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  1. b/8b0b5899ed/shaders/e37ac2b61e7a6e5e.wgsl +430 -0
  2. b/8b0b5899ed/shaders/e38b6c92980bbe1b.wgsl +136 -0
  3. b/8b0b5899ed/shaders/e396f41c72aa5caf.consts.json +1 -0
  4. b/8b0b5899ed/shaders/e3a290505c12d39f.wgsl +387 -0
  5. b/8b0b5899ed/shaders/e3af1cd1a5725552.wgsl +153 -0
  6. b/8b0b5899ed/shaders/e3b65f17c9c8e30e.wgsl +43 -0
  7. b/8b0b5899ed/shaders/e410f9695cfd438c.consts.json +1 -0
  8. b/8b0b5899ed/shaders/e410f9695cfd438c.wgsl +563 -0
  9. b/8b0b5899ed/shaders/e42771f435a9959b.consts.json +1 -0
  10. b/8b0b5899ed/shaders/e42771f435a9959b.wgsl +1292 -0
  11. b/8b0b5899ed/shaders/e42dc3e34d0846c6.wgsl +456 -0
  12. b/8b0b5899ed/shaders/e43bce3e6fdb5025.wgsl +172 -0
  13. b/8b0b5899ed/shaders/e444fb25f970a363.wgsl +269 -0
  14. b/8b0b5899ed/shaders/e467fcdb83a67b69.wgsl +242 -0
  15. b/8b0b5899ed/shaders/e49181f4a47e7a63.wgsl +169 -0
  16. b/8b0b5899ed/shaders/e49c81b6dda88462.consts.json +1 -0
  17. b/8b0b5899ed/shaders/e49c81b6dda88462.wgsl +622 -0
  18. b/8b0b5899ed/shaders/e49e22cedc4602c6.consts.json +1 -0
  19. b/8b0b5899ed/shaders/e4a9c380d40111ad.wgsl +284 -0
  20. b/8b0b5899ed/shaders/e4c5f2a4abae9bcb.wgsl +158 -0
  21. b/8b0b5899ed/shaders/e4d6890599342f0f.wgsl +416 -0
  22. b/8b0b5899ed/shaders/e4daa8425ed0c954.consts.json +1 -0
  23. b/8b0b5899ed/shaders/e4daa8425ed0c954.wgsl +1513 -0
  24. b/8b0b5899ed/shaders/e4dfb2ec5bf31ee3.wgsl +98 -0
  25. b/8b0b5899ed/shaders/e4e8389027a2574f.wgsl +162 -0
  26. b/8b0b5899ed/shaders/e4f104d8b65a0bed.wgsl +67 -0
  27. b/8b0b5899ed/shaders/e4f25cd59b22625a.wgsl +109 -0
  28. b/8b0b5899ed/shaders/e5067eb94546fa99.wgsl +243 -0
  29. b/8b0b5899ed/shaders/e538e54aa918811a.wgsl +46 -0
  30. b/8b0b5899ed/shaders/e54ed3383dffe8e8.consts.json +1 -0
  31. b/8b0b5899ed/shaders/e54ed3383dffe8e8.wgsl +288 -0
  32. b/8b0b5899ed/shaders/e553e98d237e6e68.wgsl +29 -0
  33. b/8b0b5899ed/shaders/e55eb708bf04a883.consts.json +1 -0
  34. b/8b0b5899ed/shaders/e5774cba1e793da4.consts.json +1 -0
  35. b/8b0b5899ed/shaders/e5774cba1e793da4.wgsl +1260 -0
  36. b/8b0b5899ed/shaders/e583e9834878072d.wgsl +86 -0
  37. b/8b0b5899ed/shaders/e5cae81999de43bd.consts.json +1 -0
  38. b/8b0b5899ed/shaders/e5cae81999de43bd.wgsl +1268 -0
  39. b/8b0b5899ed/shaders/e5cbd65c471b92ee.wgsl +204 -0
  40. b/8b0b5899ed/shaders/e5e82a632a748476.consts.json +1 -0
  41. b/8b0b5899ed/shaders/e5e82a632a748476.wgsl +832 -0
  42. b/8b0b5899ed/shaders/e60ca86914d11177.wgsl +109 -0
  43. b/8b0b5899ed/shaders/e60e91654782f8bd.wgsl +400 -0
  44. b/8b0b5899ed/shaders/e612c5d7d6269610.consts.json +1 -0
  45. b/8b0b5899ed/shaders/e612c5d7d6269610.wgsl +571 -0
  46. b/8b0b5899ed/shaders/e618748ea8a164c3.wgsl +498 -0
  47. b/8b0b5899ed/shaders/e61d577f7a1add20.consts.json +1 -0
  48. b/8b0b5899ed/shaders/e61d577f7a1add20.wgsl +1244 -0
  49. b/8b0b5899ed/shaders/e62346b155004bc5.wgsl +1172 -0
  50. b/8b0b5899ed/shaders/e6453058b68c08e0.wgsl +63 -0
b/8b0b5899ed/shaders/e37ac2b61e7a6e5e.wgsl ADDED
@@ -0,0 +1,430 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ var<private> r6 : vec4<f32>;
17
+
18
+ var<private> r7 : vec4<f32>;
19
+
20
+ var<private> r8 : vec4<f32>;
21
+
22
+ struct cb765_struct {
23
+ tint_symbol : array<vec4<f32>, 765u>,
24
+ }
25
+
26
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
27
+
28
+ struct cb16_struct {
29
+ tint_symbol_1 : array<vec4<f32>, 16u>,
30
+ }
31
+
32
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
33
+
34
+ struct cb1_struct {
35
+ tint_symbol_2 : array<vec4<f32>, 1u>,
36
+ }
37
+
38
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
39
+
40
+ struct cb1_struct_1 {
41
+ tint_symbol_3 : array<vec4<f32>, 1u>,
42
+ }
43
+
44
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct_1;
45
+
46
+ struct cb5_struct {
47
+ tint_symbol_4 : array<vec4<f32>, 5u>,
48
+ }
49
+
50
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
51
+
52
+ @group(0u) @binding(18u) var s2 : sampler;
53
+
54
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
55
+
56
+ var<private> o0 : vec4<f32>;
57
+
58
+ var<private> o1 : vec4<f32>;
59
+
60
+ var<private> o2 : vec4<f32>;
61
+
62
+ var<private> o3 : vec4<f32>;
63
+
64
+ var<private> o4 : vec4<f32>;
65
+
66
+ var<private> o5 : vec4<f32>;
67
+
68
+ var<private> o6 : array<f32, 4u>;
69
+
70
+ var<private> v : vec4<f32>;
71
+
72
+ var<private> x0 : array<vec4<f32>, 1u>;
73
+
74
+ fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec3<f32>, v6 : vec4<f32>) {
75
+ if ((bitcast<u32>(cb7_7.tint_symbol_3[0u].x) != 0u)) {
76
+ let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz);
77
+ r0 = vec4<f32>(v_1.xyz, r0.w);
78
+ r0.w = dot(r0.xyz, r0.xyz);
79
+ r0.w = sqrt(r0.w);
80
+ let v_2 = (r0.xyz / r0.www);
81
+ r0 = vec4<f32>(v_2.xyz, r0.w);
82
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
83
+ r0.z = (r0.z * 0.5f);
84
+ r1.x = dot(r0.xy, r0.xy);
85
+ r1.x = max(r1.x, 0.00000000999999993923f);
86
+ r1.x = sqrt(r1.x);
87
+ r1 = (r0.xyxy / r1.xxxx);
88
+ r1 = (r0.zzzz * r1);
89
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
90
+ let v_3 = (r1.zw * vec2<f32>(126.73267364501953125f));
91
+ r0 = vec4<f32>(v_3.xy, r0.zw);
92
+ let v_4 = -(r0.xyxx);
93
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_4.xy)));
94
+ r2 = vec4<f32>(v_5.xy, r2.zw);
95
+ let v_6 = fract(abs(r0.xyxx).xy);
96
+ r0 = vec4<f32>(v_6.xy, r0.zw);
97
+ let v_7 = -(r0.xyxx);
98
+ let v_8 = bitcast<vec2<u32>>(r2.xy);
99
+ let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2<u32>()));
100
+ r0 = vec4<f32>(v_9.xy, r0.zw);
101
+ r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
102
+ r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
103
+ r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
104
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
105
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
106
+ r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
107
+ r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
108
+ let v_10 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
109
+ r5 = vec4<f32>(v_10.xy, r5.zw);
110
+ let v_11 = (r2.xyz * r5.xxx);
111
+ r7 = vec4<f32>(v_11.xyz, r7.w);
112
+ let v_12 = (r0.xxx * r4.xyz);
113
+ r8 = vec4<f32>(v_12.xyz, r8.w);
114
+ let v_13 = (r5.yyy * r8.xyz);
115
+ r8 = vec4<f32>(v_13.xyz, r8.w);
116
+ let v_14 = fma(r7.xyz, r5.yyy, r8.xyz);
117
+ r7 = vec4<f32>(v_14.xyz, r7.w);
118
+ let v_15 = (r3.xyz * r5.xxx);
119
+ r8 = vec4<f32>(v_15.xyz, r8.w);
120
+ let v_16 = fma(r8.xyz, r0.yyy, r7.xyz);
121
+ r7 = vec4<f32>(v_16.xyz, r7.w);
122
+ let v_17 = (r0.xxx * r6.xyz);
123
+ r6 = vec4<f32>(v_17.xyz, r6.w);
124
+ let v_18 = fma(r6.xyz, r0.yyy, r7.xyz);
125
+ r0 = vec4<f32>(v_18.xyz, r0.w);
126
+ r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x);
127
+ r0.w = min(r0.w, 1.0f);
128
+ let v_19 = (r0.www * r0.xyz);
129
+ r0 = vec4<f32>(v_19.xyz, r0.w);
130
+ let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy);
131
+ r0 = vec4<f32>(v_20.xyz, r0.w);
132
+ r2.w = dot(r0.xyz, r0.xyz);
133
+ r2.w = sqrt(r2.w);
134
+ r2.w = min(r2.w, 1.0f);
135
+ r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f);
136
+ o1.w = max(r2.w, 0.0f);
137
+ let v_21 = fma(r0.xyz, v6.yyy, v0);
138
+ r6 = vec4<f32>(v_21.xyz, r6.w);
139
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w)));
140
+ let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx);
141
+ let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz);
142
+ r7 = vec4<f32>(v_23.xyz, r7.w);
143
+ let v_24 = -(r7.xxyz);
144
+ let v_25 = (r6.xyz + v_24.xzw);
145
+ r7 = vec4<f32>(v_25.x, r7.y, v_25.yz);
146
+ r0.y = dot(r7.xzw, r7.xzw);
147
+ r0.y = sqrt(r0.y);
148
+ r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f);
149
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
150
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
151
+ r0.y = (r7.z / r0.y);
152
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
153
+ r0.y = (r0.y * r2.w);
154
+ r0.y = fma(r0.y, r0.z, r7.y);
155
+ let v_26 = bitcast<u32>(r3.w);
156
+ let v_27 = r0.y;
157
+ r0.y = select(r6.y, v_27, (v_26 != 0u));
158
+ let v_28 = bitcast<u32>(r0.x);
159
+ let v_29 = r0.y;
160
+ r6.w = select(r6.y, v_29, (v_28 != 0u));
161
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w)));
162
+ let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz);
163
+ r7 = vec4<f32>(v_30.xyz, r7.w);
164
+ let v_31 = -(r7.xxyz);
165
+ let v_32 = (r6.xwz + v_31.xzw);
166
+ r7 = vec4<f32>(v_32.x, r7.y, v_32.yz);
167
+ r0.y = dot(r7.xzw, r7.xzw);
168
+ r0.y = sqrt(r0.y);
169
+ r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f);
170
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
171
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
172
+ r0.y = (r7.z / r0.y);
173
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
174
+ r0.y = (r0.y * r2.w);
175
+ r0.y = fma(r0.y, r0.z, r7.y);
176
+ let v_33 = bitcast<u32>(r3.w);
177
+ let v_34 = r0.y;
178
+ r0.y = select(r6.w, v_34, (v_33 != 0u));
179
+ let v_35 = bitcast<u32>(r0.x);
180
+ let v_36 = r0.y;
181
+ r6.y = select(r6.w, v_36, (v_35 != 0u));
182
+ let v_37 = (r5.zw + r5.zw);
183
+ r0 = vec4<f32>(v_37.xy, r0.zw);
184
+ r0.z = dot(r0.xy, r0.xy);
185
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
186
+ r0.z = sqrt(r0.z);
187
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
188
+ r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f);
189
+ r5.z = max(r2.w, -1.0f);
190
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
191
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
192
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
193
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
194
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
195
+ r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
196
+ r3.w = sqrt(r3.w);
197
+ r0.z = (r3.w / r0.z);
198
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
199
+ let v_38 = (r0.zz * r0.xy);
200
+ r5 = vec4<f32>(v_38.xy, r5.zw);
201
+ let v_39 = (r0.www * r2.xyz);
202
+ r0 = vec4<f32>(v_39.xyz, r0.w);
203
+ let v_40 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy);
204
+ r0 = vec4<f32>(v_40.xyz, r0.w);
205
+ r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
206
+ r1 = (r1 + r1);
207
+ r2.x = dot(r1.xy, r1.xy);
208
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
209
+ r2.x = sqrt(r2.x);
210
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
211
+ r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f);
212
+ r7.z = max(r2.y, -1.0f);
213
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
214
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
215
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
216
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
217
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
218
+ r2.z = fma((-(r7.zzzz)).z, r7.z, 1.0f);
219
+ r2.z = sqrt(r2.z);
220
+ r2.x = (r2.z / r2.x);
221
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
222
+ let v_41 = (r1.xy * r2.xx);
223
+ r7 = vec4<f32>(v_41.xy, r7.zw);
224
+ let v_42 = (r0.www * r4.xyz);
225
+ r2 = vec4<f32>(v_42.xyz, r2.w);
226
+ let v_43 = ((-(r5.xyzx)).xyz + r7.xyz);
227
+ r4 = vec4<f32>(v_43.xyz, r4.w);
228
+ let v_44 = -(r0.xyzx);
229
+ let v_45 = fma(r2.xyz, cb12_12.tint_symbol_4[0u].yyy, v_44.xyz);
230
+ r2 = vec4<f32>(v_45.xyz, r2.w);
231
+ r1.x = dot(r2.xyz, v5);
232
+ r1.y = dot(r4.xyz, r4.xyz);
233
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
234
+ r7.x = (r1.x / r1.y);
235
+ r7.y = 1.0f;
236
+ let v_46 = (r4.xyz * r7.xyx);
237
+ r2 = vec4<f32>(r2.x, v_46.xyz);
238
+ r7.z = v6.y;
239
+ let v_47 = (r2.yzw * r7.zxz);
240
+ r2 = vec4<f32>(r2.x, v_47.xyz);
241
+ let v_48 = r4;
242
+ r4 = vec4<f32>(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w);
243
+ r4.y = v6.y;
244
+ let v_49 = fma(r2.yzw, r4.xyz, v5);
245
+ r2 = vec4<f32>(r2.x, v_49.xyz);
246
+ let v_50 = bitcast<vec3<u32>>(r2.xxx);
247
+ let v_51 = select(v5, r2.yzw, (v_50 != vec3<u32>()));
248
+ r2 = vec4<f32>(v_51.xyz, r2.w);
249
+ r1.x = dot(r1.zw, r1.zw);
250
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
251
+ r1.x = sqrt(r1.x);
252
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
253
+ r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f);
254
+ r7.z = max(r1.y, -1.0f);
255
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
256
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
257
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
258
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
259
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
260
+ r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f);
261
+ r2.w = sqrt(r2.w);
262
+ r1.x = (r2.w / r1.x);
263
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
264
+ let v_52 = (r1.xx * r1.zw);
265
+ r7 = vec4<f32>(v_52.xy, r7.zw);
266
+ let v_53 = (r0.www * r3.xyz);
267
+ r1 = vec4<f32>(v_53.xyz, r1.w);
268
+ let v_54 = ((-(r5.xyzx)).xyz + r7.xyz);
269
+ r3 = vec4<f32>(v_54.xyz, r3.w);
270
+ let v_55 = -(r0.xyzx);
271
+ let v_56 = fma(r1.xyz, cb12_12.tint_symbol_4[0u].yyy, v_55.xyz);
272
+ r0 = vec4<f32>(v_56.xyz, r0.w);
273
+ r0.x = dot(r0.xyz, v5);
274
+ r0.y = dot(r3.xyz, r3.xyz);
275
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
276
+ r1.x = (r0.x / r0.y);
277
+ r1.y = 1.0f;
278
+ let v_57 = (r3.xyz * r1.xyx);
279
+ r0 = vec4<f32>(v_57.xy, r0.z, v_57.z);
280
+ r1.z = v6.y;
281
+ let v_58 = (r0.xyw * r1.zxz);
282
+ r0 = vec4<f32>(v_58.xy, r0.z, v_58.z);
283
+ let v_59 = fma(r0.xyw, r4.xyz, r2.xyz);
284
+ r0 = vec4<f32>(v_59.xy, r0.z, v_59.z);
285
+ let v_60 = bitcast<vec3<u32>>(r0.zzz);
286
+ let v_61 = r0.xyw;
287
+ let v_62 = select(r2.xyz, v_61, (v_60 != vec3<u32>()));
288
+ r0 = vec4<f32>(v_62.xyz, r0.w);
289
+ let v_63 = (r0.xyz + vec3<f32>(0.00009999999747378752f));
290
+ r0 = vec4<f32>(v_63.xyz, r0.w);
291
+ r0.w = dot(r0.xyz, r0.xyz);
292
+ r0.w = inverseSqrt(r0.w);
293
+ let v_64 = (r0.www * r0.xyz);
294
+ r0 = vec4<f32>(v_64.xyz, r0.w);
295
+ } else {
296
+ r6 = vec4<f32>(v0.xyz, r6.w);
297
+ r0 = vec4<f32>(v5.xyz, r0.w);
298
+ o1.w = 1.0f;
299
+ }
300
+ r0.w = (v2.z * 255.001953125f);
301
+ let v_65 = r0.w;
302
+ let v_66 = max(v_65, -2147483648.0f);
303
+ r0.w = bitcast<f32>(select(select(i32(v_66), 2147483647i, (v_66 >= 2147483648.0f)), 0i, !((v_65 == v_65))));
304
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) * 3i));
305
+ r6.w = 1.0f;
306
+ r1.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)], r6);
307
+ r1.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], r6);
308
+ r1.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], r6);
309
+ let v_67 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz);
310
+ r2 = vec4<f32>(v_67.xyz, r2.w);
311
+ let v_68 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
312
+ r2 = vec4<f32>(v_68.xyz, r2.w);
313
+ let v_69 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
314
+ r2 = vec4<f32>(v_69.xyz, r2.w);
315
+ let v_70 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz);
316
+ r2 = vec4<f32>(v_70.xyz, r2.w);
317
+ o3 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx;
318
+ r1.w = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, r0.xyz);
319
+ r2.w = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, r0.xyz);
320
+ r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, r0.xyz);
321
+ let v_71 = (r2.www * cb1_1.tint_symbol_1[1u].xyz);
322
+ r0 = vec4<f32>(r0.x, v_71.xyz);
323
+ let v_72 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r0.yzw);
324
+ r0 = vec4<f32>(r0.x, v_72.xyz);
325
+ let v_73 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw);
326
+ o1 = vec4<f32>(v_73.xyz, o1.w);
327
+ r0 = (r1.yyyy * cb1_1.tint_symbol_1[9u]);
328
+ r0 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r0);
329
+ r0 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r0);
330
+ r0 = (r0 + cb1_1.tint_symbol_1[11u]);
331
+ if ((bitcast<u32>(cb12_12.tint_symbol_4[4u].x) != 0u)) {
332
+ let v_74 = (v0 + cb12_12.tint_symbol_4[1u].xyz);
333
+ r1 = vec4<f32>(v_74.xyz, r1.w);
334
+ r1.w = dot(r1.xyz, r1.xyz);
335
+ r1.w = sqrt(r1.w);
336
+ let v_75 = (r1.xyz / r1.www);
337
+ r1 = vec4<f32>(v_75.xyz, r1.w);
338
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
339
+ r1.z = (r1.z * 0.5f);
340
+ r2.w = dot(r1.xy, r1.xy);
341
+ r2.w = max(r2.w, 0.00000000999999993923f);
342
+ r2.w = sqrt(r2.w);
343
+ let v_76 = (r1.xy / r2.ww);
344
+ r1 = vec4<f32>(v_76.xy, r1.zw);
345
+ let v_77 = (r1.zz * r1.xy);
346
+ r1 = vec4<f32>(v_77.xy, r1.zw);
347
+ let v_78 = fma(r1.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
348
+ r1 = vec4<f32>(v_78.xy, r1.zw);
349
+ let v_79 = (r1.xy * vec2<f32>(126.73267364501953125f));
350
+ r3 = vec4<f32>(v_79.xy, r3.zw);
351
+ let v_80 = -(r3.xxxy);
352
+ let v_81 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r3.xy >= v_80.zw)));
353
+ r3 = vec4<f32>(r3.xy, v_81.xy);
354
+ let v_82 = fract(abs(r3.xyxx).xy);
355
+ r3 = vec4<f32>(v_82.xy, r3.zw);
356
+ let v_83 = -(r3.xyxx);
357
+ let v_84 = bitcast<vec2<u32>>(r3.zw);
358
+ let v_85 = select(v_83.xy, r3.xy, (v_84 != vec2<u32>()));
359
+ r3 = vec4<f32>(v_85.xy, r3.zw);
360
+ r4 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
361
+ let v_86 = fma((-(r3.xyxx)).xy, vec2<f32>(0.00789062492549419403f), r1.xy);
362
+ r1 = vec4<f32>(v_86.xy, r1.zw);
363
+ r5 = (r1.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
364
+ r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
365
+ r5 = textureSampleLevel(t2, s2, r5.zwzz.xy, 0.0f);
366
+ let v_87 = (r1.xy + vec2<f32>(0.00789062492549419403f));
367
+ r1 = vec4<f32>(v_87.xy, r1.zw);
368
+ r7 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
369
+ let v_88 = ((-(r3.xyxx)).xy + vec2<f32>(1.0f));
370
+ r1 = vec4<f32>(v_88.xy, r1.zw);
371
+ r4 = (r1.xxxx * r4);
372
+ r6 = (r3.xxxx * r6);
373
+ r6 = (r1.yyyy * r6);
374
+ r4 = fma(r4, r1.yyyy, r6);
375
+ r5 = (r1.xxxx * r5);
376
+ r4 = fma(r5, r3.yyyy, r4);
377
+ r5 = (r3.xxxx * r7);
378
+ r3 = fma(r5, r3.yyyy, r4);
379
+ r1.x = (r1.w / cb12_12.tint_symbol_4[0u].x);
380
+ r1.x = min(r1.x, 1.0f);
381
+ r1 = (r1.xxxx * r3);
382
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
383
+ } else {
384
+ r1 = v6;
385
+ }
386
+ r3.x = v6.y;
387
+ r3.w = 1.0f;
388
+ let v_89 = bitcast<vec4<u32>>(cb12_12.tint_symbol_4[4u].yyyy);
389
+ let v_90 = r3.xxxw;
390
+ o4 = select(r1, v_90, (v_89 != vec4<u32>()));
391
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]);
392
+ o0 = vec4<f32>(v3.xy, o0.zw);
393
+ o0 = vec4<f32>(o0.xy, v4.xy);
394
+ let v_91 = r2;
395
+ o2 = vec4<f32>(v_91.xyz, o2.w);
396
+ o2.w = 1.0f;
397
+ o5 = r0;
398
+ let v_92 = &(x0[0u]);
399
+ *(v_92) = vec4<f32>((*(v_92)).x, vec3<f32>());
400
+ o6[0u] = x0[0u].x;
401
+ o6[1u] = x0[0u].y;
402
+ o6[2u] = x0[0u].z;
403
+ o6[3u] = x0[0u].w;
404
+ v = vec4<f32>(o6[0u], o6[1u], o6[2u], o6[3u]);
405
+ }
406
+
407
+ struct tint_symbol_6 {
408
+ @location(0u)
409
+ o0 : vec4<f32>,
410
+ @location(1u)
411
+ o1 : vec4<f32>,
412
+ @location(2u)
413
+ o2 : vec4<f32>,
414
+ @location(3u)
415
+ o3 : vec4<f32>,
416
+ @location(4u)
417
+ o4 : vec4<f32>,
418
+ @builtin(position)
419
+ o5 : vec4<f32>,
420
+ @builtin(clip_distances)
421
+ o6 : array<f32, 4u>,
422
+ @location(15u)
423
+ tint_symbol_5 : vec4<f32>,
424
+ }
425
+
426
+ @vertex
427
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_6 {
428
+ main_inner(v0, v2, v3, v4, v5, v6);
429
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, v);
430
+ }
b/8b0b5899ed/shaders/e38b6c92980bbe1b.wgsl ADDED
@@ -0,0 +1,136 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb16_struct {
10
+ tint_symbol : array<vec4<f32>, 16u>,
11
+ }
12
+
13
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb50_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 50u>,
23
+ }
24
+
25
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
26
+
27
+ struct cb1_struct {
28
+ tint_symbol_3 : array<vec4<f32>, 1u>,
29
+ }
30
+
31
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
32
+
33
+ var<private> o0 : vec4<f32>;
34
+
35
+ var<private> o1 : vec4<f32>;
36
+
37
+ var<private> o2 : vec4<f32>;
38
+
39
+ var<private> o3 : vec4<f32>;
40
+
41
+ var<private> o4 : vec4<f32>;
42
+
43
+ var<private> o5 : vec4<f32>;
44
+
45
+ var<private> o6 : vec4<f32>;
46
+
47
+ var<private> o7 : vec4<f32>;
48
+
49
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec2<f32>, v6 : vec3<f32>, v7 : vec4<f32>) {
50
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
51
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
52
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
53
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
54
+ o1 = vec4<f32>(v3.xy, o1.zw);
55
+ o1 = vec4<f32>(o1.xy, v4.xy);
56
+ o2 = vec4<f32>(v2.xyz, o2.w);
57
+ o2.w = v1.w;
58
+ let v = (v6.yyy * cb1_1.tint_symbol[1u].xyz);
59
+ r0 = vec4<f32>(v.xyz, r0.w);
60
+ let v_1 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
61
+ r0 = vec4<f32>(v_1.xyz, r0.w);
62
+ let v_2 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
63
+ r0 = vec4<f32>(v_2.xyz, r0.w);
64
+ let v_3 = -(cb3_3.tint_symbol_2[0u].xyzx);
65
+ let v_4 = dot(r0.xyz, v_3.xyz);
66
+ r0.w = clamp(vec4<f32>(v_4, v_4, v_4, v_4).w, 0.0f, 1.0f);
67
+ let v_5 = -(cb12_12.tint_symbol_3[0u].wwww);
68
+ r0.w = (r0.w + v_5.w);
69
+ o3.w = (r0.w * 9.0f);
70
+ let v_6 = r0;
71
+ o3 = vec4<f32>(v_6.xyz, o3.w);
72
+ let v_7 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
73
+ r1 = vec4<f32>(v_7.xyz, r1.w);
74
+ let v_8 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
75
+ r1 = vec4<f32>(v_8.xyz, r1.w);
76
+ let v_9 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
77
+ r1 = vec4<f32>(v_9.xyz, r1.w);
78
+ let v_10 = (r1.xyz + cb1_1.tint_symbol[3u].xyz);
79
+ r1 = vec4<f32>(v_10.xyz, r1.w);
80
+ let v_11 = -(cb1_1.tint_symbol[15u].xyzx);
81
+ let v_12 = (r1.xyz + v_11.xyz);
82
+ r1 = vec4<f32>(v_12.xyz, r1.w);
83
+ r0.w = dot(r1.xyz, r1.xyz);
84
+ r0.w = (r0.w * 0.00000399999998990097f);
85
+ r1.x = min(r0.w, 1.0f);
86
+ r1.y = ((-(r1.xxxx)).y + 1.0f);
87
+ let v_13 = -(cb2_2.tint_symbol_1[16u].zzzz);
88
+ let v_14 = clamp(((r1.xyxx + v_13)).xy, vec2<f32>(), vec2<f32>(1.0f));
89
+ r1 = vec4<f32>(v_14.xy, r1.zw);
90
+ r0.w = (cb3_3.tint_symbol_2[49u].w + -1.0f);
91
+ let v_15 = fma(r1.xy, r0.ww, vec2<f32>(1.0f));
92
+ r1 = vec4<f32>(v_15.xy, r1.zw);
93
+ let v_16 = clamp(((r1.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
94
+ o4 = vec4<f32>(v_16.xy, o4.zw);
95
+ o4.z = v1.z;
96
+ o4.w = 0.0f;
97
+ let v_17 = (v7.yyy * cb1_1.tint_symbol[1u].xyz);
98
+ r1 = vec4<f32>(v_17.xyz, r1.w);
99
+ let v_18 = fma(v7.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
100
+ r1 = vec4<f32>(v_18.xyz, r1.w);
101
+ let v_19 = fma(v7.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
102
+ r1 = vec4<f32>(v_19.xyz, r1.w);
103
+ o5 = r1.xyz.xyzx;
104
+ let v_20 = (r0.yzx * r1.zxy);
105
+ r2 = vec4<f32>(v_20.xyz, r2.w);
106
+ let v_21 = -(r2.xyzx);
107
+ let v_22 = fma(r1.yzx, r0.zxy, v_21.xyz);
108
+ r0 = vec4<f32>(v_22.xyz, r0.w);
109
+ o6 = ((r0.xyz * v7.www)).xyzx;
110
+ o7 = v5.xyxy;
111
+ }
112
+
113
+ struct tint_symbol_4 {
114
+ @builtin(position)
115
+ o0 : vec4<f32>,
116
+ @location(1u)
117
+ o1 : vec4<f32>,
118
+ @location(2u)
119
+ o2 : vec4<f32>,
120
+ @location(3u)
121
+ o3 : vec4<f32>,
122
+ @location(4u)
123
+ o4 : vec4<f32>,
124
+ @location(5u)
125
+ o5 : vec4<f32>,
126
+ @location(6u)
127
+ o6 : vec4<f32>,
128
+ @location(7u)
129
+ o7 : vec4<f32>,
130
+ }
131
+
132
+ @vertex
133
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec2<f32>, @location(6u) v6 : vec3<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_4 {
134
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v7);
135
+ return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6, o7);
136
+ }
b/8b0b5899ed/shaders/e396f41c72aa5caf.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e3a290505c12d39f.wgsl ADDED
@@ -0,0 +1,387 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ var<private> r6 : vec4<f32>;
17
+
18
+ var<private> r7 : vec4<f32>;
19
+
20
+ var<private> r8 : vec4<f32>;
21
+
22
+ struct cb12_struct {
23
+ tint_symbol : array<vec4<f32>, 12u>,
24
+ }
25
+
26
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
27
+
28
+ struct cb1_struct {
29
+ tint_symbol_1 : array<vec4<f32>, 1u>,
30
+ }
31
+
32
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
33
+
34
+ struct cb44_struct {
35
+ tint_symbol_2 : array<vec4<f32>, 44u>,
36
+ }
37
+
38
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb44_struct;
39
+
40
+ struct cb1_struct_1 {
41
+ tint_symbol_3 : array<vec4<f32>, 1u>,
42
+ }
43
+
44
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct_1;
45
+
46
+ struct cb4_struct {
47
+ tint_symbol_4 : array<vec4<f32>, 4u>,
48
+ }
49
+
50
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb4_struct;
51
+
52
+ @group(0u) @binding(18u) var s2 : sampler;
53
+
54
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
55
+
56
+ var<private> o0 : vec4<f32>;
57
+
58
+ var<private> o1 : vec4<f32>;
59
+
60
+ var<private> o2 : vec4<f32>;
61
+
62
+ var<private> o3 : array<f32, 4u>;
63
+
64
+ var<private> v : vec4<f32>;
65
+
66
+ var<private> x0 : array<vec4<f32>, 1u>;
67
+
68
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v4 : vec2<f32>, v5 : vec3<f32>) {
69
+ if ((bitcast<u32>(cb7_7.tint_symbol_3[0u].x) != 0u)) {
70
+ let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz);
71
+ r0 = vec4<f32>(v_1.xyz, r0.w);
72
+ r0.w = dot(r0.xyz, r0.xyz);
73
+ r0.w = sqrt(r0.w);
74
+ let v_2 = (r0.xyz / r0.www);
75
+ r0 = vec4<f32>(v_2.xyz, r0.w);
76
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
77
+ r0.z = (r0.z * 0.5f);
78
+ r1.x = dot(r0.xy, r0.xy);
79
+ r1.x = max(r1.x, 0.00000000999999993923f);
80
+ r1.x = sqrt(r1.x);
81
+ r1 = (r0.xyxy / r1.xxxx);
82
+ r1 = (r0.zzzz * r1);
83
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
84
+ let v_3 = (r1.zw * vec2<f32>(126.73267364501953125f));
85
+ r0 = vec4<f32>(v_3.xy, r0.zw);
86
+ let v_4 = -(r0.xyxx);
87
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_4.xy)));
88
+ r2 = vec4<f32>(v_5.xy, r2.zw);
89
+ let v_6 = fract(abs(r0.xyxx).xy);
90
+ r0 = vec4<f32>(v_6.xy, r0.zw);
91
+ let v_7 = -(r0.xyxx);
92
+ let v_8 = bitcast<vec2<u32>>(r2.xy);
93
+ let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2<u32>()));
94
+ r0 = vec4<f32>(v_9.xy, r0.zw);
95
+ r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
96
+ r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
97
+ r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
98
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
99
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
100
+ r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
101
+ r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
102
+ let v_10 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
103
+ r5 = vec4<f32>(v_10.xy, r5.zw);
104
+ let v_11 = (r2.xyz * r5.xxx);
105
+ r7 = vec4<f32>(v_11.xyz, r7.w);
106
+ let v_12 = (r0.xxx * r4.xyz);
107
+ r8 = vec4<f32>(v_12.xyz, r8.w);
108
+ let v_13 = (r5.yyy * r8.xyz);
109
+ r8 = vec4<f32>(v_13.xyz, r8.w);
110
+ let v_14 = fma(r7.xyz, r5.yyy, r8.xyz);
111
+ r7 = vec4<f32>(v_14.xyz, r7.w);
112
+ let v_15 = (r3.xyz * r5.xxx);
113
+ r8 = vec4<f32>(v_15.xyz, r8.w);
114
+ let v_16 = fma(r8.xyz, r0.yyy, r7.xyz);
115
+ r7 = vec4<f32>(v_16.xyz, r7.w);
116
+ let v_17 = (r0.xxx * r6.xyz);
117
+ r6 = vec4<f32>(v_17.xyz, r6.w);
118
+ let v_18 = fma(r6.xyz, r0.yyy, r7.xyz);
119
+ r0 = vec4<f32>(v_18.xyz, r0.w);
120
+ r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x);
121
+ r0.w = min(r0.w, 1.0f);
122
+ let v_19 = (r0.www * r0.xyz);
123
+ r0 = vec4<f32>(v_19.xyz, r0.w);
124
+ let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy);
125
+ r0 = vec4<f32>(v_20.xyz, r0.w);
126
+ let v_21 = fma(r0.xyz, v4.xxx, v0);
127
+ r6 = vec4<f32>(v_21.xyz, r6.w);
128
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w)));
129
+ let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx);
130
+ let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz);
131
+ r7 = vec4<f32>(v_23.xyz, r7.w);
132
+ let v_24 = -(r7.xxyz);
133
+ let v_25 = (r6.xyz + v_24.xzw);
134
+ r7 = vec4<f32>(v_25.x, r7.y, v_25.yz);
135
+ r0.y = dot(r7.xzw, r7.xzw);
136
+ r0.y = sqrt(r0.y);
137
+ r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f);
138
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
139
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
140
+ r0.y = (r7.z / r0.y);
141
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
142
+ r0.y = (r0.y * r2.w);
143
+ r0.y = fma(r0.y, r0.z, r7.y);
144
+ let v_26 = bitcast<u32>(r3.w);
145
+ let v_27 = r0.y;
146
+ r0.y = select(r6.y, v_27, (v_26 != 0u));
147
+ let v_28 = bitcast<u32>(r0.x);
148
+ let v_29 = r0.y;
149
+ r6.w = select(r6.y, v_29, (v_28 != 0u));
150
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w)));
151
+ let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz);
152
+ r7 = vec4<f32>(v_30.xyz, r7.w);
153
+ let v_31 = -(r7.xxyz);
154
+ let v_32 = (r6.xwz + v_31.xzw);
155
+ r7 = vec4<f32>(v_32.x, r7.y, v_32.yz);
156
+ r0.y = dot(r7.xzw, r7.xzw);
157
+ r0.y = sqrt(r0.y);
158
+ r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f);
159
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
160
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
161
+ r0.y = (r7.z / r0.y);
162
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
163
+ r0.y = (r0.y * r2.w);
164
+ r0.y = fma(r0.y, r0.z, r7.y);
165
+ let v_33 = bitcast<u32>(r3.w);
166
+ let v_34 = r0.y;
167
+ r0.y = select(r6.w, v_34, (v_33 != 0u));
168
+ let v_35 = bitcast<u32>(r0.x);
169
+ let v_36 = r0.y;
170
+ r0.x = select(r6.w, v_36, (v_35 != 0u));
171
+ let v_37 = (r5.zw + r5.zw);
172
+ let v_38 = r0;
173
+ r0 = vec4<f32>(v_38.x, v_37.xy, v_38.w);
174
+ r2.w = dot(r0.yz, r0.yz);
175
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.w)));
176
+ r2.w = sqrt(r2.w);
177
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
178
+ r3.w = fma((-(r2.wwww)).w, 2.0f, 1.0f);
179
+ r5.z = max(r3.w, -1.0f);
180
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
181
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
182
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r4.w)));
183
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.w)));
184
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r4.w)));
185
+ r4.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
186
+ r4.w = sqrt(r4.w);
187
+ r2.w = (r4.w / r2.w);
188
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
189
+ let v_39 = (r0.yz * r2.ww);
190
+ r5 = vec4<f32>(v_39.xy, r5.zw);
191
+ let v_40 = (r0.www * r2.xyz);
192
+ r2 = vec4<f32>(v_40.xyz, r2.w);
193
+ let v_41 = (r2.xyz * cb12_12.tint_symbol_4[0u].yyy);
194
+ r2 = vec4<f32>(v_41.xyz, r2.w);
195
+ r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
196
+ r1 = (r1 + r1);
197
+ r0.y = dot(r1.xy, r1.xy);
198
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
199
+ r0.y = sqrt(r0.y);
200
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
201
+ r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f);
202
+ r7.z = max(r0.z, -1.0f);
203
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
204
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
205
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
206
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
207
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
208
+ r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f);
209
+ r2.w = sqrt(r2.w);
210
+ r0.y = (r2.w / r0.y);
211
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
212
+ let v_42 = (r0.yy * r1.xy);
213
+ r7 = vec4<f32>(v_42.xy, r7.zw);
214
+ let v_43 = (r0.www * r4.xyz);
215
+ r4 = vec4<f32>(v_43.xyz, r4.w);
216
+ let v_44 = ((-(r5.xyzx)).xyz + r7.xyz);
217
+ r7 = vec4<f32>(v_44.xyz, r7.w);
218
+ let v_45 = -(r2.xyzx);
219
+ let v_46 = fma(r4.xyz, cb12_12.tint_symbol_4[0u].yyy, v_45.xyz);
220
+ r4 = vec4<f32>(v_46.xyz, r4.w);
221
+ r0.y = dot(r4.xyz, v5);
222
+ r0.z = dot(r7.xyz, r7.xyz);
223
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
224
+ r4.x = (r0.y / r0.z);
225
+ r4.y = 1.0f;
226
+ let v_47 = (r7.xyz * r4.xyx);
227
+ r7 = vec4<f32>(v_47.xyz, r7.w);
228
+ r4.z = v4.x;
229
+ let v_48 = (r4.zxz * r7.xyz);
230
+ r4 = vec4<f32>(v_48.xyz, r4.w);
231
+ let v_49 = r7;
232
+ r7 = vec4<f32>(0.10000000149011611938f, v_49.y, 0.33329999446868896484f, v_49.w);
233
+ r7.y = v4.x;
234
+ let v_50 = fma(r4.xyz, r7.xyz, v5);
235
+ r4 = vec4<f32>(v_50.xyz, r4.w);
236
+ let v_51 = bitcast<vec3<u32>>(r1.xxx);
237
+ let v_52 = select(v5, r4.xyz, (v_51 != vec3<u32>()));
238
+ r4 = vec4<f32>(v_52.xyz, r4.w);
239
+ r0.y = dot(r1.zw, r1.zw);
240
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
241
+ r0.y = sqrt(r0.y);
242
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
243
+ r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f);
244
+ r8.z = max(r0.z, -1.0f);
245
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
246
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
247
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.x)));
248
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
249
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.x)));
250
+ r1.x = fma((-(r8.zzzz)).x, r8.z, 1.0f);
251
+ r1.x = sqrt(r1.x);
252
+ r0.y = (r1.x / r0.y);
253
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
254
+ let v_53 = (r0.yy * r1.zw);
255
+ r8 = vec4<f32>(v_53.xy, r8.zw);
256
+ let v_54 = (r0.www * r3.xyz);
257
+ r0 = vec4<f32>(r0.x, v_54.xyz);
258
+ let v_55 = ((-(r5.xyzx)).xyz + r8.xyz);
259
+ r1 = vec4<f32>(v_55.xyz, r1.w);
260
+ let v_56 = -(r2.xxyz);
261
+ let v_57 = fma(r0.yzw, cb12_12.tint_symbol_4[0u].yyy, v_56.yzw);
262
+ r0 = vec4<f32>(r0.x, v_57.xyz);
263
+ r0.y = dot(r0.yzw, v5);
264
+ r0.z = dot(r1.xyz, r1.xyz);
265
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
266
+ r2.x = (r0.y / r0.z);
267
+ r2.y = 1.0f;
268
+ let v_58 = (r1.xyz * r2.xyx);
269
+ r1 = vec4<f32>(v_58.xyz, r1.w);
270
+ r2.z = v4.x;
271
+ let v_59 = (r1.xyz * r2.zxz);
272
+ r1 = vec4<f32>(v_59.xyz, r1.w);
273
+ let v_60 = fma(r1.xyz, r7.xyz, r4.xyz);
274
+ r1 = vec4<f32>(v_60.xyz, r1.w);
275
+ let v_61 = bitcast<vec3<u32>>(r0.www);
276
+ let v_62 = r1.xyz;
277
+ let v_63 = select(r4.xyz, v_62, (v_61 != vec3<u32>()));
278
+ r0 = vec4<f32>(r0.x, v_63.xyz);
279
+ let v_64 = (r0.yzw + vec3<f32>(0.00009999999747378752f));
280
+ r0 = vec4<f32>(r0.x, v_64.xyz);
281
+ r1.x = dot(r0.yzw, r0.yzw);
282
+ r1.x = inverseSqrt(r1.x);
283
+ let v_65 = (r0.yzw * r1.xxx);
284
+ r0 = vec4<f32>(r0.x, v_65.xyz);
285
+ } else {
286
+ r0.x = v0.y;
287
+ let v_66 = v0.xz;
288
+ let v_67 = r6;
289
+ r6 = vec4<f32>(v_66.x, v_67.y, v_66.y, v_67.w);
290
+ r0 = vec4<f32>(r0.x, v5.xyz);
291
+ }
292
+ let v_68 = (r0.xxx * cb1_1.tint_symbol[1u].xyz);
293
+ r1 = vec4<f32>(v_68.xyz, r1.w);
294
+ let v_69 = fma(r6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
295
+ r1 = vec4<f32>(v_69.xyz, r1.w);
296
+ let v_70 = fma(r6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
297
+ r1 = vec4<f32>(v_70.xyz, r1.w);
298
+ o0 = ((r1.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx;
299
+ r1 = (r0.xxxx * cb1_1.tint_symbol[9u]);
300
+ r1 = fma(r6.xxxx, cb1_1.tint_symbol[8u], r1);
301
+ r1 = fma(r6.zzzz, cb1_1.tint_symbol[10u], r1);
302
+ r1 = (r1 + cb1_1.tint_symbol[11u]);
303
+ r2 = (cb3_3.tint_symbol_2[1u] + cb3_3.tint_symbol_2[43u]);
304
+ r0.x = dot(r2, vec4<f32>(1.0f));
305
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.0f)));
306
+ if ((bitcast<u32>(r0.x) != 0u)) {
307
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x >= -1.0f)));
308
+ if ((bitcast<u32>(r0.x) != 0u)) {
309
+ let v_71 = dot(-(cb3_3.tint_symbol_2[1u]), v1);
310
+ o1 = vec4<f32>(vec3<f32>(v_71, v_71, v_71).xyz, o1.w);
311
+ o1.w = 1.0f;
312
+ } else {
313
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -2.0f)));
314
+ if ((bitcast<u32>(r0.x) != 0u)) {
315
+ o1 = vec4<f32>(v1.xyz, o1.w);
316
+ o1.w = 1.0f;
317
+ } else {
318
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -3.0f)));
319
+ if ((bitcast<u32>(r0.x) != 0u)) {
320
+ o1 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
321
+ } else {
322
+ let v_72 = (r0.zzz * cb1_1.tint_symbol[1u].xyz);
323
+ r2 = vec4<f32>(v_72.xyz, r2.w);
324
+ let v_73 = fma(r0.yyy, cb1_1.tint_symbol[0u].xyz, r2.xyz);
325
+ r0 = vec4<f32>(v_73.xyz, r0.w);
326
+ let v_74 = fma(r0.www, cb1_1.tint_symbol[2u].xyz, r0.xyz);
327
+ r0 = vec4<f32>(v_74.xyz, r0.w);
328
+ let v_75 = (r0.xyz + vec3<f32>(1.0f));
329
+ r0 = vec4<f32>(v_75.xyz, r0.w);
330
+ let v_76 = (r0.xyz * vec3<f32>(0.5f));
331
+ r0 = vec4<f32>(v_76.xyz, r0.w);
332
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb3_3.tint_symbol_2[43u].xxxx == vec4<f32>(-4.0f, -5.0f, -9.0f, -10.0f))));
333
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -11.0f)));
334
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (0.00000099999999747524f < v1.z)));
335
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (v1.z < 0.99999898672103881836f)));
336
+ r3.y = bitcast<f32>((bitcast<u32>(r3.z) & bitcast<u32>(r3.y)));
337
+ r4 = vec4<f32>(((v1.zzz * vec3<f32>(1.0f, 0.0f, 0.0f))).xyz, r4.w);
338
+ let v_77 = bitcast<vec3<u32>>(r3.yyy);
339
+ let v_78 = select(v1.zzz, r4.xyz, (v_77 != vec3<u32>()));
340
+ r3 = vec4<f32>(r3.x, v_78.xyz);
341
+ let v_79 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r3.yzw) & bitcast<vec3<u32>>(r3.xxx)));
342
+ r3 = vec4<f32>(v_79.xyz, r3.w);
343
+ r2.z = bitcast<f32>((bitcast<u32>(r2.z) | bitcast<u32>(r2.w)));
344
+ r3.w = 1.0f;
345
+ let v_80 = bitcast<vec4<u32>>(r2.zzzz);
346
+ r3 = select(r3, vec4<f32>(), (v_80 != vec4<u32>()));
347
+ let v_81 = bitcast<vec4<u32>>(r2.yyyy);
348
+ r3 = select(r3, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), (v_81 != vec4<u32>()));
349
+ r0.w = 1.0f;
350
+ let v_82 = bitcast<vec4<u32>>(r2.xxxx);
351
+ let v_83 = r0;
352
+ o1 = select(r3, v_83, (v_82 != vec4<u32>()));
353
+ }
354
+ }
355
+ }
356
+ } else {
357
+ o1 = vec4<f32>();
358
+ }
359
+ x0[0u].x = dot(r1, cb0_0.tint_symbol_1[0u]);
360
+ o2 = r1;
361
+ let v_84 = &(x0[0u]);
362
+ *(v_84) = vec4<f32>((*(v_84)).x, vec3<f32>());
363
+ o3[0u] = x0[0u].x;
364
+ o3[1u] = x0[0u].y;
365
+ o3[2u] = x0[0u].z;
366
+ o3[3u] = x0[0u].w;
367
+ v = vec4<f32>(o3[0u], o3[1u], o3[2u], o3[3u]);
368
+ }
369
+
370
+ struct tint_symbol_6 {
371
+ @location(0u)
372
+ o0 : vec4<f32>,
373
+ @location(1u)
374
+ o1 : vec4<f32>,
375
+ @builtin(position)
376
+ o2 : vec4<f32>,
377
+ @builtin(clip_distances)
378
+ o3 : array<f32, 4u>,
379
+ @location(15u)
380
+ tint_symbol_5 : vec4<f32>,
381
+ }
382
+
383
+ @vertex
384
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>) -> tint_symbol_6 {
385
+ main_inner(v0, v1, v4, v5);
386
+ return tint_symbol_6(o0, o1, o2, o3, v);
387
+ }
b/8b0b5899ed/shaders/e3af1cd1a5725552.wgsl ADDED
@@ -0,0 +1,153 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb19_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 19u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
26
+
27
+ struct cb18_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 18u>,
29
+ }
30
+
31
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
32
+
33
+ @group(1u) @binding(23u) var s7 : sampler;
34
+
35
+ @group(1u) @binding(24u) var s8 : sampler;
36
+
37
+ @group(1u) @binding(25u) var s9 : sampler;
38
+
39
+ @group(1u) @binding(28u) var s12 : sampler;
40
+
41
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
42
+
43
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(43u) var t11 : texture_2d<u32>;
48
+
49
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
50
+
51
+ var<private> o0 : vec4<f32>;
52
+
53
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
54
+ r0.x = (v3.w * v3.w);
55
+ r0.x = (1.0f / r0.x);
56
+ r0.y = (v5.z * (-(v5.xxxx)).y);
57
+ r0 = vec4<f32>(r0.xy, ((v1.xy / v1.ww)).xy);
58
+ r1 = textureSample(t12, s12, r0.zwzz.xy);
59
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
60
+ r1.x = (r1.x + 1.0f);
61
+ r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
62
+ r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
63
+ let v = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
64
+ r2 = vec4<f32>(v.xyz, r2.w);
65
+ let v_1 = ((-(r2.xyzx)).xyz + v3.xyz);
66
+ r2 = vec4<f32>(v_1.xyz, r2.w);
67
+ r1.x = dot(r2.xyz, r2.xyz);
68
+ r2.w = inverseSqrt(r1.x);
69
+ let v_2 = (r2.www * r2.xyz);
70
+ r2 = vec4<f32>(v_2.xyz, r2.w);
71
+ r0.x = fma((-(r1.xxxx)).x, r0.x, 1.0f);
72
+ r0.x = max(r0.x, 0.0f);
73
+ r1.x = ((-(v4.wwww)).x + 1.0f);
74
+ r1.x = fma(r1.x, r0.x, v4.w);
75
+ r0.x = (r0.x / r1.x);
76
+ r1.x = dot(r2.xyz, (-(v4.xyzx)).xyz);
77
+ r0.y = clamp(fma(r1.xxxx, v5.zzzz, r0.yyyy).y, 0.0f, 1.0f);
78
+ r0.x = (r0.y * r0.x);
79
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.00000099999999747524f)));
80
+ v_3((bitcast<u32>(r0.y) != 0u));
81
+ let v_4 = (r0.zw * cb2_2.tint_symbol_1[18u].xy);
82
+ r3 = vec4<f32>(v_4.xy, r3.zw);
83
+ let v_5 = r3.xy;
84
+ let v_6 = max(v_5, vec2<f32>(-2147483648.0f));
85
+ let v_7 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_6), vec2<i32>(2147483647i), (v_6 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_5 == v_5))));
86
+ r3 = vec4<f32>(v_7.xy, r3.zw);
87
+ r3 = vec4<f32>(r3.xy, vec2<f32>());
88
+ r3 = bitcast<vec4<f32>>(textureLoad(t11, bitcast<vec2<i32>>(r3.xy), bitcast<i32>(r3.w)));
89
+ r0.y = bitcast<f32>((bitcast<u32>(r3.y) & 8u));
90
+ r0.y = f32(bitcast<u32>(r0.y));
91
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y >= 8.0f)));
92
+ r3 = textureSample(t7, s7, r0.zwzz.xy);
93
+ let v_8 = (r3.xyz * r3.xyz);
94
+ r3 = vec4<f32>(v_8.xyz, r3.w);
95
+ r4 = textureSample(t9, s9, r0.zwzz.xy);
96
+ r1.x = clamp(((r4.xxxx * r4.xxxx)).x, 0.0f, 1.0f);
97
+ r5 = textureSample(t8, s8, r0.zwzz.xy);
98
+ let v_9 = (r5.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
99
+ r4 = vec4<f32>(v_9.xy, r4.z, v_9.z);
100
+ let v_10 = fract(r4.xyw);
101
+ r4 = vec4<f32>(v_10.xy, r4.z, v_10.z);
102
+ let v_11 = fma((-(r4.ywyy)).xy, vec2<f32>(0.125f), r4.xy);
103
+ r4 = vec4<f32>(v_11.xy, r4.zw);
104
+ let v_12 = fma(r5.xyz, vec3<f32>(256.0f), r4.xyw);
105
+ r4 = vec4<f32>(v_12.xy, r4.z, v_12.z);
106
+ let v_13 = (r4.xyw + vec3<f32>(-128.0f));
107
+ r4 = vec4<f32>(v_13.xy, r4.z, v_13.z);
108
+ r0.z = dot(r4.xyw, r4.xyw);
109
+ r0.z = inverseSqrt(r0.z);
110
+ let v_14 = (r0.zzz * r4.xyw);
111
+ r4 = vec4<f32>(v_14.xy, r4.z, v_14.z);
112
+ r0.z = dot(r1.yzw, r1.yzw);
113
+ r0.z = inverseSqrt(r0.z);
114
+ let v_15 = (r0.zzz * r1.yzw);
115
+ r1 = vec4<f32>(r1.x, v_15.xyz);
116
+ r0.y = select(1.0f, 0.0f, (bitcast<u32>(r0.y) != 0u));
117
+ r0.x = (r0.y * r0.x);
118
+ r0 = vec4<f32>(r0.x, ((v5.www * v6.xyz)).xyz);
119
+ let v_16 = dot(r4.xyw, r2.xyz);
120
+ r2.x = clamp(vec4<f32>(v_16, v_16, v_16, v_16).x, 0.0f, 1.0f);
121
+ let v_17 = dot((-(r1.yzwy)).xyz, r4.xyw);
122
+ r1.y = clamp(vec4<f32>(v_17, v_17, v_17, v_17).y, 0.0f, 1.0f);
123
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
124
+ r1.z = (r1.y * r1.y);
125
+ r1.z = (r1.z * r1.z);
126
+ r1.y = (r1.y * r1.z);
127
+ r1.z = ((-(r4.zzzz)).z + 1.0f);
128
+ r1.y = fma(r4.z, r1.y, r1.z);
129
+ r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f);
130
+ r1.x = (r1.x * r2.x);
131
+ let v_18 = (r1.xxx * r3.xyz);
132
+ r1 = vec4<f32>(v_18.xyz, r1.w);
133
+ let v_19 = (r0.yzw * r1.xyz);
134
+ r0 = vec4<f32>(r0.x, v_19.xyz);
135
+ let v_20 = (r0.xxx * r0.yzw);
136
+ r0 = vec4<f32>(v_20.xyz, r0.w);
137
+ let v_21 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
138
+ o0 = vec4<f32>(v_21.xyz, o0.w);
139
+ o0.w = 1.0f;
140
+ }
141
+
142
+ fn v_3(v_22 : bool) {
143
+ if (v_22) {
144
+ discard;
145
+ return;
146
+ }
147
+ }
148
+
149
+ @fragment
150
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> @location(0u) vec4<f32> {
151
+ main_inner(v1, v2, v3, v4, v5, v6);
152
+ return o0;
153
+ }
b/8b0b5899ed/shaders/e3b65f17c9c8e30e.wgsl ADDED
@@ -0,0 +1,43 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb2_struct {
6
+ tint_symbol : array<vec4<f32>, 2u>,
7
+ }
8
+
9
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb2_struct;
10
+
11
+ var<private> o0 : vec4<f32>;
12
+
13
+ var<private> o1 : vec4<f32>;
14
+
15
+ fn main_inner() {
16
+ r0 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>() >= cb5_5.tint_symbol[0u])));
17
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r0) & vec4<u32>(1065353216u)));
18
+ r0.x = dot(r0, vec4<f32>(1.0f));
19
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.x)));
20
+ v((bitcast<u32>(r0.x) != 0u));
21
+ o0 = cb5_5.tint_symbol[0u];
22
+ o1 = cb5_5.tint_symbol[1u];
23
+ }
24
+
25
+ fn v(v_1 : bool) {
26
+ if (v_1) {
27
+ discard;
28
+ return;
29
+ }
30
+ }
31
+
32
+ struct tint_symbol_1 {
33
+ @location(0u)
34
+ o0 : vec4<f32>,
35
+ @location(1u)
36
+ o1 : vec4<f32>,
37
+ }
38
+
39
+ @fragment
40
+ fn main() -> tint_symbol_1 {
41
+ main_inner();
42
+ return tint_symbol_1(o0, o1);
43
+ }
b/8b0b5899ed/shaders/e410f9695cfd438c.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e410f9695cfd438c.wgsl ADDED
@@ -0,0 +1,563 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb23_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 23u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb8_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 8u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
70
+
71
+ struct cb2_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 2u>,
73
+ }
74
+
75
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
76
+
77
+ struct cb15_struct {
78
+ tint_symbol_5 : array<vec4<f32>, 15u>,
79
+ }
80
+
81
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
82
+
83
+ @group(1u) @binding(16u) var s0 : sampler;
84
+
85
+ @group(1u) @binding(18u) var s2 : sampler;
86
+
87
+ @group(1u) @binding(27u) var s11 : sampler;
88
+
89
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
90
+
91
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
94
+
95
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
98
+
99
+ var<private> v4 : vec4<f32>;
100
+
101
+ var<private> v5 : array<f32, 4u>;
102
+
103
+ var<private> o0 : vec4<f32>;
104
+
105
+ var<private> x0 : array<vec4<f32>, 4u>;
106
+
107
+ var<private> x1 : array<vec4<f32>, 1u>;
108
+
109
+ struct tint_symbol_7 {
110
+ tint_symbol_6 : array<vec4<u32>, 3u>,
111
+ }
112
+
113
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
114
+
115
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
116
+ var v_2 : vec4<f32> = v_1;
117
+ v_2.w = (1.0f / v_1.w);
118
+ v4 = v_2;
119
+ x1[0u].x = v5[0u];
120
+ x1[0u].y = v5[1u];
121
+ x1[0u].z = v5[2u];
122
+ x1[0u].w = v5[3u];
123
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
124
+ r0.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
125
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r0.x)));
126
+ v_3((bitcast<u32>(r0.x) != 0u));
127
+ r0.x = dot(v2.xyz, v2.xyz);
128
+ r0.x = inverseSqrt(r0.x);
129
+ let v_4 = (r0.xxx * v2.xyz);
130
+ r0 = vec4<f32>(v_4.xyz, r0.w);
131
+ r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
132
+ let v_5 = (r1.xy * r1.xy);
133
+ r1 = vec4<f32>(v_5.xy, r1.zw);
134
+ r0.w = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz);
135
+ r0.w = clamp(((r0.wwww * cb12_12.tint_symbol_4[0u].zzzz)).w, 0.0f, 1.0f);
136
+ r1.x = (r1.y * v0.w);
137
+ let v_6 = ((-(v3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
138
+ r2 = vec4<f32>(v_6.xyz, r2.w);
139
+ r1.y = dot(r2.xyz, r2.xyz);
140
+ r1.y = inverseSqrt(r1.y);
141
+ let v_7 = -(cb3_3.tint_symbol_2[0u].xyzx);
142
+ let v_8 = fma(r2.xyz, r1.yyy, v_7.xyz);
143
+ r3 = vec4<f32>(v_8.xyz, r3.w);
144
+ r1.y = dot(r3.xyz, r3.xyz);
145
+ r1.y = inverseSqrt(r1.y);
146
+ let v_9 = (r1.yyy * r3.xyz);
147
+ r3 = vec4<f32>(v_9.xyz, r3.w);
148
+ r1.y = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
149
+ r1.y = max(r1.y, 0.0f);
150
+ let v_10 = -(r1.yyyy);
151
+ r1.z = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_10.z);
152
+ r1.y = (r1.y * 558.0f);
153
+ r1.y = fma(r1.z, 3.0f, r1.y);
154
+ r1.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
155
+ let v_11 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
156
+ r2 = vec4<f32>(v_11.xyz, r2.w);
157
+ let v_12 = (r2.yyy * cb6_6.tint_symbol_5[1u].xyz);
158
+ r4 = vec4<f32>(v_12.xyz, r4.w);
159
+ let v_13 = fma(r2.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
160
+ r4 = vec4<f32>(v_13.xyz, r4.w);
161
+ let v_14 = fma(r2.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
162
+ r4 = vec4<f32>(v_14.xyz, r4.w);
163
+ let v_15 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
164
+ r5 = vec4<f32>(v_15.xyz, r5.w);
165
+ let v_16 = &(x0[0u]);
166
+ let v_17 = r5;
167
+ *(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
168
+ let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
169
+ r6 = vec4<f32>(v_18.xyz, r6.w);
170
+ let v_19 = &(x0[1u]);
171
+ let v_20 = r6;
172
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
173
+ let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
174
+ r7 = vec4<f32>(v_21.xyz, r7.w);
175
+ let v_22 = &(x0[2u]);
176
+ let v_23 = r7;
177
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
178
+ let v_24 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
179
+ r4 = vec4<f32>(v_24.xyz, r4.w);
180
+ let v_25 = &(x0[3u]);
181
+ let v_26 = r4;
182
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
183
+ let v_27 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
184
+ let v_28 = r8;
185
+ r8 = vec4<f32>(v_28.x, v_27.x, v_28.z, v_27.y);
186
+ r1.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
187
+ r1.w = (r1.w * 0.5f);
188
+ let v_29 = abs(r7.yyyy);
189
+ r2.w = max(v_29.w, abs(r7.xxxx).w);
190
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
191
+ let v_30 = (bitcast<u32>(r2.w) != 0u);
192
+ let v_31 = bitcast<f32>(v.tint_symbol_6[0i].x);
193
+ r2.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_31, v_30);
194
+ let v_32 = abs(r6.yyyy);
195
+ r3.w = max(v_32.w, abs(r6.xxxx).w);
196
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r1.w)));
197
+ let v_33 = bitcast<u32>(r3.w);
198
+ r2.w = select(r2.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_33 != 0u));
199
+ let v_34 = abs(r5.yyyy);
200
+ r3.w = max(v_34.w, abs(r5.xxxx).w);
201
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r1.w)));
202
+ let v_35 = bitcast<u32>(r1.w);
203
+ r1.w = select(r2.w, 0.0f, (v_35 != 0u));
204
+ let v_36 = x0[bitcast<i32>(r1.w)];
205
+ r5 = vec4<f32>(v_36.xyz, r5.w);
206
+ r1.w = f32(bitcast<i32>(r1.w));
207
+ r2.w = (r1.w + 0.5f);
208
+ r2.w = (r2.w * 0.25f);
209
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww)));
210
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
211
+ r1.w = dot(r6, cb6_6.tint_symbol_5[12u]);
212
+ r3.w = dot(r6, cb6_6.tint_symbol_5[13u]);
213
+ r6.x = (r5.x + 0.5f);
214
+ r6.y = fma(r5.y, 0.25f, r2.w);
215
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r1.w == 0.0f))));
216
+ r1.w = ((-(r1.wwww)).w + r5.z);
217
+ let v_37 = dpdx(r6.xyy);
218
+ r7 = vec4<f32>(v_37.xy, r7.z, v_37.z);
219
+ r7.z = dpdx(r1.w);
220
+ let v_38 = dpdy(r6.yxy);
221
+ r9 = vec4<f32>(v_38.xyz, r9.w);
222
+ r9.w = dpdy(r1.w);
223
+ let v_39 = (r7.yw * r9.yw);
224
+ r4 = vec4<f32>(r4.xy, v_39.xy);
225
+ let v_40 = -(r4.zwzz);
226
+ let v_41 = fma(r7.xz, r9.xz, v_40.xy);
227
+ r10 = vec4<f32>(v_41.xy, r10.zw);
228
+ r4.z = (1.0f / r10.x);
229
+ r4.w = (r7.z * r9.y);
230
+ let v_42 = -(r4.wwww);
231
+ r10.z = fma(r7.x, r9.w, v_42.z);
232
+ let v_43 = (r4.zz * r10.yz);
233
+ r4 = vec4<f32>(r4.xy, v_43.xy);
234
+ let v_44 = max(r4.zw, vec2<f32>());
235
+ r4 = vec4<f32>(r4.xy, v_44.xy);
236
+ let v_45 = min(r4.zw, vec2<f32>(0.5f));
237
+ r4 = vec4<f32>(r4.xy, v_45.xy);
238
+ r1.w = fma((-(r3.wwww)).w, r4.z, r1.w);
239
+ r1.w = fma((-(r3.wwww)).w, r4.w, r1.w);
240
+ let v_46 = bitcast<u32>(r2.w);
241
+ let v_47 = r1.w;
242
+ r8.z = select(r5.z, v_47, (v_46 != 0u));
243
+ r6.z = 0.0f;
244
+ let v_48 = (r6.xyz + r8.ywz);
245
+ r5 = vec4<f32>(v_48.xyz, r5.w);
246
+ let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
247
+ r8 = vec4<f32>(v_49.xy, r8.zw);
248
+ let v_50 = (r6.xyz + r8.xyz);
249
+ r7 = vec4<f32>(v_50.xyz, r7.w);
250
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
251
+ r8 = vec4<f32>(v_51.xy, r8.zw);
252
+ let v_52 = (r6.xyz + r8.xyz);
253
+ r9 = vec4<f32>(v_52.xyz, r9.w);
254
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
255
+ r8 = vec4<f32>(v_53.xy, r8.zw);
256
+ let v_54 = (r6.xyz + r8.xyz);
257
+ r10 = vec4<f32>(v_54.xyz, r10.w);
258
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
259
+ r8 = vec4<f32>(v_55.xy, r8.zw);
260
+ let v_56 = (r6.xyz + r8.xyz);
261
+ r11 = vec4<f32>(v_56.xyz, r11.w);
262
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
263
+ r8 = vec4<f32>(v_57.xy, r8.zw);
264
+ let v_58 = (r6.xyz + r8.xyz);
265
+ r12 = vec4<f32>(v_58.xyz, r12.w);
266
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
267
+ r8 = vec4<f32>(v_59.xy, r8.zw);
268
+ let v_60 = (r6.xyz + r8.xyz);
269
+ r13 = vec4<f32>(v_60.xyz, r13.w);
270
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
271
+ r8 = vec4<f32>(v_61.xy, r8.zw);
272
+ let v_62 = (r6.xyz + r8.xyz);
273
+ r14 = vec4<f32>(v_62.xyz, r14.w);
274
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
275
+ r8 = vec4<f32>(v_63.xy, r8.zw);
276
+ let v_64 = (r6.xyz + r8.xyz);
277
+ r15 = vec4<f32>(v_64.xyz, r15.w);
278
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
279
+ r8 = vec4<f32>(v_65.xy, r8.zw);
280
+ let v_66 = (r6.xyz + r8.xyz);
281
+ r16 = vec4<f32>(v_66.xyz, r16.w);
282
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
283
+ r8 = vec4<f32>(v_67.xy, r8.zw);
284
+ let v_68 = (r6.xyz + r8.xyz);
285
+ r17 = vec4<f32>(v_68.xyz, r17.w);
286
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
287
+ r8 = vec4<f32>(v_69.xy, r8.zw);
288
+ let v_70 = (r6.xyz + r8.xyz);
289
+ r18 = vec4<f32>(v_70.xyz, r18.w);
290
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
291
+ r8 = vec4<f32>(v_71.xy, r8.zw);
292
+ let v_72 = (r6.xyz + r8.xyz);
293
+ r19 = vec4<f32>(v_72.xyz, r19.w);
294
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
295
+ r8 = vec4<f32>(v_73.xy, r8.zw);
296
+ let v_74 = (r6.xyz + r8.xyz);
297
+ r20 = vec4<f32>(v_74.xyz, r20.w);
298
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
299
+ r8 = vec4<f32>(v_75.xy, r8.zw);
300
+ let v_76 = (r6.xyz + r8.xyz);
301
+ r21 = vec4<f32>(v_76.xyz, r21.w);
302
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
303
+ r8 = vec4<f32>(v_77.xy, r8.zw);
304
+ let v_78 = (r6.xyz + r8.xyz);
305
+ r6 = vec4<f32>(v_78.xyz, r6.w);
306
+ let v_79 = r5.xyxx;
307
+ r5.x = textureSampleCompareLevel(t15, s15, v_79.xy, r5.z);
308
+ let v_80 = r7.xyxx;
309
+ r5.y = textureSampleCompareLevel(t15, s15, v_80.xy, r7.z);
310
+ let v_81 = r9.xyxx;
311
+ r5.z = textureSampleCompareLevel(t15, s15, v_81.xy, r9.z);
312
+ let v_82 = r10.xyxx;
313
+ r5.w = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z);
314
+ let v_83 = r11.xyxx;
315
+ r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r11.z);
316
+ let v_84 = r12.xyxx;
317
+ r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r12.z);
318
+ let v_85 = r13.xyxx;
319
+ r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r13.z);
320
+ let v_86 = r14.xyxx;
321
+ r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r14.z);
322
+ let v_87 = r15.xyxx;
323
+ r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r15.z);
324
+ let v_88 = r16.xyxx;
325
+ r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r16.z);
326
+ let v_89 = r17.xyxx;
327
+ r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r17.z);
328
+ let v_90 = r18.xyxx;
329
+ r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r18.z);
330
+ let v_91 = r19.xyxx;
331
+ r9.x = textureSampleCompareLevel(t15, s15, v_91.xy, r19.z);
332
+ let v_92 = r20.xyxx;
333
+ r9.y = textureSampleCompareLevel(t15, s15, v_92.xy, r20.z);
334
+ let v_93 = r21.xyxx;
335
+ r9.z = textureSampleCompareLevel(t15, s15, v_93.xy, r21.z);
336
+ let v_94 = r6.xyxx;
337
+ r9.w = textureSampleCompareLevel(t15, s15, v_94.xy, r6.z);
338
+ r5 = (r5 + r7);
339
+ r5 = (r8 + r5);
340
+ r5 = (r9 + r5);
341
+ r1.w = dot(r5, vec4<f32>(1.0f));
342
+ r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
343
+ let v_95 = abs(r4.yyyy);
344
+ r2.w = max(v_95.w, abs(r4.xxxx).w);
345
+ r2.w = clamp(fma(r2.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
346
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
347
+ r1.z = (r2.w * r1.z);
348
+ r1.z = fma(r1.w, 0.0625f, r1.z);
349
+ r1.z = (r1.z * r1.z);
350
+ r1.z = min(r1.z, 1.0f);
351
+ r1.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
352
+ r1.w = sqrt(r1.w);
353
+ r1.w = (r1.w * cb6_6.tint_symbol_5[3u].z);
354
+ let v_96 = -(r1.zzzz);
355
+ r1.z = fma(r1.w, v_96.z, r1.z);
356
+ let v_97 = dot(r0.xyz, v_7.xyz);
357
+ r1.w = clamp(vec4<f32>(v_97, v_97, v_97, v_97).w, 0.0f, 1.0f);
358
+ let v_98 = dot(r3.xyz, v_7.xyz);
359
+ r2.w = clamp(vec4<f32>(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f);
360
+ r2.w = ((-(r2.wwww)).w + 1.0f);
361
+ r3.w = (r2.w * r2.w);
362
+ r3.w = (r3.w * r3.w);
363
+ r2.w = (r2.w * r3.w);
364
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
365
+ r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r3.w);
366
+ let v_99 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
367
+ r4 = vec4<f32>(v_99.xy, r4.zw);
368
+ r1.y = (r4.x * 0.125f);
369
+ r0.x = dot(r0.xyz, r3.xyz);
370
+ r0.x = clamp(((r0.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
371
+ r0.x = log2(r0.x);
372
+ r0.x = (r0.x * r4.y);
373
+ r0.x = exp2(r0.x);
374
+ r0.x = (r2.w * r0.x);
375
+ r0.x = (r1.y * r0.x);
376
+ r0.x = (r0.w * r0.x);
377
+ r0.x = (r1.w * r0.x);
378
+ let v_100 = (r0.xxx * cb3_3.tint_symbol_2[1u].xyz);
379
+ r0 = vec4<f32>(v_100.xyz, r0.w);
380
+ let v_101 = (r1.zzz * r0.xyz);
381
+ r3 = vec4<f32>(v_101.xyz, r3.w);
382
+ o0.w = (r1.x * cb2_2.tint_symbol_1[15u].x);
383
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
384
+ r0.w = dot(r2.xyz, r2.xyz);
385
+ r1.x = sqrt(r0.w);
386
+ let v_102 = -(cb3_3.tint_symbol_2[50u].xxxx);
387
+ r1.y = (r1.x + v_102.y);
388
+ r1.y = max(r1.y, 0.0f);
389
+ r1.x = (r1.y / r1.x);
390
+ r1.x = (r1.x * r2.z);
391
+ r1.w = (r1.x * cb3_3.tint_symbol_2[52u].z);
392
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
393
+ r2.w = (r1.w * -1.44269502162933349609f);
394
+ r2.w = exp2(r2.w);
395
+ r2.w = ((-(r2.wwww)).w + 1.0f);
396
+ r1.w = (r2.w / r1.w);
397
+ let v_103 = bitcast<u32>(r1.x);
398
+ r1.x = select(1.0f, r1.w, (v_103 != 0u));
399
+ r1.w = (r1.y * cb3_3.tint_symbol_2[51u].w);
400
+ r1.x = (r1.x * r1.w);
401
+ r1.x = min(r1.x, 1.0f);
402
+ r1.x = (r1.x * 1.44269502162933349609f);
403
+ r1.x = exp2(r1.x);
404
+ r1.x = min(r1.x, 1.0f);
405
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
406
+ r1.w = (r1.x * cb3_3.tint_symbol_2[52u].y);
407
+ r0.w = inverseSqrt(r0.w);
408
+ let v_104 = (r0.www * r2.xyz);
409
+ r4 = vec4<f32>(v_104.xyz, r4.w);
410
+ let v_105 = dot(r4.xyz, cb3_3.tint_symbol_2[54u].xyz);
411
+ r0.w = clamp(vec4<f32>(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f);
412
+ r0.w = log2(r0.w);
413
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
414
+ r0.w = exp2(r0.w);
415
+ let v_106 = dot(r4.xyz, cb3_3.tint_symbol_2[53u].xyz);
416
+ r2.w = clamp(vec4<f32>(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f);
417
+ r2.w = log2(r2.w);
418
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
419
+ r2.w = exp2(r2.w);
420
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
421
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
422
+ let v_107 = -(cb3_3.tint_symbol_2[52u].xxxx);
423
+ r3.w = (r1.y + v_107.w);
424
+ r3.w = max(r3.w, 0.0f);
425
+ r3.w = (r3.w * cb3_3.tint_symbol_2[51u].x);
426
+ r3.w = (r3.w * 1.44269502162933349609f);
427
+ r3.w = exp2(r3.w);
428
+ r3.w = ((-(r3.wwww)).w + 1.0f);
429
+ r1.w = clamp(fma(r1.xxxx, r3.wwww, r1.wwww).w, 0.0f, 1.0f);
430
+ let v_108 = -(cb3_3.tint_symbol_2[51u].zzzz);
431
+ r1.y = (r1.y * v_108.y);
432
+ r1.y = (r1.y * 1.44269502162933349609f);
433
+ r1.y = exp2(r1.y);
434
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
435
+ let v_109 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
436
+ r4 = vec4<f32>(v_109.xyz, r4.w);
437
+ let v_110 = fma(r0.www, r4.xyz, cb3_3.tint_symbol_2[56u].xyz);
438
+ r4 = vec4<f32>(v_110.xyz, r4.w);
439
+ let v_111 = ((-(r4.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
440
+ r5 = vec4<f32>(v_111.xyz, r5.w);
441
+ let v_112 = fma(r2.www, r5.xyz, r4.xyz);
442
+ r4 = vec4<f32>(v_112.xyz, r4.w);
443
+ let v_113 = -(cb3_3.tint_symbol_2[57u].xyzx);
444
+ let v_114 = (r4.xyz + v_113.xyz);
445
+ r4 = vec4<f32>(v_114.xyz, r4.w);
446
+ let v_115 = fma(r1.yyy, r4.xyz, cb3_3.tint_symbol_2[57u].xyz);
447
+ r4 = vec4<f32>(v_115.xyz, r4.w);
448
+ r5.x = cb3_3.tint_symbol_2[55u].w;
449
+ r5.y = cb3_3.tint_symbol_2[56u].w;
450
+ r5.z = cb3_3.tint_symbol_2[57u].w;
451
+ let v_116 = ((-(r4.xyzx)).xyz + r5.xyz);
452
+ r5 = vec4<f32>(v_116.xyz, r5.w);
453
+ let v_117 = fma(r1.xxx, r5.xyz, r4.xyz);
454
+ r4 = vec4<f32>(v_117.xyz, r4.w);
455
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
456
+ if ((bitcast<u32>(r0.w) != 0u)) {
457
+ let v_118 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
458
+ r1 = vec4<f32>(v_118.xy, r1.zw);
459
+ r5 = textureSample(t11, s11, r1.xyxx.xy);
460
+ r0.w = (r5.x + -1.0f);
461
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
462
+ } else {
463
+ r0.w = 1.0f;
464
+ }
465
+ let v_119 = -(r3.xyzx);
466
+ let v_120 = fma(r4.xyz, r0.www, v_119.xyz);
467
+ r4 = vec4<f32>(v_120.xyz, r4.w);
468
+ let v_121 = fma(r1.www, r4.xyz, r3.xyz);
469
+ r1 = vec4<f32>(v_121.xy, r1.z, v_121.z);
470
+ } else {
471
+ r0.w = dot(r2.xyz, r2.xyz);
472
+ r2.w = sqrt(r0.w);
473
+ let v_122 = -(cb3_3.tint_symbol_2[50u].xxxx);
474
+ r3.w = (r2.w + v_122.w);
475
+ r3.w = max(r3.w, 0.0f);
476
+ r2.w = (r3.w / r2.w);
477
+ r2.w = (r2.w * r2.z);
478
+ r4.x = (r2.w * cb3_3.tint_symbol_2[52u].z);
479
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.wwww).w)));
480
+ r4.y = (r4.x * -1.44269502162933349609f);
481
+ r4.y = exp2(r4.y);
482
+ r4.y = ((-(r4.yyyy)).y + 1.0f);
483
+ r4.x = (r4.y / r4.x);
484
+ let v_123 = bitcast<u32>(r2.w);
485
+ r2.w = select(1.0f, r4.x, (v_123 != 0u));
486
+ r4.x = (r3.w * cb3_3.tint_symbol_2[51u].w);
487
+ r2.w = (r2.w * r4.x);
488
+ r2.w = min(r2.w, 1.0f);
489
+ r2.w = (r2.w * 1.44269502162933349609f);
490
+ r2.w = exp2(r2.w);
491
+ r2.w = min(r2.w, 1.0f);
492
+ r2.w = ((-(r2.wwww)).w + 1.0f);
493
+ r4.x = (r2.w * cb3_3.tint_symbol_2[52u].y);
494
+ r0.w = inverseSqrt(r0.w);
495
+ let v_124 = (r0.www * r2.xyz);
496
+ r2 = vec4<f32>(v_124.xyz, r2.w);
497
+ let v_125 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
498
+ r0.w = clamp(vec4<f32>(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f);
499
+ r0.w = log2(r0.w);
500
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
501
+ r0.w = exp2(r0.w);
502
+ let v_126 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
503
+ r2.x = clamp(vec4<f32>(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f);
504
+ r2.x = log2(r2.x);
505
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
506
+ r2.x = exp2(r2.x);
507
+ r2.y = fma((-(r2.wwww)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
508
+ let v_127 = -(cb3_3.tint_symbol_2[52u].xxxx);
509
+ r2.z = (r3.w + v_127.z);
510
+ r2.z = max(r2.z, 0.0f);
511
+ let v_128 = (r2.yz * cb3_3.tint_symbol_2[51u].yx);
512
+ let v_129 = r2;
513
+ r2 = vec4<f32>(v_129.x, v_128.xy, v_129.w);
514
+ r2.z = (r2.z * 1.44269502162933349609f);
515
+ r2.z = exp2(r2.z);
516
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
517
+ r2.z = clamp(fma(r2.yyyy, r2.zzzz, r4.xxxx).z, 0.0f, 1.0f);
518
+ let v_130 = -(cb3_3.tint_symbol_2[51u].zzzz);
519
+ r2.w = (r3.w * v_130.w);
520
+ r2.w = (r2.w * 1.44269502162933349609f);
521
+ r2.w = exp2(r2.w);
522
+ r2.w = ((-(r2.wwww)).w + 1.0f);
523
+ let v_131 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
524
+ r4 = vec4<f32>(v_131.xyz, r4.w);
525
+ let v_132 = fma(r0.www, r4.xyz, cb3_3.tint_symbol_2[56u].xyz);
526
+ r4 = vec4<f32>(v_132.xyz, r4.w);
527
+ let v_133 = ((-(r4.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
528
+ r5 = vec4<f32>(v_133.xyz, r5.w);
529
+ let v_134 = fma(r2.xxx, r5.xyz, r4.xyz);
530
+ r4 = vec4<f32>(v_134.xyz, r4.w);
531
+ let v_135 = -(cb3_3.tint_symbol_2[57u].xyzx);
532
+ let v_136 = (r4.xyz + v_135.xyz);
533
+ r4 = vec4<f32>(v_136.xyz, r4.w);
534
+ let v_137 = fma(r2.www, r4.xyz, cb3_3.tint_symbol_2[57u].xyz);
535
+ r4 = vec4<f32>(v_137.xyz, r4.w);
536
+ r5.x = cb3_3.tint_symbol_2[55u].w;
537
+ r5.y = cb3_3.tint_symbol_2[56u].w;
538
+ r5.z = cb3_3.tint_symbol_2[57u].w;
539
+ let v_138 = ((-(r4.xyzx)).xyz + r5.xyz);
540
+ r5 = vec4<f32>(v_138.xyz, r5.w);
541
+ let v_139 = fma(r2.yyy, r5.xyz, r4.xyz);
542
+ r2 = vec4<f32>(v_139.xy, r2.z, v_139.z);
543
+ let v_140 = fma((-(r0.xyzx)).xyz, r1.zzz, r2.xyw);
544
+ r0 = vec4<f32>(v_140.xyz, r0.w);
545
+ let v_141 = fma(r2.zzz, r0.xyz, r3.xyz);
546
+ r1 = vec4<f32>(v_141.xy, r1.z, v_141.z);
547
+ }
548
+ let v_142 = (r1.xyw * cb2_2.tint_symbol_1[17u].zzz);
549
+ o0 = vec4<f32>(v_142.xyz, o0.w);
550
+ }
551
+
552
+ fn v_3(v_143 : bool) {
553
+ if (v_143) {
554
+ discard;
555
+ return;
556
+ }
557
+ }
558
+
559
+ @fragment
560
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_144 : vec4<f32>) -> @location(0u) vec4<f32> {
561
+ main_inner(v0, v1, v2, v3, v_144);
562
+ return o0;
563
+ }
b/8b0b5899ed/shaders/e42771f435a9959b.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e42771f435a9959b.wgsl ADDED
@@ -0,0 +1,1292 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb1_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(17u) var s1 : sampler;
98
+
99
+ @group(1u) @binding(18u) var s2 : sampler;
100
+
101
+ @group(1u) @binding(19u) var s3 : sampler;
102
+
103
+ @group(1u) @binding(20u) var s4 : sampler;
104
+
105
+ @group(1u) @binding(27u) var s11 : sampler;
106
+
107
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
108
+
109
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
120
+
121
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
122
+
123
+ var<private> v7 : vec4<f32>;
124
+
125
+ var<private> v8 : array<f32, 4u>;
126
+
127
+ var<private> o0 : vec4<f32>;
128
+
129
+ var<private> x0 : array<vec4<f32>, 4u>;
130
+
131
+ var<private> x1 : array<vec4<f32>, 1u>;
132
+
133
+ struct tint_symbol_8 {
134
+ tint_symbol_7 : array<vec4<u32>, 4u>,
135
+ }
136
+
137
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
138
+
139
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
140
+ var v_2 : vec4<f32> = v_1;
141
+ v_2.w = (1.0f / v_1.w);
142
+ v7 = v_2;
143
+ x1[0u].x = v8[0u];
144
+ x1[0u].y = v8[1u];
145
+ x1[0u].z = v8[2u];
146
+ x1[0u].w = v8[3u];
147
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
148
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
149
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
150
+ v_3((bitcast<u32>(r1.x) != 0u));
151
+ r1 = textureSample(t4, s4, v1.xy.xyxx.xy);
152
+ let v_4 = (v1.xy * cb11_11.tint_symbol_5[0u].zw);
153
+ r2 = vec4<f32>(v_4.xy, r2.zw);
154
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
155
+ let v_5 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
156
+ r2 = vec4<f32>(r2.xy, v_5.xy);
157
+ let v_6 = (r2.xy * vec2<f32>(3.1700000762939453125f));
158
+ r2 = vec4<f32>(v_6.xy, r2.zw);
159
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
160
+ let v_7 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
161
+ r2 = vec4<f32>(v_7.xy, r2.zw);
162
+ let v_8 = (r2.xy * vec2<f32>(0.5f));
163
+ r2 = vec4<f32>(v_8.xy, r2.zw);
164
+ let v_9 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
165
+ r2 = vec4<f32>(v_9.xy, r2.zw);
166
+ r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
167
+ r2.z = fma(r2.z, r1.w, 1.0f);
168
+ let v_10 = (r2.xy * cb11_11.tint_symbol_5[0u].yy);
169
+ r2 = vec4<f32>(v_10.xy, r2.zw);
170
+ r0 = (r0 * r2.zzzz);
171
+ r3 = textureSample(t3, s3, v1.xy.xyxx.xy);
172
+ let v_11 = fma(r2.xy, r1.ww, r3.xy);
173
+ r2 = vec4<f32>(v_11.xy, r2.zw);
174
+ let v_12 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
175
+ r2 = vec4<f32>(v_12.xy, r2.zw);
176
+ r2.w = dot(r2.xy, r2.xy);
177
+ r2.w = ((-(r2.wwww)).w + 1.0f);
178
+ r2.w = sqrt(abs(r2.wwww).w);
179
+ r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
180
+ let v_13 = (r2.xy * r3.xx);
181
+ r2 = vec4<f32>(v_13.xy, r2.zw);
182
+ let v_14 = (r2.yyy * v5.xyz);
183
+ r3 = vec4<f32>(v_14.xyz, r3.w);
184
+ let v_15 = fma(r2.xxx, v4.xyz, r3.xyz);
185
+ r3 = vec4<f32>(v_15.xyz, r3.w);
186
+ let v_16 = fma(r2.www, v2.xyz, r3.xyz);
187
+ r2 = vec4<f32>(v_16.xy, r2.z, v_16.z);
188
+ r3.x = dot(r2.xyw, r2.xyw);
189
+ r3.x = inverseSqrt(r3.x);
190
+ let v_17 = (r2.xyw * r3.xxx);
191
+ r3 = vec4<f32>(r3.x, v_17.xyz);
192
+ let v_18 = (r1.xy * r1.xy);
193
+ r1 = vec4<f32>(v_18.xy, r1.zw);
194
+ r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz);
195
+ r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z);
196
+ r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f);
197
+ r0.w = (r0.w * v0.w);
198
+ let v_19 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
199
+ let v_20 = r1;
200
+ r1 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
201
+ let v_21 = (r0.xyz * r0.xyz);
202
+ r0 = vec4<f32>(v_21.xyz, r0.w);
203
+ let v_22 = -(v6.xyzx);
204
+ let v_23 = (v_22.xyz + cb1_1.tint_symbol[15u].xyz);
205
+ r2 = vec4<f32>(v_23.xyz, r2.w);
206
+ r4.x = dot(r2.xyz, r2.xyz);
207
+ r4.x = inverseSqrt(r4.x);
208
+ let v_24 = (r2.xyz * r4.xxx);
209
+ r4 = vec4<f32>(r4.x, v_24.xyz);
210
+ let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx);
211
+ let v_26 = fma(r2.xyz, r4.xxx, v_25.xyz);
212
+ r5 = vec4<f32>(v_26.xyz, r5.w);
213
+ r5.w = dot(r5.xyz, r5.xyz);
214
+ r5.w = inverseSqrt(r5.w);
215
+ let v_27 = (r5.www * r5.xyz);
216
+ r5 = vec4<f32>(v_27.xyz, r5.w);
217
+ let v_28 = (r1.yz * r1.yz);
218
+ let v_29 = r1;
219
+ r1 = vec4<f32>(v_29.x, v_28.xy, v_29.w);
220
+ r5.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
221
+ r5.w = max(r5.w, 0.0f);
222
+ let v_30 = -(r5.wwww);
223
+ r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_30.w);
224
+ r5.w = (r5.w * 558.0f);
225
+ r1.w = fma(r1.w, 3.0f, r5.w);
226
+ r5.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
227
+ let v_31 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
228
+ r6 = vec4<f32>(v_31.xyz, r6.w);
229
+ let v_32 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz);
230
+ r7 = vec4<f32>(v_32.xyz, r7.w);
231
+ let v_33 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
232
+ r7 = vec4<f32>(v_33.xyz, r7.w);
233
+ let v_34 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
234
+ r7 = vec4<f32>(v_34.xyz, r7.w);
235
+ let v_35 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
236
+ r8 = vec4<f32>(v_35.xyz, r8.w);
237
+ let v_36 = &(x0[0u]);
238
+ let v_37 = r8;
239
+ *(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
240
+ let v_38 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
241
+ r9 = vec4<f32>(v_38.xyz, r9.w);
242
+ let v_39 = &(x0[1u]);
243
+ let v_40 = r9;
244
+ *(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
245
+ let v_41 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
246
+ r10 = vec4<f32>(v_41.xyz, r10.w);
247
+ let v_42 = &(x0[2u]);
248
+ let v_43 = r10;
249
+ *(v_42) = vec4<f32>(v_43.xyz, (*(v_42)).w);
250
+ let v_44 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
251
+ r7 = vec4<f32>(v_44.xyz, r7.w);
252
+ let v_45 = &(x0[3u]);
253
+ let v_46 = r7;
254
+ *(v_45) = vec4<f32>(v_46.xyz, (*(v_45)).w);
255
+ let v_47 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
256
+ let v_48 = r11;
257
+ r11 = vec4<f32>(v_48.x, v_47.x, v_48.z, v_47.y);
258
+ r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
259
+ r6.w = (r6.w * 0.5f);
260
+ let v_49 = abs(r10.yyyy);
261
+ r7.z = max(v_49.z, abs(r10.xxxx).z);
262
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
263
+ let v_50 = (bitcast<u32>(r7.z) != 0u);
264
+ let v_51 = bitcast<f32>(v.tint_symbol_7[0i].x);
265
+ r7.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_51, v_50);
266
+ let v_52 = abs(r9.yyyy);
267
+ r7.w = max(v_52.w, abs(r9.xxxx).w);
268
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
269
+ let v_53 = bitcast<u32>(r7.w);
270
+ r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_53 != 0u));
271
+ let v_54 = abs(r8.yyyy);
272
+ r7.w = max(v_54.w, abs(r8.xxxx).w);
273
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
274
+ let v_55 = bitcast<u32>(r6.w);
275
+ r6.w = select(r7.z, 0.0f, (v_55 != 0u));
276
+ let v_56 = x0[bitcast<i32>(r6.w)];
277
+ r8 = vec4<f32>(v_56.xyz, r8.w);
278
+ r6.w = f32(bitcast<i32>(r6.w));
279
+ r7.z = (r6.w + 0.5f);
280
+ r7.z = (r7.z * 0.25f);
281
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
282
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
283
+ r6.w = dot(r9, cb6_6.tint_symbol_6[12u]);
284
+ r7.w = dot(r9, cb6_6.tint_symbol_6[13u]);
285
+ r9.x = (r8.x + 0.5f);
286
+ r9.y = fma(r8.y, 0.25f, r7.z);
287
+ r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
288
+ r6.w = ((-(r6.wwww)).w + r8.z);
289
+ let v_57 = dpdx(r9.xyy);
290
+ r10 = vec4<f32>(v_57.xy, r10.z, v_57.z);
291
+ r10.z = dpdx(r6.w);
292
+ let v_58 = dpdy(r9.yxy);
293
+ r12 = vec4<f32>(v_58.xyz, r12.w);
294
+ r12.w = dpdy(r6.w);
295
+ let v_59 = (r10.yw * r12.yw);
296
+ r8 = vec4<f32>(v_59.xy, r8.zw);
297
+ let v_60 = -(r8.xyxx);
298
+ let v_61 = fma(r10.xz, r12.xz, v_60.xy);
299
+ r13 = vec4<f32>(v_61.xy, r13.zw);
300
+ r8.x = (1.0f / r13.x);
301
+ r8.y = (r10.z * r12.y);
302
+ let v_62 = -(r8.yyyy);
303
+ r13.z = fma(r10.x, r12.w, v_62.z);
304
+ let v_63 = (r8.xx * r13.yz);
305
+ r8 = vec4<f32>(v_63.xy, r8.zw);
306
+ let v_64 = max(r8.xy, vec2<f32>());
307
+ r8 = vec4<f32>(v_64.xy, r8.zw);
308
+ let v_65 = min(r8.xy, vec2<f32>(0.5f));
309
+ r8 = vec4<f32>(v_65.xy, r8.zw);
310
+ r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
311
+ r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
312
+ let v_66 = bitcast<u32>(r7.z);
313
+ let v_67 = r6.w;
314
+ r11.z = select(r8.z, v_67, (v_66 != 0u));
315
+ r9.z = 0.0f;
316
+ let v_68 = (r9.xyz + r11.ywz);
317
+ r8 = vec4<f32>(v_68.xyz, r8.w);
318
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
319
+ r11 = vec4<f32>(v_69.xy, r11.zw);
320
+ let v_70 = (r9.xyz + r11.xyz);
321
+ r10 = vec4<f32>(v_70.xyz, r10.w);
322
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
323
+ r11 = vec4<f32>(v_71.xy, r11.zw);
324
+ let v_72 = (r9.xyz + r11.xyz);
325
+ r12 = vec4<f32>(v_72.xyz, r12.w);
326
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
327
+ r11 = vec4<f32>(v_73.xy, r11.zw);
328
+ let v_74 = (r9.xyz + r11.xyz);
329
+ r13 = vec4<f32>(v_74.xyz, r13.w);
330
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
331
+ r11 = vec4<f32>(v_75.xy, r11.zw);
332
+ let v_76 = (r9.xyz + r11.xyz);
333
+ r14 = vec4<f32>(v_76.xyz, r14.w);
334
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
335
+ r11 = vec4<f32>(v_77.xy, r11.zw);
336
+ let v_78 = (r9.xyz + r11.xyz);
337
+ r15 = vec4<f32>(v_78.xyz, r15.w);
338
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
339
+ r11 = vec4<f32>(v_79.xy, r11.zw);
340
+ let v_80 = (r9.xyz + r11.xyz);
341
+ r16 = vec4<f32>(v_80.xyz, r16.w);
342
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
343
+ r11 = vec4<f32>(v_81.xy, r11.zw);
344
+ let v_82 = (r9.xyz + r11.xyz);
345
+ r17 = vec4<f32>(v_82.xyz, r17.w);
346
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
347
+ r11 = vec4<f32>(v_83.xy, r11.zw);
348
+ let v_84 = (r9.xyz + r11.xyz);
349
+ r18 = vec4<f32>(v_84.xyz, r18.w);
350
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
351
+ r11 = vec4<f32>(v_85.xy, r11.zw);
352
+ let v_86 = (r9.xyz + r11.xyz);
353
+ r19 = vec4<f32>(v_86.xyz, r19.w);
354
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
355
+ r11 = vec4<f32>(v_87.xy, r11.zw);
356
+ let v_88 = (r9.xyz + r11.xyz);
357
+ r20 = vec4<f32>(v_88.xyz, r20.w);
358
+ let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
359
+ r11 = vec4<f32>(v_89.xy, r11.zw);
360
+ let v_90 = (r9.xyz + r11.xyz);
361
+ r21 = vec4<f32>(v_90.xyz, r21.w);
362
+ let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
363
+ r11 = vec4<f32>(v_91.xy, r11.zw);
364
+ let v_92 = (r9.xyz + r11.xyz);
365
+ r22 = vec4<f32>(v_92.xyz, r22.w);
366
+ let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
367
+ r11 = vec4<f32>(v_93.xy, r11.zw);
368
+ let v_94 = (r9.xyz + r11.xyz);
369
+ r23 = vec4<f32>(v_94.xyz, r23.w);
370
+ let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
371
+ r11 = vec4<f32>(v_95.xy, r11.zw);
372
+ let v_96 = (r9.xyz + r11.xyz);
373
+ r24 = vec4<f32>(v_96.xyz, r24.w);
374
+ let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
375
+ r11 = vec4<f32>(v_97.xy, r11.zw);
376
+ let v_98 = (r9.xyz + r11.xyz);
377
+ r9 = vec4<f32>(v_98.xyz, r9.w);
378
+ let v_99 = r8.xyxx;
379
+ r8.x = textureSampleCompareLevel(t15, s15, v_99.xy, r8.z);
380
+ let v_100 = r10.xyxx;
381
+ r8.y = textureSampleCompareLevel(t15, s15, v_100.xy, r10.z);
382
+ let v_101 = r12.xyxx;
383
+ r8.z = textureSampleCompareLevel(t15, s15, v_101.xy, r12.z);
384
+ let v_102 = r13.xyxx;
385
+ r8.w = textureSampleCompareLevel(t15, s15, v_102.xy, r13.z);
386
+ let v_103 = r14.xyxx;
387
+ r10.x = textureSampleCompareLevel(t15, s15, v_103.xy, r14.z);
388
+ let v_104 = r15.xyxx;
389
+ r10.y = textureSampleCompareLevel(t15, s15, v_104.xy, r15.z);
390
+ let v_105 = r16.xyxx;
391
+ r10.z = textureSampleCompareLevel(t15, s15, v_105.xy, r16.z);
392
+ let v_106 = r17.xyxx;
393
+ r10.w = textureSampleCompareLevel(t15, s15, v_106.xy, r17.z);
394
+ let v_107 = r18.xyxx;
395
+ r11.x = textureSampleCompareLevel(t15, s15, v_107.xy, r18.z);
396
+ let v_108 = r19.xyxx;
397
+ r11.y = textureSampleCompareLevel(t15, s15, v_108.xy, r19.z);
398
+ let v_109 = r20.xyxx;
399
+ r11.z = textureSampleCompareLevel(t15, s15, v_109.xy, r20.z);
400
+ let v_110 = r21.xyxx;
401
+ r11.w = textureSampleCompareLevel(t15, s15, v_110.xy, r21.z);
402
+ let v_111 = r22.xyxx;
403
+ r12.x = textureSampleCompareLevel(t15, s15, v_111.xy, r22.z);
404
+ let v_112 = r23.xyxx;
405
+ r12.y = textureSampleCompareLevel(t15, s15, v_112.xy, r23.z);
406
+ let v_113 = r24.xyxx;
407
+ r12.z = textureSampleCompareLevel(t15, s15, v_113.xy, r24.z);
408
+ let v_114 = r9.xyxx;
409
+ r12.w = textureSampleCompareLevel(t15, s15, v_114.xy, r9.z);
410
+ r8 = (r8 + r10);
411
+ r8 = (r11 + r8);
412
+ r8 = (r12 + r8);
413
+ r6.w = dot(r8, vec4<f32>(1.0f));
414
+ r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
415
+ let v_115 = abs(r7.yyyy);
416
+ r7.x = max(v_115.x, abs(r7.xxxx).x);
417
+ r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
418
+ r5.w = ((-(r5.wwww)).w + 1.0f);
419
+ r5.w = (r7.x * r5.w);
420
+ r5.w = fma(r6.w, 0.0625f, r5.w);
421
+ r5.w = (r5.w * r5.w);
422
+ r5.w = min(r5.w, 1.0f);
423
+ r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
424
+ r6.w = sqrt(r6.w);
425
+ r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z);
426
+ let v_116 = -(r5.wwww);
427
+ r5.w = fma(r6.w, v_116.w, r5.w);
428
+ let v_117 = dot(r3.yzw, v_25.xyz);
429
+ r6.w = clamp(vec4<f32>(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f);
430
+ let v_118 = dot(r4.yzw, r3.yzw);
431
+ r7.x = clamp(vec4<f32>(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f);
432
+ let v_119 = dot(r5.xyz, v_25.xyz);
433
+ r7.y = clamp(vec4<f32>(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f);
434
+ let v_120 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
435
+ r7 = vec4<f32>(v_120.xy, r7.zw);
436
+ let v_121 = (r7.xy * r7.xy);
437
+ r7 = vec4<f32>(r7.xy, v_121.xy);
438
+ let v_122 = (r7.zw * r7.zw);
439
+ r7 = vec4<f32>(r7.xy, v_122.xy);
440
+ let v_123 = (r7.xy * r7.zw);
441
+ r7 = vec4<f32>(v_123.xy, r7.zw);
442
+ r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
443
+ let v_124 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
444
+ r7 = vec4<f32>(v_124.xy, r7.zw);
445
+ let v_125 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
446
+ r8 = vec4<f32>(v_125.xy, r8.zw);
447
+ r7.w = (r8.x * 0.125f);
448
+ r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f);
449
+ r5.x = dot(r3.yzw, r5.xyz);
450
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
451
+ r5.x = log2(r5.x);
452
+ r5.x = (r5.x * r8.y);
453
+ r5.x = exp2(r5.x);
454
+ r5.x = (r7.y * r5.x);
455
+ r5.x = (r7.w * r5.x);
456
+ r5.x = (r1.x * r5.x);
457
+ r5.x = (r6.w * r5.x);
458
+ r5.y = (r6.w * r7.x);
459
+ let v_126 = fma(r0.xyz, r5.yyy, r5.xxx);
460
+ r5 = vec4<f32>(v_126.xyz, r5.w);
461
+ let v_127 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
462
+ r5 = vec4<f32>(v_127.xyz, r5.w);
463
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
464
+ if ((bitcast<u32>(r6.w) != 0u)) {
465
+ r9 = vec4<f32>(r9.x, vec3<f32>());
466
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
467
+ } else {
468
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
469
+ let v_128 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
470
+ r8 = vec4<f32>(v_128.x, r8.y, v_128.yz);
471
+ let v_129 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
472
+ r9 = vec4<f32>(v_129.xyz, r9.w);
473
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
474
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
475
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
476
+ let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
477
+ r9 = vec4<f32>(v_130.xyz, r9.w);
478
+ let v_131 = (r9.xyz + v_22.xyz);
479
+ r9 = vec4<f32>(v_131.xyz, r9.w);
480
+ let v_132 = bitcast<vec3<u32>>(r7.yyy);
481
+ let v_133 = r8.xzw;
482
+ let v_134 = select(r9.xyz, v_133, (v_132 != vec3<u32>()));
483
+ r8 = vec4<f32>(v_134.x, r8.y, v_134.yz);
484
+ r7.y = dot(r8.xzw, r8.xzw);
485
+ let v_135 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
486
+ r8 = vec4<f32>(v_135.x, r8.y, v_135.yz);
487
+ r9.x = dot(r8.xzw, r8.xzw);
488
+ r9.x = inverseSqrt(r9.x);
489
+ let v_136 = (r8.xzw * r9.xxx);
490
+ r8 = vec4<f32>(v_136.x, r8.y, v_136.yz);
491
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
492
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
493
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w);
494
+ r7.y = (r7.y / r9.x);
495
+ let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx);
496
+ r9.x = dot(r8.xzw, v_137.xyz);
497
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
498
+ let v_138 = dot(r8.xzw, r3.yzw);
499
+ r9.y = clamp(vec4<f32>(v_138, v_138, v_138, v_138).y, 0.0f, 1.0f);
500
+ r9.x = (r9.x * r9.y);
501
+ r9.y = (r7.y * r9.x);
502
+ let v_139 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
503
+ r9 = vec4<f32>(r9.x, v_139.xyz);
504
+ let v_140 = (r0.xyz * r9.yzw);
505
+ r9 = vec4<f32>(r9.x, v_140.xyz);
506
+ let v_141 = fma(r2.xyz, r4.xxx, r8.xzw);
507
+ r8 = vec4<f32>(v_141.x, r8.y, v_141.yz);
508
+ r10.x = dot(r8.xzw, r8.xzw);
509
+ r10.x = inverseSqrt(r10.x);
510
+ let v_142 = (r8.xzw * r10.xxx);
511
+ r8 = vec4<f32>(v_142.x, r8.y, v_142.yz);
512
+ let v_143 = dot(r8.xzw, r4.yzw);
513
+ r10.x = clamp(vec4<f32>(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f);
514
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
515
+ r10.y = (r10.x * r10.x);
516
+ r10.y = (r10.y * r10.y);
517
+ r10.x = (r10.y * r10.x);
518
+ r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z);
519
+ let v_144 = dot(r8.xzw, r3.yzw);
520
+ r8.x = clamp(vec4<f32>(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f);
521
+ r8.x = log2(r8.x);
522
+ r8.x = (r8.x * r8.y);
523
+ r8.x = exp2(r8.x);
524
+ r8.x = (r8.x * r10.x);
525
+ r8.x = (r9.x * r8.x);
526
+ r7.y = (r7.y * r8.x);
527
+ r7.y = (r7.w * r7.y);
528
+ let v_145 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
529
+ r8 = vec4<f32>(v_145.x, r8.y, v_145.yz);
530
+ }
531
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
532
+ if ((bitcast<u32>(r7.y) != 0u)) {
533
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
534
+ r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
535
+ let v_146 = bitcast<u32>(r9.x);
536
+ let v_147 = r7.y;
537
+ r6.w = select(r6.w, v_147, (v_146 != 0u));
538
+ if ((bitcast<u32>(r6.w) != 0u)) {
539
+ } else {
540
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
541
+ let v_148 = (v_22.xyz + cb3_3.tint_symbol_2[4u].xyz);
542
+ r10 = vec4<f32>(v_148.xyz, r10.w);
543
+ let v_149 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
544
+ r11 = vec4<f32>(v_149.xyz, r11.w);
545
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
546
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
547
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
548
+ let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
549
+ r11 = vec4<f32>(v_150.xyz, r11.w);
550
+ let v_151 = (r11.xyz + v_22.xyz);
551
+ r11 = vec4<f32>(v_151.xyz, r11.w);
552
+ let v_152 = bitcast<vec3<u32>>(r7.yyy);
553
+ let v_153 = r10.xyz;
554
+ let v_154 = select(r11.xyz, v_153, (v_152 != vec3<u32>()));
555
+ r10 = vec4<f32>(v_154.xyz, r10.w);
556
+ r7.y = dot(r10.xyz, r10.xyz);
557
+ let v_155 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
558
+ r10 = vec4<f32>(v_155.xyz, r10.w);
559
+ r9.x = dot(r10.xyz, r10.xyz);
560
+ r9.x = inverseSqrt(r9.x);
561
+ let v_156 = (r9.xxx * r10.xyz);
562
+ r10 = vec4<f32>(v_156.xyz, r10.w);
563
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
564
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
565
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w);
566
+ r7.y = (r7.y / r9.x);
567
+ let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx);
568
+ r9.x = dot(r10.xyz, v_157.xyz);
569
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
570
+ let v_158 = dot(r10.xyz, r3.yzw);
571
+ r10.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
572
+ r9.x = (r9.x * r10.w);
573
+ r10.w = (r7.y * r9.x);
574
+ let v_159 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
575
+ r11 = vec4<f32>(v_159.xyz, r11.w);
576
+ let v_160 = fma(r11.xyz, r0.xyz, r9.yzw);
577
+ r9 = vec4<f32>(r9.x, v_160.xyz);
578
+ let v_161 = fma(r2.xyz, r4.xxx, r10.xyz);
579
+ r10 = vec4<f32>(v_161.xyz, r10.w);
580
+ r10.w = dot(r10.xyz, r10.xyz);
581
+ r10.w = inverseSqrt(r10.w);
582
+ let v_162 = (r10.www * r10.xyz);
583
+ r10 = vec4<f32>(v_162.xyz, r10.w);
584
+ let v_163 = dot(r10.xyz, r4.yzw);
585
+ r10.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
586
+ r10.w = ((-(r10.wwww)).w + 1.0f);
587
+ r11.x = (r10.w * r10.w);
588
+ r11.x = (r11.x * r11.x);
589
+ r10.w = (r10.w * r11.x);
590
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
591
+ let v_164 = dot(r10.xyz, r3.yzw);
592
+ r10.x = clamp(vec4<f32>(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f);
593
+ r10.x = log2(r10.x);
594
+ r10.x = (r8.y * r10.x);
595
+ r10.x = exp2(r10.x);
596
+ r10.x = (r10.x * r10.w);
597
+ r9.x = (r9.x * r10.x);
598
+ r7.y = (r7.y * r9.x);
599
+ r7.y = (r7.w * r7.y);
600
+ let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
601
+ r8 = vec4<f32>(v_165.x, r8.y, v_165.yz);
602
+ }
603
+ } else {
604
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
605
+ }
606
+ if ((bitcast<u32>(r6.w) != 0u)) {
607
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
608
+ } else {
609
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
610
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
611
+ if ((bitcast<u32>(r6.w) != 0u)) {
612
+ } else {
613
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
614
+ let v_166 = (v_22.xyz + cb3_3.tint_symbol_2[5u].xyz);
615
+ r10 = vec4<f32>(v_166.xyz, r10.w);
616
+ let v_167 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
617
+ r11 = vec4<f32>(v_167.xyz, r11.w);
618
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
619
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
620
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
621
+ let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
622
+ r11 = vec4<f32>(v_168.xyz, r11.w);
623
+ let v_169 = (r11.xyz + v_22.xyz);
624
+ r11 = vec4<f32>(v_169.xyz, r11.w);
625
+ let v_170 = bitcast<vec3<u32>>(r7.yyy);
626
+ let v_171 = r10.xyz;
627
+ let v_172 = select(r11.xyz, v_171, (v_170 != vec3<u32>()));
628
+ r10 = vec4<f32>(v_172.xyz, r10.w);
629
+ r7.y = dot(r10.xyz, r10.xyz);
630
+ let v_173 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
631
+ r10 = vec4<f32>(v_173.xyz, r10.w);
632
+ r9.x = dot(r10.xyz, r10.xyz);
633
+ r9.x = inverseSqrt(r9.x);
634
+ let v_174 = (r9.xxx * r10.xyz);
635
+ r10 = vec4<f32>(v_174.xyz, r10.w);
636
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
637
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
638
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w);
639
+ r7.y = (r7.y / r9.x);
640
+ let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx);
641
+ r9.x = dot(r10.xyz, v_175.xyz);
642
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
643
+ let v_176 = dot(r10.xyz, r3.yzw);
644
+ r10.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
645
+ r9.x = (r9.x * r10.w);
646
+ r10.w = (r7.y * r9.x);
647
+ let v_177 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
648
+ r11 = vec4<f32>(v_177.xyz, r11.w);
649
+ let v_178 = fma(r11.xyz, r0.xyz, r9.yzw);
650
+ r9 = vec4<f32>(r9.x, v_178.xyz);
651
+ let v_179 = fma(r2.xyz, r4.xxx, r10.xyz);
652
+ r10 = vec4<f32>(v_179.xyz, r10.w);
653
+ r10.w = dot(r10.xyz, r10.xyz);
654
+ r10.w = inverseSqrt(r10.w);
655
+ let v_180 = (r10.www * r10.xyz);
656
+ r10 = vec4<f32>(v_180.xyz, r10.w);
657
+ let v_181 = dot(r10.xyz, r4.yzw);
658
+ r10.w = clamp(vec4<f32>(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f);
659
+ r10.w = ((-(r10.wwww)).w + 1.0f);
660
+ r11.x = (r10.w * r10.w);
661
+ r11.x = (r11.x * r11.x);
662
+ r10.w = (r10.w * r11.x);
663
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
664
+ let v_182 = dot(r10.xyz, r3.yzw);
665
+ r10.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
666
+ r10.x = log2(r10.x);
667
+ r10.x = (r8.y * r10.x);
668
+ r10.x = exp2(r10.x);
669
+ r10.x = (r10.x * r10.w);
670
+ r9.x = (r9.x * r10.x);
671
+ r7.y = (r7.y * r9.x);
672
+ r7.y = (r7.w * r7.y);
673
+ let v_183 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
674
+ r8 = vec4<f32>(v_183.x, r8.y, v_183.yz);
675
+ }
676
+ }
677
+ if ((bitcast<u32>(r6.w) != 0u)) {
678
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
679
+ } else {
680
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
681
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
682
+ if ((bitcast<u32>(r6.w) != 0u)) {
683
+ } else {
684
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
685
+ let v_184 = (v_22.xyz + cb3_3.tint_symbol_2[6u].xyz);
686
+ r10 = vec4<f32>(v_184.xyz, r10.w);
687
+ let v_185 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
688
+ r11 = vec4<f32>(v_185.xyz, r11.w);
689
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
690
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
691
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
692
+ let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
693
+ r11 = vec4<f32>(v_186.xyz, r11.w);
694
+ let v_187 = (r11.xyz + v_22.xyz);
695
+ r11 = vec4<f32>(v_187.xyz, r11.w);
696
+ let v_188 = bitcast<vec3<u32>>(r7.yyy);
697
+ let v_189 = r10.xyz;
698
+ let v_190 = select(r11.xyz, v_189, (v_188 != vec3<u32>()));
699
+ r10 = vec4<f32>(v_190.xyz, r10.w);
700
+ r7.y = dot(r10.xyz, r10.xyz);
701
+ let v_191 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
702
+ r10 = vec4<f32>(v_191.xyz, r10.w);
703
+ r9.x = dot(r10.xyz, r10.xyz);
704
+ r9.x = inverseSqrt(r9.x);
705
+ let v_192 = (r9.xxx * r10.xyz);
706
+ r10 = vec4<f32>(v_192.xyz, r10.w);
707
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
708
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
709
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w);
710
+ r7.y = (r7.y / r9.x);
711
+ let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx);
712
+ r9.x = dot(r10.xyz, v_193.xyz);
713
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
714
+ let v_194 = dot(r10.xyz, r3.yzw);
715
+ r10.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
716
+ r9.x = (r9.x * r10.w);
717
+ r10.w = (r7.y * r9.x);
718
+ let v_195 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
719
+ r11 = vec4<f32>(v_195.xyz, r11.w);
720
+ let v_196 = fma(r11.xyz, r0.xyz, r9.yzw);
721
+ r9 = vec4<f32>(r9.x, v_196.xyz);
722
+ let v_197 = fma(r2.xyz, r4.xxx, r10.xyz);
723
+ r10 = vec4<f32>(v_197.xyz, r10.w);
724
+ r10.w = dot(r10.xyz, r10.xyz);
725
+ r10.w = inverseSqrt(r10.w);
726
+ let v_198 = (r10.www * r10.xyz);
727
+ r10 = vec4<f32>(v_198.xyz, r10.w);
728
+ let v_199 = dot(r10.xyz, r4.yzw);
729
+ r10.w = clamp(vec4<f32>(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f);
730
+ r10.w = ((-(r10.wwww)).w + 1.0f);
731
+ r11.x = (r10.w * r10.w);
732
+ r11.x = (r11.x * r11.x);
733
+ r10.w = (r10.w * r11.x);
734
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
735
+ let v_200 = dot(r10.xyz, r3.yzw);
736
+ r10.x = clamp(vec4<f32>(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f);
737
+ r10.x = log2(r10.x);
738
+ r10.x = (r8.y * r10.x);
739
+ r10.x = exp2(r10.x);
740
+ r10.x = (r10.x * r10.w);
741
+ r9.x = (r9.x * r10.x);
742
+ r7.y = (r7.y * r9.x);
743
+ r7.y = (r7.w * r7.y);
744
+ let v_201 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
745
+ r8 = vec4<f32>(v_201.x, r8.y, v_201.yz);
746
+ }
747
+ }
748
+ if ((bitcast<u32>(r6.w) != 0u)) {
749
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
750
+ } else {
751
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
752
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
753
+ if ((bitcast<u32>(r6.w) != 0u)) {
754
+ } else {
755
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
756
+ let v_202 = (v_22.xyz + cb3_3.tint_symbol_2[7u].xyz);
757
+ r10 = vec4<f32>(v_202.xyz, r10.w);
758
+ let v_203 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
759
+ r11 = vec4<f32>(v_203.xyz, r11.w);
760
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
761
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
762
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
763
+ let v_204 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
764
+ r11 = vec4<f32>(v_204.xyz, r11.w);
765
+ let v_205 = (r11.xyz + v_22.xyz);
766
+ r11 = vec4<f32>(v_205.xyz, r11.w);
767
+ let v_206 = bitcast<vec3<u32>>(r7.yyy);
768
+ let v_207 = r10.xyz;
769
+ let v_208 = select(r11.xyz, v_207, (v_206 != vec3<u32>()));
770
+ r10 = vec4<f32>(v_208.xyz, r10.w);
771
+ r7.y = dot(r10.xyz, r10.xyz);
772
+ let v_209 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
773
+ r10 = vec4<f32>(v_209.xyz, r10.w);
774
+ r9.x = dot(r10.xyz, r10.xyz);
775
+ r9.x = inverseSqrt(r9.x);
776
+ let v_210 = (r9.xxx * r10.xyz);
777
+ r10 = vec4<f32>(v_210.xyz, r10.w);
778
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
779
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
780
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w);
781
+ r7.y = (r7.y / r9.x);
782
+ let v_211 = -(cb3_3.tint_symbol_2[15u].xyzx);
783
+ r9.x = dot(r10.xyz, v_211.xyz);
784
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
785
+ let v_212 = dot(r10.xyz, r3.yzw);
786
+ r10.w = clamp(vec4<f32>(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f);
787
+ r9.x = (r9.x * r10.w);
788
+ r10.w = (r7.y * r9.x);
789
+ let v_213 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
790
+ r11 = vec4<f32>(v_213.xyz, r11.w);
791
+ let v_214 = fma(r11.xyz, r0.xyz, r9.yzw);
792
+ r9 = vec4<f32>(r9.x, v_214.xyz);
793
+ let v_215 = fma(r2.xyz, r4.xxx, r10.xyz);
794
+ r10 = vec4<f32>(v_215.xyz, r10.w);
795
+ r10.w = dot(r10.xyz, r10.xyz);
796
+ r10.w = inverseSqrt(r10.w);
797
+ let v_216 = (r10.www * r10.xyz);
798
+ r10 = vec4<f32>(v_216.xyz, r10.w);
799
+ let v_217 = dot(r10.xyz, r4.yzw);
800
+ r10.w = clamp(vec4<f32>(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f);
801
+ r10.w = ((-(r10.wwww)).w + 1.0f);
802
+ r11.x = (r10.w * r10.w);
803
+ r11.x = (r11.x * r11.x);
804
+ r10.w = (r10.w * r11.x);
805
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
806
+ let v_218 = dot(r10.xyz, r3.yzw);
807
+ r10.x = clamp(vec4<f32>(v_218, v_218, v_218, v_218).x, 0.0f, 1.0f);
808
+ r10.x = log2(r10.x);
809
+ r10.x = (r8.y * r10.x);
810
+ r10.x = exp2(r10.x);
811
+ r10.x = (r10.x * r10.w);
812
+ r9.x = (r9.x * r10.x);
813
+ r7.y = (r7.y * r9.x);
814
+ r7.y = (r7.w * r7.y);
815
+ let v_219 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw);
816
+ r8 = vec4<f32>(v_219.x, r8.y, v_219.yz);
817
+ }
818
+ }
819
+ if ((bitcast<u32>(r6.w) != 0u)) {
820
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
821
+ } else {
822
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
823
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
824
+ if ((bitcast<u32>(r6.w) != 0u)) {
825
+ } else {
826
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
827
+ let v_220 = (v_22.xyz + cb3_3.tint_symbol_2[8u].xyz);
828
+ r10 = vec4<f32>(v_220.xyz, r10.w);
829
+ let v_221 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
830
+ r11 = vec4<f32>(v_221.xyz, r11.w);
831
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
832
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
833
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
834
+ let v_222 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
835
+ r11 = vec4<f32>(v_222.xyz, r11.w);
836
+ let v_223 = (r11.xyz + v_22.xyz);
837
+ r11 = vec4<f32>(v_223.xyz, r11.w);
838
+ let v_224 = bitcast<vec3<u32>>(r7.yyy);
839
+ let v_225 = r10.xyz;
840
+ let v_226 = select(r11.xyz, v_225, (v_224 != vec3<u32>()));
841
+ r10 = vec4<f32>(v_226.xyz, r10.w);
842
+ r7.y = dot(r10.xyz, r10.xyz);
843
+ let v_227 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
844
+ r10 = vec4<f32>(v_227.xyz, r10.w);
845
+ r9.x = dot(r10.xyz, r10.xyz);
846
+ r9.x = inverseSqrt(r9.x);
847
+ let v_228 = (r9.xxx * r10.xyz);
848
+ r10 = vec4<f32>(v_228.xyz, r10.w);
849
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
850
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
851
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w);
852
+ r7.y = (r7.y / r9.x);
853
+ let v_229 = -(cb3_3.tint_symbol_2[16u].xyzx);
854
+ r9.x = dot(r10.xyz, v_229.xyz);
855
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
856
+ let v_230 = dot(r10.xyz, r3.yzw);
857
+ r10.w = clamp(vec4<f32>(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f);
858
+ r9.x = (r9.x * r10.w);
859
+ r10.w = (r7.y * r9.x);
860
+ let v_231 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
861
+ r11 = vec4<f32>(v_231.xyz, r11.w);
862
+ let v_232 = fma(r11.xyz, r0.xyz, r9.yzw);
863
+ r9 = vec4<f32>(r9.x, v_232.xyz);
864
+ let v_233 = fma(r2.xyz, r4.xxx, r10.xyz);
865
+ r10 = vec4<f32>(v_233.xyz, r10.w);
866
+ r10.w = dot(r10.xyz, r10.xyz);
867
+ r10.w = inverseSqrt(r10.w);
868
+ let v_234 = (r10.www * r10.xyz);
869
+ r10 = vec4<f32>(v_234.xyz, r10.w);
870
+ let v_235 = dot(r10.xyz, r4.yzw);
871
+ r10.w = clamp(vec4<f32>(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f);
872
+ r10.w = ((-(r10.wwww)).w + 1.0f);
873
+ r11.x = (r10.w * r10.w);
874
+ r11.x = (r11.x * r11.x);
875
+ r10.w = (r10.w * r11.x);
876
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
877
+ let v_236 = dot(r10.xyz, r3.yzw);
878
+ r10.x = clamp(vec4<f32>(v_236, v_236, v_236, v_236).x, 0.0f, 1.0f);
879
+ r10.x = log2(r10.x);
880
+ r10.x = (r8.y * r10.x);
881
+ r10.x = exp2(r10.x);
882
+ r10.x = (r10.x * r10.w);
883
+ r9.x = (r9.x * r10.x);
884
+ r7.y = (r7.y * r9.x);
885
+ r7.y = (r7.w * r7.y);
886
+ let v_237 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw);
887
+ r8 = vec4<f32>(v_237.x, r8.y, v_237.yz);
888
+ }
889
+ }
890
+ if ((bitcast<u32>(r6.w) != 0u)) {
891
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
892
+ } else {
893
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
894
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
895
+ if ((bitcast<u32>(r6.w) != 0u)) {
896
+ } else {
897
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
898
+ let v_238 = (v_22.xyz + cb3_3.tint_symbol_2[9u].xyz);
899
+ r10 = vec4<f32>(v_238.xyz, r10.w);
900
+ let v_239 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
901
+ r11 = vec4<f32>(v_239.xyz, r11.w);
902
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
903
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
904
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
905
+ let v_240 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
906
+ r11 = vec4<f32>(v_240.xyz, r11.w);
907
+ let v_241 = (r11.xyz + v_22.xyz);
908
+ r11 = vec4<f32>(v_241.xyz, r11.w);
909
+ let v_242 = bitcast<vec3<u32>>(r7.yyy);
910
+ let v_243 = r10.xyz;
911
+ let v_244 = select(r11.xyz, v_243, (v_242 != vec3<u32>()));
912
+ r10 = vec4<f32>(v_244.xyz, r10.w);
913
+ r7.y = dot(r10.xyz, r10.xyz);
914
+ let v_245 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
915
+ r10 = vec4<f32>(v_245.xyz, r10.w);
916
+ r9.x = dot(r10.xyz, r10.xyz);
917
+ r9.x = inverseSqrt(r9.x);
918
+ let v_246 = (r9.xxx * r10.xyz);
919
+ r10 = vec4<f32>(v_246.xyz, r10.w);
920
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
921
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
922
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w);
923
+ r7.y = (r7.y / r9.x);
924
+ let v_247 = -(cb3_3.tint_symbol_2[17u].xyzx);
925
+ r9.x = dot(r10.xyz, v_247.xyz);
926
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
927
+ let v_248 = dot(r10.xyz, r3.yzw);
928
+ r10.w = clamp(vec4<f32>(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f);
929
+ r9.x = (r9.x * r10.w);
930
+ r10.w = (r7.y * r9.x);
931
+ let v_249 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
932
+ r11 = vec4<f32>(v_249.xyz, r11.w);
933
+ let v_250 = fma(r11.xyz, r0.xyz, r9.yzw);
934
+ r9 = vec4<f32>(r9.x, v_250.xyz);
935
+ let v_251 = fma(r2.xyz, r4.xxx, r10.xyz);
936
+ r10 = vec4<f32>(v_251.xyz, r10.w);
937
+ r10.w = dot(r10.xyz, r10.xyz);
938
+ r10.w = inverseSqrt(r10.w);
939
+ let v_252 = (r10.www * r10.xyz);
940
+ r10 = vec4<f32>(v_252.xyz, r10.w);
941
+ let v_253 = dot(r10.xyz, r4.yzw);
942
+ r10.w = clamp(vec4<f32>(v_253, v_253, v_253, v_253).w, 0.0f, 1.0f);
943
+ r10.w = ((-(r10.wwww)).w + 1.0f);
944
+ r11.x = (r10.w * r10.w);
945
+ r11.x = (r11.x * r11.x);
946
+ r10.w = (r10.w * r11.x);
947
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
948
+ let v_254 = dot(r10.xyz, r3.yzw);
949
+ r10.x = clamp(vec4<f32>(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f);
950
+ r10.x = log2(r10.x);
951
+ r10.x = (r8.y * r10.x);
952
+ r10.x = exp2(r10.x);
953
+ r10.x = (r10.x * r10.w);
954
+ r9.x = (r9.x * r10.x);
955
+ r7.y = (r7.y * r9.x);
956
+ r7.y = (r7.w * r7.y);
957
+ let v_255 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw);
958
+ r8 = vec4<f32>(v_255.x, r8.y, v_255.yz);
959
+ }
960
+ }
961
+ if ((bitcast<u32>(r6.w) != 0u)) {
962
+ } else {
963
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
964
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
965
+ if ((bitcast<u32>(r6.w) != 0u)) {
966
+ } else {
967
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
968
+ let v_256 = (v_22.xyz + cb3_3.tint_symbol_2[10u].xyz);
969
+ r10 = vec4<f32>(v_256.xyz, r10.w);
970
+ let v_257 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
971
+ r11 = vec4<f32>(v_257.xyz, r11.w);
972
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
973
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
974
+ r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
975
+ let v_258 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
976
+ r11 = vec4<f32>(v_258.xyz, r11.w);
977
+ let v_259 = (r11.xyz + v_22.xyz);
978
+ r11 = vec4<f32>(v_259.xyz, r11.w);
979
+ let v_260 = bitcast<vec3<u32>>(r6.www);
980
+ let v_261 = r10.xyz;
981
+ let v_262 = select(r11.xyz, v_261, (v_260 != vec3<u32>()));
982
+ r10 = vec4<f32>(v_262.xyz, r10.w);
983
+ r6.w = dot(r10.xyz, r10.xyz);
984
+ let v_263 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
985
+ r10 = vec4<f32>(v_263.xyz, r10.w);
986
+ r7.y = dot(r10.xyz, r10.xyz);
987
+ r7.y = inverseSqrt(r7.y);
988
+ let v_264 = (r7.yyy * r10.xyz);
989
+ r10 = vec4<f32>(v_264.xyz, r10.w);
990
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
991
+ r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
992
+ r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w);
993
+ r6.w = (r6.w / r7.y);
994
+ let v_265 = -(cb3_3.tint_symbol_2[18u].xyzx);
995
+ r7.y = dot(r10.xyz, v_265.xyz);
996
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
997
+ let v_266 = dot(r10.xyz, r3.yzw);
998
+ r9.x = clamp(vec4<f32>(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f);
999
+ r7.y = (r7.y * r9.x);
1000
+ r9.x = (r6.w * r7.y);
1001
+ let v_267 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
1002
+ r11 = vec4<f32>(v_267.xyz, r11.w);
1003
+ let v_268 = fma(r11.xyz, r0.xyz, r9.yzw);
1004
+ r9 = vec4<f32>(r9.x, v_268.xyz);
1005
+ let v_269 = fma(r2.xyz, r4.xxx, r10.xyz);
1006
+ r2 = vec4<f32>(v_269.xyz, r2.w);
1007
+ r4.x = dot(r2.xyz, r2.xyz);
1008
+ r4.x = inverseSqrt(r4.x);
1009
+ let v_270 = (r2.xyz * r4.xxx);
1010
+ r2 = vec4<f32>(v_270.xyz, r2.w);
1011
+ let v_271 = dot(r2.xyz, r4.yzw);
1012
+ r4.x = clamp(vec4<f32>(v_271, v_271, v_271, v_271).x, 0.0f, 1.0f);
1013
+ r4.x = ((-(r4.xxxx)).x + 1.0f);
1014
+ r9.x = (r4.x * r4.x);
1015
+ r9.x = (r9.x * r9.x);
1016
+ r4.x = (r4.x * r9.x);
1017
+ r4.x = fma(cb12_12.tint_symbol_4[0u].x, r4.x, r7.z);
1018
+ let v_272 = dot(r2.xyz, r3.yzw);
1019
+ r2.x = clamp(vec4<f32>(v_272, v_272, v_272, v_272).x, 0.0f, 1.0f);
1020
+ r2.x = log2(r2.x);
1021
+ r2.x = (r2.x * r8.y);
1022
+ r2.x = exp2(r2.x);
1023
+ r2.x = (r2.x * r4.x);
1024
+ r2.x = (r7.y * r2.x);
1025
+ r2.x = (r6.w * r2.x);
1026
+ r2.x = (r7.w * r2.x);
1027
+ let v_273 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xzw);
1028
+ r8 = vec4<f32>(v_273.x, r8.y, v_273.yz);
1029
+ }
1030
+ }
1031
+ r2.x = (r7.x * r7.x);
1032
+ r1.x = (r1.x * r1.x);
1033
+ let v_274 = (r8.xzw * r1.xxx);
1034
+ r7 = vec4<f32>(r7.x, v_274.xyz);
1035
+ let v_275 = fma(r2.xxx, r9.yzw, r7.yzw);
1036
+ r2 = vec4<f32>(v_275.xyz, r2.w);
1037
+ let v_276 = fma(r5.xyz, r5.www, r2.xyz);
1038
+ r2 = vec4<f32>(v_276.xyz, r2.w);
1039
+ r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w);
1040
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1041
+ r1.x = max(r1.x, 0.0f);
1042
+ let v_277 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1043
+ r5 = vec4<f32>(v_277.xyz, r5.w);
1044
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1045
+ let v_278 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1046
+ r7 = vec4<f32>(r7.x, v_278.xyz);
1047
+ let v_279 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
1048
+ r7 = vec4<f32>(r7.x, v_279.xyz);
1049
+ let v_280 = fma(r5.xyz, r2.www, r7.yzw);
1050
+ r5 = vec4<f32>(v_280.xyz, r5.w);
1051
+ let v_281 = (r1.zzz * r5.xyz);
1052
+ r5 = vec4<f32>(v_281.xyz, r5.w);
1053
+ let v_282 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1054
+ r7 = vec4<f32>(r7.x, v_282.xyz);
1055
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1056
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1057
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1058
+ let v_283 = dot(r8.xyz, r3.yzw);
1059
+ r1.x = clamp(vec4<f32>(v_283, v_283, v_283, v_283).x, 0.0f, 1.0f);
1060
+ let v_284 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw);
1061
+ r7 = vec4<f32>(r7.x, v_284.xyz);
1062
+ let v_285 = fma(r7.yzw, r1.yyy, r5.xyz);
1063
+ r5 = vec4<f32>(v_285.xyz, r5.w);
1064
+ let v_286 = (r7.xxx * r5.xyz);
1065
+ r5 = vec4<f32>(v_286.xyz, r5.w);
1066
+ let v_287 = fma(r5.xyz, r0.xyz, r2.xyz);
1067
+ r0 = vec4<f32>(v_287.xyz, r0.w);
1068
+ r1.x = ((-(r7.xxxx)).x + 1.0f);
1069
+ r2.x = dot((-(r4.yzwy)).xyz, r3.yzw);
1070
+ r2.x = (r2.x + r2.x);
1071
+ let v_288 = -(r2.xxxx);
1072
+ let v_289 = -(r4.yzwy);
1073
+ let v_290 = fma(r3.yzw, v_288.xyz, v_289.xyz);
1074
+ r2 = vec4<f32>(v_290.xyz, r2.w);
1075
+ let v_291 = clamp(((r1.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1076
+ r3 = vec4<f32>(v_291.xy, r3.zw);
1077
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
1078
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1079
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
1080
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
1081
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
1082
+ r1.w = (r1.w * r1.w);
1083
+ r1.w = fma(r1.w, 5.0f, r2.w);
1084
+ let v_292 = bitcast<u32>(r3.x);
1085
+ let v_293 = r3.z;
1086
+ r1.w = select(r1.w, v_293, (v_292 != 0u));
1087
+ let v_294 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1088
+ r2 = vec4<f32>(v_294.xy, r2.z, v_294.z);
1089
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1090
+ let v_295 = (r2.xyw / r3.xxx);
1091
+ r2 = vec4<f32>(v_295.xy, r2.z, v_295.z);
1092
+ let v_296 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1093
+ r2 = vec4<f32>(v_296.xy, r2.z, v_296.z);
1094
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1095
+ let v_297 = bitcast<vec2<u32>>(r2.zz);
1096
+ let v_298 = r2.xy;
1097
+ let v_299 = select(r2.wy, v_298, (v_297 != vec2<u32>()));
1098
+ r2 = vec4<f32>(v_299.xy, r2.zw);
1099
+ let v_300 = r1.w;
1100
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_300);
1101
+ r1.y = max(r1.z, r1.y);
1102
+ let v_301 = (r1.yyy * r2.xyz);
1103
+ r1 = vec4<f32>(r1.x, v_301.xyz);
1104
+ let v_302 = (r3.yyy * r1.yzw);
1105
+ r2 = vec4<f32>(v_302.xyz, r2.w);
1106
+ let v_303 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1107
+ r2 = vec4<f32>(v_303.xyz, r2.w);
1108
+ let v_304 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1109
+ r1 = vec4<f32>(r1.x, v_304.xyz);
1110
+ let v_305 = fma(r1.yzw, r1.xxx, r0.xyz);
1111
+ r0 = vec4<f32>(v_305.xyz, r0.w);
1112
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1113
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1114
+ r0.w = dot(r6.xyz, r6.xyz);
1115
+ r1.x = sqrt(r0.w);
1116
+ let v_306 = -(cb3_3.tint_symbol_2[50u].xxxx);
1117
+ r1.y = (r1.x + v_306.y);
1118
+ r1.y = max(r1.y, 0.0f);
1119
+ r1.x = (r1.y / r1.x);
1120
+ r1.x = (r1.x * r6.z);
1121
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1122
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1123
+ r1.w = (r1.z * -1.44269502162933349609f);
1124
+ r1.w = exp2(r1.w);
1125
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1126
+ r1.z = (r1.w / r1.z);
1127
+ let v_307 = bitcast<u32>(r1.x);
1128
+ r1.x = select(1.0f, r1.z, (v_307 != 0u));
1129
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1130
+ r1.x = (r1.x * r1.z);
1131
+ r1.x = min(r1.x, 1.0f);
1132
+ r1.x = (r1.x * 1.44269502162933349609f);
1133
+ r1.x = exp2(r1.x);
1134
+ r1.x = min(r1.x, 1.0f);
1135
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1136
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1137
+ r0.w = inverseSqrt(r0.w);
1138
+ let v_308 = (r0.www * r6.xyz);
1139
+ r2 = vec4<f32>(v_308.xyz, r2.w);
1140
+ let v_309 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1141
+ r0.w = clamp(vec4<f32>(v_309, v_309, v_309, v_309).w, 0.0f, 1.0f);
1142
+ r0.w = log2(r0.w);
1143
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1144
+ r0.w = exp2(r0.w);
1145
+ let v_310 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1146
+ r1.w = clamp(vec4<f32>(v_310, v_310, v_310, v_310).w, 0.0f, 1.0f);
1147
+ r1.w = log2(r1.w);
1148
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1149
+ r1.w = exp2(r1.w);
1150
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1151
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1152
+ let v_311 = -(cb3_3.tint_symbol_2[52u].xxxx);
1153
+ r2.x = (r1.y + v_311.x);
1154
+ r2.x = max(r2.x, 0.0f);
1155
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1156
+ r2.x = (r2.x * 1.44269502162933349609f);
1157
+ r2.x = exp2(r2.x);
1158
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1159
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1160
+ let v_312 = -(cb3_3.tint_symbol_2[51u].zzzz);
1161
+ r1.y = (r1.y * v_312.y);
1162
+ r1.y = (r1.y * 1.44269502162933349609f);
1163
+ r1.y = exp2(r1.y);
1164
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1165
+ let v_313 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1166
+ r2 = vec4<f32>(v_313.xyz, r2.w);
1167
+ let v_314 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1168
+ r2 = vec4<f32>(v_314.xyz, r2.w);
1169
+ let v_315 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1170
+ r3 = vec4<f32>(v_315.xyz, r3.w);
1171
+ let v_316 = fma(r1.www, r3.xyz, r2.xyz);
1172
+ r2 = vec4<f32>(v_316.xyz, r2.w);
1173
+ let v_317 = -(cb3_3.tint_symbol_2[57u].xyzx);
1174
+ let v_318 = (r2.xyz + v_317.xyz);
1175
+ r2 = vec4<f32>(v_318.xyz, r2.w);
1176
+ let v_319 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1177
+ r2 = vec4<f32>(v_319.xyz, r2.w);
1178
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1179
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1180
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1181
+ let v_320 = ((-(r2.xyzx)).xyz + r3.xyz);
1182
+ r3 = vec4<f32>(v_320.xyz, r3.w);
1183
+ let v_321 = fma(r1.xxx, r3.xyz, r2.xyz);
1184
+ r1 = vec4<f32>(v_321.xy, r1.z, v_321.z);
1185
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1186
+ if ((bitcast<u32>(r0.w) != 0u)) {
1187
+ let v_322 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1188
+ r2 = vec4<f32>(v_322.xy, r2.zw);
1189
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1190
+ r0.w = (r2.x + -1.0f);
1191
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1192
+ } else {
1193
+ r0.w = 1.0f;
1194
+ }
1195
+ let v_323 = -(r0.xyxz);
1196
+ let v_324 = fma(r1.xyw, r0.www, v_323.xyw);
1197
+ r1 = vec4<f32>(v_324.xy, r1.z, v_324.z);
1198
+ let v_325 = fma(r1.zzz, r1.xyw, r0.xyz);
1199
+ r1 = vec4<f32>(v_325.xyz, r1.w);
1200
+ } else {
1201
+ r0.w = dot(r6.xyz, r6.xyz);
1202
+ r1.w = sqrt(r0.w);
1203
+ let v_326 = -(cb3_3.tint_symbol_2[50u].xxxx);
1204
+ r2.x = (r1.w + v_326.x);
1205
+ r2.x = max(r2.x, 0.0f);
1206
+ r1.w = (r2.x / r1.w);
1207
+ r1.w = (r1.w * r6.z);
1208
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1209
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1210
+ r2.z = (r2.y * -1.44269502162933349609f);
1211
+ r2.z = exp2(r2.z);
1212
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1213
+ r2.y = (r2.z / r2.y);
1214
+ let v_327 = bitcast<u32>(r1.w);
1215
+ r1.w = select(1.0f, r2.y, (v_327 != 0u));
1216
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1217
+ r1.w = (r1.w * r2.y);
1218
+ r1.w = min(r1.w, 1.0f);
1219
+ r1.w = (r1.w * 1.44269502162933349609f);
1220
+ r1.w = exp2(r1.w);
1221
+ r1.w = min(r1.w, 1.0f);
1222
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1223
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1224
+ r0.w = inverseSqrt(r0.w);
1225
+ let v_328 = (r0.www * r6.xyz);
1226
+ r3 = vec4<f32>(v_328.xyz, r3.w);
1227
+ let v_329 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1228
+ r0.w = clamp(vec4<f32>(v_329, v_329, v_329, v_329).w, 0.0f, 1.0f);
1229
+ r0.w = log2(r0.w);
1230
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1231
+ r0.w = exp2(r0.w);
1232
+ let v_330 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1233
+ r2.z = clamp(vec4<f32>(v_330, v_330, v_330, v_330).z, 0.0f, 1.0f);
1234
+ r2.z = log2(r2.z);
1235
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1236
+ r2.z = exp2(r2.z);
1237
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1238
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1239
+ let v_331 = -(cb3_3.tint_symbol_2[52u].xxxx);
1240
+ r2.w = (r2.x + v_331.w);
1241
+ r2.w = max(r2.w, 0.0f);
1242
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1243
+ r2.w = (r2.w * 1.44269502162933349609f);
1244
+ r2.w = exp2(r2.w);
1245
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1246
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1247
+ let v_332 = -(cb3_3.tint_symbol_2[51u].zzzz);
1248
+ r2.x = (r2.x * v_332.x);
1249
+ r2.x = (r2.x * 1.44269502162933349609f);
1250
+ r2.x = exp2(r2.x);
1251
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1252
+ let v_333 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1253
+ r3 = vec4<f32>(v_333.xyz, r3.w);
1254
+ let v_334 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1255
+ r3 = vec4<f32>(v_334.xyz, r3.w);
1256
+ let v_335 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1257
+ r4 = vec4<f32>(v_335.xyz, r4.w);
1258
+ let v_336 = fma(r2.zzz, r4.xyz, r3.xyz);
1259
+ r3 = vec4<f32>(v_336.xyz, r3.w);
1260
+ let v_337 = -(cb3_3.tint_symbol_2[57u].xyzx);
1261
+ let v_338 = (r3.xyz + v_337.xyz);
1262
+ r3 = vec4<f32>(v_338.xyz, r3.w);
1263
+ let v_339 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1264
+ r2 = vec4<f32>(v_339.x, r2.y, v_339.yz);
1265
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1266
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1267
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1268
+ let v_340 = ((-(r2.xzwx)).xyz + r3.xyz);
1269
+ r3 = vec4<f32>(v_340.xyz, r3.w);
1270
+ let v_341 = fma(r1.www, r3.xyz, r2.xzw);
1271
+ r2 = vec4<f32>(v_341.x, r2.y, v_341.yz);
1272
+ let v_342 = ((-(r0.xxyz)).xzw + r2.xzw);
1273
+ r2 = vec4<f32>(v_342.x, r2.y, v_342.yz);
1274
+ let v_343 = fma(r2.yyy, r2.xzw, r0.xyz);
1275
+ r1 = vec4<f32>(v_343.xyz, r1.w);
1276
+ }
1277
+ let v_344 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1278
+ o0 = vec4<f32>(v_344.xyz, o0.w);
1279
+ }
1280
+
1281
+ fn v_3(v_345 : bool) {
1282
+ if (v_345) {
1283
+ discard;
1284
+ return;
1285
+ }
1286
+ }
1287
+
1288
+ @fragment
1289
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_346 : vec4<f32>) -> @location(0u) vec4<f32> {
1290
+ main_inner(v0, v1, v2, v4, v5, v6, v_346);
1291
+ return o0;
1292
+ }
b/8b0b5899ed/shaders/e42dc3e34d0846c6.wgsl ADDED
@@ -0,0 +1,456 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb15_struct {
20
+ tint_symbol : array<vec4<f32>, 15u>,
21
+ }
22
+
23
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
24
+
25
+ struct cb40_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 40u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb40_struct;
30
+
31
+ @group(1u) @binding(20u) var s4 : sampler;
32
+
33
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
34
+
35
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
38
+
39
+ var<private> v0 : vec4<f32>;
40
+
41
+ var<private> o0 : vec4<f32>;
42
+
43
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>) {
44
+ var v_1 : vec4<f32> = v;
45
+ v_1.w = (1.0f / v.w);
46
+ v0 = v_1;
47
+ r0.x = textureSample(t4, s4, v1.xyxx.xy).x;
48
+ r0.x = ((-(r0.xxxx)).x + cb5_5.tint_symbol_1[0u].w);
49
+ r0.x = (r0.x + 1.0f);
50
+ r0.x = (cb5_5.tint_symbol_1[0u].z / r0.x);
51
+ let v_2 = (r0.xxx * v2.xyz);
52
+ r0 = vec4<f32>(v_2.xyz, r0.w);
53
+ r0.w = dot(r0.xyz, r0.xyz);
54
+ r0.w = sqrt(r0.w);
55
+ let v_3 = (r0.ww * vec2<f32>(0.10000000149011611938f, 0.20000000298023223877f));
56
+ r1 = vec4<f32>(v_3.xy, r1.zw);
57
+ let v_4 = min(r1.xy, vec2<f32>(1.0f, 85.0f));
58
+ r1 = vec4<f32>(v_4.xy, r1.zw);
59
+ r1.z = fma(r1.x, -2.0f, 3.0f);
60
+ r1.x = (r1.x * r1.x);
61
+ r1.x = (r1.x * r1.z);
62
+ let v_5 = (v0.xy * vec2<f32>(0.3333333432674407959f));
63
+ r1 = vec4<f32>(r1.xy, v_5.xy);
64
+ let v_6 = -(r1.zwzz);
65
+ let v_7 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.zw >= v_6.xy)));
66
+ r2 = vec4<f32>(v_7.xy, r2.zw);
67
+ let v_8 = fract(abs(r1.zzzw).zw);
68
+ r1 = vec4<f32>(r1.xy, v_8.xy);
69
+ let v_9 = -(r1.zzzw);
70
+ let v_10 = bitcast<vec2<u32>>(r2.xy);
71
+ let v_11 = select(v_9.zw, r1.zw, (v_10 != vec2<u32>()));
72
+ r1 = vec4<f32>(r1.xy, v_11.xy);
73
+ let v_12 = (r1.yzw * vec3<f32>(-1.44269502162933349609f, 3.0f, 9.0f));
74
+ r1 = vec4<f32>(r1.x, v_12.xyz);
75
+ r1.z = (r1.w + r1.z);
76
+ let v_13 = (r0.xyz * vec3<f32>(0.11111111193895339966f));
77
+ r0 = vec4<f32>(v_13.xyz, r0.w);
78
+ let v_14 = (r1.zzz * r0.xyz);
79
+ r2 = vec4<f32>(v_14.xyz, r2.w);
80
+ let v_15 = (r2.xyz * vec3<f32>(0.11111111193895339966f));
81
+ r2 = vec4<f32>(v_15.xyz, r2.w);
82
+ r1.z = fma((-(cb6_6.tint_symbol[14u].zzzz)).z, 1.5f, 1.0f);
83
+ r1.z = (r1.z * 0.5f);
84
+ let v_16 = (r2.yyy * cb6_6.tint_symbol[1u].xyz);
85
+ r3 = vec4<f32>(v_16.xyz, r3.w);
86
+ let v_17 = fma(r2.xxx, cb6_6.tint_symbol[0u].xyz, r3.xyz);
87
+ r2 = vec4<f32>(v_17.xy, r2.z, v_17.z);
88
+ let v_18 = fma(r2.zzz, cb6_6.tint_symbol[2u].xyz, r2.xyw);
89
+ r2 = vec4<f32>(v_18.xyz, r2.w);
90
+ let v_19 = (r0.yyy * cb6_6.tint_symbol[1u].xyz);
91
+ r3 = vec4<f32>(v_19.xyz, r3.w);
92
+ let v_20 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r3.xyz);
93
+ r3 = vec4<f32>(v_20.xyz, r3.w);
94
+ let v_21 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r3.xyz);
95
+ r0 = vec4<f32>(v_21.xyz, r0.w);
96
+ let v_22 = fma(r2.xyz, cb6_6.tint_symbol[4u].xyz, cb6_6.tint_symbol[8u].xyz);
97
+ r3 = vec4<f32>(v_22.xyz, r3.w);
98
+ let v_23 = fma(r2.xyz, cb6_6.tint_symbol[5u].xyz, cb6_6.tint_symbol[9u].xyz);
99
+ r4 = vec4<f32>(v_23.xyz, r4.w);
100
+ let v_24 = fma(r2.xyz, cb6_6.tint_symbol[6u].xyz, cb6_6.tint_symbol[10u].xyz);
101
+ r5 = vec4<f32>(v_24.xyz, r5.w);
102
+ let v_25 = fma(r2.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz);
103
+ r2 = vec4<f32>(v_25.xyz, r2.w);
104
+ let v_26 = abs(r3.yyyy);
105
+ r1.w = max(v_26.w, abs(r3.xxxx).w);
106
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
107
+ let v_27 = abs(r4.yyyy);
108
+ r6.x = max(v_27.x, abs(r4.xxxx).x);
109
+ let v_28 = abs(r5.yyyy);
110
+ r6.y = max(v_28.y, abs(r5.xxxx).y);
111
+ let v_29 = abs(r2.yyyy);
112
+ r6.z = max(v_29.z, abs(r2.xxxx).z);
113
+ let v_30 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r6.xyz < r1.zzz)));
114
+ r6 = vec4<f32>(v_30.xyz, r6.w);
115
+ r2.w = 0.875f;
116
+ let v_31 = bitcast<vec4<u32>>(r6.zzzz);
117
+ r7 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_31 != vec4<u32>()));
118
+ r5.w = 0.625f;
119
+ let v_32 = bitcast<vec4<u32>>(r6.yyyy);
120
+ let v_33 = r5;
121
+ r7 = select(r7, v_33, (v_32 != vec4<u32>()));
122
+ r4.w = 0.375f;
123
+ let v_34 = bitcast<vec4<u32>>(r6.xxxx);
124
+ let v_35 = r4;
125
+ r6 = select(r7, v_35, (v_34 != vec4<u32>()));
126
+ r3.w = 0.125f;
127
+ let v_36 = bitcast<vec4<u32>>(r1.wwww);
128
+ let v_37 = r3;
129
+ r6 = select(r6, v_37, (v_36 != vec4<u32>()));
130
+ r1.w = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 5.0f))));
131
+ if ((bitcast<u32>(r1.w) != 0u)) {
132
+ r7.x = (r6.x + 0.5f);
133
+ r7.y = fma(r6.y, 0.25f, r6.w);
134
+ let v_38 = r7.xyxx;
135
+ r1.w = textureSampleCompareLevel(t15, s15, v_38.xy, r6.z);
136
+ } else {
137
+ r1.w = 1.0f;
138
+ }
139
+ let v_39 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz);
140
+ r3 = vec4<f32>(v_39.xyz, r3.w);
141
+ let v_40 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz);
142
+ r4 = vec4<f32>(v_40.xyz, r4.w);
143
+ let v_41 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz);
144
+ r5 = vec4<f32>(v_41.xyz, r5.w);
145
+ let v_42 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz);
146
+ r2 = vec4<f32>(v_42.xyz, r2.w);
147
+ let v_43 = abs(r3.yyyy);
148
+ r6.x = max(v_43.x, abs(r3.xxxx).x);
149
+ let v_44 = abs(r4.yyyy);
150
+ r6.y = max(v_44.y, abs(r4.xxxx).y);
151
+ let v_45 = abs(r5.yyyy);
152
+ r6.z = max(v_45.z, abs(r5.xxxx).z);
153
+ let v_46 = abs(r2.yyyy);
154
+ r6.w = max(v_46.w, abs(r2.xxxx).w);
155
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (r6 < r1.zzzz)));
156
+ r2.w = 0.875f;
157
+ let v_47 = bitcast<vec4<u32>>(r6.wwww);
158
+ r7 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_47 != vec4<u32>()));
159
+ r5.w = 0.625f;
160
+ let v_48 = bitcast<vec4<u32>>(r6.zzzz);
161
+ let v_49 = r5;
162
+ r7 = select(r7, v_49, (v_48 != vec4<u32>()));
163
+ r4.w = 0.375f;
164
+ let v_50 = bitcast<vec4<u32>>(r6.yyyy);
165
+ let v_51 = r4;
166
+ r7 = select(r7, v_51, (v_50 != vec4<u32>()));
167
+ r3.w = 0.125f;
168
+ let v_52 = bitcast<vec4<u32>>(r6.xxxx);
169
+ let v_53 = r3;
170
+ r6 = select(r7, v_53, (v_52 != vec4<u32>()));
171
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 5.0f))));
172
+ if ((bitcast<u32>(r2.w) != 0u)) {
173
+ r7.x = (r6.x + 0.5f);
174
+ r7.y = fma(r6.y, 0.25f, r6.w);
175
+ let v_54 = r7.xyxx;
176
+ r2.w = textureSampleCompareLevel(t15, s15, v_54.xy, r6.z);
177
+ } else {
178
+ r2.w = 1.0f;
179
+ }
180
+ r1.w = (r1.w + r2.w);
181
+ let v_55 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz);
182
+ r3 = vec4<f32>(v_55.xyz, r3.w);
183
+ let v_56 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz);
184
+ r4 = vec4<f32>(v_56.xyz, r4.w);
185
+ let v_57 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz);
186
+ r5 = vec4<f32>(v_57.xyz, r5.w);
187
+ let v_58 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz);
188
+ r2 = vec4<f32>(v_58.xyz, r2.w);
189
+ let v_59 = abs(r3.yyyy);
190
+ r6.x = max(v_59.x, abs(r3.xxxx).x);
191
+ let v_60 = abs(r4.yyyy);
192
+ r6.y = max(v_60.y, abs(r4.xxxx).y);
193
+ let v_61 = abs(r5.yyyy);
194
+ r6.z = max(v_61.z, abs(r5.xxxx).z);
195
+ let v_62 = abs(r2.yyyy);
196
+ r6.w = max(v_62.w, abs(r2.xxxx).w);
197
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (r6 < r1.zzzz)));
198
+ r2.w = 0.875f;
199
+ let v_63 = bitcast<vec4<u32>>(r6.wwww);
200
+ r7 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_63 != vec4<u32>()));
201
+ r5.w = 0.625f;
202
+ let v_64 = bitcast<vec4<u32>>(r6.zzzz);
203
+ let v_65 = r5;
204
+ r7 = select(r7, v_65, (v_64 != vec4<u32>()));
205
+ r4.w = 0.375f;
206
+ let v_66 = bitcast<vec4<u32>>(r6.yyyy);
207
+ let v_67 = r4;
208
+ r7 = select(r7, v_67, (v_66 != vec4<u32>()));
209
+ r3.w = 0.125f;
210
+ let v_68 = bitcast<vec4<u32>>(r6.xxxx);
211
+ let v_69 = r3;
212
+ r6 = select(r7, v_69, (v_68 != vec4<u32>()));
213
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 5.0f))));
214
+ if ((bitcast<u32>(r2.w) != 0u)) {
215
+ r7.x = (r6.x + 0.5f);
216
+ r7.y = fma(r6.y, 0.25f, r6.w);
217
+ let v_70 = r7.xyxx;
218
+ r2.w = textureSampleCompareLevel(t15, s15, v_70.xy, r6.z);
219
+ } else {
220
+ r2.w = 1.0f;
221
+ }
222
+ r1.w = (r1.w + r2.w);
223
+ let v_71 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz);
224
+ r3 = vec4<f32>(v_71.xyz, r3.w);
225
+ let v_72 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz);
226
+ r4 = vec4<f32>(v_72.xyz, r4.w);
227
+ let v_73 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz);
228
+ r5 = vec4<f32>(v_73.xyz, r5.w);
229
+ let v_74 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz);
230
+ r2 = vec4<f32>(v_74.xyz, r2.w);
231
+ let v_75 = abs(r3.yyyy);
232
+ r6.x = max(v_75.x, abs(r3.xxxx).x);
233
+ let v_76 = abs(r4.yyyy);
234
+ r6.y = max(v_76.y, abs(r4.xxxx).y);
235
+ let v_77 = abs(r5.yyyy);
236
+ r6.z = max(v_77.z, abs(r5.xxxx).z);
237
+ let v_78 = abs(r2.yyyy);
238
+ r6.w = max(v_78.w, abs(r2.xxxx).w);
239
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (r6 < r1.zzzz)));
240
+ r2.w = 0.875f;
241
+ let v_79 = bitcast<vec4<u32>>(r6.wwww);
242
+ r7 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_79 != vec4<u32>()));
243
+ r5.w = 0.625f;
244
+ let v_80 = bitcast<vec4<u32>>(r6.zzzz);
245
+ let v_81 = r5;
246
+ r7 = select(r7, v_81, (v_80 != vec4<u32>()));
247
+ r4.w = 0.375f;
248
+ let v_82 = bitcast<vec4<u32>>(r6.yyyy);
249
+ let v_83 = r4;
250
+ r7 = select(r7, v_83, (v_82 != vec4<u32>()));
251
+ r3.w = 0.125f;
252
+ let v_84 = bitcast<vec4<u32>>(r6.xxxx);
253
+ let v_85 = r3;
254
+ r6 = select(r7, v_85, (v_84 != vec4<u32>()));
255
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 5.0f))));
256
+ if ((bitcast<u32>(r2.w) != 0u)) {
257
+ r7.x = (r6.x + 0.5f);
258
+ r7.y = fma(r6.y, 0.25f, r6.w);
259
+ let v_86 = r7.xyxx;
260
+ r2.w = textureSampleCompareLevel(t15, s15, v_86.xy, r6.z);
261
+ } else {
262
+ r2.w = 1.0f;
263
+ }
264
+ r1.w = (r1.w + r2.w);
265
+ let v_87 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz);
266
+ r3 = vec4<f32>(v_87.xyz, r3.w);
267
+ let v_88 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz);
268
+ r4 = vec4<f32>(v_88.xyz, r4.w);
269
+ let v_89 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz);
270
+ r5 = vec4<f32>(v_89.xyz, r5.w);
271
+ let v_90 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz);
272
+ r2 = vec4<f32>(v_90.xyz, r2.w);
273
+ let v_91 = abs(r3.yyyy);
274
+ r6.x = max(v_91.x, abs(r3.xxxx).x);
275
+ let v_92 = abs(r4.yyyy);
276
+ r6.y = max(v_92.y, abs(r4.xxxx).y);
277
+ let v_93 = abs(r5.yyyy);
278
+ r6.z = max(v_93.z, abs(r5.xxxx).z);
279
+ let v_94 = abs(r2.yyyy);
280
+ r6.w = max(v_94.w, abs(r2.xxxx).w);
281
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (r6 < r1.zzzz)));
282
+ r2.w = 0.875f;
283
+ let v_95 = bitcast<vec4<u32>>(r6.wwww);
284
+ r7 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_95 != vec4<u32>()));
285
+ r5.w = 0.625f;
286
+ let v_96 = bitcast<vec4<u32>>(r6.zzzz);
287
+ let v_97 = r5;
288
+ r7 = select(r7, v_97, (v_96 != vec4<u32>()));
289
+ r4.w = 0.375f;
290
+ let v_98 = bitcast<vec4<u32>>(r6.yyyy);
291
+ let v_99 = r4;
292
+ r7 = select(r7, v_99, (v_98 != vec4<u32>()));
293
+ r3.w = 0.125f;
294
+ let v_100 = bitcast<vec4<u32>>(r6.xxxx);
295
+ let v_101 = r3;
296
+ r6 = select(r7, v_101, (v_100 != vec4<u32>()));
297
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 5.0f))));
298
+ if ((bitcast<u32>(r2.w) != 0u)) {
299
+ r7.x = (r6.x + 0.5f);
300
+ r7.y = fma(r6.y, 0.25f, r6.w);
301
+ let v_102 = r7.xyxx;
302
+ r2.w = textureSampleCompareLevel(t15, s15, v_102.xy, r6.z);
303
+ } else {
304
+ r2.w = 1.0f;
305
+ }
306
+ r1.w = (r1.w + r2.w);
307
+ let v_103 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz);
308
+ r3 = vec4<f32>(v_103.xyz, r3.w);
309
+ let v_104 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz);
310
+ r4 = vec4<f32>(v_104.xyz, r4.w);
311
+ let v_105 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz);
312
+ r5 = vec4<f32>(v_105.xyz, r5.w);
313
+ let v_106 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz);
314
+ r2 = vec4<f32>(v_106.xyz, r2.w);
315
+ let v_107 = abs(r3.yyyy);
316
+ r6.x = max(v_107.x, abs(r3.xxxx).x);
317
+ let v_108 = abs(r4.yyyy);
318
+ r6.y = max(v_108.y, abs(r4.xxxx).y);
319
+ let v_109 = abs(r5.yyyy);
320
+ r6.z = max(v_109.z, abs(r5.xxxx).z);
321
+ let v_110 = abs(r2.yyyy);
322
+ r6.w = max(v_110.w, abs(r2.xxxx).w);
323
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (r6 < r1.zzzz)));
324
+ r2.w = 0.875f;
325
+ let v_111 = bitcast<vec4<u32>>(r6.wwww);
326
+ r7 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_111 != vec4<u32>()));
327
+ r5.w = 0.625f;
328
+ let v_112 = bitcast<vec4<u32>>(r6.zzzz);
329
+ let v_113 = r5;
330
+ r7 = select(r7, v_113, (v_112 != vec4<u32>()));
331
+ r4.w = 0.375f;
332
+ let v_114 = bitcast<vec4<u32>>(r6.yyyy);
333
+ let v_115 = r4;
334
+ r7 = select(r7, v_115, (v_114 != vec4<u32>()));
335
+ r3.w = 0.125f;
336
+ let v_116 = bitcast<vec4<u32>>(r6.xxxx);
337
+ let v_117 = r3;
338
+ r6 = select(r7, v_117, (v_116 != vec4<u32>()));
339
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 5.0f))));
340
+ if ((bitcast<u32>(r2.w) != 0u)) {
341
+ r7.x = (r6.x + 0.5f);
342
+ r7.y = fma(r6.y, 0.25f, r6.w);
343
+ let v_118 = r7.xyxx;
344
+ r2.w = textureSampleCompareLevel(t15, s15, v_118.xy, r6.z);
345
+ } else {
346
+ r2.w = 1.0f;
347
+ }
348
+ r1.w = (r1.w + r2.w);
349
+ let v_119 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz);
350
+ r3 = vec4<f32>(v_119.xyz, r3.w);
351
+ let v_120 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz);
352
+ r4 = vec4<f32>(v_120.xyz, r4.w);
353
+ let v_121 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz);
354
+ r5 = vec4<f32>(v_121.xyz, r5.w);
355
+ let v_122 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz);
356
+ r2 = vec4<f32>(v_122.xyz, r2.w);
357
+ let v_123 = abs(r3.yyyy);
358
+ r6.x = max(v_123.x, abs(r3.xxxx).x);
359
+ let v_124 = abs(r4.yyyy);
360
+ r6.y = max(v_124.y, abs(r4.xxxx).y);
361
+ let v_125 = abs(r5.yyyy);
362
+ r6.z = max(v_125.z, abs(r5.xxxx).z);
363
+ let v_126 = abs(r2.yyyy);
364
+ r6.w = max(v_126.w, abs(r2.xxxx).w);
365
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (r6 < r1.zzzz)));
366
+ r2.w = 0.875f;
367
+ let v_127 = bitcast<vec4<u32>>(r6.wwww);
368
+ r7 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_127 != vec4<u32>()));
369
+ r5.w = 0.625f;
370
+ let v_128 = bitcast<vec4<u32>>(r6.zzzz);
371
+ let v_129 = r5;
372
+ r7 = select(r7, v_129, (v_128 != vec4<u32>()));
373
+ r4.w = 0.375f;
374
+ let v_130 = bitcast<vec4<u32>>(r6.yyyy);
375
+ let v_131 = r4;
376
+ r7 = select(r7, v_131, (v_130 != vec4<u32>()));
377
+ r3.w = 0.125f;
378
+ let v_132 = bitcast<vec4<u32>>(r6.xxxx);
379
+ let v_133 = r3;
380
+ r6 = select(r7, v_133, (v_132 != vec4<u32>()));
381
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 5.0f))));
382
+ if ((bitcast<u32>(r2.w) != 0u)) {
383
+ r7.x = (r6.x + 0.5f);
384
+ r7.y = fma(r6.y, 0.25f, r6.w);
385
+ let v_134 = r7.xyxx;
386
+ r2.w = textureSampleCompareLevel(t15, s15, v_134.xy, r6.z);
387
+ } else {
388
+ r2.w = 1.0f;
389
+ }
390
+ r1.w = (r1.w + r2.w);
391
+ let v_135 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz);
392
+ r3 = vec4<f32>(v_135.xyz, r3.w);
393
+ let v_136 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz);
394
+ r4 = vec4<f32>(v_136.xyz, r4.w);
395
+ let v_137 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz);
396
+ r5 = vec4<f32>(v_137.xyz, r5.w);
397
+ let v_138 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz);
398
+ r2 = vec4<f32>(v_138.xyz, r2.w);
399
+ let v_139 = abs(r3.yyyy);
400
+ r0.x = max(v_139.x, abs(r3.xxxx).x);
401
+ let v_140 = abs(r4.yyyy);
402
+ r0.y = max(v_140.y, abs(r4.xxxx).y);
403
+ let v_141 = abs(r5.yyyy);
404
+ r0.z = max(v_141.z, abs(r5.xxxx).z);
405
+ let v_142 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r0.xyz < r1.zzz)));
406
+ r0 = vec4<f32>(v_142.xyz, r0.w);
407
+ let v_143 = abs(r2.yyyy);
408
+ r6.x = max(v_143.x, abs(r2.xxxx).x);
409
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r6.x < r1.z)));
410
+ r2.w = 0.875f;
411
+ let v_144 = bitcast<vec4<u32>>(r1.zzzz);
412
+ r2 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_144 != vec4<u32>()));
413
+ r5.w = 0.625f;
414
+ let v_145 = bitcast<vec4<u32>>(r0.zzzz);
415
+ let v_146 = r5;
416
+ r2 = select(r2, v_146, (v_145 != vec4<u32>()));
417
+ r4.w = 0.375f;
418
+ let v_147 = bitcast<vec4<u32>>(r0.yyyy);
419
+ let v_148 = r4;
420
+ r2 = select(r2, v_148, (v_147 != vec4<u32>()));
421
+ r3.w = 0.125f;
422
+ let v_149 = bitcast<vec4<u32>>(r0.xxxx);
423
+ let v_150 = r3;
424
+ r2 = select(r2, v_150, (v_149 != vec4<u32>()));
425
+ r0.x = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 5.0f))));
426
+ if ((bitcast<u32>(r0.x) != 0u)) {
427
+ r0.x = (r2.x + 0.5f);
428
+ r0.y = fma(r2.y, 0.25f, r2.w);
429
+ let v_151 = r0.xyxx;
430
+ r0.x = textureSampleCompareLevel(t15, s15, v_151.xy, r2.z);
431
+ } else {
432
+ r0.x = 1.0f;
433
+ }
434
+ r0.x = (r0.x + r1.w);
435
+ r0.x = (r0.x * 0.125f);
436
+ r0.y = exp2(r1.y);
437
+ r0.y = fma(r0.y, cb5_5.tint_symbol_1[38u].z, 1.0f);
438
+ r0.x = log2(r0.x);
439
+ r0.x = (r0.x * r0.y);
440
+ r0.x = exp2(r0.x);
441
+ r0.y = (r1.x * -1.44269502162933349609f);
442
+ r0.y = exp2(r0.y);
443
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
444
+ r0.x = (r0.y * r0.x);
445
+ let v_152 = -(cb5_5.tint_symbol_1[39u].xxxx);
446
+ r0.y = (r0.w + v_152.y);
447
+ r0.y = clamp(((r0.yyyy * cb5_5.tint_symbol_1[39u].yyyy)).y, 0.0f, 1.0f);
448
+ r0.z = ((-(r0.yyyy)).z + 1.0f);
449
+ o0 = fma(r0.zzzz, r0.xxxx, r0.yyyy);
450
+ }
451
+
452
+ @fragment
453
+ fn main(@builtin(position) v_153 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
454
+ main_inner(v_153, v1, v2);
455
+ return o0;
456
+ }
b/8b0b5899ed/shaders/e43bce3e6fdb5025.wgsl ADDED
@@ -0,0 +1,172 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb17_struct {
14
+ tint_symbol : array<vec4<f32>, 17u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
18
+
19
+ struct cb46_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 46u>,
21
+ }
22
+
23
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
24
+
25
+ struct cb4_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 4u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
30
+
31
+ struct cb2_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 2u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
36
+
37
+ @group(1u) @binding(16u) var s0 : sampler;
38
+
39
+ @group(1u) @binding(18u) var s2 : sampler;
40
+
41
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
42
+
43
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
44
+
45
+ var<private> o0 : vec4<f32>;
46
+
47
+ var<private> o1 : vec4<f32>;
48
+
49
+ var<private> o2 : vec4<f32>;
50
+
51
+ var<private> o3 : vec4<f32>;
52
+
53
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
54
+ r0 = textureSample(t2, s2, v2.xy.xyxx.xy);
55
+ r0.z = dot(v6.xyz, v6.xyz);
56
+ r0.z = inverseSqrt(r0.z);
57
+ let v = (r0.zz * v6.xy);
58
+ r1 = vec4<f32>(v.xy, r1.zw);
59
+ let v_1 = ((-(r1.xyxx)).xy * cb12_12.tint_symbol_3[0u].xx);
60
+ r1 = vec4<f32>(v_1.xy, r1.zw);
61
+ r1 = vec4<f32>(r1.xy, v2.xy.xy);
62
+ r2.x = 1.0f;
63
+ let v_2 = r0;
64
+ r2 = vec4<f32>(r2.x, v_2.xyw);
65
+ r0.z = 0.0f;
66
+ loop {
67
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.z) >= 8i)));
68
+ if ((bitcast<u32>(r3.x) != 0u)) {
69
+ break;
70
+ }
71
+ let v_3 = fma(r1.xy, vec2<f32>(0.125f), r1.zw);
72
+ r3 = vec4<f32>(v_3.xy, r3.zw);
73
+ r4 = textureSample(t2, s2, r3.xyxx.xy).zxyw;
74
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.x)));
75
+ r4.x = (r2.x + -0.125f);
76
+ let v_4 = bitcast<vec2<u32>>(r3.zz);
77
+ let v_5 = r3.xy;
78
+ let v_6 = select(r1.zw, v_5, (v_4 != vec2<u32>()));
79
+ r1 = vec4<f32>(r1.xy, v_6.xy);
80
+ let v_7 = bitcast<vec4<u32>>(r3.zzzz);
81
+ let v_8 = r4;
82
+ r2 = select(r2, v_8, (v_7 != vec4<u32>()));
83
+ r0.z = bitcast<f32>((bitcast<i32>(r0.z) + 1i));
84
+ }
85
+ r0 = textureSample(t0, s0, r1.zwzz.xy);
86
+ let v_9 = fma(r2.yz, vec2<f32>(2.0f), vec2<f32>(-1.0f));
87
+ r1 = vec4<f32>(v_9.xy, r1.zw);
88
+ r1.z = dot(r1.xy, r1.xy);
89
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
90
+ r1.z = sqrt(abs(r1.zzzz).z);
91
+ r1.w = max(cb12_12.tint_symbol_3[1u].x, 0.00100000004749745131f);
92
+ let v_10 = (r1.ww * r1.xy);
93
+ r1 = vec4<f32>(v_10.xy, r1.zw);
94
+ let v_11 = (r1.yyy * v5.xyz);
95
+ r3 = vec4<f32>(v_11.xyz, r3.w);
96
+ let v_12 = fma(r1.xxx, v4.xyz, r3.xyz);
97
+ r1 = vec4<f32>(v_12.xy, r1.z, v_12.z);
98
+ let v_13 = fma(r1.zzz, v3.xyz, r1.xyw);
99
+ r1 = vec4<f32>(v_13.xyz, r1.w);
100
+ r1.w = dot(r1.xyz, r1.xyz);
101
+ r1.w = inverseSqrt(r1.w);
102
+ let v_14 = (r1.www * r1.xyz);
103
+ r3 = vec4<f32>(v_14.xyz, r3.w);
104
+ r1.x = dot(r2.yz, r2.yz);
105
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.00200000009499490261f)));
106
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
107
+ let v_15 = (r0.xyz * r1.xxx);
108
+ r0 = vec4<f32>(v_15.xyz, r0.w);
109
+ let v_16 = (r1.xx * v1.xy);
110
+ r2 = vec4<f32>(v_16.xy, r2.zw);
111
+ r1.y = (r1.x * cb12_12.tint_symbol_3[0u].w);
112
+ o1.w = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
113
+ r0.w = (r0.w * v1.w);
114
+ let v_17 = (r2.xy * cb2_2.tint_symbol[15u].zy);
115
+ let v_18 = r4;
116
+ r4 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
117
+ o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
118
+ let v_19 = fma(r3.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
119
+ o1 = vec4<f32>(v_19.xyz, o1.w);
120
+ r0.w = (cb12_12.tint_symbol_3[0u].z * 0.001953125f);
121
+ r4.x = fma(r2.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
122
+ let v_20 = (r4.xz * vec2<f32>(0.5f));
123
+ r2 = vec4<f32>(v_20.xy, r2.zw);
124
+ let v_21 = sqrt(r2.xy);
125
+ o3 = vec4<f32>(v_21.xy, o3.zw);
126
+ r1.z = fma(r1.z, r1.w, -0.34999999403953552246f);
127
+ r1.z = clamp(((r1.zzzz * vec4<f32>(1.53846156597137451172f))).z, 0.0f, 1.0f);
128
+ r1.z = (r1.z * cb5_5.tint_symbol_2[3u].z);
129
+ r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f);
130
+ r1.z = (r1.w * r1.z);
131
+ r1.z = (r4.y * r1.z);
132
+ r1.w = fma((-(r1.yyyy)).w, 0.5f, 1.0f);
133
+ r1.w = (r1.w * r1.z);
134
+ r1.w = fma(r1.w, -0.5f, 1.0f);
135
+ let v_22 = (r0.xyz * r1.www);
136
+ o0 = vec4<f32>(v_22.xyz, o0.w);
137
+ r0.x = clamp(fma(cb12_12.tint_symbol_3[0u].wwww, r1.xxxx, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
138
+ let v_23 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
139
+ r0 = vec4<f32>(v_23.xy, r0.zw);
140
+ r2.x = (-(r1.yyyy)).x;
141
+ r2.y = (-(r0.wwww)).y;
142
+ r2.z = (-(cb12_12.tint_symbol_3[0u].yyyy)).z;
143
+ r0.z = 0.97000002861022949219f;
144
+ let v_24 = (r0.xyz + r2.xyz);
145
+ r0 = vec4<f32>(v_24.xyz, r0.w);
146
+ let v_25 = max(r0.xyz, vec3<f32>());
147
+ r0 = vec4<f32>(v_25.xyz, r0.w);
148
+ r1.x = fma(r0.x, r1.z, r1.y);
149
+ r1.y = fma(r0.y, r1.z, r0.w);
150
+ o2.z = fma(r0.z, r1.z, cb12_12.tint_symbol_3[0u].y);
151
+ let v_26 = sqrt(r1.xy);
152
+ o2 = vec4<f32>(v_26.xy, o2.zw);
153
+ o2.w = 1.0f;
154
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
155
+ }
156
+
157
+ struct tint_symbol_4 {
158
+ @location(0u)
159
+ o0 : vec4<f32>,
160
+ @location(1u)
161
+ o1 : vec4<f32>,
162
+ @location(2u)
163
+ o2 : vec4<f32>,
164
+ @location(3u)
165
+ o3 : vec4<f32>,
166
+ }
167
+
168
+ @fragment
169
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_4 {
170
+ main_inner(v1, v2, v3, v4, v5, v6);
171
+ return tint_symbol_4(o0, o1, o2, o3);
172
+ }
b/8b0b5899ed/shaders/e444fb25f970a363.wgsl ADDED
@@ -0,0 +1,269 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb17_struct {
18
+ tint_symbol : array<vec4<f32>, 17u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
22
+
23
+ struct cb50_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 50u>,
25
+ }
26
+
27
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
28
+
29
+ struct cb4_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 4u>,
31
+ }
32
+
33
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
34
+
35
+ struct cb5_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 5u>,
37
+ }
38
+
39
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
40
+
41
+ struct cb10_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 10u>,
43
+ }
44
+
45
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb10_struct;
46
+
47
+ @group(1u) @binding(16u) var s0 : sampler;
48
+
49
+ @group(1u) @binding(19u) var s3 : sampler;
50
+
51
+ @group(1u) @binding(20u) var s4 : sampler;
52
+
53
+ @group(1u) @binding(21u) var s5 : sampler;
54
+
55
+ @group(1u) @binding(22u) var s6 : sampler;
56
+
57
+ @group(1u) @binding(23u) var s7 : sampler;
58
+
59
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
70
+
71
+ var<private> o0 : vec4<f32>;
72
+
73
+ var<private> o1 : vec4<f32>;
74
+
75
+ var<private> o2 : vec4<f32>;
76
+
77
+ var<private> o3 : vec4<f32>;
78
+
79
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
80
+ let v = (v1.xy * cb11_11.tint_symbol_4[0u].xx);
81
+ r0 = vec4<f32>(v.xy, r0.zw);
82
+ let v_1 = (v1.xy * cb11_11.tint_symbol_4[5u].ww);
83
+ r0 = vec4<f32>(r0.xy, v_1.xy);
84
+ r1 = textureSample(t5, s5, v1.zwzz.xy);
85
+ r2 = textureSample(t0, s0, r0.xyxx.xy);
86
+ r0.x = dot(v2.xyz, v2.xyz);
87
+ r0.x = inverseSqrt(r0.x);
88
+ let v_2 = (r0.xxx * v2.xyz);
89
+ r3 = vec4<f32>(v_2.xyz, r3.w);
90
+ r4 = textureSample(t7, s7, r0.zwzz.xy);
91
+ let v_3 = (r4.xy * r4.xy);
92
+ r4 = vec4<f32>(v_3.xy, r4.zw);
93
+ r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz);
94
+ r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y);
95
+ let v_4 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
96
+ r4 = vec4<f32>(v_4.xyz, r4.w);
97
+ let v_5 = (v1.xy * cb11_11.tint_symbol_4[9u].zz);
98
+ r5 = vec4<f32>(v_5.xy, r5.zw);
99
+ r6 = textureSample(t3, s3, r5.xyxx.xy);
100
+ r5 = textureSample(t4, s4, r5.xyxx.xy);
101
+ r0.w = clamp(((v4.wwww + v4.wwww)).w, 0.0f, 1.0f);
102
+ r3.w = (v4.w + -0.5f);
103
+ r3.w = clamp(((r3.wwww + r3.wwww)).w, 0.0f, 1.0f);
104
+ r0.w = (r6.w * r0.w);
105
+ let v_6 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz);
106
+ r6 = vec4<f32>(v_6.xyz, r6.w);
107
+ let v_7 = fma(r0.www, r6.xyz, r4.xyz);
108
+ r4 = vec4<f32>(v_7.xyz, r4.w);
109
+ let v_8 = ((-(r4.xyzx)).xyz + r5.xyz);
110
+ r5 = vec4<f32>(v_8.xyz, r5.w);
111
+ let v_9 = fma(r3.www, r5.xyz, r4.xyz);
112
+ r4 = vec4<f32>(v_9.xyz, r4.w);
113
+ r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w);
114
+ let v_10 = -(r4.xyzx);
115
+ let v_11 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_10.xyz);
116
+ r1 = vec4<f32>(v_11.xyz, r1.w);
117
+ let v_12 = fma(r0.www, r1.xyz, r4.xyz);
118
+ r2 = vec4<f32>(v_12.xyz, r2.w);
119
+ r1 = (r2 * v3.xxxw);
120
+ r0.w = (v3.x * cb2_2.tint_symbol[15u].z);
121
+ r0.z = (r0.z * v3.x);
122
+ r0.z = (r0.z * v2.w);
123
+ let v_13 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
124
+ r2 = vec4<f32>(v_13.xy, r2.zw);
125
+ r2.z = (r2.x * v3.z);
126
+ let v_14 = (r2.yy * v1.xy);
127
+ let v_15 = r2;
128
+ r2 = vec4<f32>(v_15.x, v_14.x, v_15.z, v_14.y);
129
+ r5 = textureSample(t6, s6, r2.ywyy.xy);
130
+ r2.y = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
131
+ r2.w = ((-(r5.xxxx)).w + r5.z);
132
+ r5.x = fma(r2.y, r2.w, r5.x);
133
+ let v_16 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
134
+ let v_17 = r2;
135
+ r2 = vec4<f32>(v_17.x, v_16.x, v_17.z, v_16.y);
136
+ r3.w = fma(v3.z, r2.x, -1.0f);
137
+ r2.x = fma(r2.x, r3.w, 1.0f);
138
+ r2.y = (r2.x * r2.y);
139
+ let v_18 = -(r1.xyzx);
140
+ let v_19 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_18.xyz);
141
+ r4 = vec4<f32>(v_19.xyz, r4.w);
142
+ let v_20 = fma(r2.yyy, r4.xyz, r1.xyz);
143
+ r1 = vec4<f32>(v_20.xyz, r1.w);
144
+ r2.y = (r2.z * cb11_11.tint_symbol_4[2u].x);
145
+ let v_21 = ((-(r1.xyzx)).xyz + r5.zzz);
146
+ r4 = vec4<f32>(v_21.xyz, r4.w);
147
+ let v_22 = fma(r2.yyy, r4.xyz, r1.xyz);
148
+ r1 = vec4<f32>(v_22.xyz, r1.w);
149
+ r2.x = fma((-(r2.wwww)).x, r2.x, 1.0f);
150
+ r4.x = (r0.z * r2.x);
151
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y)));
152
+ r2.z = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y);
153
+ r2.z = (r2.z * v3.x);
154
+ r0.y = (r0.y * r2.z);
155
+ r2.z = dot(v4.xyz, v4.xyz);
156
+ r2.z = inverseSqrt(r2.z);
157
+ let v_23 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
158
+ r5 = vec4<f32>(v_23.xyz, r5.w);
159
+ let v_24 = fma(cb11_11.tint_symbol_4[7u].www, r5.xyz, cb3_3.tint_symbol_1[0u].xyz);
160
+ r5 = vec4<f32>(v_24.xyz, r5.w);
161
+ let v_25 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz);
162
+ r6 = vec4<f32>(v_25.xyz, r6.w);
163
+ let v_26 = -(r5.xyzx);
164
+ let v_27 = fma(v4.xyz, r2.zzz, v_26.xyz);
165
+ r5 = vec4<f32>(v_27.xyz, r5.w);
166
+ r0.y = dot(r5.xyz, r5.xyz);
167
+ r0.y = inverseSqrt(r0.y);
168
+ let v_28 = (r0.yyy * r5.xyz);
169
+ r5 = vec4<f32>(v_28.xyz, r5.w);
170
+ r0.y = dot(r3.xyz, r5.xyz);
171
+ r0.y = clamp(((r0.yyyy + vec4<f32>(0.00000000999999993923f))).y, 0.0f, 1.0f);
172
+ r2.z = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f);
173
+ r0.y = log2(r0.y);
174
+ r0.y = (r0.y * r2.z);
175
+ r0.y = exp2(r0.y);
176
+ let v_29 = fma(r6.xyz, r0.yyy, r1.xyz);
177
+ r5 = vec4<f32>(v_29.xyz, r5.w);
178
+ let v_30 = bitcast<vec3<u32>>(r2.yyy);
179
+ let v_31 = r5.xyz;
180
+ let v_32 = select(r1.xyz, v_31, (v_30 != vec3<u32>()));
181
+ r1 = vec4<f32>(v_32.xyz, r1.w);
182
+ let v_33 = min(r1.xyz, vec3<f32>(240.0f));
183
+ r1 = vec4<f32>(v_33.xyz, r1.w);
184
+ r5.w = (r1.w * cb2_2.tint_symbol[15u].x);
185
+ r0.x = fma(v2.z, r0.x, -0.34999999403953552246f);
186
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
187
+ r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
188
+ r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
189
+ r0.x = (r0.y * r0.x);
190
+ r0.x = (r0.w * r0.x);
191
+ r0.y = fma((-(r4.xxxx)).y, 0.5f, 1.0f);
192
+ r0.y = (r0.y * r0.x);
193
+ r0.y = fma(r0.y, -0.5f, 1.0f);
194
+ let v_34 = (r0.yyy * r1.xyz);
195
+ r5 = vec4<f32>(v_34.xyz, r5.w);
196
+ r0.y = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
197
+ let v_35 = bitcast<vec4<u32>>(r0.yyyy);
198
+ r1 = select(r5, v3, (v_35 != vec4<u32>()));
199
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r1.w)));
200
+ v_36((bitcast<u32>(r0.y) != 0u));
201
+ r0.y = (r4.w * cb11_11.tint_symbol_4[4u].x);
202
+ r0.w = (v3.x * cb2_2.tint_symbol[15u].y);
203
+ r2.y = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).y, 0.0f, 1.0f);
204
+ r5.y = (r0.w * r2.y);
205
+ let v_37 = fma(r3.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
206
+ r2 = vec4<f32>(r2.x, v_37.xyz);
207
+ let v_38 = (r2.yzw * vec3<f32>(256.0f));
208
+ r3 = vec4<f32>(v_38.xyz, r3.w);
209
+ let v_39 = floor(r3.xyz);
210
+ r3 = vec4<f32>(v_39.xyz, r3.w);
211
+ let v_40 = -(r3.xxyz);
212
+ let v_41 = fma(r2.yzw, vec3<f32>(256.0f), v_40.yzw);
213
+ r2 = vec4<f32>(r2.x, v_41.xyz);
214
+ let v_42 = (r2.yzw * vec3<f32>(8.0f, 8.0f, 4.0f));
215
+ r2 = vec4<f32>(r2.x, v_42.xyz);
216
+ let v_43 = floor(r2.yzw);
217
+ r2 = vec4<f32>(r2.x, v_43.xyz);
218
+ r0.w = dot(r2.zyw, vec3<f32>(4.0f, 32.0f, 1.0f));
219
+ o1.w = (r0.w * 0.0039215688593685627f);
220
+ let v_44 = (r3.xyz * vec3<f32>(0.00390625f));
221
+ o1 = vec4<f32>(v_44.xyz, o1.w);
222
+ r4.y = (r0.y * 0.001953125f);
223
+ r5.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
224
+ let v_45 = (r5.xy * vec2<f32>(0.5f));
225
+ let v_46 = r0;
226
+ r0 = vec4<f32>(v_46.x, v_45.x, v_46.z, v_45.y);
227
+ let v_47 = sqrt(r0.yw);
228
+ o3 = vec4<f32>(v_47.xy, o3.zw);
229
+ r0.y = clamp(fma(r0.zzzz, r2.xxxx, vec4<f32>(0.40000000596046447754f)).y, 0.0f, 1.0f);
230
+ r4.z = cb11_11.tint_symbol_4[3u].w;
231
+ let v_48 = -(r4.xyxx);
232
+ let v_49 = fma(r0.yy, vec2<f32>(0.5f, 0.48828125f), v_48.xy);
233
+ r2 = vec4<f32>(v_49.xy, r2.zw);
234
+ r2.z = 0.0f;
235
+ let v_50 = max(r2.xyz, vec3<f32>());
236
+ r0 = vec4<f32>(r0.x, v_50.xyz);
237
+ let v_51 = fma(r0.yzw, r0.xxx, r4.xyz);
238
+ r0 = vec4<f32>(v_51.xyz, r0.w);
239
+ let v_52 = sqrt(r0.xy);
240
+ o2 = vec4<f32>(v_52.xy, o2.zw);
241
+ o0 = r1;
242
+ o2.z = r0.z;
243
+ o2.w = 1.0f;
244
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
245
+ }
246
+
247
+ fn v_36(v_53 : bool) {
248
+ if (v_53) {
249
+ discard;
250
+ return;
251
+ }
252
+ }
253
+
254
+ struct tint_symbol_5 {
255
+ @location(0u)
256
+ o0 : vec4<f32>,
257
+ @location(1u)
258
+ o1 : vec4<f32>,
259
+ @location(2u)
260
+ o2 : vec4<f32>,
261
+ @location(3u)
262
+ o3 : vec4<f32>,
263
+ }
264
+
265
+ @fragment
266
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_5 {
267
+ main_inner(v1, v2, v3, v4);
268
+ return tint_symbol_5(o0, o1, o2, o3);
269
+ }
b/8b0b5899ed/shaders/e467fcdb83a67b69.wgsl ADDED
@@ -0,0 +1,242 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ struct cb16_struct {
24
+ tint_symbol : array<vec4<f32>, 16u>,
25
+ }
26
+
27
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
28
+
29
+ struct cb18_struct {
30
+ tint_symbol_1 : array<vec4<f32>, 18u>,
31
+ }
32
+
33
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
34
+
35
+ struct cb18_struct_1 {
36
+ tint_symbol_2 : array<vec4<f32>, 18u>,
37
+ }
38
+
39
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct_1;
40
+
41
+ @group(1u) @binding(23u) var s7 : sampler;
42
+
43
+ @group(1u) @binding(24u) var s8 : sampler;
44
+
45
+ @group(1u) @binding(25u) var s9 : sampler;
46
+
47
+ @group(1u) @binding(28u) var s12 : sampler;
48
+
49
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
60
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
61
+ r1 = textureSample(t12, s12, r0.xyxx.xy);
62
+ r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_2[17u].w);
63
+ r0.z = (r0.z + 1.0f);
64
+ r0.z = (cb12_12.tint_symbol_2[17u].z / r0.z);
65
+ r1 = vec4<f32>(((v2.xyz / v2.www)).xyz, r1.w);
66
+ let v = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
67
+ r2 = vec4<f32>(v.xyz, r2.w);
68
+ let v_1 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[9u].xyz);
69
+ r3 = vec4<f32>(v_1.xyz, r3.w);
70
+ r0.z = dot(r3.xyz, r3.xyz);
71
+ r0.w = inverseSqrt(r0.z);
72
+ let v_2 = (r0.www * r3.xyz);
73
+ r4 = vec4<f32>(v_2.xyz, r4.w);
74
+ let v_3 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[10u].xyz);
75
+ r5 = vec4<f32>(v_3.xyz, r5.w);
76
+ r1.w = dot(r5.xyz, r5.xyz);
77
+ r3.w = inverseSqrt(r1.w);
78
+ let v_4 = (r3.www * r5.xyz);
79
+ r6 = vec4<f32>(v_4.xyz, r6.w);
80
+ r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
81
+ r4.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f);
82
+ r5.w = fma(r4.w, r0.z, cb12_12.tint_symbol_2[7u].x);
83
+ r0.z = (r0.z / r5.w);
84
+ let v_5 = -(cb12_12.tint_symbol_2[12u].xyzx);
85
+ r5.w = dot(r4.xyz, v_5.xyz);
86
+ r5.w = clamp(fma(r5.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f);
87
+ r0.z = (r0.z * r5.w);
88
+ r2.w = 1.0f;
89
+ r2.x = dot(r2, cb12_12.tint_symbol_2[6u]);
90
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x >= 0.0f)));
91
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & 1065353216u));
92
+ r0.z = (r0.z * r2.x);
93
+ r1.w = clamp(fma(-(r1.wwww), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
94
+ r2.y = fma(r4.w, r1.w, cb12_12.tint_symbol_2[7u].x);
95
+ r1.w = (r1.w / r2.y);
96
+ let v_6 = -(cb12_12.tint_symbol_2[13u].xyzx);
97
+ r2.y = dot(r6.xyz, v_6.xyz);
98
+ r2.y = clamp(fma(r2.yyyy, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).y, 0.0f, 1.0f);
99
+ r1.w = (r1.w * r2.y);
100
+ r1.w = (r2.x * r1.w);
101
+ r2.x = max(r0.z, r1.w);
102
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x < 0.00000099999999747524f)));
103
+ v_7((bitcast<u32>(r2.x) != 0u));
104
+ r2 = textureSample(t7, s7, r0.xyxx.xy);
105
+ let v_8 = (r2.xyz * r2.xyz);
106
+ r2 = vec4<f32>(v_8.xyz, r2.w);
107
+ r7 = textureSample(t9, s9, r0.xyxx.xy);
108
+ let v_9 = (r7.xy * r7.xy);
109
+ r7 = vec4<f32>(v_9.xy, r7.zw);
110
+ r8 = textureSample(t8, s8, r0.xyxx.xy);
111
+ let v_10 = (r8.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
112
+ r9 = vec4<f32>(v_10.xyz, r9.w);
113
+ let v_11 = fract(r9.xyz);
114
+ r9 = vec4<f32>(v_11.xyz, r9.w);
115
+ let v_12 = fma((-(r9.yzyy)).xy, vec2<f32>(0.125f), r9.xy);
116
+ r9 = vec4<f32>(v_12.xy, r9.zw);
117
+ let v_13 = fma(r8.xyz, vec3<f32>(256.0f), r9.xyz);
118
+ r8 = vec4<f32>(v_13.xyz, r8.w);
119
+ let v_14 = (r8.xyz + vec3<f32>(-128.0f));
120
+ r8 = vec4<f32>(v_14.xyz, r8.w);
121
+ r0.x = dot(r8.xyz, r8.xyz);
122
+ r0.x = inverseSqrt(r0.x);
123
+ let v_15 = (r0.xxx * r8.xyz);
124
+ r8 = vec4<f32>(v_15.xyz, r8.w);
125
+ r0.x = min(r7.x, 1.0f);
126
+ r0.y = fma(r7.y, 512.0f, -500.0f);
127
+ r0.y = max(r0.y, 0.0f);
128
+ let v_16 = -(r0.yyyy);
129
+ r2.w = fma(r7.y, 512.0f, v_16.w);
130
+ r0.y = (r0.y * 558.0f);
131
+ r0.y = fma(r2.w, 3.0f, r0.y);
132
+ r2.w = dot(r1.xyz, r1.xyz);
133
+ r2.w = inverseSqrt(r2.w);
134
+ let v_17 = (r1.xyz * r2.www);
135
+ r1 = vec4<f32>(v_17.xyz, r1.w);
136
+ let v_18 = -(r1.xyzx);
137
+ let v_19 = fma(r3.xyz, r0.www, v_18.xyz);
138
+ r3 = vec4<f32>(v_19.xyz, r3.w);
139
+ r0.w = dot(r3.xyz, r3.xyz);
140
+ r0.w = inverseSqrt(r0.w);
141
+ let v_20 = (r0.www * r3.xyz);
142
+ r3 = vec4<f32>(v_20.xyz, r3.w);
143
+ let v_21 = -(r1.xyzx);
144
+ let v_22 = fma(r5.xyz, r3.www, v_21.xyz);
145
+ r5 = vec4<f32>(v_22.xyz, r5.w);
146
+ r0.w = dot(r5.xyz, r5.xyz);
147
+ r0.w = inverseSqrt(r0.w);
148
+ let v_23 = (r0.www * r5.xyz);
149
+ r5 = vec4<f32>(v_23.xyz, r5.w);
150
+ let v_24 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz);
151
+ r7 = vec4<f32>(v_24.xy, r7.z, v_24.z);
152
+ let v_25 = dot(r8.xyz, r4.xyz);
153
+ r0.w = clamp(vec4<f32>(v_25, v_25, v_25, v_25).w, 0.0f, 1.0f);
154
+ let v_26 = dot((-(r1.xyzx)).xyz, r8.xyz);
155
+ r1.x = clamp(vec4<f32>(v_26, v_26, v_26, v_26).x, 0.0f, 1.0f);
156
+ let v_27 = dot(r3.xyz, r4.xyz);
157
+ r1.y = clamp(vec4<f32>(v_27, v_27, v_27, v_27).y, 0.0f, 1.0f);
158
+ let v_28 = ((-(r1.xyxx)).xy + vec2<f32>(1.0f));
159
+ r4 = vec4<f32>(v_28.xy, r4.zw);
160
+ let v_29 = (r4.xy * r4.xy);
161
+ r4 = vec4<f32>(r4.xy, v_29.xy);
162
+ let v_30 = (r4.zw * r4.zw);
163
+ r4 = vec4<f32>(r4.xy, v_30.xy);
164
+ let v_31 = (r4.xy * r4.zw);
165
+ r4 = vec4<f32>(v_31.xy, r4.zw);
166
+ r1.y = ((-(r7.zzzz)).y + 1.0f);
167
+ let v_32 = fma(r7.zz, r4.xy, r1.yy);
168
+ r4 = vec4<f32>(v_32.xy, r4.zw);
169
+ let v_33 = (r0.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
170
+ r4 = vec4<f32>(r4.xy, v_33.xy);
171
+ r0.y = (r4.z * 0.125f);
172
+ r2.w = fma((-(r0.xxxx)).w, r4.x, 1.0f);
173
+ r3.x = dot(r8.xyz, r3.xyz);
174
+ r3.x = clamp(((r3.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
175
+ r3.x = log2(r3.x);
176
+ r3.x = (r3.x * r4.w);
177
+ r3.x = exp2(r3.x);
178
+ r3.x = (r4.y * r3.x);
179
+ r3.x = (r0.y * r3.x);
180
+ r3.x = (r0.x * r3.x);
181
+ r3.x = (r0.w * r3.x);
182
+ r0.w = (r0.w * r2.w);
183
+ let v_34 = dot(r8.xyz, r6.xyz);
184
+ r2.w = clamp(vec4<f32>(v_34, v_34, v_34, v_34).w, 0.0f, 1.0f);
185
+ let v_35 = dot(r5.xyz, r6.xyz);
186
+ r1.z = clamp(vec4<f32>(v_35, v_35, v_35, v_35).z, 0.0f, 1.0f);
187
+ let v_36 = ((-(r1.xxzx)).xz + vec2<f32>(1.0f));
188
+ let v_37 = r1;
189
+ r1 = vec4<f32>(v_36.x, v_37.y, v_36.y, v_37.w);
190
+ let v_38 = (r1.xz * r1.xz);
191
+ let v_39 = r3;
192
+ r3 = vec4<f32>(v_39.x, v_38.xy, v_39.w);
193
+ let v_40 = (r3.yz * r3.yz);
194
+ let v_41 = r3;
195
+ r3 = vec4<f32>(v_41.x, v_40.xy, v_41.w);
196
+ let v_42 = (r1.xz * r3.yz);
197
+ let v_43 = r1;
198
+ r1 = vec4<f32>(v_42.x, v_43.y, v_42.y, v_43.w);
199
+ let v_44 = fma(r7.zz, r1.xz, r1.yy);
200
+ r1 = vec4<f32>(v_44.xy, r1.zw);
201
+ r1.x = fma((-(r0.xxxx)).x, r1.x, 1.0f);
202
+ r1.z = dot(r8.xyz, r5.xyz);
203
+ r1.z = clamp(((r1.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
204
+ r1.z = log2(r1.z);
205
+ r1.z = (r1.z * r4.w);
206
+ r1.z = exp2(r1.z);
207
+ r1.y = (r1.y * r1.z);
208
+ r0.y = (r0.y * r1.y);
209
+ r0.x = (r0.x * r0.y);
210
+ r0.x = (r2.w * r0.x);
211
+ r0.y = (r1.x * r2.w);
212
+ r1.x = (r3.x * cb12_12.tint_symbol_2[8u].z);
213
+ r0.x = (r0.x * cb12_12.tint_symbol_2[8u].z);
214
+ let v_45 = fma(r2.xyz, r0.www, r1.xxx);
215
+ r1 = vec4<f32>(v_45.xyz, r1.w);
216
+ let v_46 = (r7.xyw * r1.xyz);
217
+ r1 = vec4<f32>(v_46.xyz, r1.w);
218
+ let v_47 = fma(r2.xyz, r0.yyy, r0.xxx);
219
+ r0 = vec4<f32>(v_47.xy, r0.z, v_47.z);
220
+ let v_48 = (r7.xyw * r0.xyw);
221
+ r0 = vec4<f32>(v_48.xy, r0.z, v_48.z);
222
+ let v_49 = (r1.www * r0.xyw);
223
+ r0 = vec4<f32>(v_49.xy, r0.z, v_49.z);
224
+ let v_50 = fma(r1.xyz, r0.zzz, r0.xyw);
225
+ r0 = vec4<f32>(v_50.xyz, r0.w);
226
+ let v_51 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
227
+ o0 = vec4<f32>(v_51.xyz, o0.w);
228
+ o0.w = 1.0f;
229
+ }
230
+
231
+ fn v_7(v_52 : bool) {
232
+ if (v_52) {
233
+ discard;
234
+ return;
235
+ }
236
+ }
237
+
238
+ @fragment
239
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
240
+ main_inner(v1, v2);
241
+ return o0;
242
+ }
b/8b0b5899ed/shaders/e49181f4a47e7a63.wgsl ADDED
@@ -0,0 +1,169 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
22
+
23
+ struct cb13_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 13u>,
25
+ }
26
+
27
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb13_struct;
28
+
29
+ @group(1u) @binding(16u) var s0 : sampler;
30
+
31
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
32
+
33
+ var<private> o0 : vec4<f32>;
34
+
35
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
36
+ let v = -(v1.xyz.xyzx);
37
+ let v_1 = (v.xyz + cb2_2.tint_symbol_1[6u].xyz);
38
+ r0 = vec4<f32>(v_1.xyz, r0.w);
39
+ r0.w = dot(r0.xyz, r0.xyz);
40
+ r0.w = sqrt(r0.w);
41
+ let v_2 = (r0.xyz / r0.www);
42
+ r1 = vec4<f32>(v_2.xyz, r1.w);
43
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == r0.w))));
44
+ let v_3 = bitcast<vec3<u32>>(r0.www);
45
+ let v_4 = r1.xyz;
46
+ let v_5 = select(r0.xyz, v_4, (v_3 != vec3<u32>()));
47
+ r0 = vec4<f32>(v_5.xyz, r0.w);
48
+ let v_6 = (r0.xyz + cb2_2.tint_symbol_1[6u].xyz);
49
+ r0 = vec4<f32>(v_6.xyz, r0.w);
50
+ let v_7 = min(cb2_2.tint_symbol_1[0u].xyz, vec3<f32>(1.0f));
51
+ r1 = vec4<f32>(v_7.xyz, r1.w);
52
+ let v_8 = -(cb2_2.tint_symbol_1[6u].xyzx);
53
+ let v_9 = fma(r1.xxx, r0.xyz, v_8.xyz);
54
+ r0 = vec4<f32>(v_9.xyz, r0.w);
55
+ let v_10 = (v.xyz + cb1_1.tint_symbol[15u].xyz);
56
+ r2 = vec4<f32>(v_10.xyz, r2.w);
57
+ r0.w = dot(r2.xyz, r2.xyz);
58
+ r0.w = inverseSqrt(r0.w);
59
+ let v_11 = fma(r2.xyz, r0.www, r0.xyz);
60
+ r3 = vec4<f32>(v_11.xyz, r3.w);
61
+ r1.x = dot(r3.xyz, r3.xyz);
62
+ r1.x = inverseSqrt(r1.x);
63
+ let v_12 = (r1.xxx * r3.xyz);
64
+ r3 = vec4<f32>(v_12.xyz, r3.w);
65
+ r1.x = dot(v3.xyz, v3.xyz);
66
+ r1.x = inverseSqrt(r1.x);
67
+ let v_13 = (r1.xxx * v3.xyz);
68
+ r4 = vec4<f32>(v_13.xyz, r4.w);
69
+ let v_14 = dot(r3.xyz, r4.xyz);
70
+ r3.x = clamp(vec4<f32>(v_14, v_14, v_14, v_14).x, 0.0f, 1.0f);
71
+ let v_15 = (v.xyz + cb2_2.tint_symbol_1[7u].xyz);
72
+ r5 = vec4<f32>(v_15.xyz, r5.w);
73
+ r1.x = dot(r5.xyz, r5.xyz);
74
+ r1.x = sqrt(r1.x);
75
+ let v_16 = (r5.xyz / r1.xxx);
76
+ r6 = vec4<f32>(v_16.xyz, r6.w);
77
+ r1.x = bitcast<f32>(select(0u, 4294967295u, !((0.0f == r1.x))));
78
+ let v_17 = bitcast<vec3<u32>>(r1.xxx);
79
+ let v_18 = r6.xyz;
80
+ let v_19 = select(r5.xyz, v_18, (v_17 != vec3<u32>()));
81
+ r5 = vec4<f32>(v_19.xyz, r5.w);
82
+ let v_20 = (r5.xyz + cb2_2.tint_symbol_1[7u].xyz);
83
+ r5 = vec4<f32>(v_20.xyz, r5.w);
84
+ let v_21 = -(cb2_2.tint_symbol_1[7u].xyxz);
85
+ let v_22 = fma(r1.yyy, r5.xyz, v_21.xyw);
86
+ r1 = vec4<f32>(v_22.xy, r1.z, v_22.z);
87
+ let v_23 = fma(r2.xyz, r0.www, r1.xyw);
88
+ r5 = vec4<f32>(v_23.xyz, r5.w);
89
+ r2.w = dot(r5.xyz, r5.xyz);
90
+ r2.w = inverseSqrt(r2.w);
91
+ let v_24 = (r2.www * r5.xyz);
92
+ r5 = vec4<f32>(v_24.xyz, r5.w);
93
+ let v_25 = dot(r5.xyz, r4.xyz);
94
+ r3.y = clamp(vec4<f32>(v_25, v_25, v_25, v_25).y, 0.0f, 1.0f);
95
+ let v_26 = (v.xyz + cb2_2.tint_symbol_1[8u].xyz);
96
+ r5 = vec4<f32>(v_26.xyz, r5.w);
97
+ r2.w = dot(r5.xyz, r5.xyz);
98
+ r2.w = sqrt(r2.w);
99
+ let v_27 = (r5.xyz / r2.www);
100
+ r6 = vec4<f32>(v_27.xyz, r6.w);
101
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == r2.w))));
102
+ let v_28 = bitcast<vec3<u32>>(r2.www);
103
+ let v_29 = r6.xyz;
104
+ let v_30 = select(r5.xyz, v_29, (v_28 != vec3<u32>()));
105
+ r5 = vec4<f32>(v_30.xyz, r5.w);
106
+ let v_31 = (r5.xyz + cb2_2.tint_symbol_1[8u].xyz);
107
+ r5 = vec4<f32>(v_31.xyz, r5.w);
108
+ let v_32 = -(cb2_2.tint_symbol_1[8u].xyzx);
109
+ let v_33 = fma(r1.zzz, r5.xyz, v_32.xyz);
110
+ r5 = vec4<f32>(v_33.xyz, r5.w);
111
+ let v_34 = fma(r2.xyz, r0.www, r5.xyz);
112
+ r2 = vec4<f32>(v_34.xyz, r2.w);
113
+ r0.w = dot(r2.xyz, r2.xyz);
114
+ r0.w = inverseSqrt(r0.w);
115
+ let v_35 = (r0.www * r2.xyz);
116
+ r2 = vec4<f32>(v_35.xyz, r2.w);
117
+ let v_36 = dot(r2.xyz, r4.xyz);
118
+ r3.z = clamp(vec4<f32>(v_36, v_36, v_36, v_36).z, 0.0f, 1.0f);
119
+ let v_37 = (r3.xyz * r3.xyz);
120
+ r2 = vec4<f32>(v_37.xyz, r2.w);
121
+ let v_38 = (r2.xyz * r2.xyz);
122
+ r2 = vec4<f32>(v_38.xyz, r2.w);
123
+ let v_39 = (r2.xyz * r2.xyz);
124
+ r2 = vec4<f32>(v_39.xyz, r2.w);
125
+ let v_40 = (r2.xyz * r2.xyz);
126
+ r2 = vec4<f32>(v_40.xyz, r2.w);
127
+ let v_41 = (r2.xyz * r2.xyz);
128
+ r2 = vec4<f32>(v_41.xyz, r2.w);
129
+ let v_42 = (r2.xyz * r2.xyz);
130
+ r2 = vec4<f32>(v_42.xyz, r2.w);
131
+ r0.w = dot(r0.xyz, r0.xyz);
132
+ r0.w = inverseSqrt(r0.w);
133
+ let v_43 = (r0.www * r0.xyz);
134
+ r0 = vec4<f32>(v_43.xyz, r0.w);
135
+ let v_44 = dot(r0.xyz, r4.xyz);
136
+ r0.x = clamp(vec4<f32>(v_44, v_44, v_44, v_44).x, 0.0f, 1.0f);
137
+ r0.w = dot(r1.xyw, r1.xyw);
138
+ r0.w = inverseSqrt(r0.w);
139
+ let v_45 = (r0.www * r1.xyw);
140
+ r1 = vec4<f32>(v_45.xyz, r1.w);
141
+ let v_46 = dot(r1.xyz, r4.xyz);
142
+ r0.y = clamp(vec4<f32>(v_46, v_46, v_46, v_46).y, 0.0f, 1.0f);
143
+ r0.w = dot(r5.xyz, r5.xyz);
144
+ r0.w = inverseSqrt(r0.w);
145
+ let v_47 = (r0.www * r5.xyz);
146
+ r1 = vec4<f32>(v_47.xyz, r1.w);
147
+ let v_48 = dot(r1.xyz, r4.xyz);
148
+ r0.z = clamp(vec4<f32>(v_48, v_48, v_48, v_48).z, 0.0f, 1.0f);
149
+ let v_49 = fma(r0.xyz, vec3<f32>(0.5f), r2.xyz);
150
+ r0 = vec4<f32>(v_49.xyz, r0.w);
151
+ let v_50 = (r0.yyy * cb2_2.tint_symbol_1[11u].xyz);
152
+ r1 = vec4<f32>(v_50.xyz, r1.w);
153
+ let v_51 = fma(r0.xxx, cb2_2.tint_symbol_1[10u].xyz, r1.xyz);
154
+ r0 = vec4<f32>(v_51.xy, r0.z, v_51.z);
155
+ let v_52 = fma(r0.zzz, cb2_2.tint_symbol_1[12u].xyz, r0.xyw);
156
+ r0 = vec4<f32>(v_52.xyz, r0.w);
157
+ let v_53 = (r0.xyz + vec3<f32>(0.10000000149011611938f));
158
+ r0 = vec4<f32>(v_53.xyz, r0.w);
159
+ r1 = textureSample(t0, s0, v2.xy.yxyy.xy);
160
+ let v_54 = (r0.xyz * r1.xyz);
161
+ o0 = vec4<f32>(v_54.xyz, o0.w);
162
+ o0.w = v4.w;
163
+ }
164
+
165
+ @fragment
166
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
167
+ main_inner(v1, v2, v3, v4);
168
+ return o0;
169
+ }
b/8b0b5899ed/shaders/e49c81b6dda88462.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e49c81b6dda88462.wgsl ADDED
@@ -0,0 +1,622 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ struct cb16_struct {
46
+ tint_symbol : array<vec4<f32>, 16u>,
47
+ }
48
+
49
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
50
+
51
+ struct cb18_struct {
52
+ tint_symbol_1 : array<vec4<f32>, 18u>,
53
+ }
54
+
55
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
56
+
57
+ struct cb59_struct {
58
+ tint_symbol_2 : array<vec4<f32>, 59u>,
59
+ }
60
+
61
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
62
+
63
+ struct cb1_struct {
64
+ tint_symbol_3 : array<vec4<f32>, 1u>,
65
+ }
66
+
67
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
68
+
69
+ struct cb15_struct {
70
+ tint_symbol_4 : array<vec4<f32>, 15u>,
71
+ }
72
+
73
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
74
+
75
+ @group(1u) @binding(16u) var s0 : sampler;
76
+
77
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
78
+
79
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
80
+
81
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
82
+
83
+ var<private> v6 : array<f32, 4u>;
84
+
85
+ var<private> o0 : vec4<f32>;
86
+
87
+ var<private> x0 : array<vec4<f32>, 4u>;
88
+
89
+ var<private> x1 : array<vec4<f32>, 1u>;
90
+
91
+ struct tint_symbol_6 {
92
+ tint_symbol_5 : array<vec4<u32>, 4u>,
93
+ }
94
+
95
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
96
+
97
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>) {
98
+ x1[0u].x = v6[0u];
99
+ x1[0u].y = v6[1u];
100
+ x1[0u].z = v6[2u];
101
+ x1[0u].w = v6[3u];
102
+ r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
103
+ let v_1 = (r0.xyz * cb11_11.tint_symbol_3[0u].xyz);
104
+ r0 = vec4<f32>(v_1.xyz, r0.w);
105
+ r0 = (r0 * v4.xxxw);
106
+ let v_2 = (v4.xx * cb2_2.tint_symbol_1[15u].zy);
107
+ r1 = vec4<f32>(v_2.xy, r1.zw);
108
+ r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f);
109
+ r1.y = (r1.z * r1.y);
110
+ let v_3 = (r0.xyz * r0.xyz);
111
+ r0 = vec4<f32>(v_3.xyz, r0.w);
112
+ let v_4 = -(v2.xyzx);
113
+ let v_5 = (v_4.xyz + cb1_1.tint_symbol[15u].xyz);
114
+ r2 = vec4<f32>(v_5.xyz, r2.w);
115
+ r1.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
116
+ let v_6 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
117
+ r2 = vec4<f32>(v_6.xyz, r2.w);
118
+ let v_7 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz);
119
+ r3 = vec4<f32>(v_7.xyz, r3.w);
120
+ let v_8 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz);
121
+ r3 = vec4<f32>(v_8.xyz, r3.w);
122
+ let v_9 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r3.xyz);
123
+ r3 = vec4<f32>(v_9.xyz, r3.w);
124
+ let v_10 = fma(r3.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz);
125
+ r4 = vec4<f32>(v_10.xyz, r4.w);
126
+ let v_11 = &(x0[0u]);
127
+ let v_12 = r4;
128
+ *(v_11) = vec4<f32>(v_12.xyz, (*(v_11)).w);
129
+ let v_13 = fma(r3.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz);
130
+ r5 = vec4<f32>(v_13.xyz, r5.w);
131
+ let v_14 = &(x0[1u]);
132
+ let v_15 = r5;
133
+ *(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
134
+ let v_16 = fma(r3.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz);
135
+ r6 = vec4<f32>(v_16.xyz, r6.w);
136
+ let v_17 = &(x0[2u]);
137
+ let v_18 = r6;
138
+ *(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
139
+ let v_19 = fma(r3.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz);
140
+ r3 = vec4<f32>(v_19.xyz, r3.w);
141
+ let v_20 = &(x0[3u]);
142
+ let v_21 = r3;
143
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
144
+ let v_22 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
145
+ let v_23 = r7;
146
+ r7 = vec4<f32>(v_23.x, v_22.x, v_23.z, v_22.y);
147
+ r1.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f);
148
+ r1.w = (r1.w * 0.5f);
149
+ let v_24 = abs(r6.yyyy);
150
+ r2.w = max(v_24.w, abs(r6.xxxx).w);
151
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
152
+ let v_25 = (bitcast<u32>(r2.w) != 0u);
153
+ let v_26 = bitcast<f32>(v.tint_symbol_5[0i].x);
154
+ r2.w = select(bitcast<f32>(v.tint_symbol_5[1i].x), v_26, v_25);
155
+ let v_27 = abs(r5.yyyy);
156
+ r3.z = max(v_27.z, abs(r5.xxxx).z);
157
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r1.w)));
158
+ let v_28 = bitcast<u32>(r3.z);
159
+ r2.w = select(r2.w, bitcast<f32>(v.tint_symbol_5[2i].x), (v_28 != 0u));
160
+ let v_29 = abs(r4.yyyy);
161
+ r3.z = max(v_29.z, abs(r4.xxxx).z);
162
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r3.z < r1.w)));
163
+ let v_30 = bitcast<u32>(r1.w);
164
+ r1.w = select(r2.w, 0.0f, (v_30 != 0u));
165
+ let v_31 = x0[bitcast<i32>(r1.w)];
166
+ r4 = vec4<f32>(v_31.xyz, r4.w);
167
+ r1.w = f32(bitcast<i32>(r1.w));
168
+ r2.w = (r1.w + 0.5f);
169
+ r2.w = (r2.w * 0.25f);
170
+ r5 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww)));
171
+ r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5) & vec4<u32>(1065353216u)));
172
+ r1.w = dot(r5, cb6_6.tint_symbol_4[12u]);
173
+ r3.z = dot(r5, cb6_6.tint_symbol_4[13u]);
174
+ r5.x = (r4.x + 0.5f);
175
+ r5.y = fma(r4.y, 0.25f, r2.w);
176
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r1.w == 0.0f))));
177
+ r1.w = ((-(r1.wwww)).w + r4.z);
178
+ let v_32 = dpdx(r5.xyy);
179
+ r6 = vec4<f32>(v_32.xy, r6.z, v_32.z);
180
+ r6.z = dpdx(r1.w);
181
+ let v_33 = dpdy(r5.yxy);
182
+ r8 = vec4<f32>(v_33.xyz, r8.w);
183
+ r8.w = dpdy(r1.w);
184
+ let v_34 = (r6.yw * r8.yw);
185
+ r4 = vec4<f32>(v_34.xy, r4.zw);
186
+ let v_35 = -(r4.xyxx);
187
+ let v_36 = fma(r6.xz, r8.xz, v_35.xy);
188
+ r9 = vec4<f32>(v_36.xy, r9.zw);
189
+ r3.w = (1.0f / r9.x);
190
+ r4.x = (r6.z * r8.y);
191
+ let v_37 = -(r4.xxxx);
192
+ r9.z = fma(r6.x, r8.w, v_37.z);
193
+ let v_38 = (r3.ww * r9.yz);
194
+ r4 = vec4<f32>(v_38.xy, r4.zw);
195
+ let v_39 = max(r4.xy, vec2<f32>());
196
+ r4 = vec4<f32>(v_39.xy, r4.zw);
197
+ let v_40 = min(r4.xy, vec2<f32>(0.5f));
198
+ r4 = vec4<f32>(v_40.xy, r4.zw);
199
+ r1.w = fma((-(r3.zzzz)).w, r4.x, r1.w);
200
+ r1.w = fma((-(r3.zzzz)).w, r4.y, r1.w);
201
+ let v_41 = bitcast<u32>(r2.w);
202
+ let v_42 = r1.w;
203
+ r7.z = select(r4.z, v_42, (v_41 != 0u));
204
+ r5.z = 0.0f;
205
+ let v_43 = (r5.xyz + r7.ywz);
206
+ r4 = vec4<f32>(v_43.xyz, r4.w);
207
+ let v_44 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
208
+ r7 = vec4<f32>(v_44.xy, r7.zw);
209
+ let v_45 = (r5.xyz + r7.xyz);
210
+ r6 = vec4<f32>(v_45.xyz, r6.w);
211
+ let v_46 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
212
+ r7 = vec4<f32>(v_46.xy, r7.zw);
213
+ let v_47 = (r5.xyz + r7.xyz);
214
+ r8 = vec4<f32>(v_47.xyz, r8.w);
215
+ let v_48 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
216
+ r7 = vec4<f32>(v_48.xy, r7.zw);
217
+ let v_49 = (r5.xyz + r7.xyz);
218
+ r9 = vec4<f32>(v_49.xyz, r9.w);
219
+ let v_50 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
220
+ r7 = vec4<f32>(v_50.xy, r7.zw);
221
+ let v_51 = (r5.xyz + r7.xyz);
222
+ r10 = vec4<f32>(v_51.xyz, r10.w);
223
+ let v_52 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
224
+ r7 = vec4<f32>(v_52.xy, r7.zw);
225
+ let v_53 = (r5.xyz + r7.xyz);
226
+ r11 = vec4<f32>(v_53.xyz, r11.w);
227
+ let v_54 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
228
+ r7 = vec4<f32>(v_54.xy, r7.zw);
229
+ let v_55 = (r5.xyz + r7.xyz);
230
+ r12 = vec4<f32>(v_55.xyz, r12.w);
231
+ let v_56 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
232
+ r7 = vec4<f32>(v_56.xy, r7.zw);
233
+ let v_57 = (r5.xyz + r7.xyz);
234
+ r13 = vec4<f32>(v_57.xyz, r13.w);
235
+ let v_58 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
236
+ r7 = vec4<f32>(v_58.xy, r7.zw);
237
+ let v_59 = (r5.xyz + r7.xyz);
238
+ r14 = vec4<f32>(v_59.xyz, r14.w);
239
+ let v_60 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
240
+ r7 = vec4<f32>(v_60.xy, r7.zw);
241
+ let v_61 = (r5.xyz + r7.xyz);
242
+ r15 = vec4<f32>(v_61.xyz, r15.w);
243
+ let v_62 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
244
+ r7 = vec4<f32>(v_62.xy, r7.zw);
245
+ let v_63 = (r5.xyz + r7.xyz);
246
+ r16 = vec4<f32>(v_63.xyz, r16.w);
247
+ let v_64 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
248
+ r7 = vec4<f32>(v_64.xy, r7.zw);
249
+ let v_65 = (r5.xyz + r7.xyz);
250
+ r17 = vec4<f32>(v_65.xyz, r17.w);
251
+ let v_66 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
252
+ r7 = vec4<f32>(v_66.xy, r7.zw);
253
+ let v_67 = (r5.xyz + r7.xyz);
254
+ r18 = vec4<f32>(v_67.xyz, r18.w);
255
+ let v_68 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
256
+ r7 = vec4<f32>(v_68.xy, r7.zw);
257
+ let v_69 = (r5.xyz + r7.xyz);
258
+ r19 = vec4<f32>(v_69.xyz, r19.w);
259
+ let v_70 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
260
+ r7 = vec4<f32>(v_70.xy, r7.zw);
261
+ let v_71 = (r5.xyz + r7.xyz);
262
+ r20 = vec4<f32>(v_71.xyz, r20.w);
263
+ let v_72 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
264
+ r7 = vec4<f32>(v_72.xy, r7.zw);
265
+ let v_73 = (r5.xyz + r7.xyz);
266
+ r5 = vec4<f32>(v_73.xyz, r5.w);
267
+ let v_74 = r4.xyxx;
268
+ r4.x = textureSampleCompareLevel(t15, s15, v_74.xy, r4.z);
269
+ let v_75 = r6.xyxx;
270
+ r4.y = textureSampleCompareLevel(t15, s15, v_75.xy, r6.z);
271
+ let v_76 = r8.xyxx;
272
+ r4.z = textureSampleCompareLevel(t15, s15, v_76.xy, r8.z);
273
+ let v_77 = r9.xyxx;
274
+ r4.w = textureSampleCompareLevel(t15, s15, v_77.xy, r9.z);
275
+ let v_78 = r10.xyxx;
276
+ r6.x = textureSampleCompareLevel(t15, s15, v_78.xy, r10.z);
277
+ let v_79 = r11.xyxx;
278
+ r6.y = textureSampleCompareLevel(t15, s15, v_79.xy, r11.z);
279
+ let v_80 = r12.xyxx;
280
+ r6.z = textureSampleCompareLevel(t15, s15, v_80.xy, r12.z);
281
+ let v_81 = r13.xyxx;
282
+ r6.w = textureSampleCompareLevel(t15, s15, v_81.xy, r13.z);
283
+ let v_82 = r14.xyxx;
284
+ r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r14.z);
285
+ let v_83 = r15.xyxx;
286
+ r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r15.z);
287
+ let v_84 = r16.xyxx;
288
+ r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r16.z);
289
+ let v_85 = r17.xyxx;
290
+ r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r17.z);
291
+ let v_86 = r18.xyxx;
292
+ r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r18.z);
293
+ let v_87 = r19.xyxx;
294
+ r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r19.z);
295
+ let v_88 = r20.xyxx;
296
+ r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r20.z);
297
+ let v_89 = r5.xyxx;
298
+ r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r5.z);
299
+ r4 = (r4 + r6);
300
+ r4 = (r7 + r4);
301
+ r4 = (r8 + r4);
302
+ r1.w = dot(r4, vec4<f32>(1.0f));
303
+ r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f);
304
+ let v_90 = abs(r3.yyyy);
305
+ r2.w = max(v_90.w, abs(r3.xxxx).w);
306
+ r2.w = clamp(fma(r2.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
307
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
308
+ r1.z = (r2.w * r1.z);
309
+ r1.z = fma(r1.w, 0.0625f, r1.z);
310
+ let v_91 = (r1.xyz * r1.xyz);
311
+ r1 = vec4<f32>(v_91.xyz, r1.w);
312
+ r1.z = min(r1.z, 1.0f);
313
+ r1.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f);
314
+ r1.w = sqrt(r1.w);
315
+ r1.w = (r1.w * cb6_6.tint_symbol_4[3u].z);
316
+ let v_92 = -(r1.zzzz);
317
+ r1.z = fma(r1.w, v_92.z, r1.z);
318
+ let v_93 = dot(v1.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz);
319
+ r1.w = clamp(vec4<f32>(v_93, v_93, v_93, v_93).w, 0.0f, 1.0f);
320
+ let v_94 = (r0.xyz * r1.www);
321
+ r3 = vec4<f32>(v_94.xyz, r3.w);
322
+ let v_95 = (r3.xyz * cb3_3.tint_symbol_2[1u].xyz);
323
+ r3 = vec4<f32>(v_95.xyz, r3.w);
324
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
325
+ if ((bitcast<u32>(r1.w) != 0u)) {
326
+ r4 = vec4<f32>(vec3<f32>(), r4.w);
327
+ } else {
328
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
329
+ let v_96 = (v_4.xyz + cb3_3.tint_symbol_2[3u].xyz);
330
+ r4 = vec4<f32>(v_96.xyz, r4.w);
331
+ let v_97 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
332
+ r5 = vec4<f32>(v_97.xyz, r5.w);
333
+ r3.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz);
334
+ r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
335
+ r3.w = (r3.w * cb3_3.tint_symbol_2[19u].w);
336
+ let v_98 = fma(cb3_3.tint_symbol_2[11u].xyz, r3.www, cb3_3.tint_symbol_2[3u].xyz);
337
+ r5 = vec4<f32>(v_98.xyz, r5.w);
338
+ let v_99 = (r5.xyz + v_4.xyz);
339
+ r5 = vec4<f32>(v_99.xyz, r5.w);
340
+ let v_100 = bitcast<vec3<u32>>(r2.www);
341
+ let v_101 = r4.xyz;
342
+ let v_102 = select(r5.xyz, v_101, (v_100 != vec3<u32>()));
343
+ r4 = vec4<f32>(v_102.xyz, r4.w);
344
+ r2.w = dot(r4.xyz, r4.xyz);
345
+ let v_103 = (r4.xyz + vec3<f32>(0.00000099999999747524f));
346
+ r4 = vec4<f32>(v_103.xyz, r4.w);
347
+ r3.w = dot(r4.xyz, r4.xyz);
348
+ r3.w = inverseSqrt(r3.w);
349
+ let v_104 = (r3.www * r4.xyz);
350
+ r4 = vec4<f32>(v_104.xyz, r4.w);
351
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
352
+ r3.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
353
+ r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[11u].w);
354
+ r2.w = (r2.w / r3.w);
355
+ let v_105 = -(cb3_3.tint_symbol_2[11u].xyzx);
356
+ r3.w = dot(r4.xyz, v_105.xyz);
357
+ r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
358
+ let v_106 = dot(r4.xyz, v1.xyz);
359
+ r4.x = clamp(vec4<f32>(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f);
360
+ r3.w = (r3.w * r4.x);
361
+ r2.w = (r2.w * r3.w);
362
+ let v_107 = (r2.www * cb3_3.tint_symbol_2[19u].xyz);
363
+ r4 = vec4<f32>(v_107.xyz, r4.w);
364
+ let v_108 = (r0.xyz * r4.xyz);
365
+ r4 = vec4<f32>(v_108.xyz, r4.w);
366
+ }
367
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
368
+ if ((bitcast<u32>(r2.w) != 0u)) {
369
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
370
+ r2.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
371
+ let v_109 = bitcast<u32>(r3.w);
372
+ let v_110 = r2.w;
373
+ r1.w = select(r1.w, v_110, (v_109 != 0u));
374
+ if ((bitcast<u32>(r1.w) != 0u)) {
375
+ } else {
376
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
377
+ let v_111 = (v_4.xyz + cb3_3.tint_symbol_2[4u].xyz);
378
+ r5 = vec4<f32>(v_111.xyz, r5.w);
379
+ let v_112 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
380
+ r6 = vec4<f32>(v_112.xyz, r6.w);
381
+ r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz);
382
+ r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
383
+ r3.w = (r3.w * cb3_3.tint_symbol_2[20u].w);
384
+ let v_113 = fma(cb3_3.tint_symbol_2[12u].xyz, r3.www, cb3_3.tint_symbol_2[4u].xyz);
385
+ r6 = vec4<f32>(v_113.xyz, r6.w);
386
+ let v_114 = (r6.xyz + v_4.xyz);
387
+ r6 = vec4<f32>(v_114.xyz, r6.w);
388
+ let v_115 = bitcast<vec3<u32>>(r2.www);
389
+ let v_116 = r5.xyz;
390
+ let v_117 = select(r6.xyz, v_116, (v_115 != vec3<u32>()));
391
+ r5 = vec4<f32>(v_117.xyz, r5.w);
392
+ r2.w = dot(r5.xyz, r5.xyz);
393
+ let v_118 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
394
+ r5 = vec4<f32>(v_118.xyz, r5.w);
395
+ r3.w = dot(r5.xyz, r5.xyz);
396
+ r3.w = inverseSqrt(r3.w);
397
+ let v_119 = (r3.www * r5.xyz);
398
+ r5 = vec4<f32>(v_119.xyz, r5.w);
399
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
400
+ r3.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
401
+ r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[12u].w);
402
+ r2.w = (r2.w / r3.w);
403
+ let v_120 = -(cb3_3.tint_symbol_2[12u].xyzx);
404
+ r3.w = dot(r5.xyz, v_120.xyz);
405
+ r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
406
+ let v_121 = dot(r5.xyz, v1.xyz);
407
+ r4.w = clamp(vec4<f32>(v_121, v_121, v_121, v_121).w, 0.0f, 1.0f);
408
+ r3.w = (r3.w * r4.w);
409
+ r2.w = (r2.w * r3.w);
410
+ let v_122 = (r2.www * cb3_3.tint_symbol_2[20u].xyz);
411
+ r5 = vec4<f32>(v_122.xyz, r5.w);
412
+ let v_123 = fma(r5.xyz, r0.xyz, r4.xyz);
413
+ r4 = vec4<f32>(v_123.xyz, r4.w);
414
+ }
415
+ } else {
416
+ r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
417
+ }
418
+ if ((bitcast<u32>(r1.w) != 0u)) {
419
+ r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
420
+ } else {
421
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
422
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
423
+ if ((bitcast<u32>(r1.w) != 0u)) {
424
+ } else {
425
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
426
+ let v_124 = (v_4.xyz + cb3_3.tint_symbol_2[5u].xyz);
427
+ r5 = vec4<f32>(v_124.xyz, r5.w);
428
+ let v_125 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
429
+ r6 = vec4<f32>(v_125.xyz, r6.w);
430
+ r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz);
431
+ r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
432
+ r3.w = (r3.w * cb3_3.tint_symbol_2[21u].w);
433
+ let v_126 = fma(cb3_3.tint_symbol_2[13u].xyz, r3.www, cb3_3.tint_symbol_2[5u].xyz);
434
+ r6 = vec4<f32>(v_126.xyz, r6.w);
435
+ let v_127 = (r6.xyz + v_4.xyz);
436
+ r6 = vec4<f32>(v_127.xyz, r6.w);
437
+ let v_128 = bitcast<vec3<u32>>(r2.www);
438
+ let v_129 = r5.xyz;
439
+ let v_130 = select(r6.xyz, v_129, (v_128 != vec3<u32>()));
440
+ r5 = vec4<f32>(v_130.xyz, r5.w);
441
+ r2.w = dot(r5.xyz, r5.xyz);
442
+ let v_131 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
443
+ r5 = vec4<f32>(v_131.xyz, r5.w);
444
+ r3.w = dot(r5.xyz, r5.xyz);
445
+ r3.w = inverseSqrt(r3.w);
446
+ let v_132 = (r3.www * r5.xyz);
447
+ r5 = vec4<f32>(v_132.xyz, r5.w);
448
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
449
+ r3.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
450
+ r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[13u].w);
451
+ r2.w = (r2.w / r3.w);
452
+ let v_133 = -(cb3_3.tint_symbol_2[13u].xyzx);
453
+ r3.w = dot(r5.xyz, v_133.xyz);
454
+ r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
455
+ let v_134 = dot(r5.xyz, v1.xyz);
456
+ r4.w = clamp(vec4<f32>(v_134, v_134, v_134, v_134).w, 0.0f, 1.0f);
457
+ r3.w = (r3.w * r4.w);
458
+ r2.w = (r2.w * r3.w);
459
+ let v_135 = (r2.www * cb3_3.tint_symbol_2[21u].xyz);
460
+ r5 = vec4<f32>(v_135.xyz, r5.w);
461
+ let v_136 = fma(r5.xyz, r0.xyz, r4.xyz);
462
+ r4 = vec4<f32>(v_136.xyz, r4.w);
463
+ }
464
+ }
465
+ if ((bitcast<u32>(r1.w) != 0u)) {
466
+ } else {
467
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
468
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
469
+ if ((bitcast<u32>(r1.w) != 0u)) {
470
+ } else {
471
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
472
+ let v_137 = (v_4.xyz + cb3_3.tint_symbol_2[6u].xyz);
473
+ r5 = vec4<f32>(v_137.xyz, r5.w);
474
+ let v_138 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
475
+ r6 = vec4<f32>(v_138.xyz, r6.w);
476
+ r2.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz);
477
+ r2.w = clamp(((r2.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
478
+ r2.w = (r2.w * cb3_3.tint_symbol_2[22u].w);
479
+ let v_139 = fma(cb3_3.tint_symbol_2[14u].xyz, r2.www, cb3_3.tint_symbol_2[6u].xyz);
480
+ r6 = vec4<f32>(v_139.xyz, r6.w);
481
+ let v_140 = (r6.xyz + v_4.xyz);
482
+ r6 = vec4<f32>(v_140.xyz, r6.w);
483
+ let v_141 = bitcast<vec3<u32>>(r1.www);
484
+ let v_142 = r5.xyz;
485
+ let v_143 = select(r6.xyz, v_142, (v_141 != vec3<u32>()));
486
+ r5 = vec4<f32>(v_143.xyz, r5.w);
487
+ r1.w = dot(r5.xyz, r5.xyz);
488
+ let v_144 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
489
+ r5 = vec4<f32>(v_144.xyz, r5.w);
490
+ r2.w = dot(r5.xyz, r5.xyz);
491
+ r2.w = inverseSqrt(r2.w);
492
+ let v_145 = (r2.www * r5.xyz);
493
+ r5 = vec4<f32>(v_145.xyz, r5.w);
494
+ r1.w = clamp(fma(-(r1.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
495
+ r2.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
496
+ r2.w = fma(r2.w, r1.w, cb3_3.tint_symbol_2[14u].w);
497
+ r1.w = (r1.w / r2.w);
498
+ let v_146 = -(cb3_3.tint_symbol_2[14u].xyzx);
499
+ r2.w = dot(r5.xyz, v_146.xyz);
500
+ r2.w = clamp(fma(r2.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
501
+ let v_147 = dot(r5.xyz, v1.xyz);
502
+ r3.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
503
+ r2.w = (r2.w * r3.w);
504
+ r1.w = (r1.w * r2.w);
505
+ let v_148 = (r1.www * cb3_3.tint_symbol_2[22u].xyz);
506
+ r5 = vec4<f32>(v_148.xyz, r5.w);
507
+ let v_149 = fma(r5.xyz, r0.xyz, r4.xyz);
508
+ r4 = vec4<f32>(v_149.xyz, r4.w);
509
+ }
510
+ }
511
+ let v_150 = fma(r3.xyz, r1.zzz, r4.xyz);
512
+ r3 = vec4<f32>(v_150.xyz, r3.w);
513
+ r1.z = (v1.z + cb3_3.tint_symbol_2[43u].w);
514
+ r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
515
+ r1.z = max(r1.z, 0.0f);
516
+ let v_151 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
517
+ r4 = vec4<f32>(v_151.xyz, r4.w);
518
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
519
+ let v_152 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
520
+ r5 = vec4<f32>(v_152.xyz, r5.w);
521
+ let v_153 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
522
+ r5 = vec4<f32>(v_153.xyz, r5.w);
523
+ let v_154 = fma(r4.xyz, r1.www, r5.xyz);
524
+ r4 = vec4<f32>(v_154.xyz, r4.w);
525
+ let v_155 = (r1.yyy * r4.xyz);
526
+ r4 = vec4<f32>(v_155.xyz, r4.w);
527
+ let v_156 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
528
+ r1 = vec4<f32>(r1.x, v_156.xyz);
529
+ r5.x = cb3_3.tint_symbol_2[46u].w;
530
+ r5.y = cb3_3.tint_symbol_2[47u].w;
531
+ r5.z = cb3_3.tint_symbol_2[48u].w;
532
+ let v_157 = dot(r5.xyz, v1.xyz);
533
+ r2.w = clamp(vec4<f32>(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f);
534
+ let v_158 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r1.yzw);
535
+ r1 = vec4<f32>(r1.x, v_158.xyz);
536
+ let v_159 = fma(r1.yzw, r1.xxx, r4.xyz);
537
+ r1 = vec4<f32>(v_159.xyz, r1.w);
538
+ let v_160 = fma(r1.xyz, r0.xyz, r3.xyz);
539
+ r0 = vec4<f32>(v_160.xyz, r0.w);
540
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
541
+ r0.w = dot(r2.xyz, r2.xyz);
542
+ r1.x = sqrt(r0.w);
543
+ let v_161 = -(cb3_3.tint_symbol_2[50u].xxxx);
544
+ r1.y = (r1.x + v_161.y);
545
+ r1.y = max(r1.y, 0.0f);
546
+ r1.x = (r1.y / r1.x);
547
+ r1.x = (r1.x * r2.z);
548
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
549
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
550
+ r1.w = (r1.z * -1.44269502162933349609f);
551
+ r1.w = exp2(r1.w);
552
+ r1.w = ((-(r1.wwww)).w + 1.0f);
553
+ r1.z = (r1.w / r1.z);
554
+ let v_162 = bitcast<u32>(r1.x);
555
+ r1.x = select(1.0f, r1.z, (v_162 != 0u));
556
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
557
+ r1.x = (r1.x * r1.z);
558
+ r1.x = min(r1.x, 1.0f);
559
+ r1.x = (r1.x * 1.44269502162933349609f);
560
+ r1.x = exp2(r1.x);
561
+ r1.x = min(r1.x, 1.0f);
562
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
563
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
564
+ r0.w = inverseSqrt(r0.w);
565
+ let v_163 = (r0.www * r2.xyz);
566
+ r2 = vec4<f32>(v_163.xyz, r2.w);
567
+ let v_164 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
568
+ r0.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
569
+ r0.w = log2(r0.w);
570
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
571
+ r0.w = exp2(r0.w);
572
+ let v_165 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
573
+ r1.w = clamp(vec4<f32>(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f);
574
+ r1.w = log2(r1.w);
575
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
576
+ r1.w = exp2(r1.w);
577
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
578
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
579
+ let v_166 = -(cb3_3.tint_symbol_2[52u].xxxx);
580
+ r2.x = (r1.y + v_166.x);
581
+ r2.x = max(r2.x, 0.0f);
582
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
583
+ r2.x = (r2.x * 1.44269502162933349609f);
584
+ r2.x = exp2(r2.x);
585
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
586
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
587
+ let v_167 = -(cb3_3.tint_symbol_2[51u].zzzz);
588
+ r1.y = (r1.y * v_167.y);
589
+ r1.y = (r1.y * 1.44269502162933349609f);
590
+ r1.y = exp2(r1.y);
591
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
592
+ let v_168 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
593
+ r2 = vec4<f32>(v_168.xyz, r2.w);
594
+ let v_169 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
595
+ r2 = vec4<f32>(v_169.xyz, r2.w);
596
+ let v_170 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
597
+ r3 = vec4<f32>(v_170.xyz, r3.w);
598
+ let v_171 = fma(r1.www, r3.xyz, r2.xyz);
599
+ r2 = vec4<f32>(v_171.xyz, r2.w);
600
+ let v_172 = -(cb3_3.tint_symbol_2[57u].xyzx);
601
+ let v_173 = (r2.xyz + v_172.xyz);
602
+ r2 = vec4<f32>(v_173.xyz, r2.w);
603
+ let v_174 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
604
+ r2 = vec4<f32>(v_174.xyz, r2.w);
605
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
606
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
607
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
608
+ let v_175 = fma(r1.xxx, r3.xyz, r2.xyz);
609
+ r1 = vec4<f32>(v_175.xy, r1.z, v_175.z);
610
+ let v_176 = ((-(r0.xyxz)).xyw + r1.xyw);
611
+ r1 = vec4<f32>(v_176.xy, r1.z, v_176.z);
612
+ let v_177 = fma(r1.zzz, r1.xyw, r0.xyz);
613
+ r0 = vec4<f32>(v_177.xyz, r0.w);
614
+ let v_178 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
615
+ o0 = vec4<f32>(v_178.xyz, o0.w);
616
+ }
617
+
618
+ @fragment
619
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
620
+ main_inner(v0, v1, v2, v4);
621
+ return o0;
622
+ }
b/8b0b5899ed/shaders/e49e22cedc4602c6.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e4a9c380d40111ad.wgsl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb18_struct {
20
+ tint_symbol : array<vec4<f32>, 18u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
24
+
25
+ struct cb92_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 92u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb92_struct;
30
+
31
+ @group(1u) @binding(19u) var s3 : sampler;
32
+
33
+ @group(1u) @binding(20u) var s4 : sampler;
34
+
35
+ @group(1u) @binding(21u) var s5 : sampler;
36
+
37
+ @group(1u) @binding(23u) var s7 : sampler;
38
+
39
+ @group(1u) @binding(25u) var s9 : sampler;
40
+
41
+ @group(1u) @binding(26u) var s10 : sampler;
42
+
43
+ @group(1u) @binding(27u) var s11 : sampler;
44
+
45
+ @group(1u) @binding(29u) var s13 : sampler;
46
+
47
+ @group(1u) @binding(31u) var s15 : sampler;
48
+
49
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(47u) var t15 : texture_2d<f32>;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
70
+ r0 = textureSample(t5, s5, v1.xyxx.xy);
71
+ let v = (r0.xyz * cb2_2.tint_symbol[17u].www);
72
+ r0 = vec4<f32>(v.xyz, r0.w);
73
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[91u].w)));
74
+ if ((bitcast<u32>(r0.w) != 0u)) {
75
+ } else {
76
+ r1 = textureSample(t3, s3, v1.xyxx.xy);
77
+ r0.w = ((-(r1.xxxx)).w + cb5_5.tint_symbol_1[0u].w);
78
+ r0.w = (r0.w + 1.0f);
79
+ r0.w = (cb5_5.tint_symbol_1[0u].z / r0.w);
80
+ r1 = fma(cb5_5.tint_symbol_1[72u].xyxy, vec4<f32>(-1.0f, -0.5f, 0.5f, -1.0f), v1.xyxy);
81
+ r2 = textureSample(t4, s4, r1.xyxx.xy);
82
+ r3 = textureSample(t4, s4, r1.zwzz.xy);
83
+ r4 = fma(cb5_5.tint_symbol_1[72u].xyxy, vec4<f32>(-0.5f, 1.0f, 1.0f, 0.5f), v1.xyxy);
84
+ r5 = textureSample(t4, s4, r4.xyxx.xy);
85
+ r6 = textureSample(t4, s4, r4.zwzz.xy);
86
+ r7 = textureSample(t4, s4, v1.xyxx.xy);
87
+ let v_1 = (r2.xyz + r3.xyz);
88
+ r2 = vec4<f32>(v_1.xyz, r2.w);
89
+ let v_2 = (r5.xyz + r2.xyz);
90
+ r2 = vec4<f32>(v_2.xyz, r2.w);
91
+ let v_3 = (r6.xyz + r2.xyz);
92
+ r2 = vec4<f32>(v_3.xyz, r2.w);
93
+ let v_4 = (r7.xyz * vec3<f32>(0.5f));
94
+ r3 = vec4<f32>(v_4.xyz, r3.w);
95
+ let v_5 = fma(r7.xyz, vec3<f32>(0.5f), r2.xyz);
96
+ r2 = vec4<f32>(v_5.xyz, r2.w);
97
+ r5 = textureSample(t9, s9, r1.xyxx.xy);
98
+ r1 = textureSample(t9, s9, r1.zwzz.xy);
99
+ r6 = textureSample(t9, s9, r4.xyxx.xy);
100
+ r4 = textureSample(t9, s9, r4.zwzz.xy);
101
+ r7 = textureSample(t9, s9, v1.xyxx.xy);
102
+ let v_6 = (r1.xyz + r5.xyz);
103
+ r1 = vec4<f32>(v_6.xyz, r1.w);
104
+ let v_7 = (r6.xyz + r1.xyz);
105
+ r1 = vec4<f32>(v_7.xyz, r1.w);
106
+ let v_8 = (r4.xyz + r1.xyz);
107
+ r1 = vec4<f32>(v_8.xyz, r1.w);
108
+ let v_9 = fma(r7.xyz, vec3<f32>(0.5f), r1.xyz);
109
+ r1 = vec4<f32>(v_9.xyz, r1.w);
110
+ let v_10 = fma(r7.xyz, vec3<f32>(0.5f), r3.xyz);
111
+ r3 = vec4<f32>(v_10.xyz, r3.w);
112
+ let v_11 = (r2.xyz * vec3<f32>(0.11111111193895339966f));
113
+ r2 = vec4<f32>(v_11.xyz, r2.w);
114
+ let v_12 = fma(r1.xyz, vec3<f32>(0.11111111193895339966f), r2.xyz);
115
+ r1 = vec4<f32>(v_12.xyz, r1.w);
116
+ r1.w = bitcast<f32>(select(0u, 4294967295u, !((cb5_5.tint_symbol_1[4u].x == 0.0f))));
117
+ let v_13 = bitcast<vec3<u32>>(r1.www);
118
+ let v_14 = r7.xyz;
119
+ let v_15 = select(r3.xyz, v_14, (v_13 != vec3<u32>()));
120
+ r2 = vec4<f32>(v_15.xyz, r2.w);
121
+ let v_16 = bitcast<vec3<u32>>(r1.www);
122
+ let v_17 = r7.xyz;
123
+ let v_18 = select(r1.xyz, v_17, (v_16 != vec3<u32>()));
124
+ r1 = vec4<f32>(v_18.xyz, r1.w);
125
+ let v_19 = -(cb5_5.tint_symbol_1[3u].xzxx);
126
+ let v_20 = (r0.ww + v_19.xy);
127
+ r3 = vec4<f32>(v_20.xy, r3.zw);
128
+ r4.x = (r3.y * cb5_5.tint_symbol_1[3u].w);
129
+ r0.w = clamp(fma(-(r3.xxxx), cb5_5.tint_symbol_1[3u].yyyy, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
130
+ r4.x = clamp(r4.xxxx.x, 0.0f, 1.0f);
131
+ r0.w = max(r0.w, r4.x);
132
+ let v_21 = clamp(fma(r0.wwww, vec4<f32>(-2.00400805473327636719f, -2.00400805473327636719f, -1000.0f, 0.0f), vec4<f32>(1.0f, 2.00200390815734863281f, 1000.0f, 0.0f)).xyz, vec3<f32>(), vec3<f32>(1.0f));
133
+ r3 = vec4<f32>(v_21.xyz, r3.w);
134
+ r0.w = ((-(r3.xxxx)).w + 1.0f);
135
+ r0.w = min(r0.w, r3.y);
136
+ r1.w = (r0.w + r3.x);
137
+ r2.w = ((-(r1.wwww)).w + 1.0f);
138
+ r2.w = min(r2.w, r3.z);
139
+ r1.w = (r1.w + r2.w);
140
+ r1.w = ((-(r1.wwww)).w + 1.0f);
141
+ let v_22 = (r0.www * r7.xyz);
142
+ r3 = vec4<f32>(r3.x, v_22.xyz);
143
+ let v_23 = fma(r0.xyz, r3.xxx, r3.yzw);
144
+ r3 = vec4<f32>(v_23.xyz, r3.w);
145
+ let v_24 = fma(r2.xyz, r2.www, r3.xyz);
146
+ r2 = vec4<f32>(v_24.xyz, r2.w);
147
+ let v_25 = fma(r1.xyz, r1.www, r2.xyz);
148
+ r0 = vec4<f32>(v_25.xyz, r0.w);
149
+ }
150
+ if ((bitcast<u32>(cb5_5.tint_symbol_1[90u].z) != 0u)) {
151
+ r1 = textureSample(t11, s11, v1.xyxx.xy);
152
+ let v_26 = ((-(r0.xyzx)).xyz + r1.xyz);
153
+ r1 = vec4<f32>(v_26.xyz, r1.w);
154
+ let v_27 = fma(r1.www, r1.xyz, r0.xyz);
155
+ r0 = vec4<f32>(v_27.xyz, r0.w);
156
+ }
157
+ r1 = textureSample(t10, s10, v1.xyxx.xy);
158
+ let v_28 = (r1.xyz * v1.www);
159
+ r1 = vec4<f32>(v_28.xyz, r1.w);
160
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[75u].z)));
161
+ if ((bitcast<u32>(r0.w) != 0u)) {
162
+ r2 = textureSample(t15, s15, v1.xyxx.xy);
163
+ r0.w = (r2.x * r2.x);
164
+ r0.w = (r0.w * r0.w);
165
+ r0.w = (r0.w * r0.w);
166
+ let v_29 = fma(cb5_5.tint_symbol_1[46u].xyz, r0.www, r0.xyz);
167
+ r0 = vec4<f32>(v_29.xyz, r0.w);
168
+ }
169
+ r2 = textureSample(t13, s13, v1.xyxx.xy);
170
+ r0.w = (v1.z + (-(cb5_5.tint_symbol_1[34u].xxxx)).w);
171
+ r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[34u].yyyy)).w, 0.0f, 1.0f);
172
+ r1.w = ((-(cb5_5.tint_symbol_1[34u].zzzz)).w + cb5_5.tint_symbol_1[34u].w);
173
+ r0.w = fma(r0.w, r1.w, cb5_5.tint_symbol_1[34u].z);
174
+ r0.w = (r0.w + -1.0f);
175
+ r0.w = fma(cb5_5.tint_symbol_1[35u].x, r0.w, 1.0f);
176
+ r0.w = (r0.w * cb5_5.tint_symbol_1[36u].w);
177
+ let v_30 = fma(r2.xyz, r0.www, r0.xyz);
178
+ r0 = vec4<f32>(v_30.xyz, r0.w);
179
+ let v_31 = (r1.xyz * cb5_5.tint_symbol_1[7u].yyy);
180
+ r1 = vec4<f32>(v_31.xyz, r1.w);
181
+ let v_32 = fma(r1.xyz, vec3<f32>(0.25f), r0.xyz);
182
+ r0 = vec4<f32>(v_32.xyz, r0.w);
183
+ r1 = vec4<f32>(((v1.xy + vec2<f32>(-0.5f))).xy, r1.zw);
184
+ r0.w = dot(r1.xy, r1.xy);
185
+ r0.w = ((-(r0.wwww)).w + 1.0f);
186
+ r0.w = log2(r0.w);
187
+ r0.w = (r0.w * cb5_5.tint_symbol_1[57u].y);
188
+ r0.w = exp2(r0.w);
189
+ r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_1[57u].xxxx)).w, 0.0f, 1.0f);
190
+ r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[57u].zzzz)).w, 0.0f, 1.0f);
191
+ let v_33 = ((-(cb5_5.tint_symbol_1[58u].xyzx)).xyz + vec3<f32>(1.0f));
192
+ r1 = vec4<f32>(v_33.xyz, r1.w);
193
+ let v_34 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_1[58u].xyz);
194
+ r1 = vec4<f32>(v_34.xyz, r1.w);
195
+ let v_35 = (r0.xyz * r1.xyz);
196
+ r0 = vec4<f32>(v_35.xyz, r0.w);
197
+ let v_36 = min(r0.xyz, vec3<f32>(65504.0f));
198
+ r0 = vec4<f32>(v_36.xyz, r0.w);
199
+ let v_37 = v2.x;
200
+ r0.w = clamp(fma(vec4<f32>(v_37, v_37, v_37, v_37), cb5_5.tint_symbol_1[14u].xxxx, cb5_5.tint_symbol_1[14u].yyyy).w, 0.0f, 1.0f);
201
+ r1 = (-(cb5_5.tint_symbol_1[10u]) + cb5_5.tint_symbol_1[12u]);
202
+ r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_1[10u]);
203
+ let v_38 = ((-(cb5_5.tint_symbol_1[11u].zxyz)).xyz + cb5_5.tint_symbol_1[13u].zxy);
204
+ r2 = vec4<f32>(v_38.xyz, r2.w);
205
+ let v_39 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_1[11u].zxy);
206
+ r2 = vec4<f32>(v_39.xyz, r2.w);
207
+ let v_40 = (r1.ww * r2.yz);
208
+ r3 = vec4<f32>(v_40.xy, r3.zw);
209
+ r0.w = (r1.y * r1.z);
210
+ r1.z = fma(r1.x, r2.x, r0.w);
211
+ r1.z = fma(r2.x, r1.z, r3.x);
212
+ r1.w = fma(r1.x, r2.x, r1.y);
213
+ r1.w = fma(r2.x, r1.w, r3.y);
214
+ r1.z = (r1.z / r1.w);
215
+ r1.w = (r2.y / r2.z);
216
+ r1.z = ((-(r1.wwww)).z + r1.z);
217
+ r1.z = (1.0f / r1.z);
218
+ let v_41 = (r0.xyz * v1.zzz);
219
+ r0 = vec4<f32>(v_41.xyz, r0.w);
220
+ let v_42 = max(r0.xyz, vec3<f32>());
221
+ r0 = vec4<f32>(v_42.xyz, r0.w);
222
+ let v_43 = fma(r1.xxx, r0.xyz, r0.www);
223
+ r2 = vec4<f32>(v_43.xyz, r2.w);
224
+ let v_44 = fma(r0.xyz, r2.xyz, r3.xxx);
225
+ r2 = vec4<f32>(v_44.xyz, r2.w);
226
+ let v_45 = fma(r1.xxx, r0.xyz, r1.yyy);
227
+ r3 = vec4<f32>(v_45.x, r3.y, v_45.yz);
228
+ let v_46 = fma(r0.xyz, r3.xzw, r3.yyy);
229
+ r0 = vec4<f32>(v_46.xyz, r0.w);
230
+ let v_47 = (r2.xyz / r0.xyz);
231
+ r0 = vec4<f32>(v_47.xyz, r0.w);
232
+ let v_48 = ((-(r1.wwww)).xyz + r0.xyz);
233
+ r0 = vec4<f32>(v_48.xyz, r0.w);
234
+ let v_49 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3<f32>(), vec3<f32>(1.0f));
235
+ r0 = vec4<f32>(v_49.xyz, r0.w);
236
+ r0.w = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
237
+ let v_50 = ((-(r0.wwww)).xyz + r0.xyz);
238
+ r0 = vec4<f32>(v_50.xyz, r0.w);
239
+ let v_51 = fma(cb5_5.tint_symbol_1[67u].xxx, r0.xyz, r0.www);
240
+ r0 = vec4<f32>(v_51.xyz, r0.w);
241
+ r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_1[66u].wwww)).x, 0.0f, 1.0f);
242
+ let v_52 = -(cb5_5.tint_symbol_1[66u].xxyz);
243
+ let v_53 = (cb5_5.tint_symbol_1[65u].xyz + v_52.yzw);
244
+ r1 = vec4<f32>(r1.x, v_53.xyz);
245
+ let v_54 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[66u].xyz);
246
+ r1 = vec4<f32>(v_54.xyz, r1.w);
247
+ let v_55 = (r0.xyz * r1.xyz);
248
+ r2 = vec4<f32>(v_55.xyz, r2.w);
249
+ r1.w = ((-(cb5_5.tint_symbol_1[65u].wwww)).w + 1.0f);
250
+ let v_56 = -(r1.wwww);
251
+ r0.w = (r0.w + v_56.w);
252
+ r1.w = ((-(r1.wwww)).w + 1.0f);
253
+ r1.w = max(r1.w, 0.00999999977648258209f);
254
+ r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f);
255
+ let v_57 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz);
256
+ r0 = vec4<f32>(v_57.xyz, r0.w);
257
+ let v_58 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
258
+ r0 = vec4<f32>(v_58.xyz, r0.w);
259
+ let v_59 = log2(r0.xyz);
260
+ r0 = vec4<f32>(v_59.xyz, r0.w);
261
+ let v_60 = (r0.xyz * cb5_5.tint_symbol_1[67u].yyy);
262
+ r0 = vec4<f32>(v_60.xyz, r0.w);
263
+ let v_61 = exp2(r0.xyz);
264
+ r0 = vec4<f32>(v_61.xyz, r0.w);
265
+ let v_62 = (v1.xy * cb5_5.tint_symbol_1[15u].ww);
266
+ r1 = vec4<f32>(v_62.xy, r1.zw);
267
+ let v_63 = fma(r1.xy, vec2<f32>(1.60000002384185791016f, 0.89999997615814208984f), cb5_5.tint_symbol_1[15u].xy);
268
+ r1 = vec4<f32>(v_63.xy, r1.zw);
269
+ let v_64 = fract(r1.xy);
270
+ r1 = vec4<f32>(v_64.xy, r1.zw);
271
+ r1 = textureSample(t7, s7, r1.xyxx.xy);
272
+ r0.w = (r1.w + -0.5f);
273
+ let v_65 = clamp(fma(r0.wwww, cb5_5.tint_symbol_1[15u].zzzz, r0.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
274
+ r0 = vec4<f32>(v_65.xyz, r0.w);
275
+ o0.w = dot(r0.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
276
+ let v_66 = r0;
277
+ o0 = vec4<f32>(v_66.xyz, o0.w);
278
+ }
279
+
280
+ @fragment
281
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
282
+ main_inner(v1, v2);
283
+ return o0;
284
+ }
b/8b0b5899ed/shaders/e4c5f2a4abae9bcb.wgsl ADDED
@@ -0,0 +1,158 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb17_struct {
14
+ tint_symbol : array<vec4<f32>, 17u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
18
+
19
+ struct cb50_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 50u>,
21
+ }
22
+
23
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
24
+
25
+ struct cb4_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 4u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
30
+
31
+ struct cb5_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 5u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
36
+
37
+ struct cb5_struct_1 {
38
+ tint_symbol_4 : array<vec4<f32>, 5u>,
39
+ }
40
+
41
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb5_struct_1;
42
+
43
+ @group(1u) @binding(16u) var s0 : sampler;
44
+
45
+ @group(1u) @binding(19u) var s3 : sampler;
46
+
47
+ @group(1u) @binding(20u) var s4 : sampler;
48
+
49
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ var<private> o1 : vec4<f32>;
58
+
59
+ var<private> o2 : vec4<f32>;
60
+
61
+ var<private> o3 : vec4<f32>;
62
+
63
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
64
+ r0.x = max(cb11_11.tint_symbol_4[4u].w, 0.00100000004749745131f);
65
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
66
+ let v = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
67
+ let v_1 = r0;
68
+ r0 = vec4<f32>(v_1.x, v.xy, v_1.w);
69
+ let v_2 = (r0.xx * r0.yz);
70
+ r0 = vec4<f32>(v_2.x, r0.yz, v_2.y);
71
+ r0.y = dot(r0.yz, r0.yz);
72
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
73
+ r0.y = sqrt(abs(r0.yyyy).y);
74
+ let v_3 = (r0.www * v6.xyz);
75
+ r1 = vec4<f32>(v_3.xyz, r1.w);
76
+ let v_4 = fma(r0.xxx, v5.xyz, r1.xyz);
77
+ r0 = vec4<f32>(v_4.x, r0.y, v_4.yz);
78
+ let v_5 = fma(r0.yyy, v2.xyz, r0.xzw);
79
+ r0 = vec4<f32>(v_5.xyz, r0.w);
80
+ r0.w = dot(r0.xyz, r0.xyz);
81
+ r0.w = inverseSqrt(r0.w);
82
+ r1.x = fma(r0.z, r0.w, -0.34999999403953552246f);
83
+ let v_6 = (r0.www * r0.xyz);
84
+ r0 = vec4<f32>(v_6.xyz, r0.w);
85
+ let v_7 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
86
+ o1 = vec4<f32>(v_7.xyz, o1.w);
87
+ r0.x = clamp(((r1.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
88
+ r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
89
+ r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
90
+ r0.x = (r0.y * r0.x);
91
+ let v_8 = (v3.xx * cb2_2.tint_symbol[15u].zy);
92
+ let v_9 = r0;
93
+ r0 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
94
+ r0.x = (r0.y * r0.x);
95
+ r1 = textureSample(t4, s4, v1.xy.xyxx.xy);
96
+ let v_10 = (r1.xy * r1.xy);
97
+ r1 = vec4<f32>(v_10.xy, r1.zw);
98
+ r0.y = (r1.w * cb11_11.tint_symbol_4[3u].y);
99
+ r2.y = (r0.y * 0.001953125f);
100
+ r0.y = dot(r1.xyz, cb11_11.tint_symbol_4[4u].xyz);
101
+ r0.y = (r0.y * cb11_11.tint_symbol_4[3u].z);
102
+ r0.y = (r0.y * v3.x);
103
+ r0.y = (r0.y * v2.w);
104
+ r2.x = (r0.y * cb11_11.tint_symbol_4[2u].z);
105
+ r0.y = clamp(fma(r0.yyyy, cb11_11.tint_symbol_4[2u].zzzz, vec4<f32>(0.40000000596046447754f)).y, 0.0f, 1.0f);
106
+ let v_11 = -(r2.xyxx);
107
+ let v_12 = fma(r0.yy, vec2<f32>(0.5f, 0.48828125f), v_11.xy);
108
+ r1 = vec4<f32>(v_12.xy, r1.zw);
109
+ r0.y = fma((-(r2.xxxx)).y, 0.5f, 1.0f);
110
+ r0.y = (r0.y * r0.x);
111
+ r0.y = fma(r0.y, -0.5f, 1.0f);
112
+ r3 = textureSample(t0, s0, v1.xy.xyxx.xy);
113
+ let v_13 = (r3.xyz * cb11_11.tint_symbol_4[0u].xyz);
114
+ r3 = vec4<f32>(v_13.xyz, r3.w);
115
+ r3 = (r3 * v3.xxxw);
116
+ let v_14 = (r0.yyy * r3.xyz);
117
+ r4 = vec4<f32>(v_14.xyz, r4.w);
118
+ r4.w = (r3.w * cb2_2.tint_symbol[15u].x);
119
+ r0.y = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
120
+ let v_15 = bitcast<vec4<u32>>(r0.yyyy);
121
+ o0 = select(r4, v3, (v_15 != vec4<u32>()));
122
+ o1.w = 0.0f;
123
+ r1.z = 0.0f;
124
+ let v_16 = max(r1.xyz, vec3<f32>());
125
+ r1 = vec4<f32>(v_16.xyz, r1.w);
126
+ r2.z = cb11_11.tint_symbol_4[3u].x;
127
+ let v_17 = fma(r1.xyz, r0.xxx, r2.xyz);
128
+ r0 = vec4<f32>(v_17.xy, r0.z, v_17.z);
129
+ let v_18 = sqrt(r0.xy);
130
+ o2 = vec4<f32>(v_18.xy, o2.zw);
131
+ o2.z = r0.w;
132
+ o2.w = 1.0f;
133
+ r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f);
134
+ r0.y = (r0.x * r0.z);
135
+ r0.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
136
+ let v_19 = (r0.xy * vec2<f32>(0.5f));
137
+ r0 = vec4<f32>(v_19.xy, r0.zw);
138
+ let v_20 = sqrt(r0.xy);
139
+ o3 = vec4<f32>(v_20.xy, o3.zw);
140
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
141
+ }
142
+
143
+ struct tint_symbol_5 {
144
+ @location(0u)
145
+ o0 : vec4<f32>,
146
+ @location(1u)
147
+ o1 : vec4<f32>,
148
+ @location(2u)
149
+ o2 : vec4<f32>,
150
+ @location(3u)
151
+ o3 : vec4<f32>,
152
+ }
153
+
154
+ @fragment
155
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_5 {
156
+ main_inner(v1, v2, v3, v5, v6);
157
+ return tint_symbol_5(o0, o1, o2, o3);
158
+ }
b/8b0b5899ed/shaders/e4d6890599342f0f.wgsl ADDED
@@ -0,0 +1,416 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ var<private> r6 : vec4<f32>;
17
+
18
+ var<private> r7 : vec4<f32>;
19
+
20
+ var<private> r8 : vec4<f32>;
21
+
22
+ struct cb765_struct {
23
+ tint_symbol : array<vec4<f32>, 765u>,
24
+ }
25
+
26
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
27
+
28
+ struct cb12_struct {
29
+ tint_symbol_1 : array<vec4<f32>, 12u>,
30
+ }
31
+
32
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
33
+
34
+ struct cb1_struct {
35
+ tint_symbol_2 : array<vec4<f32>, 1u>,
36
+ }
37
+
38
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
39
+
40
+ struct cb44_struct {
41
+ tint_symbol_3 : array<vec4<f32>, 44u>,
42
+ }
43
+
44
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb44_struct;
45
+
46
+ struct cb1_struct_1 {
47
+ tint_symbol_4 : array<vec4<f32>, 1u>,
48
+ }
49
+
50
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct_1;
51
+
52
+ struct cb4_struct {
53
+ tint_symbol_5 : array<vec4<f32>, 4u>,
54
+ }
55
+
56
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb4_struct;
57
+
58
+ @group(0u) @binding(18u) var s2 : sampler;
59
+
60
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
61
+
62
+ var<private> o0 : vec4<f32>;
63
+
64
+ var<private> o1 : vec4<f32>;
65
+
66
+ var<private> o2 : vec4<f32>;
67
+
68
+ var<private> o3 : array<f32, 4u>;
69
+
70
+ var<private> v : vec4<f32>;
71
+
72
+ var<private> x0 : array<vec4<f32>, 1u>;
73
+
74
+ fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v6 : vec3<f32>, v7 : vec4<f32>, v8 : vec4<f32>) {
75
+ if ((bitcast<u32>(cb7_7.tint_symbol_4[0u].x) != 0u)) {
76
+ let v_1 = (v0 + cb12_12.tint_symbol_5[1u].xyz);
77
+ r0 = vec4<f32>(v_1.xyz, r0.w);
78
+ r0.w = dot(r0.xyz, r0.xyz);
79
+ r0.w = sqrt(r0.w);
80
+ let v_2 = (r0.xyz / r0.www);
81
+ r0 = vec4<f32>(v_2.xyz, r0.w);
82
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
83
+ r0.z = (r0.z * 0.5f);
84
+ r1.x = dot(r0.xy, r0.xy);
85
+ r1.x = max(r1.x, 0.00000000999999993923f);
86
+ r1.x = sqrt(r1.x);
87
+ r1 = (r0.xyxy / r1.xxxx);
88
+ r1 = (r0.zzzz * r1);
89
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
90
+ let v_3 = (r1.zw * vec2<f32>(126.73267364501953125f));
91
+ r0 = vec4<f32>(v_3.xy, r0.zw);
92
+ let v_4 = -(r0.xyxx);
93
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_4.xy)));
94
+ r2 = vec4<f32>(v_5.xy, r2.zw);
95
+ let v_6 = fract(abs(r0.xyxx).xy);
96
+ r0 = vec4<f32>(v_6.xy, r0.zw);
97
+ let v_7 = -(r0.xyxx);
98
+ let v_8 = bitcast<vec2<u32>>(r2.xy);
99
+ let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2<u32>()));
100
+ r0 = vec4<f32>(v_9.xy, r0.zw);
101
+ r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
102
+ r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
103
+ r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
104
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
105
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
106
+ r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
107
+ r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
108
+ let v_10 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
109
+ r5 = vec4<f32>(v_10.xy, r5.zw);
110
+ let v_11 = (r2.xyz * r5.xxx);
111
+ r7 = vec4<f32>(v_11.xyz, r7.w);
112
+ let v_12 = (r0.xxx * r4.xyz);
113
+ r8 = vec4<f32>(v_12.xyz, r8.w);
114
+ let v_13 = (r5.yyy * r8.xyz);
115
+ r8 = vec4<f32>(v_13.xyz, r8.w);
116
+ let v_14 = fma(r7.xyz, r5.yyy, r8.xyz);
117
+ r7 = vec4<f32>(v_14.xyz, r7.w);
118
+ let v_15 = (r3.xyz * r5.xxx);
119
+ r8 = vec4<f32>(v_15.xyz, r8.w);
120
+ let v_16 = fma(r8.xyz, r0.yyy, r7.xyz);
121
+ r7 = vec4<f32>(v_16.xyz, r7.w);
122
+ let v_17 = (r0.xxx * r6.xyz);
123
+ r6 = vec4<f32>(v_17.xyz, r6.w);
124
+ let v_18 = fma(r6.xyz, r0.yyy, r7.xyz);
125
+ r0 = vec4<f32>(v_18.xyz, r0.w);
126
+ r0.w = (r0.w / cb12_12.tint_symbol_5[0u].x);
127
+ r0.w = min(r0.w, 1.0f);
128
+ let v_19 = (r0.www * r0.xyz);
129
+ r0 = vec4<f32>(v_19.xyz, r0.w);
130
+ let v_20 = (r0.xyz * cb12_12.tint_symbol_5[0u].yyy);
131
+ r0 = vec4<f32>(v_20.xyz, r0.w);
132
+ let v_21 = fma(r0.xyz, v8.yyy, v0);
133
+ r6 = vec4<f32>(v_21.xyz, r6.w);
134
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_5[2u].w)));
135
+ let v_22 = -(cb12_12.tint_symbol_5[1u].xyzx);
136
+ let v_23 = (v_22.xyz + cb12_12.tint_symbol_5[2u].xyz);
137
+ r7 = vec4<f32>(v_23.xyz, r7.w);
138
+ let v_24 = -(r7.xxyz);
139
+ let v_25 = (r6.xyz + v_24.xzw);
140
+ r7 = vec4<f32>(v_25.x, r7.y, v_25.yz);
141
+ r0.y = dot(r7.xzw, r7.xzw);
142
+ r0.y = sqrt(r0.y);
143
+ r0.z = (cb12_12.tint_symbol_5[2u].w * 1.10000002384185791016f);
144
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
145
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
146
+ r0.y = (r7.z / r0.y);
147
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
148
+ r0.y = (r0.y * r2.w);
149
+ r0.y = fma(r0.y, r0.z, r7.y);
150
+ let v_26 = bitcast<u32>(r3.w);
151
+ let v_27 = r0.y;
152
+ r0.y = select(r6.y, v_27, (v_26 != 0u));
153
+ let v_28 = bitcast<u32>(r0.x);
154
+ let v_29 = r0.y;
155
+ r6.w = select(r6.y, v_29, (v_28 != 0u));
156
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_5[3u].w)));
157
+ let v_30 = (v_22.xyz + cb12_12.tint_symbol_5[3u].xyz);
158
+ r7 = vec4<f32>(v_30.xyz, r7.w);
159
+ let v_31 = -(r7.xxyz);
160
+ let v_32 = (r6.xwz + v_31.xzw);
161
+ r7 = vec4<f32>(v_32.x, r7.y, v_32.yz);
162
+ r0.y = dot(r7.xzw, r7.xzw);
163
+ r0.y = sqrt(r0.y);
164
+ r0.z = (cb12_12.tint_symbol_5[3u].w * 1.10000002384185791016f);
165
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
166
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
167
+ r0.y = (r7.z / r0.y);
168
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
169
+ r0.y = (r0.y * r2.w);
170
+ r0.y = fma(r0.y, r0.z, r7.y);
171
+ let v_33 = bitcast<u32>(r3.w);
172
+ let v_34 = r0.y;
173
+ r0.y = select(r6.w, v_34, (v_33 != 0u));
174
+ let v_35 = bitcast<u32>(r0.x);
175
+ let v_36 = r0.y;
176
+ r6.y = select(r6.w, v_36, (v_35 != 0u));
177
+ let v_37 = (r5.zw + r5.zw);
178
+ r0 = vec4<f32>(v_37.xy, r0.zw);
179
+ r0.z = dot(r0.xy, r0.xy);
180
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
181
+ r0.z = sqrt(r0.z);
182
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
183
+ r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f);
184
+ r5.z = max(r2.w, -1.0f);
185
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
186
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
187
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
188
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
189
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
190
+ r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
191
+ r3.w = sqrt(r3.w);
192
+ r0.z = (r3.w / r0.z);
193
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
194
+ let v_38 = (r0.zz * r0.xy);
195
+ r5 = vec4<f32>(v_38.xy, r5.zw);
196
+ let v_39 = (r0.www * r2.xyz);
197
+ r0 = vec4<f32>(v_39.xyz, r0.w);
198
+ let v_40 = (r0.xyz * cb12_12.tint_symbol_5[0u].yyy);
199
+ r0 = vec4<f32>(v_40.xyz, r0.w);
200
+ r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
201
+ r1 = (r1 + r1);
202
+ r2.x = dot(r1.xy, r1.xy);
203
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
204
+ r2.x = sqrt(r2.x);
205
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
206
+ r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f);
207
+ r7.z = max(r2.y, -1.0f);
208
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
209
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
210
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
211
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
212
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
213
+ r2.z = fma((-(r7.zzzz)).z, r7.z, 1.0f);
214
+ r2.z = sqrt(r2.z);
215
+ r2.x = (r2.z / r2.x);
216
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
217
+ let v_41 = (r1.xy * r2.xx);
218
+ r7 = vec4<f32>(v_41.xy, r7.zw);
219
+ let v_42 = (r0.www * r4.xyz);
220
+ r2 = vec4<f32>(v_42.xyz, r2.w);
221
+ let v_43 = ((-(r5.xyzx)).xyz + r7.xyz);
222
+ r4 = vec4<f32>(v_43.xyz, r4.w);
223
+ let v_44 = -(r0.xyzx);
224
+ let v_45 = fma(r2.xyz, cb12_12.tint_symbol_5[0u].yyy, v_44.xyz);
225
+ r2 = vec4<f32>(v_45.xyz, r2.w);
226
+ r1.x = dot(r2.xyz, v6);
227
+ r1.y = dot(r4.xyz, r4.xyz);
228
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
229
+ r7.x = (r1.x / r1.y);
230
+ r7.y = 1.0f;
231
+ let v_46 = (r4.xyz * r7.xyx);
232
+ r2 = vec4<f32>(r2.x, v_46.xyz);
233
+ r7.z = v8.y;
234
+ let v_47 = (r2.yzw * r7.zxz);
235
+ r2 = vec4<f32>(r2.x, v_47.xyz);
236
+ let v_48 = r4;
237
+ r4 = vec4<f32>(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w);
238
+ r4.y = v8.y;
239
+ let v_49 = fma(r2.yzw, r4.xyz, v6);
240
+ r2 = vec4<f32>(r2.x, v_49.xyz);
241
+ let v_50 = bitcast<vec3<u32>>(r2.xxx);
242
+ let v_51 = select(v6, r2.yzw, (v_50 != vec3<u32>()));
243
+ r2 = vec4<f32>(v_51.xyz, r2.w);
244
+ r1.x = dot(r1.zw, r1.zw);
245
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
246
+ r1.x = sqrt(r1.x);
247
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
248
+ r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f);
249
+ r7.z = max(r1.y, -1.0f);
250
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
251
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
252
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
253
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
254
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
255
+ r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f);
256
+ r2.w = sqrt(r2.w);
257
+ r1.x = (r2.w / r1.x);
258
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
259
+ let v_52 = (r1.xx * r1.zw);
260
+ r7 = vec4<f32>(v_52.xy, r7.zw);
261
+ let v_53 = (r0.www * r3.xyz);
262
+ r1 = vec4<f32>(v_53.xyz, r1.w);
263
+ let v_54 = ((-(r5.xyzx)).xyz + r7.xyz);
264
+ r3 = vec4<f32>(v_54.xyz, r3.w);
265
+ let v_55 = -(r0.xyzx);
266
+ let v_56 = fma(r1.xyz, cb12_12.tint_symbol_5[0u].yyy, v_55.xyz);
267
+ r0 = vec4<f32>(v_56.xyz, r0.w);
268
+ r0.x = dot(r0.xyz, v6);
269
+ r0.y = dot(r3.xyz, r3.xyz);
270
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
271
+ r1.x = (r0.x / r0.y);
272
+ r1.y = 1.0f;
273
+ let v_57 = (r3.xyz * r1.xyx);
274
+ r0 = vec4<f32>(v_57.xy, r0.z, v_57.z);
275
+ r1.z = v8.y;
276
+ let v_58 = (r0.xyw * r1.zxz);
277
+ r0 = vec4<f32>(v_58.xy, r0.z, v_58.z);
278
+ let v_59 = fma(r0.xyw, r4.xyz, r2.xyz);
279
+ r0 = vec4<f32>(v_59.xy, r0.z, v_59.z);
280
+ let v_60 = bitcast<vec3<u32>>(r0.zzz);
281
+ let v_61 = r0.xyw;
282
+ let v_62 = select(r2.xyz, v_61, (v_60 != vec3<u32>()));
283
+ r0 = vec4<f32>(v_62.xyz, r0.w);
284
+ let v_63 = (r0.xyz + vec3<f32>(0.00009999999747378752f));
285
+ r0 = vec4<f32>(v_63.xyz, r0.w);
286
+ r0.w = dot(r0.xyz, r0.xyz);
287
+ r0.w = inverseSqrt(r0.w);
288
+ let v_64 = (r0.www * r0.xyz);
289
+ r0 = vec4<f32>(v_64.xyz, r0.w);
290
+ } else {
291
+ r6 = vec4<f32>(v0.xyz, r6.w);
292
+ r0 = vec4<f32>(v6.xyz, r0.w);
293
+ }
294
+ r0.w = (v2.z * 255.001953125f);
295
+ let v_65 = r0.w;
296
+ let v_66 = max(v_65, -2147483648.0f);
297
+ r0.w = bitcast<f32>(select(select(i32(v_66), 2147483647i, (v_66 >= 2147483648.0f)), 0i, !((v_65 == v_65))));
298
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) * 3i));
299
+ r6.w = 1.0f;
300
+ r1.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)], r6);
301
+ r1.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], r6);
302
+ r1.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], r6);
303
+ let v_67 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz);
304
+ r2 = vec4<f32>(v_67.xyz, r2.w);
305
+ let v_68 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
306
+ r2 = vec4<f32>(v_68.xyz, r2.w);
307
+ let v_69 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
308
+ r2 = vec4<f32>(v_69.xyz, r2.w);
309
+ o0 = ((r2.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx;
310
+ r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]);
311
+ r2 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r2);
312
+ r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r2);
313
+ r1 = (r1 + cb1_1.tint_symbol_1[11u]);
314
+ r2 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]);
315
+ r2.x = dot(r2, vec4<f32>(1.0f));
316
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x < 0.0f)));
317
+ if ((bitcast<u32>(r2.x) != 0u)) {
318
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f)));
319
+ if ((bitcast<u32>(r2.x) != 0u)) {
320
+ let v_70 = dot(-(cb3_3.tint_symbol_3[1u]), v8);
321
+ o1 = vec4<f32>(vec3<f32>(v_70, v_70, v_70).xyz, o1.w);
322
+ o1.w = 1.0f;
323
+ } else {
324
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f)));
325
+ if ((bitcast<u32>(r2.x) != 0u)) {
326
+ o1 = vec4<f32>(v8.xyz, o1.w);
327
+ o1.w = 1.0f;
328
+ } else {
329
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -3.0f)));
330
+ if ((bitcast<u32>(r2.x) != 0u)) {
331
+ o1 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
332
+ } else {
333
+ r2.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, r0.xyz);
334
+ r2.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, r0.xyz);
335
+ r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, r0.xyz);
336
+ let v_71 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz);
337
+ r2 = vec4<f32>(r2.x, v_71.xyz);
338
+ let v_72 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.yzw);
339
+ r2 = vec4<f32>(v_72.xyz, r2.w);
340
+ let v_73 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
341
+ r0 = vec4<f32>(v_73.xyz, r0.w);
342
+ r2.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, v7.xyz);
343
+ r2.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, v7.xyz);
344
+ r0.w = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, v7.xyz);
345
+ let v_74 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz);
346
+ r2 = vec4<f32>(r2.x, v_74.xyz);
347
+ let v_75 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.yzw);
348
+ r2 = vec4<f32>(v_75.xyz, r2.w);
349
+ let v_76 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
350
+ r2 = vec4<f32>(v_76.xyz, r2.w);
351
+ let v_77 = (r0.xyz + vec3<f32>(1.0f));
352
+ r0 = vec4<f32>(v_77.xyz, r0.w);
353
+ let v_78 = (r0.xyz * vec3<f32>(0.5f));
354
+ r0 = vec4<f32>(v_78.xyz, r0.w);
355
+ let v_79 = (r2.xyz + vec3<f32>(1.0f));
356
+ r2 = vec4<f32>(v_79.xyz, r2.w);
357
+ let v_80 = (r2.xyz * vec3<f32>(0.5f));
358
+ r2 = vec4<f32>(v_80.xyz, r2.w);
359
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4<f32>(-4.0f, -5.0f, -9.0f, -10.0f))));
360
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -11.0f)));
361
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (0.00000099999999747524f < v8.z)));
362
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (v8.z < 0.99999898672103881836f)));
363
+ r4.y = bitcast<f32>((bitcast<u32>(r4.z) & bitcast<u32>(r4.y)));
364
+ r5 = vec4<f32>(((v8.zzz * vec3<f32>(1.0f, 0.0f, 0.0f))).xyz, r5.w);
365
+ let v_81 = bitcast<vec3<u32>>(r4.yyy);
366
+ let v_82 = select(v8.zzz, r5.xyz, (v_81 != vec3<u32>()));
367
+ r4 = vec4<f32>(r4.x, v_82.xyz);
368
+ let v_83 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r4.yzw) & bitcast<vec3<u32>>(r4.xxx)));
369
+ r4 = vec4<f32>(v_83.xyz, r4.w);
370
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) | bitcast<u32>(r3.w)));
371
+ r4.w = 1.0f;
372
+ let v_84 = bitcast<vec4<u32>>(r3.zzzz);
373
+ r4 = select(r4, vec4<f32>(), (v_84 != vec4<u32>()));
374
+ r2.w = 1.0f;
375
+ let v_85 = bitcast<vec4<u32>>(r3.yyyy);
376
+ let v_86 = r2;
377
+ r2 = select(r4, v_86, (v_85 != vec4<u32>()));
378
+ r0.w = 1.0f;
379
+ let v_87 = bitcast<vec4<u32>>(r3.xxxx);
380
+ let v_88 = r0;
381
+ o1 = select(r2, v_88, (v_87 != vec4<u32>()));
382
+ }
383
+ }
384
+ }
385
+ } else {
386
+ o1 = vec4<f32>();
387
+ }
388
+ x0[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]);
389
+ o2 = r1;
390
+ let v_89 = &(x0[0u]);
391
+ *(v_89) = vec4<f32>((*(v_89)).x, vec3<f32>());
392
+ o3[0u] = x0[0u].x;
393
+ o3[1u] = x0[0u].y;
394
+ o3[2u] = x0[0u].z;
395
+ o3[3u] = x0[0u].w;
396
+ v = vec4<f32>(o3[0u], o3[1u], o3[2u], o3[3u]);
397
+ }
398
+
399
+ struct tint_symbol_7 {
400
+ @location(0u)
401
+ o0 : vec4<f32>,
402
+ @location(1u)
403
+ o1 : vec4<f32>,
404
+ @builtin(position)
405
+ o2 : vec4<f32>,
406
+ @builtin(clip_distances)
407
+ o3 : array<f32, 4u>,
408
+ @location(15u)
409
+ tint_symbol_6 : vec4<f32>,
410
+ }
411
+
412
+ @vertex
413
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(6u) v6 : vec3<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> tint_symbol_7 {
414
+ main_inner(v0, v2, v6, v7, v8);
415
+ return tint_symbol_7(o0, o1, o2, o3, v);
416
+ }
b/8b0b5899ed/shaders/e4daa8425ed0c954.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 6, 15, 7, 31, 23, 4294967294, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e4daa8425ed0c954.wgsl ADDED
@@ -0,0 +1,1513 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb5_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 5u>,
81
+ }
82
+
83
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb5_struct;
84
+
85
+ struct cb4_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 4u>,
87
+ }
88
+
89
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb4_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(20u) var s4 : sampler;
100
+
101
+ @group(1u) @binding(21u) var s5 : sampler;
102
+
103
+ @group(1u) @binding(27u) var s11 : sampler;
104
+
105
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
106
+
107
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
116
+
117
+ var<private> icb0 : array<vec4<f32>, 14u> = array<vec4<f32>, 14u>(vec4<f32>(0.0f, 0.25f, 0.25f, 0.0f), vec4<f32>(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4<f32>(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4<f32>(0.0f, 0.375f, -0.125f, 0.0f), vec4<f32>(0.0f, -0.375f, 0.125f, 0.0f), vec4<f32>(0.0f, 0.125f, 0.375f, 0.0f), vec4<f32>(0.0f, 0.0625f, -0.1875f, 0.0f), vec4<f32>(0.0f, -0.0625f, 0.1875f, 0.0f), vec4<f32>(0.0f, 0.3125f, 0.0625f, 0.0f), vec4<f32>(0.0f, -0.1875f, -0.3125f, 0.0f), vec4<f32>(0.0f, -0.3125f, 0.3125f, 0.0f), vec4<f32>(0.0f, -0.4375f, -0.0625f, 0.0f), vec4<f32>(0.0f, 0.1875f, 0.4375f, 0.0f), vec4<f32>(0.0f, 0.4375f, -0.4375f, 0.0f));
118
+
119
+ var<private> v6 : vec4<f32>;
120
+
121
+ var<private> v7 : array<f32, 4u>;
122
+
123
+ var<private> o0 : vec4<f32>;
124
+
125
+ var<private> x0 : array<vec4<f32>, 4u>;
126
+
127
+ var<private> x1 : array<vec4<f32>, 1u>;
128
+
129
+ struct tint_symbol_8 {
130
+ tint_symbol_7 : array<vec4<u32>, 10u>,
131
+ }
132
+
133
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
134
+
135
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
136
+ var v_2 : vec4<f32> = v_1;
137
+ v_2.w = (1.0f / v_1.w);
138
+ v6 = v_2;
139
+ x1[0u].x = v7[0u];
140
+ x1[0u].y = v7[1u];
141
+ x1[0u].z = v7[2u];
142
+ x1[0u].w = v7[3u];
143
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(cb5_5.tint_symbol_3[6u].w) != 0i)));
144
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (1u < bitcast<u32>(cb2_2.tint_symbol_1[19u].x))));
145
+ r0.x = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.x)));
146
+ if ((bitcast<u32>(r0.x) != 0u)) {
147
+ if ((bitcast<u32>(r0.x) != 0u)) {
148
+ let v_3 = dpdx(v0.xy);
149
+ r0 = vec4<f32>(r0.xy, v_3.xy);
150
+ let v_4 = dpdy(v0.xy);
151
+ r1 = vec4<f32>(v_4.xy, r1.zw);
152
+ r1.z = bitcast<f32>((bitcast<i32>(cb2_2.tint_symbol_1[19u].x) << 16u));
153
+ let v_5 = bitcast<u32>(r1.z);
154
+ let v_6 = r1.z;
155
+ r1.w = select(cb2_2.tint_symbol_1[19u].x, v_6, (v_5 != 0u));
156
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) << 8u));
157
+ let v_7 = bitcast<u32>(r2.x);
158
+ let v_8 = r2.x;
159
+ r1.w = select(r1.w, v_8, (v_7 != 0u));
160
+ let v_9 = (bitcast<vec2<u32>>(r1.zz) != vec2<u32>());
161
+ let v_10 = vec2<f32>(bitcast<f32>(v.tint_symbol_7[2i].x), bitcast<f32>(v.tint_symbol_7[3i].x));
162
+ let v_11 = select(vec2<f32>(bitcast<f32>(v.tint_symbol_7[4i].x), bitcast<f32>(v.tint_symbol_7[5i].x)), v_10, v_9);
163
+ let v_12 = r2;
164
+ r2 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
165
+ let v_13 = bitcast<u32>(r2.x);
166
+ let v_14 = r2.z;
167
+ r1.z = select(r2.y, v_14, (v_13 != 0u));
168
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) << 4u));
169
+ r2.y = bitcast<f32>((bitcast<i32>(r1.z) + -4i));
170
+ let v_15 = bitcast<vec2<u32>>(r2.xx);
171
+ let v_16 = r2.yx;
172
+ let v_17 = select(r1.zw, v_16, (v_15 != vec2<u32>()));
173
+ r1 = vec4<f32>(r1.xy, v_17.xy);
174
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) << 2u));
175
+ r2.y = bitcast<f32>((bitcast<i32>(r1.z) + -2i));
176
+ let v_18 = bitcast<vec2<u32>>(r2.xx);
177
+ let v_19 = r2.yx;
178
+ let v_20 = select(r1.zw, v_19, (v_18 != vec2<u32>()));
179
+ r1 = vec4<f32>(r1.xy, v_20.xy);
180
+ r1.w = bitcast<f32>((bitcast<i32>(r1.w) << 1u));
181
+ r2.x = bitcast<f32>((bitcast<i32>(r1.z) + -1i));
182
+ let v_21 = bitcast<u32>(r1.w);
183
+ let v_22 = r2.x;
184
+ r1.z = select(r1.z, v_22, (v_21 != 0u));
185
+ r1.z = bitcast<f32>((bitcast<i32>(r1.z) + -1i));
186
+ let v_23 = bitcast<u32>(cb2_2.tint_symbol_1[19u].x);
187
+ let v_24 = r1.z;
188
+ r1.z = select(bitcast<f32>(v.tint_symbol_7[6i].x), v_24, (v_23 != 0u));
189
+ let v_25 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<u32>(2u, 3u, 4u) < bitcast<vec3<u32>>(cb2_2.tint_symbol_1[19u].xxx))));
190
+ r2 = vec4<f32>(v_25.xyz, r2.w);
191
+ if ((bitcast<u32>(cb2_2.tint_symbol_1[19u].x) != 0u)) {
192
+ r1.w = icb0[bitcast<i32>(r1.z)].x;
193
+ let v_26 = (r1.xy * icb0[bitcast<i32>(r1.w)].zz);
194
+ r3 = vec4<f32>(v_26.xy, r3.zw);
195
+ let v_27 = fma(icb0[bitcast<i32>(r1.w)].yy, r0.zw, r3.xy);
196
+ r3 = vec4<f32>(v_27.xy, r3.zw);
197
+ let v_28 = (r3.xy + v0.xy);
198
+ r3 = vec4<f32>(v_28.xy, r3.zw);
199
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
200
+ r1.w = (r3.w * cb2_2.tint_symbol_1[15u].x);
201
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.w)));
202
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) & 1u));
203
+ } else {
204
+ r1.w = 0.0f;
205
+ }
206
+ if ((bitcast<u32>(r0.y) != 0u)) {
207
+ r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.z)].x) + 1i));
208
+ let v_29 = (r1.xy * icb0[bitcast<i32>(r0.y)].zz);
209
+ r3 = vec4<f32>(v_29.xy, r3.zw);
210
+ let v_30 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.zw, r3.xy);
211
+ r3 = vec4<f32>(v_30.xy, r3.zw);
212
+ let v_31 = (r3.xy + v0.xy);
213
+ r3 = vec4<f32>(v_31.xy, r3.zw);
214
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
215
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
216
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
217
+ r2.w = bitcast<f32>((bitcast<i32>(r1.w) + 2i));
218
+ let v_32 = bitcast<u32>(r0.y);
219
+ let v_33 = r2.w;
220
+ r1.w = select(r1.w, v_33, (v_32 != 0u));
221
+ }
222
+ if ((bitcast<u32>(r2.x) != 0u)) {
223
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
224
+ let v_34 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 2i))].zz);
225
+ r2 = vec4<f32>(v_34.x, r2.yz, v_34.y);
226
+ let v_35 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 2i))].yy, r0.zw, r2.xw);
227
+ r2 = vec4<f32>(v_35.x, r2.yz, v_35.y);
228
+ let v_36 = (r2.xw + v0.xy);
229
+ r2 = vec4<f32>(v_36.x, r2.yz, v_36.y);
230
+ r3 = textureSample(t0, s0, r2.xwxx.xy);
231
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
232
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
233
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 4i));
234
+ let v_37 = bitcast<u32>(r0.y);
235
+ let v_38 = r2.x;
236
+ r1.w = select(r1.w, v_38, (v_37 != 0u));
237
+ }
238
+ if ((bitcast<u32>(r2.y) != 0u)) {
239
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
240
+ let v_39 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 3i))].zz);
241
+ r2 = vec4<f32>(v_39.xy, r2.zw);
242
+ let v_40 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 3i))].yy, r0.zw, r2.xy);
243
+ r2 = vec4<f32>(v_40.xy, r2.zw);
244
+ let v_41 = (r2.xy + v0.xy);
245
+ r2 = vec4<f32>(v_41.xy, r2.zw);
246
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
247
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
248
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
249
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 8i));
250
+ let v_42 = bitcast<u32>(r0.y);
251
+ let v_43 = r2.x;
252
+ r1.w = select(r1.w, v_43, (v_42 != 0u));
253
+ }
254
+ if ((bitcast<u32>(r2.z) != 0u)) {
255
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
256
+ let v_44 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].zz);
257
+ r2 = vec4<f32>(v_44.xy, r2.zw);
258
+ let v_45 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].yy, r0.zw, r2.xy);
259
+ r2 = vec4<f32>(v_45.xy, r2.zw);
260
+ let v_46 = (r2.xy + v0.xy);
261
+ r2 = vec4<f32>(v_46.xy, r2.zw);
262
+ r2 = textureSample(t0, s0, r2.xyxx.xy);
263
+ r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x);
264
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
265
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 16i));
266
+ let v_47 = bitcast<u32>(r0.y);
267
+ let v_48 = r2.x;
268
+ r1.w = select(r1.w, v_48, (v_47 != 0u));
269
+ }
270
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(5u, 6u, 7u, 8u) < bitcast<vec4<u32>>(cb2_2.tint_symbol_1[19u].xxxx))));
271
+ if ((bitcast<u32>(r2.x) != 0u)) {
272
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
273
+ let v_49 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 5i))].zz);
274
+ r3 = vec4<f32>(v_49.xy, r3.zw);
275
+ let v_50 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 5i))].yy, r0.zw, r3.xy);
276
+ r3 = vec4<f32>(v_50.xy, r3.zw);
277
+ let v_51 = (r3.xy + v0.xy);
278
+ r3 = vec4<f32>(v_51.xy, r3.zw);
279
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
280
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
281
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
282
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 32i));
283
+ let v_52 = bitcast<u32>(r0.y);
284
+ let v_53 = r2.x;
285
+ r1.w = select(r1.w, v_53, (v_52 != 0u));
286
+ }
287
+ if ((bitcast<u32>(r2.y) != 0u)) {
288
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
289
+ let v_54 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 6i))].zz);
290
+ r2 = vec4<f32>(v_54.xy, r2.zw);
291
+ let v_55 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 6i))].yy, r0.zw, r2.xy);
292
+ r2 = vec4<f32>(v_55.xy, r2.zw);
293
+ let v_56 = (r2.xy + v0.xy);
294
+ r2 = vec4<f32>(v_56.xy, r2.zw);
295
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
296
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
297
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
298
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 64i));
299
+ let v_57 = bitcast<u32>(r0.y);
300
+ let v_58 = r2.x;
301
+ r1.w = select(r1.w, v_58, (v_57 != 0u));
302
+ }
303
+ if ((bitcast<u32>(r2.z) != 0u)) {
304
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
305
+ let v_59 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 7i))].zz);
306
+ r2 = vec4<f32>(v_59.xy, r2.zw);
307
+ let v_60 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 7i))].yy, r0.zw, r2.xy);
308
+ r2 = vec4<f32>(v_60.xy, r2.zw);
309
+ let v_61 = (r2.xy + v0.xy);
310
+ r2 = vec4<f32>(v_61.xy, r2.zw);
311
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
312
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
313
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
314
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 128i));
315
+ let v_62 = bitcast<u32>(r0.y);
316
+ let v_63 = r2.x;
317
+ r1.w = select(r1.w, v_63, (v_62 != 0u));
318
+ }
319
+ if ((bitcast<u32>(r2.w) != 0u)) {
320
+ r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.z)].x) + 8i));
321
+ let v_64 = (r1.xy * icb0[bitcast<i32>(r0.y)].zz);
322
+ r2 = vec4<f32>(v_64.xy, r2.zw);
323
+ let v_65 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.zw, r2.xy);
324
+ r2 = vec4<f32>(v_65.xy, r2.zw);
325
+ let v_66 = (r2.xy + v0.xy);
326
+ r2 = vec4<f32>(v_66.xy, r2.zw);
327
+ r2 = textureSample(t0, s0, r2.xyxx.xy);
328
+ r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x);
329
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
330
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 256i));
331
+ let v_67 = bitcast<u32>(r0.y);
332
+ let v_68 = r2.x;
333
+ r1.w = select(r1.w, v_68, (v_67 != 0u));
334
+ }
335
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(9u, 10u, 11u, 12u) < bitcast<vec4<u32>>(cb2_2.tint_symbol_1[19u].xxxx))));
336
+ if ((bitcast<u32>(r2.x) != 0u)) {
337
+ r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.z)].x) + 9i));
338
+ let v_69 = (r1.xy * icb0[bitcast<i32>(r0.y)].zz);
339
+ r3 = vec4<f32>(v_69.xy, r3.zw);
340
+ let v_70 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.zw, r3.xy);
341
+ r3 = vec4<f32>(v_70.xy, r3.zw);
342
+ let v_71 = (r3.xy + v0.xy);
343
+ r3 = vec4<f32>(v_71.xy, r3.zw);
344
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
345
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
346
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
347
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 512i));
348
+ let v_72 = bitcast<u32>(r0.y);
349
+ let v_73 = r2.x;
350
+ r1.w = select(r1.w, v_73, (v_72 != 0u));
351
+ }
352
+ if ((bitcast<u32>(r2.y) != 0u)) {
353
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
354
+ let v_74 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 10i))].zz);
355
+ r2 = vec4<f32>(v_74.xy, r2.zw);
356
+ let v_75 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 10i))].yy, r0.zw, r2.xy);
357
+ r2 = vec4<f32>(v_75.xy, r2.zw);
358
+ let v_76 = (r2.xy + v0.xy);
359
+ r2 = vec4<f32>(v_76.xy, r2.zw);
360
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
361
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
362
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
363
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 1024i));
364
+ let v_77 = bitcast<u32>(r0.y);
365
+ let v_78 = r2.x;
366
+ r1.w = select(r1.w, v_78, (v_77 != 0u));
367
+ }
368
+ if ((bitcast<u32>(r2.z) != 0u)) {
369
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
370
+ let v_79 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 11i))].zz);
371
+ r2 = vec4<f32>(v_79.xy, r2.zw);
372
+ let v_80 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 11i))].yy, r0.zw, r2.xy);
373
+ r2 = vec4<f32>(v_80.xy, r2.zw);
374
+ let v_81 = (r2.xy + v0.xy);
375
+ r2 = vec4<f32>(v_81.xy, r2.zw);
376
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
377
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
378
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
379
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 2048i));
380
+ let v_82 = bitcast<u32>(r0.y);
381
+ let v_83 = r2.x;
382
+ r1.w = select(r1.w, v_83, (v_82 != 0u));
383
+ }
384
+ if ((bitcast<u32>(r2.w) != 0u)) {
385
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
386
+ let v_84 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 12i))].zz);
387
+ r2 = vec4<f32>(v_84.xy, r2.zw);
388
+ let v_85 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 12i))].yy, r0.zw, r2.xy);
389
+ r2 = vec4<f32>(v_85.xy, r2.zw);
390
+ let v_86 = (r2.xy + v0.xy);
391
+ r2 = vec4<f32>(v_86.xy, r2.zw);
392
+ r2 = textureSample(t0, s0, r2.xyxx.xy);
393
+ r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x);
394
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
395
+ r1.z = bitcast<f32>((bitcast<i32>(r1.w) + 4096i));
396
+ let v_87 = bitcast<u32>(r0.y);
397
+ let v_88 = r1.z;
398
+ r1.w = select(r1.w, v_88, (v_87 != 0u));
399
+ }
400
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (13u < bitcast<u32>(cb2_2.tint_symbol_1[19u].x))));
401
+ if ((bitcast<u32>(r0.y) != 0u)) {
402
+ let v_89 = (r1.xy * vec2<f32>(-0.4375f));
403
+ r1 = vec4<f32>(v_89.xy, r1.zw);
404
+ let v_90 = fma(r0.zw, vec2<f32>(0.4375f), r1.xy);
405
+ let v_91 = r0;
406
+ r0 = vec4<f32>(v_91.x, v_90.xy, v_91.w);
407
+ let v_92 = (r0.yz + v0.xy);
408
+ let v_93 = r0;
409
+ r0 = vec4<f32>(v_93.x, v_92.xy, v_93.w);
410
+ r2 = textureSample(t0, s0, r0.yzyy.xy);
411
+ r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x);
412
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
413
+ r0.z = bitcast<f32>((bitcast<i32>(r1.w) + 8192i));
414
+ let v_94 = bitcast<u32>(r0.y);
415
+ let v_95 = r0.z;
416
+ r1.w = select(r1.w, v_95, (v_94 != 0u));
417
+ }
418
+ } else {
419
+ r1.w = 0.0f;
420
+ }
421
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.w) == 0i)));
422
+ v_96((bitcast<u32>(r0.y) != 0u));
423
+ } else {
424
+ if ((bitcast<u32>(r0.x) != 0u)) {
425
+ r0.x = 1.0f;
426
+ } else {
427
+ r1 = textureSample(t0, s0, v0.xy.xyxx.xy);
428
+ r0.x = (r1.w * cb2_2.tint_symbol_1[15u].x);
429
+ }
430
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r0.x)));
431
+ v_96((bitcast<u32>(r0.x) != 0u));
432
+ }
433
+ r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
434
+ r1 = textureSample(t4, s4, v0.xy.xyxx.xy);
435
+ let v_97 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
436
+ r1 = vec4<f32>(v_97.xy, r1.zw);
437
+ r1.z = dot(r1.xy, r1.xy);
438
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
439
+ r1.z = sqrt(abs(r1.zzzz).z);
440
+ r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f);
441
+ let v_98 = (r1.ww * r1.xy);
442
+ r1 = vec4<f32>(v_98.xy, r1.zw);
443
+ let v_99 = (r1.yyy * v5.xyz);
444
+ r2 = vec4<f32>(v_99.xyz, r2.w);
445
+ let v_100 = fma(r1.xxx, v4.xyz, r2.xyz);
446
+ r1 = vec4<f32>(v_100.xy, r1.z, v_100.z);
447
+ let v_101 = fma(r1.zzz, v1.xyz, r1.xyw);
448
+ r1 = vec4<f32>(v_101.xyz, r1.w);
449
+ r1.w = dot(r1.xyz, r1.xyz);
450
+ r1.w = inverseSqrt(r1.w);
451
+ let v_102 = (r1.www * r1.xyz);
452
+ r2 = vec4<f32>(v_102.xyz, r2.w);
453
+ r3 = textureSample(t5, s5, v0.xy.xyxx.xy);
454
+ let v_103 = (r3.xy * r3.xy);
455
+ r1 = vec4<f32>(v_103.xy, r1.zw);
456
+ r1.x = (r1.x * cb10_10.tint_symbol_5[3u].w);
457
+ r0.w = (r0.w * v3.w);
458
+ let v_104 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
459
+ r3 = vec4<f32>(v_104.xy, r3.zw);
460
+ r2.w = fma(r2.z, 0.5f, 0.5f);
461
+ r4.x = fma(r2.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
462
+ r4.y = (r2.w + 0.30000001192092895508f);
463
+ let v_105 = (r3.xy * r4.xy);
464
+ r3 = vec4<f32>(v_105.xy, r3.zw);
465
+ let v_106 = (r0.xyz * r0.xyz);
466
+ r0 = vec4<f32>(v_106.xyz, r0.w);
467
+ let v_107 = -(v2.xyzx);
468
+ let v_108 = (v_107.xyz + cb1_1.tint_symbol[15u].xyz);
469
+ r4 = vec4<f32>(v_108.xyz, r4.w);
470
+ r2.w = dot(r4.xyz, r4.xyz);
471
+ r2.w = inverseSqrt(r2.w);
472
+ let v_109 = (r2.www * r4.xyz);
473
+ r5 = vec4<f32>(v_109.xyz, r5.w);
474
+ let v_110 = -(cb3_3.tint_symbol_2[0u].xyzx);
475
+ let v_111 = fma(r4.xyz, r2.www, v_110.xyz);
476
+ r6 = vec4<f32>(v_111.xyz, r6.w);
477
+ r3.z = dot(r6.xyz, r6.xyz);
478
+ r3.z = inverseSqrt(r3.z);
479
+ let v_112 = (r3.zzz * r6.xyz);
480
+ r6 = vec4<f32>(v_112.xyz, r6.w);
481
+ r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f);
482
+ r3.z = fma(r1.y, cb10_10.tint_symbol_5[3u].z, -500.0f);
483
+ r3.z = max(r3.z, 0.0f);
484
+ let v_113 = -(r3.zzzz);
485
+ r1.y = fma(r1.y, cb10_10.tint_symbol_5[3u].z, v_113.y);
486
+ r3.z = (r3.z * 558.0f);
487
+ r1.y = fma(r1.y, 3.0f, r3.z);
488
+ r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
489
+ let v_114 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
490
+ r7 = vec4<f32>(v_114.xyz, r7.w);
491
+ let v_115 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
492
+ r8 = vec4<f32>(v_115.xyz, r8.w);
493
+ let v_116 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
494
+ r8 = vec4<f32>(v_116.xyz, r8.w);
495
+ let v_117 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
496
+ r8 = vec4<f32>(v_117.xyz, r8.w);
497
+ let v_118 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
498
+ r9 = vec4<f32>(v_118.xyz, r9.w);
499
+ let v_119 = &(x0[0u]);
500
+ let v_120 = r9;
501
+ *(v_119) = vec4<f32>(v_120.xyz, (*(v_119)).w);
502
+ let v_121 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
503
+ r10 = vec4<f32>(v_121.xyz, r10.w);
504
+ let v_122 = &(x0[1u]);
505
+ let v_123 = r10;
506
+ *(v_122) = vec4<f32>(v_123.xyz, (*(v_122)).w);
507
+ let v_124 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
508
+ r11 = vec4<f32>(v_124.xyz, r11.w);
509
+ let v_125 = &(x0[2u]);
510
+ let v_126 = r11;
511
+ *(v_125) = vec4<f32>(v_126.xyz, (*(v_125)).w);
512
+ let v_127 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
513
+ r8 = vec4<f32>(v_127.xyz, r8.w);
514
+ let v_128 = &(x0[3u]);
515
+ let v_129 = r8;
516
+ *(v_128) = vec4<f32>(v_129.xyz, (*(v_128)).w);
517
+ let v_130 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
518
+ let v_131 = r12;
519
+ r12 = vec4<f32>(v_131.x, v_130.x, v_131.z, v_130.y);
520
+ r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
521
+ r3.w = (r3.w * 0.5f);
522
+ let v_132 = abs(r11.yyyy);
523
+ r4.w = max(v_132.w, abs(r11.xxxx).w);
524
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
525
+ let v_133 = (bitcast<u32>(r4.w) != 0u);
526
+ let v_134 = bitcast<f32>(v.tint_symbol_7[0i].x);
527
+ r4.w = select(bitcast<f32>(v.tint_symbol_7[7i].x), v_134, v_133);
528
+ let v_135 = abs(r10.yyyy);
529
+ r5.w = max(v_135.w, abs(r10.xxxx).w);
530
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
531
+ let v_136 = bitcast<u32>(r5.w);
532
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_7[8i].x), (v_136 != 0u));
533
+ let v_137 = abs(r9.yyyy);
534
+ r5.w = max(v_137.w, abs(r9.xxxx).w);
535
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
536
+ let v_138 = bitcast<u32>(r3.w);
537
+ r3.w = select(r4.w, 0.0f, (v_138 != 0u));
538
+ let v_139 = x0[bitcast<i32>(r3.w)];
539
+ r9 = vec4<f32>(v_139.xyz, r9.w);
540
+ r3.w = f32(bitcast<i32>(r3.w));
541
+ r4.w = (r3.w + 0.5f);
542
+ r4.w = (r4.w * 0.25f);
543
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
544
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
545
+ r3.w = dot(r10, cb6_6.tint_symbol_6[12u]);
546
+ r5.w = dot(r10, cb6_6.tint_symbol_6[13u]);
547
+ r10.x = (r9.x + 0.5f);
548
+ r10.y = fma(r9.y, 0.25f, r4.w);
549
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
550
+ r3.w = ((-(r3.wwww)).w + r9.z);
551
+ let v_140 = dpdx(r10.xyy);
552
+ r11 = vec4<f32>(v_140.xy, r11.z, v_140.z);
553
+ r11.z = dpdx(r3.w);
554
+ let v_141 = dpdy(r10.yxy);
555
+ r13 = vec4<f32>(v_141.xyz, r13.w);
556
+ r13.w = dpdy(r3.w);
557
+ let v_142 = (r11.yw * r13.yw);
558
+ r8 = vec4<f32>(r8.xy, v_142.xy);
559
+ let v_143 = -(r8.zwzz);
560
+ let v_144 = fma(r11.xz, r13.xz, v_143.xy);
561
+ r14 = vec4<f32>(v_144.xy, r14.zw);
562
+ r6.w = (1.0f / r14.x);
563
+ r7.w = (r11.z * r13.y);
564
+ let v_145 = -(r7.wwww);
565
+ r14.z = fma(r11.x, r13.w, v_145.z);
566
+ let v_146 = (r6.ww * r14.yz);
567
+ r8 = vec4<f32>(r8.xy, v_146.xy);
568
+ let v_147 = max(r8.zw, vec2<f32>());
569
+ r8 = vec4<f32>(r8.xy, v_147.xy);
570
+ let v_148 = min(r8.zw, vec2<f32>(0.5f));
571
+ r8 = vec4<f32>(r8.xy, v_148.xy);
572
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
573
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
574
+ let v_149 = bitcast<u32>(r4.w);
575
+ let v_150 = r3.w;
576
+ r12.z = select(r9.z, v_150, (v_149 != 0u));
577
+ r10.z = 0.0f;
578
+ let v_151 = (r10.xyz + r12.ywz);
579
+ r9 = vec4<f32>(v_151.xyz, r9.w);
580
+ let v_152 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
581
+ r12 = vec4<f32>(v_152.xy, r12.zw);
582
+ let v_153 = (r10.xyz + r12.xyz);
583
+ r11 = vec4<f32>(v_153.xyz, r11.w);
584
+ let v_154 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
585
+ r12 = vec4<f32>(v_154.xy, r12.zw);
586
+ let v_155 = (r10.xyz + r12.xyz);
587
+ r13 = vec4<f32>(v_155.xyz, r13.w);
588
+ let v_156 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
589
+ r12 = vec4<f32>(v_156.xy, r12.zw);
590
+ let v_157 = (r10.xyz + r12.xyz);
591
+ r14 = vec4<f32>(v_157.xyz, r14.w);
592
+ let v_158 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
593
+ r12 = vec4<f32>(v_158.xy, r12.zw);
594
+ let v_159 = (r10.xyz + r12.xyz);
595
+ r15 = vec4<f32>(v_159.xyz, r15.w);
596
+ let v_160 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
597
+ r12 = vec4<f32>(v_160.xy, r12.zw);
598
+ let v_161 = (r10.xyz + r12.xyz);
599
+ r16 = vec4<f32>(v_161.xyz, r16.w);
600
+ let v_162 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
601
+ r12 = vec4<f32>(v_162.xy, r12.zw);
602
+ let v_163 = (r10.xyz + r12.xyz);
603
+ r17 = vec4<f32>(v_163.xyz, r17.w);
604
+ let v_164 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
605
+ r12 = vec4<f32>(v_164.xy, r12.zw);
606
+ let v_165 = (r10.xyz + r12.xyz);
607
+ r18 = vec4<f32>(v_165.xyz, r18.w);
608
+ let v_166 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
609
+ r12 = vec4<f32>(v_166.xy, r12.zw);
610
+ let v_167 = (r10.xyz + r12.xyz);
611
+ r19 = vec4<f32>(v_167.xyz, r19.w);
612
+ let v_168 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
613
+ r12 = vec4<f32>(v_168.xy, r12.zw);
614
+ let v_169 = (r10.xyz + r12.xyz);
615
+ r20 = vec4<f32>(v_169.xyz, r20.w);
616
+ let v_170 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
617
+ r12 = vec4<f32>(v_170.xy, r12.zw);
618
+ let v_171 = (r10.xyz + r12.xyz);
619
+ r21 = vec4<f32>(v_171.xyz, r21.w);
620
+ let v_172 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
621
+ r12 = vec4<f32>(v_172.xy, r12.zw);
622
+ let v_173 = (r10.xyz + r12.xyz);
623
+ r22 = vec4<f32>(v_173.xyz, r22.w);
624
+ let v_174 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
625
+ r12 = vec4<f32>(v_174.xy, r12.zw);
626
+ let v_175 = (r10.xyz + r12.xyz);
627
+ r23 = vec4<f32>(v_175.xyz, r23.w);
628
+ let v_176 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
629
+ r12 = vec4<f32>(v_176.xy, r12.zw);
630
+ let v_177 = (r10.xyz + r12.xyz);
631
+ r24 = vec4<f32>(v_177.xyz, r24.w);
632
+ let v_178 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
633
+ r12 = vec4<f32>(v_178.xy, r12.zw);
634
+ let v_179 = (r10.xyz + r12.xyz);
635
+ r25 = vec4<f32>(v_179.xyz, r25.w);
636
+ let v_180 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
637
+ r12 = vec4<f32>(v_180.xy, r12.zw);
638
+ let v_181 = (r10.xyz + r12.xyz);
639
+ r10 = vec4<f32>(v_181.xyz, r10.w);
640
+ let v_182 = r9.xyxx;
641
+ r9.x = textureSampleCompareLevel(t15, s15, v_182.xy, r9.z);
642
+ let v_183 = r11.xyxx;
643
+ r9.y = textureSampleCompareLevel(t15, s15, v_183.xy, r11.z);
644
+ let v_184 = r13.xyxx;
645
+ r9.z = textureSampleCompareLevel(t15, s15, v_184.xy, r13.z);
646
+ let v_185 = r14.xyxx;
647
+ r9.w = textureSampleCompareLevel(t15, s15, v_185.xy, r14.z);
648
+ let v_186 = r15.xyxx;
649
+ r11.x = textureSampleCompareLevel(t15, s15, v_186.xy, r15.z);
650
+ let v_187 = r16.xyxx;
651
+ r11.y = textureSampleCompareLevel(t15, s15, v_187.xy, r16.z);
652
+ let v_188 = r17.xyxx;
653
+ r11.z = textureSampleCompareLevel(t15, s15, v_188.xy, r17.z);
654
+ let v_189 = r18.xyxx;
655
+ r11.w = textureSampleCompareLevel(t15, s15, v_189.xy, r18.z);
656
+ let v_190 = r19.xyxx;
657
+ r12.x = textureSampleCompareLevel(t15, s15, v_190.xy, r19.z);
658
+ let v_191 = r20.xyxx;
659
+ r12.y = textureSampleCompareLevel(t15, s15, v_191.xy, r20.z);
660
+ let v_192 = r21.xyxx;
661
+ r12.z = textureSampleCompareLevel(t15, s15, v_192.xy, r21.z);
662
+ let v_193 = r22.xyxx;
663
+ r12.w = textureSampleCompareLevel(t15, s15, v_193.xy, r22.z);
664
+ let v_194 = r23.xyxx;
665
+ r13.x = textureSampleCompareLevel(t15, s15, v_194.xy, r23.z);
666
+ let v_195 = r24.xyxx;
667
+ r13.y = textureSampleCompareLevel(t15, s15, v_195.xy, r24.z);
668
+ let v_196 = r25.xyxx;
669
+ r13.z = textureSampleCompareLevel(t15, s15, v_196.xy, r25.z);
670
+ let v_197 = r10.xyxx;
671
+ r13.w = textureSampleCompareLevel(t15, s15, v_197.xy, r10.z);
672
+ r9 = (r9 + r11);
673
+ r9 = (r12 + r9);
674
+ r9 = (r13 + r9);
675
+ r3.w = dot(r9, vec4<f32>(1.0f));
676
+ r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
677
+ let v_198 = abs(r8.yyyy);
678
+ r4.w = max(v_198.w, abs(r8.xxxx).w);
679
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
680
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
681
+ r3.z = (r4.w * r3.z);
682
+ r3.z = fma(r3.w, 0.0625f, r3.z);
683
+ let v_199 = (r3.xyz * r3.xyz);
684
+ r3 = vec4<f32>(v_199.xyz, r3.w);
685
+ r3.z = min(r3.z, 1.0f);
686
+ r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
687
+ r3.w = sqrt(r3.w);
688
+ r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z);
689
+ let v_200 = -(r3.zzzz);
690
+ r3.z = fma(r3.w, v_200.z, r3.z);
691
+ let v_201 = dot(r2.xyz, v_110.xyz);
692
+ r3.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
693
+ let v_202 = dot(r5.xyz, r2.xyz);
694
+ r8.x = clamp(vec4<f32>(v_202, v_202, v_202, v_202).x, 0.0f, 1.0f);
695
+ let v_203 = dot(r6.xyz, v_110.xyz);
696
+ r8.y = clamp(vec4<f32>(v_203, v_203, v_203, v_203).y, 0.0f, 1.0f);
697
+ let v_204 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
698
+ r8 = vec4<f32>(v_204.xy, r8.zw);
699
+ let v_205 = (r8.xy * r8.xy);
700
+ r8 = vec4<f32>(r8.xy, v_205.xy);
701
+ let v_206 = (r8.zw * r8.zw);
702
+ r8 = vec4<f32>(r8.xy, v_206.xy);
703
+ let v_207 = (r8.xy * r8.zw);
704
+ r8 = vec4<f32>(v_207.xy, r8.zw);
705
+ r4.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f);
706
+ let v_208 = fma(cb10_10.tint_symbol_5[3u].yy, r8.xy, r4.ww);
707
+ r8 = vec4<f32>(v_208.xy, r8.zw);
708
+ let v_209 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
709
+ r8 = vec4<f32>(r8.xy, v_209.xy);
710
+ r1.y = (r8.z * 0.125f);
711
+ r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
712
+ r6.x = dot(r2.xyz, r6.xyz);
713
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
714
+ r6.x = log2(r6.x);
715
+ r6.x = (r6.x * r8.w);
716
+ r6.x = exp2(r6.x);
717
+ r6.x = (r8.y * r6.x);
718
+ r6.x = (r1.y * r6.x);
719
+ r6.x = (r1.x * r6.x);
720
+ r6.x = (r3.w * r6.x);
721
+ r3.w = (r3.w * r5.w);
722
+ let v_210 = fma(r0.xyz, r3.www, r6.xxx);
723
+ r6 = vec4<f32>(v_210.xyz, r6.w);
724
+ let v_211 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
725
+ r6 = vec4<f32>(v_211.xyz, r6.w);
726
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
727
+ if ((bitcast<u32>(r3.w) != 0u)) {
728
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
729
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
730
+ } else {
731
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
732
+ let v_212 = (v_107.xyz + cb3_3.tint_symbol_2[3u].xyz);
733
+ r8 = vec4<f32>(v_212.xyz, r8.w);
734
+ let v_213 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
735
+ r9 = vec4<f32>(v_213.xyz, r9.w);
736
+ r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
737
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
738
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
739
+ let v_214 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
740
+ r9 = vec4<f32>(v_214.xyz, r9.w);
741
+ let v_215 = (r9.xyz + v_107.xyz);
742
+ r9 = vec4<f32>(v_215.xyz, r9.w);
743
+ let v_216 = bitcast<vec3<u32>>(r6.www);
744
+ let v_217 = r8.xyz;
745
+ let v_218 = select(r9.xyz, v_217, (v_216 != vec3<u32>()));
746
+ r8 = vec4<f32>(v_218.xyz, r8.w);
747
+ r6.w = dot(r8.xyz, r8.xyz);
748
+ let v_219 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
749
+ r8 = vec4<f32>(v_219.xyz, r8.w);
750
+ r7.w = dot(r8.xyz, r8.xyz);
751
+ r7.w = inverseSqrt(r7.w);
752
+ let v_220 = (r7.www * r8.xyz);
753
+ r8 = vec4<f32>(v_220.xyz, r8.w);
754
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
755
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
756
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w);
757
+ r6.w = (r6.w / r7.w);
758
+ let v_221 = -(cb3_3.tint_symbol_2[11u].xyzx);
759
+ r7.w = dot(r8.xyz, v_221.xyz);
760
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
761
+ let v_222 = dot(r8.xyz, r2.xyz);
762
+ r9.x = clamp(vec4<f32>(v_222, v_222, v_222, v_222).x, 0.0f, 1.0f);
763
+ r7.w = (r7.w * r9.x);
764
+ r9.x = (r6.w * r7.w);
765
+ let v_223 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
766
+ r9 = vec4<f32>(v_223.xyz, r9.w);
767
+ let v_224 = (r0.xyz * r9.xyz);
768
+ r9 = vec4<f32>(v_224.xyz, r9.w);
769
+ let v_225 = fma(r4.xyz, r2.www, r8.xyz);
770
+ r8 = vec4<f32>(v_225.xyz, r8.w);
771
+ r9.w = dot(r8.xyz, r8.xyz);
772
+ r9.w = inverseSqrt(r9.w);
773
+ let v_226 = (r8.xyz * r9.www);
774
+ r8 = vec4<f32>(v_226.xyz, r8.w);
775
+ let v_227 = dot(r8.xyz, r5.xyz);
776
+ r9.w = clamp(vec4<f32>(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f);
777
+ r9.w = ((-(r9.wwww)).w + 1.0f);
778
+ r10.x = (r9.w * r9.w);
779
+ r10.x = (r10.x * r10.x);
780
+ r9.w = (r9.w * r10.x);
781
+ r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w);
782
+ let v_228 = dot(r8.xyz, r2.xyz);
783
+ r8.x = clamp(vec4<f32>(v_228, v_228, v_228, v_228).x, 0.0f, 1.0f);
784
+ r8.x = log2(r8.x);
785
+ r8.x = (r8.x * r8.w);
786
+ r8.x = exp2(r8.x);
787
+ r8.x = (r8.x * r9.w);
788
+ r7.w = (r7.w * r8.x);
789
+ r6.w = (r6.w * r7.w);
790
+ r6.w = (r1.y * r6.w);
791
+ let v_229 = (r6.www * cb3_3.tint_symbol_2[19u].xyz);
792
+ r8 = vec4<f32>(v_229.xyz, r8.w);
793
+ }
794
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
795
+ if ((bitcast<u32>(r6.w) != 0u)) {
796
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
797
+ r6.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
798
+ let v_230 = bitcast<u32>(r7.w);
799
+ let v_231 = r6.w;
800
+ r3.w = select(r3.w, v_231, (v_230 != 0u));
801
+ if ((bitcast<u32>(r3.w) != 0u)) {
802
+ } else {
803
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
804
+ let v_232 = (v_107.xyz + cb3_3.tint_symbol_2[4u].xyz);
805
+ r10 = vec4<f32>(v_232.xyz, r10.w);
806
+ let v_233 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
807
+ r11 = vec4<f32>(v_233.xyz, r11.w);
808
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
809
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
810
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
811
+ let v_234 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
812
+ r11 = vec4<f32>(v_234.xyz, r11.w);
813
+ let v_235 = (r11.xyz + v_107.xyz);
814
+ r11 = vec4<f32>(v_235.xyz, r11.w);
815
+ let v_236 = bitcast<vec3<u32>>(r6.www);
816
+ let v_237 = r10.xyz;
817
+ let v_238 = select(r11.xyz, v_237, (v_236 != vec3<u32>()));
818
+ r10 = vec4<f32>(v_238.xyz, r10.w);
819
+ r6.w = dot(r10.xyz, r10.xyz);
820
+ let v_239 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
821
+ r10 = vec4<f32>(v_239.xyz, r10.w);
822
+ r7.w = dot(r10.xyz, r10.xyz);
823
+ r7.w = inverseSqrt(r7.w);
824
+ let v_240 = (r7.www * r10.xyz);
825
+ r10 = vec4<f32>(v_240.xyz, r10.w);
826
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
827
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
828
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w);
829
+ r6.w = (r6.w / r7.w);
830
+ let v_241 = -(cb3_3.tint_symbol_2[12u].xyzx);
831
+ r7.w = dot(r10.xyz, v_241.xyz);
832
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
833
+ let v_242 = dot(r10.xyz, r2.xyz);
834
+ r9.w = clamp(vec4<f32>(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f);
835
+ r7.w = (r7.w * r9.w);
836
+ r9.w = (r6.w * r7.w);
837
+ let v_243 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
838
+ r11 = vec4<f32>(v_243.xyz, r11.w);
839
+ let v_244 = fma(r11.xyz, r0.xyz, r9.xyz);
840
+ r9 = vec4<f32>(v_244.xyz, r9.w);
841
+ let v_245 = fma(r4.xyz, r2.www, r10.xyz);
842
+ r10 = vec4<f32>(v_245.xyz, r10.w);
843
+ r9.w = dot(r10.xyz, r10.xyz);
844
+ r9.w = inverseSqrt(r9.w);
845
+ let v_246 = (r9.www * r10.xyz);
846
+ r10 = vec4<f32>(v_246.xyz, r10.w);
847
+ let v_247 = dot(r10.xyz, r5.xyz);
848
+ r9.w = clamp(vec4<f32>(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f);
849
+ r9.w = ((-(r9.wwww)).w + 1.0f);
850
+ r10.w = (r9.w * r9.w);
851
+ r10.w = (r10.w * r10.w);
852
+ r9.w = (r9.w * r10.w);
853
+ r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w);
854
+ let v_248 = dot(r10.xyz, r2.xyz);
855
+ r10.x = clamp(vec4<f32>(v_248, v_248, v_248, v_248).x, 0.0f, 1.0f);
856
+ r10.x = log2(r10.x);
857
+ r10.x = (r8.w * r10.x);
858
+ r10.x = exp2(r10.x);
859
+ r9.w = (r9.w * r10.x);
860
+ r7.w = (r7.w * r9.w);
861
+ r6.w = (r6.w * r7.w);
862
+ r6.w = (r1.y * r6.w);
863
+ let v_249 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
864
+ r8 = vec4<f32>(v_249.xyz, r8.w);
865
+ }
866
+ } else {
867
+ r3.w = bitcast<f32>(v.tint_symbol_7[9i].x);
868
+ }
869
+ if ((bitcast<u32>(r3.w) != 0u)) {
870
+ r3.w = bitcast<f32>(v.tint_symbol_7[9i].x);
871
+ } else {
872
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
873
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
874
+ if ((bitcast<u32>(r3.w) != 0u)) {
875
+ } else {
876
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
877
+ let v_250 = (v_107.xyz + cb3_3.tint_symbol_2[5u].xyz);
878
+ r10 = vec4<f32>(v_250.xyz, r10.w);
879
+ let v_251 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
880
+ r11 = vec4<f32>(v_251.xyz, r11.w);
881
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
882
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
883
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
884
+ let v_252 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
885
+ r11 = vec4<f32>(v_252.xyz, r11.w);
886
+ let v_253 = (r11.xyz + v_107.xyz);
887
+ r11 = vec4<f32>(v_253.xyz, r11.w);
888
+ let v_254 = bitcast<vec3<u32>>(r6.www);
889
+ let v_255 = r10.xyz;
890
+ let v_256 = select(r11.xyz, v_255, (v_254 != vec3<u32>()));
891
+ r10 = vec4<f32>(v_256.xyz, r10.w);
892
+ r6.w = dot(r10.xyz, r10.xyz);
893
+ let v_257 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
894
+ r10 = vec4<f32>(v_257.xyz, r10.w);
895
+ r7.w = dot(r10.xyz, r10.xyz);
896
+ r7.w = inverseSqrt(r7.w);
897
+ let v_258 = (r7.www * r10.xyz);
898
+ r10 = vec4<f32>(v_258.xyz, r10.w);
899
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
900
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
901
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w);
902
+ r6.w = (r6.w / r7.w);
903
+ let v_259 = -(cb3_3.tint_symbol_2[13u].xyzx);
904
+ r7.w = dot(r10.xyz, v_259.xyz);
905
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
906
+ let v_260 = dot(r10.xyz, r2.xyz);
907
+ r9.w = clamp(vec4<f32>(v_260, v_260, v_260, v_260).w, 0.0f, 1.0f);
908
+ r7.w = (r7.w * r9.w);
909
+ r9.w = (r6.w * r7.w);
910
+ let v_261 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
911
+ r11 = vec4<f32>(v_261.xyz, r11.w);
912
+ let v_262 = fma(r11.xyz, r0.xyz, r9.xyz);
913
+ r9 = vec4<f32>(v_262.xyz, r9.w);
914
+ let v_263 = fma(r4.xyz, r2.www, r10.xyz);
915
+ r10 = vec4<f32>(v_263.xyz, r10.w);
916
+ r9.w = dot(r10.xyz, r10.xyz);
917
+ r9.w = inverseSqrt(r9.w);
918
+ let v_264 = (r9.www * r10.xyz);
919
+ r10 = vec4<f32>(v_264.xyz, r10.w);
920
+ let v_265 = dot(r10.xyz, r5.xyz);
921
+ r9.w = clamp(vec4<f32>(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f);
922
+ r9.w = ((-(r9.wwww)).w + 1.0f);
923
+ r10.w = (r9.w * r9.w);
924
+ r10.w = (r10.w * r10.w);
925
+ r9.w = (r9.w * r10.w);
926
+ r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w);
927
+ let v_266 = dot(r10.xyz, r2.xyz);
928
+ r10.x = clamp(vec4<f32>(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f);
929
+ r10.x = log2(r10.x);
930
+ r10.x = (r8.w * r10.x);
931
+ r10.x = exp2(r10.x);
932
+ r9.w = (r9.w * r10.x);
933
+ r7.w = (r7.w * r9.w);
934
+ r6.w = (r6.w * r7.w);
935
+ r6.w = (r1.y * r6.w);
936
+ let v_267 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
937
+ r8 = vec4<f32>(v_267.xyz, r8.w);
938
+ }
939
+ }
940
+ if ((bitcast<u32>(r3.w) != 0u)) {
941
+ r3.w = bitcast<f32>(v.tint_symbol_7[9i].x);
942
+ } else {
943
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
944
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
945
+ if ((bitcast<u32>(r3.w) != 0u)) {
946
+ } else {
947
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
948
+ let v_268 = (v_107.xyz + cb3_3.tint_symbol_2[6u].xyz);
949
+ r10 = vec4<f32>(v_268.xyz, r10.w);
950
+ let v_269 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
951
+ r11 = vec4<f32>(v_269.xyz, r11.w);
952
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
953
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
954
+ r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w);
955
+ let v_270 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz);
956
+ r11 = vec4<f32>(v_270.xyz, r11.w);
957
+ let v_271 = (r11.xyz + v_107.xyz);
958
+ r11 = vec4<f32>(v_271.xyz, r11.w);
959
+ let v_272 = bitcast<vec3<u32>>(r6.www);
960
+ let v_273 = r10.xyz;
961
+ let v_274 = select(r11.xyz, v_273, (v_272 != vec3<u32>()));
962
+ r10 = vec4<f32>(v_274.xyz, r10.w);
963
+ r6.w = dot(r10.xyz, r10.xyz);
964
+ let v_275 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
965
+ r10 = vec4<f32>(v_275.xyz, r10.w);
966
+ r7.w = dot(r10.xyz, r10.xyz);
967
+ r7.w = inverseSqrt(r7.w);
968
+ let v_276 = (r7.www * r10.xyz);
969
+ r10 = vec4<f32>(v_276.xyz, r10.w);
970
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
971
+ r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
972
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[14u].w);
973
+ r6.w = (r6.w / r7.w);
974
+ let v_277 = -(cb3_3.tint_symbol_2[14u].xyzx);
975
+ r7.w = dot(r10.xyz, v_277.xyz);
976
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
977
+ let v_278 = dot(r10.xyz, r2.xyz);
978
+ r9.w = clamp(vec4<f32>(v_278, v_278, v_278, v_278).w, 0.0f, 1.0f);
979
+ r7.w = (r7.w * r9.w);
980
+ r9.w = (r6.w * r7.w);
981
+ let v_279 = (r9.www * cb3_3.tint_symbol_2[22u].xyz);
982
+ r11 = vec4<f32>(v_279.xyz, r11.w);
983
+ let v_280 = fma(r11.xyz, r0.xyz, r9.xyz);
984
+ r9 = vec4<f32>(v_280.xyz, r9.w);
985
+ let v_281 = fma(r4.xyz, r2.www, r10.xyz);
986
+ r10 = vec4<f32>(v_281.xyz, r10.w);
987
+ r9.w = dot(r10.xyz, r10.xyz);
988
+ r9.w = inverseSqrt(r9.w);
989
+ let v_282 = (r9.www * r10.xyz);
990
+ r10 = vec4<f32>(v_282.xyz, r10.w);
991
+ let v_283 = dot(r10.xyz, r5.xyz);
992
+ r9.w = clamp(vec4<f32>(v_283, v_283, v_283, v_283).w, 0.0f, 1.0f);
993
+ r9.w = ((-(r9.wwww)).w + 1.0f);
994
+ r10.w = (r9.w * r9.w);
995
+ r10.w = (r10.w * r10.w);
996
+ r9.w = (r9.w * r10.w);
997
+ r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w);
998
+ let v_284 = dot(r10.xyz, r2.xyz);
999
+ r10.x = clamp(vec4<f32>(v_284, v_284, v_284, v_284).x, 0.0f, 1.0f);
1000
+ r10.x = log2(r10.x);
1001
+ r10.x = (r8.w * r10.x);
1002
+ r10.x = exp2(r10.x);
1003
+ r9.w = (r9.w * r10.x);
1004
+ r7.w = (r7.w * r9.w);
1005
+ r6.w = (r6.w * r7.w);
1006
+ r6.w = (r1.y * r6.w);
1007
+ let v_285 = fma(r6.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
1008
+ r8 = vec4<f32>(v_285.xyz, r8.w);
1009
+ }
1010
+ }
1011
+ if ((bitcast<u32>(r3.w) != 0u)) {
1012
+ r3.w = bitcast<f32>(v.tint_symbol_7[9i].x);
1013
+ } else {
1014
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1015
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
1016
+ if ((bitcast<u32>(r3.w) != 0u)) {
1017
+ } else {
1018
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
1019
+ let v_286 = (v_107.xyz + cb3_3.tint_symbol_2[7u].xyz);
1020
+ r10 = vec4<f32>(v_286.xyz, r10.w);
1021
+ let v_287 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
1022
+ r11 = vec4<f32>(v_287.xyz, r11.w);
1023
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
1024
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
1025
+ r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w);
1026
+ let v_288 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz);
1027
+ r11 = vec4<f32>(v_288.xyz, r11.w);
1028
+ let v_289 = (r11.xyz + v_107.xyz);
1029
+ r11 = vec4<f32>(v_289.xyz, r11.w);
1030
+ let v_290 = bitcast<vec3<u32>>(r6.www);
1031
+ let v_291 = r10.xyz;
1032
+ let v_292 = select(r11.xyz, v_291, (v_290 != vec3<u32>()));
1033
+ r10 = vec4<f32>(v_292.xyz, r10.w);
1034
+ r6.w = dot(r10.xyz, r10.xyz);
1035
+ let v_293 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1036
+ r10 = vec4<f32>(v_293.xyz, r10.w);
1037
+ r7.w = dot(r10.xyz, r10.xyz);
1038
+ r7.w = inverseSqrt(r7.w);
1039
+ let v_294 = (r7.www * r10.xyz);
1040
+ r10 = vec4<f32>(v_294.xyz, r10.w);
1041
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1042
+ r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
1043
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[15u].w);
1044
+ r6.w = (r6.w / r7.w);
1045
+ let v_295 = -(cb3_3.tint_symbol_2[15u].xyzx);
1046
+ r7.w = dot(r10.xyz, v_295.xyz);
1047
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
1048
+ let v_296 = dot(r10.xyz, r2.xyz);
1049
+ r9.w = clamp(vec4<f32>(v_296, v_296, v_296, v_296).w, 0.0f, 1.0f);
1050
+ r7.w = (r7.w * r9.w);
1051
+ r9.w = (r6.w * r7.w);
1052
+ let v_297 = (r9.www * cb3_3.tint_symbol_2[23u].xyz);
1053
+ r11 = vec4<f32>(v_297.xyz, r11.w);
1054
+ let v_298 = fma(r11.xyz, r0.xyz, r9.xyz);
1055
+ r9 = vec4<f32>(v_298.xyz, r9.w);
1056
+ let v_299 = fma(r4.xyz, r2.www, r10.xyz);
1057
+ r10 = vec4<f32>(v_299.xyz, r10.w);
1058
+ r9.w = dot(r10.xyz, r10.xyz);
1059
+ r9.w = inverseSqrt(r9.w);
1060
+ let v_300 = (r9.www * r10.xyz);
1061
+ r10 = vec4<f32>(v_300.xyz, r10.w);
1062
+ let v_301 = dot(r10.xyz, r5.xyz);
1063
+ r9.w = clamp(vec4<f32>(v_301, v_301, v_301, v_301).w, 0.0f, 1.0f);
1064
+ r9.w = ((-(r9.wwww)).w + 1.0f);
1065
+ r10.w = (r9.w * r9.w);
1066
+ r10.w = (r10.w * r10.w);
1067
+ r9.w = (r9.w * r10.w);
1068
+ r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w);
1069
+ let v_302 = dot(r10.xyz, r2.xyz);
1070
+ r10.x = clamp(vec4<f32>(v_302, v_302, v_302, v_302).x, 0.0f, 1.0f);
1071
+ r10.x = log2(r10.x);
1072
+ r10.x = (r8.w * r10.x);
1073
+ r10.x = exp2(r10.x);
1074
+ r9.w = (r9.w * r10.x);
1075
+ r7.w = (r7.w * r9.w);
1076
+ r6.w = (r6.w * r7.w);
1077
+ r6.w = (r1.y * r6.w);
1078
+ let v_303 = fma(r6.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
1079
+ r8 = vec4<f32>(v_303.xyz, r8.w);
1080
+ }
1081
+ }
1082
+ if ((bitcast<u32>(r3.w) != 0u)) {
1083
+ r3.w = bitcast<f32>(v.tint_symbol_7[9i].x);
1084
+ } else {
1085
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1086
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
1087
+ if ((bitcast<u32>(r3.w) != 0u)) {
1088
+ } else {
1089
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
1090
+ let v_304 = (v_107.xyz + cb3_3.tint_symbol_2[8u].xyz);
1091
+ r10 = vec4<f32>(v_304.xyz, r10.w);
1092
+ let v_305 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
1093
+ r11 = vec4<f32>(v_305.xyz, r11.w);
1094
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
1095
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
1096
+ r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w);
1097
+ let v_306 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz);
1098
+ r11 = vec4<f32>(v_306.xyz, r11.w);
1099
+ let v_307 = (r11.xyz + v_107.xyz);
1100
+ r11 = vec4<f32>(v_307.xyz, r11.w);
1101
+ let v_308 = bitcast<vec3<u32>>(r6.www);
1102
+ let v_309 = r10.xyz;
1103
+ let v_310 = select(r11.xyz, v_309, (v_308 != vec3<u32>()));
1104
+ r10 = vec4<f32>(v_310.xyz, r10.w);
1105
+ r6.w = dot(r10.xyz, r10.xyz);
1106
+ let v_311 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1107
+ r10 = vec4<f32>(v_311.xyz, r10.w);
1108
+ r7.w = dot(r10.xyz, r10.xyz);
1109
+ r7.w = inverseSqrt(r7.w);
1110
+ let v_312 = (r7.www * r10.xyz);
1111
+ r10 = vec4<f32>(v_312.xyz, r10.w);
1112
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1113
+ r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
1114
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[16u].w);
1115
+ r6.w = (r6.w / r7.w);
1116
+ let v_313 = -(cb3_3.tint_symbol_2[16u].xyzx);
1117
+ r7.w = dot(r10.xyz, v_313.xyz);
1118
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
1119
+ let v_314 = dot(r10.xyz, r2.xyz);
1120
+ r9.w = clamp(vec4<f32>(v_314, v_314, v_314, v_314).w, 0.0f, 1.0f);
1121
+ r7.w = (r7.w * r9.w);
1122
+ r9.w = (r6.w * r7.w);
1123
+ let v_315 = (r9.www * cb3_3.tint_symbol_2[24u].xyz);
1124
+ r11 = vec4<f32>(v_315.xyz, r11.w);
1125
+ let v_316 = fma(r11.xyz, r0.xyz, r9.xyz);
1126
+ r9 = vec4<f32>(v_316.xyz, r9.w);
1127
+ let v_317 = fma(r4.xyz, r2.www, r10.xyz);
1128
+ r10 = vec4<f32>(v_317.xyz, r10.w);
1129
+ r9.w = dot(r10.xyz, r10.xyz);
1130
+ r9.w = inverseSqrt(r9.w);
1131
+ let v_318 = (r9.www * r10.xyz);
1132
+ r10 = vec4<f32>(v_318.xyz, r10.w);
1133
+ let v_319 = dot(r10.xyz, r5.xyz);
1134
+ r9.w = clamp(vec4<f32>(v_319, v_319, v_319, v_319).w, 0.0f, 1.0f);
1135
+ r9.w = ((-(r9.wwww)).w + 1.0f);
1136
+ r10.w = (r9.w * r9.w);
1137
+ r10.w = (r10.w * r10.w);
1138
+ r9.w = (r9.w * r10.w);
1139
+ r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w);
1140
+ let v_320 = dot(r10.xyz, r2.xyz);
1141
+ r10.x = clamp(vec4<f32>(v_320, v_320, v_320, v_320).x, 0.0f, 1.0f);
1142
+ r10.x = log2(r10.x);
1143
+ r10.x = (r8.w * r10.x);
1144
+ r10.x = exp2(r10.x);
1145
+ r9.w = (r9.w * r10.x);
1146
+ r7.w = (r7.w * r9.w);
1147
+ r6.w = (r6.w * r7.w);
1148
+ r6.w = (r1.y * r6.w);
1149
+ let v_321 = fma(r6.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
1150
+ r8 = vec4<f32>(v_321.xyz, r8.w);
1151
+ }
1152
+ }
1153
+ if ((bitcast<u32>(r3.w) != 0u)) {
1154
+ r3.w = bitcast<f32>(v.tint_symbol_7[9i].x);
1155
+ } else {
1156
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1157
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
1158
+ if ((bitcast<u32>(r3.w) != 0u)) {
1159
+ } else {
1160
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
1161
+ let v_322 = (v_107.xyz + cb3_3.tint_symbol_2[9u].xyz);
1162
+ r10 = vec4<f32>(v_322.xyz, r10.w);
1163
+ let v_323 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
1164
+ r11 = vec4<f32>(v_323.xyz, r11.w);
1165
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
1166
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
1167
+ r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w);
1168
+ let v_324 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz);
1169
+ r11 = vec4<f32>(v_324.xyz, r11.w);
1170
+ let v_325 = (r11.xyz + v_107.xyz);
1171
+ r11 = vec4<f32>(v_325.xyz, r11.w);
1172
+ let v_326 = bitcast<vec3<u32>>(r6.www);
1173
+ let v_327 = r10.xyz;
1174
+ let v_328 = select(r11.xyz, v_327, (v_326 != vec3<u32>()));
1175
+ r10 = vec4<f32>(v_328.xyz, r10.w);
1176
+ r6.w = dot(r10.xyz, r10.xyz);
1177
+ let v_329 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1178
+ r10 = vec4<f32>(v_329.xyz, r10.w);
1179
+ r7.w = dot(r10.xyz, r10.xyz);
1180
+ r7.w = inverseSqrt(r7.w);
1181
+ let v_330 = (r7.www * r10.xyz);
1182
+ r10 = vec4<f32>(v_330.xyz, r10.w);
1183
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1184
+ r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
1185
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[17u].w);
1186
+ r6.w = (r6.w / r7.w);
1187
+ let v_331 = -(cb3_3.tint_symbol_2[17u].xyzx);
1188
+ r7.w = dot(r10.xyz, v_331.xyz);
1189
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
1190
+ let v_332 = dot(r10.xyz, r2.xyz);
1191
+ r9.w = clamp(vec4<f32>(v_332, v_332, v_332, v_332).w, 0.0f, 1.0f);
1192
+ r7.w = (r7.w * r9.w);
1193
+ r9.w = (r6.w * r7.w);
1194
+ let v_333 = (r9.www * cb3_3.tint_symbol_2[25u].xyz);
1195
+ r11 = vec4<f32>(v_333.xyz, r11.w);
1196
+ let v_334 = fma(r11.xyz, r0.xyz, r9.xyz);
1197
+ r9 = vec4<f32>(v_334.xyz, r9.w);
1198
+ let v_335 = fma(r4.xyz, r2.www, r10.xyz);
1199
+ r10 = vec4<f32>(v_335.xyz, r10.w);
1200
+ r9.w = dot(r10.xyz, r10.xyz);
1201
+ r9.w = inverseSqrt(r9.w);
1202
+ let v_336 = (r9.www * r10.xyz);
1203
+ r10 = vec4<f32>(v_336.xyz, r10.w);
1204
+ let v_337 = dot(r10.xyz, r5.xyz);
1205
+ r9.w = clamp(vec4<f32>(v_337, v_337, v_337, v_337).w, 0.0f, 1.0f);
1206
+ r9.w = ((-(r9.wwww)).w + 1.0f);
1207
+ r10.w = (r9.w * r9.w);
1208
+ r10.w = (r10.w * r10.w);
1209
+ r9.w = (r9.w * r10.w);
1210
+ r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w);
1211
+ let v_338 = dot(r10.xyz, r2.xyz);
1212
+ r10.x = clamp(vec4<f32>(v_338, v_338, v_338, v_338).x, 0.0f, 1.0f);
1213
+ r10.x = log2(r10.x);
1214
+ r10.x = (r8.w * r10.x);
1215
+ r10.x = exp2(r10.x);
1216
+ r9.w = (r9.w * r10.x);
1217
+ r7.w = (r7.w * r9.w);
1218
+ r6.w = (r6.w * r7.w);
1219
+ r6.w = (r1.y * r6.w);
1220
+ let v_339 = fma(r6.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
1221
+ r8 = vec4<f32>(v_339.xyz, r8.w);
1222
+ }
1223
+ }
1224
+ if ((bitcast<u32>(r3.w) != 0u)) {
1225
+ } else {
1226
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1227
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
1228
+ if ((bitcast<u32>(r3.w) != 0u)) {
1229
+ } else {
1230
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
1231
+ let v_340 = (v_107.xyz + cb3_3.tint_symbol_2[10u].xyz);
1232
+ r10 = vec4<f32>(v_340.xyz, r10.w);
1233
+ let v_341 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
1234
+ r11 = vec4<f32>(v_341.xyz, r11.w);
1235
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
1236
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
1237
+ r6.w = (r6.w * cb3_3.tint_symbol_2[26u].w);
1238
+ let v_342 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.www, cb3_3.tint_symbol_2[10u].xyz);
1239
+ r11 = vec4<f32>(v_342.xyz, r11.w);
1240
+ let v_343 = (r11.xyz + v_107.xyz);
1241
+ r11 = vec4<f32>(v_343.xyz, r11.w);
1242
+ let v_344 = bitcast<vec3<u32>>(r3.www);
1243
+ let v_345 = r10.xyz;
1244
+ let v_346 = select(r11.xyz, v_345, (v_344 != vec3<u32>()));
1245
+ r10 = vec4<f32>(v_346.xyz, r10.w);
1246
+ r3.w = dot(r10.xyz, r10.xyz);
1247
+ let v_347 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1248
+ r10 = vec4<f32>(v_347.xyz, r10.w);
1249
+ r6.w = dot(r10.xyz, r10.xyz);
1250
+ r6.w = inverseSqrt(r6.w);
1251
+ let v_348 = (r6.www * r10.xyz);
1252
+ r10 = vec4<f32>(v_348.xyz, r10.w);
1253
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1254
+ r6.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
1255
+ r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[18u].w);
1256
+ r3.w = (r3.w / r6.w);
1257
+ let v_349 = -(cb3_3.tint_symbol_2[18u].xyzx);
1258
+ r6.w = dot(r10.xyz, v_349.xyz);
1259
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
1260
+ let v_350 = dot(r10.xyz, r2.xyz);
1261
+ r7.w = clamp(vec4<f32>(v_350, v_350, v_350, v_350).w, 0.0f, 1.0f);
1262
+ r6.w = (r6.w * r7.w);
1263
+ r7.w = (r3.w * r6.w);
1264
+ let v_351 = (r7.www * cb3_3.tint_symbol_2[26u].xyz);
1265
+ r11 = vec4<f32>(v_351.xyz, r11.w);
1266
+ let v_352 = fma(r11.xyz, r0.xyz, r9.xyz);
1267
+ r9 = vec4<f32>(v_352.xyz, r9.w);
1268
+ let v_353 = fma(r4.xyz, r2.www, r10.xyz);
1269
+ r4 = vec4<f32>(v_353.xyz, r4.w);
1270
+ r2.w = dot(r4.xyz, r4.xyz);
1271
+ r2.w = inverseSqrt(r2.w);
1272
+ let v_354 = (r2.www * r4.xyz);
1273
+ r4 = vec4<f32>(v_354.xyz, r4.w);
1274
+ let v_355 = dot(r4.xyz, r5.xyz);
1275
+ r2.w = clamp(vec4<f32>(v_355, v_355, v_355, v_355).w, 0.0f, 1.0f);
1276
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1277
+ r5.x = (r2.w * r2.w);
1278
+ r5.x = (r5.x * r5.x);
1279
+ r2.w = (r2.w * r5.x);
1280
+ r2.w = fma(cb10_10.tint_symbol_5[3u].y, r2.w, r4.w);
1281
+ let v_356 = dot(r4.xyz, r2.xyz);
1282
+ r4.x = clamp(vec4<f32>(v_356, v_356, v_356, v_356).x, 0.0f, 1.0f);
1283
+ r4.x = log2(r4.x);
1284
+ r4.x = (r4.x * r8.w);
1285
+ r4.x = exp2(r4.x);
1286
+ r2.w = (r2.w * r4.x);
1287
+ r2.w = (r6.w * r2.w);
1288
+ r2.w = (r3.w * r2.w);
1289
+ r1.y = (r1.y * r2.w);
1290
+ let v_357 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
1291
+ r8 = vec4<f32>(v_357.xyz, r8.w);
1292
+ }
1293
+ }
1294
+ r1.y = (r5.w * r5.w);
1295
+ r1.x = (r1.x * r1.x);
1296
+ let v_358 = (r8.xyz * r1.xxx);
1297
+ r4 = vec4<f32>(v_358.xyz, r4.w);
1298
+ let v_359 = fma(r1.yyy, r9.xyz, r4.xyz);
1299
+ r4 = vec4<f32>(v_359.xyz, r4.w);
1300
+ let v_360 = fma(r6.xyz, r3.zzz, r4.xyz);
1301
+ r4 = vec4<f32>(v_360.xyz, r4.w);
1302
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1303
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1304
+ r1.x = max(r1.x, 0.0f);
1305
+ let v_361 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1306
+ r1 = vec4<f32>(r1.x, v_361.xyz);
1307
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1308
+ let v_362 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1309
+ r5 = vec4<f32>(v_362.xyz, r5.w);
1310
+ let v_363 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
1311
+ r5 = vec4<f32>(v_363.xyz, r5.w);
1312
+ let v_364 = fma(r1.yzw, r2.www, r5.xyz);
1313
+ r1 = vec4<f32>(r1.x, v_364.xyz);
1314
+ let v_365 = (r3.yyy * r1.yzw);
1315
+ r1 = vec4<f32>(r1.x, v_365.xyz);
1316
+ let v_366 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1317
+ r3 = vec4<f32>(r3.x, v_366.xyz);
1318
+ r5.x = cb3_3.tint_symbol_2[46u].w;
1319
+ r5.y = cb3_3.tint_symbol_2[47u].w;
1320
+ r5.z = cb3_3.tint_symbol_2[48u].w;
1321
+ let v_367 = dot(r5.xyz, r2.xyz);
1322
+ r1.x = clamp(vec4<f32>(v_367, v_367, v_367, v_367).x, 0.0f, 1.0f);
1323
+ let v_368 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.yzw);
1324
+ r2 = vec4<f32>(v_368.xyz, r2.w);
1325
+ let v_369 = fma(r2.xyz, r3.xxx, r1.yzw);
1326
+ r1 = vec4<f32>(v_369.xyz, r1.w);
1327
+ let v_370 = (r5.www * r1.xyz);
1328
+ r1 = vec4<f32>(v_370.xyz, r1.w);
1329
+ let v_371 = fma(r1.xyz, r0.xyz, r4.xyz);
1330
+ r0 = vec4<f32>(v_371.xyz, r0.w);
1331
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1332
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1333
+ r0.w = dot(r7.xyz, r7.xyz);
1334
+ r1.x = sqrt(r0.w);
1335
+ let v_372 = -(cb3_3.tint_symbol_2[50u].xxxx);
1336
+ r1.y = (r1.x + v_372.y);
1337
+ r1.y = max(r1.y, 0.0f);
1338
+ r1.x = (r1.y / r1.x);
1339
+ r1.x = (r1.x * r7.z);
1340
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1341
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1342
+ r1.w = (r1.z * -1.44269502162933349609f);
1343
+ r1.w = exp2(r1.w);
1344
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1345
+ r1.z = (r1.w / r1.z);
1346
+ let v_373 = bitcast<u32>(r1.x);
1347
+ r1.x = select(1.0f, r1.z, (v_373 != 0u));
1348
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1349
+ r1.x = (r1.x * r1.z);
1350
+ r1.x = min(r1.x, 1.0f);
1351
+ r1.x = (r1.x * 1.44269502162933349609f);
1352
+ r1.x = exp2(r1.x);
1353
+ r1.x = min(r1.x, 1.0f);
1354
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1355
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1356
+ r0.w = inverseSqrt(r0.w);
1357
+ let v_374 = (r0.www * r7.xyz);
1358
+ r2 = vec4<f32>(v_374.xyz, r2.w);
1359
+ let v_375 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1360
+ r0.w = clamp(vec4<f32>(v_375, v_375, v_375, v_375).w, 0.0f, 1.0f);
1361
+ r0.w = log2(r0.w);
1362
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1363
+ r0.w = exp2(r0.w);
1364
+ let v_376 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1365
+ r1.w = clamp(vec4<f32>(v_376, v_376, v_376, v_376).w, 0.0f, 1.0f);
1366
+ r1.w = log2(r1.w);
1367
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1368
+ r1.w = exp2(r1.w);
1369
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1370
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1371
+ let v_377 = -(cb3_3.tint_symbol_2[52u].xxxx);
1372
+ r2.x = (r1.y + v_377.x);
1373
+ r2.x = max(r2.x, 0.0f);
1374
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1375
+ r2.x = (r2.x * 1.44269502162933349609f);
1376
+ r2.x = exp2(r2.x);
1377
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1378
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1379
+ let v_378 = -(cb3_3.tint_symbol_2[51u].zzzz);
1380
+ r1.y = (r1.y * v_378.y);
1381
+ r1.y = (r1.y * 1.44269502162933349609f);
1382
+ r1.y = exp2(r1.y);
1383
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1384
+ let v_379 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1385
+ r2 = vec4<f32>(v_379.xyz, r2.w);
1386
+ let v_380 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1387
+ r2 = vec4<f32>(v_380.xyz, r2.w);
1388
+ let v_381 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1389
+ r3 = vec4<f32>(v_381.xyz, r3.w);
1390
+ let v_382 = fma(r1.www, r3.xyz, r2.xyz);
1391
+ r2 = vec4<f32>(v_382.xyz, r2.w);
1392
+ let v_383 = -(cb3_3.tint_symbol_2[57u].xyzx);
1393
+ let v_384 = (r2.xyz + v_383.xyz);
1394
+ r2 = vec4<f32>(v_384.xyz, r2.w);
1395
+ let v_385 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1396
+ r2 = vec4<f32>(v_385.xyz, r2.w);
1397
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1398
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1399
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1400
+ let v_386 = ((-(r2.xyzx)).xyz + r3.xyz);
1401
+ r3 = vec4<f32>(v_386.xyz, r3.w);
1402
+ let v_387 = fma(r1.xxx, r3.xyz, r2.xyz);
1403
+ r1 = vec4<f32>(v_387.xy, r1.z, v_387.z);
1404
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1405
+ if ((bitcast<u32>(r0.w) != 0u)) {
1406
+ let v_388 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
1407
+ r2 = vec4<f32>(v_388.xy, r2.zw);
1408
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1409
+ r0.w = (r2.x + -1.0f);
1410
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1411
+ } else {
1412
+ r0.w = 1.0f;
1413
+ }
1414
+ let v_389 = -(r0.xyxz);
1415
+ let v_390 = fma(r1.xyw, r0.www, v_389.xyw);
1416
+ r1 = vec4<f32>(v_390.xy, r1.z, v_390.z);
1417
+ let v_391 = fma(r1.zzz, r1.xyw, r0.xyz);
1418
+ r1 = vec4<f32>(v_391.xyz, r1.w);
1419
+ } else {
1420
+ r0.w = dot(r7.xyz, r7.xyz);
1421
+ r1.w = sqrt(r0.w);
1422
+ let v_392 = -(cb3_3.tint_symbol_2[50u].xxxx);
1423
+ r2.x = (r1.w + v_392.x);
1424
+ r2.x = max(r2.x, 0.0f);
1425
+ r1.w = (r2.x / r1.w);
1426
+ r1.w = (r1.w * r7.z);
1427
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1428
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1429
+ r2.z = (r2.y * -1.44269502162933349609f);
1430
+ r2.z = exp2(r2.z);
1431
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1432
+ r2.y = (r2.z / r2.y);
1433
+ let v_393 = bitcast<u32>(r1.w);
1434
+ r1.w = select(1.0f, r2.y, (v_393 != 0u));
1435
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1436
+ r1.w = (r1.w * r2.y);
1437
+ r1.w = min(r1.w, 1.0f);
1438
+ r1.w = (r1.w * 1.44269502162933349609f);
1439
+ r1.w = exp2(r1.w);
1440
+ r1.w = min(r1.w, 1.0f);
1441
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1442
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1443
+ r0.w = inverseSqrt(r0.w);
1444
+ let v_394 = (r0.www * r7.xyz);
1445
+ r3 = vec4<f32>(v_394.xyz, r3.w);
1446
+ let v_395 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1447
+ r0.w = clamp(vec4<f32>(v_395, v_395, v_395, v_395).w, 0.0f, 1.0f);
1448
+ r0.w = log2(r0.w);
1449
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1450
+ r0.w = exp2(r0.w);
1451
+ let v_396 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1452
+ r2.z = clamp(vec4<f32>(v_396, v_396, v_396, v_396).z, 0.0f, 1.0f);
1453
+ r2.z = log2(r2.z);
1454
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1455
+ r2.z = exp2(r2.z);
1456
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1457
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1458
+ let v_397 = -(cb3_3.tint_symbol_2[52u].xxxx);
1459
+ r2.w = (r2.x + v_397.w);
1460
+ r2.w = max(r2.w, 0.0f);
1461
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1462
+ r2.w = (r2.w * 1.44269502162933349609f);
1463
+ r2.w = exp2(r2.w);
1464
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1465
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1466
+ let v_398 = -(cb3_3.tint_symbol_2[51u].zzzz);
1467
+ r2.x = (r2.x * v_398.x);
1468
+ r2.x = (r2.x * 1.44269502162933349609f);
1469
+ r2.x = exp2(r2.x);
1470
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1471
+ let v_399 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1472
+ r3 = vec4<f32>(v_399.xyz, r3.w);
1473
+ let v_400 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1474
+ r3 = vec4<f32>(v_400.xyz, r3.w);
1475
+ let v_401 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1476
+ r4 = vec4<f32>(v_401.xyz, r4.w);
1477
+ let v_402 = fma(r2.zzz, r4.xyz, r3.xyz);
1478
+ r3 = vec4<f32>(v_402.xyz, r3.w);
1479
+ let v_403 = -(cb3_3.tint_symbol_2[57u].xyzx);
1480
+ let v_404 = (r3.xyz + v_403.xyz);
1481
+ r3 = vec4<f32>(v_404.xyz, r3.w);
1482
+ let v_405 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1483
+ r2 = vec4<f32>(v_405.x, r2.y, v_405.yz);
1484
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1485
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1486
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1487
+ let v_406 = ((-(r2.xzwx)).xyz + r3.xyz);
1488
+ r3 = vec4<f32>(v_406.xyz, r3.w);
1489
+ let v_407 = fma(r1.www, r3.xyz, r2.xzw);
1490
+ r2 = vec4<f32>(v_407.x, r2.y, v_407.yz);
1491
+ let v_408 = ((-(r0.xxyz)).xzw + r2.xzw);
1492
+ r2 = vec4<f32>(v_408.x, r2.y, v_408.yz);
1493
+ let v_409 = fma(r2.yyy, r2.xzw, r0.xyz);
1494
+ r1 = vec4<f32>(v_409.xyz, r1.w);
1495
+ }
1496
+ let v_410 = (r1.xyz * cb13_13.tint_symbol_4[4u].xxx);
1497
+ r0 = vec4<f32>(v_410.xyz, r0.w);
1498
+ let v_411 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
1499
+ o0 = vec4<f32>(v_411.xyz, o0.w);
1500
+ }
1501
+
1502
+ fn v_96(v_412 : bool) {
1503
+ if (v_412) {
1504
+ discard;
1505
+ return;
1506
+ }
1507
+ }
1508
+
1509
+ @fragment
1510
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_413 : vec4<f32>) -> @location(0u) vec4<f32> {
1511
+ main_inner(v0, v1, v2, v3, v4, v5, v_413);
1512
+ return o0;
1513
+ }
b/8b0b5899ed/shaders/e4dfb2ec5bf31ee3.wgsl ADDED
@@ -0,0 +1,98 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb17_struct {
8
+ tint_symbol : array<vec4<f32>, 17u>,
9
+ }
10
+
11
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
12
+
13
+ struct cb50_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 50u>,
15
+ }
16
+
17
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
18
+
19
+ struct cb3_struct {
20
+ tint_symbol_2 : array<vec4<f32>, 3u>,
21
+ }
22
+
23
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
24
+
25
+ @group(1u) @binding(16u) var s0 : sampler;
26
+
27
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
28
+
29
+ var<private> v0 : vec4<f32>;
30
+
31
+ var<private> o0 : vec4<f32>;
32
+
33
+ var<private> o1 : vec4<f32>;
34
+
35
+ var<private> o2 : vec4<f32>;
36
+
37
+ var<private> o3 : vec4<f32>;
38
+
39
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
40
+ var v_1 : vec4<f32> = v;
41
+ v_1.w = (1.0f / v.w);
42
+ v0 = v_1;
43
+ r0 = textureSample(t0, s0, v2.xyxx.xy);
44
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.75f)));
45
+ r1.y = dot(v0.xy, vec2<f32>(0.5f));
46
+ r1.y = fract(r1.y);
47
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.y < 0.5f)));
48
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.10000000149011611938f >= r0.w)));
49
+ r1.y = bitcast<f32>((bitcast<u32>(r1.z) | bitcast<u32>(r1.y)));
50
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.x)));
51
+ v_2((bitcast<u32>(r1.x) != 0u));
52
+ r0.w = (r0.w * v1.w);
53
+ r1.x = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_2[1u].z);
54
+ r0.w = dot(r1.xx, r0.ww);
55
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_2[1u].w >= r0.w)));
56
+ v_2((bitcast<u32>(r1.x) != 0u));
57
+ let v_3 = (r0.xyz * v1.xyz);
58
+ o0 = vec4<f32>(v_3.xyz, o0.w);
59
+ let v_4 = (v2.zw * cb2_2.tint_symbol[15u].zy);
60
+ r0 = vec4<f32>(v_4.xy, r0.zw);
61
+ r1.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f);
62
+ r0.z = (r0.y * r1.x);
63
+ let v_5 = (r0.xz * vec2<f32>(0.5f));
64
+ r0 = vec4<f32>(v_5.xy, r0.zw);
65
+ let v_6 = sqrt(r0.xy);
66
+ o3 = vec4<f32>(v_6.xy, o3.zw);
67
+ o0.w = r0.w;
68
+ o1 = vec4<f32>(v3.xyz, o1.w);
69
+ o1.w = 0.0f;
70
+ o2 = vec4<f32>(vec3<f32>(), o2.w);
71
+ o2.w = v3.w;
72
+ o3.z = 0.0f;
73
+ o3.w = (cb12_12.tint_symbol_2[2u].x * 0.49607843160629272461f);
74
+ }
75
+
76
+ fn v_2(v_7 : bool) {
77
+ if (v_7) {
78
+ discard;
79
+ return;
80
+ }
81
+ }
82
+
83
+ struct tint_symbol_3 {
84
+ @location(0u)
85
+ o0 : vec4<f32>,
86
+ @location(1u)
87
+ o1 : vec4<f32>,
88
+ @location(2u)
89
+ o2 : vec4<f32>,
90
+ @location(3u)
91
+ o3 : vec4<f32>,
92
+ }
93
+
94
+ @fragment
95
+ fn main(@builtin(position) v_8 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> tint_symbol_3 {
96
+ main_inner(v_8, v1, v2, v3);
97
+ return tint_symbol_3(o0, o1, o2, o3);
98
+ }
b/8b0b5899ed/shaders/e4e8389027a2574f.wgsl ADDED
@@ -0,0 +1,162 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ struct cb16_struct {
13
+ tint_symbol : array<vec4<f32>, 16u>,
14
+ }
15
+
16
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
17
+
18
+ struct cb1_struct {
19
+ tint_symbol_1 : array<vec4<f32>, 1u>,
20
+ }
21
+
22
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
23
+
24
+ struct cb17_struct {
25
+ tint_symbol_2 : array<vec4<f32>, 17u>,
26
+ }
27
+
28
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
29
+
30
+ struct cb50_struct {
31
+ tint_symbol_3 : array<vec4<f32>, 50u>,
32
+ }
33
+
34
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
35
+
36
+ var<private> o0 : vec4<f32>;
37
+
38
+ var<private> o1 : vec4<f32>;
39
+
40
+ var<private> o2 : vec4<f32>;
41
+
42
+ var<private> o3 : vec4<f32>;
43
+
44
+ var<private> o4 : vec4<f32>;
45
+
46
+ var<private> o5 : vec4<f32>;
47
+
48
+ var<private> o6 : vec4<f32>;
49
+
50
+ var<private> o7 : vec4<f32>;
51
+
52
+ var<private> o8 : array<f32, 4u>;
53
+
54
+ var<private> v : vec4<f32>;
55
+
56
+ var<private> x0 : array<vec4<f32>, 1u>;
57
+
58
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>, v4 : vec4<f32>) {
59
+ let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
60
+ r0 = vec4<f32>(v_1.xyz, r0.w);
61
+ let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
62
+ r0 = vec4<f32>(v_2.xyz, r0.w);
63
+ let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
64
+ r0 = vec4<f32>(v_3.xyz, r0.w);
65
+ let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
66
+ r0 = vec4<f32>(v_4.xyz, r0.w);
67
+ let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
68
+ r1 = vec4<f32>(v_5.xyz, r1.w);
69
+ let v_6 = r0;
70
+ o5 = vec4<f32>(v_6.xyz, o5.w);
71
+ r0.x = dot(r1.xyz, r1.xyz);
72
+ r0.x = (r0.x * 0.00000399999998990097f);
73
+ r0.x = min(r0.x, 1.0f);
74
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
75
+ let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz);
76
+ let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2<f32>(), vec2<f32>(1.0f));
77
+ r0 = vec4<f32>(v_8.xy, r0.zw);
78
+ r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
79
+ let v_9 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
80
+ r0 = vec4<f32>(v_9.xy, r0.zw);
81
+ let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
82
+ o0 = vec4<f32>(v_10.xy, o0.zw);
83
+ o0 = vec4<f32>(o0.xy, v1.zw);
84
+ o1 = v2.xyxy;
85
+ r0.x = dot(v3, v3);
86
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
87
+ let v_11 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
88
+ r0 = vec4<f32>(v_11.xyz, r0.w);
89
+ let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
90
+ r2 = vec4<f32>(v_12.xyz, r2.w);
91
+ let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
92
+ r0 = vec4<f32>(v_13.xy, r0.z, v_13.z);
93
+ let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
94
+ r0 = vec4<f32>(v_14.xyz, r0.w);
95
+ r0.w = dot(r0.xyz, r0.xyz);
96
+ r0.w = inverseSqrt(r0.w);
97
+ let v_15 = (r0.www * r0.xyz);
98
+ r0 = vec4<f32>(v_15.xyz, r0.w);
99
+ o2 = r0.xyz.xyzx;
100
+ let v_16 = (v4.yyy * cb1_1.tint_symbol[1u].xyz);
101
+ r2 = vec4<f32>(v_16.xyz, r2.w);
102
+ let v_17 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
103
+ r2 = vec4<f32>(v_17.xyz, r2.w);
104
+ let v_18 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz);
105
+ r2 = vec4<f32>(v_18.xyz, r2.w);
106
+ o3 = r2.xyz.xyzx;
107
+ let v_19 = (r0.yzx * r2.zxy);
108
+ r3 = vec4<f32>(v_19.xyz, r3.w);
109
+ let v_20 = -(r3.xyzx);
110
+ let v_21 = fma(r2.yzx, r0.zxy, v_20.xyz);
111
+ r3 = vec4<f32>(v_21.xyz, r3.w);
112
+ o6.z = dot(r0.xyz, r1.xyz);
113
+ o6.x = dot(r2.xyz, r1.xyz);
114
+ let v_22 = (r3.xyz * v4.www);
115
+ r0 = vec4<f32>(v_22.xyz, r0.w);
116
+ o4 = r0.xyz.xyzx;
117
+ o6.y = dot(r0.xyz, r1.xyz);
118
+ o5.w = 1.0f;
119
+ o6.w = 1.0f;
120
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
121
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
122
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
123
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
124
+ o7 = r0;
125
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
126
+ let v_23 = &(x0[0u]);
127
+ *(v_23) = vec4<f32>((*(v_23)).x, vec3<f32>());
128
+ o8[0u] = x0[0u].x;
129
+ o8[1u] = x0[0u].y;
130
+ o8[2u] = x0[0u].z;
131
+ o8[3u] = x0[0u].w;
132
+ v = vec4<f32>(o8[0u], o8[1u], o8[2u], o8[3u]);
133
+ }
134
+
135
+ struct tint_symbol_5 {
136
+ @location(0u)
137
+ o0 : vec4<f32>,
138
+ @location(1u)
139
+ o1 : vec4<f32>,
140
+ @location(2u)
141
+ o2 : vec4<f32>,
142
+ @location(3u)
143
+ o3 : vec4<f32>,
144
+ @location(4u)
145
+ o4 : vec4<f32>,
146
+ @location(5u)
147
+ o5 : vec4<f32>,
148
+ @location(6u)
149
+ o6 : vec4<f32>,
150
+ @builtin(position)
151
+ o7 : vec4<f32>,
152
+ @builtin(clip_distances)
153
+ o8 : array<f32, 4u>,
154
+ @location(15u)
155
+ tint_symbol_4 : vec4<f32>,
156
+ }
157
+
158
+ @vertex
159
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_5 {
160
+ main_inner(v0, v1, v2, v3, v4);
161
+ return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7, o8, v);
162
+ }
b/8b0b5899ed/shaders/e4f104d8b65a0bed.wgsl ADDED
@@ -0,0 +1,67 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb1_struct {
8
+ tint_symbol : array<vec4<f32>, 1u>,
9
+ }
10
+
11
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
12
+
13
+ struct cb2_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 2u>,
15
+ }
16
+
17
+ @group(1u) @binding(9u) var<uniform> cb9_9 : cb2_struct;
18
+
19
+ @group(1u) @binding(21u) var s5 : sampler;
20
+
21
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
22
+
23
+ var<private> o0 : vec4<f32>;
24
+
25
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
26
+ let v = fma(v2.xy, cb9_9.tint_symbol_1[1u].xy, cb9_9.tint_symbol_1[1u].zw);
27
+ r0 = vec4<f32>(v.xy, r0.zw);
28
+ let v_1 = (r0.xy * cb10_10.tint_symbol[0u].xx);
29
+ r0 = vec4<f32>(v_1.xy, r0.zw);
30
+ r0 = textureSample(t5, s5, r0.xyxx.xy);
31
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.60000002384185791016f < r0.x)));
32
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
33
+ r0.x = (r0.x * v1.z);
34
+ let v_2 = r0;
35
+ r0 = vec4<f32>(v_2.x, ((v1.xyz.xy + (-(v2.xxyx)).yz)).xy, v_2.w);
36
+ r0.w = dot(r0.yz, r0.yz);
37
+ r0.w = sqrt(r0.w);
38
+ r1.x = fma(r0.w, v2.z, (-(v2.wwww)).x);
39
+ r1.y = (abs(r1.xxxx).y * 0.6666666865348815918f);
40
+ r1.y = min(r1.y, 1.0f);
41
+ r1.y = (r1.y * r1.y);
42
+ r1.y = fma((-(r1.yyyy)).y, r1.y, 1.0f);
43
+ r0.x = (r0.x * r1.y);
44
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r1.x)));
45
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.x < 1.5f)));
46
+ r1.x = max(r1.x, -1.0f);
47
+ r1.x = min(r1.x, 1.5f);
48
+ r1.x = (r1.x * 6.28318500518798828125f);
49
+ r1.x = cos(r1.xxxx.x);
50
+ r0.w = (r1.x / r0.w);
51
+ let v_3 = (r0.ww * r0.yz);
52
+ let v_4 = r0;
53
+ r0 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
54
+ let v_5 = fma(r0.yz, vec2<f32>(0.5f), vec2<f32>(0.5f));
55
+ o0 = vec4<f32>(v_5.xy, o0.zw);
56
+ r0.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.z)));
57
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & 1065353216u));
58
+ r0.x = (r0.x * r0.y);
59
+ o0.w = (r0.x * cb9_9.tint_symbol_1[0u].z);
60
+ o0.z = 0.0f;
61
+ }
62
+
63
+ @fragment
64
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
65
+ main_inner(v1, v2);
66
+ return o0;
67
+ }
b/8b0b5899ed/shaders/e4f25cd59b22625a.wgsl ADDED
@@ -0,0 +1,109 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb17_struct {
8
+ tint_symbol : array<vec4<f32>, 17u>,
9
+ }
10
+
11
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
12
+
13
+ struct cb5_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 5u>,
15
+ }
16
+
17
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
18
+
19
+ struct cb1_struct {
20
+ tint_symbol_2 : array<vec4<f32>, 1u>,
21
+ }
22
+
23
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
24
+
25
+ @group(1u) @binding(16u) var s0 : sampler;
26
+
27
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
28
+
29
+ var<private> v0 : vec4<f32>;
30
+
31
+ var<private> o0 : vec4<f32>;
32
+
33
+ var<private> o1 : vec4<f32>;
34
+
35
+ var<private> o2 : vec4<f32>;
36
+
37
+ var<private> o3 : vec4<f32>;
38
+
39
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>) {
40
+ var v_1 : vec4<f32> = v;
41
+ v_1.w = (1.0f / v.w);
42
+ v0 = v_1;
43
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
44
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
45
+ let v_2 = -(cb5_5.tint_symbol_1[4u].xxxx);
46
+ r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y);
47
+ r1.z = (v_2.z + 1.0f);
48
+ r1.z = (r1.z * 0.10000000149011611938f);
49
+ r1.y = (r1.y / r1.z);
50
+ r1.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r1.y);
51
+ r1.x = fma(cb12_12.tint_symbol_2[0u].z, r1.y, r1.x);
52
+ r1.y = dot(v0.xy, vec2<f32>(0.5f));
53
+ r1.y = fract(r1.y);
54
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.yx < vec2<f32>(0.5f, 1.0f))));
55
+ let v_4 = r1;
56
+ r1 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
57
+ r1.y = bitcast<f32>((bitcast<u32>(r1.z) & bitcast<u32>(r1.y)));
58
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r1.x)));
59
+ r1.y = bitcast<f32>((bitcast<u32>(r1.z) | bitcast<u32>(r1.y)));
60
+ v_5((bitcast<u32>(r1.y) != 0u));
61
+ r1.y = (r0.w * cb12_12.tint_symbol_2[0u].x);
62
+ r1.y = (r1.y * cb2_2.tint_symbol[15u].w);
63
+ r0.w = (r0.w * v1.w);
64
+ r1.z = (v1.x * cb2_2.tint_symbol[15u].z);
65
+ r1.y = (r1.y * v1.z);
66
+ r1.w = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
67
+ r1.y = (r1.w * r1.y);
68
+ o3.z = clamp(((r1.yyyy * vec4<f32>(0.0625f))).z, 0.0f, 1.0f);
69
+ o3.w = (r0.w * cb2_2.tint_symbol[15u].x);
70
+ r0.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f);
71
+ r0.w = (r0.w * cb5_5.tint_symbol_1[3u].z);
72
+ r0.w = (r1.z * r0.w);
73
+ let v_6 = (r0.ww * vec2<f32>(0.5f, 0.48828125f));
74
+ let v_7 = r1;
75
+ r1 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
76
+ r0.w = fma(r0.w, -0.5f, 1.0f);
77
+ let v_8 = (r0.www * r0.xyz);
78
+ o0 = vec4<f32>(v_8.xyz, o0.w);
79
+ let v_9 = sqrt(r1.yz);
80
+ o2 = vec4<f32>(v_9.xy, o2.zw);
81
+ o0.w = r1.x;
82
+ o1 = vec4<f32>();
83
+ o2 = vec4<f32>(o2.xy, vec2<f32>());
84
+ o3 = vec4<f32>(vec2<f32>(), o3.zw);
85
+ }
86
+
87
+ fn v_5(v_10 : bool) {
88
+ if (v_10) {
89
+ discard;
90
+ return;
91
+ }
92
+ }
93
+
94
+ struct tint_symbol_3 {
95
+ @location(0u)
96
+ o0 : vec4<f32>,
97
+ @location(1u)
98
+ o1 : vec4<f32>,
99
+ @location(2u)
100
+ o2 : vec4<f32>,
101
+ @location(3u)
102
+ o3 : vec4<f32>,
103
+ }
104
+
105
+ @fragment
106
+ fn main(@builtin(position) v_11 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> tint_symbol_3 {
107
+ main_inner(v_11, v1, v2);
108
+ return tint_symbol_3(o0, o1, o2, o3);
109
+ }
b/8b0b5899ed/shaders/e5067eb94546fa99.wgsl ADDED
@@ -0,0 +1,243 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb18_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 18u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
26
+
27
+ struct cb21_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 21u>,
29
+ }
30
+
31
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
32
+
33
+ @group(1u) @binding(20u) var s4 : sampler;
34
+
35
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
36
+
37
+ var<private> o0 : vec4<f32>;
38
+
39
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
40
+ r0.w = 1.0f;
41
+ r1.x = (cb12_12.tint_symbol_2[17u].w + 1.0f);
42
+ let v = r1;
43
+ r1 = vec4<f32>(v.x, ((v2.xy / v2.ww)).xy, v.w);
44
+ r2 = textureSample(t4, s4, r1.yzyy.xy);
45
+ let v_1 = fma(r1.yz, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
46
+ r3 = vec4<f32>(v_1.xy, r3.zw);
47
+ let v_2 = -(r2.xxxx);
48
+ r1.x = (r1.x + v_2.x);
49
+ r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
50
+ r3.z = 1.0f;
51
+ r2.x = dot(r3.xyz, cb12_12.tint_symbol_2[18u].xyz);
52
+ r2.y = dot(r3.xyz, cb12_12.tint_symbol_2[19u].xyz);
53
+ r2.z = dot(r3.xyz, cb12_12.tint_symbol_2[20u].xyz);
54
+ let v_3 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz);
55
+ r1 = vec4<f32>(r1.x, v_3.xyz);
56
+ let v_4 = (r1.xxx * r2.xyz);
57
+ r2 = vec4<f32>(v_4.xyz, r2.w);
58
+ r1.x = dot(r2.xyz, r2.xyz);
59
+ let v_5 = -(cb1_1.tint_symbol[15u].xyzx);
60
+ r2 = vec4<f32>(((v1.xyz + v_5.xyz)).xyz, r2.w);
61
+ let v_6 = (r2.xyz * v3.xyz.yyy);
62
+ r3 = vec4<f32>(v_6.xyz, r3.w);
63
+ r2.w = dot(r3.xyz, r3.xyz);
64
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= r2.w)));
65
+ r2.w = (r1.x / r2.w);
66
+ let v_7 = bitcast<u32>(r3.x);
67
+ r2.w = select(r2.w, 1.0f, (v_7 != 0u));
68
+ let v_8 = fma(r2.xyz, v3.xyz.yyy, cb1_1.tint_symbol[15u].xyz);
69
+ r3 = vec4<f32>(r3.x, v_8.xyz);
70
+ let v_9 = bitcast<vec3<u32>>(r3.xxx);
71
+ let v_10 = r3.yzw;
72
+ let v_11 = select(r1.yzw, v_10, (v_9 != vec3<u32>()));
73
+ r1 = vec4<f32>(r1.x, v_11.xyz);
74
+ let v_12 = fma(r2.xyz, v3.xyz.xxx, cb1_1.tint_symbol[15u].xyz);
75
+ r3 = vec4<f32>(v_12.xyz, r3.w);
76
+ let v_13 = (r2.xyz * v3.xyz.xxx);
77
+ r2 = vec4<f32>(v_13.xyz, r2.w);
78
+ r2.x = dot(r2.xyz, r2.xyz);
79
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= r2.x)));
80
+ let v_14 = -(r3.xxyz);
81
+ let v_15 = (r1.yzw + v_14.yzw);
82
+ r1 = vec4<f32>(r1.x, v_15.xyz);
83
+ let v_16 = fma(r1.yzw, vec3<f32>(0.125f), r3.xyz);
84
+ r0 = vec4<f32>(v_16.xyz, r0.w);
85
+ r0.w = dot(r0, cb12_12.tint_symbol_2[6u]);
86
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w >= 0.0f)));
87
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & 1065353216u));
88
+ let v_17 = ((-(r0.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
89
+ r4 = vec4<f32>(v_17.xyz, r4.w);
90
+ r2.y = dot(r4.xyz, r4.xyz);
91
+ r2.y = clamp(fma(-(r2.yyyy), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
92
+ r2.z = ((-(cb12_12.tint_symbol_2[7u].xxxx)).z + 1.0f);
93
+ r4.x = fma(r2.z, r2.y, cb12_12.tint_symbol_2[7u].x);
94
+ r2.y = (r2.y / r4.x);
95
+ r0.w = (r0.w * r2.y);
96
+ let v_18 = (r0.xyz + v_5.xyz);
97
+ r4 = vec4<f32>(v_18.xyz, r4.w);
98
+ let v_19 = fma(r1.yzw, vec3<f32>(0.125f), r0.xyz);
99
+ r5 = vec4<f32>(v_19.xyz, r5.w);
100
+ r0.x = dot(r4.xyz, r4.xyz);
101
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= r0.x)));
102
+ r0.x = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r0.x)));
103
+ r3.w = 1.0f;
104
+ r0.y = dot(r3, cb12_12.tint_symbol_2[6u]);
105
+ let v_20 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
106
+ r3 = vec4<f32>(v_20.xyz, r3.w);
107
+ r0.z = dot(r3.xyz, r3.xyz);
108
+ r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
109
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y >= 0.0f)));
110
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & 1065353216u));
111
+ r0.w = fma(r2.z, r0.z, cb12_12.tint_symbol_2[7u].x);
112
+ r0.z = (r0.z / r0.w);
113
+ r0.y = (r0.y * r0.z);
114
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r2.x)));
115
+ r0.x = (r0.x + r0.y);
116
+ let v_21 = -(cb1_1.tint_symbol[15u].xxyz);
117
+ let v_22 = (r5.xyz + v_21.yzw);
118
+ r0 = vec4<f32>(r0.x, v_22.xyz);
119
+ r0.y = dot(r0.yzw, r0.yzw);
120
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x >= r0.y)));
121
+ r5.w = 1.0f;
122
+ r0.z = dot(r5, cb12_12.tint_symbol_2[6u]);
123
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r0.z >= 0.0f)));
124
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & 1065353216u));
125
+ let v_23 = ((-(r5.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
126
+ r3 = vec4<f32>(v_23.xyz, r3.w);
127
+ let v_24 = fma(r1.yzw, vec3<f32>(0.125f), r5.xyz);
128
+ r4 = vec4<f32>(v_24.xyz, r4.w);
129
+ r0.w = dot(r3.xyz, r3.xyz);
130
+ r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
131
+ r2.x = fma(r2.z, r0.w, cb12_12.tint_symbol_2[7u].x);
132
+ r0.w = (r0.w / r2.x);
133
+ r0.z = (r0.z * r0.w);
134
+ r0.y = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r0.y)));
135
+ r0.x = (r0.y + r0.x);
136
+ let v_25 = (r4.xyz + v_21.yzw);
137
+ r0 = vec4<f32>(r0.x, v_25.xyz);
138
+ r0.y = dot(r0.yzw, r0.yzw);
139
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x >= r0.y)));
140
+ r4.w = 1.0f;
141
+ r0.z = dot(r4, cb12_12.tint_symbol_2[6u]);
142
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r0.z >= 0.0f)));
143
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & 1065353216u));
144
+ let v_26 = ((-(r4.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
145
+ r3 = vec4<f32>(v_26.xyz, r3.w);
146
+ let v_27 = fma(r1.yzw, vec3<f32>(0.125f), r4.xyz);
147
+ r4 = vec4<f32>(v_27.xyz, r4.w);
148
+ r0.w = dot(r3.xyz, r3.xyz);
149
+ r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
150
+ r2.x = fma(r2.z, r0.w, cb12_12.tint_symbol_2[7u].x);
151
+ r0.w = (r0.w / r2.x);
152
+ r0.z = (r0.z * r0.w);
153
+ r0.y = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r0.y)));
154
+ r0.x = (r0.y + r0.x);
155
+ r4.w = 1.0f;
156
+ r0.y = dot(r4, cb12_12.tint_symbol_2[6u]);
157
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y >= 0.0f)));
158
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & 1065353216u));
159
+ let v_28 = ((-(r4.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
160
+ r3 = vec4<f32>(v_28.xyz, r3.w);
161
+ r0.z = dot(r3.xyz, r3.xyz);
162
+ r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
163
+ r0.w = fma(r2.z, r0.z, cb12_12.tint_symbol_2[7u].x);
164
+ r0.z = (r0.z / r0.w);
165
+ r0.y = (r0.y * r0.z);
166
+ let v_29 = (r4.xyz + v_5.xyz);
167
+ r3 = vec4<f32>(v_29.xyz, r3.w);
168
+ let v_30 = fma(r1.yzw, vec3<f32>(0.125f), r4.xyz);
169
+ r4 = vec4<f32>(v_30.xyz, r4.w);
170
+ r0.z = dot(r3.xyz, r3.xyz);
171
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.x >= r0.z)));
172
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
173
+ r0.x = (r0.y + r0.x);
174
+ r4.w = 1.0f;
175
+ r0.y = dot(r4, cb12_12.tint_symbol_2[6u]);
176
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y >= 0.0f)));
177
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & 1065353216u));
178
+ let v_31 = ((-(r4.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
179
+ r3 = vec4<f32>(v_31.xyz, r3.w);
180
+ r0.z = dot(r3.xyz, r3.xyz);
181
+ r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
182
+ r0.w = fma(r2.z, r0.z, cb12_12.tint_symbol_2[7u].x);
183
+ r0.z = (r0.z / r0.w);
184
+ r0.y = (r0.y * r0.z);
185
+ let v_32 = (r4.xyz + v_5.xyz);
186
+ r3 = vec4<f32>(v_32.xyz, r3.w);
187
+ let v_33 = fma(r1.yzw, vec3<f32>(0.125f), r4.xyz);
188
+ r4 = vec4<f32>(v_33.xyz, r4.w);
189
+ let v_34 = fma(r1.yzw, vec3<f32>(0.125f), r4.xyz);
190
+ r5 = vec4<f32>(v_34.xyz, r5.w);
191
+ r0.z = dot(r3.xyz, r3.xyz);
192
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.x >= r0.z)));
193
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
194
+ r0.x = (r0.y + r0.x);
195
+ let v_35 = ((-(r4.xxyz)).yzw + cb12_12.tint_symbol_2[0u].xyz);
196
+ r0 = vec4<f32>(r0.x, v_35.xyz);
197
+ r0.y = dot(r0.yzw, r0.yzw);
198
+ r0.y = clamp(fma(-(r0.yyyy), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
199
+ r0.z = fma(r2.z, r0.y, cb12_12.tint_symbol_2[7u].x);
200
+ r0.y = (r0.y / r0.z);
201
+ r4.w = 1.0f;
202
+ r0.z = dot(r4, cb12_12.tint_symbol_2[6u]);
203
+ let v_36 = (r4.xyz + v_21.yzw);
204
+ r1 = vec4<f32>(r1.x, v_36.xyz);
205
+ r0.w = dot(r1.yzw, r1.yzw);
206
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.x >= r0.w)));
207
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r0.z >= 0.0f)));
208
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & 1065353216u));
209
+ r0.y = (r0.z * r0.y);
210
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.w)));
211
+ r0.x = (r0.y + r0.x);
212
+ let v_37 = ((-(r5.xxyz)).yzw + cb12_12.tint_symbol_2[0u].xyz);
213
+ r0 = vec4<f32>(r0.x, v_37.xyz);
214
+ r0.y = dot(r0.yzw, r0.yzw);
215
+ r0.y = clamp(fma(-(r0.yyyy), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
216
+ r0.z = fma(r2.z, r0.y, cb12_12.tint_symbol_2[7u].x);
217
+ r0.y = (r0.y / r0.z);
218
+ r5.w = 1.0f;
219
+ r0.z = dot(r5, cb12_12.tint_symbol_2[6u]);
220
+ let v_38 = (r5.xyz + v_21.yzw);
221
+ r1 = vec4<f32>(r1.x, v_38.xyz);
222
+ r0.w = dot(r1.yzw, r1.yzw);
223
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.x >= r0.w)));
224
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r0.z >= 0.0f)));
225
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & 1065353216u));
226
+ r0.y = (r0.z * r0.y);
227
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.w)));
228
+ r0.x = (r0.y + r0.x);
229
+ r0.x = (r2.w * r0.x);
230
+ r0.x = (r0.x * 0.125f);
231
+ r0 = vec4<f32>(r0.x, ((v2.zzz * v4.xyz)).xyz);
232
+ let v_39 = (r0.xxx * r0.yzw);
233
+ r0 = vec4<f32>(v_39.xyz, r0.w);
234
+ let v_40 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
235
+ o0 = vec4<f32>(v_40.xyz, o0.w);
236
+ o0.w = 1.0f;
237
+ }
238
+
239
+ @fragment
240
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
241
+ main_inner(v1, v2, v3, v4);
242
+ return o0;
243
+ }
b/8b0b5899ed/shaders/e538e54aa918811a.wgsl ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb4_struct {
6
+ tint_symbol : array<vec4<f32>, 4u>,
7
+ }
8
+
9
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
10
+
11
+ @group(1u) @binding(32u) var t0 : texture_multisampled_2d<f32>;
12
+
13
+ var<private> v0 : vec4<f32>;
14
+
15
+ var<private> o0 : vec4<f32>;
16
+
17
+ fn main_inner(v : vec4<f32>) {
18
+ var v_1 : vec4<f32> = v;
19
+ v_1.w = (1.0f / v.w);
20
+ v0 = v_1;
21
+ let v_2 = v0.xy;
22
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
23
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
24
+ r0 = vec4<f32>(v_4.xy, r0.zw);
25
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
26
+ r0.x = textureLoad(t0, bitcast<vec2<i32>>(r0.xy), 0i).x;
27
+ r0.y = (r0.x + cb5_5.tint_symbol[3u].w);
28
+ r0.y = (cb5_5.tint_symbol[3u].z / r0.y);
29
+ let v_5 = -(cb5_5.tint_symbol[3u].xxxx);
30
+ r0.y = (r0.y + v_5.y);
31
+ r0.z = (v_5.z + cb5_5.tint_symbol[3u].y);
32
+ r0.y = (r0.y / r0.z);
33
+ let v_6 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), !((cb5_5.tint_symbol[3u].zw == vec2<f32>()))));
34
+ r0 = vec4<f32>(r0.xy, v_6.xy);
35
+ r0.z = bitcast<f32>((bitcast<u32>(r0.w) | bitcast<u32>(r0.z)));
36
+ let v_7 = bitcast<u32>(r0.z);
37
+ let v_8 = r0.y;
38
+ r0.x = select(r0.x, v_8, (v_7 != 0u));
39
+ o0 = (r0.xxxx * cb5_5.tint_symbol[2u]);
40
+ }
41
+
42
+ @fragment
43
+ fn main(@builtin(position) v_9 : vec4<f32>) -> @location(0u) vec4<f32> {
44
+ main_inner(v_9);
45
+ return o0;
46
+ }
b/8b0b5899ed/shaders/e54ed3383dffe8e8.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e54ed3383dffe8e8.wgsl ADDED
@@ -0,0 +1,288 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb19_struct {
20
+ tint_symbol : array<vec4<f32>, 19u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
24
+
25
+ struct cb15_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 15u>,
27
+ }
28
+
29
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
30
+
31
+ struct cb2_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 2u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
36
+
37
+ struct cb6_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 6u>,
39
+ }
40
+
41
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
42
+
43
+ @group(1u) @binding(18u) var s2 : sampler;
44
+
45
+ @group(1u) @binding(19u) var s3 : sampler;
46
+
47
+ @group(1u) @binding(21u) var s5 : sampler;
48
+
49
+ @group(1u) @binding(22u) var s6 : sampler;
50
+
51
+ @group(1u) @binding(30u) var s14 : sampler;
52
+
53
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
54
+
55
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ var<private> x0 : array<vec4<f32>, 4u>;
70
+
71
+ struct tint_symbol_5 {
72
+ tint_symbol_4 : array<vec4<u32>, 3u>,
73
+ }
74
+
75
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
76
+
77
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
78
+ let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
79
+ r0 = vec4<f32>(v_1.xy, r0.zw);
80
+ let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
81
+ r0 = vec4<f32>(v_2.xy, r0.zw);
82
+ r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
83
+ r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
84
+ let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
85
+ r0 = vec4<f32>(r0.x, v_3.xyz);
86
+ let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
87
+ r0 = vec4<f32>(v_4.xyz, r0.w);
88
+ let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
89
+ let v_6 = (r0.xyz + v_5.xyz);
90
+ r0 = vec4<f32>(v_6.xyz, r0.w);
91
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
92
+ r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
93
+ r0.w = ((-(r1.xxxx)).w + r0.w);
94
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
95
+ let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
96
+ r0 = vec4<f32>(v_7.xyz, r0.w);
97
+ let v_8 = (r0.www * v3.xyz);
98
+ r1 = vec4<f32>(v_8.xyz, r1.w);
99
+ let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy);
100
+ r2 = vec4<f32>(v_9.xy, r2.zw);
101
+ let v_10 = (r2.xy * vec2<f32>(0.015625f));
102
+ r2 = vec4<f32>(v_10.xy, r2.zw);
103
+ r2 = textureSample(t14, s14, r2.xyxx.xy);
104
+ r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w);
105
+ let v_11 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
106
+ r2 = vec4<f32>(v_11.xyz, r2.w);
107
+ let v_12 = &(x0[0u]);
108
+ let v_13 = r2;
109
+ *(v_12) = vec4<f32>(v_13.xyz, (*(v_12)).w);
110
+ let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
111
+ r3 = vec4<f32>(v_14.xyz, r3.w);
112
+ let v_15 = &(x0[1u]);
113
+ let v_16 = r3;
114
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
115
+ let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
116
+ r1 = vec4<f32>(v_17.xyz, r1.w);
117
+ let v_18 = &(x0[2u]);
118
+ let v_19 = r1;
119
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
120
+ let v_20 = &(x0[3u]);
121
+ let v_21 = r1;
122
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
123
+ let v_22 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, -0.25f));
124
+ let v_23 = r4;
125
+ r4 = vec4<f32>(v_23.x, v_22.xy, v_23.w);
126
+ r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
127
+ let v_24 = -(r1.wwww);
128
+ r1.z = fma(r1.z, 0.5f, v_24.z);
129
+ let v_25 = abs(r1.yyyy);
130
+ let v_26 = max(v_25.xy, abs(r1.xxxx).xy);
131
+ r1 = vec4<f32>(v_26.xy, r1.zw);
132
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r1.z)));
133
+ let v_27 = (bitcast<u32>(r1.x) != 0u);
134
+ let v_28 = bitcast<f32>(v.tint_symbol_4[0i].x);
135
+ r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_28, v_27);
136
+ let v_29 = abs(r3.yyyy);
137
+ r1.w = max(v_29.w, abs(r3.xxxx).w);
138
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
139
+ let v_30 = bitcast<u32>(r1.w);
140
+ r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_30 != 0u));
141
+ let v_31 = abs(r2.yyyy);
142
+ r1.w = max(v_31.w, abs(r2.xxxx).w);
143
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
144
+ let v_32 = bitcast<u32>(r1.z);
145
+ r1.x = select(r1.x, 0.0f, (v_32 != 0u));
146
+ let v_33 = x0[bitcast<i32>(r1.x)];
147
+ r2 = vec4<f32>(v_33.xyz, r2.w);
148
+ r1.x = f32(bitcast<i32>(r1.x));
149
+ r1.z = (r1.x + 0.5f);
150
+ r1.z = (r1.z * 0.25f);
151
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx)));
152
+ r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
153
+ r1.x = dot(r3, cb6_6.tint_symbol_1[12u]);
154
+ r1.w = dot(r3, cb6_6.tint_symbol_1[13u]);
155
+ r3.x = (r2.x + 0.5f);
156
+ r3.y = fma(r2.y, 0.25f, r1.z);
157
+ r1.z = bitcast<f32>(select(0u, 4294967295u, !((r1.x == 0.0f))));
158
+ r1.x = ((-(r1.xxxx)).x + r2.z);
159
+ let v_34 = dpdx(r3.xyy);
160
+ r5 = vec4<f32>(v_34.xy, r5.z, v_34.z);
161
+ r5.z = dpdx(r1.x);
162
+ let v_35 = dpdy(r3.yxy);
163
+ r6 = vec4<f32>(v_35.xyz, r6.w);
164
+ r6.w = dpdy(r1.x);
165
+ let v_36 = (r5.yw * r6.yw);
166
+ r2 = vec4<f32>(v_36.xy, r2.zw);
167
+ let v_37 = -(r2.xyxx);
168
+ let v_38 = fma(r5.xz, r6.xz, v_37.xy);
169
+ r7 = vec4<f32>(v_38.xy, r7.zw);
170
+ r2.x = (1.0f / r7.x);
171
+ r2.y = (r5.z * r6.y);
172
+ let v_39 = -(r2.yyyy);
173
+ r7.z = fma(r5.x, r6.w, v_39.z);
174
+ let v_40 = (r2.xx * r7.yz);
175
+ r2 = vec4<f32>(v_40.xy, r2.zw);
176
+ let v_41 = max(r2.xy, vec2<f32>());
177
+ r2 = vec4<f32>(v_41.xy, r2.zw);
178
+ let v_42 = min(r2.xy, vec2<f32>(0.5f));
179
+ r2 = vec4<f32>(v_42.xy, r2.zw);
180
+ r1.x = fma((-(r1.wwww)).x, r2.x, r1.x);
181
+ r1.x = fma((-(r1.wwww)).x, r2.y, r1.x);
182
+ let v_43 = bitcast<u32>(r1.z);
183
+ let v_44 = r1.x;
184
+ r3.z = select(r2.z, v_44, (v_43 != 0u));
185
+ r4.w = 0.0f;
186
+ let v_45 = (r3.xyz + r4.yzw);
187
+ r1 = vec4<f32>(v_45.x, r1.y, v_45.yz);
188
+ let v_46 = r1.xzxx;
189
+ r2.x = textureSampleCompareLevel(t15, s15, v_46.xy, r1.w);
190
+ let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.0f, -0.25f));
191
+ r4 = vec4<f32>(v_47.xy, r4.zw);
192
+ r4.z = 0.0f;
193
+ let v_48 = (r3.xyz + r4.xyz);
194
+ r1 = vec4<f32>(v_48.x, r1.y, v_48.yz);
195
+ let v_49 = r1.xzxx;
196
+ r2.y = textureSampleCompareLevel(t15, s15, v_49.xy, r1.w);
197
+ let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, -0.25f));
198
+ r4 = vec4<f32>(v_50.xy, r4.zw);
199
+ r4.z = 0.0f;
200
+ let v_51 = (r3.xyz + r4.xyz);
201
+ r1 = vec4<f32>(v_51.x, r1.y, v_51.yz);
202
+ let v_52 = r1.xzxx;
203
+ r2.z = textureSampleCompareLevel(t15, s15, v_52.xy, r1.w);
204
+ let v_53 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, 0.0f));
205
+ r4 = vec4<f32>(v_53.xy, r4.zw);
206
+ r4.z = 0.0f;
207
+ let v_54 = (r3.xyz + r4.xyz);
208
+ r1 = vec4<f32>(v_54.x, r1.y, v_54.yz);
209
+ let v_55 = r1.xzxx;
210
+ r4.x = textureSampleCompareLevel(t15, s15, v_55.xy, r1.w);
211
+ let v_56 = r3.xyxx;
212
+ r4.y = textureSampleCompareLevel(t15, s15, v_56.xy, r3.z);
213
+ let v_57 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, 0.0f));
214
+ r5 = vec4<f32>(v_57.xy, r5.zw);
215
+ r5.z = 0.0f;
216
+ let v_58 = (r3.xyz + r5.xyz);
217
+ r1 = vec4<f32>(v_58.x, r1.y, v_58.yz);
218
+ let v_59 = r1.xzxx;
219
+ r4.z = textureSampleCompareLevel(t15, s15, v_59.xy, r1.w);
220
+ let v_60 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, 0.25f));
221
+ r5 = vec4<f32>(v_60.xy, r5.zw);
222
+ r5.z = 0.0f;
223
+ let v_61 = (r3.xyz + r5.xyz);
224
+ r1 = vec4<f32>(v_61.x, r1.y, v_61.yz);
225
+ let v_62 = r1.xzxx;
226
+ r5.x = textureSampleCompareLevel(t15, s15, v_62.xy, r1.w);
227
+ let v_63 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.0f, 0.25f));
228
+ r6 = vec4<f32>(v_63.xy, r6.zw);
229
+ r6.z = 0.0f;
230
+ let v_64 = (r3.xyz + r6.xyz);
231
+ r1 = vec4<f32>(v_64.x, r1.y, v_64.yz);
232
+ let v_65 = r1.xzxx;
233
+ r5.y = textureSampleCompareLevel(t15, s15, v_65.xy, r1.w);
234
+ let v_66 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, 0.25f));
235
+ r6 = vec4<f32>(v_66.xy, r6.zw);
236
+ r6.z = 0.0f;
237
+ let v_67 = (r3.xyz + r6.xyz);
238
+ r1 = vec4<f32>(v_67.x, r1.y, v_67.yz);
239
+ let v_68 = r1.xzxx;
240
+ r5.z = textureSampleCompareLevel(t15, s15, v_68.xy, r1.w);
241
+ let v_69 = (r2.xyz + r4.xyz);
242
+ r1 = vec4<f32>(v_69.x, r1.y, v_69.yz);
243
+ let v_70 = (r5.xyz + r1.xzw);
244
+ r1 = vec4<f32>(v_70.x, r1.y, v_70.yz);
245
+ r1.x = dot(r1.xzw, vec3<f32>(1.0f));
246
+ r2.x = (r1.x * 0.11111111193895339966f);
247
+ r1.x = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
248
+ if ((bitcast<u32>(r1.x) != 0u)) {
249
+ r3 = textureSample(t2, s2, r3.xyxx.xy);
250
+ r2.y = ((-(r3.wwww)).y + 1.0f);
251
+ } else {
252
+ r2.y = 1.0f;
253
+ }
254
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
255
+ r1.x = clamp(fma(r1.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.0f)).x, 0.0f, 1.0f);
256
+ r0.w = ((-(r0.wwww)).w + 1.0f);
257
+ let v_71 = fma(r0.ww, r1.xx, r2.xy);
258
+ r1 = vec4<f32>(v_71.xy, r1.zw);
259
+ let v_72 = (r1.xy * r1.xy);
260
+ r1 = vec4<f32>(v_72.xy, r1.zw);
261
+ let v_73 = min(r1.xy, vec2<f32>(1.0f));
262
+ let v_74 = r1;
263
+ r1 = vec4<f32>(v_74.x, v_73.xy, v_74.w);
264
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
265
+ r1.w = (r1.z * r1.y);
266
+ let v_75 = bitcast<u32>(r0.w);
267
+ let v_76 = r1.w;
268
+ r1.x = select(r1.y, v_76, (v_75 != 0u));
269
+ r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
270
+ let v_77 = r2;
271
+ r2 = vec4<f32>(v_77.x, 0.0f, v_77.z, 0.5f);
272
+ let v_78 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
273
+ r0 = vec4<f32>(v_78.xy, r0.zw);
274
+ r3 = textureSample(t5, s5, r0.xyxx.xy);
275
+ r2.z = r3.y;
276
+ r2 = textureSample(t6, s6, r2.zwzz.xy);
277
+ r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f);
278
+ r0.x = sqrt(r0.x);
279
+ r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f);
280
+ r0.x = (r0.x * r2.x);
281
+ o0 = (r0.xxxx * r1.xzzz);
282
+ }
283
+
284
+ @fragment
285
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
286
+ main_inner(v1, v3);
287
+ return o0;
288
+ }
b/8b0b5899ed/shaders/e553e98d237e6e68.wgsl ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> o0 : vec4<f32>;
4
+
5
+ var<private> o1 : vec4<f32>;
6
+
7
+ var<private> o2 : vec4<f32>;
8
+
9
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>) {
10
+ o0 = vec4<f32>(v0.xyz, o0.w);
11
+ o0.w = 1.0f;
12
+ o1 = v1;
13
+ o2 = v2.xyxy;
14
+ }
15
+
16
+ struct tint_symbol {
17
+ @builtin(position)
18
+ o0 : vec4<f32>,
19
+ @location(1u)
20
+ o1 : vec4<f32>,
21
+ @location(2u)
22
+ o2 : vec4<f32>,
23
+ }
24
+
25
+ @vertex
26
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>) -> tint_symbol {
27
+ main_inner(v0, v1, v2);
28
+ return tint_symbol(o0, o1, o2);
29
+ }
b/8b0b5899ed/shaders/e55eb708bf04a883.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e5774cba1e793da4.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e5774cba1e793da4.wgsl ADDED
@@ -0,0 +1,1260 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(17u) var s1 : sampler;
94
+
95
+ @group(1u) @binding(18u) var s2 : sampler;
96
+
97
+ @group(1u) @binding(19u) var s3 : sampler;
98
+
99
+ @group(1u) @binding(27u) var s11 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
114
+
115
+ var<private> v7 : vec4<f32>;
116
+
117
+ var<private> v8 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_7 {
126
+ tint_symbol_6 : array<vec4<u32>, 4u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v7 = v_2;
135
+ x1[0u].x = v8[0u];
136
+ x1[0u].y = v8[1u];
137
+ x1[0u].z = v8[2u];
138
+ x1[0u].w = v8[3u];
139
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
140
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
141
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
142
+ v_3((bitcast<u32>(r1.x) != 0u));
143
+ r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
144
+ let v_4 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
145
+ r1 = vec4<f32>(v_4.xy, r1.zw);
146
+ r1.z = dot(r1.xy, r1.xy);
147
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
148
+ r1.z = sqrt(abs(r1.zzzz).z);
149
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
150
+ let v_5 = (r1.ww * r1.xy);
151
+ r1 = vec4<f32>(v_5.xy, r1.zw);
152
+ let v_6 = (r1.yyy * v5.xyz);
153
+ r2 = vec4<f32>(v_6.xyz, r2.w);
154
+ let v_7 = fma(r1.xxx, v4.xyz, r2.xyz);
155
+ r1 = vec4<f32>(v_7.xy, r1.z, v_7.z);
156
+ let v_8 = fma(r1.zzz, v2.xyz, r1.xyw);
157
+ r1 = vec4<f32>(v_8.xyz, r1.w);
158
+ r1.w = dot(r1.xyz, r1.xyz);
159
+ r1.w = inverseSqrt(r1.w);
160
+ let v_9 = (r1.www * r1.xyz);
161
+ r2 = vec4<f32>(v_9.xyz, r2.w);
162
+ r3 = textureSample(t3, s3, v1.xy.xyxx.xy);
163
+ let v_10 = (r3.xy * r3.xy);
164
+ r3 = vec4<f32>(v_10.xy, r3.zw);
165
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
166
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
167
+ r0.w = (r0.w * v0.w);
168
+ let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
169
+ r3 = vec4<f32>(v_11.xy, r3.zw);
170
+ let v_12 = (r0.xyz * r0.xyz);
171
+ r0 = vec4<f32>(v_12.xyz, r0.w);
172
+ let v_13 = -(v6.xyzx);
173
+ let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz);
174
+ r4 = vec4<f32>(v_14.xyz, r4.w);
175
+ r1.y = dot(r4.xyz, r4.xyz);
176
+ r1.y = inverseSqrt(r1.y);
177
+ let v_15 = (r1.yyy * r4.xyz);
178
+ r5 = vec4<f32>(v_15.xyz, r5.w);
179
+ let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx);
180
+ let v_17 = fma(r4.xyz, r1.yyy, v_16.xyz);
181
+ r6 = vec4<f32>(v_17.xyz, r6.w);
182
+ r2.w = dot(r6.xyz, r6.xyz);
183
+ r2.w = inverseSqrt(r2.w);
184
+ let v_18 = (r2.www * r6.xyz);
185
+ r6 = vec4<f32>(v_18.xyz, r6.w);
186
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
187
+ r2.w = max(r2.w, 0.0f);
188
+ let v_19 = -(r2.wwww);
189
+ r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.z);
190
+ r2.w = (r2.w * 558.0f);
191
+ r2.w = fma(r3.z, 3.0f, r2.w);
192
+ r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
193
+ let v_20 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
194
+ r7 = vec4<f32>(v_20.xyz, r7.w);
195
+ let v_21 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
196
+ r8 = vec4<f32>(v_21.xyz, r8.w);
197
+ let v_22 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
198
+ r8 = vec4<f32>(v_22.xyz, r8.w);
199
+ let v_23 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
200
+ r8 = vec4<f32>(v_23.xyz, r8.w);
201
+ let v_24 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
202
+ r9 = vec4<f32>(v_24.xyz, r9.w);
203
+ let v_25 = &(x0[0u]);
204
+ let v_26 = r9;
205
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
206
+ let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
207
+ r10 = vec4<f32>(v_27.xyz, r10.w);
208
+ let v_28 = &(x0[1u]);
209
+ let v_29 = r10;
210
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
211
+ let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
212
+ r11 = vec4<f32>(v_30.xyz, r11.w);
213
+ let v_31 = &(x0[2u]);
214
+ let v_32 = r11;
215
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
216
+ let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
217
+ r8 = vec4<f32>(v_33.xyz, r8.w);
218
+ let v_34 = &(x0[3u]);
219
+ let v_35 = r8;
220
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
221
+ let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
222
+ let v_37 = r12;
223
+ r12 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
224
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
225
+ r3.w = (r3.w * 0.5f);
226
+ let v_38 = abs(r11.yyyy);
227
+ r4.w = max(v_38.w, abs(r11.xxxx).w);
228
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
229
+ let v_39 = (bitcast<u32>(r4.w) != 0u);
230
+ let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
231
+ r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
232
+ let v_41 = abs(r10.yyyy);
233
+ r5.w = max(v_41.w, abs(r10.xxxx).w);
234
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
235
+ let v_42 = bitcast<u32>(r5.w);
236
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
237
+ let v_43 = abs(r9.yyyy);
238
+ r5.w = max(v_43.w, abs(r9.xxxx).w);
239
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
240
+ let v_44 = bitcast<u32>(r3.w);
241
+ r3.w = select(r4.w, 0.0f, (v_44 != 0u));
242
+ let v_45 = x0[bitcast<i32>(r3.w)];
243
+ r9 = vec4<f32>(v_45.xyz, r9.w);
244
+ r3.w = f32(bitcast<i32>(r3.w));
245
+ r4.w = (r3.w + 0.5f);
246
+ r4.w = (r4.w * 0.25f);
247
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
248
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
249
+ r3.w = dot(r10, cb6_6.tint_symbol_5[12u]);
250
+ r5.w = dot(r10, cb6_6.tint_symbol_5[13u]);
251
+ r10.x = (r9.x + 0.5f);
252
+ r10.y = fma(r9.y, 0.25f, r4.w);
253
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
254
+ r3.w = ((-(r3.wwww)).w + r9.z);
255
+ let v_46 = dpdx(r10.xyy);
256
+ r11 = vec4<f32>(v_46.xy, r11.z, v_46.z);
257
+ r11.z = dpdx(r3.w);
258
+ let v_47 = dpdy(r10.yxy);
259
+ r13 = vec4<f32>(v_47.xyz, r13.w);
260
+ r13.w = dpdy(r3.w);
261
+ let v_48 = (r11.yw * r13.yw);
262
+ r8 = vec4<f32>(r8.xy, v_48.xy);
263
+ let v_49 = -(r8.zwzz);
264
+ let v_50 = fma(r11.xz, r13.xz, v_49.xy);
265
+ r14 = vec4<f32>(v_50.xy, r14.zw);
266
+ r6.w = (1.0f / r14.x);
267
+ r7.w = (r11.z * r13.y);
268
+ let v_51 = -(r7.wwww);
269
+ r14.z = fma(r11.x, r13.w, v_51.z);
270
+ let v_52 = (r6.ww * r14.yz);
271
+ r8 = vec4<f32>(r8.xy, v_52.xy);
272
+ let v_53 = max(r8.zw, vec2<f32>());
273
+ r8 = vec4<f32>(r8.xy, v_53.xy);
274
+ let v_54 = min(r8.zw, vec2<f32>(0.5f));
275
+ r8 = vec4<f32>(r8.xy, v_54.xy);
276
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
277
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
278
+ let v_55 = bitcast<u32>(r4.w);
279
+ let v_56 = r3.w;
280
+ r12.z = select(r9.z, v_56, (v_55 != 0u));
281
+ r10.z = 0.0f;
282
+ let v_57 = (r10.xyz + r12.ywz);
283
+ r9 = vec4<f32>(v_57.xyz, r9.w);
284
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
285
+ r12 = vec4<f32>(v_58.xy, r12.zw);
286
+ let v_59 = (r10.xyz + r12.xyz);
287
+ r11 = vec4<f32>(v_59.xyz, r11.w);
288
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
289
+ r12 = vec4<f32>(v_60.xy, r12.zw);
290
+ let v_61 = (r10.xyz + r12.xyz);
291
+ r13 = vec4<f32>(v_61.xyz, r13.w);
292
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
293
+ r12 = vec4<f32>(v_62.xy, r12.zw);
294
+ let v_63 = (r10.xyz + r12.xyz);
295
+ r14 = vec4<f32>(v_63.xyz, r14.w);
296
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
297
+ r12 = vec4<f32>(v_64.xy, r12.zw);
298
+ let v_65 = (r10.xyz + r12.xyz);
299
+ r15 = vec4<f32>(v_65.xyz, r15.w);
300
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
301
+ r12 = vec4<f32>(v_66.xy, r12.zw);
302
+ let v_67 = (r10.xyz + r12.xyz);
303
+ r16 = vec4<f32>(v_67.xyz, r16.w);
304
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
305
+ r12 = vec4<f32>(v_68.xy, r12.zw);
306
+ let v_69 = (r10.xyz + r12.xyz);
307
+ r17 = vec4<f32>(v_69.xyz, r17.w);
308
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
309
+ r12 = vec4<f32>(v_70.xy, r12.zw);
310
+ let v_71 = (r10.xyz + r12.xyz);
311
+ r18 = vec4<f32>(v_71.xyz, r18.w);
312
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
313
+ r12 = vec4<f32>(v_72.xy, r12.zw);
314
+ let v_73 = (r10.xyz + r12.xyz);
315
+ r19 = vec4<f32>(v_73.xyz, r19.w);
316
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
317
+ r12 = vec4<f32>(v_74.xy, r12.zw);
318
+ let v_75 = (r10.xyz + r12.xyz);
319
+ r20 = vec4<f32>(v_75.xyz, r20.w);
320
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
321
+ r12 = vec4<f32>(v_76.xy, r12.zw);
322
+ let v_77 = (r10.xyz + r12.xyz);
323
+ r21 = vec4<f32>(v_77.xyz, r21.w);
324
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
325
+ r12 = vec4<f32>(v_78.xy, r12.zw);
326
+ let v_79 = (r10.xyz + r12.xyz);
327
+ r22 = vec4<f32>(v_79.xyz, r22.w);
328
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
329
+ r12 = vec4<f32>(v_80.xy, r12.zw);
330
+ let v_81 = (r10.xyz + r12.xyz);
331
+ r23 = vec4<f32>(v_81.xyz, r23.w);
332
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
333
+ r12 = vec4<f32>(v_82.xy, r12.zw);
334
+ let v_83 = (r10.xyz + r12.xyz);
335
+ r24 = vec4<f32>(v_83.xyz, r24.w);
336
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
337
+ r12 = vec4<f32>(v_84.xy, r12.zw);
338
+ let v_85 = (r10.xyz + r12.xyz);
339
+ r25 = vec4<f32>(v_85.xyz, r25.w);
340
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
341
+ r12 = vec4<f32>(v_86.xy, r12.zw);
342
+ let v_87 = (r10.xyz + r12.xyz);
343
+ r10 = vec4<f32>(v_87.xyz, r10.w);
344
+ let v_88 = r9.xyxx;
345
+ r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z);
346
+ let v_89 = r11.xyxx;
347
+ r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z);
348
+ let v_90 = r13.xyxx;
349
+ r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
350
+ let v_91 = r14.xyxx;
351
+ r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
352
+ let v_92 = r15.xyxx;
353
+ r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
354
+ let v_93 = r16.xyxx;
355
+ r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
356
+ let v_94 = r17.xyxx;
357
+ r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
358
+ let v_95 = r18.xyxx;
359
+ r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
360
+ let v_96 = r19.xyxx;
361
+ r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
362
+ let v_97 = r20.xyxx;
363
+ r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
364
+ let v_98 = r21.xyxx;
365
+ r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
366
+ let v_99 = r22.xyxx;
367
+ r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
368
+ let v_100 = r23.xyxx;
369
+ r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
370
+ let v_101 = r24.xyxx;
371
+ r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
372
+ let v_102 = r25.xyxx;
373
+ r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r25.z);
374
+ let v_103 = r10.xyxx;
375
+ r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z);
376
+ r9 = (r9 + r11);
377
+ r9 = (r12 + r9);
378
+ r9 = (r13 + r9);
379
+ r3.w = dot(r9, vec4<f32>(1.0f));
380
+ r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
381
+ let v_104 = abs(r8.yyyy);
382
+ r4.w = max(v_104.w, abs(r8.xxxx).w);
383
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
384
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
385
+ r3.z = (r4.w * r3.z);
386
+ r3.z = fma(r3.w, 0.0625f, r3.z);
387
+ let v_105 = (r3.xyz * r3.xyz);
388
+ r3 = vec4<f32>(v_105.xyz, r3.w);
389
+ r3.z = min(r3.z, 1.0f);
390
+ r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
391
+ r3.w = sqrt(r3.w);
392
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
393
+ let v_106 = -(r3.zzzz);
394
+ r3.z = fma(r3.w, v_106.z, r3.z);
395
+ let v_107 = dot(r2.xyz, v_16.xyz);
396
+ r3.w = clamp(vec4<f32>(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f);
397
+ let v_108 = dot(r5.xyz, r2.xyz);
398
+ r8.x = clamp(vec4<f32>(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f);
399
+ let v_109 = dot(r6.xyz, v_16.xyz);
400
+ r8.y = clamp(vec4<f32>(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f);
401
+ let v_110 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
402
+ r8 = vec4<f32>(v_110.xy, r8.zw);
403
+ let v_111 = (r8.xy * r8.xy);
404
+ r8 = vec4<f32>(r8.xy, v_111.xy);
405
+ let v_112 = (r8.zw * r8.zw);
406
+ r8 = vec4<f32>(r8.xy, v_112.xy);
407
+ let v_113 = (r8.xy * r8.zw);
408
+ r8 = vec4<f32>(v_113.xy, r8.zw);
409
+ r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
410
+ let v_114 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww);
411
+ r8 = vec4<f32>(v_114.xy, r8.zw);
412
+ let v_115 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
413
+ r8 = vec4<f32>(r8.xy, v_115.xy);
414
+ r5.w = (r8.z * 0.125f);
415
+ r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
416
+ r6.x = dot(r2.xyz, r6.xyz);
417
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
418
+ r6.x = log2(r6.x);
419
+ r6.x = (r6.x * r8.w);
420
+ r6.x = exp2(r6.x);
421
+ r6.x = (r8.y * r6.x);
422
+ r6.x = (r5.w * r6.x);
423
+ r6.x = (r1.x * r6.x);
424
+ r6.x = (r3.w * r6.x);
425
+ r3.w = (r3.w * r6.w);
426
+ let v_116 = fma(r0.xyz, r3.www, r6.xxx);
427
+ r6 = vec4<f32>(v_116.xyz, r6.w);
428
+ let v_117 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
429
+ r6 = vec4<f32>(v_117.xyz, r6.w);
430
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
431
+ if ((bitcast<u32>(r3.w) != 0u)) {
432
+ r9 = vec4<f32>(r9.x, vec3<f32>());
433
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
434
+ } else {
435
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
436
+ let v_118 = (v_13.xyz + cb3_3.tint_symbol_2[3u].xyz);
437
+ r8 = vec4<f32>(v_118.xyz, r8.w);
438
+ let v_119 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
439
+ r9 = vec4<f32>(v_119.xyz, r9.w);
440
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
441
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
442
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
443
+ let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
444
+ r9 = vec4<f32>(v_120.xyz, r9.w);
445
+ let v_121 = (r9.xyz + v_13.xyz);
446
+ r9 = vec4<f32>(v_121.xyz, r9.w);
447
+ let v_122 = bitcast<vec3<u32>>(r7.www);
448
+ let v_123 = r8.xyz;
449
+ let v_124 = select(r9.xyz, v_123, (v_122 != vec3<u32>()));
450
+ r8 = vec4<f32>(v_124.xyz, r8.w);
451
+ r7.w = dot(r8.xyz, r8.xyz);
452
+ let v_125 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
453
+ r8 = vec4<f32>(v_125.xyz, r8.w);
454
+ r9.x = dot(r8.xyz, r8.xyz);
455
+ r9.x = inverseSqrt(r9.x);
456
+ let v_126 = (r8.xyz * r9.xxx);
457
+ r8 = vec4<f32>(v_126.xyz, r8.w);
458
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
459
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
460
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
461
+ r7.w = (r7.w / r9.x);
462
+ let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx);
463
+ r9.x = dot(r8.xyz, v_127.xyz);
464
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
465
+ let v_128 = dot(r8.xyz, r2.xyz);
466
+ r9.y = clamp(vec4<f32>(v_128, v_128, v_128, v_128).y, 0.0f, 1.0f);
467
+ r9.x = (r9.x * r9.y);
468
+ r9.y = (r7.w * r9.x);
469
+ let v_129 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
470
+ r9 = vec4<f32>(r9.x, v_129.xyz);
471
+ let v_130 = (r0.xyz * r9.yzw);
472
+ r9 = vec4<f32>(r9.x, v_130.xyz);
473
+ let v_131 = fma(r4.xyz, r1.yyy, r8.xyz);
474
+ r8 = vec4<f32>(v_131.xyz, r8.w);
475
+ r10.x = dot(r8.xyz, r8.xyz);
476
+ r10.x = inverseSqrt(r10.x);
477
+ let v_132 = (r8.xyz * r10.xxx);
478
+ r8 = vec4<f32>(v_132.xyz, r8.w);
479
+ let v_133 = dot(r8.xyz, r5.xyz);
480
+ r10.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
481
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
482
+ r10.y = (r10.x * r10.x);
483
+ r10.y = (r10.y * r10.y);
484
+ r10.x = (r10.y * r10.x);
485
+ r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w);
486
+ let v_134 = dot(r8.xyz, r2.xyz);
487
+ r8.x = clamp(vec4<f32>(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f);
488
+ r8.x = log2(r8.x);
489
+ r8.x = (r8.x * r8.w);
490
+ r8.x = exp2(r8.x);
491
+ r8.x = (r8.x * r10.x);
492
+ r8.x = (r9.x * r8.x);
493
+ r7.w = (r7.w * r8.x);
494
+ r7.w = (r5.w * r7.w);
495
+ let v_135 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
496
+ r8 = vec4<f32>(v_135.xyz, r8.w);
497
+ }
498
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
499
+ if ((bitcast<u32>(r7.w) != 0u)) {
500
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
501
+ r7.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
502
+ let v_136 = bitcast<u32>(r9.x);
503
+ let v_137 = r7.w;
504
+ r3.w = select(r3.w, v_137, (v_136 != 0u));
505
+ if ((bitcast<u32>(r3.w) != 0u)) {
506
+ } else {
507
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
508
+ let v_138 = (v_13.xyz + cb3_3.tint_symbol_2[4u].xyz);
509
+ r10 = vec4<f32>(v_138.xyz, r10.w);
510
+ let v_139 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
511
+ r11 = vec4<f32>(v_139.xyz, r11.w);
512
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
513
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
514
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
515
+ let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
516
+ r11 = vec4<f32>(v_140.xyz, r11.w);
517
+ let v_141 = (r11.xyz + v_13.xyz);
518
+ r11 = vec4<f32>(v_141.xyz, r11.w);
519
+ let v_142 = bitcast<vec3<u32>>(r7.www);
520
+ let v_143 = r10.xyz;
521
+ let v_144 = select(r11.xyz, v_143, (v_142 != vec3<u32>()));
522
+ r10 = vec4<f32>(v_144.xyz, r10.w);
523
+ r7.w = dot(r10.xyz, r10.xyz);
524
+ let v_145 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
525
+ r10 = vec4<f32>(v_145.xyz, r10.w);
526
+ r9.x = dot(r10.xyz, r10.xyz);
527
+ r9.x = inverseSqrt(r9.x);
528
+ let v_146 = (r9.xxx * r10.xyz);
529
+ r10 = vec4<f32>(v_146.xyz, r10.w);
530
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
531
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
532
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w);
533
+ r7.w = (r7.w / r9.x);
534
+ let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx);
535
+ r9.x = dot(r10.xyz, v_147.xyz);
536
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
537
+ let v_148 = dot(r10.xyz, r2.xyz);
538
+ r10.w = clamp(vec4<f32>(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f);
539
+ r9.x = (r9.x * r10.w);
540
+ r10.w = (r7.w * r9.x);
541
+ let v_149 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
542
+ r11 = vec4<f32>(v_149.xyz, r11.w);
543
+ let v_150 = fma(r11.xyz, r0.xyz, r9.yzw);
544
+ r9 = vec4<f32>(r9.x, v_150.xyz);
545
+ let v_151 = fma(r4.xyz, r1.yyy, r10.xyz);
546
+ r10 = vec4<f32>(v_151.xyz, r10.w);
547
+ r10.w = dot(r10.xyz, r10.xyz);
548
+ r10.w = inverseSqrt(r10.w);
549
+ let v_152 = (r10.www * r10.xyz);
550
+ r10 = vec4<f32>(v_152.xyz, r10.w);
551
+ let v_153 = dot(r10.xyz, r5.xyz);
552
+ r10.w = clamp(vec4<f32>(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f);
553
+ r10.w = ((-(r10.wwww)).w + 1.0f);
554
+ r11.x = (r10.w * r10.w);
555
+ r11.x = (r11.x * r11.x);
556
+ r10.w = (r10.w * r11.x);
557
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
558
+ let v_154 = dot(r10.xyz, r2.xyz);
559
+ r10.x = clamp(vec4<f32>(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f);
560
+ r10.x = log2(r10.x);
561
+ r10.x = (r8.w * r10.x);
562
+ r10.x = exp2(r10.x);
563
+ r10.x = (r10.x * r10.w);
564
+ r9.x = (r9.x * r10.x);
565
+ r7.w = (r7.w * r9.x);
566
+ r7.w = (r5.w * r7.w);
567
+ let v_155 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
568
+ r8 = vec4<f32>(v_155.xyz, r8.w);
569
+ }
570
+ } else {
571
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
572
+ }
573
+ if ((bitcast<u32>(r3.w) != 0u)) {
574
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
575
+ } else {
576
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
577
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
578
+ if ((bitcast<u32>(r3.w) != 0u)) {
579
+ } else {
580
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
581
+ let v_156 = (v_13.xyz + cb3_3.tint_symbol_2[5u].xyz);
582
+ r10 = vec4<f32>(v_156.xyz, r10.w);
583
+ let v_157 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
584
+ r11 = vec4<f32>(v_157.xyz, r11.w);
585
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
586
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
587
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
588
+ let v_158 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
589
+ r11 = vec4<f32>(v_158.xyz, r11.w);
590
+ let v_159 = (r11.xyz + v_13.xyz);
591
+ r11 = vec4<f32>(v_159.xyz, r11.w);
592
+ let v_160 = bitcast<vec3<u32>>(r7.www);
593
+ let v_161 = r10.xyz;
594
+ let v_162 = select(r11.xyz, v_161, (v_160 != vec3<u32>()));
595
+ r10 = vec4<f32>(v_162.xyz, r10.w);
596
+ r7.w = dot(r10.xyz, r10.xyz);
597
+ let v_163 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
598
+ r10 = vec4<f32>(v_163.xyz, r10.w);
599
+ r9.x = dot(r10.xyz, r10.xyz);
600
+ r9.x = inverseSqrt(r9.x);
601
+ let v_164 = (r9.xxx * r10.xyz);
602
+ r10 = vec4<f32>(v_164.xyz, r10.w);
603
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
604
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
605
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w);
606
+ r7.w = (r7.w / r9.x);
607
+ let v_165 = -(cb3_3.tint_symbol_2[13u].xyzx);
608
+ r9.x = dot(r10.xyz, v_165.xyz);
609
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
610
+ let v_166 = dot(r10.xyz, r2.xyz);
611
+ r10.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
612
+ r9.x = (r9.x * r10.w);
613
+ r10.w = (r7.w * r9.x);
614
+ let v_167 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
615
+ r11 = vec4<f32>(v_167.xyz, r11.w);
616
+ let v_168 = fma(r11.xyz, r0.xyz, r9.yzw);
617
+ r9 = vec4<f32>(r9.x, v_168.xyz);
618
+ let v_169 = fma(r4.xyz, r1.yyy, r10.xyz);
619
+ r10 = vec4<f32>(v_169.xyz, r10.w);
620
+ r10.w = dot(r10.xyz, r10.xyz);
621
+ r10.w = inverseSqrt(r10.w);
622
+ let v_170 = (r10.www * r10.xyz);
623
+ r10 = vec4<f32>(v_170.xyz, r10.w);
624
+ let v_171 = dot(r10.xyz, r5.xyz);
625
+ r10.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
626
+ r10.w = ((-(r10.wwww)).w + 1.0f);
627
+ r11.x = (r10.w * r10.w);
628
+ r11.x = (r11.x * r11.x);
629
+ r10.w = (r10.w * r11.x);
630
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
631
+ let v_172 = dot(r10.xyz, r2.xyz);
632
+ r10.x = clamp(vec4<f32>(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f);
633
+ r10.x = log2(r10.x);
634
+ r10.x = (r8.w * r10.x);
635
+ r10.x = exp2(r10.x);
636
+ r10.x = (r10.x * r10.w);
637
+ r9.x = (r9.x * r10.x);
638
+ r7.w = (r7.w * r9.x);
639
+ r7.w = (r5.w * r7.w);
640
+ let v_173 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
641
+ r8 = vec4<f32>(v_173.xyz, r8.w);
642
+ }
643
+ }
644
+ if ((bitcast<u32>(r3.w) != 0u)) {
645
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
646
+ } else {
647
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
648
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
649
+ if ((bitcast<u32>(r3.w) != 0u)) {
650
+ } else {
651
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
652
+ let v_174 = (v_13.xyz + cb3_3.tint_symbol_2[6u].xyz);
653
+ r10 = vec4<f32>(v_174.xyz, r10.w);
654
+ let v_175 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
655
+ r11 = vec4<f32>(v_175.xyz, r11.w);
656
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
657
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
658
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
659
+ let v_176 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
660
+ r11 = vec4<f32>(v_176.xyz, r11.w);
661
+ let v_177 = (r11.xyz + v_13.xyz);
662
+ r11 = vec4<f32>(v_177.xyz, r11.w);
663
+ let v_178 = bitcast<vec3<u32>>(r7.www);
664
+ let v_179 = r10.xyz;
665
+ let v_180 = select(r11.xyz, v_179, (v_178 != vec3<u32>()));
666
+ r10 = vec4<f32>(v_180.xyz, r10.w);
667
+ r7.w = dot(r10.xyz, r10.xyz);
668
+ let v_181 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
669
+ r10 = vec4<f32>(v_181.xyz, r10.w);
670
+ r9.x = dot(r10.xyz, r10.xyz);
671
+ r9.x = inverseSqrt(r9.x);
672
+ let v_182 = (r9.xxx * r10.xyz);
673
+ r10 = vec4<f32>(v_182.xyz, r10.w);
674
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
675
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
676
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w);
677
+ r7.w = (r7.w / r9.x);
678
+ let v_183 = -(cb3_3.tint_symbol_2[14u].xyzx);
679
+ r9.x = dot(r10.xyz, v_183.xyz);
680
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
681
+ let v_184 = dot(r10.xyz, r2.xyz);
682
+ r10.w = clamp(vec4<f32>(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f);
683
+ r9.x = (r9.x * r10.w);
684
+ r10.w = (r7.w * r9.x);
685
+ let v_185 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
686
+ r11 = vec4<f32>(v_185.xyz, r11.w);
687
+ let v_186 = fma(r11.xyz, r0.xyz, r9.yzw);
688
+ r9 = vec4<f32>(r9.x, v_186.xyz);
689
+ let v_187 = fma(r4.xyz, r1.yyy, r10.xyz);
690
+ r10 = vec4<f32>(v_187.xyz, r10.w);
691
+ r10.w = dot(r10.xyz, r10.xyz);
692
+ r10.w = inverseSqrt(r10.w);
693
+ let v_188 = (r10.www * r10.xyz);
694
+ r10 = vec4<f32>(v_188.xyz, r10.w);
695
+ let v_189 = dot(r10.xyz, r5.xyz);
696
+ r10.w = clamp(vec4<f32>(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f);
697
+ r10.w = ((-(r10.wwww)).w + 1.0f);
698
+ r11.x = (r10.w * r10.w);
699
+ r11.x = (r11.x * r11.x);
700
+ r10.w = (r10.w * r11.x);
701
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
702
+ let v_190 = dot(r10.xyz, r2.xyz);
703
+ r10.x = clamp(vec4<f32>(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f);
704
+ r10.x = log2(r10.x);
705
+ r10.x = (r8.w * r10.x);
706
+ r10.x = exp2(r10.x);
707
+ r10.x = (r10.x * r10.w);
708
+ r9.x = (r9.x * r10.x);
709
+ r7.w = (r7.w * r9.x);
710
+ r7.w = (r5.w * r7.w);
711
+ let v_191 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
712
+ r8 = vec4<f32>(v_191.xyz, r8.w);
713
+ }
714
+ }
715
+ if ((bitcast<u32>(r3.w) != 0u)) {
716
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
717
+ } else {
718
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
719
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
720
+ if ((bitcast<u32>(r3.w) != 0u)) {
721
+ } else {
722
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
723
+ let v_192 = (v_13.xyz + cb3_3.tint_symbol_2[7u].xyz);
724
+ r10 = vec4<f32>(v_192.xyz, r10.w);
725
+ let v_193 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
726
+ r11 = vec4<f32>(v_193.xyz, r11.w);
727
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
728
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
729
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
730
+ let v_194 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
731
+ r11 = vec4<f32>(v_194.xyz, r11.w);
732
+ let v_195 = (r11.xyz + v_13.xyz);
733
+ r11 = vec4<f32>(v_195.xyz, r11.w);
734
+ let v_196 = bitcast<vec3<u32>>(r7.www);
735
+ let v_197 = r10.xyz;
736
+ let v_198 = select(r11.xyz, v_197, (v_196 != vec3<u32>()));
737
+ r10 = vec4<f32>(v_198.xyz, r10.w);
738
+ r7.w = dot(r10.xyz, r10.xyz);
739
+ let v_199 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
740
+ r10 = vec4<f32>(v_199.xyz, r10.w);
741
+ r9.x = dot(r10.xyz, r10.xyz);
742
+ r9.x = inverseSqrt(r9.x);
743
+ let v_200 = (r9.xxx * r10.xyz);
744
+ r10 = vec4<f32>(v_200.xyz, r10.w);
745
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
746
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
747
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w);
748
+ r7.w = (r7.w / r9.x);
749
+ let v_201 = -(cb3_3.tint_symbol_2[15u].xyzx);
750
+ r9.x = dot(r10.xyz, v_201.xyz);
751
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
752
+ let v_202 = dot(r10.xyz, r2.xyz);
753
+ r10.w = clamp(vec4<f32>(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f);
754
+ r9.x = (r9.x * r10.w);
755
+ r10.w = (r7.w * r9.x);
756
+ let v_203 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
757
+ r11 = vec4<f32>(v_203.xyz, r11.w);
758
+ let v_204 = fma(r11.xyz, r0.xyz, r9.yzw);
759
+ r9 = vec4<f32>(r9.x, v_204.xyz);
760
+ let v_205 = fma(r4.xyz, r1.yyy, r10.xyz);
761
+ r10 = vec4<f32>(v_205.xyz, r10.w);
762
+ r10.w = dot(r10.xyz, r10.xyz);
763
+ r10.w = inverseSqrt(r10.w);
764
+ let v_206 = (r10.www * r10.xyz);
765
+ r10 = vec4<f32>(v_206.xyz, r10.w);
766
+ let v_207 = dot(r10.xyz, r5.xyz);
767
+ r10.w = clamp(vec4<f32>(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f);
768
+ r10.w = ((-(r10.wwww)).w + 1.0f);
769
+ r11.x = (r10.w * r10.w);
770
+ r11.x = (r11.x * r11.x);
771
+ r10.w = (r10.w * r11.x);
772
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
773
+ let v_208 = dot(r10.xyz, r2.xyz);
774
+ r10.x = clamp(vec4<f32>(v_208, v_208, v_208, v_208).x, 0.0f, 1.0f);
775
+ r10.x = log2(r10.x);
776
+ r10.x = (r8.w * r10.x);
777
+ r10.x = exp2(r10.x);
778
+ r10.x = (r10.x * r10.w);
779
+ r9.x = (r9.x * r10.x);
780
+ r7.w = (r7.w * r9.x);
781
+ r7.w = (r5.w * r7.w);
782
+ let v_209 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
783
+ r8 = vec4<f32>(v_209.xyz, r8.w);
784
+ }
785
+ }
786
+ if ((bitcast<u32>(r3.w) != 0u)) {
787
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
788
+ } else {
789
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
790
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
791
+ if ((bitcast<u32>(r3.w) != 0u)) {
792
+ } else {
793
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
794
+ let v_210 = (v_13.xyz + cb3_3.tint_symbol_2[8u].xyz);
795
+ r10 = vec4<f32>(v_210.xyz, r10.w);
796
+ let v_211 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
797
+ r11 = vec4<f32>(v_211.xyz, r11.w);
798
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
799
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
800
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
801
+ let v_212 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
802
+ r11 = vec4<f32>(v_212.xyz, r11.w);
803
+ let v_213 = (r11.xyz + v_13.xyz);
804
+ r11 = vec4<f32>(v_213.xyz, r11.w);
805
+ let v_214 = bitcast<vec3<u32>>(r7.www);
806
+ let v_215 = r10.xyz;
807
+ let v_216 = select(r11.xyz, v_215, (v_214 != vec3<u32>()));
808
+ r10 = vec4<f32>(v_216.xyz, r10.w);
809
+ r7.w = dot(r10.xyz, r10.xyz);
810
+ let v_217 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
811
+ r10 = vec4<f32>(v_217.xyz, r10.w);
812
+ r9.x = dot(r10.xyz, r10.xyz);
813
+ r9.x = inverseSqrt(r9.x);
814
+ let v_218 = (r9.xxx * r10.xyz);
815
+ r10 = vec4<f32>(v_218.xyz, r10.w);
816
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
817
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
818
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w);
819
+ r7.w = (r7.w / r9.x);
820
+ let v_219 = -(cb3_3.tint_symbol_2[16u].xyzx);
821
+ r9.x = dot(r10.xyz, v_219.xyz);
822
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
823
+ let v_220 = dot(r10.xyz, r2.xyz);
824
+ r10.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
825
+ r9.x = (r9.x * r10.w);
826
+ r10.w = (r7.w * r9.x);
827
+ let v_221 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
828
+ r11 = vec4<f32>(v_221.xyz, r11.w);
829
+ let v_222 = fma(r11.xyz, r0.xyz, r9.yzw);
830
+ r9 = vec4<f32>(r9.x, v_222.xyz);
831
+ let v_223 = fma(r4.xyz, r1.yyy, r10.xyz);
832
+ r10 = vec4<f32>(v_223.xyz, r10.w);
833
+ r10.w = dot(r10.xyz, r10.xyz);
834
+ r10.w = inverseSqrt(r10.w);
835
+ let v_224 = (r10.www * r10.xyz);
836
+ r10 = vec4<f32>(v_224.xyz, r10.w);
837
+ let v_225 = dot(r10.xyz, r5.xyz);
838
+ r10.w = clamp(vec4<f32>(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f);
839
+ r10.w = ((-(r10.wwww)).w + 1.0f);
840
+ r11.x = (r10.w * r10.w);
841
+ r11.x = (r11.x * r11.x);
842
+ r10.w = (r10.w * r11.x);
843
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
844
+ let v_226 = dot(r10.xyz, r2.xyz);
845
+ r10.x = clamp(vec4<f32>(v_226, v_226, v_226, v_226).x, 0.0f, 1.0f);
846
+ r10.x = log2(r10.x);
847
+ r10.x = (r8.w * r10.x);
848
+ r10.x = exp2(r10.x);
849
+ r10.x = (r10.x * r10.w);
850
+ r9.x = (r9.x * r10.x);
851
+ r7.w = (r7.w * r9.x);
852
+ r7.w = (r5.w * r7.w);
853
+ let v_227 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
854
+ r8 = vec4<f32>(v_227.xyz, r8.w);
855
+ }
856
+ }
857
+ if ((bitcast<u32>(r3.w) != 0u)) {
858
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
859
+ } else {
860
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
861
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
862
+ if ((bitcast<u32>(r3.w) != 0u)) {
863
+ } else {
864
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
865
+ let v_228 = (v_13.xyz + cb3_3.tint_symbol_2[9u].xyz);
866
+ r10 = vec4<f32>(v_228.xyz, r10.w);
867
+ let v_229 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
868
+ r11 = vec4<f32>(v_229.xyz, r11.w);
869
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
870
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
871
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
872
+ let v_230 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
873
+ r11 = vec4<f32>(v_230.xyz, r11.w);
874
+ let v_231 = (r11.xyz + v_13.xyz);
875
+ r11 = vec4<f32>(v_231.xyz, r11.w);
876
+ let v_232 = bitcast<vec3<u32>>(r7.www);
877
+ let v_233 = r10.xyz;
878
+ let v_234 = select(r11.xyz, v_233, (v_232 != vec3<u32>()));
879
+ r10 = vec4<f32>(v_234.xyz, r10.w);
880
+ r7.w = dot(r10.xyz, r10.xyz);
881
+ let v_235 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
882
+ r10 = vec4<f32>(v_235.xyz, r10.w);
883
+ r9.x = dot(r10.xyz, r10.xyz);
884
+ r9.x = inverseSqrt(r9.x);
885
+ let v_236 = (r9.xxx * r10.xyz);
886
+ r10 = vec4<f32>(v_236.xyz, r10.w);
887
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
888
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
889
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w);
890
+ r7.w = (r7.w / r9.x);
891
+ let v_237 = -(cb3_3.tint_symbol_2[17u].xyzx);
892
+ r9.x = dot(r10.xyz, v_237.xyz);
893
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
894
+ let v_238 = dot(r10.xyz, r2.xyz);
895
+ r10.w = clamp(vec4<f32>(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f);
896
+ r9.x = (r9.x * r10.w);
897
+ r10.w = (r7.w * r9.x);
898
+ let v_239 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
899
+ r11 = vec4<f32>(v_239.xyz, r11.w);
900
+ let v_240 = fma(r11.xyz, r0.xyz, r9.yzw);
901
+ r9 = vec4<f32>(r9.x, v_240.xyz);
902
+ let v_241 = fma(r4.xyz, r1.yyy, r10.xyz);
903
+ r10 = vec4<f32>(v_241.xyz, r10.w);
904
+ r10.w = dot(r10.xyz, r10.xyz);
905
+ r10.w = inverseSqrt(r10.w);
906
+ let v_242 = (r10.www * r10.xyz);
907
+ r10 = vec4<f32>(v_242.xyz, r10.w);
908
+ let v_243 = dot(r10.xyz, r5.xyz);
909
+ r10.w = clamp(vec4<f32>(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f);
910
+ r10.w = ((-(r10.wwww)).w + 1.0f);
911
+ r11.x = (r10.w * r10.w);
912
+ r11.x = (r11.x * r11.x);
913
+ r10.w = (r10.w * r11.x);
914
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
915
+ let v_244 = dot(r10.xyz, r2.xyz);
916
+ r10.x = clamp(vec4<f32>(v_244, v_244, v_244, v_244).x, 0.0f, 1.0f);
917
+ r10.x = log2(r10.x);
918
+ r10.x = (r8.w * r10.x);
919
+ r10.x = exp2(r10.x);
920
+ r10.x = (r10.x * r10.w);
921
+ r9.x = (r9.x * r10.x);
922
+ r7.w = (r7.w * r9.x);
923
+ r7.w = (r5.w * r7.w);
924
+ let v_245 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
925
+ r8 = vec4<f32>(v_245.xyz, r8.w);
926
+ }
927
+ }
928
+ if ((bitcast<u32>(r3.w) != 0u)) {
929
+ } else {
930
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
931
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
932
+ if ((bitcast<u32>(r3.w) != 0u)) {
933
+ } else {
934
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
935
+ let v_246 = (v_13.xyz + cb3_3.tint_symbol_2[10u].xyz);
936
+ r10 = vec4<f32>(v_246.xyz, r10.w);
937
+ let v_247 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
938
+ r11 = vec4<f32>(v_247.xyz, r11.w);
939
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
940
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
941
+ r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w);
942
+ let v_248 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz);
943
+ r11 = vec4<f32>(v_248.xyz, r11.w);
944
+ let v_249 = (r11.xyz + v_13.xyz);
945
+ r11 = vec4<f32>(v_249.xyz, r11.w);
946
+ let v_250 = bitcast<vec3<u32>>(r3.www);
947
+ let v_251 = r10.xyz;
948
+ let v_252 = select(r11.xyz, v_251, (v_250 != vec3<u32>()));
949
+ r10 = vec4<f32>(v_252.xyz, r10.w);
950
+ r3.w = dot(r10.xyz, r10.xyz);
951
+ let v_253 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
952
+ r10 = vec4<f32>(v_253.xyz, r10.w);
953
+ r7.w = dot(r10.xyz, r10.xyz);
954
+ r7.w = inverseSqrt(r7.w);
955
+ let v_254 = (r7.www * r10.xyz);
956
+ r10 = vec4<f32>(v_254.xyz, r10.w);
957
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
958
+ r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
959
+ r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w);
960
+ r3.w = (r3.w / r7.w);
961
+ let v_255 = -(cb3_3.tint_symbol_2[18u].xyzx);
962
+ r7.w = dot(r10.xyz, v_255.xyz);
963
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
964
+ let v_256 = dot(r10.xyz, r2.xyz);
965
+ r9.x = clamp(vec4<f32>(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f);
966
+ r7.w = (r7.w * r9.x);
967
+ r9.x = (r3.w * r7.w);
968
+ let v_257 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
969
+ r11 = vec4<f32>(v_257.xyz, r11.w);
970
+ let v_258 = fma(r11.xyz, r0.xyz, r9.yzw);
971
+ r9 = vec4<f32>(r9.x, v_258.xyz);
972
+ let v_259 = fma(r4.xyz, r1.yyy, r10.xyz);
973
+ r4 = vec4<f32>(v_259.xyz, r4.w);
974
+ r1.y = dot(r4.xyz, r4.xyz);
975
+ r1.y = inverseSqrt(r1.y);
976
+ let v_260 = (r1.yyy * r4.xyz);
977
+ r4 = vec4<f32>(v_260.xyz, r4.w);
978
+ let v_261 = dot(r4.xyz, r5.xyz);
979
+ r1.y = clamp(vec4<f32>(v_261, v_261, v_261, v_261).y, 0.0f, 1.0f);
980
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
981
+ r9.x = (r1.y * r1.y);
982
+ r9.x = (r9.x * r9.x);
983
+ r1.y = (r1.y * r9.x);
984
+ r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w);
985
+ let v_262 = dot(r4.xyz, r2.xyz);
986
+ r4.x = clamp(vec4<f32>(v_262, v_262, v_262, v_262).x, 0.0f, 1.0f);
987
+ r4.x = log2(r4.x);
988
+ r4.x = (r4.x * r8.w);
989
+ r4.x = exp2(r4.x);
990
+ r1.y = (r1.y * r4.x);
991
+ r1.y = (r7.w * r1.y);
992
+ r1.y = (r3.w * r1.y);
993
+ r1.y = (r5.w * r1.y);
994
+ let v_263 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
995
+ r8 = vec4<f32>(v_263.xyz, r8.w);
996
+ }
997
+ }
998
+ r1.y = (r6.w * r6.w);
999
+ r1.x = (r1.x * r1.x);
1000
+ let v_264 = (r8.xyz * r1.xxx);
1001
+ r4 = vec4<f32>(v_264.xyz, r4.w);
1002
+ let v_265 = fma(r1.yyy, r9.yzw, r4.xyz);
1003
+ r4 = vec4<f32>(v_265.xyz, r4.w);
1004
+ let v_266 = fma(r6.xyz, r3.zzz, r4.xyz);
1005
+ r4 = vec4<f32>(v_266.xyz, r4.w);
1006
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1007
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1008
+ r1.x = max(r1.x, 0.0f);
1009
+ let v_267 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1010
+ r1 = vec4<f32>(r1.x, v_267.xyz);
1011
+ r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
1012
+ let v_268 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1013
+ r6 = vec4<f32>(v_268.xyz, r6.w);
1014
+ let v_269 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
1015
+ r6 = vec4<f32>(v_269.xyz, r6.w);
1016
+ let v_270 = fma(r1.yzw, r3.zzz, r6.xyz);
1017
+ r1 = vec4<f32>(r1.x, v_270.xyz);
1018
+ let v_271 = (r3.yyy * r1.yzw);
1019
+ r1 = vec4<f32>(r1.x, v_271.xyz);
1020
+ let v_272 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1021
+ r6 = vec4<f32>(v_272.xyz, r6.w);
1022
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1023
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1024
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1025
+ let v_273 = dot(r8.xyz, r2.xyz);
1026
+ r1.x = clamp(vec4<f32>(v_273, v_273, v_273, v_273).x, 0.0f, 1.0f);
1027
+ let v_274 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
1028
+ r6 = vec4<f32>(v_274.xyz, r6.w);
1029
+ let v_275 = fma(r6.xyz, r3.xxx, r1.yzw);
1030
+ r1 = vec4<f32>(v_275.xyz, r1.w);
1031
+ let v_276 = (r6.www * r1.xyz);
1032
+ r1 = vec4<f32>(v_276.xyz, r1.w);
1033
+ let v_277 = fma(r1.xyz, r0.xyz, r4.xyz);
1034
+ r0 = vec4<f32>(v_277.xyz, r0.w);
1035
+ r1.x = ((-(r6.wwww)).x + 1.0f);
1036
+ r1.y = dot((-(r5.xyzx)).xyz, r2.xyz);
1037
+ r1.y = (r1.y + r1.y);
1038
+ let v_278 = -(r1.yyyy);
1039
+ let v_279 = -(r5.xxyz);
1040
+ let v_280 = fma(r2.xyz, v_278.yzw, v_279.yzw);
1041
+ r1 = vec4<f32>(r1.x, v_280.xyz);
1042
+ let v_281 = clamp(((r2.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1043
+ r2 = vec4<f32>(v_281.xy, r2.zw);
1044
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1045
+ r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1046
+ r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z);
1047
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.z)));
1048
+ r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
1049
+ r2.x = (r2.x * r2.x);
1050
+ r2.x = fma(r2.x, 5.0f, r2.z);
1051
+ let v_282 = bitcast<u32>(r2.w);
1052
+ let v_283 = r3.z;
1053
+ r2.x = select(r2.x, v_283, (v_282 != 0u));
1054
+ let v_284 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
1055
+ r4 = vec4<f32>(v_284.xyz, r4.w);
1056
+ r1.y = (abs(r1.wwww).y + 1.0f);
1057
+ let v_285 = (r4.xyz / r1.yyy);
1058
+ r4 = vec4<f32>(v_285.xyz, r4.w);
1059
+ let v_286 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
1060
+ r4 = vec4<f32>(v_286.xyz, r4.w);
1061
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
1062
+ let v_287 = bitcast<vec2<u32>>(r1.yy);
1063
+ let v_288 = r4.xy;
1064
+ let v_289 = select(r4.zy, v_288, (v_287 != vec2<u32>()));
1065
+ let v_290 = r1;
1066
+ r1 = vec4<f32>(v_290.x, v_289.xy, v_290.w);
1067
+ let v_291 = r2.x;
1068
+ r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_291);
1069
+ r1.y = max(r3.y, r3.x);
1070
+ let v_292 = (r1.yyy * r4.xyz);
1071
+ r1 = vec4<f32>(r1.x, v_292.xyz);
1072
+ let v_293 = (r2.yyy * r1.yzw);
1073
+ r2 = vec4<f32>(v_293.xyz, r2.w);
1074
+ let v_294 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1075
+ r2 = vec4<f32>(v_294.xyz, r2.w);
1076
+ let v_295 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1077
+ r1 = vec4<f32>(r1.x, v_295.xyz);
1078
+ let v_296 = fma(r1.yzw, r1.xxx, r0.xyz);
1079
+ r0 = vec4<f32>(v_296.xyz, r0.w);
1080
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1081
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1082
+ r0.w = dot(r7.xyz, r7.xyz);
1083
+ r1.x = sqrt(r0.w);
1084
+ let v_297 = -(cb3_3.tint_symbol_2[50u].xxxx);
1085
+ r1.y = (r1.x + v_297.y);
1086
+ r1.y = max(r1.y, 0.0f);
1087
+ r1.x = (r1.y / r1.x);
1088
+ r1.x = (r1.x * r7.z);
1089
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1090
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1091
+ r1.w = (r1.z * -1.44269502162933349609f);
1092
+ r1.w = exp2(r1.w);
1093
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1094
+ r1.z = (r1.w / r1.z);
1095
+ let v_298 = bitcast<u32>(r1.x);
1096
+ r1.x = select(1.0f, r1.z, (v_298 != 0u));
1097
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1098
+ r1.x = (r1.x * r1.z);
1099
+ r1.x = min(r1.x, 1.0f);
1100
+ r1.x = (r1.x * 1.44269502162933349609f);
1101
+ r1.x = exp2(r1.x);
1102
+ r1.x = min(r1.x, 1.0f);
1103
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1104
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1105
+ r0.w = inverseSqrt(r0.w);
1106
+ let v_299 = (r0.www * r7.xyz);
1107
+ r2 = vec4<f32>(v_299.xyz, r2.w);
1108
+ let v_300 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1109
+ r0.w = clamp(vec4<f32>(v_300, v_300, v_300, v_300).w, 0.0f, 1.0f);
1110
+ r0.w = log2(r0.w);
1111
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1112
+ r0.w = exp2(r0.w);
1113
+ let v_301 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1114
+ r1.w = clamp(vec4<f32>(v_301, v_301, v_301, v_301).w, 0.0f, 1.0f);
1115
+ r1.w = log2(r1.w);
1116
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1117
+ r1.w = exp2(r1.w);
1118
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1119
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1120
+ let v_302 = -(cb3_3.tint_symbol_2[52u].xxxx);
1121
+ r2.x = (r1.y + v_302.x);
1122
+ r2.x = max(r2.x, 0.0f);
1123
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1124
+ r2.x = (r2.x * 1.44269502162933349609f);
1125
+ r2.x = exp2(r2.x);
1126
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1127
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1128
+ let v_303 = -(cb3_3.tint_symbol_2[51u].zzzz);
1129
+ r1.y = (r1.y * v_303.y);
1130
+ r1.y = (r1.y * 1.44269502162933349609f);
1131
+ r1.y = exp2(r1.y);
1132
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1133
+ let v_304 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1134
+ r2 = vec4<f32>(v_304.xyz, r2.w);
1135
+ let v_305 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1136
+ r2 = vec4<f32>(v_305.xyz, r2.w);
1137
+ let v_306 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1138
+ r3 = vec4<f32>(v_306.xyz, r3.w);
1139
+ let v_307 = fma(r1.www, r3.xyz, r2.xyz);
1140
+ r2 = vec4<f32>(v_307.xyz, r2.w);
1141
+ let v_308 = -(cb3_3.tint_symbol_2[57u].xyzx);
1142
+ let v_309 = (r2.xyz + v_308.xyz);
1143
+ r2 = vec4<f32>(v_309.xyz, r2.w);
1144
+ let v_310 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1145
+ r2 = vec4<f32>(v_310.xyz, r2.w);
1146
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1147
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1148
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1149
+ let v_311 = ((-(r2.xyzx)).xyz + r3.xyz);
1150
+ r3 = vec4<f32>(v_311.xyz, r3.w);
1151
+ let v_312 = fma(r1.xxx, r3.xyz, r2.xyz);
1152
+ r1 = vec4<f32>(v_312.xy, r1.z, v_312.z);
1153
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1154
+ if ((bitcast<u32>(r0.w) != 0u)) {
1155
+ let v_313 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1156
+ r2 = vec4<f32>(v_313.xy, r2.zw);
1157
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1158
+ r0.w = (r2.x + -1.0f);
1159
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1160
+ } else {
1161
+ r0.w = 1.0f;
1162
+ }
1163
+ let v_314 = -(r0.xyxz);
1164
+ let v_315 = fma(r1.xyw, r0.www, v_314.xyw);
1165
+ r1 = vec4<f32>(v_315.xy, r1.z, v_315.z);
1166
+ let v_316 = fma(r1.zzz, r1.xyw, r0.xyz);
1167
+ r1 = vec4<f32>(v_316.xyz, r1.w);
1168
+ } else {
1169
+ r0.w = dot(r7.xyz, r7.xyz);
1170
+ r1.w = sqrt(r0.w);
1171
+ let v_317 = -(cb3_3.tint_symbol_2[50u].xxxx);
1172
+ r2.x = (r1.w + v_317.x);
1173
+ r2.x = max(r2.x, 0.0f);
1174
+ r1.w = (r2.x / r1.w);
1175
+ r1.w = (r1.w * r7.z);
1176
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1177
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1178
+ r2.z = (r2.y * -1.44269502162933349609f);
1179
+ r2.z = exp2(r2.z);
1180
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1181
+ r2.y = (r2.z / r2.y);
1182
+ let v_318 = bitcast<u32>(r1.w);
1183
+ r1.w = select(1.0f, r2.y, (v_318 != 0u));
1184
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1185
+ r1.w = (r1.w * r2.y);
1186
+ r1.w = min(r1.w, 1.0f);
1187
+ r1.w = (r1.w * 1.44269502162933349609f);
1188
+ r1.w = exp2(r1.w);
1189
+ r1.w = min(r1.w, 1.0f);
1190
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1191
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1192
+ r0.w = inverseSqrt(r0.w);
1193
+ let v_319 = (r0.www * r7.xyz);
1194
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1195
+ let v_320 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1196
+ r0.w = clamp(vec4<f32>(v_320, v_320, v_320, v_320).w, 0.0f, 1.0f);
1197
+ r0.w = log2(r0.w);
1198
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1199
+ r0.w = exp2(r0.w);
1200
+ let v_321 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1201
+ r2.z = clamp(vec4<f32>(v_321, v_321, v_321, v_321).z, 0.0f, 1.0f);
1202
+ r2.z = log2(r2.z);
1203
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1204
+ r2.z = exp2(r2.z);
1205
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1206
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1207
+ let v_322 = -(cb3_3.tint_symbol_2[52u].xxxx);
1208
+ r2.w = (r2.x + v_322.w);
1209
+ r2.w = max(r2.w, 0.0f);
1210
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1211
+ r2.w = (r2.w * 1.44269502162933349609f);
1212
+ r2.w = exp2(r2.w);
1213
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1214
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1215
+ let v_323 = -(cb3_3.tint_symbol_2[51u].zzzz);
1216
+ r2.x = (r2.x * v_323.x);
1217
+ r2.x = (r2.x * 1.44269502162933349609f);
1218
+ r2.x = exp2(r2.x);
1219
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1220
+ let v_324 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1221
+ r3 = vec4<f32>(v_324.xyz, r3.w);
1222
+ let v_325 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1223
+ r3 = vec4<f32>(v_325.xyz, r3.w);
1224
+ let v_326 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1225
+ r4 = vec4<f32>(v_326.xyz, r4.w);
1226
+ let v_327 = fma(r2.zzz, r4.xyz, r3.xyz);
1227
+ r3 = vec4<f32>(v_327.xyz, r3.w);
1228
+ let v_328 = -(cb3_3.tint_symbol_2[57u].xyzx);
1229
+ let v_329 = (r3.xyz + v_328.xyz);
1230
+ r3 = vec4<f32>(v_329.xyz, r3.w);
1231
+ let v_330 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1232
+ r2 = vec4<f32>(v_330.x, r2.y, v_330.yz);
1233
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1234
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1235
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1236
+ let v_331 = ((-(r2.xzwx)).xyz + r3.xyz);
1237
+ r3 = vec4<f32>(v_331.xyz, r3.w);
1238
+ let v_332 = fma(r1.www, r3.xyz, r2.xzw);
1239
+ r2 = vec4<f32>(v_332.x, r2.y, v_332.yz);
1240
+ let v_333 = ((-(r0.xxyz)).xzw + r2.xzw);
1241
+ r2 = vec4<f32>(v_333.x, r2.y, v_333.yz);
1242
+ let v_334 = fma(r2.yyy, r2.xzw, r0.xyz);
1243
+ r1 = vec4<f32>(v_334.xyz, r1.w);
1244
+ }
1245
+ let v_335 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1246
+ o0 = vec4<f32>(v_335.xyz, o0.w);
1247
+ }
1248
+
1249
+ fn v_3(v_336 : bool) {
1250
+ if (v_336) {
1251
+ discard;
1252
+ return;
1253
+ }
1254
+ }
1255
+
1256
+ @fragment
1257
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_337 : vec4<f32>) -> @location(0u) vec4<f32> {
1258
+ main_inner(v0, v1, v2, v4, v5, v6, v_337);
1259
+ return o0;
1260
+ }
b/8b0b5899ed/shaders/e583e9834878072d.wgsl ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ struct cb1_struct {
7
+ tint_symbol : array<vec4<f32>, 1u>,
8
+ }
9
+
10
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
11
+
12
+ struct cb8_struct {
13
+ tint_symbol_1 : array<vec4<f32>, 8u>,
14
+ }
15
+
16
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb8_struct;
17
+
18
+ var<private> o0 : vec4<f32>;
19
+
20
+ var<private> o1 : vec4<f32>;
21
+
22
+ var<private> o2 : vec4<f32>;
23
+
24
+ var<private> o3 : vec4<f32>;
25
+
26
+ var<private> o4 : vec4<f32>;
27
+
28
+ var<private> o5 : array<f32, 4u>;
29
+
30
+ var<private> v : vec4<f32>;
31
+
32
+ var<private> x0 : array<vec4<f32>, 1u>;
33
+
34
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec2<f32>, v4 : vec3<f32>) {
35
+ o0 = vec4<f32>(v2.xy, o0.zw);
36
+ o0 = vec4<f32>(o0.xy, v3.xy);
37
+ let v_1 = (v4.yyy * cb4_4.tint_symbol_1[1u].xyz);
38
+ r0 = vec4<f32>(v_1.xyz, r0.w);
39
+ let v_2 = fma(v4.xxx, cb4_4.tint_symbol_1[0u].xyz, r0.xyz);
40
+ r0 = vec4<f32>(v_2.xyz, r0.w);
41
+ o1 = fma(v4.zzz, cb4_4.tint_symbol_1[2u].xyz, r0.xyz).xyzx;
42
+ let v_3 = (v0.yyy * cb4_4.tint_symbol_1[1u].xyz);
43
+ r0 = vec4<f32>(v_3.xyz, r0.w);
44
+ let v_4 = fma(v0.xxx, cb4_4.tint_symbol_1[0u].xyz, r0.xyz);
45
+ r0 = vec4<f32>(v_4.xyz, r0.w);
46
+ let v_5 = fma(v0.zzz, cb4_4.tint_symbol_1[2u].xyz, r0.xyz);
47
+ r0 = vec4<f32>(v_5.xyz, r0.w);
48
+ o2 = ((r0.xyz + cb4_4.tint_symbol_1[3u].xyz)).xyzx;
49
+ o3 = v1;
50
+ r0 = (v0.yyyy * cb4_4.tint_symbol_1[5u]);
51
+ r0 = fma(v0.xxxx, cb4_4.tint_symbol_1[4u], r0);
52
+ r0 = fma(v0.zzzz, cb4_4.tint_symbol_1[6u], r0);
53
+ r0 = (r0 + cb4_4.tint_symbol_1[7u]);
54
+ o4 = r0;
55
+ x0[0u].x = dot(r0, cb0_0.tint_symbol[0u]);
56
+ let v_6 = &(x0[0u]);
57
+ *(v_6) = vec4<f32>((*(v_6)).x, vec3<f32>());
58
+ o5[0u] = x0[0u].x;
59
+ o5[1u] = x0[0u].y;
60
+ o5[2u] = x0[0u].z;
61
+ o5[3u] = x0[0u].w;
62
+ v = vec4<f32>(o5[0u], o5[1u], o5[2u], o5[3u]);
63
+ }
64
+
65
+ struct tint_symbol_3 {
66
+ @location(0u)
67
+ o0 : vec4<f32>,
68
+ @location(1u)
69
+ o1 : vec4<f32>,
70
+ @location(2u)
71
+ o2 : vec4<f32>,
72
+ @location(3u)
73
+ o3 : vec4<f32>,
74
+ @builtin(position)
75
+ o4 : vec4<f32>,
76
+ @builtin(clip_distances)
77
+ o5 : array<f32, 4u>,
78
+ @location(15u)
79
+ tint_symbol_2 : vec4<f32>,
80
+ }
81
+
82
+ @vertex
83
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>) -> tint_symbol_3 {
84
+ main_inner(v0, v1, v2, v3, v4);
85
+ return tint_symbol_3(o0, o1, o2, o3, o4, o5, v);
86
+ }
b/8b0b5899ed/shaders/e5cae81999de43bd.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e5cae81999de43bd.wgsl ADDED
@@ -0,0 +1,1268 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(17u) var s1 : sampler;
94
+
95
+ @group(1u) @binding(18u) var s2 : sampler;
96
+
97
+ @group(1u) @binding(19u) var s3 : sampler;
98
+
99
+ @group(1u) @binding(27u) var s11 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
114
+
115
+ var<private> v7 : vec4<f32>;
116
+
117
+ var<private> v8 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> o1 : f32;
122
+
123
+ var<private> o2 : f32;
124
+
125
+ var<private> x0 : array<vec4<f32>, 4u>;
126
+
127
+ var<private> x1 : array<vec4<f32>, 1u>;
128
+
129
+ struct tint_symbol_7 {
130
+ tint_symbol_6 : array<vec4<u32>, 4u>,
131
+ }
132
+
133
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
134
+
135
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
136
+ var v_2 : vec4<f32> = v_1;
137
+ v_2.w = (1.0f / v_1.w);
138
+ v7 = v_2;
139
+ x1[0u].x = v8[0u];
140
+ x1[0u].y = v8[1u];
141
+ x1[0u].z = v8[2u];
142
+ x1[0u].w = v8[3u];
143
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
144
+ r1 = textureSample(t2, s2, v1.xyz.xyxx.xy);
145
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
146
+ r1 = vec4<f32>(v_3.xy, r1.zw);
147
+ r1.z = dot(r1.xy, r1.xy);
148
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
149
+ r1.z = sqrt(abs(r1.zzzz).z);
150
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
151
+ let v_4 = (r1.ww * r1.xy);
152
+ r1 = vec4<f32>(v_4.xy, r1.zw);
153
+ let v_5 = (r1.yyy * v5.xyz);
154
+ r2 = vec4<f32>(v_5.xyz, r2.w);
155
+ let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
156
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
157
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
158
+ r1 = vec4<f32>(v_7.xyz, r1.w);
159
+ r1.w = dot(r1.xyz, r1.xyz);
160
+ r1.w = inverseSqrt(r1.w);
161
+ let v_8 = (r1.www * r1.xyz);
162
+ r2 = vec4<f32>(v_8.xyz, r2.w);
163
+ r3 = textureSample(t3, s3, v1.xyz.xyxx.xy);
164
+ let v_9 = (r3.xy * r3.xy);
165
+ r3 = vec4<f32>(v_9.xy, r3.zw);
166
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
167
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
168
+ r0.w = (r0.w * v0.w);
169
+ let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
170
+ r3 = vec4<f32>(v_10.xy, r3.zw);
171
+ let v_11 = (r0.xyz * r0.xyz);
172
+ r0 = vec4<f32>(v_11.xyz, r0.w);
173
+ let v_12 = -(v6.xyzx);
174
+ let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
175
+ r4 = vec4<f32>(v_13.xyz, r4.w);
176
+ r1.y = dot(r4.xyz, r4.xyz);
177
+ r1.y = inverseSqrt(r1.y);
178
+ let v_14 = (r1.yyy * r4.xyz);
179
+ r5 = vec4<f32>(v_14.xyz, r5.w);
180
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
181
+ let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz);
182
+ r6 = vec4<f32>(v_16.xyz, r6.w);
183
+ r2.w = dot(r6.xyz, r6.xyz);
184
+ r2.w = inverseSqrt(r2.w);
185
+ let v_17 = (r2.www * r6.xyz);
186
+ r6 = vec4<f32>(v_17.xyz, r6.w);
187
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
188
+ r2.w = max(r2.w, 0.0f);
189
+ let v_18 = -(r2.wwww);
190
+ r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.z);
191
+ r2.w = (r2.w * 558.0f);
192
+ r2.w = fma(r3.z, 3.0f, r2.w);
193
+ r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
194
+ let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
195
+ r7 = vec4<f32>(v_19.xyz, r7.w);
196
+ let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
197
+ r8 = vec4<f32>(v_20.xyz, r8.w);
198
+ let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
199
+ r8 = vec4<f32>(v_21.xyz, r8.w);
200
+ let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
201
+ r8 = vec4<f32>(v_22.xyz, r8.w);
202
+ let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
203
+ r9 = vec4<f32>(v_23.xyz, r9.w);
204
+ let v_24 = &(x0[0u]);
205
+ let v_25 = r9;
206
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
207
+ let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
208
+ r10 = vec4<f32>(v_26.xyz, r10.w);
209
+ let v_27 = &(x0[1u]);
210
+ let v_28 = r10;
211
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
212
+ let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
213
+ r11 = vec4<f32>(v_29.xyz, r11.w);
214
+ let v_30 = &(x0[2u]);
215
+ let v_31 = r11;
216
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
217
+ let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
218
+ r8 = vec4<f32>(v_32.xyz, r8.w);
219
+ let v_33 = &(x0[3u]);
220
+ let v_34 = r8;
221
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
222
+ let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
223
+ let v_36 = r12;
224
+ r12 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
225
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
226
+ r3.w = (r3.w * 0.5f);
227
+ let v_37 = abs(r11.yyyy);
228
+ r4.w = max(v_37.w, abs(r11.xxxx).w);
229
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
230
+ let v_38 = (bitcast<u32>(r4.w) != 0u);
231
+ let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
232
+ r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
233
+ let v_40 = abs(r10.yyyy);
234
+ r5.w = max(v_40.w, abs(r10.xxxx).w);
235
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
236
+ let v_41 = bitcast<u32>(r5.w);
237
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
238
+ let v_42 = abs(r9.yyyy);
239
+ r5.w = max(v_42.w, abs(r9.xxxx).w);
240
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
241
+ let v_43 = bitcast<u32>(r3.w);
242
+ r3.w = select(r4.w, 0.0f, (v_43 != 0u));
243
+ let v_44 = x0[bitcast<i32>(r3.w)];
244
+ r9 = vec4<f32>(v_44.xyz, r9.w);
245
+ r3.w = f32(bitcast<i32>(r3.w));
246
+ r4.w = (r3.w + 0.5f);
247
+ r4.w = (r4.w * 0.25f);
248
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
249
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
250
+ r3.w = dot(r10, cb6_6.tint_symbol_5[12u]);
251
+ r5.w = dot(r10, cb6_6.tint_symbol_5[13u]);
252
+ r10.x = (r9.x + 0.5f);
253
+ r10.y = fma(r9.y, 0.25f, r4.w);
254
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
255
+ r3.w = ((-(r3.wwww)).w + r9.z);
256
+ let v_45 = dpdx(r10.xyy);
257
+ r11 = vec4<f32>(v_45.xy, r11.z, v_45.z);
258
+ r11.z = dpdx(r3.w);
259
+ let v_46 = dpdy(r10.yxy);
260
+ r13 = vec4<f32>(v_46.xyz, r13.w);
261
+ r13.w = dpdy(r3.w);
262
+ let v_47 = (r11.yw * r13.yw);
263
+ r8 = vec4<f32>(r8.xy, v_47.xy);
264
+ let v_48 = -(r8.zwzz);
265
+ let v_49 = fma(r11.xz, r13.xz, v_48.xy);
266
+ r14 = vec4<f32>(v_49.xy, r14.zw);
267
+ r6.w = (1.0f / r14.x);
268
+ r7.w = (r11.z * r13.y);
269
+ let v_50 = -(r7.wwww);
270
+ r14.z = fma(r11.x, r13.w, v_50.z);
271
+ let v_51 = (r6.ww * r14.yz);
272
+ r8 = vec4<f32>(r8.xy, v_51.xy);
273
+ let v_52 = max(r8.zw, vec2<f32>());
274
+ r8 = vec4<f32>(r8.xy, v_52.xy);
275
+ let v_53 = min(r8.zw, vec2<f32>(0.5f));
276
+ r8 = vec4<f32>(r8.xy, v_53.xy);
277
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
278
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
279
+ let v_54 = bitcast<u32>(r4.w);
280
+ let v_55 = r3.w;
281
+ r12.z = select(r9.z, v_55, (v_54 != 0u));
282
+ r10.z = 0.0f;
283
+ let v_56 = (r10.xyz + r12.ywz);
284
+ r9 = vec4<f32>(v_56.xyz, r9.w);
285
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
286
+ r12 = vec4<f32>(v_57.xy, r12.zw);
287
+ let v_58 = (r10.xyz + r12.xyz);
288
+ r11 = vec4<f32>(v_58.xyz, r11.w);
289
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
290
+ r12 = vec4<f32>(v_59.xy, r12.zw);
291
+ let v_60 = (r10.xyz + r12.xyz);
292
+ r13 = vec4<f32>(v_60.xyz, r13.w);
293
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
294
+ r12 = vec4<f32>(v_61.xy, r12.zw);
295
+ let v_62 = (r10.xyz + r12.xyz);
296
+ r14 = vec4<f32>(v_62.xyz, r14.w);
297
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
298
+ r12 = vec4<f32>(v_63.xy, r12.zw);
299
+ let v_64 = (r10.xyz + r12.xyz);
300
+ r15 = vec4<f32>(v_64.xyz, r15.w);
301
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
302
+ r12 = vec4<f32>(v_65.xy, r12.zw);
303
+ let v_66 = (r10.xyz + r12.xyz);
304
+ r16 = vec4<f32>(v_66.xyz, r16.w);
305
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
306
+ r12 = vec4<f32>(v_67.xy, r12.zw);
307
+ let v_68 = (r10.xyz + r12.xyz);
308
+ r17 = vec4<f32>(v_68.xyz, r17.w);
309
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
310
+ r12 = vec4<f32>(v_69.xy, r12.zw);
311
+ let v_70 = (r10.xyz + r12.xyz);
312
+ r18 = vec4<f32>(v_70.xyz, r18.w);
313
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
314
+ r12 = vec4<f32>(v_71.xy, r12.zw);
315
+ let v_72 = (r10.xyz + r12.xyz);
316
+ r19 = vec4<f32>(v_72.xyz, r19.w);
317
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
318
+ r12 = vec4<f32>(v_73.xy, r12.zw);
319
+ let v_74 = (r10.xyz + r12.xyz);
320
+ r20 = vec4<f32>(v_74.xyz, r20.w);
321
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
322
+ r12 = vec4<f32>(v_75.xy, r12.zw);
323
+ let v_76 = (r10.xyz + r12.xyz);
324
+ r21 = vec4<f32>(v_76.xyz, r21.w);
325
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
326
+ r12 = vec4<f32>(v_77.xy, r12.zw);
327
+ let v_78 = (r10.xyz + r12.xyz);
328
+ r22 = vec4<f32>(v_78.xyz, r22.w);
329
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
330
+ r12 = vec4<f32>(v_79.xy, r12.zw);
331
+ let v_80 = (r10.xyz + r12.xyz);
332
+ r23 = vec4<f32>(v_80.xyz, r23.w);
333
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
334
+ r12 = vec4<f32>(v_81.xy, r12.zw);
335
+ let v_82 = (r10.xyz + r12.xyz);
336
+ r24 = vec4<f32>(v_82.xyz, r24.w);
337
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
338
+ r12 = vec4<f32>(v_83.xy, r12.zw);
339
+ let v_84 = (r10.xyz + r12.xyz);
340
+ r25 = vec4<f32>(v_84.xyz, r25.w);
341
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
342
+ r12 = vec4<f32>(v_85.xy, r12.zw);
343
+ let v_86 = (r10.xyz + r12.xyz);
344
+ r10 = vec4<f32>(v_86.xyz, r10.w);
345
+ let v_87 = r9.xyxx;
346
+ r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z);
347
+ let v_88 = r11.xyxx;
348
+ r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z);
349
+ let v_89 = r13.xyxx;
350
+ r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
351
+ let v_90 = r14.xyxx;
352
+ r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
353
+ let v_91 = r15.xyxx;
354
+ r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
355
+ let v_92 = r16.xyxx;
356
+ r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
357
+ let v_93 = r17.xyxx;
358
+ r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
359
+ let v_94 = r18.xyxx;
360
+ r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
361
+ let v_95 = r19.xyxx;
362
+ r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
363
+ let v_96 = r20.xyxx;
364
+ r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
365
+ let v_97 = r21.xyxx;
366
+ r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
367
+ let v_98 = r22.xyxx;
368
+ r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
369
+ let v_99 = r23.xyxx;
370
+ r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
371
+ let v_100 = r24.xyxx;
372
+ r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z);
373
+ let v_101 = r25.xyxx;
374
+ r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z);
375
+ let v_102 = r10.xyxx;
376
+ r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z);
377
+ r9 = (r9 + r11);
378
+ r9 = (r12 + r9);
379
+ r9 = (r13 + r9);
380
+ r3.w = dot(r9, vec4<f32>(1.0f));
381
+ r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
382
+ let v_103 = abs(r8.yyyy);
383
+ r4.w = max(v_103.w, abs(r8.xxxx).w);
384
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
385
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
386
+ r3.z = (r4.w * r3.z);
387
+ r3.z = fma(r3.w, 0.0625f, r3.z);
388
+ let v_104 = (r3.xyz * r3.xyz);
389
+ r3 = vec4<f32>(v_104.xyz, r3.w);
390
+ r3.z = min(r3.z, 1.0f);
391
+ r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
392
+ r3.w = sqrt(r3.w);
393
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
394
+ let v_105 = -(r3.zzzz);
395
+ r3.z = fma(r3.w, v_105.z, r3.z);
396
+ let v_106 = dot(r2.xyz, v_15.xyz);
397
+ r3.w = clamp(vec4<f32>(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f);
398
+ let v_107 = dot(r5.xyz, r2.xyz);
399
+ r8.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
400
+ let v_108 = dot(r6.xyz, v_15.xyz);
401
+ r8.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
402
+ let v_109 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
403
+ r8 = vec4<f32>(v_109.xy, r8.zw);
404
+ let v_110 = (r8.xy * r8.xy);
405
+ r8 = vec4<f32>(r8.xy, v_110.xy);
406
+ let v_111 = (r8.zw * r8.zw);
407
+ r8 = vec4<f32>(r8.xy, v_111.xy);
408
+ let v_112 = (r8.xy * r8.zw);
409
+ r8 = vec4<f32>(v_112.xy, r8.zw);
410
+ r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
411
+ let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww);
412
+ r8 = vec4<f32>(v_113.xy, r8.zw);
413
+ let v_114 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
414
+ r8 = vec4<f32>(r8.xy, v_114.xy);
415
+ r5.w = (r8.z * 0.125f);
416
+ r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
417
+ r6.x = dot(r2.xyz, r6.xyz);
418
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
419
+ r6.x = log2(r6.x);
420
+ r6.x = (r6.x * r8.w);
421
+ r6.x = exp2(r6.x);
422
+ r6.x = (r8.y * r6.x);
423
+ r6.x = (r5.w * r6.x);
424
+ r6.x = (r1.x * r6.x);
425
+ r6.x = (r3.w * r6.x);
426
+ r3.w = (r3.w * r6.w);
427
+ let v_115 = fma(r0.xyz, r3.www, r6.xxx);
428
+ r6 = vec4<f32>(v_115.xyz, r6.w);
429
+ let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
430
+ r6 = vec4<f32>(v_116.xyz, r6.w);
431
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
432
+ if ((bitcast<u32>(r3.w) != 0u)) {
433
+ r9 = vec4<f32>(r9.x, vec3<f32>());
434
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
435
+ } else {
436
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
437
+ let v_117 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz);
438
+ r8 = vec4<f32>(v_117.xyz, r8.w);
439
+ let v_118 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
440
+ r9 = vec4<f32>(v_118.xyz, r9.w);
441
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
442
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
443
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
444
+ let v_119 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
445
+ r9 = vec4<f32>(v_119.xyz, r9.w);
446
+ let v_120 = (r9.xyz + v_12.xyz);
447
+ r9 = vec4<f32>(v_120.xyz, r9.w);
448
+ let v_121 = bitcast<vec3<u32>>(r7.www);
449
+ let v_122 = r8.xyz;
450
+ let v_123 = select(r9.xyz, v_122, (v_121 != vec3<u32>()));
451
+ r8 = vec4<f32>(v_123.xyz, r8.w);
452
+ r7.w = dot(r8.xyz, r8.xyz);
453
+ let v_124 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
454
+ r8 = vec4<f32>(v_124.xyz, r8.w);
455
+ r9.x = dot(r8.xyz, r8.xyz);
456
+ r9.x = inverseSqrt(r9.x);
457
+ let v_125 = (r8.xyz * r9.xxx);
458
+ r8 = vec4<f32>(v_125.xyz, r8.w);
459
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
460
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
461
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
462
+ r7.w = (r7.w / r9.x);
463
+ let v_126 = -(cb3_3.tint_symbol_2[11u].xyzx);
464
+ r9.x = dot(r8.xyz, v_126.xyz);
465
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
466
+ let v_127 = dot(r8.xyz, r2.xyz);
467
+ r9.y = clamp(vec4<f32>(v_127, v_127, v_127, v_127).y, 0.0f, 1.0f);
468
+ r9.x = (r9.x * r9.y);
469
+ r9.y = (r7.w * r9.x);
470
+ let v_128 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
471
+ r9 = vec4<f32>(r9.x, v_128.xyz);
472
+ let v_129 = (r0.xyz * r9.yzw);
473
+ r9 = vec4<f32>(r9.x, v_129.xyz);
474
+ let v_130 = fma(r4.xyz, r1.yyy, r8.xyz);
475
+ r8 = vec4<f32>(v_130.xyz, r8.w);
476
+ r10.x = dot(r8.xyz, r8.xyz);
477
+ r10.x = inverseSqrt(r10.x);
478
+ let v_131 = (r8.xyz * r10.xxx);
479
+ r8 = vec4<f32>(v_131.xyz, r8.w);
480
+ let v_132 = dot(r8.xyz, r5.xyz);
481
+ r10.x = clamp(vec4<f32>(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f);
482
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
483
+ r10.y = (r10.x * r10.x);
484
+ r10.y = (r10.y * r10.y);
485
+ r10.x = (r10.y * r10.x);
486
+ r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w);
487
+ let v_133 = dot(r8.xyz, r2.xyz);
488
+ r8.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
489
+ r8.x = log2(r8.x);
490
+ r8.x = (r8.x * r8.w);
491
+ r8.x = exp2(r8.x);
492
+ r8.x = (r8.x * r10.x);
493
+ r8.x = (r9.x * r8.x);
494
+ r7.w = (r7.w * r8.x);
495
+ r7.w = (r5.w * r7.w);
496
+ let v_134 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
497
+ r8 = vec4<f32>(v_134.xyz, r8.w);
498
+ }
499
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
500
+ if ((bitcast<u32>(r7.w) != 0u)) {
501
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
502
+ r7.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
503
+ let v_135 = bitcast<u32>(r9.x);
504
+ let v_136 = r7.w;
505
+ r3.w = select(r3.w, v_136, (v_135 != 0u));
506
+ if ((bitcast<u32>(r3.w) != 0u)) {
507
+ } else {
508
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
509
+ let v_137 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz);
510
+ r10 = vec4<f32>(v_137.xyz, r10.w);
511
+ let v_138 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
512
+ r11 = vec4<f32>(v_138.xyz, r11.w);
513
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
514
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
515
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
516
+ let v_139 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
517
+ r11 = vec4<f32>(v_139.xyz, r11.w);
518
+ let v_140 = (r11.xyz + v_12.xyz);
519
+ r11 = vec4<f32>(v_140.xyz, r11.w);
520
+ let v_141 = bitcast<vec3<u32>>(r7.www);
521
+ let v_142 = r10.xyz;
522
+ let v_143 = select(r11.xyz, v_142, (v_141 != vec3<u32>()));
523
+ r10 = vec4<f32>(v_143.xyz, r10.w);
524
+ r7.w = dot(r10.xyz, r10.xyz);
525
+ let v_144 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
526
+ r10 = vec4<f32>(v_144.xyz, r10.w);
527
+ r9.x = dot(r10.xyz, r10.xyz);
528
+ r9.x = inverseSqrt(r9.x);
529
+ let v_145 = (r9.xxx * r10.xyz);
530
+ r10 = vec4<f32>(v_145.xyz, r10.w);
531
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
532
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
533
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w);
534
+ r7.w = (r7.w / r9.x);
535
+ let v_146 = -(cb3_3.tint_symbol_2[12u].xyzx);
536
+ r9.x = dot(r10.xyz, v_146.xyz);
537
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
538
+ let v_147 = dot(r10.xyz, r2.xyz);
539
+ r10.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
540
+ r9.x = (r9.x * r10.w);
541
+ r10.w = (r7.w * r9.x);
542
+ let v_148 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
543
+ r11 = vec4<f32>(v_148.xyz, r11.w);
544
+ let v_149 = fma(r11.xyz, r0.xyz, r9.yzw);
545
+ r9 = vec4<f32>(r9.x, v_149.xyz);
546
+ let v_150 = fma(r4.xyz, r1.yyy, r10.xyz);
547
+ r10 = vec4<f32>(v_150.xyz, r10.w);
548
+ r10.w = dot(r10.xyz, r10.xyz);
549
+ r10.w = inverseSqrt(r10.w);
550
+ let v_151 = (r10.www * r10.xyz);
551
+ r10 = vec4<f32>(v_151.xyz, r10.w);
552
+ let v_152 = dot(r10.xyz, r5.xyz);
553
+ r10.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
554
+ r10.w = ((-(r10.wwww)).w + 1.0f);
555
+ r11.x = (r10.w * r10.w);
556
+ r11.x = (r11.x * r11.x);
557
+ r10.w = (r10.w * r11.x);
558
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
559
+ let v_153 = dot(r10.xyz, r2.xyz);
560
+ r10.x = clamp(vec4<f32>(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f);
561
+ r10.x = log2(r10.x);
562
+ r10.x = (r8.w * r10.x);
563
+ r10.x = exp2(r10.x);
564
+ r10.x = (r10.x * r10.w);
565
+ r9.x = (r9.x * r10.x);
566
+ r7.w = (r7.w * r9.x);
567
+ r7.w = (r5.w * r7.w);
568
+ let v_154 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
569
+ r8 = vec4<f32>(v_154.xyz, r8.w);
570
+ }
571
+ } else {
572
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
573
+ }
574
+ if ((bitcast<u32>(r3.w) != 0u)) {
575
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
576
+ } else {
577
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
578
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
579
+ if ((bitcast<u32>(r3.w) != 0u)) {
580
+ } else {
581
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
582
+ let v_155 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz);
583
+ r10 = vec4<f32>(v_155.xyz, r10.w);
584
+ let v_156 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
585
+ r11 = vec4<f32>(v_156.xyz, r11.w);
586
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
587
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
588
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
589
+ let v_157 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
590
+ r11 = vec4<f32>(v_157.xyz, r11.w);
591
+ let v_158 = (r11.xyz + v_12.xyz);
592
+ r11 = vec4<f32>(v_158.xyz, r11.w);
593
+ let v_159 = bitcast<vec3<u32>>(r7.www);
594
+ let v_160 = r10.xyz;
595
+ let v_161 = select(r11.xyz, v_160, (v_159 != vec3<u32>()));
596
+ r10 = vec4<f32>(v_161.xyz, r10.w);
597
+ r7.w = dot(r10.xyz, r10.xyz);
598
+ let v_162 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
599
+ r10 = vec4<f32>(v_162.xyz, r10.w);
600
+ r9.x = dot(r10.xyz, r10.xyz);
601
+ r9.x = inverseSqrt(r9.x);
602
+ let v_163 = (r9.xxx * r10.xyz);
603
+ r10 = vec4<f32>(v_163.xyz, r10.w);
604
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
605
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
606
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w);
607
+ r7.w = (r7.w / r9.x);
608
+ let v_164 = -(cb3_3.tint_symbol_2[13u].xyzx);
609
+ r9.x = dot(r10.xyz, v_164.xyz);
610
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
611
+ let v_165 = dot(r10.xyz, r2.xyz);
612
+ r10.w = clamp(vec4<f32>(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f);
613
+ r9.x = (r9.x * r10.w);
614
+ r10.w = (r7.w * r9.x);
615
+ let v_166 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
616
+ r11 = vec4<f32>(v_166.xyz, r11.w);
617
+ let v_167 = fma(r11.xyz, r0.xyz, r9.yzw);
618
+ r9 = vec4<f32>(r9.x, v_167.xyz);
619
+ let v_168 = fma(r4.xyz, r1.yyy, r10.xyz);
620
+ r10 = vec4<f32>(v_168.xyz, r10.w);
621
+ r10.w = dot(r10.xyz, r10.xyz);
622
+ r10.w = inverseSqrt(r10.w);
623
+ let v_169 = (r10.www * r10.xyz);
624
+ r10 = vec4<f32>(v_169.xyz, r10.w);
625
+ let v_170 = dot(r10.xyz, r5.xyz);
626
+ r10.w = clamp(vec4<f32>(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f);
627
+ r10.w = ((-(r10.wwww)).w + 1.0f);
628
+ r11.x = (r10.w * r10.w);
629
+ r11.x = (r11.x * r11.x);
630
+ r10.w = (r10.w * r11.x);
631
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
632
+ let v_171 = dot(r10.xyz, r2.xyz);
633
+ r10.x = clamp(vec4<f32>(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f);
634
+ r10.x = log2(r10.x);
635
+ r10.x = (r8.w * r10.x);
636
+ r10.x = exp2(r10.x);
637
+ r10.x = (r10.x * r10.w);
638
+ r9.x = (r9.x * r10.x);
639
+ r7.w = (r7.w * r9.x);
640
+ r7.w = (r5.w * r7.w);
641
+ let v_172 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
642
+ r8 = vec4<f32>(v_172.xyz, r8.w);
643
+ }
644
+ }
645
+ if ((bitcast<u32>(r3.w) != 0u)) {
646
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
647
+ } else {
648
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
649
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
650
+ if ((bitcast<u32>(r3.w) != 0u)) {
651
+ } else {
652
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
653
+ let v_173 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz);
654
+ r10 = vec4<f32>(v_173.xyz, r10.w);
655
+ let v_174 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
656
+ r11 = vec4<f32>(v_174.xyz, r11.w);
657
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
658
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
659
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
660
+ let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
661
+ r11 = vec4<f32>(v_175.xyz, r11.w);
662
+ let v_176 = (r11.xyz + v_12.xyz);
663
+ r11 = vec4<f32>(v_176.xyz, r11.w);
664
+ let v_177 = bitcast<vec3<u32>>(r7.www);
665
+ let v_178 = r10.xyz;
666
+ let v_179 = select(r11.xyz, v_178, (v_177 != vec3<u32>()));
667
+ r10 = vec4<f32>(v_179.xyz, r10.w);
668
+ r7.w = dot(r10.xyz, r10.xyz);
669
+ let v_180 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
670
+ r10 = vec4<f32>(v_180.xyz, r10.w);
671
+ r9.x = dot(r10.xyz, r10.xyz);
672
+ r9.x = inverseSqrt(r9.x);
673
+ let v_181 = (r9.xxx * r10.xyz);
674
+ r10 = vec4<f32>(v_181.xyz, r10.w);
675
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
676
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
677
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w);
678
+ r7.w = (r7.w / r9.x);
679
+ let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx);
680
+ r9.x = dot(r10.xyz, v_182.xyz);
681
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
682
+ let v_183 = dot(r10.xyz, r2.xyz);
683
+ r10.w = clamp(vec4<f32>(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f);
684
+ r9.x = (r9.x * r10.w);
685
+ r10.w = (r7.w * r9.x);
686
+ let v_184 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
687
+ r11 = vec4<f32>(v_184.xyz, r11.w);
688
+ let v_185 = fma(r11.xyz, r0.xyz, r9.yzw);
689
+ r9 = vec4<f32>(r9.x, v_185.xyz);
690
+ let v_186 = fma(r4.xyz, r1.yyy, r10.xyz);
691
+ r10 = vec4<f32>(v_186.xyz, r10.w);
692
+ r10.w = dot(r10.xyz, r10.xyz);
693
+ r10.w = inverseSqrt(r10.w);
694
+ let v_187 = (r10.www * r10.xyz);
695
+ r10 = vec4<f32>(v_187.xyz, r10.w);
696
+ let v_188 = dot(r10.xyz, r5.xyz);
697
+ r10.w = clamp(vec4<f32>(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f);
698
+ r10.w = ((-(r10.wwww)).w + 1.0f);
699
+ r11.x = (r10.w * r10.w);
700
+ r11.x = (r11.x * r11.x);
701
+ r10.w = (r10.w * r11.x);
702
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
703
+ let v_189 = dot(r10.xyz, r2.xyz);
704
+ r10.x = clamp(vec4<f32>(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f);
705
+ r10.x = log2(r10.x);
706
+ r10.x = (r8.w * r10.x);
707
+ r10.x = exp2(r10.x);
708
+ r10.x = (r10.x * r10.w);
709
+ r9.x = (r9.x * r10.x);
710
+ r7.w = (r7.w * r9.x);
711
+ r7.w = (r5.w * r7.w);
712
+ let v_190 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
713
+ r8 = vec4<f32>(v_190.xyz, r8.w);
714
+ }
715
+ }
716
+ if ((bitcast<u32>(r3.w) != 0u)) {
717
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
718
+ } else {
719
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
720
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
721
+ if ((bitcast<u32>(r3.w) != 0u)) {
722
+ } else {
723
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
724
+ let v_191 = (v_12.xyz + cb3_3.tint_symbol_2[7u].xyz);
725
+ r10 = vec4<f32>(v_191.xyz, r10.w);
726
+ let v_192 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
727
+ r11 = vec4<f32>(v_192.xyz, r11.w);
728
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
729
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
730
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
731
+ let v_193 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
732
+ r11 = vec4<f32>(v_193.xyz, r11.w);
733
+ let v_194 = (r11.xyz + v_12.xyz);
734
+ r11 = vec4<f32>(v_194.xyz, r11.w);
735
+ let v_195 = bitcast<vec3<u32>>(r7.www);
736
+ let v_196 = r10.xyz;
737
+ let v_197 = select(r11.xyz, v_196, (v_195 != vec3<u32>()));
738
+ r10 = vec4<f32>(v_197.xyz, r10.w);
739
+ r7.w = dot(r10.xyz, r10.xyz);
740
+ let v_198 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
741
+ r10 = vec4<f32>(v_198.xyz, r10.w);
742
+ r9.x = dot(r10.xyz, r10.xyz);
743
+ r9.x = inverseSqrt(r9.x);
744
+ let v_199 = (r9.xxx * r10.xyz);
745
+ r10 = vec4<f32>(v_199.xyz, r10.w);
746
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
747
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
748
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w);
749
+ r7.w = (r7.w / r9.x);
750
+ let v_200 = -(cb3_3.tint_symbol_2[15u].xyzx);
751
+ r9.x = dot(r10.xyz, v_200.xyz);
752
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
753
+ let v_201 = dot(r10.xyz, r2.xyz);
754
+ r10.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
755
+ r9.x = (r9.x * r10.w);
756
+ r10.w = (r7.w * r9.x);
757
+ let v_202 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
758
+ r11 = vec4<f32>(v_202.xyz, r11.w);
759
+ let v_203 = fma(r11.xyz, r0.xyz, r9.yzw);
760
+ r9 = vec4<f32>(r9.x, v_203.xyz);
761
+ let v_204 = fma(r4.xyz, r1.yyy, r10.xyz);
762
+ r10 = vec4<f32>(v_204.xyz, r10.w);
763
+ r10.w = dot(r10.xyz, r10.xyz);
764
+ r10.w = inverseSqrt(r10.w);
765
+ let v_205 = (r10.www * r10.xyz);
766
+ r10 = vec4<f32>(v_205.xyz, r10.w);
767
+ let v_206 = dot(r10.xyz, r5.xyz);
768
+ r10.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
769
+ r10.w = ((-(r10.wwww)).w + 1.0f);
770
+ r11.x = (r10.w * r10.w);
771
+ r11.x = (r11.x * r11.x);
772
+ r10.w = (r10.w * r11.x);
773
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
774
+ let v_207 = dot(r10.xyz, r2.xyz);
775
+ r10.x = clamp(vec4<f32>(v_207, v_207, v_207, v_207).x, 0.0f, 1.0f);
776
+ r10.x = log2(r10.x);
777
+ r10.x = (r8.w * r10.x);
778
+ r10.x = exp2(r10.x);
779
+ r10.x = (r10.x * r10.w);
780
+ r9.x = (r9.x * r10.x);
781
+ r7.w = (r7.w * r9.x);
782
+ r7.w = (r5.w * r7.w);
783
+ let v_208 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
784
+ r8 = vec4<f32>(v_208.xyz, r8.w);
785
+ }
786
+ }
787
+ if ((bitcast<u32>(r3.w) != 0u)) {
788
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
789
+ } else {
790
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
791
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
792
+ if ((bitcast<u32>(r3.w) != 0u)) {
793
+ } else {
794
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
795
+ let v_209 = (v_12.xyz + cb3_3.tint_symbol_2[8u].xyz);
796
+ r10 = vec4<f32>(v_209.xyz, r10.w);
797
+ let v_210 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
798
+ r11 = vec4<f32>(v_210.xyz, r11.w);
799
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
800
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
801
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
802
+ let v_211 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
803
+ r11 = vec4<f32>(v_211.xyz, r11.w);
804
+ let v_212 = (r11.xyz + v_12.xyz);
805
+ r11 = vec4<f32>(v_212.xyz, r11.w);
806
+ let v_213 = bitcast<vec3<u32>>(r7.www);
807
+ let v_214 = r10.xyz;
808
+ let v_215 = select(r11.xyz, v_214, (v_213 != vec3<u32>()));
809
+ r10 = vec4<f32>(v_215.xyz, r10.w);
810
+ r7.w = dot(r10.xyz, r10.xyz);
811
+ let v_216 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
812
+ r10 = vec4<f32>(v_216.xyz, r10.w);
813
+ r9.x = dot(r10.xyz, r10.xyz);
814
+ r9.x = inverseSqrt(r9.x);
815
+ let v_217 = (r9.xxx * r10.xyz);
816
+ r10 = vec4<f32>(v_217.xyz, r10.w);
817
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
818
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
819
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w);
820
+ r7.w = (r7.w / r9.x);
821
+ let v_218 = -(cb3_3.tint_symbol_2[16u].xyzx);
822
+ r9.x = dot(r10.xyz, v_218.xyz);
823
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
824
+ let v_219 = dot(r10.xyz, r2.xyz);
825
+ r10.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
826
+ r9.x = (r9.x * r10.w);
827
+ r10.w = (r7.w * r9.x);
828
+ let v_220 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
829
+ r11 = vec4<f32>(v_220.xyz, r11.w);
830
+ let v_221 = fma(r11.xyz, r0.xyz, r9.yzw);
831
+ r9 = vec4<f32>(r9.x, v_221.xyz);
832
+ let v_222 = fma(r4.xyz, r1.yyy, r10.xyz);
833
+ r10 = vec4<f32>(v_222.xyz, r10.w);
834
+ r10.w = dot(r10.xyz, r10.xyz);
835
+ r10.w = inverseSqrt(r10.w);
836
+ let v_223 = (r10.www * r10.xyz);
837
+ r10 = vec4<f32>(v_223.xyz, r10.w);
838
+ let v_224 = dot(r10.xyz, r5.xyz);
839
+ r10.w = clamp(vec4<f32>(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f);
840
+ r10.w = ((-(r10.wwww)).w + 1.0f);
841
+ r11.x = (r10.w * r10.w);
842
+ r11.x = (r11.x * r11.x);
843
+ r10.w = (r10.w * r11.x);
844
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
845
+ let v_225 = dot(r10.xyz, r2.xyz);
846
+ r10.x = clamp(vec4<f32>(v_225, v_225, v_225, v_225).x, 0.0f, 1.0f);
847
+ r10.x = log2(r10.x);
848
+ r10.x = (r8.w * r10.x);
849
+ r10.x = exp2(r10.x);
850
+ r10.x = (r10.x * r10.w);
851
+ r9.x = (r9.x * r10.x);
852
+ r7.w = (r7.w * r9.x);
853
+ r7.w = (r5.w * r7.w);
854
+ let v_226 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
855
+ r8 = vec4<f32>(v_226.xyz, r8.w);
856
+ }
857
+ }
858
+ if ((bitcast<u32>(r3.w) != 0u)) {
859
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
860
+ } else {
861
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
862
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
863
+ if ((bitcast<u32>(r3.w) != 0u)) {
864
+ } else {
865
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
866
+ let v_227 = (v_12.xyz + cb3_3.tint_symbol_2[9u].xyz);
867
+ r10 = vec4<f32>(v_227.xyz, r10.w);
868
+ let v_228 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
869
+ r11 = vec4<f32>(v_228.xyz, r11.w);
870
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
871
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
872
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
873
+ let v_229 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
874
+ r11 = vec4<f32>(v_229.xyz, r11.w);
875
+ let v_230 = (r11.xyz + v_12.xyz);
876
+ r11 = vec4<f32>(v_230.xyz, r11.w);
877
+ let v_231 = bitcast<vec3<u32>>(r7.www);
878
+ let v_232 = r10.xyz;
879
+ let v_233 = select(r11.xyz, v_232, (v_231 != vec3<u32>()));
880
+ r10 = vec4<f32>(v_233.xyz, r10.w);
881
+ r7.w = dot(r10.xyz, r10.xyz);
882
+ let v_234 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
883
+ r10 = vec4<f32>(v_234.xyz, r10.w);
884
+ r9.x = dot(r10.xyz, r10.xyz);
885
+ r9.x = inverseSqrt(r9.x);
886
+ let v_235 = (r9.xxx * r10.xyz);
887
+ r10 = vec4<f32>(v_235.xyz, r10.w);
888
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
889
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
890
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w);
891
+ r7.w = (r7.w / r9.x);
892
+ let v_236 = -(cb3_3.tint_symbol_2[17u].xyzx);
893
+ r9.x = dot(r10.xyz, v_236.xyz);
894
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
895
+ let v_237 = dot(r10.xyz, r2.xyz);
896
+ r10.w = clamp(vec4<f32>(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f);
897
+ r9.x = (r9.x * r10.w);
898
+ r10.w = (r7.w * r9.x);
899
+ let v_238 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
900
+ r11 = vec4<f32>(v_238.xyz, r11.w);
901
+ let v_239 = fma(r11.xyz, r0.xyz, r9.yzw);
902
+ r9 = vec4<f32>(r9.x, v_239.xyz);
903
+ let v_240 = fma(r4.xyz, r1.yyy, r10.xyz);
904
+ r10 = vec4<f32>(v_240.xyz, r10.w);
905
+ r10.w = dot(r10.xyz, r10.xyz);
906
+ r10.w = inverseSqrt(r10.w);
907
+ let v_241 = (r10.www * r10.xyz);
908
+ r10 = vec4<f32>(v_241.xyz, r10.w);
909
+ let v_242 = dot(r10.xyz, r5.xyz);
910
+ r10.w = clamp(vec4<f32>(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f);
911
+ r10.w = ((-(r10.wwww)).w + 1.0f);
912
+ r11.x = (r10.w * r10.w);
913
+ r11.x = (r11.x * r11.x);
914
+ r10.w = (r10.w * r11.x);
915
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
916
+ let v_243 = dot(r10.xyz, r2.xyz);
917
+ r10.x = clamp(vec4<f32>(v_243, v_243, v_243, v_243).x, 0.0f, 1.0f);
918
+ r10.x = log2(r10.x);
919
+ r10.x = (r8.w * r10.x);
920
+ r10.x = exp2(r10.x);
921
+ r10.x = (r10.x * r10.w);
922
+ r9.x = (r9.x * r10.x);
923
+ r7.w = (r7.w * r9.x);
924
+ r7.w = (r5.w * r7.w);
925
+ let v_244 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
926
+ r8 = vec4<f32>(v_244.xyz, r8.w);
927
+ }
928
+ }
929
+ if ((bitcast<u32>(r3.w) != 0u)) {
930
+ } else {
931
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
932
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
933
+ if ((bitcast<u32>(r3.w) != 0u)) {
934
+ } else {
935
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
936
+ let v_245 = (v_12.xyz + cb3_3.tint_symbol_2[10u].xyz);
937
+ r10 = vec4<f32>(v_245.xyz, r10.w);
938
+ let v_246 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
939
+ r11 = vec4<f32>(v_246.xyz, r11.w);
940
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
941
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
942
+ r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w);
943
+ let v_247 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz);
944
+ r11 = vec4<f32>(v_247.xyz, r11.w);
945
+ let v_248 = (r11.xyz + v_12.xyz);
946
+ r11 = vec4<f32>(v_248.xyz, r11.w);
947
+ let v_249 = bitcast<vec3<u32>>(r3.www);
948
+ let v_250 = r10.xyz;
949
+ let v_251 = select(r11.xyz, v_250, (v_249 != vec3<u32>()));
950
+ r10 = vec4<f32>(v_251.xyz, r10.w);
951
+ r3.w = dot(r10.xyz, r10.xyz);
952
+ let v_252 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
953
+ r10 = vec4<f32>(v_252.xyz, r10.w);
954
+ r7.w = dot(r10.xyz, r10.xyz);
955
+ r7.w = inverseSqrt(r7.w);
956
+ let v_253 = (r7.www * r10.xyz);
957
+ r10 = vec4<f32>(v_253.xyz, r10.w);
958
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
959
+ r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
960
+ r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w);
961
+ r3.w = (r3.w / r7.w);
962
+ let v_254 = -(cb3_3.tint_symbol_2[18u].xyzx);
963
+ r7.w = dot(r10.xyz, v_254.xyz);
964
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
965
+ let v_255 = dot(r10.xyz, r2.xyz);
966
+ r9.x = clamp(vec4<f32>(v_255, v_255, v_255, v_255).x, 0.0f, 1.0f);
967
+ r7.w = (r7.w * r9.x);
968
+ r9.x = (r3.w * r7.w);
969
+ let v_256 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
970
+ r11 = vec4<f32>(v_256.xyz, r11.w);
971
+ let v_257 = fma(r11.xyz, r0.xyz, r9.yzw);
972
+ r9 = vec4<f32>(r9.x, v_257.xyz);
973
+ let v_258 = fma(r4.xyz, r1.yyy, r10.xyz);
974
+ r4 = vec4<f32>(v_258.xyz, r4.w);
975
+ r1.y = dot(r4.xyz, r4.xyz);
976
+ r1.y = inverseSqrt(r1.y);
977
+ let v_259 = (r1.yyy * r4.xyz);
978
+ r4 = vec4<f32>(v_259.xyz, r4.w);
979
+ let v_260 = dot(r4.xyz, r5.xyz);
980
+ r1.y = clamp(vec4<f32>(v_260, v_260, v_260, v_260).y, 0.0f, 1.0f);
981
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
982
+ r9.x = (r1.y * r1.y);
983
+ r9.x = (r9.x * r9.x);
984
+ r1.y = (r1.y * r9.x);
985
+ r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w);
986
+ let v_261 = dot(r4.xyz, r2.xyz);
987
+ r4.x = clamp(vec4<f32>(v_261, v_261, v_261, v_261).x, 0.0f, 1.0f);
988
+ r4.x = log2(r4.x);
989
+ r4.x = (r4.x * r8.w);
990
+ r4.x = exp2(r4.x);
991
+ r1.y = (r1.y * r4.x);
992
+ r1.y = (r7.w * r1.y);
993
+ r1.y = (r3.w * r1.y);
994
+ r1.y = (r5.w * r1.y);
995
+ let v_262 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
996
+ r8 = vec4<f32>(v_262.xyz, r8.w);
997
+ }
998
+ }
999
+ r1.y = (r6.w * r6.w);
1000
+ r1.x = (r1.x * r1.x);
1001
+ let v_263 = (r8.xyz * r1.xxx);
1002
+ r4 = vec4<f32>(v_263.xyz, r4.w);
1003
+ let v_264 = fma(r1.yyy, r9.yzw, r4.xyz);
1004
+ r4 = vec4<f32>(v_264.xyz, r4.w);
1005
+ let v_265 = fma(r6.xyz, r3.zzz, r4.xyz);
1006
+ r4 = vec4<f32>(v_265.xyz, r4.w);
1007
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1008
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1009
+ r1.x = max(r1.x, 0.0f);
1010
+ let v_266 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1011
+ r1 = vec4<f32>(r1.x, v_266.xyz);
1012
+ r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
1013
+ let v_267 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1014
+ r6 = vec4<f32>(v_267.xyz, r6.w);
1015
+ let v_268 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
1016
+ r6 = vec4<f32>(v_268.xyz, r6.w);
1017
+ let v_269 = fma(r1.yzw, r3.zzz, r6.xyz);
1018
+ r1 = vec4<f32>(r1.x, v_269.xyz);
1019
+ let v_270 = (r3.yyy * r1.yzw);
1020
+ r1 = vec4<f32>(r1.x, v_270.xyz);
1021
+ let v_271 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1022
+ r6 = vec4<f32>(v_271.xyz, r6.w);
1023
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1024
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1025
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1026
+ let v_272 = dot(r8.xyz, r2.xyz);
1027
+ r1.x = clamp(vec4<f32>(v_272, v_272, v_272, v_272).x, 0.0f, 1.0f);
1028
+ let v_273 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
1029
+ r6 = vec4<f32>(v_273.xyz, r6.w);
1030
+ let v_274 = fma(r6.xyz, r3.xxx, r1.yzw);
1031
+ r1 = vec4<f32>(v_274.xyz, r1.w);
1032
+ let v_275 = (r6.www * r1.xyz);
1033
+ r1 = vec4<f32>(v_275.xyz, r1.w);
1034
+ let v_276 = fma(r1.xyz, r0.xyz, r4.xyz);
1035
+ r0 = vec4<f32>(v_276.xyz, r0.w);
1036
+ r1.x = ((-(r6.wwww)).x + 1.0f);
1037
+ r1.y = dot((-(r5.xyzx)).xyz, r2.xyz);
1038
+ r1.y = (r1.y + r1.y);
1039
+ let v_277 = -(r1.yyyy);
1040
+ let v_278 = -(r5.xxyz);
1041
+ let v_279 = fma(r2.xyz, v_277.yzw, v_278.yzw);
1042
+ r1 = vec4<f32>(r1.x, v_279.xyz);
1043
+ let v_280 = clamp(((r2.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1044
+ r2 = vec4<f32>(v_280.xy, r2.zw);
1045
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1046
+ r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1047
+ r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z);
1048
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.z)));
1049
+ r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
1050
+ r2.x = (r2.x * r2.x);
1051
+ r2.x = fma(r2.x, 5.0f, r2.z);
1052
+ let v_281 = bitcast<u32>(r2.w);
1053
+ let v_282 = r3.z;
1054
+ r2.x = select(r2.x, v_282, (v_281 != 0u));
1055
+ let v_283 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
1056
+ r4 = vec4<f32>(v_283.xyz, r4.w);
1057
+ r1.y = (abs(r1.wwww).y + 1.0f);
1058
+ let v_284 = (r4.xyz / r1.yyy);
1059
+ r4 = vec4<f32>(v_284.xyz, r4.w);
1060
+ let v_285 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
1061
+ r4 = vec4<f32>(v_285.xyz, r4.w);
1062
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
1063
+ let v_286 = bitcast<vec2<u32>>(r1.yy);
1064
+ let v_287 = r4.xy;
1065
+ let v_288 = select(r4.zy, v_287, (v_286 != vec2<u32>()));
1066
+ let v_289 = r1;
1067
+ r1 = vec4<f32>(v_289.x, v_288.xy, v_289.w);
1068
+ let v_290 = r2.x;
1069
+ r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_290);
1070
+ r1.y = max(r3.y, r3.x);
1071
+ let v_291 = (r1.yyy * r4.xyz);
1072
+ r1 = vec4<f32>(r1.x, v_291.xyz);
1073
+ let v_292 = (r2.yyy * r1.yzw);
1074
+ r2 = vec4<f32>(v_292.xyz, r2.w);
1075
+ let v_293 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1076
+ r2 = vec4<f32>(v_293.xyz, r2.w);
1077
+ let v_294 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1078
+ r1 = vec4<f32>(r1.x, v_294.xyz);
1079
+ let v_295 = fma(r1.yzw, r1.xxx, r0.xyz);
1080
+ r0 = vec4<f32>(v_295.xyz, r0.w);
1081
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1082
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1083
+ r1.x = dot(r7.xyz, r7.xyz);
1084
+ r1.y = sqrt(r1.x);
1085
+ let v_296 = -(cb3_3.tint_symbol_2[50u].xxxx);
1086
+ r1.z = (r1.y + v_296.z);
1087
+ r1.z = max(r1.z, 0.0f);
1088
+ r1.y = (r1.z / r1.y);
1089
+ r1.y = (r1.y * r7.z);
1090
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1091
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1092
+ r2.x = (r1.w * -1.44269502162933349609f);
1093
+ r2.x = exp2(r2.x);
1094
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1095
+ r1.w = (r2.x / r1.w);
1096
+ let v_297 = bitcast<u32>(r1.y);
1097
+ r1.y = select(1.0f, r1.w, (v_297 != 0u));
1098
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1099
+ r1.y = (r1.y * r1.w);
1100
+ r1.y = min(r1.y, 1.0f);
1101
+ r1.y = (r1.y * 1.44269502162933349609f);
1102
+ r1.y = exp2(r1.y);
1103
+ r1.y = min(r1.y, 1.0f);
1104
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1105
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1106
+ r1.x = inverseSqrt(r1.x);
1107
+ let v_298 = (r1.xxx * r7.xyz);
1108
+ r2 = vec4<f32>(v_298.xyz, r2.w);
1109
+ let v_299 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1110
+ r1.x = clamp(vec4<f32>(v_299, v_299, v_299, v_299).x, 0.0f, 1.0f);
1111
+ r1.x = log2(r1.x);
1112
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1113
+ r1.x = exp2(r1.x);
1114
+ let v_300 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1115
+ r2.x = clamp(vec4<f32>(v_300, v_300, v_300, v_300).x, 0.0f, 1.0f);
1116
+ r2.x = log2(r2.x);
1117
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1118
+ r2.x = exp2(r2.x);
1119
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1120
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1121
+ let v_301 = -(cb3_3.tint_symbol_2[52u].xxxx);
1122
+ r2.y = (r1.z + v_301.y);
1123
+ r2.y = max(r2.y, 0.0f);
1124
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1125
+ r2.y = (r2.y * 1.44269502162933349609f);
1126
+ r2.y = exp2(r2.y);
1127
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1128
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1129
+ let v_302 = -(cb3_3.tint_symbol_2[51u].zzzz);
1130
+ r1.z = (r1.z * v_302.z);
1131
+ r1.z = (r1.z * 1.44269502162933349609f);
1132
+ r1.z = exp2(r1.z);
1133
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1134
+ let v_303 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1135
+ r2 = vec4<f32>(r2.x, v_303.xyz);
1136
+ let v_304 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1137
+ r2 = vec4<f32>(r2.x, v_304.xyz);
1138
+ let v_305 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1139
+ r3 = vec4<f32>(v_305.xyz, r3.w);
1140
+ let v_306 = fma(r2.xxx, r3.xyz, r2.yzw);
1141
+ r2 = vec4<f32>(v_306.xyz, r2.w);
1142
+ let v_307 = -(cb3_3.tint_symbol_2[57u].xyzx);
1143
+ let v_308 = (r2.xyz + v_307.xyz);
1144
+ r2 = vec4<f32>(v_308.xyz, r2.w);
1145
+ let v_309 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1146
+ r2 = vec4<f32>(v_309.xyz, r2.w);
1147
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1148
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1149
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1150
+ let v_310 = ((-(r2.xyzx)).xyz + r3.xyz);
1151
+ r3 = vec4<f32>(v_310.xyz, r3.w);
1152
+ let v_311 = fma(r1.yyy, r3.xyz, r2.xyz);
1153
+ r1 = vec4<f32>(v_311.xyz, r1.w);
1154
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1155
+ if ((bitcast<u32>(r2.x) != 0u)) {
1156
+ let v_312 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1157
+ r2 = vec4<f32>(v_312.xy, r2.zw);
1158
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1159
+ r2.x = (r2.x + -1.0f);
1160
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1161
+ } else {
1162
+ r2.x = 1.0f;
1163
+ }
1164
+ let v_313 = -(r0.xyzx);
1165
+ let v_314 = fma(r1.xyz, r2.xxx, v_313.xyz);
1166
+ r1 = vec4<f32>(v_314.xyz, r1.w);
1167
+ let v_315 = fma(r1.www, r1.xyz, r0.xyz);
1168
+ r1 = vec4<f32>(v_315.xyz, r1.w);
1169
+ } else {
1170
+ r1.w = dot(r7.xyz, r7.xyz);
1171
+ r2.x = sqrt(r1.w);
1172
+ let v_316 = -(cb3_3.tint_symbol_2[50u].xxxx);
1173
+ r2.y = (r2.x + v_316.y);
1174
+ r2.y = max(r2.y, 0.0f);
1175
+ r2.x = (r2.y / r2.x);
1176
+ r2.x = (r2.x * r7.z);
1177
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1178
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1179
+ r2.w = (r2.z * -1.44269502162933349609f);
1180
+ r2.w = exp2(r2.w);
1181
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1182
+ r2.z = (r2.w / r2.z);
1183
+ let v_317 = bitcast<u32>(r2.x);
1184
+ r2.x = select(1.0f, r2.z, (v_317 != 0u));
1185
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1186
+ r2.x = (r2.x * r2.z);
1187
+ r2.x = min(r2.x, 1.0f);
1188
+ r2.x = (r2.x * 1.44269502162933349609f);
1189
+ r2.x = exp2(r2.x);
1190
+ r2.x = min(r2.x, 1.0f);
1191
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1192
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1193
+ r1.w = inverseSqrt(r1.w);
1194
+ let v_318 = (r1.www * r7.xyz);
1195
+ r3 = vec4<f32>(v_318.xyz, r3.w);
1196
+ let v_319 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1197
+ r1.w = clamp(vec4<f32>(v_319, v_319, v_319, v_319).w, 0.0f, 1.0f);
1198
+ r1.w = log2(r1.w);
1199
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1200
+ r1.w = exp2(r1.w);
1201
+ let v_320 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1202
+ r2.w = clamp(vec4<f32>(v_320, v_320, v_320, v_320).w, 0.0f, 1.0f);
1203
+ r2.w = log2(r2.w);
1204
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1205
+ r2.w = exp2(r2.w);
1206
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1207
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1208
+ let v_321 = -(cb3_3.tint_symbol_2[52u].xxxx);
1209
+ r3.x = (r2.y + v_321.x);
1210
+ r3.x = max(r3.x, 0.0f);
1211
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1212
+ r3.x = (r3.x * 1.44269502162933349609f);
1213
+ r3.x = exp2(r3.x);
1214
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1215
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1216
+ let v_322 = -(cb3_3.tint_symbol_2[51u].zzzz);
1217
+ r2.y = (r2.y * v_322.y);
1218
+ r2.y = (r2.y * 1.44269502162933349609f);
1219
+ r2.y = exp2(r2.y);
1220
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1221
+ let v_323 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1222
+ r3 = vec4<f32>(v_323.xyz, r3.w);
1223
+ let v_324 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1224
+ r3 = vec4<f32>(v_324.xyz, r3.w);
1225
+ let v_325 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1226
+ r4 = vec4<f32>(v_325.xyz, r4.w);
1227
+ let v_326 = fma(r2.www, r4.xyz, r3.xyz);
1228
+ r3 = vec4<f32>(v_326.xyz, r3.w);
1229
+ let v_327 = -(cb3_3.tint_symbol_2[57u].xyzx);
1230
+ let v_328 = (r3.xyz + v_327.xyz);
1231
+ r3 = vec4<f32>(v_328.xyz, r3.w);
1232
+ let v_329 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1233
+ r3 = vec4<f32>(v_329.xyz, r3.w);
1234
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1235
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1236
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1237
+ let v_330 = ((-(r3.xyzx)).xyz + r4.xyz);
1238
+ r4 = vec4<f32>(v_330.xyz, r4.w);
1239
+ let v_331 = fma(r2.xxx, r4.xyz, r3.xyz);
1240
+ r2 = vec4<f32>(v_331.xy, r2.z, v_331.z);
1241
+ let v_332 = ((-(r0.xyxz)).xyw + r2.xyw);
1242
+ r2 = vec4<f32>(v_332.xy, r2.z, v_332.z);
1243
+ let v_333 = fma(r2.zzz, r2.xyw, r0.xyz);
1244
+ r1 = vec4<f32>(v_333.xyz, r1.w);
1245
+ }
1246
+ let v_334 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1247
+ o0 = vec4<f32>(v_334.xyz, o0.w);
1248
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
1249
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1250
+ o1 = (r0.x * v1.z);
1251
+ o0.w = r0.w;
1252
+ o2 = r0.x;
1253
+ }
1254
+
1255
+ struct tint_symbol_8 {
1256
+ @location(0u)
1257
+ o0 : vec4<f32>,
1258
+ @location(1u)
1259
+ o1 : f32,
1260
+ @location(2u)
1261
+ o2 : f32,
1262
+ }
1263
+
1264
+ @fragment
1265
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_335 : vec4<f32>) -> tint_symbol_8 {
1266
+ main_inner(v0, v1, v2, v4, v5, v6, v_335);
1267
+ return tint_symbol_8(o0, o1, o2);
1268
+ }
b/8b0b5899ed/shaders/e5cbd65c471b92ee.wgsl ADDED
@@ -0,0 +1,204 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb18_struct {
16
+ tint_symbol : array<vec4<f32>, 18u>,
17
+ }
18
+
19
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb18_struct;
20
+
21
+ @group(1u) @binding(18u) var s2 : sampler;
22
+
23
+ @group(1u) @binding(19u) var s3 : sampler;
24
+
25
+ @group(1u) @binding(20u) var s4 : sampler;
26
+
27
+ @group(1u) @binding(21u) var s5 : sampler;
28
+
29
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
30
+
31
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
32
+
33
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
34
+
35
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
36
+
37
+ var<private> o0 : vec4<f32>;
38
+
39
+ var<private> o1 : vec4<f32>;
40
+
41
+ fn main_inner(v1 : vec4<f32>) {
42
+ r0 = textureSample(t2, s2, v1.xyxx.xy);
43
+ let v = (cb11_11.tint_symbol[7u].xyz + cb11_11.tint_symbol[8u].xyz);
44
+ r1 = vec4<f32>(v.xyz, r1.w);
45
+ let v_1 = (r0.xyz + r1.xyz);
46
+ r0 = vec4<f32>(v_1.xyz, r0.w);
47
+ let v_2 = (cb11_11.tint_symbol[4u].yzx * cb11_11.tint_symbol[5u].zxy);
48
+ r1 = vec4<f32>(v_2.xyz, r1.w);
49
+ let v_3 = -(r1.xyzx);
50
+ let v_4 = fma(cb11_11.tint_symbol[5u].yzx, cb11_11.tint_symbol[4u].zxy, v_3.xyz);
51
+ r1 = vec4<f32>(v_4.xyz, r1.w);
52
+ r1.w = dot(r1.xyz, r1.xyz);
53
+ r1.w = inverseSqrt(r1.w);
54
+ let v_5 = (r1.www * r1.xyz);
55
+ r1 = vec4<f32>(v_5.xyz, r1.w);
56
+ let v_6 = abs(r0.wwww);
57
+ r0.w = (v_6.w + (-(cb11_11.tint_symbol[9u].zzzz)).w);
58
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f >= r0.w)));
59
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol[10u].x)));
60
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.x)));
61
+ let v_7 = fma(r0.xy, vec2<f32>(0.0625f), v1.xy);
62
+ r2 = vec4<f32>(v_7.xy, r2.zw);
63
+ r2 = textureSample(t5, s5, r2.xyxx.xy);
64
+ if ((bitcast<u32>(r1.w) != 0u)) {
65
+ r3 = textureSample(t5, s5, v1.xyxx.xy);
66
+ r4 = (r2.xwzy + vec4<f32>(-0.00400000018998980522f, -0.5f, -0.5f, -0.5f));
67
+ let v_8 = (cb11_11.tint_symbol[5u].xyz * cb11_11.tint_symbol[10u].yyy);
68
+ r2 = vec4<f32>(v_8.xyz, r2.w);
69
+ let v_9 = fma(r2.xyz, r4.yyy, cb11_11.tint_symbol[6u].xyz);
70
+ r2 = vec4<f32>(v_9.xyz, r2.w);
71
+ let v_10 = (cb11_11.tint_symbol[4u].xyz * cb11_11.tint_symbol[10u].zzz);
72
+ r5 = vec4<f32>(v_10.xyz, r5.w);
73
+ let v_11 = fma(r5.xyz, r4.zzz, r2.xyz);
74
+ r2 = vec4<f32>(v_11.xyz, r2.w);
75
+ let v_12 = (r1.xyz * cb11_11.tint_symbol[10u].www);
76
+ r5 = vec4<f32>(v_12.xyz, r5.w);
77
+ let v_13 = fma(r5.xyz, r4.www, r2.xyz);
78
+ r0 = vec4<f32>(v_13.xyz, r0.w);
79
+ let v_14 = ((-(cb11_11.tint_symbol[12u].xyzx)).xyz + cb11_11.tint_symbol[13u].xyz);
80
+ r2 = vec4<f32>(v_14.xyz, r2.w);
81
+ let v_15 = fma(r2.xyz, r3.xyz, cb11_11.tint_symbol[12u].xyz);
82
+ r3 = vec4<f32>(v_15.xyz, r3.w);
83
+ r1.w = ((-(cb11_11.tint_symbol[11u].xxxx)).w + cb11_11.tint_symbol[11u].y);
84
+ r0.w = fma(r1.w, r2.w, cb11_11.tint_symbol[11u].x);
85
+ r4.x = clamp(r4.xxxx.x, 0.0f, 1.0f);
86
+ r1.w = r0.w;
87
+ } else {
88
+ r3 = textureSample(t3, s3, v1.xyxx.xy);
89
+ r4.x = fract(r3.w);
90
+ let v_16 = -(r4.xxxx);
91
+ r2.x = (r3.w + v_16.x);
92
+ r2.x = (r2.x * cb11_11.tint_symbol[11u].y);
93
+ r1.w = (r2.x * 0.0039215688593685627f);
94
+ }
95
+ let v_17 = fma(r3.xyz, cb11_11.tint_symbol[9u].zzz, r0.xyz);
96
+ r0 = vec4<f32>(v_17.xyz, r0.w);
97
+ let v_18 = -(cb11_11.tint_symbol[6u].xyzx);
98
+ let v_19 = (r0.xyz + v_18.xyz);
99
+ r2 = vec4<f32>(v_19.xyz, r2.w);
100
+ r2.w = dot(cb11_11.tint_symbol[5u].xyz, r2.xyz);
101
+ r3.w = dot(cb11_11.tint_symbol[4u].xyz, r2.xyz);
102
+ r2.x = dot(r1.xyz, r2.xyz);
103
+ let v_20 = (cb11_11.tint_symbol[5u].xyz * cb11_11.tint_symbol[10u].yyy);
104
+ r4 = vec4<f32>(r4.x, v_20.xyz);
105
+ let v_21 = (r2.xw / cb11_11.tint_symbol[10u].wy);
106
+ r2 = vec4<f32>(v_21.xy, r2.zw);
107
+ let v_22 = (r2.xy + vec2<f32>(-0.5f));
108
+ r2 = vec4<f32>(v_22.xy, r2.zw);
109
+ let v_23 = ceil(r2.xy);
110
+ r2 = vec4<f32>(v_23.xy, r2.zw);
111
+ let v_24 = fma((-(r4.yzwy)).xyz, r2.yyy, r0.xyz);
112
+ r0 = vec4<f32>(v_24.xyz, r0.w);
113
+ let v_25 = (cb11_11.tint_symbol[4u].xyz * cb11_11.tint_symbol[10u].zzz);
114
+ r2 = vec4<f32>(r2.x, v_25.xyz);
115
+ r3.w = (r3.w / cb11_11.tint_symbol[10u].z);
116
+ r3.w = (r3.w + -0.5f);
117
+ r3.w = ceil(r3.w);
118
+ let v_26 = fma((-(r2.yzwy)).xyz, r3.www, r0.xyz);
119
+ r0 = vec4<f32>(v_26.xyz, r0.w);
120
+ let v_27 = (r1.xyz * cb11_11.tint_symbol[10u].www);
121
+ r1 = vec4<f32>(v_27.xyz, r1.w);
122
+ let v_28 = fma((-(r1.xyzx)).xyz, r2.xxx, r0.xyz);
123
+ r0 = vec4<f32>(v_28.xyz, r0.w);
124
+ let v_29 = (r0.yyy * cb11_11.tint_symbol[1u].xyz);
125
+ r1 = vec4<f32>(v_29.xyz, r1.w);
126
+ let v_30 = fma(r0.xxx, cb11_11.tint_symbol[0u].xyz, r1.xyz);
127
+ r1 = vec4<f32>(v_30.xyz, r1.w);
128
+ let v_31 = fma(r0.zzz, cb11_11.tint_symbol[2u].xyz, r1.xyz);
129
+ r1 = vec4<f32>(v_31.xyz, r1.w);
130
+ let v_32 = (r1.xyz + cb11_11.tint_symbol[3u].xyz);
131
+ r2 = vec4<f32>(v_32.xyz, r2.w);
132
+ r2.w = ((-(r2.yyyy)).w + 1.0f);
133
+ r5 = textureSample(t4, s4, r2.xwxx.xy);
134
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r2.z < r5.x)));
135
+ r1.x = select(-1.0f, 1.0f, (bitcast<u32>(r1.x) != 0u));
136
+ let v_33 = r2;
137
+ r2 = vec4<f32>(v_33.x, vec2<f32>(), v_33.w);
138
+ let v_34 = (cb11_11.tint_symbol[9u].zz * cb11_11.tint_symbol[9u].yx);
139
+ r2 = vec4<f32>(v_34.x, r2.yz, v_34.y);
140
+ let v_35 = (r2.yzw + r3.xyz);
141
+ r2 = vec4<f32>(r2.x, v_35.xyz);
142
+ let v_36 = (cb11_11.tint_symbol[14u].xyz + cb11_11.tint_symbol[15u].xyz);
143
+ r3 = vec4<f32>(v_36.xyz, r3.w);
144
+ let v_37 = (cb11_11.tint_symbol[9u].zz * cb11_11.tint_symbol[17u].yw);
145
+ let v_38 = r1;
146
+ r1 = vec4<f32>(v_38.x, v_37.xy, v_38.w);
147
+ let v_39 = fma(r0.xy, cb11_11.tint_symbol[17u].xz, r1.yz);
148
+ let v_40 = r1;
149
+ r1 = vec4<f32>(v_40.x, v_39.xy, v_40.w);
150
+ let v_41 = sin(r1.yyzy.yz);
151
+ let v_42 = r1;
152
+ r1 = vec4<f32>(v_42.x, v_41.xy, v_42.w);
153
+ let v_43 = (r1.yz + vec2<f32>(1.0f));
154
+ let v_44 = r1;
155
+ r1 = vec4<f32>(v_44.x, v_43.xy, v_44.w);
156
+ let v_45 = (r1.yz * cb11_11.tint_symbol[16u].xy);
157
+ let v_46 = r1;
158
+ r1 = vec4<f32>(v_46.x, v_45.xy, v_46.w);
159
+ let v_47 = (r1.yz * vec2<f32>(0.5f));
160
+ r5 = vec4<f32>(v_47.xy, r5.zw);
161
+ r5.z = cb11_11.tint_symbol[16u].z;
162
+ let v_48 = (r3.xyz + r5.xyz);
163
+ r3 = vec4<f32>(v_48.xyz, r3.w);
164
+ let v_49 = fma(r0.xy, vec2<f32>(0.0625f), v1.xy);
165
+ let v_50 = r1;
166
+ r1 = vec4<f32>(v_50.x, v_49.xy, v_50.w);
167
+ r5 = textureSample(t5, s5, r1.yzyy.xy);
168
+ let v_51 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
169
+ r4 = vec4<f32>(r4.x, v_51.xyz);
170
+ r1.y = dot(r4.yzw, r4.yzw);
171
+ r1.y = inverseSqrt(r1.y);
172
+ let v_52 = (r1.yyy * r4.yzw);
173
+ r4 = vec4<f32>(r4.x, v_52.xyz);
174
+ let v_53 = (r4.yzw * cb11_11.tint_symbol[14u].www);
175
+ r4 = vec4<f32>(r4.x, v_53.xyz);
176
+ let v_54 = fma(r4.yzw, cb11_11.tint_symbol[16u].www, r3.xyz);
177
+ r3 = vec4<f32>(v_54.xyz, r3.w);
178
+ let v_55 = ((-(r2.yzwy)).xyz + r3.xyz);
179
+ r3 = vec4<f32>(v_55.xyz, r3.w);
180
+ r2.x = clamp(r2.xxxx.x, 0.0f, 1.0f);
181
+ let v_56 = fma(r3.xyz, r2.xxx, r2.yzw);
182
+ o1 = vec4<f32>(v_56.xyz, o1.w);
183
+ let v_57 = -(cb11_11.tint_symbol[7u].xyzx);
184
+ let v_58 = (r0.xyz + v_57.xyz);
185
+ o0 = vec4<f32>(v_58.xyz, o0.w);
186
+ o0.w = (r0.w * r1.x);
187
+ r0.x = (r1.w / cb11_11.tint_symbol[11u].y);
188
+ r0.x = (r0.x * 255.0f);
189
+ r0.x = ceil(r0.x);
190
+ o1.w = (r4.x + r0.x);
191
+ }
192
+
193
+ struct tint_symbol_1 {
194
+ @location(0u)
195
+ o0 : vec4<f32>,
196
+ @location(1u)
197
+ o1 : vec4<f32>,
198
+ }
199
+
200
+ @fragment
201
+ fn main(@location(1u) v1 : vec4<f32>) -> tint_symbol_1 {
202
+ main_inner(v1);
203
+ return tint_symbol_1(o0, o1);
204
+ }
b/8b0b5899ed/shaders/e5e82a632a748476.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 6, 15, 7, 31, 23, 4294967294, 3, 1]
b/8b0b5899ed/shaders/e5e82a632a748476.wgsl ADDED
@@ -0,0 +1,832 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ struct cb16_struct {
50
+ tint_symbol : array<vec4<f32>, 16u>,
51
+ }
52
+
53
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
54
+
55
+ struct cb20_struct {
56
+ tint_symbol_1 : array<vec4<f32>, 20u>,
57
+ }
58
+
59
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb20_struct;
60
+
61
+ struct cb59_struct {
62
+ tint_symbol_2 : array<vec4<f32>, 59u>,
63
+ }
64
+
65
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
66
+
67
+ struct cb7_struct {
68
+ tint_symbol_3 : array<vec4<f32>, 7u>,
69
+ }
70
+
71
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
72
+
73
+ struct cb5_struct {
74
+ tint_symbol_4 : array<vec4<f32>, 5u>,
75
+ }
76
+
77
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb5_struct;
78
+
79
+ struct cb4_struct {
80
+ tint_symbol_5 : array<vec4<f32>, 4u>,
81
+ }
82
+
83
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb4_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_6 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(20u) var s4 : sampler;
94
+
95
+ @group(1u) @binding(21u) var s5 : sampler;
96
+
97
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
98
+
99
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
106
+
107
+ var<private> icb0 : array<vec4<f32>, 14u> = array<vec4<f32>, 14u>(vec4<f32>(0.0f, 0.25f, 0.25f, 0.0f), vec4<f32>(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4<f32>(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4<f32>(0.0f, 0.375f, -0.125f, 0.0f), vec4<f32>(0.0f, -0.375f, 0.125f, 0.0f), vec4<f32>(0.0f, 0.125f, 0.375f, 0.0f), vec4<f32>(0.0f, 0.0625f, -0.1875f, 0.0f), vec4<f32>(0.0f, -0.0625f, 0.1875f, 0.0f), vec4<f32>(0.0f, 0.3125f, 0.0625f, 0.0f), vec4<f32>(0.0f, -0.1875f, -0.3125f, 0.0f), vec4<f32>(0.0f, -0.3125f, 0.3125f, 0.0f), vec4<f32>(0.0f, -0.4375f, -0.0625f, 0.0f), vec4<f32>(0.0f, 0.1875f, 0.4375f, 0.0f), vec4<f32>(0.0f, 0.4375f, -0.4375f, 0.0f));
108
+
109
+ var<private> v7 : array<f32, 4u>;
110
+
111
+ var<private> o0 : vec4<f32>;
112
+
113
+ var<private> x0 : array<vec4<f32>, 4u>;
114
+
115
+ var<private> x1 : array<vec4<f32>, 1u>;
116
+
117
+ struct tint_symbol_8 {
118
+ tint_symbol_7 : array<vec4<u32>, 9u>,
119
+ }
120
+
121
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
122
+
123
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
124
+ x1[0u].x = v7[0u];
125
+ x1[0u].y = v7[1u];
126
+ x1[0u].z = v7[2u];
127
+ x1[0u].w = v7[3u];
128
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(cb5_5.tint_symbol_3[6u].w) != 0i)));
129
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (1u < bitcast<u32>(cb2_2.tint_symbol_1[19u].x))));
130
+ r0.x = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.x)));
131
+ if ((bitcast<u32>(r0.x) != 0u)) {
132
+ if ((bitcast<u32>(r0.x) != 0u)) {
133
+ let v_1 = dpdx(v0.xy);
134
+ r0 = vec4<f32>(r0.xy, v_1.xy);
135
+ let v_2 = dpdy(v0.xy);
136
+ r1 = vec4<f32>(v_2.xy, r1.zw);
137
+ r1.z = bitcast<f32>((bitcast<i32>(cb2_2.tint_symbol_1[19u].x) << 16u));
138
+ let v_3 = bitcast<u32>(r1.z);
139
+ let v_4 = r1.z;
140
+ r1.w = select(cb2_2.tint_symbol_1[19u].x, v_4, (v_3 != 0u));
141
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) << 8u));
142
+ let v_5 = bitcast<u32>(r2.x);
143
+ let v_6 = r2.x;
144
+ r1.w = select(r1.w, v_6, (v_5 != 0u));
145
+ let v_7 = (bitcast<vec2<u32>>(r1.zz) != vec2<u32>());
146
+ let v_8 = vec2<f32>(bitcast<f32>(v.tint_symbol_7[2i].x), bitcast<f32>(v.tint_symbol_7[3i].x));
147
+ let v_9 = select(vec2<f32>(bitcast<f32>(v.tint_symbol_7[4i].x), bitcast<f32>(v.tint_symbol_7[5i].x)), v_8, v_7);
148
+ let v_10 = r2;
149
+ r2 = vec4<f32>(v_10.x, v_9.xy, v_10.w);
150
+ let v_11 = bitcast<u32>(r2.x);
151
+ let v_12 = r2.z;
152
+ r1.z = select(r2.y, v_12, (v_11 != 0u));
153
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) << 4u));
154
+ r2.y = bitcast<f32>((bitcast<i32>(r1.z) + -4i));
155
+ let v_13 = bitcast<vec2<u32>>(r2.xx);
156
+ let v_14 = r2.yx;
157
+ let v_15 = select(r1.zw, v_14, (v_13 != vec2<u32>()));
158
+ r1 = vec4<f32>(r1.xy, v_15.xy);
159
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) << 2u));
160
+ r2.y = bitcast<f32>((bitcast<i32>(r1.z) + -2i));
161
+ let v_16 = bitcast<vec2<u32>>(r2.xx);
162
+ let v_17 = r2.yx;
163
+ let v_18 = select(r1.zw, v_17, (v_16 != vec2<u32>()));
164
+ r1 = vec4<f32>(r1.xy, v_18.xy);
165
+ r1.w = bitcast<f32>((bitcast<i32>(r1.w) << 1u));
166
+ r2.x = bitcast<f32>((bitcast<i32>(r1.z) + -1i));
167
+ let v_19 = bitcast<u32>(r1.w);
168
+ let v_20 = r2.x;
169
+ r1.z = select(r1.z, v_20, (v_19 != 0u));
170
+ r1.z = bitcast<f32>((bitcast<i32>(r1.z) + -1i));
171
+ let v_21 = bitcast<u32>(cb2_2.tint_symbol_1[19u].x);
172
+ let v_22 = r1.z;
173
+ r1.z = select(bitcast<f32>(v.tint_symbol_7[6i].x), v_22, (v_21 != 0u));
174
+ let v_23 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<u32>(2u, 3u, 4u) < bitcast<vec3<u32>>(cb2_2.tint_symbol_1[19u].xxx))));
175
+ r2 = vec4<f32>(v_23.xyz, r2.w);
176
+ if ((bitcast<u32>(cb2_2.tint_symbol_1[19u].x) != 0u)) {
177
+ r1.w = icb0[bitcast<i32>(r1.z)].x;
178
+ let v_24 = (r1.xy * icb0[bitcast<i32>(r1.w)].zz);
179
+ r3 = vec4<f32>(v_24.xy, r3.zw);
180
+ let v_25 = fma(icb0[bitcast<i32>(r1.w)].yy, r0.zw, r3.xy);
181
+ r3 = vec4<f32>(v_25.xy, r3.zw);
182
+ let v_26 = (r3.xy + v0.xy);
183
+ r3 = vec4<f32>(v_26.xy, r3.zw);
184
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
185
+ r1.w = (r3.w * cb2_2.tint_symbol_1[15u].x);
186
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r1.w)));
187
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) & 1u));
188
+ } else {
189
+ r1.w = 0.0f;
190
+ }
191
+ if ((bitcast<u32>(r0.y) != 0u)) {
192
+ r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.z)].x) + 1i));
193
+ let v_27 = (r1.xy * icb0[bitcast<i32>(r0.y)].zz);
194
+ r3 = vec4<f32>(v_27.xy, r3.zw);
195
+ let v_28 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.zw, r3.xy);
196
+ r3 = vec4<f32>(v_28.xy, r3.zw);
197
+ let v_29 = (r3.xy + v0.xy);
198
+ r3 = vec4<f32>(v_29.xy, r3.zw);
199
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
200
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
201
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
202
+ r2.w = bitcast<f32>((bitcast<i32>(r1.w) + 2i));
203
+ let v_30 = bitcast<u32>(r0.y);
204
+ let v_31 = r2.w;
205
+ r1.w = select(r1.w, v_31, (v_30 != 0u));
206
+ }
207
+ if ((bitcast<u32>(r2.x) != 0u)) {
208
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
209
+ let v_32 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 2i))].zz);
210
+ r2 = vec4<f32>(v_32.x, r2.yz, v_32.y);
211
+ let v_33 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 2i))].yy, r0.zw, r2.xw);
212
+ r2 = vec4<f32>(v_33.x, r2.yz, v_33.y);
213
+ let v_34 = (r2.xw + v0.xy);
214
+ r2 = vec4<f32>(v_34.x, r2.yz, v_34.y);
215
+ r3 = textureSample(t0, s0, r2.xwxx.xy);
216
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
217
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
218
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 4i));
219
+ let v_35 = bitcast<u32>(r0.y);
220
+ let v_36 = r2.x;
221
+ r1.w = select(r1.w, v_36, (v_35 != 0u));
222
+ }
223
+ if ((bitcast<u32>(r2.y) != 0u)) {
224
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
225
+ let v_37 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 3i))].zz);
226
+ r2 = vec4<f32>(v_37.xy, r2.zw);
227
+ let v_38 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 3i))].yy, r0.zw, r2.xy);
228
+ r2 = vec4<f32>(v_38.xy, r2.zw);
229
+ let v_39 = (r2.xy + v0.xy);
230
+ r2 = vec4<f32>(v_39.xy, r2.zw);
231
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
232
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
233
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
234
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 8i));
235
+ let v_40 = bitcast<u32>(r0.y);
236
+ let v_41 = r2.x;
237
+ r1.w = select(r1.w, v_41, (v_40 != 0u));
238
+ }
239
+ if ((bitcast<u32>(r2.z) != 0u)) {
240
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
241
+ let v_42 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].zz);
242
+ r2 = vec4<f32>(v_42.xy, r2.zw);
243
+ let v_43 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].yy, r0.zw, r2.xy);
244
+ r2 = vec4<f32>(v_43.xy, r2.zw);
245
+ let v_44 = (r2.xy + v0.xy);
246
+ r2 = vec4<f32>(v_44.xy, r2.zw);
247
+ r2 = textureSample(t0, s0, r2.xyxx.xy);
248
+ r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x);
249
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
250
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 16i));
251
+ let v_45 = bitcast<u32>(r0.y);
252
+ let v_46 = r2.x;
253
+ r1.w = select(r1.w, v_46, (v_45 != 0u));
254
+ }
255
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(5u, 6u, 7u, 8u) < bitcast<vec4<u32>>(cb2_2.tint_symbol_1[19u].xxxx))));
256
+ if ((bitcast<u32>(r2.x) != 0u)) {
257
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
258
+ let v_47 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 5i))].zz);
259
+ r3 = vec4<f32>(v_47.xy, r3.zw);
260
+ let v_48 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 5i))].yy, r0.zw, r3.xy);
261
+ r3 = vec4<f32>(v_48.xy, r3.zw);
262
+ let v_49 = (r3.xy + v0.xy);
263
+ r3 = vec4<f32>(v_49.xy, r3.zw);
264
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
265
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
266
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
267
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 32i));
268
+ let v_50 = bitcast<u32>(r0.y);
269
+ let v_51 = r2.x;
270
+ r1.w = select(r1.w, v_51, (v_50 != 0u));
271
+ }
272
+ if ((bitcast<u32>(r2.y) != 0u)) {
273
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
274
+ let v_52 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 6i))].zz);
275
+ r2 = vec4<f32>(v_52.xy, r2.zw);
276
+ let v_53 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 6i))].yy, r0.zw, r2.xy);
277
+ r2 = vec4<f32>(v_53.xy, r2.zw);
278
+ let v_54 = (r2.xy + v0.xy);
279
+ r2 = vec4<f32>(v_54.xy, r2.zw);
280
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
281
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
282
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
283
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 64i));
284
+ let v_55 = bitcast<u32>(r0.y);
285
+ let v_56 = r2.x;
286
+ r1.w = select(r1.w, v_56, (v_55 != 0u));
287
+ }
288
+ if ((bitcast<u32>(r2.z) != 0u)) {
289
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
290
+ let v_57 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 7i))].zz);
291
+ r2 = vec4<f32>(v_57.xy, r2.zw);
292
+ let v_58 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 7i))].yy, r0.zw, r2.xy);
293
+ r2 = vec4<f32>(v_58.xy, r2.zw);
294
+ let v_59 = (r2.xy + v0.xy);
295
+ r2 = vec4<f32>(v_59.xy, r2.zw);
296
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
297
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
298
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
299
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 128i));
300
+ let v_60 = bitcast<u32>(r0.y);
301
+ let v_61 = r2.x;
302
+ r1.w = select(r1.w, v_61, (v_60 != 0u));
303
+ }
304
+ if ((bitcast<u32>(r2.w) != 0u)) {
305
+ r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.z)].x) + 8i));
306
+ let v_62 = (r1.xy * icb0[bitcast<i32>(r0.y)].zz);
307
+ r2 = vec4<f32>(v_62.xy, r2.zw);
308
+ let v_63 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.zw, r2.xy);
309
+ r2 = vec4<f32>(v_63.xy, r2.zw);
310
+ let v_64 = (r2.xy + v0.xy);
311
+ r2 = vec4<f32>(v_64.xy, r2.zw);
312
+ r2 = textureSample(t0, s0, r2.xyxx.xy);
313
+ r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x);
314
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
315
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 256i));
316
+ let v_65 = bitcast<u32>(r0.y);
317
+ let v_66 = r2.x;
318
+ r1.w = select(r1.w, v_66, (v_65 != 0u));
319
+ }
320
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(9u, 10u, 11u, 12u) < bitcast<vec4<u32>>(cb2_2.tint_symbol_1[19u].xxxx))));
321
+ if ((bitcast<u32>(r2.x) != 0u)) {
322
+ r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.z)].x) + 9i));
323
+ let v_67 = (r1.xy * icb0[bitcast<i32>(r0.y)].zz);
324
+ r3 = vec4<f32>(v_67.xy, r3.zw);
325
+ let v_68 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.zw, r3.xy);
326
+ r3 = vec4<f32>(v_68.xy, r3.zw);
327
+ let v_69 = (r3.xy + v0.xy);
328
+ r3 = vec4<f32>(v_69.xy, r3.zw);
329
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
330
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
331
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
332
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 512i));
333
+ let v_70 = bitcast<u32>(r0.y);
334
+ let v_71 = r2.x;
335
+ r1.w = select(r1.w, v_71, (v_70 != 0u));
336
+ }
337
+ if ((bitcast<u32>(r2.y) != 0u)) {
338
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
339
+ let v_72 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 10i))].zz);
340
+ r2 = vec4<f32>(v_72.xy, r2.zw);
341
+ let v_73 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 10i))].yy, r0.zw, r2.xy);
342
+ r2 = vec4<f32>(v_73.xy, r2.zw);
343
+ let v_74 = (r2.xy + v0.xy);
344
+ r2 = vec4<f32>(v_74.xy, r2.zw);
345
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
346
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
347
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
348
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 1024i));
349
+ let v_75 = bitcast<u32>(r0.y);
350
+ let v_76 = r2.x;
351
+ r1.w = select(r1.w, v_76, (v_75 != 0u));
352
+ }
353
+ if ((bitcast<u32>(r2.z) != 0u)) {
354
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
355
+ let v_77 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 11i))].zz);
356
+ r2 = vec4<f32>(v_77.xy, r2.zw);
357
+ let v_78 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 11i))].yy, r0.zw, r2.xy);
358
+ r2 = vec4<f32>(v_78.xy, r2.zw);
359
+ let v_79 = (r2.xy + v0.xy);
360
+ r2 = vec4<f32>(v_79.xy, r2.zw);
361
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
362
+ r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x);
363
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
364
+ r2.x = bitcast<f32>((bitcast<i32>(r1.w) + 2048i));
365
+ let v_80 = bitcast<u32>(r0.y);
366
+ let v_81 = r2.x;
367
+ r1.w = select(r1.w, v_81, (v_80 != 0u));
368
+ }
369
+ if ((bitcast<u32>(r2.w) != 0u)) {
370
+ r0.y = icb0[bitcast<i32>(r1.z)].x;
371
+ let v_82 = (r1.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 12i))].zz);
372
+ r2 = vec4<f32>(v_82.xy, r2.zw);
373
+ let v_83 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 12i))].yy, r0.zw, r2.xy);
374
+ r2 = vec4<f32>(v_83.xy, r2.zw);
375
+ let v_84 = (r2.xy + v0.xy);
376
+ r2 = vec4<f32>(v_84.xy, r2.zw);
377
+ r2 = textureSample(t0, s0, r2.xyxx.xy);
378
+ r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x);
379
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
380
+ r1.z = bitcast<f32>((bitcast<i32>(r1.w) + 4096i));
381
+ let v_85 = bitcast<u32>(r0.y);
382
+ let v_86 = r1.z;
383
+ r1.w = select(r1.w, v_86, (v_85 != 0u));
384
+ }
385
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (13u < bitcast<u32>(cb2_2.tint_symbol_1[19u].x))));
386
+ if ((bitcast<u32>(r0.y) != 0u)) {
387
+ let v_87 = (r1.xy * vec2<f32>(-0.4375f));
388
+ r1 = vec4<f32>(v_87.xy, r1.zw);
389
+ let v_88 = fma(r0.zw, vec2<f32>(0.4375f), r1.xy);
390
+ let v_89 = r0;
391
+ r0 = vec4<f32>(v_89.x, v_88.xy, v_89.w);
392
+ let v_90 = (r0.yz + v0.xy);
393
+ let v_91 = r0;
394
+ r0 = vec4<f32>(v_91.x, v_90.xy, v_91.w);
395
+ r2 = textureSample(t0, s0, r0.yzyy.xy);
396
+ r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x);
397
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f < r0.y)));
398
+ r0.z = bitcast<f32>((bitcast<i32>(r1.w) + 8192i));
399
+ let v_92 = bitcast<u32>(r0.y);
400
+ let v_93 = r0.z;
401
+ r1.w = select(r1.w, v_93, (v_92 != 0u));
402
+ }
403
+ } else {
404
+ r1.w = 0.0f;
405
+ }
406
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.w) == 0i)));
407
+ v_94((bitcast<u32>(r0.y) != 0u));
408
+ } else {
409
+ if ((bitcast<u32>(r0.x) != 0u)) {
410
+ r0.x = 1.0f;
411
+ } else {
412
+ r1 = textureSample(t0, s0, v0.xy.xyxx.xy);
413
+ r0.x = (r1.w * cb2_2.tint_symbol_1[15u].x);
414
+ }
415
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r0.x)));
416
+ v_94((bitcast<u32>(r0.x) != 0u));
417
+ }
418
+ r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
419
+ r1 = textureSample(t4, s4, v0.xy.xyxx.xy);
420
+ let v_95 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
421
+ r1 = vec4<f32>(v_95.xy, r1.zw);
422
+ r1.z = dot(r1.xy, r1.xy);
423
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
424
+ r1.z = sqrt(abs(r1.zzzz).z);
425
+ r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f);
426
+ let v_96 = (r1.ww * r1.xy);
427
+ r1 = vec4<f32>(v_96.xy, r1.zw);
428
+ let v_97 = (r1.yyy * v5.xyz);
429
+ r2 = vec4<f32>(v_97.xyz, r2.w);
430
+ let v_98 = fma(r1.xxx, v4.xyz, r2.xyz);
431
+ r1 = vec4<f32>(v_98.xy, r1.z, v_98.z);
432
+ let v_99 = fma(r1.zzz, v1.xyz, r1.xyw);
433
+ r1 = vec4<f32>(v_99.xyz, r1.w);
434
+ r1.x = dot(r1.xyz, r1.xyz);
435
+ r1.x = inverseSqrt(r1.x);
436
+ r1.x = (r1.x * r1.z);
437
+ r2 = textureSample(t5, s5, v0.xy.xyxx.xy);
438
+ let v_100 = (r2.xy * r2.xy);
439
+ let v_101 = r1;
440
+ r1 = vec4<f32>(v_101.x, v_100.xy, v_101.w);
441
+ r1.y = (r1.y * cb10_10.tint_symbol_5[3u].w);
442
+ r0.w = (r0.w * v3.w);
443
+ let v_102 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
444
+ r2 = vec4<f32>(v_102.xy, r2.zw);
445
+ r1.x = fma(r1.x, 0.5f, 0.5f);
446
+ r3.x = fma(r1.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
447
+ r3.y = (r1.x + 0.30000001192092895508f);
448
+ let v_103 = (r2.xy * r3.xy);
449
+ r1 = vec4<f32>(v_103.x, r1.yz, v_103.y);
450
+ let v_104 = (r0.xyz * r0.xyz);
451
+ r0 = vec4<f32>(v_104.xyz, r0.w);
452
+ let v_105 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
453
+ r2 = vec4<f32>(v_105.xyz, r2.w);
454
+ r2.w = dot(r2.xyz, r2.xyz);
455
+ r2.w = inverseSqrt(r2.w);
456
+ let v_106 = (r2.www * r2.xyz);
457
+ r3 = vec4<f32>(v_106.xyz, r3.w);
458
+ let v_107 = -(cb3_3.tint_symbol_2[0u].xyzx);
459
+ let v_108 = fma(r2.xyz, r2.www, v_107.xyz);
460
+ r4 = vec4<f32>(v_108.xyz, r4.w);
461
+ r2.w = dot(r4.xyz, r4.xyz);
462
+ r2.w = inverseSqrt(r2.w);
463
+ let v_109 = (r2.www * r4.xyz);
464
+ r4 = vec4<f32>(v_109.xyz, r4.w);
465
+ r1.y = clamp(r1.yyyy.y, 0.0f, 1.0f);
466
+ let v_110 = (r1.xw * r1.xw);
467
+ r1 = vec4<f32>(v_110.x, r1.yz, v_110.y);
468
+ r2.w = fma(r1.z, cb10_10.tint_symbol_5[3u].z, -500.0f);
469
+ r2.w = max(r2.w, 0.0f);
470
+ let v_111 = -(r2.wwww);
471
+ r1.z = fma(r1.z, cb10_10.tint_symbol_5[3u].z, v_111.z);
472
+ r2.w = (r2.w * 558.0f);
473
+ r1.z = fma(r1.z, 3.0f, r2.w);
474
+ r2.x = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
475
+ let v_112 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
476
+ r2 = vec4<f32>(r2.x, v_112.xyz);
477
+ let v_113 = (r2.zzz * cb6_6.tint_symbol_6[1u].xyz);
478
+ r5 = vec4<f32>(v_113.xyz, r5.w);
479
+ let v_114 = fma(r2.yyy, cb6_6.tint_symbol_6[0u].xyz, r5.xyz);
480
+ r5 = vec4<f32>(v_114.xyz, r5.w);
481
+ let v_115 = fma(r2.www, cb6_6.tint_symbol_6[2u].xyz, r5.xyz);
482
+ r5 = vec4<f32>(v_115.xyz, r5.w);
483
+ let v_116 = fma(r5.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
484
+ r6 = vec4<f32>(v_116.xyz, r6.w);
485
+ let v_117 = &(x0[0u]);
486
+ let v_118 = r6;
487
+ *(v_117) = vec4<f32>(v_118.xyz, (*(v_117)).w);
488
+ let v_119 = fma(r5.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
489
+ r7 = vec4<f32>(v_119.xyz, r7.w);
490
+ let v_120 = &(x0[1u]);
491
+ let v_121 = r7;
492
+ *(v_120) = vec4<f32>(v_121.xyz, (*(v_120)).w);
493
+ let v_122 = fma(r5.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
494
+ r8 = vec4<f32>(v_122.xyz, r8.w);
495
+ let v_123 = &(x0[2u]);
496
+ let v_124 = r8;
497
+ *(v_123) = vec4<f32>(v_124.xyz, (*(v_123)).w);
498
+ let v_125 = fma(r5.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
499
+ r5 = vec4<f32>(v_125.xyz, r5.w);
500
+ let v_126 = &(x0[3u]);
501
+ let v_127 = r5;
502
+ *(v_126) = vec4<f32>(v_127.xyz, (*(v_126)).w);
503
+ let v_128 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
504
+ let v_129 = r9;
505
+ r9 = vec4<f32>(v_129.x, v_128.x, v_129.z, v_128.y);
506
+ r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
507
+ r3.w = (r3.w * 0.5f);
508
+ let v_130 = abs(r8.yyyy);
509
+ r4.w = max(v_130.w, abs(r8.xxxx).w);
510
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
511
+ let v_131 = (bitcast<u32>(r4.w) != 0u);
512
+ let v_132 = bitcast<f32>(v.tint_symbol_7[0i].x);
513
+ r4.w = select(bitcast<f32>(v.tint_symbol_7[7i].x), v_132, v_131);
514
+ let v_133 = abs(r7.yyyy);
515
+ r5.z = max(v_133.z, abs(r7.xxxx).z);
516
+ r5.z = bitcast<f32>(select(0u, 4294967295u, (r5.z < r3.w)));
517
+ let v_134 = bitcast<u32>(r5.z);
518
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_7[8i].x), (v_134 != 0u));
519
+ let v_135 = abs(r6.yyyy);
520
+ r5.z = max(v_135.z, abs(r6.xxxx).z);
521
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < r3.w)));
522
+ let v_136 = bitcast<u32>(r3.w);
523
+ r3.w = select(r4.w, 0.0f, (v_136 != 0u));
524
+ let v_137 = x0[bitcast<i32>(r3.w)];
525
+ r6 = vec4<f32>(v_137.xyz, r6.w);
526
+ r3.w = f32(bitcast<i32>(r3.w));
527
+ r4.w = (r3.w + 0.5f);
528
+ r4.w = (r4.w * 0.25f);
529
+ r7 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
530
+ r7 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r7) & vec4<u32>(1065353216u)));
531
+ r3.w = dot(r7, cb6_6.tint_symbol_6[12u]);
532
+ r5.z = dot(r7, cb6_6.tint_symbol_6[13u]);
533
+ r7.x = (r6.x + 0.5f);
534
+ r7.y = fma(r6.y, 0.25f, r4.w);
535
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
536
+ r3.w = ((-(r3.wwww)).w + r6.z);
537
+ let v_138 = dpdx(r7.xyy);
538
+ r8 = vec4<f32>(v_138.xy, r8.z, v_138.z);
539
+ r8.z = dpdx(r3.w);
540
+ let v_139 = dpdy(r7.yxy);
541
+ r10 = vec4<f32>(v_139.xyz, r10.w);
542
+ r10.w = dpdy(r3.w);
543
+ let v_140 = (r8.yw * r10.yw);
544
+ r6 = vec4<f32>(v_140.xy, r6.zw);
545
+ let v_141 = -(r6.xyxx);
546
+ let v_142 = fma(r8.xz, r10.xz, v_141.xy);
547
+ r11 = vec4<f32>(v_142.xy, r11.zw);
548
+ r5.w = (1.0f / r11.x);
549
+ r6.x = (r8.z * r10.y);
550
+ let v_143 = -(r6.xxxx);
551
+ r11.z = fma(r8.x, r10.w, v_143.z);
552
+ let v_144 = (r5.ww * r11.yz);
553
+ r6 = vec4<f32>(v_144.xy, r6.zw);
554
+ let v_145 = max(r6.xy, vec2<f32>());
555
+ r6 = vec4<f32>(v_145.xy, r6.zw);
556
+ let v_146 = min(r6.xy, vec2<f32>(0.5f));
557
+ r6 = vec4<f32>(v_146.xy, r6.zw);
558
+ r3.w = fma((-(r5.zzzz)).w, r6.x, r3.w);
559
+ r3.w = fma((-(r5.zzzz)).w, r6.y, r3.w);
560
+ let v_147 = bitcast<u32>(r4.w);
561
+ let v_148 = r3.w;
562
+ r9.z = select(r6.z, v_148, (v_147 != 0u));
563
+ r7.z = 0.0f;
564
+ let v_149 = (r7.xyz + r9.ywz);
565
+ r6 = vec4<f32>(v_149.xyz, r6.w);
566
+ let v_150 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
567
+ r9 = vec4<f32>(v_150.xy, r9.zw);
568
+ let v_151 = (r7.xyz + r9.xyz);
569
+ r8 = vec4<f32>(v_151.xyz, r8.w);
570
+ let v_152 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
571
+ r9 = vec4<f32>(v_152.xy, r9.zw);
572
+ let v_153 = (r7.xyz + r9.xyz);
573
+ r10 = vec4<f32>(v_153.xyz, r10.w);
574
+ let v_154 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
575
+ r9 = vec4<f32>(v_154.xy, r9.zw);
576
+ let v_155 = (r7.xyz + r9.xyz);
577
+ r11 = vec4<f32>(v_155.xyz, r11.w);
578
+ let v_156 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
579
+ r9 = vec4<f32>(v_156.xy, r9.zw);
580
+ let v_157 = (r7.xyz + r9.xyz);
581
+ r12 = vec4<f32>(v_157.xyz, r12.w);
582
+ let v_158 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
583
+ r9 = vec4<f32>(v_158.xy, r9.zw);
584
+ let v_159 = (r7.xyz + r9.xyz);
585
+ r13 = vec4<f32>(v_159.xyz, r13.w);
586
+ let v_160 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
587
+ r9 = vec4<f32>(v_160.xy, r9.zw);
588
+ let v_161 = (r7.xyz + r9.xyz);
589
+ r14 = vec4<f32>(v_161.xyz, r14.w);
590
+ let v_162 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
591
+ r9 = vec4<f32>(v_162.xy, r9.zw);
592
+ let v_163 = (r7.xyz + r9.xyz);
593
+ r15 = vec4<f32>(v_163.xyz, r15.w);
594
+ let v_164 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
595
+ r9 = vec4<f32>(v_164.xy, r9.zw);
596
+ let v_165 = (r7.xyz + r9.xyz);
597
+ r16 = vec4<f32>(v_165.xyz, r16.w);
598
+ let v_166 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
599
+ r9 = vec4<f32>(v_166.xy, r9.zw);
600
+ let v_167 = (r7.xyz + r9.xyz);
601
+ r17 = vec4<f32>(v_167.xyz, r17.w);
602
+ let v_168 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
603
+ r9 = vec4<f32>(v_168.xy, r9.zw);
604
+ let v_169 = (r7.xyz + r9.xyz);
605
+ r18 = vec4<f32>(v_169.xyz, r18.w);
606
+ let v_170 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
607
+ r9 = vec4<f32>(v_170.xy, r9.zw);
608
+ let v_171 = (r7.xyz + r9.xyz);
609
+ r19 = vec4<f32>(v_171.xyz, r19.w);
610
+ let v_172 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
611
+ r9 = vec4<f32>(v_172.xy, r9.zw);
612
+ let v_173 = (r7.xyz + r9.xyz);
613
+ r20 = vec4<f32>(v_173.xyz, r20.w);
614
+ let v_174 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
615
+ r9 = vec4<f32>(v_174.xy, r9.zw);
616
+ let v_175 = (r7.xyz + r9.xyz);
617
+ r21 = vec4<f32>(v_175.xyz, r21.w);
618
+ let v_176 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
619
+ r9 = vec4<f32>(v_176.xy, r9.zw);
620
+ let v_177 = (r7.xyz + r9.xyz);
621
+ r22 = vec4<f32>(v_177.xyz, r22.w);
622
+ let v_178 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
623
+ r9 = vec4<f32>(v_178.xy, r9.zw);
624
+ let v_179 = (r7.xyz + r9.xyz);
625
+ r7 = vec4<f32>(v_179.xyz, r7.w);
626
+ let v_180 = r6.xyxx;
627
+ r6.x = textureSampleCompareLevel(t15, s15, v_180.xy, r6.z);
628
+ let v_181 = r8.xyxx;
629
+ r6.y = textureSampleCompareLevel(t15, s15, v_181.xy, r8.z);
630
+ let v_182 = r10.xyxx;
631
+ r6.z = textureSampleCompareLevel(t15, s15, v_182.xy, r10.z);
632
+ let v_183 = r11.xyxx;
633
+ r6.w = textureSampleCompareLevel(t15, s15, v_183.xy, r11.z);
634
+ let v_184 = r12.xyxx;
635
+ r8.x = textureSampleCompareLevel(t15, s15, v_184.xy, r12.z);
636
+ let v_185 = r13.xyxx;
637
+ r8.y = textureSampleCompareLevel(t15, s15, v_185.xy, r13.z);
638
+ let v_186 = r14.xyxx;
639
+ r8.z = textureSampleCompareLevel(t15, s15, v_186.xy, r14.z);
640
+ let v_187 = r15.xyxx;
641
+ r8.w = textureSampleCompareLevel(t15, s15, v_187.xy, r15.z);
642
+ let v_188 = r16.xyxx;
643
+ r9.x = textureSampleCompareLevel(t15, s15, v_188.xy, r16.z);
644
+ let v_189 = r17.xyxx;
645
+ r9.y = textureSampleCompareLevel(t15, s15, v_189.xy, r17.z);
646
+ let v_190 = r18.xyxx;
647
+ r9.z = textureSampleCompareLevel(t15, s15, v_190.xy, r18.z);
648
+ let v_191 = r19.xyxx;
649
+ r9.w = textureSampleCompareLevel(t15, s15, v_191.xy, r19.z);
650
+ let v_192 = r20.xyxx;
651
+ r10.x = textureSampleCompareLevel(t15, s15, v_192.xy, r20.z);
652
+ let v_193 = r21.xyxx;
653
+ r10.y = textureSampleCompareLevel(t15, s15, v_193.xy, r21.z);
654
+ let v_194 = r22.xyxx;
655
+ r10.z = textureSampleCompareLevel(t15, s15, v_194.xy, r22.z);
656
+ let v_195 = r7.xyxx;
657
+ r10.w = textureSampleCompareLevel(t15, s15, v_195.xy, r7.z);
658
+ r6 = (r6 + r8);
659
+ r6 = (r9 + r6);
660
+ r6 = (r10 + r6);
661
+ r3.w = dot(r6, vec4<f32>(1.0f));
662
+ r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f);
663
+ let v_196 = abs(r5.yyyy);
664
+ r4.w = max(v_196.w, abs(r5.xxxx).w);
665
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
666
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
667
+ r2.x = (r4.w * r2.x);
668
+ r2.x = fma(r3.w, 0.0625f, r2.x);
669
+ r2.x = (r2.x * r2.x);
670
+ r2.x = min(r2.x, 1.0f);
671
+ r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
672
+ r3.w = sqrt(r3.w);
673
+ r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z);
674
+ let v_197 = -(r2.xxxx);
675
+ r2.x = fma(r3.w, v_197.x, r2.x);
676
+ r3.w = dot(v_107.xyz, v_107.xyz);
677
+ r3.w = min(r3.w, 1.0f);
678
+ let v_198 = dot(r3.xyz, v_107.xyz);
679
+ r3.x = clamp(vec4<f32>(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f);
680
+ r3.z = dot(r4.xyz, v_107.xyz);
681
+ r3.y = clamp(r3.zzzz.y, 0.0f, 1.0f);
682
+ let v_199 = ((-(r3.xyxx)).xy + vec2<f32>(1.0f));
683
+ r3 = vec4<f32>(v_199.xy, r3.zw);
684
+ let v_200 = (r3.xy * r3.xy);
685
+ r4 = vec4<f32>(v_200.xy, r4.zw);
686
+ let v_201 = (r4.xy * r4.xy);
687
+ r4 = vec4<f32>(v_201.xy, r4.zw);
688
+ let v_202 = (r3.xy * r4.xy);
689
+ r3 = vec4<f32>(v_202.xy, r3.zw);
690
+ r4.x = ((-(cb10_10.tint_symbol_5[3u].yyyy)).x + 1.0f);
691
+ let v_203 = fma(cb10_10.tint_symbol_5[3u].yy, r3.xy, r4.xx);
692
+ r3 = vec4<f32>(v_203.xy, r3.zw);
693
+ let v_204 = (r1.zz + vec2<f32>(2.0f, 0.00000000999999993923f));
694
+ r4 = vec4<f32>(v_204.xy, r4.zw);
695
+ r1.z = (r4.x * 0.125f);
696
+ r3.x = fma((-(r1.yyyy)).x, r3.x, 1.0f);
697
+ r3.z = clamp(((r3.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
698
+ r3.z = log2(r3.z);
699
+ r3.z = (r3.z * r4.y);
700
+ r3.z = exp2(r3.z);
701
+ r3.y = (r3.y * r3.z);
702
+ r1.z = (r1.z * r3.y);
703
+ r1.y = (r1.y * r1.z);
704
+ r1.y = (r3.w * r1.y);
705
+ r1.z = (r3.x * r3.w);
706
+ let v_205 = fma(r0.xyz, r1.zzz, r1.yyy);
707
+ r3 = vec4<f32>(r3.x, v_205.xyz);
708
+ let v_206 = (r3.yzw * cb3_3.tint_symbol_2[1u].xyz);
709
+ r3 = vec4<f32>(r3.x, v_206.xyz);
710
+ r1.y = ((-(cb3_3.tint_symbol_2[0u].zzzz)).y + cb3_3.tint_symbol_2[43u].w);
711
+ r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w);
712
+ r1.y = max(r1.y, 0.0f);
713
+ let v_207 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz);
714
+ r4 = vec4<f32>(v_207.xyz, r4.w);
715
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
716
+ let v_208 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz);
717
+ r5 = vec4<f32>(v_208.xyz, r5.w);
718
+ let v_209 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
719
+ r5 = vec4<f32>(v_209.xyz, r5.w);
720
+ let v_210 = fma(r4.xyz, r1.zzz, r5.xyz);
721
+ r4 = vec4<f32>(v_210.xyz, r4.w);
722
+ let v_211 = (r1.www * r4.xyz);
723
+ r4 = vec4<f32>(v_211.xyz, r4.w);
724
+ let v_212 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz);
725
+ r1 = vec4<f32>(r1.x, v_212.xyz);
726
+ r5.x = cb3_3.tint_symbol_2[46u].w;
727
+ r5.y = cb3_3.tint_symbol_2[47u].w;
728
+ r5.z = cb3_3.tint_symbol_2[48u].w;
729
+ let v_213 = dot(r5.xyz, v_107.xyz);
730
+ r4.w = clamp(vec4<f32>(v_213, v_213, v_213, v_213).w, 0.0f, 1.0f);
731
+ let v_214 = fma(cb3_3.tint_symbol_2[49u].xyz, r4.www, r1.yzw);
732
+ r1 = vec4<f32>(r1.x, v_214.xyz);
733
+ let v_215 = fma(r1.yzw, r1.xxx, r4.xyz);
734
+ r1 = vec4<f32>(v_215.xyz, r1.w);
735
+ let v_216 = (r3.xxx * r1.xyz);
736
+ r1 = vec4<f32>(v_216.xyz, r1.w);
737
+ let v_217 = (r0.xyz * r1.xyz);
738
+ r0 = vec4<f32>(v_217.xyz, r0.w);
739
+ let v_218 = fma(r3.yzw, r2.xxx, r0.xyz);
740
+ r0 = vec4<f32>(v_218.xyz, r0.w);
741
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
742
+ r0.w = dot(r2.yzw, r2.yzw);
743
+ r1.x = sqrt(r0.w);
744
+ let v_219 = -(cb3_3.tint_symbol_2[50u].xxxx);
745
+ r1.y = (r1.x + v_219.y);
746
+ r1.y = max(r1.y, 0.0f);
747
+ r1.x = (r1.y / r1.x);
748
+ r1.x = (r1.x * r2.w);
749
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
750
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
751
+ r1.w = (r1.z * -1.44269502162933349609f);
752
+ r1.w = exp2(r1.w);
753
+ r1.w = ((-(r1.wwww)).w + 1.0f);
754
+ r1.z = (r1.w / r1.z);
755
+ let v_220 = bitcast<u32>(r1.x);
756
+ r1.x = select(1.0f, r1.z, (v_220 != 0u));
757
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
758
+ r1.x = (r1.x * r1.z);
759
+ r1.x = min(r1.x, 1.0f);
760
+ r1.x = (r1.x * 1.44269502162933349609f);
761
+ r1.x = exp2(r1.x);
762
+ r1.x = min(r1.x, 1.0f);
763
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
764
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
765
+ r0.w = inverseSqrt(r0.w);
766
+ let v_221 = (r0.www * r2.yzw);
767
+ r2 = vec4<f32>(v_221.xyz, r2.w);
768
+ let v_222 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
769
+ r0.w = clamp(vec4<f32>(v_222, v_222, v_222, v_222).w, 0.0f, 1.0f);
770
+ r0.w = log2(r0.w);
771
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
772
+ r0.w = exp2(r0.w);
773
+ let v_223 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
774
+ r1.w = clamp(vec4<f32>(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f);
775
+ r1.w = log2(r1.w);
776
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
777
+ r1.w = exp2(r1.w);
778
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
779
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
780
+ let v_224 = -(cb3_3.tint_symbol_2[52u].xxxx);
781
+ r2.x = (r1.y + v_224.x);
782
+ r2.x = max(r2.x, 0.0f);
783
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
784
+ r2.x = (r2.x * 1.44269502162933349609f);
785
+ r2.x = exp2(r2.x);
786
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
787
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
788
+ let v_225 = -(cb3_3.tint_symbol_2[51u].zzzz);
789
+ r1.y = (r1.y * v_225.y);
790
+ r1.y = (r1.y * 1.44269502162933349609f);
791
+ r1.y = exp2(r1.y);
792
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
793
+ let v_226 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
794
+ r2 = vec4<f32>(v_226.xyz, r2.w);
795
+ let v_227 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
796
+ r2 = vec4<f32>(v_227.xyz, r2.w);
797
+ let v_228 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
798
+ r3 = vec4<f32>(v_228.xyz, r3.w);
799
+ let v_229 = fma(r1.www, r3.xyz, r2.xyz);
800
+ r2 = vec4<f32>(v_229.xyz, r2.w);
801
+ let v_230 = -(cb3_3.tint_symbol_2[57u].xyzx);
802
+ let v_231 = (r2.xyz + v_230.xyz);
803
+ r2 = vec4<f32>(v_231.xyz, r2.w);
804
+ let v_232 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
805
+ r2 = vec4<f32>(v_232.xyz, r2.w);
806
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
807
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
808
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
809
+ let v_233 = fma(r1.xxx, r3.xyz, r2.xyz);
810
+ r1 = vec4<f32>(v_233.xy, r1.z, v_233.z);
811
+ let v_234 = ((-(r0.xyxz)).xyw + r1.xyw);
812
+ r1 = vec4<f32>(v_234.xy, r1.z, v_234.z);
813
+ let v_235 = fma(r1.zzz, r1.xyw, r0.xyz);
814
+ r0 = vec4<f32>(v_235.xyz, r0.w);
815
+ let v_236 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
816
+ r0 = vec4<f32>(v_236.xyz, r0.w);
817
+ let v_237 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
818
+ o0 = vec4<f32>(v_237.xyz, o0.w);
819
+ }
820
+
821
+ fn v_94(v_238 : bool) {
822
+ if (v_238) {
823
+ discard;
824
+ return;
825
+ }
826
+ }
827
+
828
+ @fragment
829
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
830
+ main_inner(v0, v1, v2, v3, v4, v5);
831
+ return o0;
832
+ }
b/8b0b5899ed/shaders/e60ca86914d11177.wgsl ADDED
@@ -0,0 +1,109 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb2_struct {
20
+ tint_symbol : array<vec4<f32>, 2u>,
21
+ }
22
+
23
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb2_struct;
24
+
25
+ @group(1u) @binding(20u) var s4 : sampler;
26
+
27
+ @group(1u) @binding(22u) var s6 : sampler;
28
+
29
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
30
+
31
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
32
+
33
+ var<private> o0 : vec4<f32>;
34
+
35
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
36
+ r0 = (v1.xy.xyxy + vec4<f32>(-0.0078125f, 0.0f, 0.0f, -0.0078125f));
37
+ r1 = textureSample(t4, s4, r0.xyxx.xy).yzxw;
38
+ r0 = textureSample(t4, s4, r0.zwzz.xy).yzwx;
39
+ r2 = (v1.xy.xyxy + vec4<f32>(0.0078125f, 0.0f, 0.0f, 0.0078125f));
40
+ r3 = textureSample(t4, s4, r2.zwzz.xy).yxwz;
41
+ r2 = textureSample(t4, s4, r2.xyxx.xy);
42
+ r4 = (v1.xy.xyxy + vec4<f32>(0.00390625f, 0.0f, 0.0f, 0.00390625f));
43
+ r5 = textureSample(t4, s4, r4.xyxx.xy);
44
+ r4 = textureSample(t4, s4, r4.zwzz.xy);
45
+ r5.y = r4.x;
46
+ r4 = (v1.xy.xyxy + vec4<f32>(-0.00390625f, 0.0f, 0.0f, -0.00390625f));
47
+ r6 = textureSample(t4, s4, r4.xyxx.xy);
48
+ r4 = textureSample(t4, s4, r4.zwzz.xy);
49
+ r5.w = r4.x;
50
+ r5.z = r6.x;
51
+ r4 = (v1.xy.xyxy + vec4<f32>(0.00390625f, 0.00390625f, 0.00390625f, -0.00390625f));
52
+ r6 = textureSample(t4, s4, r4.xyxx.xy);
53
+ r4 = textureSample(t4, s4, r4.zwzz.xy);
54
+ r2.w = r4.x;
55
+ r2.y = r6.x;
56
+ r4 = textureSample(t4, s4, v1.xy.xyxx.xy);
57
+ r2.z = r4.x;
58
+ r6 = min(r2, r5);
59
+ let v = r2;
60
+ let v_1 = r3;
61
+ r3 = vec4<f32>(v.y, v_1.y, v.z, v_1.w);
62
+ let v_2 = r2;
63
+ r0 = vec4<f32>(v_2.wz, r0.zw);
64
+ r2 = (v1.xy.xyxy + vec4<f32>(-0.00390625f, -0.00390625f, -0.00390625f, 0.00390625f));
65
+ r7 = textureSample(t4, s4, r2.zwzz.xy);
66
+ r2 = textureSample(t4, s4, r2.xyxx.xy);
67
+ r1.w = r2.x;
68
+ r3.w = r7.x;
69
+ r2 = min(r3.xywz, r6);
70
+ let v_3 = r3;
71
+ r1 = vec4<f32>(v_3.zw, r1.zw);
72
+ r2 = min(r1, r2);
73
+ r0.z = r1.w;
74
+ r1 = min(r0, r2);
75
+ let v_4 = r0;
76
+ let v_5 = r3;
77
+ r3 = vec4<f32>(v_5.x, v_4.xz, v_5.w);
78
+ r0 = (r3 * vec4<f32>(0.07000000029802322388f));
79
+ r0 = fma(r5, vec4<f32>(0.18000000715255737305f), r0);
80
+ r0.x = dot(r0, vec4<f32>(1.0f));
81
+ r0.x = ((-(r4.xxxx)).x + r0.x);
82
+ r0.x = (r0.x * cb11_11.tint_symbol[0u].x);
83
+ let v_6 = ((-(r1.xxyx)).yz + r1.zw);
84
+ let v_7 = r0;
85
+ r0 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
86
+ let v_8 = fma(r0.yz, vec2<f32>(3.0f), vec2<f32>(0.5f));
87
+ o0 = vec4<f32>(o0.xy, v_8.xy);
88
+ r0.y = ((-(r4.xxxx)).y + 0.5f);
89
+ r0.x = fma(r0.y, cb11_11.tint_symbol[0u].y, r0.x);
90
+ let v_9 = r0;
91
+ r0 = vec4<f32>(v_9.x, ((v1.xy + v2.xy)).xy, v_9.w);
92
+ r1 = textureSample(t6, s6, r0.yzyy.xy);
93
+ r0.y = fma(r1.y, 2.0f, -1.0f);
94
+ r0.x = fma(r0.y, cb11_11.tint_symbol[1u].y, r0.x);
95
+ r0.x = (r0.x * cb11_11.tint_symbol[0u].w);
96
+ r0.y = (r0.x * cb11_11.tint_symbol[1u].w);
97
+ o0.y = fma(r0.x, cb11_11.tint_symbol[1u].w, r4.y);
98
+ r0.x = (r0.y * cb11_11.tint_symbol[1u].w);
99
+ r0.y = (r4.y + -0.5f);
100
+ r0.y = (r0.y * cb11_11.tint_symbol[1u].x);
101
+ r0.y = fma(r0.y, cb11_11.tint_symbol[1u].w, r4.x);
102
+ o0.x = fma(r0.x, 0.5f, r0.y);
103
+ }
104
+
105
+ @fragment
106
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
107
+ main_inner(v1, v2);
108
+ return o0;
109
+ }
b/8b0b5899ed/shaders/e60e91654782f8bd.wgsl ADDED
@@ -0,0 +1,400 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ struct cb16_struct {
34
+ tint_symbol : array<vec4<f32>, 16u>,
35
+ }
36
+
37
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
38
+
39
+ struct cb19_struct {
40
+ tint_symbol_1 : array<vec4<f32>, 19u>,
41
+ }
42
+
43
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
44
+
45
+ struct cb19_struct_1 {
46
+ tint_symbol_2 : array<vec4<f32>, 19u>,
47
+ }
48
+
49
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb19_struct_1;
50
+
51
+ struct cb21_struct {
52
+ tint_symbol_3 : array<vec4<f32>, 21u>,
53
+ }
54
+
55
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
56
+
57
+ @group(1u) @binding(17u) var s1 : sampler;
58
+
59
+ @group(1u) @binding(23u) var s7 : sampler;
60
+
61
+ @group(1u) @binding(24u) var s8 : sampler;
62
+
63
+ @group(1u) @binding(25u) var s9 : sampler;
64
+
65
+ @group(1u) @binding(28u) var s12 : sampler;
66
+
67
+ @group(1u) @binding(30u) var s14 : sampler_comparison;
68
+
69
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
70
+
71
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(43u) var t11 : texture_2d<u32>;
78
+
79
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
80
+
81
+ @group(1u) @binding(46u) var t14 : texture_depth_cube;
82
+
83
+ var<private> o0 : vec4<f32>;
84
+
85
+ fn main_inner(v1 : vec4<f32>) {
86
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
87
+ let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
88
+ r1 = vec4<f32>(v.xy, r1.zw);
89
+ r1.z = 1.0f;
90
+ r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
91
+ r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
92
+ r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
93
+ r1 = textureSample(t12, s12, r0.xyxx.xy);
94
+ r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w);
95
+ r0.z = (r0.z + 1.0f);
96
+ r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
97
+ let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
98
+ r1 = vec4<f32>(v_1.xyz, r1.w);
99
+ let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
100
+ r3 = vec4<f32>(v_2.xyz, r3.w);
101
+ r0.w = dot(r3.xyz, r3.xyz);
102
+ r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
103
+ r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
104
+ r3.w = fma(r3.w, r2.w, cb12_12.tint_symbol_3[7u].x);
105
+ r2.w = (r2.w / r3.w);
106
+ r1.w = 1.0f;
107
+ r1.x = dot(r1, cb12_12.tint_symbol_3[6u]);
108
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
109
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
110
+ r1.x = (r1.x * r2.w);
111
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
112
+ v_3((bitcast<u32>(r1.y) != 0u));
113
+ let v_4 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
114
+ let v_5 = r1;
115
+ r1 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
116
+ let v_6 = r1.yz;
117
+ let v_7 = max(v_6, vec2<f32>(-2147483648.0f));
118
+ let v_8 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_7), vec2<i32>(2147483647i), (v_7 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_6 == v_6))));
119
+ r4 = vec4<f32>(v_8.xy, r4.zw);
120
+ r4 = vec4<f32>(r4.xy, vec2<f32>());
121
+ r4 = bitcast<vec4<f32>>(textureLoad(t11, bitcast<vec2<i32>>(r4.xy), bitcast<i32>(r4.w)));
122
+ r1.w = bitcast<f32>((bitcast<u32>(r4.y) & 8u));
123
+ r1.w = f32(bitcast<u32>(r1.w));
124
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w >= 8.0f)));
125
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) & 1065353216u));
126
+ r4 = textureSample(t7, s7, r0.xyxx.xy);
127
+ let v_9 = (r4.xyz * r4.xyz);
128
+ r4 = vec4<f32>(v_9.xyz, r4.w);
129
+ r5 = textureSample(t9, s9, r0.xyxx.xy);
130
+ r2.w = (r5.x * r5.x);
131
+ r6 = textureSample(t8, s8, r0.xyxx.xy);
132
+ let v_10 = (r6.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
133
+ r5 = vec4<f32>(v_10.xy, r5.z, v_10.z);
134
+ let v_11 = fract(r5.xyw);
135
+ r5 = vec4<f32>(v_11.xy, r5.z, v_11.z);
136
+ let v_12 = fma((-(r5.ywyy)).xy, vec2<f32>(0.125f), r5.xy);
137
+ r5 = vec4<f32>(v_12.xy, r5.zw);
138
+ let v_13 = fma(r6.xyz, vec3<f32>(256.0f), r5.xyw);
139
+ r5 = vec4<f32>(v_13.xy, r5.z, v_13.z);
140
+ let v_14 = (r5.xyw + vec3<f32>(-128.0f));
141
+ r5 = vec4<f32>(v_14.xy, r5.z, v_14.z);
142
+ r0.x = dot(r5.xyw, r5.xyw);
143
+ r0.x = inverseSqrt(r0.x);
144
+ let v_15 = (r0.xxx * r5.xyw);
145
+ r5 = vec4<f32>(v_15.xy, r5.z, v_15.z);
146
+ r0.x = min(r2.w, 1.0f);
147
+ r0.y = inverseSqrt(r0.w);
148
+ let v_16 = (r0.yyy * r3.xyz);
149
+ r3 = vec4<f32>(v_16.xyz, r3.w);
150
+ r0.y = dot(r2.xyz, r2.xyz);
151
+ r0.y = inverseSqrt(r0.y);
152
+ let v_17 = (r0.yyy * r2.xyz);
153
+ r6 = vec4<f32>(v_17.xyz, r6.w);
154
+ let v_18 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
155
+ r0 = vec4<f32>(r0.x, v_18.xyz);
156
+ r2.x = dot(r0.yzw, cb6_6.tint_symbol_2[15u].xyz);
157
+ r2.y = dot(r0.yzw, cb6_6.tint_symbol_2[16u].xyz);
158
+ r2.z = dot(r0.yzw, cb6_6.tint_symbol_2[17u].xyz);
159
+ let v_19 = -(r2.xyzx);
160
+ r0.y = dot(v_19.xyz, (-(r2.xyzx)).xyz);
161
+ r0.y = sqrt(r0.y);
162
+ let v_20 = ((-(r2.xyzx)).xyz / r0.yyy);
163
+ r2 = vec4<f32>(v_20.xyz, r2.w);
164
+ r0.z = (r0.y * cb6_6.tint_symbol_2[17u].w);
165
+ let v_21 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r2.xyz)));
166
+ r7 = vec4<f32>(v_21.xyz, r7.w);
167
+ let v_22 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r2.xyz < vec3<f32>())));
168
+ r8 = vec4<f32>(v_22.xyz, r8.w);
169
+ let v_23 = -(bitcast<vec4<i32>>(r7.xyzx));
170
+ let v_24 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r8.xyz) + v_23.xyz));
171
+ r7 = vec4<f32>(v_24.xyz, r7.w);
172
+ let v_25 = vec3<f32>(bitcast<vec3<i32>>(r7.xyz));
173
+ r7 = vec4<f32>(v_25.xyz, r7.w);
174
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz))));
175
+ let v_26 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r8.yw) | bitcast<vec2<u32>>(r8.xz)));
176
+ r8 = vec4<f32>(v_26.xy, r8.zw);
177
+ let v_27 = (-(r7.xyzx)).xyz;
178
+ r7 = vec4<f32>(v_27.xyz, r7.w);
179
+ r7.w = 0.0f;
180
+ let v_28 = bitcast<vec3<u32>>(r8.yyy);
181
+ let v_29 = r7.wxw;
182
+ let v_30 = select(r7.wwy, v_29, (v_28 != vec3<u32>()));
183
+ r8 = vec4<f32>(r8.x, v_30.xyz);
184
+ let v_31 = bitcast<vec3<u32>>(r8.xxx);
185
+ let v_32 = r8.yzw;
186
+ let v_33 = select(r7.wwz, v_32, (v_31 != vec3<u32>()));
187
+ r7 = vec4<f32>(v_33.xyz, r7.w);
188
+ let v_34 = (r2.zxy * r7.xyz);
189
+ r8 = vec4<f32>(v_34.xyz, r8.w);
190
+ let v_35 = -(r8.xyzx);
191
+ let v_36 = fma(r2.yzx, r7.yzx, v_35.xyz);
192
+ r7 = vec4<f32>(v_36.xyz, r7.w);
193
+ r0.w = dot(r7.xyz, r7.xyz);
194
+ r0.w = inverseSqrt(r0.w);
195
+ let v_37 = (r0.www * r7.xyz);
196
+ r7 = vec4<f32>(v_37.xyz, r7.w);
197
+ let v_38 = (r2.yzx * r7.zxy);
198
+ r8 = vec4<f32>(v_38.xyz, r8.w);
199
+ let v_39 = -(r8.xyzx);
200
+ let v_40 = fma(r7.yzx, r2.zxy, v_39.xyz);
201
+ r8 = vec4<f32>(v_40.xyz, r8.w);
202
+ r9 = dpdx(r2.xyzx);
203
+ r0.w = dpdx(r0.z);
204
+ r10 = dpdy(r2.xyzx);
205
+ r0.z = dpdy(r0.z);
206
+ r11.z = dot(r9.yzw, r9.yzw);
207
+ r2.w = dot(r9.yzw, r10.yzw);
208
+ r11.x = dot(r10.yzw, r10.yzw);
209
+ r3.w = (r2.w * r2.w);
210
+ let v_41 = -(r3.wwww);
211
+ r3.w = fma(r11.z, r11.x, v_41.w);
212
+ r3.w = (1.0f / r3.w);
213
+ r11.y = (-(r2.wwww)).y;
214
+ r12 = (r3.wwww * r11.xxxy);
215
+ r11 = (r11.yyyz * r3.wwww);
216
+ r13 = (r10 * r11);
217
+ r13 = fma(r9, r12, r13);
218
+ let v_42 = (r10.yz * r11.ww);
219
+ r9 = vec4<f32>(v_42.x, r9.yz, v_42.y);
220
+ let v_43 = fma(r9.yz, r12.ww, r9.xw);
221
+ r9 = vec4<f32>(v_43.xy, r9.zw);
222
+ let v_44 = (r0.www * r13.xyz);
223
+ r10 = vec4<f32>(v_44.xyz, r10.w);
224
+ r11.x = fma(r0.z, r13.w, r10.x);
225
+ let v_45 = fma(r0.zz, r9.xy, r10.yz);
226
+ let v_46 = r11;
227
+ r11 = vec4<f32>(v_46.x, v_45.xy, v_46.w);
228
+ let v_47 = max(r11.xyz, vec3<f32>(-1.0f));
229
+ r9 = vec4<f32>(v_47.xyz, r9.w);
230
+ let v_48 = min(r9.xyz, vec3<f32>(1.0f));
231
+ r9 = vec4<f32>(v_48.xyz, r9.w);
232
+ let v_49 = (r1.yz * vec2<f32>(0.015625f));
233
+ r0 = vec4<f32>(r0.xy, v_49.xy);
234
+ r10 = textureSample(t1, s1, r0.zwzz.xy);
235
+ let v_50 = fma(r10.yx, vec2<f32>(2.0f), vec2<f32>(-1.0f));
236
+ r0 = vec4<f32>(r0.xy, v_50.xy);
237
+ r1.y = (cb6_6.tint_symbol_2[18u].w * 4.0f);
238
+ let v_51 = (r1.yyy * r8.xyz);
239
+ r8 = vec4<f32>(v_51.xyz, r8.w);
240
+ let v_52 = (r1.yyy * r7.xyz);
241
+ r7 = vec4<f32>(v_52.xyz, r7.w);
242
+ let v_53 = (r0.www * r8.xyz);
243
+ r10 = vec4<f32>(v_53.xyz, r10.w);
244
+ let v_54 = (r0.zzz * r7.xyz);
245
+ r11 = vec4<f32>(v_54.xyz, r11.w);
246
+ let v_55 = fma(r0.www, r8.xyz, r11.xyz);
247
+ r12 = vec4<f32>(v_55.xyz, r12.w);
248
+ let v_56 = (r2.xyz + r12.xyz);
249
+ r13 = vec4<f32>(v_56.xyz, r13.w);
250
+ r1.y = dot(r9.xyz, r12.xyz);
251
+ r1.y = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.y);
252
+ let v_57 = r13.xyzx;
253
+ r1.y = textureSampleCompareLevel(t14, s14, v_57.xyz, r1.y);
254
+ let v_58 = -(r11.xyzx);
255
+ let v_59 = fma(r0.www, r8.xyz, v_58.xyz);
256
+ r11 = vec4<f32>(v_59.xyz, r11.w);
257
+ let v_60 = (r11.xyz * vec3<f32>(0.5f));
258
+ r12 = vec4<f32>(v_60.xyz, r12.w);
259
+ let v_61 = fma(r11.xyz, vec3<f32>(0.5f), r2.xyz);
260
+ r11 = vec4<f32>(v_61.xyz, r11.w);
261
+ r1.z = dot(r9.xyz, r12.xyz);
262
+ r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z);
263
+ let v_62 = r11.xyzx;
264
+ r1.z = textureSampleCompareLevel(t14, s14, v_62.xyz, r1.z);
265
+ r1.y = (r1.z + r1.y);
266
+ let v_63 = -(r10.xyzx);
267
+ let v_64 = fma(r0.zzz, r7.xyz, v_63.xyz);
268
+ r10 = vec4<f32>(v_64.xyz, r10.w);
269
+ let v_65 = (r10.xyz * vec3<f32>(0.25f));
270
+ r11 = vec4<f32>(v_65.xyz, r11.w);
271
+ let v_66 = fma(r10.xyz, vec3<f32>(0.25f), r2.xyz);
272
+ r10 = vec4<f32>(v_66.xyz, r10.w);
273
+ r1.z = dot(r9.xyz, r11.xyz);
274
+ r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z);
275
+ let v_67 = r10.xyzx;
276
+ r1.z = textureSampleCompareLevel(t14, s14, v_67.xyz, r1.z);
277
+ r1.y = (r1.z + r1.y);
278
+ let v_68 = -(r0.zzzz);
279
+ r10.x = (v_68.x + (-(r0.wwww)).x);
280
+ r10.y = ((-(r0.zzzz)).y + r0.w);
281
+ let v_69 = (r10.xy * vec2<f32>(0.54447221755981445312f));
282
+ r10 = vec4<f32>(v_69.xy, r10.zw);
283
+ let v_70 = (r8.xyz * r10.xxx);
284
+ r11 = vec4<f32>(v_70.xyz, r11.w);
285
+ let v_71 = (r7.xyz * r10.yyy);
286
+ r12 = vec4<f32>(v_71.xyz, r12.w);
287
+ let v_72 = fma(r10.xxx, r8.xyz, r12.xyz);
288
+ r13 = vec4<f32>(v_72.xyz, r13.w);
289
+ let v_73 = (r2.xyz + r13.xyz);
290
+ r14 = vec4<f32>(v_73.xyz, r14.w);
291
+ r1.z = dot(r9.xyz, r13.xyz);
292
+ r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z);
293
+ let v_74 = r14.xyzx;
294
+ r1.z = textureSampleCompareLevel(t14, s14, v_74.xyz, r1.z);
295
+ r1.y = (r1.z + r1.y);
296
+ let v_75 = -(r12.xxyz);
297
+ let v_76 = fma(r10.xxx, r8.xyz, v_75.xzw);
298
+ r10 = vec4<f32>(v_76.x, r10.y, v_76.yz);
299
+ let v_77 = (r10.xzw * vec3<f32>(0.5f));
300
+ r12 = vec4<f32>(v_77.xyz, r12.w);
301
+ let v_78 = fma(r10.xzw, vec3<f32>(0.5f), r2.xyz);
302
+ r10 = vec4<f32>(v_78.x, r10.y, v_78.yz);
303
+ r1.z = dot(r9.xyz, r12.xyz);
304
+ r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z);
305
+ let v_79 = r10.xzwx;
306
+ r1.z = textureSampleCompareLevel(t14, s14, v_79.xyz, r1.z);
307
+ r1.y = (r1.z + r1.y);
308
+ let v_80 = -(r11.xyzx);
309
+ let v_81 = fma(r10.yyy, r7.xyz, v_80.xyz);
310
+ r10 = vec4<f32>(v_81.xyz, r10.w);
311
+ let v_82 = (r10.xyz * vec3<f32>(0.25f));
312
+ r11 = vec4<f32>(v_82.xyz, r11.w);
313
+ let v_83 = fma(r10.xyz, vec3<f32>(0.25f), r2.xyz);
314
+ r10 = vec4<f32>(v_83.xyz, r10.w);
315
+ r1.z = dot(r9.xyz, r11.xyz);
316
+ r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z);
317
+ let v_84 = r10.xyzx;
318
+ r1.z = textureSampleCompareLevel(t14, s14, v_84.xyz, r1.z);
319
+ r1.y = (r1.z + r1.y);
320
+ let v_85 = (r0.zw * vec2<f32>(0.43999999761581420898f, -0.43999999761581420898f));
321
+ r0 = vec4<f32>(r0.xy, v_85.xy);
322
+ let v_86 = (r8.xyz * r0.zzz);
323
+ r10 = vec4<f32>(v_86.xyz, r10.w);
324
+ let v_87 = (r7.xyz * r0.www);
325
+ r11 = vec4<f32>(v_87.xyz, r11.w);
326
+ let v_88 = fma(r0.zzz, r8.xyz, r11.xyz);
327
+ r12 = vec4<f32>(v_88.xyz, r12.w);
328
+ let v_89 = (r2.xyz + r12.xyz);
329
+ r13 = vec4<f32>(v_89.xyz, r13.w);
330
+ r1.z = dot(r9.xyz, r12.xyz);
331
+ r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z);
332
+ let v_90 = r13.xyzx;
333
+ r1.z = textureSampleCompareLevel(t14, s14, v_90.xyz, r1.z);
334
+ r1.y = (r1.z + r1.y);
335
+ let v_91 = -(r11.xyzx);
336
+ let v_92 = fma(r0.zzz, r8.xyz, v_91.xyz);
337
+ r8 = vec4<f32>(v_92.xyz, r8.w);
338
+ let v_93 = (r8.xyz * vec3<f32>(0.5f));
339
+ r11 = vec4<f32>(v_93.xyz, r11.w);
340
+ let v_94 = fma(r8.xyz, vec3<f32>(0.5f), r2.xyz);
341
+ r8 = vec4<f32>(v_94.xyz, r8.w);
342
+ r0.z = dot(r9.xyz, r11.xyz);
343
+ r0.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r0.z);
344
+ let v_95 = r8.xyzx;
345
+ r0.z = textureSampleCompareLevel(t14, s14, v_95.xyz, r0.z);
346
+ r0.z = (r0.z + r1.y);
347
+ let v_96 = -(r10.xyzx);
348
+ let v_97 = fma(r0.www, r7.xyz, v_96.xyz);
349
+ r7 = vec4<f32>(v_97.xyz, r7.w);
350
+ let v_98 = (r7.xyz * vec3<f32>(0.25f));
351
+ r8 = vec4<f32>(v_98.xyz, r8.w);
352
+ let v_99 = fma(r7.xyz, vec3<f32>(0.25f), r2.xyz);
353
+ r2 = vec4<f32>(v_99.xyz, r2.w);
354
+ r0.w = dot(r9.xyz, r8.xyz);
355
+ r0.y = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r0.w);
356
+ let v_100 = r2.xyzx;
357
+ r0.y = textureSampleCompareLevel(t14, s14, v_100.xyz, r0.y);
358
+ r0.y = (r0.y + r0.z);
359
+ r0.z = (r1.w * r1.x);
360
+ let v_101 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
361
+ r1 = vec4<f32>(v_101.xyz, r1.w);
362
+ let v_102 = dot(r5.xyw, r3.xyz);
363
+ r0.w = clamp(vec4<f32>(v_102, v_102, v_102, v_102).w, 0.0f, 1.0f);
364
+ let v_103 = dot((-(r6.xyzx)).xyz, r5.xyw);
365
+ r1.w = clamp(vec4<f32>(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f);
366
+ r1.w = ((-(r1.wwww)).w + 1.0f);
367
+ r2.x = (r1.w * r1.w);
368
+ r2.x = (r2.x * r2.x);
369
+ r1.w = (r1.w * r2.x);
370
+ r2.x = ((-(r5.zzzz)).x + 1.0f);
371
+ r1.w = fma(r5.z, r1.w, r2.x);
372
+ r0.x = fma((-(r0.xxxx)).x, r1.w, 1.0f);
373
+ r0.x = (r0.x * r0.w);
374
+ r0.y = fma(r0.y, 0.11111111193895339966f, -1.0f);
375
+ r0.y = fma(cb12_12.tint_symbol_3[8u].y, r0.y, 1.0f);
376
+ let v_104 = (r0.xxx * r4.xyz);
377
+ r2 = vec4<f32>(v_104.xyz, r2.w);
378
+ let v_105 = (r1.xyz * r2.xyz);
379
+ r1 = vec4<f32>(v_105.xyz, r1.w);
380
+ let v_106 = (r0.zzz * r1.xyz);
381
+ r0 = vec4<f32>(v_106.x, r0.y, v_106.yz);
382
+ let v_107 = (r0.yyy * r0.xzw);
383
+ r0 = vec4<f32>(v_107.xyz, r0.w);
384
+ let v_108 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
385
+ o0 = vec4<f32>(v_108.xyz, o0.w);
386
+ o0.w = 1.0f;
387
+ }
388
+
389
+ fn v_3(v_109 : bool) {
390
+ if (v_109) {
391
+ discard;
392
+ return;
393
+ }
394
+ }
395
+
396
+ @fragment
397
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
398
+ main_inner(v1);
399
+ return o0;
400
+ }
b/8b0b5899ed/shaders/e612c5d7d6269610.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e612c5d7d6269610.wgsl ADDED
@@ -0,0 +1,571 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb16_struct {
22
+ tint_symbol : array<vec4<f32>, 16u>,
23
+ }
24
+
25
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
26
+
27
+ struct cb18_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 18u>,
29
+ }
30
+
31
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
32
+
33
+ struct cb59_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 59u>,
35
+ }
36
+
37
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
38
+
39
+ struct cb7_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 7u>,
41
+ }
42
+
43
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
44
+
45
+ struct cb9_struct {
46
+ tint_symbol_4 : array<vec4<f32>, 9u>,
47
+ }
48
+
49
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb9_struct;
50
+
51
+ struct cb15_struct {
52
+ tint_symbol_5 : array<vec4<f32>, 15u>,
53
+ }
54
+
55
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
56
+
57
+ @group(1u) @binding(16u) var s0 : sampler;
58
+
59
+ @group(1u) @binding(17u) var s1 : sampler;
60
+
61
+ @group(1u) @binding(21u) var s5 : sampler;
62
+
63
+ @group(1u) @binding(23u) var s7 : sampler;
64
+
65
+ @group(1u) @binding(24u) var s8 : sampler;
66
+
67
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
68
+
69
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
70
+
71
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
78
+
79
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
80
+
81
+ var<private> v8 : array<f32, 4u>;
82
+
83
+ var<private> o0 : vec4<f32>;
84
+
85
+ var<private> x0 : array<vec4<f32>, 4u>;
86
+
87
+ var<private> x1 : array<vec4<f32>, 1u>;
88
+
89
+ struct tint_symbol_7 {
90
+ tint_symbol_6 : array<vec4<u32>, 3u>,
91
+ }
92
+
93
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
94
+
95
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
96
+ x1[0u].x = v8[0u];
97
+ x1[0u].y = v8[1u];
98
+ x1[0u].z = v8[2u];
99
+ x1[0u].w = v8[3u];
100
+ let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
101
+ r0 = vec4<f32>(v_1.xyz, r0.w);
102
+ let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz);
103
+ r1 = vec4<f32>(v_2.xyz, r1.w);
104
+ let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz);
105
+ r1 = vec4<f32>(v_3.xyz, r1.w);
106
+ let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r1.xyz);
107
+ r1 = vec4<f32>(v_4.xyz, r1.w);
108
+ let v_5 = fma(r1.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
109
+ r2 = vec4<f32>(v_5.xyz, r2.w);
110
+ let v_6 = &(x0[0u]);
111
+ let v_7 = r2;
112
+ *(v_6) = vec4<f32>(v_7.xyz, (*(v_6)).w);
113
+ let v_8 = abs(r2.yyyy);
114
+ r0.w = max(v_8.w, abs(r2.xxxx).w);
115
+ let v_9 = fma(r1.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
116
+ r2 = vec4<f32>(v_9.xyz, r2.w);
117
+ let v_10 = &(x0[1u]);
118
+ let v_11 = r2;
119
+ *(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
120
+ let v_12 = abs(r2.yyyy);
121
+ r1.w = max(v_12.w, abs(r2.xxxx).w);
122
+ let v_13 = fma(r1.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
123
+ r2 = vec4<f32>(v_13.xyz, r2.w);
124
+ let v_14 = fma(r1.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
125
+ r1 = vec4<f32>(v_14.xyz, r1.w);
126
+ let v_15 = &(x0[2u]);
127
+ let v_16 = r2;
128
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
129
+ let v_17 = abs(r2.yyyy);
130
+ r2.x = max(v_17.x, abs(r2.xxxx).x);
131
+ let v_18 = &(x0[3u]);
132
+ let v_19 = r1;
133
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
134
+ let v_20 = abs(r1.yyyy);
135
+ r1.x = max(v_20.x, abs(r1.xxxx).x);
136
+ r1.x = clamp(fma(r1.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
137
+ let v_21 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
138
+ let v_22 = r3;
139
+ r3 = vec4<f32>(v_22.x, v_21.x, v_22.z, v_21.y);
140
+ r1.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f);
141
+ r1.y = (r1.y * 0.5f);
142
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.y)));
143
+ let v_23 = (bitcast<u32>(r1.z) != 0u);
144
+ let v_24 = bitcast<f32>(v.tint_symbol_6[0i].x);
145
+ r1.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_24, v_23);
146
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.y)));
147
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r1.y)));
148
+ let v_25 = bitcast<u32>(r1.w);
149
+ r1.y = select(r1.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_25 != 0u));
150
+ let v_26 = bitcast<u32>(r0.w);
151
+ r0.w = select(r1.y, 0.0f, (v_26 != 0u));
152
+ let v_27 = x0[bitcast<i32>(r0.w)];
153
+ r1 = vec4<f32>(r1.x, v_27.xyz);
154
+ r0.w = f32(bitcast<i32>(r0.w));
155
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
156
+ r0.w = (r0.w + 0.5f);
157
+ r0.w = (r0.w * 0.25f);
158
+ r4.y = fma(r1.z, 0.25f, r0.w);
159
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
160
+ r0.w = dot(r2, cb6_6.tint_symbol_5[12u]);
161
+ r1.z = dot(r2, cb6_6.tint_symbol_5[13u]);
162
+ r2.x = bitcast<f32>(select(0u, 4294967295u, !((r0.w == 0.0f))));
163
+ r0.w = ((-(r0.wwww)).w + r1.w);
164
+ r5.z = dpdx(r0.w);
165
+ r6.w = dpdy(r0.w);
166
+ r4.x = (r1.y + 0.5f);
167
+ let v_28 = dpdx(r4.xyy);
168
+ r5 = vec4<f32>(v_28.xy, r5.z, v_28.z);
169
+ let v_29 = dpdy(r4.yxy);
170
+ r6 = vec4<f32>(v_29.xyz, r6.w);
171
+ let v_30 = (r6.yw * r5.yw);
172
+ let v_31 = r2;
173
+ r2 = vec4<f32>(v_31.x, v_30.xy, v_31.w);
174
+ let v_32 = -(r2.yzyy);
175
+ let v_33 = fma(r5.xz, r6.xz, v_32.xy);
176
+ r7 = vec4<f32>(v_33.xy, r7.zw);
177
+ r1.y = (r5.z * r6.y);
178
+ let v_34 = -(r1.yyyy);
179
+ r7.z = fma(r5.x, r6.w, v_34.z);
180
+ r1.y = (1.0f / r7.x);
181
+ let v_35 = (r1.yy * r7.yz);
182
+ let v_36 = r2;
183
+ r2 = vec4<f32>(v_36.x, v_35.xy, v_36.w);
184
+ let v_37 = max(r2.yz, vec2<f32>());
185
+ let v_38 = r2;
186
+ r2 = vec4<f32>(v_38.x, v_37.xy, v_38.w);
187
+ let v_39 = min(r2.yz, vec2<f32>(0.5f));
188
+ let v_40 = r2;
189
+ r2 = vec4<f32>(v_40.x, v_39.xy, v_40.w);
190
+ r0.w = fma((-(r1.zzzz)).w, r2.y, r0.w);
191
+ r0.w = fma((-(r1.zzzz)).w, r2.z, r0.w);
192
+ let v_41 = bitcast<u32>(r2.x);
193
+ let v_42 = r0.w;
194
+ r3.z = select(r1.w, v_42, (v_41 != 0u));
195
+ r4.z = 0.0f;
196
+ let v_43 = (r3.ywz + r4.xyz);
197
+ r1 = vec4<f32>(r1.x, v_43.xyz);
198
+ let v_44 = r1.yzyy;
199
+ r2.x = textureSampleCompareLevel(t15, s15, v_44.xy, r1.w);
200
+ let v_45 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
201
+ r3 = vec4<f32>(v_45.xy, r3.zw);
202
+ let v_46 = (r4.xyz + r3.xyz);
203
+ r1 = vec4<f32>(r1.x, v_46.xyz);
204
+ let v_47 = r1.yzyy;
205
+ r2.y = textureSampleCompareLevel(t15, s15, v_47.xy, r1.w);
206
+ let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
207
+ r3 = vec4<f32>(v_48.xy, r3.zw);
208
+ let v_49 = (r4.xyz + r3.xyz);
209
+ r1 = vec4<f32>(r1.x, v_49.xyz);
210
+ let v_50 = r1.yzyy;
211
+ r2.z = textureSampleCompareLevel(t15, s15, v_50.xy, r1.w);
212
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
213
+ r3 = vec4<f32>(v_51.xy, r3.zw);
214
+ let v_52 = (r4.xyz + r3.xyz);
215
+ r1 = vec4<f32>(r1.x, v_52.xyz);
216
+ let v_53 = r1.yzyy;
217
+ r2.w = textureSampleCompareLevel(t15, s15, v_53.xy, r1.w);
218
+ let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
219
+ r3 = vec4<f32>(v_54.xy, r3.zw);
220
+ let v_55 = (r4.xyz + r3.xyz);
221
+ r1 = vec4<f32>(r1.x, v_55.xyz);
222
+ let v_56 = r1.yzyy;
223
+ r5.x = textureSampleCompareLevel(t15, s15, v_56.xy, r1.w);
224
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
225
+ r3 = vec4<f32>(v_57.xy, r3.zw);
226
+ let v_58 = (r4.xyz + r3.xyz);
227
+ r1 = vec4<f32>(r1.x, v_58.xyz);
228
+ let v_59 = r1.yzyy;
229
+ r5.y = textureSampleCompareLevel(t15, s15, v_59.xy, r1.w);
230
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
231
+ r3 = vec4<f32>(v_60.xy, r3.zw);
232
+ let v_61 = (r4.xyz + r3.xyz);
233
+ r1 = vec4<f32>(r1.x, v_61.xyz);
234
+ let v_62 = r1.yzyy;
235
+ r5.z = textureSampleCompareLevel(t15, s15, v_62.xy, r1.w);
236
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
237
+ r3 = vec4<f32>(v_63.xy, r3.zw);
238
+ let v_64 = (r4.xyz + r3.xyz);
239
+ r1 = vec4<f32>(r1.x, v_64.xyz);
240
+ let v_65 = r1.yzyy;
241
+ r5.w = textureSampleCompareLevel(t15, s15, v_65.xy, r1.w);
242
+ r2 = (r2 + r5);
243
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
244
+ r3 = vec4<f32>(v_66.xy, r3.zw);
245
+ let v_67 = (r4.xyz + r3.xyz);
246
+ r1 = vec4<f32>(r1.x, v_67.xyz);
247
+ let v_68 = r1.yzyy;
248
+ r5.x = textureSampleCompareLevel(t15, s15, v_68.xy, r1.w);
249
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
250
+ r3 = vec4<f32>(v_69.xy, r3.zw);
251
+ let v_70 = (r4.xyz + r3.xyz);
252
+ r1 = vec4<f32>(r1.x, v_70.xyz);
253
+ let v_71 = r1.yzyy;
254
+ r5.y = textureSampleCompareLevel(t15, s15, v_71.xy, r1.w);
255
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
256
+ r3 = vec4<f32>(v_72.xy, r3.zw);
257
+ let v_73 = (r4.xyz + r3.xyz);
258
+ r1 = vec4<f32>(r1.x, v_73.xyz);
259
+ let v_74 = r1.yzyy;
260
+ r5.z = textureSampleCompareLevel(t15, s15, v_74.xy, r1.w);
261
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
262
+ r3 = vec4<f32>(v_75.xy, r3.zw);
263
+ let v_76 = (r4.xyz + r3.xyz);
264
+ r1 = vec4<f32>(r1.x, v_76.xyz);
265
+ let v_77 = r1.yzyy;
266
+ r5.w = textureSampleCompareLevel(t15, s15, v_77.xy, r1.w);
267
+ r2 = (r2 + r5);
268
+ r5.z = r3.z;
269
+ r6.z = r5.z;
270
+ r7.z = r6.z;
271
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
272
+ r7 = vec4<f32>(v_78.xy, r7.zw);
273
+ let v_79 = (r4.xyz + r7.xyz);
274
+ r1 = vec4<f32>(r1.x, v_79.xyz);
275
+ let v_80 = r1.yzyy;
276
+ r7.w = textureSampleCompareLevel(t15, s15, v_80.xy, r1.w);
277
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
278
+ r3 = vec4<f32>(v_81.xy, r3.zw);
279
+ let v_82 = (r4.xyz + r3.xyz);
280
+ r1 = vec4<f32>(r1.x, v_82.xyz);
281
+ let v_83 = r1.yzyy;
282
+ r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r1.w);
283
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
284
+ r5 = vec4<f32>(v_84.xy, r5.zw);
285
+ let v_85 = (r4.xyz + r5.xyz);
286
+ r1 = vec4<f32>(r1.x, v_85.xyz);
287
+ let v_86 = r1.yzyy;
288
+ r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r1.w);
289
+ let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
290
+ r6 = vec4<f32>(v_87.xy, r6.zw);
291
+ let v_88 = (r4.xyz + r6.xyz);
292
+ r1 = vec4<f32>(r1.x, v_88.xyz);
293
+ let v_89 = r1.yzyy;
294
+ r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r1.w);
295
+ r2 = (r2 + r7);
296
+ r0.w = dot(r2, vec4<f32>(1.0f));
297
+ let v_90 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz);
298
+ r1 = vec4<f32>(r1.x, v_90.xyz);
299
+ r2.x = dot(r1.yzw, cb1_1.tint_symbol[14u].xyz);
300
+ r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
301
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
302
+ r1.x = (r1.x * r2.x);
303
+ r0.w = fma(r0.w, 0.0625f, r1.x);
304
+ r0.w = (r0.w * r0.w);
305
+ r0.w = min(r0.w, 1.0f);
306
+ r1.x = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).x, 0.0f, 1.0f);
307
+ r1.x = sqrt(r1.x);
308
+ r1.x = (r1.x * cb6_6.tint_symbol_5[3u].z);
309
+ let v_91 = -(r0.wwww);
310
+ r0.w = fma(r1.x, v_91.w, r0.w);
311
+ r1.x = dot(r1.yzw, r1.yzw);
312
+ r1.x = inverseSqrt(r1.x);
313
+ let v_92 = -(cb3_3.tint_symbol_2[0u].xyzx);
314
+ let v_93 = fma(r1.yzw, r1.xxx, v_92.xyz);
315
+ r2 = vec4<f32>(v_93.xyz, r2.w);
316
+ let v_94 = (r1.xxx * r1.yzw);
317
+ r1 = vec4<f32>(v_94.xyz, r1.w);
318
+ r1.w = dot(r2.xyz, r2.xyz);
319
+ r1.w = inverseSqrt(r1.w);
320
+ let v_95 = (r1.www * r2.xyz);
321
+ r2 = vec4<f32>(v_95.xyz, r2.w);
322
+ let v_96 = dot(r2.xyz, v_92.xyz);
323
+ r3.y = clamp(vec4<f32>(v_96, v_96, v_96, v_96).y, 0.0f, 1.0f);
324
+ r1.w = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f);
325
+ r4 = textureSample(t7, s7, v0.zwzz.xy);
326
+ let v_97 = fma(r4.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
327
+ r3 = vec4<f32>(r3.xy, v_97.xy);
328
+ let v_98 = (r1.ww * r3.zw);
329
+ r4 = vec4<f32>(v_98.xy, r4.zw);
330
+ r1.w = dot(r3.zw, r3.zw);
331
+ r1.w = ((-(r1.wwww)).w + 1.0f);
332
+ r1.w = sqrt(abs(r1.wwww).w);
333
+ let v_99 = (r4.yyy * v5.xyz);
334
+ r4 = vec4<f32>(r4.x, v_99.xyz);
335
+ let v_100 = fma(r4.xxx, v4.xyz, r4.yzw);
336
+ r4 = vec4<f32>(v_100.xyz, r4.w);
337
+ let v_101 = fma(r1.www, v1.xyz, r4.xyz);
338
+ r4 = vec4<f32>(v_101.xyz, r4.w);
339
+ r1.w = dot(r4.xyz, r4.xyz);
340
+ r1.w = inverseSqrt(r1.w);
341
+ let v_102 = fma(r4.xyz, r1.www, (-(v1.xyz.xyzx)).xyz);
342
+ r4 = vec4<f32>(v_102.xyz, r4.w);
343
+ r5 = textureSample(t5, s5, v0.zwzz.xy);
344
+ r1.w = (r5.w * cb11_11.tint_symbol_4[1u].w);
345
+ let v_103 = fma(r1.www, r4.xyz, v1.xyz);
346
+ r4 = vec4<f32>(v_103.xyz, r4.w);
347
+ let v_104 = dot(r1.xyz, r4.xyz);
348
+ r3.x = clamp(vec4<f32>(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f);
349
+ let v_105 = ((-(r3.xyxx)).xy + vec2<f32>(1.0f));
350
+ r3 = vec4<f32>(v_105.xy, r3.zw);
351
+ let v_106 = (r3.xy * r3.xy);
352
+ r3 = vec4<f32>(r3.xy, v_106.xy);
353
+ let v_107 = (r3.zw * r3.zw);
354
+ r3 = vec4<f32>(r3.xy, v_107.xy);
355
+ let v_108 = (r3.xy * r3.zw);
356
+ r3 = vec4<f32>(v_108.xy, r3.zw);
357
+ r2.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f);
358
+ let v_109 = fma(cb11_11.tint_symbol_4[3u].ww, r3.xy, r2.ww);
359
+ r3 = vec4<f32>(v_109.xy, r3.zw);
360
+ r2.x = dot(r4.xyz, r2.xyz);
361
+ r2.x = clamp(((r2.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
362
+ r2.x = log2(r2.x);
363
+ let v_110 = (v0.xy * cb11_11.tint_symbol_4[5u].ww);
364
+ let v_111 = r2;
365
+ r2 = vec4<f32>(v_111.x, v_110.xy, v_111.w);
366
+ r6 = textureSample(t8, s8, r2.yzyy.xy);
367
+ r2.y = fma(r6.w, cb11_11.tint_symbol_4[4u].x, -500.0f);
368
+ r2.y = max(r2.y, 0.0f);
369
+ let v_112 = -(r2.yyyy);
370
+ r2.z = fma(r6.w, cb11_11.tint_symbol_4[4u].x, v_112.z);
371
+ r2.y = (r2.y * 558.0f);
372
+ r2.y = fma(r2.z, 3.0f, r2.y);
373
+ let v_113 = (r2.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
374
+ r2 = vec4<f32>(r2.xy, v_113.xy);
375
+ let v_114 = clamp(((r2.yyyy * vec4<f32>(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2<f32>(), vec2<f32>(1.0f));
376
+ r3 = vec4<f32>(r3.xy, v_114.xy);
377
+ r2.x = (r2.x * r2.w);
378
+ r2.y = (r2.z * 0.125f);
379
+ r2.x = exp2(r2.x);
380
+ r2.x = (r3.y * r2.x);
381
+ r2.x = (r2.y * r2.x);
382
+ let v_115 = (r6.xy * r6.xy);
383
+ r6 = vec4<f32>(v_115.xy, r6.zw);
384
+ r2.y = dot(r6.xyz, cb11_11.tint_symbol_4[5u].xyz);
385
+ r2.y = (r2.y * cb11_11.tint_symbol_4[4u].y);
386
+ r2.y = clamp(((r2.yyyy * v6.xxxx)).y, 0.0f, 1.0f);
387
+ r2.x = (r2.y * r2.x);
388
+ r2.y = fma((-(r2.yyyy)).y, r3.x, 1.0f);
389
+ let v_116 = dot(r4.xyz, v_92.xyz);
390
+ r2.z = clamp(vec4<f32>(v_116, v_116, v_116, v_116).z, 0.0f, 1.0f);
391
+ r2.x = (r2.z * r2.x);
392
+ r2.z = (r2.y * r2.z);
393
+ let v_117 = (v0.xy * cb11_11.tint_symbol_4[0u].xx);
394
+ r3 = vec4<f32>(v_117.xy, r3.zw);
395
+ r6 = textureSample(t0, s0, r3.xyxx.xy);
396
+ let v_118 = (r6.xyz * cb11_11.tint_symbol_4[0u].yzw);
397
+ r7 = vec4<f32>(v_118.xyz, r7.w);
398
+ let v_119 = -(r7.xyzx);
399
+ let v_120 = fma(r5.xyz, cb11_11.tint_symbol_4[1u].xyz, v_119.xyz);
400
+ r5 = vec4<f32>(v_120.xyz, r5.w);
401
+ let v_121 = fma(r1.www, r5.xyz, r7.xyz);
402
+ r6 = vec4<f32>(v_121.xyz, r6.w);
403
+ r5 = (r6 * v6.xxxw);
404
+ let v_122 = (r5.xyz * r5.xyz);
405
+ r5 = vec4<f32>(v_122.xyz, r5.w);
406
+ o0.w = (r5.w * cb2_2.tint_symbol_1[15u].x);
407
+ let v_123 = fma(r5.xyz, r2.zzz, r2.xxx);
408
+ r2 = vec4<f32>(v_123.x, r2.y, v_123.yz);
409
+ let v_124 = (r2.xzw * cb3_3.tint_symbol_2[1u].xyz);
410
+ r2 = vec4<f32>(v_124.x, r2.y, v_124.yz);
411
+ r6.x = cb3_3.tint_symbol_2[46u].w;
412
+ r6.y = cb3_3.tint_symbol_2[47u].w;
413
+ r6.z = cb3_3.tint_symbol_2[48u].w;
414
+ let v_125 = dot(r6.xyz, r4.xyz);
415
+ r1.w = clamp(vec4<f32>(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f);
416
+ r3.x = (r4.z + cb3_3.tint_symbol_2[43u].w);
417
+ r3.x = (r3.x * cb3_3.tint_symbol_2[44u].w);
418
+ r3.x = max(r3.x, 0.0f);
419
+ let v_126 = fma(cb3_3.tint_symbol_2[43u].xyz, r3.xxx, cb3_3.tint_symbol_2[44u].xyz);
420
+ r6 = vec4<f32>(v_126.xyz, r6.w);
421
+ let v_127 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r6.xyz);
422
+ r6 = vec4<f32>(v_127.xyz, r6.w);
423
+ let v_128 = fma(cb3_3.tint_symbol_2[45u].xyz, r3.xxx, cb3_3.tint_symbol_2[46u].xyz);
424
+ r7 = vec4<f32>(v_128.xyz, r7.w);
425
+ let v_129 = fma(cb3_3.tint_symbol_2[47u].xyz, r3.xxx, cb3_3.tint_symbol_2[48u].xyz);
426
+ r8 = vec4<f32>(v_129.xyz, r8.w);
427
+ let v_130 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
428
+ r7 = vec4<f32>(v_130.xyz, r7.w);
429
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
430
+ let v_131 = fma(r8.xyz, r1.www, r7.xyz);
431
+ r7 = vec4<f32>(v_131.xyz, r7.w);
432
+ r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f);
433
+ let v_132 = (v6.xx * cb2_2.tint_symbol_1[15u].zy);
434
+ r3 = vec4<f32>(v_132.xy, r3.zw);
435
+ r1.w = (r1.w * r3.y);
436
+ r3.x = (r3.x * r3.x);
437
+ r1.w = (r1.w * r1.w);
438
+ let v_133 = (r1.www * r7.xyz);
439
+ r7 = vec4<f32>(v_133.xyz, r7.w);
440
+ r1.w = max(r1.w, r3.x);
441
+ let v_134 = fma(r6.xyz, r3.xxx, r7.xyz);
442
+ r6 = vec4<f32>(v_134.xyz, r6.w);
443
+ let v_135 = (r2.yyy * r6.xyz);
444
+ r6 = vec4<f32>(v_135.xyz, r6.w);
445
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
446
+ let v_136 = (r5.xyz * r6.xyz);
447
+ r5 = vec4<f32>(v_136.xyz, r5.w);
448
+ let v_137 = fma(r2.xzw, r0.www, r5.xyz);
449
+ r2 = vec4<f32>(v_137.x, r2.y, v_137.yz);
450
+ r0.w = dot((-(r1.xyzx)).xyz, r4.xyz);
451
+ r0.w = (r0.w + r0.w);
452
+ let v_138 = -(r0.wwww);
453
+ let v_139 = -(r1.xyzx);
454
+ let v_140 = fma(r4.xyz, v_138.xyz, v_139.xyz);
455
+ r1 = vec4<f32>(v_140.xyz, r1.w);
456
+ let v_141 = (r1.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
457
+ r4 = vec4<f32>(v_141.xyz, r4.w);
458
+ r0.w = (abs(r1.zzzz).w + 1.0f);
459
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
460
+ let v_142 = (r4.xyz / r0.www);
461
+ r4 = vec4<f32>(v_142.xyz, r4.w);
462
+ let v_143 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
463
+ r4 = vec4<f32>(v_143.xyz, r4.w);
464
+ let v_144 = bitcast<vec2<u32>>(r1.xx);
465
+ let v_145 = r4.xy;
466
+ let v_146 = select(r4.zy, v_145, (v_144 != vec2<u32>()));
467
+ r1 = vec4<f32>(v_146.xy, r1.zw);
468
+ r0.w = ((-(r3.zzzz)).w + 1.0f);
469
+ r1.z = fma(r0.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
470
+ r3.x = (r0.w * cb5_5.tint_symbol_3[6u].z);
471
+ r0.w = (r0.w * r0.w);
472
+ r3.y = (cb5_5.tint_symbol_3[6u].z + -5.0f);
473
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r3.y)));
474
+ r0.w = fma(r0.w, 5.0f, r3.y);
475
+ let v_147 = bitcast<u32>(r3.x);
476
+ let v_148 = r1.z;
477
+ r0.w = select(r0.w, v_148, (v_147 != 0u));
478
+ let v_149 = r0.w;
479
+ r4 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_149);
480
+ let v_150 = (r1.www * r4.xyz);
481
+ r1 = vec4<f32>(v_150.xyz, r1.w);
482
+ let v_151 = (r3.www * r1.xyz);
483
+ r3 = vec4<f32>(v_151.xyz, r3.w);
484
+ let v_152 = (r3.xyz * vec3<f32>(0.68169009685516357422f));
485
+ r3 = vec4<f32>(v_152.xyz, r3.w);
486
+ let v_153 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r3.xyz);
487
+ r1 = vec4<f32>(v_153.xyz, r1.w);
488
+ let v_154 = fma(r1.xyz, r2.yyy, r2.xzw);
489
+ r1 = vec4<f32>(v_154.xyz, r1.w);
490
+ r0.w = dot(r0.xyz, r0.xyz);
491
+ r1.w = sqrt(r0.w);
492
+ r0.w = inverseSqrt(r0.w);
493
+ let v_155 = (r0.www * r0.xyz);
494
+ r0 = vec4<f32>(v_155.xy, r0.z, v_155.z);
495
+ let v_156 = -(cb3_3.tint_symbol_2[50u].xxxx);
496
+ r2.x = (r1.w + v_156.x);
497
+ r2.x = max(r2.x, 0.0f);
498
+ r1.w = (r2.x / r1.w);
499
+ r0.z = (r0.z * r1.w);
500
+ r1.w = (r0.z * cb3_3.tint_symbol_2[52u].z);
501
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z)));
502
+ r2.y = (r1.w * -1.44269502162933349609f);
503
+ r2.y = exp2(r2.y);
504
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
505
+ r1.w = (r2.y / r1.w);
506
+ let v_157 = bitcast<u32>(r0.z);
507
+ r0.z = select(1.0f, r1.w, (v_157 != 0u));
508
+ r1.w = (r2.x * cb3_3.tint_symbol_2[51u].w);
509
+ r0.z = (r0.z * r1.w);
510
+ r0.z = min(r0.z, 1.0f);
511
+ r0.z = (r0.z * 1.44269502162933349609f);
512
+ r0.z = exp2(r0.z);
513
+ r0.z = min(r0.z, 1.0f);
514
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
515
+ r1.w = fma((-(r0.zzzz)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
516
+ r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y);
517
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
518
+ let v_158 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz);
519
+ r2.y = clamp(vec4<f32>(v_158, v_158, v_158, v_158).y, 0.0f, 1.0f);
520
+ let v_159 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz);
521
+ r0.x = clamp(vec4<f32>(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f);
522
+ r0.x = log2(r0.x);
523
+ r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w);
524
+ r0.x = exp2(r0.x);
525
+ r0.y = log2(r2.y);
526
+ r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w);
527
+ r0.y = exp2(r0.y);
528
+ let v_160 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
529
+ r2 = vec4<f32>(r2.x, v_160.xyz);
530
+ let v_161 = fma(r0.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
531
+ r2 = vec4<f32>(r2.x, v_161.xyz);
532
+ let v_162 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
533
+ r3 = vec4<f32>(v_162.xyz, r3.w);
534
+ let v_163 = fma(r0.yyy, r3.xyz, r2.yzw);
535
+ r0 = vec4<f32>(v_163.xy, r0.z, v_163.z);
536
+ let v_164 = -(cb3_3.tint_symbol_2[57u].xyxz);
537
+ let v_165 = (r0.xyw + v_164.xyw);
538
+ r0 = vec4<f32>(v_165.xy, r0.z, v_165.z);
539
+ let v_166 = -(cb3_3.tint_symbol_2[51u].zzzz);
540
+ r2.y = (r2.x * v_166.y);
541
+ let v_167 = -(cb3_3.tint_symbol_2[52u].xxxx);
542
+ r2.x = (r2.x + v_167.x);
543
+ r2.x = max(r2.x, 0.0f);
544
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
545
+ r2.x = (r2.x * 1.44269502162933349609f);
546
+ r2.x = exp2(r2.x);
547
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
548
+ r0.z = clamp(fma(r1.wwww, r2.xxxx, r0.zzzz).z, 0.0f, 1.0f);
549
+ r2.x = (r2.y * 1.44269502162933349609f);
550
+ r2.x = exp2(r2.x);
551
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
552
+ let v_168 = fma(r2.xxx, r0.xyw, cb3_3.tint_symbol_2[57u].xyz);
553
+ r0 = vec4<f32>(v_168.xy, r0.z, v_168.z);
554
+ r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
555
+ r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
556
+ r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w);
557
+ let v_169 = fma(r1.www, r2.xyz, r0.xyw);
558
+ r0 = vec4<f32>(v_169.xy, r0.z, v_169.z);
559
+ let v_170 = ((-(r1.xyxz)).xyw + r0.xyw);
560
+ r0 = vec4<f32>(v_170.xy, r0.z, v_170.z);
561
+ let v_171 = fma(r0.zzz, r0.xyw, r1.xyz);
562
+ r0 = vec4<f32>(v_171.xyz, r0.w);
563
+ let v_172 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
564
+ o0 = vec4<f32>(v_172.xyz, o0.w);
565
+ }
566
+
567
+ @fragment
568
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> @location(0u) vec4<f32> {
569
+ main_inner(v0, v1, v2, v4, v5, v6);
570
+ return o0;
571
+ }
b/8b0b5899ed/shaders/e618748ea8a164c3.wgsl ADDED
@@ -0,0 +1,498 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ var<private> r6 : vec4<f32>;
17
+
18
+ var<private> r7 : vec4<f32>;
19
+
20
+ var<private> r8 : vec4<f32>;
21
+
22
+ struct cb16_struct {
23
+ tint_symbol : array<vec4<f32>, 16u>,
24
+ }
25
+
26
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
27
+
28
+ struct cb1_struct {
29
+ tint_symbol_1 : array<vec4<f32>, 1u>,
30
+ }
31
+
32
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
33
+
34
+ struct cb59_struct {
35
+ tint_symbol_2 : array<vec4<f32>, 59u>,
36
+ }
37
+
38
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
39
+
40
+ struct cb1_struct_1 {
41
+ tint_symbol_3 : array<vec4<f32>, 1u>,
42
+ }
43
+
44
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct_1;
45
+
46
+ struct cb5_struct {
47
+ tint_symbol_4 : array<vec4<f32>, 5u>,
48
+ }
49
+
50
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
51
+
52
+ @group(0u) @binding(18u) var s2 : sampler;
53
+
54
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
55
+
56
+ var<private> o0 : vec4<f32>;
57
+
58
+ var<private> o1 : vec4<f32>;
59
+
60
+ var<private> o2 : vec4<f32>;
61
+
62
+ var<private> o3 : vec4<f32>;
63
+
64
+ var<private> o4 : vec4<f32>;
65
+
66
+ var<private> o5 : vec4<f32>;
67
+
68
+ var<private> o6 : vec4<f32>;
69
+
70
+ var<private> o7 : array<f32, 4u>;
71
+
72
+ var<private> v : vec4<f32>;
73
+
74
+ var<private> x0 : array<vec4<f32>, 1u>;
75
+
76
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec3<f32>) {
77
+ if ((bitcast<u32>(cb7_7.tint_symbol_3[0u].x) != 0u)) {
78
+ let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz);
79
+ r0 = vec4<f32>(v_1.xyz, r0.w);
80
+ r0.w = dot(r0.xyz, r0.xyz);
81
+ r0.w = sqrt(r0.w);
82
+ let v_2 = (r0.xyz / r0.www);
83
+ r0 = vec4<f32>(v_2.xyz, r0.w);
84
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
85
+ r0.z = (r0.z * 0.5f);
86
+ r1.x = dot(r0.xy, r0.xy);
87
+ r1.x = max(r1.x, 0.00000000999999993923f);
88
+ r1.x = sqrt(r1.x);
89
+ r1 = (r0.xyxy / r1.xxxx);
90
+ r1 = (r0.zzzz * r1);
91
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
92
+ let v_3 = (r1.zw * vec2<f32>(126.73267364501953125f));
93
+ r0 = vec4<f32>(v_3.xy, r0.zw);
94
+ let v_4 = -(r0.xyxx);
95
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_4.xy)));
96
+ r2 = vec4<f32>(v_5.xy, r2.zw);
97
+ let v_6 = fract(abs(r0.xyxx).xy);
98
+ r0 = vec4<f32>(v_6.xy, r0.zw);
99
+ let v_7 = -(r0.xyxx);
100
+ let v_8 = bitcast<vec2<u32>>(r2.xy);
101
+ let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2<u32>()));
102
+ r0 = vec4<f32>(v_9.xy, r0.zw);
103
+ r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
104
+ r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
105
+ r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
106
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
107
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
108
+ r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
109
+ r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
110
+ let v_10 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
111
+ r5 = vec4<f32>(v_10.xy, r5.zw);
112
+ let v_11 = (r2.xyz * r5.xxx);
113
+ r7 = vec4<f32>(v_11.xyz, r7.w);
114
+ let v_12 = (r0.xxx * r4.xyz);
115
+ r8 = vec4<f32>(v_12.xyz, r8.w);
116
+ let v_13 = (r5.yyy * r8.xyz);
117
+ r8 = vec4<f32>(v_13.xyz, r8.w);
118
+ let v_14 = fma(r7.xyz, r5.yyy, r8.xyz);
119
+ r7 = vec4<f32>(v_14.xyz, r7.w);
120
+ let v_15 = (r3.xyz * r5.xxx);
121
+ r8 = vec4<f32>(v_15.xyz, r8.w);
122
+ let v_16 = fma(r8.xyz, r0.yyy, r7.xyz);
123
+ r7 = vec4<f32>(v_16.xyz, r7.w);
124
+ let v_17 = (r0.xxx * r6.xyz);
125
+ r6 = vec4<f32>(v_17.xyz, r6.w);
126
+ let v_18 = fma(r6.xyz, r0.yyy, r7.xyz);
127
+ r0 = vec4<f32>(v_18.xyz, r0.w);
128
+ r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x);
129
+ r0.w = min(r0.w, 1.0f);
130
+ let v_19 = (r0.www * r0.xyz);
131
+ r0 = vec4<f32>(v_19.xyz, r0.w);
132
+ let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy);
133
+ r0 = vec4<f32>(v_20.xyz, r0.w);
134
+ let v_21 = fma(r0.xyz, v4.xxx, v0);
135
+ r6 = vec4<f32>(v_21.xyz, r6.w);
136
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w)));
137
+ let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx);
138
+ let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz);
139
+ r7 = vec4<f32>(v_23.xyz, r7.w);
140
+ let v_24 = -(r7.xxyz);
141
+ let v_25 = (r6.xyz + v_24.xzw);
142
+ r7 = vec4<f32>(v_25.x, r7.y, v_25.yz);
143
+ r0.y = dot(r7.xzw, r7.xzw);
144
+ r0.y = sqrt(r0.y);
145
+ r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f);
146
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
147
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
148
+ r0.y = (r7.z / r0.y);
149
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
150
+ r0.y = (r0.y * r2.w);
151
+ r0.y = fma(r0.y, r0.z, r7.y);
152
+ let v_26 = bitcast<u32>(r3.w);
153
+ let v_27 = r0.y;
154
+ r0.y = select(r6.y, v_27, (v_26 != 0u));
155
+ let v_28 = bitcast<u32>(r0.x);
156
+ let v_29 = r0.y;
157
+ r6.w = select(r6.y, v_29, (v_28 != 0u));
158
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w)));
159
+ let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz);
160
+ r7 = vec4<f32>(v_30.xyz, r7.w);
161
+ let v_31 = -(r7.xxyz);
162
+ let v_32 = (r6.xwz + v_31.xzw);
163
+ r7 = vec4<f32>(v_32.x, r7.y, v_32.yz);
164
+ r0.y = dot(r7.xzw, r7.xzw);
165
+ r0.y = sqrt(r0.y);
166
+ r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f);
167
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
168
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
169
+ r0.y = (r7.z / r0.y);
170
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
171
+ r0.y = (r0.y * r2.w);
172
+ r0.y = fma(r0.y, r0.z, r7.y);
173
+ let v_33 = bitcast<u32>(r3.w);
174
+ let v_34 = r0.y;
175
+ r0.y = select(r6.w, v_34, (v_33 != 0u));
176
+ let v_35 = bitcast<u32>(r0.x);
177
+ let v_36 = r0.y;
178
+ r0.x = select(r6.w, v_36, (v_35 != 0u));
179
+ let v_37 = (r5.zw + r5.zw);
180
+ let v_38 = r0;
181
+ r0 = vec4<f32>(v_38.x, v_37.xy, v_38.w);
182
+ r2.w = dot(r0.yz, r0.yz);
183
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.w)));
184
+ r2.w = sqrt(r2.w);
185
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
186
+ r3.w = fma((-(r2.wwww)).w, 2.0f, 1.0f);
187
+ r5.z = max(r3.w, -1.0f);
188
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
189
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
190
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r4.w)));
191
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.w)));
192
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r4.w)));
193
+ r4.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
194
+ r4.w = sqrt(r4.w);
195
+ r2.w = (r4.w / r2.w);
196
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
197
+ let v_39 = (r0.yz * r2.ww);
198
+ r5 = vec4<f32>(v_39.xy, r5.zw);
199
+ let v_40 = (r0.www * r2.xyz);
200
+ r2 = vec4<f32>(v_40.xyz, r2.w);
201
+ let v_41 = (r2.xyz * cb12_12.tint_symbol_4[0u].yyy);
202
+ r2 = vec4<f32>(v_41.xyz, r2.w);
203
+ r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
204
+ r1 = (r1 + r1);
205
+ r0.y = dot(r1.xy, r1.xy);
206
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
207
+ r0.y = sqrt(r0.y);
208
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
209
+ r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f);
210
+ r7.z = max(r0.z, -1.0f);
211
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
212
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
213
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
214
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
215
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
216
+ r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f);
217
+ r2.w = sqrt(r2.w);
218
+ r0.y = (r2.w / r0.y);
219
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
220
+ let v_42 = (r0.yy * r1.xy);
221
+ r7 = vec4<f32>(v_42.xy, r7.zw);
222
+ let v_43 = (r0.www * r4.xyz);
223
+ r4 = vec4<f32>(v_43.xyz, r4.w);
224
+ let v_44 = ((-(r5.xyzx)).xyz + r7.xyz);
225
+ r7 = vec4<f32>(v_44.xyz, r7.w);
226
+ let v_45 = -(r2.xyzx);
227
+ let v_46 = fma(r4.xyz, cb12_12.tint_symbol_4[0u].yyy, v_45.xyz);
228
+ r4 = vec4<f32>(v_46.xyz, r4.w);
229
+ r0.y = dot(r4.xyz, v5);
230
+ r0.z = dot(r7.xyz, r7.xyz);
231
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
232
+ r4.x = (r0.y / r0.z);
233
+ r4.y = 1.0f;
234
+ let v_47 = (r7.xyz * r4.xyx);
235
+ r7 = vec4<f32>(v_47.xyz, r7.w);
236
+ r4.z = v4.x;
237
+ let v_48 = (r4.zxz * r7.xyz);
238
+ r4 = vec4<f32>(v_48.xyz, r4.w);
239
+ let v_49 = r7;
240
+ r7 = vec4<f32>(0.10000000149011611938f, v_49.y, 0.33329999446868896484f, v_49.w);
241
+ r7.y = v4.x;
242
+ let v_50 = fma(r4.xyz, r7.xyz, v5);
243
+ r4 = vec4<f32>(v_50.xyz, r4.w);
244
+ let v_51 = bitcast<vec3<u32>>(r1.xxx);
245
+ let v_52 = select(v5, r4.xyz, (v_51 != vec3<u32>()));
246
+ r4 = vec4<f32>(v_52.xyz, r4.w);
247
+ r0.y = dot(r1.zw, r1.zw);
248
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
249
+ r0.y = sqrt(r0.y);
250
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
251
+ r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f);
252
+ r8.z = max(r0.z, -1.0f);
253
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
254
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
255
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.x)));
256
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
257
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.x)));
258
+ r1.x = fma((-(r8.zzzz)).x, r8.z, 1.0f);
259
+ r1.x = sqrt(r1.x);
260
+ r0.y = (r1.x / r0.y);
261
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
262
+ let v_53 = (r0.yy * r1.zw);
263
+ r8 = vec4<f32>(v_53.xy, r8.zw);
264
+ let v_54 = (r0.www * r3.xyz);
265
+ r0 = vec4<f32>(r0.x, v_54.xyz);
266
+ let v_55 = ((-(r5.xyzx)).xyz + r8.xyz);
267
+ r1 = vec4<f32>(v_55.xyz, r1.w);
268
+ let v_56 = -(r2.xxyz);
269
+ let v_57 = fma(r0.yzw, cb12_12.tint_symbol_4[0u].yyy, v_56.yzw);
270
+ r0 = vec4<f32>(r0.x, v_57.xyz);
271
+ r0.y = dot(r0.yzw, v5);
272
+ r0.z = dot(r1.xyz, r1.xyz);
273
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
274
+ r2.x = (r0.y / r0.z);
275
+ r2.y = 1.0f;
276
+ let v_58 = (r1.xyz * r2.xyx);
277
+ r1 = vec4<f32>(v_58.xyz, r1.w);
278
+ r2.z = v4.x;
279
+ let v_59 = (r1.xyz * r2.zxz);
280
+ r1 = vec4<f32>(v_59.xyz, r1.w);
281
+ let v_60 = fma(r1.xyz, r7.xyz, r4.xyz);
282
+ r1 = vec4<f32>(v_60.xyz, r1.w);
283
+ let v_61 = bitcast<vec3<u32>>(r0.www);
284
+ let v_62 = r1.xyz;
285
+ let v_63 = select(r4.xyz, v_62, (v_61 != vec3<u32>()));
286
+ r0 = vec4<f32>(r0.x, v_63.xyz);
287
+ let v_64 = (r0.yzw + vec3<f32>(0.00009999999747378752f));
288
+ r0 = vec4<f32>(r0.x, v_64.xyz);
289
+ r1.x = dot(r0.yzw, r0.yzw);
290
+ r1.x = inverseSqrt(r1.x);
291
+ let v_65 = (r0.yzw * r1.xxx);
292
+ r0 = vec4<f32>(r0.x, v_65.xyz);
293
+ } else {
294
+ r0.x = v0.y;
295
+ let v_66 = v0.xz;
296
+ let v_67 = r6;
297
+ r6 = vec4<f32>(v_66.x, v_67.y, v_66.y, v_67.w);
298
+ r0 = vec4<f32>(r0.x, v5.xyz);
299
+ }
300
+ let v_68 = (r0.xxx * cb1_1.tint_symbol[1u].xyz);
301
+ r1 = vec4<f32>(v_68.xyz, r1.w);
302
+ let v_69 = fma(r6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
303
+ r1 = vec4<f32>(v_69.xyz, r1.w);
304
+ let v_70 = fma(r6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
305
+ r1 = vec4<f32>(v_70.xyz, r1.w);
306
+ let v_71 = (r1.xyz + cb1_1.tint_symbol[3u].xyz);
307
+ r1 = vec4<f32>(v_71.xyz, r1.w);
308
+ o3 = (((-(r1.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz)).xyzx;
309
+ let v_72 = (r0.zzz * cb1_1.tint_symbol[1u].xyz);
310
+ r2 = vec4<f32>(v_72.xyz, r2.w);
311
+ let v_73 = fma(r0.yyy, cb1_1.tint_symbol[0u].xyz, r2.xyz);
312
+ r2 = vec4<f32>(v_73.xyz, r2.w);
313
+ o1 = fma(r0.www, cb1_1.tint_symbol[2u].xyz, r2.xyz).xyzx;
314
+ if ((bitcast<u32>(cb12_12.tint_symbol_4[4u].x) != 0u)) {
315
+ let v_74 = (v0 + cb12_12.tint_symbol_4[1u].xyz);
316
+ r0 = vec4<f32>(r0.x, v_74.xyz);
317
+ r1.w = dot(r0.yzw, r0.yzw);
318
+ r1.w = sqrt(r1.w);
319
+ let v_75 = (r0.yzw / r1.www);
320
+ r0 = vec4<f32>(r0.x, v_75.xyz);
321
+ r0.w = ((-(r0.wwww)).w + 1.0f);
322
+ r0.w = (r0.w * 0.5f);
323
+ r2.x = dot(r0.yz, r0.yz);
324
+ r2.x = max(r2.x, 0.00000000999999993923f);
325
+ r2.x = sqrt(r2.x);
326
+ let v_76 = (r0.yz / r2.xx);
327
+ let v_77 = r0;
328
+ r0 = vec4<f32>(v_77.x, v_76.xy, v_77.w);
329
+ let v_78 = (r0.ww * r0.yz);
330
+ let v_79 = r0;
331
+ r0 = vec4<f32>(v_79.x, v_78.xy, v_79.w);
332
+ let v_80 = fma(r0.yz, vec2<f32>(0.5f), vec2<f32>(0.5f));
333
+ let v_81 = r0;
334
+ r0 = vec4<f32>(v_81.x, v_80.xy, v_81.w);
335
+ let v_82 = (r0.yz * vec2<f32>(126.73267364501953125f));
336
+ r2 = vec4<f32>(v_82.xy, r2.zw);
337
+ let v_83 = -(r2.xxxy);
338
+ let v_84 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r2.xy >= v_83.zw)));
339
+ r2 = vec4<f32>(r2.xy, v_84.xy);
340
+ let v_85 = fract(abs(r2.xyxx).xy);
341
+ r2 = vec4<f32>(v_85.xy, r2.zw);
342
+ let v_86 = -(r2.xyxx);
343
+ let v_87 = bitcast<vec2<u32>>(r2.zw);
344
+ let v_88 = select(v_86.xy, r2.xy, (v_87 != vec2<u32>()));
345
+ r2 = vec4<f32>(v_88.xy, r2.zw);
346
+ r3 = textureSampleLevel(t2, s2, r0.yzyy.xy, 0.0f);
347
+ let v_89 = fma((-(r2.xxyx)).yz, vec2<f32>(0.00789062492549419403f), r0.yz);
348
+ let v_90 = r0;
349
+ r0 = vec4<f32>(v_90.x, v_89.xy, v_90.w);
350
+ r4 = (r0.yzyz + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
351
+ r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f);
352
+ r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f);
353
+ let v_91 = (r0.yz + vec2<f32>(0.00789062492549419403f));
354
+ let v_92 = r0;
355
+ r0 = vec4<f32>(v_92.x, v_91.xy, v_92.w);
356
+ r7 = textureSampleLevel(t2, s2, r0.yzyy.xy, 0.0f);
357
+ let v_93 = ((-(r2.xxyx)).yz + vec2<f32>(1.0f));
358
+ let v_94 = r0;
359
+ r0 = vec4<f32>(v_94.x, v_93.xy, v_94.w);
360
+ r3 = (r0.yyyy * r3);
361
+ r5 = (r2.xxxx * r5);
362
+ r5 = (r0.zzzz * r5);
363
+ r3 = fma(r3, r0.zzzz, r5);
364
+ r4 = (r0.yyyy * r4);
365
+ r3 = fma(r4, r2.yyyy, r3);
366
+ r4 = (r2.xxxx * r7);
367
+ r2 = fma(r4, r2.yyyy, r3);
368
+ r0.y = (r1.w / cb12_12.tint_symbol_4[0u].x);
369
+ r0.y = min(r0.y, 1.0f);
370
+ r2 = (r0.yyyy * r2);
371
+ r2 = fma(r2, vec4<f32>(0.5f), vec4<f32>(0.5f));
372
+ } else {
373
+ r2 = v1;
374
+ }
375
+ r3.x = v4.x;
376
+ r3.w = 1.0f;
377
+ let v_95 = bitcast<vec4<u32>>(cb12_12.tint_symbol_4[4u].yyyy);
378
+ let v_96 = r3.xxxw;
379
+ o4 = select(r2, v_96, (v_95 != vec4<u32>()));
380
+ r0 = (r0.xxxx * cb1_1.tint_symbol[9u]);
381
+ r0 = fma(r6.xxxx, cb1_1.tint_symbol[8u], r0);
382
+ r0 = fma(r6.zzzz, cb1_1.tint_symbol[10u], r0);
383
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
384
+ let v_97 = -(cb1_1.tint_symbol[15u].xyzx);
385
+ let v_98 = (r1.xyz + v_97.xyz);
386
+ r2 = vec4<f32>(v_98.xyz, r2.w);
387
+ r1.w = dot(r2.xyz, r2.xyz);
388
+ r2.w = sqrt(r1.w);
389
+ let v_99 = -(cb3_3.tint_symbol_2[50u].xxxx);
390
+ r3.x = (r2.w + v_99.x);
391
+ r3.x = max(r3.x, 0.0f);
392
+ r2.w = (r3.x / r2.w);
393
+ r2.w = (r2.w * r2.z);
394
+ r3.y = (r2.w * cb3_3.tint_symbol_2[52u].z);
395
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.wwww).w)));
396
+ r3.z = (r3.y * -1.44269502162933349609f);
397
+ r3.z = exp2(r3.z);
398
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
399
+ r3.y = (r3.z / r3.y);
400
+ let v_100 = bitcast<u32>(r2.w);
401
+ r2.w = select(1.0f, r3.y, (v_100 != 0u));
402
+ r3.y = (r3.x * cb3_3.tint_symbol_2[51u].w);
403
+ r2.w = (r2.w * r3.y);
404
+ r2.w = min(r2.w, 1.0f);
405
+ r2.w = (r2.w * 1.44269502162933349609f);
406
+ r2.w = exp2(r2.w);
407
+ r2.w = min(r2.w, 1.0f);
408
+ r2.w = ((-(r2.wwww)).w + 1.0f);
409
+ r3.y = (r2.w * cb3_3.tint_symbol_2[52u].y);
410
+ r1.w = inverseSqrt(r1.w);
411
+ let v_101 = (r1.www * r2.xyz);
412
+ r2 = vec4<f32>(v_101.xyz, r2.w);
413
+ let v_102 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
414
+ r1.w = clamp(vec4<f32>(v_102, v_102, v_102, v_102).w, 0.0f, 1.0f);
415
+ r1.w = log2(r1.w);
416
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
417
+ r1.w = exp2(r1.w);
418
+ let v_103 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
419
+ r2.x = clamp(vec4<f32>(v_103, v_103, v_103, v_103).x, 0.0f, 1.0f);
420
+ r2.x = log2(r2.x);
421
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
422
+ r2.x = exp2(r2.x);
423
+ r2.y = fma((-(r2.wwww)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
424
+ let v_104 = -(cb3_3.tint_symbol_2[52u].xxxx);
425
+ r2.z = (r3.x + v_104.z);
426
+ r2.z = max(r2.z, 0.0f);
427
+ let v_105 = (r2.yz * cb3_3.tint_symbol_2[51u].yx);
428
+ let v_106 = r2;
429
+ r2 = vec4<f32>(v_106.x, v_105.xy, v_106.w);
430
+ r2.z = (r2.z * 1.44269502162933349609f);
431
+ r2.z = exp2(r2.z);
432
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
433
+ o5.w = clamp(fma(r2.yyyy, r2.zzzz, r3.yyyy).w, 0.0f, 1.0f);
434
+ let v_107 = -(cb3_3.tint_symbol_2[51u].zzzz);
435
+ r2.z = (r3.x * v_107.z);
436
+ r2.z = (r2.z * 1.44269502162933349609f);
437
+ r2.z = exp2(r2.z);
438
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
439
+ let v_108 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
440
+ r3 = vec4<f32>(v_108.xyz, r3.w);
441
+ let v_109 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
442
+ r3 = vec4<f32>(v_109.xyz, r3.w);
443
+ let v_110 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
444
+ r4 = vec4<f32>(v_110.xyz, r4.w);
445
+ let v_111 = fma(r2.xxx, r4.xyz, r3.xyz);
446
+ r3 = vec4<f32>(v_111.xyz, r3.w);
447
+ let v_112 = -(cb3_3.tint_symbol_2[57u].xyzx);
448
+ let v_113 = (r3.xyz + v_112.xyz);
449
+ r3 = vec4<f32>(v_113.xyz, r3.w);
450
+ let v_114 = fma(r2.zzz, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
451
+ r2 = vec4<f32>(v_114.x, r2.y, v_114.yz);
452
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
453
+ r3.y = ((-(r2.zzzz)).y + cb3_3.tint_symbol_2[56u].w);
454
+ r3.z = ((-(r2.wwww)).z + cb3_3.tint_symbol_2[57u].w);
455
+ let v_115 = fma(r2.yyy, r3.xyz, r2.xzw);
456
+ o5 = vec4<f32>(v_115.xyz, o5.w);
457
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
458
+ o0 = vec4<f32>(v2.xy, o0.zw);
459
+ o0 = vec4<f32>(o0.xy, v3.xy);
460
+ let v_116 = r1;
461
+ o2 = vec4<f32>(v_116.xyz, o2.w);
462
+ o2.w = 1.0f;
463
+ o6 = r0;
464
+ let v_117 = &(x0[0u]);
465
+ *(v_117) = vec4<f32>((*(v_117)).x, vec3<f32>());
466
+ o7[0u] = x0[0u].x;
467
+ o7[1u] = x0[0u].y;
468
+ o7[2u] = x0[0u].z;
469
+ o7[3u] = x0[0u].w;
470
+ v = vec4<f32>(o7[0u], o7[1u], o7[2u], o7[3u]);
471
+ }
472
+
473
+ struct tint_symbol_6 {
474
+ @location(0u)
475
+ o0 : vec4<f32>,
476
+ @location(1u)
477
+ o1 : vec4<f32>,
478
+ @location(2u)
479
+ o2 : vec4<f32>,
480
+ @location(3u)
481
+ o3 : vec4<f32>,
482
+ @location(4u)
483
+ o4 : vec4<f32>,
484
+ @location(5u)
485
+ o5 : vec4<f32>,
486
+ @builtin(position)
487
+ o6 : vec4<f32>,
488
+ @builtin(clip_distances)
489
+ o7 : array<f32, 4u>,
490
+ @location(15u)
491
+ tint_symbol_5 : vec4<f32>,
492
+ }
493
+
494
+ @vertex
495
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>) -> tint_symbol_6 {
496
+ main_inner(v0, v1, v2, v3, v4, v5);
497
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, v);
498
+ }
b/8b0b5899ed/shaders/e61d577f7a1add20.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e61d577f7a1add20.wgsl ADDED
@@ -0,0 +1,1244 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb3_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 3u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
84
+
85
+ struct cb1_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 1u>,
87
+ }
88
+
89
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(19u) var s3 : sampler;
100
+
101
+ @group(1u) @binding(21u) var s5 : sampler;
102
+
103
+ @group(1u) @binding(22u) var s6 : sampler;
104
+
105
+ @group(1u) @binding(27u) var s11 : sampler;
106
+
107
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
108
+
109
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
120
+
121
+ var<private> v7 : vec4<f32>;
122
+
123
+ var<private> v8 : array<f32, 4u>;
124
+
125
+ var<private> o0 : vec4<f32>;
126
+
127
+ var<private> x0 : array<vec4<f32>, 4u>;
128
+
129
+ var<private> x1 : array<vec4<f32>, 1u>;
130
+
131
+ struct tint_symbol_8 {
132
+ tint_symbol_7 : array<vec4<u32>, 4u>,
133
+ }
134
+
135
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
136
+
137
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
138
+ var v_2 : vec4<f32> = v_1;
139
+ v_2.w = (1.0f / v_1.w);
140
+ v7 = v_2;
141
+ x1[0u].x = v8[0u];
142
+ x1[0u].y = v8[1u];
143
+ x1[0u].z = v8[2u];
144
+ x1[0u].w = v8[3u];
145
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
146
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
147
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
148
+ v_3((bitcast<u32>(r1.x) != 0u));
149
+ r1 = textureSample(t6, s6, v2.xy.xyxx.xy);
150
+ let v_4 = (v2.xy * cb11_11.tint_symbol_5[0u].zw);
151
+ r2 = vec4<f32>(v_4.xy, r2.zw);
152
+ r3 = textureSample(t3, s3, r2.xyxx.xy);
153
+ let v_5 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
154
+ r2 = vec4<f32>(r2.xy, v_5.xy);
155
+ let v_6 = (r2.xy * vec2<f32>(3.1700000762939453125f));
156
+ r2 = vec4<f32>(v_6.xy, r2.zw);
157
+ r3 = textureSample(t3, s3, r2.xyxx.xy);
158
+ let v_7 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
159
+ r2 = vec4<f32>(v_7.xy, r2.zw);
160
+ let v_8 = (r2.xy * vec2<f32>(0.5f));
161
+ r2 = vec4<f32>(v_8.xy, r2.zw);
162
+ let v_9 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
163
+ r2 = vec4<f32>(v_9.xy, r2.zw);
164
+ r1.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
165
+ r1.z = fma(r1.z, r1.w, 1.0f);
166
+ let v_10 = (r2.xy * cb11_11.tint_symbol_5[0u].yy);
167
+ r2 = vec4<f32>(v_10.xy, r2.zw);
168
+ r0 = (r0 * r1.zzzz);
169
+ r3 = textureSample(t5, s5, v2.xy.xyxx.xy);
170
+ let v_11 = fma(r2.xy, r1.ww, r3.xy);
171
+ r2 = vec4<f32>(v_11.xy, r2.zw);
172
+ let v_12 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
173
+ r2 = vec4<f32>(v_12.xy, r2.zw);
174
+ r1.w = dot(r2.xy, r2.xy);
175
+ r1.w = ((-(r1.wwww)).w + 1.0f);
176
+ r1.w = sqrt(abs(r1.wwww).w);
177
+ r2.z = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f);
178
+ let v_13 = (r2.zz * r2.xy);
179
+ r2 = vec4<f32>(v_13.xy, r2.zw);
180
+ let v_14 = (r2.yyy * v5.xyz);
181
+ r2 = vec4<f32>(r2.x, v_14.xyz);
182
+ let v_15 = fma(r2.xxx, v4.xyz, r2.yzw);
183
+ r2 = vec4<f32>(v_15.xyz, r2.w);
184
+ let v_16 = fma(r1.www, v3.xyz, r2.xyz);
185
+ r2 = vec4<f32>(v_16.xyz, r2.w);
186
+ r1.w = dot(r2.xyz, r2.xyz);
187
+ r1.w = inverseSqrt(r1.w);
188
+ let v_17 = (r1.www * r2.xyz);
189
+ r2 = vec4<f32>(v_17.xy, r2.z, v_17.z);
190
+ let v_18 = (r1.xy * r1.xy);
191
+ r1 = vec4<f32>(v_18.xy, r1.zw);
192
+ r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z);
193
+ r1.x = clamp(((r1.zzzz * r1.xxxx)).x, 0.0f, 1.0f);
194
+ let v_19 = (r0.xyz * v1.xyz);
195
+ r0 = vec4<f32>(v_19.xyz, r0.w);
196
+ r0.w = (r0.w * v0.w);
197
+ let v_20 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
198
+ r3 = vec4<f32>(v_20.xy, r3.zw);
199
+ let v_21 = (r0.xyz * r0.xyz);
200
+ r0 = vec4<f32>(v_21.xyz, r0.w);
201
+ let v_22 = -(v6.xyzx);
202
+ let v_23 = (v_22.xyz + cb1_1.tint_symbol[15u].xyz);
203
+ r4 = vec4<f32>(v_23.xyz, r4.w);
204
+ r1.z = dot(r4.xyz, r4.xyz);
205
+ r1.z = inverseSqrt(r1.z);
206
+ let v_24 = (r1.zzz * r4.xyz);
207
+ r5 = vec4<f32>(v_24.xyz, r5.w);
208
+ let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx);
209
+ let v_26 = fma(r4.xyz, r1.zzz, v_25.xyz);
210
+ r6 = vec4<f32>(v_26.xyz, r6.w);
211
+ r3.z = dot(r6.xyz, r6.xyz);
212
+ r3.z = inverseSqrt(r3.z);
213
+ let v_27 = (r3.zzz * r6.xyz);
214
+ r6 = vec4<f32>(v_27.xyz, r6.w);
215
+ r3.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f);
216
+ r3.z = max(r3.z, 0.0f);
217
+ let v_28 = -(r3.zzzz);
218
+ r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_28.y);
219
+ r3.z = (r3.z * 558.0f);
220
+ r1.y = fma(r1.y, 3.0f, r3.z);
221
+ r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
222
+ let v_29 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
223
+ r7 = vec4<f32>(v_29.xyz, r7.w);
224
+ let v_30 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
225
+ r8 = vec4<f32>(v_30.xyz, r8.w);
226
+ let v_31 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
227
+ r8 = vec4<f32>(v_31.xyz, r8.w);
228
+ let v_32 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
229
+ r8 = vec4<f32>(v_32.xyz, r8.w);
230
+ let v_33 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
231
+ r9 = vec4<f32>(v_33.xyz, r9.w);
232
+ let v_34 = &(x0[0u]);
233
+ let v_35 = r9;
234
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
235
+ let v_36 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
236
+ r10 = vec4<f32>(v_36.xyz, r10.w);
237
+ let v_37 = &(x0[1u]);
238
+ let v_38 = r10;
239
+ *(v_37) = vec4<f32>(v_38.xyz, (*(v_37)).w);
240
+ let v_39 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
241
+ r11 = vec4<f32>(v_39.xyz, r11.w);
242
+ let v_40 = &(x0[2u]);
243
+ let v_41 = r11;
244
+ *(v_40) = vec4<f32>(v_41.xyz, (*(v_40)).w);
245
+ let v_42 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
246
+ r8 = vec4<f32>(v_42.xyz, r8.w);
247
+ let v_43 = &(x0[3u]);
248
+ let v_44 = r8;
249
+ *(v_43) = vec4<f32>(v_44.xyz, (*(v_43)).w);
250
+ let v_45 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
251
+ let v_46 = r12;
252
+ r12 = vec4<f32>(v_46.x, v_45.x, v_46.z, v_45.y);
253
+ r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
254
+ r3.w = (r3.w * 0.5f);
255
+ let v_47 = abs(r11.yyyy);
256
+ r4.w = max(v_47.w, abs(r11.xxxx).w);
257
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
258
+ let v_48 = (bitcast<u32>(r4.w) != 0u);
259
+ let v_49 = bitcast<f32>(v.tint_symbol_7[0i].x);
260
+ r4.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_49, v_48);
261
+ let v_50 = abs(r10.yyyy);
262
+ r5.w = max(v_50.w, abs(r10.xxxx).w);
263
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
264
+ let v_51 = bitcast<u32>(r5.w);
265
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_51 != 0u));
266
+ let v_52 = abs(r9.yyyy);
267
+ r5.w = max(v_52.w, abs(r9.xxxx).w);
268
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
269
+ let v_53 = bitcast<u32>(r3.w);
270
+ r3.w = select(r4.w, 0.0f, (v_53 != 0u));
271
+ let v_54 = x0[bitcast<i32>(r3.w)];
272
+ r9 = vec4<f32>(v_54.xyz, r9.w);
273
+ r3.w = f32(bitcast<i32>(r3.w));
274
+ r4.w = (r3.w + 0.5f);
275
+ r4.w = (r4.w * 0.25f);
276
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
277
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
278
+ r3.w = dot(r10, cb6_6.tint_symbol_6[12u]);
279
+ r5.w = dot(r10, cb6_6.tint_symbol_6[13u]);
280
+ r10.x = (r9.x + 0.5f);
281
+ r10.y = fma(r9.y, 0.25f, r4.w);
282
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
283
+ r3.w = ((-(r3.wwww)).w + r9.z);
284
+ let v_55 = dpdx(r10.xyy);
285
+ r11 = vec4<f32>(v_55.xy, r11.z, v_55.z);
286
+ r11.z = dpdx(r3.w);
287
+ let v_56 = dpdy(r10.yxy);
288
+ r13 = vec4<f32>(v_56.xyz, r13.w);
289
+ r13.w = dpdy(r3.w);
290
+ let v_57 = (r11.yw * r13.yw);
291
+ r8 = vec4<f32>(r8.xy, v_57.xy);
292
+ let v_58 = -(r8.zwzz);
293
+ let v_59 = fma(r11.xz, r13.xz, v_58.xy);
294
+ r14 = vec4<f32>(v_59.xy, r14.zw);
295
+ r6.w = (1.0f / r14.x);
296
+ r7.w = (r11.z * r13.y);
297
+ let v_60 = -(r7.wwww);
298
+ r14.z = fma(r11.x, r13.w, v_60.z);
299
+ let v_61 = (r6.ww * r14.yz);
300
+ r8 = vec4<f32>(r8.xy, v_61.xy);
301
+ let v_62 = max(r8.zw, vec2<f32>());
302
+ r8 = vec4<f32>(r8.xy, v_62.xy);
303
+ let v_63 = min(r8.zw, vec2<f32>(0.5f));
304
+ r8 = vec4<f32>(r8.xy, v_63.xy);
305
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
306
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
307
+ let v_64 = bitcast<u32>(r4.w);
308
+ let v_65 = r3.w;
309
+ r12.z = select(r9.z, v_65, (v_64 != 0u));
310
+ r10.z = 0.0f;
311
+ let v_66 = (r10.xyz + r12.ywz);
312
+ r9 = vec4<f32>(v_66.xyz, r9.w);
313
+ let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
314
+ r12 = vec4<f32>(v_67.xy, r12.zw);
315
+ let v_68 = (r10.xyz + r12.xyz);
316
+ r11 = vec4<f32>(v_68.xyz, r11.w);
317
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
318
+ r12 = vec4<f32>(v_69.xy, r12.zw);
319
+ let v_70 = (r10.xyz + r12.xyz);
320
+ r13 = vec4<f32>(v_70.xyz, r13.w);
321
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
322
+ r12 = vec4<f32>(v_71.xy, r12.zw);
323
+ let v_72 = (r10.xyz + r12.xyz);
324
+ r14 = vec4<f32>(v_72.xyz, r14.w);
325
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
326
+ r12 = vec4<f32>(v_73.xy, r12.zw);
327
+ let v_74 = (r10.xyz + r12.xyz);
328
+ r15 = vec4<f32>(v_74.xyz, r15.w);
329
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
330
+ r12 = vec4<f32>(v_75.xy, r12.zw);
331
+ let v_76 = (r10.xyz + r12.xyz);
332
+ r16 = vec4<f32>(v_76.xyz, r16.w);
333
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
334
+ r12 = vec4<f32>(v_77.xy, r12.zw);
335
+ let v_78 = (r10.xyz + r12.xyz);
336
+ r17 = vec4<f32>(v_78.xyz, r17.w);
337
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
338
+ r12 = vec4<f32>(v_79.xy, r12.zw);
339
+ let v_80 = (r10.xyz + r12.xyz);
340
+ r18 = vec4<f32>(v_80.xyz, r18.w);
341
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
342
+ r12 = vec4<f32>(v_81.xy, r12.zw);
343
+ let v_82 = (r10.xyz + r12.xyz);
344
+ r19 = vec4<f32>(v_82.xyz, r19.w);
345
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
346
+ r12 = vec4<f32>(v_83.xy, r12.zw);
347
+ let v_84 = (r10.xyz + r12.xyz);
348
+ r20 = vec4<f32>(v_84.xyz, r20.w);
349
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
350
+ r12 = vec4<f32>(v_85.xy, r12.zw);
351
+ let v_86 = (r10.xyz + r12.xyz);
352
+ r21 = vec4<f32>(v_86.xyz, r21.w);
353
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
354
+ r12 = vec4<f32>(v_87.xy, r12.zw);
355
+ let v_88 = (r10.xyz + r12.xyz);
356
+ r22 = vec4<f32>(v_88.xyz, r22.w);
357
+ let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
358
+ r12 = vec4<f32>(v_89.xy, r12.zw);
359
+ let v_90 = (r10.xyz + r12.xyz);
360
+ r23 = vec4<f32>(v_90.xyz, r23.w);
361
+ let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
362
+ r12 = vec4<f32>(v_91.xy, r12.zw);
363
+ let v_92 = (r10.xyz + r12.xyz);
364
+ r24 = vec4<f32>(v_92.xyz, r24.w);
365
+ let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
366
+ r12 = vec4<f32>(v_93.xy, r12.zw);
367
+ let v_94 = (r10.xyz + r12.xyz);
368
+ r25 = vec4<f32>(v_94.xyz, r25.w);
369
+ let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
370
+ r12 = vec4<f32>(v_95.xy, r12.zw);
371
+ let v_96 = (r10.xyz + r12.xyz);
372
+ r10 = vec4<f32>(v_96.xyz, r10.w);
373
+ let v_97 = r9.xyxx;
374
+ r9.x = textureSampleCompareLevel(t15, s15, v_97.xy, r9.z);
375
+ let v_98 = r11.xyxx;
376
+ r9.y = textureSampleCompareLevel(t15, s15, v_98.xy, r11.z);
377
+ let v_99 = r13.xyxx;
378
+ r9.z = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z);
379
+ let v_100 = r14.xyxx;
380
+ r9.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z);
381
+ let v_101 = r15.xyxx;
382
+ r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z);
383
+ let v_102 = r16.xyxx;
384
+ r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z);
385
+ let v_103 = r17.xyxx;
386
+ r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z);
387
+ let v_104 = r18.xyxx;
388
+ r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z);
389
+ let v_105 = r19.xyxx;
390
+ r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z);
391
+ let v_106 = r20.xyxx;
392
+ r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z);
393
+ let v_107 = r21.xyxx;
394
+ r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z);
395
+ let v_108 = r22.xyxx;
396
+ r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r22.z);
397
+ let v_109 = r23.xyxx;
398
+ r13.x = textureSampleCompareLevel(t15, s15, v_109.xy, r23.z);
399
+ let v_110 = r24.xyxx;
400
+ r13.y = textureSampleCompareLevel(t15, s15, v_110.xy, r24.z);
401
+ let v_111 = r25.xyxx;
402
+ r13.z = textureSampleCompareLevel(t15, s15, v_111.xy, r25.z);
403
+ let v_112 = r10.xyxx;
404
+ r13.w = textureSampleCompareLevel(t15, s15, v_112.xy, r10.z);
405
+ r9 = (r9 + r11);
406
+ r9 = (r12 + r9);
407
+ r9 = (r13 + r9);
408
+ r3.w = dot(r9, vec4<f32>(1.0f));
409
+ r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
410
+ let v_113 = abs(r8.yyyy);
411
+ r4.w = max(v_113.w, abs(r8.xxxx).w);
412
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
413
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
414
+ r3.z = (r4.w * r3.z);
415
+ r3.z = fma(r3.w, 0.0625f, r3.z);
416
+ let v_114 = (r3.xyz * r3.xyz);
417
+ r3 = vec4<f32>(v_114.xyz, r3.w);
418
+ r3.z = min(r3.z, 1.0f);
419
+ r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
420
+ r3.w = sqrt(r3.w);
421
+ r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z);
422
+ let v_115 = -(r3.zzzz);
423
+ r3.z = fma(r3.w, v_115.z, r3.z);
424
+ let v_116 = dot(r2.xyw, v_25.xyz);
425
+ r3.w = clamp(vec4<f32>(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f);
426
+ let v_117 = dot(r5.xyz, r2.xyw);
427
+ r8.x = clamp(vec4<f32>(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f);
428
+ let v_118 = dot(r6.xyz, v_25.xyz);
429
+ r8.y = clamp(vec4<f32>(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f);
430
+ let v_119 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
431
+ r8 = vec4<f32>(v_119.xy, r8.zw);
432
+ let v_120 = (r8.xy * r8.xy);
433
+ r8 = vec4<f32>(r8.xy, v_120.xy);
434
+ let v_121 = (r8.zw * r8.zw);
435
+ r8 = vec4<f32>(r8.xy, v_121.xy);
436
+ let v_122 = (r8.xy * r8.zw);
437
+ r8 = vec4<f32>(v_122.xy, r8.zw);
438
+ r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
439
+ let v_123 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww);
440
+ r8 = vec4<f32>(v_123.xy, r8.zw);
441
+ let v_124 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
442
+ r8 = vec4<f32>(r8.xy, v_124.xy);
443
+ r1.y = (r8.z * 0.125f);
444
+ r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
445
+ r6.x = dot(r2.xyw, r6.xyz);
446
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
447
+ r6.x = log2(r6.x);
448
+ r6.x = (r6.x * r8.w);
449
+ r6.x = exp2(r6.x);
450
+ r6.x = (r8.y * r6.x);
451
+ r6.x = (r1.y * r6.x);
452
+ r6.x = (r1.x * r6.x);
453
+ r6.x = (r3.w * r6.x);
454
+ r3.w = (r3.w * r5.w);
455
+ let v_125 = fma(r0.xyz, r3.www, r6.xxx);
456
+ r6 = vec4<f32>(v_125.xyz, r6.w);
457
+ let v_126 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
458
+ r6 = vec4<f32>(v_126.xyz, r6.w);
459
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
460
+ if ((bitcast<u32>(r3.w) != 0u)) {
461
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
462
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
463
+ } else {
464
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
465
+ let v_127 = (v_22.xyz + cb3_3.tint_symbol_2[3u].xyz);
466
+ r8 = vec4<f32>(v_127.xyz, r8.w);
467
+ let v_128 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
468
+ r9 = vec4<f32>(v_128.xyz, r9.w);
469
+ r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
470
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
471
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
472
+ let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
473
+ r9 = vec4<f32>(v_129.xyz, r9.w);
474
+ let v_130 = (r9.xyz + v_22.xyz);
475
+ r9 = vec4<f32>(v_130.xyz, r9.w);
476
+ let v_131 = bitcast<vec3<u32>>(r6.www);
477
+ let v_132 = r8.xyz;
478
+ let v_133 = select(r9.xyz, v_132, (v_131 != vec3<u32>()));
479
+ r8 = vec4<f32>(v_133.xyz, r8.w);
480
+ r6.w = dot(r8.xyz, r8.xyz);
481
+ let v_134 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
482
+ r8 = vec4<f32>(v_134.xyz, r8.w);
483
+ r7.w = dot(r8.xyz, r8.xyz);
484
+ r7.w = inverseSqrt(r7.w);
485
+ let v_135 = (r7.www * r8.xyz);
486
+ r8 = vec4<f32>(v_135.xyz, r8.w);
487
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
488
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
489
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w);
490
+ r6.w = (r6.w / r7.w);
491
+ let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx);
492
+ r7.w = dot(r8.xyz, v_136.xyz);
493
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
494
+ let v_137 = dot(r8.xyz, r2.xyw);
495
+ r9.x = clamp(vec4<f32>(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f);
496
+ r7.w = (r7.w * r9.x);
497
+ r9.x = (r6.w * r7.w);
498
+ let v_138 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
499
+ r9 = vec4<f32>(v_138.xyz, r9.w);
500
+ let v_139 = (r0.xyz * r9.xyz);
501
+ r9 = vec4<f32>(v_139.xyz, r9.w);
502
+ let v_140 = fma(r4.xyz, r1.zzz, r8.xyz);
503
+ r8 = vec4<f32>(v_140.xyz, r8.w);
504
+ r9.w = dot(r8.xyz, r8.xyz);
505
+ r9.w = inverseSqrt(r9.w);
506
+ let v_141 = (r8.xyz * r9.www);
507
+ r8 = vec4<f32>(v_141.xyz, r8.w);
508
+ let v_142 = dot(r8.xyz, r5.xyz);
509
+ r9.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
510
+ r9.w = ((-(r9.wwww)).w + 1.0f);
511
+ r10.x = (r9.w * r9.w);
512
+ r10.x = (r10.x * r10.x);
513
+ r9.w = (r9.w * r10.x);
514
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
515
+ let v_143 = dot(r8.xyz, r2.xyw);
516
+ r8.x = clamp(vec4<f32>(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f);
517
+ r8.x = log2(r8.x);
518
+ r8.x = (r8.x * r8.w);
519
+ r8.x = exp2(r8.x);
520
+ r8.x = (r8.x * r9.w);
521
+ r7.w = (r7.w * r8.x);
522
+ r6.w = (r6.w * r7.w);
523
+ r6.w = (r1.y * r6.w);
524
+ let v_144 = (r6.www * cb3_3.tint_symbol_2[19u].xyz);
525
+ r8 = vec4<f32>(v_144.xyz, r8.w);
526
+ }
527
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
528
+ if ((bitcast<u32>(r6.w) != 0u)) {
529
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
530
+ r6.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
531
+ let v_145 = bitcast<u32>(r7.w);
532
+ let v_146 = r6.w;
533
+ r3.w = select(r3.w, v_146, (v_145 != 0u));
534
+ if ((bitcast<u32>(r3.w) != 0u)) {
535
+ } else {
536
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
537
+ let v_147 = (v_22.xyz + cb3_3.tint_symbol_2[4u].xyz);
538
+ r10 = vec4<f32>(v_147.xyz, r10.w);
539
+ let v_148 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
540
+ r11 = vec4<f32>(v_148.xyz, r11.w);
541
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
542
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
543
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
544
+ let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
545
+ r11 = vec4<f32>(v_149.xyz, r11.w);
546
+ let v_150 = (r11.xyz + v_22.xyz);
547
+ r11 = vec4<f32>(v_150.xyz, r11.w);
548
+ let v_151 = bitcast<vec3<u32>>(r6.www);
549
+ let v_152 = r10.xyz;
550
+ let v_153 = select(r11.xyz, v_152, (v_151 != vec3<u32>()));
551
+ r10 = vec4<f32>(v_153.xyz, r10.w);
552
+ r6.w = dot(r10.xyz, r10.xyz);
553
+ let v_154 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
554
+ r10 = vec4<f32>(v_154.xyz, r10.w);
555
+ r7.w = dot(r10.xyz, r10.xyz);
556
+ r7.w = inverseSqrt(r7.w);
557
+ let v_155 = (r7.www * r10.xyz);
558
+ r10 = vec4<f32>(v_155.xyz, r10.w);
559
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
560
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
561
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w);
562
+ r6.w = (r6.w / r7.w);
563
+ let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx);
564
+ r7.w = dot(r10.xyz, v_156.xyz);
565
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
566
+ let v_157 = dot(r10.xyz, r2.xyw);
567
+ r9.w = clamp(vec4<f32>(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f);
568
+ r7.w = (r7.w * r9.w);
569
+ r9.w = (r6.w * r7.w);
570
+ let v_158 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
571
+ r11 = vec4<f32>(v_158.xyz, r11.w);
572
+ let v_159 = fma(r11.xyz, r0.xyz, r9.xyz);
573
+ r9 = vec4<f32>(v_159.xyz, r9.w);
574
+ let v_160 = fma(r4.xyz, r1.zzz, r10.xyz);
575
+ r10 = vec4<f32>(v_160.xyz, r10.w);
576
+ r9.w = dot(r10.xyz, r10.xyz);
577
+ r9.w = inverseSqrt(r9.w);
578
+ let v_161 = (r9.www * r10.xyz);
579
+ r10 = vec4<f32>(v_161.xyz, r10.w);
580
+ let v_162 = dot(r10.xyz, r5.xyz);
581
+ r9.w = clamp(vec4<f32>(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f);
582
+ r9.w = ((-(r9.wwww)).w + 1.0f);
583
+ r10.w = (r9.w * r9.w);
584
+ r10.w = (r10.w * r10.w);
585
+ r9.w = (r9.w * r10.w);
586
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
587
+ let v_163 = dot(r10.xyz, r2.xyw);
588
+ r10.x = clamp(vec4<f32>(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f);
589
+ r10.x = log2(r10.x);
590
+ r10.x = (r8.w * r10.x);
591
+ r10.x = exp2(r10.x);
592
+ r9.w = (r9.w * r10.x);
593
+ r7.w = (r7.w * r9.w);
594
+ r6.w = (r6.w * r7.w);
595
+ r6.w = (r1.y * r6.w);
596
+ let v_164 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
597
+ r8 = vec4<f32>(v_164.xyz, r8.w);
598
+ }
599
+ } else {
600
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
601
+ }
602
+ if ((bitcast<u32>(r3.w) != 0u)) {
603
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
604
+ } else {
605
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
606
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
607
+ if ((bitcast<u32>(r3.w) != 0u)) {
608
+ } else {
609
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
610
+ let v_165 = (v_22.xyz + cb3_3.tint_symbol_2[5u].xyz);
611
+ r10 = vec4<f32>(v_165.xyz, r10.w);
612
+ let v_166 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
613
+ r11 = vec4<f32>(v_166.xyz, r11.w);
614
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
615
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
616
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
617
+ let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
618
+ r11 = vec4<f32>(v_167.xyz, r11.w);
619
+ let v_168 = (r11.xyz + v_22.xyz);
620
+ r11 = vec4<f32>(v_168.xyz, r11.w);
621
+ let v_169 = bitcast<vec3<u32>>(r6.www);
622
+ let v_170 = r10.xyz;
623
+ let v_171 = select(r11.xyz, v_170, (v_169 != vec3<u32>()));
624
+ r10 = vec4<f32>(v_171.xyz, r10.w);
625
+ r6.w = dot(r10.xyz, r10.xyz);
626
+ let v_172 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
627
+ r10 = vec4<f32>(v_172.xyz, r10.w);
628
+ r7.w = dot(r10.xyz, r10.xyz);
629
+ r7.w = inverseSqrt(r7.w);
630
+ let v_173 = (r7.www * r10.xyz);
631
+ r10 = vec4<f32>(v_173.xyz, r10.w);
632
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
633
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
634
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w);
635
+ r6.w = (r6.w / r7.w);
636
+ let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx);
637
+ r7.w = dot(r10.xyz, v_174.xyz);
638
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
639
+ let v_175 = dot(r10.xyz, r2.xyw);
640
+ r9.w = clamp(vec4<f32>(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f);
641
+ r7.w = (r7.w * r9.w);
642
+ r9.w = (r6.w * r7.w);
643
+ let v_176 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
644
+ r11 = vec4<f32>(v_176.xyz, r11.w);
645
+ let v_177 = fma(r11.xyz, r0.xyz, r9.xyz);
646
+ r9 = vec4<f32>(v_177.xyz, r9.w);
647
+ let v_178 = fma(r4.xyz, r1.zzz, r10.xyz);
648
+ r10 = vec4<f32>(v_178.xyz, r10.w);
649
+ r9.w = dot(r10.xyz, r10.xyz);
650
+ r9.w = inverseSqrt(r9.w);
651
+ let v_179 = (r9.www * r10.xyz);
652
+ r10 = vec4<f32>(v_179.xyz, r10.w);
653
+ let v_180 = dot(r10.xyz, r5.xyz);
654
+ r9.w = clamp(vec4<f32>(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f);
655
+ r9.w = ((-(r9.wwww)).w + 1.0f);
656
+ r10.w = (r9.w * r9.w);
657
+ r10.w = (r10.w * r10.w);
658
+ r9.w = (r9.w * r10.w);
659
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
660
+ let v_181 = dot(r10.xyz, r2.xyw);
661
+ r10.x = clamp(vec4<f32>(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f);
662
+ r10.x = log2(r10.x);
663
+ r10.x = (r8.w * r10.x);
664
+ r10.x = exp2(r10.x);
665
+ r9.w = (r9.w * r10.x);
666
+ r7.w = (r7.w * r9.w);
667
+ r6.w = (r6.w * r7.w);
668
+ r6.w = (r1.y * r6.w);
669
+ let v_182 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
670
+ r8 = vec4<f32>(v_182.xyz, r8.w);
671
+ }
672
+ }
673
+ if ((bitcast<u32>(r3.w) != 0u)) {
674
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
675
+ } else {
676
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
677
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
678
+ if ((bitcast<u32>(r3.w) != 0u)) {
679
+ } else {
680
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
681
+ let v_183 = (v_22.xyz + cb3_3.tint_symbol_2[6u].xyz);
682
+ r10 = vec4<f32>(v_183.xyz, r10.w);
683
+ let v_184 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
684
+ r11 = vec4<f32>(v_184.xyz, r11.w);
685
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
686
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
687
+ r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w);
688
+ let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz);
689
+ r11 = vec4<f32>(v_185.xyz, r11.w);
690
+ let v_186 = (r11.xyz + v_22.xyz);
691
+ r11 = vec4<f32>(v_186.xyz, r11.w);
692
+ let v_187 = bitcast<vec3<u32>>(r6.www);
693
+ let v_188 = r10.xyz;
694
+ let v_189 = select(r11.xyz, v_188, (v_187 != vec3<u32>()));
695
+ r10 = vec4<f32>(v_189.xyz, r10.w);
696
+ r6.w = dot(r10.xyz, r10.xyz);
697
+ let v_190 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
698
+ r10 = vec4<f32>(v_190.xyz, r10.w);
699
+ r7.w = dot(r10.xyz, r10.xyz);
700
+ r7.w = inverseSqrt(r7.w);
701
+ let v_191 = (r7.www * r10.xyz);
702
+ r10 = vec4<f32>(v_191.xyz, r10.w);
703
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
704
+ r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
705
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[14u].w);
706
+ r6.w = (r6.w / r7.w);
707
+ let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx);
708
+ r7.w = dot(r10.xyz, v_192.xyz);
709
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
710
+ let v_193 = dot(r10.xyz, r2.xyw);
711
+ r9.w = clamp(vec4<f32>(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f);
712
+ r7.w = (r7.w * r9.w);
713
+ r9.w = (r6.w * r7.w);
714
+ let v_194 = (r9.www * cb3_3.tint_symbol_2[22u].xyz);
715
+ r11 = vec4<f32>(v_194.xyz, r11.w);
716
+ let v_195 = fma(r11.xyz, r0.xyz, r9.xyz);
717
+ r9 = vec4<f32>(v_195.xyz, r9.w);
718
+ let v_196 = fma(r4.xyz, r1.zzz, r10.xyz);
719
+ r10 = vec4<f32>(v_196.xyz, r10.w);
720
+ r9.w = dot(r10.xyz, r10.xyz);
721
+ r9.w = inverseSqrt(r9.w);
722
+ let v_197 = (r9.www * r10.xyz);
723
+ r10 = vec4<f32>(v_197.xyz, r10.w);
724
+ let v_198 = dot(r10.xyz, r5.xyz);
725
+ r9.w = clamp(vec4<f32>(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f);
726
+ r9.w = ((-(r9.wwww)).w + 1.0f);
727
+ r10.w = (r9.w * r9.w);
728
+ r10.w = (r10.w * r10.w);
729
+ r9.w = (r9.w * r10.w);
730
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
731
+ let v_199 = dot(r10.xyz, r2.xyw);
732
+ r10.x = clamp(vec4<f32>(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f);
733
+ r10.x = log2(r10.x);
734
+ r10.x = (r8.w * r10.x);
735
+ r10.x = exp2(r10.x);
736
+ r9.w = (r9.w * r10.x);
737
+ r7.w = (r7.w * r9.w);
738
+ r6.w = (r6.w * r7.w);
739
+ r6.w = (r1.y * r6.w);
740
+ let v_200 = fma(r6.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
741
+ r8 = vec4<f32>(v_200.xyz, r8.w);
742
+ }
743
+ }
744
+ if ((bitcast<u32>(r3.w) != 0u)) {
745
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
746
+ } else {
747
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
748
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
749
+ if ((bitcast<u32>(r3.w) != 0u)) {
750
+ } else {
751
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
752
+ let v_201 = (v_22.xyz + cb3_3.tint_symbol_2[7u].xyz);
753
+ r10 = vec4<f32>(v_201.xyz, r10.w);
754
+ let v_202 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
755
+ r11 = vec4<f32>(v_202.xyz, r11.w);
756
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
757
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
758
+ r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w);
759
+ let v_203 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz);
760
+ r11 = vec4<f32>(v_203.xyz, r11.w);
761
+ let v_204 = (r11.xyz + v_22.xyz);
762
+ r11 = vec4<f32>(v_204.xyz, r11.w);
763
+ let v_205 = bitcast<vec3<u32>>(r6.www);
764
+ let v_206 = r10.xyz;
765
+ let v_207 = select(r11.xyz, v_206, (v_205 != vec3<u32>()));
766
+ r10 = vec4<f32>(v_207.xyz, r10.w);
767
+ r6.w = dot(r10.xyz, r10.xyz);
768
+ let v_208 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
769
+ r10 = vec4<f32>(v_208.xyz, r10.w);
770
+ r7.w = dot(r10.xyz, r10.xyz);
771
+ r7.w = inverseSqrt(r7.w);
772
+ let v_209 = (r7.www * r10.xyz);
773
+ r10 = vec4<f32>(v_209.xyz, r10.w);
774
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
775
+ r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
776
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[15u].w);
777
+ r6.w = (r6.w / r7.w);
778
+ let v_210 = -(cb3_3.tint_symbol_2[15u].xyzx);
779
+ r7.w = dot(r10.xyz, v_210.xyz);
780
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
781
+ let v_211 = dot(r10.xyz, r2.xyw);
782
+ r9.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
783
+ r7.w = (r7.w * r9.w);
784
+ r9.w = (r6.w * r7.w);
785
+ let v_212 = (r9.www * cb3_3.tint_symbol_2[23u].xyz);
786
+ r11 = vec4<f32>(v_212.xyz, r11.w);
787
+ let v_213 = fma(r11.xyz, r0.xyz, r9.xyz);
788
+ r9 = vec4<f32>(v_213.xyz, r9.w);
789
+ let v_214 = fma(r4.xyz, r1.zzz, r10.xyz);
790
+ r10 = vec4<f32>(v_214.xyz, r10.w);
791
+ r9.w = dot(r10.xyz, r10.xyz);
792
+ r9.w = inverseSqrt(r9.w);
793
+ let v_215 = (r9.www * r10.xyz);
794
+ r10 = vec4<f32>(v_215.xyz, r10.w);
795
+ let v_216 = dot(r10.xyz, r5.xyz);
796
+ r9.w = clamp(vec4<f32>(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f);
797
+ r9.w = ((-(r9.wwww)).w + 1.0f);
798
+ r10.w = (r9.w * r9.w);
799
+ r10.w = (r10.w * r10.w);
800
+ r9.w = (r9.w * r10.w);
801
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
802
+ let v_217 = dot(r10.xyz, r2.xyw);
803
+ r10.x = clamp(vec4<f32>(v_217, v_217, v_217, v_217).x, 0.0f, 1.0f);
804
+ r10.x = log2(r10.x);
805
+ r10.x = (r8.w * r10.x);
806
+ r10.x = exp2(r10.x);
807
+ r9.w = (r9.w * r10.x);
808
+ r7.w = (r7.w * r9.w);
809
+ r6.w = (r6.w * r7.w);
810
+ r6.w = (r1.y * r6.w);
811
+ let v_218 = fma(r6.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
812
+ r8 = vec4<f32>(v_218.xyz, r8.w);
813
+ }
814
+ }
815
+ if ((bitcast<u32>(r3.w) != 0u)) {
816
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
817
+ } else {
818
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
819
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
820
+ if ((bitcast<u32>(r3.w) != 0u)) {
821
+ } else {
822
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
823
+ let v_219 = (v_22.xyz + cb3_3.tint_symbol_2[8u].xyz);
824
+ r10 = vec4<f32>(v_219.xyz, r10.w);
825
+ let v_220 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
826
+ r11 = vec4<f32>(v_220.xyz, r11.w);
827
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
828
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
829
+ r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w);
830
+ let v_221 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz);
831
+ r11 = vec4<f32>(v_221.xyz, r11.w);
832
+ let v_222 = (r11.xyz + v_22.xyz);
833
+ r11 = vec4<f32>(v_222.xyz, r11.w);
834
+ let v_223 = bitcast<vec3<u32>>(r6.www);
835
+ let v_224 = r10.xyz;
836
+ let v_225 = select(r11.xyz, v_224, (v_223 != vec3<u32>()));
837
+ r10 = vec4<f32>(v_225.xyz, r10.w);
838
+ r6.w = dot(r10.xyz, r10.xyz);
839
+ let v_226 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
840
+ r10 = vec4<f32>(v_226.xyz, r10.w);
841
+ r7.w = dot(r10.xyz, r10.xyz);
842
+ r7.w = inverseSqrt(r7.w);
843
+ let v_227 = (r7.www * r10.xyz);
844
+ r10 = vec4<f32>(v_227.xyz, r10.w);
845
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
846
+ r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
847
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[16u].w);
848
+ r6.w = (r6.w / r7.w);
849
+ let v_228 = -(cb3_3.tint_symbol_2[16u].xyzx);
850
+ r7.w = dot(r10.xyz, v_228.xyz);
851
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
852
+ let v_229 = dot(r10.xyz, r2.xyw);
853
+ r9.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
854
+ r7.w = (r7.w * r9.w);
855
+ r9.w = (r6.w * r7.w);
856
+ let v_230 = (r9.www * cb3_3.tint_symbol_2[24u].xyz);
857
+ r11 = vec4<f32>(v_230.xyz, r11.w);
858
+ let v_231 = fma(r11.xyz, r0.xyz, r9.xyz);
859
+ r9 = vec4<f32>(v_231.xyz, r9.w);
860
+ let v_232 = fma(r4.xyz, r1.zzz, r10.xyz);
861
+ r10 = vec4<f32>(v_232.xyz, r10.w);
862
+ r9.w = dot(r10.xyz, r10.xyz);
863
+ r9.w = inverseSqrt(r9.w);
864
+ let v_233 = (r9.www * r10.xyz);
865
+ r10 = vec4<f32>(v_233.xyz, r10.w);
866
+ let v_234 = dot(r10.xyz, r5.xyz);
867
+ r9.w = clamp(vec4<f32>(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f);
868
+ r9.w = ((-(r9.wwww)).w + 1.0f);
869
+ r10.w = (r9.w * r9.w);
870
+ r10.w = (r10.w * r10.w);
871
+ r9.w = (r9.w * r10.w);
872
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
873
+ let v_235 = dot(r10.xyz, r2.xyw);
874
+ r10.x = clamp(vec4<f32>(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f);
875
+ r10.x = log2(r10.x);
876
+ r10.x = (r8.w * r10.x);
877
+ r10.x = exp2(r10.x);
878
+ r9.w = (r9.w * r10.x);
879
+ r7.w = (r7.w * r9.w);
880
+ r6.w = (r6.w * r7.w);
881
+ r6.w = (r1.y * r6.w);
882
+ let v_236 = fma(r6.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
883
+ r8 = vec4<f32>(v_236.xyz, r8.w);
884
+ }
885
+ }
886
+ if ((bitcast<u32>(r3.w) != 0u)) {
887
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
888
+ } else {
889
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
890
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
891
+ if ((bitcast<u32>(r3.w) != 0u)) {
892
+ } else {
893
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
894
+ let v_237 = (v_22.xyz + cb3_3.tint_symbol_2[9u].xyz);
895
+ r10 = vec4<f32>(v_237.xyz, r10.w);
896
+ let v_238 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
897
+ r11 = vec4<f32>(v_238.xyz, r11.w);
898
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
899
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
900
+ r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w);
901
+ let v_239 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz);
902
+ r11 = vec4<f32>(v_239.xyz, r11.w);
903
+ let v_240 = (r11.xyz + v_22.xyz);
904
+ r11 = vec4<f32>(v_240.xyz, r11.w);
905
+ let v_241 = bitcast<vec3<u32>>(r6.www);
906
+ let v_242 = r10.xyz;
907
+ let v_243 = select(r11.xyz, v_242, (v_241 != vec3<u32>()));
908
+ r10 = vec4<f32>(v_243.xyz, r10.w);
909
+ r6.w = dot(r10.xyz, r10.xyz);
910
+ let v_244 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
911
+ r10 = vec4<f32>(v_244.xyz, r10.w);
912
+ r7.w = dot(r10.xyz, r10.xyz);
913
+ r7.w = inverseSqrt(r7.w);
914
+ let v_245 = (r7.www * r10.xyz);
915
+ r10 = vec4<f32>(v_245.xyz, r10.w);
916
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
917
+ r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
918
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[17u].w);
919
+ r6.w = (r6.w / r7.w);
920
+ let v_246 = -(cb3_3.tint_symbol_2[17u].xyzx);
921
+ r7.w = dot(r10.xyz, v_246.xyz);
922
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
923
+ let v_247 = dot(r10.xyz, r2.xyw);
924
+ r9.w = clamp(vec4<f32>(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f);
925
+ r7.w = (r7.w * r9.w);
926
+ r9.w = (r6.w * r7.w);
927
+ let v_248 = (r9.www * cb3_3.tint_symbol_2[25u].xyz);
928
+ r11 = vec4<f32>(v_248.xyz, r11.w);
929
+ let v_249 = fma(r11.xyz, r0.xyz, r9.xyz);
930
+ r9 = vec4<f32>(v_249.xyz, r9.w);
931
+ let v_250 = fma(r4.xyz, r1.zzz, r10.xyz);
932
+ r10 = vec4<f32>(v_250.xyz, r10.w);
933
+ r9.w = dot(r10.xyz, r10.xyz);
934
+ r9.w = inverseSqrt(r9.w);
935
+ let v_251 = (r9.www * r10.xyz);
936
+ r10 = vec4<f32>(v_251.xyz, r10.w);
937
+ let v_252 = dot(r10.xyz, r5.xyz);
938
+ r9.w = clamp(vec4<f32>(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f);
939
+ r9.w = ((-(r9.wwww)).w + 1.0f);
940
+ r10.w = (r9.w * r9.w);
941
+ r10.w = (r10.w * r10.w);
942
+ r9.w = (r9.w * r10.w);
943
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
944
+ let v_253 = dot(r10.xyz, r2.xyw);
945
+ r10.x = clamp(vec4<f32>(v_253, v_253, v_253, v_253).x, 0.0f, 1.0f);
946
+ r10.x = log2(r10.x);
947
+ r10.x = (r8.w * r10.x);
948
+ r10.x = exp2(r10.x);
949
+ r9.w = (r9.w * r10.x);
950
+ r7.w = (r7.w * r9.w);
951
+ r6.w = (r6.w * r7.w);
952
+ r6.w = (r1.y * r6.w);
953
+ let v_254 = fma(r6.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
954
+ r8 = vec4<f32>(v_254.xyz, r8.w);
955
+ }
956
+ }
957
+ if ((bitcast<u32>(r3.w) != 0u)) {
958
+ } else {
959
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
960
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
961
+ if ((bitcast<u32>(r3.w) != 0u)) {
962
+ } else {
963
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
964
+ let v_255 = (v_22.xyz + cb3_3.tint_symbol_2[10u].xyz);
965
+ r10 = vec4<f32>(v_255.xyz, r10.w);
966
+ let v_256 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
967
+ r11 = vec4<f32>(v_256.xyz, r11.w);
968
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
969
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
970
+ r6.w = (r6.w * cb3_3.tint_symbol_2[26u].w);
971
+ let v_257 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.www, cb3_3.tint_symbol_2[10u].xyz);
972
+ r11 = vec4<f32>(v_257.xyz, r11.w);
973
+ let v_258 = (r11.xyz + v_22.xyz);
974
+ r11 = vec4<f32>(v_258.xyz, r11.w);
975
+ let v_259 = bitcast<vec3<u32>>(r3.www);
976
+ let v_260 = r10.xyz;
977
+ let v_261 = select(r11.xyz, v_260, (v_259 != vec3<u32>()));
978
+ r10 = vec4<f32>(v_261.xyz, r10.w);
979
+ r3.w = dot(r10.xyz, r10.xyz);
980
+ let v_262 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
981
+ r10 = vec4<f32>(v_262.xyz, r10.w);
982
+ r6.w = dot(r10.xyz, r10.xyz);
983
+ r6.w = inverseSqrt(r6.w);
984
+ let v_263 = (r6.www * r10.xyz);
985
+ r10 = vec4<f32>(v_263.xyz, r10.w);
986
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
987
+ r6.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
988
+ r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[18u].w);
989
+ r3.w = (r3.w / r6.w);
990
+ let v_264 = -(cb3_3.tint_symbol_2[18u].xyzx);
991
+ r6.w = dot(r10.xyz, v_264.xyz);
992
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
993
+ let v_265 = dot(r10.xyz, r2.xyw);
994
+ r7.w = clamp(vec4<f32>(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f);
995
+ r6.w = (r6.w * r7.w);
996
+ r7.w = (r3.w * r6.w);
997
+ let v_266 = (r7.www * cb3_3.tint_symbol_2[26u].xyz);
998
+ r11 = vec4<f32>(v_266.xyz, r11.w);
999
+ let v_267 = fma(r11.xyz, r0.xyz, r9.xyz);
1000
+ r9 = vec4<f32>(v_267.xyz, r9.w);
1001
+ let v_268 = fma(r4.xyz, r1.zzz, r10.xyz);
1002
+ r4 = vec4<f32>(v_268.xyz, r4.w);
1003
+ r1.z = dot(r4.xyz, r4.xyz);
1004
+ r1.z = inverseSqrt(r1.z);
1005
+ let v_269 = (r1.zzz * r4.xyz);
1006
+ r4 = vec4<f32>(v_269.xyz, r4.w);
1007
+ let v_270 = dot(r4.xyz, r5.xyz);
1008
+ r1.z = clamp(vec4<f32>(v_270, v_270, v_270, v_270).z, 0.0f, 1.0f);
1009
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1010
+ r5.x = (r1.z * r1.z);
1011
+ r5.x = (r5.x * r5.x);
1012
+ r1.z = (r1.z * r5.x);
1013
+ r1.z = fma(cb12_12.tint_symbol_4[0u].x, r1.z, r4.w);
1014
+ let v_271 = dot(r4.xyz, r2.xyw);
1015
+ r4.x = clamp(vec4<f32>(v_271, v_271, v_271, v_271).x, 0.0f, 1.0f);
1016
+ r4.x = log2(r4.x);
1017
+ r4.x = (r4.x * r8.w);
1018
+ r4.x = exp2(r4.x);
1019
+ r1.z = (r1.z * r4.x);
1020
+ r1.z = (r6.w * r1.z);
1021
+ r1.z = (r3.w * r1.z);
1022
+ r1.y = (r1.y * r1.z);
1023
+ let v_272 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
1024
+ r8 = vec4<f32>(v_272.xyz, r8.w);
1025
+ }
1026
+ }
1027
+ r1.y = (r5.w * r5.w);
1028
+ r1.x = (r1.x * r1.x);
1029
+ let v_273 = (r8.xyz * r1.xxx);
1030
+ r4 = vec4<f32>(v_273.xyz, r4.w);
1031
+ let v_274 = fma(r1.yyy, r9.xyz, r4.xyz);
1032
+ r1 = vec4<f32>(v_274.xyz, r1.w);
1033
+ let v_275 = fma(r6.xyz, r3.zzz, r1.xyz);
1034
+ r1 = vec4<f32>(v_275.xyz, r1.w);
1035
+ r1.w = fma(r2.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1036
+ r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w);
1037
+ r1.w = max(r1.w, 0.0f);
1038
+ let v_276 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz);
1039
+ r4 = vec4<f32>(v_276.xyz, r4.w);
1040
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
1041
+ let v_277 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz);
1042
+ r5 = vec4<f32>(v_277.xyz, r5.w);
1043
+ let v_278 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
1044
+ r5 = vec4<f32>(v_278.xyz, r5.w);
1045
+ let v_279 = fma(r4.xyz, r2.zzz, r5.xyz);
1046
+ r4 = vec4<f32>(v_279.xyz, r4.w);
1047
+ let v_280 = (r3.yyy * r4.xyz);
1048
+ r3 = vec4<f32>(r3.x, v_280.xyz);
1049
+ let v_281 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz);
1050
+ r4 = vec4<f32>(v_281.xyz, r4.w);
1051
+ r5.x = cb3_3.tint_symbol_2[46u].w;
1052
+ r5.y = cb3_3.tint_symbol_2[47u].w;
1053
+ r5.z = cb3_3.tint_symbol_2[48u].w;
1054
+ let v_282 = dot(r5.xyz, r2.xyw);
1055
+ r1.w = clamp(vec4<f32>(v_282, v_282, v_282, v_282).w, 0.0f, 1.0f);
1056
+ let v_283 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz);
1057
+ r2 = vec4<f32>(v_283.xyz, r2.w);
1058
+ let v_284 = fma(r2.xyz, r3.xxx, r3.yzw);
1059
+ r2 = vec4<f32>(v_284.xyz, r2.w);
1060
+ let v_285 = (r5.www * r2.xyz);
1061
+ r2 = vec4<f32>(v_285.xyz, r2.w);
1062
+ let v_286 = fma(r2.xyz, r0.xyz, r1.xyz);
1063
+ r0 = vec4<f32>(v_286.xyz, r0.w);
1064
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1065
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1066
+ r0.w = dot(r7.xyz, r7.xyz);
1067
+ r1.x = sqrt(r0.w);
1068
+ let v_287 = -(cb3_3.tint_symbol_2[50u].xxxx);
1069
+ r1.y = (r1.x + v_287.y);
1070
+ r1.y = max(r1.y, 0.0f);
1071
+ r1.x = (r1.y / r1.x);
1072
+ r1.x = (r1.x * r7.z);
1073
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1074
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1075
+ r1.w = (r1.z * -1.44269502162933349609f);
1076
+ r1.w = exp2(r1.w);
1077
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1078
+ r1.z = (r1.w / r1.z);
1079
+ let v_288 = bitcast<u32>(r1.x);
1080
+ r1.x = select(1.0f, r1.z, (v_288 != 0u));
1081
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1082
+ r1.x = (r1.x * r1.z);
1083
+ r1.x = min(r1.x, 1.0f);
1084
+ r1.x = (r1.x * 1.44269502162933349609f);
1085
+ r1.x = exp2(r1.x);
1086
+ r1.x = min(r1.x, 1.0f);
1087
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1088
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1089
+ r0.w = inverseSqrt(r0.w);
1090
+ let v_289 = (r0.www * r7.xyz);
1091
+ r2 = vec4<f32>(v_289.xyz, r2.w);
1092
+ let v_290 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1093
+ r0.w = clamp(vec4<f32>(v_290, v_290, v_290, v_290).w, 0.0f, 1.0f);
1094
+ r0.w = log2(r0.w);
1095
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1096
+ r0.w = exp2(r0.w);
1097
+ let v_291 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1098
+ r1.w = clamp(vec4<f32>(v_291, v_291, v_291, v_291).w, 0.0f, 1.0f);
1099
+ r1.w = log2(r1.w);
1100
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1101
+ r1.w = exp2(r1.w);
1102
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1103
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1104
+ let v_292 = -(cb3_3.tint_symbol_2[52u].xxxx);
1105
+ r2.x = (r1.y + v_292.x);
1106
+ r2.x = max(r2.x, 0.0f);
1107
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1108
+ r2.x = (r2.x * 1.44269502162933349609f);
1109
+ r2.x = exp2(r2.x);
1110
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1111
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1112
+ let v_293 = -(cb3_3.tint_symbol_2[51u].zzzz);
1113
+ r1.y = (r1.y * v_293.y);
1114
+ r1.y = (r1.y * 1.44269502162933349609f);
1115
+ r1.y = exp2(r1.y);
1116
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1117
+ let v_294 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1118
+ r2 = vec4<f32>(v_294.xyz, r2.w);
1119
+ let v_295 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1120
+ r2 = vec4<f32>(v_295.xyz, r2.w);
1121
+ let v_296 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1122
+ r3 = vec4<f32>(v_296.xyz, r3.w);
1123
+ let v_297 = fma(r1.www, r3.xyz, r2.xyz);
1124
+ r2 = vec4<f32>(v_297.xyz, r2.w);
1125
+ let v_298 = -(cb3_3.tint_symbol_2[57u].xyzx);
1126
+ let v_299 = (r2.xyz + v_298.xyz);
1127
+ r2 = vec4<f32>(v_299.xyz, r2.w);
1128
+ let v_300 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1129
+ r2 = vec4<f32>(v_300.xyz, r2.w);
1130
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1131
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1132
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1133
+ let v_301 = ((-(r2.xyzx)).xyz + r3.xyz);
1134
+ r3 = vec4<f32>(v_301.xyz, r3.w);
1135
+ let v_302 = fma(r1.xxx, r3.xyz, r2.xyz);
1136
+ r1 = vec4<f32>(v_302.xy, r1.z, v_302.z);
1137
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1138
+ if ((bitcast<u32>(r0.w) != 0u)) {
1139
+ let v_303 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1140
+ r2 = vec4<f32>(v_303.xy, r2.zw);
1141
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1142
+ r0.w = (r2.x + -1.0f);
1143
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1144
+ } else {
1145
+ r0.w = 1.0f;
1146
+ }
1147
+ let v_304 = -(r0.xyxz);
1148
+ let v_305 = fma(r1.xyw, r0.www, v_304.xyw);
1149
+ r1 = vec4<f32>(v_305.xy, r1.z, v_305.z);
1150
+ let v_306 = fma(r1.zzz, r1.xyw, r0.xyz);
1151
+ r1 = vec4<f32>(v_306.xyz, r1.w);
1152
+ } else {
1153
+ r0.w = dot(r7.xyz, r7.xyz);
1154
+ r1.w = sqrt(r0.w);
1155
+ let v_307 = -(cb3_3.tint_symbol_2[50u].xxxx);
1156
+ r2.x = (r1.w + v_307.x);
1157
+ r2.x = max(r2.x, 0.0f);
1158
+ r1.w = (r2.x / r1.w);
1159
+ r1.w = (r1.w * r7.z);
1160
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1161
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1162
+ r2.z = (r2.y * -1.44269502162933349609f);
1163
+ r2.z = exp2(r2.z);
1164
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1165
+ r2.y = (r2.z / r2.y);
1166
+ let v_308 = bitcast<u32>(r1.w);
1167
+ r1.w = select(1.0f, r2.y, (v_308 != 0u));
1168
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1169
+ r1.w = (r1.w * r2.y);
1170
+ r1.w = min(r1.w, 1.0f);
1171
+ r1.w = (r1.w * 1.44269502162933349609f);
1172
+ r1.w = exp2(r1.w);
1173
+ r1.w = min(r1.w, 1.0f);
1174
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1175
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1176
+ r0.w = inverseSqrt(r0.w);
1177
+ let v_309 = (r0.www * r7.xyz);
1178
+ r3 = vec4<f32>(v_309.xyz, r3.w);
1179
+ let v_310 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1180
+ r0.w = clamp(vec4<f32>(v_310, v_310, v_310, v_310).w, 0.0f, 1.0f);
1181
+ r0.w = log2(r0.w);
1182
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1183
+ r0.w = exp2(r0.w);
1184
+ let v_311 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1185
+ r2.z = clamp(vec4<f32>(v_311, v_311, v_311, v_311).z, 0.0f, 1.0f);
1186
+ r2.z = log2(r2.z);
1187
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1188
+ r2.z = exp2(r2.z);
1189
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1190
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1191
+ let v_312 = -(cb3_3.tint_symbol_2[52u].xxxx);
1192
+ r2.w = (r2.x + v_312.w);
1193
+ r2.w = max(r2.w, 0.0f);
1194
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1195
+ r2.w = (r2.w * 1.44269502162933349609f);
1196
+ r2.w = exp2(r2.w);
1197
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1198
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1199
+ let v_313 = -(cb3_3.tint_symbol_2[51u].zzzz);
1200
+ r2.x = (r2.x * v_313.x);
1201
+ r2.x = (r2.x * 1.44269502162933349609f);
1202
+ r2.x = exp2(r2.x);
1203
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1204
+ let v_314 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1205
+ r3 = vec4<f32>(v_314.xyz, r3.w);
1206
+ let v_315 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1207
+ r3 = vec4<f32>(v_315.xyz, r3.w);
1208
+ let v_316 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1209
+ r4 = vec4<f32>(v_316.xyz, r4.w);
1210
+ let v_317 = fma(r2.zzz, r4.xyz, r3.xyz);
1211
+ r3 = vec4<f32>(v_317.xyz, r3.w);
1212
+ let v_318 = -(cb3_3.tint_symbol_2[57u].xyzx);
1213
+ let v_319 = (r3.xyz + v_318.xyz);
1214
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1215
+ let v_320 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1216
+ r2 = vec4<f32>(v_320.x, r2.y, v_320.yz);
1217
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1218
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1219
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1220
+ let v_321 = ((-(r2.xzwx)).xyz + r3.xyz);
1221
+ r3 = vec4<f32>(v_321.xyz, r3.w);
1222
+ let v_322 = fma(r1.www, r3.xyz, r2.xzw);
1223
+ r2 = vec4<f32>(v_322.x, r2.y, v_322.yz);
1224
+ let v_323 = ((-(r0.xxyz)).xzw + r2.xzw);
1225
+ r2 = vec4<f32>(v_323.x, r2.y, v_323.yz);
1226
+ let v_324 = fma(r2.yyy, r2.xzw, r0.xyz);
1227
+ r1 = vec4<f32>(v_324.xyz, r1.w);
1228
+ }
1229
+ let v_325 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1230
+ o0 = vec4<f32>(v_325.xyz, o0.w);
1231
+ }
1232
+
1233
+ fn v_3(v_326 : bool) {
1234
+ if (v_326) {
1235
+ discard;
1236
+ return;
1237
+ }
1238
+ }
1239
+
1240
+ @fragment
1241
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_327 : vec4<f32>) -> @location(0u) vec4<f32> {
1242
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v_327);
1243
+ return o0;
1244
+ }
b/8b0b5899ed/shaders/e62346b155004bc5.wgsl ADDED
@@ -0,0 +1,1172 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(27u) var s11 : sampler;
92
+
93
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
94
+
95
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
100
+
101
+ var<private> v4 : vec4<f32>;
102
+
103
+ var<private> v5 : array<f32, 4u>;
104
+
105
+ var<private> o0 : vec4<f32>;
106
+
107
+ var<private> x0 : array<vec4<f32>, 4u>;
108
+
109
+ var<private> x1 : array<vec4<f32>, 1u>;
110
+
111
+ struct tint_symbol_7 {
112
+ tint_symbol_6 : array<vec4<u32>, 4u>,
113
+ }
114
+
115
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
116
+
117
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
118
+ var v_2 : vec4<f32> = v_1;
119
+ v_2.w = (1.0f / v_1.w);
120
+ v4 = v_2;
121
+ x1[0u].x = v5[0u];
122
+ x1[0u].y = v5[1u];
123
+ x1[0u].z = v5[2u];
124
+ x1[0u].w = v5[3u];
125
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
126
+ r1.x = dot(v2.xyz, v2.xyz);
127
+ r1.x = inverseSqrt(r1.x);
128
+ let v_3 = (r1.xxx * v2.xyz);
129
+ r1 = vec4<f32>(r1.x, v_3.xyz);
130
+ r0.w = (r0.w * v0.w);
131
+ let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
132
+ r2 = vec4<f32>(v_4.xy, r2.zw);
133
+ let v_5 = (r0.xyz * r0.xyz);
134
+ r0 = vec4<f32>(v_5.xyz, r0.w);
135
+ let v_6 = -(v3.xyzx);
136
+ let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz);
137
+ r3 = vec4<f32>(v_7.xyz, r3.w);
138
+ r2.z = dot(r3.xyz, r3.xyz);
139
+ r2.z = inverseSqrt(r2.z);
140
+ let v_8 = (r2.zzz * r3.xyz);
141
+ r4 = vec4<f32>(v_8.xyz, r4.w);
142
+ let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx);
143
+ let v_10 = fma(r3.xyz, r2.zzz, v_9.xyz);
144
+ r5 = vec4<f32>(v_10.xyz, r5.w);
145
+ r2.w = dot(r5.xyz, r5.xyz);
146
+ r2.w = inverseSqrt(r2.w);
147
+ let v_11 = (r2.www * r5.xyz);
148
+ r5 = vec4<f32>(v_11.xyz, r5.w);
149
+ r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
150
+ let v_12 = (r2.xy * r2.xy);
151
+ r2 = vec4<f32>(v_12.xy, r2.zw);
152
+ r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
153
+ r3.w = max(r3.w, 0.0f);
154
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y);
155
+ r3.w = (r3.w * 558.0f);
156
+ r3.w = fma(r4.w, 3.0f, r3.w);
157
+ r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
158
+ let v_13 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
159
+ r6 = vec4<f32>(v_13.xyz, r6.w);
160
+ let v_14 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
161
+ r7 = vec4<f32>(v_14.xyz, r7.w);
162
+ let v_15 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
163
+ r7 = vec4<f32>(v_15.xyz, r7.w);
164
+ let v_16 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
165
+ r7 = vec4<f32>(v_16.xyz, r7.w);
166
+ let v_17 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
167
+ r8 = vec4<f32>(v_17.xyz, r8.w);
168
+ let v_18 = &(x0[0u]);
169
+ let v_19 = r8;
170
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
171
+ let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
172
+ r9 = vec4<f32>(v_20.xyz, r9.w);
173
+ let v_21 = &(x0[1u]);
174
+ let v_22 = r9;
175
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
176
+ let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
177
+ r10 = vec4<f32>(v_23.xyz, r10.w);
178
+ let v_24 = &(x0[2u]);
179
+ let v_25 = r10;
180
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
181
+ let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
182
+ r7 = vec4<f32>(v_26.xyz, r7.w);
183
+ let v_27 = &(x0[3u]);
184
+ let v_28 = r7;
185
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
186
+ let v_29 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
187
+ let v_30 = r11;
188
+ r11 = vec4<f32>(v_30.x, v_29.x, v_30.z, v_29.y);
189
+ r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
190
+ r5.w = (r5.w * 0.5f);
191
+ let v_31 = abs(r10.yyyy);
192
+ r6.w = max(v_31.w, abs(r10.xxxx).w);
193
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r5.w)));
194
+ let v_32 = (bitcast<u32>(r6.w) != 0u);
195
+ let v_33 = bitcast<f32>(v.tint_symbol_6[0i].x);
196
+ r6.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_33, v_32);
197
+ let v_34 = abs(r9.yyyy);
198
+ r7.z = max(v_34.z, abs(r9.xxxx).z);
199
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
200
+ let v_35 = bitcast<u32>(r7.z);
201
+ r6.w = select(r6.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_35 != 0u));
202
+ let v_36 = abs(r8.yyyy);
203
+ r7.z = max(v_36.z, abs(r8.xxxx).z);
204
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
205
+ let v_37 = bitcast<u32>(r5.w);
206
+ r5.w = select(r6.w, 0.0f, (v_37 != 0u));
207
+ let v_38 = x0[bitcast<i32>(r5.w)];
208
+ r8 = vec4<f32>(v_38.xyz, r8.w);
209
+ r5.w = f32(bitcast<i32>(r5.w));
210
+ r6.w = (r5.w + 0.5f);
211
+ r6.w = (r6.w * 0.25f);
212
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww)));
213
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
214
+ r5.w = dot(r9, cb6_6.tint_symbol_5[12u]);
215
+ r7.z = dot(r9, cb6_6.tint_symbol_5[13u]);
216
+ r9.x = (r8.x + 0.5f);
217
+ r9.y = fma(r8.y, 0.25f, r6.w);
218
+ r6.w = bitcast<f32>(select(0u, 4294967295u, !((r5.w == 0.0f))));
219
+ r5.w = ((-(r5.wwww)).w + r8.z);
220
+ let v_39 = dpdx(r9.xyy);
221
+ r10 = vec4<f32>(v_39.xy, r10.z, v_39.z);
222
+ r10.z = dpdx(r5.w);
223
+ let v_40 = dpdy(r9.yxy);
224
+ r12 = vec4<f32>(v_40.xyz, r12.w);
225
+ r12.w = dpdy(r5.w);
226
+ let v_41 = (r10.yw * r12.yw);
227
+ r8 = vec4<f32>(v_41.xy, r8.zw);
228
+ let v_42 = -(r8.xyxx);
229
+ let v_43 = fma(r10.xz, r12.xz, v_42.xy);
230
+ r13 = vec4<f32>(v_43.xy, r13.zw);
231
+ r7.w = (1.0f / r13.x);
232
+ r8.x = (r10.z * r12.y);
233
+ let v_44 = -(r8.xxxx);
234
+ r13.z = fma(r10.x, r12.w, v_44.z);
235
+ let v_45 = (r7.ww * r13.yz);
236
+ r8 = vec4<f32>(v_45.xy, r8.zw);
237
+ let v_46 = max(r8.xy, vec2<f32>());
238
+ r8 = vec4<f32>(v_46.xy, r8.zw);
239
+ let v_47 = min(r8.xy, vec2<f32>(0.5f));
240
+ r8 = vec4<f32>(v_47.xy, r8.zw);
241
+ r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w);
242
+ r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w);
243
+ let v_48 = bitcast<u32>(r6.w);
244
+ let v_49 = r5.w;
245
+ r11.z = select(r8.z, v_49, (v_48 != 0u));
246
+ r9.z = 0.0f;
247
+ let v_50 = (r9.xyz + r11.ywz);
248
+ r8 = vec4<f32>(v_50.xyz, r8.w);
249
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
250
+ r11 = vec4<f32>(v_51.xy, r11.zw);
251
+ let v_52 = (r9.xyz + r11.xyz);
252
+ r10 = vec4<f32>(v_52.xyz, r10.w);
253
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
254
+ r11 = vec4<f32>(v_53.xy, r11.zw);
255
+ let v_54 = (r9.xyz + r11.xyz);
256
+ r12 = vec4<f32>(v_54.xyz, r12.w);
257
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
258
+ r11 = vec4<f32>(v_55.xy, r11.zw);
259
+ let v_56 = (r9.xyz + r11.xyz);
260
+ r13 = vec4<f32>(v_56.xyz, r13.w);
261
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
262
+ r11 = vec4<f32>(v_57.xy, r11.zw);
263
+ let v_58 = (r9.xyz + r11.xyz);
264
+ r14 = vec4<f32>(v_58.xyz, r14.w);
265
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
266
+ r11 = vec4<f32>(v_59.xy, r11.zw);
267
+ let v_60 = (r9.xyz + r11.xyz);
268
+ r15 = vec4<f32>(v_60.xyz, r15.w);
269
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
270
+ r11 = vec4<f32>(v_61.xy, r11.zw);
271
+ let v_62 = (r9.xyz + r11.xyz);
272
+ r16 = vec4<f32>(v_62.xyz, r16.w);
273
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
274
+ r11 = vec4<f32>(v_63.xy, r11.zw);
275
+ let v_64 = (r9.xyz + r11.xyz);
276
+ r17 = vec4<f32>(v_64.xyz, r17.w);
277
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
278
+ r11 = vec4<f32>(v_65.xy, r11.zw);
279
+ let v_66 = (r9.xyz + r11.xyz);
280
+ r18 = vec4<f32>(v_66.xyz, r18.w);
281
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
282
+ r11 = vec4<f32>(v_67.xy, r11.zw);
283
+ let v_68 = (r9.xyz + r11.xyz);
284
+ r19 = vec4<f32>(v_68.xyz, r19.w);
285
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
286
+ r11 = vec4<f32>(v_69.xy, r11.zw);
287
+ let v_70 = (r9.xyz + r11.xyz);
288
+ r20 = vec4<f32>(v_70.xyz, r20.w);
289
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
290
+ r11 = vec4<f32>(v_71.xy, r11.zw);
291
+ let v_72 = (r9.xyz + r11.xyz);
292
+ r21 = vec4<f32>(v_72.xyz, r21.w);
293
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
294
+ r11 = vec4<f32>(v_73.xy, r11.zw);
295
+ let v_74 = (r9.xyz + r11.xyz);
296
+ r22 = vec4<f32>(v_74.xyz, r22.w);
297
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
298
+ r11 = vec4<f32>(v_75.xy, r11.zw);
299
+ let v_76 = (r9.xyz + r11.xyz);
300
+ r23 = vec4<f32>(v_76.xyz, r23.w);
301
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
302
+ r11 = vec4<f32>(v_77.xy, r11.zw);
303
+ let v_78 = (r9.xyz + r11.xyz);
304
+ r24 = vec4<f32>(v_78.xyz, r24.w);
305
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
306
+ r11 = vec4<f32>(v_79.xy, r11.zw);
307
+ let v_80 = (r9.xyz + r11.xyz);
308
+ r9 = vec4<f32>(v_80.xyz, r9.w);
309
+ let v_81 = r8.xyxx;
310
+ r8.x = textureSampleCompareLevel(t15, s15, v_81.xy, r8.z);
311
+ let v_82 = r10.xyxx;
312
+ r8.y = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z);
313
+ let v_83 = r12.xyxx;
314
+ r8.z = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z);
315
+ let v_84 = r13.xyxx;
316
+ r8.w = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z);
317
+ let v_85 = r14.xyxx;
318
+ r10.x = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z);
319
+ let v_86 = r15.xyxx;
320
+ r10.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z);
321
+ let v_87 = r16.xyxx;
322
+ r10.z = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z);
323
+ let v_88 = r17.xyxx;
324
+ r10.w = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z);
325
+ let v_89 = r18.xyxx;
326
+ r11.x = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z);
327
+ let v_90 = r19.xyxx;
328
+ r11.y = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z);
329
+ let v_91 = r20.xyxx;
330
+ r11.z = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z);
331
+ let v_92 = r21.xyxx;
332
+ r11.w = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z);
333
+ let v_93 = r22.xyxx;
334
+ r12.x = textureSampleCompareLevel(t15, s15, v_93.xy, r22.z);
335
+ let v_94 = r23.xyxx;
336
+ r12.y = textureSampleCompareLevel(t15, s15, v_94.xy, r23.z);
337
+ let v_95 = r24.xyxx;
338
+ r12.z = textureSampleCompareLevel(t15, s15, v_95.xy, r24.z);
339
+ let v_96 = r9.xyxx;
340
+ r12.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z);
341
+ r8 = (r8 + r10);
342
+ r8 = (r11 + r8);
343
+ r8 = (r12 + r8);
344
+ r5.w = dot(r8, vec4<f32>(1.0f));
345
+ r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
346
+ let v_97 = abs(r7.yyyy);
347
+ r6.w = max(v_97.w, abs(r7.xxxx).w);
348
+ r6.w = clamp(fma(r6.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
349
+ r4.w = ((-(r4.wwww)).w + 1.0f);
350
+ r4.w = (r6.w * r4.w);
351
+ r4.w = fma(r5.w, 0.0625f, r4.w);
352
+ r4.w = (r4.w * r4.w);
353
+ r4.w = min(r4.w, 1.0f);
354
+ r5.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
355
+ r5.w = sqrt(r5.w);
356
+ r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z);
357
+ let v_98 = -(r4.wwww);
358
+ r4.w = fma(r5.w, v_98.w, r4.w);
359
+ let v_99 = dot(r1.yzw, v_9.xyz);
360
+ r5.w = clamp(vec4<f32>(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f);
361
+ let v_100 = dot(r4.xyz, r1.yzw);
362
+ r7.x = clamp(vec4<f32>(v_100, v_100, v_100, v_100).x, 0.0f, 1.0f);
363
+ let v_101 = dot(r5.xyz, v_9.xyz);
364
+ r7.y = clamp(vec4<f32>(v_101, v_101, v_101, v_101).y, 0.0f, 1.0f);
365
+ let v_102 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
366
+ r7 = vec4<f32>(v_102.xy, r7.zw);
367
+ let v_103 = (r7.xy * r7.xy);
368
+ r7 = vec4<f32>(r7.xy, v_103.xy);
369
+ let v_104 = (r7.zw * r7.zw);
370
+ r7 = vec4<f32>(r7.xy, v_104.xy);
371
+ let v_105 = (r7.xy * r7.zw);
372
+ r7 = vec4<f32>(v_105.xy, r7.zw);
373
+ r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
374
+ let v_106 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww);
375
+ r7 = vec4<f32>(v_106.xy, r7.zw);
376
+ let v_107 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
377
+ r7 = vec4<f32>(r7.xy, v_107.xy);
378
+ r3.w = (r7.z * 0.125f);
379
+ r7.x = fma((-(r2.wwww)).x, r7.x, 1.0f);
380
+ r5.x = dot(r1.yzw, r5.xyz);
381
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
382
+ r5.x = log2(r5.x);
383
+ r5.x = (r5.x * r7.w);
384
+ r5.x = exp2(r5.x);
385
+ r5.x = (r7.y * r5.x);
386
+ r5.x = (r3.w * r5.x);
387
+ r5.x = (r2.w * r5.x);
388
+ r5.x = (r5.w * r5.x);
389
+ r5.y = (r5.w * r7.x);
390
+ let v_108 = fma(r0.xyz, r5.yyy, r5.xxx);
391
+ r5 = vec4<f32>(v_108.xyz, r5.w);
392
+ let v_109 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
393
+ r5 = vec4<f32>(v_109.xyz, r5.w);
394
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
395
+ if ((bitcast<u32>(r5.w) != 0u)) {
396
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
397
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
398
+ } else {
399
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
400
+ let v_110 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz);
401
+ r8 = vec4<f32>(v_110.xyz, r8.w);
402
+ let v_111 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
403
+ r9 = vec4<f32>(v_111.xyz, r9.w);
404
+ r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
405
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f);
406
+ r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w);
407
+ let v_112 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz);
408
+ r9 = vec4<f32>(v_112.xyz, r9.w);
409
+ let v_113 = (r9.xyz + v_6.xyz);
410
+ r9 = vec4<f32>(v_113.xyz, r9.w);
411
+ let v_114 = bitcast<vec3<u32>>(r7.yyy);
412
+ let v_115 = r8.xyz;
413
+ let v_116 = select(r9.xyz, v_115, (v_114 != vec3<u32>()));
414
+ r8 = vec4<f32>(v_116.xyz, r8.w);
415
+ r7.y = dot(r8.xyz, r8.xyz);
416
+ let v_117 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
417
+ r8 = vec4<f32>(v_117.xyz, r8.w);
418
+ r7.z = dot(r8.xyz, r8.xyz);
419
+ r7.z = inverseSqrt(r7.z);
420
+ let v_118 = (r7.zzz * r8.xyz);
421
+ r8 = vec4<f32>(v_118.xyz, r8.w);
422
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
423
+ r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f);
424
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w);
425
+ r7.y = (r7.y / r7.z);
426
+ let v_119 = -(cb3_3.tint_symbol_2[11u].xyzx);
427
+ r7.z = dot(r8.xyz, v_119.xyz);
428
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f);
429
+ let v_120 = dot(r8.xyz, r1.yzw);
430
+ r8.w = clamp(vec4<f32>(v_120, v_120, v_120, v_120).w, 0.0f, 1.0f);
431
+ r7.z = (r7.z * r8.w);
432
+ r8.w = (r7.y * r7.z);
433
+ let v_121 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
434
+ r9 = vec4<f32>(v_121.xyz, r9.w);
435
+ let v_122 = (r0.xyz * r9.xyz);
436
+ r9 = vec4<f32>(v_122.xyz, r9.w);
437
+ let v_123 = fma(r3.xyz, r2.zzz, r8.xyz);
438
+ r8 = vec4<f32>(v_123.xyz, r8.w);
439
+ r8.w = dot(r8.xyz, r8.xyz);
440
+ r8.w = inverseSqrt(r8.w);
441
+ let v_124 = (r8.www * r8.xyz);
442
+ r8 = vec4<f32>(v_124.xyz, r8.w);
443
+ let v_125 = dot(r8.xyz, r4.xyz);
444
+ r8.w = clamp(vec4<f32>(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f);
445
+ r8.w = ((-(r8.wwww)).w + 1.0f);
446
+ r9.w = (r8.w * r8.w);
447
+ r9.w = (r9.w * r9.w);
448
+ r8.w = (r8.w * r9.w);
449
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
450
+ let v_126 = dot(r8.xyz, r1.yzw);
451
+ r8.x = clamp(vec4<f32>(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f);
452
+ r8.x = log2(r8.x);
453
+ r8.x = (r7.w * r8.x);
454
+ r8.x = exp2(r8.x);
455
+ r8.x = (r8.x * r8.w);
456
+ r7.z = (r7.z * r8.x);
457
+ r7.y = (r7.y * r7.z);
458
+ r7.y = (r3.w * r7.y);
459
+ let v_127 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
460
+ r8 = vec4<f32>(v_127.xyz, r8.w);
461
+ }
462
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
463
+ if ((bitcast<u32>(r7.y) != 0u)) {
464
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
465
+ r7.y = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
466
+ let v_128 = bitcast<u32>(r7.z);
467
+ let v_129 = r7.y;
468
+ r5.w = select(r5.w, v_129, (v_128 != 0u));
469
+ if ((bitcast<u32>(r5.w) != 0u)) {
470
+ } else {
471
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
472
+ let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz);
473
+ r10 = vec4<f32>(v_130.xyz, r10.w);
474
+ let v_131 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
475
+ r11 = vec4<f32>(v_131.xyz, r11.w);
476
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
477
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f);
478
+ r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w);
479
+ let v_132 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz);
480
+ r11 = vec4<f32>(v_132.xyz, r11.w);
481
+ let v_133 = (r11.xyz + v_6.xyz);
482
+ r11 = vec4<f32>(v_133.xyz, r11.w);
483
+ let v_134 = bitcast<vec3<u32>>(r7.yyy);
484
+ let v_135 = r10.xyz;
485
+ let v_136 = select(r11.xyz, v_135, (v_134 != vec3<u32>()));
486
+ r10 = vec4<f32>(v_136.xyz, r10.w);
487
+ r7.y = dot(r10.xyz, r10.xyz);
488
+ let v_137 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
489
+ r10 = vec4<f32>(v_137.xyz, r10.w);
490
+ r7.z = dot(r10.xyz, r10.xyz);
491
+ r7.z = inverseSqrt(r7.z);
492
+ let v_138 = (r7.zzz * r10.xyz);
493
+ r10 = vec4<f32>(v_138.xyz, r10.w);
494
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
495
+ r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f);
496
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w);
497
+ r7.y = (r7.y / r7.z);
498
+ let v_139 = -(cb3_3.tint_symbol_2[12u].xyzx);
499
+ r7.z = dot(r10.xyz, v_139.xyz);
500
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f);
501
+ let v_140 = dot(r10.xyz, r1.yzw);
502
+ r8.w = clamp(vec4<f32>(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f);
503
+ r7.z = (r7.z * r8.w);
504
+ r8.w = (r7.y * r7.z);
505
+ let v_141 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
506
+ r11 = vec4<f32>(v_141.xyz, r11.w);
507
+ let v_142 = fma(r11.xyz, r0.xyz, r9.xyz);
508
+ r9 = vec4<f32>(v_142.xyz, r9.w);
509
+ let v_143 = fma(r3.xyz, r2.zzz, r10.xyz);
510
+ r10 = vec4<f32>(v_143.xyz, r10.w);
511
+ r8.w = dot(r10.xyz, r10.xyz);
512
+ r8.w = inverseSqrt(r8.w);
513
+ let v_144 = (r8.www * r10.xyz);
514
+ r10 = vec4<f32>(v_144.xyz, r10.w);
515
+ let v_145 = dot(r10.xyz, r4.xyz);
516
+ r8.w = clamp(vec4<f32>(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f);
517
+ r8.w = ((-(r8.wwww)).w + 1.0f);
518
+ r9.w = (r8.w * r8.w);
519
+ r9.w = (r9.w * r9.w);
520
+ r8.w = (r8.w * r9.w);
521
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
522
+ let v_146 = dot(r10.xyz, r1.yzw);
523
+ r9.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
524
+ r9.w = log2(r9.w);
525
+ r9.w = (r7.w * r9.w);
526
+ r9.w = exp2(r9.w);
527
+ r8.w = (r8.w * r9.w);
528
+ r7.z = (r7.z * r8.w);
529
+ r7.y = (r7.y * r7.z);
530
+ r7.y = (r3.w * r7.y);
531
+ let v_147 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
532
+ r8 = vec4<f32>(v_147.xyz, r8.w);
533
+ }
534
+ } else {
535
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
536
+ }
537
+ if ((bitcast<u32>(r5.w) != 0u)) {
538
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
539
+ } else {
540
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
541
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
542
+ if ((bitcast<u32>(r5.w) != 0u)) {
543
+ } else {
544
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
545
+ let v_148 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz);
546
+ r10 = vec4<f32>(v_148.xyz, r10.w);
547
+ let v_149 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
548
+ r11 = vec4<f32>(v_149.xyz, r11.w);
549
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
550
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f);
551
+ r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w);
552
+ let v_150 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz);
553
+ r11 = vec4<f32>(v_150.xyz, r11.w);
554
+ let v_151 = (r11.xyz + v_6.xyz);
555
+ r11 = vec4<f32>(v_151.xyz, r11.w);
556
+ let v_152 = bitcast<vec3<u32>>(r7.yyy);
557
+ let v_153 = r10.xyz;
558
+ let v_154 = select(r11.xyz, v_153, (v_152 != vec3<u32>()));
559
+ r10 = vec4<f32>(v_154.xyz, r10.w);
560
+ r7.y = dot(r10.xyz, r10.xyz);
561
+ let v_155 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
562
+ r10 = vec4<f32>(v_155.xyz, r10.w);
563
+ r7.z = dot(r10.xyz, r10.xyz);
564
+ r7.z = inverseSqrt(r7.z);
565
+ let v_156 = (r7.zzz * r10.xyz);
566
+ r10 = vec4<f32>(v_156.xyz, r10.w);
567
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
568
+ r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f);
569
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w);
570
+ r7.y = (r7.y / r7.z);
571
+ let v_157 = -(cb3_3.tint_symbol_2[13u].xyzx);
572
+ r7.z = dot(r10.xyz, v_157.xyz);
573
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f);
574
+ let v_158 = dot(r10.xyz, r1.yzw);
575
+ r8.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
576
+ r7.z = (r7.z * r8.w);
577
+ r8.w = (r7.y * r7.z);
578
+ let v_159 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
579
+ r11 = vec4<f32>(v_159.xyz, r11.w);
580
+ let v_160 = fma(r11.xyz, r0.xyz, r9.xyz);
581
+ r9 = vec4<f32>(v_160.xyz, r9.w);
582
+ let v_161 = fma(r3.xyz, r2.zzz, r10.xyz);
583
+ r10 = vec4<f32>(v_161.xyz, r10.w);
584
+ r8.w = dot(r10.xyz, r10.xyz);
585
+ r8.w = inverseSqrt(r8.w);
586
+ let v_162 = (r8.www * r10.xyz);
587
+ r10 = vec4<f32>(v_162.xyz, r10.w);
588
+ let v_163 = dot(r10.xyz, r4.xyz);
589
+ r8.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
590
+ r8.w = ((-(r8.wwww)).w + 1.0f);
591
+ r9.w = (r8.w * r8.w);
592
+ r9.w = (r9.w * r9.w);
593
+ r8.w = (r8.w * r9.w);
594
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
595
+ let v_164 = dot(r10.xyz, r1.yzw);
596
+ r9.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
597
+ r9.w = log2(r9.w);
598
+ r9.w = (r7.w * r9.w);
599
+ r9.w = exp2(r9.w);
600
+ r8.w = (r8.w * r9.w);
601
+ r7.z = (r7.z * r8.w);
602
+ r7.y = (r7.y * r7.z);
603
+ r7.y = (r3.w * r7.y);
604
+ let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
605
+ r8 = vec4<f32>(v_165.xyz, r8.w);
606
+ }
607
+ }
608
+ if ((bitcast<u32>(r5.w) != 0u)) {
609
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
610
+ } else {
611
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
612
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
613
+ if ((bitcast<u32>(r5.w) != 0u)) {
614
+ } else {
615
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
616
+ let v_166 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz);
617
+ r10 = vec4<f32>(v_166.xyz, r10.w);
618
+ let v_167 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
619
+ r11 = vec4<f32>(v_167.xyz, r11.w);
620
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
621
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f);
622
+ r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w);
623
+ let v_168 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz);
624
+ r11 = vec4<f32>(v_168.xyz, r11.w);
625
+ let v_169 = (r11.xyz + v_6.xyz);
626
+ r11 = vec4<f32>(v_169.xyz, r11.w);
627
+ let v_170 = bitcast<vec3<u32>>(r7.yyy);
628
+ let v_171 = r10.xyz;
629
+ let v_172 = select(r11.xyz, v_171, (v_170 != vec3<u32>()));
630
+ r10 = vec4<f32>(v_172.xyz, r10.w);
631
+ r7.y = dot(r10.xyz, r10.xyz);
632
+ let v_173 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
633
+ r10 = vec4<f32>(v_173.xyz, r10.w);
634
+ r7.z = dot(r10.xyz, r10.xyz);
635
+ r7.z = inverseSqrt(r7.z);
636
+ let v_174 = (r7.zzz * r10.xyz);
637
+ r10 = vec4<f32>(v_174.xyz, r10.w);
638
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
639
+ r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f);
640
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w);
641
+ r7.y = (r7.y / r7.z);
642
+ let v_175 = -(cb3_3.tint_symbol_2[14u].xyzx);
643
+ r7.z = dot(r10.xyz, v_175.xyz);
644
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f);
645
+ let v_176 = dot(r10.xyz, r1.yzw);
646
+ r8.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
647
+ r7.z = (r7.z * r8.w);
648
+ r8.w = (r7.y * r7.z);
649
+ let v_177 = (r8.www * cb3_3.tint_symbol_2[22u].xyz);
650
+ r11 = vec4<f32>(v_177.xyz, r11.w);
651
+ let v_178 = fma(r11.xyz, r0.xyz, r9.xyz);
652
+ r9 = vec4<f32>(v_178.xyz, r9.w);
653
+ let v_179 = fma(r3.xyz, r2.zzz, r10.xyz);
654
+ r10 = vec4<f32>(v_179.xyz, r10.w);
655
+ r8.w = dot(r10.xyz, r10.xyz);
656
+ r8.w = inverseSqrt(r8.w);
657
+ let v_180 = (r8.www * r10.xyz);
658
+ r10 = vec4<f32>(v_180.xyz, r10.w);
659
+ let v_181 = dot(r10.xyz, r4.xyz);
660
+ r8.w = clamp(vec4<f32>(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f);
661
+ r8.w = ((-(r8.wwww)).w + 1.0f);
662
+ r9.w = (r8.w * r8.w);
663
+ r9.w = (r9.w * r9.w);
664
+ r8.w = (r8.w * r9.w);
665
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
666
+ let v_182 = dot(r10.xyz, r1.yzw);
667
+ r9.w = clamp(vec4<f32>(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f);
668
+ r9.w = log2(r9.w);
669
+ r9.w = (r7.w * r9.w);
670
+ r9.w = exp2(r9.w);
671
+ r8.w = (r8.w * r9.w);
672
+ r7.z = (r7.z * r8.w);
673
+ r7.y = (r7.y * r7.z);
674
+ r7.y = (r3.w * r7.y);
675
+ let v_183 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
676
+ r8 = vec4<f32>(v_183.xyz, r8.w);
677
+ }
678
+ }
679
+ if ((bitcast<u32>(r5.w) != 0u)) {
680
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
681
+ } else {
682
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
683
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
684
+ if ((bitcast<u32>(r5.w) != 0u)) {
685
+ } else {
686
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
687
+ let v_184 = (v_6.xyz + cb3_3.tint_symbol_2[7u].xyz);
688
+ r10 = vec4<f32>(v_184.xyz, r10.w);
689
+ let v_185 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
690
+ r11 = vec4<f32>(v_185.xyz, r11.w);
691
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
692
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[23u].wwww)).z, 0.0f, 1.0f);
693
+ r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w);
694
+ let v_186 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz);
695
+ r11 = vec4<f32>(v_186.xyz, r11.w);
696
+ let v_187 = (r11.xyz + v_6.xyz);
697
+ r11 = vec4<f32>(v_187.xyz, r11.w);
698
+ let v_188 = bitcast<vec3<u32>>(r7.yyy);
699
+ let v_189 = r10.xyz;
700
+ let v_190 = select(r11.xyz, v_189, (v_188 != vec3<u32>()));
701
+ r10 = vec4<f32>(v_190.xyz, r10.w);
702
+ r7.y = dot(r10.xyz, r10.xyz);
703
+ let v_191 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
704
+ r10 = vec4<f32>(v_191.xyz, r10.w);
705
+ r7.z = dot(r10.xyz, r10.xyz);
706
+ r7.z = inverseSqrt(r7.z);
707
+ let v_192 = (r7.zzz * r10.xyz);
708
+ r10 = vec4<f32>(v_192.xyz, r10.w);
709
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
710
+ r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f);
711
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w);
712
+ r7.y = (r7.y / r7.z);
713
+ let v_193 = -(cb3_3.tint_symbol_2[15u].xyzx);
714
+ r7.z = dot(r10.xyz, v_193.xyz);
715
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f);
716
+ let v_194 = dot(r10.xyz, r1.yzw);
717
+ r8.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
718
+ r7.z = (r7.z * r8.w);
719
+ r8.w = (r7.y * r7.z);
720
+ let v_195 = (r8.www * cb3_3.tint_symbol_2[23u].xyz);
721
+ r11 = vec4<f32>(v_195.xyz, r11.w);
722
+ let v_196 = fma(r11.xyz, r0.xyz, r9.xyz);
723
+ r9 = vec4<f32>(v_196.xyz, r9.w);
724
+ let v_197 = fma(r3.xyz, r2.zzz, r10.xyz);
725
+ r10 = vec4<f32>(v_197.xyz, r10.w);
726
+ r8.w = dot(r10.xyz, r10.xyz);
727
+ r8.w = inverseSqrt(r8.w);
728
+ let v_198 = (r8.www * r10.xyz);
729
+ r10 = vec4<f32>(v_198.xyz, r10.w);
730
+ let v_199 = dot(r10.xyz, r4.xyz);
731
+ r8.w = clamp(vec4<f32>(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f);
732
+ r8.w = ((-(r8.wwww)).w + 1.0f);
733
+ r9.w = (r8.w * r8.w);
734
+ r9.w = (r9.w * r9.w);
735
+ r8.w = (r8.w * r9.w);
736
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
737
+ let v_200 = dot(r10.xyz, r1.yzw);
738
+ r9.w = clamp(vec4<f32>(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f);
739
+ r9.w = log2(r9.w);
740
+ r9.w = (r7.w * r9.w);
741
+ r9.w = exp2(r9.w);
742
+ r8.w = (r8.w * r9.w);
743
+ r7.z = (r7.z * r8.w);
744
+ r7.y = (r7.y * r7.z);
745
+ r7.y = (r3.w * r7.y);
746
+ let v_201 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
747
+ r8 = vec4<f32>(v_201.xyz, r8.w);
748
+ }
749
+ }
750
+ if ((bitcast<u32>(r5.w) != 0u)) {
751
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
752
+ } else {
753
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
754
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
755
+ if ((bitcast<u32>(r5.w) != 0u)) {
756
+ } else {
757
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
758
+ let v_202 = (v_6.xyz + cb3_3.tint_symbol_2[8u].xyz);
759
+ r10 = vec4<f32>(v_202.xyz, r10.w);
760
+ let v_203 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
761
+ r11 = vec4<f32>(v_203.xyz, r11.w);
762
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
763
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[24u].wwww)).z, 0.0f, 1.0f);
764
+ r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w);
765
+ let v_204 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz);
766
+ r11 = vec4<f32>(v_204.xyz, r11.w);
767
+ let v_205 = (r11.xyz + v_6.xyz);
768
+ r11 = vec4<f32>(v_205.xyz, r11.w);
769
+ let v_206 = bitcast<vec3<u32>>(r7.yyy);
770
+ let v_207 = r10.xyz;
771
+ let v_208 = select(r11.xyz, v_207, (v_206 != vec3<u32>()));
772
+ r10 = vec4<f32>(v_208.xyz, r10.w);
773
+ r7.y = dot(r10.xyz, r10.xyz);
774
+ let v_209 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
775
+ r10 = vec4<f32>(v_209.xyz, r10.w);
776
+ r7.z = dot(r10.xyz, r10.xyz);
777
+ r7.z = inverseSqrt(r7.z);
778
+ let v_210 = (r7.zzz * r10.xyz);
779
+ r10 = vec4<f32>(v_210.xyz, r10.w);
780
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
781
+ r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f);
782
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w);
783
+ r7.y = (r7.y / r7.z);
784
+ let v_211 = -(cb3_3.tint_symbol_2[16u].xyzx);
785
+ r7.z = dot(r10.xyz, v_211.xyz);
786
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f);
787
+ let v_212 = dot(r10.xyz, r1.yzw);
788
+ r8.w = clamp(vec4<f32>(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f);
789
+ r7.z = (r7.z * r8.w);
790
+ r8.w = (r7.y * r7.z);
791
+ let v_213 = (r8.www * cb3_3.tint_symbol_2[24u].xyz);
792
+ r11 = vec4<f32>(v_213.xyz, r11.w);
793
+ let v_214 = fma(r11.xyz, r0.xyz, r9.xyz);
794
+ r9 = vec4<f32>(v_214.xyz, r9.w);
795
+ let v_215 = fma(r3.xyz, r2.zzz, r10.xyz);
796
+ r10 = vec4<f32>(v_215.xyz, r10.w);
797
+ r8.w = dot(r10.xyz, r10.xyz);
798
+ r8.w = inverseSqrt(r8.w);
799
+ let v_216 = (r8.www * r10.xyz);
800
+ r10 = vec4<f32>(v_216.xyz, r10.w);
801
+ let v_217 = dot(r10.xyz, r4.xyz);
802
+ r8.w = clamp(vec4<f32>(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f);
803
+ r8.w = ((-(r8.wwww)).w + 1.0f);
804
+ r9.w = (r8.w * r8.w);
805
+ r9.w = (r9.w * r9.w);
806
+ r8.w = (r8.w * r9.w);
807
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
808
+ let v_218 = dot(r10.xyz, r1.yzw);
809
+ r9.w = clamp(vec4<f32>(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f);
810
+ r9.w = log2(r9.w);
811
+ r9.w = (r7.w * r9.w);
812
+ r9.w = exp2(r9.w);
813
+ r8.w = (r8.w * r9.w);
814
+ r7.z = (r7.z * r8.w);
815
+ r7.y = (r7.y * r7.z);
816
+ r7.y = (r3.w * r7.y);
817
+ let v_219 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
818
+ r8 = vec4<f32>(v_219.xyz, r8.w);
819
+ }
820
+ }
821
+ if ((bitcast<u32>(r5.w) != 0u)) {
822
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
823
+ } else {
824
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
825
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
826
+ if ((bitcast<u32>(r5.w) != 0u)) {
827
+ } else {
828
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
829
+ let v_220 = (v_6.xyz + cb3_3.tint_symbol_2[9u].xyz);
830
+ r10 = vec4<f32>(v_220.xyz, r10.w);
831
+ let v_221 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
832
+ r11 = vec4<f32>(v_221.xyz, r11.w);
833
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
834
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[25u].wwww)).z, 0.0f, 1.0f);
835
+ r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w);
836
+ let v_222 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz);
837
+ r11 = vec4<f32>(v_222.xyz, r11.w);
838
+ let v_223 = (r11.xyz + v_6.xyz);
839
+ r11 = vec4<f32>(v_223.xyz, r11.w);
840
+ let v_224 = bitcast<vec3<u32>>(r7.yyy);
841
+ let v_225 = r10.xyz;
842
+ let v_226 = select(r11.xyz, v_225, (v_224 != vec3<u32>()));
843
+ r10 = vec4<f32>(v_226.xyz, r10.w);
844
+ r7.y = dot(r10.xyz, r10.xyz);
845
+ let v_227 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
846
+ r10 = vec4<f32>(v_227.xyz, r10.w);
847
+ r7.z = dot(r10.xyz, r10.xyz);
848
+ r7.z = inverseSqrt(r7.z);
849
+ let v_228 = (r7.zzz * r10.xyz);
850
+ r10 = vec4<f32>(v_228.xyz, r10.w);
851
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
852
+ r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f);
853
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w);
854
+ r7.y = (r7.y / r7.z);
855
+ let v_229 = -(cb3_3.tint_symbol_2[17u].xyzx);
856
+ r7.z = dot(r10.xyz, v_229.xyz);
857
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f);
858
+ let v_230 = dot(r10.xyz, r1.yzw);
859
+ r8.w = clamp(vec4<f32>(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f);
860
+ r7.z = (r7.z * r8.w);
861
+ r8.w = (r7.y * r7.z);
862
+ let v_231 = (r8.www * cb3_3.tint_symbol_2[25u].xyz);
863
+ r11 = vec4<f32>(v_231.xyz, r11.w);
864
+ let v_232 = fma(r11.xyz, r0.xyz, r9.xyz);
865
+ r9 = vec4<f32>(v_232.xyz, r9.w);
866
+ let v_233 = fma(r3.xyz, r2.zzz, r10.xyz);
867
+ r10 = vec4<f32>(v_233.xyz, r10.w);
868
+ r8.w = dot(r10.xyz, r10.xyz);
869
+ r8.w = inverseSqrt(r8.w);
870
+ let v_234 = (r8.www * r10.xyz);
871
+ r10 = vec4<f32>(v_234.xyz, r10.w);
872
+ let v_235 = dot(r10.xyz, r4.xyz);
873
+ r8.w = clamp(vec4<f32>(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f);
874
+ r8.w = ((-(r8.wwww)).w + 1.0f);
875
+ r9.w = (r8.w * r8.w);
876
+ r9.w = (r9.w * r9.w);
877
+ r8.w = (r8.w * r9.w);
878
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
879
+ let v_236 = dot(r10.xyz, r1.yzw);
880
+ r9.w = clamp(vec4<f32>(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f);
881
+ r9.w = log2(r9.w);
882
+ r9.w = (r7.w * r9.w);
883
+ r9.w = exp2(r9.w);
884
+ r8.w = (r8.w * r9.w);
885
+ r7.z = (r7.z * r8.w);
886
+ r7.y = (r7.y * r7.z);
887
+ r7.y = (r3.w * r7.y);
888
+ let v_237 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
889
+ r8 = vec4<f32>(v_237.xyz, r8.w);
890
+ }
891
+ }
892
+ if ((bitcast<u32>(r5.w) != 0u)) {
893
+ } else {
894
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
895
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
896
+ if ((bitcast<u32>(r5.w) != 0u)) {
897
+ } else {
898
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
899
+ let v_238 = (v_6.xyz + cb3_3.tint_symbol_2[10u].xyz);
900
+ r10 = vec4<f32>(v_238.xyz, r10.w);
901
+ let v_239 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
902
+ r11 = vec4<f32>(v_239.xyz, r11.w);
903
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
904
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
905
+ r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
906
+ let v_240 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
907
+ r11 = vec4<f32>(v_240.xyz, r11.w);
908
+ let v_241 = (r11.xyz + v_6.xyz);
909
+ r11 = vec4<f32>(v_241.xyz, r11.w);
910
+ let v_242 = bitcast<vec3<u32>>(r5.www);
911
+ let v_243 = r10.xyz;
912
+ let v_244 = select(r11.xyz, v_243, (v_242 != vec3<u32>()));
913
+ r10 = vec4<f32>(v_244.xyz, r10.w);
914
+ r5.w = dot(r10.xyz, r10.xyz);
915
+ let v_245 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
916
+ r10 = vec4<f32>(v_245.xyz, r10.w);
917
+ r7.y = dot(r10.xyz, r10.xyz);
918
+ r7.y = inverseSqrt(r7.y);
919
+ let v_246 = (r7.yyy * r10.xyz);
920
+ r10 = vec4<f32>(v_246.xyz, r10.w);
921
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
922
+ r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
923
+ r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[18u].w);
924
+ r5.w = (r5.w / r7.y);
925
+ let v_247 = -(cb3_3.tint_symbol_2[18u].xyzx);
926
+ r7.y = dot(r10.xyz, v_247.xyz);
927
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
928
+ let v_248 = dot(r10.xyz, r1.yzw);
929
+ r7.z = clamp(vec4<f32>(v_248, v_248, v_248, v_248).z, 0.0f, 1.0f);
930
+ r7.y = (r7.y * r7.z);
931
+ r7.z = (r5.w * r7.y);
932
+ let v_249 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz);
933
+ r11 = vec4<f32>(v_249.xyz, r11.w);
934
+ let v_250 = fma(r11.xyz, r0.xyz, r9.xyz);
935
+ r9 = vec4<f32>(v_250.xyz, r9.w);
936
+ let v_251 = fma(r3.xyz, r2.zzz, r10.xyz);
937
+ r3 = vec4<f32>(v_251.xyz, r3.w);
938
+ r2.z = dot(r3.xyz, r3.xyz);
939
+ r2.z = inverseSqrt(r2.z);
940
+ let v_252 = (r2.zzz * r3.xyz);
941
+ r3 = vec4<f32>(v_252.xyz, r3.w);
942
+ let v_253 = dot(r3.xyz, r4.xyz);
943
+ r2.z = clamp(vec4<f32>(v_253, v_253, v_253, v_253).z, 0.0f, 1.0f);
944
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
945
+ r4.x = (r2.z * r2.z);
946
+ r4.x = (r4.x * r4.x);
947
+ r2.z = (r2.z * r4.x);
948
+ r2.z = fma(cb12_12.tint_symbol_4[0u].x, r2.z, r6.w);
949
+ let v_254 = dot(r3.xyz, r1.yzw);
950
+ r3.x = clamp(vec4<f32>(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f);
951
+ r3.x = log2(r3.x);
952
+ r3.x = (r3.x * r7.w);
953
+ r3.x = exp2(r3.x);
954
+ r2.z = (r2.z * r3.x);
955
+ r2.z = (r7.y * r2.z);
956
+ r2.z = (r5.w * r2.z);
957
+ r2.z = (r3.w * r2.z);
958
+ let v_255 = fma(r2.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
959
+ r8 = vec4<f32>(v_255.xyz, r8.w);
960
+ }
961
+ }
962
+ r2.z = (r7.x * r7.x);
963
+ r2.w = (r2.w * r2.w);
964
+ let v_256 = (r8.xyz * r2.www);
965
+ r3 = vec4<f32>(v_256.xyz, r3.w);
966
+ let v_257 = fma(r2.zzz, r9.xyz, r3.xyz);
967
+ r3 = vec4<f32>(v_257.xyz, r3.w);
968
+ let v_258 = fma(r5.xyz, r4.www, r3.xyz);
969
+ r3 = vec4<f32>(v_258.xyz, r3.w);
970
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
971
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
972
+ r1.x = max(r1.x, 0.0f);
973
+ let v_259 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
974
+ r4 = vec4<f32>(v_259.xyz, r4.w);
975
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
976
+ let v_260 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
977
+ r5 = vec4<f32>(v_260.xyz, r5.w);
978
+ let v_261 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
979
+ r5 = vec4<f32>(v_261.xyz, r5.w);
980
+ let v_262 = fma(r4.xyz, r2.zzz, r5.xyz);
981
+ r4 = vec4<f32>(v_262.xyz, r4.w);
982
+ let v_263 = (r2.yyy * r4.xyz);
983
+ r2 = vec4<f32>(r2.x, v_263.xyz);
984
+ let v_264 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
985
+ r4 = vec4<f32>(v_264.xyz, r4.w);
986
+ r5.x = cb3_3.tint_symbol_2[46u].w;
987
+ r5.y = cb3_3.tint_symbol_2[47u].w;
988
+ r5.z = cb3_3.tint_symbol_2[48u].w;
989
+ let v_265 = dot(r5.xyz, r1.yzw);
990
+ r1.x = clamp(vec4<f32>(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f);
991
+ let v_266 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
992
+ r1 = vec4<f32>(v_266.xyz, r1.w);
993
+ let v_267 = fma(r1.xyz, r2.xxx, r2.yzw);
994
+ r1 = vec4<f32>(v_267.xyz, r1.w);
995
+ let v_268 = (r7.xxx * r1.xyz);
996
+ r1 = vec4<f32>(v_268.xyz, r1.w);
997
+ let v_269 = fma(r1.xyz, r0.xyz, r3.xyz);
998
+ r0 = vec4<f32>(v_269.xyz, r0.w);
999
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1000
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1001
+ r0.w = dot(r6.xyz, r6.xyz);
1002
+ r1.x = sqrt(r0.w);
1003
+ let v_270 = -(cb3_3.tint_symbol_2[50u].xxxx);
1004
+ r1.y = (r1.x + v_270.y);
1005
+ r1.y = max(r1.y, 0.0f);
1006
+ r1.x = (r1.y / r1.x);
1007
+ r1.x = (r1.x * r6.z);
1008
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1009
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1010
+ r1.w = (r1.z * -1.44269502162933349609f);
1011
+ r1.w = exp2(r1.w);
1012
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1013
+ r1.z = (r1.w / r1.z);
1014
+ let v_271 = bitcast<u32>(r1.x);
1015
+ r1.x = select(1.0f, r1.z, (v_271 != 0u));
1016
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1017
+ r1.x = (r1.x * r1.z);
1018
+ r1.x = min(r1.x, 1.0f);
1019
+ r1.x = (r1.x * 1.44269502162933349609f);
1020
+ r1.x = exp2(r1.x);
1021
+ r1.x = min(r1.x, 1.0f);
1022
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1023
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1024
+ r0.w = inverseSqrt(r0.w);
1025
+ let v_272 = (r0.www * r6.xyz);
1026
+ r2 = vec4<f32>(v_272.xyz, r2.w);
1027
+ let v_273 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1028
+ r0.w = clamp(vec4<f32>(v_273, v_273, v_273, v_273).w, 0.0f, 1.0f);
1029
+ r0.w = log2(r0.w);
1030
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1031
+ r0.w = exp2(r0.w);
1032
+ let v_274 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1033
+ r1.w = clamp(vec4<f32>(v_274, v_274, v_274, v_274).w, 0.0f, 1.0f);
1034
+ r1.w = log2(r1.w);
1035
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1036
+ r1.w = exp2(r1.w);
1037
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1038
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1039
+ let v_275 = -(cb3_3.tint_symbol_2[52u].xxxx);
1040
+ r2.x = (r1.y + v_275.x);
1041
+ r2.x = max(r2.x, 0.0f);
1042
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1043
+ r2.x = (r2.x * 1.44269502162933349609f);
1044
+ r2.x = exp2(r2.x);
1045
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1046
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1047
+ let v_276 = -(cb3_3.tint_symbol_2[51u].zzzz);
1048
+ r1.y = (r1.y * v_276.y);
1049
+ r1.y = (r1.y * 1.44269502162933349609f);
1050
+ r1.y = exp2(r1.y);
1051
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1052
+ let v_277 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1053
+ r2 = vec4<f32>(v_277.xyz, r2.w);
1054
+ let v_278 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1055
+ r2 = vec4<f32>(v_278.xyz, r2.w);
1056
+ let v_279 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1057
+ r3 = vec4<f32>(v_279.xyz, r3.w);
1058
+ let v_280 = fma(r1.www, r3.xyz, r2.xyz);
1059
+ r2 = vec4<f32>(v_280.xyz, r2.w);
1060
+ let v_281 = -(cb3_3.tint_symbol_2[57u].xyzx);
1061
+ let v_282 = (r2.xyz + v_281.xyz);
1062
+ r2 = vec4<f32>(v_282.xyz, r2.w);
1063
+ let v_283 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1064
+ r2 = vec4<f32>(v_283.xyz, r2.w);
1065
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1066
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1067
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1068
+ let v_284 = ((-(r2.xyzx)).xyz + r3.xyz);
1069
+ r3 = vec4<f32>(v_284.xyz, r3.w);
1070
+ let v_285 = fma(r1.xxx, r3.xyz, r2.xyz);
1071
+ r1 = vec4<f32>(v_285.xy, r1.z, v_285.z);
1072
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1073
+ if ((bitcast<u32>(r0.w) != 0u)) {
1074
+ let v_286 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
1075
+ r2 = vec4<f32>(v_286.xy, r2.zw);
1076
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1077
+ r0.w = (r2.x + -1.0f);
1078
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1079
+ } else {
1080
+ r0.w = 1.0f;
1081
+ }
1082
+ let v_287 = -(r0.xyxz);
1083
+ let v_288 = fma(r1.xyw, r0.www, v_287.xyw);
1084
+ r1 = vec4<f32>(v_288.xy, r1.z, v_288.z);
1085
+ let v_289 = fma(r1.zzz, r1.xyw, r0.xyz);
1086
+ r1 = vec4<f32>(v_289.xyz, r1.w);
1087
+ } else {
1088
+ r0.w = dot(r6.xyz, r6.xyz);
1089
+ r1.w = sqrt(r0.w);
1090
+ let v_290 = -(cb3_3.tint_symbol_2[50u].xxxx);
1091
+ r2.x = (r1.w + v_290.x);
1092
+ r2.x = max(r2.x, 0.0f);
1093
+ r1.w = (r2.x / r1.w);
1094
+ r1.w = (r1.w * r6.z);
1095
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1096
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1097
+ r2.z = (r2.y * -1.44269502162933349609f);
1098
+ r2.z = exp2(r2.z);
1099
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1100
+ r2.y = (r2.z / r2.y);
1101
+ let v_291 = bitcast<u32>(r1.w);
1102
+ r1.w = select(1.0f, r2.y, (v_291 != 0u));
1103
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1104
+ r1.w = (r1.w * r2.y);
1105
+ r1.w = min(r1.w, 1.0f);
1106
+ r1.w = (r1.w * 1.44269502162933349609f);
1107
+ r1.w = exp2(r1.w);
1108
+ r1.w = min(r1.w, 1.0f);
1109
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1110
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1111
+ r0.w = inverseSqrt(r0.w);
1112
+ let v_292 = (r0.www * r6.xyz);
1113
+ r3 = vec4<f32>(v_292.xyz, r3.w);
1114
+ let v_293 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1115
+ r0.w = clamp(vec4<f32>(v_293, v_293, v_293, v_293).w, 0.0f, 1.0f);
1116
+ r0.w = log2(r0.w);
1117
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1118
+ r0.w = exp2(r0.w);
1119
+ let v_294 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1120
+ r2.z = clamp(vec4<f32>(v_294, v_294, v_294, v_294).z, 0.0f, 1.0f);
1121
+ r2.z = log2(r2.z);
1122
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1123
+ r2.z = exp2(r2.z);
1124
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1125
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1126
+ let v_295 = -(cb3_3.tint_symbol_2[52u].xxxx);
1127
+ r2.w = (r2.x + v_295.w);
1128
+ r2.w = max(r2.w, 0.0f);
1129
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1130
+ r2.w = (r2.w * 1.44269502162933349609f);
1131
+ r2.w = exp2(r2.w);
1132
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1133
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1134
+ let v_296 = -(cb3_3.tint_symbol_2[51u].zzzz);
1135
+ r2.x = (r2.x * v_296.x);
1136
+ r2.x = (r2.x * 1.44269502162933349609f);
1137
+ r2.x = exp2(r2.x);
1138
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1139
+ let v_297 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1140
+ r3 = vec4<f32>(v_297.xyz, r3.w);
1141
+ let v_298 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1142
+ r3 = vec4<f32>(v_298.xyz, r3.w);
1143
+ let v_299 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1144
+ r4 = vec4<f32>(v_299.xyz, r4.w);
1145
+ let v_300 = fma(r2.zzz, r4.xyz, r3.xyz);
1146
+ r3 = vec4<f32>(v_300.xyz, r3.w);
1147
+ let v_301 = -(cb3_3.tint_symbol_2[57u].xyzx);
1148
+ let v_302 = (r3.xyz + v_301.xyz);
1149
+ r3 = vec4<f32>(v_302.xyz, r3.w);
1150
+ let v_303 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1151
+ r2 = vec4<f32>(v_303.x, r2.y, v_303.yz);
1152
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1153
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1154
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1155
+ let v_304 = ((-(r2.xzwx)).xyz + r3.xyz);
1156
+ r3 = vec4<f32>(v_304.xyz, r3.w);
1157
+ let v_305 = fma(r1.www, r3.xyz, r2.xzw);
1158
+ r2 = vec4<f32>(v_305.x, r2.y, v_305.yz);
1159
+ let v_306 = ((-(r0.xxyz)).xzw + r2.xzw);
1160
+ r2 = vec4<f32>(v_306.x, r2.y, v_306.yz);
1161
+ let v_307 = fma(r2.yyy, r2.xzw, r0.xyz);
1162
+ r1 = vec4<f32>(v_307.xyz, r1.w);
1163
+ }
1164
+ let v_308 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1165
+ o0 = vec4<f32>(v_308.xyz, o0.w);
1166
+ }
1167
+
1168
+ @fragment
1169
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_309 : vec4<f32>) -> @location(0u) vec4<f32> {
1170
+ main_inner(v0, v1, v2, v3, v_309);
1171
+ return o0;
1172
+ }
b/8b0b5899ed/shaders/e6453058b68c08e0.wgsl ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb5_struct {
8
+ tint_symbol : array<vec4<f32>, 5u>,
9
+ }
10
+
11
+ @group(0u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
12
+
13
+ @group(0u) @binding(16u) var s0 : sampler;
14
+
15
+ @group(0u) @binding(17u) var s1 : sampler;
16
+
17
+ @group(0u) @binding(32u) var t0 : texture_2d<f32>;
18
+
19
+ @group(0u) @binding(33u) var t1 : texture_2d<f32>;
20
+
21
+ var<private> o0 : vec4<f32>;
22
+
23
+ var<private> o1 : vec4<f32>;
24
+
25
+ var<private> o2 : vec4<f32>;
26
+
27
+ fn main_inner(v0 : vec4<f32>) {
28
+ r0 = textureSampleLevel(t0, s0, v0.zwzz.xy, 0.0f);
29
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol[4u].x >= r0.x)));
30
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y >= cb5_5.tint_symbol[4u].y)));
31
+ r0.x = bitcast<f32>((bitcast<u32>(r0.y) | bitcast<u32>(r0.x)));
32
+ let v = select(vec2<f32>(1.0f, 0.0f), vec2<f32>(0.0f, -1.0f), (bitcast<vec2<u32>>(r0.xx) != vec2<u32>()));
33
+ let v_1 = r0;
34
+ r0 = vec4<f32>(v_1.x, v.xy, v_1.w);
35
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
36
+ r0.y = (r0.z + r0.y);
37
+ r0.x = fma(cb5_5.tint_symbol[4u].w, r0.y, r0.x);
38
+ let v_2 = fma(v0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
39
+ r1 = vec4<f32>(v_2.xy, r1.zw);
40
+ r1 = vec4<f32>(r1.xy, vec2<f32>(1.0f));
41
+ o0 = (r0.xxxx * r1);
42
+ let v_3 = fma(v0.xy, vec2<f32>(1.0f, -1.0f), vec2<f32>(0.0f, 1.0f));
43
+ o1 = vec4<f32>(v_3.xy, o1.zw);
44
+ r0 = textureSampleLevel(t1, s1, vec2<f32>(), 0.0f);
45
+ o1.w = (1.0f / r0.x);
46
+ o1.z = r0.x;
47
+ o2 = vec4<f32>();
48
+ }
49
+
50
+ struct tint_symbol_1 {
51
+ @builtin(position)
52
+ o0 : vec4<f32>,
53
+ @location(1u)
54
+ o1 : vec4<f32>,
55
+ @location(2u)
56
+ o2 : vec4<f32>,
57
+ }
58
+
59
+ @vertex
60
+ fn main(@location(0u) v0 : vec4<f32>) -> tint_symbol_1 {
61
+ main_inner(v0);
62
+ return tint_symbol_1(o0, o1, o2);
63
+ }