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  1. b/8b0b5899ed/shaders/e02152a29c0cd84d.wgsl +699 -0
  2. b/8b0b5899ed/shaders/e042075e6dcb0f39.wgsl +92 -0
  3. b/8b0b5899ed/shaders/e057f45d12274201.consts.json +1 -0
  4. b/8b0b5899ed/shaders/e066a6b7400e23f6.wgsl +98 -0
  5. b/8b0b5899ed/shaders/e066d5398b47a7da.consts.json +1 -0
  6. b/8b0b5899ed/shaders/e066d5398b47a7da.wgsl +369 -0
  7. b/8b0b5899ed/shaders/e06efa0d4b9f69a6.consts.json +1 -0
  8. b/8b0b5899ed/shaders/e06efa0d4b9f69a6.wgsl +428 -0
  9. b/8b0b5899ed/shaders/e097d796674d02ad.wgsl +136 -0
  10. b/8b0b5899ed/shaders/e0a2aa9b99c524ad.consts.json +1 -0
  11. b/8b0b5899ed/shaders/e0a2aa9b99c524ad.wgsl +938 -0
  12. b/8b0b5899ed/shaders/e0b4a8df98aaca3d.wgsl +88 -0
  13. b/8b0b5899ed/shaders/e0b9a771d19750f4.wgsl +336 -0
  14. b/8b0b5899ed/shaders/e0cde6034b8f3857.wgsl +439 -0
  15. b/8b0b5899ed/shaders/e0d37bdea9becd7c.consts.json +1 -0
  16. b/8b0b5899ed/shaders/e0d37bdea9becd7c.wgsl +151 -0
  17. b/8b0b5899ed/shaders/e0d64c11e258852d.wgsl +709 -0
  18. b/8b0b5899ed/shaders/e0daa0d7eb7da99e.wgsl +139 -0
  19. b/8b0b5899ed/shaders/e108c0cb258a7c61.wgsl +91 -0
  20. b/8b0b5899ed/shaders/e10d28dd30308c58.wgsl +287 -0
  21. b/8b0b5899ed/shaders/e111aa7567b97689.wgsl +65 -0
  22. b/8b0b5899ed/shaders/e1171231ed541f56.consts.json +1 -0
  23. b/8b0b5899ed/shaders/e1171231ed541f56.wgsl +1247 -0
  24. b/8b0b5899ed/shaders/e12027c1ebf4c28f.consts.json +1 -0
  25. b/8b0b5899ed/shaders/e12027c1ebf4c28f.wgsl +1259 -0
  26. b/8b0b5899ed/shaders/e12c63b9faf6e3c9.wgsl +197 -0
  27. b/8b0b5899ed/shaders/e136f3bad2aab8eb.consts.json +1 -0
  28. b/8b0b5899ed/shaders/e136f3bad2aab8eb.wgsl +221 -0
  29. b/8b0b5899ed/shaders/e163be253b84cc1b.consts.json +1 -0
  30. b/8b0b5899ed/shaders/e163be253b84cc1b.wgsl +560 -0
  31. b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.consts.json +1 -0
  32. b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.wgsl +956 -0
  33. b/8b0b5899ed/shaders/e185003795f88bd0.wgsl +159 -0
  34. b/8b0b5899ed/shaders/e1a6bc0ddd7ad999.wgsl +94 -0
  35. b/8b0b5899ed/shaders/e1b015de19366dfc.wgsl +217 -0
  36. b/8b0b5899ed/shaders/e1c5826214bcb103.wgsl +62 -0
  37. b/8b0b5899ed/shaders/e1c783508cf7c07a.consts.json +1 -0
  38. b/8b0b5899ed/shaders/e1c783508cf7c07a.wgsl +604 -0
  39. b/8b0b5899ed/shaders/e1ceaaa12d73539a.consts.json +1 -0
  40. b/8b0b5899ed/shaders/e1ceaaa12d73539a.wgsl +300 -0
  41. b/8b0b5899ed/shaders/e1db09f767b6ff8c.wgsl +86 -0
  42. b/8b0b5899ed/shaders/e1e917a63a65629b.wgsl +24 -0
  43. b/8b0b5899ed/shaders/e1eb0631864173ee.consts.json +1 -0
  44. b/8b0b5899ed/shaders/e1eb0631864173ee.wgsl +257 -0
  45. b/8b0b5899ed/shaders/e1f89a97c94fdbfc.wgsl +209 -0
  46. b/8b0b5899ed/shaders/e204c966b19ed5b8.wgsl +202 -0
  47. b/8b0b5899ed/shaders/e2143e3beb54e509.wgsl +159 -0
  48. b/8b0b5899ed/shaders/e21a5daefe048bd4.consts.json +1 -0
  49. b/8b0b5899ed/shaders/e223028ee24b474f.consts.json +1 -0
  50. b/8b0b5899ed/shaders/e223028ee24b474f.wgsl +453 -0
b/8b0b5899ed/shaders/e02152a29c0cd84d.wgsl ADDED
@@ -0,0 +1,699 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb5_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 5u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
82
+
83
+ struct cb1_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(17u) var s1 : sampler;
98
+
99
+ @group(1u) @binding(19u) var s3 : sampler;
100
+
101
+ @group(1u) @binding(21u) var s5 : sampler;
102
+
103
+ @group(1u) @binding(27u) var s11 : sampler;
104
+
105
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
106
+
107
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
118
+
119
+ var<private> v7 : vec4<f32>;
120
+
121
+ var<private> v8 : array<f32, 4u>;
122
+
123
+ var<private> o0 : vec4<f32>;
124
+
125
+ var<private> x0 : array<vec4<f32>, 4u>;
126
+
127
+ var<private> x1 : array<vec4<f32>, 1u>;
128
+
129
+ struct tint_symbol_8 {
130
+ tint_symbol_7 : array<vec4<u32>, 3u>,
131
+ }
132
+
133
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
134
+
135
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
136
+ var v_2 : vec4<f32> = v_1;
137
+ v_2.w = (1.0f / v_1.w);
138
+ v7 = v_2;
139
+ x1[0u].x = v8[0u];
140
+ x1[0u].y = v8[1u];
141
+ x1[0u].z = v8[2u];
142
+ x1[0u].w = v8[3u];
143
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
144
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
145
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
146
+ v_3((bitcast<u32>(r1.x) != 0u));
147
+ let v_4 = (v1.xy * cb11_11.tint_symbol_5[0u].zw);
148
+ r1 = vec4<f32>(v_4.xy, r1.zw);
149
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
150
+ let v_5 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
151
+ r1 = vec4<f32>(r1.xy, v_5.xy);
152
+ let v_6 = (r1.xy * vec2<f32>(3.1700000762939453125f));
153
+ r1 = vec4<f32>(v_6.xy, r1.zw);
154
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
155
+ let v_7 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
156
+ r1 = vec4<f32>(v_7.xy, r1.zw);
157
+ let v_8 = (r1.xy * vec2<f32>(0.5f));
158
+ r1 = vec4<f32>(v_8.xy, r1.zw);
159
+ let v_9 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
160
+ r1 = vec4<f32>(v_9.xy, r1.zw);
161
+ r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
162
+ r1.z = fma(r1.z, r0.w, 1.0f);
163
+ let v_10 = (r1.xy * cb11_11.tint_symbol_5[0u].yy);
164
+ r1 = vec4<f32>(v_10.xy, r1.zw);
165
+ r2 = (r0 * r1.zzzz);
166
+ r3 = textureSample(t5, s5, v1.xy.xyxx.xy);
167
+ let v_11 = fma(r1.xy, r0.ww, r3.xy);
168
+ r1 = vec4<f32>(v_11.xy, r1.zw);
169
+ let v_12 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
170
+ r1 = vec4<f32>(v_12.xy, r1.zw);
171
+ r0.w = dot(r1.xy, r1.xy);
172
+ r0.w = ((-(r0.wwww)).w + 1.0f);
173
+ r0.w = sqrt(abs(r0.wwww).w);
174
+ r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f);
175
+ let v_13 = (r1.ww * r1.xy);
176
+ r1 = vec4<f32>(v_13.xy, r1.zw);
177
+ let v_14 = (r1.yyy * v5.xyz);
178
+ r3 = vec4<f32>(v_14.xyz, r3.w);
179
+ let v_15 = fma(r1.xxx, v4.xyz, r3.xyz);
180
+ r1 = vec4<f32>(v_15.xy, r1.z, v_15.z);
181
+ let v_16 = fma(r0.www, v2.xyz, r1.xyw);
182
+ r1 = vec4<f32>(v_16.xy, r1.z, v_16.z);
183
+ r0.w = dot(r1.xyw, r1.xyw);
184
+ r0.w = inverseSqrt(r0.w);
185
+ let v_17 = (r0.www * r1.xyw);
186
+ r3 = vec4<f32>(v_17.xyz, r3.w);
187
+ r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz);
188
+ r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz);
189
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
190
+ r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx);
191
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
192
+ r1.x = (r1.x + r1.x);
193
+ r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f);
194
+ r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f);
195
+ let v_18 = bitcast<u32>(r0.y);
196
+ let v_19 = r0.z;
197
+ r1.x = select(r1.x, v_19, (v_18 != 0u));
198
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.5f)));
199
+ r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx);
200
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
201
+ r0.x = (r0.x + r0.x);
202
+ r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f);
203
+ r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f);
204
+ let v_20 = bitcast<u32>(r0.y);
205
+ let v_21 = r0.z;
206
+ r1.y = select(r0.x, v_21, (v_20 != 0u));
207
+ r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy);
208
+ r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w);
209
+ r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f);
210
+ r0.y = (r2.w * v0.w);
211
+ let v_22 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
212
+ r1 = vec4<f32>(v_22.xy, r1.zw);
213
+ let v_23 = (r2.xyz * r2.xyz);
214
+ r2 = vec4<f32>(v_23.xyz, r2.w);
215
+ let v_24 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
216
+ r4 = vec4<f32>(v_24.xyz, r4.w);
217
+ r0.z = dot(r4.xyz, r4.xyz);
218
+ r0.z = inverseSqrt(r0.z);
219
+ let v_25 = (r0.zzz * r4.xyz);
220
+ r5 = vec4<f32>(v_25.xyz, r5.w);
221
+ let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx);
222
+ let v_27 = fma(r4.xyz, r0.zzz, v_26.xyz);
223
+ r6 = vec4<f32>(v_27.xyz, r6.w);
224
+ r0.z = dot(r6.xyz, r6.xyz);
225
+ r0.z = inverseSqrt(r0.z);
226
+ let v_28 = (r0.zzz * r6.xyz);
227
+ r6 = vec4<f32>(v_28.xyz, r6.w);
228
+ let v_29 = (r1.xy * r1.xy);
229
+ r1 = vec4<f32>(v_29.xy, r1.zw);
230
+ r0.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
231
+ let v_30 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
232
+ r4 = vec4<f32>(v_30.xyz, r4.w);
233
+ let v_31 = (r4.yyy * cb6_6.tint_symbol_6[1u].xyz);
234
+ r7 = vec4<f32>(v_31.xyz, r7.w);
235
+ let v_32 = fma(r4.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
236
+ r7 = vec4<f32>(v_32.xyz, r7.w);
237
+ let v_33 = fma(r4.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
238
+ r7 = vec4<f32>(v_33.xyz, r7.w);
239
+ let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
240
+ r8 = vec4<f32>(v_34.xyz, r8.w);
241
+ let v_35 = &(x0[0u]);
242
+ let v_36 = r8;
243
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
244
+ let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
245
+ r9 = vec4<f32>(v_37.xyz, r9.w);
246
+ let v_38 = &(x0[1u]);
247
+ let v_39 = r9;
248
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
249
+ let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
250
+ r10 = vec4<f32>(v_40.xyz, r10.w);
251
+ let v_41 = &(x0[2u]);
252
+ let v_42 = r10;
253
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
254
+ let v_43 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
255
+ r7 = vec4<f32>(v_43.xyz, r7.w);
256
+ let v_44 = &(x0[3u]);
257
+ let v_45 = r7;
258
+ *(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
259
+ let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
260
+ let v_47 = r11;
261
+ r11 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
262
+ r1.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f);
263
+ r1.z = (r1.z * 0.5f);
264
+ let v_48 = abs(r10.yyyy);
265
+ r2.w = max(v_48.w, abs(r10.xxxx).w);
266
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.z)));
267
+ let v_49 = (bitcast<u32>(r2.w) != 0u);
268
+ let v_50 = bitcast<f32>(v.tint_symbol_7[0i].x);
269
+ r2.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_50, v_49);
270
+ let v_51 = abs(r9.yyyy);
271
+ r3.w = max(v_51.w, abs(r9.xxxx).w);
272
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r1.z)));
273
+ let v_52 = bitcast<u32>(r3.w);
274
+ r2.w = select(r2.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_52 != 0u));
275
+ let v_53 = abs(r8.yyyy);
276
+ r3.w = max(v_53.w, abs(r8.xxxx).w);
277
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r3.w < r1.z)));
278
+ let v_54 = bitcast<u32>(r1.z);
279
+ r1.z = select(r2.w, 0.0f, (v_54 != 0u));
280
+ let v_55 = x0[bitcast<i32>(r1.z)];
281
+ r8 = vec4<f32>(v_55.xyz, r8.w);
282
+ r1.z = f32(bitcast<i32>(r1.z));
283
+ r2.w = (r1.z + 0.5f);
284
+ r2.w = (r2.w * 0.25f);
285
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.zzzz)));
286
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
287
+ r1.z = dot(r9, cb6_6.tint_symbol_6[12u]);
288
+ r3.w = dot(r9, cb6_6.tint_symbol_6[13u]);
289
+ r9.x = (r8.x + 0.5f);
290
+ r9.y = fma(r8.y, 0.25f, r2.w);
291
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r1.z == 0.0f))));
292
+ r1.z = ((-(r1.zzzz)).z + r8.z);
293
+ let v_56 = dpdx(r9.xyy);
294
+ r10 = vec4<f32>(v_56.xy, r10.z, v_56.z);
295
+ r10.z = dpdx(r1.z);
296
+ let v_57 = dpdy(r9.yxy);
297
+ r12 = vec4<f32>(v_57.xyz, r12.w);
298
+ r12.w = dpdy(r1.z);
299
+ let v_58 = (r10.yw * r12.yw);
300
+ r7 = vec4<f32>(r7.xy, v_58.xy);
301
+ let v_59 = -(r7.zwzz);
302
+ let v_60 = fma(r10.xz, r12.xz, v_59.xy);
303
+ r13 = vec4<f32>(v_60.xy, r13.zw);
304
+ r4.w = (1.0f / r13.x);
305
+ r5.w = (r10.z * r12.y);
306
+ let v_61 = -(r5.wwww);
307
+ r13.z = fma(r10.x, r12.w, v_61.z);
308
+ let v_62 = (r4.ww * r13.yz);
309
+ r7 = vec4<f32>(r7.xy, v_62.xy);
310
+ let v_63 = max(r7.zw, vec2<f32>());
311
+ r7 = vec4<f32>(r7.xy, v_63.xy);
312
+ let v_64 = min(r7.zw, vec2<f32>(0.5f));
313
+ r7 = vec4<f32>(r7.xy, v_64.xy);
314
+ r1.z = fma((-(r3.wwww)).z, r7.z, r1.z);
315
+ r1.z = fma((-(r3.wwww)).z, r7.w, r1.z);
316
+ let v_65 = bitcast<u32>(r2.w);
317
+ let v_66 = r1.z;
318
+ r11.z = select(r8.z, v_66, (v_65 != 0u));
319
+ r9.z = 0.0f;
320
+ let v_67 = (r9.xyz + r11.ywz);
321
+ r8 = vec4<f32>(v_67.xyz, r8.w);
322
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
323
+ r11 = vec4<f32>(v_68.xy, r11.zw);
324
+ let v_69 = (r9.xyz + r11.xyz);
325
+ r10 = vec4<f32>(v_69.xyz, r10.w);
326
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
327
+ r11 = vec4<f32>(v_70.xy, r11.zw);
328
+ let v_71 = (r9.xyz + r11.xyz);
329
+ r12 = vec4<f32>(v_71.xyz, r12.w);
330
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
331
+ r11 = vec4<f32>(v_72.xy, r11.zw);
332
+ let v_73 = (r9.xyz + r11.xyz);
333
+ r13 = vec4<f32>(v_73.xyz, r13.w);
334
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
335
+ r11 = vec4<f32>(v_74.xy, r11.zw);
336
+ let v_75 = (r9.xyz + r11.xyz);
337
+ r14 = vec4<f32>(v_75.xyz, r14.w);
338
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
339
+ r11 = vec4<f32>(v_76.xy, r11.zw);
340
+ let v_77 = (r9.xyz + r11.xyz);
341
+ r15 = vec4<f32>(v_77.xyz, r15.w);
342
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
343
+ r11 = vec4<f32>(v_78.xy, r11.zw);
344
+ let v_79 = (r9.xyz + r11.xyz);
345
+ r16 = vec4<f32>(v_79.xyz, r16.w);
346
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
347
+ r11 = vec4<f32>(v_80.xy, r11.zw);
348
+ let v_81 = (r9.xyz + r11.xyz);
349
+ r17 = vec4<f32>(v_81.xyz, r17.w);
350
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
351
+ r11 = vec4<f32>(v_82.xy, r11.zw);
352
+ let v_83 = (r9.xyz + r11.xyz);
353
+ r18 = vec4<f32>(v_83.xyz, r18.w);
354
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
355
+ r11 = vec4<f32>(v_84.xy, r11.zw);
356
+ let v_85 = (r9.xyz + r11.xyz);
357
+ r19 = vec4<f32>(v_85.xyz, r19.w);
358
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
359
+ r11 = vec4<f32>(v_86.xy, r11.zw);
360
+ let v_87 = (r9.xyz + r11.xyz);
361
+ r20 = vec4<f32>(v_87.xyz, r20.w);
362
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
363
+ r11 = vec4<f32>(v_88.xy, r11.zw);
364
+ let v_89 = (r9.xyz + r11.xyz);
365
+ r21 = vec4<f32>(v_89.xyz, r21.w);
366
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
367
+ r11 = vec4<f32>(v_90.xy, r11.zw);
368
+ let v_91 = (r9.xyz + r11.xyz);
369
+ r22 = vec4<f32>(v_91.xyz, r22.w);
370
+ let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
371
+ r11 = vec4<f32>(v_92.xy, r11.zw);
372
+ let v_93 = (r9.xyz + r11.xyz);
373
+ r23 = vec4<f32>(v_93.xyz, r23.w);
374
+ let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
375
+ r11 = vec4<f32>(v_94.xy, r11.zw);
376
+ let v_95 = (r9.xyz + r11.xyz);
377
+ r24 = vec4<f32>(v_95.xyz, r24.w);
378
+ let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
379
+ r11 = vec4<f32>(v_96.xy, r11.zw);
380
+ let v_97 = (r9.xyz + r11.xyz);
381
+ r9 = vec4<f32>(v_97.xyz, r9.w);
382
+ let v_98 = r8.xyxx;
383
+ r8.x = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z);
384
+ let v_99 = r10.xyxx;
385
+ r8.y = textureSampleCompareLevel(t15, s15, v_99.xy, r10.z);
386
+ let v_100 = r12.xyxx;
387
+ r8.z = textureSampleCompareLevel(t15, s15, v_100.xy, r12.z);
388
+ let v_101 = r13.xyxx;
389
+ r8.w = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z);
390
+ let v_102 = r14.xyxx;
391
+ r10.x = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z);
392
+ let v_103 = r15.xyxx;
393
+ r10.y = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z);
394
+ let v_104 = r16.xyxx;
395
+ r10.z = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z);
396
+ let v_105 = r17.xyxx;
397
+ r10.w = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z);
398
+ let v_106 = r18.xyxx;
399
+ r11.x = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z);
400
+ let v_107 = r19.xyxx;
401
+ r11.y = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z);
402
+ let v_108 = r20.xyxx;
403
+ r11.z = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z);
404
+ let v_109 = r21.xyxx;
405
+ r11.w = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z);
406
+ let v_110 = r22.xyxx;
407
+ r12.x = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z);
408
+ let v_111 = r23.xyxx;
409
+ r12.y = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z);
410
+ let v_112 = r24.xyxx;
411
+ r12.z = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z);
412
+ let v_113 = r9.xyxx;
413
+ r12.w = textureSampleCompareLevel(t15, s15, v_113.xy, r9.z);
414
+ r8 = (r8 + r10);
415
+ r8 = (r11 + r8);
416
+ r8 = (r12 + r8);
417
+ r1.z = dot(r8, vec4<f32>(1.0f));
418
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
419
+ let v_114 = abs(r7.yyyy);
420
+ r2.w = max(v_114.w, abs(r7.xxxx).w);
421
+ r2.w = clamp(fma(r2.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
422
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
423
+ r0.z = (r2.w * r0.z);
424
+ r0.z = fma(r1.z, 0.0625f, r0.z);
425
+ r0.z = (r0.z * r0.z);
426
+ r0.z = min(r0.z, 1.0f);
427
+ r1.z = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f);
428
+ r1.z = sqrt(r1.z);
429
+ r1.z = (r1.z * cb6_6.tint_symbol_6[3u].z);
430
+ let v_115 = -(r0.zzzz);
431
+ r0.z = fma(r1.z, v_115.z, r0.z);
432
+ let v_116 = dot(r3.xyz, v_26.xyz);
433
+ r1.z = clamp(vec4<f32>(v_116, v_116, v_116, v_116).z, 0.0f, 1.0f);
434
+ let v_117 = dot(r5.xyz, r3.xyz);
435
+ r7.x = clamp(vec4<f32>(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f);
436
+ let v_118 = dot(r6.xyz, v_26.xyz);
437
+ r7.y = clamp(vec4<f32>(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f);
438
+ let v_119 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
439
+ r6 = vec4<f32>(v_119.xy, r6.zw);
440
+ let v_120 = (r6.xy * r6.xy);
441
+ r6 = vec4<f32>(r6.xy, v_120.xy);
442
+ let v_121 = (r6.zw * r6.zw);
443
+ r6 = vec4<f32>(r6.xy, v_121.xy);
444
+ let v_122 = (r6.xy * r6.zw);
445
+ r6 = vec4<f32>(v_122.xy, r6.zw);
446
+ r2.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
447
+ let v_123 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r2.ww);
448
+ r6 = vec4<f32>(v_123.xy, r6.zw);
449
+ r2.w = (r0.x * r6.y);
450
+ r0.x = fma((-(r0.xxxx)).x, r6.x, 1.0f);
451
+ r2.w = (r1.z * r2.w);
452
+ r2.w = (r2.w * 0.25f);
453
+ r1.z = (r0.x * r1.z);
454
+ let v_124 = fma(r2.xyz, r1.zzz, r2.www);
455
+ r6 = vec4<f32>(v_124.xyz, r6.w);
456
+ let v_125 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
457
+ r6 = vec4<f32>(v_125.xyz, r6.w);
458
+ r0.w = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w);
459
+ r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
460
+ r0.w = max(r0.w, 0.0f);
461
+ let v_126 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
462
+ r7 = vec4<f32>(v_126.xyz, r7.w);
463
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
464
+ let v_127 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
465
+ r8 = vec4<f32>(v_127.xyz, r8.w);
466
+ let v_128 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
467
+ r8 = vec4<f32>(v_128.xyz, r8.w);
468
+ let v_129 = fma(r7.xyz, r1.zzz, r8.xyz);
469
+ r7 = vec4<f32>(v_129.xyz, r7.w);
470
+ let v_130 = (r1.yyy * r7.xyz);
471
+ r7 = vec4<f32>(v_130.xyz, r7.w);
472
+ let v_131 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
473
+ r8 = vec4<f32>(v_131.xyz, r8.w);
474
+ r9.x = cb3_3.tint_symbol_2[46u].w;
475
+ r9.y = cb3_3.tint_symbol_2[47u].w;
476
+ r9.z = cb3_3.tint_symbol_2[48u].w;
477
+ let v_132 = dot(r9.xyz, r3.xyz);
478
+ r0.w = clamp(vec4<f32>(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f);
479
+ let v_133 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r8.xyz);
480
+ r8 = vec4<f32>(v_133.xyz, r8.w);
481
+ let v_134 = fma(r8.xyz, r1.xxx, r7.xyz);
482
+ r7 = vec4<f32>(v_134.xyz, r7.w);
483
+ let v_135 = (r0.xxx * r7.xyz);
484
+ r7 = vec4<f32>(v_135.xyz, r7.w);
485
+ let v_136 = (r2.xyz * r7.xyz);
486
+ r2 = vec4<f32>(v_136.xyz, r2.w);
487
+ let v_137 = fma(r6.xyz, r0.zzz, r2.xyz);
488
+ r2 = vec4<f32>(v_137.xyz, r2.w);
489
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
490
+ r0.z = dot((-(r5.xyzx)).xyz, r3.xyz);
491
+ r0.z = (r0.z + r0.z);
492
+ let v_138 = -(r0.zzzz);
493
+ let v_139 = -(r5.xyzx);
494
+ let v_140 = fma(r3.xyz, v_138.xyz, v_139.xyz);
495
+ r3 = vec4<f32>(v_140.xyz, r3.w);
496
+ r0.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
497
+ r0.z = max(r0.z, cb5_5.tint_symbol_3[6u].z);
498
+ let v_141 = (r3.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
499
+ r3 = vec4<f32>(v_141.xy, r3.z, v_141.z);
500
+ r0.w = (abs(r3.zzzz).w + 1.0f);
501
+ let v_142 = (r3.xyw / r0.www);
502
+ r3 = vec4<f32>(v_142.xy, r3.z, v_142.z);
503
+ let v_143 = ((-(r3.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
504
+ r3 = vec4<f32>(v_143.xy, r3.z, v_143.z);
505
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r3.z)));
506
+ let v_144 = bitcast<vec2<u32>>(r0.ww);
507
+ let v_145 = r3.xy;
508
+ let v_146 = select(r3.wy, v_145, (v_144 != vec2<u32>()));
509
+ r1 = vec4<f32>(r1.xy, v_146.xy);
510
+ let v_147 = r0.z;
511
+ r3 = textureSampleLevel(t1, s1, r1.zwzz.xy, v_147);
512
+ r0.z = max(r1.y, r1.x);
513
+ let v_148 = (r0.zzz * r3.xyz);
514
+ r1 = vec4<f32>(v_148.xyz, r1.w);
515
+ let v_149 = (r0.xxx * r1.xyz);
516
+ r0 = vec4<f32>(v_149.x, r0.y, v_149.yz);
517
+ let v_150 = fma(r0.xzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
518
+ r0 = vec4<f32>(v_150.x, r0.y, v_150.yz);
519
+ o0.w = (r0.y * cb2_2.tint_symbol_1[15u].x);
520
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
521
+ r0.y = dot(r4.xyz, r4.xyz);
522
+ r1.x = sqrt(r0.y);
523
+ let v_151 = -(cb3_3.tint_symbol_2[50u].xxxx);
524
+ r1.y = (r1.x + v_151.y);
525
+ r1.y = max(r1.y, 0.0f);
526
+ r1.x = (r1.y / r1.x);
527
+ r1.x = (r1.x * r4.z);
528
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
529
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
530
+ r1.w = (r1.z * -1.44269502162933349609f);
531
+ r1.w = exp2(r1.w);
532
+ r1.w = ((-(r1.wwww)).w + 1.0f);
533
+ r1.z = (r1.w / r1.z);
534
+ let v_152 = bitcast<u32>(r1.x);
535
+ r1.x = select(1.0f, r1.z, (v_152 != 0u));
536
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
537
+ r1.x = (r1.x * r1.z);
538
+ r1.x = min(r1.x, 1.0f);
539
+ r1.x = (r1.x * 1.44269502162933349609f);
540
+ r1.x = exp2(r1.x);
541
+ r1.x = min(r1.x, 1.0f);
542
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
543
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
544
+ r0.y = inverseSqrt(r0.y);
545
+ let v_153 = (r0.yyy * r4.xyz);
546
+ r2 = vec4<f32>(v_153.xyz, r2.w);
547
+ let v_154 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
548
+ r0.y = clamp(vec4<f32>(v_154, v_154, v_154, v_154).y, 0.0f, 1.0f);
549
+ r0.y = log2(r0.y);
550
+ r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w);
551
+ r0.y = exp2(r0.y);
552
+ let v_155 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
553
+ r1.w = clamp(vec4<f32>(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f);
554
+ r1.w = log2(r1.w);
555
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
556
+ r1.w = exp2(r1.w);
557
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
558
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
559
+ let v_156 = -(cb3_3.tint_symbol_2[52u].xxxx);
560
+ r2.x = (r1.y + v_156.x);
561
+ r2.x = max(r2.x, 0.0f);
562
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
563
+ r2.x = (r2.x * 1.44269502162933349609f);
564
+ r2.x = exp2(r2.x);
565
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
566
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
567
+ let v_157 = -(cb3_3.tint_symbol_2[51u].zzzz);
568
+ r1.y = (r1.y * v_157.y);
569
+ r1.y = (r1.y * 1.44269502162933349609f);
570
+ r1.y = exp2(r1.y);
571
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
572
+ let v_158 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
573
+ r2 = vec4<f32>(v_158.xyz, r2.w);
574
+ let v_159 = fma(r0.yyy, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
575
+ r2 = vec4<f32>(v_159.xyz, r2.w);
576
+ let v_160 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
577
+ r3 = vec4<f32>(v_160.xyz, r3.w);
578
+ let v_161 = fma(r1.www, r3.xyz, r2.xyz);
579
+ r2 = vec4<f32>(v_161.xyz, r2.w);
580
+ let v_162 = -(cb3_3.tint_symbol_2[57u].xyzx);
581
+ let v_163 = (r2.xyz + v_162.xyz);
582
+ r2 = vec4<f32>(v_163.xyz, r2.w);
583
+ let v_164 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
584
+ r2 = vec4<f32>(v_164.xyz, r2.w);
585
+ r3.x = cb3_3.tint_symbol_2[55u].w;
586
+ r3.y = cb3_3.tint_symbol_2[56u].w;
587
+ r3.z = cb3_3.tint_symbol_2[57u].w;
588
+ let v_165 = ((-(r2.xyzx)).xyz + r3.xyz);
589
+ r3 = vec4<f32>(v_165.xyz, r3.w);
590
+ let v_166 = fma(r1.xxx, r3.xyz, r2.xyz);
591
+ r1 = vec4<f32>(v_166.xy, r1.z, v_166.z);
592
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
593
+ if ((bitcast<u32>(r0.y) != 0u)) {
594
+ let v_167 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
595
+ r2 = vec4<f32>(v_167.xy, r2.zw);
596
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
597
+ r0.y = (r2.x + -1.0f);
598
+ r0.y = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.yyyy, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
599
+ } else {
600
+ r0.y = 1.0f;
601
+ }
602
+ let v_168 = -(r0.xzxw);
603
+ let v_169 = fma(r1.xyw, r0.yyy, v_168.xyw);
604
+ r1 = vec4<f32>(v_169.xy, r1.z, v_169.z);
605
+ let v_170 = fma(r1.zzz, r1.xyw, r0.xzw);
606
+ r1 = vec4<f32>(v_170.xyz, r1.w);
607
+ } else {
608
+ r0.y = dot(r4.xyz, r4.xyz);
609
+ r1.w = sqrt(r0.y);
610
+ let v_171 = -(cb3_3.tint_symbol_2[50u].xxxx);
611
+ r2.x = (r1.w + v_171.x);
612
+ r2.x = max(r2.x, 0.0f);
613
+ r1.w = (r2.x / r1.w);
614
+ r1.w = (r1.w * r4.z);
615
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
616
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
617
+ r2.z = (r2.y * -1.44269502162933349609f);
618
+ r2.z = exp2(r2.z);
619
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
620
+ r2.y = (r2.z / r2.y);
621
+ let v_172 = bitcast<u32>(r1.w);
622
+ r1.w = select(1.0f, r2.y, (v_172 != 0u));
623
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
624
+ r1.w = (r1.w * r2.y);
625
+ r1.w = min(r1.w, 1.0f);
626
+ r1.w = (r1.w * 1.44269502162933349609f);
627
+ r1.w = exp2(r1.w);
628
+ r1.w = min(r1.w, 1.0f);
629
+ r1.w = ((-(r1.wwww)).w + 1.0f);
630
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
631
+ r0.y = inverseSqrt(r0.y);
632
+ let v_173 = (r0.yyy * r4.xyz);
633
+ r3 = vec4<f32>(v_173.xyz, r3.w);
634
+ let v_174 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
635
+ r0.y = clamp(vec4<f32>(v_174, v_174, v_174, v_174).y, 0.0f, 1.0f);
636
+ r0.y = log2(r0.y);
637
+ r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w);
638
+ r0.y = exp2(r0.y);
639
+ let v_175 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
640
+ r2.z = clamp(vec4<f32>(v_175, v_175, v_175, v_175).z, 0.0f, 1.0f);
641
+ r2.z = log2(r2.z);
642
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
643
+ r2.z = exp2(r2.z);
644
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
645
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
646
+ let v_176 = -(cb3_3.tint_symbol_2[52u].xxxx);
647
+ r2.w = (r2.x + v_176.w);
648
+ r2.w = max(r2.w, 0.0f);
649
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
650
+ r2.w = (r2.w * 1.44269502162933349609f);
651
+ r2.w = exp2(r2.w);
652
+ r2.w = ((-(r2.wwww)).w + 1.0f);
653
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
654
+ let v_177 = -(cb3_3.tint_symbol_2[51u].zzzz);
655
+ r2.x = (r2.x * v_177.x);
656
+ r2.x = (r2.x * 1.44269502162933349609f);
657
+ r2.x = exp2(r2.x);
658
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
659
+ let v_178 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
660
+ r3 = vec4<f32>(v_178.xyz, r3.w);
661
+ let v_179 = fma(r0.yyy, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
662
+ r3 = vec4<f32>(v_179.xyz, r3.w);
663
+ let v_180 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
664
+ r4 = vec4<f32>(v_180.xyz, r4.w);
665
+ let v_181 = fma(r2.zzz, r4.xyz, r3.xyz);
666
+ r3 = vec4<f32>(v_181.xyz, r3.w);
667
+ let v_182 = -(cb3_3.tint_symbol_2[57u].xyzx);
668
+ let v_183 = (r3.xyz + v_182.xyz);
669
+ r3 = vec4<f32>(v_183.xyz, r3.w);
670
+ let v_184 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
671
+ r2 = vec4<f32>(v_184.x, r2.y, v_184.yz);
672
+ r3.x = cb3_3.tint_symbol_2[55u].w;
673
+ r3.y = cb3_3.tint_symbol_2[56u].w;
674
+ r3.z = cb3_3.tint_symbol_2[57u].w;
675
+ let v_185 = ((-(r2.xzwx)).xyz + r3.xyz);
676
+ r3 = vec4<f32>(v_185.xyz, r3.w);
677
+ let v_186 = fma(r1.www, r3.xyz, r2.xzw);
678
+ r2 = vec4<f32>(v_186.x, r2.y, v_186.yz);
679
+ let v_187 = ((-(r0.xxzw)).xzw + r2.xzw);
680
+ r2 = vec4<f32>(v_187.x, r2.y, v_187.yz);
681
+ let v_188 = fma(r2.yyy, r2.xzw, r0.xzw);
682
+ r1 = vec4<f32>(v_188.xyz, r1.w);
683
+ }
684
+ let v_189 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
685
+ o0 = vec4<f32>(v_189.xyz, o0.w);
686
+ }
687
+
688
+ fn v_3(v_190 : bool) {
689
+ if (v_190) {
690
+ discard;
691
+ return;
692
+ }
693
+ }
694
+
695
+ @fragment
696
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_191 : vec4<f32>) -> @location(0u) vec4<f32> {
697
+ main_inner(v0, v1, v2, v4, v5, v6, v_191);
698
+ return o0;
699
+ }
b/8b0b5899ed/shaders/e042075e6dcb0f39.wgsl ADDED
@@ -0,0 +1,92 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb15_struct {
10
+ tint_symbol : array<vec4<f32>, 15u>,
11
+ }
12
+
13
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
14
+
15
+ struct cb5_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 5u>,
17
+ }
18
+
19
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb5_struct;
20
+
21
+ @group(1u) @binding(19u) var s3 : sampler;
22
+
23
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
24
+
25
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
26
+
27
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
28
+
29
+ var<private> o0 : vec4<f32>;
30
+
31
+ fn main_inner(v1 : vec4<f32>) {
32
+ let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
33
+ r0 = vec4<f32>(v.xy, r0.zw);
34
+ let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_1[4u].xy);
35
+ r0 = vec4<f32>(v_1.xy, r0.zw);
36
+ r0.y = (r0.y * cb11_11.tint_symbol_1[1u].w);
37
+ r0.x = (r0.x * cb11_11.tint_symbol_1[0u].w);
38
+ let v_2 = (r0.yyy * cb11_11.tint_symbol_1[1u].xyz);
39
+ r0 = vec4<f32>(r0.x, v_2.xyz);
40
+ let v_3 = fma(r0.xxx, cb11_11.tint_symbol_1[0u].xyz, r0.yzw);
41
+ r0 = vec4<f32>(v_3.xyz, r0.w);
42
+ let v_4 = -(cb11_11.tint_symbol_1[2u].xyzx);
43
+ let v_5 = (r0.xyz + v_4.xyz);
44
+ r0 = vec4<f32>(v_5.xyz, r0.w);
45
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
46
+ r0.w = (cb11_11.tint_symbol_1[3u].w + 1.0f);
47
+ r0.w = ((-(r1.xxxx)).w + r0.w);
48
+ r0.w = (cb11_11.tint_symbol_1[2u].w / r0.w);
49
+ let v_6 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_1[3u].xyz);
50
+ r0 = vec4<f32>(v_6.xyz, r0.w);
51
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol[0u].wwww, cb6_6.tint_symbol[1u].wwww).w, 0.0f, 1.0f);
52
+ let v_7 = (r0.yyy * cb6_6.tint_symbol[1u].xyz);
53
+ r1 = vec4<f32>(v_7.xyz, r1.w);
54
+ let v_8 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r1.xyz);
55
+ r1 = vec4<f32>(v_8.xyz, r1.w);
56
+ let v_9 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r1.xyz);
57
+ r0 = vec4<f32>(v_9.xyz, r0.w);
58
+ let v_10 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz);
59
+ r0 = vec4<f32>(v_10.xyz, r0.w);
60
+ let v_11 = (r0.xzy + vec3<f32>(0.5f, 0.0f, 3.5f));
61
+ r1 = vec4<f32>(v_11.xyz, r1.w);
62
+ r1.w = (r1.z * 0.25f);
63
+ let v_12 = (cb6_6.tint_symbol[14u].zw * vec2<f32>(0.375f, 0.09375f));
64
+ r2 = vec4<f32>(v_12.xy, r2.zw);
65
+ let v_13 = (-(r2.xyxx)).xy;
66
+ r2 = vec4<f32>(v_13.xy, r2.zw);
67
+ r2.z = 0.0f;
68
+ let v_14 = (r1.xwy + r2.xyz);
69
+ r1 = vec4<f32>(v_14.xyz, r1.w);
70
+ let v_15 = r1.xyxx;
71
+ r1.x = textureSampleCompareLevel(t15, s15, v_15.xy, r1.z);
72
+ let v_16 = fma(r0.zxy, vec3<f32>(1.0f, 1.0f, 0.25f), vec3<f32>(0.0f, 0.5f, 0.875f));
73
+ r1 = vec4<f32>(r1.x, v_16.xyz);
74
+ let v_17 = abs(r0.yyyy);
75
+ r0.x = max(v_17.x, abs(r0.xxxx).x);
76
+ r0.x = (r0.x + -0.44999998807907104492f);
77
+ r0.x = clamp(((r0.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
78
+ let v_18 = fma(cb6_6.tint_symbol[14u].zw, vec2<f32>(0.375f, 0.09375f), r1.zw);
79
+ let v_19 = r0;
80
+ r0 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
81
+ let v_20 = r0.yzyy;
82
+ r0.y = textureSampleCompareLevel(t15, s15, v_20.xy, r1.y);
83
+ r0.y = (r0.y + r1.x);
84
+ r0.y = fma(r0.y, 0.5f, r0.w);
85
+ o0 = (r0.xxxx + r0.yyyy);
86
+ }
87
+
88
+ @fragment
89
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
90
+ main_inner(v1);
91
+ return o0;
92
+ }
b/8b0b5899ed/shaders/e057f45d12274201.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [4294967295]
b/8b0b5899ed/shaders/e066a6b7400e23f6.wgsl ADDED
@@ -0,0 +1,98 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ struct cb86_struct {
4
+ tint_symbol : array<vec4<f32>, 86u>,
5
+ }
6
+
7
+ @group(0u) @binding(5u) var<uniform> cb5_5 : cb86_struct;
8
+
9
+ struct tint_symbol_2 {
10
+ tint_symbol_1 : array<u32>,
11
+ }
12
+
13
+ @group(0u) @binding(162u) var<storage, read_write> u2 : tint_symbol_2;
14
+
15
+ var<workgroup> g0 : array<u32, 2048u>;
16
+
17
+ @compute @workgroup_size(1024u, 1u, 1u)
18
+ fn main(@builtin(global_invocation_id) vThreadID : vec3<u32>, @builtin(local_invocation_index) vThreadIDInGroupFlattened : u32) {
19
+ let v = i32(vThreadIDInGroupFlattened);
20
+ let v_1 = vec3<i32>(vThreadID);
21
+ var v_2 : f32 = 0.0f;
22
+ var v_3 : f32 = 0.0f;
23
+ var v_4 : f32 = 0.0f;
24
+ var v_5 : f32 = 0.0f;
25
+ var v_6 : f32 = 0.0f;
26
+ var v_7 : f32 = 0.0f;
27
+ var v_8 : f32 = 0.0f;
28
+ var v_9 : f32 = 0.0f;
29
+ let v_10 = (bitcast<u32>((v_1.x * 2i)) + 0u);
30
+ let v_11 = bitcast<vec2<f32>>(vec2<u32>(u2.tint_symbol_1[v_10], u2.tint_symbol_1[(v_10 + 1u)]));
31
+ let v_12 = vec4<f32>(v_11.xy, vec4<f32>(v_2, v_3, v_4, v_5).zw);
32
+ v_2 = v_12.x;
33
+ v_3 = v_12.y;
34
+ v_4 = v_12.z;
35
+ v_5 = v_12.w;
36
+ let v_13 = (bitcast<u32>((v * 2i)) + 0u);
37
+ let v_14 = bitcast<vec2<u32>>(vec4<f32>(v_2, v_3, v_4, v_5).xy);
38
+ g0[v_13] = v_14.x;
39
+ g0[(v_13 + 1u)] = v_14.y;
40
+ workgroupBarrier();
41
+ let v_15 = max(cb5_5.tint_symbol[84u].w, 0.0f);
42
+ v_2 = bitcast<f32>(select(u32(v_15), 4294967295u, (v_15 >= 4294967296.0f)));
43
+ let v_16 = max(cb5_5.tint_symbol[85u].x, 0.0f);
44
+ v_3 = bitcast<f32>(select(u32(v_16), 4294967295u, (v_16 >= 4294967296.0f)));
45
+ v_2 = bitcast<f32>((bitcast<u32>(v_2) >> 1u));
46
+ v_3 = bitcast<f32>((bitcast<u32>(v_3) & bitcast<u32>(v_1.x)));
47
+ v_3 = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(v_3) != 0i)));
48
+ v_4 = v_2;
49
+ loop {
50
+ v_5 = bitcast<f32>(select(0u, 4294967295u, (0u >= bitcast<u32>(v_4))));
51
+ if ((bitcast<u32>(v_5) != 0u)) {
52
+ break;
53
+ }
54
+ v_5 = bitcast<f32>(~(bitcast<u32>(v_4)));
55
+ v_5 = bitcast<f32>((bitcast<u32>(v_5) & bitcast<u32>(v)));
56
+ v_5 = bitcast<f32>(g0[(bitcast<u32>((bitcast<i32>(v_5) * 2i)) + 1u)]);
57
+ v_6 = bitcast<f32>((bitcast<u32>(v_4) | bitcast<u32>(v)));
58
+ v_6 = bitcast<f32>(g0[(bitcast<u32>((bitcast<i32>(v_6) * 2i)) + 1u)]);
59
+ v_5 = bitcast<f32>(select(0u, 4294967295u, (v_5 >= v_6)));
60
+ v_5 = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(v_5) == bitcast<i32>(v_3))));
61
+ if ((bitcast<u32>(v_5) != 0u)) {
62
+ v_5 = bitcast<f32>((bitcast<u32>(v_4) ^ bitcast<u32>(v)));
63
+ let v_17 = (bitcast<u32>((bitcast<i32>(v_5) * 2i)) + 0u);
64
+ let v_18 = bitcast<vec2<f32>>(vec2<u32>(g0[v_17], g0[(v_17 + 1u)]));
65
+ let v_19 = vec4<f32>(v_18.xy, vec4<f32>(v_6, v_7, v_8, v_9).zw);
66
+ v_6 = v_19.x;
67
+ v_7 = v_19.y;
68
+ v_8 = v_19.z;
69
+ v_9 = v_19.w;
70
+ } else {
71
+ let v_20 = (bitcast<u32>((v * 2i)) + 0u);
72
+ let v_21 = bitcast<vec2<f32>>(vec2<u32>(g0[v_20], g0[(v_20 + 1u)]));
73
+ let v_22 = vec4<f32>(v_21.xy, vec4<f32>(v_6, v_7, v_8, v_9).zw);
74
+ v_6 = v_22.x;
75
+ v_7 = v_22.y;
76
+ v_8 = v_22.z;
77
+ v_9 = v_22.w;
78
+ }
79
+ workgroupBarrier();
80
+ let v_23 = (bitcast<u32>((v * 2i)) + 0u);
81
+ let v_24 = bitcast<vec2<u32>>(vec4<f32>(v_6, v_7, v_8, v_9).xy);
82
+ g0[v_23] = v_24.x;
83
+ g0[(v_23 + 1u)] = v_24.y;
84
+ workgroupBarrier();
85
+ v_4 = bitcast<f32>((bitcast<u32>(v_4) >> 1u));
86
+ }
87
+ let v_25 = (bitcast<u32>((v * 2i)) + 0u);
88
+ let v_26 = bitcast<vec2<f32>>(vec2<u32>(g0[v_25], g0[(v_25 + 1u)]));
89
+ let v_27 = vec4<f32>(v_26.xy, vec4<f32>(v_2, v_3, v_4, v_5).zw);
90
+ v_2 = v_27.x;
91
+ v_3 = v_27.y;
92
+ v_4 = v_27.z;
93
+ v_5 = v_27.w;
94
+ let v_28 = (bitcast<u32>((v_1.x * 2i)) + 0u);
95
+ let v_29 = bitcast<vec2<u32>>(vec4<f32>(v_2, v_3, v_4, v_5).xy);
96
+ u2.tint_symbol_1[v_28] = v_29.x;
97
+ u2.tint_symbol_1[(v_28 + 1u)] = v_29.y;
98
+ }
b/8b0b5899ed/shaders/e066d5398b47a7da.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e066d5398b47a7da.wgsl ADDED
@@ -0,0 +1,369 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ struct cb19_struct {
42
+ tint_symbol : array<vec4<f32>, 19u>,
43
+ }
44
+
45
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
46
+
47
+ struct cb15_struct {
48
+ tint_symbol_1 : array<vec4<f32>, 15u>,
49
+ }
50
+
51
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
52
+
53
+ struct cb2_struct {
54
+ tint_symbol_2 : array<vec4<f32>, 2u>,
55
+ }
56
+
57
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
58
+
59
+ struct cb4_struct {
60
+ tint_symbol_3 : array<vec4<f32>, 4u>,
61
+ }
62
+
63
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
64
+
65
+ @group(1u) @binding(18u) var s2 : sampler;
66
+
67
+ @group(1u) @binding(30u) var s14 : sampler;
68
+
69
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
70
+
71
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
74
+
75
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
78
+
79
+ var<private> o0 : vec4<f32>;
80
+
81
+ var<private> sample_pos : array<vec2<f32>, 31u> = array<vec2<f32>, 31u>(vec2<f32>(), vec2<f32>(0.25f), vec2<f32>(-0.25f), vec2<f32>(-0.125f, -0.375f), vec2<f32>(0.375f, -0.125f), vec2<f32>(-0.375f, 0.125f), vec2<f32>(0.125f, 0.375f), vec2<f32>(0.0625f, -0.1875f), vec2<f32>(-0.0625f, 0.1875f), vec2<f32>(0.3125f, 0.0625f), vec2<f32>(-0.1875f, -0.3125f), vec2<f32>(-0.3125f, 0.3125f), vec2<f32>(-0.4375f, -0.0625f), vec2<f32>(0.1875f, 0.4375f), vec2<f32>(0.4375f, -0.4375f), vec2<f32>(0.0625f), vec2<f32>(-0.0625f, -0.1875f), vec2<f32>(-0.1875f, 0.125f), vec2<f32>(0.25f, -0.0625f), vec2<f32>(-0.3125f, -0.125f), vec2<f32>(0.125f, 0.3125f), vec2<f32>(0.3125f, 0.1875f), vec2<f32>(0.1875f, -0.3125f), vec2<f32>(-0.125f, 0.375f), vec2<f32>(0.0f, -0.4375f), vec2<f32>(-0.25f, -0.375f), vec2<f32>(-0.375f, 0.25f), vec2<f32>(-0.5f, 0.0f), vec2<f32>(0.4375f, -0.25f), vec2<f32>(0.375f, 0.4375f), vec2<f32>(-0.4375f, -0.5f));
82
+
83
+ var<private> x0 : array<vec4<f32>, 4u>;
84
+
85
+ struct tint_symbol_5 {
86
+ tint_symbol_4 : array<vec4<u32>, 3u>,
87
+ }
88
+
89
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
90
+
91
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
92
+ let v_1 = textureNumSamples(t3);
93
+ let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))];
94
+ r0 = vec4<f32>(v_2.xy, r0.zw);
95
+ let v_3 = dpdx(v3.xyz);
96
+ r1 = vec4<f32>(v_3.xyz, r1.w);
97
+ let v_4 = dpdy(v3.xyz);
98
+ r2 = vec4<f32>(v_4.xyz, r2.w);
99
+ let v_5 = (r0.yyy * r2.xyz);
100
+ r0 = vec4<f32>(r0.x, v_5.xyz);
101
+ let v_6 = fma(r0.xxx, r1.xyz, r0.yzw);
102
+ r0 = vec4<f32>(v_6.xyz, r0.w);
103
+ let v_7 = (r0.xyz + v3.xyz);
104
+ r0 = vec4<f32>(v_7.xyz, r0.w);
105
+ let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy);
106
+ r1 = vec4<f32>(v_8.xy, r1.zw);
107
+ let v_9 = r1.xy;
108
+ let v_10 = max(v_9, vec2<f32>(-2147483648.0f));
109
+ let v_11 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_10), vec2<i32>(2147483647i), (v_10 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_9 == v_9))));
110
+ r2 = vec4<f32>(v_11.xy, r2.zw);
111
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
112
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), 0i).x;
113
+ r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
114
+ r0.w = ((-(r0.wwww)).w + r1.z);
115
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
116
+ let v_12 = (r0.www * r0.xyz);
117
+ r0 = vec4<f32>(v_12.xyz, r0.w);
118
+ let v_13 = (r1.xy * vec2<f32>(0.015625f));
119
+ r1 = vec4<f32>(v_13.xy, r1.zw);
120
+ let v_14 = textureSample(t14, s14, r1.xyxx.xy).xyz;
121
+ r1 = vec4<f32>(v_14.xyz, r1.w);
122
+ r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w);
123
+ let v_15 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
124
+ r2 = vec4<f32>(v_15.xy, r2.zw);
125
+ let v_16 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
126
+ r1 = vec4<f32>(v_16.xy, r1.z, v_16.z);
127
+ let v_17 = &(x0[0u]);
128
+ let v_18 = r1;
129
+ *(v_17) = vec4<f32>(v_18.xyw, (*(v_17)).w);
130
+ let v_19 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
131
+ r3 = vec4<f32>(v_19.xyz, r3.w);
132
+ let v_20 = &(x0[1u]);
133
+ let v_21 = r3;
134
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
135
+ let v_22 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
136
+ r0 = vec4<f32>(v_22.xyz, r0.w);
137
+ let v_23 = &(x0[2u]);
138
+ let v_24 = r0;
139
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
140
+ let v_25 = &(x0[3u]);
141
+ let v_26 = r0;
142
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
143
+ let v_27 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(5.59999990463256835938f, 1.39999997615814208984f));
144
+ r3 = vec4<f32>(r3.xy, v_27.xy);
145
+ r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
146
+ let v_28 = -(r1.zzzz);
147
+ r0.z = fma(r0.z, 0.5f, v_28.z);
148
+ let v_29 = abs(r0.yyyy);
149
+ let v_30 = max(v_29.xy, abs(r0.xxxx).xy);
150
+ r0 = vec4<f32>(v_30.xy, r0.zw);
151
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < r0.z)));
152
+ let v_31 = (bitcast<u32>(r0.x) != 0u);
153
+ let v_32 = bitcast<f32>(v.tint_symbol_4[0i].x);
154
+ r0.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_32, v_31);
155
+ let v_33 = abs(r3.yyyy);
156
+ r1.z = max(v_33.z, abs(r3.xxxx).z);
157
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r0.z)));
158
+ let v_34 = bitcast<u32>(r1.z);
159
+ r0.x = select(r0.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_34 != 0u));
160
+ let v_35 = abs(r1.yyyy);
161
+ r1.x = max(v_35.x, abs(r1.xxxx).x);
162
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.z)));
163
+ let v_36 = bitcast<u32>(r0.z);
164
+ r0.x = select(r0.x, 0.0f, (v_36 != 0u));
165
+ let v_37 = x0[bitcast<i32>(r0.x)];
166
+ r1 = vec4<f32>(v_37.xyz, r1.w);
167
+ r0.x = f32(bitcast<i32>(r0.x));
168
+ r0.z = (r0.x + 0.5f);
169
+ r0.z = (r0.z * 0.25f);
170
+ r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx)));
171
+ r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
172
+ r0.x = dot(r4, cb6_6.tint_symbol_1[12u]);
173
+ r1.w = dot(r4, cb6_6.tint_symbol_1[13u]);
174
+ r4.x = (r1.x + 0.5f);
175
+ r4.y = fma(r1.y, 0.25f, r0.z);
176
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((r0.x == 0.0f))));
177
+ r0.x = ((-(r0.xxxx)).x + r1.z);
178
+ let v_38 = dpdx(r4.xyy);
179
+ r5 = vec4<f32>(v_38.xy, r5.z, v_38.z);
180
+ r5.z = dpdx(r0.x);
181
+ let v_39 = dpdy(r4.yxy);
182
+ r6 = vec4<f32>(v_39.xyz, r6.w);
183
+ r6.w = dpdy(r0.x);
184
+ let v_40 = (r5.yw * r6.yw);
185
+ r1 = vec4<f32>(v_40.xy, r1.zw);
186
+ let v_41 = -(r1.xyxx);
187
+ let v_42 = fma(r5.xz, r6.xz, v_41.xy);
188
+ r7 = vec4<f32>(v_42.xy, r7.zw);
189
+ r1.x = (1.0f / r7.x);
190
+ r1.y = (r5.z * r6.y);
191
+ let v_43 = -(r1.yyyy);
192
+ r7.z = fma(r5.x, r6.w, v_43.z);
193
+ let v_44 = (r1.xx * r7.yz);
194
+ r1 = vec4<f32>(v_44.xy, r1.zw);
195
+ let v_45 = max(r1.xy, vec2<f32>());
196
+ r1 = vec4<f32>(v_45.xy, r1.zw);
197
+ let v_46 = min(r1.xy, vec2<f32>(0.5f));
198
+ r1 = vec4<f32>(v_46.xy, r1.zw);
199
+ r0.x = fma((-(r1.wwww)).x, r1.x, r0.x);
200
+ r0.x = fma((-(r1.wwww)).x, r1.y, r0.x);
201
+ let v_47 = bitcast<u32>(r0.z);
202
+ let v_48 = r0.x;
203
+ r4.z = select(r1.z, v_48, (v_47 != 0u));
204
+ r1 = (r2.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
205
+ let v_49 = (r2.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
206
+ r5 = vec4<f32>(v_49.xy, r5.zw);
207
+ let v_50 = (r2.xy * r3.zw);
208
+ r6 = vec4<f32>(v_50.xy, r6.zw);
209
+ r6.z = 0.0f;
210
+ let v_51 = (r4.xyz + r6.xyz);
211
+ r6 = vec4<f32>(v_51.xyz, r6.w);
212
+ let v_52 = (-(r2.yyyx)).zw;
213
+ r2 = vec4<f32>(r2.xy, v_52.xy);
214
+ r7 = (r2.zxyw * r3.zwzw);
215
+ let v_53 = (r7.xy * vec2<f32>(0.5f));
216
+ r8 = vec4<f32>(v_53.xy, r8.zw);
217
+ r8.z = 0.0f;
218
+ let v_54 = (r4.xyz + r8.xyz);
219
+ r8 = vec4<f32>(v_54.xyz, r8.w);
220
+ let v_55 = ((-(r2.xxyx)).xz * r3.zw);
221
+ let v_56 = r0;
222
+ r0 = vec4<f32>(v_55.x, v_56.y, v_55.y, v_56.w);
223
+ let v_57 = (r0.xz * vec2<f32>(0.75f));
224
+ r2 = vec4<f32>(v_57.xy, r2.zw);
225
+ r2.z = 0.0f;
226
+ let v_58 = (r2.xyz + r4.xyz);
227
+ r2 = vec4<f32>(v_58.xyz, r2.w);
228
+ let v_59 = (r7.zw * vec2<f32>(0.25f));
229
+ r7 = vec4<f32>(v_59.xy, r7.zw);
230
+ r7.z = 0.0f;
231
+ let v_60 = (r4.xyz + r7.xyz);
232
+ r7 = vec4<f32>(v_60.xyz, r7.w);
233
+ r9 = (r1.zwxy * r3.zwzw);
234
+ let v_61 = r9;
235
+ r10 = vec4<f32>(v_61.zw, r10.zw);
236
+ r10.z = 0.0f;
237
+ let v_62 = (r4.xyz + r10.xyz);
238
+ r10 = vec4<f32>(v_62.xyz, r10.w);
239
+ r11 = (r1.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
240
+ r11 = (r3.zwzw * r11);
241
+ let v_63 = (r11.xy * vec2<f32>(0.5f));
242
+ r12 = vec4<f32>(v_63.xy, r12.zw);
243
+ r12.z = 0.0f;
244
+ let v_64 = (r4.xyz + r12.xyz);
245
+ r12 = vec4<f32>(v_64.xyz, r12.w);
246
+ r13 = (-(r1) * r3.zwzw);
247
+ r13 = (r13.zwxy * vec4<f32>(0.75f));
248
+ let v_65 = r13;
249
+ r14 = vec4<f32>(v_65.zw, r14.zw);
250
+ r14.z = 0.0f;
251
+ let v_66 = (r4.xyz + r14.xyz);
252
+ r14 = vec4<f32>(v_66.xyz, r14.w);
253
+ let v_67 = (r11.zw * vec2<f32>(0.25f));
254
+ r11 = vec4<f32>(v_67.xy, r11.zw);
255
+ r11.z = 0.0f;
256
+ let v_68 = (r4.xyz + r11.xyz);
257
+ r11 = vec4<f32>(v_68.xyz, r11.w);
258
+ r9.z = 0.0f;
259
+ let v_69 = (r4.xyz + r9.xyz);
260
+ r9 = vec4<f32>(v_69.xyz, r9.w);
261
+ r1 = (r1.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
262
+ r1 = (r1 * r3.zwzw);
263
+ let v_70 = (r1.xy * vec2<f32>(0.5f));
264
+ r15 = vec4<f32>(v_70.xy, r15.zw);
265
+ r15.z = 0.0f;
266
+ let v_71 = (r4.xyz + r15.xyz);
267
+ r15 = vec4<f32>(v_71.xyz, r15.w);
268
+ r13.z = 0.0f;
269
+ let v_72 = (r4.xyz + r13.xyz);
270
+ r13 = vec4<f32>(v_72.xyz, r13.w);
271
+ let v_73 = (r1.zw * vec2<f32>(0.25f));
272
+ r1 = vec4<f32>(v_73.xy, r1.zw);
273
+ r1.z = 0.0f;
274
+ let v_74 = (r1.xyz + r4.xyz);
275
+ r1 = vec4<f32>(v_74.xyz, r1.w);
276
+ let v_75 = (r3.zw * r5.xy);
277
+ r16 = vec4<f32>(v_75.xy, r16.zw);
278
+ r16.z = 0.0f;
279
+ let v_76 = (r4.xyz + r16.xyz);
280
+ r16 = vec4<f32>(v_76.xyz, r16.w);
281
+ let v_77 = (-(r5.yyyx)).zw;
282
+ r5 = vec4<f32>(r5.xy, v_77.xy);
283
+ r17 = (r3.zwzw * r5.zxyw);
284
+ let v_78 = (r17.xy * vec2<f32>(0.5f));
285
+ r18 = vec4<f32>(v_78.xy, r18.zw);
286
+ r18.z = 0.0f;
287
+ let v_79 = (r4.xyz + r18.xyz);
288
+ r18 = vec4<f32>(v_79.xyz, r18.w);
289
+ let v_80 = -(r5.xxyx);
290
+ let v_81 = (r3.zw * v_80.xz);
291
+ let v_82 = r0;
292
+ r0 = vec4<f32>(v_81.x, v_82.y, v_81.y, v_82.w);
293
+ let v_83 = (r0.xz * vec2<f32>(0.75f));
294
+ r3 = vec4<f32>(v_83.xy, r3.zw);
295
+ r3.z = 0.0f;
296
+ let v_84 = (r3.xyz + r4.xyz);
297
+ r3 = vec4<f32>(v_84.xyz, r3.w);
298
+ let v_85 = (r17.zw * vec2<f32>(0.25f));
299
+ r5 = vec4<f32>(v_85.xy, r5.zw);
300
+ r5.z = 0.0f;
301
+ let v_86 = (r4.xyz + r5.xyz);
302
+ r5 = vec4<f32>(v_86.xyz, r5.w);
303
+ let v_87 = r6.xyxx;
304
+ r6.x = textureSampleCompareLevel(t15, s15, v_87.xy, r6.z);
305
+ let v_88 = r8.xyxx;
306
+ r6.y = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z);
307
+ let v_89 = r2.xyxx;
308
+ r6.z = textureSampleCompareLevel(t15, s15, v_89.xy, r2.z);
309
+ let v_90 = r7.xyxx;
310
+ r6.w = textureSampleCompareLevel(t15, s15, v_90.xy, r7.z);
311
+ let v_91 = r10.xyxx;
312
+ r2.x = textureSampleCompareLevel(t15, s15, v_91.xy, r10.z);
313
+ let v_92 = r12.xyxx;
314
+ r2.y = textureSampleCompareLevel(t15, s15, v_92.xy, r12.z);
315
+ let v_93 = r14.xyxx;
316
+ r2.z = textureSampleCompareLevel(t15, s15, v_93.xy, r14.z);
317
+ let v_94 = r11.xyxx;
318
+ r2.w = textureSampleCompareLevel(t15, s15, v_94.xy, r11.z);
319
+ let v_95 = r9.xyxx;
320
+ r7.x = textureSampleCompareLevel(t15, s15, v_95.xy, r9.z);
321
+ let v_96 = r15.xyxx;
322
+ r7.y = textureSampleCompareLevel(t15, s15, v_96.xy, r15.z);
323
+ let v_97 = r13.xyxx;
324
+ r7.z = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z);
325
+ let v_98 = r1.xyxx;
326
+ r7.w = textureSampleCompareLevel(t15, s15, v_98.xy, r1.z);
327
+ let v_99 = r16.xyxx;
328
+ r1.x = textureSampleCompareLevel(t15, s15, v_99.xy, r16.z);
329
+ let v_100 = r18.xyxx;
330
+ r1.y = textureSampleCompareLevel(t15, s15, v_100.xy, r18.z);
331
+ let v_101 = r3.xyxx;
332
+ r1.z = textureSampleCompareLevel(t15, s15, v_101.xy, r3.z);
333
+ let v_102 = r5.xyxx;
334
+ r1.w = textureSampleCompareLevel(t15, s15, v_102.xy, r5.z);
335
+ r2 = (r2 + r6);
336
+ r2 = (r7 + r2);
337
+ r1 = (r1 + r2);
338
+ r0.x = dot(r1, vec4<f32>(1.0f));
339
+ r1.x = (r0.x * 0.0625f);
340
+ r0.x = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
341
+ if ((bitcast<u32>(r0.x) != 0u)) {
342
+ r0.x = textureSample(t2, s2, r4.xyxx.xy).w;
343
+ r1.y = ((-(r0.xxxx)).y + 1.0f);
344
+ } else {
345
+ r1.y = 1.0f;
346
+ }
347
+ r0.x = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
348
+ r0.y = clamp(fma(r0.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.0f)).y, 0.0f, 1.0f);
349
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
350
+ let v_103 = fma(r0.xx, r0.yy, r1.xy);
351
+ r0 = vec4<f32>(v_103.xy, r0.zw);
352
+ let v_104 = (r0.xy * r0.xy);
353
+ r0 = vec4<f32>(v_104.xy, r0.zw);
354
+ let v_105 = min(r0.xy, vec2<f32>(1.0f));
355
+ let v_106 = r0;
356
+ r0 = vec4<f32>(v_106.x, v_105.xy, v_106.w);
357
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
358
+ r1.x = (r0.z * r0.y);
359
+ let v_107 = bitcast<u32>(r0.w);
360
+ let v_108 = r1.x;
361
+ r0.x = select(r0.y, v_108, (v_107 != 0u));
362
+ o0 = r0.xzzz;
363
+ }
364
+
365
+ @fragment
366
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
367
+ main_inner(v1, v3);
368
+ return o0;
369
+ }
b/8b0b5899ed/shaders/e06efa0d4b9f69a6.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e06efa0d4b9f69a6.wgsl ADDED
@@ -0,0 +1,428 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ struct cb19_struct {
46
+ tint_symbol : array<vec4<f32>, 19u>,
47
+ }
48
+
49
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
50
+
51
+ struct cb15_struct {
52
+ tint_symbol_1 : array<vec4<f32>, 15u>,
53
+ }
54
+
55
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
56
+
57
+ struct cb2_struct {
58
+ tint_symbol_2 : array<vec4<f32>, 2u>,
59
+ }
60
+
61
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
62
+
63
+ struct cb7_struct {
64
+ tint_symbol_3 : array<vec4<f32>, 7u>,
65
+ }
66
+
67
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb7_struct;
68
+
69
+ @group(1u) @binding(18u) var s2 : sampler;
70
+
71
+ @group(1u) @binding(21u) var s5 : sampler;
72
+
73
+ @group(1u) @binding(22u) var s6 : sampler;
74
+
75
+ @group(1u) @binding(30u) var s14 : sampler;
76
+
77
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
78
+
79
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
80
+
81
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
82
+
83
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
84
+
85
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
86
+
87
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
88
+
89
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
90
+
91
+ var<private> o0 : vec4<f32>;
92
+
93
+ var<private> x0 : array<vec4<f32>, 4u>;
94
+
95
+ struct tint_symbol_5 {
96
+ tint_symbol_4 : array<vec4<u32>, 3u>,
97
+ }
98
+
99
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
100
+
101
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
102
+ let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
103
+ r0 = vec4<f32>(v_1.xy, r0.zw);
104
+ let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
105
+ r0 = vec4<f32>(v_2.xy, r0.zw);
106
+ r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
107
+ r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
108
+ let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
109
+ r0 = vec4<f32>(r0.x, v_3.xyz);
110
+ let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
111
+ r0 = vec4<f32>(v_4.xyz, r0.w);
112
+ let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
113
+ let v_6 = (r0.xyz + v_5.xyz);
114
+ r0 = vec4<f32>(v_6.xyz, r0.w);
115
+ let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy);
116
+ r1 = vec4<f32>(v_7.xy, r1.zw);
117
+ let v_8 = r1.xy;
118
+ let v_9 = max(v_8, vec2<f32>(-2147483648.0f));
119
+ let v_10 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_9), vec2<i32>(2147483647i), (v_9 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_8 == v_8))));
120
+ r2 = vec4<f32>(v_10.xy, r2.zw);
121
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
122
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(v4)).x;
123
+ r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
124
+ r0.w = ((-(r0.wwww)).w + r1.z);
125
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
126
+ let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
127
+ r0 = vec4<f32>(v_11.xyz, r0.w);
128
+ let v_12 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx);
129
+ r1 = vec4<f32>(r1.xy, v_12.xy);
130
+ r2 = (r0.wwww * v3.xyz.yxyz);
131
+ let v_13 = (r1.xy * vec2<f32>(0.015625f));
132
+ r1 = vec4<f32>(v_13.xy, r1.zw);
133
+ let v_14 = textureSample(t14, s14, r1.xyxx.xy).xyz;
134
+ r3 = vec4<f32>(v_14.xyz, r3.w);
135
+ r1.x = (r3.z * cb12_12.tint_symbol_2[0u].w);
136
+ let v_15 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
137
+ r3 = vec4<f32>(v_15.xy, r3.zw);
138
+ let v_16 = fma(r2.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
139
+ r4 = vec4<f32>(v_16.xyz, r4.w);
140
+ let v_17 = &(x0[0u]);
141
+ let v_18 = r4;
142
+ *(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
143
+ let v_19 = fma(r2.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
144
+ r5 = vec4<f32>(v_19.xyz, r5.w);
145
+ let v_20 = &(x0[1u]);
146
+ let v_21 = r5;
147
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
148
+ let v_22 = fma(r2.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
149
+ r6 = vec4<f32>(v_22.xyz, r6.w);
150
+ let v_23 = &(x0[2u]);
151
+ let v_24 = r6;
152
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
153
+ let v_25 = &(x0[3u]);
154
+ let v_26 = r6;
155
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
156
+ r1.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
157
+ let v_27 = -(r1.xxxx);
158
+ r1.x = fma(r1.y, 0.5f, v_27.x);
159
+ let v_28 = abs(r6.yyyy);
160
+ let v_29 = max(v_28.zw, abs(r6.xxxx).zw);
161
+ r4 = vec4<f32>(r4.xy, v_29.xy);
162
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r4.z < r1.x)));
163
+ let v_30 = (bitcast<u32>(r1.y) != 0u);
164
+ let v_31 = bitcast<f32>(v.tint_symbol_4[0i].x);
165
+ r1.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_31, v_30);
166
+ let v_32 = abs(r5.yyyy);
167
+ r4.z = max(v_32.z, abs(r5.xxxx).z);
168
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r1.x)));
169
+ let v_33 = bitcast<u32>(r4.z);
170
+ r1.y = select(r1.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_33 != 0u));
171
+ let v_34 = abs(r4.yyyy);
172
+ r4.x = max(v_34.x, abs(r4.xxxx).x);
173
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r4.x < r1.x)));
174
+ let v_35 = bitcast<u32>(r1.x);
175
+ r1.x = select(r1.y, 0.0f, (v_35 != 0u));
176
+ let v_36 = x0[bitcast<i32>(r1.x)];
177
+ r4 = vec4<f32>(v_36.xyz, r4.w);
178
+ r1.y = f32(bitcast<i32>(r1.x));
179
+ r5.x = (r1.y + 0.5f);
180
+ r5.x = (r5.x * 0.25f);
181
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.yyyy)));
182
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
183
+ r1.y = dot(r6, cb6_6.tint_symbol_1[12u]);
184
+ r5.y = dot(r6, cb6_6.tint_symbol_1[13u]);
185
+ r6.x = (r4.x + 0.5f);
186
+ r6.y = fma(r4.y, 0.25f, r5.x);
187
+ r4.x = bitcast<f32>(select(0u, 4294967295u, !((r1.y == 0.0f))));
188
+ r1.y = ((-(r1.yyyy)).y + r4.z);
189
+ let v_37 = dpdx(r6.xyy);
190
+ r7 = vec4<f32>(v_37.xy, r7.z, v_37.z);
191
+ r7.z = dpdx(r1.y);
192
+ let v_38 = dpdy(r6.yxy);
193
+ r8 = vec4<f32>(v_38.xyz, r8.w);
194
+ r8.w = dpdy(r1.y);
195
+ let v_39 = (r7.yw * r8.yw);
196
+ let v_40 = r5;
197
+ r5 = vec4<f32>(v_39.x, v_40.y, v_39.y, v_40.w);
198
+ let v_41 = -(r5.xzxx);
199
+ let v_42 = fma(r7.xz, r8.xz, v_41.xy);
200
+ r9 = vec4<f32>(v_42.xy, r9.zw);
201
+ r4.y = (1.0f / r9.x);
202
+ r5.x = (r7.z * r8.y);
203
+ let v_43 = -(r5.xxxx);
204
+ r9.z = fma(r7.x, r8.w, v_43.z);
205
+ let v_44 = (r4.yy * r9.yz);
206
+ let v_45 = r5;
207
+ r5 = vec4<f32>(v_44.x, v_45.y, v_44.y, v_45.w);
208
+ let v_46 = max(r5.xz, vec2<f32>());
209
+ let v_47 = r5;
210
+ r5 = vec4<f32>(v_46.x, v_47.y, v_46.y, v_47.w);
211
+ let v_48 = min(r5.xz, vec2<f32>(0.5f));
212
+ let v_49 = r5;
213
+ r5 = vec4<f32>(v_48.x, v_49.y, v_48.y, v_49.w);
214
+ r1.y = fma((-(r5.yyyy)).y, r5.x, r1.y);
215
+ r1.y = fma((-(r5.yyyy)).y, r5.z, r1.y);
216
+ let v_50 = bitcast<u32>(r4.x);
217
+ let v_51 = r1.y;
218
+ r4.z = select(r4.z, v_51, (v_50 != 0u));
219
+ let v_52 = (r1.zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
220
+ let v_53 = r1;
221
+ r1 = vec4<f32>(v_53.x, v_52.xy, v_53.w);
222
+ r1.x = bitcast<f32>((4i + bitcast<i32>(r1.x)));
223
+ r5 = (vec4<f32>(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast<i32>(r1.x)].yxyz);
224
+ r7 = dpdx(r2.yzwz);
225
+ r7 = (r5.yzwz * r7);
226
+ r2 = dpdy(r2);
227
+ r2 = (r5 * r2);
228
+ let v_54 = (r2.yw * r7.yw);
229
+ r1 = vec4<f32>(v_54.x, r1.yz, v_54.y);
230
+ let v_55 = -(r1.xwxx);
231
+ let v_56 = fma(r7.xz, r2.xz, v_55.xy);
232
+ r5 = vec4<f32>(v_56.xy, r5.zw);
233
+ r1.x = (1.0f / r5.x);
234
+ r1.w = (r2.y * r7.z);
235
+ let v_57 = -(r1.wwww);
236
+ r5.z = fma(r7.x, r2.w, v_57.z);
237
+ let v_58 = (r1.xx * r5.yz);
238
+ r1 = vec4<f32>(v_58.x, r1.yz, v_58.y);
239
+ let v_59 = max(r1.xw, vec2<f32>(-1.0f));
240
+ r1 = vec4<f32>(v_59.x, r1.yz, v_59.y);
241
+ let v_60 = min(r1.xw, vec2<f32>(1.0f));
242
+ r1 = vec4<f32>(v_60.x, r1.yz, v_60.y);
243
+ r2 = (r3.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
244
+ let v_61 = (r3.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
245
+ r5 = vec4<f32>(v_61.xy, r5.zw);
246
+ let v_62 = (r3.xy * r1.yz);
247
+ r4 = vec4<f32>(v_62.xy, r4.zw);
248
+ r6.z = dot(r1.xw, r4.xy);
249
+ let v_63 = (r4.xyz + r6.xyz);
250
+ r7 = vec4<f32>(v_63.xyz, r7.w);
251
+ let v_64 = (-(r3.yyyx)).zw;
252
+ r3 = vec4<f32>(r3.xy, v_64.xy);
253
+ r8 = (r1.yzyz * r3.zxyw);
254
+ let v_65 = (r8.xy * vec2<f32>(0.5f));
255
+ r4 = vec4<f32>(v_65.xy, r4.zw);
256
+ r6.w = dot(r1.xw, r4.xy);
257
+ let v_66 = (r4.xyz + r6.xyw);
258
+ r9 = vec4<f32>(v_66.xyz, r9.w);
259
+ let v_67 = ((-(r3.xyxx)).xy * r1.yz);
260
+ r3 = vec4<f32>(v_67.xy, r3.zw);
261
+ let v_68 = (r3.xy * vec2<f32>(0.75f));
262
+ r4 = vec4<f32>(v_68.xy, r4.zw);
263
+ r3.x = dot(r1.xw, r4.xy);
264
+ let v_69 = r6;
265
+ let v_70 = r3;
266
+ r3 = vec4<f32>(v_70.x, v_69.xy, v_70.w);
267
+ let v_71 = (r3.yzx + r4.xyz);
268
+ r10 = vec4<f32>(v_71.xyz, r10.w);
269
+ let v_72 = (r8.zw * vec2<f32>(0.25f));
270
+ r4 = vec4<f32>(v_72.xy, r4.zw);
271
+ r3.w = dot(r1.xw, r4.xy);
272
+ let v_73 = (r3.yzw + r4.xyz);
273
+ r8 = vec4<f32>(v_73.xyz, r8.w);
274
+ r11 = (r1.yzyz * r2);
275
+ r3.x = dot(r1.xw, r11.xy);
276
+ let v_74 = r11;
277
+ r4 = vec4<f32>(v_74.xy, r4.zw);
278
+ let v_75 = (r3.yzx + r4.xyz);
279
+ r12 = vec4<f32>(v_75.xyz, r12.w);
280
+ r13 = (r2.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
281
+ r13 = (r1.yzyz * r13);
282
+ let v_76 = (r13.xy * vec2<f32>(0.5f));
283
+ r4 = vec4<f32>(v_76.xy, r4.zw);
284
+ r3.w = dot(r1.xw, r4.xy);
285
+ let v_77 = (r3.yzw + r4.xyz);
286
+ r14 = vec4<f32>(v_77.xyz, r14.w);
287
+ let v_78 = -(r2);
288
+ r15 = (r1.yzyz * v_78);
289
+ r15 = (r15 * vec4<f32>(0.75f));
290
+ r3.x = dot(r1.xw, r15.xy);
291
+ let v_79 = r15;
292
+ r4 = vec4<f32>(v_79.xy, r4.zw);
293
+ let v_80 = (r3.yzx + r4.xyz);
294
+ r16 = vec4<f32>(v_80.xyz, r16.w);
295
+ let v_81 = (r13.zw * vec2<f32>(0.25f));
296
+ r4 = vec4<f32>(v_81.xy, r4.zw);
297
+ r3.w = dot(r1.xw, r4.xy);
298
+ let v_82 = (r3.yzw + r4.xyz);
299
+ r13 = vec4<f32>(v_82.xyz, r13.w);
300
+ r3.x = dot(r1.xw, r11.zw);
301
+ let v_83 = r11;
302
+ r4 = vec4<f32>(v_83.zw, r4.zw);
303
+ let v_84 = (r3.yzx + r4.xyz);
304
+ r11 = vec4<f32>(v_84.xyz, r11.w);
305
+ r2 = (r2.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
306
+ r2 = (r1.yzyz * r2);
307
+ let v_85 = (r2.xy * vec2<f32>(0.5f));
308
+ r4 = vec4<f32>(v_85.xy, r4.zw);
309
+ r3.w = dot(r1.xw, r4.xy);
310
+ let v_86 = (r3.yzw + r4.xyz);
311
+ r17 = vec4<f32>(v_86.xyz, r17.w);
312
+ r3.x = dot(r1.xw, r15.zw);
313
+ let v_87 = r15;
314
+ r4 = vec4<f32>(v_87.zw, r4.zw);
315
+ let v_88 = (r3.yzx + r4.xyz);
316
+ r15 = vec4<f32>(v_88.xyz, r15.w);
317
+ let v_89 = (r2.zw * vec2<f32>(0.25f));
318
+ r4 = vec4<f32>(v_89.xy, r4.zw);
319
+ r3.w = dot(r1.xw, r4.xy);
320
+ let v_90 = (r3.yzw + r4.xyz);
321
+ r2 = vec4<f32>(v_90.xyz, r2.w);
322
+ let v_91 = (r1.yz * r5.xy);
323
+ r4 = vec4<f32>(v_91.xy, r4.zw);
324
+ r3.x = dot(r1.xw, r4.xy);
325
+ let v_92 = (r3.yzx + r4.xyz);
326
+ r18 = vec4<f32>(v_92.xyz, r18.w);
327
+ let v_93 = (-(r5.yyyx)).zw;
328
+ r5 = vec4<f32>(r5.xy, v_93.xy);
329
+ r19 = (r1.yzyz * r5.zxyw);
330
+ let v_94 = (r19.xy * vec2<f32>(0.5f));
331
+ r4 = vec4<f32>(v_94.xy, r4.zw);
332
+ r3.w = dot(r1.xw, r4.xy);
333
+ let v_95 = (r3.yzw + r4.xyz);
334
+ r20 = vec4<f32>(v_95.xyz, r20.w);
335
+ let v_96 = -(r5.xxyx);
336
+ let v_97 = (r1.yz * v_96.yz);
337
+ let v_98 = r1;
338
+ r1 = vec4<f32>(v_98.x, v_97.xy, v_98.w);
339
+ let v_99 = (r1.yz * vec2<f32>(0.75f));
340
+ r4 = vec4<f32>(v_99.xy, r4.zw);
341
+ r3.x = dot(r1.xw, r4.xy);
342
+ let v_100 = (r3.yzx + r4.xyz);
343
+ r5 = vec4<f32>(v_100.xyz, r5.w);
344
+ let v_101 = (r19.zw * vec2<f32>(0.25f));
345
+ r4 = vec4<f32>(v_101.xy, r4.zw);
346
+ r3.w = dot(r1.xw, r4.xy);
347
+ let v_102 = (r3.yzw + r4.xyz);
348
+ r1 = vec4<f32>(v_102.xyz, r1.w);
349
+ let v_103 = r7.xyxx;
350
+ r3.x = textureSampleCompareLevel(t15, s15, v_103.xy, r7.z);
351
+ let v_104 = r9.xyxx;
352
+ r3.y = textureSampleCompareLevel(t15, s15, v_104.xy, r9.z);
353
+ let v_105 = r10.xyxx;
354
+ r3.z = textureSampleCompareLevel(t15, s15, v_105.xy, r10.z);
355
+ let v_106 = r8.xyxx;
356
+ r3.w = textureSampleCompareLevel(t15, s15, v_106.xy, r8.z);
357
+ let v_107 = r12.xyxx;
358
+ r7.x = textureSampleCompareLevel(t15, s15, v_107.xy, r12.z);
359
+ let v_108 = r14.xyxx;
360
+ r7.y = textureSampleCompareLevel(t15, s15, v_108.xy, r14.z);
361
+ let v_109 = r16.xyxx;
362
+ r7.z = textureSampleCompareLevel(t15, s15, v_109.xy, r16.z);
363
+ let v_110 = r13.xyxx;
364
+ r7.w = textureSampleCompareLevel(t15, s15, v_110.xy, r13.z);
365
+ let v_111 = r11.xyxx;
366
+ r8.x = textureSampleCompareLevel(t15, s15, v_111.xy, r11.z);
367
+ let v_112 = r17.xyxx;
368
+ r8.y = textureSampleCompareLevel(t15, s15, v_112.xy, r17.z);
369
+ let v_113 = r15.xyxx;
370
+ r8.z = textureSampleCompareLevel(t15, s15, v_113.xy, r15.z);
371
+ let v_114 = r2.xyxx;
372
+ r8.w = textureSampleCompareLevel(t15, s15, v_114.xy, r2.z);
373
+ let v_115 = r18.xyxx;
374
+ r2.x = textureSampleCompareLevel(t15, s15, v_115.xy, r18.z);
375
+ let v_116 = r20.xyxx;
376
+ r2.y = textureSampleCompareLevel(t15, s15, v_116.xy, r20.z);
377
+ let v_117 = r5.xyxx;
378
+ r2.z = textureSampleCompareLevel(t15, s15, v_117.xy, r5.z);
379
+ let v_118 = r1.xyxx;
380
+ r2.w = textureSampleCompareLevel(t15, s15, v_118.xy, r1.z);
381
+ r1 = (r3 + r7);
382
+ r1 = (r8 + r1);
383
+ r1 = (r2 + r1);
384
+ r1.x = dot(r1, vec4<f32>(1.0f));
385
+ r1.x = (r1.x * 0.0625f);
386
+ r1.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
387
+ if ((bitcast<u32>(r1.z) != 0u)) {
388
+ r1.z = textureSample(t2, s2, r6.xyxx.xy).w;
389
+ r1.y = ((-(r1.zzzz)).y + 1.0f);
390
+ } else {
391
+ r1.y = 1.0f;
392
+ }
393
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
394
+ r1.z = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.0f)).z, 0.0f, 1.0f);
395
+ r0.w = ((-(r0.wwww)).w + 1.0f);
396
+ let v_119 = fma(r0.ww, r1.zz, r1.xy);
397
+ r1 = vec4<f32>(v_119.xy, r1.zw);
398
+ let v_120 = (r1.xy * r1.xy);
399
+ r1 = vec4<f32>(v_120.xy, r1.zw);
400
+ let v_121 = min(r1.xy, vec2<f32>(1.0f));
401
+ let v_122 = r1;
402
+ r1 = vec4<f32>(v_122.x, v_121.xy, v_122.w);
403
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
404
+ r1.w = (r1.z * r1.y);
405
+ let v_123 = bitcast<u32>(r0.w);
406
+ let v_124 = r1.w;
407
+ r1.x = select(r1.y, v_124, (v_123 != 0u));
408
+ r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
409
+ let v_125 = r2;
410
+ r2 = vec4<f32>(v_125.x, 0.0f, v_125.z, 0.5f);
411
+ let v_126 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
412
+ r0 = vec4<f32>(v_126.xy, r0.zw);
413
+ r2.z = textureSample(t5, s5, r0.xyxx.xy).y;
414
+ r0.x = textureSample(t6, s6, r2.zwzz.xy).x;
415
+ r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f);
416
+ r0.y = sqrt(r0.y);
417
+ r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f);
418
+ r0.x = (r0.y * r0.x);
419
+ let v_127 = (r0.xx * r1.xz);
420
+ r0 = vec4<f32>(v_127.xy, r0.zw);
421
+ o0 = min(r0.yyyy, r0.xxxx);
422
+ }
423
+
424
+ @fragment
425
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
426
+ main_inner(v1, v3, v4);
427
+ return o0;
428
+ }
b/8b0b5899ed/shaders/e097d796674d02ad.wgsl ADDED
@@ -0,0 +1,136 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb16_struct {
10
+ tint_symbol : array<vec4<f32>, 16u>,
11
+ }
12
+
13
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb50_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 50u>,
23
+ }
24
+
25
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
26
+
27
+ struct cb2_struct {
28
+ tint_symbol_3 : array<vec4<f32>, 2u>,
29
+ }
30
+
31
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb2_struct;
32
+
33
+ var<private> o0 : vec4<f32>;
34
+
35
+ var<private> o1 : vec4<f32>;
36
+
37
+ var<private> o2 : vec4<f32>;
38
+
39
+ var<private> o3 : vec4<f32>;
40
+
41
+ var<private> o4 : vec4<f32>;
42
+
43
+ var<private> o5 : vec4<f32>;
44
+
45
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
46
+ r0.x = (v2.y * 6.28318500518798828125f);
47
+ let v = (cb13_13.tint_symbol_3[0u].zzw * cb13_13.tint_symbol_3[1u].zzw);
48
+ r0 = vec4<f32>(r0.x, v.xyz);
49
+ let v_1 = fma(cb2_2.tint_symbol_1[16u].xxx, r0.yzw, r0.xxx);
50
+ r0 = vec4<f32>(v_1.xyz, r0.w);
51
+ let v_2 = sin(r0.xyzx.xyz);
52
+ r0 = vec4<f32>(v_2.xyz, r0.w);
53
+ let v_3 = (v2.xxz * cb13_13.tint_symbol_3[0u].xxy);
54
+ r1 = vec4<f32>(v_3.xyz, r1.w);
55
+ let v_4 = (r1.xyz * cb13_13.tint_symbol_3[1u].xxy);
56
+ r1 = vec4<f32>(v_4.xyz, r1.w);
57
+ let v_5 = fma(r0.xyz, r1.xyz, v0);
58
+ r0 = vec4<f32>(v_5.xyz, r0.w);
59
+ r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
60
+ r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
61
+ r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1);
62
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
63
+ let v_6 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
64
+ r0 = vec4<f32>(v_6.xyz, r0.w);
65
+ let v_7 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
66
+ r0 = vec4<f32>(v_7.xyz, r0.w);
67
+ let v_8 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
68
+ r0 = vec4<f32>(v_8.xyz, r0.w);
69
+ let v_9 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
70
+ r0 = vec4<f32>(v_9.xyz, r0.w);
71
+ let v_10 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
72
+ r0 = vec4<f32>(v_10.xyz, r0.w);
73
+ r0.x = dot(r0.xyz, r0.xyz);
74
+ r0.x = (r0.x * 0.00000399999998990097f);
75
+ r0.x = min(r0.x, 1.0f);
76
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
77
+ let v_11 = -(cb2_2.tint_symbol_1[16u].zzzz);
78
+ let v_12 = clamp(((r0.xyxx + v_11)).xy, vec2<f32>(), vec2<f32>(1.0f));
79
+ r0 = vec4<f32>(v_12.xy, r0.zw);
80
+ r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f);
81
+ let v_13 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
82
+ r0 = vec4<f32>(v_13.xy, r0.zw);
83
+ let v_14 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
84
+ o1 = vec4<f32>(v_14.xy, o1.zw);
85
+ o1 = vec4<f32>(o1.xy, v1.zw);
86
+ o2 = v3.xyxy;
87
+ r0.x = dot(v4, v4);
88
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
89
+ let v_15 = select(v4, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
90
+ r0 = vec4<f32>(v_15.xyz, r0.w);
91
+ let v_16 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
92
+ r1 = vec4<f32>(v_16.xyz, r1.w);
93
+ let v_17 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
94
+ r0 = vec4<f32>(v_17.xy, r0.z, v_17.z);
95
+ let v_18 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
96
+ r0 = vec4<f32>(v_18.xyz, r0.w);
97
+ r0.w = dot(r0.xyz, r0.xyz);
98
+ r0.w = inverseSqrt(r0.w);
99
+ let v_19 = (r0.www * r0.xyz);
100
+ r0 = vec4<f32>(v_19.xyz, r0.w);
101
+ o3 = r0.xyz.xyzx;
102
+ let v_20 = (v5.yyy * cb1_1.tint_symbol[1u].xyz);
103
+ r1 = vec4<f32>(v_20.xyz, r1.w);
104
+ let v_21 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
105
+ r1 = vec4<f32>(v_21.xyz, r1.w);
106
+ let v_22 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
107
+ r1 = vec4<f32>(v_22.xyz, r1.w);
108
+ o4 = r1.xyz.xyzx;
109
+ let v_23 = (r0.yzx * r1.zxy);
110
+ r2 = vec4<f32>(v_23.xyz, r2.w);
111
+ let v_24 = -(r2.xyzx);
112
+ let v_25 = fma(r1.yzx, r0.zxy, v_24.xyz);
113
+ r0 = vec4<f32>(v_25.xyz, r0.w);
114
+ o5 = ((r0.xyz * v5.www)).xyzx;
115
+ }
116
+
117
+ struct tint_symbol_4 {
118
+ @builtin(position)
119
+ o0 : vec4<f32>,
120
+ @location(1u)
121
+ o1 : vec4<f32>,
122
+ @location(2u)
123
+ o2 : vec4<f32>,
124
+ @location(3u)
125
+ o3 : vec4<f32>,
126
+ @location(4u)
127
+ o4 : vec4<f32>,
128
+ @location(5u)
129
+ o5 : vec4<f32>,
130
+ }
131
+
132
+ @vertex
133
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
134
+ main_inner(v0, v1, v2, v3, v4, v5);
135
+ return tint_symbol_4(o0, o1, o2, o3, o4, o5);
136
+ }
b/8b0b5899ed/shaders/e0a2aa9b99c524ad.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e0a2aa9b99c524ad.wgsl ADDED
@@ -0,0 +1,938 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb23_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 23u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb8_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 8u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
70
+
71
+ struct cb1_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 1u>,
73
+ }
74
+
75
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
76
+
77
+ struct cb15_struct {
78
+ tint_symbol_5 : array<vec4<f32>, 15u>,
79
+ }
80
+
81
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
82
+
83
+ @group(1u) @binding(16u) var s0 : sampler;
84
+
85
+ @group(1u) @binding(18u) var s2 : sampler;
86
+
87
+ @group(1u) @binding(27u) var s11 : sampler;
88
+
89
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
90
+
91
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
94
+
95
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
98
+
99
+ var<private> v4 : vec4<f32>;
100
+
101
+ var<private> v5 : array<f32, 4u>;
102
+
103
+ var<private> o0 : vec4<f32>;
104
+
105
+ var<private> x0 : array<vec4<f32>, 4u>;
106
+
107
+ var<private> x1 : array<vec4<f32>, 1u>;
108
+
109
+ struct tint_symbol_7 {
110
+ tint_symbol_6 : array<vec4<u32>, 4u>,
111
+ }
112
+
113
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
114
+
115
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
116
+ var v_2 : vec4<f32> = v_1;
117
+ v_2.w = (1.0f / v_1.w);
118
+ v4 = v_2;
119
+ x1[0u].x = v5[0u];
120
+ x1[0u].y = v5[1u];
121
+ x1[0u].z = v5[2u];
122
+ x1[0u].w = v5[3u];
123
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
124
+ let v_3 = (v1.xy * cb11_11.tint_symbol_4[0u].zw);
125
+ r1 = vec4<f32>(v_3.xy, r1.zw);
126
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
127
+ r1.z = fma(r2.x, 2.0f, -1.0f);
128
+ let v_4 = (r1.xy * vec2<f32>(3.1700000762939453125f));
129
+ r1 = vec4<f32>(v_4.xy, r1.zw);
130
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
131
+ r1.x = fma(r2.x, 2.0f, -1.0f);
132
+ r1.x = (r1.x * 0.5f);
133
+ r1.x = fma(r1.z, 0.5f, r1.x);
134
+ r1.x = fma((-(r1.xxxx)).x, cb11_11.tint_symbol_4[0u].x, 1.0f);
135
+ r0 = (r0 * r1.xxxx);
136
+ r1.x = dot(v2.xyz, v2.xyz);
137
+ r1.x = inverseSqrt(r1.x);
138
+ let v_5 = (r1.xxx * v2.xyz);
139
+ r1 = vec4<f32>(r1.x, v_5.xyz);
140
+ r0.w = (r0.w * v0.w);
141
+ let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
142
+ r2 = vec4<f32>(v_6.xy, r2.zw);
143
+ let v_7 = (r0.xyz * r0.xyz);
144
+ r0 = vec4<f32>(v_7.xyz, r0.w);
145
+ let v_8 = -(v3.xyzx);
146
+ let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz);
147
+ r3 = vec4<f32>(v_9.xyz, r3.w);
148
+ r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
149
+ let v_10 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
150
+ r3 = vec4<f32>(v_10.xyz, r3.w);
151
+ let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
152
+ r4 = vec4<f32>(v_11.xyz, r4.w);
153
+ let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
154
+ r4 = vec4<f32>(v_12.xyz, r4.w);
155
+ let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
156
+ r4 = vec4<f32>(v_13.xyz, r4.w);
157
+ let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
158
+ r5 = vec4<f32>(v_14.xyz, r5.w);
159
+ let v_15 = &(x0[0u]);
160
+ let v_16 = r5;
161
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
162
+ let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
163
+ r6 = vec4<f32>(v_17.xyz, r6.w);
164
+ let v_18 = &(x0[1u]);
165
+ let v_19 = r6;
166
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
167
+ let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
168
+ r7 = vec4<f32>(v_20.xyz, r7.w);
169
+ let v_21 = &(x0[2u]);
170
+ let v_22 = r7;
171
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
172
+ let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
173
+ r4 = vec4<f32>(v_23.xyz, r4.w);
174
+ let v_24 = &(x0[3u]);
175
+ let v_25 = r4;
176
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
177
+ let v_26 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
178
+ let v_27 = r8;
179
+ r8 = vec4<f32>(v_27.x, v_26.x, v_27.z, v_26.y);
180
+ r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
181
+ r2.w = (r2.w * 0.5f);
182
+ let v_28 = abs(r7.yyyy);
183
+ r3.w = max(v_28.w, abs(r7.xxxx).w);
184
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
185
+ let v_29 = (bitcast<u32>(r3.w) != 0u);
186
+ let v_30 = bitcast<f32>(v.tint_symbol_6[0i].x);
187
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_30, v_29);
188
+ let v_31 = abs(r6.yyyy);
189
+ r4.z = max(v_31.z, abs(r6.xxxx).z);
190
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
191
+ let v_32 = bitcast<u32>(r4.z);
192
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_32 != 0u));
193
+ let v_33 = abs(r5.yyyy);
194
+ r4.z = max(v_33.z, abs(r5.xxxx).z);
195
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
196
+ let v_34 = bitcast<u32>(r2.w);
197
+ r2.w = select(r3.w, 0.0f, (v_34 != 0u));
198
+ let v_35 = x0[bitcast<i32>(r2.w)];
199
+ r5 = vec4<f32>(v_35.xyz, r5.w);
200
+ r2.w = f32(bitcast<i32>(r2.w));
201
+ r3.w = (r2.w + 0.5f);
202
+ r3.w = (r3.w * 0.25f);
203
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
204
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
205
+ r2.w = dot(r6, cb6_6.tint_symbol_5[12u]);
206
+ r4.z = dot(r6, cb6_6.tint_symbol_5[13u]);
207
+ r6.x = (r5.x + 0.5f);
208
+ r6.y = fma(r5.y, 0.25f, r3.w);
209
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
210
+ r2.w = ((-(r2.wwww)).w + r5.z);
211
+ let v_36 = dpdx(r6.xyy);
212
+ r7 = vec4<f32>(v_36.xy, r7.z, v_36.z);
213
+ r7.z = dpdx(r2.w);
214
+ let v_37 = dpdy(r6.yxy);
215
+ r9 = vec4<f32>(v_37.xyz, r9.w);
216
+ r9.w = dpdy(r2.w);
217
+ let v_38 = (r7.yw * r9.yw);
218
+ r5 = vec4<f32>(v_38.xy, r5.zw);
219
+ let v_39 = -(r5.xyxx);
220
+ let v_40 = fma(r7.xz, r9.xz, v_39.xy);
221
+ r10 = vec4<f32>(v_40.xy, r10.zw);
222
+ r4.w = (1.0f / r10.x);
223
+ r5.x = (r7.z * r9.y);
224
+ let v_41 = -(r5.xxxx);
225
+ r10.z = fma(r7.x, r9.w, v_41.z);
226
+ let v_42 = (r4.ww * r10.yz);
227
+ r5 = vec4<f32>(v_42.xy, r5.zw);
228
+ let v_43 = max(r5.xy, vec2<f32>());
229
+ r5 = vec4<f32>(v_43.xy, r5.zw);
230
+ let v_44 = min(r5.xy, vec2<f32>(0.5f));
231
+ r5 = vec4<f32>(v_44.xy, r5.zw);
232
+ r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w);
233
+ r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w);
234
+ let v_45 = bitcast<u32>(r3.w);
235
+ let v_46 = r2.w;
236
+ r8.z = select(r5.z, v_46, (v_45 != 0u));
237
+ r6.z = 0.0f;
238
+ let v_47 = (r6.xyz + r8.ywz);
239
+ r5 = vec4<f32>(v_47.xyz, r5.w);
240
+ let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
241
+ r8 = vec4<f32>(v_48.xy, r8.zw);
242
+ let v_49 = (r6.xyz + r8.xyz);
243
+ r7 = vec4<f32>(v_49.xyz, r7.w);
244
+ let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
245
+ r8 = vec4<f32>(v_50.xy, r8.zw);
246
+ let v_51 = (r6.xyz + r8.xyz);
247
+ r9 = vec4<f32>(v_51.xyz, r9.w);
248
+ let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
249
+ r8 = vec4<f32>(v_52.xy, r8.zw);
250
+ let v_53 = (r6.xyz + r8.xyz);
251
+ r10 = vec4<f32>(v_53.xyz, r10.w);
252
+ let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
253
+ r8 = vec4<f32>(v_54.xy, r8.zw);
254
+ let v_55 = (r6.xyz + r8.xyz);
255
+ r11 = vec4<f32>(v_55.xyz, r11.w);
256
+ let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
257
+ r8 = vec4<f32>(v_56.xy, r8.zw);
258
+ let v_57 = (r6.xyz + r8.xyz);
259
+ r12 = vec4<f32>(v_57.xyz, r12.w);
260
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
261
+ r8 = vec4<f32>(v_58.xy, r8.zw);
262
+ let v_59 = (r6.xyz + r8.xyz);
263
+ r13 = vec4<f32>(v_59.xyz, r13.w);
264
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
265
+ r8 = vec4<f32>(v_60.xy, r8.zw);
266
+ let v_61 = (r6.xyz + r8.xyz);
267
+ r14 = vec4<f32>(v_61.xyz, r14.w);
268
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
269
+ r8 = vec4<f32>(v_62.xy, r8.zw);
270
+ let v_63 = (r6.xyz + r8.xyz);
271
+ r15 = vec4<f32>(v_63.xyz, r15.w);
272
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
273
+ r8 = vec4<f32>(v_64.xy, r8.zw);
274
+ let v_65 = (r6.xyz + r8.xyz);
275
+ r16 = vec4<f32>(v_65.xyz, r16.w);
276
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
277
+ r8 = vec4<f32>(v_66.xy, r8.zw);
278
+ let v_67 = (r6.xyz + r8.xyz);
279
+ r17 = vec4<f32>(v_67.xyz, r17.w);
280
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
281
+ r8 = vec4<f32>(v_68.xy, r8.zw);
282
+ let v_69 = (r6.xyz + r8.xyz);
283
+ r18 = vec4<f32>(v_69.xyz, r18.w);
284
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
285
+ r8 = vec4<f32>(v_70.xy, r8.zw);
286
+ let v_71 = (r6.xyz + r8.xyz);
287
+ r19 = vec4<f32>(v_71.xyz, r19.w);
288
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
289
+ r8 = vec4<f32>(v_72.xy, r8.zw);
290
+ let v_73 = (r6.xyz + r8.xyz);
291
+ r20 = vec4<f32>(v_73.xyz, r20.w);
292
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
293
+ r8 = vec4<f32>(v_74.xy, r8.zw);
294
+ let v_75 = (r6.xyz + r8.xyz);
295
+ r21 = vec4<f32>(v_75.xyz, r21.w);
296
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
297
+ r8 = vec4<f32>(v_76.xy, r8.zw);
298
+ let v_77 = (r6.xyz + r8.xyz);
299
+ r6 = vec4<f32>(v_77.xyz, r6.w);
300
+ let v_78 = r5.xyxx;
301
+ r5.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z);
302
+ let v_79 = r7.xyxx;
303
+ r5.y = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z);
304
+ let v_80 = r9.xyxx;
305
+ r5.z = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z);
306
+ let v_81 = r10.xyxx;
307
+ r5.w = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z);
308
+ let v_82 = r11.xyxx;
309
+ r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r11.z);
310
+ let v_83 = r12.xyxx;
311
+ r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z);
312
+ let v_84 = r13.xyxx;
313
+ r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z);
314
+ let v_85 = r14.xyxx;
315
+ r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z);
316
+ let v_86 = r15.xyxx;
317
+ r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z);
318
+ let v_87 = r16.xyxx;
319
+ r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z);
320
+ let v_88 = r17.xyxx;
321
+ r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z);
322
+ let v_89 = r18.xyxx;
323
+ r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z);
324
+ let v_90 = r19.xyxx;
325
+ r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z);
326
+ let v_91 = r20.xyxx;
327
+ r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z);
328
+ let v_92 = r21.xyxx;
329
+ r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z);
330
+ let v_93 = r6.xyxx;
331
+ r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r6.z);
332
+ r5 = (r5 + r7);
333
+ r5 = (r8 + r5);
334
+ r5 = (r9 + r5);
335
+ r2.w = dot(r5, vec4<f32>(1.0f));
336
+ r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
337
+ let v_94 = abs(r4.yyyy);
338
+ r3.w = max(v_94.w, abs(r4.xxxx).w);
339
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
340
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
341
+ r2.z = (r3.w * r2.z);
342
+ r2.z = fma(r2.w, 0.0625f, r2.z);
343
+ let v_95 = (r2.xyz * r2.xyz);
344
+ r2 = vec4<f32>(v_95.xyz, r2.w);
345
+ r2.z = min(r2.z, 1.0f);
346
+ r2.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
347
+ r2.w = sqrt(r2.w);
348
+ r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z);
349
+ let v_96 = -(r2.zzzz);
350
+ r2.z = fma(r2.w, v_96.z, r2.z);
351
+ let v_97 = -(cb3_3.tint_symbol_2[0u].xyzx);
352
+ let v_98 = dot(r1.yzw, v_97.xyz);
353
+ r2.w = clamp(vec4<f32>(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f);
354
+ let v_99 = (r0.xyz * r2.www);
355
+ r4 = vec4<f32>(v_99.xyz, r4.w);
356
+ let v_100 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
357
+ r4 = vec4<f32>(v_100.xyz, r4.w);
358
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
359
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
360
+ let v_101 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz);
361
+ r5 = vec4<f32>(v_101.xyz, r5.w);
362
+ let v_102 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
363
+ r6 = vec4<f32>(v_102.xyz, r6.w);
364
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
365
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
366
+ r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w);
367
+ let v_103 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz);
368
+ r6 = vec4<f32>(v_103.xyz, r6.w);
369
+ let v_104 = (r6.xyz + v_8.xyz);
370
+ r6 = vec4<f32>(v_104.xyz, r6.w);
371
+ let v_105 = bitcast<vec3<u32>>(r3.www);
372
+ let v_106 = r5.xyz;
373
+ let v_107 = select(r6.xyz, v_106, (v_105 != vec3<u32>()));
374
+ r5 = vec4<f32>(v_107.xyz, r5.w);
375
+ r3.w = dot(r5.xyz, r5.xyz);
376
+ let v_108 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
377
+ r5 = vec4<f32>(v_108.xyz, r5.w);
378
+ r4.w = dot(r5.xyz, r5.xyz);
379
+ r4.w = inverseSqrt(r4.w);
380
+ let v_109 = (r4.www * r5.xyz);
381
+ r5 = vec4<f32>(v_109.xyz, r5.w);
382
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
383
+ r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
384
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w);
385
+ r3.w = (r3.w / r4.w);
386
+ let v_110 = -(cb3_3.tint_symbol_2[11u].xyzx);
387
+ r4.w = dot(r5.xyz, v_110.xyz);
388
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
389
+ let v_111 = dot(r5.xyz, r1.yzw);
390
+ r5.x = clamp(vec4<f32>(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f);
391
+ r4.w = (r4.w * r5.x);
392
+ r3.w = (r3.w * r4.w);
393
+ let v_112 = (r3.www * cb3_3.tint_symbol_2[19u].xyz);
394
+ r5 = vec4<f32>(v_112.xyz, r5.w);
395
+ let v_113 = (r0.xyz * r5.xyz);
396
+ r5 = vec4<f32>(v_113.xyz, r5.w);
397
+ let v_114 = bitcast<vec3<u32>>(r2.www);
398
+ let v_115 = select(r5.xyz, vec3<f32>(), (v_114 != vec3<u32>()));
399
+ r5 = vec4<f32>(v_115.xyz, r5.w);
400
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
401
+ if ((bitcast<u32>(r3.w) != 0u)) {
402
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
403
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
404
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
405
+ let v_116 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz);
406
+ r6 = vec4<f32>(v_116.xyz, r6.w);
407
+ let v_117 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
408
+ r7 = vec4<f32>(v_117.xyz, r7.w);
409
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
410
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
411
+ r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w);
412
+ let v_118 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz);
413
+ r7 = vec4<f32>(v_118.xyz, r7.w);
414
+ let v_119 = (r7.xyz + v_8.xyz);
415
+ r7 = vec4<f32>(v_119.xyz, r7.w);
416
+ let v_120 = bitcast<vec3<u32>>(r3.www);
417
+ let v_121 = r6.xyz;
418
+ let v_122 = select(r7.xyz, v_121, (v_120 != vec3<u32>()));
419
+ r6 = vec4<f32>(v_122.xyz, r6.w);
420
+ r3.w = dot(r6.xyz, r6.xyz);
421
+ let v_123 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
422
+ r6 = vec4<f32>(v_123.xyz, r6.w);
423
+ r4.w = dot(r6.xyz, r6.xyz);
424
+ r4.w = inverseSqrt(r4.w);
425
+ let v_124 = (r4.www * r6.xyz);
426
+ r6 = vec4<f32>(v_124.xyz, r6.w);
427
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
428
+ r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
429
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w);
430
+ r3.w = (r3.w / r4.w);
431
+ let v_125 = -(cb3_3.tint_symbol_2[12u].xyzx);
432
+ r4.w = dot(r6.xyz, v_125.xyz);
433
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
434
+ let v_126 = dot(r6.xyz, r1.yzw);
435
+ r5.w = clamp(vec4<f32>(v_126, v_126, v_126, v_126).w, 0.0f, 1.0f);
436
+ r4.w = (r4.w * r5.w);
437
+ r3.w = (r3.w * r4.w);
438
+ let v_127 = (r3.www * cb3_3.tint_symbol_2[20u].xyz);
439
+ r6 = vec4<f32>(v_127.xyz, r6.w);
440
+ let v_128 = fma(r6.xyz, r0.xyz, r5.xyz);
441
+ r6 = vec4<f32>(v_128.xyz, r6.w);
442
+ let v_129 = bitcast<vec3<u32>>(r2.www);
443
+ let v_130 = r5.xyz;
444
+ let v_131 = select(r6.xyz, v_130, (v_129 != vec3<u32>()));
445
+ r5 = vec4<f32>(v_131.xyz, r5.w);
446
+ } else {
447
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
448
+ }
449
+ if ((bitcast<u32>(r2.w) != 0u)) {
450
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
451
+ } else {
452
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
453
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
454
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
455
+ let v_132 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz);
456
+ r6 = vec4<f32>(v_132.xyz, r6.w);
457
+ let v_133 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
458
+ r7 = vec4<f32>(v_133.xyz, r7.w);
459
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
460
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
461
+ r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w);
462
+ let v_134 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz);
463
+ r7 = vec4<f32>(v_134.xyz, r7.w);
464
+ let v_135 = (r7.xyz + v_8.xyz);
465
+ r7 = vec4<f32>(v_135.xyz, r7.w);
466
+ let v_136 = bitcast<vec3<u32>>(r3.www);
467
+ let v_137 = r6.xyz;
468
+ let v_138 = select(r7.xyz, v_137, (v_136 != vec3<u32>()));
469
+ r6 = vec4<f32>(v_138.xyz, r6.w);
470
+ r3.w = dot(r6.xyz, r6.xyz);
471
+ let v_139 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
472
+ r6 = vec4<f32>(v_139.xyz, r6.w);
473
+ r4.w = dot(r6.xyz, r6.xyz);
474
+ r4.w = inverseSqrt(r4.w);
475
+ let v_140 = (r4.www * r6.xyz);
476
+ r6 = vec4<f32>(v_140.xyz, r6.w);
477
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
478
+ r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
479
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w);
480
+ r3.w = (r3.w / r4.w);
481
+ let v_141 = -(cb3_3.tint_symbol_2[13u].xyzx);
482
+ r4.w = dot(r6.xyz, v_141.xyz);
483
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
484
+ let v_142 = dot(r6.xyz, r1.yzw);
485
+ r5.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
486
+ r4.w = (r4.w * r5.w);
487
+ r3.w = (r3.w * r4.w);
488
+ let v_143 = (r3.www * cb3_3.tint_symbol_2[21u].xyz);
489
+ r6 = vec4<f32>(v_143.xyz, r6.w);
490
+ let v_144 = fma(r6.xyz, r0.xyz, r5.xyz);
491
+ r6 = vec4<f32>(v_144.xyz, r6.w);
492
+ let v_145 = bitcast<vec3<u32>>(r2.www);
493
+ let v_146 = r5.xyz;
494
+ let v_147 = select(r6.xyz, v_146, (v_145 != vec3<u32>()));
495
+ r5 = vec4<f32>(v_147.xyz, r5.w);
496
+ }
497
+ if ((bitcast<u32>(r2.w) != 0u)) {
498
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
499
+ } else {
500
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
501
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
502
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
503
+ let v_148 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz);
504
+ r6 = vec4<f32>(v_148.xyz, r6.w);
505
+ let v_149 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
506
+ r7 = vec4<f32>(v_149.xyz, r7.w);
507
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
508
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
509
+ r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w);
510
+ let v_150 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz);
511
+ r7 = vec4<f32>(v_150.xyz, r7.w);
512
+ let v_151 = (r7.xyz + v_8.xyz);
513
+ r7 = vec4<f32>(v_151.xyz, r7.w);
514
+ let v_152 = bitcast<vec3<u32>>(r3.www);
515
+ let v_153 = r6.xyz;
516
+ let v_154 = select(r7.xyz, v_153, (v_152 != vec3<u32>()));
517
+ r6 = vec4<f32>(v_154.xyz, r6.w);
518
+ r3.w = dot(r6.xyz, r6.xyz);
519
+ let v_155 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
520
+ r6 = vec4<f32>(v_155.xyz, r6.w);
521
+ r4.w = dot(r6.xyz, r6.xyz);
522
+ r4.w = inverseSqrt(r4.w);
523
+ let v_156 = (r4.www * r6.xyz);
524
+ r6 = vec4<f32>(v_156.xyz, r6.w);
525
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
526
+ r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
527
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w);
528
+ r3.w = (r3.w / r4.w);
529
+ let v_157 = -(cb3_3.tint_symbol_2[14u].xyzx);
530
+ r4.w = dot(r6.xyz, v_157.xyz);
531
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
532
+ let v_158 = dot(r6.xyz, r1.yzw);
533
+ r5.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
534
+ r4.w = (r4.w * r5.w);
535
+ r3.w = (r3.w * r4.w);
536
+ let v_159 = (r3.www * cb3_3.tint_symbol_2[22u].xyz);
537
+ r6 = vec4<f32>(v_159.xyz, r6.w);
538
+ let v_160 = fma(r6.xyz, r0.xyz, r5.xyz);
539
+ r6 = vec4<f32>(v_160.xyz, r6.w);
540
+ let v_161 = bitcast<vec3<u32>>(r2.www);
541
+ let v_162 = r5.xyz;
542
+ let v_163 = select(r6.xyz, v_162, (v_161 != vec3<u32>()));
543
+ r5 = vec4<f32>(v_163.xyz, r5.w);
544
+ }
545
+ if ((bitcast<u32>(r2.w) != 0u)) {
546
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
547
+ } else {
548
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
549
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
550
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
551
+ let v_164 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz);
552
+ r6 = vec4<f32>(v_164.xyz, r6.w);
553
+ let v_165 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
554
+ r7 = vec4<f32>(v_165.xyz, r7.w);
555
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz);
556
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
557
+ r4.w = (r4.w * cb3_3.tint_symbol_2[23u].w);
558
+ let v_166 = fma(cb3_3.tint_symbol_2[15u].xyz, r4.www, cb3_3.tint_symbol_2[7u].xyz);
559
+ r7 = vec4<f32>(v_166.xyz, r7.w);
560
+ let v_167 = (r7.xyz + v_8.xyz);
561
+ r7 = vec4<f32>(v_167.xyz, r7.w);
562
+ let v_168 = bitcast<vec3<u32>>(r3.www);
563
+ let v_169 = r6.xyz;
564
+ let v_170 = select(r7.xyz, v_169, (v_168 != vec3<u32>()));
565
+ r6 = vec4<f32>(v_170.xyz, r6.w);
566
+ r3.w = dot(r6.xyz, r6.xyz);
567
+ let v_171 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
568
+ r6 = vec4<f32>(v_171.xyz, r6.w);
569
+ r4.w = dot(r6.xyz, r6.xyz);
570
+ r4.w = inverseSqrt(r4.w);
571
+ let v_172 = (r4.www * r6.xyz);
572
+ r6 = vec4<f32>(v_172.xyz, r6.w);
573
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
574
+ r4.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
575
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[15u].w);
576
+ r3.w = (r3.w / r4.w);
577
+ let v_173 = -(cb3_3.tint_symbol_2[15u].xyzx);
578
+ r4.w = dot(r6.xyz, v_173.xyz);
579
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
580
+ let v_174 = dot(r6.xyz, r1.yzw);
581
+ r5.w = clamp(vec4<f32>(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f);
582
+ r4.w = (r4.w * r5.w);
583
+ r3.w = (r3.w * r4.w);
584
+ let v_175 = (r3.www * cb3_3.tint_symbol_2[23u].xyz);
585
+ r6 = vec4<f32>(v_175.xyz, r6.w);
586
+ let v_176 = fma(r6.xyz, r0.xyz, r5.xyz);
587
+ r6 = vec4<f32>(v_176.xyz, r6.w);
588
+ let v_177 = bitcast<vec3<u32>>(r2.www);
589
+ let v_178 = r5.xyz;
590
+ let v_179 = select(r6.xyz, v_178, (v_177 != vec3<u32>()));
591
+ r5 = vec4<f32>(v_179.xyz, r5.w);
592
+ }
593
+ if ((bitcast<u32>(r2.w) != 0u)) {
594
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
595
+ } else {
596
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
597
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
598
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
599
+ let v_180 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz);
600
+ r6 = vec4<f32>(v_180.xyz, r6.w);
601
+ let v_181 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
602
+ r7 = vec4<f32>(v_181.xyz, r7.w);
603
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz);
604
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
605
+ r4.w = (r4.w * cb3_3.tint_symbol_2[24u].w);
606
+ let v_182 = fma(cb3_3.tint_symbol_2[16u].xyz, r4.www, cb3_3.tint_symbol_2[8u].xyz);
607
+ r7 = vec4<f32>(v_182.xyz, r7.w);
608
+ let v_183 = (r7.xyz + v_8.xyz);
609
+ r7 = vec4<f32>(v_183.xyz, r7.w);
610
+ let v_184 = bitcast<vec3<u32>>(r3.www);
611
+ let v_185 = r6.xyz;
612
+ let v_186 = select(r7.xyz, v_185, (v_184 != vec3<u32>()));
613
+ r6 = vec4<f32>(v_186.xyz, r6.w);
614
+ r3.w = dot(r6.xyz, r6.xyz);
615
+ let v_187 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
616
+ r6 = vec4<f32>(v_187.xyz, r6.w);
617
+ r4.w = dot(r6.xyz, r6.xyz);
618
+ r4.w = inverseSqrt(r4.w);
619
+ let v_188 = (r4.www * r6.xyz);
620
+ r6 = vec4<f32>(v_188.xyz, r6.w);
621
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
622
+ r4.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
623
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[16u].w);
624
+ r3.w = (r3.w / r4.w);
625
+ let v_189 = -(cb3_3.tint_symbol_2[16u].xyzx);
626
+ r4.w = dot(r6.xyz, v_189.xyz);
627
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
628
+ let v_190 = dot(r6.xyz, r1.yzw);
629
+ r5.w = clamp(vec4<f32>(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f);
630
+ r4.w = (r4.w * r5.w);
631
+ r3.w = (r3.w * r4.w);
632
+ let v_191 = (r3.www * cb3_3.tint_symbol_2[24u].xyz);
633
+ r6 = vec4<f32>(v_191.xyz, r6.w);
634
+ let v_192 = fma(r6.xyz, r0.xyz, r5.xyz);
635
+ r6 = vec4<f32>(v_192.xyz, r6.w);
636
+ let v_193 = bitcast<vec3<u32>>(r2.www);
637
+ let v_194 = r5.xyz;
638
+ let v_195 = select(r6.xyz, v_194, (v_193 != vec3<u32>()));
639
+ r5 = vec4<f32>(v_195.xyz, r5.w);
640
+ }
641
+ if ((bitcast<u32>(r2.w) != 0u)) {
642
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
643
+ } else {
644
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
645
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
646
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
647
+ let v_196 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz);
648
+ r6 = vec4<f32>(v_196.xyz, r6.w);
649
+ let v_197 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
650
+ r7 = vec4<f32>(v_197.xyz, r7.w);
651
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz);
652
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
653
+ r4.w = (r4.w * cb3_3.tint_symbol_2[25u].w);
654
+ let v_198 = fma(cb3_3.tint_symbol_2[17u].xyz, r4.www, cb3_3.tint_symbol_2[9u].xyz);
655
+ r7 = vec4<f32>(v_198.xyz, r7.w);
656
+ let v_199 = (r7.xyz + v_8.xyz);
657
+ r7 = vec4<f32>(v_199.xyz, r7.w);
658
+ let v_200 = bitcast<vec3<u32>>(r3.www);
659
+ let v_201 = r6.xyz;
660
+ let v_202 = select(r7.xyz, v_201, (v_200 != vec3<u32>()));
661
+ r6 = vec4<f32>(v_202.xyz, r6.w);
662
+ r3.w = dot(r6.xyz, r6.xyz);
663
+ let v_203 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
664
+ r6 = vec4<f32>(v_203.xyz, r6.w);
665
+ r4.w = dot(r6.xyz, r6.xyz);
666
+ r4.w = inverseSqrt(r4.w);
667
+ let v_204 = (r4.www * r6.xyz);
668
+ r6 = vec4<f32>(v_204.xyz, r6.w);
669
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
670
+ r4.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
671
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[17u].w);
672
+ r3.w = (r3.w / r4.w);
673
+ let v_205 = -(cb3_3.tint_symbol_2[17u].xyzx);
674
+ r4.w = dot(r6.xyz, v_205.xyz);
675
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
676
+ let v_206 = dot(r6.xyz, r1.yzw);
677
+ r5.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
678
+ r4.w = (r4.w * r5.w);
679
+ r3.w = (r3.w * r4.w);
680
+ let v_207 = (r3.www * cb3_3.tint_symbol_2[25u].xyz);
681
+ r6 = vec4<f32>(v_207.xyz, r6.w);
682
+ let v_208 = fma(r6.xyz, r0.xyz, r5.xyz);
683
+ r6 = vec4<f32>(v_208.xyz, r6.w);
684
+ let v_209 = bitcast<vec3<u32>>(r2.www);
685
+ let v_210 = r5.xyz;
686
+ let v_211 = select(r6.xyz, v_210, (v_209 != vec3<u32>()));
687
+ r5 = vec4<f32>(v_211.xyz, r5.w);
688
+ }
689
+ if ((bitcast<u32>(r2.w) != 0u)) {
690
+ } else {
691
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
692
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
693
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
694
+ let v_212 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz);
695
+ r6 = vec4<f32>(v_212.xyz, r6.w);
696
+ let v_213 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
697
+ r7 = vec4<f32>(v_213.xyz, r7.w);
698
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz);
699
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
700
+ r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w);
701
+ let v_214 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz);
702
+ r7 = vec4<f32>(v_214.xyz, r7.w);
703
+ let v_215 = (r7.xyz + v_8.xyz);
704
+ r7 = vec4<f32>(v_215.xyz, r7.w);
705
+ let v_216 = bitcast<vec3<u32>>(r3.www);
706
+ let v_217 = r6.xyz;
707
+ let v_218 = select(r7.xyz, v_217, (v_216 != vec3<u32>()));
708
+ r6 = vec4<f32>(v_218.xyz, r6.w);
709
+ r3.w = dot(r6.xyz, r6.xyz);
710
+ let v_219 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
711
+ r6 = vec4<f32>(v_219.xyz, r6.w);
712
+ r4.w = dot(r6.xyz, r6.xyz);
713
+ r4.w = inverseSqrt(r4.w);
714
+ let v_220 = (r4.www * r6.xyz);
715
+ r6 = vec4<f32>(v_220.xyz, r6.w);
716
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
717
+ r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
718
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[18u].w);
719
+ r3.w = (r3.w / r4.w);
720
+ let v_221 = -(cb3_3.tint_symbol_2[18u].xyzx);
721
+ r4.w = dot(r6.xyz, v_221.xyz);
722
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
723
+ let v_222 = dot(r6.xyz, r1.yzw);
724
+ r5.w = clamp(vec4<f32>(v_222, v_222, v_222, v_222).w, 0.0f, 1.0f);
725
+ r4.w = (r4.w * r5.w);
726
+ r3.w = (r3.w * r4.w);
727
+ let v_223 = (r3.www * cb3_3.tint_symbol_2[26u].xyz);
728
+ r6 = vec4<f32>(v_223.xyz, r6.w);
729
+ let v_224 = fma(r6.xyz, r0.xyz, r5.xyz);
730
+ r6 = vec4<f32>(v_224.xyz, r6.w);
731
+ let v_225 = bitcast<vec3<u32>>(r2.www);
732
+ let v_226 = r5.xyz;
733
+ let v_227 = select(r6.xyz, v_226, (v_225 != vec3<u32>()));
734
+ r5 = vec4<f32>(v_227.xyz, r5.w);
735
+ }
736
+ let v_228 = fma(r4.xyz, r2.zzz, r5.xyz);
737
+ r4 = vec4<f32>(v_228.xyz, r4.w);
738
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
739
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
740
+ r1.x = max(r1.x, 0.0f);
741
+ let v_229 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
742
+ r5 = vec4<f32>(v_229.xyz, r5.w);
743
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
744
+ let v_230 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
745
+ r6 = vec4<f32>(v_230.xyz, r6.w);
746
+ let v_231 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
747
+ r6 = vec4<f32>(v_231.xyz, r6.w);
748
+ let v_232 = fma(r5.xyz, r2.zzz, r6.xyz);
749
+ r5 = vec4<f32>(v_232.xyz, r5.w);
750
+ let v_233 = (r2.yyy * r5.xyz);
751
+ r2 = vec4<f32>(r2.x, v_233.xyz);
752
+ let v_234 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
753
+ r5 = vec4<f32>(v_234.xyz, r5.w);
754
+ r6.x = cb3_3.tint_symbol_2[46u].w;
755
+ r6.y = cb3_3.tint_symbol_2[47u].w;
756
+ r6.z = cb3_3.tint_symbol_2[48u].w;
757
+ let v_235 = dot(r6.xyz, r1.yzw);
758
+ r1.x = clamp(vec4<f32>(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f);
759
+ let v_236 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
760
+ r1 = vec4<f32>(v_236.xyz, r1.w);
761
+ let v_237 = fma(r1.xyz, r2.xxx, r2.yzw);
762
+ r1 = vec4<f32>(v_237.xyz, r1.w);
763
+ let v_238 = fma(r1.xyz, r0.xyz, r4.xyz);
764
+ r0 = vec4<f32>(v_238.xyz, r0.w);
765
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
766
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
767
+ r0.w = dot(r3.xyz, r3.xyz);
768
+ r1.x = sqrt(r0.w);
769
+ let v_239 = -(cb3_3.tint_symbol_2[50u].xxxx);
770
+ r1.y = (r1.x + v_239.y);
771
+ r1.y = max(r1.y, 0.0f);
772
+ r1.x = (r1.y / r1.x);
773
+ r1.x = (r1.x * r3.z);
774
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
775
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
776
+ r1.w = (r1.z * -1.44269502162933349609f);
777
+ r1.w = exp2(r1.w);
778
+ r1.w = ((-(r1.wwww)).w + 1.0f);
779
+ r1.z = (r1.w / r1.z);
780
+ let v_240 = bitcast<u32>(r1.x);
781
+ r1.x = select(1.0f, r1.z, (v_240 != 0u));
782
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
783
+ r1.x = (r1.x * r1.z);
784
+ r1.x = min(r1.x, 1.0f);
785
+ r1.x = (r1.x * 1.44269502162933349609f);
786
+ r1.x = exp2(r1.x);
787
+ r1.x = min(r1.x, 1.0f);
788
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
789
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
790
+ r0.w = inverseSqrt(r0.w);
791
+ let v_241 = (r0.www * r3.xyz);
792
+ r2 = vec4<f32>(v_241.xyz, r2.w);
793
+ let v_242 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
794
+ r0.w = clamp(vec4<f32>(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f);
795
+ r0.w = log2(r0.w);
796
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
797
+ r0.w = exp2(r0.w);
798
+ let v_243 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
799
+ r1.w = clamp(vec4<f32>(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f);
800
+ r1.w = log2(r1.w);
801
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
802
+ r1.w = exp2(r1.w);
803
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
804
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
805
+ let v_244 = -(cb3_3.tint_symbol_2[52u].xxxx);
806
+ r2.x = (r1.y + v_244.x);
807
+ r2.x = max(r2.x, 0.0f);
808
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
809
+ r2.x = (r2.x * 1.44269502162933349609f);
810
+ r2.x = exp2(r2.x);
811
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
812
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
813
+ let v_245 = -(cb3_3.tint_symbol_2[51u].zzzz);
814
+ r1.y = (r1.y * v_245.y);
815
+ r1.y = (r1.y * 1.44269502162933349609f);
816
+ r1.y = exp2(r1.y);
817
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
818
+ let v_246 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
819
+ r2 = vec4<f32>(v_246.xyz, r2.w);
820
+ let v_247 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
821
+ r2 = vec4<f32>(v_247.xyz, r2.w);
822
+ let v_248 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
823
+ r4 = vec4<f32>(v_248.xyz, r4.w);
824
+ let v_249 = fma(r1.www, r4.xyz, r2.xyz);
825
+ r2 = vec4<f32>(v_249.xyz, r2.w);
826
+ let v_250 = -(cb3_3.tint_symbol_2[57u].xyzx);
827
+ let v_251 = (r2.xyz + v_250.xyz);
828
+ r2 = vec4<f32>(v_251.xyz, r2.w);
829
+ let v_252 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
830
+ r2 = vec4<f32>(v_252.xyz, r2.w);
831
+ r4.x = cb3_3.tint_symbol_2[55u].w;
832
+ r4.y = cb3_3.tint_symbol_2[56u].w;
833
+ r4.z = cb3_3.tint_symbol_2[57u].w;
834
+ let v_253 = ((-(r2.xyzx)).xyz + r4.xyz);
835
+ r4 = vec4<f32>(v_253.xyz, r4.w);
836
+ let v_254 = fma(r1.xxx, r4.xyz, r2.xyz);
837
+ r1 = vec4<f32>(v_254.xy, r1.z, v_254.z);
838
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
839
+ if ((bitcast<u32>(r0.w) != 0u)) {
840
+ let v_255 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
841
+ r2 = vec4<f32>(v_255.xy, r2.zw);
842
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
843
+ r0.w = (r2.x + -1.0f);
844
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
845
+ } else {
846
+ r0.w = 1.0f;
847
+ }
848
+ let v_256 = -(r0.xyxz);
849
+ let v_257 = fma(r1.xyw, r0.www, v_256.xyw);
850
+ r1 = vec4<f32>(v_257.xy, r1.z, v_257.z);
851
+ let v_258 = fma(r1.zzz, r1.xyw, r0.xyz);
852
+ r1 = vec4<f32>(v_258.xyz, r1.w);
853
+ } else {
854
+ r0.w = dot(r3.xyz, r3.xyz);
855
+ r1.w = sqrt(r0.w);
856
+ let v_259 = -(cb3_3.tint_symbol_2[50u].xxxx);
857
+ r2.x = (r1.w + v_259.x);
858
+ r2.x = max(r2.x, 0.0f);
859
+ r1.w = (r2.x / r1.w);
860
+ r1.w = (r1.w * r3.z);
861
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
862
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
863
+ r2.z = (r2.y * -1.44269502162933349609f);
864
+ r2.z = exp2(r2.z);
865
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
866
+ r2.y = (r2.z / r2.y);
867
+ let v_260 = bitcast<u32>(r1.w);
868
+ r1.w = select(1.0f, r2.y, (v_260 != 0u));
869
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
870
+ r1.w = (r1.w * r2.y);
871
+ r1.w = min(r1.w, 1.0f);
872
+ r1.w = (r1.w * 1.44269502162933349609f);
873
+ r1.w = exp2(r1.w);
874
+ r1.w = min(r1.w, 1.0f);
875
+ r1.w = ((-(r1.wwww)).w + 1.0f);
876
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
877
+ r0.w = inverseSqrt(r0.w);
878
+ let v_261 = (r0.www * r3.xyz);
879
+ r3 = vec4<f32>(v_261.xyz, r3.w);
880
+ let v_262 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
881
+ r0.w = clamp(vec4<f32>(v_262, v_262, v_262, v_262).w, 0.0f, 1.0f);
882
+ r0.w = log2(r0.w);
883
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
884
+ r0.w = exp2(r0.w);
885
+ let v_263 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
886
+ r2.z = clamp(vec4<f32>(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f);
887
+ r2.z = log2(r2.z);
888
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
889
+ r2.z = exp2(r2.z);
890
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
891
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
892
+ let v_264 = -(cb3_3.tint_symbol_2[52u].xxxx);
893
+ r2.w = (r2.x + v_264.w);
894
+ r2.w = max(r2.w, 0.0f);
895
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
896
+ r2.w = (r2.w * 1.44269502162933349609f);
897
+ r2.w = exp2(r2.w);
898
+ r2.w = ((-(r2.wwww)).w + 1.0f);
899
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
900
+ let v_265 = -(cb3_3.tint_symbol_2[51u].zzzz);
901
+ r2.x = (r2.x * v_265.x);
902
+ r2.x = (r2.x * 1.44269502162933349609f);
903
+ r2.x = exp2(r2.x);
904
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
905
+ let v_266 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
906
+ r3 = vec4<f32>(v_266.xyz, r3.w);
907
+ let v_267 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
908
+ r3 = vec4<f32>(v_267.xyz, r3.w);
909
+ let v_268 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
910
+ r4 = vec4<f32>(v_268.xyz, r4.w);
911
+ let v_269 = fma(r2.zzz, r4.xyz, r3.xyz);
912
+ r3 = vec4<f32>(v_269.xyz, r3.w);
913
+ let v_270 = -(cb3_3.tint_symbol_2[57u].xyzx);
914
+ let v_271 = (r3.xyz + v_270.xyz);
915
+ r3 = vec4<f32>(v_271.xyz, r3.w);
916
+ let v_272 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
917
+ r2 = vec4<f32>(v_272.x, r2.y, v_272.yz);
918
+ r3.x = cb3_3.tint_symbol_2[55u].w;
919
+ r3.y = cb3_3.tint_symbol_2[56u].w;
920
+ r3.z = cb3_3.tint_symbol_2[57u].w;
921
+ let v_273 = ((-(r2.xzwx)).xyz + r3.xyz);
922
+ r3 = vec4<f32>(v_273.xyz, r3.w);
923
+ let v_274 = fma(r1.www, r3.xyz, r2.xzw);
924
+ r2 = vec4<f32>(v_274.x, r2.y, v_274.yz);
925
+ let v_275 = ((-(r0.xxyz)).xzw + r2.xzw);
926
+ r2 = vec4<f32>(v_275.x, r2.y, v_275.yz);
927
+ let v_276 = fma(r2.yyy, r2.xzw, r0.xyz);
928
+ r1 = vec4<f32>(v_276.xyz, r1.w);
929
+ }
930
+ let v_277 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
931
+ o0 = vec4<f32>(v_277.xyz, o0.w);
932
+ }
933
+
934
+ @fragment
935
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_278 : vec4<f32>) -> @location(0u) vec4<f32> {
936
+ main_inner(v0, v1, v2, v3, v_278);
937
+ return o0;
938
+ }
b/8b0b5899ed/shaders/e0b4a8df98aaca3d.wgsl ADDED
@@ -0,0 +1,88 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb16_struct {
10
+ tint_symbol : array<vec4<f32>, 16u>,
11
+ }
12
+
13
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
14
+
15
+ struct cb18_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 18u>,
17
+ }
18
+
19
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb18_struct;
20
+
21
+ struct cb10_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 10u>,
23
+ }
24
+
25
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb10_struct;
26
+
27
+ @group(1u) @binding(21u) var s5 : sampler;
28
+
29
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
30
+
31
+ var<private> o0 : vec4<f32>;
32
+
33
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
34
+ r0 = vec4<f32>(((v2.xy / v2.ww)).xy, r0.zw);
35
+ r0 = textureSample(t5, s5, r0.xyxx.xy);
36
+ r0.y = (cb11_11.tint_symbol_1[17u].w + 1.0f);
37
+ r0.x = ((-(r0.xxxx)).x + r0.y);
38
+ r0.x = (cb11_11.tint_symbol_1[17u].z / r0.x);
39
+ r0.x = clamp(((r0.xxxx / v2.wwww)).x, 0.0f, 1.0f);
40
+ r0.y = (r0.x * r0.x);
41
+ r1 = vec4<f32>(((v3.xyz / v4.xyz)).xyz, r1.w);
42
+ r0.z = max(r1.y, r1.x);
43
+ r0.z = max(r1.z, r0.z);
44
+ r0.w = (r0.x + r0.z);
45
+ r0.x = clamp(((-(r0.zzzz) + r0.xxxx)).x, 0.0f, 1.0f);
46
+ r0.y = fma(r0.z, r0.w, r0.y);
47
+ let v = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
48
+ r1 = vec4<f32>(v.xyz, r1.w);
49
+ r0.z = dot(cb10_10.tint_symbol_2[8u].xyz, r1.xyz);
50
+ r1.x = dot(r1.xyz, r1.xyz);
51
+ r1.x = sqrt(r1.x);
52
+ r1.y = (r0.z * r0.z);
53
+ r0.y = (r0.y * r1.y);
54
+ let v_1 = cb1_1.tint_symbol[15u];
55
+ r2 = vec4<f32>(v_1.xyz, r2.w);
56
+ r2.w = 1.0f;
57
+ r1.y = dot(cb10_10.tint_symbol_2[8u], r2);
58
+ r0.z = (r0.z * r1.y);
59
+ r0.z = (r0.z * r0.w);
60
+ r0.z = fma(r1.y, r1.y, r0.z);
61
+ r0.y = fma(r0.y, 0.3333333432674407959f, r0.z);
62
+ r0.y = log2(abs(r0.yyyy).y);
63
+ let v_2 = (r0.yyy * cb10_10.tint_symbol_2[9u].xyz);
64
+ r0 = vec4<f32>(r0.x, v_2.xyz);
65
+ let v_3 = exp2(r0.yzw);
66
+ r0 = vec4<f32>(r0.x, v_3.xyz);
67
+ let v_4 = (r0.yzw * r0.xxx);
68
+ r0 = vec4<f32>(v_4.xyz, r0.w);
69
+ let v_5 = (r1.xxx * r0.xyz);
70
+ r0 = vec4<f32>(v_5.xyz, r0.w);
71
+ let v_6 = fma(r0.xyz, v2.zzz, vec3<f32>(-1.0f));
72
+ r1 = vec4<f32>(v_6.xyz, r1.w);
73
+ let v_7 = (r0.xyz * v2.zzz);
74
+ r0 = vec4<f32>(v_7.xyz, r0.w);
75
+ let v_8 = fma(cb10_10.tint_symbol_2[9u].www, r1.xyz, vec3<f32>(1.0f));
76
+ r1 = vec4<f32>(v_8.xyz, r1.w);
77
+ let v_9 = (r0.xyz * r1.xyz);
78
+ r0 = vec4<f32>(v_9.xyz, r0.w);
79
+ let v_10 = (r0.xyz * cb10_10.tint_symbol_2[4u].xyz);
80
+ o0 = vec4<f32>(v_10.xyz, o0.w);
81
+ o0.w = 0.0f;
82
+ }
83
+
84
+ @fragment
85
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
86
+ main_inner(v1, v2, v3, v4);
87
+ return o0;
88
+ }
b/8b0b5899ed/shaders/e0b9a771d19750f4.wgsl ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ struct cb16_struct {
28
+ tint_symbol : array<vec4<f32>, 16u>,
29
+ }
30
+
31
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
32
+
33
+ struct cb19_struct {
34
+ tint_symbol_1 : array<vec4<f32>, 19u>,
35
+ }
36
+
37
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
38
+
39
+ struct cb48_struct {
40
+ tint_symbol_2 : array<vec4<f32>, 48u>,
41
+ }
42
+
43
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb48_struct;
44
+
45
+ struct cb21_struct {
46
+ tint_symbol_3 : array<vec4<f32>, 21u>,
47
+ }
48
+
49
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
50
+
51
+ @group(1u) @binding(30u) var s14 : sampler_comparison;
52
+
53
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
54
+
55
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
56
+
57
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
58
+
59
+ @group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
60
+
61
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
62
+
63
+ @group(1u) @binding(46u) var t14 : texture_depth_cube;
64
+
65
+ @group(1u) @binding(56u) var t24 : texture_depth_2d;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ fn main_inner(v1 : vec4<f32>, v3 : u32) {
70
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
71
+ let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
72
+ r1 = vec4<f32>(v.xy, r1.zw);
73
+ r1.z = 1.0f;
74
+ r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
75
+ r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
76
+ r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
77
+ let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
78
+ r0 = vec4<f32>(v_1.xy, r0.zw);
79
+ let v_2 = r0.xy;
80
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
81
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
82
+ r0 = vec4<f32>(v_4.xy, r0.zw);
83
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
84
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
85
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w);
86
+ r1.x = (r1.x + 1.0f);
87
+ r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x);
88
+ let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz);
89
+ r3 = vec4<f32>(v_5.xyz, r3.w);
90
+ let v_6 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_3[0u].xyz);
91
+ r1 = vec4<f32>(r1.x, v_6.xyz);
92
+ r2.w = dot(r1.yzw, r1.yzw);
93
+ r4.x = inverseSqrt(r2.w);
94
+ let v_7 = (r1.yzw * r4.xxx);
95
+ r4 = vec4<f32>(r4.x, v_7.xyz);
96
+ r2.w = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
97
+ r5.x = ((-(cb12_12.tint_symbol_3[7u].xxxx)).x + 1.0f);
98
+ r5.x = fma(r5.x, r2.w, cb12_12.tint_symbol_3[7u].x);
99
+ r2.w = (r2.w / r5.x);
100
+ let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx);
101
+ r5.x = dot(r4.yzw, v_8.xyz);
102
+ r5.x = clamp(fma(r5.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f);
103
+ r2.w = (r2.w * r5.x);
104
+ r3.w = 1.0f;
105
+ r3.x = dot(r3, cb12_12.tint_symbol_3[6u]);
106
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 0.0f)));
107
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
108
+ r2.w = (r2.w * r3.x);
109
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.00000099999999747524f)));
110
+ v_9((bitcast<u32>(r3.x) != 0u));
111
+ r3.x = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).y);
112
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 8u));
113
+ r3.x = f32(bitcast<u32>(r3.x));
114
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 8.0f)));
115
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
116
+ let v_10 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
117
+ r3 = vec4<f32>(r3.x, v_10.xyz);
118
+ let v_11 = (r3.yzw * r3.yzw);
119
+ r3 = vec4<f32>(r3.x, v_11.xyz);
120
+ let v_12 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
121
+ r5 = vec4<f32>(v_12.xyz, r5.w);
122
+ let v_13 = (r5.xy * r5.xy);
123
+ r5 = vec4<f32>(v_13.xy, r5.zw);
124
+ r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
125
+ let v_14 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
126
+ r6 = vec4<f32>(v_14.xyz, r6.w);
127
+ let v_15 = fract(r6.xyz);
128
+ r6 = vec4<f32>(v_15.xyz, r6.w);
129
+ let v_16 = fma((-(r6.yzyy)).xy, vec2<f32>(0.125f), r6.xy);
130
+ r6 = vec4<f32>(v_16.xy, r6.zw);
131
+ let v_17 = fma(r0.xyz, vec3<f32>(256.0f), r6.xyz);
132
+ r0 = vec4<f32>(v_17.xyz, r0.w);
133
+ let v_18 = (r0.xyz + vec3<f32>(-128.0f));
134
+ r0 = vec4<f32>(v_18.xyz, r0.w);
135
+ r0.w = dot(r0.xyz, r0.xyz);
136
+ r0.w = inverseSqrt(r0.w);
137
+ let v_19 = (r0.www * r0.xyz);
138
+ r0 = vec4<f32>(v_19.xyz, r0.w);
139
+ r0.w = min(r5.x, 1.0f);
140
+ r5.x = fma(r5.y, 512.0f, -500.0f);
141
+ r5.x = max(r5.x, 0.0f);
142
+ let v_20 = -(r5.xxxx);
143
+ r5.y = fma(r5.y, 512.0f, v_20.y);
144
+ r5.x = (r5.x * 558.0f);
145
+ r5.x = fma(r5.y, 3.0f, r5.x);
146
+ r5.y = dot(r2.xyz, r2.xyz);
147
+ r5.y = inverseSqrt(r5.y);
148
+ let v_21 = (r2.xyz * r5.yyy);
149
+ r6 = vec4<f32>(v_21.xyz, r6.w);
150
+ let v_22 = -(r6.xxyz);
151
+ let v_23 = fma(r1.yzw, r4.xxx, v_22.yzw);
152
+ r1 = vec4<f32>(r1.x, v_23.xyz);
153
+ r4.x = dot(r1.yzw, r1.yzw);
154
+ r4.x = inverseSqrt(r4.x);
155
+ let v_24 = (r1.yzw * r4.xxx);
156
+ r1 = vec4<f32>(r1.x, v_24.xyz);
157
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f)));
158
+ if ((bitcast<u32>(r4.x) != 0u)) {
159
+ let v_25 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz);
160
+ r7 = vec4<f32>(v_25.xyz, r7.w);
161
+ r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz);
162
+ r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz);
163
+ r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz);
164
+ let v_26 = -(r8.xyzx);
165
+ r4.x = dot(v_26.xyz, (-(r8.xyzx)).xyz);
166
+ r4.x = sqrt(r4.x);
167
+ let v_27 = ((-(r8.xyzx)).xyz / r4.xxx);
168
+ r7 = vec4<f32>(v_27.xyz, r7.w);
169
+ r4.x = (r4.x * cb6_6.tint_symbol_2[17u].w);
170
+ let v_28 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r7.xyz)));
171
+ r8 = vec4<f32>(v_28.xyz, r8.w);
172
+ let v_29 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r7.xyz < vec3<f32>())));
173
+ r9 = vec4<f32>(v_29.xyz, r9.w);
174
+ let v_30 = -(bitcast<vec4<i32>>(r8.xyzx));
175
+ let v_31 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r9.xyz) + v_30.xyz));
176
+ r8 = vec4<f32>(v_31.xyz, r8.w);
177
+ let v_32 = vec3<f32>(bitcast<vec3<i32>>(r8.zxy));
178
+ r8 = vec4<f32>(v_32.xyz, r8.w);
179
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r7.zzxx) >= abs(r7.xyyz))));
180
+ let v_33 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r9.yw) & bitcast<vec2<u32>>(r9.xz)));
181
+ let v_34 = r5;
182
+ r5 = vec4<f32>(v_34.x, v_33.x, v_34.z, v_33.y);
183
+ let v_35 = (-(r8.yzyy)).xy;
184
+ r9 = vec4<f32>(v_35.xy, r9.zw);
185
+ r9.z = 0.0f;
186
+ r9.w = abs(r7.xxxx).w;
187
+ r10 = vec4<f32>(vec2<f32>(1.0f, 0.0f), r10.zw);
188
+ r10.z = abs(r7.yyyy).z;
189
+ let v_36 = bitcast<vec3<u32>>(r5.www);
190
+ let v_37 = r9.zxw;
191
+ let v_38 = select(r10.xyz, v_37, (v_36 != vec3<u32>()));
192
+ r10 = vec4<f32>(v_38.xyz, r10.w);
193
+ r8.y = 0.0f;
194
+ r8.z = abs(r7.zzzz).z;
195
+ let v_39 = bitcast<vec3<u32>>(r5.yyy);
196
+ let v_40 = r8.xyz;
197
+ let v_41 = select(r10.xyz, v_40, (v_39 != vec3<u32>()));
198
+ r8 = vec4<f32>(v_41.xyz, r8.w);
199
+ let v_42 = abs(r7.yyyy);
200
+ r5.y = bitcast<f32>(select(0u, 4294967295u, (r8.z == v_42.y)));
201
+ let v_43 = bitcast<vec2<u32>>(r5.yy);
202
+ let v_44 = select(vec2<f32>(1.0f, 0.0f), r9.zy, (v_43 != vec2<u32>()));
203
+ let v_45 = r9;
204
+ r9 = vec4<f32>(v_45.x, v_44.xy, v_45.w);
205
+ r5.y = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz);
206
+ let v_46 = (r7.xyz / r5.yyy);
207
+ r7 = vec4<f32>(v_46.xyz, r7.w);
208
+ let v_47 = (r8.xy * vec2<f32>(-0.5f));
209
+ let v_48 = r10;
210
+ r10 = vec4<f32>(v_47.x, v_48.y, v_47.y, v_48.w);
211
+ r10.y = 0.0f;
212
+ let v_49 = (r7.xyz + r10.xyz);
213
+ r10 = vec4<f32>(v_49.xyz, r10.w);
214
+ r9.x = 0.0f;
215
+ let v_50 = fma(vec3<f32>(-0.5f), r9.xyz, r10.xyz);
216
+ r11 = vec4<f32>(v_50.xyz, r11.w);
217
+ let v_51 = r11.xyzx;
218
+ r5.y = textureSampleCompareLevel(t14, s14, v_51.xyz, r4.x);
219
+ let v_52 = (r8.xy * vec2<f32>(0.5f));
220
+ let v_53 = r8;
221
+ r8 = vec4<f32>(v_52.x, v_53.y, v_52.y, v_53.w);
222
+ r8.y = 0.0f;
223
+ let v_54 = (r7.xyz + r8.xyz);
224
+ r7 = vec4<f32>(v_54.xyz, r7.w);
225
+ let v_55 = fma(vec3<f32>(-0.5f), r9.xyz, r7.xyz);
226
+ r8 = vec4<f32>(v_55.xyz, r8.w);
227
+ let v_56 = r8.xyzx;
228
+ r5.w = textureSampleCompareLevel(t14, s14, v_56.xyz, r4.x);
229
+ r5.y = (r5.w + r5.y);
230
+ let v_57 = fma(vec3<f32>(0.5f), r9.xyz, r10.xyz);
231
+ r8 = vec4<f32>(v_57.xyz, r8.w);
232
+ let v_58 = r8.xyzx;
233
+ r5.w = textureSampleCompareLevel(t14, s14, v_58.xyz, r4.x);
234
+ r5.y = (r5.w + r5.y);
235
+ let v_59 = fma(vec3<f32>(0.5f), r9.xyz, r7.xyz);
236
+ r7 = vec4<f32>(v_59.xyz, r7.w);
237
+ let v_60 = r7.xyzx;
238
+ r4.x = textureSampleCompareLevel(t14, s14, v_60.xyz, r4.x);
239
+ r4.x = (r4.x + r5.y);
240
+ r4.x = (r4.x * 0.25f);
241
+ } else {
242
+ let v_61 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz);
243
+ r2 = vec4<f32>(v_61.xyz, r2.w);
244
+ r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
245
+ r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
246
+ r1.x = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
247
+ let v_62 = -(r1.xxxx);
248
+ let v_63 = (r7.xy / v_62.xy);
249
+ r7 = vec4<f32>(v_63.xy, r7.zw);
250
+ r1.x = dot(r2.xyz, r2.xyz);
251
+ r1.x = sqrt(r1.x);
252
+ r7.z = (r1.x * cb6_6.tint_symbol_2[17u].w);
253
+ let v_64 = fma(r7.xyz, vec3<f32>(0.5f, -0.5f, 1.0f), vec3<f32>(0.5f, 0.5f, 0.0f));
254
+ r2 = vec4<f32>(v_64.xyz, r2.w);
255
+ r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy);
256
+ let v_65 = r7.xyxx;
257
+ r1.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z);
258
+ let v_66 = r7.zwzz;
259
+ r5.y = textureSampleCompareLevel(t24, s14, v_66.xy, r2.z);
260
+ r1.x = (r1.x + r5.y);
261
+ r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy);
262
+ let v_67 = r7.xyxx;
263
+ r2.x = textureSampleCompareLevel(t24, s14, v_67.xy, r2.z);
264
+ r1.x = (r1.x + r2.x);
265
+ let v_68 = r7.zwzz;
266
+ r2.x = textureSampleCompareLevel(t24, s14, v_68.xy, r2.z);
267
+ r1.x = (r1.x + r2.x);
268
+ r4.x = (r1.x * 0.25f);
269
+ }
270
+ r1.x = (r2.w * r3.x);
271
+ let v_69 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
272
+ r2 = vec4<f32>(v_69.xyz, r2.w);
273
+ let v_70 = dot(r0.xyz, r4.yzw);
274
+ r2.w = clamp(vec4<f32>(v_70, v_70, v_70, v_70).w, 0.0f, 1.0f);
275
+ let v_71 = dot((-(r6.xyzx)).xyz, r0.xyz);
276
+ r6.x = clamp(vec4<f32>(v_71, v_71, v_71, v_71).x, 0.0f, 1.0f);
277
+ let v_72 = dot(r1.yzw, r4.yzw);
278
+ r6.y = clamp(vec4<f32>(v_72, v_72, v_72, v_72).y, 0.0f, 1.0f);
279
+ let v_73 = ((-(r6.xxyx)).yz + vec2<f32>(1.0f));
280
+ let v_74 = r4;
281
+ r4 = vec4<f32>(v_74.x, v_73.xy, v_74.w);
282
+ let v_75 = (r4.yz * r4.yz);
283
+ let v_76 = r5;
284
+ r5 = vec4<f32>(v_76.x, v_75.x, v_76.z, v_75.y);
285
+ let v_77 = (r5.yw * r5.yw);
286
+ let v_78 = r5;
287
+ r5 = vec4<f32>(v_78.x, v_77.x, v_78.z, v_77.y);
288
+ let v_79 = (r4.yz * r5.yw);
289
+ let v_80 = r4;
290
+ r4 = vec4<f32>(v_80.x, v_79.xy, v_80.w);
291
+ r3.x = ((-(r5.zzzz)).x + 1.0f);
292
+ let v_81 = fma(r5.zz, r4.yz, r3.xx);
293
+ let v_82 = r4;
294
+ r4 = vec4<f32>(v_82.x, v_81.xy, v_82.w);
295
+ let v_83 = (r5.xx + vec2<f32>(2.0f, 0.00000000999999993923f));
296
+ r5 = vec4<f32>(v_83.xy, r5.zw);
297
+ r3.x = (r5.x * 0.125f);
298
+ r4.y = fma((-(r0.wwww)).y, r4.y, 1.0f);
299
+ r0.x = dot(r0.xyz, r1.yzw);
300
+ r0.x = clamp(((r0.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
301
+ r0.x = log2(r0.x);
302
+ r0.x = (r0.x * r5.y);
303
+ r0.x = exp2(r0.x);
304
+ r0.x = (r4.z * r0.x);
305
+ r0.x = (r3.x * r0.x);
306
+ r0.x = (r0.w * r0.x);
307
+ r0.x = (r2.w * r0.x);
308
+ r0.y = (r2.w * r4.y);
309
+ r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z);
310
+ r0.z = (r4.x + -1.0f);
311
+ r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f);
312
+ let v_84 = fma(r3.yzw, r0.yyy, r0.xxx);
313
+ r0 = vec4<f32>(v_84.xy, r0.z, v_84.z);
314
+ let v_85 = (r2.xyz * r0.xyw);
315
+ r0 = vec4<f32>(v_85.xy, r0.z, v_85.z);
316
+ let v_86 = (r1.xxx * r0.xyw);
317
+ r0 = vec4<f32>(v_86.xy, r0.z, v_86.z);
318
+ let v_87 = (r0.zzz * r0.xyw);
319
+ r0 = vec4<f32>(v_87.xyz, r0.w);
320
+ let v_88 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
321
+ o0 = vec4<f32>(v_88.xyz, o0.w);
322
+ o0.w = 1.0f;
323
+ }
324
+
325
+ fn v_9(v_89 : bool) {
326
+ if (v_89) {
327
+ discard;
328
+ return;
329
+ }
330
+ }
331
+
332
+ @fragment
333
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
334
+ main_inner(v1, v3);
335
+ return o0;
336
+ }
b/8b0b5899ed/shaders/e0cde6034b8f3857.wgsl ADDED
@@ -0,0 +1,439 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ struct cb16_struct {
36
+ tint_symbol : array<vec4<f32>, 16u>,
37
+ }
38
+
39
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
40
+
41
+ struct cb19_struct {
42
+ tint_symbol_1 : array<vec4<f32>, 19u>,
43
+ }
44
+
45
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
46
+
47
+ struct cb19_struct_1 {
48
+ tint_symbol_2 : array<vec4<f32>, 19u>,
49
+ }
50
+
51
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb19_struct_1;
52
+
53
+ struct cb21_struct {
54
+ tint_symbol_3 : array<vec4<f32>, 21u>,
55
+ }
56
+
57
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
58
+
59
+ @group(1u) @binding(17u) var s1 : sampler;
60
+
61
+ @group(1u) @binding(23u) var s7 : sampler;
62
+
63
+ @group(1u) @binding(24u) var s8 : sampler;
64
+
65
+ @group(1u) @binding(25u) var s9 : sampler;
66
+
67
+ @group(1u) @binding(28u) var s12 : sampler;
68
+
69
+ @group(1u) @binding(30u) var s14 : sampler_comparison;
70
+
71
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
78
+
79
+ @group(1u) @binding(43u) var t11 : texture_2d<u32>;
80
+
81
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
82
+
83
+ @group(1u) @binding(46u) var t14 : texture_depth_cube;
84
+
85
+ var<private> o0 : vec4<f32>;
86
+
87
+ fn main_inner(v1 : vec4<f32>) {
88
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
89
+ let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
90
+ r1 = vec4<f32>(v.xy, r1.zw);
91
+ r1.z = 1.0f;
92
+ r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
93
+ r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
94
+ r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
95
+ r1 = textureSample(t12, s12, r0.xyxx.xy);
96
+ r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w);
97
+ r0.z = (r0.z + 1.0f);
98
+ r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
99
+ let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
100
+ r1 = vec4<f32>(v_1.xyz, r1.w);
101
+ let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
102
+ r3 = vec4<f32>(v_2.xyz, r3.w);
103
+ r0.w = dot(r3.xyz, r3.xyz);
104
+ r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
105
+ r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
106
+ r3.w = fma(r3.w, r2.w, cb12_12.tint_symbol_3[7u].x);
107
+ r2.w = (r2.w / r3.w);
108
+ r1.w = 1.0f;
109
+ r1.x = dot(r1, cb12_12.tint_symbol_3[6u]);
110
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
111
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
112
+ r1.x = (r1.x * r2.w);
113
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
114
+ v_3((bitcast<u32>(r1.y) != 0u));
115
+ let v_4 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
116
+ let v_5 = r1;
117
+ r1 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
118
+ let v_6 = r1.yz;
119
+ let v_7 = max(v_6, vec2<f32>(-2147483648.0f));
120
+ let v_8 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_7), vec2<i32>(2147483647i), (v_7 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_6 == v_6))));
121
+ r4 = vec4<f32>(v_8.xy, r4.zw);
122
+ r4 = vec4<f32>(r4.xy, vec2<f32>());
123
+ r4 = bitcast<vec4<f32>>(textureLoad(t11, bitcast<vec2<i32>>(r4.xy), bitcast<i32>(r4.w)));
124
+ r1.w = bitcast<f32>((bitcast<u32>(r4.y) & 8u));
125
+ r1.w = f32(bitcast<u32>(r1.w));
126
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w >= 8.0f)));
127
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) & 1065353216u));
128
+ r4 = textureSample(t7, s7, r0.xyxx.xy);
129
+ let v_9 = (r4.xyz * r4.xyz);
130
+ r4 = vec4<f32>(v_9.xyz, r4.w);
131
+ r5 = textureSample(t9, s9, r0.xyxx.xy);
132
+ let v_10 = (r5.xy * r5.xy);
133
+ r5 = vec4<f32>(v_10.xy, r5.zw);
134
+ r6 = textureSample(t8, s8, r0.xyxx.xy);
135
+ let v_11 = (r6.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
136
+ r7 = vec4<f32>(v_11.xyz, r7.w);
137
+ let v_12 = fract(r7.xyz);
138
+ r7 = vec4<f32>(v_12.xyz, r7.w);
139
+ let v_13 = fma((-(r7.yzyy)).xy, vec2<f32>(0.125f), r7.xy);
140
+ r7 = vec4<f32>(v_13.xy, r7.zw);
141
+ let v_14 = fma(r6.xyz, vec3<f32>(256.0f), r7.xyz);
142
+ r6 = vec4<f32>(v_14.xyz, r6.w);
143
+ let v_15 = (r6.xyz + vec3<f32>(-128.0f));
144
+ r6 = vec4<f32>(v_15.xyz, r6.w);
145
+ r0.x = dot(r6.xyz, r6.xyz);
146
+ r0.x = inverseSqrt(r0.x);
147
+ let v_16 = (r0.xxx * r6.xyz);
148
+ r6 = vec4<f32>(v_16.xyz, r6.w);
149
+ r0.x = min(r5.x, 1.0f);
150
+ r0.y = fma(r5.y, 512.0f, -500.0f);
151
+ r0.y = max(r0.y, 0.0f);
152
+ let v_17 = -(r0.yyyy);
153
+ r2.w = fma(r5.y, 512.0f, v_17.w);
154
+ r0.y = (r0.y * 558.0f);
155
+ r0.y = fma(r2.w, 3.0f, r0.y);
156
+ r0.w = inverseSqrt(r0.w);
157
+ let v_18 = (r0.www * r3.xyz);
158
+ r5 = vec4<f32>(v_18.xy, r5.z, v_18.z);
159
+ r2.w = dot(r2.xyz, r2.xyz);
160
+ r2.w = inverseSqrt(r2.w);
161
+ let v_19 = (r2.www * r2.xyz);
162
+ r7 = vec4<f32>(v_19.xyz, r7.w);
163
+ let v_20 = -(r7.xyzx);
164
+ let v_21 = fma(r3.xyz, r0.www, v_20.xyz);
165
+ r3 = vec4<f32>(v_21.xyz, r3.w);
166
+ r0.w = dot(r3.xyz, r3.xyz);
167
+ r0.w = inverseSqrt(r0.w);
168
+ let v_22 = (r0.www * r3.xyz);
169
+ r3 = vec4<f32>(v_22.xyz, r3.w);
170
+ let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
171
+ r2 = vec4<f32>(v_23.xyz, r2.w);
172
+ r8.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
173
+ r8.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
174
+ r8.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
175
+ let v_24 = -(r8.xyzx);
176
+ r0.z = dot(v_24.xyz, (-(r8.xyzx)).xyz);
177
+ r0.z = sqrt(r0.z);
178
+ let v_25 = ((-(r8.xyzx)).xyz / r0.zzz);
179
+ r2 = vec4<f32>(v_25.xyz, r2.w);
180
+ r0.w = (r0.z * cb6_6.tint_symbol_2[17u].w);
181
+ let v_26 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r2.xyz)));
182
+ r8 = vec4<f32>(v_26.xyz, r8.w);
183
+ let v_27 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r2.xyz < vec3<f32>())));
184
+ r9 = vec4<f32>(v_27.xyz, r9.w);
185
+ let v_28 = -(bitcast<vec4<i32>>(r8.xyzx));
186
+ let v_29 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r9.xyz) + v_28.xyz));
187
+ r8 = vec4<f32>(v_29.xyz, r8.w);
188
+ let v_30 = vec3<f32>(bitcast<vec3<i32>>(r8.xyz));
189
+ r8 = vec4<f32>(v_30.xyz, r8.w);
190
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz))));
191
+ let v_31 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r9.yw) | bitcast<vec2<u32>>(r9.xz)));
192
+ r9 = vec4<f32>(v_31.xy, r9.zw);
193
+ let v_32 = (-(r8.xyzx)).xyz;
194
+ r8 = vec4<f32>(v_32.xyz, r8.w);
195
+ r8.w = 0.0f;
196
+ let v_33 = bitcast<vec3<u32>>(r9.yyy);
197
+ let v_34 = r8.wxw;
198
+ let v_35 = select(r8.wwy, v_34, (v_33 != vec3<u32>()));
199
+ r9 = vec4<f32>(r9.x, v_35.xyz);
200
+ let v_36 = bitcast<vec3<u32>>(r9.xxx);
201
+ let v_37 = r9.yzw;
202
+ let v_38 = select(r8.wwz, v_37, (v_36 != vec3<u32>()));
203
+ r8 = vec4<f32>(v_38.xyz, r8.w);
204
+ let v_39 = (r2.zxy * r8.xyz);
205
+ r9 = vec4<f32>(v_39.xyz, r9.w);
206
+ let v_40 = -(r9.xyzx);
207
+ let v_41 = fma(r2.yzx, r8.yzx, v_40.xyz);
208
+ r8 = vec4<f32>(v_41.xyz, r8.w);
209
+ r2.w = dot(r8.xyz, r8.xyz);
210
+ r2.w = inverseSqrt(r2.w);
211
+ let v_42 = (r2.www * r8.xyz);
212
+ r8 = vec4<f32>(v_42.xyz, r8.w);
213
+ let v_43 = (r2.yzx * r8.zxy);
214
+ r9 = vec4<f32>(v_43.xyz, r9.w);
215
+ let v_44 = -(r9.xyzx);
216
+ let v_45 = fma(r8.yzx, r2.zxy, v_44.xyz);
217
+ r9 = vec4<f32>(v_45.xyz, r9.w);
218
+ r10 = dpdx(r2.xyzx);
219
+ r2.w = dpdx(r0.w);
220
+ r11 = dpdy(r2.xyzx);
221
+ r0.w = dpdy(r0.w);
222
+ r12.z = dot(r10.yzw, r10.yzw);
223
+ r3.w = dot(r10.yzw, r11.yzw);
224
+ r12.x = dot(r11.yzw, r11.yzw);
225
+ r4.w = (r3.w * r3.w);
226
+ let v_46 = -(r4.wwww);
227
+ r4.w = fma(r12.z, r12.x, v_46.w);
228
+ r4.w = (1.0f / r4.w);
229
+ r12.y = (-(r3.wwww)).y;
230
+ r13 = (r4.wwww * r12.xxxy);
231
+ r12 = (r12.yyyz * r4.wwww);
232
+ r14 = (r11 * r12);
233
+ r14 = fma(r10, r13, r14);
234
+ let v_47 = (r11.yz * r12.ww);
235
+ r10 = vec4<f32>(v_47.x, r10.yz, v_47.y);
236
+ let v_48 = fma(r10.yz, r13.ww, r10.xw);
237
+ r10 = vec4<f32>(v_48.xy, r10.zw);
238
+ let v_49 = (r2.www * r14.xyz);
239
+ r11 = vec4<f32>(v_49.xyz, r11.w);
240
+ r12.x = fma(r0.w, r14.w, r11.x);
241
+ let v_50 = fma(r0.ww, r10.xy, r11.yz);
242
+ let v_51 = r12;
243
+ r12 = vec4<f32>(v_51.x, v_50.xy, v_51.w);
244
+ let v_52 = max(r12.xyz, vec3<f32>(-1.0f));
245
+ r10 = vec4<f32>(v_52.xyz, r10.w);
246
+ let v_53 = min(r10.xyz, vec3<f32>(1.0f));
247
+ r10 = vec4<f32>(v_53.xyz, r10.w);
248
+ let v_54 = (r1.yz * vec2<f32>(0.015625f));
249
+ let v_55 = r1;
250
+ r1 = vec4<f32>(v_55.x, v_54.xy, v_55.w);
251
+ r11 = textureSample(t1, s1, r1.yzyy.xy);
252
+ let v_56 = fma(r11.yx, vec2<f32>(2.0f), vec2<f32>(-1.0f));
253
+ let v_57 = r1;
254
+ r1 = vec4<f32>(v_57.x, v_56.xy, v_57.w);
255
+ r0.w = (cb6_6.tint_symbol_2[18u].w * 4.0f);
256
+ let v_58 = (r0.www * r9.xyz);
257
+ r9 = vec4<f32>(v_58.xyz, r9.w);
258
+ let v_59 = (r0.www * r8.xyz);
259
+ r8 = vec4<f32>(v_59.xyz, r8.w);
260
+ let v_60 = (r1.zzz * r9.xyz);
261
+ r11 = vec4<f32>(v_60.xyz, r11.w);
262
+ let v_61 = (r1.yyy * r8.xyz);
263
+ r12 = vec4<f32>(v_61.xyz, r12.w);
264
+ let v_62 = fma(r1.zzz, r9.xyz, r12.xyz);
265
+ r13 = vec4<f32>(v_62.xyz, r13.w);
266
+ let v_63 = (r2.xyz + r13.xyz);
267
+ r14 = vec4<f32>(v_63.xyz, r14.w);
268
+ r0.w = dot(r10.xyz, r13.xyz);
269
+ r0.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.w);
270
+ let v_64 = r14.xyzx;
271
+ r0.w = textureSampleCompareLevel(t14, s14, v_64.xyz, r0.w);
272
+ let v_65 = -(r12.xyzx);
273
+ let v_66 = fma(r1.zzz, r9.xyz, v_65.xyz);
274
+ r12 = vec4<f32>(v_66.xyz, r12.w);
275
+ let v_67 = (r12.xyz * vec3<f32>(0.5f));
276
+ r13 = vec4<f32>(v_67.xyz, r13.w);
277
+ let v_68 = fma(r12.xyz, vec3<f32>(0.5f), r2.xyz);
278
+ r12 = vec4<f32>(v_68.xyz, r12.w);
279
+ r2.w = dot(r10.xyz, r13.xyz);
280
+ r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
281
+ let v_69 = r12.xyzx;
282
+ r2.w = textureSampleCompareLevel(t14, s14, v_69.xyz, r2.w);
283
+ r0.w = (r0.w + r2.w);
284
+ let v_70 = -(r11.xyzx);
285
+ let v_71 = fma(r1.yyy, r8.xyz, v_70.xyz);
286
+ r11 = vec4<f32>(v_71.xyz, r11.w);
287
+ let v_72 = (r11.xyz * vec3<f32>(0.25f));
288
+ r12 = vec4<f32>(v_72.xyz, r12.w);
289
+ let v_73 = fma(r11.xyz, vec3<f32>(0.25f), r2.xyz);
290
+ r11 = vec4<f32>(v_73.xyz, r11.w);
291
+ r2.w = dot(r10.xyz, r12.xyz);
292
+ r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
293
+ let v_74 = r11.xyzx;
294
+ r2.w = textureSampleCompareLevel(t14, s14, v_74.xyz, r2.w);
295
+ r0.w = (r0.w + r2.w);
296
+ let v_75 = -(r1.yyyy);
297
+ r11.x = (v_75.x + (-(r1.zzzz)).x);
298
+ r11.y = ((-(r1.yyyy)).y + r1.z);
299
+ let v_76 = (r11.xy * vec2<f32>(0.54447221755981445312f));
300
+ r11 = vec4<f32>(v_76.xy, r11.zw);
301
+ let v_77 = (r9.xyz * r11.xxx);
302
+ r12 = vec4<f32>(v_77.xyz, r12.w);
303
+ let v_78 = (r8.xyz * r11.yyy);
304
+ r13 = vec4<f32>(v_78.xyz, r13.w);
305
+ let v_79 = fma(r11.xxx, r9.xyz, r13.xyz);
306
+ r14 = vec4<f32>(v_79.xyz, r14.w);
307
+ let v_80 = (r2.xyz + r14.xyz);
308
+ r15 = vec4<f32>(v_80.xyz, r15.w);
309
+ r2.w = dot(r10.xyz, r14.xyz);
310
+ r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
311
+ let v_81 = r15.xyzx;
312
+ r2.w = textureSampleCompareLevel(t14, s14, v_81.xyz, r2.w);
313
+ r0.w = (r0.w + r2.w);
314
+ let v_82 = -(r13.xxyz);
315
+ let v_83 = fma(r11.xxx, r9.xyz, v_82.xzw);
316
+ r11 = vec4<f32>(v_83.x, r11.y, v_83.yz);
317
+ let v_84 = (r11.xzw * vec3<f32>(0.5f));
318
+ r13 = vec4<f32>(v_84.xyz, r13.w);
319
+ let v_85 = fma(r11.xzw, vec3<f32>(0.5f), r2.xyz);
320
+ r11 = vec4<f32>(v_85.x, r11.y, v_85.yz);
321
+ r2.w = dot(r10.xyz, r13.xyz);
322
+ r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
323
+ let v_86 = r11.xzwx;
324
+ r2.w = textureSampleCompareLevel(t14, s14, v_86.xyz, r2.w);
325
+ r0.w = (r0.w + r2.w);
326
+ let v_87 = -(r12.xyzx);
327
+ let v_88 = fma(r11.yyy, r8.xyz, v_87.xyz);
328
+ r11 = vec4<f32>(v_88.xyz, r11.w);
329
+ let v_89 = (r11.xyz * vec3<f32>(0.25f));
330
+ r12 = vec4<f32>(v_89.xyz, r12.w);
331
+ let v_90 = fma(r11.xyz, vec3<f32>(0.25f), r2.xyz);
332
+ r11 = vec4<f32>(v_90.xyz, r11.w);
333
+ r2.w = dot(r10.xyz, r12.xyz);
334
+ r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
335
+ let v_91 = r11.xyzx;
336
+ r2.w = textureSampleCompareLevel(t14, s14, v_91.xyz, r2.w);
337
+ r0.w = (r0.w + r2.w);
338
+ let v_92 = (r1.yz * vec2<f32>(0.43999999761581420898f, -0.43999999761581420898f));
339
+ let v_93 = r1;
340
+ r1 = vec4<f32>(v_93.x, v_92.xy, v_93.w);
341
+ let v_94 = (r9.xyz * r1.yyy);
342
+ r11 = vec4<f32>(v_94.xyz, r11.w);
343
+ let v_95 = (r8.xyz * r1.zzz);
344
+ r12 = vec4<f32>(v_95.xyz, r12.w);
345
+ let v_96 = fma(r1.yyy, r9.xyz, r12.xyz);
346
+ r13 = vec4<f32>(v_96.xyz, r13.w);
347
+ let v_97 = (r2.xyz + r13.xyz);
348
+ r14 = vec4<f32>(v_97.xyz, r14.w);
349
+ r2.w = dot(r10.xyz, r13.xyz);
350
+ r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w);
351
+ let v_98 = r14.xyzx;
352
+ r2.w = textureSampleCompareLevel(t14, s14, v_98.xyz, r2.w);
353
+ r0.w = (r0.w + r2.w);
354
+ let v_99 = -(r12.xyzx);
355
+ let v_100 = fma(r1.yyy, r9.xyz, v_99.xyz);
356
+ r9 = vec4<f32>(v_100.xyz, r9.w);
357
+ let v_101 = (r9.xyz * vec3<f32>(0.5f));
358
+ r12 = vec4<f32>(v_101.xyz, r12.w);
359
+ let v_102 = fma(r9.xyz, vec3<f32>(0.5f), r2.xyz);
360
+ r9 = vec4<f32>(v_102.xyz, r9.w);
361
+ r1.y = dot(r10.xyz, r12.xyz);
362
+ r1.y = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r1.y);
363
+ let v_103 = r9.xyzx;
364
+ r1.y = textureSampleCompareLevel(t14, s14, v_103.xyz, r1.y);
365
+ r0.w = (r0.w + r1.y);
366
+ let v_104 = -(r11.xyzx);
367
+ let v_105 = fma(r1.zzz, r8.xyz, v_104.xyz);
368
+ r8 = vec4<f32>(v_105.xyz, r8.w);
369
+ let v_106 = (r8.xyz * vec3<f32>(0.25f));
370
+ r9 = vec4<f32>(v_106.xyz, r9.w);
371
+ let v_107 = fma(r8.xyz, vec3<f32>(0.25f), r2.xyz);
372
+ r2 = vec4<f32>(v_107.xyz, r2.w);
373
+ r1.y = dot(r10.xyz, r9.xyz);
374
+ r0.z = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r1.y);
375
+ let v_108 = r2.xyzx;
376
+ r0.z = textureSampleCompareLevel(t14, s14, v_108.xyz, r0.z);
377
+ r0.z = (r0.z + r0.w);
378
+ r0.w = (r1.w * r1.x);
379
+ let v_109 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
380
+ r1 = vec4<f32>(v_109.xyz, r1.w);
381
+ let v_110 = dot(r6.xyz, r5.xyw);
382
+ r1.w = clamp(vec4<f32>(v_110, v_110, v_110, v_110).w, 0.0f, 1.0f);
383
+ let v_111 = dot((-(r7.xyzx)).xyz, r6.xyz);
384
+ r2.x = clamp(vec4<f32>(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f);
385
+ let v_112 = dot(r3.xyz, r5.xyw);
386
+ r2.y = clamp(vec4<f32>(v_112, v_112, v_112, v_112).y, 0.0f, 1.0f);
387
+ let v_113 = ((-(r2.xyxx)).xy + vec2<f32>(1.0f));
388
+ r2 = vec4<f32>(v_113.xy, r2.zw);
389
+ let v_114 = (r2.xy * r2.xy);
390
+ r2 = vec4<f32>(r2.xy, v_114.xy);
391
+ let v_115 = (r2.zw * r2.zw);
392
+ r2 = vec4<f32>(r2.xy, v_115.xy);
393
+ let v_116 = (r2.xy * r2.zw);
394
+ r2 = vec4<f32>(v_116.xy, r2.zw);
395
+ r2.z = ((-(r5.zzzz)).z + 1.0f);
396
+ let v_117 = fma(r5.zz, r2.xy, r2.zz);
397
+ r2 = vec4<f32>(v_117.xy, r2.zw);
398
+ let v_118 = (r0.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
399
+ r2 = vec4<f32>(r2.xy, v_118.xy);
400
+ r0.y = (r2.z * 0.125f);
401
+ r2.x = fma((-(r0.xxxx)).x, r2.x, 1.0f);
402
+ r2.z = dot(r6.xyz, r3.xyz);
403
+ r2.z = clamp(((r2.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
404
+ r2.z = log2(r2.z);
405
+ r2.z = (r2.z * r2.w);
406
+ r2.z = exp2(r2.z);
407
+ r2.y = (r2.y * r2.z);
408
+ r0.y = (r0.y * r2.y);
409
+ r0.x = (r0.x * r0.y);
410
+ r0.x = (r1.w * r0.x);
411
+ r0.y = (r1.w * r2.x);
412
+ r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z);
413
+ r0.z = fma(r0.z, 0.11111111193895339966f, -1.0f);
414
+ r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f);
415
+ let v_119 = fma(r4.xyz, r0.yyy, r0.xxx);
416
+ r2 = vec4<f32>(v_119.xyz, r2.w);
417
+ let v_120 = (r1.xyz * r2.xyz);
418
+ r1 = vec4<f32>(v_120.xyz, r1.w);
419
+ let v_121 = (r0.www * r1.xyz);
420
+ r0 = vec4<f32>(v_121.xy, r0.z, v_121.z);
421
+ let v_122 = (r0.zzz * r0.xyw);
422
+ r0 = vec4<f32>(v_122.xyz, r0.w);
423
+ let v_123 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
424
+ o0 = vec4<f32>(v_123.xyz, o0.w);
425
+ o0.w = 1.0f;
426
+ }
427
+
428
+ fn v_3(v_124 : bool) {
429
+ if (v_124) {
430
+ discard;
431
+ return;
432
+ }
433
+ }
434
+
435
+ @fragment
436
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
437
+ main_inner(v1);
438
+ return o0;
439
+ }
b/8b0b5899ed/shaders/e0d37bdea9becd7c.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [4294967295]
b/8b0b5899ed/shaders/e0d37bdea9becd7c.wgsl ADDED
@@ -0,0 +1,151 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ struct cb16_struct {
9
+ tint_symbol : array<vec4<f32>, 16u>,
10
+ }
11
+
12
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
13
+
14
+ struct cb1_struct {
15
+ tint_symbol_1 : array<vec4<f32>, 1u>,
16
+ }
17
+
18
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
19
+
20
+ struct cb17_struct {
21
+ tint_symbol_2 : array<vec4<f32>, 17u>,
22
+ }
23
+
24
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
25
+
26
+ struct cb50_struct {
27
+ tint_symbol_3 : array<vec4<f32>, 50u>,
28
+ }
29
+
30
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
31
+
32
+ var<private> o0 : vec4<f32>;
33
+
34
+ var<private> o1 : vec4<f32>;
35
+
36
+ var<private> o2 : vec4<f32>;
37
+
38
+ var<private> o3 : vec4<f32>;
39
+
40
+ var<private> o4 : vec4<f32>;
41
+
42
+ var<private> o5 : array<f32, 4u>;
43
+
44
+ var<private> v : vec4<f32>;
45
+
46
+ var<private> x0 : array<vec4<f32>, 1u>;
47
+
48
+ struct tint_symbol_5 {
49
+ tint_symbol_4 : array<vec4<u32>, 1u>,
50
+ }
51
+
52
+ @group(0u) @binding(15u) var<uniform> v_1 : tint_symbol_5;
53
+
54
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
55
+ let v_2 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
56
+ r0 = vec4<f32>(v_2.xyz, r0.w);
57
+ let v_3 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
58
+ r0 = vec4<f32>(v_3.xyz, r0.w);
59
+ let v_4 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
60
+ r0 = vec4<f32>(v_4.xyz, r0.w);
61
+ let v_5 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
62
+ r0 = vec4<f32>(v_5.xyz, r0.w);
63
+ let v_6 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
64
+ r1 = vec4<f32>(v_6.xyz, r1.w);
65
+ let v_7 = r0;
66
+ o3 = vec4<f32>(v_7.xyz, o3.w);
67
+ r0.x = dot(r1.xyz, r1.xyz);
68
+ r0.x = (r0.x * 0.00000399999998990097f);
69
+ r0.x = min(r0.x, 1.0f);
70
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
71
+ let v_8 = -(cb2_2.tint_symbol_2[16u].zzzz);
72
+ let v_9 = clamp(((r0.xyxx + v_8)).xy, vec2<f32>(), vec2<f32>(1.0f));
73
+ r0 = vec4<f32>(v_9.xy, r0.zw);
74
+ r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
75
+ let v_10 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
76
+ r0 = vec4<f32>(v_10.xy, r0.zw);
77
+ let v_11 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
78
+ o0 = vec4<f32>(v_11.xy, o0.zw);
79
+ o0 = vec4<f32>(o0.xy, v1.zw);
80
+ o1 = v2.xyxy;
81
+ r0.x = dot(v3, v3);
82
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
83
+ let v_12 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
84
+ r0 = vec4<f32>(v_12.xyz, r0.w);
85
+ let v_13 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
86
+ r1 = vec4<f32>(v_13.xyz, r1.w);
87
+ let v_14 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
88
+ r0 = vec4<f32>(v_14.xy, r0.z, v_14.z);
89
+ let v_15 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
90
+ r0 = vec4<f32>(v_15.xyz, r0.w);
91
+ r0.w = dot(r0.xyz, r0.xyz);
92
+ r0.w = inverseSqrt(r0.w);
93
+ o2 = ((r0.www * r0.xyz)).xyzx;
94
+ o3.w = 1.0f;
95
+ r0.x = (cb1_1.tint_symbol[3u].x * 0.20000000298023223877f);
96
+ let v_16 = -(r0.xxxx);
97
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x >= v_16.y)));
98
+ r0.x = fract(abs(r0.xxxx).x);
99
+ let v_17 = -(r0.xxxx);
100
+ let v_18 = bitcast<u32>(r0.y);
101
+ r0.x = select(v_17.x, r0.x, (v_18 != 0u));
102
+ r0.x = (r0.x * 5.0f);
103
+ r0.x = fma(cb2_2.tint_symbol_2[16u].x, 2.5f, r0.x);
104
+ r0.x = sin(r0.xxxx.x);
105
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < abs(r0.xxxx).x)));
106
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb2_2.tint_symbol_2[16u].y < 0.00600000005215406418f)));
107
+ let v_19 = bitcast<u32>(r0.y);
108
+ let v_20 = r0.x;
109
+ r0.x = select(bitcast<f32>(v_1.tint_symbol_4[0i].x), v_20, (v_19 != 0u));
110
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f >= cb2_2.tint_symbol_2[16u].y)));
111
+ let v_21 = bitcast<u32>(r0.y);
112
+ r0.x = select(r0.x, 0.0f, (v_21 != 0u));
113
+ r0.y = select(1.0f, 0.0f, (bitcast<u32>(r0.y) != 0u));
114
+ r1 = (v0.yyyy * cb1_1.tint_symbol[9u]);
115
+ r1 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r1);
116
+ r1 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r1);
117
+ r1 = (r1 + cb1_1.tint_symbol[11u]);
118
+ r1 = fma(r0.yyyy, r1, vec4<f32>(0.0f, 0.0f, 0.00000099999999747524f, 0.0f));
119
+ o4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r0.xxxx) & bitcast<vec4<u32>>(r1)));
120
+ x0[0u].x = dot(r1, cb0_0.tint_symbol_1[0u]);
121
+ let v_22 = &(x0[0u]);
122
+ *(v_22) = vec4<f32>((*(v_22)).x, vec3<f32>());
123
+ o5[0u] = x0[0u].x;
124
+ o5[1u] = x0[0u].y;
125
+ o5[2u] = x0[0u].z;
126
+ o5[3u] = x0[0u].w;
127
+ v = vec4<f32>(o5[0u], o5[1u], o5[2u], o5[3u]);
128
+ }
129
+
130
+ struct tint_symbol_7 {
131
+ @location(0u)
132
+ o0 : vec4<f32>,
133
+ @location(1u)
134
+ o1 : vec4<f32>,
135
+ @location(2u)
136
+ o2 : vec4<f32>,
137
+ @location(3u)
138
+ o3 : vec4<f32>,
139
+ @builtin(position)
140
+ o4 : vec4<f32>,
141
+ @builtin(clip_distances)
142
+ o5 : array<f32, 4u>,
143
+ @location(15u)
144
+ tint_symbol_6 : vec4<f32>,
145
+ }
146
+
147
+ @vertex
148
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_7 {
149
+ main_inner(v0, v1, v2, v3);
150
+ return tint_symbol_7(o0, o1, o2, o3, o4, o5, v);
151
+ }
b/8b0b5899ed/shaders/e0d64c11e258852d.wgsl ADDED
@@ -0,0 +1,709 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb5_struct {
20
+ tint_symbol : array<vec4<f32>, 5u>,
21
+ }
22
+
23
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
24
+
25
+ @group(0u) @binding(18u) var s2 : sampler;
26
+
27
+ @group(0u) @binding(19u) var s3 : sampler;
28
+
29
+ @group(0u) @binding(20u) var s4 : sampler;
30
+
31
+ struct tint_symbol_2 {
32
+ tint_symbol_1 : array<u32>,
33
+ }
34
+
35
+ @group(0u) @binding(32u) var<storage, read> t0 : tint_symbol_2;
36
+
37
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
38
+
39
+ @group(0u) @binding(35u) var t3 : texture_2d<f32>;
40
+
41
+ @group(0u) @binding(36u) var t4 : texture_2d<f32>;
42
+
43
+ @group(0u) @binding(160u) var u0 : texture_storage_2d<rgba32float, write>;
44
+
45
+ var<workgroup> g0 : array<u32, 1792u>;
46
+
47
+ @compute @workgroup_size(256u, 1u, 1u)
48
+ fn main(@builtin(workgroup_id) vThreadGroupID : vec3<u32>, @builtin(local_invocation_id) vThreadIDInGroup : vec3<u32>) {
49
+ let v = vec3<i32>(vThreadIDInGroup);
50
+ let v_1 = vec3<i32>(vThreadGroupID);
51
+ r0.x = bitcast<f32>((v.x + -15i));
52
+ r1.x = bitcast<f32>(((v_1.x * 226i) + bitcast<i32>(r0.x)));
53
+ let v_2 = cb12_12.tint_symbol[3u].x;
54
+ let v_3 = max(v_2, -2147483648.0f);
55
+ r0.y = bitcast<f32>(select(select(i32(v_3), 2147483647i, (v_3 >= 2147483648.0f)), 0i, !((v_2 == v_2))));
56
+ let v_4 = vec2<f32>(bitcast<vec2<i32>>(r1.xx));
57
+ let v_5 = r2;
58
+ r2 = vec4<f32>(v_4.x, v_5.y, v_4.y, v_5.w);
59
+ let v_6 = vec2<f32>(v_1.yy);
60
+ let v_7 = r2;
61
+ r2 = vec4<f32>(v_7.x, v_6.x, v_7.z, v_6.y);
62
+ let v_8 = (r2.zw + vec2<f32>(0.5f));
63
+ r0 = vec4<f32>(r0.xy, v_8.xy);
64
+ let v_9 = (r0.zw * cb12_12.tint_symbol[3u].zw);
65
+ r0 = vec4<f32>(r0.xy, v_9.xy);
66
+ r3.x = textureSampleLevel(t4, s4, r0.zwzz.xy, 0.0f).y;
67
+ r4 = textureSampleLevel(t2, s2, r0.zwzz.xy, 0.0f);
68
+ r4 = max(r4, vec4<f32>());
69
+ let v_10 = textureSampleLevel(t3, s3, r0.zwzz.xy, 0.0f).xy;
70
+ r0 = vec4<f32>(r0.xy, v_10.xy);
71
+ r3.z = (cb12_12.tint_symbol[1u].z / r0.z);
72
+ let v_11 = -(cb12_12.tint_symbol[1u].wwww);
73
+ r3.z = (r3.z + v_11.z);
74
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z >= 1.0f)));
75
+ let v_12 = bitcast<u32>(r3.z);
76
+ r3.y = select(1.0f, cb12_12.tint_symbol[2u].x, (v_12 != 0u));
77
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r3.x)));
78
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r3.x)));
79
+ r3.z = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r3.z)));
80
+ if ((bitcast<u32>(r3.z) != 0u)) {
81
+ } else {
82
+ r3.x = r0.w;
83
+ }
84
+ r0.w = (r3.x * cb12_12.tint_symbol[0u].x);
85
+ r3.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol[4u].x))));
86
+ r3.w = ceil(r0.w);
87
+ let v_13 = bitcast<u32>(r3.z);
88
+ let v_14 = r3.w;
89
+ r0.w = select(r0.w, v_14, (v_13 != 0u));
90
+ let v_15 = r0.w;
91
+ let v_16 = max(v_15, -2147483648.0f);
92
+ r0.w = bitcast<f32>(select(select(i32(v_16), 2147483647i, (v_16 >= 2147483648.0f)), 0i, !((v_15 == v_15))));
93
+ let v_17 = r4;
94
+ r5 = vec4<f32>(v_17.xyz, r5.w);
95
+ r5.w = r0.z;
96
+ let v_18 = (bitcast<u32>((v.x * 7i)) + 0u);
97
+ let v_19 = bitcast<vec4<u32>>(r5);
98
+ g0[v_18] = v_19.x;
99
+ g0[(v_18 + 1u)] = v_19.y;
100
+ g0[(v_18 + 2u)] = v_19.z;
101
+ g0[(v_18 + 3u)] = v_19.w;
102
+ let v_20 = (bitcast<u32>((v.x * 7i)) + 4u);
103
+ let v_21 = bitcast<vec2<u32>>(r3.xy);
104
+ g0[v_20] = v_21.x;
105
+ g0[(v_20 + 1u)] = v_21.y;
106
+ workgroupBarrier();
107
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (1i < bitcast<i32>(r0.w))));
108
+ if ((bitcast<u32>(r3.z) != 0u)) {
109
+ let v_22 = bitcast<vec2<f32>>((v.xx + vec2<i32>(-1i, 1i)));
110
+ r3 = vec4<f32>(r3.xy, v_22.xy);
111
+ let v_23 = bitcast<vec2<f32>>(min(bitcast<vec2<u32>>(r3.zw), vec2<u32>(255u)));
112
+ r3 = vec4<f32>(r3.xy, v_23.xy);
113
+ let v_24 = (bitcast<u32>((bitcast<i32>(r3.z) * 7i)) + 0u);
114
+ let v_25 = bitcast<vec3<f32>>(vec3<u32>(g0[v_24], g0[(v_24 + 1u)], g0[(v_24 + 2u)]));
115
+ r6 = vec4<f32>(v_25.xyz, r6.w);
116
+ let v_26 = (bitcast<u32>((bitcast<i32>(r3.w) * 7i)) + 0u);
117
+ let v_27 = bitcast<vec3<f32>>(vec3<u32>(g0[v_26], g0[(v_26 + 1u)], g0[(v_26 + 2u)]));
118
+ r7 = vec4<f32>(v_27.xyz, r7.w);
119
+ r3.z = dot(r6.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
120
+ r3.w = dot(r7.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
121
+ r5.w = dot(r5.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
122
+ r6.x = max(r3.w, r5.w);
123
+ r6.x = max(r3.z, r6.x);
124
+ r3.w = min(r3.w, r5.w);
125
+ r3.z = min(r3.w, r3.z);
126
+ r2 = (r2 + vec4<f32>(0.5f, 1.5f, 0.5f, -0.5f));
127
+ r2 = (r2 * cb12_12.tint_symbol[3u].zwzw);
128
+ let v_28 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f).xyz;
129
+ r6 = vec4<f32>(r6.x, v_28.xyz);
130
+ let v_29 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f).xyz;
131
+ r2 = vec4<f32>(v_29.xyz, r2.w);
132
+ r2.w = dot(r6.yzw, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
133
+ r2.x = dot(r2.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
134
+ r2.y = max(r2.x, r2.w);
135
+ r2.y = max(r2.y, r6.x);
136
+ r2.x = min(r2.x, r2.w);
137
+ r2.x = min(r2.x, r3.z);
138
+ r2.x = max(r2.x, 0.00000000099999997172f);
139
+ r2.x = (r2.y / r2.x);
140
+ let v_30 = -(cb12_12.tint_symbol[4u].yyyy);
141
+ r2.x = clamp(((r2.xxxx + v_30)).x, 0.0f, 1.0f);
142
+ r2.x = (r2.x * r2.x);
143
+ r2.y = max(r5.z, r5.y);
144
+ r2.y = max(r2.y, r5.x);
145
+ r2.y = max(r2.y, 0.00000000099999997172f);
146
+ let v_31 = (r5.xyz / r2.yyy);
147
+ r2 = vec4<f32>(r2.x, v_31.xyz);
148
+ let v_32 = (r2.yzw * cb12_12.tint_symbol[4u].zzz);
149
+ r2 = vec4<f32>(r2.x, v_32.xyz);
150
+ let v_33 = min(r2.yzw, r5.xyz);
151
+ r2 = vec4<f32>(r2.x, v_33.xyz);
152
+ let v_34 = ((-(r4.xxyz)).yzw + r2.yzw);
153
+ r2 = vec4<f32>(r2.x, v_34.xyz);
154
+ let v_35 = fma(r2.xxx, r2.yzw, r5.xyz);
155
+ r2 = vec4<f32>(v_35.xyz, r2.w);
156
+ let v_36 = (bitcast<u32>((v.x * 7i)) + 0u);
157
+ let v_37 = bitcast<vec3<u32>>(r2.xyz);
158
+ g0[v_36] = v_37.x;
159
+ g0[(v_36 + 1u)] = v_37.y;
160
+ g0[(v_36 + 2u)] = v_37.z;
161
+ }
162
+ workgroupBarrier();
163
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.x) >= 0i)));
164
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.x) < 226i)));
165
+ r2.x = bitcast<f32>((bitcast<u32>(r2.y) & bitcast<u32>(r2.x)));
166
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.x) < bitcast<i32>(r0.y))));
167
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r2.x)));
168
+ if ((bitcast<u32>(r0.y) != 0u)) {
169
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(r0.w))));
170
+ if ((bitcast<u32>(r0.y) != 0u)) {
171
+ r0.y = bitcast<f32>((bitcast<i32>(r0.w) + -1i));
172
+ let v_38 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r0.y) * 1i)) + 0u)];
173
+ r0.y = bitcast<f32>(vec4<u32>(v_38, v_38, v_38, v_38).x);
174
+ let v_39 = r0.y;
175
+ let v_40 = max(v_39, -2147483648.0f);
176
+ r0.y = bitcast<f32>(select(select(i32(v_40), 2147483647i, (v_40 >= 2147483648.0f)), 0i, !((v_39 == v_39))));
177
+ let v_41 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r0.y) * 1i)) + 0u)];
178
+ r2.x = bitcast<f32>(vec4<u32>(v_41, v_41, v_41, v_41).x);
179
+ let v_42 = (bitcast<u32>((v.x * 7i)) + 0u);
180
+ let v_43 = bitcast<vec3<f32>>(vec3<u32>(g0[v_42], g0[(v_42 + 1u)], g0[(v_42 + 2u)]));
181
+ r2 = vec4<f32>(r2.x, v_43.xyz);
182
+ r3.x = clamp(((r3.xxxx + vec4<f32>(1.0f))).x, 0.0f, 1.0f);
183
+ r2.x = (r2.x * r3.x);
184
+ r3.x = (r3.y * r2.x);
185
+ let v_44 = bitcast<vec2<f32>>((v.xx + vec2<i32>(1i, -1i)));
186
+ r3 = vec4<f32>(r3.xy, v_44.xy);
187
+ r5.x = bitcast<f32>((bitcast<i32>(r0.y) + 1i));
188
+ let v_45 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r5.x) * 1i)) + 0u)];
189
+ r5.x = bitcast<f32>(vec4<u32>(v_45, v_45, v_45, v_45).x);
190
+ let v_46 = (bitcast<u32>((bitcast<i32>(r3.z) * 7i)) + 0u);
191
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_46], g0[(v_46 + 1u)], g0[(v_46 + 2u)], g0[(v_46 + 3u)]));
192
+ let v_47 = (bitcast<u32>((bitcast<i32>(r3.z) * 7i)) + 4u);
193
+ let v_48 = bitcast<vec2<f32>>(vec2<u32>(g0[v_47], g0[(v_47 + 1u)]));
194
+ let v_49 = r5;
195
+ r5 = vec4<f32>(v_49.x, v_48.xy, v_49.w);
196
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
197
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) & 1065353216u));
198
+ r3.z = clamp(((r5.yyyy + r3.zzzz)).z, 0.0f, 1.0f);
199
+ r3.z = (r5.x * r3.z);
200
+ r3.z = (r5.z * r3.z);
201
+ let v_50 = (r3.zzz * r6.xyz);
202
+ r5 = vec4<f32>(r5.x, v_50.xyz);
203
+ let v_51 = fma(r2.yzw, r3.xxx, r5.yzw);
204
+ r2 = vec4<f32>(r2.x, v_51.xyz);
205
+ r2.x = fma(r2.x, r3.y, r3.z);
206
+ let v_52 = (bitcast<u32>((bitcast<i32>(r3.w) * 7i)) + 0u);
207
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_52], g0[(v_52 + 1u)], g0[(v_52 + 2u)], g0[(v_52 + 3u)]));
208
+ let v_53 = (bitcast<u32>((bitcast<i32>(r3.w) * 7i)) + 4u);
209
+ let v_54 = bitcast<vec2<f32>>(vec2<u32>(g0[v_53], g0[(v_53 + 1u)]));
210
+ r3 = vec4<f32>(v_54.xy, r3.zw);
211
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
212
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) & 1065353216u));
213
+ r3.x = clamp(((r3.xxxx + r3.zzzz)).x, 0.0f, 1.0f);
214
+ r3.x = (r5.x * r3.x);
215
+ r3.z = (r3.y * r3.x);
216
+ let v_55 = fma(r6.xyz, r3.zzz, r2.yzw);
217
+ r2 = vec4<f32>(r2.x, v_55.xyz);
218
+ r2.x = fma(r3.x, r3.y, r2.x);
219
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (bitcast<vec4<i32>>(r0.wwww) >= vec4<i32>(2i, 3i, 4i, 5i))));
220
+ if ((bitcast<u32>(r3.x) != 0u)) {
221
+ let v_56 = bitcast<vec2<f32>>((v.xx + vec2<i32>(2i, -2i)));
222
+ r5 = vec4<f32>(v_56.xy, r5.zw);
223
+ r3.x = bitcast<f32>((bitcast<i32>(r0.y) + 2i));
224
+ let v_57 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.x) * 1i)) + 0u)];
225
+ r3.x = bitcast<f32>(vec4<u32>(v_57, v_57, v_57, v_57).x);
226
+ let v_58 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 0u);
227
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_58], g0[(v_58 + 1u)], g0[(v_58 + 2u)], g0[(v_58 + 3u)]));
228
+ let v_59 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 4u);
229
+ let v_60 = bitcast<vec2<f32>>(vec2<u32>(g0[v_59], g0[(v_59 + 1u)]));
230
+ let v_61 = r5;
231
+ r5 = vec4<f32>(v_60.x, v_61.y, v_60.y, v_61.w);
232
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
233
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
234
+ r5.x = clamp(((r5.xxxx + r5.wwww)).x, 0.0f, 1.0f);
235
+ r5.x = (r3.x * r5.x);
236
+ r5.w = (r5.z * r5.x);
237
+ let v_62 = fma(r6.xyz, r5.www, r2.yzw);
238
+ r6 = vec4<f32>(v_62.xyz, r6.w);
239
+ r5.x = fma(r5.x, r5.z, r2.x);
240
+ let v_63 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 0u);
241
+ r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_63], g0[(v_63 + 1u)], g0[(v_63 + 2u)], g0[(v_63 + 3u)]));
242
+ let v_64 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 4u);
243
+ let v_65 = bitcast<vec2<f32>>(vec2<u32>(g0[v_64], g0[(v_64 + 1u)]));
244
+ let v_66 = r5;
245
+ r5 = vec4<f32>(v_66.x, v_65.xy, v_66.w);
246
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
247
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
248
+ r5.y = clamp(((r5.yyyy + r5.wwww)).y, 0.0f, 1.0f);
249
+ r3.x = (r3.x * r5.y);
250
+ r5.y = (r5.z * r3.x);
251
+ let v_67 = fma(r7.xyz, r5.yyy, r6.xyz);
252
+ r2 = vec4<f32>(r2.x, v_67.xyz);
253
+ r2.x = fma(r3.x, r5.z, r5.x);
254
+ }
255
+ if ((bitcast<u32>(r3.y) != 0u)) {
256
+ let v_68 = bitcast<vec2<f32>>((v.xx + vec2<i32>(3i, -3i)));
257
+ r3 = vec4<f32>(v_68.xy, r3.zw);
258
+ r5.x = bitcast<f32>((bitcast<i32>(r0.y) + 3i));
259
+ let v_69 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r5.x) * 1i)) + 0u)];
260
+ r5.x = bitcast<f32>(vec4<u32>(v_69, v_69, v_69, v_69).x);
261
+ let v_70 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
262
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_70], g0[(v_70 + 1u)], g0[(v_70 + 2u)], g0[(v_70 + 3u)]));
263
+ let v_71 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
264
+ let v_72 = bitcast<vec2<f32>>(vec2<u32>(g0[v_71], g0[(v_71 + 1u)]));
265
+ let v_73 = r5;
266
+ r5 = vec4<f32>(v_73.x, v_72.xy, v_73.w);
267
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
268
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
269
+ r3.x = clamp(((r5.yyyy + r3.xxxx)).x, 0.0f, 1.0f);
270
+ r3.x = (r5.x * r3.x);
271
+ r5.y = (r5.z * r3.x);
272
+ let v_74 = fma(r6.xyz, r5.yyy, r2.yzw);
273
+ r6 = vec4<f32>(v_74.xyz, r6.w);
274
+ r3.x = fma(r3.x, r5.z, r2.x);
275
+ let v_75 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
276
+ r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_75], g0[(v_75 + 1u)], g0[(v_75 + 2u)], g0[(v_75 + 3u)]));
277
+ let v_76 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
278
+ let v_77 = bitcast<vec2<f32>>(vec2<u32>(g0[v_76], g0[(v_76 + 1u)]));
279
+ let v_78 = r5;
280
+ r5 = vec4<f32>(v_78.x, v_77.xy, v_78.w);
281
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
282
+ r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
283
+ r3.y = clamp(((r5.yyyy + r3.yyyy)).y, 0.0f, 1.0f);
284
+ r3.y = (r5.x * r3.y);
285
+ r5.x = (r5.z * r3.y);
286
+ let v_79 = fma(r7.xyz, r5.xxx, r6.xyz);
287
+ r2 = vec4<f32>(r2.x, v_79.xyz);
288
+ r2.x = fma(r3.y, r5.z, r3.x);
289
+ }
290
+ if ((bitcast<u32>(r3.z) != 0u)) {
291
+ let v_80 = bitcast<vec2<f32>>((v.xx + vec2<i32>(4i, -4i)));
292
+ r3 = vec4<f32>(v_80.xy, r3.zw);
293
+ r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 4i));
294
+ let v_81 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
295
+ r3.z = bitcast<f32>(vec4<u32>(v_81, v_81, v_81, v_81).x);
296
+ let v_82 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
297
+ r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_82], g0[(v_82 + 1u)], g0[(v_82 + 2u)], g0[(v_82 + 3u)]));
298
+ let v_83 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
299
+ let v_84 = bitcast<vec2<f32>>(vec2<u32>(g0[v_83], g0[(v_83 + 1u)]));
300
+ r6 = vec4<f32>(v_84.xy, r6.zw);
301
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
302
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
303
+ r3.x = clamp(((r6.xxxx + r3.xxxx)).x, 0.0f, 1.0f);
304
+ r3.x = (r3.z * r3.x);
305
+ r5.w = (r6.y * r3.x);
306
+ let v_85 = fma(r5.xyz, r5.www, r2.yzw);
307
+ r5 = vec4<f32>(v_85.xyz, r5.w);
308
+ r3.x = fma(r3.x, r6.y, r2.x);
309
+ let v_86 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
310
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_86], g0[(v_86 + 1u)], g0[(v_86 + 2u)], g0[(v_86 + 3u)]));
311
+ let v_87 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
312
+ let v_88 = bitcast<vec2<f32>>(vec2<u32>(g0[v_87], g0[(v_87 + 1u)]));
313
+ r7 = vec4<f32>(v_88.xy, r7.zw);
314
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
315
+ r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
316
+ r3.y = clamp(((r7.xxxx + r3.yyyy)).y, 0.0f, 1.0f);
317
+ r3.y = (r3.z * r3.y);
318
+ r3.z = (r7.y * r3.y);
319
+ let v_89 = fma(r6.xyz, r3.zzz, r5.xyz);
320
+ r2 = vec4<f32>(r2.x, v_89.xyz);
321
+ r2.x = fma(r3.y, r7.y, r3.x);
322
+ }
323
+ if ((bitcast<u32>(r3.w) != 0u)) {
324
+ let v_90 = bitcast<vec2<f32>>((v.xx + vec2<i32>(5i, -5i)));
325
+ r3 = vec4<f32>(v_90.xy, r3.zw);
326
+ r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 5i));
327
+ let v_91 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
328
+ r3.z = bitcast<f32>(vec4<u32>(v_91, v_91, v_91, v_91).x);
329
+ let v_92 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
330
+ r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_92], g0[(v_92 + 1u)], g0[(v_92 + 2u)], g0[(v_92 + 3u)]));
331
+ let v_93 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
332
+ let v_94 = bitcast<vec2<f32>>(vec2<u32>(g0[v_93], g0[(v_93 + 1u)]));
333
+ r3 = vec4<f32>(v_94.x, r3.yz, v_94.y);
334
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
335
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
336
+ r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f);
337
+ r3.x = (r3.z * r3.x);
338
+ r5.w = (r3.w * r3.x);
339
+ let v_95 = fma(r5.xyz, r5.www, r2.yzw);
340
+ r5 = vec4<f32>(v_95.xyz, r5.w);
341
+ r3.x = fma(r3.x, r3.w, r2.x);
342
+ let v_96 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
343
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_96], g0[(v_96 + 1u)], g0[(v_96 + 2u)], g0[(v_96 + 3u)]));
344
+ let v_97 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
345
+ let v_98 = bitcast<vec2<f32>>(vec2<u32>(g0[v_97], g0[(v_97 + 1u)]));
346
+ let v_99 = r3;
347
+ r3 = vec4<f32>(v_99.x, v_98.x, v_99.z, v_98.y);
348
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
349
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
350
+ r3.y = clamp(((r3.yyyy + r5.wwww)).y, 0.0f, 1.0f);
351
+ r3.y = (r3.z * r3.y);
352
+ r3.z = (r3.w * r3.y);
353
+ let v_100 = fma(r6.xyz, r3.zzz, r5.xyz);
354
+ r2 = vec4<f32>(r2.x, v_100.xyz);
355
+ r2.x = fma(r3.y, r3.w, r3.x);
356
+ }
357
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (bitcast<vec4<i32>>(r0.wwww) >= vec4<i32>(6i, 7i, 8i, 9i))));
358
+ if ((bitcast<u32>(r3.x) != 0u)) {
359
+ let v_101 = bitcast<vec2<f32>>((v.xx + vec2<i32>(6i, -6i)));
360
+ r5 = vec4<f32>(v_101.xy, r5.zw);
361
+ r3.x = bitcast<f32>((bitcast<i32>(r0.y) + 6i));
362
+ let v_102 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.x) * 1i)) + 0u)];
363
+ r3.x = bitcast<f32>(vec4<u32>(v_102, v_102, v_102, v_102).x);
364
+ let v_103 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 0u);
365
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_103], g0[(v_103 + 1u)], g0[(v_103 + 2u)], g0[(v_103 + 3u)]));
366
+ let v_104 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 4u);
367
+ let v_105 = bitcast<vec2<f32>>(vec2<u32>(g0[v_104], g0[(v_104 + 1u)]));
368
+ let v_106 = r5;
369
+ r5 = vec4<f32>(v_105.x, v_106.y, v_105.y, v_106.w);
370
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
371
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
372
+ r5.x = clamp(((r5.xxxx + r5.wwww)).x, 0.0f, 1.0f);
373
+ r5.x = (r3.x * r5.x);
374
+ r5.w = (r5.z * r5.x);
375
+ let v_107 = fma(r6.xyz, r5.www, r2.yzw);
376
+ r6 = vec4<f32>(v_107.xyz, r6.w);
377
+ r5.x = fma(r5.x, r5.z, r2.x);
378
+ let v_108 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 0u);
379
+ r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_108], g0[(v_108 + 1u)], g0[(v_108 + 2u)], g0[(v_108 + 3u)]));
380
+ let v_109 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 4u);
381
+ let v_110 = bitcast<vec2<f32>>(vec2<u32>(g0[v_109], g0[(v_109 + 1u)]));
382
+ let v_111 = r5;
383
+ r5 = vec4<f32>(v_111.x, v_110.xy, v_111.w);
384
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
385
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
386
+ r5.y = clamp(((r5.yyyy + r5.wwww)).y, 0.0f, 1.0f);
387
+ r3.x = (r3.x * r5.y);
388
+ r5.y = (r5.z * r3.x);
389
+ let v_112 = fma(r7.xyz, r5.yyy, r6.xyz);
390
+ r2 = vec4<f32>(r2.x, v_112.xyz);
391
+ r2.x = fma(r3.x, r5.z, r5.x);
392
+ }
393
+ if ((bitcast<u32>(r3.y) != 0u)) {
394
+ let v_113 = bitcast<vec2<f32>>((v.xx + vec2<i32>(7i, -7i)));
395
+ r3 = vec4<f32>(v_113.xy, r3.zw);
396
+ r5.x = bitcast<f32>((bitcast<i32>(r0.y) + 7i));
397
+ let v_114 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r5.x) * 1i)) + 0u)];
398
+ r5.x = bitcast<f32>(vec4<u32>(v_114, v_114, v_114, v_114).x);
399
+ let v_115 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
400
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_115], g0[(v_115 + 1u)], g0[(v_115 + 2u)], g0[(v_115 + 3u)]));
401
+ let v_116 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
402
+ let v_117 = bitcast<vec2<f32>>(vec2<u32>(g0[v_116], g0[(v_116 + 1u)]));
403
+ let v_118 = r5;
404
+ r5 = vec4<f32>(v_118.x, v_117.xy, v_118.w);
405
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
406
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
407
+ r3.x = clamp(((r5.yyyy + r3.xxxx)).x, 0.0f, 1.0f);
408
+ r3.x = (r5.x * r3.x);
409
+ r5.y = (r5.z * r3.x);
410
+ let v_119 = fma(r6.xyz, r5.yyy, r2.yzw);
411
+ r6 = vec4<f32>(v_119.xyz, r6.w);
412
+ r3.x = fma(r3.x, r5.z, r2.x);
413
+ let v_120 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
414
+ r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_120], g0[(v_120 + 1u)], g0[(v_120 + 2u)], g0[(v_120 + 3u)]));
415
+ let v_121 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
416
+ let v_122 = bitcast<vec2<f32>>(vec2<u32>(g0[v_121], g0[(v_121 + 1u)]));
417
+ let v_123 = r5;
418
+ r5 = vec4<f32>(v_123.x, v_122.xy, v_123.w);
419
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
420
+ r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
421
+ r3.y = clamp(((r5.yyyy + r3.yyyy)).y, 0.0f, 1.0f);
422
+ r3.y = (r5.x * r3.y);
423
+ r5.x = (r5.z * r3.y);
424
+ let v_124 = fma(r7.xyz, r5.xxx, r6.xyz);
425
+ r2 = vec4<f32>(r2.x, v_124.xyz);
426
+ r2.x = fma(r3.y, r5.z, r3.x);
427
+ }
428
+ if ((bitcast<u32>(r3.z) != 0u)) {
429
+ let v_125 = bitcast<vec2<f32>>((v.xx + vec2<i32>(8i, -8i)));
430
+ r3 = vec4<f32>(v_125.xy, r3.zw);
431
+ r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 8i));
432
+ let v_126 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
433
+ r3.z = bitcast<f32>(vec4<u32>(v_126, v_126, v_126, v_126).x);
434
+ let v_127 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
435
+ r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_127], g0[(v_127 + 1u)], g0[(v_127 + 2u)], g0[(v_127 + 3u)]));
436
+ let v_128 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
437
+ let v_129 = bitcast<vec2<f32>>(vec2<u32>(g0[v_128], g0[(v_128 + 1u)]));
438
+ r6 = vec4<f32>(v_129.xy, r6.zw);
439
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
440
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
441
+ r3.x = clamp(((r6.xxxx + r3.xxxx)).x, 0.0f, 1.0f);
442
+ r3.x = (r3.z * r3.x);
443
+ r5.w = (r6.y * r3.x);
444
+ let v_130 = fma(r5.xyz, r5.www, r2.yzw);
445
+ r5 = vec4<f32>(v_130.xyz, r5.w);
446
+ r3.x = fma(r3.x, r6.y, r2.x);
447
+ let v_131 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
448
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_131], g0[(v_131 + 1u)], g0[(v_131 + 2u)], g0[(v_131 + 3u)]));
449
+ let v_132 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
450
+ let v_133 = bitcast<vec2<f32>>(vec2<u32>(g0[v_132], g0[(v_132 + 1u)]));
451
+ r7 = vec4<f32>(v_133.xy, r7.zw);
452
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
453
+ r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
454
+ r3.y = clamp(((r7.xxxx + r3.yyyy)).y, 0.0f, 1.0f);
455
+ r3.y = (r3.z * r3.y);
456
+ r3.z = (r7.y * r3.y);
457
+ let v_134 = fma(r6.xyz, r3.zzz, r5.xyz);
458
+ r2 = vec4<f32>(r2.x, v_134.xyz);
459
+ r2.x = fma(r3.y, r7.y, r3.x);
460
+ }
461
+ if ((bitcast<u32>(r3.w) != 0u)) {
462
+ let v_135 = bitcast<vec2<f32>>((v.xx + vec2<i32>(9i, -9i)));
463
+ r3 = vec4<f32>(v_135.xy, r3.zw);
464
+ r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 9i));
465
+ let v_136 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
466
+ r3.z = bitcast<f32>(vec4<u32>(v_136, v_136, v_136, v_136).x);
467
+ let v_137 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
468
+ r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_137], g0[(v_137 + 1u)], g0[(v_137 + 2u)], g0[(v_137 + 3u)]));
469
+ let v_138 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
470
+ let v_139 = bitcast<vec2<f32>>(vec2<u32>(g0[v_138], g0[(v_138 + 1u)]));
471
+ r3 = vec4<f32>(v_139.x, r3.yz, v_139.y);
472
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
473
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
474
+ r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f);
475
+ r3.x = (r3.z * r3.x);
476
+ r5.w = (r3.w * r3.x);
477
+ let v_140 = fma(r5.xyz, r5.www, r2.yzw);
478
+ r5 = vec4<f32>(v_140.xyz, r5.w);
479
+ r3.x = fma(r3.x, r3.w, r2.x);
480
+ let v_141 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
481
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_141], g0[(v_141 + 1u)], g0[(v_141 + 2u)], g0[(v_141 + 3u)]));
482
+ let v_142 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
483
+ let v_143 = bitcast<vec2<f32>>(vec2<u32>(g0[v_142], g0[(v_142 + 1u)]));
484
+ let v_144 = r3;
485
+ r3 = vec4<f32>(v_144.x, v_143.x, v_144.z, v_143.y);
486
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
487
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
488
+ r3.y = clamp(((r3.yyyy + r5.wwww)).y, 0.0f, 1.0f);
489
+ r3.y = (r3.z * r3.y);
490
+ r3.z = (r3.w * r3.y);
491
+ let v_145 = fma(r6.xyz, r3.zzz, r5.xyz);
492
+ r2 = vec4<f32>(r2.x, v_145.xyz);
493
+ r2.x = fma(r3.y, r3.w, r3.x);
494
+ }
495
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (bitcast<vec4<i32>>(r0.wwww) >= vec4<i32>(10i, 11i, 12i, 13i))));
496
+ if ((bitcast<u32>(r3.x) != 0u)) {
497
+ let v_146 = bitcast<vec2<f32>>((v.xx + vec2<i32>(10i, -10i)));
498
+ r5 = vec4<f32>(v_146.xy, r5.zw);
499
+ r3.x = bitcast<f32>((bitcast<i32>(r0.y) + 10i));
500
+ let v_147 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.x) * 1i)) + 0u)];
501
+ r3.x = bitcast<f32>(vec4<u32>(v_147, v_147, v_147, v_147).x);
502
+ let v_148 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 0u);
503
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_148], g0[(v_148 + 1u)], g0[(v_148 + 2u)], g0[(v_148 + 3u)]));
504
+ let v_149 = (bitcast<u32>((bitcast<i32>(r5.x) * 7i)) + 4u);
505
+ let v_150 = bitcast<vec2<f32>>(vec2<u32>(g0[v_149], g0[(v_149 + 1u)]));
506
+ let v_151 = r5;
507
+ r5 = vec4<f32>(v_150.x, v_151.y, v_150.y, v_151.w);
508
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
509
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
510
+ r5.x = clamp(((r5.xxxx + r5.wwww)).x, 0.0f, 1.0f);
511
+ r5.x = (r3.x * r5.x);
512
+ r5.w = (r5.z * r5.x);
513
+ let v_152 = fma(r6.xyz, r5.www, r2.yzw);
514
+ r6 = vec4<f32>(v_152.xyz, r6.w);
515
+ r5.x = fma(r5.x, r5.z, r2.x);
516
+ let v_153 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 0u);
517
+ r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_153], g0[(v_153 + 1u)], g0[(v_153 + 2u)], g0[(v_153 + 3u)]));
518
+ let v_154 = (bitcast<u32>((bitcast<i32>(r5.y) * 7i)) + 4u);
519
+ let v_155 = bitcast<vec2<f32>>(vec2<u32>(g0[v_154], g0[(v_154 + 1u)]));
520
+ let v_156 = r5;
521
+ r5 = vec4<f32>(v_156.x, v_155.xy, v_156.w);
522
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
523
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
524
+ r5.y = clamp(((r5.yyyy + r5.wwww)).y, 0.0f, 1.0f);
525
+ r3.x = (r3.x * r5.y);
526
+ r5.y = (r5.z * r3.x);
527
+ let v_157 = fma(r7.xyz, r5.yyy, r6.xyz);
528
+ r2 = vec4<f32>(r2.x, v_157.xyz);
529
+ r2.x = fma(r3.x, r5.z, r5.x);
530
+ }
531
+ if ((bitcast<u32>(r3.y) != 0u)) {
532
+ let v_158 = bitcast<vec2<f32>>((v.xx + vec2<i32>(11i, -11i)));
533
+ r3 = vec4<f32>(v_158.xy, r3.zw);
534
+ r5.x = bitcast<f32>((bitcast<i32>(r0.y) + 11i));
535
+ let v_159 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r5.x) * 1i)) + 0u)];
536
+ r5.x = bitcast<f32>(vec4<u32>(v_159, v_159, v_159, v_159).x);
537
+ let v_160 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
538
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_160], g0[(v_160 + 1u)], g0[(v_160 + 2u)], g0[(v_160 + 3u)]));
539
+ let v_161 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
540
+ let v_162 = bitcast<vec2<f32>>(vec2<u32>(g0[v_161], g0[(v_161 + 1u)]));
541
+ let v_163 = r5;
542
+ r5 = vec4<f32>(v_163.x, v_162.xy, v_163.w);
543
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
544
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
545
+ r3.x = clamp(((r5.yyyy + r3.xxxx)).x, 0.0f, 1.0f);
546
+ r3.x = (r5.x * r3.x);
547
+ r5.y = (r5.z * r3.x);
548
+ let v_164 = fma(r6.xyz, r5.yyy, r2.yzw);
549
+ r6 = vec4<f32>(v_164.xyz, r6.w);
550
+ r3.x = fma(r3.x, r5.z, r2.x);
551
+ let v_165 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
552
+ r7 = bitcast<vec4<f32>>(vec4<u32>(g0[v_165], g0[(v_165 + 1u)], g0[(v_165 + 2u)], g0[(v_165 + 3u)]));
553
+ let v_166 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
554
+ let v_167 = bitcast<vec2<f32>>(vec2<u32>(g0[v_166], g0[(v_166 + 1u)]));
555
+ let v_168 = r5;
556
+ r5 = vec4<f32>(v_168.x, v_167.xy, v_168.w);
557
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r7.w >= r0.z)));
558
+ r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
559
+ r3.y = clamp(((r5.yyyy + r3.yyyy)).y, 0.0f, 1.0f);
560
+ r3.y = (r5.x * r3.y);
561
+ r5.x = (r5.z * r3.y);
562
+ let v_169 = fma(r7.xyz, r5.xxx, r6.xyz);
563
+ r2 = vec4<f32>(r2.x, v_169.xyz);
564
+ r2.x = fma(r3.y, r5.z, r3.x);
565
+ }
566
+ if ((bitcast<u32>(r3.z) != 0u)) {
567
+ let v_170 = bitcast<vec2<f32>>((v.xx + vec2<i32>(12i, -12i)));
568
+ r3 = vec4<f32>(v_170.xy, r3.zw);
569
+ r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 12i));
570
+ let v_171 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
571
+ r3.z = bitcast<f32>(vec4<u32>(v_171, v_171, v_171, v_171).x);
572
+ let v_172 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
573
+ r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_172], g0[(v_172 + 1u)], g0[(v_172 + 2u)], g0[(v_172 + 3u)]));
574
+ let v_173 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
575
+ let v_174 = bitcast<vec2<f32>>(vec2<u32>(g0[v_173], g0[(v_173 + 1u)]));
576
+ r6 = vec4<f32>(v_174.xy, r6.zw);
577
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
578
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
579
+ r3.x = clamp(((r6.xxxx + r3.xxxx)).x, 0.0f, 1.0f);
580
+ r3.x = (r3.z * r3.x);
581
+ r5.w = (r6.y * r3.x);
582
+ let v_175 = fma(r5.xyz, r5.www, r2.yzw);
583
+ r5 = vec4<f32>(v_175.xyz, r5.w);
584
+ r3.x = fma(r3.x, r6.y, r2.x);
585
+ let v_176 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
586
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_176], g0[(v_176 + 1u)], g0[(v_176 + 2u)], g0[(v_176 + 3u)]));
587
+ let v_177 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
588
+ let v_178 = bitcast<vec2<f32>>(vec2<u32>(g0[v_177], g0[(v_177 + 1u)]));
589
+ r7 = vec4<f32>(v_178.xy, r7.zw);
590
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
591
+ r3.y = bitcast<f32>((bitcast<u32>(r3.y) & 1065353216u));
592
+ r3.y = clamp(((r7.xxxx + r3.yyyy)).y, 0.0f, 1.0f);
593
+ r3.y = (r3.z * r3.y);
594
+ r3.z = (r7.y * r3.y);
595
+ let v_179 = fma(r6.xyz, r3.zzz, r5.xyz);
596
+ r2 = vec4<f32>(r2.x, v_179.xyz);
597
+ r2.x = fma(r3.y, r7.y, r3.x);
598
+ }
599
+ if ((bitcast<u32>(r3.w) != 0u)) {
600
+ let v_180 = bitcast<vec2<f32>>((v.xx + vec2<i32>(13i, -13i)));
601
+ r3 = vec4<f32>(v_180.xy, r3.zw);
602
+ r3.z = bitcast<f32>((bitcast<i32>(r0.y) + 13i));
603
+ let v_181 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r3.z) * 1i)) + 0u)];
604
+ r3.z = bitcast<f32>(vec4<u32>(v_181, v_181, v_181, v_181).x);
605
+ let v_182 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
606
+ r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_182], g0[(v_182 + 1u)], g0[(v_182 + 2u)], g0[(v_182 + 3u)]));
607
+ let v_183 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
608
+ let v_184 = bitcast<vec2<f32>>(vec2<u32>(g0[v_183], g0[(v_183 + 1u)]));
609
+ r3 = vec4<f32>(v_184.x, r3.yz, v_184.y);
610
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
611
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
612
+ r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f);
613
+ r3.x = (r3.z * r3.x);
614
+ r5.w = (r3.w * r3.x);
615
+ let v_185 = fma(r5.xyz, r5.www, r2.yzw);
616
+ r5 = vec4<f32>(v_185.xyz, r5.w);
617
+ r3.x = fma(r3.x, r3.w, r2.x);
618
+ let v_186 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 0u);
619
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_186], g0[(v_186 + 1u)], g0[(v_186 + 2u)], g0[(v_186 + 3u)]));
620
+ let v_187 = (bitcast<u32>((bitcast<i32>(r3.y) * 7i)) + 4u);
621
+ let v_188 = bitcast<vec2<f32>>(vec2<u32>(g0[v_187], g0[(v_187 + 1u)]));
622
+ let v_189 = r3;
623
+ r3 = vec4<f32>(v_189.x, v_188.x, v_189.z, v_188.y);
624
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
625
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
626
+ r3.y = clamp(((r3.yyyy + r5.wwww)).y, 0.0f, 1.0f);
627
+ r3.y = (r3.z * r3.y);
628
+ r3.z = (r3.w * r3.y);
629
+ let v_190 = fma(r6.xyz, r3.zzz, r5.xyz);
630
+ r2 = vec4<f32>(r2.x, v_190.xyz);
631
+ r2.x = fma(r3.y, r3.w, r3.x);
632
+ }
633
+ let v_191 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (bitcast<vec2<i32>>(r0.ww) >= vec2<i32>(14i, 15i))));
634
+ r3 = vec4<f32>(v_191.xy, r3.zw);
635
+ if ((bitcast<u32>(r3.x) != 0u)) {
636
+ let v_192 = bitcast<vec2<f32>>((v.xx + vec2<i32>(14i, -14i)));
637
+ let v_193 = r3;
638
+ r3 = vec4<f32>(v_192.x, v_193.y, v_192.y, v_193.w);
639
+ r0.w = bitcast<f32>((bitcast<i32>(r0.y) + 14i));
640
+ let v_194 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r0.w) * 1i)) + 0u)];
641
+ r0.w = bitcast<f32>(vec4<u32>(v_194, v_194, v_194, v_194).x);
642
+ let v_195 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 0u);
643
+ r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_195], g0[(v_195 + 1u)], g0[(v_195 + 2u)], g0[(v_195 + 3u)]));
644
+ let v_196 = (bitcast<u32>((bitcast<i32>(r3.x) * 7i)) + 4u);
645
+ let v_197 = bitcast<vec2<f32>>(vec2<u32>(g0[v_196], g0[(v_196 + 1u)]));
646
+ r3 = vec4<f32>(v_197.x, r3.yz, v_197.y);
647
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
648
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
649
+ r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f);
650
+ r3.x = (r0.w * r3.x);
651
+ r5.w = (r3.w * r3.x);
652
+ let v_198 = fma(r5.xyz, r5.www, r2.yzw);
653
+ r5 = vec4<f32>(v_198.xyz, r5.w);
654
+ r3.x = fma(r3.x, r3.w, r2.x);
655
+ let v_199 = (bitcast<u32>((bitcast<i32>(r3.z) * 7i)) + 0u);
656
+ r6 = bitcast<vec4<f32>>(vec4<u32>(g0[v_199], g0[(v_199 + 1u)], g0[(v_199 + 2u)], g0[(v_199 + 3u)]));
657
+ let v_200 = (bitcast<u32>((bitcast<i32>(r3.z) * 7i)) + 4u);
658
+ let v_201 = bitcast<vec2<f32>>(vec2<u32>(g0[v_200], g0[(v_200 + 1u)]));
659
+ r3 = vec4<f32>(r3.xy, v_201.xy);
660
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w >= r0.z)));
661
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & 1065353216u));
662
+ r3.z = clamp(((r3.zzzz + r5.wwww)).z, 0.0f, 1.0f);
663
+ r0.w = (r0.w * r3.z);
664
+ r3.z = (r3.w * r0.w);
665
+ let v_202 = fma(r6.xyz, r3.zzz, r5.xyz);
666
+ r2 = vec4<f32>(r2.x, v_202.xyz);
667
+ r2.x = fma(r0.w, r3.w, r3.x);
668
+ }
669
+ if ((bitcast<u32>(r3.y) != 0u)) {
670
+ r0.w = bitcast<f32>((v.x + 15i));
671
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) + 15i));
672
+ let v_203 = t0.tint_symbol_1[(bitcast<u32>((bitcast<i32>(r0.y) * 1i)) + 0u)];
673
+ r0.y = bitcast<f32>(vec4<u32>(v_203, v_203, v_203, v_203).x);
674
+ let v_204 = (bitcast<u32>((bitcast<i32>(r0.w) * 7i)) + 0u);
675
+ r3 = bitcast<vec4<f32>>(vec4<u32>(g0[v_204], g0[(v_204 + 1u)], g0[(v_204 + 2u)], g0[(v_204 + 3u)]));
676
+ let v_205 = (bitcast<u32>((bitcast<i32>(r0.w) * 7i)) + 4u);
677
+ let v_206 = bitcast<vec2<f32>>(vec2<u32>(g0[v_205], g0[(v_205 + 1u)]));
678
+ r5 = vec4<f32>(v_206.xy, r5.zw);
679
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r3.w >= r0.z)));
680
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & 1065353216u));
681
+ r0.w = clamp(((r5.xxxx + r0.wwww)).w, 0.0f, 1.0f);
682
+ r0.w = (r0.y * r0.w);
683
+ r3.w = (r5.y * r0.w);
684
+ let v_207 = fma(r3.xyz, r3.www, r2.yzw);
685
+ r3 = vec4<f32>(v_207.xyz, r3.w);
686
+ r0.w = fma(r0.w, r5.y, r2.x);
687
+ let v_208 = (bitcast<u32>((bitcast<i32>(r0.x) * 7i)) + 0u);
688
+ r5 = bitcast<vec4<f32>>(vec4<u32>(g0[v_208], g0[(v_208 + 1u)], g0[(v_208 + 2u)], g0[(v_208 + 3u)]));
689
+ let v_209 = (bitcast<u32>((bitcast<i32>(r0.x) * 7i)) + 4u);
690
+ let v_210 = bitcast<vec2<f32>>(vec2<u32>(g0[v_209], g0[(v_209 + 1u)]));
691
+ r6 = vec4<f32>(v_210.xy, r6.zw);
692
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r5.w >= r0.z)));
693
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
694
+ r0.x = clamp(((r6.xxxx + r0.xxxx)).x, 0.0f, 1.0f);
695
+ r0.x = (r0.y * r0.x);
696
+ r0.y = (r6.y * r0.x);
697
+ let v_211 = fma(r5.xyz, r0.yyy, r3.xyz);
698
+ r2 = vec4<f32>(r2.x, v_211.xyz);
699
+ r2.x = fma(r0.x, r6.y, r0.w);
700
+ }
701
+ let v_212 = (r2.yzw / r2.xxx);
702
+ r4 = vec4<f32>(v_212.xyz, r4.w);
703
+ r4.w = 1.0f;
704
+ }
705
+ let v_213 = bitcast<vec3<f32>>(v_1.yyy);
706
+ r1 = vec4<f32>(r1.x, v_213.xyz);
707
+ textureStore(u0, bitcast<vec2<i32>>(r1.xy), r4);
708
+ }
709
+ }
b/8b0b5899ed/shaders/e0daa0d7eb7da99e.wgsl ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb16_struct {
10
+ tint_symbol : array<vec4<f32>, 16u>,
11
+ }
12
+
13
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb50_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 50u>,
23
+ }
24
+
25
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
26
+
27
+ struct cb1_struct {
28
+ tint_symbol_3 : array<vec4<f32>, 1u>,
29
+ }
30
+
31
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb1_struct;
32
+
33
+ @group(0u) @binding(18u) var s2 : sampler;
34
+
35
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
36
+
37
+ var<private> o0 : vec4<f32>;
38
+
39
+ var<private> o1 : vec4<f32>;
40
+
41
+ var<private> o2 : vec4<f32>;
42
+
43
+ var<private> o3 : vec4<f32>;
44
+
45
+ var<private> o4 : vec4<f32>;
46
+
47
+ var<private> o5 : vec4<f32>;
48
+
49
+ var<private> o6 : vec4<f32>;
50
+
51
+ var<private> o7 : vec4<f32>;
52
+
53
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>, v4 : vec4<f32>) {
54
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
55
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
56
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
57
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
58
+ let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
59
+ r0 = vec4<f32>(v.xyz, r0.w);
60
+ let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
61
+ r0 = vec4<f32>(v_1.xyz, r0.w);
62
+ let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
63
+ r0 = vec4<f32>(v_2.xyz, r0.w);
64
+ let v_3 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
65
+ r0 = vec4<f32>(v_3.xyz, r0.w);
66
+ let v_4 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
67
+ r0 = vec4<f32>(v_4.xyz, r0.w);
68
+ r0.w = dot(r0.xyz, r0.xyz);
69
+ o5 = r0.xyz.xyzx;
70
+ r0.x = (r0.w * 0.00000399999998990097f);
71
+ r0.x = min(r0.x, 1.0f);
72
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
73
+ let v_5 = -(cb2_2.tint_symbol_1[16u].zzzz);
74
+ let v_6 = clamp(((r0.xyxx + v_5)).xy, vec2<f32>(), vec2<f32>(1.0f));
75
+ r0 = vec4<f32>(v_6.xy, r0.zw);
76
+ r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f);
77
+ let v_7 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
78
+ r0 = vec4<f32>(v_7.xy, r0.zw);
79
+ let v_8 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
80
+ o1 = vec4<f32>(v_8.xy, o1.zw);
81
+ o1 = vec4<f32>(o1.xy, v1.zw);
82
+ r0.x = v1.z;
83
+ r0.y = cb13_13.tint_symbol_3[0u].x;
84
+ o2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
85
+ o3 = v2.xyxy;
86
+ r0.x = dot(v3, v3);
87
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
88
+ let v_9 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
89
+ r0 = vec4<f32>(v_9.xyz, r0.w);
90
+ let v_10 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
91
+ r1 = vec4<f32>(v_10.xyz, r1.w);
92
+ let v_11 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
93
+ r0 = vec4<f32>(v_11.xy, r0.z, v_11.z);
94
+ let v_12 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
95
+ r0 = vec4<f32>(v_12.xyz, r0.w);
96
+ r0.w = dot(r0.xyz, r0.xyz);
97
+ r0.w = inverseSqrt(r0.w);
98
+ let v_13 = (r0.www * r0.xyz);
99
+ r0 = vec4<f32>(v_13.xyz, r0.w);
100
+ o4 = r0.xyz.xyzx;
101
+ let v_14 = (v4.yyy * cb1_1.tint_symbol[1u].xyz);
102
+ r1 = vec4<f32>(v_14.xyz, r1.w);
103
+ let v_15 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
104
+ r1 = vec4<f32>(v_15.xyz, r1.w);
105
+ let v_16 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
106
+ r1 = vec4<f32>(v_16.xyz, r1.w);
107
+ o6 = r1.xyz.xyzx;
108
+ let v_17 = (r0.yzx * r1.zxy);
109
+ r2 = vec4<f32>(v_17.xyz, r2.w);
110
+ let v_18 = -(r2.xyzx);
111
+ let v_19 = fma(r1.yzx, r0.zxy, v_18.xyz);
112
+ r0 = vec4<f32>(v_19.xyz, r0.w);
113
+ o7 = ((r0.xyz * v4.www)).xyzx;
114
+ }
115
+
116
+ struct tint_symbol_4 {
117
+ @builtin(position)
118
+ o0 : vec4<f32>,
119
+ @location(1u)
120
+ o1 : vec4<f32>,
121
+ @location(2u)
122
+ o2 : vec4<f32>,
123
+ @location(3u)
124
+ o3 : vec4<f32>,
125
+ @location(4u)
126
+ o4 : vec4<f32>,
127
+ @location(5u)
128
+ o5 : vec4<f32>,
129
+ @location(6u)
130
+ o6 : vec4<f32>,
131
+ @location(7u)
132
+ o7 : vec4<f32>,
133
+ }
134
+
135
+ @vertex
136
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_4 {
137
+ main_inner(v0, v1, v2, v3, v4);
138
+ return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6, o7);
139
+ }
b/8b0b5899ed/shaders/e108c0cb258a7c61.wgsl ADDED
@@ -0,0 +1,91 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb765_struct {
12
+ tint_symbol : array<vec4<f32>, 765u>,
13
+ }
14
+
15
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
16
+
17
+ struct cb12_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 12u>,
19
+ }
20
+
21
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
22
+
23
+ struct cb1_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 1u>,
25
+ }
26
+
27
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb1_struct;
28
+
29
+ @group(0u) @binding(18u) var s2 : sampler;
30
+
31
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
32
+
33
+ var<private> o0 : vec4<f32>;
34
+
35
+ var<private> o1 : vec4<f32>;
36
+
37
+ var<private> o2 : vec4<f32>;
38
+
39
+ var<private> o3 : vec4<f32>;
40
+
41
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v5 : vec4<f32>) {
42
+ r0 = (v2 * vec4<f32>(255.001953125f));
43
+ let v = r0;
44
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
45
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
46
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
47
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
48
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
49
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
50
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
51
+ r2 = vec4<f32>(v0.xyz, r2.w);
52
+ r2.w = 1.0f;
53
+ r1.x = dot(r1, r2);
54
+ r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]);
55
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
56
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r3);
57
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r3);
58
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r3);
59
+ r3.x = dot(r3, r2);
60
+ r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1);
61
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
62
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
63
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
64
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
65
+ r0.x = dot(r0, r2);
66
+ r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1);
67
+ r0 = (r0 + cb1_1.tint_symbol_1[11u]);
68
+ o0 = (r0 + vec4<f32>(0.0f, 0.0f, -0.00000999999974737875f, 0.0f));
69
+ o1 = clamp(v5, vec4<f32>(), vec4<f32>(1.0f));
70
+ r0.x = v5.z;
71
+ r0.y = cb13_13.tint_symbol_2[0u].x;
72
+ o2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
73
+ o3 = v3.xyxy;
74
+ }
75
+
76
+ struct tint_symbol_3 {
77
+ @builtin(position)
78
+ o0 : vec4<f32>,
79
+ @location(1u)
80
+ o1 : vec4<f32>,
81
+ @location(2u)
82
+ o2 : vec4<f32>,
83
+ @location(3u)
84
+ o3 : vec4<f32>,
85
+ }
86
+
87
+ @vertex
88
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_3 {
89
+ main_inner(v0, v1, v2, v3, v5);
90
+ return tint_symbol_3(o0, o1, o2, o3);
91
+ }
b/8b0b5899ed/shaders/e10d28dd30308c58.wgsl ADDED
@@ -0,0 +1,287 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb17_struct {
20
+ tint_symbol : array<vec4<f32>, 17u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
24
+
25
+ struct cb50_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 50u>,
27
+ }
28
+
29
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
30
+
31
+ struct cb4_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 4u>,
33
+ }
34
+
35
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
36
+
37
+ struct cb18_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 18u>,
39
+ }
40
+
41
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb18_struct;
42
+
43
+ struct cb1_struct {
44
+ tint_symbol_4 : array<vec4<f32>, 1u>,
45
+ }
46
+
47
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
48
+
49
+ struct cb1_struct_1 {
50
+ tint_symbol_5 : array<vec4<f32>, 1u>,
51
+ }
52
+
53
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct_1;
54
+
55
+ @group(1u) @binding(16u) var s0 : sampler;
56
+
57
+ @group(1u) @binding(18u) var s2 : sampler;
58
+
59
+ @group(1u) @binding(19u) var s3 : sampler;
60
+
61
+ @group(1u) @binding(20u) var s4 : sampler;
62
+
63
+ @group(1u) @binding(29u) var s13 : sampler;
64
+
65
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(34u) var t2 : texture_3d<f32>;
68
+
69
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
70
+
71
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
74
+
75
+ var<private> o0 : vec4<f32>;
76
+
77
+ var<private> o1 : vec4<f32>;
78
+
79
+ var<private> o2 : vec4<f32>;
80
+
81
+ var<private> o3 : vec4<f32>;
82
+
83
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v8 : vec4<f32>) {
84
+ r0 = textureSample(t0, s0, v1.xyxx.xy);
85
+ r1 = textureSample(t3, s3, v1.xyxx.xy);
86
+ let v = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
87
+ r1 = vec4<f32>(v.xy, r1.zw);
88
+ r1.z = dot(r1.xy, r1.xy);
89
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
90
+ r1.z = sqrt(abs(r1.zzzz).z);
91
+ r1.w = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f);
92
+ let v_1 = (r1.ww * r1.xy);
93
+ r1 = vec4<f32>(v_1.xy, r1.zw);
94
+ let v_2 = (r1.yyy * v6.xyz);
95
+ r2 = vec4<f32>(v_2.xyz, r2.w);
96
+ let v_3 = fma(r1.xxx, v5.xyz, r2.xyz);
97
+ r1 = vec4<f32>(v_3.xy, r1.z, v_3.z);
98
+ let v_4 = fma(r1.zzz, v2.xyz, r1.xyw);
99
+ r1 = vec4<f32>(v_4.xyz, r1.w);
100
+ r1.w = dot(r1.xyz, r1.xyz);
101
+ r1.w = inverseSqrt(r1.w);
102
+ let v_5 = (r1.www * r1.xyz);
103
+ r1 = vec4<f32>(v_5.xyz, r1.w);
104
+ r2 = textureSample(t4, s4, v1.xyxx.xy);
105
+ let v_6 = (r2.yx * r2.yx);
106
+ r3 = vec4<f32>(v_6.xy, r3.zw);
107
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r2.z >= 0.8125f)));
108
+ r3.z = fma((-(r2.zzzz)).z, 16.0f, 14.0f);
109
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (1.0f >= abs(r3.zzzz).z)));
110
+ r3.w = (r0.w * 255.0099945068359375f);
111
+ r3.w = floor(r3.w);
112
+ r4.x = (r3.w + -32.0f);
113
+ r4.x = (r4.x * 0.0078125f);
114
+ r4.y = cb13_13.tint_symbol_3[3u].x;
115
+ r4 = textureSample(t13, s13, r4.xyxx.xy);
116
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r3.w >= 32.0f)));
117
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (160.0f >= r3.w)));
118
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) & bitcast<u32>(r4.w)));
119
+ let v_7 = (r0.xyz * r4.xyz);
120
+ r4 = vec4<f32>(v_7.xyz, r4.w);
121
+ r4.w = 1.0f;
122
+ let v_8 = bitcast<vec4<u32>>(r3.wwww);
123
+ let v_9 = r4;
124
+ r0 = select(r0, v_9, (v_8 != vec4<u32>()));
125
+ r0.w = (r0.w * v3.w);
126
+ let v_10 = (v3.xx * cb2_2.tint_symbol[15u].zy);
127
+ r4 = vec4<f32>(v_10.xy, r4.zw);
128
+ r3.w = fma(r1.z, 0.5f, 0.5f);
129
+ r4.z = fma(r3.w, cb5_5.tint_symbol_2[3u].y, cb5_5.tint_symbol_2[3u].x);
130
+ r3.w = (r3.w + 0.30000001192092895508f);
131
+ r3.w = (r4.y * r3.w);
132
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_3[5u].x == 1.0f)));
133
+ if ((bitcast<u32>(r4.y) != 0u)) {
134
+ let v_11 = (v1.xy * cb11_11.tint_symbol_4[0u].zz);
135
+ r2 = vec4<f32>(v_11.xy, r2.zw);
136
+ r5 = textureSample(t2, s2, r2.xyzx.xyz).yzxw;
137
+ let v_12 = fma(r5.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
138
+ r5 = vec4<f32>(v_12.xy, r5.zw);
139
+ } else {
140
+ let v_13 = (v1.xy * cb11_11.tint_symbol_4[0u].zz);
141
+ r2 = vec4<f32>(v_13.xy, r2.zw);
142
+ r6 = textureSample(t2, s2, r2.xyzx.xyz);
143
+ r4.y = select(3.0f, 2.0f, (bitcast<u32>(r1.w) != 0u));
144
+ let v_14 = (r4.yy * v1.xy);
145
+ r2 = vec4<f32>(v_14.xy, r2.zw);
146
+ r7 = textureSample(t2, s2, r2.xyzx.xyz);
147
+ let v_15 = fma(r7.yzx, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
148
+ r2 = vec4<f32>(v_15.xyz, r2.w);
149
+ let v_16 = fma(r6.yzx, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
150
+ r6 = vec4<f32>(v_16.xyz, r6.w);
151
+ let v_17 = ((-(r2.xyzx)).xyz + r6.xyz);
152
+ r6 = vec4<f32>(v_17.xyz, r6.w);
153
+ let v_18 = fma(cb13_13.tint_symbol_3[5u].xxx, r6.xyz, r2.xyz);
154
+ r5 = vec4<f32>(v_18.xyz, r5.w);
155
+ }
156
+ r6 = select(vec4<f32>(1.0f, -1.0f, 1.5f, -1.5f), vec4<f32>(2.0f, -2.0f, 2.0f, -2.0f), (bitcast<vec4<u32>>(r1.wwww) != vec4<u32>()));
157
+ let v_19 = (r6.yw + cb11_11.tint_symbol_4[0u].xy);
158
+ r2 = vec4<f32>(v_19.xy, r2.zw);
159
+ let v_20 = fma(cb13_13.tint_symbol_3[5u].xx, r2.xy, r6.xz);
160
+ r2 = vec4<f32>(v_20.xy, r2.zw);
161
+ r2.z = (r6.y + cb13_13.tint_symbol_3[3u].z);
162
+ r2.z = fma(cb13_13.tint_symbol_3[5u].x, r2.z, r6.x);
163
+ r4.y = fma(r5.z, 2.0f, -1.0f);
164
+ r2.x = (r2.x * r4.y);
165
+ r2.x = (r2.w * r2.x);
166
+ r2.x = fma(r2.x, r2.z, 1.0f);
167
+ let v_21 = (r0.xyz * r2.xxx);
168
+ r6 = vec4<f32>(v_21.xyz, r6.w);
169
+ let v_22 = (r5.yyy * v6.xyz);
170
+ r5 = vec4<f32>(r5.x, v_22.xyz);
171
+ let v_23 = fma(v5.xyz, r5.xxx, r5.yzw);
172
+ r5 = vec4<f32>(v_23.xyz, r5.w);
173
+ let v_24 = (r2.yyy * r5.xyz);
174
+ r5 = vec4<f32>(v_24.xyz, r5.w);
175
+ let v_25 = (r2.www * r5.xyz);
176
+ r5 = vec4<f32>(v_25.xyz, r5.w);
177
+ let v_26 = fma(r5.xyz, r2.zzz, r1.xyz);
178
+ r1 = vec4<f32>(v_26.xyz, r1.w);
179
+ r2.y = dot(r1.xyz, r1.xyz);
180
+ r2.y = inverseSqrt(r2.y);
181
+ let v_27 = (r1.xyz * r2.yyy);
182
+ r5 = vec4<f32>(v_27.xyz, r5.w);
183
+ r1 = vec4<f32>(((v1.zz + vec2<f32>(0.0f, -0.75f))).xy, r1.zw);
184
+ let v_28 = clamp(((r1.xyxx * vec4<f32>(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
185
+ r1 = vec4<f32>(v_28.xy, r1.zw);
186
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.w) == 0i)));
187
+ let v_29 = (r6.xyz * cb13_13.tint_symbol_3[17u].xxx);
188
+ r6 = vec4<f32>(v_29.xyz, r6.w);
189
+ let v_30 = (r1.xxx * r6.xyz);
190
+ r6 = vec4<f32>(v_30.xyz, r6.w);
191
+ let v_31 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r2.zzz) & bitcast<vec3<u32>>(r6.xyz)));
192
+ r6 = vec4<f32>(v_31.xyz, r6.w);
193
+ let v_32 = -(r6.xyzx);
194
+ let v_33 = fma(r0.xyz, r2.xxx, v_32.xyz);
195
+ r0 = vec4<f32>(v_33.xyz, r0.w);
196
+ let v_34 = (r1.yy * cb13_13.tint_symbol_3[17u].yz);
197
+ r1 = vec4<f32>(v_34.xy, r1.zw);
198
+ let v_35 = fma(r3.xy, cb10_10.tint_symbol_5[0u].zw, r1.xy);
199
+ r1 = vec4<f32>(v_35.xy, r1.zw);
200
+ let v_36 = (r0.xyz * cb13_13.tint_symbol_3[4u].xxx);
201
+ r0 = vec4<f32>(v_36.xyz, r0.w);
202
+ r2.x = bitcast<f32>((bitcast<u32>(r1.w) & 1008981770u));
203
+ r1.w = select(0.0f, -0.00999999977648258209f, (bitcast<u32>(r1.w) != 0u));
204
+ r1.y = (r1.w + r1.y);
205
+ r1.y = fma(cb13_13.tint_symbol_3[4u].z, r1.y, r2.x);
206
+ r1.w = dot(v4.xyz, v4.xyz);
207
+ r1.w = inverseSqrt(r1.w);
208
+ let v_37 = (r1.www * v4.xyz);
209
+ r2 = vec4<f32>(v_37.x, r2.y, v_37.yz);
210
+ let v_38 = dot(r2.xzw, r5.xyz);
211
+ r2.x = clamp(vec4<f32>(v_38, v_38, v_38, v_38).x, 0.0f, 1.0f);
212
+ r2.x = ((-(r2.xxxx)).x + 0.5f);
213
+ r2.x = clamp(((r2.xxxx * vec4<f32>(2.5f))).x, 0.0f, 1.0f);
214
+ r2.z = fma(r2.x, -2.0f, 3.0f);
215
+ r2.x = (r2.x * r2.x);
216
+ r2.x = (r2.x * r2.z);
217
+ r1.z = fma(r1.z, r2.y, 1.0f);
218
+ r1.z = clamp(fma(r1.zzzz, vec4<f32>(0.5f), vec4<f32>(-0.30000001192092895508f)).z, 0.0f, 1.0f);
219
+ r1.z = (r1.z * 1.42857146263122558594f);
220
+ let v_39 = clamp(v8.xyz, vec3<f32>(), vec3<f32>(1.0f));
221
+ r2 = vec4<f32>(r2.x, v_39.xyz);
222
+ r2.x = (r2.y * r2.x);
223
+ r1.z = (r1.z * r2.x);
224
+ let v_40 = (r0.xyz * r1.zzz);
225
+ r6 = vec4<f32>(v_40.xyz, r6.w);
226
+ let v_41 = fma(r6.xyz, cb13_13.tint_symbol_3[4u].yyy, r0.xyz);
227
+ o0 = vec4<f32>(v_41.xyz, o0.w);
228
+ let v_42 = -(r5.xyzx);
229
+ let v_43 = fma(v4.xyz, r1.www, v_42.xyz);
230
+ r0 = vec4<f32>(v_43.xyz, r0.w);
231
+ let v_44 = fma(r2.zzz, r0.xyz, r5.xyz);
232
+ r0 = vec4<f32>(v_44.xyz, r0.w);
233
+ r1.z = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).z, 0.0f, 1.0f);
234
+ r2.y = (r1.z * r3.w);
235
+ o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
236
+ let v_45 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
237
+ r0 = vec4<f32>(v_45.xyz, r0.w);
238
+ let v_46 = (r0.xyz * vec3<f32>(256.0f));
239
+ r3 = vec4<f32>(v_46.xy, r3.z, v_46.z);
240
+ let v_47 = floor(r3.xyw);
241
+ r3 = vec4<f32>(v_47.xy, r3.z, v_47.z);
242
+ let v_48 = -(r3.xywx);
243
+ let v_49 = fma(r0.xyz, vec3<f32>(256.0f), v_48.xyz);
244
+ r0 = vec4<f32>(v_49.xyz, r0.w);
245
+ let v_50 = (r0.xyz * vec3<f32>(8.0f, 8.0f, 4.0f));
246
+ r0 = vec4<f32>(v_50.xyz, r0.w);
247
+ let v_51 = floor(r0.xyz);
248
+ r0 = vec4<f32>(v_51.xyz, r0.w);
249
+ r0.x = dot(r0.yxz, vec3<f32>(4.0f, 32.0f, 1.0f));
250
+ o1.w = (r0.x * 0.0039215688593685627f);
251
+ let v_52 = (r3.xyw * vec3<f32>(0.00390625f));
252
+ o1 = vec4<f32>(v_52.xyz, o1.w);
253
+ r0.x = (r1.x * 0.001953125f);
254
+ r2.x = fma(r4.z, r4.x, cb3_3.tint_symbol_1[45u].w);
255
+ let v_53 = (r2.xy * vec2<f32>(0.5f));
256
+ let v_54 = r0;
257
+ r0 = vec4<f32>(v_54.x, v_53.xy, v_54.w);
258
+ let v_55 = sqrt(r0.yz);
259
+ o3 = vec4<f32>(v_55.xy, o3.zw);
260
+ r0.y = (r2.w + 1.01960790157318115234f);
261
+ let v_56 = bitcast<u32>(r3.z);
262
+ let v_57 = r2.w;
263
+ r0.y = select(r0.y, v_57, (v_56 != 0u));
264
+ o3.w = (r0.y * 0.49607843160629272461f);
265
+ o2.x = sqrt(r1.y);
266
+ o2.y = sqrt(r0.x);
267
+ o2.z = cb10_10.tint_symbol_5[0u].y;
268
+ o2.w = 1.0f;
269
+ o3.z = 0.0f;
270
+ }
271
+
272
+ struct tint_symbol_6 {
273
+ @location(0u)
274
+ o0 : vec4<f32>,
275
+ @location(1u)
276
+ o1 : vec4<f32>,
277
+ @location(2u)
278
+ o2 : vec4<f32>,
279
+ @location(3u)
280
+ o3 : vec4<f32>,
281
+ }
282
+
283
+ @fragment
284
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> tint_symbol_6 {
285
+ main_inner(v1, v2, v3, v4, v5, v6, v8);
286
+ return tint_symbol_6(o0, o1, o2, o3);
287
+ }
b/8b0b5899ed/shaders/e111aa7567b97689.wgsl ADDED
@@ -0,0 +1,65 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb16_struct {
8
+ tint_symbol : array<vec4<f32>, 16u>,
9
+ }
10
+
11
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
12
+
13
+ struct cb1_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 1u>,
15
+ }
16
+
17
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
18
+
19
+ struct cb3_struct {
20
+ tint_symbol_2 : array<vec4<f32>, 3u>,
21
+ }
22
+
23
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb3_struct;
24
+
25
+ var<private> o0 : vec4<f32>;
26
+
27
+ fn main_inner(v4 : vec4<f32>) {
28
+ let v = (v4.xyz + (-(cb12_12.tint_symbol_1[0u].xyzx)).xyz);
29
+ r0 = vec4<f32>(v.xyz, r0.w);
30
+ r0.w = dot(r0.xyz, r0.xyz);
31
+ r0.w = inverseSqrt(r0.w);
32
+ let v_1 = (r0.www * r0.xyz);
33
+ r0 = vec4<f32>(v_1.xyz, r0.w);
34
+ let v_2 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
35
+ r1 = vec4<f32>(v_2.xyz, r1.w);
36
+ r0.w = dot(r1.xyz, r1.xyz);
37
+ r0.w = inverseSqrt(r0.w);
38
+ let v_3 = (r0.www * r1.xyz);
39
+ r1 = vec4<f32>(v_3.xyz, r1.w);
40
+ r0.x = dot(r0.xyz, r1.xyz);
41
+ r0.x = max(r0.x, 0.0f);
42
+ let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), !((vec2<f32>() == cb11_11.tint_symbol_2[2u].xy))));
43
+ let v_5 = r0;
44
+ r0 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
45
+ let v_6 = bitcast<u32>(r0.y);
46
+ r0.x = select(1.0f, r0.x, (v_6 != 0u));
47
+ let v_7 = (r0.xxx * cb11_11.tint_symbol_2[0u].xyz);
48
+ r0 = vec4<f32>(v_7.xy, r0.z, v_7.z);
49
+ let v_8 = log2(r0.xyw);
50
+ r0 = vec4<f32>(v_8.xy, r0.z, v_8.z);
51
+ let v_9 = (r0.xyw * vec3<f32>(0.45454546809196472168f));
52
+ r0 = vec4<f32>(v_9.xy, r0.z, v_9.z);
53
+ let v_10 = exp2(r0.xyw);
54
+ r1 = vec4<f32>(v_10.xyz, r1.w);
55
+ r1.w = cb11_11.tint_symbol_2[0u].w;
56
+ let v_11 = bitcast<vec4<u32>>(r0.zzzz);
57
+ let v_12 = cb11_11.tint_symbol_2[0u];
58
+ o0 = select(r1, v_12, (v_11 != vec4<u32>()));
59
+ }
60
+
61
+ @fragment
62
+ fn main(@location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
63
+ main_inner(v4);
64
+ return o0;
65
+ }
b/8b0b5899ed/shaders/e1171231ed541f56.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e1171231ed541f56.wgsl ADDED
@@ -0,0 +1,1247 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(18u) var s2 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
110
+
111
+ var<private> v7 : vec4<f32>;
112
+
113
+ var<private> v8 : array<f32, 4u>;
114
+
115
+ var<private> o0 : vec4<f32>;
116
+
117
+ var<private> o1 : f32;
118
+
119
+ var<private> o2 : f32;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_7 {
126
+ tint_symbol_6 : array<vec4<u32>, 4u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v7 = v_2;
135
+ x1[0u].x = v8[0u];
136
+ x1[0u].y = v8[1u];
137
+ x1[0u].z = v8[2u];
138
+ x1[0u].w = v8[3u];
139
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
140
+ r1 = textureSample(t2, s2, v1.xyz.xyxx.xy);
141
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
142
+ r1 = vec4<f32>(v_3.xy, r1.zw);
143
+ r1.z = dot(r1.xy, r1.xy);
144
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
145
+ r1.z = sqrt(abs(r1.zzzz).z);
146
+ r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
147
+ let v_4 = (r1.ww * r1.xy);
148
+ r1 = vec4<f32>(v_4.xy, r1.zw);
149
+ let v_5 = (r1.yyy * v5.xyz);
150
+ r2 = vec4<f32>(v_5.xyz, r2.w);
151
+ let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
152
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
153
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
154
+ r1 = vec4<f32>(v_7.xyz, r1.w);
155
+ r1.w = dot(r1.xyz, r1.xyz);
156
+ r1.w = inverseSqrt(r1.w);
157
+ let v_8 = (r1.www * r1.xyz);
158
+ r2 = vec4<f32>(v_8.xyz, r2.w);
159
+ r1.x = dot(v3.xyz, v3.xyz);
160
+ r1.x = inverseSqrt(r1.x);
161
+ let v_9 = (r1.xxx * v3.xyz);
162
+ r3 = vec4<f32>(v_9.xyz, r3.w);
163
+ r1.x = dot((-(r3.xyzx)).xyz, r2.xyz);
164
+ r1.x = (r1.x + r1.x);
165
+ let v_10 = -(r1.xxxx);
166
+ let v_11 = -(r3.xyzx);
167
+ let v_12 = fma(r2.xyz, v_10.xyz, v_11.xyz);
168
+ r3 = vec4<f32>(v_12.xyz, r3.w);
169
+ r1.x = dot(r3.xyz, r3.xyz);
170
+ r1.x = inverseSqrt(r1.x);
171
+ let v_13 = fma(r3.xz, r1.xx, vec2<f32>(1.0f));
172
+ r1 = vec4<f32>(v_13.xy, r1.zw);
173
+ let v_14 = (r1.xy * vec2<f32>(-0.5f));
174
+ r1 = vec4<f32>(v_14.xy, r1.zw);
175
+ r3 = textureSample(t3, s3, r1.xyxx.xy);
176
+ let v_15 = (r3.xyz * cb12_12.tint_symbol_4[1u].xxx);
177
+ r3 = vec4<f32>(v_15.xyz, r3.w);
178
+ r0.w = (r0.w * v0.w);
179
+ let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
180
+ r1 = vec4<f32>(v_16.xy, r1.zw);
181
+ let v_17 = (r0.xyz * r0.xyz);
182
+ r0 = vec4<f32>(v_17.xyz, r0.w);
183
+ let v_18 = -(v6.xyzx);
184
+ let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz);
185
+ r4 = vec4<f32>(v_19.xyz, r4.w);
186
+ r2.w = dot(r4.xyz, r4.xyz);
187
+ r2.w = inverseSqrt(r2.w);
188
+ let v_20 = (r2.www * r4.xyz);
189
+ r5 = vec4<f32>(v_20.xyz, r5.w);
190
+ let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx);
191
+ let v_22 = fma(r4.xyz, r2.www, v_21.xyz);
192
+ r6 = vec4<f32>(v_22.xyz, r6.w);
193
+ r3.w = dot(r6.xyz, r6.xyz);
194
+ r3.w = inverseSqrt(r3.w);
195
+ let v_23 = (r3.www * r6.xyz);
196
+ r6 = vec4<f32>(v_23.xyz, r6.w);
197
+ r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
198
+ let v_24 = (r1.xy * r1.xy);
199
+ r1 = vec4<f32>(v_24.xy, r1.zw);
200
+ r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
201
+ r4.w = max(r4.w, 0.0f);
202
+ r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y);
203
+ r4.w = (r4.w * 558.0f);
204
+ r4.w = fma(r5.w, 3.0f, r4.w);
205
+ r5.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
206
+ let v_25 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
207
+ r7 = vec4<f32>(v_25.xyz, r7.w);
208
+ let v_26 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
209
+ r8 = vec4<f32>(v_26.xyz, r8.w);
210
+ let v_27 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
211
+ r8 = vec4<f32>(v_27.xyz, r8.w);
212
+ let v_28 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
213
+ r8 = vec4<f32>(v_28.xyz, r8.w);
214
+ let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
215
+ r9 = vec4<f32>(v_29.xyz, r9.w);
216
+ let v_30 = &(x0[0u]);
217
+ let v_31 = r9;
218
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
219
+ let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
220
+ r10 = vec4<f32>(v_32.xyz, r10.w);
221
+ let v_33 = &(x0[1u]);
222
+ let v_34 = r10;
223
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
224
+ let v_35 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
225
+ r11 = vec4<f32>(v_35.xyz, r11.w);
226
+ let v_36 = &(x0[2u]);
227
+ let v_37 = r11;
228
+ *(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
229
+ let v_38 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
230
+ r8 = vec4<f32>(v_38.xyz, r8.w);
231
+ let v_39 = &(x0[3u]);
232
+ let v_40 = r8;
233
+ *(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
234
+ let v_41 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
235
+ let v_42 = r12;
236
+ r12 = vec4<f32>(v_42.x, v_41.x, v_42.z, v_41.y);
237
+ r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
238
+ r6.w = (r6.w * 0.5f);
239
+ let v_43 = abs(r11.yyyy);
240
+ r7.w = max(v_43.w, abs(r11.xxxx).w);
241
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
242
+ let v_44 = (bitcast<u32>(r7.w) != 0u);
243
+ let v_45 = bitcast<f32>(v.tint_symbol_6[0i].x);
244
+ r7.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_45, v_44);
245
+ let v_46 = abs(r10.yyyy);
246
+ r8.z = max(v_46.z, abs(r10.xxxx).z);
247
+ r8.z = bitcast<f32>(select(0u, 4294967295u, (r8.z < r6.w)));
248
+ let v_47 = bitcast<u32>(r8.z);
249
+ r7.w = select(r7.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_47 != 0u));
250
+ let v_48 = abs(r9.yyyy);
251
+ r8.z = max(v_48.z, abs(r9.xxxx).z);
252
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r8.z < r6.w)));
253
+ let v_49 = bitcast<u32>(r6.w);
254
+ r6.w = select(r7.w, 0.0f, (v_49 != 0u));
255
+ let v_50 = x0[bitcast<i32>(r6.w)];
256
+ r9 = vec4<f32>(v_50.xyz, r9.w);
257
+ r6.w = f32(bitcast<i32>(r6.w));
258
+ r7.w = (r6.w + 0.5f);
259
+ r7.w = (r7.w * 0.25f);
260
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
261
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
262
+ r6.w = dot(r10, cb6_6.tint_symbol_5[12u]);
263
+ r8.z = dot(r10, cb6_6.tint_symbol_5[13u]);
264
+ r10.x = (r9.x + 0.5f);
265
+ r10.y = fma(r9.y, 0.25f, r7.w);
266
+ r7.w = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
267
+ r6.w = ((-(r6.wwww)).w + r9.z);
268
+ let v_51 = dpdx(r10.xyy);
269
+ r11 = vec4<f32>(v_51.xy, r11.z, v_51.z);
270
+ r11.z = dpdx(r6.w);
271
+ let v_52 = dpdy(r10.yxy);
272
+ r13 = vec4<f32>(v_52.xyz, r13.w);
273
+ r13.w = dpdy(r6.w);
274
+ let v_53 = (r11.yw * r13.yw);
275
+ r9 = vec4<f32>(v_53.xy, r9.zw);
276
+ let v_54 = -(r9.xyxx);
277
+ let v_55 = fma(r11.xz, r13.xz, v_54.xy);
278
+ r14 = vec4<f32>(v_55.xy, r14.zw);
279
+ r8.w = (1.0f / r14.x);
280
+ r9.x = (r11.z * r13.y);
281
+ let v_56 = -(r9.xxxx);
282
+ r14.z = fma(r11.x, r13.w, v_56.z);
283
+ let v_57 = (r8.ww * r14.yz);
284
+ r9 = vec4<f32>(v_57.xy, r9.zw);
285
+ let v_58 = max(r9.xy, vec2<f32>());
286
+ r9 = vec4<f32>(v_58.xy, r9.zw);
287
+ let v_59 = min(r9.xy, vec2<f32>(0.5f));
288
+ r9 = vec4<f32>(v_59.xy, r9.zw);
289
+ r6.w = fma((-(r8.zzzz)).w, r9.x, r6.w);
290
+ r6.w = fma((-(r8.zzzz)).w, r9.y, r6.w);
291
+ let v_60 = bitcast<u32>(r7.w);
292
+ let v_61 = r6.w;
293
+ r12.z = select(r9.z, v_61, (v_60 != 0u));
294
+ r10.z = 0.0f;
295
+ let v_62 = (r10.xyz + r12.ywz);
296
+ r9 = vec4<f32>(v_62.xyz, r9.w);
297
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
298
+ r12 = vec4<f32>(v_63.xy, r12.zw);
299
+ let v_64 = (r10.xyz + r12.xyz);
300
+ r11 = vec4<f32>(v_64.xyz, r11.w);
301
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
302
+ r12 = vec4<f32>(v_65.xy, r12.zw);
303
+ let v_66 = (r10.xyz + r12.xyz);
304
+ r13 = vec4<f32>(v_66.xyz, r13.w);
305
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
306
+ r12 = vec4<f32>(v_67.xy, r12.zw);
307
+ let v_68 = (r10.xyz + r12.xyz);
308
+ r14 = vec4<f32>(v_68.xyz, r14.w);
309
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
310
+ r12 = vec4<f32>(v_69.xy, r12.zw);
311
+ let v_70 = (r10.xyz + r12.xyz);
312
+ r15 = vec4<f32>(v_70.xyz, r15.w);
313
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
314
+ r12 = vec4<f32>(v_71.xy, r12.zw);
315
+ let v_72 = (r10.xyz + r12.xyz);
316
+ r16 = vec4<f32>(v_72.xyz, r16.w);
317
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
318
+ r12 = vec4<f32>(v_73.xy, r12.zw);
319
+ let v_74 = (r10.xyz + r12.xyz);
320
+ r17 = vec4<f32>(v_74.xyz, r17.w);
321
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
322
+ r12 = vec4<f32>(v_75.xy, r12.zw);
323
+ let v_76 = (r10.xyz + r12.xyz);
324
+ r18 = vec4<f32>(v_76.xyz, r18.w);
325
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
326
+ r12 = vec4<f32>(v_77.xy, r12.zw);
327
+ let v_78 = (r10.xyz + r12.xyz);
328
+ r19 = vec4<f32>(v_78.xyz, r19.w);
329
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
330
+ r12 = vec4<f32>(v_79.xy, r12.zw);
331
+ let v_80 = (r10.xyz + r12.xyz);
332
+ r20 = vec4<f32>(v_80.xyz, r20.w);
333
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
334
+ r12 = vec4<f32>(v_81.xy, r12.zw);
335
+ let v_82 = (r10.xyz + r12.xyz);
336
+ r21 = vec4<f32>(v_82.xyz, r21.w);
337
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
338
+ r12 = vec4<f32>(v_83.xy, r12.zw);
339
+ let v_84 = (r10.xyz + r12.xyz);
340
+ r22 = vec4<f32>(v_84.xyz, r22.w);
341
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
342
+ r12 = vec4<f32>(v_85.xy, r12.zw);
343
+ let v_86 = (r10.xyz + r12.xyz);
344
+ r23 = vec4<f32>(v_86.xyz, r23.w);
345
+ let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
346
+ r12 = vec4<f32>(v_87.xy, r12.zw);
347
+ let v_88 = (r10.xyz + r12.xyz);
348
+ r24 = vec4<f32>(v_88.xyz, r24.w);
349
+ let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
350
+ r12 = vec4<f32>(v_89.xy, r12.zw);
351
+ let v_90 = (r10.xyz + r12.xyz);
352
+ r25 = vec4<f32>(v_90.xyz, r25.w);
353
+ let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
354
+ r12 = vec4<f32>(v_91.xy, r12.zw);
355
+ let v_92 = (r10.xyz + r12.xyz);
356
+ r10 = vec4<f32>(v_92.xyz, r10.w);
357
+ let v_93 = r9.xyxx;
358
+ r9.x = textureSampleCompareLevel(t15, s15, v_93.xy, r9.z);
359
+ let v_94 = r11.xyxx;
360
+ r9.y = textureSampleCompareLevel(t15, s15, v_94.xy, r11.z);
361
+ let v_95 = r13.xyxx;
362
+ r9.z = textureSampleCompareLevel(t15, s15, v_95.xy, r13.z);
363
+ let v_96 = r14.xyxx;
364
+ r9.w = textureSampleCompareLevel(t15, s15, v_96.xy, r14.z);
365
+ let v_97 = r15.xyxx;
366
+ r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r15.z);
367
+ let v_98 = r16.xyxx;
368
+ r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r16.z);
369
+ let v_99 = r17.xyxx;
370
+ r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r17.z);
371
+ let v_100 = r18.xyxx;
372
+ r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r18.z);
373
+ let v_101 = r19.xyxx;
374
+ r12.x = textureSampleCompareLevel(t15, s15, v_101.xy, r19.z);
375
+ let v_102 = r20.xyxx;
376
+ r12.y = textureSampleCompareLevel(t15, s15, v_102.xy, r20.z);
377
+ let v_103 = r21.xyxx;
378
+ r12.z = textureSampleCompareLevel(t15, s15, v_103.xy, r21.z);
379
+ let v_104 = r22.xyxx;
380
+ r12.w = textureSampleCompareLevel(t15, s15, v_104.xy, r22.z);
381
+ let v_105 = r23.xyxx;
382
+ r13.x = textureSampleCompareLevel(t15, s15, v_105.xy, r23.z);
383
+ let v_106 = r24.xyxx;
384
+ r13.y = textureSampleCompareLevel(t15, s15, v_106.xy, r24.z);
385
+ let v_107 = r25.xyxx;
386
+ r13.z = textureSampleCompareLevel(t15, s15, v_107.xy, r25.z);
387
+ let v_108 = r10.xyxx;
388
+ r13.w = textureSampleCompareLevel(t15, s15, v_108.xy, r10.z);
389
+ r9 = (r9 + r11);
390
+ r9 = (r12 + r9);
391
+ r9 = (r13 + r9);
392
+ r6.w = dot(r9, vec4<f32>(1.0f));
393
+ r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
394
+ let v_109 = abs(r8.yyyy);
395
+ r7.w = max(v_109.w, abs(r8.xxxx).w);
396
+ r7.w = clamp(fma(r7.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
397
+ r5.w = ((-(r5.wwww)).w + 1.0f);
398
+ r5.w = (r7.w * r5.w);
399
+ r5.w = fma(r6.w, 0.0625f, r5.w);
400
+ r5.w = (r5.w * r5.w);
401
+ r5.w = min(r5.w, 1.0f);
402
+ r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
403
+ r6.w = sqrt(r6.w);
404
+ r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z);
405
+ let v_110 = -(r5.wwww);
406
+ r5.w = fma(r6.w, v_110.w, r5.w);
407
+ let v_111 = dot(r2.xyz, v_21.xyz);
408
+ r6.w = clamp(vec4<f32>(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f);
409
+ let v_112 = dot(r5.xyz, r2.xyz);
410
+ r8.x = clamp(vec4<f32>(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f);
411
+ let v_113 = dot(r6.xyz, v_21.xyz);
412
+ r8.y = clamp(vec4<f32>(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f);
413
+ let v_114 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
414
+ r8 = vec4<f32>(v_114.xy, r8.zw);
415
+ let v_115 = (r8.xy * r8.xy);
416
+ r8 = vec4<f32>(r8.xy, v_115.xy);
417
+ let v_116 = (r8.zw * r8.zw);
418
+ r8 = vec4<f32>(r8.xy, v_116.xy);
419
+ let v_117 = (r8.xy * r8.zw);
420
+ r8 = vec4<f32>(v_117.xy, r8.zw);
421
+ r7.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
422
+ let v_118 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r7.ww);
423
+ r8 = vec4<f32>(v_118.xy, r8.zw);
424
+ let v_119 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
425
+ r8 = vec4<f32>(r8.xy, v_119.xy);
426
+ r8.z = (r8.z * 0.125f);
427
+ r8.x = fma((-(r3.wwww)).x, r8.x, 1.0f);
428
+ r6.x = dot(r2.xyz, r6.xyz);
429
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
430
+ r6.x = log2(r6.x);
431
+ r6.x = (r6.x * r8.w);
432
+ r6.x = exp2(r6.x);
433
+ r6.x = (r8.y * r6.x);
434
+ r6.x = (r8.z * r6.x);
435
+ r6.x = (r3.w * r6.x);
436
+ r6.x = (r6.w * r6.x);
437
+ r6.y = (r6.w * r8.x);
438
+ let v_120 = fma(r0.xyz, r6.yyy, r6.xxx);
439
+ r6 = vec4<f32>(v_120.xyz, r6.w);
440
+ let v_121 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
441
+ r6 = vec4<f32>(v_121.xyz, r6.w);
442
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
443
+ if ((bitcast<u32>(r6.w) != 0u)) {
444
+ r10 = vec4<f32>(vec3<f32>(), r10.w);
445
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
446
+ } else {
447
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
448
+ let v_122 = (v_18.xyz + cb3_3.tint_symbol_2[3u].xyz);
449
+ r9 = vec4<f32>(v_122.xyz, r9.w);
450
+ let v_123 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
451
+ r10 = vec4<f32>(v_123.xyz, r10.w);
452
+ r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[11u].xyz);
453
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
454
+ r9.w = (r9.w * cb3_3.tint_symbol_2[19u].w);
455
+ let v_124 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.www, cb3_3.tint_symbol_2[3u].xyz);
456
+ r10 = vec4<f32>(v_124.xyz, r10.w);
457
+ let v_125 = (r10.xyz + v_18.xyz);
458
+ r10 = vec4<f32>(v_125.xyz, r10.w);
459
+ let v_126 = bitcast<vec3<u32>>(r8.yyy);
460
+ let v_127 = r9.xyz;
461
+ let v_128 = select(r10.xyz, v_127, (v_126 != vec3<u32>()));
462
+ r9 = vec4<f32>(v_128.xyz, r9.w);
463
+ r8.y = dot(r9.xyz, r9.xyz);
464
+ let v_129 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
465
+ r9 = vec4<f32>(v_129.xyz, r9.w);
466
+ r9.w = dot(r9.xyz, r9.xyz);
467
+ r9.w = inverseSqrt(r9.w);
468
+ let v_130 = (r9.www * r9.xyz);
469
+ r9 = vec4<f32>(v_130.xyz, r9.w);
470
+ r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
471
+ r9.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
472
+ r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[11u].w);
473
+ r8.y = (r8.y / r9.w);
474
+ let v_131 = -(cb3_3.tint_symbol_2[11u].xyzx);
475
+ r9.w = dot(r9.xyz, v_131.xyz);
476
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
477
+ let v_132 = dot(r9.xyz, r2.xyz);
478
+ r10.x = clamp(vec4<f32>(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f);
479
+ r9.w = (r9.w * r10.x);
480
+ r10.x = (r8.y * r9.w);
481
+ let v_133 = (r10.xxx * cb3_3.tint_symbol_2[19u].xyz);
482
+ r10 = vec4<f32>(v_133.xyz, r10.w);
483
+ let v_134 = (r0.xyz * r10.xyz);
484
+ r10 = vec4<f32>(v_134.xyz, r10.w);
485
+ let v_135 = fma(r4.xyz, r2.www, r9.xyz);
486
+ r9 = vec4<f32>(v_135.xyz, r9.w);
487
+ r10.w = dot(r9.xyz, r9.xyz);
488
+ r10.w = inverseSqrt(r10.w);
489
+ let v_136 = (r9.xyz * r10.www);
490
+ r9 = vec4<f32>(v_136.xyz, r9.w);
491
+ let v_137 = dot(r9.xyz, r5.xyz);
492
+ r10.w = clamp(vec4<f32>(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f);
493
+ r10.w = ((-(r10.wwww)).w + 1.0f);
494
+ r11.x = (r10.w * r10.w);
495
+ r11.x = (r11.x * r11.x);
496
+ r10.w = (r10.w * r11.x);
497
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
498
+ let v_138 = dot(r9.xyz, r2.xyz);
499
+ r9.x = clamp(vec4<f32>(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f);
500
+ r9.x = log2(r9.x);
501
+ r9.x = (r8.w * r9.x);
502
+ r9.x = exp2(r9.x);
503
+ r9.x = (r9.x * r10.w);
504
+ r9.x = (r9.w * r9.x);
505
+ r8.y = (r8.y * r9.x);
506
+ r8.y = (r8.z * r8.y);
507
+ let v_139 = (r8.yyy * cb3_3.tint_symbol_2[19u].xyz);
508
+ r9 = vec4<f32>(v_139.xyz, r9.w);
509
+ }
510
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
511
+ if ((bitcast<u32>(r8.y) != 0u)) {
512
+ r9.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
513
+ r8.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
514
+ let v_140 = bitcast<u32>(r9.w);
515
+ let v_141 = r8.y;
516
+ r6.w = select(r6.w, v_141, (v_140 != 0u));
517
+ if ((bitcast<u32>(r6.w) != 0u)) {
518
+ } else {
519
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
520
+ let v_142 = (v_18.xyz + cb3_3.tint_symbol_2[4u].xyz);
521
+ r11 = vec4<f32>(v_142.xyz, r11.w);
522
+ let v_143 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
523
+ r12 = vec4<f32>(v_143.xyz, r12.w);
524
+ r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz);
525
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
526
+ r9.w = (r9.w * cb3_3.tint_symbol_2[20u].w);
527
+ let v_144 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.www, cb3_3.tint_symbol_2[4u].xyz);
528
+ r12 = vec4<f32>(v_144.xyz, r12.w);
529
+ let v_145 = (r12.xyz + v_18.xyz);
530
+ r12 = vec4<f32>(v_145.xyz, r12.w);
531
+ let v_146 = bitcast<vec3<u32>>(r8.yyy);
532
+ let v_147 = r11.xyz;
533
+ let v_148 = select(r12.xyz, v_147, (v_146 != vec3<u32>()));
534
+ r11 = vec4<f32>(v_148.xyz, r11.w);
535
+ r8.y = dot(r11.xyz, r11.xyz);
536
+ let v_149 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
537
+ r11 = vec4<f32>(v_149.xyz, r11.w);
538
+ r9.w = dot(r11.xyz, r11.xyz);
539
+ r9.w = inverseSqrt(r9.w);
540
+ let v_150 = (r9.www * r11.xyz);
541
+ r11 = vec4<f32>(v_150.xyz, r11.w);
542
+ r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
543
+ r9.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
544
+ r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[12u].w);
545
+ r8.y = (r8.y / r9.w);
546
+ let v_151 = -(cb3_3.tint_symbol_2[12u].xyzx);
547
+ r9.w = dot(r11.xyz, v_151.xyz);
548
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
549
+ let v_152 = dot(r11.xyz, r2.xyz);
550
+ r10.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
551
+ r9.w = (r9.w * r10.w);
552
+ r10.w = (r8.y * r9.w);
553
+ let v_153 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
554
+ r12 = vec4<f32>(v_153.xyz, r12.w);
555
+ let v_154 = fma(r12.xyz, r0.xyz, r10.xyz);
556
+ r10 = vec4<f32>(v_154.xyz, r10.w);
557
+ let v_155 = fma(r4.xyz, r2.www, r11.xyz);
558
+ r11 = vec4<f32>(v_155.xyz, r11.w);
559
+ r10.w = dot(r11.xyz, r11.xyz);
560
+ r10.w = inverseSqrt(r10.w);
561
+ let v_156 = (r10.www * r11.xyz);
562
+ r11 = vec4<f32>(v_156.xyz, r11.w);
563
+ let v_157 = dot(r11.xyz, r5.xyz);
564
+ r10.w = clamp(vec4<f32>(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f);
565
+ r10.w = ((-(r10.wwww)).w + 1.0f);
566
+ r11.w = (r10.w * r10.w);
567
+ r11.w = (r11.w * r11.w);
568
+ r10.w = (r10.w * r11.w);
569
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
570
+ let v_158 = dot(r11.xyz, r2.xyz);
571
+ r11.x = clamp(vec4<f32>(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f);
572
+ r11.x = log2(r11.x);
573
+ r11.x = (r8.w * r11.x);
574
+ r11.x = exp2(r11.x);
575
+ r10.w = (r10.w * r11.x);
576
+ r9.w = (r9.w * r10.w);
577
+ r8.y = (r8.y * r9.w);
578
+ r8.y = (r8.z * r8.y);
579
+ let v_159 = fma(r8.yyy, cb3_3.tint_symbol_2[20u].xyz, r9.xyz);
580
+ r9 = vec4<f32>(v_159.xyz, r9.w);
581
+ }
582
+ } else {
583
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
584
+ }
585
+ if ((bitcast<u32>(r6.w) != 0u)) {
586
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
587
+ } else {
588
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
589
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
590
+ if ((bitcast<u32>(r6.w) != 0u)) {
591
+ } else {
592
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
593
+ let v_160 = (v_18.xyz + cb3_3.tint_symbol_2[5u].xyz);
594
+ r11 = vec4<f32>(v_160.xyz, r11.w);
595
+ let v_161 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
596
+ r12 = vec4<f32>(v_161.xyz, r12.w);
597
+ r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz);
598
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
599
+ r9.w = (r9.w * cb3_3.tint_symbol_2[21u].w);
600
+ let v_162 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.www, cb3_3.tint_symbol_2[5u].xyz);
601
+ r12 = vec4<f32>(v_162.xyz, r12.w);
602
+ let v_163 = (r12.xyz + v_18.xyz);
603
+ r12 = vec4<f32>(v_163.xyz, r12.w);
604
+ let v_164 = bitcast<vec3<u32>>(r8.yyy);
605
+ let v_165 = r11.xyz;
606
+ let v_166 = select(r12.xyz, v_165, (v_164 != vec3<u32>()));
607
+ r11 = vec4<f32>(v_166.xyz, r11.w);
608
+ r8.y = dot(r11.xyz, r11.xyz);
609
+ let v_167 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
610
+ r11 = vec4<f32>(v_167.xyz, r11.w);
611
+ r9.w = dot(r11.xyz, r11.xyz);
612
+ r9.w = inverseSqrt(r9.w);
613
+ let v_168 = (r9.www * r11.xyz);
614
+ r11 = vec4<f32>(v_168.xyz, r11.w);
615
+ r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
616
+ r9.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
617
+ r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[13u].w);
618
+ r8.y = (r8.y / r9.w);
619
+ let v_169 = -(cb3_3.tint_symbol_2[13u].xyzx);
620
+ r9.w = dot(r11.xyz, v_169.xyz);
621
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
622
+ let v_170 = dot(r11.xyz, r2.xyz);
623
+ r10.w = clamp(vec4<f32>(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f);
624
+ r9.w = (r9.w * r10.w);
625
+ r10.w = (r8.y * r9.w);
626
+ let v_171 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
627
+ r12 = vec4<f32>(v_171.xyz, r12.w);
628
+ let v_172 = fma(r12.xyz, r0.xyz, r10.xyz);
629
+ r10 = vec4<f32>(v_172.xyz, r10.w);
630
+ let v_173 = fma(r4.xyz, r2.www, r11.xyz);
631
+ r11 = vec4<f32>(v_173.xyz, r11.w);
632
+ r10.w = dot(r11.xyz, r11.xyz);
633
+ r10.w = inverseSqrt(r10.w);
634
+ let v_174 = (r10.www * r11.xyz);
635
+ r11 = vec4<f32>(v_174.xyz, r11.w);
636
+ let v_175 = dot(r11.xyz, r5.xyz);
637
+ r10.w = clamp(vec4<f32>(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f);
638
+ r10.w = ((-(r10.wwww)).w + 1.0f);
639
+ r11.w = (r10.w * r10.w);
640
+ r11.w = (r11.w * r11.w);
641
+ r10.w = (r10.w * r11.w);
642
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
643
+ let v_176 = dot(r11.xyz, r2.xyz);
644
+ r11.x = clamp(vec4<f32>(v_176, v_176, v_176, v_176).x, 0.0f, 1.0f);
645
+ r11.x = log2(r11.x);
646
+ r11.x = (r8.w * r11.x);
647
+ r11.x = exp2(r11.x);
648
+ r10.w = (r10.w * r11.x);
649
+ r9.w = (r9.w * r10.w);
650
+ r8.y = (r8.y * r9.w);
651
+ r8.y = (r8.z * r8.y);
652
+ let v_177 = fma(r8.yyy, cb3_3.tint_symbol_2[21u].xyz, r9.xyz);
653
+ r9 = vec4<f32>(v_177.xyz, r9.w);
654
+ }
655
+ }
656
+ if ((bitcast<u32>(r6.w) != 0u)) {
657
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
658
+ } else {
659
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
660
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
661
+ if ((bitcast<u32>(r6.w) != 0u)) {
662
+ } else {
663
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
664
+ let v_178 = (v_18.xyz + cb3_3.tint_symbol_2[6u].xyz);
665
+ r11 = vec4<f32>(v_178.xyz, r11.w);
666
+ let v_179 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
667
+ r12 = vec4<f32>(v_179.xyz, r12.w);
668
+ r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz);
669
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
670
+ r9.w = (r9.w * cb3_3.tint_symbol_2[22u].w);
671
+ let v_180 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.www, cb3_3.tint_symbol_2[6u].xyz);
672
+ r12 = vec4<f32>(v_180.xyz, r12.w);
673
+ let v_181 = (r12.xyz + v_18.xyz);
674
+ r12 = vec4<f32>(v_181.xyz, r12.w);
675
+ let v_182 = bitcast<vec3<u32>>(r8.yyy);
676
+ let v_183 = r11.xyz;
677
+ let v_184 = select(r12.xyz, v_183, (v_182 != vec3<u32>()));
678
+ r11 = vec4<f32>(v_184.xyz, r11.w);
679
+ r8.y = dot(r11.xyz, r11.xyz);
680
+ let v_185 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
681
+ r11 = vec4<f32>(v_185.xyz, r11.w);
682
+ r9.w = dot(r11.xyz, r11.xyz);
683
+ r9.w = inverseSqrt(r9.w);
684
+ let v_186 = (r9.www * r11.xyz);
685
+ r11 = vec4<f32>(v_186.xyz, r11.w);
686
+ r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
687
+ r9.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
688
+ r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[14u].w);
689
+ r8.y = (r8.y / r9.w);
690
+ let v_187 = -(cb3_3.tint_symbol_2[14u].xyzx);
691
+ r9.w = dot(r11.xyz, v_187.xyz);
692
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
693
+ let v_188 = dot(r11.xyz, r2.xyz);
694
+ r10.w = clamp(vec4<f32>(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f);
695
+ r9.w = (r9.w * r10.w);
696
+ r10.w = (r8.y * r9.w);
697
+ let v_189 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
698
+ r12 = vec4<f32>(v_189.xyz, r12.w);
699
+ let v_190 = fma(r12.xyz, r0.xyz, r10.xyz);
700
+ r10 = vec4<f32>(v_190.xyz, r10.w);
701
+ let v_191 = fma(r4.xyz, r2.www, r11.xyz);
702
+ r11 = vec4<f32>(v_191.xyz, r11.w);
703
+ r10.w = dot(r11.xyz, r11.xyz);
704
+ r10.w = inverseSqrt(r10.w);
705
+ let v_192 = (r10.www * r11.xyz);
706
+ r11 = vec4<f32>(v_192.xyz, r11.w);
707
+ let v_193 = dot(r11.xyz, r5.xyz);
708
+ r10.w = clamp(vec4<f32>(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f);
709
+ r10.w = ((-(r10.wwww)).w + 1.0f);
710
+ r11.w = (r10.w * r10.w);
711
+ r11.w = (r11.w * r11.w);
712
+ r10.w = (r10.w * r11.w);
713
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
714
+ let v_194 = dot(r11.xyz, r2.xyz);
715
+ r11.x = clamp(vec4<f32>(v_194, v_194, v_194, v_194).x, 0.0f, 1.0f);
716
+ r11.x = log2(r11.x);
717
+ r11.x = (r8.w * r11.x);
718
+ r11.x = exp2(r11.x);
719
+ r10.w = (r10.w * r11.x);
720
+ r9.w = (r9.w * r10.w);
721
+ r8.y = (r8.y * r9.w);
722
+ r8.y = (r8.z * r8.y);
723
+ let v_195 = fma(r8.yyy, cb3_3.tint_symbol_2[22u].xyz, r9.xyz);
724
+ r9 = vec4<f32>(v_195.xyz, r9.w);
725
+ }
726
+ }
727
+ if ((bitcast<u32>(r6.w) != 0u)) {
728
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
729
+ } else {
730
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
731
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
732
+ if ((bitcast<u32>(r6.w) != 0u)) {
733
+ } else {
734
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
735
+ let v_196 = (v_18.xyz + cb3_3.tint_symbol_2[7u].xyz);
736
+ r11 = vec4<f32>(v_196.xyz, r11.w);
737
+ let v_197 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
738
+ r12 = vec4<f32>(v_197.xyz, r12.w);
739
+ r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[15u].xyz);
740
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
741
+ r9.w = (r9.w * cb3_3.tint_symbol_2[23u].w);
742
+ let v_198 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.www, cb3_3.tint_symbol_2[7u].xyz);
743
+ r12 = vec4<f32>(v_198.xyz, r12.w);
744
+ let v_199 = (r12.xyz + v_18.xyz);
745
+ r12 = vec4<f32>(v_199.xyz, r12.w);
746
+ let v_200 = bitcast<vec3<u32>>(r8.yyy);
747
+ let v_201 = r11.xyz;
748
+ let v_202 = select(r12.xyz, v_201, (v_200 != vec3<u32>()));
749
+ r11 = vec4<f32>(v_202.xyz, r11.w);
750
+ r8.y = dot(r11.xyz, r11.xyz);
751
+ let v_203 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
752
+ r11 = vec4<f32>(v_203.xyz, r11.w);
753
+ r9.w = dot(r11.xyz, r11.xyz);
754
+ r9.w = inverseSqrt(r9.w);
755
+ let v_204 = (r9.www * r11.xyz);
756
+ r11 = vec4<f32>(v_204.xyz, r11.w);
757
+ r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
758
+ r9.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
759
+ r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[15u].w);
760
+ r8.y = (r8.y / r9.w);
761
+ let v_205 = -(cb3_3.tint_symbol_2[15u].xyzx);
762
+ r9.w = dot(r11.xyz, v_205.xyz);
763
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
764
+ let v_206 = dot(r11.xyz, r2.xyz);
765
+ r10.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
766
+ r9.w = (r9.w * r10.w);
767
+ r10.w = (r8.y * r9.w);
768
+ let v_207 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
769
+ r12 = vec4<f32>(v_207.xyz, r12.w);
770
+ let v_208 = fma(r12.xyz, r0.xyz, r10.xyz);
771
+ r10 = vec4<f32>(v_208.xyz, r10.w);
772
+ let v_209 = fma(r4.xyz, r2.www, r11.xyz);
773
+ r11 = vec4<f32>(v_209.xyz, r11.w);
774
+ r10.w = dot(r11.xyz, r11.xyz);
775
+ r10.w = inverseSqrt(r10.w);
776
+ let v_210 = (r10.www * r11.xyz);
777
+ r11 = vec4<f32>(v_210.xyz, r11.w);
778
+ let v_211 = dot(r11.xyz, r5.xyz);
779
+ r10.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
780
+ r10.w = ((-(r10.wwww)).w + 1.0f);
781
+ r11.w = (r10.w * r10.w);
782
+ r11.w = (r11.w * r11.w);
783
+ r10.w = (r10.w * r11.w);
784
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
785
+ let v_212 = dot(r11.xyz, r2.xyz);
786
+ r11.x = clamp(vec4<f32>(v_212, v_212, v_212, v_212).x, 0.0f, 1.0f);
787
+ r11.x = log2(r11.x);
788
+ r11.x = (r8.w * r11.x);
789
+ r11.x = exp2(r11.x);
790
+ r10.w = (r10.w * r11.x);
791
+ r9.w = (r9.w * r10.w);
792
+ r8.y = (r8.y * r9.w);
793
+ r8.y = (r8.z * r8.y);
794
+ let v_213 = fma(r8.yyy, cb3_3.tint_symbol_2[23u].xyz, r9.xyz);
795
+ r9 = vec4<f32>(v_213.xyz, r9.w);
796
+ }
797
+ }
798
+ if ((bitcast<u32>(r6.w) != 0u)) {
799
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
800
+ } else {
801
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
802
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
803
+ if ((bitcast<u32>(r6.w) != 0u)) {
804
+ } else {
805
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
806
+ let v_214 = (v_18.xyz + cb3_3.tint_symbol_2[8u].xyz);
807
+ r11 = vec4<f32>(v_214.xyz, r11.w);
808
+ let v_215 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
809
+ r12 = vec4<f32>(v_215.xyz, r12.w);
810
+ r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[16u].xyz);
811
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
812
+ r9.w = (r9.w * cb3_3.tint_symbol_2[24u].w);
813
+ let v_216 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.www, cb3_3.tint_symbol_2[8u].xyz);
814
+ r12 = vec4<f32>(v_216.xyz, r12.w);
815
+ let v_217 = (r12.xyz + v_18.xyz);
816
+ r12 = vec4<f32>(v_217.xyz, r12.w);
817
+ let v_218 = bitcast<vec3<u32>>(r8.yyy);
818
+ let v_219 = r11.xyz;
819
+ let v_220 = select(r12.xyz, v_219, (v_218 != vec3<u32>()));
820
+ r11 = vec4<f32>(v_220.xyz, r11.w);
821
+ r8.y = dot(r11.xyz, r11.xyz);
822
+ let v_221 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
823
+ r11 = vec4<f32>(v_221.xyz, r11.w);
824
+ r9.w = dot(r11.xyz, r11.xyz);
825
+ r9.w = inverseSqrt(r9.w);
826
+ let v_222 = (r9.www * r11.xyz);
827
+ r11 = vec4<f32>(v_222.xyz, r11.w);
828
+ r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
829
+ r9.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
830
+ r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[16u].w);
831
+ r8.y = (r8.y / r9.w);
832
+ let v_223 = -(cb3_3.tint_symbol_2[16u].xyzx);
833
+ r9.w = dot(r11.xyz, v_223.xyz);
834
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
835
+ let v_224 = dot(r11.xyz, r2.xyz);
836
+ r10.w = clamp(vec4<f32>(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f);
837
+ r9.w = (r9.w * r10.w);
838
+ r10.w = (r8.y * r9.w);
839
+ let v_225 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
840
+ r12 = vec4<f32>(v_225.xyz, r12.w);
841
+ let v_226 = fma(r12.xyz, r0.xyz, r10.xyz);
842
+ r10 = vec4<f32>(v_226.xyz, r10.w);
843
+ let v_227 = fma(r4.xyz, r2.www, r11.xyz);
844
+ r11 = vec4<f32>(v_227.xyz, r11.w);
845
+ r10.w = dot(r11.xyz, r11.xyz);
846
+ r10.w = inverseSqrt(r10.w);
847
+ let v_228 = (r10.www * r11.xyz);
848
+ r11 = vec4<f32>(v_228.xyz, r11.w);
849
+ let v_229 = dot(r11.xyz, r5.xyz);
850
+ r10.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
851
+ r10.w = ((-(r10.wwww)).w + 1.0f);
852
+ r11.w = (r10.w * r10.w);
853
+ r11.w = (r11.w * r11.w);
854
+ r10.w = (r10.w * r11.w);
855
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
856
+ let v_230 = dot(r11.xyz, r2.xyz);
857
+ r11.x = clamp(vec4<f32>(v_230, v_230, v_230, v_230).x, 0.0f, 1.0f);
858
+ r11.x = log2(r11.x);
859
+ r11.x = (r8.w * r11.x);
860
+ r11.x = exp2(r11.x);
861
+ r10.w = (r10.w * r11.x);
862
+ r9.w = (r9.w * r10.w);
863
+ r8.y = (r8.y * r9.w);
864
+ r8.y = (r8.z * r8.y);
865
+ let v_231 = fma(r8.yyy, cb3_3.tint_symbol_2[24u].xyz, r9.xyz);
866
+ r9 = vec4<f32>(v_231.xyz, r9.w);
867
+ }
868
+ }
869
+ if ((bitcast<u32>(r6.w) != 0u)) {
870
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
871
+ } else {
872
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
873
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
874
+ if ((bitcast<u32>(r6.w) != 0u)) {
875
+ } else {
876
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
877
+ let v_232 = (v_18.xyz + cb3_3.tint_symbol_2[9u].xyz);
878
+ r11 = vec4<f32>(v_232.xyz, r11.w);
879
+ let v_233 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
880
+ r12 = vec4<f32>(v_233.xyz, r12.w);
881
+ r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[17u].xyz);
882
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
883
+ r9.w = (r9.w * cb3_3.tint_symbol_2[25u].w);
884
+ let v_234 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.www, cb3_3.tint_symbol_2[9u].xyz);
885
+ r12 = vec4<f32>(v_234.xyz, r12.w);
886
+ let v_235 = (r12.xyz + v_18.xyz);
887
+ r12 = vec4<f32>(v_235.xyz, r12.w);
888
+ let v_236 = bitcast<vec3<u32>>(r8.yyy);
889
+ let v_237 = r11.xyz;
890
+ let v_238 = select(r12.xyz, v_237, (v_236 != vec3<u32>()));
891
+ r11 = vec4<f32>(v_238.xyz, r11.w);
892
+ r8.y = dot(r11.xyz, r11.xyz);
893
+ let v_239 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
894
+ r11 = vec4<f32>(v_239.xyz, r11.w);
895
+ r9.w = dot(r11.xyz, r11.xyz);
896
+ r9.w = inverseSqrt(r9.w);
897
+ let v_240 = (r9.www * r11.xyz);
898
+ r11 = vec4<f32>(v_240.xyz, r11.w);
899
+ r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
900
+ r9.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
901
+ r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[17u].w);
902
+ r8.y = (r8.y / r9.w);
903
+ let v_241 = -(cb3_3.tint_symbol_2[17u].xyzx);
904
+ r9.w = dot(r11.xyz, v_241.xyz);
905
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
906
+ let v_242 = dot(r11.xyz, r2.xyz);
907
+ r10.w = clamp(vec4<f32>(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f);
908
+ r9.w = (r9.w * r10.w);
909
+ r10.w = (r8.y * r9.w);
910
+ let v_243 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
911
+ r12 = vec4<f32>(v_243.xyz, r12.w);
912
+ let v_244 = fma(r12.xyz, r0.xyz, r10.xyz);
913
+ r10 = vec4<f32>(v_244.xyz, r10.w);
914
+ let v_245 = fma(r4.xyz, r2.www, r11.xyz);
915
+ r11 = vec4<f32>(v_245.xyz, r11.w);
916
+ r10.w = dot(r11.xyz, r11.xyz);
917
+ r10.w = inverseSqrt(r10.w);
918
+ let v_246 = (r10.www * r11.xyz);
919
+ r11 = vec4<f32>(v_246.xyz, r11.w);
920
+ let v_247 = dot(r11.xyz, r5.xyz);
921
+ r10.w = clamp(vec4<f32>(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f);
922
+ r10.w = ((-(r10.wwww)).w + 1.0f);
923
+ r11.w = (r10.w * r10.w);
924
+ r11.w = (r11.w * r11.w);
925
+ r10.w = (r10.w * r11.w);
926
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w);
927
+ let v_248 = dot(r11.xyz, r2.xyz);
928
+ r11.x = clamp(vec4<f32>(v_248, v_248, v_248, v_248).x, 0.0f, 1.0f);
929
+ r11.x = log2(r11.x);
930
+ r11.x = (r8.w * r11.x);
931
+ r11.x = exp2(r11.x);
932
+ r10.w = (r10.w * r11.x);
933
+ r9.w = (r9.w * r10.w);
934
+ r8.y = (r8.y * r9.w);
935
+ r8.y = (r8.z * r8.y);
936
+ let v_249 = fma(r8.yyy, cb3_3.tint_symbol_2[25u].xyz, r9.xyz);
937
+ r9 = vec4<f32>(v_249.xyz, r9.w);
938
+ }
939
+ }
940
+ if ((bitcast<u32>(r6.w) != 0u)) {
941
+ } else {
942
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
943
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r8.y)));
944
+ if ((bitcast<u32>(r6.w) != 0u)) {
945
+ } else {
946
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
947
+ let v_250 = (v_18.xyz + cb3_3.tint_symbol_2[10u].xyz);
948
+ r11 = vec4<f32>(v_250.xyz, r11.w);
949
+ let v_251 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
950
+ r12 = vec4<f32>(v_251.xyz, r12.w);
951
+ r8.y = dot(r12.xyz, cb3_3.tint_symbol_2[18u].xyz);
952
+ r8.y = clamp(((r8.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
953
+ r8.y = (r8.y * cb3_3.tint_symbol_2[26u].w);
954
+ let v_252 = fma(cb3_3.tint_symbol_2[18u].xyz, r8.yyy, cb3_3.tint_symbol_2[10u].xyz);
955
+ r12 = vec4<f32>(v_252.xyz, r12.w);
956
+ let v_253 = (r12.xyz + v_18.xyz);
957
+ r12 = vec4<f32>(v_253.xyz, r12.w);
958
+ let v_254 = bitcast<vec3<u32>>(r6.www);
959
+ let v_255 = r11.xyz;
960
+ let v_256 = select(r12.xyz, v_255, (v_254 != vec3<u32>()));
961
+ r11 = vec4<f32>(v_256.xyz, r11.w);
962
+ r6.w = dot(r11.xyz, r11.xyz);
963
+ let v_257 = (r11.xyz + vec3<f32>(0.00000099999999747524f));
964
+ r11 = vec4<f32>(v_257.xyz, r11.w);
965
+ r8.y = dot(r11.xyz, r11.xyz);
966
+ r8.y = inverseSqrt(r8.y);
967
+ let v_258 = (r8.yyy * r11.xyz);
968
+ r11 = vec4<f32>(v_258.xyz, r11.w);
969
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
970
+ r8.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
971
+ r8.y = fma(r8.y, r6.w, cb3_3.tint_symbol_2[18u].w);
972
+ r6.w = (r6.w / r8.y);
973
+ let v_259 = -(cb3_3.tint_symbol_2[18u].xyzx);
974
+ r8.y = dot(r11.xyz, v_259.xyz);
975
+ r8.y = clamp(fma(r8.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
976
+ let v_260 = dot(r11.xyz, r2.xyz);
977
+ r9.w = clamp(vec4<f32>(v_260, v_260, v_260, v_260).w, 0.0f, 1.0f);
978
+ r8.y = (r8.y * r9.w);
979
+ r9.w = (r6.w * r8.y);
980
+ let v_261 = (r9.www * cb3_3.tint_symbol_2[26u].xyz);
981
+ r12 = vec4<f32>(v_261.xyz, r12.w);
982
+ let v_262 = fma(r12.xyz, r0.xyz, r10.xyz);
983
+ r10 = vec4<f32>(v_262.xyz, r10.w);
984
+ let v_263 = fma(r4.xyz, r2.www, r11.xyz);
985
+ r4 = vec4<f32>(v_263.xyz, r4.w);
986
+ r2.w = dot(r4.xyz, r4.xyz);
987
+ r2.w = inverseSqrt(r2.w);
988
+ let v_264 = (r2.www * r4.xyz);
989
+ r4 = vec4<f32>(v_264.xyz, r4.w);
990
+ let v_265 = dot(r4.xyz, r5.xyz);
991
+ r2.w = clamp(vec4<f32>(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f);
992
+ r2.w = ((-(r2.wwww)).w + 1.0f);
993
+ r5.x = (r2.w * r2.w);
994
+ r5.x = (r5.x * r5.x);
995
+ r2.w = (r2.w * r5.x);
996
+ r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.w);
997
+ let v_266 = dot(r4.xyz, r2.xyz);
998
+ r4.x = clamp(vec4<f32>(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f);
999
+ r4.x = log2(r4.x);
1000
+ r4.x = (r4.x * r8.w);
1001
+ r4.x = exp2(r4.x);
1002
+ r2.w = (r2.w * r4.x);
1003
+ r2.w = (r8.y * r2.w);
1004
+ r2.w = (r6.w * r2.w);
1005
+ r2.w = (r8.z * r2.w);
1006
+ let v_267 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r9.xyz);
1007
+ r9 = vec4<f32>(v_267.xyz, r9.w);
1008
+ }
1009
+ }
1010
+ r2.w = (r8.x * r8.x);
1011
+ r3.w = (r3.w * r3.w);
1012
+ let v_268 = (r9.xyz * r3.www);
1013
+ r4 = vec4<f32>(v_268.xyz, r4.w);
1014
+ let v_269 = fma(r2.www, r10.xyz, r4.xyz);
1015
+ r4 = vec4<f32>(v_269.xyz, r4.w);
1016
+ let v_270 = fma(r6.xyz, r5.www, r4.xyz);
1017
+ r4 = vec4<f32>(v_270.xyz, r4.w);
1018
+ r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1019
+ r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
1020
+ r1.z = max(r1.z, 0.0f);
1021
+ let v_271 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
1022
+ r5 = vec4<f32>(v_271.xyz, r5.w);
1023
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1024
+ let v_272 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
1025
+ r6 = vec4<f32>(v_272.xyz, r6.w);
1026
+ let v_273 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
1027
+ r6 = vec4<f32>(v_273.xyz, r6.w);
1028
+ let v_274 = fma(r5.xyz, r1.www, r6.xyz);
1029
+ r5 = vec4<f32>(v_274.xyz, r5.w);
1030
+ let v_275 = (r1.yyy * r5.xyz);
1031
+ r5 = vec4<f32>(v_275.xyz, r5.w);
1032
+ let v_276 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
1033
+ r6 = vec4<f32>(v_276.xyz, r6.w);
1034
+ r9.x = cb3_3.tint_symbol_2[46u].w;
1035
+ r9.y = cb3_3.tint_symbol_2[47u].w;
1036
+ r9.z = cb3_3.tint_symbol_2[48u].w;
1037
+ let v_277 = dot(r9.xyz, r2.xyz);
1038
+ r1.z = clamp(vec4<f32>(v_277, v_277, v_277, v_277).z, 0.0f, 1.0f);
1039
+ let v_278 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r6.xyz);
1040
+ r2 = vec4<f32>(v_278.xyz, r2.w);
1041
+ let v_279 = fma(r2.xyz, r1.xxx, r5.xyz);
1042
+ r2 = vec4<f32>(v_279.xyz, r2.w);
1043
+ let v_280 = (r8.xxx * r2.xyz);
1044
+ r2 = vec4<f32>(v_280.xyz, r2.w);
1045
+ let v_281 = fma(r2.xyz, r0.xyz, r4.xyz);
1046
+ r0 = vec4<f32>(v_281.xyz, r0.w);
1047
+ r1.z = ((-(r8.xxxx)).z + 1.0f);
1048
+ r1.x = max(r1.y, r1.x);
1049
+ let v_282 = (r1.xxx * r3.xyz);
1050
+ r1 = vec4<f32>(v_282.xy, r1.z, v_282.z);
1051
+ r2.x = clamp(((r4.wwww * vec4<f32>(0.00177619897294789553f))).x, 0.0f, 1.0f);
1052
+ let v_283 = (r1.xyw * r2.xxx);
1053
+ r2 = vec4<f32>(v_283.xyz, r2.w);
1054
+ let v_284 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1055
+ r2 = vec4<f32>(v_284.xyz, r2.w);
1056
+ let v_285 = fma(r1.xyw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1057
+ r1 = vec4<f32>(v_285.xy, r1.z, v_285.z);
1058
+ let v_286 = fma(r1.xyw, r1.zzz, r0.xyz);
1059
+ r0 = vec4<f32>(v_286.xyz, r0.w);
1060
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1061
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1062
+ r1.x = dot(r7.xyz, r7.xyz);
1063
+ r1.y = sqrt(r1.x);
1064
+ let v_287 = -(cb3_3.tint_symbol_2[50u].xxxx);
1065
+ r1.z = (r1.y + v_287.z);
1066
+ r1.z = max(r1.z, 0.0f);
1067
+ r1.y = (r1.z / r1.y);
1068
+ r1.y = (r1.y * r7.z);
1069
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1070
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1071
+ r2.x = (r1.w * -1.44269502162933349609f);
1072
+ r2.x = exp2(r2.x);
1073
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1074
+ r1.w = (r2.x / r1.w);
1075
+ let v_288 = bitcast<u32>(r1.y);
1076
+ r1.y = select(1.0f, r1.w, (v_288 != 0u));
1077
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1078
+ r1.y = (r1.y * r1.w);
1079
+ r1.y = min(r1.y, 1.0f);
1080
+ r1.y = (r1.y * 1.44269502162933349609f);
1081
+ r1.y = exp2(r1.y);
1082
+ r1.y = min(r1.y, 1.0f);
1083
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1084
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1085
+ r1.x = inverseSqrt(r1.x);
1086
+ let v_289 = (r1.xxx * r7.xyz);
1087
+ r2 = vec4<f32>(v_289.xyz, r2.w);
1088
+ let v_290 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1089
+ r1.x = clamp(vec4<f32>(v_290, v_290, v_290, v_290).x, 0.0f, 1.0f);
1090
+ r1.x = log2(r1.x);
1091
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1092
+ r1.x = exp2(r1.x);
1093
+ let v_291 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1094
+ r2.x = clamp(vec4<f32>(v_291, v_291, v_291, v_291).x, 0.0f, 1.0f);
1095
+ r2.x = log2(r2.x);
1096
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1097
+ r2.x = exp2(r2.x);
1098
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1099
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1100
+ let v_292 = -(cb3_3.tint_symbol_2[52u].xxxx);
1101
+ r2.y = (r1.z + v_292.y);
1102
+ r2.y = max(r2.y, 0.0f);
1103
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1104
+ r2.y = (r2.y * 1.44269502162933349609f);
1105
+ r2.y = exp2(r2.y);
1106
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1107
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1108
+ let v_293 = -(cb3_3.tint_symbol_2[51u].zzzz);
1109
+ r1.z = (r1.z * v_293.z);
1110
+ r1.z = (r1.z * 1.44269502162933349609f);
1111
+ r1.z = exp2(r1.z);
1112
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1113
+ let v_294 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1114
+ r2 = vec4<f32>(r2.x, v_294.xyz);
1115
+ let v_295 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1116
+ r2 = vec4<f32>(r2.x, v_295.xyz);
1117
+ let v_296 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1118
+ r3 = vec4<f32>(v_296.xyz, r3.w);
1119
+ let v_297 = fma(r2.xxx, r3.xyz, r2.yzw);
1120
+ r2 = vec4<f32>(v_297.xyz, r2.w);
1121
+ let v_298 = -(cb3_3.tint_symbol_2[57u].xyzx);
1122
+ let v_299 = (r2.xyz + v_298.xyz);
1123
+ r2 = vec4<f32>(v_299.xyz, r2.w);
1124
+ let v_300 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1125
+ r2 = vec4<f32>(v_300.xyz, r2.w);
1126
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1127
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1128
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1129
+ let v_301 = ((-(r2.xyzx)).xyz + r3.xyz);
1130
+ r3 = vec4<f32>(v_301.xyz, r3.w);
1131
+ let v_302 = fma(r1.yyy, r3.xyz, r2.xyz);
1132
+ r1 = vec4<f32>(v_302.xyz, r1.w);
1133
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1134
+ if ((bitcast<u32>(r2.x) != 0u)) {
1135
+ let v_303 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1136
+ r2 = vec4<f32>(v_303.xy, r2.zw);
1137
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1138
+ r2.x = (r2.x + -1.0f);
1139
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1140
+ } else {
1141
+ r2.x = 1.0f;
1142
+ }
1143
+ let v_304 = -(r0.xyzx);
1144
+ let v_305 = fma(r1.xyz, r2.xxx, v_304.xyz);
1145
+ r1 = vec4<f32>(v_305.xyz, r1.w);
1146
+ let v_306 = fma(r1.www, r1.xyz, r0.xyz);
1147
+ r1 = vec4<f32>(v_306.xyz, r1.w);
1148
+ } else {
1149
+ r1.w = dot(r7.xyz, r7.xyz);
1150
+ r2.x = sqrt(r1.w);
1151
+ let v_307 = -(cb3_3.tint_symbol_2[50u].xxxx);
1152
+ r2.y = (r2.x + v_307.y);
1153
+ r2.y = max(r2.y, 0.0f);
1154
+ r2.x = (r2.y / r2.x);
1155
+ r2.x = (r2.x * r7.z);
1156
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1157
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1158
+ r2.w = (r2.z * -1.44269502162933349609f);
1159
+ r2.w = exp2(r2.w);
1160
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1161
+ r2.z = (r2.w / r2.z);
1162
+ let v_308 = bitcast<u32>(r2.x);
1163
+ r2.x = select(1.0f, r2.z, (v_308 != 0u));
1164
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1165
+ r2.x = (r2.x * r2.z);
1166
+ r2.x = min(r2.x, 1.0f);
1167
+ r2.x = (r2.x * 1.44269502162933349609f);
1168
+ r2.x = exp2(r2.x);
1169
+ r2.x = min(r2.x, 1.0f);
1170
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1171
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1172
+ r1.w = inverseSqrt(r1.w);
1173
+ let v_309 = (r1.www * r7.xyz);
1174
+ r3 = vec4<f32>(v_309.xyz, r3.w);
1175
+ let v_310 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1176
+ r1.w = clamp(vec4<f32>(v_310, v_310, v_310, v_310).w, 0.0f, 1.0f);
1177
+ r1.w = log2(r1.w);
1178
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1179
+ r1.w = exp2(r1.w);
1180
+ let v_311 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1181
+ r2.w = clamp(vec4<f32>(v_311, v_311, v_311, v_311).w, 0.0f, 1.0f);
1182
+ r2.w = log2(r2.w);
1183
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1184
+ r2.w = exp2(r2.w);
1185
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1186
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1187
+ let v_312 = -(cb3_3.tint_symbol_2[52u].xxxx);
1188
+ r3.x = (r2.y + v_312.x);
1189
+ r3.x = max(r3.x, 0.0f);
1190
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1191
+ r3.x = (r3.x * 1.44269502162933349609f);
1192
+ r3.x = exp2(r3.x);
1193
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1194
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1195
+ let v_313 = -(cb3_3.tint_symbol_2[51u].zzzz);
1196
+ r2.y = (r2.y * v_313.y);
1197
+ r2.y = (r2.y * 1.44269502162933349609f);
1198
+ r2.y = exp2(r2.y);
1199
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1200
+ let v_314 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1201
+ r3 = vec4<f32>(v_314.xyz, r3.w);
1202
+ let v_315 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1203
+ r3 = vec4<f32>(v_315.xyz, r3.w);
1204
+ let v_316 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1205
+ r4 = vec4<f32>(v_316.xyz, r4.w);
1206
+ let v_317 = fma(r2.www, r4.xyz, r3.xyz);
1207
+ r3 = vec4<f32>(v_317.xyz, r3.w);
1208
+ let v_318 = -(cb3_3.tint_symbol_2[57u].xyzx);
1209
+ let v_319 = (r3.xyz + v_318.xyz);
1210
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1211
+ let v_320 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1212
+ r3 = vec4<f32>(v_320.xyz, r3.w);
1213
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1214
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1215
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1216
+ let v_321 = ((-(r3.xyzx)).xyz + r4.xyz);
1217
+ r4 = vec4<f32>(v_321.xyz, r4.w);
1218
+ let v_322 = fma(r2.xxx, r4.xyz, r3.xyz);
1219
+ r2 = vec4<f32>(v_322.xy, r2.z, v_322.z);
1220
+ let v_323 = ((-(r0.xyxz)).xyw + r2.xyw);
1221
+ r2 = vec4<f32>(v_323.xy, r2.z, v_323.z);
1222
+ let v_324 = fma(r2.zzz, r2.xyw, r0.xyz);
1223
+ r1 = vec4<f32>(v_324.xyz, r1.w);
1224
+ }
1225
+ let v_325 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1226
+ o0 = vec4<f32>(v_325.xyz, o0.w);
1227
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
1228
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1229
+ o1 = (r0.x * v1.z);
1230
+ o0.w = r0.w;
1231
+ o2 = r0.x;
1232
+ }
1233
+
1234
+ struct tint_symbol_8 {
1235
+ @location(0u)
1236
+ o0 : vec4<f32>,
1237
+ @location(1u)
1238
+ o1 : f32,
1239
+ @location(2u)
1240
+ o2 : f32,
1241
+ }
1242
+
1243
+ @fragment
1244
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_326 : vec4<f32>) -> tint_symbol_8 {
1245
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v_326);
1246
+ return tint_symbol_8(o0, o1, o2);
1247
+ }
b/8b0b5899ed/shaders/e12027c1ebf4c28f.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e12027c1ebf4c28f.wgsl ADDED
@@ -0,0 +1,1259 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(27u) var s11 : sampler;
96
+
97
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
98
+
99
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
108
+
109
+ var<private> v8 : vec4<f32>;
110
+
111
+ var<private> v9 : array<f32, 4u>;
112
+
113
+ var<private> o0 : vec4<f32>;
114
+
115
+ var<private> o1 : f32;
116
+
117
+ var<private> o2 : f32;
118
+
119
+ var<private> x0 : array<vec4<f32>, 4u>;
120
+
121
+ var<private> x1 : array<vec4<f32>, 1u>;
122
+
123
+ struct tint_symbol_7 {
124
+ tint_symbol_6 : array<vec4<u32>, 4u>,
125
+ }
126
+
127
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
128
+
129
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
130
+ var v_2 : vec4<f32> = v_1;
131
+ v_2.w = (1.0f / v_1.w);
132
+ v8 = v_2;
133
+ x1[0u].x = v9[0u];
134
+ x1[0u].y = v9[1u];
135
+ x1[0u].z = v9[2u];
136
+ x1[0u].w = v9[3u];
137
+ r0 = textureSample(t0, s0, v2.xyz.xyxx.xy);
138
+ r1 = textureSample(t3, s3, v2.xyz.xyxx.xy);
139
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
140
+ r1 = vec4<f32>(v_3.xy, r1.zw);
141
+ r1.z = dot(r1.xy, r1.xy);
142
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
143
+ r1.z = sqrt(abs(r1.zzzz).z);
144
+ r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
145
+ let v_4 = (r1.ww * r1.xy);
146
+ r1 = vec4<f32>(v_4.xy, r1.zw);
147
+ let v_5 = (r1.yyy * v6.xyz);
148
+ r2 = vec4<f32>(v_5.xyz, r2.w);
149
+ let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
150
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
151
+ let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
152
+ r1 = vec4<f32>(v_7.xyz, r1.w);
153
+ r1.w = dot(r1.xyz, r1.xyz);
154
+ r1.w = inverseSqrt(r1.w);
155
+ let v_8 = (r1.www * r1.xyz);
156
+ r2 = vec4<f32>(v_8.xyz, r2.w);
157
+ let v_9 = (r0.xyz * v1.xyz);
158
+ r0 = vec4<f32>(v_9.xyz, r0.w);
159
+ r0.w = (r0.w * v0.w);
160
+ let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
161
+ r1 = vec4<f32>(v_10.xy, r1.zw);
162
+ let v_11 = (r0.xyz * r0.xyz);
163
+ r0 = vec4<f32>(v_11.xyz, r0.w);
164
+ let v_12 = -(v7.xyzx);
165
+ let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
166
+ r3 = vec4<f32>(v_13.xyz, r3.w);
167
+ r2.w = dot(r3.xyz, r3.xyz);
168
+ r2.w = inverseSqrt(r2.w);
169
+ let v_14 = (r2.www * r3.xyz);
170
+ r4 = vec4<f32>(v_14.xyz, r4.w);
171
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
172
+ let v_16 = fma(r3.xyz, r2.www, v_15.xyz);
173
+ r5 = vec4<f32>(v_16.xyz, r5.w);
174
+ r3.w = dot(r5.xyz, r5.xyz);
175
+ r3.w = inverseSqrt(r3.w);
176
+ let v_17 = (r3.www * r5.xyz);
177
+ r5 = vec4<f32>(v_17.xyz, r5.w);
178
+ r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
179
+ let v_18 = (r1.xy * r1.xy);
180
+ r1 = vec4<f32>(v_18.xy, r1.zw);
181
+ r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
182
+ r4.w = max(r4.w, 0.0f);
183
+ r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y);
184
+ r4.w = (r4.w * 558.0f);
185
+ r4.w = fma(r5.w, 3.0f, r4.w);
186
+ r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
187
+ let v_19 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
188
+ r6 = vec4<f32>(v_19.xyz, r6.w);
189
+ let v_20 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
190
+ r7 = vec4<f32>(v_20.xyz, r7.w);
191
+ let v_21 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
192
+ r7 = vec4<f32>(v_21.xyz, r7.w);
193
+ let v_22 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
194
+ r7 = vec4<f32>(v_22.xyz, r7.w);
195
+ let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
196
+ r8 = vec4<f32>(v_23.xyz, r8.w);
197
+ let v_24 = &(x0[0u]);
198
+ let v_25 = r8;
199
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
200
+ let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
201
+ r9 = vec4<f32>(v_26.xyz, r9.w);
202
+ let v_27 = &(x0[1u]);
203
+ let v_28 = r9;
204
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
205
+ let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
206
+ r10 = vec4<f32>(v_29.xyz, r10.w);
207
+ let v_30 = &(x0[2u]);
208
+ let v_31 = r10;
209
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
210
+ let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
211
+ r7 = vec4<f32>(v_32.xyz, r7.w);
212
+ let v_33 = &(x0[3u]);
213
+ let v_34 = r7;
214
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
215
+ let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
216
+ let v_36 = r11;
217
+ r11 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
218
+ r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
219
+ r6.w = (r6.w * 0.5f);
220
+ let v_37 = abs(r10.yyyy);
221
+ r7.z = max(v_37.z, abs(r10.xxxx).z);
222
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
223
+ let v_38 = (bitcast<u32>(r7.z) != 0u);
224
+ let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
225
+ r7.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
226
+ let v_40 = abs(r9.yyyy);
227
+ r7.w = max(v_40.w, abs(r9.xxxx).w);
228
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
229
+ let v_41 = bitcast<u32>(r7.w);
230
+ r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
231
+ let v_42 = abs(r8.yyyy);
232
+ r7.w = max(v_42.w, abs(r8.xxxx).w);
233
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
234
+ let v_43 = bitcast<u32>(r6.w);
235
+ r6.w = select(r7.z, 0.0f, (v_43 != 0u));
236
+ let v_44 = x0[bitcast<i32>(r6.w)];
237
+ r8 = vec4<f32>(v_44.xyz, r8.w);
238
+ r6.w = f32(bitcast<i32>(r6.w));
239
+ r7.z = (r6.w + 0.5f);
240
+ r7.z = (r7.z * 0.25f);
241
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
242
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
243
+ r6.w = dot(r9, cb6_6.tint_symbol_5[12u]);
244
+ r7.w = dot(r9, cb6_6.tint_symbol_5[13u]);
245
+ r9.x = (r8.x + 0.5f);
246
+ r9.y = fma(r8.y, 0.25f, r7.z);
247
+ r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
248
+ r6.w = ((-(r6.wwww)).w + r8.z);
249
+ let v_45 = dpdx(r9.xyy);
250
+ r10 = vec4<f32>(v_45.xy, r10.z, v_45.z);
251
+ r10.z = dpdx(r6.w);
252
+ let v_46 = dpdy(r9.yxy);
253
+ r12 = vec4<f32>(v_46.xyz, r12.w);
254
+ r12.w = dpdy(r6.w);
255
+ let v_47 = (r10.yw * r12.yw);
256
+ r8 = vec4<f32>(v_47.xy, r8.zw);
257
+ let v_48 = -(r8.xyxx);
258
+ let v_49 = fma(r10.xz, r12.xz, v_48.xy);
259
+ r13 = vec4<f32>(v_49.xy, r13.zw);
260
+ r8.x = (1.0f / r13.x);
261
+ r8.y = (r10.z * r12.y);
262
+ let v_50 = -(r8.yyyy);
263
+ r13.z = fma(r10.x, r12.w, v_50.z);
264
+ let v_51 = (r8.xx * r13.yz);
265
+ r8 = vec4<f32>(v_51.xy, r8.zw);
266
+ let v_52 = max(r8.xy, vec2<f32>());
267
+ r8 = vec4<f32>(v_52.xy, r8.zw);
268
+ let v_53 = min(r8.xy, vec2<f32>(0.5f));
269
+ r8 = vec4<f32>(v_53.xy, r8.zw);
270
+ r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
271
+ r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
272
+ let v_54 = bitcast<u32>(r7.z);
273
+ let v_55 = r6.w;
274
+ r11.z = select(r8.z, v_55, (v_54 != 0u));
275
+ r9.z = 0.0f;
276
+ let v_56 = (r9.xyz + r11.ywz);
277
+ r8 = vec4<f32>(v_56.xyz, r8.w);
278
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
279
+ r11 = vec4<f32>(v_57.xy, r11.zw);
280
+ let v_58 = (r9.xyz + r11.xyz);
281
+ r10 = vec4<f32>(v_58.xyz, r10.w);
282
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
283
+ r11 = vec4<f32>(v_59.xy, r11.zw);
284
+ let v_60 = (r9.xyz + r11.xyz);
285
+ r12 = vec4<f32>(v_60.xyz, r12.w);
286
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
287
+ r11 = vec4<f32>(v_61.xy, r11.zw);
288
+ let v_62 = (r9.xyz + r11.xyz);
289
+ r13 = vec4<f32>(v_62.xyz, r13.w);
290
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
291
+ r11 = vec4<f32>(v_63.xy, r11.zw);
292
+ let v_64 = (r9.xyz + r11.xyz);
293
+ r14 = vec4<f32>(v_64.xyz, r14.w);
294
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
295
+ r11 = vec4<f32>(v_65.xy, r11.zw);
296
+ let v_66 = (r9.xyz + r11.xyz);
297
+ r15 = vec4<f32>(v_66.xyz, r15.w);
298
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
299
+ r11 = vec4<f32>(v_67.xy, r11.zw);
300
+ let v_68 = (r9.xyz + r11.xyz);
301
+ r16 = vec4<f32>(v_68.xyz, r16.w);
302
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
303
+ r11 = vec4<f32>(v_69.xy, r11.zw);
304
+ let v_70 = (r9.xyz + r11.xyz);
305
+ r17 = vec4<f32>(v_70.xyz, r17.w);
306
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
307
+ r11 = vec4<f32>(v_71.xy, r11.zw);
308
+ let v_72 = (r9.xyz + r11.xyz);
309
+ r18 = vec4<f32>(v_72.xyz, r18.w);
310
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
311
+ r11 = vec4<f32>(v_73.xy, r11.zw);
312
+ let v_74 = (r9.xyz + r11.xyz);
313
+ r19 = vec4<f32>(v_74.xyz, r19.w);
314
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
315
+ r11 = vec4<f32>(v_75.xy, r11.zw);
316
+ let v_76 = (r9.xyz + r11.xyz);
317
+ r20 = vec4<f32>(v_76.xyz, r20.w);
318
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
319
+ r11 = vec4<f32>(v_77.xy, r11.zw);
320
+ let v_78 = (r9.xyz + r11.xyz);
321
+ r21 = vec4<f32>(v_78.xyz, r21.w);
322
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
323
+ r11 = vec4<f32>(v_79.xy, r11.zw);
324
+ let v_80 = (r9.xyz + r11.xyz);
325
+ r22 = vec4<f32>(v_80.xyz, r22.w);
326
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
327
+ r11 = vec4<f32>(v_81.xy, r11.zw);
328
+ let v_82 = (r9.xyz + r11.xyz);
329
+ r23 = vec4<f32>(v_82.xyz, r23.w);
330
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
331
+ r11 = vec4<f32>(v_83.xy, r11.zw);
332
+ let v_84 = (r9.xyz + r11.xyz);
333
+ r24 = vec4<f32>(v_84.xyz, r24.w);
334
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
335
+ r11 = vec4<f32>(v_85.xy, r11.zw);
336
+ let v_86 = (r9.xyz + r11.xyz);
337
+ r9 = vec4<f32>(v_86.xyz, r9.w);
338
+ let v_87 = r8.xyxx;
339
+ r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z);
340
+ let v_88 = r10.xyxx;
341
+ r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z);
342
+ let v_89 = r12.xyxx;
343
+ r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z);
344
+ let v_90 = r13.xyxx;
345
+ r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
346
+ let v_91 = r14.xyxx;
347
+ r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
348
+ let v_92 = r15.xyxx;
349
+ r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
350
+ let v_93 = r16.xyxx;
351
+ r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
352
+ let v_94 = r17.xyxx;
353
+ r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
354
+ let v_95 = r18.xyxx;
355
+ r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
356
+ let v_96 = r19.xyxx;
357
+ r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
358
+ let v_97 = r20.xyxx;
359
+ r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
360
+ let v_98 = r21.xyxx;
361
+ r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
362
+ let v_99 = r22.xyxx;
363
+ r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
364
+ let v_100 = r23.xyxx;
365
+ r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
366
+ let v_101 = r24.xyxx;
367
+ r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
368
+ let v_102 = r9.xyxx;
369
+ r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z);
370
+ r8 = (r8 + r10);
371
+ r8 = (r11 + r8);
372
+ r8 = (r12 + r8);
373
+ r6.w = dot(r8, vec4<f32>(1.0f));
374
+ r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
375
+ let v_103 = abs(r7.yyyy);
376
+ r7.x = max(v_103.x, abs(r7.xxxx).x);
377
+ r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
378
+ r5.w = ((-(r5.wwww)).w + 1.0f);
379
+ r5.w = (r7.x * r5.w);
380
+ r5.w = fma(r6.w, 0.0625f, r5.w);
381
+ r5.w = (r5.w * r5.w);
382
+ r5.w = min(r5.w, 1.0f);
383
+ r6.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
384
+ r6.w = sqrt(r6.w);
385
+ r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z);
386
+ let v_104 = -(r5.wwww);
387
+ r5.w = fma(r6.w, v_104.w, r5.w);
388
+ let v_105 = dot(r2.xyz, v_15.xyz);
389
+ r6.w = clamp(vec4<f32>(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f);
390
+ let v_106 = dot(r4.xyz, r2.xyz);
391
+ r7.x = clamp(vec4<f32>(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f);
392
+ let v_107 = dot(r5.xyz, v_15.xyz);
393
+ r7.y = clamp(vec4<f32>(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f);
394
+ let v_108 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
395
+ r7 = vec4<f32>(v_108.xy, r7.zw);
396
+ let v_109 = (r7.xy * r7.xy);
397
+ r7 = vec4<f32>(r7.xy, v_109.xy);
398
+ let v_110 = (r7.zw * r7.zw);
399
+ r7 = vec4<f32>(r7.xy, v_110.xy);
400
+ let v_111 = (r7.xy * r7.zw);
401
+ r7 = vec4<f32>(v_111.xy, r7.zw);
402
+ r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
403
+ let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
404
+ r7 = vec4<f32>(v_112.xy, r7.zw);
405
+ let v_113 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
406
+ r8 = vec4<f32>(v_113.xy, r8.zw);
407
+ r7.w = (r8.x * 0.125f);
408
+ r7.x = fma((-(r3.wwww)).x, r7.x, 1.0f);
409
+ r5.x = dot(r2.xyz, r5.xyz);
410
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
411
+ r5.x = log2(r5.x);
412
+ r5.x = (r5.x * r8.y);
413
+ r5.x = exp2(r5.x);
414
+ r5.x = (r7.y * r5.x);
415
+ r5.x = (r7.w * r5.x);
416
+ r5.x = (r3.w * r5.x);
417
+ r5.x = (r6.w * r5.x);
418
+ r5.y = (r6.w * r7.x);
419
+ let v_114 = fma(r0.xyz, r5.yyy, r5.xxx);
420
+ r5 = vec4<f32>(v_114.xyz, r5.w);
421
+ let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
422
+ r5 = vec4<f32>(v_115.xyz, r5.w);
423
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
424
+ if ((bitcast<u32>(r6.w) != 0u)) {
425
+ r9 = vec4<f32>(r9.x, vec3<f32>());
426
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
427
+ } else {
428
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
429
+ let v_116 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
430
+ r8 = vec4<f32>(v_116.x, r8.y, v_116.yz);
431
+ let v_117 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
432
+ r9 = vec4<f32>(v_117.xyz, r9.w);
433
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
434
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
435
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
436
+ let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
437
+ r9 = vec4<f32>(v_118.xyz, r9.w);
438
+ let v_119 = (r9.xyz + v_12.xyz);
439
+ r9 = vec4<f32>(v_119.xyz, r9.w);
440
+ let v_120 = bitcast<vec3<u32>>(r7.yyy);
441
+ let v_121 = r8.xzw;
442
+ let v_122 = select(r9.xyz, v_121, (v_120 != vec3<u32>()));
443
+ r8 = vec4<f32>(v_122.x, r8.y, v_122.yz);
444
+ r7.y = dot(r8.xzw, r8.xzw);
445
+ let v_123 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
446
+ r8 = vec4<f32>(v_123.x, r8.y, v_123.yz);
447
+ r9.x = dot(r8.xzw, r8.xzw);
448
+ r9.x = inverseSqrt(r9.x);
449
+ let v_124 = (r8.xzw * r9.xxx);
450
+ r8 = vec4<f32>(v_124.x, r8.y, v_124.yz);
451
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
452
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
453
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w);
454
+ r7.y = (r7.y / r9.x);
455
+ let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx);
456
+ r9.x = dot(r8.xzw, v_125.xyz);
457
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
458
+ let v_126 = dot(r8.xzw, r2.xyz);
459
+ r9.y = clamp(vec4<f32>(v_126, v_126, v_126, v_126).y, 0.0f, 1.0f);
460
+ r9.x = (r9.x * r9.y);
461
+ r9.y = (r7.y * r9.x);
462
+ let v_127 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
463
+ r9 = vec4<f32>(r9.x, v_127.xyz);
464
+ let v_128 = (r0.xyz * r9.yzw);
465
+ r9 = vec4<f32>(r9.x, v_128.xyz);
466
+ let v_129 = fma(r3.xyz, r2.www, r8.xzw);
467
+ r8 = vec4<f32>(v_129.x, r8.y, v_129.yz);
468
+ r10.x = dot(r8.xzw, r8.xzw);
469
+ r10.x = inverseSqrt(r10.x);
470
+ let v_130 = (r8.xzw * r10.xxx);
471
+ r8 = vec4<f32>(v_130.x, r8.y, v_130.yz);
472
+ let v_131 = dot(r8.xzw, r4.xyz);
473
+ r10.x = clamp(vec4<f32>(v_131, v_131, v_131, v_131).x, 0.0f, 1.0f);
474
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
475
+ r10.y = (r10.x * r10.x);
476
+ r10.y = (r10.y * r10.y);
477
+ r10.x = (r10.y * r10.x);
478
+ r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z);
479
+ let v_132 = dot(r8.xzw, r2.xyz);
480
+ r8.x = clamp(vec4<f32>(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f);
481
+ r8.x = log2(r8.x);
482
+ r8.x = (r8.x * r8.y);
483
+ r8.x = exp2(r8.x);
484
+ r8.x = (r8.x * r10.x);
485
+ r8.x = (r9.x * r8.x);
486
+ r7.y = (r7.y * r8.x);
487
+ r7.y = (r7.w * r7.y);
488
+ let v_133 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
489
+ r8 = vec4<f32>(v_133.x, r8.y, v_133.yz);
490
+ }
491
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
492
+ if ((bitcast<u32>(r7.y) != 0u)) {
493
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
494
+ r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
495
+ let v_134 = bitcast<u32>(r9.x);
496
+ let v_135 = r7.y;
497
+ r6.w = select(r6.w, v_135, (v_134 != 0u));
498
+ if ((bitcast<u32>(r6.w) != 0u)) {
499
+ } else {
500
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
501
+ let v_136 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz);
502
+ r10 = vec4<f32>(v_136.xyz, r10.w);
503
+ let v_137 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
504
+ r11 = vec4<f32>(v_137.xyz, r11.w);
505
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
506
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
507
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
508
+ let v_138 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
509
+ r11 = vec4<f32>(v_138.xyz, r11.w);
510
+ let v_139 = (r11.xyz + v_12.xyz);
511
+ r11 = vec4<f32>(v_139.xyz, r11.w);
512
+ let v_140 = bitcast<vec3<u32>>(r7.yyy);
513
+ let v_141 = r10.xyz;
514
+ let v_142 = select(r11.xyz, v_141, (v_140 != vec3<u32>()));
515
+ r10 = vec4<f32>(v_142.xyz, r10.w);
516
+ r7.y = dot(r10.xyz, r10.xyz);
517
+ let v_143 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
518
+ r10 = vec4<f32>(v_143.xyz, r10.w);
519
+ r9.x = dot(r10.xyz, r10.xyz);
520
+ r9.x = inverseSqrt(r9.x);
521
+ let v_144 = (r9.xxx * r10.xyz);
522
+ r10 = vec4<f32>(v_144.xyz, r10.w);
523
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
524
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
525
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w);
526
+ r7.y = (r7.y / r9.x);
527
+ let v_145 = -(cb3_3.tint_symbol_2[12u].xyzx);
528
+ r9.x = dot(r10.xyz, v_145.xyz);
529
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
530
+ let v_146 = dot(r10.xyz, r2.xyz);
531
+ r10.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
532
+ r9.x = (r9.x * r10.w);
533
+ r10.w = (r7.y * r9.x);
534
+ let v_147 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
535
+ r11 = vec4<f32>(v_147.xyz, r11.w);
536
+ let v_148 = fma(r11.xyz, r0.xyz, r9.yzw);
537
+ r9 = vec4<f32>(r9.x, v_148.xyz);
538
+ let v_149 = fma(r3.xyz, r2.www, r10.xyz);
539
+ r10 = vec4<f32>(v_149.xyz, r10.w);
540
+ r10.w = dot(r10.xyz, r10.xyz);
541
+ r10.w = inverseSqrt(r10.w);
542
+ let v_150 = (r10.www * r10.xyz);
543
+ r10 = vec4<f32>(v_150.xyz, r10.w);
544
+ let v_151 = dot(r10.xyz, r4.xyz);
545
+ r10.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
546
+ r10.w = ((-(r10.wwww)).w + 1.0f);
547
+ r11.x = (r10.w * r10.w);
548
+ r11.x = (r11.x * r11.x);
549
+ r10.w = (r10.w * r11.x);
550
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
551
+ let v_152 = dot(r10.xyz, r2.xyz);
552
+ r10.x = clamp(vec4<f32>(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f);
553
+ r10.x = log2(r10.x);
554
+ r10.x = (r8.y * r10.x);
555
+ r10.x = exp2(r10.x);
556
+ r10.x = (r10.x * r10.w);
557
+ r9.x = (r9.x * r10.x);
558
+ r7.y = (r7.y * r9.x);
559
+ r7.y = (r7.w * r7.y);
560
+ let v_153 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
561
+ r8 = vec4<f32>(v_153.x, r8.y, v_153.yz);
562
+ }
563
+ } else {
564
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
565
+ }
566
+ if ((bitcast<u32>(r6.w) != 0u)) {
567
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
568
+ } else {
569
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
570
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
571
+ if ((bitcast<u32>(r6.w) != 0u)) {
572
+ } else {
573
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
574
+ let v_154 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz);
575
+ r10 = vec4<f32>(v_154.xyz, r10.w);
576
+ let v_155 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
577
+ r11 = vec4<f32>(v_155.xyz, r11.w);
578
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
579
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
580
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
581
+ let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
582
+ r11 = vec4<f32>(v_156.xyz, r11.w);
583
+ let v_157 = (r11.xyz + v_12.xyz);
584
+ r11 = vec4<f32>(v_157.xyz, r11.w);
585
+ let v_158 = bitcast<vec3<u32>>(r7.yyy);
586
+ let v_159 = r10.xyz;
587
+ let v_160 = select(r11.xyz, v_159, (v_158 != vec3<u32>()));
588
+ r10 = vec4<f32>(v_160.xyz, r10.w);
589
+ r7.y = dot(r10.xyz, r10.xyz);
590
+ let v_161 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
591
+ r10 = vec4<f32>(v_161.xyz, r10.w);
592
+ r9.x = dot(r10.xyz, r10.xyz);
593
+ r9.x = inverseSqrt(r9.x);
594
+ let v_162 = (r9.xxx * r10.xyz);
595
+ r10 = vec4<f32>(v_162.xyz, r10.w);
596
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
597
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
598
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w);
599
+ r7.y = (r7.y / r9.x);
600
+ let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx);
601
+ r9.x = dot(r10.xyz, v_163.xyz);
602
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
603
+ let v_164 = dot(r10.xyz, r2.xyz);
604
+ r10.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
605
+ r9.x = (r9.x * r10.w);
606
+ r10.w = (r7.y * r9.x);
607
+ let v_165 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
608
+ r11 = vec4<f32>(v_165.xyz, r11.w);
609
+ let v_166 = fma(r11.xyz, r0.xyz, r9.yzw);
610
+ r9 = vec4<f32>(r9.x, v_166.xyz);
611
+ let v_167 = fma(r3.xyz, r2.www, r10.xyz);
612
+ r10 = vec4<f32>(v_167.xyz, r10.w);
613
+ r10.w = dot(r10.xyz, r10.xyz);
614
+ r10.w = inverseSqrt(r10.w);
615
+ let v_168 = (r10.www * r10.xyz);
616
+ r10 = vec4<f32>(v_168.xyz, r10.w);
617
+ let v_169 = dot(r10.xyz, r4.xyz);
618
+ r10.w = clamp(vec4<f32>(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f);
619
+ r10.w = ((-(r10.wwww)).w + 1.0f);
620
+ r11.x = (r10.w * r10.w);
621
+ r11.x = (r11.x * r11.x);
622
+ r10.w = (r10.w * r11.x);
623
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
624
+ let v_170 = dot(r10.xyz, r2.xyz);
625
+ r10.x = clamp(vec4<f32>(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f);
626
+ r10.x = log2(r10.x);
627
+ r10.x = (r8.y * r10.x);
628
+ r10.x = exp2(r10.x);
629
+ r10.x = (r10.x * r10.w);
630
+ r9.x = (r9.x * r10.x);
631
+ r7.y = (r7.y * r9.x);
632
+ r7.y = (r7.w * r7.y);
633
+ let v_171 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
634
+ r8 = vec4<f32>(v_171.x, r8.y, v_171.yz);
635
+ }
636
+ }
637
+ if ((bitcast<u32>(r6.w) != 0u)) {
638
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
639
+ } else {
640
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
641
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
642
+ if ((bitcast<u32>(r6.w) != 0u)) {
643
+ } else {
644
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
645
+ let v_172 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz);
646
+ r10 = vec4<f32>(v_172.xyz, r10.w);
647
+ let v_173 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
648
+ r11 = vec4<f32>(v_173.xyz, r11.w);
649
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
650
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
651
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
652
+ let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
653
+ r11 = vec4<f32>(v_174.xyz, r11.w);
654
+ let v_175 = (r11.xyz + v_12.xyz);
655
+ r11 = vec4<f32>(v_175.xyz, r11.w);
656
+ let v_176 = bitcast<vec3<u32>>(r7.yyy);
657
+ let v_177 = r10.xyz;
658
+ let v_178 = select(r11.xyz, v_177, (v_176 != vec3<u32>()));
659
+ r10 = vec4<f32>(v_178.xyz, r10.w);
660
+ r7.y = dot(r10.xyz, r10.xyz);
661
+ let v_179 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
662
+ r10 = vec4<f32>(v_179.xyz, r10.w);
663
+ r9.x = dot(r10.xyz, r10.xyz);
664
+ r9.x = inverseSqrt(r9.x);
665
+ let v_180 = (r9.xxx * r10.xyz);
666
+ r10 = vec4<f32>(v_180.xyz, r10.w);
667
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
668
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
669
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w);
670
+ r7.y = (r7.y / r9.x);
671
+ let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx);
672
+ r9.x = dot(r10.xyz, v_181.xyz);
673
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
674
+ let v_182 = dot(r10.xyz, r2.xyz);
675
+ r10.w = clamp(vec4<f32>(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f);
676
+ r9.x = (r9.x * r10.w);
677
+ r10.w = (r7.y * r9.x);
678
+ let v_183 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
679
+ r11 = vec4<f32>(v_183.xyz, r11.w);
680
+ let v_184 = fma(r11.xyz, r0.xyz, r9.yzw);
681
+ r9 = vec4<f32>(r9.x, v_184.xyz);
682
+ let v_185 = fma(r3.xyz, r2.www, r10.xyz);
683
+ r10 = vec4<f32>(v_185.xyz, r10.w);
684
+ r10.w = dot(r10.xyz, r10.xyz);
685
+ r10.w = inverseSqrt(r10.w);
686
+ let v_186 = (r10.www * r10.xyz);
687
+ r10 = vec4<f32>(v_186.xyz, r10.w);
688
+ let v_187 = dot(r10.xyz, r4.xyz);
689
+ r10.w = clamp(vec4<f32>(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f);
690
+ r10.w = ((-(r10.wwww)).w + 1.0f);
691
+ r11.x = (r10.w * r10.w);
692
+ r11.x = (r11.x * r11.x);
693
+ r10.w = (r10.w * r11.x);
694
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
695
+ let v_188 = dot(r10.xyz, r2.xyz);
696
+ r10.x = clamp(vec4<f32>(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f);
697
+ r10.x = log2(r10.x);
698
+ r10.x = (r8.y * r10.x);
699
+ r10.x = exp2(r10.x);
700
+ r10.x = (r10.x * r10.w);
701
+ r9.x = (r9.x * r10.x);
702
+ r7.y = (r7.y * r9.x);
703
+ r7.y = (r7.w * r7.y);
704
+ let v_189 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
705
+ r8 = vec4<f32>(v_189.x, r8.y, v_189.yz);
706
+ }
707
+ }
708
+ if ((bitcast<u32>(r6.w) != 0u)) {
709
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
710
+ } else {
711
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
712
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
713
+ if ((bitcast<u32>(r6.w) != 0u)) {
714
+ } else {
715
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
716
+ let v_190 = (v_12.xyz + cb3_3.tint_symbol_2[7u].xyz);
717
+ r10 = vec4<f32>(v_190.xyz, r10.w);
718
+ let v_191 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
719
+ r11 = vec4<f32>(v_191.xyz, r11.w);
720
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
721
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
722
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
723
+ let v_192 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
724
+ r11 = vec4<f32>(v_192.xyz, r11.w);
725
+ let v_193 = (r11.xyz + v_12.xyz);
726
+ r11 = vec4<f32>(v_193.xyz, r11.w);
727
+ let v_194 = bitcast<vec3<u32>>(r7.yyy);
728
+ let v_195 = r10.xyz;
729
+ let v_196 = select(r11.xyz, v_195, (v_194 != vec3<u32>()));
730
+ r10 = vec4<f32>(v_196.xyz, r10.w);
731
+ r7.y = dot(r10.xyz, r10.xyz);
732
+ let v_197 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
733
+ r10 = vec4<f32>(v_197.xyz, r10.w);
734
+ r9.x = dot(r10.xyz, r10.xyz);
735
+ r9.x = inverseSqrt(r9.x);
736
+ let v_198 = (r9.xxx * r10.xyz);
737
+ r10 = vec4<f32>(v_198.xyz, r10.w);
738
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
739
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
740
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w);
741
+ r7.y = (r7.y / r9.x);
742
+ let v_199 = -(cb3_3.tint_symbol_2[15u].xyzx);
743
+ r9.x = dot(r10.xyz, v_199.xyz);
744
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
745
+ let v_200 = dot(r10.xyz, r2.xyz);
746
+ r10.w = clamp(vec4<f32>(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f);
747
+ r9.x = (r9.x * r10.w);
748
+ r10.w = (r7.y * r9.x);
749
+ let v_201 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
750
+ r11 = vec4<f32>(v_201.xyz, r11.w);
751
+ let v_202 = fma(r11.xyz, r0.xyz, r9.yzw);
752
+ r9 = vec4<f32>(r9.x, v_202.xyz);
753
+ let v_203 = fma(r3.xyz, r2.www, r10.xyz);
754
+ r10 = vec4<f32>(v_203.xyz, r10.w);
755
+ r10.w = dot(r10.xyz, r10.xyz);
756
+ r10.w = inverseSqrt(r10.w);
757
+ let v_204 = (r10.www * r10.xyz);
758
+ r10 = vec4<f32>(v_204.xyz, r10.w);
759
+ let v_205 = dot(r10.xyz, r4.xyz);
760
+ r10.w = clamp(vec4<f32>(v_205, v_205, v_205, v_205).w, 0.0f, 1.0f);
761
+ r10.w = ((-(r10.wwww)).w + 1.0f);
762
+ r11.x = (r10.w * r10.w);
763
+ r11.x = (r11.x * r11.x);
764
+ r10.w = (r10.w * r11.x);
765
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
766
+ let v_206 = dot(r10.xyz, r2.xyz);
767
+ r10.x = clamp(vec4<f32>(v_206, v_206, v_206, v_206).x, 0.0f, 1.0f);
768
+ r10.x = log2(r10.x);
769
+ r10.x = (r8.y * r10.x);
770
+ r10.x = exp2(r10.x);
771
+ r10.x = (r10.x * r10.w);
772
+ r9.x = (r9.x * r10.x);
773
+ r7.y = (r7.y * r9.x);
774
+ r7.y = (r7.w * r7.y);
775
+ let v_207 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw);
776
+ r8 = vec4<f32>(v_207.x, r8.y, v_207.yz);
777
+ }
778
+ }
779
+ if ((bitcast<u32>(r6.w) != 0u)) {
780
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
781
+ } else {
782
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
783
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
784
+ if ((bitcast<u32>(r6.w) != 0u)) {
785
+ } else {
786
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
787
+ let v_208 = (v_12.xyz + cb3_3.tint_symbol_2[8u].xyz);
788
+ r10 = vec4<f32>(v_208.xyz, r10.w);
789
+ let v_209 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
790
+ r11 = vec4<f32>(v_209.xyz, r11.w);
791
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
792
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
793
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
794
+ let v_210 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
795
+ r11 = vec4<f32>(v_210.xyz, r11.w);
796
+ let v_211 = (r11.xyz + v_12.xyz);
797
+ r11 = vec4<f32>(v_211.xyz, r11.w);
798
+ let v_212 = bitcast<vec3<u32>>(r7.yyy);
799
+ let v_213 = r10.xyz;
800
+ let v_214 = select(r11.xyz, v_213, (v_212 != vec3<u32>()));
801
+ r10 = vec4<f32>(v_214.xyz, r10.w);
802
+ r7.y = dot(r10.xyz, r10.xyz);
803
+ let v_215 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
804
+ r10 = vec4<f32>(v_215.xyz, r10.w);
805
+ r9.x = dot(r10.xyz, r10.xyz);
806
+ r9.x = inverseSqrt(r9.x);
807
+ let v_216 = (r9.xxx * r10.xyz);
808
+ r10 = vec4<f32>(v_216.xyz, r10.w);
809
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
810
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
811
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w);
812
+ r7.y = (r7.y / r9.x);
813
+ let v_217 = -(cb3_3.tint_symbol_2[16u].xyzx);
814
+ r9.x = dot(r10.xyz, v_217.xyz);
815
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
816
+ let v_218 = dot(r10.xyz, r2.xyz);
817
+ r10.w = clamp(vec4<f32>(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f);
818
+ r9.x = (r9.x * r10.w);
819
+ r10.w = (r7.y * r9.x);
820
+ let v_219 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
821
+ r11 = vec4<f32>(v_219.xyz, r11.w);
822
+ let v_220 = fma(r11.xyz, r0.xyz, r9.yzw);
823
+ r9 = vec4<f32>(r9.x, v_220.xyz);
824
+ let v_221 = fma(r3.xyz, r2.www, r10.xyz);
825
+ r10 = vec4<f32>(v_221.xyz, r10.w);
826
+ r10.w = dot(r10.xyz, r10.xyz);
827
+ r10.w = inverseSqrt(r10.w);
828
+ let v_222 = (r10.www * r10.xyz);
829
+ r10 = vec4<f32>(v_222.xyz, r10.w);
830
+ let v_223 = dot(r10.xyz, r4.xyz);
831
+ r10.w = clamp(vec4<f32>(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f);
832
+ r10.w = ((-(r10.wwww)).w + 1.0f);
833
+ r11.x = (r10.w * r10.w);
834
+ r11.x = (r11.x * r11.x);
835
+ r10.w = (r10.w * r11.x);
836
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
837
+ let v_224 = dot(r10.xyz, r2.xyz);
838
+ r10.x = clamp(vec4<f32>(v_224, v_224, v_224, v_224).x, 0.0f, 1.0f);
839
+ r10.x = log2(r10.x);
840
+ r10.x = (r8.y * r10.x);
841
+ r10.x = exp2(r10.x);
842
+ r10.x = (r10.x * r10.w);
843
+ r9.x = (r9.x * r10.x);
844
+ r7.y = (r7.y * r9.x);
845
+ r7.y = (r7.w * r7.y);
846
+ let v_225 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw);
847
+ r8 = vec4<f32>(v_225.x, r8.y, v_225.yz);
848
+ }
849
+ }
850
+ if ((bitcast<u32>(r6.w) != 0u)) {
851
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
852
+ } else {
853
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
854
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
855
+ if ((bitcast<u32>(r6.w) != 0u)) {
856
+ } else {
857
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
858
+ let v_226 = (v_12.xyz + cb3_3.tint_symbol_2[9u].xyz);
859
+ r10 = vec4<f32>(v_226.xyz, r10.w);
860
+ let v_227 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
861
+ r11 = vec4<f32>(v_227.xyz, r11.w);
862
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
863
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
864
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
865
+ let v_228 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
866
+ r11 = vec4<f32>(v_228.xyz, r11.w);
867
+ let v_229 = (r11.xyz + v_12.xyz);
868
+ r11 = vec4<f32>(v_229.xyz, r11.w);
869
+ let v_230 = bitcast<vec3<u32>>(r7.yyy);
870
+ let v_231 = r10.xyz;
871
+ let v_232 = select(r11.xyz, v_231, (v_230 != vec3<u32>()));
872
+ r10 = vec4<f32>(v_232.xyz, r10.w);
873
+ r7.y = dot(r10.xyz, r10.xyz);
874
+ let v_233 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
875
+ r10 = vec4<f32>(v_233.xyz, r10.w);
876
+ r9.x = dot(r10.xyz, r10.xyz);
877
+ r9.x = inverseSqrt(r9.x);
878
+ let v_234 = (r9.xxx * r10.xyz);
879
+ r10 = vec4<f32>(v_234.xyz, r10.w);
880
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
881
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
882
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w);
883
+ r7.y = (r7.y / r9.x);
884
+ let v_235 = -(cb3_3.tint_symbol_2[17u].xyzx);
885
+ r9.x = dot(r10.xyz, v_235.xyz);
886
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
887
+ let v_236 = dot(r10.xyz, r2.xyz);
888
+ r10.w = clamp(vec4<f32>(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f);
889
+ r9.x = (r9.x * r10.w);
890
+ r10.w = (r7.y * r9.x);
891
+ let v_237 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
892
+ r11 = vec4<f32>(v_237.xyz, r11.w);
893
+ let v_238 = fma(r11.xyz, r0.xyz, r9.yzw);
894
+ r9 = vec4<f32>(r9.x, v_238.xyz);
895
+ let v_239 = fma(r3.xyz, r2.www, r10.xyz);
896
+ r10 = vec4<f32>(v_239.xyz, r10.w);
897
+ r10.w = dot(r10.xyz, r10.xyz);
898
+ r10.w = inverseSqrt(r10.w);
899
+ let v_240 = (r10.www * r10.xyz);
900
+ r10 = vec4<f32>(v_240.xyz, r10.w);
901
+ let v_241 = dot(r10.xyz, r4.xyz);
902
+ r10.w = clamp(vec4<f32>(v_241, v_241, v_241, v_241).w, 0.0f, 1.0f);
903
+ r10.w = ((-(r10.wwww)).w + 1.0f);
904
+ r11.x = (r10.w * r10.w);
905
+ r11.x = (r11.x * r11.x);
906
+ r10.w = (r10.w * r11.x);
907
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
908
+ let v_242 = dot(r10.xyz, r2.xyz);
909
+ r10.x = clamp(vec4<f32>(v_242, v_242, v_242, v_242).x, 0.0f, 1.0f);
910
+ r10.x = log2(r10.x);
911
+ r10.x = (r8.y * r10.x);
912
+ r10.x = exp2(r10.x);
913
+ r10.x = (r10.x * r10.w);
914
+ r9.x = (r9.x * r10.x);
915
+ r7.y = (r7.y * r9.x);
916
+ r7.y = (r7.w * r7.y);
917
+ let v_243 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw);
918
+ r8 = vec4<f32>(v_243.x, r8.y, v_243.yz);
919
+ }
920
+ }
921
+ if ((bitcast<u32>(r6.w) != 0u)) {
922
+ } else {
923
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
924
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
925
+ if ((bitcast<u32>(r6.w) != 0u)) {
926
+ } else {
927
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
928
+ let v_244 = (v_12.xyz + cb3_3.tint_symbol_2[10u].xyz);
929
+ r10 = vec4<f32>(v_244.xyz, r10.w);
930
+ let v_245 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
931
+ r11 = vec4<f32>(v_245.xyz, r11.w);
932
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
933
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
934
+ r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
935
+ let v_246 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
936
+ r11 = vec4<f32>(v_246.xyz, r11.w);
937
+ let v_247 = (r11.xyz + v_12.xyz);
938
+ r11 = vec4<f32>(v_247.xyz, r11.w);
939
+ let v_248 = bitcast<vec3<u32>>(r6.www);
940
+ let v_249 = r10.xyz;
941
+ let v_250 = select(r11.xyz, v_249, (v_248 != vec3<u32>()));
942
+ r10 = vec4<f32>(v_250.xyz, r10.w);
943
+ r6.w = dot(r10.xyz, r10.xyz);
944
+ let v_251 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
945
+ r10 = vec4<f32>(v_251.xyz, r10.w);
946
+ r7.y = dot(r10.xyz, r10.xyz);
947
+ r7.y = inverseSqrt(r7.y);
948
+ let v_252 = (r7.yyy * r10.xyz);
949
+ r10 = vec4<f32>(v_252.xyz, r10.w);
950
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
951
+ r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
952
+ r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w);
953
+ r6.w = (r6.w / r7.y);
954
+ let v_253 = -(cb3_3.tint_symbol_2[18u].xyzx);
955
+ r7.y = dot(r10.xyz, v_253.xyz);
956
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
957
+ let v_254 = dot(r10.xyz, r2.xyz);
958
+ r9.x = clamp(vec4<f32>(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f);
959
+ r7.y = (r7.y * r9.x);
960
+ r9.x = (r6.w * r7.y);
961
+ let v_255 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
962
+ r11 = vec4<f32>(v_255.xyz, r11.w);
963
+ let v_256 = fma(r11.xyz, r0.xyz, r9.yzw);
964
+ r9 = vec4<f32>(r9.x, v_256.xyz);
965
+ let v_257 = fma(r3.xyz, r2.www, r10.xyz);
966
+ r3 = vec4<f32>(v_257.xyz, r3.w);
967
+ r2.w = dot(r3.xyz, r3.xyz);
968
+ r2.w = inverseSqrt(r2.w);
969
+ let v_258 = (r2.www * r3.xyz);
970
+ r3 = vec4<f32>(v_258.xyz, r3.w);
971
+ let v_259 = dot(r3.xyz, r4.xyz);
972
+ r2.w = clamp(vec4<f32>(v_259, v_259, v_259, v_259).w, 0.0f, 1.0f);
973
+ r2.w = ((-(r2.wwww)).w + 1.0f);
974
+ r9.x = (r2.w * r2.w);
975
+ r9.x = (r9.x * r9.x);
976
+ r2.w = (r2.w * r9.x);
977
+ r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.z);
978
+ let v_260 = dot(r3.xyz, r2.xyz);
979
+ r3.x = clamp(vec4<f32>(v_260, v_260, v_260, v_260).x, 0.0f, 1.0f);
980
+ r3.x = log2(r3.x);
981
+ r3.x = (r3.x * r8.y);
982
+ r3.x = exp2(r3.x);
983
+ r2.w = (r2.w * r3.x);
984
+ r2.w = (r7.y * r2.w);
985
+ r2.w = (r6.w * r2.w);
986
+ r2.w = (r7.w * r2.w);
987
+ let v_261 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r8.xzw);
988
+ r8 = vec4<f32>(v_261.x, r8.y, v_261.yz);
989
+ }
990
+ }
991
+ r2.w = (r7.x * r7.x);
992
+ r3.x = (r3.w * r3.w);
993
+ let v_262 = (r8.xzw * r3.xxx);
994
+ r3 = vec4<f32>(v_262.xyz, r3.w);
995
+ let v_263 = fma(r2.www, r9.yzw, r3.xyz);
996
+ r3 = vec4<f32>(v_263.xyz, r3.w);
997
+ let v_264 = fma(r5.xyz, r5.www, r3.xyz);
998
+ r3 = vec4<f32>(v_264.xyz, r3.w);
999
+ r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1000
+ r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
1001
+ r1.z = max(r1.z, 0.0f);
1002
+ let v_265 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
1003
+ r5 = vec4<f32>(v_265.xyz, r5.w);
1004
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1005
+ let v_266 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
1006
+ r7 = vec4<f32>(r7.x, v_266.xyz);
1007
+ let v_267 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
1008
+ r7 = vec4<f32>(r7.x, v_267.xyz);
1009
+ let v_268 = fma(r5.xyz, r1.www, r7.yzw);
1010
+ r5 = vec4<f32>(v_268.xyz, r5.w);
1011
+ let v_269 = (r1.yyy * r5.xyz);
1012
+ r5 = vec4<f32>(v_269.xyz, r5.w);
1013
+ let v_270 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
1014
+ r7 = vec4<f32>(r7.x, v_270.xyz);
1015
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1016
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1017
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1018
+ let v_271 = dot(r8.xyz, r2.xyz);
1019
+ r1.z = clamp(vec4<f32>(v_271, v_271, v_271, v_271).z, 0.0f, 1.0f);
1020
+ let v_272 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r7.yzw);
1021
+ r7 = vec4<f32>(r7.x, v_272.xyz);
1022
+ let v_273 = fma(r7.yzw, r1.xxx, r5.xyz);
1023
+ r5 = vec4<f32>(v_273.xyz, r5.w);
1024
+ let v_274 = (r7.xxx * r5.xyz);
1025
+ r5 = vec4<f32>(v_274.xyz, r5.w);
1026
+ let v_275 = fma(r5.xyz, r0.xyz, r3.xyz);
1027
+ r0 = vec4<f32>(v_275.xyz, r0.w);
1028
+ r1.z = ((-(r7.xxxx)).z + 1.0f);
1029
+ r1.w = dot((-(r4.xyzx)).xyz, r2.xyz);
1030
+ r1.w = (r1.w + r1.w);
1031
+ let v_276 = -(r1.wwww);
1032
+ let v_277 = -(r4.xyzx);
1033
+ let v_278 = fma(r2.xyz, v_276.xyz, v_277.xyz);
1034
+ r2 = vec4<f32>(v_278.xyz, r2.w);
1035
+ let v_279 = clamp(((r4.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1036
+ r3 = vec4<f32>(v_279.xy, r3.zw);
1037
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
1038
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1039
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
1040
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
1041
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
1042
+ r1.w = (r1.w * r1.w);
1043
+ r1.w = fma(r1.w, 5.0f, r2.w);
1044
+ let v_280 = bitcast<u32>(r3.x);
1045
+ let v_281 = r3.z;
1046
+ r1.w = select(r1.w, v_281, (v_280 != 0u));
1047
+ let v_282 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1048
+ r2 = vec4<f32>(v_282.xy, r2.z, v_282.z);
1049
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1050
+ let v_283 = (r2.xyw / r3.xxx);
1051
+ r2 = vec4<f32>(v_283.xy, r2.z, v_283.z);
1052
+ let v_284 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1053
+ r2 = vec4<f32>(v_284.xy, r2.z, v_284.z);
1054
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1055
+ let v_285 = bitcast<vec2<u32>>(r2.zz);
1056
+ let v_286 = r2.xy;
1057
+ let v_287 = select(r2.wy, v_286, (v_285 != vec2<u32>()));
1058
+ r2 = vec4<f32>(v_287.xy, r2.zw);
1059
+ let v_288 = r1.w;
1060
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_288);
1061
+ r1.x = max(r1.y, r1.x);
1062
+ let v_289 = (r1.xxx * r2.xyz);
1063
+ r1 = vec4<f32>(v_289.xy, r1.z, v_289.z);
1064
+ let v_290 = (r3.yyy * r1.xyw);
1065
+ r2 = vec4<f32>(v_290.xyz, r2.w);
1066
+ let v_291 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1067
+ r2 = vec4<f32>(v_291.xyz, r2.w);
1068
+ let v_292 = fma(r1.xyw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1069
+ r1 = vec4<f32>(v_292.xy, r1.z, v_292.z);
1070
+ let v_293 = fma(r1.xyw, r1.zzz, r0.xyz);
1071
+ r0 = vec4<f32>(v_293.xyz, r0.w);
1072
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1073
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1074
+ r1.x = dot(r6.xyz, r6.xyz);
1075
+ r1.y = sqrt(r1.x);
1076
+ let v_294 = -(cb3_3.tint_symbol_2[50u].xxxx);
1077
+ r1.z = (r1.y + v_294.z);
1078
+ r1.z = max(r1.z, 0.0f);
1079
+ r1.y = (r1.z / r1.y);
1080
+ r1.y = (r1.y * r6.z);
1081
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1082
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1083
+ r2.x = (r1.w * -1.44269502162933349609f);
1084
+ r2.x = exp2(r2.x);
1085
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1086
+ r1.w = (r2.x / r1.w);
1087
+ let v_295 = bitcast<u32>(r1.y);
1088
+ r1.y = select(1.0f, r1.w, (v_295 != 0u));
1089
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1090
+ r1.y = (r1.y * r1.w);
1091
+ r1.y = min(r1.y, 1.0f);
1092
+ r1.y = (r1.y * 1.44269502162933349609f);
1093
+ r1.y = exp2(r1.y);
1094
+ r1.y = min(r1.y, 1.0f);
1095
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1096
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1097
+ r1.x = inverseSqrt(r1.x);
1098
+ let v_296 = (r1.xxx * r6.xyz);
1099
+ r2 = vec4<f32>(v_296.xyz, r2.w);
1100
+ let v_297 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1101
+ r1.x = clamp(vec4<f32>(v_297, v_297, v_297, v_297).x, 0.0f, 1.0f);
1102
+ r1.x = log2(r1.x);
1103
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1104
+ r1.x = exp2(r1.x);
1105
+ let v_298 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1106
+ r2.x = clamp(vec4<f32>(v_298, v_298, v_298, v_298).x, 0.0f, 1.0f);
1107
+ r2.x = log2(r2.x);
1108
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1109
+ r2.x = exp2(r2.x);
1110
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1111
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1112
+ let v_299 = -(cb3_3.tint_symbol_2[52u].xxxx);
1113
+ r2.y = (r1.z + v_299.y);
1114
+ r2.y = max(r2.y, 0.0f);
1115
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1116
+ r2.y = (r2.y * 1.44269502162933349609f);
1117
+ r2.y = exp2(r2.y);
1118
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1119
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1120
+ let v_300 = -(cb3_3.tint_symbol_2[51u].zzzz);
1121
+ r1.z = (r1.z * v_300.z);
1122
+ r1.z = (r1.z * 1.44269502162933349609f);
1123
+ r1.z = exp2(r1.z);
1124
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1125
+ let v_301 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1126
+ r2 = vec4<f32>(r2.x, v_301.xyz);
1127
+ let v_302 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1128
+ r2 = vec4<f32>(r2.x, v_302.xyz);
1129
+ let v_303 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1130
+ r3 = vec4<f32>(v_303.xyz, r3.w);
1131
+ let v_304 = fma(r2.xxx, r3.xyz, r2.yzw);
1132
+ r2 = vec4<f32>(v_304.xyz, r2.w);
1133
+ let v_305 = -(cb3_3.tint_symbol_2[57u].xyzx);
1134
+ let v_306 = (r2.xyz + v_305.xyz);
1135
+ r2 = vec4<f32>(v_306.xyz, r2.w);
1136
+ let v_307 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1137
+ r2 = vec4<f32>(v_307.xyz, r2.w);
1138
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1139
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1140
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1141
+ let v_308 = ((-(r2.xyzx)).xyz + r3.xyz);
1142
+ r3 = vec4<f32>(v_308.xyz, r3.w);
1143
+ let v_309 = fma(r1.yyy, r3.xyz, r2.xyz);
1144
+ r1 = vec4<f32>(v_309.xyz, r1.w);
1145
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1146
+ if ((bitcast<u32>(r2.x) != 0u)) {
1147
+ let v_310 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
1148
+ r2 = vec4<f32>(v_310.xy, r2.zw);
1149
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1150
+ r2.x = (r2.x + -1.0f);
1151
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1152
+ } else {
1153
+ r2.x = 1.0f;
1154
+ }
1155
+ let v_311 = -(r0.xyzx);
1156
+ let v_312 = fma(r1.xyz, r2.xxx, v_311.xyz);
1157
+ r1 = vec4<f32>(v_312.xyz, r1.w);
1158
+ let v_313 = fma(r1.www, r1.xyz, r0.xyz);
1159
+ r1 = vec4<f32>(v_313.xyz, r1.w);
1160
+ } else {
1161
+ r1.w = dot(r6.xyz, r6.xyz);
1162
+ r2.x = sqrt(r1.w);
1163
+ let v_314 = -(cb3_3.tint_symbol_2[50u].xxxx);
1164
+ r2.y = (r2.x + v_314.y);
1165
+ r2.y = max(r2.y, 0.0f);
1166
+ r2.x = (r2.y / r2.x);
1167
+ r2.x = (r2.x * r6.z);
1168
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1169
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1170
+ r2.w = (r2.z * -1.44269502162933349609f);
1171
+ r2.w = exp2(r2.w);
1172
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1173
+ r2.z = (r2.w / r2.z);
1174
+ let v_315 = bitcast<u32>(r2.x);
1175
+ r2.x = select(1.0f, r2.z, (v_315 != 0u));
1176
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1177
+ r2.x = (r2.x * r2.z);
1178
+ r2.x = min(r2.x, 1.0f);
1179
+ r2.x = (r2.x * 1.44269502162933349609f);
1180
+ r2.x = exp2(r2.x);
1181
+ r2.x = min(r2.x, 1.0f);
1182
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1183
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1184
+ r1.w = inverseSqrt(r1.w);
1185
+ let v_316 = (r1.www * r6.xyz);
1186
+ r3 = vec4<f32>(v_316.xyz, r3.w);
1187
+ let v_317 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1188
+ r1.w = clamp(vec4<f32>(v_317, v_317, v_317, v_317).w, 0.0f, 1.0f);
1189
+ r1.w = log2(r1.w);
1190
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1191
+ r1.w = exp2(r1.w);
1192
+ let v_318 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1193
+ r2.w = clamp(vec4<f32>(v_318, v_318, v_318, v_318).w, 0.0f, 1.0f);
1194
+ r2.w = log2(r2.w);
1195
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1196
+ r2.w = exp2(r2.w);
1197
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1198
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1199
+ let v_319 = -(cb3_3.tint_symbol_2[52u].xxxx);
1200
+ r3.x = (r2.y + v_319.x);
1201
+ r3.x = max(r3.x, 0.0f);
1202
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1203
+ r3.x = (r3.x * 1.44269502162933349609f);
1204
+ r3.x = exp2(r3.x);
1205
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1206
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1207
+ let v_320 = -(cb3_3.tint_symbol_2[51u].zzzz);
1208
+ r2.y = (r2.y * v_320.y);
1209
+ r2.y = (r2.y * 1.44269502162933349609f);
1210
+ r2.y = exp2(r2.y);
1211
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1212
+ let v_321 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1213
+ r3 = vec4<f32>(v_321.xyz, r3.w);
1214
+ let v_322 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1215
+ r3 = vec4<f32>(v_322.xyz, r3.w);
1216
+ let v_323 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1217
+ r4 = vec4<f32>(v_323.xyz, r4.w);
1218
+ let v_324 = fma(r2.www, r4.xyz, r3.xyz);
1219
+ r3 = vec4<f32>(v_324.xyz, r3.w);
1220
+ let v_325 = -(cb3_3.tint_symbol_2[57u].xyzx);
1221
+ let v_326 = (r3.xyz + v_325.xyz);
1222
+ r3 = vec4<f32>(v_326.xyz, r3.w);
1223
+ let v_327 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1224
+ r3 = vec4<f32>(v_327.xyz, r3.w);
1225
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1226
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1227
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1228
+ let v_328 = ((-(r3.xyzx)).xyz + r4.xyz);
1229
+ r4 = vec4<f32>(v_328.xyz, r4.w);
1230
+ let v_329 = fma(r2.xxx, r4.xyz, r3.xyz);
1231
+ r2 = vec4<f32>(v_329.xy, r2.z, v_329.z);
1232
+ let v_330 = ((-(r0.xyxz)).xyw + r2.xyw);
1233
+ r2 = vec4<f32>(v_330.xy, r2.z, v_330.z);
1234
+ let v_331 = fma(r2.zzz, r2.xyw, r0.xyz);
1235
+ r1 = vec4<f32>(v_331.xyz, r1.w);
1236
+ }
1237
+ let v_332 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1238
+ o0 = vec4<f32>(v_332.xyz, o0.w);
1239
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
1240
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1241
+ o1 = (r0.x * v2.z);
1242
+ o0.w = r0.w;
1243
+ o2 = r0.x;
1244
+ }
1245
+
1246
+ struct tint_symbol_8 {
1247
+ @location(0u)
1248
+ o0 : vec4<f32>,
1249
+ @location(1u)
1250
+ o1 : f32,
1251
+ @location(2u)
1252
+ o2 : f32,
1253
+ }
1254
+
1255
+ @fragment
1256
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_333 : vec4<f32>) -> tint_symbol_8 {
1257
+ main_inner(v0, v1, v2, v3, v5, v6, v7, v_333);
1258
+ return tint_symbol_8(o0, o1, o2);
1259
+ }
b/8b0b5899ed/shaders/e12c63b9faf6e3c9.wgsl ADDED
@@ -0,0 +1,197 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb17_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 17u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
26
+
27
+ struct cb59_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 59u>,
29
+ }
30
+
31
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
32
+
33
+ @group(1u) @binding(18u) var s2 : sampler;
34
+
35
+ @group(1u) @binding(19u) var s3 : sampler;
36
+
37
+ @group(1u) @binding(20u) var s4 : sampler;
38
+
39
+ @group(1u) @binding(21u) var s5 : sampler;
40
+
41
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
42
+
43
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
48
+
49
+ var<private> v6 : array<f32, 4u>;
50
+
51
+ var<private> o0 : vec4<f32>;
52
+
53
+ var<private> x0 : array<vec4<f32>, 1u>;
54
+
55
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
56
+ x0[0u].x = v6[0u];
57
+ x0[0u].y = v6[1u];
58
+ x0[0u].z = v6[2u];
59
+ x0[0u].w = v6[3u];
60
+ let v = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
61
+ r0 = vec4<f32>(v.xyz, r0.w);
62
+ r0.w = dot(r0.xyz, r0.xyz);
63
+ r1.x = sqrt(r0.w);
64
+ r0.w = inverseSqrt(r0.w);
65
+ let v_1 = (r0.www * r0.xyz);
66
+ r0 = vec4<f32>(v_1.xy, r0.z, v_1.z);
67
+ let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx);
68
+ r1.y = (r1.x + v_2.y);
69
+ r1.y = max(r1.y, 0.0f);
70
+ r1.x = (r1.y / r1.x);
71
+ r0.z = (r0.z * r1.x);
72
+ r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z);
73
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z)));
74
+ r1.z = (r1.x * -1.44269502162933349609f);
75
+ r1.z = exp2(r1.z);
76
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
77
+ r1.x = (r1.z / r1.x);
78
+ let v_3 = bitcast<u32>(r0.z);
79
+ r0.z = select(1.0f, r1.x, (v_3 != 0u));
80
+ r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w);
81
+ r0.z = (r0.z * r1.x);
82
+ r0.z = min(r0.z, 1.0f);
83
+ r0.z = (r0.z * 1.44269502162933349609f);
84
+ r0.z = exp2(r0.z);
85
+ r0.z = min(r0.z, 1.0f);
86
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
87
+ r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
88
+ r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y);
89
+ let v_4 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz);
90
+ r1.z = clamp(vec4<f32>(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f);
91
+ let v_5 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz);
92
+ r0.x = clamp(vec4<f32>(v_5, v_5, v_5, v_5).x, 0.0f, 1.0f);
93
+ r0.x = log2(r0.x);
94
+ r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w);
95
+ r0.x = exp2(r0.x);
96
+ r0.y = log2(r1.z);
97
+ r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w);
98
+ r0.y = exp2(r0.y);
99
+ let v_6 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
100
+ r2 = vec4<f32>(v_6.xyz, r2.w);
101
+ let v_7 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
102
+ r2 = vec4<f32>(v_7.xyz, r2.w);
103
+ let v_8 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
104
+ r3 = vec4<f32>(v_8.xyz, r3.w);
105
+ let v_9 = fma(r0.yyy, r3.xyz, r2.xyz);
106
+ r0 = vec4<f32>(v_9.xy, r0.z, v_9.z);
107
+ let v_10 = -(cb3_3.tint_symbol_2[57u].xyxz);
108
+ let v_11 = (r0.xyw + v_10.xyw);
109
+ r0 = vec4<f32>(v_11.xy, r0.z, v_11.z);
110
+ let v_12 = -(cb3_3.tint_symbol_2[51u].zzzz);
111
+ r1.z = (r1.y * v_12.z);
112
+ let v_13 = -(cb3_3.tint_symbol_2[52u].xxxx);
113
+ r1.y = (r1.y + v_13.y);
114
+ r1.y = max(r1.y, 0.0f);
115
+ let v_14 = (r1.xy * cb3_3.tint_symbol_2[51u].yx);
116
+ r1 = vec4<f32>(v_14.xy, r1.zw);
117
+ r1.y = (r1.y * 1.44269502162933349609f);
118
+ r1.y = exp2(r1.y);
119
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
120
+ r0.z = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).z, 0.0f, 1.0f);
121
+ r1.y = (r1.z * 1.44269502162933349609f);
122
+ r1.y = exp2(r1.y);
123
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
124
+ let v_15 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz);
125
+ r0 = vec4<f32>(v_15.xy, r0.z, v_15.z);
126
+ r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
127
+ r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
128
+ r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w);
129
+ let v_16 = fma(r1.xxx, r2.xyz, r0.xyw);
130
+ r0 = vec4<f32>(v_16.xy, r0.z, v_16.z);
131
+ r1.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f);
132
+ r1.y = (v3.z + cb3_3.tint_symbol_2[43u].w);
133
+ r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w);
134
+ r1.y = max(r1.y, 0.0f);
135
+ let v_17 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz);
136
+ r2 = vec4<f32>(v_17.xyz, r2.w);
137
+ let v_18 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
138
+ r2 = vec4<f32>(v_18.xyz, r2.w);
139
+ let v_19 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz);
140
+ r3 = vec4<f32>(v_19.xyz, r3.w);
141
+ let v_20 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz);
142
+ r1 = vec4<f32>(r1.x, v_20.xyz);
143
+ let v_21 = fma(r3.xyz, r1.xxx, r2.xyz);
144
+ r2 = vec4<f32>(v_21.xyz, r2.w);
145
+ let v_22 = (v4.xy * cb2_2.tint_symbol_1[15u].zy);
146
+ r3 = vec4<f32>(v_22.xy, r3.zw);
147
+ let v_23 = (r3.xy * r3.xy);
148
+ r3 = vec4<f32>(v_23.xy, r3.zw);
149
+ let v_24 = (r2.xyz * r3.yyy);
150
+ r2 = vec4<f32>(v_24.xyz, r2.w);
151
+ r4.x = cb3_3.tint_symbol_2[46u].w;
152
+ r4.y = cb3_3.tint_symbol_2[47u].w;
153
+ r4.z = cb3_3.tint_symbol_2[48u].w;
154
+ let v_25 = dot(r4.xyz, v3.xyz);
155
+ r1.x = clamp(vec4<f32>(v_25, v_25, v_25, v_25).x, 0.0f, 1.0f);
156
+ let v_26 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r1.yzw);
157
+ r1 = vec4<f32>(v_26.xyz, r1.w);
158
+ let v_27 = fma(r1.xyz, r3.xxx, r2.xyz);
159
+ r1 = vec4<f32>(v_27.xyz, r1.w);
160
+ r2 = textureSample(t2, s2, v0.xy.xyxx.xy);
161
+ r3 = textureSample(t3, s3, v0.xy.xyxx.xy);
162
+ let v_28 = clamp(v1.xyz, vec3<f32>(), vec3<f32>(1.0f));
163
+ r4 = vec4<f32>(v_28.xyz, r4.w);
164
+ let v_29 = ((-(r4.xyzx)).xyz + vec3<f32>(1.0f));
165
+ r5 = vec4<f32>(v_29.xyz, r5.w);
166
+ r1.w = (r5.y * r5.x);
167
+ r2.w = (r4.z * r1.w);
168
+ r1.w = (r5.z * r1.w);
169
+ let v_30 = (r2.www * r3.xyz);
170
+ r3 = vec4<f32>(v_30.xyz, r3.w);
171
+ let v_31 = fma(r2.xyz, r1.www, r3.xyz);
172
+ r2 = vec4<f32>(v_31.xyz, r2.w);
173
+ r3 = textureSample(t4, s4, v0.xy.xyxx.xy);
174
+ r1.w = (r4.y * r5.x);
175
+ r2.w = (r4.z * r1.w);
176
+ r1.w = (r5.z * r1.w);
177
+ let v_32 = fma(r3.xyz, r1.www, r2.xyz);
178
+ r2 = vec4<f32>(v_32.xyz, r2.w);
179
+ r3 = textureSample(t5, s5, v0.xy.xyxx.xy);
180
+ let v_33 = fma(r3.xyz, r2.www, r2.xyz);
181
+ r2 = vec4<f32>(v_33.xyz, r2.w);
182
+ let v_34 = (r2.xyz * r2.xyz);
183
+ r2 = vec4<f32>(v_34.xyz, r2.w);
184
+ let v_35 = fma((-(r1.xyxz)).xyw, r2.xyz, r0.xyw);
185
+ r0 = vec4<f32>(v_35.xy, r0.z, v_35.z);
186
+ let v_36 = (r1.xyz * r2.xyz);
187
+ r1 = vec4<f32>(v_36.xyz, r1.w);
188
+ let v_37 = fma(r0.zzz, r0.xyw, r1.xyz);
189
+ o0 = vec4<f32>(v_37.xyz, o0.w);
190
+ o0.w = 1.0f;
191
+ }
192
+
193
+ @fragment
194
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
195
+ main_inner(v0, v1, v2, v3, v4);
196
+ return o0;
197
+ }
b/8b0b5899ed/shaders/e136f3bad2aab8eb.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e136f3bad2aab8eb.wgsl ADDED
@@ -0,0 +1,221 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb15_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 15u>,
23
+ }
24
+
25
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
26
+
27
+ struct cb7_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 7u>,
29
+ }
30
+
31
+ @group(1u) @binding(4u) var<uniform> cb4_4 : cb7_struct;
32
+
33
+ @group(1u) @binding(18u) var s2 : sampler;
34
+
35
+ @group(1u) @binding(19u) var s3 : sampler;
36
+
37
+ @group(1u) @binding(21u) var s5 : sampler;
38
+
39
+ @group(1u) @binding(27u) var s11 : sampler;
40
+
41
+ @group(1u) @binding(28u) var s12 : sampler;
42
+
43
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
44
+
45
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ var<private> o1 : vec4<f32>;
60
+
61
+ var<private> x0 : array<vec4<f32>, 4u>;
62
+
63
+ struct tint_symbol_4 {
64
+ tint_symbol_3 : array<vec4<u32>, 3u>,
65
+ }
66
+
67
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_4;
68
+
69
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
70
+ let v_1 = -(cb1_1.tint_symbol[15u].xyzx);
71
+ r0 = vec4<f32>(((v1.xyz + v_1.xyz)).xyz, r0.w);
72
+ let v_2 = (r0.xyz / v2.zzz);
73
+ r0 = vec4<f32>(v_2.xyz, r0.w);
74
+ r1 = vec4<f32>(((v2.xy / v2.zz)).xy, r1.zw);
75
+ let v_3 = (r1.xy * cb4_4.tint_symbol_2[6u].xy);
76
+ r1 = vec4<f32>(r1.xy, v_3.xy);
77
+ r2 = textureSample(t11, s11, r1.xyxx.xy);
78
+ r0.w = (r2.x + (-(v2.zzzz)).w);
79
+ o1.y = max(r0.w, 0.0f);
80
+ r1 = textureSample(t5, s5, r1.zwzz.xy);
81
+ r0.w = (r1.x * 3.14000010490417480469f);
82
+ let v_4 = r0.wwww;
83
+ r2.x = sin(v_4.x);
84
+ r3.x = cos(v_4.x);
85
+ r2.y = r3.x;
86
+ let v_5 = (r2.xy * vec2<f32>(0.10000000149011611938f));
87
+ r2 = vec4<f32>(v_5.xy, r2.zw);
88
+ r2.z = 0.0f;
89
+ let v_6 = (r0.xyz + r2.xyz);
90
+ r0 = vec4<f32>(v_6.xyz, r0.w);
91
+ let v_7 = (r1.xxx * r0.xyz);
92
+ r0 = vec4<f32>(v_7.xyz, r0.w);
93
+ let v_8 = fma(r0.xyz, vec3<f32>(5.0f), v1.xyz);
94
+ r0 = vec4<f32>(v_8.xyz, r0.w);
95
+ let v_9 = (r0.xyz + v_1.xyz);
96
+ r1 = vec4<f32>(v_9.xyz, r1.w);
97
+ let v_10 = (r1.yyy * cb6_6.tint_symbol_1[1u].xyz);
98
+ r2 = vec4<f32>(v_10.xyz, r2.w);
99
+ let v_11 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xyz, r2.xyz);
100
+ r1 = vec4<f32>(v_11.xy, r1.z, v_11.z);
101
+ let v_12 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyw);
102
+ r1 = vec4<f32>(v_12.xyz, r1.w);
103
+ let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
104
+ r2 = vec4<f32>(v_13.xyz, r2.w);
105
+ let v_14 = &(x0[0u]);
106
+ let v_15 = r2;
107
+ *(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
108
+ let v_16 = abs(r2.yyyy);
109
+ r0.z = max(v_16.z, abs(r2.xxxx).z);
110
+ let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
111
+ r2 = vec4<f32>(v_17.xyz, r2.w);
112
+ let v_18 = &(x0[1u]);
113
+ let v_19 = r2;
114
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
115
+ let v_20 = abs(r2.yyyy);
116
+ r0.w = max(v_20.w, abs(r2.xxxx).w);
117
+ let v_21 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
118
+ r2 = vec4<f32>(v_21.xyz, r2.w);
119
+ let v_22 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
120
+ r1 = vec4<f32>(v_22.xyz, r1.w);
121
+ let v_23 = &(x0[2u]);
122
+ let v_24 = r2;
123
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
124
+ let v_25 = abs(r2.yyyy);
125
+ r1.w = max(v_25.w, abs(r2.xxxx).w);
126
+ let v_26 = &(x0[3u]);
127
+ let v_27 = r1;
128
+ *(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
129
+ let v_28 = abs(r1.yyyy);
130
+ r1.x = max(v_28.x, abs(r1.xxxx).x);
131
+ r1.x = clamp(fma(r1.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
132
+ r1.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
133
+ r1.y = (r1.y * 0.5f);
134
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.y)));
135
+ let v_29 = (bitcast<u32>(r1.z) != 0u);
136
+ let v_30 = bitcast<f32>(v.tint_symbol_3[0i].x);
137
+ r1.z = select(bitcast<f32>(v.tint_symbol_3[1i].x), v_30, v_29);
138
+ let v_31 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.zw < r1.yy)));
139
+ r0 = vec4<f32>(r0.xy, v_31.xy);
140
+ let v_32 = bitcast<u32>(r0.w);
141
+ r0.w = select(r1.z, bitcast<f32>(v.tint_symbol_3[2i].x), (v_32 != 0u));
142
+ let v_33 = bitcast<u32>(r0.z);
143
+ r0.z = select(r0.w, 0.0f, (v_33 != 0u));
144
+ r0.w = f32(bitcast<i32>(r0.z));
145
+ let v_34 = x0[bitcast<i32>(r0.z)];
146
+ r1 = vec4<f32>(r1.x, v_34.xyz);
147
+ r0.z = (r0.w + 0.5f);
148
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
149
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
150
+ r0.z = (r0.z * 0.25f);
151
+ r0.z = fma(r1.z, 0.25f, r0.z);
152
+ r0.w = (r1.y + 0.5f);
153
+ r4.x = dpdx(r0.w);
154
+ r1.y = dot(r2, cb6_6.tint_symbol_1[12u]);
155
+ r1.z = dot(r2, cb6_6.tint_symbol_1[13u]);
156
+ r2.x = ((-(r1.yyyy)).x + r1.w);
157
+ r1.y = bitcast<f32>(select(0u, 4294967295u, !((r1.y == 0.0f))));
158
+ r4.z = dpdx(r2.x);
159
+ let v_35 = dpdx(r0.zz);
160
+ let v_36 = r2;
161
+ r2 = vec4<f32>(v_36.x, v_35.xy, v_36.w);
162
+ r5.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r0.z);
163
+ r3.w = dpdy(r2.x);
164
+ let v_37 = dpdy(r0.zwz);
165
+ r3 = vec4<f32>(v_37.xyz, r3.w);
166
+ r5.x = (r0.w + cb6_6.tint_symbol_1[14u].z);
167
+ let v_38 = (r2.yz * r3.yw);
168
+ r0 = vec4<f32>(r0.xy, v_38.xy);
169
+ r2.y = (r3.y * r4.z);
170
+ let v_39 = -(r0.zwzz);
171
+ let v_40 = fma(r4.xz, r3.xz, v_39.xy);
172
+ r3 = vec4<f32>(v_40.xy, r3.zw);
173
+ let v_41 = -(r2.yyyy);
174
+ r3.z = fma(r4.x, r3.w, v_41.z);
175
+ r0.z = (1.0f / r3.x);
176
+ let v_42 = (r0.zz * r3.yz);
177
+ r0 = vec4<f32>(r0.xy, v_42.xy);
178
+ let v_43 = max(r0.zw, vec2<f32>());
179
+ r0 = vec4<f32>(r0.xy, v_43.xy);
180
+ let v_44 = min(r0.zw, vec2<f32>(0.5f));
181
+ r0 = vec4<f32>(r0.xy, v_44.xy);
182
+ r0.z = fma((-(r1.zzzz)).z, r0.z, r2.x);
183
+ r0.z = fma((-(r1.zzzz)).z, r0.w, r0.z);
184
+ let v_45 = bitcast<u32>(r1.y);
185
+ let v_46 = r0.z;
186
+ r0.z = select(r1.w, v_46, (v_45 != 0u));
187
+ let v_47 = r5.xyxx;
188
+ r0.z = textureSampleCompareLevel(t15, s15, v_47.xy, r0.z);
189
+ r0.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
190
+ r0.w = ((-(r0.wwww)).w + 1.0f);
191
+ r0.z = fma(r0.w, r1.x, r0.z);
192
+ r0.z = (r0.z * r0.z);
193
+ r0.z = min(r0.z, 1.0f);
194
+ r1.x = (-(cb4_4.tint_symbol_2[2u].wwww)).x;
195
+ let v_48 = r1;
196
+ r1 = vec4<f32>(v_48.x, 0.0f, v_48.z, 0.5f);
197
+ let v_49 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
198
+ r0 = vec4<f32>(v_49.xy, r0.zw);
199
+ r2 = textureSample(t2, s2, r0.xyxx.xy);
200
+ r1.z = r2.y;
201
+ r1 = textureSample(t12, s12, r1.zwzz.xy);
202
+ o0.w = (r0.z * r1.x);
203
+ r0 = textureSample(t3, s3, v3.xyxx.xy);
204
+ let v_50 = r0;
205
+ o0 = vec4<f32>(v_50.xyz, o0.w);
206
+ o1.x = v2.w;
207
+ o1 = vec4<f32>(o1.xy, vec2<f32>());
208
+ }
209
+
210
+ struct tint_symbol_5 {
211
+ @location(0u)
212
+ o0 : vec4<f32>,
213
+ @location(1u)
214
+ o1 : vec4<f32>,
215
+ }
216
+
217
+ @fragment
218
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> tint_symbol_5 {
219
+ main_inner(v1, v2, v3);
220
+ return tint_symbol_5(o0, o1);
221
+ }
b/8b0b5899ed/shaders/e163be253b84cc1b.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e163be253b84cc1b.wgsl ADDED
@@ -0,0 +1,560 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ struct cb16_struct {
52
+ tint_symbol : array<vec4<f32>, 16u>,
53
+ }
54
+
55
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
56
+
57
+ struct cb18_struct {
58
+ tint_symbol_1 : array<vec4<f32>, 18u>,
59
+ }
60
+
61
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
62
+
63
+ struct cb59_struct {
64
+ tint_symbol_2 : array<vec4<f32>, 59u>,
65
+ }
66
+
67
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
68
+
69
+ struct cb4_struct {
70
+ tint_symbol_3 : array<vec4<f32>, 4u>,
71
+ }
72
+
73
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
74
+
75
+ struct cb17_struct {
76
+ tint_symbol_4 : array<vec4<f32>, 17u>,
77
+ }
78
+
79
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb17_struct;
80
+
81
+ struct cb1_struct {
82
+ tint_symbol_5 : array<vec4<f32>, 1u>,
83
+ }
84
+
85
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
86
+
87
+ struct cb15_struct {
88
+ tint_symbol_6 : array<vec4<f32>, 15u>,
89
+ }
90
+
91
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
92
+
93
+ @group(1u) @binding(16u) var s0 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(30u) var s14 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
108
+
109
+ var<private> v6 : array<f32, 4u>;
110
+
111
+ var<private> o0 : vec4<f32>;
112
+
113
+ var<private> x0 : array<vec4<f32>, 4u>;
114
+
115
+ var<private> x1 : array<vec4<f32>, 1u>;
116
+
117
+ struct tint_symbol_8 {
118
+ tint_symbol_7 : array<vec4<u32>, 3u>,
119
+ }
120
+
121
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
122
+
123
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
124
+ x1[0u].x = v6[0u];
125
+ x1[0u].y = v6[1u];
126
+ x1[0u].z = v6[2u];
127
+ x1[0u].w = v6[3u];
128
+ r0 = textureSample(t0, s0, v0.xyxx.xy);
129
+ r0.w = dot(v1.xyz, v1.xyz);
130
+ r0.w = inverseSqrt(r0.w);
131
+ let v_1 = (r0.www * v1.xyz);
132
+ r1 = vec4<f32>(v_1.xyz, r1.w);
133
+ r2 = textureSample(t4, s4, v0.xyxx.xy);
134
+ let v_2 = (r2.yx * r2.yx);
135
+ r2 = vec4<f32>(v_2.xy, r2.zw);
136
+ r1.w = fma((-(r2.zzzz)).w, 16.0f, 14.0f);
137
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (1.0f >= abs(r1.wwww).w)));
138
+ o0.w = bitcast<f32>((bitcast<u32>(r1.w) & 1065353216u));
139
+ let v_3 = (r2.yx * cb10_10.tint_symbol_5[0u].wz);
140
+ r2 = vec4<f32>(r2.xy, v_3.xy);
141
+ let v_4 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
142
+ r3 = vec4<f32>(v_4.xy, r3.zw);
143
+ r1.w = fma(r1.z, 0.5f, 0.5f);
144
+ r4.x = fma(r1.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
145
+ r4.y = (r1.w + 0.30000001192092895508f);
146
+ let v_5 = (r3.xy * r4.xy);
147
+ r3 = vec4<f32>(v_5.xy, r3.zw);
148
+ r1.w = (v4.z * cb13_13.tint_symbol_4[16u].x);
149
+ r1.w = bitcast<f32>(select(0u, 4294967295u, !((r1.w == 0.0f))));
150
+ if ((bitcast<u32>(r1.w) != 0u)) {
151
+ r1.w = fract(cb13_13.tint_symbol_4[16u].z);
152
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (0.60000002384185791016f < r1.w)));
153
+ if ((bitcast<u32>(r3.z) != 0u)) {
154
+ let v_6 = fract(v4.xy);
155
+ r4 = vec4<f32>(v_6.xy, r4.zw);
156
+ let v_7 = abs(v4.zzzz);
157
+ let v_8 = abs(v4.wwww);
158
+ r4.z = fma(r4.y, v_7.z, v_8.z);
159
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.10000000149011611938f < r1.w)));
160
+ r4.w = ((-(r4.xxxx)).w + 1.0f);
161
+ let v_9 = bitcast<vec2<u32>>(r1.ww);
162
+ let v_10 = r4.zw;
163
+ let v_11 = select(r4.xz, v_10, (v_9 != vec2<u32>()));
164
+ r3 = vec4<f32>(r3.xy, v_11.xy);
165
+ r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f);
166
+ } else {
167
+ r4 = vec4<f32>(vec3<f32>(0.0f, 0.0f, 1.0f), r4.w);
168
+ }
169
+ r1.w = ((-(r4.zzzz)).w + 1.0f);
170
+ r1.w = (r1.w * r1.w);
171
+ r1.w = (r4.x * r1.w);
172
+ r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w);
173
+ r2.w = fma(r1.w, r2.x, r2.w);
174
+ r2.x = fma((-(r2.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w);
175
+ r2.z = fma(r1.w, r2.x, r2.z);
176
+ let v_12 = -(r0.xyzx);
177
+ let v_13 = fma(r0.xyz, cb13_13.tint_symbol_4[7u].xyz, v_12.xyz);
178
+ r5 = vec4<f32>(v_13.xyz, r5.w);
179
+ let v_14 = fma(r4.yyy, r5.xyz, r0.xyz);
180
+ r5 = vec4<f32>(v_14.xyz, r5.w);
181
+ let v_15 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz);
182
+ r4 = vec4<f32>(v_15.xy, r4.z, v_15.z);
183
+ let v_16 = fma(r5.xyz, r4.zzz, r4.xyw);
184
+ r0 = vec4<f32>(v_16.xyz, r0.w);
185
+ }
186
+ let v_17 = (r0.xyz * r0.xyz);
187
+ r0 = vec4<f32>(v_17.xyz, r0.w);
188
+ let v_18 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
189
+ r4 = vec4<f32>(v_18.xyz, r4.w);
190
+ r1.w = dot(r4.xyz, r4.xyz);
191
+ r1.w = inverseSqrt(r1.w);
192
+ let v_19 = (r1.www * r4.xyz);
193
+ r5 = vec4<f32>(v_19.xyz, r5.w);
194
+ let v_20 = -(cb3_3.tint_symbol_2[0u].xyzx);
195
+ let v_21 = fma(r4.xyz, r1.www, v_20.xyz);
196
+ r6 = vec4<f32>(v_21.xyz, r6.w);
197
+ r1.w = dot(r6.xyz, r6.xyz);
198
+ r1.w = inverseSqrt(r1.w);
199
+ let v_22 = (r1.www * r6.xyz);
200
+ r6 = vec4<f32>(v_22.xyz, r6.w);
201
+ r2.z = clamp(r2.zzzz.z, 0.0f, 1.0f);
202
+ let v_23 = (r3.xy * r3.xy);
203
+ r2 = vec4<f32>(v_23.xy, r2.zw);
204
+ r1.w = (r2.w + -500.0f);
205
+ r1.w = max(r1.w, 0.0f);
206
+ r2.w = ((-(r1.wwww)).w + r2.w);
207
+ r1.w = (r1.w * 558.0f);
208
+ r1.w = fma(r2.w, 3.0f, r1.w);
209
+ r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
210
+ let v_24 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
211
+ r3 = vec4<f32>(v_24.xyz, r3.w);
212
+ let v_25 = (r3.yyy * cb6_6.tint_symbol_6[1u].xyz);
213
+ r4 = vec4<f32>(v_25.xyz, r4.w);
214
+ let v_26 = fma(r3.xxx, cb6_6.tint_symbol_6[0u].xyz, r4.xyz);
215
+ r4 = vec4<f32>(v_26.xyz, r4.w);
216
+ let v_27 = fma(r3.zzz, cb6_6.tint_symbol_6[2u].xyz, r4.xyz);
217
+ r4 = vec4<f32>(v_27.xyz, r4.w);
218
+ let v_28 = fma(r4.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
219
+ r7 = vec4<f32>(v_28.xyz, r7.w);
220
+ let v_29 = &(x0[0u]);
221
+ let v_30 = r7;
222
+ *(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
223
+ let v_31 = fma(r4.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
224
+ r8 = vec4<f32>(v_31.xyz, r8.w);
225
+ let v_32 = &(x0[1u]);
226
+ let v_33 = r8;
227
+ *(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
228
+ let v_34 = fma(r4.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
229
+ r9 = vec4<f32>(v_34.xyz, r9.w);
230
+ let v_35 = &(x0[2u]);
231
+ let v_36 = r9;
232
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
233
+ let v_37 = fma(r4.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
234
+ r4 = vec4<f32>(v_37.xyz, r4.w);
235
+ let v_38 = &(x0[3u]);
236
+ let v_39 = r4;
237
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
238
+ let v_40 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
239
+ let v_41 = r10;
240
+ r10 = vec4<f32>(v_41.x, v_40.x, v_41.z, v_40.y);
241
+ r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
242
+ r3.w = (r3.w * 0.5f);
243
+ let v_42 = abs(r9.yyyy);
244
+ r4.z = max(v_42.z, abs(r9.xxxx).z);
245
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r3.w)));
246
+ let v_43 = (bitcast<u32>(r4.z) != 0u);
247
+ let v_44 = bitcast<f32>(v.tint_symbol_7[0i].x);
248
+ r4.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_44, v_43);
249
+ let v_45 = abs(r8.yyyy);
250
+ r4.w = max(v_45.w, abs(r8.xxxx).w);
251
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
252
+ let v_46 = bitcast<u32>(r4.w);
253
+ r4.z = select(r4.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_46 != 0u));
254
+ let v_47 = abs(r7.yyyy);
255
+ r4.w = max(v_47.w, abs(r7.xxxx).w);
256
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
257
+ let v_48 = bitcast<u32>(r3.w);
258
+ r3.w = select(r4.z, 0.0f, (v_48 != 0u));
259
+ let v_49 = x0[bitcast<i32>(r3.w)];
260
+ r7 = vec4<f32>(v_49.xyz, r7.w);
261
+ r3.w = f32(bitcast<i32>(r3.w));
262
+ r4.z = (r3.w + 0.5f);
263
+ r4.z = (r4.z * 0.25f);
264
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
265
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
266
+ r3.w = dot(r8, cb6_6.tint_symbol_6[12u]);
267
+ r4.w = dot(r8, cb6_6.tint_symbol_6[13u]);
268
+ r8.x = (r7.x + 0.5f);
269
+ r8.y = fma(r7.y, 0.25f, r4.z);
270
+ r4.z = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
271
+ r3.w = ((-(r3.wwww)).w + r7.z);
272
+ let v_50 = dpdx(r8.xyy);
273
+ r9 = vec4<f32>(v_50.xy, r9.z, v_50.z);
274
+ r9.z = dpdx(r3.w);
275
+ let v_51 = dpdy(r8.yxy);
276
+ r11 = vec4<f32>(v_51.xyz, r11.w);
277
+ r11.w = dpdy(r3.w);
278
+ let v_52 = (r9.yw * r11.yw);
279
+ r7 = vec4<f32>(v_52.xy, r7.zw);
280
+ let v_53 = -(r7.xyxx);
281
+ let v_54 = fma(r9.xz, r11.xz, v_53.xy);
282
+ r12 = vec4<f32>(v_54.xy, r12.zw);
283
+ r5.w = (1.0f / r12.x);
284
+ r6.w = (r9.z * r11.y);
285
+ let v_55 = -(r6.wwww);
286
+ r12.z = fma(r9.x, r11.w, v_55.z);
287
+ let v_56 = (r5.ww * r12.yz);
288
+ r7 = vec4<f32>(v_56.xy, r7.zw);
289
+ let v_57 = max(r7.xy, vec2<f32>());
290
+ r7 = vec4<f32>(v_57.xy, r7.zw);
291
+ let v_58 = min(r7.xy, vec2<f32>(0.5f));
292
+ r7 = vec4<f32>(v_58.xy, r7.zw);
293
+ r3.w = fma((-(r4.wwww)).w, r7.x, r3.w);
294
+ r3.w = fma((-(r4.wwww)).w, r7.y, r3.w);
295
+ let v_59 = bitcast<u32>(r4.z);
296
+ let v_60 = r3.w;
297
+ r10.z = select(r7.z, v_60, (v_59 != 0u));
298
+ r8.z = 0.0f;
299
+ let v_61 = (r8.xyz + r10.ywz);
300
+ r7 = vec4<f32>(v_61.xyz, r7.w);
301
+ let v_62 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
302
+ r10 = vec4<f32>(v_62.xy, r10.zw);
303
+ let v_63 = (r8.xyz + r10.xyz);
304
+ r9 = vec4<f32>(v_63.xyz, r9.w);
305
+ let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
306
+ r10 = vec4<f32>(v_64.xy, r10.zw);
307
+ let v_65 = (r8.xyz + r10.xyz);
308
+ r11 = vec4<f32>(v_65.xyz, r11.w);
309
+ let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
310
+ r10 = vec4<f32>(v_66.xy, r10.zw);
311
+ let v_67 = (r8.xyz + r10.xyz);
312
+ r12 = vec4<f32>(v_67.xyz, r12.w);
313
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
314
+ r10 = vec4<f32>(v_68.xy, r10.zw);
315
+ let v_69 = (r8.xyz + r10.xyz);
316
+ r13 = vec4<f32>(v_69.xyz, r13.w);
317
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
318
+ r10 = vec4<f32>(v_70.xy, r10.zw);
319
+ let v_71 = (r8.xyz + r10.xyz);
320
+ r14 = vec4<f32>(v_71.xyz, r14.w);
321
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
322
+ r10 = vec4<f32>(v_72.xy, r10.zw);
323
+ let v_73 = (r8.xyz + r10.xyz);
324
+ r15 = vec4<f32>(v_73.xyz, r15.w);
325
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
326
+ r10 = vec4<f32>(v_74.xy, r10.zw);
327
+ let v_75 = (r8.xyz + r10.xyz);
328
+ r16 = vec4<f32>(v_75.xyz, r16.w);
329
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
330
+ r10 = vec4<f32>(v_76.xy, r10.zw);
331
+ let v_77 = (r8.xyz + r10.xyz);
332
+ r17 = vec4<f32>(v_77.xyz, r17.w);
333
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
334
+ r10 = vec4<f32>(v_78.xy, r10.zw);
335
+ let v_79 = (r8.xyz + r10.xyz);
336
+ r18 = vec4<f32>(v_79.xyz, r18.w);
337
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
338
+ r10 = vec4<f32>(v_80.xy, r10.zw);
339
+ let v_81 = (r8.xyz + r10.xyz);
340
+ r19 = vec4<f32>(v_81.xyz, r19.w);
341
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
342
+ r10 = vec4<f32>(v_82.xy, r10.zw);
343
+ let v_83 = (r8.xyz + r10.xyz);
344
+ r20 = vec4<f32>(v_83.xyz, r20.w);
345
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
346
+ r10 = vec4<f32>(v_84.xy, r10.zw);
347
+ let v_85 = (r8.xyz + r10.xyz);
348
+ r21 = vec4<f32>(v_85.xyz, r21.w);
349
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
350
+ r10 = vec4<f32>(v_86.xy, r10.zw);
351
+ let v_87 = (r8.xyz + r10.xyz);
352
+ r22 = vec4<f32>(v_87.xyz, r22.w);
353
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
354
+ r10 = vec4<f32>(v_88.xy, r10.zw);
355
+ let v_89 = (r8.xyz + r10.xyz);
356
+ r23 = vec4<f32>(v_89.xyz, r23.w);
357
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
358
+ r10 = vec4<f32>(v_90.xy, r10.zw);
359
+ let v_91 = (r8.xyz + r10.xyz);
360
+ r8 = vec4<f32>(v_91.xyz, r8.w);
361
+ let v_92 = r7.xyxx;
362
+ r7.x = textureSampleCompareLevel(t15, s15, v_92.xy, r7.z);
363
+ let v_93 = r9.xyxx;
364
+ r7.y = textureSampleCompareLevel(t15, s15, v_93.xy, r9.z);
365
+ let v_94 = r11.xyxx;
366
+ r7.z = textureSampleCompareLevel(t15, s15, v_94.xy, r11.z);
367
+ let v_95 = r12.xyxx;
368
+ r7.w = textureSampleCompareLevel(t15, s15, v_95.xy, r12.z);
369
+ let v_96 = r13.xyxx;
370
+ r9.x = textureSampleCompareLevel(t15, s15, v_96.xy, r13.z);
371
+ let v_97 = r14.xyxx;
372
+ r9.y = textureSampleCompareLevel(t15, s15, v_97.xy, r14.z);
373
+ let v_98 = r15.xyxx;
374
+ r9.z = textureSampleCompareLevel(t15, s15, v_98.xy, r15.z);
375
+ let v_99 = r16.xyxx;
376
+ r9.w = textureSampleCompareLevel(t15, s15, v_99.xy, r16.z);
377
+ let v_100 = r17.xyxx;
378
+ r10.x = textureSampleCompareLevel(t15, s15, v_100.xy, r17.z);
379
+ let v_101 = r18.xyxx;
380
+ r10.y = textureSampleCompareLevel(t15, s15, v_101.xy, r18.z);
381
+ let v_102 = r19.xyxx;
382
+ r10.z = textureSampleCompareLevel(t15, s15, v_102.xy, r19.z);
383
+ let v_103 = r20.xyxx;
384
+ r10.w = textureSampleCompareLevel(t15, s15, v_103.xy, r20.z);
385
+ let v_104 = r21.xyxx;
386
+ r11.x = textureSampleCompareLevel(t15, s15, v_104.xy, r21.z);
387
+ let v_105 = r22.xyxx;
388
+ r11.y = textureSampleCompareLevel(t15, s15, v_105.xy, r22.z);
389
+ let v_106 = r23.xyxx;
390
+ r11.z = textureSampleCompareLevel(t15, s15, v_106.xy, r23.z);
391
+ let v_107 = r8.xyxx;
392
+ r11.w = textureSampleCompareLevel(t15, s15, v_107.xy, r8.z);
393
+ r7 = (r7 + r9);
394
+ r7 = (r10 + r7);
395
+ r7 = (r11 + r7);
396
+ r3.w = dot(r7, vec4<f32>(1.0f));
397
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
398
+ let v_108 = abs(r4.yyyy);
399
+ r4.x = max(v_108.x, abs(r4.xxxx).x);
400
+ r4.x = clamp(fma(r4.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
401
+ r2.w = ((-(r2.wwww)).w + 1.0f);
402
+ r2.w = (r4.x * r2.w);
403
+ r2.w = fma(r3.w, 0.0625f, r2.w);
404
+ r2.w = (r2.w * r2.w);
405
+ r2.w = min(r2.w, 1.0f);
406
+ r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
407
+ r3.w = sqrt(r3.w);
408
+ r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z);
409
+ let v_109 = -(r2.wwww);
410
+ r2.w = fma(r3.w, v_109.w, r2.w);
411
+ let v_110 = dot(r1.xyz, v_20.xyz);
412
+ r3.w = clamp(vec4<f32>(v_110, v_110, v_110, v_110).w, 0.0f, 1.0f);
413
+ let v_111 = dot(r5.xyz, r1.xyz);
414
+ r4.x = clamp(vec4<f32>(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f);
415
+ let v_112 = dot(r6.xyz, v_20.xyz);
416
+ r4.y = clamp(vec4<f32>(v_112, v_112, v_112, v_112).y, 0.0f, 1.0f);
417
+ let v_113 = ((-(r4.xyxx)).xy + vec2<f32>(1.0f));
418
+ r4 = vec4<f32>(v_113.xy, r4.zw);
419
+ let v_114 = (r4.xy * r4.xy);
420
+ r4 = vec4<f32>(r4.xy, v_114.xy);
421
+ let v_115 = (r4.zw * r4.zw);
422
+ r4 = vec4<f32>(r4.xy, v_115.xy);
423
+ let v_116 = (r4.xy * r4.zw);
424
+ r4 = vec4<f32>(v_116.xy, r4.zw);
425
+ r4.z = ((-(cb10_10.tint_symbol_5[0u].yyyy)).z + 1.0f);
426
+ let v_117 = fma(cb10_10.tint_symbol_5[0u].yy, r4.xy, r4.zz);
427
+ r4 = vec4<f32>(v_117.xy, r4.zw);
428
+ let v_118 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
429
+ r4 = vec4<f32>(r4.xy, v_118.xy);
430
+ r1.w = (r4.z * 0.125f);
431
+ r4.x = fma((-(r2.zzzz)).x, r4.x, 1.0f);
432
+ r4.z = dot(r1.xyz, r6.xyz);
433
+ r4.z = clamp(((r4.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
434
+ r4.z = log2(r4.z);
435
+ r4.z = (r4.z * r4.w);
436
+ r4.z = exp2(r4.z);
437
+ r4.y = (r4.y * r4.z);
438
+ r1.w = (r1.w * r4.y);
439
+ r1.w = (r2.z * r1.w);
440
+ r1.w = (r3.w * r1.w);
441
+ r2.z = (r3.w * r4.x);
442
+ let v_119 = fma(r0.xyz, r2.zzz, r1.www);
443
+ r4 = vec4<f32>(r4.x, v_119.xyz);
444
+ let v_120 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz);
445
+ r4 = vec4<f32>(r4.x, v_120.xyz);
446
+ r0.w = fma(v1.z, r0.w, cb3_3.tint_symbol_2[43u].w);
447
+ r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
448
+ r0.w = max(r0.w, 0.0f);
449
+ let v_121 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
450
+ r5 = vec4<f32>(v_121.xyz, r5.w);
451
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
452
+ let v_122 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
453
+ r6 = vec4<f32>(v_122.xyz, r6.w);
454
+ let v_123 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
455
+ r6 = vec4<f32>(v_123.xyz, r6.w);
456
+ let v_124 = fma(r5.xyz, r1.www, r6.xyz);
457
+ r5 = vec4<f32>(v_124.xyz, r5.w);
458
+ let v_125 = (r2.yyy * r5.xyz);
459
+ r5 = vec4<f32>(v_125.xyz, r5.w);
460
+ let v_126 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
461
+ r6 = vec4<f32>(v_126.xyz, r6.w);
462
+ r7.x = cb3_3.tint_symbol_2[46u].w;
463
+ r7.y = cb3_3.tint_symbol_2[47u].w;
464
+ r7.z = cb3_3.tint_symbol_2[48u].w;
465
+ let v_127 = dot(r7.xyz, r1.xyz);
466
+ r0.w = clamp(vec4<f32>(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f);
467
+ let v_128 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r6.xyz);
468
+ r1 = vec4<f32>(v_128.xyz, r1.w);
469
+ let v_129 = fma(r1.xyz, r2.xxx, r5.xyz);
470
+ r1 = vec4<f32>(v_129.xyz, r1.w);
471
+ let v_130 = (r4.xxx * r1.xyz);
472
+ r1 = vec4<f32>(v_130.xyz, r1.w);
473
+ let v_131 = (r0.xyz * r1.xyz);
474
+ r0 = vec4<f32>(v_131.xyz, r0.w);
475
+ let v_132 = fma(r4.yzw, r2.www, r0.xyz);
476
+ r0 = vec4<f32>(v_132.xyz, r0.w);
477
+ r0.w = dot(r3.xyz, r3.xyz);
478
+ r1.x = sqrt(r0.w);
479
+ let v_133 = -(cb3_3.tint_symbol_2[50u].xxxx);
480
+ r1.y = (r1.x + v_133.y);
481
+ r1.y = max(r1.y, 0.0f);
482
+ r1.x = (r1.y / r1.x);
483
+ r1.x = (r1.x * r3.z);
484
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
485
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
486
+ r1.w = (r1.z * -1.44269502162933349609f);
487
+ r1.w = exp2(r1.w);
488
+ r1.w = ((-(r1.wwww)).w + 1.0f);
489
+ r1.z = (r1.w / r1.z);
490
+ let v_134 = bitcast<u32>(r1.x);
491
+ r1.x = select(1.0f, r1.z, (v_134 != 0u));
492
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
493
+ r1.x = (r1.x * r1.z);
494
+ r1.x = min(r1.x, 1.0f);
495
+ r1.x = (r1.x * 1.44269502162933349609f);
496
+ r1.x = exp2(r1.x);
497
+ r1.x = min(r1.x, 1.0f);
498
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
499
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
500
+ r0.w = inverseSqrt(r0.w);
501
+ let v_135 = (r0.www * r3.xyz);
502
+ r2 = vec4<f32>(v_135.xyz, r2.w);
503
+ let v_136 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
504
+ r0.w = clamp(vec4<f32>(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f);
505
+ r0.w = log2(r0.w);
506
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
507
+ r0.w = exp2(r0.w);
508
+ let v_137 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
509
+ r1.w = clamp(vec4<f32>(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f);
510
+ r1.w = log2(r1.w);
511
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
512
+ r1.w = exp2(r1.w);
513
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
514
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
515
+ let v_138 = -(cb3_3.tint_symbol_2[52u].xxxx);
516
+ r2.x = (r1.y + v_138.x);
517
+ r2.x = max(r2.x, 0.0f);
518
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
519
+ r2.x = (r2.x * 1.44269502162933349609f);
520
+ r2.x = exp2(r2.x);
521
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
522
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
523
+ let v_139 = -(cb3_3.tint_symbol_2[51u].zzzz);
524
+ r1.y = (r1.y * v_139.y);
525
+ r1.y = (r1.y * 1.44269502162933349609f);
526
+ r1.y = exp2(r1.y);
527
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
528
+ let v_140 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
529
+ r2 = vec4<f32>(v_140.xyz, r2.w);
530
+ let v_141 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
531
+ r2 = vec4<f32>(v_141.xyz, r2.w);
532
+ let v_142 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
533
+ r3 = vec4<f32>(v_142.xyz, r3.w);
534
+ let v_143 = fma(r1.www, r3.xyz, r2.xyz);
535
+ r2 = vec4<f32>(v_143.xyz, r2.w);
536
+ let v_144 = -(cb3_3.tint_symbol_2[57u].xyzx);
537
+ let v_145 = (r2.xyz + v_144.xyz);
538
+ r2 = vec4<f32>(v_145.xyz, r2.w);
539
+ let v_146 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
540
+ r2 = vec4<f32>(v_146.xyz, r2.w);
541
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
542
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
543
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
544
+ let v_147 = fma(r1.xxx, r3.xyz, r2.xyz);
545
+ r1 = vec4<f32>(v_147.xy, r1.z, v_147.z);
546
+ let v_148 = ((-(r0.xyxz)).xyw + r1.xyw);
547
+ r1 = vec4<f32>(v_148.xy, r1.z, v_148.z);
548
+ let v_149 = fma(r1.zzz, r1.xyw, r0.xyz);
549
+ r0 = vec4<f32>(v_149.xyz, r0.w);
550
+ let v_150 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
551
+ r0 = vec4<f32>(v_150.xyz, r0.w);
552
+ let v_151 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
553
+ o0 = vec4<f32>(v_151.xyz, o0.w);
554
+ }
555
+
556
+ @fragment
557
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
558
+ main_inner(v0, v1, v2, v3, v4);
559
+ return o0;
560
+ }
b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.wgsl ADDED
@@ -0,0 +1,956 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ var<private> r26 : vec4<f32>;
56
+
57
+ struct cb16_struct {
58
+ tint_symbol : array<vec4<f32>, 16u>,
59
+ }
60
+
61
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
62
+
63
+ struct cb23_struct {
64
+ tint_symbol_1 : array<vec4<f32>, 23u>,
65
+ }
66
+
67
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
68
+
69
+ struct cb59_struct {
70
+ tint_symbol_2 : array<vec4<f32>, 59u>,
71
+ }
72
+
73
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
74
+
75
+ struct cb8_struct {
76
+ tint_symbol_3 : array<vec4<f32>, 8u>,
77
+ }
78
+
79
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
80
+
81
+ struct cb2_struct {
82
+ tint_symbol_4 : array<vec4<f32>, 2u>,
83
+ }
84
+
85
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
86
+
87
+ struct cb15_struct {
88
+ tint_symbol_5 : array<vec4<f32>, 15u>,
89
+ }
90
+
91
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
92
+
93
+ @group(1u) @binding(16u) var s0 : sampler;
94
+
95
+ @group(1u) @binding(18u) var s2 : sampler;
96
+
97
+ @group(1u) @binding(19u) var s3 : sampler;
98
+
99
+ @group(1u) @binding(27u) var s11 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v7 : vec4<f32>;
114
+
115
+ var<private> v8 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> x0 : array<vec4<f32>, 4u>;
120
+
121
+ var<private> x1 : array<vec4<f32>, 1u>;
122
+
123
+ struct tint_symbol_7 {
124
+ tint_symbol_6 : array<vec4<u32>, 4u>,
125
+ }
126
+
127
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
128
+
129
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
130
+ var v_2 : vec4<f32> = v_1;
131
+ v_2.w = (1.0f / v_1.w);
132
+ v7 = v_2;
133
+ x1[0u].x = v8[0u];
134
+ x1[0u].y = v8[1u];
135
+ x1[0u].z = v8[2u];
136
+ x1[0u].w = v8[3u];
137
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
138
+ r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
139
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
140
+ r1 = vec4<f32>(v_3.xy, r1.zw);
141
+ r1.z = dot(r1.xy, r1.xy);
142
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
143
+ r1.z = sqrt(abs(r1.zzzz).z);
144
+ r1.w = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f);
145
+ let v_4 = (r1.ww * r1.xy);
146
+ r1 = vec4<f32>(v_4.xy, r1.zw);
147
+ let v_5 = (r1.yyy * v5.xyz);
148
+ r2 = vec4<f32>(v_5.xyz, r2.w);
149
+ let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
150
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
151
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
152
+ r1 = vec4<f32>(v_7.xyz, r1.w);
153
+ r1.w = dot(r1.xyz, r1.xyz);
154
+ r1.w = inverseSqrt(r1.w);
155
+ let v_8 = (r1.www * r1.xyz);
156
+ r2 = vec4<f32>(v_8.xyz, r2.w);
157
+ r1.x = dot(v3.xyz, v3.xyz);
158
+ r1.x = inverseSqrt(r1.x);
159
+ let v_9 = (r1.xxx * v3.xyz);
160
+ r3 = vec4<f32>(v_9.xyz, r3.w);
161
+ r1.x = dot((-(r3.xyzx)).xyz, r2.xyz);
162
+ r1.x = (r1.x + r1.x);
163
+ let v_10 = -(r1.xxxx);
164
+ let v_11 = -(r3.xyzx);
165
+ let v_12 = fma(r2.xyz, v_10.xyz, v_11.xyz);
166
+ r3 = vec4<f32>(v_12.xyz, r3.w);
167
+ r1.x = dot(r3.xyz, r3.xyz);
168
+ r1.x = inverseSqrt(r1.x);
169
+ let v_13 = fma(r3.xz, r1.xx, vec2<f32>(1.0f));
170
+ r1 = vec4<f32>(v_13.xy, r1.zw);
171
+ let v_14 = (r1.xy * vec2<f32>(-0.5f));
172
+ r1 = vec4<f32>(v_14.xy, r1.zw);
173
+ r3 = textureSample(t3, s3, r1.xyxx.xy);
174
+ let v_15 = (r3.xyz * cb12_12.tint_symbol_4[1u].yyy);
175
+ r3 = vec4<f32>(v_15.xyz, r3.w);
176
+ r1.x = (r0.w * cb12_12.tint_symbol_4[0u].x);
177
+ r1.x = (r1.x * cb2_2.tint_symbol_1[15u].w);
178
+ r0.w = (r0.w * v0.w);
179
+ let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
180
+ r4 = vec4<f32>(v_16.xy, r4.zw);
181
+ r1.x = (r1.x * v0.z);
182
+ let v_17 = (r0.xyz * r0.xyz);
183
+ r0 = vec4<f32>(v_17.xyz, r0.w);
184
+ let v_18 = -(v6.xyzx);
185
+ let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz);
186
+ r5 = vec4<f32>(v_19.xyz, r5.w);
187
+ r1.y = dot(r5.xyz, r5.xyz);
188
+ r1.y = inverseSqrt(r1.y);
189
+ let v_20 = (r1.yyy * r5.xyz);
190
+ r6 = vec4<f32>(v_20.xyz, r6.w);
191
+ let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx);
192
+ let v_22 = fma(r5.xyz, r1.yyy, v_21.xyz);
193
+ r7 = vec4<f32>(v_22.xyz, r7.w);
194
+ r2.w = dot(r7.xyz, r7.xyz);
195
+ r2.w = inverseSqrt(r2.w);
196
+ let v_23 = (r2.www * r7.xyz);
197
+ r7 = vec4<f32>(v_23.xyz, r7.w);
198
+ r2.w = clamp(cb12_12.tint_symbol_4[0u].w, 0.0f, 1.0f);
199
+ r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f);
200
+ r3.w = max(r3.w, 0.0f);
201
+ r4.z = ((-(r3.wwww)).z + cb12_12.tint_symbol_4[0u].z);
202
+ r3.w = (r3.w * 558.0f);
203
+ r3.w = fma(r4.z, 3.0f, r3.w);
204
+ r4.z = dot(r5.xyz, cb1_1.tint_symbol[14u].xyz);
205
+ let v_24 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
206
+ r8 = vec4<f32>(v_24.xyz, r8.w);
207
+ let v_25 = (r8.yyy * cb6_6.tint_symbol_5[1u].xyz);
208
+ r9 = vec4<f32>(v_25.xyz, r9.w);
209
+ let v_26 = fma(r8.xxx, cb6_6.tint_symbol_5[0u].xyz, r9.xyz);
210
+ r9 = vec4<f32>(v_26.xyz, r9.w);
211
+ let v_27 = fma(r8.zzz, cb6_6.tint_symbol_5[2u].xyz, r9.xyz);
212
+ r9 = vec4<f32>(v_27.xyz, r9.w);
213
+ let v_28 = fma(r9.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
214
+ r10 = vec4<f32>(v_28.xyz, r10.w);
215
+ let v_29 = &(x0[0u]);
216
+ let v_30 = r10;
217
+ *(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
218
+ let v_31 = fma(r9.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
219
+ r11 = vec4<f32>(v_31.xyz, r11.w);
220
+ let v_32 = &(x0[1u]);
221
+ let v_33 = r11;
222
+ *(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
223
+ let v_34 = fma(r9.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
224
+ r12 = vec4<f32>(v_34.xyz, r12.w);
225
+ let v_35 = &(x0[2u]);
226
+ let v_36 = r12;
227
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
228
+ let v_37 = fma(r9.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
229
+ r9 = vec4<f32>(v_37.xyz, r9.w);
230
+ let v_38 = &(x0[3u]);
231
+ let v_39 = r9;
232
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
233
+ let v_40 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
234
+ let v_41 = r13;
235
+ r13 = vec4<f32>(v_41.x, v_40.x, v_41.z, v_40.y);
236
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
237
+ r4.w = (r4.w * 0.5f);
238
+ let v_42 = abs(r12.yyyy);
239
+ r5.w = max(v_42.w, abs(r12.xxxx).w);
240
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
241
+ let v_43 = (bitcast<u32>(r5.w) != 0u);
242
+ let v_44 = bitcast<f32>(v.tint_symbol_6[0i].x);
243
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_44, v_43);
244
+ let v_45 = abs(r11.yyyy);
245
+ r6.w = max(v_45.w, abs(r11.xxxx).w);
246
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
247
+ let v_46 = bitcast<u32>(r6.w);
248
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_46 != 0u));
249
+ let v_47 = abs(r10.yyyy);
250
+ r6.w = max(v_47.w, abs(r10.xxxx).w);
251
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
252
+ let v_48 = bitcast<u32>(r4.w);
253
+ r4.w = select(r5.w, 0.0f, (v_48 != 0u));
254
+ let v_49 = x0[bitcast<i32>(r4.w)];
255
+ r10 = vec4<f32>(v_49.xyz, r10.w);
256
+ r4.w = f32(bitcast<i32>(r4.w));
257
+ r5.w = (r4.w + 0.5f);
258
+ r5.w = (r5.w * 0.25f);
259
+ r11 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
260
+ r11 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r11) & vec4<u32>(1065353216u)));
261
+ r4.w = dot(r11, cb6_6.tint_symbol_5[12u]);
262
+ r6.w = dot(r11, cb6_6.tint_symbol_5[13u]);
263
+ r11.x = (r10.x + 0.5f);
264
+ r11.y = fma(r10.y, 0.25f, r5.w);
265
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
266
+ r4.w = ((-(r4.wwww)).w + r10.z);
267
+ let v_50 = dpdx(r11.xyy);
268
+ r12 = vec4<f32>(v_50.xy, r12.z, v_50.z);
269
+ r12.z = dpdx(r4.w);
270
+ let v_51 = dpdy(r11.yxy);
271
+ r14 = vec4<f32>(v_51.xyz, r14.w);
272
+ r14.w = dpdy(r4.w);
273
+ let v_52 = (r12.yw * r14.yw);
274
+ r9 = vec4<f32>(r9.xy, v_52.xy);
275
+ let v_53 = -(r9.zwzz);
276
+ let v_54 = fma(r12.xz, r14.xz, v_53.xy);
277
+ r15 = vec4<f32>(v_54.xy, r15.zw);
278
+ r7.w = (1.0f / r15.x);
279
+ r8.w = (r12.z * r14.y);
280
+ let v_55 = -(r8.wwww);
281
+ r15.z = fma(r12.x, r14.w, v_55.z);
282
+ let v_56 = (r7.ww * r15.yz);
283
+ r9 = vec4<f32>(r9.xy, v_56.xy);
284
+ let v_57 = max(r9.zw, vec2<f32>());
285
+ r9 = vec4<f32>(r9.xy, v_57.xy);
286
+ let v_58 = min(r9.zw, vec2<f32>(0.5f));
287
+ r9 = vec4<f32>(r9.xy, v_58.xy);
288
+ r4.w = fma((-(r6.wwww)).w, r9.z, r4.w);
289
+ r4.w = fma((-(r6.wwww)).w, r9.w, r4.w);
290
+ let v_59 = bitcast<u32>(r5.w);
291
+ let v_60 = r4.w;
292
+ r13.z = select(r10.z, v_60, (v_59 != 0u));
293
+ r11.z = 0.0f;
294
+ let v_61 = (r11.xyz + r13.ywz);
295
+ r10 = vec4<f32>(v_61.xyz, r10.w);
296
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
297
+ r13 = vec4<f32>(v_62.xy, r13.zw);
298
+ let v_63 = (r11.xyz + r13.xyz);
299
+ r12 = vec4<f32>(v_63.xyz, r12.w);
300
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
301
+ r13 = vec4<f32>(v_64.xy, r13.zw);
302
+ let v_65 = (r11.xyz + r13.xyz);
303
+ r14 = vec4<f32>(v_65.xyz, r14.w);
304
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
305
+ r13 = vec4<f32>(v_66.xy, r13.zw);
306
+ let v_67 = (r11.xyz + r13.xyz);
307
+ r15 = vec4<f32>(v_67.xyz, r15.w);
308
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
309
+ r13 = vec4<f32>(v_68.xy, r13.zw);
310
+ let v_69 = (r11.xyz + r13.xyz);
311
+ r16 = vec4<f32>(v_69.xyz, r16.w);
312
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
313
+ r13 = vec4<f32>(v_70.xy, r13.zw);
314
+ let v_71 = (r11.xyz + r13.xyz);
315
+ r17 = vec4<f32>(v_71.xyz, r17.w);
316
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
317
+ r13 = vec4<f32>(v_72.xy, r13.zw);
318
+ let v_73 = (r11.xyz + r13.xyz);
319
+ r18 = vec4<f32>(v_73.xyz, r18.w);
320
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
321
+ r13 = vec4<f32>(v_74.xy, r13.zw);
322
+ let v_75 = (r11.xyz + r13.xyz);
323
+ r19 = vec4<f32>(v_75.xyz, r19.w);
324
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
325
+ r13 = vec4<f32>(v_76.xy, r13.zw);
326
+ let v_77 = (r11.xyz + r13.xyz);
327
+ r20 = vec4<f32>(v_77.xyz, r20.w);
328
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
329
+ r13 = vec4<f32>(v_78.xy, r13.zw);
330
+ let v_79 = (r11.xyz + r13.xyz);
331
+ r21 = vec4<f32>(v_79.xyz, r21.w);
332
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
333
+ r13 = vec4<f32>(v_80.xy, r13.zw);
334
+ let v_81 = (r11.xyz + r13.xyz);
335
+ r22 = vec4<f32>(v_81.xyz, r22.w);
336
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
337
+ r13 = vec4<f32>(v_82.xy, r13.zw);
338
+ let v_83 = (r11.xyz + r13.xyz);
339
+ r23 = vec4<f32>(v_83.xyz, r23.w);
340
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
341
+ r13 = vec4<f32>(v_84.xy, r13.zw);
342
+ let v_85 = (r11.xyz + r13.xyz);
343
+ r24 = vec4<f32>(v_85.xyz, r24.w);
344
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
345
+ r13 = vec4<f32>(v_86.xy, r13.zw);
346
+ let v_87 = (r11.xyz + r13.xyz);
347
+ r25 = vec4<f32>(v_87.xyz, r25.w);
348
+ let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
349
+ r13 = vec4<f32>(v_88.xy, r13.zw);
350
+ let v_89 = (r11.xyz + r13.xyz);
351
+ r26 = vec4<f32>(v_89.xyz, r26.w);
352
+ let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
353
+ r13 = vec4<f32>(v_90.xy, r13.zw);
354
+ let v_91 = (r11.xyz + r13.xyz);
355
+ r11 = vec4<f32>(v_91.xyz, r11.w);
356
+ let v_92 = r10.xyxx;
357
+ r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z);
358
+ let v_93 = r12.xyxx;
359
+ r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r12.z);
360
+ let v_94 = r14.xyxx;
361
+ r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r14.z);
362
+ let v_95 = r15.xyxx;
363
+ r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z);
364
+ let v_96 = r16.xyxx;
365
+ r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z);
366
+ let v_97 = r17.xyxx;
367
+ r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z);
368
+ let v_98 = r18.xyxx;
369
+ r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r18.z);
370
+ let v_99 = r19.xyxx;
371
+ r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z);
372
+ let v_100 = r20.xyxx;
373
+ r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r20.z);
374
+ let v_101 = r21.xyxx;
375
+ r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r21.z);
376
+ let v_102 = r22.xyxx;
377
+ r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r22.z);
378
+ let v_103 = r23.xyxx;
379
+ r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r23.z);
380
+ let v_104 = r24.xyxx;
381
+ r14.x = textureSampleCompareLevel(t15, s15, v_104.xy, r24.z);
382
+ let v_105 = r25.xyxx;
383
+ r14.y = textureSampleCompareLevel(t15, s15, v_105.xy, r25.z);
384
+ let v_106 = r26.xyxx;
385
+ r14.z = textureSampleCompareLevel(t15, s15, v_106.xy, r26.z);
386
+ let v_107 = r11.xyxx;
387
+ r14.w = textureSampleCompareLevel(t15, s15, v_107.xy, r11.z);
388
+ r10 = (r10 + r12);
389
+ r10 = (r13 + r10);
390
+ r10 = (r14 + r10);
391
+ r4.w = dot(r10, vec4<f32>(1.0f));
392
+ r4.z = clamp(fma(r4.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
393
+ let v_108 = abs(r9.yyyy);
394
+ r5.w = max(v_108.w, abs(r9.xxxx).w);
395
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
396
+ r4.z = ((-(r4.zzzz)).z + 1.0f);
397
+ r4.z = (r5.w * r4.z);
398
+ r4.z = fma(r4.w, 0.0625f, r4.z);
399
+ let v_109 = (r4.xyz * r4.xyz);
400
+ r4 = vec4<f32>(v_109.xyz, r4.w);
401
+ r4.z = min(r4.z, 1.0f);
402
+ r4.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
403
+ r4.w = sqrt(r4.w);
404
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
405
+ let v_110 = -(r4.zzzz);
406
+ r4.z = fma(r4.w, v_110.z, r4.z);
407
+ let v_111 = dot(r2.xyz, v_21.xyz);
408
+ r4.w = clamp(vec4<f32>(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f);
409
+ let v_112 = dot(r6.xyz, r2.xyz);
410
+ r9.x = clamp(vec4<f32>(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f);
411
+ let v_113 = dot(r7.xyz, v_21.xyz);
412
+ r9.y = clamp(vec4<f32>(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f);
413
+ let v_114 = ((-(r9.xxyx)).yz + vec2<f32>(1.0f));
414
+ let v_115 = r9;
415
+ r9 = vec4<f32>(v_115.x, v_114.xy, v_115.w);
416
+ let v_116 = (r9.yz * r9.yz);
417
+ r10 = vec4<f32>(v_116.xy, r10.zw);
418
+ let v_117 = (r10.xy * r10.xy);
419
+ r10 = vec4<f32>(v_117.xy, r10.zw);
420
+ let v_118 = (r9.yz * r10.xy);
421
+ let v_119 = r9;
422
+ r9 = vec4<f32>(v_119.x, v_118.xy, v_119.w);
423
+ r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
424
+ let v_120 = fma(cb12_12.tint_symbol_4[0u].yy, r9.yz, r5.ww);
425
+ let v_121 = r9;
426
+ r9 = vec4<f32>(v_121.x, v_120.xy, v_121.w);
427
+ let v_122 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
428
+ r10 = vec4<f32>(v_122.xy, r10.zw);
429
+ r6.w = (r10.x * 0.125f);
430
+ r7.w = fma((-(r2.wwww)).w, r9.y, 1.0f);
431
+ r7.x = dot(r2.xyz, r7.xyz);
432
+ r7.x = clamp(((r7.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
433
+ r7.x = log2(r7.x);
434
+ r7.x = (r7.x * r10.y);
435
+ r7.x = exp2(r7.x);
436
+ r7.x = (r9.z * r7.x);
437
+ r7.x = (r6.w * r7.x);
438
+ r7.x = (r2.w * r7.x);
439
+ r7.x = (r4.w * r7.x);
440
+ r4.w = (r4.w * r7.w);
441
+ let v_123 = fma(r0.xyz, r4.www, r7.xxx);
442
+ r7 = vec4<f32>(v_123.xyz, r7.w);
443
+ let v_124 = (r7.xyz * cb3_3.tint_symbol_2[1u].xyz);
444
+ r7 = vec4<f32>(v_124.xyz, r7.w);
445
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
446
+ if ((bitcast<u32>(r4.w) != 0u)) {
447
+ r11 = vec4<f32>(vec3<f32>(), r11.w);
448
+ r9 = vec4<f32>(r9.x, vec3<f32>());
449
+ } else {
450
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
451
+ let v_125 = -(v6.xxyz);
452
+ let v_126 = (v_125.yzw + cb3_3.tint_symbol_2[3u].xyz);
453
+ r9 = vec4<f32>(r9.x, v_126.xyz);
454
+ let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw);
455
+ r10 = vec4<f32>(v_127.x, r10.y, v_127.yz);
456
+ r10.x = dot(r10.xzw, cb3_3.tint_symbol_2[11u].xyz);
457
+ r10.x = clamp(((r10.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
458
+ r10.x = (r10.x * cb3_3.tint_symbol_2[19u].w);
459
+ let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r10.xxx, cb3_3.tint_symbol_2[3u].xyz);
460
+ r10 = vec4<f32>(v_128.x, r10.y, v_128.yz);
461
+ let v_129 = (r10.xzw + v_125.xzw);
462
+ r10 = vec4<f32>(v_129.x, r10.y, v_129.yz);
463
+ let v_130 = bitcast<vec3<u32>>(r8.www);
464
+ let v_131 = r9.yzw;
465
+ let v_132 = select(r10.xzw, v_131, (v_130 != vec3<u32>()));
466
+ r9 = vec4<f32>(r9.x, v_132.xyz);
467
+ r8.w = dot(r9.yzw, r9.yzw);
468
+ let v_133 = (r9.yzw + vec3<f32>(0.00000099999999747524f));
469
+ r9 = vec4<f32>(r9.x, v_133.xyz);
470
+ r10.x = dot(r9.yzw, r9.yzw);
471
+ r10.x = inverseSqrt(r10.x);
472
+ let v_134 = (r9.yzw * r10.xxx);
473
+ r9 = vec4<f32>(r9.x, v_134.xyz);
474
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
475
+ r10.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
476
+ r10.x = fma(r10.x, r8.w, cb3_3.tint_symbol_2[11u].w);
477
+ r8.w = (r8.w / r10.x);
478
+ let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx);
479
+ r10.x = dot(r9.yzw, v_135.xyz);
480
+ r10.x = clamp(fma(r10.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
481
+ let v_136 = dot(r9.yzw, r2.xyz);
482
+ r10.z = clamp(vec4<f32>(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f);
483
+ r10.x = (r10.x * r10.z);
484
+ r10.z = (r8.w * r10.x);
485
+ let v_137 = (r10.zzz * cb3_3.tint_symbol_2[19u].xyz);
486
+ r11 = vec4<f32>(v_137.xyz, r11.w);
487
+ let v_138 = (r0.xyz * r11.xyz);
488
+ r11 = vec4<f32>(v_138.xyz, r11.w);
489
+ let v_139 = fma(r5.xyz, r1.yyy, r9.yzw);
490
+ r9 = vec4<f32>(r9.x, v_139.xyz);
491
+ r10.z = dot(r9.yzw, r9.yzw);
492
+ r10.z = inverseSqrt(r10.z);
493
+ let v_140 = (r9.yzw * r10.zzz);
494
+ r9 = vec4<f32>(r9.x, v_140.xyz);
495
+ let v_141 = dot(r9.yzw, r6.xyz);
496
+ r10.z = clamp(vec4<f32>(v_141, v_141, v_141, v_141).z, 0.0f, 1.0f);
497
+ r10.z = ((-(r10.zzzz)).z + 1.0f);
498
+ r10.w = (r10.z * r10.z);
499
+ r10.w = (r10.w * r10.w);
500
+ r10.z = (r10.w * r10.z);
501
+ r10.z = fma(cb12_12.tint_symbol_4[0u].y, r10.z, r5.w);
502
+ let v_142 = dot(r9.yzw, r2.xyz);
503
+ r9.y = clamp(vec4<f32>(v_142, v_142, v_142, v_142).y, 0.0f, 1.0f);
504
+ r9.y = log2(r9.y);
505
+ r9.y = (r9.y * r10.y);
506
+ r9.y = exp2(r9.y);
507
+ r9.y = (r9.y * r10.z);
508
+ r9.y = (r10.x * r9.y);
509
+ r8.w = (r8.w * r9.y);
510
+ r8.w = (r6.w * r8.w);
511
+ let v_143 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
512
+ r9 = vec4<f32>(r9.x, v_143.xyz);
513
+ }
514
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
515
+ if ((bitcast<u32>(r8.w) != 0u)) {
516
+ r10.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
517
+ r8.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
518
+ let v_144 = bitcast<u32>(r10.x);
519
+ let v_145 = r8.w;
520
+ r4.w = select(r4.w, v_145, (v_144 != 0u));
521
+ if ((bitcast<u32>(r4.w) != 0u)) {
522
+ } else {
523
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
524
+ let v_146 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz);
525
+ r10 = vec4<f32>(v_146.x, r10.y, v_146.yz);
526
+ let v_147 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
527
+ r12 = vec4<f32>(v_147.xyz, r12.w);
528
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz);
529
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
530
+ r11.w = (r11.w * cb3_3.tint_symbol_2[20u].w);
531
+ let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r11.www, cb3_3.tint_symbol_2[4u].xyz);
532
+ r12 = vec4<f32>(v_148.xyz, r12.w);
533
+ let v_149 = (r12.xyz + v_18.xyz);
534
+ r12 = vec4<f32>(v_149.xyz, r12.w);
535
+ let v_150 = bitcast<vec3<u32>>(r8.www);
536
+ let v_151 = r10.xzw;
537
+ let v_152 = select(r12.xyz, v_151, (v_150 != vec3<u32>()));
538
+ r10 = vec4<f32>(v_152.x, r10.y, v_152.yz);
539
+ r8.w = dot(r10.xzw, r10.xzw);
540
+ let v_153 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
541
+ r10 = vec4<f32>(v_153.x, r10.y, v_153.yz);
542
+ r11.w = dot(r10.xzw, r10.xzw);
543
+ r11.w = inverseSqrt(r11.w);
544
+ let v_154 = (r10.xzw * r11.www);
545
+ r10 = vec4<f32>(v_154.x, r10.y, v_154.yz);
546
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
547
+ r11.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
548
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[12u].w);
549
+ r8.w = (r8.w / r11.w);
550
+ let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx);
551
+ r11.w = dot(r10.xzw, v_155.xyz);
552
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
553
+ let v_156 = dot(r10.xzw, r2.xyz);
554
+ r12.x = clamp(vec4<f32>(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f);
555
+ r11.w = (r11.w * r12.x);
556
+ r12.x = (r8.w * r11.w);
557
+ let v_157 = (r12.xxx * cb3_3.tint_symbol_2[20u].xyz);
558
+ r12 = vec4<f32>(v_157.xyz, r12.w);
559
+ let v_158 = fma(r12.xyz, r0.xyz, r11.xyz);
560
+ r11 = vec4<f32>(v_158.xyz, r11.w);
561
+ let v_159 = fma(r5.xyz, r1.yyy, r10.xzw);
562
+ r10 = vec4<f32>(v_159.x, r10.y, v_159.yz);
563
+ r12.x = dot(r10.xzw, r10.xzw);
564
+ r12.x = inverseSqrt(r12.x);
565
+ let v_160 = (r10.xzw * r12.xxx);
566
+ r10 = vec4<f32>(v_160.x, r10.y, v_160.yz);
567
+ let v_161 = dot(r10.xzw, r6.xyz);
568
+ r12.x = clamp(vec4<f32>(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f);
569
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
570
+ r12.y = (r12.x * r12.x);
571
+ r12.y = (r12.y * r12.y);
572
+ r12.x = (r12.y * r12.x);
573
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
574
+ let v_162 = dot(r10.xzw, r2.xyz);
575
+ r10.x = clamp(vec4<f32>(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f);
576
+ r10.x = log2(r10.x);
577
+ r10.x = (r10.x * r10.y);
578
+ r10.x = exp2(r10.x);
579
+ r10.x = (r10.x * r12.x);
580
+ r10.x = (r11.w * r10.x);
581
+ r8.w = (r8.w * r10.x);
582
+ r8.w = (r6.w * r8.w);
583
+ let v_163 = fma(r8.www, cb3_3.tint_symbol_2[20u].xyz, r9.yzw);
584
+ r9 = vec4<f32>(r9.x, v_163.xyz);
585
+ }
586
+ } else {
587
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
588
+ }
589
+ if ((bitcast<u32>(r4.w) != 0u)) {
590
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
591
+ } else {
592
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
593
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
594
+ if ((bitcast<u32>(r4.w) != 0u)) {
595
+ } else {
596
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
597
+ let v_164 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz);
598
+ r10 = vec4<f32>(v_164.x, r10.y, v_164.yz);
599
+ let v_165 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
600
+ r12 = vec4<f32>(v_165.xyz, r12.w);
601
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz);
602
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
603
+ r11.w = (r11.w * cb3_3.tint_symbol_2[21u].w);
604
+ let v_166 = fma(cb3_3.tint_symbol_2[13u].xyz, r11.www, cb3_3.tint_symbol_2[5u].xyz);
605
+ r12 = vec4<f32>(v_166.xyz, r12.w);
606
+ let v_167 = (r12.xyz + v_18.xyz);
607
+ r12 = vec4<f32>(v_167.xyz, r12.w);
608
+ let v_168 = bitcast<vec3<u32>>(r8.www);
609
+ let v_169 = r10.xzw;
610
+ let v_170 = select(r12.xyz, v_169, (v_168 != vec3<u32>()));
611
+ r10 = vec4<f32>(v_170.x, r10.y, v_170.yz);
612
+ r8.w = dot(r10.xzw, r10.xzw);
613
+ let v_171 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
614
+ r10 = vec4<f32>(v_171.x, r10.y, v_171.yz);
615
+ r11.w = dot(r10.xzw, r10.xzw);
616
+ r11.w = inverseSqrt(r11.w);
617
+ let v_172 = (r10.xzw * r11.www);
618
+ r10 = vec4<f32>(v_172.x, r10.y, v_172.yz);
619
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
620
+ r11.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
621
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[13u].w);
622
+ r8.w = (r8.w / r11.w);
623
+ let v_173 = -(cb3_3.tint_symbol_2[13u].xyzx);
624
+ r11.w = dot(r10.xzw, v_173.xyz);
625
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
626
+ let v_174 = dot(r10.xzw, r2.xyz);
627
+ r12.x = clamp(vec4<f32>(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f);
628
+ r11.w = (r11.w * r12.x);
629
+ r12.x = (r8.w * r11.w);
630
+ let v_175 = (r12.xxx * cb3_3.tint_symbol_2[21u].xyz);
631
+ r12 = vec4<f32>(v_175.xyz, r12.w);
632
+ let v_176 = fma(r12.xyz, r0.xyz, r11.xyz);
633
+ r11 = vec4<f32>(v_176.xyz, r11.w);
634
+ let v_177 = fma(r5.xyz, r1.yyy, r10.xzw);
635
+ r10 = vec4<f32>(v_177.x, r10.y, v_177.yz);
636
+ r12.x = dot(r10.xzw, r10.xzw);
637
+ r12.x = inverseSqrt(r12.x);
638
+ let v_178 = (r10.xzw * r12.xxx);
639
+ r10 = vec4<f32>(v_178.x, r10.y, v_178.yz);
640
+ let v_179 = dot(r10.xzw, r6.xyz);
641
+ r12.x = clamp(vec4<f32>(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f);
642
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
643
+ r12.y = (r12.x * r12.x);
644
+ r12.y = (r12.y * r12.y);
645
+ r12.x = (r12.y * r12.x);
646
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
647
+ let v_180 = dot(r10.xzw, r2.xyz);
648
+ r10.x = clamp(vec4<f32>(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f);
649
+ r10.x = log2(r10.x);
650
+ r10.x = (r10.x * r10.y);
651
+ r10.x = exp2(r10.x);
652
+ r10.x = (r10.x * r12.x);
653
+ r10.x = (r11.w * r10.x);
654
+ r8.w = (r8.w * r10.x);
655
+ r8.w = (r6.w * r8.w);
656
+ let v_181 = fma(r8.www, cb3_3.tint_symbol_2[21u].xyz, r9.yzw);
657
+ r9 = vec4<f32>(r9.x, v_181.xyz);
658
+ }
659
+ }
660
+ if ((bitcast<u32>(r4.w) != 0u)) {
661
+ } else {
662
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
663
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
664
+ if ((bitcast<u32>(r4.w) != 0u)) {
665
+ } else {
666
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
667
+ let v_182 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz);
668
+ r10 = vec4<f32>(v_182.x, r10.y, v_182.yz);
669
+ let v_183 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
670
+ r12 = vec4<f32>(v_183.xyz, r12.w);
671
+ r8.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz);
672
+ r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
673
+ r8.w = (r8.w * cb3_3.tint_symbol_2[22u].w);
674
+ let v_184 = fma(cb3_3.tint_symbol_2[14u].xyz, r8.www, cb3_3.tint_symbol_2[6u].xyz);
675
+ r12 = vec4<f32>(v_184.xyz, r12.w);
676
+ let v_185 = (r12.xyz + v_18.xyz);
677
+ r12 = vec4<f32>(v_185.xyz, r12.w);
678
+ let v_186 = bitcast<vec3<u32>>(r4.www);
679
+ let v_187 = r10.xzw;
680
+ let v_188 = select(r12.xyz, v_187, (v_186 != vec3<u32>()));
681
+ r10 = vec4<f32>(v_188.x, r10.y, v_188.yz);
682
+ r4.w = dot(r10.xzw, r10.xzw);
683
+ let v_189 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
684
+ r10 = vec4<f32>(v_189.x, r10.y, v_189.yz);
685
+ r8.w = dot(r10.xzw, r10.xzw);
686
+ r8.w = inverseSqrt(r8.w);
687
+ let v_190 = (r8.www * r10.xzw);
688
+ r10 = vec4<f32>(v_190.x, r10.y, v_190.yz);
689
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
690
+ r8.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
691
+ r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[14u].w);
692
+ r4.w = (r4.w / r8.w);
693
+ let v_191 = -(cb3_3.tint_symbol_2[14u].xyzx);
694
+ r8.w = dot(r10.xzw, v_191.xyz);
695
+ r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
696
+ let v_192 = dot(r10.xzw, r2.xyz);
697
+ r11.w = clamp(vec4<f32>(v_192, v_192, v_192, v_192).w, 0.0f, 1.0f);
698
+ r8.w = (r8.w * r11.w);
699
+ r11.w = (r4.w * r8.w);
700
+ let v_193 = (r11.www * cb3_3.tint_symbol_2[22u].xyz);
701
+ r12 = vec4<f32>(v_193.xyz, r12.w);
702
+ let v_194 = fma(r12.xyz, r0.xyz, r11.xyz);
703
+ r11 = vec4<f32>(v_194.xyz, r11.w);
704
+ let v_195 = fma(r5.xyz, r1.yyy, r10.xzw);
705
+ r5 = vec4<f32>(v_195.xyz, r5.w);
706
+ r1.y = dot(r5.xyz, r5.xyz);
707
+ r1.y = inverseSqrt(r1.y);
708
+ let v_196 = (r1.yyy * r5.xyz);
709
+ r5 = vec4<f32>(v_196.xyz, r5.w);
710
+ let v_197 = dot(r5.xyz, r6.xyz);
711
+ r1.y = clamp(vec4<f32>(v_197, v_197, v_197, v_197).y, 0.0f, 1.0f);
712
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
713
+ r6.x = (r1.y * r1.y);
714
+ r6.x = (r6.x * r6.x);
715
+ r1.y = (r1.y * r6.x);
716
+ r1.y = fma(cb12_12.tint_symbol_4[0u].y, r1.y, r5.w);
717
+ let v_198 = dot(r5.xyz, r2.xyz);
718
+ r5.x = clamp(vec4<f32>(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f);
719
+ r5.x = log2(r5.x);
720
+ r5.x = (r5.x * r10.y);
721
+ r5.x = exp2(r5.x);
722
+ r1.y = (r1.y * r5.x);
723
+ r1.y = (r8.w * r1.y);
724
+ r1.y = (r4.w * r1.y);
725
+ r1.y = (r6.w * r1.y);
726
+ let v_199 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r9.yzw);
727
+ r9 = vec4<f32>(r9.x, v_199.xyz);
728
+ }
729
+ }
730
+ r1.y = (r7.w * r7.w);
731
+ r2.w = (r2.w * r2.w);
732
+ let v_200 = (r9.yzw * r2.www);
733
+ r5 = vec4<f32>(v_200.xyz, r5.w);
734
+ let v_201 = fma(r1.yyy, r11.xyz, r5.xyz);
735
+ r5 = vec4<f32>(v_201.xyz, r5.w);
736
+ let v_202 = fma(r7.xyz, r4.zzz, r5.xyz);
737
+ r5 = vec4<f32>(v_202.xyz, r5.w);
738
+ r1.y = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
739
+ r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w);
740
+ r1.y = max(r1.y, 0.0f);
741
+ let v_203 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz);
742
+ r6 = vec4<f32>(v_203.xyz, r6.w);
743
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
744
+ let v_204 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz);
745
+ r7 = vec4<f32>(v_204.xyz, r7.w);
746
+ let v_205 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
747
+ r7 = vec4<f32>(v_205.xyz, r7.w);
748
+ let v_206 = fma(r6.xyz, r1.zzz, r7.xyz);
749
+ r6 = vec4<f32>(v_206.xyz, r6.w);
750
+ let v_207 = (r4.yyy * r6.xyz);
751
+ r6 = vec4<f32>(v_207.xyz, r6.w);
752
+ let v_208 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz);
753
+ r1 = vec4<f32>(r1.x, v_208.xyz);
754
+ r7.x = cb3_3.tint_symbol_2[46u].w;
755
+ r7.y = cb3_3.tint_symbol_2[47u].w;
756
+ r7.z = cb3_3.tint_symbol_2[48u].w;
757
+ let v_209 = dot(r7.xyz, r2.xyz);
758
+ r2.x = clamp(vec4<f32>(v_209, v_209, v_209, v_209).x, 0.0f, 1.0f);
759
+ let v_210 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw);
760
+ r1 = vec4<f32>(r1.x, v_210.xyz);
761
+ let v_211 = fma(r1.yzw, r4.xxx, r6.xyz);
762
+ r1 = vec4<f32>(r1.x, v_211.xyz);
763
+ let v_212 = (r7.www * r1.yzw);
764
+ r1 = vec4<f32>(r1.x, v_212.xyz);
765
+ let v_213 = fma(r1.yzw, r0.xyz, r5.xyz);
766
+ r1 = vec4<f32>(r1.x, v_213.xyz);
767
+ r2.x = ((-(r7.wwww)).x + 1.0f);
768
+ r2.y = max(r4.y, r4.x);
769
+ let v_214 = (r2.yyy * r3.xyz);
770
+ r2 = vec4<f32>(r2.x, v_214.xyz);
771
+ r3.x = clamp(((r3.wwww * vec4<f32>(0.00177619897294789553f))).x, 0.0f, 1.0f);
772
+ let v_215 = (r2.yzw * r3.xxx);
773
+ r3 = vec4<f32>(v_215.xyz, r3.w);
774
+ let v_216 = (r3.xyz * vec3<f32>(0.68169009685516357422f));
775
+ r3 = vec4<f32>(v_216.xyz, r3.w);
776
+ let v_217 = fma(r2.yzw, vec3<f32>(0.31830990314483642578f), r3.xyz);
777
+ r2 = vec4<f32>(r2.x, v_217.xyz);
778
+ let v_218 = fma(r2.yzw, r2.xxx, r1.yzw);
779
+ r1 = vec4<f32>(r1.x, v_218.xyz);
780
+ r1.x = (r1.x * r9.x);
781
+ let v_219 = fma(r0.xyz, r1.xxx, r1.yzw);
782
+ r0 = vec4<f32>(v_219.xyz, r0.w);
783
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
784
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
785
+ r0.w = dot(r8.xyz, r8.xyz);
786
+ r1.x = sqrt(r0.w);
787
+ let v_220 = -(cb3_3.tint_symbol_2[50u].xxxx);
788
+ r1.y = (r1.x + v_220.y);
789
+ r1.y = max(r1.y, 0.0f);
790
+ r1.x = (r1.y / r1.x);
791
+ r1.x = (r1.x * r8.z);
792
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
793
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
794
+ r1.w = (r1.z * -1.44269502162933349609f);
795
+ r1.w = exp2(r1.w);
796
+ r1.w = ((-(r1.wwww)).w + 1.0f);
797
+ r1.z = (r1.w / r1.z);
798
+ let v_221 = bitcast<u32>(r1.x);
799
+ r1.x = select(1.0f, r1.z, (v_221 != 0u));
800
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
801
+ r1.x = (r1.x * r1.z);
802
+ r1.x = min(r1.x, 1.0f);
803
+ r1.x = (r1.x * 1.44269502162933349609f);
804
+ r1.x = exp2(r1.x);
805
+ r1.x = min(r1.x, 1.0f);
806
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
807
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
808
+ r0.w = inverseSqrt(r0.w);
809
+ let v_222 = (r0.www * r8.xyz);
810
+ r2 = vec4<f32>(v_222.xyz, r2.w);
811
+ let v_223 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
812
+ r0.w = clamp(vec4<f32>(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f);
813
+ r0.w = log2(r0.w);
814
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
815
+ r0.w = exp2(r0.w);
816
+ let v_224 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
817
+ r1.w = clamp(vec4<f32>(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f);
818
+ r1.w = log2(r1.w);
819
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
820
+ r1.w = exp2(r1.w);
821
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
822
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
823
+ let v_225 = -(cb3_3.tint_symbol_2[52u].xxxx);
824
+ r2.x = (r1.y + v_225.x);
825
+ r2.x = max(r2.x, 0.0f);
826
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
827
+ r2.x = (r2.x * 1.44269502162933349609f);
828
+ r2.x = exp2(r2.x);
829
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
830
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
831
+ let v_226 = -(cb3_3.tint_symbol_2[51u].zzzz);
832
+ r1.y = (r1.y * v_226.y);
833
+ r1.y = (r1.y * 1.44269502162933349609f);
834
+ r1.y = exp2(r1.y);
835
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
836
+ let v_227 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
837
+ r2 = vec4<f32>(v_227.xyz, r2.w);
838
+ let v_228 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
839
+ r2 = vec4<f32>(v_228.xyz, r2.w);
840
+ let v_229 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
841
+ r3 = vec4<f32>(v_229.xyz, r3.w);
842
+ let v_230 = fma(r1.www, r3.xyz, r2.xyz);
843
+ r2 = vec4<f32>(v_230.xyz, r2.w);
844
+ let v_231 = -(cb3_3.tint_symbol_2[57u].xyzx);
845
+ let v_232 = (r2.xyz + v_231.xyz);
846
+ r2 = vec4<f32>(v_232.xyz, r2.w);
847
+ let v_233 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
848
+ r2 = vec4<f32>(v_233.xyz, r2.w);
849
+ r3.x = cb3_3.tint_symbol_2[55u].w;
850
+ r3.y = cb3_3.tint_symbol_2[56u].w;
851
+ r3.z = cb3_3.tint_symbol_2[57u].w;
852
+ let v_234 = ((-(r2.xyzx)).xyz + r3.xyz);
853
+ r3 = vec4<f32>(v_234.xyz, r3.w);
854
+ let v_235 = fma(r1.xxx, r3.xyz, r2.xyz);
855
+ r1 = vec4<f32>(v_235.xy, r1.z, v_235.z);
856
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
857
+ if ((bitcast<u32>(r0.w) != 0u)) {
858
+ let v_236 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
859
+ r2 = vec4<f32>(v_236.xy, r2.zw);
860
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
861
+ r0.w = (r2.x + -1.0f);
862
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
863
+ } else {
864
+ r0.w = 1.0f;
865
+ }
866
+ let v_237 = -(r0.xyxz);
867
+ let v_238 = fma(r1.xyw, r0.www, v_237.xyw);
868
+ r1 = vec4<f32>(v_238.xy, r1.z, v_238.z);
869
+ let v_239 = fma(r1.zzz, r1.xyw, r0.xyz);
870
+ r1 = vec4<f32>(v_239.xyz, r1.w);
871
+ } else {
872
+ r0.w = dot(r8.xyz, r8.xyz);
873
+ r1.w = sqrt(r0.w);
874
+ let v_240 = -(cb3_3.tint_symbol_2[50u].xxxx);
875
+ r2.x = (r1.w + v_240.x);
876
+ r2.x = max(r2.x, 0.0f);
877
+ r1.w = (r2.x / r1.w);
878
+ r1.w = (r1.w * r8.z);
879
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
880
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
881
+ r2.z = (r2.y * -1.44269502162933349609f);
882
+ r2.z = exp2(r2.z);
883
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
884
+ r2.y = (r2.z / r2.y);
885
+ let v_241 = bitcast<u32>(r1.w);
886
+ r1.w = select(1.0f, r2.y, (v_241 != 0u));
887
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
888
+ r1.w = (r1.w * r2.y);
889
+ r1.w = min(r1.w, 1.0f);
890
+ r1.w = (r1.w * 1.44269502162933349609f);
891
+ r1.w = exp2(r1.w);
892
+ r1.w = min(r1.w, 1.0f);
893
+ r1.w = ((-(r1.wwww)).w + 1.0f);
894
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
895
+ r0.w = inverseSqrt(r0.w);
896
+ let v_242 = (r0.www * r8.xyz);
897
+ r3 = vec4<f32>(v_242.xyz, r3.w);
898
+ let v_243 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
899
+ r0.w = clamp(vec4<f32>(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f);
900
+ r0.w = log2(r0.w);
901
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
902
+ r0.w = exp2(r0.w);
903
+ let v_244 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
904
+ r2.z = clamp(vec4<f32>(v_244, v_244, v_244, v_244).z, 0.0f, 1.0f);
905
+ r2.z = log2(r2.z);
906
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
907
+ r2.z = exp2(r2.z);
908
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
909
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
910
+ let v_245 = -(cb3_3.tint_symbol_2[52u].xxxx);
911
+ r2.w = (r2.x + v_245.w);
912
+ r2.w = max(r2.w, 0.0f);
913
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
914
+ r2.w = (r2.w * 1.44269502162933349609f);
915
+ r2.w = exp2(r2.w);
916
+ r2.w = ((-(r2.wwww)).w + 1.0f);
917
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
918
+ let v_246 = -(cb3_3.tint_symbol_2[51u].zzzz);
919
+ r2.x = (r2.x * v_246.x);
920
+ r2.x = (r2.x * 1.44269502162933349609f);
921
+ r2.x = exp2(r2.x);
922
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
923
+ let v_247 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
924
+ r3 = vec4<f32>(v_247.xyz, r3.w);
925
+ let v_248 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
926
+ r3 = vec4<f32>(v_248.xyz, r3.w);
927
+ let v_249 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
928
+ r4 = vec4<f32>(v_249.xyz, r4.w);
929
+ let v_250 = fma(r2.zzz, r4.xyz, r3.xyz);
930
+ r3 = vec4<f32>(v_250.xyz, r3.w);
931
+ let v_251 = -(cb3_3.tint_symbol_2[57u].xyzx);
932
+ let v_252 = (r3.xyz + v_251.xyz);
933
+ r3 = vec4<f32>(v_252.xyz, r3.w);
934
+ let v_253 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
935
+ r2 = vec4<f32>(v_253.x, r2.y, v_253.yz);
936
+ r3.x = cb3_3.tint_symbol_2[55u].w;
937
+ r3.y = cb3_3.tint_symbol_2[56u].w;
938
+ r3.z = cb3_3.tint_symbol_2[57u].w;
939
+ let v_254 = ((-(r2.xzwx)).xyz + r3.xyz);
940
+ r3 = vec4<f32>(v_254.xyz, r3.w);
941
+ let v_255 = fma(r1.www, r3.xyz, r2.xzw);
942
+ r2 = vec4<f32>(v_255.x, r2.y, v_255.yz);
943
+ let v_256 = ((-(r0.xxyz)).xzw + r2.xzw);
944
+ r2 = vec4<f32>(v_256.x, r2.y, v_256.yz);
945
+ let v_257 = fma(r2.yyy, r2.xzw, r0.xyz);
946
+ r1 = vec4<f32>(v_257.xyz, r1.w);
947
+ }
948
+ let v_258 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
949
+ o0 = vec4<f32>(v_258.xyz, o0.w);
950
+ }
951
+
952
+ @fragment
953
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_259 : vec4<f32>) -> @location(0u) vec4<f32> {
954
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v_259);
955
+ return o0;
956
+ }
b/8b0b5899ed/shaders/e185003795f88bd0.wgsl ADDED
@@ -0,0 +1,159 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb765_struct {
16
+ tint_symbol : array<vec4<f32>, 765u>,
17
+ }
18
+
19
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
20
+
21
+ struct cb12_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 12u>,
23
+ }
24
+
25
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
26
+
27
+ struct cb18_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 18u>,
29
+ }
30
+
31
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb18_struct;
32
+
33
+ struct cb1_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 1u>,
35
+ }
36
+
37
+ @group(0u) @binding(9u) var<uniform> cb9_9 : cb1_struct;
38
+
39
+ var<private> icb0 : array<vec4<f32>, 6u> = array<vec4<f32>, 6u>(vec4<f32>(0.40000000596046447754f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.20000000298023223877f, 0.40000000596046447754f, 1.0f, 1.0f), vec4<f32>(0.10000000149011611938f, 0.60000002384185791016f, -1.0f, 1.0f), vec4<f32>(0.10000000149011611938f, 0.69999998807907104492f, 1.0f, -1.0f), vec4<f32>(0.10000000149011611938f, 0.80000001192092895508f, 1.0f, 1.0f), vec4<f32>(0.10000000149011611938f, 0.89999997615814208984f, 1.0f, 1.0f));
40
+
41
+ var<private> o0 : vec4<f32>;
42
+
43
+ var<private> o1 : vec4<f32>;
44
+
45
+ var<private> o2 : vec4<f32>;
46
+
47
+ var<private> o3 : vec4<f32>;
48
+
49
+ var<private> o4 : vec4<f32>;
50
+
51
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec3<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
52
+ r0 = (v2 * vec4<f32>(255.001953125f));
53
+ let v = r0;
54
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
55
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
56
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
57
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
58
+ r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
59
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
60
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r1);
61
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r2);
62
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
63
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r1);
64
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r2);
65
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
66
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r1);
67
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r2);
68
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
69
+ r3.x = dot(r1.xyz, v5);
70
+ r3.y = dot(r2.xyz, v5);
71
+ r3.z = dot(r0.xyz, v5);
72
+ let v_2 = (r3.yyy * cb1_1.tint_symbol_1[1u].xyz);
73
+ r4 = vec4<f32>(v_2.xyz, r4.w);
74
+ let v_3 = fma(r3.xxx, cb1_1.tint_symbol_1[0u].xyz, r4.xyz);
75
+ r4 = vec4<f32>(v_3.xyz, r4.w);
76
+ let v_4 = fma(r3.zzz, cb1_1.tint_symbol_1[2u].xyz, r4.xyz);
77
+ r4 = vec4<f32>(v_4.xyz, r4.w);
78
+ r5 = vec4<f32>(v0.xyz, r5.w);
79
+ r5.w = 1.0f;
80
+ r1.x = dot(r1, r5);
81
+ r1.y = dot(r2, r5);
82
+ r1.z = dot(r0, r5);
83
+ let v_5 = (r3.xyz * cb9_9.tint_symbol_3[0u].yyy);
84
+ r0 = vec4<f32>(v_5.xyz, r0.w);
85
+ let v_6 = (r0.xyz * v7.www);
86
+ r0 = vec4<f32>(v_6.xyz, r0.w);
87
+ let v_7 = fma(r0.xyz, cb13_13.tint_symbol_2[2u].zzz, r1.xyz);
88
+ r0 = vec4<f32>(v_7.xyz, r0.w);
89
+ r1 = (r0.yyyy * cb1_1.tint_symbol_1[9u]);
90
+ r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[8u], r1);
91
+ r0 = fma(r0.zzzz, cb1_1.tint_symbol_1[10u], r1);
92
+ o0 = (r0 + cb1_1.tint_symbol_1[11u]);
93
+ r0.x = bitcast<f32>(select(0u, 4294967295u, !((v4.x == 0.0f))));
94
+ if ((bitcast<u32>(r0.x) != 0u)) {
95
+ r0.x = ((-(v4.yyyy)).x + 0.5f);
96
+ r0.x = (r0.x * 0.5f);
97
+ let v_8 = r0.x;
98
+ let v_9 = max(v_8, -2147483648.0f);
99
+ r0.x = bitcast<f32>(select(select(i32(v_9), 2147483647i, (v_9 >= 2147483648.0f)), 0i, !((v_8 == v_8))));
100
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.x) >= 2i)));
101
+ r1 = fma(v4.yxxy, vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f));
102
+ let v_10 = bitcast<vec2<u32>>(r0.yy);
103
+ let v_11 = r1.xy;
104
+ let v_12 = select(r1.zw, v_11, (v_10 != vec2<u32>()));
105
+ o4 = vec4<f32>(v_12.xy, o4.zw);
106
+ r0.y = fract(cb13_13.tint_symbol_2[16u].w);
107
+ let v_13 = fma(r0.yy, vec2<f32>(-0.80000001192092895508f, 0.60000002384185791016f), icb0[bitcast<i32>(r0.x)].xy);
108
+ r0 = vec4<f32>(r0.xy, v_13.xy);
109
+ r0.y = ((-(r0.yyyy)).y + cb13_13.tint_symbol_2[16u].w);
110
+ r0.y = (1.0f / r0.y);
111
+ let v_14 = fma(r0.yy, vec2<f32>(0.60000002384185791016f, -0.80000001192092895508f), icb0[bitcast<i32>(r0.x)].yx);
112
+ r1 = vec4<f32>(v_14.xy, r1.zw);
113
+ let v_15 = (r0.zw * icb0[bitcast<i32>(r0.x)].zw);
114
+ o4 = vec4<f32>(o4.xy, v_15.xy);
115
+ r4.w = r1.x;
116
+ } else {
117
+ o4 = vec4<f32>();
118
+ r1.y = 0.0f;
119
+ r4.w = 0.0f;
120
+ }
121
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_2[0u].w < 0.0f)));
122
+ r0.x = select(v0.z, 0.0f, (bitcast<u32>(r0.x) != 0u));
123
+ let v_16 = -(cb13_13.tint_symbol_2[0u].xyxx);
124
+ let v_17 = (r0.xx + v_16.xy);
125
+ r0 = vec4<f32>(v_17.xy, r0.zw);
126
+ let v_18 = clamp(((r0.xyxx / cb13_13.tint_symbol_2[17u].wwww)).xy, vec2<f32>(), vec2<f32>(1.0f));
127
+ r0 = vec4<f32>(v_18.xy, r0.zw);
128
+ r0.z = ((-(cb13_13.tint_symbol_2[0u].zzzz)).z + cb13_13.tint_symbol_2[0u].w);
129
+ r0.x = fma(r0.x, r0.z, cb13_13.tint_symbol_2[0u].z);
130
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
131
+ r0.x = (r0.y * r0.x);
132
+ r0.y = (v7.w * cb13_13.tint_symbol_2[2u].w);
133
+ let v_19 = abs(r0.xxxx);
134
+ r1.x = max(r0.y, v_19.x);
135
+ r1 = vec4<f32>(r1.xy, v3.xy);
136
+ o1 = r1.zwxy;
137
+ o2 = r4;
138
+ o3 = vec4<f32>(v6.xyz, o3.w);
139
+ o3.w = 1.0f;
140
+ }
141
+
142
+ struct tint_symbol_4 {
143
+ @builtin(position)
144
+ o0 : vec4<f32>,
145
+ @location(1u)
146
+ o1 : vec4<f32>,
147
+ @location(2u)
148
+ o2 : vec4<f32>,
149
+ @location(3u)
150
+ o3 : vec4<f32>,
151
+ @location(4u)
152
+ o4 : vec4<f32>,
153
+ }
154
+
155
+ @vertex
156
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_4 {
157
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v7);
158
+ return tint_symbol_4(o0, o1, o2, o3, o4);
159
+ }
b/8b0b5899ed/shaders/e1a6bc0ddd7ad999.wgsl ADDED
@@ -0,0 +1,94 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ struct cb16_struct {
7
+ tint_symbol : array<vec4<f32>, 16u>,
8
+ }
9
+
10
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
11
+
12
+ struct cb1_struct {
13
+ tint_symbol_1 : array<vec4<f32>, 1u>,
14
+ }
15
+
16
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
17
+
18
+ var<private> o0 : vec4<f32>;
19
+
20
+ var<private> o1 : vec4<f32>;
21
+
22
+ var<private> o2 : vec4<f32>;
23
+
24
+ var<private> o3 : vec4<f32>;
25
+
26
+ var<private> o4 : vec4<f32>;
27
+
28
+ var<private> o5 : vec4<f32>;
29
+
30
+ var<private> o6 : array<f32, 4u>;
31
+
32
+ var<private> v : vec4<f32>;
33
+
34
+ var<private> x0 : array<vec4<f32>, 1u>;
35
+
36
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
37
+ o0 = v2.xyxy;
38
+ let v_1 = (v3.yyy * cb1_1.tint_symbol[1u].xyz);
39
+ r0 = vec4<f32>(v_1.xyz, r0.w);
40
+ let v_2 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
41
+ r0 = vec4<f32>(v_2.xyz, r0.w);
42
+ o1 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx;
43
+ let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
44
+ r0 = vec4<f32>(v_3.xyz, r0.w);
45
+ let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
46
+ r0 = vec4<f32>(v_4.xyz, r0.w);
47
+ let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
48
+ r0 = vec4<f32>(v_5.xyz, r0.w);
49
+ let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
50
+ r0 = vec4<f32>(v_6.xyz, r0.w);
51
+ let v_7 = r0;
52
+ o2 = vec4<f32>(v_7.xyz, o2.w);
53
+ o3 = (((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz)).xyzx;
54
+ o2.w = 1.0f;
55
+ o4 = v1;
56
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
57
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
58
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
59
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
60
+ o5 = r0;
61
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
62
+ let v_8 = &(x0[0u]);
63
+ *(v_8) = vec4<f32>((*(v_8)).x, vec3<f32>());
64
+ o6[0u] = x0[0u].x;
65
+ o6[1u] = x0[0u].y;
66
+ o6[2u] = x0[0u].z;
67
+ o6[3u] = x0[0u].w;
68
+ v = vec4<f32>(o6[0u], o6[1u], o6[2u], o6[3u]);
69
+ }
70
+
71
+ struct tint_symbol_3 {
72
+ @location(0u)
73
+ o0 : vec4<f32>,
74
+ @location(1u)
75
+ o1 : vec4<f32>,
76
+ @location(2u)
77
+ o2 : vec4<f32>,
78
+ @location(3u)
79
+ o3 : vec4<f32>,
80
+ @location(4u)
81
+ o4 : vec4<f32>,
82
+ @builtin(position)
83
+ o5 : vec4<f32>,
84
+ @builtin(clip_distances)
85
+ o6 : array<f32, 4u>,
86
+ @location(15u)
87
+ tint_symbol_2 : vec4<f32>,
88
+ }
89
+
90
+ @vertex
91
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_3 {
92
+ main_inner(v0, v1, v2, v3);
93
+ return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, v);
94
+ }
b/8b0b5899ed/shaders/e1b015de19366dfc.wgsl ADDED
@@ -0,0 +1,217 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
22
+
23
+ struct cb19_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 19u>,
25
+ }
26
+
27
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
28
+
29
+ struct cb18_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 18u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
34
+
35
+ @group(1u) @binding(18u) var s2 : sampler;
36
+
37
+ @group(1u) @binding(19u) var s3 : sampler;
38
+
39
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
40
+
41
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
42
+
43
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
44
+
45
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
46
+
47
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
48
+
49
+ @group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
50
+
51
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
52
+
53
+ var<private> o0 : vec4<f32>;
54
+
55
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : u32) {
56
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
57
+ let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
58
+ r0 = vec4<f32>(v.xy, r0.zw);
59
+ let v_1 = r0.xy;
60
+ let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
61
+ let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
62
+ r0 = vec4<f32>(v_3.xy, r0.zw);
63
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
64
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
65
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
66
+ r1.x = (r1.x + 1.0f);
67
+ r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
68
+ r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
69
+ let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
70
+ r2 = vec4<f32>(v_4.xyz, r2.w);
71
+ let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
72
+ r3 = vec4<f32>(v_5.xyz, r3.w);
73
+ r1.x = dot(r3.xyz, r3.xyz);
74
+ r3.w = inverseSqrt(r1.x);
75
+ let v_6 = (r3.www * r3.xyz);
76
+ r3 = vec4<f32>(v_6.xyz, r3.w);
77
+ r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
78
+ r3.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f);
79
+ r3.w = fma(r3.w, r1.x, cb12_12.tint_symbol_2[7u].x);
80
+ r1.x = (r1.x / r3.w);
81
+ let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx);
82
+ r3.w = dot(r3.xyz, v_7.xyz);
83
+ r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f);
84
+ r1.x = (r1.x * r3.w);
85
+ r2.w = 1.0f;
86
+ r2.w = dot(r2, cb12_12.tint_symbol_2[6u]);
87
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 0.0f)));
88
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
89
+ r1.x = (r1.x * r2.w);
90
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
91
+ v_8((bitcast<u32>(r2.w) != 0u));
92
+ r2.w = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).y);
93
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 8u));
94
+ r2.w = f32(bitcast<u32>(r2.w));
95
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 8.0f)));
96
+ let v_9 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
97
+ r4 = vec4<f32>(v_9.xyz, r4.w);
98
+ let v_10 = (r4.xyz * r4.xyz);
99
+ r4 = vec4<f32>(v_10.xyz, r4.w);
100
+ let v_11 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
101
+ r5 = vec4<f32>(v_11.xy, r5.zw);
102
+ r3.w = (r5.x * r5.x);
103
+ r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
104
+ let v_12 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
105
+ r5 = vec4<f32>(v_12.x, r5.y, v_12.yz);
106
+ let v_13 = fract(r5.xzw);
107
+ r5 = vec4<f32>(v_13.x, r5.y, v_13.yz);
108
+ let v_14 = fma((-(r5.zzwz)).xz, vec2<f32>(0.125f), r5.xz);
109
+ let v_15 = r5;
110
+ r5 = vec4<f32>(v_14.x, v_15.y, v_14.y, v_15.w);
111
+ let v_16 = fma(r0.xyz, vec3<f32>(256.0f), r5.xzw);
112
+ r0 = vec4<f32>(v_16.xyz, r0.w);
113
+ let v_17 = (r0.xyz + vec3<f32>(-128.0f));
114
+ r0 = vec4<f32>(v_17.xyz, r0.w);
115
+ r0.w = dot(r0.xyz, r0.xyz);
116
+ r0.w = inverseSqrt(r0.w);
117
+ let v_18 = (r0.www * r0.xyz);
118
+ r0 = vec4<f32>(v_18.xyz, r0.w);
119
+ r0.w = min(r3.w, 1.0f);
120
+ r3.w = dot(r1.yzw, r1.yzw);
121
+ r3.w = inverseSqrt(r3.w);
122
+ let v_19 = (r1.yzw * r3.www);
123
+ r1 = vec4<f32>(r1.x, v_19.xyz);
124
+ r2.w = select(1.0f, 0.0f, (bitcast<u32>(r2.w) != 0u));
125
+ r1.x = (r1.x * r2.w);
126
+ let v_20 = ((-(cb12_12.tint_symbol_2[1u].zzxy)).xzw * cb12_12.tint_symbol_2[2u].yzx);
127
+ r5 = vec4<f32>(v_20.x, r5.y, v_20.yz);
128
+ let v_21 = -(cb12_12.tint_symbol_2[1u].yyzx);
129
+ let v_22 = -(r5.xxzw);
130
+ let v_23 = fma(v_21.xzw, cb12_12.tint_symbol_2[2u].zxy, v_22.xzw);
131
+ r5 = vec4<f32>(v_23.x, r5.y, v_23.yz);
132
+ let v_24 = -(r3.xyzx);
133
+ r6.x = dot(r5.xzw, v_24.xyz);
134
+ let v_25 = -(r3.xyzx);
135
+ r6.y = dot(cb12_12.tint_symbol_2[2u].xyz, v_25.xyz);
136
+ r2.w = dot(v_7.xyz, (-(r3.xyzx)).xyz);
137
+ r3.w = fma((-(cb12_12.tint_symbol_2[5u].xxxx)).w, cb12_12.tint_symbol_2[5u].x, 1.0f);
138
+ r3.w = sqrt(r3.w);
139
+ r3.w = (cb12_12.tint_symbol_2[5u].x / r3.w);
140
+ r3.w = (r3.w * 0.5f);
141
+ r2.w = (r3.w / r2.w);
142
+ let v_26 = clamp(fma(r6.xyxx, r2.wwww, vec4<f32>(0.5f, 0.5f, 0.0f, 0.0f)).xy, vec2<f32>(), vec2<f32>(1.0f));
143
+ r6 = vec4<f32>(v_26.xy, r6.zw);
144
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_2[11u].x == 1.0f)));
145
+ r3.w = ((-(r6.yyyy)).w + 1.0f);
146
+ let v_27 = bitcast<u32>(r2.w);
147
+ let v_28 = r3.w;
148
+ r6.z = select(r6.y, v_28, (v_27 != 0u));
149
+ let v_29 = textureSampleLevel(t2, s2, r6.xzxx.xy, 0.0f).xyz;
150
+ r5 = vec4<f32>(v_29.x, r5.y, v_29.yz);
151
+ let v_30 = fma(r5.xzw, r5.xzw, vec3<f32>(-1.0f));
152
+ r5 = vec4<f32>(v_30.x, r5.y, v_30.yz);
153
+ let v_31 = fma(cb12_12.tint_symbol_2[11u].yyy, r5.xzw, vec3<f32>(1.0f));
154
+ r5 = vec4<f32>(v_31.x, r5.y, v_31.yz);
155
+ let v_32 = (r5.xzw * cb12_12.tint_symbol_2[3u].xyz);
156
+ r5 = vec4<f32>(v_32.x, r5.y, v_32.yz);
157
+ let v_33 = (r5.xzw * cb12_12.tint_symbol_2[3u].www);
158
+ r5 = vec4<f32>(v_33.x, r5.y, v_33.yz);
159
+ let v_34 = dot(r0.xyz, r3.xyz);
160
+ r2.w = clamp(vec4<f32>(v_34, v_34, v_34, v_34).w, 0.0f, 1.0f);
161
+ let v_35 = dot((-(r1.yzwy)).xyz, r0.xyz);
162
+ r0.x = clamp(vec4<f32>(v_35, v_35, v_35, v_35).x, 0.0f, 1.0f);
163
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
164
+ r0.y = (r0.x * r0.x);
165
+ r0.y = (r0.y * r0.y);
166
+ r0.x = (r0.x * r0.y);
167
+ r0.y = ((-(r5.yyyy)).y + 1.0f);
168
+ r0.x = fma(r5.y, r0.x, r0.y);
169
+ r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
170
+ r0.x = (r0.x * r2.w);
171
+ r0.y = (r2.z + cb12_12.tint_symbol_2[7u].z);
172
+ r0.y = ((-(r0.yyyy)).y / r3.z);
173
+ r3 = fma(r3.xyyx, r0.yyyy, r2.xyyx);
174
+ r6 = (cb12_12.tint_symbol_2[7u].wwww * vec4<f32>(15.0f, 15.0f, -15.0f, -15.0f));
175
+ r3 = fma(r3, vec4<f32>(1.0f, 1.0f, 0.74545997381210327148f, 0.74545997381210327148f), r6);
176
+ let v_36 = textureSample(t3, s3, r3.xyxx.xy).xyz;
177
+ r1 = vec4<f32>(r1.x, v_36.xyz);
178
+ let v_37 = textureSample(t3, s3, r3.zwzz.xy).xyz;
179
+ r2 = vec4<f32>(v_37.xy, r2.z, v_37.z);
180
+ let v_38 = (r1.yzw * r2.xyw);
181
+ r1 = vec4<f32>(r1.x, v_38.xyz);
182
+ let v_39 = (r1.yzw * vec3<f32>(10.0f));
183
+ r1 = vec4<f32>(r1.x, v_39.xyz);
184
+ r0.z = ((-(r2.zzzz)).z + cb12_12.tint_symbol_2[7u].z);
185
+ r0.z = clamp(((r0.zzzz + r0.zzzz)).z, 0.0f, 1.0f);
186
+ r0.y = ((-(r0.yyyy)).y + 25.0f);
187
+ r0.y = clamp(((r0.yyyy * vec4<f32>(0.03999999910593032837f))).y, 0.0f, 1.0f);
188
+ let v_40 = (r0.yyy * r1.yzw);
189
+ r1 = vec4<f32>(r1.x, v_40.xyz);
190
+ let v_41 = -(r0.xxxx);
191
+ let v_42 = fma(r0.xxx, r1.yzw, v_41.yzw);
192
+ r1 = vec4<f32>(r1.x, v_42.xyz);
193
+ let v_43 = fma(r0.zzz, r1.yzw, r0.xxx);
194
+ r0 = vec4<f32>(v_43.xyz, r0.w);
195
+ let v_44 = (r0.xyz * r4.xyz);
196
+ r0 = vec4<f32>(v_44.xyz, r0.w);
197
+ let v_45 = (r5.xzw * r0.xyz);
198
+ r0 = vec4<f32>(v_45.xyz, r0.w);
199
+ let v_46 = (r1.xxx * r0.xyz);
200
+ r0 = vec4<f32>(v_46.xyz, r0.w);
201
+ let v_47 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
202
+ o0 = vec4<f32>(v_47.xyz, o0.w);
203
+ o0.w = 1.0f;
204
+ }
205
+
206
+ fn v_8(v_48 : bool) {
207
+ if (v_48) {
208
+ discard;
209
+ return;
210
+ }
211
+ }
212
+
213
+ @fragment
214
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
215
+ main_inner(v1, v2, v3);
216
+ return o0;
217
+ }
b/8b0b5899ed/shaders/e1c5826214bcb103.wgsl ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb12_struct {
8
+ tint_symbol : array<vec4<f32>, 12u>,
9
+ }
10
+
11
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
12
+
13
+ var<private> o0 : vec4<f32>;
14
+
15
+ var<private> o1 : vec4<f32>;
16
+
17
+ var<private> o2 : vec4<f32>;
18
+
19
+ var<private> o3 : vec4<f32>;
20
+
21
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>) {
22
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
23
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
24
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
25
+ r0 = fma(v0.wwww, cb1_1.tint_symbol[11u], r0);
26
+ r1 = (r0 * vec4<f32>(1.0f, 1.0f, 0.99999988079071044922f, 1.0f));
27
+ o0 = r1;
28
+ let v = r1;
29
+ o2 = vec4<f32>(o2.xy, v.ww);
30
+ let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
31
+ r1 = vec4<f32>(v_1.xyz, r1.w);
32
+ let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
33
+ r1 = vec4<f32>(v_2.xyz, r1.w);
34
+ let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
35
+ r1 = vec4<f32>(v_3.xyz, r1.w);
36
+ let v_4 = fma(v0.www, cb1_1.tint_symbol[3u].xyz, r1.xyz);
37
+ o1 = vec4<f32>(v_4.xyz, o1.w);
38
+ o1.w = 0.0f;
39
+ let v_5 = (r0.xwy * vec3<f32>(0.5f));
40
+ r0 = vec4<f32>(v_5.xyz, r0.w);
41
+ let v_6 = -(r0.zzzz);
42
+ o2.y = fma(r0.w, 0.5f, v_6.y);
43
+ o2.x = (r0.y + r0.x);
44
+ o3 = v1.xyxy;
45
+ }
46
+
47
+ struct tint_symbol_1 {
48
+ @builtin(position)
49
+ o0 : vec4<f32>,
50
+ @location(1u)
51
+ o1 : vec4<f32>,
52
+ @location(2u)
53
+ o2 : vec4<f32>,
54
+ @location(3u)
55
+ o3 : vec4<f32>,
56
+ }
57
+
58
+ @vertex
59
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>) -> tint_symbol_1 {
60
+ main_inner(v0, v1);
61
+ return tint_symbol_1(o0, o1, o2, o3);
62
+ }
b/8b0b5899ed/shaders/e1c783508cf7c07a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e1c783508cf7c07a.wgsl ADDED
@@ -0,0 +1,604 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb16_struct {
22
+ tint_symbol : array<vec4<f32>, 16u>,
23
+ }
24
+
25
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
26
+
27
+ struct cb18_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 18u>,
29
+ }
30
+
31
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
32
+
33
+ struct cb50_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 50u>,
35
+ }
36
+
37
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
38
+
39
+ struct cb7_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 7u>,
41
+ }
42
+
43
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
44
+
45
+ struct cb9_struct {
46
+ tint_symbol_4 : array<vec4<f32>, 9u>,
47
+ }
48
+
49
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb9_struct;
50
+
51
+ struct cb1_struct {
52
+ tint_symbol_5 : array<vec4<f32>, 1u>,
53
+ }
54
+
55
+ @group(1u) @binding(7u) var<uniform> cb7_7 : cb1_struct;
56
+
57
+ struct cb16_struct_1 {
58
+ tint_symbol_6 : array<vec4<f32>, 16u>,
59
+ }
60
+
61
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb16_struct_1;
62
+
63
+ @group(1u) @binding(16u) var s0 : sampler;
64
+
65
+ @group(1u) @binding(17u) var s1 : sampler;
66
+
67
+ @group(1u) @binding(19u) var s3 : sampler;
68
+
69
+ @group(1u) @binding(20u) var s4 : sampler;
70
+
71
+ @group(1u) @binding(21u) var s5 : sampler;
72
+
73
+ @group(1u) @binding(28u) var s12 : sampler;
74
+
75
+ @group(1u) @binding(29u) var s13 : sampler;
76
+
77
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
78
+
79
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
80
+
81
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
82
+
83
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
84
+
85
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
86
+
87
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
88
+
89
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
94
+
95
+ @group(1u) @binding(71u) var t39 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(72u) var t40 : texture_2d<f32>;
98
+
99
+ var<private> v5 : vec4<f32>;
100
+
101
+ var<private> v6 : array<f32, 4u>;
102
+
103
+ var<private> o0 : vec4<f32>;
104
+
105
+ var<private> x0 : array<vec4<f32>, 4u>;
106
+
107
+ var<private> x1 : array<vec4<f32>, 1u>;
108
+
109
+ struct tint_symbol_8 {
110
+ tint_symbol_7 : array<vec4<u32>, 3u>,
111
+ }
112
+
113
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
114
+
115
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
116
+ var v_2 : vec4<f32> = v_1;
117
+ v_2.w = (1.0f / v_1.w);
118
+ v5 = v_2;
119
+ x1[0u].x = v6[0u];
120
+ x1[0u].y = v6[1u];
121
+ x1[0u].z = v6[2u];
122
+ x1[0u].w = v6[3u];
123
+ let v_3 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
124
+ r0 = vec4<f32>(v_3.xyz, r0.w);
125
+ let v_4 = (r0.yyy * cb6_6.tint_symbol_6[1u].xyz);
126
+ r1 = vec4<f32>(v_4.xyz, r1.w);
127
+ let v_5 = fma(r0.xxx, cb6_6.tint_symbol_6[0u].xyz, r1.xyz);
128
+ r0 = vec4<f32>(v_5.xy, r0.z, v_5.z);
129
+ let v_6 = fma(r0.zzz, cb6_6.tint_symbol_6[2u].xyz, r0.xyw);
130
+ r0 = vec4<f32>(v_6.xyz, r0.w);
131
+ let v_7 = fma(r0.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
132
+ r1 = vec4<f32>(v_7.xyz, r1.w);
133
+ let v_8 = &(x0[0u]);
134
+ let v_9 = r1;
135
+ *(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
136
+ let v_10 = abs(r1.yyyy);
137
+ r0.w = max(v_10.w, abs(r1.xxxx).w);
138
+ let v_11 = fma(r0.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
139
+ r1 = vec4<f32>(v_11.xyz, r1.w);
140
+ let v_12 = &(x0[1u]);
141
+ let v_13 = r1;
142
+ *(v_12) = vec4<f32>(v_13.xyz, (*(v_12)).w);
143
+ let v_14 = abs(r1.yyyy);
144
+ r1.x = max(v_14.x, abs(r1.xxxx).x);
145
+ let v_15 = fma(r0.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
146
+ r1 = vec4<f32>(r1.x, v_15.xyz);
147
+ let v_16 = fma(r0.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
148
+ r0 = vec4<f32>(v_16.xyz, r0.w);
149
+ let v_17 = &(x0[2u]);
150
+ let v_18 = r1;
151
+ *(v_17) = vec4<f32>(v_18.yzw, (*(v_17)).w);
152
+ let v_19 = abs(r1.zzzz);
153
+ r1.y = max(v_19.y, abs(r1.yyyy).y);
154
+ let v_20 = &(x0[3u]);
155
+ let v_21 = r0;
156
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
157
+ let v_22 = abs(r0.yyyy);
158
+ r0.x = max(v_22.x, abs(r0.xxxx).x);
159
+ r0.x = clamp(fma(r0.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
160
+ let v_23 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
161
+ let v_24 = r2;
162
+ r2 = vec4<f32>(v_24.x, v_23.x, v_24.z, v_23.y);
163
+ r0.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f);
164
+ r0.y = (r0.y * 0.5f);
165
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.y)));
166
+ let v_25 = (bitcast<u32>(r0.z) != 0u);
167
+ let v_26 = bitcast<f32>(v.tint_symbol_7[0i].x);
168
+ r0.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_26, v_25);
169
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.y)));
170
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.y)));
171
+ let v_27 = bitcast<u32>(r1.x);
172
+ r0.z = select(r0.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_27 != 0u));
173
+ let v_28 = bitcast<u32>(r0.y);
174
+ r0.y = select(r0.z, 0.0f, (v_28 != 0u));
175
+ let v_29 = x0[bitcast<i32>(r0.y)];
176
+ r1 = vec4<f32>(v_29.xyz, r1.w);
177
+ r0.y = f32(bitcast<i32>(r0.y));
178
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy)));
179
+ r0.y = (r0.y + 0.5f);
180
+ r0.y = (r0.y * 0.25f);
181
+ r4.y = fma(r1.y, 0.25f, r0.y);
182
+ r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
183
+ r0.y = dot(r3, cb6_6.tint_symbol_6[12u]);
184
+ r0.z = dot(r3, cb6_6.tint_symbol_6[13u]);
185
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
186
+ r0.y = ((-(r0.yyyy)).y + r1.z);
187
+ r3.z = dpdx(r0.y);
188
+ r5.w = dpdy(r0.y);
189
+ r4.x = (r1.x + 0.5f);
190
+ let v_30 = dpdx(r4.xyy);
191
+ r3 = vec4<f32>(v_30.xy, r3.z, v_30.z);
192
+ let v_31 = dpdy(r4.yxy);
193
+ r5 = vec4<f32>(v_31.xyz, r5.w);
194
+ let v_32 = (r5.yw * r3.yw);
195
+ r1 = vec4<f32>(v_32.xy, r1.zw);
196
+ let v_33 = -(r1.xyxx);
197
+ let v_34 = fma(r3.xz, r5.xz, v_33.xy);
198
+ r6 = vec4<f32>(v_34.xy, r6.zw);
199
+ r1.x = (r3.z * r5.y);
200
+ let v_35 = -(r1.xxxx);
201
+ r6.z = fma(r3.x, r5.w, v_35.z);
202
+ r1.x = (1.0f / r6.x);
203
+ let v_36 = (r1.xx * r6.yz);
204
+ r1 = vec4<f32>(v_36.xy, r1.zw);
205
+ let v_37 = max(r1.xy, vec2<f32>());
206
+ r1 = vec4<f32>(v_37.xy, r1.zw);
207
+ let v_38 = min(r1.xy, vec2<f32>(0.5f));
208
+ r1 = vec4<f32>(v_38.xy, r1.zw);
209
+ r0.y = fma((-(r0.zzzz)).y, r1.x, r0.y);
210
+ r0.y = fma((-(r0.zzzz)).y, r1.y, r0.y);
211
+ let v_39 = bitcast<u32>(r0.w);
212
+ let v_40 = r0.y;
213
+ r2.z = select(r1.z, v_40, (v_39 != 0u));
214
+ r4.z = 0.0f;
215
+ let v_41 = (r2.ywz + r4.xyz);
216
+ r0 = vec4<f32>(r0.x, v_41.xyz);
217
+ let v_42 = r0.yzyy;
218
+ r1.x = textureSampleCompareLevel(t15, s15, v_42.xy, r0.w);
219
+ let v_43 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
220
+ r2 = vec4<f32>(v_43.xy, r2.zw);
221
+ let v_44 = (r4.xyz + r2.xyz);
222
+ r0 = vec4<f32>(r0.x, v_44.xyz);
223
+ let v_45 = r0.yzyy;
224
+ r1.y = textureSampleCompareLevel(t15, s15, v_45.xy, r0.w);
225
+ let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
226
+ r2 = vec4<f32>(v_46.xy, r2.zw);
227
+ let v_47 = (r4.xyz + r2.xyz);
228
+ r0 = vec4<f32>(r0.x, v_47.xyz);
229
+ let v_48 = r0.yzyy;
230
+ r1.z = textureSampleCompareLevel(t15, s15, v_48.xy, r0.w);
231
+ let v_49 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
232
+ r2 = vec4<f32>(v_49.xy, r2.zw);
233
+ let v_50 = (r4.xyz + r2.xyz);
234
+ r0 = vec4<f32>(r0.x, v_50.xyz);
235
+ let v_51 = r0.yzyy;
236
+ r1.w = textureSampleCompareLevel(t15, s15, v_51.xy, r0.w);
237
+ let v_52 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
238
+ r2 = vec4<f32>(v_52.xy, r2.zw);
239
+ let v_53 = (r4.xyz + r2.xyz);
240
+ r0 = vec4<f32>(r0.x, v_53.xyz);
241
+ let v_54 = r0.yzyy;
242
+ r3.x = textureSampleCompareLevel(t15, s15, v_54.xy, r0.w);
243
+ let v_55 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
244
+ r2 = vec4<f32>(v_55.xy, r2.zw);
245
+ let v_56 = (r4.xyz + r2.xyz);
246
+ r0 = vec4<f32>(r0.x, v_56.xyz);
247
+ let v_57 = r0.yzyy;
248
+ r3.y = textureSampleCompareLevel(t15, s15, v_57.xy, r0.w);
249
+ let v_58 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
250
+ r2 = vec4<f32>(v_58.xy, r2.zw);
251
+ let v_59 = (r4.xyz + r2.xyz);
252
+ r0 = vec4<f32>(r0.x, v_59.xyz);
253
+ let v_60 = r0.yzyy;
254
+ r3.z = textureSampleCompareLevel(t15, s15, v_60.xy, r0.w);
255
+ let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
256
+ r2 = vec4<f32>(v_61.xy, r2.zw);
257
+ let v_62 = (r4.xyz + r2.xyz);
258
+ r0 = vec4<f32>(r0.x, v_62.xyz);
259
+ let v_63 = r0.yzyy;
260
+ r3.w = textureSampleCompareLevel(t15, s15, v_63.xy, r0.w);
261
+ r1 = (r1 + r3);
262
+ let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
263
+ r2 = vec4<f32>(v_64.xy, r2.zw);
264
+ let v_65 = (r4.xyz + r2.xyz);
265
+ r0 = vec4<f32>(r0.x, v_65.xyz);
266
+ let v_66 = r0.yzyy;
267
+ r3.x = textureSampleCompareLevel(t15, s15, v_66.xy, r0.w);
268
+ let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
269
+ r2 = vec4<f32>(v_67.xy, r2.zw);
270
+ let v_68 = (r4.xyz + r2.xyz);
271
+ r0 = vec4<f32>(r0.x, v_68.xyz);
272
+ let v_69 = r0.yzyy;
273
+ r3.y = textureSampleCompareLevel(t15, s15, v_69.xy, r0.w);
274
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
275
+ r2 = vec4<f32>(v_70.xy, r2.zw);
276
+ let v_71 = (r4.xyz + r2.xyz);
277
+ r0 = vec4<f32>(r0.x, v_71.xyz);
278
+ let v_72 = r0.yzyy;
279
+ r3.z = textureSampleCompareLevel(t15, s15, v_72.xy, r0.w);
280
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
281
+ r2 = vec4<f32>(v_73.xy, r2.zw);
282
+ let v_74 = (r4.xyz + r2.xyz);
283
+ r0 = vec4<f32>(r0.x, v_74.xyz);
284
+ let v_75 = r0.yzyy;
285
+ r3.w = textureSampleCompareLevel(t15, s15, v_75.xy, r0.w);
286
+ r1 = (r1 + r3);
287
+ r3.z = r2.z;
288
+ r5.z = r3.z;
289
+ r6.z = r5.z;
290
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
291
+ r6 = vec4<f32>(v_76.xy, r6.zw);
292
+ let v_77 = (r4.xyz + r6.xyz);
293
+ r0 = vec4<f32>(r0.x, v_77.xyz);
294
+ let v_78 = r0.yzyy;
295
+ r6.w = textureSampleCompareLevel(t15, s15, v_78.xy, r0.w);
296
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
297
+ r2 = vec4<f32>(v_79.xy, r2.zw);
298
+ let v_80 = (r4.xyz + r2.xyz);
299
+ r0 = vec4<f32>(r0.x, v_80.xyz);
300
+ let v_81 = r0.yzyy;
301
+ r6.x = textureSampleCompareLevel(t15, s15, v_81.xy, r0.w);
302
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
303
+ r3 = vec4<f32>(v_82.xy, r3.zw);
304
+ let v_83 = (r4.xyz + r3.xyz);
305
+ r0 = vec4<f32>(r0.x, v_83.xyz);
306
+ let v_84 = r0.yzyy;
307
+ r6.y = textureSampleCompareLevel(t15, s15, v_84.xy, r0.w);
308
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
309
+ r5 = vec4<f32>(v_85.xy, r5.zw);
310
+ let v_86 = (r4.xyz + r5.xyz);
311
+ r0 = vec4<f32>(r0.x, v_86.xyz);
312
+ let v_87 = r0.yzyy;
313
+ r6.z = textureSampleCompareLevel(t15, s15, v_87.xy, r0.w);
314
+ r1 = (r1 + r6);
315
+ r0.y = dot(r1, vec4<f32>(1.0f));
316
+ let v_88 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
317
+ r1 = vec4<f32>(v_88.xyz, r1.w);
318
+ r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz);
319
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
320
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
321
+ r0.x = (r0.x * r0.z);
322
+ r0.x = fma(r0.y, 0.0625f, r0.x);
323
+ r0.x = (r0.x * r0.x);
324
+ r0.x = min(r0.x, 1.0f);
325
+ r0.y = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).y, 0.0f, 1.0f);
326
+ r0.y = sqrt(r0.y);
327
+ r0.y = (r0.y * cb6_6.tint_symbol_6[3u].z);
328
+ let v_89 = -(r0.xxxx);
329
+ r0.x = fma(r0.y, v_89.x, r0.x);
330
+ r2.x = (-(cb6_6.tint_symbol_6[15u].wwww)).x;
331
+ let v_90 = r2;
332
+ r2 = vec4<f32>(v_90.x, 0.0f, v_90.z, 0.5f);
333
+ let v_91 = fma(v2.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
334
+ let v_92 = r0;
335
+ r0 = vec4<f32>(v_92.x, v_91.xy, v_92.w);
336
+ r3 = textureSample(t12, s12, r0.yzyy.xy);
337
+ r2.z = r3.y;
338
+ r2 = textureSample(t13, s13, r2.zwzz.xy);
339
+ r0.x = (r0.x * r2.x);
340
+ let v_93 = (v0.xy * cb11_11.tint_symbol_4[0u].xx);
341
+ let v_94 = r0;
342
+ r0 = vec4<f32>(v_94.x, v_93.xy, v_94.w);
343
+ r2 = textureSample(t0, s0, r0.yzyy.xy);
344
+ let v_95 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
345
+ r0 = vec4<f32>(r0.x, v_95.xyz);
346
+ r2 = textureSample(t3, s3, v0.zwzz.xy);
347
+ let v_96 = -(r0.yzwy);
348
+ let v_97 = fma(r2.xyz, cb11_11.tint_symbol_4[1u].xyz, v_96.xyz);
349
+ r2 = vec4<f32>(v_97.xyz, r2.w);
350
+ r1.w = (r2.w * cb11_11.tint_symbol_4[1u].w);
351
+ let v_98 = fma(r1.www, r2.xyz, r0.yzw);
352
+ r0 = vec4<f32>(r0.x, v_98.xyz);
353
+ let v_99 = -(r0.yzwy);
354
+ let v_100 = fma(cb11_11.tint_symbol_4[4u].xyz, cb11_11.tint_symbol_4[3u].yyy, v_99.xyz);
355
+ r2 = vec4<f32>(v_100.xyz, r2.w);
356
+ r1.w = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[3u].z);
357
+ let v_101 = ((-(cb11_11.tint_symbol_4[3u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
358
+ r3 = vec4<f32>(v_101.xy, r3.zw);
359
+ let v_102 = (r3.yy * v0.xy);
360
+ let v_103 = r3;
361
+ r3 = vec4<f32>(v_103.x, v_102.xy, v_103.w);
362
+ r4 = textureSample(t4, s4, r3.yzyy.xy);
363
+ r2.w = ((-(r4.xxxx)).w + r4.z);
364
+ r4.x = fma(r1.w, r2.w, r4.x);
365
+ let v_104 = (r4.xy * cb11_11.tint_symbol_4[3u].xx);
366
+ let v_105 = r3;
367
+ r3 = vec4<f32>(v_105.x, v_104.xy, v_105.w);
368
+ r1.w = fma(v4.z, r3.x, -1.0f);
369
+ r1.w = fma(r3.x, r1.w, 1.0f);
370
+ r2.w = (r3.x * v4.z);
371
+ r2.w = (r2.w * cb11_11.tint_symbol_4[3u].x);
372
+ r3.x = (r1.w * r3.y);
373
+ r1.w = fma((-(r3.zzzz)).w, r1.w, 1.0f);
374
+ let v_106 = fma(r3.xxx, r2.xyz, r0.yzw);
375
+ r0 = vec4<f32>(r0.x, v_106.xyz);
376
+ let v_107 = ((-(r0.yzwy)).xyz + r4.zzz);
377
+ r2 = vec4<f32>(v_107.xyz, r2.w);
378
+ let v_108 = fma(r2.www, r2.xyz, r0.yzw);
379
+ r0 = vec4<f32>(r0.x, v_108.xyz);
380
+ r2.x = (cb11_11.tint_symbol_4[3u].w * cb11_11.tint_symbol_4[7u].y);
381
+ r2.x = (r2.x * v4.x);
382
+ let v_109 = (v0.xy * cb11_11.tint_symbol_4[6u].ww);
383
+ let v_110 = r2;
384
+ r2 = vec4<f32>(v_110.x, v_109.xy, v_110.w);
385
+ r3 = textureSample(t5, s5, r2.yzyy.xy);
386
+ let v_111 = (r3.xy * r3.xy);
387
+ r3 = vec4<f32>(v_111.xy, r3.zw);
388
+ r2.y = dot(r3.xyz, cb11_11.tint_symbol_4[6u].xyz);
389
+ r2.x = (r2.y * r2.x);
390
+ r2.y = (r2.y * cb11_11.tint_symbol_4[5u].y);
391
+ r2.y = (r2.y * v4.x);
392
+ r2.y = (r2.y * v1.w);
393
+ r1.w = clamp(((r1.wwww * r2.yyyy)).w, 0.0f, 1.0f);
394
+ let v_112 = (r2.xxx * cb11_11.tint_symbol_4[8u].xyz);
395
+ r2 = vec4<f32>(v_112.xyz, r2.w);
396
+ r2.w = fma(cb11_11.tint_symbol_4[7u].x, r3.w, 0.00000000999999993923f);
397
+ r3.x = dot(v3.xyz, v3.xyz);
398
+ r3.x = inverseSqrt(r3.x);
399
+ let v_113 = -(cb3_3.tint_symbol_2[0u].xyzx);
400
+ r4 = vec4<f32>(((v_113.xyz + vec3<f32>(0.0f, 0.0f, -1.0f))).xyz, r4.w);
401
+ let v_114 = fma(cb11_11.tint_symbol_4[8u].www, r4.xyz, cb3_3.tint_symbol_2[0u].xyz);
402
+ r4 = vec4<f32>(v_114.xyz, r4.w);
403
+ let v_115 = -(r4.xyzx);
404
+ let v_116 = fma(v3.xyz, r3.xxx, v_115.xyz);
405
+ r3 = vec4<f32>(v_116.xyz, r3.w);
406
+ r4.x = dot(r3.xyz, r3.xyz);
407
+ r4.x = inverseSqrt(r4.x);
408
+ let v_117 = (r3.xyz * r4.xxx);
409
+ r3 = vec4<f32>(v_117.xyz, r3.w);
410
+ r4.x = dot(v1.xyz, v1.xyz);
411
+ r4.x = inverseSqrt(r4.x);
412
+ let v_118 = (r4.xxx * v1.xyz);
413
+ r4 = vec4<f32>(r4.x, v_118.xyz);
414
+ r4.x = fma(v1.z, r4.x, cb3_3.tint_symbol_2[43u].w);
415
+ r4.x = (r4.x * cb3_3.tint_symbol_2[44u].w);
416
+ r4.x = max(r4.x, 0.0f);
417
+ r3.x = dot(r4.yzw, r3.xyz);
418
+ r3.x = clamp(((r3.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
419
+ r3.x = log2(r3.x);
420
+ r2.w = (r2.w * r3.x);
421
+ r2.w = exp2(r2.w);
422
+ let v_119 = fma(r2.xyz, r2.www, r0.yzw);
423
+ r2 = vec4<f32>(v_119.xyz, r2.w);
424
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[7u].y)));
425
+ let v_120 = bitcast<vec3<u32>>(r2.www);
426
+ let v_121 = r2.xyz;
427
+ let v_122 = select(r0.yzw, v_121, (v_120 != vec3<u32>()));
428
+ r0 = vec4<f32>(r0.x, v_122.xyz);
429
+ let v_123 = min(r0.yzw, vec3<f32>(240.0f));
430
+ r0 = vec4<f32>(r0.x, v_123.xyz);
431
+ let v_124 = (r0.yzw * r0.yzw);
432
+ r0 = vec4<f32>(r0.x, v_124.xyz);
433
+ r2.x = fma(r3.w, cb11_11.tint_symbol_4[5u].x, -500.0f);
434
+ r2.x = max(r2.x, 0.0f);
435
+ let v_125 = -(r2.xxxx);
436
+ r2.y = fma(r3.w, cb11_11.tint_symbol_4[5u].x, v_125.y);
437
+ r2.x = (r2.x * 558.0f);
438
+ r2.x = fma(r2.y, 3.0f, r2.x);
439
+ let v_126 = (r2.xx + vec2<f32>(2.0f, 0.00000000999999993923f));
440
+ let v_127 = r2;
441
+ r2 = vec4<f32>(v_127.x, v_126.xy, v_127.w);
442
+ let v_128 = clamp(((r2.xxxx * vec4<f32>(0.00066666665952652693f, 0.0f, 0.0f, 0.00177619897294789553f))).xw, vec2<f32>(), vec2<f32>(1.0f));
443
+ r2 = vec4<f32>(v_128.x, r2.yz, v_128.y);
444
+ r2.y = (r2.y * 0.125f);
445
+ r3.x = dot(r1.xyz, r1.xyz);
446
+ r3.x = inverseSqrt(r3.x);
447
+ let v_129 = -(cb3_3.tint_symbol_2[0u].xxyz);
448
+ let v_130 = fma(r1.xyz, r3.xxx, v_129.yzw);
449
+ r3 = vec4<f32>(r3.x, v_130.xyz);
450
+ let v_131 = (r1.xyz * r3.xxx);
451
+ r1 = vec4<f32>(v_131.xyz, r1.w);
452
+ r3.x = dot(r3.yzw, r3.yzw);
453
+ r3.x = inverseSqrt(r3.x);
454
+ let v_132 = (r3.xxx * r3.yzw);
455
+ r3 = vec4<f32>(v_132.xyz, r3.w);
456
+ r3.w = dot(r4.yzw, r3.xyz);
457
+ let v_133 = dot(r3.xyz, v_113.xyz);
458
+ r3.y = clamp(vec4<f32>(v_133, v_133, v_133, v_133).y, 0.0f, 1.0f);
459
+ r3.z = clamp(((r3.wwww + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
460
+ r3.z = log2(r3.z);
461
+ r2.z = (r2.z * r3.z);
462
+ r2.z = exp2(r2.z);
463
+ let v_134 = dot(r1.xyz, r4.yzw);
464
+ r3.x = clamp(vec4<f32>(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f);
465
+ let v_135 = ((-(r3.xxyx)).yz + vec2<f32>(1.0f));
466
+ let v_136 = r3;
467
+ r3 = vec4<f32>(v_136.x, v_135.xy, v_136.w);
468
+ let v_137 = (r3.yz * r3.yz);
469
+ r5 = vec4<f32>(v_137.xy, r5.zw);
470
+ let v_138 = (r5.xy * r5.xy);
471
+ r5 = vec4<f32>(v_138.xy, r5.zw);
472
+ let v_139 = (r3.yz * r5.xy);
473
+ let v_140 = r3;
474
+ r3 = vec4<f32>(v_140.x, v_139.xy, v_140.w);
475
+ r3.w = ((-(cb11_11.tint_symbol_4[4u].wwww)).w + 1.0f);
476
+ let v_141 = fma(cb11_11.tint_symbol_4[4u].ww, r3.yz, r3.ww);
477
+ let v_142 = r3;
478
+ r3 = vec4<f32>(v_142.x, v_141.xy, v_142.w);
479
+ r2.z = (r2.z * r3.z);
480
+ r3.y = fma((-(r1.wwww)).y, r3.y, 1.0f);
481
+ r2.y = (r2.y * r2.z);
482
+ r1.w = (r1.w * r2.y);
483
+ let v_143 = dot(r4.yzw, v_113.xyz);
484
+ r2.y = clamp(vec4<f32>(v_143, v_143, v_143, v_143).y, 0.0f, 1.0f);
485
+ r1.w = (r1.w * r2.y);
486
+ r2.y = (r3.y * r2.y);
487
+ let v_144 = fma(r0.yzw, r2.yyy, r1.www);
488
+ r5 = vec4<f32>(v_144.xyz, r5.w);
489
+ let v_145 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
490
+ r5 = vec4<f32>(v_145.xyz, r5.w);
491
+ let v_146 = fma(cb3_3.tint_symbol_2[45u].xyz, r4.xxx, cb3_3.tint_symbol_2[46u].xyz);
492
+ r6 = vec4<f32>(v_146.xyz, r6.w);
493
+ let v_147 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
494
+ r6 = vec4<f32>(v_147.xyz, r6.w);
495
+ let v_148 = fma(cb3_3.tint_symbol_2[47u].xyz, r4.xxx, cb3_3.tint_symbol_2[48u].xyz);
496
+ r7 = vec4<f32>(v_148.xyz, r7.w);
497
+ let v_149 = fma(cb3_3.tint_symbol_2[43u].xyz, r4.xxx, cb3_3.tint_symbol_2[44u].xyz);
498
+ r8 = vec4<f32>(v_149.xyz, r8.w);
499
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
500
+ let v_150 = fma(r7.xyz, r1.www, r6.xyz);
501
+ r6 = vec4<f32>(v_150.xyz, r6.w);
502
+ r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f);
503
+ r1.w = (r1.w * cb2_2.tint_symbol_1[15u].y);
504
+ r1.w = (r1.w * r1.w);
505
+ let v_151 = (r1.www * r6.xyz);
506
+ r6 = vec4<f32>(v_151.xyz, r6.w);
507
+ r7.x = cb3_3.tint_symbol_2[46u].w;
508
+ r7.y = cb3_3.tint_symbol_2[47u].w;
509
+ r7.z = cb3_3.tint_symbol_2[48u].w;
510
+ let v_152 = dot(r7.xyz, r4.yzw);
511
+ r2.y = clamp(vec4<f32>(v_152, v_152, v_152, v_152).y, 0.0f, 1.0f);
512
+ let v_153 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.yyy, r8.xyz);
513
+ r7 = vec4<f32>(v_153.xyz, r7.w);
514
+ r2.y = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z);
515
+ let v_154 = fma(r7.xyz, r2.yyy, r6.xyz);
516
+ r6 = vec4<f32>(v_154.xyz, r6.w);
517
+ r1.w = max(r1.w, r2.y);
518
+ let v_155 = (r3.yyy * r6.xyz);
519
+ r6 = vec4<f32>(v_155.xyz, r6.w);
520
+ r2.y = ((-(r3.yyyy)).y + 1.0f);
521
+ let v_156 = (r0.yzw * r6.xyz);
522
+ r3 = vec4<f32>(r3.x, v_156.xyz);
523
+ let v_157 = fma(r5.xyz, r0.xxx, r3.yzw);
524
+ r3 = vec4<f32>(r3.x, v_157.xyz);
525
+ r0.x = dot((-(r1.xyzx)).xyz, r4.yzw);
526
+ r0.x = (r0.x + r0.x);
527
+ let v_158 = -(r0.xxxx);
528
+ let v_159 = -(r1.xyzx);
529
+ let v_160 = fma(r4.yzw, v_158.xyz, v_159.xyz);
530
+ r1 = vec4<f32>(v_160.xyz, r1.w);
531
+ let v_161 = (r1.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
532
+ r4 = vec4<f32>(v_161.xyz, r4.w);
533
+ r0.x = (abs(r1.zzzz).x + 1.0f);
534
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
535
+ let v_162 = (r4.xyz / r0.xxx);
536
+ r4 = vec4<f32>(v_162.xyz, r4.w);
537
+ let v_163 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
538
+ r4 = vec4<f32>(v_163.xyz, r4.w);
539
+ let v_164 = bitcast<vec2<u32>>(r1.xx);
540
+ let v_165 = r4.xy;
541
+ let v_166 = select(r4.zy, v_165, (v_164 != vec2<u32>()));
542
+ r1 = vec4<f32>(v_166.xy, r1.zw);
543
+ r0.x = ((-(r2.xxxx)).x + 1.0f);
544
+ r1.z = fma(r0.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
545
+ r2.x = (r0.x * cb5_5.tint_symbol_3[6u].z);
546
+ r0.x = (r0.x * r0.x);
547
+ r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
548
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x < r2.z)));
549
+ r0.x = fma(r0.x, 5.0f, r2.z);
550
+ let v_167 = bitcast<u32>(r2.x);
551
+ let v_168 = r1.z;
552
+ r0.x = select(r0.x, v_168, (v_167 != 0u));
553
+ let v_169 = r0.x;
554
+ r4 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_169);
555
+ let v_170 = (r1.www * r4.xyz);
556
+ r1 = vec4<f32>(v_170.xyz, r1.w);
557
+ let v_171 = (r2.www * r1.xyz);
558
+ r2 = vec4<f32>(v_171.x, r2.y, v_171.yz);
559
+ let v_172 = (r2.xzw * vec3<f32>(0.68169009685516357422f));
560
+ r2 = vec4<f32>(v_172.x, r2.y, v_172.yz);
561
+ let v_173 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r2.xzw);
562
+ r1 = vec4<f32>(v_173.xyz, r1.w);
563
+ let v_174 = fma(r1.xyz, r2.yyy, r3.yzw);
564
+ r1 = vec4<f32>(v_174.xyz, r1.w);
565
+ r0.x = (v4.x * cb11_11.tint_symbol_4[2u].x);
566
+ r0.x = (r0.x * cb11_11.tint_symbol_4[3u].z);
567
+ r0.x = (r3.x * r0.x);
568
+ let v_175 = fma(r0.yzw, r0.xxx, r1.xyz);
569
+ r0 = vec4<f32>(v_175.xyz, r0.w);
570
+ r1.x = (cb7_7.tint_symbol_5[0u].y + 1.0f);
571
+ let v_176 = v5.xy;
572
+ let v_177 = max(v_176, vec2<f32>(-2147483648.0f));
573
+ let v_178 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_177), vec2<i32>(2147483647i), (v_177 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_176 == v_176))));
574
+ r2 = vec4<f32>(v_178.xy, r2.zw);
575
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
576
+ r3 = textureLoad(t39, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
577
+ r2 = textureLoad(t40, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
578
+ r1.y = (r2.x * r2.x);
579
+ let v_179 = -(r3.xxxx);
580
+ r1.x = (r1.x + v_179.x);
581
+ r1.x = (cb7_7.tint_symbol_5[0u].x / r1.x);
582
+ r1.z = dot(v3.xyz, cb1_1.tint_symbol[14u].xyz);
583
+ r1.x = ((-(r1.xxxx)).x + r1.z);
584
+ r1.y = (r1.y * r1.x);
585
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f >= r1.x)));
586
+ r1.y = (r1.y * -78.43303680419921875f);
587
+ r1.y = exp2(r1.y);
588
+ r1.y = min(r1.y, 1.0f);
589
+ r1.y = (r1.y * cb2_2.tint_symbol_1[15u].x);
590
+ let v_180 = bitcast<u32>(r1.x);
591
+ let v_181 = cb2_2.tint_symbol_1[15u].x;
592
+ r0.w = select(r1.y, v_181, (v_180 != 0u));
593
+ let v_182 = bitcast<vec4<u32>>(r1.xxxx);
594
+ r0 = select(r0, vec4<f32>(), (v_182 != vec4<u32>()));
595
+ let v_183 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
596
+ o0 = vec4<f32>(v_183.xyz, o0.w);
597
+ o0.w = r0.w;
598
+ }
599
+
600
+ @fragment
601
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_184 : vec4<f32>) -> @location(0u) vec4<f32> {
602
+ main_inner(v0, v1, v2, v3, v4, v_184);
603
+ return o0;
604
+ }
b/8b0b5899ed/shaders/e1ceaaa12d73539a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e1ceaaa12d73539a.wgsl ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb19_struct {
18
+ tint_symbol : array<vec4<f32>, 19u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
22
+
23
+ struct cb15_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 15u>,
25
+ }
26
+
27
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ struct cb4_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 4u>,
37
+ }
38
+
39
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
40
+
41
+ @group(1u) @binding(18u) var s2 : sampler;
42
+
43
+ @group(1u) @binding(30u) var s14 : sampler;
44
+
45
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
46
+
47
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
50
+
51
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ var<private> sample_pos : array<vec2<f32>, 31u> = array<vec2<f32>, 31u>(vec2<f32>(), vec2<f32>(0.25f), vec2<f32>(-0.25f), vec2<f32>(-0.125f, -0.375f), vec2<f32>(0.375f, -0.125f), vec2<f32>(-0.375f, 0.125f), vec2<f32>(0.125f, 0.375f), vec2<f32>(0.0625f, -0.1875f), vec2<f32>(-0.0625f, 0.1875f), vec2<f32>(0.3125f, 0.0625f), vec2<f32>(-0.1875f, -0.3125f), vec2<f32>(-0.3125f, 0.3125f), vec2<f32>(-0.4375f, -0.0625f), vec2<f32>(0.1875f, 0.4375f), vec2<f32>(0.4375f, -0.4375f), vec2<f32>(0.0625f), vec2<f32>(-0.0625f, -0.1875f), vec2<f32>(-0.1875f, 0.125f), vec2<f32>(0.25f, -0.0625f), vec2<f32>(-0.3125f, -0.125f), vec2<f32>(0.125f, 0.3125f), vec2<f32>(0.3125f, 0.1875f), vec2<f32>(0.1875f, -0.3125f), vec2<f32>(-0.125f, 0.375f), vec2<f32>(0.0f, -0.4375f), vec2<f32>(-0.25f, -0.375f), vec2<f32>(-0.375f, 0.25f), vec2<f32>(-0.5f, 0.0f), vec2<f32>(0.4375f, -0.25f), vec2<f32>(0.375f, 0.4375f), vec2<f32>(-0.4375f, -0.5f));
58
+
59
+ var<private> x0 : array<vec4<f32>, 4u>;
60
+
61
+ struct tint_symbol_5 {
62
+ tint_symbol_4 : array<vec4<u32>, 3u>,
63
+ }
64
+
65
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
66
+
67
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
68
+ let v_1 = textureNumSamples(t3);
69
+ let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))];
70
+ r0 = vec4<f32>(v_2.xy, r0.zw);
71
+ let v_3 = dpdx(v3.xyz);
72
+ r1 = vec4<f32>(v_3.xyz, r1.w);
73
+ let v_4 = dpdy(v3.xyz);
74
+ r2 = vec4<f32>(v_4.xyz, r2.w);
75
+ let v_5 = (r0.yyy * r2.xyz);
76
+ r0 = vec4<f32>(r0.x, v_5.xyz);
77
+ let v_6 = fma(r0.xxx, r1.xyz, r0.yzw);
78
+ r0 = vec4<f32>(v_6.xyz, r0.w);
79
+ let v_7 = (r0.xyz + v3.xyz);
80
+ r0 = vec4<f32>(v_7.xyz, r0.w);
81
+ let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy);
82
+ r1 = vec4<f32>(v_8.xy, r1.zw);
83
+ let v_9 = r1.xy;
84
+ let v_10 = max(v_9, vec2<f32>(-2147483648.0f));
85
+ let v_11 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_10), vec2<i32>(2147483647i), (v_10 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_9 == v_9))));
86
+ r2 = vec4<f32>(v_11.xy, r2.zw);
87
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
88
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), 0i).x;
89
+ r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
90
+ r0.w = ((-(r0.wwww)).w + r1.z);
91
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
92
+ let v_12 = (r0.www * r0.xyz);
93
+ r0 = vec4<f32>(v_12.xyz, r0.w);
94
+ let v_13 = (r1.xy * vec2<f32>(0.015625f));
95
+ r1 = vec4<f32>(v_13.xy, r1.zw);
96
+ r1.x = textureSample(t14, s14, r1.xyxx.xy).z;
97
+ r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w);
98
+ let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
99
+ r1 = vec4<f32>(r1.x, v_14.xyz);
100
+ let v_15 = &(x0[0u]);
101
+ let v_16 = r1;
102
+ *(v_15) = vec4<f32>(v_16.yzw, (*(v_15)).w);
103
+ let v_17 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
104
+ r2 = vec4<f32>(v_17.xyz, r2.w);
105
+ let v_18 = &(x0[1u]);
106
+ let v_19 = r2;
107
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
108
+ let v_20 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
109
+ r3 = vec4<f32>(v_20.xyz, r3.w);
110
+ let v_21 = &(x0[2u]);
111
+ let v_22 = r3;
112
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
113
+ let v_23 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
114
+ r0 = vec4<f32>(v_23.xyz, r0.w);
115
+ let v_24 = &(x0[3u]);
116
+ let v_25 = r0;
117
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
118
+ let v_26 = (cb6_6.tint_symbol_1[14u].yw * vec2<f32>(4.0f, 0.25f));
119
+ r2 = vec4<f32>(r2.xy, v_26.xy);
120
+ r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
121
+ let v_27 = -(r1.xxxx);
122
+ r0.z = fma(r0.z, 0.5f, v_27.z);
123
+ let v_28 = abs(r3.yyyy);
124
+ r1.x = max(v_28.x, abs(r3.xxxx).x);
125
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.z)));
126
+ let v_29 = (bitcast<u32>(r1.x) != 0u);
127
+ let v_30 = bitcast<f32>(v.tint_symbol_4[0i].x);
128
+ r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_30, v_29);
129
+ let v_31 = abs(r2.yyyy);
130
+ r1.w = max(v_31.w, abs(r2.xxxx).w);
131
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r0.z)));
132
+ let v_32 = bitcast<u32>(r1.w);
133
+ r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_32 != 0u));
134
+ let v_33 = abs(r1.zzzz);
135
+ r1.y = max(v_33.y, abs(r1.yyyy).y);
136
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.z)));
137
+ let v_34 = bitcast<u32>(r0.z);
138
+ r0.z = select(r1.x, 0.0f, (v_34 != 0u));
139
+ let v_35 = x0[bitcast<i32>(r0.z)];
140
+ r1 = vec4<f32>(v_35.xyz, r1.w);
141
+ r0.z = f32(bitcast<i32>(r0.z));
142
+ r1.w = (r0.z + 0.5f);
143
+ r1.w = (r1.w * 0.25f);
144
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz)));
145
+ r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
146
+ r0.z = dot(r3, cb6_6.tint_symbol_1[12u]);
147
+ r2.x = dot(r3, cb6_6.tint_symbol_1[13u]);
148
+ r3.x = (r1.x + 0.5f);
149
+ r3.y = fma(r1.y, 0.25f, r1.w);
150
+ r1.x = bitcast<f32>(select(0u, 4294967295u, !((r0.z == 0.0f))));
151
+ r0.z = ((-(r0.zzzz)).z + r1.z);
152
+ let v_36 = dpdx(r3.xyy);
153
+ r4 = vec4<f32>(v_36.xy, r4.z, v_36.z);
154
+ r4.z = dpdx(r0.z);
155
+ let v_37 = dpdy(r3.yxy);
156
+ r5 = vec4<f32>(v_37.xyz, r5.w);
157
+ r5.w = dpdy(r0.z);
158
+ let v_38 = (r4.yw * r5.yw);
159
+ let v_39 = r1;
160
+ r1 = vec4<f32>(v_39.x, v_38.x, v_39.z, v_38.y);
161
+ let v_40 = -(r1.ywyy);
162
+ let v_41 = fma(r4.xz, r5.xz, v_40.xy);
163
+ r6 = vec4<f32>(v_41.xy, r6.zw);
164
+ r1.y = (1.0f / r6.x);
165
+ r1.w = (r4.z * r5.y);
166
+ let v_42 = -(r1.wwww);
167
+ r6.z = fma(r4.x, r5.w, v_42.z);
168
+ let v_43 = (r1.yy * r6.yz);
169
+ let v_44 = r1;
170
+ r1 = vec4<f32>(v_44.x, v_43.x, v_44.z, v_43.y);
171
+ let v_45 = max(r1.yw, vec2<f32>());
172
+ let v_46 = r1;
173
+ r1 = vec4<f32>(v_46.x, v_45.x, v_46.z, v_45.y);
174
+ let v_47 = min(r1.yw, vec2<f32>(0.5f));
175
+ let v_48 = r1;
176
+ r1 = vec4<f32>(v_48.x, v_47.x, v_48.z, v_47.y);
177
+ r0.z = fma((-(r2.xxxx)).z, r1.y, r0.z);
178
+ r0.z = fma((-(r2.xxxx)).z, r1.w, r0.z);
179
+ let v_49 = bitcast<u32>(r1.x);
180
+ let v_50 = r0.z;
181
+ r3.z = select(r1.z, v_50, (v_49 != 0u));
182
+ r1.x = (r3.x * cb6_6.tint_symbol_1[14u].x);
183
+ r1.y = (r2.z * r3.y);
184
+ let v_51 = (r1.xy + vec2<f32>(0.5f));
185
+ r1 = vec4<f32>(v_51.xy, r1.zw);
186
+ let v_52 = fract(r1.xy);
187
+ r1 = vec4<f32>(v_52.xy, r1.zw);
188
+ let v_53 = (r1.xy * vec2<f32>(3.0f));
189
+ r1 = vec4<f32>(r1.xy, v_53.xy);
190
+ let v_54 = fma((-(r1.xyxx)).xy, vec2<f32>(3.0f), vec2<f32>(1.0f));
191
+ r2 = vec4<f32>(v_54.xy, r2.zw);
192
+ let v_55 = fma(r1.zw, r1.xy, r2.xy);
193
+ r2 = vec4<f32>(v_55.xy, r2.zw);
194
+ r4 = (r1.xyxy * r1.zwxy);
195
+ let v_56 = (r1.xy * r4.zw);
196
+ r5 = vec4<f32>(v_56.x, r5.yz, v_56.y);
197
+ let v_57 = fma((-(r4.zwzz)).xy, r1.xy, r2.xy);
198
+ r2 = vec4<f32>(v_57.xy, r2.zw);
199
+ let v_58 = fma((-(r4.zzzw)).zw, vec2<f32>(6.0f), vec2<f32>(4.0f));
200
+ r4 = vec4<f32>(r4.xy, v_58.xy);
201
+ let v_59 = fma(r4.xy, r1.xy, r4.zw);
202
+ r4 = vec4<f32>(r4.xy, v_59.xy);
203
+ let v_60 = fma(r1.zw, r1.xy, r1.zw);
204
+ r1 = vec4<f32>(r1.xy, v_60.xy);
205
+ let v_61 = (r1.zw + vec2<f32>(1.0f));
206
+ r1 = vec4<f32>(r1.xy, v_61.xy);
207
+ let v_62 = fma((-(r4.xxxy)).zw, r1.xy, r1.zw);
208
+ r1 = vec4<f32>(r1.xy, v_62.xy);
209
+ r6.x = r2.x;
210
+ r6.y = r4.z;
211
+ r6.z = r1.z;
212
+ r6.w = r5.x;
213
+ r6 = (r6 * vec4<f32>(0.16666667163372039795f));
214
+ r5.x = r2.y;
215
+ r5.y = r4.w;
216
+ r5.z = r1.w;
217
+ r4 = (r5 * vec4<f32>(0.16666667163372039795f));
218
+ let v_63 = (r6.yw + r6.xz);
219
+ r1 = vec4<f32>(r1.xy, v_63.xy);
220
+ let v_64 = (r6.yw / r1.zw);
221
+ r2 = vec4<f32>(v_64.xy, r2.zw);
222
+ let v_65 = ((-(r1.xxxx)).xy + r2.xy);
223
+ r2 = vec4<f32>(v_65.xy, r2.zw);
224
+ let v_66 = (r4.yw + r4.xz);
225
+ let v_67 = r4;
226
+ r4 = vec4<f32>(v_66.x, v_67.y, v_66.y, v_67.w);
227
+ let v_68 = (r4.yw / r4.xz);
228
+ let v_69 = r4;
229
+ r4 = vec4<f32>(v_69.x, v_68.x, v_69.z, v_68.y);
230
+ let v_70 = ((-(r1.yyyy)).xy + r4.yw);
231
+ r1 = vec4<f32>(v_70.xy, r1.zw);
232
+ let v_71 = (r2.xy + vec2<f32>(-1.0f, 1.0f));
233
+ r2 = vec4<f32>(v_71.xy, r2.zw);
234
+ let v_72 = (r1.xy + vec2<f32>(-1.0f, 1.0f));
235
+ r1 = vec4<f32>(v_72.xy, r1.zw);
236
+ r5.x = (r2.x * cb6_6.tint_symbol_1[14u].z);
237
+ r5.y = (r2.w * r1.x);
238
+ r5.z = 0.0f;
239
+ let v_73 = (r3.xyz + r5.xyz);
240
+ r5 = vec4<f32>(v_73.xyz, r5.w);
241
+ let v_74 = r5.xyxx;
242
+ r0.z = textureSampleCompareLevel(t15, s15, v_74.xy, r5.z);
243
+ r5.x = (r2.y * cb6_6.tint_symbol_1[14u].z);
244
+ r5.y = (r2.w * r1.x);
245
+ r5.z = 0.0f;
246
+ let v_75 = (r3.xyz + r5.xyz);
247
+ r5 = vec4<f32>(v_75.xyz, r5.w);
248
+ let v_76 = r5.xyxx;
249
+ r1.x = textureSampleCompareLevel(t15, s15, v_76.xy, r5.z);
250
+ r5.x = (r2.x * cb6_6.tint_symbol_1[14u].z);
251
+ r5.y = (r2.w * r1.y);
252
+ r5.z = 0.0f;
253
+ let v_77 = (r3.xyz + r5.xyz);
254
+ r5 = vec4<f32>(v_77.xyz, r5.w);
255
+ let v_78 = r5.xyxx;
256
+ r2.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z);
257
+ r5.x = (r2.y * cb6_6.tint_symbol_1[14u].z);
258
+ r5.y = (r2.w * r1.y);
259
+ r5.z = 0.0f;
260
+ let v_79 = (r3.xyz + r5.xyz);
261
+ r2 = vec4<f32>(r2.x, v_79.xyz);
262
+ let v_80 = r2.yzyy;
263
+ r1.y = textureSampleCompareLevel(t15, s15, v_80.xy, r2.w);
264
+ r1.x = (r1.x * r1.w);
265
+ r0.z = fma(r1.z, r0.z, r1.x);
266
+ r1.x = (r1.y * r1.w);
267
+ r1.x = fma(r1.z, r2.x, r1.x);
268
+ r1.x = (r1.x * r4.z);
269
+ r1.x = fma(r4.x, r0.z, r1.x);
270
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
271
+ if ((bitcast<u32>(r0.z) != 0u)) {
272
+ r0.z = textureSample(t2, s2, r3.xyxx.xy).w;
273
+ r1.y = ((-(r0.zzzz)).y + 1.0f);
274
+ } else {
275
+ r1.y = 1.0f;
276
+ }
277
+ r0.z = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
278
+ let v_81 = abs(r0.yyyy);
279
+ r0.x = max(v_81.x, abs(r0.xxxx).x);
280
+ r0.x = clamp(fma(r0.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
281
+ r0.y = ((-(r0.zzzz)).y + 1.0f);
282
+ let v_82 = fma(r0.yy, r0.xx, r1.xy);
283
+ r0 = vec4<f32>(v_82.xy, r0.zw);
284
+ let v_83 = (r0.xy * r0.xy);
285
+ r0 = vec4<f32>(v_83.xy, r0.zw);
286
+ let v_84 = min(r0.xy, vec2<f32>(1.0f));
287
+ r0 = vec4<f32>(v_84.xy, r0.zw);
288
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
289
+ r0.w = (r0.y * r0.x);
290
+ let v_85 = bitcast<u32>(r0.z);
291
+ let v_86 = r0.w;
292
+ r0.x = select(r0.x, v_86, (v_85 != 0u));
293
+ o0 = min(r0.yyyy, r0.xxxx);
294
+ }
295
+
296
+ @fragment
297
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
298
+ main_inner(v1, v3);
299
+ return o0;
300
+ }
b/8b0b5899ed/shaders/e1db09f767b6ff8c.wgsl ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb15_struct {
10
+ tint_symbol : array<vec4<f32>, 15u>,
11
+ }
12
+
13
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
14
+
15
+ struct cb3_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 3u>,
17
+ }
18
+
19
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
20
+
21
+ var<private> o0 : vec4<f32>;
22
+
23
+ var<private> o1 : vec4<f32>;
24
+
25
+ var<private> o2 : vec4<f32>;
26
+
27
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec3<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec2<f32>, v6 : vec2<f32>) {
28
+ let v = (cb1_1.tint_symbol[14u].zxy * vec3<f32>(0.0f, -1.0f, 0.0f));
29
+ r0 = vec4<f32>(v.xyz, r0.w);
30
+ let v_1 = -(r0.xyzx);
31
+ let v_2 = fma(cb1_1.tint_symbol[14u].yzx, vec3<f32>(-1.0f, 0.0f, 0.0f), v_1.xyz);
32
+ r0 = vec4<f32>(v_2.xyz, r0.w);
33
+ r0.w = dot(r0.xy, r0.xy);
34
+ r0.w = inverseSqrt(r0.w);
35
+ let v_3 = -(cb1_1.tint_symbol[12u].xyzx);
36
+ let v_4 = fma(r0.xyz, r0.www, v_3.xyz);
37
+ r0 = vec4<f32>(v_4.xyz, r0.w);
38
+ let v_5 = fma(v6.xxx, r0.xyz, cb1_1.tint_symbol[12u].xyz);
39
+ r0 = vec4<f32>(v_5.xyz, r0.w);
40
+ let v_6 = (cb1_1.tint_symbol[13u].xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
41
+ r1 = vec4<f32>(v_6.xyz, r1.w);
42
+ let v_7 = -(cb1_1.tint_symbol[13u].xyzx);
43
+ let v_8 = fma(v6.xxx, r1.xyz, v_7.xyz);
44
+ r1 = vec4<f32>(v_8.xyz, r1.w);
45
+ r2 = vec4<f32>(((v3 + vec2<f32>(-0.5f))).xy, r2.zw);
46
+ let v_9 = (v5 * cb12_12.tint_symbol_1[1u].xy);
47
+ r2 = vec4<f32>(r2.xy, v_9.xy);
48
+ let v_10 = (r2.zw * r2.xy);
49
+ r2 = vec4<f32>(v_10.xy, r2.zw);
50
+ let v_11 = (r1.xyz * r2.yyy);
51
+ r1 = vec4<f32>(v_11.xyz, r1.w);
52
+ let v_12 = fma(r2.xxx, r0.xyz, r1.xyz);
53
+ r0 = vec4<f32>(v_12.xyz, r0.w);
54
+ let v_13 = (r0.xyz + v0);
55
+ r0 = vec4<f32>(v_13.xyz, r0.w);
56
+ r0.w = dot(r0.xyz, cb1_1.tint_symbol[1u].xyz);
57
+ r1 = (r0.wwww * cb1_1.tint_symbol[9u]);
58
+ r0.w = dot(r0.xyz, cb1_1.tint_symbol[0u].xyz);
59
+ r0.x = dot(r0.xyz, cb1_1.tint_symbol[2u].xyz);
60
+ r1 = fma(r0.wwww, cb1_1.tint_symbol[8u], r1);
61
+ r0 = fma(r0.xxxx, cb1_1.tint_symbol[10u], r1);
62
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
63
+ o1 = vec4<f32>(v4.xy, o1.zw);
64
+ o1 = vec4<f32>(o1.xy, v1.xy);
65
+ r0.x = dot(v2, v2);
66
+ r0.x = inverseSqrt(r0.x);
67
+ let v_14 = -(cb12_12.tint_symbol_1[2u].xyzx);
68
+ let v_15 = fma(v2, r0.xxx, v_14.xyz);
69
+ r0 = vec4<f32>(v_15.xyz, r0.w);
70
+ o2 = fma(cb12_12.tint_symbol_1[2u].www, r0.xyz, cb12_12.tint_symbol_1[2u].xyz).xyzx;
71
+ }
72
+
73
+ struct tint_symbol_2 {
74
+ @builtin(position)
75
+ o0 : vec4<f32>,
76
+ @location(1u)
77
+ o1 : vec4<f32>,
78
+ @location(2u)
79
+ o2 : vec4<f32>,
80
+ }
81
+
82
+ @vertex
83
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec3<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec2<f32>, @location(6u) v6 : vec2<f32>) -> tint_symbol_2 {
84
+ main_inner(v0, v1, v2, v3, v4, v5, v6);
85
+ return tint_symbol_2(o0, o1, o2);
86
+ }
b/8b0b5899ed/shaders/e1e917a63a65629b.wgsl ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ @group(1u) @binding(22u) var s6 : sampler;
6
+
7
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
8
+
9
+ var<private> o0 : vec4<f32>;
10
+
11
+ fn main_inner(v1 : vec4<f32>) {
12
+ r0 = textureGather(0i, t6, s6, v1.xy);
13
+ r0 = (r0 + vec4<f32>(0.00100000004749745131f));
14
+ r0 = (vec4<f32>(1.0f) / r0);
15
+ r0.x = dot(vec4<f32>(0.25f), r0);
16
+ r0.x = (1.0f / r0.x);
17
+ o0 = (r0.xxxx + vec4<f32>(-0.00100000004749745131f));
18
+ }
19
+
20
+ @fragment
21
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
22
+ main_inner(v1);
23
+ return o0;
24
+ }
b/8b0b5899ed/shaders/e1eb0631864173ee.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/e1eb0631864173ee.wgsl ADDED
@@ -0,0 +1,257 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb19_struct {
20
+ tint_symbol : array<vec4<f32>, 19u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
24
+
25
+ struct cb15_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 15u>,
27
+ }
28
+
29
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
30
+
31
+ struct cb2_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 2u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
36
+
37
+ struct cb6_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 6u>,
39
+ }
40
+
41
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
42
+
43
+ @group(1u) @binding(18u) var s2 : sampler;
44
+
45
+ @group(1u) @binding(19u) var s3 : sampler;
46
+
47
+ @group(1u) @binding(21u) var s5 : sampler;
48
+
49
+ @group(1u) @binding(22u) var s6 : sampler;
50
+
51
+ @group(1u) @binding(30u) var s14 : sampler;
52
+
53
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
54
+
55
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ var<private> x0 : array<vec4<f32>, 4u>;
70
+
71
+ struct tint_symbol_5 {
72
+ tint_symbol_4 : array<vec4<u32>, 3u>,
73
+ }
74
+
75
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
76
+
77
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
78
+ let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
79
+ r0 = vec4<f32>(v_1.xy, r0.zw);
80
+ let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
81
+ r0 = vec4<f32>(v_2.xy, r0.zw);
82
+ r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
83
+ r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
84
+ let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
85
+ r0 = vec4<f32>(r0.x, v_3.xyz);
86
+ let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
87
+ r0 = vec4<f32>(v_4.xyz, r0.w);
88
+ let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
89
+ let v_6 = (r0.xyz + v_5.xyz);
90
+ r0 = vec4<f32>(v_6.xyz, r0.w);
91
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
92
+ r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
93
+ r0.w = ((-(r1.xxxx)).w + r0.w);
94
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
95
+ let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
96
+ r0 = vec4<f32>(v_7.xyz, r0.w);
97
+ let v_8 = (r0.www * v3.xyz);
98
+ r1 = vec4<f32>(v_8.xyz, r1.w);
99
+ let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy);
100
+ r2 = vec4<f32>(v_9.xy, r2.zw);
101
+ let v_10 = (r2.xy * vec2<f32>(0.015625f));
102
+ r2 = vec4<f32>(v_10.xy, r2.zw);
103
+ r2 = textureSample(t14, s14, r2.xyxx.xy);
104
+ r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w);
105
+ let v_11 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
106
+ r2 = vec4<f32>(v_11.xyz, r2.w);
107
+ let v_12 = &(x0[0u]);
108
+ let v_13 = r2;
109
+ *(v_12) = vec4<f32>(v_13.xyz, (*(v_12)).w);
110
+ let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
111
+ r3 = vec4<f32>(v_14.xyz, r3.w);
112
+ let v_15 = &(x0[1u]);
113
+ let v_16 = r3;
114
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
115
+ let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
116
+ r4 = vec4<f32>(v_17.xyz, r4.w);
117
+ let v_18 = &(x0[2u]);
118
+ let v_19 = r4;
119
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
120
+ let v_20 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
121
+ r1 = vec4<f32>(v_20.xyz, r1.w);
122
+ let v_21 = &(x0[3u]);
123
+ let v_22 = r1;
124
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
125
+ let v_23 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, -0.125f));
126
+ let v_24 = r5;
127
+ r5 = vec4<f32>(v_24.x, v_23.xy, v_24.w);
128
+ r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
129
+ let v_25 = -(r1.wwww);
130
+ r1.z = fma(r1.z, 0.5f, v_25.z);
131
+ let v_26 = abs(r4.yyyy);
132
+ r1.w = max(v_26.w, abs(r4.xxxx).w);
133
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
134
+ let v_27 = (bitcast<u32>(r1.w) != 0u);
135
+ let v_28 = bitcast<f32>(v.tint_symbol_4[0i].x);
136
+ r1.w = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_28, v_27);
137
+ let v_29 = abs(r3.yyyy);
138
+ r2.z = max(v_29.z, abs(r3.xxxx).z);
139
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (r2.z < r1.z)));
140
+ let v_30 = bitcast<u32>(r2.z);
141
+ r1.w = select(r1.w, bitcast<f32>(v.tint_symbol_4[2i].x), (v_30 != 0u));
142
+ let v_31 = abs(r2.yyyy);
143
+ r2.x = max(v_31.x, abs(r2.xxxx).x);
144
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.z)));
145
+ let v_32 = bitcast<u32>(r1.z);
146
+ r1.z = select(r1.w, 0.0f, (v_32 != 0u));
147
+ let v_33 = x0[bitcast<i32>(r1.z)];
148
+ r2 = vec4<f32>(v_33.xyz, r2.w);
149
+ r1.z = f32(bitcast<i32>(r1.z));
150
+ r1.w = (r1.z + 0.5f);
151
+ r1.w = (r1.w * 0.25f);
152
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.zzzz)));
153
+ r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
154
+ r1.z = dot(r3, cb6_6.tint_symbol_1[12u]);
155
+ r2.w = dot(r3, cb6_6.tint_symbol_1[13u]);
156
+ r3.x = (r2.x + 0.5f);
157
+ r3.y = fma(r2.y, 0.25f, r1.w);
158
+ r1.w = bitcast<f32>(select(0u, 4294967295u, !((r1.z == 0.0f))));
159
+ r1.z = ((-(r1.zzzz)).z + r2.z);
160
+ let v_34 = dpdx(r3.xyy);
161
+ r4 = vec4<f32>(v_34.xy, r4.z, v_34.z);
162
+ r4.z = dpdx(r1.z);
163
+ let v_35 = dpdy(r3.yxy);
164
+ r6 = vec4<f32>(v_35.xyz, r6.w);
165
+ r6.w = dpdy(r1.z);
166
+ let v_36 = (r4.yw * r6.yw);
167
+ r2 = vec4<f32>(v_36.xy, r2.zw);
168
+ let v_37 = -(r2.xyxx);
169
+ let v_38 = fma(r4.xz, r6.xz, v_37.xy);
170
+ r7 = vec4<f32>(v_38.xy, r7.zw);
171
+ r2.x = (1.0f / r7.x);
172
+ r2.y = (r4.z * r6.y);
173
+ let v_39 = -(r2.yyyy);
174
+ r7.z = fma(r4.x, r6.w, v_39.z);
175
+ let v_40 = (r2.xx * r7.yz);
176
+ r2 = vec4<f32>(v_40.xy, r2.zw);
177
+ let v_41 = max(r2.xy, vec2<f32>());
178
+ r2 = vec4<f32>(v_41.xy, r2.zw);
179
+ let v_42 = min(r2.xy, vec2<f32>(0.5f));
180
+ r2 = vec4<f32>(v_42.xy, r2.zw);
181
+ r1.z = fma((-(r2.wwww)).z, r2.x, r1.z);
182
+ r1.z = fma((-(r2.wwww)).z, r2.y, r1.z);
183
+ let v_43 = bitcast<u32>(r1.w);
184
+ let v_44 = r1.z;
185
+ r3.z = select(r2.z, v_44, (v_43 != 0u));
186
+ r5.w = 0.0f;
187
+ let v_45 = (r3.xyz + r5.yzw);
188
+ r2 = vec4<f32>(v_45.xyz, r2.w);
189
+ let v_46 = r2.xyxx;
190
+ r2.x = textureSampleCompareLevel(t15, s15, v_46.xy, r2.z);
191
+ let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, -0.125f));
192
+ r4 = vec4<f32>(v_47.xy, r4.zw);
193
+ r4.z = 0.0f;
194
+ let v_48 = (r3.xyz + r4.xyz);
195
+ r4 = vec4<f32>(v_48.xyz, r4.w);
196
+ let v_49 = r4.xyxx;
197
+ r2.y = textureSampleCompareLevel(t15, s15, v_49.xy, r4.z);
198
+ let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, 0.125f));
199
+ r4 = vec4<f32>(v_50.xy, r4.zw);
200
+ r4.z = 0.0f;
201
+ let v_51 = (r3.xyz + r4.xyz);
202
+ r4 = vec4<f32>(v_51.xyz, r4.w);
203
+ let v_52 = r4.xyxx;
204
+ r2.z = textureSampleCompareLevel(t15, s15, v_52.xy, r4.z);
205
+ let v_53 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, 0.125f));
206
+ r4 = vec4<f32>(v_53.xy, r4.zw);
207
+ r4.z = 0.0f;
208
+ let v_54 = (r3.xyz + r4.xyz);
209
+ r4 = vec4<f32>(v_54.xyz, r4.w);
210
+ let v_55 = r4.xyxx;
211
+ r2.w = textureSampleCompareLevel(t15, s15, v_55.xy, r4.z);
212
+ r1.z = dot(r2, vec4<f32>(1.0f));
213
+ r2.x = (r1.z * 0.25f);
214
+ r1.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
215
+ if ((bitcast<u32>(r1.z) != 0u)) {
216
+ r3 = textureSample(t2, s2, r3.xyxx.xy);
217
+ r2.y = ((-(r3.wwww)).y + 1.0f);
218
+ } else {
219
+ r2.y = 1.0f;
220
+ }
221
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
222
+ let v_56 = abs(r1.yyyy);
223
+ r1.x = max(v_56.x, abs(r1.xxxx).x);
224
+ r1.x = clamp(fma(r1.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
225
+ r0.w = ((-(r0.wwww)).w + 1.0f);
226
+ let v_57 = fma(r0.ww, r1.xx, r2.xy);
227
+ r1 = vec4<f32>(v_57.xy, r1.zw);
228
+ let v_58 = (r1.xy * r1.xy);
229
+ r1 = vec4<f32>(v_58.xy, r1.zw);
230
+ let v_59 = min(r1.xy, vec2<f32>(1.0f));
231
+ let v_60 = r1;
232
+ r1 = vec4<f32>(v_60.x, v_59.xy, v_60.w);
233
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
234
+ r1.w = (r1.z * r1.y);
235
+ let v_61 = bitcast<u32>(r0.w);
236
+ let v_62 = r1.w;
237
+ r1.x = select(r1.y, v_62, (v_61 != 0u));
238
+ r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
239
+ let v_63 = r2;
240
+ r2 = vec4<f32>(v_63.x, 0.0f, v_63.z, 0.5f);
241
+ let v_64 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
242
+ r0 = vec4<f32>(v_64.xy, r0.zw);
243
+ r3 = textureSample(t5, s5, r0.xyxx.xy);
244
+ r2.z = r3.y;
245
+ r2 = textureSample(t6, s6, r2.zwzz.xy);
246
+ r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f);
247
+ r0.x = sqrt(r0.x);
248
+ r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f);
249
+ r0.x = (r0.x * r2.x);
250
+ o0 = (r0.xxxx * r1.xzzz);
251
+ }
252
+
253
+ @fragment
254
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
255
+ main_inner(v1, v3);
256
+ return o0;
257
+ }
b/8b0b5899ed/shaders/e1f89a97c94fdbfc.wgsl ADDED
@@ -0,0 +1,209 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ struct cb16_struct {
11
+ tint_symbol : array<vec4<f32>, 16u>,
12
+ }
13
+
14
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
15
+
16
+ struct cb24_struct {
17
+ tint_symbol_1 : array<vec4<f32>, 24u>,
18
+ }
19
+
20
+ @group(0u) @binding(5u) var<uniform> cb5_5 : cb24_struct;
21
+
22
+ struct cb6_struct {
23
+ tint_symbol_2 : array<vec4<f32>, 6u>,
24
+ }
25
+
26
+ @group(0u) @binding(6u) var<uniform> cb6_6 : cb6_struct;
27
+
28
+ struct cb1_struct {
29
+ tint_symbol_3 : array<vec4<f32>, 1u>,
30
+ }
31
+
32
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
33
+
34
+ struct cb17_struct {
35
+ tint_symbol_4 : array<vec4<f32>, 17u>,
36
+ }
37
+
38
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
39
+
40
+ struct cb50_struct {
41
+ tint_symbol_5 : array<vec4<f32>, 50u>,
42
+ }
43
+
44
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
45
+
46
+ var<private> v8 : vec4<f32>;
47
+
48
+ var<private> o0 : vec4<f32>;
49
+
50
+ var<private> o1 : vec4<f32>;
51
+
52
+ var<private> o2 : vec4<f32>;
53
+
54
+ var<private> o3 : vec4<f32>;
55
+
56
+ var<private> o4 : vec4<f32>;
57
+
58
+ var<private> o5 : vec4<f32>;
59
+
60
+ var<private> o6 : vec4<f32>;
61
+
62
+ var<private> o7 : vec4<f32>;
63
+
64
+ var<private> o8 : vec4<i32>;
65
+
66
+ var<private> o9 : array<f32, 4u>;
67
+
68
+ var<private> v : vec4<f32>;
69
+
70
+ var<private> x0 : array<vec4<f32>, 1u>;
71
+
72
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v3 : vec2<f32>, v6 : vec3<f32>, v7 : vec4<f32>, v_1 : i32) {
73
+ let v_2 = 0i;
74
+ v8.x = bitcast<f32>((v_1 - v_2));
75
+ let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
76
+ r0 = vec4<f32>(v_3.xyz, r0.w);
77
+ let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
78
+ r0 = vec4<f32>(v_4.xyz, r0.w);
79
+ let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
80
+ r0 = vec4<f32>(v_5.xyz, r0.w);
81
+ let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
82
+ r0 = vec4<f32>(v_6.xyz, r0.w);
83
+ let v_7 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
84
+ r1 = vec4<f32>(v_7.xyz, r1.w);
85
+ let v_8 = r0;
86
+ o6 = vec4<f32>(v_8.xyz, o6.w);
87
+ r0.x = dot(r1.xyz, r1.xyz);
88
+ o3 = r1.xyz.xyzx;
89
+ r0.x = (r0.x * 0.00000399999998990097f);
90
+ r0.x = min(r0.x, 1.0f);
91
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
92
+ let v_9 = -(cb2_2.tint_symbol_4[16u].zzzz);
93
+ let v_10 = clamp(((r0.xyxx + v_9)).xy, vec2<f32>(), vec2<f32>(1.0f));
94
+ r0 = vec4<f32>(v_10.xy, r0.zw);
95
+ r0.z = (cb3_3.tint_symbol_5[49u].w + -1.0f);
96
+ let v_11 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
97
+ r0 = vec4<f32>(v_11.xy, r0.zw);
98
+ let v_12 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
99
+ o0 = vec4<f32>(v_12.xy, o0.zw);
100
+ o0 = vec4<f32>(o0.xy, v1.zw);
101
+ o1 = v3.xyxy;
102
+ r0.x = dot(v6, v6);
103
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
104
+ let v_13 = select(v6, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
105
+ r0 = vec4<f32>(v_13.xyz, r0.w);
106
+ let v_14 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
107
+ r1 = vec4<f32>(v_14.xyz, r1.w);
108
+ let v_15 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
109
+ r0 = vec4<f32>(v_15.xy, r0.z, v_15.z);
110
+ let v_16 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
111
+ r0 = vec4<f32>(v_16.xyz, r0.w);
112
+ r0.w = dot(r0.xyz, r0.xyz);
113
+ r0.w = inverseSqrt(r0.w);
114
+ let v_17 = (r0.www * r0.xyz);
115
+ r0 = vec4<f32>(v_17.xyz, r0.w);
116
+ o2 = r0.xyz.xyzx;
117
+ let v_18 = (v7.yyy * cb1_1.tint_symbol[1u].xyz);
118
+ r1 = vec4<f32>(v_18.xyz, r1.w);
119
+ let v_19 = fma(v7.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
120
+ r1 = vec4<f32>(v_19.xyz, r1.w);
121
+ let v_20 = fma(v7.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
122
+ r1 = vec4<f32>(v_20.xyz, r1.w);
123
+ o4 = r1.xyz.xyzx;
124
+ let v_21 = (r0.yzx * r1.zxy);
125
+ r2 = vec4<f32>(v_21.xyz, r2.w);
126
+ let v_22 = -(r2.xyzx);
127
+ let v_23 = fma(r1.yzx, r0.zxy, v_22.xyz);
128
+ r0 = vec4<f32>(v_23.xyz, r0.w);
129
+ o5 = ((r0.xyz * v7.www)).xyzx;
130
+ o6.w = 1.0f;
131
+ r0.x = bitcast<f32>((bitcast<u32>(v8.x) >> 2u));
132
+ r0.y = bitcast<f32>((bitcast<u32>(v8.x) & 3u));
133
+ r0.z = bitcast<f32>(-(bitcast<i32>(r0.y)));
134
+ let v_24 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (bitcast<vec3<u32>>(r0.yyy) < vec3<u32>(1u, 2u, 3u))));
135
+ r1 = vec4<f32>(v_24.xyz, r1.w);
136
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) + -3i));
137
+ let v_25 = bitcast<u32>(r1.y);
138
+ r2.z = select(r0.y, 0.0f, (v_25 != 0u));
139
+ r2.y = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r1.y)));
140
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.z) == 0i)));
141
+ r2.x = r1.x;
142
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & bitcast<vec4<u32>>(cb6_6.tint_symbol_2[bitcast<u32>((bitcast<i32>(r0.x) + 4i))])));
143
+ let v_26 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.yw) | bitcast<vec2<u32>>(r0.xz)));
144
+ r0 = vec4<f32>(v_26.xy, r0.zw);
145
+ r0.x = bitcast<f32>((bitcast<u32>(r0.y) | bitcast<u32>(r0.x)));
146
+ r0.y = bitcast<f32>((bitcast<i32>(r0.x) << 2u));
147
+ let v_27 = bitcast<i32>(r0.x);
148
+ o8 = vec4<i32>(v_27, v_27, v_27, v_27);
149
+ r1 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
150
+ r1 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r1);
151
+ r1 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r1);
152
+ r1 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r1);
153
+ r1 = (r1 * v0.yyyy);
154
+ r2 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
155
+ r2 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
156
+ r2 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
157
+ r2 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
158
+ r1 = fma(v0.xxxx, r2, r1);
159
+ r2 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
160
+ r2 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
161
+ r2 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
162
+ r2 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
163
+ r1 = fma(v0.zzzz, r2, r1);
164
+ r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
165
+ r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.y)], r2);
166
+ r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 2i))], r2);
167
+ r0 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.y) + 3i))], r2);
168
+ r0 = (r0 + r1);
169
+ o7 = r0;
170
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_3[0u]);
171
+ let v_28 = &(x0[0u]);
172
+ *(v_28) = vec4<f32>((*(v_28)).x, vec3<f32>());
173
+ o9[0u] = x0[0u].x;
174
+ o9[1u] = x0[0u].y;
175
+ o9[2u] = x0[0u].z;
176
+ o9[3u] = x0[0u].w;
177
+ v = vec4<f32>(o9[0u], o9[1u], o9[2u], o9[3u]);
178
+ }
179
+
180
+ struct tint_symbol_7 {
181
+ @location(0u)
182
+ o0 : vec4<f32>,
183
+ @location(1u)
184
+ o1 : vec4<f32>,
185
+ @location(2u)
186
+ o2 : vec4<f32>,
187
+ @location(3u)
188
+ o3 : vec4<f32>,
189
+ @location(4u)
190
+ o4 : vec4<f32>,
191
+ @location(5u)
192
+ o5 : vec4<f32>,
193
+ @location(6u)
194
+ o6 : vec4<f32>,
195
+ @builtin(position)
196
+ o7 : vec4<f32>,
197
+ @location(9u) @interpolate(flat)
198
+ o8 : vec4<i32>,
199
+ @builtin(clip_distances)
200
+ o9 : array<f32, 4u>,
201
+ @location(15u)
202
+ tint_symbol_6 : vec4<f32>,
203
+ }
204
+
205
+ @vertex
206
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(6u) v6 : vec3<f32>, @location(7u) v7 : vec4<f32>, @builtin(instance_index) v_29 : u32) -> tint_symbol_7 {
207
+ main_inner(v0, v1, v3, v6, v7, i32(v_29));
208
+ return tint_symbol_7(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v);
209
+ }
b/8b0b5899ed/shaders/e204c966b19ed5b8.wgsl ADDED
@@ -0,0 +1,202 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb16_struct {
14
+ tint_symbol : array<vec4<f32>, 16u>,
15
+ }
16
+
17
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
18
+
19
+ struct cb17_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 17u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
24
+
25
+ struct cb60_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 60u>,
27
+ }
28
+
29
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb60_struct;
30
+
31
+ struct cb1_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 1u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
36
+
37
+ @group(1u) @binding(16u) var s0 : sampler;
38
+
39
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
40
+
41
+ var<private> o0 : vec4<f32>;
42
+
43
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
44
+ let v = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
45
+ r0 = vec4<f32>(v.xyz, r0.w);
46
+ r0.z = dot(r0.xyz, r0.xyz);
47
+ r0.z = inverseSqrt(r0.z);
48
+ let v_1 = (r0.zz * r0.xy);
49
+ r0 = vec4<f32>(r0.xy, v_1.xy);
50
+ r0.x = dot(r0.xy, r0.xy);
51
+ r0.x = (r0.x + -100.0f);
52
+ r0.x = clamp(((r0.xxxx * vec4<f32>(0.00009999999747378752f))).x, 0.0f, 1.0f);
53
+ let v_2 = dot(cb3_3.tint_symbol_2[59u].xy, r0.zw);
54
+ r0.y = clamp(vec4<f32>(v_2, v_2, v_2, v_2).y, 0.0f, 1.0f);
55
+ r0.x = (r0.x + r0.y);
56
+ r0.x = min(r0.x, 1.0f);
57
+ r0.y = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_3[0u].x);
58
+ r1 = clamp(v1, vec4<f32>(), vec4<f32>(1.0f));
59
+ r0.y = (r0.y * r1.z);
60
+ r0.y = (r0.y * cb2_2.tint_symbol_1[16u].y);
61
+ r0.y = (r1.z * r0.y);
62
+ r0.y = (r0.y * cb3_3.tint_symbol_2[59u].w);
63
+ r0.x = (r0.x * r0.y);
64
+ r2.x = cb3_3.tint_symbol_2[46u].w;
65
+ r2.y = cb3_3.tint_symbol_2[47u].w;
66
+ r2.z = cb3_3.tint_symbol_2[48u].w;
67
+ r0.y = dot(v3.xyz, v3.xyz);
68
+ r0.y = inverseSqrt(r0.y);
69
+ let v_3 = (r0.yyy * v3.xyz);
70
+ r3 = vec4<f32>(v_3.xyz, r3.w);
71
+ r0.y = fma(v3.z, r0.y, cb3_3.tint_symbol_2[43u].w);
72
+ r0.y = (r0.y * cb3_3.tint_symbol_2[44u].w);
73
+ r0.y = max(r0.y, 0.0f);
74
+ let v_4 = dot(r2.xyz, r3.xyz);
75
+ r0.z = clamp(vec4<f32>(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f);
76
+ let v_5 = -(cb3_3.tint_symbol_2[0u].xyzx);
77
+ let v_6 = dot(r3.xyz, v_5.xyz);
78
+ r0.w = clamp(vec4<f32>(v_6, v_6, v_6, v_6).w, 0.0f, 1.0f);
79
+ let v_7 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.yyy, cb3_3.tint_symbol_2[44u].xyz);
80
+ r2 = vec4<f32>(v_7.xyz, r2.w);
81
+ let v_8 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.zzz, r2.xyz);
82
+ r2 = vec4<f32>(v_8.xyz, r2.w);
83
+ let v_9 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.yyy, cb3_3.tint_symbol_2[46u].xyz);
84
+ r3 = vec4<f32>(v_9.xyz, r3.w);
85
+ let v_10 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.yyy, cb3_3.tint_symbol_2[48u].xyz);
86
+ r4 = vec4<f32>(v_10.xyz, r4.w);
87
+ let v_11 = (r3.xyz * cb2_2.tint_symbol_1[16u].zzz);
88
+ r3 = vec4<f32>(v_11.xyz, r3.w);
89
+ r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f);
90
+ let v_12 = fma(r4.xyz, r0.yyy, r3.xyz);
91
+ r3 = vec4<f32>(v_12.xyz, r3.w);
92
+ let v_13 = (r1.xy * cb2_2.tint_symbol_1[15u].zy);
93
+ let v_14 = r0;
94
+ r0 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
95
+ let v_15 = (r0.yz * r0.yz);
96
+ let v_16 = r0;
97
+ r0 = vec4<f32>(v_16.x, v_15.xy, v_16.w);
98
+ let v_17 = (r0.zzz * r3.xyz);
99
+ r1 = vec4<f32>(v_17.xyz, r1.w);
100
+ let v_18 = fma(r2.xyz, r0.yyy, r1.xyz);
101
+ r1 = vec4<f32>(v_18.xyz, r1.w);
102
+ r2 = textureSample(t0, s0, v2.xy.xyxx.xy);
103
+ let v_19 = (r2.xyz * r2.xyz);
104
+ r2 = vec4<f32>(v_19.xyz, r2.w);
105
+ r0.z = (r1.w * r2.w);
106
+ o0.w = (r0.z * cb2_2.tint_symbol_1[15u].x);
107
+ let v_20 = (r1.xyz * r2.xyz);
108
+ r1 = vec4<f32>(v_20.xyz, r1.w);
109
+ let v_21 = (r0.www * r2.xyz);
110
+ r3 = vec4<f32>(v_21.xyz, r3.w);
111
+ r0.z = (r0.y * r0.y);
112
+ r0.z = (r0.z * cb3_3.tint_symbol_2[0u].w);
113
+ let v_22 = (r0.zzz * cb3_3.tint_symbol_2[1u].xyz);
114
+ r4 = vec4<f32>(v_22.xyz, r4.w);
115
+ let v_23 = (r3.xyz * r4.xyz);
116
+ r3 = vec4<f32>(v_23.xyz, r3.w);
117
+ let v_24 = fma(r3.xyz, r0.yyy, r1.xyz);
118
+ r0 = vec4<f32>(r0.x, v_24.xyz);
119
+ let v_25 = fma(r2.xyz, r0.xxx, r0.yzw);
120
+ r0 = vec4<f32>(v_25.xyz, r0.w);
121
+ let v_26 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
122
+ r1 = vec4<f32>(v_26.xyz, r1.w);
123
+ r0.w = dot(r1.xyz, r1.xyz);
124
+ r1.w = sqrt(r0.w);
125
+ r0.w = inverseSqrt(r0.w);
126
+ let v_27 = (r0.www * r1.xyz);
127
+ r2 = vec4<f32>(v_27.xyz, r2.w);
128
+ let v_28 = -(cb3_3.tint_symbol_2[50u].xxxx);
129
+ r0.w = (r1.w + v_28.w);
130
+ r0.w = max(r0.w, 0.0f);
131
+ r1.x = (r0.w / r1.w);
132
+ r1.x = (r1.x * r1.z);
133
+ r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z);
134
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
135
+ r1.z = (r1.y * -1.44269502162933349609f);
136
+ r1.z = exp2(r1.z);
137
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
138
+ r1.y = (r1.z / r1.y);
139
+ let v_29 = bitcast<u32>(r1.x);
140
+ r1.x = select(1.0f, r1.y, (v_29 != 0u));
141
+ r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w);
142
+ r1.x = (r1.x * r1.y);
143
+ r1.x = min(r1.x, 1.0f);
144
+ r1.x = (r1.x * 1.44269502162933349609f);
145
+ r1.x = exp2(r1.x);
146
+ r1.x = min(r1.x, 1.0f);
147
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
148
+ r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
149
+ r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y);
150
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
151
+ let v_30 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
152
+ r1.z = clamp(vec4<f32>(v_30, v_30, v_30, v_30).z, 0.0f, 1.0f);
153
+ let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
154
+ r1.w = clamp(vec4<f32>(v_31, v_31, v_31, v_31).w, 0.0f, 1.0f);
155
+ r1.w = log2(r1.w);
156
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
157
+ r1.w = exp2(r1.w);
158
+ r1.z = log2(r1.z);
159
+ r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w);
160
+ r1.z = exp2(r1.z);
161
+ let v_32 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
162
+ r2 = vec4<f32>(v_32.xyz, r2.w);
163
+ let v_33 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
164
+ r2 = vec4<f32>(v_33.xyz, r2.w);
165
+ let v_34 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
166
+ r3 = vec4<f32>(v_34.xyz, r3.w);
167
+ let v_35 = fma(r1.zzz, r3.xyz, r2.xyz);
168
+ r2 = vec4<f32>(v_35.xyz, r2.w);
169
+ let v_36 = -(cb3_3.tint_symbol_2[57u].xyzx);
170
+ let v_37 = (r2.xyz + v_36.xyz);
171
+ r2 = vec4<f32>(v_37.xyz, r2.w);
172
+ let v_38 = -(cb3_3.tint_symbol_2[51u].zzzz);
173
+ r1.z = (r0.w * v_38.z);
174
+ let v_39 = -(cb3_3.tint_symbol_2[52u].xxxx);
175
+ r0.w = (r0.w + v_39.w);
176
+ r0.w = max(r0.w, 0.0f);
177
+ r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x);
178
+ r0.w = (r0.w * 1.44269502162933349609f);
179
+ r0.w = exp2(r0.w);
180
+ r0.w = ((-(r0.wwww)).w + 1.0f);
181
+ r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f);
182
+ r1.x = (r1.z * 1.44269502162933349609f);
183
+ r1.x = exp2(r1.x);
184
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
185
+ let v_40 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
186
+ r1 = vec4<f32>(v_40.x, r1.y, v_40.yz);
187
+ r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
188
+ r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w);
189
+ r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w);
190
+ let v_41 = fma(r1.yyy, r2.xyz, r1.xzw);
191
+ r1 = vec4<f32>(v_41.xyz, r1.w);
192
+ let v_42 = ((-(r0.xyzx)).xyz + r1.xyz);
193
+ r1 = vec4<f32>(v_42.xyz, r1.w);
194
+ let v_43 = fma(r0.www, r1.xyz, r0.xyz);
195
+ o0 = vec4<f32>(v_43.xyz, o0.w);
196
+ }
197
+
198
+ @fragment
199
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
200
+ main_inner(v1, v2, v3, v4);
201
+ return o0;
202
+ }
b/8b0b5899ed/shaders/e2143e3beb54e509.wgsl ADDED
@@ -0,0 +1,159 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ struct cb16_struct {
9
+ tint_symbol : array<vec4<f32>, 16u>,
10
+ }
11
+
12
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
13
+
14
+ struct cb1_struct {
15
+ tint_symbol_1 : array<vec4<f32>, 1u>,
16
+ }
17
+
18
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
19
+
20
+ struct cb53_struct {
21
+ tint_symbol_2 : array<vec4<f32>, 53u>,
22
+ }
23
+
24
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb53_struct;
25
+
26
+ struct cb4_struct {
27
+ tint_symbol_3 : array<vec4<f32>, 4u>,
28
+ }
29
+
30
+ @group(0u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
31
+
32
+ var<private> o0 : vec4<f32>;
33
+
34
+ var<private> o1 : vec4<f32>;
35
+
36
+ var<private> o2 : vec4<f32>;
37
+
38
+ var<private> o3 : array<f32, 4u>;
39
+
40
+ var<private> v : vec4<f32>;
41
+
42
+ var<private> x0 : array<vec4<f32>, 1u>;
43
+
44
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>) {
45
+ o0 = vec4<f32>(v2.xy, o0.zw);
46
+ o0 = vec4<f32>(o0.xy, v0.xy.xy);
47
+ let v_1 = (v0 + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
48
+ r0 = vec4<f32>(v_1.xyz, r0.w);
49
+ r0.w = dot(r0.xyz, r0.xyz);
50
+ r0.w = sqrt(r0.w);
51
+ let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx);
52
+ r1.x = (r0.w + v_2.x);
53
+ r1.x = max(r1.x, 0.0f);
54
+ r0.w = (r1.x / r0.w);
55
+ r0.w = (r0.w * r0.z);
56
+ r1.y = (r0.w * cb3_3.tint_symbol_2[52u].z);
57
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.wwww).w)));
58
+ r1.z = (r1.y * -1.44269502162933349609f);
59
+ r1.z = exp2(r1.z);
60
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
61
+ r1.y = (r1.z / r1.y);
62
+ let v_3 = bitcast<u32>(r0.w);
63
+ r0.w = select(1.0f, r1.y, (v_3 != 0u));
64
+ r1.y = (r1.x * cb3_3.tint_symbol_2[51u].w);
65
+ let v_4 = -(cb3_3.tint_symbol_2[52u].xxxx);
66
+ r1.x = (r1.x + v_4.x);
67
+ r1.x = max(r1.x, 0.0f);
68
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].x);
69
+ r1.x = (r1.x * 1.44269502162933349609f);
70
+ r1.x = exp2(r1.x);
71
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
72
+ r0.w = (r0.w * r1.y);
73
+ r0.w = min(r0.w, 1.0f);
74
+ r0.w = (r0.w * 1.44269502162933349609f);
75
+ r0.w = exp2(r0.w);
76
+ r0.w = min(r0.w, 1.0f);
77
+ r0.w = ((-(r0.wwww)).w + 1.0f);
78
+ r1.y = fma((-(r0.wwww)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
79
+ r0.w = (r0.w * cb3_3.tint_symbol_2[52u].y);
80
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
81
+ r0.w = clamp(fma(r1.yyyy, r1.xxxx, r0.wwww).w, 0.0f, 1.0f);
82
+ r0.w = ((-(r0.wwww)).w + 1.0f);
83
+ let v_5 = -(cb1_1.tint_symbol[14u].xyzx);
84
+ r0.z = dot(r0.xyz, v_5.xyz);
85
+ r0.x = dot(r0.xy, r0.xy);
86
+ r0.x = sqrt(r0.x);
87
+ r0.y = (r0.z * cb5_5.tint_symbol_3[3u].x);
88
+ r0.y = max(r0.y, 1.0f);
89
+ r0.z = (r0.y * r0.y);
90
+ let v_6 = -(cb5_5.tint_symbol_3[2u].yyyy);
91
+ r1.x = (r0.x + v_6.x);
92
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
93
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
94
+ r0.z = (r1.x / r0.z);
95
+ r0.z = (r0.z * r0.w);
96
+ let v_7 = -(cb5_5.tint_symbol_3[1u].yyyy);
97
+ r0.w = (r0.x + v_7.w);
98
+ r0.x = (r0.x + -500.0f);
99
+ r0.x = clamp(((r0.xxxx * vec4<f32>(0.00050000002374872565f))).x, 0.0f, 1.0f);
100
+ r0.x = fma(r0.x, 15.0f, 1.0f);
101
+ r0.w = clamp(((r0.wwww / cb5_5.tint_symbol_3[1u].zzzz)).w, 0.0f, 1.0f);
102
+ r0.w = (r0.w * r0.z);
103
+ r1.x = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb5_5.tint_symbol_3[1u].x))));
104
+ let v_8 = bitcast<u32>(r1.x);
105
+ let v_9 = r0.w;
106
+ r0.z = select(r0.z, v_9, (v_8 != 0u));
107
+ r0.w = (v1.w * cb5_5.tint_symbol_3[2u].w);
108
+ let v_10 = (r0.www * v1.xyz);
109
+ r1 = vec4<f32>(v_10.xyz, r1.w);
110
+ let v_11 = (r0.zzz * r1.xyz);
111
+ r1 = vec4<f32>(v_11.xyz, r1.w);
112
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
113
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & 1065353216u));
114
+ o1 = ((r0.xxx * r1.xyz)).xyzx;
115
+ let v_12 = (v2 + vec2<f32>(-0.5f));
116
+ r0 = vec4<f32>(v_12.x, r0.yz, v_12.y);
117
+ let v_13 = (r0.xw * cb5_5.tint_symbol_3[2u].xx);
118
+ r0 = vec4<f32>(v_13.x, r0.yz, v_13.y);
119
+ let v_14 = (r0.www * cb1_1.tint_symbol[13u].xyz);
120
+ r1 = vec4<f32>(v_14.xyz, r1.w);
121
+ let v_15 = fma(r0.xxx, cb1_1.tint_symbol[12u].xyz, r1.xyz);
122
+ r1 = vec4<f32>(v_15.xyz, r1.w);
123
+ let v_16 = (r0.yyy * r1.xyz);
124
+ r0 = vec4<f32>(v_16.xy, r0.z, v_16.z);
125
+ let v_17 = fma(r0.xyw, r0.zzz, v0);
126
+ r0 = vec4<f32>(v_17.xyz, r0.w);
127
+ r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
128
+ r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
129
+ r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1);
130
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
131
+ o2 = r0;
132
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
133
+ let v_18 = &(x0[0u]);
134
+ *(v_18) = vec4<f32>((*(v_18)).x, vec3<f32>());
135
+ o3[0u] = x0[0u].x;
136
+ o3[1u] = x0[0u].y;
137
+ o3[2u] = x0[0u].z;
138
+ o3[3u] = x0[0u].w;
139
+ v = vec4<f32>(o3[0u], o3[1u], o3[2u], o3[3u]);
140
+ }
141
+
142
+ struct tint_symbol_5 {
143
+ @location(0u)
144
+ o0 : vec4<f32>,
145
+ @location(1u)
146
+ o1 : vec4<f32>,
147
+ @builtin(position)
148
+ o2 : vec4<f32>,
149
+ @builtin(clip_distances)
150
+ o3 : array<f32, 4u>,
151
+ @location(15u)
152
+ tint_symbol_4 : vec4<f32>,
153
+ }
154
+
155
+ @vertex
156
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>) -> tint_symbol_5 {
157
+ main_inner(v0, v1, v2);
158
+ return tint_symbol_5(o0, o1, o2, o3, v);
159
+ }
b/8b0b5899ed/shaders/e21a5daefe048bd4.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/e223028ee24b474f.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 6, 15, 7, 31, 23, 4294967294, 1]
b/8b0b5899ed/shaders/e223028ee24b474f.wgsl ADDED
@@ -0,0 +1,453 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb20_struct {
14
+ tint_symbol : array<vec4<f32>, 20u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb20_struct;
18
+
19
+ struct cb51_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 51u>,
21
+ }
22
+
23
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb51_struct;
24
+
25
+ struct cb7_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 7u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
30
+
31
+ struct cb6_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 6u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb6_struct;
36
+
37
+ @group(1u) @binding(16u) var s0 : sampler;
38
+
39
+ @group(1u) @binding(19u) var s3 : sampler;
40
+
41
+ @group(1u) @binding(20u) var s4 : sampler;
42
+
43
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
48
+
49
+ var<private> icb0 : array<vec4<f32>, 14u> = array<vec4<f32>, 14u>(vec4<f32>(0.0f, 0.25f, 0.25f, 0.0f), vec4<f32>(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4<f32>(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4<f32>(0.0f, 0.375f, -0.125f, 0.0f), vec4<f32>(0.0f, -0.375f, 0.125f, 0.0f), vec4<f32>(0.0f, 0.125f, 0.375f, 0.0f), vec4<f32>(0.0f, 0.0625f, -0.1875f, 0.0f), vec4<f32>(0.0f, -0.0625f, 0.1875f, 0.0f), vec4<f32>(0.0f, 0.3125f, 0.0625f, 0.0f), vec4<f32>(0.0f, -0.1875f, -0.3125f, 0.0f), vec4<f32>(0.0f, -0.3125f, 0.3125f, 0.0f), vec4<f32>(0.0f, -0.4375f, -0.0625f, 0.0f), vec4<f32>(0.0f, 0.1875f, 0.4375f, 0.0f), vec4<f32>(0.0f, 0.4375f, -0.4375f, 0.0f));
50
+
51
+ var<private> v6 : vec4<f32>;
52
+
53
+ var<private> o0 : vec4<f32>;
54
+
55
+ var<private> o1 : vec4<f32>;
56
+
57
+ var<private> o2 : vec4<f32>;
58
+
59
+ var<private> o3 : vec4<f32>;
60
+
61
+ struct tint_symbol_5 {
62
+ tint_symbol_4 : array<vec4<u32>, 8u>,
63
+ }
64
+
65
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
66
+
67
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : bool) {
68
+ v6.x = bitcast<f32>(select(0u, 4294967295u, v_1));
69
+ r0 = textureSample(t0, s0, v1.xyxx.xy);
70
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(cb5_5.tint_symbol_2[6u].w) != 0i)));
71
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (1u < bitcast<u32>(cb2_2.tint_symbol[19u].x))));
72
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.x)));
73
+ if ((bitcast<u32>(r1.x) != 0u)) {
74
+ let v_2 = dpdx(v1.xy);
75
+ let v_3 = r1;
76
+ r1 = vec4<f32>(v_2.x, v_3.y, v_2.y, v_3.w);
77
+ let v_4 = dpdy(v1.xy);
78
+ r2 = vec4<f32>(v_4.xy, r2.zw);
79
+ r1.w = bitcast<f32>((bitcast<i32>(cb2_2.tint_symbol[19u].x) << 16u));
80
+ let v_5 = bitcast<u32>(r1.w);
81
+ let v_6 = r1.w;
82
+ r2.z = select(cb2_2.tint_symbol[19u].x, v_6, (v_5 != 0u));
83
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) << 8u));
84
+ let v_7 = bitcast<u32>(r2.w);
85
+ let v_8 = r2.w;
86
+ r2.z = select(r2.z, v_8, (v_7 != 0u));
87
+ let v_9 = (bitcast<vec2<u32>>(r1.ww) != vec2<u32>());
88
+ let v_10 = vec2<f32>(bitcast<f32>(v.tint_symbol_4[2i].x), bitcast<f32>(v.tint_symbol_4[3i].x));
89
+ let v_11 = select(vec2<f32>(bitcast<f32>(v.tint_symbol_4[4i].x), bitcast<f32>(v.tint_symbol_4[5i].x)), v_10, v_9);
90
+ r3 = vec4<f32>(v_11.xy, r3.zw);
91
+ let v_12 = bitcast<u32>(r2.w);
92
+ let v_13 = r3.y;
93
+ r1.w = select(r3.x, v_13, (v_12 != 0u));
94
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) << 4u));
95
+ let v_14 = bitcast<u32>(r2.w);
96
+ let v_15 = r2.w;
97
+ r2.z = select(r2.z, v_15, (v_14 != 0u));
98
+ r3.x = bitcast<f32>((bitcast<i32>(r1.w) + -4i));
99
+ let v_16 = bitcast<u32>(r2.w);
100
+ let v_17 = r3.x;
101
+ r1.w = select(r1.w, v_17, (v_16 != 0u));
102
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) << 2u));
103
+ let v_18 = bitcast<u32>(r2.w);
104
+ let v_19 = r2.w;
105
+ r2.z = select(r2.z, v_19, (v_18 != 0u));
106
+ r3.x = bitcast<f32>((bitcast<i32>(r1.w) + -2i));
107
+ let v_20 = bitcast<u32>(r2.w);
108
+ let v_21 = r3.x;
109
+ r1.w = select(r1.w, v_21, (v_20 != 0u));
110
+ r2.z = bitcast<f32>((bitcast<i32>(r2.z) << 1u));
111
+ r2.w = bitcast<f32>((bitcast<i32>(r1.w) + -1i));
112
+ let v_22 = bitcast<u32>(r2.z);
113
+ let v_23 = r2.w;
114
+ r1.w = select(r1.w, v_23, (v_22 != 0u));
115
+ r1.w = bitcast<f32>((bitcast<i32>(r1.w) + -1i));
116
+ let v_24 = bitcast<u32>(cb2_2.tint_symbol[19u].x);
117
+ let v_25 = r1.w;
118
+ r1.w = select(bitcast<f32>(v.tint_symbol_4[6i].x), v_25, (v_24 != 0u));
119
+ let v_26 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<u32>(2u, 3u, 4u) < bitcast<vec3<u32>>(cb2_2.tint_symbol[19u].xxx))));
120
+ r3 = vec4<f32>(v_26.xyz, r3.w);
121
+ if ((bitcast<u32>(cb2_2.tint_symbol[19u].x) != 0u)) {
122
+ r2.z = icb0[bitcast<i32>(r1.w)].x;
123
+ let v_27 = (r2.xy * icb0[bitcast<i32>(r2.z)].zz);
124
+ r4 = vec4<f32>(v_27.xy, r4.zw);
125
+ let v_28 = fma(icb0[bitcast<i32>(r2.z)].yy, r1.xz, r4.xy);
126
+ r2 = vec4<f32>(r2.xy, v_28.xy);
127
+ let v_29 = (r2.zw + v1.xy);
128
+ r2 = vec4<f32>(r2.xy, v_29.xy);
129
+ r4 = textureSample(t0, s0, r2.zwzz.xy);
130
+ r2.z = (r4.w * cb12_12.tint_symbol_3[4u].z);
131
+ r2.z = dot(r2.zz, cb2_2.tint_symbol[15u].xx);
132
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r2.z)));
133
+ r2.z = bitcast<f32>((bitcast<u32>(r2.z) & 1u));
134
+ } else {
135
+ r2.z = 0.0f;
136
+ }
137
+ if ((bitcast<u32>(r1.y) != 0u)) {
138
+ r1.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.w)].x) + 1i));
139
+ let v_30 = (r2.xy * icb0[bitcast<i32>(r1.y)].zz);
140
+ r4 = vec4<f32>(v_30.xy, r4.zw);
141
+ let v_31 = fma(icb0[bitcast<i32>(r1.y)].yy, r1.xz, r4.xy);
142
+ r4 = vec4<f32>(v_31.xy, r4.zw);
143
+ let v_32 = (r4.xy + v1.xy);
144
+ r4 = vec4<f32>(v_32.xy, r4.zw);
145
+ r4 = textureSample(t0, s0, r4.xyxx.xy);
146
+ r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
147
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
148
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
149
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 2i));
150
+ let v_33 = bitcast<u32>(r1.y);
151
+ let v_34 = r2.w;
152
+ r2.z = select(r2.z, v_34, (v_33 != 0u));
153
+ }
154
+ if ((bitcast<u32>(r3.x) != 0u)) {
155
+ r1.y = icb0[bitcast<i32>(r1.w)].x;
156
+ let v_35 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 2i))].zz);
157
+ r3 = vec4<f32>(v_35.x, r3.yz, v_35.y);
158
+ let v_36 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 2i))].yy, r1.xz, r3.xw);
159
+ r3 = vec4<f32>(v_36.x, r3.yz, v_36.y);
160
+ let v_37 = (r3.xw + v1.xy);
161
+ r3 = vec4<f32>(v_37.x, r3.yz, v_37.y);
162
+ r4 = textureSample(t0, s0, r3.xwxx.xy);
163
+ r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
164
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
165
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
166
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 4i));
167
+ let v_38 = bitcast<u32>(r1.y);
168
+ let v_39 = r2.w;
169
+ r2.z = select(r2.z, v_39, (v_38 != 0u));
170
+ }
171
+ if ((bitcast<u32>(r3.y) != 0u)) {
172
+ r1.y = icb0[bitcast<i32>(r1.w)].x;
173
+ let v_40 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 3i))].zz);
174
+ r3 = vec4<f32>(v_40.xy, r3.zw);
175
+ let v_41 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 3i))].yy, r1.xz, r3.xy);
176
+ r3 = vec4<f32>(v_41.xy, r3.zw);
177
+ let v_42 = (r3.xy + v1.xy);
178
+ r3 = vec4<f32>(v_42.xy, r3.zw);
179
+ r4 = textureSample(t0, s0, r3.xyxx.xy);
180
+ r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
181
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
182
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
183
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 8i));
184
+ let v_43 = bitcast<u32>(r1.y);
185
+ let v_44 = r2.w;
186
+ r2.z = select(r2.z, v_44, (v_43 != 0u));
187
+ }
188
+ if ((bitcast<u32>(r3.z) != 0u)) {
189
+ r1.y = icb0[bitcast<i32>(r1.w)].x;
190
+ let v_45 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 4i))].zz);
191
+ r3 = vec4<f32>(v_45.xy, r3.zw);
192
+ let v_46 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 4i))].yy, r1.xz, r3.xy);
193
+ r3 = vec4<f32>(v_46.xy, r3.zw);
194
+ let v_47 = (r3.xy + v1.xy);
195
+ r3 = vec4<f32>(v_47.xy, r3.zw);
196
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
197
+ r1.y = (r3.w * cb12_12.tint_symbol_3[4u].z);
198
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
199
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
200
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 16i));
201
+ let v_48 = bitcast<u32>(r1.y);
202
+ let v_49 = r2.w;
203
+ r2.z = select(r2.z, v_49, (v_48 != 0u));
204
+ }
205
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(5u, 6u, 7u, 8u) < bitcast<vec4<u32>>(cb2_2.tint_symbol[19u].xxxx))));
206
+ if ((bitcast<u32>(r3.x) != 0u)) {
207
+ r1.y = icb0[bitcast<i32>(r1.w)].x;
208
+ let v_50 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 5i))].zz);
209
+ r4 = vec4<f32>(v_50.xy, r4.zw);
210
+ let v_51 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 5i))].yy, r1.xz, r4.xy);
211
+ r4 = vec4<f32>(v_51.xy, r4.zw);
212
+ let v_52 = (r4.xy + v1.xy);
213
+ r4 = vec4<f32>(v_52.xy, r4.zw);
214
+ r4 = textureSample(t0, s0, r4.xyxx.xy);
215
+ r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
216
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
217
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
218
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 32i));
219
+ let v_53 = bitcast<u32>(r1.y);
220
+ let v_54 = r2.w;
221
+ r2.z = select(r2.z, v_54, (v_53 != 0u));
222
+ }
223
+ if ((bitcast<u32>(r3.y) != 0u)) {
224
+ r1.y = icb0[bitcast<i32>(r1.w)].x;
225
+ let v_55 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 6i))].zz);
226
+ r3 = vec4<f32>(v_55.xy, r3.zw);
227
+ let v_56 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 6i))].yy, r1.xz, r3.xy);
228
+ r3 = vec4<f32>(v_56.xy, r3.zw);
229
+ let v_57 = (r3.xy + v1.xy);
230
+ r3 = vec4<f32>(v_57.xy, r3.zw);
231
+ r4 = textureSample(t0, s0, r3.xyxx.xy);
232
+ r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
233
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
234
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
235
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 64i));
236
+ let v_58 = bitcast<u32>(r1.y);
237
+ let v_59 = r2.w;
238
+ r2.z = select(r2.z, v_59, (v_58 != 0u));
239
+ }
240
+ if ((bitcast<u32>(r3.z) != 0u)) {
241
+ r1.y = icb0[bitcast<i32>(r1.w)].x;
242
+ let v_60 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 7i))].zz);
243
+ r3 = vec4<f32>(v_60.xy, r3.zw);
244
+ let v_61 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 7i))].yy, r1.xz, r3.xy);
245
+ r3 = vec4<f32>(v_61.xy, r3.zw);
246
+ let v_62 = (r3.xy + v1.xy);
247
+ r3 = vec4<f32>(v_62.xy, r3.zw);
248
+ r4 = textureSample(t0, s0, r3.xyxx.xy);
249
+ r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
250
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
251
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
252
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 128i));
253
+ let v_63 = bitcast<u32>(r1.y);
254
+ let v_64 = r2.w;
255
+ r2.z = select(r2.z, v_64, (v_63 != 0u));
256
+ }
257
+ if ((bitcast<u32>(r3.w) != 0u)) {
258
+ r1.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.w)].x) + 8i));
259
+ let v_65 = (r2.xy * icb0[bitcast<i32>(r1.y)].zz);
260
+ r3 = vec4<f32>(v_65.xy, r3.zw);
261
+ let v_66 = fma(icb0[bitcast<i32>(r1.y)].yy, r1.xz, r3.xy);
262
+ r3 = vec4<f32>(v_66.xy, r3.zw);
263
+ let v_67 = (r3.xy + v1.xy);
264
+ r3 = vec4<f32>(v_67.xy, r3.zw);
265
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
266
+ r1.y = (r3.w * cb12_12.tint_symbol_3[4u].z);
267
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
268
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
269
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 256i));
270
+ let v_68 = bitcast<u32>(r1.y);
271
+ let v_69 = r2.w;
272
+ r2.z = select(r2.z, v_69, (v_68 != 0u));
273
+ }
274
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(9u, 10u, 11u, 12u) < bitcast<vec4<u32>>(cb2_2.tint_symbol[19u].xxxx))));
275
+ if ((bitcast<u32>(r3.x) != 0u)) {
276
+ r1.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r1.w)].x) + 9i));
277
+ let v_70 = (r2.xy * icb0[bitcast<i32>(r1.y)].zz);
278
+ r4 = vec4<f32>(v_70.xy, r4.zw);
279
+ let v_71 = fma(icb0[bitcast<i32>(r1.y)].yy, r1.xz, r4.xy);
280
+ r4 = vec4<f32>(v_71.xy, r4.zw);
281
+ let v_72 = (r4.xy + v1.xy);
282
+ r4 = vec4<f32>(v_72.xy, r4.zw);
283
+ r4 = textureSample(t0, s0, r4.xyxx.xy);
284
+ r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
285
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
286
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
287
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 512i));
288
+ let v_73 = bitcast<u32>(r1.y);
289
+ let v_74 = r2.w;
290
+ r2.z = select(r2.z, v_74, (v_73 != 0u));
291
+ }
292
+ if ((bitcast<u32>(r3.y) != 0u)) {
293
+ r1.y = icb0[bitcast<i32>(r1.w)].x;
294
+ let v_75 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 10i))].zz);
295
+ r3 = vec4<f32>(v_75.xy, r3.zw);
296
+ let v_76 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 10i))].yy, r1.xz, r3.xy);
297
+ r3 = vec4<f32>(v_76.xy, r3.zw);
298
+ let v_77 = (r3.xy + v1.xy);
299
+ r3 = vec4<f32>(v_77.xy, r3.zw);
300
+ r4 = textureSample(t0, s0, r3.xyxx.xy);
301
+ r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
302
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
303
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
304
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 1024i));
305
+ let v_78 = bitcast<u32>(r1.y);
306
+ let v_79 = r2.w;
307
+ r2.z = select(r2.z, v_79, (v_78 != 0u));
308
+ }
309
+ if ((bitcast<u32>(r3.z) != 0u)) {
310
+ r1.y = icb0[bitcast<i32>(r1.w)].x;
311
+ let v_80 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 11i))].zz);
312
+ r3 = vec4<f32>(v_80.xy, r3.zw);
313
+ let v_81 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 11i))].yy, r1.xz, r3.xy);
314
+ r3 = vec4<f32>(v_81.xy, r3.zw);
315
+ let v_82 = (r3.xy + v1.xy);
316
+ r3 = vec4<f32>(v_82.xy, r3.zw);
317
+ r4 = textureSample(t0, s0, r3.xyxx.xy);
318
+ r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z);
319
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
320
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
321
+ r2.w = bitcast<f32>((bitcast<i32>(r2.z) + 2048i));
322
+ let v_83 = bitcast<u32>(r1.y);
323
+ let v_84 = r2.w;
324
+ r2.z = select(r2.z, v_84, (v_83 != 0u));
325
+ }
326
+ if ((bitcast<u32>(r3.w) != 0u)) {
327
+ r1.y = icb0[bitcast<i32>(r1.w)].x;
328
+ let v_85 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r1.y) + 12i))].zz);
329
+ r3 = vec4<f32>(v_85.xy, r3.zw);
330
+ let v_86 = fma(icb0[bitcast<u32>((bitcast<i32>(r1.y) + 12i))].yy, r1.xz, r3.xy);
331
+ let v_87 = r1;
332
+ r1 = vec4<f32>(v_87.x, v_86.x, v_87.z, v_86.y);
333
+ let v_88 = (r1.yw + v1.xy);
334
+ let v_89 = r1;
335
+ r1 = vec4<f32>(v_89.x, v_88.x, v_89.z, v_88.y);
336
+ r3 = textureSample(t0, s0, r1.ywyy.xy);
337
+ r1.y = (r3.w * cb12_12.tint_symbol_3[4u].z);
338
+ r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx);
339
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y)));
340
+ r1.w = bitcast<f32>((bitcast<i32>(r2.z) + 4096i));
341
+ let v_90 = bitcast<u32>(r1.y);
342
+ let v_91 = r1.w;
343
+ r2.z = select(r2.z, v_91, (v_90 != 0u));
344
+ }
345
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (13u < bitcast<u32>(cb2_2.tint_symbol[19u].x))));
346
+ if ((bitcast<u32>(r1.y) != 0u)) {
347
+ let v_92 = (r2.xy * vec2<f32>(-0.4375f));
348
+ let v_93 = r1;
349
+ r1 = vec4<f32>(v_93.x, v_92.x, v_93.z, v_92.y);
350
+ let v_94 = fma(r1.xz, vec2<f32>(0.4375f), r1.yw);
351
+ r1 = vec4<f32>(v_94.xy, r1.zw);
352
+ let v_95 = (r1.xy + v1.xy);
353
+ r1 = vec4<f32>(v_95.xy, r1.zw);
354
+ r1 = textureSample(t0, s0, r1.xyxx.xy);
355
+ r1.x = (r1.w * cb12_12.tint_symbol_3[4u].z);
356
+ r1.x = dot(r1.xx, cb2_2.tint_symbol[15u].xx);
357
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.x)));
358
+ r1.y = bitcast<f32>((bitcast<i32>(r2.z) + 8192i));
359
+ let v_96 = bitcast<u32>(r1.x);
360
+ let v_97 = r1.y;
361
+ r2.z = select(r2.z, v_97, (v_96 != 0u));
362
+ }
363
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.z) == 0i)));
364
+ v_98((bitcast<u32>(r1.x) != 0u));
365
+ o0.w = 1.0f;
366
+ } else {
367
+ r1.x = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_3[4u].z);
368
+ r0.w = dot(r1.xx, r0.ww);
369
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w >= r0.w)));
370
+ v_98((bitcast<u32>(r1.x) != 0u));
371
+ o0.w = r0.w;
372
+ }
373
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb3_3.tint_symbol_1[50u].w))));
374
+ let v_99 = (bitcast<u32>(v6.x) != 0u);
375
+ r1.x = select(bitcast<f32>(v.tint_symbol_4[7i].x), 0.0f, v_99);
376
+ r1.x = bitcast<f32>((bitcast<i32>(v6.x) + bitcast<i32>(r1.x)));
377
+ r1.x = f32(bitcast<i32>(r1.x));
378
+ let v_100 = bitcast<u32>(r0.w);
379
+ r0.w = select(1.0f, r1.x, (v_100 != 0u));
380
+ let v_101 = (r0.www * v2.xyz);
381
+ r1 = vec4<f32>(v_101.xyz, r1.w);
382
+ r2 = textureSample(t4, s4, v1.xyxx.xy);
383
+ let v_102 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
384
+ r2 = vec4<f32>(v_102.xy, r2.zw);
385
+ r0.w = dot(r2.xy, r2.xy);
386
+ r0.w = ((-(r0.wwww)).w + 1.0f);
387
+ r0.w = sqrt(abs(r0.wwww).w);
388
+ r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
389
+ let v_103 = (r1.ww * r2.xy);
390
+ r2 = vec4<f32>(v_103.xy, r2.zw);
391
+ let v_104 = (r2.yyy * v4.xyz);
392
+ r2 = vec4<f32>(r2.x, v_104.xyz);
393
+ let v_105 = fma(r2.xxx, v3.xyz, r2.yzw);
394
+ r2 = vec4<f32>(v_105.xyz, r2.w);
395
+ let v_106 = fma(r0.www, r1.xyz, r2.xyz);
396
+ r1 = vec4<f32>(v_106.xyz, r1.w);
397
+ r0.w = dot(r1.xyz, r1.xyz);
398
+ r0.w = inverseSqrt(r0.w);
399
+ let v_107 = fma(r1.xyz, r0.www, vec3<f32>(0.0f, 0.0f, -1.0f));
400
+ r1 = vec4<f32>(v_107.xyz, r1.w);
401
+ let v_108 = fma(cb12_12.tint_symbol_3[4u].xxx, r1.xyz, vec3<f32>(0.0f, 0.0f, 1.0f));
402
+ r1 = vec4<f32>(v_108.xyz, r1.w);
403
+ r2 = textureSample(t3, s3, v1.xyxx.xy);
404
+ r0.w = (r2.w * cb12_12.tint_symbol_3[0u].y);
405
+ r1.w = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz);
406
+ r1.w = (r1.w * cb12_12.tint_symbol_3[0u].z);
407
+ o2.x = (r1.w * 4.0f);
408
+ r0.w = (r0.w * 0.001953125f);
409
+ o2.y = sqrt(r0.w);
410
+ let v_109 = fma(r1.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
411
+ o1 = vec4<f32>(v_109.xyz, o1.w);
412
+ let v_110 = (v1.zz * cb2_2.tint_symbol[15u].zy);
413
+ r1 = vec4<f32>(v_110.xy, r1.zw);
414
+ r0.w = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).w, 0.0f, 1.0f);
415
+ r1.z = (r0.w * r1.y);
416
+ let v_111 = (r1.xz * vec2<f32>(0.5f));
417
+ r1 = vec4<f32>(v_111.xy, r1.zw);
418
+ let v_112 = sqrt(r1.xy);
419
+ o3 = vec4<f32>(v_112.xy, o3.zw);
420
+ r0.w = ((-(v5.wwww)).w + 1.0f);
421
+ r1 = vec4<f32>(((v5.www * v5.xyz)).xyz, r1.w);
422
+ let v_113 = fma(r0.xyz, r0.www, r1.xyz);
423
+ o0 = vec4<f32>(v_113.xyz, o0.w);
424
+ o1.w = 0.0f;
425
+ o2.z = cb12_12.tint_symbol_3[0u].x;
426
+ o2.w = v1.w;
427
+ o3.z = 0.0f;
428
+ o3.w = (cb12_12.tint_symbol_3[5u].x * 0.49607843160629272461f);
429
+ }
430
+
431
+ fn v_98(v_114 : bool) {
432
+ if (v_114) {
433
+ discard;
434
+ return;
435
+ }
436
+ }
437
+
438
+ struct tint_symbol_6 {
439
+ @location(0u)
440
+ o0 : vec4<f32>,
441
+ @location(1u)
442
+ o1 : vec4<f32>,
443
+ @location(2u)
444
+ o2 : vec4<f32>,
445
+ @location(3u)
446
+ o3 : vec4<f32>,
447
+ }
448
+
449
+ @fragment
450
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(front_facing) v_115 : bool) -> tint_symbol_6 {
451
+ main_inner(v1, v2, v3, v4, v5, v_115);
452
+ return tint_symbol_6(o0, o1, o2, o3);
453
+ }