = fma(r10.xyz, r0.xyz, r8.xyz);
501
+ r8 = vec4<f32>(v_140.xyz, r8.w);
502
+ let v_141 = fma(r2.xyz, r1.www, r9.xyz);
503
+ r9 = vec4<f32>(v_141.xyz, r9.w);
504
+ r8.w = dot(r9.xyz, r9.xyz);
505
+ r8.w = inverseSqrt(r8.w);
506
+ let v_142 = (r8.www * r9.xyz);
507
+ r9 = vec4<f32>(v_142.xyz, r9.w);
508
+ let v_143 = dot(r9.xyz, r3.xyz);
509
+ r8.w = clamp(vec4<f32>(v_143, v_143, v_143, v_143).w, 0.0f, 1.0f);
510
+ r8.w = ((-(r8.wwww)).w + 1.0f);
511
+ r9.w = (r8.w * r8.w);
512
+ r9.w = (r9.w * r9.w);
513
+ r8.w = (r8.w * r9.w);
514
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
515
+ let v_144 = dot(r9.xyz, v1.xyz);
516
+ r9.x = clamp(vec4<f32>(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f);
517
+ r9.x = log2(r9.x);
518
+ r9.x = (r6.w * r9.x);
519
+ r9.x = exp2(r9.x);
520
+ r8.w = (r8.w * r9.x);
521
+ r7.w = (r7.w * r8.w);
522
+ r6.y = (r6.y * r7.w);
523
+ r6.y = (r6.z * r6.y);
524
+ let v_145 = fma(r6.yyy, cb3_3.tint_symbol_2[20u].xyz, r7.xyz);
525
+ r7 = vec4<f32>(v_145.xyz, r7.w);
526
+ }
527
+ } else {
528
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
529
+ }
530
+ if ((bitcast<u32>(r4.w) != 0u)) {
531
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
532
+ } else {
533
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
534
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
535
+ if ((bitcast<u32>(r4.w) != 0u)) {
536
+ } else {
537
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
538
+ let v_146 = (v_4.xyz + cb3_3.tint_symbol_2[5u].xyz);
539
+ r9 = vec4<f32>(v_146.xyz, r9.w);
540
+ let v_147 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
541
+ r10 = vec4<f32>(v_147.xyz, r10.w);
542
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz);
543
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
544
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
545
+ let v_148 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
546
+ r10 = vec4<f32>(v_148.xyz, r10.w);
547
+ let v_149 = (r10.xyz + v_4.xyz);
548
+ r10 = vec4<f32>(v_149.xyz, r10.w);
549
+ let v_150 = bitcast<vec3<u32>>(r6.yyy);
550
+ let v_151 = r9.xyz;
551
+ let v_152 = select(r10.xyz, v_151, (v_150 != vec3<u32>()));
552
+ r9 = vec4<f32>(v_152.xyz, r9.w);
553
+ r6.y = dot(r9.xyz, r9.xyz);
554
+ let v_153 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
555
+ r9 = vec4<f32>(v_153.xyz, r9.w);
556
+ r7.w = dot(r9.xyz, r9.xyz);
557
+ r7.w = inverseSqrt(r7.w);
558
+ let v_154 = (r7.www * r9.xyz);
559
+ r9 = vec4<f32>(v_154.xyz, r9.w);
560
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
561
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
562
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[13u].w);
563
+ r6.y = (r6.y / r7.w);
564
+ let v_155 = -(cb3_3.tint_symbol_2[13u].xyzx);
565
+ r7.w = dot(r9.xyz, v_155.xyz);
566
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
567
+ let v_156 = dot(r9.xyz, v1.xyz);
568
+ r8.w = clamp(vec4<f32>(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f);
569
+ r7.w = (r7.w * r8.w);
570
+ r8.w = (r6.y * r7.w);
571
+ let v_157 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
572
+ r10 = vec4<f32>(v_157.xyz, r10.w);
573
+ let v_158 = fma(r10.xyz, r0.xyz, r8.xyz);
574
+ r8 = vec4<f32>(v_158.xyz, r8.w);
575
+ let v_159 = fma(r2.xyz, r1.www, r9.xyz);
576
+ r9 = vec4<f32>(v_159.xyz, r9.w);
577
+ r8.w = dot(r9.xyz, r9.xyz);
578
+ r8.w = inverseSqrt(r8.w);
579
+ let v_160 = (r8.www * r9.xyz);
580
+ r9 = vec4<f32>(v_160.xyz, r9.w);
581
+ let v_161 = dot(r9.xyz, r3.xyz);
582
+ r8.w = clamp(vec4<f32>(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f);
583
+ r8.w = ((-(r8.wwww)).w + 1.0f);
584
+ r9.w = (r8.w * r8.w);
585
+ r9.w = (r9.w * r9.w);
586
+ r8.w = (r8.w * r9.w);
587
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
588
+ let v_162 = dot(r9.xyz, v1.xyz);
589
+ r9.x = clamp(vec4<f32>(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f);
590
+ r9.x = log2(r9.x);
591
+ r9.x = (r6.w * r9.x);
592
+ r9.x = exp2(r9.x);
593
+ r8.w = (r8.w * r9.x);
594
+ r7.w = (r7.w * r8.w);
595
+ r6.y = (r6.y * r7.w);
596
+ r6.y = (r6.z * r6.y);
597
+ let v_163 = fma(r6.yyy, cb3_3.tint_symbol_2[21u].xyz, r7.xyz);
598
+ r7 = vec4<f32>(v_163.xyz, r7.w);
599
+ }
600
+ }
601
+ if ((bitcast<u32>(r4.w) != 0u)) {
602
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
603
+ } else {
604
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
605
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
606
+ if ((bitcast<u32>(r4.w) != 0u)) {
607
+ } else {
608
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
609
+ let v_164 = (v_4.xyz + cb3_3.tint_symbol_2[6u].xyz);
610
+ r9 = vec4<f32>(v_164.xyz, r9.w);
611
+ let v_165 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
612
+ r10 = vec4<f32>(v_165.xyz, r10.w);
613
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz);
614
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
615
+ r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w);
616
+ let v_166 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz);
617
+ r10 = vec4<f32>(v_166.xyz, r10.w);
618
+ let v_167 = (r10.xyz + v_4.xyz);
619
+ r10 = vec4<f32>(v_167.xyz, r10.w);
620
+ let v_168 = bitcast<vec3<u32>>(r6.yyy);
621
+ let v_169 = r9.xyz;
622
+ let v_170 = select(r10.xyz, v_169, (v_168 != vec3<u32>()));
623
+ r9 = vec4<f32>(v_170.xyz, r9.w);
624
+ r6.y = dot(r9.xyz, r9.xyz);
625
+ let v_171 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
626
+ r9 = vec4<f32>(v_171.xyz, r9.w);
627
+ r7.w = dot(r9.xyz, r9.xyz);
628
+ r7.w = inverseSqrt(r7.w);
629
+ let v_172 = (r7.www * r9.xyz);
630
+ r9 = vec4<f32>(v_172.xyz, r9.w);
631
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
632
+ r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
633
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[14u].w);
634
+ r6.y = (r6.y / r7.w);
635
+ let v_173 = -(cb3_3.tint_symbol_2[14u].xyzx);
636
+ r7.w = dot(r9.xyz, v_173.xyz);
637
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
638
+ let v_174 = dot(r9.xyz, v1.xyz);
639
+ r8.w = clamp(vec4<f32>(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f);
640
+ r7.w = (r7.w * r8.w);
641
+ r8.w = (r6.y * r7.w);
642
+ let v_175 = (r8.www * cb3_3.tint_symbol_2[22u].xyz);
643
+ r10 = vec4<f32>(v_175.xyz, r10.w);
644
+ let v_176 = fma(r10.xyz, r0.xyz, r8.xyz);
645
+ r8 = vec4<f32>(v_176.xyz, r8.w);
646
+ let v_177 = fma(r2.xyz, r1.www, r9.xyz);
647
+ r9 = vec4<f32>(v_177.xyz, r9.w);
648
+ r8.w = dot(r9.xyz, r9.xyz);
649
+ r8.w = inverseSqrt(r8.w);
650
+ let v_178 = (r8.www * r9.xyz);
651
+ r9 = vec4<f32>(v_178.xyz, r9.w);
652
+ let v_179 = dot(r9.xyz, r3.xyz);
653
+ r8.w = clamp(vec4<f32>(v_179, v_179, v_179, v_179).w, 0.0f, 1.0f);
654
+ r8.w = ((-(r8.wwww)).w + 1.0f);
655
+ r9.w = (r8.w * r8.w);
656
+ r9.w = (r9.w * r9.w);
657
+ r8.w = (r8.w * r9.w);
658
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
659
+ let v_180 = dot(r9.xyz, v1.xyz);
660
+ r9.x = clamp(vec4<f32>(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f);
661
+ r9.x = log2(r9.x);
662
+ r9.x = (r6.w * r9.x);
663
+ r9.x = exp2(r9.x);
664
+ r8.w = (r8.w * r9.x);
665
+ r7.w = (r7.w * r8.w);
666
+ r6.y = (r6.y * r7.w);
667
+ r6.y = (r6.z * r6.y);
668
+ let v_181 = fma(r6.yyy, cb3_3.tint_symbol_2[22u].xyz, r7.xyz);
669
+ r7 = vec4<f32>(v_181.xyz, r7.w);
670
+ }
671
+ }
672
+ if ((bitcast<u32>(r4.w) != 0u)) {
673
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
674
+ } else {
675
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
676
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
677
+ if ((bitcast<u32>(r4.w) != 0u)) {
678
+ } else {
679
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
680
+ let v_182 = (v_4.xyz + cb3_3.tint_symbol_2[7u].xyz);
681
+ r9 = vec4<f32>(v_182.xyz, r9.w);
682
+ let v_183 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
683
+ r10 = vec4<f32>(v_183.xyz, r10.w);
684
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[15u].xyz);
685
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
686
+ r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w);
687
+ let v_184 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz);
688
+ r10 = vec4<f32>(v_184.xyz, r10.w);
689
+ let v_185 = (r10.xyz + v_4.xyz);
690
+ r10 = vec4<f32>(v_185.xyz, r10.w);
691
+ let v_186 = bitcast<vec3<u32>>(r6.yyy);
692
+ let v_187 = r9.xyz;
693
+ let v_188 = select(r10.xyz, v_187, (v_186 != vec3<u32>()));
694
+ r9 = vec4<f32>(v_188.xyz, r9.w);
695
+ r6.y = dot(r9.xyz, r9.xyz);
696
+ let v_189 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
697
+ r9 = vec4<f32>(v_189.xyz, r9.w);
698
+ r7.w = dot(r9.xyz, r9.xyz);
699
+ r7.w = inverseSqrt(r7.w);
700
+ let v_190 = (r7.www * r9.xyz);
701
+ r9 = vec4<f32>(v_190.xyz, r9.w);
702
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
703
+ r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
704
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[15u].w);
705
+ r6.y = (r6.y / r7.w);
706
+ let v_191 = -(cb3_3.tint_symbol_2[15u].xyzx);
707
+ r7.w = dot(r9.xyz, v_191.xyz);
708
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
709
+ let v_192 = dot(r9.xyz, v1.xyz);
710
+ r8.w = clamp(vec4<f32>(v_192, v_192, v_192, v_192).w, 0.0f, 1.0f);
711
+ r7.w = (r7.w * r8.w);
712
+ r8.w = (r6.y * r7.w);
713
+ let v_193 = (r8.www * cb3_3.tint_symbol_2[23u].xyz);
714
+ r10 = vec4<f32>(v_193.xyz, r10.w);
715
+ let v_194 = fma(r10.xyz, r0.xyz, r8.xyz);
716
+ r8 = vec4<f32>(v_194.xyz, r8.w);
717
+ let v_195 = fma(r2.xyz, r1.www, r9.xyz);
718
+ r9 = vec4<f32>(v_195.xyz, r9.w);
719
+ r8.w = dot(r9.xyz, r9.xyz);
720
+ r8.w = inverseSqrt(r8.w);
721
+ let v_196 = (r8.www * r9.xyz);
722
+ r9 = vec4<f32>(v_196.xyz, r9.w);
723
+ let v_197 = dot(r9.xyz, r3.xyz);
724
+ r8.w = clamp(vec4<f32>(v_197, v_197, v_197, v_197).w, 0.0f, 1.0f);
725
+ r8.w = ((-(r8.wwww)).w + 1.0f);
726
+ r9.w = (r8.w * r8.w);
727
+ r9.w = (r9.w * r9.w);
728
+ r8.w = (r8.w * r9.w);
729
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
730
+ let v_198 = dot(r9.xyz, v1.xyz);
731
+ r9.x = clamp(vec4<f32>(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f);
732
+ r9.x = log2(r9.x);
733
+ r9.x = (r6.w * r9.x);
734
+ r9.x = exp2(r9.x);
735
+ r8.w = (r8.w * r9.x);
736
+ r7.w = (r7.w * r8.w);
737
+ r6.y = (r6.y * r7.w);
738
+ r6.y = (r6.z * r6.y);
739
+ let v_199 = fma(r6.yyy, cb3_3.tint_symbol_2[23u].xyz, r7.xyz);
740
+ r7 = vec4<f32>(v_199.xyz, r7.w);
741
+ }
742
+ }
743
+ if ((bitcast<u32>(r4.w) != 0u)) {
744
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
745
+ } else {
746
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
747
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
748
+ if ((bitcast<u32>(r4.w) != 0u)) {
749
+ } else {
750
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
751
+ let v_200 = (v_4.xyz + cb3_3.tint_symbol_2[8u].xyz);
752
+ r9 = vec4<f32>(v_200.xyz, r9.w);
753
+ let v_201 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
754
+ r10 = vec4<f32>(v_201.xyz, r10.w);
755
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[16u].xyz);
756
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
757
+ r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w);
758
+ let v_202 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz);
759
+ r10 = vec4<f32>(v_202.xyz, r10.w);
760
+ let v_203 = (r10.xyz + v_4.xyz);
761
+ r10 = vec4<f32>(v_203.xyz, r10.w);
762
+ let v_204 = bitcast<vec3<u32>>(r6.yyy);
763
+ let v_205 = r9.xyz;
764
+ let v_206 = select(r10.xyz, v_205, (v_204 != vec3<u32>()));
765
+ r9 = vec4<f32>(v_206.xyz, r9.w);
766
+ r6.y = dot(r9.xyz, r9.xyz);
767
+ let v_207 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
768
+ r9 = vec4<f32>(v_207.xyz, r9.w);
769
+ r7.w = dot(r9.xyz, r9.xyz);
770
+ r7.w = inverseSqrt(r7.w);
771
+ let v_208 = (r7.www * r9.xyz);
772
+ r9 = vec4<f32>(v_208.xyz, r9.w);
773
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
774
+ r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
775
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[16u].w);
776
+ r6.y = (r6.y / r7.w);
777
+ let v_209 = -(cb3_3.tint_symbol_2[16u].xyzx);
778
+ r7.w = dot(r9.xyz, v_209.xyz);
779
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
780
+ let v_210 = dot(r9.xyz, v1.xyz);
781
+ r8.w = clamp(vec4<f32>(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f);
782
+ r7.w = (r7.w * r8.w);
783
+ r8.w = (r6.y * r7.w);
784
+ let v_211 = (r8.www * cb3_3.tint_symbol_2[24u].xyz);
785
+ r10 = vec4<f32>(v_211.xyz, r10.w);
786
+ let v_212 = fma(r10.xyz, r0.xyz, r8.xyz);
787
+ r8 = vec4<f32>(v_212.xyz, r8.w);
788
+ let v_213 = fma(r2.xyz, r1.www, r9.xyz);
789
+ r9 = vec4<f32>(v_213.xyz, r9.w);
790
+ r8.w = dot(r9.xyz, r9.xyz);
791
+ r8.w = inverseSqrt(r8.w);
792
+ let v_214 = (r8.www * r9.xyz);
793
+ r9 = vec4<f32>(v_214.xyz, r9.w);
794
+ let v_215 = dot(r9.xyz, r3.xyz);
795
+ r8.w = clamp(vec4<f32>(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f);
796
+ r8.w = ((-(r8.wwww)).w + 1.0f);
797
+ r9.w = (r8.w * r8.w);
798
+ r9.w = (r9.w * r9.w);
799
+ r8.w = (r8.w * r9.w);
800
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
801
+ let v_216 = dot(r9.xyz, v1.xyz);
802
+ r9.x = clamp(vec4<f32>(v_216, v_216, v_216, v_216).x, 0.0f, 1.0f);
803
+ r9.x = log2(r9.x);
804
+ r9.x = (r6.w * r9.x);
805
+ r9.x = exp2(r9.x);
806
+ r8.w = (r8.w * r9.x);
807
+ r7.w = (r7.w * r8.w);
808
+ r6.y = (r6.y * r7.w);
809
+ r6.y = (r6.z * r6.y);
810
+ let v_217 = fma(r6.yyy, cb3_3.tint_symbol_2[24u].xyz, r7.xyz);
811
+ r7 = vec4<f32>(v_217.xyz, r7.w);
812
+ }
813
+ }
814
+ if ((bitcast<u32>(r4.w) != 0u)) {
815
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
816
+ } else {
817
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
818
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
819
+ if ((bitcast<u32>(r4.w) != 0u)) {
820
+ } else {
821
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
822
+ let v_218 = (v_4.xyz + cb3_3.tint_symbol_2[9u].xyz);
823
+ r9 = vec4<f32>(v_218.xyz, r9.w);
824
+ let v_219 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
825
+ r10 = vec4<f32>(v_219.xyz, r10.w);
826
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[17u].xyz);
827
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
828
+ r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w);
829
+ let v_220 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz);
830
+ r10 = vec4<f32>(v_220.xyz, r10.w);
831
+ let v_221 = (r10.xyz + v_4.xyz);
832
+ r10 = vec4<f32>(v_221.xyz, r10.w);
833
+ let v_222 = bitcast<vec3<u32>>(r6.yyy);
834
+ let v_223 = r9.xyz;
835
+ let v_224 = select(r10.xyz, v_223, (v_222 != vec3<u32>()));
836
+ r9 = vec4<f32>(v_224.xyz, r9.w);
837
+ r6.y = dot(r9.xyz, r9.xyz);
838
+ let v_225 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
839
+ r9 = vec4<f32>(v_225.xyz, r9.w);
840
+ r7.w = dot(r9.xyz, r9.xyz);
841
+ r7.w = inverseSqrt(r7.w);
842
+ let v_226 = (r7.www * r9.xyz);
843
+ r9 = vec4<f32>(v_226.xyz, r9.w);
844
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
845
+ r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
846
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[17u].w);
847
+ r6.y = (r6.y / r7.w);
848
+ let v_227 = -(cb3_3.tint_symbol_2[17u].xyzx);
849
+ r7.w = dot(r9.xyz, v_227.xyz);
850
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
851
+ let v_228 = dot(r9.xyz, v1.xyz);
852
+ r8.w = clamp(vec4<f32>(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f);
853
+ r7.w = (r7.w * r8.w);
854
+ r8.w = (r6.y * r7.w);
855
+ let v_229 = (r8.www * cb3_3.tint_symbol_2[25u].xyz);
856
+ r10 = vec4<f32>(v_229.xyz, r10.w);
857
+ let v_230 = fma(r10.xyz, r0.xyz, r8.xyz);
858
+ r8 = vec4<f32>(v_230.xyz, r8.w);
859
+ let v_231 = fma(r2.xyz, r1.www, r9.xyz);
860
+ r9 = vec4<f32>(v_231.xyz, r9.w);
861
+ r8.w = dot(r9.xyz, r9.xyz);
862
+ r8.w = inverseSqrt(r8.w);
863
+ let v_232 = (r8.www * r9.xyz);
864
+ r9 = vec4<f32>(v_232.xyz, r9.w);
865
+ let v_233 = dot(r9.xyz, r3.xyz);
866
+ r8.w = clamp(vec4<f32>(v_233, v_233, v_233, v_233).w, 0.0f, 1.0f);
867
+ r8.w = ((-(r8.wwww)).w + 1.0f);
868
+ r9.w = (r8.w * r8.w);
869
+ r9.w = (r9.w * r9.w);
870
+ r8.w = (r8.w * r9.w);
871
+ r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w);
872
+ let v_234 = dot(r9.xyz, v1.xyz);
873
+ r9.x = clamp(vec4<f32>(v_234, v_234, v_234, v_234).x, 0.0f, 1.0f);
874
+ r9.x = log2(r9.x);
875
+ r9.x = (r6.w * r9.x);
876
+ r9.x = exp2(r9.x);
877
+ r8.w = (r8.w * r9.x);
878
+ r7.w = (r7.w * r8.w);
879
+ r6.y = (r6.y * r7.w);
880
+ r6.y = (r6.z * r6.y);
881
+ let v_235 = fma(r6.yyy, cb3_3.tint_symbol_2[25u].xyz, r7.xyz);
882
+ r7 = vec4<f32>(v_235.xyz, r7.w);
883
+ }
884
+ }
885
+ if ((bitcast<u32>(r4.w) != 0u)) {
886
+ } else {
887
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
888
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
889
+ if ((bitcast<u32>(r4.w) != 0u)) {
890
+ } else {
891
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
892
+ let v_236 = (v_4.xyz + cb3_3.tint_symbol_2[10u].xyz);
893
+ r9 = vec4<f32>(v_236.xyz, r9.w);
894
+ let v_237 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
895
+ r10 = vec4<f32>(v_237.xyz, r10.w);
896
+ r6.y = dot(r10.xyz, cb3_3.tint_symbol_2[18u].xyz);
897
+ r6.y = clamp(((r6.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
898
+ r6.y = (r6.y * cb3_3.tint_symbol_2[26u].w);
899
+ let v_238 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.yyy, cb3_3.tint_symbol_2[10u].xyz);
900
+ r10 = vec4<f32>(v_238.xyz, r10.w);
901
+ let v_239 = (r10.xyz + v_4.xyz);
902
+ r10 = vec4<f32>(v_239.xyz, r10.w);
903
+ let v_240 = bitcast<vec3<u32>>(r4.www);
904
+ let v_241 = r9.xyz;
905
+ let v_242 = select(r10.xyz, v_241, (v_240 != vec3<u32>()));
906
+ r9 = vec4<f32>(v_242.xyz, r9.w);
907
+ r4.w = dot(r9.xyz, r9.xyz);
908
+ let v_243 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
909
+ r9 = vec4<f32>(v_243.xyz, r9.w);
910
+ r6.y = dot(r9.xyz, r9.xyz);
911
+ r6.y = inverseSqrt(r6.y);
912
+ let v_244 = (r6.yyy * r9.xyz);
913
+ r9 = vec4<f32>(v_244.xyz, r9.w);
914
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
915
+ r6.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
916
+ r6.y = fma(r6.y, r4.w, cb3_3.tint_symbol_2[18u].w);
917
+ r4.w = (r4.w / r6.y);
918
+ let v_245 = -(cb3_3.tint_symbol_2[18u].xyzx);
919
+ r6.y = dot(r9.xyz, v_245.xyz);
920
+ r6.y = clamp(fma(r6.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
921
+ let v_246 = dot(r9.xyz, v1.xyz);
922
+ r7.w = clamp(vec4<f32>(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f);
923
+ r6.y = (r6.y * r7.w);
924
+ r7.w = (r4.w * r6.y);
925
+ let v_247 = (r7.www * cb3_3.tint_symbol_2[26u].xyz);
926
+ r10 = vec4<f32>(v_247.xyz, r10.w);
927
+ let v_248 = fma(r10.xyz, r0.xyz, r8.xyz);
928
+ r8 = vec4<f32>(v_248.xyz, r8.w);
929
+ let v_249 = fma(r2.xyz, r1.www, r9.xyz);
930
+ r2 = vec4<f32>(v_249.xyz, r2.w);
931
+ r1.w = dot(r2.xyz, r2.xyz);
932
+ r1.w = inverseSqrt(r1.w);
933
+ let v_250 = (r1.www * r2.xyz);
934
+ r2 = vec4<f32>(v_250.xyz, r2.w);
935
+ let v_251 = dot(r2.xyz, r3.xyz);
936
+ r1.w = clamp(vec4<f32>(v_251, v_251, v_251, v_251).w, 0.0f, 1.0f);
937
+ r1.w = ((-(r1.wwww)).w + 1.0f);
938
+ r7.w = (r1.w * r1.w);
939
+ r7.w = (r7.w * r7.w);
940
+ r1.w = (r1.w * r7.w);
941
+ r1.w = fma(cb11_11.tint_symbol_4[3u].w, r1.w, r5.w);
942
+ let v_252 = dot(r2.xyz, v1.xyz);
943
+ r2.x = clamp(vec4<f32>(v_252, v_252, v_252, v_252).x, 0.0f, 1.0f);
944
+ r2.x = log2(r2.x);
945
+ r2.x = (r2.x * r6.w);
946
+ r2.x = exp2(r2.x);
947
+ r1.w = (r1.w * r2.x);
948
+ r1.w = (r6.y * r1.w);
949
+ r1.w = (r4.w * r1.w);
950
+ r1.w = (r6.z * r1.w);
951
+ let v_253 = fma(r1.www, cb3_3.tint_symbol_2[26u].xyz, r7.xyz);
952
+ r7 = vec4<f32>(v_253.xyz, r7.w);
953
+ }
954
+ }
955
+ r1.w = (r6.x * r6.x);
956
+ r1.z = (r1.z * r1.z);
957
+ let v_254 = (r7.xyz * r1.zzz);
958
+ r2 = vec4<f32>(v_254.xyz, r2.w);
959
+ let v_255 = fma(r1.www, r8.xyz, r2.xyz);
960
+ r2 = vec4<f32>(v_255.xyz, r2.w);
961
+ let v_256 = fma(r4.xyz, r3.www, r2.xyz);
962
+ r2 = vec4<f32>(v_256.xyz, r2.w);
963
+ r1.z = (v1.z + cb3_3.tint_symbol_2[43u].w);
964
+ r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
965
+ r1.z = max(r1.z, 0.0f);
966
+ let v_257 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
967
+ r4 = vec4<f32>(v_257.xyz, r4.w);
968
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
969
+ let v_258 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
970
+ r6 = vec4<f32>(r6.x, v_258.xyz);
971
+ let v_259 = (r6.yzw * cb2_2.tint_symbol_1[16u].zzz);
972
+ r6 = vec4<f32>(r6.x, v_259.xyz);
973
+ let v_260 = fma(r4.xyz, r1.www, r6.yzw);
974
+ r4 = vec4<f32>(v_260.xyz, r4.w);
975
+ let v_261 = (r1.yyy * r4.xyz);
976
+ r4 = vec4<f32>(v_261.xyz, r4.w);
977
+ let v_262 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
978
+ r6 = vec4<f32>(r6.x, v_262.xyz);
979
+ r7.x = cb3_3.tint_symbol_2[46u].w;
980
+ r7.y = cb3_3.tint_symbol_2[47u].w;
981
+ r7.z = cb3_3.tint_symbol_2[48u].w;
982
+ let v_263 = dot(r7.xyz, v1.xyz);
983
+ r1.z = clamp(vec4<f32>(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f);
984
+ let v_264 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r6.yzw);
985
+ r6 = vec4<f32>(r6.x, v_264.xyz);
986
+ let v_265 = fma(r6.yzw, r1.xxx, r4.xyz);
987
+ r4 = vec4<f32>(v_265.xyz, r4.w);
988
+ let v_266 = (r6.xxx * r4.xyz);
989
+ r4 = vec4<f32>(v_266.xyz, r4.w);
990
+ let v_267 = fma(r4.xyz, r0.xyz, r2.xyz);
991
+ r0 = vec4<f32>(v_267.xyz, r0.w);
992
+ r1.z = ((-(r6.xxxx)).z + 1.0f);
993
+ r1.w = dot((-(r3.xyzx)).xyz, v1.xyz);
994
+ r1.w = (r1.w + r1.w);
995
+ let v_268 = -(r1.wwww);
996
+ let v_269 = fma(v1.xyz, v_268.xyz, (-(r3.xyzx)).xyz);
997
+ r2 = vec4<f32>(v_269.xyz, r2.w);
998
+ let v_270 = clamp(((r2.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
999
+ r3 = vec4<f32>(v_270.xy, r3.zw);
1000
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
1001
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1002
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
1003
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
1004
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
1005
+ r1.w = (r1.w * r1.w);
1006
+ r1.w = fma(r1.w, 5.0f, r2.w);
1007
+ let v_271 = bitcast<u32>(r3.x);
1008
+ let v_272 = r3.z;
1009
+ r1.w = select(r1.w, v_272, (v_271 != 0u));
1010
+ let v_273 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1011
+ r2 = vec4<f32>(v_273.xy, r2.z, v_273.z);
1012
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1013
+ let v_274 = (r2.xyw / r3.xxx);
1014
+ r2 = vec4<f32>(v_274.xy, r2.z, v_274.z);
1015
+ let v_275 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1016
+ r2 = vec4<f32>(v_275.xy, r2.z, v_275.z);
1017
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1018
+ let v_276 = bitcast<vec2<u32>>(r2.zz);
1019
+ let v_277 = r2.xy;
1020
+ let v_278 = select(r2.wy, v_277, (v_276 != vec2<u32>()));
1021
+ r2 = vec4<f32>(v_278.xy, r2.zw);
1022
+ let v_279 = r1.w;
1023
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_279);
1024
+ r1.x = max(r1.y, r1.x);
1025
+ let v_280 = (r1.xxx * r2.xyz);
1026
+ r1 = vec4<f32>(v_280.xy, r1.z, v_280.z);
1027
+ let v_281 = (r3.yyy * r1.xyw);
1028
+ r2 = vec4<f32>(v_281.xyz, r2.w);
1029
+ let v_282 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1030
+ r2 = vec4<f32>(v_282.xyz, r2.w);
1031
+ let v_283 = fma(r1.xyw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1032
+ r1 = vec4<f32>(v_283.xy, r1.z, v_283.z);
1033
+ let v_284 = fma(r1.xyw, r1.zzz, r0.xyz);
1034
+ r0 = vec4<f32>(v_284.xyz, r0.w);
1035
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1036
+ r0.w = dot(r5.xyz, r5.xyz);
1037
+ r1.x = sqrt(r0.w);
1038
+ let v_285 = -(cb3_3.tint_symbol_2[50u].xxxx);
1039
+ r1.y = (r1.x + v_285.y);
1040
+ r1.y = max(r1.y, 0.0f);
1041
+ r1.x = (r1.y / r1.x);
1042
+ r1.x = (r1.x * r5.z);
1043
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1044
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1045
+ r1.w = (r1.z * -1.44269502162933349609f);
1046
+ r1.w = exp2(r1.w);
1047
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1048
+ r1.z = (r1.w / r1.z);
1049
+ let v_286 = bitcast<u32>(r1.x);
1050
+ r1.x = select(1.0f, r1.z, (v_286 != 0u));
1051
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1052
+ r1.x = (r1.x * r1.z);
1053
+ r1.x = min(r1.x, 1.0f);
1054
+ r1.x = (r1.x * 1.44269502162933349609f);
1055
+ r1.x = exp2(r1.x);
1056
+ r1.x = min(r1.x, 1.0f);
1057
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1058
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1059
+ r0.w = inverseSqrt(r0.w);
1060
+ let v_287 = (r0.www * r5.xyz);
1061
+ r2 = vec4<f32>(v_287.xyz, r2.w);
1062
+ let v_288 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1063
+ r0.w = clamp(vec4<f32>(v_288, v_288, v_288, v_288).w, 0.0f, 1.0f);
1064
+ r0.w = log2(r0.w);
1065
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1066
+ r0.w = exp2(r0.w);
1067
+ let v_289 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1068
+ r1.w = clamp(vec4<f32>(v_289, v_289, v_289, v_289).w, 0.0f, 1.0f);
1069
+ r1.w = log2(r1.w);
1070
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1071
+ r1.w = exp2(r1.w);
1072
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1073
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1074
+ let v_290 = -(cb3_3.tint_symbol_2[52u].xxxx);
1075
+ r2.x = (r1.y + v_290.x);
1076
+ r2.x = max(r2.x, 0.0f);
1077
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1078
+ r2.x = (r2.x * 1.44269502162933349609f);
1079
+ r2.x = exp2(r2.x);
1080
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1081
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1082
+ let v_291 = -(cb3_3.tint_symbol_2[51u].zzzz);
1083
+ r1.y = (r1.y * v_291.y);
1084
+ r1.y = (r1.y * 1.44269502162933349609f);
1085
+ r1.y = exp2(r1.y);
1086
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1087
+ let v_292 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1088
+ r2 = vec4<f32>(v_292.xyz, r2.w);
1089
+ let v_293 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1090
+ r2 = vec4<f32>(v_293.xyz, r2.w);
1091
+ let v_294 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1092
+ r3 = vec4<f32>(v_294.xyz, r3.w);
1093
+ let v_295 = fma(r1.www, r3.xyz, r2.xyz);
1094
+ r2 = vec4<f32>(v_295.xyz, r2.w);
1095
+ let v_296 = -(cb3_3.tint_symbol_2[57u].xyzx);
1096
+ let v_297 = (r2.xyz + v_296.xyz);
1097
+ r2 = vec4<f32>(v_297.xyz, r2.w);
1098
+ let v_298 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1099
+ r2 = vec4<f32>(v_298.xyz, r2.w);
1100
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
1101
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
1102
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
1103
+ let v_299 = fma(r1.xxx, r3.xyz, r2.xyz);
1104
+ r1 = vec4<f32>(v_299.xy, r1.z, v_299.z);
1105
+ let v_300 = ((-(r0.xyxz)).xyw + r1.xyw);
1106
+ r1 = vec4<f32>(v_300.xy, r1.z, v_300.z);
1107
+ let v_301 = fma(r1.zzz, r1.xyw, r0.xyz);
1108
+ r0 = vec4<f32>(v_301.xyz, r0.w);
1109
+ let v_302 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
1110
+ o0 = vec4<f32>(v_302.xyz, o0.w);
1111
+ }
1112
+
1113
+ @fragment
1114
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
1115
+ main_inner(v0, v1, v2, v4);
1116
+ return o0;
1117
+ }
b/8b0b5899ed/shaders/d010c4cbd374a2f6.wgsl ADDED
@@ -0,0 +1,75 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb18_struct {
10
+ tint_symbol : array<vec4<f32>, 18u>,
11
+ }
12
+
13
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
14
+
15
+ struct cb4_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 4u>,
17
+ }
18
+
19
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
20
+
21
+ struct cb5_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 5u>,
23
+ }
24
+
25
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb5_struct;
26
+
27
+ @group(1u) @binding(16u) var s0 : sampler;
28
+
29
+ @group(1u) @binding(19u) var s3 : sampler;
30
+
31
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
32
+
33
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
34
+
35
+ var<private> o0 : vec4<f32>;
36
+
37
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
38
+ r0.x = (cb5_5.tint_symbol_1[3u].z * cb11_11.tint_symbol_2[3u].z);
39
+ let v = ((-(cb11_11.tint_symbol_2[3u].zzzz)).yz + vec2<f32>(1.0f, 2.0f));
40
+ let v_1 = r0;
41
+ r0 = vec4<f32>(v_1.x, v.xy, v_1.w);
42
+ let v_2 = (r0.zz * v1.zw);
43
+ r0 = vec4<f32>(r0.xy, v_2.xy);
44
+ r1 = textureSample(t3, s3, r0.zwzz.xy);
45
+ r0.z = ((-(r1.xxxx)).z + r1.z);
46
+ r0.x = fma(r0.x, r0.z, r1.x);
47
+ r0.z = fma(v2.z, r0.y, -1.0f);
48
+ r0.z = fma(r0.y, r0.z, 1.0f);
49
+ r0.y = (r0.y * v2.z);
50
+ let v_3 = (r0.xy * cb11_11.tint_symbol_2[3u].xx);
51
+ r0 = vec4<f32>(v_3.xy, r0.zw);
52
+ r0.x = (r0.z * r0.x);
53
+ r2 = textureSample(t0, s0, v1.xyxx.xy);
54
+ let v_4 = (r2.xyz * cb11_11.tint_symbol_2[0u].xyz);
55
+ r2 = vec4<f32>(v_4.xyz, r2.w);
56
+ r2 = (r2 * v2.xxxw);
57
+ let v_5 = -(r2.xyxz);
58
+ let v_6 = fma(cb11_11.tint_symbol_2[4u].xyz, cb11_11.tint_symbol_2[3u].yyy, v_5.xyw);
59
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
60
+ let v_7 = fma(r0.xxx, r1.xyw, r2.xyz);
61
+ r1 = vec4<f32>(v_7.xy, r1.z, v_7.z);
62
+ o0.w = fma(r2.w, cb2_2.tint_symbol[15u].x, r0.x);
63
+ let v_8 = ((-(r1.xxyw)).xzw + r1.zzz);
64
+ r0 = vec4<f32>(v_8.x, r0.y, v_8.yz);
65
+ let v_9 = fma(r0.yyy, r0.xzw, r1.xyw);
66
+ r0 = vec4<f32>(v_9.xyz, r0.w);
67
+ let v_10 = (r0.xyz * cb2_2.tint_symbol[17u].zzz);
68
+ o0 = vec4<f32>(v_10.xyz, o0.w);
69
+ }
70
+
71
+ @fragment
72
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
73
+ main_inner(v1, v2);
74
+ return o0;
75
+ }
b/8b0b5899ed/shaders/d01d80db71be27e0.wgsl ADDED
@@ -0,0 +1,184 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb15_struct {
18
+ tint_symbol : array<vec4<f32>, 15u>,
19
+ }
20
+
21
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
22
+
23
+ struct cb5_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 5u>,
25
+ }
26
+
27
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb5_struct;
28
+
29
+ @group(1u) @binding(19u) var s3 : sampler;
30
+
31
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
32
+
33
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
34
+
35
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
36
+
37
+ var<private> o0 : vec4<f32>;
38
+
39
+ fn main_inner(v1 : vec4<f32>) {
40
+ let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
41
+ r0 = vec4<f32>(v.xy, r0.zw);
42
+ let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_1[4u].xy);
43
+ r0 = vec4<f32>(v_1.xy, r0.zw);
44
+ r0.y = (r0.y * cb11_11.tint_symbol_1[1u].w);
45
+ r0.x = (r0.x * cb11_11.tint_symbol_1[0u].w);
46
+ let v_2 = (r0.yyy * cb11_11.tint_symbol_1[1u].xyz);
47
+ r0 = vec4<f32>(r0.x, v_2.xyz);
48
+ let v_3 = fma(r0.xxx, cb11_11.tint_symbol_1[0u].xyz, r0.yzw);
49
+ r0 = vec4<f32>(v_3.xyz, r0.w);
50
+ let v_4 = -(cb11_11.tint_symbol_1[2u].xyzx);
51
+ let v_5 = (r0.xyz + v_4.xyz);
52
+ r0 = vec4<f32>(v_5.xyz, r0.w);
53
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
54
+ r0.w = (cb11_11.tint_symbol_1[3u].w + 1.0f);
55
+ r0.w = ((-(r1.xxxx)).w + r0.w);
56
+ r0.w = (cb11_11.tint_symbol_1[2u].w / r0.w);
57
+ let v_6 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_1[3u].xyz);
58
+ r0 = vec4<f32>(v_6.xyz, r0.w);
59
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol[0u].wwww, cb6_6.tint_symbol[1u].wwww).w, 0.0f, 1.0f);
60
+ let v_7 = (r0.yyy * cb6_6.tint_symbol[1u].xyz);
61
+ r1 = vec4<f32>(v_7.xyz, r1.w);
62
+ let v_8 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r1.xyz);
63
+ r1 = vec4<f32>(v_8.xyz, r1.w);
64
+ let v_9 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r1.xyz);
65
+ r0 = vec4<f32>(v_9.xyz, r0.w);
66
+ let v_10 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz);
67
+ r0 = vec4<f32>(v_10.xyz, r0.w);
68
+ let v_11 = (r0.xy + vec2<f32>(0.5f, 3.5f));
69
+ r1 = vec4<f32>(v_11.xy, r1.zw);
70
+ r2.x = (r1.x * cb6_6.tint_symbol[14u].x);
71
+ r1.x = (r1.y * 0.25f);
72
+ let v_12 = (cb6_6.tint_symbol[14u].yw * vec2<f32>(4.0f, 0.25f));
73
+ let v_13 = r1;
74
+ r1 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
75
+ r2.y = (r1.y * r1.x);
76
+ let v_14 = (r2.xy + vec2<f32>(0.5f));
77
+ r1 = vec4<f32>(v_14.xy, r1.zw);
78
+ let v_15 = fract(r1.xy);
79
+ r1 = vec4<f32>(v_15.xy, r1.zw);
80
+ let v_16 = (r1.xy * vec2<f32>(3.0f));
81
+ r2 = vec4<f32>(v_16.xy, r2.zw);
82
+ let v_17 = fma(r2.xy, r1.xy, r2.xy);
83
+ r2 = vec4<f32>(r2.xy, v_17.xy);
84
+ let v_18 = (r2.zw + vec2<f32>(1.0f));
85
+ r2 = vec4<f32>(r2.xy, v_18.xy);
86
+ let v_19 = (r1.xy * r2.xy);
87
+ r3 = vec4<f32>(v_19.xy, r3.zw);
88
+ let v_20 = fma((-(r3.yyxy)).xz, r1.yx, r2.wz);
89
+ let v_21 = r4;
90
+ r4 = vec4<f32>(v_20.x, v_21.y, v_20.y, v_21.w);
91
+ r5.z = r4.x;
92
+ let v_22 = fma((-(r1.xxxy)).zw, vec2<f32>(3.0f), vec2<f32>(1.0f));
93
+ r2 = vec4<f32>(r2.xy, v_22.xy);
94
+ let v_23 = fma(r2.xy, r1.xy, r2.zw);
95
+ r2 = vec4<f32>(v_23.xy, r2.zw);
96
+ let v_24 = (r1.xy * r1.xy);
97
+ r2 = vec4<f32>(r2.xy, v_24.xy);
98
+ let v_25 = fma((-(r2.zwzz)).xy, r1.xy, r2.xy);
99
+ r4 = vec4<f32>(v_25.xy, r4.zw);
100
+ r5.x = r4.y;
101
+ let v_26 = fma((-(r2.zwzz)).xy, vec2<f32>(6.0f), vec2<f32>(4.0f));
102
+ r2 = vec4<f32>(v_26.xy, r2.zw);
103
+ let v_27 = (r1.xy * r2.zw);
104
+ r2 = vec4<f32>(r2.xy, v_27.xy);
105
+ let v_28 = fma(r3.xy, r1.xy, r2.xy);
106
+ r2 = vec4<f32>(v_28.xy, r2.zw);
107
+ let v_29 = r2;
108
+ let v_30 = r5;
109
+ r5 = vec4<f32>(v_30.x, v_29.y, v_30.z, v_29.w);
110
+ let v_31 = r2;
111
+ let v_32 = r4;
112
+ r4 = vec4<f32>(v_32.x, v_31.x, v_32.z, v_31.z);
113
+ r2 = (r4 * vec4<f32>(0.16666667163372039795f));
114
+ r3 = (r5 * vec4<f32>(0.16666667163372039795f));
115
+ let v_33 = (r3.yw + r3.xz);
116
+ let v_34 = r3;
117
+ r3 = vec4<f32>(v_33.x, v_34.y, v_33.y, v_34.w);
118
+ let v_35 = (r3.yw / r3.xz);
119
+ let v_36 = r3;
120
+ r3 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
121
+ let v_37 = ((-(r1.yyyy)).yw + r3.yw);
122
+ let v_38 = r1;
123
+ r1 = vec4<f32>(v_38.x, v_37.x, v_38.z, v_37.y);
124
+ let v_39 = (r1.yw + vec2<f32>(-1.0f, 1.0f));
125
+ let v_40 = r1;
126
+ r1 = vec4<f32>(v_40.x, v_39.x, v_40.z, v_39.y);
127
+ r4.y = (r1.z * r1.w);
128
+ let v_41 = fma(r0.xyz, vec3<f32>(1.0f, 0.25f, 1.0f), vec3<f32>(0.5f, 0.875f, 0.0f));
129
+ r5 = vec4<f32>(v_41.xyz, r5.w);
130
+ let v_42 = abs(r0.yyyy);
131
+ r0.x = max(v_42.x, abs(r0.xxxx).x);
132
+ r0.x = (r0.x + -0.44999998807907104492f);
133
+ r0.x = clamp(((r0.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
134
+ let v_43 = (r2.yw + r2.xz);
135
+ let v_44 = r0;
136
+ r0 = vec4<f32>(v_44.x, v_43.xy, v_44.w);
137
+ let v_45 = (r2.yw / r0.yz);
138
+ r2 = vec4<f32>(v_45.xy, r2.zw);
139
+ let v_46 = ((-(r1.xxxx)).xy + r2.xy);
140
+ r2 = vec4<f32>(v_46.xy, r2.zw);
141
+ let v_47 = (r2.xy + vec2<f32>(-1.0f, 1.0f));
142
+ r2 = vec4<f32>(v_47.xy, r2.zw);
143
+ r4.x = (r2.y * cb6_6.tint_symbol[14u].z);
144
+ r4.z = 0.0f;
145
+ let v_48 = (r4.xyz + r5.xyz);
146
+ r4 = vec4<f32>(v_48.xyz, r4.w);
147
+ let v_49 = r4.xyxx;
148
+ r1.x = textureSampleCompareLevel(t15, s15, v_49.xy, r4.z);
149
+ r1.x = (r0.z * r1.x);
150
+ r4.y = (r1.z * r1.w);
151
+ r4.x = (r2.x * cb6_6.tint_symbol[14u].z);
152
+ r4.z = 0.0f;
153
+ let v_50 = (r4.xyz + r5.xyz);
154
+ r4 = vec4<f32>(v_50.xyz, r4.w);
155
+ let v_51 = r4.xyxx;
156
+ r1.w = textureSampleCompareLevel(t15, s15, v_51.xy, r4.z);
157
+ r1.x = fma(r0.y, r1.w, r1.x);
158
+ r1.x = (r1.x * r3.z);
159
+ r4.y = (r1.z * r1.y);
160
+ r6.y = (r1.z * r1.y);
161
+ r4.x = (r2.y * cb6_6.tint_symbol[14u].z);
162
+ r6.x = (r2.x * cb6_6.tint_symbol[14u].z);
163
+ r4.z = 0.0f;
164
+ let v_52 = (r4.xyz + r5.xyz);
165
+ r1 = vec4<f32>(r1.x, v_52.xyz);
166
+ let v_53 = r1.yzyy;
167
+ r1.y = textureSampleCompareLevel(t15, s15, v_53.xy, r1.w);
168
+ r0.z = (r0.z * r1.y);
169
+ r6.z = 0.0f;
170
+ let v_54 = (r5.xyz + r6.xyz);
171
+ r1 = vec4<f32>(r1.x, v_54.xyz);
172
+ let v_55 = r1.yzyy;
173
+ r1.y = textureSampleCompareLevel(t15, s15, v_55.xy, r1.w);
174
+ r0.y = fma(r0.y, r1.y, r0.z);
175
+ r0.y = fma(r3.x, r0.y, r1.x);
176
+ r0.y = (r0.w + r0.y);
177
+ o0 = (r0.xxxx + r0.yyyy);
178
+ }
179
+
180
+ @fragment
181
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
182
+ main_inner(v1);
183
+ return o0;
184
+ }
b/8b0b5899ed/shaders/d0285eb6c5f871b9.wgsl ADDED
@@ -0,0 +1,170 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
22
+
23
+ struct cb18_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 18u>,
25
+ }
26
+
27
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb2_struct;
34
+
35
+ @group(1u) @binding(18u) var s2 : sampler;
36
+
37
+ @group(1u) @binding(24u) var s8 : sampler;
38
+
39
+ @group(1u) @binding(28u) var s12 : sampler;
40
+
41
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
42
+
43
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
46
+
47
+ var<private> o0 : vec4<f32>;
48
+
49
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
50
+ r0 = textureSample(t2, s2, v1.xyxx.xy);
51
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w >= 0.94999998807907104492f)));
52
+ r1 = textureSample(t12, s12, v1.xyxx.xy);
53
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_1[17u].w);
54
+ r1.x = (r1.x + 1.0f);
55
+ r1.x = (cb12_12.tint_symbol_1[17u].z / r1.x);
56
+ r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
57
+ let v = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
58
+ r1 = vec4<f32>(r1.x, v.xyz);
59
+ r2 = textureSample(t8, s8, v1.xyxx.xy);
60
+ let v_1 = (r2.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
61
+ r3 = vec4<f32>(v_1.xyz, r3.w);
62
+ let v_2 = fract(r3.xyz);
63
+ r3 = vec4<f32>(v_2.xyz, r3.w);
64
+ let v_3 = fma((-(r3.yzyy)).xy, vec2<f32>(0.125f), r3.xy);
65
+ r3 = vec4<f32>(v_3.xy, r3.zw);
66
+ let v_4 = fma(r2.xyz, vec3<f32>(256.0f), r3.xyz);
67
+ r2 = vec4<f32>(v_4.xyz, r2.w);
68
+ let v_5 = (r2.xyz + vec3<f32>(-128.0f));
69
+ r2 = vec4<f32>(v_5.xyz, r2.w);
70
+ r2.w = dot(r2.xyz, r2.xyz);
71
+ r2.w = inverseSqrt(r2.w);
72
+ let v_6 = (r2.www * r2.xyz);
73
+ r2 = vec4<f32>(v_6.xyz, r2.w);
74
+ let v_7 = ((-(r1.yyzw)).yzw + cb1_1.tint_symbol[15u].xyz);
75
+ r1 = vec4<f32>(r1.x, v_7.xyz);
76
+ r2.w = dot(r1.yzw, r1.yzw);
77
+ r2.w = inverseSqrt(r2.w);
78
+ let v_8 = (r1.yzw * r2.www);
79
+ r1 = vec4<f32>(r1.x, v_8.xyz);
80
+ let v_9 = dot(r2.xyz, r1.yzw);
81
+ r1.y = clamp(vec4<f32>(v_9, v_9, v_9, v_9).y, 0.0f, 1.0f);
82
+ let v_10 = -(r1.xxxx);
83
+ r1.x = (cb11_11.tint_symbol_2[1u].w / v_10.x);
84
+ r1.y = sqrt(r1.y);
85
+ let v_11 = (cb12_12.tint_symbol_1[16u].xy * vec2<f32>(3.0f, 4.27199983596801757812f));
86
+ r1 = vec4<f32>(r1.xy, v_11.xy);
87
+ r1.z = dot(v1.xy, r1.zw);
88
+ let v_12 = r1.zzzz;
89
+ r2.x = sin(v_12.x);
90
+ r3.x = cos(v_12.x);
91
+ r4 = (r1.xxxx * cb12_12.tint_symbol_1[16u].zwzw);
92
+ r1 = (r1.yyyy * r4);
93
+ r4.y = (-(r2.xxxx)).y;
94
+ r4.z = r3.x;
95
+ r4.w = r2.x;
96
+ r4.x = (-(r3.xxxx)).x;
97
+ r2 = (r1.zwzw * r4.wzxw);
98
+ r3 = (r1 * r4.yxyx);
99
+ let v_13 = fma(r4.zy, r1.zw, v1.xy);
100
+ r1 = vec4<f32>(v_13.xy, r1.zw);
101
+ r1 = textureSample(t2, s2, r1.xyxx.xy);
102
+ let v_14 = fma(r2.xy, vec2<f32>(0.75f), v1.xy);
103
+ r2 = vec4<f32>(v_14.xy, r2.zw);
104
+ r4 = textureSample(t2, s2, r2.xyxx.xy);
105
+ let v_15 = fma(r2.zw, vec2<f32>(0.5f), v1.xy);
106
+ r2 = vec4<f32>(v_15.xy, r2.zw);
107
+ r2 = textureSample(t2, s2, r2.xyxx.xy);
108
+ r3 = fma(r3, vec4<f32>(0.25f, 0.25f, 1.25f, 1.25f), v1.xyxy);
109
+ r5 = textureSample(t2, s2, r3.xyxx.xy);
110
+ r3 = textureSample(t2, s2, r3.zwzz.xy);
111
+ if ((bitcast<u32>(r0.w) != 0u)) {
112
+ r0.w = ((-(r1.wwww)).w + 1.0f);
113
+ r1.w = ((-(r4.wwww)).w + 1.0f);
114
+ r2.w = ((-(r2.wwww)).w + 1.0f);
115
+ r4.w = ((-(r5.wwww)).w + 1.0f);
116
+ r3.w = ((-(r3.wwww)).w + 1.0f);
117
+ let v_16 = -(r5.xyzx);
118
+ let v_17 = (r0.xyz + v_16.xyz);
119
+ r6 = vec4<f32>(v_17.xyz, r6.w);
120
+ let v_18 = fma(r4.www, r6.xyz, r5.xyz);
121
+ r5 = vec4<f32>(v_18.xyz, r5.w);
122
+ let v_19 = -(r2.xyzx);
123
+ let v_20 = (r0.xyz + v_19.xyz);
124
+ r6 = vec4<f32>(v_20.xyz, r6.w);
125
+ let v_21 = fma(r2.www, r6.xyz, r2.xyz);
126
+ r2 = vec4<f32>(v_21.xyz, r2.w);
127
+ let v_22 = (r2.xyz * vec3<f32>(0.1180000007152557373f, 0.19799999892711639404f, 0.0f));
128
+ r2 = vec4<f32>(v_22.xyz, r2.w);
129
+ let v_23 = fma(r5.xyz, vec3<f32>(0.10000000149011611938f, 0.33599999547004699707f, 0.34400001168251037598f), r2.xyz);
130
+ r2 = vec4<f32>(v_23.xyz, r2.w);
131
+ let v_24 = -(r4.xyzx);
132
+ let v_25 = (r0.xyz + v_24.xyz);
133
+ r5 = vec4<f32>(v_25.xyz, r5.w);
134
+ let v_26 = fma(r1.www, r5.xyz, r4.xyz);
135
+ r4 = vec4<f32>(v_26.xyz, r4.w);
136
+ let v_27 = fma(r4.xyz, vec3<f32>(0.11299999803304672241f, 0.00700000021606683731f, 0.00700000021606683731f), r2.xyz);
137
+ r2 = vec4<f32>(v_27.xyz, r2.w);
138
+ let v_28 = -(r1.xyzx);
139
+ let v_29 = (r0.xyz + v_28.xyz);
140
+ r4 = vec4<f32>(v_29.xyz, r4.w);
141
+ let v_30 = fma(r0.www, r4.xyz, r1.xyz);
142
+ r1 = vec4<f32>(v_30.xyz, r1.w);
143
+ let v_31 = fma(r1.xyz, vec3<f32>(0.25799998641014099121f, 0.00400000018998980522f, 0.0f), r2.xyz);
144
+ r1 = vec4<f32>(v_31.xyz, r1.w);
145
+ let v_32 = -(r3.xyzx);
146
+ let v_33 = (r0.xyz + v_32.xyz);
147
+ r2 = vec4<f32>(v_33.xyz, r2.w);
148
+ let v_34 = fma(r3.www, r2.xyz, r3.xyz);
149
+ r2 = vec4<f32>(v_34.xyz, r2.w);
150
+ let v_35 = fma(r2.xyz, vec3<f32>(0.17800000309944152832f, 0.0f, 0.0f), r1.xyz);
151
+ r1 = vec4<f32>(v_35.xyz, r1.w);
152
+ let v_36 = (r0.xyz * vec3<f32>(0.23330000042915344238f, 0.45500001311302185059f, 0.64899998903274536133f));
153
+ r2 = vec4<f32>(v_36.xyz, r2.w);
154
+ let v_37 = fma(r1.xyz, cb11_11.tint_symbol_2[0u].xyz, r2.xyz);
155
+ r1 = vec4<f32>(v_37.xyz, r1.w);
156
+ let v_38 = ((-(r0.xyzx)).xyz + r1.xyz);
157
+ r1 = vec4<f32>(v_38.xyz, r1.w);
158
+ let v_39 = fma(cb11_11.tint_symbol_2[1u].xxx, r1.xyz, r0.xyz);
159
+ r0 = vec4<f32>(v_39.xyz, r0.w);
160
+ }
161
+ let v_40 = r0;
162
+ o0 = vec4<f32>(v_40.xyz, o0.w);
163
+ o0.w = 1.0f;
164
+ }
165
+
166
+ @fragment
167
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
168
+ main_inner(v1, v2);
169
+ return o0;
170
+ }
b/8b0b5899ed/shaders/d02dff6cc3ce9c44.wgsl ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb1_struct {
8
+ tint_symbol : array<vec4<f32>, 1u>,
9
+ }
10
+
11
+ @group(1u) @binding(9u) var<uniform> cb9_9 : cb1_struct;
12
+
13
+ var<private> o0 : vec4<f32>;
14
+
15
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
16
+ r0 = vec4<f32>(((v1.xyz.xy + (-(v2.xyxx)).xy)).xy, r0.zw);
17
+ r0.z = dot(r0.xy, r0.xy);
18
+ r0.z = sqrt(r0.z);
19
+ r0.w = fma(r0.z, v2.z, (-(v2.wwww)).w);
20
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r0.w)));
21
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r0.w < 1.5f)));
22
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
23
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
24
+ r1.y = clamp(((abs(r0.wwww) * vec4<f32>(0.6666666865348815918f))).y, 0.0f, 1.0f);
25
+ r0.w = max(r0.w, -1.0f);
26
+ r0.w = min(r0.w, 1.5f);
27
+ r0.w = (r0.w * 6.28318500518798828125f);
28
+ r0.w = cos(r0.wwww.w);
29
+ r0.z = (r0.w / r0.z);
30
+ let v = (r0.zz * r0.xy);
31
+ r0 = vec4<f32>(v.xy, r0.zw);
32
+ let v_1 = fma(r0.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
33
+ o0 = vec4<f32>(v_1.xy, o0.zw);
34
+ r0.x = (r1.y * r1.y);
35
+ r0.x = fma((-(r0.xxxx)).x, r0.x, 1.0f);
36
+ r0.x = (r0.x * v1.z);
37
+ r0.x = (r0.x * r1.x);
38
+ o0.w = (r0.x * cb9_9.tint_symbol[0u].z);
39
+ o0.z = 0.0f;
40
+ }
41
+
42
+ @fragment
43
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
44
+ main_inner(v1, v2);
45
+ return o0;
46
+ }
b/8b0b5899ed/shaders/d03718323dc7022b.wgsl ADDED
@@ -0,0 +1,77 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb765_struct {
12
+ tint_symbol : array<vec4<f32>, 765u>,
13
+ }
14
+
15
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
16
+
17
+ struct cb12_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 12u>,
19
+ }
20
+
21
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
22
+
23
+ struct cb17_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 17u>,
25
+ }
26
+
27
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
28
+
29
+ var<private> o0 : vec4<f32>;
30
+
31
+ var<private> o1 : vec4<f32>;
32
+
33
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>) {
34
+ r0 = (v2 * vec4<f32>(255.001953125f));
35
+ let v = r0;
36
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
37
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
38
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
39
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
40
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
41
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
42
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
43
+ r2 = vec4<f32>(v0.xyz, r2.w);
44
+ r2.w = 1.0f;
45
+ r1.x = dot(r1, r2);
46
+ r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]);
47
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
48
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r3);
49
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r3);
50
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r3);
51
+ r3.x = dot(r3, r2);
52
+ r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1);
53
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
54
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
55
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
56
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
57
+ r0.x = dot(r0, r2);
58
+ r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1);
59
+ r0 = (r0 + cb1_1.tint_symbol_1[11u]);
60
+ o0 = r0;
61
+ o1.x = clamp(((r0.wwww / cb2_2.tint_symbol_2[16u].yyyy)).x, 0.0f, 1.0f);
62
+ o1.y = r0.w;
63
+ o1 = vec4<f32>(o1.xy, v3.xy);
64
+ }
65
+
66
+ struct tint_symbol_3 {
67
+ @builtin(position)
68
+ o0 : vec4<f32>,
69
+ @location(1u)
70
+ o1 : vec4<f32>,
71
+ }
72
+
73
+ @vertex
74
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>) -> tint_symbol_3 {
75
+ main_inner(v0, v1, v2, v3);
76
+ return tint_symbol_3(o0, o1);
77
+ }
b/8b0b5899ed/shaders/d050662fb781801d.wgsl ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> o0 : vec4<f32>;
4
+
5
+ var<private> o1 : vec4<f32>;
6
+
7
+ fn main_inner(v0 : vec3<f32>, v2 : vec2<f32>) {
8
+ o0 = vec4<f32>(v0.xyz, o0.w);
9
+ o0.w = 1.0f;
10
+ o1 = v2.xyxy;
11
+ }
12
+
13
+ struct tint_symbol {
14
+ @builtin(position)
15
+ o0 : vec4<f32>,
16
+ @location(1u)
17
+ o1 : vec4<f32>,
18
+ }
19
+
20
+ @vertex
21
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec2<f32>) -> tint_symbol {
22
+ main_inner(v0, v2);
23
+ return tint_symbol(o0, o1);
24
+ }
b/8b0b5899ed/shaders/d063dfb7f0bf630a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d063dfb7f0bf630a.wgsl ADDED
@@ -0,0 +1,612 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ struct cb16_struct {
52
+ tint_symbol : array<vec4<f32>, 16u>,
53
+ }
54
+
55
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
56
+
57
+ struct cb23_struct {
58
+ tint_symbol_1 : array<vec4<f32>, 23u>,
59
+ }
60
+
61
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
62
+
63
+ struct cb59_struct {
64
+ tint_symbol_2 : array<vec4<f32>, 59u>,
65
+ }
66
+
67
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
68
+
69
+ struct cb8_struct {
70
+ tint_symbol_3 : array<vec4<f32>, 8u>,
71
+ }
72
+
73
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
74
+
75
+ struct cb2_struct {
76
+ tint_symbol_4 : array<vec4<f32>, 2u>,
77
+ }
78
+
79
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
80
+
81
+ struct cb15_struct {
82
+ tint_symbol_5 : array<vec4<f32>, 15u>,
83
+ }
84
+
85
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
86
+
87
+ @group(1u) @binding(16u) var s0 : sampler;
88
+
89
+ @group(1u) @binding(19u) var s3 : sampler;
90
+
91
+ @group(1u) @binding(27u) var s11 : sampler;
92
+
93
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
94
+
95
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
102
+
103
+ var<private> v5 : vec4<f32>;
104
+
105
+ var<private> v6 : array<f32, 4u>;
106
+
107
+ var<private> o0 : vec4<f32>;
108
+
109
+ var<private> x0 : array<vec4<f32>, 4u>;
110
+
111
+ var<private> x1 : array<vec4<f32>, 1u>;
112
+
113
+ struct tint_symbol_7 {
114
+ tint_symbol_6 : array<vec4<u32>, 3u>,
115
+ }
116
+
117
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
118
+
119
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
120
+ var v_2 : vec4<f32> = v_1;
121
+ v_2.w = (1.0f / v_1.w);
122
+ v5 = v_2;
123
+ x1[0u].x = v6[0u];
124
+ x1[0u].y = v6[1u];
125
+ x1[0u].z = v6[2u];
126
+ x1[0u].w = v6[3u];
127
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
128
+ r1.x = dot(v3.xyz, v3.xyz);
129
+ r1.x = inverseSqrt(r1.x);
130
+ let v_3 = (r1.xxx * v3.xyz);
131
+ r1 = vec4<f32>(r1.x, v_3.xyz);
132
+ r2 = textureSample(t3, s3, v2.xy.xyxx.xy);
133
+ let v_4 = (r2.xy * r2.xy);
134
+ r2 = vec4<f32>(v_4.xy, r2.zw);
135
+ r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz);
136
+ r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
137
+ let v_5 = (r0.xyz * v1.xyz);
138
+ r0 = vec4<f32>(v_5.xyz, r0.w);
139
+ r0.w = (r0.w * v0.w);
140
+ let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
141
+ let v_7 = r2;
142
+ r2 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
143
+ let v_8 = (r0.xyz * r0.xyz);
144
+ r0 = vec4<f32>(v_8.xyz, r0.w);
145
+ let v_9 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
146
+ r3 = vec4<f32>(v_9.xyz, r3.w);
147
+ r3.w = dot(r3.xyz, r3.xyz);
148
+ r3.w = inverseSqrt(r3.w);
149
+ let v_10 = (r3.www * r3.xyz);
150
+ r4 = vec4<f32>(v_10.xyz, r4.w);
151
+ let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx);
152
+ let v_12 = fma(r3.xyz, r3.www, v_11.xyz);
153
+ r5 = vec4<f32>(v_12.xyz, r5.w);
154
+ r3.w = dot(r5.xyz, r5.xyz);
155
+ r3.w = inverseSqrt(r3.w);
156
+ let v_13 = (r3.www * r5.xyz);
157
+ r5 = vec4<f32>(v_13.xyz, r5.w);
158
+ let v_14 = (r2.yz * r2.yz);
159
+ let v_15 = r2;
160
+ r2 = vec4<f32>(v_15.x, v_14.xy, v_15.w);
161
+ r3.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
162
+ r3.w = max(r3.w, 0.0f);
163
+ let v_16 = -(r3.wwww);
164
+ r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_16.w);
165
+ r3.w = (r3.w * 558.0f);
166
+ r2.w = fma(r2.w, 3.0f, r3.w);
167
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
168
+ let v_17 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
169
+ r3 = vec4<f32>(r3.x, v_17.xyz);
170
+ let v_18 = (r3.zzz * cb6_6.tint_symbol_5[1u].xyz);
171
+ r6 = vec4<f32>(v_18.xyz, r6.w);
172
+ let v_19 = fma(r3.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz);
173
+ r6 = vec4<f32>(v_19.xyz, r6.w);
174
+ let v_20 = fma(r3.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz);
175
+ r6 = vec4<f32>(v_20.xyz, r6.w);
176
+ let v_21 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
177
+ r7 = vec4<f32>(v_21.xyz, r7.w);
178
+ let v_22 = &(x0[0u]);
179
+ let v_23 = r7;
180
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
181
+ let v_24 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
182
+ r8 = vec4<f32>(v_24.xyz, r8.w);
183
+ let v_25 = &(x0[1u]);
184
+ let v_26 = r8;
185
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
186
+ let v_27 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
187
+ r9 = vec4<f32>(v_27.xyz, r9.w);
188
+ let v_28 = &(x0[2u]);
189
+ let v_29 = r9;
190
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
191
+ let v_30 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
192
+ r6 = vec4<f32>(v_30.xyz, r6.w);
193
+ let v_31 = &(x0[3u]);
194
+ let v_32 = r6;
195
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
196
+ let v_33 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
197
+ let v_34 = r10;
198
+ r10 = vec4<f32>(v_34.x, v_33.x, v_34.z, v_33.y);
199
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
200
+ r4.w = (r4.w * 0.5f);
201
+ let v_35 = abs(r9.yyyy);
202
+ r5.w = max(v_35.w, abs(r9.xxxx).w);
203
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
204
+ let v_36 = (bitcast<u32>(r5.w) != 0u);
205
+ let v_37 = bitcast<f32>(v.tint_symbol_6[0i].x);
206
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_37, v_36);
207
+ let v_38 = abs(r8.yyyy);
208
+ r6.z = max(v_38.z, abs(r8.xxxx).z);
209
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
210
+ let v_39 = bitcast<u32>(r6.z);
211
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_39 != 0u));
212
+ let v_40 = abs(r7.yyyy);
213
+ r6.z = max(v_40.z, abs(r7.xxxx).z);
214
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
215
+ let v_41 = bitcast<u32>(r4.w);
216
+ r4.w = select(r5.w, 0.0f, (v_41 != 0u));
217
+ let v_42 = x0[bitcast<i32>(r4.w)];
218
+ r7 = vec4<f32>(v_42.xyz, r7.w);
219
+ r4.w = f32(bitcast<i32>(r4.w));
220
+ r5.w = (r4.w + 0.5f);
221
+ r5.w = (r5.w * 0.25f);
222
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
223
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
224
+ r4.w = dot(r8, cb6_6.tint_symbol_5[12u]);
225
+ r6.z = dot(r8, cb6_6.tint_symbol_5[13u]);
226
+ r8.x = (r7.x + 0.5f);
227
+ r8.y = fma(r7.y, 0.25f, r5.w);
228
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
229
+ r4.w = ((-(r4.wwww)).w + r7.z);
230
+ let v_43 = dpdx(r8.xyy);
231
+ r9 = vec4<f32>(v_43.xy, r9.z, v_43.z);
232
+ r9.z = dpdx(r4.w);
233
+ let v_44 = dpdy(r8.yxy);
234
+ r11 = vec4<f32>(v_44.xyz, r11.w);
235
+ r11.w = dpdy(r4.w);
236
+ let v_45 = (r9.yw * r11.yw);
237
+ r7 = vec4<f32>(v_45.xy, r7.zw);
238
+ let v_46 = -(r7.xyxx);
239
+ let v_47 = fma(r9.xz, r11.xz, v_46.xy);
240
+ r12 = vec4<f32>(v_47.xy, r12.zw);
241
+ r6.w = (1.0f / r12.x);
242
+ r7.x = (r9.z * r11.y);
243
+ let v_48 = -(r7.xxxx);
244
+ r12.z = fma(r9.x, r11.w, v_48.z);
245
+ let v_49 = (r6.ww * r12.yz);
246
+ r7 = vec4<f32>(v_49.xy, r7.zw);
247
+ let v_50 = max(r7.xy, vec2<f32>());
248
+ r7 = vec4<f32>(v_50.xy, r7.zw);
249
+ let v_51 = min(r7.xy, vec2<f32>(0.5f));
250
+ r7 = vec4<f32>(v_51.xy, r7.zw);
251
+ r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w);
252
+ r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w);
253
+ let v_52 = bitcast<u32>(r5.w);
254
+ let v_53 = r4.w;
255
+ r10.z = select(r7.z, v_53, (v_52 != 0u));
256
+ r8.z = 0.0f;
257
+ let v_54 = (r8.xyz + r10.ywz);
258
+ r7 = vec4<f32>(v_54.xyz, r7.w);
259
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
260
+ r10 = vec4<f32>(v_55.xy, r10.zw);
261
+ let v_56 = (r8.xyz + r10.xyz);
262
+ r9 = vec4<f32>(v_56.xyz, r9.w);
263
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
264
+ r10 = vec4<f32>(v_57.xy, r10.zw);
265
+ let v_58 = (r8.xyz + r10.xyz);
266
+ r11 = vec4<f32>(v_58.xyz, r11.w);
267
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
268
+ r10 = vec4<f32>(v_59.xy, r10.zw);
269
+ let v_60 = (r8.xyz + r10.xyz);
270
+ r12 = vec4<f32>(v_60.xyz, r12.w);
271
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
272
+ r10 = vec4<f32>(v_61.xy, r10.zw);
273
+ let v_62 = (r8.xyz + r10.xyz);
274
+ r13 = vec4<f32>(v_62.xyz, r13.w);
275
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
276
+ r10 = vec4<f32>(v_63.xy, r10.zw);
277
+ let v_64 = (r8.xyz + r10.xyz);
278
+ r14 = vec4<f32>(v_64.xyz, r14.w);
279
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
280
+ r10 = vec4<f32>(v_65.xy, r10.zw);
281
+ let v_66 = (r8.xyz + r10.xyz);
282
+ r15 = vec4<f32>(v_66.xyz, r15.w);
283
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
284
+ r10 = vec4<f32>(v_67.xy, r10.zw);
285
+ let v_68 = (r8.xyz + r10.xyz);
286
+ r16 = vec4<f32>(v_68.xyz, r16.w);
287
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
288
+ r10 = vec4<f32>(v_69.xy, r10.zw);
289
+ let v_70 = (r8.xyz + r10.xyz);
290
+ r17 = vec4<f32>(v_70.xyz, r17.w);
291
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
292
+ r10 = vec4<f32>(v_71.xy, r10.zw);
293
+ let v_72 = (r8.xyz + r10.xyz);
294
+ r18 = vec4<f32>(v_72.xyz, r18.w);
295
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
296
+ r10 = vec4<f32>(v_73.xy, r10.zw);
297
+ let v_74 = (r8.xyz + r10.xyz);
298
+ r19 = vec4<f32>(v_74.xyz, r19.w);
299
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
300
+ r10 = vec4<f32>(v_75.xy, r10.zw);
301
+ let v_76 = (r8.xyz + r10.xyz);
302
+ r20 = vec4<f32>(v_76.xyz, r20.w);
303
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
304
+ r10 = vec4<f32>(v_77.xy, r10.zw);
305
+ let v_78 = (r8.xyz + r10.xyz);
306
+ r21 = vec4<f32>(v_78.xyz, r21.w);
307
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
308
+ r10 = vec4<f32>(v_79.xy, r10.zw);
309
+ let v_80 = (r8.xyz + r10.xyz);
310
+ r22 = vec4<f32>(v_80.xyz, r22.w);
311
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
312
+ r10 = vec4<f32>(v_81.xy, r10.zw);
313
+ let v_82 = (r8.xyz + r10.xyz);
314
+ r23 = vec4<f32>(v_82.xyz, r23.w);
315
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
316
+ r10 = vec4<f32>(v_83.xy, r10.zw);
317
+ let v_84 = (r8.xyz + r10.xyz);
318
+ r8 = vec4<f32>(v_84.xyz, r8.w);
319
+ let v_85 = r7.xyxx;
320
+ r7.x = textureSampleCompareLevel(t15, s15, v_85.xy, r7.z);
321
+ let v_86 = r9.xyxx;
322
+ r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r9.z);
323
+ let v_87 = r11.xyxx;
324
+ r7.z = textureSampleCompareLevel(t15, s15, v_87.xy, r11.z);
325
+ let v_88 = r12.xyxx;
326
+ r7.w = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z);
327
+ let v_89 = r13.xyxx;
328
+ r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
329
+ let v_90 = r14.xyxx;
330
+ r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
331
+ let v_91 = r15.xyxx;
332
+ r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
333
+ let v_92 = r16.xyxx;
334
+ r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
335
+ let v_93 = r17.xyxx;
336
+ r10.x = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
337
+ let v_94 = r18.xyxx;
338
+ r10.y = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
339
+ let v_95 = r19.xyxx;
340
+ r10.z = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
341
+ let v_96 = r20.xyxx;
342
+ r10.w = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
343
+ let v_97 = r21.xyxx;
344
+ r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
345
+ let v_98 = r22.xyxx;
346
+ r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
347
+ let v_99 = r23.xyxx;
348
+ r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
349
+ let v_100 = r8.xyxx;
350
+ r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r8.z);
351
+ r7 = (r7 + r9);
352
+ r7 = (r10 + r7);
353
+ r7 = (r11 + r7);
354
+ r4.w = dot(r7, vec4<f32>(1.0f));
355
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
356
+ let v_101 = abs(r6.yyyy);
357
+ r5.w = max(v_101.w, abs(r6.xxxx).w);
358
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
359
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
360
+ r3.x = (r5.w * r3.x);
361
+ r3.x = fma(r4.w, 0.0625f, r3.x);
362
+ r3.x = (r3.x * r3.x);
363
+ r3.x = min(r3.x, 1.0f);
364
+ r4.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
365
+ r4.w = sqrt(r4.w);
366
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
367
+ let v_102 = -(r3.xxxx);
368
+ r3.x = fma(r4.w, v_102.x, r3.x);
369
+ let v_103 = dot(r1.yzw, v_11.xyz);
370
+ r4.w = clamp(vec4<f32>(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f);
371
+ let v_104 = dot(r4.xyz, r1.yzw);
372
+ r4.x = clamp(vec4<f32>(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f);
373
+ let v_105 = dot(r5.xyz, v_11.xyz);
374
+ r4.y = clamp(vec4<f32>(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f);
375
+ let v_106 = ((-(r4.xyxx)).xy + vec2<f32>(1.0f));
376
+ r4 = vec4<f32>(v_106.xy, r4.zw);
377
+ let v_107 = (r4.xy * r4.xy);
378
+ r6 = vec4<f32>(v_107.xy, r6.zw);
379
+ let v_108 = (r6.xy * r6.xy);
380
+ r6 = vec4<f32>(v_108.xy, r6.zw);
381
+ let v_109 = (r4.xy * r6.xy);
382
+ r4 = vec4<f32>(v_109.xy, r4.zw);
383
+ r4.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
384
+ let v_110 = fma(cb12_12.tint_symbol_4[0u].xx, r4.xy, r4.zz);
385
+ r4 = vec4<f32>(v_110.xy, r4.zw);
386
+ let v_111 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
387
+ r6 = vec4<f32>(v_111.xy, r6.zw);
388
+ r2.w = (r6.x * 0.125f);
389
+ r4.x = fma((-(r2.xxxx)).x, r4.x, 1.0f);
390
+ r4.z = dot(r1.yzw, r5.xyz);
391
+ r4.z = clamp(((r4.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
392
+ r4.z = log2(r4.z);
393
+ r4.z = (r4.z * r6.y);
394
+ r4.z = exp2(r4.z);
395
+ r4.y = (r4.y * r4.z);
396
+ r2.w = (r2.w * r4.y);
397
+ r2.x = (r2.x * r2.w);
398
+ r2.x = (r4.w * r2.x);
399
+ r2.w = (r4.x * r4.w);
400
+ let v_112 = fma(r0.xyz, r2.www, r2.xxx);
401
+ r4 = vec4<f32>(r4.x, v_112.xyz);
402
+ let v_113 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz);
403
+ r4 = vec4<f32>(r4.x, v_113.xyz);
404
+ r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w);
405
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
406
+ r1.x = max(r1.x, 0.0f);
407
+ let v_114 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
408
+ r5 = vec4<f32>(v_114.xyz, r5.w);
409
+ r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f);
410
+ let v_115 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
411
+ r6 = vec4<f32>(v_115.xyz, r6.w);
412
+ let v_116 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
413
+ r6 = vec4<f32>(v_116.xyz, r6.w);
414
+ let v_117 = fma(r5.xyz, r2.xxx, r6.xyz);
415
+ r5 = vec4<f32>(v_117.xyz, r5.w);
416
+ let v_118 = (r2.zzz * r5.xyz);
417
+ r2 = vec4<f32>(v_118.x, r2.y, v_118.yz);
418
+ let v_119 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
419
+ r5 = vec4<f32>(v_119.xyz, r5.w);
420
+ r6.x = cb3_3.tint_symbol_2[46u].w;
421
+ r6.y = cb3_3.tint_symbol_2[47u].w;
422
+ r6.z = cb3_3.tint_symbol_2[48u].w;
423
+ let v_120 = dot(r6.xyz, r1.yzw);
424
+ r1.x = clamp(vec4<f32>(v_120, v_120, v_120, v_120).x, 0.0f, 1.0f);
425
+ let v_121 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
426
+ r1 = vec4<f32>(v_121.xyz, r1.w);
427
+ let v_122 = fma(r1.xyz, r2.yyy, r2.xzw);
428
+ r1 = vec4<f32>(v_122.xyz, r1.w);
429
+ let v_123 = (r4.xxx * r1.xyz);
430
+ r1 = vec4<f32>(v_123.xyz, r1.w);
431
+ let v_124 = (r0.xyz * r1.xyz);
432
+ r0 = vec4<f32>(v_124.xyz, r0.w);
433
+ let v_125 = fma(r4.yzw, r3.xxx, r0.xyz);
434
+ r0 = vec4<f32>(v_125.xyz, r0.w);
435
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
436
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
437
+ r0.w = dot(r3.yzw, r3.yzw);
438
+ r1.x = sqrt(r0.w);
439
+ let v_126 = -(cb3_3.tint_symbol_2[50u].xxxx);
440
+ r1.y = (r1.x + v_126.y);
441
+ r1.y = max(r1.y, 0.0f);
442
+ r1.x = (r1.y / r1.x);
443
+ r1.x = (r1.x * r3.w);
444
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
445
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
446
+ r1.w = (r1.z * -1.44269502162933349609f);
447
+ r1.w = exp2(r1.w);
448
+ r1.w = ((-(r1.wwww)).w + 1.0f);
449
+ r1.z = (r1.w / r1.z);
450
+ let v_127 = bitcast<u32>(r1.x);
451
+ r1.x = select(1.0f, r1.z, (v_127 != 0u));
452
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
453
+ r1.x = (r1.x * r1.z);
454
+ r1.x = min(r1.x, 1.0f);
455
+ r1.x = (r1.x * 1.44269502162933349609f);
456
+ r1.x = exp2(r1.x);
457
+ r1.x = min(r1.x, 1.0f);
458
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
459
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
460
+ r0.w = inverseSqrt(r0.w);
461
+ let v_128 = (r0.www * r3.yzw);
462
+ r2 = vec4<f32>(v_128.xyz, r2.w);
463
+ let v_129 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
464
+ r0.w = clamp(vec4<f32>(v_129, v_129, v_129, v_129).w, 0.0f, 1.0f);
465
+ r0.w = log2(r0.w);
466
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
467
+ r0.w = exp2(r0.w);
468
+ let v_130 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
469
+ r1.w = clamp(vec4<f32>(v_130, v_130, v_130, v_130).w, 0.0f, 1.0f);
470
+ r1.w = log2(r1.w);
471
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
472
+ r1.w = exp2(r1.w);
473
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
474
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
475
+ let v_131 = -(cb3_3.tint_symbol_2[52u].xxxx);
476
+ r2.x = (r1.y + v_131.x);
477
+ r2.x = max(r2.x, 0.0f);
478
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
479
+ r2.x = (r2.x * 1.44269502162933349609f);
480
+ r2.x = exp2(r2.x);
481
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
482
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
483
+ let v_132 = -(cb3_3.tint_symbol_2[51u].zzzz);
484
+ r1.y = (r1.y * v_132.y);
485
+ r1.y = (r1.y * 1.44269502162933349609f);
486
+ r1.y = exp2(r1.y);
487
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
488
+ let v_133 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
489
+ r2 = vec4<f32>(v_133.xyz, r2.w);
490
+ let v_134 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
491
+ r2 = vec4<f32>(v_134.xyz, r2.w);
492
+ let v_135 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
493
+ r4 = vec4<f32>(v_135.xyz, r4.w);
494
+ let v_136 = fma(r1.www, r4.xyz, r2.xyz);
495
+ r2 = vec4<f32>(v_136.xyz, r2.w);
496
+ let v_137 = -(cb3_3.tint_symbol_2[57u].xyzx);
497
+ let v_138 = (r2.xyz + v_137.xyz);
498
+ r2 = vec4<f32>(v_138.xyz, r2.w);
499
+ let v_139 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
500
+ r2 = vec4<f32>(v_139.xyz, r2.w);
501
+ r4.x = cb3_3.tint_symbol_2[55u].w;
502
+ r4.y = cb3_3.tint_symbol_2[56u].w;
503
+ r4.z = cb3_3.tint_symbol_2[57u].w;
504
+ let v_140 = ((-(r2.xyzx)).xyz + r4.xyz);
505
+ r4 = vec4<f32>(v_140.xyz, r4.w);
506
+ let v_141 = fma(r1.xxx, r4.xyz, r2.xyz);
507
+ r1 = vec4<f32>(v_141.xy, r1.z, v_141.z);
508
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
509
+ if ((bitcast<u32>(r0.w) != 0u)) {
510
+ let v_142 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
511
+ r2 = vec4<f32>(v_142.xy, r2.zw);
512
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
513
+ r0.w = (r2.x + -1.0f);
514
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
515
+ } else {
516
+ r0.w = 1.0f;
517
+ }
518
+ let v_143 = -(r0.xyxz);
519
+ let v_144 = fma(r1.xyw, r0.www, v_143.xyw);
520
+ r1 = vec4<f32>(v_144.xy, r1.z, v_144.z);
521
+ let v_145 = fma(r1.zzz, r1.xyw, r0.xyz);
522
+ r1 = vec4<f32>(v_145.xyz, r1.w);
523
+ } else {
524
+ r0.w = dot(r3.yzw, r3.yzw);
525
+ r1.w = sqrt(r0.w);
526
+ let v_146 = -(cb3_3.tint_symbol_2[50u].xxxx);
527
+ r2.x = (r1.w + v_146.x);
528
+ r2.x = max(r2.x, 0.0f);
529
+ r1.w = (r2.x / r1.w);
530
+ r1.w = (r1.w * r3.w);
531
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
532
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
533
+ r2.z = (r2.y * -1.44269502162933349609f);
534
+ r2.z = exp2(r2.z);
535
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
536
+ r2.y = (r2.z / r2.y);
537
+ let v_147 = bitcast<u32>(r1.w);
538
+ r1.w = select(1.0f, r2.y, (v_147 != 0u));
539
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
540
+ r1.w = (r1.w * r2.y);
541
+ r1.w = min(r1.w, 1.0f);
542
+ r1.w = (r1.w * 1.44269502162933349609f);
543
+ r1.w = exp2(r1.w);
544
+ r1.w = min(r1.w, 1.0f);
545
+ r1.w = ((-(r1.wwww)).w + 1.0f);
546
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
547
+ r0.w = inverseSqrt(r0.w);
548
+ let v_148 = (r0.www * r3.yzw);
549
+ r3 = vec4<f32>(v_148.xyz, r3.w);
550
+ let v_149 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
551
+ r0.w = clamp(vec4<f32>(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f);
552
+ r0.w = log2(r0.w);
553
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
554
+ r0.w = exp2(r0.w);
555
+ let v_150 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
556
+ r2.z = clamp(vec4<f32>(v_150, v_150, v_150, v_150).z, 0.0f, 1.0f);
557
+ r2.z = log2(r2.z);
558
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
559
+ r2.z = exp2(r2.z);
560
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
561
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
562
+ let v_151 = -(cb3_3.tint_symbol_2[52u].xxxx);
563
+ r2.w = (r2.x + v_151.w);
564
+ r2.w = max(r2.w, 0.0f);
565
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
566
+ r2.w = (r2.w * 1.44269502162933349609f);
567
+ r2.w = exp2(r2.w);
568
+ r2.w = ((-(r2.wwww)).w + 1.0f);
569
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
570
+ let v_152 = -(cb3_3.tint_symbol_2[51u].zzzz);
571
+ r2.x = (r2.x * v_152.x);
572
+ r2.x = (r2.x * 1.44269502162933349609f);
573
+ r2.x = exp2(r2.x);
574
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
575
+ let v_153 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
576
+ r3 = vec4<f32>(v_153.xyz, r3.w);
577
+ let v_154 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
578
+ r3 = vec4<f32>(v_154.xyz, r3.w);
579
+ let v_155 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
580
+ r4 = vec4<f32>(v_155.xyz, r4.w);
581
+ let v_156 = fma(r2.zzz, r4.xyz, r3.xyz);
582
+ r3 = vec4<f32>(v_156.xyz, r3.w);
583
+ let v_157 = -(cb3_3.tint_symbol_2[57u].xyzx);
584
+ let v_158 = (r3.xyz + v_157.xyz);
585
+ r3 = vec4<f32>(v_158.xyz, r3.w);
586
+ let v_159 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
587
+ r2 = vec4<f32>(v_159.x, r2.y, v_159.yz);
588
+ r3.x = cb3_3.tint_symbol_2[55u].w;
589
+ r3.y = cb3_3.tint_symbol_2[56u].w;
590
+ r3.z = cb3_3.tint_symbol_2[57u].w;
591
+ let v_160 = ((-(r2.xzwx)).xyz + r3.xyz);
592
+ r3 = vec4<f32>(v_160.xyz, r3.w);
593
+ let v_161 = fma(r1.www, r3.xyz, r2.xzw);
594
+ r2 = vec4<f32>(v_161.x, r2.y, v_161.yz);
595
+ let v_162 = ((-(r0.xxyz)).xzw + r2.xzw);
596
+ r2 = vec4<f32>(v_162.x, r2.y, v_162.yz);
597
+ let v_163 = fma(r2.yyy, r2.xzw, r0.xyz);
598
+ r1 = vec4<f32>(v_163.xyz, r1.w);
599
+ }
600
+ let v_164 = log2(r1.xyz);
601
+ r0 = vec4<f32>(v_164.xyz, r0.w);
602
+ let v_165 = (r0.xyz * vec3<f32>(0.45454546809196472168f));
603
+ r0 = vec4<f32>(v_165.xyz, r0.w);
604
+ let v_166 = exp2(r0.xyz);
605
+ o0 = vec4<f32>(v_166.xyz, o0.w);
606
+ }
607
+
608
+ @fragment
609
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_167 : vec4<f32>) -> @location(0u) vec4<f32> {
610
+ main_inner(v0, v1, v2, v3, v4, v_167);
611
+ return o0;
612
+ }
b/8b0b5899ed/shaders/d070830819d1c41e.wgsl ADDED
@@ -0,0 +1,211 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb46_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 46u>,
23
+ }
24
+
25
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
26
+
27
+ struct cb5_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 5u>,
29
+ }
30
+
31
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
32
+
33
+ struct cb3_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 3u>,
35
+ }
36
+
37
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
38
+
39
+ struct cb1_struct {
40
+ tint_symbol_4 : array<vec4<f32>, 1u>,
41
+ }
42
+
43
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
44
+
45
+ @group(1u) @binding(16u) var s0 : sampler;
46
+
47
+ @group(1u) @binding(19u) var s3 : sampler;
48
+
49
+ @group(1u) @binding(21u) var s5 : sampler;
50
+
51
+ @group(1u) @binding(22u) var s6 : sampler;
52
+
53
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
60
+
61
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
62
+
63
+ var<private> v0 : vec4<f32>;
64
+
65
+ var<private> o0 : vec4<f32>;
66
+
67
+ var<private> o1 : vec4<f32>;
68
+
69
+ var<private> o2 : vec4<f32>;
70
+
71
+ var<private> o3 : vec4<f32>;
72
+
73
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
74
+ var v_1 : vec4<f32> = v;
75
+ v_1.w = (1.0f / v.w);
76
+ v0 = v_1;
77
+ let v_2 = max(v0.xy, vec2<f32>());
78
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
79
+ r0 = vec4<f32>(v_3.xy, r0.zw);
80
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
81
+ r0 = vec4<f32>(v_4.xy, r0.zw);
82
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
83
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
84
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
85
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
86
+ v_5((bitcast<u32>(r0.x) != 0u));
87
+ r0 = textureSample(t0, s0, v3.xy.xyxx.xy);
88
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
89
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x)));
90
+ v_5((bitcast<u32>(r1.x) != 0u));
91
+ r1 = textureSample(t6, s6, v3.xy.xyxx.xy);
92
+ let v_6 = (v3.xy * cb11_11.tint_symbol_4[0u].zw);
93
+ r2 = vec4<f32>(v_6.xy, r2.zw);
94
+ r3 = textureSample(t3, s3, r2.xyxx.xy);
95
+ let v_7 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
96
+ r2 = vec4<f32>(r2.xy, v_7.xy);
97
+ let v_8 = (r2.xy * vec2<f32>(3.1700000762939453125f));
98
+ r2 = vec4<f32>(v_8.xy, r2.zw);
99
+ r3 = textureSample(t3, s3, r2.xyxx.xy);
100
+ let v_9 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
101
+ r2 = vec4<f32>(v_9.xy, r2.zw);
102
+ let v_10 = (r2.xy * vec2<f32>(0.5f));
103
+ r2 = vec4<f32>(v_10.xy, r2.zw);
104
+ let v_11 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
105
+ r2 = vec4<f32>(v_11.xy, r2.zw);
106
+ r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_4[0u].x);
107
+ r2.z = fma(r2.z, r1.w, 1.0f);
108
+ let v_12 = (r2.xy * cb11_11.tint_symbol_4[0u].yy);
109
+ r2 = vec4<f32>(v_12.xy, r2.zw);
110
+ r0 = (r0 * r2.zzzz);
111
+ r3 = textureSample(t5, s5, v3.xy.xyxx.xy);
112
+ let v_13 = fma(r2.xy, r1.ww, r3.xy);
113
+ r2 = vec4<f32>(v_13.xy, r2.zw);
114
+ let v_14 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
115
+ r2 = vec4<f32>(v_14.xy, r2.zw);
116
+ r2.w = dot(r2.xy, r2.xy);
117
+ r2.w = ((-(r2.wwww)).w + 1.0f);
118
+ r2.w = sqrt(abs(r2.wwww).w);
119
+ r3.x = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
120
+ let v_15 = (r2.xy * r3.xx);
121
+ r2 = vec4<f32>(v_15.xy, r2.zw);
122
+ let v_16 = (r2.yyy * v6.xyz);
123
+ r3 = vec4<f32>(v_16.xyz, r3.w);
124
+ let v_17 = fma(r2.xxx, v5.xyz, r3.xyz);
125
+ r3 = vec4<f32>(v_17.xyz, r3.w);
126
+ let v_18 = fma(r2.www, v4.xyz, r3.xyz);
127
+ r2 = vec4<f32>(v_18.xy, r2.z, v_18.z);
128
+ r3.x = dot(r2.xyw, r2.xyw);
129
+ r3.x = inverseSqrt(r3.x);
130
+ let v_19 = (r2.xyw * r3.xxx);
131
+ r3 = vec4<f32>(r3.x, v_19.xyz);
132
+ let v_20 = (r1.xy * r1.xy);
133
+ r1 = vec4<f32>(v_20.xy, r1.zw);
134
+ r1.x = dot(r1.xyz, cb12_12.tint_symbol_3[1u].xyz);
135
+ let v_21 = (r1.xw * cb12_12.tint_symbol_3[0u].wz);
136
+ r1 = vec4<f32>(v_21.xy, r1.zw);
137
+ r4.x = (r2.z * r1.x);
138
+ r1.z = clamp(fma(v4.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).z, 0.0f, 1.0f);
139
+ let v_22 = (r0.xyz * v2.xyz);
140
+ r0 = vec4<f32>(v_22.xyz, r0.w);
141
+ r0.w = (r0.w * v1.w);
142
+ let v_23 = (v1.xy * cb2_2.tint_symbol[15u].zy);
143
+ let v_24 = r5;
144
+ r5 = vec4<f32>(v_24.x, v_23.xy, v_24.w);
145
+ o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
146
+ let v_25 = fma(r3.yzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
147
+ o1 = vec4<f32>(v_25.xyz, o1.w);
148
+ r0.w = (cb12_12.tint_symbol_3[2u].z + -0.20000000298023223877f);
149
+ r0.w = clamp(((r0.wwww * vec4<f32>(10.0f))).w, 0.0f, 1.0f);
150
+ o1.w = (r0.w * r1.z);
151
+ r4.y = (r1.y * 0.001953125f);
152
+ r5.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
153
+ let v_26 = (r5.xz * vec2<f32>(0.5f));
154
+ let v_27 = r1;
155
+ r1 = vec4<f32>(v_27.x, v_26.xy, v_27.w);
156
+ let v_28 = sqrt(r1.yz);
157
+ o3 = vec4<f32>(v_28.xy, o3.zw);
158
+ r0.w = fma(r2.w, r3.x, -0.34999999403953552246f);
159
+ r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
160
+ r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z);
161
+ r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
162
+ r0.w = (r0.w * r1.y);
163
+ r0.w = (r5.y * r0.w);
164
+ r1.y = fma((-(r4.xxxx)).y, 0.5f, 1.0f);
165
+ r1.y = (r0.w * r1.y);
166
+ r0.w = (r0.w * cb12_12.tint_symbol_3[2u].z);
167
+ r1.y = fma(r1.y, -0.5f, 1.0f);
168
+ let v_29 = (r0.xyz * r1.yyy);
169
+ o0 = vec4<f32>(v_29.xyz, o0.w);
170
+ r0.x = clamp(fma(r1.xxxx, r2.zzzz, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
171
+ let v_30 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
172
+ r0 = vec4<f32>(v_30.xy, r0.zw);
173
+ r4.z = cb12_12.tint_symbol_3[0u].y;
174
+ r0.z = 0.97000002861022949219f;
175
+ let v_31 = -(r4.xyzx);
176
+ let v_32 = (r0.xyz + v_31.xyz);
177
+ r0 = vec4<f32>(v_32.xyz, r0.w);
178
+ let v_33 = max(r0.xyz, vec3<f32>());
179
+ r0 = vec4<f32>(v_33.xyz, r0.w);
180
+ let v_34 = fma(r0.xyz, r0.www, r4.xyz);
181
+ r0 = vec4<f32>(v_34.xyz, r0.w);
182
+ let v_35 = sqrt(r0.xy);
183
+ o2 = vec4<f32>(v_35.xy, o2.zw);
184
+ o2.z = r0.z;
185
+ o2.w = 1.0f;
186
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
187
+ }
188
+
189
+ fn v_5(v_36 : bool) {
190
+ if (v_36) {
191
+ discard;
192
+ return;
193
+ }
194
+ }
195
+
196
+ struct tint_symbol_5 {
197
+ @location(0u)
198
+ o0 : vec4<f32>,
199
+ @location(1u)
200
+ o1 : vec4<f32>,
201
+ @location(2u)
202
+ o2 : vec4<f32>,
203
+ @location(3u)
204
+ o3 : vec4<f32>,
205
+ }
206
+
207
+ @fragment
208
+ fn main(@builtin(position) v_37 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_5 {
209
+ main_inner(v_37, v1, v2, v3, v4, v5, v6);
210
+ return tint_symbol_5(o0, o1, o2, o3);
211
+ }
b/8b0b5899ed/shaders/d09f02b58b1b9486.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d09f02b58b1b9486.wgsl ADDED
@@ -0,0 +1,848 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb18_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 18u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb4_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 4u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
70
+
71
+ struct cb5_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 5u>,
73
+ }
74
+
75
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb5_struct;
76
+
77
+ struct cb15_struct {
78
+ tint_symbol_5 : array<vec4<f32>, 15u>,
79
+ }
80
+
81
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
82
+
83
+ @group(1u) @binding(16u) var s0 : sampler;
84
+
85
+ @group(1u) @binding(29u) var s13 : sampler;
86
+
87
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
88
+
89
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
94
+
95
+ var<private> v5 : array<f32, 4u>;
96
+
97
+ var<private> o0 : vec4<f32>;
98
+
99
+ var<private> x0 : array<vec4<f32>, 4u>;
100
+
101
+ var<private> x1 : array<vec4<f32>, 1u>;
102
+
103
+ struct tint_symbol_7 {
104
+ tint_symbol_6 : array<vec4<u32>, 4u>,
105
+ }
106
+
107
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
108
+
109
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
110
+ x1[0u].x = v5[0u];
111
+ x1[0u].y = v5[1u];
112
+ x1[0u].z = v5[2u];
113
+ x1[0u].w = v5[3u];
114
+ r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
115
+ r1.x = dot(v1.xyz, v1.xyz);
116
+ r1.x = inverseSqrt(r1.x);
117
+ let v_1 = (r1.xxx * v1.xyz);
118
+ r1 = vec4<f32>(r1.x, v_1.xyz);
119
+ r2.x = (r0.w * 255.0099945068359375f);
120
+ r2.x = floor(r2.x);
121
+ r2.y = (r2.x + -32.0f);
122
+ r3.x = (r2.y * 0.0078125f);
123
+ r3.y = cb13_13.tint_symbol_4[3u].x;
124
+ r3 = textureSample(t13, s13, r3.xyxx.xy);
125
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r2.x >= 32.0f)));
126
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (160.0f >= r2.x)));
127
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
128
+ let v_2 = (r0.xyz * r3.xyz);
129
+ r3 = vec4<f32>(v_2.xyz, r3.w);
130
+ r3.w = 1.0f;
131
+ let v_3 = bitcast<vec4<u32>>(r2.xxxx);
132
+ let v_4 = r3;
133
+ r0 = select(r0, v_4, (v_3 != vec4<u32>()));
134
+ r0.w = (r0.w * v3.w);
135
+ let v_5 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
136
+ r2 = vec4<f32>(v_5.xy, r2.zw);
137
+ r2.z = fma(r1.w, 0.5f, 0.5f);
138
+ r3.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
139
+ r3.y = (r2.z + 0.30000001192092895508f);
140
+ let v_6 = (r2.xy * r3.xy);
141
+ r2 = vec4<f32>(v_6.xy, r2.zw);
142
+ let v_7 = (r0.xyz * r0.xyz);
143
+ r0 = vec4<f32>(v_7.xyz, r0.w);
144
+ let v_8 = -(v2.xyzx);
145
+ let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz);
146
+ r3 = vec4<f32>(v_9.xyz, r3.w);
147
+ r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
148
+ let v_10 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
149
+ r3 = vec4<f32>(v_10.xyz, r3.w);
150
+ let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
151
+ r4 = vec4<f32>(v_11.xyz, r4.w);
152
+ let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
153
+ r4 = vec4<f32>(v_12.xyz, r4.w);
154
+ let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
155
+ r4 = vec4<f32>(v_13.xyz, r4.w);
156
+ let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
157
+ r5 = vec4<f32>(v_14.xyz, r5.w);
158
+ let v_15 = &(x0[0u]);
159
+ let v_16 = r5;
160
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
161
+ let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
162
+ r6 = vec4<f32>(v_17.xyz, r6.w);
163
+ let v_18 = &(x0[1u]);
164
+ let v_19 = r6;
165
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
166
+ let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
167
+ r7 = vec4<f32>(v_20.xyz, r7.w);
168
+ let v_21 = &(x0[2u]);
169
+ let v_22 = r7;
170
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
171
+ let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
172
+ r4 = vec4<f32>(v_23.xyz, r4.w);
173
+ let v_24 = &(x0[3u]);
174
+ let v_25 = r4;
175
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
176
+ let v_26 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
177
+ let v_27 = r8;
178
+ r8 = vec4<f32>(v_27.x, v_26.x, v_27.z, v_26.y);
179
+ r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
180
+ r2.w = (r2.w * 0.5f);
181
+ let v_28 = abs(r7.yyyy);
182
+ r3.w = max(v_28.w, abs(r7.xxxx).w);
183
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
184
+ let v_29 = (bitcast<u32>(r3.w) != 0u);
185
+ let v_30 = bitcast<f32>(v.tint_symbol_6[0i].x);
186
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_30, v_29);
187
+ let v_31 = abs(r6.yyyy);
188
+ r4.z = max(v_31.z, abs(r6.xxxx).z);
189
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
190
+ let v_32 = bitcast<u32>(r4.z);
191
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_32 != 0u));
192
+ let v_33 = abs(r5.yyyy);
193
+ r4.z = max(v_33.z, abs(r5.xxxx).z);
194
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
195
+ let v_34 = bitcast<u32>(r2.w);
196
+ r2.w = select(r3.w, 0.0f, (v_34 != 0u));
197
+ let v_35 = x0[bitcast<i32>(r2.w)];
198
+ r5 = vec4<f32>(v_35.xyz, r5.w);
199
+ r2.w = f32(bitcast<i32>(r2.w));
200
+ r3.w = (r2.w + 0.5f);
201
+ r3.w = (r3.w * 0.25f);
202
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
203
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
204
+ r2.w = dot(r6, cb6_6.tint_symbol_5[12u]);
205
+ r4.z = dot(r6, cb6_6.tint_symbol_5[13u]);
206
+ r6.x = (r5.x + 0.5f);
207
+ r6.y = fma(r5.y, 0.25f, r3.w);
208
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
209
+ r2.w = ((-(r2.wwww)).w + r5.z);
210
+ let v_36 = dpdx(r6.xyy);
211
+ r7 = vec4<f32>(v_36.xy, r7.z, v_36.z);
212
+ r7.z = dpdx(r2.w);
213
+ let v_37 = dpdy(r6.yxy);
214
+ r9 = vec4<f32>(v_37.xyz, r9.w);
215
+ r9.w = dpdy(r2.w);
216
+ let v_38 = (r7.yw * r9.yw);
217
+ r5 = vec4<f32>(v_38.xy, r5.zw);
218
+ let v_39 = -(r5.xyxx);
219
+ let v_40 = fma(r7.xz, r9.xz, v_39.xy);
220
+ r10 = vec4<f32>(v_40.xy, r10.zw);
221
+ r4.w = (1.0f / r10.x);
222
+ r5.x = (r7.z * r9.y);
223
+ let v_41 = -(r5.xxxx);
224
+ r10.z = fma(r7.x, r9.w, v_41.z);
225
+ let v_42 = (r4.ww * r10.yz);
226
+ r5 = vec4<f32>(v_42.xy, r5.zw);
227
+ let v_43 = max(r5.xy, vec2<f32>());
228
+ r5 = vec4<f32>(v_43.xy, r5.zw);
229
+ let v_44 = min(r5.xy, vec2<f32>(0.5f));
230
+ r5 = vec4<f32>(v_44.xy, r5.zw);
231
+ r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w);
232
+ r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w);
233
+ let v_45 = bitcast<u32>(r3.w);
234
+ let v_46 = r2.w;
235
+ r8.z = select(r5.z, v_46, (v_45 != 0u));
236
+ r6.z = 0.0f;
237
+ let v_47 = (r6.xyz + r8.ywz);
238
+ r5 = vec4<f32>(v_47.xyz, r5.w);
239
+ let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
240
+ r8 = vec4<f32>(v_48.xy, r8.zw);
241
+ let v_49 = (r6.xyz + r8.xyz);
242
+ r7 = vec4<f32>(v_49.xyz, r7.w);
243
+ let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
244
+ r8 = vec4<f32>(v_50.xy, r8.zw);
245
+ let v_51 = (r6.xyz + r8.xyz);
246
+ r9 = vec4<f32>(v_51.xyz, r9.w);
247
+ let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
248
+ r8 = vec4<f32>(v_52.xy, r8.zw);
249
+ let v_53 = (r6.xyz + r8.xyz);
250
+ r10 = vec4<f32>(v_53.xyz, r10.w);
251
+ let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
252
+ r8 = vec4<f32>(v_54.xy, r8.zw);
253
+ let v_55 = (r6.xyz + r8.xyz);
254
+ r11 = vec4<f32>(v_55.xyz, r11.w);
255
+ let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
256
+ r8 = vec4<f32>(v_56.xy, r8.zw);
257
+ let v_57 = (r6.xyz + r8.xyz);
258
+ r12 = vec4<f32>(v_57.xyz, r12.w);
259
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
260
+ r8 = vec4<f32>(v_58.xy, r8.zw);
261
+ let v_59 = (r6.xyz + r8.xyz);
262
+ r13 = vec4<f32>(v_59.xyz, r13.w);
263
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
264
+ r8 = vec4<f32>(v_60.xy, r8.zw);
265
+ let v_61 = (r6.xyz + r8.xyz);
266
+ r14 = vec4<f32>(v_61.xyz, r14.w);
267
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
268
+ r8 = vec4<f32>(v_62.xy, r8.zw);
269
+ let v_63 = (r6.xyz + r8.xyz);
270
+ r15 = vec4<f32>(v_63.xyz, r15.w);
271
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
272
+ r8 = vec4<f32>(v_64.xy, r8.zw);
273
+ let v_65 = (r6.xyz + r8.xyz);
274
+ r16 = vec4<f32>(v_65.xyz, r16.w);
275
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
276
+ r8 = vec4<f32>(v_66.xy, r8.zw);
277
+ let v_67 = (r6.xyz + r8.xyz);
278
+ r17 = vec4<f32>(v_67.xyz, r17.w);
279
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
280
+ r8 = vec4<f32>(v_68.xy, r8.zw);
281
+ let v_69 = (r6.xyz + r8.xyz);
282
+ r18 = vec4<f32>(v_69.xyz, r18.w);
283
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
284
+ r8 = vec4<f32>(v_70.xy, r8.zw);
285
+ let v_71 = (r6.xyz + r8.xyz);
286
+ r19 = vec4<f32>(v_71.xyz, r19.w);
287
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
288
+ r8 = vec4<f32>(v_72.xy, r8.zw);
289
+ let v_73 = (r6.xyz + r8.xyz);
290
+ r20 = vec4<f32>(v_73.xyz, r20.w);
291
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
292
+ r8 = vec4<f32>(v_74.xy, r8.zw);
293
+ let v_75 = (r6.xyz + r8.xyz);
294
+ r21 = vec4<f32>(v_75.xyz, r21.w);
295
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
296
+ r8 = vec4<f32>(v_76.xy, r8.zw);
297
+ let v_77 = (r6.xyz + r8.xyz);
298
+ r6 = vec4<f32>(v_77.xyz, r6.w);
299
+ let v_78 = r5.xyxx;
300
+ r5.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z);
301
+ let v_79 = r7.xyxx;
302
+ r5.y = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z);
303
+ let v_80 = r9.xyxx;
304
+ r5.z = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z);
305
+ let v_81 = r10.xyxx;
306
+ r5.w = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z);
307
+ let v_82 = r11.xyxx;
308
+ r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r11.z);
309
+ let v_83 = r12.xyxx;
310
+ r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z);
311
+ let v_84 = r13.xyxx;
312
+ r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z);
313
+ let v_85 = r14.xyxx;
314
+ r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z);
315
+ let v_86 = r15.xyxx;
316
+ r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z);
317
+ let v_87 = r16.xyxx;
318
+ r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z);
319
+ let v_88 = r17.xyxx;
320
+ r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z);
321
+ let v_89 = r18.xyxx;
322
+ r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z);
323
+ let v_90 = r19.xyxx;
324
+ r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z);
325
+ let v_91 = r20.xyxx;
326
+ r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z);
327
+ let v_92 = r21.xyxx;
328
+ r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z);
329
+ let v_93 = r6.xyxx;
330
+ r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r6.z);
331
+ r5 = (r5 + r7);
332
+ r5 = (r8 + r5);
333
+ r5 = (r9 + r5);
334
+ r2.w = dot(r5, vec4<f32>(1.0f));
335
+ r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
336
+ let v_94 = abs(r4.yyyy);
337
+ r3.w = max(v_94.w, abs(r4.xxxx).w);
338
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
339
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
340
+ r2.z = (r3.w * r2.z);
341
+ r2.z = fma(r2.w, 0.0625f, r2.z);
342
+ let v_95 = (r2.xyz * r2.xyz);
343
+ r2 = vec4<f32>(v_95.xyz, r2.w);
344
+ r2.z = min(r2.z, 1.0f);
345
+ r2.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
346
+ r2.w = sqrt(r2.w);
347
+ r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z);
348
+ let v_96 = -(r2.zzzz);
349
+ r2.z = fma(r2.w, v_96.z, r2.z);
350
+ let v_97 = -(cb3_3.tint_symbol_2[0u].xyzx);
351
+ let v_98 = dot(r1.yzw, v_97.xyz);
352
+ r2.w = clamp(vec4<f32>(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f);
353
+ let v_99 = (r0.xyz * r2.www);
354
+ r4 = vec4<f32>(v_99.xyz, r4.w);
355
+ let v_100 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
356
+ r4 = vec4<f32>(v_100.xyz, r4.w);
357
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
358
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
359
+ let v_101 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz);
360
+ r5 = vec4<f32>(v_101.xyz, r5.w);
361
+ let v_102 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
362
+ r6 = vec4<f32>(v_102.xyz, r6.w);
363
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
364
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
365
+ r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w);
366
+ let v_103 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz);
367
+ r6 = vec4<f32>(v_103.xyz, r6.w);
368
+ let v_104 = (r6.xyz + v_8.xyz);
369
+ r6 = vec4<f32>(v_104.xyz, r6.w);
370
+ let v_105 = bitcast<vec3<u32>>(r3.www);
371
+ let v_106 = r5.xyz;
372
+ let v_107 = select(r6.xyz, v_106, (v_105 != vec3<u32>()));
373
+ r5 = vec4<f32>(v_107.xyz, r5.w);
374
+ r3.w = dot(r5.xyz, r5.xyz);
375
+ let v_108 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
376
+ r5 = vec4<f32>(v_108.xyz, r5.w);
377
+ r4.w = dot(r5.xyz, r5.xyz);
378
+ r4.w = inverseSqrt(r4.w);
379
+ let v_109 = (r4.www * r5.xyz);
380
+ r5 = vec4<f32>(v_109.xyz, r5.w);
381
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
382
+ r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
383
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w);
384
+ r3.w = (r3.w / r4.w);
385
+ let v_110 = -(cb3_3.tint_symbol_2[11u].xyzx);
386
+ r4.w = dot(r5.xyz, v_110.xyz);
387
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
388
+ let v_111 = dot(r5.xyz, r1.yzw);
389
+ r5.x = clamp(vec4<f32>(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f);
390
+ r4.w = (r4.w * r5.x);
391
+ r3.w = (r3.w * r4.w);
392
+ let v_112 = (r3.www * cb3_3.tint_symbol_2[19u].xyz);
393
+ r5 = vec4<f32>(v_112.xyz, r5.w);
394
+ let v_113 = (r0.xyz * r5.xyz);
395
+ r5 = vec4<f32>(v_113.xyz, r5.w);
396
+ let v_114 = bitcast<vec3<u32>>(r2.www);
397
+ let v_115 = select(r5.xyz, vec3<f32>(), (v_114 != vec3<u32>()));
398
+ r5 = vec4<f32>(v_115.xyz, r5.w);
399
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
400
+ if ((bitcast<u32>(r3.w) != 0u)) {
401
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
402
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
403
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
404
+ let v_116 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz);
405
+ r6 = vec4<f32>(v_116.xyz, r6.w);
406
+ let v_117 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
407
+ r7 = vec4<f32>(v_117.xyz, r7.w);
408
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
409
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
410
+ r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w);
411
+ let v_118 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz);
412
+ r7 = vec4<f32>(v_118.xyz, r7.w);
413
+ let v_119 = (r7.xyz + v_8.xyz);
414
+ r7 = vec4<f32>(v_119.xyz, r7.w);
415
+ let v_120 = bitcast<vec3<u32>>(r3.www);
416
+ let v_121 = r6.xyz;
417
+ let v_122 = select(r7.xyz, v_121, (v_120 != vec3<u32>()));
418
+ r6 = vec4<f32>(v_122.xyz, r6.w);
419
+ r3.w = dot(r6.xyz, r6.xyz);
420
+ let v_123 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
421
+ r6 = vec4<f32>(v_123.xyz, r6.w);
422
+ r4.w = dot(r6.xyz, r6.xyz);
423
+ r4.w = inverseSqrt(r4.w);
424
+ let v_124 = (r4.www * r6.xyz);
425
+ r6 = vec4<f32>(v_124.xyz, r6.w);
426
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
427
+ r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
428
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w);
429
+ r3.w = (r3.w / r4.w);
430
+ let v_125 = -(cb3_3.tint_symbol_2[12u].xyzx);
431
+ r4.w = dot(r6.xyz, v_125.xyz);
432
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
433
+ let v_126 = dot(r6.xyz, r1.yzw);
434
+ r5.w = clamp(vec4<f32>(v_126, v_126, v_126, v_126).w, 0.0f, 1.0f);
435
+ r4.w = (r4.w * r5.w);
436
+ r3.w = (r3.w * r4.w);
437
+ let v_127 = (r3.www * cb3_3.tint_symbol_2[20u].xyz);
438
+ r6 = vec4<f32>(v_127.xyz, r6.w);
439
+ let v_128 = fma(r6.xyz, r0.xyz, r5.xyz);
440
+ r6 = vec4<f32>(v_128.xyz, r6.w);
441
+ let v_129 = bitcast<vec3<u32>>(r2.www);
442
+ let v_130 = r5.xyz;
443
+ let v_131 = select(r6.xyz, v_130, (v_129 != vec3<u32>()));
444
+ r5 = vec4<f32>(v_131.xyz, r5.w);
445
+ } else {
446
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
447
+ }
448
+ if ((bitcast<u32>(r2.w) != 0u)) {
449
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
450
+ } else {
451
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
452
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
453
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
454
+ let v_132 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz);
455
+ r6 = vec4<f32>(v_132.xyz, r6.w);
456
+ let v_133 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
457
+ r7 = vec4<f32>(v_133.xyz, r7.w);
458
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
459
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
460
+ r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w);
461
+ let v_134 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz);
462
+ r7 = vec4<f32>(v_134.xyz, r7.w);
463
+ let v_135 = (r7.xyz + v_8.xyz);
464
+ r7 = vec4<f32>(v_135.xyz, r7.w);
465
+ let v_136 = bitcast<vec3<u32>>(r3.www);
466
+ let v_137 = r6.xyz;
467
+ let v_138 = select(r7.xyz, v_137, (v_136 != vec3<u32>()));
468
+ r6 = vec4<f32>(v_138.xyz, r6.w);
469
+ r3.w = dot(r6.xyz, r6.xyz);
470
+ let v_139 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
471
+ r6 = vec4<f32>(v_139.xyz, r6.w);
472
+ r4.w = dot(r6.xyz, r6.xyz);
473
+ r4.w = inverseSqrt(r4.w);
474
+ let v_140 = (r4.www * r6.xyz);
475
+ r6 = vec4<f32>(v_140.xyz, r6.w);
476
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
477
+ r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
478
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w);
479
+ r3.w = (r3.w / r4.w);
480
+ let v_141 = -(cb3_3.tint_symbol_2[13u].xyzx);
481
+ r4.w = dot(r6.xyz, v_141.xyz);
482
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
483
+ let v_142 = dot(r6.xyz, r1.yzw);
484
+ r5.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
485
+ r4.w = (r4.w * r5.w);
486
+ r3.w = (r3.w * r4.w);
487
+ let v_143 = (r3.www * cb3_3.tint_symbol_2[21u].xyz);
488
+ r6 = vec4<f32>(v_143.xyz, r6.w);
489
+ let v_144 = fma(r6.xyz, r0.xyz, r5.xyz);
490
+ r6 = vec4<f32>(v_144.xyz, r6.w);
491
+ let v_145 = bitcast<vec3<u32>>(r2.www);
492
+ let v_146 = r5.xyz;
493
+ let v_147 = select(r6.xyz, v_146, (v_145 != vec3<u32>()));
494
+ r5 = vec4<f32>(v_147.xyz, r5.w);
495
+ }
496
+ if ((bitcast<u32>(r2.w) != 0u)) {
497
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
498
+ } else {
499
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
500
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
501
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
502
+ let v_148 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz);
503
+ r6 = vec4<f32>(v_148.xyz, r6.w);
504
+ let v_149 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
505
+ r7 = vec4<f32>(v_149.xyz, r7.w);
506
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
507
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
508
+ r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w);
509
+ let v_150 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz);
510
+ r7 = vec4<f32>(v_150.xyz, r7.w);
511
+ let v_151 = (r7.xyz + v_8.xyz);
512
+ r7 = vec4<f32>(v_151.xyz, r7.w);
513
+ let v_152 = bitcast<vec3<u32>>(r3.www);
514
+ let v_153 = r6.xyz;
515
+ let v_154 = select(r7.xyz, v_153, (v_152 != vec3<u32>()));
516
+ r6 = vec4<f32>(v_154.xyz, r6.w);
517
+ r3.w = dot(r6.xyz, r6.xyz);
518
+ let v_155 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
519
+ r6 = vec4<f32>(v_155.xyz, r6.w);
520
+ r4.w = dot(r6.xyz, r6.xyz);
521
+ r4.w = inverseSqrt(r4.w);
522
+ let v_156 = (r4.www * r6.xyz);
523
+ r6 = vec4<f32>(v_156.xyz, r6.w);
524
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
525
+ r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
526
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w);
527
+ r3.w = (r3.w / r4.w);
528
+ let v_157 = -(cb3_3.tint_symbol_2[14u].xyzx);
529
+ r4.w = dot(r6.xyz, v_157.xyz);
530
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
531
+ let v_158 = dot(r6.xyz, r1.yzw);
532
+ r5.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
533
+ r4.w = (r4.w * r5.w);
534
+ r3.w = (r3.w * r4.w);
535
+ let v_159 = (r3.www * cb3_3.tint_symbol_2[22u].xyz);
536
+ r6 = vec4<f32>(v_159.xyz, r6.w);
537
+ let v_160 = fma(r6.xyz, r0.xyz, r5.xyz);
538
+ r6 = vec4<f32>(v_160.xyz, r6.w);
539
+ let v_161 = bitcast<vec3<u32>>(r2.www);
540
+ let v_162 = r5.xyz;
541
+ let v_163 = select(r6.xyz, v_162, (v_161 != vec3<u32>()));
542
+ r5 = vec4<f32>(v_163.xyz, r5.w);
543
+ }
544
+ if ((bitcast<u32>(r2.w) != 0u)) {
545
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
546
+ } else {
547
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
548
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
549
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
550
+ let v_164 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz);
551
+ r6 = vec4<f32>(v_164.xyz, r6.w);
552
+ let v_165 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
553
+ r7 = vec4<f32>(v_165.xyz, r7.w);
554
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz);
555
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
556
+ r4.w = (r4.w * cb3_3.tint_symbol_2[23u].w);
557
+ let v_166 = fma(cb3_3.tint_symbol_2[15u].xyz, r4.www, cb3_3.tint_symbol_2[7u].xyz);
558
+ r7 = vec4<f32>(v_166.xyz, r7.w);
559
+ let v_167 = (r7.xyz + v_8.xyz);
560
+ r7 = vec4<f32>(v_167.xyz, r7.w);
561
+ let v_168 = bitcast<vec3<u32>>(r3.www);
562
+ let v_169 = r6.xyz;
563
+ let v_170 = select(r7.xyz, v_169, (v_168 != vec3<u32>()));
564
+ r6 = vec4<f32>(v_170.xyz, r6.w);
565
+ r3.w = dot(r6.xyz, r6.xyz);
566
+ let v_171 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
567
+ r6 = vec4<f32>(v_171.xyz, r6.w);
568
+ r4.w = dot(r6.xyz, r6.xyz);
569
+ r4.w = inverseSqrt(r4.w);
570
+ let v_172 = (r4.www * r6.xyz);
571
+ r6 = vec4<f32>(v_172.xyz, r6.w);
572
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
573
+ r4.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
574
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[15u].w);
575
+ r3.w = (r3.w / r4.w);
576
+ let v_173 = -(cb3_3.tint_symbol_2[15u].xyzx);
577
+ r4.w = dot(r6.xyz, v_173.xyz);
578
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
579
+ let v_174 = dot(r6.xyz, r1.yzw);
580
+ r5.w = clamp(vec4<f32>(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f);
581
+ r4.w = (r4.w * r5.w);
582
+ r3.w = (r3.w * r4.w);
583
+ let v_175 = (r3.www * cb3_3.tint_symbol_2[23u].xyz);
584
+ r6 = vec4<f32>(v_175.xyz, r6.w);
585
+ let v_176 = fma(r6.xyz, r0.xyz, r5.xyz);
586
+ r6 = vec4<f32>(v_176.xyz, r6.w);
587
+ let v_177 = bitcast<vec3<u32>>(r2.www);
588
+ let v_178 = r5.xyz;
589
+ let v_179 = select(r6.xyz, v_178, (v_177 != vec3<u32>()));
590
+ r5 = vec4<f32>(v_179.xyz, r5.w);
591
+ }
592
+ if ((bitcast<u32>(r2.w) != 0u)) {
593
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
594
+ } else {
595
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
596
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
597
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
598
+ let v_180 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz);
599
+ r6 = vec4<f32>(v_180.xyz, r6.w);
600
+ let v_181 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
601
+ r7 = vec4<f32>(v_181.xyz, r7.w);
602
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz);
603
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
604
+ r4.w = (r4.w * cb3_3.tint_symbol_2[24u].w);
605
+ let v_182 = fma(cb3_3.tint_symbol_2[16u].xyz, r4.www, cb3_3.tint_symbol_2[8u].xyz);
606
+ r7 = vec4<f32>(v_182.xyz, r7.w);
607
+ let v_183 = (r7.xyz + v_8.xyz);
608
+ r7 = vec4<f32>(v_183.xyz, r7.w);
609
+ let v_184 = bitcast<vec3<u32>>(r3.www);
610
+ let v_185 = r6.xyz;
611
+ let v_186 = select(r7.xyz, v_185, (v_184 != vec3<u32>()));
612
+ r6 = vec4<f32>(v_186.xyz, r6.w);
613
+ r3.w = dot(r6.xyz, r6.xyz);
614
+ let v_187 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
615
+ r6 = vec4<f32>(v_187.xyz, r6.w);
616
+ r4.w = dot(r6.xyz, r6.xyz);
617
+ r4.w = inverseSqrt(r4.w);
618
+ let v_188 = (r4.www * r6.xyz);
619
+ r6 = vec4<f32>(v_188.xyz, r6.w);
620
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
621
+ r4.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
622
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[16u].w);
623
+ r3.w = (r3.w / r4.w);
624
+ let v_189 = -(cb3_3.tint_symbol_2[16u].xyzx);
625
+ r4.w = dot(r6.xyz, v_189.xyz);
626
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
627
+ let v_190 = dot(r6.xyz, r1.yzw);
628
+ r5.w = clamp(vec4<f32>(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f);
629
+ r4.w = (r4.w * r5.w);
630
+ r3.w = (r3.w * r4.w);
631
+ let v_191 = (r3.www * cb3_3.tint_symbol_2[24u].xyz);
632
+ r6 = vec4<f32>(v_191.xyz, r6.w);
633
+ let v_192 = fma(r6.xyz, r0.xyz, r5.xyz);
634
+ r6 = vec4<f32>(v_192.xyz, r6.w);
635
+ let v_193 = bitcast<vec3<u32>>(r2.www);
636
+ let v_194 = r5.xyz;
637
+ let v_195 = select(r6.xyz, v_194, (v_193 != vec3<u32>()));
638
+ r5 = vec4<f32>(v_195.xyz, r5.w);
639
+ }
640
+ if ((bitcast<u32>(r2.w) != 0u)) {
641
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
642
+ } else {
643
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
644
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
645
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
646
+ let v_196 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz);
647
+ r6 = vec4<f32>(v_196.xyz, r6.w);
648
+ let v_197 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
649
+ r7 = vec4<f32>(v_197.xyz, r7.w);
650
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz);
651
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
652
+ r4.w = (r4.w * cb3_3.tint_symbol_2[25u].w);
653
+ let v_198 = fma(cb3_3.tint_symbol_2[17u].xyz, r4.www, cb3_3.tint_symbol_2[9u].xyz);
654
+ r7 = vec4<f32>(v_198.xyz, r7.w);
655
+ let v_199 = (r7.xyz + v_8.xyz);
656
+ r7 = vec4<f32>(v_199.xyz, r7.w);
657
+ let v_200 = bitcast<vec3<u32>>(r3.www);
658
+ let v_201 = r6.xyz;
659
+ let v_202 = select(r7.xyz, v_201, (v_200 != vec3<u32>()));
660
+ r6 = vec4<f32>(v_202.xyz, r6.w);
661
+ r3.w = dot(r6.xyz, r6.xyz);
662
+ let v_203 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
663
+ r6 = vec4<f32>(v_203.xyz, r6.w);
664
+ r4.w = dot(r6.xyz, r6.xyz);
665
+ r4.w = inverseSqrt(r4.w);
666
+ let v_204 = (r4.www * r6.xyz);
667
+ r6 = vec4<f32>(v_204.xyz, r6.w);
668
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
669
+ r4.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
670
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[17u].w);
671
+ r3.w = (r3.w / r4.w);
672
+ let v_205 = -(cb3_3.tint_symbol_2[17u].xyzx);
673
+ r4.w = dot(r6.xyz, v_205.xyz);
674
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
675
+ let v_206 = dot(r6.xyz, r1.yzw);
676
+ r5.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
677
+ r4.w = (r4.w * r5.w);
678
+ r3.w = (r3.w * r4.w);
679
+ let v_207 = (r3.www * cb3_3.tint_symbol_2[25u].xyz);
680
+ r6 = vec4<f32>(v_207.xyz, r6.w);
681
+ let v_208 = fma(r6.xyz, r0.xyz, r5.xyz);
682
+ r6 = vec4<f32>(v_208.xyz, r6.w);
683
+ let v_209 = bitcast<vec3<u32>>(r2.www);
684
+ let v_210 = r5.xyz;
685
+ let v_211 = select(r6.xyz, v_210, (v_209 != vec3<u32>()));
686
+ r5 = vec4<f32>(v_211.xyz, r5.w);
687
+ }
688
+ if ((bitcast<u32>(r2.w) != 0u)) {
689
+ } else {
690
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
691
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
692
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
693
+ let v_212 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz);
694
+ r6 = vec4<f32>(v_212.xyz, r6.w);
695
+ let v_213 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
696
+ r7 = vec4<f32>(v_213.xyz, r7.w);
697
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz);
698
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
699
+ r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w);
700
+ let v_214 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz);
701
+ r7 = vec4<f32>(v_214.xyz, r7.w);
702
+ let v_215 = (r7.xyz + v_8.xyz);
703
+ r7 = vec4<f32>(v_215.xyz, r7.w);
704
+ let v_216 = bitcast<vec3<u32>>(r3.www);
705
+ let v_217 = r6.xyz;
706
+ let v_218 = select(r7.xyz, v_217, (v_216 != vec3<u32>()));
707
+ r6 = vec4<f32>(v_218.xyz, r6.w);
708
+ r3.w = dot(r6.xyz, r6.xyz);
709
+ let v_219 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
710
+ r6 = vec4<f32>(v_219.xyz, r6.w);
711
+ r4.w = dot(r6.xyz, r6.xyz);
712
+ r4.w = inverseSqrt(r4.w);
713
+ let v_220 = (r4.www * r6.xyz);
714
+ r6 = vec4<f32>(v_220.xyz, r6.w);
715
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
716
+ r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
717
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[18u].w);
718
+ r3.w = (r3.w / r4.w);
719
+ let v_221 = -(cb3_3.tint_symbol_2[18u].xyzx);
720
+ r4.w = dot(r6.xyz, v_221.xyz);
721
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
722
+ let v_222 = dot(r6.xyz, r1.yzw);
723
+ r5.w = clamp(vec4<f32>(v_222, v_222, v_222, v_222).w, 0.0f, 1.0f);
724
+ r4.w = (r4.w * r5.w);
725
+ r3.w = (r3.w * r4.w);
726
+ let v_223 = (r3.www * cb3_3.tint_symbol_2[26u].xyz);
727
+ r6 = vec4<f32>(v_223.xyz, r6.w);
728
+ let v_224 = fma(r6.xyz, r0.xyz, r5.xyz);
729
+ r6 = vec4<f32>(v_224.xyz, r6.w);
730
+ let v_225 = bitcast<vec3<u32>>(r2.www);
731
+ let v_226 = r5.xyz;
732
+ let v_227 = select(r6.xyz, v_226, (v_225 != vec3<u32>()));
733
+ r5 = vec4<f32>(v_227.xyz, r5.w);
734
+ }
735
+ let v_228 = fma(r4.xyz, r2.zzz, r5.xyz);
736
+ r4 = vec4<f32>(v_228.xyz, r4.w);
737
+ r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w);
738
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
739
+ r1.x = max(r1.x, 0.0f);
740
+ let v_229 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
741
+ r5 = vec4<f32>(v_229.xyz, r5.w);
742
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
743
+ let v_230 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
744
+ r6 = vec4<f32>(v_230.xyz, r6.w);
745
+ let v_231 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
746
+ r6 = vec4<f32>(v_231.xyz, r6.w);
747
+ let v_232 = fma(r5.xyz, r2.zzz, r6.xyz);
748
+ r5 = vec4<f32>(v_232.xyz, r5.w);
749
+ let v_233 = (r2.yyy * r5.xyz);
750
+ r2 = vec4<f32>(r2.x, v_233.xyz);
751
+ let v_234 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
752
+ r5 = vec4<f32>(v_234.xyz, r5.w);
753
+ r6.x = cb3_3.tint_symbol_2[46u].w;
754
+ r6.y = cb3_3.tint_symbol_2[47u].w;
755
+ r6.z = cb3_3.tint_symbol_2[48u].w;
756
+ let v_235 = dot(r6.xyz, r1.yzw);
757
+ r1.x = clamp(vec4<f32>(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f);
758
+ let v_236 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
759
+ r1 = vec4<f32>(v_236.xyz, r1.w);
760
+ let v_237 = fma(r1.xyz, r2.xxx, r2.yzw);
761
+ r1 = vec4<f32>(v_237.xyz, r1.w);
762
+ let v_238 = fma(r1.xyz, r0.xyz, r4.xyz);
763
+ r0 = vec4<f32>(v_238.xyz, r0.w);
764
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
765
+ r0.w = dot(r3.xyz, r3.xyz);
766
+ r1.x = sqrt(r0.w);
767
+ let v_239 = -(cb3_3.tint_symbol_2[50u].xxxx);
768
+ r1.y = (r1.x + v_239.y);
769
+ r1.y = max(r1.y, 0.0f);
770
+ r1.x = (r1.y / r1.x);
771
+ r1.x = (r1.x * r3.z);
772
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
773
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
774
+ r1.w = (r1.z * -1.44269502162933349609f);
775
+ r1.w = exp2(r1.w);
776
+ r1.w = ((-(r1.wwww)).w + 1.0f);
777
+ r1.z = (r1.w / r1.z);
778
+ let v_240 = bitcast<u32>(r1.x);
779
+ r1.x = select(1.0f, r1.z, (v_240 != 0u));
780
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
781
+ r1.x = (r1.x * r1.z);
782
+ r1.x = min(r1.x, 1.0f);
783
+ r1.x = (r1.x * 1.44269502162933349609f);
784
+ r1.x = exp2(r1.x);
785
+ r1.x = min(r1.x, 1.0f);
786
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
787
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
788
+ r0.w = inverseSqrt(r0.w);
789
+ let v_241 = (r0.www * r3.xyz);
790
+ r2 = vec4<f32>(v_241.xyz, r2.w);
791
+ let v_242 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
792
+ r0.w = clamp(vec4<f32>(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f);
793
+ r0.w = log2(r0.w);
794
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
795
+ r0.w = exp2(r0.w);
796
+ let v_243 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
797
+ r1.w = clamp(vec4<f32>(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f);
798
+ r1.w = log2(r1.w);
799
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
800
+ r1.w = exp2(r1.w);
801
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
802
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
803
+ let v_244 = -(cb3_3.tint_symbol_2[52u].xxxx);
804
+ r2.x = (r1.y + v_244.x);
805
+ r2.x = max(r2.x, 0.0f);
806
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
807
+ r2.x = (r2.x * 1.44269502162933349609f);
808
+ r2.x = exp2(r2.x);
809
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
810
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
811
+ let v_245 = -(cb3_3.tint_symbol_2[51u].zzzz);
812
+ r1.y = (r1.y * v_245.y);
813
+ r1.y = (r1.y * 1.44269502162933349609f);
814
+ r1.y = exp2(r1.y);
815
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
816
+ let v_246 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
817
+ r2 = vec4<f32>(v_246.xyz, r2.w);
818
+ let v_247 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
819
+ r2 = vec4<f32>(v_247.xyz, r2.w);
820
+ let v_248 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
821
+ r3 = vec4<f32>(v_248.xyz, r3.w);
822
+ let v_249 = fma(r1.www, r3.xyz, r2.xyz);
823
+ r2 = vec4<f32>(v_249.xyz, r2.w);
824
+ let v_250 = -(cb3_3.tint_symbol_2[57u].xyzx);
825
+ let v_251 = (r2.xyz + v_250.xyz);
826
+ r2 = vec4<f32>(v_251.xyz, r2.w);
827
+ let v_252 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
828
+ r2 = vec4<f32>(v_252.xyz, r2.w);
829
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
830
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
831
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
832
+ let v_253 = fma(r1.xxx, r3.xyz, r2.xyz);
833
+ r1 = vec4<f32>(v_253.xy, r1.z, v_253.z);
834
+ let v_254 = ((-(r0.xyxz)).xyw + r1.xyw);
835
+ r1 = vec4<f32>(v_254.xy, r1.z, v_254.z);
836
+ let v_255 = fma(r1.zzz, r1.xyw, r0.xyz);
837
+ r0 = vec4<f32>(v_255.xyz, r0.w);
838
+ let v_256 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
839
+ r0 = vec4<f32>(v_256.xyz, r0.w);
840
+ let v_257 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
841
+ o0 = vec4<f32>(v_257.xyz, o0.w);
842
+ }
843
+
844
+ @fragment
845
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
846
+ main_inner(v0, v1, v2, v3);
847
+ return o0;
848
+ }