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- b/8b0b5899ed/shaders/e02152a29c0cd84d.wgsl +699 -0
- b/8b0b5899ed/shaders/e042075e6dcb0f39.wgsl +92 -0
- b/8b0b5899ed/shaders/e057f45d12274201.consts.json +1 -0
- b/8b0b5899ed/shaders/e066a6b7400e23f6.wgsl +98 -0
- b/8b0b5899ed/shaders/e066d5398b47a7da.consts.json +1 -0
- b/8b0b5899ed/shaders/e066d5398b47a7da.wgsl +369 -0
- b/8b0b5899ed/shaders/e06efa0d4b9f69a6.consts.json +1 -0
- b/8b0b5899ed/shaders/e06efa0d4b9f69a6.wgsl +428 -0
- b/8b0b5899ed/shaders/e097d796674d02ad.wgsl +136 -0
- b/8b0b5899ed/shaders/e0a2aa9b99c524ad.consts.json +1 -0
- b/8b0b5899ed/shaders/e0a2aa9b99c524ad.wgsl +938 -0
- b/8b0b5899ed/shaders/e0b4a8df98aaca3d.wgsl +88 -0
- b/8b0b5899ed/shaders/e0b9a771d19750f4.wgsl +336 -0
- b/8b0b5899ed/shaders/e0cde6034b8f3857.wgsl +439 -0
- b/8b0b5899ed/shaders/e0d37bdea9becd7c.consts.json +1 -0
- b/8b0b5899ed/shaders/e0d37bdea9becd7c.wgsl +151 -0
- b/8b0b5899ed/shaders/e0d64c11e258852d.wgsl +709 -0
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- b/8b0b5899ed/shaders/e10d28dd30308c58.wgsl +287 -0
- b/8b0b5899ed/shaders/e111aa7567b97689.wgsl +65 -0
- b/8b0b5899ed/shaders/e1171231ed541f56.consts.json +1 -0
- b/8b0b5899ed/shaders/e1171231ed541f56.wgsl +1247 -0
- b/8b0b5899ed/shaders/e12027c1ebf4c28f.consts.json +1 -0
- b/8b0b5899ed/shaders/e12027c1ebf4c28f.wgsl +1259 -0
- b/8b0b5899ed/shaders/e12c63b9faf6e3c9.wgsl +197 -0
- b/8b0b5899ed/shaders/e136f3bad2aab8eb.consts.json +1 -0
- b/8b0b5899ed/shaders/e136f3bad2aab8eb.wgsl +221 -0
- b/8b0b5899ed/shaders/e163be253b84cc1b.consts.json +1 -0
- b/8b0b5899ed/shaders/e163be253b84cc1b.wgsl +560 -0
- b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.consts.json +1 -0
- b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.wgsl +956 -0
- b/8b0b5899ed/shaders/e185003795f88bd0.wgsl +159 -0
- b/8b0b5899ed/shaders/e1a6bc0ddd7ad999.wgsl +94 -0
- b/8b0b5899ed/shaders/e1b015de19366dfc.wgsl +217 -0
- b/8b0b5899ed/shaders/e1c5826214bcb103.wgsl +62 -0
- b/8b0b5899ed/shaders/e1c783508cf7c07a.consts.json +1 -0
- b/8b0b5899ed/shaders/e1c783508cf7c07a.wgsl +604 -0
- b/8b0b5899ed/shaders/e1ceaaa12d73539a.consts.json +1 -0
- b/8b0b5899ed/shaders/e1ceaaa12d73539a.wgsl +300 -0
- b/8b0b5899ed/shaders/e1db09f767b6ff8c.wgsl +86 -0
- b/8b0b5899ed/shaders/e1e917a63a65629b.wgsl +24 -0
- b/8b0b5899ed/shaders/e1eb0631864173ee.consts.json +1 -0
- b/8b0b5899ed/shaders/e1eb0631864173ee.wgsl +257 -0
- b/8b0b5899ed/shaders/e1f89a97c94fdbfc.wgsl +209 -0
- b/8b0b5899ed/shaders/e204c966b19ed5b8.wgsl +202 -0
- b/8b0b5899ed/shaders/e2143e3beb54e509.wgsl +159 -0
- b/8b0b5899ed/shaders/e21a5daefe048bd4.consts.json +1 -0
- b/8b0b5899ed/shaders/e223028ee24b474f.consts.json +1 -0
- b/8b0b5899ed/shaders/e223028ee24b474f.wgsl +453 -0
b/8b0b5899ed/shaders/e02152a29c0cd84d.wgsl
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
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| 4 |
+
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| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb5_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 5u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 82 |
+
|
| 83 |
+
struct cb1_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 1u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
|
| 88 |
+
|
| 89 |
+
struct cb15_struct {
|
| 90 |
+
tint_symbol_6 : array<vec4<f32>, 15u>,
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 114 |
+
|
| 115 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 116 |
+
|
| 117 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 118 |
+
|
| 119 |
+
var<private> v7 : vec4<f32>;
|
| 120 |
+
|
| 121 |
+
var<private> v8 : array<f32, 4u>;
|
| 122 |
+
|
| 123 |
+
var<private> o0 : vec4<f32>;
|
| 124 |
+
|
| 125 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 126 |
+
|
| 127 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 128 |
+
|
| 129 |
+
struct tint_symbol_8 {
|
| 130 |
+
tint_symbol_7 : array<vec4<u32>, 3u>,
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
|
| 134 |
+
|
| 135 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
|
| 136 |
+
var v_2 : vec4<f32> = v_1;
|
| 137 |
+
v_2.w = (1.0f / v_1.w);
|
| 138 |
+
v7 = v_2;
|
| 139 |
+
x1[0u].x = v8[0u];
|
| 140 |
+
x1[0u].y = v8[1u];
|
| 141 |
+
x1[0u].z = v8[2u];
|
| 142 |
+
x1[0u].w = v8[3u];
|
| 143 |
+
r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
|
| 144 |
+
r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 145 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
|
| 146 |
+
v_3((bitcast<u32>(r1.x) != 0u));
|
| 147 |
+
let v_4 = (v1.xy * cb11_11.tint_symbol_5[0u].zw);
|
| 148 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 149 |
+
r2 = textureSample(t3, s3, r1.xyxx.xy);
|
| 150 |
+
let v_5 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 151 |
+
r1 = vec4<f32>(r1.xy, v_5.xy);
|
| 152 |
+
let v_6 = (r1.xy * vec2<f32>(3.1700000762939453125f));
|
| 153 |
+
r1 = vec4<f32>(v_6.xy, r1.zw);
|
| 154 |
+
r2 = textureSample(t3, s3, r1.xyxx.xy);
|
| 155 |
+
let v_7 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 156 |
+
r1 = vec4<f32>(v_7.xy, r1.zw);
|
| 157 |
+
let v_8 = (r1.xy * vec2<f32>(0.5f));
|
| 158 |
+
r1 = vec4<f32>(v_8.xy, r1.zw);
|
| 159 |
+
let v_9 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
|
| 160 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 161 |
+
r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
|
| 162 |
+
r1.z = fma(r1.z, r0.w, 1.0f);
|
| 163 |
+
let v_10 = (r1.xy * cb11_11.tint_symbol_5[0u].yy);
|
| 164 |
+
r1 = vec4<f32>(v_10.xy, r1.zw);
|
| 165 |
+
r2 = (r0 * r1.zzzz);
|
| 166 |
+
r3 = textureSample(t5, s5, v1.xy.xyxx.xy);
|
| 167 |
+
let v_11 = fma(r1.xy, r0.ww, r3.xy);
|
| 168 |
+
r1 = vec4<f32>(v_11.xy, r1.zw);
|
| 169 |
+
let v_12 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 170 |
+
r1 = vec4<f32>(v_12.xy, r1.zw);
|
| 171 |
+
r0.w = dot(r1.xy, r1.xy);
|
| 172 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 173 |
+
r0.w = sqrt(abs(r0.wwww).w);
|
| 174 |
+
r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f);
|
| 175 |
+
let v_13 = (r1.ww * r1.xy);
|
| 176 |
+
r1 = vec4<f32>(v_13.xy, r1.zw);
|
| 177 |
+
let v_14 = (r1.yyy * v5.xyz);
|
| 178 |
+
r3 = vec4<f32>(v_14.xyz, r3.w);
|
| 179 |
+
let v_15 = fma(r1.xxx, v4.xyz, r3.xyz);
|
| 180 |
+
r1 = vec4<f32>(v_15.xy, r1.z, v_15.z);
|
| 181 |
+
let v_16 = fma(r0.www, v2.xyz, r1.xyw);
|
| 182 |
+
r1 = vec4<f32>(v_16.xy, r1.z, v_16.z);
|
| 183 |
+
r0.w = dot(r1.xyw, r1.xyw);
|
| 184 |
+
r0.w = inverseSqrt(r0.w);
|
| 185 |
+
let v_17 = (r0.www * r1.xyw);
|
| 186 |
+
r3 = vec4<f32>(v_17.xyz, r3.w);
|
| 187 |
+
r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz);
|
| 188 |
+
r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz);
|
| 189 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
|
| 190 |
+
r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx);
|
| 191 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 192 |
+
r1.x = (r1.x + r1.x);
|
| 193 |
+
r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f);
|
| 194 |
+
r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f);
|
| 195 |
+
let v_18 = bitcast<u32>(r0.y);
|
| 196 |
+
let v_19 = r0.z;
|
| 197 |
+
r1.x = select(r1.x, v_19, (v_18 != 0u));
|
| 198 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.5f)));
|
| 199 |
+
r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx);
|
| 200 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 201 |
+
r0.x = (r0.x + r0.x);
|
| 202 |
+
r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f);
|
| 203 |
+
r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f);
|
| 204 |
+
let v_20 = bitcast<u32>(r0.y);
|
| 205 |
+
let v_21 = r0.z;
|
| 206 |
+
r1.y = select(r0.x, v_21, (v_20 != 0u));
|
| 207 |
+
r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy);
|
| 208 |
+
r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w);
|
| 209 |
+
r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f);
|
| 210 |
+
r0.y = (r2.w * v0.w);
|
| 211 |
+
let v_22 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 212 |
+
r1 = vec4<f32>(v_22.xy, r1.zw);
|
| 213 |
+
let v_23 = (r2.xyz * r2.xyz);
|
| 214 |
+
r2 = vec4<f32>(v_23.xyz, r2.w);
|
| 215 |
+
let v_24 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 216 |
+
r4 = vec4<f32>(v_24.xyz, r4.w);
|
| 217 |
+
r0.z = dot(r4.xyz, r4.xyz);
|
| 218 |
+
r0.z = inverseSqrt(r0.z);
|
| 219 |
+
let v_25 = (r0.zzz * r4.xyz);
|
| 220 |
+
r5 = vec4<f32>(v_25.xyz, r5.w);
|
| 221 |
+
let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 222 |
+
let v_27 = fma(r4.xyz, r0.zzz, v_26.xyz);
|
| 223 |
+
r6 = vec4<f32>(v_27.xyz, r6.w);
|
| 224 |
+
r0.z = dot(r6.xyz, r6.xyz);
|
| 225 |
+
r0.z = inverseSqrt(r0.z);
|
| 226 |
+
let v_28 = (r0.zzz * r6.xyz);
|
| 227 |
+
r6 = vec4<f32>(v_28.xyz, r6.w);
|
| 228 |
+
let v_29 = (r1.xy * r1.xy);
|
| 229 |
+
r1 = vec4<f32>(v_29.xy, r1.zw);
|
| 230 |
+
r0.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 231 |
+
let v_30 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 232 |
+
r4 = vec4<f32>(v_30.xyz, r4.w);
|
| 233 |
+
let v_31 = (r4.yyy * cb6_6.tint_symbol_6[1u].xyz);
|
| 234 |
+
r7 = vec4<f32>(v_31.xyz, r7.w);
|
| 235 |
+
let v_32 = fma(r4.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
|
| 236 |
+
r7 = vec4<f32>(v_32.xyz, r7.w);
|
| 237 |
+
let v_33 = fma(r4.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
|
| 238 |
+
r7 = vec4<f32>(v_33.xyz, r7.w);
|
| 239 |
+
let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
|
| 240 |
+
r8 = vec4<f32>(v_34.xyz, r8.w);
|
| 241 |
+
let v_35 = &(x0[0u]);
|
| 242 |
+
let v_36 = r8;
|
| 243 |
+
*(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
|
| 244 |
+
let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
|
| 245 |
+
r9 = vec4<f32>(v_37.xyz, r9.w);
|
| 246 |
+
let v_38 = &(x0[1u]);
|
| 247 |
+
let v_39 = r9;
|
| 248 |
+
*(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
|
| 249 |
+
let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
|
| 250 |
+
r10 = vec4<f32>(v_40.xyz, r10.w);
|
| 251 |
+
let v_41 = &(x0[2u]);
|
| 252 |
+
let v_42 = r10;
|
| 253 |
+
*(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
|
| 254 |
+
let v_43 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
|
| 255 |
+
r7 = vec4<f32>(v_43.xyz, r7.w);
|
| 256 |
+
let v_44 = &(x0[3u]);
|
| 257 |
+
let v_45 = r7;
|
| 258 |
+
*(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
|
| 259 |
+
let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 260 |
+
let v_47 = r11;
|
| 261 |
+
r11 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
|
| 262 |
+
r1.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f);
|
| 263 |
+
r1.z = (r1.z * 0.5f);
|
| 264 |
+
let v_48 = abs(r10.yyyy);
|
| 265 |
+
r2.w = max(v_48.w, abs(r10.xxxx).w);
|
| 266 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.z)));
|
| 267 |
+
let v_49 = (bitcast<u32>(r2.w) != 0u);
|
| 268 |
+
let v_50 = bitcast<f32>(v.tint_symbol_7[0i].x);
|
| 269 |
+
r2.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_50, v_49);
|
| 270 |
+
let v_51 = abs(r9.yyyy);
|
| 271 |
+
r3.w = max(v_51.w, abs(r9.xxxx).w);
|
| 272 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r1.z)));
|
| 273 |
+
let v_52 = bitcast<u32>(r3.w);
|
| 274 |
+
r2.w = select(r2.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_52 != 0u));
|
| 275 |
+
let v_53 = abs(r8.yyyy);
|
| 276 |
+
r3.w = max(v_53.w, abs(r8.xxxx).w);
|
| 277 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r3.w < r1.z)));
|
| 278 |
+
let v_54 = bitcast<u32>(r1.z);
|
| 279 |
+
r1.z = select(r2.w, 0.0f, (v_54 != 0u));
|
| 280 |
+
let v_55 = x0[bitcast<i32>(r1.z)];
|
| 281 |
+
r8 = vec4<f32>(v_55.xyz, r8.w);
|
| 282 |
+
r1.z = f32(bitcast<i32>(r1.z));
|
| 283 |
+
r2.w = (r1.z + 0.5f);
|
| 284 |
+
r2.w = (r2.w * 0.25f);
|
| 285 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.zzzz)));
|
| 286 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 287 |
+
r1.z = dot(r9, cb6_6.tint_symbol_6[12u]);
|
| 288 |
+
r3.w = dot(r9, cb6_6.tint_symbol_6[13u]);
|
| 289 |
+
r9.x = (r8.x + 0.5f);
|
| 290 |
+
r9.y = fma(r8.y, 0.25f, r2.w);
|
| 291 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, !((r1.z == 0.0f))));
|
| 292 |
+
r1.z = ((-(r1.zzzz)).z + r8.z);
|
| 293 |
+
let v_56 = dpdx(r9.xyy);
|
| 294 |
+
r10 = vec4<f32>(v_56.xy, r10.z, v_56.z);
|
| 295 |
+
r10.z = dpdx(r1.z);
|
| 296 |
+
let v_57 = dpdy(r9.yxy);
|
| 297 |
+
r12 = vec4<f32>(v_57.xyz, r12.w);
|
| 298 |
+
r12.w = dpdy(r1.z);
|
| 299 |
+
let v_58 = (r10.yw * r12.yw);
|
| 300 |
+
r7 = vec4<f32>(r7.xy, v_58.xy);
|
| 301 |
+
let v_59 = -(r7.zwzz);
|
| 302 |
+
let v_60 = fma(r10.xz, r12.xz, v_59.xy);
|
| 303 |
+
r13 = vec4<f32>(v_60.xy, r13.zw);
|
| 304 |
+
r4.w = (1.0f / r13.x);
|
| 305 |
+
r5.w = (r10.z * r12.y);
|
| 306 |
+
let v_61 = -(r5.wwww);
|
| 307 |
+
r13.z = fma(r10.x, r12.w, v_61.z);
|
| 308 |
+
let v_62 = (r4.ww * r13.yz);
|
| 309 |
+
r7 = vec4<f32>(r7.xy, v_62.xy);
|
| 310 |
+
let v_63 = max(r7.zw, vec2<f32>());
|
| 311 |
+
r7 = vec4<f32>(r7.xy, v_63.xy);
|
| 312 |
+
let v_64 = min(r7.zw, vec2<f32>(0.5f));
|
| 313 |
+
r7 = vec4<f32>(r7.xy, v_64.xy);
|
| 314 |
+
r1.z = fma((-(r3.wwww)).z, r7.z, r1.z);
|
| 315 |
+
r1.z = fma((-(r3.wwww)).z, r7.w, r1.z);
|
| 316 |
+
let v_65 = bitcast<u32>(r2.w);
|
| 317 |
+
let v_66 = r1.z;
|
| 318 |
+
r11.z = select(r8.z, v_66, (v_65 != 0u));
|
| 319 |
+
r9.z = 0.0f;
|
| 320 |
+
let v_67 = (r9.xyz + r11.ywz);
|
| 321 |
+
r8 = vec4<f32>(v_67.xyz, r8.w);
|
| 322 |
+
let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 323 |
+
r11 = vec4<f32>(v_68.xy, r11.zw);
|
| 324 |
+
let v_69 = (r9.xyz + r11.xyz);
|
| 325 |
+
r10 = vec4<f32>(v_69.xyz, r10.w);
|
| 326 |
+
let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 327 |
+
r11 = vec4<f32>(v_70.xy, r11.zw);
|
| 328 |
+
let v_71 = (r9.xyz + r11.xyz);
|
| 329 |
+
r12 = vec4<f32>(v_71.xyz, r12.w);
|
| 330 |
+
let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 331 |
+
r11 = vec4<f32>(v_72.xy, r11.zw);
|
| 332 |
+
let v_73 = (r9.xyz + r11.xyz);
|
| 333 |
+
r13 = vec4<f32>(v_73.xyz, r13.w);
|
| 334 |
+
let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 335 |
+
r11 = vec4<f32>(v_74.xy, r11.zw);
|
| 336 |
+
let v_75 = (r9.xyz + r11.xyz);
|
| 337 |
+
r14 = vec4<f32>(v_75.xyz, r14.w);
|
| 338 |
+
let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 339 |
+
r11 = vec4<f32>(v_76.xy, r11.zw);
|
| 340 |
+
let v_77 = (r9.xyz + r11.xyz);
|
| 341 |
+
r15 = vec4<f32>(v_77.xyz, r15.w);
|
| 342 |
+
let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 343 |
+
r11 = vec4<f32>(v_78.xy, r11.zw);
|
| 344 |
+
let v_79 = (r9.xyz + r11.xyz);
|
| 345 |
+
r16 = vec4<f32>(v_79.xyz, r16.w);
|
| 346 |
+
let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 347 |
+
r11 = vec4<f32>(v_80.xy, r11.zw);
|
| 348 |
+
let v_81 = (r9.xyz + r11.xyz);
|
| 349 |
+
r17 = vec4<f32>(v_81.xyz, r17.w);
|
| 350 |
+
let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 351 |
+
r11 = vec4<f32>(v_82.xy, r11.zw);
|
| 352 |
+
let v_83 = (r9.xyz + r11.xyz);
|
| 353 |
+
r18 = vec4<f32>(v_83.xyz, r18.w);
|
| 354 |
+
let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 355 |
+
r11 = vec4<f32>(v_84.xy, r11.zw);
|
| 356 |
+
let v_85 = (r9.xyz + r11.xyz);
|
| 357 |
+
r19 = vec4<f32>(v_85.xyz, r19.w);
|
| 358 |
+
let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 359 |
+
r11 = vec4<f32>(v_86.xy, r11.zw);
|
| 360 |
+
let v_87 = (r9.xyz + r11.xyz);
|
| 361 |
+
r20 = vec4<f32>(v_87.xyz, r20.w);
|
| 362 |
+
let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 363 |
+
r11 = vec4<f32>(v_88.xy, r11.zw);
|
| 364 |
+
let v_89 = (r9.xyz + r11.xyz);
|
| 365 |
+
r21 = vec4<f32>(v_89.xyz, r21.w);
|
| 366 |
+
let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 367 |
+
r11 = vec4<f32>(v_90.xy, r11.zw);
|
| 368 |
+
let v_91 = (r9.xyz + r11.xyz);
|
| 369 |
+
r22 = vec4<f32>(v_91.xyz, r22.w);
|
| 370 |
+
let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 371 |
+
r11 = vec4<f32>(v_92.xy, r11.zw);
|
| 372 |
+
let v_93 = (r9.xyz + r11.xyz);
|
| 373 |
+
r23 = vec4<f32>(v_93.xyz, r23.w);
|
| 374 |
+
let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 375 |
+
r11 = vec4<f32>(v_94.xy, r11.zw);
|
| 376 |
+
let v_95 = (r9.xyz + r11.xyz);
|
| 377 |
+
r24 = vec4<f32>(v_95.xyz, r24.w);
|
| 378 |
+
let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 379 |
+
r11 = vec4<f32>(v_96.xy, r11.zw);
|
| 380 |
+
let v_97 = (r9.xyz + r11.xyz);
|
| 381 |
+
r9 = vec4<f32>(v_97.xyz, r9.w);
|
| 382 |
+
let v_98 = r8.xyxx;
|
| 383 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z);
|
| 384 |
+
let v_99 = r10.xyxx;
|
| 385 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_99.xy, r10.z);
|
| 386 |
+
let v_100 = r12.xyxx;
|
| 387 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_100.xy, r12.z);
|
| 388 |
+
let v_101 = r13.xyxx;
|
| 389 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z);
|
| 390 |
+
let v_102 = r14.xyxx;
|
| 391 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z);
|
| 392 |
+
let v_103 = r15.xyxx;
|
| 393 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z);
|
| 394 |
+
let v_104 = r16.xyxx;
|
| 395 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z);
|
| 396 |
+
let v_105 = r17.xyxx;
|
| 397 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z);
|
| 398 |
+
let v_106 = r18.xyxx;
|
| 399 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z);
|
| 400 |
+
let v_107 = r19.xyxx;
|
| 401 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z);
|
| 402 |
+
let v_108 = r20.xyxx;
|
| 403 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z);
|
| 404 |
+
let v_109 = r21.xyxx;
|
| 405 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z);
|
| 406 |
+
let v_110 = r22.xyxx;
|
| 407 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z);
|
| 408 |
+
let v_111 = r23.xyxx;
|
| 409 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z);
|
| 410 |
+
let v_112 = r24.xyxx;
|
| 411 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z);
|
| 412 |
+
let v_113 = r9.xyxx;
|
| 413 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_113.xy, r9.z);
|
| 414 |
+
r8 = (r8 + r10);
|
| 415 |
+
r8 = (r11 + r8);
|
| 416 |
+
r8 = (r12 + r8);
|
| 417 |
+
r1.z = dot(r8, vec4<f32>(1.0f));
|
| 418 |
+
r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
|
| 419 |
+
let v_114 = abs(r7.yyyy);
|
| 420 |
+
r2.w = max(v_114.w, abs(r7.xxxx).w);
|
| 421 |
+
r2.w = clamp(fma(r2.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 422 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 423 |
+
r0.z = (r2.w * r0.z);
|
| 424 |
+
r0.z = fma(r1.z, 0.0625f, r0.z);
|
| 425 |
+
r0.z = (r0.z * r0.z);
|
| 426 |
+
r0.z = min(r0.z, 1.0f);
|
| 427 |
+
r1.z = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f);
|
| 428 |
+
r1.z = sqrt(r1.z);
|
| 429 |
+
r1.z = (r1.z * cb6_6.tint_symbol_6[3u].z);
|
| 430 |
+
let v_115 = -(r0.zzzz);
|
| 431 |
+
r0.z = fma(r1.z, v_115.z, r0.z);
|
| 432 |
+
let v_116 = dot(r3.xyz, v_26.xyz);
|
| 433 |
+
r1.z = clamp(vec4<f32>(v_116, v_116, v_116, v_116).z, 0.0f, 1.0f);
|
| 434 |
+
let v_117 = dot(r5.xyz, r3.xyz);
|
| 435 |
+
r7.x = clamp(vec4<f32>(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f);
|
| 436 |
+
let v_118 = dot(r6.xyz, v_26.xyz);
|
| 437 |
+
r7.y = clamp(vec4<f32>(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f);
|
| 438 |
+
let v_119 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
|
| 439 |
+
r6 = vec4<f32>(v_119.xy, r6.zw);
|
| 440 |
+
let v_120 = (r6.xy * r6.xy);
|
| 441 |
+
r6 = vec4<f32>(r6.xy, v_120.xy);
|
| 442 |
+
let v_121 = (r6.zw * r6.zw);
|
| 443 |
+
r6 = vec4<f32>(r6.xy, v_121.xy);
|
| 444 |
+
let v_122 = (r6.xy * r6.zw);
|
| 445 |
+
r6 = vec4<f32>(v_122.xy, r6.zw);
|
| 446 |
+
r2.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
|
| 447 |
+
let v_123 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r2.ww);
|
| 448 |
+
r6 = vec4<f32>(v_123.xy, r6.zw);
|
| 449 |
+
r2.w = (r0.x * r6.y);
|
| 450 |
+
r0.x = fma((-(r0.xxxx)).x, r6.x, 1.0f);
|
| 451 |
+
r2.w = (r1.z * r2.w);
|
| 452 |
+
r2.w = (r2.w * 0.25f);
|
| 453 |
+
r1.z = (r0.x * r1.z);
|
| 454 |
+
let v_124 = fma(r2.xyz, r1.zzz, r2.www);
|
| 455 |
+
r6 = vec4<f32>(v_124.xyz, r6.w);
|
| 456 |
+
let v_125 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 457 |
+
r6 = vec4<f32>(v_125.xyz, r6.w);
|
| 458 |
+
r0.w = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w);
|
| 459 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
|
| 460 |
+
r0.w = max(r0.w, 0.0f);
|
| 461 |
+
let v_126 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
|
| 462 |
+
r7 = vec4<f32>(v_126.xyz, r7.w);
|
| 463 |
+
r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 464 |
+
let v_127 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
|
| 465 |
+
r8 = vec4<f32>(v_127.xyz, r8.w);
|
| 466 |
+
let v_128 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 467 |
+
r8 = vec4<f32>(v_128.xyz, r8.w);
|
| 468 |
+
let v_129 = fma(r7.xyz, r1.zzz, r8.xyz);
|
| 469 |
+
r7 = vec4<f32>(v_129.xyz, r7.w);
|
| 470 |
+
let v_130 = (r1.yyy * r7.xyz);
|
| 471 |
+
r7 = vec4<f32>(v_130.xyz, r7.w);
|
| 472 |
+
let v_131 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
|
| 473 |
+
r8 = vec4<f32>(v_131.xyz, r8.w);
|
| 474 |
+
r9.x = cb3_3.tint_symbol_2[46u].w;
|
| 475 |
+
r9.y = cb3_3.tint_symbol_2[47u].w;
|
| 476 |
+
r9.z = cb3_3.tint_symbol_2[48u].w;
|
| 477 |
+
let v_132 = dot(r9.xyz, r3.xyz);
|
| 478 |
+
r0.w = clamp(vec4<f32>(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f);
|
| 479 |
+
let v_133 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r8.xyz);
|
| 480 |
+
r8 = vec4<f32>(v_133.xyz, r8.w);
|
| 481 |
+
let v_134 = fma(r8.xyz, r1.xxx, r7.xyz);
|
| 482 |
+
r7 = vec4<f32>(v_134.xyz, r7.w);
|
| 483 |
+
let v_135 = (r0.xxx * r7.xyz);
|
| 484 |
+
r7 = vec4<f32>(v_135.xyz, r7.w);
|
| 485 |
+
let v_136 = (r2.xyz * r7.xyz);
|
| 486 |
+
r2 = vec4<f32>(v_136.xyz, r2.w);
|
| 487 |
+
let v_137 = fma(r6.xyz, r0.zzz, r2.xyz);
|
| 488 |
+
r2 = vec4<f32>(v_137.xyz, r2.w);
|
| 489 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 490 |
+
r0.z = dot((-(r5.xyzx)).xyz, r3.xyz);
|
| 491 |
+
r0.z = (r0.z + r0.z);
|
| 492 |
+
let v_138 = -(r0.zzzz);
|
| 493 |
+
let v_139 = -(r5.xyzx);
|
| 494 |
+
let v_140 = fma(r3.xyz, v_138.xyz, v_139.xyz);
|
| 495 |
+
r3 = vec4<f32>(v_140.xyz, r3.w);
|
| 496 |
+
r0.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 497 |
+
r0.z = max(r0.z, cb5_5.tint_symbol_3[6u].z);
|
| 498 |
+
let v_141 = (r3.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 499 |
+
r3 = vec4<f32>(v_141.xy, r3.z, v_141.z);
|
| 500 |
+
r0.w = (abs(r3.zzzz).w + 1.0f);
|
| 501 |
+
let v_142 = (r3.xyw / r0.www);
|
| 502 |
+
r3 = vec4<f32>(v_142.xy, r3.z, v_142.z);
|
| 503 |
+
let v_143 = ((-(r3.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 504 |
+
r3 = vec4<f32>(v_143.xy, r3.z, v_143.z);
|
| 505 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r3.z)));
|
| 506 |
+
let v_144 = bitcast<vec2<u32>>(r0.ww);
|
| 507 |
+
let v_145 = r3.xy;
|
| 508 |
+
let v_146 = select(r3.wy, v_145, (v_144 != vec2<u32>()));
|
| 509 |
+
r1 = vec4<f32>(r1.xy, v_146.xy);
|
| 510 |
+
let v_147 = r0.z;
|
| 511 |
+
r3 = textureSampleLevel(t1, s1, r1.zwzz.xy, v_147);
|
| 512 |
+
r0.z = max(r1.y, r1.x);
|
| 513 |
+
let v_148 = (r0.zzz * r3.xyz);
|
| 514 |
+
r1 = vec4<f32>(v_148.xyz, r1.w);
|
| 515 |
+
let v_149 = (r0.xxx * r1.xyz);
|
| 516 |
+
r0 = vec4<f32>(v_149.x, r0.y, v_149.yz);
|
| 517 |
+
let v_150 = fma(r0.xzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
|
| 518 |
+
r0 = vec4<f32>(v_150.x, r0.y, v_150.yz);
|
| 519 |
+
o0.w = (r0.y * cb2_2.tint_symbol_1[15u].x);
|
| 520 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 521 |
+
r0.y = dot(r4.xyz, r4.xyz);
|
| 522 |
+
r1.x = sqrt(r0.y);
|
| 523 |
+
let v_151 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 524 |
+
r1.y = (r1.x + v_151.y);
|
| 525 |
+
r1.y = max(r1.y, 0.0f);
|
| 526 |
+
r1.x = (r1.y / r1.x);
|
| 527 |
+
r1.x = (r1.x * r4.z);
|
| 528 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 529 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 530 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 531 |
+
r1.w = exp2(r1.w);
|
| 532 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 533 |
+
r1.z = (r1.w / r1.z);
|
| 534 |
+
let v_152 = bitcast<u32>(r1.x);
|
| 535 |
+
r1.x = select(1.0f, r1.z, (v_152 != 0u));
|
| 536 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 537 |
+
r1.x = (r1.x * r1.z);
|
| 538 |
+
r1.x = min(r1.x, 1.0f);
|
| 539 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 540 |
+
r1.x = exp2(r1.x);
|
| 541 |
+
r1.x = min(r1.x, 1.0f);
|
| 542 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 543 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 544 |
+
r0.y = inverseSqrt(r0.y);
|
| 545 |
+
let v_153 = (r0.yyy * r4.xyz);
|
| 546 |
+
r2 = vec4<f32>(v_153.xyz, r2.w);
|
| 547 |
+
let v_154 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 548 |
+
r0.y = clamp(vec4<f32>(v_154, v_154, v_154, v_154).y, 0.0f, 1.0f);
|
| 549 |
+
r0.y = log2(r0.y);
|
| 550 |
+
r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w);
|
| 551 |
+
r0.y = exp2(r0.y);
|
| 552 |
+
let v_155 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 553 |
+
r1.w = clamp(vec4<f32>(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f);
|
| 554 |
+
r1.w = log2(r1.w);
|
| 555 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 556 |
+
r1.w = exp2(r1.w);
|
| 557 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 558 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 559 |
+
let v_156 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 560 |
+
r2.x = (r1.y + v_156.x);
|
| 561 |
+
r2.x = max(r2.x, 0.0f);
|
| 562 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 563 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 564 |
+
r2.x = exp2(r2.x);
|
| 565 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 566 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 567 |
+
let v_157 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 568 |
+
r1.y = (r1.y * v_157.y);
|
| 569 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 570 |
+
r1.y = exp2(r1.y);
|
| 571 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 572 |
+
let v_158 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 573 |
+
r2 = vec4<f32>(v_158.xyz, r2.w);
|
| 574 |
+
let v_159 = fma(r0.yyy, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 575 |
+
r2 = vec4<f32>(v_159.xyz, r2.w);
|
| 576 |
+
let v_160 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 577 |
+
r3 = vec4<f32>(v_160.xyz, r3.w);
|
| 578 |
+
let v_161 = fma(r1.www, r3.xyz, r2.xyz);
|
| 579 |
+
r2 = vec4<f32>(v_161.xyz, r2.w);
|
| 580 |
+
let v_162 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 581 |
+
let v_163 = (r2.xyz + v_162.xyz);
|
| 582 |
+
r2 = vec4<f32>(v_163.xyz, r2.w);
|
| 583 |
+
let v_164 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 584 |
+
r2 = vec4<f32>(v_164.xyz, r2.w);
|
| 585 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 586 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 587 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 588 |
+
let v_165 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 589 |
+
r3 = vec4<f32>(v_165.xyz, r3.w);
|
| 590 |
+
let v_166 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 591 |
+
r1 = vec4<f32>(v_166.xy, r1.z, v_166.z);
|
| 592 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 593 |
+
if ((bitcast<u32>(r0.y) != 0u)) {
|
| 594 |
+
let v_167 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 595 |
+
r2 = vec4<f32>(v_167.xy, r2.zw);
|
| 596 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 597 |
+
r0.y = (r2.x + -1.0f);
|
| 598 |
+
r0.y = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.yyyy, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 599 |
+
} else {
|
| 600 |
+
r0.y = 1.0f;
|
| 601 |
+
}
|
| 602 |
+
let v_168 = -(r0.xzxw);
|
| 603 |
+
let v_169 = fma(r1.xyw, r0.yyy, v_168.xyw);
|
| 604 |
+
r1 = vec4<f32>(v_169.xy, r1.z, v_169.z);
|
| 605 |
+
let v_170 = fma(r1.zzz, r1.xyw, r0.xzw);
|
| 606 |
+
r1 = vec4<f32>(v_170.xyz, r1.w);
|
| 607 |
+
} else {
|
| 608 |
+
r0.y = dot(r4.xyz, r4.xyz);
|
| 609 |
+
r1.w = sqrt(r0.y);
|
| 610 |
+
let v_171 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 611 |
+
r2.x = (r1.w + v_171.x);
|
| 612 |
+
r2.x = max(r2.x, 0.0f);
|
| 613 |
+
r1.w = (r2.x / r1.w);
|
| 614 |
+
r1.w = (r1.w * r4.z);
|
| 615 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 616 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 617 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 618 |
+
r2.z = exp2(r2.z);
|
| 619 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 620 |
+
r2.y = (r2.z / r2.y);
|
| 621 |
+
let v_172 = bitcast<u32>(r1.w);
|
| 622 |
+
r1.w = select(1.0f, r2.y, (v_172 != 0u));
|
| 623 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 624 |
+
r1.w = (r1.w * r2.y);
|
| 625 |
+
r1.w = min(r1.w, 1.0f);
|
| 626 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 627 |
+
r1.w = exp2(r1.w);
|
| 628 |
+
r1.w = min(r1.w, 1.0f);
|
| 629 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 630 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 631 |
+
r0.y = inverseSqrt(r0.y);
|
| 632 |
+
let v_173 = (r0.yyy * r4.xyz);
|
| 633 |
+
r3 = vec4<f32>(v_173.xyz, r3.w);
|
| 634 |
+
let v_174 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 635 |
+
r0.y = clamp(vec4<f32>(v_174, v_174, v_174, v_174).y, 0.0f, 1.0f);
|
| 636 |
+
r0.y = log2(r0.y);
|
| 637 |
+
r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w);
|
| 638 |
+
r0.y = exp2(r0.y);
|
| 639 |
+
let v_175 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 640 |
+
r2.z = clamp(vec4<f32>(v_175, v_175, v_175, v_175).z, 0.0f, 1.0f);
|
| 641 |
+
r2.z = log2(r2.z);
|
| 642 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 643 |
+
r2.z = exp2(r2.z);
|
| 644 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 645 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 646 |
+
let v_176 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 647 |
+
r2.w = (r2.x + v_176.w);
|
| 648 |
+
r2.w = max(r2.w, 0.0f);
|
| 649 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 650 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 651 |
+
r2.w = exp2(r2.w);
|
| 652 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 653 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 654 |
+
let v_177 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 655 |
+
r2.x = (r2.x * v_177.x);
|
| 656 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 657 |
+
r2.x = exp2(r2.x);
|
| 658 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 659 |
+
let v_178 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 660 |
+
r3 = vec4<f32>(v_178.xyz, r3.w);
|
| 661 |
+
let v_179 = fma(r0.yyy, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 662 |
+
r3 = vec4<f32>(v_179.xyz, r3.w);
|
| 663 |
+
let v_180 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 664 |
+
r4 = vec4<f32>(v_180.xyz, r4.w);
|
| 665 |
+
let v_181 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 666 |
+
r3 = vec4<f32>(v_181.xyz, r3.w);
|
| 667 |
+
let v_182 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 668 |
+
let v_183 = (r3.xyz + v_182.xyz);
|
| 669 |
+
r3 = vec4<f32>(v_183.xyz, r3.w);
|
| 670 |
+
let v_184 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 671 |
+
r2 = vec4<f32>(v_184.x, r2.y, v_184.yz);
|
| 672 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 673 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 674 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 675 |
+
let v_185 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 676 |
+
r3 = vec4<f32>(v_185.xyz, r3.w);
|
| 677 |
+
let v_186 = fma(r1.www, r3.xyz, r2.xzw);
|
| 678 |
+
r2 = vec4<f32>(v_186.x, r2.y, v_186.yz);
|
| 679 |
+
let v_187 = ((-(r0.xxzw)).xzw + r2.xzw);
|
| 680 |
+
r2 = vec4<f32>(v_187.x, r2.y, v_187.yz);
|
| 681 |
+
let v_188 = fma(r2.yyy, r2.xzw, r0.xzw);
|
| 682 |
+
r1 = vec4<f32>(v_188.xyz, r1.w);
|
| 683 |
+
}
|
| 684 |
+
let v_189 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 685 |
+
o0 = vec4<f32>(v_189.xyz, o0.w);
|
| 686 |
+
}
|
| 687 |
+
|
| 688 |
+
fn v_3(v_190 : bool) {
|
| 689 |
+
if (v_190) {
|
| 690 |
+
discard;
|
| 691 |
+
return;
|
| 692 |
+
}
|
| 693 |
+
}
|
| 694 |
+
|
| 695 |
+
@fragment
|
| 696 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_191 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 697 |
+
main_inner(v0, v1, v2, v4, v5, v6, v_191);
|
| 698 |
+
return o0;
|
| 699 |
+
}
|
b/8b0b5899ed/shaders/e042075e6dcb0f39.wgsl
ADDED
|
@@ -0,0 +1,92 @@
|
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|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb15_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 15u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 14 |
+
|
| 15 |
+
struct cb5_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 5u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb5_struct;
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 28 |
+
|
| 29 |
+
var<private> o0 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 32 |
+
let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 33 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 34 |
+
let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_1[4u].xy);
|
| 35 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 36 |
+
r0.y = (r0.y * cb11_11.tint_symbol_1[1u].w);
|
| 37 |
+
r0.x = (r0.x * cb11_11.tint_symbol_1[0u].w);
|
| 38 |
+
let v_2 = (r0.yyy * cb11_11.tint_symbol_1[1u].xyz);
|
| 39 |
+
r0 = vec4<f32>(r0.x, v_2.xyz);
|
| 40 |
+
let v_3 = fma(r0.xxx, cb11_11.tint_symbol_1[0u].xyz, r0.yzw);
|
| 41 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 42 |
+
let v_4 = -(cb11_11.tint_symbol_1[2u].xyzx);
|
| 43 |
+
let v_5 = (r0.xyz + v_4.xyz);
|
| 44 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 45 |
+
r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
|
| 46 |
+
r0.w = (cb11_11.tint_symbol_1[3u].w + 1.0f);
|
| 47 |
+
r0.w = ((-(r1.xxxx)).w + r0.w);
|
| 48 |
+
r0.w = (cb11_11.tint_symbol_1[2u].w / r0.w);
|
| 49 |
+
let v_6 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_1[3u].xyz);
|
| 50 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 51 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol[0u].wwww, cb6_6.tint_symbol[1u].wwww).w, 0.0f, 1.0f);
|
| 52 |
+
let v_7 = (r0.yyy * cb6_6.tint_symbol[1u].xyz);
|
| 53 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 54 |
+
let v_8 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r1.xyz);
|
| 55 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 56 |
+
let v_9 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r1.xyz);
|
| 57 |
+
r0 = vec4<f32>(v_9.xyz, r0.w);
|
| 58 |
+
let v_10 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz);
|
| 59 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 60 |
+
let v_11 = (r0.xzy + vec3<f32>(0.5f, 0.0f, 3.5f));
|
| 61 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 62 |
+
r1.w = (r1.z * 0.25f);
|
| 63 |
+
let v_12 = (cb6_6.tint_symbol[14u].zw * vec2<f32>(0.375f, 0.09375f));
|
| 64 |
+
r2 = vec4<f32>(v_12.xy, r2.zw);
|
| 65 |
+
let v_13 = (-(r2.xyxx)).xy;
|
| 66 |
+
r2 = vec4<f32>(v_13.xy, r2.zw);
|
| 67 |
+
r2.z = 0.0f;
|
| 68 |
+
let v_14 = (r1.xwy + r2.xyz);
|
| 69 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 70 |
+
let v_15 = r1.xyxx;
|
| 71 |
+
r1.x = textureSampleCompareLevel(t15, s15, v_15.xy, r1.z);
|
| 72 |
+
let v_16 = fma(r0.zxy, vec3<f32>(1.0f, 1.0f, 0.25f), vec3<f32>(0.0f, 0.5f, 0.875f));
|
| 73 |
+
r1 = vec4<f32>(r1.x, v_16.xyz);
|
| 74 |
+
let v_17 = abs(r0.yyyy);
|
| 75 |
+
r0.x = max(v_17.x, abs(r0.xxxx).x);
|
| 76 |
+
r0.x = (r0.x + -0.44999998807907104492f);
|
| 77 |
+
r0.x = clamp(((r0.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
|
| 78 |
+
let v_18 = fma(cb6_6.tint_symbol[14u].zw, vec2<f32>(0.375f, 0.09375f), r1.zw);
|
| 79 |
+
let v_19 = r0;
|
| 80 |
+
r0 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
|
| 81 |
+
let v_20 = r0.yzyy;
|
| 82 |
+
r0.y = textureSampleCompareLevel(t15, s15, v_20.xy, r1.y);
|
| 83 |
+
r0.y = (r0.y + r1.x);
|
| 84 |
+
r0.y = fma(r0.y, 0.5f, r0.w);
|
| 85 |
+
o0 = (r0.xxxx + r0.yyyy);
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
@fragment
|
| 89 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 90 |
+
main_inner(v1);
|
| 91 |
+
return o0;
|
| 92 |
+
}
|
b/8b0b5899ed/shaders/e057f45d12274201.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[4294967295]
|
b/8b0b5899ed/shaders/e066a6b7400e23f6.wgsl
ADDED
|
@@ -0,0 +1,98 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
struct cb86_struct {
|
| 4 |
+
tint_symbol : array<vec4<f32>, 86u>,
|
| 5 |
+
}
|
| 6 |
+
|
| 7 |
+
@group(0u) @binding(5u) var<uniform> cb5_5 : cb86_struct;
|
| 8 |
+
|
| 9 |
+
struct tint_symbol_2 {
|
| 10 |
+
tint_symbol_1 : array<u32>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(0u) @binding(162u) var<storage, read_write> u2 : tint_symbol_2;
|
| 14 |
+
|
| 15 |
+
var<workgroup> g0 : array<u32, 2048u>;
|
| 16 |
+
|
| 17 |
+
@compute @workgroup_size(1024u, 1u, 1u)
|
| 18 |
+
fn main(@builtin(global_invocation_id) vThreadID : vec3<u32>, @builtin(local_invocation_index) vThreadIDInGroupFlattened : u32) {
|
| 19 |
+
let v = i32(vThreadIDInGroupFlattened);
|
| 20 |
+
let v_1 = vec3<i32>(vThreadID);
|
| 21 |
+
var v_2 : f32 = 0.0f;
|
| 22 |
+
var v_3 : f32 = 0.0f;
|
| 23 |
+
var v_4 : f32 = 0.0f;
|
| 24 |
+
var v_5 : f32 = 0.0f;
|
| 25 |
+
var v_6 : f32 = 0.0f;
|
| 26 |
+
var v_7 : f32 = 0.0f;
|
| 27 |
+
var v_8 : f32 = 0.0f;
|
| 28 |
+
var v_9 : f32 = 0.0f;
|
| 29 |
+
let v_10 = (bitcast<u32>((v_1.x * 2i)) + 0u);
|
| 30 |
+
let v_11 = bitcast<vec2<f32>>(vec2<u32>(u2.tint_symbol_1[v_10], u2.tint_symbol_1[(v_10 + 1u)]));
|
| 31 |
+
let v_12 = vec4<f32>(v_11.xy, vec4<f32>(v_2, v_3, v_4, v_5).zw);
|
| 32 |
+
v_2 = v_12.x;
|
| 33 |
+
v_3 = v_12.y;
|
| 34 |
+
v_4 = v_12.z;
|
| 35 |
+
v_5 = v_12.w;
|
| 36 |
+
let v_13 = (bitcast<u32>((v * 2i)) + 0u);
|
| 37 |
+
let v_14 = bitcast<vec2<u32>>(vec4<f32>(v_2, v_3, v_4, v_5).xy);
|
| 38 |
+
g0[v_13] = v_14.x;
|
| 39 |
+
g0[(v_13 + 1u)] = v_14.y;
|
| 40 |
+
workgroupBarrier();
|
| 41 |
+
let v_15 = max(cb5_5.tint_symbol[84u].w, 0.0f);
|
| 42 |
+
v_2 = bitcast<f32>(select(u32(v_15), 4294967295u, (v_15 >= 4294967296.0f)));
|
| 43 |
+
let v_16 = max(cb5_5.tint_symbol[85u].x, 0.0f);
|
| 44 |
+
v_3 = bitcast<f32>(select(u32(v_16), 4294967295u, (v_16 >= 4294967296.0f)));
|
| 45 |
+
v_2 = bitcast<f32>((bitcast<u32>(v_2) >> 1u));
|
| 46 |
+
v_3 = bitcast<f32>((bitcast<u32>(v_3) & bitcast<u32>(v_1.x)));
|
| 47 |
+
v_3 = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(v_3) != 0i)));
|
| 48 |
+
v_4 = v_2;
|
| 49 |
+
loop {
|
| 50 |
+
v_5 = bitcast<f32>(select(0u, 4294967295u, (0u >= bitcast<u32>(v_4))));
|
| 51 |
+
if ((bitcast<u32>(v_5) != 0u)) {
|
| 52 |
+
break;
|
| 53 |
+
}
|
| 54 |
+
v_5 = bitcast<f32>(~(bitcast<u32>(v_4)));
|
| 55 |
+
v_5 = bitcast<f32>((bitcast<u32>(v_5) & bitcast<u32>(v)));
|
| 56 |
+
v_5 = bitcast<f32>(g0[(bitcast<u32>((bitcast<i32>(v_5) * 2i)) + 1u)]);
|
| 57 |
+
v_6 = bitcast<f32>((bitcast<u32>(v_4) | bitcast<u32>(v)));
|
| 58 |
+
v_6 = bitcast<f32>(g0[(bitcast<u32>((bitcast<i32>(v_6) * 2i)) + 1u)]);
|
| 59 |
+
v_5 = bitcast<f32>(select(0u, 4294967295u, (v_5 >= v_6)));
|
| 60 |
+
v_5 = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(v_5) == bitcast<i32>(v_3))));
|
| 61 |
+
if ((bitcast<u32>(v_5) != 0u)) {
|
| 62 |
+
v_5 = bitcast<f32>((bitcast<u32>(v_4) ^ bitcast<u32>(v)));
|
| 63 |
+
let v_17 = (bitcast<u32>((bitcast<i32>(v_5) * 2i)) + 0u);
|
| 64 |
+
let v_18 = bitcast<vec2<f32>>(vec2<u32>(g0[v_17], g0[(v_17 + 1u)]));
|
| 65 |
+
let v_19 = vec4<f32>(v_18.xy, vec4<f32>(v_6, v_7, v_8, v_9).zw);
|
| 66 |
+
v_6 = v_19.x;
|
| 67 |
+
v_7 = v_19.y;
|
| 68 |
+
v_8 = v_19.z;
|
| 69 |
+
v_9 = v_19.w;
|
| 70 |
+
} else {
|
| 71 |
+
let v_20 = (bitcast<u32>((v * 2i)) + 0u);
|
| 72 |
+
let v_21 = bitcast<vec2<f32>>(vec2<u32>(g0[v_20], g0[(v_20 + 1u)]));
|
| 73 |
+
let v_22 = vec4<f32>(v_21.xy, vec4<f32>(v_6, v_7, v_8, v_9).zw);
|
| 74 |
+
v_6 = v_22.x;
|
| 75 |
+
v_7 = v_22.y;
|
| 76 |
+
v_8 = v_22.z;
|
| 77 |
+
v_9 = v_22.w;
|
| 78 |
+
}
|
| 79 |
+
workgroupBarrier();
|
| 80 |
+
let v_23 = (bitcast<u32>((v * 2i)) + 0u);
|
| 81 |
+
let v_24 = bitcast<vec2<u32>>(vec4<f32>(v_6, v_7, v_8, v_9).xy);
|
| 82 |
+
g0[v_23] = v_24.x;
|
| 83 |
+
g0[(v_23 + 1u)] = v_24.y;
|
| 84 |
+
workgroupBarrier();
|
| 85 |
+
v_4 = bitcast<f32>((bitcast<u32>(v_4) >> 1u));
|
| 86 |
+
}
|
| 87 |
+
let v_25 = (bitcast<u32>((v * 2i)) + 0u);
|
| 88 |
+
let v_26 = bitcast<vec2<f32>>(vec2<u32>(g0[v_25], g0[(v_25 + 1u)]));
|
| 89 |
+
let v_27 = vec4<f32>(v_26.xy, vec4<f32>(v_2, v_3, v_4, v_5).zw);
|
| 90 |
+
v_2 = v_27.x;
|
| 91 |
+
v_3 = v_27.y;
|
| 92 |
+
v_4 = v_27.z;
|
| 93 |
+
v_5 = v_27.w;
|
| 94 |
+
let v_28 = (bitcast<u32>((v_1.x * 2i)) + 0u);
|
| 95 |
+
let v_29 = bitcast<vec2<u32>>(vec4<f32>(v_2, v_3, v_4, v_5).xy);
|
| 96 |
+
u2.tint_symbol_1[v_28] = v_29.x;
|
| 97 |
+
u2.tint_symbol_1[(v_28 + 1u)] = v_29.y;
|
| 98 |
+
}
|
b/8b0b5899ed/shaders/e066d5398b47a7da.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/e066d5398b47a7da.wgsl
ADDED
|
@@ -0,0 +1,369 @@
|
|
|
|
|
|
|
|
|
|
|
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
struct cb19_struct {
|
| 42 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 46 |
+
|
| 47 |
+
struct cb15_struct {
|
| 48 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 52 |
+
|
| 53 |
+
struct cb2_struct {
|
| 54 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 58 |
+
|
| 59 |
+
struct cb4_struct {
|
| 60 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 78 |
+
|
| 79 |
+
var<private> o0 : vec4<f32>;
|
| 80 |
+
|
| 81 |
+
var<private> sample_pos : array<vec2<f32>, 31u> = array<vec2<f32>, 31u>(vec2<f32>(), vec2<f32>(0.25f), vec2<f32>(-0.25f), vec2<f32>(-0.125f, -0.375f), vec2<f32>(0.375f, -0.125f), vec2<f32>(-0.375f, 0.125f), vec2<f32>(0.125f, 0.375f), vec2<f32>(0.0625f, -0.1875f), vec2<f32>(-0.0625f, 0.1875f), vec2<f32>(0.3125f, 0.0625f), vec2<f32>(-0.1875f, -0.3125f), vec2<f32>(-0.3125f, 0.3125f), vec2<f32>(-0.4375f, -0.0625f), vec2<f32>(0.1875f, 0.4375f), vec2<f32>(0.4375f, -0.4375f), vec2<f32>(0.0625f), vec2<f32>(-0.0625f, -0.1875f), vec2<f32>(-0.1875f, 0.125f), vec2<f32>(0.25f, -0.0625f), vec2<f32>(-0.3125f, -0.125f), vec2<f32>(0.125f, 0.3125f), vec2<f32>(0.3125f, 0.1875f), vec2<f32>(0.1875f, -0.3125f), vec2<f32>(-0.125f, 0.375f), vec2<f32>(0.0f, -0.4375f), vec2<f32>(-0.25f, -0.375f), vec2<f32>(-0.375f, 0.25f), vec2<f32>(-0.5f, 0.0f), vec2<f32>(0.4375f, -0.25f), vec2<f32>(0.375f, 0.4375f), vec2<f32>(-0.4375f, -0.5f));
|
| 82 |
+
|
| 83 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 84 |
+
|
| 85 |
+
struct tint_symbol_5 {
|
| 86 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 90 |
+
|
| 91 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
|
| 92 |
+
let v_1 = textureNumSamples(t3);
|
| 93 |
+
let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))];
|
| 94 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 95 |
+
let v_3 = dpdx(v3.xyz);
|
| 96 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 97 |
+
let v_4 = dpdy(v3.xyz);
|
| 98 |
+
r2 = vec4<f32>(v_4.xyz, r2.w);
|
| 99 |
+
let v_5 = (r0.yyy * r2.xyz);
|
| 100 |
+
r0 = vec4<f32>(r0.x, v_5.xyz);
|
| 101 |
+
let v_6 = fma(r0.xxx, r1.xyz, r0.yzw);
|
| 102 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 103 |
+
let v_7 = (r0.xyz + v3.xyz);
|
| 104 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 105 |
+
let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 106 |
+
r1 = vec4<f32>(v_8.xy, r1.zw);
|
| 107 |
+
let v_9 = r1.xy;
|
| 108 |
+
let v_10 = max(v_9, vec2<f32>(-2147483648.0f));
|
| 109 |
+
let v_11 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_10), vec2<i32>(2147483647i), (v_10 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_9 == v_9))));
|
| 110 |
+
r2 = vec4<f32>(v_11.xy, r2.zw);
|
| 111 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 112 |
+
r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), 0i).x;
|
| 113 |
+
r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 114 |
+
r0.w = ((-(r0.wwww)).w + r1.z);
|
| 115 |
+
r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
|
| 116 |
+
let v_12 = (r0.www * r0.xyz);
|
| 117 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 118 |
+
let v_13 = (r1.xy * vec2<f32>(0.015625f));
|
| 119 |
+
r1 = vec4<f32>(v_13.xy, r1.zw);
|
| 120 |
+
let v_14 = textureSample(t14, s14, r1.xyxx.xy).xyz;
|
| 121 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 122 |
+
r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w);
|
| 123 |
+
let v_15 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 124 |
+
r2 = vec4<f32>(v_15.xy, r2.zw);
|
| 125 |
+
let v_16 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 126 |
+
r1 = vec4<f32>(v_16.xy, r1.z, v_16.z);
|
| 127 |
+
let v_17 = &(x0[0u]);
|
| 128 |
+
let v_18 = r1;
|
| 129 |
+
*(v_17) = vec4<f32>(v_18.xyw, (*(v_17)).w);
|
| 130 |
+
let v_19 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 131 |
+
r3 = vec4<f32>(v_19.xyz, r3.w);
|
| 132 |
+
let v_20 = &(x0[1u]);
|
| 133 |
+
let v_21 = r3;
|
| 134 |
+
*(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
|
| 135 |
+
let v_22 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 136 |
+
r0 = vec4<f32>(v_22.xyz, r0.w);
|
| 137 |
+
let v_23 = &(x0[2u]);
|
| 138 |
+
let v_24 = r0;
|
| 139 |
+
*(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
|
| 140 |
+
let v_25 = &(x0[3u]);
|
| 141 |
+
let v_26 = r0;
|
| 142 |
+
*(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
|
| 143 |
+
let v_27 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(5.59999990463256835938f, 1.39999997615814208984f));
|
| 144 |
+
r3 = vec4<f32>(r3.xy, v_27.xy);
|
| 145 |
+
r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
|
| 146 |
+
let v_28 = -(r1.zzzz);
|
| 147 |
+
r0.z = fma(r0.z, 0.5f, v_28.z);
|
| 148 |
+
let v_29 = abs(r0.yyyy);
|
| 149 |
+
let v_30 = max(v_29.xy, abs(r0.xxxx).xy);
|
| 150 |
+
r0 = vec4<f32>(v_30.xy, r0.zw);
|
| 151 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < r0.z)));
|
| 152 |
+
let v_31 = (bitcast<u32>(r0.x) != 0u);
|
| 153 |
+
let v_32 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 154 |
+
r0.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_32, v_31);
|
| 155 |
+
let v_33 = abs(r3.yyyy);
|
| 156 |
+
r1.z = max(v_33.z, abs(r3.xxxx).z);
|
| 157 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r0.z)));
|
| 158 |
+
let v_34 = bitcast<u32>(r1.z);
|
| 159 |
+
r0.x = select(r0.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_34 != 0u));
|
| 160 |
+
let v_35 = abs(r1.yyyy);
|
| 161 |
+
r1.x = max(v_35.x, abs(r1.xxxx).x);
|
| 162 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.z)));
|
| 163 |
+
let v_36 = bitcast<u32>(r0.z);
|
| 164 |
+
r0.x = select(r0.x, 0.0f, (v_36 != 0u));
|
| 165 |
+
let v_37 = x0[bitcast<i32>(r0.x)];
|
| 166 |
+
r1 = vec4<f32>(v_37.xyz, r1.w);
|
| 167 |
+
r0.x = f32(bitcast<i32>(r0.x));
|
| 168 |
+
r0.z = (r0.x + 0.5f);
|
| 169 |
+
r0.z = (r0.z * 0.25f);
|
| 170 |
+
r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx)));
|
| 171 |
+
r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
|
| 172 |
+
r0.x = dot(r4, cb6_6.tint_symbol_1[12u]);
|
| 173 |
+
r1.w = dot(r4, cb6_6.tint_symbol_1[13u]);
|
| 174 |
+
r4.x = (r1.x + 0.5f);
|
| 175 |
+
r4.y = fma(r1.y, 0.25f, r0.z);
|
| 176 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, !((r0.x == 0.0f))));
|
| 177 |
+
r0.x = ((-(r0.xxxx)).x + r1.z);
|
| 178 |
+
let v_38 = dpdx(r4.xyy);
|
| 179 |
+
r5 = vec4<f32>(v_38.xy, r5.z, v_38.z);
|
| 180 |
+
r5.z = dpdx(r0.x);
|
| 181 |
+
let v_39 = dpdy(r4.yxy);
|
| 182 |
+
r6 = vec4<f32>(v_39.xyz, r6.w);
|
| 183 |
+
r6.w = dpdy(r0.x);
|
| 184 |
+
let v_40 = (r5.yw * r6.yw);
|
| 185 |
+
r1 = vec4<f32>(v_40.xy, r1.zw);
|
| 186 |
+
let v_41 = -(r1.xyxx);
|
| 187 |
+
let v_42 = fma(r5.xz, r6.xz, v_41.xy);
|
| 188 |
+
r7 = vec4<f32>(v_42.xy, r7.zw);
|
| 189 |
+
r1.x = (1.0f / r7.x);
|
| 190 |
+
r1.y = (r5.z * r6.y);
|
| 191 |
+
let v_43 = -(r1.yyyy);
|
| 192 |
+
r7.z = fma(r5.x, r6.w, v_43.z);
|
| 193 |
+
let v_44 = (r1.xx * r7.yz);
|
| 194 |
+
r1 = vec4<f32>(v_44.xy, r1.zw);
|
| 195 |
+
let v_45 = max(r1.xy, vec2<f32>());
|
| 196 |
+
r1 = vec4<f32>(v_45.xy, r1.zw);
|
| 197 |
+
let v_46 = min(r1.xy, vec2<f32>(0.5f));
|
| 198 |
+
r1 = vec4<f32>(v_46.xy, r1.zw);
|
| 199 |
+
r0.x = fma((-(r1.wwww)).x, r1.x, r0.x);
|
| 200 |
+
r0.x = fma((-(r1.wwww)).x, r1.y, r0.x);
|
| 201 |
+
let v_47 = bitcast<u32>(r0.z);
|
| 202 |
+
let v_48 = r0.x;
|
| 203 |
+
r4.z = select(r1.z, v_48, (v_47 != 0u));
|
| 204 |
+
r1 = (r2.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
|
| 205 |
+
let v_49 = (r2.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
|
| 206 |
+
r5 = vec4<f32>(v_49.xy, r5.zw);
|
| 207 |
+
let v_50 = (r2.xy * r3.zw);
|
| 208 |
+
r6 = vec4<f32>(v_50.xy, r6.zw);
|
| 209 |
+
r6.z = 0.0f;
|
| 210 |
+
let v_51 = (r4.xyz + r6.xyz);
|
| 211 |
+
r6 = vec4<f32>(v_51.xyz, r6.w);
|
| 212 |
+
let v_52 = (-(r2.yyyx)).zw;
|
| 213 |
+
r2 = vec4<f32>(r2.xy, v_52.xy);
|
| 214 |
+
r7 = (r2.zxyw * r3.zwzw);
|
| 215 |
+
let v_53 = (r7.xy * vec2<f32>(0.5f));
|
| 216 |
+
r8 = vec4<f32>(v_53.xy, r8.zw);
|
| 217 |
+
r8.z = 0.0f;
|
| 218 |
+
let v_54 = (r4.xyz + r8.xyz);
|
| 219 |
+
r8 = vec4<f32>(v_54.xyz, r8.w);
|
| 220 |
+
let v_55 = ((-(r2.xxyx)).xz * r3.zw);
|
| 221 |
+
let v_56 = r0;
|
| 222 |
+
r0 = vec4<f32>(v_55.x, v_56.y, v_55.y, v_56.w);
|
| 223 |
+
let v_57 = (r0.xz * vec2<f32>(0.75f));
|
| 224 |
+
r2 = vec4<f32>(v_57.xy, r2.zw);
|
| 225 |
+
r2.z = 0.0f;
|
| 226 |
+
let v_58 = (r2.xyz + r4.xyz);
|
| 227 |
+
r2 = vec4<f32>(v_58.xyz, r2.w);
|
| 228 |
+
let v_59 = (r7.zw * vec2<f32>(0.25f));
|
| 229 |
+
r7 = vec4<f32>(v_59.xy, r7.zw);
|
| 230 |
+
r7.z = 0.0f;
|
| 231 |
+
let v_60 = (r4.xyz + r7.xyz);
|
| 232 |
+
r7 = vec4<f32>(v_60.xyz, r7.w);
|
| 233 |
+
r9 = (r1.zwxy * r3.zwzw);
|
| 234 |
+
let v_61 = r9;
|
| 235 |
+
r10 = vec4<f32>(v_61.zw, r10.zw);
|
| 236 |
+
r10.z = 0.0f;
|
| 237 |
+
let v_62 = (r4.xyz + r10.xyz);
|
| 238 |
+
r10 = vec4<f32>(v_62.xyz, r10.w);
|
| 239 |
+
r11 = (r1.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
|
| 240 |
+
r11 = (r3.zwzw * r11);
|
| 241 |
+
let v_63 = (r11.xy * vec2<f32>(0.5f));
|
| 242 |
+
r12 = vec4<f32>(v_63.xy, r12.zw);
|
| 243 |
+
r12.z = 0.0f;
|
| 244 |
+
let v_64 = (r4.xyz + r12.xyz);
|
| 245 |
+
r12 = vec4<f32>(v_64.xyz, r12.w);
|
| 246 |
+
r13 = (-(r1) * r3.zwzw);
|
| 247 |
+
r13 = (r13.zwxy * vec4<f32>(0.75f));
|
| 248 |
+
let v_65 = r13;
|
| 249 |
+
r14 = vec4<f32>(v_65.zw, r14.zw);
|
| 250 |
+
r14.z = 0.0f;
|
| 251 |
+
let v_66 = (r4.xyz + r14.xyz);
|
| 252 |
+
r14 = vec4<f32>(v_66.xyz, r14.w);
|
| 253 |
+
let v_67 = (r11.zw * vec2<f32>(0.25f));
|
| 254 |
+
r11 = vec4<f32>(v_67.xy, r11.zw);
|
| 255 |
+
r11.z = 0.0f;
|
| 256 |
+
let v_68 = (r4.xyz + r11.xyz);
|
| 257 |
+
r11 = vec4<f32>(v_68.xyz, r11.w);
|
| 258 |
+
r9.z = 0.0f;
|
| 259 |
+
let v_69 = (r4.xyz + r9.xyz);
|
| 260 |
+
r9 = vec4<f32>(v_69.xyz, r9.w);
|
| 261 |
+
r1 = (r1.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
|
| 262 |
+
r1 = (r1 * r3.zwzw);
|
| 263 |
+
let v_70 = (r1.xy * vec2<f32>(0.5f));
|
| 264 |
+
r15 = vec4<f32>(v_70.xy, r15.zw);
|
| 265 |
+
r15.z = 0.0f;
|
| 266 |
+
let v_71 = (r4.xyz + r15.xyz);
|
| 267 |
+
r15 = vec4<f32>(v_71.xyz, r15.w);
|
| 268 |
+
r13.z = 0.0f;
|
| 269 |
+
let v_72 = (r4.xyz + r13.xyz);
|
| 270 |
+
r13 = vec4<f32>(v_72.xyz, r13.w);
|
| 271 |
+
let v_73 = (r1.zw * vec2<f32>(0.25f));
|
| 272 |
+
r1 = vec4<f32>(v_73.xy, r1.zw);
|
| 273 |
+
r1.z = 0.0f;
|
| 274 |
+
let v_74 = (r1.xyz + r4.xyz);
|
| 275 |
+
r1 = vec4<f32>(v_74.xyz, r1.w);
|
| 276 |
+
let v_75 = (r3.zw * r5.xy);
|
| 277 |
+
r16 = vec4<f32>(v_75.xy, r16.zw);
|
| 278 |
+
r16.z = 0.0f;
|
| 279 |
+
let v_76 = (r4.xyz + r16.xyz);
|
| 280 |
+
r16 = vec4<f32>(v_76.xyz, r16.w);
|
| 281 |
+
let v_77 = (-(r5.yyyx)).zw;
|
| 282 |
+
r5 = vec4<f32>(r5.xy, v_77.xy);
|
| 283 |
+
r17 = (r3.zwzw * r5.zxyw);
|
| 284 |
+
let v_78 = (r17.xy * vec2<f32>(0.5f));
|
| 285 |
+
r18 = vec4<f32>(v_78.xy, r18.zw);
|
| 286 |
+
r18.z = 0.0f;
|
| 287 |
+
let v_79 = (r4.xyz + r18.xyz);
|
| 288 |
+
r18 = vec4<f32>(v_79.xyz, r18.w);
|
| 289 |
+
let v_80 = -(r5.xxyx);
|
| 290 |
+
let v_81 = (r3.zw * v_80.xz);
|
| 291 |
+
let v_82 = r0;
|
| 292 |
+
r0 = vec4<f32>(v_81.x, v_82.y, v_81.y, v_82.w);
|
| 293 |
+
let v_83 = (r0.xz * vec2<f32>(0.75f));
|
| 294 |
+
r3 = vec4<f32>(v_83.xy, r3.zw);
|
| 295 |
+
r3.z = 0.0f;
|
| 296 |
+
let v_84 = (r3.xyz + r4.xyz);
|
| 297 |
+
r3 = vec4<f32>(v_84.xyz, r3.w);
|
| 298 |
+
let v_85 = (r17.zw * vec2<f32>(0.25f));
|
| 299 |
+
r5 = vec4<f32>(v_85.xy, r5.zw);
|
| 300 |
+
r5.z = 0.0f;
|
| 301 |
+
let v_86 = (r4.xyz + r5.xyz);
|
| 302 |
+
r5 = vec4<f32>(v_86.xyz, r5.w);
|
| 303 |
+
let v_87 = r6.xyxx;
|
| 304 |
+
r6.x = textureSampleCompareLevel(t15, s15, v_87.xy, r6.z);
|
| 305 |
+
let v_88 = r8.xyxx;
|
| 306 |
+
r6.y = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z);
|
| 307 |
+
let v_89 = r2.xyxx;
|
| 308 |
+
r6.z = textureSampleCompareLevel(t15, s15, v_89.xy, r2.z);
|
| 309 |
+
let v_90 = r7.xyxx;
|
| 310 |
+
r6.w = textureSampleCompareLevel(t15, s15, v_90.xy, r7.z);
|
| 311 |
+
let v_91 = r10.xyxx;
|
| 312 |
+
r2.x = textureSampleCompareLevel(t15, s15, v_91.xy, r10.z);
|
| 313 |
+
let v_92 = r12.xyxx;
|
| 314 |
+
r2.y = textureSampleCompareLevel(t15, s15, v_92.xy, r12.z);
|
| 315 |
+
let v_93 = r14.xyxx;
|
| 316 |
+
r2.z = textureSampleCompareLevel(t15, s15, v_93.xy, r14.z);
|
| 317 |
+
let v_94 = r11.xyxx;
|
| 318 |
+
r2.w = textureSampleCompareLevel(t15, s15, v_94.xy, r11.z);
|
| 319 |
+
let v_95 = r9.xyxx;
|
| 320 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_95.xy, r9.z);
|
| 321 |
+
let v_96 = r15.xyxx;
|
| 322 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_96.xy, r15.z);
|
| 323 |
+
let v_97 = r13.xyxx;
|
| 324 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z);
|
| 325 |
+
let v_98 = r1.xyxx;
|
| 326 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_98.xy, r1.z);
|
| 327 |
+
let v_99 = r16.xyxx;
|
| 328 |
+
r1.x = textureSampleCompareLevel(t15, s15, v_99.xy, r16.z);
|
| 329 |
+
let v_100 = r18.xyxx;
|
| 330 |
+
r1.y = textureSampleCompareLevel(t15, s15, v_100.xy, r18.z);
|
| 331 |
+
let v_101 = r3.xyxx;
|
| 332 |
+
r1.z = textureSampleCompareLevel(t15, s15, v_101.xy, r3.z);
|
| 333 |
+
let v_102 = r5.xyxx;
|
| 334 |
+
r1.w = textureSampleCompareLevel(t15, s15, v_102.xy, r5.z);
|
| 335 |
+
r2 = (r2 + r6);
|
| 336 |
+
r2 = (r7 + r2);
|
| 337 |
+
r1 = (r1 + r2);
|
| 338 |
+
r0.x = dot(r1, vec4<f32>(1.0f));
|
| 339 |
+
r1.x = (r0.x * 0.0625f);
|
| 340 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 341 |
+
if ((bitcast<u32>(r0.x) != 0u)) {
|
| 342 |
+
r0.x = textureSample(t2, s2, r4.xyxx.xy).w;
|
| 343 |
+
r1.y = ((-(r0.xxxx)).y + 1.0f);
|
| 344 |
+
} else {
|
| 345 |
+
r1.y = 1.0f;
|
| 346 |
+
}
|
| 347 |
+
r0.x = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
|
| 348 |
+
r0.y = clamp(fma(r0.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.0f)).y, 0.0f, 1.0f);
|
| 349 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 350 |
+
let v_103 = fma(r0.xx, r0.yy, r1.xy);
|
| 351 |
+
r0 = vec4<f32>(v_103.xy, r0.zw);
|
| 352 |
+
let v_104 = (r0.xy * r0.xy);
|
| 353 |
+
r0 = vec4<f32>(v_104.xy, r0.zw);
|
| 354 |
+
let v_105 = min(r0.xy, vec2<f32>(1.0f));
|
| 355 |
+
let v_106 = r0;
|
| 356 |
+
r0 = vec4<f32>(v_106.x, v_105.xy, v_106.w);
|
| 357 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 358 |
+
r1.x = (r0.z * r0.y);
|
| 359 |
+
let v_107 = bitcast<u32>(r0.w);
|
| 360 |
+
let v_108 = r1.x;
|
| 361 |
+
r0.x = select(r0.y, v_108, (v_107 != 0u));
|
| 362 |
+
o0 = r0.xzzz;
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
@fragment
|
| 366 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 367 |
+
main_inner(v1, v3);
|
| 368 |
+
return o0;
|
| 369 |
+
}
|
b/8b0b5899ed/shaders/e06efa0d4b9f69a6.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/e06efa0d4b9f69a6.wgsl
ADDED
|
@@ -0,0 +1,428 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
struct cb19_struct {
|
| 46 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 50 |
+
|
| 51 |
+
struct cb15_struct {
|
| 52 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 56 |
+
|
| 57 |
+
struct cb2_struct {
|
| 58 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 62 |
+
|
| 63 |
+
struct cb7_struct {
|
| 64 |
+
tint_symbol_3 : array<vec4<f32>, 7u>,
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb7_struct;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 90 |
+
|
| 91 |
+
var<private> o0 : vec4<f32>;
|
| 92 |
+
|
| 93 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 94 |
+
|
| 95 |
+
struct tint_symbol_5 {
|
| 96 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 100 |
+
|
| 101 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
|
| 102 |
+
let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 103 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 104 |
+
let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
|
| 105 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 106 |
+
r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
|
| 107 |
+
r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
|
| 108 |
+
let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
|
| 109 |
+
r0 = vec4<f32>(r0.x, v_3.xyz);
|
| 110 |
+
let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
|
| 111 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 112 |
+
let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
|
| 113 |
+
let v_6 = (r0.xyz + v_5.xyz);
|
| 114 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 115 |
+
let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 116 |
+
r1 = vec4<f32>(v_7.xy, r1.zw);
|
| 117 |
+
let v_8 = r1.xy;
|
| 118 |
+
let v_9 = max(v_8, vec2<f32>(-2147483648.0f));
|
| 119 |
+
let v_10 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_9), vec2<i32>(2147483647i), (v_9 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_8 == v_8))));
|
| 120 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 121 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 122 |
+
r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(v4)).x;
|
| 123 |
+
r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 124 |
+
r0.w = ((-(r0.wwww)).w + r1.z);
|
| 125 |
+
r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
|
| 126 |
+
let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
|
| 127 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 128 |
+
let v_12 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx);
|
| 129 |
+
r1 = vec4<f32>(r1.xy, v_12.xy);
|
| 130 |
+
r2 = (r0.wwww * v3.xyz.yxyz);
|
| 131 |
+
let v_13 = (r1.xy * vec2<f32>(0.015625f));
|
| 132 |
+
r1 = vec4<f32>(v_13.xy, r1.zw);
|
| 133 |
+
let v_14 = textureSample(t14, s14, r1.xyxx.xy).xyz;
|
| 134 |
+
r3 = vec4<f32>(v_14.xyz, r3.w);
|
| 135 |
+
r1.x = (r3.z * cb12_12.tint_symbol_2[0u].w);
|
| 136 |
+
let v_15 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 137 |
+
r3 = vec4<f32>(v_15.xy, r3.zw);
|
| 138 |
+
let v_16 = fma(r2.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 139 |
+
r4 = vec4<f32>(v_16.xyz, r4.w);
|
| 140 |
+
let v_17 = &(x0[0u]);
|
| 141 |
+
let v_18 = r4;
|
| 142 |
+
*(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
|
| 143 |
+
let v_19 = fma(r2.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 144 |
+
r5 = vec4<f32>(v_19.xyz, r5.w);
|
| 145 |
+
let v_20 = &(x0[1u]);
|
| 146 |
+
let v_21 = r5;
|
| 147 |
+
*(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
|
| 148 |
+
let v_22 = fma(r2.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 149 |
+
r6 = vec4<f32>(v_22.xyz, r6.w);
|
| 150 |
+
let v_23 = &(x0[2u]);
|
| 151 |
+
let v_24 = r6;
|
| 152 |
+
*(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
|
| 153 |
+
let v_25 = &(x0[3u]);
|
| 154 |
+
let v_26 = r6;
|
| 155 |
+
*(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
|
| 156 |
+
r1.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
|
| 157 |
+
let v_27 = -(r1.xxxx);
|
| 158 |
+
r1.x = fma(r1.y, 0.5f, v_27.x);
|
| 159 |
+
let v_28 = abs(r6.yyyy);
|
| 160 |
+
let v_29 = max(v_28.zw, abs(r6.xxxx).zw);
|
| 161 |
+
r4 = vec4<f32>(r4.xy, v_29.xy);
|
| 162 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r4.z < r1.x)));
|
| 163 |
+
let v_30 = (bitcast<u32>(r1.y) != 0u);
|
| 164 |
+
let v_31 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 165 |
+
r1.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_31, v_30);
|
| 166 |
+
let v_32 = abs(r5.yyyy);
|
| 167 |
+
r4.z = max(v_32.z, abs(r5.xxxx).z);
|
| 168 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r1.x)));
|
| 169 |
+
let v_33 = bitcast<u32>(r4.z);
|
| 170 |
+
r1.y = select(r1.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_33 != 0u));
|
| 171 |
+
let v_34 = abs(r4.yyyy);
|
| 172 |
+
r4.x = max(v_34.x, abs(r4.xxxx).x);
|
| 173 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r4.x < r1.x)));
|
| 174 |
+
let v_35 = bitcast<u32>(r1.x);
|
| 175 |
+
r1.x = select(r1.y, 0.0f, (v_35 != 0u));
|
| 176 |
+
let v_36 = x0[bitcast<i32>(r1.x)];
|
| 177 |
+
r4 = vec4<f32>(v_36.xyz, r4.w);
|
| 178 |
+
r1.y = f32(bitcast<i32>(r1.x));
|
| 179 |
+
r5.x = (r1.y + 0.5f);
|
| 180 |
+
r5.x = (r5.x * 0.25f);
|
| 181 |
+
r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.yyyy)));
|
| 182 |
+
r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
|
| 183 |
+
r1.y = dot(r6, cb6_6.tint_symbol_1[12u]);
|
| 184 |
+
r5.y = dot(r6, cb6_6.tint_symbol_1[13u]);
|
| 185 |
+
r6.x = (r4.x + 0.5f);
|
| 186 |
+
r6.y = fma(r4.y, 0.25f, r5.x);
|
| 187 |
+
r4.x = bitcast<f32>(select(0u, 4294967295u, !((r1.y == 0.0f))));
|
| 188 |
+
r1.y = ((-(r1.yyyy)).y + r4.z);
|
| 189 |
+
let v_37 = dpdx(r6.xyy);
|
| 190 |
+
r7 = vec4<f32>(v_37.xy, r7.z, v_37.z);
|
| 191 |
+
r7.z = dpdx(r1.y);
|
| 192 |
+
let v_38 = dpdy(r6.yxy);
|
| 193 |
+
r8 = vec4<f32>(v_38.xyz, r8.w);
|
| 194 |
+
r8.w = dpdy(r1.y);
|
| 195 |
+
let v_39 = (r7.yw * r8.yw);
|
| 196 |
+
let v_40 = r5;
|
| 197 |
+
r5 = vec4<f32>(v_39.x, v_40.y, v_39.y, v_40.w);
|
| 198 |
+
let v_41 = -(r5.xzxx);
|
| 199 |
+
let v_42 = fma(r7.xz, r8.xz, v_41.xy);
|
| 200 |
+
r9 = vec4<f32>(v_42.xy, r9.zw);
|
| 201 |
+
r4.y = (1.0f / r9.x);
|
| 202 |
+
r5.x = (r7.z * r8.y);
|
| 203 |
+
let v_43 = -(r5.xxxx);
|
| 204 |
+
r9.z = fma(r7.x, r8.w, v_43.z);
|
| 205 |
+
let v_44 = (r4.yy * r9.yz);
|
| 206 |
+
let v_45 = r5;
|
| 207 |
+
r5 = vec4<f32>(v_44.x, v_45.y, v_44.y, v_45.w);
|
| 208 |
+
let v_46 = max(r5.xz, vec2<f32>());
|
| 209 |
+
let v_47 = r5;
|
| 210 |
+
r5 = vec4<f32>(v_46.x, v_47.y, v_46.y, v_47.w);
|
| 211 |
+
let v_48 = min(r5.xz, vec2<f32>(0.5f));
|
| 212 |
+
let v_49 = r5;
|
| 213 |
+
r5 = vec4<f32>(v_48.x, v_49.y, v_48.y, v_49.w);
|
| 214 |
+
r1.y = fma((-(r5.yyyy)).y, r5.x, r1.y);
|
| 215 |
+
r1.y = fma((-(r5.yyyy)).y, r5.z, r1.y);
|
| 216 |
+
let v_50 = bitcast<u32>(r4.x);
|
| 217 |
+
let v_51 = r1.y;
|
| 218 |
+
r4.z = select(r4.z, v_51, (v_50 != 0u));
|
| 219 |
+
let v_52 = (r1.zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
|
| 220 |
+
let v_53 = r1;
|
| 221 |
+
r1 = vec4<f32>(v_53.x, v_52.xy, v_53.w);
|
| 222 |
+
r1.x = bitcast<f32>((4i + bitcast<i32>(r1.x)));
|
| 223 |
+
r5 = (vec4<f32>(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast<i32>(r1.x)].yxyz);
|
| 224 |
+
r7 = dpdx(r2.yzwz);
|
| 225 |
+
r7 = (r5.yzwz * r7);
|
| 226 |
+
r2 = dpdy(r2);
|
| 227 |
+
r2 = (r5 * r2);
|
| 228 |
+
let v_54 = (r2.yw * r7.yw);
|
| 229 |
+
r1 = vec4<f32>(v_54.x, r1.yz, v_54.y);
|
| 230 |
+
let v_55 = -(r1.xwxx);
|
| 231 |
+
let v_56 = fma(r7.xz, r2.xz, v_55.xy);
|
| 232 |
+
r5 = vec4<f32>(v_56.xy, r5.zw);
|
| 233 |
+
r1.x = (1.0f / r5.x);
|
| 234 |
+
r1.w = (r2.y * r7.z);
|
| 235 |
+
let v_57 = -(r1.wwww);
|
| 236 |
+
r5.z = fma(r7.x, r2.w, v_57.z);
|
| 237 |
+
let v_58 = (r1.xx * r5.yz);
|
| 238 |
+
r1 = vec4<f32>(v_58.x, r1.yz, v_58.y);
|
| 239 |
+
let v_59 = max(r1.xw, vec2<f32>(-1.0f));
|
| 240 |
+
r1 = vec4<f32>(v_59.x, r1.yz, v_59.y);
|
| 241 |
+
let v_60 = min(r1.xw, vec2<f32>(1.0f));
|
| 242 |
+
r1 = vec4<f32>(v_60.x, r1.yz, v_60.y);
|
| 243 |
+
r2 = (r3.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
|
| 244 |
+
let v_61 = (r3.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
|
| 245 |
+
r5 = vec4<f32>(v_61.xy, r5.zw);
|
| 246 |
+
let v_62 = (r3.xy * r1.yz);
|
| 247 |
+
r4 = vec4<f32>(v_62.xy, r4.zw);
|
| 248 |
+
r6.z = dot(r1.xw, r4.xy);
|
| 249 |
+
let v_63 = (r4.xyz + r6.xyz);
|
| 250 |
+
r7 = vec4<f32>(v_63.xyz, r7.w);
|
| 251 |
+
let v_64 = (-(r3.yyyx)).zw;
|
| 252 |
+
r3 = vec4<f32>(r3.xy, v_64.xy);
|
| 253 |
+
r8 = (r1.yzyz * r3.zxyw);
|
| 254 |
+
let v_65 = (r8.xy * vec2<f32>(0.5f));
|
| 255 |
+
r4 = vec4<f32>(v_65.xy, r4.zw);
|
| 256 |
+
r6.w = dot(r1.xw, r4.xy);
|
| 257 |
+
let v_66 = (r4.xyz + r6.xyw);
|
| 258 |
+
r9 = vec4<f32>(v_66.xyz, r9.w);
|
| 259 |
+
let v_67 = ((-(r3.xyxx)).xy * r1.yz);
|
| 260 |
+
r3 = vec4<f32>(v_67.xy, r3.zw);
|
| 261 |
+
let v_68 = (r3.xy * vec2<f32>(0.75f));
|
| 262 |
+
r4 = vec4<f32>(v_68.xy, r4.zw);
|
| 263 |
+
r3.x = dot(r1.xw, r4.xy);
|
| 264 |
+
let v_69 = r6;
|
| 265 |
+
let v_70 = r3;
|
| 266 |
+
r3 = vec4<f32>(v_70.x, v_69.xy, v_70.w);
|
| 267 |
+
let v_71 = (r3.yzx + r4.xyz);
|
| 268 |
+
r10 = vec4<f32>(v_71.xyz, r10.w);
|
| 269 |
+
let v_72 = (r8.zw * vec2<f32>(0.25f));
|
| 270 |
+
r4 = vec4<f32>(v_72.xy, r4.zw);
|
| 271 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 272 |
+
let v_73 = (r3.yzw + r4.xyz);
|
| 273 |
+
r8 = vec4<f32>(v_73.xyz, r8.w);
|
| 274 |
+
r11 = (r1.yzyz * r2);
|
| 275 |
+
r3.x = dot(r1.xw, r11.xy);
|
| 276 |
+
let v_74 = r11;
|
| 277 |
+
r4 = vec4<f32>(v_74.xy, r4.zw);
|
| 278 |
+
let v_75 = (r3.yzx + r4.xyz);
|
| 279 |
+
r12 = vec4<f32>(v_75.xyz, r12.w);
|
| 280 |
+
r13 = (r2.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
|
| 281 |
+
r13 = (r1.yzyz * r13);
|
| 282 |
+
let v_76 = (r13.xy * vec2<f32>(0.5f));
|
| 283 |
+
r4 = vec4<f32>(v_76.xy, r4.zw);
|
| 284 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 285 |
+
let v_77 = (r3.yzw + r4.xyz);
|
| 286 |
+
r14 = vec4<f32>(v_77.xyz, r14.w);
|
| 287 |
+
let v_78 = -(r2);
|
| 288 |
+
r15 = (r1.yzyz * v_78);
|
| 289 |
+
r15 = (r15 * vec4<f32>(0.75f));
|
| 290 |
+
r3.x = dot(r1.xw, r15.xy);
|
| 291 |
+
let v_79 = r15;
|
| 292 |
+
r4 = vec4<f32>(v_79.xy, r4.zw);
|
| 293 |
+
let v_80 = (r3.yzx + r4.xyz);
|
| 294 |
+
r16 = vec4<f32>(v_80.xyz, r16.w);
|
| 295 |
+
let v_81 = (r13.zw * vec2<f32>(0.25f));
|
| 296 |
+
r4 = vec4<f32>(v_81.xy, r4.zw);
|
| 297 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 298 |
+
let v_82 = (r3.yzw + r4.xyz);
|
| 299 |
+
r13 = vec4<f32>(v_82.xyz, r13.w);
|
| 300 |
+
r3.x = dot(r1.xw, r11.zw);
|
| 301 |
+
let v_83 = r11;
|
| 302 |
+
r4 = vec4<f32>(v_83.zw, r4.zw);
|
| 303 |
+
let v_84 = (r3.yzx + r4.xyz);
|
| 304 |
+
r11 = vec4<f32>(v_84.xyz, r11.w);
|
| 305 |
+
r2 = (r2.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
|
| 306 |
+
r2 = (r1.yzyz * r2);
|
| 307 |
+
let v_85 = (r2.xy * vec2<f32>(0.5f));
|
| 308 |
+
r4 = vec4<f32>(v_85.xy, r4.zw);
|
| 309 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 310 |
+
let v_86 = (r3.yzw + r4.xyz);
|
| 311 |
+
r17 = vec4<f32>(v_86.xyz, r17.w);
|
| 312 |
+
r3.x = dot(r1.xw, r15.zw);
|
| 313 |
+
let v_87 = r15;
|
| 314 |
+
r4 = vec4<f32>(v_87.zw, r4.zw);
|
| 315 |
+
let v_88 = (r3.yzx + r4.xyz);
|
| 316 |
+
r15 = vec4<f32>(v_88.xyz, r15.w);
|
| 317 |
+
let v_89 = (r2.zw * vec2<f32>(0.25f));
|
| 318 |
+
r4 = vec4<f32>(v_89.xy, r4.zw);
|
| 319 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 320 |
+
let v_90 = (r3.yzw + r4.xyz);
|
| 321 |
+
r2 = vec4<f32>(v_90.xyz, r2.w);
|
| 322 |
+
let v_91 = (r1.yz * r5.xy);
|
| 323 |
+
r4 = vec4<f32>(v_91.xy, r4.zw);
|
| 324 |
+
r3.x = dot(r1.xw, r4.xy);
|
| 325 |
+
let v_92 = (r3.yzx + r4.xyz);
|
| 326 |
+
r18 = vec4<f32>(v_92.xyz, r18.w);
|
| 327 |
+
let v_93 = (-(r5.yyyx)).zw;
|
| 328 |
+
r5 = vec4<f32>(r5.xy, v_93.xy);
|
| 329 |
+
r19 = (r1.yzyz * r5.zxyw);
|
| 330 |
+
let v_94 = (r19.xy * vec2<f32>(0.5f));
|
| 331 |
+
r4 = vec4<f32>(v_94.xy, r4.zw);
|
| 332 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 333 |
+
let v_95 = (r3.yzw + r4.xyz);
|
| 334 |
+
r20 = vec4<f32>(v_95.xyz, r20.w);
|
| 335 |
+
let v_96 = -(r5.xxyx);
|
| 336 |
+
let v_97 = (r1.yz * v_96.yz);
|
| 337 |
+
let v_98 = r1;
|
| 338 |
+
r1 = vec4<f32>(v_98.x, v_97.xy, v_98.w);
|
| 339 |
+
let v_99 = (r1.yz * vec2<f32>(0.75f));
|
| 340 |
+
r4 = vec4<f32>(v_99.xy, r4.zw);
|
| 341 |
+
r3.x = dot(r1.xw, r4.xy);
|
| 342 |
+
let v_100 = (r3.yzx + r4.xyz);
|
| 343 |
+
r5 = vec4<f32>(v_100.xyz, r5.w);
|
| 344 |
+
let v_101 = (r19.zw * vec2<f32>(0.25f));
|
| 345 |
+
r4 = vec4<f32>(v_101.xy, r4.zw);
|
| 346 |
+
r3.w = dot(r1.xw, r4.xy);
|
| 347 |
+
let v_102 = (r3.yzw + r4.xyz);
|
| 348 |
+
r1 = vec4<f32>(v_102.xyz, r1.w);
|
| 349 |
+
let v_103 = r7.xyxx;
|
| 350 |
+
r3.x = textureSampleCompareLevel(t15, s15, v_103.xy, r7.z);
|
| 351 |
+
let v_104 = r9.xyxx;
|
| 352 |
+
r3.y = textureSampleCompareLevel(t15, s15, v_104.xy, r9.z);
|
| 353 |
+
let v_105 = r10.xyxx;
|
| 354 |
+
r3.z = textureSampleCompareLevel(t15, s15, v_105.xy, r10.z);
|
| 355 |
+
let v_106 = r8.xyxx;
|
| 356 |
+
r3.w = textureSampleCompareLevel(t15, s15, v_106.xy, r8.z);
|
| 357 |
+
let v_107 = r12.xyxx;
|
| 358 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_107.xy, r12.z);
|
| 359 |
+
let v_108 = r14.xyxx;
|
| 360 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_108.xy, r14.z);
|
| 361 |
+
let v_109 = r16.xyxx;
|
| 362 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_109.xy, r16.z);
|
| 363 |
+
let v_110 = r13.xyxx;
|
| 364 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_110.xy, r13.z);
|
| 365 |
+
let v_111 = r11.xyxx;
|
| 366 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_111.xy, r11.z);
|
| 367 |
+
let v_112 = r17.xyxx;
|
| 368 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_112.xy, r17.z);
|
| 369 |
+
let v_113 = r15.xyxx;
|
| 370 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_113.xy, r15.z);
|
| 371 |
+
let v_114 = r2.xyxx;
|
| 372 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_114.xy, r2.z);
|
| 373 |
+
let v_115 = r18.xyxx;
|
| 374 |
+
r2.x = textureSampleCompareLevel(t15, s15, v_115.xy, r18.z);
|
| 375 |
+
let v_116 = r20.xyxx;
|
| 376 |
+
r2.y = textureSampleCompareLevel(t15, s15, v_116.xy, r20.z);
|
| 377 |
+
let v_117 = r5.xyxx;
|
| 378 |
+
r2.z = textureSampleCompareLevel(t15, s15, v_117.xy, r5.z);
|
| 379 |
+
let v_118 = r1.xyxx;
|
| 380 |
+
r2.w = textureSampleCompareLevel(t15, s15, v_118.xy, r1.z);
|
| 381 |
+
r1 = (r3 + r7);
|
| 382 |
+
r1 = (r8 + r1);
|
| 383 |
+
r1 = (r2 + r1);
|
| 384 |
+
r1.x = dot(r1, vec4<f32>(1.0f));
|
| 385 |
+
r1.x = (r1.x * 0.0625f);
|
| 386 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 387 |
+
if ((bitcast<u32>(r1.z) != 0u)) {
|
| 388 |
+
r1.z = textureSample(t2, s2, r6.xyxx.xy).w;
|
| 389 |
+
r1.y = ((-(r1.zzzz)).y + 1.0f);
|
| 390 |
+
} else {
|
| 391 |
+
r1.y = 1.0f;
|
| 392 |
+
}
|
| 393 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 394 |
+
r1.z = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.0f)).z, 0.0f, 1.0f);
|
| 395 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 396 |
+
let v_119 = fma(r0.ww, r1.zz, r1.xy);
|
| 397 |
+
r1 = vec4<f32>(v_119.xy, r1.zw);
|
| 398 |
+
let v_120 = (r1.xy * r1.xy);
|
| 399 |
+
r1 = vec4<f32>(v_120.xy, r1.zw);
|
| 400 |
+
let v_121 = min(r1.xy, vec2<f32>(1.0f));
|
| 401 |
+
let v_122 = r1;
|
| 402 |
+
r1 = vec4<f32>(v_122.x, v_121.xy, v_122.w);
|
| 403 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 404 |
+
r1.w = (r1.z * r1.y);
|
| 405 |
+
let v_123 = bitcast<u32>(r0.w);
|
| 406 |
+
let v_124 = r1.w;
|
| 407 |
+
r1.x = select(r1.y, v_124, (v_123 != 0u));
|
| 408 |
+
r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
|
| 409 |
+
let v_125 = r2;
|
| 410 |
+
r2 = vec4<f32>(v_125.x, 0.0f, v_125.z, 0.5f);
|
| 411 |
+
let v_126 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
|
| 412 |
+
r0 = vec4<f32>(v_126.xy, r0.zw);
|
| 413 |
+
r2.z = textureSample(t5, s5, r0.xyxx.xy).y;
|
| 414 |
+
r0.x = textureSample(t6, s6, r2.zwzz.xy).x;
|
| 415 |
+
r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f);
|
| 416 |
+
r0.y = sqrt(r0.y);
|
| 417 |
+
r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f);
|
| 418 |
+
r0.x = (r0.y * r0.x);
|
| 419 |
+
let v_127 = (r0.xx * r1.xz);
|
| 420 |
+
r0 = vec4<f32>(v_127.xy, r0.zw);
|
| 421 |
+
o0 = min(r0.yyyy, r0.xxxx);
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
@fragment
|
| 425 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
|
| 426 |
+
main_inner(v1, v3, v4);
|
| 427 |
+
return o0;
|
| 428 |
+
}
|
b/8b0b5899ed/shaders/e097d796674d02ad.wgsl
ADDED
|
@@ -0,0 +1,136 @@
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|
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|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb16_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 14 |
+
|
| 15 |
+
struct cb17_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 20 |
+
|
| 21 |
+
struct cb50_struct {
|
| 22 |
+
tint_symbol_2 : array<vec4<f32>, 50u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 26 |
+
|
| 27 |
+
struct cb2_struct {
|
| 28 |
+
tint_symbol_3 : array<vec4<f32>, 2u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(0u) @binding(13u) var<uniform> cb13_13 : cb2_struct;
|
| 32 |
+
|
| 33 |
+
var<private> o0 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> o1 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> o2 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> o3 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> o4 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o5 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
|
| 46 |
+
r0.x = (v2.y * 6.28318500518798828125f);
|
| 47 |
+
let v = (cb13_13.tint_symbol_3[0u].zzw * cb13_13.tint_symbol_3[1u].zzw);
|
| 48 |
+
r0 = vec4<f32>(r0.x, v.xyz);
|
| 49 |
+
let v_1 = fma(cb2_2.tint_symbol_1[16u].xxx, r0.yzw, r0.xxx);
|
| 50 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 51 |
+
let v_2 = sin(r0.xyzx.xyz);
|
| 52 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 53 |
+
let v_3 = (v2.xxz * cb13_13.tint_symbol_3[0u].xxy);
|
| 54 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 55 |
+
let v_4 = (r1.xyz * cb13_13.tint_symbol_3[1u].xxy);
|
| 56 |
+
r1 = vec4<f32>(v_4.xyz, r1.w);
|
| 57 |
+
let v_5 = fma(r0.xyz, r1.xyz, v0);
|
| 58 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 59 |
+
r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
|
| 60 |
+
r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
|
| 61 |
+
r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1);
|
| 62 |
+
o0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 63 |
+
let v_6 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 64 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 65 |
+
let v_7 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 66 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 67 |
+
let v_8 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 68 |
+
r0 = vec4<f32>(v_8.xyz, r0.w);
|
| 69 |
+
let v_9 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 70 |
+
r0 = vec4<f32>(v_9.xyz, r0.w);
|
| 71 |
+
let v_10 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 72 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 73 |
+
r0.x = dot(r0.xyz, r0.xyz);
|
| 74 |
+
r0.x = (r0.x * 0.00000399999998990097f);
|
| 75 |
+
r0.x = min(r0.x, 1.0f);
|
| 76 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 77 |
+
let v_11 = -(cb2_2.tint_symbol_1[16u].zzzz);
|
| 78 |
+
let v_12 = clamp(((r0.xyxx + v_11)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 79 |
+
r0 = vec4<f32>(v_12.xy, r0.zw);
|
| 80 |
+
r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f);
|
| 81 |
+
let v_13 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
|
| 82 |
+
r0 = vec4<f32>(v_13.xy, r0.zw);
|
| 83 |
+
let v_14 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 84 |
+
o1 = vec4<f32>(v_14.xy, o1.zw);
|
| 85 |
+
o1 = vec4<f32>(o1.xy, v1.zw);
|
| 86 |
+
o2 = v3.xyxy;
|
| 87 |
+
r0.x = dot(v4, v4);
|
| 88 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
|
| 89 |
+
let v_15 = select(v4, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
|
| 90 |
+
r0 = vec4<f32>(v_15.xyz, r0.w);
|
| 91 |
+
let v_16 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 92 |
+
r1 = vec4<f32>(v_16.xyz, r1.w);
|
| 93 |
+
let v_17 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 94 |
+
r0 = vec4<f32>(v_17.xy, r0.z, v_17.z);
|
| 95 |
+
let v_18 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
|
| 96 |
+
r0 = vec4<f32>(v_18.xyz, r0.w);
|
| 97 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 98 |
+
r0.w = inverseSqrt(r0.w);
|
| 99 |
+
let v_19 = (r0.www * r0.xyz);
|
| 100 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 101 |
+
o3 = r0.xyz.xyzx;
|
| 102 |
+
let v_20 = (v5.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 103 |
+
r1 = vec4<f32>(v_20.xyz, r1.w);
|
| 104 |
+
let v_21 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 105 |
+
r1 = vec4<f32>(v_21.xyz, r1.w);
|
| 106 |
+
let v_22 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
|
| 107 |
+
r1 = vec4<f32>(v_22.xyz, r1.w);
|
| 108 |
+
o4 = r1.xyz.xyzx;
|
| 109 |
+
let v_23 = (r0.yzx * r1.zxy);
|
| 110 |
+
r2 = vec4<f32>(v_23.xyz, r2.w);
|
| 111 |
+
let v_24 = -(r2.xyzx);
|
| 112 |
+
let v_25 = fma(r1.yzx, r0.zxy, v_24.xyz);
|
| 113 |
+
r0 = vec4<f32>(v_25.xyz, r0.w);
|
| 114 |
+
o5 = ((r0.xyz * v5.www)).xyzx;
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
struct tint_symbol_4 {
|
| 118 |
+
@builtin(position)
|
| 119 |
+
o0 : vec4<f32>,
|
| 120 |
+
@location(1u)
|
| 121 |
+
o1 : vec4<f32>,
|
| 122 |
+
@location(2u)
|
| 123 |
+
o2 : vec4<f32>,
|
| 124 |
+
@location(3u)
|
| 125 |
+
o3 : vec4<f32>,
|
| 126 |
+
@location(4u)
|
| 127 |
+
o4 : vec4<f32>,
|
| 128 |
+
@location(5u)
|
| 129 |
+
o5 : vec4<f32>,
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
@vertex
|
| 133 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
|
| 134 |
+
main_inner(v0, v1, v2, v3, v4, v5);
|
| 135 |
+
return tint_symbol_4(o0, o1, o2, o3, o4, o5);
|
| 136 |
+
}
|
b/8b0b5899ed/shaders/e0a2aa9b99c524ad.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
|
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|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/e0a2aa9b99c524ad.wgsl
ADDED
|
@@ -0,0 +1,938 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
struct cb16_struct {
|
| 48 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 52 |
+
|
| 53 |
+
struct cb23_struct {
|
| 54 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 58 |
+
|
| 59 |
+
struct cb59_struct {
|
| 60 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 64 |
+
|
| 65 |
+
struct cb8_struct {
|
| 66 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 70 |
+
|
| 71 |
+
struct cb1_struct {
|
| 72 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
|
| 76 |
+
|
| 77 |
+
struct cb15_struct {
|
| 78 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 98 |
+
|
| 99 |
+
var<private> v4 : vec4<f32>;
|
| 100 |
+
|
| 101 |
+
var<private> v5 : array<f32, 4u>;
|
| 102 |
+
|
| 103 |
+
var<private> o0 : vec4<f32>;
|
| 104 |
+
|
| 105 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 106 |
+
|
| 107 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 108 |
+
|
| 109 |
+
struct tint_symbol_7 {
|
| 110 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 114 |
+
|
| 115 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
|
| 116 |
+
var v_2 : vec4<f32> = v_1;
|
| 117 |
+
v_2.w = (1.0f / v_1.w);
|
| 118 |
+
v4 = v_2;
|
| 119 |
+
x1[0u].x = v5[0u];
|
| 120 |
+
x1[0u].y = v5[1u];
|
| 121 |
+
x1[0u].z = v5[2u];
|
| 122 |
+
x1[0u].w = v5[3u];
|
| 123 |
+
r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
|
| 124 |
+
let v_3 = (v1.xy * cb11_11.tint_symbol_4[0u].zw);
|
| 125 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 126 |
+
r2 = textureSample(t2, s2, r1.xyxx.xy);
|
| 127 |
+
r1.z = fma(r2.x, 2.0f, -1.0f);
|
| 128 |
+
let v_4 = (r1.xy * vec2<f32>(3.1700000762939453125f));
|
| 129 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 130 |
+
r2 = textureSample(t2, s2, r1.xyxx.xy);
|
| 131 |
+
r1.x = fma(r2.x, 2.0f, -1.0f);
|
| 132 |
+
r1.x = (r1.x * 0.5f);
|
| 133 |
+
r1.x = fma(r1.z, 0.5f, r1.x);
|
| 134 |
+
r1.x = fma((-(r1.xxxx)).x, cb11_11.tint_symbol_4[0u].x, 1.0f);
|
| 135 |
+
r0 = (r0 * r1.xxxx);
|
| 136 |
+
r1.x = dot(v2.xyz, v2.xyz);
|
| 137 |
+
r1.x = inverseSqrt(r1.x);
|
| 138 |
+
let v_5 = (r1.xxx * v2.xyz);
|
| 139 |
+
r1 = vec4<f32>(r1.x, v_5.xyz);
|
| 140 |
+
r0.w = (r0.w * v0.w);
|
| 141 |
+
let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 142 |
+
r2 = vec4<f32>(v_6.xy, r2.zw);
|
| 143 |
+
let v_7 = (r0.xyz * r0.xyz);
|
| 144 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 145 |
+
let v_8 = -(v3.xyzx);
|
| 146 |
+
let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 147 |
+
r3 = vec4<f32>(v_9.xyz, r3.w);
|
| 148 |
+
r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 149 |
+
let v_10 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 150 |
+
r3 = vec4<f32>(v_10.xyz, r3.w);
|
| 151 |
+
let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 152 |
+
r4 = vec4<f32>(v_11.xyz, r4.w);
|
| 153 |
+
let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
|
| 154 |
+
r4 = vec4<f32>(v_12.xyz, r4.w);
|
| 155 |
+
let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
|
| 156 |
+
r4 = vec4<f32>(v_13.xyz, r4.w);
|
| 157 |
+
let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 158 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 159 |
+
let v_15 = &(x0[0u]);
|
| 160 |
+
let v_16 = r5;
|
| 161 |
+
*(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
|
| 162 |
+
let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 163 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 164 |
+
let v_18 = &(x0[1u]);
|
| 165 |
+
let v_19 = r6;
|
| 166 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 167 |
+
let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 168 |
+
r7 = vec4<f32>(v_20.xyz, r7.w);
|
| 169 |
+
let v_21 = &(x0[2u]);
|
| 170 |
+
let v_22 = r7;
|
| 171 |
+
*(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
|
| 172 |
+
let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 173 |
+
r4 = vec4<f32>(v_23.xyz, r4.w);
|
| 174 |
+
let v_24 = &(x0[3u]);
|
| 175 |
+
let v_25 = r4;
|
| 176 |
+
*(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
|
| 177 |
+
let v_26 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 178 |
+
let v_27 = r8;
|
| 179 |
+
r8 = vec4<f32>(v_27.x, v_26.x, v_27.z, v_26.y);
|
| 180 |
+
r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 181 |
+
r2.w = (r2.w * 0.5f);
|
| 182 |
+
let v_28 = abs(r7.yyyy);
|
| 183 |
+
r3.w = max(v_28.w, abs(r7.xxxx).w);
|
| 184 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
|
| 185 |
+
let v_29 = (bitcast<u32>(r3.w) != 0u);
|
| 186 |
+
let v_30 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 187 |
+
r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_30, v_29);
|
| 188 |
+
let v_31 = abs(r6.yyyy);
|
| 189 |
+
r4.z = max(v_31.z, abs(r6.xxxx).z);
|
| 190 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
|
| 191 |
+
let v_32 = bitcast<u32>(r4.z);
|
| 192 |
+
r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_32 != 0u));
|
| 193 |
+
let v_33 = abs(r5.yyyy);
|
| 194 |
+
r4.z = max(v_33.z, abs(r5.xxxx).z);
|
| 195 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
|
| 196 |
+
let v_34 = bitcast<u32>(r2.w);
|
| 197 |
+
r2.w = select(r3.w, 0.0f, (v_34 != 0u));
|
| 198 |
+
let v_35 = x0[bitcast<i32>(r2.w)];
|
| 199 |
+
r5 = vec4<f32>(v_35.xyz, r5.w);
|
| 200 |
+
r2.w = f32(bitcast<i32>(r2.w));
|
| 201 |
+
r3.w = (r2.w + 0.5f);
|
| 202 |
+
r3.w = (r3.w * 0.25f);
|
| 203 |
+
r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
|
| 204 |
+
r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
|
| 205 |
+
r2.w = dot(r6, cb6_6.tint_symbol_5[12u]);
|
| 206 |
+
r4.z = dot(r6, cb6_6.tint_symbol_5[13u]);
|
| 207 |
+
r6.x = (r5.x + 0.5f);
|
| 208 |
+
r6.y = fma(r5.y, 0.25f, r3.w);
|
| 209 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
|
| 210 |
+
r2.w = ((-(r2.wwww)).w + r5.z);
|
| 211 |
+
let v_36 = dpdx(r6.xyy);
|
| 212 |
+
r7 = vec4<f32>(v_36.xy, r7.z, v_36.z);
|
| 213 |
+
r7.z = dpdx(r2.w);
|
| 214 |
+
let v_37 = dpdy(r6.yxy);
|
| 215 |
+
r9 = vec4<f32>(v_37.xyz, r9.w);
|
| 216 |
+
r9.w = dpdy(r2.w);
|
| 217 |
+
let v_38 = (r7.yw * r9.yw);
|
| 218 |
+
r5 = vec4<f32>(v_38.xy, r5.zw);
|
| 219 |
+
let v_39 = -(r5.xyxx);
|
| 220 |
+
let v_40 = fma(r7.xz, r9.xz, v_39.xy);
|
| 221 |
+
r10 = vec4<f32>(v_40.xy, r10.zw);
|
| 222 |
+
r4.w = (1.0f / r10.x);
|
| 223 |
+
r5.x = (r7.z * r9.y);
|
| 224 |
+
let v_41 = -(r5.xxxx);
|
| 225 |
+
r10.z = fma(r7.x, r9.w, v_41.z);
|
| 226 |
+
let v_42 = (r4.ww * r10.yz);
|
| 227 |
+
r5 = vec4<f32>(v_42.xy, r5.zw);
|
| 228 |
+
let v_43 = max(r5.xy, vec2<f32>());
|
| 229 |
+
r5 = vec4<f32>(v_43.xy, r5.zw);
|
| 230 |
+
let v_44 = min(r5.xy, vec2<f32>(0.5f));
|
| 231 |
+
r5 = vec4<f32>(v_44.xy, r5.zw);
|
| 232 |
+
r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w);
|
| 233 |
+
r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w);
|
| 234 |
+
let v_45 = bitcast<u32>(r3.w);
|
| 235 |
+
let v_46 = r2.w;
|
| 236 |
+
r8.z = select(r5.z, v_46, (v_45 != 0u));
|
| 237 |
+
r6.z = 0.0f;
|
| 238 |
+
let v_47 = (r6.xyz + r8.ywz);
|
| 239 |
+
r5 = vec4<f32>(v_47.xyz, r5.w);
|
| 240 |
+
let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 241 |
+
r8 = vec4<f32>(v_48.xy, r8.zw);
|
| 242 |
+
let v_49 = (r6.xyz + r8.xyz);
|
| 243 |
+
r7 = vec4<f32>(v_49.xyz, r7.w);
|
| 244 |
+
let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 245 |
+
r8 = vec4<f32>(v_50.xy, r8.zw);
|
| 246 |
+
let v_51 = (r6.xyz + r8.xyz);
|
| 247 |
+
r9 = vec4<f32>(v_51.xyz, r9.w);
|
| 248 |
+
let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 249 |
+
r8 = vec4<f32>(v_52.xy, r8.zw);
|
| 250 |
+
let v_53 = (r6.xyz + r8.xyz);
|
| 251 |
+
r10 = vec4<f32>(v_53.xyz, r10.w);
|
| 252 |
+
let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 253 |
+
r8 = vec4<f32>(v_54.xy, r8.zw);
|
| 254 |
+
let v_55 = (r6.xyz + r8.xyz);
|
| 255 |
+
r11 = vec4<f32>(v_55.xyz, r11.w);
|
| 256 |
+
let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 257 |
+
r8 = vec4<f32>(v_56.xy, r8.zw);
|
| 258 |
+
let v_57 = (r6.xyz + r8.xyz);
|
| 259 |
+
r12 = vec4<f32>(v_57.xyz, r12.w);
|
| 260 |
+
let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 261 |
+
r8 = vec4<f32>(v_58.xy, r8.zw);
|
| 262 |
+
let v_59 = (r6.xyz + r8.xyz);
|
| 263 |
+
r13 = vec4<f32>(v_59.xyz, r13.w);
|
| 264 |
+
let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 265 |
+
r8 = vec4<f32>(v_60.xy, r8.zw);
|
| 266 |
+
let v_61 = (r6.xyz + r8.xyz);
|
| 267 |
+
r14 = vec4<f32>(v_61.xyz, r14.w);
|
| 268 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 269 |
+
r8 = vec4<f32>(v_62.xy, r8.zw);
|
| 270 |
+
let v_63 = (r6.xyz + r8.xyz);
|
| 271 |
+
r15 = vec4<f32>(v_63.xyz, r15.w);
|
| 272 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 273 |
+
r8 = vec4<f32>(v_64.xy, r8.zw);
|
| 274 |
+
let v_65 = (r6.xyz + r8.xyz);
|
| 275 |
+
r16 = vec4<f32>(v_65.xyz, r16.w);
|
| 276 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 277 |
+
r8 = vec4<f32>(v_66.xy, r8.zw);
|
| 278 |
+
let v_67 = (r6.xyz + r8.xyz);
|
| 279 |
+
r17 = vec4<f32>(v_67.xyz, r17.w);
|
| 280 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 281 |
+
r8 = vec4<f32>(v_68.xy, r8.zw);
|
| 282 |
+
let v_69 = (r6.xyz + r8.xyz);
|
| 283 |
+
r18 = vec4<f32>(v_69.xyz, r18.w);
|
| 284 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 285 |
+
r8 = vec4<f32>(v_70.xy, r8.zw);
|
| 286 |
+
let v_71 = (r6.xyz + r8.xyz);
|
| 287 |
+
r19 = vec4<f32>(v_71.xyz, r19.w);
|
| 288 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 289 |
+
r8 = vec4<f32>(v_72.xy, r8.zw);
|
| 290 |
+
let v_73 = (r6.xyz + r8.xyz);
|
| 291 |
+
r20 = vec4<f32>(v_73.xyz, r20.w);
|
| 292 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 293 |
+
r8 = vec4<f32>(v_74.xy, r8.zw);
|
| 294 |
+
let v_75 = (r6.xyz + r8.xyz);
|
| 295 |
+
r21 = vec4<f32>(v_75.xyz, r21.w);
|
| 296 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 297 |
+
r8 = vec4<f32>(v_76.xy, r8.zw);
|
| 298 |
+
let v_77 = (r6.xyz + r8.xyz);
|
| 299 |
+
r6 = vec4<f32>(v_77.xyz, r6.w);
|
| 300 |
+
let v_78 = r5.xyxx;
|
| 301 |
+
r5.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z);
|
| 302 |
+
let v_79 = r7.xyxx;
|
| 303 |
+
r5.y = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z);
|
| 304 |
+
let v_80 = r9.xyxx;
|
| 305 |
+
r5.z = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z);
|
| 306 |
+
let v_81 = r10.xyxx;
|
| 307 |
+
r5.w = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z);
|
| 308 |
+
let v_82 = r11.xyxx;
|
| 309 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r11.z);
|
| 310 |
+
let v_83 = r12.xyxx;
|
| 311 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z);
|
| 312 |
+
let v_84 = r13.xyxx;
|
| 313 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z);
|
| 314 |
+
let v_85 = r14.xyxx;
|
| 315 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z);
|
| 316 |
+
let v_86 = r15.xyxx;
|
| 317 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z);
|
| 318 |
+
let v_87 = r16.xyxx;
|
| 319 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z);
|
| 320 |
+
let v_88 = r17.xyxx;
|
| 321 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z);
|
| 322 |
+
let v_89 = r18.xyxx;
|
| 323 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z);
|
| 324 |
+
let v_90 = r19.xyxx;
|
| 325 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z);
|
| 326 |
+
let v_91 = r20.xyxx;
|
| 327 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z);
|
| 328 |
+
let v_92 = r21.xyxx;
|
| 329 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z);
|
| 330 |
+
let v_93 = r6.xyxx;
|
| 331 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r6.z);
|
| 332 |
+
r5 = (r5 + r7);
|
| 333 |
+
r5 = (r8 + r5);
|
| 334 |
+
r5 = (r9 + r5);
|
| 335 |
+
r2.w = dot(r5, vec4<f32>(1.0f));
|
| 336 |
+
r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
|
| 337 |
+
let v_94 = abs(r4.yyyy);
|
| 338 |
+
r3.w = max(v_94.w, abs(r4.xxxx).w);
|
| 339 |
+
r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 340 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 341 |
+
r2.z = (r3.w * r2.z);
|
| 342 |
+
r2.z = fma(r2.w, 0.0625f, r2.z);
|
| 343 |
+
let v_95 = (r2.xyz * r2.xyz);
|
| 344 |
+
r2 = vec4<f32>(v_95.xyz, r2.w);
|
| 345 |
+
r2.z = min(r2.z, 1.0f);
|
| 346 |
+
r2.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 347 |
+
r2.w = sqrt(r2.w);
|
| 348 |
+
r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z);
|
| 349 |
+
let v_96 = -(r2.zzzz);
|
| 350 |
+
r2.z = fma(r2.w, v_96.z, r2.z);
|
| 351 |
+
let v_97 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 352 |
+
let v_98 = dot(r1.yzw, v_97.xyz);
|
| 353 |
+
r2.w = clamp(vec4<f32>(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f);
|
| 354 |
+
let v_99 = (r0.xyz * r2.www);
|
| 355 |
+
r4 = vec4<f32>(v_99.xyz, r4.w);
|
| 356 |
+
let v_100 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 357 |
+
r4 = vec4<f32>(v_100.xyz, r4.w);
|
| 358 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 359 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 360 |
+
let v_101 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 361 |
+
r5 = vec4<f32>(v_101.xyz, r5.w);
|
| 362 |
+
let v_102 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 363 |
+
r6 = vec4<f32>(v_102.xyz, r6.w);
|
| 364 |
+
r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 365 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 366 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w);
|
| 367 |
+
let v_103 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 368 |
+
r6 = vec4<f32>(v_103.xyz, r6.w);
|
| 369 |
+
let v_104 = (r6.xyz + v_8.xyz);
|
| 370 |
+
r6 = vec4<f32>(v_104.xyz, r6.w);
|
| 371 |
+
let v_105 = bitcast<vec3<u32>>(r3.www);
|
| 372 |
+
let v_106 = r5.xyz;
|
| 373 |
+
let v_107 = select(r6.xyz, v_106, (v_105 != vec3<u32>()));
|
| 374 |
+
r5 = vec4<f32>(v_107.xyz, r5.w);
|
| 375 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 376 |
+
let v_108 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 377 |
+
r5 = vec4<f32>(v_108.xyz, r5.w);
|
| 378 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 379 |
+
r4.w = inverseSqrt(r4.w);
|
| 380 |
+
let v_109 = (r4.www * r5.xyz);
|
| 381 |
+
r5 = vec4<f32>(v_109.xyz, r5.w);
|
| 382 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 383 |
+
r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 384 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w);
|
| 385 |
+
r3.w = (r3.w / r4.w);
|
| 386 |
+
let v_110 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 387 |
+
r4.w = dot(r5.xyz, v_110.xyz);
|
| 388 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 389 |
+
let v_111 = dot(r5.xyz, r1.yzw);
|
| 390 |
+
r5.x = clamp(vec4<f32>(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f);
|
| 391 |
+
r4.w = (r4.w * r5.x);
|
| 392 |
+
r3.w = (r3.w * r4.w);
|
| 393 |
+
let v_112 = (r3.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 394 |
+
r5 = vec4<f32>(v_112.xyz, r5.w);
|
| 395 |
+
let v_113 = (r0.xyz * r5.xyz);
|
| 396 |
+
r5 = vec4<f32>(v_113.xyz, r5.w);
|
| 397 |
+
let v_114 = bitcast<vec3<u32>>(r2.www);
|
| 398 |
+
let v_115 = select(r5.xyz, vec3<f32>(), (v_114 != vec3<u32>()));
|
| 399 |
+
r5 = vec4<f32>(v_115.xyz, r5.w);
|
| 400 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 401 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 402 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 403 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 404 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 405 |
+
let v_116 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 406 |
+
r6 = vec4<f32>(v_116.xyz, r6.w);
|
| 407 |
+
let v_117 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 408 |
+
r7 = vec4<f32>(v_117.xyz, r7.w);
|
| 409 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 410 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 411 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w);
|
| 412 |
+
let v_118 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 413 |
+
r7 = vec4<f32>(v_118.xyz, r7.w);
|
| 414 |
+
let v_119 = (r7.xyz + v_8.xyz);
|
| 415 |
+
r7 = vec4<f32>(v_119.xyz, r7.w);
|
| 416 |
+
let v_120 = bitcast<vec3<u32>>(r3.www);
|
| 417 |
+
let v_121 = r6.xyz;
|
| 418 |
+
let v_122 = select(r7.xyz, v_121, (v_120 != vec3<u32>()));
|
| 419 |
+
r6 = vec4<f32>(v_122.xyz, r6.w);
|
| 420 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 421 |
+
let v_123 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 422 |
+
r6 = vec4<f32>(v_123.xyz, r6.w);
|
| 423 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 424 |
+
r4.w = inverseSqrt(r4.w);
|
| 425 |
+
let v_124 = (r4.www * r6.xyz);
|
| 426 |
+
r6 = vec4<f32>(v_124.xyz, r6.w);
|
| 427 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 428 |
+
r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 429 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w);
|
| 430 |
+
r3.w = (r3.w / r4.w);
|
| 431 |
+
let v_125 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 432 |
+
r4.w = dot(r6.xyz, v_125.xyz);
|
| 433 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 434 |
+
let v_126 = dot(r6.xyz, r1.yzw);
|
| 435 |
+
r5.w = clamp(vec4<f32>(v_126, v_126, v_126, v_126).w, 0.0f, 1.0f);
|
| 436 |
+
r4.w = (r4.w * r5.w);
|
| 437 |
+
r3.w = (r3.w * r4.w);
|
| 438 |
+
let v_127 = (r3.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 439 |
+
r6 = vec4<f32>(v_127.xyz, r6.w);
|
| 440 |
+
let v_128 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 441 |
+
r6 = vec4<f32>(v_128.xyz, r6.w);
|
| 442 |
+
let v_129 = bitcast<vec3<u32>>(r2.www);
|
| 443 |
+
let v_130 = r5.xyz;
|
| 444 |
+
let v_131 = select(r6.xyz, v_130, (v_129 != vec3<u32>()));
|
| 445 |
+
r5 = vec4<f32>(v_131.xyz, r5.w);
|
| 446 |
+
} else {
|
| 447 |
+
r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 448 |
+
}
|
| 449 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 450 |
+
r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 451 |
+
} else {
|
| 452 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 453 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 454 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 455 |
+
let v_132 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 456 |
+
r6 = vec4<f32>(v_132.xyz, r6.w);
|
| 457 |
+
let v_133 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 458 |
+
r7 = vec4<f32>(v_133.xyz, r7.w);
|
| 459 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 460 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 461 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w);
|
| 462 |
+
let v_134 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 463 |
+
r7 = vec4<f32>(v_134.xyz, r7.w);
|
| 464 |
+
let v_135 = (r7.xyz + v_8.xyz);
|
| 465 |
+
r7 = vec4<f32>(v_135.xyz, r7.w);
|
| 466 |
+
let v_136 = bitcast<vec3<u32>>(r3.www);
|
| 467 |
+
let v_137 = r6.xyz;
|
| 468 |
+
let v_138 = select(r7.xyz, v_137, (v_136 != vec3<u32>()));
|
| 469 |
+
r6 = vec4<f32>(v_138.xyz, r6.w);
|
| 470 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 471 |
+
let v_139 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 472 |
+
r6 = vec4<f32>(v_139.xyz, r6.w);
|
| 473 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 474 |
+
r4.w = inverseSqrt(r4.w);
|
| 475 |
+
let v_140 = (r4.www * r6.xyz);
|
| 476 |
+
r6 = vec4<f32>(v_140.xyz, r6.w);
|
| 477 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 478 |
+
r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 479 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w);
|
| 480 |
+
r3.w = (r3.w / r4.w);
|
| 481 |
+
let v_141 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 482 |
+
r4.w = dot(r6.xyz, v_141.xyz);
|
| 483 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 484 |
+
let v_142 = dot(r6.xyz, r1.yzw);
|
| 485 |
+
r5.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
|
| 486 |
+
r4.w = (r4.w * r5.w);
|
| 487 |
+
r3.w = (r3.w * r4.w);
|
| 488 |
+
let v_143 = (r3.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 489 |
+
r6 = vec4<f32>(v_143.xyz, r6.w);
|
| 490 |
+
let v_144 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 491 |
+
r6 = vec4<f32>(v_144.xyz, r6.w);
|
| 492 |
+
let v_145 = bitcast<vec3<u32>>(r2.www);
|
| 493 |
+
let v_146 = r5.xyz;
|
| 494 |
+
let v_147 = select(r6.xyz, v_146, (v_145 != vec3<u32>()));
|
| 495 |
+
r5 = vec4<f32>(v_147.xyz, r5.w);
|
| 496 |
+
}
|
| 497 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 498 |
+
r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 499 |
+
} else {
|
| 500 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 501 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 502 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 503 |
+
let v_148 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 504 |
+
r6 = vec4<f32>(v_148.xyz, r6.w);
|
| 505 |
+
let v_149 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 506 |
+
r7 = vec4<f32>(v_149.xyz, r7.w);
|
| 507 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 508 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 509 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w);
|
| 510 |
+
let v_150 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 511 |
+
r7 = vec4<f32>(v_150.xyz, r7.w);
|
| 512 |
+
let v_151 = (r7.xyz + v_8.xyz);
|
| 513 |
+
r7 = vec4<f32>(v_151.xyz, r7.w);
|
| 514 |
+
let v_152 = bitcast<vec3<u32>>(r3.www);
|
| 515 |
+
let v_153 = r6.xyz;
|
| 516 |
+
let v_154 = select(r7.xyz, v_153, (v_152 != vec3<u32>()));
|
| 517 |
+
r6 = vec4<f32>(v_154.xyz, r6.w);
|
| 518 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 519 |
+
let v_155 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 520 |
+
r6 = vec4<f32>(v_155.xyz, r6.w);
|
| 521 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 522 |
+
r4.w = inverseSqrt(r4.w);
|
| 523 |
+
let v_156 = (r4.www * r6.xyz);
|
| 524 |
+
r6 = vec4<f32>(v_156.xyz, r6.w);
|
| 525 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 526 |
+
r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 527 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w);
|
| 528 |
+
r3.w = (r3.w / r4.w);
|
| 529 |
+
let v_157 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 530 |
+
r4.w = dot(r6.xyz, v_157.xyz);
|
| 531 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 532 |
+
let v_158 = dot(r6.xyz, r1.yzw);
|
| 533 |
+
r5.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
|
| 534 |
+
r4.w = (r4.w * r5.w);
|
| 535 |
+
r3.w = (r3.w * r4.w);
|
| 536 |
+
let v_159 = (r3.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 537 |
+
r6 = vec4<f32>(v_159.xyz, r6.w);
|
| 538 |
+
let v_160 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 539 |
+
r6 = vec4<f32>(v_160.xyz, r6.w);
|
| 540 |
+
let v_161 = bitcast<vec3<u32>>(r2.www);
|
| 541 |
+
let v_162 = r5.xyz;
|
| 542 |
+
let v_163 = select(r6.xyz, v_162, (v_161 != vec3<u32>()));
|
| 543 |
+
r5 = vec4<f32>(v_163.xyz, r5.w);
|
| 544 |
+
}
|
| 545 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 546 |
+
r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 547 |
+
} else {
|
| 548 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 549 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 550 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 551 |
+
let v_164 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 552 |
+
r6 = vec4<f32>(v_164.xyz, r6.w);
|
| 553 |
+
let v_165 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 554 |
+
r7 = vec4<f32>(v_165.xyz, r7.w);
|
| 555 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 556 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
|
| 557 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[23u].w);
|
| 558 |
+
let v_166 = fma(cb3_3.tint_symbol_2[15u].xyz, r4.www, cb3_3.tint_symbol_2[7u].xyz);
|
| 559 |
+
r7 = vec4<f32>(v_166.xyz, r7.w);
|
| 560 |
+
let v_167 = (r7.xyz + v_8.xyz);
|
| 561 |
+
r7 = vec4<f32>(v_167.xyz, r7.w);
|
| 562 |
+
let v_168 = bitcast<vec3<u32>>(r3.www);
|
| 563 |
+
let v_169 = r6.xyz;
|
| 564 |
+
let v_170 = select(r7.xyz, v_169, (v_168 != vec3<u32>()));
|
| 565 |
+
r6 = vec4<f32>(v_170.xyz, r6.w);
|
| 566 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 567 |
+
let v_171 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 568 |
+
r6 = vec4<f32>(v_171.xyz, r6.w);
|
| 569 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 570 |
+
r4.w = inverseSqrt(r4.w);
|
| 571 |
+
let v_172 = (r4.www * r6.xyz);
|
| 572 |
+
r6 = vec4<f32>(v_172.xyz, r6.w);
|
| 573 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 574 |
+
r4.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
|
| 575 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[15u].w);
|
| 576 |
+
r3.w = (r3.w / r4.w);
|
| 577 |
+
let v_173 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 578 |
+
r4.w = dot(r6.xyz, v_173.xyz);
|
| 579 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
|
| 580 |
+
let v_174 = dot(r6.xyz, r1.yzw);
|
| 581 |
+
r5.w = clamp(vec4<f32>(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f);
|
| 582 |
+
r4.w = (r4.w * r5.w);
|
| 583 |
+
r3.w = (r3.w * r4.w);
|
| 584 |
+
let v_175 = (r3.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 585 |
+
r6 = vec4<f32>(v_175.xyz, r6.w);
|
| 586 |
+
let v_176 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 587 |
+
r6 = vec4<f32>(v_176.xyz, r6.w);
|
| 588 |
+
let v_177 = bitcast<vec3<u32>>(r2.www);
|
| 589 |
+
let v_178 = r5.xyz;
|
| 590 |
+
let v_179 = select(r6.xyz, v_178, (v_177 != vec3<u32>()));
|
| 591 |
+
r5 = vec4<f32>(v_179.xyz, r5.w);
|
| 592 |
+
}
|
| 593 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 594 |
+
r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 595 |
+
} else {
|
| 596 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 597 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 598 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 599 |
+
let v_180 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 600 |
+
r6 = vec4<f32>(v_180.xyz, r6.w);
|
| 601 |
+
let v_181 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 602 |
+
r7 = vec4<f32>(v_181.xyz, r7.w);
|
| 603 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 604 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
|
| 605 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[24u].w);
|
| 606 |
+
let v_182 = fma(cb3_3.tint_symbol_2[16u].xyz, r4.www, cb3_3.tint_symbol_2[8u].xyz);
|
| 607 |
+
r7 = vec4<f32>(v_182.xyz, r7.w);
|
| 608 |
+
let v_183 = (r7.xyz + v_8.xyz);
|
| 609 |
+
r7 = vec4<f32>(v_183.xyz, r7.w);
|
| 610 |
+
let v_184 = bitcast<vec3<u32>>(r3.www);
|
| 611 |
+
let v_185 = r6.xyz;
|
| 612 |
+
let v_186 = select(r7.xyz, v_185, (v_184 != vec3<u32>()));
|
| 613 |
+
r6 = vec4<f32>(v_186.xyz, r6.w);
|
| 614 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 615 |
+
let v_187 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 616 |
+
r6 = vec4<f32>(v_187.xyz, r6.w);
|
| 617 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 618 |
+
r4.w = inverseSqrt(r4.w);
|
| 619 |
+
let v_188 = (r4.www * r6.xyz);
|
| 620 |
+
r6 = vec4<f32>(v_188.xyz, r6.w);
|
| 621 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 622 |
+
r4.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
|
| 623 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[16u].w);
|
| 624 |
+
r3.w = (r3.w / r4.w);
|
| 625 |
+
let v_189 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 626 |
+
r4.w = dot(r6.xyz, v_189.xyz);
|
| 627 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
|
| 628 |
+
let v_190 = dot(r6.xyz, r1.yzw);
|
| 629 |
+
r5.w = clamp(vec4<f32>(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f);
|
| 630 |
+
r4.w = (r4.w * r5.w);
|
| 631 |
+
r3.w = (r3.w * r4.w);
|
| 632 |
+
let v_191 = (r3.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 633 |
+
r6 = vec4<f32>(v_191.xyz, r6.w);
|
| 634 |
+
let v_192 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 635 |
+
r6 = vec4<f32>(v_192.xyz, r6.w);
|
| 636 |
+
let v_193 = bitcast<vec3<u32>>(r2.www);
|
| 637 |
+
let v_194 = r5.xyz;
|
| 638 |
+
let v_195 = select(r6.xyz, v_194, (v_193 != vec3<u32>()));
|
| 639 |
+
r5 = vec4<f32>(v_195.xyz, r5.w);
|
| 640 |
+
}
|
| 641 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 642 |
+
r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 643 |
+
} else {
|
| 644 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 645 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 646 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 647 |
+
let v_196 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 648 |
+
r6 = vec4<f32>(v_196.xyz, r6.w);
|
| 649 |
+
let v_197 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 650 |
+
r7 = vec4<f32>(v_197.xyz, r7.w);
|
| 651 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 652 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
|
| 653 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[25u].w);
|
| 654 |
+
let v_198 = fma(cb3_3.tint_symbol_2[17u].xyz, r4.www, cb3_3.tint_symbol_2[9u].xyz);
|
| 655 |
+
r7 = vec4<f32>(v_198.xyz, r7.w);
|
| 656 |
+
let v_199 = (r7.xyz + v_8.xyz);
|
| 657 |
+
r7 = vec4<f32>(v_199.xyz, r7.w);
|
| 658 |
+
let v_200 = bitcast<vec3<u32>>(r3.www);
|
| 659 |
+
let v_201 = r6.xyz;
|
| 660 |
+
let v_202 = select(r7.xyz, v_201, (v_200 != vec3<u32>()));
|
| 661 |
+
r6 = vec4<f32>(v_202.xyz, r6.w);
|
| 662 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 663 |
+
let v_203 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 664 |
+
r6 = vec4<f32>(v_203.xyz, r6.w);
|
| 665 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 666 |
+
r4.w = inverseSqrt(r4.w);
|
| 667 |
+
let v_204 = (r4.www * r6.xyz);
|
| 668 |
+
r6 = vec4<f32>(v_204.xyz, r6.w);
|
| 669 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 670 |
+
r4.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
|
| 671 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[17u].w);
|
| 672 |
+
r3.w = (r3.w / r4.w);
|
| 673 |
+
let v_205 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 674 |
+
r4.w = dot(r6.xyz, v_205.xyz);
|
| 675 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
|
| 676 |
+
let v_206 = dot(r6.xyz, r1.yzw);
|
| 677 |
+
r5.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
|
| 678 |
+
r4.w = (r4.w * r5.w);
|
| 679 |
+
r3.w = (r3.w * r4.w);
|
| 680 |
+
let v_207 = (r3.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 681 |
+
r6 = vec4<f32>(v_207.xyz, r6.w);
|
| 682 |
+
let v_208 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 683 |
+
r6 = vec4<f32>(v_208.xyz, r6.w);
|
| 684 |
+
let v_209 = bitcast<vec3<u32>>(r2.www);
|
| 685 |
+
let v_210 = r5.xyz;
|
| 686 |
+
let v_211 = select(r6.xyz, v_210, (v_209 != vec3<u32>()));
|
| 687 |
+
r5 = vec4<f32>(v_211.xyz, r5.w);
|
| 688 |
+
}
|
| 689 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 690 |
+
} else {
|
| 691 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 692 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 693 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 694 |
+
let v_212 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 695 |
+
r6 = vec4<f32>(v_212.xyz, r6.w);
|
| 696 |
+
let v_213 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 697 |
+
r7 = vec4<f32>(v_213.xyz, r7.w);
|
| 698 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 699 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
|
| 700 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w);
|
| 701 |
+
let v_214 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz);
|
| 702 |
+
r7 = vec4<f32>(v_214.xyz, r7.w);
|
| 703 |
+
let v_215 = (r7.xyz + v_8.xyz);
|
| 704 |
+
r7 = vec4<f32>(v_215.xyz, r7.w);
|
| 705 |
+
let v_216 = bitcast<vec3<u32>>(r3.www);
|
| 706 |
+
let v_217 = r6.xyz;
|
| 707 |
+
let v_218 = select(r7.xyz, v_217, (v_216 != vec3<u32>()));
|
| 708 |
+
r6 = vec4<f32>(v_218.xyz, r6.w);
|
| 709 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 710 |
+
let v_219 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 711 |
+
r6 = vec4<f32>(v_219.xyz, r6.w);
|
| 712 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 713 |
+
r4.w = inverseSqrt(r4.w);
|
| 714 |
+
let v_220 = (r4.www * r6.xyz);
|
| 715 |
+
r6 = vec4<f32>(v_220.xyz, r6.w);
|
| 716 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 717 |
+
r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
|
| 718 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[18u].w);
|
| 719 |
+
r3.w = (r3.w / r4.w);
|
| 720 |
+
let v_221 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 721 |
+
r4.w = dot(r6.xyz, v_221.xyz);
|
| 722 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
|
| 723 |
+
let v_222 = dot(r6.xyz, r1.yzw);
|
| 724 |
+
r5.w = clamp(vec4<f32>(v_222, v_222, v_222, v_222).w, 0.0f, 1.0f);
|
| 725 |
+
r4.w = (r4.w * r5.w);
|
| 726 |
+
r3.w = (r3.w * r4.w);
|
| 727 |
+
let v_223 = (r3.www * cb3_3.tint_symbol_2[26u].xyz);
|
| 728 |
+
r6 = vec4<f32>(v_223.xyz, r6.w);
|
| 729 |
+
let v_224 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 730 |
+
r6 = vec4<f32>(v_224.xyz, r6.w);
|
| 731 |
+
let v_225 = bitcast<vec3<u32>>(r2.www);
|
| 732 |
+
let v_226 = r5.xyz;
|
| 733 |
+
let v_227 = select(r6.xyz, v_226, (v_225 != vec3<u32>()));
|
| 734 |
+
r5 = vec4<f32>(v_227.xyz, r5.w);
|
| 735 |
+
}
|
| 736 |
+
let v_228 = fma(r4.xyz, r2.zzz, r5.xyz);
|
| 737 |
+
r4 = vec4<f32>(v_228.xyz, r4.w);
|
| 738 |
+
r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
|
| 739 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 740 |
+
r1.x = max(r1.x, 0.0f);
|
| 741 |
+
let v_229 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 742 |
+
r5 = vec4<f32>(v_229.xyz, r5.w);
|
| 743 |
+
r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 744 |
+
let v_230 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 745 |
+
r6 = vec4<f32>(v_230.xyz, r6.w);
|
| 746 |
+
let v_231 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 747 |
+
r6 = vec4<f32>(v_231.xyz, r6.w);
|
| 748 |
+
let v_232 = fma(r5.xyz, r2.zzz, r6.xyz);
|
| 749 |
+
r5 = vec4<f32>(v_232.xyz, r5.w);
|
| 750 |
+
let v_233 = (r2.yyy * r5.xyz);
|
| 751 |
+
r2 = vec4<f32>(r2.x, v_233.xyz);
|
| 752 |
+
let v_234 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 753 |
+
r5 = vec4<f32>(v_234.xyz, r5.w);
|
| 754 |
+
r6.x = cb3_3.tint_symbol_2[46u].w;
|
| 755 |
+
r6.y = cb3_3.tint_symbol_2[47u].w;
|
| 756 |
+
r6.z = cb3_3.tint_symbol_2[48u].w;
|
| 757 |
+
let v_235 = dot(r6.xyz, r1.yzw);
|
| 758 |
+
r1.x = clamp(vec4<f32>(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f);
|
| 759 |
+
let v_236 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
|
| 760 |
+
r1 = vec4<f32>(v_236.xyz, r1.w);
|
| 761 |
+
let v_237 = fma(r1.xyz, r2.xxx, r2.yzw);
|
| 762 |
+
r1 = vec4<f32>(v_237.xyz, r1.w);
|
| 763 |
+
let v_238 = fma(r1.xyz, r0.xyz, r4.xyz);
|
| 764 |
+
r0 = vec4<f32>(v_238.xyz, r0.w);
|
| 765 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 766 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 767 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 768 |
+
r1.x = sqrt(r0.w);
|
| 769 |
+
let v_239 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 770 |
+
r1.y = (r1.x + v_239.y);
|
| 771 |
+
r1.y = max(r1.y, 0.0f);
|
| 772 |
+
r1.x = (r1.y / r1.x);
|
| 773 |
+
r1.x = (r1.x * r3.z);
|
| 774 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 775 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 776 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 777 |
+
r1.w = exp2(r1.w);
|
| 778 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 779 |
+
r1.z = (r1.w / r1.z);
|
| 780 |
+
let v_240 = bitcast<u32>(r1.x);
|
| 781 |
+
r1.x = select(1.0f, r1.z, (v_240 != 0u));
|
| 782 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 783 |
+
r1.x = (r1.x * r1.z);
|
| 784 |
+
r1.x = min(r1.x, 1.0f);
|
| 785 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 786 |
+
r1.x = exp2(r1.x);
|
| 787 |
+
r1.x = min(r1.x, 1.0f);
|
| 788 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 789 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 790 |
+
r0.w = inverseSqrt(r0.w);
|
| 791 |
+
let v_241 = (r0.www * r3.xyz);
|
| 792 |
+
r2 = vec4<f32>(v_241.xyz, r2.w);
|
| 793 |
+
let v_242 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 794 |
+
r0.w = clamp(vec4<f32>(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f);
|
| 795 |
+
r0.w = log2(r0.w);
|
| 796 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 797 |
+
r0.w = exp2(r0.w);
|
| 798 |
+
let v_243 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 799 |
+
r1.w = clamp(vec4<f32>(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f);
|
| 800 |
+
r1.w = log2(r1.w);
|
| 801 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 802 |
+
r1.w = exp2(r1.w);
|
| 803 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 804 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 805 |
+
let v_244 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 806 |
+
r2.x = (r1.y + v_244.x);
|
| 807 |
+
r2.x = max(r2.x, 0.0f);
|
| 808 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 809 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 810 |
+
r2.x = exp2(r2.x);
|
| 811 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 812 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 813 |
+
let v_245 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 814 |
+
r1.y = (r1.y * v_245.y);
|
| 815 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 816 |
+
r1.y = exp2(r1.y);
|
| 817 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 818 |
+
let v_246 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 819 |
+
r2 = vec4<f32>(v_246.xyz, r2.w);
|
| 820 |
+
let v_247 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 821 |
+
r2 = vec4<f32>(v_247.xyz, r2.w);
|
| 822 |
+
let v_248 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 823 |
+
r4 = vec4<f32>(v_248.xyz, r4.w);
|
| 824 |
+
let v_249 = fma(r1.www, r4.xyz, r2.xyz);
|
| 825 |
+
r2 = vec4<f32>(v_249.xyz, r2.w);
|
| 826 |
+
let v_250 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 827 |
+
let v_251 = (r2.xyz + v_250.xyz);
|
| 828 |
+
r2 = vec4<f32>(v_251.xyz, r2.w);
|
| 829 |
+
let v_252 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 830 |
+
r2 = vec4<f32>(v_252.xyz, r2.w);
|
| 831 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 832 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 833 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 834 |
+
let v_253 = ((-(r2.xyzx)).xyz + r4.xyz);
|
| 835 |
+
r4 = vec4<f32>(v_253.xyz, r4.w);
|
| 836 |
+
let v_254 = fma(r1.xxx, r4.xyz, r2.xyz);
|
| 837 |
+
r1 = vec4<f32>(v_254.xy, r1.z, v_254.z);
|
| 838 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 839 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 840 |
+
let v_255 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 841 |
+
r2 = vec4<f32>(v_255.xy, r2.zw);
|
| 842 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 843 |
+
r0.w = (r2.x + -1.0f);
|
| 844 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 845 |
+
} else {
|
| 846 |
+
r0.w = 1.0f;
|
| 847 |
+
}
|
| 848 |
+
let v_256 = -(r0.xyxz);
|
| 849 |
+
let v_257 = fma(r1.xyw, r0.www, v_256.xyw);
|
| 850 |
+
r1 = vec4<f32>(v_257.xy, r1.z, v_257.z);
|
| 851 |
+
let v_258 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 852 |
+
r1 = vec4<f32>(v_258.xyz, r1.w);
|
| 853 |
+
} else {
|
| 854 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 855 |
+
r1.w = sqrt(r0.w);
|
| 856 |
+
let v_259 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 857 |
+
r2.x = (r1.w + v_259.x);
|
| 858 |
+
r2.x = max(r2.x, 0.0f);
|
| 859 |
+
r1.w = (r2.x / r1.w);
|
| 860 |
+
r1.w = (r1.w * r3.z);
|
| 861 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 862 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 863 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 864 |
+
r2.z = exp2(r2.z);
|
| 865 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 866 |
+
r2.y = (r2.z / r2.y);
|
| 867 |
+
let v_260 = bitcast<u32>(r1.w);
|
| 868 |
+
r1.w = select(1.0f, r2.y, (v_260 != 0u));
|
| 869 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 870 |
+
r1.w = (r1.w * r2.y);
|
| 871 |
+
r1.w = min(r1.w, 1.0f);
|
| 872 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 873 |
+
r1.w = exp2(r1.w);
|
| 874 |
+
r1.w = min(r1.w, 1.0f);
|
| 875 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 876 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 877 |
+
r0.w = inverseSqrt(r0.w);
|
| 878 |
+
let v_261 = (r0.www * r3.xyz);
|
| 879 |
+
r3 = vec4<f32>(v_261.xyz, r3.w);
|
| 880 |
+
let v_262 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 881 |
+
r0.w = clamp(vec4<f32>(v_262, v_262, v_262, v_262).w, 0.0f, 1.0f);
|
| 882 |
+
r0.w = log2(r0.w);
|
| 883 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 884 |
+
r0.w = exp2(r0.w);
|
| 885 |
+
let v_263 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 886 |
+
r2.z = clamp(vec4<f32>(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f);
|
| 887 |
+
r2.z = log2(r2.z);
|
| 888 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 889 |
+
r2.z = exp2(r2.z);
|
| 890 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 891 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 892 |
+
let v_264 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 893 |
+
r2.w = (r2.x + v_264.w);
|
| 894 |
+
r2.w = max(r2.w, 0.0f);
|
| 895 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 896 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 897 |
+
r2.w = exp2(r2.w);
|
| 898 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 899 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 900 |
+
let v_265 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 901 |
+
r2.x = (r2.x * v_265.x);
|
| 902 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 903 |
+
r2.x = exp2(r2.x);
|
| 904 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 905 |
+
let v_266 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 906 |
+
r3 = vec4<f32>(v_266.xyz, r3.w);
|
| 907 |
+
let v_267 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 908 |
+
r3 = vec4<f32>(v_267.xyz, r3.w);
|
| 909 |
+
let v_268 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 910 |
+
r4 = vec4<f32>(v_268.xyz, r4.w);
|
| 911 |
+
let v_269 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 912 |
+
r3 = vec4<f32>(v_269.xyz, r3.w);
|
| 913 |
+
let v_270 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 914 |
+
let v_271 = (r3.xyz + v_270.xyz);
|
| 915 |
+
r3 = vec4<f32>(v_271.xyz, r3.w);
|
| 916 |
+
let v_272 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 917 |
+
r2 = vec4<f32>(v_272.x, r2.y, v_272.yz);
|
| 918 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 919 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 920 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 921 |
+
let v_273 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 922 |
+
r3 = vec4<f32>(v_273.xyz, r3.w);
|
| 923 |
+
let v_274 = fma(r1.www, r3.xyz, r2.xzw);
|
| 924 |
+
r2 = vec4<f32>(v_274.x, r2.y, v_274.yz);
|
| 925 |
+
let v_275 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 926 |
+
r2 = vec4<f32>(v_275.x, r2.y, v_275.yz);
|
| 927 |
+
let v_276 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 928 |
+
r1 = vec4<f32>(v_276.xyz, r1.w);
|
| 929 |
+
}
|
| 930 |
+
let v_277 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 931 |
+
o0 = vec4<f32>(v_277.xyz, o0.w);
|
| 932 |
+
}
|
| 933 |
+
|
| 934 |
+
@fragment
|
| 935 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_278 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 936 |
+
main_inner(v0, v1, v2, v3, v_278);
|
| 937 |
+
return o0;
|
| 938 |
+
}
|
b/8b0b5899ed/shaders/e0b4a8df98aaca3d.wgsl
ADDED
|
@@ -0,0 +1,88 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb16_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 14 |
+
|
| 15 |
+
struct cb18_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb18_struct;
|
| 20 |
+
|
| 21 |
+
struct cb10_struct {
|
| 22 |
+
tint_symbol_2 : array<vec4<f32>, 10u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb10_struct;
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> o0 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 34 |
+
r0 = vec4<f32>(((v2.xy / v2.ww)).xy, r0.zw);
|
| 35 |
+
r0 = textureSample(t5, s5, r0.xyxx.xy);
|
| 36 |
+
r0.y = (cb11_11.tint_symbol_1[17u].w + 1.0f);
|
| 37 |
+
r0.x = ((-(r0.xxxx)).x + r0.y);
|
| 38 |
+
r0.x = (cb11_11.tint_symbol_1[17u].z / r0.x);
|
| 39 |
+
r0.x = clamp(((r0.xxxx / v2.wwww)).x, 0.0f, 1.0f);
|
| 40 |
+
r0.y = (r0.x * r0.x);
|
| 41 |
+
r1 = vec4<f32>(((v3.xyz / v4.xyz)).xyz, r1.w);
|
| 42 |
+
r0.z = max(r1.y, r1.x);
|
| 43 |
+
r0.z = max(r1.z, r0.z);
|
| 44 |
+
r0.w = (r0.x + r0.z);
|
| 45 |
+
r0.x = clamp(((-(r0.zzzz) + r0.xxxx)).x, 0.0f, 1.0f);
|
| 46 |
+
r0.y = fma(r0.z, r0.w, r0.y);
|
| 47 |
+
let v = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 48 |
+
r1 = vec4<f32>(v.xyz, r1.w);
|
| 49 |
+
r0.z = dot(cb10_10.tint_symbol_2[8u].xyz, r1.xyz);
|
| 50 |
+
r1.x = dot(r1.xyz, r1.xyz);
|
| 51 |
+
r1.x = sqrt(r1.x);
|
| 52 |
+
r1.y = (r0.z * r0.z);
|
| 53 |
+
r0.y = (r0.y * r1.y);
|
| 54 |
+
let v_1 = cb1_1.tint_symbol[15u];
|
| 55 |
+
r2 = vec4<f32>(v_1.xyz, r2.w);
|
| 56 |
+
r2.w = 1.0f;
|
| 57 |
+
r1.y = dot(cb10_10.tint_symbol_2[8u], r2);
|
| 58 |
+
r0.z = (r0.z * r1.y);
|
| 59 |
+
r0.z = (r0.z * r0.w);
|
| 60 |
+
r0.z = fma(r1.y, r1.y, r0.z);
|
| 61 |
+
r0.y = fma(r0.y, 0.3333333432674407959f, r0.z);
|
| 62 |
+
r0.y = log2(abs(r0.yyyy).y);
|
| 63 |
+
let v_2 = (r0.yyy * cb10_10.tint_symbol_2[9u].xyz);
|
| 64 |
+
r0 = vec4<f32>(r0.x, v_2.xyz);
|
| 65 |
+
let v_3 = exp2(r0.yzw);
|
| 66 |
+
r0 = vec4<f32>(r0.x, v_3.xyz);
|
| 67 |
+
let v_4 = (r0.yzw * r0.xxx);
|
| 68 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 69 |
+
let v_5 = (r1.xxx * r0.xyz);
|
| 70 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 71 |
+
let v_6 = fma(r0.xyz, v2.zzz, vec3<f32>(-1.0f));
|
| 72 |
+
r1 = vec4<f32>(v_6.xyz, r1.w);
|
| 73 |
+
let v_7 = (r0.xyz * v2.zzz);
|
| 74 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 75 |
+
let v_8 = fma(cb10_10.tint_symbol_2[9u].www, r1.xyz, vec3<f32>(1.0f));
|
| 76 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 77 |
+
let v_9 = (r0.xyz * r1.xyz);
|
| 78 |
+
r0 = vec4<f32>(v_9.xyz, r0.w);
|
| 79 |
+
let v_10 = (r0.xyz * cb10_10.tint_symbol_2[4u].xyz);
|
| 80 |
+
o0 = vec4<f32>(v_10.xyz, o0.w);
|
| 81 |
+
o0.w = 0.0f;
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
@fragment
|
| 85 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 86 |
+
main_inner(v1, v2, v3, v4);
|
| 87 |
+
return o0;
|
| 88 |
+
}
|
b/8b0b5899ed/shaders/e0b9a771d19750f4.wgsl
ADDED
|
@@ -0,0 +1,336 @@
|
|
|
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|
|
|
|
|
|
|
|
|
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|
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
struct cb16_struct {
|
| 28 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 32 |
+
|
| 33 |
+
struct cb19_struct {
|
| 34 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 38 |
+
|
| 39 |
+
struct cb48_struct {
|
| 40 |
+
tint_symbol_2 : array<vec4<f32>, 48u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb48_struct;
|
| 44 |
+
|
| 45 |
+
struct cb21_struct {
|
| 46 |
+
tint_symbol_3 : array<vec4<f32>, 21u>,
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(30u) var s14 : sampler_comparison;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(46u) var t14 : texture_depth_cube;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(56u) var t24 : texture_depth_2d;
|
| 66 |
+
|
| 67 |
+
var<private> o0 : vec4<f32>;
|
| 68 |
+
|
| 69 |
+
fn main_inner(v1 : vec4<f32>, v3 : u32) {
|
| 70 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 71 |
+
let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
|
| 72 |
+
r1 = vec4<f32>(v.xy, r1.zw);
|
| 73 |
+
r1.z = 1.0f;
|
| 74 |
+
r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
|
| 75 |
+
r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
|
| 76 |
+
r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
|
| 77 |
+
let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 78 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 79 |
+
let v_2 = r0.xy;
|
| 80 |
+
let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
|
| 81 |
+
let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
|
| 82 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 83 |
+
r0 = vec4<f32>(r0.xy, vec2<f32>());
|
| 84 |
+
r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
|
| 85 |
+
r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w);
|
| 86 |
+
r1.x = (r1.x + 1.0f);
|
| 87 |
+
r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x);
|
| 88 |
+
let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz);
|
| 89 |
+
r3 = vec4<f32>(v_5.xyz, r3.w);
|
| 90 |
+
let v_6 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_3[0u].xyz);
|
| 91 |
+
r1 = vec4<f32>(r1.x, v_6.xyz);
|
| 92 |
+
r2.w = dot(r1.yzw, r1.yzw);
|
| 93 |
+
r4.x = inverseSqrt(r2.w);
|
| 94 |
+
let v_7 = (r1.yzw * r4.xxx);
|
| 95 |
+
r4 = vec4<f32>(r4.x, v_7.xyz);
|
| 96 |
+
r2.w = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 97 |
+
r5.x = ((-(cb12_12.tint_symbol_3[7u].xxxx)).x + 1.0f);
|
| 98 |
+
r5.x = fma(r5.x, r2.w, cb12_12.tint_symbol_3[7u].x);
|
| 99 |
+
r2.w = (r2.w / r5.x);
|
| 100 |
+
let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx);
|
| 101 |
+
r5.x = dot(r4.yzw, v_8.xyz);
|
| 102 |
+
r5.x = clamp(fma(r5.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f);
|
| 103 |
+
r2.w = (r2.w * r5.x);
|
| 104 |
+
r3.w = 1.0f;
|
| 105 |
+
r3.x = dot(r3, cb12_12.tint_symbol_3[6u]);
|
| 106 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 0.0f)));
|
| 107 |
+
r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
|
| 108 |
+
r2.w = (r2.w * r3.x);
|
| 109 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.00000099999999747524f)));
|
| 110 |
+
v_9((bitcast<u32>(r3.x) != 0u));
|
| 111 |
+
r3.x = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).y);
|
| 112 |
+
r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 8u));
|
| 113 |
+
r3.x = f32(bitcast<u32>(r3.x));
|
| 114 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 8.0f)));
|
| 115 |
+
r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
|
| 116 |
+
let v_10 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
|
| 117 |
+
r3 = vec4<f32>(r3.x, v_10.xyz);
|
| 118 |
+
let v_11 = (r3.yzw * r3.yzw);
|
| 119 |
+
r3 = vec4<f32>(r3.x, v_11.xyz);
|
| 120 |
+
let v_12 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
|
| 121 |
+
r5 = vec4<f32>(v_12.xyz, r5.w);
|
| 122 |
+
let v_13 = (r5.xy * r5.xy);
|
| 123 |
+
r5 = vec4<f32>(v_13.xy, r5.zw);
|
| 124 |
+
r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
|
| 125 |
+
let v_14 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 126 |
+
r6 = vec4<f32>(v_14.xyz, r6.w);
|
| 127 |
+
let v_15 = fract(r6.xyz);
|
| 128 |
+
r6 = vec4<f32>(v_15.xyz, r6.w);
|
| 129 |
+
let v_16 = fma((-(r6.yzyy)).xy, vec2<f32>(0.125f), r6.xy);
|
| 130 |
+
r6 = vec4<f32>(v_16.xy, r6.zw);
|
| 131 |
+
let v_17 = fma(r0.xyz, vec3<f32>(256.0f), r6.xyz);
|
| 132 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 133 |
+
let v_18 = (r0.xyz + vec3<f32>(-128.0f));
|
| 134 |
+
r0 = vec4<f32>(v_18.xyz, r0.w);
|
| 135 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 136 |
+
r0.w = inverseSqrt(r0.w);
|
| 137 |
+
let v_19 = (r0.www * r0.xyz);
|
| 138 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 139 |
+
r0.w = min(r5.x, 1.0f);
|
| 140 |
+
r5.x = fma(r5.y, 512.0f, -500.0f);
|
| 141 |
+
r5.x = max(r5.x, 0.0f);
|
| 142 |
+
let v_20 = -(r5.xxxx);
|
| 143 |
+
r5.y = fma(r5.y, 512.0f, v_20.y);
|
| 144 |
+
r5.x = (r5.x * 558.0f);
|
| 145 |
+
r5.x = fma(r5.y, 3.0f, r5.x);
|
| 146 |
+
r5.y = dot(r2.xyz, r2.xyz);
|
| 147 |
+
r5.y = inverseSqrt(r5.y);
|
| 148 |
+
let v_21 = (r2.xyz * r5.yyy);
|
| 149 |
+
r6 = vec4<f32>(v_21.xyz, r6.w);
|
| 150 |
+
let v_22 = -(r6.xxyz);
|
| 151 |
+
let v_23 = fma(r1.yzw, r4.xxx, v_22.yzw);
|
| 152 |
+
r1 = vec4<f32>(r1.x, v_23.xyz);
|
| 153 |
+
r4.x = dot(r1.yzw, r1.yzw);
|
| 154 |
+
r4.x = inverseSqrt(r4.x);
|
| 155 |
+
let v_24 = (r1.yzw * r4.xxx);
|
| 156 |
+
r1 = vec4<f32>(r1.x, v_24.xyz);
|
| 157 |
+
r4.x = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f)));
|
| 158 |
+
if ((bitcast<u32>(r4.x) != 0u)) {
|
| 159 |
+
let v_25 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz);
|
| 160 |
+
r7 = vec4<f32>(v_25.xyz, r7.w);
|
| 161 |
+
r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz);
|
| 162 |
+
r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz);
|
| 163 |
+
r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz);
|
| 164 |
+
let v_26 = -(r8.xyzx);
|
| 165 |
+
r4.x = dot(v_26.xyz, (-(r8.xyzx)).xyz);
|
| 166 |
+
r4.x = sqrt(r4.x);
|
| 167 |
+
let v_27 = ((-(r8.xyzx)).xyz / r4.xxx);
|
| 168 |
+
r7 = vec4<f32>(v_27.xyz, r7.w);
|
| 169 |
+
r4.x = (r4.x * cb6_6.tint_symbol_2[17u].w);
|
| 170 |
+
let v_28 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r7.xyz)));
|
| 171 |
+
r8 = vec4<f32>(v_28.xyz, r8.w);
|
| 172 |
+
let v_29 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r7.xyz < vec3<f32>())));
|
| 173 |
+
r9 = vec4<f32>(v_29.xyz, r9.w);
|
| 174 |
+
let v_30 = -(bitcast<vec4<i32>>(r8.xyzx));
|
| 175 |
+
let v_31 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r9.xyz) + v_30.xyz));
|
| 176 |
+
r8 = vec4<f32>(v_31.xyz, r8.w);
|
| 177 |
+
let v_32 = vec3<f32>(bitcast<vec3<i32>>(r8.zxy));
|
| 178 |
+
r8 = vec4<f32>(v_32.xyz, r8.w);
|
| 179 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r7.zzxx) >= abs(r7.xyyz))));
|
| 180 |
+
let v_33 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r9.yw) & bitcast<vec2<u32>>(r9.xz)));
|
| 181 |
+
let v_34 = r5;
|
| 182 |
+
r5 = vec4<f32>(v_34.x, v_33.x, v_34.z, v_33.y);
|
| 183 |
+
let v_35 = (-(r8.yzyy)).xy;
|
| 184 |
+
r9 = vec4<f32>(v_35.xy, r9.zw);
|
| 185 |
+
r9.z = 0.0f;
|
| 186 |
+
r9.w = abs(r7.xxxx).w;
|
| 187 |
+
r10 = vec4<f32>(vec2<f32>(1.0f, 0.0f), r10.zw);
|
| 188 |
+
r10.z = abs(r7.yyyy).z;
|
| 189 |
+
let v_36 = bitcast<vec3<u32>>(r5.www);
|
| 190 |
+
let v_37 = r9.zxw;
|
| 191 |
+
let v_38 = select(r10.xyz, v_37, (v_36 != vec3<u32>()));
|
| 192 |
+
r10 = vec4<f32>(v_38.xyz, r10.w);
|
| 193 |
+
r8.y = 0.0f;
|
| 194 |
+
r8.z = abs(r7.zzzz).z;
|
| 195 |
+
let v_39 = bitcast<vec3<u32>>(r5.yyy);
|
| 196 |
+
let v_40 = r8.xyz;
|
| 197 |
+
let v_41 = select(r10.xyz, v_40, (v_39 != vec3<u32>()));
|
| 198 |
+
r8 = vec4<f32>(v_41.xyz, r8.w);
|
| 199 |
+
let v_42 = abs(r7.yyyy);
|
| 200 |
+
r5.y = bitcast<f32>(select(0u, 4294967295u, (r8.z == v_42.y)));
|
| 201 |
+
let v_43 = bitcast<vec2<u32>>(r5.yy);
|
| 202 |
+
let v_44 = select(vec2<f32>(1.0f, 0.0f), r9.zy, (v_43 != vec2<u32>()));
|
| 203 |
+
let v_45 = r9;
|
| 204 |
+
r9 = vec4<f32>(v_45.x, v_44.xy, v_45.w);
|
| 205 |
+
r5.y = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz);
|
| 206 |
+
let v_46 = (r7.xyz / r5.yyy);
|
| 207 |
+
r7 = vec4<f32>(v_46.xyz, r7.w);
|
| 208 |
+
let v_47 = (r8.xy * vec2<f32>(-0.5f));
|
| 209 |
+
let v_48 = r10;
|
| 210 |
+
r10 = vec4<f32>(v_47.x, v_48.y, v_47.y, v_48.w);
|
| 211 |
+
r10.y = 0.0f;
|
| 212 |
+
let v_49 = (r7.xyz + r10.xyz);
|
| 213 |
+
r10 = vec4<f32>(v_49.xyz, r10.w);
|
| 214 |
+
r9.x = 0.0f;
|
| 215 |
+
let v_50 = fma(vec3<f32>(-0.5f), r9.xyz, r10.xyz);
|
| 216 |
+
r11 = vec4<f32>(v_50.xyz, r11.w);
|
| 217 |
+
let v_51 = r11.xyzx;
|
| 218 |
+
r5.y = textureSampleCompareLevel(t14, s14, v_51.xyz, r4.x);
|
| 219 |
+
let v_52 = (r8.xy * vec2<f32>(0.5f));
|
| 220 |
+
let v_53 = r8;
|
| 221 |
+
r8 = vec4<f32>(v_52.x, v_53.y, v_52.y, v_53.w);
|
| 222 |
+
r8.y = 0.0f;
|
| 223 |
+
let v_54 = (r7.xyz + r8.xyz);
|
| 224 |
+
r7 = vec4<f32>(v_54.xyz, r7.w);
|
| 225 |
+
let v_55 = fma(vec3<f32>(-0.5f), r9.xyz, r7.xyz);
|
| 226 |
+
r8 = vec4<f32>(v_55.xyz, r8.w);
|
| 227 |
+
let v_56 = r8.xyzx;
|
| 228 |
+
r5.w = textureSampleCompareLevel(t14, s14, v_56.xyz, r4.x);
|
| 229 |
+
r5.y = (r5.w + r5.y);
|
| 230 |
+
let v_57 = fma(vec3<f32>(0.5f), r9.xyz, r10.xyz);
|
| 231 |
+
r8 = vec4<f32>(v_57.xyz, r8.w);
|
| 232 |
+
let v_58 = r8.xyzx;
|
| 233 |
+
r5.w = textureSampleCompareLevel(t14, s14, v_58.xyz, r4.x);
|
| 234 |
+
r5.y = (r5.w + r5.y);
|
| 235 |
+
let v_59 = fma(vec3<f32>(0.5f), r9.xyz, r7.xyz);
|
| 236 |
+
r7 = vec4<f32>(v_59.xyz, r7.w);
|
| 237 |
+
let v_60 = r7.xyzx;
|
| 238 |
+
r4.x = textureSampleCompareLevel(t14, s14, v_60.xyz, r4.x);
|
| 239 |
+
r4.x = (r4.x + r5.y);
|
| 240 |
+
r4.x = (r4.x * 0.25f);
|
| 241 |
+
} else {
|
| 242 |
+
let v_61 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz);
|
| 243 |
+
r2 = vec4<f32>(v_61.xyz, r2.w);
|
| 244 |
+
r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
|
| 245 |
+
r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
|
| 246 |
+
r1.x = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
|
| 247 |
+
let v_62 = -(r1.xxxx);
|
| 248 |
+
let v_63 = (r7.xy / v_62.xy);
|
| 249 |
+
r7 = vec4<f32>(v_63.xy, r7.zw);
|
| 250 |
+
r1.x = dot(r2.xyz, r2.xyz);
|
| 251 |
+
r1.x = sqrt(r1.x);
|
| 252 |
+
r7.z = (r1.x * cb6_6.tint_symbol_2[17u].w);
|
| 253 |
+
let v_64 = fma(r7.xyz, vec3<f32>(0.5f, -0.5f, 1.0f), vec3<f32>(0.5f, 0.5f, 0.0f));
|
| 254 |
+
r2 = vec4<f32>(v_64.xyz, r2.w);
|
| 255 |
+
r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy);
|
| 256 |
+
let v_65 = r7.xyxx;
|
| 257 |
+
r1.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z);
|
| 258 |
+
let v_66 = r7.zwzz;
|
| 259 |
+
r5.y = textureSampleCompareLevel(t24, s14, v_66.xy, r2.z);
|
| 260 |
+
r1.x = (r1.x + r5.y);
|
| 261 |
+
r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy);
|
| 262 |
+
let v_67 = r7.xyxx;
|
| 263 |
+
r2.x = textureSampleCompareLevel(t24, s14, v_67.xy, r2.z);
|
| 264 |
+
r1.x = (r1.x + r2.x);
|
| 265 |
+
let v_68 = r7.zwzz;
|
| 266 |
+
r2.x = textureSampleCompareLevel(t24, s14, v_68.xy, r2.z);
|
| 267 |
+
r1.x = (r1.x + r2.x);
|
| 268 |
+
r4.x = (r1.x * 0.25f);
|
| 269 |
+
}
|
| 270 |
+
r1.x = (r2.w * r3.x);
|
| 271 |
+
let v_69 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
|
| 272 |
+
r2 = vec4<f32>(v_69.xyz, r2.w);
|
| 273 |
+
let v_70 = dot(r0.xyz, r4.yzw);
|
| 274 |
+
r2.w = clamp(vec4<f32>(v_70, v_70, v_70, v_70).w, 0.0f, 1.0f);
|
| 275 |
+
let v_71 = dot((-(r6.xyzx)).xyz, r0.xyz);
|
| 276 |
+
r6.x = clamp(vec4<f32>(v_71, v_71, v_71, v_71).x, 0.0f, 1.0f);
|
| 277 |
+
let v_72 = dot(r1.yzw, r4.yzw);
|
| 278 |
+
r6.y = clamp(vec4<f32>(v_72, v_72, v_72, v_72).y, 0.0f, 1.0f);
|
| 279 |
+
let v_73 = ((-(r6.xxyx)).yz + vec2<f32>(1.0f));
|
| 280 |
+
let v_74 = r4;
|
| 281 |
+
r4 = vec4<f32>(v_74.x, v_73.xy, v_74.w);
|
| 282 |
+
let v_75 = (r4.yz * r4.yz);
|
| 283 |
+
let v_76 = r5;
|
| 284 |
+
r5 = vec4<f32>(v_76.x, v_75.x, v_76.z, v_75.y);
|
| 285 |
+
let v_77 = (r5.yw * r5.yw);
|
| 286 |
+
let v_78 = r5;
|
| 287 |
+
r5 = vec4<f32>(v_78.x, v_77.x, v_78.z, v_77.y);
|
| 288 |
+
let v_79 = (r4.yz * r5.yw);
|
| 289 |
+
let v_80 = r4;
|
| 290 |
+
r4 = vec4<f32>(v_80.x, v_79.xy, v_80.w);
|
| 291 |
+
r3.x = ((-(r5.zzzz)).x + 1.0f);
|
| 292 |
+
let v_81 = fma(r5.zz, r4.yz, r3.xx);
|
| 293 |
+
let v_82 = r4;
|
| 294 |
+
r4 = vec4<f32>(v_82.x, v_81.xy, v_82.w);
|
| 295 |
+
let v_83 = (r5.xx + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 296 |
+
r5 = vec4<f32>(v_83.xy, r5.zw);
|
| 297 |
+
r3.x = (r5.x * 0.125f);
|
| 298 |
+
r4.y = fma((-(r0.wwww)).y, r4.y, 1.0f);
|
| 299 |
+
r0.x = dot(r0.xyz, r1.yzw);
|
| 300 |
+
r0.x = clamp(((r0.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 301 |
+
r0.x = log2(r0.x);
|
| 302 |
+
r0.x = (r0.x * r5.y);
|
| 303 |
+
r0.x = exp2(r0.x);
|
| 304 |
+
r0.x = (r4.z * r0.x);
|
| 305 |
+
r0.x = (r3.x * r0.x);
|
| 306 |
+
r0.x = (r0.w * r0.x);
|
| 307 |
+
r0.x = (r2.w * r0.x);
|
| 308 |
+
r0.y = (r2.w * r4.y);
|
| 309 |
+
r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z);
|
| 310 |
+
r0.z = (r4.x + -1.0f);
|
| 311 |
+
r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f);
|
| 312 |
+
let v_84 = fma(r3.yzw, r0.yyy, r0.xxx);
|
| 313 |
+
r0 = vec4<f32>(v_84.xy, r0.z, v_84.z);
|
| 314 |
+
let v_85 = (r2.xyz * r0.xyw);
|
| 315 |
+
r0 = vec4<f32>(v_85.xy, r0.z, v_85.z);
|
| 316 |
+
let v_86 = (r1.xxx * r0.xyw);
|
| 317 |
+
r0 = vec4<f32>(v_86.xy, r0.z, v_86.z);
|
| 318 |
+
let v_87 = (r0.zzz * r0.xyw);
|
| 319 |
+
r0 = vec4<f32>(v_87.xyz, r0.w);
|
| 320 |
+
let v_88 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 321 |
+
o0 = vec4<f32>(v_88.xyz, o0.w);
|
| 322 |
+
o0.w = 1.0f;
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
fn v_9(v_89 : bool) {
|
| 326 |
+
if (v_89) {
|
| 327 |
+
discard;
|
| 328 |
+
return;
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
@fragment
|
| 333 |
+
fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
|
| 334 |
+
main_inner(v1, v3);
|
| 335 |
+
return o0;
|
| 336 |
+
}
|
b/8b0b5899ed/shaders/e0cde6034b8f3857.wgsl
ADDED
|
@@ -0,0 +1,439 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
struct cb16_struct {
|
| 36 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 40 |
+
|
| 41 |
+
struct cb19_struct {
|
| 42 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 46 |
+
|
| 47 |
+
struct cb19_struct_1 {
|
| 48 |
+
tint_symbol_2 : array<vec4<f32>, 19u>,
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb19_struct_1;
|
| 52 |
+
|
| 53 |
+
struct cb21_struct {
|
| 54 |
+
tint_symbol_3 : array<vec4<f32>, 21u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(30u) var s14 : sampler_comparison;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(43u) var t11 : texture_2d<u32>;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(46u) var t14 : texture_depth_cube;
|
| 84 |
+
|
| 85 |
+
var<private> o0 : vec4<f32>;
|
| 86 |
+
|
| 87 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 88 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 89 |
+
let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
|
| 90 |
+
r1 = vec4<f32>(v.xy, r1.zw);
|
| 91 |
+
r1.z = 1.0f;
|
| 92 |
+
r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
|
| 93 |
+
r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
|
| 94 |
+
r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
|
| 95 |
+
r1 = textureSample(t12, s12, r0.xyxx.xy);
|
| 96 |
+
r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w);
|
| 97 |
+
r0.z = (r0.z + 1.0f);
|
| 98 |
+
r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
|
| 99 |
+
let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
|
| 100 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 101 |
+
let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
|
| 102 |
+
r3 = vec4<f32>(v_2.xyz, r3.w);
|
| 103 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 104 |
+
r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 105 |
+
r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
|
| 106 |
+
r3.w = fma(r3.w, r2.w, cb12_12.tint_symbol_3[7u].x);
|
| 107 |
+
r2.w = (r2.w / r3.w);
|
| 108 |
+
r1.w = 1.0f;
|
| 109 |
+
r1.x = dot(r1, cb12_12.tint_symbol_3[6u]);
|
| 110 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
|
| 111 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
|
| 112 |
+
r1.x = (r1.x * r2.w);
|
| 113 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
|
| 114 |
+
v_3((bitcast<u32>(r1.y) != 0u));
|
| 115 |
+
let v_4 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 116 |
+
let v_5 = r1;
|
| 117 |
+
r1 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
|
| 118 |
+
let v_6 = r1.yz;
|
| 119 |
+
let v_7 = max(v_6, vec2<f32>(-2147483648.0f));
|
| 120 |
+
let v_8 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_7), vec2<i32>(2147483647i), (v_7 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_6 == v_6))));
|
| 121 |
+
r4 = vec4<f32>(v_8.xy, r4.zw);
|
| 122 |
+
r4 = vec4<f32>(r4.xy, vec2<f32>());
|
| 123 |
+
r4 = bitcast<vec4<f32>>(textureLoad(t11, bitcast<vec2<i32>>(r4.xy), bitcast<i32>(r4.w)));
|
| 124 |
+
r1.w = bitcast<f32>((bitcast<u32>(r4.y) & 8u));
|
| 125 |
+
r1.w = f32(bitcast<u32>(r1.w));
|
| 126 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w >= 8.0f)));
|
| 127 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) & 1065353216u));
|
| 128 |
+
r4 = textureSample(t7, s7, r0.xyxx.xy);
|
| 129 |
+
let v_9 = (r4.xyz * r4.xyz);
|
| 130 |
+
r4 = vec4<f32>(v_9.xyz, r4.w);
|
| 131 |
+
r5 = textureSample(t9, s9, r0.xyxx.xy);
|
| 132 |
+
let v_10 = (r5.xy * r5.xy);
|
| 133 |
+
r5 = vec4<f32>(v_10.xy, r5.zw);
|
| 134 |
+
r6 = textureSample(t8, s8, r0.xyxx.xy);
|
| 135 |
+
let v_11 = (r6.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 136 |
+
r7 = vec4<f32>(v_11.xyz, r7.w);
|
| 137 |
+
let v_12 = fract(r7.xyz);
|
| 138 |
+
r7 = vec4<f32>(v_12.xyz, r7.w);
|
| 139 |
+
let v_13 = fma((-(r7.yzyy)).xy, vec2<f32>(0.125f), r7.xy);
|
| 140 |
+
r7 = vec4<f32>(v_13.xy, r7.zw);
|
| 141 |
+
let v_14 = fma(r6.xyz, vec3<f32>(256.0f), r7.xyz);
|
| 142 |
+
r6 = vec4<f32>(v_14.xyz, r6.w);
|
| 143 |
+
let v_15 = (r6.xyz + vec3<f32>(-128.0f));
|
| 144 |
+
r6 = vec4<f32>(v_15.xyz, r6.w);
|
| 145 |
+
r0.x = dot(r6.xyz, r6.xyz);
|
| 146 |
+
r0.x = inverseSqrt(r0.x);
|
| 147 |
+
let v_16 = (r0.xxx * r6.xyz);
|
| 148 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 149 |
+
r0.x = min(r5.x, 1.0f);
|
| 150 |
+
r0.y = fma(r5.y, 512.0f, -500.0f);
|
| 151 |
+
r0.y = max(r0.y, 0.0f);
|
| 152 |
+
let v_17 = -(r0.yyyy);
|
| 153 |
+
r2.w = fma(r5.y, 512.0f, v_17.w);
|
| 154 |
+
r0.y = (r0.y * 558.0f);
|
| 155 |
+
r0.y = fma(r2.w, 3.0f, r0.y);
|
| 156 |
+
r0.w = inverseSqrt(r0.w);
|
| 157 |
+
let v_18 = (r0.www * r3.xyz);
|
| 158 |
+
r5 = vec4<f32>(v_18.xy, r5.z, v_18.z);
|
| 159 |
+
r2.w = dot(r2.xyz, r2.xyz);
|
| 160 |
+
r2.w = inverseSqrt(r2.w);
|
| 161 |
+
let v_19 = (r2.www * r2.xyz);
|
| 162 |
+
r7 = vec4<f32>(v_19.xyz, r7.w);
|
| 163 |
+
let v_20 = -(r7.xyzx);
|
| 164 |
+
let v_21 = fma(r3.xyz, r0.www, v_20.xyz);
|
| 165 |
+
r3 = vec4<f32>(v_21.xyz, r3.w);
|
| 166 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 167 |
+
r0.w = inverseSqrt(r0.w);
|
| 168 |
+
let v_22 = (r0.www * r3.xyz);
|
| 169 |
+
r3 = vec4<f32>(v_22.xyz, r3.w);
|
| 170 |
+
let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
|
| 171 |
+
r2 = vec4<f32>(v_23.xyz, r2.w);
|
| 172 |
+
r8.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
|
| 173 |
+
r8.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
|
| 174 |
+
r8.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
|
| 175 |
+
let v_24 = -(r8.xyzx);
|
| 176 |
+
r0.z = dot(v_24.xyz, (-(r8.xyzx)).xyz);
|
| 177 |
+
r0.z = sqrt(r0.z);
|
| 178 |
+
let v_25 = ((-(r8.xyzx)).xyz / r0.zzz);
|
| 179 |
+
r2 = vec4<f32>(v_25.xyz, r2.w);
|
| 180 |
+
r0.w = (r0.z * cb6_6.tint_symbol_2[17u].w);
|
| 181 |
+
let v_26 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r2.xyz)));
|
| 182 |
+
r8 = vec4<f32>(v_26.xyz, r8.w);
|
| 183 |
+
let v_27 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r2.xyz < vec3<f32>())));
|
| 184 |
+
r9 = vec4<f32>(v_27.xyz, r9.w);
|
| 185 |
+
let v_28 = -(bitcast<vec4<i32>>(r8.xyzx));
|
| 186 |
+
let v_29 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r9.xyz) + v_28.xyz));
|
| 187 |
+
r8 = vec4<f32>(v_29.xyz, r8.w);
|
| 188 |
+
let v_30 = vec3<f32>(bitcast<vec3<i32>>(r8.xyz));
|
| 189 |
+
r8 = vec4<f32>(v_30.xyz, r8.w);
|
| 190 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz))));
|
| 191 |
+
let v_31 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r9.yw) | bitcast<vec2<u32>>(r9.xz)));
|
| 192 |
+
r9 = vec4<f32>(v_31.xy, r9.zw);
|
| 193 |
+
let v_32 = (-(r8.xyzx)).xyz;
|
| 194 |
+
r8 = vec4<f32>(v_32.xyz, r8.w);
|
| 195 |
+
r8.w = 0.0f;
|
| 196 |
+
let v_33 = bitcast<vec3<u32>>(r9.yyy);
|
| 197 |
+
let v_34 = r8.wxw;
|
| 198 |
+
let v_35 = select(r8.wwy, v_34, (v_33 != vec3<u32>()));
|
| 199 |
+
r9 = vec4<f32>(r9.x, v_35.xyz);
|
| 200 |
+
let v_36 = bitcast<vec3<u32>>(r9.xxx);
|
| 201 |
+
let v_37 = r9.yzw;
|
| 202 |
+
let v_38 = select(r8.wwz, v_37, (v_36 != vec3<u32>()));
|
| 203 |
+
r8 = vec4<f32>(v_38.xyz, r8.w);
|
| 204 |
+
let v_39 = (r2.zxy * r8.xyz);
|
| 205 |
+
r9 = vec4<f32>(v_39.xyz, r9.w);
|
| 206 |
+
let v_40 = -(r9.xyzx);
|
| 207 |
+
let v_41 = fma(r2.yzx, r8.yzx, v_40.xyz);
|
| 208 |
+
r8 = vec4<f32>(v_41.xyz, r8.w);
|
| 209 |
+
r2.w = dot(r8.xyz, r8.xyz);
|
| 210 |
+
r2.w = inverseSqrt(r2.w);
|
| 211 |
+
let v_42 = (r2.www * r8.xyz);
|
| 212 |
+
r8 = vec4<f32>(v_42.xyz, r8.w);
|
| 213 |
+
let v_43 = (r2.yzx * r8.zxy);
|
| 214 |
+
r9 = vec4<f32>(v_43.xyz, r9.w);
|
| 215 |
+
let v_44 = -(r9.xyzx);
|
| 216 |
+
let v_45 = fma(r8.yzx, r2.zxy, v_44.xyz);
|
| 217 |
+
r9 = vec4<f32>(v_45.xyz, r9.w);
|
| 218 |
+
r10 = dpdx(r2.xyzx);
|
| 219 |
+
r2.w = dpdx(r0.w);
|
| 220 |
+
r11 = dpdy(r2.xyzx);
|
| 221 |
+
r0.w = dpdy(r0.w);
|
| 222 |
+
r12.z = dot(r10.yzw, r10.yzw);
|
| 223 |
+
r3.w = dot(r10.yzw, r11.yzw);
|
| 224 |
+
r12.x = dot(r11.yzw, r11.yzw);
|
| 225 |
+
r4.w = (r3.w * r3.w);
|
| 226 |
+
let v_46 = -(r4.wwww);
|
| 227 |
+
r4.w = fma(r12.z, r12.x, v_46.w);
|
| 228 |
+
r4.w = (1.0f / r4.w);
|
| 229 |
+
r12.y = (-(r3.wwww)).y;
|
| 230 |
+
r13 = (r4.wwww * r12.xxxy);
|
| 231 |
+
r12 = (r12.yyyz * r4.wwww);
|
| 232 |
+
r14 = (r11 * r12);
|
| 233 |
+
r14 = fma(r10, r13, r14);
|
| 234 |
+
let v_47 = (r11.yz * r12.ww);
|
| 235 |
+
r10 = vec4<f32>(v_47.x, r10.yz, v_47.y);
|
| 236 |
+
let v_48 = fma(r10.yz, r13.ww, r10.xw);
|
| 237 |
+
r10 = vec4<f32>(v_48.xy, r10.zw);
|
| 238 |
+
let v_49 = (r2.www * r14.xyz);
|
| 239 |
+
r11 = vec4<f32>(v_49.xyz, r11.w);
|
| 240 |
+
r12.x = fma(r0.w, r14.w, r11.x);
|
| 241 |
+
let v_50 = fma(r0.ww, r10.xy, r11.yz);
|
| 242 |
+
let v_51 = r12;
|
| 243 |
+
r12 = vec4<f32>(v_51.x, v_50.xy, v_51.w);
|
| 244 |
+
let v_52 = max(r12.xyz, vec3<f32>(-1.0f));
|
| 245 |
+
r10 = vec4<f32>(v_52.xyz, r10.w);
|
| 246 |
+
let v_53 = min(r10.xyz, vec3<f32>(1.0f));
|
| 247 |
+
r10 = vec4<f32>(v_53.xyz, r10.w);
|
| 248 |
+
let v_54 = (r1.yz * vec2<f32>(0.015625f));
|
| 249 |
+
let v_55 = r1;
|
| 250 |
+
r1 = vec4<f32>(v_55.x, v_54.xy, v_55.w);
|
| 251 |
+
r11 = textureSample(t1, s1, r1.yzyy.xy);
|
| 252 |
+
let v_56 = fma(r11.yx, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 253 |
+
let v_57 = r1;
|
| 254 |
+
r1 = vec4<f32>(v_57.x, v_56.xy, v_57.w);
|
| 255 |
+
r0.w = (cb6_6.tint_symbol_2[18u].w * 4.0f);
|
| 256 |
+
let v_58 = (r0.www * r9.xyz);
|
| 257 |
+
r9 = vec4<f32>(v_58.xyz, r9.w);
|
| 258 |
+
let v_59 = (r0.www * r8.xyz);
|
| 259 |
+
r8 = vec4<f32>(v_59.xyz, r8.w);
|
| 260 |
+
let v_60 = (r1.zzz * r9.xyz);
|
| 261 |
+
r11 = vec4<f32>(v_60.xyz, r11.w);
|
| 262 |
+
let v_61 = (r1.yyy * r8.xyz);
|
| 263 |
+
r12 = vec4<f32>(v_61.xyz, r12.w);
|
| 264 |
+
let v_62 = fma(r1.zzz, r9.xyz, r12.xyz);
|
| 265 |
+
r13 = vec4<f32>(v_62.xyz, r13.w);
|
| 266 |
+
let v_63 = (r2.xyz + r13.xyz);
|
| 267 |
+
r14 = vec4<f32>(v_63.xyz, r14.w);
|
| 268 |
+
r0.w = dot(r10.xyz, r13.xyz);
|
| 269 |
+
r0.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.w);
|
| 270 |
+
let v_64 = r14.xyzx;
|
| 271 |
+
r0.w = textureSampleCompareLevel(t14, s14, v_64.xyz, r0.w);
|
| 272 |
+
let v_65 = -(r12.xyzx);
|
| 273 |
+
let v_66 = fma(r1.zzz, r9.xyz, v_65.xyz);
|
| 274 |
+
r12 = vec4<f32>(v_66.xyz, r12.w);
|
| 275 |
+
let v_67 = (r12.xyz * vec3<f32>(0.5f));
|
| 276 |
+
r13 = vec4<f32>(v_67.xyz, r13.w);
|
| 277 |
+
let v_68 = fma(r12.xyz, vec3<f32>(0.5f), r2.xyz);
|
| 278 |
+
r12 = vec4<f32>(v_68.xyz, r12.w);
|
| 279 |
+
r2.w = dot(r10.xyz, r13.xyz);
|
| 280 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 281 |
+
let v_69 = r12.xyzx;
|
| 282 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_69.xyz, r2.w);
|
| 283 |
+
r0.w = (r0.w + r2.w);
|
| 284 |
+
let v_70 = -(r11.xyzx);
|
| 285 |
+
let v_71 = fma(r1.yyy, r8.xyz, v_70.xyz);
|
| 286 |
+
r11 = vec4<f32>(v_71.xyz, r11.w);
|
| 287 |
+
let v_72 = (r11.xyz * vec3<f32>(0.25f));
|
| 288 |
+
r12 = vec4<f32>(v_72.xyz, r12.w);
|
| 289 |
+
let v_73 = fma(r11.xyz, vec3<f32>(0.25f), r2.xyz);
|
| 290 |
+
r11 = vec4<f32>(v_73.xyz, r11.w);
|
| 291 |
+
r2.w = dot(r10.xyz, r12.xyz);
|
| 292 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 293 |
+
let v_74 = r11.xyzx;
|
| 294 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_74.xyz, r2.w);
|
| 295 |
+
r0.w = (r0.w + r2.w);
|
| 296 |
+
let v_75 = -(r1.yyyy);
|
| 297 |
+
r11.x = (v_75.x + (-(r1.zzzz)).x);
|
| 298 |
+
r11.y = ((-(r1.yyyy)).y + r1.z);
|
| 299 |
+
let v_76 = (r11.xy * vec2<f32>(0.54447221755981445312f));
|
| 300 |
+
r11 = vec4<f32>(v_76.xy, r11.zw);
|
| 301 |
+
let v_77 = (r9.xyz * r11.xxx);
|
| 302 |
+
r12 = vec4<f32>(v_77.xyz, r12.w);
|
| 303 |
+
let v_78 = (r8.xyz * r11.yyy);
|
| 304 |
+
r13 = vec4<f32>(v_78.xyz, r13.w);
|
| 305 |
+
let v_79 = fma(r11.xxx, r9.xyz, r13.xyz);
|
| 306 |
+
r14 = vec4<f32>(v_79.xyz, r14.w);
|
| 307 |
+
let v_80 = (r2.xyz + r14.xyz);
|
| 308 |
+
r15 = vec4<f32>(v_80.xyz, r15.w);
|
| 309 |
+
r2.w = dot(r10.xyz, r14.xyz);
|
| 310 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 311 |
+
let v_81 = r15.xyzx;
|
| 312 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_81.xyz, r2.w);
|
| 313 |
+
r0.w = (r0.w + r2.w);
|
| 314 |
+
let v_82 = -(r13.xxyz);
|
| 315 |
+
let v_83 = fma(r11.xxx, r9.xyz, v_82.xzw);
|
| 316 |
+
r11 = vec4<f32>(v_83.x, r11.y, v_83.yz);
|
| 317 |
+
let v_84 = (r11.xzw * vec3<f32>(0.5f));
|
| 318 |
+
r13 = vec4<f32>(v_84.xyz, r13.w);
|
| 319 |
+
let v_85 = fma(r11.xzw, vec3<f32>(0.5f), r2.xyz);
|
| 320 |
+
r11 = vec4<f32>(v_85.x, r11.y, v_85.yz);
|
| 321 |
+
r2.w = dot(r10.xyz, r13.xyz);
|
| 322 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 323 |
+
let v_86 = r11.xzwx;
|
| 324 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_86.xyz, r2.w);
|
| 325 |
+
r0.w = (r0.w + r2.w);
|
| 326 |
+
let v_87 = -(r12.xyzx);
|
| 327 |
+
let v_88 = fma(r11.yyy, r8.xyz, v_87.xyz);
|
| 328 |
+
r11 = vec4<f32>(v_88.xyz, r11.w);
|
| 329 |
+
let v_89 = (r11.xyz * vec3<f32>(0.25f));
|
| 330 |
+
r12 = vec4<f32>(v_89.xyz, r12.w);
|
| 331 |
+
let v_90 = fma(r11.xyz, vec3<f32>(0.25f), r2.xyz);
|
| 332 |
+
r11 = vec4<f32>(v_90.xyz, r11.w);
|
| 333 |
+
r2.w = dot(r10.xyz, r12.xyz);
|
| 334 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 335 |
+
let v_91 = r11.xyzx;
|
| 336 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_91.xyz, r2.w);
|
| 337 |
+
r0.w = (r0.w + r2.w);
|
| 338 |
+
let v_92 = (r1.yz * vec2<f32>(0.43999999761581420898f, -0.43999999761581420898f));
|
| 339 |
+
let v_93 = r1;
|
| 340 |
+
r1 = vec4<f32>(v_93.x, v_92.xy, v_93.w);
|
| 341 |
+
let v_94 = (r9.xyz * r1.yyy);
|
| 342 |
+
r11 = vec4<f32>(v_94.xyz, r11.w);
|
| 343 |
+
let v_95 = (r8.xyz * r1.zzz);
|
| 344 |
+
r12 = vec4<f32>(v_95.xyz, r12.w);
|
| 345 |
+
let v_96 = fma(r1.yyy, r9.xyz, r12.xyz);
|
| 346 |
+
r13 = vec4<f32>(v_96.xyz, r13.w);
|
| 347 |
+
let v_97 = (r2.xyz + r13.xyz);
|
| 348 |
+
r14 = vec4<f32>(v_97.xyz, r14.w);
|
| 349 |
+
r2.w = dot(r10.xyz, r13.xyz);
|
| 350 |
+
r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
|
| 351 |
+
let v_98 = r14.xyzx;
|
| 352 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_98.xyz, r2.w);
|
| 353 |
+
r0.w = (r0.w + r2.w);
|
| 354 |
+
let v_99 = -(r12.xyzx);
|
| 355 |
+
let v_100 = fma(r1.yyy, r9.xyz, v_99.xyz);
|
| 356 |
+
r9 = vec4<f32>(v_100.xyz, r9.w);
|
| 357 |
+
let v_101 = (r9.xyz * vec3<f32>(0.5f));
|
| 358 |
+
r12 = vec4<f32>(v_101.xyz, r12.w);
|
| 359 |
+
let v_102 = fma(r9.xyz, vec3<f32>(0.5f), r2.xyz);
|
| 360 |
+
r9 = vec4<f32>(v_102.xyz, r9.w);
|
| 361 |
+
r1.y = dot(r10.xyz, r12.xyz);
|
| 362 |
+
r1.y = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r1.y);
|
| 363 |
+
let v_103 = r9.xyzx;
|
| 364 |
+
r1.y = textureSampleCompareLevel(t14, s14, v_103.xyz, r1.y);
|
| 365 |
+
r0.w = (r0.w + r1.y);
|
| 366 |
+
let v_104 = -(r11.xyzx);
|
| 367 |
+
let v_105 = fma(r1.zzz, r8.xyz, v_104.xyz);
|
| 368 |
+
r8 = vec4<f32>(v_105.xyz, r8.w);
|
| 369 |
+
let v_106 = (r8.xyz * vec3<f32>(0.25f));
|
| 370 |
+
r9 = vec4<f32>(v_106.xyz, r9.w);
|
| 371 |
+
let v_107 = fma(r8.xyz, vec3<f32>(0.25f), r2.xyz);
|
| 372 |
+
r2 = vec4<f32>(v_107.xyz, r2.w);
|
| 373 |
+
r1.y = dot(r10.xyz, r9.xyz);
|
| 374 |
+
r0.z = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r1.y);
|
| 375 |
+
let v_108 = r2.xyzx;
|
| 376 |
+
r0.z = textureSampleCompareLevel(t14, s14, v_108.xyz, r0.z);
|
| 377 |
+
r0.z = (r0.z + r0.w);
|
| 378 |
+
r0.w = (r1.w * r1.x);
|
| 379 |
+
let v_109 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
|
| 380 |
+
r1 = vec4<f32>(v_109.xyz, r1.w);
|
| 381 |
+
let v_110 = dot(r6.xyz, r5.xyw);
|
| 382 |
+
r1.w = clamp(vec4<f32>(v_110, v_110, v_110, v_110).w, 0.0f, 1.0f);
|
| 383 |
+
let v_111 = dot((-(r7.xyzx)).xyz, r6.xyz);
|
| 384 |
+
r2.x = clamp(vec4<f32>(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f);
|
| 385 |
+
let v_112 = dot(r3.xyz, r5.xyw);
|
| 386 |
+
r2.y = clamp(vec4<f32>(v_112, v_112, v_112, v_112).y, 0.0f, 1.0f);
|
| 387 |
+
let v_113 = ((-(r2.xyxx)).xy + vec2<f32>(1.0f));
|
| 388 |
+
r2 = vec4<f32>(v_113.xy, r2.zw);
|
| 389 |
+
let v_114 = (r2.xy * r2.xy);
|
| 390 |
+
r2 = vec4<f32>(r2.xy, v_114.xy);
|
| 391 |
+
let v_115 = (r2.zw * r2.zw);
|
| 392 |
+
r2 = vec4<f32>(r2.xy, v_115.xy);
|
| 393 |
+
let v_116 = (r2.xy * r2.zw);
|
| 394 |
+
r2 = vec4<f32>(v_116.xy, r2.zw);
|
| 395 |
+
r2.z = ((-(r5.zzzz)).z + 1.0f);
|
| 396 |
+
let v_117 = fma(r5.zz, r2.xy, r2.zz);
|
| 397 |
+
r2 = vec4<f32>(v_117.xy, r2.zw);
|
| 398 |
+
let v_118 = (r0.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 399 |
+
r2 = vec4<f32>(r2.xy, v_118.xy);
|
| 400 |
+
r0.y = (r2.z * 0.125f);
|
| 401 |
+
r2.x = fma((-(r0.xxxx)).x, r2.x, 1.0f);
|
| 402 |
+
r2.z = dot(r6.xyz, r3.xyz);
|
| 403 |
+
r2.z = clamp(((r2.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
|
| 404 |
+
r2.z = log2(r2.z);
|
| 405 |
+
r2.z = (r2.z * r2.w);
|
| 406 |
+
r2.z = exp2(r2.z);
|
| 407 |
+
r2.y = (r2.y * r2.z);
|
| 408 |
+
r0.y = (r0.y * r2.y);
|
| 409 |
+
r0.x = (r0.x * r0.y);
|
| 410 |
+
r0.x = (r1.w * r0.x);
|
| 411 |
+
r0.y = (r1.w * r2.x);
|
| 412 |
+
r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z);
|
| 413 |
+
r0.z = fma(r0.z, 0.11111111193895339966f, -1.0f);
|
| 414 |
+
r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f);
|
| 415 |
+
let v_119 = fma(r4.xyz, r0.yyy, r0.xxx);
|
| 416 |
+
r2 = vec4<f32>(v_119.xyz, r2.w);
|
| 417 |
+
let v_120 = (r1.xyz * r2.xyz);
|
| 418 |
+
r1 = vec4<f32>(v_120.xyz, r1.w);
|
| 419 |
+
let v_121 = (r0.www * r1.xyz);
|
| 420 |
+
r0 = vec4<f32>(v_121.xy, r0.z, v_121.z);
|
| 421 |
+
let v_122 = (r0.zzz * r0.xyw);
|
| 422 |
+
r0 = vec4<f32>(v_122.xyz, r0.w);
|
| 423 |
+
let v_123 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 424 |
+
o0 = vec4<f32>(v_123.xyz, o0.w);
|
| 425 |
+
o0.w = 1.0f;
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
fn v_3(v_124 : bool) {
|
| 429 |
+
if (v_124) {
|
| 430 |
+
discard;
|
| 431 |
+
return;
|
| 432 |
+
}
|
| 433 |
+
}
|
| 434 |
+
|
| 435 |
+
@fragment
|
| 436 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 437 |
+
main_inner(v1);
|
| 438 |
+
return o0;
|
| 439 |
+
}
|
b/8b0b5899ed/shaders/e0d37bdea9becd7c.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[4294967295]
|
b/8b0b5899ed/shaders/e0d37bdea9becd7c.wgsl
ADDED
|
@@ -0,0 +1,151 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
struct cb16_struct {
|
| 9 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 10 |
+
}
|
| 11 |
+
|
| 12 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 13 |
+
|
| 14 |
+
struct cb1_struct {
|
| 15 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 19 |
+
|
| 20 |
+
struct cb17_struct {
|
| 21 |
+
tint_symbol_2 : array<vec4<f32>, 17u>,
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 25 |
+
|
| 26 |
+
struct cb50_struct {
|
| 27 |
+
tint_symbol_3 : array<vec4<f32>, 50u>,
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 31 |
+
|
| 32 |
+
var<private> o0 : vec4<f32>;
|
| 33 |
+
|
| 34 |
+
var<private> o1 : vec4<f32>;
|
| 35 |
+
|
| 36 |
+
var<private> o2 : vec4<f32>;
|
| 37 |
+
|
| 38 |
+
var<private> o3 : vec4<f32>;
|
| 39 |
+
|
| 40 |
+
var<private> o4 : vec4<f32>;
|
| 41 |
+
|
| 42 |
+
var<private> o5 : array<f32, 4u>;
|
| 43 |
+
|
| 44 |
+
var<private> v : vec4<f32>;
|
| 45 |
+
|
| 46 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 47 |
+
|
| 48 |
+
struct tint_symbol_5 {
|
| 49 |
+
tint_symbol_4 : array<vec4<u32>, 1u>,
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
@group(0u) @binding(15u) var<uniform> v_1 : tint_symbol_5;
|
| 53 |
+
|
| 54 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
|
| 55 |
+
let v_2 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 56 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 57 |
+
let v_3 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 58 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 59 |
+
let v_4 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 60 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 61 |
+
let v_5 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 62 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 63 |
+
let v_6 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 64 |
+
r1 = vec4<f32>(v_6.xyz, r1.w);
|
| 65 |
+
let v_7 = r0;
|
| 66 |
+
o3 = vec4<f32>(v_7.xyz, o3.w);
|
| 67 |
+
r0.x = dot(r1.xyz, r1.xyz);
|
| 68 |
+
r0.x = (r0.x * 0.00000399999998990097f);
|
| 69 |
+
r0.x = min(r0.x, 1.0f);
|
| 70 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 71 |
+
let v_8 = -(cb2_2.tint_symbol_2[16u].zzzz);
|
| 72 |
+
let v_9 = clamp(((r0.xyxx + v_8)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 73 |
+
r0 = vec4<f32>(v_9.xy, r0.zw);
|
| 74 |
+
r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
|
| 75 |
+
let v_10 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
|
| 76 |
+
r0 = vec4<f32>(v_10.xy, r0.zw);
|
| 77 |
+
let v_11 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 78 |
+
o0 = vec4<f32>(v_11.xy, o0.zw);
|
| 79 |
+
o0 = vec4<f32>(o0.xy, v1.zw);
|
| 80 |
+
o1 = v2.xyxy;
|
| 81 |
+
r0.x = dot(v3, v3);
|
| 82 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
|
| 83 |
+
let v_12 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
|
| 84 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 85 |
+
let v_13 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 86 |
+
r1 = vec4<f32>(v_13.xyz, r1.w);
|
| 87 |
+
let v_14 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 88 |
+
r0 = vec4<f32>(v_14.xy, r0.z, v_14.z);
|
| 89 |
+
let v_15 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
|
| 90 |
+
r0 = vec4<f32>(v_15.xyz, r0.w);
|
| 91 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 92 |
+
r0.w = inverseSqrt(r0.w);
|
| 93 |
+
o2 = ((r0.www * r0.xyz)).xyzx;
|
| 94 |
+
o3.w = 1.0f;
|
| 95 |
+
r0.x = (cb1_1.tint_symbol[3u].x * 0.20000000298023223877f);
|
| 96 |
+
let v_16 = -(r0.xxxx);
|
| 97 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x >= v_16.y)));
|
| 98 |
+
r0.x = fract(abs(r0.xxxx).x);
|
| 99 |
+
let v_17 = -(r0.xxxx);
|
| 100 |
+
let v_18 = bitcast<u32>(r0.y);
|
| 101 |
+
r0.x = select(v_17.x, r0.x, (v_18 != 0u));
|
| 102 |
+
r0.x = (r0.x * 5.0f);
|
| 103 |
+
r0.x = fma(cb2_2.tint_symbol_2[16u].x, 2.5f, r0.x);
|
| 104 |
+
r0.x = sin(r0.xxxx.x);
|
| 105 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < abs(r0.xxxx).x)));
|
| 106 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb2_2.tint_symbol_2[16u].y < 0.00600000005215406418f)));
|
| 107 |
+
let v_19 = bitcast<u32>(r0.y);
|
| 108 |
+
let v_20 = r0.x;
|
| 109 |
+
r0.x = select(bitcast<f32>(v_1.tint_symbol_4[0i].x), v_20, (v_19 != 0u));
|
| 110 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f >= cb2_2.tint_symbol_2[16u].y)));
|
| 111 |
+
let v_21 = bitcast<u32>(r0.y);
|
| 112 |
+
r0.x = select(r0.x, 0.0f, (v_21 != 0u));
|
| 113 |
+
r0.y = select(1.0f, 0.0f, (bitcast<u32>(r0.y) != 0u));
|
| 114 |
+
r1 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 115 |
+
r1 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r1);
|
| 116 |
+
r1 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r1);
|
| 117 |
+
r1 = (r1 + cb1_1.tint_symbol[11u]);
|
| 118 |
+
r1 = fma(r0.yyyy, r1, vec4<f32>(0.0f, 0.0f, 0.00000099999999747524f, 0.0f));
|
| 119 |
+
o4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r0.xxxx) & bitcast<vec4<u32>>(r1)));
|
| 120 |
+
x0[0u].x = dot(r1, cb0_0.tint_symbol_1[0u]);
|
| 121 |
+
let v_22 = &(x0[0u]);
|
| 122 |
+
*(v_22) = vec4<f32>((*(v_22)).x, vec3<f32>());
|
| 123 |
+
o5[0u] = x0[0u].x;
|
| 124 |
+
o5[1u] = x0[0u].y;
|
| 125 |
+
o5[2u] = x0[0u].z;
|
| 126 |
+
o5[3u] = x0[0u].w;
|
| 127 |
+
v = vec4<f32>(o5[0u], o5[1u], o5[2u], o5[3u]);
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
struct tint_symbol_7 {
|
| 131 |
+
@location(0u)
|
| 132 |
+
o0 : vec4<f32>,
|
| 133 |
+
@location(1u)
|
| 134 |
+
o1 : vec4<f32>,
|
| 135 |
+
@location(2u)
|
| 136 |
+
o2 : vec4<f32>,
|
| 137 |
+
@location(3u)
|
| 138 |
+
o3 : vec4<f32>,
|
| 139 |
+
@builtin(position)
|
| 140 |
+
o4 : vec4<f32>,
|
| 141 |
+
@builtin(clip_distances)
|
| 142 |
+
o5 : array<f32, 4u>,
|
| 143 |
+
@location(15u)
|
| 144 |
+
tint_symbol_6 : vec4<f32>,
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
@vertex
|
| 148 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_7 {
|
| 149 |
+
main_inner(v0, v1, v2, v3);
|
| 150 |
+
return tint_symbol_7(o0, o1, o2, o3, o4, o5, v);
|
| 151 |
+
}
|
b/8b0b5899ed/shaders/e0d64c11e258852d.wgsl
ADDED
|
@@ -0,0 +1,709 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
struct cb5_struct {
|
| 20 |
+
tint_symbol : array<vec4<f32>, 5u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 26 |
+
|
| 27 |
+
@group(0u) @binding(19u) var s3 : sampler;
|
| 28 |
+
|
| 29 |
+
@group(0u) @binding(20u) var s4 : sampler;
|
| 30 |
+
|
| 31 |
+
struct tint_symbol_2 {
|
| 32 |
+
tint_symbol_1 : array<u32>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(0u) @binding(32u) var<storage, read> t0 : tint_symbol_2;
|
| 36 |
+
|
| 37 |
+
@group(0u) @binding(34u) var t2 : texture_2d<f32>;
|
| 38 |
+
|
| 39 |
+
@group(0u) @binding(35u) var t3 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
@group(0u) @binding(36u) var t4 : texture_2d<f32>;
|
| 42 |
+
|
| 43 |
+
@group(0u) @binding(160u) var u0 : texture_storage_2d<rgba32float, write>;
|
| 44 |
+
|
| 45 |
+
var<workgroup> g0 : array<u32, 1792u>;
|
| 46 |
+
|
| 47 |
+
@compute @workgroup_size(256u, 1u, 1u)
|
| 48 |
+
fn main(@builtin(workgroup_id) vThreadGroupID : vec3<u32>, @builtin(local_invocation_id) vThreadIDInGroup : vec3<u32>) {
|
| 49 |
+
let v = vec3<i32>(vThreadIDInGroup);
|
| 50 |
+
let v_1 = vec3<i32>(vThreadGroupID);
|
| 51 |
+
r0.x = bitcast<f32>((v.x + -15i));
|
| 52 |
+
r1.x = bitcast<f32>(((v_1.x * 226i) + bitcast<i32>(r0.x)));
|
| 53 |
+
let v_2 = cb12_12.tint_symbol[3u].x;
|
| 54 |
+
let v_3 = max(v_2, -2147483648.0f);
|
| 55 |
+
r0.y = bitcast<f32>(select(select(i32(v_3), 2147483647i, (v_3 >= 2147483648.0f)), 0i, !((v_2 == v_2))));
|
| 56 |
+
let v_4 = vec2<f32>(bitcast<vec2<i32>>(r1.xx));
|
| 57 |
+
let v_5 = r2;
|
| 58 |
+
r2 = vec4<f32>(v_4.x, v_5.y, v_4.y, v_5.w);
|
| 59 |
+
let v_6 = vec2<f32>(v_1.yy);
|
| 60 |
+
let v_7 = r2;
|
| 61 |
+
r2 = vec4<f32>(v_7.x, v_6.x, v_7.z, v_6.y);
|
| 62 |
+
let v_8 = (r2.zw + vec2<f32>(0.5f));
|
| 63 |
+
r0 = vec4<f32>(r0.xy, v_8.xy);
|
| 64 |
+
let v_9 = (r0.zw * cb12_12.tint_symbol[3u].zw);
|
| 65 |
+
r0 = vec4<f32>(r0.xy, v_9.xy);
|
| 66 |
+
r3.x = textureSampleLevel(t4, s4, r0.zwzz.xy, 0.0f).y;
|
| 67 |
+
r4 = textureSampleLevel(t2, s2, r0.zwzz.xy, 0.0f);
|
| 68 |
+
r4 = max(r4, vec4<f32>());
|
| 69 |
+
let v_10 = textureSampleLevel(t3, s3, r0.zwzz.xy, 0.0f).xy;
|
| 70 |
+
r0 = vec4<f32>(r0.xy, v_10.xy);
|
| 71 |
+
r3.z = (cb12_12.tint_symbol[1u].z / r0.z);
|
| 72 |
+
let v_11 = -(cb12_12.tint_symbol[1u].wwww);
|
| 73 |
+
r3.z = (r3.z + v_11.z);
|
| 74 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z >= 1.0f)));
|
| 75 |
+
let v_12 = bitcast<u32>(r3.z);
|
| 76 |
+
r3.y = select(1.0f, cb12_12.tint_symbol[2u].x, (v_12 != 0u));
|
| 77 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r3.x)));
|
| 78 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r3.x)));
|
| 79 |
+
r3.z = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r3.z)));
|
| 80 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 81 |
+
} else {
|
| 82 |
+
r3.x = r0.w;
|
| 83 |
+
}
|
| 84 |
+
r0.w = (r3.x * cb12_12.tint_symbol[0u].x);
|
| 85 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol[4u].x))));
|
| 86 |
+
r3.w = ceil(r0.w);
|
| 87 |
+
let v_13 = bitcast<u32>(r3.z);
|
| 88 |
+
let v_14 = r3.w;
|
| 89 |
+
r0.w = select(r0.w, v_14, (v_13 != 0u));
|
| 90 |
+
let v_15 = r0.w;
|
| 91 |
+
let v_16 = max(v_15, -2147483648.0f);
|
| 92 |
+
r0.w = bitcast<f32>(select(select(i32(v_16), 2147483647i, (v_16 >= 2147483648.0f)), 0i, !((v_15 == v_15))));
|
| 93 |
+
let v_17 = r4;
|
| 94 |
+
r5 = vec4<f32>(v_17.xyz, r5.w);
|
| 95 |
+
r5.w = r0.z;
|
| 96 |
+
let v_18 = (bitcast<u32>((v.x * 7i)) + 0u);
|
| 97 |
+
let v_19 = bitcast<vec4<u32>>(r5);
|
| 98 |
+
g0[v_18] = v_19.x;
|
| 99 |
+
g0[(v_18 + 1u)] = v_19.y;
|
| 100 |
+
g0[(v_18 + 2u)] = v_19.z;
|
| 101 |
+
g0[(v_18 + 3u)] = v_19.w;
|
| 102 |
+
let v_20 = (bitcast<u32>((v.x * 7i)) + 4u);
|
| 103 |
+
let v_21 = bitcast<vec2<u32>>(r3.xy);
|
| 104 |
+
g0[v_20] = v_21.x;
|
| 105 |
+
g0[(v_20 + 1u)] = v_21.y;
|
| 106 |
+
workgroupBarrier();
|
| 107 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (1i < bitcast<i32>(r0.w))));
|
| 108 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 109 |
+
let v_22 = bitcast<vec2<f32>>((v.xx + vec2<i32>(-1i, 1i)));
|
| 110 |
+
r3 = vec4<f32>(r3.xy, v_22.xy);
|
| 111 |
+
let v_23 = bitcast<vec2<f32>>(min(bitcast<vec2<u32>>(r3.zw), vec2<u32>(255u)));
|
| 112 |
+
r3 = vec4<f32>(r3.xy, v_23.xy);
|
| 113 |
+
let v_24 = (bitcast<u32>((bitcast<i32>(r3.z) * 7i)) + 0u);
|
| 114 |
+
let v_25 = bitcast<vec3<f32>>(vec3<u32>(g0[v_24], g0[(v_24 + 1u)], g0[(v_24 + 2u)]));
|
| 115 |
+
r6 = vec4<f32>(v_25.xyz, r6.w);
|
| 116 |
+
let v_26 = (bitcast<u32>((bitcast<i32>(r3.w) * 7i)) + 0u);
|
| 117 |
+
let v_27 = bitcast<vec3<f32>>(vec3<u32>(g0[v_26], g0[(v_26 + 1u)], g0[(v_26 + 2u)]));
|
| 118 |
+
r7 = vec4<f32>(v_27.xyz, r7.w);
|
| 119 |
+
r3.z = dot(r6.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
|
| 120 |
+
r3.w = dot(r7.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
|
| 121 |
+
r5.w = dot(r5.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
|
| 122 |
+
r6.x = max(r3.w, r5.w);
|
| 123 |
+
r6.x = max(r3.z, r6.x);
|
| 124 |
+
r3.w = min(r3.w, r5.w);
|
| 125 |
+
r3.z = min(r3.w, r3.z);
|
| 126 |
+
r2 = (r2 + vec4<f32>(0.5f, 1.5f, 0.5f, -0.5f));
|
| 127 |
+
r2 = (r2 * cb12_12.tint_symbol[3u].zwzw);
|
| 128 |
+
let v_28 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f).xyz;
|
| 129 |
+
r6 = vec4<f32>(r6.x, v_28.xyz);
|
| 130 |
+
let v_29 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f).xyz;
|
| 131 |
+
r2 = vec4<f32>(v_29.xyz, r2.w);
|
| 132 |
+
r2.w = dot(r6.yzw, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
|
| 133 |
+
r2.x = dot(r2.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
|
| 134 |
+
r2.y = max(r2.x, r2.w);
|
| 135 |
+
r2.y = max(r2.y, r6.x);
|
| 136 |
+
r2.x = min(r2.x, r2.w);
|
| 137 |
+
r2.x = min(r2.x, r3.z);
|
| 138 |
+
r2.x = max(r2.x, 0.00000000099999997172f);
|
| 139 |
+
r2.x = (r2.y / r2.x);
|
| 140 |
+
let v_30 = -(cb12_12.tint_symbol[4u].yyyy);
|
| 141 |
+
r2.x = clamp(((r2.xxxx + v_30)).x, 0.0f, 1.0f);
|
| 142 |
+
r2.x = (r2.x * r2.x);
|
| 143 |
+
r2.y = max(r5.z, r5.y);
|
| 144 |
+
r2.y = max(r2.y, r5.x);
|
| 145 |
+
r2.y = max(r2.y, 0.00000000099999997172f);
|
| 146 |
+
let v_31 = (r5.xyz / r2.yyy);
|
| 147 |
+
r2 = vec4<f32>(r2.x, v_31.xyz);
|
| 148 |
+
let v_32 = (r2.yzw * cb12_12.tint_symbol[4u].zzz);
|
| 149 |
+
r2 = vec4<f32>(r2.x, v_32.xyz);
|
| 150 |
+
let v_33 = min(r2.yzw, r5.xyz);
|
| 151 |
+
r2 = vec4<f32>(r2.x, v_33.xyz);
|
| 152 |
+
let v_34 = ((-(r4.xxyz)).yzw + r2.yzw);
|
| 153 |
+
r2 = vec4<f32>(r2.x, v_34.xyz);
|
| 154 |
+
let v_35 = fma(r2.xxx, r2.yzw, r5.xyz);
|
| 155 |
+
r2 = vec4<f32>(v_35.xyz, r2.w);
|
| 156 |
+
let v_36 = (bitcast<u32>((v.x * 7i)) + 0u);
|
| 157 |
+
let v_37 = bitcast<vec3<u32>>(r2.xyz);
|
| 158 |
+
g0[v_36] = v_37.x;
|
| 159 |
+
g0[(v_36 + 1u)] = v_37.y;
|
| 160 |
+
g0[(v_36 + 2u)] = v_37.z;
|
| 161 |
+
}
|
| 162 |
+
workgroupBarrier();
|
| 163 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.x) >= 0i)));
|
| 164 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.x) < 226i)));
|
| 165 |
+
r2.x = bitcast<f32>((bitcast<u32>(r2.y) & bitcast<u32>(r2.x)));
|
| 166 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.x) < bitcast<i32>(r0.y))));
|
| 167 |
+
r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r2.x)));
|
| 168 |
+
if ((bitcast<u32>(r0.y) != 0u)) {
|
| 169 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(r0.w))));
|
| 170 |
+
if ((bitcast<u32>(r0.y) != 0u)) {
|
| 171 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.w) + -1i));
|
| 172 |
+
let v_38 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r0.y) * 1i)) + 0u)];
|
| 173 |
+
r0.y = bitcast<f32>(vec4<u32>(v_38, v_38, v_38, v_38).x);
|
| 174 |
+
let v_39 = r0.y;
|
| 175 |
+
let v_40 = max(v_39, -2147483648.0f);
|
| 176 |
+
r0.y = bitcast<f32>(select(select(i32(v_40), 2147483647i, (v_40 >= 2147483648.0f)), 0i, !((v_39 == v_39))));
|
| 177 |
+
let v_41 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r0.y) * 1i)) + 0u)];
|
| 178 |
+
r2.x = bitcast<f32>(vec4<u32>(v_41, v_41, v_41, v_41).x);
|
| 179 |
+
let v_42 = (bitcast<u32>((v.x * 7i)) + 0u);
|
| 180 |
+
let v_43 = bitcast<vec3<f32>>(vec3<u32>(g0[v_42], g0[(v_42 + 1u)], g0[(v_42 + 2u)]));
|
| 181 |
+
r2 = vec4<f32>(r2.x, v_43.xyz);
|
| 182 |
+
r3.x = clamp(((r3.xxxx + vec4<f32>(1.0f))).x, 0.0f, 1.0f);
|
| 183 |
+
r2.x = (r2.x * r3.x);
|
| 184 |
+
r3.x = (r3.y * r2.x);
|
| 185 |
+
let v_44 = bitcast<vec2<f32>>((v.xx + vec2<i32>(1i, -1i)));
|
| 186 |
+
r3 = vec4<f32>(r3.xy, v_44.xy);
|
| 187 |
+
r5.x = bitcast<f32>((bitcast<i32>(r0.y) + 1i));
|
| 188 |
+
let v_45 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r5.x) * 1i)) + 0u)];
|
| 189 |
+
r5.x = bitcast<f32>(vec4<u32>(v_45, v_45, v_45, v_45).x);
|
| 190 |
+
let v_46 = (bitcast<u32>((bitcast<i32>(r3.z) * 7i)) + 0u);
|
| 191 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_46], g0[(v_46 + 1u)], g0[(v_46 + 2u)], g0[(v_46 + 3u)]));
|
| 192 |
+
let v_47 = (bitcast<u32>((bitcast<i32>(r3.z) * 7i)) + 4u);
|
| 193 |
+
let v_48 = bitcast<vec2<f32>>(vec2<u32>(g0[v_47], g0[(v_47 + 1u)]));
|
| 194 |
+
let v_49 = r5;
|
| 195 |
+
r5 = vec4<f32>(v_49.x, v_48.xy, v_49.w);
|
| 196 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 197 |
+
r3.z = bitcast<f32>((bitcast<u32>(r3.z) & 1065353216u));
|
| 198 |
+
r3.z = clamp(((r5.yyyy + r3.zzzz)).z, 0.0f, 1.0f);
|
| 199 |
+
r3.z = (r5.x * r3.z);
|
| 200 |
+
r3.z = (r5.z * r3.z);
|
| 201 |
+
let v_50 = (r3.zzz * r6.xyz);
|
| 202 |
+
r5 = vec4<f32>(r5.x, v_50.xyz);
|
| 203 |
+
let v_51 = fma(r2.yzw, r3.xxx, r5.yzw);
|
| 204 |
+
r2 = vec4<f32>(r2.x, v_51.xyz);
|
| 205 |
+
r2.x = fma(r2.x, r3.y, r3.z);
|
| 206 |
+
let v_52 = (bitcast<u32>((bitcast<i32>(r3.w) * 7i)) + 0u);
|
| 207 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_52], g0[(v_52 + 1u)], g0[(v_52 + 2u)], g0[(v_52 + 3u)]));
|
| 208 |
+
let v_53 = (bitcast<u32>((bitcast<i32>(r3.w) * 7i)) + 4u);
|
| 209 |
+
let v_54 = bitcast<vec2<f32>>(vec2<u32>(g0[v_53], g0[(v_53 + 1u)]));
|
| 210 |
+
r3 = vec4<f32>(v_54.xy, r3.zw);
|
| 211 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 212 |
+
r3.z = bitcast<f32>((bitcast<u32>(r3.z) & 1065353216u));
|
| 213 |
+
r3.x = clamp(((r3.xxxx + r3.zzzz)).x, 0.0f, 1.0f);
|
| 214 |
+
r3.x = (r5.x * r3.x);
|
| 215 |
+
r3.z = (r3.y * r3.x);
|
| 216 |
+
let v_55 = fma(r6.xyz, r3.zzz, r2.yzw);
|
| 217 |
+
r2 = vec4<f32>(r2.x, v_55.xyz);
|
| 218 |
+
r2.x = fma(r3.x, r3.y, r2.x);
|
| 219 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (bitcast<vec4<i32>>(r0.wwww) >= vec4<i32>(2i, 3i, 4i, 5i))));
|
| 220 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 221 |
+
let v_56 = bitcast<vec2<f32>>((v.xx + vec2<i32>(2i, -2i)));
|
| 222 |
+
r5 = vec4<f32>(v_56.xy, r5.zw);
|
| 223 |
+
r3.x = bitcast<f32>((bitcast<i32>(r0.y) + 2i));
|
| 224 |
+
let v_57 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.x) * 1i)) + 0u)];
|
| 225 |
+
r3.x = bitcast<f32>(vec4<u32>(v_57, v_57, v_57, v_57).x);
|
| 226 |
+
let v_58 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 0u);
|
| 227 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_58], g0[(v_58 + 1u)], g0[(v_58 + 2u)], g0[(v_58 + 3u)]));
|
| 228 |
+
let v_59 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 4u);
|
| 229 |
+
let v_60 = bitcast<vec2<f32>>(vec2<u32>(g0[v_59], g0[(v_59 + 1u)]));
|
| 230 |
+
let v_61 = r5;
|
| 231 |
+
r5 = vec4<f32>(v_60.x, v_61.y, v_60.y, v_61.w);
|
| 232 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 233 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 234 |
+
r5.x = clamp(((r5.xxxx + r5.wwww)).x, 0.0f, 1.0f);
|
| 235 |
+
r5.x = (r3.x * r5.x);
|
| 236 |
+
r5.w = (r5.z * r5.x);
|
| 237 |
+
let v_62 = fma(r6.xyz, r5.www, r2.yzw);
|
| 238 |
+
r6 = vec4<f32>(v_62.xyz, r6.w);
|
| 239 |
+
r5.x = fma(r5.x, r5.z, r2.x);
|
| 240 |
+
let v_63 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 0u);
|
| 241 |
+
r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_63], g0[(v_63 + 1u)], g0[(v_63 + 2u)], g0[(v_63 + 3u)]));
|
| 242 |
+
let v_64 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 4u);
|
| 243 |
+
let v_65 = bitcast<vec2<f32>>(vec2<u32>(g0[v_64], g0[(v_64 + 1u)]));
|
| 244 |
+
let v_66 = r5;
|
| 245 |
+
r5 = vec4<f32>(v_66.x, v_65.xy, v_66.w);
|
| 246 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
|
| 247 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 248 |
+
r5.y = clamp(((r5.yyyy + r5.wwww)).y, 0.0f, 1.0f);
|
| 249 |
+
r3.x = (r3.x * r5.y);
|
| 250 |
+
r5.y = (r5.z * r3.x);
|
| 251 |
+
let v_67 = fma(r7.xyz, r5.yyy, r6.xyz);
|
| 252 |
+
r2 = vec4<f32>(r2.x, v_67.xyz);
|
| 253 |
+
r2.x = fma(r3.x, r5.z, r5.x);
|
| 254 |
+
}
|
| 255 |
+
if ((bitcast<u32>(r3.y) != 0u)) {
|
| 256 |
+
let v_68 = bitcast<vec2<f32>>((v.xx + vec2<i32>(3i, -3i)));
|
| 257 |
+
r3 = vec4<f32>(v_68.xy, r3.zw);
|
| 258 |
+
r5.x = bitcast<f32>((bitcast<i32>(r0.y) + 3i));
|
| 259 |
+
let v_69 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r5.x) * 1i)) + 0u)];
|
| 260 |
+
r5.x = bitcast<f32>(vec4<u32>(v_69, v_69, v_69, v_69).x);
|
| 261 |
+
let v_70 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
|
| 262 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_70], g0[(v_70 + 1u)], g0[(v_70 + 2u)], g0[(v_70 + 3u)]));
|
| 263 |
+
let v_71 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
|
| 264 |
+
let v_72 = bitcast<vec2<f32>>(vec2<u32>(g0[v_71], g0[(v_71 + 1u)]));
|
| 265 |
+
let v_73 = r5;
|
| 266 |
+
r5 = vec4<f32>(v_73.x, v_72.xy, v_73.w);
|
| 267 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 268 |
+
r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
|
| 269 |
+
r3.x = clamp(((r5.yyyy + r3.xxxx)).x, 0.0f, 1.0f);
|
| 270 |
+
r3.x = (r5.x * r3.x);
|
| 271 |
+
r5.y = (r5.z * r3.x);
|
| 272 |
+
let v_74 = fma(r6.xyz, r5.yyy, r2.yzw);
|
| 273 |
+
r6 = vec4<f32>(v_74.xyz, r6.w);
|
| 274 |
+
r3.x = fma(r3.x, r5.z, r2.x);
|
| 275 |
+
let v_75 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
|
| 276 |
+
r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_75], g0[(v_75 + 1u)], g0[(v_75 + 2u)], g0[(v_75 + 3u)]));
|
| 277 |
+
let v_76 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
|
| 278 |
+
let v_77 = bitcast<vec2<f32>>(vec2<u32>(g0[v_76], g0[(v_76 + 1u)]));
|
| 279 |
+
let v_78 = r5;
|
| 280 |
+
r5 = vec4<f32>(v_78.x, v_77.xy, v_78.w);
|
| 281 |
+
r3.y = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
|
| 282 |
+
r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
|
| 283 |
+
r3.y = clamp(((r5.yyyy + r3.yyyy)).y, 0.0f, 1.0f);
|
| 284 |
+
r3.y = (r5.x * r3.y);
|
| 285 |
+
r5.x = (r5.z * r3.y);
|
| 286 |
+
let v_79 = fma(r7.xyz, r5.xxx, r6.xyz);
|
| 287 |
+
r2 = vec4<f32>(r2.x, v_79.xyz);
|
| 288 |
+
r2.x = fma(r3.y, r5.z, r3.x);
|
| 289 |
+
}
|
| 290 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 291 |
+
let v_80 = bitcast<vec2<f32>>((v.xx + vec2<i32>(4i, -4i)));
|
| 292 |
+
r3 = vec4<f32>(v_80.xy, r3.zw);
|
| 293 |
+
r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 4i));
|
| 294 |
+
let v_81 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
|
| 295 |
+
r3.z = bitcast<f32>(vec4<u32>(v_81, v_81, v_81, v_81).x);
|
| 296 |
+
let v_82 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
|
| 297 |
+
r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_82], g0[(v_82 + 1u)], g0[(v_82 + 2u)], g0[(v_82 + 3u)]));
|
| 298 |
+
let v_83 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
|
| 299 |
+
let v_84 = bitcast<vec2<f32>>(vec2<u32>(g0[v_83], g0[(v_83 + 1u)]));
|
| 300 |
+
r6 = vec4<f32>(v_84.xy, r6.zw);
|
| 301 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
|
| 302 |
+
r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
|
| 303 |
+
r3.x = clamp(((r6.xxxx + r3.xxxx)).x, 0.0f, 1.0f);
|
| 304 |
+
r3.x = (r3.z * r3.x);
|
| 305 |
+
r5.w = (r6.y * r3.x);
|
| 306 |
+
let v_85 = fma(r5.xyz, r5.www, r2.yzw);
|
| 307 |
+
r5 = vec4<f32>(v_85.xyz, r5.w);
|
| 308 |
+
r3.x = fma(r3.x, r6.y, r2.x);
|
| 309 |
+
let v_86 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
|
| 310 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_86], g0[(v_86 + 1u)], g0[(v_86 + 2u)], g0[(v_86 + 3u)]));
|
| 311 |
+
let v_87 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
|
| 312 |
+
let v_88 = bitcast<vec2<f32>>(vec2<u32>(g0[v_87], g0[(v_87 + 1u)]));
|
| 313 |
+
r7 = vec4<f32>(v_88.xy, r7.zw);
|
| 314 |
+
r3.y = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 315 |
+
r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
|
| 316 |
+
r3.y = clamp(((r7.xxxx + r3.yyyy)).y, 0.0f, 1.0f);
|
| 317 |
+
r3.y = (r3.z * r3.y);
|
| 318 |
+
r3.z = (r7.y * r3.y);
|
| 319 |
+
let v_89 = fma(r6.xyz, r3.zzz, r5.xyz);
|
| 320 |
+
r2 = vec4<f32>(r2.x, v_89.xyz);
|
| 321 |
+
r2.x = fma(r3.y, r7.y, r3.x);
|
| 322 |
+
}
|
| 323 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 324 |
+
let v_90 = bitcast<vec2<f32>>((v.xx + vec2<i32>(5i, -5i)));
|
| 325 |
+
r3 = vec4<f32>(v_90.xy, r3.zw);
|
| 326 |
+
r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 5i));
|
| 327 |
+
let v_91 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
|
| 328 |
+
r3.z = bitcast<f32>(vec4<u32>(v_91, v_91, v_91, v_91).x);
|
| 329 |
+
let v_92 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
|
| 330 |
+
r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_92], g0[(v_92 + 1u)], g0[(v_92 + 2u)], g0[(v_92 + 3u)]));
|
| 331 |
+
let v_93 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
|
| 332 |
+
let v_94 = bitcast<vec2<f32>>(vec2<u32>(g0[v_93], g0[(v_93 + 1u)]));
|
| 333 |
+
r3 = vec4<f32>(v_94.x, r3.yz, v_94.y);
|
| 334 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
|
| 335 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 336 |
+
r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f);
|
| 337 |
+
r3.x = (r3.z * r3.x);
|
| 338 |
+
r5.w = (r3.w * r3.x);
|
| 339 |
+
let v_95 = fma(r5.xyz, r5.www, r2.yzw);
|
| 340 |
+
r5 = vec4<f32>(v_95.xyz, r5.w);
|
| 341 |
+
r3.x = fma(r3.x, r3.w, r2.x);
|
| 342 |
+
let v_96 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
|
| 343 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_96], g0[(v_96 + 1u)], g0[(v_96 + 2u)], g0[(v_96 + 3u)]));
|
| 344 |
+
let v_97 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
|
| 345 |
+
let v_98 = bitcast<vec2<f32>>(vec2<u32>(g0[v_97], g0[(v_97 + 1u)]));
|
| 346 |
+
let v_99 = r3;
|
| 347 |
+
r3 = vec4<f32>(v_99.x, v_98.x, v_99.z, v_98.y);
|
| 348 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 349 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 350 |
+
r3.y = clamp(((r3.yyyy + r5.wwww)).y, 0.0f, 1.0f);
|
| 351 |
+
r3.y = (r3.z * r3.y);
|
| 352 |
+
r3.z = (r3.w * r3.y);
|
| 353 |
+
let v_100 = fma(r6.xyz, r3.zzz, r5.xyz);
|
| 354 |
+
r2 = vec4<f32>(r2.x, v_100.xyz);
|
| 355 |
+
r2.x = fma(r3.y, r3.w, r3.x);
|
| 356 |
+
}
|
| 357 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (bitcast<vec4<i32>>(r0.wwww) >= vec4<i32>(6i, 7i, 8i, 9i))));
|
| 358 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 359 |
+
let v_101 = bitcast<vec2<f32>>((v.xx + vec2<i32>(6i, -6i)));
|
| 360 |
+
r5 = vec4<f32>(v_101.xy, r5.zw);
|
| 361 |
+
r3.x = bitcast<f32>((bitcast<i32>(r0.y) + 6i));
|
| 362 |
+
let v_102 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.x) * 1i)) + 0u)];
|
| 363 |
+
r3.x = bitcast<f32>(vec4<u32>(v_102, v_102, v_102, v_102).x);
|
| 364 |
+
let v_103 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 0u);
|
| 365 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_103], g0[(v_103 + 1u)], g0[(v_103 + 2u)], g0[(v_103 + 3u)]));
|
| 366 |
+
let v_104 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 4u);
|
| 367 |
+
let v_105 = bitcast<vec2<f32>>(vec2<u32>(g0[v_104], g0[(v_104 + 1u)]));
|
| 368 |
+
let v_106 = r5;
|
| 369 |
+
r5 = vec4<f32>(v_105.x, v_106.y, v_105.y, v_106.w);
|
| 370 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 371 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 372 |
+
r5.x = clamp(((r5.xxxx + r5.wwww)).x, 0.0f, 1.0f);
|
| 373 |
+
r5.x = (r3.x * r5.x);
|
| 374 |
+
r5.w = (r5.z * r5.x);
|
| 375 |
+
let v_107 = fma(r6.xyz, r5.www, r2.yzw);
|
| 376 |
+
r6 = vec4<f32>(v_107.xyz, r6.w);
|
| 377 |
+
r5.x = fma(r5.x, r5.z, r2.x);
|
| 378 |
+
let v_108 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 0u);
|
| 379 |
+
r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_108], g0[(v_108 + 1u)], g0[(v_108 + 2u)], g0[(v_108 + 3u)]));
|
| 380 |
+
let v_109 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 4u);
|
| 381 |
+
let v_110 = bitcast<vec2<f32>>(vec2<u32>(g0[v_109], g0[(v_109 + 1u)]));
|
| 382 |
+
let v_111 = r5;
|
| 383 |
+
r5 = vec4<f32>(v_111.x, v_110.xy, v_111.w);
|
| 384 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
|
| 385 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 386 |
+
r5.y = clamp(((r5.yyyy + r5.wwww)).y, 0.0f, 1.0f);
|
| 387 |
+
r3.x = (r3.x * r5.y);
|
| 388 |
+
r5.y = (r5.z * r3.x);
|
| 389 |
+
let v_112 = fma(r7.xyz, r5.yyy, r6.xyz);
|
| 390 |
+
r2 = vec4<f32>(r2.x, v_112.xyz);
|
| 391 |
+
r2.x = fma(r3.x, r5.z, r5.x);
|
| 392 |
+
}
|
| 393 |
+
if ((bitcast<u32>(r3.y) != 0u)) {
|
| 394 |
+
let v_113 = bitcast<vec2<f32>>((v.xx + vec2<i32>(7i, -7i)));
|
| 395 |
+
r3 = vec4<f32>(v_113.xy, r3.zw);
|
| 396 |
+
r5.x = bitcast<f32>((bitcast<i32>(r0.y) + 7i));
|
| 397 |
+
let v_114 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r5.x) * 1i)) + 0u)];
|
| 398 |
+
r5.x = bitcast<f32>(vec4<u32>(v_114, v_114, v_114, v_114).x);
|
| 399 |
+
let v_115 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
|
| 400 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_115], g0[(v_115 + 1u)], g0[(v_115 + 2u)], g0[(v_115 + 3u)]));
|
| 401 |
+
let v_116 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
|
| 402 |
+
let v_117 = bitcast<vec2<f32>>(vec2<u32>(g0[v_116], g0[(v_116 + 1u)]));
|
| 403 |
+
let v_118 = r5;
|
| 404 |
+
r5 = vec4<f32>(v_118.x, v_117.xy, v_118.w);
|
| 405 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 406 |
+
r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
|
| 407 |
+
r3.x = clamp(((r5.yyyy + r3.xxxx)).x, 0.0f, 1.0f);
|
| 408 |
+
r3.x = (r5.x * r3.x);
|
| 409 |
+
r5.y = (r5.z * r3.x);
|
| 410 |
+
let v_119 = fma(r6.xyz, r5.yyy, r2.yzw);
|
| 411 |
+
r6 = vec4<f32>(v_119.xyz, r6.w);
|
| 412 |
+
r3.x = fma(r3.x, r5.z, r2.x);
|
| 413 |
+
let v_120 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
|
| 414 |
+
r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_120], g0[(v_120 + 1u)], g0[(v_120 + 2u)], g0[(v_120 + 3u)]));
|
| 415 |
+
let v_121 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
|
| 416 |
+
let v_122 = bitcast<vec2<f32>>(vec2<u32>(g0[v_121], g0[(v_121 + 1u)]));
|
| 417 |
+
let v_123 = r5;
|
| 418 |
+
r5 = vec4<f32>(v_123.x, v_122.xy, v_123.w);
|
| 419 |
+
r3.y = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
|
| 420 |
+
r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
|
| 421 |
+
r3.y = clamp(((r5.yyyy + r3.yyyy)).y, 0.0f, 1.0f);
|
| 422 |
+
r3.y = (r5.x * r3.y);
|
| 423 |
+
r5.x = (r5.z * r3.y);
|
| 424 |
+
let v_124 = fma(r7.xyz, r5.xxx, r6.xyz);
|
| 425 |
+
r2 = vec4<f32>(r2.x, v_124.xyz);
|
| 426 |
+
r2.x = fma(r3.y, r5.z, r3.x);
|
| 427 |
+
}
|
| 428 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 429 |
+
let v_125 = bitcast<vec2<f32>>((v.xx + vec2<i32>(8i, -8i)));
|
| 430 |
+
r3 = vec4<f32>(v_125.xy, r3.zw);
|
| 431 |
+
r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 8i));
|
| 432 |
+
let v_126 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
|
| 433 |
+
r3.z = bitcast<f32>(vec4<u32>(v_126, v_126, v_126, v_126).x);
|
| 434 |
+
let v_127 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
|
| 435 |
+
r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_127], g0[(v_127 + 1u)], g0[(v_127 + 2u)], g0[(v_127 + 3u)]));
|
| 436 |
+
let v_128 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
|
| 437 |
+
let v_129 = bitcast<vec2<f32>>(vec2<u32>(g0[v_128], g0[(v_128 + 1u)]));
|
| 438 |
+
r6 = vec4<f32>(v_129.xy, r6.zw);
|
| 439 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
|
| 440 |
+
r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
|
| 441 |
+
r3.x = clamp(((r6.xxxx + r3.xxxx)).x, 0.0f, 1.0f);
|
| 442 |
+
r3.x = (r3.z * r3.x);
|
| 443 |
+
r5.w = (r6.y * r3.x);
|
| 444 |
+
let v_130 = fma(r5.xyz, r5.www, r2.yzw);
|
| 445 |
+
r5 = vec4<f32>(v_130.xyz, r5.w);
|
| 446 |
+
r3.x = fma(r3.x, r6.y, r2.x);
|
| 447 |
+
let v_131 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
|
| 448 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_131], g0[(v_131 + 1u)], g0[(v_131 + 2u)], g0[(v_131 + 3u)]));
|
| 449 |
+
let v_132 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
|
| 450 |
+
let v_133 = bitcast<vec2<f32>>(vec2<u32>(g0[v_132], g0[(v_132 + 1u)]));
|
| 451 |
+
r7 = vec4<f32>(v_133.xy, r7.zw);
|
| 452 |
+
r3.y = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 453 |
+
r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
|
| 454 |
+
r3.y = clamp(((r7.xxxx + r3.yyyy)).y, 0.0f, 1.0f);
|
| 455 |
+
r3.y = (r3.z * r3.y);
|
| 456 |
+
r3.z = (r7.y * r3.y);
|
| 457 |
+
let v_134 = fma(r6.xyz, r3.zzz, r5.xyz);
|
| 458 |
+
r2 = vec4<f32>(r2.x, v_134.xyz);
|
| 459 |
+
r2.x = fma(r3.y, r7.y, r3.x);
|
| 460 |
+
}
|
| 461 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 462 |
+
let v_135 = bitcast<vec2<f32>>((v.xx + vec2<i32>(9i, -9i)));
|
| 463 |
+
r3 = vec4<f32>(v_135.xy, r3.zw);
|
| 464 |
+
r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 9i));
|
| 465 |
+
let v_136 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
|
| 466 |
+
r3.z = bitcast<f32>(vec4<u32>(v_136, v_136, v_136, v_136).x);
|
| 467 |
+
let v_137 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
|
| 468 |
+
r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_137], g0[(v_137 + 1u)], g0[(v_137 + 2u)], g0[(v_137 + 3u)]));
|
| 469 |
+
let v_138 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
|
| 470 |
+
let v_139 = bitcast<vec2<f32>>(vec2<u32>(g0[v_138], g0[(v_138 + 1u)]));
|
| 471 |
+
r3 = vec4<f32>(v_139.x, r3.yz, v_139.y);
|
| 472 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
|
| 473 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 474 |
+
r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f);
|
| 475 |
+
r3.x = (r3.z * r3.x);
|
| 476 |
+
r5.w = (r3.w * r3.x);
|
| 477 |
+
let v_140 = fma(r5.xyz, r5.www, r2.yzw);
|
| 478 |
+
r5 = vec4<f32>(v_140.xyz, r5.w);
|
| 479 |
+
r3.x = fma(r3.x, r3.w, r2.x);
|
| 480 |
+
let v_141 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
|
| 481 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_141], g0[(v_141 + 1u)], g0[(v_141 + 2u)], g0[(v_141 + 3u)]));
|
| 482 |
+
let v_142 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
|
| 483 |
+
let v_143 = bitcast<vec2<f32>>(vec2<u32>(g0[v_142], g0[(v_142 + 1u)]));
|
| 484 |
+
let v_144 = r3;
|
| 485 |
+
r3 = vec4<f32>(v_144.x, v_143.x, v_144.z, v_143.y);
|
| 486 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 487 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 488 |
+
r3.y = clamp(((r3.yyyy + r5.wwww)).y, 0.0f, 1.0f);
|
| 489 |
+
r3.y = (r3.z * r3.y);
|
| 490 |
+
r3.z = (r3.w * r3.y);
|
| 491 |
+
let v_145 = fma(r6.xyz, r3.zzz, r5.xyz);
|
| 492 |
+
r2 = vec4<f32>(r2.x, v_145.xyz);
|
| 493 |
+
r2.x = fma(r3.y, r3.w, r3.x);
|
| 494 |
+
}
|
| 495 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (bitcast<vec4<i32>>(r0.wwww) >= vec4<i32>(10i, 11i, 12i, 13i))));
|
| 496 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 497 |
+
let v_146 = bitcast<vec2<f32>>((v.xx + vec2<i32>(10i, -10i)));
|
| 498 |
+
r5 = vec4<f32>(v_146.xy, r5.zw);
|
| 499 |
+
r3.x = bitcast<f32>((bitcast<i32>(r0.y) + 10i));
|
| 500 |
+
let v_147 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.x) * 1i)) + 0u)];
|
| 501 |
+
r3.x = bitcast<f32>(vec4<u32>(v_147, v_147, v_147, v_147).x);
|
| 502 |
+
let v_148 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 0u);
|
| 503 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_148], g0[(v_148 + 1u)], g0[(v_148 + 2u)], g0[(v_148 + 3u)]));
|
| 504 |
+
let v_149 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 4u);
|
| 505 |
+
let v_150 = bitcast<vec2<f32>>(vec2<u32>(g0[v_149], g0[(v_149 + 1u)]));
|
| 506 |
+
let v_151 = r5;
|
| 507 |
+
r5 = vec4<f32>(v_150.x, v_151.y, v_150.y, v_151.w);
|
| 508 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 509 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 510 |
+
r5.x = clamp(((r5.xxxx + r5.wwww)).x, 0.0f, 1.0f);
|
| 511 |
+
r5.x = (r3.x * r5.x);
|
| 512 |
+
r5.w = (r5.z * r5.x);
|
| 513 |
+
let v_152 = fma(r6.xyz, r5.www, r2.yzw);
|
| 514 |
+
r6 = vec4<f32>(v_152.xyz, r6.w);
|
| 515 |
+
r5.x = fma(r5.x, r5.z, r2.x);
|
| 516 |
+
let v_153 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 0u);
|
| 517 |
+
r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_153], g0[(v_153 + 1u)], g0[(v_153 + 2u)], g0[(v_153 + 3u)]));
|
| 518 |
+
let v_154 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 4u);
|
| 519 |
+
let v_155 = bitcast<vec2<f32>>(vec2<u32>(g0[v_154], g0[(v_154 + 1u)]));
|
| 520 |
+
let v_156 = r5;
|
| 521 |
+
r5 = vec4<f32>(v_156.x, v_155.xy, v_156.w);
|
| 522 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
|
| 523 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 524 |
+
r5.y = clamp(((r5.yyyy + r5.wwww)).y, 0.0f, 1.0f);
|
| 525 |
+
r3.x = (r3.x * r5.y);
|
| 526 |
+
r5.y = (r5.z * r3.x);
|
| 527 |
+
let v_157 = fma(r7.xyz, r5.yyy, r6.xyz);
|
| 528 |
+
r2 = vec4<f32>(r2.x, v_157.xyz);
|
| 529 |
+
r2.x = fma(r3.x, r5.z, r5.x);
|
| 530 |
+
}
|
| 531 |
+
if ((bitcast<u32>(r3.y) != 0u)) {
|
| 532 |
+
let v_158 = bitcast<vec2<f32>>((v.xx + vec2<i32>(11i, -11i)));
|
| 533 |
+
r3 = vec4<f32>(v_158.xy, r3.zw);
|
| 534 |
+
r5.x = bitcast<f32>((bitcast<i32>(r0.y) + 11i));
|
| 535 |
+
let v_159 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r5.x) * 1i)) + 0u)];
|
| 536 |
+
r5.x = bitcast<f32>(vec4<u32>(v_159, v_159, v_159, v_159).x);
|
| 537 |
+
let v_160 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
|
| 538 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_160], g0[(v_160 + 1u)], g0[(v_160 + 2u)], g0[(v_160 + 3u)]));
|
| 539 |
+
let v_161 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
|
| 540 |
+
let v_162 = bitcast<vec2<f32>>(vec2<u32>(g0[v_161], g0[(v_161 + 1u)]));
|
| 541 |
+
let v_163 = r5;
|
| 542 |
+
r5 = vec4<f32>(v_163.x, v_162.xy, v_163.w);
|
| 543 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 544 |
+
r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
|
| 545 |
+
r3.x = clamp(((r5.yyyy + r3.xxxx)).x, 0.0f, 1.0f);
|
| 546 |
+
r3.x = (r5.x * r3.x);
|
| 547 |
+
r5.y = (r5.z * r3.x);
|
| 548 |
+
let v_164 = fma(r6.xyz, r5.yyy, r2.yzw);
|
| 549 |
+
r6 = vec4<f32>(v_164.xyz, r6.w);
|
| 550 |
+
r3.x = fma(r3.x, r5.z, r2.x);
|
| 551 |
+
let v_165 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
|
| 552 |
+
r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_165], g0[(v_165 + 1u)], g0[(v_165 + 2u)], g0[(v_165 + 3u)]));
|
| 553 |
+
let v_166 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
|
| 554 |
+
let v_167 = bitcast<vec2<f32>>(vec2<u32>(g0[v_166], g0[(v_166 + 1u)]));
|
| 555 |
+
let v_168 = r5;
|
| 556 |
+
r5 = vec4<f32>(v_168.x, v_167.xy, v_168.w);
|
| 557 |
+
r3.y = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
|
| 558 |
+
r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
|
| 559 |
+
r3.y = clamp(((r5.yyyy + r3.yyyy)).y, 0.0f, 1.0f);
|
| 560 |
+
r3.y = (r5.x * r3.y);
|
| 561 |
+
r5.x = (r5.z * r3.y);
|
| 562 |
+
let v_169 = fma(r7.xyz, r5.xxx, r6.xyz);
|
| 563 |
+
r2 = vec4<f32>(r2.x, v_169.xyz);
|
| 564 |
+
r2.x = fma(r3.y, r5.z, r3.x);
|
| 565 |
+
}
|
| 566 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 567 |
+
let v_170 = bitcast<vec2<f32>>((v.xx + vec2<i32>(12i, -12i)));
|
| 568 |
+
r3 = vec4<f32>(v_170.xy, r3.zw);
|
| 569 |
+
r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 12i));
|
| 570 |
+
let v_171 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
|
| 571 |
+
r3.z = bitcast<f32>(vec4<u32>(v_171, v_171, v_171, v_171).x);
|
| 572 |
+
let v_172 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
|
| 573 |
+
r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_172], g0[(v_172 + 1u)], g0[(v_172 + 2u)], g0[(v_172 + 3u)]));
|
| 574 |
+
let v_173 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
|
| 575 |
+
let v_174 = bitcast<vec2<f32>>(vec2<u32>(g0[v_173], g0[(v_173 + 1u)]));
|
| 576 |
+
r6 = vec4<f32>(v_174.xy, r6.zw);
|
| 577 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
|
| 578 |
+
r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
|
| 579 |
+
r3.x = clamp(((r6.xxxx + r3.xxxx)).x, 0.0f, 1.0f);
|
| 580 |
+
r3.x = (r3.z * r3.x);
|
| 581 |
+
r5.w = (r6.y * r3.x);
|
| 582 |
+
let v_175 = fma(r5.xyz, r5.www, r2.yzw);
|
| 583 |
+
r5 = vec4<f32>(v_175.xyz, r5.w);
|
| 584 |
+
r3.x = fma(r3.x, r6.y, r2.x);
|
| 585 |
+
let v_176 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
|
| 586 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_176], g0[(v_176 + 1u)], g0[(v_176 + 2u)], g0[(v_176 + 3u)]));
|
| 587 |
+
let v_177 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
|
| 588 |
+
let v_178 = bitcast<vec2<f32>>(vec2<u32>(g0[v_177], g0[(v_177 + 1u)]));
|
| 589 |
+
r7 = vec4<f32>(v_178.xy, r7.zw);
|
| 590 |
+
r3.y = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 591 |
+
r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
|
| 592 |
+
r3.y = clamp(((r7.xxxx + r3.yyyy)).y, 0.0f, 1.0f);
|
| 593 |
+
r3.y = (r3.z * r3.y);
|
| 594 |
+
r3.z = (r7.y * r3.y);
|
| 595 |
+
let v_179 = fma(r6.xyz, r3.zzz, r5.xyz);
|
| 596 |
+
r2 = vec4<f32>(r2.x, v_179.xyz);
|
| 597 |
+
r2.x = fma(r3.y, r7.y, r3.x);
|
| 598 |
+
}
|
| 599 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 600 |
+
let v_180 = bitcast<vec2<f32>>((v.xx + vec2<i32>(13i, -13i)));
|
| 601 |
+
r3 = vec4<f32>(v_180.xy, r3.zw);
|
| 602 |
+
r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 13i));
|
| 603 |
+
let v_181 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
|
| 604 |
+
r3.z = bitcast<f32>(vec4<u32>(v_181, v_181, v_181, v_181).x);
|
| 605 |
+
let v_182 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
|
| 606 |
+
r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_182], g0[(v_182 + 1u)], g0[(v_182 + 2u)], g0[(v_182 + 3u)]));
|
| 607 |
+
let v_183 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
|
| 608 |
+
let v_184 = bitcast<vec2<f32>>(vec2<u32>(g0[v_183], g0[(v_183 + 1u)]));
|
| 609 |
+
r3 = vec4<f32>(v_184.x, r3.yz, v_184.y);
|
| 610 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
|
| 611 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 612 |
+
r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f);
|
| 613 |
+
r3.x = (r3.z * r3.x);
|
| 614 |
+
r5.w = (r3.w * r3.x);
|
| 615 |
+
let v_185 = fma(r5.xyz, r5.www, r2.yzw);
|
| 616 |
+
r5 = vec4<f32>(v_185.xyz, r5.w);
|
| 617 |
+
r3.x = fma(r3.x, r3.w, r2.x);
|
| 618 |
+
let v_186 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
|
| 619 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_186], g0[(v_186 + 1u)], g0[(v_186 + 2u)], g0[(v_186 + 3u)]));
|
| 620 |
+
let v_187 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
|
| 621 |
+
let v_188 = bitcast<vec2<f32>>(vec2<u32>(g0[v_187], g0[(v_187 + 1u)]));
|
| 622 |
+
let v_189 = r3;
|
| 623 |
+
r3 = vec4<f32>(v_189.x, v_188.x, v_189.z, v_188.y);
|
| 624 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 625 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 626 |
+
r3.y = clamp(((r3.yyyy + r5.wwww)).y, 0.0f, 1.0f);
|
| 627 |
+
r3.y = (r3.z * r3.y);
|
| 628 |
+
r3.z = (r3.w * r3.y);
|
| 629 |
+
let v_190 = fma(r6.xyz, r3.zzz, r5.xyz);
|
| 630 |
+
r2 = vec4<f32>(r2.x, v_190.xyz);
|
| 631 |
+
r2.x = fma(r3.y, r3.w, r3.x);
|
| 632 |
+
}
|
| 633 |
+
let v_191 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (bitcast<vec2<i32>>(r0.ww) >= vec2<i32>(14i, 15i))));
|
| 634 |
+
r3 = vec4<f32>(v_191.xy, r3.zw);
|
| 635 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 636 |
+
let v_192 = bitcast<vec2<f32>>((v.xx + vec2<i32>(14i, -14i)));
|
| 637 |
+
let v_193 = r3;
|
| 638 |
+
r3 = vec4<f32>(v_192.x, v_193.y, v_192.y, v_193.w);
|
| 639 |
+
r0.w = bitcast<f32>((bitcast<i32>(r0.y) + 14i));
|
| 640 |
+
let v_194 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r0.w) * 1i)) + 0u)];
|
| 641 |
+
r0.w = bitcast<f32>(vec4<u32>(v_194, v_194, v_194, v_194).x);
|
| 642 |
+
let v_195 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
|
| 643 |
+
r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_195], g0[(v_195 + 1u)], g0[(v_195 + 2u)], g0[(v_195 + 3u)]));
|
| 644 |
+
let v_196 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
|
| 645 |
+
let v_197 = bitcast<vec2<f32>>(vec2<u32>(g0[v_196], g0[(v_196 + 1u)]));
|
| 646 |
+
r3 = vec4<f32>(v_197.x, r3.yz, v_197.y);
|
| 647 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
|
| 648 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 649 |
+
r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f);
|
| 650 |
+
r3.x = (r0.w * r3.x);
|
| 651 |
+
r5.w = (r3.w * r3.x);
|
| 652 |
+
let v_198 = fma(r5.xyz, r5.www, r2.yzw);
|
| 653 |
+
r5 = vec4<f32>(v_198.xyz, r5.w);
|
| 654 |
+
r3.x = fma(r3.x, r3.w, r2.x);
|
| 655 |
+
let v_199 = (bitcast<u32>((bitcast<i32>(r3.z) * 7i)) + 0u);
|
| 656 |
+
r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_199], g0[(v_199 + 1u)], g0[(v_199 + 2u)], g0[(v_199 + 3u)]));
|
| 657 |
+
let v_200 = (bitcast<u32>((bitcast<i32>(r3.z) * 7i)) + 4u);
|
| 658 |
+
let v_201 = bitcast<vec2<f32>>(vec2<u32>(g0[v_200], g0[(v_200 + 1u)]));
|
| 659 |
+
r3 = vec4<f32>(r3.xy, v_201.xy);
|
| 660 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
|
| 661 |
+
r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
|
| 662 |
+
r3.z = clamp(((r3.zzzz + r5.wwww)).z, 0.0f, 1.0f);
|
| 663 |
+
r0.w = (r0.w * r3.z);
|
| 664 |
+
r3.z = (r3.w * r0.w);
|
| 665 |
+
let v_202 = fma(r6.xyz, r3.zzz, r5.xyz);
|
| 666 |
+
r2 = vec4<f32>(r2.x, v_202.xyz);
|
| 667 |
+
r2.x = fma(r0.w, r3.w, r3.x);
|
| 668 |
+
}
|
| 669 |
+
if ((bitcast<u32>(r3.y) != 0u)) {
|
| 670 |
+
r0.w = bitcast<f32>((v.x + 15i));
|
| 671 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.y) + 15i));
|
| 672 |
+
let v_203 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r0.y) * 1i)) + 0u)];
|
| 673 |
+
r0.y = bitcast<f32>(vec4<u32>(v_203, v_203, v_203, v_203).x);
|
| 674 |
+
let v_204 = (bitcast<u32>((bitcast<i32>(r0.w) * 7i)) + 0u);
|
| 675 |
+
r3 = bitcast<vec4<f32>>(vec4<u32>(g0[v_204], g0[(v_204 + 1u)], g0[(v_204 + 2u)], g0[(v_204 + 3u)]));
|
| 676 |
+
let v_205 = (bitcast<u32>((bitcast<i32>(r0.w) * 7i)) + 4u);
|
| 677 |
+
let v_206 = bitcast<vec2<f32>>(vec2<u32>(g0[v_205], g0[(v_205 + 1u)]));
|
| 678 |
+
r5 = vec4<f32>(v_206.xy, r5.zw);
|
| 679 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (r3.w >= r0.z)));
|
| 680 |
+
r0.w = bitcast<f32>((bitcast<u32>(r0.w) & 1065353216u));
|
| 681 |
+
r0.w = clamp(((r5.xxxx + r0.wwww)).w, 0.0f, 1.0f);
|
| 682 |
+
r0.w = (r0.y * r0.w);
|
| 683 |
+
r3.w = (r5.y * r0.w);
|
| 684 |
+
let v_207 = fma(r3.xyz, r3.www, r2.yzw);
|
| 685 |
+
r3 = vec4<f32>(v_207.xyz, r3.w);
|
| 686 |
+
r0.w = fma(r0.w, r5.y, r2.x);
|
| 687 |
+
let v_208 = (bitcast<u32>((bitcast<i32>(r0.x) * 7i)) + 0u);
|
| 688 |
+
r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_208], g0[(v_208 + 1u)], g0[(v_208 + 2u)], g0[(v_208 + 3u)]));
|
| 689 |
+
let v_209 = (bitcast<u32>((bitcast<i32>(r0.x) * 7i)) + 4u);
|
| 690 |
+
let v_210 = bitcast<vec2<f32>>(vec2<u32>(g0[v_209], g0[(v_209 + 1u)]));
|
| 691 |
+
r6 = vec4<f32>(v_210.xy, r6.zw);
|
| 692 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
|
| 693 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 694 |
+
r0.x = clamp(((r6.xxxx + r0.xxxx)).x, 0.0f, 1.0f);
|
| 695 |
+
r0.x = (r0.y * r0.x);
|
| 696 |
+
r0.y = (r6.y * r0.x);
|
| 697 |
+
let v_211 = fma(r5.xyz, r0.yyy, r3.xyz);
|
| 698 |
+
r2 = vec4<f32>(r2.x, v_211.xyz);
|
| 699 |
+
r2.x = fma(r0.x, r6.y, r0.w);
|
| 700 |
+
}
|
| 701 |
+
let v_212 = (r2.yzw / r2.xxx);
|
| 702 |
+
r4 = vec4<f32>(v_212.xyz, r4.w);
|
| 703 |
+
r4.w = 1.0f;
|
| 704 |
+
}
|
| 705 |
+
let v_213 = bitcast<vec3<f32>>(v_1.yyy);
|
| 706 |
+
r1 = vec4<f32>(r1.x, v_213.xyz);
|
| 707 |
+
textureStore(u0, bitcast<vec2<i32>>(r1.xy), r4);
|
| 708 |
+
}
|
| 709 |
+
}
|
b/8b0b5899ed/shaders/e0daa0d7eb7da99e.wgsl
ADDED
|
@@ -0,0 +1,139 @@
|
|
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|
|
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|
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|
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|
|
|
|
|
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|
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|
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|
|
|
|
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|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb16_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 14 |
+
|
| 15 |
+
struct cb17_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 20 |
+
|
| 21 |
+
struct cb50_struct {
|
| 22 |
+
tint_symbol_2 : array<vec4<f32>, 50u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 26 |
+
|
| 27 |
+
struct cb1_struct {
|
| 28 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(0u) @binding(13u) var<uniform> cb13_13 : cb1_struct;
|
| 32 |
+
|
| 33 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 34 |
+
|
| 35 |
+
@group(0u) @binding(34u) var t2 : texture_2d<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> o0 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> o1 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> o2 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o3 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> o4 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> o5 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> o6 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> o7 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>, v4 : vec4<f32>) {
|
| 54 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 55 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 56 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 57 |
+
o0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 58 |
+
let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 59 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 60 |
+
let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 61 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 62 |
+
let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 63 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 64 |
+
let v_3 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 65 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 66 |
+
let v_4 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 67 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 68 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 69 |
+
o5 = r0.xyz.xyzx;
|
| 70 |
+
r0.x = (r0.w * 0.00000399999998990097f);
|
| 71 |
+
r0.x = min(r0.x, 1.0f);
|
| 72 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 73 |
+
let v_5 = -(cb2_2.tint_symbol_1[16u].zzzz);
|
| 74 |
+
let v_6 = clamp(((r0.xyxx + v_5)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 75 |
+
r0 = vec4<f32>(v_6.xy, r0.zw);
|
| 76 |
+
r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f);
|
| 77 |
+
let v_7 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
|
| 78 |
+
r0 = vec4<f32>(v_7.xy, r0.zw);
|
| 79 |
+
let v_8 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 80 |
+
o1 = vec4<f32>(v_8.xy, o1.zw);
|
| 81 |
+
o1 = vec4<f32>(o1.xy, v1.zw);
|
| 82 |
+
r0.x = v1.z;
|
| 83 |
+
r0.y = cb13_13.tint_symbol_3[0u].x;
|
| 84 |
+
o2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
|
| 85 |
+
o3 = v2.xyxy;
|
| 86 |
+
r0.x = dot(v3, v3);
|
| 87 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
|
| 88 |
+
let v_9 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
|
| 89 |
+
r0 = vec4<f32>(v_9.xyz, r0.w);
|
| 90 |
+
let v_10 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 91 |
+
r1 = vec4<f32>(v_10.xyz, r1.w);
|
| 92 |
+
let v_11 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 93 |
+
r0 = vec4<f32>(v_11.xy, r0.z, v_11.z);
|
| 94 |
+
let v_12 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
|
| 95 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 96 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 97 |
+
r0.w = inverseSqrt(r0.w);
|
| 98 |
+
let v_13 = (r0.www * r0.xyz);
|
| 99 |
+
r0 = vec4<f32>(v_13.xyz, r0.w);
|
| 100 |
+
o4 = r0.xyz.xyzx;
|
| 101 |
+
let v_14 = (v4.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 102 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 103 |
+
let v_15 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 104 |
+
r1 = vec4<f32>(v_15.xyz, r1.w);
|
| 105 |
+
let v_16 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
|
| 106 |
+
r1 = vec4<f32>(v_16.xyz, r1.w);
|
| 107 |
+
o6 = r1.xyz.xyzx;
|
| 108 |
+
let v_17 = (r0.yzx * r1.zxy);
|
| 109 |
+
r2 = vec4<f32>(v_17.xyz, r2.w);
|
| 110 |
+
let v_18 = -(r2.xyzx);
|
| 111 |
+
let v_19 = fma(r1.yzx, r0.zxy, v_18.xyz);
|
| 112 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 113 |
+
o7 = ((r0.xyz * v4.www)).xyzx;
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
struct tint_symbol_4 {
|
| 117 |
+
@builtin(position)
|
| 118 |
+
o0 : vec4<f32>,
|
| 119 |
+
@location(1u)
|
| 120 |
+
o1 : vec4<f32>,
|
| 121 |
+
@location(2u)
|
| 122 |
+
o2 : vec4<f32>,
|
| 123 |
+
@location(3u)
|
| 124 |
+
o3 : vec4<f32>,
|
| 125 |
+
@location(4u)
|
| 126 |
+
o4 : vec4<f32>,
|
| 127 |
+
@location(5u)
|
| 128 |
+
o5 : vec4<f32>,
|
| 129 |
+
@location(6u)
|
| 130 |
+
o6 : vec4<f32>,
|
| 131 |
+
@location(7u)
|
| 132 |
+
o7 : vec4<f32>,
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
@vertex
|
| 136 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_4 {
|
| 137 |
+
main_inner(v0, v1, v2, v3, v4);
|
| 138 |
+
return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6, o7);
|
| 139 |
+
}
|
b/8b0b5899ed/shaders/e108c0cb258a7c61.wgsl
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb765_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 765u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
|
| 16 |
+
|
| 17 |
+
struct cb12_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 12u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 22 |
+
|
| 23 |
+
struct cb1_struct {
|
| 24 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(0u) @binding(13u) var<uniform> cb13_13 : cb1_struct;
|
| 28 |
+
|
| 29 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 30 |
+
|
| 31 |
+
@group(0u) @binding(34u) var t2 : texture_2d<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> o0 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> o1 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> o2 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> o3 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v5 : vec4<f32>) {
|
| 42 |
+
r0 = (v2 * vec4<f32>(255.001953125f));
|
| 43 |
+
let v = r0;
|
| 44 |
+
let v_1 = max(v, vec4<f32>(-2147483648.0f));
|
| 45 |
+
r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
|
| 46 |
+
r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
|
| 47 |
+
r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 48 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
|
| 49 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
|
| 50 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
|
| 51 |
+
r2 = vec4<f32>(v0.xyz, r2.w);
|
| 52 |
+
r2.w = 1.0f;
|
| 53 |
+
r1.x = dot(r1, r2);
|
| 54 |
+
r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]);
|
| 55 |
+
r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
|
| 56 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r3);
|
| 57 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r3);
|
| 58 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r3);
|
| 59 |
+
r3.x = dot(r3, r2);
|
| 60 |
+
r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1);
|
| 61 |
+
r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
|
| 62 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
|
| 63 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
|
| 64 |
+
r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
|
| 65 |
+
r0.x = dot(r0, r2);
|
| 66 |
+
r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1);
|
| 67 |
+
r0 = (r0 + cb1_1.tint_symbol_1[11u]);
|
| 68 |
+
o0 = (r0 + vec4<f32>(0.0f, 0.0f, -0.00000999999974737875f, 0.0f));
|
| 69 |
+
o1 = clamp(v5, vec4<f32>(), vec4<f32>(1.0f));
|
| 70 |
+
r0.x = v5.z;
|
| 71 |
+
r0.y = cb13_13.tint_symbol_2[0u].x;
|
| 72 |
+
o2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
|
| 73 |
+
o3 = v3.xyxy;
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
struct tint_symbol_3 {
|
| 77 |
+
@builtin(position)
|
| 78 |
+
o0 : vec4<f32>,
|
| 79 |
+
@location(1u)
|
| 80 |
+
o1 : vec4<f32>,
|
| 81 |
+
@location(2u)
|
| 82 |
+
o2 : vec4<f32>,
|
| 83 |
+
@location(3u)
|
| 84 |
+
o3 : vec4<f32>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@vertex
|
| 88 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_3 {
|
| 89 |
+
main_inner(v0, v1, v2, v3, v5);
|
| 90 |
+
return tint_symbol_3(o0, o1, o2, o3);
|
| 91 |
+
}
|
b/8b0b5899ed/shaders/e10d28dd30308c58.wgsl
ADDED
|
@@ -0,0 +1,287 @@
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|
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
struct cb17_struct {
|
| 20 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 24 |
+
|
| 25 |
+
struct cb50_struct {
|
| 26 |
+
tint_symbol_1 : array<vec4<f32>, 50u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 30 |
+
|
| 31 |
+
struct cb4_struct {
|
| 32 |
+
tint_symbol_2 : array<vec4<f32>, 4u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 36 |
+
|
| 37 |
+
struct cb18_struct {
|
| 38 |
+
tint_symbol_3 : array<vec4<f32>, 18u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(13u) var<uniform> cb13_13 : cb18_struct;
|
| 42 |
+
|
| 43 |
+
struct cb1_struct {
|
| 44 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
|
| 48 |
+
|
| 49 |
+
struct cb1_struct_1 {
|
| 50 |
+
tint_symbol_5 : array<vec4<f32>, 1u>,
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct_1;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(29u) var s13 : sampler;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(34u) var t2 : texture_3d<f32>;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(45u) var t13 : texture_2d<f32>;
|
| 74 |
+
|
| 75 |
+
var<private> o0 : vec4<f32>;
|
| 76 |
+
|
| 77 |
+
var<private> o1 : vec4<f32>;
|
| 78 |
+
|
| 79 |
+
var<private> o2 : vec4<f32>;
|
| 80 |
+
|
| 81 |
+
var<private> o3 : vec4<f32>;
|
| 82 |
+
|
| 83 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v8 : vec4<f32>) {
|
| 84 |
+
r0 = textureSample(t0, s0, v1.xyxx.xy);
|
| 85 |
+
r1 = textureSample(t3, s3, v1.xyxx.xy);
|
| 86 |
+
let v = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 87 |
+
r1 = vec4<f32>(v.xy, r1.zw);
|
| 88 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 89 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 90 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 91 |
+
r1.w = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f);
|
| 92 |
+
let v_1 = (r1.ww * r1.xy);
|
| 93 |
+
r1 = vec4<f32>(v_1.xy, r1.zw);
|
| 94 |
+
let v_2 = (r1.yyy * v6.xyz);
|
| 95 |
+
r2 = vec4<f32>(v_2.xyz, r2.w);
|
| 96 |
+
let v_3 = fma(r1.xxx, v5.xyz, r2.xyz);
|
| 97 |
+
r1 = vec4<f32>(v_3.xy, r1.z, v_3.z);
|
| 98 |
+
let v_4 = fma(r1.zzz, v2.xyz, r1.xyw);
|
| 99 |
+
r1 = vec4<f32>(v_4.xyz, r1.w);
|
| 100 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 101 |
+
r1.w = inverseSqrt(r1.w);
|
| 102 |
+
let v_5 = (r1.www * r1.xyz);
|
| 103 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 104 |
+
r2 = textureSample(t4, s4, v1.xyxx.xy);
|
| 105 |
+
let v_6 = (r2.yx * r2.yx);
|
| 106 |
+
r3 = vec4<f32>(v_6.xy, r3.zw);
|
| 107 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r2.z >= 0.8125f)));
|
| 108 |
+
r3.z = fma((-(r2.zzzz)).z, 16.0f, 14.0f);
|
| 109 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (1.0f >= abs(r3.zzzz).z)));
|
| 110 |
+
r3.w = (r0.w * 255.0099945068359375f);
|
| 111 |
+
r3.w = floor(r3.w);
|
| 112 |
+
r4.x = (r3.w + -32.0f);
|
| 113 |
+
r4.x = (r4.x * 0.0078125f);
|
| 114 |
+
r4.y = cb13_13.tint_symbol_3[3u].x;
|
| 115 |
+
r4 = textureSample(t13, s13, r4.xyxx.xy);
|
| 116 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r3.w >= 32.0f)));
|
| 117 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (160.0f >= r3.w)));
|
| 118 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r4.w)));
|
| 119 |
+
let v_7 = (r0.xyz * r4.xyz);
|
| 120 |
+
r4 = vec4<f32>(v_7.xyz, r4.w);
|
| 121 |
+
r4.w = 1.0f;
|
| 122 |
+
let v_8 = bitcast<vec4<u32>>(r3.wwww);
|
| 123 |
+
let v_9 = r4;
|
| 124 |
+
r0 = select(r0, v_9, (v_8 != vec4<u32>()));
|
| 125 |
+
r0.w = (r0.w * v3.w);
|
| 126 |
+
let v_10 = (v3.xx * cb2_2.tint_symbol[15u].zy);
|
| 127 |
+
r4 = vec4<f32>(v_10.xy, r4.zw);
|
| 128 |
+
r3.w = fma(r1.z, 0.5f, 0.5f);
|
| 129 |
+
r4.z = fma(r3.w, cb5_5.tint_symbol_2[3u].y, cb5_5.tint_symbol_2[3u].x);
|
| 130 |
+
r3.w = (r3.w + 0.30000001192092895508f);
|
| 131 |
+
r3.w = (r4.y * r3.w);
|
| 132 |
+
r4.y = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_3[5u].x == 1.0f)));
|
| 133 |
+
if ((bitcast<u32>(r4.y) != 0u)) {
|
| 134 |
+
let v_11 = (v1.xy * cb11_11.tint_symbol_4[0u].zz);
|
| 135 |
+
r2 = vec4<f32>(v_11.xy, r2.zw);
|
| 136 |
+
r5 = textureSample(t2, s2, r2.xyzx.xyz).yzxw;
|
| 137 |
+
let v_12 = fma(r5.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 138 |
+
r5 = vec4<f32>(v_12.xy, r5.zw);
|
| 139 |
+
} else {
|
| 140 |
+
let v_13 = (v1.xy * cb11_11.tint_symbol_4[0u].zz);
|
| 141 |
+
r2 = vec4<f32>(v_13.xy, r2.zw);
|
| 142 |
+
r6 = textureSample(t2, s2, r2.xyzx.xyz);
|
| 143 |
+
r4.y = select(3.0f, 2.0f, (bitcast<u32>(r1.w) != 0u));
|
| 144 |
+
let v_14 = (r4.yy * v1.xy);
|
| 145 |
+
r2 = vec4<f32>(v_14.xy, r2.zw);
|
| 146 |
+
r7 = textureSample(t2, s2, r2.xyzx.xyz);
|
| 147 |
+
let v_15 = fma(r7.yzx, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
|
| 148 |
+
r2 = vec4<f32>(v_15.xyz, r2.w);
|
| 149 |
+
let v_16 = fma(r6.yzx, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
|
| 150 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 151 |
+
let v_17 = ((-(r2.xyzx)).xyz + r6.xyz);
|
| 152 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 153 |
+
let v_18 = fma(cb13_13.tint_symbol_3[5u].xxx, r6.xyz, r2.xyz);
|
| 154 |
+
r5 = vec4<f32>(v_18.xyz, r5.w);
|
| 155 |
+
}
|
| 156 |
+
r6 = select(vec4<f32>(1.0f, -1.0f, 1.5f, -1.5f), vec4<f32>(2.0f, -2.0f, 2.0f, -2.0f), (bitcast<vec4<u32>>(r1.wwww) != vec4<u32>()));
|
| 157 |
+
let v_19 = (r6.yw + cb11_11.tint_symbol_4[0u].xy);
|
| 158 |
+
r2 = vec4<f32>(v_19.xy, r2.zw);
|
| 159 |
+
let v_20 = fma(cb13_13.tint_symbol_3[5u].xx, r2.xy, r6.xz);
|
| 160 |
+
r2 = vec4<f32>(v_20.xy, r2.zw);
|
| 161 |
+
r2.z = (r6.y + cb13_13.tint_symbol_3[3u].z);
|
| 162 |
+
r2.z = fma(cb13_13.tint_symbol_3[5u].x, r2.z, r6.x);
|
| 163 |
+
r4.y = fma(r5.z, 2.0f, -1.0f);
|
| 164 |
+
r2.x = (r2.x * r4.y);
|
| 165 |
+
r2.x = (r2.w * r2.x);
|
| 166 |
+
r2.x = fma(r2.x, r2.z, 1.0f);
|
| 167 |
+
let v_21 = (r0.xyz * r2.xxx);
|
| 168 |
+
r6 = vec4<f32>(v_21.xyz, r6.w);
|
| 169 |
+
let v_22 = (r5.yyy * v6.xyz);
|
| 170 |
+
r5 = vec4<f32>(r5.x, v_22.xyz);
|
| 171 |
+
let v_23 = fma(v5.xyz, r5.xxx, r5.yzw);
|
| 172 |
+
r5 = vec4<f32>(v_23.xyz, r5.w);
|
| 173 |
+
let v_24 = (r2.yyy * r5.xyz);
|
| 174 |
+
r5 = vec4<f32>(v_24.xyz, r5.w);
|
| 175 |
+
let v_25 = (r2.www * r5.xyz);
|
| 176 |
+
r5 = vec4<f32>(v_25.xyz, r5.w);
|
| 177 |
+
let v_26 = fma(r5.xyz, r2.zzz, r1.xyz);
|
| 178 |
+
r1 = vec4<f32>(v_26.xyz, r1.w);
|
| 179 |
+
r2.y = dot(r1.xyz, r1.xyz);
|
| 180 |
+
r2.y = inverseSqrt(r2.y);
|
| 181 |
+
let v_27 = (r1.xyz * r2.yyy);
|
| 182 |
+
r5 = vec4<f32>(v_27.xyz, r5.w);
|
| 183 |
+
r1 = vec4<f32>(((v1.zz + vec2<f32>(0.0f, -0.75f))).xy, r1.zw);
|
| 184 |
+
let v_28 = clamp(((r1.xyxx * vec4<f32>(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 185 |
+
r1 = vec4<f32>(v_28.xy, r1.zw);
|
| 186 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.w) == 0i)));
|
| 187 |
+
let v_29 = (r6.xyz * cb13_13.tint_symbol_3[17u].xxx);
|
| 188 |
+
r6 = vec4<f32>(v_29.xyz, r6.w);
|
| 189 |
+
let v_30 = (r1.xxx * r6.xyz);
|
| 190 |
+
r6 = vec4<f32>(v_30.xyz, r6.w);
|
| 191 |
+
let v_31 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r2.zzz) & bitcast<vec3<u32>>(r6.xyz)));
|
| 192 |
+
r6 = vec4<f32>(v_31.xyz, r6.w);
|
| 193 |
+
let v_32 = -(r6.xyzx);
|
| 194 |
+
let v_33 = fma(r0.xyz, r2.xxx, v_32.xyz);
|
| 195 |
+
r0 = vec4<f32>(v_33.xyz, r0.w);
|
| 196 |
+
let v_34 = (r1.yy * cb13_13.tint_symbol_3[17u].yz);
|
| 197 |
+
r1 = vec4<f32>(v_34.xy, r1.zw);
|
| 198 |
+
let v_35 = fma(r3.xy, cb10_10.tint_symbol_5[0u].zw, r1.xy);
|
| 199 |
+
r1 = vec4<f32>(v_35.xy, r1.zw);
|
| 200 |
+
let v_36 = (r0.xyz * cb13_13.tint_symbol_3[4u].xxx);
|
| 201 |
+
r0 = vec4<f32>(v_36.xyz, r0.w);
|
| 202 |
+
r2.x = bitcast<f32>((bitcast<u32>(r1.w) & 1008981770u));
|
| 203 |
+
r1.w = select(0.0f, -0.00999999977648258209f, (bitcast<u32>(r1.w) != 0u));
|
| 204 |
+
r1.y = (r1.w + r1.y);
|
| 205 |
+
r1.y = fma(cb13_13.tint_symbol_3[4u].z, r1.y, r2.x);
|
| 206 |
+
r1.w = dot(v4.xyz, v4.xyz);
|
| 207 |
+
r1.w = inverseSqrt(r1.w);
|
| 208 |
+
let v_37 = (r1.www * v4.xyz);
|
| 209 |
+
r2 = vec4<f32>(v_37.x, r2.y, v_37.yz);
|
| 210 |
+
let v_38 = dot(r2.xzw, r5.xyz);
|
| 211 |
+
r2.x = clamp(vec4<f32>(v_38, v_38, v_38, v_38).x, 0.0f, 1.0f);
|
| 212 |
+
r2.x = ((-(r2.xxxx)).x + 0.5f);
|
| 213 |
+
r2.x = clamp(((r2.xxxx * vec4<f32>(2.5f))).x, 0.0f, 1.0f);
|
| 214 |
+
r2.z = fma(r2.x, -2.0f, 3.0f);
|
| 215 |
+
r2.x = (r2.x * r2.x);
|
| 216 |
+
r2.x = (r2.x * r2.z);
|
| 217 |
+
r1.z = fma(r1.z, r2.y, 1.0f);
|
| 218 |
+
r1.z = clamp(fma(r1.zzzz, vec4<f32>(0.5f), vec4<f32>(-0.30000001192092895508f)).z, 0.0f, 1.0f);
|
| 219 |
+
r1.z = (r1.z * 1.42857146263122558594f);
|
| 220 |
+
let v_39 = clamp(v8.xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 221 |
+
r2 = vec4<f32>(r2.x, v_39.xyz);
|
| 222 |
+
r2.x = (r2.y * r2.x);
|
| 223 |
+
r1.z = (r1.z * r2.x);
|
| 224 |
+
let v_40 = (r0.xyz * r1.zzz);
|
| 225 |
+
r6 = vec4<f32>(v_40.xyz, r6.w);
|
| 226 |
+
let v_41 = fma(r6.xyz, cb13_13.tint_symbol_3[4u].yyy, r0.xyz);
|
| 227 |
+
o0 = vec4<f32>(v_41.xyz, o0.w);
|
| 228 |
+
let v_42 = -(r5.xyzx);
|
| 229 |
+
let v_43 = fma(v4.xyz, r1.www, v_42.xyz);
|
| 230 |
+
r0 = vec4<f32>(v_43.xyz, r0.w);
|
| 231 |
+
let v_44 = fma(r2.zzz, r0.xyz, r5.xyz);
|
| 232 |
+
r0 = vec4<f32>(v_44.xyz, r0.w);
|
| 233 |
+
r1.z = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).z, 0.0f, 1.0f);
|
| 234 |
+
r2.y = (r1.z * r3.w);
|
| 235 |
+
o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 236 |
+
let v_45 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 237 |
+
r0 = vec4<f32>(v_45.xyz, r0.w);
|
| 238 |
+
let v_46 = (r0.xyz * vec3<f32>(256.0f));
|
| 239 |
+
r3 = vec4<f32>(v_46.xy, r3.z, v_46.z);
|
| 240 |
+
let v_47 = floor(r3.xyw);
|
| 241 |
+
r3 = vec4<f32>(v_47.xy, r3.z, v_47.z);
|
| 242 |
+
let v_48 = -(r3.xywx);
|
| 243 |
+
let v_49 = fma(r0.xyz, vec3<f32>(256.0f), v_48.xyz);
|
| 244 |
+
r0 = vec4<f32>(v_49.xyz, r0.w);
|
| 245 |
+
let v_50 = (r0.xyz * vec3<f32>(8.0f, 8.0f, 4.0f));
|
| 246 |
+
r0 = vec4<f32>(v_50.xyz, r0.w);
|
| 247 |
+
let v_51 = floor(r0.xyz);
|
| 248 |
+
r0 = vec4<f32>(v_51.xyz, r0.w);
|
| 249 |
+
r0.x = dot(r0.yxz, vec3<f32>(4.0f, 32.0f, 1.0f));
|
| 250 |
+
o1.w = (r0.x * 0.0039215688593685627f);
|
| 251 |
+
let v_52 = (r3.xyw * vec3<f32>(0.00390625f));
|
| 252 |
+
o1 = vec4<f32>(v_52.xyz, o1.w);
|
| 253 |
+
r0.x = (r1.x * 0.001953125f);
|
| 254 |
+
r2.x = fma(r4.z, r4.x, cb3_3.tint_symbol_1[45u].w);
|
| 255 |
+
let v_53 = (r2.xy * vec2<f32>(0.5f));
|
| 256 |
+
let v_54 = r0;
|
| 257 |
+
r0 = vec4<f32>(v_54.x, v_53.xy, v_54.w);
|
| 258 |
+
let v_55 = sqrt(r0.yz);
|
| 259 |
+
o3 = vec4<f32>(v_55.xy, o3.zw);
|
| 260 |
+
r0.y = (r2.w + 1.01960790157318115234f);
|
| 261 |
+
let v_56 = bitcast<u32>(r3.z);
|
| 262 |
+
let v_57 = r2.w;
|
| 263 |
+
r0.y = select(r0.y, v_57, (v_56 != 0u));
|
| 264 |
+
o3.w = (r0.y * 0.49607843160629272461f);
|
| 265 |
+
o2.x = sqrt(r1.y);
|
| 266 |
+
o2.y = sqrt(r0.x);
|
| 267 |
+
o2.z = cb10_10.tint_symbol_5[0u].y;
|
| 268 |
+
o2.w = 1.0f;
|
| 269 |
+
o3.z = 0.0f;
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
struct tint_symbol_6 {
|
| 273 |
+
@location(0u)
|
| 274 |
+
o0 : vec4<f32>,
|
| 275 |
+
@location(1u)
|
| 276 |
+
o1 : vec4<f32>,
|
| 277 |
+
@location(2u)
|
| 278 |
+
o2 : vec4<f32>,
|
| 279 |
+
@location(3u)
|
| 280 |
+
o3 : vec4<f32>,
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
@fragment
|
| 284 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> tint_symbol_6 {
|
| 285 |
+
main_inner(v1, v2, v3, v4, v5, v6, v8);
|
| 286 |
+
return tint_symbol_6(o0, o1, o2, o3);
|
| 287 |
+
}
|
b/8b0b5899ed/shaders/e111aa7567b97689.wgsl
ADDED
|
@@ -0,0 +1,65 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
struct cb16_struct {
|
| 8 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 9 |
+
}
|
| 10 |
+
|
| 11 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 12 |
+
|
| 13 |
+
struct cb1_struct {
|
| 14 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 18 |
+
|
| 19 |
+
struct cb3_struct {
|
| 20 |
+
tint_symbol_2 : array<vec4<f32>, 3u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb3_struct;
|
| 24 |
+
|
| 25 |
+
var<private> o0 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
fn main_inner(v4 : vec4<f32>) {
|
| 28 |
+
let v = (v4.xyz + (-(cb12_12.tint_symbol_1[0u].xyzx)).xyz);
|
| 29 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 30 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 31 |
+
r0.w = inverseSqrt(r0.w);
|
| 32 |
+
let v_1 = (r0.www * r0.xyz);
|
| 33 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 34 |
+
let v_2 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 35 |
+
r1 = vec4<f32>(v_2.xyz, r1.w);
|
| 36 |
+
r0.w = dot(r1.xyz, r1.xyz);
|
| 37 |
+
r0.w = inverseSqrt(r0.w);
|
| 38 |
+
let v_3 = (r0.www * r1.xyz);
|
| 39 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 40 |
+
r0.x = dot(r0.xyz, r1.xyz);
|
| 41 |
+
r0.x = max(r0.x, 0.0f);
|
| 42 |
+
let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), !((vec2<f32>() == cb11_11.tint_symbol_2[2u].xy))));
|
| 43 |
+
let v_5 = r0;
|
| 44 |
+
r0 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
|
| 45 |
+
let v_6 = bitcast<u32>(r0.y);
|
| 46 |
+
r0.x = select(1.0f, r0.x, (v_6 != 0u));
|
| 47 |
+
let v_7 = (r0.xxx * cb11_11.tint_symbol_2[0u].xyz);
|
| 48 |
+
r0 = vec4<f32>(v_7.xy, r0.z, v_7.z);
|
| 49 |
+
let v_8 = log2(r0.xyw);
|
| 50 |
+
r0 = vec4<f32>(v_8.xy, r0.z, v_8.z);
|
| 51 |
+
let v_9 = (r0.xyw * vec3<f32>(0.45454546809196472168f));
|
| 52 |
+
r0 = vec4<f32>(v_9.xy, r0.z, v_9.z);
|
| 53 |
+
let v_10 = exp2(r0.xyw);
|
| 54 |
+
r1 = vec4<f32>(v_10.xyz, r1.w);
|
| 55 |
+
r1.w = cb11_11.tint_symbol_2[0u].w;
|
| 56 |
+
let v_11 = bitcast<vec4<u32>>(r0.zzzz);
|
| 57 |
+
let v_12 = cb11_11.tint_symbol_2[0u];
|
| 58 |
+
o0 = select(r1, v_12, (v_11 != vec4<u32>()));
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
@fragment
|
| 62 |
+
fn main(@location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 63 |
+
main_inner(v4);
|
| 64 |
+
return o0;
|
| 65 |
+
}
|
b/8b0b5899ed/shaders/e1171231ed541f56.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/e1171231ed541f56.wgsl
ADDED
|
@@ -0,0 +1,1247 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> r25 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
struct cb16_struct {
|
| 56 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 60 |
+
|
| 61 |
+
struct cb23_struct {
|
| 62 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 66 |
+
|
| 67 |
+
struct cb59_struct {
|
| 68 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 72 |
+
|
| 73 |
+
struct cb8_struct {
|
| 74 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 78 |
+
|
| 79 |
+
struct cb2_struct {
|
| 80 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 84 |
+
|
| 85 |
+
struct cb15_struct {
|
| 86 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 110 |
+
|
| 111 |
+
var<private> v7 : vec4<f32>;
|
| 112 |
+
|
| 113 |
+
var<private> v8 : array<f32, 4u>;
|
| 114 |
+
|
| 115 |
+
var<private> o0 : vec4<f32>;
|
| 116 |
+
|
| 117 |
+
var<private> o1 : f32;
|
| 118 |
+
|
| 119 |
+
var<private> o2 : f32;
|
| 120 |
+
|
| 121 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 122 |
+
|
| 123 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 124 |
+
|
| 125 |
+
struct tint_symbol_7 {
|
| 126 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 130 |
+
|
| 131 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
|
| 132 |
+
var v_2 : vec4<f32> = v_1;
|
| 133 |
+
v_2.w = (1.0f / v_1.w);
|
| 134 |
+
v7 = v_2;
|
| 135 |
+
x1[0u].x = v8[0u];
|
| 136 |
+
x1[0u].y = v8[1u];
|
| 137 |
+
x1[0u].z = v8[2u];
|
| 138 |
+
x1[0u].w = v8[3u];
|
| 139 |
+
r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
|
| 140 |
+
r1 = textureSample(t2, s2, v1.xyz.xyxx.xy);
|
| 141 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 142 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 143 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 144 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 145 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 146 |
+
r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
|
| 147 |
+
let v_4 = (r1.ww * r1.xy);
|
| 148 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 149 |
+
let v_5 = (r1.yyy * v5.xyz);
|
| 150 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 151 |
+
let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
|
| 152 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 153 |
+
let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
|
| 154 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 155 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 156 |
+
r1.w = inverseSqrt(r1.w);
|
| 157 |
+
let v_8 = (r1.www * r1.xyz);
|
| 158 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 159 |
+
r1.x = dot(v3.xyz, v3.xyz);
|
| 160 |
+
r1.x = inverseSqrt(r1.x);
|
| 161 |
+
let v_9 = (r1.xxx * v3.xyz);
|
| 162 |
+
r3 = vec4<f32>(v_9.xyz, r3.w);
|
| 163 |
+
r1.x = dot((-(r3.xyzx)).xyz, r2.xyz);
|
| 164 |
+
r1.x = (r1.x + r1.x);
|
| 165 |
+
let v_10 = -(r1.xxxx);
|
| 166 |
+
let v_11 = -(r3.xyzx);
|
| 167 |
+
let v_12 = fma(r2.xyz, v_10.xyz, v_11.xyz);
|
| 168 |
+
r3 = vec4<f32>(v_12.xyz, r3.w);
|
| 169 |
+
r1.x = dot(r3.xyz, r3.xyz);
|
| 170 |
+
r1.x = inverseSqrt(r1.x);
|
| 171 |
+
let v_13 = fma(r3.xz, r1.xx, vec2<f32>(1.0f));
|
| 172 |
+
r1 = vec4<f32>(v_13.xy, r1.zw);
|
| 173 |
+
let v_14 = (r1.xy * vec2<f32>(-0.5f));
|
| 174 |
+
r1 = vec4<f32>(v_14.xy, r1.zw);
|
| 175 |
+
r3 = textureSample(t3, s3, r1.xyxx.xy);
|
| 176 |
+
let v_15 = (r3.xyz * cb12_12.tint_symbol_4[1u].xxx);
|
| 177 |
+
r3 = vec4<f32>(v_15.xyz, r3.w);
|
| 178 |
+
r0.w = (r0.w * v0.w);
|
| 179 |
+
let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 180 |
+
r1 = vec4<f32>(v_16.xy, r1.zw);
|
| 181 |
+
let v_17 = (r0.xyz * r0.xyz);
|
| 182 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 183 |
+
let v_18 = -(v6.xyzx);
|
| 184 |
+
let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 185 |
+
r4 = vec4<f32>(v_19.xyz, r4.w);
|
| 186 |
+
r2.w = dot(r4.xyz, r4.xyz);
|
| 187 |
+
r2.w = inverseSqrt(r2.w);
|
| 188 |
+
let v_20 = (r2.www * r4.xyz);
|
| 189 |
+
r5 = vec4<f32>(v_20.xyz, r5.w);
|
| 190 |
+
let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 191 |
+
let v_22 = fma(r4.xyz, r2.www, v_21.xyz);
|
| 192 |
+
r6 = vec4<f32>(v_22.xyz, r6.w);
|
| 193 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 194 |
+
r3.w = inverseSqrt(r3.w);
|
| 195 |
+
let v_23 = (r3.www * r6.xyz);
|
| 196 |
+
r6 = vec4<f32>(v_23.xyz, r6.w);
|
| 197 |
+
r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
|
| 198 |
+
let v_24 = (r1.xy * r1.xy);
|
| 199 |
+
r1 = vec4<f32>(v_24.xy, r1.zw);
|
| 200 |
+
r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
|
| 201 |
+
r4.w = max(r4.w, 0.0f);
|
| 202 |
+
r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y);
|
| 203 |
+
r4.w = (r4.w * 558.0f);
|
| 204 |
+
r4.w = fma(r5.w, 3.0f, r4.w);
|
| 205 |
+
r5.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 206 |
+
let v_25 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 207 |
+
r7 = vec4<f32>(v_25.xyz, r7.w);
|
| 208 |
+
let v_26 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 209 |
+
r8 = vec4<f32>(v_26.xyz, r8.w);
|
| 210 |
+
let v_27 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
|
| 211 |
+
r8 = vec4<f32>(v_27.xyz, r8.w);
|
| 212 |
+
let v_28 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
|
| 213 |
+
r8 = vec4<f32>(v_28.xyz, r8.w);
|
| 214 |
+
let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 215 |
+
r9 = vec4<f32>(v_29.xyz, r9.w);
|
| 216 |
+
let v_30 = &(x0[0u]);
|
| 217 |
+
let v_31 = r9;
|
| 218 |
+
*(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
|
| 219 |
+
let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 220 |
+
r10 = vec4<f32>(v_32.xyz, r10.w);
|
| 221 |
+
let v_33 = &(x0[1u]);
|
| 222 |
+
let v_34 = r10;
|
| 223 |
+
*(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
|
| 224 |
+
let v_35 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 225 |
+
r11 = vec4<f32>(v_35.xyz, r11.w);
|
| 226 |
+
let v_36 = &(x0[2u]);
|
| 227 |
+
let v_37 = r11;
|
| 228 |
+
*(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
|
| 229 |
+
let v_38 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 230 |
+
r8 = vec4<f32>(v_38.xyz, r8.w);
|
| 231 |
+
let v_39 = &(x0[3u]);
|
| 232 |
+
let v_40 = r8;
|
| 233 |
+
*(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
|
| 234 |
+
let v_41 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 235 |
+
let v_42 = r12;
|
| 236 |
+
r12 = vec4<f32>(v_42.x, v_41.x, v_42.z, v_41.y);
|
| 237 |
+
r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 238 |
+
r6.w = (r6.w * 0.5f);
|
| 239 |
+
let v_43 = abs(r11.yyyy);
|
| 240 |
+
r7.w = max(v_43.w, abs(r11.xxxx).w);
|
| 241 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 242 |
+
let v_44 = (bitcast<u32>(r7.w) != 0u);
|
| 243 |
+
let v_45 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 244 |
+
r7.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_45, v_44);
|
| 245 |
+
let v_46 = abs(r10.yyyy);
|
| 246 |
+
r8.z = max(v_46.z, abs(r10.xxxx).z);
|
| 247 |
+
r8.z = bitcast<f32>(select(0u, 4294967295u, (r8.z < r6.w)));
|
| 248 |
+
let v_47 = bitcast<u32>(r8.z);
|
| 249 |
+
r7.w = select(r7.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_47 != 0u));
|
| 250 |
+
let v_48 = abs(r9.yyyy);
|
| 251 |
+
r8.z = max(v_48.z, abs(r9.xxxx).z);
|
| 252 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (r8.z < r6.w)));
|
| 253 |
+
let v_49 = bitcast<u32>(r6.w);
|
| 254 |
+
r6.w = select(r7.w, 0.0f, (v_49 != 0u));
|
| 255 |
+
let v_50 = x0[bitcast<i32>(r6.w)];
|
| 256 |
+
r9 = vec4<f32>(v_50.xyz, r9.w);
|
| 257 |
+
r6.w = f32(bitcast<i32>(r6.w));
|
| 258 |
+
r7.w = (r6.w + 0.5f);
|
| 259 |
+
r7.w = (r7.w * 0.25f);
|
| 260 |
+
r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
|
| 261 |
+
r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
|
| 262 |
+
r6.w = dot(r10, cb6_6.tint_symbol_5[12u]);
|
| 263 |
+
r8.z = dot(r10, cb6_6.tint_symbol_5[13u]);
|
| 264 |
+
r10.x = (r9.x + 0.5f);
|
| 265 |
+
r10.y = fma(r9.y, 0.25f, r7.w);
|
| 266 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
|
| 267 |
+
r6.w = ((-(r6.wwww)).w + r9.z);
|
| 268 |
+
let v_51 = dpdx(r10.xyy);
|
| 269 |
+
r11 = vec4<f32>(v_51.xy, r11.z, v_51.z);
|
| 270 |
+
r11.z = dpdx(r6.w);
|
| 271 |
+
let v_52 = dpdy(r10.yxy);
|
| 272 |
+
r13 = vec4<f32>(v_52.xyz, r13.w);
|
| 273 |
+
r13.w = dpdy(r6.w);
|
| 274 |
+
let v_53 = (r11.yw * r13.yw);
|
| 275 |
+
r9 = vec4<f32>(v_53.xy, r9.zw);
|
| 276 |
+
let v_54 = -(r9.xyxx);
|
| 277 |
+
let v_55 = fma(r11.xz, r13.xz, v_54.xy);
|
| 278 |
+
r14 = vec4<f32>(v_55.xy, r14.zw);
|
| 279 |
+
r8.w = (1.0f / r14.x);
|
| 280 |
+
r9.x = (r11.z * r13.y);
|
| 281 |
+
let v_56 = -(r9.xxxx);
|
| 282 |
+
r14.z = fma(r11.x, r13.w, v_56.z);
|
| 283 |
+
let v_57 = (r8.ww * r14.yz);
|
| 284 |
+
r9 = vec4<f32>(v_57.xy, r9.zw);
|
| 285 |
+
let v_58 = max(r9.xy, vec2<f32>());
|
| 286 |
+
r9 = vec4<f32>(v_58.xy, r9.zw);
|
| 287 |
+
let v_59 = min(r9.xy, vec2<f32>(0.5f));
|
| 288 |
+
r9 = vec4<f32>(v_59.xy, r9.zw);
|
| 289 |
+
r6.w = fma((-(r8.zzzz)).w, r9.x, r6.w);
|
| 290 |
+
r6.w = fma((-(r8.zzzz)).w, r9.y, r6.w);
|
| 291 |
+
let v_60 = bitcast<u32>(r7.w);
|
| 292 |
+
let v_61 = r6.w;
|
| 293 |
+
r12.z = select(r9.z, v_61, (v_60 != 0u));
|
| 294 |
+
r10.z = 0.0f;
|
| 295 |
+
let v_62 = (r10.xyz + r12.ywz);
|
| 296 |
+
r9 = vec4<f32>(v_62.xyz, r9.w);
|
| 297 |
+
let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 298 |
+
r12 = vec4<f32>(v_63.xy, r12.zw);
|
| 299 |
+
let v_64 = (r10.xyz + r12.xyz);
|
| 300 |
+
r11 = vec4<f32>(v_64.xyz, r11.w);
|
| 301 |
+
let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 302 |
+
r12 = vec4<f32>(v_65.xy, r12.zw);
|
| 303 |
+
let v_66 = (r10.xyz + r12.xyz);
|
| 304 |
+
r13 = vec4<f32>(v_66.xyz, r13.w);
|
| 305 |
+
let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 306 |
+
r12 = vec4<f32>(v_67.xy, r12.zw);
|
| 307 |
+
let v_68 = (r10.xyz + r12.xyz);
|
| 308 |
+
r14 = vec4<f32>(v_68.xyz, r14.w);
|
| 309 |
+
let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 310 |
+
r12 = vec4<f32>(v_69.xy, r12.zw);
|
| 311 |
+
let v_70 = (r10.xyz + r12.xyz);
|
| 312 |
+
r15 = vec4<f32>(v_70.xyz, r15.w);
|
| 313 |
+
let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 314 |
+
r12 = vec4<f32>(v_71.xy, r12.zw);
|
| 315 |
+
let v_72 = (r10.xyz + r12.xyz);
|
| 316 |
+
r16 = vec4<f32>(v_72.xyz, r16.w);
|
| 317 |
+
let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 318 |
+
r12 = vec4<f32>(v_73.xy, r12.zw);
|
| 319 |
+
let v_74 = (r10.xyz + r12.xyz);
|
| 320 |
+
r17 = vec4<f32>(v_74.xyz, r17.w);
|
| 321 |
+
let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 322 |
+
r12 = vec4<f32>(v_75.xy, r12.zw);
|
| 323 |
+
let v_76 = (r10.xyz + r12.xyz);
|
| 324 |
+
r18 = vec4<f32>(v_76.xyz, r18.w);
|
| 325 |
+
let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 326 |
+
r12 = vec4<f32>(v_77.xy, r12.zw);
|
| 327 |
+
let v_78 = (r10.xyz + r12.xyz);
|
| 328 |
+
r19 = vec4<f32>(v_78.xyz, r19.w);
|
| 329 |
+
let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 330 |
+
r12 = vec4<f32>(v_79.xy, r12.zw);
|
| 331 |
+
let v_80 = (r10.xyz + r12.xyz);
|
| 332 |
+
r20 = vec4<f32>(v_80.xyz, r20.w);
|
| 333 |
+
let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 334 |
+
r12 = vec4<f32>(v_81.xy, r12.zw);
|
| 335 |
+
let v_82 = (r10.xyz + r12.xyz);
|
| 336 |
+
r21 = vec4<f32>(v_82.xyz, r21.w);
|
| 337 |
+
let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 338 |
+
r12 = vec4<f32>(v_83.xy, r12.zw);
|
| 339 |
+
let v_84 = (r10.xyz + r12.xyz);
|
| 340 |
+
r22 = vec4<f32>(v_84.xyz, r22.w);
|
| 341 |
+
let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 342 |
+
r12 = vec4<f32>(v_85.xy, r12.zw);
|
| 343 |
+
let v_86 = (r10.xyz + r12.xyz);
|
| 344 |
+
r23 = vec4<f32>(v_86.xyz, r23.w);
|
| 345 |
+
let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 346 |
+
r12 = vec4<f32>(v_87.xy, r12.zw);
|
| 347 |
+
let v_88 = (r10.xyz + r12.xyz);
|
| 348 |
+
r24 = vec4<f32>(v_88.xyz, r24.w);
|
| 349 |
+
let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 350 |
+
r12 = vec4<f32>(v_89.xy, r12.zw);
|
| 351 |
+
let v_90 = (r10.xyz + r12.xyz);
|
| 352 |
+
r25 = vec4<f32>(v_90.xyz, r25.w);
|
| 353 |
+
let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 354 |
+
r12 = vec4<f32>(v_91.xy, r12.zw);
|
| 355 |
+
let v_92 = (r10.xyz + r12.xyz);
|
| 356 |
+
r10 = vec4<f32>(v_92.xyz, r10.w);
|
| 357 |
+
let v_93 = r9.xyxx;
|
| 358 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_93.xy, r9.z);
|
| 359 |
+
let v_94 = r11.xyxx;
|
| 360 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_94.xy, r11.z);
|
| 361 |
+
let v_95 = r13.xyxx;
|
| 362 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_95.xy, r13.z);
|
| 363 |
+
let v_96 = r14.xyxx;
|
| 364 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_96.xy, r14.z);
|
| 365 |
+
let v_97 = r15.xyxx;
|
| 366 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r15.z);
|
| 367 |
+
let v_98 = r16.xyxx;
|
| 368 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r16.z);
|
| 369 |
+
let v_99 = r17.xyxx;
|
| 370 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r17.z);
|
| 371 |
+
let v_100 = r18.xyxx;
|
| 372 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r18.z);
|
| 373 |
+
let v_101 = r19.xyxx;
|
| 374 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_101.xy, r19.z);
|
| 375 |
+
let v_102 = r20.xyxx;
|
| 376 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_102.xy, r20.z);
|
| 377 |
+
let v_103 = r21.xyxx;
|
| 378 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_103.xy, r21.z);
|
| 379 |
+
let v_104 = r22.xyxx;
|
| 380 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_104.xy, r22.z);
|
| 381 |
+
let v_105 = r23.xyxx;
|
| 382 |
+
r13.x = textureSampleCompareLevel(t15, s15, v_105.xy, r23.z);
|
| 383 |
+
let v_106 = r24.xyxx;
|
| 384 |
+
r13.y = textureSampleCompareLevel(t15, s15, v_106.xy, r24.z);
|
| 385 |
+
let v_107 = r25.xyxx;
|
| 386 |
+
r13.z = textureSampleCompareLevel(t15, s15, v_107.xy, r25.z);
|
| 387 |
+
let v_108 = r10.xyxx;
|
| 388 |
+
r13.w = textureSampleCompareLevel(t15, s15, v_108.xy, r10.z);
|
| 389 |
+
r9 = (r9 + r11);
|
| 390 |
+
r9 = (r12 + r9);
|
| 391 |
+
r9 = (r13 + r9);
|
| 392 |
+
r6.w = dot(r9, vec4<f32>(1.0f));
|
| 393 |
+
r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 394 |
+
let v_109 = abs(r8.yyyy);
|
| 395 |
+
r7.w = max(v_109.w, abs(r8.xxxx).w);
|
| 396 |
+
r7.w = clamp(fma(r7.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 397 |
+
r5.w = ((-(r5.wwww)).w + 1.0f);
|
| 398 |
+
r5.w = (r7.w * r5.w);
|
| 399 |
+
r5.w = fma(r6.w, 0.0625f, r5.w);
|
| 400 |
+
r5.w = (r5.w * r5.w);
|
| 401 |
+
r5.w = min(r5.w, 1.0f);
|
| 402 |
+
r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 403 |
+
r6.w = sqrt(r6.w);
|
| 404 |
+
r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z);
|
| 405 |
+
let v_110 = -(r5.wwww);
|
| 406 |
+
r5.w = fma(r6.w, v_110.w, r5.w);
|
| 407 |
+
let v_111 = dot(r2.xyz, v_21.xyz);
|
| 408 |
+
r6.w = clamp(vec4<f32>(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f);
|
| 409 |
+
let v_112 = dot(r5.xyz, r2.xyz);
|
| 410 |
+
r8.x = clamp(vec4<f32>(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f);
|
| 411 |
+
let v_113 = dot(r6.xyz, v_21.xyz);
|
| 412 |
+
r8.y = clamp(vec4<f32>(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f);
|
| 413 |
+
let v_114 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
|
| 414 |
+
r8 = vec4<f32>(v_114.xy, r8.zw);
|
| 415 |
+
let v_115 = (r8.xy * r8.xy);
|
| 416 |
+
r8 = vec4<f32>(r8.xy, v_115.xy);
|
| 417 |
+
let v_116 = (r8.zw * r8.zw);
|
| 418 |
+
r8 = vec4<f32>(r8.xy, v_116.xy);
|
| 419 |
+
let v_117 = (r8.xy * r8.zw);
|
| 420 |
+
r8 = vec4<f32>(v_117.xy, r8.zw);
|
| 421 |
+
r7.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 422 |
+
let v_118 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r7.ww);
|
| 423 |
+
r8 = vec4<f32>(v_118.xy, r8.zw);
|
| 424 |
+
let v_119 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 425 |
+
r8 = vec4<f32>(r8.xy, v_119.xy);
|
| 426 |
+
r8.z = (r8.z * 0.125f);
|
| 427 |
+
r8.x = fma((-(r3.wwww)).x, r8.x, 1.0f);
|
| 428 |
+
r6.x = dot(r2.xyz, r6.xyz);
|
| 429 |
+
r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 430 |
+
r6.x = log2(r6.x);
|
| 431 |
+
r6.x = (r6.x * r8.w);
|
| 432 |
+
r6.x = exp2(r6.x);
|
| 433 |
+
r6.x = (r8.y * r6.x);
|
| 434 |
+
r6.x = (r8.z * r6.x);
|
| 435 |
+
r6.x = (r3.w * r6.x);
|
| 436 |
+
r6.x = (r6.w * r6.x);
|
| 437 |
+
r6.y = (r6.w * r8.x);
|
| 438 |
+
let v_120 = fma(r0.xyz, r6.yyy, r6.xxx);
|
| 439 |
+
r6 = vec4<f32>(v_120.xyz, r6.w);
|
| 440 |
+
let v_121 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 441 |
+
r6 = vec4<f32>(v_121.xyz, r6.w);
|
| 442 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 443 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 444 |
+
r10 = vec4<f32>(vec3<f32>(), r10.w);
|
| 445 |
+
r9 = vec4<f32>(vec3<f32>(), r9.w);
|
| 446 |
+
} else {
|
| 447 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 448 |
+
let v_122 = (v_18.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 449 |
+
r9 = vec4<f32>(v_122.xyz, r9.w);
|
| 450 |
+
let v_123 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 451 |
+
r10 = vec4<f32>(v_123.xyz, r10.w);
|
| 452 |
+
r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 453 |
+
r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 454 |
+
r9.w = (r9.w * cb3_3.tint_symbol_2[19u].w);
|
| 455 |
+
let v_124 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 456 |
+
r10 = vec4<f32>(v_124.xyz, r10.w);
|
| 457 |
+
let v_125 = (r10.xyz + v_18.xyz);
|
| 458 |
+
r10 = vec4<f32>(v_125.xyz, r10.w);
|
| 459 |
+
let v_126 = bitcast<vec3<u32>>(r8.yyy);
|
| 460 |
+
let v_127 = r9.xyz;
|
| 461 |
+
let v_128 = select(r10.xyz, v_127, (v_126 != vec3<u32>()));
|
| 462 |
+
r9 = vec4<f32>(v_128.xyz, r9.w);
|
| 463 |
+
r8.y = dot(r9.xyz, r9.xyz);
|
| 464 |
+
let v_129 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
|
| 465 |
+
r9 = vec4<f32>(v_129.xyz, r9.w);
|
| 466 |
+
r9.w = dot(r9.xyz, r9.xyz);
|
| 467 |
+
r9.w = inverseSqrt(r9.w);
|
| 468 |
+
let v_130 = (r9.www * r9.xyz);
|
| 469 |
+
r9 = vec4<f32>(v_130.xyz, r9.w);
|
| 470 |
+
r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 471 |
+
r9.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 472 |
+
r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[11u].w);
|
| 473 |
+
r8.y = (r8.y / r9.w);
|
| 474 |
+
let v_131 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 475 |
+
r9.w = dot(r9.xyz, v_131.xyz);
|
| 476 |
+
r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 477 |
+
let v_132 = dot(r9.xyz, r2.xyz);
|
| 478 |
+
r10.x = clamp(vec4<f32>(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f);
|
| 479 |
+
r9.w = (r9.w * r10.x);
|
| 480 |
+
r10.x = (r8.y * r9.w);
|
| 481 |
+
let v_133 = (r10.xxx * cb3_3.tint_symbol_2[19u].xyz);
|
| 482 |
+
r10 = vec4<f32>(v_133.xyz, r10.w);
|
| 483 |
+
let v_134 = (r0.xyz * r10.xyz);
|
| 484 |
+
r10 = vec4<f32>(v_134.xyz, r10.w);
|
| 485 |
+
let v_135 = fma(r4.xyz, r2.www, r9.xyz);
|
| 486 |
+
r9 = vec4<f32>(v_135.xyz, r9.w);
|
| 487 |
+
r10.w = dot(r9.xyz, r9.xyz);
|
| 488 |
+
r10.w = inverseSqrt(r10.w);
|
| 489 |
+
let v_136 = (r9.xyz * r10.www);
|
| 490 |
+
r9 = vec4<f32>(v_136.xyz, r9.w);
|
| 491 |
+
let v_137 = dot(r9.xyz, r5.xyz);
|
| 492 |
+
r10.w = clamp(vec4<f32>(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f);
|
| 493 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 494 |
+
r11.x = (r10.w * r10.w);
|
| 495 |
+
r11.x = (r11.x * r11.x);
|
| 496 |
+
r10.w = (r10.w * r11.x);
|
| 497 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
|
| 498 |
+
let v_138 = dot(r9.xyz, r2.xyz);
|
| 499 |
+
r9.x = clamp(vec4<f32>(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f);
|
| 500 |
+
r9.x = log2(r9.x);
|
| 501 |
+
r9.x = (r8.w * r9.x);
|
| 502 |
+
r9.x = exp2(r9.x);
|
| 503 |
+
r9.x = (r9.x * r10.w);
|
| 504 |
+
r9.x = (r9.w * r9.x);
|
| 505 |
+
r8.y = (r8.y * r9.x);
|
| 506 |
+
r8.y = (r8.z * r8.y);
|
| 507 |
+
let v_139 = (r8.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 508 |
+
r9 = vec4<f32>(v_139.xyz, r9.w);
|
| 509 |
+
}
|
| 510 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 511 |
+
if ((bitcast<u32>(r8.y) != 0u)) {
|
| 512 |
+
r9.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 513 |
+
r8.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
|
| 514 |
+
let v_140 = bitcast<u32>(r9.w);
|
| 515 |
+
let v_141 = r8.y;
|
| 516 |
+
r6.w = select(r6.w, v_141, (v_140 != 0u));
|
| 517 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 518 |
+
} else {
|
| 519 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 520 |
+
let v_142 = (v_18.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 521 |
+
r11 = vec4<f32>(v_142.xyz, r11.w);
|
| 522 |
+
let v_143 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 523 |
+
r12 = vec4<f32>(v_143.xyz, r12.w);
|
| 524 |
+
r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 525 |
+
r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 526 |
+
r9.w = (r9.w * cb3_3.tint_symbol_2[20u].w);
|
| 527 |
+
let v_144 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 528 |
+
r12 = vec4<f32>(v_144.xyz, r12.w);
|
| 529 |
+
let v_145 = (r12.xyz + v_18.xyz);
|
| 530 |
+
r12 = vec4<f32>(v_145.xyz, r12.w);
|
| 531 |
+
let v_146 = bitcast<vec3<u32>>(r8.yyy);
|
| 532 |
+
let v_147 = r11.xyz;
|
| 533 |
+
let v_148 = select(r12.xyz, v_147, (v_146 != vec3<u32>()));
|
| 534 |
+
r11 = vec4<f32>(v_148.xyz, r11.w);
|
| 535 |
+
r8.y = dot(r11.xyz, r11.xyz);
|
| 536 |
+
let v_149 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
|
| 537 |
+
r11 = vec4<f32>(v_149.xyz, r11.w);
|
| 538 |
+
r9.w = dot(r11.xyz, r11.xyz);
|
| 539 |
+
r9.w = inverseSqrt(r9.w);
|
| 540 |
+
let v_150 = (r9.www * r11.xyz);
|
| 541 |
+
r11 = vec4<f32>(v_150.xyz, r11.w);
|
| 542 |
+
r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 543 |
+
r9.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 544 |
+
r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[12u].w);
|
| 545 |
+
r8.y = (r8.y / r9.w);
|
| 546 |
+
let v_151 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 547 |
+
r9.w = dot(r11.xyz, v_151.xyz);
|
| 548 |
+
r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 549 |
+
let v_152 = dot(r11.xyz, r2.xyz);
|
| 550 |
+
r10.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
|
| 551 |
+
r9.w = (r9.w * r10.w);
|
| 552 |
+
r10.w = (r8.y * r9.w);
|
| 553 |
+
let v_153 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 554 |
+
r12 = vec4<f32>(v_153.xyz, r12.w);
|
| 555 |
+
let v_154 = fma(r12.xyz, r0.xyz, r10.xyz);
|
| 556 |
+
r10 = vec4<f32>(v_154.xyz, r10.w);
|
| 557 |
+
let v_155 = fma(r4.xyz, r2.www, r11.xyz);
|
| 558 |
+
r11 = vec4<f32>(v_155.xyz, r11.w);
|
| 559 |
+
r10.w = dot(r11.xyz, r11.xyz);
|
| 560 |
+
r10.w = inverseSqrt(r10.w);
|
| 561 |
+
let v_156 = (r10.www * r11.xyz);
|
| 562 |
+
r11 = vec4<f32>(v_156.xyz, r11.w);
|
| 563 |
+
let v_157 = dot(r11.xyz, r5.xyz);
|
| 564 |
+
r10.w = clamp(vec4<f32>(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f);
|
| 565 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 566 |
+
r11.w = (r10.w * r10.w);
|
| 567 |
+
r11.w = (r11.w * r11.w);
|
| 568 |
+
r10.w = (r10.w * r11.w);
|
| 569 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
|
| 570 |
+
let v_158 = dot(r11.xyz, r2.xyz);
|
| 571 |
+
r11.x = clamp(vec4<f32>(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f);
|
| 572 |
+
r11.x = log2(r11.x);
|
| 573 |
+
r11.x = (r8.w * r11.x);
|
| 574 |
+
r11.x = exp2(r11.x);
|
| 575 |
+
r10.w = (r10.w * r11.x);
|
| 576 |
+
r9.w = (r9.w * r10.w);
|
| 577 |
+
r8.y = (r8.y * r9.w);
|
| 578 |
+
r8.y = (r8.z * r8.y);
|
| 579 |
+
let v_159 = fma(r8.yyy, cb3_3.tint_symbol_2[20u].xyz, r9.xyz);
|
| 580 |
+
r9 = vec4<f32>(v_159.xyz, r9.w);
|
| 581 |
+
}
|
| 582 |
+
} else {
|
| 583 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 584 |
+
}
|
| 585 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 586 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 587 |
+
} else {
|
| 588 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 589 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
|
| 590 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 591 |
+
} else {
|
| 592 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 593 |
+
let v_160 = (v_18.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 594 |
+
r11 = vec4<f32>(v_160.xyz, r11.w);
|
| 595 |
+
let v_161 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 596 |
+
r12 = vec4<f32>(v_161.xyz, r12.w);
|
| 597 |
+
r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 598 |
+
r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 599 |
+
r9.w = (r9.w * cb3_3.tint_symbol_2[21u].w);
|
| 600 |
+
let v_162 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 601 |
+
r12 = vec4<f32>(v_162.xyz, r12.w);
|
| 602 |
+
let v_163 = (r12.xyz + v_18.xyz);
|
| 603 |
+
r12 = vec4<f32>(v_163.xyz, r12.w);
|
| 604 |
+
let v_164 = bitcast<vec3<u32>>(r8.yyy);
|
| 605 |
+
let v_165 = r11.xyz;
|
| 606 |
+
let v_166 = select(r12.xyz, v_165, (v_164 != vec3<u32>()));
|
| 607 |
+
r11 = vec4<f32>(v_166.xyz, r11.w);
|
| 608 |
+
r8.y = dot(r11.xyz, r11.xyz);
|
| 609 |
+
let v_167 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
|
| 610 |
+
r11 = vec4<f32>(v_167.xyz, r11.w);
|
| 611 |
+
r9.w = dot(r11.xyz, r11.xyz);
|
| 612 |
+
r9.w = inverseSqrt(r9.w);
|
| 613 |
+
let v_168 = (r9.www * r11.xyz);
|
| 614 |
+
r11 = vec4<f32>(v_168.xyz, r11.w);
|
| 615 |
+
r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 616 |
+
r9.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 617 |
+
r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[13u].w);
|
| 618 |
+
r8.y = (r8.y / r9.w);
|
| 619 |
+
let v_169 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 620 |
+
r9.w = dot(r11.xyz, v_169.xyz);
|
| 621 |
+
r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 622 |
+
let v_170 = dot(r11.xyz, r2.xyz);
|
| 623 |
+
r10.w = clamp(vec4<f32>(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f);
|
| 624 |
+
r9.w = (r9.w * r10.w);
|
| 625 |
+
r10.w = (r8.y * r9.w);
|
| 626 |
+
let v_171 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 627 |
+
r12 = vec4<f32>(v_171.xyz, r12.w);
|
| 628 |
+
let v_172 = fma(r12.xyz, r0.xyz, r10.xyz);
|
| 629 |
+
r10 = vec4<f32>(v_172.xyz, r10.w);
|
| 630 |
+
let v_173 = fma(r4.xyz, r2.www, r11.xyz);
|
| 631 |
+
r11 = vec4<f32>(v_173.xyz, r11.w);
|
| 632 |
+
r10.w = dot(r11.xyz, r11.xyz);
|
| 633 |
+
r10.w = inverseSqrt(r10.w);
|
| 634 |
+
let v_174 = (r10.www * r11.xyz);
|
| 635 |
+
r11 = vec4<f32>(v_174.xyz, r11.w);
|
| 636 |
+
let v_175 = dot(r11.xyz, r5.xyz);
|
| 637 |
+
r10.w = clamp(vec4<f32>(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f);
|
| 638 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 639 |
+
r11.w = (r10.w * r10.w);
|
| 640 |
+
r11.w = (r11.w * r11.w);
|
| 641 |
+
r10.w = (r10.w * r11.w);
|
| 642 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
|
| 643 |
+
let v_176 = dot(r11.xyz, r2.xyz);
|
| 644 |
+
r11.x = clamp(vec4<f32>(v_176, v_176, v_176, v_176).x, 0.0f, 1.0f);
|
| 645 |
+
r11.x = log2(r11.x);
|
| 646 |
+
r11.x = (r8.w * r11.x);
|
| 647 |
+
r11.x = exp2(r11.x);
|
| 648 |
+
r10.w = (r10.w * r11.x);
|
| 649 |
+
r9.w = (r9.w * r10.w);
|
| 650 |
+
r8.y = (r8.y * r9.w);
|
| 651 |
+
r8.y = (r8.z * r8.y);
|
| 652 |
+
let v_177 = fma(r8.yyy, cb3_3.tint_symbol_2[21u].xyz, r9.xyz);
|
| 653 |
+
r9 = vec4<f32>(v_177.xyz, r9.w);
|
| 654 |
+
}
|
| 655 |
+
}
|
| 656 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 657 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 658 |
+
} else {
|
| 659 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 660 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
|
| 661 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 662 |
+
} else {
|
| 663 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 664 |
+
let v_178 = (v_18.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 665 |
+
r11 = vec4<f32>(v_178.xyz, r11.w);
|
| 666 |
+
let v_179 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 667 |
+
r12 = vec4<f32>(v_179.xyz, r12.w);
|
| 668 |
+
r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 669 |
+
r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 670 |
+
r9.w = (r9.w * cb3_3.tint_symbol_2[22u].w);
|
| 671 |
+
let v_180 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 672 |
+
r12 = vec4<f32>(v_180.xyz, r12.w);
|
| 673 |
+
let v_181 = (r12.xyz + v_18.xyz);
|
| 674 |
+
r12 = vec4<f32>(v_181.xyz, r12.w);
|
| 675 |
+
let v_182 = bitcast<vec3<u32>>(r8.yyy);
|
| 676 |
+
let v_183 = r11.xyz;
|
| 677 |
+
let v_184 = select(r12.xyz, v_183, (v_182 != vec3<u32>()));
|
| 678 |
+
r11 = vec4<f32>(v_184.xyz, r11.w);
|
| 679 |
+
r8.y = dot(r11.xyz, r11.xyz);
|
| 680 |
+
let v_185 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
|
| 681 |
+
r11 = vec4<f32>(v_185.xyz, r11.w);
|
| 682 |
+
r9.w = dot(r11.xyz, r11.xyz);
|
| 683 |
+
r9.w = inverseSqrt(r9.w);
|
| 684 |
+
let v_186 = (r9.www * r11.xyz);
|
| 685 |
+
r11 = vec4<f32>(v_186.xyz, r11.w);
|
| 686 |
+
r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 687 |
+
r9.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 688 |
+
r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[14u].w);
|
| 689 |
+
r8.y = (r8.y / r9.w);
|
| 690 |
+
let v_187 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 691 |
+
r9.w = dot(r11.xyz, v_187.xyz);
|
| 692 |
+
r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 693 |
+
let v_188 = dot(r11.xyz, r2.xyz);
|
| 694 |
+
r10.w = clamp(vec4<f32>(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f);
|
| 695 |
+
r9.w = (r9.w * r10.w);
|
| 696 |
+
r10.w = (r8.y * r9.w);
|
| 697 |
+
let v_189 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 698 |
+
r12 = vec4<f32>(v_189.xyz, r12.w);
|
| 699 |
+
let v_190 = fma(r12.xyz, r0.xyz, r10.xyz);
|
| 700 |
+
r10 = vec4<f32>(v_190.xyz, r10.w);
|
| 701 |
+
let v_191 = fma(r4.xyz, r2.www, r11.xyz);
|
| 702 |
+
r11 = vec4<f32>(v_191.xyz, r11.w);
|
| 703 |
+
r10.w = dot(r11.xyz, r11.xyz);
|
| 704 |
+
r10.w = inverseSqrt(r10.w);
|
| 705 |
+
let v_192 = (r10.www * r11.xyz);
|
| 706 |
+
r11 = vec4<f32>(v_192.xyz, r11.w);
|
| 707 |
+
let v_193 = dot(r11.xyz, r5.xyz);
|
| 708 |
+
r10.w = clamp(vec4<f32>(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f);
|
| 709 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 710 |
+
r11.w = (r10.w * r10.w);
|
| 711 |
+
r11.w = (r11.w * r11.w);
|
| 712 |
+
r10.w = (r10.w * r11.w);
|
| 713 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
|
| 714 |
+
let v_194 = dot(r11.xyz, r2.xyz);
|
| 715 |
+
r11.x = clamp(vec4<f32>(v_194, v_194, v_194, v_194).x, 0.0f, 1.0f);
|
| 716 |
+
r11.x = log2(r11.x);
|
| 717 |
+
r11.x = (r8.w * r11.x);
|
| 718 |
+
r11.x = exp2(r11.x);
|
| 719 |
+
r10.w = (r10.w * r11.x);
|
| 720 |
+
r9.w = (r9.w * r10.w);
|
| 721 |
+
r8.y = (r8.y * r9.w);
|
| 722 |
+
r8.y = (r8.z * r8.y);
|
| 723 |
+
let v_195 = fma(r8.yyy, cb3_3.tint_symbol_2[22u].xyz, r9.xyz);
|
| 724 |
+
r9 = vec4<f32>(v_195.xyz, r9.w);
|
| 725 |
+
}
|
| 726 |
+
}
|
| 727 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 728 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 729 |
+
} else {
|
| 730 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 731 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
|
| 732 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 733 |
+
} else {
|
| 734 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 735 |
+
let v_196 = (v_18.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 736 |
+
r11 = vec4<f32>(v_196.xyz, r11.w);
|
| 737 |
+
let v_197 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 738 |
+
r12 = vec4<f32>(v_197.xyz, r12.w);
|
| 739 |
+
r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 740 |
+
r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
|
| 741 |
+
r9.w = (r9.w * cb3_3.tint_symbol_2[23u].w);
|
| 742 |
+
let v_198 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.www, cb3_3.tint_symbol_2[7u].xyz);
|
| 743 |
+
r12 = vec4<f32>(v_198.xyz, r12.w);
|
| 744 |
+
let v_199 = (r12.xyz + v_18.xyz);
|
| 745 |
+
r12 = vec4<f32>(v_199.xyz, r12.w);
|
| 746 |
+
let v_200 = bitcast<vec3<u32>>(r8.yyy);
|
| 747 |
+
let v_201 = r11.xyz;
|
| 748 |
+
let v_202 = select(r12.xyz, v_201, (v_200 != vec3<u32>()));
|
| 749 |
+
r11 = vec4<f32>(v_202.xyz, r11.w);
|
| 750 |
+
r8.y = dot(r11.xyz, r11.xyz);
|
| 751 |
+
let v_203 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
|
| 752 |
+
r11 = vec4<f32>(v_203.xyz, r11.w);
|
| 753 |
+
r9.w = dot(r11.xyz, r11.xyz);
|
| 754 |
+
r9.w = inverseSqrt(r9.w);
|
| 755 |
+
let v_204 = (r9.www * r11.xyz);
|
| 756 |
+
r11 = vec4<f32>(v_204.xyz, r11.w);
|
| 757 |
+
r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 758 |
+
r9.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
|
| 759 |
+
r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[15u].w);
|
| 760 |
+
r8.y = (r8.y / r9.w);
|
| 761 |
+
let v_205 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 762 |
+
r9.w = dot(r11.xyz, v_205.xyz);
|
| 763 |
+
r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
|
| 764 |
+
let v_206 = dot(r11.xyz, r2.xyz);
|
| 765 |
+
r10.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
|
| 766 |
+
r9.w = (r9.w * r10.w);
|
| 767 |
+
r10.w = (r8.y * r9.w);
|
| 768 |
+
let v_207 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 769 |
+
r12 = vec4<f32>(v_207.xyz, r12.w);
|
| 770 |
+
let v_208 = fma(r12.xyz, r0.xyz, r10.xyz);
|
| 771 |
+
r10 = vec4<f32>(v_208.xyz, r10.w);
|
| 772 |
+
let v_209 = fma(r4.xyz, r2.www, r11.xyz);
|
| 773 |
+
r11 = vec4<f32>(v_209.xyz, r11.w);
|
| 774 |
+
r10.w = dot(r11.xyz, r11.xyz);
|
| 775 |
+
r10.w = inverseSqrt(r10.w);
|
| 776 |
+
let v_210 = (r10.www * r11.xyz);
|
| 777 |
+
r11 = vec4<f32>(v_210.xyz, r11.w);
|
| 778 |
+
let v_211 = dot(r11.xyz, r5.xyz);
|
| 779 |
+
r10.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
|
| 780 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 781 |
+
r11.w = (r10.w * r10.w);
|
| 782 |
+
r11.w = (r11.w * r11.w);
|
| 783 |
+
r10.w = (r10.w * r11.w);
|
| 784 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
|
| 785 |
+
let v_212 = dot(r11.xyz, r2.xyz);
|
| 786 |
+
r11.x = clamp(vec4<f32>(v_212, v_212, v_212, v_212).x, 0.0f, 1.0f);
|
| 787 |
+
r11.x = log2(r11.x);
|
| 788 |
+
r11.x = (r8.w * r11.x);
|
| 789 |
+
r11.x = exp2(r11.x);
|
| 790 |
+
r10.w = (r10.w * r11.x);
|
| 791 |
+
r9.w = (r9.w * r10.w);
|
| 792 |
+
r8.y = (r8.y * r9.w);
|
| 793 |
+
r8.y = (r8.z * r8.y);
|
| 794 |
+
let v_213 = fma(r8.yyy, cb3_3.tint_symbol_2[23u].xyz, r9.xyz);
|
| 795 |
+
r9 = vec4<f32>(v_213.xyz, r9.w);
|
| 796 |
+
}
|
| 797 |
+
}
|
| 798 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 799 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 800 |
+
} else {
|
| 801 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 802 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
|
| 803 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 804 |
+
} else {
|
| 805 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 806 |
+
let v_214 = (v_18.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 807 |
+
r11 = vec4<f32>(v_214.xyz, r11.w);
|
| 808 |
+
let v_215 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 809 |
+
r12 = vec4<f32>(v_215.xyz, r12.w);
|
| 810 |
+
r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 811 |
+
r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
|
| 812 |
+
r9.w = (r9.w * cb3_3.tint_symbol_2[24u].w);
|
| 813 |
+
let v_216 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.www, cb3_3.tint_symbol_2[8u].xyz);
|
| 814 |
+
r12 = vec4<f32>(v_216.xyz, r12.w);
|
| 815 |
+
let v_217 = (r12.xyz + v_18.xyz);
|
| 816 |
+
r12 = vec4<f32>(v_217.xyz, r12.w);
|
| 817 |
+
let v_218 = bitcast<vec3<u32>>(r8.yyy);
|
| 818 |
+
let v_219 = r11.xyz;
|
| 819 |
+
let v_220 = select(r12.xyz, v_219, (v_218 != vec3<u32>()));
|
| 820 |
+
r11 = vec4<f32>(v_220.xyz, r11.w);
|
| 821 |
+
r8.y = dot(r11.xyz, r11.xyz);
|
| 822 |
+
let v_221 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
|
| 823 |
+
r11 = vec4<f32>(v_221.xyz, r11.w);
|
| 824 |
+
r9.w = dot(r11.xyz, r11.xyz);
|
| 825 |
+
r9.w = inverseSqrt(r9.w);
|
| 826 |
+
let v_222 = (r9.www * r11.xyz);
|
| 827 |
+
r11 = vec4<f32>(v_222.xyz, r11.w);
|
| 828 |
+
r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 829 |
+
r9.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
|
| 830 |
+
r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[16u].w);
|
| 831 |
+
r8.y = (r8.y / r9.w);
|
| 832 |
+
let v_223 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 833 |
+
r9.w = dot(r11.xyz, v_223.xyz);
|
| 834 |
+
r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
|
| 835 |
+
let v_224 = dot(r11.xyz, r2.xyz);
|
| 836 |
+
r10.w = clamp(vec4<f32>(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f);
|
| 837 |
+
r9.w = (r9.w * r10.w);
|
| 838 |
+
r10.w = (r8.y * r9.w);
|
| 839 |
+
let v_225 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 840 |
+
r12 = vec4<f32>(v_225.xyz, r12.w);
|
| 841 |
+
let v_226 = fma(r12.xyz, r0.xyz, r10.xyz);
|
| 842 |
+
r10 = vec4<f32>(v_226.xyz, r10.w);
|
| 843 |
+
let v_227 = fma(r4.xyz, r2.www, r11.xyz);
|
| 844 |
+
r11 = vec4<f32>(v_227.xyz, r11.w);
|
| 845 |
+
r10.w = dot(r11.xyz, r11.xyz);
|
| 846 |
+
r10.w = inverseSqrt(r10.w);
|
| 847 |
+
let v_228 = (r10.www * r11.xyz);
|
| 848 |
+
r11 = vec4<f32>(v_228.xyz, r11.w);
|
| 849 |
+
let v_229 = dot(r11.xyz, r5.xyz);
|
| 850 |
+
r10.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
|
| 851 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 852 |
+
r11.w = (r10.w * r10.w);
|
| 853 |
+
r11.w = (r11.w * r11.w);
|
| 854 |
+
r10.w = (r10.w * r11.w);
|
| 855 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
|
| 856 |
+
let v_230 = dot(r11.xyz, r2.xyz);
|
| 857 |
+
r11.x = clamp(vec4<f32>(v_230, v_230, v_230, v_230).x, 0.0f, 1.0f);
|
| 858 |
+
r11.x = log2(r11.x);
|
| 859 |
+
r11.x = (r8.w * r11.x);
|
| 860 |
+
r11.x = exp2(r11.x);
|
| 861 |
+
r10.w = (r10.w * r11.x);
|
| 862 |
+
r9.w = (r9.w * r10.w);
|
| 863 |
+
r8.y = (r8.y * r9.w);
|
| 864 |
+
r8.y = (r8.z * r8.y);
|
| 865 |
+
let v_231 = fma(r8.yyy, cb3_3.tint_symbol_2[24u].xyz, r9.xyz);
|
| 866 |
+
r9 = vec4<f32>(v_231.xyz, r9.w);
|
| 867 |
+
}
|
| 868 |
+
}
|
| 869 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 870 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 871 |
+
} else {
|
| 872 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 873 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
|
| 874 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 875 |
+
} else {
|
| 876 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 877 |
+
let v_232 = (v_18.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 878 |
+
r11 = vec4<f32>(v_232.xyz, r11.w);
|
| 879 |
+
let v_233 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 880 |
+
r12 = vec4<f32>(v_233.xyz, r12.w);
|
| 881 |
+
r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 882 |
+
r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
|
| 883 |
+
r9.w = (r9.w * cb3_3.tint_symbol_2[25u].w);
|
| 884 |
+
let v_234 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.www, cb3_3.tint_symbol_2[9u].xyz);
|
| 885 |
+
r12 = vec4<f32>(v_234.xyz, r12.w);
|
| 886 |
+
let v_235 = (r12.xyz + v_18.xyz);
|
| 887 |
+
r12 = vec4<f32>(v_235.xyz, r12.w);
|
| 888 |
+
let v_236 = bitcast<vec3<u32>>(r8.yyy);
|
| 889 |
+
let v_237 = r11.xyz;
|
| 890 |
+
let v_238 = select(r12.xyz, v_237, (v_236 != vec3<u32>()));
|
| 891 |
+
r11 = vec4<f32>(v_238.xyz, r11.w);
|
| 892 |
+
r8.y = dot(r11.xyz, r11.xyz);
|
| 893 |
+
let v_239 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
|
| 894 |
+
r11 = vec4<f32>(v_239.xyz, r11.w);
|
| 895 |
+
r9.w = dot(r11.xyz, r11.xyz);
|
| 896 |
+
r9.w = inverseSqrt(r9.w);
|
| 897 |
+
let v_240 = (r9.www * r11.xyz);
|
| 898 |
+
r11 = vec4<f32>(v_240.xyz, r11.w);
|
| 899 |
+
r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 900 |
+
r9.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
|
| 901 |
+
r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[17u].w);
|
| 902 |
+
r8.y = (r8.y / r9.w);
|
| 903 |
+
let v_241 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 904 |
+
r9.w = dot(r11.xyz, v_241.xyz);
|
| 905 |
+
r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
|
| 906 |
+
let v_242 = dot(r11.xyz, r2.xyz);
|
| 907 |
+
r10.w = clamp(vec4<f32>(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f);
|
| 908 |
+
r9.w = (r9.w * r10.w);
|
| 909 |
+
r10.w = (r8.y * r9.w);
|
| 910 |
+
let v_243 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 911 |
+
r12 = vec4<f32>(v_243.xyz, r12.w);
|
| 912 |
+
let v_244 = fma(r12.xyz, r0.xyz, r10.xyz);
|
| 913 |
+
r10 = vec4<f32>(v_244.xyz, r10.w);
|
| 914 |
+
let v_245 = fma(r4.xyz, r2.www, r11.xyz);
|
| 915 |
+
r11 = vec4<f32>(v_245.xyz, r11.w);
|
| 916 |
+
r10.w = dot(r11.xyz, r11.xyz);
|
| 917 |
+
r10.w = inverseSqrt(r10.w);
|
| 918 |
+
let v_246 = (r10.www * r11.xyz);
|
| 919 |
+
r11 = vec4<f32>(v_246.xyz, r11.w);
|
| 920 |
+
let v_247 = dot(r11.xyz, r5.xyz);
|
| 921 |
+
r10.w = clamp(vec4<f32>(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f);
|
| 922 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 923 |
+
r11.w = (r10.w * r10.w);
|
| 924 |
+
r11.w = (r11.w * r11.w);
|
| 925 |
+
r10.w = (r10.w * r11.w);
|
| 926 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
|
| 927 |
+
let v_248 = dot(r11.xyz, r2.xyz);
|
| 928 |
+
r11.x = clamp(vec4<f32>(v_248, v_248, v_248, v_248).x, 0.0f, 1.0f);
|
| 929 |
+
r11.x = log2(r11.x);
|
| 930 |
+
r11.x = (r8.w * r11.x);
|
| 931 |
+
r11.x = exp2(r11.x);
|
| 932 |
+
r10.w = (r10.w * r11.x);
|
| 933 |
+
r9.w = (r9.w * r10.w);
|
| 934 |
+
r8.y = (r8.y * r9.w);
|
| 935 |
+
r8.y = (r8.z * r8.y);
|
| 936 |
+
let v_249 = fma(r8.yyy, cb3_3.tint_symbol_2[25u].xyz, r9.xyz);
|
| 937 |
+
r9 = vec4<f32>(v_249.xyz, r9.w);
|
| 938 |
+
}
|
| 939 |
+
}
|
| 940 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 941 |
+
} else {
|
| 942 |
+
r8.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 943 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
|
| 944 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 945 |
+
} else {
|
| 946 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 947 |
+
let v_250 = (v_18.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 948 |
+
r11 = vec4<f32>(v_250.xyz, r11.w);
|
| 949 |
+
let v_251 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 950 |
+
r12 = vec4<f32>(v_251.xyz, r12.w);
|
| 951 |
+
r8.y = dot(r12.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 952 |
+
r8.y = clamp(((r8.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
|
| 953 |
+
r8.y = (r8.y * cb3_3.tint_symbol_2[26u].w);
|
| 954 |
+
let v_252 = fma(cb3_3.tint_symbol_2[18u].xyz, r8.yyy, cb3_3.tint_symbol_2[10u].xyz);
|
| 955 |
+
r12 = vec4<f32>(v_252.xyz, r12.w);
|
| 956 |
+
let v_253 = (r12.xyz + v_18.xyz);
|
| 957 |
+
r12 = vec4<f32>(v_253.xyz, r12.w);
|
| 958 |
+
let v_254 = bitcast<vec3<u32>>(r6.www);
|
| 959 |
+
let v_255 = r11.xyz;
|
| 960 |
+
let v_256 = select(r12.xyz, v_255, (v_254 != vec3<u32>()));
|
| 961 |
+
r11 = vec4<f32>(v_256.xyz, r11.w);
|
| 962 |
+
r6.w = dot(r11.xyz, r11.xyz);
|
| 963 |
+
let v_257 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
|
| 964 |
+
r11 = vec4<f32>(v_257.xyz, r11.w);
|
| 965 |
+
r8.y = dot(r11.xyz, r11.xyz);
|
| 966 |
+
r8.y = inverseSqrt(r8.y);
|
| 967 |
+
let v_258 = (r8.yyy * r11.xyz);
|
| 968 |
+
r11 = vec4<f32>(v_258.xyz, r11.w);
|
| 969 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 970 |
+
r8.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
|
| 971 |
+
r8.y = fma(r8.y, r6.w, cb3_3.tint_symbol_2[18u].w);
|
| 972 |
+
r6.w = (r6.w / r8.y);
|
| 973 |
+
let v_259 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 974 |
+
r8.y = dot(r11.xyz, v_259.xyz);
|
| 975 |
+
r8.y = clamp(fma(r8.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
|
| 976 |
+
let v_260 = dot(r11.xyz, r2.xyz);
|
| 977 |
+
r9.w = clamp(vec4<f32>(v_260, v_260, v_260, v_260).w, 0.0f, 1.0f);
|
| 978 |
+
r8.y = (r8.y * r9.w);
|
| 979 |
+
r9.w = (r6.w * r8.y);
|
| 980 |
+
let v_261 = (r9.www * cb3_3.tint_symbol_2[26u].xyz);
|
| 981 |
+
r12 = vec4<f32>(v_261.xyz, r12.w);
|
| 982 |
+
let v_262 = fma(r12.xyz, r0.xyz, r10.xyz);
|
| 983 |
+
r10 = vec4<f32>(v_262.xyz, r10.w);
|
| 984 |
+
let v_263 = fma(r4.xyz, r2.www, r11.xyz);
|
| 985 |
+
r4 = vec4<f32>(v_263.xyz, r4.w);
|
| 986 |
+
r2.w = dot(r4.xyz, r4.xyz);
|
| 987 |
+
r2.w = inverseSqrt(r2.w);
|
| 988 |
+
let v_264 = (r2.www * r4.xyz);
|
| 989 |
+
r4 = vec4<f32>(v_264.xyz, r4.w);
|
| 990 |
+
let v_265 = dot(r4.xyz, r5.xyz);
|
| 991 |
+
r2.w = clamp(vec4<f32>(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f);
|
| 992 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 993 |
+
r5.x = (r2.w * r2.w);
|
| 994 |
+
r5.x = (r5.x * r5.x);
|
| 995 |
+
r2.w = (r2.w * r5.x);
|
| 996 |
+
r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.w);
|
| 997 |
+
let v_266 = dot(r4.xyz, r2.xyz);
|
| 998 |
+
r4.x = clamp(vec4<f32>(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f);
|
| 999 |
+
r4.x = log2(r4.x);
|
| 1000 |
+
r4.x = (r4.x * r8.w);
|
| 1001 |
+
r4.x = exp2(r4.x);
|
| 1002 |
+
r2.w = (r2.w * r4.x);
|
| 1003 |
+
r2.w = (r8.y * r2.w);
|
| 1004 |
+
r2.w = (r6.w * r2.w);
|
| 1005 |
+
r2.w = (r8.z * r2.w);
|
| 1006 |
+
let v_267 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r9.xyz);
|
| 1007 |
+
r9 = vec4<f32>(v_267.xyz, r9.w);
|
| 1008 |
+
}
|
| 1009 |
+
}
|
| 1010 |
+
r2.w = (r8.x * r8.x);
|
| 1011 |
+
r3.w = (r3.w * r3.w);
|
| 1012 |
+
let v_268 = (r9.xyz * r3.www);
|
| 1013 |
+
r4 = vec4<f32>(v_268.xyz, r4.w);
|
| 1014 |
+
let v_269 = fma(r2.www, r10.xyz, r4.xyz);
|
| 1015 |
+
r4 = vec4<f32>(v_269.xyz, r4.w);
|
| 1016 |
+
let v_270 = fma(r6.xyz, r5.www, r4.xyz);
|
| 1017 |
+
r4 = vec4<f32>(v_270.xyz, r4.w);
|
| 1018 |
+
r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 1019 |
+
r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
|
| 1020 |
+
r1.z = max(r1.z, 0.0f);
|
| 1021 |
+
let v_271 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
|
| 1022 |
+
r5 = vec4<f32>(v_271.xyz, r5.w);
|
| 1023 |
+
r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 1024 |
+
let v_272 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
|
| 1025 |
+
r6 = vec4<f32>(v_272.xyz, r6.w);
|
| 1026 |
+
let v_273 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 1027 |
+
r6 = vec4<f32>(v_273.xyz, r6.w);
|
| 1028 |
+
let v_274 = fma(r5.xyz, r1.www, r6.xyz);
|
| 1029 |
+
r5 = vec4<f32>(v_274.xyz, r5.w);
|
| 1030 |
+
let v_275 = (r1.yyy * r5.xyz);
|
| 1031 |
+
r5 = vec4<f32>(v_275.xyz, r5.w);
|
| 1032 |
+
let v_276 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
|
| 1033 |
+
r6 = vec4<f32>(v_276.xyz, r6.w);
|
| 1034 |
+
r9.x = cb3_3.tint_symbol_2[46u].w;
|
| 1035 |
+
r9.y = cb3_3.tint_symbol_2[47u].w;
|
| 1036 |
+
r9.z = cb3_3.tint_symbol_2[48u].w;
|
| 1037 |
+
let v_277 = dot(r9.xyz, r2.xyz);
|
| 1038 |
+
r1.z = clamp(vec4<f32>(v_277, v_277, v_277, v_277).z, 0.0f, 1.0f);
|
| 1039 |
+
let v_278 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r6.xyz);
|
| 1040 |
+
r2 = vec4<f32>(v_278.xyz, r2.w);
|
| 1041 |
+
let v_279 = fma(r2.xyz, r1.xxx, r5.xyz);
|
| 1042 |
+
r2 = vec4<f32>(v_279.xyz, r2.w);
|
| 1043 |
+
let v_280 = (r8.xxx * r2.xyz);
|
| 1044 |
+
r2 = vec4<f32>(v_280.xyz, r2.w);
|
| 1045 |
+
let v_281 = fma(r2.xyz, r0.xyz, r4.xyz);
|
| 1046 |
+
r0 = vec4<f32>(v_281.xyz, r0.w);
|
| 1047 |
+
r1.z = ((-(r8.xxxx)).z + 1.0f);
|
| 1048 |
+
r1.x = max(r1.y, r1.x);
|
| 1049 |
+
let v_282 = (r1.xxx * r3.xyz);
|
| 1050 |
+
r1 = vec4<f32>(v_282.xy, r1.z, v_282.z);
|
| 1051 |
+
r2.x = clamp(((r4.wwww * vec4<f32>(0.00177619897294789553f))).x, 0.0f, 1.0f);
|
| 1052 |
+
let v_283 = (r1.xyw * r2.xxx);
|
| 1053 |
+
r2 = vec4<f32>(v_283.xyz, r2.w);
|
| 1054 |
+
let v_284 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
|
| 1055 |
+
r2 = vec4<f32>(v_284.xyz, r2.w);
|
| 1056 |
+
let v_285 = fma(r1.xyw, vec3<f32>(0.31830990314483642578f), r2.xyz);
|
| 1057 |
+
r1 = vec4<f32>(v_285.xy, r1.z, v_285.z);
|
| 1058 |
+
let v_286 = fma(r1.xyw, r1.zzz, r0.xyz);
|
| 1059 |
+
r0 = vec4<f32>(v_286.xyz, r0.w);
|
| 1060 |
+
r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 1061 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 1062 |
+
r1.x = dot(r7.xyz, r7.xyz);
|
| 1063 |
+
r1.y = sqrt(r1.x);
|
| 1064 |
+
let v_287 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1065 |
+
r1.z = (r1.y + v_287.z);
|
| 1066 |
+
r1.z = max(r1.z, 0.0f);
|
| 1067 |
+
r1.y = (r1.z / r1.y);
|
| 1068 |
+
r1.y = (r1.y * r7.z);
|
| 1069 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
|
| 1070 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
|
| 1071 |
+
r2.x = (r1.w * -1.44269502162933349609f);
|
| 1072 |
+
r2.x = exp2(r2.x);
|
| 1073 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1074 |
+
r1.w = (r2.x / r1.w);
|
| 1075 |
+
let v_288 = bitcast<u32>(r1.y);
|
| 1076 |
+
r1.y = select(1.0f, r1.w, (v_288 != 0u));
|
| 1077 |
+
r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
|
| 1078 |
+
r1.y = (r1.y * r1.w);
|
| 1079 |
+
r1.y = min(r1.y, 1.0f);
|
| 1080 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 1081 |
+
r1.y = exp2(r1.y);
|
| 1082 |
+
r1.y = min(r1.y, 1.0f);
|
| 1083 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 1084 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
|
| 1085 |
+
r1.x = inverseSqrt(r1.x);
|
| 1086 |
+
let v_289 = (r1.xxx * r7.xyz);
|
| 1087 |
+
r2 = vec4<f32>(v_289.xyz, r2.w);
|
| 1088 |
+
let v_290 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1089 |
+
r1.x = clamp(vec4<f32>(v_290, v_290, v_290, v_290).x, 0.0f, 1.0f);
|
| 1090 |
+
r1.x = log2(r1.x);
|
| 1091 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 1092 |
+
r1.x = exp2(r1.x);
|
| 1093 |
+
let v_291 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1094 |
+
r2.x = clamp(vec4<f32>(v_291, v_291, v_291, v_291).x, 0.0f, 1.0f);
|
| 1095 |
+
r2.x = log2(r2.x);
|
| 1096 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 1097 |
+
r2.x = exp2(r2.x);
|
| 1098 |
+
r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1099 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 1100 |
+
let v_292 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1101 |
+
r2.y = (r1.z + v_292.y);
|
| 1102 |
+
r2.y = max(r2.y, 0.0f);
|
| 1103 |
+
r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
|
| 1104 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 1105 |
+
r2.y = exp2(r2.y);
|
| 1106 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1107 |
+
r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
|
| 1108 |
+
let v_293 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1109 |
+
r1.z = (r1.z * v_293.z);
|
| 1110 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 1111 |
+
r1.z = exp2(r1.z);
|
| 1112 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 1113 |
+
let v_294 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 1114 |
+
r2 = vec4<f32>(r2.x, v_294.xyz);
|
| 1115 |
+
let v_295 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 1116 |
+
r2 = vec4<f32>(r2.x, v_295.xyz);
|
| 1117 |
+
let v_296 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1118 |
+
r3 = vec4<f32>(v_296.xyz, r3.w);
|
| 1119 |
+
let v_297 = fma(r2.xxx, r3.xyz, r2.yzw);
|
| 1120 |
+
r2 = vec4<f32>(v_297.xyz, r2.w);
|
| 1121 |
+
let v_298 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1122 |
+
let v_299 = (r2.xyz + v_298.xyz);
|
| 1123 |
+
r2 = vec4<f32>(v_299.xyz, r2.w);
|
| 1124 |
+
let v_300 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1125 |
+
r2 = vec4<f32>(v_300.xyz, r2.w);
|
| 1126 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 1127 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 1128 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 1129 |
+
let v_301 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 1130 |
+
r3 = vec4<f32>(v_301.xyz, r3.w);
|
| 1131 |
+
let v_302 = fma(r1.yyy, r3.xyz, r2.xyz);
|
| 1132 |
+
r1 = vec4<f32>(v_302.xyz, r1.w);
|
| 1133 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 1134 |
+
if ((bitcast<u32>(r2.x) != 0u)) {
|
| 1135 |
+
let v_303 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 1136 |
+
r2 = vec4<f32>(v_303.xy, r2.zw);
|
| 1137 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 1138 |
+
r2.x = (r2.x + -1.0f);
|
| 1139 |
+
r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 1140 |
+
} else {
|
| 1141 |
+
r2.x = 1.0f;
|
| 1142 |
+
}
|
| 1143 |
+
let v_304 = -(r0.xyzx);
|
| 1144 |
+
let v_305 = fma(r1.xyz, r2.xxx, v_304.xyz);
|
| 1145 |
+
r1 = vec4<f32>(v_305.xyz, r1.w);
|
| 1146 |
+
let v_306 = fma(r1.www, r1.xyz, r0.xyz);
|
| 1147 |
+
r1 = vec4<f32>(v_306.xyz, r1.w);
|
| 1148 |
+
} else {
|
| 1149 |
+
r1.w = dot(r7.xyz, r7.xyz);
|
| 1150 |
+
r2.x = sqrt(r1.w);
|
| 1151 |
+
let v_307 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1152 |
+
r2.y = (r2.x + v_307.y);
|
| 1153 |
+
r2.y = max(r2.y, 0.0f);
|
| 1154 |
+
r2.x = (r2.y / r2.x);
|
| 1155 |
+
r2.x = (r2.x * r7.z);
|
| 1156 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 1157 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 1158 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 1159 |
+
r2.w = exp2(r2.w);
|
| 1160 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 1161 |
+
r2.z = (r2.w / r2.z);
|
| 1162 |
+
let v_308 = bitcast<u32>(r2.x);
|
| 1163 |
+
r2.x = select(1.0f, r2.z, (v_308 != 0u));
|
| 1164 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 1165 |
+
r2.x = (r2.x * r2.z);
|
| 1166 |
+
r2.x = min(r2.x, 1.0f);
|
| 1167 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1168 |
+
r2.x = exp2(r2.x);
|
| 1169 |
+
r2.x = min(r2.x, 1.0f);
|
| 1170 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1171 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 1172 |
+
r1.w = inverseSqrt(r1.w);
|
| 1173 |
+
let v_309 = (r1.www * r7.xyz);
|
| 1174 |
+
r3 = vec4<f32>(v_309.xyz, r3.w);
|
| 1175 |
+
let v_310 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1176 |
+
r1.w = clamp(vec4<f32>(v_310, v_310, v_310, v_310).w, 0.0f, 1.0f);
|
| 1177 |
+
r1.w = log2(r1.w);
|
| 1178 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 1179 |
+
r1.w = exp2(r1.w);
|
| 1180 |
+
let v_311 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1181 |
+
r2.w = clamp(vec4<f32>(v_311, v_311, v_311, v_311).w, 0.0f, 1.0f);
|
| 1182 |
+
r2.w = log2(r2.w);
|
| 1183 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
|
| 1184 |
+
r2.w = exp2(r2.w);
|
| 1185 |
+
r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1186 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
|
| 1187 |
+
let v_312 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1188 |
+
r3.x = (r2.y + v_312.x);
|
| 1189 |
+
r3.x = max(r3.x, 0.0f);
|
| 1190 |
+
r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
|
| 1191 |
+
r3.x = (r3.x * 1.44269502162933349609f);
|
| 1192 |
+
r3.x = exp2(r3.x);
|
| 1193 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 1194 |
+
r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
|
| 1195 |
+
let v_313 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1196 |
+
r2.y = (r2.y * v_313.y);
|
| 1197 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 1198 |
+
r2.y = exp2(r2.y);
|
| 1199 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1200 |
+
let v_314 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1201 |
+
r3 = vec4<f32>(v_314.xyz, r3.w);
|
| 1202 |
+
let v_315 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1203 |
+
r3 = vec4<f32>(v_315.xyz, r3.w);
|
| 1204 |
+
let v_316 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1205 |
+
r4 = vec4<f32>(v_316.xyz, r4.w);
|
| 1206 |
+
let v_317 = fma(r2.www, r4.xyz, r3.xyz);
|
| 1207 |
+
r3 = vec4<f32>(v_317.xyz, r3.w);
|
| 1208 |
+
let v_318 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1209 |
+
let v_319 = (r3.xyz + v_318.xyz);
|
| 1210 |
+
r3 = vec4<f32>(v_319.xyz, r3.w);
|
| 1211 |
+
let v_320 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1212 |
+
r3 = vec4<f32>(v_320.xyz, r3.w);
|
| 1213 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 1214 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 1215 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 1216 |
+
let v_321 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 1217 |
+
r4 = vec4<f32>(v_321.xyz, r4.w);
|
| 1218 |
+
let v_322 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 1219 |
+
r2 = vec4<f32>(v_322.xy, r2.z, v_322.z);
|
| 1220 |
+
let v_323 = ((-(r0.xyxz)).xyw + r2.xyw);
|
| 1221 |
+
r2 = vec4<f32>(v_323.xy, r2.z, v_323.z);
|
| 1222 |
+
let v_324 = fma(r2.zzz, r2.xyw, r0.xyz);
|
| 1223 |
+
r1 = vec4<f32>(v_324.xyz, r1.w);
|
| 1224 |
+
}
|
| 1225 |
+
let v_325 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 1226 |
+
o0 = vec4<f32>(v_325.xyz, o0.w);
|
| 1227 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
|
| 1228 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 1229 |
+
o1 = (r0.x * v1.z);
|
| 1230 |
+
o0.w = r0.w;
|
| 1231 |
+
o2 = r0.x;
|
| 1232 |
+
}
|
| 1233 |
+
|
| 1234 |
+
struct tint_symbol_8 {
|
| 1235 |
+
@location(0u)
|
| 1236 |
+
o0 : vec4<f32>,
|
| 1237 |
+
@location(1u)
|
| 1238 |
+
o1 : f32,
|
| 1239 |
+
@location(2u)
|
| 1240 |
+
o2 : f32,
|
| 1241 |
+
}
|
| 1242 |
+
|
| 1243 |
+
@fragment
|
| 1244 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_326 : vec4<f32>) -> tint_symbol_8 {
|
| 1245 |
+
main_inner(v0, v1, v2, v3, v4, v5, v6, v_326);
|
| 1246 |
+
return tint_symbol_8(o0, o1, o2);
|
| 1247 |
+
}
|
b/8b0b5899ed/shaders/e12027c1ebf4c28f.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/e12027c1ebf4c28f.wgsl
ADDED
|
@@ -0,0 +1,1259 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb1_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 108 |
+
|
| 109 |
+
var<private> v8 : vec4<f32>;
|
| 110 |
+
|
| 111 |
+
var<private> v9 : array<f32, 4u>;
|
| 112 |
+
|
| 113 |
+
var<private> o0 : vec4<f32>;
|
| 114 |
+
|
| 115 |
+
var<private> o1 : f32;
|
| 116 |
+
|
| 117 |
+
var<private> o2 : f32;
|
| 118 |
+
|
| 119 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 120 |
+
|
| 121 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 122 |
+
|
| 123 |
+
struct tint_symbol_7 {
|
| 124 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 128 |
+
|
| 129 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
|
| 130 |
+
var v_2 : vec4<f32> = v_1;
|
| 131 |
+
v_2.w = (1.0f / v_1.w);
|
| 132 |
+
v8 = v_2;
|
| 133 |
+
x1[0u].x = v9[0u];
|
| 134 |
+
x1[0u].y = v9[1u];
|
| 135 |
+
x1[0u].z = v9[2u];
|
| 136 |
+
x1[0u].w = v9[3u];
|
| 137 |
+
r0 = textureSample(t0, s0, v2.xyz.xyxx.xy);
|
| 138 |
+
r1 = textureSample(t3, s3, v2.xyz.xyxx.xy);
|
| 139 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 140 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 141 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 142 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 143 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 144 |
+
r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
|
| 145 |
+
let v_4 = (r1.ww * r1.xy);
|
| 146 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 147 |
+
let v_5 = (r1.yyy * v6.xyz);
|
| 148 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 149 |
+
let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
|
| 150 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 151 |
+
let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
|
| 152 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 153 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 154 |
+
r1.w = inverseSqrt(r1.w);
|
| 155 |
+
let v_8 = (r1.www * r1.xyz);
|
| 156 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 157 |
+
let v_9 = (r0.xyz * v1.xyz);
|
| 158 |
+
r0 = vec4<f32>(v_9.xyz, r0.w);
|
| 159 |
+
r0.w = (r0.w * v0.w);
|
| 160 |
+
let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 161 |
+
r1 = vec4<f32>(v_10.xy, r1.zw);
|
| 162 |
+
let v_11 = (r0.xyz * r0.xyz);
|
| 163 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 164 |
+
let v_12 = -(v7.xyzx);
|
| 165 |
+
let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 166 |
+
r3 = vec4<f32>(v_13.xyz, r3.w);
|
| 167 |
+
r2.w = dot(r3.xyz, r3.xyz);
|
| 168 |
+
r2.w = inverseSqrt(r2.w);
|
| 169 |
+
let v_14 = (r2.www * r3.xyz);
|
| 170 |
+
r4 = vec4<f32>(v_14.xyz, r4.w);
|
| 171 |
+
let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 172 |
+
let v_16 = fma(r3.xyz, r2.www, v_15.xyz);
|
| 173 |
+
r5 = vec4<f32>(v_16.xyz, r5.w);
|
| 174 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 175 |
+
r3.w = inverseSqrt(r3.w);
|
| 176 |
+
let v_17 = (r3.www * r5.xyz);
|
| 177 |
+
r5 = vec4<f32>(v_17.xyz, r5.w);
|
| 178 |
+
r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
|
| 179 |
+
let v_18 = (r1.xy * r1.xy);
|
| 180 |
+
r1 = vec4<f32>(v_18.xy, r1.zw);
|
| 181 |
+
r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
|
| 182 |
+
r4.w = max(r4.w, 0.0f);
|
| 183 |
+
r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y);
|
| 184 |
+
r4.w = (r4.w * 558.0f);
|
| 185 |
+
r4.w = fma(r5.w, 3.0f, r4.w);
|
| 186 |
+
r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 187 |
+
let v_19 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 188 |
+
r6 = vec4<f32>(v_19.xyz, r6.w);
|
| 189 |
+
let v_20 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 190 |
+
r7 = vec4<f32>(v_20.xyz, r7.w);
|
| 191 |
+
let v_21 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 192 |
+
r7 = vec4<f32>(v_21.xyz, r7.w);
|
| 193 |
+
let v_22 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 194 |
+
r7 = vec4<f32>(v_22.xyz, r7.w);
|
| 195 |
+
let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 196 |
+
r8 = vec4<f32>(v_23.xyz, r8.w);
|
| 197 |
+
let v_24 = &(x0[0u]);
|
| 198 |
+
let v_25 = r8;
|
| 199 |
+
*(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
|
| 200 |
+
let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 201 |
+
r9 = vec4<f32>(v_26.xyz, r9.w);
|
| 202 |
+
let v_27 = &(x0[1u]);
|
| 203 |
+
let v_28 = r9;
|
| 204 |
+
*(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
|
| 205 |
+
let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 206 |
+
r10 = vec4<f32>(v_29.xyz, r10.w);
|
| 207 |
+
let v_30 = &(x0[2u]);
|
| 208 |
+
let v_31 = r10;
|
| 209 |
+
*(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
|
| 210 |
+
let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 211 |
+
r7 = vec4<f32>(v_32.xyz, r7.w);
|
| 212 |
+
let v_33 = &(x0[3u]);
|
| 213 |
+
let v_34 = r7;
|
| 214 |
+
*(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
|
| 215 |
+
let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 216 |
+
let v_36 = r11;
|
| 217 |
+
r11 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
|
| 218 |
+
r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 219 |
+
r6.w = (r6.w * 0.5f);
|
| 220 |
+
let v_37 = abs(r10.yyyy);
|
| 221 |
+
r7.z = max(v_37.z, abs(r10.xxxx).z);
|
| 222 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
|
| 223 |
+
let v_38 = (bitcast<u32>(r7.z) != 0u);
|
| 224 |
+
let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 225 |
+
r7.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
|
| 226 |
+
let v_40 = abs(r9.yyyy);
|
| 227 |
+
r7.w = max(v_40.w, abs(r9.xxxx).w);
|
| 228 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 229 |
+
let v_41 = bitcast<u32>(r7.w);
|
| 230 |
+
r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
|
| 231 |
+
let v_42 = abs(r8.yyyy);
|
| 232 |
+
r7.w = max(v_42.w, abs(r8.xxxx).w);
|
| 233 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 234 |
+
let v_43 = bitcast<u32>(r6.w);
|
| 235 |
+
r6.w = select(r7.z, 0.0f, (v_43 != 0u));
|
| 236 |
+
let v_44 = x0[bitcast<i32>(r6.w)];
|
| 237 |
+
r8 = vec4<f32>(v_44.xyz, r8.w);
|
| 238 |
+
r6.w = f32(bitcast<i32>(r6.w));
|
| 239 |
+
r7.z = (r6.w + 0.5f);
|
| 240 |
+
r7.z = (r7.z * 0.25f);
|
| 241 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
|
| 242 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 243 |
+
r6.w = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 244 |
+
r7.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 245 |
+
r9.x = (r8.x + 0.5f);
|
| 246 |
+
r9.y = fma(r8.y, 0.25f, r7.z);
|
| 247 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
|
| 248 |
+
r6.w = ((-(r6.wwww)).w + r8.z);
|
| 249 |
+
let v_45 = dpdx(r9.xyy);
|
| 250 |
+
r10 = vec4<f32>(v_45.xy, r10.z, v_45.z);
|
| 251 |
+
r10.z = dpdx(r6.w);
|
| 252 |
+
let v_46 = dpdy(r9.yxy);
|
| 253 |
+
r12 = vec4<f32>(v_46.xyz, r12.w);
|
| 254 |
+
r12.w = dpdy(r6.w);
|
| 255 |
+
let v_47 = (r10.yw * r12.yw);
|
| 256 |
+
r8 = vec4<f32>(v_47.xy, r8.zw);
|
| 257 |
+
let v_48 = -(r8.xyxx);
|
| 258 |
+
let v_49 = fma(r10.xz, r12.xz, v_48.xy);
|
| 259 |
+
r13 = vec4<f32>(v_49.xy, r13.zw);
|
| 260 |
+
r8.x = (1.0f / r13.x);
|
| 261 |
+
r8.y = (r10.z * r12.y);
|
| 262 |
+
let v_50 = -(r8.yyyy);
|
| 263 |
+
r13.z = fma(r10.x, r12.w, v_50.z);
|
| 264 |
+
let v_51 = (r8.xx * r13.yz);
|
| 265 |
+
r8 = vec4<f32>(v_51.xy, r8.zw);
|
| 266 |
+
let v_52 = max(r8.xy, vec2<f32>());
|
| 267 |
+
r8 = vec4<f32>(v_52.xy, r8.zw);
|
| 268 |
+
let v_53 = min(r8.xy, vec2<f32>(0.5f));
|
| 269 |
+
r8 = vec4<f32>(v_53.xy, r8.zw);
|
| 270 |
+
r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
|
| 271 |
+
r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
|
| 272 |
+
let v_54 = bitcast<u32>(r7.z);
|
| 273 |
+
let v_55 = r6.w;
|
| 274 |
+
r11.z = select(r8.z, v_55, (v_54 != 0u));
|
| 275 |
+
r9.z = 0.0f;
|
| 276 |
+
let v_56 = (r9.xyz + r11.ywz);
|
| 277 |
+
r8 = vec4<f32>(v_56.xyz, r8.w);
|
| 278 |
+
let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 279 |
+
r11 = vec4<f32>(v_57.xy, r11.zw);
|
| 280 |
+
let v_58 = (r9.xyz + r11.xyz);
|
| 281 |
+
r10 = vec4<f32>(v_58.xyz, r10.w);
|
| 282 |
+
let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 283 |
+
r11 = vec4<f32>(v_59.xy, r11.zw);
|
| 284 |
+
let v_60 = (r9.xyz + r11.xyz);
|
| 285 |
+
r12 = vec4<f32>(v_60.xyz, r12.w);
|
| 286 |
+
let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 287 |
+
r11 = vec4<f32>(v_61.xy, r11.zw);
|
| 288 |
+
let v_62 = (r9.xyz + r11.xyz);
|
| 289 |
+
r13 = vec4<f32>(v_62.xyz, r13.w);
|
| 290 |
+
let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 291 |
+
r11 = vec4<f32>(v_63.xy, r11.zw);
|
| 292 |
+
let v_64 = (r9.xyz + r11.xyz);
|
| 293 |
+
r14 = vec4<f32>(v_64.xyz, r14.w);
|
| 294 |
+
let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 295 |
+
r11 = vec4<f32>(v_65.xy, r11.zw);
|
| 296 |
+
let v_66 = (r9.xyz + r11.xyz);
|
| 297 |
+
r15 = vec4<f32>(v_66.xyz, r15.w);
|
| 298 |
+
let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 299 |
+
r11 = vec4<f32>(v_67.xy, r11.zw);
|
| 300 |
+
let v_68 = (r9.xyz + r11.xyz);
|
| 301 |
+
r16 = vec4<f32>(v_68.xyz, r16.w);
|
| 302 |
+
let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 303 |
+
r11 = vec4<f32>(v_69.xy, r11.zw);
|
| 304 |
+
let v_70 = (r9.xyz + r11.xyz);
|
| 305 |
+
r17 = vec4<f32>(v_70.xyz, r17.w);
|
| 306 |
+
let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 307 |
+
r11 = vec4<f32>(v_71.xy, r11.zw);
|
| 308 |
+
let v_72 = (r9.xyz + r11.xyz);
|
| 309 |
+
r18 = vec4<f32>(v_72.xyz, r18.w);
|
| 310 |
+
let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 311 |
+
r11 = vec4<f32>(v_73.xy, r11.zw);
|
| 312 |
+
let v_74 = (r9.xyz + r11.xyz);
|
| 313 |
+
r19 = vec4<f32>(v_74.xyz, r19.w);
|
| 314 |
+
let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 315 |
+
r11 = vec4<f32>(v_75.xy, r11.zw);
|
| 316 |
+
let v_76 = (r9.xyz + r11.xyz);
|
| 317 |
+
r20 = vec4<f32>(v_76.xyz, r20.w);
|
| 318 |
+
let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 319 |
+
r11 = vec4<f32>(v_77.xy, r11.zw);
|
| 320 |
+
let v_78 = (r9.xyz + r11.xyz);
|
| 321 |
+
r21 = vec4<f32>(v_78.xyz, r21.w);
|
| 322 |
+
let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 323 |
+
r11 = vec4<f32>(v_79.xy, r11.zw);
|
| 324 |
+
let v_80 = (r9.xyz + r11.xyz);
|
| 325 |
+
r22 = vec4<f32>(v_80.xyz, r22.w);
|
| 326 |
+
let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 327 |
+
r11 = vec4<f32>(v_81.xy, r11.zw);
|
| 328 |
+
let v_82 = (r9.xyz + r11.xyz);
|
| 329 |
+
r23 = vec4<f32>(v_82.xyz, r23.w);
|
| 330 |
+
let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 331 |
+
r11 = vec4<f32>(v_83.xy, r11.zw);
|
| 332 |
+
let v_84 = (r9.xyz + r11.xyz);
|
| 333 |
+
r24 = vec4<f32>(v_84.xyz, r24.w);
|
| 334 |
+
let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 335 |
+
r11 = vec4<f32>(v_85.xy, r11.zw);
|
| 336 |
+
let v_86 = (r9.xyz + r11.xyz);
|
| 337 |
+
r9 = vec4<f32>(v_86.xyz, r9.w);
|
| 338 |
+
let v_87 = r8.xyxx;
|
| 339 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z);
|
| 340 |
+
let v_88 = r10.xyxx;
|
| 341 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z);
|
| 342 |
+
let v_89 = r12.xyxx;
|
| 343 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z);
|
| 344 |
+
let v_90 = r13.xyxx;
|
| 345 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
|
| 346 |
+
let v_91 = r14.xyxx;
|
| 347 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
|
| 348 |
+
let v_92 = r15.xyxx;
|
| 349 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
|
| 350 |
+
let v_93 = r16.xyxx;
|
| 351 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
|
| 352 |
+
let v_94 = r17.xyxx;
|
| 353 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
|
| 354 |
+
let v_95 = r18.xyxx;
|
| 355 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
|
| 356 |
+
let v_96 = r19.xyxx;
|
| 357 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
|
| 358 |
+
let v_97 = r20.xyxx;
|
| 359 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
|
| 360 |
+
let v_98 = r21.xyxx;
|
| 361 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
|
| 362 |
+
let v_99 = r22.xyxx;
|
| 363 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
|
| 364 |
+
let v_100 = r23.xyxx;
|
| 365 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
|
| 366 |
+
let v_101 = r24.xyxx;
|
| 367 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
|
| 368 |
+
let v_102 = r9.xyxx;
|
| 369 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z);
|
| 370 |
+
r8 = (r8 + r10);
|
| 371 |
+
r8 = (r11 + r8);
|
| 372 |
+
r8 = (r12 + r8);
|
| 373 |
+
r6.w = dot(r8, vec4<f32>(1.0f));
|
| 374 |
+
r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 375 |
+
let v_103 = abs(r7.yyyy);
|
| 376 |
+
r7.x = max(v_103.x, abs(r7.xxxx).x);
|
| 377 |
+
r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 378 |
+
r5.w = ((-(r5.wwww)).w + 1.0f);
|
| 379 |
+
r5.w = (r7.x * r5.w);
|
| 380 |
+
r5.w = fma(r6.w, 0.0625f, r5.w);
|
| 381 |
+
r5.w = (r5.w * r5.w);
|
| 382 |
+
r5.w = min(r5.w, 1.0f);
|
| 383 |
+
r6.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 384 |
+
r6.w = sqrt(r6.w);
|
| 385 |
+
r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z);
|
| 386 |
+
let v_104 = -(r5.wwww);
|
| 387 |
+
r5.w = fma(r6.w, v_104.w, r5.w);
|
| 388 |
+
let v_105 = dot(r2.xyz, v_15.xyz);
|
| 389 |
+
r6.w = clamp(vec4<f32>(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f);
|
| 390 |
+
let v_106 = dot(r4.xyz, r2.xyz);
|
| 391 |
+
r7.x = clamp(vec4<f32>(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f);
|
| 392 |
+
let v_107 = dot(r5.xyz, v_15.xyz);
|
| 393 |
+
r7.y = clamp(vec4<f32>(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f);
|
| 394 |
+
let v_108 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
|
| 395 |
+
r7 = vec4<f32>(v_108.xy, r7.zw);
|
| 396 |
+
let v_109 = (r7.xy * r7.xy);
|
| 397 |
+
r7 = vec4<f32>(r7.xy, v_109.xy);
|
| 398 |
+
let v_110 = (r7.zw * r7.zw);
|
| 399 |
+
r7 = vec4<f32>(r7.xy, v_110.xy);
|
| 400 |
+
let v_111 = (r7.xy * r7.zw);
|
| 401 |
+
r7 = vec4<f32>(v_111.xy, r7.zw);
|
| 402 |
+
r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
|
| 403 |
+
let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
|
| 404 |
+
r7 = vec4<f32>(v_112.xy, r7.zw);
|
| 405 |
+
let v_113 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 406 |
+
r8 = vec4<f32>(v_113.xy, r8.zw);
|
| 407 |
+
r7.w = (r8.x * 0.125f);
|
| 408 |
+
r7.x = fma((-(r3.wwww)).x, r7.x, 1.0f);
|
| 409 |
+
r5.x = dot(r2.xyz, r5.xyz);
|
| 410 |
+
r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 411 |
+
r5.x = log2(r5.x);
|
| 412 |
+
r5.x = (r5.x * r8.y);
|
| 413 |
+
r5.x = exp2(r5.x);
|
| 414 |
+
r5.x = (r7.y * r5.x);
|
| 415 |
+
r5.x = (r7.w * r5.x);
|
| 416 |
+
r5.x = (r3.w * r5.x);
|
| 417 |
+
r5.x = (r6.w * r5.x);
|
| 418 |
+
r5.y = (r6.w * r7.x);
|
| 419 |
+
let v_114 = fma(r0.xyz, r5.yyy, r5.xxx);
|
| 420 |
+
r5 = vec4<f32>(v_114.xyz, r5.w);
|
| 421 |
+
let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 422 |
+
r5 = vec4<f32>(v_115.xyz, r5.w);
|
| 423 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 424 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 425 |
+
r9 = vec4<f32>(r9.x, vec3<f32>());
|
| 426 |
+
r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
|
| 427 |
+
} else {
|
| 428 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 429 |
+
let v_116 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
|
| 430 |
+
r8 = vec4<f32>(v_116.x, r8.y, v_116.yz);
|
| 431 |
+
let v_117 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 432 |
+
r9 = vec4<f32>(v_117.xyz, r9.w);
|
| 433 |
+
r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 434 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
|
| 435 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
|
| 436 |
+
let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
|
| 437 |
+
r9 = vec4<f32>(v_118.xyz, r9.w);
|
| 438 |
+
let v_119 = (r9.xyz + v_12.xyz);
|
| 439 |
+
r9 = vec4<f32>(v_119.xyz, r9.w);
|
| 440 |
+
let v_120 = bitcast<vec3<u32>>(r7.yyy);
|
| 441 |
+
let v_121 = r8.xzw;
|
| 442 |
+
let v_122 = select(r9.xyz, v_121, (v_120 != vec3<u32>()));
|
| 443 |
+
r8 = vec4<f32>(v_122.x, r8.y, v_122.yz);
|
| 444 |
+
r7.y = dot(r8.xzw, r8.xzw);
|
| 445 |
+
let v_123 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
|
| 446 |
+
r8 = vec4<f32>(v_123.x, r8.y, v_123.yz);
|
| 447 |
+
r9.x = dot(r8.xzw, r8.xzw);
|
| 448 |
+
r9.x = inverseSqrt(r9.x);
|
| 449 |
+
let v_124 = (r8.xzw * r9.xxx);
|
| 450 |
+
r8 = vec4<f32>(v_124.x, r8.y, v_124.yz);
|
| 451 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 452 |
+
r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
|
| 453 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w);
|
| 454 |
+
r7.y = (r7.y / r9.x);
|
| 455 |
+
let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 456 |
+
r9.x = dot(r8.xzw, v_125.xyz);
|
| 457 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
|
| 458 |
+
let v_126 = dot(r8.xzw, r2.xyz);
|
| 459 |
+
r9.y = clamp(vec4<f32>(v_126, v_126, v_126, v_126).y, 0.0f, 1.0f);
|
| 460 |
+
r9.x = (r9.x * r9.y);
|
| 461 |
+
r9.y = (r7.y * r9.x);
|
| 462 |
+
let v_127 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 463 |
+
r9 = vec4<f32>(r9.x, v_127.xyz);
|
| 464 |
+
let v_128 = (r0.xyz * r9.yzw);
|
| 465 |
+
r9 = vec4<f32>(r9.x, v_128.xyz);
|
| 466 |
+
let v_129 = fma(r3.xyz, r2.www, r8.xzw);
|
| 467 |
+
r8 = vec4<f32>(v_129.x, r8.y, v_129.yz);
|
| 468 |
+
r10.x = dot(r8.xzw, r8.xzw);
|
| 469 |
+
r10.x = inverseSqrt(r10.x);
|
| 470 |
+
let v_130 = (r8.xzw * r10.xxx);
|
| 471 |
+
r8 = vec4<f32>(v_130.x, r8.y, v_130.yz);
|
| 472 |
+
let v_131 = dot(r8.xzw, r4.xyz);
|
| 473 |
+
r10.x = clamp(vec4<f32>(v_131, v_131, v_131, v_131).x, 0.0f, 1.0f);
|
| 474 |
+
r10.x = ((-(r10.xxxx)).x + 1.0f);
|
| 475 |
+
r10.y = (r10.x * r10.x);
|
| 476 |
+
r10.y = (r10.y * r10.y);
|
| 477 |
+
r10.x = (r10.y * r10.x);
|
| 478 |
+
r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z);
|
| 479 |
+
let v_132 = dot(r8.xzw, r2.xyz);
|
| 480 |
+
r8.x = clamp(vec4<f32>(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f);
|
| 481 |
+
r8.x = log2(r8.x);
|
| 482 |
+
r8.x = (r8.x * r8.y);
|
| 483 |
+
r8.x = exp2(r8.x);
|
| 484 |
+
r8.x = (r8.x * r10.x);
|
| 485 |
+
r8.x = (r9.x * r8.x);
|
| 486 |
+
r7.y = (r7.y * r8.x);
|
| 487 |
+
r7.y = (r7.w * r7.y);
|
| 488 |
+
let v_133 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 489 |
+
r8 = vec4<f32>(v_133.x, r8.y, v_133.yz);
|
| 490 |
+
}
|
| 491 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 492 |
+
if ((bitcast<u32>(r7.y) != 0u)) {
|
| 493 |
+
r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 494 |
+
r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 495 |
+
let v_134 = bitcast<u32>(r9.x);
|
| 496 |
+
let v_135 = r7.y;
|
| 497 |
+
r6.w = select(r6.w, v_135, (v_134 != 0u));
|
| 498 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 499 |
+
} else {
|
| 500 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 501 |
+
let v_136 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 502 |
+
r10 = vec4<f32>(v_136.xyz, r10.w);
|
| 503 |
+
let v_137 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 504 |
+
r11 = vec4<f32>(v_137.xyz, r11.w);
|
| 505 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 506 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
|
| 507 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
|
| 508 |
+
let v_138 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
|
| 509 |
+
r11 = vec4<f32>(v_138.xyz, r11.w);
|
| 510 |
+
let v_139 = (r11.xyz + v_12.xyz);
|
| 511 |
+
r11 = vec4<f32>(v_139.xyz, r11.w);
|
| 512 |
+
let v_140 = bitcast<vec3<u32>>(r7.yyy);
|
| 513 |
+
let v_141 = r10.xyz;
|
| 514 |
+
let v_142 = select(r11.xyz, v_141, (v_140 != vec3<u32>()));
|
| 515 |
+
r10 = vec4<f32>(v_142.xyz, r10.w);
|
| 516 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 517 |
+
let v_143 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 518 |
+
r10 = vec4<f32>(v_143.xyz, r10.w);
|
| 519 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 520 |
+
r9.x = inverseSqrt(r9.x);
|
| 521 |
+
let v_144 = (r9.xxx * r10.xyz);
|
| 522 |
+
r10 = vec4<f32>(v_144.xyz, r10.w);
|
| 523 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 524 |
+
r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
|
| 525 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w);
|
| 526 |
+
r7.y = (r7.y / r9.x);
|
| 527 |
+
let v_145 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 528 |
+
r9.x = dot(r10.xyz, v_145.xyz);
|
| 529 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
|
| 530 |
+
let v_146 = dot(r10.xyz, r2.xyz);
|
| 531 |
+
r10.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
|
| 532 |
+
r9.x = (r9.x * r10.w);
|
| 533 |
+
r10.w = (r7.y * r9.x);
|
| 534 |
+
let v_147 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 535 |
+
r11 = vec4<f32>(v_147.xyz, r11.w);
|
| 536 |
+
let v_148 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 537 |
+
r9 = vec4<f32>(r9.x, v_148.xyz);
|
| 538 |
+
let v_149 = fma(r3.xyz, r2.www, r10.xyz);
|
| 539 |
+
r10 = vec4<f32>(v_149.xyz, r10.w);
|
| 540 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 541 |
+
r10.w = inverseSqrt(r10.w);
|
| 542 |
+
let v_150 = (r10.www * r10.xyz);
|
| 543 |
+
r10 = vec4<f32>(v_150.xyz, r10.w);
|
| 544 |
+
let v_151 = dot(r10.xyz, r4.xyz);
|
| 545 |
+
r10.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
|
| 546 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 547 |
+
r11.x = (r10.w * r10.w);
|
| 548 |
+
r11.x = (r11.x * r11.x);
|
| 549 |
+
r10.w = (r10.w * r11.x);
|
| 550 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 551 |
+
let v_152 = dot(r10.xyz, r2.xyz);
|
| 552 |
+
r10.x = clamp(vec4<f32>(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f);
|
| 553 |
+
r10.x = log2(r10.x);
|
| 554 |
+
r10.x = (r8.y * r10.x);
|
| 555 |
+
r10.x = exp2(r10.x);
|
| 556 |
+
r10.x = (r10.x * r10.w);
|
| 557 |
+
r9.x = (r9.x * r10.x);
|
| 558 |
+
r7.y = (r7.y * r9.x);
|
| 559 |
+
r7.y = (r7.w * r7.y);
|
| 560 |
+
let v_153 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
|
| 561 |
+
r8 = vec4<f32>(v_153.x, r8.y, v_153.yz);
|
| 562 |
+
}
|
| 563 |
+
} else {
|
| 564 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 565 |
+
}
|
| 566 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 567 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 568 |
+
} else {
|
| 569 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 570 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 571 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 572 |
+
} else {
|
| 573 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 574 |
+
let v_154 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 575 |
+
r10 = vec4<f32>(v_154.xyz, r10.w);
|
| 576 |
+
let v_155 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 577 |
+
r11 = vec4<f32>(v_155.xyz, r11.w);
|
| 578 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 579 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
|
| 580 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
|
| 581 |
+
let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
|
| 582 |
+
r11 = vec4<f32>(v_156.xyz, r11.w);
|
| 583 |
+
let v_157 = (r11.xyz + v_12.xyz);
|
| 584 |
+
r11 = vec4<f32>(v_157.xyz, r11.w);
|
| 585 |
+
let v_158 = bitcast<vec3<u32>>(r7.yyy);
|
| 586 |
+
let v_159 = r10.xyz;
|
| 587 |
+
let v_160 = select(r11.xyz, v_159, (v_158 != vec3<u32>()));
|
| 588 |
+
r10 = vec4<f32>(v_160.xyz, r10.w);
|
| 589 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 590 |
+
let v_161 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 591 |
+
r10 = vec4<f32>(v_161.xyz, r10.w);
|
| 592 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 593 |
+
r9.x = inverseSqrt(r9.x);
|
| 594 |
+
let v_162 = (r9.xxx * r10.xyz);
|
| 595 |
+
r10 = vec4<f32>(v_162.xyz, r10.w);
|
| 596 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 597 |
+
r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
|
| 598 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w);
|
| 599 |
+
r7.y = (r7.y / r9.x);
|
| 600 |
+
let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 601 |
+
r9.x = dot(r10.xyz, v_163.xyz);
|
| 602 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
|
| 603 |
+
let v_164 = dot(r10.xyz, r2.xyz);
|
| 604 |
+
r10.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
|
| 605 |
+
r9.x = (r9.x * r10.w);
|
| 606 |
+
r10.w = (r7.y * r9.x);
|
| 607 |
+
let v_165 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 608 |
+
r11 = vec4<f32>(v_165.xyz, r11.w);
|
| 609 |
+
let v_166 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 610 |
+
r9 = vec4<f32>(r9.x, v_166.xyz);
|
| 611 |
+
let v_167 = fma(r3.xyz, r2.www, r10.xyz);
|
| 612 |
+
r10 = vec4<f32>(v_167.xyz, r10.w);
|
| 613 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 614 |
+
r10.w = inverseSqrt(r10.w);
|
| 615 |
+
let v_168 = (r10.www * r10.xyz);
|
| 616 |
+
r10 = vec4<f32>(v_168.xyz, r10.w);
|
| 617 |
+
let v_169 = dot(r10.xyz, r4.xyz);
|
| 618 |
+
r10.w = clamp(vec4<f32>(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f);
|
| 619 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 620 |
+
r11.x = (r10.w * r10.w);
|
| 621 |
+
r11.x = (r11.x * r11.x);
|
| 622 |
+
r10.w = (r10.w * r11.x);
|
| 623 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 624 |
+
let v_170 = dot(r10.xyz, r2.xyz);
|
| 625 |
+
r10.x = clamp(vec4<f32>(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f);
|
| 626 |
+
r10.x = log2(r10.x);
|
| 627 |
+
r10.x = (r8.y * r10.x);
|
| 628 |
+
r10.x = exp2(r10.x);
|
| 629 |
+
r10.x = (r10.x * r10.w);
|
| 630 |
+
r9.x = (r9.x * r10.x);
|
| 631 |
+
r7.y = (r7.y * r9.x);
|
| 632 |
+
r7.y = (r7.w * r7.y);
|
| 633 |
+
let v_171 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
|
| 634 |
+
r8 = vec4<f32>(v_171.x, r8.y, v_171.yz);
|
| 635 |
+
}
|
| 636 |
+
}
|
| 637 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 638 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 639 |
+
} else {
|
| 640 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 641 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 642 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 643 |
+
} else {
|
| 644 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 645 |
+
let v_172 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 646 |
+
r10 = vec4<f32>(v_172.xyz, r10.w);
|
| 647 |
+
let v_173 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 648 |
+
r11 = vec4<f32>(v_173.xyz, r11.w);
|
| 649 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 650 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
|
| 651 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
|
| 652 |
+
let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
|
| 653 |
+
r11 = vec4<f32>(v_174.xyz, r11.w);
|
| 654 |
+
let v_175 = (r11.xyz + v_12.xyz);
|
| 655 |
+
r11 = vec4<f32>(v_175.xyz, r11.w);
|
| 656 |
+
let v_176 = bitcast<vec3<u32>>(r7.yyy);
|
| 657 |
+
let v_177 = r10.xyz;
|
| 658 |
+
let v_178 = select(r11.xyz, v_177, (v_176 != vec3<u32>()));
|
| 659 |
+
r10 = vec4<f32>(v_178.xyz, r10.w);
|
| 660 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 661 |
+
let v_179 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 662 |
+
r10 = vec4<f32>(v_179.xyz, r10.w);
|
| 663 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 664 |
+
r9.x = inverseSqrt(r9.x);
|
| 665 |
+
let v_180 = (r9.xxx * r10.xyz);
|
| 666 |
+
r10 = vec4<f32>(v_180.xyz, r10.w);
|
| 667 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 668 |
+
r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
|
| 669 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w);
|
| 670 |
+
r7.y = (r7.y / r9.x);
|
| 671 |
+
let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 672 |
+
r9.x = dot(r10.xyz, v_181.xyz);
|
| 673 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
|
| 674 |
+
let v_182 = dot(r10.xyz, r2.xyz);
|
| 675 |
+
r10.w = clamp(vec4<f32>(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f);
|
| 676 |
+
r9.x = (r9.x * r10.w);
|
| 677 |
+
r10.w = (r7.y * r9.x);
|
| 678 |
+
let v_183 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 679 |
+
r11 = vec4<f32>(v_183.xyz, r11.w);
|
| 680 |
+
let v_184 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 681 |
+
r9 = vec4<f32>(r9.x, v_184.xyz);
|
| 682 |
+
let v_185 = fma(r3.xyz, r2.www, r10.xyz);
|
| 683 |
+
r10 = vec4<f32>(v_185.xyz, r10.w);
|
| 684 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 685 |
+
r10.w = inverseSqrt(r10.w);
|
| 686 |
+
let v_186 = (r10.www * r10.xyz);
|
| 687 |
+
r10 = vec4<f32>(v_186.xyz, r10.w);
|
| 688 |
+
let v_187 = dot(r10.xyz, r4.xyz);
|
| 689 |
+
r10.w = clamp(vec4<f32>(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f);
|
| 690 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 691 |
+
r11.x = (r10.w * r10.w);
|
| 692 |
+
r11.x = (r11.x * r11.x);
|
| 693 |
+
r10.w = (r10.w * r11.x);
|
| 694 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 695 |
+
let v_188 = dot(r10.xyz, r2.xyz);
|
| 696 |
+
r10.x = clamp(vec4<f32>(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f);
|
| 697 |
+
r10.x = log2(r10.x);
|
| 698 |
+
r10.x = (r8.y * r10.x);
|
| 699 |
+
r10.x = exp2(r10.x);
|
| 700 |
+
r10.x = (r10.x * r10.w);
|
| 701 |
+
r9.x = (r9.x * r10.x);
|
| 702 |
+
r7.y = (r7.y * r9.x);
|
| 703 |
+
r7.y = (r7.w * r7.y);
|
| 704 |
+
let v_189 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
|
| 705 |
+
r8 = vec4<f32>(v_189.x, r8.y, v_189.yz);
|
| 706 |
+
}
|
| 707 |
+
}
|
| 708 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 709 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 710 |
+
} else {
|
| 711 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 712 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 713 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 714 |
+
} else {
|
| 715 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 716 |
+
let v_190 = (v_12.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 717 |
+
r10 = vec4<f32>(v_190.xyz, r10.w);
|
| 718 |
+
let v_191 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 719 |
+
r11 = vec4<f32>(v_191.xyz, r11.w);
|
| 720 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 721 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
|
| 722 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
|
| 723 |
+
let v_192 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
|
| 724 |
+
r11 = vec4<f32>(v_192.xyz, r11.w);
|
| 725 |
+
let v_193 = (r11.xyz + v_12.xyz);
|
| 726 |
+
r11 = vec4<f32>(v_193.xyz, r11.w);
|
| 727 |
+
let v_194 = bitcast<vec3<u32>>(r7.yyy);
|
| 728 |
+
let v_195 = r10.xyz;
|
| 729 |
+
let v_196 = select(r11.xyz, v_195, (v_194 != vec3<u32>()));
|
| 730 |
+
r10 = vec4<f32>(v_196.xyz, r10.w);
|
| 731 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 732 |
+
let v_197 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 733 |
+
r10 = vec4<f32>(v_197.xyz, r10.w);
|
| 734 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 735 |
+
r9.x = inverseSqrt(r9.x);
|
| 736 |
+
let v_198 = (r9.xxx * r10.xyz);
|
| 737 |
+
r10 = vec4<f32>(v_198.xyz, r10.w);
|
| 738 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 739 |
+
r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
|
| 740 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w);
|
| 741 |
+
r7.y = (r7.y / r9.x);
|
| 742 |
+
let v_199 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 743 |
+
r9.x = dot(r10.xyz, v_199.xyz);
|
| 744 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
|
| 745 |
+
let v_200 = dot(r10.xyz, r2.xyz);
|
| 746 |
+
r10.w = clamp(vec4<f32>(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f);
|
| 747 |
+
r9.x = (r9.x * r10.w);
|
| 748 |
+
r10.w = (r7.y * r9.x);
|
| 749 |
+
let v_201 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 750 |
+
r11 = vec4<f32>(v_201.xyz, r11.w);
|
| 751 |
+
let v_202 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 752 |
+
r9 = vec4<f32>(r9.x, v_202.xyz);
|
| 753 |
+
let v_203 = fma(r3.xyz, r2.www, r10.xyz);
|
| 754 |
+
r10 = vec4<f32>(v_203.xyz, r10.w);
|
| 755 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 756 |
+
r10.w = inverseSqrt(r10.w);
|
| 757 |
+
let v_204 = (r10.www * r10.xyz);
|
| 758 |
+
r10 = vec4<f32>(v_204.xyz, r10.w);
|
| 759 |
+
let v_205 = dot(r10.xyz, r4.xyz);
|
| 760 |
+
r10.w = clamp(vec4<f32>(v_205, v_205, v_205, v_205).w, 0.0f, 1.0f);
|
| 761 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 762 |
+
r11.x = (r10.w * r10.w);
|
| 763 |
+
r11.x = (r11.x * r11.x);
|
| 764 |
+
r10.w = (r10.w * r11.x);
|
| 765 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 766 |
+
let v_206 = dot(r10.xyz, r2.xyz);
|
| 767 |
+
r10.x = clamp(vec4<f32>(v_206, v_206, v_206, v_206).x, 0.0f, 1.0f);
|
| 768 |
+
r10.x = log2(r10.x);
|
| 769 |
+
r10.x = (r8.y * r10.x);
|
| 770 |
+
r10.x = exp2(r10.x);
|
| 771 |
+
r10.x = (r10.x * r10.w);
|
| 772 |
+
r9.x = (r9.x * r10.x);
|
| 773 |
+
r7.y = (r7.y * r9.x);
|
| 774 |
+
r7.y = (r7.w * r7.y);
|
| 775 |
+
let v_207 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw);
|
| 776 |
+
r8 = vec4<f32>(v_207.x, r8.y, v_207.yz);
|
| 777 |
+
}
|
| 778 |
+
}
|
| 779 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 780 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 781 |
+
} else {
|
| 782 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 783 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 784 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 785 |
+
} else {
|
| 786 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 787 |
+
let v_208 = (v_12.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 788 |
+
r10 = vec4<f32>(v_208.xyz, r10.w);
|
| 789 |
+
let v_209 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 790 |
+
r11 = vec4<f32>(v_209.xyz, r11.w);
|
| 791 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 792 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
|
| 793 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
|
| 794 |
+
let v_210 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
|
| 795 |
+
r11 = vec4<f32>(v_210.xyz, r11.w);
|
| 796 |
+
let v_211 = (r11.xyz + v_12.xyz);
|
| 797 |
+
r11 = vec4<f32>(v_211.xyz, r11.w);
|
| 798 |
+
let v_212 = bitcast<vec3<u32>>(r7.yyy);
|
| 799 |
+
let v_213 = r10.xyz;
|
| 800 |
+
let v_214 = select(r11.xyz, v_213, (v_212 != vec3<u32>()));
|
| 801 |
+
r10 = vec4<f32>(v_214.xyz, r10.w);
|
| 802 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 803 |
+
let v_215 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 804 |
+
r10 = vec4<f32>(v_215.xyz, r10.w);
|
| 805 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 806 |
+
r9.x = inverseSqrt(r9.x);
|
| 807 |
+
let v_216 = (r9.xxx * r10.xyz);
|
| 808 |
+
r10 = vec4<f32>(v_216.xyz, r10.w);
|
| 809 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 810 |
+
r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
|
| 811 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w);
|
| 812 |
+
r7.y = (r7.y / r9.x);
|
| 813 |
+
let v_217 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 814 |
+
r9.x = dot(r10.xyz, v_217.xyz);
|
| 815 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
|
| 816 |
+
let v_218 = dot(r10.xyz, r2.xyz);
|
| 817 |
+
r10.w = clamp(vec4<f32>(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f);
|
| 818 |
+
r9.x = (r9.x * r10.w);
|
| 819 |
+
r10.w = (r7.y * r9.x);
|
| 820 |
+
let v_219 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 821 |
+
r11 = vec4<f32>(v_219.xyz, r11.w);
|
| 822 |
+
let v_220 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 823 |
+
r9 = vec4<f32>(r9.x, v_220.xyz);
|
| 824 |
+
let v_221 = fma(r3.xyz, r2.www, r10.xyz);
|
| 825 |
+
r10 = vec4<f32>(v_221.xyz, r10.w);
|
| 826 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 827 |
+
r10.w = inverseSqrt(r10.w);
|
| 828 |
+
let v_222 = (r10.www * r10.xyz);
|
| 829 |
+
r10 = vec4<f32>(v_222.xyz, r10.w);
|
| 830 |
+
let v_223 = dot(r10.xyz, r4.xyz);
|
| 831 |
+
r10.w = clamp(vec4<f32>(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f);
|
| 832 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 833 |
+
r11.x = (r10.w * r10.w);
|
| 834 |
+
r11.x = (r11.x * r11.x);
|
| 835 |
+
r10.w = (r10.w * r11.x);
|
| 836 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 837 |
+
let v_224 = dot(r10.xyz, r2.xyz);
|
| 838 |
+
r10.x = clamp(vec4<f32>(v_224, v_224, v_224, v_224).x, 0.0f, 1.0f);
|
| 839 |
+
r10.x = log2(r10.x);
|
| 840 |
+
r10.x = (r8.y * r10.x);
|
| 841 |
+
r10.x = exp2(r10.x);
|
| 842 |
+
r10.x = (r10.x * r10.w);
|
| 843 |
+
r9.x = (r9.x * r10.x);
|
| 844 |
+
r7.y = (r7.y * r9.x);
|
| 845 |
+
r7.y = (r7.w * r7.y);
|
| 846 |
+
let v_225 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw);
|
| 847 |
+
r8 = vec4<f32>(v_225.x, r8.y, v_225.yz);
|
| 848 |
+
}
|
| 849 |
+
}
|
| 850 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 851 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 852 |
+
} else {
|
| 853 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 854 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 855 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 856 |
+
} else {
|
| 857 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 858 |
+
let v_226 = (v_12.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 859 |
+
r10 = vec4<f32>(v_226.xyz, r10.w);
|
| 860 |
+
let v_227 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 861 |
+
r11 = vec4<f32>(v_227.xyz, r11.w);
|
| 862 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 863 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
|
| 864 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
|
| 865 |
+
let v_228 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
|
| 866 |
+
r11 = vec4<f32>(v_228.xyz, r11.w);
|
| 867 |
+
let v_229 = (r11.xyz + v_12.xyz);
|
| 868 |
+
r11 = vec4<f32>(v_229.xyz, r11.w);
|
| 869 |
+
let v_230 = bitcast<vec3<u32>>(r7.yyy);
|
| 870 |
+
let v_231 = r10.xyz;
|
| 871 |
+
let v_232 = select(r11.xyz, v_231, (v_230 != vec3<u32>()));
|
| 872 |
+
r10 = vec4<f32>(v_232.xyz, r10.w);
|
| 873 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 874 |
+
let v_233 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 875 |
+
r10 = vec4<f32>(v_233.xyz, r10.w);
|
| 876 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 877 |
+
r9.x = inverseSqrt(r9.x);
|
| 878 |
+
let v_234 = (r9.xxx * r10.xyz);
|
| 879 |
+
r10 = vec4<f32>(v_234.xyz, r10.w);
|
| 880 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 881 |
+
r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
|
| 882 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w);
|
| 883 |
+
r7.y = (r7.y / r9.x);
|
| 884 |
+
let v_235 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 885 |
+
r9.x = dot(r10.xyz, v_235.xyz);
|
| 886 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
|
| 887 |
+
let v_236 = dot(r10.xyz, r2.xyz);
|
| 888 |
+
r10.w = clamp(vec4<f32>(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f);
|
| 889 |
+
r9.x = (r9.x * r10.w);
|
| 890 |
+
r10.w = (r7.y * r9.x);
|
| 891 |
+
let v_237 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 892 |
+
r11 = vec4<f32>(v_237.xyz, r11.w);
|
| 893 |
+
let v_238 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 894 |
+
r9 = vec4<f32>(r9.x, v_238.xyz);
|
| 895 |
+
let v_239 = fma(r3.xyz, r2.www, r10.xyz);
|
| 896 |
+
r10 = vec4<f32>(v_239.xyz, r10.w);
|
| 897 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 898 |
+
r10.w = inverseSqrt(r10.w);
|
| 899 |
+
let v_240 = (r10.www * r10.xyz);
|
| 900 |
+
r10 = vec4<f32>(v_240.xyz, r10.w);
|
| 901 |
+
let v_241 = dot(r10.xyz, r4.xyz);
|
| 902 |
+
r10.w = clamp(vec4<f32>(v_241, v_241, v_241, v_241).w, 0.0f, 1.0f);
|
| 903 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 904 |
+
r11.x = (r10.w * r10.w);
|
| 905 |
+
r11.x = (r11.x * r11.x);
|
| 906 |
+
r10.w = (r10.w * r11.x);
|
| 907 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 908 |
+
let v_242 = dot(r10.xyz, r2.xyz);
|
| 909 |
+
r10.x = clamp(vec4<f32>(v_242, v_242, v_242, v_242).x, 0.0f, 1.0f);
|
| 910 |
+
r10.x = log2(r10.x);
|
| 911 |
+
r10.x = (r8.y * r10.x);
|
| 912 |
+
r10.x = exp2(r10.x);
|
| 913 |
+
r10.x = (r10.x * r10.w);
|
| 914 |
+
r9.x = (r9.x * r10.x);
|
| 915 |
+
r7.y = (r7.y * r9.x);
|
| 916 |
+
r7.y = (r7.w * r7.y);
|
| 917 |
+
let v_243 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw);
|
| 918 |
+
r8 = vec4<f32>(v_243.x, r8.y, v_243.yz);
|
| 919 |
+
}
|
| 920 |
+
}
|
| 921 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 922 |
+
} else {
|
| 923 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 924 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 925 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 926 |
+
} else {
|
| 927 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 928 |
+
let v_244 = (v_12.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 929 |
+
r10 = vec4<f32>(v_244.xyz, r10.w);
|
| 930 |
+
let v_245 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 931 |
+
r11 = vec4<f32>(v_245.xyz, r11.w);
|
| 932 |
+
r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 933 |
+
r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
|
| 934 |
+
r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
|
| 935 |
+
let v_246 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
|
| 936 |
+
r11 = vec4<f32>(v_246.xyz, r11.w);
|
| 937 |
+
let v_247 = (r11.xyz + v_12.xyz);
|
| 938 |
+
r11 = vec4<f32>(v_247.xyz, r11.w);
|
| 939 |
+
let v_248 = bitcast<vec3<u32>>(r6.www);
|
| 940 |
+
let v_249 = r10.xyz;
|
| 941 |
+
let v_250 = select(r11.xyz, v_249, (v_248 != vec3<u32>()));
|
| 942 |
+
r10 = vec4<f32>(v_250.xyz, r10.w);
|
| 943 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 944 |
+
let v_251 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 945 |
+
r10 = vec4<f32>(v_251.xyz, r10.w);
|
| 946 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 947 |
+
r7.y = inverseSqrt(r7.y);
|
| 948 |
+
let v_252 = (r7.yyy * r10.xyz);
|
| 949 |
+
r10 = vec4<f32>(v_252.xyz, r10.w);
|
| 950 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 951 |
+
r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
|
| 952 |
+
r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w);
|
| 953 |
+
r6.w = (r6.w / r7.y);
|
| 954 |
+
let v_253 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 955 |
+
r7.y = dot(r10.xyz, v_253.xyz);
|
| 956 |
+
r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
|
| 957 |
+
let v_254 = dot(r10.xyz, r2.xyz);
|
| 958 |
+
r9.x = clamp(vec4<f32>(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f);
|
| 959 |
+
r7.y = (r7.y * r9.x);
|
| 960 |
+
r9.x = (r6.w * r7.y);
|
| 961 |
+
let v_255 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
|
| 962 |
+
r11 = vec4<f32>(v_255.xyz, r11.w);
|
| 963 |
+
let v_256 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 964 |
+
r9 = vec4<f32>(r9.x, v_256.xyz);
|
| 965 |
+
let v_257 = fma(r3.xyz, r2.www, r10.xyz);
|
| 966 |
+
r3 = vec4<f32>(v_257.xyz, r3.w);
|
| 967 |
+
r2.w = dot(r3.xyz, r3.xyz);
|
| 968 |
+
r2.w = inverseSqrt(r2.w);
|
| 969 |
+
let v_258 = (r2.www * r3.xyz);
|
| 970 |
+
r3 = vec4<f32>(v_258.xyz, r3.w);
|
| 971 |
+
let v_259 = dot(r3.xyz, r4.xyz);
|
| 972 |
+
r2.w = clamp(vec4<f32>(v_259, v_259, v_259, v_259).w, 0.0f, 1.0f);
|
| 973 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 974 |
+
r9.x = (r2.w * r2.w);
|
| 975 |
+
r9.x = (r9.x * r9.x);
|
| 976 |
+
r2.w = (r2.w * r9.x);
|
| 977 |
+
r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.z);
|
| 978 |
+
let v_260 = dot(r3.xyz, r2.xyz);
|
| 979 |
+
r3.x = clamp(vec4<f32>(v_260, v_260, v_260, v_260).x, 0.0f, 1.0f);
|
| 980 |
+
r3.x = log2(r3.x);
|
| 981 |
+
r3.x = (r3.x * r8.y);
|
| 982 |
+
r3.x = exp2(r3.x);
|
| 983 |
+
r2.w = (r2.w * r3.x);
|
| 984 |
+
r2.w = (r7.y * r2.w);
|
| 985 |
+
r2.w = (r6.w * r2.w);
|
| 986 |
+
r2.w = (r7.w * r2.w);
|
| 987 |
+
let v_261 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r8.xzw);
|
| 988 |
+
r8 = vec4<f32>(v_261.x, r8.y, v_261.yz);
|
| 989 |
+
}
|
| 990 |
+
}
|
| 991 |
+
r2.w = (r7.x * r7.x);
|
| 992 |
+
r3.x = (r3.w * r3.w);
|
| 993 |
+
let v_262 = (r8.xzw * r3.xxx);
|
| 994 |
+
r3 = vec4<f32>(v_262.xyz, r3.w);
|
| 995 |
+
let v_263 = fma(r2.www, r9.yzw, r3.xyz);
|
| 996 |
+
r3 = vec4<f32>(v_263.xyz, r3.w);
|
| 997 |
+
let v_264 = fma(r5.xyz, r5.www, r3.xyz);
|
| 998 |
+
r3 = vec4<f32>(v_264.xyz, r3.w);
|
| 999 |
+
r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 1000 |
+
r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
|
| 1001 |
+
r1.z = max(r1.z, 0.0f);
|
| 1002 |
+
let v_265 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
|
| 1003 |
+
r5 = vec4<f32>(v_265.xyz, r5.w);
|
| 1004 |
+
r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 1005 |
+
let v_266 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
|
| 1006 |
+
r7 = vec4<f32>(r7.x, v_266.xyz);
|
| 1007 |
+
let v_267 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
|
| 1008 |
+
r7 = vec4<f32>(r7.x, v_267.xyz);
|
| 1009 |
+
let v_268 = fma(r5.xyz, r1.www, r7.yzw);
|
| 1010 |
+
r5 = vec4<f32>(v_268.xyz, r5.w);
|
| 1011 |
+
let v_269 = (r1.yyy * r5.xyz);
|
| 1012 |
+
r5 = vec4<f32>(v_269.xyz, r5.w);
|
| 1013 |
+
let v_270 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
|
| 1014 |
+
r7 = vec4<f32>(r7.x, v_270.xyz);
|
| 1015 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 1016 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 1017 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 1018 |
+
let v_271 = dot(r8.xyz, r2.xyz);
|
| 1019 |
+
r1.z = clamp(vec4<f32>(v_271, v_271, v_271, v_271).z, 0.0f, 1.0f);
|
| 1020 |
+
let v_272 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r7.yzw);
|
| 1021 |
+
r7 = vec4<f32>(r7.x, v_272.xyz);
|
| 1022 |
+
let v_273 = fma(r7.yzw, r1.xxx, r5.xyz);
|
| 1023 |
+
r5 = vec4<f32>(v_273.xyz, r5.w);
|
| 1024 |
+
let v_274 = (r7.xxx * r5.xyz);
|
| 1025 |
+
r5 = vec4<f32>(v_274.xyz, r5.w);
|
| 1026 |
+
let v_275 = fma(r5.xyz, r0.xyz, r3.xyz);
|
| 1027 |
+
r0 = vec4<f32>(v_275.xyz, r0.w);
|
| 1028 |
+
r1.z = ((-(r7.xxxx)).z + 1.0f);
|
| 1029 |
+
r1.w = dot((-(r4.xyzx)).xyz, r2.xyz);
|
| 1030 |
+
r1.w = (r1.w + r1.w);
|
| 1031 |
+
let v_276 = -(r1.wwww);
|
| 1032 |
+
let v_277 = -(r4.xyzx);
|
| 1033 |
+
let v_278 = fma(r2.xyz, v_276.xyz, v_277.xyz);
|
| 1034 |
+
r2 = vec4<f32>(v_278.xyz, r2.w);
|
| 1035 |
+
let v_279 = clamp(((r4.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 1036 |
+
r3 = vec4<f32>(v_279.xy, r3.zw);
|
| 1037 |
+
r1.w = ((-(r3.xxxx)).w + 1.0f);
|
| 1038 |
+
r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 1039 |
+
r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
|
| 1040 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
|
| 1041 |
+
r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 1042 |
+
r1.w = (r1.w * r1.w);
|
| 1043 |
+
r1.w = fma(r1.w, 5.0f, r2.w);
|
| 1044 |
+
let v_280 = bitcast<u32>(r3.x);
|
| 1045 |
+
let v_281 = r3.z;
|
| 1046 |
+
r1.w = select(r1.w, v_281, (v_280 != 0u));
|
| 1047 |
+
let v_282 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 1048 |
+
r2 = vec4<f32>(v_282.xy, r2.z, v_282.z);
|
| 1049 |
+
r3.x = (abs(r2.zzzz).x + 1.0f);
|
| 1050 |
+
let v_283 = (r2.xyw / r3.xxx);
|
| 1051 |
+
r2 = vec4<f32>(v_283.xy, r2.z, v_283.z);
|
| 1052 |
+
let v_284 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 1053 |
+
r2 = vec4<f32>(v_284.xy, r2.z, v_284.z);
|
| 1054 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
|
| 1055 |
+
let v_285 = bitcast<vec2<u32>>(r2.zz);
|
| 1056 |
+
let v_286 = r2.xy;
|
| 1057 |
+
let v_287 = select(r2.wy, v_286, (v_285 != vec2<u32>()));
|
| 1058 |
+
r2 = vec4<f32>(v_287.xy, r2.zw);
|
| 1059 |
+
let v_288 = r1.w;
|
| 1060 |
+
r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_288);
|
| 1061 |
+
r1.x = max(r1.y, r1.x);
|
| 1062 |
+
let v_289 = (r1.xxx * r2.xyz);
|
| 1063 |
+
r1 = vec4<f32>(v_289.xy, r1.z, v_289.z);
|
| 1064 |
+
let v_290 = (r3.yyy * r1.xyw);
|
| 1065 |
+
r2 = vec4<f32>(v_290.xyz, r2.w);
|
| 1066 |
+
let v_291 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
|
| 1067 |
+
r2 = vec4<f32>(v_291.xyz, r2.w);
|
| 1068 |
+
let v_292 = fma(r1.xyw, vec3<f32>(0.31830990314483642578f), r2.xyz);
|
| 1069 |
+
r1 = vec4<f32>(v_292.xy, r1.z, v_292.z);
|
| 1070 |
+
let v_293 = fma(r1.xyw, r1.zzz, r0.xyz);
|
| 1071 |
+
r0 = vec4<f32>(v_293.xyz, r0.w);
|
| 1072 |
+
r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 1073 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 1074 |
+
r1.x = dot(r6.xyz, r6.xyz);
|
| 1075 |
+
r1.y = sqrt(r1.x);
|
| 1076 |
+
let v_294 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1077 |
+
r1.z = (r1.y + v_294.z);
|
| 1078 |
+
r1.z = max(r1.z, 0.0f);
|
| 1079 |
+
r1.y = (r1.z / r1.y);
|
| 1080 |
+
r1.y = (r1.y * r6.z);
|
| 1081 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
|
| 1082 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
|
| 1083 |
+
r2.x = (r1.w * -1.44269502162933349609f);
|
| 1084 |
+
r2.x = exp2(r2.x);
|
| 1085 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1086 |
+
r1.w = (r2.x / r1.w);
|
| 1087 |
+
let v_295 = bitcast<u32>(r1.y);
|
| 1088 |
+
r1.y = select(1.0f, r1.w, (v_295 != 0u));
|
| 1089 |
+
r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
|
| 1090 |
+
r1.y = (r1.y * r1.w);
|
| 1091 |
+
r1.y = min(r1.y, 1.0f);
|
| 1092 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 1093 |
+
r1.y = exp2(r1.y);
|
| 1094 |
+
r1.y = min(r1.y, 1.0f);
|
| 1095 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 1096 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
|
| 1097 |
+
r1.x = inverseSqrt(r1.x);
|
| 1098 |
+
let v_296 = (r1.xxx * r6.xyz);
|
| 1099 |
+
r2 = vec4<f32>(v_296.xyz, r2.w);
|
| 1100 |
+
let v_297 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1101 |
+
r1.x = clamp(vec4<f32>(v_297, v_297, v_297, v_297).x, 0.0f, 1.0f);
|
| 1102 |
+
r1.x = log2(r1.x);
|
| 1103 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 1104 |
+
r1.x = exp2(r1.x);
|
| 1105 |
+
let v_298 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1106 |
+
r2.x = clamp(vec4<f32>(v_298, v_298, v_298, v_298).x, 0.0f, 1.0f);
|
| 1107 |
+
r2.x = log2(r2.x);
|
| 1108 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 1109 |
+
r2.x = exp2(r2.x);
|
| 1110 |
+
r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1111 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 1112 |
+
let v_299 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1113 |
+
r2.y = (r1.z + v_299.y);
|
| 1114 |
+
r2.y = max(r2.y, 0.0f);
|
| 1115 |
+
r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
|
| 1116 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 1117 |
+
r2.y = exp2(r2.y);
|
| 1118 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1119 |
+
r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
|
| 1120 |
+
let v_300 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1121 |
+
r1.z = (r1.z * v_300.z);
|
| 1122 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 1123 |
+
r1.z = exp2(r1.z);
|
| 1124 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 1125 |
+
let v_301 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 1126 |
+
r2 = vec4<f32>(r2.x, v_301.xyz);
|
| 1127 |
+
let v_302 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 1128 |
+
r2 = vec4<f32>(r2.x, v_302.xyz);
|
| 1129 |
+
let v_303 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1130 |
+
r3 = vec4<f32>(v_303.xyz, r3.w);
|
| 1131 |
+
let v_304 = fma(r2.xxx, r3.xyz, r2.yzw);
|
| 1132 |
+
r2 = vec4<f32>(v_304.xyz, r2.w);
|
| 1133 |
+
let v_305 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1134 |
+
let v_306 = (r2.xyz + v_305.xyz);
|
| 1135 |
+
r2 = vec4<f32>(v_306.xyz, r2.w);
|
| 1136 |
+
let v_307 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1137 |
+
r2 = vec4<f32>(v_307.xyz, r2.w);
|
| 1138 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 1139 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 1140 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 1141 |
+
let v_308 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 1142 |
+
r3 = vec4<f32>(v_308.xyz, r3.w);
|
| 1143 |
+
let v_309 = fma(r1.yyy, r3.xyz, r2.xyz);
|
| 1144 |
+
r1 = vec4<f32>(v_309.xyz, r1.w);
|
| 1145 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 1146 |
+
if ((bitcast<u32>(r2.x) != 0u)) {
|
| 1147 |
+
let v_310 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 1148 |
+
r2 = vec4<f32>(v_310.xy, r2.zw);
|
| 1149 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 1150 |
+
r2.x = (r2.x + -1.0f);
|
| 1151 |
+
r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 1152 |
+
} else {
|
| 1153 |
+
r2.x = 1.0f;
|
| 1154 |
+
}
|
| 1155 |
+
let v_311 = -(r0.xyzx);
|
| 1156 |
+
let v_312 = fma(r1.xyz, r2.xxx, v_311.xyz);
|
| 1157 |
+
r1 = vec4<f32>(v_312.xyz, r1.w);
|
| 1158 |
+
let v_313 = fma(r1.www, r1.xyz, r0.xyz);
|
| 1159 |
+
r1 = vec4<f32>(v_313.xyz, r1.w);
|
| 1160 |
+
} else {
|
| 1161 |
+
r1.w = dot(r6.xyz, r6.xyz);
|
| 1162 |
+
r2.x = sqrt(r1.w);
|
| 1163 |
+
let v_314 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1164 |
+
r2.y = (r2.x + v_314.y);
|
| 1165 |
+
r2.y = max(r2.y, 0.0f);
|
| 1166 |
+
r2.x = (r2.y / r2.x);
|
| 1167 |
+
r2.x = (r2.x * r6.z);
|
| 1168 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 1169 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 1170 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 1171 |
+
r2.w = exp2(r2.w);
|
| 1172 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 1173 |
+
r2.z = (r2.w / r2.z);
|
| 1174 |
+
let v_315 = bitcast<u32>(r2.x);
|
| 1175 |
+
r2.x = select(1.0f, r2.z, (v_315 != 0u));
|
| 1176 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 1177 |
+
r2.x = (r2.x * r2.z);
|
| 1178 |
+
r2.x = min(r2.x, 1.0f);
|
| 1179 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1180 |
+
r2.x = exp2(r2.x);
|
| 1181 |
+
r2.x = min(r2.x, 1.0f);
|
| 1182 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1183 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 1184 |
+
r1.w = inverseSqrt(r1.w);
|
| 1185 |
+
let v_316 = (r1.www * r6.xyz);
|
| 1186 |
+
r3 = vec4<f32>(v_316.xyz, r3.w);
|
| 1187 |
+
let v_317 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1188 |
+
r1.w = clamp(vec4<f32>(v_317, v_317, v_317, v_317).w, 0.0f, 1.0f);
|
| 1189 |
+
r1.w = log2(r1.w);
|
| 1190 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 1191 |
+
r1.w = exp2(r1.w);
|
| 1192 |
+
let v_318 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1193 |
+
r2.w = clamp(vec4<f32>(v_318, v_318, v_318, v_318).w, 0.0f, 1.0f);
|
| 1194 |
+
r2.w = log2(r2.w);
|
| 1195 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
|
| 1196 |
+
r2.w = exp2(r2.w);
|
| 1197 |
+
r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1198 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
|
| 1199 |
+
let v_319 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1200 |
+
r3.x = (r2.y + v_319.x);
|
| 1201 |
+
r3.x = max(r3.x, 0.0f);
|
| 1202 |
+
r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
|
| 1203 |
+
r3.x = (r3.x * 1.44269502162933349609f);
|
| 1204 |
+
r3.x = exp2(r3.x);
|
| 1205 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 1206 |
+
r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
|
| 1207 |
+
let v_320 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1208 |
+
r2.y = (r2.y * v_320.y);
|
| 1209 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 1210 |
+
r2.y = exp2(r2.y);
|
| 1211 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1212 |
+
let v_321 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1213 |
+
r3 = vec4<f32>(v_321.xyz, r3.w);
|
| 1214 |
+
let v_322 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1215 |
+
r3 = vec4<f32>(v_322.xyz, r3.w);
|
| 1216 |
+
let v_323 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1217 |
+
r4 = vec4<f32>(v_323.xyz, r4.w);
|
| 1218 |
+
let v_324 = fma(r2.www, r4.xyz, r3.xyz);
|
| 1219 |
+
r3 = vec4<f32>(v_324.xyz, r3.w);
|
| 1220 |
+
let v_325 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1221 |
+
let v_326 = (r3.xyz + v_325.xyz);
|
| 1222 |
+
r3 = vec4<f32>(v_326.xyz, r3.w);
|
| 1223 |
+
let v_327 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1224 |
+
r3 = vec4<f32>(v_327.xyz, r3.w);
|
| 1225 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 1226 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 1227 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 1228 |
+
let v_328 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 1229 |
+
r4 = vec4<f32>(v_328.xyz, r4.w);
|
| 1230 |
+
let v_329 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 1231 |
+
r2 = vec4<f32>(v_329.xy, r2.z, v_329.z);
|
| 1232 |
+
let v_330 = ((-(r0.xyxz)).xyw + r2.xyw);
|
| 1233 |
+
r2 = vec4<f32>(v_330.xy, r2.z, v_330.z);
|
| 1234 |
+
let v_331 = fma(r2.zzz, r2.xyw, r0.xyz);
|
| 1235 |
+
r1 = vec4<f32>(v_331.xyz, r1.w);
|
| 1236 |
+
}
|
| 1237 |
+
let v_332 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 1238 |
+
o0 = vec4<f32>(v_332.xyz, o0.w);
|
| 1239 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
|
| 1240 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 1241 |
+
o1 = (r0.x * v2.z);
|
| 1242 |
+
o0.w = r0.w;
|
| 1243 |
+
o2 = r0.x;
|
| 1244 |
+
}
|
| 1245 |
+
|
| 1246 |
+
struct tint_symbol_8 {
|
| 1247 |
+
@location(0u)
|
| 1248 |
+
o0 : vec4<f32>,
|
| 1249 |
+
@location(1u)
|
| 1250 |
+
o1 : f32,
|
| 1251 |
+
@location(2u)
|
| 1252 |
+
o2 : f32,
|
| 1253 |
+
}
|
| 1254 |
+
|
| 1255 |
+
@fragment
|
| 1256 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_333 : vec4<f32>) -> tint_symbol_8 {
|
| 1257 |
+
main_inner(v0, v1, v2, v3, v5, v6, v7, v_333);
|
| 1258 |
+
return tint_symbol_8(o0, o1, o2);
|
| 1259 |
+
}
|
b/8b0b5899ed/shaders/e12c63b9faf6e3c9.wgsl
ADDED
|
@@ -0,0 +1,197 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
struct cb16_struct {
|
| 16 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 20 |
+
|
| 21 |
+
struct cb17_struct {
|
| 22 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 26 |
+
|
| 27 |
+
struct cb59_struct {
|
| 28 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> v6 : array<f32, 4u>;
|
| 50 |
+
|
| 51 |
+
var<private> o0 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 54 |
+
|
| 55 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 56 |
+
x0[0u].x = v6[0u];
|
| 57 |
+
x0[0u].y = v6[1u];
|
| 58 |
+
x0[0u].z = v6[2u];
|
| 59 |
+
x0[0u].w = v6[3u];
|
| 60 |
+
let v = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 61 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 62 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 63 |
+
r1.x = sqrt(r0.w);
|
| 64 |
+
r0.w = inverseSqrt(r0.w);
|
| 65 |
+
let v_1 = (r0.www * r0.xyz);
|
| 66 |
+
r0 = vec4<f32>(v_1.xy, r0.z, v_1.z);
|
| 67 |
+
let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 68 |
+
r1.y = (r1.x + v_2.y);
|
| 69 |
+
r1.y = max(r1.y, 0.0f);
|
| 70 |
+
r1.x = (r1.y / r1.x);
|
| 71 |
+
r0.z = (r0.z * r1.x);
|
| 72 |
+
r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z);
|
| 73 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z)));
|
| 74 |
+
r1.z = (r1.x * -1.44269502162933349609f);
|
| 75 |
+
r1.z = exp2(r1.z);
|
| 76 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 77 |
+
r1.x = (r1.z / r1.x);
|
| 78 |
+
let v_3 = bitcast<u32>(r0.z);
|
| 79 |
+
r0.z = select(1.0f, r1.x, (v_3 != 0u));
|
| 80 |
+
r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 81 |
+
r0.z = (r0.z * r1.x);
|
| 82 |
+
r0.z = min(r0.z, 1.0f);
|
| 83 |
+
r0.z = (r0.z * 1.44269502162933349609f);
|
| 84 |
+
r0.z = exp2(r0.z);
|
| 85 |
+
r0.z = min(r0.z, 1.0f);
|
| 86 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 87 |
+
r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 88 |
+
r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y);
|
| 89 |
+
let v_4 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz);
|
| 90 |
+
r1.z = clamp(vec4<f32>(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f);
|
| 91 |
+
let v_5 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz);
|
| 92 |
+
r0.x = clamp(vec4<f32>(v_5, v_5, v_5, v_5).x, 0.0f, 1.0f);
|
| 93 |
+
r0.x = log2(r0.x);
|
| 94 |
+
r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w);
|
| 95 |
+
r0.x = exp2(r0.x);
|
| 96 |
+
r0.y = log2(r1.z);
|
| 97 |
+
r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w);
|
| 98 |
+
r0.y = exp2(r0.y);
|
| 99 |
+
let v_6 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 100 |
+
r2 = vec4<f32>(v_6.xyz, r2.w);
|
| 101 |
+
let v_7 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 102 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 103 |
+
let v_8 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 104 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 105 |
+
let v_9 = fma(r0.yyy, r3.xyz, r2.xyz);
|
| 106 |
+
r0 = vec4<f32>(v_9.xy, r0.z, v_9.z);
|
| 107 |
+
let v_10 = -(cb3_3.tint_symbol_2[57u].xyxz);
|
| 108 |
+
let v_11 = (r0.xyw + v_10.xyw);
|
| 109 |
+
r0 = vec4<f32>(v_11.xy, r0.z, v_11.z);
|
| 110 |
+
let v_12 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 111 |
+
r1.z = (r1.y * v_12.z);
|
| 112 |
+
let v_13 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 113 |
+
r1.y = (r1.y + v_13.y);
|
| 114 |
+
r1.y = max(r1.y, 0.0f);
|
| 115 |
+
let v_14 = (r1.xy * cb3_3.tint_symbol_2[51u].yx);
|
| 116 |
+
r1 = vec4<f32>(v_14.xy, r1.zw);
|
| 117 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 118 |
+
r1.y = exp2(r1.y);
|
| 119 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 120 |
+
r0.z = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).z, 0.0f, 1.0f);
|
| 121 |
+
r1.y = (r1.z * 1.44269502162933349609f);
|
| 122 |
+
r1.y = exp2(r1.y);
|
| 123 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 124 |
+
let v_15 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz);
|
| 125 |
+
r0 = vec4<f32>(v_15.xy, r0.z, v_15.z);
|
| 126 |
+
r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 127 |
+
r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 128 |
+
r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w);
|
| 129 |
+
let v_16 = fma(r1.xxx, r2.xyz, r0.xyw);
|
| 130 |
+
r0 = vec4<f32>(v_16.xy, r0.z, v_16.z);
|
| 131 |
+
r1.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f);
|
| 132 |
+
r1.y = (v3.z + cb3_3.tint_symbol_2[43u].w);
|
| 133 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w);
|
| 134 |
+
r1.y = max(r1.y, 0.0f);
|
| 135 |
+
let v_17 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz);
|
| 136 |
+
r2 = vec4<f32>(v_17.xyz, r2.w);
|
| 137 |
+
let v_18 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 138 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 139 |
+
let v_19 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz);
|
| 140 |
+
r3 = vec4<f32>(v_19.xyz, r3.w);
|
| 141 |
+
let v_20 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz);
|
| 142 |
+
r1 = vec4<f32>(r1.x, v_20.xyz);
|
| 143 |
+
let v_21 = fma(r3.xyz, r1.xxx, r2.xyz);
|
| 144 |
+
r2 = vec4<f32>(v_21.xyz, r2.w);
|
| 145 |
+
let v_22 = (v4.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 146 |
+
r3 = vec4<f32>(v_22.xy, r3.zw);
|
| 147 |
+
let v_23 = (r3.xy * r3.xy);
|
| 148 |
+
r3 = vec4<f32>(v_23.xy, r3.zw);
|
| 149 |
+
let v_24 = (r2.xyz * r3.yyy);
|
| 150 |
+
r2 = vec4<f32>(v_24.xyz, r2.w);
|
| 151 |
+
r4.x = cb3_3.tint_symbol_2[46u].w;
|
| 152 |
+
r4.y = cb3_3.tint_symbol_2[47u].w;
|
| 153 |
+
r4.z = cb3_3.tint_symbol_2[48u].w;
|
| 154 |
+
let v_25 = dot(r4.xyz, v3.xyz);
|
| 155 |
+
r1.x = clamp(vec4<f32>(v_25, v_25, v_25, v_25).x, 0.0f, 1.0f);
|
| 156 |
+
let v_26 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r1.yzw);
|
| 157 |
+
r1 = vec4<f32>(v_26.xyz, r1.w);
|
| 158 |
+
let v_27 = fma(r1.xyz, r3.xxx, r2.xyz);
|
| 159 |
+
r1 = vec4<f32>(v_27.xyz, r1.w);
|
| 160 |
+
r2 = textureSample(t2, s2, v0.xy.xyxx.xy);
|
| 161 |
+
r3 = textureSample(t3, s3, v0.xy.xyxx.xy);
|
| 162 |
+
let v_28 = clamp(v1.xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 163 |
+
r4 = vec4<f32>(v_28.xyz, r4.w);
|
| 164 |
+
let v_29 = ((-(r4.xyzx)).xyz + vec3<f32>(1.0f));
|
| 165 |
+
r5 = vec4<f32>(v_29.xyz, r5.w);
|
| 166 |
+
r1.w = (r5.y * r5.x);
|
| 167 |
+
r2.w = (r4.z * r1.w);
|
| 168 |
+
r1.w = (r5.z * r1.w);
|
| 169 |
+
let v_30 = (r2.www * r3.xyz);
|
| 170 |
+
r3 = vec4<f32>(v_30.xyz, r3.w);
|
| 171 |
+
let v_31 = fma(r2.xyz, r1.www, r3.xyz);
|
| 172 |
+
r2 = vec4<f32>(v_31.xyz, r2.w);
|
| 173 |
+
r3 = textureSample(t4, s4, v0.xy.xyxx.xy);
|
| 174 |
+
r1.w = (r4.y * r5.x);
|
| 175 |
+
r2.w = (r4.z * r1.w);
|
| 176 |
+
r1.w = (r5.z * r1.w);
|
| 177 |
+
let v_32 = fma(r3.xyz, r1.www, r2.xyz);
|
| 178 |
+
r2 = vec4<f32>(v_32.xyz, r2.w);
|
| 179 |
+
r3 = textureSample(t5, s5, v0.xy.xyxx.xy);
|
| 180 |
+
let v_33 = fma(r3.xyz, r2.www, r2.xyz);
|
| 181 |
+
r2 = vec4<f32>(v_33.xyz, r2.w);
|
| 182 |
+
let v_34 = (r2.xyz * r2.xyz);
|
| 183 |
+
r2 = vec4<f32>(v_34.xyz, r2.w);
|
| 184 |
+
let v_35 = fma((-(r1.xyxz)).xyw, r2.xyz, r0.xyw);
|
| 185 |
+
r0 = vec4<f32>(v_35.xy, r0.z, v_35.z);
|
| 186 |
+
let v_36 = (r1.xyz * r2.xyz);
|
| 187 |
+
r1 = vec4<f32>(v_36.xyz, r1.w);
|
| 188 |
+
let v_37 = fma(r0.zzz, r0.xyw, r1.xyz);
|
| 189 |
+
o0 = vec4<f32>(v_37.xyz, o0.w);
|
| 190 |
+
o0.w = 1.0f;
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
@fragment
|
| 194 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 195 |
+
main_inner(v0, v1, v2, v3, v4);
|
| 196 |
+
return o0;
|
| 197 |
+
}
|
b/8b0b5899ed/shaders/e136f3bad2aab8eb.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/e136f3bad2aab8eb.wgsl
ADDED
|
@@ -0,0 +1,221 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
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|
|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
struct cb16_struct {
|
| 16 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 20 |
+
|
| 21 |
+
struct cb15_struct {
|
| 22 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 26 |
+
|
| 27 |
+
struct cb7_struct {
|
| 28 |
+
tint_symbol_2 : array<vec4<f32>, 7u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(4u) var<uniform> cb4_4 : cb7_struct;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 56 |
+
|
| 57 |
+
var<private> o0 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
var<private> o1 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 62 |
+
|
| 63 |
+
struct tint_symbol_4 {
|
| 64 |
+
tint_symbol_3 : array<vec4<u32>, 3u>,
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_4;
|
| 68 |
+
|
| 69 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
|
| 70 |
+
let v_1 = -(cb1_1.tint_symbol[15u].xyzx);
|
| 71 |
+
r0 = vec4<f32>(((v1.xyz + v_1.xyz)).xyz, r0.w);
|
| 72 |
+
let v_2 = (r0.xyz / v2.zzz);
|
| 73 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 74 |
+
r1 = vec4<f32>(((v2.xy / v2.zz)).xy, r1.zw);
|
| 75 |
+
let v_3 = (r1.xy * cb4_4.tint_symbol_2[6u].xy);
|
| 76 |
+
r1 = vec4<f32>(r1.xy, v_3.xy);
|
| 77 |
+
r2 = textureSample(t11, s11, r1.xyxx.xy);
|
| 78 |
+
r0.w = (r2.x + (-(v2.zzzz)).w);
|
| 79 |
+
o1.y = max(r0.w, 0.0f);
|
| 80 |
+
r1 = textureSample(t5, s5, r1.zwzz.xy);
|
| 81 |
+
r0.w = (r1.x * 3.14000010490417480469f);
|
| 82 |
+
let v_4 = r0.wwww;
|
| 83 |
+
r2.x = sin(v_4.x);
|
| 84 |
+
r3.x = cos(v_4.x);
|
| 85 |
+
r2.y = r3.x;
|
| 86 |
+
let v_5 = (r2.xy * vec2<f32>(0.10000000149011611938f));
|
| 87 |
+
r2 = vec4<f32>(v_5.xy, r2.zw);
|
| 88 |
+
r2.z = 0.0f;
|
| 89 |
+
let v_6 = (r0.xyz + r2.xyz);
|
| 90 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 91 |
+
let v_7 = (r1.xxx * r0.xyz);
|
| 92 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 93 |
+
let v_8 = fma(r0.xyz, vec3<f32>(5.0f), v1.xyz);
|
| 94 |
+
r0 = vec4<f32>(v_8.xyz, r0.w);
|
| 95 |
+
let v_9 = (r0.xyz + v_1.xyz);
|
| 96 |
+
r1 = vec4<f32>(v_9.xyz, r1.w);
|
| 97 |
+
let v_10 = (r1.yyy * cb6_6.tint_symbol_1[1u].xyz);
|
| 98 |
+
r2 = vec4<f32>(v_10.xyz, r2.w);
|
| 99 |
+
let v_11 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xyz, r2.xyz);
|
| 100 |
+
r1 = vec4<f32>(v_11.xy, r1.z, v_11.z);
|
| 101 |
+
let v_12 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyw);
|
| 102 |
+
r1 = vec4<f32>(v_12.xyz, r1.w);
|
| 103 |
+
let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 104 |
+
r2 = vec4<f32>(v_13.xyz, r2.w);
|
| 105 |
+
let v_14 = &(x0[0u]);
|
| 106 |
+
let v_15 = r2;
|
| 107 |
+
*(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
|
| 108 |
+
let v_16 = abs(r2.yyyy);
|
| 109 |
+
r0.z = max(v_16.z, abs(r2.xxxx).z);
|
| 110 |
+
let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 111 |
+
r2 = vec4<f32>(v_17.xyz, r2.w);
|
| 112 |
+
let v_18 = &(x0[1u]);
|
| 113 |
+
let v_19 = r2;
|
| 114 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 115 |
+
let v_20 = abs(r2.yyyy);
|
| 116 |
+
r0.w = max(v_20.w, abs(r2.xxxx).w);
|
| 117 |
+
let v_21 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 118 |
+
r2 = vec4<f32>(v_21.xyz, r2.w);
|
| 119 |
+
let v_22 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 120 |
+
r1 = vec4<f32>(v_22.xyz, r1.w);
|
| 121 |
+
let v_23 = &(x0[2u]);
|
| 122 |
+
let v_24 = r2;
|
| 123 |
+
*(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
|
| 124 |
+
let v_25 = abs(r2.yyyy);
|
| 125 |
+
r1.w = max(v_25.w, abs(r2.xxxx).w);
|
| 126 |
+
let v_26 = &(x0[3u]);
|
| 127 |
+
let v_27 = r1;
|
| 128 |
+
*(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
|
| 129 |
+
let v_28 = abs(r1.yyyy);
|
| 130 |
+
r1.x = max(v_28.x, abs(r1.xxxx).x);
|
| 131 |
+
r1.x = clamp(fma(r1.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 132 |
+
r1.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
|
| 133 |
+
r1.y = (r1.y * 0.5f);
|
| 134 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.y)));
|
| 135 |
+
let v_29 = (bitcast<u32>(r1.z) != 0u);
|
| 136 |
+
let v_30 = bitcast<f32>(v.tint_symbol_3[0i].x);
|
| 137 |
+
r1.z = select(bitcast<f32>(v.tint_symbol_3[1i].x), v_30, v_29);
|
| 138 |
+
let v_31 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.zw < r1.yy)));
|
| 139 |
+
r0 = vec4<f32>(r0.xy, v_31.xy);
|
| 140 |
+
let v_32 = bitcast<u32>(r0.w);
|
| 141 |
+
r0.w = select(r1.z, bitcast<f32>(v.tint_symbol_3[2i].x), (v_32 != 0u));
|
| 142 |
+
let v_33 = bitcast<u32>(r0.z);
|
| 143 |
+
r0.z = select(r0.w, 0.0f, (v_33 != 0u));
|
| 144 |
+
r0.w = f32(bitcast<i32>(r0.z));
|
| 145 |
+
let v_34 = x0[bitcast<i32>(r0.z)];
|
| 146 |
+
r1 = vec4<f32>(r1.x, v_34.xyz);
|
| 147 |
+
r0.z = (r0.w + 0.5f);
|
| 148 |
+
r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
|
| 149 |
+
r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
|
| 150 |
+
r0.z = (r0.z * 0.25f);
|
| 151 |
+
r0.z = fma(r1.z, 0.25f, r0.z);
|
| 152 |
+
r0.w = (r1.y + 0.5f);
|
| 153 |
+
r4.x = dpdx(r0.w);
|
| 154 |
+
r1.y = dot(r2, cb6_6.tint_symbol_1[12u]);
|
| 155 |
+
r1.z = dot(r2, cb6_6.tint_symbol_1[13u]);
|
| 156 |
+
r2.x = ((-(r1.yyyy)).x + r1.w);
|
| 157 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, !((r1.y == 0.0f))));
|
| 158 |
+
r4.z = dpdx(r2.x);
|
| 159 |
+
let v_35 = dpdx(r0.zz);
|
| 160 |
+
let v_36 = r2;
|
| 161 |
+
r2 = vec4<f32>(v_36.x, v_35.xy, v_36.w);
|
| 162 |
+
r5.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r0.z);
|
| 163 |
+
r3.w = dpdy(r2.x);
|
| 164 |
+
let v_37 = dpdy(r0.zwz);
|
| 165 |
+
r3 = vec4<f32>(v_37.xyz, r3.w);
|
| 166 |
+
r5.x = (r0.w + cb6_6.tint_symbol_1[14u].z);
|
| 167 |
+
let v_38 = (r2.yz * r3.yw);
|
| 168 |
+
r0 = vec4<f32>(r0.xy, v_38.xy);
|
| 169 |
+
r2.y = (r3.y * r4.z);
|
| 170 |
+
let v_39 = -(r0.zwzz);
|
| 171 |
+
let v_40 = fma(r4.xz, r3.xz, v_39.xy);
|
| 172 |
+
r3 = vec4<f32>(v_40.xy, r3.zw);
|
| 173 |
+
let v_41 = -(r2.yyyy);
|
| 174 |
+
r3.z = fma(r4.x, r3.w, v_41.z);
|
| 175 |
+
r0.z = (1.0f / r3.x);
|
| 176 |
+
let v_42 = (r0.zz * r3.yz);
|
| 177 |
+
r0 = vec4<f32>(r0.xy, v_42.xy);
|
| 178 |
+
let v_43 = max(r0.zw, vec2<f32>());
|
| 179 |
+
r0 = vec4<f32>(r0.xy, v_43.xy);
|
| 180 |
+
let v_44 = min(r0.zw, vec2<f32>(0.5f));
|
| 181 |
+
r0 = vec4<f32>(r0.xy, v_44.xy);
|
| 182 |
+
r0.z = fma((-(r1.zzzz)).z, r0.z, r2.x);
|
| 183 |
+
r0.z = fma((-(r1.zzzz)).z, r0.w, r0.z);
|
| 184 |
+
let v_45 = bitcast<u32>(r1.y);
|
| 185 |
+
let v_46 = r0.z;
|
| 186 |
+
r0.z = select(r1.w, v_46, (v_45 != 0u));
|
| 187 |
+
let v_47 = r5.xyxx;
|
| 188 |
+
r0.z = textureSampleCompareLevel(t15, s15, v_47.xy, r0.z);
|
| 189 |
+
r0.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 190 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 191 |
+
r0.z = fma(r0.w, r1.x, r0.z);
|
| 192 |
+
r0.z = (r0.z * r0.z);
|
| 193 |
+
r0.z = min(r0.z, 1.0f);
|
| 194 |
+
r1.x = (-(cb4_4.tint_symbol_2[2u].wwww)).x;
|
| 195 |
+
let v_48 = r1;
|
| 196 |
+
r1 = vec4<f32>(v_48.x, 0.0f, v_48.z, 0.5f);
|
| 197 |
+
let v_49 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
|
| 198 |
+
r0 = vec4<f32>(v_49.xy, r0.zw);
|
| 199 |
+
r2 = textureSample(t2, s2, r0.xyxx.xy);
|
| 200 |
+
r1.z = r2.y;
|
| 201 |
+
r1 = textureSample(t12, s12, r1.zwzz.xy);
|
| 202 |
+
o0.w = (r0.z * r1.x);
|
| 203 |
+
r0 = textureSample(t3, s3, v3.xyxx.xy);
|
| 204 |
+
let v_50 = r0;
|
| 205 |
+
o0 = vec4<f32>(v_50.xyz, o0.w);
|
| 206 |
+
o1.x = v2.w;
|
| 207 |
+
o1 = vec4<f32>(o1.xy, vec2<f32>());
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
struct tint_symbol_5 {
|
| 211 |
+
@location(0u)
|
| 212 |
+
o0 : vec4<f32>,
|
| 213 |
+
@location(1u)
|
| 214 |
+
o1 : vec4<f32>,
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
@fragment
|
| 218 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> tint_symbol_5 {
|
| 219 |
+
main_inner(v1, v2, v3);
|
| 220 |
+
return tint_symbol_5(o0, o1);
|
| 221 |
+
}
|
b/8b0b5899ed/shaders/e163be253b84cc1b.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/e163be253b84cc1b.wgsl
ADDED
|
@@ -0,0 +1,560 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
struct cb16_struct {
|
| 52 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 56 |
+
|
| 57 |
+
struct cb18_struct {
|
| 58 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 62 |
+
|
| 63 |
+
struct cb59_struct {
|
| 64 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 68 |
+
|
| 69 |
+
struct cb4_struct {
|
| 70 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 74 |
+
|
| 75 |
+
struct cb17_struct {
|
| 76 |
+
tint_symbol_4 : array<vec4<f32>, 17u>,
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(13u) var<uniform> cb13_13 : cb17_struct;
|
| 80 |
+
|
| 81 |
+
struct cb1_struct {
|
| 82 |
+
tint_symbol_5 : array<vec4<f32>, 1u>,
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
|
| 86 |
+
|
| 87 |
+
struct cb15_struct {
|
| 88 |
+
tint_symbol_6 : array<vec4<f32>, 15u>,
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 108 |
+
|
| 109 |
+
var<private> v6 : array<f32, 4u>;
|
| 110 |
+
|
| 111 |
+
var<private> o0 : vec4<f32>;
|
| 112 |
+
|
| 113 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 114 |
+
|
| 115 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 116 |
+
|
| 117 |
+
struct tint_symbol_8 {
|
| 118 |
+
tint_symbol_7 : array<vec4<u32>, 3u>,
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
|
| 122 |
+
|
| 123 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 124 |
+
x1[0u].x = v6[0u];
|
| 125 |
+
x1[0u].y = v6[1u];
|
| 126 |
+
x1[0u].z = v6[2u];
|
| 127 |
+
x1[0u].w = v6[3u];
|
| 128 |
+
r0 = textureSample(t0, s0, v0.xyxx.xy);
|
| 129 |
+
r0.w = dot(v1.xyz, v1.xyz);
|
| 130 |
+
r0.w = inverseSqrt(r0.w);
|
| 131 |
+
let v_1 = (r0.www * v1.xyz);
|
| 132 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 133 |
+
r2 = textureSample(t4, s4, v0.xyxx.xy);
|
| 134 |
+
let v_2 = (r2.yx * r2.yx);
|
| 135 |
+
r2 = vec4<f32>(v_2.xy, r2.zw);
|
| 136 |
+
r1.w = fma((-(r2.zzzz)).w, 16.0f, 14.0f);
|
| 137 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (1.0f >= abs(r1.wwww).w)));
|
| 138 |
+
o0.w = bitcast<f32>((bitcast<u32>(r1.w) & 1065353216u));
|
| 139 |
+
let v_3 = (r2.yx * cb10_10.tint_symbol_5[0u].wz);
|
| 140 |
+
r2 = vec4<f32>(r2.xy, v_3.xy);
|
| 141 |
+
let v_4 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
|
| 142 |
+
r3 = vec4<f32>(v_4.xy, r3.zw);
|
| 143 |
+
r1.w = fma(r1.z, 0.5f, 0.5f);
|
| 144 |
+
r4.x = fma(r1.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
|
| 145 |
+
r4.y = (r1.w + 0.30000001192092895508f);
|
| 146 |
+
let v_5 = (r3.xy * r4.xy);
|
| 147 |
+
r3 = vec4<f32>(v_5.xy, r3.zw);
|
| 148 |
+
r1.w = (v4.z * cb13_13.tint_symbol_4[16u].x);
|
| 149 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, !((r1.w == 0.0f))));
|
| 150 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 151 |
+
r1.w = fract(cb13_13.tint_symbol_4[16u].z);
|
| 152 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (0.60000002384185791016f < r1.w)));
|
| 153 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 154 |
+
let v_6 = fract(v4.xy);
|
| 155 |
+
r4 = vec4<f32>(v_6.xy, r4.zw);
|
| 156 |
+
let v_7 = abs(v4.zzzz);
|
| 157 |
+
let v_8 = abs(v4.wwww);
|
| 158 |
+
r4.z = fma(r4.y, v_7.z, v_8.z);
|
| 159 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.10000000149011611938f < r1.w)));
|
| 160 |
+
r4.w = ((-(r4.xxxx)).w + 1.0f);
|
| 161 |
+
let v_9 = bitcast<vec2<u32>>(r1.ww);
|
| 162 |
+
let v_10 = r4.zw;
|
| 163 |
+
let v_11 = select(r4.xz, v_10, (v_9 != vec2<u32>()));
|
| 164 |
+
r3 = vec4<f32>(r3.xy, v_11.xy);
|
| 165 |
+
r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f);
|
| 166 |
+
} else {
|
| 167 |
+
r4 = vec4<f32>(vec3<f32>(0.0f, 0.0f, 1.0f), r4.w);
|
| 168 |
+
}
|
| 169 |
+
r1.w = ((-(r4.zzzz)).w + 1.0f);
|
| 170 |
+
r1.w = (r1.w * r1.w);
|
| 171 |
+
r1.w = (r4.x * r1.w);
|
| 172 |
+
r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w);
|
| 173 |
+
r2.w = fma(r1.w, r2.x, r2.w);
|
| 174 |
+
r2.x = fma((-(r2.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w);
|
| 175 |
+
r2.z = fma(r1.w, r2.x, r2.z);
|
| 176 |
+
let v_12 = -(r0.xyzx);
|
| 177 |
+
let v_13 = fma(r0.xyz, cb13_13.tint_symbol_4[7u].xyz, v_12.xyz);
|
| 178 |
+
r5 = vec4<f32>(v_13.xyz, r5.w);
|
| 179 |
+
let v_14 = fma(r4.yyy, r5.xyz, r0.xyz);
|
| 180 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 181 |
+
let v_15 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz);
|
| 182 |
+
r4 = vec4<f32>(v_15.xy, r4.z, v_15.z);
|
| 183 |
+
let v_16 = fma(r5.xyz, r4.zzz, r4.xyw);
|
| 184 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 185 |
+
}
|
| 186 |
+
let v_17 = (r0.xyz * r0.xyz);
|
| 187 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 188 |
+
let v_18 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 189 |
+
r4 = vec4<f32>(v_18.xyz, r4.w);
|
| 190 |
+
r1.w = dot(r4.xyz, r4.xyz);
|
| 191 |
+
r1.w = inverseSqrt(r1.w);
|
| 192 |
+
let v_19 = (r1.www * r4.xyz);
|
| 193 |
+
r5 = vec4<f32>(v_19.xyz, r5.w);
|
| 194 |
+
let v_20 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 195 |
+
let v_21 = fma(r4.xyz, r1.www, v_20.xyz);
|
| 196 |
+
r6 = vec4<f32>(v_21.xyz, r6.w);
|
| 197 |
+
r1.w = dot(r6.xyz, r6.xyz);
|
| 198 |
+
r1.w = inverseSqrt(r1.w);
|
| 199 |
+
let v_22 = (r1.www * r6.xyz);
|
| 200 |
+
r6 = vec4<f32>(v_22.xyz, r6.w);
|
| 201 |
+
r2.z = clamp(r2.zzzz.z, 0.0f, 1.0f);
|
| 202 |
+
let v_23 = (r3.xy * r3.xy);
|
| 203 |
+
r2 = vec4<f32>(v_23.xy, r2.zw);
|
| 204 |
+
r1.w = (r2.w + -500.0f);
|
| 205 |
+
r1.w = max(r1.w, 0.0f);
|
| 206 |
+
r2.w = ((-(r1.wwww)).w + r2.w);
|
| 207 |
+
r1.w = (r1.w * 558.0f);
|
| 208 |
+
r1.w = fma(r2.w, 3.0f, r1.w);
|
| 209 |
+
r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 210 |
+
let v_24 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 211 |
+
r3 = vec4<f32>(v_24.xyz, r3.w);
|
| 212 |
+
let v_25 = (r3.yyy * cb6_6.tint_symbol_6[1u].xyz);
|
| 213 |
+
r4 = vec4<f32>(v_25.xyz, r4.w);
|
| 214 |
+
let v_26 = fma(r3.xxx, cb6_6.tint_symbol_6[0u].xyz, r4.xyz);
|
| 215 |
+
r4 = vec4<f32>(v_26.xyz, r4.w);
|
| 216 |
+
let v_27 = fma(r3.zzz, cb6_6.tint_symbol_6[2u].xyz, r4.xyz);
|
| 217 |
+
r4 = vec4<f32>(v_27.xyz, r4.w);
|
| 218 |
+
let v_28 = fma(r4.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
|
| 219 |
+
r7 = vec4<f32>(v_28.xyz, r7.w);
|
| 220 |
+
let v_29 = &(x0[0u]);
|
| 221 |
+
let v_30 = r7;
|
| 222 |
+
*(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
|
| 223 |
+
let v_31 = fma(r4.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
|
| 224 |
+
r8 = vec4<f32>(v_31.xyz, r8.w);
|
| 225 |
+
let v_32 = &(x0[1u]);
|
| 226 |
+
let v_33 = r8;
|
| 227 |
+
*(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
|
| 228 |
+
let v_34 = fma(r4.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
|
| 229 |
+
r9 = vec4<f32>(v_34.xyz, r9.w);
|
| 230 |
+
let v_35 = &(x0[2u]);
|
| 231 |
+
let v_36 = r9;
|
| 232 |
+
*(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
|
| 233 |
+
let v_37 = fma(r4.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
|
| 234 |
+
r4 = vec4<f32>(v_37.xyz, r4.w);
|
| 235 |
+
let v_38 = &(x0[3u]);
|
| 236 |
+
let v_39 = r4;
|
| 237 |
+
*(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
|
| 238 |
+
let v_40 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 239 |
+
let v_41 = r10;
|
| 240 |
+
r10 = vec4<f32>(v_41.x, v_40.x, v_41.z, v_40.y);
|
| 241 |
+
r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
|
| 242 |
+
r3.w = (r3.w * 0.5f);
|
| 243 |
+
let v_42 = abs(r9.yyyy);
|
| 244 |
+
r4.z = max(v_42.z, abs(r9.xxxx).z);
|
| 245 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r3.w)));
|
| 246 |
+
let v_43 = (bitcast<u32>(r4.z) != 0u);
|
| 247 |
+
let v_44 = bitcast<f32>(v.tint_symbol_7[0i].x);
|
| 248 |
+
r4.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_44, v_43);
|
| 249 |
+
let v_45 = abs(r8.yyyy);
|
| 250 |
+
r4.w = max(v_45.w, abs(r8.xxxx).w);
|
| 251 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
|
| 252 |
+
let v_46 = bitcast<u32>(r4.w);
|
| 253 |
+
r4.z = select(r4.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_46 != 0u));
|
| 254 |
+
let v_47 = abs(r7.yyyy);
|
| 255 |
+
r4.w = max(v_47.w, abs(r7.xxxx).w);
|
| 256 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
|
| 257 |
+
let v_48 = bitcast<u32>(r3.w);
|
| 258 |
+
r3.w = select(r4.z, 0.0f, (v_48 != 0u));
|
| 259 |
+
let v_49 = x0[bitcast<i32>(r3.w)];
|
| 260 |
+
r7 = vec4<f32>(v_49.xyz, r7.w);
|
| 261 |
+
r3.w = f32(bitcast<i32>(r3.w));
|
| 262 |
+
r4.z = (r3.w + 0.5f);
|
| 263 |
+
r4.z = (r4.z * 0.25f);
|
| 264 |
+
r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
|
| 265 |
+
r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
|
| 266 |
+
r3.w = dot(r8, cb6_6.tint_symbol_6[12u]);
|
| 267 |
+
r4.w = dot(r8, cb6_6.tint_symbol_6[13u]);
|
| 268 |
+
r8.x = (r7.x + 0.5f);
|
| 269 |
+
r8.y = fma(r7.y, 0.25f, r4.z);
|
| 270 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
|
| 271 |
+
r3.w = ((-(r3.wwww)).w + r7.z);
|
| 272 |
+
let v_50 = dpdx(r8.xyy);
|
| 273 |
+
r9 = vec4<f32>(v_50.xy, r9.z, v_50.z);
|
| 274 |
+
r9.z = dpdx(r3.w);
|
| 275 |
+
let v_51 = dpdy(r8.yxy);
|
| 276 |
+
r11 = vec4<f32>(v_51.xyz, r11.w);
|
| 277 |
+
r11.w = dpdy(r3.w);
|
| 278 |
+
let v_52 = (r9.yw * r11.yw);
|
| 279 |
+
r7 = vec4<f32>(v_52.xy, r7.zw);
|
| 280 |
+
let v_53 = -(r7.xyxx);
|
| 281 |
+
let v_54 = fma(r9.xz, r11.xz, v_53.xy);
|
| 282 |
+
r12 = vec4<f32>(v_54.xy, r12.zw);
|
| 283 |
+
r5.w = (1.0f / r12.x);
|
| 284 |
+
r6.w = (r9.z * r11.y);
|
| 285 |
+
let v_55 = -(r6.wwww);
|
| 286 |
+
r12.z = fma(r9.x, r11.w, v_55.z);
|
| 287 |
+
let v_56 = (r5.ww * r12.yz);
|
| 288 |
+
r7 = vec4<f32>(v_56.xy, r7.zw);
|
| 289 |
+
let v_57 = max(r7.xy, vec2<f32>());
|
| 290 |
+
r7 = vec4<f32>(v_57.xy, r7.zw);
|
| 291 |
+
let v_58 = min(r7.xy, vec2<f32>(0.5f));
|
| 292 |
+
r7 = vec4<f32>(v_58.xy, r7.zw);
|
| 293 |
+
r3.w = fma((-(r4.wwww)).w, r7.x, r3.w);
|
| 294 |
+
r3.w = fma((-(r4.wwww)).w, r7.y, r3.w);
|
| 295 |
+
let v_59 = bitcast<u32>(r4.z);
|
| 296 |
+
let v_60 = r3.w;
|
| 297 |
+
r10.z = select(r7.z, v_60, (v_59 != 0u));
|
| 298 |
+
r8.z = 0.0f;
|
| 299 |
+
let v_61 = (r8.xyz + r10.ywz);
|
| 300 |
+
r7 = vec4<f32>(v_61.xyz, r7.w);
|
| 301 |
+
let v_62 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 302 |
+
r10 = vec4<f32>(v_62.xy, r10.zw);
|
| 303 |
+
let v_63 = (r8.xyz + r10.xyz);
|
| 304 |
+
r9 = vec4<f32>(v_63.xyz, r9.w);
|
| 305 |
+
let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 306 |
+
r10 = vec4<f32>(v_64.xy, r10.zw);
|
| 307 |
+
let v_65 = (r8.xyz + r10.xyz);
|
| 308 |
+
r11 = vec4<f32>(v_65.xyz, r11.w);
|
| 309 |
+
let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 310 |
+
r10 = vec4<f32>(v_66.xy, r10.zw);
|
| 311 |
+
let v_67 = (r8.xyz + r10.xyz);
|
| 312 |
+
r12 = vec4<f32>(v_67.xyz, r12.w);
|
| 313 |
+
let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 314 |
+
r10 = vec4<f32>(v_68.xy, r10.zw);
|
| 315 |
+
let v_69 = (r8.xyz + r10.xyz);
|
| 316 |
+
r13 = vec4<f32>(v_69.xyz, r13.w);
|
| 317 |
+
let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 318 |
+
r10 = vec4<f32>(v_70.xy, r10.zw);
|
| 319 |
+
let v_71 = (r8.xyz + r10.xyz);
|
| 320 |
+
r14 = vec4<f32>(v_71.xyz, r14.w);
|
| 321 |
+
let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 322 |
+
r10 = vec4<f32>(v_72.xy, r10.zw);
|
| 323 |
+
let v_73 = (r8.xyz + r10.xyz);
|
| 324 |
+
r15 = vec4<f32>(v_73.xyz, r15.w);
|
| 325 |
+
let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 326 |
+
r10 = vec4<f32>(v_74.xy, r10.zw);
|
| 327 |
+
let v_75 = (r8.xyz + r10.xyz);
|
| 328 |
+
r16 = vec4<f32>(v_75.xyz, r16.w);
|
| 329 |
+
let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 330 |
+
r10 = vec4<f32>(v_76.xy, r10.zw);
|
| 331 |
+
let v_77 = (r8.xyz + r10.xyz);
|
| 332 |
+
r17 = vec4<f32>(v_77.xyz, r17.w);
|
| 333 |
+
let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 334 |
+
r10 = vec4<f32>(v_78.xy, r10.zw);
|
| 335 |
+
let v_79 = (r8.xyz + r10.xyz);
|
| 336 |
+
r18 = vec4<f32>(v_79.xyz, r18.w);
|
| 337 |
+
let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 338 |
+
r10 = vec4<f32>(v_80.xy, r10.zw);
|
| 339 |
+
let v_81 = (r8.xyz + r10.xyz);
|
| 340 |
+
r19 = vec4<f32>(v_81.xyz, r19.w);
|
| 341 |
+
let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 342 |
+
r10 = vec4<f32>(v_82.xy, r10.zw);
|
| 343 |
+
let v_83 = (r8.xyz + r10.xyz);
|
| 344 |
+
r20 = vec4<f32>(v_83.xyz, r20.w);
|
| 345 |
+
let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 346 |
+
r10 = vec4<f32>(v_84.xy, r10.zw);
|
| 347 |
+
let v_85 = (r8.xyz + r10.xyz);
|
| 348 |
+
r21 = vec4<f32>(v_85.xyz, r21.w);
|
| 349 |
+
let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 350 |
+
r10 = vec4<f32>(v_86.xy, r10.zw);
|
| 351 |
+
let v_87 = (r8.xyz + r10.xyz);
|
| 352 |
+
r22 = vec4<f32>(v_87.xyz, r22.w);
|
| 353 |
+
let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 354 |
+
r10 = vec4<f32>(v_88.xy, r10.zw);
|
| 355 |
+
let v_89 = (r8.xyz + r10.xyz);
|
| 356 |
+
r23 = vec4<f32>(v_89.xyz, r23.w);
|
| 357 |
+
let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 358 |
+
r10 = vec4<f32>(v_90.xy, r10.zw);
|
| 359 |
+
let v_91 = (r8.xyz + r10.xyz);
|
| 360 |
+
r8 = vec4<f32>(v_91.xyz, r8.w);
|
| 361 |
+
let v_92 = r7.xyxx;
|
| 362 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_92.xy, r7.z);
|
| 363 |
+
let v_93 = r9.xyxx;
|
| 364 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_93.xy, r9.z);
|
| 365 |
+
let v_94 = r11.xyxx;
|
| 366 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_94.xy, r11.z);
|
| 367 |
+
let v_95 = r12.xyxx;
|
| 368 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_95.xy, r12.z);
|
| 369 |
+
let v_96 = r13.xyxx;
|
| 370 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_96.xy, r13.z);
|
| 371 |
+
let v_97 = r14.xyxx;
|
| 372 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_97.xy, r14.z);
|
| 373 |
+
let v_98 = r15.xyxx;
|
| 374 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_98.xy, r15.z);
|
| 375 |
+
let v_99 = r16.xyxx;
|
| 376 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_99.xy, r16.z);
|
| 377 |
+
let v_100 = r17.xyxx;
|
| 378 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_100.xy, r17.z);
|
| 379 |
+
let v_101 = r18.xyxx;
|
| 380 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_101.xy, r18.z);
|
| 381 |
+
let v_102 = r19.xyxx;
|
| 382 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_102.xy, r19.z);
|
| 383 |
+
let v_103 = r20.xyxx;
|
| 384 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_103.xy, r20.z);
|
| 385 |
+
let v_104 = r21.xyxx;
|
| 386 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_104.xy, r21.z);
|
| 387 |
+
let v_105 = r22.xyxx;
|
| 388 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_105.xy, r22.z);
|
| 389 |
+
let v_106 = r23.xyxx;
|
| 390 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_106.xy, r23.z);
|
| 391 |
+
let v_107 = r8.xyxx;
|
| 392 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_107.xy, r8.z);
|
| 393 |
+
r7 = (r7 + r9);
|
| 394 |
+
r7 = (r10 + r7);
|
| 395 |
+
r7 = (r11 + r7);
|
| 396 |
+
r3.w = dot(r7, vec4<f32>(1.0f));
|
| 397 |
+
r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
|
| 398 |
+
let v_108 = abs(r4.yyyy);
|
| 399 |
+
r4.x = max(v_108.x, abs(r4.xxxx).x);
|
| 400 |
+
r4.x = clamp(fma(r4.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 401 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 402 |
+
r2.w = (r4.x * r2.w);
|
| 403 |
+
r2.w = fma(r3.w, 0.0625f, r2.w);
|
| 404 |
+
r2.w = (r2.w * r2.w);
|
| 405 |
+
r2.w = min(r2.w, 1.0f);
|
| 406 |
+
r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
|
| 407 |
+
r3.w = sqrt(r3.w);
|
| 408 |
+
r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z);
|
| 409 |
+
let v_109 = -(r2.wwww);
|
| 410 |
+
r2.w = fma(r3.w, v_109.w, r2.w);
|
| 411 |
+
let v_110 = dot(r1.xyz, v_20.xyz);
|
| 412 |
+
r3.w = clamp(vec4<f32>(v_110, v_110, v_110, v_110).w, 0.0f, 1.0f);
|
| 413 |
+
let v_111 = dot(r5.xyz, r1.xyz);
|
| 414 |
+
r4.x = clamp(vec4<f32>(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f);
|
| 415 |
+
let v_112 = dot(r6.xyz, v_20.xyz);
|
| 416 |
+
r4.y = clamp(vec4<f32>(v_112, v_112, v_112, v_112).y, 0.0f, 1.0f);
|
| 417 |
+
let v_113 = ((-(r4.xyxx)).xy + vec2<f32>(1.0f));
|
| 418 |
+
r4 = vec4<f32>(v_113.xy, r4.zw);
|
| 419 |
+
let v_114 = (r4.xy * r4.xy);
|
| 420 |
+
r4 = vec4<f32>(r4.xy, v_114.xy);
|
| 421 |
+
let v_115 = (r4.zw * r4.zw);
|
| 422 |
+
r4 = vec4<f32>(r4.xy, v_115.xy);
|
| 423 |
+
let v_116 = (r4.xy * r4.zw);
|
| 424 |
+
r4 = vec4<f32>(v_116.xy, r4.zw);
|
| 425 |
+
r4.z = ((-(cb10_10.tint_symbol_5[0u].yyyy)).z + 1.0f);
|
| 426 |
+
let v_117 = fma(cb10_10.tint_symbol_5[0u].yy, r4.xy, r4.zz);
|
| 427 |
+
r4 = vec4<f32>(v_117.xy, r4.zw);
|
| 428 |
+
let v_118 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 429 |
+
r4 = vec4<f32>(r4.xy, v_118.xy);
|
| 430 |
+
r1.w = (r4.z * 0.125f);
|
| 431 |
+
r4.x = fma((-(r2.zzzz)).x, r4.x, 1.0f);
|
| 432 |
+
r4.z = dot(r1.xyz, r6.xyz);
|
| 433 |
+
r4.z = clamp(((r4.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
|
| 434 |
+
r4.z = log2(r4.z);
|
| 435 |
+
r4.z = (r4.z * r4.w);
|
| 436 |
+
r4.z = exp2(r4.z);
|
| 437 |
+
r4.y = (r4.y * r4.z);
|
| 438 |
+
r1.w = (r1.w * r4.y);
|
| 439 |
+
r1.w = (r2.z * r1.w);
|
| 440 |
+
r1.w = (r3.w * r1.w);
|
| 441 |
+
r2.z = (r3.w * r4.x);
|
| 442 |
+
let v_119 = fma(r0.xyz, r2.zzz, r1.www);
|
| 443 |
+
r4 = vec4<f32>(r4.x, v_119.xyz);
|
| 444 |
+
let v_120 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz);
|
| 445 |
+
r4 = vec4<f32>(r4.x, v_120.xyz);
|
| 446 |
+
r0.w = fma(v1.z, r0.w, cb3_3.tint_symbol_2[43u].w);
|
| 447 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
|
| 448 |
+
r0.w = max(r0.w, 0.0f);
|
| 449 |
+
let v_121 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
|
| 450 |
+
r5 = vec4<f32>(v_121.xyz, r5.w);
|
| 451 |
+
r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 452 |
+
let v_122 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
|
| 453 |
+
r6 = vec4<f32>(v_122.xyz, r6.w);
|
| 454 |
+
let v_123 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 455 |
+
r6 = vec4<f32>(v_123.xyz, r6.w);
|
| 456 |
+
let v_124 = fma(r5.xyz, r1.www, r6.xyz);
|
| 457 |
+
r5 = vec4<f32>(v_124.xyz, r5.w);
|
| 458 |
+
let v_125 = (r2.yyy * r5.xyz);
|
| 459 |
+
r5 = vec4<f32>(v_125.xyz, r5.w);
|
| 460 |
+
let v_126 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
|
| 461 |
+
r6 = vec4<f32>(v_126.xyz, r6.w);
|
| 462 |
+
r7.x = cb3_3.tint_symbol_2[46u].w;
|
| 463 |
+
r7.y = cb3_3.tint_symbol_2[47u].w;
|
| 464 |
+
r7.z = cb3_3.tint_symbol_2[48u].w;
|
| 465 |
+
let v_127 = dot(r7.xyz, r1.xyz);
|
| 466 |
+
r0.w = clamp(vec4<f32>(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f);
|
| 467 |
+
let v_128 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r6.xyz);
|
| 468 |
+
r1 = vec4<f32>(v_128.xyz, r1.w);
|
| 469 |
+
let v_129 = fma(r1.xyz, r2.xxx, r5.xyz);
|
| 470 |
+
r1 = vec4<f32>(v_129.xyz, r1.w);
|
| 471 |
+
let v_130 = (r4.xxx * r1.xyz);
|
| 472 |
+
r1 = vec4<f32>(v_130.xyz, r1.w);
|
| 473 |
+
let v_131 = (r0.xyz * r1.xyz);
|
| 474 |
+
r0 = vec4<f32>(v_131.xyz, r0.w);
|
| 475 |
+
let v_132 = fma(r4.yzw, r2.www, r0.xyz);
|
| 476 |
+
r0 = vec4<f32>(v_132.xyz, r0.w);
|
| 477 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 478 |
+
r1.x = sqrt(r0.w);
|
| 479 |
+
let v_133 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 480 |
+
r1.y = (r1.x + v_133.y);
|
| 481 |
+
r1.y = max(r1.y, 0.0f);
|
| 482 |
+
r1.x = (r1.y / r1.x);
|
| 483 |
+
r1.x = (r1.x * r3.z);
|
| 484 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 485 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 486 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 487 |
+
r1.w = exp2(r1.w);
|
| 488 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 489 |
+
r1.z = (r1.w / r1.z);
|
| 490 |
+
let v_134 = bitcast<u32>(r1.x);
|
| 491 |
+
r1.x = select(1.0f, r1.z, (v_134 != 0u));
|
| 492 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 493 |
+
r1.x = (r1.x * r1.z);
|
| 494 |
+
r1.x = min(r1.x, 1.0f);
|
| 495 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 496 |
+
r1.x = exp2(r1.x);
|
| 497 |
+
r1.x = min(r1.x, 1.0f);
|
| 498 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 499 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 500 |
+
r0.w = inverseSqrt(r0.w);
|
| 501 |
+
let v_135 = (r0.www * r3.xyz);
|
| 502 |
+
r2 = vec4<f32>(v_135.xyz, r2.w);
|
| 503 |
+
let v_136 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 504 |
+
r0.w = clamp(vec4<f32>(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f);
|
| 505 |
+
r0.w = log2(r0.w);
|
| 506 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 507 |
+
r0.w = exp2(r0.w);
|
| 508 |
+
let v_137 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 509 |
+
r1.w = clamp(vec4<f32>(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f);
|
| 510 |
+
r1.w = log2(r1.w);
|
| 511 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 512 |
+
r1.w = exp2(r1.w);
|
| 513 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 514 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 515 |
+
let v_138 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 516 |
+
r2.x = (r1.y + v_138.x);
|
| 517 |
+
r2.x = max(r2.x, 0.0f);
|
| 518 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 519 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 520 |
+
r2.x = exp2(r2.x);
|
| 521 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 522 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 523 |
+
let v_139 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 524 |
+
r1.y = (r1.y * v_139.y);
|
| 525 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 526 |
+
r1.y = exp2(r1.y);
|
| 527 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 528 |
+
let v_140 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 529 |
+
r2 = vec4<f32>(v_140.xyz, r2.w);
|
| 530 |
+
let v_141 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 531 |
+
r2 = vec4<f32>(v_141.xyz, r2.w);
|
| 532 |
+
let v_142 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 533 |
+
r3 = vec4<f32>(v_142.xyz, r3.w);
|
| 534 |
+
let v_143 = fma(r1.www, r3.xyz, r2.xyz);
|
| 535 |
+
r2 = vec4<f32>(v_143.xyz, r2.w);
|
| 536 |
+
let v_144 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 537 |
+
let v_145 = (r2.xyz + v_144.xyz);
|
| 538 |
+
r2 = vec4<f32>(v_145.xyz, r2.w);
|
| 539 |
+
let v_146 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 540 |
+
r2 = vec4<f32>(v_146.xyz, r2.w);
|
| 541 |
+
r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 542 |
+
r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 543 |
+
r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
|
| 544 |
+
let v_147 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 545 |
+
r1 = vec4<f32>(v_147.xy, r1.z, v_147.z);
|
| 546 |
+
let v_148 = ((-(r0.xyxz)).xyw + r1.xyw);
|
| 547 |
+
r1 = vec4<f32>(v_148.xy, r1.z, v_148.z);
|
| 548 |
+
let v_149 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 549 |
+
r0 = vec4<f32>(v_149.xyz, r0.w);
|
| 550 |
+
let v_150 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
|
| 551 |
+
r0 = vec4<f32>(v_150.xyz, r0.w);
|
| 552 |
+
let v_151 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 553 |
+
o0 = vec4<f32>(v_151.xyz, o0.w);
|
| 554 |
+
}
|
| 555 |
+
|
| 556 |
+
@fragment
|
| 557 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 558 |
+
main_inner(v0, v1, v2, v3, v4);
|
| 559 |
+
return o0;
|
| 560 |
+
}
|
b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.consts.json
ADDED
|
@@ -0,0 +1 @@
|
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|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.wgsl
ADDED
|
@@ -0,0 +1,956 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> r25 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> r26 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
struct cb16_struct {
|
| 58 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 62 |
+
|
| 63 |
+
struct cb23_struct {
|
| 64 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 68 |
+
|
| 69 |
+
struct cb59_struct {
|
| 70 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 74 |
+
|
| 75 |
+
struct cb8_struct {
|
| 76 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 80 |
+
|
| 81 |
+
struct cb2_struct {
|
| 82 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 86 |
+
|
| 87 |
+
struct cb15_struct {
|
| 88 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 112 |
+
|
| 113 |
+
var<private> v7 : vec4<f32>;
|
| 114 |
+
|
| 115 |
+
var<private> v8 : array<f32, 4u>;
|
| 116 |
+
|
| 117 |
+
var<private> o0 : vec4<f32>;
|
| 118 |
+
|
| 119 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 120 |
+
|
| 121 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 122 |
+
|
| 123 |
+
struct tint_symbol_7 {
|
| 124 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 128 |
+
|
| 129 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
|
| 130 |
+
var v_2 : vec4<f32> = v_1;
|
| 131 |
+
v_2.w = (1.0f / v_1.w);
|
| 132 |
+
v7 = v_2;
|
| 133 |
+
x1[0u].x = v8[0u];
|
| 134 |
+
x1[0u].y = v8[1u];
|
| 135 |
+
x1[0u].z = v8[2u];
|
| 136 |
+
x1[0u].w = v8[3u];
|
| 137 |
+
r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
|
| 138 |
+
r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
|
| 139 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 140 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 141 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 142 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 143 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 144 |
+
r1.w = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f);
|
| 145 |
+
let v_4 = (r1.ww * r1.xy);
|
| 146 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 147 |
+
let v_5 = (r1.yyy * v5.xyz);
|
| 148 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 149 |
+
let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
|
| 150 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 151 |
+
let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
|
| 152 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 153 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 154 |
+
r1.w = inverseSqrt(r1.w);
|
| 155 |
+
let v_8 = (r1.www * r1.xyz);
|
| 156 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 157 |
+
r1.x = dot(v3.xyz, v3.xyz);
|
| 158 |
+
r1.x = inverseSqrt(r1.x);
|
| 159 |
+
let v_9 = (r1.xxx * v3.xyz);
|
| 160 |
+
r3 = vec4<f32>(v_9.xyz, r3.w);
|
| 161 |
+
r1.x = dot((-(r3.xyzx)).xyz, r2.xyz);
|
| 162 |
+
r1.x = (r1.x + r1.x);
|
| 163 |
+
let v_10 = -(r1.xxxx);
|
| 164 |
+
let v_11 = -(r3.xyzx);
|
| 165 |
+
let v_12 = fma(r2.xyz, v_10.xyz, v_11.xyz);
|
| 166 |
+
r3 = vec4<f32>(v_12.xyz, r3.w);
|
| 167 |
+
r1.x = dot(r3.xyz, r3.xyz);
|
| 168 |
+
r1.x = inverseSqrt(r1.x);
|
| 169 |
+
let v_13 = fma(r3.xz, r1.xx, vec2<f32>(1.0f));
|
| 170 |
+
r1 = vec4<f32>(v_13.xy, r1.zw);
|
| 171 |
+
let v_14 = (r1.xy * vec2<f32>(-0.5f));
|
| 172 |
+
r1 = vec4<f32>(v_14.xy, r1.zw);
|
| 173 |
+
r3 = textureSample(t3, s3, r1.xyxx.xy);
|
| 174 |
+
let v_15 = (r3.xyz * cb12_12.tint_symbol_4[1u].yyy);
|
| 175 |
+
r3 = vec4<f32>(v_15.xyz, r3.w);
|
| 176 |
+
r1.x = (r0.w * cb12_12.tint_symbol_4[0u].x);
|
| 177 |
+
r1.x = (r1.x * cb2_2.tint_symbol_1[15u].w);
|
| 178 |
+
r0.w = (r0.w * v0.w);
|
| 179 |
+
let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 180 |
+
r4 = vec4<f32>(v_16.xy, r4.zw);
|
| 181 |
+
r1.x = (r1.x * v0.z);
|
| 182 |
+
let v_17 = (r0.xyz * r0.xyz);
|
| 183 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 184 |
+
let v_18 = -(v6.xyzx);
|
| 185 |
+
let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 186 |
+
r5 = vec4<f32>(v_19.xyz, r5.w);
|
| 187 |
+
r1.y = dot(r5.xyz, r5.xyz);
|
| 188 |
+
r1.y = inverseSqrt(r1.y);
|
| 189 |
+
let v_20 = (r1.yyy * r5.xyz);
|
| 190 |
+
r6 = vec4<f32>(v_20.xyz, r6.w);
|
| 191 |
+
let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 192 |
+
let v_22 = fma(r5.xyz, r1.yyy, v_21.xyz);
|
| 193 |
+
r7 = vec4<f32>(v_22.xyz, r7.w);
|
| 194 |
+
r2.w = dot(r7.xyz, r7.xyz);
|
| 195 |
+
r2.w = inverseSqrt(r2.w);
|
| 196 |
+
let v_23 = (r2.www * r7.xyz);
|
| 197 |
+
r7 = vec4<f32>(v_23.xyz, r7.w);
|
| 198 |
+
r2.w = clamp(cb12_12.tint_symbol_4[0u].w, 0.0f, 1.0f);
|
| 199 |
+
r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f);
|
| 200 |
+
r3.w = max(r3.w, 0.0f);
|
| 201 |
+
r4.z = ((-(r3.wwww)).z + cb12_12.tint_symbol_4[0u].z);
|
| 202 |
+
r3.w = (r3.w * 558.0f);
|
| 203 |
+
r3.w = fma(r4.z, 3.0f, r3.w);
|
| 204 |
+
r4.z = dot(r5.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 205 |
+
let v_24 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 206 |
+
r8 = vec4<f32>(v_24.xyz, r8.w);
|
| 207 |
+
let v_25 = (r8.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 208 |
+
r9 = vec4<f32>(v_25.xyz, r9.w);
|
| 209 |
+
let v_26 = fma(r8.xxx, cb6_6.tint_symbol_5[0u].xyz, r9.xyz);
|
| 210 |
+
r9 = vec4<f32>(v_26.xyz, r9.w);
|
| 211 |
+
let v_27 = fma(r8.zzz, cb6_6.tint_symbol_5[2u].xyz, r9.xyz);
|
| 212 |
+
r9 = vec4<f32>(v_27.xyz, r9.w);
|
| 213 |
+
let v_28 = fma(r9.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 214 |
+
r10 = vec4<f32>(v_28.xyz, r10.w);
|
| 215 |
+
let v_29 = &(x0[0u]);
|
| 216 |
+
let v_30 = r10;
|
| 217 |
+
*(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
|
| 218 |
+
let v_31 = fma(r9.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 219 |
+
r11 = vec4<f32>(v_31.xyz, r11.w);
|
| 220 |
+
let v_32 = &(x0[1u]);
|
| 221 |
+
let v_33 = r11;
|
| 222 |
+
*(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
|
| 223 |
+
let v_34 = fma(r9.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 224 |
+
r12 = vec4<f32>(v_34.xyz, r12.w);
|
| 225 |
+
let v_35 = &(x0[2u]);
|
| 226 |
+
let v_36 = r12;
|
| 227 |
+
*(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
|
| 228 |
+
let v_37 = fma(r9.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 229 |
+
r9 = vec4<f32>(v_37.xyz, r9.w);
|
| 230 |
+
let v_38 = &(x0[3u]);
|
| 231 |
+
let v_39 = r9;
|
| 232 |
+
*(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
|
| 233 |
+
let v_40 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 234 |
+
let v_41 = r13;
|
| 235 |
+
r13 = vec4<f32>(v_41.x, v_40.x, v_41.z, v_40.y);
|
| 236 |
+
r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 237 |
+
r4.w = (r4.w * 0.5f);
|
| 238 |
+
let v_42 = abs(r12.yyyy);
|
| 239 |
+
r5.w = max(v_42.w, abs(r12.xxxx).w);
|
| 240 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
|
| 241 |
+
let v_43 = (bitcast<u32>(r5.w) != 0u);
|
| 242 |
+
let v_44 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 243 |
+
r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_44, v_43);
|
| 244 |
+
let v_45 = abs(r11.yyyy);
|
| 245 |
+
r6.w = max(v_45.w, abs(r11.xxxx).w);
|
| 246 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
|
| 247 |
+
let v_46 = bitcast<u32>(r6.w);
|
| 248 |
+
r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_46 != 0u));
|
| 249 |
+
let v_47 = abs(r10.yyyy);
|
| 250 |
+
r6.w = max(v_47.w, abs(r10.xxxx).w);
|
| 251 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
|
| 252 |
+
let v_48 = bitcast<u32>(r4.w);
|
| 253 |
+
r4.w = select(r5.w, 0.0f, (v_48 != 0u));
|
| 254 |
+
let v_49 = x0[bitcast<i32>(r4.w)];
|
| 255 |
+
r10 = vec4<f32>(v_49.xyz, r10.w);
|
| 256 |
+
r4.w = f32(bitcast<i32>(r4.w));
|
| 257 |
+
r5.w = (r4.w + 0.5f);
|
| 258 |
+
r5.w = (r5.w * 0.25f);
|
| 259 |
+
r11 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
|
| 260 |
+
r11 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r11) & vec4<u32>(1065353216u)));
|
| 261 |
+
r4.w = dot(r11, cb6_6.tint_symbol_5[12u]);
|
| 262 |
+
r6.w = dot(r11, cb6_6.tint_symbol_5[13u]);
|
| 263 |
+
r11.x = (r10.x + 0.5f);
|
| 264 |
+
r11.y = fma(r10.y, 0.25f, r5.w);
|
| 265 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
|
| 266 |
+
r4.w = ((-(r4.wwww)).w + r10.z);
|
| 267 |
+
let v_50 = dpdx(r11.xyy);
|
| 268 |
+
r12 = vec4<f32>(v_50.xy, r12.z, v_50.z);
|
| 269 |
+
r12.z = dpdx(r4.w);
|
| 270 |
+
let v_51 = dpdy(r11.yxy);
|
| 271 |
+
r14 = vec4<f32>(v_51.xyz, r14.w);
|
| 272 |
+
r14.w = dpdy(r4.w);
|
| 273 |
+
let v_52 = (r12.yw * r14.yw);
|
| 274 |
+
r9 = vec4<f32>(r9.xy, v_52.xy);
|
| 275 |
+
let v_53 = -(r9.zwzz);
|
| 276 |
+
let v_54 = fma(r12.xz, r14.xz, v_53.xy);
|
| 277 |
+
r15 = vec4<f32>(v_54.xy, r15.zw);
|
| 278 |
+
r7.w = (1.0f / r15.x);
|
| 279 |
+
r8.w = (r12.z * r14.y);
|
| 280 |
+
let v_55 = -(r8.wwww);
|
| 281 |
+
r15.z = fma(r12.x, r14.w, v_55.z);
|
| 282 |
+
let v_56 = (r7.ww * r15.yz);
|
| 283 |
+
r9 = vec4<f32>(r9.xy, v_56.xy);
|
| 284 |
+
let v_57 = max(r9.zw, vec2<f32>());
|
| 285 |
+
r9 = vec4<f32>(r9.xy, v_57.xy);
|
| 286 |
+
let v_58 = min(r9.zw, vec2<f32>(0.5f));
|
| 287 |
+
r9 = vec4<f32>(r9.xy, v_58.xy);
|
| 288 |
+
r4.w = fma((-(r6.wwww)).w, r9.z, r4.w);
|
| 289 |
+
r4.w = fma((-(r6.wwww)).w, r9.w, r4.w);
|
| 290 |
+
let v_59 = bitcast<u32>(r5.w);
|
| 291 |
+
let v_60 = r4.w;
|
| 292 |
+
r13.z = select(r10.z, v_60, (v_59 != 0u));
|
| 293 |
+
r11.z = 0.0f;
|
| 294 |
+
let v_61 = (r11.xyz + r13.ywz);
|
| 295 |
+
r10 = vec4<f32>(v_61.xyz, r10.w);
|
| 296 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 297 |
+
r13 = vec4<f32>(v_62.xy, r13.zw);
|
| 298 |
+
let v_63 = (r11.xyz + r13.xyz);
|
| 299 |
+
r12 = vec4<f32>(v_63.xyz, r12.w);
|
| 300 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 301 |
+
r13 = vec4<f32>(v_64.xy, r13.zw);
|
| 302 |
+
let v_65 = (r11.xyz + r13.xyz);
|
| 303 |
+
r14 = vec4<f32>(v_65.xyz, r14.w);
|
| 304 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 305 |
+
r13 = vec4<f32>(v_66.xy, r13.zw);
|
| 306 |
+
let v_67 = (r11.xyz + r13.xyz);
|
| 307 |
+
r15 = vec4<f32>(v_67.xyz, r15.w);
|
| 308 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 309 |
+
r13 = vec4<f32>(v_68.xy, r13.zw);
|
| 310 |
+
let v_69 = (r11.xyz + r13.xyz);
|
| 311 |
+
r16 = vec4<f32>(v_69.xyz, r16.w);
|
| 312 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 313 |
+
r13 = vec4<f32>(v_70.xy, r13.zw);
|
| 314 |
+
let v_71 = (r11.xyz + r13.xyz);
|
| 315 |
+
r17 = vec4<f32>(v_71.xyz, r17.w);
|
| 316 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 317 |
+
r13 = vec4<f32>(v_72.xy, r13.zw);
|
| 318 |
+
let v_73 = (r11.xyz + r13.xyz);
|
| 319 |
+
r18 = vec4<f32>(v_73.xyz, r18.w);
|
| 320 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 321 |
+
r13 = vec4<f32>(v_74.xy, r13.zw);
|
| 322 |
+
let v_75 = (r11.xyz + r13.xyz);
|
| 323 |
+
r19 = vec4<f32>(v_75.xyz, r19.w);
|
| 324 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 325 |
+
r13 = vec4<f32>(v_76.xy, r13.zw);
|
| 326 |
+
let v_77 = (r11.xyz + r13.xyz);
|
| 327 |
+
r20 = vec4<f32>(v_77.xyz, r20.w);
|
| 328 |
+
let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 329 |
+
r13 = vec4<f32>(v_78.xy, r13.zw);
|
| 330 |
+
let v_79 = (r11.xyz + r13.xyz);
|
| 331 |
+
r21 = vec4<f32>(v_79.xyz, r21.w);
|
| 332 |
+
let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 333 |
+
r13 = vec4<f32>(v_80.xy, r13.zw);
|
| 334 |
+
let v_81 = (r11.xyz + r13.xyz);
|
| 335 |
+
r22 = vec4<f32>(v_81.xyz, r22.w);
|
| 336 |
+
let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 337 |
+
r13 = vec4<f32>(v_82.xy, r13.zw);
|
| 338 |
+
let v_83 = (r11.xyz + r13.xyz);
|
| 339 |
+
r23 = vec4<f32>(v_83.xyz, r23.w);
|
| 340 |
+
let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 341 |
+
r13 = vec4<f32>(v_84.xy, r13.zw);
|
| 342 |
+
let v_85 = (r11.xyz + r13.xyz);
|
| 343 |
+
r24 = vec4<f32>(v_85.xyz, r24.w);
|
| 344 |
+
let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 345 |
+
r13 = vec4<f32>(v_86.xy, r13.zw);
|
| 346 |
+
let v_87 = (r11.xyz + r13.xyz);
|
| 347 |
+
r25 = vec4<f32>(v_87.xyz, r25.w);
|
| 348 |
+
let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 349 |
+
r13 = vec4<f32>(v_88.xy, r13.zw);
|
| 350 |
+
let v_89 = (r11.xyz + r13.xyz);
|
| 351 |
+
r26 = vec4<f32>(v_89.xyz, r26.w);
|
| 352 |
+
let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 353 |
+
r13 = vec4<f32>(v_90.xy, r13.zw);
|
| 354 |
+
let v_91 = (r11.xyz + r13.xyz);
|
| 355 |
+
r11 = vec4<f32>(v_91.xyz, r11.w);
|
| 356 |
+
let v_92 = r10.xyxx;
|
| 357 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z);
|
| 358 |
+
let v_93 = r12.xyxx;
|
| 359 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r12.z);
|
| 360 |
+
let v_94 = r14.xyxx;
|
| 361 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r14.z);
|
| 362 |
+
let v_95 = r15.xyxx;
|
| 363 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z);
|
| 364 |
+
let v_96 = r16.xyxx;
|
| 365 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z);
|
| 366 |
+
let v_97 = r17.xyxx;
|
| 367 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z);
|
| 368 |
+
let v_98 = r18.xyxx;
|
| 369 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r18.z);
|
| 370 |
+
let v_99 = r19.xyxx;
|
| 371 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z);
|
| 372 |
+
let v_100 = r20.xyxx;
|
| 373 |
+
r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r20.z);
|
| 374 |
+
let v_101 = r21.xyxx;
|
| 375 |
+
r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r21.z);
|
| 376 |
+
let v_102 = r22.xyxx;
|
| 377 |
+
r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r22.z);
|
| 378 |
+
let v_103 = r23.xyxx;
|
| 379 |
+
r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r23.z);
|
| 380 |
+
let v_104 = r24.xyxx;
|
| 381 |
+
r14.x = textureSampleCompareLevel(t15, s15, v_104.xy, r24.z);
|
| 382 |
+
let v_105 = r25.xyxx;
|
| 383 |
+
r14.y = textureSampleCompareLevel(t15, s15, v_105.xy, r25.z);
|
| 384 |
+
let v_106 = r26.xyxx;
|
| 385 |
+
r14.z = textureSampleCompareLevel(t15, s15, v_106.xy, r26.z);
|
| 386 |
+
let v_107 = r11.xyxx;
|
| 387 |
+
r14.w = textureSampleCompareLevel(t15, s15, v_107.xy, r11.z);
|
| 388 |
+
r10 = (r10 + r12);
|
| 389 |
+
r10 = (r13 + r10);
|
| 390 |
+
r10 = (r14 + r10);
|
| 391 |
+
r4.w = dot(r10, vec4<f32>(1.0f));
|
| 392 |
+
r4.z = clamp(fma(r4.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
|
| 393 |
+
let v_108 = abs(r9.yyyy);
|
| 394 |
+
r5.w = max(v_108.w, abs(r9.xxxx).w);
|
| 395 |
+
r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 396 |
+
r4.z = ((-(r4.zzzz)).z + 1.0f);
|
| 397 |
+
r4.z = (r5.w * r4.z);
|
| 398 |
+
r4.z = fma(r4.w, 0.0625f, r4.z);
|
| 399 |
+
let v_109 = (r4.xyz * r4.xyz);
|
| 400 |
+
r4 = vec4<f32>(v_109.xyz, r4.w);
|
| 401 |
+
r4.z = min(r4.z, 1.0f);
|
| 402 |
+
r4.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 403 |
+
r4.w = sqrt(r4.w);
|
| 404 |
+
r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
|
| 405 |
+
let v_110 = -(r4.zzzz);
|
| 406 |
+
r4.z = fma(r4.w, v_110.z, r4.z);
|
| 407 |
+
let v_111 = dot(r2.xyz, v_21.xyz);
|
| 408 |
+
r4.w = clamp(vec4<f32>(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f);
|
| 409 |
+
let v_112 = dot(r6.xyz, r2.xyz);
|
| 410 |
+
r9.x = clamp(vec4<f32>(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f);
|
| 411 |
+
let v_113 = dot(r7.xyz, v_21.xyz);
|
| 412 |
+
r9.y = clamp(vec4<f32>(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f);
|
| 413 |
+
let v_114 = ((-(r9.xxyx)).yz + vec2<f32>(1.0f));
|
| 414 |
+
let v_115 = r9;
|
| 415 |
+
r9 = vec4<f32>(v_115.x, v_114.xy, v_115.w);
|
| 416 |
+
let v_116 = (r9.yz * r9.yz);
|
| 417 |
+
r10 = vec4<f32>(v_116.xy, r10.zw);
|
| 418 |
+
let v_117 = (r10.xy * r10.xy);
|
| 419 |
+
r10 = vec4<f32>(v_117.xy, r10.zw);
|
| 420 |
+
let v_118 = (r9.yz * r10.xy);
|
| 421 |
+
let v_119 = r9;
|
| 422 |
+
r9 = vec4<f32>(v_119.x, v_118.xy, v_119.w);
|
| 423 |
+
r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
|
| 424 |
+
let v_120 = fma(cb12_12.tint_symbol_4[0u].yy, r9.yz, r5.ww);
|
| 425 |
+
let v_121 = r9;
|
| 426 |
+
r9 = vec4<f32>(v_121.x, v_120.xy, v_121.w);
|
| 427 |
+
let v_122 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 428 |
+
r10 = vec4<f32>(v_122.xy, r10.zw);
|
| 429 |
+
r6.w = (r10.x * 0.125f);
|
| 430 |
+
r7.w = fma((-(r2.wwww)).w, r9.y, 1.0f);
|
| 431 |
+
r7.x = dot(r2.xyz, r7.xyz);
|
| 432 |
+
r7.x = clamp(((r7.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 433 |
+
r7.x = log2(r7.x);
|
| 434 |
+
r7.x = (r7.x * r10.y);
|
| 435 |
+
r7.x = exp2(r7.x);
|
| 436 |
+
r7.x = (r9.z * r7.x);
|
| 437 |
+
r7.x = (r6.w * r7.x);
|
| 438 |
+
r7.x = (r2.w * r7.x);
|
| 439 |
+
r7.x = (r4.w * r7.x);
|
| 440 |
+
r4.w = (r4.w * r7.w);
|
| 441 |
+
let v_123 = fma(r0.xyz, r4.www, r7.xxx);
|
| 442 |
+
r7 = vec4<f32>(v_123.xyz, r7.w);
|
| 443 |
+
let v_124 = (r7.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 444 |
+
r7 = vec4<f32>(v_124.xyz, r7.w);
|
| 445 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 446 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 447 |
+
r11 = vec4<f32>(vec3<f32>(), r11.w);
|
| 448 |
+
r9 = vec4<f32>(r9.x, vec3<f32>());
|
| 449 |
+
} else {
|
| 450 |
+
r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 451 |
+
let v_125 = -(v6.xxyz);
|
| 452 |
+
let v_126 = (v_125.yzw + cb3_3.tint_symbol_2[3u].xyz);
|
| 453 |
+
r9 = vec4<f32>(r9.x, v_126.xyz);
|
| 454 |
+
let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw);
|
| 455 |
+
r10 = vec4<f32>(v_127.x, r10.y, v_127.yz);
|
| 456 |
+
r10.x = dot(r10.xzw, cb3_3.tint_symbol_2[11u].xyz);
|
| 457 |
+
r10.x = clamp(((r10.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
|
| 458 |
+
r10.x = (r10.x * cb3_3.tint_symbol_2[19u].w);
|
| 459 |
+
let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r10.xxx, cb3_3.tint_symbol_2[3u].xyz);
|
| 460 |
+
r10 = vec4<f32>(v_128.x, r10.y, v_128.yz);
|
| 461 |
+
let v_129 = (r10.xzw + v_125.xzw);
|
| 462 |
+
r10 = vec4<f32>(v_129.x, r10.y, v_129.yz);
|
| 463 |
+
let v_130 = bitcast<vec3<u32>>(r8.www);
|
| 464 |
+
let v_131 = r9.yzw;
|
| 465 |
+
let v_132 = select(r10.xzw, v_131, (v_130 != vec3<u32>()));
|
| 466 |
+
r9 = vec4<f32>(r9.x, v_132.xyz);
|
| 467 |
+
r8.w = dot(r9.yzw, r9.yzw);
|
| 468 |
+
let v_133 = (r9.yzw + vec3<f32>(0.00000099999999747524f));
|
| 469 |
+
r9 = vec4<f32>(r9.x, v_133.xyz);
|
| 470 |
+
r10.x = dot(r9.yzw, r9.yzw);
|
| 471 |
+
r10.x = inverseSqrt(r10.x);
|
| 472 |
+
let v_134 = (r9.yzw * r10.xxx);
|
| 473 |
+
r9 = vec4<f32>(r9.x, v_134.xyz);
|
| 474 |
+
r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 475 |
+
r10.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
|
| 476 |
+
r10.x = fma(r10.x, r8.w, cb3_3.tint_symbol_2[11u].w);
|
| 477 |
+
r8.w = (r8.w / r10.x);
|
| 478 |
+
let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 479 |
+
r10.x = dot(r9.yzw, v_135.xyz);
|
| 480 |
+
r10.x = clamp(fma(r10.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
|
| 481 |
+
let v_136 = dot(r9.yzw, r2.xyz);
|
| 482 |
+
r10.z = clamp(vec4<f32>(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f);
|
| 483 |
+
r10.x = (r10.x * r10.z);
|
| 484 |
+
r10.z = (r8.w * r10.x);
|
| 485 |
+
let v_137 = (r10.zzz * cb3_3.tint_symbol_2[19u].xyz);
|
| 486 |
+
r11 = vec4<f32>(v_137.xyz, r11.w);
|
| 487 |
+
let v_138 = (r0.xyz * r11.xyz);
|
| 488 |
+
r11 = vec4<f32>(v_138.xyz, r11.w);
|
| 489 |
+
let v_139 = fma(r5.xyz, r1.yyy, r9.yzw);
|
| 490 |
+
r9 = vec4<f32>(r9.x, v_139.xyz);
|
| 491 |
+
r10.z = dot(r9.yzw, r9.yzw);
|
| 492 |
+
r10.z = inverseSqrt(r10.z);
|
| 493 |
+
let v_140 = (r9.yzw * r10.zzz);
|
| 494 |
+
r9 = vec4<f32>(r9.x, v_140.xyz);
|
| 495 |
+
let v_141 = dot(r9.yzw, r6.xyz);
|
| 496 |
+
r10.z = clamp(vec4<f32>(v_141, v_141, v_141, v_141).z, 0.0f, 1.0f);
|
| 497 |
+
r10.z = ((-(r10.zzzz)).z + 1.0f);
|
| 498 |
+
r10.w = (r10.z * r10.z);
|
| 499 |
+
r10.w = (r10.w * r10.w);
|
| 500 |
+
r10.z = (r10.w * r10.z);
|
| 501 |
+
r10.z = fma(cb12_12.tint_symbol_4[0u].y, r10.z, r5.w);
|
| 502 |
+
let v_142 = dot(r9.yzw, r2.xyz);
|
| 503 |
+
r9.y = clamp(vec4<f32>(v_142, v_142, v_142, v_142).y, 0.0f, 1.0f);
|
| 504 |
+
r9.y = log2(r9.y);
|
| 505 |
+
r9.y = (r9.y * r10.y);
|
| 506 |
+
r9.y = exp2(r9.y);
|
| 507 |
+
r9.y = (r9.y * r10.z);
|
| 508 |
+
r9.y = (r10.x * r9.y);
|
| 509 |
+
r8.w = (r8.w * r9.y);
|
| 510 |
+
r8.w = (r6.w * r8.w);
|
| 511 |
+
let v_143 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 512 |
+
r9 = vec4<f32>(r9.x, v_143.xyz);
|
| 513 |
+
}
|
| 514 |
+
r8.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 515 |
+
if ((bitcast<u32>(r8.w) != 0u)) {
|
| 516 |
+
r10.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 517 |
+
r8.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
|
| 518 |
+
let v_144 = bitcast<u32>(r10.x);
|
| 519 |
+
let v_145 = r8.w;
|
| 520 |
+
r4.w = select(r4.w, v_145, (v_144 != 0u));
|
| 521 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 522 |
+
} else {
|
| 523 |
+
r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 524 |
+
let v_146 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz);
|
| 525 |
+
r10 = vec4<f32>(v_146.x, r10.y, v_146.yz);
|
| 526 |
+
let v_147 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 527 |
+
r12 = vec4<f32>(v_147.xyz, r12.w);
|
| 528 |
+
r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 529 |
+
r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 530 |
+
r11.w = (r11.w * cb3_3.tint_symbol_2[20u].w);
|
| 531 |
+
let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r11.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 532 |
+
r12 = vec4<f32>(v_148.xyz, r12.w);
|
| 533 |
+
let v_149 = (r12.xyz + v_18.xyz);
|
| 534 |
+
r12 = vec4<f32>(v_149.xyz, r12.w);
|
| 535 |
+
let v_150 = bitcast<vec3<u32>>(r8.www);
|
| 536 |
+
let v_151 = r10.xzw;
|
| 537 |
+
let v_152 = select(r12.xyz, v_151, (v_150 != vec3<u32>()));
|
| 538 |
+
r10 = vec4<f32>(v_152.x, r10.y, v_152.yz);
|
| 539 |
+
r8.w = dot(r10.xzw, r10.xzw);
|
| 540 |
+
let v_153 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
|
| 541 |
+
r10 = vec4<f32>(v_153.x, r10.y, v_153.yz);
|
| 542 |
+
r11.w = dot(r10.xzw, r10.xzw);
|
| 543 |
+
r11.w = inverseSqrt(r11.w);
|
| 544 |
+
let v_154 = (r10.xzw * r11.www);
|
| 545 |
+
r10 = vec4<f32>(v_154.x, r10.y, v_154.yz);
|
| 546 |
+
r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 547 |
+
r11.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 548 |
+
r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[12u].w);
|
| 549 |
+
r8.w = (r8.w / r11.w);
|
| 550 |
+
let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 551 |
+
r11.w = dot(r10.xzw, v_155.xyz);
|
| 552 |
+
r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 553 |
+
let v_156 = dot(r10.xzw, r2.xyz);
|
| 554 |
+
r12.x = clamp(vec4<f32>(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f);
|
| 555 |
+
r11.w = (r11.w * r12.x);
|
| 556 |
+
r12.x = (r8.w * r11.w);
|
| 557 |
+
let v_157 = (r12.xxx * cb3_3.tint_symbol_2[20u].xyz);
|
| 558 |
+
r12 = vec4<f32>(v_157.xyz, r12.w);
|
| 559 |
+
let v_158 = fma(r12.xyz, r0.xyz, r11.xyz);
|
| 560 |
+
r11 = vec4<f32>(v_158.xyz, r11.w);
|
| 561 |
+
let v_159 = fma(r5.xyz, r1.yyy, r10.xzw);
|
| 562 |
+
r10 = vec4<f32>(v_159.x, r10.y, v_159.yz);
|
| 563 |
+
r12.x = dot(r10.xzw, r10.xzw);
|
| 564 |
+
r12.x = inverseSqrt(r12.x);
|
| 565 |
+
let v_160 = (r10.xzw * r12.xxx);
|
| 566 |
+
r10 = vec4<f32>(v_160.x, r10.y, v_160.yz);
|
| 567 |
+
let v_161 = dot(r10.xzw, r6.xyz);
|
| 568 |
+
r12.x = clamp(vec4<f32>(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f);
|
| 569 |
+
r12.x = ((-(r12.xxxx)).x + 1.0f);
|
| 570 |
+
r12.y = (r12.x * r12.x);
|
| 571 |
+
r12.y = (r12.y * r12.y);
|
| 572 |
+
r12.x = (r12.y * r12.x);
|
| 573 |
+
r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
|
| 574 |
+
let v_162 = dot(r10.xzw, r2.xyz);
|
| 575 |
+
r10.x = clamp(vec4<f32>(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f);
|
| 576 |
+
r10.x = log2(r10.x);
|
| 577 |
+
r10.x = (r10.x * r10.y);
|
| 578 |
+
r10.x = exp2(r10.x);
|
| 579 |
+
r10.x = (r10.x * r12.x);
|
| 580 |
+
r10.x = (r11.w * r10.x);
|
| 581 |
+
r8.w = (r8.w * r10.x);
|
| 582 |
+
r8.w = (r6.w * r8.w);
|
| 583 |
+
let v_163 = fma(r8.www, cb3_3.tint_symbol_2[20u].xyz, r9.yzw);
|
| 584 |
+
r9 = vec4<f32>(r9.x, v_163.xyz);
|
| 585 |
+
}
|
| 586 |
+
} else {
|
| 587 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 588 |
+
}
|
| 589 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 590 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 591 |
+
} else {
|
| 592 |
+
r8.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 593 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
|
| 594 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 595 |
+
} else {
|
| 596 |
+
r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 597 |
+
let v_164 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz);
|
| 598 |
+
r10 = vec4<f32>(v_164.x, r10.y, v_164.yz);
|
| 599 |
+
let v_165 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 600 |
+
r12 = vec4<f32>(v_165.xyz, r12.w);
|
| 601 |
+
r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 602 |
+
r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 603 |
+
r11.w = (r11.w * cb3_3.tint_symbol_2[21u].w);
|
| 604 |
+
let v_166 = fma(cb3_3.tint_symbol_2[13u].xyz, r11.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 605 |
+
r12 = vec4<f32>(v_166.xyz, r12.w);
|
| 606 |
+
let v_167 = (r12.xyz + v_18.xyz);
|
| 607 |
+
r12 = vec4<f32>(v_167.xyz, r12.w);
|
| 608 |
+
let v_168 = bitcast<vec3<u32>>(r8.www);
|
| 609 |
+
let v_169 = r10.xzw;
|
| 610 |
+
let v_170 = select(r12.xyz, v_169, (v_168 != vec3<u32>()));
|
| 611 |
+
r10 = vec4<f32>(v_170.x, r10.y, v_170.yz);
|
| 612 |
+
r8.w = dot(r10.xzw, r10.xzw);
|
| 613 |
+
let v_171 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
|
| 614 |
+
r10 = vec4<f32>(v_171.x, r10.y, v_171.yz);
|
| 615 |
+
r11.w = dot(r10.xzw, r10.xzw);
|
| 616 |
+
r11.w = inverseSqrt(r11.w);
|
| 617 |
+
let v_172 = (r10.xzw * r11.www);
|
| 618 |
+
r10 = vec4<f32>(v_172.x, r10.y, v_172.yz);
|
| 619 |
+
r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 620 |
+
r11.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 621 |
+
r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[13u].w);
|
| 622 |
+
r8.w = (r8.w / r11.w);
|
| 623 |
+
let v_173 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 624 |
+
r11.w = dot(r10.xzw, v_173.xyz);
|
| 625 |
+
r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 626 |
+
let v_174 = dot(r10.xzw, r2.xyz);
|
| 627 |
+
r12.x = clamp(vec4<f32>(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f);
|
| 628 |
+
r11.w = (r11.w * r12.x);
|
| 629 |
+
r12.x = (r8.w * r11.w);
|
| 630 |
+
let v_175 = (r12.xxx * cb3_3.tint_symbol_2[21u].xyz);
|
| 631 |
+
r12 = vec4<f32>(v_175.xyz, r12.w);
|
| 632 |
+
let v_176 = fma(r12.xyz, r0.xyz, r11.xyz);
|
| 633 |
+
r11 = vec4<f32>(v_176.xyz, r11.w);
|
| 634 |
+
let v_177 = fma(r5.xyz, r1.yyy, r10.xzw);
|
| 635 |
+
r10 = vec4<f32>(v_177.x, r10.y, v_177.yz);
|
| 636 |
+
r12.x = dot(r10.xzw, r10.xzw);
|
| 637 |
+
r12.x = inverseSqrt(r12.x);
|
| 638 |
+
let v_178 = (r10.xzw * r12.xxx);
|
| 639 |
+
r10 = vec4<f32>(v_178.x, r10.y, v_178.yz);
|
| 640 |
+
let v_179 = dot(r10.xzw, r6.xyz);
|
| 641 |
+
r12.x = clamp(vec4<f32>(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f);
|
| 642 |
+
r12.x = ((-(r12.xxxx)).x + 1.0f);
|
| 643 |
+
r12.y = (r12.x * r12.x);
|
| 644 |
+
r12.y = (r12.y * r12.y);
|
| 645 |
+
r12.x = (r12.y * r12.x);
|
| 646 |
+
r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
|
| 647 |
+
let v_180 = dot(r10.xzw, r2.xyz);
|
| 648 |
+
r10.x = clamp(vec4<f32>(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f);
|
| 649 |
+
r10.x = log2(r10.x);
|
| 650 |
+
r10.x = (r10.x * r10.y);
|
| 651 |
+
r10.x = exp2(r10.x);
|
| 652 |
+
r10.x = (r10.x * r12.x);
|
| 653 |
+
r10.x = (r11.w * r10.x);
|
| 654 |
+
r8.w = (r8.w * r10.x);
|
| 655 |
+
r8.w = (r6.w * r8.w);
|
| 656 |
+
let v_181 = fma(r8.www, cb3_3.tint_symbol_2[21u].xyz, r9.yzw);
|
| 657 |
+
r9 = vec4<f32>(r9.x, v_181.xyz);
|
| 658 |
+
}
|
| 659 |
+
}
|
| 660 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 661 |
+
} else {
|
| 662 |
+
r8.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 663 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
|
| 664 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 665 |
+
} else {
|
| 666 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 667 |
+
let v_182 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz);
|
| 668 |
+
r10 = vec4<f32>(v_182.x, r10.y, v_182.yz);
|
| 669 |
+
let v_183 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 670 |
+
r12 = vec4<f32>(v_183.xyz, r12.w);
|
| 671 |
+
r8.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 672 |
+
r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 673 |
+
r8.w = (r8.w * cb3_3.tint_symbol_2[22u].w);
|
| 674 |
+
let v_184 = fma(cb3_3.tint_symbol_2[14u].xyz, r8.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 675 |
+
r12 = vec4<f32>(v_184.xyz, r12.w);
|
| 676 |
+
let v_185 = (r12.xyz + v_18.xyz);
|
| 677 |
+
r12 = vec4<f32>(v_185.xyz, r12.w);
|
| 678 |
+
let v_186 = bitcast<vec3<u32>>(r4.www);
|
| 679 |
+
let v_187 = r10.xzw;
|
| 680 |
+
let v_188 = select(r12.xyz, v_187, (v_186 != vec3<u32>()));
|
| 681 |
+
r10 = vec4<f32>(v_188.x, r10.y, v_188.yz);
|
| 682 |
+
r4.w = dot(r10.xzw, r10.xzw);
|
| 683 |
+
let v_189 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
|
| 684 |
+
r10 = vec4<f32>(v_189.x, r10.y, v_189.yz);
|
| 685 |
+
r8.w = dot(r10.xzw, r10.xzw);
|
| 686 |
+
r8.w = inverseSqrt(r8.w);
|
| 687 |
+
let v_190 = (r8.www * r10.xzw);
|
| 688 |
+
r10 = vec4<f32>(v_190.x, r10.y, v_190.yz);
|
| 689 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 690 |
+
r8.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 691 |
+
r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[14u].w);
|
| 692 |
+
r4.w = (r4.w / r8.w);
|
| 693 |
+
let v_191 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 694 |
+
r8.w = dot(r10.xzw, v_191.xyz);
|
| 695 |
+
r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 696 |
+
let v_192 = dot(r10.xzw, r2.xyz);
|
| 697 |
+
r11.w = clamp(vec4<f32>(v_192, v_192, v_192, v_192).w, 0.0f, 1.0f);
|
| 698 |
+
r8.w = (r8.w * r11.w);
|
| 699 |
+
r11.w = (r4.w * r8.w);
|
| 700 |
+
let v_193 = (r11.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 701 |
+
r12 = vec4<f32>(v_193.xyz, r12.w);
|
| 702 |
+
let v_194 = fma(r12.xyz, r0.xyz, r11.xyz);
|
| 703 |
+
r11 = vec4<f32>(v_194.xyz, r11.w);
|
| 704 |
+
let v_195 = fma(r5.xyz, r1.yyy, r10.xzw);
|
| 705 |
+
r5 = vec4<f32>(v_195.xyz, r5.w);
|
| 706 |
+
r1.y = dot(r5.xyz, r5.xyz);
|
| 707 |
+
r1.y = inverseSqrt(r1.y);
|
| 708 |
+
let v_196 = (r1.yyy * r5.xyz);
|
| 709 |
+
r5 = vec4<f32>(v_196.xyz, r5.w);
|
| 710 |
+
let v_197 = dot(r5.xyz, r6.xyz);
|
| 711 |
+
r1.y = clamp(vec4<f32>(v_197, v_197, v_197, v_197).y, 0.0f, 1.0f);
|
| 712 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 713 |
+
r6.x = (r1.y * r1.y);
|
| 714 |
+
r6.x = (r6.x * r6.x);
|
| 715 |
+
r1.y = (r1.y * r6.x);
|
| 716 |
+
r1.y = fma(cb12_12.tint_symbol_4[0u].y, r1.y, r5.w);
|
| 717 |
+
let v_198 = dot(r5.xyz, r2.xyz);
|
| 718 |
+
r5.x = clamp(vec4<f32>(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f);
|
| 719 |
+
r5.x = log2(r5.x);
|
| 720 |
+
r5.x = (r5.x * r10.y);
|
| 721 |
+
r5.x = exp2(r5.x);
|
| 722 |
+
r1.y = (r1.y * r5.x);
|
| 723 |
+
r1.y = (r8.w * r1.y);
|
| 724 |
+
r1.y = (r4.w * r1.y);
|
| 725 |
+
r1.y = (r6.w * r1.y);
|
| 726 |
+
let v_199 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r9.yzw);
|
| 727 |
+
r9 = vec4<f32>(r9.x, v_199.xyz);
|
| 728 |
+
}
|
| 729 |
+
}
|
| 730 |
+
r1.y = (r7.w * r7.w);
|
| 731 |
+
r2.w = (r2.w * r2.w);
|
| 732 |
+
let v_200 = (r9.yzw * r2.www);
|
| 733 |
+
r5 = vec4<f32>(v_200.xyz, r5.w);
|
| 734 |
+
let v_201 = fma(r1.yyy, r11.xyz, r5.xyz);
|
| 735 |
+
r5 = vec4<f32>(v_201.xyz, r5.w);
|
| 736 |
+
let v_202 = fma(r7.xyz, r4.zzz, r5.xyz);
|
| 737 |
+
r5 = vec4<f32>(v_202.xyz, r5.w);
|
| 738 |
+
r1.y = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 739 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w);
|
| 740 |
+
r1.y = max(r1.y, 0.0f);
|
| 741 |
+
let v_203 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz);
|
| 742 |
+
r6 = vec4<f32>(v_203.xyz, r6.w);
|
| 743 |
+
r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 744 |
+
let v_204 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz);
|
| 745 |
+
r7 = vec4<f32>(v_204.xyz, r7.w);
|
| 746 |
+
let v_205 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 747 |
+
r7 = vec4<f32>(v_205.xyz, r7.w);
|
| 748 |
+
let v_206 = fma(r6.xyz, r1.zzz, r7.xyz);
|
| 749 |
+
r6 = vec4<f32>(v_206.xyz, r6.w);
|
| 750 |
+
let v_207 = (r4.yyy * r6.xyz);
|
| 751 |
+
r6 = vec4<f32>(v_207.xyz, r6.w);
|
| 752 |
+
let v_208 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz);
|
| 753 |
+
r1 = vec4<f32>(r1.x, v_208.xyz);
|
| 754 |
+
r7.x = cb3_3.tint_symbol_2[46u].w;
|
| 755 |
+
r7.y = cb3_3.tint_symbol_2[47u].w;
|
| 756 |
+
r7.z = cb3_3.tint_symbol_2[48u].w;
|
| 757 |
+
let v_209 = dot(r7.xyz, r2.xyz);
|
| 758 |
+
r2.x = clamp(vec4<f32>(v_209, v_209, v_209, v_209).x, 0.0f, 1.0f);
|
| 759 |
+
let v_210 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw);
|
| 760 |
+
r1 = vec4<f32>(r1.x, v_210.xyz);
|
| 761 |
+
let v_211 = fma(r1.yzw, r4.xxx, r6.xyz);
|
| 762 |
+
r1 = vec4<f32>(r1.x, v_211.xyz);
|
| 763 |
+
let v_212 = (r7.www * r1.yzw);
|
| 764 |
+
r1 = vec4<f32>(r1.x, v_212.xyz);
|
| 765 |
+
let v_213 = fma(r1.yzw, r0.xyz, r5.xyz);
|
| 766 |
+
r1 = vec4<f32>(r1.x, v_213.xyz);
|
| 767 |
+
r2.x = ((-(r7.wwww)).x + 1.0f);
|
| 768 |
+
r2.y = max(r4.y, r4.x);
|
| 769 |
+
let v_214 = (r2.yyy * r3.xyz);
|
| 770 |
+
r2 = vec4<f32>(r2.x, v_214.xyz);
|
| 771 |
+
r3.x = clamp(((r3.wwww * vec4<f32>(0.00177619897294789553f))).x, 0.0f, 1.0f);
|
| 772 |
+
let v_215 = (r2.yzw * r3.xxx);
|
| 773 |
+
r3 = vec4<f32>(v_215.xyz, r3.w);
|
| 774 |
+
let v_216 = (r3.xyz * vec3<f32>(0.68169009685516357422f));
|
| 775 |
+
r3 = vec4<f32>(v_216.xyz, r3.w);
|
| 776 |
+
let v_217 = fma(r2.yzw, vec3<f32>(0.31830990314483642578f), r3.xyz);
|
| 777 |
+
r2 = vec4<f32>(r2.x, v_217.xyz);
|
| 778 |
+
let v_218 = fma(r2.yzw, r2.xxx, r1.yzw);
|
| 779 |
+
r1 = vec4<f32>(r1.x, v_218.xyz);
|
| 780 |
+
r1.x = (r1.x * r9.x);
|
| 781 |
+
let v_219 = fma(r0.xyz, r1.xxx, r1.yzw);
|
| 782 |
+
r0 = vec4<f32>(v_219.xyz, r0.w);
|
| 783 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 784 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 785 |
+
r0.w = dot(r8.xyz, r8.xyz);
|
| 786 |
+
r1.x = sqrt(r0.w);
|
| 787 |
+
let v_220 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 788 |
+
r1.y = (r1.x + v_220.y);
|
| 789 |
+
r1.y = max(r1.y, 0.0f);
|
| 790 |
+
r1.x = (r1.y / r1.x);
|
| 791 |
+
r1.x = (r1.x * r8.z);
|
| 792 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 793 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 794 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 795 |
+
r1.w = exp2(r1.w);
|
| 796 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 797 |
+
r1.z = (r1.w / r1.z);
|
| 798 |
+
let v_221 = bitcast<u32>(r1.x);
|
| 799 |
+
r1.x = select(1.0f, r1.z, (v_221 != 0u));
|
| 800 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 801 |
+
r1.x = (r1.x * r1.z);
|
| 802 |
+
r1.x = min(r1.x, 1.0f);
|
| 803 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 804 |
+
r1.x = exp2(r1.x);
|
| 805 |
+
r1.x = min(r1.x, 1.0f);
|
| 806 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 807 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 808 |
+
r0.w = inverseSqrt(r0.w);
|
| 809 |
+
let v_222 = (r0.www * r8.xyz);
|
| 810 |
+
r2 = vec4<f32>(v_222.xyz, r2.w);
|
| 811 |
+
let v_223 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 812 |
+
r0.w = clamp(vec4<f32>(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f);
|
| 813 |
+
r0.w = log2(r0.w);
|
| 814 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 815 |
+
r0.w = exp2(r0.w);
|
| 816 |
+
let v_224 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 817 |
+
r1.w = clamp(vec4<f32>(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f);
|
| 818 |
+
r1.w = log2(r1.w);
|
| 819 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 820 |
+
r1.w = exp2(r1.w);
|
| 821 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 822 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 823 |
+
let v_225 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 824 |
+
r2.x = (r1.y + v_225.x);
|
| 825 |
+
r2.x = max(r2.x, 0.0f);
|
| 826 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 827 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 828 |
+
r2.x = exp2(r2.x);
|
| 829 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 830 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 831 |
+
let v_226 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 832 |
+
r1.y = (r1.y * v_226.y);
|
| 833 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 834 |
+
r1.y = exp2(r1.y);
|
| 835 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 836 |
+
let v_227 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 837 |
+
r2 = vec4<f32>(v_227.xyz, r2.w);
|
| 838 |
+
let v_228 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 839 |
+
r2 = vec4<f32>(v_228.xyz, r2.w);
|
| 840 |
+
let v_229 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 841 |
+
r3 = vec4<f32>(v_229.xyz, r3.w);
|
| 842 |
+
let v_230 = fma(r1.www, r3.xyz, r2.xyz);
|
| 843 |
+
r2 = vec4<f32>(v_230.xyz, r2.w);
|
| 844 |
+
let v_231 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 845 |
+
let v_232 = (r2.xyz + v_231.xyz);
|
| 846 |
+
r2 = vec4<f32>(v_232.xyz, r2.w);
|
| 847 |
+
let v_233 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 848 |
+
r2 = vec4<f32>(v_233.xyz, r2.w);
|
| 849 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 850 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 851 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 852 |
+
let v_234 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 853 |
+
r3 = vec4<f32>(v_234.xyz, r3.w);
|
| 854 |
+
let v_235 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 855 |
+
r1 = vec4<f32>(v_235.xy, r1.z, v_235.z);
|
| 856 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 857 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 858 |
+
let v_236 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 859 |
+
r2 = vec4<f32>(v_236.xy, r2.zw);
|
| 860 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 861 |
+
r0.w = (r2.x + -1.0f);
|
| 862 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 863 |
+
} else {
|
| 864 |
+
r0.w = 1.0f;
|
| 865 |
+
}
|
| 866 |
+
let v_237 = -(r0.xyxz);
|
| 867 |
+
let v_238 = fma(r1.xyw, r0.www, v_237.xyw);
|
| 868 |
+
r1 = vec4<f32>(v_238.xy, r1.z, v_238.z);
|
| 869 |
+
let v_239 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 870 |
+
r1 = vec4<f32>(v_239.xyz, r1.w);
|
| 871 |
+
} else {
|
| 872 |
+
r0.w = dot(r8.xyz, r8.xyz);
|
| 873 |
+
r1.w = sqrt(r0.w);
|
| 874 |
+
let v_240 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 875 |
+
r2.x = (r1.w + v_240.x);
|
| 876 |
+
r2.x = max(r2.x, 0.0f);
|
| 877 |
+
r1.w = (r2.x / r1.w);
|
| 878 |
+
r1.w = (r1.w * r8.z);
|
| 879 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 880 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 881 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 882 |
+
r2.z = exp2(r2.z);
|
| 883 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 884 |
+
r2.y = (r2.z / r2.y);
|
| 885 |
+
let v_241 = bitcast<u32>(r1.w);
|
| 886 |
+
r1.w = select(1.0f, r2.y, (v_241 != 0u));
|
| 887 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 888 |
+
r1.w = (r1.w * r2.y);
|
| 889 |
+
r1.w = min(r1.w, 1.0f);
|
| 890 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 891 |
+
r1.w = exp2(r1.w);
|
| 892 |
+
r1.w = min(r1.w, 1.0f);
|
| 893 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 894 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 895 |
+
r0.w = inverseSqrt(r0.w);
|
| 896 |
+
let v_242 = (r0.www * r8.xyz);
|
| 897 |
+
r3 = vec4<f32>(v_242.xyz, r3.w);
|
| 898 |
+
let v_243 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 899 |
+
r0.w = clamp(vec4<f32>(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f);
|
| 900 |
+
r0.w = log2(r0.w);
|
| 901 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 902 |
+
r0.w = exp2(r0.w);
|
| 903 |
+
let v_244 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 904 |
+
r2.z = clamp(vec4<f32>(v_244, v_244, v_244, v_244).z, 0.0f, 1.0f);
|
| 905 |
+
r2.z = log2(r2.z);
|
| 906 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 907 |
+
r2.z = exp2(r2.z);
|
| 908 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 909 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 910 |
+
let v_245 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 911 |
+
r2.w = (r2.x + v_245.w);
|
| 912 |
+
r2.w = max(r2.w, 0.0f);
|
| 913 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 914 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 915 |
+
r2.w = exp2(r2.w);
|
| 916 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 917 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 918 |
+
let v_246 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 919 |
+
r2.x = (r2.x * v_246.x);
|
| 920 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 921 |
+
r2.x = exp2(r2.x);
|
| 922 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 923 |
+
let v_247 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 924 |
+
r3 = vec4<f32>(v_247.xyz, r3.w);
|
| 925 |
+
let v_248 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 926 |
+
r3 = vec4<f32>(v_248.xyz, r3.w);
|
| 927 |
+
let v_249 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 928 |
+
r4 = vec4<f32>(v_249.xyz, r4.w);
|
| 929 |
+
let v_250 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 930 |
+
r3 = vec4<f32>(v_250.xyz, r3.w);
|
| 931 |
+
let v_251 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 932 |
+
let v_252 = (r3.xyz + v_251.xyz);
|
| 933 |
+
r3 = vec4<f32>(v_252.xyz, r3.w);
|
| 934 |
+
let v_253 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 935 |
+
r2 = vec4<f32>(v_253.x, r2.y, v_253.yz);
|
| 936 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 937 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 938 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 939 |
+
let v_254 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 940 |
+
r3 = vec4<f32>(v_254.xyz, r3.w);
|
| 941 |
+
let v_255 = fma(r1.www, r3.xyz, r2.xzw);
|
| 942 |
+
r2 = vec4<f32>(v_255.x, r2.y, v_255.yz);
|
| 943 |
+
let v_256 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 944 |
+
r2 = vec4<f32>(v_256.x, r2.y, v_256.yz);
|
| 945 |
+
let v_257 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 946 |
+
r1 = vec4<f32>(v_257.xyz, r1.w);
|
| 947 |
+
}
|
| 948 |
+
let v_258 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 949 |
+
o0 = vec4<f32>(v_258.xyz, o0.w);
|
| 950 |
+
}
|
| 951 |
+
|
| 952 |
+
@fragment
|
| 953 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_259 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 954 |
+
main_inner(v0, v1, v2, v3, v4, v5, v6, v_259);
|
| 955 |
+
return o0;
|
| 956 |
+
}
|
b/8b0b5899ed/shaders/e185003795f88bd0.wgsl
ADDED
|
@@ -0,0 +1,159 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
struct cb765_struct {
|
| 16 |
+
tint_symbol : array<vec4<f32>, 765u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
|
| 20 |
+
|
| 21 |
+
struct cb12_struct {
|
| 22 |
+
tint_symbol_1 : array<vec4<f32>, 12u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 26 |
+
|
| 27 |
+
struct cb18_struct {
|
| 28 |
+
tint_symbol_2 : array<vec4<f32>, 18u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(0u) @binding(13u) var<uniform> cb13_13 : cb18_struct;
|
| 32 |
+
|
| 33 |
+
struct cb1_struct {
|
| 34 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(0u) @binding(9u) var<uniform> cb9_9 : cb1_struct;
|
| 38 |
+
|
| 39 |
+
var<private> icb0 : array<vec4<f32>, 6u> = array<vec4<f32>, 6u>(vec4<f32>(0.40000000596046447754f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.20000000298023223877f, 0.40000000596046447754f, 1.0f, 1.0f), vec4<f32>(0.10000000149011611938f, 0.60000002384185791016f, -1.0f, 1.0f), vec4<f32>(0.10000000149011611938f, 0.69999998807907104492f, 1.0f, -1.0f), vec4<f32>(0.10000000149011611938f, 0.80000001192092895508f, 1.0f, 1.0f), vec4<f32>(0.10000000149011611938f, 0.89999997615814208984f, 1.0f, 1.0f));
|
| 40 |
+
|
| 41 |
+
var<private> o0 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o1 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> o2 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> o3 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> o4 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec3<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
|
| 52 |
+
r0 = (v2 * vec4<f32>(255.001953125f));
|
| 53 |
+
let v = r0;
|
| 54 |
+
let v_1 = max(v, vec4<f32>(-2147483648.0f));
|
| 55 |
+
r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
|
| 56 |
+
r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
|
| 57 |
+
r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
|
| 58 |
+
r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 59 |
+
r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
|
| 60 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r1);
|
| 61 |
+
r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r2);
|
| 62 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
|
| 63 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r1);
|
| 64 |
+
r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r2);
|
| 65 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
|
| 66 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r1);
|
| 67 |
+
r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r2);
|
| 68 |
+
r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
|
| 69 |
+
r3.x = dot(r1.xyz, v5);
|
| 70 |
+
r3.y = dot(r2.xyz, v5);
|
| 71 |
+
r3.z = dot(r0.xyz, v5);
|
| 72 |
+
let v_2 = (r3.yyy * cb1_1.tint_symbol_1[1u].xyz);
|
| 73 |
+
r4 = vec4<f32>(v_2.xyz, r4.w);
|
| 74 |
+
let v_3 = fma(r3.xxx, cb1_1.tint_symbol_1[0u].xyz, r4.xyz);
|
| 75 |
+
r4 = vec4<f32>(v_3.xyz, r4.w);
|
| 76 |
+
let v_4 = fma(r3.zzz, cb1_1.tint_symbol_1[2u].xyz, r4.xyz);
|
| 77 |
+
r4 = vec4<f32>(v_4.xyz, r4.w);
|
| 78 |
+
r5 = vec4<f32>(v0.xyz, r5.w);
|
| 79 |
+
r5.w = 1.0f;
|
| 80 |
+
r1.x = dot(r1, r5);
|
| 81 |
+
r1.y = dot(r2, r5);
|
| 82 |
+
r1.z = dot(r0, r5);
|
| 83 |
+
let v_5 = (r3.xyz * cb9_9.tint_symbol_3[0u].yyy);
|
| 84 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 85 |
+
let v_6 = (r0.xyz * v7.www);
|
| 86 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 87 |
+
let v_7 = fma(r0.xyz, cb13_13.tint_symbol_2[2u].zzz, r1.xyz);
|
| 88 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 89 |
+
r1 = (r0.yyyy * cb1_1.tint_symbol_1[9u]);
|
| 90 |
+
r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[8u], r1);
|
| 91 |
+
r0 = fma(r0.zzzz, cb1_1.tint_symbol_1[10u], r1);
|
| 92 |
+
o0 = (r0 + cb1_1.tint_symbol_1[11u]);
|
| 93 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, !((v4.x == 0.0f))));
|
| 94 |
+
if ((bitcast<u32>(r0.x) != 0u)) {
|
| 95 |
+
r0.x = ((-(v4.yyyy)).x + 0.5f);
|
| 96 |
+
r0.x = (r0.x * 0.5f);
|
| 97 |
+
let v_8 = r0.x;
|
| 98 |
+
let v_9 = max(v_8, -2147483648.0f);
|
| 99 |
+
r0.x = bitcast<f32>(select(select(i32(v_9), 2147483647i, (v_9 >= 2147483648.0f)), 0i, !((v_8 == v_8))));
|
| 100 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.x) >= 2i)));
|
| 101 |
+
r1 = fma(v4.yxxy, vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f));
|
| 102 |
+
let v_10 = bitcast<vec2<u32>>(r0.yy);
|
| 103 |
+
let v_11 = r1.xy;
|
| 104 |
+
let v_12 = select(r1.zw, v_11, (v_10 != vec2<u32>()));
|
| 105 |
+
o4 = vec4<f32>(v_12.xy, o4.zw);
|
| 106 |
+
r0.y = fract(cb13_13.tint_symbol_2[16u].w);
|
| 107 |
+
let v_13 = fma(r0.yy, vec2<f32>(-0.80000001192092895508f, 0.60000002384185791016f), icb0[bitcast<i32>(r0.x)].xy);
|
| 108 |
+
r0 = vec4<f32>(r0.xy, v_13.xy);
|
| 109 |
+
r0.y = ((-(r0.yyyy)).y + cb13_13.tint_symbol_2[16u].w);
|
| 110 |
+
r0.y = (1.0f / r0.y);
|
| 111 |
+
let v_14 = fma(r0.yy, vec2<f32>(0.60000002384185791016f, -0.80000001192092895508f), icb0[bitcast<i32>(r0.x)].yx);
|
| 112 |
+
r1 = vec4<f32>(v_14.xy, r1.zw);
|
| 113 |
+
let v_15 = (r0.zw * icb0[bitcast<i32>(r0.x)].zw);
|
| 114 |
+
o4 = vec4<f32>(o4.xy, v_15.xy);
|
| 115 |
+
r4.w = r1.x;
|
| 116 |
+
} else {
|
| 117 |
+
o4 = vec4<f32>();
|
| 118 |
+
r1.y = 0.0f;
|
| 119 |
+
r4.w = 0.0f;
|
| 120 |
+
}
|
| 121 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_2[0u].w < 0.0f)));
|
| 122 |
+
r0.x = select(v0.z, 0.0f, (bitcast<u32>(r0.x) != 0u));
|
| 123 |
+
let v_16 = -(cb13_13.tint_symbol_2[0u].xyxx);
|
| 124 |
+
let v_17 = (r0.xx + v_16.xy);
|
| 125 |
+
r0 = vec4<f32>(v_17.xy, r0.zw);
|
| 126 |
+
let v_18 = clamp(((r0.xyxx / cb13_13.tint_symbol_2[17u].wwww)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 127 |
+
r0 = vec4<f32>(v_18.xy, r0.zw);
|
| 128 |
+
r0.z = ((-(cb13_13.tint_symbol_2[0u].zzzz)).z + cb13_13.tint_symbol_2[0u].w);
|
| 129 |
+
r0.x = fma(r0.x, r0.z, cb13_13.tint_symbol_2[0u].z);
|
| 130 |
+
r0.y = ((-(r0.yyyy)).y + 1.0f);
|
| 131 |
+
r0.x = (r0.y * r0.x);
|
| 132 |
+
r0.y = (v7.w * cb13_13.tint_symbol_2[2u].w);
|
| 133 |
+
let v_19 = abs(r0.xxxx);
|
| 134 |
+
r1.x = max(r0.y, v_19.x);
|
| 135 |
+
r1 = vec4<f32>(r1.xy, v3.xy);
|
| 136 |
+
o1 = r1.zwxy;
|
| 137 |
+
o2 = r4;
|
| 138 |
+
o3 = vec4<f32>(v6.xyz, o3.w);
|
| 139 |
+
o3.w = 1.0f;
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
struct tint_symbol_4 {
|
| 143 |
+
@builtin(position)
|
| 144 |
+
o0 : vec4<f32>,
|
| 145 |
+
@location(1u)
|
| 146 |
+
o1 : vec4<f32>,
|
| 147 |
+
@location(2u)
|
| 148 |
+
o2 : vec4<f32>,
|
| 149 |
+
@location(3u)
|
| 150 |
+
o3 : vec4<f32>,
|
| 151 |
+
@location(4u)
|
| 152 |
+
o4 : vec4<f32>,
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
@vertex
|
| 156 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_4 {
|
| 157 |
+
main_inner(v0, v1, v2, v3, v4, v5, v6, v7);
|
| 158 |
+
return tint_symbol_4(o0, o1, o2, o3, o4);
|
| 159 |
+
}
|
b/8b0b5899ed/shaders/e1a6bc0ddd7ad999.wgsl
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
struct cb16_struct {
|
| 7 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 8 |
+
}
|
| 9 |
+
|
| 10 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 11 |
+
|
| 12 |
+
struct cb1_struct {
|
| 13 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 17 |
+
|
| 18 |
+
var<private> o0 : vec4<f32>;
|
| 19 |
+
|
| 20 |
+
var<private> o1 : vec4<f32>;
|
| 21 |
+
|
| 22 |
+
var<private> o2 : vec4<f32>;
|
| 23 |
+
|
| 24 |
+
var<private> o3 : vec4<f32>;
|
| 25 |
+
|
| 26 |
+
var<private> o4 : vec4<f32>;
|
| 27 |
+
|
| 28 |
+
var<private> o5 : vec4<f32>;
|
| 29 |
+
|
| 30 |
+
var<private> o6 : array<f32, 4u>;
|
| 31 |
+
|
| 32 |
+
var<private> v : vec4<f32>;
|
| 33 |
+
|
| 34 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 35 |
+
|
| 36 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
|
| 37 |
+
o0 = v2.xyxy;
|
| 38 |
+
let v_1 = (v3.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 39 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 40 |
+
let v_2 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 41 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 42 |
+
o1 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx;
|
| 43 |
+
let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 44 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 45 |
+
let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 46 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 47 |
+
let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 48 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 49 |
+
let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 50 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 51 |
+
let v_7 = r0;
|
| 52 |
+
o2 = vec4<f32>(v_7.xyz, o2.w);
|
| 53 |
+
o3 = (((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz)).xyzx;
|
| 54 |
+
o2.w = 1.0f;
|
| 55 |
+
o4 = v1;
|
| 56 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 57 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 58 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 59 |
+
r0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 60 |
+
o5 = r0;
|
| 61 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
|
| 62 |
+
let v_8 = &(x0[0u]);
|
| 63 |
+
*(v_8) = vec4<f32>((*(v_8)).x, vec3<f32>());
|
| 64 |
+
o6[0u] = x0[0u].x;
|
| 65 |
+
o6[1u] = x0[0u].y;
|
| 66 |
+
o6[2u] = x0[0u].z;
|
| 67 |
+
o6[3u] = x0[0u].w;
|
| 68 |
+
v = vec4<f32>(o6[0u], o6[1u], o6[2u], o6[3u]);
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
struct tint_symbol_3 {
|
| 72 |
+
@location(0u)
|
| 73 |
+
o0 : vec4<f32>,
|
| 74 |
+
@location(1u)
|
| 75 |
+
o1 : vec4<f32>,
|
| 76 |
+
@location(2u)
|
| 77 |
+
o2 : vec4<f32>,
|
| 78 |
+
@location(3u)
|
| 79 |
+
o3 : vec4<f32>,
|
| 80 |
+
@location(4u)
|
| 81 |
+
o4 : vec4<f32>,
|
| 82 |
+
@builtin(position)
|
| 83 |
+
o5 : vec4<f32>,
|
| 84 |
+
@builtin(clip_distances)
|
| 85 |
+
o6 : array<f32, 4u>,
|
| 86 |
+
@location(15u)
|
| 87 |
+
tint_symbol_2 : vec4<f32>,
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
@vertex
|
| 91 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_3 {
|
| 92 |
+
main_inner(v0, v1, v2, v3);
|
| 93 |
+
return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, v);
|
| 94 |
+
}
|
b/8b0b5899ed/shaders/e1b015de19366dfc.wgsl
ADDED
|
@@ -0,0 +1,217 @@
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|
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|
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|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
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|
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|
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|
|
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|
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|
|
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|
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|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb16_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 22 |
+
|
| 23 |
+
struct cb19_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 28 |
+
|
| 29 |
+
struct cb18_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 18u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> o0 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : u32) {
|
| 56 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 57 |
+
let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 58 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 59 |
+
let v_1 = r0.xy;
|
| 60 |
+
let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
|
| 61 |
+
let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
|
| 62 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 63 |
+
r0 = vec4<f32>(r0.xy, vec2<f32>());
|
| 64 |
+
r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
|
| 65 |
+
r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
|
| 66 |
+
r1.x = (r1.x + 1.0f);
|
| 67 |
+
r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
|
| 68 |
+
r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
|
| 69 |
+
let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
|
| 70 |
+
r2 = vec4<f32>(v_4.xyz, r2.w);
|
| 71 |
+
let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
|
| 72 |
+
r3 = vec4<f32>(v_5.xyz, r3.w);
|
| 73 |
+
r1.x = dot(r3.xyz, r3.xyz);
|
| 74 |
+
r3.w = inverseSqrt(r1.x);
|
| 75 |
+
let v_6 = (r3.www * r3.xyz);
|
| 76 |
+
r3 = vec4<f32>(v_6.xyz, r3.w);
|
| 77 |
+
r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 78 |
+
r3.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f);
|
| 79 |
+
r3.w = fma(r3.w, r1.x, cb12_12.tint_symbol_2[7u].x);
|
| 80 |
+
r1.x = (r1.x / r3.w);
|
| 81 |
+
let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx);
|
| 82 |
+
r3.w = dot(r3.xyz, v_7.xyz);
|
| 83 |
+
r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f);
|
| 84 |
+
r1.x = (r1.x * r3.w);
|
| 85 |
+
r2.w = 1.0f;
|
| 86 |
+
r2.w = dot(r2, cb12_12.tint_symbol_2[6u]);
|
| 87 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 0.0f)));
|
| 88 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
|
| 89 |
+
r1.x = (r1.x * r2.w);
|
| 90 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
|
| 91 |
+
v_8((bitcast<u32>(r2.w) != 0u));
|
| 92 |
+
r2.w = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).y);
|
| 93 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 8u));
|
| 94 |
+
r2.w = f32(bitcast<u32>(r2.w));
|
| 95 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 8.0f)));
|
| 96 |
+
let v_9 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
|
| 97 |
+
r4 = vec4<f32>(v_9.xyz, r4.w);
|
| 98 |
+
let v_10 = (r4.xyz * r4.xyz);
|
| 99 |
+
r4 = vec4<f32>(v_10.xyz, r4.w);
|
| 100 |
+
let v_11 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
|
| 101 |
+
r5 = vec4<f32>(v_11.xy, r5.zw);
|
| 102 |
+
r3.w = (r5.x * r5.x);
|
| 103 |
+
r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
|
| 104 |
+
let v_12 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 105 |
+
r5 = vec4<f32>(v_12.x, r5.y, v_12.yz);
|
| 106 |
+
let v_13 = fract(r5.xzw);
|
| 107 |
+
r5 = vec4<f32>(v_13.x, r5.y, v_13.yz);
|
| 108 |
+
let v_14 = fma((-(r5.zzwz)).xz, vec2<f32>(0.125f), r5.xz);
|
| 109 |
+
let v_15 = r5;
|
| 110 |
+
r5 = vec4<f32>(v_14.x, v_15.y, v_14.y, v_15.w);
|
| 111 |
+
let v_16 = fma(r0.xyz, vec3<f32>(256.0f), r5.xzw);
|
| 112 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 113 |
+
let v_17 = (r0.xyz + vec3<f32>(-128.0f));
|
| 114 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 115 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 116 |
+
r0.w = inverseSqrt(r0.w);
|
| 117 |
+
let v_18 = (r0.www * r0.xyz);
|
| 118 |
+
r0 = vec4<f32>(v_18.xyz, r0.w);
|
| 119 |
+
r0.w = min(r3.w, 1.0f);
|
| 120 |
+
r3.w = dot(r1.yzw, r1.yzw);
|
| 121 |
+
r3.w = inverseSqrt(r3.w);
|
| 122 |
+
let v_19 = (r1.yzw * r3.www);
|
| 123 |
+
r1 = vec4<f32>(r1.x, v_19.xyz);
|
| 124 |
+
r2.w = select(1.0f, 0.0f, (bitcast<u32>(r2.w) != 0u));
|
| 125 |
+
r1.x = (r1.x * r2.w);
|
| 126 |
+
let v_20 = ((-(cb12_12.tint_symbol_2[1u].zzxy)).xzw * cb12_12.tint_symbol_2[2u].yzx);
|
| 127 |
+
r5 = vec4<f32>(v_20.x, r5.y, v_20.yz);
|
| 128 |
+
let v_21 = -(cb12_12.tint_symbol_2[1u].yyzx);
|
| 129 |
+
let v_22 = -(r5.xxzw);
|
| 130 |
+
let v_23 = fma(v_21.xzw, cb12_12.tint_symbol_2[2u].zxy, v_22.xzw);
|
| 131 |
+
r5 = vec4<f32>(v_23.x, r5.y, v_23.yz);
|
| 132 |
+
let v_24 = -(r3.xyzx);
|
| 133 |
+
r6.x = dot(r5.xzw, v_24.xyz);
|
| 134 |
+
let v_25 = -(r3.xyzx);
|
| 135 |
+
r6.y = dot(cb12_12.tint_symbol_2[2u].xyz, v_25.xyz);
|
| 136 |
+
r2.w = dot(v_7.xyz, (-(r3.xyzx)).xyz);
|
| 137 |
+
r3.w = fma((-(cb12_12.tint_symbol_2[5u].xxxx)).w, cb12_12.tint_symbol_2[5u].x, 1.0f);
|
| 138 |
+
r3.w = sqrt(r3.w);
|
| 139 |
+
r3.w = (cb12_12.tint_symbol_2[5u].x / r3.w);
|
| 140 |
+
r3.w = (r3.w * 0.5f);
|
| 141 |
+
r2.w = (r3.w / r2.w);
|
| 142 |
+
let v_26 = clamp(fma(r6.xyxx, r2.wwww, vec4<f32>(0.5f, 0.5f, 0.0f, 0.0f)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 143 |
+
r6 = vec4<f32>(v_26.xy, r6.zw);
|
| 144 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_2[11u].x == 1.0f)));
|
| 145 |
+
r3.w = ((-(r6.yyyy)).w + 1.0f);
|
| 146 |
+
let v_27 = bitcast<u32>(r2.w);
|
| 147 |
+
let v_28 = r3.w;
|
| 148 |
+
r6.z = select(r6.y, v_28, (v_27 != 0u));
|
| 149 |
+
let v_29 = textureSampleLevel(t2, s2, r6.xzxx.xy, 0.0f).xyz;
|
| 150 |
+
r5 = vec4<f32>(v_29.x, r5.y, v_29.yz);
|
| 151 |
+
let v_30 = fma(r5.xzw, r5.xzw, vec3<f32>(-1.0f));
|
| 152 |
+
r5 = vec4<f32>(v_30.x, r5.y, v_30.yz);
|
| 153 |
+
let v_31 = fma(cb12_12.tint_symbol_2[11u].yyy, r5.xzw, vec3<f32>(1.0f));
|
| 154 |
+
r5 = vec4<f32>(v_31.x, r5.y, v_31.yz);
|
| 155 |
+
let v_32 = (r5.xzw * cb12_12.tint_symbol_2[3u].xyz);
|
| 156 |
+
r5 = vec4<f32>(v_32.x, r5.y, v_32.yz);
|
| 157 |
+
let v_33 = (r5.xzw * cb12_12.tint_symbol_2[3u].www);
|
| 158 |
+
r5 = vec4<f32>(v_33.x, r5.y, v_33.yz);
|
| 159 |
+
let v_34 = dot(r0.xyz, r3.xyz);
|
| 160 |
+
r2.w = clamp(vec4<f32>(v_34, v_34, v_34, v_34).w, 0.0f, 1.0f);
|
| 161 |
+
let v_35 = dot((-(r1.yzwy)).xyz, r0.xyz);
|
| 162 |
+
r0.x = clamp(vec4<f32>(v_35, v_35, v_35, v_35).x, 0.0f, 1.0f);
|
| 163 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 164 |
+
r0.y = (r0.x * r0.x);
|
| 165 |
+
r0.y = (r0.y * r0.y);
|
| 166 |
+
r0.x = (r0.x * r0.y);
|
| 167 |
+
r0.y = ((-(r5.yyyy)).y + 1.0f);
|
| 168 |
+
r0.x = fma(r5.y, r0.x, r0.y);
|
| 169 |
+
r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
|
| 170 |
+
r0.x = (r0.x * r2.w);
|
| 171 |
+
r0.y = (r2.z + cb12_12.tint_symbol_2[7u].z);
|
| 172 |
+
r0.y = ((-(r0.yyyy)).y / r3.z);
|
| 173 |
+
r3 = fma(r3.xyyx, r0.yyyy, r2.xyyx);
|
| 174 |
+
r6 = (cb12_12.tint_symbol_2[7u].wwww * vec4<f32>(15.0f, 15.0f, -15.0f, -15.0f));
|
| 175 |
+
r3 = fma(r3, vec4<f32>(1.0f, 1.0f, 0.74545997381210327148f, 0.74545997381210327148f), r6);
|
| 176 |
+
let v_36 = textureSample(t3, s3, r3.xyxx.xy).xyz;
|
| 177 |
+
r1 = vec4<f32>(r1.x, v_36.xyz);
|
| 178 |
+
let v_37 = textureSample(t3, s3, r3.zwzz.xy).xyz;
|
| 179 |
+
r2 = vec4<f32>(v_37.xy, r2.z, v_37.z);
|
| 180 |
+
let v_38 = (r1.yzw * r2.xyw);
|
| 181 |
+
r1 = vec4<f32>(r1.x, v_38.xyz);
|
| 182 |
+
let v_39 = (r1.yzw * vec3<f32>(10.0f));
|
| 183 |
+
r1 = vec4<f32>(r1.x, v_39.xyz);
|
| 184 |
+
r0.z = ((-(r2.zzzz)).z + cb12_12.tint_symbol_2[7u].z);
|
| 185 |
+
r0.z = clamp(((r0.zzzz + r0.zzzz)).z, 0.0f, 1.0f);
|
| 186 |
+
r0.y = ((-(r0.yyyy)).y + 25.0f);
|
| 187 |
+
r0.y = clamp(((r0.yyyy * vec4<f32>(0.03999999910593032837f))).y, 0.0f, 1.0f);
|
| 188 |
+
let v_40 = (r0.yyy * r1.yzw);
|
| 189 |
+
r1 = vec4<f32>(r1.x, v_40.xyz);
|
| 190 |
+
let v_41 = -(r0.xxxx);
|
| 191 |
+
let v_42 = fma(r0.xxx, r1.yzw, v_41.yzw);
|
| 192 |
+
r1 = vec4<f32>(r1.x, v_42.xyz);
|
| 193 |
+
let v_43 = fma(r0.zzz, r1.yzw, r0.xxx);
|
| 194 |
+
r0 = vec4<f32>(v_43.xyz, r0.w);
|
| 195 |
+
let v_44 = (r0.xyz * r4.xyz);
|
| 196 |
+
r0 = vec4<f32>(v_44.xyz, r0.w);
|
| 197 |
+
let v_45 = (r5.xzw * r0.xyz);
|
| 198 |
+
r0 = vec4<f32>(v_45.xyz, r0.w);
|
| 199 |
+
let v_46 = (r1.xxx * r0.xyz);
|
| 200 |
+
r0 = vec4<f32>(v_46.xyz, r0.w);
|
| 201 |
+
let v_47 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 202 |
+
o0 = vec4<f32>(v_47.xyz, o0.w);
|
| 203 |
+
o0.w = 1.0f;
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
fn v_8(v_48 : bool) {
|
| 207 |
+
if (v_48) {
|
| 208 |
+
discard;
|
| 209 |
+
return;
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
@fragment
|
| 214 |
+
fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
|
| 215 |
+
main_inner(v1, v2, v3);
|
| 216 |
+
return o0;
|
| 217 |
+
}
|
b/8b0b5899ed/shaders/e1c5826214bcb103.wgsl
ADDED
|
@@ -0,0 +1,62 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
struct cb12_struct {
|
| 8 |
+
tint_symbol : array<vec4<f32>, 12u>,
|
| 9 |
+
}
|
| 10 |
+
|
| 11 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 12 |
+
|
| 13 |
+
var<private> o0 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> o1 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> o2 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> o3 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>) {
|
| 22 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 23 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 24 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 25 |
+
r0 = fma(v0.wwww, cb1_1.tint_symbol[11u], r0);
|
| 26 |
+
r1 = (r0 * vec4<f32>(1.0f, 1.0f, 0.99999988079071044922f, 1.0f));
|
| 27 |
+
o0 = r1;
|
| 28 |
+
let v = r1;
|
| 29 |
+
o2 = vec4<f32>(o2.xy, v.ww);
|
| 30 |
+
let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 31 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 32 |
+
let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 33 |
+
r1 = vec4<f32>(v_2.xyz, r1.w);
|
| 34 |
+
let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
|
| 35 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 36 |
+
let v_4 = fma(v0.www, cb1_1.tint_symbol[3u].xyz, r1.xyz);
|
| 37 |
+
o1 = vec4<f32>(v_4.xyz, o1.w);
|
| 38 |
+
o1.w = 0.0f;
|
| 39 |
+
let v_5 = (r0.xwy * vec3<f32>(0.5f));
|
| 40 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 41 |
+
let v_6 = -(r0.zzzz);
|
| 42 |
+
o2.y = fma(r0.w, 0.5f, v_6.y);
|
| 43 |
+
o2.x = (r0.y + r0.x);
|
| 44 |
+
o3 = v1.xyxy;
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
struct tint_symbol_1 {
|
| 48 |
+
@builtin(position)
|
| 49 |
+
o0 : vec4<f32>,
|
| 50 |
+
@location(1u)
|
| 51 |
+
o1 : vec4<f32>,
|
| 52 |
+
@location(2u)
|
| 53 |
+
o2 : vec4<f32>,
|
| 54 |
+
@location(3u)
|
| 55 |
+
o3 : vec4<f32>,
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
@vertex
|
| 59 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>) -> tint_symbol_1 {
|
| 60 |
+
main_inner(v0, v1);
|
| 61 |
+
return tint_symbol_1(o0, o1, o2, o3);
|
| 62 |
+
}
|
b/8b0b5899ed/shaders/e1c783508cf7c07a.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/e1c783508cf7c07a.wgsl
ADDED
|
@@ -0,0 +1,604 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
struct cb16_struct {
|
| 22 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 26 |
+
|
| 27 |
+
struct cb18_struct {
|
| 28 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 32 |
+
|
| 33 |
+
struct cb50_struct {
|
| 34 |
+
tint_symbol_2 : array<vec4<f32>, 50u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 38 |
+
|
| 39 |
+
struct cb7_struct {
|
| 40 |
+
tint_symbol_3 : array<vec4<f32>, 7u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
|
| 44 |
+
|
| 45 |
+
struct cb9_struct {
|
| 46 |
+
tint_symbol_4 : array<vec4<f32>, 9u>,
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb9_struct;
|
| 50 |
+
|
| 51 |
+
struct cb1_struct {
|
| 52 |
+
tint_symbol_5 : array<vec4<f32>, 1u>,
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(7u) var<uniform> cb7_7 : cb1_struct;
|
| 56 |
+
|
| 57 |
+
struct cb16_struct_1 {
|
| 58 |
+
tint_symbol_6 : array<vec4<f32>, 16u>,
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb16_struct_1;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(29u) var s13 : sampler;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(45u) var t13 : texture_2d<f32>;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(71u) var t39 : texture_2d<f32>;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(72u) var t40 : texture_2d<f32>;
|
| 98 |
+
|
| 99 |
+
var<private> v5 : vec4<f32>;
|
| 100 |
+
|
| 101 |
+
var<private> v6 : array<f32, 4u>;
|
| 102 |
+
|
| 103 |
+
var<private> o0 : vec4<f32>;
|
| 104 |
+
|
| 105 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 106 |
+
|
| 107 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 108 |
+
|
| 109 |
+
struct tint_symbol_8 {
|
| 110 |
+
tint_symbol_7 : array<vec4<u32>, 3u>,
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
|
| 114 |
+
|
| 115 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
|
| 116 |
+
var v_2 : vec4<f32> = v_1;
|
| 117 |
+
v_2.w = (1.0f / v_1.w);
|
| 118 |
+
v5 = v_2;
|
| 119 |
+
x1[0u].x = v6[0u];
|
| 120 |
+
x1[0u].y = v6[1u];
|
| 121 |
+
x1[0u].z = v6[2u];
|
| 122 |
+
x1[0u].w = v6[3u];
|
| 123 |
+
let v_3 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 124 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 125 |
+
let v_4 = (r0.yyy * cb6_6.tint_symbol_6[1u].xyz);
|
| 126 |
+
r1 = vec4<f32>(v_4.xyz, r1.w);
|
| 127 |
+
let v_5 = fma(r0.xxx, cb6_6.tint_symbol_6[0u].xyz, r1.xyz);
|
| 128 |
+
r0 = vec4<f32>(v_5.xy, r0.z, v_5.z);
|
| 129 |
+
let v_6 = fma(r0.zzz, cb6_6.tint_symbol_6[2u].xyz, r0.xyw);
|
| 130 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 131 |
+
let v_7 = fma(r0.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
|
| 132 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 133 |
+
let v_8 = &(x0[0u]);
|
| 134 |
+
let v_9 = r1;
|
| 135 |
+
*(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
|
| 136 |
+
let v_10 = abs(r1.yyyy);
|
| 137 |
+
r0.w = max(v_10.w, abs(r1.xxxx).w);
|
| 138 |
+
let v_11 = fma(r0.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
|
| 139 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 140 |
+
let v_12 = &(x0[1u]);
|
| 141 |
+
let v_13 = r1;
|
| 142 |
+
*(v_12) = vec4<f32>(v_13.xyz, (*(v_12)).w);
|
| 143 |
+
let v_14 = abs(r1.yyyy);
|
| 144 |
+
r1.x = max(v_14.x, abs(r1.xxxx).x);
|
| 145 |
+
let v_15 = fma(r0.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
|
| 146 |
+
r1 = vec4<f32>(r1.x, v_15.xyz);
|
| 147 |
+
let v_16 = fma(r0.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
|
| 148 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 149 |
+
let v_17 = &(x0[2u]);
|
| 150 |
+
let v_18 = r1;
|
| 151 |
+
*(v_17) = vec4<f32>(v_18.yzw, (*(v_17)).w);
|
| 152 |
+
let v_19 = abs(r1.zzzz);
|
| 153 |
+
r1.y = max(v_19.y, abs(r1.yyyy).y);
|
| 154 |
+
let v_20 = &(x0[3u]);
|
| 155 |
+
let v_21 = r0;
|
| 156 |
+
*(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
|
| 157 |
+
let v_22 = abs(r0.yyyy);
|
| 158 |
+
r0.x = max(v_22.x, abs(r0.xxxx).x);
|
| 159 |
+
r0.x = clamp(fma(r0.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 160 |
+
let v_23 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 161 |
+
let v_24 = r2;
|
| 162 |
+
r2 = vec4<f32>(v_24.x, v_23.x, v_24.z, v_23.y);
|
| 163 |
+
r0.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f);
|
| 164 |
+
r0.y = (r0.y * 0.5f);
|
| 165 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.y)));
|
| 166 |
+
let v_25 = (bitcast<u32>(r0.z) != 0u);
|
| 167 |
+
let v_26 = bitcast<f32>(v.tint_symbol_7[0i].x);
|
| 168 |
+
r0.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_26, v_25);
|
| 169 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.y)));
|
| 170 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.y)));
|
| 171 |
+
let v_27 = bitcast<u32>(r1.x);
|
| 172 |
+
r0.z = select(r0.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_27 != 0u));
|
| 173 |
+
let v_28 = bitcast<u32>(r0.y);
|
| 174 |
+
r0.y = select(r0.z, 0.0f, (v_28 != 0u));
|
| 175 |
+
let v_29 = x0[bitcast<i32>(r0.y)];
|
| 176 |
+
r1 = vec4<f32>(v_29.xyz, r1.w);
|
| 177 |
+
r0.y = f32(bitcast<i32>(r0.y));
|
| 178 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy)));
|
| 179 |
+
r0.y = (r0.y + 0.5f);
|
| 180 |
+
r0.y = (r0.y * 0.25f);
|
| 181 |
+
r4.y = fma(r1.y, 0.25f, r0.y);
|
| 182 |
+
r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
|
| 183 |
+
r0.y = dot(r3, cb6_6.tint_symbol_6[12u]);
|
| 184 |
+
r0.z = dot(r3, cb6_6.tint_symbol_6[13u]);
|
| 185 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
|
| 186 |
+
r0.y = ((-(r0.yyyy)).y + r1.z);
|
| 187 |
+
r3.z = dpdx(r0.y);
|
| 188 |
+
r5.w = dpdy(r0.y);
|
| 189 |
+
r4.x = (r1.x + 0.5f);
|
| 190 |
+
let v_30 = dpdx(r4.xyy);
|
| 191 |
+
r3 = vec4<f32>(v_30.xy, r3.z, v_30.z);
|
| 192 |
+
let v_31 = dpdy(r4.yxy);
|
| 193 |
+
r5 = vec4<f32>(v_31.xyz, r5.w);
|
| 194 |
+
let v_32 = (r5.yw * r3.yw);
|
| 195 |
+
r1 = vec4<f32>(v_32.xy, r1.zw);
|
| 196 |
+
let v_33 = -(r1.xyxx);
|
| 197 |
+
let v_34 = fma(r3.xz, r5.xz, v_33.xy);
|
| 198 |
+
r6 = vec4<f32>(v_34.xy, r6.zw);
|
| 199 |
+
r1.x = (r3.z * r5.y);
|
| 200 |
+
let v_35 = -(r1.xxxx);
|
| 201 |
+
r6.z = fma(r3.x, r5.w, v_35.z);
|
| 202 |
+
r1.x = (1.0f / r6.x);
|
| 203 |
+
let v_36 = (r1.xx * r6.yz);
|
| 204 |
+
r1 = vec4<f32>(v_36.xy, r1.zw);
|
| 205 |
+
let v_37 = max(r1.xy, vec2<f32>());
|
| 206 |
+
r1 = vec4<f32>(v_37.xy, r1.zw);
|
| 207 |
+
let v_38 = min(r1.xy, vec2<f32>(0.5f));
|
| 208 |
+
r1 = vec4<f32>(v_38.xy, r1.zw);
|
| 209 |
+
r0.y = fma((-(r0.zzzz)).y, r1.x, r0.y);
|
| 210 |
+
r0.y = fma((-(r0.zzzz)).y, r1.y, r0.y);
|
| 211 |
+
let v_39 = bitcast<u32>(r0.w);
|
| 212 |
+
let v_40 = r0.y;
|
| 213 |
+
r2.z = select(r1.z, v_40, (v_39 != 0u));
|
| 214 |
+
r4.z = 0.0f;
|
| 215 |
+
let v_41 = (r2.ywz + r4.xyz);
|
| 216 |
+
r0 = vec4<f32>(r0.x, v_41.xyz);
|
| 217 |
+
let v_42 = r0.yzyy;
|
| 218 |
+
r1.x = textureSampleCompareLevel(t15, s15, v_42.xy, r0.w);
|
| 219 |
+
let v_43 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 220 |
+
r2 = vec4<f32>(v_43.xy, r2.zw);
|
| 221 |
+
let v_44 = (r4.xyz + r2.xyz);
|
| 222 |
+
r0 = vec4<f32>(r0.x, v_44.xyz);
|
| 223 |
+
let v_45 = r0.yzyy;
|
| 224 |
+
r1.y = textureSampleCompareLevel(t15, s15, v_45.xy, r0.w);
|
| 225 |
+
let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 226 |
+
r2 = vec4<f32>(v_46.xy, r2.zw);
|
| 227 |
+
let v_47 = (r4.xyz + r2.xyz);
|
| 228 |
+
r0 = vec4<f32>(r0.x, v_47.xyz);
|
| 229 |
+
let v_48 = r0.yzyy;
|
| 230 |
+
r1.z = textureSampleCompareLevel(t15, s15, v_48.xy, r0.w);
|
| 231 |
+
let v_49 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 232 |
+
r2 = vec4<f32>(v_49.xy, r2.zw);
|
| 233 |
+
let v_50 = (r4.xyz + r2.xyz);
|
| 234 |
+
r0 = vec4<f32>(r0.x, v_50.xyz);
|
| 235 |
+
let v_51 = r0.yzyy;
|
| 236 |
+
r1.w = textureSampleCompareLevel(t15, s15, v_51.xy, r0.w);
|
| 237 |
+
let v_52 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 238 |
+
r2 = vec4<f32>(v_52.xy, r2.zw);
|
| 239 |
+
let v_53 = (r4.xyz + r2.xyz);
|
| 240 |
+
r0 = vec4<f32>(r0.x, v_53.xyz);
|
| 241 |
+
let v_54 = r0.yzyy;
|
| 242 |
+
r3.x = textureSampleCompareLevel(t15, s15, v_54.xy, r0.w);
|
| 243 |
+
let v_55 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 244 |
+
r2 = vec4<f32>(v_55.xy, r2.zw);
|
| 245 |
+
let v_56 = (r4.xyz + r2.xyz);
|
| 246 |
+
r0 = vec4<f32>(r0.x, v_56.xyz);
|
| 247 |
+
let v_57 = r0.yzyy;
|
| 248 |
+
r3.y = textureSampleCompareLevel(t15, s15, v_57.xy, r0.w);
|
| 249 |
+
let v_58 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 250 |
+
r2 = vec4<f32>(v_58.xy, r2.zw);
|
| 251 |
+
let v_59 = (r4.xyz + r2.xyz);
|
| 252 |
+
r0 = vec4<f32>(r0.x, v_59.xyz);
|
| 253 |
+
let v_60 = r0.yzyy;
|
| 254 |
+
r3.z = textureSampleCompareLevel(t15, s15, v_60.xy, r0.w);
|
| 255 |
+
let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 256 |
+
r2 = vec4<f32>(v_61.xy, r2.zw);
|
| 257 |
+
let v_62 = (r4.xyz + r2.xyz);
|
| 258 |
+
r0 = vec4<f32>(r0.x, v_62.xyz);
|
| 259 |
+
let v_63 = r0.yzyy;
|
| 260 |
+
r3.w = textureSampleCompareLevel(t15, s15, v_63.xy, r0.w);
|
| 261 |
+
r1 = (r1 + r3);
|
| 262 |
+
let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 263 |
+
r2 = vec4<f32>(v_64.xy, r2.zw);
|
| 264 |
+
let v_65 = (r4.xyz + r2.xyz);
|
| 265 |
+
r0 = vec4<f32>(r0.x, v_65.xyz);
|
| 266 |
+
let v_66 = r0.yzyy;
|
| 267 |
+
r3.x = textureSampleCompareLevel(t15, s15, v_66.xy, r0.w);
|
| 268 |
+
let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 269 |
+
r2 = vec4<f32>(v_67.xy, r2.zw);
|
| 270 |
+
let v_68 = (r4.xyz + r2.xyz);
|
| 271 |
+
r0 = vec4<f32>(r0.x, v_68.xyz);
|
| 272 |
+
let v_69 = r0.yzyy;
|
| 273 |
+
r3.y = textureSampleCompareLevel(t15, s15, v_69.xy, r0.w);
|
| 274 |
+
let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 275 |
+
r2 = vec4<f32>(v_70.xy, r2.zw);
|
| 276 |
+
let v_71 = (r4.xyz + r2.xyz);
|
| 277 |
+
r0 = vec4<f32>(r0.x, v_71.xyz);
|
| 278 |
+
let v_72 = r0.yzyy;
|
| 279 |
+
r3.z = textureSampleCompareLevel(t15, s15, v_72.xy, r0.w);
|
| 280 |
+
let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 281 |
+
r2 = vec4<f32>(v_73.xy, r2.zw);
|
| 282 |
+
let v_74 = (r4.xyz + r2.xyz);
|
| 283 |
+
r0 = vec4<f32>(r0.x, v_74.xyz);
|
| 284 |
+
let v_75 = r0.yzyy;
|
| 285 |
+
r3.w = textureSampleCompareLevel(t15, s15, v_75.xy, r0.w);
|
| 286 |
+
r1 = (r1 + r3);
|
| 287 |
+
r3.z = r2.z;
|
| 288 |
+
r5.z = r3.z;
|
| 289 |
+
r6.z = r5.z;
|
| 290 |
+
let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 291 |
+
r6 = vec4<f32>(v_76.xy, r6.zw);
|
| 292 |
+
let v_77 = (r4.xyz + r6.xyz);
|
| 293 |
+
r0 = vec4<f32>(r0.x, v_77.xyz);
|
| 294 |
+
let v_78 = r0.yzyy;
|
| 295 |
+
r6.w = textureSampleCompareLevel(t15, s15, v_78.xy, r0.w);
|
| 296 |
+
let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 297 |
+
r2 = vec4<f32>(v_79.xy, r2.zw);
|
| 298 |
+
let v_80 = (r4.xyz + r2.xyz);
|
| 299 |
+
r0 = vec4<f32>(r0.x, v_80.xyz);
|
| 300 |
+
let v_81 = r0.yzyy;
|
| 301 |
+
r6.x = textureSampleCompareLevel(t15, s15, v_81.xy, r0.w);
|
| 302 |
+
let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 303 |
+
r3 = vec4<f32>(v_82.xy, r3.zw);
|
| 304 |
+
let v_83 = (r4.xyz + r3.xyz);
|
| 305 |
+
r0 = vec4<f32>(r0.x, v_83.xyz);
|
| 306 |
+
let v_84 = r0.yzyy;
|
| 307 |
+
r6.y = textureSampleCompareLevel(t15, s15, v_84.xy, r0.w);
|
| 308 |
+
let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 309 |
+
r5 = vec4<f32>(v_85.xy, r5.zw);
|
| 310 |
+
let v_86 = (r4.xyz + r5.xyz);
|
| 311 |
+
r0 = vec4<f32>(r0.x, v_86.xyz);
|
| 312 |
+
let v_87 = r0.yzyy;
|
| 313 |
+
r6.z = textureSampleCompareLevel(t15, s15, v_87.xy, r0.w);
|
| 314 |
+
r1 = (r1 + r6);
|
| 315 |
+
r0.y = dot(r1, vec4<f32>(1.0f));
|
| 316 |
+
let v_88 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 317 |
+
r1 = vec4<f32>(v_88.xyz, r1.w);
|
| 318 |
+
r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 319 |
+
r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
|
| 320 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 321 |
+
r0.x = (r0.x * r0.z);
|
| 322 |
+
r0.x = fma(r0.y, 0.0625f, r0.x);
|
| 323 |
+
r0.x = (r0.x * r0.x);
|
| 324 |
+
r0.x = min(r0.x, 1.0f);
|
| 325 |
+
r0.y = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).y, 0.0f, 1.0f);
|
| 326 |
+
r0.y = sqrt(r0.y);
|
| 327 |
+
r0.y = (r0.y * cb6_6.tint_symbol_6[3u].z);
|
| 328 |
+
let v_89 = -(r0.xxxx);
|
| 329 |
+
r0.x = fma(r0.y, v_89.x, r0.x);
|
| 330 |
+
r2.x = (-(cb6_6.tint_symbol_6[15u].wwww)).x;
|
| 331 |
+
let v_90 = r2;
|
| 332 |
+
r2 = vec4<f32>(v_90.x, 0.0f, v_90.z, 0.5f);
|
| 333 |
+
let v_91 = fma(v2.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
|
| 334 |
+
let v_92 = r0;
|
| 335 |
+
r0 = vec4<f32>(v_92.x, v_91.xy, v_92.w);
|
| 336 |
+
r3 = textureSample(t12, s12, r0.yzyy.xy);
|
| 337 |
+
r2.z = r3.y;
|
| 338 |
+
r2 = textureSample(t13, s13, r2.zwzz.xy);
|
| 339 |
+
r0.x = (r0.x * r2.x);
|
| 340 |
+
let v_93 = (v0.xy * cb11_11.tint_symbol_4[0u].xx);
|
| 341 |
+
let v_94 = r0;
|
| 342 |
+
r0 = vec4<f32>(v_94.x, v_93.xy, v_94.w);
|
| 343 |
+
r2 = textureSample(t0, s0, r0.yzyy.xy);
|
| 344 |
+
let v_95 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
|
| 345 |
+
r0 = vec4<f32>(r0.x, v_95.xyz);
|
| 346 |
+
r2 = textureSample(t3, s3, v0.zwzz.xy);
|
| 347 |
+
let v_96 = -(r0.yzwy);
|
| 348 |
+
let v_97 = fma(r2.xyz, cb11_11.tint_symbol_4[1u].xyz, v_96.xyz);
|
| 349 |
+
r2 = vec4<f32>(v_97.xyz, r2.w);
|
| 350 |
+
r1.w = (r2.w * cb11_11.tint_symbol_4[1u].w);
|
| 351 |
+
let v_98 = fma(r1.www, r2.xyz, r0.yzw);
|
| 352 |
+
r0 = vec4<f32>(r0.x, v_98.xyz);
|
| 353 |
+
let v_99 = -(r0.yzwy);
|
| 354 |
+
let v_100 = fma(cb11_11.tint_symbol_4[4u].xyz, cb11_11.tint_symbol_4[3u].yyy, v_99.xyz);
|
| 355 |
+
r2 = vec4<f32>(v_100.xyz, r2.w);
|
| 356 |
+
r1.w = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[3u].z);
|
| 357 |
+
let v_101 = ((-(cb11_11.tint_symbol_4[3u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
|
| 358 |
+
r3 = vec4<f32>(v_101.xy, r3.zw);
|
| 359 |
+
let v_102 = (r3.yy * v0.xy);
|
| 360 |
+
let v_103 = r3;
|
| 361 |
+
r3 = vec4<f32>(v_103.x, v_102.xy, v_103.w);
|
| 362 |
+
r4 = textureSample(t4, s4, r3.yzyy.xy);
|
| 363 |
+
r2.w = ((-(r4.xxxx)).w + r4.z);
|
| 364 |
+
r4.x = fma(r1.w, r2.w, r4.x);
|
| 365 |
+
let v_104 = (r4.xy * cb11_11.tint_symbol_4[3u].xx);
|
| 366 |
+
let v_105 = r3;
|
| 367 |
+
r3 = vec4<f32>(v_105.x, v_104.xy, v_105.w);
|
| 368 |
+
r1.w = fma(v4.z, r3.x, -1.0f);
|
| 369 |
+
r1.w = fma(r3.x, r1.w, 1.0f);
|
| 370 |
+
r2.w = (r3.x * v4.z);
|
| 371 |
+
r2.w = (r2.w * cb11_11.tint_symbol_4[3u].x);
|
| 372 |
+
r3.x = (r1.w * r3.y);
|
| 373 |
+
r1.w = fma((-(r3.zzzz)).w, r1.w, 1.0f);
|
| 374 |
+
let v_106 = fma(r3.xxx, r2.xyz, r0.yzw);
|
| 375 |
+
r0 = vec4<f32>(r0.x, v_106.xyz);
|
| 376 |
+
let v_107 = ((-(r0.yzwy)).xyz + r4.zzz);
|
| 377 |
+
r2 = vec4<f32>(v_107.xyz, r2.w);
|
| 378 |
+
let v_108 = fma(r2.www, r2.xyz, r0.yzw);
|
| 379 |
+
r0 = vec4<f32>(r0.x, v_108.xyz);
|
| 380 |
+
r2.x = (cb11_11.tint_symbol_4[3u].w * cb11_11.tint_symbol_4[7u].y);
|
| 381 |
+
r2.x = (r2.x * v4.x);
|
| 382 |
+
let v_109 = (v0.xy * cb11_11.tint_symbol_4[6u].ww);
|
| 383 |
+
let v_110 = r2;
|
| 384 |
+
r2 = vec4<f32>(v_110.x, v_109.xy, v_110.w);
|
| 385 |
+
r3 = textureSample(t5, s5, r2.yzyy.xy);
|
| 386 |
+
let v_111 = (r3.xy * r3.xy);
|
| 387 |
+
r3 = vec4<f32>(v_111.xy, r3.zw);
|
| 388 |
+
r2.y = dot(r3.xyz, cb11_11.tint_symbol_4[6u].xyz);
|
| 389 |
+
r2.x = (r2.y * r2.x);
|
| 390 |
+
r2.y = (r2.y * cb11_11.tint_symbol_4[5u].y);
|
| 391 |
+
r2.y = (r2.y * v4.x);
|
| 392 |
+
r2.y = (r2.y * v1.w);
|
| 393 |
+
r1.w = clamp(((r1.wwww * r2.yyyy)).w, 0.0f, 1.0f);
|
| 394 |
+
let v_112 = (r2.xxx * cb11_11.tint_symbol_4[8u].xyz);
|
| 395 |
+
r2 = vec4<f32>(v_112.xyz, r2.w);
|
| 396 |
+
r2.w = fma(cb11_11.tint_symbol_4[7u].x, r3.w, 0.00000000999999993923f);
|
| 397 |
+
r3.x = dot(v3.xyz, v3.xyz);
|
| 398 |
+
r3.x = inverseSqrt(r3.x);
|
| 399 |
+
let v_113 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 400 |
+
r4 = vec4<f32>(((v_113.xyz + vec3<f32>(0.0f, 0.0f, -1.0f))).xyz, r4.w);
|
| 401 |
+
let v_114 = fma(cb11_11.tint_symbol_4[8u].www, r4.xyz, cb3_3.tint_symbol_2[0u].xyz);
|
| 402 |
+
r4 = vec4<f32>(v_114.xyz, r4.w);
|
| 403 |
+
let v_115 = -(r4.xyzx);
|
| 404 |
+
let v_116 = fma(v3.xyz, r3.xxx, v_115.xyz);
|
| 405 |
+
r3 = vec4<f32>(v_116.xyz, r3.w);
|
| 406 |
+
r4.x = dot(r3.xyz, r3.xyz);
|
| 407 |
+
r4.x = inverseSqrt(r4.x);
|
| 408 |
+
let v_117 = (r3.xyz * r4.xxx);
|
| 409 |
+
r3 = vec4<f32>(v_117.xyz, r3.w);
|
| 410 |
+
r4.x = dot(v1.xyz, v1.xyz);
|
| 411 |
+
r4.x = inverseSqrt(r4.x);
|
| 412 |
+
let v_118 = (r4.xxx * v1.xyz);
|
| 413 |
+
r4 = vec4<f32>(r4.x, v_118.xyz);
|
| 414 |
+
r4.x = fma(v1.z, r4.x, cb3_3.tint_symbol_2[43u].w);
|
| 415 |
+
r4.x = (r4.x * cb3_3.tint_symbol_2[44u].w);
|
| 416 |
+
r4.x = max(r4.x, 0.0f);
|
| 417 |
+
r3.x = dot(r4.yzw, r3.xyz);
|
| 418 |
+
r3.x = clamp(((r3.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 419 |
+
r3.x = log2(r3.x);
|
| 420 |
+
r2.w = (r2.w * r3.x);
|
| 421 |
+
r2.w = exp2(r2.w);
|
| 422 |
+
let v_119 = fma(r2.xyz, r2.www, r0.yzw);
|
| 423 |
+
r2 = vec4<f32>(v_119.xyz, r2.w);
|
| 424 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[7u].y)));
|
| 425 |
+
let v_120 = bitcast<vec3<u32>>(r2.www);
|
| 426 |
+
let v_121 = r2.xyz;
|
| 427 |
+
let v_122 = select(r0.yzw, v_121, (v_120 != vec3<u32>()));
|
| 428 |
+
r0 = vec4<f32>(r0.x, v_122.xyz);
|
| 429 |
+
let v_123 = min(r0.yzw, vec3<f32>(240.0f));
|
| 430 |
+
r0 = vec4<f32>(r0.x, v_123.xyz);
|
| 431 |
+
let v_124 = (r0.yzw * r0.yzw);
|
| 432 |
+
r0 = vec4<f32>(r0.x, v_124.xyz);
|
| 433 |
+
r2.x = fma(r3.w, cb11_11.tint_symbol_4[5u].x, -500.0f);
|
| 434 |
+
r2.x = max(r2.x, 0.0f);
|
| 435 |
+
let v_125 = -(r2.xxxx);
|
| 436 |
+
r2.y = fma(r3.w, cb11_11.tint_symbol_4[5u].x, v_125.y);
|
| 437 |
+
r2.x = (r2.x * 558.0f);
|
| 438 |
+
r2.x = fma(r2.y, 3.0f, r2.x);
|
| 439 |
+
let v_126 = (r2.xx + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 440 |
+
let v_127 = r2;
|
| 441 |
+
r2 = vec4<f32>(v_127.x, v_126.xy, v_127.w);
|
| 442 |
+
let v_128 = clamp(((r2.xxxx * vec4<f32>(0.00066666665952652693f, 0.0f, 0.0f, 0.00177619897294789553f))).xw, vec2<f32>(), vec2<f32>(1.0f));
|
| 443 |
+
r2 = vec4<f32>(v_128.x, r2.yz, v_128.y);
|
| 444 |
+
r2.y = (r2.y * 0.125f);
|
| 445 |
+
r3.x = dot(r1.xyz, r1.xyz);
|
| 446 |
+
r3.x = inverseSqrt(r3.x);
|
| 447 |
+
let v_129 = -(cb3_3.tint_symbol_2[0u].xxyz);
|
| 448 |
+
let v_130 = fma(r1.xyz, r3.xxx, v_129.yzw);
|
| 449 |
+
r3 = vec4<f32>(r3.x, v_130.xyz);
|
| 450 |
+
let v_131 = (r1.xyz * r3.xxx);
|
| 451 |
+
r1 = vec4<f32>(v_131.xyz, r1.w);
|
| 452 |
+
r3.x = dot(r3.yzw, r3.yzw);
|
| 453 |
+
r3.x = inverseSqrt(r3.x);
|
| 454 |
+
let v_132 = (r3.xxx * r3.yzw);
|
| 455 |
+
r3 = vec4<f32>(v_132.xyz, r3.w);
|
| 456 |
+
r3.w = dot(r4.yzw, r3.xyz);
|
| 457 |
+
let v_133 = dot(r3.xyz, v_113.xyz);
|
| 458 |
+
r3.y = clamp(vec4<f32>(v_133, v_133, v_133, v_133).y, 0.0f, 1.0f);
|
| 459 |
+
r3.z = clamp(((r3.wwww + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
|
| 460 |
+
r3.z = log2(r3.z);
|
| 461 |
+
r2.z = (r2.z * r3.z);
|
| 462 |
+
r2.z = exp2(r2.z);
|
| 463 |
+
let v_134 = dot(r1.xyz, r4.yzw);
|
| 464 |
+
r3.x = clamp(vec4<f32>(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f);
|
| 465 |
+
let v_135 = ((-(r3.xxyx)).yz + vec2<f32>(1.0f));
|
| 466 |
+
let v_136 = r3;
|
| 467 |
+
r3 = vec4<f32>(v_136.x, v_135.xy, v_136.w);
|
| 468 |
+
let v_137 = (r3.yz * r3.yz);
|
| 469 |
+
r5 = vec4<f32>(v_137.xy, r5.zw);
|
| 470 |
+
let v_138 = (r5.xy * r5.xy);
|
| 471 |
+
r5 = vec4<f32>(v_138.xy, r5.zw);
|
| 472 |
+
let v_139 = (r3.yz * r5.xy);
|
| 473 |
+
let v_140 = r3;
|
| 474 |
+
r3 = vec4<f32>(v_140.x, v_139.xy, v_140.w);
|
| 475 |
+
r3.w = ((-(cb11_11.tint_symbol_4[4u].wwww)).w + 1.0f);
|
| 476 |
+
let v_141 = fma(cb11_11.tint_symbol_4[4u].ww, r3.yz, r3.ww);
|
| 477 |
+
let v_142 = r3;
|
| 478 |
+
r3 = vec4<f32>(v_142.x, v_141.xy, v_142.w);
|
| 479 |
+
r2.z = (r2.z * r3.z);
|
| 480 |
+
r3.y = fma((-(r1.wwww)).y, r3.y, 1.0f);
|
| 481 |
+
r2.y = (r2.y * r2.z);
|
| 482 |
+
r1.w = (r1.w * r2.y);
|
| 483 |
+
let v_143 = dot(r4.yzw, v_113.xyz);
|
| 484 |
+
r2.y = clamp(vec4<f32>(v_143, v_143, v_143, v_143).y, 0.0f, 1.0f);
|
| 485 |
+
r1.w = (r1.w * r2.y);
|
| 486 |
+
r2.y = (r3.y * r2.y);
|
| 487 |
+
let v_144 = fma(r0.yzw, r2.yyy, r1.www);
|
| 488 |
+
r5 = vec4<f32>(v_144.xyz, r5.w);
|
| 489 |
+
let v_145 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 490 |
+
r5 = vec4<f32>(v_145.xyz, r5.w);
|
| 491 |
+
let v_146 = fma(cb3_3.tint_symbol_2[45u].xyz, r4.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 492 |
+
r6 = vec4<f32>(v_146.xyz, r6.w);
|
| 493 |
+
let v_147 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 494 |
+
r6 = vec4<f32>(v_147.xyz, r6.w);
|
| 495 |
+
let v_148 = fma(cb3_3.tint_symbol_2[47u].xyz, r4.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 496 |
+
r7 = vec4<f32>(v_148.xyz, r7.w);
|
| 497 |
+
let v_149 = fma(cb3_3.tint_symbol_2[43u].xyz, r4.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 498 |
+
r8 = vec4<f32>(v_149.xyz, r8.w);
|
| 499 |
+
r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 500 |
+
let v_150 = fma(r7.xyz, r1.www, r6.xyz);
|
| 501 |
+
r6 = vec4<f32>(v_150.xyz, r6.w);
|
| 502 |
+
r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f);
|
| 503 |
+
r1.w = (r1.w * cb2_2.tint_symbol_1[15u].y);
|
| 504 |
+
r1.w = (r1.w * r1.w);
|
| 505 |
+
let v_151 = (r1.www * r6.xyz);
|
| 506 |
+
r6 = vec4<f32>(v_151.xyz, r6.w);
|
| 507 |
+
r7.x = cb3_3.tint_symbol_2[46u].w;
|
| 508 |
+
r7.y = cb3_3.tint_symbol_2[47u].w;
|
| 509 |
+
r7.z = cb3_3.tint_symbol_2[48u].w;
|
| 510 |
+
let v_152 = dot(r7.xyz, r4.yzw);
|
| 511 |
+
r2.y = clamp(vec4<f32>(v_152, v_152, v_152, v_152).y, 0.0f, 1.0f);
|
| 512 |
+
let v_153 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.yyy, r8.xyz);
|
| 513 |
+
r7 = vec4<f32>(v_153.xyz, r7.w);
|
| 514 |
+
r2.y = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z);
|
| 515 |
+
let v_154 = fma(r7.xyz, r2.yyy, r6.xyz);
|
| 516 |
+
r6 = vec4<f32>(v_154.xyz, r6.w);
|
| 517 |
+
r1.w = max(r1.w, r2.y);
|
| 518 |
+
let v_155 = (r3.yyy * r6.xyz);
|
| 519 |
+
r6 = vec4<f32>(v_155.xyz, r6.w);
|
| 520 |
+
r2.y = ((-(r3.yyyy)).y + 1.0f);
|
| 521 |
+
let v_156 = (r0.yzw * r6.xyz);
|
| 522 |
+
r3 = vec4<f32>(r3.x, v_156.xyz);
|
| 523 |
+
let v_157 = fma(r5.xyz, r0.xxx, r3.yzw);
|
| 524 |
+
r3 = vec4<f32>(r3.x, v_157.xyz);
|
| 525 |
+
r0.x = dot((-(r1.xyzx)).xyz, r4.yzw);
|
| 526 |
+
r0.x = (r0.x + r0.x);
|
| 527 |
+
let v_158 = -(r0.xxxx);
|
| 528 |
+
let v_159 = -(r1.xyzx);
|
| 529 |
+
let v_160 = fma(r4.yzw, v_158.xyz, v_159.xyz);
|
| 530 |
+
r1 = vec4<f32>(v_160.xyz, r1.w);
|
| 531 |
+
let v_161 = (r1.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 532 |
+
r4 = vec4<f32>(v_161.xyz, r4.w);
|
| 533 |
+
r0.x = (abs(r1.zzzz).x + 1.0f);
|
| 534 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
|
| 535 |
+
let v_162 = (r4.xyz / r0.xxx);
|
| 536 |
+
r4 = vec4<f32>(v_162.xyz, r4.w);
|
| 537 |
+
let v_163 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 538 |
+
r4 = vec4<f32>(v_163.xyz, r4.w);
|
| 539 |
+
let v_164 = bitcast<vec2<u32>>(r1.xx);
|
| 540 |
+
let v_165 = r4.xy;
|
| 541 |
+
let v_166 = select(r4.zy, v_165, (v_164 != vec2<u32>()));
|
| 542 |
+
r1 = vec4<f32>(v_166.xy, r1.zw);
|
| 543 |
+
r0.x = ((-(r2.xxxx)).x + 1.0f);
|
| 544 |
+
r1.z = fma(r0.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 545 |
+
r2.x = (r0.x * cb5_5.tint_symbol_3[6u].z);
|
| 546 |
+
r0.x = (r0.x * r0.x);
|
| 547 |
+
r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 548 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x < r2.z)));
|
| 549 |
+
r0.x = fma(r0.x, 5.0f, r2.z);
|
| 550 |
+
let v_167 = bitcast<u32>(r2.x);
|
| 551 |
+
let v_168 = r1.z;
|
| 552 |
+
r0.x = select(r0.x, v_168, (v_167 != 0u));
|
| 553 |
+
let v_169 = r0.x;
|
| 554 |
+
r4 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_169);
|
| 555 |
+
let v_170 = (r1.www * r4.xyz);
|
| 556 |
+
r1 = vec4<f32>(v_170.xyz, r1.w);
|
| 557 |
+
let v_171 = (r2.www * r1.xyz);
|
| 558 |
+
r2 = vec4<f32>(v_171.x, r2.y, v_171.yz);
|
| 559 |
+
let v_172 = (r2.xzw * vec3<f32>(0.68169009685516357422f));
|
| 560 |
+
r2 = vec4<f32>(v_172.x, r2.y, v_172.yz);
|
| 561 |
+
let v_173 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r2.xzw);
|
| 562 |
+
r1 = vec4<f32>(v_173.xyz, r1.w);
|
| 563 |
+
let v_174 = fma(r1.xyz, r2.yyy, r3.yzw);
|
| 564 |
+
r1 = vec4<f32>(v_174.xyz, r1.w);
|
| 565 |
+
r0.x = (v4.x * cb11_11.tint_symbol_4[2u].x);
|
| 566 |
+
r0.x = (r0.x * cb11_11.tint_symbol_4[3u].z);
|
| 567 |
+
r0.x = (r3.x * r0.x);
|
| 568 |
+
let v_175 = fma(r0.yzw, r0.xxx, r1.xyz);
|
| 569 |
+
r0 = vec4<f32>(v_175.xyz, r0.w);
|
| 570 |
+
r1.x = (cb7_7.tint_symbol_5[0u].y + 1.0f);
|
| 571 |
+
let v_176 = v5.xy;
|
| 572 |
+
let v_177 = max(v_176, vec2<f32>(-2147483648.0f));
|
| 573 |
+
let v_178 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_177), vec2<i32>(2147483647i), (v_177 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_176 == v_176))));
|
| 574 |
+
r2 = vec4<f32>(v_178.xy, r2.zw);
|
| 575 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 576 |
+
r3 = textureLoad(t39, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
|
| 577 |
+
r2 = textureLoad(t40, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
|
| 578 |
+
r1.y = (r2.x * r2.x);
|
| 579 |
+
let v_179 = -(r3.xxxx);
|
| 580 |
+
r1.x = (r1.x + v_179.x);
|
| 581 |
+
r1.x = (cb7_7.tint_symbol_5[0u].x / r1.x);
|
| 582 |
+
r1.z = dot(v3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 583 |
+
r1.x = ((-(r1.xxxx)).x + r1.z);
|
| 584 |
+
r1.y = (r1.y * r1.x);
|
| 585 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f >= r1.x)));
|
| 586 |
+
r1.y = (r1.y * -78.43303680419921875f);
|
| 587 |
+
r1.y = exp2(r1.y);
|
| 588 |
+
r1.y = min(r1.y, 1.0f);
|
| 589 |
+
r1.y = (r1.y * cb2_2.tint_symbol_1[15u].x);
|
| 590 |
+
let v_180 = bitcast<u32>(r1.x);
|
| 591 |
+
let v_181 = cb2_2.tint_symbol_1[15u].x;
|
| 592 |
+
r0.w = select(r1.y, v_181, (v_180 != 0u));
|
| 593 |
+
let v_182 = bitcast<vec4<u32>>(r1.xxxx);
|
| 594 |
+
r0 = select(r0, vec4<f32>(), (v_182 != vec4<u32>()));
|
| 595 |
+
let v_183 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 596 |
+
o0 = vec4<f32>(v_183.xyz, o0.w);
|
| 597 |
+
o0.w = r0.w;
|
| 598 |
+
}
|
| 599 |
+
|
| 600 |
+
@fragment
|
| 601 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_184 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 602 |
+
main_inner(v0, v1, v2, v3, v4, v_184);
|
| 603 |
+
return o0;
|
| 604 |
+
}
|
b/8b0b5899ed/shaders/e1ceaaa12d73539a.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/e1ceaaa12d73539a.wgsl
ADDED
|
@@ -0,0 +1,300 @@
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|
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|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb19_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 22 |
+
|
| 23 |
+
struct cb15_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 28 |
+
|
| 29 |
+
struct cb2_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 34 |
+
|
| 35 |
+
struct cb4_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 54 |
+
|
| 55 |
+
var<private> o0 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> sample_pos : array<vec2<f32>, 31u> = array<vec2<f32>, 31u>(vec2<f32>(), vec2<f32>(0.25f), vec2<f32>(-0.25f), vec2<f32>(-0.125f, -0.375f), vec2<f32>(0.375f, -0.125f), vec2<f32>(-0.375f, 0.125f), vec2<f32>(0.125f, 0.375f), vec2<f32>(0.0625f, -0.1875f), vec2<f32>(-0.0625f, 0.1875f), vec2<f32>(0.3125f, 0.0625f), vec2<f32>(-0.1875f, -0.3125f), vec2<f32>(-0.3125f, 0.3125f), vec2<f32>(-0.4375f, -0.0625f), vec2<f32>(0.1875f, 0.4375f), vec2<f32>(0.4375f, -0.4375f), vec2<f32>(0.0625f), vec2<f32>(-0.0625f, -0.1875f), vec2<f32>(-0.1875f, 0.125f), vec2<f32>(0.25f, -0.0625f), vec2<f32>(-0.3125f, -0.125f), vec2<f32>(0.125f, 0.3125f), vec2<f32>(0.3125f, 0.1875f), vec2<f32>(0.1875f, -0.3125f), vec2<f32>(-0.125f, 0.375f), vec2<f32>(0.0f, -0.4375f), vec2<f32>(-0.25f, -0.375f), vec2<f32>(-0.375f, 0.25f), vec2<f32>(-0.5f, 0.0f), vec2<f32>(0.4375f, -0.25f), vec2<f32>(0.375f, 0.4375f), vec2<f32>(-0.4375f, -0.5f));
|
| 58 |
+
|
| 59 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 60 |
+
|
| 61 |
+
struct tint_symbol_5 {
|
| 62 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 66 |
+
|
| 67 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
|
| 68 |
+
let v_1 = textureNumSamples(t3);
|
| 69 |
+
let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))];
|
| 70 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 71 |
+
let v_3 = dpdx(v3.xyz);
|
| 72 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 73 |
+
let v_4 = dpdy(v3.xyz);
|
| 74 |
+
r2 = vec4<f32>(v_4.xyz, r2.w);
|
| 75 |
+
let v_5 = (r0.yyy * r2.xyz);
|
| 76 |
+
r0 = vec4<f32>(r0.x, v_5.xyz);
|
| 77 |
+
let v_6 = fma(r0.xxx, r1.xyz, r0.yzw);
|
| 78 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 79 |
+
let v_7 = (r0.xyz + v3.xyz);
|
| 80 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 81 |
+
let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 82 |
+
r1 = vec4<f32>(v_8.xy, r1.zw);
|
| 83 |
+
let v_9 = r1.xy;
|
| 84 |
+
let v_10 = max(v_9, vec2<f32>(-2147483648.0f));
|
| 85 |
+
let v_11 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_10), vec2<i32>(2147483647i), (v_10 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_9 == v_9))));
|
| 86 |
+
r2 = vec4<f32>(v_11.xy, r2.zw);
|
| 87 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 88 |
+
r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), 0i).x;
|
| 89 |
+
r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 90 |
+
r0.w = ((-(r0.wwww)).w + r1.z);
|
| 91 |
+
r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
|
| 92 |
+
let v_12 = (r0.www * r0.xyz);
|
| 93 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 94 |
+
let v_13 = (r1.xy * vec2<f32>(0.015625f));
|
| 95 |
+
r1 = vec4<f32>(v_13.xy, r1.zw);
|
| 96 |
+
r1.x = textureSample(t14, s14, r1.xyxx.xy).z;
|
| 97 |
+
r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w);
|
| 98 |
+
let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 99 |
+
r1 = vec4<f32>(r1.x, v_14.xyz);
|
| 100 |
+
let v_15 = &(x0[0u]);
|
| 101 |
+
let v_16 = r1;
|
| 102 |
+
*(v_15) = vec4<f32>(v_16.yzw, (*(v_15)).w);
|
| 103 |
+
let v_17 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 104 |
+
r2 = vec4<f32>(v_17.xyz, r2.w);
|
| 105 |
+
let v_18 = &(x0[1u]);
|
| 106 |
+
let v_19 = r2;
|
| 107 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 108 |
+
let v_20 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 109 |
+
r3 = vec4<f32>(v_20.xyz, r3.w);
|
| 110 |
+
let v_21 = &(x0[2u]);
|
| 111 |
+
let v_22 = r3;
|
| 112 |
+
*(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
|
| 113 |
+
let v_23 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 114 |
+
r0 = vec4<f32>(v_23.xyz, r0.w);
|
| 115 |
+
let v_24 = &(x0[3u]);
|
| 116 |
+
let v_25 = r0;
|
| 117 |
+
*(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
|
| 118 |
+
let v_26 = (cb6_6.tint_symbol_1[14u].yw * vec2<f32>(4.0f, 0.25f));
|
| 119 |
+
r2 = vec4<f32>(r2.xy, v_26.xy);
|
| 120 |
+
r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
|
| 121 |
+
let v_27 = -(r1.xxxx);
|
| 122 |
+
r0.z = fma(r0.z, 0.5f, v_27.z);
|
| 123 |
+
let v_28 = abs(r3.yyyy);
|
| 124 |
+
r1.x = max(v_28.x, abs(r3.xxxx).x);
|
| 125 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.z)));
|
| 126 |
+
let v_29 = (bitcast<u32>(r1.x) != 0u);
|
| 127 |
+
let v_30 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 128 |
+
r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_30, v_29);
|
| 129 |
+
let v_31 = abs(r2.yyyy);
|
| 130 |
+
r1.w = max(v_31.w, abs(r2.xxxx).w);
|
| 131 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r0.z)));
|
| 132 |
+
let v_32 = bitcast<u32>(r1.w);
|
| 133 |
+
r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_32 != 0u));
|
| 134 |
+
let v_33 = abs(r1.zzzz);
|
| 135 |
+
r1.y = max(v_33.y, abs(r1.yyyy).y);
|
| 136 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.z)));
|
| 137 |
+
let v_34 = bitcast<u32>(r0.z);
|
| 138 |
+
r0.z = select(r1.x, 0.0f, (v_34 != 0u));
|
| 139 |
+
let v_35 = x0[bitcast<i32>(r0.z)];
|
| 140 |
+
r1 = vec4<f32>(v_35.xyz, r1.w);
|
| 141 |
+
r0.z = f32(bitcast<i32>(r0.z));
|
| 142 |
+
r1.w = (r0.z + 0.5f);
|
| 143 |
+
r1.w = (r1.w * 0.25f);
|
| 144 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz)));
|
| 145 |
+
r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
|
| 146 |
+
r0.z = dot(r3, cb6_6.tint_symbol_1[12u]);
|
| 147 |
+
r2.x = dot(r3, cb6_6.tint_symbol_1[13u]);
|
| 148 |
+
r3.x = (r1.x + 0.5f);
|
| 149 |
+
r3.y = fma(r1.y, 0.25f, r1.w);
|
| 150 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, !((r0.z == 0.0f))));
|
| 151 |
+
r0.z = ((-(r0.zzzz)).z + r1.z);
|
| 152 |
+
let v_36 = dpdx(r3.xyy);
|
| 153 |
+
r4 = vec4<f32>(v_36.xy, r4.z, v_36.z);
|
| 154 |
+
r4.z = dpdx(r0.z);
|
| 155 |
+
let v_37 = dpdy(r3.yxy);
|
| 156 |
+
r5 = vec4<f32>(v_37.xyz, r5.w);
|
| 157 |
+
r5.w = dpdy(r0.z);
|
| 158 |
+
let v_38 = (r4.yw * r5.yw);
|
| 159 |
+
let v_39 = r1;
|
| 160 |
+
r1 = vec4<f32>(v_39.x, v_38.x, v_39.z, v_38.y);
|
| 161 |
+
let v_40 = -(r1.ywyy);
|
| 162 |
+
let v_41 = fma(r4.xz, r5.xz, v_40.xy);
|
| 163 |
+
r6 = vec4<f32>(v_41.xy, r6.zw);
|
| 164 |
+
r1.y = (1.0f / r6.x);
|
| 165 |
+
r1.w = (r4.z * r5.y);
|
| 166 |
+
let v_42 = -(r1.wwww);
|
| 167 |
+
r6.z = fma(r4.x, r5.w, v_42.z);
|
| 168 |
+
let v_43 = (r1.yy * r6.yz);
|
| 169 |
+
let v_44 = r1;
|
| 170 |
+
r1 = vec4<f32>(v_44.x, v_43.x, v_44.z, v_43.y);
|
| 171 |
+
let v_45 = max(r1.yw, vec2<f32>());
|
| 172 |
+
let v_46 = r1;
|
| 173 |
+
r1 = vec4<f32>(v_46.x, v_45.x, v_46.z, v_45.y);
|
| 174 |
+
let v_47 = min(r1.yw, vec2<f32>(0.5f));
|
| 175 |
+
let v_48 = r1;
|
| 176 |
+
r1 = vec4<f32>(v_48.x, v_47.x, v_48.z, v_47.y);
|
| 177 |
+
r0.z = fma((-(r2.xxxx)).z, r1.y, r0.z);
|
| 178 |
+
r0.z = fma((-(r2.xxxx)).z, r1.w, r0.z);
|
| 179 |
+
let v_49 = bitcast<u32>(r1.x);
|
| 180 |
+
let v_50 = r0.z;
|
| 181 |
+
r3.z = select(r1.z, v_50, (v_49 != 0u));
|
| 182 |
+
r1.x = (r3.x * cb6_6.tint_symbol_1[14u].x);
|
| 183 |
+
r1.y = (r2.z * r3.y);
|
| 184 |
+
let v_51 = (r1.xy + vec2<f32>(0.5f));
|
| 185 |
+
r1 = vec4<f32>(v_51.xy, r1.zw);
|
| 186 |
+
let v_52 = fract(r1.xy);
|
| 187 |
+
r1 = vec4<f32>(v_52.xy, r1.zw);
|
| 188 |
+
let v_53 = (r1.xy * vec2<f32>(3.0f));
|
| 189 |
+
r1 = vec4<f32>(r1.xy, v_53.xy);
|
| 190 |
+
let v_54 = fma((-(r1.xyxx)).xy, vec2<f32>(3.0f), vec2<f32>(1.0f));
|
| 191 |
+
r2 = vec4<f32>(v_54.xy, r2.zw);
|
| 192 |
+
let v_55 = fma(r1.zw, r1.xy, r2.xy);
|
| 193 |
+
r2 = vec4<f32>(v_55.xy, r2.zw);
|
| 194 |
+
r4 = (r1.xyxy * r1.zwxy);
|
| 195 |
+
let v_56 = (r1.xy * r4.zw);
|
| 196 |
+
r5 = vec4<f32>(v_56.x, r5.yz, v_56.y);
|
| 197 |
+
let v_57 = fma((-(r4.zwzz)).xy, r1.xy, r2.xy);
|
| 198 |
+
r2 = vec4<f32>(v_57.xy, r2.zw);
|
| 199 |
+
let v_58 = fma((-(r4.zzzw)).zw, vec2<f32>(6.0f), vec2<f32>(4.0f));
|
| 200 |
+
r4 = vec4<f32>(r4.xy, v_58.xy);
|
| 201 |
+
let v_59 = fma(r4.xy, r1.xy, r4.zw);
|
| 202 |
+
r4 = vec4<f32>(r4.xy, v_59.xy);
|
| 203 |
+
let v_60 = fma(r1.zw, r1.xy, r1.zw);
|
| 204 |
+
r1 = vec4<f32>(r1.xy, v_60.xy);
|
| 205 |
+
let v_61 = (r1.zw + vec2<f32>(1.0f));
|
| 206 |
+
r1 = vec4<f32>(r1.xy, v_61.xy);
|
| 207 |
+
let v_62 = fma((-(r4.xxxy)).zw, r1.xy, r1.zw);
|
| 208 |
+
r1 = vec4<f32>(r1.xy, v_62.xy);
|
| 209 |
+
r6.x = r2.x;
|
| 210 |
+
r6.y = r4.z;
|
| 211 |
+
r6.z = r1.z;
|
| 212 |
+
r6.w = r5.x;
|
| 213 |
+
r6 = (r6 * vec4<f32>(0.16666667163372039795f));
|
| 214 |
+
r5.x = r2.y;
|
| 215 |
+
r5.y = r4.w;
|
| 216 |
+
r5.z = r1.w;
|
| 217 |
+
r4 = (r5 * vec4<f32>(0.16666667163372039795f));
|
| 218 |
+
let v_63 = (r6.yw + r6.xz);
|
| 219 |
+
r1 = vec4<f32>(r1.xy, v_63.xy);
|
| 220 |
+
let v_64 = (r6.yw / r1.zw);
|
| 221 |
+
r2 = vec4<f32>(v_64.xy, r2.zw);
|
| 222 |
+
let v_65 = ((-(r1.xxxx)).xy + r2.xy);
|
| 223 |
+
r2 = vec4<f32>(v_65.xy, r2.zw);
|
| 224 |
+
let v_66 = (r4.yw + r4.xz);
|
| 225 |
+
let v_67 = r4;
|
| 226 |
+
r4 = vec4<f32>(v_66.x, v_67.y, v_66.y, v_67.w);
|
| 227 |
+
let v_68 = (r4.yw / r4.xz);
|
| 228 |
+
let v_69 = r4;
|
| 229 |
+
r4 = vec4<f32>(v_69.x, v_68.x, v_69.z, v_68.y);
|
| 230 |
+
let v_70 = ((-(r1.yyyy)).xy + r4.yw);
|
| 231 |
+
r1 = vec4<f32>(v_70.xy, r1.zw);
|
| 232 |
+
let v_71 = (r2.xy + vec2<f32>(-1.0f, 1.0f));
|
| 233 |
+
r2 = vec4<f32>(v_71.xy, r2.zw);
|
| 234 |
+
let v_72 = (r1.xy + vec2<f32>(-1.0f, 1.0f));
|
| 235 |
+
r1 = vec4<f32>(v_72.xy, r1.zw);
|
| 236 |
+
r5.x = (r2.x * cb6_6.tint_symbol_1[14u].z);
|
| 237 |
+
r5.y = (r2.w * r1.x);
|
| 238 |
+
r5.z = 0.0f;
|
| 239 |
+
let v_73 = (r3.xyz + r5.xyz);
|
| 240 |
+
r5 = vec4<f32>(v_73.xyz, r5.w);
|
| 241 |
+
let v_74 = r5.xyxx;
|
| 242 |
+
r0.z = textureSampleCompareLevel(t15, s15, v_74.xy, r5.z);
|
| 243 |
+
r5.x = (r2.y * cb6_6.tint_symbol_1[14u].z);
|
| 244 |
+
r5.y = (r2.w * r1.x);
|
| 245 |
+
r5.z = 0.0f;
|
| 246 |
+
let v_75 = (r3.xyz + r5.xyz);
|
| 247 |
+
r5 = vec4<f32>(v_75.xyz, r5.w);
|
| 248 |
+
let v_76 = r5.xyxx;
|
| 249 |
+
r1.x = textureSampleCompareLevel(t15, s15, v_76.xy, r5.z);
|
| 250 |
+
r5.x = (r2.x * cb6_6.tint_symbol_1[14u].z);
|
| 251 |
+
r5.y = (r2.w * r1.y);
|
| 252 |
+
r5.z = 0.0f;
|
| 253 |
+
let v_77 = (r3.xyz + r5.xyz);
|
| 254 |
+
r5 = vec4<f32>(v_77.xyz, r5.w);
|
| 255 |
+
let v_78 = r5.xyxx;
|
| 256 |
+
r2.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z);
|
| 257 |
+
r5.x = (r2.y * cb6_6.tint_symbol_1[14u].z);
|
| 258 |
+
r5.y = (r2.w * r1.y);
|
| 259 |
+
r5.z = 0.0f;
|
| 260 |
+
let v_79 = (r3.xyz + r5.xyz);
|
| 261 |
+
r2 = vec4<f32>(r2.x, v_79.xyz);
|
| 262 |
+
let v_80 = r2.yzyy;
|
| 263 |
+
r1.y = textureSampleCompareLevel(t15, s15, v_80.xy, r2.w);
|
| 264 |
+
r1.x = (r1.x * r1.w);
|
| 265 |
+
r0.z = fma(r1.z, r0.z, r1.x);
|
| 266 |
+
r1.x = (r1.y * r1.w);
|
| 267 |
+
r1.x = fma(r1.z, r2.x, r1.x);
|
| 268 |
+
r1.x = (r1.x * r4.z);
|
| 269 |
+
r1.x = fma(r4.x, r0.z, r1.x);
|
| 270 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 271 |
+
if ((bitcast<u32>(r0.z) != 0u)) {
|
| 272 |
+
r0.z = textureSample(t2, s2, r3.xyxx.xy).w;
|
| 273 |
+
r1.y = ((-(r0.zzzz)).y + 1.0f);
|
| 274 |
+
} else {
|
| 275 |
+
r1.y = 1.0f;
|
| 276 |
+
}
|
| 277 |
+
r0.z = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
|
| 278 |
+
let v_81 = abs(r0.yyyy);
|
| 279 |
+
r0.x = max(v_81.x, abs(r0.xxxx).x);
|
| 280 |
+
r0.x = clamp(fma(r0.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 281 |
+
r0.y = ((-(r0.zzzz)).y + 1.0f);
|
| 282 |
+
let v_82 = fma(r0.yy, r0.xx, r1.xy);
|
| 283 |
+
r0 = vec4<f32>(v_82.xy, r0.zw);
|
| 284 |
+
let v_83 = (r0.xy * r0.xy);
|
| 285 |
+
r0 = vec4<f32>(v_83.xy, r0.zw);
|
| 286 |
+
let v_84 = min(r0.xy, vec2<f32>(1.0f));
|
| 287 |
+
r0 = vec4<f32>(v_84.xy, r0.zw);
|
| 288 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 289 |
+
r0.w = (r0.y * r0.x);
|
| 290 |
+
let v_85 = bitcast<u32>(r0.z);
|
| 291 |
+
let v_86 = r0.w;
|
| 292 |
+
r0.x = select(r0.x, v_86, (v_85 != 0u));
|
| 293 |
+
o0 = min(r0.yyyy, r0.xxxx);
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
@fragment
|
| 297 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 298 |
+
main_inner(v1, v3);
|
| 299 |
+
return o0;
|
| 300 |
+
}
|
b/8b0b5899ed/shaders/e1db09f767b6ff8c.wgsl
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb15_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 15u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
|
| 14 |
+
|
| 15 |
+
struct cb3_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 3u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(0u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
|
| 20 |
+
|
| 21 |
+
var<private> o0 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> o1 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> o2 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec3<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec2<f32>, v6 : vec2<f32>) {
|
| 28 |
+
let v = (cb1_1.tint_symbol[14u].zxy * vec3<f32>(0.0f, -1.0f, 0.0f));
|
| 29 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 30 |
+
let v_1 = -(r0.xyzx);
|
| 31 |
+
let v_2 = fma(cb1_1.tint_symbol[14u].yzx, vec3<f32>(-1.0f, 0.0f, 0.0f), v_1.xyz);
|
| 32 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 33 |
+
r0.w = dot(r0.xy, r0.xy);
|
| 34 |
+
r0.w = inverseSqrt(r0.w);
|
| 35 |
+
let v_3 = -(cb1_1.tint_symbol[12u].xyzx);
|
| 36 |
+
let v_4 = fma(r0.xyz, r0.www, v_3.xyz);
|
| 37 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 38 |
+
let v_5 = fma(v6.xxx, r0.xyz, cb1_1.tint_symbol[12u].xyz);
|
| 39 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 40 |
+
let v_6 = (cb1_1.tint_symbol[13u].xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
|
| 41 |
+
r1 = vec4<f32>(v_6.xyz, r1.w);
|
| 42 |
+
let v_7 = -(cb1_1.tint_symbol[13u].xyzx);
|
| 43 |
+
let v_8 = fma(v6.xxx, r1.xyz, v_7.xyz);
|
| 44 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 45 |
+
r2 = vec4<f32>(((v3 + vec2<f32>(-0.5f))).xy, r2.zw);
|
| 46 |
+
let v_9 = (v5 * cb12_12.tint_symbol_1[1u].xy);
|
| 47 |
+
r2 = vec4<f32>(r2.xy, v_9.xy);
|
| 48 |
+
let v_10 = (r2.zw * r2.xy);
|
| 49 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 50 |
+
let v_11 = (r1.xyz * r2.yyy);
|
| 51 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 52 |
+
let v_12 = fma(r2.xxx, r0.xyz, r1.xyz);
|
| 53 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 54 |
+
let v_13 = (r0.xyz + v0);
|
| 55 |
+
r0 = vec4<f32>(v_13.xyz, r0.w);
|
| 56 |
+
r0.w = dot(r0.xyz, cb1_1.tint_symbol[1u].xyz);
|
| 57 |
+
r1 = (r0.wwww * cb1_1.tint_symbol[9u]);
|
| 58 |
+
r0.w = dot(r0.xyz, cb1_1.tint_symbol[0u].xyz);
|
| 59 |
+
r0.x = dot(r0.xyz, cb1_1.tint_symbol[2u].xyz);
|
| 60 |
+
r1 = fma(r0.wwww, cb1_1.tint_symbol[8u], r1);
|
| 61 |
+
r0 = fma(r0.xxxx, cb1_1.tint_symbol[10u], r1);
|
| 62 |
+
o0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 63 |
+
o1 = vec4<f32>(v4.xy, o1.zw);
|
| 64 |
+
o1 = vec4<f32>(o1.xy, v1.xy);
|
| 65 |
+
r0.x = dot(v2, v2);
|
| 66 |
+
r0.x = inverseSqrt(r0.x);
|
| 67 |
+
let v_14 = -(cb12_12.tint_symbol_1[2u].xyzx);
|
| 68 |
+
let v_15 = fma(v2, r0.xxx, v_14.xyz);
|
| 69 |
+
r0 = vec4<f32>(v_15.xyz, r0.w);
|
| 70 |
+
o2 = fma(cb12_12.tint_symbol_1[2u].www, r0.xyz, cb12_12.tint_symbol_1[2u].xyz).xyzx;
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
struct tint_symbol_2 {
|
| 74 |
+
@builtin(position)
|
| 75 |
+
o0 : vec4<f32>,
|
| 76 |
+
@location(1u)
|
| 77 |
+
o1 : vec4<f32>,
|
| 78 |
+
@location(2u)
|
| 79 |
+
o2 : vec4<f32>,
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
@vertex
|
| 83 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec3<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec2<f32>, @location(6u) v6 : vec2<f32>) -> tint_symbol_2 {
|
| 84 |
+
main_inner(v0, v1, v2, v3, v4, v5, v6);
|
| 85 |
+
return tint_symbol_2(o0, o1, o2);
|
| 86 |
+
}
|
b/8b0b5899ed/shaders/e1e917a63a65629b.wgsl
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 6 |
+
|
| 7 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> o0 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 12 |
+
r0 = textureGather(0i, t6, s6, v1.xy);
|
| 13 |
+
r0 = (r0 + vec4<f32>(0.00100000004749745131f));
|
| 14 |
+
r0 = (vec4<f32>(1.0f) / r0);
|
| 15 |
+
r0.x = dot(vec4<f32>(0.25f), r0);
|
| 16 |
+
r0.x = (1.0f / r0.x);
|
| 17 |
+
o0 = (r0.xxxx + vec4<f32>(-0.00100000004749745131f));
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
@fragment
|
| 21 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 22 |
+
main_inner(v1);
|
| 23 |
+
return o0;
|
| 24 |
+
}
|
b/8b0b5899ed/shaders/e1eb0631864173ee.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/e1eb0631864173ee.wgsl
ADDED
|
@@ -0,0 +1,257 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
struct cb19_struct {
|
| 20 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 24 |
+
|
| 25 |
+
struct cb15_struct {
|
| 26 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 30 |
+
|
| 31 |
+
struct cb2_struct {
|
| 32 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 36 |
+
|
| 37 |
+
struct cb6_struct {
|
| 38 |
+
tint_symbol_3 : array<vec4<f32>, 6u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 66 |
+
|
| 67 |
+
var<private> o0 : vec4<f32>;
|
| 68 |
+
|
| 69 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 70 |
+
|
| 71 |
+
struct tint_symbol_5 {
|
| 72 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 76 |
+
|
| 77 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
|
| 78 |
+
let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 79 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 80 |
+
let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
|
| 81 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 82 |
+
r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
|
| 83 |
+
r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
|
| 84 |
+
let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
|
| 85 |
+
r0 = vec4<f32>(r0.x, v_3.xyz);
|
| 86 |
+
let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
|
| 87 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 88 |
+
let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
|
| 89 |
+
let v_6 = (r0.xyz + v_5.xyz);
|
| 90 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 91 |
+
r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
|
| 92 |
+
r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 93 |
+
r0.w = ((-(r1.xxxx)).w + r0.w);
|
| 94 |
+
r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
|
| 95 |
+
let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
|
| 96 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 97 |
+
let v_8 = (r0.www * v3.xyz);
|
| 98 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 99 |
+
let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 100 |
+
r2 = vec4<f32>(v_9.xy, r2.zw);
|
| 101 |
+
let v_10 = (r2.xy * vec2<f32>(0.015625f));
|
| 102 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 103 |
+
r2 = textureSample(t14, s14, r2.xyxx.xy);
|
| 104 |
+
r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w);
|
| 105 |
+
let v_11 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 106 |
+
r2 = vec4<f32>(v_11.xyz, r2.w);
|
| 107 |
+
let v_12 = &(x0[0u]);
|
| 108 |
+
let v_13 = r2;
|
| 109 |
+
*(v_12) = vec4<f32>(v_13.xyz, (*(v_12)).w);
|
| 110 |
+
let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 111 |
+
r3 = vec4<f32>(v_14.xyz, r3.w);
|
| 112 |
+
let v_15 = &(x0[1u]);
|
| 113 |
+
let v_16 = r3;
|
| 114 |
+
*(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
|
| 115 |
+
let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 116 |
+
r4 = vec4<f32>(v_17.xyz, r4.w);
|
| 117 |
+
let v_18 = &(x0[2u]);
|
| 118 |
+
let v_19 = r4;
|
| 119 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 120 |
+
let v_20 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 121 |
+
r1 = vec4<f32>(v_20.xyz, r1.w);
|
| 122 |
+
let v_21 = &(x0[3u]);
|
| 123 |
+
let v_22 = r1;
|
| 124 |
+
*(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
|
| 125 |
+
let v_23 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, -0.125f));
|
| 126 |
+
let v_24 = r5;
|
| 127 |
+
r5 = vec4<f32>(v_24.x, v_23.xy, v_24.w);
|
| 128 |
+
r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
|
| 129 |
+
let v_25 = -(r1.wwww);
|
| 130 |
+
r1.z = fma(r1.z, 0.5f, v_25.z);
|
| 131 |
+
let v_26 = abs(r4.yyyy);
|
| 132 |
+
r1.w = max(v_26.w, abs(r4.xxxx).w);
|
| 133 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
|
| 134 |
+
let v_27 = (bitcast<u32>(r1.w) != 0u);
|
| 135 |
+
let v_28 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 136 |
+
r1.w = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_28, v_27);
|
| 137 |
+
let v_29 = abs(r3.yyyy);
|
| 138 |
+
r2.z = max(v_29.z, abs(r3.xxxx).z);
|
| 139 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (r2.z < r1.z)));
|
| 140 |
+
let v_30 = bitcast<u32>(r2.z);
|
| 141 |
+
r1.w = select(r1.w, bitcast<f32>(v.tint_symbol_4[2i].x), (v_30 != 0u));
|
| 142 |
+
let v_31 = abs(r2.yyyy);
|
| 143 |
+
r2.x = max(v_31.x, abs(r2.xxxx).x);
|
| 144 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.z)));
|
| 145 |
+
let v_32 = bitcast<u32>(r1.z);
|
| 146 |
+
r1.z = select(r1.w, 0.0f, (v_32 != 0u));
|
| 147 |
+
let v_33 = x0[bitcast<i32>(r1.z)];
|
| 148 |
+
r2 = vec4<f32>(v_33.xyz, r2.w);
|
| 149 |
+
r1.z = f32(bitcast<i32>(r1.z));
|
| 150 |
+
r1.w = (r1.z + 0.5f);
|
| 151 |
+
r1.w = (r1.w * 0.25f);
|
| 152 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.zzzz)));
|
| 153 |
+
r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
|
| 154 |
+
r1.z = dot(r3, cb6_6.tint_symbol_1[12u]);
|
| 155 |
+
r2.w = dot(r3, cb6_6.tint_symbol_1[13u]);
|
| 156 |
+
r3.x = (r2.x + 0.5f);
|
| 157 |
+
r3.y = fma(r2.y, 0.25f, r1.w);
|
| 158 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, !((r1.z == 0.0f))));
|
| 159 |
+
r1.z = ((-(r1.zzzz)).z + r2.z);
|
| 160 |
+
let v_34 = dpdx(r3.xyy);
|
| 161 |
+
r4 = vec4<f32>(v_34.xy, r4.z, v_34.z);
|
| 162 |
+
r4.z = dpdx(r1.z);
|
| 163 |
+
let v_35 = dpdy(r3.yxy);
|
| 164 |
+
r6 = vec4<f32>(v_35.xyz, r6.w);
|
| 165 |
+
r6.w = dpdy(r1.z);
|
| 166 |
+
let v_36 = (r4.yw * r6.yw);
|
| 167 |
+
r2 = vec4<f32>(v_36.xy, r2.zw);
|
| 168 |
+
let v_37 = -(r2.xyxx);
|
| 169 |
+
let v_38 = fma(r4.xz, r6.xz, v_37.xy);
|
| 170 |
+
r7 = vec4<f32>(v_38.xy, r7.zw);
|
| 171 |
+
r2.x = (1.0f / r7.x);
|
| 172 |
+
r2.y = (r4.z * r6.y);
|
| 173 |
+
let v_39 = -(r2.yyyy);
|
| 174 |
+
r7.z = fma(r4.x, r6.w, v_39.z);
|
| 175 |
+
let v_40 = (r2.xx * r7.yz);
|
| 176 |
+
r2 = vec4<f32>(v_40.xy, r2.zw);
|
| 177 |
+
let v_41 = max(r2.xy, vec2<f32>());
|
| 178 |
+
r2 = vec4<f32>(v_41.xy, r2.zw);
|
| 179 |
+
let v_42 = min(r2.xy, vec2<f32>(0.5f));
|
| 180 |
+
r2 = vec4<f32>(v_42.xy, r2.zw);
|
| 181 |
+
r1.z = fma((-(r2.wwww)).z, r2.x, r1.z);
|
| 182 |
+
r1.z = fma((-(r2.wwww)).z, r2.y, r1.z);
|
| 183 |
+
let v_43 = bitcast<u32>(r1.w);
|
| 184 |
+
let v_44 = r1.z;
|
| 185 |
+
r3.z = select(r2.z, v_44, (v_43 != 0u));
|
| 186 |
+
r5.w = 0.0f;
|
| 187 |
+
let v_45 = (r3.xyz + r5.yzw);
|
| 188 |
+
r2 = vec4<f32>(v_45.xyz, r2.w);
|
| 189 |
+
let v_46 = r2.xyxx;
|
| 190 |
+
r2.x = textureSampleCompareLevel(t15, s15, v_46.xy, r2.z);
|
| 191 |
+
let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, -0.125f));
|
| 192 |
+
r4 = vec4<f32>(v_47.xy, r4.zw);
|
| 193 |
+
r4.z = 0.0f;
|
| 194 |
+
let v_48 = (r3.xyz + r4.xyz);
|
| 195 |
+
r4 = vec4<f32>(v_48.xyz, r4.w);
|
| 196 |
+
let v_49 = r4.xyxx;
|
| 197 |
+
r2.y = textureSampleCompareLevel(t15, s15, v_49.xy, r4.z);
|
| 198 |
+
let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, 0.125f));
|
| 199 |
+
r4 = vec4<f32>(v_50.xy, r4.zw);
|
| 200 |
+
r4.z = 0.0f;
|
| 201 |
+
let v_51 = (r3.xyz + r4.xyz);
|
| 202 |
+
r4 = vec4<f32>(v_51.xyz, r4.w);
|
| 203 |
+
let v_52 = r4.xyxx;
|
| 204 |
+
r2.z = textureSampleCompareLevel(t15, s15, v_52.xy, r4.z);
|
| 205 |
+
let v_53 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, 0.125f));
|
| 206 |
+
r4 = vec4<f32>(v_53.xy, r4.zw);
|
| 207 |
+
r4.z = 0.0f;
|
| 208 |
+
let v_54 = (r3.xyz + r4.xyz);
|
| 209 |
+
r4 = vec4<f32>(v_54.xyz, r4.w);
|
| 210 |
+
let v_55 = r4.xyxx;
|
| 211 |
+
r2.w = textureSampleCompareLevel(t15, s15, v_55.xy, r4.z);
|
| 212 |
+
r1.z = dot(r2, vec4<f32>(1.0f));
|
| 213 |
+
r2.x = (r1.z * 0.25f);
|
| 214 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 215 |
+
if ((bitcast<u32>(r1.z) != 0u)) {
|
| 216 |
+
r3 = textureSample(t2, s2, r3.xyxx.xy);
|
| 217 |
+
r2.y = ((-(r3.wwww)).y + 1.0f);
|
| 218 |
+
} else {
|
| 219 |
+
r2.y = 1.0f;
|
| 220 |
+
}
|
| 221 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 222 |
+
let v_56 = abs(r1.yyyy);
|
| 223 |
+
r1.x = max(v_56.x, abs(r1.xxxx).x);
|
| 224 |
+
r1.x = clamp(fma(r1.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 225 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 226 |
+
let v_57 = fma(r0.ww, r1.xx, r2.xy);
|
| 227 |
+
r1 = vec4<f32>(v_57.xy, r1.zw);
|
| 228 |
+
let v_58 = (r1.xy * r1.xy);
|
| 229 |
+
r1 = vec4<f32>(v_58.xy, r1.zw);
|
| 230 |
+
let v_59 = min(r1.xy, vec2<f32>(1.0f));
|
| 231 |
+
let v_60 = r1;
|
| 232 |
+
r1 = vec4<f32>(v_60.x, v_59.xy, v_60.w);
|
| 233 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 234 |
+
r1.w = (r1.z * r1.y);
|
| 235 |
+
let v_61 = bitcast<u32>(r0.w);
|
| 236 |
+
let v_62 = r1.w;
|
| 237 |
+
r1.x = select(r1.y, v_62, (v_61 != 0u));
|
| 238 |
+
r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
|
| 239 |
+
let v_63 = r2;
|
| 240 |
+
r2 = vec4<f32>(v_63.x, 0.0f, v_63.z, 0.5f);
|
| 241 |
+
let v_64 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
|
| 242 |
+
r0 = vec4<f32>(v_64.xy, r0.zw);
|
| 243 |
+
r3 = textureSample(t5, s5, r0.xyxx.xy);
|
| 244 |
+
r2.z = r3.y;
|
| 245 |
+
r2 = textureSample(t6, s6, r2.zwzz.xy);
|
| 246 |
+
r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f);
|
| 247 |
+
r0.x = sqrt(r0.x);
|
| 248 |
+
r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f);
|
| 249 |
+
r0.x = (r0.x * r2.x);
|
| 250 |
+
o0 = (r0.xxxx * r1.xzzz);
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
@fragment
|
| 254 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 255 |
+
main_inner(v1, v3);
|
| 256 |
+
return o0;
|
| 257 |
+
}
|
b/8b0b5899ed/shaders/e1f89a97c94fdbfc.wgsl
ADDED
|
@@ -0,0 +1,209 @@
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|
|
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|
|
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|
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|
|
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| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
struct cb16_struct {
|
| 11 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 15 |
+
|
| 16 |
+
struct cb24_struct {
|
| 17 |
+
tint_symbol_1 : array<vec4<f32>, 24u>,
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
@group(0u) @binding(5u) var<uniform> cb5_5 : cb24_struct;
|
| 21 |
+
|
| 22 |
+
struct cb6_struct {
|
| 23 |
+
tint_symbol_2 : array<vec4<f32>, 6u>,
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
@group(0u) @binding(6u) var<uniform> cb6_6 : cb6_struct;
|
| 27 |
+
|
| 28 |
+
struct cb1_struct {
|
| 29 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 33 |
+
|
| 34 |
+
struct cb17_struct {
|
| 35 |
+
tint_symbol_4 : array<vec4<f32>, 17u>,
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 39 |
+
|
| 40 |
+
struct cb50_struct {
|
| 41 |
+
tint_symbol_5 : array<vec4<f32>, 50u>,
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 45 |
+
|
| 46 |
+
var<private> v8 : vec4<f32>;
|
| 47 |
+
|
| 48 |
+
var<private> o0 : vec4<f32>;
|
| 49 |
+
|
| 50 |
+
var<private> o1 : vec4<f32>;
|
| 51 |
+
|
| 52 |
+
var<private> o2 : vec4<f32>;
|
| 53 |
+
|
| 54 |
+
var<private> o3 : vec4<f32>;
|
| 55 |
+
|
| 56 |
+
var<private> o4 : vec4<f32>;
|
| 57 |
+
|
| 58 |
+
var<private> o5 : vec4<f32>;
|
| 59 |
+
|
| 60 |
+
var<private> o6 : vec4<f32>;
|
| 61 |
+
|
| 62 |
+
var<private> o7 : vec4<f32>;
|
| 63 |
+
|
| 64 |
+
var<private> o8 : vec4<i32>;
|
| 65 |
+
|
| 66 |
+
var<private> o9 : array<f32, 4u>;
|
| 67 |
+
|
| 68 |
+
var<private> v : vec4<f32>;
|
| 69 |
+
|
| 70 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 71 |
+
|
| 72 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v3 : vec2<f32>, v6 : vec3<f32>, v7 : vec4<f32>, v_1 : i32) {
|
| 73 |
+
let v_2 = 0i;
|
| 74 |
+
v8.x = bitcast<f32>((v_1 - v_2));
|
| 75 |
+
let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 76 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 77 |
+
let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 78 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 79 |
+
let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 80 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 81 |
+
let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 82 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 83 |
+
let v_7 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 84 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 85 |
+
let v_8 = r0;
|
| 86 |
+
o6 = vec4<f32>(v_8.xyz, o6.w);
|
| 87 |
+
r0.x = dot(r1.xyz, r1.xyz);
|
| 88 |
+
o3 = r1.xyz.xyzx;
|
| 89 |
+
r0.x = (r0.x * 0.00000399999998990097f);
|
| 90 |
+
r0.x = min(r0.x, 1.0f);
|
| 91 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 92 |
+
let v_9 = -(cb2_2.tint_symbol_4[16u].zzzz);
|
| 93 |
+
let v_10 = clamp(((r0.xyxx + v_9)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 94 |
+
r0 = vec4<f32>(v_10.xy, r0.zw);
|
| 95 |
+
r0.z = (cb3_3.tint_symbol_5[49u].w + -1.0f);
|
| 96 |
+
let v_11 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
|
| 97 |
+
r0 = vec4<f32>(v_11.xy, r0.zw);
|
| 98 |
+
let v_12 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 99 |
+
o0 = vec4<f32>(v_12.xy, o0.zw);
|
| 100 |
+
o0 = vec4<f32>(o0.xy, v1.zw);
|
| 101 |
+
o1 = v3.xyxy;
|
| 102 |
+
r0.x = dot(v6, v6);
|
| 103 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
|
| 104 |
+
let v_13 = select(v6, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
|
| 105 |
+
r0 = vec4<f32>(v_13.xyz, r0.w);
|
| 106 |
+
let v_14 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 107 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 108 |
+
let v_15 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 109 |
+
r0 = vec4<f32>(v_15.xy, r0.z, v_15.z);
|
| 110 |
+
let v_16 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
|
| 111 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 112 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 113 |
+
r0.w = inverseSqrt(r0.w);
|
| 114 |
+
let v_17 = (r0.www * r0.xyz);
|
| 115 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 116 |
+
o2 = r0.xyz.xyzx;
|
| 117 |
+
let v_18 = (v7.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 118 |
+
r1 = vec4<f32>(v_18.xyz, r1.w);
|
| 119 |
+
let v_19 = fma(v7.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
|
| 120 |
+
r1 = vec4<f32>(v_19.xyz, r1.w);
|
| 121 |
+
let v_20 = fma(v7.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
|
| 122 |
+
r1 = vec4<f32>(v_20.xyz, r1.w);
|
| 123 |
+
o4 = r1.xyz.xyzx;
|
| 124 |
+
let v_21 = (r0.yzx * r1.zxy);
|
| 125 |
+
r2 = vec4<f32>(v_21.xyz, r2.w);
|
| 126 |
+
let v_22 = -(r2.xyzx);
|
| 127 |
+
let v_23 = fma(r1.yzx, r0.zxy, v_22.xyz);
|
| 128 |
+
r0 = vec4<f32>(v_23.xyz, r0.w);
|
| 129 |
+
o5 = ((r0.xyz * v7.www)).xyzx;
|
| 130 |
+
o6.w = 1.0f;
|
| 131 |
+
r0.x = bitcast<f32>((bitcast<u32>(v8.x) >> 2u));
|
| 132 |
+
r0.y = bitcast<f32>((bitcast<u32>(v8.x) & 3u));
|
| 133 |
+
r0.z = bitcast<f32>(-(bitcast<i32>(r0.y)));
|
| 134 |
+
let v_24 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (bitcast<vec3<u32>>(r0.yyy) < vec3<u32>(1u, 2u, 3u))));
|
| 135 |
+
r1 = vec4<f32>(v_24.xyz, r1.w);
|
| 136 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.y) + -3i));
|
| 137 |
+
let v_25 = bitcast<u32>(r1.y);
|
| 138 |
+
r2.z = select(r0.y, 0.0f, (v_25 != 0u));
|
| 139 |
+
r2.y = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.y)));
|
| 140 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.z) == 0i)));
|
| 141 |
+
r2.x = r1.x;
|
| 142 |
+
r0 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & bitcast<vec4<u32>>(cb6_6.tint_symbol_2[bitcast<u32>((bitcast<i32>(r0.x) + 4i))])));
|
| 143 |
+
let v_26 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.yw) | bitcast<vec2<u32>>(r0.xz)));
|
| 144 |
+
r0 = vec4<f32>(v_26.xy, r0.zw);
|
| 145 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.y) | bitcast<u32>(r0.x)));
|
| 146 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.x) << 2u));
|
| 147 |
+
let v_27 = bitcast<i32>(r0.x);
|
| 148 |
+
o8 = vec4<i32>(v_27, v_27, v_27, v_27);
|
| 149 |
+
r1 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 150 |
+
r1 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r1);
|
| 151 |
+
r1 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r1);
|
| 152 |
+
r1 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r1);
|
| 153 |
+
r1 = (r1 * v0.yyyy);
|
| 154 |
+
r2 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 155 |
+
r2 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
|
| 156 |
+
r2 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
|
| 157 |
+
r2 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
|
| 158 |
+
r1 = fma(v0.xxxx, r2, r1);
|
| 159 |
+
r2 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 160 |
+
r2 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
|
| 161 |
+
r2 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
|
| 162 |
+
r2 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
|
| 163 |
+
r1 = fma(v0.zzzz, r2, r1);
|
| 164 |
+
r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 165 |
+
r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
|
| 166 |
+
r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
|
| 167 |
+
r0 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
|
| 168 |
+
r0 = (r0 + r1);
|
| 169 |
+
o7 = r0;
|
| 170 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_3[0u]);
|
| 171 |
+
let v_28 = &(x0[0u]);
|
| 172 |
+
*(v_28) = vec4<f32>((*(v_28)).x, vec3<f32>());
|
| 173 |
+
o9[0u] = x0[0u].x;
|
| 174 |
+
o9[1u] = x0[0u].y;
|
| 175 |
+
o9[2u] = x0[0u].z;
|
| 176 |
+
o9[3u] = x0[0u].w;
|
| 177 |
+
v = vec4<f32>(o9[0u], o9[1u], o9[2u], o9[3u]);
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
struct tint_symbol_7 {
|
| 181 |
+
@location(0u)
|
| 182 |
+
o0 : vec4<f32>,
|
| 183 |
+
@location(1u)
|
| 184 |
+
o1 : vec4<f32>,
|
| 185 |
+
@location(2u)
|
| 186 |
+
o2 : vec4<f32>,
|
| 187 |
+
@location(3u)
|
| 188 |
+
o3 : vec4<f32>,
|
| 189 |
+
@location(4u)
|
| 190 |
+
o4 : vec4<f32>,
|
| 191 |
+
@location(5u)
|
| 192 |
+
o5 : vec4<f32>,
|
| 193 |
+
@location(6u)
|
| 194 |
+
o6 : vec4<f32>,
|
| 195 |
+
@builtin(position)
|
| 196 |
+
o7 : vec4<f32>,
|
| 197 |
+
@location(9u) @interpolate(flat)
|
| 198 |
+
o8 : vec4<i32>,
|
| 199 |
+
@builtin(clip_distances)
|
| 200 |
+
o9 : array<f32, 4u>,
|
| 201 |
+
@location(15u)
|
| 202 |
+
tint_symbol_6 : vec4<f32>,
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
@vertex
|
| 206 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(6u) v6 : vec3<f32>, @location(7u) v7 : vec4<f32>, @builtin(instance_index) v_29 : u32) -> tint_symbol_7 {
|
| 207 |
+
main_inner(v0, v1, v3, v6, v7, i32(v_29));
|
| 208 |
+
return tint_symbol_7(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v);
|
| 209 |
+
}
|
b/8b0b5899ed/shaders/e204c966b19ed5b8.wgsl
ADDED
|
@@ -0,0 +1,202 @@
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|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb16_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 18 |
+
|
| 19 |
+
struct cb17_struct {
|
| 20 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 24 |
+
|
| 25 |
+
struct cb60_struct {
|
| 26 |
+
tint_symbol_2 : array<vec4<f32>, 60u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb60_struct;
|
| 30 |
+
|
| 31 |
+
struct cb1_struct {
|
| 32 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> o0 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 44 |
+
let v = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 45 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 46 |
+
r0.z = dot(r0.xyz, r0.xyz);
|
| 47 |
+
r0.z = inverseSqrt(r0.z);
|
| 48 |
+
let v_1 = (r0.zz * r0.xy);
|
| 49 |
+
r0 = vec4<f32>(r0.xy, v_1.xy);
|
| 50 |
+
r0.x = dot(r0.xy, r0.xy);
|
| 51 |
+
r0.x = (r0.x + -100.0f);
|
| 52 |
+
r0.x = clamp(((r0.xxxx * vec4<f32>(0.00009999999747378752f))).x, 0.0f, 1.0f);
|
| 53 |
+
let v_2 = dot(cb3_3.tint_symbol_2[59u].xy, r0.zw);
|
| 54 |
+
r0.y = clamp(vec4<f32>(v_2, v_2, v_2, v_2).y, 0.0f, 1.0f);
|
| 55 |
+
r0.x = (r0.x + r0.y);
|
| 56 |
+
r0.x = min(r0.x, 1.0f);
|
| 57 |
+
r0.y = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_3[0u].x);
|
| 58 |
+
r1 = clamp(v1, vec4<f32>(), vec4<f32>(1.0f));
|
| 59 |
+
r0.y = (r0.y * r1.z);
|
| 60 |
+
r0.y = (r0.y * cb2_2.tint_symbol_1[16u].y);
|
| 61 |
+
r0.y = (r1.z * r0.y);
|
| 62 |
+
r0.y = (r0.y * cb3_3.tint_symbol_2[59u].w);
|
| 63 |
+
r0.x = (r0.x * r0.y);
|
| 64 |
+
r2.x = cb3_3.tint_symbol_2[46u].w;
|
| 65 |
+
r2.y = cb3_3.tint_symbol_2[47u].w;
|
| 66 |
+
r2.z = cb3_3.tint_symbol_2[48u].w;
|
| 67 |
+
r0.y = dot(v3.xyz, v3.xyz);
|
| 68 |
+
r0.y = inverseSqrt(r0.y);
|
| 69 |
+
let v_3 = (r0.yyy * v3.xyz);
|
| 70 |
+
r3 = vec4<f32>(v_3.xyz, r3.w);
|
| 71 |
+
r0.y = fma(v3.z, r0.y, cb3_3.tint_symbol_2[43u].w);
|
| 72 |
+
r0.y = (r0.y * cb3_3.tint_symbol_2[44u].w);
|
| 73 |
+
r0.y = max(r0.y, 0.0f);
|
| 74 |
+
let v_4 = dot(r2.xyz, r3.xyz);
|
| 75 |
+
r0.z = clamp(vec4<f32>(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f);
|
| 76 |
+
let v_5 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 77 |
+
let v_6 = dot(r3.xyz, v_5.xyz);
|
| 78 |
+
r0.w = clamp(vec4<f32>(v_6, v_6, v_6, v_6).w, 0.0f, 1.0f);
|
| 79 |
+
let v_7 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.yyy, cb3_3.tint_symbol_2[44u].xyz);
|
| 80 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 81 |
+
let v_8 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.zzz, r2.xyz);
|
| 82 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 83 |
+
let v_9 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.yyy, cb3_3.tint_symbol_2[46u].xyz);
|
| 84 |
+
r3 = vec4<f32>(v_9.xyz, r3.w);
|
| 85 |
+
let v_10 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.yyy, cb3_3.tint_symbol_2[48u].xyz);
|
| 86 |
+
r4 = vec4<f32>(v_10.xyz, r4.w);
|
| 87 |
+
let v_11 = (r3.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 88 |
+
r3 = vec4<f32>(v_11.xyz, r3.w);
|
| 89 |
+
r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f);
|
| 90 |
+
let v_12 = fma(r4.xyz, r0.yyy, r3.xyz);
|
| 91 |
+
r3 = vec4<f32>(v_12.xyz, r3.w);
|
| 92 |
+
let v_13 = (r1.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 93 |
+
let v_14 = r0;
|
| 94 |
+
r0 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
|
| 95 |
+
let v_15 = (r0.yz * r0.yz);
|
| 96 |
+
let v_16 = r0;
|
| 97 |
+
r0 = vec4<f32>(v_16.x, v_15.xy, v_16.w);
|
| 98 |
+
let v_17 = (r0.zzz * r3.xyz);
|
| 99 |
+
r1 = vec4<f32>(v_17.xyz, r1.w);
|
| 100 |
+
let v_18 = fma(r2.xyz, r0.yyy, r1.xyz);
|
| 101 |
+
r1 = vec4<f32>(v_18.xyz, r1.w);
|
| 102 |
+
r2 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 103 |
+
let v_19 = (r2.xyz * r2.xyz);
|
| 104 |
+
r2 = vec4<f32>(v_19.xyz, r2.w);
|
| 105 |
+
r0.z = (r1.w * r2.w);
|
| 106 |
+
o0.w = (r0.z * cb2_2.tint_symbol_1[15u].x);
|
| 107 |
+
let v_20 = (r1.xyz * r2.xyz);
|
| 108 |
+
r1 = vec4<f32>(v_20.xyz, r1.w);
|
| 109 |
+
let v_21 = (r0.www * r2.xyz);
|
| 110 |
+
r3 = vec4<f32>(v_21.xyz, r3.w);
|
| 111 |
+
r0.z = (r0.y * r0.y);
|
| 112 |
+
r0.z = (r0.z * cb3_3.tint_symbol_2[0u].w);
|
| 113 |
+
let v_22 = (r0.zzz * cb3_3.tint_symbol_2[1u].xyz);
|
| 114 |
+
r4 = vec4<f32>(v_22.xyz, r4.w);
|
| 115 |
+
let v_23 = (r3.xyz * r4.xyz);
|
| 116 |
+
r3 = vec4<f32>(v_23.xyz, r3.w);
|
| 117 |
+
let v_24 = fma(r3.xyz, r0.yyy, r1.xyz);
|
| 118 |
+
r0 = vec4<f32>(r0.x, v_24.xyz);
|
| 119 |
+
let v_25 = fma(r2.xyz, r0.xxx, r0.yzw);
|
| 120 |
+
r0 = vec4<f32>(v_25.xyz, r0.w);
|
| 121 |
+
let v_26 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 122 |
+
r1 = vec4<f32>(v_26.xyz, r1.w);
|
| 123 |
+
r0.w = dot(r1.xyz, r1.xyz);
|
| 124 |
+
r1.w = sqrt(r0.w);
|
| 125 |
+
r0.w = inverseSqrt(r0.w);
|
| 126 |
+
let v_27 = (r0.www * r1.xyz);
|
| 127 |
+
r2 = vec4<f32>(v_27.xyz, r2.w);
|
| 128 |
+
let v_28 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 129 |
+
r0.w = (r1.w + v_28.w);
|
| 130 |
+
r0.w = max(r0.w, 0.0f);
|
| 131 |
+
r1.x = (r0.w / r1.w);
|
| 132 |
+
r1.x = (r1.x * r1.z);
|
| 133 |
+
r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 134 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 135 |
+
r1.z = (r1.y * -1.44269502162933349609f);
|
| 136 |
+
r1.z = exp2(r1.z);
|
| 137 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 138 |
+
r1.y = (r1.z / r1.y);
|
| 139 |
+
let v_29 = bitcast<u32>(r1.x);
|
| 140 |
+
r1.x = select(1.0f, r1.y, (v_29 != 0u));
|
| 141 |
+
r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w);
|
| 142 |
+
r1.x = (r1.x * r1.y);
|
| 143 |
+
r1.x = min(r1.x, 1.0f);
|
| 144 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 145 |
+
r1.x = exp2(r1.x);
|
| 146 |
+
r1.x = min(r1.x, 1.0f);
|
| 147 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 148 |
+
r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 149 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 150 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 151 |
+
let v_30 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 152 |
+
r1.z = clamp(vec4<f32>(v_30, v_30, v_30, v_30).z, 0.0f, 1.0f);
|
| 153 |
+
let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 154 |
+
r1.w = clamp(vec4<f32>(v_31, v_31, v_31, v_31).w, 0.0f, 1.0f);
|
| 155 |
+
r1.w = log2(r1.w);
|
| 156 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 157 |
+
r1.w = exp2(r1.w);
|
| 158 |
+
r1.z = log2(r1.z);
|
| 159 |
+
r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w);
|
| 160 |
+
r1.z = exp2(r1.z);
|
| 161 |
+
let v_32 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 162 |
+
r2 = vec4<f32>(v_32.xyz, r2.w);
|
| 163 |
+
let v_33 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 164 |
+
r2 = vec4<f32>(v_33.xyz, r2.w);
|
| 165 |
+
let v_34 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 166 |
+
r3 = vec4<f32>(v_34.xyz, r3.w);
|
| 167 |
+
let v_35 = fma(r1.zzz, r3.xyz, r2.xyz);
|
| 168 |
+
r2 = vec4<f32>(v_35.xyz, r2.w);
|
| 169 |
+
let v_36 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 170 |
+
let v_37 = (r2.xyz + v_36.xyz);
|
| 171 |
+
r2 = vec4<f32>(v_37.xyz, r2.w);
|
| 172 |
+
let v_38 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 173 |
+
r1.z = (r0.w * v_38.z);
|
| 174 |
+
let v_39 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 175 |
+
r0.w = (r0.w + v_39.w);
|
| 176 |
+
r0.w = max(r0.w, 0.0f);
|
| 177 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x);
|
| 178 |
+
r0.w = (r0.w * 1.44269502162933349609f);
|
| 179 |
+
r0.w = exp2(r0.w);
|
| 180 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 181 |
+
r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f);
|
| 182 |
+
r1.x = (r1.z * 1.44269502162933349609f);
|
| 183 |
+
r1.x = exp2(r1.x);
|
| 184 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 185 |
+
let v_40 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 186 |
+
r1 = vec4<f32>(v_40.x, r1.y, v_40.yz);
|
| 187 |
+
r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 188 |
+
r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w);
|
| 189 |
+
r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w);
|
| 190 |
+
let v_41 = fma(r1.yyy, r2.xyz, r1.xzw);
|
| 191 |
+
r1 = vec4<f32>(v_41.xyz, r1.w);
|
| 192 |
+
let v_42 = ((-(r0.xyzx)).xyz + r1.xyz);
|
| 193 |
+
r1 = vec4<f32>(v_42.xyz, r1.w);
|
| 194 |
+
let v_43 = fma(r0.www, r1.xyz, r0.xyz);
|
| 195 |
+
o0 = vec4<f32>(v_43.xyz, o0.w);
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
@fragment
|
| 199 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 200 |
+
main_inner(v1, v2, v3, v4);
|
| 201 |
+
return o0;
|
| 202 |
+
}
|
b/8b0b5899ed/shaders/e2143e3beb54e509.wgsl
ADDED
|
@@ -0,0 +1,159 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
struct cb16_struct {
|
| 9 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 10 |
+
}
|
| 11 |
+
|
| 12 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 13 |
+
|
| 14 |
+
struct cb1_struct {
|
| 15 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 19 |
+
|
| 20 |
+
struct cb53_struct {
|
| 21 |
+
tint_symbol_2 : array<vec4<f32>, 53u>,
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb53_struct;
|
| 25 |
+
|
| 26 |
+
struct cb4_struct {
|
| 27 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
@group(0u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 31 |
+
|
| 32 |
+
var<private> o0 : vec4<f32>;
|
| 33 |
+
|
| 34 |
+
var<private> o1 : vec4<f32>;
|
| 35 |
+
|
| 36 |
+
var<private> o2 : vec4<f32>;
|
| 37 |
+
|
| 38 |
+
var<private> o3 : array<f32, 4u>;
|
| 39 |
+
|
| 40 |
+
var<private> v : vec4<f32>;
|
| 41 |
+
|
| 42 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 43 |
+
|
| 44 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>) {
|
| 45 |
+
o0 = vec4<f32>(v2.xy, o0.zw);
|
| 46 |
+
o0 = vec4<f32>(o0.xy, v0.xy.xy);
|
| 47 |
+
let v_1 = (v0 + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 48 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 49 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 50 |
+
r0.w = sqrt(r0.w);
|
| 51 |
+
let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 52 |
+
r1.x = (r0.w + v_2.x);
|
| 53 |
+
r1.x = max(r1.x, 0.0f);
|
| 54 |
+
r0.w = (r1.x / r0.w);
|
| 55 |
+
r0.w = (r0.w * r0.z);
|
| 56 |
+
r1.y = (r0.w * cb3_3.tint_symbol_2[52u].z);
|
| 57 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.wwww).w)));
|
| 58 |
+
r1.z = (r1.y * -1.44269502162933349609f);
|
| 59 |
+
r1.z = exp2(r1.z);
|
| 60 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 61 |
+
r1.y = (r1.z / r1.y);
|
| 62 |
+
let v_3 = bitcast<u32>(r0.w);
|
| 63 |
+
r0.w = select(1.0f, r1.y, (v_3 != 0u));
|
| 64 |
+
r1.y = (r1.x * cb3_3.tint_symbol_2[51u].w);
|
| 65 |
+
let v_4 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 66 |
+
r1.x = (r1.x + v_4.x);
|
| 67 |
+
r1.x = max(r1.x, 0.0f);
|
| 68 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].x);
|
| 69 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 70 |
+
r1.x = exp2(r1.x);
|
| 71 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 72 |
+
r0.w = (r0.w * r1.y);
|
| 73 |
+
r0.w = min(r0.w, 1.0f);
|
| 74 |
+
r0.w = (r0.w * 1.44269502162933349609f);
|
| 75 |
+
r0.w = exp2(r0.w);
|
| 76 |
+
r0.w = min(r0.w, 1.0f);
|
| 77 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 78 |
+
r1.y = fma((-(r0.wwww)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 79 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[52u].y);
|
| 80 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 81 |
+
r0.w = clamp(fma(r1.yyyy, r1.xxxx, r0.wwww).w, 0.0f, 1.0f);
|
| 82 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 83 |
+
let v_5 = -(cb1_1.tint_symbol[14u].xyzx);
|
| 84 |
+
r0.z = dot(r0.xyz, v_5.xyz);
|
| 85 |
+
r0.x = dot(r0.xy, r0.xy);
|
| 86 |
+
r0.x = sqrt(r0.x);
|
| 87 |
+
r0.y = (r0.z * cb5_5.tint_symbol_3[3u].x);
|
| 88 |
+
r0.y = max(r0.y, 1.0f);
|
| 89 |
+
r0.z = (r0.y * r0.y);
|
| 90 |
+
let v_6 = -(cb5_5.tint_symbol_3[2u].yyyy);
|
| 91 |
+
r1.x = (r0.x + v_6.x);
|
| 92 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
|
| 93 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
|
| 94 |
+
r0.z = (r1.x / r0.z);
|
| 95 |
+
r0.z = (r0.z * r0.w);
|
| 96 |
+
let v_7 = -(cb5_5.tint_symbol_3[1u].yyyy);
|
| 97 |
+
r0.w = (r0.x + v_7.w);
|
| 98 |
+
r0.x = (r0.x + -500.0f);
|
| 99 |
+
r0.x = clamp(((r0.xxxx * vec4<f32>(0.00050000002374872565f))).x, 0.0f, 1.0f);
|
| 100 |
+
r0.x = fma(r0.x, 15.0f, 1.0f);
|
| 101 |
+
r0.w = clamp(((r0.wwww / cb5_5.tint_symbol_3[1u].zzzz)).w, 0.0f, 1.0f);
|
| 102 |
+
r0.w = (r0.w * r0.z);
|
| 103 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb5_5.tint_symbol_3[1u].x))));
|
| 104 |
+
let v_8 = bitcast<u32>(r1.x);
|
| 105 |
+
let v_9 = r0.w;
|
| 106 |
+
r0.z = select(r0.z, v_9, (v_8 != 0u));
|
| 107 |
+
r0.w = (v1.w * cb5_5.tint_symbol_3[2u].w);
|
| 108 |
+
let v_10 = (r0.www * v1.xyz);
|
| 109 |
+
r1 = vec4<f32>(v_10.xyz, r1.w);
|
| 110 |
+
let v_11 = (r0.zzz * r1.xyz);
|
| 111 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 112 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
|
| 113 |
+
r0.z = bitcast<f32>((bitcast<u32>(r0.z) & 1065353216u));
|
| 114 |
+
o1 = ((r0.xxx * r1.xyz)).xyzx;
|
| 115 |
+
let v_12 = (v2 + vec2<f32>(-0.5f));
|
| 116 |
+
r0 = vec4<f32>(v_12.x, r0.yz, v_12.y);
|
| 117 |
+
let v_13 = (r0.xw * cb5_5.tint_symbol_3[2u].xx);
|
| 118 |
+
r0 = vec4<f32>(v_13.x, r0.yz, v_13.y);
|
| 119 |
+
let v_14 = (r0.www * cb1_1.tint_symbol[13u].xyz);
|
| 120 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 121 |
+
let v_15 = fma(r0.xxx, cb1_1.tint_symbol[12u].xyz, r1.xyz);
|
| 122 |
+
r1 = vec4<f32>(v_15.xyz, r1.w);
|
| 123 |
+
let v_16 = (r0.yyy * r1.xyz);
|
| 124 |
+
r0 = vec4<f32>(v_16.xy, r0.z, v_16.z);
|
| 125 |
+
let v_17 = fma(r0.xyw, r0.zzz, v0);
|
| 126 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 127 |
+
r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
|
| 128 |
+
r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
|
| 129 |
+
r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1);
|
| 130 |
+
r0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 131 |
+
o2 = r0;
|
| 132 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
|
| 133 |
+
let v_18 = &(x0[0u]);
|
| 134 |
+
*(v_18) = vec4<f32>((*(v_18)).x, vec3<f32>());
|
| 135 |
+
o3[0u] = x0[0u].x;
|
| 136 |
+
o3[1u] = x0[0u].y;
|
| 137 |
+
o3[2u] = x0[0u].z;
|
| 138 |
+
o3[3u] = x0[0u].w;
|
| 139 |
+
v = vec4<f32>(o3[0u], o3[1u], o3[2u], o3[3u]);
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
struct tint_symbol_5 {
|
| 143 |
+
@location(0u)
|
| 144 |
+
o0 : vec4<f32>,
|
| 145 |
+
@location(1u)
|
| 146 |
+
o1 : vec4<f32>,
|
| 147 |
+
@builtin(position)
|
| 148 |
+
o2 : vec4<f32>,
|
| 149 |
+
@builtin(clip_distances)
|
| 150 |
+
o3 : array<f32, 4u>,
|
| 151 |
+
@location(15u)
|
| 152 |
+
tint_symbol_4 : vec4<f32>,
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
@vertex
|
| 156 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>) -> tint_symbol_5 {
|
| 157 |
+
main_inner(v0, v1, v2);
|
| 158 |
+
return tint_symbol_5(o0, o1, o2, o3, v);
|
| 159 |
+
}
|
b/8b0b5899ed/shaders/e21a5daefe048bd4.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/e223028ee24b474f.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 6, 15, 7, 31, 23, 4294967294, 1]
|
b/8b0b5899ed/shaders/e223028ee24b474f.wgsl
ADDED
|
@@ -0,0 +1,453 @@
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb20_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 20u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb20_struct;
|
| 18 |
+
|
| 19 |
+
struct cb51_struct {
|
| 20 |
+
tint_symbol_1 : array<vec4<f32>, 51u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb51_struct;
|
| 24 |
+
|
| 25 |
+
struct cb7_struct {
|
| 26 |
+
tint_symbol_2 : array<vec4<f32>, 7u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
|
| 30 |
+
|
| 31 |
+
struct cb6_struct {
|
| 32 |
+
tint_symbol_3 : array<vec4<f32>, 6u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb6_struct;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> icb0 : array<vec4<f32>, 14u> = array<vec4<f32>, 14u>(vec4<f32>(0.0f, 0.25f, 0.25f, 0.0f), vec4<f32>(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4<f32>(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4<f32>(0.0f, 0.375f, -0.125f, 0.0f), vec4<f32>(0.0f, -0.375f, 0.125f, 0.0f), vec4<f32>(0.0f, 0.125f, 0.375f, 0.0f), vec4<f32>(0.0f, 0.0625f, -0.1875f, 0.0f), vec4<f32>(0.0f, -0.0625f, 0.1875f, 0.0f), vec4<f32>(0.0f, 0.3125f, 0.0625f, 0.0f), vec4<f32>(0.0f, -0.1875f, -0.3125f, 0.0f), vec4<f32>(0.0f, -0.3125f, 0.3125f, 0.0f), vec4<f32>(0.0f, -0.4375f, -0.0625f, 0.0f), vec4<f32>(0.0f, 0.1875f, 0.4375f, 0.0f), vec4<f32>(0.0f, 0.4375f, -0.4375f, 0.0f));
|
| 50 |
+
|
| 51 |
+
var<private> v6 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> o0 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> o1 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o2 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
var<private> o3 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
struct tint_symbol_5 {
|
| 62 |
+
tint_symbol_4 : array<vec4<u32>, 8u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 66 |
+
|
| 67 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : bool) {
|
| 68 |
+
v6.x = bitcast<f32>(select(0u, 4294967295u, v_1));
|
| 69 |
+
r0 = textureSample(t0, s0, v1.xyxx.xy);
|
| 70 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(cb5_5.tint_symbol_2[6u].w) != 0i)));
|
| 71 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (1u < bitcast<u32>(cb2_2.tint_symbol[19u].x))));
|
| 72 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.x)));
|
| 73 |
+
if ((bitcast<u32>(r1.x) != 0u)) {
|
| 74 |
+
let v_2 = dpdx(v1.xy);
|
| 75 |
+
let v_3 = r1;
|
| 76 |
+
r1 = vec4<f32>(v_2.x, v_3.y, v_2.y, v_3.w);
|
| 77 |
+
let v_4 = dpdy(v1.xy);
|
| 78 |
+
r2 = vec4<f32>(v_4.xy, r2.zw);
|
| 79 |
+
r1.w = bitcast<f32>((bitcast<i32>(cb2_2.tint_symbol[19u].x) << 16u));
|
| 80 |
+
let v_5 = bitcast<u32>(r1.w);
|
| 81 |
+
let v_6 = r1.w;
|
| 82 |
+
r2.z = select(cb2_2.tint_symbol[19u].x, v_6, (v_5 != 0u));
|
| 83 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) << 8u));
|
| 84 |
+
let v_7 = bitcast<u32>(r2.w);
|
| 85 |
+
let v_8 = r2.w;
|
| 86 |
+
r2.z = select(r2.z, v_8, (v_7 != 0u));
|
| 87 |
+
let v_9 = (bitcast<vec2<u32>>(r1.ww) != vec2<u32>());
|
| 88 |
+
let v_10 = vec2<f32>(bitcast<f32>(v.tint_symbol_4[2i].x), bitcast<f32>(v.tint_symbol_4[3i].x));
|
| 89 |
+
let v_11 = select(vec2<f32>(bitcast<f32>(v.tint_symbol_4[4i].x), bitcast<f32>(v.tint_symbol_4[5i].x)), v_10, v_9);
|
| 90 |
+
r3 = vec4<f32>(v_11.xy, r3.zw);
|
| 91 |
+
let v_12 = bitcast<u32>(r2.w);
|
| 92 |
+
let v_13 = r3.y;
|
| 93 |
+
r1.w = select(r3.x, v_13, (v_12 != 0u));
|
| 94 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) << 4u));
|
| 95 |
+
let v_14 = bitcast<u32>(r2.w);
|
| 96 |
+
let v_15 = r2.w;
|
| 97 |
+
r2.z = select(r2.z, v_15, (v_14 != 0u));
|
| 98 |
+
r3.x = bitcast<f32>((bitcast<i32>(r1.w) + -4i));
|
| 99 |
+
let v_16 = bitcast<u32>(r2.w);
|
| 100 |
+
let v_17 = r3.x;
|
| 101 |
+
r1.w = select(r1.w, v_17, (v_16 != 0u));
|
| 102 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) << 2u));
|
| 103 |
+
let v_18 = bitcast<u32>(r2.w);
|
| 104 |
+
let v_19 = r2.w;
|
| 105 |
+
r2.z = select(r2.z, v_19, (v_18 != 0u));
|
| 106 |
+
r3.x = bitcast<f32>((bitcast<i32>(r1.w) + -2i));
|
| 107 |
+
let v_20 = bitcast<u32>(r2.w);
|
| 108 |
+
let v_21 = r3.x;
|
| 109 |
+
r1.w = select(r1.w, v_21, (v_20 != 0u));
|
| 110 |
+
r2.z = bitcast<f32>((bitcast<i32>(r2.z) << 1u));
|
| 111 |
+
r2.w = bitcast<f32>((bitcast<i32>(r1.w) + -1i));
|
| 112 |
+
let v_22 = bitcast<u32>(r2.z);
|
| 113 |
+
let v_23 = r2.w;
|
| 114 |
+
r1.w = select(r1.w, v_23, (v_22 != 0u));
|
| 115 |
+
r1.w = bitcast<f32>((bitcast<i32>(r1.w) + -1i));
|
| 116 |
+
let v_24 = bitcast<u32>(cb2_2.tint_symbol[19u].x);
|
| 117 |
+
let v_25 = r1.w;
|
| 118 |
+
r1.w = select(bitcast<f32>(v.tint_symbol_4[6i].x), v_25, (v_24 != 0u));
|
| 119 |
+
let v_26 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<u32>(2u, 3u, 4u) < bitcast<vec3<u32>>(cb2_2.tint_symbol[19u].xxx))));
|
| 120 |
+
r3 = vec4<f32>(v_26.xyz, r3.w);
|
| 121 |
+
if ((bitcast<u32>(cb2_2.tint_symbol[19u].x) != 0u)) {
|
| 122 |
+
r2.z = icb0[bitcast<i32>(r1.w)].x;
|
| 123 |
+
let v_27 = (r2.xy * icb0[bitcast<i32>(r2.z)].zz);
|
| 124 |
+
r4 = vec4<f32>(v_27.xy, r4.zw);
|
| 125 |
+
let v_28 = fma(icb0[bitcast<i32>(r2.z)].yy, r1.xz, r4.xy);
|
| 126 |
+
r2 = vec4<f32>(r2.xy, v_28.xy);
|
| 127 |
+
let v_29 = (r2.zw + v1.xy);
|
| 128 |
+
r2 = vec4<f32>(r2.xy, v_29.xy);
|
| 129 |
+
r4 = textureSample(t0, s0, r2.zwzz.xy);
|
| 130 |
+
r2.z = (r4.w * cb12_12.tint_symbol_3[4u].z);
|
| 131 |
+
r2.z = dot(r2.zz, cb2_2.tint_symbol[15u].xx);
|
| 132 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r2.z)));
|
| 133 |
+
r2.z = bitcast<f32>((bitcast<u32>(r2.z) & 1u));
|
| 134 |
+
} else {
|
| 135 |
+
r2.z = 0.0f;
|
| 136 |
+
}
|
| 137 |
+
if ((bitcast<u32>(r1.y) != 0u)) {
|
| 138 |
+
r1.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.w)].x) + 1i));
|
| 139 |
+
let v_30 = (r2.xy * icb0[bitcast<i32>(r1.y)].zz);
|
| 140 |
+
r4 = vec4<f32>(v_30.xy, r4.zw);
|
| 141 |
+
let v_31 = fma(icb0[bitcast<i32>(r1.y)].yy, r1.xz, r4.xy);
|
| 142 |
+
r4 = vec4<f32>(v_31.xy, r4.zw);
|
| 143 |
+
let v_32 = (r4.xy + v1.xy);
|
| 144 |
+
r4 = vec4<f32>(v_32.xy, r4.zw);
|
| 145 |
+
r4 = textureSample(t0, s0, r4.xyxx.xy);
|
| 146 |
+
r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
|
| 147 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 148 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 149 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 2i));
|
| 150 |
+
let v_33 = bitcast<u32>(r1.y);
|
| 151 |
+
let v_34 = r2.w;
|
| 152 |
+
r2.z = select(r2.z, v_34, (v_33 != 0u));
|
| 153 |
+
}
|
| 154 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 155 |
+
r1.y = icb0[bitcast<i32>(r1.w)].x;
|
| 156 |
+
let v_35 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 2i))].zz);
|
| 157 |
+
r3 = vec4<f32>(v_35.x, r3.yz, v_35.y);
|
| 158 |
+
let v_36 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 2i))].yy, r1.xz, r3.xw);
|
| 159 |
+
r3 = vec4<f32>(v_36.x, r3.yz, v_36.y);
|
| 160 |
+
let v_37 = (r3.xw + v1.xy);
|
| 161 |
+
r3 = vec4<f32>(v_37.x, r3.yz, v_37.y);
|
| 162 |
+
r4 = textureSample(t0, s0, r3.xwxx.xy);
|
| 163 |
+
r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
|
| 164 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 165 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 166 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 4i));
|
| 167 |
+
let v_38 = bitcast<u32>(r1.y);
|
| 168 |
+
let v_39 = r2.w;
|
| 169 |
+
r2.z = select(r2.z, v_39, (v_38 != 0u));
|
| 170 |
+
}
|
| 171 |
+
if ((bitcast<u32>(r3.y) != 0u)) {
|
| 172 |
+
r1.y = icb0[bitcast<i32>(r1.w)].x;
|
| 173 |
+
let v_40 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 3i))].zz);
|
| 174 |
+
r3 = vec4<f32>(v_40.xy, r3.zw);
|
| 175 |
+
let v_41 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 3i))].yy, r1.xz, r3.xy);
|
| 176 |
+
r3 = vec4<f32>(v_41.xy, r3.zw);
|
| 177 |
+
let v_42 = (r3.xy + v1.xy);
|
| 178 |
+
r3 = vec4<f32>(v_42.xy, r3.zw);
|
| 179 |
+
r4 = textureSample(t0, s0, r3.xyxx.xy);
|
| 180 |
+
r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
|
| 181 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 182 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 183 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 8i));
|
| 184 |
+
let v_43 = bitcast<u32>(r1.y);
|
| 185 |
+
let v_44 = r2.w;
|
| 186 |
+
r2.z = select(r2.z, v_44, (v_43 != 0u));
|
| 187 |
+
}
|
| 188 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 189 |
+
r1.y = icb0[bitcast<i32>(r1.w)].x;
|
| 190 |
+
let v_45 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 4i))].zz);
|
| 191 |
+
r3 = vec4<f32>(v_45.xy, r3.zw);
|
| 192 |
+
let v_46 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 4i))].yy, r1.xz, r3.xy);
|
| 193 |
+
r3 = vec4<f32>(v_46.xy, r3.zw);
|
| 194 |
+
let v_47 = (r3.xy + v1.xy);
|
| 195 |
+
r3 = vec4<f32>(v_47.xy, r3.zw);
|
| 196 |
+
r3 = textureSample(t0, s0, r3.xyxx.xy);
|
| 197 |
+
r1.y = (r3.w * cb12_12.tint_symbol_3[4u].z);
|
| 198 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 199 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 200 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 16i));
|
| 201 |
+
let v_48 = bitcast<u32>(r1.y);
|
| 202 |
+
let v_49 = r2.w;
|
| 203 |
+
r2.z = select(r2.z, v_49, (v_48 != 0u));
|
| 204 |
+
}
|
| 205 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(5u, 6u, 7u, 8u) < bitcast<vec4<u32>>(cb2_2.tint_symbol[19u].xxxx))));
|
| 206 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 207 |
+
r1.y = icb0[bitcast<i32>(r1.w)].x;
|
| 208 |
+
let v_50 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 5i))].zz);
|
| 209 |
+
r4 = vec4<f32>(v_50.xy, r4.zw);
|
| 210 |
+
let v_51 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 5i))].yy, r1.xz, r4.xy);
|
| 211 |
+
r4 = vec4<f32>(v_51.xy, r4.zw);
|
| 212 |
+
let v_52 = (r4.xy + v1.xy);
|
| 213 |
+
r4 = vec4<f32>(v_52.xy, r4.zw);
|
| 214 |
+
r4 = textureSample(t0, s0, r4.xyxx.xy);
|
| 215 |
+
r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
|
| 216 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 217 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 218 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 32i));
|
| 219 |
+
let v_53 = bitcast<u32>(r1.y);
|
| 220 |
+
let v_54 = r2.w;
|
| 221 |
+
r2.z = select(r2.z, v_54, (v_53 != 0u));
|
| 222 |
+
}
|
| 223 |
+
if ((bitcast<u32>(r3.y) != 0u)) {
|
| 224 |
+
r1.y = icb0[bitcast<i32>(r1.w)].x;
|
| 225 |
+
let v_55 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 6i))].zz);
|
| 226 |
+
r3 = vec4<f32>(v_55.xy, r3.zw);
|
| 227 |
+
let v_56 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 6i))].yy, r1.xz, r3.xy);
|
| 228 |
+
r3 = vec4<f32>(v_56.xy, r3.zw);
|
| 229 |
+
let v_57 = (r3.xy + v1.xy);
|
| 230 |
+
r3 = vec4<f32>(v_57.xy, r3.zw);
|
| 231 |
+
r4 = textureSample(t0, s0, r3.xyxx.xy);
|
| 232 |
+
r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
|
| 233 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 234 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 235 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 64i));
|
| 236 |
+
let v_58 = bitcast<u32>(r1.y);
|
| 237 |
+
let v_59 = r2.w;
|
| 238 |
+
r2.z = select(r2.z, v_59, (v_58 != 0u));
|
| 239 |
+
}
|
| 240 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 241 |
+
r1.y = icb0[bitcast<i32>(r1.w)].x;
|
| 242 |
+
let v_60 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 7i))].zz);
|
| 243 |
+
r3 = vec4<f32>(v_60.xy, r3.zw);
|
| 244 |
+
let v_61 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 7i))].yy, r1.xz, r3.xy);
|
| 245 |
+
r3 = vec4<f32>(v_61.xy, r3.zw);
|
| 246 |
+
let v_62 = (r3.xy + v1.xy);
|
| 247 |
+
r3 = vec4<f32>(v_62.xy, r3.zw);
|
| 248 |
+
r4 = textureSample(t0, s0, r3.xyxx.xy);
|
| 249 |
+
r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
|
| 250 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 251 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 252 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 128i));
|
| 253 |
+
let v_63 = bitcast<u32>(r1.y);
|
| 254 |
+
let v_64 = r2.w;
|
| 255 |
+
r2.z = select(r2.z, v_64, (v_63 != 0u));
|
| 256 |
+
}
|
| 257 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 258 |
+
r1.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.w)].x) + 8i));
|
| 259 |
+
let v_65 = (r2.xy * icb0[bitcast<i32>(r1.y)].zz);
|
| 260 |
+
r3 = vec4<f32>(v_65.xy, r3.zw);
|
| 261 |
+
let v_66 = fma(icb0[bitcast<i32>(r1.y)].yy, r1.xz, r3.xy);
|
| 262 |
+
r3 = vec4<f32>(v_66.xy, r3.zw);
|
| 263 |
+
let v_67 = (r3.xy + v1.xy);
|
| 264 |
+
r3 = vec4<f32>(v_67.xy, r3.zw);
|
| 265 |
+
r3 = textureSample(t0, s0, r3.xyxx.xy);
|
| 266 |
+
r1.y = (r3.w * cb12_12.tint_symbol_3[4u].z);
|
| 267 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 268 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 269 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 256i));
|
| 270 |
+
let v_68 = bitcast<u32>(r1.y);
|
| 271 |
+
let v_69 = r2.w;
|
| 272 |
+
r2.z = select(r2.z, v_69, (v_68 != 0u));
|
| 273 |
+
}
|
| 274 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(9u, 10u, 11u, 12u) < bitcast<vec4<u32>>(cb2_2.tint_symbol[19u].xxxx))));
|
| 275 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 276 |
+
r1.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.w)].x) + 9i));
|
| 277 |
+
let v_70 = (r2.xy * icb0[bitcast<i32>(r1.y)].zz);
|
| 278 |
+
r4 = vec4<f32>(v_70.xy, r4.zw);
|
| 279 |
+
let v_71 = fma(icb0[bitcast<i32>(r1.y)].yy, r1.xz, r4.xy);
|
| 280 |
+
r4 = vec4<f32>(v_71.xy, r4.zw);
|
| 281 |
+
let v_72 = (r4.xy + v1.xy);
|
| 282 |
+
r4 = vec4<f32>(v_72.xy, r4.zw);
|
| 283 |
+
r4 = textureSample(t0, s0, r4.xyxx.xy);
|
| 284 |
+
r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
|
| 285 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 286 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 287 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 512i));
|
| 288 |
+
let v_73 = bitcast<u32>(r1.y);
|
| 289 |
+
let v_74 = r2.w;
|
| 290 |
+
r2.z = select(r2.z, v_74, (v_73 != 0u));
|
| 291 |
+
}
|
| 292 |
+
if ((bitcast<u32>(r3.y) != 0u)) {
|
| 293 |
+
r1.y = icb0[bitcast<i32>(r1.w)].x;
|
| 294 |
+
let v_75 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 10i))].zz);
|
| 295 |
+
r3 = vec4<f32>(v_75.xy, r3.zw);
|
| 296 |
+
let v_76 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 10i))].yy, r1.xz, r3.xy);
|
| 297 |
+
r3 = vec4<f32>(v_76.xy, r3.zw);
|
| 298 |
+
let v_77 = (r3.xy + v1.xy);
|
| 299 |
+
r3 = vec4<f32>(v_77.xy, r3.zw);
|
| 300 |
+
r4 = textureSample(t0, s0, r3.xyxx.xy);
|
| 301 |
+
r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
|
| 302 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 303 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 304 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 1024i));
|
| 305 |
+
let v_78 = bitcast<u32>(r1.y);
|
| 306 |
+
let v_79 = r2.w;
|
| 307 |
+
r2.z = select(r2.z, v_79, (v_78 != 0u));
|
| 308 |
+
}
|
| 309 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 310 |
+
r1.y = icb0[bitcast<i32>(r1.w)].x;
|
| 311 |
+
let v_80 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 11i))].zz);
|
| 312 |
+
r3 = vec4<f32>(v_80.xy, r3.zw);
|
| 313 |
+
let v_81 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 11i))].yy, r1.xz, r3.xy);
|
| 314 |
+
r3 = vec4<f32>(v_81.xy, r3.zw);
|
| 315 |
+
let v_82 = (r3.xy + v1.xy);
|
| 316 |
+
r3 = vec4<f32>(v_82.xy, r3.zw);
|
| 317 |
+
r4 = textureSample(t0, s0, r3.xyxx.xy);
|
| 318 |
+
r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
|
| 319 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 320 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 321 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 2048i));
|
| 322 |
+
let v_83 = bitcast<u32>(r1.y);
|
| 323 |
+
let v_84 = r2.w;
|
| 324 |
+
r2.z = select(r2.z, v_84, (v_83 != 0u));
|
| 325 |
+
}
|
| 326 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 327 |
+
r1.y = icb0[bitcast<i32>(r1.w)].x;
|
| 328 |
+
let v_85 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 12i))].zz);
|
| 329 |
+
r3 = vec4<f32>(v_85.xy, r3.zw);
|
| 330 |
+
let v_86 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 12i))].yy, r1.xz, r3.xy);
|
| 331 |
+
let v_87 = r1;
|
| 332 |
+
r1 = vec4<f32>(v_87.x, v_86.x, v_87.z, v_86.y);
|
| 333 |
+
let v_88 = (r1.yw + v1.xy);
|
| 334 |
+
let v_89 = r1;
|
| 335 |
+
r1 = vec4<f32>(v_89.x, v_88.x, v_89.z, v_88.y);
|
| 336 |
+
r3 = textureSample(t0, s0, r1.ywyy.xy);
|
| 337 |
+
r1.y = (r3.w * cb12_12.tint_symbol_3[4u].z);
|
| 338 |
+
r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
|
| 339 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
|
| 340 |
+
r1.w = bitcast<f32>((bitcast<i32>(r2.z) + 4096i));
|
| 341 |
+
let v_90 = bitcast<u32>(r1.y);
|
| 342 |
+
let v_91 = r1.w;
|
| 343 |
+
r2.z = select(r2.z, v_91, (v_90 != 0u));
|
| 344 |
+
}
|
| 345 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (13u < bitcast<u32>(cb2_2.tint_symbol[19u].x))));
|
| 346 |
+
if ((bitcast<u32>(r1.y) != 0u)) {
|
| 347 |
+
let v_92 = (r2.xy * vec2<f32>(-0.4375f));
|
| 348 |
+
let v_93 = r1;
|
| 349 |
+
r1 = vec4<f32>(v_93.x, v_92.x, v_93.z, v_92.y);
|
| 350 |
+
let v_94 = fma(r1.xz, vec2<f32>(0.4375f), r1.yw);
|
| 351 |
+
r1 = vec4<f32>(v_94.xy, r1.zw);
|
| 352 |
+
let v_95 = (r1.xy + v1.xy);
|
| 353 |
+
r1 = vec4<f32>(v_95.xy, r1.zw);
|
| 354 |
+
r1 = textureSample(t0, s0, r1.xyxx.xy);
|
| 355 |
+
r1.x = (r1.w * cb12_12.tint_symbol_3[4u].z);
|
| 356 |
+
r1.x = dot(r1.xx, cb2_2.tint_symbol[15u].xx);
|
| 357 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.x)));
|
| 358 |
+
r1.y = bitcast<f32>((bitcast<i32>(r2.z) + 8192i));
|
| 359 |
+
let v_96 = bitcast<u32>(r1.x);
|
| 360 |
+
let v_97 = r1.y;
|
| 361 |
+
r2.z = select(r2.z, v_97, (v_96 != 0u));
|
| 362 |
+
}
|
| 363 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.z) == 0i)));
|
| 364 |
+
v_98((bitcast<u32>(r1.x) != 0u));
|
| 365 |
+
o0.w = 1.0f;
|
| 366 |
+
} else {
|
| 367 |
+
r1.x = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_3[4u].z);
|
| 368 |
+
r0.w = dot(r1.xx, r0.ww);
|
| 369 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w >= r0.w)));
|
| 370 |
+
v_98((bitcast<u32>(r1.x) != 0u));
|
| 371 |
+
o0.w = r0.w;
|
| 372 |
+
}
|
| 373 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb3_3.tint_symbol_1[50u].w))));
|
| 374 |
+
let v_99 = (bitcast<u32>(v6.x) != 0u);
|
| 375 |
+
r1.x = select(bitcast<f32>(v.tint_symbol_4[7i].x), 0.0f, v_99);
|
| 376 |
+
r1.x = bitcast<f32>((bitcast<i32>(v6.x) + bitcast<i32>(r1.x)));
|
| 377 |
+
r1.x = f32(bitcast<i32>(r1.x));
|
| 378 |
+
let v_100 = bitcast<u32>(r0.w);
|
| 379 |
+
r0.w = select(1.0f, r1.x, (v_100 != 0u));
|
| 380 |
+
let v_101 = (r0.www * v2.xyz);
|
| 381 |
+
r1 = vec4<f32>(v_101.xyz, r1.w);
|
| 382 |
+
r2 = textureSample(t4, s4, v1.xyxx.xy);
|
| 383 |
+
let v_102 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 384 |
+
r2 = vec4<f32>(v_102.xy, r2.zw);
|
| 385 |
+
r0.w = dot(r2.xy, r2.xy);
|
| 386 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 387 |
+
r0.w = sqrt(abs(r0.wwww).w);
|
| 388 |
+
r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
|
| 389 |
+
let v_103 = (r1.ww * r2.xy);
|
| 390 |
+
r2 = vec4<f32>(v_103.xy, r2.zw);
|
| 391 |
+
let v_104 = (r2.yyy * v4.xyz);
|
| 392 |
+
r2 = vec4<f32>(r2.x, v_104.xyz);
|
| 393 |
+
let v_105 = fma(r2.xxx, v3.xyz, r2.yzw);
|
| 394 |
+
r2 = vec4<f32>(v_105.xyz, r2.w);
|
| 395 |
+
let v_106 = fma(r0.www, r1.xyz, r2.xyz);
|
| 396 |
+
r1 = vec4<f32>(v_106.xyz, r1.w);
|
| 397 |
+
r0.w = dot(r1.xyz, r1.xyz);
|
| 398 |
+
r0.w = inverseSqrt(r0.w);
|
| 399 |
+
let v_107 = fma(r1.xyz, r0.www, vec3<f32>(0.0f, 0.0f, -1.0f));
|
| 400 |
+
r1 = vec4<f32>(v_107.xyz, r1.w);
|
| 401 |
+
let v_108 = fma(cb12_12.tint_symbol_3[4u].xxx, r1.xyz, vec3<f32>(0.0f, 0.0f, 1.0f));
|
| 402 |
+
r1 = vec4<f32>(v_108.xyz, r1.w);
|
| 403 |
+
r2 = textureSample(t3, s3, v1.xyxx.xy);
|
| 404 |
+
r0.w = (r2.w * cb12_12.tint_symbol_3[0u].y);
|
| 405 |
+
r1.w = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz);
|
| 406 |
+
r1.w = (r1.w * cb12_12.tint_symbol_3[0u].z);
|
| 407 |
+
o2.x = (r1.w * 4.0f);
|
| 408 |
+
r0.w = (r0.w * 0.001953125f);
|
| 409 |
+
o2.y = sqrt(r0.w);
|
| 410 |
+
let v_109 = fma(r1.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 411 |
+
o1 = vec4<f32>(v_109.xyz, o1.w);
|
| 412 |
+
let v_110 = (v1.zz * cb2_2.tint_symbol[15u].zy);
|
| 413 |
+
r1 = vec4<f32>(v_110.xy, r1.zw);
|
| 414 |
+
r0.w = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).w, 0.0f, 1.0f);
|
| 415 |
+
r1.z = (r0.w * r1.y);
|
| 416 |
+
let v_111 = (r1.xz * vec2<f32>(0.5f));
|
| 417 |
+
r1 = vec4<f32>(v_111.xy, r1.zw);
|
| 418 |
+
let v_112 = sqrt(r1.xy);
|
| 419 |
+
o3 = vec4<f32>(v_112.xy, o3.zw);
|
| 420 |
+
r0.w = ((-(v5.wwww)).w + 1.0f);
|
| 421 |
+
r1 = vec4<f32>(((v5.www * v5.xyz)).xyz, r1.w);
|
| 422 |
+
let v_113 = fma(r0.xyz, r0.www, r1.xyz);
|
| 423 |
+
o0 = vec4<f32>(v_113.xyz, o0.w);
|
| 424 |
+
o1.w = 0.0f;
|
| 425 |
+
o2.z = cb12_12.tint_symbol_3[0u].x;
|
| 426 |
+
o2.w = v1.w;
|
| 427 |
+
o3.z = 0.0f;
|
| 428 |
+
o3.w = (cb12_12.tint_symbol_3[5u].x * 0.49607843160629272461f);
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
fn v_98(v_114 : bool) {
|
| 432 |
+
if (v_114) {
|
| 433 |
+
discard;
|
| 434 |
+
return;
|
| 435 |
+
}
|
| 436 |
+
}
|
| 437 |
+
|
| 438 |
+
struct tint_symbol_6 {
|
| 439 |
+
@location(0u)
|
| 440 |
+
o0 : vec4<f32>,
|
| 441 |
+
@location(1u)
|
| 442 |
+
o1 : vec4<f32>,
|
| 443 |
+
@location(2u)
|
| 444 |
+
o2 : vec4<f32>,
|
| 445 |
+
@location(3u)
|
| 446 |
+
o3 : vec4<f32>,
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
@fragment
|
| 450 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(front_facing) v_115 : bool) -> tint_symbol_6 {
|
| 451 |
+
main_inner(v1, v2, v3, v4, v5, v_115);
|
| 452 |
+
return tint_symbol_6(o0, o1, o2, o3);
|
| 453 |
+
}
|