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  1. b/8b0b5899ed/shaders/d6c131349711a7f4.consts.json +1 -0
  2. b/8b0b5899ed/shaders/d75e706692b226b7.wgsl +647 -0
  3. b/8b0b5899ed/shaders/d7fea2087774239e.consts.json +1 -0
  4. b/8b0b5899ed/shaders/d8508227d15b6309.consts.json +1 -0
  5. b/8b0b5899ed/shaders/d8d8d930cc553a6f.wgsl +106 -0
  6. b/8b0b5899ed/shaders/d952e8aa2a86fe4a.wgsl +43 -0
  7. b/8b0b5899ed/shaders/d9f880d502ef13fd.wgsl +298 -0
  8. b/8b0b5899ed/shaders/dabb6c78b576a60d.consts.json +1 -0
  9. b/8b0b5899ed/shaders/db9a5f2a1b7045a1.consts.json +1 -0
  10. b/8b0b5899ed/shaders/dc891d3d035058bd.wgsl +688 -0
  11. b/8b0b5899ed/shaders/dd4bf2192fe06c51.consts.json +1 -0
  12. b/8b0b5899ed/shaders/de02a599417bad45.wgsl +156 -0
  13. b/8b0b5899ed/shaders/de06c8b69c4e9a9c.consts.json +1 -0
  14. b/8b0b5899ed/shaders/de06c8b69c4e9a9c.wgsl +662 -0
  15. b/8b0b5899ed/shaders/de0a98b680942720.consts.json +1 -0
  16. b/8b0b5899ed/shaders/de0a98b680942720.wgsl +225 -0
  17. b/8b0b5899ed/shaders/de0d6169ea2c1217.wgsl +107 -0
  18. b/8b0b5899ed/shaders/de103d06be2fdc1b.wgsl +118 -0
  19. b/8b0b5899ed/shaders/de1ad022cae5c8c2.consts.json +1 -0
  20. b/8b0b5899ed/shaders/de1ad022cae5c8c2.wgsl +225 -0
  21. b/8b0b5899ed/shaders/de25c36ba91bb697.consts.json +1 -0
  22. b/8b0b5899ed/shaders/de25c36ba91bb697.wgsl +229 -0
  23. b/8b0b5899ed/shaders/de364d019524cb6e.wgsl +160 -0
  24. b/8b0b5899ed/shaders/de37ea439ed23785.consts.json +1 -0
  25. b/8b0b5899ed/shaders/de37ea439ed23785.wgsl +676 -0
  26. b/8b0b5899ed/shaders/de4c601da754adc3.wgsl +235 -0
  27. b/8b0b5899ed/shaders/de506a46dcaea915.wgsl +90 -0
  28. b/8b0b5899ed/shaders/de60e26891bb3004.consts.json +1 -0
  29. b/8b0b5899ed/shaders/de60e26891bb3004.wgsl +279 -0
  30. b/8b0b5899ed/shaders/de8560a9467e5410.wgsl +221 -0
  31. b/8b0b5899ed/shaders/dea4444e233377bb.consts.json +1 -0
  32. b/8b0b5899ed/shaders/dea4444e233377bb.wgsl +229 -0
  33. b/8b0b5899ed/shaders/dea98dfcc31d2987.wgsl +1200 -0
  34. b/8b0b5899ed/shaders/deb6147ec7f071cf.wgsl +279 -0
  35. b/8b0b5899ed/shaders/deb6d2161ca5dcb6.consts.json +1 -0
  36. b/8b0b5899ed/shaders/deb6d2161ca5dcb6.wgsl +693 -0
  37. b/8b0b5899ed/shaders/deb742c782713023.wgsl +199 -0
  38. b/8b0b5899ed/shaders/debb084beabc770f.wgsl +24 -0
  39. b/8b0b5899ed/shaders/debc1752e06e6b40.wgsl +223 -0
  40. b/8b0b5899ed/shaders/debc4934fb45b0b5.consts.json +1 -0
  41. b/8b0b5899ed/shaders/debc4934fb45b0b5.wgsl +704 -0
  42. b/8b0b5899ed/shaders/ded1bf0846d843e9.wgsl +249 -0
  43. b/8b0b5899ed/shaders/ded734b02db53959.consts.json +1 -0
  44. b/8b0b5899ed/shaders/ded734b02db53959.wgsl +676 -0
  45. b/8b0b5899ed/shaders/dedf810a578bb537.wgsl +158 -0
  46. b/8b0b5899ed/shaders/deef8afaae8430e7.wgsl +68 -0
  47. b/8b0b5899ed/shaders/df12edebaaf343ef.consts.json +1 -0
  48. b/8b0b5899ed/shaders/df12edebaaf343ef.wgsl +327 -0
  49. b/8b0b5899ed/shaders/df21ec8c53dbbc2e.wgsl +170 -0
  50. b/8b0b5899ed/shaders/df27c4857ffb19fb.consts.json +1 -0
b/8b0b5899ed/shaders/d6c131349711a7f4.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d75e706692b226b7.wgsl ADDED
@@ -0,0 +1,647 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb18_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 18u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb4_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 4u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
70
+
71
+ struct cb5_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 5u>,
73
+ }
74
+
75
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb5_struct;
76
+
77
+ struct cb15_struct {
78
+ tint_symbol_5 : array<vec4<f32>, 15u>,
79
+ }
80
+
81
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
82
+
83
+ @group(1u) @binding(16u) var s0 : sampler;
84
+
85
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
86
+
87
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
88
+
89
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
90
+
91
+ var<private> v5 : array<f32, 4u>;
92
+
93
+ var<private> o0 : vec4<f32>;
94
+
95
+ var<private> x0 : array<vec4<f32>, 4u>;
96
+
97
+ var<private> x1 : array<vec4<f32>, 1u>;
98
+
99
+ struct tint_symbol_7 {
100
+ tint_symbol_6 : array<vec4<u32>, 4u>,
101
+ }
102
+
103
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
104
+
105
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
106
+ x1[0u].x = v5[0u];
107
+ x1[0u].y = v5[1u];
108
+ x1[0u].z = v5[2u];
109
+ x1[0u].w = v5[3u];
110
+ r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
111
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
112
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x)));
113
+ v_1((bitcast<u32>(r1.x) != 0u));
114
+ r1.x = dot(v1.xyz, v1.xyz);
115
+ r1.x = inverseSqrt(r1.x);
116
+ let v_2 = (r1.xxx * v1.xyz);
117
+ r1 = vec4<f32>(r1.x, v_2.xyz);
118
+ r0.w = (r0.w * v3.w);
119
+ let v_3 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
120
+ r2 = vec4<f32>(v_3.xy, r2.zw);
121
+ r2.z = fma(r1.w, 0.5f, 0.5f);
122
+ r3.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
123
+ r3.y = (r2.z + 0.30000001192092895508f);
124
+ let v_4 = (r2.xy * r3.xy);
125
+ r2 = vec4<f32>(v_4.xy, r2.zw);
126
+ let v_5 = (r0.xyz * r0.xyz);
127
+ r0 = vec4<f32>(v_5.xyz, r0.w);
128
+ let v_6 = -(v2.xyzx);
129
+ let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz);
130
+ r3 = vec4<f32>(v_7.xyz, r3.w);
131
+ r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
132
+ let v_8 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
133
+ r3 = vec4<f32>(v_8.xyz, r3.w);
134
+ let v_9 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
135
+ r4 = vec4<f32>(v_9.xyz, r4.w);
136
+ let v_10 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
137
+ r4 = vec4<f32>(v_10.xyz, r4.w);
138
+ let v_11 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
139
+ r4 = vec4<f32>(v_11.xyz, r4.w);
140
+ let v_12 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
141
+ r5 = vec4<f32>(v_12.xyz, r5.w);
142
+ let v_13 = &(x0[0u]);
143
+ let v_14 = r5;
144
+ *(v_13) = vec4<f32>(v_14.xyz, (*(v_13)).w);
145
+ let v_15 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
146
+ r6 = vec4<f32>(v_15.xyz, r6.w);
147
+ let v_16 = &(x0[1u]);
148
+ let v_17 = r6;
149
+ *(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
150
+ let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
151
+ r7 = vec4<f32>(v_18.xyz, r7.w);
152
+ let v_19 = &(x0[2u]);
153
+ let v_20 = r7;
154
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
155
+ let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
156
+ r4 = vec4<f32>(v_21.xyz, r4.w);
157
+ let v_22 = &(x0[3u]);
158
+ let v_23 = r4;
159
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
160
+ let v_24 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
161
+ let v_25 = r8;
162
+ r8 = vec4<f32>(v_25.x, v_24.x, v_25.z, v_24.y);
163
+ r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
164
+ r2.w = (r2.w * 0.5f);
165
+ let v_26 = abs(r7.yyyy);
166
+ r3.w = max(v_26.w, abs(r7.xxxx).w);
167
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
168
+ let v_27 = (bitcast<u32>(r3.w) != 0u);
169
+ let v_28 = bitcast<f32>(v.tint_symbol_6[0i].x);
170
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_28, v_27);
171
+ let v_29 = abs(r6.yyyy);
172
+ r4.z = max(v_29.z, abs(r6.xxxx).z);
173
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
174
+ let v_30 = bitcast<u32>(r4.z);
175
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_30 != 0u));
176
+ let v_31 = abs(r5.yyyy);
177
+ r4.z = max(v_31.z, abs(r5.xxxx).z);
178
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
179
+ let v_32 = bitcast<u32>(r2.w);
180
+ r2.w = select(r3.w, 0.0f, (v_32 != 0u));
181
+ let v_33 = x0[bitcast<i32>(r2.w)];
182
+ r5 = vec4<f32>(v_33.xyz, r5.w);
183
+ r2.w = f32(bitcast<i32>(r2.w));
184
+ r3.w = (r2.w + 0.5f);
185
+ r3.w = (r3.w * 0.25f);
186
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
187
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
188
+ r2.w = dot(r6, cb6_6.tint_symbol_5[12u]);
189
+ r4.z = dot(r6, cb6_6.tint_symbol_5[13u]);
190
+ r6.x = (r5.x + 0.5f);
191
+ r6.y = fma(r5.y, 0.25f, r3.w);
192
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
193
+ r2.w = ((-(r2.wwww)).w + r5.z);
194
+ let v_34 = dpdx(r6.xyy);
195
+ r7 = vec4<f32>(v_34.xy, r7.z, v_34.z);
196
+ r7.z = dpdx(r2.w);
197
+ let v_35 = dpdy(r6.yxy);
198
+ r9 = vec4<f32>(v_35.xyz, r9.w);
199
+ r9.w = dpdy(r2.w);
200
+ let v_36 = (r7.yw * r9.yw);
201
+ r5 = vec4<f32>(v_36.xy, r5.zw);
202
+ let v_37 = -(r5.xyxx);
203
+ let v_38 = fma(r7.xz, r9.xz, v_37.xy);
204
+ r10 = vec4<f32>(v_38.xy, r10.zw);
205
+ r4.w = (1.0f / r10.x);
206
+ r5.x = (r7.z * r9.y);
207
+ let v_39 = -(r5.xxxx);
208
+ r10.z = fma(r7.x, r9.w, v_39.z);
209
+ let v_40 = (r4.ww * r10.yz);
210
+ r5 = vec4<f32>(v_40.xy, r5.zw);
211
+ let v_41 = max(r5.xy, vec2<f32>());
212
+ r5 = vec4<f32>(v_41.xy, r5.zw);
213
+ let v_42 = min(r5.xy, vec2<f32>(0.5f));
214
+ r5 = vec4<f32>(v_42.xy, r5.zw);
215
+ r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w);
216
+ r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w);
217
+ let v_43 = bitcast<u32>(r3.w);
218
+ let v_44 = r2.w;
219
+ r8.z = select(r5.z, v_44, (v_43 != 0u));
220
+ r6.z = 0.0f;
221
+ let v_45 = (r6.xyz + r8.ywz);
222
+ r5 = vec4<f32>(v_45.xyz, r5.w);
223
+ let v_46 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
224
+ r8 = vec4<f32>(v_46.xy, r8.zw);
225
+ let v_47 = (r6.xyz + r8.xyz);
226
+ r7 = vec4<f32>(v_47.xyz, r7.w);
227
+ let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
228
+ r8 = vec4<f32>(v_48.xy, r8.zw);
229
+ let v_49 = (r6.xyz + r8.xyz);
230
+ r9 = vec4<f32>(v_49.xyz, r9.w);
231
+ let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
232
+ r8 = vec4<f32>(v_50.xy, r8.zw);
233
+ let v_51 = (r6.xyz + r8.xyz);
234
+ r10 = vec4<f32>(v_51.xyz, r10.w);
235
+ let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
236
+ r8 = vec4<f32>(v_52.xy, r8.zw);
237
+ let v_53 = (r6.xyz + r8.xyz);
238
+ r11 = vec4<f32>(v_53.xyz, r11.w);
239
+ let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
240
+ r8 = vec4<f32>(v_54.xy, r8.zw);
241
+ let v_55 = (r6.xyz + r8.xyz);
242
+ r12 = vec4<f32>(v_55.xyz, r12.w);
243
+ let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
244
+ r8 = vec4<f32>(v_56.xy, r8.zw);
245
+ let v_57 = (r6.xyz + r8.xyz);
246
+ r13 = vec4<f32>(v_57.xyz, r13.w);
247
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
248
+ r8 = vec4<f32>(v_58.xy, r8.zw);
249
+ let v_59 = (r6.xyz + r8.xyz);
250
+ r14 = vec4<f32>(v_59.xyz, r14.w);
251
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
252
+ r8 = vec4<f32>(v_60.xy, r8.zw);
253
+ let v_61 = (r6.xyz + r8.xyz);
254
+ r15 = vec4<f32>(v_61.xyz, r15.w);
255
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
256
+ r8 = vec4<f32>(v_62.xy, r8.zw);
257
+ let v_63 = (r6.xyz + r8.xyz);
258
+ r16 = vec4<f32>(v_63.xyz, r16.w);
259
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
260
+ r8 = vec4<f32>(v_64.xy, r8.zw);
261
+ let v_65 = (r6.xyz + r8.xyz);
262
+ r17 = vec4<f32>(v_65.xyz, r17.w);
263
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
264
+ r8 = vec4<f32>(v_66.xy, r8.zw);
265
+ let v_67 = (r6.xyz + r8.xyz);
266
+ r18 = vec4<f32>(v_67.xyz, r18.w);
267
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
268
+ r8 = vec4<f32>(v_68.xy, r8.zw);
269
+ let v_69 = (r6.xyz + r8.xyz);
270
+ r19 = vec4<f32>(v_69.xyz, r19.w);
271
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
272
+ r8 = vec4<f32>(v_70.xy, r8.zw);
273
+ let v_71 = (r6.xyz + r8.xyz);
274
+ r20 = vec4<f32>(v_71.xyz, r20.w);
275
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
276
+ r8 = vec4<f32>(v_72.xy, r8.zw);
277
+ let v_73 = (r6.xyz + r8.xyz);
278
+ r21 = vec4<f32>(v_73.xyz, r21.w);
279
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
280
+ r8 = vec4<f32>(v_74.xy, r8.zw);
281
+ let v_75 = (r6.xyz + r8.xyz);
282
+ r6 = vec4<f32>(v_75.xyz, r6.w);
283
+ let v_76 = r5.xyxx;
284
+ r5.x = textureSampleCompareLevel(t15, s15, v_76.xy, r5.z);
285
+ let v_77 = r7.xyxx;
286
+ r5.y = textureSampleCompareLevel(t15, s15, v_77.xy, r7.z);
287
+ let v_78 = r9.xyxx;
288
+ r5.z = textureSampleCompareLevel(t15, s15, v_78.xy, r9.z);
289
+ let v_79 = r10.xyxx;
290
+ r5.w = textureSampleCompareLevel(t15, s15, v_79.xy, r10.z);
291
+ let v_80 = r11.xyxx;
292
+ r7.x = textureSampleCompareLevel(t15, s15, v_80.xy, r11.z);
293
+ let v_81 = r12.xyxx;
294
+ r7.y = textureSampleCompareLevel(t15, s15, v_81.xy, r12.z);
295
+ let v_82 = r13.xyxx;
296
+ r7.z = textureSampleCompareLevel(t15, s15, v_82.xy, r13.z);
297
+ let v_83 = r14.xyxx;
298
+ r7.w = textureSampleCompareLevel(t15, s15, v_83.xy, r14.z);
299
+ let v_84 = r15.xyxx;
300
+ r8.x = textureSampleCompareLevel(t15, s15, v_84.xy, r15.z);
301
+ let v_85 = r16.xyxx;
302
+ r8.y = textureSampleCompareLevel(t15, s15, v_85.xy, r16.z);
303
+ let v_86 = r17.xyxx;
304
+ r8.z = textureSampleCompareLevel(t15, s15, v_86.xy, r17.z);
305
+ let v_87 = r18.xyxx;
306
+ r8.w = textureSampleCompareLevel(t15, s15, v_87.xy, r18.z);
307
+ let v_88 = r19.xyxx;
308
+ r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r19.z);
309
+ let v_89 = r20.xyxx;
310
+ r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r20.z);
311
+ let v_90 = r21.xyxx;
312
+ r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r21.z);
313
+ let v_91 = r6.xyxx;
314
+ r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r6.z);
315
+ r5 = (r5 + r7);
316
+ r5 = (r8 + r5);
317
+ r5 = (r9 + r5);
318
+ r2.w = dot(r5, vec4<f32>(1.0f));
319
+ r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
320
+ let v_92 = abs(r4.yyyy);
321
+ r3.w = max(v_92.w, abs(r4.xxxx).w);
322
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
323
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
324
+ r2.z = (r3.w * r2.z);
325
+ r2.z = fma(r2.w, 0.0625f, r2.z);
326
+ let v_93 = (r2.xyz * r2.xyz);
327
+ r2 = vec4<f32>(v_93.xyz, r2.w);
328
+ r2.z = min(r2.z, 1.0f);
329
+ r2.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
330
+ r2.w = sqrt(r2.w);
331
+ r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z);
332
+ let v_94 = -(r2.zzzz);
333
+ r2.z = fma(r2.w, v_94.z, r2.z);
334
+ let v_95 = -(cb3_3.tint_symbol_2[0u].xyzx);
335
+ let v_96 = dot(r1.yzw, v_95.xyz);
336
+ r2.w = clamp(vec4<f32>(v_96, v_96, v_96, v_96).w, 0.0f, 1.0f);
337
+ let v_97 = (r0.xyz * r2.www);
338
+ r4 = vec4<f32>(v_97.xyz, r4.w);
339
+ let v_98 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
340
+ r4 = vec4<f32>(v_98.xyz, r4.w);
341
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
342
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
343
+ let v_99 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz);
344
+ r5 = vec4<f32>(v_99.xyz, r5.w);
345
+ let v_100 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
346
+ r6 = vec4<f32>(v_100.xyz, r6.w);
347
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
348
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
349
+ r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w);
350
+ let v_101 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz);
351
+ r6 = vec4<f32>(v_101.xyz, r6.w);
352
+ let v_102 = (r6.xyz + v_6.xyz);
353
+ r6 = vec4<f32>(v_102.xyz, r6.w);
354
+ let v_103 = bitcast<vec3<u32>>(r3.www);
355
+ let v_104 = r5.xyz;
356
+ let v_105 = select(r6.xyz, v_104, (v_103 != vec3<u32>()));
357
+ r5 = vec4<f32>(v_105.xyz, r5.w);
358
+ r3.w = dot(r5.xyz, r5.xyz);
359
+ let v_106 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
360
+ r5 = vec4<f32>(v_106.xyz, r5.w);
361
+ r4.w = dot(r5.xyz, r5.xyz);
362
+ r4.w = inverseSqrt(r4.w);
363
+ let v_107 = (r4.www * r5.xyz);
364
+ r5 = vec4<f32>(v_107.xyz, r5.w);
365
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
366
+ r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
367
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w);
368
+ r3.w = (r3.w / r4.w);
369
+ let v_108 = -(cb3_3.tint_symbol_2[11u].xyzx);
370
+ r4.w = dot(r5.xyz, v_108.xyz);
371
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
372
+ let v_109 = dot(r5.xyz, r1.yzw);
373
+ r5.x = clamp(vec4<f32>(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f);
374
+ r4.w = (r4.w * r5.x);
375
+ r3.w = (r3.w * r4.w);
376
+ let v_110 = (r3.www * cb3_3.tint_symbol_2[19u].xyz);
377
+ r5 = vec4<f32>(v_110.xyz, r5.w);
378
+ let v_111 = (r0.xyz * r5.xyz);
379
+ r5 = vec4<f32>(v_111.xyz, r5.w);
380
+ let v_112 = bitcast<vec3<u32>>(r2.www);
381
+ let v_113 = select(r5.xyz, vec3<f32>(), (v_112 != vec3<u32>()));
382
+ r5 = vec4<f32>(v_113.xyz, r5.w);
383
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
384
+ if ((bitcast<u32>(r3.w) != 0u)) {
385
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
386
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
387
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
388
+ let v_114 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz);
389
+ r6 = vec4<f32>(v_114.xyz, r6.w);
390
+ let v_115 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
391
+ r7 = vec4<f32>(v_115.xyz, r7.w);
392
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
393
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
394
+ r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w);
395
+ let v_116 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz);
396
+ r7 = vec4<f32>(v_116.xyz, r7.w);
397
+ let v_117 = (r7.xyz + v_6.xyz);
398
+ r7 = vec4<f32>(v_117.xyz, r7.w);
399
+ let v_118 = bitcast<vec3<u32>>(r3.www);
400
+ let v_119 = r6.xyz;
401
+ let v_120 = select(r7.xyz, v_119, (v_118 != vec3<u32>()));
402
+ r6 = vec4<f32>(v_120.xyz, r6.w);
403
+ r3.w = dot(r6.xyz, r6.xyz);
404
+ let v_121 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
405
+ r6 = vec4<f32>(v_121.xyz, r6.w);
406
+ r4.w = dot(r6.xyz, r6.xyz);
407
+ r4.w = inverseSqrt(r4.w);
408
+ let v_122 = (r4.www * r6.xyz);
409
+ r6 = vec4<f32>(v_122.xyz, r6.w);
410
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
411
+ r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
412
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w);
413
+ r3.w = (r3.w / r4.w);
414
+ let v_123 = -(cb3_3.tint_symbol_2[12u].xyzx);
415
+ r4.w = dot(r6.xyz, v_123.xyz);
416
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
417
+ let v_124 = dot(r6.xyz, r1.yzw);
418
+ r5.w = clamp(vec4<f32>(v_124, v_124, v_124, v_124).w, 0.0f, 1.0f);
419
+ r4.w = (r4.w * r5.w);
420
+ r3.w = (r3.w * r4.w);
421
+ let v_125 = (r3.www * cb3_3.tint_symbol_2[20u].xyz);
422
+ r6 = vec4<f32>(v_125.xyz, r6.w);
423
+ let v_126 = fma(r6.xyz, r0.xyz, r5.xyz);
424
+ r6 = vec4<f32>(v_126.xyz, r6.w);
425
+ let v_127 = bitcast<vec3<u32>>(r2.www);
426
+ let v_128 = r5.xyz;
427
+ let v_129 = select(r6.xyz, v_128, (v_127 != vec3<u32>()));
428
+ r5 = vec4<f32>(v_129.xyz, r5.w);
429
+ } else {
430
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
431
+ }
432
+ if ((bitcast<u32>(r2.w) != 0u)) {
433
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
434
+ } else {
435
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
436
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
437
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
438
+ let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz);
439
+ r6 = vec4<f32>(v_130.xyz, r6.w);
440
+ let v_131 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
441
+ r7 = vec4<f32>(v_131.xyz, r7.w);
442
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
443
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
444
+ r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w);
445
+ let v_132 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz);
446
+ r7 = vec4<f32>(v_132.xyz, r7.w);
447
+ let v_133 = (r7.xyz + v_6.xyz);
448
+ r7 = vec4<f32>(v_133.xyz, r7.w);
449
+ let v_134 = bitcast<vec3<u32>>(r3.www);
450
+ let v_135 = r6.xyz;
451
+ let v_136 = select(r7.xyz, v_135, (v_134 != vec3<u32>()));
452
+ r6 = vec4<f32>(v_136.xyz, r6.w);
453
+ r3.w = dot(r6.xyz, r6.xyz);
454
+ let v_137 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
455
+ r6 = vec4<f32>(v_137.xyz, r6.w);
456
+ r4.w = dot(r6.xyz, r6.xyz);
457
+ r4.w = inverseSqrt(r4.w);
458
+ let v_138 = (r4.www * r6.xyz);
459
+ r6 = vec4<f32>(v_138.xyz, r6.w);
460
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
461
+ r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
462
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w);
463
+ r3.w = (r3.w / r4.w);
464
+ let v_139 = -(cb3_3.tint_symbol_2[13u].xyzx);
465
+ r4.w = dot(r6.xyz, v_139.xyz);
466
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
467
+ let v_140 = dot(r6.xyz, r1.yzw);
468
+ r5.w = clamp(vec4<f32>(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f);
469
+ r4.w = (r4.w * r5.w);
470
+ r3.w = (r3.w * r4.w);
471
+ let v_141 = (r3.www * cb3_3.tint_symbol_2[21u].xyz);
472
+ r6 = vec4<f32>(v_141.xyz, r6.w);
473
+ let v_142 = fma(r6.xyz, r0.xyz, r5.xyz);
474
+ r6 = vec4<f32>(v_142.xyz, r6.w);
475
+ let v_143 = bitcast<vec3<u32>>(r2.www);
476
+ let v_144 = r5.xyz;
477
+ let v_145 = select(r6.xyz, v_144, (v_143 != vec3<u32>()));
478
+ r5 = vec4<f32>(v_145.xyz, r5.w);
479
+ }
480
+ if ((bitcast<u32>(r2.w) != 0u)) {
481
+ } else {
482
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
483
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
484
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
485
+ let v_146 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz);
486
+ r6 = vec4<f32>(v_146.xyz, r6.w);
487
+ let v_147 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
488
+ r7 = vec4<f32>(v_147.xyz, r7.w);
489
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
490
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
491
+ r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w);
492
+ let v_148 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz);
493
+ r7 = vec4<f32>(v_148.xyz, r7.w);
494
+ let v_149 = (r7.xyz + v_6.xyz);
495
+ r7 = vec4<f32>(v_149.xyz, r7.w);
496
+ let v_150 = bitcast<vec3<u32>>(r3.www);
497
+ let v_151 = r6.xyz;
498
+ let v_152 = select(r7.xyz, v_151, (v_150 != vec3<u32>()));
499
+ r6 = vec4<f32>(v_152.xyz, r6.w);
500
+ r3.w = dot(r6.xyz, r6.xyz);
501
+ let v_153 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
502
+ r6 = vec4<f32>(v_153.xyz, r6.w);
503
+ r4.w = dot(r6.xyz, r6.xyz);
504
+ r4.w = inverseSqrt(r4.w);
505
+ let v_154 = (r4.www * r6.xyz);
506
+ r6 = vec4<f32>(v_154.xyz, r6.w);
507
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
508
+ r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
509
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w);
510
+ r3.w = (r3.w / r4.w);
511
+ let v_155 = -(cb3_3.tint_symbol_2[14u].xyzx);
512
+ r4.w = dot(r6.xyz, v_155.xyz);
513
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
514
+ let v_156 = dot(r6.xyz, r1.yzw);
515
+ r5.w = clamp(vec4<f32>(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f);
516
+ r4.w = (r4.w * r5.w);
517
+ r3.w = (r3.w * r4.w);
518
+ let v_157 = (r3.www * cb3_3.tint_symbol_2[22u].xyz);
519
+ r6 = vec4<f32>(v_157.xyz, r6.w);
520
+ let v_158 = fma(r6.xyz, r0.xyz, r5.xyz);
521
+ r6 = vec4<f32>(v_158.xyz, r6.w);
522
+ let v_159 = bitcast<vec3<u32>>(r2.www);
523
+ let v_160 = r5.xyz;
524
+ let v_161 = select(r6.xyz, v_160, (v_159 != vec3<u32>()));
525
+ r5 = vec4<f32>(v_161.xyz, r5.w);
526
+ }
527
+ let v_162 = fma(r4.xyz, r2.zzz, r5.xyz);
528
+ r4 = vec4<f32>(v_162.xyz, r4.w);
529
+ r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w);
530
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
531
+ r1.x = max(r1.x, 0.0f);
532
+ let v_163 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
533
+ r5 = vec4<f32>(v_163.xyz, r5.w);
534
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
535
+ let v_164 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
536
+ r6 = vec4<f32>(v_164.xyz, r6.w);
537
+ let v_165 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
538
+ r6 = vec4<f32>(v_165.xyz, r6.w);
539
+ let v_166 = fma(r5.xyz, r2.zzz, r6.xyz);
540
+ r5 = vec4<f32>(v_166.xyz, r5.w);
541
+ let v_167 = (r2.yyy * r5.xyz);
542
+ r2 = vec4<f32>(r2.x, v_167.xyz);
543
+ let v_168 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
544
+ r5 = vec4<f32>(v_168.xyz, r5.w);
545
+ r6.x = cb3_3.tint_symbol_2[46u].w;
546
+ r6.y = cb3_3.tint_symbol_2[47u].w;
547
+ r6.z = cb3_3.tint_symbol_2[48u].w;
548
+ let v_169 = dot(r6.xyz, r1.yzw);
549
+ r1.x = clamp(vec4<f32>(v_169, v_169, v_169, v_169).x, 0.0f, 1.0f);
550
+ let v_170 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
551
+ r1 = vec4<f32>(v_170.xyz, r1.w);
552
+ let v_171 = fma(r1.xyz, r2.xxx, r2.yzw);
553
+ r1 = vec4<f32>(v_171.xyz, r1.w);
554
+ let v_172 = fma(r1.xyz, r0.xyz, r4.xyz);
555
+ r0 = vec4<f32>(v_172.xyz, r0.w);
556
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
557
+ r0.w = dot(r3.xyz, r3.xyz);
558
+ r1.x = sqrt(r0.w);
559
+ let v_173 = -(cb3_3.tint_symbol_2[50u].xxxx);
560
+ r1.y = (r1.x + v_173.y);
561
+ r1.y = max(r1.y, 0.0f);
562
+ r1.x = (r1.y / r1.x);
563
+ r1.x = (r1.x * r3.z);
564
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
565
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
566
+ r1.w = (r1.z * -1.44269502162933349609f);
567
+ r1.w = exp2(r1.w);
568
+ r1.w = ((-(r1.wwww)).w + 1.0f);
569
+ r1.z = (r1.w / r1.z);
570
+ let v_174 = bitcast<u32>(r1.x);
571
+ r1.x = select(1.0f, r1.z, (v_174 != 0u));
572
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
573
+ r1.x = (r1.x * r1.z);
574
+ r1.x = min(r1.x, 1.0f);
575
+ r1.x = (r1.x * 1.44269502162933349609f);
576
+ r1.x = exp2(r1.x);
577
+ r1.x = min(r1.x, 1.0f);
578
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
579
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
580
+ r0.w = inverseSqrt(r0.w);
581
+ let v_175 = (r0.www * r3.xyz);
582
+ r2 = vec4<f32>(v_175.xyz, r2.w);
583
+ let v_176 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
584
+ r0.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
585
+ r0.w = log2(r0.w);
586
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
587
+ r0.w = exp2(r0.w);
588
+ let v_177 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
589
+ r1.w = clamp(vec4<f32>(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f);
590
+ r1.w = log2(r1.w);
591
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
592
+ r1.w = exp2(r1.w);
593
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
594
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
595
+ let v_178 = -(cb3_3.tint_symbol_2[52u].xxxx);
596
+ r2.x = (r1.y + v_178.x);
597
+ r2.x = max(r2.x, 0.0f);
598
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
599
+ r2.x = (r2.x * 1.44269502162933349609f);
600
+ r2.x = exp2(r2.x);
601
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
602
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
603
+ let v_179 = -(cb3_3.tint_symbol_2[51u].zzzz);
604
+ r1.y = (r1.y * v_179.y);
605
+ r1.y = (r1.y * 1.44269502162933349609f);
606
+ r1.y = exp2(r1.y);
607
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
608
+ let v_180 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
609
+ r2 = vec4<f32>(v_180.xyz, r2.w);
610
+ let v_181 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
611
+ r2 = vec4<f32>(v_181.xyz, r2.w);
612
+ let v_182 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
613
+ r3 = vec4<f32>(v_182.xyz, r3.w);
614
+ let v_183 = fma(r1.www, r3.xyz, r2.xyz);
615
+ r2 = vec4<f32>(v_183.xyz, r2.w);
616
+ let v_184 = -(cb3_3.tint_symbol_2[57u].xyzx);
617
+ let v_185 = (r2.xyz + v_184.xyz);
618
+ r2 = vec4<f32>(v_185.xyz, r2.w);
619
+ let v_186 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
620
+ r2 = vec4<f32>(v_186.xyz, r2.w);
621
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
622
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
623
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
624
+ let v_187 = fma(r1.xxx, r3.xyz, r2.xyz);
625
+ r1 = vec4<f32>(v_187.xy, r1.z, v_187.z);
626
+ let v_188 = ((-(r0.xyxz)).xyw + r1.xyw);
627
+ r1 = vec4<f32>(v_188.xy, r1.z, v_188.z);
628
+ let v_189 = fma(r1.zzz, r1.xyw, r0.xyz);
629
+ r0 = vec4<f32>(v_189.xyz, r0.w);
630
+ let v_190 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
631
+ r0 = vec4<f32>(v_190.xyz, r0.w);
632
+ let v_191 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
633
+ o0 = vec4<f32>(v_191.xyz, o0.w);
634
+ }
635
+
636
+ fn v_1(v_192 : bool) {
637
+ if (v_192) {
638
+ discard;
639
+ return;
640
+ }
641
+ }
642
+
643
+ @fragment
644
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
645
+ main_inner(v0, v1, v2, v3);
646
+ return o0;
647
+ }
b/8b0b5899ed/shaders/d7fea2087774239e.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [1, 139]
b/8b0b5899ed/shaders/d8508227d15b6309.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d8d8d930cc553a6f.wgsl ADDED
@@ -0,0 +1,106 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb15_struct {
12
+ tint_symbol : array<vec4<f32>, 15u>,
13
+ }
14
+
15
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
16
+
17
+ struct cb6_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 6u>,
19
+ }
20
+
21
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
22
+
23
+ @group(1u) @binding(19u) var s3 : sampler;
24
+
25
+ @group(1u) @binding(21u) var s5 : sampler;
26
+
27
+ @group(1u) @binding(22u) var s6 : sampler;
28
+
29
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
30
+
31
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
32
+
33
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
34
+
35
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
38
+
39
+ var<private> o0 : vec4<f32>;
40
+
41
+ fn main_inner(v1 : vec4<f32>) {
42
+ let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
43
+ r0 = vec4<f32>(v.xy, r0.zw);
44
+ let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_1[4u].xy);
45
+ r0 = vec4<f32>(v_1.xy, r0.zw);
46
+ r0.y = (r0.y * cb11_11.tint_symbol_1[1u].w);
47
+ r0.x = (r0.x * cb11_11.tint_symbol_1[0u].w);
48
+ let v_2 = (r0.yyy * cb11_11.tint_symbol_1[1u].xyz);
49
+ r0 = vec4<f32>(r0.x, v_2.xyz);
50
+ let v_3 = fma(r0.xxx, cb11_11.tint_symbol_1[0u].xyz, r0.yzw);
51
+ r0 = vec4<f32>(v_3.xyz, r0.w);
52
+ let v_4 = -(cb11_11.tint_symbol_1[2u].xyzx);
53
+ let v_5 = (r0.xyz + v_4.xyz);
54
+ r0 = vec4<f32>(v_5.xyz, r0.w);
55
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
56
+ r0.w = (cb11_11.tint_symbol_1[3u].w + 1.0f);
57
+ r0.w = ((-(r1.xxxx)).w + r0.w);
58
+ r0.w = (cb11_11.tint_symbol_1[2u].w / r0.w);
59
+ let v_6 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_1[3u].xyz);
60
+ r0 = vec4<f32>(v_6.xyz, r0.w);
61
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol[0u].wwww, cb6_6.tint_symbol[1u].wwww).w, 0.0f, 1.0f);
62
+ let v_7 = (r0.yyy * cb6_6.tint_symbol[1u].xyz);
63
+ r1 = vec4<f32>(v_7.xyz, r1.w);
64
+ let v_8 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r1.xyz);
65
+ r1 = vec4<f32>(v_8.xyz, r1.w);
66
+ let v_9 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r1.xyz);
67
+ r1 = vec4<f32>(v_9.xyz, r1.w);
68
+ let v_10 = fma(r1.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz);
69
+ r1 = vec4<f32>(v_10.xyz, r1.w);
70
+ r2.x = (r1.x + cb6_6.tint_symbol[14u].z);
71
+ let v_11 = fma(r1.yz, vec2<f32>(0.25f, 1.0f), vec2<f32>(0.875f, 0.0f));
72
+ let v_12 = r2;
73
+ r2 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
74
+ let v_13 = abs(r1.yyyy);
75
+ r1.x = max(v_13.x, abs(r1.xxxx).x);
76
+ r1.x = (r1.x + -0.44999998807907104492f);
77
+ r1.x = clamp(((r1.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
78
+ let v_14 = (r2.xz + vec2<f32>(0.5f, 0.0f));
79
+ let v_15 = r3;
80
+ r3 = vec4<f32>(v_14.x, v_15.y, v_14.y, v_15.w);
81
+ r3.y = fma(cb6_6.tint_symbol[14u].w, 0.25f, r2.y);
82
+ let v_16 = r3.xyxx;
83
+ r1.y = textureSampleCompareLevel(t15, s15, v_16.xy, r3.z);
84
+ r0.w = (r0.w + r1.y);
85
+ r0.w = (r1.x + r0.w);
86
+ r1.x = (-(cb11_11.tint_symbol_1[5u].wwww)).x;
87
+ let v_17 = r1;
88
+ r1 = vec4<f32>(v_17.x, 0.0f, v_17.z, 0.5f);
89
+ let v_18 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
90
+ r0 = vec4<f32>(v_18.xy, r0.zw);
91
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol[3u].xxxx, cb6_6.tint_symbol[3u].yyyy).z, 0.0f, 1.0f);
92
+ r0.z = sqrt(r0.z);
93
+ r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol[3u].z, 1.0f);
94
+ r2 = textureSample(t5, s5, r0.xyxx.xy);
95
+ r1.z = r2.y;
96
+ r1 = textureSample(t6, s6, r1.zwzz.xy);
97
+ r0.x = (r0.z * r1.x);
98
+ r0.x = (r0.x * r0.w);
99
+ o0 = min(r0.xxxx, r0.xxxx);
100
+ }
101
+
102
+ @fragment
103
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
104
+ main_inner(v1);
105
+ return o0;
106
+ }
b/8b0b5899ed/shaders/d952e8aa2a86fe4a.wgsl ADDED
@@ -0,0 +1,43 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb15_struct {
6
+ tint_symbol : array<vec4<f32>, 15u>,
7
+ }
8
+
9
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
10
+
11
+ struct cb2_struct {
12
+ tint_symbol_1 : array<vec4<f32>, 2u>,
13
+ }
14
+
15
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb2_struct;
16
+
17
+ @group(1u) @binding(19u) var s3 : sampler;
18
+
19
+ @group(1u) @binding(35u) var t3 : texture_cube<f32>;
20
+
21
+ var<private> o0 : vec4<f32>;
22
+
23
+ fn main_inner(v1 : vec4<f32>) {
24
+ let v = fma((-(v1.xxxx)).xyz, cb1_1.tint_symbol[12u].xyz, cb1_1.tint_symbol[14u].xyz);
25
+ r0 = vec4<f32>(v.xyz, r0.w);
26
+ let v_1 = fma(v1.yyy, cb1_1.tint_symbol[13u].xyz, r0.xyz);
27
+ r0 = vec4<f32>(v_1.xyz, r0.w);
28
+ r0.w = dot(r0.xyz, r0.xyz);
29
+ r0.w = inverseSqrt(r0.w);
30
+ let v_2 = (r0.www * r0.xyz);
31
+ r0 = vec4<f32>(v_2.xyz, r0.w);
32
+ let v_3 = cb5_5.tint_symbol_1[1u].x;
33
+ r0 = textureSampleLevel(t3, s3, r0.xyzx.xyz, v_3);
34
+ let v_4 = r0;
35
+ o0 = vec4<f32>(v_4.xyz, o0.w);
36
+ o0.w = 1.0f;
37
+ }
38
+
39
+ @fragment
40
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
41
+ main_inner(v1);
42
+ return o0;
43
+ }
b/8b0b5899ed/shaders/d9f880d502ef13fd.wgsl ADDED
@@ -0,0 +1,298 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb17_struct {
18
+ tint_symbol : array<vec4<f32>, 17u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
22
+
23
+ struct cb50_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 50u>,
25
+ }
26
+
27
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
28
+
29
+ struct cb4_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 4u>,
31
+ }
32
+
33
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
34
+
35
+ struct cb5_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 5u>,
37
+ }
38
+
39
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
40
+
41
+ struct cb10_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 10u>,
43
+ }
44
+
45
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb10_struct;
46
+
47
+ @group(1u) @binding(16u) var s0 : sampler;
48
+
49
+ @group(1u) @binding(19u) var s3 : sampler;
50
+
51
+ @group(1u) @binding(20u) var s4 : sampler;
52
+
53
+ @group(1u) @binding(21u) var s5 : sampler;
54
+
55
+ @group(1u) @binding(22u) var s6 : sampler;
56
+
57
+ @group(1u) @binding(23u) var s7 : sampler;
58
+
59
+ @group(1u) @binding(24u) var s8 : sampler;
60
+
61
+ @group(1u) @binding(25u) var s9 : sampler;
62
+
63
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
70
+
71
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
78
+
79
+ var<private> o0 : vec4<f32>;
80
+
81
+ var<private> o1 : vec4<f32>;
82
+
83
+ var<private> o2 : vec4<f32>;
84
+
85
+ var<private> o3 : vec4<f32>;
86
+
87
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
88
+ let v = (v1.zw * cb11_11.tint_symbol_4[0u].xx);
89
+ r0 = vec4<f32>(v.xy, r0.zw);
90
+ let v_1 = (v1.zw * cb11_11.tint_symbol_4[5u].ww);
91
+ r0 = vec4<f32>(r0.xy, v_1.xy);
92
+ r1 = textureSample(t5, s5, v1.zwzz.xy);
93
+ r2 = textureSample(t0, s0, r0.xyxx.xy);
94
+ r3 = textureSample(t8, s8, v1.xyxx.xy);
95
+ r4 = textureSample(t7, s7, v7.xyz.xyxx.xy);
96
+ r0.x = min(cb11_11.tint_symbol_4[2u].x, 0.5f);
97
+ let v_2 = ((-(r3.xxxy)).zw + r4.xy);
98
+ r3 = vec4<f32>(r3.xy, v_2.xy);
99
+ let v_3 = fma(r0.xx, r3.zw, r3.xy);
100
+ r0 = vec4<f32>(v_3.xy, r0.zw);
101
+ let v_4 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
102
+ r0 = vec4<f32>(v_4.xy, r0.zw);
103
+ r3.x = dot(r0.xy, r0.xy);
104
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
105
+ r3.x = sqrt(abs(r3.xxxx).x);
106
+ r3.y = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f);
107
+ let v_5 = (r0.xy * r3.yy);
108
+ r0 = vec4<f32>(v_5.xy, r0.zw);
109
+ let v_6 = (r0.yyy * v6.xyz);
110
+ r3 = vec4<f32>(r3.x, v_6.xyz);
111
+ let v_7 = fma(r0.xxx, v5.xyz, r3.yzw);
112
+ r3 = vec4<f32>(r3.x, v_7.xyz);
113
+ let v_8 = fma(r3.xxx, v2.xyz, r3.yzw);
114
+ r3 = vec4<f32>(v_8.xyz, r3.w);
115
+ r0.x = dot(r3.xyz, r3.xyz);
116
+ r0.x = inverseSqrt(r0.x);
117
+ let v_9 = (r0.xxx * r3.xyz);
118
+ r3 = vec4<f32>(v_9.xy, r3.z, v_9.z);
119
+ r4 = textureSample(t9, s9, r0.zwzz.xy);
120
+ let v_10 = (r4.xy * r4.xy);
121
+ r4 = vec4<f32>(v_10.xy, r4.zw);
122
+ r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz);
123
+ r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y);
124
+ let v_11 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
125
+ r4 = vec4<f32>(v_11.xyz, r4.w);
126
+ let v_12 = (v1.xy * cb11_11.tint_symbol_4[9u].zz);
127
+ r5 = vec4<f32>(v_12.xy, r5.zw);
128
+ r6 = textureSample(t3, s3, r5.xyxx.xy);
129
+ r5 = textureSample(t4, s4, r5.xyxx.xy);
130
+ r0.w = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).w, 0.0f, 1.0f);
131
+ r5.w = (v7.z + -0.5f);
132
+ r5.w = clamp(((r5.wwww + r5.wwww)).w, 0.0f, 1.0f);
133
+ r0.w = (r6.w * r0.w);
134
+ let v_13 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz);
135
+ r6 = vec4<f32>(v_13.xyz, r6.w);
136
+ let v_14 = fma(r0.www, r6.xyz, r4.xyz);
137
+ r4 = vec4<f32>(v_14.xyz, r4.w);
138
+ let v_15 = ((-(r4.xyzx)).xyz + r5.xyz);
139
+ r5 = vec4<f32>(v_15.xyz, r5.w);
140
+ let v_16 = fma(r5.www, r5.xyz, r4.xyz);
141
+ r4 = vec4<f32>(v_16.xyz, r4.w);
142
+ r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w);
143
+ let v_17 = -(r4.xyzx);
144
+ let v_18 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_17.xyz);
145
+ r1 = vec4<f32>(v_18.xyz, r1.w);
146
+ let v_19 = fma(r0.www, r1.xyz, r4.xyz);
147
+ r2 = vec4<f32>(v_19.xyz, r2.w);
148
+ r1 = (r2 * v3.xxxw);
149
+ r0.w = (v3.x * cb2_2.tint_symbol[15u].z);
150
+ r0.z = (r0.z * v3.x);
151
+ r0.z = (r0.z * v2.w);
152
+ let v_20 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
153
+ r2 = vec4<f32>(v_20.xy, r2.zw);
154
+ r2.z = (r2.x * v3.z);
155
+ let v_21 = (r2.yy * v7.xyz.xy);
156
+ let v_22 = r2;
157
+ r2 = vec4<f32>(v_22.x, v_21.x, v_22.z, v_21.y);
158
+ r5 = textureSample(t6, s6, r2.ywyy.xy);
159
+ r2.y = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
160
+ r2.w = ((-(r5.xxxx)).w + r5.z);
161
+ r5.x = fma(r2.y, r2.w, r5.x);
162
+ let v_23 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
163
+ let v_24 = r2;
164
+ r2 = vec4<f32>(v_24.x, v_23.x, v_24.z, v_23.y);
165
+ r4.x = fma(v3.z, r2.x, -1.0f);
166
+ r2.x = fma(r2.x, r4.x, 1.0f);
167
+ r2.y = (r2.x * r2.y);
168
+ let v_25 = -(r1.xyzx);
169
+ let v_26 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_25.xyz);
170
+ r4 = vec4<f32>(v_26.xyz, r4.w);
171
+ let v_27 = fma(r2.yyy, r4.xyz, r1.xyz);
172
+ r1 = vec4<f32>(v_27.xyz, r1.w);
173
+ r2.y = (r2.z * cb11_11.tint_symbol_4[2u].x);
174
+ let v_28 = ((-(r1.xyzx)).xyz + r5.zzz);
175
+ r4 = vec4<f32>(v_28.xyz, r4.w);
176
+ let v_29 = fma(r2.yyy, r4.xyz, r1.xyz);
177
+ r1 = vec4<f32>(v_29.xyz, r1.w);
178
+ r2.x = fma((-(r2.wwww)).x, r2.x, 1.0f);
179
+ r4.x = (r0.z * r2.x);
180
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y)));
181
+ r2.z = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y);
182
+ r2.z = (r2.z * v3.x);
183
+ r0.y = (r0.y * r2.z);
184
+ r2.z = dot(v4.xyz, v4.xyz);
185
+ r2.z = inverseSqrt(r2.z);
186
+ let v_30 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
187
+ r5 = vec4<f32>(v_30.xyz, r5.w);
188
+ let v_31 = fma(cb11_11.tint_symbol_4[7u].www, r5.xyz, cb3_3.tint_symbol_1[0u].xyz);
189
+ r5 = vec4<f32>(v_31.xyz, r5.w);
190
+ let v_32 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz);
191
+ r6 = vec4<f32>(v_32.xyz, r6.w);
192
+ let v_33 = -(r5.xyzx);
193
+ let v_34 = fma(v4.xyz, r2.zzz, v_33.xyz);
194
+ r5 = vec4<f32>(v_34.xyz, r5.w);
195
+ r0.y = dot(r5.xyz, r5.xyz);
196
+ r0.y = inverseSqrt(r0.y);
197
+ let v_35 = (r0.yyy * r5.xyz);
198
+ r5 = vec4<f32>(v_35.xyz, r5.w);
199
+ r0.y = dot(r3.xyw, r5.xyz);
200
+ r0.y = clamp(((r0.yyyy + vec4<f32>(0.00000000999999993923f))).y, 0.0f, 1.0f);
201
+ r2.z = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f);
202
+ r0.y = log2(r0.y);
203
+ r0.y = (r0.y * r2.z);
204
+ r0.y = exp2(r0.y);
205
+ let v_36 = fma(r6.xyz, r0.yyy, r1.xyz);
206
+ r5 = vec4<f32>(v_36.xyz, r5.w);
207
+ let v_37 = bitcast<vec3<u32>>(r2.yyy);
208
+ let v_38 = r5.xyz;
209
+ let v_39 = select(r1.xyz, v_38, (v_37 != vec3<u32>()));
210
+ r1 = vec4<f32>(v_39.xyz, r1.w);
211
+ let v_40 = min(r1.xyz, vec3<f32>(240.0f));
212
+ r1 = vec4<f32>(v_40.xyz, r1.w);
213
+ r5.w = (r1.w * cb2_2.tint_symbol[15u].x);
214
+ r0.x = fma(r3.z, r0.x, -0.34999999403953552246f);
215
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
216
+ r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
217
+ r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
218
+ r0.x = (r0.y * r0.x);
219
+ r0.x = (r0.w * r0.x);
220
+ r0.y = fma((-(r4.xxxx)).y, 0.5f, 1.0f);
221
+ r0.y = (r0.y * r0.x);
222
+ r0.y = fma(r0.y, -0.5f, 1.0f);
223
+ let v_41 = (r0.yyy * r1.xyz);
224
+ r5 = vec4<f32>(v_41.xyz, r5.w);
225
+ r0.y = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
226
+ let v_42 = bitcast<vec4<u32>>(r0.yyyy);
227
+ r1 = select(r5, v3, (v_42 != vec4<u32>()));
228
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r1.w)));
229
+ v_43((bitcast<u32>(r0.y) != 0u));
230
+ r0.y = (r4.w * cb11_11.tint_symbol_4[4u].x);
231
+ r0.w = (v3.x * cb2_2.tint_symbol[15u].y);
232
+ r2.y = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).y, 0.0f, 1.0f);
233
+ r5.y = (r0.w * r2.y);
234
+ let v_44 = fma(r3.xyw, vec3<f32>(0.5f), vec3<f32>(0.5f));
235
+ r2 = vec4<f32>(r2.x, v_44.xyz);
236
+ let v_45 = (r2.yzw * vec3<f32>(256.0f));
237
+ r3 = vec4<f32>(v_45.xyz, r3.w);
238
+ let v_46 = floor(r3.xyz);
239
+ r3 = vec4<f32>(v_46.xyz, r3.w);
240
+ let v_47 = -(r3.xxyz);
241
+ let v_48 = fma(r2.yzw, vec3<f32>(256.0f), v_47.yzw);
242
+ r2 = vec4<f32>(r2.x, v_48.xyz);
243
+ let v_49 = (r2.yzw * vec3<f32>(8.0f, 8.0f, 4.0f));
244
+ r2 = vec4<f32>(r2.x, v_49.xyz);
245
+ let v_50 = floor(r2.yzw);
246
+ r2 = vec4<f32>(r2.x, v_50.xyz);
247
+ r0.w = dot(r2.yzw, vec3<f32>(32.0f, 4.0f, 1.0f));
248
+ o1.w = (r0.w * 0.0039215688593685627f);
249
+ let v_51 = (r3.xyz * vec3<f32>(0.00390625f));
250
+ o1 = vec4<f32>(v_51.xyz, o1.w);
251
+ r4.y = (r0.y * 0.001953125f);
252
+ r5.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
253
+ let v_52 = (r5.xy * vec2<f32>(0.5f));
254
+ let v_53 = r0;
255
+ r0 = vec4<f32>(v_53.x, v_52.x, v_53.z, v_52.y);
256
+ let v_54 = sqrt(r0.yw);
257
+ o3 = vec4<f32>(v_54.xy, o3.zw);
258
+ r0.y = clamp(fma(r0.zzzz, r2.xxxx, vec4<f32>(0.40000000596046447754f)).y, 0.0f, 1.0f);
259
+ r4.z = cb11_11.tint_symbol_4[3u].w;
260
+ let v_55 = -(r4.xyxx);
261
+ let v_56 = fma(r0.yy, vec2<f32>(0.5f, 0.48828125f), v_55.xy);
262
+ r2 = vec4<f32>(v_56.xy, r2.zw);
263
+ r2.z = 0.0f;
264
+ let v_57 = max(r2.xyz, vec3<f32>());
265
+ r0 = vec4<f32>(r0.x, v_57.xyz);
266
+ let v_58 = fma(r0.yzw, r0.xxx, r4.xyz);
267
+ r0 = vec4<f32>(v_58.xyz, r0.w);
268
+ let v_59 = sqrt(r0.xy);
269
+ o2 = vec4<f32>(v_59.xy, o2.zw);
270
+ o0 = r1;
271
+ o2.z = r0.z;
272
+ o2.w = 1.0f;
273
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
274
+ }
275
+
276
+ fn v_43(v_60 : bool) {
277
+ if (v_60) {
278
+ discard;
279
+ return;
280
+ }
281
+ }
282
+
283
+ struct tint_symbol_5 {
284
+ @location(0u)
285
+ o0 : vec4<f32>,
286
+ @location(1u)
287
+ o1 : vec4<f32>,
288
+ @location(2u)
289
+ o2 : vec4<f32>,
290
+ @location(3u)
291
+ o3 : vec4<f32>,
292
+ }
293
+
294
+ @fragment
295
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_5 {
296
+ main_inner(v1, v2, v3, v4, v5, v6, v7);
297
+ return tint_symbol_5(o0, o1, o2, o3);
298
+ }
b/8b0b5899ed/shaders/dabb6c78b576a60d.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/db9a5f2a1b7045a1.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/dc891d3d035058bd.wgsl ADDED
@@ -0,0 +1,688 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb3_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 3u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(18u) var s2 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(20u) var s4 : sampler;
98
+
99
+ @group(1u) @binding(27u) var s11 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
116
+
117
+ var<private> v7 : vec4<f32>;
118
+
119
+ var<private> v8 : array<f32, 4u>;
120
+
121
+ var<private> o0 : vec4<f32>;
122
+
123
+ var<private> o1 : f32;
124
+
125
+ var<private> o2 : f32;
126
+
127
+ var<private> x0 : array<vec4<f32>, 4u>;
128
+
129
+ var<private> x1 : array<vec4<f32>, 1u>;
130
+
131
+ struct tint_symbol_7 {
132
+ tint_symbol_6 : array<vec4<u32>, 3u>,
133
+ }
134
+
135
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
136
+
137
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
138
+ var v_2 : vec4<f32> = v_1;
139
+ v_2.w = (1.0f / v_1.w);
140
+ v7 = v_2;
141
+ x1[0u].x = v8[0u];
142
+ x1[0u].y = v8[1u];
143
+ x1[0u].z = v8[2u];
144
+ x1[0u].w = v8[3u];
145
+ r0 = textureSample(t2, s2, v1.xyz.xyxx.xy);
146
+ let v_3 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
147
+ r0 = vec4<f32>(v_3.xy, r0.zw);
148
+ r0.z = dot(r0.xy, r0.xy);
149
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
150
+ r0.z = sqrt(abs(r0.zzzz).z);
151
+ r0.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
152
+ let v_4 = (r0.ww * r0.xy);
153
+ r0 = vec4<f32>(v_4.xy, r0.zw);
154
+ let v_5 = (r0.yyy * v5.xyz);
155
+ r1 = vec4<f32>(v_5.xyz, r1.w);
156
+ let v_6 = fma(r0.xxx, v4.xyz, r1.xyz);
157
+ r0 = vec4<f32>(v_6.xy, r0.z, v_6.z);
158
+ let v_7 = fma(r0.zzz, v2.xyz, r0.xyw);
159
+ r0 = vec4<f32>(v_7.xyz, r0.w);
160
+ r0.w = dot(r0.xyz, r0.xyz);
161
+ r0.w = inverseSqrt(r0.w);
162
+ let v_8 = (r0.www * r0.xyz);
163
+ r1 = vec4<f32>(v_8.xyz, r1.w);
164
+ r2 = textureSample(t3, s3, v1.xyz.xyxx.xy);
165
+ let v_9 = (r2.xy * r2.xy);
166
+ r2 = vec4<f32>(v_9.xy, r2.zw);
167
+ r0.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz);
168
+ r0.x = clamp(((r0.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
169
+ r0.y = dot(v3.xyz, v3.xyz);
170
+ r1.w = inverseSqrt(r0.y);
171
+ let v_10 = (r1.www * v3.xyz);
172
+ r2 = vec4<f32>(v_10.xyz, r2.w);
173
+ r1.w = dot((-(r2.xyzx)).xyz, r1.xyz);
174
+ r1.w = (r1.w + r1.w);
175
+ let v_11 = -(r1.wwww);
176
+ let v_12 = -(r2.xyzx);
177
+ let v_13 = fma(r1.xyz, v_11.xyz, v_12.xyz);
178
+ r2 = vec4<f32>(v_13.xyz, r2.w);
179
+ r1.w = dot(r2.xyz, r2.xyz);
180
+ r1.w = inverseSqrt(r1.w);
181
+ let v_14 = fma(r2.xz, r1.ww, vec2<f32>(1.0f));
182
+ r2 = vec4<f32>(v_14.xy, r2.zw);
183
+ let v_15 = (r2.xy * vec2<f32>(-0.5f));
184
+ r2 = vec4<f32>(v_15.xy, r2.zw);
185
+ r3 = textureSample(t4, s4, r2.xyxx.xy);
186
+ let v_16 = (r3.xyz * cb12_12.tint_symbol_4[2u].xxx);
187
+ r2 = vec4<f32>(v_16.xyz, r2.w);
188
+ let v_17 = (v0.xyw * cb2_2.tint_symbol_1[15u].zyx);
189
+ r3 = vec4<f32>(v_17.xyz, r3.w);
190
+ let v_18 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
191
+ r4 = vec4<f32>(v_18.xyz, r4.w);
192
+ r1.w = dot(r4.xyz, r4.xyz);
193
+ r1.w = inverseSqrt(r1.w);
194
+ let v_19 = (r1.www * r4.xyz);
195
+ r5 = vec4<f32>(v_19.xyz, r5.w);
196
+ let v_20 = -(cb3_3.tint_symbol_2[0u].xyzx);
197
+ let v_21 = fma(r4.xyz, r1.www, v_20.xyz);
198
+ r6 = vec4<f32>(v_21.xyz, r6.w);
199
+ r1.w = dot(r6.xyz, r6.xyz);
200
+ r1.w = inverseSqrt(r1.w);
201
+ let v_22 = (r1.www * r6.xyz);
202
+ r6 = vec4<f32>(v_22.xyz, r6.w);
203
+ let v_23 = (r3.xy * r3.xy);
204
+ r3 = vec4<f32>(v_23.xy, r3.zw);
205
+ r1.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
206
+ r1.w = max(r1.w, 0.0f);
207
+ let v_24 = -(r1.wwww);
208
+ r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_24.w);
209
+ r1.w = (r1.w * 558.0f);
210
+ r1.w = fma(r2.w, 3.0f, r1.w);
211
+ r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
212
+ let v_25 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
213
+ r4 = vec4<f32>(v_25.xyz, r4.w);
214
+ let v_26 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
215
+ r7 = vec4<f32>(v_26.xyz, r7.w);
216
+ let v_27 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
217
+ r7 = vec4<f32>(v_27.xyz, r7.w);
218
+ let v_28 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
219
+ r7 = vec4<f32>(v_28.xyz, r7.w);
220
+ let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
221
+ r8 = vec4<f32>(v_29.xyz, r8.w);
222
+ let v_30 = &(x0[0u]);
223
+ let v_31 = r8;
224
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
225
+ let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
226
+ r9 = vec4<f32>(v_32.xyz, r9.w);
227
+ let v_33 = &(x0[1u]);
228
+ let v_34 = r9;
229
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
230
+ let v_35 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
231
+ r10 = vec4<f32>(v_35.xyz, r10.w);
232
+ let v_36 = &(x0[2u]);
233
+ let v_37 = r10;
234
+ *(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
235
+ let v_38 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
236
+ r7 = vec4<f32>(v_38.xyz, r7.w);
237
+ let v_39 = &(x0[3u]);
238
+ let v_40 = r7;
239
+ *(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
240
+ let v_41 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
241
+ let v_42 = r11;
242
+ r11 = vec4<f32>(v_42.x, v_41.x, v_42.z, v_41.y);
243
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
244
+ r3.w = (r3.w * 0.5f);
245
+ let v_43 = abs(r10.yyyy);
246
+ r4.w = max(v_43.w, abs(r10.xxxx).w);
247
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
248
+ let v_44 = (bitcast<u32>(r4.w) != 0u);
249
+ let v_45 = bitcast<f32>(v.tint_symbol_6[0i].x);
250
+ r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_45, v_44);
251
+ let v_46 = abs(r9.yyyy);
252
+ r5.w = max(v_46.w, abs(r9.xxxx).w);
253
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
254
+ let v_47 = bitcast<u32>(r5.w);
255
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_47 != 0u));
256
+ let v_48 = abs(r8.yyyy);
257
+ r5.w = max(v_48.w, abs(r8.xxxx).w);
258
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
259
+ let v_49 = bitcast<u32>(r3.w);
260
+ r3.w = select(r4.w, 0.0f, (v_49 != 0u));
261
+ let v_50 = x0[bitcast<i32>(r3.w)];
262
+ r8 = vec4<f32>(v_50.xyz, r8.w);
263
+ r3.w = f32(bitcast<i32>(r3.w));
264
+ r4.w = (r3.w + 0.5f);
265
+ r4.w = (r4.w * 0.25f);
266
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
267
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
268
+ r3.w = dot(r9, cb6_6.tint_symbol_5[12u]);
269
+ r5.w = dot(r9, cb6_6.tint_symbol_5[13u]);
270
+ r9.x = (r8.x + 0.5f);
271
+ r9.y = fma(r8.y, 0.25f, r4.w);
272
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
273
+ r3.w = ((-(r3.wwww)).w + r8.z);
274
+ let v_51 = dpdx(r9.xyy);
275
+ r10 = vec4<f32>(v_51.xy, r10.z, v_51.z);
276
+ r10.z = dpdx(r3.w);
277
+ let v_52 = dpdy(r9.yxy);
278
+ r12 = vec4<f32>(v_52.xyz, r12.w);
279
+ r12.w = dpdy(r3.w);
280
+ let v_53 = (r10.yw * r12.yw);
281
+ r7 = vec4<f32>(r7.xy, v_53.xy);
282
+ let v_54 = -(r7.zwzz);
283
+ let v_55 = fma(r10.xz, r12.xz, v_54.xy);
284
+ r13 = vec4<f32>(v_55.xy, r13.zw);
285
+ r6.w = (1.0f / r13.x);
286
+ r7.z = (r10.z * r12.y);
287
+ let v_56 = -(r7.zzzz);
288
+ r13.z = fma(r10.x, r12.w, v_56.z);
289
+ let v_57 = (r6.ww * r13.yz);
290
+ r7 = vec4<f32>(r7.xy, v_57.xy);
291
+ let v_58 = max(r7.zw, vec2<f32>());
292
+ r7 = vec4<f32>(r7.xy, v_58.xy);
293
+ let v_59 = min(r7.zw, vec2<f32>(0.5f));
294
+ r7 = vec4<f32>(r7.xy, v_59.xy);
295
+ r3.w = fma((-(r5.wwww)).w, r7.z, r3.w);
296
+ r3.w = fma((-(r5.wwww)).w, r7.w, r3.w);
297
+ let v_60 = bitcast<u32>(r4.w);
298
+ let v_61 = r3.w;
299
+ r11.z = select(r8.z, v_61, (v_60 != 0u));
300
+ r9.z = 0.0f;
301
+ let v_62 = (r9.xyz + r11.ywz);
302
+ r8 = vec4<f32>(v_62.xyz, r8.w);
303
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
304
+ r11 = vec4<f32>(v_63.xy, r11.zw);
305
+ let v_64 = (r9.xyz + r11.xyz);
306
+ r10 = vec4<f32>(v_64.xyz, r10.w);
307
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
308
+ r11 = vec4<f32>(v_65.xy, r11.zw);
309
+ let v_66 = (r9.xyz + r11.xyz);
310
+ r12 = vec4<f32>(v_66.xyz, r12.w);
311
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
312
+ r11 = vec4<f32>(v_67.xy, r11.zw);
313
+ let v_68 = (r9.xyz + r11.xyz);
314
+ r13 = vec4<f32>(v_68.xyz, r13.w);
315
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
316
+ r11 = vec4<f32>(v_69.xy, r11.zw);
317
+ let v_70 = (r9.xyz + r11.xyz);
318
+ r14 = vec4<f32>(v_70.xyz, r14.w);
319
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
320
+ r11 = vec4<f32>(v_71.xy, r11.zw);
321
+ let v_72 = (r9.xyz + r11.xyz);
322
+ r15 = vec4<f32>(v_72.xyz, r15.w);
323
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
324
+ r11 = vec4<f32>(v_73.xy, r11.zw);
325
+ let v_74 = (r9.xyz + r11.xyz);
326
+ r16 = vec4<f32>(v_74.xyz, r16.w);
327
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
328
+ r11 = vec4<f32>(v_75.xy, r11.zw);
329
+ let v_76 = (r9.xyz + r11.xyz);
330
+ r17 = vec4<f32>(v_76.xyz, r17.w);
331
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
332
+ r11 = vec4<f32>(v_77.xy, r11.zw);
333
+ let v_78 = (r9.xyz + r11.xyz);
334
+ r18 = vec4<f32>(v_78.xyz, r18.w);
335
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
336
+ r11 = vec4<f32>(v_79.xy, r11.zw);
337
+ let v_80 = (r9.xyz + r11.xyz);
338
+ r19 = vec4<f32>(v_80.xyz, r19.w);
339
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
340
+ r11 = vec4<f32>(v_81.xy, r11.zw);
341
+ let v_82 = (r9.xyz + r11.xyz);
342
+ r20 = vec4<f32>(v_82.xyz, r20.w);
343
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
344
+ r11 = vec4<f32>(v_83.xy, r11.zw);
345
+ let v_84 = (r9.xyz + r11.xyz);
346
+ r21 = vec4<f32>(v_84.xyz, r21.w);
347
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
348
+ r11 = vec4<f32>(v_85.xy, r11.zw);
349
+ let v_86 = (r9.xyz + r11.xyz);
350
+ r22 = vec4<f32>(v_86.xyz, r22.w);
351
+ let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
352
+ r11 = vec4<f32>(v_87.xy, r11.zw);
353
+ let v_88 = (r9.xyz + r11.xyz);
354
+ r23 = vec4<f32>(v_88.xyz, r23.w);
355
+ let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
356
+ r11 = vec4<f32>(v_89.xy, r11.zw);
357
+ let v_90 = (r9.xyz + r11.xyz);
358
+ r24 = vec4<f32>(v_90.xyz, r24.w);
359
+ let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
360
+ r11 = vec4<f32>(v_91.xy, r11.zw);
361
+ let v_92 = (r9.xyz + r11.xyz);
362
+ r9 = vec4<f32>(v_92.xyz, r9.w);
363
+ let v_93 = r8.xyxx;
364
+ r8.x = textureSampleCompareLevel(t15, s15, v_93.xy, r8.z);
365
+ let v_94 = r10.xyxx;
366
+ r8.y = textureSampleCompareLevel(t15, s15, v_94.xy, r10.z);
367
+ let v_95 = r12.xyxx;
368
+ r8.z = textureSampleCompareLevel(t15, s15, v_95.xy, r12.z);
369
+ let v_96 = r13.xyxx;
370
+ r8.w = textureSampleCompareLevel(t15, s15, v_96.xy, r13.z);
371
+ let v_97 = r14.xyxx;
372
+ r10.x = textureSampleCompareLevel(t15, s15, v_97.xy, r14.z);
373
+ let v_98 = r15.xyxx;
374
+ r10.y = textureSampleCompareLevel(t15, s15, v_98.xy, r15.z);
375
+ let v_99 = r16.xyxx;
376
+ r10.z = textureSampleCompareLevel(t15, s15, v_99.xy, r16.z);
377
+ let v_100 = r17.xyxx;
378
+ r10.w = textureSampleCompareLevel(t15, s15, v_100.xy, r17.z);
379
+ let v_101 = r18.xyxx;
380
+ r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r18.z);
381
+ let v_102 = r19.xyxx;
382
+ r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r19.z);
383
+ let v_103 = r20.xyxx;
384
+ r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r20.z);
385
+ let v_104 = r21.xyxx;
386
+ r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r21.z);
387
+ let v_105 = r22.xyxx;
388
+ r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r22.z);
389
+ let v_106 = r23.xyxx;
390
+ r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r23.z);
391
+ let v_107 = r24.xyxx;
392
+ r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r24.z);
393
+ let v_108 = r9.xyxx;
394
+ r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r9.z);
395
+ r8 = (r8 + r10);
396
+ r8 = (r11 + r8);
397
+ r8 = (r12 + r8);
398
+ r3.w = dot(r8, vec4<f32>(1.0f));
399
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
400
+ let v_109 = abs(r7.yyyy);
401
+ r4.w = max(v_109.w, abs(r7.xxxx).w);
402
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
403
+ r2.w = ((-(r2.wwww)).w + 1.0f);
404
+ r2.w = (r4.w * r2.w);
405
+ r2.w = fma(r3.w, 0.0625f, r2.w);
406
+ r2.w = (r2.w * r2.w);
407
+ r2.w = min(r2.w, 1.0f);
408
+ r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
409
+ r3.w = sqrt(r3.w);
410
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
411
+ let v_110 = -(r2.wwww);
412
+ r2.w = fma(r3.w, v_110.w, r2.w);
413
+ let v_111 = dot(r1.xyz, v_20.xyz);
414
+ r3.w = clamp(vec4<f32>(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f);
415
+ let v_112 = dot(r5.xyz, r1.xyz);
416
+ r5.x = clamp(vec4<f32>(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f);
417
+ let v_113 = dot(r6.xyz, v_20.xyz);
418
+ r5.y = clamp(vec4<f32>(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f);
419
+ let v_114 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
420
+ r5 = vec4<f32>(v_114.xy, r5.zw);
421
+ let v_115 = (r5.xy * r5.xy);
422
+ r5 = vec4<f32>(r5.xy, v_115.xy);
423
+ let v_116 = (r5.zw * r5.zw);
424
+ r5 = vec4<f32>(r5.xy, v_116.xy);
425
+ let v_117 = (r5.xy * r5.zw);
426
+ r5 = vec4<f32>(v_117.xy, r5.zw);
427
+ r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
428
+ let v_118 = fma(cb12_12.tint_symbol_4[0u].xx, r5.xy, r4.ww);
429
+ r5 = vec4<f32>(v_118.xy, r5.zw);
430
+ let v_119 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
431
+ r5 = vec4<f32>(r5.xy, v_119.xy);
432
+ r4.w = (r5.z * 0.125f);
433
+ r5.x = fma((-(r0.xxxx)).x, r5.x, 1.0f);
434
+ r5.z = dot(r1.xyz, r6.xyz);
435
+ r5.z = clamp(((r5.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
436
+ r5.z = log2(r5.z);
437
+ r5.z = (r5.z * r5.w);
438
+ r5.z = exp2(r5.z);
439
+ r5.y = (r5.y * r5.z);
440
+ r4.w = (r4.w * r5.y);
441
+ r0.x = (r0.x * r4.w);
442
+ r0.x = (r3.w * r0.x);
443
+ r0.x = fma(r3.w, r5.x, r0.x);
444
+ let v_120 = (r0.xxx * cb3_3.tint_symbol_2[1u].xyz);
445
+ r5 = vec4<f32>(r5.x, v_120.xyz);
446
+ r0.x = fma(r0.z, r0.w, cb3_3.tint_symbol_2[43u].w);
447
+ r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
448
+ r0.x = max(r0.x, 0.0f);
449
+ let v_121 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
450
+ r6 = vec4<f32>(v_121.xyz, r6.w);
451
+ r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
452
+ let v_122 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
453
+ r7 = vec4<f32>(v_122.xyz, r7.w);
454
+ let v_123 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
455
+ r7 = vec4<f32>(v_123.xyz, r7.w);
456
+ let v_124 = fma(r6.xyz, r0.zzz, r7.xyz);
457
+ r6 = vec4<f32>(v_124.xyz, r6.w);
458
+ let v_125 = (r3.yyy * r6.xyz);
459
+ r6 = vec4<f32>(v_125.xyz, r6.w);
460
+ let v_126 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
461
+ r0 = vec4<f32>(v_126.x, r0.y, v_126.yz);
462
+ r7.x = cb3_3.tint_symbol_2[46u].w;
463
+ r7.y = cb3_3.tint_symbol_2[47u].w;
464
+ r7.z = cb3_3.tint_symbol_2[48u].w;
465
+ let v_127 = dot(r7.xyz, r1.xyz);
466
+ r1.x = clamp(vec4<f32>(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f);
467
+ let v_128 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r0.xzw);
468
+ r0 = vec4<f32>(v_128.x, r0.y, v_128.yz);
469
+ let v_129 = fma(r0.xzw, r3.xxx, r6.xyz);
470
+ r0 = vec4<f32>(v_129.x, r0.y, v_129.yz);
471
+ let v_130 = (r5.xxx * r0.xzw);
472
+ r0 = vec4<f32>(v_130.x, r0.y, v_130.yz);
473
+ let v_131 = fma(r5.yzw, r2.www, r0.xzw);
474
+ r0 = vec4<f32>(v_131.x, r0.y, v_131.yz);
475
+ r1.x = ((-(r5.xxxx)).x + 1.0f);
476
+ r1.y = max(r3.y, r3.x);
477
+ let v_132 = (r1.yyy * r2.xyz);
478
+ r2 = vec4<f32>(v_132.xyz, r2.w);
479
+ r1.y = clamp(((r1.wwww * vec4<f32>(0.00177619897294789553f))).y, 0.0f, 1.0f);
480
+ let v_133 = (r1.yyy * r2.xyz);
481
+ r1 = vec4<f32>(r1.x, v_133.xyz);
482
+ let v_134 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
483
+ r1 = vec4<f32>(r1.x, v_134.xyz);
484
+ let v_135 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
485
+ r1 = vec4<f32>(r1.x, v_135.xyz);
486
+ let v_136 = fma(r1.yzw, r1.xxx, r0.xzw);
487
+ r0 = vec4<f32>(v_136.x, r0.y, v_136.yz);
488
+ r1 = textureSample(t0, s0, v1.xyz.xyxx.xy);
489
+ let v_137 = (r1.xy * cb12_12.tint_symbol_4[2u].yz);
490
+ r1 = vec4<f32>(v_137.xy, r1.zw);
491
+ r0.y = sqrt(r0.y);
492
+ r0.y = ((-(r0.yyyy)).y + cb12_12.tint_symbol_4[2u].w);
493
+ r0.y = clamp(((r0.yyyy / cb12_12.tint_symbol_4[2u].wwww)).y, 0.0f, 1.0f);
494
+ let v_138 = fma(r1.xy, r0.yy, v7.xy);
495
+ r1 = vec4<f32>(v_138.xy, r1.zw);
496
+ let v_139 = clamp(((r1.xyxx / cb2_2.tint_symbol_1[18u].xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
497
+ r1 = vec4<f32>(v_139.xy, r1.zw);
498
+ r1 = textureSampleLevel(t1, s1, r1.xyxx.xy, 0.0f);
499
+ let v_140 = -(r1.xyzx);
500
+ let v_141 = (r0.xzw + v_140.xyz);
501
+ r0 = vec4<f32>(v_141.xyz, r0.w);
502
+ let v_142 = fma(r3.zzz, r0.xyz, r1.xyz);
503
+ r0 = vec4<f32>(v_142.xyz, r0.w);
504
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
505
+ r0.w = dot(r4.xyz, r4.xyz);
506
+ r1.x = sqrt(r0.w);
507
+ let v_143 = -(cb3_3.tint_symbol_2[50u].xxxx);
508
+ r1.y = (r1.x + v_143.y);
509
+ r1.y = max(r1.y, 0.0f);
510
+ r1.x = (r1.y / r1.x);
511
+ r1.x = (r1.x * r4.z);
512
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
513
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
514
+ r1.w = (r1.z * -1.44269502162933349609f);
515
+ r1.w = exp2(r1.w);
516
+ r1.w = ((-(r1.wwww)).w + 1.0f);
517
+ r1.z = (r1.w / r1.z);
518
+ let v_144 = bitcast<u32>(r1.x);
519
+ r1.x = select(1.0f, r1.z, (v_144 != 0u));
520
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
521
+ r1.x = (r1.x * r1.z);
522
+ r1.x = min(r1.x, 1.0f);
523
+ r1.x = (r1.x * 1.44269502162933349609f);
524
+ r1.x = exp2(r1.x);
525
+ r1.x = min(r1.x, 1.0f);
526
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
527
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
528
+ r0.w = inverseSqrt(r0.w);
529
+ let v_145 = (r0.www * r4.xyz);
530
+ r2 = vec4<f32>(v_145.xyz, r2.w);
531
+ let v_146 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
532
+ r0.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
533
+ r0.w = log2(r0.w);
534
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
535
+ r0.w = exp2(r0.w);
536
+ let v_147 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
537
+ r1.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
538
+ r1.w = log2(r1.w);
539
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
540
+ r1.w = exp2(r1.w);
541
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
542
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
543
+ let v_148 = -(cb3_3.tint_symbol_2[52u].xxxx);
544
+ r2.x = (r1.y + v_148.x);
545
+ r2.x = max(r2.x, 0.0f);
546
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
547
+ r2.x = (r2.x * 1.44269502162933349609f);
548
+ r2.x = exp2(r2.x);
549
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
550
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
551
+ let v_149 = -(cb3_3.tint_symbol_2[51u].zzzz);
552
+ r1.y = (r1.y * v_149.y);
553
+ r1.y = (r1.y * 1.44269502162933349609f);
554
+ r1.y = exp2(r1.y);
555
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
556
+ let v_150 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
557
+ r2 = vec4<f32>(v_150.xyz, r2.w);
558
+ let v_151 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
559
+ r2 = vec4<f32>(v_151.xyz, r2.w);
560
+ let v_152 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
561
+ r3 = vec4<f32>(v_152.xyz, r3.w);
562
+ let v_153 = fma(r1.www, r3.xyz, r2.xyz);
563
+ r2 = vec4<f32>(v_153.xyz, r2.w);
564
+ let v_154 = -(cb3_3.tint_symbol_2[57u].xyzx);
565
+ let v_155 = (r2.xyz + v_154.xyz);
566
+ r2 = vec4<f32>(v_155.xyz, r2.w);
567
+ let v_156 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
568
+ r2 = vec4<f32>(v_156.xyz, r2.w);
569
+ r3.x = cb3_3.tint_symbol_2[55u].w;
570
+ r3.y = cb3_3.tint_symbol_2[56u].w;
571
+ r3.z = cb3_3.tint_symbol_2[57u].w;
572
+ let v_157 = ((-(r2.xyzx)).xyz + r3.xyz);
573
+ r3 = vec4<f32>(v_157.xyz, r3.w);
574
+ let v_158 = fma(r1.xxx, r3.xyz, r2.xyz);
575
+ r1 = vec4<f32>(v_158.xy, r1.z, v_158.z);
576
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
577
+ if ((bitcast<u32>(r0.w) != 0u)) {
578
+ let v_159 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
579
+ r2 = vec4<f32>(v_159.xy, r2.zw);
580
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
581
+ r0.w = (r2.x + -1.0f);
582
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
583
+ } else {
584
+ r0.w = 1.0f;
585
+ }
586
+ let v_160 = -(r0.xyxz);
587
+ let v_161 = fma(r1.xyw, r0.www, v_160.xyw);
588
+ r1 = vec4<f32>(v_161.xy, r1.z, v_161.z);
589
+ let v_162 = fma(r1.zzz, r1.xyw, r0.xyz);
590
+ r1 = vec4<f32>(v_162.xyz, r1.w);
591
+ } else {
592
+ r0.w = dot(r4.xyz, r4.xyz);
593
+ r1.w = sqrt(r0.w);
594
+ let v_163 = -(cb3_3.tint_symbol_2[50u].xxxx);
595
+ r2.x = (r1.w + v_163.x);
596
+ r2.x = max(r2.x, 0.0f);
597
+ r1.w = (r2.x / r1.w);
598
+ r1.w = (r1.w * r4.z);
599
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
600
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
601
+ r2.z = (r2.y * -1.44269502162933349609f);
602
+ r2.z = exp2(r2.z);
603
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
604
+ r2.y = (r2.z / r2.y);
605
+ let v_164 = bitcast<u32>(r1.w);
606
+ r1.w = select(1.0f, r2.y, (v_164 != 0u));
607
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
608
+ r1.w = (r1.w * r2.y);
609
+ r1.w = min(r1.w, 1.0f);
610
+ r1.w = (r1.w * 1.44269502162933349609f);
611
+ r1.w = exp2(r1.w);
612
+ r1.w = min(r1.w, 1.0f);
613
+ r1.w = ((-(r1.wwww)).w + 1.0f);
614
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
615
+ r0.w = inverseSqrt(r0.w);
616
+ let v_165 = (r0.www * r4.xyz);
617
+ r3 = vec4<f32>(v_165.xyz, r3.w);
618
+ let v_166 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
619
+ r0.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
620
+ r0.w = log2(r0.w);
621
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
622
+ r0.w = exp2(r0.w);
623
+ let v_167 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
624
+ r2.z = clamp(vec4<f32>(v_167, v_167, v_167, v_167).z, 0.0f, 1.0f);
625
+ r2.z = log2(r2.z);
626
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
627
+ r2.z = exp2(r2.z);
628
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
629
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
630
+ let v_168 = -(cb3_3.tint_symbol_2[52u].xxxx);
631
+ r2.w = (r2.x + v_168.w);
632
+ r2.w = max(r2.w, 0.0f);
633
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
634
+ r2.w = (r2.w * 1.44269502162933349609f);
635
+ r2.w = exp2(r2.w);
636
+ r2.w = ((-(r2.wwww)).w + 1.0f);
637
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
638
+ let v_169 = -(cb3_3.tint_symbol_2[51u].zzzz);
639
+ r2.x = (r2.x * v_169.x);
640
+ r2.x = (r2.x * 1.44269502162933349609f);
641
+ r2.x = exp2(r2.x);
642
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
643
+ let v_170 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
644
+ r3 = vec4<f32>(v_170.xyz, r3.w);
645
+ let v_171 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
646
+ r3 = vec4<f32>(v_171.xyz, r3.w);
647
+ let v_172 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
648
+ r4 = vec4<f32>(v_172.xyz, r4.w);
649
+ let v_173 = fma(r2.zzz, r4.xyz, r3.xyz);
650
+ r3 = vec4<f32>(v_173.xyz, r3.w);
651
+ let v_174 = -(cb3_3.tint_symbol_2[57u].xyzx);
652
+ let v_175 = (r3.xyz + v_174.xyz);
653
+ r3 = vec4<f32>(v_175.xyz, r3.w);
654
+ let v_176 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
655
+ r2 = vec4<f32>(v_176.x, r2.y, v_176.yz);
656
+ r3.x = cb3_3.tint_symbol_2[55u].w;
657
+ r3.y = cb3_3.tint_symbol_2[56u].w;
658
+ r3.z = cb3_3.tint_symbol_2[57u].w;
659
+ let v_177 = ((-(r2.xzwx)).xyz + r3.xyz);
660
+ r3 = vec4<f32>(v_177.xyz, r3.w);
661
+ let v_178 = fma(r1.www, r3.xyz, r2.xzw);
662
+ r2 = vec4<f32>(v_178.x, r2.y, v_178.yz);
663
+ let v_179 = ((-(r0.xxyz)).xzw + r2.xzw);
664
+ r2 = vec4<f32>(v_179.x, r2.y, v_179.yz);
665
+ let v_180 = fma(r2.yyy, r2.xzw, r0.xyz);
666
+ r1 = vec4<f32>(v_180.xyz, r1.w);
667
+ }
668
+ let v_181 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
669
+ o0 = vec4<f32>(v_181.xyz, o0.w);
670
+ o0.w = 1.0f;
671
+ o1 = v1.z;
672
+ o2 = 1.0f;
673
+ }
674
+
675
+ struct tint_symbol_8 {
676
+ @location(0u)
677
+ o0 : vec4<f32>,
678
+ @location(1u)
679
+ o1 : f32,
680
+ @location(2u)
681
+ o2 : f32,
682
+ }
683
+
684
+ @fragment
685
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_182 : vec4<f32>) -> tint_symbol_8 {
686
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v_182);
687
+ return tint_symbol_8(o0, o1, o2);
688
+ }
b/8b0b5899ed/shaders/dd4bf2192fe06c51.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/de02a599417bad45.wgsl ADDED
@@ -0,0 +1,156 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ struct cb16_struct {
15
+ tint_symbol : array<vec4<f32>, 16u>,
16
+ }
17
+
18
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
19
+
20
+ struct cb1_struct {
21
+ tint_symbol_1 : array<vec4<f32>, 1u>,
22
+ }
23
+
24
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
25
+
26
+ struct cb59_struct {
27
+ tint_symbol_2 : array<vec4<f32>, 59u>,
28
+ }
29
+
30
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
31
+
32
+ var<private> o0 : vec4<f32>;
33
+
34
+ var<private> o1 : vec4<f32>;
35
+
36
+ var<private> o2 : vec4<f32>;
37
+
38
+ var<private> o3 : vec4<f32>;
39
+
40
+ var<private> o4 : array<f32, 4u>;
41
+
42
+ var<private> v : vec4<f32>;
43
+
44
+ var<private> x0 : array<vec4<f32>, 1u>;
45
+
46
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>) {
47
+ o0 = v1;
48
+ o1 = vec4<f32>(v2.xy, o1.zw);
49
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
50
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
51
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
52
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
53
+ o1.z = r0.w;
54
+ o1.w = 0.0f;
55
+ let v_1 = (v0 + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
56
+ r1 = vec4<f32>(v_1.xyz, r1.w);
57
+ r1.w = dot(r1.xyz, r1.xyz);
58
+ r2.x = sqrt(r1.w);
59
+ r1.w = inverseSqrt(r1.w);
60
+ let v_2 = (r1.www * r1.xyz);
61
+ r1 = vec4<f32>(v_2.xy, r1.z, v_2.z);
62
+ let v_3 = -(cb3_3.tint_symbol_2[50u].xxxx);
63
+ r2.y = (r2.x + v_3.y);
64
+ r2.y = max(r2.y, 0.0f);
65
+ r2.x = (r2.y / r2.x);
66
+ r1.z = (r1.z * r2.x);
67
+ r2.x = (r1.z * cb3_3.tint_symbol_2[52u].z);
68
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.zzzz).z)));
69
+ r2.z = (r2.x * -1.44269502162933349609f);
70
+ r2.z = exp2(r2.z);
71
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
72
+ r2.x = (r2.z / r2.x);
73
+ let v_4 = bitcast<u32>(r1.z);
74
+ r1.z = select(1.0f, r2.x, (v_4 != 0u));
75
+ r2.x = (r2.y * cb3_3.tint_symbol_2[51u].w);
76
+ r1.z = (r1.z * r2.x);
77
+ r1.z = min(r1.z, 1.0f);
78
+ r1.z = (r1.z * 1.44269502162933349609f);
79
+ r1.z = exp2(r1.z);
80
+ r1.z = min(r1.z, 1.0f);
81
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
82
+ r2.x = fma((-(r1.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
83
+ r1.z = (r1.z * cb3_3.tint_symbol_2[52u].y);
84
+ let v_5 = dot(r1.xyw, cb3_3.tint_symbol_2[53u].xyz);
85
+ r2.z = clamp(vec4<f32>(v_5, v_5, v_5, v_5).z, 0.0f, 1.0f);
86
+ let v_6 = dot(r1.xyw, cb3_3.tint_symbol_2[54u].xyz);
87
+ r1.x = clamp(vec4<f32>(v_6, v_6, v_6, v_6).x, 0.0f, 1.0f);
88
+ r1.x = log2(r1.x);
89
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
90
+ r1.x = exp2(r1.x);
91
+ r1.y = log2(r2.z);
92
+ r1.y = (r1.y * cb3_3.tint_symbol_2[53u].w);
93
+ r1.y = exp2(r1.y);
94
+ let v_7 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
95
+ r3 = vec4<f32>(v_7.xyz, r3.w);
96
+ let v_8 = fma(r1.xxx, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
97
+ r3 = vec4<f32>(v_8.xyz, r3.w);
98
+ let v_9 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
99
+ r4 = vec4<f32>(v_9.xyz, r4.w);
100
+ let v_10 = fma(r1.yyy, r4.xyz, r3.xyz);
101
+ r1 = vec4<f32>(v_10.xy, r1.z, v_10.z);
102
+ let v_11 = -(cb3_3.tint_symbol_2[57u].xyxz);
103
+ let v_12 = (r1.xyw + v_11.xyw);
104
+ r1 = vec4<f32>(v_12.xy, r1.z, v_12.z);
105
+ let v_13 = -(cb3_3.tint_symbol_2[51u].zzzz);
106
+ r2.z = (r2.y * v_13.z);
107
+ let v_14 = -(cb3_3.tint_symbol_2[52u].xxxx);
108
+ r2.y = (r2.y + v_14.y);
109
+ r2.y = max(r2.y, 0.0f);
110
+ let v_15 = (r2.xy * cb3_3.tint_symbol_2[51u].yx);
111
+ r2 = vec4<f32>(v_15.xy, r2.zw);
112
+ r2.y = (r2.y * 1.44269502162933349609f);
113
+ r2.y = exp2(r2.y);
114
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
115
+ o2.w = clamp(fma(r2.xxxx, r2.yyyy, r1.zzzz).w, 0.0f, 1.0f);
116
+ r1.z = (r2.z * 1.44269502162933349609f);
117
+ r1.z = exp2(r1.z);
118
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
119
+ let v_16 = fma(r1.zzz, r1.xyw, cb3_3.tint_symbol_2[57u].xyz);
120
+ r1 = vec4<f32>(v_16.xyz, r1.w);
121
+ r3.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
122
+ r3.y = ((-(r1.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
123
+ r3.z = ((-(r1.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
124
+ let v_17 = fma(r2.xxx, r3.xyz, r1.xyz);
125
+ o2 = vec4<f32>(v_17.xyz, o2.w);
126
+ o3 = r0;
127
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
128
+ let v_18 = &(x0[0u]);
129
+ *(v_18) = vec4<f32>((*(v_18)).x, vec3<f32>());
130
+ o4[0u] = x0[0u].x;
131
+ o4[1u] = x0[0u].y;
132
+ o4[2u] = x0[0u].z;
133
+ o4[3u] = x0[0u].w;
134
+ v = vec4<f32>(o4[0u], o4[1u], o4[2u], o4[3u]);
135
+ }
136
+
137
+ struct tint_symbol_4 {
138
+ @location(0u)
139
+ o0 : vec4<f32>,
140
+ @location(1u)
141
+ o1 : vec4<f32>,
142
+ @location(2u)
143
+ o2 : vec4<f32>,
144
+ @builtin(position)
145
+ o3 : vec4<f32>,
146
+ @builtin(clip_distances)
147
+ o4 : array<f32, 4u>,
148
+ @location(15u)
149
+ tint_symbol_3 : vec4<f32>,
150
+ }
151
+
152
+ @vertex
153
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>) -> tint_symbol_4 {
154
+ main_inner(v0, v1, v2);
155
+ return tint_symbol_4(o0, o1, o2, o3, o4, v);
156
+ }
b/8b0b5899ed/shaders/de06c8b69c4e9a9c.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/de06c8b69c4e9a9c.wgsl ADDED
@@ -0,0 +1,662 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb3_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 3u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(19u) var s3 : sampler;
92
+
93
+ @group(1u) @binding(20u) var s4 : sampler;
94
+
95
+ @group(1u) @binding(21u) var s5 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v6 : vec4<f32>;
114
+
115
+ var<private> v7 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> o1 : f32;
120
+
121
+ var<private> o2 : f32;
122
+
123
+ var<private> x0 : array<vec4<f32>, 4u>;
124
+
125
+ var<private> x1 : array<vec4<f32>, 1u>;
126
+
127
+ struct tint_symbol_7 {
128
+ tint_symbol_6 : array<vec4<u32>, 3u>,
129
+ }
130
+
131
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
132
+
133
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
134
+ var v_2 : vec4<f32> = v_1;
135
+ v_2.w = (1.0f / v_1.w);
136
+ v6 = v_2;
137
+ x1[0u].x = v7[0u];
138
+ x1[0u].y = v7[1u];
139
+ x1[0u].z = v7[2u];
140
+ x1[0u].w = v7[3u];
141
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
142
+ r1 = textureSample(t3, s3, v1.xyz.xyxx.xy);
143
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
144
+ r1 = vec4<f32>(v_3.xy, r1.zw);
145
+ r1.z = dot(r1.xy, r1.xy);
146
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
147
+ r1.z = sqrt(abs(r1.zzzz).z);
148
+ r1.w = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f);
149
+ let v_4 = (r1.ww * r1.xy);
150
+ r1 = vec4<f32>(v_4.xy, r1.zw);
151
+ let v_5 = (r1.yyy * v4.xyz);
152
+ r2 = vec4<f32>(v_5.xyz, r2.w);
153
+ let v_6 = fma(r1.xxx, v3.xyz, r2.xyz);
154
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
155
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
156
+ r1 = vec4<f32>(v_7.xyz, r1.w);
157
+ r1.w = dot(r1.xyz, r1.xyz);
158
+ r1.w = inverseSqrt(r1.w);
159
+ let v_8 = (r1.www * r1.xyz);
160
+ r2 = vec4<f32>(v_8.xyz, r2.w);
161
+ r3 = textureSample(t4, s4, v1.xyz.xyxx.xy);
162
+ let v_9 = (r3.xy * r3.xy);
163
+ r1 = vec4<f32>(v_9.xy, r1.zw);
164
+ r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z);
165
+ r2.w = (r0.w * 255.0099945068359375f);
166
+ r2.w = floor(r2.w);
167
+ r3.x = (r2.w + -32.0f);
168
+ r3.x = (r3.x * 0.0078125f);
169
+ r3.y = cb12_12.tint_symbol_4[2u].w;
170
+ r3 = textureSample(t5, s5, r3.xyxx.xy);
171
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 32.0f)));
172
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (160.0f >= r2.w)));
173
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
174
+ let v_10 = (r0.xyz * r3.xyz);
175
+ r3 = vec4<f32>(v_10.xyz, r3.w);
176
+ r3.w = 1.0f;
177
+ let v_11 = bitcast<vec4<u32>>(r2.wwww);
178
+ let v_12 = r3;
179
+ r0 = select(r0, v_12, (v_11 != vec4<u32>()));
180
+ r0.w = (r0.w * v0.w);
181
+ let v_13 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
182
+ r3 = vec4<f32>(v_13.xy, r3.zw);
183
+ let v_14 = (r0.xyz * r0.xyz);
184
+ r0 = vec4<f32>(v_14.xyz, r0.w);
185
+ let v_15 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
186
+ r4 = vec4<f32>(v_15.xyz, r4.w);
187
+ r2.w = dot(r4.xyz, r4.xyz);
188
+ r2.w = inverseSqrt(r2.w);
189
+ let v_16 = (r2.www * r4.xyz);
190
+ r5 = vec4<f32>(v_16.xyz, r5.w);
191
+ let v_17 = -(cb3_3.tint_symbol_2[0u].xyzx);
192
+ let v_18 = fma(r4.xyz, r2.www, v_17.xyz);
193
+ r6 = vec4<f32>(v_18.xyz, r6.w);
194
+ r2.w = dot(r6.xyz, r6.xyz);
195
+ r2.w = inverseSqrt(r2.w);
196
+ let v_19 = (r2.www * r6.xyz);
197
+ r6 = vec4<f32>(v_19.xyz, r6.w);
198
+ r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f);
199
+ let v_20 = (r3.xy * r3.xy);
200
+ r3 = vec4<f32>(v_20.xy, r3.zw);
201
+ r2.w = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f);
202
+ r2.w = max(r2.w, 0.0f);
203
+ let v_21 = -(r2.wwww);
204
+ r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_21.y);
205
+ r2.w = (r2.w * 558.0f);
206
+ r1.y = fma(r1.y, 3.0f, r2.w);
207
+ r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
208
+ let v_22 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
209
+ r4 = vec4<f32>(v_22.xyz, r4.w);
210
+ let v_23 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
211
+ r7 = vec4<f32>(v_23.xyz, r7.w);
212
+ let v_24 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
213
+ r7 = vec4<f32>(v_24.xyz, r7.w);
214
+ let v_25 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
215
+ r7 = vec4<f32>(v_25.xyz, r7.w);
216
+ let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
217
+ r8 = vec4<f32>(v_26.xyz, r8.w);
218
+ let v_27 = &(x0[0u]);
219
+ let v_28 = r8;
220
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
221
+ let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
222
+ r9 = vec4<f32>(v_29.xyz, r9.w);
223
+ let v_30 = &(x0[1u]);
224
+ let v_31 = r9;
225
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
226
+ let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
227
+ r10 = vec4<f32>(v_32.xyz, r10.w);
228
+ let v_33 = &(x0[2u]);
229
+ let v_34 = r10;
230
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
231
+ let v_35 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
232
+ r7 = vec4<f32>(v_35.xyz, r7.w);
233
+ let v_36 = &(x0[3u]);
234
+ let v_37 = r7;
235
+ *(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
236
+ let v_38 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
237
+ let v_39 = r11;
238
+ r11 = vec4<f32>(v_39.x, v_38.x, v_39.z, v_38.y);
239
+ r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
240
+ r3.z = (r3.z * 0.5f);
241
+ let v_40 = abs(r10.yyyy);
242
+ r3.w = max(v_40.w, abs(r10.xxxx).w);
243
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
244
+ let v_41 = (bitcast<u32>(r3.w) != 0u);
245
+ let v_42 = bitcast<f32>(v.tint_symbol_6[0i].x);
246
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_42, v_41);
247
+ let v_43 = abs(r9.yyyy);
248
+ r4.w = max(v_43.w, abs(r9.xxxx).w);
249
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
250
+ let v_44 = bitcast<u32>(r4.w);
251
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_44 != 0u));
252
+ let v_45 = abs(r8.yyyy);
253
+ r4.w = max(v_45.w, abs(r8.xxxx).w);
254
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
255
+ let v_46 = bitcast<u32>(r3.z);
256
+ r3.z = select(r3.w, 0.0f, (v_46 != 0u));
257
+ let v_47 = x0[bitcast<i32>(r3.z)];
258
+ r8 = vec4<f32>(v_47.xyz, r8.w);
259
+ r3.z = f32(bitcast<i32>(r3.z));
260
+ r3.w = (r3.z + 0.5f);
261
+ r3.w = (r3.w * 0.25f);
262
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
263
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
264
+ r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
265
+ r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
266
+ r9.x = (r8.x + 0.5f);
267
+ r9.y = fma(r8.y, 0.25f, r3.w);
268
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
269
+ r3.z = ((-(r3.zzzz)).z + r8.z);
270
+ let v_48 = dpdx(r9.xyy);
271
+ r10 = vec4<f32>(v_48.xy, r10.z, v_48.z);
272
+ r10.z = dpdx(r3.z);
273
+ let v_49 = dpdy(r9.yxy);
274
+ r12 = vec4<f32>(v_49.xyz, r12.w);
275
+ r12.w = dpdy(r3.z);
276
+ let v_50 = (r10.yw * r12.yw);
277
+ r7 = vec4<f32>(r7.xy, v_50.xy);
278
+ let v_51 = -(r7.zwzz);
279
+ let v_52 = fma(r10.xz, r12.xz, v_51.xy);
280
+ r13 = vec4<f32>(v_52.xy, r13.zw);
281
+ r5.w = (1.0f / r13.x);
282
+ r6.w = (r10.z * r12.y);
283
+ let v_53 = -(r6.wwww);
284
+ r13.z = fma(r10.x, r12.w, v_53.z);
285
+ let v_54 = (r5.ww * r13.yz);
286
+ r7 = vec4<f32>(r7.xy, v_54.xy);
287
+ let v_55 = max(r7.zw, vec2<f32>());
288
+ r7 = vec4<f32>(r7.xy, v_55.xy);
289
+ let v_56 = min(r7.zw, vec2<f32>(0.5f));
290
+ r7 = vec4<f32>(r7.xy, v_56.xy);
291
+ r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
292
+ r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
293
+ let v_57 = bitcast<u32>(r3.w);
294
+ let v_58 = r3.z;
295
+ r11.z = select(r8.z, v_58, (v_57 != 0u));
296
+ r9.z = 0.0f;
297
+ let v_59 = (r9.xyz + r11.ywz);
298
+ r8 = vec4<f32>(v_59.xyz, r8.w);
299
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
300
+ r11 = vec4<f32>(v_60.xy, r11.zw);
301
+ let v_61 = (r9.xyz + r11.xyz);
302
+ r10 = vec4<f32>(v_61.xyz, r10.w);
303
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
304
+ r11 = vec4<f32>(v_62.xy, r11.zw);
305
+ let v_63 = (r9.xyz + r11.xyz);
306
+ r12 = vec4<f32>(v_63.xyz, r12.w);
307
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
308
+ r11 = vec4<f32>(v_64.xy, r11.zw);
309
+ let v_65 = (r9.xyz + r11.xyz);
310
+ r13 = vec4<f32>(v_65.xyz, r13.w);
311
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
312
+ r11 = vec4<f32>(v_66.xy, r11.zw);
313
+ let v_67 = (r9.xyz + r11.xyz);
314
+ r14 = vec4<f32>(v_67.xyz, r14.w);
315
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
316
+ r11 = vec4<f32>(v_68.xy, r11.zw);
317
+ let v_69 = (r9.xyz + r11.xyz);
318
+ r15 = vec4<f32>(v_69.xyz, r15.w);
319
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
320
+ r11 = vec4<f32>(v_70.xy, r11.zw);
321
+ let v_71 = (r9.xyz + r11.xyz);
322
+ r16 = vec4<f32>(v_71.xyz, r16.w);
323
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
324
+ r11 = vec4<f32>(v_72.xy, r11.zw);
325
+ let v_73 = (r9.xyz + r11.xyz);
326
+ r17 = vec4<f32>(v_73.xyz, r17.w);
327
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
328
+ r11 = vec4<f32>(v_74.xy, r11.zw);
329
+ let v_75 = (r9.xyz + r11.xyz);
330
+ r18 = vec4<f32>(v_75.xyz, r18.w);
331
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
332
+ r11 = vec4<f32>(v_76.xy, r11.zw);
333
+ let v_77 = (r9.xyz + r11.xyz);
334
+ r19 = vec4<f32>(v_77.xyz, r19.w);
335
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
336
+ r11 = vec4<f32>(v_78.xy, r11.zw);
337
+ let v_79 = (r9.xyz + r11.xyz);
338
+ r20 = vec4<f32>(v_79.xyz, r20.w);
339
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
340
+ r11 = vec4<f32>(v_80.xy, r11.zw);
341
+ let v_81 = (r9.xyz + r11.xyz);
342
+ r21 = vec4<f32>(v_81.xyz, r21.w);
343
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
344
+ r11 = vec4<f32>(v_82.xy, r11.zw);
345
+ let v_83 = (r9.xyz + r11.xyz);
346
+ r22 = vec4<f32>(v_83.xyz, r22.w);
347
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
348
+ r11 = vec4<f32>(v_84.xy, r11.zw);
349
+ let v_85 = (r9.xyz + r11.xyz);
350
+ r23 = vec4<f32>(v_85.xyz, r23.w);
351
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
352
+ r11 = vec4<f32>(v_86.xy, r11.zw);
353
+ let v_87 = (r9.xyz + r11.xyz);
354
+ r24 = vec4<f32>(v_87.xyz, r24.w);
355
+ let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
356
+ r11 = vec4<f32>(v_88.xy, r11.zw);
357
+ let v_89 = (r9.xyz + r11.xyz);
358
+ r9 = vec4<f32>(v_89.xyz, r9.w);
359
+ let v_90 = r8.xyxx;
360
+ r8.x = textureSampleCompareLevel(t15, s15, v_90.xy, r8.z);
361
+ let v_91 = r10.xyxx;
362
+ r8.y = textureSampleCompareLevel(t15, s15, v_91.xy, r10.z);
363
+ let v_92 = r12.xyxx;
364
+ r8.z = textureSampleCompareLevel(t15, s15, v_92.xy, r12.z);
365
+ let v_93 = r13.xyxx;
366
+ r8.w = textureSampleCompareLevel(t15, s15, v_93.xy, r13.z);
367
+ let v_94 = r14.xyxx;
368
+ r10.x = textureSampleCompareLevel(t15, s15, v_94.xy, r14.z);
369
+ let v_95 = r15.xyxx;
370
+ r10.y = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z);
371
+ let v_96 = r16.xyxx;
372
+ r10.z = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z);
373
+ let v_97 = r17.xyxx;
374
+ r10.w = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z);
375
+ let v_98 = r18.xyxx;
376
+ r11.x = textureSampleCompareLevel(t15, s15, v_98.xy, r18.z);
377
+ let v_99 = r19.xyxx;
378
+ r11.y = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z);
379
+ let v_100 = r20.xyxx;
380
+ r11.z = textureSampleCompareLevel(t15, s15, v_100.xy, r20.z);
381
+ let v_101 = r21.xyxx;
382
+ r11.w = textureSampleCompareLevel(t15, s15, v_101.xy, r21.z);
383
+ let v_102 = r22.xyxx;
384
+ r12.x = textureSampleCompareLevel(t15, s15, v_102.xy, r22.z);
385
+ let v_103 = r23.xyxx;
386
+ r12.y = textureSampleCompareLevel(t15, s15, v_103.xy, r23.z);
387
+ let v_104 = r24.xyxx;
388
+ r12.z = textureSampleCompareLevel(t15, s15, v_104.xy, r24.z);
389
+ let v_105 = r9.xyxx;
390
+ r12.w = textureSampleCompareLevel(t15, s15, v_105.xy, r9.z);
391
+ r8 = (r8 + r10);
392
+ r8 = (r11 + r8);
393
+ r8 = (r12 + r8);
394
+ r3.z = dot(r8, vec4<f32>(1.0f));
395
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
396
+ let v_106 = abs(r7.yyyy);
397
+ r3.w = max(v_106.w, abs(r7.xxxx).w);
398
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
399
+ r2.w = ((-(r2.wwww)).w + 1.0f);
400
+ r2.w = (r3.w * r2.w);
401
+ r2.w = fma(r3.z, 0.0625f, r2.w);
402
+ r2.w = (r2.w * r2.w);
403
+ r2.w = min(r2.w, 1.0f);
404
+ r3.z = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
405
+ r3.z = sqrt(r3.z);
406
+ r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
407
+ let v_107 = -(r2.wwww);
408
+ r2.w = fma(r3.z, v_107.w, r2.w);
409
+ let v_108 = dot(r2.xyz, v_17.xyz);
410
+ r3.z = clamp(vec4<f32>(v_108, v_108, v_108, v_108).z, 0.0f, 1.0f);
411
+ let v_109 = dot(r5.xyz, r2.xyz);
412
+ r5.x = clamp(vec4<f32>(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f);
413
+ let v_110 = dot(r6.xyz, v_17.xyz);
414
+ r5.y = clamp(vec4<f32>(v_110, v_110, v_110, v_110).y, 0.0f, 1.0f);
415
+ let v_111 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
416
+ r5 = vec4<f32>(v_111.xy, r5.zw);
417
+ let v_112 = (r5.xy * r5.xy);
418
+ r5 = vec4<f32>(r5.xy, v_112.xy);
419
+ let v_113 = (r5.zw * r5.zw);
420
+ r5 = vec4<f32>(r5.xy, v_113.xy);
421
+ let v_114 = (r5.xy * r5.zw);
422
+ r5 = vec4<f32>(v_114.xy, r5.zw);
423
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
424
+ let v_115 = fma(cb12_12.tint_symbol_4[0u].xx, r5.xy, r3.ww);
425
+ r5 = vec4<f32>(v_115.xy, r5.zw);
426
+ let v_116 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
427
+ r5 = vec4<f32>(r5.xy, v_116.xy);
428
+ r1.y = (r5.z * 0.125f);
429
+ r3.w = fma((-(r1.xxxx)).w, r5.x, 1.0f);
430
+ r4.w = dot(r2.xyz, r6.xyz);
431
+ r4.w = clamp(((r4.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
432
+ r4.w = log2(r4.w);
433
+ r4.w = (r4.w * r5.w);
434
+ r4.w = exp2(r4.w);
435
+ r4.w = (r5.y * r4.w);
436
+ r1.y = (r1.y * r4.w);
437
+ r1.x = (r1.x * r1.y);
438
+ r1.x = (r3.z * r1.x);
439
+ r1.y = (r3.w * r3.z);
440
+ let v_117 = fma(r0.xyz, r1.yyy, r1.xxx);
441
+ r5 = vec4<f32>(v_117.xyz, r5.w);
442
+ let v_118 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
443
+ r5 = vec4<f32>(v_118.xyz, r5.w);
444
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
445
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
446
+ r1.x = max(r1.x, 0.0f);
447
+ let v_119 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
448
+ r1 = vec4<f32>(r1.x, v_119.xyz);
449
+ r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
450
+ let v_120 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
451
+ r6 = vec4<f32>(v_120.xyz, r6.w);
452
+ let v_121 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
453
+ r6 = vec4<f32>(v_121.xyz, r6.w);
454
+ let v_122 = fma(r1.yzw, r3.zzz, r6.xyz);
455
+ r1 = vec4<f32>(r1.x, v_122.xyz);
456
+ let v_123 = (r3.yyy * r1.yzw);
457
+ r1 = vec4<f32>(r1.x, v_123.xyz);
458
+ let v_124 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
459
+ r6 = vec4<f32>(v_124.xyz, r6.w);
460
+ r7.x = cb3_3.tint_symbol_2[46u].w;
461
+ r7.y = cb3_3.tint_symbol_2[47u].w;
462
+ r7.z = cb3_3.tint_symbol_2[48u].w;
463
+ let v_125 = dot(r7.xyz, r2.xyz);
464
+ r1.x = clamp(vec4<f32>(v_125, v_125, v_125, v_125).x, 0.0f, 1.0f);
465
+ let v_126 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
466
+ r2 = vec4<f32>(v_126.xyz, r2.w);
467
+ let v_127 = fma(r2.xyz, r3.xxx, r1.yzw);
468
+ r1 = vec4<f32>(v_127.xyz, r1.w);
469
+ let v_128 = (r3.www * r1.xyz);
470
+ r1 = vec4<f32>(v_128.xyz, r1.w);
471
+ let v_129 = (r0.xyz * r1.xyz);
472
+ r0 = vec4<f32>(v_129.xyz, r0.w);
473
+ let v_130 = fma(r5.xyz, r2.www, r0.xyz);
474
+ r0 = vec4<f32>(v_130.xyz, r0.w);
475
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
476
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
477
+ r1.x = dot(r4.xyz, r4.xyz);
478
+ r1.y = sqrt(r1.x);
479
+ let v_131 = -(cb3_3.tint_symbol_2[50u].xxxx);
480
+ r1.z = (r1.y + v_131.z);
481
+ r1.z = max(r1.z, 0.0f);
482
+ r1.y = (r1.z / r1.y);
483
+ r1.y = (r1.y * r4.z);
484
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
485
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
486
+ r2.x = (r1.w * -1.44269502162933349609f);
487
+ r2.x = exp2(r2.x);
488
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
489
+ r1.w = (r2.x / r1.w);
490
+ let v_132 = bitcast<u32>(r1.y);
491
+ r1.y = select(1.0f, r1.w, (v_132 != 0u));
492
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
493
+ r1.y = (r1.y * r1.w);
494
+ r1.y = min(r1.y, 1.0f);
495
+ r1.y = (r1.y * 1.44269502162933349609f);
496
+ r1.y = exp2(r1.y);
497
+ r1.y = min(r1.y, 1.0f);
498
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
499
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
500
+ r1.x = inverseSqrt(r1.x);
501
+ let v_133 = (r1.xxx * r4.xyz);
502
+ r2 = vec4<f32>(v_133.xyz, r2.w);
503
+ let v_134 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
504
+ r1.x = clamp(vec4<f32>(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f);
505
+ r1.x = log2(r1.x);
506
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
507
+ r1.x = exp2(r1.x);
508
+ let v_135 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
509
+ r2.x = clamp(vec4<f32>(v_135, v_135, v_135, v_135).x, 0.0f, 1.0f);
510
+ r2.x = log2(r2.x);
511
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
512
+ r2.x = exp2(r2.x);
513
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
514
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
515
+ let v_136 = -(cb3_3.tint_symbol_2[52u].xxxx);
516
+ r2.y = (r1.z + v_136.y);
517
+ r2.y = max(r2.y, 0.0f);
518
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
519
+ r2.y = (r2.y * 1.44269502162933349609f);
520
+ r2.y = exp2(r2.y);
521
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
522
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
523
+ let v_137 = -(cb3_3.tint_symbol_2[51u].zzzz);
524
+ r1.z = (r1.z * v_137.z);
525
+ r1.z = (r1.z * 1.44269502162933349609f);
526
+ r1.z = exp2(r1.z);
527
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
528
+ let v_138 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
529
+ r2 = vec4<f32>(r2.x, v_138.xyz);
530
+ let v_139 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
531
+ r2 = vec4<f32>(r2.x, v_139.xyz);
532
+ let v_140 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
533
+ r3 = vec4<f32>(v_140.xyz, r3.w);
534
+ let v_141 = fma(r2.xxx, r3.xyz, r2.yzw);
535
+ r2 = vec4<f32>(v_141.xyz, r2.w);
536
+ let v_142 = -(cb3_3.tint_symbol_2[57u].xyzx);
537
+ let v_143 = (r2.xyz + v_142.xyz);
538
+ r2 = vec4<f32>(v_143.xyz, r2.w);
539
+ let v_144 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
540
+ r2 = vec4<f32>(v_144.xyz, r2.w);
541
+ r3.x = cb3_3.tint_symbol_2[55u].w;
542
+ r3.y = cb3_3.tint_symbol_2[56u].w;
543
+ r3.z = cb3_3.tint_symbol_2[57u].w;
544
+ let v_145 = ((-(r2.xyzx)).xyz + r3.xyz);
545
+ r3 = vec4<f32>(v_145.xyz, r3.w);
546
+ let v_146 = fma(r1.yyy, r3.xyz, r2.xyz);
547
+ r1 = vec4<f32>(v_146.xyz, r1.w);
548
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
549
+ if ((bitcast<u32>(r2.x) != 0u)) {
550
+ let v_147 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
551
+ r2 = vec4<f32>(v_147.xy, r2.zw);
552
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
553
+ r2.x = (r2.x + -1.0f);
554
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
555
+ } else {
556
+ r2.x = 1.0f;
557
+ }
558
+ let v_148 = -(r0.xyzx);
559
+ let v_149 = fma(r1.xyz, r2.xxx, v_148.xyz);
560
+ r1 = vec4<f32>(v_149.xyz, r1.w);
561
+ let v_150 = fma(r1.www, r1.xyz, r0.xyz);
562
+ r1 = vec4<f32>(v_150.xyz, r1.w);
563
+ } else {
564
+ r1.w = dot(r4.xyz, r4.xyz);
565
+ r2.x = sqrt(r1.w);
566
+ let v_151 = -(cb3_3.tint_symbol_2[50u].xxxx);
567
+ r2.y = (r2.x + v_151.y);
568
+ r2.y = max(r2.y, 0.0f);
569
+ r2.x = (r2.y / r2.x);
570
+ r2.x = (r2.x * r4.z);
571
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
572
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
573
+ r2.w = (r2.z * -1.44269502162933349609f);
574
+ r2.w = exp2(r2.w);
575
+ r2.w = ((-(r2.wwww)).w + 1.0f);
576
+ r2.z = (r2.w / r2.z);
577
+ let v_152 = bitcast<u32>(r2.x);
578
+ r2.x = select(1.0f, r2.z, (v_152 != 0u));
579
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
580
+ r2.x = (r2.x * r2.z);
581
+ r2.x = min(r2.x, 1.0f);
582
+ r2.x = (r2.x * 1.44269502162933349609f);
583
+ r2.x = exp2(r2.x);
584
+ r2.x = min(r2.x, 1.0f);
585
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
586
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
587
+ r1.w = inverseSqrt(r1.w);
588
+ let v_153 = (r1.www * r4.xyz);
589
+ r3 = vec4<f32>(v_153.xyz, r3.w);
590
+ let v_154 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
591
+ r1.w = clamp(vec4<f32>(v_154, v_154, v_154, v_154).w, 0.0f, 1.0f);
592
+ r1.w = log2(r1.w);
593
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
594
+ r1.w = exp2(r1.w);
595
+ let v_155 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
596
+ r2.w = clamp(vec4<f32>(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f);
597
+ r2.w = log2(r2.w);
598
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
599
+ r2.w = exp2(r2.w);
600
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
601
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
602
+ let v_156 = -(cb3_3.tint_symbol_2[52u].xxxx);
603
+ r3.x = (r2.y + v_156.x);
604
+ r3.x = max(r3.x, 0.0f);
605
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
606
+ r3.x = (r3.x * 1.44269502162933349609f);
607
+ r3.x = exp2(r3.x);
608
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
609
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
610
+ let v_157 = -(cb3_3.tint_symbol_2[51u].zzzz);
611
+ r2.y = (r2.y * v_157.y);
612
+ r2.y = (r2.y * 1.44269502162933349609f);
613
+ r2.y = exp2(r2.y);
614
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
615
+ let v_158 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
616
+ r3 = vec4<f32>(v_158.xyz, r3.w);
617
+ let v_159 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
618
+ r3 = vec4<f32>(v_159.xyz, r3.w);
619
+ let v_160 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
620
+ r4 = vec4<f32>(v_160.xyz, r4.w);
621
+ let v_161 = fma(r2.www, r4.xyz, r3.xyz);
622
+ r3 = vec4<f32>(v_161.xyz, r3.w);
623
+ let v_162 = -(cb3_3.tint_symbol_2[57u].xyzx);
624
+ let v_163 = (r3.xyz + v_162.xyz);
625
+ r3 = vec4<f32>(v_163.xyz, r3.w);
626
+ let v_164 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
627
+ r3 = vec4<f32>(v_164.xyz, r3.w);
628
+ r4.x = cb3_3.tint_symbol_2[55u].w;
629
+ r4.y = cb3_3.tint_symbol_2[56u].w;
630
+ r4.z = cb3_3.tint_symbol_2[57u].w;
631
+ let v_165 = ((-(r3.xyzx)).xyz + r4.xyz);
632
+ r4 = vec4<f32>(v_165.xyz, r4.w);
633
+ let v_166 = fma(r2.xxx, r4.xyz, r3.xyz);
634
+ r2 = vec4<f32>(v_166.xy, r2.z, v_166.z);
635
+ let v_167 = ((-(r0.xyxz)).xyw + r2.xyw);
636
+ r2 = vec4<f32>(v_167.xy, r2.z, v_167.z);
637
+ let v_168 = fma(r2.zzz, r2.xyw, r0.xyz);
638
+ r1 = vec4<f32>(v_168.xyz, r1.w);
639
+ }
640
+ let v_169 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
641
+ o0 = vec4<f32>(v_169.xyz, o0.w);
642
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
643
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
644
+ o1 = (r0.x * v1.z);
645
+ o0.w = r0.w;
646
+ o2 = r0.x;
647
+ }
648
+
649
+ struct tint_symbol_8 {
650
+ @location(0u)
651
+ o0 : vec4<f32>,
652
+ @location(1u)
653
+ o1 : f32,
654
+ @location(2u)
655
+ o2 : f32,
656
+ }
657
+
658
+ @fragment
659
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_170 : vec4<f32>) -> tint_symbol_8 {
660
+ main_inner(v0, v1, v2, v3, v4, v5, v_170);
661
+ return tint_symbol_8(o0, o1, o2);
662
+ }
b/8b0b5899ed/shaders/de0a98b680942720.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/de0a98b680942720.wgsl ADDED
@@ -0,0 +1,225 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb19_struct {
18
+ tint_symbol : array<vec4<f32>, 19u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
22
+
23
+ struct cb15_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 15u>,
25
+ }
26
+
27
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ struct cb6_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 6u>,
37
+ }
38
+
39
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
40
+
41
+ @group(1u) @binding(18u) var s2 : sampler;
42
+
43
+ @group(1u) @binding(19u) var s3 : sampler;
44
+
45
+ @group(1u) @binding(21u) var s5 : sampler;
46
+
47
+ @group(1u) @binding(22u) var s6 : sampler;
48
+
49
+ @group(1u) @binding(30u) var s14 : sampler;
50
+
51
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
52
+
53
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
64
+
65
+ var<private> o0 : vec4<f32>;
66
+
67
+ var<private> x0 : array<vec4<f32>, 4u>;
68
+
69
+ struct tint_symbol_5 {
70
+ tint_symbol_4 : array<vec4<u32>, 3u>,
71
+ }
72
+
73
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
74
+
75
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
76
+ let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
77
+ r0 = vec4<f32>(v_1.xy, r0.zw);
78
+ let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
79
+ r0 = vec4<f32>(v_2.xy, r0.zw);
80
+ r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
81
+ r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
82
+ let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
83
+ r0 = vec4<f32>(r0.x, v_3.xyz);
84
+ let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
85
+ r0 = vec4<f32>(v_4.xyz, r0.w);
86
+ let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
87
+ let v_6 = (r0.xyz + v_5.xyz);
88
+ r0 = vec4<f32>(v_6.xyz, r0.w);
89
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
90
+ r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
91
+ r0.w = ((-(r1.xxxx)).w + r0.w);
92
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
93
+ let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
94
+ r0 = vec4<f32>(v_7.xyz, r0.w);
95
+ let v_8 = (r0.www * v3.xyz);
96
+ r1 = vec4<f32>(v_8.xyz, r1.w);
97
+ let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy);
98
+ r2 = vec4<f32>(v_9.xy, r2.zw);
99
+ let v_10 = (r2.xy * vec2<f32>(0.015625f));
100
+ r2 = vec4<f32>(v_10.xy, r2.zw);
101
+ r2 = textureSample(t14, s14, r2.xyxx.xy);
102
+ r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w);
103
+ let v_11 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
104
+ r2 = vec4<f32>(v_11.xyz, r2.w);
105
+ let v_12 = &(x0[0u]);
106
+ let v_13 = r2;
107
+ *(v_12) = vec4<f32>(v_13.xyz, (*(v_12)).w);
108
+ let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
109
+ r3 = vec4<f32>(v_14.xyz, r3.w);
110
+ let v_15 = &(x0[1u]);
111
+ let v_16 = r3;
112
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
113
+ let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
114
+ r1 = vec4<f32>(v_17.xyz, r1.w);
115
+ let v_18 = &(x0[2u]);
116
+ let v_19 = r1;
117
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
118
+ let v_20 = &(x0[3u]);
119
+ let v_21 = r1;
120
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
121
+ r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
122
+ let v_22 = -(r1.wwww);
123
+ r1.z = fma(r1.z, 0.5f, v_22.z);
124
+ let v_23 = abs(r1.yyyy);
125
+ let v_24 = max(v_23.xy, abs(r1.xxxx).xy);
126
+ r1 = vec4<f32>(v_24.xy, r1.zw);
127
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r1.z)));
128
+ let v_25 = (bitcast<u32>(r1.x) != 0u);
129
+ let v_26 = bitcast<f32>(v.tint_symbol_4[0i].x);
130
+ r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_26, v_25);
131
+ let v_27 = abs(r3.yyyy);
132
+ r1.w = max(v_27.w, abs(r3.xxxx).w);
133
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
134
+ let v_28 = bitcast<u32>(r1.w);
135
+ r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_28 != 0u));
136
+ let v_29 = abs(r2.yyyy);
137
+ r1.w = max(v_29.w, abs(r2.xxxx).w);
138
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
139
+ let v_30 = bitcast<u32>(r1.z);
140
+ r1.x = select(r1.x, 0.0f, (v_30 != 0u));
141
+ let v_31 = x0[bitcast<i32>(r1.x)];
142
+ r2 = vec4<f32>(v_31.xyz, r2.w);
143
+ r1.x = f32(bitcast<i32>(r1.x));
144
+ r1.z = (r1.x + 0.5f);
145
+ r1.z = (r1.z * 0.25f);
146
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx)));
147
+ r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
148
+ r1.x = dot(r3, cb6_6.tint_symbol_1[12u]);
149
+ r1.w = dot(r3, cb6_6.tint_symbol_1[13u]);
150
+ r3.x = (r2.x + 0.5f);
151
+ r3.y = fma(r2.y, 0.25f, r1.z);
152
+ r1.z = bitcast<f32>(select(0u, 4294967295u, !((r1.x == 0.0f))));
153
+ r1.x = ((-(r1.xxxx)).x + r2.z);
154
+ let v_32 = dpdx(r3.xyy);
155
+ r4 = vec4<f32>(v_32.xy, r4.z, v_32.z);
156
+ r4.z = dpdx(r1.x);
157
+ let v_33 = dpdy(r3.yxy);
158
+ r5 = vec4<f32>(v_33.xyz, r5.w);
159
+ r5.w = dpdy(r1.x);
160
+ let v_34 = (r4.yw * r5.yw);
161
+ r2 = vec4<f32>(v_34.xy, r2.zw);
162
+ let v_35 = -(r2.xyxx);
163
+ let v_36 = fma(r4.xz, r5.xz, v_35.xy);
164
+ r6 = vec4<f32>(v_36.xy, r6.zw);
165
+ r2.x = (1.0f / r6.x);
166
+ r2.y = (r4.z * r5.y);
167
+ let v_37 = -(r2.yyyy);
168
+ r6.z = fma(r4.x, r5.w, v_37.z);
169
+ let v_38 = (r2.xx * r6.yz);
170
+ r2 = vec4<f32>(v_38.xy, r2.zw);
171
+ let v_39 = max(r2.xy, vec2<f32>());
172
+ r2 = vec4<f32>(v_39.xy, r2.zw);
173
+ let v_40 = min(r2.xy, vec2<f32>(0.5f));
174
+ r2 = vec4<f32>(v_40.xy, r2.zw);
175
+ r1.x = fma((-(r1.wwww)).x, r2.x, r1.x);
176
+ r1.x = fma((-(r1.wwww)).x, r2.y, r1.x);
177
+ let v_41 = bitcast<u32>(r1.z);
178
+ let v_42 = r1.x;
179
+ r1.x = select(r2.z, v_42, (v_41 != 0u));
180
+ r2.x = (r3.x + cb6_6.tint_symbol_1[14u].z);
181
+ r2.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y);
182
+ let v_43 = r2.xyxx;
183
+ r2.x = textureSampleCompareLevel(t15, s15, v_43.xy, r1.x);
184
+ r1.x = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
185
+ if ((bitcast<u32>(r1.x) != 0u)) {
186
+ r3 = textureSample(t2, s2, r3.xyxx.xy);
187
+ r2.y = ((-(r3.wwww)).y + 1.0f);
188
+ } else {
189
+ r2.y = 1.0f;
190
+ }
191
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
192
+ r1.x = clamp(fma(r1.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.0f)).x, 0.0f, 1.0f);
193
+ r0.w = ((-(r0.wwww)).w + 1.0f);
194
+ let v_44 = fma(r0.ww, r1.xx, r2.xy);
195
+ r1 = vec4<f32>(v_44.xy, r1.zw);
196
+ let v_45 = (r1.xy * r1.xy);
197
+ r1 = vec4<f32>(v_45.xy, r1.zw);
198
+ let v_46 = min(r1.xy, vec2<f32>(1.0f));
199
+ let v_47 = r1;
200
+ r1 = vec4<f32>(v_47.x, v_46.xy, v_47.w);
201
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
202
+ r1.w = (r1.z * r1.y);
203
+ let v_48 = bitcast<u32>(r0.w);
204
+ let v_49 = r1.w;
205
+ r1.x = select(r1.y, v_49, (v_48 != 0u));
206
+ r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
207
+ let v_50 = r2;
208
+ r2 = vec4<f32>(v_50.x, 0.0f, v_50.z, 0.5f);
209
+ let v_51 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
210
+ r0 = vec4<f32>(v_51.xy, r0.zw);
211
+ r3 = textureSample(t5, s5, r0.xyxx.xy);
212
+ r2.z = r3.y;
213
+ r2 = textureSample(t6, s6, r2.zwzz.xy);
214
+ r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f);
215
+ r0.x = sqrt(r0.x);
216
+ r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f);
217
+ r0.x = (r0.x * r2.x);
218
+ o0 = (r0.xxxx * r1.xzzz);
219
+ }
220
+
221
+ @fragment
222
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
223
+ main_inner(v1, v3);
224
+ return o0;
225
+ }
b/8b0b5899ed/shaders/de0d6169ea2c1217.wgsl ADDED
@@ -0,0 +1,107 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb18_struct {
12
+ tint_symbol : array<vec4<f32>, 18u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
16
+
17
+ struct cb59_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 59u>,
19
+ }
20
+
21
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
22
+
23
+ var<private> o0 : vec4<f32>;
24
+
25
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
26
+ r0.x = dot(v2.xyz, v2.xyz);
27
+ r0.y = sqrt(r0.x);
28
+ r0.x = inverseSqrt(r0.x);
29
+ let v = -(cb3_3.tint_symbol_1[50u].xxxx);
30
+ r1.x = (r0.y + v.x);
31
+ r1.x = max(r1.x, 0.0f);
32
+ r0.y = (r1.x / r0.y);
33
+ r0 = (r0.xyxx * v2.xzyz);
34
+ r1.y = (r0.y * cb3_3.tint_symbol_1[52u].z);
35
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.yyyy).y)));
36
+ r1.z = (r1.y * -1.44269502162933349609f);
37
+ r1.z = exp2(r1.z);
38
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
39
+ r1.y = (r1.z / r1.y);
40
+ let v_1 = bitcast<u32>(r0.y);
41
+ r0.y = select(1.0f, r1.y, (v_1 != 0u));
42
+ r1.y = (r1.x * cb3_3.tint_symbol_1[51u].w);
43
+ r0.y = (r0.y * r1.y);
44
+ r0.y = min(r0.y, 1.0f);
45
+ r0.y = (r0.y * 1.44269502162933349609f);
46
+ r0.y = exp2(r0.y);
47
+ r0.y = min(r0.y, 1.0f);
48
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
49
+ r1.y = fma((-(r0.yyyy)).y, cb3_3.tint_symbol_1[52u].y, 1.0f);
50
+ r0.y = (r0.y * cb3_3.tint_symbol_1[52u].y);
51
+ let v_2 = dot(r0.xzw, cb3_3.tint_symbol_1[53u].xyz);
52
+ r1.z = clamp(vec4<f32>(v_2, v_2, v_2, v_2).z, 0.0f, 1.0f);
53
+ let v_3 = dot(r0.xzw, cb3_3.tint_symbol_1[54u].xyz);
54
+ r0.x = clamp(vec4<f32>(v_3, v_3, v_3, v_3).x, 0.0f, 1.0f);
55
+ r0.x = log2(r0.x);
56
+ r0.x = (r0.x * cb3_3.tint_symbol_1[54u].w);
57
+ r0.x = exp2(r0.x);
58
+ r0.z = log2(r1.z);
59
+ r0.z = (r0.z * cb3_3.tint_symbol_1[53u].w);
60
+ r0.z = exp2(r0.z);
61
+ let v_4 = ((-(cb3_3.tint_symbol_1[56u].xyzx)).xyz + cb3_3.tint_symbol_1[58u].xyz);
62
+ r2 = vec4<f32>(v_4.xyz, r2.w);
63
+ let v_5 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_1[56u].xyz);
64
+ r2 = vec4<f32>(v_5.xyz, r2.w);
65
+ let v_6 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[55u].xyz);
66
+ r3 = vec4<f32>(v_6.xyz, r3.w);
67
+ let v_7 = fma(r0.zzz, r3.xyz, r2.xyz);
68
+ r0 = vec4<f32>(v_7.x, r0.y, v_7.yz);
69
+ let v_8 = -(cb3_3.tint_symbol_1[57u].xxyz);
70
+ let v_9 = (r0.xzw + v_8.xzw);
71
+ r0 = vec4<f32>(v_9.x, r0.y, v_9.yz);
72
+ let v_10 = -(cb3_3.tint_symbol_1[51u].zzzz);
73
+ r1.z = (r1.x * v_10.z);
74
+ let v_11 = -(cb3_3.tint_symbol_1[52u].xxxx);
75
+ r1.x = (r1.x + v_11.x);
76
+ r1.x = max(r1.x, 0.0f);
77
+ let v_12 = (r1.xy * cb3_3.tint_symbol_1[51u].xy);
78
+ r1 = vec4<f32>(v_12.xy, r1.zw);
79
+ r1.x = (r1.x * 1.44269502162933349609f);
80
+ r1.x = exp2(r1.x);
81
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
82
+ r0.y = clamp(fma(r1.yyyy, r1.xxxx, r0.yyyy).y, 0.0f, 1.0f);
83
+ r0.y = (r0.y * v2.w);
84
+ r1.x = (r1.z * 1.44269502162933349609f);
85
+ r1.x = exp2(r1.x);
86
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
87
+ let v_13 = fma(r1.xxx, r0.xzw, cb3_3.tint_symbol_1[57u].xyz);
88
+ r0 = vec4<f32>(v_13.x, r0.y, v_13.yz);
89
+ r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_1[55u].w);
90
+ r2.y = ((-(r0.zzzz)).y + cb3_3.tint_symbol_1[56u].w);
91
+ r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_1[57u].w);
92
+ let v_14 = fma(r1.yyy, r2.xyz, r0.xzw);
93
+ r0 = vec4<f32>(v_14.x, r0.y, v_14.yz);
94
+ let v_15 = (r0.xzw + (-(v1.xyz.xxyz)).xzw);
95
+ r0 = vec4<f32>(v_15.x, r0.y, v_15.yz);
96
+ let v_16 = fma(r0.yyy, r0.xzw, v1.xyz);
97
+ r0 = vec4<f32>(v_16.xyz, r0.w);
98
+ let v_17 = (r0.xyz * cb2_2.tint_symbol[17u].zzz);
99
+ o0 = vec4<f32>(v_17.xyz, o0.w);
100
+ o0.w = 1.0f;
101
+ }
102
+
103
+ @fragment
104
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
105
+ main_inner(v1, v2);
106
+ return o0;
107
+ }
b/8b0b5899ed/shaders/de103d06be2fdc1b.wgsl ADDED
@@ -0,0 +1,118 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb19_struct {
12
+ tint_symbol : array<vec4<f32>, 19u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
16
+
17
+ struct cb12_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 12u>,
19
+ }
20
+
21
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb12_struct;
22
+
23
+ struct cb6_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 6u>,
25
+ }
26
+
27
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
28
+
29
+ @group(1u) @binding(21u) var s5 : sampler;
30
+
31
+ @group(1u) @binding(22u) var s6 : sampler;
32
+
33
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
34
+
35
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
36
+
37
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
38
+
39
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
40
+
41
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
42
+
43
+ var<private> o0 : vec4<f32>;
44
+
45
+ fn main_inner(v1 : vec4<f32>) {
46
+ let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
47
+ r0 = vec4<f32>(v.xy, r0.zw);
48
+ let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy);
49
+ r0 = vec4<f32>(v_1.xy, r0.zw);
50
+ r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w);
51
+ r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w);
52
+ let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz);
53
+ r0 = vec4<f32>(r0.x, v_2.xyz);
54
+ let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw);
55
+ r0 = vec4<f32>(v_3.xyz, r0.w);
56
+ let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx);
57
+ let v_5 = (r0.xyz + v_4.xyz);
58
+ r0 = vec4<f32>(v_5.xyz, r0.w);
59
+ let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy);
60
+ r1 = vec4<f32>(v_6.xy, r1.zw);
61
+ let v_7 = r1.xy;
62
+ let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
63
+ let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
64
+ r1 = vec4<f32>(v_9.xy, r1.zw);
65
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
66
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), 0i).x;
67
+ r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f);
68
+ r0.w = ((-(r0.wwww)).w + r1.x);
69
+ r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w);
70
+ let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz);
71
+ r0 = vec4<f32>(v_10.xyz, r0.w);
72
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
73
+ let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz);
74
+ r1 = vec4<f32>(v_11.xyz, r1.w);
75
+ let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r1.xyz);
76
+ r1 = vec4<f32>(v_12.xyz, r1.w);
77
+ let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyz);
78
+ r1 = vec4<f32>(v_13.xyz, r1.w);
79
+ let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
80
+ r1 = vec4<f32>(v_14.xyz, r1.w);
81
+ r1.w = fma(r1.y, 0.25f, 0.875f);
82
+ let v_15 = (r1.xwz + vec3<f32>(0.5f, 0.0f, 0.0f));
83
+ r2 = vec4<f32>(v_15.xyz, r2.w);
84
+ let v_16 = (r1.xwz + vec3<f32>(0.5f, 0.0f, 0.0f));
85
+ r3 = vec4<f32>(v_16.xyz, r3.w);
86
+ let v_17 = abs(r1.yyyy);
87
+ r1.x = max(v_17.x, abs(r1.xxxx).x);
88
+ r1.x = (r1.x + -0.44999998807907104492f);
89
+ r1.x = clamp(((r1.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
90
+ let v_18 = r3.xyxx;
91
+ r1.y = textureSampleCompareLevel(t15, s15, v_18.xy, r3.z);
92
+ let v_19 = r2.xyxx;
93
+ r1.z = textureSampleCompareLevel(t15, s15, v_19.xy, r2.z);
94
+ r1.z = (r1.z + r1.z);
95
+ r1.y = fma(r1.y, 2.0f, r1.z);
96
+ r1.y = dot(r1.yyyy, vec4<f32>(1.0f));
97
+ r0.w = fma(r1.y, 0.0625f, r0.w);
98
+ r0.w = (r1.x + r0.w);
99
+ r1.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x;
100
+ let v_20 = r1;
101
+ r1 = vec4<f32>(v_20.x, 0.0f, v_20.z, 0.5f);
102
+ let v_21 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
103
+ r0 = vec4<f32>(v_21.xy, r0.zw);
104
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).z, 0.0f, 1.0f);
105
+ r0.z = sqrt(r0.z);
106
+ r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol_1[3u].z, 1.0f);
107
+ r1.z = textureSample(t5, s5, r0.xyxx.xy).y;
108
+ r0.x = textureSample(t6, s6, r1.zwzz.xy).x;
109
+ r0.x = (r0.z * r0.x);
110
+ r0.x = (r0.x * r0.w);
111
+ o0 = min(r0.xxxx, r0.xxxx);
112
+ }
113
+
114
+ @fragment
115
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
116
+ main_inner(v1);
117
+ return o0;
118
+ }
b/8b0b5899ed/shaders/de1ad022cae5c8c2.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/de1ad022cae5c8c2.wgsl ADDED
@@ -0,0 +1,225 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb19_struct {
20
+ tint_symbol : array<vec4<f32>, 19u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
24
+
25
+ struct cb15_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 15u>,
27
+ }
28
+
29
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
30
+
31
+ struct cb2_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 2u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
36
+
37
+ struct cb4_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 4u>,
39
+ }
40
+
41
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
42
+
43
+ @group(1u) @binding(18u) var s2 : sampler;
44
+
45
+ @group(1u) @binding(19u) var s3 : sampler;
46
+
47
+ @group(1u) @binding(30u) var s14 : sampler;
48
+
49
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
50
+
51
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
58
+
59
+ var<private> o0 : vec4<f32>;
60
+
61
+ var<private> x0 : array<vec4<f32>, 4u>;
62
+
63
+ struct tint_symbol_5 {
64
+ tint_symbol_4 : array<vec4<u32>, 3u>,
65
+ }
66
+
67
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
68
+
69
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
70
+ r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
71
+ r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f);
72
+ r0.x = ((-(r0.xxxx)).x + r0.y);
73
+ r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x);
74
+ let v_1 = (r0.xxx * v3.xyz);
75
+ r0 = vec4<f32>(r0.x, v_1.xyz);
76
+ let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy);
77
+ r1 = vec4<f32>(v_2.xy, r1.zw);
78
+ let v_3 = (r1.xy * vec2<f32>(0.015625f));
79
+ r1 = vec4<f32>(v_3.xy, r1.zw);
80
+ r1 = textureSample(t14, s14, r1.xyxx.xy);
81
+ r1.x = (r1.z * cb12_12.tint_symbol_2[0u].w);
82
+ let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
83
+ r1 = vec4<f32>(r1.x, v_4.xyz);
84
+ let v_5 = &(x0[0u]);
85
+ let v_6 = r1;
86
+ *(v_5) = vec4<f32>(v_6.yzw, (*(v_5)).w);
87
+ let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
88
+ r2 = vec4<f32>(v_7.xyz, r2.w);
89
+ let v_8 = &(x0[1u]);
90
+ let v_9 = r2;
91
+ *(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
92
+ let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
93
+ r3 = vec4<f32>(v_10.xyz, r3.w);
94
+ let v_11 = &(x0[2u]);
95
+ let v_12 = r3;
96
+ *(v_11) = vec4<f32>(v_12.xyz, (*(v_11)).w);
97
+ let v_13 = fma(r0.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
98
+ r0 = vec4<f32>(r0.x, v_13.xyz);
99
+ let v_14 = &(x0[3u]);
100
+ let v_15 = r0;
101
+ *(v_14) = vec4<f32>(v_15.yzw, (*(v_14)).w);
102
+ let v_16 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, -0.125f));
103
+ let v_17 = r4;
104
+ r4 = vec4<f32>(v_17.x, v_16.xy, v_17.w);
105
+ r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f);
106
+ let v_18 = -(r1.xxxx);
107
+ r0.w = fma(r0.w, 0.5f, v_18.w);
108
+ let v_19 = abs(r3.yyyy);
109
+ r1.x = max(v_19.x, abs(r3.xxxx).x);
110
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
111
+ let v_20 = (bitcast<u32>(r1.x) != 0u);
112
+ let v_21 = bitcast<f32>(v.tint_symbol_4[0i].x);
113
+ r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_21, v_20);
114
+ let v_22 = abs(r2.yyyy);
115
+ r1.w = max(v_22.w, abs(r2.xxxx).w);
116
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r0.w)));
117
+ let v_23 = bitcast<u32>(r1.w);
118
+ r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_23 != 0u));
119
+ let v_24 = abs(r1.zzzz);
120
+ r1.y = max(v_24.y, abs(r1.yyyy).y);
121
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.w)));
122
+ let v_25 = bitcast<u32>(r0.w);
123
+ r0.w = select(r1.x, 0.0f, (v_25 != 0u));
124
+ let v_26 = x0[bitcast<i32>(r0.w)];
125
+ r1 = vec4<f32>(v_26.xyz, r1.w);
126
+ r0.w = f32(bitcast<i32>(r0.w));
127
+ r1.w = (r0.w + 0.5f);
128
+ r1.w = (r1.w * 0.25f);
129
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
130
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
131
+ r0.w = dot(r2, cb6_6.tint_symbol_1[12u]);
132
+ r2.x = dot(r2, cb6_6.tint_symbol_1[13u]);
133
+ r3.x = (r1.x + 0.5f);
134
+ r3.y = fma(r1.y, 0.25f, r1.w);
135
+ r1.x = bitcast<f32>(select(0u, 4294967295u, !((r0.w == 0.0f))));
136
+ r0.w = ((-(r0.wwww)).w + r1.z);
137
+ let v_27 = dpdx(r3.xyy);
138
+ r5 = vec4<f32>(v_27.xy, r5.z, v_27.z);
139
+ r5.z = dpdx(r0.w);
140
+ let v_28 = dpdy(r3.yxy);
141
+ r6 = vec4<f32>(v_28.xyz, r6.w);
142
+ r6.w = dpdy(r0.w);
143
+ let v_29 = (r5.yw * r6.yw);
144
+ let v_30 = r1;
145
+ r1 = vec4<f32>(v_30.x, v_29.x, v_30.z, v_29.y);
146
+ let v_31 = -(r1.ywyy);
147
+ let v_32 = fma(r5.xz, r6.xz, v_31.xy);
148
+ r7 = vec4<f32>(v_32.xy, r7.zw);
149
+ r1.y = (1.0f / r7.x);
150
+ r1.w = (r5.z * r6.y);
151
+ let v_33 = -(r1.wwww);
152
+ r7.z = fma(r5.x, r6.w, v_33.z);
153
+ let v_34 = (r1.yy * r7.yz);
154
+ let v_35 = r1;
155
+ r1 = vec4<f32>(v_35.x, v_34.x, v_35.z, v_34.y);
156
+ let v_36 = max(r1.yw, vec2<f32>());
157
+ let v_37 = r1;
158
+ r1 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
159
+ let v_38 = min(r1.yw, vec2<f32>(0.5f));
160
+ let v_39 = r1;
161
+ r1 = vec4<f32>(v_39.x, v_38.x, v_39.z, v_38.y);
162
+ r0.w = fma((-(r2.xxxx)).w, r1.y, r0.w);
163
+ r0.w = fma((-(r2.xxxx)).w, r1.w, r0.w);
164
+ let v_40 = bitcast<u32>(r1.x);
165
+ let v_41 = r0.w;
166
+ r3.z = select(r1.z, v_41, (v_40 != 0u));
167
+ r4.w = 0.0f;
168
+ let v_42 = (r3.xyz + r4.yzw);
169
+ r1 = vec4<f32>(v_42.xyz, r1.w);
170
+ let v_43 = r1.xyxx;
171
+ r1.x = textureSampleCompareLevel(t15, s15, v_43.xy, r1.z);
172
+ let v_44 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, -0.125f));
173
+ r2 = vec4<f32>(v_44.xy, r2.zw);
174
+ r2.z = 0.0f;
175
+ let v_45 = (r2.xyz + r3.xyz);
176
+ r2 = vec4<f32>(v_45.xyz, r2.w);
177
+ let v_46 = r2.xyxx;
178
+ r1.y = textureSampleCompareLevel(t15, s15, v_46.xy, r2.z);
179
+ let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, 0.125f));
180
+ r2 = vec4<f32>(v_47.xy, r2.zw);
181
+ r2.z = 0.0f;
182
+ let v_48 = (r2.xyz + r3.xyz);
183
+ r2 = vec4<f32>(v_48.xyz, r2.w);
184
+ let v_49 = r2.xyxx;
185
+ r1.z = textureSampleCompareLevel(t15, s15, v_49.xy, r2.z);
186
+ let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, 0.125f));
187
+ r2 = vec4<f32>(v_50.xy, r2.zw);
188
+ r2.z = 0.0f;
189
+ let v_51 = (r2.xyz + r3.xyz);
190
+ r2 = vec4<f32>(v_51.xyz, r2.w);
191
+ let v_52 = r2.xyxx;
192
+ r1.w = textureSampleCompareLevel(t15, s15, v_52.xy, r2.z);
193
+ r0.w = dot(r1, vec4<f32>(1.0f));
194
+ r1.x = (r0.w * 0.25f);
195
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
196
+ if ((bitcast<u32>(r0.w) != 0u)) {
197
+ r2 = textureSample(t2, s2, r3.xyxx.xy);
198
+ r1.y = ((-(r2.wwww)).y + 1.0f);
199
+ } else {
200
+ r1.y = 1.0f;
201
+ }
202
+ r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
203
+ let v_53 = abs(r0.zzzz);
204
+ r0.y = max(v_53.y, abs(r0.yyyy).y);
205
+ r0.y = clamp(fma(r0.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).y, 0.0f, 1.0f);
206
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
207
+ let v_54 = fma(r0.xx, r0.yy, r1.xy);
208
+ r0 = vec4<f32>(v_54.xy, r0.zw);
209
+ let v_55 = (r0.xy * r0.xy);
210
+ r0 = vec4<f32>(v_55.xy, r0.zw);
211
+ let v_56 = min(r0.xy, vec2<f32>(1.0f));
212
+ r0 = vec4<f32>(v_56.xy, r0.zw);
213
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
214
+ r0.w = (r0.y * r0.x);
215
+ let v_57 = bitcast<u32>(r0.z);
216
+ let v_58 = r0.w;
217
+ r0.x = select(r0.x, v_58, (v_57 != 0u));
218
+ o0 = min(r0.yyyy, r0.xxxx);
219
+ }
220
+
221
+ @fragment
222
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
223
+ main_inner(v1, v3);
224
+ return o0;
225
+ }
b/8b0b5899ed/shaders/de25c36ba91bb697.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/de25c36ba91bb697.wgsl ADDED
@@ -0,0 +1,229 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb19_struct {
18
+ tint_symbol : array<vec4<f32>, 19u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
22
+
23
+ struct cb15_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 15u>,
25
+ }
26
+
27
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ struct cb6_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 6u>,
37
+ }
38
+
39
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
40
+
41
+ @group(1u) @binding(18u) var s2 : sampler;
42
+
43
+ @group(1u) @binding(21u) var s5 : sampler;
44
+
45
+ @group(1u) @binding(22u) var s6 : sampler;
46
+
47
+ @group(1u) @binding(30u) var s14 : sampler;
48
+
49
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
50
+
51
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
54
+
55
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
62
+
63
+ var<private> o0 : vec4<f32>;
64
+
65
+ var<private> x0 : array<vec4<f32>, 4u>;
66
+
67
+ struct tint_symbol_5 {
68
+ tint_symbol_4 : array<vec4<u32>, 3u>,
69
+ }
70
+
71
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
72
+
73
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
74
+ let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
75
+ r0 = vec4<f32>(v_1.xy, r0.zw);
76
+ let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
77
+ r0 = vec4<f32>(v_2.xy, r0.zw);
78
+ r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
79
+ r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
80
+ let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
81
+ r0 = vec4<f32>(r0.x, v_3.xyz);
82
+ let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
83
+ r0 = vec4<f32>(v_4.xyz, r0.w);
84
+ let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
85
+ let v_6 = (r0.xyz + v_5.xyz);
86
+ r0 = vec4<f32>(v_6.xyz, r0.w);
87
+ let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy);
88
+ r1 = vec4<f32>(v_7.xy, r1.zw);
89
+ let v_8 = r1.xy;
90
+ let v_9 = max(v_8, vec2<f32>(-2147483648.0f));
91
+ let v_10 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_9), vec2<i32>(2147483647i), (v_9 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_8 == v_8))));
92
+ r2 = vec4<f32>(v_10.xy, r2.zw);
93
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
94
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(v4)).x;
95
+ r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
96
+ r0.w = ((-(r0.wwww)).w + r1.z);
97
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
98
+ let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
99
+ r0 = vec4<f32>(v_11.xyz, r0.w);
100
+ let v_12 = (r0.www * v3.xyz);
101
+ r2 = vec4<f32>(v_12.xyz, r2.w);
102
+ let v_13 = (r1.xy * vec2<f32>(0.015625f));
103
+ r1 = vec4<f32>(v_13.xy, r1.zw);
104
+ r1.x = textureSample(t14, s14, r1.xyxx.xy).z;
105
+ r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w);
106
+ let v_14 = fma(r2.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
107
+ r1 = vec4<f32>(r1.x, v_14.xyz);
108
+ let v_15 = &(x0[0u]);
109
+ let v_16 = r1;
110
+ *(v_15) = vec4<f32>(v_16.yzw, (*(v_15)).w);
111
+ let v_17 = fma(r2.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
112
+ r3 = vec4<f32>(v_17.xyz, r3.w);
113
+ let v_18 = &(x0[1u]);
114
+ let v_19 = r3;
115
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
116
+ let v_20 = fma(r2.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
117
+ r2 = vec4<f32>(v_20.xyz, r2.w);
118
+ let v_21 = &(x0[2u]);
119
+ let v_22 = r2;
120
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
121
+ let v_23 = &(x0[3u]);
122
+ let v_24 = r2;
123
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
124
+ r1.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f);
125
+ let v_25 = -(r1.xxxx);
126
+ r1.x = fma(r1.w, 0.5f, v_25.x);
127
+ let v_26 = abs(r2.yyyy);
128
+ let v_27 = max(v_26.xy, abs(r2.xxxx).xy);
129
+ r2 = vec4<f32>(v_27.xy, r2.zw);
130
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.x)));
131
+ let v_28 = (bitcast<u32>(r1.w) != 0u);
132
+ let v_29 = bitcast<f32>(v.tint_symbol_4[0i].x);
133
+ r1.w = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_29, v_28);
134
+ let v_30 = abs(r3.yyyy);
135
+ r2.x = max(v_30.x, abs(r3.xxxx).x);
136
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.x)));
137
+ let v_31 = bitcast<u32>(r2.x);
138
+ r1.w = select(r1.w, bitcast<f32>(v.tint_symbol_4[2i].x), (v_31 != 0u));
139
+ let v_32 = abs(r1.zzzz);
140
+ r1.y = max(v_32.y, abs(r1.yyyy).y);
141
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.y < r1.x)));
142
+ let v_33 = bitcast<u32>(r1.x);
143
+ r1.x = select(r1.w, 0.0f, (v_33 != 0u));
144
+ let v_34 = x0[bitcast<i32>(r1.x)];
145
+ r1 = vec4<f32>(r1.x, v_34.xyz);
146
+ r1.x = f32(bitcast<i32>(r1.x));
147
+ r2.x = (r1.x + 0.5f);
148
+ r2.x = (r2.x * 0.25f);
149
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx)));
150
+ r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
151
+ r1.x = dot(r3, cb6_6.tint_symbol_1[12u]);
152
+ r2.z = dot(r3, cb6_6.tint_symbol_1[13u]);
153
+ r3.x = (r1.y + 0.5f);
154
+ r3.y = fma(r1.z, 0.25f, r2.x);
155
+ r1.y = bitcast<f32>(select(0u, 4294967295u, !((r1.x == 0.0f))));
156
+ r1.x = ((-(r1.xxxx)).x + r1.w);
157
+ let v_35 = dpdx(r3.xyy);
158
+ r4 = vec4<f32>(v_35.xy, r4.z, v_35.z);
159
+ r4.z = dpdx(r1.x);
160
+ let v_36 = dpdy(r3.yxy);
161
+ r5 = vec4<f32>(v_36.xyz, r5.w);
162
+ r5.w = dpdy(r1.x);
163
+ let v_37 = (r4.yw * r5.yw);
164
+ r2 = vec4<f32>(v_37.x, r2.yz, v_37.y);
165
+ let v_38 = -(r2.xwxx);
166
+ let v_39 = fma(r4.xz, r5.xz, v_38.xy);
167
+ r6 = vec4<f32>(v_39.xy, r6.zw);
168
+ r1.z = (1.0f / r6.x);
169
+ r2.x = (r4.z * r5.y);
170
+ let v_40 = -(r2.xxxx);
171
+ r6.z = fma(r4.x, r5.w, v_40.z);
172
+ let v_41 = (r1.zz * r6.yz);
173
+ r2 = vec4<f32>(v_41.x, r2.yz, v_41.y);
174
+ let v_42 = max(r2.xw, vec2<f32>());
175
+ r2 = vec4<f32>(v_42.x, r2.yz, v_42.y);
176
+ let v_43 = min(r2.xw, vec2<f32>(0.5f));
177
+ r2 = vec4<f32>(v_43.x, r2.yz, v_43.y);
178
+ r1.x = fma((-(r2.zzzz)).x, r2.x, r1.x);
179
+ r1.x = fma((-(r2.zzzz)).x, r2.w, r1.x);
180
+ let v_44 = bitcast<u32>(r1.y);
181
+ let v_45 = r1.x;
182
+ r1.x = select(r1.w, v_45, (v_44 != 0u));
183
+ r4.x = (r3.x + cb6_6.tint_symbol_1[14u].z);
184
+ r4.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y);
185
+ let v_46 = r4.xyxx;
186
+ r1.x = textureSampleCompareLevel(t15, s15, v_46.xy, r1.x);
187
+ r1.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
188
+ if ((bitcast<u32>(r1.z) != 0u)) {
189
+ r1.z = textureSample(t2, s2, r3.xyxx.xy).w;
190
+ r1.y = ((-(r1.zzzz)).y + 1.0f);
191
+ } else {
192
+ r1.y = 1.0f;
193
+ }
194
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
195
+ r1.z = clamp(fma(r2.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.0f)).z, 0.0f, 1.0f);
196
+ r0.w = ((-(r0.wwww)).w + 1.0f);
197
+ let v_47 = fma(r0.ww, r1.zz, r1.xy);
198
+ r1 = vec4<f32>(v_47.xy, r1.zw);
199
+ let v_48 = (r1.xy * r1.xy);
200
+ r1 = vec4<f32>(v_48.xy, r1.zw);
201
+ let v_49 = min(r1.xy, vec2<f32>(1.0f));
202
+ let v_50 = r1;
203
+ r1 = vec4<f32>(v_50.x, v_49.xy, v_50.w);
204
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
205
+ r1.w = (r1.z * r1.y);
206
+ let v_51 = bitcast<u32>(r0.w);
207
+ let v_52 = r1.w;
208
+ r1.x = select(r1.y, v_52, (v_51 != 0u));
209
+ r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
210
+ let v_53 = r2;
211
+ r2 = vec4<f32>(v_53.x, 0.0f, v_53.z, 0.5f);
212
+ let v_54 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
213
+ r0 = vec4<f32>(v_54.xy, r0.zw);
214
+ r2.z = textureSample(t5, s5, r0.xyxx.xy).y;
215
+ r0.x = textureSample(t6, s6, r2.zwzz.xy).x;
216
+ r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f);
217
+ r0.y = sqrt(r0.y);
218
+ r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f);
219
+ r0.x = (r0.y * r0.x);
220
+ let v_55 = (r0.xx * r1.xz);
221
+ r0 = vec4<f32>(v_55.xy, r0.zw);
222
+ o0 = min(r0.yyyy, r0.xxxx);
223
+ }
224
+
225
+ @fragment
226
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
227
+ main_inner(v1, v3, v4);
228
+ return o0;
229
+ }
b/8b0b5899ed/shaders/de364d019524cb6e.wgsl ADDED
@@ -0,0 +1,160 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb19_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 19u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
26
+
27
+ struct cb21_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 21u>,
29
+ }
30
+
31
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
32
+
33
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
34
+
35
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
36
+
37
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
38
+
39
+ @group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
40
+
41
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
42
+
43
+ var<private> o0 : vec4<f32>;
44
+
45
+ fn main_inner(v1 : vec4<f32>, v3 : u32) {
46
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
47
+ let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
48
+ r1 = vec4<f32>(v.xy, r1.zw);
49
+ r1.z = 1.0f;
50
+ r2.x = dot(r1.xyz, cb12_12.tint_symbol_2[18u].xyz);
51
+ r2.y = dot(r1.xyz, cb12_12.tint_symbol_2[19u].xyz);
52
+ r2.z = dot(r1.xyz, cb12_12.tint_symbol_2[20u].xyz);
53
+ let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
54
+ r0 = vec4<f32>(v_1.xy, r0.zw);
55
+ let v_2 = r0.xy;
56
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
57
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
58
+ r0 = vec4<f32>(v_4.xy, r0.zw);
59
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
60
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
61
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
62
+ r1.x = (r1.x + 1.0f);
63
+ r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
64
+ let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz);
65
+ r1 = vec4<f32>(v_5.xyz, r1.w);
66
+ let v_6 = -(cb12_12.tint_symbol_2[0u].xyzx);
67
+ let v_7 = (r1.xyz + v_6.xyz);
68
+ r3 = vec4<f32>(v_7.xyz, r3.w);
69
+ r2.w = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz);
70
+ r2.w = clamp(((r2.wwww / cb12_12.tint_symbol_2[5u].xxxx)).w, 0.0f, 1.0f);
71
+ r2.w = (r2.w * cb12_12.tint_symbol_2[5u].x);
72
+ let v_8 = fma(cb12_12.tint_symbol_2[1u].xyz, r2.www, cb12_12.tint_symbol_2[0u].xyz);
73
+ r3 = vec4<f32>(v_8.xyz, r3.w);
74
+ let v_9 = ((-(r1.xyzx)).xyz + r3.xyz);
75
+ r3 = vec4<f32>(v_9.xyz, r3.w);
76
+ r2.w = dot(r3.xyz, r3.xyz);
77
+ r3.w = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
78
+ r4.x = ((-(cb12_12.tint_symbol_2[7u].xxxx)).x + 1.0f);
79
+ r4.x = fma(r4.x, r3.w, cb12_12.tint_symbol_2[7u].x);
80
+ r3.w = (r3.w / r4.x);
81
+ r1.w = 1.0f;
82
+ r1.x = dot(r1, cb12_12.tint_symbol_2[6u]);
83
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
84
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
85
+ r1.x = (r1.x * r3.w);
86
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
87
+ v_10((bitcast<u32>(r1.y) != 0u));
88
+ r1.y = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).y);
89
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & 8u));
90
+ r1.y = f32(bitcast<u32>(r1.y));
91
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.y >= 8.0f)));
92
+ let v_11 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
93
+ r4 = vec4<f32>(v_11.xyz, r4.w);
94
+ let v_12 = (r4.xyz * r4.xyz);
95
+ r4 = vec4<f32>(v_12.xyz, r4.w);
96
+ let v_13 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
97
+ r1 = vec4<f32>(r1.xy, v_13.xy);
98
+ r1.z = (r1.z * r1.z);
99
+ r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
100
+ let v_14 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
101
+ r5 = vec4<f32>(v_14.xyz, r5.w);
102
+ let v_15 = fract(r5.xyz);
103
+ r5 = vec4<f32>(v_15.xyz, r5.w);
104
+ let v_16 = fma((-(r5.yzyy)).xy, vec2<f32>(0.125f), r5.xy);
105
+ r5 = vec4<f32>(v_16.xy, r5.zw);
106
+ let v_17 = fma(r0.xyz, vec3<f32>(256.0f), r5.xyz);
107
+ r0 = vec4<f32>(v_17.xyz, r0.w);
108
+ let v_18 = (r0.xyz + vec3<f32>(-128.0f));
109
+ r0 = vec4<f32>(v_18.xyz, r0.w);
110
+ r0.w = dot(r0.xyz, r0.xyz);
111
+ r0.w = inverseSqrt(r0.w);
112
+ let v_19 = (r0.www * r0.xyz);
113
+ r0 = vec4<f32>(v_19.xyz, r0.w);
114
+ r0.w = min(r1.z, 1.0f);
115
+ r1.z = dot(r2.xyz, r2.xyz);
116
+ r1.z = inverseSqrt(r1.z);
117
+ let v_20 = (r1.zzz * r2.xyz);
118
+ r2 = vec4<f32>(v_20.xyz, r2.w);
119
+ r1.z = inverseSqrt(r2.w);
120
+ let v_21 = (r1.zzz * r3.xyz);
121
+ r3 = vec4<f32>(v_21.xyz, r3.w);
122
+ r1.y = select(1.0f, 0.0f, (bitcast<u32>(r1.y) != 0u));
123
+ r1.x = (r1.y * r1.x);
124
+ let v_22 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz);
125
+ r5 = vec4<f32>(v_22.xyz, r5.w);
126
+ let v_23 = dot(r0.xyz, r3.xyz);
127
+ r1.y = clamp(vec4<f32>(v_23, v_23, v_23, v_23).y, 0.0f, 1.0f);
128
+ let v_24 = dot((-(r2.xyzx)).xyz, r0.xyz);
129
+ r0.x = clamp(vec4<f32>(v_24, v_24, v_24, v_24).x, 0.0f, 1.0f);
130
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
131
+ r0.y = (r0.x * r0.x);
132
+ r0.y = (r0.y * r0.y);
133
+ r0.x = (r0.x * r0.y);
134
+ r0.y = ((-(r1.wwww)).y + 1.0f);
135
+ r0.x = fma(r1.w, r0.x, r0.y);
136
+ r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
137
+ r0.x = (r0.x * r1.y);
138
+ let v_25 = (r0.xxx * r4.xyz);
139
+ r0 = vec4<f32>(v_25.xyz, r0.w);
140
+ let v_26 = (r5.xyz * r0.xyz);
141
+ r0 = vec4<f32>(v_26.xyz, r0.w);
142
+ let v_27 = (r1.xxx * r0.xyz);
143
+ r0 = vec4<f32>(v_27.xyz, r0.w);
144
+ let v_28 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
145
+ o0 = vec4<f32>(v_28.xyz, o0.w);
146
+ o0.w = 1.0f;
147
+ }
148
+
149
+ fn v_10(v_29 : bool) {
150
+ if (v_29) {
151
+ discard;
152
+ return;
153
+ }
154
+ }
155
+
156
+ @fragment
157
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
158
+ main_inner(v1, v3);
159
+ return o0;
160
+ }
b/8b0b5899ed/shaders/de37ea439ed23785.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/de37ea439ed23785.wgsl ADDED
@@ -0,0 +1,676 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v8 : vec4<f32>;
114
+
115
+ var<private> v9 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> x0 : array<vec4<f32>, 4u>;
120
+
121
+ var<private> x1 : array<vec4<f32>, 1u>;
122
+
123
+ struct tint_symbol_7 {
124
+ tint_symbol_6 : array<vec4<u32>, 3u>,
125
+ }
126
+
127
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
128
+
129
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
130
+ var v_2 : vec4<f32> = v_1;
131
+ v_2.w = (1.0f / v_1.w);
132
+ v8 = v_2;
133
+ x1[0u].x = v9[0u];
134
+ x1[0u].y = v9[1u];
135
+ x1[0u].z = v9[2u];
136
+ x1[0u].w = v9[3u];
137
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
138
+ r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
139
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
140
+ r1 = vec4<f32>(v_3.xy, r1.zw);
141
+ r1.z = dot(r1.xy, r1.xy);
142
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
143
+ r1.z = sqrt(abs(r1.zzzz).z);
144
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
145
+ let v_4 = (r1.ww * r1.xy);
146
+ r1 = vec4<f32>(v_4.xy, r1.zw);
147
+ let v_5 = (r1.yyy * v6.xyz);
148
+ r2 = vec4<f32>(v_5.xyz, r2.w);
149
+ let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
150
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
151
+ let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
152
+ r1 = vec4<f32>(v_7.xyz, r1.w);
153
+ r1.w = dot(r1.xyz, r1.xyz);
154
+ r1.w = inverseSqrt(r1.w);
155
+ let v_8 = (r1.www * r1.xyz);
156
+ r2 = vec4<f32>(v_8.xyz, r2.w);
157
+ r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
158
+ let v_9 = (r3.xy * r3.xy);
159
+ r3 = vec4<f32>(v_9.xy, r3.zw);
160
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
161
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
162
+ let v_10 = (r0.xyz * v1.xyz);
163
+ r0 = vec4<f32>(v_10.xyz, r0.w);
164
+ r0.w = (r0.w * v0.w);
165
+ let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
166
+ r3 = vec4<f32>(v_11.xy, r3.zw);
167
+ let v_12 = (r0.xyz * r0.xyz);
168
+ r0 = vec4<f32>(v_12.xyz, r0.w);
169
+ let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
170
+ r4 = vec4<f32>(v_13.xyz, r4.w);
171
+ r1.y = dot(r4.xyz, r4.xyz);
172
+ r1.y = inverseSqrt(r1.y);
173
+ let v_14 = (r1.yyy * r4.xyz);
174
+ r5 = vec4<f32>(v_14.xyz, r5.w);
175
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
176
+ let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz);
177
+ r6 = vec4<f32>(v_16.xyz, r6.w);
178
+ r1.y = dot(r6.xyz, r6.xyz);
179
+ r1.y = inverseSqrt(r1.y);
180
+ let v_17 = (r1.yyy * r6.xyz);
181
+ r6 = vec4<f32>(v_17.xyz, r6.w);
182
+ let v_18 = (r3.xy * r3.xy);
183
+ r3 = vec4<f32>(v_18.xy, r3.zw);
184
+ r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
185
+ r1.y = max(r1.y, 0.0f);
186
+ let v_19 = -(r1.yyyy);
187
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w);
188
+ r1.y = (r1.y * 558.0f);
189
+ r1.y = fma(r2.w, 3.0f, r1.y);
190
+ r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
191
+ let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
192
+ r4 = vec4<f32>(v_20.xyz, r4.w);
193
+ let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
194
+ r7 = vec4<f32>(v_21.xyz, r7.w);
195
+ let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
196
+ r7 = vec4<f32>(v_22.xyz, r7.w);
197
+ let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
198
+ r7 = vec4<f32>(v_23.xyz, r7.w);
199
+ let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
200
+ r8 = vec4<f32>(v_24.xyz, r8.w);
201
+ let v_25 = &(x0[0u]);
202
+ let v_26 = r8;
203
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
204
+ let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
205
+ r9 = vec4<f32>(v_27.xyz, r9.w);
206
+ let v_28 = &(x0[1u]);
207
+ let v_29 = r9;
208
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
209
+ let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
210
+ r10 = vec4<f32>(v_30.xyz, r10.w);
211
+ let v_31 = &(x0[2u]);
212
+ let v_32 = r10;
213
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
214
+ let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
215
+ r7 = vec4<f32>(v_33.xyz, r7.w);
216
+ let v_34 = &(x0[3u]);
217
+ let v_35 = r7;
218
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
219
+ let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
220
+ let v_37 = r11;
221
+ r11 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
222
+ r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
223
+ r3.z = (r3.z * 0.5f);
224
+ let v_38 = abs(r10.yyyy);
225
+ r3.w = max(v_38.w, abs(r10.xxxx).w);
226
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
227
+ let v_39 = (bitcast<u32>(r3.w) != 0u);
228
+ let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
229
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
230
+ let v_41 = abs(r9.yyyy);
231
+ r4.w = max(v_41.w, abs(r9.xxxx).w);
232
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
233
+ let v_42 = bitcast<u32>(r4.w);
234
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
235
+ let v_43 = abs(r8.yyyy);
236
+ r4.w = max(v_43.w, abs(r8.xxxx).w);
237
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
238
+ let v_44 = bitcast<u32>(r3.z);
239
+ r3.z = select(r3.w, 0.0f, (v_44 != 0u));
240
+ let v_45 = x0[bitcast<i32>(r3.z)];
241
+ r8 = vec4<f32>(v_45.xyz, r8.w);
242
+ r3.z = f32(bitcast<i32>(r3.z));
243
+ r3.w = (r3.z + 0.5f);
244
+ r3.w = (r3.w * 0.25f);
245
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
246
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
247
+ r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
248
+ r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
249
+ r9.x = (r8.x + 0.5f);
250
+ r9.y = fma(r8.y, 0.25f, r3.w);
251
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
252
+ r3.z = ((-(r3.zzzz)).z + r8.z);
253
+ let v_46 = dpdx(r9.xyy);
254
+ r10 = vec4<f32>(v_46.xy, r10.z, v_46.z);
255
+ r10.z = dpdx(r3.z);
256
+ let v_47 = dpdy(r9.yxy);
257
+ r12 = vec4<f32>(v_47.xyz, r12.w);
258
+ r12.w = dpdy(r3.z);
259
+ let v_48 = (r10.yw * r12.yw);
260
+ r7 = vec4<f32>(r7.xy, v_48.xy);
261
+ let v_49 = -(r7.zwzz);
262
+ let v_50 = fma(r10.xz, r12.xz, v_49.xy);
263
+ r13 = vec4<f32>(v_50.xy, r13.zw);
264
+ r5.w = (1.0f / r13.x);
265
+ r6.w = (r10.z * r12.y);
266
+ let v_51 = -(r6.wwww);
267
+ r13.z = fma(r10.x, r12.w, v_51.z);
268
+ let v_52 = (r5.ww * r13.yz);
269
+ r7 = vec4<f32>(r7.xy, v_52.xy);
270
+ let v_53 = max(r7.zw, vec2<f32>());
271
+ r7 = vec4<f32>(r7.xy, v_53.xy);
272
+ let v_54 = min(r7.zw, vec2<f32>(0.5f));
273
+ r7 = vec4<f32>(r7.xy, v_54.xy);
274
+ r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
275
+ r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
276
+ let v_55 = bitcast<u32>(r3.w);
277
+ let v_56 = r3.z;
278
+ r11.z = select(r8.z, v_56, (v_55 != 0u));
279
+ r9.z = 0.0f;
280
+ let v_57 = (r9.xyz + r11.ywz);
281
+ r8 = vec4<f32>(v_57.xyz, r8.w);
282
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
283
+ r11 = vec4<f32>(v_58.xy, r11.zw);
284
+ let v_59 = (r9.xyz + r11.xyz);
285
+ r10 = vec4<f32>(v_59.xyz, r10.w);
286
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
287
+ r11 = vec4<f32>(v_60.xy, r11.zw);
288
+ let v_61 = (r9.xyz + r11.xyz);
289
+ r12 = vec4<f32>(v_61.xyz, r12.w);
290
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
291
+ r11 = vec4<f32>(v_62.xy, r11.zw);
292
+ let v_63 = (r9.xyz + r11.xyz);
293
+ r13 = vec4<f32>(v_63.xyz, r13.w);
294
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
295
+ r11 = vec4<f32>(v_64.xy, r11.zw);
296
+ let v_65 = (r9.xyz + r11.xyz);
297
+ r14 = vec4<f32>(v_65.xyz, r14.w);
298
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
299
+ r11 = vec4<f32>(v_66.xy, r11.zw);
300
+ let v_67 = (r9.xyz + r11.xyz);
301
+ r15 = vec4<f32>(v_67.xyz, r15.w);
302
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
303
+ r11 = vec4<f32>(v_68.xy, r11.zw);
304
+ let v_69 = (r9.xyz + r11.xyz);
305
+ r16 = vec4<f32>(v_69.xyz, r16.w);
306
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
307
+ r11 = vec4<f32>(v_70.xy, r11.zw);
308
+ let v_71 = (r9.xyz + r11.xyz);
309
+ r17 = vec4<f32>(v_71.xyz, r17.w);
310
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
311
+ r11 = vec4<f32>(v_72.xy, r11.zw);
312
+ let v_73 = (r9.xyz + r11.xyz);
313
+ r18 = vec4<f32>(v_73.xyz, r18.w);
314
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
315
+ r11 = vec4<f32>(v_74.xy, r11.zw);
316
+ let v_75 = (r9.xyz + r11.xyz);
317
+ r19 = vec4<f32>(v_75.xyz, r19.w);
318
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
319
+ r11 = vec4<f32>(v_76.xy, r11.zw);
320
+ let v_77 = (r9.xyz + r11.xyz);
321
+ r20 = vec4<f32>(v_77.xyz, r20.w);
322
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
323
+ r11 = vec4<f32>(v_78.xy, r11.zw);
324
+ let v_79 = (r9.xyz + r11.xyz);
325
+ r21 = vec4<f32>(v_79.xyz, r21.w);
326
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
327
+ r11 = vec4<f32>(v_80.xy, r11.zw);
328
+ let v_81 = (r9.xyz + r11.xyz);
329
+ r22 = vec4<f32>(v_81.xyz, r22.w);
330
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
331
+ r11 = vec4<f32>(v_82.xy, r11.zw);
332
+ let v_83 = (r9.xyz + r11.xyz);
333
+ r23 = vec4<f32>(v_83.xyz, r23.w);
334
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
335
+ r11 = vec4<f32>(v_84.xy, r11.zw);
336
+ let v_85 = (r9.xyz + r11.xyz);
337
+ r24 = vec4<f32>(v_85.xyz, r24.w);
338
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
339
+ r11 = vec4<f32>(v_86.xy, r11.zw);
340
+ let v_87 = (r9.xyz + r11.xyz);
341
+ r9 = vec4<f32>(v_87.xyz, r9.w);
342
+ let v_88 = r8.xyxx;
343
+ r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z);
344
+ let v_89 = r10.xyxx;
345
+ r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z);
346
+ let v_90 = r12.xyxx;
347
+ r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z);
348
+ let v_91 = r13.xyxx;
349
+ r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z);
350
+ let v_92 = r14.xyxx;
351
+ r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z);
352
+ let v_93 = r15.xyxx;
353
+ r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z);
354
+ let v_94 = r16.xyxx;
355
+ r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z);
356
+ let v_95 = r17.xyxx;
357
+ r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z);
358
+ let v_96 = r18.xyxx;
359
+ r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z);
360
+ let v_97 = r19.xyxx;
361
+ r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z);
362
+ let v_98 = r20.xyxx;
363
+ r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z);
364
+ let v_99 = r21.xyxx;
365
+ r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z);
366
+ let v_100 = r22.xyxx;
367
+ r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z);
368
+ let v_101 = r23.xyxx;
369
+ r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z);
370
+ let v_102 = r24.xyxx;
371
+ r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z);
372
+ let v_103 = r9.xyxx;
373
+ r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z);
374
+ r8 = (r8 + r10);
375
+ r8 = (r11 + r8);
376
+ r8 = (r12 + r8);
377
+ r3.z = dot(r8, vec4<f32>(1.0f));
378
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
379
+ let v_104 = abs(r7.yyyy);
380
+ r3.w = max(v_104.w, abs(r7.xxxx).w);
381
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
382
+ r2.w = ((-(r2.wwww)).w + 1.0f);
383
+ r2.w = (r3.w * r2.w);
384
+ r2.w = fma(r3.z, 0.0625f, r2.w);
385
+ r2.w = (r2.w * r2.w);
386
+ r2.w = min(r2.w, 1.0f);
387
+ r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
388
+ r3.z = sqrt(r3.z);
389
+ r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
390
+ let v_105 = -(r2.wwww);
391
+ r2.w = fma(r3.z, v_105.w, r2.w);
392
+ let v_106 = dot(r2.xyz, v_15.xyz);
393
+ r3.z = clamp(vec4<f32>(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f);
394
+ let v_107 = dot(r5.xyz, r2.xyz);
395
+ r7.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
396
+ let v_108 = dot(r6.xyz, v_15.xyz);
397
+ r7.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
398
+ let v_109 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
399
+ r7 = vec4<f32>(v_109.xy, r7.zw);
400
+ let v_110 = (r7.xy * r7.xy);
401
+ r7 = vec4<f32>(r7.xy, v_110.xy);
402
+ let v_111 = (r7.zw * r7.zw);
403
+ r7 = vec4<f32>(r7.xy, v_111.xy);
404
+ let v_112 = (r7.xy * r7.zw);
405
+ r7 = vec4<f32>(v_112.xy, r7.zw);
406
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
407
+ let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww);
408
+ r7 = vec4<f32>(v_113.xy, r7.zw);
409
+ let v_114 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
410
+ r7 = vec4<f32>(r7.xy, v_114.xy);
411
+ r3.w = (r7.z * 0.125f);
412
+ r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f);
413
+ r5.w = dot(r2.xyz, r6.xyz);
414
+ r5.w = clamp(((r5.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
415
+ r5.w = log2(r5.w);
416
+ r5.w = (r5.w * r7.w);
417
+ r5.w = exp2(r5.w);
418
+ r5.w = (r7.y * r5.w);
419
+ r3.w = (r3.w * r5.w);
420
+ r1.x = (r1.x * r3.w);
421
+ r1.x = (r3.z * r1.x);
422
+ r3.z = (r3.z * r4.w);
423
+ let v_115 = fma(r0.xyz, r3.zzz, r1.xxx);
424
+ r6 = vec4<f32>(v_115.xyz, r6.w);
425
+ let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
426
+ r6 = vec4<f32>(v_116.xyz, r6.w);
427
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
428
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
429
+ r1.x = max(r1.x, 0.0f);
430
+ let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
431
+ r7 = vec4<f32>(v_117.xyz, r7.w);
432
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
433
+ let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
434
+ r8 = vec4<f32>(v_118.xyz, r8.w);
435
+ let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
436
+ r8 = vec4<f32>(v_119.xyz, r8.w);
437
+ let v_120 = fma(r7.xyz, r1.zzz, r8.xyz);
438
+ r7 = vec4<f32>(v_120.xyz, r7.w);
439
+ let v_121 = (r3.yyy * r7.xyz);
440
+ r7 = vec4<f32>(v_121.xyz, r7.w);
441
+ let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
442
+ r1 = vec4<f32>(v_122.x, r1.y, v_122.yz);
443
+ r8.x = cb3_3.tint_symbol_2[46u].w;
444
+ r8.y = cb3_3.tint_symbol_2[47u].w;
445
+ r8.z = cb3_3.tint_symbol_2[48u].w;
446
+ let v_123 = dot(r8.xyz, r2.xyz);
447
+ r3.z = clamp(vec4<f32>(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f);
448
+ let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw);
449
+ r1 = vec4<f32>(v_124.x, r1.y, v_124.yz);
450
+ let v_125 = fma(r1.xzw, r3.xxx, r7.xyz);
451
+ r1 = vec4<f32>(v_125.x, r1.y, v_125.yz);
452
+ let v_126 = (r4.www * r1.xzw);
453
+ r1 = vec4<f32>(v_126.x, r1.y, v_126.yz);
454
+ let v_127 = (r0.xyz * r1.xzw);
455
+ r0 = vec4<f32>(v_127.xyz, r0.w);
456
+ let v_128 = fma(r6.xyz, r2.www, r0.xyz);
457
+ r0 = vec4<f32>(v_128.xyz, r0.w);
458
+ r1.x = ((-(r4.wwww)).x + 1.0f);
459
+ r1.z = dot((-(r5.xyzx)).xyz, r2.xyz);
460
+ r1.z = (r1.z + r1.z);
461
+ let v_129 = -(r1.zzzz);
462
+ let v_130 = -(r5.xyzx);
463
+ let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz);
464
+ r2 = vec4<f32>(v_131.xyz, r2.w);
465
+ let v_132 = clamp(((r1.yyyy * vec4<f32>(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2<f32>(), vec2<f32>(1.0f));
466
+ let v_133 = r1;
467
+ r1 = vec4<f32>(v_133.x, v_132.xy, v_133.w);
468
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
469
+ r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
470
+ r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z);
471
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
472
+ r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f);
473
+ r1.y = (r1.y * r1.y);
474
+ r1.y = fma(r1.y, 5.0f, r1.w);
475
+ let v_134 = bitcast<u32>(r2.w);
476
+ let v_135 = r3.z;
477
+ r1.y = select(r1.y, v_135, (v_134 != 0u));
478
+ let v_136 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
479
+ r2 = vec4<f32>(v_136.xy, r2.z, v_136.z);
480
+ r1.w = (abs(r2.zzzz).w + 1.0f);
481
+ let v_137 = (r2.xyw / r1.www);
482
+ r2 = vec4<f32>(v_137.xy, r2.z, v_137.z);
483
+ let v_138 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
484
+ r2 = vec4<f32>(v_138.xy, r2.z, v_138.z);
485
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
486
+ let v_139 = bitcast<vec2<u32>>(r1.ww);
487
+ let v_140 = r2.xy;
488
+ let v_141 = select(r2.wy, v_140, (v_139 != vec2<u32>()));
489
+ r2 = vec4<f32>(v_141.xy, r2.zw);
490
+ let v_142 = r1.y;
491
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142);
492
+ r1.y = max(r3.y, r3.x);
493
+ let v_143 = (r1.yyy * r2.xyz);
494
+ r2 = vec4<f32>(v_143.xyz, r2.w);
495
+ let v_144 = (r1.zzz * r2.xyz);
496
+ r1 = vec4<f32>(r1.x, v_144.xyz);
497
+ let v_145 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
498
+ r1 = vec4<f32>(r1.x, v_145.xyz);
499
+ let v_146 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
500
+ r1 = vec4<f32>(r1.x, v_146.xyz);
501
+ let v_147 = fma(r1.yzw, r1.xxx, r0.xyz);
502
+ r0 = vec4<f32>(v_147.xyz, r0.w);
503
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
504
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
505
+ r0.w = dot(r4.xyz, r4.xyz);
506
+ r1.x = sqrt(r0.w);
507
+ let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx);
508
+ r1.y = (r1.x + v_148.y);
509
+ r1.y = max(r1.y, 0.0f);
510
+ r1.x = (r1.y / r1.x);
511
+ r1.x = (r1.x * r4.z);
512
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
513
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
514
+ r1.w = (r1.z * -1.44269502162933349609f);
515
+ r1.w = exp2(r1.w);
516
+ r1.w = ((-(r1.wwww)).w + 1.0f);
517
+ r1.z = (r1.w / r1.z);
518
+ let v_149 = bitcast<u32>(r1.x);
519
+ r1.x = select(1.0f, r1.z, (v_149 != 0u));
520
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
521
+ r1.x = (r1.x * r1.z);
522
+ r1.x = min(r1.x, 1.0f);
523
+ r1.x = (r1.x * 1.44269502162933349609f);
524
+ r1.x = exp2(r1.x);
525
+ r1.x = min(r1.x, 1.0f);
526
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
527
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
528
+ r0.w = inverseSqrt(r0.w);
529
+ let v_150 = (r0.www * r4.xyz);
530
+ r2 = vec4<f32>(v_150.xyz, r2.w);
531
+ let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
532
+ r0.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
533
+ r0.w = log2(r0.w);
534
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
535
+ r0.w = exp2(r0.w);
536
+ let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
537
+ r1.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
538
+ r1.w = log2(r1.w);
539
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
540
+ r1.w = exp2(r1.w);
541
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
542
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
543
+ let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx);
544
+ r2.x = (r1.y + v_153.x);
545
+ r2.x = max(r2.x, 0.0f);
546
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
547
+ r2.x = (r2.x * 1.44269502162933349609f);
548
+ r2.x = exp2(r2.x);
549
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
550
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
551
+ let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz);
552
+ r1.y = (r1.y * v_154.y);
553
+ r1.y = (r1.y * 1.44269502162933349609f);
554
+ r1.y = exp2(r1.y);
555
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
556
+ let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
557
+ r2 = vec4<f32>(v_155.xyz, r2.w);
558
+ let v_156 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
559
+ r2 = vec4<f32>(v_156.xyz, r2.w);
560
+ let v_157 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
561
+ r3 = vec4<f32>(v_157.xyz, r3.w);
562
+ let v_158 = fma(r1.www, r3.xyz, r2.xyz);
563
+ r2 = vec4<f32>(v_158.xyz, r2.w);
564
+ let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx);
565
+ let v_160 = (r2.xyz + v_159.xyz);
566
+ r2 = vec4<f32>(v_160.xyz, r2.w);
567
+ let v_161 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
568
+ r2 = vec4<f32>(v_161.xyz, r2.w);
569
+ r3.x = cb3_3.tint_symbol_2[55u].w;
570
+ r3.y = cb3_3.tint_symbol_2[56u].w;
571
+ r3.z = cb3_3.tint_symbol_2[57u].w;
572
+ let v_162 = ((-(r2.xyzx)).xyz + r3.xyz);
573
+ r3 = vec4<f32>(v_162.xyz, r3.w);
574
+ let v_163 = fma(r1.xxx, r3.xyz, r2.xyz);
575
+ r1 = vec4<f32>(v_163.xy, r1.z, v_163.z);
576
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
577
+ if ((bitcast<u32>(r0.w) != 0u)) {
578
+ let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
579
+ r2 = vec4<f32>(v_164.xy, r2.zw);
580
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
581
+ r0.w = (r2.x + -1.0f);
582
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
583
+ } else {
584
+ r0.w = 1.0f;
585
+ }
586
+ let v_165 = -(r0.xyxz);
587
+ let v_166 = fma(r1.xyw, r0.www, v_165.xyw);
588
+ r1 = vec4<f32>(v_166.xy, r1.z, v_166.z);
589
+ let v_167 = fma(r1.zzz, r1.xyw, r0.xyz);
590
+ r1 = vec4<f32>(v_167.xyz, r1.w);
591
+ } else {
592
+ r0.w = dot(r4.xyz, r4.xyz);
593
+ r1.w = sqrt(r0.w);
594
+ let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx);
595
+ r2.x = (r1.w + v_168.x);
596
+ r2.x = max(r2.x, 0.0f);
597
+ r1.w = (r2.x / r1.w);
598
+ r1.w = (r1.w * r4.z);
599
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
600
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
601
+ r2.z = (r2.y * -1.44269502162933349609f);
602
+ r2.z = exp2(r2.z);
603
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
604
+ r2.y = (r2.z / r2.y);
605
+ let v_169 = bitcast<u32>(r1.w);
606
+ r1.w = select(1.0f, r2.y, (v_169 != 0u));
607
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
608
+ r1.w = (r1.w * r2.y);
609
+ r1.w = min(r1.w, 1.0f);
610
+ r1.w = (r1.w * 1.44269502162933349609f);
611
+ r1.w = exp2(r1.w);
612
+ r1.w = min(r1.w, 1.0f);
613
+ r1.w = ((-(r1.wwww)).w + 1.0f);
614
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
615
+ r0.w = inverseSqrt(r0.w);
616
+ let v_170 = (r0.www * r4.xyz);
617
+ r3 = vec4<f32>(v_170.xyz, r3.w);
618
+ let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
619
+ r0.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
620
+ r0.w = log2(r0.w);
621
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
622
+ r0.w = exp2(r0.w);
623
+ let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
624
+ r2.z = clamp(vec4<f32>(v_172, v_172, v_172, v_172).z, 0.0f, 1.0f);
625
+ r2.z = log2(r2.z);
626
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
627
+ r2.z = exp2(r2.z);
628
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
629
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
630
+ let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx);
631
+ r2.w = (r2.x + v_173.w);
632
+ r2.w = max(r2.w, 0.0f);
633
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
634
+ r2.w = (r2.w * 1.44269502162933349609f);
635
+ r2.w = exp2(r2.w);
636
+ r2.w = ((-(r2.wwww)).w + 1.0f);
637
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
638
+ let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz);
639
+ r2.x = (r2.x * v_174.x);
640
+ r2.x = (r2.x * 1.44269502162933349609f);
641
+ r2.x = exp2(r2.x);
642
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
643
+ let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
644
+ r3 = vec4<f32>(v_175.xyz, r3.w);
645
+ let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
646
+ r3 = vec4<f32>(v_176.xyz, r3.w);
647
+ let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
648
+ r4 = vec4<f32>(v_177.xyz, r4.w);
649
+ let v_178 = fma(r2.zzz, r4.xyz, r3.xyz);
650
+ r3 = vec4<f32>(v_178.xyz, r3.w);
651
+ let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx);
652
+ let v_180 = (r3.xyz + v_179.xyz);
653
+ r3 = vec4<f32>(v_180.xyz, r3.w);
654
+ let v_181 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
655
+ r2 = vec4<f32>(v_181.x, r2.y, v_181.yz);
656
+ r3.x = cb3_3.tint_symbol_2[55u].w;
657
+ r3.y = cb3_3.tint_symbol_2[56u].w;
658
+ r3.z = cb3_3.tint_symbol_2[57u].w;
659
+ let v_182 = ((-(r2.xzwx)).xyz + r3.xyz);
660
+ r3 = vec4<f32>(v_182.xyz, r3.w);
661
+ let v_183 = fma(r1.www, r3.xyz, r2.xzw);
662
+ r2 = vec4<f32>(v_183.x, r2.y, v_183.yz);
663
+ let v_184 = ((-(r0.xxyz)).xzw + r2.xzw);
664
+ r2 = vec4<f32>(v_184.x, r2.y, v_184.yz);
665
+ let v_185 = fma(r2.yyy, r2.xzw, r0.xyz);
666
+ r1 = vec4<f32>(v_185.xyz, r1.w);
667
+ }
668
+ let v_186 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
669
+ o0 = vec4<f32>(v_186.xyz, o0.w);
670
+ }
671
+
672
+ @fragment
673
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_187 : vec4<f32>) -> @location(0u) vec4<f32> {
674
+ main_inner(v0, v1, v2, v3, v5, v6, v7, v_187);
675
+ return o0;
676
+ }
b/8b0b5899ed/shaders/de4c601da754adc3.wgsl ADDED
@@ -0,0 +1,235 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb16_struct {
20
+ tint_symbol : array<vec4<f32>, 16u>,
21
+ }
22
+
23
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
24
+
25
+ struct cb18_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 18u>,
27
+ }
28
+
29
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
30
+
31
+ struct cb59_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 59u>,
33
+ }
34
+
35
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
36
+
37
+ struct cb14_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 14u>,
39
+ }
40
+
41
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb14_struct;
42
+
43
+ var<private> v7 : array<f32, 4u>;
44
+
45
+ var<private> o0 : vec4<f32>;
46
+
47
+ var<private> x0 : array<vec4<f32>, 1u>;
48
+
49
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
50
+ x0[0u].x = v7[0u];
51
+ x0[0u].y = v7[1u];
52
+ x0[0u].z = v7[2u];
53
+ x0[0u].w = v7[3u];
54
+ r0.x = (v0.w * cb2_2.tint_symbol_1[15u].x);
55
+ r0.y = clamp(((v5.xy.yyyy * vec4<f32>(0.6666666865348815918f))).y, 0.0f, 1.0f);
56
+ r0.z = clamp(((-(abs(v5.xy.xxxx)) + v5.xy.yyyy)).z, 0.0f, 1.0f);
57
+ r0.z = (r0.z + -1.0f);
58
+ r0.y = fma(r0.y, r0.z, 1.0f);
59
+ r0.x = (r0.y * r0.x);
60
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < cb11_11.tint_symbol_3[13u].x)));
61
+ v((bitcast<u32>(r0.y) != 0u));
62
+ r0.y = clamp(fma(v1.wwww, vec4<f32>(2.0f), vec4<f32>(-1.0f)).y, 0.0f, 1.0f);
63
+ r0.z = dot(v2.xyz, v2.xyz);
64
+ r0.w = dot(v3.xyz, v3.xyz);
65
+ r1.x = (r0.w * r0.z);
66
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00000000999999993923f < r1.x)));
67
+ r0.z = inverseSqrt(r0.z);
68
+ let v_1 = (r0.zzz * v2.xyz);
69
+ r1 = vec4<f32>(r1.x, v_1.xyz);
70
+ r0.z = inverseSqrt(r0.w);
71
+ let v_2 = (r0.zzz * v3.xyz);
72
+ r2 = vec4<f32>(v_2.xyz, r2.w);
73
+ r0.z = fma((-(r0.yyyy)).z, r0.y, 1.0f);
74
+ r0.z = sqrt(r0.z);
75
+ let v_3 = (r0.zzz * r2.xyz);
76
+ r2 = vec4<f32>(v_3.xyz, r2.w);
77
+ let v_4 = fma(r1.yzw, r0.yyy, r2.xyz);
78
+ r0 = vec4<f32>(r0.x, v_4.xyz);
79
+ r1.y = dot(r0.yzw, r0.yzw);
80
+ r1.y = inverseSqrt(r1.y);
81
+ let v_5 = (r0.yzw * r1.yyy);
82
+ r0 = vec4<f32>(r0.x, v_5.xyz);
83
+ let v_6 = bitcast<vec3<u32>>(r1.xxx);
84
+ let v_7 = select(vec3<f32>(0.0f, 0.0f, 1.0f), r0.yzw, (v_6 != vec3<u32>()));
85
+ r0 = vec4<f32>(r0.x, v_7.xyz);
86
+ let v_8 = (v1.xy * cb2_2.tint_symbol_1[15u].zy);
87
+ r1 = vec4<f32>(v_8.xy, r1.zw);
88
+ r2 = vec4<f32>(((v0.xyz * v0.xyz)).xyz, r2.w);
89
+ let v_9 = (r1.xy * r1.xy);
90
+ r1 = vec4<f32>(v_9.xy, r1.zw);
91
+ let v_10 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (vec2<f32>() < cb11_11.tint_symbol_3[10u].xy)));
92
+ r1 = vec4<f32>(r1.xy, v_10.xy);
93
+ r2.w = (r0.w + cb3_3.tint_symbol_2[43u].w);
94
+ r2.w = (r2.w * cb3_3.tint_symbol_2[44u].w);
95
+ r2.w = max(r2.w, 0.0f);
96
+ r3.x = bitcast<f32>((bitcast<u32>(r1.z) | bitcast<u32>(r1.w)));
97
+ let v_11 = bitcast<vec2<f32>>(~(bitcast<vec2<u32>>(r1.wz)));
98
+ let v_12 = r3;
99
+ r3 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
100
+ let v_13 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r1.zw) & bitcast<vec2<u32>>(r3.yz)));
101
+ let v_14 = r3;
102
+ r3 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
103
+ let v_15 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.www, cb3_3.tint_symbol_2[48u].xyz);
104
+ r4 = vec4<f32>(v_15.xyz, r4.w);
105
+ let v_16 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r3.yyy) & bitcast<vec3<u32>>(r4.xyz)));
106
+ r5 = vec4<f32>(v_16.xyz, r5.w);
107
+ let v_17 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.www, cb3_3.tint_symbol_2[46u].xyz);
108
+ r6 = vec4<f32>(v_17.xyz, r6.w);
109
+ let v_18 = (r5.xyz + r6.xyz);
110
+ r7 = vec4<f32>(v_18.xyz, r7.w);
111
+ let v_19 = bitcast<vec3<u32>>(r3.zzz);
112
+ let v_20 = r7.xyz;
113
+ let v_21 = select(r5.xyz, v_20, (v_19 != vec3<u32>()));
114
+ r3 = vec4<f32>(r3.x, v_21.xyz);
115
+ r1.z = bitcast<f32>((bitcast<u32>(r1.z) & bitcast<u32>(r1.w)));
116
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
117
+ let v_22 = fma(r4.xyz, r1.www, r3.yzw);
118
+ r4 = vec4<f32>(v_22.xyz, r4.w);
119
+ let v_23 = fma(r6.xyz, cb2_2.tint_symbol_1[16u].zzz, r4.xyz);
120
+ r4 = vec4<f32>(v_23.xyz, r4.w);
121
+ let v_24 = bitcast<vec3<u32>>(r1.zzz);
122
+ let v_25 = r4.xyz;
123
+ let v_26 = select(r3.yzw, v_25, (v_24 != vec3<u32>()));
124
+ r3 = vec4<f32>(r3.x, v_26.xyz);
125
+ let v_27 = (r1.yyy * r3.yzw);
126
+ r1 = vec4<f32>(r1.x, v_27.xyz);
127
+ let v_28 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r1.yzw) & bitcast<vec3<u32>>(r3.xxx)));
128
+ r1 = vec4<f32>(r1.x, v_28.xyz);
129
+ let v_29 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.www, cb3_3.tint_symbol_2[44u].xyz);
130
+ r3 = vec4<f32>(v_29.xyz, r3.w);
131
+ r4.x = cb3_3.tint_symbol_2[46u].w;
132
+ r4.y = cb3_3.tint_symbol_2[47u].w;
133
+ r4.z = cb3_3.tint_symbol_2[48u].w;
134
+ let v_30 = dot(r4.xyz, r0.yzw);
135
+ r0.y = clamp(vec4<f32>(v_30, v_30, v_30, v_30).y, 0.0f, 1.0f);
136
+ let v_31 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.yyy, r3.xyz);
137
+ r0 = vec4<f32>(r0.x, v_31.xyz);
138
+ let v_32 = fma(r0.yzw, r1.xxx, r1.yzw);
139
+ r0 = vec4<f32>(r0.x, v_32.xyz);
140
+ r1 = vec4<f32>(((v0.xyz * v4.www)).xyz, r1.w);
141
+ let v_33 = fma(r0.yzw, r2.xyz, r1.xyz);
142
+ r0 = vec4<f32>(r0.x, v_33.xyz);
143
+ let v_34 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
144
+ r1 = vec4<f32>(v_34.xyz, r1.w);
145
+ r1.w = dot(r1.xyz, r1.xyz);
146
+ r2.x = sqrt(r1.w);
147
+ let v_35 = -(cb3_3.tint_symbol_2[50u].xxxx);
148
+ r2.y = (r2.x + v_35.y);
149
+ r2.y = max(r2.y, 0.0f);
150
+ r2.x = (r2.y / r2.x);
151
+ r2.x = (r1.z * r2.x);
152
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
153
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
154
+ r2.w = (r2.z * -1.44269502162933349609f);
155
+ r2.w = exp2(r2.w);
156
+ r2.w = ((-(r2.wwww)).w + 1.0f);
157
+ r2.z = (r2.w / r2.z);
158
+ let v_36 = bitcast<u32>(r2.x);
159
+ r2.x = select(1.0f, r2.z, (v_36 != 0u));
160
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
161
+ r2.x = (r2.x * r2.z);
162
+ r2.x = min(r2.x, 1.0f);
163
+ r2.x = (r2.x * 1.44269502162933349609f);
164
+ r2.x = exp2(r2.x);
165
+ r2.x = min(r2.x, 1.0f);
166
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
167
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
168
+ r1.w = inverseSqrt(r1.w);
169
+ let v_37 = (r1.www * r1.xyz);
170
+ r1 = vec4<f32>(v_37.xyz, r1.w);
171
+ let v_38 = dot(r1.xyz, cb3_3.tint_symbol_2[54u].xyz);
172
+ r1.w = clamp(vec4<f32>(v_38, v_38, v_38, v_38).w, 0.0f, 1.0f);
173
+ r1.w = log2(r1.w);
174
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
175
+ r1.w = exp2(r1.w);
176
+ let v_39 = dot(r1.xyz, cb3_3.tint_symbol_2[53u].xyz);
177
+ r1.x = clamp(vec4<f32>(v_39, v_39, v_39, v_39).x, 0.0f, 1.0f);
178
+ r1.x = log2(r1.x);
179
+ r1.x = (r1.x * cb3_3.tint_symbol_2[53u].w);
180
+ r1.x = exp2(r1.x);
181
+ r1.y = fma((-(r2.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
182
+ let v_40 = -(cb3_3.tint_symbol_2[52u].xxxx);
183
+ r1.z = (r2.y + v_40.z);
184
+ r1.z = max(r1.z, 0.0f);
185
+ let v_41 = (r1.yz * cb3_3.tint_symbol_2[51u].yx);
186
+ let v_42 = r1;
187
+ r1 = vec4<f32>(v_42.x, v_41.xy, v_42.w);
188
+ r1.z = (r1.z * 1.44269502162933349609f);
189
+ r1.z = exp2(r1.z);
190
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
191
+ r1.z = clamp(fma(r1.yyyy, r1.zzzz, r2.zzzz).z, 0.0f, 1.0f);
192
+ let v_43 = -(cb3_3.tint_symbol_2[51u].zzzz);
193
+ r2.x = (r2.y * v_43.x);
194
+ r2.x = (r2.x * 1.44269502162933349609f);
195
+ r2.x = exp2(r2.x);
196
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
197
+ let v_44 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
198
+ r2 = vec4<f32>(r2.x, v_44.xyz);
199
+ let v_45 = fma(r1.www, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
200
+ r2 = vec4<f32>(r2.x, v_45.xyz);
201
+ let v_46 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
202
+ r3 = vec4<f32>(v_46.xyz, r3.w);
203
+ let v_47 = fma(r1.xxx, r3.xyz, r2.yzw);
204
+ r2 = vec4<f32>(r2.x, v_47.xyz);
205
+ let v_48 = -(cb3_3.tint_symbol_2[57u].xxyz);
206
+ let v_49 = (r2.yzw + v_48.yzw);
207
+ r2 = vec4<f32>(r2.x, v_49.xyz);
208
+ let v_50 = fma(r2.xxx, r2.yzw, cb3_3.tint_symbol_2[57u].xyz);
209
+ r2 = vec4<f32>(v_50.xyz, r2.w);
210
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
211
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
212
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
213
+ let v_51 = fma(r1.yyy, r3.xyz, r2.xyz);
214
+ r1 = vec4<f32>(v_51.xy, r1.z, v_51.z);
215
+ let v_52 = ((-(r0.yzyw)).xyw + r1.xyw);
216
+ r1 = vec4<f32>(v_52.xy, r1.z, v_52.z);
217
+ let v_53 = fma(r1.zzz, r1.xyw, r0.yzw);
218
+ r0 = vec4<f32>(r0.x, v_53.xyz);
219
+ let v_54 = (r0.yzw * cb2_2.tint_symbol_1[17u].zzz);
220
+ o0 = vec4<f32>(v_54.xyz, o0.w);
221
+ o0.w = r0.x;
222
+ }
223
+
224
+ fn v(v_55 : bool) {
225
+ if (v_55) {
226
+ discard;
227
+ return;
228
+ }
229
+ }
230
+
231
+ @fragment
232
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
233
+ main_inner(v0, v1, v2, v3, v4, v5);
234
+ return o0;
235
+ }
b/8b0b5899ed/shaders/de506a46dcaea915.wgsl ADDED
@@ -0,0 +1,90 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ struct cb12_struct {
7
+ tint_symbol : array<vec4<f32>, 12u>,
8
+ }
9
+
10
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
11
+
12
+ struct cb1_struct {
13
+ tint_symbol_1 : array<vec4<f32>, 1u>,
14
+ }
15
+
16
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
17
+
18
+ var<private> o0 : vec4<f32>;
19
+
20
+ var<private> o1 : vec4<f32>;
21
+
22
+ var<private> o2 : vec4<f32>;
23
+
24
+ var<private> o3 : vec4<f32>;
25
+
26
+ var<private> o4 : vec4<f32>;
27
+
28
+ var<private> o5 : vec4<f32>;
29
+
30
+ var<private> o6 : array<f32, 4u>;
31
+
32
+ var<private> v : vec4<f32>;
33
+
34
+ var<private> x0 : array<vec4<f32>, 1u>;
35
+
36
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>) {
37
+ o0 = v3.xyxy;
38
+ o1 = v2;
39
+ let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
40
+ r0 = vec4<f32>(v_1.xyz, r0.w);
41
+ let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
42
+ r0 = vec4<f32>(v_2.xyz, r0.w);
43
+ let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
44
+ r0 = vec4<f32>(v_3.xyz, r0.w);
45
+ o2 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx;
46
+ let v_4 = (v4.yyy * cb1_1.tint_symbol[1u].xyz);
47
+ r0 = vec4<f32>(v_4.xyz, r0.w);
48
+ let v_5 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
49
+ r0 = vec4<f32>(v_5.xyz, r0.w);
50
+ o3 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx;
51
+ o4 = clamp(v1, vec4<f32>(), vec4<f32>(1.0f));
52
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
53
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
54
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
55
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
56
+ o5 = r0;
57
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
58
+ let v_6 = &(x0[0u]);
59
+ *(v_6) = vec4<f32>((*(v_6)).x, vec3<f32>());
60
+ o6[0u] = x0[0u].x;
61
+ o6[1u] = x0[0u].y;
62
+ o6[2u] = x0[0u].z;
63
+ o6[3u] = x0[0u].w;
64
+ v = vec4<f32>(o6[0u], o6[1u], o6[2u], o6[3u]);
65
+ }
66
+
67
+ struct tint_symbol_3 {
68
+ @location(0u)
69
+ o0 : vec4<f32>,
70
+ @location(1u)
71
+ o1 : vec4<f32>,
72
+ @location(2u)
73
+ o2 : vec4<f32>,
74
+ @location(3u)
75
+ o3 : vec4<f32>,
76
+ @location(4u)
77
+ o4 : vec4<f32>,
78
+ @builtin(position)
79
+ o5 : vec4<f32>,
80
+ @builtin(clip_distances)
81
+ o6 : array<f32, 4u>,
82
+ @location(15u)
83
+ tint_symbol_2 : vec4<f32>,
84
+ }
85
+
86
+ @vertex
87
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>) -> tint_symbol_3 {
88
+ main_inner(v0, v1, v2, v3, v4);
89
+ return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, v);
90
+ }
b/8b0b5899ed/shaders/de60e26891bb3004.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [4294967295]
b/8b0b5899ed/shaders/de60e26891bb3004.wgsl ADDED
@@ -0,0 +1,279 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb15_struct {
20
+ tint_symbol : array<vec4<f32>, 15u>,
21
+ }
22
+
23
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
24
+
25
+ struct cb17_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 17u>,
27
+ }
28
+
29
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
30
+
31
+ struct cb50_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 50u>,
33
+ }
34
+
35
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
36
+
37
+ struct cb4_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 4u>,
39
+ }
40
+
41
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
42
+
43
+ struct cb18_struct {
44
+ tint_symbol_4 : array<vec4<f32>, 18u>,
45
+ }
46
+
47
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb18_struct;
48
+
49
+ struct cb4_struct_1 {
50
+ tint_symbol_5 : array<vec4<f32>, 4u>,
51
+ }
52
+
53
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb4_struct_1;
54
+
55
+ struct cb1_struct {
56
+ tint_symbol_6 : array<vec4<f32>, 1u>,
57
+ }
58
+
59
+ @group(1u) @binding(8u) var<uniform> cb8_8 : cb1_struct;
60
+
61
+ @group(1u) @binding(16u) var s0 : sampler;
62
+
63
+ @group(1u) @binding(19u) var s3 : sampler;
64
+
65
+ @group(1u) @binding(20u) var s4 : sampler;
66
+
67
+ @group(1u) @binding(21u) var s5 : sampler;
68
+
69
+ @group(1u) @binding(22u) var s6 : sampler;
70
+
71
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
78
+
79
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
80
+
81
+ var<private> o0 : vec4<f32>;
82
+
83
+ var<private> o1 : vec4<f32>;
84
+
85
+ var<private> o2 : vec4<f32>;
86
+
87
+ var<private> o3 : vec4<f32>;
88
+
89
+ var<private> oMask : array<u32, 1u>;
90
+
91
+ struct tint_symbol_8 {
92
+ tint_symbol_7 : array<vec4<u32>, 1u>,
93
+ }
94
+
95
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
96
+
97
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>) {
98
+ r0.x = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f);
99
+ let v_1 = textureSample(t5, s5, v1.xyz.xyxx.xy).xy;
100
+ let v_2 = r0;
101
+ r0 = vec4<f32>(v_2.x, v_1.xy, v_2.w);
102
+ let v_3 = fma(r0.yz, vec2<f32>(2.0f), vec2<f32>(-1.0f));
103
+ let v_4 = r0;
104
+ r0 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
105
+ let v_5 = (r0.xx * r0.yz);
106
+ r0 = vec4<f32>(v_5.x, r0.yz, v_5.y);
107
+ r0.y = dot(r0.yz, r0.yz);
108
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
109
+ r0.y = sqrt(abs(r0.yyyy).y);
110
+ let v_6 = (r0.www * v6.xyz);
111
+ r1 = vec4<f32>(v_6.xyz, r1.w);
112
+ let v_7 = fma(r0.xxx, v5.xyz, r1.xyz);
113
+ r0 = vec4<f32>(v_7.x, r0.y, v_7.yz);
114
+ let v_8 = fma(r0.yyy, v2.xyz, r0.xzw);
115
+ r0 = vec4<f32>(v_8.xyz, r0.w);
116
+ r0.w = dot(r0.xyz, r0.xyz);
117
+ r0.w = inverseSqrt(r0.w);
118
+ r1.x = fma(r0.z, r0.w, 1.0f);
119
+ let v_9 = (r0.www * r0.xyz);
120
+ r0 = vec4<f32>(v_9.xyz, r0.w);
121
+ r0.w = clamp(fma(r1.xxxx, vec4<f32>(0.5f), vec4<f32>(-0.30000001192092895508f)).w, 0.0f, 1.0f);
122
+ r0.w = (r0.w * 1.42857146263122558594f);
123
+ r1.x = dot(v4.xyz, v4.xyz);
124
+ r1.x = inverseSqrt(r1.x);
125
+ let v_10 = (r1.xxx * v4.xyz);
126
+ r1 = vec4<f32>(v_10.xyz, r1.w);
127
+ let v_11 = dot(r1.xyz, r0.xyz);
128
+ r1.w = clamp(vec4<f32>(v_11, v_11, v_11, v_11).w, 0.0f, 1.0f);
129
+ r1.w = ((-(r1.wwww)).w + 1.0f);
130
+ r1.w = fma(r1.w, 0.40000000596046447754f, 0.5f);
131
+ r2.x = clamp(v8.x, 0.0f, 1.0f);
132
+ r1.w = (r1.w * r2.x);
133
+ r0.w = (r0.w * r1.w);
134
+ r2 = vec4<f32>(((v1.xyz.zz + vec2<f32>(0.0f, -0.75f))).xy, r2.zw);
135
+ let v_12 = clamp(((r2.xyxx * vec4<f32>(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
136
+ r2 = vec4<f32>(v_12.xy, r2.zw);
137
+ r3 = textureSample(t0, s0, v1.xyz.xyxx.xy);
138
+ let v_13 = (r3.xyz * cb13_13.tint_symbol_4[17u].xxx);
139
+ r4 = vec4<f32>(v_13.xyz, r4.w);
140
+ let v_14 = (r2.xxx * r4.xyz);
141
+ r2 = vec4<f32>(v_14.x, r2.y, v_14.yz);
142
+ let v_15 = (r2.yy * cb13_13.tint_symbol_4[17u].yz);
143
+ r4 = vec4<f32>(v_15.xy, r4.zw);
144
+ let v_16 = textureSample(t6, s6, v1.xyz.xyxx.xy).xyz;
145
+ r5 = vec4<f32>(v_16.xyz, r5.w);
146
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r5.z >= 0.8125f)));
147
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.w) == 0i)));
148
+ let v_17 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r2.xzw) & bitcast<vec3<u32>>(r2.yyy)));
149
+ r2 = vec4<f32>(v_17.xyz, r2.w);
150
+ let v_18 = ((-(r2.xyzx)).xyz + r3.xyz);
151
+ r2 = vec4<f32>(v_18.xyz, r2.w);
152
+ let v_19 = (r2.xyz * cb13_13.tint_symbol_4[4u].xxx);
153
+ r2 = vec4<f32>(v_19.xyz, r2.w);
154
+ let v_20 = (r0.www * r2.xyz);
155
+ r3 = vec4<f32>(v_20.xyz, r3.w);
156
+ let v_21 = fma(r3.xyz, cb13_13.tint_symbol_4[4u].yyy, r2.xyz);
157
+ r2 = vec4<f32>(v_21.xyz, r2.w);
158
+ r0.w = dot(v6.xyz, v6.xyz);
159
+ r0.w = inverseSqrt(r0.w);
160
+ let v_22 = (r0.www * v6.xyz);
161
+ r3 = vec4<f32>(v_22.xyz, r3.w);
162
+ r6 = (v1.xyz.xyxy * cb10_10.tint_symbol_5[2u]);
163
+ r6 = (r6 * vec4<f32>(0.5f));
164
+ let v_23 = textureSample(t3, s3, r6.zwzz.xy).xy;
165
+ r4 = vec4<f32>(r4.xy, v_23.xy);
166
+ let v_24 = textureSample(t3, s3, r6.xyxx.xy).xw;
167
+ r6 = vec4<f32>(v_24.xy, r6.zw);
168
+ let v_25 = fma(r4.zw, vec2<f32>(2.0f), vec2<f32>(-1.0f));
169
+ r4 = vec4<f32>(r4.xy, v_25.xy);
170
+ let v_26 = (r4.zw * vec2<f32>(0.10000000149011611938f));
171
+ r4 = vec4<f32>(r4.xy, v_26.xy);
172
+ let v_27 = fma(v2.xyz, r4.www, r3.xyz);
173
+ r7 = vec4<f32>(v_27.xyz, r7.w);
174
+ let v_28 = fma(v2.xyz, r4.zzz, r3.xyz);
175
+ r3 = vec4<f32>(v_28.xyz, r3.w);
176
+ r0.w = dot(r7.xyz, r7.xyz);
177
+ r0.w = inverseSqrt(r0.w);
178
+ let v_29 = (r0.www * r7.xyz);
179
+ r7 = vec4<f32>(v_29.xyz, r7.w);
180
+ r0.w = dot(r1.xyz, r7.xyz);
181
+ r2.w = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz);
182
+ r4.z = fma((-(r0.wwww)).z, r0.w, 1.0f);
183
+ r0.w = (r0.w * r2.w);
184
+ r2.w = fma((-(r2.wwww)).w, r2.w, 1.0f);
185
+ r2.w = sqrt(r2.w);
186
+ r4.z = sqrt(r4.z);
187
+ let v_30 = -(r0.wwww);
188
+ r0.w = fma(r4.z, r2.w, v_30.w);
189
+ r0.w = log2(abs(r0.wwww).w);
190
+ let v_31 = (cb10_10.tint_symbol_5[0u].zw + vec2<f32>(8.0f, 16.0f));
191
+ r4 = vec4<f32>(r4.xy, v_31.xy);
192
+ r0.w = (r0.w * r4.w);
193
+ r0.w = exp2(r0.w);
194
+ let v_32 = (r0.www * cb10_10.tint_symbol_5[1u].xyz);
195
+ r7 = vec4<f32>(v_32.xyz, r7.w);
196
+ r0.w = (r0.w * cb10_10.tint_symbol_5[0u].y);
197
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 0.03125f)));
198
+ let v_33 = (r5.yx * r5.yx);
199
+ r5 = vec4<f32>(v_33.xy, r5.zw);
200
+ let v_34 = fma(r5.xy, cb10_10.tint_symbol_5[3u].zw, r4.xy);
201
+ r4 = vec4<f32>(v_34.xy, r4.zw);
202
+ r4.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
203
+ let v_35 = (r4.www * r7.xyz);
204
+ r5 = vec4<f32>(v_35.xyz, r5.w);
205
+ let v_36 = fma(r5.xyz, vec3<f32>(0.5f), r2.xyz);
206
+ o0 = vec4<f32>(v_36.xyz, o0.w);
207
+ r2.x = textureSample(t4, s4, v7.xy.xyxx.xy).x;
208
+ r2.x = (r2.x * r3.w);
209
+ r2.y = clamp(fma(r6.yyyy, vec4<f32>(2.0f), cb8_8.tint_symbol_6[0u].xxxx).y, 0.0f, 1.0f);
210
+ r2.x = (r2.y * r2.x);
211
+ o0.w = (r2.x * cb2_2.tint_symbol_1[15u].x);
212
+ let v_37 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
213
+ o1 = vec4<f32>(v_37.xyz, o1.w);
214
+ r0.x = fma(r0.z, 0.5f, 0.5f);
215
+ o1.w = clamp(fma(v2.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
216
+ r0.y = dot(r3.xyz, r3.xyz);
217
+ r0.y = inverseSqrt(r0.y);
218
+ let v_38 = (r0.yyy * r3.xyz);
219
+ r2 = vec4<f32>(v_38.xyz, r2.w);
220
+ r0.y = dot(r1.xyz, r2.xyz);
221
+ r0.z = dot(cb1_1.tint_symbol[14u].xyz, r2.xyz);
222
+ r1.x = fma((-(r0.yyyy)).x, r0.y, 1.0f);
223
+ r0.y = (r0.z * r0.y);
224
+ r0.z = fma((-(r0.zzzz)).z, r0.z, 1.0f);
225
+ r0.z = sqrt(r0.z);
226
+ r1.x = sqrt(r1.x);
227
+ let v_39 = -(r0.yyyy);
228
+ r0.y = fma(r1.x, r0.z, v_39.y);
229
+ r0.y = log2(abs(r0.yyyy).y);
230
+ r0.y = (r0.y * r4.z);
231
+ r0.y = exp2(r0.y);
232
+ r0.y = fma(r0.y, cb10_10.tint_symbol_5[0u].x, r0.w);
233
+ r0.y = (r6.x * r0.y);
234
+ let v_40 = bitcast<u32>(r2.w);
235
+ r0.y = select(1.0f, r0.y, (v_40 != 0u));
236
+ r0.z = select(0.0f, -0.00999999977648258209f, (bitcast<u32>(r1.w) != 0u));
237
+ r0.w = bitcast<f32>((bitcast<u32>(r1.w) & 1008981770u));
238
+ r0.z = (r0.z + r4.y);
239
+ r1.x = (r4.x * 0.001953125f);
240
+ o2.y = sqrt(r1.x);
241
+ r0.z = fma(cb13_13.tint_symbol_4[4u].z, r0.z, r0.w);
242
+ r0.y = (r0.y * r0.z);
243
+ o2.x = sqrt(r0.y);
244
+ o2.z = cb10_10.tint_symbol_5[3u].y;
245
+ o2.w = 1.0f;
246
+ r0.y = fma(r0.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
247
+ r0.x = (r0.x + 0.30000001192092895508f);
248
+ let v_41 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
249
+ r0 = vec4<f32>(r0.xy, v_41.xy);
250
+ r0.x = (r0.w * r0.x);
251
+ r1.x = fma(r0.y, r0.z, cb3_3.tint_symbol_2[45u].w);
252
+ r0.y = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).y, 0.0f, 1.0f);
253
+ r1.y = (r0.y * r0.x);
254
+ let v_42 = (r1.xy * vec2<f32>(0.5f));
255
+ r0 = vec4<f32>(v_42.xy, r0.zw);
256
+ let v_43 = sqrt(r0.xy);
257
+ o3 = vec4<f32>(v_43.xy, o3.zw);
258
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
259
+ oMask[0u] = bitcast<u32>(bitcast<f32>(v.tint_symbol_7[0i].x));
260
+ }
261
+
262
+ struct tint_symbol_9 {
263
+ @location(0u)
264
+ o0 : vec4<f32>,
265
+ @location(1u)
266
+ o1 : vec4<f32>,
267
+ @location(2u)
268
+ o2 : vec4<f32>,
269
+ @location(3u)
270
+ o3 : vec4<f32>,
271
+ @builtin(sample_mask)
272
+ oMask : u32,
273
+ }
274
+
275
+ @fragment
276
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> tint_symbol_9 {
277
+ main_inner(v1, v2, v3, v4, v5, v6, v7, v8);
278
+ return tint_symbol_9(o0, o1, o2, o3, oMask[0u]);
279
+ }
b/8b0b5899ed/shaders/de8560a9467e5410.wgsl ADDED
@@ -0,0 +1,221 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
22
+
23
+ struct cb18_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 18u>,
25
+ }
26
+
27
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb18_struct;
28
+
29
+ struct cb1_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 1u>,
31
+ }
32
+
33
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
34
+
35
+ struct cb1_struct_1 {
36
+ tint_symbol_3 : array<vec4<f32>, 1u>,
37
+ }
38
+
39
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct_1;
40
+
41
+ @group(1u) @binding(16u) var s0 : sampler;
42
+
43
+ @group(1u) @binding(18u) var s2 : sampler;
44
+
45
+ @group(1u) @binding(19u) var s3 : sampler;
46
+
47
+ @group(1u) @binding(20u) var s4 : sampler;
48
+
49
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(34u) var t2 : texture_3d<f32>;
52
+
53
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ var<private> o1 : vec4<f32>;
60
+
61
+ var<private> o2 : vec4<f32>;
62
+
63
+ var<private> o3 : vec4<f32>;
64
+
65
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
66
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
67
+ r1 = textureSample(t3, s3, v1.xyz.xyxx.xy);
68
+ let v = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
69
+ r1 = vec4<f32>(v.xy, r1.zw);
70
+ r1.z = dot(r1.xy, r1.xy);
71
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
72
+ r1.z = sqrt(abs(r1.zzzz).z);
73
+ r1.w = max(cb10_10.tint_symbol_3[0u].x, 0.00100000004749745131f);
74
+ let v_1 = (r1.ww * r1.xy);
75
+ r1 = vec4<f32>(v_1.xy, r1.zw);
76
+ let v_2 = (r1.yyy * v6.xyz);
77
+ r2 = vec4<f32>(v_2.xyz, r2.w);
78
+ let v_3 = fma(r1.xxx, v5.xyz, r2.xyz);
79
+ r1 = vec4<f32>(v_3.xy, r1.z, v_3.z);
80
+ let v_4 = fma(r1.zzz, v2.xyz, r1.xyw);
81
+ r1 = vec4<f32>(v_4.xyz, r1.w);
82
+ r1.w = dot(r1.xyz, r1.xyz);
83
+ r1.w = inverseSqrt(r1.w);
84
+ r2 = textureSample(t4, s4, v1.xyz.xyxx.xy);
85
+ let v_5 = (r2.yx * r2.yx);
86
+ r3 = vec4<f32>(v_5.xy, r3.zw);
87
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r2.z >= 0.8125f)));
88
+ r0.w = (r0.w * v3.w);
89
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_1[5u].x == 1.0f)));
90
+ if ((bitcast<u32>(r3.w) != 0u)) {
91
+ let v_6 = (v1.xyz.xy * cb11_11.tint_symbol_2[0u].zz);
92
+ r2 = vec4<f32>(v_6.xy, r2.zw);
93
+ r4 = textureSample(t2, s2, r2.xyzx.xyz).yzxw;
94
+ let v_7 = fma(r4.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
95
+ r4 = vec4<f32>(v_7.xy, r4.zw);
96
+ } else {
97
+ let v_8 = (v1.xyz.xy * cb11_11.tint_symbol_2[0u].zz);
98
+ r2 = vec4<f32>(v_8.xy, r2.zw);
99
+ r5 = textureSample(t2, s2, r2.xyzx.xyz);
100
+ r3.w = select(3.0f, 2.0f, (bitcast<u32>(r3.z) != 0u));
101
+ let v_9 = (r3.ww * v1.xyz.xy);
102
+ r2 = vec4<f32>(v_9.xy, r2.zw);
103
+ r6 = textureSample(t2, s2, r2.xyzx.xyz);
104
+ let v_10 = fma(r6.yzx, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
105
+ r2 = vec4<f32>(v_10.xyz, r2.w);
106
+ let v_11 = fma(r5.yzx, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
107
+ r5 = vec4<f32>(v_11.xyz, r5.w);
108
+ let v_12 = ((-(r2.xyzx)).xyz + r5.xyz);
109
+ r5 = vec4<f32>(v_12.xyz, r5.w);
110
+ let v_13 = fma(cb13_13.tint_symbol_1[5u].xxx, r5.xyz, r2.xyz);
111
+ r4 = vec4<f32>(v_13.xyz, r4.w);
112
+ }
113
+ r5 = select(vec4<f32>(1.0f, -1.0f, 1.5f, -1.5f), vec4<f32>(2.0f, -2.0f, 2.0f, -2.0f), (bitcast<vec4<u32>>(r3.zzzz) != vec4<u32>()));
114
+ let v_14 = (r5.yw + cb11_11.tint_symbol_2[0u].xy);
115
+ r2 = vec4<f32>(v_14.xy, r2.zw);
116
+ let v_15 = fma(cb13_13.tint_symbol_1[5u].xx, r2.xy, r5.xz);
117
+ r2 = vec4<f32>(v_15.xy, r2.zw);
118
+ r2.z = (r5.y + cb13_13.tint_symbol_1[3u].z);
119
+ r2.z = fma(cb13_13.tint_symbol_1[5u].x, r2.z, r5.x);
120
+ r3.w = fma(r4.z, 2.0f, -1.0f);
121
+ r2.x = (r2.x * r3.w);
122
+ r2.x = (r2.w * r2.x);
123
+ r2.x = fma(r2.x, r2.z, 1.0f);
124
+ let v_16 = (r0.xyz * r2.xxx);
125
+ r5 = vec4<f32>(v_16.xyz, r5.w);
126
+ let v_17 = (r4.yyy * v6.xyz);
127
+ r4 = vec4<f32>(r4.x, v_17.xyz);
128
+ let v_18 = fma(v5.xyz, r4.xxx, r4.yzw);
129
+ r4 = vec4<f32>(v_18.xyz, r4.w);
130
+ let v_19 = (r2.yyy * r4.xyz);
131
+ r4 = vec4<f32>(v_19.xyz, r4.w);
132
+ let v_20 = (r2.www * r4.xyz);
133
+ r4 = vec4<f32>(v_20.xyz, r4.w);
134
+ let v_21 = (r2.zzz * r4.xyz);
135
+ r2 = vec4<f32>(r2.x, v_21.xyz);
136
+ let v_22 = fma(r1.xyz, r1.www, r2.yzw);
137
+ r1 = vec4<f32>(v_22.xyz, r1.w);
138
+ r1.w = dot(r1.xyz, r1.xyz);
139
+ r1.w = inverseSqrt(r1.w);
140
+ let v_23 = (r1.www * r1.xyz);
141
+ r2 = vec4<f32>(r2.x, v_23.xyz);
142
+ r1 = vec4<f32>(((v1.xyz.zz + vec2<f32>(0.0f, -0.75f))).xy, r1.zw);
143
+ let v_24 = clamp(((r1.xyxx * vec4<f32>(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
144
+ r1 = vec4<f32>(v_24.xy, r1.zw);
145
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r3.z) == 0i)));
146
+ let v_25 = (r5.xyz * cb13_13.tint_symbol_1[17u].xxx);
147
+ r4 = vec4<f32>(v_25.xyz, r4.w);
148
+ let v_26 = (r1.xxx * r4.xyz);
149
+ r4 = vec4<f32>(v_26.xyz, r4.w);
150
+ let v_27 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r3.www) & bitcast<vec3<u32>>(r4.xyz)));
151
+ r4 = vec4<f32>(v_27.xyz, r4.w);
152
+ let v_28 = -(r4.xyzx);
153
+ let v_29 = fma(r0.xyz, r2.xxx, v_28.xyz);
154
+ r0 = vec4<f32>(v_29.xyz, r0.w);
155
+ let v_30 = (r1.yy * cb13_13.tint_symbol_1[17u].yz);
156
+ r1 = vec4<f32>(v_30.xy, r1.zw);
157
+ let v_31 = fma(r3.xy, cb10_10.tint_symbol_3[0u].zw, r1.xy);
158
+ r1 = vec4<f32>(v_31.xy, r1.zw);
159
+ let v_32 = (r0.xyz * cb13_13.tint_symbol_1[4u].xxx);
160
+ r0 = vec4<f32>(v_32.xyz, r0.w);
161
+ r2.x = bitcast<f32>((bitcast<u32>(r3.z) & 1008981770u));
162
+ r3.x = select(0.0f, -0.00999999977648258209f, (bitcast<u32>(r3.z) != 0u));
163
+ r1.y = (r1.y + r3.x);
164
+ r1.y = fma(cb13_13.tint_symbol_1[4u].z, r1.y, r2.x);
165
+ r2.x = dot(v4.xyz, v4.xyz);
166
+ r2.x = inverseSqrt(r2.x);
167
+ let v_33 = (r2.xxx * v4.xyz);
168
+ r3 = vec4<f32>(v_33.xyz, r3.w);
169
+ let v_34 = dot(r3.xyz, r2.yzw);
170
+ r3.x = clamp(vec4<f32>(v_34, v_34, v_34, v_34).x, 0.0f, 1.0f);
171
+ r3.x = ((-(r3.xxxx)).x + 0.5f);
172
+ r3.x = clamp(((r3.xxxx * vec4<f32>(2.5f))).x, 0.0f, 1.0f);
173
+ r3.y = fma(r3.x, -2.0f, 3.0f);
174
+ r3.x = (r3.x * r3.x);
175
+ r3.x = (r3.x * r3.y);
176
+ r1.z = fma(r1.z, r1.w, 1.0f);
177
+ r1.z = clamp(fma(r1.zzzz, vec4<f32>(0.5f), vec4<f32>(-0.30000001192092895508f)).z, 0.0f, 1.0f);
178
+ r1.z = (r1.z * 1.42857146263122558594f);
179
+ let v_35 = clamp(v7.xyz.xy, vec2<f32>(), vec2<f32>(1.0f));
180
+ let v_36 = r3;
181
+ r3 = vec4<f32>(v_36.x, v_35.xy, v_36.w);
182
+ r1.w = (r3.y * r3.x);
183
+ r1.z = (r1.z * r1.w);
184
+ let v_37 = (r0.xyz * r1.zzz);
185
+ r3 = vec4<f32>(v_37.xy, r3.z, v_37.z);
186
+ let v_38 = fma(r3.xyw, cb13_13.tint_symbol_1[4u].yyy, r0.xyz);
187
+ o0 = vec4<f32>(v_38.xyz, o0.w);
188
+ let v_39 = -(r2.yzwy);
189
+ let v_40 = fma(v4.xyz, r2.xxx, v_39.xyz);
190
+ r0 = vec4<f32>(v_40.xyz, r0.w);
191
+ let v_41 = fma(r3.zzz, r0.xyz, r2.yzw);
192
+ r0 = vec4<f32>(v_41.xyz, r0.w);
193
+ r0.w = (r0.w * cb2_2.tint_symbol[15u].x);
194
+ let v_42 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
195
+ o1 = vec4<f32>(v_42.xyz, o1.w);
196
+ r0.x = (r1.x * 0.001953125f);
197
+ o2.x = sqrt(r1.y);
198
+ o2.y = sqrt(r0.x);
199
+ o0.w = r0.w;
200
+ o1.w = r0.w;
201
+ o2.z = cb10_10.tint_symbol_3[0u].y;
202
+ o2.w = r0.w;
203
+ o3 = vec4<f32>();
204
+ }
205
+
206
+ struct tint_symbol_4 {
207
+ @location(0u)
208
+ o0 : vec4<f32>,
209
+ @location(1u)
210
+ o1 : vec4<f32>,
211
+ @location(2u)
212
+ o2 : vec4<f32>,
213
+ @location(3u)
214
+ o3 : vec4<f32>,
215
+ }
216
+
217
+ @fragment
218
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_4 {
219
+ main_inner(v1, v2, v3, v4, v5, v6, v7);
220
+ return tint_symbol_4(o0, o1, o2, o3);
221
+ }
b/8b0b5899ed/shaders/dea4444e233377bb.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/dea4444e233377bb.wgsl ADDED
@@ -0,0 +1,229 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb19_struct {
20
+ tint_symbol : array<vec4<f32>, 19u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
24
+
25
+ struct cb15_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 15u>,
27
+ }
28
+
29
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
30
+
31
+ struct cb2_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 2u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
36
+
37
+ struct cb4_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 4u>,
39
+ }
40
+
41
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
42
+
43
+ @group(1u) @binding(18u) var s2 : sampler;
44
+
45
+ @group(1u) @binding(19u) var s3 : sampler;
46
+
47
+ @group(1u) @binding(30u) var s14 : sampler;
48
+
49
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
50
+
51
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
58
+
59
+ var<private> o0 : vec4<f32>;
60
+
61
+ var<private> x0 : array<vec4<f32>, 4u>;
62
+
63
+ struct tint_symbol_5 {
64
+ tint_symbol_4 : array<vec4<u32>, 3u>,
65
+ }
66
+
67
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
68
+
69
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
70
+ r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
71
+ r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f);
72
+ r0.x = ((-(r0.xxxx)).x + r0.y);
73
+ r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x);
74
+ let v_1 = (r0.xxx * v3.xyz);
75
+ r0 = vec4<f32>(r0.x, v_1.xyz);
76
+ let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy);
77
+ r1 = vec4<f32>(v_2.xy, r1.zw);
78
+ let v_3 = (r1.xy * vec2<f32>(0.015625f));
79
+ r1 = vec4<f32>(v_3.xy, r1.zw);
80
+ r1 = textureSample(t14, s14, r1.xyxx.xy);
81
+ r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w);
82
+ let v_4 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
83
+ r2 = vec4<f32>(v_4.xy, r2.zw);
84
+ let v_5 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
85
+ r1 = vec4<f32>(v_5.xy, r1.z, v_5.z);
86
+ let v_6 = &(x0[0u]);
87
+ let v_7 = r1;
88
+ *(v_6) = vec4<f32>(v_7.xyw, (*(v_6)).w);
89
+ let v_8 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
90
+ r3 = vec4<f32>(v_8.xyz, r3.w);
91
+ let v_9 = &(x0[1u]);
92
+ let v_10 = r3;
93
+ *(v_9) = vec4<f32>(v_10.xyz, (*(v_9)).w);
94
+ let v_11 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
95
+ r0 = vec4<f32>(r0.x, v_11.xyz);
96
+ let v_12 = &(x0[2u]);
97
+ let v_13 = r0;
98
+ *(v_12) = vec4<f32>(v_13.yzw, (*(v_12)).w);
99
+ let v_14 = &(x0[3u]);
100
+ let v_15 = r0;
101
+ *(v_14) = vec4<f32>(v_15.yzw, (*(v_14)).w);
102
+ let v_16 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
103
+ r3 = vec4<f32>(r3.xy, v_16.xy);
104
+ r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f);
105
+ let v_17 = -(r1.zzzz);
106
+ r0.w = fma(r0.w, 0.5f, v_17.w);
107
+ let v_18 = abs(r0.zzzz);
108
+ let v_19 = max(v_18.yz, abs(r0.yyyy).yz);
109
+ let v_20 = r0;
110
+ r0 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
111
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r0.w)));
112
+ let v_21 = (bitcast<u32>(r0.y) != 0u);
113
+ let v_22 = bitcast<f32>(v.tint_symbol_4[0i].x);
114
+ r0.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_22, v_21);
115
+ let v_23 = abs(r3.yyyy);
116
+ r1.z = max(v_23.z, abs(r3.xxxx).z);
117
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r0.w)));
118
+ let v_24 = bitcast<u32>(r1.z);
119
+ r0.y = select(r0.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_24 != 0u));
120
+ let v_25 = abs(r1.yyyy);
121
+ r1.x = max(v_25.x, abs(r1.xxxx).x);
122
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
123
+ let v_26 = bitcast<u32>(r0.w);
124
+ r0.y = select(r0.y, 0.0f, (v_26 != 0u));
125
+ let v_27 = x0[bitcast<i32>(r0.y)];
126
+ r1 = vec4<f32>(v_27.xyz, r1.w);
127
+ r0.y = f32(bitcast<i32>(r0.y));
128
+ r0.w = (r0.y + 0.5f);
129
+ r0.w = (r0.w * 0.25f);
130
+ r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy)));
131
+ r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
132
+ r0.y = dot(r4, cb6_6.tint_symbol_1[12u]);
133
+ r1.w = dot(r4, cb6_6.tint_symbol_1[13u]);
134
+ r4.x = (r1.x + 0.5f);
135
+ r4.y = fma(r1.y, 0.25f, r0.w);
136
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
137
+ r0.y = ((-(r0.yyyy)).y + r1.z);
138
+ let v_28 = dpdx(r4.xyy);
139
+ r5 = vec4<f32>(v_28.xy, r5.z, v_28.z);
140
+ r5.z = dpdx(r0.y);
141
+ let v_29 = dpdy(r4.yxy);
142
+ r6 = vec4<f32>(v_29.xyz, r6.w);
143
+ r6.w = dpdy(r0.y);
144
+ let v_30 = (r5.yw * r6.yw);
145
+ r1 = vec4<f32>(v_30.xy, r1.zw);
146
+ let v_31 = -(r1.xyxx);
147
+ let v_32 = fma(r5.xz, r6.xz, v_31.xy);
148
+ r7 = vec4<f32>(v_32.xy, r7.zw);
149
+ r1.x = (1.0f / r7.x);
150
+ r1.y = (r5.z * r6.y);
151
+ let v_33 = -(r1.yyyy);
152
+ r7.z = fma(r5.x, r6.w, v_33.z);
153
+ let v_34 = (r1.xx * r7.yz);
154
+ r1 = vec4<f32>(v_34.xy, r1.zw);
155
+ let v_35 = max(r1.xy, vec2<f32>());
156
+ r1 = vec4<f32>(v_35.xy, r1.zw);
157
+ let v_36 = min(r1.xy, vec2<f32>(0.5f));
158
+ r1 = vec4<f32>(v_36.xy, r1.zw);
159
+ r0.y = fma((-(r1.wwww)).y, r1.x, r0.y);
160
+ r0.y = fma((-(r1.wwww)).y, r1.y, r0.y);
161
+ let v_37 = bitcast<u32>(r0.w);
162
+ let v_38 = r0.y;
163
+ r4.z = select(r1.z, v_38, (v_37 != 0u));
164
+ let v_39 = (r2.xy * r3.zw);
165
+ r1 = vec4<f32>(v_39.xy, r1.zw);
166
+ r1.z = 0.0f;
167
+ let v_40 = (r1.xyz + r4.xyz);
168
+ r1 = vec4<f32>(v_40.xyz, r1.w);
169
+ let v_41 = (-(r2.yyyx)).zw;
170
+ r2 = vec4<f32>(r2.xy, v_41.xy);
171
+ r5 = (r2.zxyw * r3.zwzw);
172
+ let v_42 = (r5.xy * vec2<f32>(0.5f));
173
+ r6 = vec4<f32>(v_42.xy, r6.zw);
174
+ r6.z = 0.0f;
175
+ let v_43 = (r4.xyz + r6.xyz);
176
+ r6 = vec4<f32>(v_43.xyz, r6.w);
177
+ let v_44 = ((-(r2.xxxy)).yw * r3.zw);
178
+ let v_45 = r0;
179
+ r0 = vec4<f32>(v_45.x, v_44.x, v_45.z, v_44.y);
180
+ let v_46 = (r0.yw * vec2<f32>(0.75f));
181
+ r2 = vec4<f32>(v_46.xy, r2.zw);
182
+ r2.z = 0.0f;
183
+ let v_47 = (r2.xyz + r4.xyz);
184
+ r2 = vec4<f32>(v_47.xyz, r2.w);
185
+ let v_48 = (r5.zw * vec2<f32>(0.25f));
186
+ r3 = vec4<f32>(v_48.xy, r3.zw);
187
+ r3.z = 0.0f;
188
+ let v_49 = (r3.xyz + r4.xyz);
189
+ r3 = vec4<f32>(v_49.xyz, r3.w);
190
+ let v_50 = r1.xyxx;
191
+ r1.x = textureSampleCompareLevel(t15, s15, v_50.xy, r1.z);
192
+ let v_51 = r6.xyxx;
193
+ r1.y = textureSampleCompareLevel(t15, s15, v_51.xy, r6.z);
194
+ let v_52 = r2.xyxx;
195
+ r1.z = textureSampleCompareLevel(t15, s15, v_52.xy, r2.z);
196
+ let v_53 = r3.xyxx;
197
+ r1.w = textureSampleCompareLevel(t15, s15, v_53.xy, r3.z);
198
+ r0.y = dot(r1, vec4<f32>(1.0f));
199
+ r1.x = (r0.y * 0.25f);
200
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
201
+ if ((bitcast<u32>(r0.y) != 0u)) {
202
+ r2 = textureSample(t2, s2, r4.xyxx.xy);
203
+ r1.y = ((-(r2.wwww)).y + 1.0f);
204
+ } else {
205
+ r1.y = 1.0f;
206
+ }
207
+ r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
208
+ r0.y = clamp(fma(r0.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.0f)).y, 0.0f, 1.0f);
209
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
210
+ let v_54 = fma(r0.xx, r0.yy, r1.xy);
211
+ r0 = vec4<f32>(v_54.xy, r0.zw);
212
+ let v_55 = (r0.xy * r0.xy);
213
+ r0 = vec4<f32>(v_55.xy, r0.zw);
214
+ let v_56 = min(r0.xy, vec2<f32>(1.0f));
215
+ let v_57 = r0;
216
+ r0 = vec4<f32>(v_57.x, v_56.xy, v_57.w);
217
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
218
+ r1.x = (r0.z * r0.y);
219
+ let v_58 = bitcast<u32>(r0.w);
220
+ let v_59 = r1.x;
221
+ r0.x = select(r0.y, v_59, (v_58 != 0u));
222
+ o0 = r0.xzzz;
223
+ }
224
+
225
+ @fragment
226
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
227
+ main_inner(v1, v3);
228
+ return o0;
229
+ }
b/8b0b5899ed/shaders/dea98dfcc31d2987.wgsl ADDED
@@ -0,0 +1,1200 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ struct cb15_struct {
36
+ tint_symbol : array<vec4<f32>, 15u>,
37
+ }
38
+
39
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
40
+
41
+ struct cb7_struct {
42
+ tint_symbol_1 : array<vec4<f32>, 7u>,
43
+ }
44
+
45
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb7_struct;
46
+
47
+ @group(1u) @binding(34u) var t2 : texture_multisampled_2d<f32>;
48
+
49
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
50
+
51
+ var<private> v0 : vec4<f32>;
52
+
53
+ var<private> o0 : vec4<f32>;
54
+
55
+ fn main_inner(v : vec4<f32>) {
56
+ var v_1 : vec4<f32> = v;
57
+ v_1.w = (1.0f / v.w);
58
+ v0 = v_1;
59
+ let v_2 = (v0.xy * cb12_12.tint_symbol_1[2u].zw);
60
+ r0 = vec4<f32>(v_2.xy, r0.zw);
61
+ let v_3 = fma(r0.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
62
+ r0 = vec4<f32>(v_3.xy, r0.zw);
63
+ let v_4 = (r0.xy + vec2<f32>(-1.0f));
64
+ r0 = vec4<f32>(v_4.xy, r0.zw);
65
+ let v_5 = (r0.xy * cb12_12.tint_symbol_1[0u].xy);
66
+ r0 = vec4<f32>(v_5.xy, r0.zw);
67
+ r0.z = 1.0f;
68
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
69
+ let v_6 = max(v0.xy, vec2<f32>());
70
+ r2 = vec4<f32>(v_6.xy, r2.zw);
71
+ let v_7 = (cb12_12.tint_symbol_1[2u].xy + vec2<f32>(-0.00000099999999747524f));
72
+ r2 = vec4<f32>(r2.xy, v_7.xy);
73
+ let v_8 = min(r2.zw, r2.xy);
74
+ r2 = vec4<f32>(v_8.xy, r2.zw);
75
+ let v_9 = (r2.xy + r2.xy);
76
+ r2 = vec4<f32>(v_9.xy, r2.zw);
77
+ let v_10 = r2.xy;
78
+ let v_11 = max(v_10, vec2<f32>(-2147483648.0f));
79
+ let v_12 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_11), vec2<i32>(2147483647i), (v_11 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_10 == v_10))));
80
+ r1 = vec4<f32>(v_12.xy, r1.zw);
81
+ let v_13 = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), 0i).xyz;
82
+ r3 = vec4<f32>(v_13.xyz, r3.w);
83
+ r0.w = textureLoad(t2, bitcast<vec2<i32>>(r1.xy), 0i).x;
84
+ let v_14 = fma(r3.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
85
+ r1 = vec4<f32>(v_14.xyz, r1.w);
86
+ r3.x = dot(cb1_1.tint_symbol[12u].xyz, r1.xyz);
87
+ r3.y = dot(cb1_1.tint_symbol[13u].xyz, r1.xyz);
88
+ r3.z = dot(cb1_1.tint_symbol[14u].xyz, r1.xyz);
89
+ let v_15 = (r3.xyz * vec3<f32>(1.0f, 1.0f, -1.0f));
90
+ r1 = vec4<f32>(v_15.xyz, r1.w);
91
+ r1.w = dot(r1.xyz, r1.xyz);
92
+ r1.w = inverseSqrt(r1.w);
93
+ let v_16 = (r1.www * r1.xyz);
94
+ r1 = vec4<f32>(v_16.xyz, r1.w);
95
+ let v_17 = (r1.xyz * cb12_12.tint_symbol_1[3u].www);
96
+ r3 = vec4<f32>(v_17.xyz, r3.w);
97
+ let v_18 = (r1.xyz * vec3<f32>(1.0f, -1.0f, 1.0f));
98
+ r1 = vec4<f32>(v_18.xyz, r1.w);
99
+ r1.w = (cb12_12.tint_symbol_1[0u].w + 1.0f);
100
+ r0.w = ((-(r0.wwww)).w + r1.w);
101
+ r0.w = (cb12_12.tint_symbol_1[0u].z / r0.w);
102
+ let v_19 = fma(r0.xyz, r0.www, r3.xyz);
103
+ r0 = vec4<f32>(v_19.xyz, r0.w);
104
+ r3.z = 1.0f;
105
+ r4 = vec4<f32>(r4.xy, vec2<f32>());
106
+ r0.w = (cb12_12.tint_symbol_1[6u].y / r0.z);
107
+ r0.w = (r0.w * cb12_12.tint_symbol_1[2u].x);
108
+ r0.w = fma(r0.w, 0.10000000149011611938f, -2.0f);
109
+ r0.w = fma(cb12_12.tint_symbol_1[6u].x, r0.w, 2.0f);
110
+ r5 = (r0.wwww * vec4<f32>(-9.0f, 2.0f, -6.0f, -3.0f));
111
+ r2.x = fma(r0.x, r0.y, r0.z);
112
+ r2.x = (r2.x * 100000.0f);
113
+ let v_20 = r2.xxxx;
114
+ r2.x = sin(v_20.x);
115
+ r6.x = cos(v_20.x);
116
+ let v_21 = (r5.xw * r2.xx);
117
+ let v_22 = r7;
118
+ r7 = vec4<f32>(v_21.x, v_22.y, v_21.y, v_22.w);
119
+ let v_23 = (r5.xw * r6.xx);
120
+ let v_24 = r7;
121
+ r7 = vec4<f32>(v_24.x, v_23.x, v_24.z, v_23.y);
122
+ r8 = (r7 + v0.xyxy);
123
+ r7 = (-(r7) + v0.xyxy);
124
+ r9 = max(r8, vec4<f32>());
125
+ r8 = (r8 * cb12_12.tint_symbol_1[2u].zwzw);
126
+ r8 = fma(r8, vec4<f32>(2.0f), cb12_12.tint_symbol_1[1u].xyxy);
127
+ r8 = (r8 + vec4<f32>(-1.0f));
128
+ r9 = min(r2.zwzw, r9);
129
+ r9 = (r9 + r9);
130
+ let v_25 = r9.xy;
131
+ let v_26 = max(v_25, vec2<f32>(-2147483648.0f));
132
+ let v_27 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_26), vec2<i32>(2147483647i), (v_26 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_25 == v_25))));
133
+ r4 = vec4<f32>(v_27.xy, r4.zw);
134
+ let v_28 = r9.zw;
135
+ let v_29 = max(v_28, vec2<f32>(-2147483648.0f));
136
+ let v_30 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_29), vec2<i32>(2147483647i), (v_29 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_28 == v_28))));
137
+ r9 = vec4<f32>(v_30.xy, r9.zw);
138
+ r2.y = textureLoad(t2, bitcast<vec2<i32>>(r4.xy), 0i).x;
139
+ let v_31 = textureLoad(t3, bitcast<vec2<i32>>(r4.xy), 0i).xyz;
140
+ r4 = vec4<f32>(v_31.xyz, r4.w);
141
+ let v_32 = fma(r4.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
142
+ r4 = vec4<f32>(v_32.xyz, r4.w);
143
+ let v_33 = -(r2.yyyy);
144
+ r2.y = (r1.w + v_33.y);
145
+ r2.y = (cb12_12.tint_symbol_1[0u].z / r2.y);
146
+ let v_34 = (r8.xy * cb12_12.tint_symbol_1[0u].xy);
147
+ r3 = vec4<f32>(v_34.xy, r3.zw);
148
+ let v_35 = (r8.zw * cb12_12.tint_symbol_1[0u].xy);
149
+ r8 = vec4<f32>(v_35.xy, r8.zw);
150
+ r10.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz);
151
+ r10.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz);
152
+ r10.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz);
153
+ r4.x = 1.0f;
154
+ r4.z = cb12_12.tint_symbol_1[3u].w;
155
+ let v_36 = (r4.xxz * r10.xyz);
156
+ r6 = vec4<f32>(r6.x, v_36.xyz);
157
+ r10.x = cb12_12.tint_symbol_1[3u].w;
158
+ r10.z = -1.0f;
159
+ let v_37 = (r6.yzw * r10.xxz);
160
+ r6 = vec4<f32>(r6.x, v_37.xyz);
161
+ let v_38 = fma(r3.xyz, r2.yyy, r6.yzw);
162
+ r3 = vec4<f32>(v_38.xyz, r3.w);
163
+ let v_39 = ((-(r0.xyzx)).xyz + r3.xyz);
164
+ r3 = vec4<f32>(v_39.xyz, r3.w);
165
+ r2.y = dot(r1.xyz, r3.xyz);
166
+ let v_40 = fma((-(r2.yyyy)).yzw, r1.xyz, r3.xyz);
167
+ r6 = vec4<f32>(r6.x, v_40.xyz);
168
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.y < 0.0f)));
169
+ let v_41 = bitcast<vec3<u32>>(r3.www);
170
+ let v_42 = r6.yzw;
171
+ let v_43 = select(r3.xyz, v_42, (v_41 != vec3<u32>()));
172
+ r3 = vec4<f32>(v_43.xyz, r3.w);
173
+ r4.y = dot(r3.xyz, r3.xyz);
174
+ r4.w = sqrt(r4.y);
175
+ r11.x = sqrt(r4.y);
176
+ r2.y = (r2.y / r4.w);
177
+ r2.y = (r2.y + 1.0f);
178
+ let v_44 = bitcast<u32>(r3.w);
179
+ r2.y = select(1.0f, r2.y, (v_44 != 0u));
180
+ r12.z = 1.0f;
181
+ r13 = vec4<f32>(r13.xy, vec2<f32>());
182
+ r14 = max(r7, vec4<f32>());
183
+ r7 = (r7 * cb12_12.tint_symbol_1[2u].zwzw);
184
+ r7 = fma(r7, vec4<f32>(2.0f), cb12_12.tint_symbol_1[1u].xyxy);
185
+ r7 = (r7 + vec4<f32>(-1.0f));
186
+ r7 = (r7.zwxy * cb12_12.tint_symbol_1[0u].xyxy);
187
+ r14 = min(r2.zwzw, r14);
188
+ r14 = (r14 + r14);
189
+ let v_45 = r14.zwxy;
190
+ let v_46 = max(v_45, vec4<f32>(-2147483648.0f));
191
+ r14 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_46), vec4<i32>(2147483647i), (v_46 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_45 == v_45))));
192
+ let v_47 = r14;
193
+ r13 = vec4<f32>(v_47.zw, r13.zw);
194
+ r3.w = textureLoad(t2, bitcast<vec2<i32>>(r13.xy), 0i).x;
195
+ let v_48 = textureLoad(t3, bitcast<vec2<i32>>(r13.xy), 0i).xyz;
196
+ r6 = vec4<f32>(r6.x, v_48.xyz);
197
+ let v_49 = fma(r6.yzw, vec3<f32>(2.0f), vec3<f32>(-1.0f));
198
+ r6 = vec4<f32>(r6.x, v_49.xyz);
199
+ let v_50 = -(r3.wwww);
200
+ r3.w = (r1.w + v_50.w);
201
+ r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
202
+ let v_51 = r7;
203
+ r12 = vec4<f32>(v_51.zw, r12.zw);
204
+ r13.x = dot(cb1_1.tint_symbol[12u].xyz, r6.yzw);
205
+ r13.y = dot(cb1_1.tint_symbol[13u].xyz, r6.yzw);
206
+ r13.z = dot(cb1_1.tint_symbol[14u].xyz, r6.yzw);
207
+ let v_52 = (r4.xxz * r13.xyz);
208
+ r6 = vec4<f32>(r6.x, v_52.xyz);
209
+ let v_53 = (r10.xxz * r6.yzw);
210
+ r6 = vec4<f32>(r6.x, v_53.xyz);
211
+ let v_54 = fma(r12.xyz, r3.www, r6.yzw);
212
+ r6 = vec4<f32>(r6.x, v_54.xyz);
213
+ let v_55 = ((-(r0.xxyz)).yzw + r6.yzw);
214
+ r6 = vec4<f32>(r6.x, v_55.xyz);
215
+ r3.w = dot(r1.xyz, r6.yzw);
216
+ let v_56 = fma((-(r3.wwww)).xyz, r1.xyz, r6.yzw);
217
+ r12 = vec4<f32>(v_56.xyz, r12.w);
218
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
219
+ let v_57 = bitcast<vec3<u32>>(r4.yyy);
220
+ let v_58 = r12.xyz;
221
+ let v_59 = select(r6.yzw, v_58, (v_57 != vec3<u32>()));
222
+ r6 = vec4<f32>(r6.x, v_59.xyz);
223
+ r4.w = dot(r6.yzw, r6.yzw);
224
+ r3.x = dot(r3.xyz, r6.yzw);
225
+ r3.y = sqrt(r4.w);
226
+ r11.y = sqrt(r4.w);
227
+ r3.y = (r3.w / r3.y);
228
+ r3.y = (r2.y + r3.y);
229
+ let v_60 = bitcast<u32>(r4.y);
230
+ let v_61 = r3.y;
231
+ r2.y = select(r2.y, v_61, (v_60 != 0u));
232
+ r2.y = max(r2.y, 0.0f);
233
+ let v_62 = cb12_12.tint_symbol_1[3u];
234
+ r11 = vec4<f32>(r11.xy, v_62.xy);
235
+ r12 = (r11.xyzz / r11.wwxy);
236
+ r3.y = (r11.y * r11.x);
237
+ r3.x = (r3.x / r3.y);
238
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
239
+ r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
240
+ r3.x = max(r3.x, 0.0f);
241
+ r11 = min(r12, vec4<f32>(1.0f));
242
+ r3.y = (r11.y * r11.x);
243
+ r3.y = (r11.z * r3.y);
244
+ r3.y = (r11.w * r3.y);
245
+ r3.y = log2(r3.y);
246
+ r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z);
247
+ r3.y = exp2(r3.y);
248
+ r3.z = (r2.y * r3.y);
249
+ r2.y = fma(r2.y, r3.y, cb12_12.tint_symbol_1[6u].w);
250
+ r11.z = 1.0f;
251
+ r12 = vec4<f32>(r12.xy, vec2<f32>());
252
+ r13.z = r2.x;
253
+ r13.y = r6.x;
254
+ r13.x = (-(r2.xxxx)).x;
255
+ r6.x = dot(r13.yz, r5.yz);
256
+ r6.y = dot(r13.xy, r5.yz);
257
+ let v_63 = (r6.xy + v0.xy);
258
+ let v_64 = r3;
259
+ r3 = vec4<f32>(v_64.x, v_63.x, v_64.z, v_63.y);
260
+ let v_65 = ((-(r6.xxxy)).yw + v0.xy);
261
+ let v_66 = r4;
262
+ r4 = vec4<f32>(v_66.x, v_65.x, v_66.z, v_65.y);
263
+ let v_67 = max(r3.yw, vec2<f32>());
264
+ r5 = vec4<f32>(v_67.xy, r5.zw);
265
+ let v_68 = (r3.yw * cb12_12.tint_symbol_1[2u].zw);
266
+ let v_69 = r3;
267
+ r3 = vec4<f32>(v_69.x, v_68.x, v_69.z, v_68.y);
268
+ let v_70 = fma(r3.yw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
269
+ let v_71 = r3;
270
+ r3 = vec4<f32>(v_71.x, v_70.x, v_71.z, v_70.y);
271
+ let v_72 = (r3.yw + vec2<f32>(-1.0f));
272
+ let v_73 = r3;
273
+ r3 = vec4<f32>(v_73.x, v_72.x, v_73.z, v_72.y);
274
+ let v_74 = (r3.yw * cb12_12.tint_symbol_1[0u].xy);
275
+ r11 = vec4<f32>(v_74.xy, r11.zw);
276
+ let v_75 = min(r2.zw, r5.xy);
277
+ let v_76 = r3;
278
+ r3 = vec4<f32>(v_76.x, v_75.x, v_76.z, v_75.y);
279
+ let v_77 = (r3.yw + r3.yw);
280
+ let v_78 = r3;
281
+ r3 = vec4<f32>(v_78.x, v_77.x, v_78.z, v_77.y);
282
+ let v_79 = r3.yw;
283
+ let v_80 = max(v_79, vec2<f32>(-2147483648.0f));
284
+ let v_81 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_80), vec2<i32>(2147483647i), (v_80 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_79 == v_79))));
285
+ r12 = vec4<f32>(v_81.xy, r12.zw);
286
+ r2.x = textureLoad(t2, bitcast<vec2<i32>>(r12.xy), 0i).x;
287
+ let v_82 = textureLoad(t3, bitcast<vec2<i32>>(r12.xy), 0i).xyz;
288
+ r5 = vec4<f32>(v_82.xyz, r5.w);
289
+ let v_83 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
290
+ r5 = vec4<f32>(v_83.xyz, r5.w);
291
+ let v_84 = -(r2.xxxx);
292
+ r2.x = (r1.w + v_84.x);
293
+ r2.x = (cb12_12.tint_symbol_1[0u].z / r2.x);
294
+ r6.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
295
+ r6.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
296
+ r6.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
297
+ let v_85 = (r4.xxz * r6.xyz);
298
+ r5 = vec4<f32>(v_85.xyz, r5.w);
299
+ let v_86 = (r10.xxz * r5.xyz);
300
+ r5 = vec4<f32>(v_86.xyz, r5.w);
301
+ let v_87 = fma(r11.xyz, r2.xxx, r5.xyz);
302
+ r5 = vec4<f32>(v_87.xyz, r5.w);
303
+ let v_88 = ((-(r0.xyzx)).xyz + r5.xyz);
304
+ r5 = vec4<f32>(v_88.xyz, r5.w);
305
+ r2.x = dot(r1.xyz, r5.xyz);
306
+ let v_89 = fma((-(r2.xxxx)).xyz, r1.xyz, r5.xyz);
307
+ r6 = vec4<f32>(v_89.xyz, r6.w);
308
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r2.x < 0.0f)));
309
+ let v_90 = bitcast<vec3<u32>>(r3.yyy);
310
+ let v_91 = r6.xyz;
311
+ let v_92 = select(r5.xyz, v_91, (v_90 != vec3<u32>()));
312
+ r5 = vec4<f32>(v_92.xyz, r5.w);
313
+ r3.w = dot(r5.xyz, r5.xyz);
314
+ r5.w = sqrt(r3.w);
315
+ r6.x = sqrt(r3.w);
316
+ r2.x = (r2.x / r5.w);
317
+ r2.x = (r2.x + 1.0f);
318
+ let v_93 = bitcast<u32>(r3.y);
319
+ r2.x = select(1.0f, r2.x, (v_93 != 0u));
320
+ r11.z = 1.0f;
321
+ r12 = vec4<f32>(r12.xy, vec2<f32>());
322
+ let v_94 = max(r4.yw, vec2<f32>());
323
+ let v_95 = r3;
324
+ r3 = vec4<f32>(v_95.x, v_94.x, v_95.z, v_94.y);
325
+ let v_96 = (r4.yw * cb12_12.tint_symbol_1[2u].zw);
326
+ let v_97 = r4;
327
+ r4 = vec4<f32>(v_97.x, v_96.x, v_97.z, v_96.y);
328
+ let v_98 = fma(r4.yw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
329
+ let v_99 = r4;
330
+ r4 = vec4<f32>(v_99.x, v_98.x, v_99.z, v_98.y);
331
+ let v_100 = (r4.yw + vec2<f32>(-1.0f));
332
+ let v_101 = r4;
333
+ r4 = vec4<f32>(v_101.x, v_100.x, v_101.z, v_100.y);
334
+ let v_102 = (r4.yw * cb12_12.tint_symbol_1[0u].xy);
335
+ r11 = vec4<f32>(v_102.xy, r11.zw);
336
+ let v_103 = min(r2.zw, r3.yw);
337
+ let v_104 = r3;
338
+ r3 = vec4<f32>(v_104.x, v_103.x, v_104.z, v_103.y);
339
+ let v_105 = (r3.yw + r3.yw);
340
+ let v_106 = r3;
341
+ r3 = vec4<f32>(v_106.x, v_105.x, v_106.z, v_105.y);
342
+ let v_107 = r3.yw;
343
+ let v_108 = max(v_107, vec2<f32>(-2147483648.0f));
344
+ let v_109 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_108), vec2<i32>(2147483647i), (v_108 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_107 == v_107))));
345
+ r12 = vec4<f32>(v_109.xy, r12.zw);
346
+ r3.y = textureLoad(t2, bitcast<vec2<i32>>(r12.xy), 0i).x;
347
+ let v_110 = textureLoad(t3, bitcast<vec2<i32>>(r12.xy), 0i).xyz;
348
+ r12 = vec4<f32>(v_110.xyz, r12.w);
349
+ let v_111 = fma(r12.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
350
+ r12 = vec4<f32>(v_111.xyz, r12.w);
351
+ let v_112 = -(r3.yyyy);
352
+ r3.y = (r1.w + v_112.y);
353
+ r3.y = (cb12_12.tint_symbol_1[0u].z / r3.y);
354
+ r15.x = dot(cb1_1.tint_symbol[12u].xyz, r12.xyz);
355
+ r15.y = dot(cb1_1.tint_symbol[13u].xyz, r12.xyz);
356
+ r15.z = dot(cb1_1.tint_symbol[14u].xyz, r12.xyz);
357
+ let v_113 = (r4.xxz * r15.xyz);
358
+ r12 = vec4<f32>(v_113.xyz, r12.w);
359
+ let v_114 = (r10.xxz * r12.xyz);
360
+ r12 = vec4<f32>(v_114.xyz, r12.w);
361
+ let v_115 = fma(r11.xyz, r3.yyy, r12.xyz);
362
+ r11 = vec4<f32>(v_115.xyz, r11.w);
363
+ let v_116 = ((-(r0.xyzx)).xyz + r11.xyz);
364
+ r11 = vec4<f32>(v_116.xyz, r11.w);
365
+ r3.y = dot(r1.xyz, r11.xyz);
366
+ let v_117 = fma((-(r3.yyyy)).xyz, r1.xyz, r11.xyz);
367
+ r12 = vec4<f32>(v_117.xyz, r12.w);
368
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.y < 0.0f)));
369
+ let v_118 = bitcast<vec3<u32>>(r3.www);
370
+ let v_119 = r12.xyz;
371
+ let v_120 = select(r11.xyz, v_119, (v_118 != vec3<u32>()));
372
+ r11 = vec4<f32>(v_120.xyz, r11.w);
373
+ r4.y = dot(r11.xyz, r11.xyz);
374
+ r4.w = dot(r5.xyz, r11.xyz);
375
+ r5.x = sqrt(r4.y);
376
+ r6.y = sqrt(r4.y);
377
+ r3.y = (r3.y / r5.x);
378
+ r3.y = (r2.x + r3.y);
379
+ let v_121 = bitcast<u32>(r3.w);
380
+ let v_122 = r3.y;
381
+ r2.x = select(r2.x, v_122, (v_121 != 0u));
382
+ r2.x = max(r2.x, 0.0f);
383
+ let v_123 = cb12_12.tint_symbol_1[3u];
384
+ r6 = vec4<f32>(r6.xy, v_123.xy);
385
+ r5 = (r6.xyzz / r6.wwxy);
386
+ r3.y = (r6.y * r6.x);
387
+ r3.y = (r4.w / r3.y);
388
+ r3.y = ((-(r3.yyyy)).y + 1.0f);
389
+ r3.y = fma((-(r3.yyyy)).y, 0.5f, 1.0f);
390
+ r3.y = max(r3.y, 0.0f);
391
+ r5 = min(r5, vec4<f32>(1.0f));
392
+ r3.w = (r5.y * r5.x);
393
+ r3.w = (r5.z * r3.w);
394
+ r3.w = (r5.w * r3.w);
395
+ r3.w = log2(r3.w);
396
+ r3.w = (r3.w * cb12_12.tint_symbol_1[6u].z);
397
+ r3.w = exp2(r3.w);
398
+ r4.y = (r2.x * r3.w);
399
+ r2.x = fma(r2.x, r3.w, r2.y);
400
+ r2.y = (r3.y * r4.y);
401
+ r2.y = fma(r3.z, r3.x, r2.y);
402
+ r8.z = 1.0f;
403
+ r9 = vec4<f32>(r9.xy, vec2<f32>());
404
+ r3.x = textureLoad(t2, bitcast<vec2<i32>>(r9.xy), 0i).x;
405
+ let v_124 = textureLoad(t3, bitcast<vec2<i32>>(r9.xy), 0i).xyz;
406
+ r3 = vec4<f32>(r3.x, v_124.xyz);
407
+ let v_125 = fma(r3.yzw, vec3<f32>(2.0f), vec3<f32>(-1.0f));
408
+ r3 = vec4<f32>(r3.x, v_125.xyz);
409
+ let v_126 = -(r3.xxxx);
410
+ r3.x = (r1.w + v_126.x);
411
+ r3.x = (cb12_12.tint_symbol_1[0u].z / r3.x);
412
+ r5.x = dot(cb1_1.tint_symbol[12u].xyz, r3.yzw);
413
+ r5.y = dot(cb1_1.tint_symbol[13u].xyz, r3.yzw);
414
+ r5.z = dot(cb1_1.tint_symbol[14u].xyz, r3.yzw);
415
+ let v_127 = (r4.xxz * r5.xyz);
416
+ r3 = vec4<f32>(r3.x, v_127.xyz);
417
+ let v_128 = (r10.xxz * r3.yzw);
418
+ r3 = vec4<f32>(r3.x, v_128.xyz);
419
+ let v_129 = fma(r8.xyz, r3.xxx, r3.yzw);
420
+ r3 = vec4<f32>(v_129.xyz, r3.w);
421
+ let v_130 = ((-(r0.xyzx)).xyz + r3.xyz);
422
+ r3 = vec4<f32>(v_130.xyz, r3.w);
423
+ r3.w = dot(r1.xyz, r3.xyz);
424
+ let v_131 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz);
425
+ r5 = vec4<f32>(v_131.xyz, r5.w);
426
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
427
+ let v_132 = bitcast<vec3<u32>>(r4.yyy);
428
+ let v_133 = r5.xyz;
429
+ let v_134 = select(r3.xyz, v_133, (v_132 != vec3<u32>()));
430
+ r3 = vec4<f32>(v_134.xyz, r3.w);
431
+ r4.w = dot(r3.xyz, r3.xyz);
432
+ r5.x = sqrt(r4.w);
433
+ r6.x = sqrt(r4.w);
434
+ r3.w = (r3.w / r5.x);
435
+ r3.w = (r3.w + 1.0f);
436
+ let v_135 = bitcast<u32>(r4.y);
437
+ r3.w = select(1.0f, r3.w, (v_135 != 0u));
438
+ r7.z = 1.0f;
439
+ r14 = vec4<f32>(r14.xy, vec2<f32>());
440
+ r4.y = textureLoad(t2, bitcast<vec2<i32>>(r14.xy), 0i).x;
441
+ let v_136 = textureLoad(t3, bitcast<vec2<i32>>(r14.xy), 0i).xyz;
442
+ r5 = vec4<f32>(v_136.xyz, r5.w);
443
+ let v_137 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
444
+ r5 = vec4<f32>(v_137.xyz, r5.w);
445
+ let v_138 = -(r4.yyyy);
446
+ r4.y = (r1.w + v_138.y);
447
+ r4.y = (cb12_12.tint_symbol_1[0u].z / r4.y);
448
+ r8.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
449
+ r8.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
450
+ r8.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
451
+ let v_139 = (r4.xxz * r8.xyz);
452
+ r5 = vec4<f32>(v_139.xyz, r5.w);
453
+ let v_140 = (r10.xxz * r5.xyz);
454
+ r5 = vec4<f32>(v_140.xyz, r5.w);
455
+ let v_141 = fma(r7.xyz, r4.yyy, r5.xyz);
456
+ r5 = vec4<f32>(v_141.xyz, r5.w);
457
+ let v_142 = ((-(r0.xyzx)).xyz + r5.xyz);
458
+ r5 = vec4<f32>(v_142.xyz, r5.w);
459
+ r4.y = dot(r1.xyz, r5.xyz);
460
+ let v_143 = fma((-(r4.yyyy)).xyz, r1.xyz, r5.xyz);
461
+ r7 = vec4<f32>(v_143.xyz, r7.w);
462
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.y < 0.0f)));
463
+ let v_144 = bitcast<vec3<u32>>(r4.www);
464
+ let v_145 = r7.xyz;
465
+ let v_146 = select(r5.xyz, v_145, (v_144 != vec3<u32>()));
466
+ r5 = vec4<f32>(v_146.xyz, r5.w);
467
+ r5.w = dot(r5.xyz, r5.xyz);
468
+ r3.x = dot(r3.xyz, r5.xyz);
469
+ r3.y = sqrt(r5.w);
470
+ r6.y = sqrt(r5.w);
471
+ r3.y = (r4.y / r3.y);
472
+ r3.y = (r3.y + r3.w);
473
+ let v_147 = bitcast<u32>(r4.w);
474
+ let v_148 = r3.y;
475
+ r3.y = select(r3.w, v_148, (v_147 != 0u));
476
+ r3.y = max(r3.y, 0.0f);
477
+ let v_149 = cb12_12.tint_symbol_1[3u];
478
+ r6 = vec4<f32>(r6.xy, v_149.xy);
479
+ r5 = (r6.xyzz / r6.wwxy);
480
+ r3.z = (r6.y * r6.x);
481
+ r3.x = (r3.x / r3.z);
482
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
483
+ r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
484
+ r3.x = max(r3.x, 0.0f);
485
+ r5 = min(r5, vec4<f32>(1.0f));
486
+ r3.z = (r5.y * r5.x);
487
+ r3.z = (r5.z * r3.z);
488
+ r3.z = (r5.w * r3.z);
489
+ r3.z = log2(r3.z);
490
+ r3.z = (r3.z * cb12_12.tint_symbol_1[6u].z);
491
+ r3.z = exp2(r3.z);
492
+ r3.w = (r3.z * r3.y);
493
+ r2.x = fma(r3.y, r3.z, r2.x);
494
+ r2.y = fma(r3.w, r3.x, r2.y);
495
+ r3.z = 1.0f;
496
+ r5 = vec4<f32>(r5.xy, vec2<f32>());
497
+ let v_150 = (r0.www * vec3<f32>(8.0f, -3.0f, 6.0f));
498
+ r6 = vec4<f32>(v_150.xyz, r6.w);
499
+ r7.x = dot(r13.yz, r6.xy);
500
+ r7.y = dot(r13.xy, r6.xy);
501
+ let v_151 = (r7.xy + v0.xy);
502
+ let v_152 = r4;
503
+ r4 = vec4<f32>(v_152.x, v_151.x, v_152.z, v_151.y);
504
+ let v_153 = ((-(r7.xyxx)).xy + v0.xy);
505
+ r6 = vec4<f32>(v_153.xy, r6.zw);
506
+ let v_154 = max(r4.yw, vec2<f32>());
507
+ r7 = vec4<f32>(v_154.xy, r7.zw);
508
+ let v_155 = (r4.yw * cb12_12.tint_symbol_1[2u].zw);
509
+ let v_156 = r4;
510
+ r4 = vec4<f32>(v_156.x, v_155.x, v_156.z, v_155.y);
511
+ let v_157 = fma(r4.yw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
512
+ let v_158 = r4;
513
+ r4 = vec4<f32>(v_158.x, v_157.x, v_158.z, v_157.y);
514
+ let v_159 = (r4.yw + vec2<f32>(-1.0f));
515
+ let v_160 = r4;
516
+ r4 = vec4<f32>(v_160.x, v_159.x, v_160.z, v_159.y);
517
+ let v_161 = (r4.yw * cb12_12.tint_symbol_1[0u].xy);
518
+ r3 = vec4<f32>(v_161.xy, r3.zw);
519
+ let v_162 = min(r2.zw, r7.xy);
520
+ let v_163 = r4;
521
+ r4 = vec4<f32>(v_163.x, v_162.x, v_163.z, v_162.y);
522
+ let v_164 = (r4.yw + r4.yw);
523
+ let v_165 = r4;
524
+ r4 = vec4<f32>(v_165.x, v_164.x, v_165.z, v_164.y);
525
+ let v_166 = r4.yw;
526
+ let v_167 = max(v_166, vec2<f32>(-2147483648.0f));
527
+ let v_168 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_167), vec2<i32>(2147483647i), (v_167 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_166 == v_166))));
528
+ r5 = vec4<f32>(v_168.xy, r5.zw);
529
+ r3.w = textureLoad(t2, bitcast<vec2<i32>>(r5.xy), 0i).x;
530
+ let v_169 = textureLoad(t3, bitcast<vec2<i32>>(r5.xy), 0i).xyz;
531
+ r5 = vec4<f32>(v_169.xyz, r5.w);
532
+ let v_170 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
533
+ r5 = vec4<f32>(v_170.xyz, r5.w);
534
+ let v_171 = -(r3.wwww);
535
+ r3.w = (r1.w + v_171.w);
536
+ r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
537
+ r7.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
538
+ r7.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
539
+ r7.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
540
+ let v_172 = (r4.xxz * r7.xyz);
541
+ r5 = vec4<f32>(v_172.xyz, r5.w);
542
+ let v_173 = (r10.xxz * r5.xyz);
543
+ r5 = vec4<f32>(v_173.xyz, r5.w);
544
+ let v_174 = fma(r3.xyz, r3.www, r5.xyz);
545
+ r3 = vec4<f32>(v_174.xyz, r3.w);
546
+ let v_175 = ((-(r0.xyzx)).xyz + r3.xyz);
547
+ r3 = vec4<f32>(v_175.xyz, r3.w);
548
+ r3.w = dot(r1.xyz, r3.xyz);
549
+ let v_176 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz);
550
+ r5 = vec4<f32>(v_176.xyz, r5.w);
551
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
552
+ let v_177 = bitcast<vec3<u32>>(r4.yyy);
553
+ let v_178 = r5.xyz;
554
+ let v_179 = select(r3.xyz, v_178, (v_177 != vec3<u32>()));
555
+ r3 = vec4<f32>(v_179.xyz, r3.w);
556
+ r4.w = dot(r3.xyz, r3.xyz);
557
+ r5.x = sqrt(r4.w);
558
+ r7.x = sqrt(r4.w);
559
+ r3.w = (r3.w / r5.x);
560
+ r3.w = (r3.w + 1.0f);
561
+ let v_180 = bitcast<u32>(r4.y);
562
+ r3.w = select(1.0f, r3.w, (v_180 != 0u));
563
+ r5.z = 1.0f;
564
+ r8 = vec4<f32>(r8.xy, vec2<f32>());
565
+ let v_181 = max(r6.xy, vec2<f32>());
566
+ let v_182 = r4;
567
+ r4 = vec4<f32>(v_182.x, v_181.x, v_182.z, v_181.y);
568
+ let v_183 = (r6.xy * cb12_12.tint_symbol_1[2u].zw);
569
+ r6 = vec4<f32>(v_183.xy, r6.zw);
570
+ let v_184 = fma(r6.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
571
+ r6 = vec4<f32>(v_184.xy, r6.zw);
572
+ let v_185 = (r6.xy + vec2<f32>(-1.0f));
573
+ r6 = vec4<f32>(v_185.xy, r6.zw);
574
+ let v_186 = (r6.xy * cb12_12.tint_symbol_1[0u].xy);
575
+ r5 = vec4<f32>(v_186.xy, r5.zw);
576
+ let v_187 = min(r2.zw, r4.yw);
577
+ let v_188 = r4;
578
+ r4 = vec4<f32>(v_188.x, v_187.x, v_188.z, v_187.y);
579
+ let v_189 = (r4.yw + r4.yw);
580
+ let v_190 = r4;
581
+ r4 = vec4<f32>(v_190.x, v_189.x, v_190.z, v_189.y);
582
+ let v_191 = r4.yw;
583
+ let v_192 = max(v_191, vec2<f32>(-2147483648.0f));
584
+ let v_193 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_192), vec2<i32>(2147483647i), (v_192 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_191 == v_191))));
585
+ r8 = vec4<f32>(v_193.xy, r8.zw);
586
+ r4.y = textureLoad(t2, bitcast<vec2<i32>>(r8.xy), 0i).x;
587
+ let v_194 = textureLoad(t3, bitcast<vec2<i32>>(r8.xy), 0i).xyz;
588
+ r6 = vec4<f32>(v_194.xy, r6.z, v_194.z);
589
+ let v_195 = fma(r6.xyw, vec3<f32>(2.0f), vec3<f32>(-1.0f));
590
+ r6 = vec4<f32>(v_195.xy, r6.z, v_195.z);
591
+ let v_196 = -(r4.yyyy);
592
+ r4.y = (r1.w + v_196.y);
593
+ r4.y = (cb12_12.tint_symbol_1[0u].z / r4.y);
594
+ r8.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyw);
595
+ r8.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyw);
596
+ r8.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyw);
597
+ let v_197 = (r4.xxz * r8.xyz);
598
+ r6 = vec4<f32>(v_197.xy, r6.z, v_197.z);
599
+ let v_198 = (r10.xxz * r6.xyw);
600
+ r6 = vec4<f32>(v_198.xy, r6.z, v_198.z);
601
+ let v_199 = fma(r5.xyz, r4.yyy, r6.xyw);
602
+ r5 = vec4<f32>(v_199.xyz, r5.w);
603
+ let v_200 = ((-(r0.xyzx)).xyz + r5.xyz);
604
+ r5 = vec4<f32>(v_200.xyz, r5.w);
605
+ r4.y = dot(r1.xyz, r5.xyz);
606
+ let v_201 = fma((-(r4.yyyy)).xyw, r1.xyz, r5.xyz);
607
+ r6 = vec4<f32>(v_201.xy, r6.z, v_201.z);
608
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.y < 0.0f)));
609
+ let v_202 = bitcast<vec3<u32>>(r4.www);
610
+ let v_203 = r6.xyw;
611
+ let v_204 = select(r5.xyz, v_203, (v_202 != vec3<u32>()));
612
+ r5 = vec4<f32>(v_204.xyz, r5.w);
613
+ r5.w = dot(r5.xyz, r5.xyz);
614
+ r3.x = dot(r3.xyz, r5.xyz);
615
+ r3.y = sqrt(r5.w);
616
+ r7.y = sqrt(r5.w);
617
+ r3.y = (r4.y / r3.y);
618
+ r3.y = (r3.y + r3.w);
619
+ let v_205 = bitcast<u32>(r4.w);
620
+ let v_206 = r3.y;
621
+ r3.y = select(r3.w, v_206, (v_205 != 0u));
622
+ r3.y = max(r3.y, 0.0f);
623
+ let v_207 = cb12_12.tint_symbol_1[3u];
624
+ r7 = vec4<f32>(r7.xy, v_207.xy);
625
+ r5 = (r7.xyzz / r7.wwxy);
626
+ r3.z = (r7.y * r7.x);
627
+ r3.x = (r3.x / r3.z);
628
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
629
+ r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
630
+ r3.x = max(r3.x, 0.0f);
631
+ r5 = min(r5, vec4<f32>(1.0f));
632
+ r3.z = (r5.y * r5.x);
633
+ r3.z = (r5.z * r3.z);
634
+ r3.z = (r5.w * r3.z);
635
+ r3.z = log2(r3.z);
636
+ r3.z = (r3.z * cb12_12.tint_symbol_1[6u].z);
637
+ r3.z = exp2(r3.z);
638
+ r3.w = (r3.z * r3.y);
639
+ r2.x = fma(r3.y, r3.z, r2.x);
640
+ r2.y = fma(r3.w, r3.x, r2.y);
641
+ r3.z = 1.0f;
642
+ let v_208 = fma(r13.yx, r6.zz, v0.xy);
643
+ let v_209 = r4;
644
+ r4 = vec4<f32>(v_209.x, v_208.x, v_209.z, v_208.y);
645
+ let v_210 = fma((-(r13.yxyy)).xy, r6.zz, v0.xy);
646
+ r5 = vec4<f32>(v_210.xy, r5.zw);
647
+ let v_211 = max(r4.yw, vec2<f32>());
648
+ r5 = vec4<f32>(r5.xy, v_211.xy);
649
+ let v_212 = (r4.yw * cb12_12.tint_symbol_1[2u].zw);
650
+ let v_213 = r4;
651
+ r4 = vec4<f32>(v_213.x, v_212.x, v_213.z, v_212.y);
652
+ let v_214 = fma(r4.yw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
653
+ let v_215 = r4;
654
+ r4 = vec4<f32>(v_215.x, v_214.x, v_215.z, v_214.y);
655
+ let v_216 = (r4.yw + vec2<f32>(-1.0f));
656
+ let v_217 = r4;
657
+ r4 = vec4<f32>(v_217.x, v_216.x, v_217.z, v_216.y);
658
+ let v_218 = (r4.yw * cb12_12.tint_symbol_1[0u].xy);
659
+ r3 = vec4<f32>(v_218.xy, r3.zw);
660
+ let v_219 = min(r2.zw, r5.zw);
661
+ let v_220 = r4;
662
+ r4 = vec4<f32>(v_220.x, v_219.x, v_220.z, v_219.y);
663
+ let v_221 = (r4.yw + r4.yw);
664
+ let v_222 = r4;
665
+ r4 = vec4<f32>(v_222.x, v_221.x, v_222.z, v_221.y);
666
+ let v_223 = r4.yw;
667
+ let v_224 = max(v_223, vec2<f32>(-2147483648.0f));
668
+ let v_225 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_224), vec2<i32>(2147483647i), (v_224 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_223 == v_223))));
669
+ r6 = vec4<f32>(v_225.xy, r6.zw);
670
+ r6 = vec4<f32>(r6.xy, vec2<f32>());
671
+ r3.w = textureLoad(t2, bitcast<vec2<i32>>(r6.xy), 0i).x;
672
+ let v_226 = textureLoad(t3, bitcast<vec2<i32>>(r6.xy), 0i).xyz;
673
+ r6 = vec4<f32>(v_226.xyz, r6.w);
674
+ let v_227 = fma(r6.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
675
+ r6 = vec4<f32>(v_227.xyz, r6.w);
676
+ let v_228 = -(r3.wwww);
677
+ r3.w = (r1.w + v_228.w);
678
+ r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
679
+ r7.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz);
680
+ r7.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz);
681
+ r7.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
682
+ let v_229 = (r4.xxz * r7.xyz);
683
+ r6 = vec4<f32>(v_229.xyz, r6.w);
684
+ let v_230 = (r10.xxz * r6.xyz);
685
+ r6 = vec4<f32>(v_230.xyz, r6.w);
686
+ let v_231 = fma(r3.xyz, r3.www, r6.xyz);
687
+ r3 = vec4<f32>(v_231.xyz, r3.w);
688
+ let v_232 = ((-(r0.xyzx)).xyz + r3.xyz);
689
+ r3 = vec4<f32>(v_232.xyz, r3.w);
690
+ r3.w = dot(r1.xyz, r3.xyz);
691
+ let v_233 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz);
692
+ r6 = vec4<f32>(v_233.xyz, r6.w);
693
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
694
+ let v_234 = bitcast<vec3<u32>>(r4.yyy);
695
+ let v_235 = r6.xyz;
696
+ let v_236 = select(r3.xyz, v_235, (v_234 != vec3<u32>()));
697
+ r3 = vec4<f32>(v_236.xyz, r3.w);
698
+ r4.w = dot(r3.xyz, r3.xyz);
699
+ r5.z = sqrt(r4.w);
700
+ r6.x = sqrt(r4.w);
701
+ r3.w = (r3.w / r5.z);
702
+ r3.w = (r3.w + 1.0f);
703
+ let v_237 = bitcast<u32>(r4.y);
704
+ r3.w = select(1.0f, r3.w, (v_237 != 0u));
705
+ r7.z = 1.0f;
706
+ let v_238 = max(r5.xy, vec2<f32>());
707
+ let v_239 = r4;
708
+ r4 = vec4<f32>(v_239.x, v_238.x, v_239.z, v_238.y);
709
+ let v_240 = (r5.xy * cb12_12.tint_symbol_1[2u].zw);
710
+ r5 = vec4<f32>(v_240.xy, r5.zw);
711
+ let v_241 = fma(r5.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
712
+ r5 = vec4<f32>(v_241.xy, r5.zw);
713
+ let v_242 = (r5.xy + vec2<f32>(-1.0f));
714
+ r5 = vec4<f32>(v_242.xy, r5.zw);
715
+ let v_243 = (r5.xy * cb12_12.tint_symbol_1[0u].xy);
716
+ r7 = vec4<f32>(v_243.xy, r7.zw);
717
+ let v_244 = min(r2.zw, r4.yw);
718
+ let v_245 = r4;
719
+ r4 = vec4<f32>(v_245.x, v_244.x, v_245.z, v_244.y);
720
+ let v_246 = (r4.yw + r4.yw);
721
+ let v_247 = r4;
722
+ r4 = vec4<f32>(v_247.x, v_246.x, v_247.z, v_246.y);
723
+ let v_248 = r4.yw;
724
+ let v_249 = max(v_248, vec2<f32>(-2147483648.0f));
725
+ let v_250 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_249), vec2<i32>(2147483647i), (v_249 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_248 == v_248))));
726
+ r5 = vec4<f32>(v_250.xy, r5.zw);
727
+ r5 = vec4<f32>(r5.xy, vec2<f32>());
728
+ r4.y = textureLoad(t2, bitcast<vec2<i32>>(r5.xy), 0i).x;
729
+ let v_251 = textureLoad(t3, bitcast<vec2<i32>>(r5.xy), 0i).xyz;
730
+ r5 = vec4<f32>(v_251.xyz, r5.w);
731
+ let v_252 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
732
+ r5 = vec4<f32>(v_252.xyz, r5.w);
733
+ let v_253 = -(r4.yyyy);
734
+ r4.y = (r1.w + v_253.y);
735
+ r4.y = (cb12_12.tint_symbol_1[0u].z / r4.y);
736
+ r8.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
737
+ r8.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
738
+ r8.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
739
+ let v_254 = (r4.xxz * r8.xyz);
740
+ r5 = vec4<f32>(v_254.xyz, r5.w);
741
+ let v_255 = (r10.xxz * r5.xyz);
742
+ r5 = vec4<f32>(v_255.xyz, r5.w);
743
+ let v_256 = fma(r7.xyz, r4.yyy, r5.xyz);
744
+ r5 = vec4<f32>(v_256.xyz, r5.w);
745
+ let v_257 = ((-(r0.xyzx)).xyz + r5.xyz);
746
+ r5 = vec4<f32>(v_257.xyz, r5.w);
747
+ r4.y = dot(r1.xyz, r5.xyz);
748
+ let v_258 = fma((-(r4.yyyy)).xyz, r1.xyz, r5.xyz);
749
+ r7 = vec4<f32>(v_258.xyz, r7.w);
750
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.y < 0.0f)));
751
+ let v_259 = bitcast<vec3<u32>>(r4.www);
752
+ let v_260 = r7.xyz;
753
+ let v_261 = select(r5.xyz, v_260, (v_259 != vec3<u32>()));
754
+ r5 = vec4<f32>(v_261.xyz, r5.w);
755
+ r5.w = dot(r5.xyz, r5.xyz);
756
+ r3.x = dot(r3.xyz, r5.xyz);
757
+ r3.y = sqrt(r5.w);
758
+ r6.y = sqrt(r5.w);
759
+ r3.y = (r4.y / r3.y);
760
+ r3.y = (r3.y + r3.w);
761
+ let v_262 = bitcast<u32>(r4.w);
762
+ let v_263 = r3.y;
763
+ r3.y = select(r3.w, v_263, (v_262 != 0u));
764
+ r3.y = max(r3.y, 0.0f);
765
+ let v_264 = cb12_12.tint_symbol_1[3u];
766
+ r6 = vec4<f32>(r6.xy, v_264.xy);
767
+ r5 = (r6.xyzz / r6.wwxy);
768
+ r3.z = (r6.y * r6.x);
769
+ r3.x = (r3.x / r3.z);
770
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
771
+ r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
772
+ r3.x = max(r3.x, 0.0f);
773
+ r5 = min(r5, vec4<f32>(1.0f));
774
+ r3.z = (r5.y * r5.x);
775
+ r3.z = (r5.z * r3.z);
776
+ r3.z = (r5.w * r3.z);
777
+ r3.z = log2(r3.z);
778
+ r3.z = (r3.z * cb12_12.tint_symbol_1[6u].z);
779
+ r3.z = exp2(r3.z);
780
+ r3.w = (r3.z * r3.y);
781
+ r2.x = fma(r3.y, r3.z, r2.x);
782
+ r2.y = fma(r3.w, r3.x, r2.y);
783
+ r3.z = 1.0f;
784
+ r5 = (r0.wwww * vec4<f32>(4.0f, 3.0f, 2.0f, 6.0f));
785
+ let v_265 = (r0.ww * vec2<f32>(10.0f, 6.0f));
786
+ let v_266 = r4;
787
+ r4 = vec4<f32>(v_266.x, v_265.x, v_266.z, v_265.y);
788
+ r6.x = dot(r13.yz, r5.xy);
789
+ r6.y = dot(r13.xy, r5.xy);
790
+ let v_267 = (r6.xy + v0.xy);
791
+ r5 = vec4<f32>(v_267.xy, r5.zw);
792
+ let v_268 = ((-(r6.xyxx)).xy + v0.xy);
793
+ r6 = vec4<f32>(v_268.xy, r6.zw);
794
+ let v_269 = max(r5.xy, vec2<f32>());
795
+ r6 = vec4<f32>(r6.xy, v_269.xy);
796
+ let v_270 = (r5.xy * cb12_12.tint_symbol_1[2u].zw);
797
+ r5 = vec4<f32>(v_270.xy, r5.zw);
798
+ let v_271 = fma(r5.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
799
+ r5 = vec4<f32>(v_271.xy, r5.zw);
800
+ let v_272 = (r5.xy + vec2<f32>(-1.0f));
801
+ r5 = vec4<f32>(v_272.xy, r5.zw);
802
+ let v_273 = (r5.xy * cb12_12.tint_symbol_1[0u].xy);
803
+ r3 = vec4<f32>(v_273.xy, r3.zw);
804
+ let v_274 = min(r2.zw, r6.zw);
805
+ r5 = vec4<f32>(v_274.xy, r5.zw);
806
+ let v_275 = (r5.xy + r5.xy);
807
+ r5 = vec4<f32>(v_275.xy, r5.zw);
808
+ let v_276 = r5.xy;
809
+ let v_277 = max(v_276, vec2<f32>(-2147483648.0f));
810
+ let v_278 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_277), vec2<i32>(2147483647i), (v_277 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_276 == v_276))));
811
+ r7 = vec4<f32>(v_278.xy, r7.zw);
812
+ r7 = vec4<f32>(r7.xy, vec2<f32>());
813
+ r0.w = textureLoad(t2, bitcast<vec2<i32>>(r7.xy), 0i).x;
814
+ let v_279 = textureLoad(t3, bitcast<vec2<i32>>(r7.xy), 0i).xyz;
815
+ r7 = vec4<f32>(v_279.xyz, r7.w);
816
+ let v_280 = fma(r7.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
817
+ r7 = vec4<f32>(v_280.xyz, r7.w);
818
+ r0.w = ((-(r0.wwww)).w + r1.w);
819
+ r0.w = (cb12_12.tint_symbol_1[0u].z / r0.w);
820
+ r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz);
821
+ r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz);
822
+ r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz);
823
+ let v_281 = (r4.xxz * r8.xyz);
824
+ r7 = vec4<f32>(v_281.xyz, r7.w);
825
+ let v_282 = (r10.xxz * r7.xyz);
826
+ r7 = vec4<f32>(v_282.xyz, r7.w);
827
+ let v_283 = fma(r3.xyz, r0.www, r7.xyz);
828
+ r3 = vec4<f32>(v_283.xyz, r3.w);
829
+ let v_284 = ((-(r0.xyzx)).xyz + r3.xyz);
830
+ r3 = vec4<f32>(v_284.xyz, r3.w);
831
+ r0.w = dot(r1.xyz, r3.xyz);
832
+ let v_285 = fma((-(r0.wwww)).xyz, r1.xyz, r3.xyz);
833
+ r7 = vec4<f32>(v_285.xyz, r7.w);
834
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
835
+ let v_286 = bitcast<vec3<u32>>(r3.www);
836
+ let v_287 = r7.xyz;
837
+ let v_288 = select(r3.xyz, v_287, (v_286 != vec3<u32>()));
838
+ r3 = vec4<f32>(v_288.xyz, r3.w);
839
+ r5.x = dot(r3.xyz, r3.xyz);
840
+ r5.y = sqrt(r5.x);
841
+ r7.x = sqrt(r5.x);
842
+ r0.w = (r0.w / r5.y);
843
+ r0.w = (r0.w + 1.0f);
844
+ let v_289 = bitcast<u32>(r3.w);
845
+ r0.w = select(1.0f, r0.w, (v_289 != 0u));
846
+ let v_290 = max(r6.xy, vec2<f32>());
847
+ r5 = vec4<f32>(v_290.xy, r5.zw);
848
+ let v_291 = (r6.xy * cb12_12.tint_symbol_1[2u].zw);
849
+ r6 = vec4<f32>(v_291.xy, r6.zw);
850
+ let v_292 = fma(r6.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
851
+ r6 = vec4<f32>(v_292.xy, r6.zw);
852
+ let v_293 = (r6.xy + vec2<f32>(-1.0f));
853
+ r6 = vec4<f32>(v_293.xy, r6.zw);
854
+ let v_294 = (r6.xy * cb12_12.tint_symbol_1[0u].xy);
855
+ r6 = vec4<f32>(v_294.xy, r6.zw);
856
+ let v_295 = min(r2.zw, r5.xy);
857
+ r5 = vec4<f32>(v_295.xy, r5.zw);
858
+ let v_296 = (r5.xy + r5.xy);
859
+ r5 = vec4<f32>(v_296.xy, r5.zw);
860
+ let v_297 = r5.xy;
861
+ let v_298 = max(v_297, vec2<f32>(-2147483648.0f));
862
+ let v_299 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_298), vec2<i32>(2147483647i), (v_298 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_297 == v_297))));
863
+ r8 = vec4<f32>(v_299.xy, r8.zw);
864
+ r8 = vec4<f32>(r8.xy, vec2<f32>());
865
+ r3.w = textureLoad(t2, bitcast<vec2<i32>>(r8.xy), 0i).x;
866
+ let v_300 = textureLoad(t3, bitcast<vec2<i32>>(r8.xy), 0i).xyz;
867
+ r8 = vec4<f32>(v_300.xyz, r8.w);
868
+ let v_301 = fma(r8.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
869
+ r8 = vec4<f32>(v_301.xyz, r8.w);
870
+ let v_302 = -(r3.wwww);
871
+ r3.w = (r1.w + v_302.w);
872
+ r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
873
+ r6.z = 1.0f;
874
+ r9.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz);
875
+ r9.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz);
876
+ r9.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz);
877
+ let v_303 = (r4.xxz * r9.xyz);
878
+ r8 = vec4<f32>(v_303.xyz, r8.w);
879
+ let v_304 = (r10.xxz * r8.xyz);
880
+ r8 = vec4<f32>(v_304.xyz, r8.w);
881
+ let v_305 = fma(r6.xyz, r3.www, r8.xyz);
882
+ r6 = vec4<f32>(v_305.xyz, r6.w);
883
+ let v_306 = ((-(r0.xyzx)).xyz + r6.xyz);
884
+ r6 = vec4<f32>(v_306.xyz, r6.w);
885
+ r3.w = dot(r1.xyz, r6.xyz);
886
+ let v_307 = fma((-(r3.wwww)).xyz, r1.xyz, r6.xyz);
887
+ r8 = vec4<f32>(v_307.xyz, r8.w);
888
+ r5.x = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
889
+ let v_308 = bitcast<vec3<u32>>(r5.xxx);
890
+ let v_309 = r8.xyz;
891
+ let v_310 = select(r6.xyz, v_309, (v_308 != vec3<u32>()));
892
+ r6 = vec4<f32>(v_310.xyz, r6.w);
893
+ r5.y = dot(r6.xyz, r6.xyz);
894
+ r3.x = dot(r3.xyz, r6.xyz);
895
+ r3.y = sqrt(r5.y);
896
+ r7.y = sqrt(r5.y);
897
+ r3.y = (r3.w / r3.y);
898
+ r3.y = (r0.w + r3.y);
899
+ let v_311 = bitcast<u32>(r5.x);
900
+ let v_312 = r3.y;
901
+ r0.w = select(r0.w, v_312, (v_311 != 0u));
902
+ r0.w = max(r0.w, 0.0f);
903
+ let v_313 = cb12_12.tint_symbol_1[3u];
904
+ r7 = vec4<f32>(r7.xy, v_313.xy);
905
+ r6 = (r7.xyzz / r7.wwxy);
906
+ r3.y = (r7.y * r7.x);
907
+ r3.x = (r3.x / r3.y);
908
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
909
+ r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
910
+ r3.x = max(r3.x, 0.0f);
911
+ r6 = min(r6, vec4<f32>(1.0f));
912
+ r3.y = (r6.y * r6.x);
913
+ r3.y = (r6.z * r3.y);
914
+ r3.y = (r6.w * r3.y);
915
+ r3.y = log2(r3.y);
916
+ r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z);
917
+ r3.y = exp2(r3.y);
918
+ r3.z = (r0.w * r3.y);
919
+ r0.w = fma(r0.w, r3.y, r2.x);
920
+ r2.x = fma(r3.z, r3.x, r2.y);
921
+ r3.x = dot(r13.yz, r5.zw);
922
+ r3.y = dot(r13.xy, r5.zw);
923
+ r5.y = dot(r13.xy, r4.yw);
924
+ r5.x = dot(r13.yz, r4.yw);
925
+ let v_314 = (r3.xy + v0.xy);
926
+ r3 = vec4<f32>(r3.xy, v_314.xy);
927
+ let v_315 = ((-(r3.xyxx)).xy + v0.xy);
928
+ r3 = vec4<f32>(v_315.xy, r3.zw);
929
+ let v_316 = max(r3.zw, vec2<f32>());
930
+ let v_317 = r4;
931
+ r4 = vec4<f32>(v_317.x, v_316.x, v_317.z, v_316.y);
932
+ let v_318 = (r3.zw * cb12_12.tint_symbol_1[2u].zw);
933
+ r3 = vec4<f32>(r3.xy, v_318.xy);
934
+ let v_319 = fma(r3.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
935
+ r3 = vec4<f32>(r3.xy, v_319.xy);
936
+ let v_320 = (r3.zw + vec2<f32>(-1.0f));
937
+ r3 = vec4<f32>(r3.xy, v_320.xy);
938
+ let v_321 = (r3.zw * cb12_12.tint_symbol_1[0u].xy);
939
+ r6 = vec4<f32>(v_321.xy, r6.zw);
940
+ let v_322 = min(r2.zw, r4.yw);
941
+ r3 = vec4<f32>(r3.xy, v_322.xy);
942
+ let v_323 = (r3.zw + r3.zw);
943
+ r3 = vec4<f32>(r3.xy, v_323.xy);
944
+ let v_324 = r3.zw;
945
+ let v_325 = max(v_324, vec2<f32>(-2147483648.0f));
946
+ let v_326 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_325), vec2<i32>(2147483647i), (v_325 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_324 == v_324))));
947
+ r7 = vec4<f32>(v_326.xy, r7.zw);
948
+ r7 = vec4<f32>(r7.xy, vec2<f32>());
949
+ r2.y = textureLoad(t2, bitcast<vec2<i32>>(r7.xy), 0i).x;
950
+ let v_327 = textureLoad(t3, bitcast<vec2<i32>>(r7.xy), 0i).xyz;
951
+ r7 = vec4<f32>(v_327.xyz, r7.w);
952
+ let v_328 = fma(r7.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
953
+ r7 = vec4<f32>(v_328.xyz, r7.w);
954
+ let v_329 = -(r2.yyyy);
955
+ r2.y = (r1.w + v_329.y);
956
+ r2.y = (cb12_12.tint_symbol_1[0u].z / r2.y);
957
+ r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz);
958
+ r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz);
959
+ r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz);
960
+ let v_330 = (r4.xxz * r8.xyz);
961
+ r7 = vec4<f32>(v_330.xyz, r7.w);
962
+ let v_331 = (r10.xxz * r7.xyz);
963
+ r7 = vec4<f32>(v_331.xyz, r7.w);
964
+ r6.z = 1.0f;
965
+ let v_332 = fma(r6.xyz, r2.yyy, r7.xyz);
966
+ r6 = vec4<f32>(v_332.xyz, r6.w);
967
+ let v_333 = ((-(r0.xyzx)).xyz + r6.xyz);
968
+ r6 = vec4<f32>(v_333.xyz, r6.w);
969
+ r2.y = dot(r1.xyz, r6.xyz);
970
+ let v_334 = fma((-(r2.yyyy)).xyz, r1.xyz, r6.xyz);
971
+ r7 = vec4<f32>(v_334.xyz, r7.w);
972
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r2.y < 0.0f)));
973
+ let v_335 = bitcast<vec3<u32>>(r3.zzz);
974
+ let v_336 = r7.xyz;
975
+ let v_337 = select(r6.xyz, v_336, (v_335 != vec3<u32>()));
976
+ r6 = vec4<f32>(v_337.xyz, r6.w);
977
+ r3.w = dot(r6.xyz, r6.xyz);
978
+ r4.y = sqrt(r3.w);
979
+ r7.x = sqrt(r3.w);
980
+ r2.y = (r2.y / r4.y);
981
+ r2.y = (r2.y + 1.0f);
982
+ let v_338 = bitcast<u32>(r3.z);
983
+ r2.y = select(1.0f, r2.y, (v_338 != 0u));
984
+ let v_339 = max(r3.xy, vec2<f32>());
985
+ r3 = vec4<f32>(r3.xy, v_339.xy);
986
+ let v_340 = (r3.xy * cb12_12.tint_symbol_1[2u].zw);
987
+ r3 = vec4<f32>(v_340.xy, r3.zw);
988
+ let v_341 = fma(r3.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
989
+ r3 = vec4<f32>(v_341.xy, r3.zw);
990
+ let v_342 = (r3.xy + vec2<f32>(-1.0f));
991
+ r3 = vec4<f32>(v_342.xy, r3.zw);
992
+ let v_343 = (r3.xy * cb12_12.tint_symbol_1[0u].xy);
993
+ r8 = vec4<f32>(v_343.xy, r8.zw);
994
+ let v_344 = min(r2.zw, r3.zw);
995
+ r3 = vec4<f32>(v_344.xy, r3.zw);
996
+ let v_345 = (r3.xy + r3.xy);
997
+ r3 = vec4<f32>(v_345.xy, r3.zw);
998
+ let v_346 = r3.xy;
999
+ let v_347 = max(v_346, vec2<f32>(-2147483648.0f));
1000
+ let v_348 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_347), vec2<i32>(2147483647i), (v_347 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_346 == v_346))));
1001
+ r3 = vec4<f32>(v_348.xy, r3.zw);
1002
+ r3 = vec4<f32>(r3.xy, vec2<f32>());
1003
+ r4.y = textureLoad(t2, bitcast<vec2<i32>>(r3.xy), 0i).x;
1004
+ let v_349 = textureLoad(t3, bitcast<vec2<i32>>(r3.xy), 0i).xyz;
1005
+ r3 = vec4<f32>(v_349.xyz, r3.w);
1006
+ let v_350 = fma(r3.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
1007
+ r3 = vec4<f32>(v_350.xyz, r3.w);
1008
+ let v_351 = -(r4.yyyy);
1009
+ r3.w = (r1.w + v_351.w);
1010
+ r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
1011
+ r9.x = dot(cb1_1.tint_symbol[12u].xyz, r3.xyz);
1012
+ r9.y = dot(cb1_1.tint_symbol[13u].xyz, r3.xyz);
1013
+ r9.z = dot(cb1_1.tint_symbol[14u].xyz, r3.xyz);
1014
+ let v_352 = (r4.xxz * r9.xyz);
1015
+ r3 = vec4<f32>(v_352.xyz, r3.w);
1016
+ let v_353 = (r10.xxz * r3.xyz);
1017
+ r3 = vec4<f32>(v_353.xyz, r3.w);
1018
+ r8.z = 1.0f;
1019
+ let v_354 = fma(r8.xyz, r3.www, r3.xyz);
1020
+ r3 = vec4<f32>(v_354.xyz, r3.w);
1021
+ let v_355 = ((-(r0.xyzx)).xyz + r3.xyz);
1022
+ r3 = vec4<f32>(v_355.xyz, r3.w);
1023
+ r3.w = dot(r1.xyz, r3.xyz);
1024
+ let v_356 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz);
1025
+ r8 = vec4<f32>(v_356.xyz, r8.w);
1026
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
1027
+ let v_357 = bitcast<vec3<u32>>(r4.yyy);
1028
+ let v_358 = r8.xyz;
1029
+ let v_359 = select(r3.xyz, v_358, (v_357 != vec3<u32>()));
1030
+ r3 = vec4<f32>(v_359.xyz, r3.w);
1031
+ r4.w = dot(r3.xyz, r3.xyz);
1032
+ r3.x = dot(r6.xyz, r3.xyz);
1033
+ r3.y = sqrt(r4.w);
1034
+ r7.y = sqrt(r4.w);
1035
+ r3.y = (r3.w / r3.y);
1036
+ r3.y = (r2.y + r3.y);
1037
+ let v_360 = bitcast<u32>(r4.y);
1038
+ let v_361 = r3.y;
1039
+ r2.y = select(r2.y, v_361, (v_360 != 0u));
1040
+ r2.y = max(r2.y, 0.0f);
1041
+ let v_362 = cb12_12.tint_symbol_1[3u];
1042
+ r7 = vec4<f32>(r7.xy, v_362.xy);
1043
+ r6 = (r7.xyzz / r7.wwxy);
1044
+ r3.y = (r7.y * r7.x);
1045
+ r3.x = (r3.x / r3.y);
1046
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1047
+ r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
1048
+ r3.x = max(r3.x, 0.0f);
1049
+ r6 = min(r6, vec4<f32>(1.0f));
1050
+ r3.y = (r6.y * r6.x);
1051
+ r3.y = (r6.z * r3.y);
1052
+ r3.y = (r6.w * r3.y);
1053
+ r3.y = log2(r3.y);
1054
+ r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z);
1055
+ r3.y = exp2(r3.y);
1056
+ r3.z = (r2.y * r3.y);
1057
+ r0.w = fma(r2.y, r3.y, r0.w);
1058
+ r2.x = fma(r3.z, r3.x, r2.x);
1059
+ let v_363 = (r5.xy + v0.xy);
1060
+ r3 = vec4<f32>(v_363.xy, r3.zw);
1061
+ let v_364 = ((-(r5.xxxy)).zw + v0.xy);
1062
+ r3 = vec4<f32>(r3.xy, v_364.xy);
1063
+ let v_365 = max(r3.xy, vec2<f32>());
1064
+ let v_366 = r4;
1065
+ r4 = vec4<f32>(v_366.x, v_365.x, v_366.z, v_365.y);
1066
+ let v_367 = (r3.xy * cb12_12.tint_symbol_1[2u].zw);
1067
+ r3 = vec4<f32>(v_367.xy, r3.zw);
1068
+ let v_368 = fma(r3.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
1069
+ r3 = vec4<f32>(v_368.xy, r3.zw);
1070
+ let v_369 = (r3.xy + vec2<f32>(-1.0f));
1071
+ r3 = vec4<f32>(v_369.xy, r3.zw);
1072
+ let v_370 = (r3.xy * cb12_12.tint_symbol_1[0u].xy);
1073
+ r5 = vec4<f32>(v_370.xy, r5.zw);
1074
+ let v_371 = min(r2.zw, r4.yw);
1075
+ r3 = vec4<f32>(v_371.xy, r3.zw);
1076
+ let v_372 = (r3.xy + r3.xy);
1077
+ r3 = vec4<f32>(v_372.xy, r3.zw);
1078
+ let v_373 = r3.xy;
1079
+ let v_374 = max(v_373, vec2<f32>(-2147483648.0f));
1080
+ let v_375 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_374), vec2<i32>(2147483647i), (v_374 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_373 == v_373))));
1081
+ r6 = vec4<f32>(v_375.xy, r6.zw);
1082
+ r6 = vec4<f32>(r6.xy, vec2<f32>());
1083
+ r2.y = textureLoad(t2, bitcast<vec2<i32>>(r6.xy), 0i).x;
1084
+ let v_376 = textureLoad(t3, bitcast<vec2<i32>>(r6.xy), 0i).xyz;
1085
+ r6 = vec4<f32>(v_376.xyz, r6.w);
1086
+ let v_377 = fma(r6.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
1087
+ r6 = vec4<f32>(v_377.xyz, r6.w);
1088
+ let v_378 = -(r2.yyyy);
1089
+ r2.y = (r1.w + v_378.y);
1090
+ r2.y = (cb12_12.tint_symbol_1[0u].z / r2.y);
1091
+ r7.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz);
1092
+ r7.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz);
1093
+ r7.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
1094
+ let v_379 = (r4.xxz * r7.xyz);
1095
+ r6 = vec4<f32>(v_379.xyz, r6.w);
1096
+ let v_380 = (r10.xxz * r6.xyz);
1097
+ r6 = vec4<f32>(v_380.xyz, r6.w);
1098
+ r5.z = 1.0f;
1099
+ let v_381 = fma(r5.xyz, r2.yyy, r6.xyz);
1100
+ r5 = vec4<f32>(v_381.xyz, r5.w);
1101
+ let v_382 = ((-(r0.xyzx)).xyz + r5.xyz);
1102
+ r5 = vec4<f32>(v_382.xyz, r5.w);
1103
+ r2.y = dot(r1.xyz, r5.xyz);
1104
+ let v_383 = fma((-(r2.yyyy)).xyz, r1.xyz, r5.xyz);
1105
+ r6 = vec4<f32>(v_383.xyz, r6.w);
1106
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r2.y < 0.0f)));
1107
+ let v_384 = bitcast<vec3<u32>>(r3.xxx);
1108
+ let v_385 = r6.xyz;
1109
+ let v_386 = select(r5.xyz, v_385, (v_384 != vec3<u32>()));
1110
+ r5 = vec4<f32>(v_386.xyz, r5.w);
1111
+ r3.y = dot(r5.xyz, r5.xyz);
1112
+ r4.y = sqrt(r3.y);
1113
+ r6.x = sqrt(r3.y);
1114
+ r2.y = (r2.y / r4.y);
1115
+ r2.y = (r2.y + 1.0f);
1116
+ let v_387 = bitcast<u32>(r3.x);
1117
+ r2.y = select(1.0f, r2.y, (v_387 != 0u));
1118
+ let v_388 = max(r3.zw, vec2<f32>());
1119
+ r3 = vec4<f32>(v_388.xy, r3.zw);
1120
+ let v_389 = (r3.zw * cb12_12.tint_symbol_1[2u].zw);
1121
+ r3 = vec4<f32>(r3.xy, v_389.xy);
1122
+ let v_390 = fma(r3.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
1123
+ r3 = vec4<f32>(r3.xy, v_390.xy);
1124
+ let v_391 = (r3.zw + vec2<f32>(-1.0f));
1125
+ r3 = vec4<f32>(r3.xy, v_391.xy);
1126
+ let v_392 = (r3.zw * cb12_12.tint_symbol_1[0u].xy);
1127
+ r7 = vec4<f32>(v_392.xy, r7.zw);
1128
+ let v_393 = min(r2.zw, r3.xy);
1129
+ r2 = vec4<f32>(r2.xy, v_393.xy);
1130
+ let v_394 = (r2.zw + r2.zw);
1131
+ r2 = vec4<f32>(r2.xy, v_394.xy);
1132
+ let v_395 = r2.zw;
1133
+ let v_396 = max(v_395, vec2<f32>(-2147483648.0f));
1134
+ let v_397 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_396), vec2<i32>(2147483647i), (v_396 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_395 == v_395))));
1135
+ r3 = vec4<f32>(v_397.xy, r3.zw);
1136
+ r3 = vec4<f32>(r3.xy, vec2<f32>());
1137
+ let v_398 = textureLoad(t3, bitcast<vec2<i32>>(r3.xy), 0i).xyz;
1138
+ r8 = vec4<f32>(v_398.xyz, r8.w);
1139
+ r2.z = textureLoad(t2, bitcast<vec2<i32>>(r3.xy), 0i).x;
1140
+ let v_399 = -(r2.zzzz);
1141
+ r1.w = (r1.w + v_399.w);
1142
+ r1.w = (cb12_12.tint_symbol_1[0u].z / r1.w);
1143
+ let v_400 = fma(r8.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
1144
+ r3 = vec4<f32>(v_400.xyz, r3.w);
1145
+ r8.x = dot(cb1_1.tint_symbol[12u].xyz, r3.xyz);
1146
+ r8.y = dot(cb1_1.tint_symbol[13u].xyz, r3.xyz);
1147
+ r8.z = dot(cb1_1.tint_symbol[14u].xyz, r3.xyz);
1148
+ let v_401 = (r4.xxz * r8.xyz);
1149
+ r3 = vec4<f32>(v_401.xyz, r3.w);
1150
+ let v_402 = (r10.xxz * r3.xyz);
1151
+ r3 = vec4<f32>(v_402.xyz, r3.w);
1152
+ r7.z = 1.0f;
1153
+ let v_403 = fma(r7.xyz, r1.www, r3.xyz);
1154
+ r3 = vec4<f32>(v_403.xyz, r3.w);
1155
+ let v_404 = ((-(r0.xyzx)).xyz + r3.xyz);
1156
+ r0 = vec4<f32>(v_404.xyz, r0.w);
1157
+ r1.w = dot(r1.xyz, r0.xyz);
1158
+ let v_405 = fma((-(r1.wwww)).xyz, r1.xyz, r0.xyz);
1159
+ r1 = vec4<f32>(v_405.xyz, r1.w);
1160
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < 0.0f)));
1161
+ let v_406 = bitcast<vec3<u32>>(r2.zzz);
1162
+ let v_407 = r1.xyz;
1163
+ let v_408 = select(r0.xyz, v_407, (v_406 != vec3<u32>()));
1164
+ r0 = vec4<f32>(v_408.xyz, r0.w);
1165
+ r1.x = dot(r0.xyz, r0.xyz);
1166
+ r0.x = dot(r5.xyz, r0.xyz);
1167
+ r0.y = sqrt(r1.x);
1168
+ r6.y = sqrt(r1.x);
1169
+ r0.y = (r1.w / r0.y);
1170
+ r0.y = (r0.y + r2.y);
1171
+ let v_409 = bitcast<u32>(r2.z);
1172
+ let v_410 = r0.y;
1173
+ r0.y = select(r2.y, v_410, (v_409 != 0u));
1174
+ r0.y = max(r0.y, 0.0f);
1175
+ let v_411 = cb12_12.tint_symbol_1[3u];
1176
+ r6 = vec4<f32>(r6.xy, v_411.xy);
1177
+ r1 = (r6.xyzz / r6.wwxy);
1178
+ r0.z = (r6.y * r6.x);
1179
+ r0.x = (r0.x / r0.z);
1180
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
1181
+ r0.x = fma((-(r0.xxxx)).x, 0.5f, 1.0f);
1182
+ r0.x = max(r0.x, 0.0f);
1183
+ r1 = min(r1, vec4<f32>(1.0f));
1184
+ r0.z = (r1.y * r1.x);
1185
+ r0.z = (r1.z * r0.z);
1186
+ r0.z = (r1.w * r0.z);
1187
+ r0.z = log2(r0.z);
1188
+ r0.z = (r0.z * cb12_12.tint_symbol_1[6u].z);
1189
+ r0.z = exp2(r0.z);
1190
+ r1.x = (r0.z * r0.y);
1191
+ r0.y = fma(r0.y, r0.z, r0.w);
1192
+ r0.x = fma(r1.x, r0.x, r2.x);
1193
+ o0 = (r0.xxxx / r0.yyyy);
1194
+ }
1195
+
1196
+ @fragment
1197
+ fn main(@builtin(position) v_412 : vec4<f32>) -> @location(0u) vec4<f32> {
1198
+ main_inner(v_412);
1199
+ return o0;
1200
+ }
b/8b0b5899ed/shaders/deb6147ec7f071cf.wgsl ADDED
@@ -0,0 +1,279 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb16_struct {
22
+ tint_symbol : array<vec4<f32>, 16u>,
23
+ }
24
+
25
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
26
+
27
+ struct cb19_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 19u>,
29
+ }
30
+
31
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
32
+
33
+ struct cb48_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 48u>,
35
+ }
36
+
37
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb48_struct;
38
+
39
+ struct cb21_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 21u>,
41
+ }
42
+
43
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
44
+
45
+ @group(1u) @binding(18u) var s2 : sampler;
46
+
47
+ @group(1u) @binding(30u) var s14 : sampler_comparison;
48
+
49
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
52
+
53
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
54
+
55
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
56
+
57
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
58
+
59
+ @group(1u) @binding(46u) var t14 : texture_depth_cube;
60
+
61
+ var<private> o0 : vec4<f32>;
62
+
63
+ fn main_inner(v1 : vec4<f32>, v3 : u32) {
64
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
65
+ let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
66
+ r1 = vec4<f32>(v.xy, r1.zw);
67
+ r1.z = 1.0f;
68
+ r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
69
+ r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
70
+ r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
71
+ let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
72
+ r0 = vec4<f32>(v_1.xy, r0.zw);
73
+ let v_2 = r0.xy;
74
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
75
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
76
+ r0 = vec4<f32>(v_4.xy, r0.zw);
77
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
78
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
79
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w);
80
+ r1.x = (r1.x + 1.0f);
81
+ r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x);
82
+ let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz);
83
+ r3 = vec4<f32>(v_5.xyz, r3.w);
84
+ let v_6 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_3[0u].xyz);
85
+ r1 = vec4<f32>(r1.x, v_6.xyz);
86
+ r2.w = dot(r1.yzw, r1.yzw);
87
+ r4.x = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
88
+ r4.y = ((-(cb12_12.tint_symbol_3[7u].xxxx)).y + 1.0f);
89
+ r4.y = fma(r4.y, r4.x, cb12_12.tint_symbol_3[7u].x);
90
+ r4.x = (r4.x / r4.y);
91
+ r3.w = 1.0f;
92
+ r3.x = dot(r3, cb12_12.tint_symbol_3[6u]);
93
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 0.0f)));
94
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
95
+ r3.x = (r3.x * r4.x);
96
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r3.x < 0.00000099999999747524f)));
97
+ v_7((bitcast<u32>(r3.y) != 0u));
98
+ let v_8 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
99
+ r3 = vec4<f32>(r3.x, v_8.xyz);
100
+ let v_9 = (r3.yzw * r3.yzw);
101
+ r3 = vec4<f32>(r3.x, v_9.xyz);
102
+ let v_10 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
103
+ r4 = vec4<f32>(v_10.xy, r4.zw);
104
+ r4.x = (r4.x * r4.x);
105
+ r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
106
+ let v_11 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
107
+ r5 = vec4<f32>(v_11.xyz, r5.w);
108
+ let v_12 = fract(r5.xyz);
109
+ r5 = vec4<f32>(v_12.xyz, r5.w);
110
+ let v_13 = fma((-(r5.yzyy)).xy, vec2<f32>(0.125f), r5.xy);
111
+ r5 = vec4<f32>(v_13.xy, r5.zw);
112
+ let v_14 = fma(r0.xyz, vec3<f32>(256.0f), r5.xyz);
113
+ r0 = vec4<f32>(v_14.xyz, r0.w);
114
+ let v_15 = (r0.xyz + vec3<f32>(-128.0f));
115
+ r0 = vec4<f32>(v_15.xyz, r0.w);
116
+ r0.w = dot(r0.xyz, r0.xyz);
117
+ r0.w = inverseSqrt(r0.w);
118
+ let v_16 = (r0.www * r0.xyz);
119
+ r0 = vec4<f32>(v_16.xyz, r0.w);
120
+ r0.w = min(r4.x, 1.0f);
121
+ r2.w = inverseSqrt(r2.w);
122
+ let v_17 = (r1.yzw * r2.www);
123
+ r1 = vec4<f32>(r1.x, v_17.xyz);
124
+ r2.w = dot(r2.xyz, r2.xyz);
125
+ r2.w = inverseSqrt(r2.w);
126
+ let v_18 = (r2.www * r2.xyz);
127
+ r4 = vec4<f32>(v_18.x, r4.y, v_18.yz);
128
+ let v_19 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz);
129
+ r2 = vec4<f32>(v_19.xyz, r2.w);
130
+ r5.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
131
+ r5.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
132
+ r5.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
133
+ let v_20 = -(r5.xyzx);
134
+ r1.x = dot(v_20.xyz, (-(r5.xyzx)).xyz);
135
+ r1.x = sqrt(r1.x);
136
+ let v_21 = ((-(r5.xyzx)).xyz / r1.xxx);
137
+ r2 = vec4<f32>(v_21.xyz, r2.w);
138
+ r1.x = (r1.x * cb6_6.tint_symbol_2[17u].w);
139
+ let v_22 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r2.xyz)));
140
+ r5 = vec4<f32>(v_22.xyz, r5.w);
141
+ let v_23 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r2.xyz < vec3<f32>())));
142
+ r6 = vec4<f32>(v_23.xyz, r6.w);
143
+ let v_24 = -(bitcast<vec4<i32>>(r5.xyzx));
144
+ let v_25 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r6.xyz) + v_24.xyz));
145
+ r5 = vec4<f32>(v_25.xyz, r5.w);
146
+ let v_26 = vec3<f32>(bitcast<vec3<i32>>(r5.zxy));
147
+ r5 = vec4<f32>(v_26.xyz, r5.w);
148
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r2.zzxx) >= abs(r2.xyyz))));
149
+ let v_27 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r6.yw) & bitcast<vec2<u32>>(r6.xz)));
150
+ r6 = vec4<f32>(v_27.xy, r6.zw);
151
+ let v_28 = (-(r5.yzyy)).xy;
152
+ r7 = vec4<f32>(v_28.xy, r7.zw);
153
+ r7.z = 0.0f;
154
+ r7.w = abs(r2.xxxx).w;
155
+ r8 = vec4<f32>(vec2<f32>(1.0f, 0.0f), r8.zw);
156
+ r8.z = abs(r2.yyyy).z;
157
+ let v_29 = bitcast<vec3<u32>>(r6.yyy);
158
+ let v_30 = r7.zxw;
159
+ let v_31 = select(r8.xyz, v_30, (v_29 != vec3<u32>()));
160
+ r6 = vec4<f32>(r6.x, v_31.xyz);
161
+ r5.y = 0.0f;
162
+ r5.z = abs(r2.zzzz).z;
163
+ let v_32 = bitcast<vec3<u32>>(r6.xxx);
164
+ let v_33 = r5.xyz;
165
+ let v_34 = select(r6.yzw, v_33, (v_32 != vec3<u32>()));
166
+ r5 = vec4<f32>(v_34.xyz, r5.w);
167
+ let v_35 = abs(r2.yyyy);
168
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z == v_35.w)));
169
+ let v_36 = bitcast<vec2<u32>>(r2.ww);
170
+ let v_37 = select(vec2<f32>(1.0f, 0.0f), r7.zy, (v_36 != vec2<u32>()));
171
+ let v_38 = r6;
172
+ r6 = vec4<f32>(v_38.x, v_37.xy, v_38.w);
173
+ r2.w = dot(r5.zz, cb6_6.tint_symbol_2[47u].zz);
174
+ let v_39 = (r2.xyz / r2.www);
175
+ r2 = vec4<f32>(v_39.xyz, r2.w);
176
+ let v_40 = (r5.xy * vec2<f32>(-0.5f));
177
+ let v_41 = r7;
178
+ r7 = vec4<f32>(v_40.x, v_41.y, v_40.y, v_41.w);
179
+ r7.y = 0.0f;
180
+ let v_42 = (r2.xyz + r7.xyz);
181
+ r7 = vec4<f32>(v_42.xyz, r7.w);
182
+ r6.x = 0.0f;
183
+ let v_43 = fma(vec3<f32>(-0.5f), r6.xyz, r7.xyz);
184
+ r8 = vec4<f32>(v_43.xyz, r8.w);
185
+ let v_44 = r8.xyzx;
186
+ r2.w = textureSampleCompareLevel(t14, s14, v_44.xyz, r1.x);
187
+ let v_45 = (r5.xy * vec2<f32>(0.5f));
188
+ let v_46 = r5;
189
+ r5 = vec4<f32>(v_45.x, v_46.y, v_45.y, v_46.w);
190
+ r5.y = 0.0f;
191
+ let v_47 = (r2.xyz + r5.xyz);
192
+ r2 = vec4<f32>(v_47.xyz, r2.w);
193
+ let v_48 = fma(vec3<f32>(-0.5f), r6.xyz, r2.xyz);
194
+ r5 = vec4<f32>(v_48.xyz, r5.w);
195
+ let v_49 = r5.xyzx;
196
+ r5.x = textureSampleCompareLevel(t14, s14, v_49.xyz, r1.x);
197
+ r2.w = (r2.w + r5.x);
198
+ let v_50 = fma(vec3<f32>(0.5f), r6.xyz, r7.xyz);
199
+ r5 = vec4<f32>(v_50.xyz, r5.w);
200
+ let v_51 = r5.xyzx;
201
+ r5.x = textureSampleCompareLevel(t14, s14, v_51.xyz, r1.x);
202
+ r2.w = (r2.w + r5.x);
203
+ let v_52 = fma(vec3<f32>(0.5f), r6.xyz, r2.xyz);
204
+ r2 = vec4<f32>(v_52.xyz, r2.w);
205
+ let v_53 = r2.xyzx;
206
+ r1.x = textureSampleCompareLevel(t14, s14, v_53.xyz, r1.x);
207
+ r1.x = (r1.x + r2.w);
208
+ let v_54 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx);
209
+ r2 = vec4<f32>(v_54.xyz, r2.w);
210
+ let v_55 = -(cb12_12.tint_symbol_3[1u].yzxy);
211
+ let v_56 = -(r2.xyzx);
212
+ let v_57 = fma(v_55.xyz, cb12_12.tint_symbol_3[2u].zxy, v_56.xyz);
213
+ r2 = vec4<f32>(v_57.xyz, r2.w);
214
+ let v_58 = -(r1.yzwy);
215
+ r2.x = dot(r2.xyz, v_58.xyz);
216
+ let v_59 = -(r1.yzwy);
217
+ r2.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_59.xyz);
218
+ let v_60 = -(cb12_12.tint_symbol_3[1u].xyzx);
219
+ r2.z = dot(v_60.xyz, (-(r1.yzwy)).xyz);
220
+ let v_61 = -(r1.yzwy);
221
+ r2.w = dot(v_61.xyz, (-(r1.yzwy)).xyz);
222
+ r2.w = sqrt(r2.w);
223
+ r2.z = (r2.z / r2.w);
224
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
225
+ r2.z = (r2.z * r2.w);
226
+ r2.z = (1.0f / r2.z);
227
+ let v_62 = (r2.zz * r2.xy);
228
+ r2 = vec4<f32>(v_62.xy, r2.zw);
229
+ let v_63 = fma(r2.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
230
+ r2 = vec4<f32>(v_63.xy, r2.zw);
231
+ let v_64 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f).xyz;
232
+ r2 = vec4<f32>(v_64.xyz, r2.w);
233
+ let v_65 = fma(r2.xyz, r2.xyz, vec3<f32>(-1.0f));
234
+ r2 = vec4<f32>(v_65.xyz, r2.w);
235
+ let v_66 = fma(cb12_12.tint_symbol_3[11u].yyy, r2.xyz, vec3<f32>(1.0f));
236
+ r2 = vec4<f32>(v_66.xyz, r2.w);
237
+ let v_67 = (r2.xyz * cb12_12.tint_symbol_3[3u].xyz);
238
+ r2 = vec4<f32>(v_67.xyz, r2.w);
239
+ let v_68 = (r2.xyz * cb12_12.tint_symbol_3[3u].www);
240
+ r2 = vec4<f32>(v_68.xyz, r2.w);
241
+ let v_69 = dot(r0.xyz, r1.yzw);
242
+ r1.y = clamp(vec4<f32>(v_69, v_69, v_69, v_69).y, 0.0f, 1.0f);
243
+ let v_70 = dot((-(r4.xzwx)).xyz, r0.xyz);
244
+ r0.x = clamp(vec4<f32>(v_70, v_70, v_70, v_70).x, 0.0f, 1.0f);
245
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
246
+ r0.y = (r0.x * r0.x);
247
+ r0.y = (r0.y * r0.y);
248
+ r0.x = (r0.x * r0.y);
249
+ r0.y = ((-(r4.yyyy)).y + 1.0f);
250
+ r0.x = fma(r4.y, r0.x, r0.y);
251
+ r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
252
+ r0.x = (r0.x * r1.y);
253
+ r0.y = fma(r1.x, 0.25f, -1.0f);
254
+ r0.y = fma(cb12_12.tint_symbol_3[8u].y, r0.y, 1.0f);
255
+ let v_71 = (r0.xxx * r3.yzw);
256
+ r0 = vec4<f32>(v_71.x, r0.y, v_71.yz);
257
+ let v_72 = (r2.xyz * r0.xzw);
258
+ r0 = vec4<f32>(v_72.x, r0.y, v_72.yz);
259
+ let v_73 = (r3.xxx * r0.xzw);
260
+ r0 = vec4<f32>(v_73.x, r0.y, v_73.yz);
261
+ let v_74 = (r0.yyy * r0.xzw);
262
+ r0 = vec4<f32>(v_74.xyz, r0.w);
263
+ let v_75 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
264
+ o0 = vec4<f32>(v_75.xyz, o0.w);
265
+ o0.w = 1.0f;
266
+ }
267
+
268
+ fn v_7(v_76 : bool) {
269
+ if (v_76) {
270
+ discard;
271
+ return;
272
+ }
273
+ }
274
+
275
+ @fragment
276
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
277
+ main_inner(v1, v3);
278
+ return o0;
279
+ }
b/8b0b5899ed/shaders/deb6d2161ca5dcb6.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [4294967295, 2, 3, 1]
b/8b0b5899ed/shaders/deb6d2161ca5dcb6.wgsl ADDED
@@ -0,0 +1,693 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ var<private> r6 : vec4<f32>;
17
+
18
+ var<private> r7 : vec4<f32>;
19
+
20
+ var<private> r8 : vec4<f32>;
21
+
22
+ var<private> r9 : vec4<f32>;
23
+
24
+ var<private> r10 : vec4<f32>;
25
+
26
+ var<private> r11 : vec4<f32>;
27
+
28
+ struct cb16_struct {
29
+ tint_symbol : array<vec4<f32>, 16u>,
30
+ }
31
+
32
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
33
+
34
+ struct cb45_struct {
35
+ tint_symbol_1 : array<vec4<f32>, 45u>,
36
+ }
37
+
38
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb45_struct;
39
+
40
+ struct cb15_struct {
41
+ tint_symbol_2 : array<vec4<f32>, 15u>,
42
+ }
43
+
44
+ @group(0u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
45
+
46
+ struct cb1_struct {
47
+ tint_symbol_3 : array<vec4<f32>, 1u>,
48
+ }
49
+
50
+ @group(0u) @binding(9u) var<uniform> cb9_9 : cb1_struct;
51
+
52
+ struct cb14_struct {
53
+ tint_symbol_4 : array<vec4<f32>, 14u>,
54
+ }
55
+
56
+ @group(0u) @binding(8u) var<uniform> cb8_8 : cb14_struct;
57
+
58
+ @group(0u) @binding(21u) var s5 : sampler;
59
+
60
+ @group(0u) @binding(22u) var s6 : sampler;
61
+
62
+ @group(0u) @binding(31u) var s15 : sampler_comparison;
63
+
64
+ @group(0u) @binding(37u) var t5 : texture_2d<f32>;
65
+
66
+ @group(0u) @binding(38u) var t6 : texture_2d<f32>;
67
+
68
+ @group(0u) @binding(47u) var t15 : texture_depth_2d;
69
+
70
+ var<private> icb0 : array<vec4<f32>, 10u> = array<vec4<f32>, 10u>(vec4<f32>(0.02027519047260284424f, -0.78676551580429077148f, 0.0f, 0.0f), vec4<f32>(-0.70158278942108154297f, -0.47476160526275634766f, 0.0f, 0.0f), vec4<f32>(0.54473602771759033203f, -0.06281875073909759521f, 0.0f, 0.0f), vec4<f32>(-0.12336549907922744751f, -0.12901020050048828125f, 0.0f, 0.0f), vec4<f32>(0.7202141880989074707f, -0.59987431764602661133f, 0.0f, 0.0f), vec4<f32>(0.5887699127197265625f, 0.80624562501907348633f, 0.0f, 0.0f), vec4<f32>(-0.55884128808975219727f, 0.33167970180511474609f, 0.0f, 0.0f), vec4<f32>(-0.33118340373039245605f, 0.88791167736053466797f, 0.0f, 0.0f), vec4<f32>(0.05035594850778579712f, 0.48651018738746643066f, 0.0f, 0.0f), vec4<f32>(0.9244028925895690918f, 0.36059340834617614746f, 0.0f, 0.0f));
71
+
72
+ var<private> v1 : vec4<f32>;
73
+
74
+ var<private> o0 : vec4<f32>;
75
+
76
+ var<private> o1 : vec4<f32>;
77
+
78
+ var<private> o2 : vec4<f32>;
79
+
80
+ var<private> o3 : vec4<f32>;
81
+
82
+ var<private> o4 : vec4<f32>;
83
+
84
+ var<private> o5 : vec4<f32>;
85
+
86
+ var<private> o6 : vec4<f32>;
87
+
88
+ var<private> o7 : array<f32, 4u>;
89
+
90
+ var<private> v : vec4<f32>;
91
+
92
+ var<private> x0 : array<vec4<f32>, 4u>;
93
+
94
+ var<private> x1 : array<vec4<f32>, 1u>;
95
+
96
+ struct tint_symbol_6 {
97
+ tint_symbol_5 : array<vec4<u32>, 4u>,
98
+ }
99
+
100
+ @group(0u) @binding(15u) var<uniform> v_1 : tint_symbol_6;
101
+
102
+ fn main_inner(v0 : vec2<f32>, v_2 : i32) {
103
+ let v_3 = 0i;
104
+ v1.x = bitcast<f32>((v_2 - v_3));
105
+ r0.x = f32(bitcast<u32>(v1.x));
106
+ r0.x = (r0.x / cb9_9.tint_symbol_3[0u].x);
107
+ let v_4 = -(r0.xxxx);
108
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x >= v_4.y)));
109
+ r0.z = fract(abs(r0.xxxx).z);
110
+ let v_5 = -(r0.zzzz);
111
+ let v_6 = bitcast<u32>(r0.y);
112
+ r0.y = select(v_5.y, r0.z, (v_6 != 0u));
113
+ r1.x = (r0.y * cb9_9.tint_symbol_3[0u].x);
114
+ r1.y = floor(r0.x);
115
+ let v_7 = (r1.xy * cb9_9.tint_symbol_3[0u].zw);
116
+ r0 = vec4<f32>(v_7.xy, r0.zw);
117
+ r1 = textureSampleLevel(t5, s5, r0.xyxx.xy, 0.0f);
118
+ r0 = textureSampleLevel(t6, s6, r0.xyxx.xy, 0.0f);
119
+ let v_8 = (r1.xyz + cb8_8.tint_symbol_4[10u].yzw);
120
+ r2 = vec4<f32>(v_8.xyz, r2.w);
121
+ r1.x = fract(r0.w);
122
+ let v_9 = -(r1.xxxx);
123
+ r0.w = (r0.w + v_9.w);
124
+ r0.w = (r0.w * cb8_8.tint_symbol_4[10u].x);
125
+ r1.y = (r0.w * 0.0039215688593685627f);
126
+ let v_10 = (r1.xx * vec2<f32>(10.0f, 1000.0f));
127
+ r3 = vec4<f32>(v_10.xy, r3.zw);
128
+ let v_11 = fract(r3.xy);
129
+ r3 = vec4<f32>(v_11.xy, r3.zw);
130
+ let v_12 = fma(cb8_8.tint_symbol_4[3u].zw, r3.xx, cb8_8.tint_symbol_4[3u].xy);
131
+ let v_13 = r3;
132
+ r3 = vec4<f32>(v_12.x, v_13.y, v_12.y, v_13.w);
133
+ r1.z = fma(cb8_8.tint_symbol_4[6u].z, r3.y, cb8_8.tint_symbol_4[6u].y);
134
+ r2.w = fma(r3.z, r1.z, r2.z);
135
+ let v_14 = (v0 + vec2<f32>(-0.5f));
136
+ let v_15 = r3;
137
+ r3 = vec4<f32>(v_15.x, v_14.x, v_15.z, v_14.y);
138
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb8_8.tint_symbol_4[6u].x)));
139
+ if ((bitcast<u32>(r1.z) != 0u)) {
140
+ let v_16 = (r0.xyz + cb8_8.tint_symbol_4[9u].xyz);
141
+ r0 = vec4<f32>(v_16.xyz, r0.w);
142
+ let v_17 = ((-(r2.ywxy)).xyz + cb1_1.tint_symbol[15u].yzx);
143
+ r4 = vec4<f32>(v_17.xyz, r4.w);
144
+ r1.z = dot(r0.xyz, r0.xyz);
145
+ r1.z = inverseSqrt(r1.z);
146
+ let v_18 = (r0.xyz * r1.zzz);
147
+ r0 = vec4<f32>(v_18.xyz, r0.w);
148
+ let v_19 = (r4.xyz * r0.zxy);
149
+ r5 = vec4<f32>(v_19.xyz, r5.w);
150
+ let v_20 = -(r5.xyzx);
151
+ let v_21 = fma(r0.yzx, r4.yzx, v_20.xyz);
152
+ r4 = vec4<f32>(v_21.xyz, r4.w);
153
+ r1.z = dot(r4.xyz, r4.xyz);
154
+ r1.z = inverseSqrt(r1.z);
155
+ let v_22 = (r1.zzz * r4.xyz);
156
+ r4 = vec4<f32>(v_22.xyz, r4.w);
157
+ r1.z = (r3.x * r3.y);
158
+ r4.w = ((-(v0.yyyy)).w + 0.69999998807907104492f);
159
+ r4.w = (r3.z * r4.w);
160
+ let v_23 = ((-(r0.xyzx)).xyz * r4.www);
161
+ r5 = vec4<f32>(v_23.xyz, r5.w);
162
+ let v_24 = fma(r1.zzz, r4.xyz, r5.xyz);
163
+ r5 = vec4<f32>(v_24.xyz, r5.w);
164
+ } else {
165
+ r1.z = (r1.x * 100.0f);
166
+ r1.z = fract(r1.z);
167
+ r1.z = fma(cb8_8.tint_symbol_4[5u].w, r1.z, cb8_8.tint_symbol_4[5u].z);
168
+ r1.z = (abs(r1.wwww).z * r1.z);
169
+ let v_25 = r1.zzzz;
170
+ r6.x = sin(v_25.x);
171
+ r7.x = cos(v_25.x);
172
+ r6 = (r6.xxxx * cb1_1.tint_symbol[14u].xyzx);
173
+ let v_26 = (r6.zwy + r6.zwy);
174
+ r7 = vec4<f32>(r7.x, v_26.xyz);
175
+ let v_27 = (r6.xyz * r7.zwy);
176
+ r8 = vec4<f32>(v_27.xyz, r8.w);
177
+ let v_28 = (r7.yzw * r7.xxx);
178
+ r9 = vec4<f32>(v_28.xyz, r9.w);
179
+ let v_29 = (r8.zzy + r8.yxx);
180
+ r8 = vec4<f32>(v_29.xyz, r8.w);
181
+ let v_30 = -(r9.xxxx);
182
+ r10.x = fma(r6.w, r7.w, v_30.x);
183
+ r11.x = fma(r6.w, r7.w, r9.x);
184
+ let v_31 = -(r9.yyzy);
185
+ let v_32 = fma(r6.yz, r7.yz, v_31.yz);
186
+ let v_33 = r11;
187
+ r11 = vec4<f32>(v_33.x, v_32.xy, v_33.w);
188
+ let v_34 = fma(r6.zy, r7.zy, r9.zy);
189
+ let v_35 = r10;
190
+ r10 = vec4<f32>(v_35.x, v_34.xy, v_35.w);
191
+ let v_36 = ((-(r8.xyzx)).xyz + vec3<f32>(1.0f));
192
+ r6 = vec4<f32>(v_36.xyz, r6.w);
193
+ let v_37 = r2;
194
+ r7 = vec4<f32>(v_37.xyw, r7.w);
195
+ r7.w = r1.w;
196
+ r7 = (-(r7) + cb1_1.tint_symbol[15u]);
197
+ r1.z = dot(r7, r7);
198
+ r1.z = inverseSqrt(r1.z);
199
+ let v_38 = (r1.zzz * r7.yzx);
200
+ r7 = vec4<f32>(v_38.xyz, r7.w);
201
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r7.y < 0.99999499320983886719f)));
202
+ let v_39 = (r7.zxy * vec3<f32>(0.0f, 1.0f, 0.0f));
203
+ r8 = vec4<f32>(v_39.xyz, r8.w);
204
+ let v_40 = -(r8.xyzx);
205
+ let v_41 = fma(r7.xyz, vec3<f32>(0.0f, 0.0f, 1.0f), v_40.xyz);
206
+ r8 = vec4<f32>(v_41.xyz, r8.w);
207
+ r4.w = dot(r8.yz, r8.yz);
208
+ r4.w = inverseSqrt(r4.w);
209
+ let v_42 = (r4.www * r8.xyz);
210
+ r8 = vec4<f32>(v_42.xyz, r8.w);
211
+ let v_43 = (r7.xyz * r8.xyz);
212
+ r9 = vec4<f32>(v_43.xyz, r9.w);
213
+ let v_44 = -(r9.xyzx);
214
+ let v_45 = fma(r8.zxy, r7.yzx, v_44.xyz);
215
+ r7 = vec4<f32>(v_45.xyz, r7.w);
216
+ r4.w = dot(r7.xyz, r7.xyz);
217
+ r4.w = inverseSqrt(r4.w);
218
+ let v_46 = (r4.www * r7.xyz);
219
+ r7 = vec4<f32>(v_46.xyz, r7.w);
220
+ let v_47 = bitcast<vec2<u32>>(r1.zz);
221
+ let v_48 = select(vec2<f32>(1.0f, 0.0f), r8.yz, (v_47 != vec2<u32>()));
222
+ r8 = vec4<f32>(v_48.xy, r8.zw);
223
+ let v_49 = bitcast<vec3<u32>>(r1.zzz);
224
+ let v_50 = select(vec3<f32>(0.0f, 1.0f, 0.0f), r7.xyz, (v_49 != vec3<u32>()));
225
+ r7 = vec4<f32>(v_50.xyz, r7.w);
226
+ r10.w = r6.x;
227
+ r0.x = dot(r7.yzx, r10.xyw);
228
+ r11.w = r6.y;
229
+ r0.y = dot(r7.xzy, r11.xyw);
230
+ r6.x = r11.z;
231
+ r6.y = r10.z;
232
+ r0.z = dot(r7.xyz, r6.xyz);
233
+ r4.x = dot(r8.yx, r10.xw);
234
+ r4.y = dot(r8.xy, r11.xw);
235
+ r4.z = dot(r8.xy, r6.xy);
236
+ let v_51 = (r3.xz * r3.yw);
237
+ r3 = vec4<f32>(v_51.xy, r3.zw);
238
+ let v_52 = (r0.xyz * r3.yyy);
239
+ r3 = vec4<f32>(r3.x, v_52.xyz);
240
+ let v_53 = fma(r3.xxx, r4.xyz, r3.yzw);
241
+ r5 = vec4<f32>(v_53.xyz, r5.w);
242
+ }
243
+ let v_54 = (r2.xyw + r5.xyz);
244
+ r3 = vec4<f32>(v_54.xyz, r3.w);
245
+ r5 = (r3.yyyy * cb1_1.tint_symbol[9u]);
246
+ r5 = fma(r3.xxxx, cb1_1.tint_symbol[8u], r5);
247
+ r5 = fma(r3.zzzz, cb1_1.tint_symbol[10u], r5);
248
+ r5 = (r5 + cb1_1.tint_symbol[11u]);
249
+ let v_55 = -(abs(r1.wwww));
250
+ r0.w = fma(r0.w, 0.0039215688593685627f, v_55.w);
251
+ r1.z = (r0.w * cb8_8.tint_symbol_4[2u].x);
252
+ r1.y = (r0.w / r1.y);
253
+ let v_56 = -(r1.zzzz);
254
+ r1.y = fma(r1.y, cb8_8.tint_symbol_4[2u].x, v_56.y);
255
+ r1.y = fma(cb8_8.tint_symbol_4[2u].y, r1.y, r1.z);
256
+ r1.y = fract(r1.y);
257
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.0f >= cb8_8.tint_symbol_4[2u].x)));
258
+ r1.z = bitcast<f32>((bitcast<u32>(r1.z) & 1065353216u));
259
+ r1.x = ((-(r1.yyyy)).x + r1.x);
260
+ r1.x = fma(r1.x, r1.z, r1.y);
261
+ r1.x = (r1.x * 0.99900001287460327148f);
262
+ r1.y = (cb8_8.tint_symbol_4[1u].w + 1.0f);
263
+ let v_57 = -(cb8_8.tint_symbol_4[1u].zzzz);
264
+ r1.y = (r1.y + v_57.y);
265
+ r1.y = fma(r1.x, r1.y, cb8_8.tint_symbol_4[1u].z);
266
+ r1.y = floor(r1.y);
267
+ r1.y = (r1.y / cb8_8.tint_symbol_4[1u].y);
268
+ let v_58 = -(r1.yyyy);
269
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.y >= v_58.z)));
270
+ r2.w = fract(abs(r1.yyyy).w);
271
+ let v_59 = -(r2.wwww);
272
+ let v_60 = bitcast<u32>(r1.z);
273
+ r1.z = select(v_59.z, r2.w, (v_60 != 0u));
274
+ r6.x = (r1.z * cb8_8.tint_symbol_4[1u].y);
275
+ r6.y = floor(r1.y);
276
+ let v_61 = (vec2<f32>(1.0f) / cb8_8.tint_symbol_4[1u].yx);
277
+ let v_62 = r1;
278
+ r1 = vec4<f32>(v_62.x, v_61.xy, v_62.w);
279
+ let v_63 = (r6.xy + v0);
280
+ r6 = vec4<f32>(v_63.xy, r6.zw);
281
+ let v_64 = (r1.yz * r6.xy);
282
+ o1 = vec4<f32>(v_64.xy, o1.zw);
283
+ r2.w = (cb8_8.tint_symbol_4[2u].w + 1.0f);
284
+ let v_65 = -(cb8_8.tint_symbol_4[2u].zzzz);
285
+ r2.w = (r2.w + v_65.w);
286
+ r1.x = fma(r1.x, r2.w, cb8_8.tint_symbol_4[2u].z);
287
+ r1.x = floor(r1.x);
288
+ r1.x = (r1.x / cb8_8.tint_symbol_4[1u].y);
289
+ let v_66 = -(r1.xxxx);
290
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r1.x >= v_66.w)));
291
+ r3.w = fract(abs(r1.xxxx).w);
292
+ let v_67 = -(r3.wwww);
293
+ let v_68 = bitcast<u32>(r2.w);
294
+ r2.w = select(v_67.w, r3.w, (v_68 != 0u));
295
+ r6.z = (r2.w * cb8_8.tint_symbol_4[1u].y);
296
+ r6.w = floor(r1.x);
297
+ let v_69 = (r6.zw + v0);
298
+ r6 = vec4<f32>(v_69.xy, r6.zw);
299
+ let v_70 = (r1.yz * r6.xy);
300
+ o1 = vec4<f32>(o1.xy, v_70.xy);
301
+ let v_71 = -(cb1_1.tint_symbol[15u].xyzx);
302
+ let v_72 = (r2.xyz + v_71.xyz);
303
+ r1 = vec4<f32>(v_72.xyz, r1.w);
304
+ r1.x = dot(r1.xyz, r1.xyz);
305
+ r1.x = inverseSqrt(r1.x);
306
+ r1.x = (r1.x * r1.z);
307
+ r1.y = ((-(abs(r1.xxxx))).y + 1.0f);
308
+ let v_73 = -(cb8_8.tint_symbol_4[13u].xxxx);
309
+ r1.y = (r1.y + v_73.y);
310
+ let v_74 = abs(r1.xxxx);
311
+ r1.x = (v_74.x + (-(cb8_8.tint_symbol_4[13u].zzzz)).x);
312
+ o5 = clamp(((r1.yxyy * cb8_8.tint_symbol_4[13u].ywyy)).xy, vec2<f32>(), vec2<f32>(1.0f)).xyxy;
313
+ let v_75 = ((-(r2.xyxx)).xy + cb1_1.tint_symbol[15u].xy);
314
+ r1 = vec4<f32>(v_75.xy, r1.zw);
315
+ r1.x = dot(r1.xy, r1.xy);
316
+ r1.x = sqrt(r1.x);
317
+ r1.y = (r1.x * cb8_8.tint_symbol_4[7u].x);
318
+ r1.x = fma((-(r1.xxxx)).x, cb8_8.tint_symbol_4[7u].y, 1.0f);
319
+ r1.z = (r1.x * r1.x);
320
+ r1.x = clamp(((r1.xxxx * r1.zzzz)).x, 0.0f, 1.0f);
321
+ r1.x = (r1.x * cb8_8.tint_symbol_4[4u].w);
322
+ r1.z = (r1.y * r1.y);
323
+ r1.y = clamp(((r1.yyyy * r1.zzzz)).y, 0.0f, 1.0f);
324
+ r1.x = (r1.y * r1.x);
325
+ let v_76 = -(cb8_8.tint_symbol_4[8u].xxxx);
326
+ r1.y = (r2.z + v_76.y);
327
+ let v_77 = abs(cb8_8.tint_symbol_4[8u].yyzy);
328
+ let v_78 = clamp(((r1.yyyy * v_77)).yz, vec2<f32>(), vec2<f32>(1.0f));
329
+ let v_79 = r1;
330
+ r1 = vec4<f32>(v_79.x, v_78.xy, v_79.w);
331
+ r1.x = (r1.y * r1.x);
332
+ r1.y = ((-(r1.zzzz)).y + 1.0f);
333
+ r1.x = (r1.y * r1.x);
334
+ r0.w = clamp(((r0.wwww * cb8_8.tint_symbol_4[5u].xxxx)).w, 0.0f, 1.0f);
335
+ r1.y = clamp(((abs(r1.wwww) * cb8_8.tint_symbol_4[5u].yyyy)).y, 0.0f, 1.0f);
336
+ r0.w = (r0.w * r1.y);
337
+ r0.w = (r0.w * r1.x);
338
+ let v_80 = ((-(r2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
339
+ r1 = vec4<f32>(v_80.xyz, r1.w);
340
+ r2.w = dot(r1.xyz, r1.xyz);
341
+ r2.w = inverseSqrt(r2.w);
342
+ let v_81 = (r1.xyz * r2.www);
343
+ r1 = vec4<f32>(v_81.xyz, r1.w);
344
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_1[2u].x))));
345
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_1[19u].w == 0.0f)));
346
+ let v_82 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[3u].xyz);
347
+ r6 = vec4<f32>(v_82.xyz, r6.w);
348
+ let v_83 = -(cb3_3.tint_symbol_1[3u].xyzx);
349
+ let v_84 = (r2.xyz + v_83.xyz);
350
+ r7 = vec4<f32>(v_84.xyz, r7.w);
351
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_1[11u].xyz);
352
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[19u].wwww)).w, 0.0f, 1.0f);
353
+ r4.w = (r4.w * cb3_3.tint_symbol_1[19u].w);
354
+ let v_85 = fma(cb3_3.tint_symbol_1[11u].xyz, r4.www, cb3_3.tint_symbol_1[3u].xyz);
355
+ r7 = vec4<f32>(v_85.xyz, r7.w);
356
+ let v_86 = ((-(r2.xyzx)).xyz + r7.xyz);
357
+ r7 = vec4<f32>(v_86.xyz, r7.w);
358
+ let v_87 = bitcast<vec3<u32>>(r3.www);
359
+ let v_88 = r6.xyz;
360
+ let v_89 = select(r7.xyz, v_88, (v_87 != vec3<u32>()));
361
+ r6 = vec4<f32>(v_89.xyz, r6.w);
362
+ r3.w = dot(r6.xyz, r6.xyz);
363
+ let v_90 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
364
+ r6 = vec4<f32>(v_90.xyz, r6.w);
365
+ r4.w = dot(r6.xyz, r6.xyz);
366
+ r4.w = inverseSqrt(r4.w);
367
+ let v_91 = (r4.www * r6.xyz);
368
+ r6 = vec4<f32>(v_91.xyz, r6.w);
369
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
370
+ r4.w = ((-(cb3_3.tint_symbol_1[11u].wwww)).w + 1.0f);
371
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[11u].w);
372
+ r3.w = (r3.w / r4.w);
373
+ let v_92 = -(cb3_3.tint_symbol_1[11u].xyzx);
374
+ r4.w = dot(r6.xyz, v_92.xyz);
375
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[27u].xxxx, cb3_3.tint_symbol_1[35u].xxxx).w, 0.0f, 1.0f);
376
+ r6.x = dot(r6.xyz, r1.xyz);
377
+ r6.y = clamp(r6.xxxx.y, 0.0f, 1.0f);
378
+ r6.y = ((-(abs(r6.xxxx))).y + r6.y);
379
+ let v_93 = abs(r6.xxxx);
380
+ r6.x = fma(r0.w, r6.y, v_93.x);
381
+ r4.w = (r4.w * r6.x);
382
+ r3.w = (r3.w * r4.w);
383
+ let v_94 = (r3.www * cb3_3.tint_symbol_1[19u].xyz);
384
+ r6 = vec4<f32>(v_94.xyz, r6.w);
385
+ let v_95 = bitcast<vec3<u32>>(r2.www);
386
+ let v_96 = select(r6.xyz, vec3<f32>(), (v_95 != vec3<u32>()));
387
+ r6 = vec4<f32>(v_96.xyz, r6.w);
388
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_1[2u].x))));
389
+ if ((bitcast<u32>(r3.w) != 0u)) {
390
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_1[2u].x))));
391
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
392
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_1[20u].w == 0.0f)));
393
+ let v_97 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[4u].xyz);
394
+ r7 = vec4<f32>(v_97.xyz, r7.w);
395
+ let v_98 = -(cb3_3.tint_symbol_1[4u].xyzx);
396
+ let v_99 = (r2.xyz + v_98.xyz);
397
+ r8 = vec4<f32>(v_99.xyz, r8.w);
398
+ r4.w = dot(r8.xyz, cb3_3.tint_symbol_1[12u].xyz);
399
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[20u].wwww)).w, 0.0f, 1.0f);
400
+ r4.w = (r4.w * cb3_3.tint_symbol_1[20u].w);
401
+ let v_100 = fma(cb3_3.tint_symbol_1[12u].xyz, r4.www, cb3_3.tint_symbol_1[4u].xyz);
402
+ r8 = vec4<f32>(v_100.xyz, r8.w);
403
+ let v_101 = ((-(r2.xyzx)).xyz + r8.xyz);
404
+ r8 = vec4<f32>(v_101.xyz, r8.w);
405
+ let v_102 = bitcast<vec3<u32>>(r3.www);
406
+ let v_103 = r7.xyz;
407
+ let v_104 = select(r8.xyz, v_103, (v_102 != vec3<u32>()));
408
+ r7 = vec4<f32>(v_104.xyz, r7.w);
409
+ r3.w = dot(r7.xyz, r7.xyz);
410
+ let v_105 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
411
+ r7 = vec4<f32>(v_105.xyz, r7.w);
412
+ r4.w = dot(r7.xyz, r7.xyz);
413
+ r4.w = inverseSqrt(r4.w);
414
+ let v_106 = (r4.www * r7.xyz);
415
+ r7 = vec4<f32>(v_106.xyz, r7.w);
416
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
417
+ r4.w = ((-(cb3_3.tint_symbol_1[12u].wwww)).w + 1.0f);
418
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[12u].w);
419
+ r3.w = (r3.w / r4.w);
420
+ let v_107 = -(cb3_3.tint_symbol_1[12u].xyzx);
421
+ r4.w = dot(r7.xyz, v_107.xyz);
422
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[28u].xxxx, cb3_3.tint_symbol_1[36u].xxxx).w, 0.0f, 1.0f);
423
+ r6.w = dot(r7.xyz, r1.xyz);
424
+ r7.x = clamp(r6.wwww.x, 0.0f, 1.0f);
425
+ r7.x = ((-(abs(r6.wwww))).x + r7.x);
426
+ let v_108 = abs(r6.wwww);
427
+ r6.w = fma(r0.w, r7.x, v_108.w);
428
+ r4.w = (r4.w * r6.w);
429
+ r3.w = (r3.w * r4.w);
430
+ let v_109 = fma(r3.www, cb3_3.tint_symbol_1[20u].xyz, r6.xyz);
431
+ r7 = vec4<f32>(v_109.xyz, r7.w);
432
+ let v_110 = bitcast<vec3<u32>>(r2.www);
433
+ let v_111 = r6.xyz;
434
+ let v_112 = select(r7.xyz, v_111, (v_110 != vec3<u32>()));
435
+ r6 = vec4<f32>(v_112.xyz, r6.w);
436
+ } else {
437
+ r2.w = bitcast<f32>(v_1.tint_symbol_5[0i].x);
438
+ }
439
+ if ((bitcast<u32>(r2.w) != 0u)) {
440
+ r2.w = bitcast<f32>(v_1.tint_symbol_5[0i].x);
441
+ } else {
442
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_1[2u].x))));
443
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
444
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_1[21u].w == 0.0f)));
445
+ let v_113 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[5u].xyz);
446
+ r7 = vec4<f32>(v_113.xyz, r7.w);
447
+ let v_114 = -(cb3_3.tint_symbol_1[5u].xyzx);
448
+ let v_115 = (r2.xyz + v_114.xyz);
449
+ r8 = vec4<f32>(v_115.xyz, r8.w);
450
+ r4.w = dot(r8.xyz, cb3_3.tint_symbol_1[13u].xyz);
451
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[21u].wwww)).w, 0.0f, 1.0f);
452
+ r4.w = (r4.w * cb3_3.tint_symbol_1[21u].w);
453
+ let v_116 = fma(cb3_3.tint_symbol_1[13u].xyz, r4.www, cb3_3.tint_symbol_1[5u].xyz);
454
+ r8 = vec4<f32>(v_116.xyz, r8.w);
455
+ let v_117 = ((-(r2.xyzx)).xyz + r8.xyz);
456
+ r8 = vec4<f32>(v_117.xyz, r8.w);
457
+ let v_118 = bitcast<vec3<u32>>(r3.www);
458
+ let v_119 = r7.xyz;
459
+ let v_120 = select(r8.xyz, v_119, (v_118 != vec3<u32>()));
460
+ r7 = vec4<f32>(v_120.xyz, r7.w);
461
+ r3.w = dot(r7.xyz, r7.xyz);
462
+ let v_121 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
463
+ r7 = vec4<f32>(v_121.xyz, r7.w);
464
+ r4.w = dot(r7.xyz, r7.xyz);
465
+ r4.w = inverseSqrt(r4.w);
466
+ let v_122 = (r4.www * r7.xyz);
467
+ r7 = vec4<f32>(v_122.xyz, r7.w);
468
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
469
+ r4.w = ((-(cb3_3.tint_symbol_1[13u].wwww)).w + 1.0f);
470
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[13u].w);
471
+ r3.w = (r3.w / r4.w);
472
+ let v_123 = -(cb3_3.tint_symbol_1[13u].xyzx);
473
+ r4.w = dot(r7.xyz, v_123.xyz);
474
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[29u].xxxx, cb3_3.tint_symbol_1[37u].xxxx).w, 0.0f, 1.0f);
475
+ r6.w = dot(r7.xyz, r1.xyz);
476
+ r7.x = clamp(r6.wwww.x, 0.0f, 1.0f);
477
+ r7.x = ((-(abs(r6.wwww))).x + r7.x);
478
+ let v_124 = abs(r6.wwww);
479
+ r6.w = fma(r0.w, r7.x, v_124.w);
480
+ r4.w = (r4.w * r6.w);
481
+ r3.w = (r3.w * r4.w);
482
+ let v_125 = fma(r3.www, cb3_3.tint_symbol_1[21u].xyz, r6.xyz);
483
+ r7 = vec4<f32>(v_125.xyz, r7.w);
484
+ let v_126 = bitcast<vec3<u32>>(r2.www);
485
+ let v_127 = r6.xyz;
486
+ let v_128 = select(r7.xyz, v_127, (v_126 != vec3<u32>()));
487
+ r6 = vec4<f32>(v_128.xyz, r6.w);
488
+ }
489
+ if ((bitcast<u32>(r2.w) != 0u)) {
490
+ } else {
491
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_1[2u].x))));
492
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
493
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_1[22u].w == 0.0f)));
494
+ let v_129 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[6u].xyz);
495
+ r7 = vec4<f32>(v_129.xyz, r7.w);
496
+ let v_130 = -(cb3_3.tint_symbol_1[6u].xyzx);
497
+ let v_131 = (r2.xyz + v_130.xyz);
498
+ r8 = vec4<f32>(v_131.xyz, r8.w);
499
+ r4.w = dot(r8.xyz, cb3_3.tint_symbol_1[14u].xyz);
500
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[22u].wwww)).w, 0.0f, 1.0f);
501
+ r4.w = (r4.w * cb3_3.tint_symbol_1[22u].w);
502
+ let v_132 = fma(cb3_3.tint_symbol_1[14u].xyz, r4.www, cb3_3.tint_symbol_1[6u].xyz);
503
+ r8 = vec4<f32>(v_132.xyz, r8.w);
504
+ let v_133 = ((-(r2.xyzx)).xyz + r8.xyz);
505
+ r8 = vec4<f32>(v_133.xyz, r8.w);
506
+ let v_134 = bitcast<vec3<u32>>(r3.www);
507
+ let v_135 = r7.xyz;
508
+ let v_136 = select(r8.xyz, v_135, (v_134 != vec3<u32>()));
509
+ r7 = vec4<f32>(v_136.xyz, r7.w);
510
+ r3.w = dot(r7.xyz, r7.xyz);
511
+ let v_137 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
512
+ r7 = vec4<f32>(v_137.xyz, r7.w);
513
+ r4.w = dot(r7.xyz, r7.xyz);
514
+ r4.w = inverseSqrt(r4.w);
515
+ let v_138 = (r4.www * r7.xyz);
516
+ r7 = vec4<f32>(v_138.xyz, r7.w);
517
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
518
+ r4.w = ((-(cb3_3.tint_symbol_1[14u].wwww)).w + 1.0f);
519
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[14u].w);
520
+ r3.w = (r3.w / r4.w);
521
+ let v_139 = -(cb3_3.tint_symbol_1[14u].xyzx);
522
+ r4.w = dot(r7.xyz, v_139.xyz);
523
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[30u].xxxx, cb3_3.tint_symbol_1[38u].xxxx).w, 0.0f, 1.0f);
524
+ r1.x = dot(r7.xyz, r1.xyz);
525
+ r1.y = clamp(r1.xxxx.y, 0.0f, 1.0f);
526
+ r1.y = ((-(abs(r1.xxxx))).y + r1.y);
527
+ let v_140 = abs(r1.xxxx);
528
+ r1.x = fma(r0.w, r1.y, v_140.x);
529
+ r1.x = (r4.w * r1.x);
530
+ r1.x = (r3.w * r1.x);
531
+ let v_141 = fma(r1.xxx, cb3_3.tint_symbol_1[22u].xyz, r6.xyz);
532
+ r1 = vec4<f32>(v_141.xyz, r1.w);
533
+ let v_142 = bitcast<vec3<u32>>(r2.www);
534
+ let v_143 = r6.xyz;
535
+ let v_144 = select(r1.xyz, v_143, (v_142 != vec3<u32>()));
536
+ r6 = vec4<f32>(v_144.xyz, r6.w);
537
+ }
538
+ let v_145 = (cb3_3.tint_symbol_1[43u].xyz + cb3_3.tint_symbol_1[44u].xyz);
539
+ r1 = vec4<f32>(v_145.xyz, r1.w);
540
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb8_8.tint_symbol_4[12u].x)));
541
+ if ((bitcast<u32>(r2.w) != 0u)) {
542
+ let v_146 = (r3.yyy * cb1_1.tint_symbol[1u].xyz);
543
+ r7 = vec4<f32>(v_146.xyz, r7.w);
544
+ let v_147 = fma(r3.xxx, cb1_1.tint_symbol[0u].xyz, r7.xyz);
545
+ r3 = vec4<f32>(v_147.xy, r3.z, v_147.z);
546
+ let v_148 = fma(r3.zzz, cb1_1.tint_symbol[2u].xyz, r3.xyw);
547
+ r3 = vec4<f32>(v_148.xyz, r3.w);
548
+ let v_149 = (r3.xyz + cb1_1.tint_symbol[3u].xyz);
549
+ r3 = vec4<f32>(v_149.xyz, r3.w);
550
+ let v_150 = (r2.xyz + r3.xyz);
551
+ r7 = vec4<f32>(v_150.xyz, r7.w);
552
+ let v_151 = -(r3.xyzx);
553
+ let v_152 = (r2.xyz + v_151.xyz);
554
+ r2 = vec4<f32>(v_152.xyz, r2.w);
555
+ r2.x = dot(r2.xyz, r2.xyz);
556
+ r2.x = sqrt(r2.x);
557
+ r2.y = fma((-(cb6_6.tint_symbol_2[14u].zzzz)).y, 1.5f, 1.0f);
558
+ let v_153 = (r2.xy * vec2<f32>(0.5f));
559
+ r2 = vec4<f32>(v_153.xy, r2.zw);
560
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
561
+ loop {
562
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.w) >= 10i)));
563
+ if ((bitcast<u32>(r3.x) != 0u)) {
564
+ break;
565
+ }
566
+ let v_154 = (r0.xyz * icb0[bitcast<i32>(r2.w)].yyy);
567
+ r3 = vec4<f32>(v_154.xyz, r3.w);
568
+ let v_155 = fma(r4.xyz, icb0[bitcast<i32>(r2.w)].xxx, r3.xyz);
569
+ r3 = vec4<f32>(v_155.xyz, r3.w);
570
+ let v_156 = (r2.xxx * r3.xyz);
571
+ r3 = vec4<f32>(v_156.xyz, r3.w);
572
+ let v_157 = fma(r7.xyz, vec3<f32>(0.5f), r3.xyz);
573
+ r3 = vec4<f32>(v_157.xyz, r3.w);
574
+ let v_158 = (r3.xyz + v_71.xyz);
575
+ r3 = vec4<f32>(v_158.xyz, r3.w);
576
+ let v_159 = (r3.yyy * cb6_6.tint_symbol_2[1u].xyz);
577
+ r8 = vec4<f32>(v_159.xyz, r8.w);
578
+ let v_160 = fma(r3.xxx, cb6_6.tint_symbol_2[0u].xyz, r8.xyz);
579
+ r3 = vec4<f32>(v_160.xy, r3.z, v_160.z);
580
+ let v_161 = fma(r3.zzz, cb6_6.tint_symbol_2[2u].xyz, r3.xyw);
581
+ r3 = vec4<f32>(v_161.xyz, r3.w);
582
+ let v_162 = fma(r3.xyz, cb6_6.tint_symbol_2[4u].xyz, cb6_6.tint_symbol_2[8u].xyz);
583
+ r8 = vec4<f32>(v_162.xyz, r8.w);
584
+ let v_163 = &(x0[0u]);
585
+ let v_164 = r8;
586
+ *(v_163) = vec4<f32>(v_164.xyz, (*(v_163)).w);
587
+ let v_165 = fma(r3.xyz, cb6_6.tint_symbol_2[5u].xyz, cb6_6.tint_symbol_2[9u].xyz);
588
+ r9 = vec4<f32>(v_165.xyz, r9.w);
589
+ let v_166 = &(x0[1u]);
590
+ let v_167 = r9;
591
+ *(v_166) = vec4<f32>(v_167.xyz, (*(v_166)).w);
592
+ let v_168 = fma(r3.xyz, cb6_6.tint_symbol_2[6u].xyz, cb6_6.tint_symbol_2[10u].xyz);
593
+ r10 = vec4<f32>(v_168.xyz, r10.w);
594
+ let v_169 = &(x0[2u]);
595
+ let v_170 = r10;
596
+ *(v_169) = vec4<f32>(v_170.xyz, (*(v_169)).w);
597
+ let v_171 = fma(r3.xyz, cb6_6.tint_symbol_2[7u].xyz, cb6_6.tint_symbol_2[11u].xyz);
598
+ r3 = vec4<f32>(v_171.xyz, r3.w);
599
+ let v_172 = &(x0[3u]);
600
+ let v_173 = r3;
601
+ *(v_172) = vec4<f32>(v_173.xyz, (*(v_172)).w);
602
+ let v_174 = abs(r10.yyyy);
603
+ r3.x = max(v_174.x, abs(r10.xxxx).x);
604
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.y)));
605
+ let v_175 = (bitcast<u32>(r3.x) != 0u);
606
+ let v_176 = bitcast<f32>(v_1.tint_symbol_5[1i].x);
607
+ r3.x = select(bitcast<f32>(v_1.tint_symbol_5[2i].x), v_176, v_175);
608
+ let v_177 = abs(r9.yyyy);
609
+ r3.y = max(v_177.y, abs(r9.xxxx).y);
610
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r3.y < r2.y)));
611
+ let v_178 = bitcast<u32>(r3.y);
612
+ r3.x = select(r3.x, bitcast<f32>(v_1.tint_symbol_5[3i].x), (v_178 != 0u));
613
+ let v_179 = abs(r8.yyyy);
614
+ r3.y = max(v_179.y, abs(r8.xxxx).y);
615
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r3.y < r2.y)));
616
+ let v_180 = bitcast<u32>(r3.y);
617
+ r3.x = select(r3.x, 0.0f, (v_180 != 0u));
618
+ let v_181 = x0[bitcast<i32>(r3.x)];
619
+ r3 = vec4<f32>(r3.x, v_181.xyz);
620
+ r3.x = f32(bitcast<i32>(r3.x));
621
+ r3.x = (r3.x + 0.5f);
622
+ r3.x = (r3.x * 0.25f);
623
+ r3.y = (r3.y + cb6_6.tint_symbol_2[14u].z);
624
+ r3.x = fma(r3.z, 0.25f, r3.x);
625
+ let v_182 = (r3.yw + vec2<f32>(0.5f, 0.0f));
626
+ let v_183 = r8;
627
+ r8 = vec4<f32>(v_182.x, v_183.y, v_182.y, v_183.w);
628
+ r8.y = fma(cb6_6.tint_symbol_2[14u].w, 0.25f, r3.x);
629
+ let v_184 = r8.xyxx;
630
+ r3.x = textureSampleCompareLevel(t15, s15, v_184.xy, r8.z);
631
+ r2.z = (r2.z + r3.x);
632
+ r2.w = bitcast<f32>((bitcast<i32>(r2.w) + 1i));
633
+ }
634
+ r0.x = fma(r2.z, 0.10000000149011611938f, -1.0f);
635
+ r0.x = fma(cb8_8.tint_symbol_4[12u].x, r0.x, 1.0f);
636
+ let v_185 = (r0.xxx * cb3_3.tint_symbol_1[1u].xyz);
637
+ r0 = vec4<f32>(v_185.xyz, r0.w);
638
+ } else {
639
+ let v_186 = cb3_3.tint_symbol_1[1u];
640
+ r0 = vec4<f32>(v_186.xyz, r0.w);
641
+ }
642
+ let v_187 = (r1.xyz + r0.xyz);
643
+ r0 = vec4<f32>(v_187.xyz, r0.w);
644
+ let v_188 = (r6.xyz * cb8_8.tint_symbol_4[12u].yyy);
645
+ r1 = vec4<f32>(v_188.xyz, r1.w);
646
+ let v_189 = fma(r0.xyz, cb8_8.tint_symbol_4[0u].xxx, r1.xyz);
647
+ o4 = vec4<f32>(v_189.xyz, o4.w);
648
+ r0.x = (r0.w * cb8_8.tint_symbol_4[11u].z);
649
+ r0.y = (r1.w * r0.x);
650
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f >= r0.y)));
651
+ x1[0u] = select(vec4<f32>(1.0f), vec4<f32>(-1.0f), (bitcast<vec4<u32>>(r0.yyyy) != vec4<u32>()));
652
+ let v_190 = cb8_8.tint_symbol_4[4u];
653
+ o3 = vec4<f32>(v_190.xyz, o3.w);
654
+ o3.w = r0.x;
655
+ o4.w = r5.w;
656
+ o6 = r5;
657
+ r0 = vec4<f32>(v0.xy, r0.zw);
658
+ r0.z = 0.0f;
659
+ o0 = r0.xyz.xyzx;
660
+ o2 = r0.xyz.xyzx;
661
+ o7[0u] = x1[0u].x;
662
+ o7[1u] = x1[0u].y;
663
+ o7[2u] = x1[0u].z;
664
+ o7[3u] = x1[0u].w;
665
+ v = vec4<f32>(o7[0u], o7[1u], o7[2u], o7[3u]);
666
+ }
667
+
668
+ struct tint_symbol_8 {
669
+ @location(0u)
670
+ o0 : vec4<f32>,
671
+ @location(1u)
672
+ o1 : vec4<f32>,
673
+ @location(2u)
674
+ o2 : vec4<f32>,
675
+ @location(3u)
676
+ o3 : vec4<f32>,
677
+ @location(4u)
678
+ o4 : vec4<f32>,
679
+ @location(5u)
680
+ o5 : vec4<f32>,
681
+ @builtin(position)
682
+ o6 : vec4<f32>,
683
+ @builtin(clip_distances)
684
+ o7 : array<f32, 4u>,
685
+ @location(15u)
686
+ tint_symbol_7 : vec4<f32>,
687
+ }
688
+
689
+ @vertex
690
+ fn main(@location(0u) v0 : vec2<f32>, @builtin(instance_index) v_191 : u32) -> tint_symbol_8 {
691
+ main_inner(v0, i32(v_191));
692
+ return tint_symbol_8(o0, o1, o2, o3, o4, o5, o6, o7, v);
693
+ }
b/8b0b5899ed/shaders/deb742c782713023.wgsl ADDED
@@ -0,0 +1,199 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb16_struct {
14
+ tint_symbol : array<vec4<f32>, 16u>,
15
+ }
16
+
17
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
18
+
19
+ struct cb17_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 17u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
24
+
25
+ struct cb60_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 60u>,
27
+ }
28
+
29
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb60_struct;
30
+
31
+ struct cb1_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 1u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
36
+
37
+ @group(1u) @binding(16u) var s0 : sampler;
38
+
39
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
40
+
41
+ var<private> o0 : vec4<f32>;
42
+
43
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
44
+ r0.x = cb3_3.tint_symbol_2[46u].w;
45
+ r0.y = cb3_3.tint_symbol_2[47u].w;
46
+ r0.z = cb3_3.tint_symbol_2[48u].w;
47
+ r0.w = dot(v3.xyz, v3.xyz);
48
+ r0.w = inverseSqrt(r0.w);
49
+ let v = (r0.www * v3.xyz);
50
+ r1 = vec4<f32>(v.xyz, r1.w);
51
+ r0.w = fma(v3.z, r0.w, cb3_3.tint_symbol_2[43u].w);
52
+ r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
53
+ r0.w = max(r0.w, 0.0f);
54
+ let v_1 = dot(r0.xyz, r1.xyz);
55
+ r0.x = clamp(vec4<f32>(v_1, v_1, v_1, v_1).x, 0.0f, 1.0f);
56
+ let v_2 = -(cb3_3.tint_symbol_2[0u].xyzx);
57
+ let v_3 = dot(r1.xyz, v_2.xyz);
58
+ r0.y = clamp(vec4<f32>(v_3, v_3, v_3, v_3).y, 0.0f, 1.0f);
59
+ let v_4 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
60
+ r1 = vec4<f32>(v_4.xyz, r1.w);
61
+ let v_5 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r1.xyz);
62
+ r1 = vec4<f32>(v_5.xyz, r1.w);
63
+ let v_6 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
64
+ r2 = vec4<f32>(v_6.xyz, r2.w);
65
+ let v_7 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
66
+ r0 = vec4<f32>(v_7.x, r0.y, v_7.yz);
67
+ let v_8 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
68
+ r2 = vec4<f32>(v_8.xyz, r2.w);
69
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
70
+ let v_9 = fma(r0.xzw, r1.www, r2.xyz);
71
+ r0 = vec4<f32>(v_9.x, r0.y, v_9.yz);
72
+ r2 = clamp(v1, vec4<f32>(), vec4<f32>(1.0f));
73
+ let v_10 = (r2.xy * cb2_2.tint_symbol_1[15u].zy);
74
+ r2 = vec4<f32>(v_10.xy, r2.zw);
75
+ let v_11 = (r2.xy * r2.xy);
76
+ r2 = vec4<f32>(v_11.xy, r2.zw);
77
+ let v_12 = (r0.xzw * r2.yyy);
78
+ r0 = vec4<f32>(v_12.x, r0.y, v_12.yz);
79
+ let v_13 = fma(r1.xyz, r2.xxx, r0.xzw);
80
+ r0 = vec4<f32>(v_13.x, r0.y, v_13.yz);
81
+ r1 = textureSample(t0, s0, v2.xy.xyxx.xy);
82
+ let v_14 = (r1.xyz * r1.xyz);
83
+ r1 = vec4<f32>(v_14.xyz, r1.w);
84
+ r1.w = (r2.w * r1.w);
85
+ r2.y = (r2.z * r2.z);
86
+ o0.w = (r1.w * cb2_2.tint_symbol_1[15u].x);
87
+ let v_15 = (r0.xzw * r1.xyz);
88
+ r0 = vec4<f32>(v_15.x, r0.y, v_15.yz);
89
+ let v_16 = (r0.yyy * r1.xyz);
90
+ r3 = vec4<f32>(v_16.xyz, r3.w);
91
+ r0.y = (r2.x * r2.x);
92
+ r0.y = (r0.y * cb3_3.tint_symbol_2[0u].w);
93
+ let v_17 = (r0.yyy * cb3_3.tint_symbol_2[1u].xyz);
94
+ r4 = vec4<f32>(v_17.xyz, r4.w);
95
+ let v_18 = (r3.xyz * r4.xyz);
96
+ r3 = vec4<f32>(v_18.xyz, r3.w);
97
+ let v_19 = fma(r3.xyz, r2.xxx, r0.xzw);
98
+ r0 = vec4<f32>(v_19.xyz, r0.w);
99
+ r0.w = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_3[0u].x);
100
+ r0.w = (r0.w * r2.y);
101
+ r0.w = (r0.w * cb3_3.tint_symbol_2[59u].w);
102
+ let v_20 = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
103
+ r2 = vec4<f32>(v_20.xyz, r2.w);
104
+ r1.w = dot(r2.xyz, r2.xyz);
105
+ r1.w = inverseSqrt(r1.w);
106
+ let v_21 = (r1.ww * r2.xy);
107
+ r2 = vec4<f32>(r2.xy, v_21.xy);
108
+ r1.w = dot(r2.xy, r2.xy);
109
+ r1.w = (r1.w + -100.0f);
110
+ r1.w = clamp(((r1.wwww * vec4<f32>(0.00009999999747378752f))).w, 0.0f, 1.0f);
111
+ let v_22 = dot(cb3_3.tint_symbol_2[59u].xy, r2.zw);
112
+ r2.x = clamp(vec4<f32>(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f);
113
+ r1.w = (r1.w + r2.x);
114
+ r1.w = min(r1.w, 1.0f);
115
+ r0.w = (r0.w * r1.w);
116
+ let v_23 = fma(r1.xyz, r0.www, r0.xyz);
117
+ r0 = vec4<f32>(v_23.xyz, r0.w);
118
+ let v_24 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
119
+ r1 = vec4<f32>(v_24.xyz, r1.w);
120
+ r0.w = dot(r1.xyz, r1.xyz);
121
+ r1.w = sqrt(r0.w);
122
+ r0.w = inverseSqrt(r0.w);
123
+ let v_25 = (r0.www * r1.xyz);
124
+ r2 = vec4<f32>(v_25.xyz, r2.w);
125
+ let v_26 = -(cb3_3.tint_symbol_2[50u].xxxx);
126
+ r0.w = (r1.w + v_26.w);
127
+ r0.w = max(r0.w, 0.0f);
128
+ r1.x = (r0.w / r1.w);
129
+ r1.x = (r1.x * r1.z);
130
+ r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z);
131
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
132
+ r1.z = (r1.y * -1.44269502162933349609f);
133
+ r1.z = exp2(r1.z);
134
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
135
+ r1.y = (r1.z / r1.y);
136
+ let v_27 = bitcast<u32>(r1.x);
137
+ r1.x = select(1.0f, r1.y, (v_27 != 0u));
138
+ r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w);
139
+ r1.x = (r1.x * r1.y);
140
+ r1.x = min(r1.x, 1.0f);
141
+ r1.x = (r1.x * 1.44269502162933349609f);
142
+ r1.x = exp2(r1.x);
143
+ r1.x = min(r1.x, 1.0f);
144
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
145
+ r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
146
+ r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y);
147
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
148
+ let v_28 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
149
+ r1.z = clamp(vec4<f32>(v_28, v_28, v_28, v_28).z, 0.0f, 1.0f);
150
+ let v_29 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
151
+ r1.w = clamp(vec4<f32>(v_29, v_29, v_29, v_29).w, 0.0f, 1.0f);
152
+ r1.w = log2(r1.w);
153
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
154
+ r1.w = exp2(r1.w);
155
+ r1.z = log2(r1.z);
156
+ r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w);
157
+ r1.z = exp2(r1.z);
158
+ let v_30 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
159
+ r2 = vec4<f32>(v_30.xyz, r2.w);
160
+ let v_31 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
161
+ r2 = vec4<f32>(v_31.xyz, r2.w);
162
+ let v_32 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
163
+ r3 = vec4<f32>(v_32.xyz, r3.w);
164
+ let v_33 = fma(r1.zzz, r3.xyz, r2.xyz);
165
+ r2 = vec4<f32>(v_33.xyz, r2.w);
166
+ let v_34 = -(cb3_3.tint_symbol_2[57u].xyzx);
167
+ let v_35 = (r2.xyz + v_34.xyz);
168
+ r2 = vec4<f32>(v_35.xyz, r2.w);
169
+ let v_36 = -(cb3_3.tint_symbol_2[51u].zzzz);
170
+ r1.z = (r0.w * v_36.z);
171
+ let v_37 = -(cb3_3.tint_symbol_2[52u].xxxx);
172
+ r0.w = (r0.w + v_37.w);
173
+ r0.w = max(r0.w, 0.0f);
174
+ r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x);
175
+ r0.w = (r0.w * 1.44269502162933349609f);
176
+ r0.w = exp2(r0.w);
177
+ r0.w = ((-(r0.wwww)).w + 1.0f);
178
+ r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f);
179
+ r1.x = (r1.z * 1.44269502162933349609f);
180
+ r1.x = exp2(r1.x);
181
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
182
+ let v_38 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
183
+ r1 = vec4<f32>(v_38.x, r1.y, v_38.yz);
184
+ r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
185
+ r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w);
186
+ r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w);
187
+ let v_39 = fma(r1.yyy, r2.xyz, r1.xzw);
188
+ r1 = vec4<f32>(v_39.xyz, r1.w);
189
+ let v_40 = ((-(r0.xyzx)).xyz + r1.xyz);
190
+ r1 = vec4<f32>(v_40.xyz, r1.w);
191
+ let v_41 = fma(r0.www, r1.xyz, r0.xyz);
192
+ o0 = vec4<f32>(v_41.xyz, o0.w);
193
+ }
194
+
195
+ @fragment
196
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
197
+ main_inner(v1, v2, v3, v4);
198
+ return o0;
199
+ }
b/8b0b5899ed/shaders/debb084beabc770f.wgsl ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb12_struct {
6
+ tint_symbol : array<vec4<f32>, 12u>,
7
+ }
8
+
9
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
10
+
11
+ var<private> o0 : vec4<f32>;
12
+
13
+ fn main_inner(v0 : vec4<f32>) {
14
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
15
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
16
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
17
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
18
+ }
19
+
20
+ @vertex
21
+ fn main(@location(0u) v0 : vec4<f32>) -> @builtin(position) vec4<f32> {
22
+ main_inner(v0);
23
+ return o0;
24
+ }
b/8b0b5899ed/shaders/debc1752e06e6b40.wgsl ADDED
@@ -0,0 +1,223 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb46_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 46u>,
23
+ }
24
+
25
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
26
+
27
+ struct cb5_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 5u>,
29
+ }
30
+
31
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
32
+
33
+ struct cb5_struct_1 {
34
+ tint_symbol_3 : array<vec4<f32>, 5u>,
35
+ }
36
+
37
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct_1;
38
+
39
+ struct cb1_struct {
40
+ tint_symbol_4 : array<vec4<f32>, 1u>,
41
+ }
42
+
43
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
44
+
45
+ @group(1u) @binding(16u) var s0 : sampler;
46
+
47
+ @group(1u) @binding(19u) var s3 : sampler;
48
+
49
+ @group(1u) @binding(20u) var s4 : sampler;
50
+
51
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
56
+
57
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
58
+
59
+ var<private> v0 : vec4<f32>;
60
+
61
+ var<private> o0 : vec4<f32>;
62
+
63
+ var<private> o1 : vec4<f32>;
64
+
65
+ var<private> o2 : vec4<f32>;
66
+
67
+ var<private> o3 : vec4<f32>;
68
+
69
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
70
+ var v_1 : vec4<f32> = v;
71
+ v_1.w = (1.0f / v.w);
72
+ v0 = v_1;
73
+ let v_2 = max(v0.xy, vec2<f32>());
74
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
75
+ r0 = vec4<f32>(v_3.xy, r0.zw);
76
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
77
+ r0 = vec4<f32>(v_4.xy, r0.zw);
78
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
79
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
80
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
81
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
82
+ v_5((bitcast<u32>(r0.x) != 0u));
83
+ r0 = textureSample(t0, s0, v3.xy.xyxx.xy);
84
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
85
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x)));
86
+ v_5((bitcast<u32>(r1.x) != 0u));
87
+ let v_6 = (v3.xy * cb11_11.tint_symbol_4[0u].zw);
88
+ r1 = vec4<f32>(v_6.xy, r1.zw);
89
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
90
+ let v_7 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
91
+ r1 = vec4<f32>(r1.xy, v_7.xy);
92
+ let v_8 = (r1.xy * vec2<f32>(3.1700000762939453125f));
93
+ r1 = vec4<f32>(v_8.xy, r1.zw);
94
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
95
+ let v_9 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
96
+ r1 = vec4<f32>(v_9.xy, r1.zw);
97
+ let v_10 = (r1.xy * vec2<f32>(0.5f));
98
+ r1 = vec4<f32>(v_10.xy, r1.zw);
99
+ let v_11 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
100
+ r1 = vec4<f32>(v_11.xy, r1.zw);
101
+ r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_4[0u].x);
102
+ r1.z = fma(r1.z, r0.w, 1.0f);
103
+ let v_12 = (r1.xy * cb11_11.tint_symbol_4[0u].yy);
104
+ r1 = vec4<f32>(v_12.xy, r1.zw);
105
+ r2 = (r0 * r1.zzzz);
106
+ r3 = textureSample(t4, s4, v3.xy.xyxx.xy);
107
+ let v_13 = fma(r1.xy, r0.ww, r3.xy);
108
+ r1 = vec4<f32>(v_13.xy, r1.zw);
109
+ let v_14 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
110
+ r1 = vec4<f32>(v_14.xy, r1.zw);
111
+ r0.w = dot(r1.xy, r1.xy);
112
+ r0.w = ((-(r0.wwww)).w + 1.0f);
113
+ r0.w = sqrt(abs(r0.wwww).w);
114
+ r1.w = max(cb12_12.tint_symbol_3[4u].x, 0.00100000004749745131f);
115
+ let v_15 = (r1.ww * r1.xy);
116
+ r1 = vec4<f32>(v_15.xy, r1.zw);
117
+ let v_16 = (r1.yyy * v6.xyz);
118
+ r3 = vec4<f32>(v_16.xyz, r3.w);
119
+ let v_17 = fma(r1.xxx, v5.xyz, r3.xyz);
120
+ r1 = vec4<f32>(v_17.xy, r1.z, v_17.z);
121
+ let v_18 = fma(r0.www, v4.xyz, r1.xyw);
122
+ r1 = vec4<f32>(v_18.xy, r1.z, v_18.z);
123
+ r0.w = dot(r1.xyw, r1.xyw);
124
+ r0.w = inverseSqrt(r0.w);
125
+ let v_19 = (r0.www * r1.xyw);
126
+ r3 = vec4<f32>(v_19.xyz, r3.w);
127
+ r1.x = dot(r0.xyz, cb12_12.tint_symbol_3[2u].xyz);
128
+ r0.x = dot(r0.xyz, cb12_12.tint_symbol_3[3u].xyz);
129
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
130
+ r0.z = dot(cb12_12.tint_symbol_3[2u].ww, r1.xx);
131
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
132
+ r1.x = (r1.x + r1.x);
133
+ r1.y = ((-(cb12_12.tint_symbol_3[2u].wwww)).y + 1.0f);
134
+ r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f);
135
+ let v_20 = bitcast<u32>(r0.y);
136
+ let v_21 = r0.z;
137
+ r1.x = select(r1.x, v_21, (v_20 != 0u));
138
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.5f)));
139
+ r0.z = dot(cb12_12.tint_symbol_3[3u].ww, r0.xx);
140
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
141
+ r0.x = (r0.x + r0.x);
142
+ r3.w = ((-(cb12_12.tint_symbol_3[3u].wwww)).w + 1.0f);
143
+ r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f);
144
+ let v_22 = bitcast<u32>(r0.y);
145
+ let v_23 = r0.z;
146
+ r1.y = select(r0.x, v_23, (v_22 != 0u));
147
+ r0.x = dot(r1.xy, cb12_12.tint_symbol_3[1u].xy);
148
+ r0.x = (r0.x * cb12_12.tint_symbol_3[0u].z);
149
+ r4.x = (r1.z * r0.x);
150
+ r0.y = clamp(fma(v4.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).y, 0.0f, 1.0f);
151
+ let v_24 = (r2.xyz * v2.xyz);
152
+ r2 = vec4<f32>(v_24.xyz, r2.w);
153
+ r0.z = (r2.w * v1.w);
154
+ let v_25 = (v1.xy * cb2_2.tint_symbol[15u].zy);
155
+ let v_26 = r5;
156
+ r5 = vec4<f32>(v_26.x, v_25.xy, v_26.w);
157
+ o0.w = (r0.z * cb2_2.tint_symbol[15u].x);
158
+ let v_27 = fma(r3.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
159
+ o1 = vec4<f32>(v_27.xyz, o1.w);
160
+ r0.z = (cb12_12.tint_symbol_3[4u].y + -0.20000000298023223877f);
161
+ r0.z = clamp(((r0.zzzz * vec4<f32>(10.0f))).z, 0.0f, 1.0f);
162
+ o1.w = (r0.z * r0.y);
163
+ r5.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
164
+ let v_28 = (r5.xz * vec2<f32>(0.5f));
165
+ let v_29 = r0;
166
+ r0 = vec4<f32>(v_29.x, v_28.xy, v_29.w);
167
+ let v_30 = sqrt(r0.yz);
168
+ o3 = vec4<f32>(v_30.xy, o3.zw);
169
+ r0.y = fma(r1.w, r0.w, -0.34999999403953552246f);
170
+ r0.y = clamp(((r0.yyyy * vec4<f32>(1.53846156597137451172f))).y, 0.0f, 1.0f);
171
+ r0.y = (r0.y * cb5_5.tint_symbol_2[3u].z);
172
+ r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
173
+ r0.y = (r0.z * r0.y);
174
+ r0.y = (r5.y * r0.y);
175
+ r0.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f);
176
+ r0.z = (r0.z * r0.y);
177
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].y);
178
+ r0.z = fma(r0.z, -0.5f, 1.0f);
179
+ let v_31 = (r0.zzz * r2.xyz);
180
+ o0 = vec4<f32>(v_31.xyz, o0.w);
181
+ r0.x = clamp(fma(r0.xxxx, r1.zzzz, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
182
+ let v_32 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
183
+ r1 = vec4<f32>(v_32.xy, r1.zw);
184
+ r4.y = 0.0f;
185
+ r4.z = cb12_12.tint_symbol_3[0u].x;
186
+ r1.z = 0.97000002861022949219f;
187
+ let v_33 = -(r4.xxyz);
188
+ let v_34 = (r1.xyz + v_33.xzw);
189
+ r0 = vec4<f32>(v_34.x, r0.y, v_34.yz);
190
+ let v_35 = max(r0.xzw, vec3<f32>());
191
+ r0 = vec4<f32>(v_35.x, r0.y, v_35.yz);
192
+ let v_36 = fma(r0.xzw, r0.yyy, r4.xyz);
193
+ r0 = vec4<f32>(v_36.xyz, r0.w);
194
+ let v_37 = sqrt(r0.xy);
195
+ o2 = vec4<f32>(v_37.xy, o2.zw);
196
+ o2.z = r0.z;
197
+ o2.w = 1.0f;
198
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
199
+ }
200
+
201
+ fn v_5(v_38 : bool) {
202
+ if (v_38) {
203
+ discard;
204
+ return;
205
+ }
206
+ }
207
+
208
+ struct tint_symbol_5 {
209
+ @location(0u)
210
+ o0 : vec4<f32>,
211
+ @location(1u)
212
+ o1 : vec4<f32>,
213
+ @location(2u)
214
+ o2 : vec4<f32>,
215
+ @location(3u)
216
+ o3 : vec4<f32>,
217
+ }
218
+
219
+ @fragment
220
+ fn main(@builtin(position) v_39 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_5 {
221
+ main_inner(v_39, v1, v2, v3, v4, v5, v6);
222
+ return tint_symbol_5(o0, o1, o2, o3);
223
+ }
b/8b0b5899ed/shaders/debc4934fb45b0b5.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/debc4934fb45b0b5.wgsl ADDED
@@ -0,0 +1,704 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ struct cb16_struct {
46
+ tint_symbol : array<vec4<f32>, 16u>,
47
+ }
48
+
49
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
50
+
51
+ struct cb23_struct {
52
+ tint_symbol_1 : array<vec4<f32>, 23u>,
53
+ }
54
+
55
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
56
+
57
+ struct cb59_struct {
58
+ tint_symbol_2 : array<vec4<f32>, 59u>,
59
+ }
60
+
61
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
62
+
63
+ struct cb8_struct {
64
+ tint_symbol_3 : array<vec4<f32>, 8u>,
65
+ }
66
+
67
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
68
+
69
+ struct cb15_struct {
70
+ tint_symbol_4 : array<vec4<f32>, 15u>,
71
+ }
72
+
73
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
74
+
75
+ @group(1u) @binding(27u) var s11 : sampler;
76
+
77
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
78
+
79
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
80
+
81
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
82
+
83
+ var<private> v3 : vec4<f32>;
84
+
85
+ var<private> v4 : array<f32, 4u>;
86
+
87
+ var<private> o0 : vec4<f32>;
88
+
89
+ var<private> x0 : array<vec4<f32>, 4u>;
90
+
91
+ var<private> x1 : array<vec4<f32>, 1u>;
92
+
93
+ struct tint_symbol_6 {
94
+ tint_symbol_5 : array<vec4<u32>, 4u>,
95
+ }
96
+
97
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
98
+
99
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v_1 : vec4<f32>) {
100
+ var v_2 : vec4<f32> = v_1;
101
+ v_2.w = (1.0f / v_1.w);
102
+ v3 = v_2;
103
+ x1[0u].x = v4[0u];
104
+ x1[0u].y = v4[1u];
105
+ x1[0u].z = v4[2u];
106
+ x1[0u].w = v4[3u];
107
+ r0.x = dot(v1.xyz, v1.xyz);
108
+ r0.x = inverseSqrt(r0.x);
109
+ let v_3 = (r0.xxx * v1.xyz);
110
+ r0 = vec4<f32>(r0.x, v_3.xyz);
111
+ let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
112
+ r1 = vec4<f32>(v_4.xy, r1.zw);
113
+ let v_5 = -(v2.xyzx);
114
+ let v_6 = (v_5.xyz + cb1_1.tint_symbol[15u].xyz);
115
+ r2 = vec4<f32>(v_6.xyz, r2.w);
116
+ r1.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
117
+ let v_7 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
118
+ r2 = vec4<f32>(v_7.xyz, r2.w);
119
+ let v_8 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz);
120
+ r3 = vec4<f32>(v_8.xyz, r3.w);
121
+ let v_9 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz);
122
+ r3 = vec4<f32>(v_9.xyz, r3.w);
123
+ let v_10 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r3.xyz);
124
+ r3 = vec4<f32>(v_10.xyz, r3.w);
125
+ let v_11 = fma(r3.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz);
126
+ r4 = vec4<f32>(v_11.xyz, r4.w);
127
+ let v_12 = &(x0[0u]);
128
+ let v_13 = r4;
129
+ *(v_12) = vec4<f32>(v_13.xyz, (*(v_12)).w);
130
+ let v_14 = fma(r3.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz);
131
+ r5 = vec4<f32>(v_14.xyz, r5.w);
132
+ let v_15 = &(x0[1u]);
133
+ let v_16 = r5;
134
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
135
+ let v_17 = fma(r3.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz);
136
+ r6 = vec4<f32>(v_17.xyz, r6.w);
137
+ let v_18 = &(x0[2u]);
138
+ let v_19 = r6;
139
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
140
+ let v_20 = fma(r3.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz);
141
+ r3 = vec4<f32>(v_20.xyz, r3.w);
142
+ let v_21 = &(x0[3u]);
143
+ let v_22 = r3;
144
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
145
+ let v_23 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
146
+ let v_24 = r7;
147
+ r7 = vec4<f32>(v_24.x, v_23.x, v_24.z, v_23.y);
148
+ r1.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f);
149
+ r1.w = (r1.w * 0.5f);
150
+ let v_25 = abs(r6.yyyy);
151
+ r2.w = max(v_25.w, abs(r6.xxxx).w);
152
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
153
+ let v_26 = (bitcast<u32>(r2.w) != 0u);
154
+ let v_27 = bitcast<f32>(v.tint_symbol_5[0i].x);
155
+ r2.w = select(bitcast<f32>(v.tint_symbol_5[1i].x), v_27, v_26);
156
+ let v_28 = abs(r5.yyyy);
157
+ r3.z = max(v_28.z, abs(r5.xxxx).z);
158
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r1.w)));
159
+ let v_29 = bitcast<u32>(r3.z);
160
+ r2.w = select(r2.w, bitcast<f32>(v.tint_symbol_5[2i].x), (v_29 != 0u));
161
+ let v_30 = abs(r4.yyyy);
162
+ r3.z = max(v_30.z, abs(r4.xxxx).z);
163
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r3.z < r1.w)));
164
+ let v_31 = bitcast<u32>(r1.w);
165
+ r1.w = select(r2.w, 0.0f, (v_31 != 0u));
166
+ let v_32 = x0[bitcast<i32>(r1.w)];
167
+ r4 = vec4<f32>(v_32.xyz, r4.w);
168
+ r1.w = f32(bitcast<i32>(r1.w));
169
+ r2.w = (r1.w + 0.5f);
170
+ r2.w = (r2.w * 0.25f);
171
+ r5 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww)));
172
+ r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5) & vec4<u32>(1065353216u)));
173
+ r1.w = dot(r5, cb6_6.tint_symbol_4[12u]);
174
+ r3.z = dot(r5, cb6_6.tint_symbol_4[13u]);
175
+ r5.x = (r4.x + 0.5f);
176
+ r5.y = fma(r4.y, 0.25f, r2.w);
177
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r1.w == 0.0f))));
178
+ r1.w = ((-(r1.wwww)).w + r4.z);
179
+ let v_33 = dpdx(r5.xyy);
180
+ r6 = vec4<f32>(v_33.xy, r6.z, v_33.z);
181
+ r6.z = dpdx(r1.w);
182
+ let v_34 = dpdy(r5.yxy);
183
+ r8 = vec4<f32>(v_34.xyz, r8.w);
184
+ r8.w = dpdy(r1.w);
185
+ let v_35 = (r6.yw * r8.yw);
186
+ r4 = vec4<f32>(v_35.xy, r4.zw);
187
+ let v_36 = -(r4.xyxx);
188
+ let v_37 = fma(r6.xz, r8.xz, v_36.xy);
189
+ r9 = vec4<f32>(v_37.xy, r9.zw);
190
+ r3.w = (1.0f / r9.x);
191
+ r4.x = (r6.z * r8.y);
192
+ let v_38 = -(r4.xxxx);
193
+ r9.z = fma(r6.x, r8.w, v_38.z);
194
+ let v_39 = (r3.ww * r9.yz);
195
+ r4 = vec4<f32>(v_39.xy, r4.zw);
196
+ let v_40 = max(r4.xy, vec2<f32>());
197
+ r4 = vec4<f32>(v_40.xy, r4.zw);
198
+ let v_41 = min(r4.xy, vec2<f32>(0.5f));
199
+ r4 = vec4<f32>(v_41.xy, r4.zw);
200
+ r1.w = fma((-(r3.zzzz)).w, r4.x, r1.w);
201
+ r1.w = fma((-(r3.zzzz)).w, r4.y, r1.w);
202
+ let v_42 = bitcast<u32>(r2.w);
203
+ let v_43 = r1.w;
204
+ r7.z = select(r4.z, v_43, (v_42 != 0u));
205
+ r5.z = 0.0f;
206
+ let v_44 = (r5.xyz + r7.ywz);
207
+ r4 = vec4<f32>(v_44.xyz, r4.w);
208
+ let v_45 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
209
+ r7 = vec4<f32>(v_45.xy, r7.zw);
210
+ let v_46 = (r5.xyz + r7.xyz);
211
+ r6 = vec4<f32>(v_46.xyz, r6.w);
212
+ let v_47 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
213
+ r7 = vec4<f32>(v_47.xy, r7.zw);
214
+ let v_48 = (r5.xyz + r7.xyz);
215
+ r8 = vec4<f32>(v_48.xyz, r8.w);
216
+ let v_49 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
217
+ r7 = vec4<f32>(v_49.xy, r7.zw);
218
+ let v_50 = (r5.xyz + r7.xyz);
219
+ r9 = vec4<f32>(v_50.xyz, r9.w);
220
+ let v_51 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
221
+ r7 = vec4<f32>(v_51.xy, r7.zw);
222
+ let v_52 = (r5.xyz + r7.xyz);
223
+ r10 = vec4<f32>(v_52.xyz, r10.w);
224
+ let v_53 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
225
+ r7 = vec4<f32>(v_53.xy, r7.zw);
226
+ let v_54 = (r5.xyz + r7.xyz);
227
+ r11 = vec4<f32>(v_54.xyz, r11.w);
228
+ let v_55 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
229
+ r7 = vec4<f32>(v_55.xy, r7.zw);
230
+ let v_56 = (r5.xyz + r7.xyz);
231
+ r12 = vec4<f32>(v_56.xyz, r12.w);
232
+ let v_57 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
233
+ r7 = vec4<f32>(v_57.xy, r7.zw);
234
+ let v_58 = (r5.xyz + r7.xyz);
235
+ r13 = vec4<f32>(v_58.xyz, r13.w);
236
+ let v_59 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
237
+ r7 = vec4<f32>(v_59.xy, r7.zw);
238
+ let v_60 = (r5.xyz + r7.xyz);
239
+ r14 = vec4<f32>(v_60.xyz, r14.w);
240
+ let v_61 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
241
+ r7 = vec4<f32>(v_61.xy, r7.zw);
242
+ let v_62 = (r5.xyz + r7.xyz);
243
+ r15 = vec4<f32>(v_62.xyz, r15.w);
244
+ let v_63 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
245
+ r7 = vec4<f32>(v_63.xy, r7.zw);
246
+ let v_64 = (r5.xyz + r7.xyz);
247
+ r16 = vec4<f32>(v_64.xyz, r16.w);
248
+ let v_65 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
249
+ r7 = vec4<f32>(v_65.xy, r7.zw);
250
+ let v_66 = (r5.xyz + r7.xyz);
251
+ r17 = vec4<f32>(v_66.xyz, r17.w);
252
+ let v_67 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
253
+ r7 = vec4<f32>(v_67.xy, r7.zw);
254
+ let v_68 = (r5.xyz + r7.xyz);
255
+ r18 = vec4<f32>(v_68.xyz, r18.w);
256
+ let v_69 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
257
+ r7 = vec4<f32>(v_69.xy, r7.zw);
258
+ let v_70 = (r5.xyz + r7.xyz);
259
+ r19 = vec4<f32>(v_70.xyz, r19.w);
260
+ let v_71 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
261
+ r7 = vec4<f32>(v_71.xy, r7.zw);
262
+ let v_72 = (r5.xyz + r7.xyz);
263
+ r20 = vec4<f32>(v_72.xyz, r20.w);
264
+ let v_73 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
265
+ r7 = vec4<f32>(v_73.xy, r7.zw);
266
+ let v_74 = (r5.xyz + r7.xyz);
267
+ r5 = vec4<f32>(v_74.xyz, r5.w);
268
+ let v_75 = r4.xyxx;
269
+ r4.x = textureSampleCompareLevel(t15, s15, v_75.xy, r4.z);
270
+ let v_76 = r6.xyxx;
271
+ r4.y = textureSampleCompareLevel(t15, s15, v_76.xy, r6.z);
272
+ let v_77 = r8.xyxx;
273
+ r4.z = textureSampleCompareLevel(t15, s15, v_77.xy, r8.z);
274
+ let v_78 = r9.xyxx;
275
+ r4.w = textureSampleCompareLevel(t15, s15, v_78.xy, r9.z);
276
+ let v_79 = r10.xyxx;
277
+ r6.x = textureSampleCompareLevel(t15, s15, v_79.xy, r10.z);
278
+ let v_80 = r11.xyxx;
279
+ r6.y = textureSampleCompareLevel(t15, s15, v_80.xy, r11.z);
280
+ let v_81 = r12.xyxx;
281
+ r6.z = textureSampleCompareLevel(t15, s15, v_81.xy, r12.z);
282
+ let v_82 = r13.xyxx;
283
+ r6.w = textureSampleCompareLevel(t15, s15, v_82.xy, r13.z);
284
+ let v_83 = r14.xyxx;
285
+ r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r14.z);
286
+ let v_84 = r15.xyxx;
287
+ r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r15.z);
288
+ let v_85 = r16.xyxx;
289
+ r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r16.z);
290
+ let v_86 = r17.xyxx;
291
+ r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r17.z);
292
+ let v_87 = r18.xyxx;
293
+ r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r18.z);
294
+ let v_88 = r19.xyxx;
295
+ r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r19.z);
296
+ let v_89 = r20.xyxx;
297
+ r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r20.z);
298
+ let v_90 = r5.xyxx;
299
+ r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r5.z);
300
+ r4 = (r4 + r6);
301
+ r4 = (r7 + r4);
302
+ r4 = (r8 + r4);
303
+ r1.w = dot(r4, vec4<f32>(1.0f));
304
+ r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f);
305
+ let v_91 = abs(r3.yyyy);
306
+ r2.w = max(v_91.w, abs(r3.xxxx).w);
307
+ r2.w = clamp(fma(r2.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
308
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
309
+ r1.z = (r2.w * r1.z);
310
+ r1.z = fma(r1.w, 0.0625f, r1.z);
311
+ let v_92 = (r1.xyz * r1.xyz);
312
+ r1 = vec4<f32>(v_92.xyz, r1.w);
313
+ r1.z = min(r1.z, 1.0f);
314
+ r1.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f);
315
+ r1.w = sqrt(r1.w);
316
+ r1.w = (r1.w * cb6_6.tint_symbol_4[3u].z);
317
+ let v_93 = -(r1.zzzz);
318
+ r1.z = fma(r1.w, v_93.z, r1.z);
319
+ let v_94 = -(cb3_3.tint_symbol_2[0u].xyzx);
320
+ let v_95 = dot(r0.yzw, v_94.xyz);
321
+ r1.w = clamp(vec4<f32>(v_95, v_95, v_95, v_95).w, 0.0f, 1.0f);
322
+ let v_96 = (r1.www * cb3_3.tint_symbol_2[1u].xyz);
323
+ r3 = vec4<f32>(v_96.xyz, r3.w);
324
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
325
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
326
+ let v_97 = (v_5.xyz + cb3_3.tint_symbol_2[3u].xyz);
327
+ r4 = vec4<f32>(v_97.xyz, r4.w);
328
+ let v_98 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
329
+ r5 = vec4<f32>(v_98.xyz, r5.w);
330
+ r3.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz);
331
+ r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
332
+ r3.w = (r3.w * cb3_3.tint_symbol_2[19u].w);
333
+ let v_99 = fma(cb3_3.tint_symbol_2[11u].xyz, r3.www, cb3_3.tint_symbol_2[3u].xyz);
334
+ r5 = vec4<f32>(v_99.xyz, r5.w);
335
+ let v_100 = (r5.xyz + v_5.xyz);
336
+ r5 = vec4<f32>(v_100.xyz, r5.w);
337
+ let v_101 = bitcast<vec3<u32>>(r2.www);
338
+ let v_102 = r4.xyz;
339
+ let v_103 = select(r5.xyz, v_102, (v_101 != vec3<u32>()));
340
+ r4 = vec4<f32>(v_103.xyz, r4.w);
341
+ r2.w = dot(r4.xyz, r4.xyz);
342
+ let v_104 = (r4.xyz + vec3<f32>(0.00000099999999747524f));
343
+ r4 = vec4<f32>(v_104.xyz, r4.w);
344
+ r3.w = dot(r4.xyz, r4.xyz);
345
+ r3.w = inverseSqrt(r3.w);
346
+ let v_105 = (r3.www * r4.xyz);
347
+ r4 = vec4<f32>(v_105.xyz, r4.w);
348
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
349
+ r3.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
350
+ r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[11u].w);
351
+ r2.w = (r2.w / r3.w);
352
+ let v_106 = -(cb3_3.tint_symbol_2[11u].xyzx);
353
+ r3.w = dot(r4.xyz, v_106.xyz);
354
+ r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
355
+ let v_107 = dot(r4.xyz, r0.yzw);
356
+ r4.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
357
+ r3.w = (r3.w * r4.x);
358
+ r2.w = (r2.w * r3.w);
359
+ let v_108 = (r2.www * cb3_3.tint_symbol_2[19u].xyz);
360
+ r4 = vec4<f32>(v_108.xyz, r4.w);
361
+ let v_109 = bitcast<vec3<u32>>(r1.www);
362
+ let v_110 = select(r4.xyz, vec3<f32>(), (v_109 != vec3<u32>()));
363
+ r4 = vec4<f32>(v_110.xyz, r4.w);
364
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
365
+ if ((bitcast<u32>(r2.w) != 0u)) {
366
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
367
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
368
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
369
+ let v_111 = (v_5.xyz + cb3_3.tint_symbol_2[4u].xyz);
370
+ r5 = vec4<f32>(v_111.xyz, r5.w);
371
+ let v_112 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
372
+ r6 = vec4<f32>(v_112.xyz, r6.w);
373
+ r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz);
374
+ r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
375
+ r3.w = (r3.w * cb3_3.tint_symbol_2[20u].w);
376
+ let v_113 = fma(cb3_3.tint_symbol_2[12u].xyz, r3.www, cb3_3.tint_symbol_2[4u].xyz);
377
+ r6 = vec4<f32>(v_113.xyz, r6.w);
378
+ let v_114 = (r6.xyz + v_5.xyz);
379
+ r6 = vec4<f32>(v_114.xyz, r6.w);
380
+ let v_115 = bitcast<vec3<u32>>(r2.www);
381
+ let v_116 = r5.xyz;
382
+ let v_117 = select(r6.xyz, v_116, (v_115 != vec3<u32>()));
383
+ r5 = vec4<f32>(v_117.xyz, r5.w);
384
+ r2.w = dot(r5.xyz, r5.xyz);
385
+ let v_118 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
386
+ r5 = vec4<f32>(v_118.xyz, r5.w);
387
+ r3.w = dot(r5.xyz, r5.xyz);
388
+ r3.w = inverseSqrt(r3.w);
389
+ let v_119 = (r3.www * r5.xyz);
390
+ r5 = vec4<f32>(v_119.xyz, r5.w);
391
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
392
+ r3.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
393
+ r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[12u].w);
394
+ r2.w = (r2.w / r3.w);
395
+ let v_120 = -(cb3_3.tint_symbol_2[12u].xyzx);
396
+ r3.w = dot(r5.xyz, v_120.xyz);
397
+ r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
398
+ let v_121 = dot(r5.xyz, r0.yzw);
399
+ r4.w = clamp(vec4<f32>(v_121, v_121, v_121, v_121).w, 0.0f, 1.0f);
400
+ r3.w = (r3.w * r4.w);
401
+ r2.w = (r2.w * r3.w);
402
+ let v_122 = fma(r2.www, cb3_3.tint_symbol_2[20u].xyz, r4.xyz);
403
+ r5 = vec4<f32>(v_122.xyz, r5.w);
404
+ let v_123 = bitcast<vec3<u32>>(r1.www);
405
+ let v_124 = r4.xyz;
406
+ let v_125 = select(r5.xyz, v_124, (v_123 != vec3<u32>()));
407
+ r4 = vec4<f32>(v_125.xyz, r4.w);
408
+ } else {
409
+ r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
410
+ }
411
+ if ((bitcast<u32>(r1.w) != 0u)) {
412
+ r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
413
+ } else {
414
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
415
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
416
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
417
+ let v_126 = (v_5.xyz + cb3_3.tint_symbol_2[5u].xyz);
418
+ r5 = vec4<f32>(v_126.xyz, r5.w);
419
+ let v_127 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
420
+ r6 = vec4<f32>(v_127.xyz, r6.w);
421
+ r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz);
422
+ r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
423
+ r3.w = (r3.w * cb3_3.tint_symbol_2[21u].w);
424
+ let v_128 = fma(cb3_3.tint_symbol_2[13u].xyz, r3.www, cb3_3.tint_symbol_2[5u].xyz);
425
+ r6 = vec4<f32>(v_128.xyz, r6.w);
426
+ let v_129 = (r6.xyz + v_5.xyz);
427
+ r6 = vec4<f32>(v_129.xyz, r6.w);
428
+ let v_130 = bitcast<vec3<u32>>(r2.www);
429
+ let v_131 = r5.xyz;
430
+ let v_132 = select(r6.xyz, v_131, (v_130 != vec3<u32>()));
431
+ r5 = vec4<f32>(v_132.xyz, r5.w);
432
+ r2.w = dot(r5.xyz, r5.xyz);
433
+ let v_133 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
434
+ r5 = vec4<f32>(v_133.xyz, r5.w);
435
+ r3.w = dot(r5.xyz, r5.xyz);
436
+ r3.w = inverseSqrt(r3.w);
437
+ let v_134 = (r3.www * r5.xyz);
438
+ r5 = vec4<f32>(v_134.xyz, r5.w);
439
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
440
+ r3.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
441
+ r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[13u].w);
442
+ r2.w = (r2.w / r3.w);
443
+ let v_135 = -(cb3_3.tint_symbol_2[13u].xyzx);
444
+ r3.w = dot(r5.xyz, v_135.xyz);
445
+ r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
446
+ let v_136 = dot(r5.xyz, r0.yzw);
447
+ r4.w = clamp(vec4<f32>(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f);
448
+ r3.w = (r3.w * r4.w);
449
+ r2.w = (r2.w * r3.w);
450
+ let v_137 = fma(r2.www, cb3_3.tint_symbol_2[21u].xyz, r4.xyz);
451
+ r5 = vec4<f32>(v_137.xyz, r5.w);
452
+ let v_138 = bitcast<vec3<u32>>(r1.www);
453
+ let v_139 = r4.xyz;
454
+ let v_140 = select(r5.xyz, v_139, (v_138 != vec3<u32>()));
455
+ r4 = vec4<f32>(v_140.xyz, r4.w);
456
+ }
457
+ if ((bitcast<u32>(r1.w) != 0u)) {
458
+ } else {
459
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
460
+ r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
461
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
462
+ let v_141 = (v_5.xyz + cb3_3.tint_symbol_2[6u].xyz);
463
+ r5 = vec4<f32>(v_141.xyz, r5.w);
464
+ let v_142 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
465
+ r6 = vec4<f32>(v_142.xyz, r6.w);
466
+ r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz);
467
+ r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
468
+ r3.w = (r3.w * cb3_3.tint_symbol_2[22u].w);
469
+ let v_143 = fma(cb3_3.tint_symbol_2[14u].xyz, r3.www, cb3_3.tint_symbol_2[6u].xyz);
470
+ r6 = vec4<f32>(v_143.xyz, r6.w);
471
+ let v_144 = (r6.xyz + v_5.xyz);
472
+ r6 = vec4<f32>(v_144.xyz, r6.w);
473
+ let v_145 = bitcast<vec3<u32>>(r2.www);
474
+ let v_146 = r5.xyz;
475
+ let v_147 = select(r6.xyz, v_146, (v_145 != vec3<u32>()));
476
+ r5 = vec4<f32>(v_147.xyz, r5.w);
477
+ r2.w = dot(r5.xyz, r5.xyz);
478
+ let v_148 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
479
+ r5 = vec4<f32>(v_148.xyz, r5.w);
480
+ r3.w = dot(r5.xyz, r5.xyz);
481
+ r3.w = inverseSqrt(r3.w);
482
+ let v_149 = (r3.www * r5.xyz);
483
+ r5 = vec4<f32>(v_149.xyz, r5.w);
484
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
485
+ r3.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
486
+ r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[14u].w);
487
+ r2.w = (r2.w / r3.w);
488
+ let v_150 = -(cb3_3.tint_symbol_2[14u].xyzx);
489
+ r3.w = dot(r5.xyz, v_150.xyz);
490
+ r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
491
+ let v_151 = dot(r5.xyz, r0.yzw);
492
+ r4.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
493
+ r3.w = (r3.w * r4.w);
494
+ r2.w = (r2.w * r3.w);
495
+ let v_152 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r4.xyz);
496
+ r5 = vec4<f32>(v_152.xyz, r5.w);
497
+ let v_153 = bitcast<vec3<u32>>(r1.www);
498
+ let v_154 = r4.xyz;
499
+ let v_155 = select(r5.xyz, v_154, (v_153 != vec3<u32>()));
500
+ r4 = vec4<f32>(v_155.xyz, r4.w);
501
+ }
502
+ let v_156 = fma(r3.xyz, r1.zzz, r4.xyz);
503
+ r3 = vec4<f32>(v_156.xyz, r3.w);
504
+ r0.x = fma(v1.z, r0.x, cb3_3.tint_symbol_2[43u].w);
505
+ r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
506
+ r0.x = max(r0.x, 0.0f);
507
+ let v_157 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
508
+ r4 = vec4<f32>(v_157.xyz, r4.w);
509
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
510
+ let v_158 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
511
+ r5 = vec4<f32>(v_158.xyz, r5.w);
512
+ let v_159 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
513
+ r5 = vec4<f32>(v_159.xyz, r5.w);
514
+ let v_160 = fma(r4.xyz, r1.zzz, r5.xyz);
515
+ r4 = vec4<f32>(v_160.xyz, r4.w);
516
+ let v_161 = (r1.yyy * r4.xyz);
517
+ r1 = vec4<f32>(r1.x, v_161.xyz);
518
+ let v_162 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
519
+ r4 = vec4<f32>(v_162.xyz, r4.w);
520
+ r5.x = cb3_3.tint_symbol_2[46u].w;
521
+ r5.y = cb3_3.tint_symbol_2[47u].w;
522
+ r5.z = cb3_3.tint_symbol_2[48u].w;
523
+ let v_163 = dot(r5.xyz, r0.yzw);
524
+ r0.x = clamp(vec4<f32>(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f);
525
+ let v_164 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r4.xyz);
526
+ r0 = vec4<f32>(v_164.xyz, r0.w);
527
+ let v_165 = fma(r0.xyz, r1.xxx, r1.yzw);
528
+ r0 = vec4<f32>(v_165.xyz, r0.w);
529
+ let v_166 = (r0.xyz + r3.xyz);
530
+ r0 = vec4<f32>(v_166.xyz, r0.w);
531
+ o0.w = (v0.w * cb2_2.tint_symbol_1[15u].x);
532
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
533
+ r0.w = dot(r2.xyz, r2.xyz);
534
+ r1.x = sqrt(r0.w);
535
+ let v_167 = -(cb3_3.tint_symbol_2[50u].xxxx);
536
+ r1.y = (r1.x + v_167.y);
537
+ r1.y = max(r1.y, 0.0f);
538
+ r1.x = (r1.y / r1.x);
539
+ r1.x = (r1.x * r2.z);
540
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
541
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
542
+ r1.w = (r1.z * -1.44269502162933349609f);
543
+ r1.w = exp2(r1.w);
544
+ r1.w = ((-(r1.wwww)).w + 1.0f);
545
+ r1.z = (r1.w / r1.z);
546
+ let v_168 = bitcast<u32>(r1.x);
547
+ r1.x = select(1.0f, r1.z, (v_168 != 0u));
548
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
549
+ r1.x = (r1.x * r1.z);
550
+ r1.x = min(r1.x, 1.0f);
551
+ r1.x = (r1.x * 1.44269502162933349609f);
552
+ r1.x = exp2(r1.x);
553
+ r1.x = min(r1.x, 1.0f);
554
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
555
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
556
+ r0.w = inverseSqrt(r0.w);
557
+ let v_169 = (r0.www * r2.xyz);
558
+ r3 = vec4<f32>(v_169.xyz, r3.w);
559
+ let v_170 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
560
+ r0.w = clamp(vec4<f32>(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f);
561
+ r0.w = log2(r0.w);
562
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
563
+ r0.w = exp2(r0.w);
564
+ let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
565
+ r1.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
566
+ r1.w = log2(r1.w);
567
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
568
+ r1.w = exp2(r1.w);
569
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
570
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
571
+ let v_172 = -(cb3_3.tint_symbol_2[52u].xxxx);
572
+ r2.w = (r1.y + v_172.w);
573
+ r2.w = max(r2.w, 0.0f);
574
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
575
+ r2.w = (r2.w * 1.44269502162933349609f);
576
+ r2.w = exp2(r2.w);
577
+ r2.w = ((-(r2.wwww)).w + 1.0f);
578
+ r1.z = clamp(fma(r1.xxxx, r2.wwww, r1.zzzz).z, 0.0f, 1.0f);
579
+ let v_173 = -(cb3_3.tint_symbol_2[51u].zzzz);
580
+ r1.y = (r1.y * v_173.y);
581
+ r1.y = (r1.y * 1.44269502162933349609f);
582
+ r1.y = exp2(r1.y);
583
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
584
+ let v_174 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
585
+ r3 = vec4<f32>(v_174.xyz, r3.w);
586
+ let v_175 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
587
+ r3 = vec4<f32>(v_175.xyz, r3.w);
588
+ let v_176 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
589
+ r4 = vec4<f32>(v_176.xyz, r4.w);
590
+ let v_177 = fma(r1.www, r4.xyz, r3.xyz);
591
+ r3 = vec4<f32>(v_177.xyz, r3.w);
592
+ let v_178 = -(cb3_3.tint_symbol_2[57u].xyzx);
593
+ let v_179 = (r3.xyz + v_178.xyz);
594
+ r3 = vec4<f32>(v_179.xyz, r3.w);
595
+ let v_180 = fma(r1.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
596
+ r3 = vec4<f32>(v_180.xyz, r3.w);
597
+ r4.x = cb3_3.tint_symbol_2[55u].w;
598
+ r4.y = cb3_3.tint_symbol_2[56u].w;
599
+ r4.z = cb3_3.tint_symbol_2[57u].w;
600
+ let v_181 = ((-(r3.xyzx)).xyz + r4.xyz);
601
+ r4 = vec4<f32>(v_181.xyz, r4.w);
602
+ let v_182 = fma(r1.xxx, r4.xyz, r3.xyz);
603
+ r1 = vec4<f32>(v_182.xy, r1.z, v_182.z);
604
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
605
+ if ((bitcast<u32>(r0.w) != 0u)) {
606
+ let v_183 = (v3.xy * cb2_2.tint_symbol_1[18u].zw);
607
+ r3 = vec4<f32>(v_183.xy, r3.zw);
608
+ r3 = textureSample(t11, s11, r3.xyxx.xy);
609
+ r0.w = (r3.x + -1.0f);
610
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
611
+ } else {
612
+ r0.w = 1.0f;
613
+ }
614
+ let v_184 = -(r0.xyxz);
615
+ let v_185 = fma(r1.xyw, r0.www, v_184.xyw);
616
+ r1 = vec4<f32>(v_185.xy, r1.z, v_185.z);
617
+ let v_186 = fma(r1.zzz, r1.xyw, r0.xyz);
618
+ r1 = vec4<f32>(v_186.xyz, r1.w);
619
+ } else {
620
+ r0.w = dot(r2.xyz, r2.xyz);
621
+ r1.w = sqrt(r0.w);
622
+ let v_187 = -(cb3_3.tint_symbol_2[50u].xxxx);
623
+ r2.w = (r1.w + v_187.w);
624
+ r2.w = max(r2.w, 0.0f);
625
+ r1.w = (r2.w / r1.w);
626
+ r1.w = (r1.w * r2.z);
627
+ r3.x = (r1.w * cb3_3.tint_symbol_2[52u].z);
628
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
629
+ r3.y = (r3.x * -1.44269502162933349609f);
630
+ r3.y = exp2(r3.y);
631
+ r3.y = ((-(r3.yyyy)).y + 1.0f);
632
+ r3.x = (r3.y / r3.x);
633
+ let v_188 = bitcast<u32>(r1.w);
634
+ r1.w = select(1.0f, r3.x, (v_188 != 0u));
635
+ r3.x = (r2.w * cb3_3.tint_symbol_2[51u].w);
636
+ r1.w = (r1.w * r3.x);
637
+ r1.w = min(r1.w, 1.0f);
638
+ r1.w = (r1.w * 1.44269502162933349609f);
639
+ r1.w = exp2(r1.w);
640
+ r1.w = min(r1.w, 1.0f);
641
+ r1.w = ((-(r1.wwww)).w + 1.0f);
642
+ r3.x = (r1.w * cb3_3.tint_symbol_2[52u].y);
643
+ r0.w = inverseSqrt(r0.w);
644
+ let v_189 = (r0.www * r2.xyz);
645
+ r2 = vec4<f32>(v_189.xyz, r2.w);
646
+ let v_190 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
647
+ r0.w = clamp(vec4<f32>(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f);
648
+ r0.w = log2(r0.w);
649
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
650
+ r0.w = exp2(r0.w);
651
+ let v_191 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
652
+ r2.x = clamp(vec4<f32>(v_191, v_191, v_191, v_191).x, 0.0f, 1.0f);
653
+ r2.x = log2(r2.x);
654
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
655
+ r2.x = exp2(r2.x);
656
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
657
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
658
+ let v_192 = -(cb3_3.tint_symbol_2[52u].xxxx);
659
+ r2.y = (r2.w + v_192.y);
660
+ r2.y = max(r2.y, 0.0f);
661
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
662
+ r2.y = (r2.y * 1.44269502162933349609f);
663
+ r2.y = exp2(r2.y);
664
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
665
+ r2.y = clamp(fma(r1.wwww, r2.yyyy, r3.xxxx).y, 0.0f, 1.0f);
666
+ let v_193 = -(cb3_3.tint_symbol_2[51u].zzzz);
667
+ r2.z = (r2.w * v_193.z);
668
+ r2.z = (r2.z * 1.44269502162933349609f);
669
+ r2.z = exp2(r2.z);
670
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
671
+ let v_194 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
672
+ r3 = vec4<f32>(v_194.xyz, r3.w);
673
+ let v_195 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
674
+ r3 = vec4<f32>(v_195.xyz, r3.w);
675
+ let v_196 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
676
+ r4 = vec4<f32>(v_196.xyz, r4.w);
677
+ let v_197 = fma(r2.xxx, r4.xyz, r3.xyz);
678
+ r3 = vec4<f32>(v_197.xyz, r3.w);
679
+ let v_198 = -(cb3_3.tint_symbol_2[57u].xyzx);
680
+ let v_199 = (r3.xyz + v_198.xyz);
681
+ r3 = vec4<f32>(v_199.xyz, r3.w);
682
+ let v_200 = fma(r2.zzz, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
683
+ r2 = vec4<f32>(v_200.x, r2.y, v_200.yz);
684
+ r3.x = cb3_3.tint_symbol_2[55u].w;
685
+ r3.y = cb3_3.tint_symbol_2[56u].w;
686
+ r3.z = cb3_3.tint_symbol_2[57u].w;
687
+ let v_201 = ((-(r2.xzwx)).xyz + r3.xyz);
688
+ r3 = vec4<f32>(v_201.xyz, r3.w);
689
+ let v_202 = fma(r1.www, r3.xyz, r2.xzw);
690
+ r2 = vec4<f32>(v_202.x, r2.y, v_202.yz);
691
+ let v_203 = ((-(r0.xxyz)).xzw + r2.xzw);
692
+ r2 = vec4<f32>(v_203.x, r2.y, v_203.yz);
693
+ let v_204 = fma(r2.yyy, r2.xzw, r0.xyz);
694
+ r1 = vec4<f32>(v_204.xyz, r1.w);
695
+ }
696
+ let v_205 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
697
+ o0 = vec4<f32>(v_205.xyz, o0.w);
698
+ }
699
+
700
+ @fragment
701
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(position) v_206 : vec4<f32>) -> @location(0u) vec4<f32> {
702
+ main_inner(v0, v1, v2, v_206);
703
+ return o0;
704
+ }
b/8b0b5899ed/shaders/ded1bf0846d843e9.wgsl ADDED
@@ -0,0 +1,249 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ struct cb16_struct {
15
+ tint_symbol : array<vec4<f32>, 16u>,
16
+ }
17
+
18
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
19
+
20
+ struct cb24_struct {
21
+ tint_symbol_1 : array<vec4<f32>, 24u>,
22
+ }
23
+
24
+ @group(0u) @binding(5u) var<uniform> cb5_5 : cb24_struct;
25
+
26
+ struct cb1_struct {
27
+ tint_symbol_2 : array<vec4<f32>, 1u>,
28
+ }
29
+
30
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
31
+
32
+ struct cb9_struct {
33
+ tint_symbol_3 : array<vec4<f32>, 9u>,
34
+ }
35
+
36
+ @group(0u) @binding(9u) var<uniform> cb9_9 : cb9_struct;
37
+
38
+ struct cb7_struct {
39
+ tint_symbol_4 : array<vec4<f32>, 7u>,
40
+ }
41
+
42
+ @group(0u) @binding(8u) var<uniform> cb8_8 : cb7_struct;
43
+
44
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
45
+
46
+ var<private> v12 : vec4<f32>;
47
+
48
+ var<private> o0 : vec4<f32>;
49
+
50
+ var<private> o1 : vec4<f32>;
51
+
52
+ var<private> o2 : vec4<f32>;
53
+
54
+ var<private> o3 : vec4<f32>;
55
+
56
+ var<private> o4 : vec4<f32>;
57
+
58
+ var<private> o5 : vec4<f32>;
59
+
60
+ var<private> o6 : vec4<f32>;
61
+
62
+ var<private> o7 : vec4<f32>;
63
+
64
+ var<private> o8 : vec4<f32>;
65
+
66
+ var<private> o9 : vec4<f32>;
67
+
68
+ var<private> o10 : vec4<f32>;
69
+
70
+ var<private> o11 : vec4<f32>;
71
+
72
+ var<private> o12 : array<f32, 4u>;
73
+
74
+ var<private> v : vec4<f32>;
75
+
76
+ var<private> x0 : array<vec4<f32>, 3u>;
77
+
78
+ var<private> x1 : array<vec4<f32>, 3u>;
79
+
80
+ var<private> x2 : array<vec4<f32>, 3u>;
81
+
82
+ var<private> x3 : array<vec4<f32>, 3u>;
83
+
84
+ var<private> x4 : array<vec4<f32>, 1u>;
85
+
86
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>, v9 : vec4<f32>, v10 : vec4<f32>, v11 : vec4<f32>, v_1 : i32, v13 : vec3<f32>) {
87
+ let v_2 = 0i;
88
+ v12.x = bitcast<f32>((v_1 - v_2));
89
+ x0[0u].x = v9.x;
90
+ x0[1u].x = 0.5f;
91
+ x0[2u].x = v9.y;
92
+ x1[0u].x = v9.z;
93
+ x1[1u].x = 0.5f;
94
+ x1[2u].x = v9.w;
95
+ x2[0u].x = v9.x;
96
+ x2[1u].x = 0.5f;
97
+ x2[2u].x = v9.y;
98
+ x3[0u].x = v9.z;
99
+ x3[1u].x = 0.5f;
100
+ x3[2u].x = v9.w;
101
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.00000099999999747524f >= v1.w)));
102
+ r0.y = (v1.w * v4.y);
103
+ let v_3 = bitcast<u32>(r0.x);
104
+ o0.w = select(r0.y, 0.0f, (v_3 != 0u));
105
+ r0 = vec4<f32>(((v1.xyz * v1.xyz)).xyz, r0.w);
106
+ let v_4 = fma(r0.xyz, v3.yyy, v1.xyz);
107
+ o0 = vec4<f32>(v_4.xyz, o0.w);
108
+ let v_5 = v13.xy;
109
+ let v_6 = max(v_5, vec2<f32>(-2147483648.0f));
110
+ let v_7 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_6), vec2<i32>(2147483647i), (v_6 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_5 == v_5))));
111
+ r0 = vec4<f32>(v_7.xy, r0.zw);
112
+ r0.z = x0[bitcast<i32>(r0.x)].x;
113
+ r1 = vec4<f32>((((-(v11.xwxx)).xy + v11.yz)).xy, r1.zw);
114
+ o1.z = fma(r0.z, r1.x, v11.x);
115
+ r0.w = x1[bitcast<i32>(r0.y)].x;
116
+ o1.w = fma(r0.w, r1.y, v11.w);
117
+ r1 = vec4<f32>((((-(v10.xwxx)).xy + v10.yz)).xy, r1.zw);
118
+ o1.x = fma(r0.z, r1.x, v10.x);
119
+ o1.y = fma(r0.w, r1.y, v10.w);
120
+ r0.x = x2[bitcast<i32>(r0.x)].x;
121
+ r0.y = x3[bitcast<i32>(r0.y)].x;
122
+ o2.y = fma(r0.y, r1.y, v10.w);
123
+ o2.x = fma(r0.x, r1.x, v10.x);
124
+ o2 = vec4<f32>(o2.xy, vec2<f32>());
125
+ o3.x = clamp(v3.x, 0.0f, 1.0f);
126
+ o3.y = v3.y;
127
+ o4 = vec4<f32>();
128
+ r0.x = f32(bitcast<u32>(v12.x));
129
+ r0.x = (r0.x * cb9_9.tint_symbol_3[8u].y);
130
+ let v_8 = r0.x;
131
+ let v_9 = max(v_8, -2147483648.0f);
132
+ r0.x = bitcast<f32>(select(select(i32(v_9), 2147483647i, (v_9 >= 2147483648.0f)), 0i, !((v_8 == v_8))));
133
+ let v_10 = cb9_9.tint_symbol_3[8u].x;
134
+ let v_11 = max(v_10, -2147483648.0f);
135
+ r0.y = bitcast<f32>(select(select(i32(v_11), 2147483647i, (v_11 >= 2147483648.0f)), 0i, !((v_10 == v_10))));
136
+ let v_12 = (-(bitcast<vec4<i32>>(r0.xxxx))).x;
137
+ let v_13 = bitcast<i32>(r0.y);
138
+ r0.x = bitcast<f32>(((v_12 * v_13) + bitcast<i32>(v12.x)));
139
+ r0.x = dot(cb9_9.tint_symbol_3[7u], icb0[bitcast<i32>(r0.x)]);
140
+ r0.y = trunc(r0.x);
141
+ let v_14 = r0.x;
142
+ let v_15 = max(v_14, -2147483648.0f);
143
+ r0.x = bitcast<f32>(select(select(i32(v_15), 2147483647i, (v_15 >= 2147483648.0f)), 0i, !((v_14 == v_14))));
144
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) << 2u));
145
+ o5.z = r0.y;
146
+ r0.y = ((-(r0.yyyy)).y + 3.0f);
147
+ r0.y = (r0.y * 0.25f);
148
+ o5.x = v4.x;
149
+ let v_16 = o5;
150
+ o5 = vec4<f32>(v_16.x, v1.x, v_16.z, v1.z);
151
+ o6 = vec4<f32>(v5.xy, o6.zw);
152
+ o6 = vec4<f32>(o6.xy, vec2<f32>());
153
+ r1 = vec4<f32>(((v0 + v7.xyz)).xyz, r1.w);
154
+ r2.x = v6.w;
155
+ r2.y = v7.w;
156
+ r2.z = v8.w;
157
+ let v_17 = (r1.xyz + r2.xyz);
158
+ r1 = vec4<f32>(v_17.xyz, r1.w);
159
+ let v_18 = ((-(r2.xyzx)).xyz + v8.xyz);
160
+ r2 = vec4<f32>(v_18.xyz, r2.w);
161
+ let v_19 = fma(r2.xyz, r0.zzz, r1.xyz);
162
+ r3 = vec4<f32>(v_19.xyz, r3.w);
163
+ r4 = vec4<f32>(((v6.xyz + (-(v7.xyzx)).xyz)).xyz, r4.w);
164
+ let v_20 = fma(r4.xyz, r0.www, r3.xyz);
165
+ r3 = vec4<f32>(v_20.xyz, r3.w);
166
+ let v_21 = (r2.xyz + r4.xyz);
167
+ r2 = vec4<f32>(v_21.xyz, r2.w);
168
+ let v_22 = fma(r2.xyz, vec3<f32>(0.5f), r1.xyz);
169
+ r1 = vec4<f32>(v_22.xyz, r1.w);
170
+ let v_23 = (r2.xyz * vec3<f32>(0.5f));
171
+ r2 = vec4<f32>(v_23.xyz, r2.w);
172
+ r0.z = dot(r2.xyz, r2.xyz);
173
+ r0.z = sqrt(r0.z);
174
+ r0.z = (1.0f / r0.z);
175
+ let v_24 = ((-(r3.xyzx)).xyz + r1.xyz);
176
+ r1 = vec4<f32>(v_24.xyz, r1.w);
177
+ r0.w = dot(r1.xyz, r1.xyz);
178
+ r0.w = sqrt(r0.w);
179
+ r0.z = (r0.z * r0.w);
180
+ o7.x = (r0.z * cb8_8.tint_symbol_4[4u].y);
181
+ r1 = (r3.yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.x) + 1i))]);
182
+ r1 = fma(r3.xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.x)], r1);
183
+ r1 = fma(r3.zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], r1);
184
+ let v_25 = -(cb1_1.tint_symbol[15u].xyzx);
185
+ let v_26 = (r3.xyz + v_25.xyz);
186
+ r2 = vec4<f32>(v_26.xyz, r2.w);
187
+ r0.z = dot(r2.xyz, r2.xyz);
188
+ r0.z = sqrt(r0.z);
189
+ r1 = (r1 + cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.x) + 3i))]);
190
+ o7.w = r1.w;
191
+ let v_27 = -(cb8_8.tint_symbol_4[6u].yyyy);
192
+ r0.x = (r0.z + v_27.x);
193
+ o7.z = r0.z;
194
+ o7.y = clamp(((r0.xxxx / cb8_8.tint_symbol_4[6u].xxxx)).y, 0.0f, 1.0f);
195
+ o8 = vec4<f32>();
196
+ o9 = vec4<f32>();
197
+ o10 = vec4<f32>();
198
+ r0.x = (r1.y / r1.w);
199
+ r0.x = (r0.x + 1.0f);
200
+ r0.x = fma(r0.x, 0.125f, r0.y);
201
+ r0.x = fma(r0.x, 2.0f, -1.0f);
202
+ r1.y = (r1.w * r0.x);
203
+ o11 = r1;
204
+ x4[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]);
205
+ let v_28 = &(x4[0u]);
206
+ *(v_28) = vec4<f32>((*(v_28)).x, vec3<f32>());
207
+ o12[0u] = x4[0u].x;
208
+ o12[1u] = x4[0u].y;
209
+ o12[2u] = x4[0u].z;
210
+ o12[3u] = x4[0u].w;
211
+ v = vec4<f32>(o12[0u], o12[1u], o12[2u], o12[3u]);
212
+ }
213
+
214
+ struct tint_symbol_6 {
215
+ @location(0u)
216
+ o0 : vec4<f32>,
217
+ @location(1u)
218
+ o1 : vec4<f32>,
219
+ @location(2u)
220
+ o2 : vec4<f32>,
221
+ @location(3u)
222
+ o3 : vec4<f32>,
223
+ @location(4u)
224
+ o4 : vec4<f32>,
225
+ @location(5u)
226
+ o5 : vec4<f32>,
227
+ @location(6u)
228
+ o6 : vec4<f32>,
229
+ @location(7u)
230
+ o7 : vec4<f32>,
231
+ @location(8u)
232
+ o8 : vec4<f32>,
233
+ @location(9u)
234
+ o9 : vec4<f32>,
235
+ @location(10u)
236
+ o10 : vec4<f32>,
237
+ @builtin(position)
238
+ o11 : vec4<f32>,
239
+ @builtin(clip_distances)
240
+ o12 : array<f32, 4u>,
241
+ @location(15u)
242
+ tint_symbol_5 : vec4<f32>,
243
+ }
244
+
245
+ @vertex
246
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>, @location(9u) v9 : vec4<f32>, @location(10u) v10 : vec4<f32>, @location(11u) v11 : vec4<f32>, @builtin(instance_index) v_29 : u32, @location(13u) v13 : vec3<f32>) -> tint_symbol_6 {
247
+ main_inner(v0, v1, v3, v4, v5, v6, v7, v8, v9, v10, v11, i32(v_29), v13);
248
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, o11, o12, v);
249
+ }
b/8b0b5899ed/shaders/ded734b02db53959.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/ded734b02db53959.wgsl ADDED
@@ -0,0 +1,676 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v8 : vec4<f32>;
114
+
115
+ var<private> v9 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> x0 : array<vec4<f32>, 4u>;
120
+
121
+ var<private> x1 : array<vec4<f32>, 1u>;
122
+
123
+ struct tint_symbol_7 {
124
+ tint_symbol_6 : array<vec4<u32>, 3u>,
125
+ }
126
+
127
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
128
+
129
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
130
+ var v_2 : vec4<f32> = v_1;
131
+ v_2.w = (1.0f / v_1.w);
132
+ v8 = v_2;
133
+ x1[0u].x = v9[0u];
134
+ x1[0u].y = v9[1u];
135
+ x1[0u].z = v9[2u];
136
+ x1[0u].w = v9[3u];
137
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
138
+ r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
139
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
140
+ r1 = vec4<f32>(v_3.xy, r1.zw);
141
+ r1.z = dot(r1.xy, r1.xy);
142
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
143
+ r1.z = sqrt(abs(r1.zzzz).z);
144
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
145
+ let v_4 = (r1.ww * r1.xy);
146
+ r1 = vec4<f32>(v_4.xy, r1.zw);
147
+ let v_5 = (r1.yyy * v6.xyz);
148
+ r2 = vec4<f32>(v_5.xyz, r2.w);
149
+ let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
150
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
151
+ let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
152
+ r1 = vec4<f32>(v_7.xyz, r1.w);
153
+ r1.w = dot(r1.xyz, r1.xyz);
154
+ r1.w = inverseSqrt(r1.w);
155
+ let v_8 = (r1.www * r1.xyz);
156
+ r2 = vec4<f32>(v_8.xyz, r2.w);
157
+ r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
158
+ let v_9 = (r3.xy * r3.xy);
159
+ r3 = vec4<f32>(v_9.xy, r3.zw);
160
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
161
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
162
+ let v_10 = (r0.xyz * v1.xyz);
163
+ r0 = vec4<f32>(v_10.xyz, r0.w);
164
+ r0.w = (r0.w * v0.w);
165
+ let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
166
+ r3 = vec4<f32>(v_11.xy, r3.zw);
167
+ let v_12 = (r0.xyz * r0.xyz);
168
+ r0 = vec4<f32>(v_12.xyz, r0.w);
169
+ let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
170
+ r4 = vec4<f32>(v_13.xyz, r4.w);
171
+ r1.y = dot(r4.xyz, r4.xyz);
172
+ r1.y = inverseSqrt(r1.y);
173
+ let v_14 = (r1.yyy * r4.xyz);
174
+ r5 = vec4<f32>(v_14.xyz, r5.w);
175
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
176
+ let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz);
177
+ r6 = vec4<f32>(v_16.xyz, r6.w);
178
+ r1.y = dot(r6.xyz, r6.xyz);
179
+ r1.y = inverseSqrt(r1.y);
180
+ let v_17 = (r1.yyy * r6.xyz);
181
+ r6 = vec4<f32>(v_17.xyz, r6.w);
182
+ let v_18 = (r3.xy * r3.xy);
183
+ r3 = vec4<f32>(v_18.xy, r3.zw);
184
+ r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
185
+ r1.y = max(r1.y, 0.0f);
186
+ let v_19 = -(r1.yyyy);
187
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w);
188
+ r1.y = (r1.y * 558.0f);
189
+ r1.y = fma(r2.w, 3.0f, r1.y);
190
+ r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
191
+ let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
192
+ r4 = vec4<f32>(v_20.xyz, r4.w);
193
+ let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
194
+ r7 = vec4<f32>(v_21.xyz, r7.w);
195
+ let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
196
+ r7 = vec4<f32>(v_22.xyz, r7.w);
197
+ let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
198
+ r7 = vec4<f32>(v_23.xyz, r7.w);
199
+ let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
200
+ r8 = vec4<f32>(v_24.xyz, r8.w);
201
+ let v_25 = &(x0[0u]);
202
+ let v_26 = r8;
203
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
204
+ let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
205
+ r9 = vec4<f32>(v_27.xyz, r9.w);
206
+ let v_28 = &(x0[1u]);
207
+ let v_29 = r9;
208
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
209
+ let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
210
+ r10 = vec4<f32>(v_30.xyz, r10.w);
211
+ let v_31 = &(x0[2u]);
212
+ let v_32 = r10;
213
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
214
+ let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
215
+ r7 = vec4<f32>(v_33.xyz, r7.w);
216
+ let v_34 = &(x0[3u]);
217
+ let v_35 = r7;
218
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
219
+ let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
220
+ let v_37 = r11;
221
+ r11 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
222
+ r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
223
+ r3.z = (r3.z * 0.5f);
224
+ let v_38 = abs(r10.yyyy);
225
+ r3.w = max(v_38.w, abs(r10.xxxx).w);
226
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
227
+ let v_39 = (bitcast<u32>(r3.w) != 0u);
228
+ let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
229
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
230
+ let v_41 = abs(r9.yyyy);
231
+ r4.w = max(v_41.w, abs(r9.xxxx).w);
232
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
233
+ let v_42 = bitcast<u32>(r4.w);
234
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
235
+ let v_43 = abs(r8.yyyy);
236
+ r4.w = max(v_43.w, abs(r8.xxxx).w);
237
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
238
+ let v_44 = bitcast<u32>(r3.z);
239
+ r3.z = select(r3.w, 0.0f, (v_44 != 0u));
240
+ let v_45 = x0[bitcast<i32>(r3.z)];
241
+ r8 = vec4<f32>(v_45.xyz, r8.w);
242
+ r3.z = f32(bitcast<i32>(r3.z));
243
+ r3.w = (r3.z + 0.5f);
244
+ r3.w = (r3.w * 0.25f);
245
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
246
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
247
+ r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
248
+ r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
249
+ r9.x = (r8.x + 0.5f);
250
+ r9.y = fma(r8.y, 0.25f, r3.w);
251
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
252
+ r3.z = ((-(r3.zzzz)).z + r8.z);
253
+ let v_46 = dpdx(r9.xyy);
254
+ r10 = vec4<f32>(v_46.xy, r10.z, v_46.z);
255
+ r10.z = dpdx(r3.z);
256
+ let v_47 = dpdy(r9.yxy);
257
+ r12 = vec4<f32>(v_47.xyz, r12.w);
258
+ r12.w = dpdy(r3.z);
259
+ let v_48 = (r10.yw * r12.yw);
260
+ r7 = vec4<f32>(r7.xy, v_48.xy);
261
+ let v_49 = -(r7.zwzz);
262
+ let v_50 = fma(r10.xz, r12.xz, v_49.xy);
263
+ r13 = vec4<f32>(v_50.xy, r13.zw);
264
+ r5.w = (1.0f / r13.x);
265
+ r6.w = (r10.z * r12.y);
266
+ let v_51 = -(r6.wwww);
267
+ r13.z = fma(r10.x, r12.w, v_51.z);
268
+ let v_52 = (r5.ww * r13.yz);
269
+ r7 = vec4<f32>(r7.xy, v_52.xy);
270
+ let v_53 = max(r7.zw, vec2<f32>());
271
+ r7 = vec4<f32>(r7.xy, v_53.xy);
272
+ let v_54 = min(r7.zw, vec2<f32>(0.5f));
273
+ r7 = vec4<f32>(r7.xy, v_54.xy);
274
+ r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
275
+ r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
276
+ let v_55 = bitcast<u32>(r3.w);
277
+ let v_56 = r3.z;
278
+ r11.z = select(r8.z, v_56, (v_55 != 0u));
279
+ r9.z = 0.0f;
280
+ let v_57 = (r9.xyz + r11.ywz);
281
+ r8 = vec4<f32>(v_57.xyz, r8.w);
282
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
283
+ r11 = vec4<f32>(v_58.xy, r11.zw);
284
+ let v_59 = (r9.xyz + r11.xyz);
285
+ r10 = vec4<f32>(v_59.xyz, r10.w);
286
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
287
+ r11 = vec4<f32>(v_60.xy, r11.zw);
288
+ let v_61 = (r9.xyz + r11.xyz);
289
+ r12 = vec4<f32>(v_61.xyz, r12.w);
290
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
291
+ r11 = vec4<f32>(v_62.xy, r11.zw);
292
+ let v_63 = (r9.xyz + r11.xyz);
293
+ r13 = vec4<f32>(v_63.xyz, r13.w);
294
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
295
+ r11 = vec4<f32>(v_64.xy, r11.zw);
296
+ let v_65 = (r9.xyz + r11.xyz);
297
+ r14 = vec4<f32>(v_65.xyz, r14.w);
298
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
299
+ r11 = vec4<f32>(v_66.xy, r11.zw);
300
+ let v_67 = (r9.xyz + r11.xyz);
301
+ r15 = vec4<f32>(v_67.xyz, r15.w);
302
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
303
+ r11 = vec4<f32>(v_68.xy, r11.zw);
304
+ let v_69 = (r9.xyz + r11.xyz);
305
+ r16 = vec4<f32>(v_69.xyz, r16.w);
306
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
307
+ r11 = vec4<f32>(v_70.xy, r11.zw);
308
+ let v_71 = (r9.xyz + r11.xyz);
309
+ r17 = vec4<f32>(v_71.xyz, r17.w);
310
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
311
+ r11 = vec4<f32>(v_72.xy, r11.zw);
312
+ let v_73 = (r9.xyz + r11.xyz);
313
+ r18 = vec4<f32>(v_73.xyz, r18.w);
314
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
315
+ r11 = vec4<f32>(v_74.xy, r11.zw);
316
+ let v_75 = (r9.xyz + r11.xyz);
317
+ r19 = vec4<f32>(v_75.xyz, r19.w);
318
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
319
+ r11 = vec4<f32>(v_76.xy, r11.zw);
320
+ let v_77 = (r9.xyz + r11.xyz);
321
+ r20 = vec4<f32>(v_77.xyz, r20.w);
322
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
323
+ r11 = vec4<f32>(v_78.xy, r11.zw);
324
+ let v_79 = (r9.xyz + r11.xyz);
325
+ r21 = vec4<f32>(v_79.xyz, r21.w);
326
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
327
+ r11 = vec4<f32>(v_80.xy, r11.zw);
328
+ let v_81 = (r9.xyz + r11.xyz);
329
+ r22 = vec4<f32>(v_81.xyz, r22.w);
330
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
331
+ r11 = vec4<f32>(v_82.xy, r11.zw);
332
+ let v_83 = (r9.xyz + r11.xyz);
333
+ r23 = vec4<f32>(v_83.xyz, r23.w);
334
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
335
+ r11 = vec4<f32>(v_84.xy, r11.zw);
336
+ let v_85 = (r9.xyz + r11.xyz);
337
+ r24 = vec4<f32>(v_85.xyz, r24.w);
338
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
339
+ r11 = vec4<f32>(v_86.xy, r11.zw);
340
+ let v_87 = (r9.xyz + r11.xyz);
341
+ r9 = vec4<f32>(v_87.xyz, r9.w);
342
+ let v_88 = r8.xyxx;
343
+ r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z);
344
+ let v_89 = r10.xyxx;
345
+ r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z);
346
+ let v_90 = r12.xyxx;
347
+ r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z);
348
+ let v_91 = r13.xyxx;
349
+ r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z);
350
+ let v_92 = r14.xyxx;
351
+ r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z);
352
+ let v_93 = r15.xyxx;
353
+ r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z);
354
+ let v_94 = r16.xyxx;
355
+ r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z);
356
+ let v_95 = r17.xyxx;
357
+ r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z);
358
+ let v_96 = r18.xyxx;
359
+ r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z);
360
+ let v_97 = r19.xyxx;
361
+ r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z);
362
+ let v_98 = r20.xyxx;
363
+ r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z);
364
+ let v_99 = r21.xyxx;
365
+ r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z);
366
+ let v_100 = r22.xyxx;
367
+ r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z);
368
+ let v_101 = r23.xyxx;
369
+ r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z);
370
+ let v_102 = r24.xyxx;
371
+ r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z);
372
+ let v_103 = r9.xyxx;
373
+ r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z);
374
+ r8 = (r8 + r10);
375
+ r8 = (r11 + r8);
376
+ r8 = (r12 + r8);
377
+ r3.z = dot(r8, vec4<f32>(1.0f));
378
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
379
+ let v_104 = abs(r7.yyyy);
380
+ r3.w = max(v_104.w, abs(r7.xxxx).w);
381
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
382
+ r2.w = ((-(r2.wwww)).w + 1.0f);
383
+ r2.w = (r3.w * r2.w);
384
+ r2.w = fma(r3.z, 0.0625f, r2.w);
385
+ r2.w = (r2.w * r2.w);
386
+ r2.w = min(r2.w, 1.0f);
387
+ r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
388
+ r3.z = sqrt(r3.z);
389
+ r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
390
+ let v_105 = -(r2.wwww);
391
+ r2.w = fma(r3.z, v_105.w, r2.w);
392
+ let v_106 = dot(r2.xyz, v_15.xyz);
393
+ r3.z = clamp(vec4<f32>(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f);
394
+ let v_107 = dot(r5.xyz, r2.xyz);
395
+ r7.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
396
+ let v_108 = dot(r6.xyz, v_15.xyz);
397
+ r7.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
398
+ let v_109 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
399
+ r7 = vec4<f32>(v_109.xy, r7.zw);
400
+ let v_110 = (r7.xy * r7.xy);
401
+ r7 = vec4<f32>(r7.xy, v_110.xy);
402
+ let v_111 = (r7.zw * r7.zw);
403
+ r7 = vec4<f32>(r7.xy, v_111.xy);
404
+ let v_112 = (r7.xy * r7.zw);
405
+ r7 = vec4<f32>(v_112.xy, r7.zw);
406
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
407
+ let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww);
408
+ r7 = vec4<f32>(v_113.xy, r7.zw);
409
+ let v_114 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
410
+ r7 = vec4<f32>(r7.xy, v_114.xy);
411
+ r3.w = (r7.z * 0.125f);
412
+ r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f);
413
+ r5.w = dot(r2.xyz, r6.xyz);
414
+ r5.w = clamp(((r5.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
415
+ r5.w = log2(r5.w);
416
+ r5.w = (r5.w * r7.w);
417
+ r5.w = exp2(r5.w);
418
+ r5.w = (r7.y * r5.w);
419
+ r3.w = (r3.w * r5.w);
420
+ r1.x = (r1.x * r3.w);
421
+ r1.x = (r3.z * r1.x);
422
+ r3.z = (r3.z * r4.w);
423
+ let v_115 = fma(r0.xyz, r3.zzz, r1.xxx);
424
+ r6 = vec4<f32>(v_115.xyz, r6.w);
425
+ let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
426
+ r6 = vec4<f32>(v_116.xyz, r6.w);
427
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
428
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
429
+ r1.x = max(r1.x, 0.0f);
430
+ let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
431
+ r7 = vec4<f32>(v_117.xyz, r7.w);
432
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
433
+ let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
434
+ r8 = vec4<f32>(v_118.xyz, r8.w);
435
+ let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
436
+ r8 = vec4<f32>(v_119.xyz, r8.w);
437
+ let v_120 = fma(r7.xyz, r1.zzz, r8.xyz);
438
+ r7 = vec4<f32>(v_120.xyz, r7.w);
439
+ let v_121 = (r3.yyy * r7.xyz);
440
+ r7 = vec4<f32>(v_121.xyz, r7.w);
441
+ let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
442
+ r1 = vec4<f32>(v_122.x, r1.y, v_122.yz);
443
+ r8.x = cb3_3.tint_symbol_2[46u].w;
444
+ r8.y = cb3_3.tint_symbol_2[47u].w;
445
+ r8.z = cb3_3.tint_symbol_2[48u].w;
446
+ let v_123 = dot(r8.xyz, r2.xyz);
447
+ r3.z = clamp(vec4<f32>(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f);
448
+ let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw);
449
+ r1 = vec4<f32>(v_124.x, r1.y, v_124.yz);
450
+ let v_125 = fma(r1.xzw, r3.xxx, r7.xyz);
451
+ r1 = vec4<f32>(v_125.x, r1.y, v_125.yz);
452
+ let v_126 = (r4.www * r1.xzw);
453
+ r1 = vec4<f32>(v_126.x, r1.y, v_126.yz);
454
+ let v_127 = (r0.xyz * r1.xzw);
455
+ r0 = vec4<f32>(v_127.xyz, r0.w);
456
+ let v_128 = fma(r6.xyz, r2.www, r0.xyz);
457
+ r0 = vec4<f32>(v_128.xyz, r0.w);
458
+ r1.x = ((-(r4.wwww)).x + 1.0f);
459
+ r1.z = dot((-(r5.xyzx)).xyz, r2.xyz);
460
+ r1.z = (r1.z + r1.z);
461
+ let v_129 = -(r1.zzzz);
462
+ let v_130 = -(r5.xyzx);
463
+ let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz);
464
+ r2 = vec4<f32>(v_131.xyz, r2.w);
465
+ let v_132 = clamp(((r1.yyyy * vec4<f32>(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2<f32>(), vec2<f32>(1.0f));
466
+ let v_133 = r1;
467
+ r1 = vec4<f32>(v_133.x, v_132.xy, v_133.w);
468
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
469
+ r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
470
+ r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z);
471
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
472
+ r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f);
473
+ r1.y = (r1.y * r1.y);
474
+ r1.y = fma(r1.y, 5.0f, r1.w);
475
+ let v_134 = bitcast<u32>(r2.w);
476
+ let v_135 = r3.z;
477
+ r1.y = select(r1.y, v_135, (v_134 != 0u));
478
+ let v_136 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
479
+ r2 = vec4<f32>(v_136.xy, r2.z, v_136.z);
480
+ r1.w = (abs(r2.zzzz).w + 1.0f);
481
+ let v_137 = (r2.xyw / r1.www);
482
+ r2 = vec4<f32>(v_137.xy, r2.z, v_137.z);
483
+ let v_138 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
484
+ r2 = vec4<f32>(v_138.xy, r2.z, v_138.z);
485
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
486
+ let v_139 = bitcast<vec2<u32>>(r1.ww);
487
+ let v_140 = r2.xy;
488
+ let v_141 = select(r2.wy, v_140, (v_139 != vec2<u32>()));
489
+ r2 = vec4<f32>(v_141.xy, r2.zw);
490
+ let v_142 = r1.y;
491
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142);
492
+ r1.y = max(r3.y, r3.x);
493
+ let v_143 = (r1.yyy * r2.xyz);
494
+ r2 = vec4<f32>(v_143.xyz, r2.w);
495
+ let v_144 = (r1.zzz * r2.xyz);
496
+ r1 = vec4<f32>(r1.x, v_144.xyz);
497
+ let v_145 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
498
+ r1 = vec4<f32>(r1.x, v_145.xyz);
499
+ let v_146 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
500
+ r1 = vec4<f32>(r1.x, v_146.xyz);
501
+ let v_147 = fma(r1.yzw, r1.xxx, r0.xyz);
502
+ r0 = vec4<f32>(v_147.xyz, r0.w);
503
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
504
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
505
+ r0.w = dot(r4.xyz, r4.xyz);
506
+ r1.x = sqrt(r0.w);
507
+ let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx);
508
+ r1.y = (r1.x + v_148.y);
509
+ r1.y = max(r1.y, 0.0f);
510
+ r1.x = (r1.y / r1.x);
511
+ r1.x = (r1.x * r4.z);
512
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
513
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
514
+ r1.w = (r1.z * -1.44269502162933349609f);
515
+ r1.w = exp2(r1.w);
516
+ r1.w = ((-(r1.wwww)).w + 1.0f);
517
+ r1.z = (r1.w / r1.z);
518
+ let v_149 = bitcast<u32>(r1.x);
519
+ r1.x = select(1.0f, r1.z, (v_149 != 0u));
520
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
521
+ r1.x = (r1.x * r1.z);
522
+ r1.x = min(r1.x, 1.0f);
523
+ r1.x = (r1.x * 1.44269502162933349609f);
524
+ r1.x = exp2(r1.x);
525
+ r1.x = min(r1.x, 1.0f);
526
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
527
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
528
+ r0.w = inverseSqrt(r0.w);
529
+ let v_150 = (r0.www * r4.xyz);
530
+ r2 = vec4<f32>(v_150.xyz, r2.w);
531
+ let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
532
+ r0.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
533
+ r0.w = log2(r0.w);
534
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
535
+ r0.w = exp2(r0.w);
536
+ let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
537
+ r1.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
538
+ r1.w = log2(r1.w);
539
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
540
+ r1.w = exp2(r1.w);
541
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
542
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
543
+ let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx);
544
+ r2.x = (r1.y + v_153.x);
545
+ r2.x = max(r2.x, 0.0f);
546
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
547
+ r2.x = (r2.x * 1.44269502162933349609f);
548
+ r2.x = exp2(r2.x);
549
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
550
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
551
+ let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz);
552
+ r1.y = (r1.y * v_154.y);
553
+ r1.y = (r1.y * 1.44269502162933349609f);
554
+ r1.y = exp2(r1.y);
555
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
556
+ let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
557
+ r2 = vec4<f32>(v_155.xyz, r2.w);
558
+ let v_156 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
559
+ r2 = vec4<f32>(v_156.xyz, r2.w);
560
+ let v_157 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
561
+ r3 = vec4<f32>(v_157.xyz, r3.w);
562
+ let v_158 = fma(r1.www, r3.xyz, r2.xyz);
563
+ r2 = vec4<f32>(v_158.xyz, r2.w);
564
+ let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx);
565
+ let v_160 = (r2.xyz + v_159.xyz);
566
+ r2 = vec4<f32>(v_160.xyz, r2.w);
567
+ let v_161 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
568
+ r2 = vec4<f32>(v_161.xyz, r2.w);
569
+ r3.x = cb3_3.tint_symbol_2[55u].w;
570
+ r3.y = cb3_3.tint_symbol_2[56u].w;
571
+ r3.z = cb3_3.tint_symbol_2[57u].w;
572
+ let v_162 = ((-(r2.xyzx)).xyz + r3.xyz);
573
+ r3 = vec4<f32>(v_162.xyz, r3.w);
574
+ let v_163 = fma(r1.xxx, r3.xyz, r2.xyz);
575
+ r1 = vec4<f32>(v_163.xy, r1.z, v_163.z);
576
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
577
+ if ((bitcast<u32>(r0.w) != 0u)) {
578
+ let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
579
+ r2 = vec4<f32>(v_164.xy, r2.zw);
580
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
581
+ r0.w = (r2.x + -1.0f);
582
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
583
+ } else {
584
+ r0.w = 1.0f;
585
+ }
586
+ let v_165 = -(r0.xyxz);
587
+ let v_166 = fma(r1.xyw, r0.www, v_165.xyw);
588
+ r1 = vec4<f32>(v_166.xy, r1.z, v_166.z);
589
+ let v_167 = fma(r1.zzz, r1.xyw, r0.xyz);
590
+ r1 = vec4<f32>(v_167.xyz, r1.w);
591
+ } else {
592
+ r0.w = dot(r4.xyz, r4.xyz);
593
+ r1.w = sqrt(r0.w);
594
+ let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx);
595
+ r2.x = (r1.w + v_168.x);
596
+ r2.x = max(r2.x, 0.0f);
597
+ r1.w = (r2.x / r1.w);
598
+ r1.w = (r1.w * r4.z);
599
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
600
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
601
+ r2.z = (r2.y * -1.44269502162933349609f);
602
+ r2.z = exp2(r2.z);
603
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
604
+ r2.y = (r2.z / r2.y);
605
+ let v_169 = bitcast<u32>(r1.w);
606
+ r1.w = select(1.0f, r2.y, (v_169 != 0u));
607
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
608
+ r1.w = (r1.w * r2.y);
609
+ r1.w = min(r1.w, 1.0f);
610
+ r1.w = (r1.w * 1.44269502162933349609f);
611
+ r1.w = exp2(r1.w);
612
+ r1.w = min(r1.w, 1.0f);
613
+ r1.w = ((-(r1.wwww)).w + 1.0f);
614
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
615
+ r0.w = inverseSqrt(r0.w);
616
+ let v_170 = (r0.www * r4.xyz);
617
+ r3 = vec4<f32>(v_170.xyz, r3.w);
618
+ let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
619
+ r0.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
620
+ r0.w = log2(r0.w);
621
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
622
+ r0.w = exp2(r0.w);
623
+ let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
624
+ r2.z = clamp(vec4<f32>(v_172, v_172, v_172, v_172).z, 0.0f, 1.0f);
625
+ r2.z = log2(r2.z);
626
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
627
+ r2.z = exp2(r2.z);
628
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
629
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
630
+ let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx);
631
+ r2.w = (r2.x + v_173.w);
632
+ r2.w = max(r2.w, 0.0f);
633
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
634
+ r2.w = (r2.w * 1.44269502162933349609f);
635
+ r2.w = exp2(r2.w);
636
+ r2.w = ((-(r2.wwww)).w + 1.0f);
637
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
638
+ let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz);
639
+ r2.x = (r2.x * v_174.x);
640
+ r2.x = (r2.x * 1.44269502162933349609f);
641
+ r2.x = exp2(r2.x);
642
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
643
+ let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
644
+ r3 = vec4<f32>(v_175.xyz, r3.w);
645
+ let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
646
+ r3 = vec4<f32>(v_176.xyz, r3.w);
647
+ let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
648
+ r4 = vec4<f32>(v_177.xyz, r4.w);
649
+ let v_178 = fma(r2.zzz, r4.xyz, r3.xyz);
650
+ r3 = vec4<f32>(v_178.xyz, r3.w);
651
+ let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx);
652
+ let v_180 = (r3.xyz + v_179.xyz);
653
+ r3 = vec4<f32>(v_180.xyz, r3.w);
654
+ let v_181 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
655
+ r2 = vec4<f32>(v_181.x, r2.y, v_181.yz);
656
+ r3.x = cb3_3.tint_symbol_2[55u].w;
657
+ r3.y = cb3_3.tint_symbol_2[56u].w;
658
+ r3.z = cb3_3.tint_symbol_2[57u].w;
659
+ let v_182 = ((-(r2.xzwx)).xyz + r3.xyz);
660
+ r3 = vec4<f32>(v_182.xyz, r3.w);
661
+ let v_183 = fma(r1.www, r3.xyz, r2.xzw);
662
+ r2 = vec4<f32>(v_183.x, r2.y, v_183.yz);
663
+ let v_184 = ((-(r0.xxyz)).xzw + r2.xzw);
664
+ r2 = vec4<f32>(v_184.x, r2.y, v_184.yz);
665
+ let v_185 = fma(r2.yyy, r2.xzw, r0.xyz);
666
+ r1 = vec4<f32>(v_185.xyz, r1.w);
667
+ }
668
+ let v_186 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
669
+ o0 = vec4<f32>(v_186.xyz, o0.w);
670
+ }
671
+
672
+ @fragment
673
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_187 : vec4<f32>) -> @location(0u) vec4<f32> {
674
+ main_inner(v0, v1, v2, v3, v5, v6, v7, v_187);
675
+ return o0;
676
+ }
b/8b0b5899ed/shaders/dedf810a578bb537.wgsl ADDED
@@ -0,0 +1,158 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb9_struct {
18
+ tint_symbol : array<vec4<f32>, 9u>,
19
+ }
20
+
21
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb9_struct;
22
+
23
+ @group(1u) @binding(36u) var t4 : texture_multisampled_2d<f32>;
24
+
25
+ var<private> o0 : vec4<f32>;
26
+
27
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
28
+ r0 = fma(v2, cb12_12.tint_symbol[8u].xyxy, vec4<f32>(0.5f));
29
+ r0 = trunc(r0);
30
+ let v = r0.zwxy;
31
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
32
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
33
+ let v_2 = r0;
34
+ r1 = vec4<f32>(v_2.zw, r1.zw);
35
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
36
+ r1.x = textureLoad(t4, bitcast<vec2<i32>>(r1.xy), 0i).x;
37
+ r1.y = (cb12_12.tint_symbol[0u].w + 1.0f);
38
+ r1.x = ((-(r1.xxxx)).x + r1.y);
39
+ r1.x = (cb12_12.tint_symbol[0u].z / r1.x);
40
+ let v_3 = fma(v1.xy, cb12_12.tint_symbol[8u].xy, vec2<f32>(0.5f));
41
+ r1 = vec4<f32>(r1.xy, v_3.xy);
42
+ let v_4 = trunc(r1.zw);
43
+ r1 = vec4<f32>(r1.xy, v_4.xy);
44
+ let v_5 = r1.zw;
45
+ let v_6 = max(v_5, vec2<f32>(-2147483648.0f));
46
+ let v_7 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_6), vec2<i32>(2147483647i), (v_6 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_5 == v_5))));
47
+ r2 = vec4<f32>(v_7.xy, r2.zw);
48
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
49
+ r1.z = textureLoad(t4, bitcast<vec2<i32>>(r2.xy), 0i).x;
50
+ r1.z = ((-(r1.zzzz)).z + r1.y);
51
+ r1.z = (cb12_12.tint_symbol[0u].z / r1.z);
52
+ r2.y = ((-(r1.zzzz)).y + r1.x);
53
+ let v_8 = (r1.xx * cb12_12.tint_symbol[1u].yx);
54
+ let v_9 = r2;
55
+ r2 = vec4<f32>(v_8.x, v_9.y, v_8.y, v_9.w);
56
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
57
+ r0.x = textureLoad(t4, bitcast<vec2<i32>>(r0.xy), 0i).x;
58
+ r0.x = ((-(r0.xxxx)).x + r1.y);
59
+ r0.x = (cb12_12.tint_symbol[0u].z / r0.x);
60
+ r3.x = ((-(r1.zzzz)).x + r0.x);
61
+ let v_10 = (r0.xx * cb12_12.tint_symbol[1u].zw);
62
+ let v_11 = r3;
63
+ r3 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
64
+ let v_12 = (r2.xyz * r3.xyz);
65
+ r0 = vec4<f32>(v_12.xyz, r0.w);
66
+ let v_13 = -(r0.xyzx);
67
+ let v_14 = fma(r3.zxy, r2.yzx, v_13.xyz);
68
+ r0 = vec4<f32>(v_14.xyz, r0.w);
69
+ r0.w = dot(r0.xyz, r0.xyz);
70
+ r0.w = inverseSqrt(r0.w);
71
+ let v_15 = (r0.www * r0.xyz);
72
+ r0 = vec4<f32>(v_15.xyz, r0.w);
73
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
74
+ r1.x = sin(v1.z);
75
+ r3.x = cos(v1.z);
76
+ r3.y = r1.x;
77
+ r4 = fma(r3.yxyx, cb12_12.tint_symbol[2u], v1.xyxy);
78
+ r4 = fma(r4, cb12_12.tint_symbol[8u].xyxy, vec4<f32>(0.5f));
79
+ r4 = trunc(r4);
80
+ let v_16 = r4.xy;
81
+ let v_17 = max(v_16, vec2<f32>(-2147483648.0f));
82
+ let v_18 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_17), vec2<i32>(2147483647i), (v_17 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_16 == v_16))));
83
+ r2 = vec4<f32>(v_18.xy, r2.zw);
84
+ let v_19 = r4.zw;
85
+ let v_20 = max(v_19, vec2<f32>(-2147483648.0f));
86
+ let v_21 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_20), vec2<i32>(2147483647i), (v_20 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_19 == v_19))));
87
+ r4 = vec4<f32>(v_21.xy, r4.zw);
88
+ r0.w = textureLoad(t4, bitcast<vec2<i32>>(r2.xy), 0i).x;
89
+ r0.w = ((-(r0.wwww)).w + r1.y);
90
+ r0.w = (cb12_12.tint_symbol[0u].z / r0.w);
91
+ r2 = (r3.yxyx * cb12_12.tint_symbol[2u]);
92
+ r2 = (r2 * cb12_12.tint_symbol[0u].xyxy);
93
+ let v_22 = (r0.ww * r2.xy);
94
+ r5 = vec4<f32>(v_22.xy, r5.zw);
95
+ r5.z = ((-(r1.zzzz)).z + r0.w);
96
+ r6.x = dot(r5.xyz, r0.xyz);
97
+ r0.w = dot(r5.xyz, r5.xyz);
98
+ r5.x = sqrt(r0.w);
99
+ r4 = vec4<f32>(r4.xy, vec2<f32>());
100
+ r0.w = textureLoad(t4, bitcast<vec2<i32>>(r4.xy), 0i).x;
101
+ r0.w = ((-(r0.wwww)).w + r1.y);
102
+ r0.w = (cb12_12.tint_symbol[0u].z / r0.w);
103
+ let v_23 = (r0.ww * r2.zw);
104
+ r2 = vec4<f32>(v_23.xy, r2.zw);
105
+ r2.z = ((-(r1.zzzz)).z + r0.w);
106
+ r6.y = dot(r2.xyz, r0.xyz);
107
+ r0.w = dot(r2.xyz, r2.xyz);
108
+ r5.y = sqrt(r0.w);
109
+ r2 = fma(r3.xyxy, cb12_12.tint_symbol[3u], v1.xyxy);
110
+ r3 = (r3.xyxy * cb12_12.tint_symbol[3u]);
111
+ r3 = (r3 * cb12_12.tint_symbol[0u].xyxy);
112
+ r2 = fma(r2, cb12_12.tint_symbol[8u].xyxy, vec4<f32>(0.5f));
113
+ r2 = trunc(r2);
114
+ let v_24 = r2.xy;
115
+ let v_25 = max(v_24, vec2<f32>(-2147483648.0f));
116
+ let v_26 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_25), vec2<i32>(2147483647i), (v_25 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_24 == v_24))));
117
+ r4 = vec4<f32>(v_26.xy, r4.zw);
118
+ let v_27 = r2.zw;
119
+ let v_28 = max(v_27, vec2<f32>(-2147483648.0f));
120
+ let v_29 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_28), vec2<i32>(2147483647i), (v_28 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_27 == v_27))));
121
+ r2 = vec4<f32>(v_29.xy, r2.zw);
122
+ r4 = vec4<f32>(r4.xy, vec2<f32>());
123
+ r0.w = textureLoad(t4, bitcast<vec2<i32>>(r4.xy), 0i).x;
124
+ r0.w = ((-(r0.wwww)).w + r1.y);
125
+ r0.w = (cb12_12.tint_symbol[0u].z / r0.w);
126
+ let v_30 = (r0.ww * r3.xy);
127
+ r4 = vec4<f32>(v_30.xy, r4.zw);
128
+ r4.z = ((-(r1.zzzz)).z + r0.w);
129
+ r6.z = dot(r4.xyz, r0.xyz);
130
+ r0.w = dot(r4.xyz, r4.xyz);
131
+ r5.z = sqrt(r0.w);
132
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
133
+ r0.w = textureLoad(t4, bitcast<vec2<i32>>(r2.xy), 0i).x;
134
+ r0.w = ((-(r0.wwww)).w + r1.y);
135
+ r0.w = (cb12_12.tint_symbol[0u].z / r0.w);
136
+ let v_31 = (r0.ww * r3.zw);
137
+ r2 = vec4<f32>(v_31.xy, r2.zw);
138
+ r2.z = ((-(r1.zzzz)).z + r0.w);
139
+ r6.w = dot(r2.xyz, r0.xyz);
140
+ r0.x = dot(r2.xyz, r2.xyz);
141
+ r5.w = sqrt(r0.x);
142
+ let v_32 = -(r6);
143
+ r0 = (r5 + v_32);
144
+ r0 = (r0 / r5);
145
+ r1 = (r5 / r1.zzzz);
146
+ r1 = (r1 * vec4<f32>(5.0f));
147
+ r0 = clamp(max(r0, r1), vec4<f32>(), vec4<f32>(1.0f));
148
+ r0.x = dot(r0, vec4<f32>(0.25f));
149
+ r0.x = log2(r0.x);
150
+ r0.x = (r0.x * cb12_12.tint_symbol[4u].x);
151
+ o0 = exp2(r0.xxxx);
152
+ }
153
+
154
+ @fragment
155
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
156
+ main_inner(v1, v2);
157
+ return o0;
158
+ }
b/8b0b5899ed/shaders/deef8afaae8430e7.wgsl ADDED
@@ -0,0 +1,68 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb765_struct {
12
+ tint_symbol : array<vec4<f32>, 765u>,
13
+ }
14
+
15
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
16
+
17
+ struct cb12_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 12u>,
19
+ }
20
+
21
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
22
+
23
+ var<private> o0 : vec4<f32>;
24
+
25
+ var<private> o1 : vec4<f32>;
26
+
27
+ fn main_inner(v0 : vec3<f32>, v2 : vec2<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
28
+ r0 = (v4 * vec4<f32>(255.001953125f));
29
+ let v = r0;
30
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
31
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
32
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
33
+ r1 = (v3.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
34
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v3.xxxx, r1);
35
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v3.zzzz, r1);
36
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v3.wwww, r1);
37
+ r2 = vec4<f32>(v0.xyz, r2.w);
38
+ r2.w = 1.0f;
39
+ r1.x = dot(r1, r2);
40
+ r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]);
41
+ r3 = (v3.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
42
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v3.xxxx, r3);
43
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v3.zzzz, r3);
44
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v3.wwww, r3);
45
+ r3.x = dot(r3, r2);
46
+ r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1);
47
+ r3 = (v3.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
48
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v3.xxxx, r3);
49
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v3.zzzz, r3);
50
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v3.wwww, r3);
51
+ r0.x = dot(r0, r2);
52
+ r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1);
53
+ o0 = (r0 + cb1_1.tint_symbol_1[11u]);
54
+ o1 = v2.xyxy;
55
+ }
56
+
57
+ struct tint_symbol_2 {
58
+ @builtin(position)
59
+ o0 : vec4<f32>,
60
+ @location(1u)
61
+ o1 : vec4<f32>,
62
+ }
63
+
64
+ @vertex
65
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_2 {
66
+ main_inner(v0, v2, v3, v4);
67
+ return tint_symbol_2(o0, o1);
68
+ }
b/8b0b5899ed/shaders/df12edebaaf343ef.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [1]
b/8b0b5899ed/shaders/df12edebaaf343ef.wgsl ADDED
@@ -0,0 +1,327 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb8_struct {
56
+ tint_symbol : array<vec4<f32>, 8u>,
57
+ }
58
+
59
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb8_struct;
60
+
61
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
70
+
71
+ var<private> v0 : vec4<f32>;
72
+
73
+ var<private> o0 : vec4<f32>;
74
+
75
+ struct tint_symbol_2 {
76
+ tint_symbol_1 : array<vec4<u32>, 1u>,
77
+ }
78
+
79
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_2;
80
+
81
+ fn main_inner(v_1 : vec4<f32>) {
82
+ var v_2 : vec4<f32> = v_1;
83
+ v_2.w = (1.0f / v_1.w);
84
+ v0 = v_2;
85
+ let v_3 = v0.xy;
86
+ let v_4 = max(v_3, vec2<f32>(-2147483648.0f));
87
+ let v_5 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_4), vec2<i32>(2147483647i), (v_4 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_3 == v_3))));
88
+ r0 = vec4<f32>(v_5.xy, r0.zw);
89
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
90
+ r1 = textureLoad(t6, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
91
+ let v_6 = trunc(v0.xy);
92
+ let v_7 = r1;
93
+ r1 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
94
+ let v_8 = fma(r1.yz, vec2<f32>(0.5f), vec2<f32>(-0.25f));
95
+ let v_9 = r1;
96
+ r1 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
97
+ let v_10 = fract(r1.yz);
98
+ r2 = vec4<f32>(v_10.xy, r2.zw);
99
+ let v_11 = ((-(r2.xxxy)).zw + vec2<f32>(1.0f));
100
+ r2 = vec4<f32>(r2.xy, v_11.xy);
101
+ r2 = (r2.wwyy * r2.zxzx);
102
+ let v_12 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r0.xyx) + vec3<i32>(-1i)));
103
+ r1 = vec4<f32>(r1.x, v_12.xyz);
104
+ let v_13 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r0.xyx) & vec3<u32>(1u)));
105
+ r3 = vec4<f32>(v_13.xyz, r3.w);
106
+ let v_14 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r1.yzw) + bitcast<vec3<i32>>(r3.xyz)));
107
+ r1 = vec4<f32>(r1.x, v_14.xyz);
108
+ let v_15 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r1.wzw) + vec3<i32>(0i, 0i, 1i)));
109
+ r3 = vec4<f32>(v_15.xyz, r3.w);
110
+ let v_16 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r1.yzw) + vec3<i32>(0i, 1i, 1i)));
111
+ r4 = vec4<f32>(v_16.xyz, r4.w);
112
+ r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3.zyxy) >> vec4<u32>(1u)));
113
+ let v_17 = r5;
114
+ r6 = vec4<f32>(v_17.zw, r6.zw);
115
+ r6 = vec4<f32>(r6.xy, vec2<f32>());
116
+ r6 = textureLoad(t7, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(r6.w));
117
+ r5 = vec4<f32>(r5.xy, vec2<f32>());
118
+ r5 = textureLoad(t7, bitcast<vec2<i32>>(r5.xy), bitcast<i32>(r5.w));
119
+ r7 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4.zyxy) >> vec4<u32>(1u)));
120
+ let v_18 = r7;
121
+ r8 = vec4<f32>(v_18.zw, r8.zw);
122
+ r8 = vec4<f32>(r8.xy, vec2<f32>());
123
+ r8 = textureLoad(t7, bitcast<vec2<i32>>(r8.xy), bitcast<i32>(r8.w));
124
+ r7 = vec4<f32>(r7.xy, vec2<f32>());
125
+ r7 = textureLoad(t7, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(r7.w));
126
+ r3.w = 0.0f;
127
+ r9 = textureLoad(t6, bitcast<vec2<i32>>(r3.xy), bitcast<i32>(r3.w));
128
+ r3 = textureLoad(t6, bitcast<vec2<i32>>(r3.zy), bitcast<i32>(r3.w));
129
+ r4.w = 0.0f;
130
+ r10 = textureLoad(t6, bitcast<vec2<i32>>(r4.xy), bitcast<i32>(r4.w));
131
+ r4 = textureLoad(t6, bitcast<vec2<i32>>(r4.zy), bitcast<i32>(r4.w));
132
+ r9.y = r3.x;
133
+ r9.z = r10.x;
134
+ r9.w = r4.x;
135
+ r3 = (-(r1.xxxx) + r9);
136
+ r3 = (abs(r3) + vec4<f32>(1.0f));
137
+ r3 = (vec4<f32>(1.0f) / r3);
138
+ r3 = log2(r3);
139
+ r3 = (r3 * cb12_12.tint_symbol[7u].wwww);
140
+ r3 = exp2(r3);
141
+ r2 = (r2 * r3);
142
+ r6.y = r5.x;
143
+ r6.z = r8.x;
144
+ r6.w = r7.x;
145
+ r1.y = dot(r2, r6);
146
+ let v_19 = (cb12_12.tint_symbol[6u].xy * cb12_12.tint_symbol[7u].xx);
147
+ r1 = vec4<f32>(r1.xy, v_19.xy);
148
+ let v_20 = (r1.zw * vec2<f32>(0.5f));
149
+ r1 = vec4<f32>(r1.xy, v_20.xy);
150
+ let v_21 = (r1.xx * cb12_12.tint_symbol[0u].xy);
151
+ r2 = vec4<f32>(v_21.xy, r2.zw);
152
+ let v_22 = (r1.zw / r2.xy);
153
+ r2 = vec4<f32>(v_22.xy, r2.zw);
154
+ r1.z = max(r2.y, r2.x);
155
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z >= 1.0f)));
156
+ if ((bitcast<u32>(r1.z) != 0u)) {
157
+ r3 = textureLoad(t10, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
158
+ r4 = textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
159
+ r5 = textureLoad(t3, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
160
+ let v_23 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
161
+ r4 = vec4<f32>(r4.x, v_23.xyz);
162
+ let v_24 = min(r2.xy, cb12_12.tint_symbol[7u].yy);
163
+ r0 = vec4<f32>(r0.xy, v_24.xy);
164
+ let v_25 = r0.zw;
165
+ let v_26 = max(v_25, vec2<f32>(-2147483648.0f));
166
+ let v_27 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_26), vec2<i32>(2147483647i), (v_26 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_25 == v_25))));
167
+ r0 = vec4<f32>(r0.xy, v_27.xy);
168
+ r0.z = bitcast<f32>(max(bitcast<i32>(r0.w), bitcast<i32>(r0.z)));
169
+ let v_28 = cb12_12.tint_symbol[6u].xy;
170
+ let v_29 = max(v_28, vec2<f32>(-2147483648.0f));
171
+ let v_30 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_29), vec2<i32>(2147483647i), (v_29 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_28 == v_28))));
172
+ r1 = vec4<f32>(r1.xy, v_30.xy);
173
+ let v_31 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.zw) + vec2<i32>(-1i)));
174
+ r1 = vec4<f32>(r1.xy, v_31.xy);
175
+ r3.y = r4.x;
176
+ r3.z = r1.x;
177
+ r0.w = (cb12_12.tint_symbol[7u].x * cb12_12.tint_symbol[7u].x);
178
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
179
+ let v_32 = r5;
180
+ r5 = vec4<f32>(v_32.x, 0.0f, v_32.z, 0.0f);
181
+ r6 = vec4<f32>(r6.xy, vec2<f32>());
182
+ r7 = vec4<f32>(r7.xy, vec2<f32>());
183
+ r8 = vec4<f32>(r8.xy, vec2<f32>());
184
+ r9 = vec4<f32>(r9.xy, vec2<f32>());
185
+ r10 = vec4<f32>(r10.xy, vec2<f32>());
186
+ r11 = vec4<f32>(r11.xy, vec2<f32>());
187
+ r12 = vec4<f32>(r12.xy, vec2<f32>());
188
+ r13 = vec4<f32>(vec2<f32>(), r13.zw);
189
+ r1.x = bitcast<f32>(v.tint_symbol_1[0i].x);
190
+ loop {
191
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.z) < bitcast<i32>(r1.x))));
192
+ if ((bitcast<u32>(r3.w) != 0u)) {
193
+ break;
194
+ }
195
+ r5.x = r1.x;
196
+ r14 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0.xyxy) + bitcast<vec4<i32>>(r5.xyyx)));
197
+ r14 = bitcast<vec4<f32>>(max(bitcast<vec4<i32>>(r14), vec4<i32>()));
198
+ let v_33 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r14.xy)));
199
+ r2 = vec4<f32>(v_33.xy, r2.zw);
200
+ r15 = textureLoad(t10, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
201
+ r16 = textureLoad(t11, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
202
+ r17 = textureLoad(t6, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
203
+ r5.z = bitcast<f32>(-(bitcast<i32>(r1.x)));
204
+ r18 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0.xyxy) + bitcast<vec4<i32>>(r5.wzzw)));
205
+ r18 = bitcast<vec4<f32>>(max(bitcast<vec4<i32>>(r18), vec4<i32>()));
206
+ let v_34 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r18.xy)));
207
+ r6 = vec4<f32>(v_34.xy, r6.zw);
208
+ r19 = textureLoad(t10, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(r6.w));
209
+ r20 = textureLoad(t11, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(r6.w));
210
+ r21 = textureLoad(t6, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(r6.w));
211
+ let v_35 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r18.zw)));
212
+ r7 = vec4<f32>(v_35.xy, r7.zw);
213
+ r18 = textureLoad(t10, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(r7.w));
214
+ r22 = textureLoad(t11, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(r7.w));
215
+ r23 = textureLoad(t6, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(r7.w));
216
+ let v_36 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r14.zw)));
217
+ r8 = vec4<f32>(v_36.xy, r8.zw);
218
+ r14 = textureLoad(t10, bitcast<vec2<i32>>(r8.xy), bitcast<i32>(r8.w));
219
+ r24 = textureLoad(t11, bitcast<vec2<i32>>(r8.xy), bitcast<i32>(r8.w));
220
+ r25 = textureLoad(t6, bitcast<vec2<i32>>(r8.xy), bitcast<i32>(r8.w));
221
+ r15.y = r16.x;
222
+ r15.z = r17.x;
223
+ let v_37 = ((-(r3.xyzx)).xyz + r15.xyz);
224
+ r15 = vec4<f32>(v_37.xyz, r15.w);
225
+ r19.y = r20.x;
226
+ r19.z = r21.x;
227
+ let v_38 = ((-(r3.xyzx)).xyz + r19.xyz);
228
+ r16 = vec4<f32>(v_38.xyz, r16.w);
229
+ r18.y = r22.x;
230
+ r18.z = r23.x;
231
+ let v_39 = ((-(r3.xyzx)).xyz + r18.xyz);
232
+ r17 = vec4<f32>(v_39.xyz, r17.w);
233
+ r14.y = r24.x;
234
+ r14.z = r25.x;
235
+ let v_40 = ((-(r3.xyzx)).xyz + r14.xyz);
236
+ r14 = vec4<f32>(v_40.xyz, r14.w);
237
+ r18.x = dot(r15.xyz, r15.xyz);
238
+ r18.y = dot(r16.xyz, r16.xyz);
239
+ r18.z = dot(r17.xyz, r17.xyz);
240
+ r18.w = dot(r14.xyz, r14.xyz);
241
+ r15.x = dot(r15.xyz, r4.yzw);
242
+ r15.y = dot(r16.xyz, r4.yzw);
243
+ r15.z = dot(r17.xyz, r4.yzw);
244
+ r15.w = dot(r14.xyz, r4.yzw);
245
+ r14 = max(r15, vec4<f32>());
246
+ r14 = (r14 * r14);
247
+ r14 = (r14 / r18);
248
+ r15 = fma(r14, vec4<f32>(-0.82842713594436645508f), vec4<f32>(1.82842707633972167969f));
249
+ r14 = (r14 * r15);
250
+ r15 = (r18 / r0.wwww);
251
+ r15 = min(r15, vec4<f32>(1.0f));
252
+ r15 = (-(r15) + vec4<f32>(1.0f));
253
+ r2.x = dot(r15, r14);
254
+ r2.x = (r2.x + r13.x);
255
+ r14 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0.xyxy) + bitcast<vec4<i32>>(r5.xxxz)));
256
+ r14 = bitcast<vec4<f32>>(max(bitcast<vec4<i32>>(r14), vec4<i32>()));
257
+ let v_41 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r14.xy)));
258
+ r9 = vec4<f32>(v_41.xy, r9.zw);
259
+ r15 = textureLoad(t10, bitcast<vec2<i32>>(r9.xy), bitcast<i32>(r9.w));
260
+ r16 = textureLoad(t11, bitcast<vec2<i32>>(r9.xy), bitcast<i32>(r9.w));
261
+ r17 = textureLoad(t6, bitcast<vec2<i32>>(r9.xy), bitcast<i32>(r9.w));
262
+ let v_42 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r14.zw)));
263
+ r10 = vec4<f32>(v_42.xy, r10.zw);
264
+ r14 = textureLoad(t10, bitcast<vec2<i32>>(r10.xy), bitcast<i32>(r10.w));
265
+ r18 = textureLoad(t11, bitcast<vec2<i32>>(r10.xy), bitcast<i32>(r10.w));
266
+ r19 = textureLoad(t6, bitcast<vec2<i32>>(r10.xy), bitcast<i32>(r10.w));
267
+ r20 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0.xyxy) + bitcast<vec4<i32>>(r5.zzzx)));
268
+ r20 = bitcast<vec4<f32>>(max(bitcast<vec4<i32>>(r20), vec4<i32>()));
269
+ let v_43 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r20.xy)));
270
+ r11 = vec4<f32>(v_43.xy, r11.zw);
271
+ r21 = textureLoad(t10, bitcast<vec2<i32>>(r11.xy), bitcast<i32>(r11.w));
272
+ r22 = textureLoad(t11, bitcast<vec2<i32>>(r11.xy), bitcast<i32>(r11.w));
273
+ r23 = textureLoad(t6, bitcast<vec2<i32>>(r11.xy), bitcast<i32>(r11.w));
274
+ let v_44 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r20.zw)));
275
+ r12 = vec4<f32>(v_44.xy, r12.zw);
276
+ r20 = textureLoad(t10, bitcast<vec2<i32>>(r12.xy), bitcast<i32>(r12.w));
277
+ r24 = textureLoad(t11, bitcast<vec2<i32>>(r12.xy), bitcast<i32>(r12.w));
278
+ r25 = textureLoad(t6, bitcast<vec2<i32>>(r12.xy), bitcast<i32>(r12.w));
279
+ r15.y = r16.x;
280
+ r15.z = r17.x;
281
+ let v_45 = ((-(r3.xyzx)).xyz + r15.xyz);
282
+ r15 = vec4<f32>(v_45.xyz, r15.w);
283
+ r14.y = r18.x;
284
+ r14.z = r19.x;
285
+ let v_46 = ((-(r3.xyzx)).xyz + r14.xyz);
286
+ r14 = vec4<f32>(v_46.xyz, r14.w);
287
+ r21.y = r22.x;
288
+ r21.z = r23.x;
289
+ let v_47 = ((-(r3.xyzx)).xyz + r21.xyz);
290
+ r16 = vec4<f32>(v_47.xyz, r16.w);
291
+ r20.y = r24.x;
292
+ r20.z = r25.x;
293
+ let v_48 = ((-(r3.xyzx)).xyz + r20.xyz);
294
+ r17 = vec4<f32>(v_48.xyz, r17.w);
295
+ r18.x = dot(r15.xyz, r15.xyz);
296
+ r18.y = dot(r14.xyz, r14.xyz);
297
+ r18.z = dot(r16.xyz, r16.xyz);
298
+ r18.w = dot(r17.xyz, r17.xyz);
299
+ r15.x = dot(r15.xyz, r4.yzw);
300
+ r15.y = dot(r14.xyz, r4.yzw);
301
+ r15.z = dot(r16.xyz, r4.yzw);
302
+ r15.w = dot(r17.xyz, r4.yzw);
303
+ r14 = max(r15, vec4<f32>());
304
+ r14 = (r14 * r14);
305
+ r14 = (r14 / r18);
306
+ r15 = fma(r14, vec4<f32>(-0.82842713594436645508f), vec4<f32>(1.82842707633972167969f));
307
+ r14 = (r14 * r15);
308
+ r15 = (r18 / r0.wwww);
309
+ r15 = min(r15, vec4<f32>(1.0f));
310
+ r15 = (-(r15) + vec4<f32>(1.0f));
311
+ r2.y = dot(r15, r14);
312
+ r13.x = (r2.y + r2.x);
313
+ r13.y = (r13.y + 8.0f);
314
+ r1.x = bitcast<f32>((bitcast<i32>(r1.x) + 1i));
315
+ }
316
+ r0.x = (r13.x / r13.y);
317
+ } else {
318
+ r0.x = 0.0f;
319
+ }
320
+ o0 = max(r1.yyyy, r0.xxxx);
321
+ }
322
+
323
+ @fragment
324
+ fn main(@builtin(position) v_49 : vec4<f32>) -> @location(0u) vec4<f32> {
325
+ main_inner(v_49);
326
+ return o0;
327
+ }
b/8b0b5899ed/shaders/df21ec8c53dbbc2e.wgsl ADDED
@@ -0,0 +1,170 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ struct cb16_struct {
13
+ tint_symbol : array<vec4<f32>, 16u>,
14
+ }
15
+
16
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
17
+
18
+ struct cb1_struct {
19
+ tint_symbol_1 : array<vec4<f32>, 1u>,
20
+ }
21
+
22
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
23
+
24
+ struct cb17_struct {
25
+ tint_symbol_2 : array<vec4<f32>, 17u>,
26
+ }
27
+
28
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
29
+
30
+ struct cb50_struct {
31
+ tint_symbol_3 : array<vec4<f32>, 50u>,
32
+ }
33
+
34
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
35
+
36
+ struct cb3_struct {
37
+ tint_symbol_4 : array<vec4<f32>, 3u>,
38
+ }
39
+
40
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb3_struct;
41
+
42
+ @group(0u) @binding(18u) var s2 : sampler;
43
+
44
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
45
+
46
+ var<private> o0 : vec4<f32>;
47
+
48
+ var<private> o1 : vec4<f32>;
49
+
50
+ var<private> o2 : vec4<f32>;
51
+
52
+ var<private> o3 : vec4<f32>;
53
+
54
+ var<private> o4 : vec4<f32>;
55
+
56
+ var<private> o5 : vec4<f32>;
57
+
58
+ var<private> o6 : vec4<f32>;
59
+
60
+ var<private> o7 : vec4<f32>;
61
+
62
+ var<private> o8 : array<f32, 4u>;
63
+
64
+ var<private> v : vec4<f32>;
65
+
66
+ var<private> x0 : array<vec4<f32>, 1u>;
67
+
68
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
69
+ let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
70
+ r0 = vec4<f32>(v_1.xyz, r0.w);
71
+ let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
72
+ r0 = vec4<f32>(v_2.xyz, r0.w);
73
+ let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
74
+ r0 = vec4<f32>(v_3.xyz, r0.w);
75
+ let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
76
+ r0 = vec4<f32>(v_4.xyz, r0.w);
77
+ let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
78
+ r1 = vec4<f32>(v_5.xyz, r1.w);
79
+ let v_6 = r0;
80
+ o6 = vec4<f32>(v_6.xyz, o6.w);
81
+ r0.x = dot(r1.xyz, r1.xyz);
82
+ r0.x = (r0.x * 0.00000399999998990097f);
83
+ r0.x = min(r0.x, 1.0f);
84
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
85
+ let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz);
86
+ let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2<f32>(), vec2<f32>(1.0f));
87
+ r0 = vec4<f32>(v_8.xy, r0.zw);
88
+ r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
89
+ let v_9 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
90
+ r0 = vec4<f32>(v_9.xy, r0.zw);
91
+ let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
92
+ o0 = vec4<f32>(v_10.xy, o0.zw);
93
+ o0 = vec4<f32>(o0.xy, v1.zw);
94
+ r0.x = v1.z;
95
+ r0.y = cb13_13.tint_symbol_4[2u].x;
96
+ o1 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
97
+ o2 = vec3<f32>(v2.xy, o2.xyz.z).xyzx;
98
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
99
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
100
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
101
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
102
+ o2.z = r0.w;
103
+ r1.x = dot(v4, v4);
104
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f)));
105
+ let v_11 = select(v4, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r1.xxx) != vec3<u32>()));
106
+ r1 = vec4<f32>(v_11.xyz, r1.w);
107
+ let v_12 = (r1.yyy * cb1_1.tint_symbol[1u].xyz);
108
+ r2 = vec4<f32>(v_12.xyz, r2.w);
109
+ let v_13 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
110
+ r1 = vec4<f32>(v_13.xy, r1.z, v_13.z);
111
+ let v_14 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw);
112
+ r1 = vec4<f32>(v_14.xyz, r1.w);
113
+ r1.w = dot(r1.xyz, r1.xyz);
114
+ r1.w = inverseSqrt(r1.w);
115
+ let v_15 = (r1.www * r1.xyz);
116
+ r1 = vec4<f32>(v_15.xyz, r1.w);
117
+ o3 = r1.xyz.xyzx;
118
+ let v_16 = (v5.yyy * cb1_1.tint_symbol[1u].xyz);
119
+ r2 = vec4<f32>(v_16.xyz, r2.w);
120
+ let v_17 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
121
+ r2 = vec4<f32>(v_17.xyz, r2.w);
122
+ let v_18 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz);
123
+ r2 = vec4<f32>(v_18.xyz, r2.w);
124
+ o4 = r2.xyz.xyzx;
125
+ let v_19 = (r1.yzx * r2.zxy);
126
+ r3 = vec4<f32>(v_19.xyz, r3.w);
127
+ let v_20 = -(r3.xyzx);
128
+ let v_21 = fma(r2.yzx, r1.zxy, v_20.xyz);
129
+ r1 = vec4<f32>(v_21.xyz, r1.w);
130
+ o5 = ((r1.xyz * v5.www)).xyzx;
131
+ o6.w = 1.0f;
132
+ o7 = r0;
133
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
134
+ let v_22 = &(x0[0u]);
135
+ *(v_22) = vec4<f32>((*(v_22)).x, vec3<f32>());
136
+ o8[0u] = x0[0u].x;
137
+ o8[1u] = x0[0u].y;
138
+ o8[2u] = x0[0u].z;
139
+ o8[3u] = x0[0u].w;
140
+ v = vec4<f32>(o8[0u], o8[1u], o8[2u], o8[3u]);
141
+ }
142
+
143
+ struct tint_symbol_6 {
144
+ @location(0u)
145
+ o0 : vec4<f32>,
146
+ @location(1u)
147
+ o1 : vec4<f32>,
148
+ @location(2u)
149
+ o2 : vec4<f32>,
150
+ @location(3u)
151
+ o3 : vec4<f32>,
152
+ @location(4u)
153
+ o4 : vec4<f32>,
154
+ @location(5u)
155
+ o5 : vec4<f32>,
156
+ @location(6u)
157
+ o6 : vec4<f32>,
158
+ @builtin(position)
159
+ o7 : vec4<f32>,
160
+ @builtin(clip_distances)
161
+ o8 : array<f32, 4u>,
162
+ @location(15u)
163
+ tint_symbol_5 : vec4<f32>,
164
+ }
165
+
166
+ @vertex
167
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_6 {
168
+ main_inner(v0, v1, v2, v4, v5);
169
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, v);
170
+ }
b/8b0b5899ed/shaders/df27c4857ffb19fb.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 6, 15, 7, 31, 23, 4294967294, 3, 1, 4294967295]