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- b/8b0b5899ed/shaders/d6c131349711a7f4.consts.json +1 -0
- b/8b0b5899ed/shaders/d75e706692b226b7.wgsl +647 -0
- b/8b0b5899ed/shaders/d7fea2087774239e.consts.json +1 -0
- b/8b0b5899ed/shaders/d8508227d15b6309.consts.json +1 -0
- b/8b0b5899ed/shaders/d8d8d930cc553a6f.wgsl +106 -0
- b/8b0b5899ed/shaders/d952e8aa2a86fe4a.wgsl +43 -0
- b/8b0b5899ed/shaders/d9f880d502ef13fd.wgsl +298 -0
- b/8b0b5899ed/shaders/dabb6c78b576a60d.consts.json +1 -0
- b/8b0b5899ed/shaders/db9a5f2a1b7045a1.consts.json +1 -0
- b/8b0b5899ed/shaders/dc891d3d035058bd.wgsl +688 -0
- b/8b0b5899ed/shaders/dd4bf2192fe06c51.consts.json +1 -0
- b/8b0b5899ed/shaders/de02a599417bad45.wgsl +156 -0
- b/8b0b5899ed/shaders/de06c8b69c4e9a9c.consts.json +1 -0
- b/8b0b5899ed/shaders/de06c8b69c4e9a9c.wgsl +662 -0
- b/8b0b5899ed/shaders/de0a98b680942720.consts.json +1 -0
- b/8b0b5899ed/shaders/de0a98b680942720.wgsl +225 -0
- b/8b0b5899ed/shaders/de0d6169ea2c1217.wgsl +107 -0
- b/8b0b5899ed/shaders/de103d06be2fdc1b.wgsl +118 -0
- b/8b0b5899ed/shaders/de1ad022cae5c8c2.consts.json +1 -0
- b/8b0b5899ed/shaders/de1ad022cae5c8c2.wgsl +225 -0
- b/8b0b5899ed/shaders/de25c36ba91bb697.consts.json +1 -0
- b/8b0b5899ed/shaders/de25c36ba91bb697.wgsl +229 -0
- b/8b0b5899ed/shaders/de364d019524cb6e.wgsl +160 -0
- b/8b0b5899ed/shaders/de37ea439ed23785.consts.json +1 -0
- b/8b0b5899ed/shaders/de37ea439ed23785.wgsl +676 -0
- b/8b0b5899ed/shaders/de4c601da754adc3.wgsl +235 -0
- b/8b0b5899ed/shaders/de506a46dcaea915.wgsl +90 -0
- b/8b0b5899ed/shaders/de60e26891bb3004.consts.json +1 -0
- b/8b0b5899ed/shaders/de60e26891bb3004.wgsl +279 -0
- b/8b0b5899ed/shaders/de8560a9467e5410.wgsl +221 -0
- b/8b0b5899ed/shaders/dea4444e233377bb.consts.json +1 -0
- b/8b0b5899ed/shaders/dea4444e233377bb.wgsl +229 -0
- b/8b0b5899ed/shaders/dea98dfcc31d2987.wgsl +1200 -0
- b/8b0b5899ed/shaders/deb6147ec7f071cf.wgsl +279 -0
- b/8b0b5899ed/shaders/deb6d2161ca5dcb6.consts.json +1 -0
- b/8b0b5899ed/shaders/deb6d2161ca5dcb6.wgsl +693 -0
- b/8b0b5899ed/shaders/deb742c782713023.wgsl +199 -0
- b/8b0b5899ed/shaders/debb084beabc770f.wgsl +24 -0
- b/8b0b5899ed/shaders/debc1752e06e6b40.wgsl +223 -0
- b/8b0b5899ed/shaders/debc4934fb45b0b5.consts.json +1 -0
- b/8b0b5899ed/shaders/debc4934fb45b0b5.wgsl +704 -0
- b/8b0b5899ed/shaders/ded1bf0846d843e9.wgsl +249 -0
- b/8b0b5899ed/shaders/ded734b02db53959.consts.json +1 -0
- b/8b0b5899ed/shaders/ded734b02db53959.wgsl +676 -0
- b/8b0b5899ed/shaders/dedf810a578bb537.wgsl +158 -0
- b/8b0b5899ed/shaders/deef8afaae8430e7.wgsl +68 -0
- b/8b0b5899ed/shaders/df12edebaaf343ef.consts.json +1 -0
- b/8b0b5899ed/shaders/df12edebaaf343ef.wgsl +327 -0
- b/8b0b5899ed/shaders/df21ec8c53dbbc2e.wgsl +170 -0
- b/8b0b5899ed/shaders/df27c4857ffb19fb.consts.json +1 -0
b/8b0b5899ed/shaders/d6c131349711a7f4.consts.json
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[2, 3, 1]
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b/8b0b5899ed/shaders/d75e706692b226b7.wgsl
ADDED
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@@ -0,0 +1,647 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
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| 2 |
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| 3 |
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var<private> r0 : vec4<f32>;
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| 4 |
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var<private> r1 : vec4<f32>;
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var<private> r2 : vec4<f32>;
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var<private> r3 : vec4<f32>;
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| 11 |
+
var<private> r4 : vec4<f32>;
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+
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| 13 |
+
var<private> r5 : vec4<f32>;
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| 14 |
+
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+
var<private> r6 : vec4<f32>;
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+
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+
var<private> r7 : vec4<f32>;
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| 18 |
+
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+
var<private> r8 : vec4<f32>;
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| 20 |
+
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+
var<private> r9 : vec4<f32>;
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+
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+
var<private> r10 : vec4<f32>;
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+
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+
var<private> r11 : vec4<f32>;
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+
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| 27 |
+
var<private> r12 : vec4<f32>;
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+
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+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
struct cb16_struct {
|
| 48 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 52 |
+
|
| 53 |
+
struct cb18_struct {
|
| 54 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 58 |
+
|
| 59 |
+
struct cb59_struct {
|
| 60 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 64 |
+
|
| 65 |
+
struct cb4_struct {
|
| 66 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 70 |
+
|
| 71 |
+
struct cb5_struct {
|
| 72 |
+
tint_symbol_4 : array<vec4<f32>, 5u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(13u) var<uniform> cb13_13 : cb5_struct;
|
| 76 |
+
|
| 77 |
+
struct cb15_struct {
|
| 78 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 90 |
+
|
| 91 |
+
var<private> v5 : array<f32, 4u>;
|
| 92 |
+
|
| 93 |
+
var<private> o0 : vec4<f32>;
|
| 94 |
+
|
| 95 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 96 |
+
|
| 97 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 98 |
+
|
| 99 |
+
struct tint_symbol_7 {
|
| 100 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 104 |
+
|
| 105 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
|
| 106 |
+
x1[0u].x = v5[0u];
|
| 107 |
+
x1[0u].y = v5[1u];
|
| 108 |
+
x1[0u].z = v5[2u];
|
| 109 |
+
x1[0u].w = v5[3u];
|
| 110 |
+
r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
|
| 111 |
+
r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 112 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x)));
|
| 113 |
+
v_1((bitcast<u32>(r1.x) != 0u));
|
| 114 |
+
r1.x = dot(v1.xyz, v1.xyz);
|
| 115 |
+
r1.x = inverseSqrt(r1.x);
|
| 116 |
+
let v_2 = (r1.xxx * v1.xyz);
|
| 117 |
+
r1 = vec4<f32>(r1.x, v_2.xyz);
|
| 118 |
+
r0.w = (r0.w * v3.w);
|
| 119 |
+
let v_3 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
|
| 120 |
+
r2 = vec4<f32>(v_3.xy, r2.zw);
|
| 121 |
+
r2.z = fma(r1.w, 0.5f, 0.5f);
|
| 122 |
+
r3.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
|
| 123 |
+
r3.y = (r2.z + 0.30000001192092895508f);
|
| 124 |
+
let v_4 = (r2.xy * r3.xy);
|
| 125 |
+
r2 = vec4<f32>(v_4.xy, r2.zw);
|
| 126 |
+
let v_5 = (r0.xyz * r0.xyz);
|
| 127 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 128 |
+
let v_6 = -(v2.xyzx);
|
| 129 |
+
let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 130 |
+
r3 = vec4<f32>(v_7.xyz, r3.w);
|
| 131 |
+
r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 132 |
+
let v_8 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 133 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 134 |
+
let v_9 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 135 |
+
r4 = vec4<f32>(v_9.xyz, r4.w);
|
| 136 |
+
let v_10 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
|
| 137 |
+
r4 = vec4<f32>(v_10.xyz, r4.w);
|
| 138 |
+
let v_11 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
|
| 139 |
+
r4 = vec4<f32>(v_11.xyz, r4.w);
|
| 140 |
+
let v_12 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 141 |
+
r5 = vec4<f32>(v_12.xyz, r5.w);
|
| 142 |
+
let v_13 = &(x0[0u]);
|
| 143 |
+
let v_14 = r5;
|
| 144 |
+
*(v_13) = vec4<f32>(v_14.xyz, (*(v_13)).w);
|
| 145 |
+
let v_15 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 146 |
+
r6 = vec4<f32>(v_15.xyz, r6.w);
|
| 147 |
+
let v_16 = &(x0[1u]);
|
| 148 |
+
let v_17 = r6;
|
| 149 |
+
*(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
|
| 150 |
+
let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 151 |
+
r7 = vec4<f32>(v_18.xyz, r7.w);
|
| 152 |
+
let v_19 = &(x0[2u]);
|
| 153 |
+
let v_20 = r7;
|
| 154 |
+
*(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
|
| 155 |
+
let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 156 |
+
r4 = vec4<f32>(v_21.xyz, r4.w);
|
| 157 |
+
let v_22 = &(x0[3u]);
|
| 158 |
+
let v_23 = r4;
|
| 159 |
+
*(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
|
| 160 |
+
let v_24 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 161 |
+
let v_25 = r8;
|
| 162 |
+
r8 = vec4<f32>(v_25.x, v_24.x, v_25.z, v_24.y);
|
| 163 |
+
r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 164 |
+
r2.w = (r2.w * 0.5f);
|
| 165 |
+
let v_26 = abs(r7.yyyy);
|
| 166 |
+
r3.w = max(v_26.w, abs(r7.xxxx).w);
|
| 167 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
|
| 168 |
+
let v_27 = (bitcast<u32>(r3.w) != 0u);
|
| 169 |
+
let v_28 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 170 |
+
r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_28, v_27);
|
| 171 |
+
let v_29 = abs(r6.yyyy);
|
| 172 |
+
r4.z = max(v_29.z, abs(r6.xxxx).z);
|
| 173 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
|
| 174 |
+
let v_30 = bitcast<u32>(r4.z);
|
| 175 |
+
r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_30 != 0u));
|
| 176 |
+
let v_31 = abs(r5.yyyy);
|
| 177 |
+
r4.z = max(v_31.z, abs(r5.xxxx).z);
|
| 178 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
|
| 179 |
+
let v_32 = bitcast<u32>(r2.w);
|
| 180 |
+
r2.w = select(r3.w, 0.0f, (v_32 != 0u));
|
| 181 |
+
let v_33 = x0[bitcast<i32>(r2.w)];
|
| 182 |
+
r5 = vec4<f32>(v_33.xyz, r5.w);
|
| 183 |
+
r2.w = f32(bitcast<i32>(r2.w));
|
| 184 |
+
r3.w = (r2.w + 0.5f);
|
| 185 |
+
r3.w = (r3.w * 0.25f);
|
| 186 |
+
r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
|
| 187 |
+
r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
|
| 188 |
+
r2.w = dot(r6, cb6_6.tint_symbol_5[12u]);
|
| 189 |
+
r4.z = dot(r6, cb6_6.tint_symbol_5[13u]);
|
| 190 |
+
r6.x = (r5.x + 0.5f);
|
| 191 |
+
r6.y = fma(r5.y, 0.25f, r3.w);
|
| 192 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
|
| 193 |
+
r2.w = ((-(r2.wwww)).w + r5.z);
|
| 194 |
+
let v_34 = dpdx(r6.xyy);
|
| 195 |
+
r7 = vec4<f32>(v_34.xy, r7.z, v_34.z);
|
| 196 |
+
r7.z = dpdx(r2.w);
|
| 197 |
+
let v_35 = dpdy(r6.yxy);
|
| 198 |
+
r9 = vec4<f32>(v_35.xyz, r9.w);
|
| 199 |
+
r9.w = dpdy(r2.w);
|
| 200 |
+
let v_36 = (r7.yw * r9.yw);
|
| 201 |
+
r5 = vec4<f32>(v_36.xy, r5.zw);
|
| 202 |
+
let v_37 = -(r5.xyxx);
|
| 203 |
+
let v_38 = fma(r7.xz, r9.xz, v_37.xy);
|
| 204 |
+
r10 = vec4<f32>(v_38.xy, r10.zw);
|
| 205 |
+
r4.w = (1.0f / r10.x);
|
| 206 |
+
r5.x = (r7.z * r9.y);
|
| 207 |
+
let v_39 = -(r5.xxxx);
|
| 208 |
+
r10.z = fma(r7.x, r9.w, v_39.z);
|
| 209 |
+
let v_40 = (r4.ww * r10.yz);
|
| 210 |
+
r5 = vec4<f32>(v_40.xy, r5.zw);
|
| 211 |
+
let v_41 = max(r5.xy, vec2<f32>());
|
| 212 |
+
r5 = vec4<f32>(v_41.xy, r5.zw);
|
| 213 |
+
let v_42 = min(r5.xy, vec2<f32>(0.5f));
|
| 214 |
+
r5 = vec4<f32>(v_42.xy, r5.zw);
|
| 215 |
+
r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w);
|
| 216 |
+
r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w);
|
| 217 |
+
let v_43 = bitcast<u32>(r3.w);
|
| 218 |
+
let v_44 = r2.w;
|
| 219 |
+
r8.z = select(r5.z, v_44, (v_43 != 0u));
|
| 220 |
+
r6.z = 0.0f;
|
| 221 |
+
let v_45 = (r6.xyz + r8.ywz);
|
| 222 |
+
r5 = vec4<f32>(v_45.xyz, r5.w);
|
| 223 |
+
let v_46 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 224 |
+
r8 = vec4<f32>(v_46.xy, r8.zw);
|
| 225 |
+
let v_47 = (r6.xyz + r8.xyz);
|
| 226 |
+
r7 = vec4<f32>(v_47.xyz, r7.w);
|
| 227 |
+
let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 228 |
+
r8 = vec4<f32>(v_48.xy, r8.zw);
|
| 229 |
+
let v_49 = (r6.xyz + r8.xyz);
|
| 230 |
+
r9 = vec4<f32>(v_49.xyz, r9.w);
|
| 231 |
+
let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 232 |
+
r8 = vec4<f32>(v_50.xy, r8.zw);
|
| 233 |
+
let v_51 = (r6.xyz + r8.xyz);
|
| 234 |
+
r10 = vec4<f32>(v_51.xyz, r10.w);
|
| 235 |
+
let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 236 |
+
r8 = vec4<f32>(v_52.xy, r8.zw);
|
| 237 |
+
let v_53 = (r6.xyz + r8.xyz);
|
| 238 |
+
r11 = vec4<f32>(v_53.xyz, r11.w);
|
| 239 |
+
let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 240 |
+
r8 = vec4<f32>(v_54.xy, r8.zw);
|
| 241 |
+
let v_55 = (r6.xyz + r8.xyz);
|
| 242 |
+
r12 = vec4<f32>(v_55.xyz, r12.w);
|
| 243 |
+
let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 244 |
+
r8 = vec4<f32>(v_56.xy, r8.zw);
|
| 245 |
+
let v_57 = (r6.xyz + r8.xyz);
|
| 246 |
+
r13 = vec4<f32>(v_57.xyz, r13.w);
|
| 247 |
+
let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 248 |
+
r8 = vec4<f32>(v_58.xy, r8.zw);
|
| 249 |
+
let v_59 = (r6.xyz + r8.xyz);
|
| 250 |
+
r14 = vec4<f32>(v_59.xyz, r14.w);
|
| 251 |
+
let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 252 |
+
r8 = vec4<f32>(v_60.xy, r8.zw);
|
| 253 |
+
let v_61 = (r6.xyz + r8.xyz);
|
| 254 |
+
r15 = vec4<f32>(v_61.xyz, r15.w);
|
| 255 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 256 |
+
r8 = vec4<f32>(v_62.xy, r8.zw);
|
| 257 |
+
let v_63 = (r6.xyz + r8.xyz);
|
| 258 |
+
r16 = vec4<f32>(v_63.xyz, r16.w);
|
| 259 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 260 |
+
r8 = vec4<f32>(v_64.xy, r8.zw);
|
| 261 |
+
let v_65 = (r6.xyz + r8.xyz);
|
| 262 |
+
r17 = vec4<f32>(v_65.xyz, r17.w);
|
| 263 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 264 |
+
r8 = vec4<f32>(v_66.xy, r8.zw);
|
| 265 |
+
let v_67 = (r6.xyz + r8.xyz);
|
| 266 |
+
r18 = vec4<f32>(v_67.xyz, r18.w);
|
| 267 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 268 |
+
r8 = vec4<f32>(v_68.xy, r8.zw);
|
| 269 |
+
let v_69 = (r6.xyz + r8.xyz);
|
| 270 |
+
r19 = vec4<f32>(v_69.xyz, r19.w);
|
| 271 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 272 |
+
r8 = vec4<f32>(v_70.xy, r8.zw);
|
| 273 |
+
let v_71 = (r6.xyz + r8.xyz);
|
| 274 |
+
r20 = vec4<f32>(v_71.xyz, r20.w);
|
| 275 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 276 |
+
r8 = vec4<f32>(v_72.xy, r8.zw);
|
| 277 |
+
let v_73 = (r6.xyz + r8.xyz);
|
| 278 |
+
r21 = vec4<f32>(v_73.xyz, r21.w);
|
| 279 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 280 |
+
r8 = vec4<f32>(v_74.xy, r8.zw);
|
| 281 |
+
let v_75 = (r6.xyz + r8.xyz);
|
| 282 |
+
r6 = vec4<f32>(v_75.xyz, r6.w);
|
| 283 |
+
let v_76 = r5.xyxx;
|
| 284 |
+
r5.x = textureSampleCompareLevel(t15, s15, v_76.xy, r5.z);
|
| 285 |
+
let v_77 = r7.xyxx;
|
| 286 |
+
r5.y = textureSampleCompareLevel(t15, s15, v_77.xy, r7.z);
|
| 287 |
+
let v_78 = r9.xyxx;
|
| 288 |
+
r5.z = textureSampleCompareLevel(t15, s15, v_78.xy, r9.z);
|
| 289 |
+
let v_79 = r10.xyxx;
|
| 290 |
+
r5.w = textureSampleCompareLevel(t15, s15, v_79.xy, r10.z);
|
| 291 |
+
let v_80 = r11.xyxx;
|
| 292 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_80.xy, r11.z);
|
| 293 |
+
let v_81 = r12.xyxx;
|
| 294 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_81.xy, r12.z);
|
| 295 |
+
let v_82 = r13.xyxx;
|
| 296 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_82.xy, r13.z);
|
| 297 |
+
let v_83 = r14.xyxx;
|
| 298 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_83.xy, r14.z);
|
| 299 |
+
let v_84 = r15.xyxx;
|
| 300 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_84.xy, r15.z);
|
| 301 |
+
let v_85 = r16.xyxx;
|
| 302 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_85.xy, r16.z);
|
| 303 |
+
let v_86 = r17.xyxx;
|
| 304 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_86.xy, r17.z);
|
| 305 |
+
let v_87 = r18.xyxx;
|
| 306 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_87.xy, r18.z);
|
| 307 |
+
let v_88 = r19.xyxx;
|
| 308 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r19.z);
|
| 309 |
+
let v_89 = r20.xyxx;
|
| 310 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r20.z);
|
| 311 |
+
let v_90 = r21.xyxx;
|
| 312 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r21.z);
|
| 313 |
+
let v_91 = r6.xyxx;
|
| 314 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r6.z);
|
| 315 |
+
r5 = (r5 + r7);
|
| 316 |
+
r5 = (r8 + r5);
|
| 317 |
+
r5 = (r9 + r5);
|
| 318 |
+
r2.w = dot(r5, vec4<f32>(1.0f));
|
| 319 |
+
r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
|
| 320 |
+
let v_92 = abs(r4.yyyy);
|
| 321 |
+
r3.w = max(v_92.w, abs(r4.xxxx).w);
|
| 322 |
+
r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 323 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 324 |
+
r2.z = (r3.w * r2.z);
|
| 325 |
+
r2.z = fma(r2.w, 0.0625f, r2.z);
|
| 326 |
+
let v_93 = (r2.xyz * r2.xyz);
|
| 327 |
+
r2 = vec4<f32>(v_93.xyz, r2.w);
|
| 328 |
+
r2.z = min(r2.z, 1.0f);
|
| 329 |
+
r2.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 330 |
+
r2.w = sqrt(r2.w);
|
| 331 |
+
r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z);
|
| 332 |
+
let v_94 = -(r2.zzzz);
|
| 333 |
+
r2.z = fma(r2.w, v_94.z, r2.z);
|
| 334 |
+
let v_95 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 335 |
+
let v_96 = dot(r1.yzw, v_95.xyz);
|
| 336 |
+
r2.w = clamp(vec4<f32>(v_96, v_96, v_96, v_96).w, 0.0f, 1.0f);
|
| 337 |
+
let v_97 = (r0.xyz * r2.www);
|
| 338 |
+
r4 = vec4<f32>(v_97.xyz, r4.w);
|
| 339 |
+
let v_98 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 340 |
+
r4 = vec4<f32>(v_98.xyz, r4.w);
|
| 341 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 342 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 343 |
+
let v_99 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 344 |
+
r5 = vec4<f32>(v_99.xyz, r5.w);
|
| 345 |
+
let v_100 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 346 |
+
r6 = vec4<f32>(v_100.xyz, r6.w);
|
| 347 |
+
r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 348 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 349 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w);
|
| 350 |
+
let v_101 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 351 |
+
r6 = vec4<f32>(v_101.xyz, r6.w);
|
| 352 |
+
let v_102 = (r6.xyz + v_6.xyz);
|
| 353 |
+
r6 = vec4<f32>(v_102.xyz, r6.w);
|
| 354 |
+
let v_103 = bitcast<vec3<u32>>(r3.www);
|
| 355 |
+
let v_104 = r5.xyz;
|
| 356 |
+
let v_105 = select(r6.xyz, v_104, (v_103 != vec3<u32>()));
|
| 357 |
+
r5 = vec4<f32>(v_105.xyz, r5.w);
|
| 358 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 359 |
+
let v_106 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 360 |
+
r5 = vec4<f32>(v_106.xyz, r5.w);
|
| 361 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 362 |
+
r4.w = inverseSqrt(r4.w);
|
| 363 |
+
let v_107 = (r4.www * r5.xyz);
|
| 364 |
+
r5 = vec4<f32>(v_107.xyz, r5.w);
|
| 365 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 366 |
+
r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 367 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w);
|
| 368 |
+
r3.w = (r3.w / r4.w);
|
| 369 |
+
let v_108 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 370 |
+
r4.w = dot(r5.xyz, v_108.xyz);
|
| 371 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 372 |
+
let v_109 = dot(r5.xyz, r1.yzw);
|
| 373 |
+
r5.x = clamp(vec4<f32>(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f);
|
| 374 |
+
r4.w = (r4.w * r5.x);
|
| 375 |
+
r3.w = (r3.w * r4.w);
|
| 376 |
+
let v_110 = (r3.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 377 |
+
r5 = vec4<f32>(v_110.xyz, r5.w);
|
| 378 |
+
let v_111 = (r0.xyz * r5.xyz);
|
| 379 |
+
r5 = vec4<f32>(v_111.xyz, r5.w);
|
| 380 |
+
let v_112 = bitcast<vec3<u32>>(r2.www);
|
| 381 |
+
let v_113 = select(r5.xyz, vec3<f32>(), (v_112 != vec3<u32>()));
|
| 382 |
+
r5 = vec4<f32>(v_113.xyz, r5.w);
|
| 383 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 384 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 385 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 386 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 387 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 388 |
+
let v_114 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 389 |
+
r6 = vec4<f32>(v_114.xyz, r6.w);
|
| 390 |
+
let v_115 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 391 |
+
r7 = vec4<f32>(v_115.xyz, r7.w);
|
| 392 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 393 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 394 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w);
|
| 395 |
+
let v_116 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 396 |
+
r7 = vec4<f32>(v_116.xyz, r7.w);
|
| 397 |
+
let v_117 = (r7.xyz + v_6.xyz);
|
| 398 |
+
r7 = vec4<f32>(v_117.xyz, r7.w);
|
| 399 |
+
let v_118 = bitcast<vec3<u32>>(r3.www);
|
| 400 |
+
let v_119 = r6.xyz;
|
| 401 |
+
let v_120 = select(r7.xyz, v_119, (v_118 != vec3<u32>()));
|
| 402 |
+
r6 = vec4<f32>(v_120.xyz, r6.w);
|
| 403 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 404 |
+
let v_121 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 405 |
+
r6 = vec4<f32>(v_121.xyz, r6.w);
|
| 406 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 407 |
+
r4.w = inverseSqrt(r4.w);
|
| 408 |
+
let v_122 = (r4.www * r6.xyz);
|
| 409 |
+
r6 = vec4<f32>(v_122.xyz, r6.w);
|
| 410 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 411 |
+
r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 412 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w);
|
| 413 |
+
r3.w = (r3.w / r4.w);
|
| 414 |
+
let v_123 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 415 |
+
r4.w = dot(r6.xyz, v_123.xyz);
|
| 416 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 417 |
+
let v_124 = dot(r6.xyz, r1.yzw);
|
| 418 |
+
r5.w = clamp(vec4<f32>(v_124, v_124, v_124, v_124).w, 0.0f, 1.0f);
|
| 419 |
+
r4.w = (r4.w * r5.w);
|
| 420 |
+
r3.w = (r3.w * r4.w);
|
| 421 |
+
let v_125 = (r3.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 422 |
+
r6 = vec4<f32>(v_125.xyz, r6.w);
|
| 423 |
+
let v_126 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 424 |
+
r6 = vec4<f32>(v_126.xyz, r6.w);
|
| 425 |
+
let v_127 = bitcast<vec3<u32>>(r2.www);
|
| 426 |
+
let v_128 = r5.xyz;
|
| 427 |
+
let v_129 = select(r6.xyz, v_128, (v_127 != vec3<u32>()));
|
| 428 |
+
r5 = vec4<f32>(v_129.xyz, r5.w);
|
| 429 |
+
} else {
|
| 430 |
+
r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 431 |
+
}
|
| 432 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 433 |
+
r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 434 |
+
} else {
|
| 435 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 436 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 437 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 438 |
+
let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 439 |
+
r6 = vec4<f32>(v_130.xyz, r6.w);
|
| 440 |
+
let v_131 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 441 |
+
r7 = vec4<f32>(v_131.xyz, r7.w);
|
| 442 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 443 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 444 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w);
|
| 445 |
+
let v_132 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 446 |
+
r7 = vec4<f32>(v_132.xyz, r7.w);
|
| 447 |
+
let v_133 = (r7.xyz + v_6.xyz);
|
| 448 |
+
r7 = vec4<f32>(v_133.xyz, r7.w);
|
| 449 |
+
let v_134 = bitcast<vec3<u32>>(r3.www);
|
| 450 |
+
let v_135 = r6.xyz;
|
| 451 |
+
let v_136 = select(r7.xyz, v_135, (v_134 != vec3<u32>()));
|
| 452 |
+
r6 = vec4<f32>(v_136.xyz, r6.w);
|
| 453 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 454 |
+
let v_137 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 455 |
+
r6 = vec4<f32>(v_137.xyz, r6.w);
|
| 456 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 457 |
+
r4.w = inverseSqrt(r4.w);
|
| 458 |
+
let v_138 = (r4.www * r6.xyz);
|
| 459 |
+
r6 = vec4<f32>(v_138.xyz, r6.w);
|
| 460 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 461 |
+
r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 462 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w);
|
| 463 |
+
r3.w = (r3.w / r4.w);
|
| 464 |
+
let v_139 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 465 |
+
r4.w = dot(r6.xyz, v_139.xyz);
|
| 466 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 467 |
+
let v_140 = dot(r6.xyz, r1.yzw);
|
| 468 |
+
r5.w = clamp(vec4<f32>(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f);
|
| 469 |
+
r4.w = (r4.w * r5.w);
|
| 470 |
+
r3.w = (r3.w * r4.w);
|
| 471 |
+
let v_141 = (r3.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 472 |
+
r6 = vec4<f32>(v_141.xyz, r6.w);
|
| 473 |
+
let v_142 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 474 |
+
r6 = vec4<f32>(v_142.xyz, r6.w);
|
| 475 |
+
let v_143 = bitcast<vec3<u32>>(r2.www);
|
| 476 |
+
let v_144 = r5.xyz;
|
| 477 |
+
let v_145 = select(r6.xyz, v_144, (v_143 != vec3<u32>()));
|
| 478 |
+
r5 = vec4<f32>(v_145.xyz, r5.w);
|
| 479 |
+
}
|
| 480 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 481 |
+
} else {
|
| 482 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 483 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 484 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 485 |
+
let v_146 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 486 |
+
r6 = vec4<f32>(v_146.xyz, r6.w);
|
| 487 |
+
let v_147 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 488 |
+
r7 = vec4<f32>(v_147.xyz, r7.w);
|
| 489 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 490 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 491 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w);
|
| 492 |
+
let v_148 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 493 |
+
r7 = vec4<f32>(v_148.xyz, r7.w);
|
| 494 |
+
let v_149 = (r7.xyz + v_6.xyz);
|
| 495 |
+
r7 = vec4<f32>(v_149.xyz, r7.w);
|
| 496 |
+
let v_150 = bitcast<vec3<u32>>(r3.www);
|
| 497 |
+
let v_151 = r6.xyz;
|
| 498 |
+
let v_152 = select(r7.xyz, v_151, (v_150 != vec3<u32>()));
|
| 499 |
+
r6 = vec4<f32>(v_152.xyz, r6.w);
|
| 500 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 501 |
+
let v_153 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 502 |
+
r6 = vec4<f32>(v_153.xyz, r6.w);
|
| 503 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 504 |
+
r4.w = inverseSqrt(r4.w);
|
| 505 |
+
let v_154 = (r4.www * r6.xyz);
|
| 506 |
+
r6 = vec4<f32>(v_154.xyz, r6.w);
|
| 507 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 508 |
+
r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 509 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w);
|
| 510 |
+
r3.w = (r3.w / r4.w);
|
| 511 |
+
let v_155 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 512 |
+
r4.w = dot(r6.xyz, v_155.xyz);
|
| 513 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 514 |
+
let v_156 = dot(r6.xyz, r1.yzw);
|
| 515 |
+
r5.w = clamp(vec4<f32>(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f);
|
| 516 |
+
r4.w = (r4.w * r5.w);
|
| 517 |
+
r3.w = (r3.w * r4.w);
|
| 518 |
+
let v_157 = (r3.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 519 |
+
r6 = vec4<f32>(v_157.xyz, r6.w);
|
| 520 |
+
let v_158 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 521 |
+
r6 = vec4<f32>(v_158.xyz, r6.w);
|
| 522 |
+
let v_159 = bitcast<vec3<u32>>(r2.www);
|
| 523 |
+
let v_160 = r5.xyz;
|
| 524 |
+
let v_161 = select(r6.xyz, v_160, (v_159 != vec3<u32>()));
|
| 525 |
+
r5 = vec4<f32>(v_161.xyz, r5.w);
|
| 526 |
+
}
|
| 527 |
+
let v_162 = fma(r4.xyz, r2.zzz, r5.xyz);
|
| 528 |
+
r4 = vec4<f32>(v_162.xyz, r4.w);
|
| 529 |
+
r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w);
|
| 530 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 531 |
+
r1.x = max(r1.x, 0.0f);
|
| 532 |
+
let v_163 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 533 |
+
r5 = vec4<f32>(v_163.xyz, r5.w);
|
| 534 |
+
r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 535 |
+
let v_164 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 536 |
+
r6 = vec4<f32>(v_164.xyz, r6.w);
|
| 537 |
+
let v_165 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 538 |
+
r6 = vec4<f32>(v_165.xyz, r6.w);
|
| 539 |
+
let v_166 = fma(r5.xyz, r2.zzz, r6.xyz);
|
| 540 |
+
r5 = vec4<f32>(v_166.xyz, r5.w);
|
| 541 |
+
let v_167 = (r2.yyy * r5.xyz);
|
| 542 |
+
r2 = vec4<f32>(r2.x, v_167.xyz);
|
| 543 |
+
let v_168 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 544 |
+
r5 = vec4<f32>(v_168.xyz, r5.w);
|
| 545 |
+
r6.x = cb3_3.tint_symbol_2[46u].w;
|
| 546 |
+
r6.y = cb3_3.tint_symbol_2[47u].w;
|
| 547 |
+
r6.z = cb3_3.tint_symbol_2[48u].w;
|
| 548 |
+
let v_169 = dot(r6.xyz, r1.yzw);
|
| 549 |
+
r1.x = clamp(vec4<f32>(v_169, v_169, v_169, v_169).x, 0.0f, 1.0f);
|
| 550 |
+
let v_170 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
|
| 551 |
+
r1 = vec4<f32>(v_170.xyz, r1.w);
|
| 552 |
+
let v_171 = fma(r1.xyz, r2.xxx, r2.yzw);
|
| 553 |
+
r1 = vec4<f32>(v_171.xyz, r1.w);
|
| 554 |
+
let v_172 = fma(r1.xyz, r0.xyz, r4.xyz);
|
| 555 |
+
r0 = vec4<f32>(v_172.xyz, r0.w);
|
| 556 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 557 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 558 |
+
r1.x = sqrt(r0.w);
|
| 559 |
+
let v_173 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 560 |
+
r1.y = (r1.x + v_173.y);
|
| 561 |
+
r1.y = max(r1.y, 0.0f);
|
| 562 |
+
r1.x = (r1.y / r1.x);
|
| 563 |
+
r1.x = (r1.x * r3.z);
|
| 564 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 565 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 566 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 567 |
+
r1.w = exp2(r1.w);
|
| 568 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 569 |
+
r1.z = (r1.w / r1.z);
|
| 570 |
+
let v_174 = bitcast<u32>(r1.x);
|
| 571 |
+
r1.x = select(1.0f, r1.z, (v_174 != 0u));
|
| 572 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 573 |
+
r1.x = (r1.x * r1.z);
|
| 574 |
+
r1.x = min(r1.x, 1.0f);
|
| 575 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 576 |
+
r1.x = exp2(r1.x);
|
| 577 |
+
r1.x = min(r1.x, 1.0f);
|
| 578 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 579 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 580 |
+
r0.w = inverseSqrt(r0.w);
|
| 581 |
+
let v_175 = (r0.www * r3.xyz);
|
| 582 |
+
r2 = vec4<f32>(v_175.xyz, r2.w);
|
| 583 |
+
let v_176 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 584 |
+
r0.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
|
| 585 |
+
r0.w = log2(r0.w);
|
| 586 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 587 |
+
r0.w = exp2(r0.w);
|
| 588 |
+
let v_177 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 589 |
+
r1.w = clamp(vec4<f32>(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f);
|
| 590 |
+
r1.w = log2(r1.w);
|
| 591 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 592 |
+
r1.w = exp2(r1.w);
|
| 593 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 594 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 595 |
+
let v_178 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 596 |
+
r2.x = (r1.y + v_178.x);
|
| 597 |
+
r2.x = max(r2.x, 0.0f);
|
| 598 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 599 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 600 |
+
r2.x = exp2(r2.x);
|
| 601 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 602 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 603 |
+
let v_179 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 604 |
+
r1.y = (r1.y * v_179.y);
|
| 605 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 606 |
+
r1.y = exp2(r1.y);
|
| 607 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 608 |
+
let v_180 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 609 |
+
r2 = vec4<f32>(v_180.xyz, r2.w);
|
| 610 |
+
let v_181 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 611 |
+
r2 = vec4<f32>(v_181.xyz, r2.w);
|
| 612 |
+
let v_182 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 613 |
+
r3 = vec4<f32>(v_182.xyz, r3.w);
|
| 614 |
+
let v_183 = fma(r1.www, r3.xyz, r2.xyz);
|
| 615 |
+
r2 = vec4<f32>(v_183.xyz, r2.w);
|
| 616 |
+
let v_184 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 617 |
+
let v_185 = (r2.xyz + v_184.xyz);
|
| 618 |
+
r2 = vec4<f32>(v_185.xyz, r2.w);
|
| 619 |
+
let v_186 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 620 |
+
r2 = vec4<f32>(v_186.xyz, r2.w);
|
| 621 |
+
r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 622 |
+
r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 623 |
+
r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
|
| 624 |
+
let v_187 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 625 |
+
r1 = vec4<f32>(v_187.xy, r1.z, v_187.z);
|
| 626 |
+
let v_188 = ((-(r0.xyxz)).xyw + r1.xyw);
|
| 627 |
+
r1 = vec4<f32>(v_188.xy, r1.z, v_188.z);
|
| 628 |
+
let v_189 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 629 |
+
r0 = vec4<f32>(v_189.xyz, r0.w);
|
| 630 |
+
let v_190 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
|
| 631 |
+
r0 = vec4<f32>(v_190.xyz, r0.w);
|
| 632 |
+
let v_191 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 633 |
+
o0 = vec4<f32>(v_191.xyz, o0.w);
|
| 634 |
+
}
|
| 635 |
+
|
| 636 |
+
fn v_1(v_192 : bool) {
|
| 637 |
+
if (v_192) {
|
| 638 |
+
discard;
|
| 639 |
+
return;
|
| 640 |
+
}
|
| 641 |
+
}
|
| 642 |
+
|
| 643 |
+
@fragment
|
| 644 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 645 |
+
main_inner(v0, v1, v2, v3);
|
| 646 |
+
return o0;
|
| 647 |
+
}
|
b/8b0b5899ed/shaders/d7fea2087774239e.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[1, 139]
|
b/8b0b5899ed/shaders/d8508227d15b6309.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/d8d8d930cc553a6f.wgsl
ADDED
|
@@ -0,0 +1,106 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb15_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 15u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 16 |
+
|
| 17 |
+
struct cb6_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 6u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 38 |
+
|
| 39 |
+
var<private> o0 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 42 |
+
let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 43 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 44 |
+
let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_1[4u].xy);
|
| 45 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 46 |
+
r0.y = (r0.y * cb11_11.tint_symbol_1[1u].w);
|
| 47 |
+
r0.x = (r0.x * cb11_11.tint_symbol_1[0u].w);
|
| 48 |
+
let v_2 = (r0.yyy * cb11_11.tint_symbol_1[1u].xyz);
|
| 49 |
+
r0 = vec4<f32>(r0.x, v_2.xyz);
|
| 50 |
+
let v_3 = fma(r0.xxx, cb11_11.tint_symbol_1[0u].xyz, r0.yzw);
|
| 51 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 52 |
+
let v_4 = -(cb11_11.tint_symbol_1[2u].xyzx);
|
| 53 |
+
let v_5 = (r0.xyz + v_4.xyz);
|
| 54 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 55 |
+
r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
|
| 56 |
+
r0.w = (cb11_11.tint_symbol_1[3u].w + 1.0f);
|
| 57 |
+
r0.w = ((-(r1.xxxx)).w + r0.w);
|
| 58 |
+
r0.w = (cb11_11.tint_symbol_1[2u].w / r0.w);
|
| 59 |
+
let v_6 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_1[3u].xyz);
|
| 60 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 61 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol[0u].wwww, cb6_6.tint_symbol[1u].wwww).w, 0.0f, 1.0f);
|
| 62 |
+
let v_7 = (r0.yyy * cb6_6.tint_symbol[1u].xyz);
|
| 63 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 64 |
+
let v_8 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r1.xyz);
|
| 65 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 66 |
+
let v_9 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r1.xyz);
|
| 67 |
+
r1 = vec4<f32>(v_9.xyz, r1.w);
|
| 68 |
+
let v_10 = fma(r1.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz);
|
| 69 |
+
r1 = vec4<f32>(v_10.xyz, r1.w);
|
| 70 |
+
r2.x = (r1.x + cb6_6.tint_symbol[14u].z);
|
| 71 |
+
let v_11 = fma(r1.yz, vec2<f32>(0.25f, 1.0f), vec2<f32>(0.875f, 0.0f));
|
| 72 |
+
let v_12 = r2;
|
| 73 |
+
r2 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
|
| 74 |
+
let v_13 = abs(r1.yyyy);
|
| 75 |
+
r1.x = max(v_13.x, abs(r1.xxxx).x);
|
| 76 |
+
r1.x = (r1.x + -0.44999998807907104492f);
|
| 77 |
+
r1.x = clamp(((r1.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
|
| 78 |
+
let v_14 = (r2.xz + vec2<f32>(0.5f, 0.0f));
|
| 79 |
+
let v_15 = r3;
|
| 80 |
+
r3 = vec4<f32>(v_14.x, v_15.y, v_14.y, v_15.w);
|
| 81 |
+
r3.y = fma(cb6_6.tint_symbol[14u].w, 0.25f, r2.y);
|
| 82 |
+
let v_16 = r3.xyxx;
|
| 83 |
+
r1.y = textureSampleCompareLevel(t15, s15, v_16.xy, r3.z);
|
| 84 |
+
r0.w = (r0.w + r1.y);
|
| 85 |
+
r0.w = (r1.x + r0.w);
|
| 86 |
+
r1.x = (-(cb11_11.tint_symbol_1[5u].wwww)).x;
|
| 87 |
+
let v_17 = r1;
|
| 88 |
+
r1 = vec4<f32>(v_17.x, 0.0f, v_17.z, 0.5f);
|
| 89 |
+
let v_18 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
|
| 90 |
+
r0 = vec4<f32>(v_18.xy, r0.zw);
|
| 91 |
+
r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol[3u].xxxx, cb6_6.tint_symbol[3u].yyyy).z, 0.0f, 1.0f);
|
| 92 |
+
r0.z = sqrt(r0.z);
|
| 93 |
+
r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol[3u].z, 1.0f);
|
| 94 |
+
r2 = textureSample(t5, s5, r0.xyxx.xy);
|
| 95 |
+
r1.z = r2.y;
|
| 96 |
+
r1 = textureSample(t6, s6, r1.zwzz.xy);
|
| 97 |
+
r0.x = (r0.z * r1.x);
|
| 98 |
+
r0.x = (r0.x * r0.w);
|
| 99 |
+
o0 = min(r0.xxxx, r0.xxxx);
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
@fragment
|
| 103 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 104 |
+
main_inner(v1);
|
| 105 |
+
return o0;
|
| 106 |
+
}
|
b/8b0b5899ed/shaders/d952e8aa2a86fe4a.wgsl
ADDED
|
@@ -0,0 +1,43 @@
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
struct cb15_struct {
|
| 6 |
+
tint_symbol : array<vec4<f32>, 15u>,
|
| 7 |
+
}
|
| 8 |
+
|
| 9 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
|
| 10 |
+
|
| 11 |
+
struct cb2_struct {
|
| 12 |
+
tint_symbol_1 : array<vec4<f32>, 2u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb2_struct;
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(35u) var t3 : texture_cube<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> o0 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 24 |
+
let v = fma((-(v1.xxxx)).xyz, cb1_1.tint_symbol[12u].xyz, cb1_1.tint_symbol[14u].xyz);
|
| 25 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 26 |
+
let v_1 = fma(v1.yyy, cb1_1.tint_symbol[13u].xyz, r0.xyz);
|
| 27 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 28 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 29 |
+
r0.w = inverseSqrt(r0.w);
|
| 30 |
+
let v_2 = (r0.www * r0.xyz);
|
| 31 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 32 |
+
let v_3 = cb5_5.tint_symbol_1[1u].x;
|
| 33 |
+
r0 = textureSampleLevel(t3, s3, r0.xyzx.xyz, v_3);
|
| 34 |
+
let v_4 = r0;
|
| 35 |
+
o0 = vec4<f32>(v_4.xyz, o0.w);
|
| 36 |
+
o0.w = 1.0f;
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@fragment
|
| 40 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 41 |
+
main_inner(v1);
|
| 42 |
+
return o0;
|
| 43 |
+
}
|
b/8b0b5899ed/shaders/d9f880d502ef13fd.wgsl
ADDED
|
@@ -0,0 +1,298 @@
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb17_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 22 |
+
|
| 23 |
+
struct cb50_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 50u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 28 |
+
|
| 29 |
+
struct cb4_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 4u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 34 |
+
|
| 35 |
+
struct cb5_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 5u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 40 |
+
|
| 41 |
+
struct cb10_struct {
|
| 42 |
+
tint_symbol_4 : array<vec4<f32>, 10u>,
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb10_struct;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 78 |
+
|
| 79 |
+
var<private> o0 : vec4<f32>;
|
| 80 |
+
|
| 81 |
+
var<private> o1 : vec4<f32>;
|
| 82 |
+
|
| 83 |
+
var<private> o2 : vec4<f32>;
|
| 84 |
+
|
| 85 |
+
var<private> o3 : vec4<f32>;
|
| 86 |
+
|
| 87 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
|
| 88 |
+
let v = (v1.zw * cb11_11.tint_symbol_4[0u].xx);
|
| 89 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 90 |
+
let v_1 = (v1.zw * cb11_11.tint_symbol_4[5u].ww);
|
| 91 |
+
r0 = vec4<f32>(r0.xy, v_1.xy);
|
| 92 |
+
r1 = textureSample(t5, s5, v1.zwzz.xy);
|
| 93 |
+
r2 = textureSample(t0, s0, r0.xyxx.xy);
|
| 94 |
+
r3 = textureSample(t8, s8, v1.xyxx.xy);
|
| 95 |
+
r4 = textureSample(t7, s7, v7.xyz.xyxx.xy);
|
| 96 |
+
r0.x = min(cb11_11.tint_symbol_4[2u].x, 0.5f);
|
| 97 |
+
let v_2 = ((-(r3.xxxy)).zw + r4.xy);
|
| 98 |
+
r3 = vec4<f32>(r3.xy, v_2.xy);
|
| 99 |
+
let v_3 = fma(r0.xx, r3.zw, r3.xy);
|
| 100 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 101 |
+
let v_4 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 102 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 103 |
+
r3.x = dot(r0.xy, r0.xy);
|
| 104 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 105 |
+
r3.x = sqrt(abs(r3.xxxx).x);
|
| 106 |
+
r3.y = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f);
|
| 107 |
+
let v_5 = (r0.xy * r3.yy);
|
| 108 |
+
r0 = vec4<f32>(v_5.xy, r0.zw);
|
| 109 |
+
let v_6 = (r0.yyy * v6.xyz);
|
| 110 |
+
r3 = vec4<f32>(r3.x, v_6.xyz);
|
| 111 |
+
let v_7 = fma(r0.xxx, v5.xyz, r3.yzw);
|
| 112 |
+
r3 = vec4<f32>(r3.x, v_7.xyz);
|
| 113 |
+
let v_8 = fma(r3.xxx, v2.xyz, r3.yzw);
|
| 114 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 115 |
+
r0.x = dot(r3.xyz, r3.xyz);
|
| 116 |
+
r0.x = inverseSqrt(r0.x);
|
| 117 |
+
let v_9 = (r0.xxx * r3.xyz);
|
| 118 |
+
r3 = vec4<f32>(v_9.xy, r3.z, v_9.z);
|
| 119 |
+
r4 = textureSample(t9, s9, r0.zwzz.xy);
|
| 120 |
+
let v_10 = (r4.xy * r4.xy);
|
| 121 |
+
r4 = vec4<f32>(v_10.xy, r4.zw);
|
| 122 |
+
r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz);
|
| 123 |
+
r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y);
|
| 124 |
+
let v_11 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
|
| 125 |
+
r4 = vec4<f32>(v_11.xyz, r4.w);
|
| 126 |
+
let v_12 = (v1.xy * cb11_11.tint_symbol_4[9u].zz);
|
| 127 |
+
r5 = vec4<f32>(v_12.xy, r5.zw);
|
| 128 |
+
r6 = textureSample(t3, s3, r5.xyxx.xy);
|
| 129 |
+
r5 = textureSample(t4, s4, r5.xyxx.xy);
|
| 130 |
+
r0.w = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).w, 0.0f, 1.0f);
|
| 131 |
+
r5.w = (v7.z + -0.5f);
|
| 132 |
+
r5.w = clamp(((r5.wwww + r5.wwww)).w, 0.0f, 1.0f);
|
| 133 |
+
r0.w = (r6.w * r0.w);
|
| 134 |
+
let v_13 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz);
|
| 135 |
+
r6 = vec4<f32>(v_13.xyz, r6.w);
|
| 136 |
+
let v_14 = fma(r0.www, r6.xyz, r4.xyz);
|
| 137 |
+
r4 = vec4<f32>(v_14.xyz, r4.w);
|
| 138 |
+
let v_15 = ((-(r4.xyzx)).xyz + r5.xyz);
|
| 139 |
+
r5 = vec4<f32>(v_15.xyz, r5.w);
|
| 140 |
+
let v_16 = fma(r5.www, r5.xyz, r4.xyz);
|
| 141 |
+
r4 = vec4<f32>(v_16.xyz, r4.w);
|
| 142 |
+
r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w);
|
| 143 |
+
let v_17 = -(r4.xyzx);
|
| 144 |
+
let v_18 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_17.xyz);
|
| 145 |
+
r1 = vec4<f32>(v_18.xyz, r1.w);
|
| 146 |
+
let v_19 = fma(r0.www, r1.xyz, r4.xyz);
|
| 147 |
+
r2 = vec4<f32>(v_19.xyz, r2.w);
|
| 148 |
+
r1 = (r2 * v3.xxxw);
|
| 149 |
+
r0.w = (v3.x * cb2_2.tint_symbol[15u].z);
|
| 150 |
+
r0.z = (r0.z * v3.x);
|
| 151 |
+
r0.z = (r0.z * v2.w);
|
| 152 |
+
let v_20 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
|
| 153 |
+
r2 = vec4<f32>(v_20.xy, r2.zw);
|
| 154 |
+
r2.z = (r2.x * v3.z);
|
| 155 |
+
let v_21 = (r2.yy * v7.xyz.xy);
|
| 156 |
+
let v_22 = r2;
|
| 157 |
+
r2 = vec4<f32>(v_22.x, v_21.x, v_22.z, v_21.y);
|
| 158 |
+
r5 = textureSample(t6, s6, r2.ywyy.xy);
|
| 159 |
+
r2.y = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
|
| 160 |
+
r2.w = ((-(r5.xxxx)).w + r5.z);
|
| 161 |
+
r5.x = fma(r2.y, r2.w, r5.x);
|
| 162 |
+
let v_23 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
|
| 163 |
+
let v_24 = r2;
|
| 164 |
+
r2 = vec4<f32>(v_24.x, v_23.x, v_24.z, v_23.y);
|
| 165 |
+
r4.x = fma(v3.z, r2.x, -1.0f);
|
| 166 |
+
r2.x = fma(r2.x, r4.x, 1.0f);
|
| 167 |
+
r2.y = (r2.x * r2.y);
|
| 168 |
+
let v_25 = -(r1.xyzx);
|
| 169 |
+
let v_26 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_25.xyz);
|
| 170 |
+
r4 = vec4<f32>(v_26.xyz, r4.w);
|
| 171 |
+
let v_27 = fma(r2.yyy, r4.xyz, r1.xyz);
|
| 172 |
+
r1 = vec4<f32>(v_27.xyz, r1.w);
|
| 173 |
+
r2.y = (r2.z * cb11_11.tint_symbol_4[2u].x);
|
| 174 |
+
let v_28 = ((-(r1.xyzx)).xyz + r5.zzz);
|
| 175 |
+
r4 = vec4<f32>(v_28.xyz, r4.w);
|
| 176 |
+
let v_29 = fma(r2.yyy, r4.xyz, r1.xyz);
|
| 177 |
+
r1 = vec4<f32>(v_29.xyz, r1.w);
|
| 178 |
+
r2.x = fma((-(r2.wwww)).x, r2.x, 1.0f);
|
| 179 |
+
r4.x = (r0.z * r2.x);
|
| 180 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y)));
|
| 181 |
+
r2.z = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y);
|
| 182 |
+
r2.z = (r2.z * v3.x);
|
| 183 |
+
r0.y = (r0.y * r2.z);
|
| 184 |
+
r2.z = dot(v4.xyz, v4.xyz);
|
| 185 |
+
r2.z = inverseSqrt(r2.z);
|
| 186 |
+
let v_30 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
|
| 187 |
+
r5 = vec4<f32>(v_30.xyz, r5.w);
|
| 188 |
+
let v_31 = fma(cb11_11.tint_symbol_4[7u].www, r5.xyz, cb3_3.tint_symbol_1[0u].xyz);
|
| 189 |
+
r5 = vec4<f32>(v_31.xyz, r5.w);
|
| 190 |
+
let v_32 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz);
|
| 191 |
+
r6 = vec4<f32>(v_32.xyz, r6.w);
|
| 192 |
+
let v_33 = -(r5.xyzx);
|
| 193 |
+
let v_34 = fma(v4.xyz, r2.zzz, v_33.xyz);
|
| 194 |
+
r5 = vec4<f32>(v_34.xyz, r5.w);
|
| 195 |
+
r0.y = dot(r5.xyz, r5.xyz);
|
| 196 |
+
r0.y = inverseSqrt(r0.y);
|
| 197 |
+
let v_35 = (r0.yyy * r5.xyz);
|
| 198 |
+
r5 = vec4<f32>(v_35.xyz, r5.w);
|
| 199 |
+
r0.y = dot(r3.xyw, r5.xyz);
|
| 200 |
+
r0.y = clamp(((r0.yyyy + vec4<f32>(0.00000000999999993923f))).y, 0.0f, 1.0f);
|
| 201 |
+
r2.z = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f);
|
| 202 |
+
r0.y = log2(r0.y);
|
| 203 |
+
r0.y = (r0.y * r2.z);
|
| 204 |
+
r0.y = exp2(r0.y);
|
| 205 |
+
let v_36 = fma(r6.xyz, r0.yyy, r1.xyz);
|
| 206 |
+
r5 = vec4<f32>(v_36.xyz, r5.w);
|
| 207 |
+
let v_37 = bitcast<vec3<u32>>(r2.yyy);
|
| 208 |
+
let v_38 = r5.xyz;
|
| 209 |
+
let v_39 = select(r1.xyz, v_38, (v_37 != vec3<u32>()));
|
| 210 |
+
r1 = vec4<f32>(v_39.xyz, r1.w);
|
| 211 |
+
let v_40 = min(r1.xyz, vec3<f32>(240.0f));
|
| 212 |
+
r1 = vec4<f32>(v_40.xyz, r1.w);
|
| 213 |
+
r5.w = (r1.w * cb2_2.tint_symbol[15u].x);
|
| 214 |
+
r0.x = fma(r3.z, r0.x, -0.34999999403953552246f);
|
| 215 |
+
r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
|
| 216 |
+
r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
|
| 217 |
+
r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
|
| 218 |
+
r0.x = (r0.y * r0.x);
|
| 219 |
+
r0.x = (r0.w * r0.x);
|
| 220 |
+
r0.y = fma((-(r4.xxxx)).y, 0.5f, 1.0f);
|
| 221 |
+
r0.y = (r0.y * r0.x);
|
| 222 |
+
r0.y = fma(r0.y, -0.5f, 1.0f);
|
| 223 |
+
let v_41 = (r0.yyy * r1.xyz);
|
| 224 |
+
r5 = vec4<f32>(v_41.xyz, r5.w);
|
| 225 |
+
r0.y = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
|
| 226 |
+
let v_42 = bitcast<vec4<u32>>(r0.yyyy);
|
| 227 |
+
r1 = select(r5, v3, (v_42 != vec4<u32>()));
|
| 228 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r1.w)));
|
| 229 |
+
v_43((bitcast<u32>(r0.y) != 0u));
|
| 230 |
+
r0.y = (r4.w * cb11_11.tint_symbol_4[4u].x);
|
| 231 |
+
r0.w = (v3.x * cb2_2.tint_symbol[15u].y);
|
| 232 |
+
r2.y = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).y, 0.0f, 1.0f);
|
| 233 |
+
r5.y = (r0.w * r2.y);
|
| 234 |
+
let v_44 = fma(r3.xyw, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 235 |
+
r2 = vec4<f32>(r2.x, v_44.xyz);
|
| 236 |
+
let v_45 = (r2.yzw * vec3<f32>(256.0f));
|
| 237 |
+
r3 = vec4<f32>(v_45.xyz, r3.w);
|
| 238 |
+
let v_46 = floor(r3.xyz);
|
| 239 |
+
r3 = vec4<f32>(v_46.xyz, r3.w);
|
| 240 |
+
let v_47 = -(r3.xxyz);
|
| 241 |
+
let v_48 = fma(r2.yzw, vec3<f32>(256.0f), v_47.yzw);
|
| 242 |
+
r2 = vec4<f32>(r2.x, v_48.xyz);
|
| 243 |
+
let v_49 = (r2.yzw * vec3<f32>(8.0f, 8.0f, 4.0f));
|
| 244 |
+
r2 = vec4<f32>(r2.x, v_49.xyz);
|
| 245 |
+
let v_50 = floor(r2.yzw);
|
| 246 |
+
r2 = vec4<f32>(r2.x, v_50.xyz);
|
| 247 |
+
r0.w = dot(r2.yzw, vec3<f32>(32.0f, 4.0f, 1.0f));
|
| 248 |
+
o1.w = (r0.w * 0.0039215688593685627f);
|
| 249 |
+
let v_51 = (r3.xyz * vec3<f32>(0.00390625f));
|
| 250 |
+
o1 = vec4<f32>(v_51.xyz, o1.w);
|
| 251 |
+
r4.y = (r0.y * 0.001953125f);
|
| 252 |
+
r5.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
|
| 253 |
+
let v_52 = (r5.xy * vec2<f32>(0.5f));
|
| 254 |
+
let v_53 = r0;
|
| 255 |
+
r0 = vec4<f32>(v_53.x, v_52.x, v_53.z, v_52.y);
|
| 256 |
+
let v_54 = sqrt(r0.yw);
|
| 257 |
+
o3 = vec4<f32>(v_54.xy, o3.zw);
|
| 258 |
+
r0.y = clamp(fma(r0.zzzz, r2.xxxx, vec4<f32>(0.40000000596046447754f)).y, 0.0f, 1.0f);
|
| 259 |
+
r4.z = cb11_11.tint_symbol_4[3u].w;
|
| 260 |
+
let v_55 = -(r4.xyxx);
|
| 261 |
+
let v_56 = fma(r0.yy, vec2<f32>(0.5f, 0.48828125f), v_55.xy);
|
| 262 |
+
r2 = vec4<f32>(v_56.xy, r2.zw);
|
| 263 |
+
r2.z = 0.0f;
|
| 264 |
+
let v_57 = max(r2.xyz, vec3<f32>());
|
| 265 |
+
r0 = vec4<f32>(r0.x, v_57.xyz);
|
| 266 |
+
let v_58 = fma(r0.yzw, r0.xxx, r4.xyz);
|
| 267 |
+
r0 = vec4<f32>(v_58.xyz, r0.w);
|
| 268 |
+
let v_59 = sqrt(r0.xy);
|
| 269 |
+
o2 = vec4<f32>(v_59.xy, o2.zw);
|
| 270 |
+
o0 = r1;
|
| 271 |
+
o2.z = r0.z;
|
| 272 |
+
o2.w = 1.0f;
|
| 273 |
+
o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
fn v_43(v_60 : bool) {
|
| 277 |
+
if (v_60) {
|
| 278 |
+
discard;
|
| 279 |
+
return;
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
struct tint_symbol_5 {
|
| 284 |
+
@location(0u)
|
| 285 |
+
o0 : vec4<f32>,
|
| 286 |
+
@location(1u)
|
| 287 |
+
o1 : vec4<f32>,
|
| 288 |
+
@location(2u)
|
| 289 |
+
o2 : vec4<f32>,
|
| 290 |
+
@location(3u)
|
| 291 |
+
o3 : vec4<f32>,
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
@fragment
|
| 295 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_5 {
|
| 296 |
+
main_inner(v1, v2, v3, v4, v5, v6, v7);
|
| 297 |
+
return tint_symbol_5(o0, o1, o2, o3);
|
| 298 |
+
}
|
b/8b0b5899ed/shaders/dabb6c78b576a60d.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/db9a5f2a1b7045a1.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/dc891d3d035058bd.wgsl
ADDED
|
@@ -0,0 +1,688 @@
|
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb3_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 3u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 114 |
+
|
| 115 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 116 |
+
|
| 117 |
+
var<private> v7 : vec4<f32>;
|
| 118 |
+
|
| 119 |
+
var<private> v8 : array<f32, 4u>;
|
| 120 |
+
|
| 121 |
+
var<private> o0 : vec4<f32>;
|
| 122 |
+
|
| 123 |
+
var<private> o1 : f32;
|
| 124 |
+
|
| 125 |
+
var<private> o2 : f32;
|
| 126 |
+
|
| 127 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 128 |
+
|
| 129 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 130 |
+
|
| 131 |
+
struct tint_symbol_7 {
|
| 132 |
+
tint_symbol_6 : array<vec4<u32>, 3u>,
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 136 |
+
|
| 137 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
|
| 138 |
+
var v_2 : vec4<f32> = v_1;
|
| 139 |
+
v_2.w = (1.0f / v_1.w);
|
| 140 |
+
v7 = v_2;
|
| 141 |
+
x1[0u].x = v8[0u];
|
| 142 |
+
x1[0u].y = v8[1u];
|
| 143 |
+
x1[0u].z = v8[2u];
|
| 144 |
+
x1[0u].w = v8[3u];
|
| 145 |
+
r0 = textureSample(t2, s2, v1.xyz.xyxx.xy);
|
| 146 |
+
let v_3 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 147 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 148 |
+
r0.z = dot(r0.xy, r0.xy);
|
| 149 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 150 |
+
r0.z = sqrt(abs(r0.zzzz).z);
|
| 151 |
+
r0.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
|
| 152 |
+
let v_4 = (r0.ww * r0.xy);
|
| 153 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 154 |
+
let v_5 = (r0.yyy * v5.xyz);
|
| 155 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 156 |
+
let v_6 = fma(r0.xxx, v4.xyz, r1.xyz);
|
| 157 |
+
r0 = vec4<f32>(v_6.xy, r0.z, v_6.z);
|
| 158 |
+
let v_7 = fma(r0.zzz, v2.xyz, r0.xyw);
|
| 159 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 160 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 161 |
+
r0.w = inverseSqrt(r0.w);
|
| 162 |
+
let v_8 = (r0.www * r0.xyz);
|
| 163 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 164 |
+
r2 = textureSample(t3, s3, v1.xyz.xyxx.xy);
|
| 165 |
+
let v_9 = (r2.xy * r2.xy);
|
| 166 |
+
r2 = vec4<f32>(v_9.xy, r2.zw);
|
| 167 |
+
r0.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz);
|
| 168 |
+
r0.x = clamp(((r0.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
|
| 169 |
+
r0.y = dot(v3.xyz, v3.xyz);
|
| 170 |
+
r1.w = inverseSqrt(r0.y);
|
| 171 |
+
let v_10 = (r1.www * v3.xyz);
|
| 172 |
+
r2 = vec4<f32>(v_10.xyz, r2.w);
|
| 173 |
+
r1.w = dot((-(r2.xyzx)).xyz, r1.xyz);
|
| 174 |
+
r1.w = (r1.w + r1.w);
|
| 175 |
+
let v_11 = -(r1.wwww);
|
| 176 |
+
let v_12 = -(r2.xyzx);
|
| 177 |
+
let v_13 = fma(r1.xyz, v_11.xyz, v_12.xyz);
|
| 178 |
+
r2 = vec4<f32>(v_13.xyz, r2.w);
|
| 179 |
+
r1.w = dot(r2.xyz, r2.xyz);
|
| 180 |
+
r1.w = inverseSqrt(r1.w);
|
| 181 |
+
let v_14 = fma(r2.xz, r1.ww, vec2<f32>(1.0f));
|
| 182 |
+
r2 = vec4<f32>(v_14.xy, r2.zw);
|
| 183 |
+
let v_15 = (r2.xy * vec2<f32>(-0.5f));
|
| 184 |
+
r2 = vec4<f32>(v_15.xy, r2.zw);
|
| 185 |
+
r3 = textureSample(t4, s4, r2.xyxx.xy);
|
| 186 |
+
let v_16 = (r3.xyz * cb12_12.tint_symbol_4[2u].xxx);
|
| 187 |
+
r2 = vec4<f32>(v_16.xyz, r2.w);
|
| 188 |
+
let v_17 = (v0.xyw * cb2_2.tint_symbol_1[15u].zyx);
|
| 189 |
+
r3 = vec4<f32>(v_17.xyz, r3.w);
|
| 190 |
+
let v_18 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 191 |
+
r4 = vec4<f32>(v_18.xyz, r4.w);
|
| 192 |
+
r1.w = dot(r4.xyz, r4.xyz);
|
| 193 |
+
r1.w = inverseSqrt(r1.w);
|
| 194 |
+
let v_19 = (r1.www * r4.xyz);
|
| 195 |
+
r5 = vec4<f32>(v_19.xyz, r5.w);
|
| 196 |
+
let v_20 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 197 |
+
let v_21 = fma(r4.xyz, r1.www, v_20.xyz);
|
| 198 |
+
r6 = vec4<f32>(v_21.xyz, r6.w);
|
| 199 |
+
r1.w = dot(r6.xyz, r6.xyz);
|
| 200 |
+
r1.w = inverseSqrt(r1.w);
|
| 201 |
+
let v_22 = (r1.www * r6.xyz);
|
| 202 |
+
r6 = vec4<f32>(v_22.xyz, r6.w);
|
| 203 |
+
let v_23 = (r3.xy * r3.xy);
|
| 204 |
+
r3 = vec4<f32>(v_23.xy, r3.zw);
|
| 205 |
+
r1.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
|
| 206 |
+
r1.w = max(r1.w, 0.0f);
|
| 207 |
+
let v_24 = -(r1.wwww);
|
| 208 |
+
r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_24.w);
|
| 209 |
+
r1.w = (r1.w * 558.0f);
|
| 210 |
+
r1.w = fma(r2.w, 3.0f, r1.w);
|
| 211 |
+
r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 212 |
+
let v_25 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 213 |
+
r4 = vec4<f32>(v_25.xyz, r4.w);
|
| 214 |
+
let v_26 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 215 |
+
r7 = vec4<f32>(v_26.xyz, r7.w);
|
| 216 |
+
let v_27 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 217 |
+
r7 = vec4<f32>(v_27.xyz, r7.w);
|
| 218 |
+
let v_28 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 219 |
+
r7 = vec4<f32>(v_28.xyz, r7.w);
|
| 220 |
+
let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 221 |
+
r8 = vec4<f32>(v_29.xyz, r8.w);
|
| 222 |
+
let v_30 = &(x0[0u]);
|
| 223 |
+
let v_31 = r8;
|
| 224 |
+
*(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
|
| 225 |
+
let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 226 |
+
r9 = vec4<f32>(v_32.xyz, r9.w);
|
| 227 |
+
let v_33 = &(x0[1u]);
|
| 228 |
+
let v_34 = r9;
|
| 229 |
+
*(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
|
| 230 |
+
let v_35 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 231 |
+
r10 = vec4<f32>(v_35.xyz, r10.w);
|
| 232 |
+
let v_36 = &(x0[2u]);
|
| 233 |
+
let v_37 = r10;
|
| 234 |
+
*(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
|
| 235 |
+
let v_38 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 236 |
+
r7 = vec4<f32>(v_38.xyz, r7.w);
|
| 237 |
+
let v_39 = &(x0[3u]);
|
| 238 |
+
let v_40 = r7;
|
| 239 |
+
*(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
|
| 240 |
+
let v_41 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 241 |
+
let v_42 = r11;
|
| 242 |
+
r11 = vec4<f32>(v_42.x, v_41.x, v_42.z, v_41.y);
|
| 243 |
+
r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 244 |
+
r3.w = (r3.w * 0.5f);
|
| 245 |
+
let v_43 = abs(r10.yyyy);
|
| 246 |
+
r4.w = max(v_43.w, abs(r10.xxxx).w);
|
| 247 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
|
| 248 |
+
let v_44 = (bitcast<u32>(r4.w) != 0u);
|
| 249 |
+
let v_45 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 250 |
+
r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_45, v_44);
|
| 251 |
+
let v_46 = abs(r9.yyyy);
|
| 252 |
+
r5.w = max(v_46.w, abs(r9.xxxx).w);
|
| 253 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
|
| 254 |
+
let v_47 = bitcast<u32>(r5.w);
|
| 255 |
+
r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_47 != 0u));
|
| 256 |
+
let v_48 = abs(r8.yyyy);
|
| 257 |
+
r5.w = max(v_48.w, abs(r8.xxxx).w);
|
| 258 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
|
| 259 |
+
let v_49 = bitcast<u32>(r3.w);
|
| 260 |
+
r3.w = select(r4.w, 0.0f, (v_49 != 0u));
|
| 261 |
+
let v_50 = x0[bitcast<i32>(r3.w)];
|
| 262 |
+
r8 = vec4<f32>(v_50.xyz, r8.w);
|
| 263 |
+
r3.w = f32(bitcast<i32>(r3.w));
|
| 264 |
+
r4.w = (r3.w + 0.5f);
|
| 265 |
+
r4.w = (r4.w * 0.25f);
|
| 266 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
|
| 267 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 268 |
+
r3.w = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 269 |
+
r5.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 270 |
+
r9.x = (r8.x + 0.5f);
|
| 271 |
+
r9.y = fma(r8.y, 0.25f, r4.w);
|
| 272 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
|
| 273 |
+
r3.w = ((-(r3.wwww)).w + r8.z);
|
| 274 |
+
let v_51 = dpdx(r9.xyy);
|
| 275 |
+
r10 = vec4<f32>(v_51.xy, r10.z, v_51.z);
|
| 276 |
+
r10.z = dpdx(r3.w);
|
| 277 |
+
let v_52 = dpdy(r9.yxy);
|
| 278 |
+
r12 = vec4<f32>(v_52.xyz, r12.w);
|
| 279 |
+
r12.w = dpdy(r3.w);
|
| 280 |
+
let v_53 = (r10.yw * r12.yw);
|
| 281 |
+
r7 = vec4<f32>(r7.xy, v_53.xy);
|
| 282 |
+
let v_54 = -(r7.zwzz);
|
| 283 |
+
let v_55 = fma(r10.xz, r12.xz, v_54.xy);
|
| 284 |
+
r13 = vec4<f32>(v_55.xy, r13.zw);
|
| 285 |
+
r6.w = (1.0f / r13.x);
|
| 286 |
+
r7.z = (r10.z * r12.y);
|
| 287 |
+
let v_56 = -(r7.zzzz);
|
| 288 |
+
r13.z = fma(r10.x, r12.w, v_56.z);
|
| 289 |
+
let v_57 = (r6.ww * r13.yz);
|
| 290 |
+
r7 = vec4<f32>(r7.xy, v_57.xy);
|
| 291 |
+
let v_58 = max(r7.zw, vec2<f32>());
|
| 292 |
+
r7 = vec4<f32>(r7.xy, v_58.xy);
|
| 293 |
+
let v_59 = min(r7.zw, vec2<f32>(0.5f));
|
| 294 |
+
r7 = vec4<f32>(r7.xy, v_59.xy);
|
| 295 |
+
r3.w = fma((-(r5.wwww)).w, r7.z, r3.w);
|
| 296 |
+
r3.w = fma((-(r5.wwww)).w, r7.w, r3.w);
|
| 297 |
+
let v_60 = bitcast<u32>(r4.w);
|
| 298 |
+
let v_61 = r3.w;
|
| 299 |
+
r11.z = select(r8.z, v_61, (v_60 != 0u));
|
| 300 |
+
r9.z = 0.0f;
|
| 301 |
+
let v_62 = (r9.xyz + r11.ywz);
|
| 302 |
+
r8 = vec4<f32>(v_62.xyz, r8.w);
|
| 303 |
+
let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 304 |
+
r11 = vec4<f32>(v_63.xy, r11.zw);
|
| 305 |
+
let v_64 = (r9.xyz + r11.xyz);
|
| 306 |
+
r10 = vec4<f32>(v_64.xyz, r10.w);
|
| 307 |
+
let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 308 |
+
r11 = vec4<f32>(v_65.xy, r11.zw);
|
| 309 |
+
let v_66 = (r9.xyz + r11.xyz);
|
| 310 |
+
r12 = vec4<f32>(v_66.xyz, r12.w);
|
| 311 |
+
let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 312 |
+
r11 = vec4<f32>(v_67.xy, r11.zw);
|
| 313 |
+
let v_68 = (r9.xyz + r11.xyz);
|
| 314 |
+
r13 = vec4<f32>(v_68.xyz, r13.w);
|
| 315 |
+
let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 316 |
+
r11 = vec4<f32>(v_69.xy, r11.zw);
|
| 317 |
+
let v_70 = (r9.xyz + r11.xyz);
|
| 318 |
+
r14 = vec4<f32>(v_70.xyz, r14.w);
|
| 319 |
+
let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 320 |
+
r11 = vec4<f32>(v_71.xy, r11.zw);
|
| 321 |
+
let v_72 = (r9.xyz + r11.xyz);
|
| 322 |
+
r15 = vec4<f32>(v_72.xyz, r15.w);
|
| 323 |
+
let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 324 |
+
r11 = vec4<f32>(v_73.xy, r11.zw);
|
| 325 |
+
let v_74 = (r9.xyz + r11.xyz);
|
| 326 |
+
r16 = vec4<f32>(v_74.xyz, r16.w);
|
| 327 |
+
let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 328 |
+
r11 = vec4<f32>(v_75.xy, r11.zw);
|
| 329 |
+
let v_76 = (r9.xyz + r11.xyz);
|
| 330 |
+
r17 = vec4<f32>(v_76.xyz, r17.w);
|
| 331 |
+
let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 332 |
+
r11 = vec4<f32>(v_77.xy, r11.zw);
|
| 333 |
+
let v_78 = (r9.xyz + r11.xyz);
|
| 334 |
+
r18 = vec4<f32>(v_78.xyz, r18.w);
|
| 335 |
+
let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 336 |
+
r11 = vec4<f32>(v_79.xy, r11.zw);
|
| 337 |
+
let v_80 = (r9.xyz + r11.xyz);
|
| 338 |
+
r19 = vec4<f32>(v_80.xyz, r19.w);
|
| 339 |
+
let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 340 |
+
r11 = vec4<f32>(v_81.xy, r11.zw);
|
| 341 |
+
let v_82 = (r9.xyz + r11.xyz);
|
| 342 |
+
r20 = vec4<f32>(v_82.xyz, r20.w);
|
| 343 |
+
let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 344 |
+
r11 = vec4<f32>(v_83.xy, r11.zw);
|
| 345 |
+
let v_84 = (r9.xyz + r11.xyz);
|
| 346 |
+
r21 = vec4<f32>(v_84.xyz, r21.w);
|
| 347 |
+
let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 348 |
+
r11 = vec4<f32>(v_85.xy, r11.zw);
|
| 349 |
+
let v_86 = (r9.xyz + r11.xyz);
|
| 350 |
+
r22 = vec4<f32>(v_86.xyz, r22.w);
|
| 351 |
+
let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 352 |
+
r11 = vec4<f32>(v_87.xy, r11.zw);
|
| 353 |
+
let v_88 = (r9.xyz + r11.xyz);
|
| 354 |
+
r23 = vec4<f32>(v_88.xyz, r23.w);
|
| 355 |
+
let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 356 |
+
r11 = vec4<f32>(v_89.xy, r11.zw);
|
| 357 |
+
let v_90 = (r9.xyz + r11.xyz);
|
| 358 |
+
r24 = vec4<f32>(v_90.xyz, r24.w);
|
| 359 |
+
let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 360 |
+
r11 = vec4<f32>(v_91.xy, r11.zw);
|
| 361 |
+
let v_92 = (r9.xyz + r11.xyz);
|
| 362 |
+
r9 = vec4<f32>(v_92.xyz, r9.w);
|
| 363 |
+
let v_93 = r8.xyxx;
|
| 364 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_93.xy, r8.z);
|
| 365 |
+
let v_94 = r10.xyxx;
|
| 366 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_94.xy, r10.z);
|
| 367 |
+
let v_95 = r12.xyxx;
|
| 368 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_95.xy, r12.z);
|
| 369 |
+
let v_96 = r13.xyxx;
|
| 370 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_96.xy, r13.z);
|
| 371 |
+
let v_97 = r14.xyxx;
|
| 372 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_97.xy, r14.z);
|
| 373 |
+
let v_98 = r15.xyxx;
|
| 374 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_98.xy, r15.z);
|
| 375 |
+
let v_99 = r16.xyxx;
|
| 376 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_99.xy, r16.z);
|
| 377 |
+
let v_100 = r17.xyxx;
|
| 378 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_100.xy, r17.z);
|
| 379 |
+
let v_101 = r18.xyxx;
|
| 380 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r18.z);
|
| 381 |
+
let v_102 = r19.xyxx;
|
| 382 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r19.z);
|
| 383 |
+
let v_103 = r20.xyxx;
|
| 384 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r20.z);
|
| 385 |
+
let v_104 = r21.xyxx;
|
| 386 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r21.z);
|
| 387 |
+
let v_105 = r22.xyxx;
|
| 388 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r22.z);
|
| 389 |
+
let v_106 = r23.xyxx;
|
| 390 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r23.z);
|
| 391 |
+
let v_107 = r24.xyxx;
|
| 392 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r24.z);
|
| 393 |
+
let v_108 = r9.xyxx;
|
| 394 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r9.z);
|
| 395 |
+
r8 = (r8 + r10);
|
| 396 |
+
r8 = (r11 + r8);
|
| 397 |
+
r8 = (r12 + r8);
|
| 398 |
+
r3.w = dot(r8, vec4<f32>(1.0f));
|
| 399 |
+
r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 400 |
+
let v_109 = abs(r7.yyyy);
|
| 401 |
+
r4.w = max(v_109.w, abs(r7.xxxx).w);
|
| 402 |
+
r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 403 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 404 |
+
r2.w = (r4.w * r2.w);
|
| 405 |
+
r2.w = fma(r3.w, 0.0625f, r2.w);
|
| 406 |
+
r2.w = (r2.w * r2.w);
|
| 407 |
+
r2.w = min(r2.w, 1.0f);
|
| 408 |
+
r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 409 |
+
r3.w = sqrt(r3.w);
|
| 410 |
+
r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
|
| 411 |
+
let v_110 = -(r2.wwww);
|
| 412 |
+
r2.w = fma(r3.w, v_110.w, r2.w);
|
| 413 |
+
let v_111 = dot(r1.xyz, v_20.xyz);
|
| 414 |
+
r3.w = clamp(vec4<f32>(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f);
|
| 415 |
+
let v_112 = dot(r5.xyz, r1.xyz);
|
| 416 |
+
r5.x = clamp(vec4<f32>(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f);
|
| 417 |
+
let v_113 = dot(r6.xyz, v_20.xyz);
|
| 418 |
+
r5.y = clamp(vec4<f32>(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f);
|
| 419 |
+
let v_114 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
|
| 420 |
+
r5 = vec4<f32>(v_114.xy, r5.zw);
|
| 421 |
+
let v_115 = (r5.xy * r5.xy);
|
| 422 |
+
r5 = vec4<f32>(r5.xy, v_115.xy);
|
| 423 |
+
let v_116 = (r5.zw * r5.zw);
|
| 424 |
+
r5 = vec4<f32>(r5.xy, v_116.xy);
|
| 425 |
+
let v_117 = (r5.xy * r5.zw);
|
| 426 |
+
r5 = vec4<f32>(v_117.xy, r5.zw);
|
| 427 |
+
r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 428 |
+
let v_118 = fma(cb12_12.tint_symbol_4[0u].xx, r5.xy, r4.ww);
|
| 429 |
+
r5 = vec4<f32>(v_118.xy, r5.zw);
|
| 430 |
+
let v_119 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 431 |
+
r5 = vec4<f32>(r5.xy, v_119.xy);
|
| 432 |
+
r4.w = (r5.z * 0.125f);
|
| 433 |
+
r5.x = fma((-(r0.xxxx)).x, r5.x, 1.0f);
|
| 434 |
+
r5.z = dot(r1.xyz, r6.xyz);
|
| 435 |
+
r5.z = clamp(((r5.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
|
| 436 |
+
r5.z = log2(r5.z);
|
| 437 |
+
r5.z = (r5.z * r5.w);
|
| 438 |
+
r5.z = exp2(r5.z);
|
| 439 |
+
r5.y = (r5.y * r5.z);
|
| 440 |
+
r4.w = (r4.w * r5.y);
|
| 441 |
+
r0.x = (r0.x * r4.w);
|
| 442 |
+
r0.x = (r3.w * r0.x);
|
| 443 |
+
r0.x = fma(r3.w, r5.x, r0.x);
|
| 444 |
+
let v_120 = (r0.xxx * cb3_3.tint_symbol_2[1u].xyz);
|
| 445 |
+
r5 = vec4<f32>(r5.x, v_120.xyz);
|
| 446 |
+
r0.x = fma(r0.z, r0.w, cb3_3.tint_symbol_2[43u].w);
|
| 447 |
+
r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
|
| 448 |
+
r0.x = max(r0.x, 0.0f);
|
| 449 |
+
let v_121 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 450 |
+
r6 = vec4<f32>(v_121.xyz, r6.w);
|
| 451 |
+
r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 452 |
+
let v_122 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 453 |
+
r7 = vec4<f32>(v_122.xyz, r7.w);
|
| 454 |
+
let v_123 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 455 |
+
r7 = vec4<f32>(v_123.xyz, r7.w);
|
| 456 |
+
let v_124 = fma(r6.xyz, r0.zzz, r7.xyz);
|
| 457 |
+
r6 = vec4<f32>(v_124.xyz, r6.w);
|
| 458 |
+
let v_125 = (r3.yyy * r6.xyz);
|
| 459 |
+
r6 = vec4<f32>(v_125.xyz, r6.w);
|
| 460 |
+
let v_126 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 461 |
+
r0 = vec4<f32>(v_126.x, r0.y, v_126.yz);
|
| 462 |
+
r7.x = cb3_3.tint_symbol_2[46u].w;
|
| 463 |
+
r7.y = cb3_3.tint_symbol_2[47u].w;
|
| 464 |
+
r7.z = cb3_3.tint_symbol_2[48u].w;
|
| 465 |
+
let v_127 = dot(r7.xyz, r1.xyz);
|
| 466 |
+
r1.x = clamp(vec4<f32>(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f);
|
| 467 |
+
let v_128 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r0.xzw);
|
| 468 |
+
r0 = vec4<f32>(v_128.x, r0.y, v_128.yz);
|
| 469 |
+
let v_129 = fma(r0.xzw, r3.xxx, r6.xyz);
|
| 470 |
+
r0 = vec4<f32>(v_129.x, r0.y, v_129.yz);
|
| 471 |
+
let v_130 = (r5.xxx * r0.xzw);
|
| 472 |
+
r0 = vec4<f32>(v_130.x, r0.y, v_130.yz);
|
| 473 |
+
let v_131 = fma(r5.yzw, r2.www, r0.xzw);
|
| 474 |
+
r0 = vec4<f32>(v_131.x, r0.y, v_131.yz);
|
| 475 |
+
r1.x = ((-(r5.xxxx)).x + 1.0f);
|
| 476 |
+
r1.y = max(r3.y, r3.x);
|
| 477 |
+
let v_132 = (r1.yyy * r2.xyz);
|
| 478 |
+
r2 = vec4<f32>(v_132.xyz, r2.w);
|
| 479 |
+
r1.y = clamp(((r1.wwww * vec4<f32>(0.00177619897294789553f))).y, 0.0f, 1.0f);
|
| 480 |
+
let v_133 = (r1.yyy * r2.xyz);
|
| 481 |
+
r1 = vec4<f32>(r1.x, v_133.xyz);
|
| 482 |
+
let v_134 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
|
| 483 |
+
r1 = vec4<f32>(r1.x, v_134.xyz);
|
| 484 |
+
let v_135 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
|
| 485 |
+
r1 = vec4<f32>(r1.x, v_135.xyz);
|
| 486 |
+
let v_136 = fma(r1.yzw, r1.xxx, r0.xzw);
|
| 487 |
+
r0 = vec4<f32>(v_136.x, r0.y, v_136.yz);
|
| 488 |
+
r1 = textureSample(t0, s0, v1.xyz.xyxx.xy);
|
| 489 |
+
let v_137 = (r1.xy * cb12_12.tint_symbol_4[2u].yz);
|
| 490 |
+
r1 = vec4<f32>(v_137.xy, r1.zw);
|
| 491 |
+
r0.y = sqrt(r0.y);
|
| 492 |
+
r0.y = ((-(r0.yyyy)).y + cb12_12.tint_symbol_4[2u].w);
|
| 493 |
+
r0.y = clamp(((r0.yyyy / cb12_12.tint_symbol_4[2u].wwww)).y, 0.0f, 1.0f);
|
| 494 |
+
let v_138 = fma(r1.xy, r0.yy, v7.xy);
|
| 495 |
+
r1 = vec4<f32>(v_138.xy, r1.zw);
|
| 496 |
+
let v_139 = clamp(((r1.xyxx / cb2_2.tint_symbol_1[18u].xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 497 |
+
r1 = vec4<f32>(v_139.xy, r1.zw);
|
| 498 |
+
r1 = textureSampleLevel(t1, s1, r1.xyxx.xy, 0.0f);
|
| 499 |
+
let v_140 = -(r1.xyzx);
|
| 500 |
+
let v_141 = (r0.xzw + v_140.xyz);
|
| 501 |
+
r0 = vec4<f32>(v_141.xyz, r0.w);
|
| 502 |
+
let v_142 = fma(r3.zzz, r0.xyz, r1.xyz);
|
| 503 |
+
r0 = vec4<f32>(v_142.xyz, r0.w);
|
| 504 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 505 |
+
r0.w = dot(r4.xyz, r4.xyz);
|
| 506 |
+
r1.x = sqrt(r0.w);
|
| 507 |
+
let v_143 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 508 |
+
r1.y = (r1.x + v_143.y);
|
| 509 |
+
r1.y = max(r1.y, 0.0f);
|
| 510 |
+
r1.x = (r1.y / r1.x);
|
| 511 |
+
r1.x = (r1.x * r4.z);
|
| 512 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 513 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 514 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 515 |
+
r1.w = exp2(r1.w);
|
| 516 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 517 |
+
r1.z = (r1.w / r1.z);
|
| 518 |
+
let v_144 = bitcast<u32>(r1.x);
|
| 519 |
+
r1.x = select(1.0f, r1.z, (v_144 != 0u));
|
| 520 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 521 |
+
r1.x = (r1.x * r1.z);
|
| 522 |
+
r1.x = min(r1.x, 1.0f);
|
| 523 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 524 |
+
r1.x = exp2(r1.x);
|
| 525 |
+
r1.x = min(r1.x, 1.0f);
|
| 526 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 527 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 528 |
+
r0.w = inverseSqrt(r0.w);
|
| 529 |
+
let v_145 = (r0.www * r4.xyz);
|
| 530 |
+
r2 = vec4<f32>(v_145.xyz, r2.w);
|
| 531 |
+
let v_146 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 532 |
+
r0.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
|
| 533 |
+
r0.w = log2(r0.w);
|
| 534 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 535 |
+
r0.w = exp2(r0.w);
|
| 536 |
+
let v_147 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 537 |
+
r1.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
|
| 538 |
+
r1.w = log2(r1.w);
|
| 539 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 540 |
+
r1.w = exp2(r1.w);
|
| 541 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 542 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 543 |
+
let v_148 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 544 |
+
r2.x = (r1.y + v_148.x);
|
| 545 |
+
r2.x = max(r2.x, 0.0f);
|
| 546 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 547 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 548 |
+
r2.x = exp2(r2.x);
|
| 549 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 550 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 551 |
+
let v_149 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 552 |
+
r1.y = (r1.y * v_149.y);
|
| 553 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 554 |
+
r1.y = exp2(r1.y);
|
| 555 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 556 |
+
let v_150 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 557 |
+
r2 = vec4<f32>(v_150.xyz, r2.w);
|
| 558 |
+
let v_151 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 559 |
+
r2 = vec4<f32>(v_151.xyz, r2.w);
|
| 560 |
+
let v_152 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 561 |
+
r3 = vec4<f32>(v_152.xyz, r3.w);
|
| 562 |
+
let v_153 = fma(r1.www, r3.xyz, r2.xyz);
|
| 563 |
+
r2 = vec4<f32>(v_153.xyz, r2.w);
|
| 564 |
+
let v_154 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 565 |
+
let v_155 = (r2.xyz + v_154.xyz);
|
| 566 |
+
r2 = vec4<f32>(v_155.xyz, r2.w);
|
| 567 |
+
let v_156 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 568 |
+
r2 = vec4<f32>(v_156.xyz, r2.w);
|
| 569 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 570 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 571 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 572 |
+
let v_157 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 573 |
+
r3 = vec4<f32>(v_157.xyz, r3.w);
|
| 574 |
+
let v_158 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 575 |
+
r1 = vec4<f32>(v_158.xy, r1.z, v_158.z);
|
| 576 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 577 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 578 |
+
let v_159 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 579 |
+
r2 = vec4<f32>(v_159.xy, r2.zw);
|
| 580 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 581 |
+
r0.w = (r2.x + -1.0f);
|
| 582 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 583 |
+
} else {
|
| 584 |
+
r0.w = 1.0f;
|
| 585 |
+
}
|
| 586 |
+
let v_160 = -(r0.xyxz);
|
| 587 |
+
let v_161 = fma(r1.xyw, r0.www, v_160.xyw);
|
| 588 |
+
r1 = vec4<f32>(v_161.xy, r1.z, v_161.z);
|
| 589 |
+
let v_162 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 590 |
+
r1 = vec4<f32>(v_162.xyz, r1.w);
|
| 591 |
+
} else {
|
| 592 |
+
r0.w = dot(r4.xyz, r4.xyz);
|
| 593 |
+
r1.w = sqrt(r0.w);
|
| 594 |
+
let v_163 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 595 |
+
r2.x = (r1.w + v_163.x);
|
| 596 |
+
r2.x = max(r2.x, 0.0f);
|
| 597 |
+
r1.w = (r2.x / r1.w);
|
| 598 |
+
r1.w = (r1.w * r4.z);
|
| 599 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 600 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 601 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 602 |
+
r2.z = exp2(r2.z);
|
| 603 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 604 |
+
r2.y = (r2.z / r2.y);
|
| 605 |
+
let v_164 = bitcast<u32>(r1.w);
|
| 606 |
+
r1.w = select(1.0f, r2.y, (v_164 != 0u));
|
| 607 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 608 |
+
r1.w = (r1.w * r2.y);
|
| 609 |
+
r1.w = min(r1.w, 1.0f);
|
| 610 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 611 |
+
r1.w = exp2(r1.w);
|
| 612 |
+
r1.w = min(r1.w, 1.0f);
|
| 613 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 614 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 615 |
+
r0.w = inverseSqrt(r0.w);
|
| 616 |
+
let v_165 = (r0.www * r4.xyz);
|
| 617 |
+
r3 = vec4<f32>(v_165.xyz, r3.w);
|
| 618 |
+
let v_166 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 619 |
+
r0.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
|
| 620 |
+
r0.w = log2(r0.w);
|
| 621 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 622 |
+
r0.w = exp2(r0.w);
|
| 623 |
+
let v_167 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 624 |
+
r2.z = clamp(vec4<f32>(v_167, v_167, v_167, v_167).z, 0.0f, 1.0f);
|
| 625 |
+
r2.z = log2(r2.z);
|
| 626 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 627 |
+
r2.z = exp2(r2.z);
|
| 628 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 629 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 630 |
+
let v_168 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 631 |
+
r2.w = (r2.x + v_168.w);
|
| 632 |
+
r2.w = max(r2.w, 0.0f);
|
| 633 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 634 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 635 |
+
r2.w = exp2(r2.w);
|
| 636 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 637 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 638 |
+
let v_169 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 639 |
+
r2.x = (r2.x * v_169.x);
|
| 640 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 641 |
+
r2.x = exp2(r2.x);
|
| 642 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 643 |
+
let v_170 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 644 |
+
r3 = vec4<f32>(v_170.xyz, r3.w);
|
| 645 |
+
let v_171 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 646 |
+
r3 = vec4<f32>(v_171.xyz, r3.w);
|
| 647 |
+
let v_172 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 648 |
+
r4 = vec4<f32>(v_172.xyz, r4.w);
|
| 649 |
+
let v_173 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 650 |
+
r3 = vec4<f32>(v_173.xyz, r3.w);
|
| 651 |
+
let v_174 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 652 |
+
let v_175 = (r3.xyz + v_174.xyz);
|
| 653 |
+
r3 = vec4<f32>(v_175.xyz, r3.w);
|
| 654 |
+
let v_176 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 655 |
+
r2 = vec4<f32>(v_176.x, r2.y, v_176.yz);
|
| 656 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 657 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 658 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 659 |
+
let v_177 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 660 |
+
r3 = vec4<f32>(v_177.xyz, r3.w);
|
| 661 |
+
let v_178 = fma(r1.www, r3.xyz, r2.xzw);
|
| 662 |
+
r2 = vec4<f32>(v_178.x, r2.y, v_178.yz);
|
| 663 |
+
let v_179 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 664 |
+
r2 = vec4<f32>(v_179.x, r2.y, v_179.yz);
|
| 665 |
+
let v_180 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 666 |
+
r1 = vec4<f32>(v_180.xyz, r1.w);
|
| 667 |
+
}
|
| 668 |
+
let v_181 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 669 |
+
o0 = vec4<f32>(v_181.xyz, o0.w);
|
| 670 |
+
o0.w = 1.0f;
|
| 671 |
+
o1 = v1.z;
|
| 672 |
+
o2 = 1.0f;
|
| 673 |
+
}
|
| 674 |
+
|
| 675 |
+
struct tint_symbol_8 {
|
| 676 |
+
@location(0u)
|
| 677 |
+
o0 : vec4<f32>,
|
| 678 |
+
@location(1u)
|
| 679 |
+
o1 : f32,
|
| 680 |
+
@location(2u)
|
| 681 |
+
o2 : f32,
|
| 682 |
+
}
|
| 683 |
+
|
| 684 |
+
@fragment
|
| 685 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_182 : vec4<f32>) -> tint_symbol_8 {
|
| 686 |
+
main_inner(v0, v1, v2, v3, v4, v5, v6, v_182);
|
| 687 |
+
return tint_symbol_8(o0, o1, o2);
|
| 688 |
+
}
|
b/8b0b5899ed/shaders/dd4bf2192fe06c51.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/de02a599417bad45.wgsl
ADDED
|
@@ -0,0 +1,156 @@
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|
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|
|
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|
|
|
|
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|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
var<private> r3 : vec4<f32>;
|
| 11 |
+
|
| 12 |
+
var<private> r4 : vec4<f32>;
|
| 13 |
+
|
| 14 |
+
struct cb16_struct {
|
| 15 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 19 |
+
|
| 20 |
+
struct cb1_struct {
|
| 21 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 25 |
+
|
| 26 |
+
struct cb59_struct {
|
| 27 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 31 |
+
|
| 32 |
+
var<private> o0 : vec4<f32>;
|
| 33 |
+
|
| 34 |
+
var<private> o1 : vec4<f32>;
|
| 35 |
+
|
| 36 |
+
var<private> o2 : vec4<f32>;
|
| 37 |
+
|
| 38 |
+
var<private> o3 : vec4<f32>;
|
| 39 |
+
|
| 40 |
+
var<private> o4 : array<f32, 4u>;
|
| 41 |
+
|
| 42 |
+
var<private> v : vec4<f32>;
|
| 43 |
+
|
| 44 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 45 |
+
|
| 46 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>) {
|
| 47 |
+
o0 = v1;
|
| 48 |
+
o1 = vec4<f32>(v2.xy, o1.zw);
|
| 49 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 50 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 51 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 52 |
+
r0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 53 |
+
o1.z = r0.w;
|
| 54 |
+
o1.w = 0.0f;
|
| 55 |
+
let v_1 = (v0 + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 56 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 57 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 58 |
+
r2.x = sqrt(r1.w);
|
| 59 |
+
r1.w = inverseSqrt(r1.w);
|
| 60 |
+
let v_2 = (r1.www * r1.xyz);
|
| 61 |
+
r1 = vec4<f32>(v_2.xy, r1.z, v_2.z);
|
| 62 |
+
let v_3 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 63 |
+
r2.y = (r2.x + v_3.y);
|
| 64 |
+
r2.y = max(r2.y, 0.0f);
|
| 65 |
+
r2.x = (r2.y / r2.x);
|
| 66 |
+
r1.z = (r1.z * r2.x);
|
| 67 |
+
r2.x = (r1.z * cb3_3.tint_symbol_2[52u].z);
|
| 68 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.zzzz).z)));
|
| 69 |
+
r2.z = (r2.x * -1.44269502162933349609f);
|
| 70 |
+
r2.z = exp2(r2.z);
|
| 71 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 72 |
+
r2.x = (r2.z / r2.x);
|
| 73 |
+
let v_4 = bitcast<u32>(r1.z);
|
| 74 |
+
r1.z = select(1.0f, r2.x, (v_4 != 0u));
|
| 75 |
+
r2.x = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 76 |
+
r1.z = (r1.z * r2.x);
|
| 77 |
+
r1.z = min(r1.z, 1.0f);
|
| 78 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 79 |
+
r1.z = exp2(r1.z);
|
| 80 |
+
r1.z = min(r1.z, 1.0f);
|
| 81 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 82 |
+
r2.x = fma((-(r1.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 83 |
+
r1.z = (r1.z * cb3_3.tint_symbol_2[52u].y);
|
| 84 |
+
let v_5 = dot(r1.xyw, cb3_3.tint_symbol_2[53u].xyz);
|
| 85 |
+
r2.z = clamp(vec4<f32>(v_5, v_5, v_5, v_5).z, 0.0f, 1.0f);
|
| 86 |
+
let v_6 = dot(r1.xyw, cb3_3.tint_symbol_2[54u].xyz);
|
| 87 |
+
r1.x = clamp(vec4<f32>(v_6, v_6, v_6, v_6).x, 0.0f, 1.0f);
|
| 88 |
+
r1.x = log2(r1.x);
|
| 89 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 90 |
+
r1.x = exp2(r1.x);
|
| 91 |
+
r1.y = log2(r2.z);
|
| 92 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[53u].w);
|
| 93 |
+
r1.y = exp2(r1.y);
|
| 94 |
+
let v_7 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 95 |
+
r3 = vec4<f32>(v_7.xyz, r3.w);
|
| 96 |
+
let v_8 = fma(r1.xxx, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 97 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 98 |
+
let v_9 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 99 |
+
r4 = vec4<f32>(v_9.xyz, r4.w);
|
| 100 |
+
let v_10 = fma(r1.yyy, r4.xyz, r3.xyz);
|
| 101 |
+
r1 = vec4<f32>(v_10.xy, r1.z, v_10.z);
|
| 102 |
+
let v_11 = -(cb3_3.tint_symbol_2[57u].xyxz);
|
| 103 |
+
let v_12 = (r1.xyw + v_11.xyw);
|
| 104 |
+
r1 = vec4<f32>(v_12.xy, r1.z, v_12.z);
|
| 105 |
+
let v_13 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 106 |
+
r2.z = (r2.y * v_13.z);
|
| 107 |
+
let v_14 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 108 |
+
r2.y = (r2.y + v_14.y);
|
| 109 |
+
r2.y = max(r2.y, 0.0f);
|
| 110 |
+
let v_15 = (r2.xy * cb3_3.tint_symbol_2[51u].yx);
|
| 111 |
+
r2 = vec4<f32>(v_15.xy, r2.zw);
|
| 112 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 113 |
+
r2.y = exp2(r2.y);
|
| 114 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 115 |
+
o2.w = clamp(fma(r2.xxxx, r2.yyyy, r1.zzzz).w, 0.0f, 1.0f);
|
| 116 |
+
r1.z = (r2.z * 1.44269502162933349609f);
|
| 117 |
+
r1.z = exp2(r1.z);
|
| 118 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 119 |
+
let v_16 = fma(r1.zzz, r1.xyw, cb3_3.tint_symbol_2[57u].xyz);
|
| 120 |
+
r1 = vec4<f32>(v_16.xyz, r1.w);
|
| 121 |
+
r3.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 122 |
+
r3.y = ((-(r1.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 123 |
+
r3.z = ((-(r1.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
|
| 124 |
+
let v_17 = fma(r2.xxx, r3.xyz, r1.xyz);
|
| 125 |
+
o2 = vec4<f32>(v_17.xyz, o2.w);
|
| 126 |
+
o3 = r0;
|
| 127 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
|
| 128 |
+
let v_18 = &(x0[0u]);
|
| 129 |
+
*(v_18) = vec4<f32>((*(v_18)).x, vec3<f32>());
|
| 130 |
+
o4[0u] = x0[0u].x;
|
| 131 |
+
o4[1u] = x0[0u].y;
|
| 132 |
+
o4[2u] = x0[0u].z;
|
| 133 |
+
o4[3u] = x0[0u].w;
|
| 134 |
+
v = vec4<f32>(o4[0u], o4[1u], o4[2u], o4[3u]);
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
struct tint_symbol_4 {
|
| 138 |
+
@location(0u)
|
| 139 |
+
o0 : vec4<f32>,
|
| 140 |
+
@location(1u)
|
| 141 |
+
o1 : vec4<f32>,
|
| 142 |
+
@location(2u)
|
| 143 |
+
o2 : vec4<f32>,
|
| 144 |
+
@builtin(position)
|
| 145 |
+
o3 : vec4<f32>,
|
| 146 |
+
@builtin(clip_distances)
|
| 147 |
+
o4 : array<f32, 4u>,
|
| 148 |
+
@location(15u)
|
| 149 |
+
tint_symbol_3 : vec4<f32>,
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
@vertex
|
| 153 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>) -> tint_symbol_4 {
|
| 154 |
+
main_inner(v0, v1, v2);
|
| 155 |
+
return tint_symbol_4(o0, o1, o2, o3, o4, v);
|
| 156 |
+
}
|
b/8b0b5899ed/shaders/de06c8b69c4e9a9c.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/de06c8b69c4e9a9c.wgsl
ADDED
|
@@ -0,0 +1,662 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb3_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 3u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 112 |
+
|
| 113 |
+
var<private> v6 : vec4<f32>;
|
| 114 |
+
|
| 115 |
+
var<private> v7 : array<f32, 4u>;
|
| 116 |
+
|
| 117 |
+
var<private> o0 : vec4<f32>;
|
| 118 |
+
|
| 119 |
+
var<private> o1 : f32;
|
| 120 |
+
|
| 121 |
+
var<private> o2 : f32;
|
| 122 |
+
|
| 123 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 124 |
+
|
| 125 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 126 |
+
|
| 127 |
+
struct tint_symbol_7 {
|
| 128 |
+
tint_symbol_6 : array<vec4<u32>, 3u>,
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 132 |
+
|
| 133 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
|
| 134 |
+
var v_2 : vec4<f32> = v_1;
|
| 135 |
+
v_2.w = (1.0f / v_1.w);
|
| 136 |
+
v6 = v_2;
|
| 137 |
+
x1[0u].x = v7[0u];
|
| 138 |
+
x1[0u].y = v7[1u];
|
| 139 |
+
x1[0u].z = v7[2u];
|
| 140 |
+
x1[0u].w = v7[3u];
|
| 141 |
+
r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
|
| 142 |
+
r1 = textureSample(t3, s3, v1.xyz.xyxx.xy);
|
| 143 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 144 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 145 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 146 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 147 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 148 |
+
r1.w = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f);
|
| 149 |
+
let v_4 = (r1.ww * r1.xy);
|
| 150 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 151 |
+
let v_5 = (r1.yyy * v4.xyz);
|
| 152 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 153 |
+
let v_6 = fma(r1.xxx, v3.xyz, r2.xyz);
|
| 154 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 155 |
+
let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
|
| 156 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 157 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 158 |
+
r1.w = inverseSqrt(r1.w);
|
| 159 |
+
let v_8 = (r1.www * r1.xyz);
|
| 160 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 161 |
+
r3 = textureSample(t4, s4, v1.xyz.xyxx.xy);
|
| 162 |
+
let v_9 = (r3.xy * r3.xy);
|
| 163 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 164 |
+
r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z);
|
| 165 |
+
r2.w = (r0.w * 255.0099945068359375f);
|
| 166 |
+
r2.w = floor(r2.w);
|
| 167 |
+
r3.x = (r2.w + -32.0f);
|
| 168 |
+
r3.x = (r3.x * 0.0078125f);
|
| 169 |
+
r3.y = cb12_12.tint_symbol_4[2u].w;
|
| 170 |
+
r3 = textureSample(t5, s5, r3.xyxx.xy);
|
| 171 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 32.0f)));
|
| 172 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (160.0f >= r2.w)));
|
| 173 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
|
| 174 |
+
let v_10 = (r0.xyz * r3.xyz);
|
| 175 |
+
r3 = vec4<f32>(v_10.xyz, r3.w);
|
| 176 |
+
r3.w = 1.0f;
|
| 177 |
+
let v_11 = bitcast<vec4<u32>>(r2.wwww);
|
| 178 |
+
let v_12 = r3;
|
| 179 |
+
r0 = select(r0, v_12, (v_11 != vec4<u32>()));
|
| 180 |
+
r0.w = (r0.w * v0.w);
|
| 181 |
+
let v_13 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 182 |
+
r3 = vec4<f32>(v_13.xy, r3.zw);
|
| 183 |
+
let v_14 = (r0.xyz * r0.xyz);
|
| 184 |
+
r0 = vec4<f32>(v_14.xyz, r0.w);
|
| 185 |
+
let v_15 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 186 |
+
r4 = vec4<f32>(v_15.xyz, r4.w);
|
| 187 |
+
r2.w = dot(r4.xyz, r4.xyz);
|
| 188 |
+
r2.w = inverseSqrt(r2.w);
|
| 189 |
+
let v_16 = (r2.www * r4.xyz);
|
| 190 |
+
r5 = vec4<f32>(v_16.xyz, r5.w);
|
| 191 |
+
let v_17 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 192 |
+
let v_18 = fma(r4.xyz, r2.www, v_17.xyz);
|
| 193 |
+
r6 = vec4<f32>(v_18.xyz, r6.w);
|
| 194 |
+
r2.w = dot(r6.xyz, r6.xyz);
|
| 195 |
+
r2.w = inverseSqrt(r2.w);
|
| 196 |
+
let v_19 = (r2.www * r6.xyz);
|
| 197 |
+
r6 = vec4<f32>(v_19.xyz, r6.w);
|
| 198 |
+
r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f);
|
| 199 |
+
let v_20 = (r3.xy * r3.xy);
|
| 200 |
+
r3 = vec4<f32>(v_20.xy, r3.zw);
|
| 201 |
+
r2.w = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f);
|
| 202 |
+
r2.w = max(r2.w, 0.0f);
|
| 203 |
+
let v_21 = -(r2.wwww);
|
| 204 |
+
r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_21.y);
|
| 205 |
+
r2.w = (r2.w * 558.0f);
|
| 206 |
+
r1.y = fma(r1.y, 3.0f, r2.w);
|
| 207 |
+
r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 208 |
+
let v_22 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 209 |
+
r4 = vec4<f32>(v_22.xyz, r4.w);
|
| 210 |
+
let v_23 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 211 |
+
r7 = vec4<f32>(v_23.xyz, r7.w);
|
| 212 |
+
let v_24 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 213 |
+
r7 = vec4<f32>(v_24.xyz, r7.w);
|
| 214 |
+
let v_25 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 215 |
+
r7 = vec4<f32>(v_25.xyz, r7.w);
|
| 216 |
+
let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 217 |
+
r8 = vec4<f32>(v_26.xyz, r8.w);
|
| 218 |
+
let v_27 = &(x0[0u]);
|
| 219 |
+
let v_28 = r8;
|
| 220 |
+
*(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
|
| 221 |
+
let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 222 |
+
r9 = vec4<f32>(v_29.xyz, r9.w);
|
| 223 |
+
let v_30 = &(x0[1u]);
|
| 224 |
+
let v_31 = r9;
|
| 225 |
+
*(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
|
| 226 |
+
let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 227 |
+
r10 = vec4<f32>(v_32.xyz, r10.w);
|
| 228 |
+
let v_33 = &(x0[2u]);
|
| 229 |
+
let v_34 = r10;
|
| 230 |
+
*(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
|
| 231 |
+
let v_35 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 232 |
+
r7 = vec4<f32>(v_35.xyz, r7.w);
|
| 233 |
+
let v_36 = &(x0[3u]);
|
| 234 |
+
let v_37 = r7;
|
| 235 |
+
*(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
|
| 236 |
+
let v_38 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 237 |
+
let v_39 = r11;
|
| 238 |
+
r11 = vec4<f32>(v_39.x, v_38.x, v_39.z, v_38.y);
|
| 239 |
+
r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
|
| 240 |
+
r3.z = (r3.z * 0.5f);
|
| 241 |
+
let v_40 = abs(r10.yyyy);
|
| 242 |
+
r3.w = max(v_40.w, abs(r10.xxxx).w);
|
| 243 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
|
| 244 |
+
let v_41 = (bitcast<u32>(r3.w) != 0u);
|
| 245 |
+
let v_42 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 246 |
+
r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_42, v_41);
|
| 247 |
+
let v_43 = abs(r9.yyyy);
|
| 248 |
+
r4.w = max(v_43.w, abs(r9.xxxx).w);
|
| 249 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
|
| 250 |
+
let v_44 = bitcast<u32>(r4.w);
|
| 251 |
+
r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_44 != 0u));
|
| 252 |
+
let v_45 = abs(r8.yyyy);
|
| 253 |
+
r4.w = max(v_45.w, abs(r8.xxxx).w);
|
| 254 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
|
| 255 |
+
let v_46 = bitcast<u32>(r3.z);
|
| 256 |
+
r3.z = select(r3.w, 0.0f, (v_46 != 0u));
|
| 257 |
+
let v_47 = x0[bitcast<i32>(r3.z)];
|
| 258 |
+
r8 = vec4<f32>(v_47.xyz, r8.w);
|
| 259 |
+
r3.z = f32(bitcast<i32>(r3.z));
|
| 260 |
+
r3.w = (r3.z + 0.5f);
|
| 261 |
+
r3.w = (r3.w * 0.25f);
|
| 262 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
|
| 263 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 264 |
+
r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 265 |
+
r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 266 |
+
r9.x = (r8.x + 0.5f);
|
| 267 |
+
r9.y = fma(r8.y, 0.25f, r3.w);
|
| 268 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
|
| 269 |
+
r3.z = ((-(r3.zzzz)).z + r8.z);
|
| 270 |
+
let v_48 = dpdx(r9.xyy);
|
| 271 |
+
r10 = vec4<f32>(v_48.xy, r10.z, v_48.z);
|
| 272 |
+
r10.z = dpdx(r3.z);
|
| 273 |
+
let v_49 = dpdy(r9.yxy);
|
| 274 |
+
r12 = vec4<f32>(v_49.xyz, r12.w);
|
| 275 |
+
r12.w = dpdy(r3.z);
|
| 276 |
+
let v_50 = (r10.yw * r12.yw);
|
| 277 |
+
r7 = vec4<f32>(r7.xy, v_50.xy);
|
| 278 |
+
let v_51 = -(r7.zwzz);
|
| 279 |
+
let v_52 = fma(r10.xz, r12.xz, v_51.xy);
|
| 280 |
+
r13 = vec4<f32>(v_52.xy, r13.zw);
|
| 281 |
+
r5.w = (1.0f / r13.x);
|
| 282 |
+
r6.w = (r10.z * r12.y);
|
| 283 |
+
let v_53 = -(r6.wwww);
|
| 284 |
+
r13.z = fma(r10.x, r12.w, v_53.z);
|
| 285 |
+
let v_54 = (r5.ww * r13.yz);
|
| 286 |
+
r7 = vec4<f32>(r7.xy, v_54.xy);
|
| 287 |
+
let v_55 = max(r7.zw, vec2<f32>());
|
| 288 |
+
r7 = vec4<f32>(r7.xy, v_55.xy);
|
| 289 |
+
let v_56 = min(r7.zw, vec2<f32>(0.5f));
|
| 290 |
+
r7 = vec4<f32>(r7.xy, v_56.xy);
|
| 291 |
+
r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
|
| 292 |
+
r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
|
| 293 |
+
let v_57 = bitcast<u32>(r3.w);
|
| 294 |
+
let v_58 = r3.z;
|
| 295 |
+
r11.z = select(r8.z, v_58, (v_57 != 0u));
|
| 296 |
+
r9.z = 0.0f;
|
| 297 |
+
let v_59 = (r9.xyz + r11.ywz);
|
| 298 |
+
r8 = vec4<f32>(v_59.xyz, r8.w);
|
| 299 |
+
let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 300 |
+
r11 = vec4<f32>(v_60.xy, r11.zw);
|
| 301 |
+
let v_61 = (r9.xyz + r11.xyz);
|
| 302 |
+
r10 = vec4<f32>(v_61.xyz, r10.w);
|
| 303 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 304 |
+
r11 = vec4<f32>(v_62.xy, r11.zw);
|
| 305 |
+
let v_63 = (r9.xyz + r11.xyz);
|
| 306 |
+
r12 = vec4<f32>(v_63.xyz, r12.w);
|
| 307 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 308 |
+
r11 = vec4<f32>(v_64.xy, r11.zw);
|
| 309 |
+
let v_65 = (r9.xyz + r11.xyz);
|
| 310 |
+
r13 = vec4<f32>(v_65.xyz, r13.w);
|
| 311 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 312 |
+
r11 = vec4<f32>(v_66.xy, r11.zw);
|
| 313 |
+
let v_67 = (r9.xyz + r11.xyz);
|
| 314 |
+
r14 = vec4<f32>(v_67.xyz, r14.w);
|
| 315 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 316 |
+
r11 = vec4<f32>(v_68.xy, r11.zw);
|
| 317 |
+
let v_69 = (r9.xyz + r11.xyz);
|
| 318 |
+
r15 = vec4<f32>(v_69.xyz, r15.w);
|
| 319 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 320 |
+
r11 = vec4<f32>(v_70.xy, r11.zw);
|
| 321 |
+
let v_71 = (r9.xyz + r11.xyz);
|
| 322 |
+
r16 = vec4<f32>(v_71.xyz, r16.w);
|
| 323 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 324 |
+
r11 = vec4<f32>(v_72.xy, r11.zw);
|
| 325 |
+
let v_73 = (r9.xyz + r11.xyz);
|
| 326 |
+
r17 = vec4<f32>(v_73.xyz, r17.w);
|
| 327 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 328 |
+
r11 = vec4<f32>(v_74.xy, r11.zw);
|
| 329 |
+
let v_75 = (r9.xyz + r11.xyz);
|
| 330 |
+
r18 = vec4<f32>(v_75.xyz, r18.w);
|
| 331 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 332 |
+
r11 = vec4<f32>(v_76.xy, r11.zw);
|
| 333 |
+
let v_77 = (r9.xyz + r11.xyz);
|
| 334 |
+
r19 = vec4<f32>(v_77.xyz, r19.w);
|
| 335 |
+
let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 336 |
+
r11 = vec4<f32>(v_78.xy, r11.zw);
|
| 337 |
+
let v_79 = (r9.xyz + r11.xyz);
|
| 338 |
+
r20 = vec4<f32>(v_79.xyz, r20.w);
|
| 339 |
+
let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 340 |
+
r11 = vec4<f32>(v_80.xy, r11.zw);
|
| 341 |
+
let v_81 = (r9.xyz + r11.xyz);
|
| 342 |
+
r21 = vec4<f32>(v_81.xyz, r21.w);
|
| 343 |
+
let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 344 |
+
r11 = vec4<f32>(v_82.xy, r11.zw);
|
| 345 |
+
let v_83 = (r9.xyz + r11.xyz);
|
| 346 |
+
r22 = vec4<f32>(v_83.xyz, r22.w);
|
| 347 |
+
let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 348 |
+
r11 = vec4<f32>(v_84.xy, r11.zw);
|
| 349 |
+
let v_85 = (r9.xyz + r11.xyz);
|
| 350 |
+
r23 = vec4<f32>(v_85.xyz, r23.w);
|
| 351 |
+
let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 352 |
+
r11 = vec4<f32>(v_86.xy, r11.zw);
|
| 353 |
+
let v_87 = (r9.xyz + r11.xyz);
|
| 354 |
+
r24 = vec4<f32>(v_87.xyz, r24.w);
|
| 355 |
+
let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 356 |
+
r11 = vec4<f32>(v_88.xy, r11.zw);
|
| 357 |
+
let v_89 = (r9.xyz + r11.xyz);
|
| 358 |
+
r9 = vec4<f32>(v_89.xyz, r9.w);
|
| 359 |
+
let v_90 = r8.xyxx;
|
| 360 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_90.xy, r8.z);
|
| 361 |
+
let v_91 = r10.xyxx;
|
| 362 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_91.xy, r10.z);
|
| 363 |
+
let v_92 = r12.xyxx;
|
| 364 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_92.xy, r12.z);
|
| 365 |
+
let v_93 = r13.xyxx;
|
| 366 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_93.xy, r13.z);
|
| 367 |
+
let v_94 = r14.xyxx;
|
| 368 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_94.xy, r14.z);
|
| 369 |
+
let v_95 = r15.xyxx;
|
| 370 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z);
|
| 371 |
+
let v_96 = r16.xyxx;
|
| 372 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z);
|
| 373 |
+
let v_97 = r17.xyxx;
|
| 374 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z);
|
| 375 |
+
let v_98 = r18.xyxx;
|
| 376 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_98.xy, r18.z);
|
| 377 |
+
let v_99 = r19.xyxx;
|
| 378 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z);
|
| 379 |
+
let v_100 = r20.xyxx;
|
| 380 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_100.xy, r20.z);
|
| 381 |
+
let v_101 = r21.xyxx;
|
| 382 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_101.xy, r21.z);
|
| 383 |
+
let v_102 = r22.xyxx;
|
| 384 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_102.xy, r22.z);
|
| 385 |
+
let v_103 = r23.xyxx;
|
| 386 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_103.xy, r23.z);
|
| 387 |
+
let v_104 = r24.xyxx;
|
| 388 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_104.xy, r24.z);
|
| 389 |
+
let v_105 = r9.xyxx;
|
| 390 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_105.xy, r9.z);
|
| 391 |
+
r8 = (r8 + r10);
|
| 392 |
+
r8 = (r11 + r8);
|
| 393 |
+
r8 = (r12 + r8);
|
| 394 |
+
r3.z = dot(r8, vec4<f32>(1.0f));
|
| 395 |
+
r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 396 |
+
let v_106 = abs(r7.yyyy);
|
| 397 |
+
r3.w = max(v_106.w, abs(r7.xxxx).w);
|
| 398 |
+
r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 399 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 400 |
+
r2.w = (r3.w * r2.w);
|
| 401 |
+
r2.w = fma(r3.z, 0.0625f, r2.w);
|
| 402 |
+
r2.w = (r2.w * r2.w);
|
| 403 |
+
r2.w = min(r2.w, 1.0f);
|
| 404 |
+
r3.z = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
|
| 405 |
+
r3.z = sqrt(r3.z);
|
| 406 |
+
r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
|
| 407 |
+
let v_107 = -(r2.wwww);
|
| 408 |
+
r2.w = fma(r3.z, v_107.w, r2.w);
|
| 409 |
+
let v_108 = dot(r2.xyz, v_17.xyz);
|
| 410 |
+
r3.z = clamp(vec4<f32>(v_108, v_108, v_108, v_108).z, 0.0f, 1.0f);
|
| 411 |
+
let v_109 = dot(r5.xyz, r2.xyz);
|
| 412 |
+
r5.x = clamp(vec4<f32>(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f);
|
| 413 |
+
let v_110 = dot(r6.xyz, v_17.xyz);
|
| 414 |
+
r5.y = clamp(vec4<f32>(v_110, v_110, v_110, v_110).y, 0.0f, 1.0f);
|
| 415 |
+
let v_111 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
|
| 416 |
+
r5 = vec4<f32>(v_111.xy, r5.zw);
|
| 417 |
+
let v_112 = (r5.xy * r5.xy);
|
| 418 |
+
r5 = vec4<f32>(r5.xy, v_112.xy);
|
| 419 |
+
let v_113 = (r5.zw * r5.zw);
|
| 420 |
+
r5 = vec4<f32>(r5.xy, v_113.xy);
|
| 421 |
+
let v_114 = (r5.xy * r5.zw);
|
| 422 |
+
r5 = vec4<f32>(v_114.xy, r5.zw);
|
| 423 |
+
r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 424 |
+
let v_115 = fma(cb12_12.tint_symbol_4[0u].xx, r5.xy, r3.ww);
|
| 425 |
+
r5 = vec4<f32>(v_115.xy, r5.zw);
|
| 426 |
+
let v_116 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 427 |
+
r5 = vec4<f32>(r5.xy, v_116.xy);
|
| 428 |
+
r1.y = (r5.z * 0.125f);
|
| 429 |
+
r3.w = fma((-(r1.xxxx)).w, r5.x, 1.0f);
|
| 430 |
+
r4.w = dot(r2.xyz, r6.xyz);
|
| 431 |
+
r4.w = clamp(((r4.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
|
| 432 |
+
r4.w = log2(r4.w);
|
| 433 |
+
r4.w = (r4.w * r5.w);
|
| 434 |
+
r4.w = exp2(r4.w);
|
| 435 |
+
r4.w = (r5.y * r4.w);
|
| 436 |
+
r1.y = (r1.y * r4.w);
|
| 437 |
+
r1.x = (r1.x * r1.y);
|
| 438 |
+
r1.x = (r3.z * r1.x);
|
| 439 |
+
r1.y = (r3.w * r3.z);
|
| 440 |
+
let v_117 = fma(r0.xyz, r1.yyy, r1.xxx);
|
| 441 |
+
r5 = vec4<f32>(v_117.xyz, r5.w);
|
| 442 |
+
let v_118 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 443 |
+
r5 = vec4<f32>(v_118.xyz, r5.w);
|
| 444 |
+
r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 445 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 446 |
+
r1.x = max(r1.x, 0.0f);
|
| 447 |
+
let v_119 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 448 |
+
r1 = vec4<f32>(r1.x, v_119.xyz);
|
| 449 |
+
r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 450 |
+
let v_120 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 451 |
+
r6 = vec4<f32>(v_120.xyz, r6.w);
|
| 452 |
+
let v_121 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 453 |
+
r6 = vec4<f32>(v_121.xyz, r6.w);
|
| 454 |
+
let v_122 = fma(r1.yzw, r3.zzz, r6.xyz);
|
| 455 |
+
r1 = vec4<f32>(r1.x, v_122.xyz);
|
| 456 |
+
let v_123 = (r3.yyy * r1.yzw);
|
| 457 |
+
r1 = vec4<f32>(r1.x, v_123.xyz);
|
| 458 |
+
let v_124 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 459 |
+
r6 = vec4<f32>(v_124.xyz, r6.w);
|
| 460 |
+
r7.x = cb3_3.tint_symbol_2[46u].w;
|
| 461 |
+
r7.y = cb3_3.tint_symbol_2[47u].w;
|
| 462 |
+
r7.z = cb3_3.tint_symbol_2[48u].w;
|
| 463 |
+
let v_125 = dot(r7.xyz, r2.xyz);
|
| 464 |
+
r1.x = clamp(vec4<f32>(v_125, v_125, v_125, v_125).x, 0.0f, 1.0f);
|
| 465 |
+
let v_126 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
|
| 466 |
+
r2 = vec4<f32>(v_126.xyz, r2.w);
|
| 467 |
+
let v_127 = fma(r2.xyz, r3.xxx, r1.yzw);
|
| 468 |
+
r1 = vec4<f32>(v_127.xyz, r1.w);
|
| 469 |
+
let v_128 = (r3.www * r1.xyz);
|
| 470 |
+
r1 = vec4<f32>(v_128.xyz, r1.w);
|
| 471 |
+
let v_129 = (r0.xyz * r1.xyz);
|
| 472 |
+
r0 = vec4<f32>(v_129.xyz, r0.w);
|
| 473 |
+
let v_130 = fma(r5.xyz, r2.www, r0.xyz);
|
| 474 |
+
r0 = vec4<f32>(v_130.xyz, r0.w);
|
| 475 |
+
r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 476 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 477 |
+
r1.x = dot(r4.xyz, r4.xyz);
|
| 478 |
+
r1.y = sqrt(r1.x);
|
| 479 |
+
let v_131 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 480 |
+
r1.z = (r1.y + v_131.z);
|
| 481 |
+
r1.z = max(r1.z, 0.0f);
|
| 482 |
+
r1.y = (r1.z / r1.y);
|
| 483 |
+
r1.y = (r1.y * r4.z);
|
| 484 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
|
| 485 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
|
| 486 |
+
r2.x = (r1.w * -1.44269502162933349609f);
|
| 487 |
+
r2.x = exp2(r2.x);
|
| 488 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 489 |
+
r1.w = (r2.x / r1.w);
|
| 490 |
+
let v_132 = bitcast<u32>(r1.y);
|
| 491 |
+
r1.y = select(1.0f, r1.w, (v_132 != 0u));
|
| 492 |
+
r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
|
| 493 |
+
r1.y = (r1.y * r1.w);
|
| 494 |
+
r1.y = min(r1.y, 1.0f);
|
| 495 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 496 |
+
r1.y = exp2(r1.y);
|
| 497 |
+
r1.y = min(r1.y, 1.0f);
|
| 498 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 499 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
|
| 500 |
+
r1.x = inverseSqrt(r1.x);
|
| 501 |
+
let v_133 = (r1.xxx * r4.xyz);
|
| 502 |
+
r2 = vec4<f32>(v_133.xyz, r2.w);
|
| 503 |
+
let v_134 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 504 |
+
r1.x = clamp(vec4<f32>(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f);
|
| 505 |
+
r1.x = log2(r1.x);
|
| 506 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 507 |
+
r1.x = exp2(r1.x);
|
| 508 |
+
let v_135 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 509 |
+
r2.x = clamp(vec4<f32>(v_135, v_135, v_135, v_135).x, 0.0f, 1.0f);
|
| 510 |
+
r2.x = log2(r2.x);
|
| 511 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 512 |
+
r2.x = exp2(r2.x);
|
| 513 |
+
r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 514 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 515 |
+
let v_136 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 516 |
+
r2.y = (r1.z + v_136.y);
|
| 517 |
+
r2.y = max(r2.y, 0.0f);
|
| 518 |
+
r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
|
| 519 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 520 |
+
r2.y = exp2(r2.y);
|
| 521 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 522 |
+
r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
|
| 523 |
+
let v_137 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 524 |
+
r1.z = (r1.z * v_137.z);
|
| 525 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 526 |
+
r1.z = exp2(r1.z);
|
| 527 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 528 |
+
let v_138 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 529 |
+
r2 = vec4<f32>(r2.x, v_138.xyz);
|
| 530 |
+
let v_139 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 531 |
+
r2 = vec4<f32>(r2.x, v_139.xyz);
|
| 532 |
+
let v_140 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 533 |
+
r3 = vec4<f32>(v_140.xyz, r3.w);
|
| 534 |
+
let v_141 = fma(r2.xxx, r3.xyz, r2.yzw);
|
| 535 |
+
r2 = vec4<f32>(v_141.xyz, r2.w);
|
| 536 |
+
let v_142 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 537 |
+
let v_143 = (r2.xyz + v_142.xyz);
|
| 538 |
+
r2 = vec4<f32>(v_143.xyz, r2.w);
|
| 539 |
+
let v_144 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 540 |
+
r2 = vec4<f32>(v_144.xyz, r2.w);
|
| 541 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 542 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 543 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 544 |
+
let v_145 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 545 |
+
r3 = vec4<f32>(v_145.xyz, r3.w);
|
| 546 |
+
let v_146 = fma(r1.yyy, r3.xyz, r2.xyz);
|
| 547 |
+
r1 = vec4<f32>(v_146.xyz, r1.w);
|
| 548 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 549 |
+
if ((bitcast<u32>(r2.x) != 0u)) {
|
| 550 |
+
let v_147 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 551 |
+
r2 = vec4<f32>(v_147.xy, r2.zw);
|
| 552 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 553 |
+
r2.x = (r2.x + -1.0f);
|
| 554 |
+
r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 555 |
+
} else {
|
| 556 |
+
r2.x = 1.0f;
|
| 557 |
+
}
|
| 558 |
+
let v_148 = -(r0.xyzx);
|
| 559 |
+
let v_149 = fma(r1.xyz, r2.xxx, v_148.xyz);
|
| 560 |
+
r1 = vec4<f32>(v_149.xyz, r1.w);
|
| 561 |
+
let v_150 = fma(r1.www, r1.xyz, r0.xyz);
|
| 562 |
+
r1 = vec4<f32>(v_150.xyz, r1.w);
|
| 563 |
+
} else {
|
| 564 |
+
r1.w = dot(r4.xyz, r4.xyz);
|
| 565 |
+
r2.x = sqrt(r1.w);
|
| 566 |
+
let v_151 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 567 |
+
r2.y = (r2.x + v_151.y);
|
| 568 |
+
r2.y = max(r2.y, 0.0f);
|
| 569 |
+
r2.x = (r2.y / r2.x);
|
| 570 |
+
r2.x = (r2.x * r4.z);
|
| 571 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 572 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 573 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 574 |
+
r2.w = exp2(r2.w);
|
| 575 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 576 |
+
r2.z = (r2.w / r2.z);
|
| 577 |
+
let v_152 = bitcast<u32>(r2.x);
|
| 578 |
+
r2.x = select(1.0f, r2.z, (v_152 != 0u));
|
| 579 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 580 |
+
r2.x = (r2.x * r2.z);
|
| 581 |
+
r2.x = min(r2.x, 1.0f);
|
| 582 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 583 |
+
r2.x = exp2(r2.x);
|
| 584 |
+
r2.x = min(r2.x, 1.0f);
|
| 585 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 586 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 587 |
+
r1.w = inverseSqrt(r1.w);
|
| 588 |
+
let v_153 = (r1.www * r4.xyz);
|
| 589 |
+
r3 = vec4<f32>(v_153.xyz, r3.w);
|
| 590 |
+
let v_154 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 591 |
+
r1.w = clamp(vec4<f32>(v_154, v_154, v_154, v_154).w, 0.0f, 1.0f);
|
| 592 |
+
r1.w = log2(r1.w);
|
| 593 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 594 |
+
r1.w = exp2(r1.w);
|
| 595 |
+
let v_155 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 596 |
+
r2.w = clamp(vec4<f32>(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f);
|
| 597 |
+
r2.w = log2(r2.w);
|
| 598 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
|
| 599 |
+
r2.w = exp2(r2.w);
|
| 600 |
+
r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 601 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
|
| 602 |
+
let v_156 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 603 |
+
r3.x = (r2.y + v_156.x);
|
| 604 |
+
r3.x = max(r3.x, 0.0f);
|
| 605 |
+
r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
|
| 606 |
+
r3.x = (r3.x * 1.44269502162933349609f);
|
| 607 |
+
r3.x = exp2(r3.x);
|
| 608 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 609 |
+
r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
|
| 610 |
+
let v_157 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 611 |
+
r2.y = (r2.y * v_157.y);
|
| 612 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 613 |
+
r2.y = exp2(r2.y);
|
| 614 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 615 |
+
let v_158 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 616 |
+
r3 = vec4<f32>(v_158.xyz, r3.w);
|
| 617 |
+
let v_159 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 618 |
+
r3 = vec4<f32>(v_159.xyz, r3.w);
|
| 619 |
+
let v_160 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 620 |
+
r4 = vec4<f32>(v_160.xyz, r4.w);
|
| 621 |
+
let v_161 = fma(r2.www, r4.xyz, r3.xyz);
|
| 622 |
+
r3 = vec4<f32>(v_161.xyz, r3.w);
|
| 623 |
+
let v_162 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 624 |
+
let v_163 = (r3.xyz + v_162.xyz);
|
| 625 |
+
r3 = vec4<f32>(v_163.xyz, r3.w);
|
| 626 |
+
let v_164 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 627 |
+
r3 = vec4<f32>(v_164.xyz, r3.w);
|
| 628 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 629 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 630 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 631 |
+
let v_165 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 632 |
+
r4 = vec4<f32>(v_165.xyz, r4.w);
|
| 633 |
+
let v_166 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 634 |
+
r2 = vec4<f32>(v_166.xy, r2.z, v_166.z);
|
| 635 |
+
let v_167 = ((-(r0.xyxz)).xyw + r2.xyw);
|
| 636 |
+
r2 = vec4<f32>(v_167.xy, r2.z, v_167.z);
|
| 637 |
+
let v_168 = fma(r2.zzz, r2.xyw, r0.xyz);
|
| 638 |
+
r1 = vec4<f32>(v_168.xyz, r1.w);
|
| 639 |
+
}
|
| 640 |
+
let v_169 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 641 |
+
o0 = vec4<f32>(v_169.xyz, o0.w);
|
| 642 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
|
| 643 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 644 |
+
o1 = (r0.x * v1.z);
|
| 645 |
+
o0.w = r0.w;
|
| 646 |
+
o2 = r0.x;
|
| 647 |
+
}
|
| 648 |
+
|
| 649 |
+
struct tint_symbol_8 {
|
| 650 |
+
@location(0u)
|
| 651 |
+
o0 : vec4<f32>,
|
| 652 |
+
@location(1u)
|
| 653 |
+
o1 : f32,
|
| 654 |
+
@location(2u)
|
| 655 |
+
o2 : f32,
|
| 656 |
+
}
|
| 657 |
+
|
| 658 |
+
@fragment
|
| 659 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_170 : vec4<f32>) -> tint_symbol_8 {
|
| 660 |
+
main_inner(v0, v1, v2, v3, v4, v5, v_170);
|
| 661 |
+
return tint_symbol_8(o0, o1, o2);
|
| 662 |
+
}
|
b/8b0b5899ed/shaders/de0a98b680942720.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/de0a98b680942720.wgsl
ADDED
|
@@ -0,0 +1,225 @@
|
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|
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|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb19_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 22 |
+
|
| 23 |
+
struct cb15_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 28 |
+
|
| 29 |
+
struct cb2_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 34 |
+
|
| 35 |
+
struct cb6_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 6u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 64 |
+
|
| 65 |
+
var<private> o0 : vec4<f32>;
|
| 66 |
+
|
| 67 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 68 |
+
|
| 69 |
+
struct tint_symbol_5 {
|
| 70 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 74 |
+
|
| 75 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
|
| 76 |
+
let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 77 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 78 |
+
let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
|
| 79 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 80 |
+
r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
|
| 81 |
+
r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
|
| 82 |
+
let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
|
| 83 |
+
r0 = vec4<f32>(r0.x, v_3.xyz);
|
| 84 |
+
let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
|
| 85 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 86 |
+
let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
|
| 87 |
+
let v_6 = (r0.xyz + v_5.xyz);
|
| 88 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 89 |
+
r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
|
| 90 |
+
r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 91 |
+
r0.w = ((-(r1.xxxx)).w + r0.w);
|
| 92 |
+
r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
|
| 93 |
+
let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
|
| 94 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 95 |
+
let v_8 = (r0.www * v3.xyz);
|
| 96 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 97 |
+
let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 98 |
+
r2 = vec4<f32>(v_9.xy, r2.zw);
|
| 99 |
+
let v_10 = (r2.xy * vec2<f32>(0.015625f));
|
| 100 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 101 |
+
r2 = textureSample(t14, s14, r2.xyxx.xy);
|
| 102 |
+
r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w);
|
| 103 |
+
let v_11 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 104 |
+
r2 = vec4<f32>(v_11.xyz, r2.w);
|
| 105 |
+
let v_12 = &(x0[0u]);
|
| 106 |
+
let v_13 = r2;
|
| 107 |
+
*(v_12) = vec4<f32>(v_13.xyz, (*(v_12)).w);
|
| 108 |
+
let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 109 |
+
r3 = vec4<f32>(v_14.xyz, r3.w);
|
| 110 |
+
let v_15 = &(x0[1u]);
|
| 111 |
+
let v_16 = r3;
|
| 112 |
+
*(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
|
| 113 |
+
let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 114 |
+
r1 = vec4<f32>(v_17.xyz, r1.w);
|
| 115 |
+
let v_18 = &(x0[2u]);
|
| 116 |
+
let v_19 = r1;
|
| 117 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 118 |
+
let v_20 = &(x0[3u]);
|
| 119 |
+
let v_21 = r1;
|
| 120 |
+
*(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
|
| 121 |
+
r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
|
| 122 |
+
let v_22 = -(r1.wwww);
|
| 123 |
+
r1.z = fma(r1.z, 0.5f, v_22.z);
|
| 124 |
+
let v_23 = abs(r1.yyyy);
|
| 125 |
+
let v_24 = max(v_23.xy, abs(r1.xxxx).xy);
|
| 126 |
+
r1 = vec4<f32>(v_24.xy, r1.zw);
|
| 127 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r1.z)));
|
| 128 |
+
let v_25 = (bitcast<u32>(r1.x) != 0u);
|
| 129 |
+
let v_26 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 130 |
+
r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_26, v_25);
|
| 131 |
+
let v_27 = abs(r3.yyyy);
|
| 132 |
+
r1.w = max(v_27.w, abs(r3.xxxx).w);
|
| 133 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
|
| 134 |
+
let v_28 = bitcast<u32>(r1.w);
|
| 135 |
+
r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_28 != 0u));
|
| 136 |
+
let v_29 = abs(r2.yyyy);
|
| 137 |
+
r1.w = max(v_29.w, abs(r2.xxxx).w);
|
| 138 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
|
| 139 |
+
let v_30 = bitcast<u32>(r1.z);
|
| 140 |
+
r1.x = select(r1.x, 0.0f, (v_30 != 0u));
|
| 141 |
+
let v_31 = x0[bitcast<i32>(r1.x)];
|
| 142 |
+
r2 = vec4<f32>(v_31.xyz, r2.w);
|
| 143 |
+
r1.x = f32(bitcast<i32>(r1.x));
|
| 144 |
+
r1.z = (r1.x + 0.5f);
|
| 145 |
+
r1.z = (r1.z * 0.25f);
|
| 146 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx)));
|
| 147 |
+
r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
|
| 148 |
+
r1.x = dot(r3, cb6_6.tint_symbol_1[12u]);
|
| 149 |
+
r1.w = dot(r3, cb6_6.tint_symbol_1[13u]);
|
| 150 |
+
r3.x = (r2.x + 0.5f);
|
| 151 |
+
r3.y = fma(r2.y, 0.25f, r1.z);
|
| 152 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, !((r1.x == 0.0f))));
|
| 153 |
+
r1.x = ((-(r1.xxxx)).x + r2.z);
|
| 154 |
+
let v_32 = dpdx(r3.xyy);
|
| 155 |
+
r4 = vec4<f32>(v_32.xy, r4.z, v_32.z);
|
| 156 |
+
r4.z = dpdx(r1.x);
|
| 157 |
+
let v_33 = dpdy(r3.yxy);
|
| 158 |
+
r5 = vec4<f32>(v_33.xyz, r5.w);
|
| 159 |
+
r5.w = dpdy(r1.x);
|
| 160 |
+
let v_34 = (r4.yw * r5.yw);
|
| 161 |
+
r2 = vec4<f32>(v_34.xy, r2.zw);
|
| 162 |
+
let v_35 = -(r2.xyxx);
|
| 163 |
+
let v_36 = fma(r4.xz, r5.xz, v_35.xy);
|
| 164 |
+
r6 = vec4<f32>(v_36.xy, r6.zw);
|
| 165 |
+
r2.x = (1.0f / r6.x);
|
| 166 |
+
r2.y = (r4.z * r5.y);
|
| 167 |
+
let v_37 = -(r2.yyyy);
|
| 168 |
+
r6.z = fma(r4.x, r5.w, v_37.z);
|
| 169 |
+
let v_38 = (r2.xx * r6.yz);
|
| 170 |
+
r2 = vec4<f32>(v_38.xy, r2.zw);
|
| 171 |
+
let v_39 = max(r2.xy, vec2<f32>());
|
| 172 |
+
r2 = vec4<f32>(v_39.xy, r2.zw);
|
| 173 |
+
let v_40 = min(r2.xy, vec2<f32>(0.5f));
|
| 174 |
+
r2 = vec4<f32>(v_40.xy, r2.zw);
|
| 175 |
+
r1.x = fma((-(r1.wwww)).x, r2.x, r1.x);
|
| 176 |
+
r1.x = fma((-(r1.wwww)).x, r2.y, r1.x);
|
| 177 |
+
let v_41 = bitcast<u32>(r1.z);
|
| 178 |
+
let v_42 = r1.x;
|
| 179 |
+
r1.x = select(r2.z, v_42, (v_41 != 0u));
|
| 180 |
+
r2.x = (r3.x + cb6_6.tint_symbol_1[14u].z);
|
| 181 |
+
r2.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y);
|
| 182 |
+
let v_43 = r2.xyxx;
|
| 183 |
+
r2.x = textureSampleCompareLevel(t15, s15, v_43.xy, r1.x);
|
| 184 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 185 |
+
if ((bitcast<u32>(r1.x) != 0u)) {
|
| 186 |
+
r3 = textureSample(t2, s2, r3.xyxx.xy);
|
| 187 |
+
r2.y = ((-(r3.wwww)).y + 1.0f);
|
| 188 |
+
} else {
|
| 189 |
+
r2.y = 1.0f;
|
| 190 |
+
}
|
| 191 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 192 |
+
r1.x = clamp(fma(r1.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.0f)).x, 0.0f, 1.0f);
|
| 193 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 194 |
+
let v_44 = fma(r0.ww, r1.xx, r2.xy);
|
| 195 |
+
r1 = vec4<f32>(v_44.xy, r1.zw);
|
| 196 |
+
let v_45 = (r1.xy * r1.xy);
|
| 197 |
+
r1 = vec4<f32>(v_45.xy, r1.zw);
|
| 198 |
+
let v_46 = min(r1.xy, vec2<f32>(1.0f));
|
| 199 |
+
let v_47 = r1;
|
| 200 |
+
r1 = vec4<f32>(v_47.x, v_46.xy, v_47.w);
|
| 201 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 202 |
+
r1.w = (r1.z * r1.y);
|
| 203 |
+
let v_48 = bitcast<u32>(r0.w);
|
| 204 |
+
let v_49 = r1.w;
|
| 205 |
+
r1.x = select(r1.y, v_49, (v_48 != 0u));
|
| 206 |
+
r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
|
| 207 |
+
let v_50 = r2;
|
| 208 |
+
r2 = vec4<f32>(v_50.x, 0.0f, v_50.z, 0.5f);
|
| 209 |
+
let v_51 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
|
| 210 |
+
r0 = vec4<f32>(v_51.xy, r0.zw);
|
| 211 |
+
r3 = textureSample(t5, s5, r0.xyxx.xy);
|
| 212 |
+
r2.z = r3.y;
|
| 213 |
+
r2 = textureSample(t6, s6, r2.zwzz.xy);
|
| 214 |
+
r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f);
|
| 215 |
+
r0.x = sqrt(r0.x);
|
| 216 |
+
r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f);
|
| 217 |
+
r0.x = (r0.x * r2.x);
|
| 218 |
+
o0 = (r0.xxxx * r1.xzzz);
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
@fragment
|
| 222 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 223 |
+
main_inner(v1, v3);
|
| 224 |
+
return o0;
|
| 225 |
+
}
|
b/8b0b5899ed/shaders/de0d6169ea2c1217.wgsl
ADDED
|
@@ -0,0 +1,107 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb18_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 18u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 16 |
+
|
| 17 |
+
struct cb59_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 59u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 22 |
+
|
| 23 |
+
var<private> o0 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
|
| 26 |
+
r0.x = dot(v2.xyz, v2.xyz);
|
| 27 |
+
r0.y = sqrt(r0.x);
|
| 28 |
+
r0.x = inverseSqrt(r0.x);
|
| 29 |
+
let v = -(cb3_3.tint_symbol_1[50u].xxxx);
|
| 30 |
+
r1.x = (r0.y + v.x);
|
| 31 |
+
r1.x = max(r1.x, 0.0f);
|
| 32 |
+
r0.y = (r1.x / r0.y);
|
| 33 |
+
r0 = (r0.xyxx * v2.xzyz);
|
| 34 |
+
r1.y = (r0.y * cb3_3.tint_symbol_1[52u].z);
|
| 35 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.yyyy).y)));
|
| 36 |
+
r1.z = (r1.y * -1.44269502162933349609f);
|
| 37 |
+
r1.z = exp2(r1.z);
|
| 38 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 39 |
+
r1.y = (r1.z / r1.y);
|
| 40 |
+
let v_1 = bitcast<u32>(r0.y);
|
| 41 |
+
r0.y = select(1.0f, r1.y, (v_1 != 0u));
|
| 42 |
+
r1.y = (r1.x * cb3_3.tint_symbol_1[51u].w);
|
| 43 |
+
r0.y = (r0.y * r1.y);
|
| 44 |
+
r0.y = min(r0.y, 1.0f);
|
| 45 |
+
r0.y = (r0.y * 1.44269502162933349609f);
|
| 46 |
+
r0.y = exp2(r0.y);
|
| 47 |
+
r0.y = min(r0.y, 1.0f);
|
| 48 |
+
r0.y = ((-(r0.yyyy)).y + 1.0f);
|
| 49 |
+
r1.y = fma((-(r0.yyyy)).y, cb3_3.tint_symbol_1[52u].y, 1.0f);
|
| 50 |
+
r0.y = (r0.y * cb3_3.tint_symbol_1[52u].y);
|
| 51 |
+
let v_2 = dot(r0.xzw, cb3_3.tint_symbol_1[53u].xyz);
|
| 52 |
+
r1.z = clamp(vec4<f32>(v_2, v_2, v_2, v_2).z, 0.0f, 1.0f);
|
| 53 |
+
let v_3 = dot(r0.xzw, cb3_3.tint_symbol_1[54u].xyz);
|
| 54 |
+
r0.x = clamp(vec4<f32>(v_3, v_3, v_3, v_3).x, 0.0f, 1.0f);
|
| 55 |
+
r0.x = log2(r0.x);
|
| 56 |
+
r0.x = (r0.x * cb3_3.tint_symbol_1[54u].w);
|
| 57 |
+
r0.x = exp2(r0.x);
|
| 58 |
+
r0.z = log2(r1.z);
|
| 59 |
+
r0.z = (r0.z * cb3_3.tint_symbol_1[53u].w);
|
| 60 |
+
r0.z = exp2(r0.z);
|
| 61 |
+
let v_4 = ((-(cb3_3.tint_symbol_1[56u].xyzx)).xyz + cb3_3.tint_symbol_1[58u].xyz);
|
| 62 |
+
r2 = vec4<f32>(v_4.xyz, r2.w);
|
| 63 |
+
let v_5 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_1[56u].xyz);
|
| 64 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 65 |
+
let v_6 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[55u].xyz);
|
| 66 |
+
r3 = vec4<f32>(v_6.xyz, r3.w);
|
| 67 |
+
let v_7 = fma(r0.zzz, r3.xyz, r2.xyz);
|
| 68 |
+
r0 = vec4<f32>(v_7.x, r0.y, v_7.yz);
|
| 69 |
+
let v_8 = -(cb3_3.tint_symbol_1[57u].xxyz);
|
| 70 |
+
let v_9 = (r0.xzw + v_8.xzw);
|
| 71 |
+
r0 = vec4<f32>(v_9.x, r0.y, v_9.yz);
|
| 72 |
+
let v_10 = -(cb3_3.tint_symbol_1[51u].zzzz);
|
| 73 |
+
r1.z = (r1.x * v_10.z);
|
| 74 |
+
let v_11 = -(cb3_3.tint_symbol_1[52u].xxxx);
|
| 75 |
+
r1.x = (r1.x + v_11.x);
|
| 76 |
+
r1.x = max(r1.x, 0.0f);
|
| 77 |
+
let v_12 = (r1.xy * cb3_3.tint_symbol_1[51u].xy);
|
| 78 |
+
r1 = vec4<f32>(v_12.xy, r1.zw);
|
| 79 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 80 |
+
r1.x = exp2(r1.x);
|
| 81 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 82 |
+
r0.y = clamp(fma(r1.yyyy, r1.xxxx, r0.yyyy).y, 0.0f, 1.0f);
|
| 83 |
+
r0.y = (r0.y * v2.w);
|
| 84 |
+
r1.x = (r1.z * 1.44269502162933349609f);
|
| 85 |
+
r1.x = exp2(r1.x);
|
| 86 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 87 |
+
let v_13 = fma(r1.xxx, r0.xzw, cb3_3.tint_symbol_1[57u].xyz);
|
| 88 |
+
r0 = vec4<f32>(v_13.x, r0.y, v_13.yz);
|
| 89 |
+
r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_1[55u].w);
|
| 90 |
+
r2.y = ((-(r0.zzzz)).y + cb3_3.tint_symbol_1[56u].w);
|
| 91 |
+
r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_1[57u].w);
|
| 92 |
+
let v_14 = fma(r1.yyy, r2.xyz, r0.xzw);
|
| 93 |
+
r0 = vec4<f32>(v_14.x, r0.y, v_14.yz);
|
| 94 |
+
let v_15 = (r0.xzw + (-(v1.xyz.xxyz)).xzw);
|
| 95 |
+
r0 = vec4<f32>(v_15.x, r0.y, v_15.yz);
|
| 96 |
+
let v_16 = fma(r0.yyy, r0.xzw, v1.xyz);
|
| 97 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 98 |
+
let v_17 = (r0.xyz * cb2_2.tint_symbol[17u].zzz);
|
| 99 |
+
o0 = vec4<f32>(v_17.xyz, o0.w);
|
| 100 |
+
o0.w = 1.0f;
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
@fragment
|
| 104 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 105 |
+
main_inner(v1, v2);
|
| 106 |
+
return o0;
|
| 107 |
+
}
|
b/8b0b5899ed/shaders/de103d06be2fdc1b.wgsl
ADDED
|
@@ -0,0 +1,118 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb19_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 16 |
+
|
| 17 |
+
struct cb12_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 12u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb12_struct;
|
| 22 |
+
|
| 23 |
+
struct cb6_struct {
|
| 24 |
+
tint_symbol_2 : array<vec4<f32>, 6u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 42 |
+
|
| 43 |
+
var<private> o0 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 46 |
+
let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 47 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 48 |
+
let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy);
|
| 49 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 50 |
+
r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w);
|
| 51 |
+
r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w);
|
| 52 |
+
let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz);
|
| 53 |
+
r0 = vec4<f32>(r0.x, v_2.xyz);
|
| 54 |
+
let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw);
|
| 55 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 56 |
+
let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx);
|
| 57 |
+
let v_5 = (r0.xyz + v_4.xyz);
|
| 58 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 59 |
+
let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 60 |
+
r1 = vec4<f32>(v_6.xy, r1.zw);
|
| 61 |
+
let v_7 = r1.xy;
|
| 62 |
+
let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
|
| 63 |
+
let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
|
| 64 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 65 |
+
r1 = vec4<f32>(r1.xy, vec2<f32>());
|
| 66 |
+
r0.w = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), 0i).x;
|
| 67 |
+
r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f);
|
| 68 |
+
r0.w = ((-(r0.wwww)).w + r1.x);
|
| 69 |
+
r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w);
|
| 70 |
+
let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz);
|
| 71 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 72 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 73 |
+
let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz);
|
| 74 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 75 |
+
let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r1.xyz);
|
| 76 |
+
r1 = vec4<f32>(v_12.xyz, r1.w);
|
| 77 |
+
let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyz);
|
| 78 |
+
r1 = vec4<f32>(v_13.xyz, r1.w);
|
| 79 |
+
let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 80 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 81 |
+
r1.w = fma(r1.y, 0.25f, 0.875f);
|
| 82 |
+
let v_15 = (r1.xwz + vec3<f32>(0.5f, 0.0f, 0.0f));
|
| 83 |
+
r2 = vec4<f32>(v_15.xyz, r2.w);
|
| 84 |
+
let v_16 = (r1.xwz + vec3<f32>(0.5f, 0.0f, 0.0f));
|
| 85 |
+
r3 = vec4<f32>(v_16.xyz, r3.w);
|
| 86 |
+
let v_17 = abs(r1.yyyy);
|
| 87 |
+
r1.x = max(v_17.x, abs(r1.xxxx).x);
|
| 88 |
+
r1.x = (r1.x + -0.44999998807907104492f);
|
| 89 |
+
r1.x = clamp(((r1.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
|
| 90 |
+
let v_18 = r3.xyxx;
|
| 91 |
+
r1.y = textureSampleCompareLevel(t15, s15, v_18.xy, r3.z);
|
| 92 |
+
let v_19 = r2.xyxx;
|
| 93 |
+
r1.z = textureSampleCompareLevel(t15, s15, v_19.xy, r2.z);
|
| 94 |
+
r1.z = (r1.z + r1.z);
|
| 95 |
+
r1.y = fma(r1.y, 2.0f, r1.z);
|
| 96 |
+
r1.y = dot(r1.yyyy, vec4<f32>(1.0f));
|
| 97 |
+
r0.w = fma(r1.y, 0.0625f, r0.w);
|
| 98 |
+
r0.w = (r1.x + r0.w);
|
| 99 |
+
r1.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x;
|
| 100 |
+
let v_20 = r1;
|
| 101 |
+
r1 = vec4<f32>(v_20.x, 0.0f, v_20.z, 0.5f);
|
| 102 |
+
let v_21 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
|
| 103 |
+
r0 = vec4<f32>(v_21.xy, r0.zw);
|
| 104 |
+
r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).z, 0.0f, 1.0f);
|
| 105 |
+
r0.z = sqrt(r0.z);
|
| 106 |
+
r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol_1[3u].z, 1.0f);
|
| 107 |
+
r1.z = textureSample(t5, s5, r0.xyxx.xy).y;
|
| 108 |
+
r0.x = textureSample(t6, s6, r1.zwzz.xy).x;
|
| 109 |
+
r0.x = (r0.z * r0.x);
|
| 110 |
+
r0.x = (r0.x * r0.w);
|
| 111 |
+
o0 = min(r0.xxxx, r0.xxxx);
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
@fragment
|
| 115 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 116 |
+
main_inner(v1);
|
| 117 |
+
return o0;
|
| 118 |
+
}
|
b/8b0b5899ed/shaders/de1ad022cae5c8c2.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/de1ad022cae5c8c2.wgsl
ADDED
|
@@ -0,0 +1,225 @@
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
struct cb19_struct {
|
| 20 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 24 |
+
|
| 25 |
+
struct cb15_struct {
|
| 26 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 30 |
+
|
| 31 |
+
struct cb2_struct {
|
| 32 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 36 |
+
|
| 37 |
+
struct cb4_struct {
|
| 38 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 58 |
+
|
| 59 |
+
var<private> o0 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 62 |
+
|
| 63 |
+
struct tint_symbol_5 {
|
| 64 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 68 |
+
|
| 69 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
|
| 70 |
+
r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
|
| 71 |
+
r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 72 |
+
r0.x = ((-(r0.xxxx)).x + r0.y);
|
| 73 |
+
r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x);
|
| 74 |
+
let v_1 = (r0.xxx * v3.xyz);
|
| 75 |
+
r0 = vec4<f32>(r0.x, v_1.xyz);
|
| 76 |
+
let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 77 |
+
r1 = vec4<f32>(v_2.xy, r1.zw);
|
| 78 |
+
let v_3 = (r1.xy * vec2<f32>(0.015625f));
|
| 79 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 80 |
+
r1 = textureSample(t14, s14, r1.xyxx.xy);
|
| 81 |
+
r1.x = (r1.z * cb12_12.tint_symbol_2[0u].w);
|
| 82 |
+
let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 83 |
+
r1 = vec4<f32>(r1.x, v_4.xyz);
|
| 84 |
+
let v_5 = &(x0[0u]);
|
| 85 |
+
let v_6 = r1;
|
| 86 |
+
*(v_5) = vec4<f32>(v_6.yzw, (*(v_5)).w);
|
| 87 |
+
let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 88 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 89 |
+
let v_8 = &(x0[1u]);
|
| 90 |
+
let v_9 = r2;
|
| 91 |
+
*(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
|
| 92 |
+
let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 93 |
+
r3 = vec4<f32>(v_10.xyz, r3.w);
|
| 94 |
+
let v_11 = &(x0[2u]);
|
| 95 |
+
let v_12 = r3;
|
| 96 |
+
*(v_11) = vec4<f32>(v_12.xyz, (*(v_11)).w);
|
| 97 |
+
let v_13 = fma(r0.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 98 |
+
r0 = vec4<f32>(r0.x, v_13.xyz);
|
| 99 |
+
let v_14 = &(x0[3u]);
|
| 100 |
+
let v_15 = r0;
|
| 101 |
+
*(v_14) = vec4<f32>(v_15.yzw, (*(v_14)).w);
|
| 102 |
+
let v_16 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, -0.125f));
|
| 103 |
+
let v_17 = r4;
|
| 104 |
+
r4 = vec4<f32>(v_17.x, v_16.xy, v_17.w);
|
| 105 |
+
r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f);
|
| 106 |
+
let v_18 = -(r1.xxxx);
|
| 107 |
+
r0.w = fma(r0.w, 0.5f, v_18.w);
|
| 108 |
+
let v_19 = abs(r3.yyyy);
|
| 109 |
+
r1.x = max(v_19.x, abs(r3.xxxx).x);
|
| 110 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
|
| 111 |
+
let v_20 = (bitcast<u32>(r1.x) != 0u);
|
| 112 |
+
let v_21 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 113 |
+
r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_21, v_20);
|
| 114 |
+
let v_22 = abs(r2.yyyy);
|
| 115 |
+
r1.w = max(v_22.w, abs(r2.xxxx).w);
|
| 116 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r0.w)));
|
| 117 |
+
let v_23 = bitcast<u32>(r1.w);
|
| 118 |
+
r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_23 != 0u));
|
| 119 |
+
let v_24 = abs(r1.zzzz);
|
| 120 |
+
r1.y = max(v_24.y, abs(r1.yyyy).y);
|
| 121 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.w)));
|
| 122 |
+
let v_25 = bitcast<u32>(r0.w);
|
| 123 |
+
r0.w = select(r1.x, 0.0f, (v_25 != 0u));
|
| 124 |
+
let v_26 = x0[bitcast<i32>(r0.w)];
|
| 125 |
+
r1 = vec4<f32>(v_26.xyz, r1.w);
|
| 126 |
+
r0.w = f32(bitcast<i32>(r0.w));
|
| 127 |
+
r1.w = (r0.w + 0.5f);
|
| 128 |
+
r1.w = (r1.w * 0.25f);
|
| 129 |
+
r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
|
| 130 |
+
r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
|
| 131 |
+
r0.w = dot(r2, cb6_6.tint_symbol_1[12u]);
|
| 132 |
+
r2.x = dot(r2, cb6_6.tint_symbol_1[13u]);
|
| 133 |
+
r3.x = (r1.x + 0.5f);
|
| 134 |
+
r3.y = fma(r1.y, 0.25f, r1.w);
|
| 135 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, !((r0.w == 0.0f))));
|
| 136 |
+
r0.w = ((-(r0.wwww)).w + r1.z);
|
| 137 |
+
let v_27 = dpdx(r3.xyy);
|
| 138 |
+
r5 = vec4<f32>(v_27.xy, r5.z, v_27.z);
|
| 139 |
+
r5.z = dpdx(r0.w);
|
| 140 |
+
let v_28 = dpdy(r3.yxy);
|
| 141 |
+
r6 = vec4<f32>(v_28.xyz, r6.w);
|
| 142 |
+
r6.w = dpdy(r0.w);
|
| 143 |
+
let v_29 = (r5.yw * r6.yw);
|
| 144 |
+
let v_30 = r1;
|
| 145 |
+
r1 = vec4<f32>(v_30.x, v_29.x, v_30.z, v_29.y);
|
| 146 |
+
let v_31 = -(r1.ywyy);
|
| 147 |
+
let v_32 = fma(r5.xz, r6.xz, v_31.xy);
|
| 148 |
+
r7 = vec4<f32>(v_32.xy, r7.zw);
|
| 149 |
+
r1.y = (1.0f / r7.x);
|
| 150 |
+
r1.w = (r5.z * r6.y);
|
| 151 |
+
let v_33 = -(r1.wwww);
|
| 152 |
+
r7.z = fma(r5.x, r6.w, v_33.z);
|
| 153 |
+
let v_34 = (r1.yy * r7.yz);
|
| 154 |
+
let v_35 = r1;
|
| 155 |
+
r1 = vec4<f32>(v_35.x, v_34.x, v_35.z, v_34.y);
|
| 156 |
+
let v_36 = max(r1.yw, vec2<f32>());
|
| 157 |
+
let v_37 = r1;
|
| 158 |
+
r1 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
|
| 159 |
+
let v_38 = min(r1.yw, vec2<f32>(0.5f));
|
| 160 |
+
let v_39 = r1;
|
| 161 |
+
r1 = vec4<f32>(v_39.x, v_38.x, v_39.z, v_38.y);
|
| 162 |
+
r0.w = fma((-(r2.xxxx)).w, r1.y, r0.w);
|
| 163 |
+
r0.w = fma((-(r2.xxxx)).w, r1.w, r0.w);
|
| 164 |
+
let v_40 = bitcast<u32>(r1.x);
|
| 165 |
+
let v_41 = r0.w;
|
| 166 |
+
r3.z = select(r1.z, v_41, (v_40 != 0u));
|
| 167 |
+
r4.w = 0.0f;
|
| 168 |
+
let v_42 = (r3.xyz + r4.yzw);
|
| 169 |
+
r1 = vec4<f32>(v_42.xyz, r1.w);
|
| 170 |
+
let v_43 = r1.xyxx;
|
| 171 |
+
r1.x = textureSampleCompareLevel(t15, s15, v_43.xy, r1.z);
|
| 172 |
+
let v_44 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, -0.125f));
|
| 173 |
+
r2 = vec4<f32>(v_44.xy, r2.zw);
|
| 174 |
+
r2.z = 0.0f;
|
| 175 |
+
let v_45 = (r2.xyz + r3.xyz);
|
| 176 |
+
r2 = vec4<f32>(v_45.xyz, r2.w);
|
| 177 |
+
let v_46 = r2.xyxx;
|
| 178 |
+
r1.y = textureSampleCompareLevel(t15, s15, v_46.xy, r2.z);
|
| 179 |
+
let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, 0.125f));
|
| 180 |
+
r2 = vec4<f32>(v_47.xy, r2.zw);
|
| 181 |
+
r2.z = 0.0f;
|
| 182 |
+
let v_48 = (r2.xyz + r3.xyz);
|
| 183 |
+
r2 = vec4<f32>(v_48.xyz, r2.w);
|
| 184 |
+
let v_49 = r2.xyxx;
|
| 185 |
+
r1.z = textureSampleCompareLevel(t15, s15, v_49.xy, r2.z);
|
| 186 |
+
let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, 0.125f));
|
| 187 |
+
r2 = vec4<f32>(v_50.xy, r2.zw);
|
| 188 |
+
r2.z = 0.0f;
|
| 189 |
+
let v_51 = (r2.xyz + r3.xyz);
|
| 190 |
+
r2 = vec4<f32>(v_51.xyz, r2.w);
|
| 191 |
+
let v_52 = r2.xyxx;
|
| 192 |
+
r1.w = textureSampleCompareLevel(t15, s15, v_52.xy, r2.z);
|
| 193 |
+
r0.w = dot(r1, vec4<f32>(1.0f));
|
| 194 |
+
r1.x = (r0.w * 0.25f);
|
| 195 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 196 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 197 |
+
r2 = textureSample(t2, s2, r3.xyxx.xy);
|
| 198 |
+
r1.y = ((-(r2.wwww)).y + 1.0f);
|
| 199 |
+
} else {
|
| 200 |
+
r1.y = 1.0f;
|
| 201 |
+
}
|
| 202 |
+
r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
|
| 203 |
+
let v_53 = abs(r0.zzzz);
|
| 204 |
+
r0.y = max(v_53.y, abs(r0.yyyy).y);
|
| 205 |
+
r0.y = clamp(fma(r0.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).y, 0.0f, 1.0f);
|
| 206 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 207 |
+
let v_54 = fma(r0.xx, r0.yy, r1.xy);
|
| 208 |
+
r0 = vec4<f32>(v_54.xy, r0.zw);
|
| 209 |
+
let v_55 = (r0.xy * r0.xy);
|
| 210 |
+
r0 = vec4<f32>(v_55.xy, r0.zw);
|
| 211 |
+
let v_56 = min(r0.xy, vec2<f32>(1.0f));
|
| 212 |
+
r0 = vec4<f32>(v_56.xy, r0.zw);
|
| 213 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 214 |
+
r0.w = (r0.y * r0.x);
|
| 215 |
+
let v_57 = bitcast<u32>(r0.z);
|
| 216 |
+
let v_58 = r0.w;
|
| 217 |
+
r0.x = select(r0.x, v_58, (v_57 != 0u));
|
| 218 |
+
o0 = min(r0.yyyy, r0.xxxx);
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
@fragment
|
| 222 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 223 |
+
main_inner(v1, v3);
|
| 224 |
+
return o0;
|
| 225 |
+
}
|
b/8b0b5899ed/shaders/de25c36ba91bb697.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/de25c36ba91bb697.wgsl
ADDED
|
@@ -0,0 +1,229 @@
|
|
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|
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|
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|
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|
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|
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|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb19_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 22 |
+
|
| 23 |
+
struct cb15_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 28 |
+
|
| 29 |
+
struct cb2_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 34 |
+
|
| 35 |
+
struct cb6_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 6u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 62 |
+
|
| 63 |
+
var<private> o0 : vec4<f32>;
|
| 64 |
+
|
| 65 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 66 |
+
|
| 67 |
+
struct tint_symbol_5 {
|
| 68 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 72 |
+
|
| 73 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
|
| 74 |
+
let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 75 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 76 |
+
let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
|
| 77 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 78 |
+
r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
|
| 79 |
+
r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
|
| 80 |
+
let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
|
| 81 |
+
r0 = vec4<f32>(r0.x, v_3.xyz);
|
| 82 |
+
let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
|
| 83 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 84 |
+
let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
|
| 85 |
+
let v_6 = (r0.xyz + v_5.xyz);
|
| 86 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 87 |
+
let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 88 |
+
r1 = vec4<f32>(v_7.xy, r1.zw);
|
| 89 |
+
let v_8 = r1.xy;
|
| 90 |
+
let v_9 = max(v_8, vec2<f32>(-2147483648.0f));
|
| 91 |
+
let v_10 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_9), vec2<i32>(2147483647i), (v_9 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_8 == v_8))));
|
| 92 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 93 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 94 |
+
r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(v4)).x;
|
| 95 |
+
r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 96 |
+
r0.w = ((-(r0.wwww)).w + r1.z);
|
| 97 |
+
r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
|
| 98 |
+
let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
|
| 99 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 100 |
+
let v_12 = (r0.www * v3.xyz);
|
| 101 |
+
r2 = vec4<f32>(v_12.xyz, r2.w);
|
| 102 |
+
let v_13 = (r1.xy * vec2<f32>(0.015625f));
|
| 103 |
+
r1 = vec4<f32>(v_13.xy, r1.zw);
|
| 104 |
+
r1.x = textureSample(t14, s14, r1.xyxx.xy).z;
|
| 105 |
+
r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w);
|
| 106 |
+
let v_14 = fma(r2.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 107 |
+
r1 = vec4<f32>(r1.x, v_14.xyz);
|
| 108 |
+
let v_15 = &(x0[0u]);
|
| 109 |
+
let v_16 = r1;
|
| 110 |
+
*(v_15) = vec4<f32>(v_16.yzw, (*(v_15)).w);
|
| 111 |
+
let v_17 = fma(r2.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 112 |
+
r3 = vec4<f32>(v_17.xyz, r3.w);
|
| 113 |
+
let v_18 = &(x0[1u]);
|
| 114 |
+
let v_19 = r3;
|
| 115 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 116 |
+
let v_20 = fma(r2.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 117 |
+
r2 = vec4<f32>(v_20.xyz, r2.w);
|
| 118 |
+
let v_21 = &(x0[2u]);
|
| 119 |
+
let v_22 = r2;
|
| 120 |
+
*(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
|
| 121 |
+
let v_23 = &(x0[3u]);
|
| 122 |
+
let v_24 = r2;
|
| 123 |
+
*(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
|
| 124 |
+
r1.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f);
|
| 125 |
+
let v_25 = -(r1.xxxx);
|
| 126 |
+
r1.x = fma(r1.w, 0.5f, v_25.x);
|
| 127 |
+
let v_26 = abs(r2.yyyy);
|
| 128 |
+
let v_27 = max(v_26.xy, abs(r2.xxxx).xy);
|
| 129 |
+
r2 = vec4<f32>(v_27.xy, r2.zw);
|
| 130 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.x)));
|
| 131 |
+
let v_28 = (bitcast<u32>(r1.w) != 0u);
|
| 132 |
+
let v_29 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 133 |
+
r1.w = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_29, v_28);
|
| 134 |
+
let v_30 = abs(r3.yyyy);
|
| 135 |
+
r2.x = max(v_30.x, abs(r3.xxxx).x);
|
| 136 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.x)));
|
| 137 |
+
let v_31 = bitcast<u32>(r2.x);
|
| 138 |
+
r1.w = select(r1.w, bitcast<f32>(v.tint_symbol_4[2i].x), (v_31 != 0u));
|
| 139 |
+
let v_32 = abs(r1.zzzz);
|
| 140 |
+
r1.y = max(v_32.y, abs(r1.yyyy).y);
|
| 141 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.y < r1.x)));
|
| 142 |
+
let v_33 = bitcast<u32>(r1.x);
|
| 143 |
+
r1.x = select(r1.w, 0.0f, (v_33 != 0u));
|
| 144 |
+
let v_34 = x0[bitcast<i32>(r1.x)];
|
| 145 |
+
r1 = vec4<f32>(r1.x, v_34.xyz);
|
| 146 |
+
r1.x = f32(bitcast<i32>(r1.x));
|
| 147 |
+
r2.x = (r1.x + 0.5f);
|
| 148 |
+
r2.x = (r2.x * 0.25f);
|
| 149 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx)));
|
| 150 |
+
r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
|
| 151 |
+
r1.x = dot(r3, cb6_6.tint_symbol_1[12u]);
|
| 152 |
+
r2.z = dot(r3, cb6_6.tint_symbol_1[13u]);
|
| 153 |
+
r3.x = (r1.y + 0.5f);
|
| 154 |
+
r3.y = fma(r1.z, 0.25f, r2.x);
|
| 155 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, !((r1.x == 0.0f))));
|
| 156 |
+
r1.x = ((-(r1.xxxx)).x + r1.w);
|
| 157 |
+
let v_35 = dpdx(r3.xyy);
|
| 158 |
+
r4 = vec4<f32>(v_35.xy, r4.z, v_35.z);
|
| 159 |
+
r4.z = dpdx(r1.x);
|
| 160 |
+
let v_36 = dpdy(r3.yxy);
|
| 161 |
+
r5 = vec4<f32>(v_36.xyz, r5.w);
|
| 162 |
+
r5.w = dpdy(r1.x);
|
| 163 |
+
let v_37 = (r4.yw * r5.yw);
|
| 164 |
+
r2 = vec4<f32>(v_37.x, r2.yz, v_37.y);
|
| 165 |
+
let v_38 = -(r2.xwxx);
|
| 166 |
+
let v_39 = fma(r4.xz, r5.xz, v_38.xy);
|
| 167 |
+
r6 = vec4<f32>(v_39.xy, r6.zw);
|
| 168 |
+
r1.z = (1.0f / r6.x);
|
| 169 |
+
r2.x = (r4.z * r5.y);
|
| 170 |
+
let v_40 = -(r2.xxxx);
|
| 171 |
+
r6.z = fma(r4.x, r5.w, v_40.z);
|
| 172 |
+
let v_41 = (r1.zz * r6.yz);
|
| 173 |
+
r2 = vec4<f32>(v_41.x, r2.yz, v_41.y);
|
| 174 |
+
let v_42 = max(r2.xw, vec2<f32>());
|
| 175 |
+
r2 = vec4<f32>(v_42.x, r2.yz, v_42.y);
|
| 176 |
+
let v_43 = min(r2.xw, vec2<f32>(0.5f));
|
| 177 |
+
r2 = vec4<f32>(v_43.x, r2.yz, v_43.y);
|
| 178 |
+
r1.x = fma((-(r2.zzzz)).x, r2.x, r1.x);
|
| 179 |
+
r1.x = fma((-(r2.zzzz)).x, r2.w, r1.x);
|
| 180 |
+
let v_44 = bitcast<u32>(r1.y);
|
| 181 |
+
let v_45 = r1.x;
|
| 182 |
+
r1.x = select(r1.w, v_45, (v_44 != 0u));
|
| 183 |
+
r4.x = (r3.x + cb6_6.tint_symbol_1[14u].z);
|
| 184 |
+
r4.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y);
|
| 185 |
+
let v_46 = r4.xyxx;
|
| 186 |
+
r1.x = textureSampleCompareLevel(t15, s15, v_46.xy, r1.x);
|
| 187 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 188 |
+
if ((bitcast<u32>(r1.z) != 0u)) {
|
| 189 |
+
r1.z = textureSample(t2, s2, r3.xyxx.xy).w;
|
| 190 |
+
r1.y = ((-(r1.zzzz)).y + 1.0f);
|
| 191 |
+
} else {
|
| 192 |
+
r1.y = 1.0f;
|
| 193 |
+
}
|
| 194 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 195 |
+
r1.z = clamp(fma(r2.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.0f)).z, 0.0f, 1.0f);
|
| 196 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 197 |
+
let v_47 = fma(r0.ww, r1.zz, r1.xy);
|
| 198 |
+
r1 = vec4<f32>(v_47.xy, r1.zw);
|
| 199 |
+
let v_48 = (r1.xy * r1.xy);
|
| 200 |
+
r1 = vec4<f32>(v_48.xy, r1.zw);
|
| 201 |
+
let v_49 = min(r1.xy, vec2<f32>(1.0f));
|
| 202 |
+
let v_50 = r1;
|
| 203 |
+
r1 = vec4<f32>(v_50.x, v_49.xy, v_50.w);
|
| 204 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 205 |
+
r1.w = (r1.z * r1.y);
|
| 206 |
+
let v_51 = bitcast<u32>(r0.w);
|
| 207 |
+
let v_52 = r1.w;
|
| 208 |
+
r1.x = select(r1.y, v_52, (v_51 != 0u));
|
| 209 |
+
r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
|
| 210 |
+
let v_53 = r2;
|
| 211 |
+
r2 = vec4<f32>(v_53.x, 0.0f, v_53.z, 0.5f);
|
| 212 |
+
let v_54 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
|
| 213 |
+
r0 = vec4<f32>(v_54.xy, r0.zw);
|
| 214 |
+
r2.z = textureSample(t5, s5, r0.xyxx.xy).y;
|
| 215 |
+
r0.x = textureSample(t6, s6, r2.zwzz.xy).x;
|
| 216 |
+
r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f);
|
| 217 |
+
r0.y = sqrt(r0.y);
|
| 218 |
+
r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f);
|
| 219 |
+
r0.x = (r0.y * r0.x);
|
| 220 |
+
let v_55 = (r0.xx * r1.xz);
|
| 221 |
+
r0 = vec4<f32>(v_55.xy, r0.zw);
|
| 222 |
+
o0 = min(r0.yyyy, r0.xxxx);
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
@fragment
|
| 226 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
|
| 227 |
+
main_inner(v1, v3, v4);
|
| 228 |
+
return o0;
|
| 229 |
+
}
|
b/8b0b5899ed/shaders/de364d019524cb6e.wgsl
ADDED
|
@@ -0,0 +1,160 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
struct cb16_struct {
|
| 16 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 20 |
+
|
| 21 |
+
struct cb19_struct {
|
| 22 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 26 |
+
|
| 27 |
+
struct cb21_struct {
|
| 28 |
+
tint_symbol_2 : array<vec4<f32>, 21u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o0 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
fn main_inner(v1 : vec4<f32>, v3 : u32) {
|
| 46 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 47 |
+
let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
|
| 48 |
+
r1 = vec4<f32>(v.xy, r1.zw);
|
| 49 |
+
r1.z = 1.0f;
|
| 50 |
+
r2.x = dot(r1.xyz, cb12_12.tint_symbol_2[18u].xyz);
|
| 51 |
+
r2.y = dot(r1.xyz, cb12_12.tint_symbol_2[19u].xyz);
|
| 52 |
+
r2.z = dot(r1.xyz, cb12_12.tint_symbol_2[20u].xyz);
|
| 53 |
+
let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 54 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 55 |
+
let v_2 = r0.xy;
|
| 56 |
+
let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
|
| 57 |
+
let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
|
| 58 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 59 |
+
r0 = vec4<f32>(r0.xy, vec2<f32>());
|
| 60 |
+
r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
|
| 61 |
+
r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
|
| 62 |
+
r1.x = (r1.x + 1.0f);
|
| 63 |
+
r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
|
| 64 |
+
let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz);
|
| 65 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 66 |
+
let v_6 = -(cb12_12.tint_symbol_2[0u].xyzx);
|
| 67 |
+
let v_7 = (r1.xyz + v_6.xyz);
|
| 68 |
+
r3 = vec4<f32>(v_7.xyz, r3.w);
|
| 69 |
+
r2.w = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz);
|
| 70 |
+
r2.w = clamp(((r2.wwww / cb12_12.tint_symbol_2[5u].xxxx)).w, 0.0f, 1.0f);
|
| 71 |
+
r2.w = (r2.w * cb12_12.tint_symbol_2[5u].x);
|
| 72 |
+
let v_8 = fma(cb12_12.tint_symbol_2[1u].xyz, r2.www, cb12_12.tint_symbol_2[0u].xyz);
|
| 73 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 74 |
+
let v_9 = ((-(r1.xyzx)).xyz + r3.xyz);
|
| 75 |
+
r3 = vec4<f32>(v_9.xyz, r3.w);
|
| 76 |
+
r2.w = dot(r3.xyz, r3.xyz);
|
| 77 |
+
r3.w = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 78 |
+
r4.x = ((-(cb12_12.tint_symbol_2[7u].xxxx)).x + 1.0f);
|
| 79 |
+
r4.x = fma(r4.x, r3.w, cb12_12.tint_symbol_2[7u].x);
|
| 80 |
+
r3.w = (r3.w / r4.x);
|
| 81 |
+
r1.w = 1.0f;
|
| 82 |
+
r1.x = dot(r1, cb12_12.tint_symbol_2[6u]);
|
| 83 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
|
| 84 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
|
| 85 |
+
r1.x = (r1.x * r3.w);
|
| 86 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
|
| 87 |
+
v_10((bitcast<u32>(r1.y) != 0u));
|
| 88 |
+
r1.y = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).y);
|
| 89 |
+
r1.y = bitcast<f32>((bitcast<u32>(r1.y) & 8u));
|
| 90 |
+
r1.y = f32(bitcast<u32>(r1.y));
|
| 91 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.y >= 8.0f)));
|
| 92 |
+
let v_11 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
|
| 93 |
+
r4 = vec4<f32>(v_11.xyz, r4.w);
|
| 94 |
+
let v_12 = (r4.xyz * r4.xyz);
|
| 95 |
+
r4 = vec4<f32>(v_12.xyz, r4.w);
|
| 96 |
+
let v_13 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
|
| 97 |
+
r1 = vec4<f32>(r1.xy, v_13.xy);
|
| 98 |
+
r1.z = (r1.z * r1.z);
|
| 99 |
+
r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
|
| 100 |
+
let v_14 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 101 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 102 |
+
let v_15 = fract(r5.xyz);
|
| 103 |
+
r5 = vec4<f32>(v_15.xyz, r5.w);
|
| 104 |
+
let v_16 = fma((-(r5.yzyy)).xy, vec2<f32>(0.125f), r5.xy);
|
| 105 |
+
r5 = vec4<f32>(v_16.xy, r5.zw);
|
| 106 |
+
let v_17 = fma(r0.xyz, vec3<f32>(256.0f), r5.xyz);
|
| 107 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 108 |
+
let v_18 = (r0.xyz + vec3<f32>(-128.0f));
|
| 109 |
+
r0 = vec4<f32>(v_18.xyz, r0.w);
|
| 110 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 111 |
+
r0.w = inverseSqrt(r0.w);
|
| 112 |
+
let v_19 = (r0.www * r0.xyz);
|
| 113 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 114 |
+
r0.w = min(r1.z, 1.0f);
|
| 115 |
+
r1.z = dot(r2.xyz, r2.xyz);
|
| 116 |
+
r1.z = inverseSqrt(r1.z);
|
| 117 |
+
let v_20 = (r1.zzz * r2.xyz);
|
| 118 |
+
r2 = vec4<f32>(v_20.xyz, r2.w);
|
| 119 |
+
r1.z = inverseSqrt(r2.w);
|
| 120 |
+
let v_21 = (r1.zzz * r3.xyz);
|
| 121 |
+
r3 = vec4<f32>(v_21.xyz, r3.w);
|
| 122 |
+
r1.y = select(1.0f, 0.0f, (bitcast<u32>(r1.y) != 0u));
|
| 123 |
+
r1.x = (r1.y * r1.x);
|
| 124 |
+
let v_22 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz);
|
| 125 |
+
r5 = vec4<f32>(v_22.xyz, r5.w);
|
| 126 |
+
let v_23 = dot(r0.xyz, r3.xyz);
|
| 127 |
+
r1.y = clamp(vec4<f32>(v_23, v_23, v_23, v_23).y, 0.0f, 1.0f);
|
| 128 |
+
let v_24 = dot((-(r2.xyzx)).xyz, r0.xyz);
|
| 129 |
+
r0.x = clamp(vec4<f32>(v_24, v_24, v_24, v_24).x, 0.0f, 1.0f);
|
| 130 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 131 |
+
r0.y = (r0.x * r0.x);
|
| 132 |
+
r0.y = (r0.y * r0.y);
|
| 133 |
+
r0.x = (r0.x * r0.y);
|
| 134 |
+
r0.y = ((-(r1.wwww)).y + 1.0f);
|
| 135 |
+
r0.x = fma(r1.w, r0.x, r0.y);
|
| 136 |
+
r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
|
| 137 |
+
r0.x = (r0.x * r1.y);
|
| 138 |
+
let v_25 = (r0.xxx * r4.xyz);
|
| 139 |
+
r0 = vec4<f32>(v_25.xyz, r0.w);
|
| 140 |
+
let v_26 = (r5.xyz * r0.xyz);
|
| 141 |
+
r0 = vec4<f32>(v_26.xyz, r0.w);
|
| 142 |
+
let v_27 = (r1.xxx * r0.xyz);
|
| 143 |
+
r0 = vec4<f32>(v_27.xyz, r0.w);
|
| 144 |
+
let v_28 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 145 |
+
o0 = vec4<f32>(v_28.xyz, o0.w);
|
| 146 |
+
o0.w = 1.0f;
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
fn v_10(v_29 : bool) {
|
| 150 |
+
if (v_29) {
|
| 151 |
+
discard;
|
| 152 |
+
return;
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
@fragment
|
| 157 |
+
fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
|
| 158 |
+
main_inner(v1, v3);
|
| 159 |
+
return o0;
|
| 160 |
+
}
|
b/8b0b5899ed/shaders/de37ea439ed23785.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/de37ea439ed23785.wgsl
ADDED
|
@@ -0,0 +1,676 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb2_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 112 |
+
|
| 113 |
+
var<private> v8 : vec4<f32>;
|
| 114 |
+
|
| 115 |
+
var<private> v9 : array<f32, 4u>;
|
| 116 |
+
|
| 117 |
+
var<private> o0 : vec4<f32>;
|
| 118 |
+
|
| 119 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 120 |
+
|
| 121 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 122 |
+
|
| 123 |
+
struct tint_symbol_7 {
|
| 124 |
+
tint_symbol_6 : array<vec4<u32>, 3u>,
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 128 |
+
|
| 129 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
|
| 130 |
+
var v_2 : vec4<f32> = v_1;
|
| 131 |
+
v_2.w = (1.0f / v_1.w);
|
| 132 |
+
v8 = v_2;
|
| 133 |
+
x1[0u].x = v9[0u];
|
| 134 |
+
x1[0u].y = v9[1u];
|
| 135 |
+
x1[0u].z = v9[2u];
|
| 136 |
+
x1[0u].w = v9[3u];
|
| 137 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 138 |
+
r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
|
| 139 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 140 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 141 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 142 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 143 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 144 |
+
r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
|
| 145 |
+
let v_4 = (r1.ww * r1.xy);
|
| 146 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 147 |
+
let v_5 = (r1.yyy * v6.xyz);
|
| 148 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 149 |
+
let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
|
| 150 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 151 |
+
let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
|
| 152 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 153 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 154 |
+
r1.w = inverseSqrt(r1.w);
|
| 155 |
+
let v_8 = (r1.www * r1.xyz);
|
| 156 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 157 |
+
r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
|
| 158 |
+
let v_9 = (r3.xy * r3.xy);
|
| 159 |
+
r3 = vec4<f32>(v_9.xy, r3.zw);
|
| 160 |
+
r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
|
| 161 |
+
r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
|
| 162 |
+
let v_10 = (r0.xyz * v1.xyz);
|
| 163 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 164 |
+
r0.w = (r0.w * v0.w);
|
| 165 |
+
let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 166 |
+
r3 = vec4<f32>(v_11.xy, r3.zw);
|
| 167 |
+
let v_12 = (r0.xyz * r0.xyz);
|
| 168 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 169 |
+
let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 170 |
+
r4 = vec4<f32>(v_13.xyz, r4.w);
|
| 171 |
+
r1.y = dot(r4.xyz, r4.xyz);
|
| 172 |
+
r1.y = inverseSqrt(r1.y);
|
| 173 |
+
let v_14 = (r1.yyy * r4.xyz);
|
| 174 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 175 |
+
let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 176 |
+
let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz);
|
| 177 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 178 |
+
r1.y = dot(r6.xyz, r6.xyz);
|
| 179 |
+
r1.y = inverseSqrt(r1.y);
|
| 180 |
+
let v_17 = (r1.yyy * r6.xyz);
|
| 181 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 182 |
+
let v_18 = (r3.xy * r3.xy);
|
| 183 |
+
r3 = vec4<f32>(v_18.xy, r3.zw);
|
| 184 |
+
r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
|
| 185 |
+
r1.y = max(r1.y, 0.0f);
|
| 186 |
+
let v_19 = -(r1.yyyy);
|
| 187 |
+
r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w);
|
| 188 |
+
r1.y = (r1.y * 558.0f);
|
| 189 |
+
r1.y = fma(r2.w, 3.0f, r1.y);
|
| 190 |
+
r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 191 |
+
let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 192 |
+
r4 = vec4<f32>(v_20.xyz, r4.w);
|
| 193 |
+
let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 194 |
+
r7 = vec4<f32>(v_21.xyz, r7.w);
|
| 195 |
+
let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 196 |
+
r7 = vec4<f32>(v_22.xyz, r7.w);
|
| 197 |
+
let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 198 |
+
r7 = vec4<f32>(v_23.xyz, r7.w);
|
| 199 |
+
let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 200 |
+
r8 = vec4<f32>(v_24.xyz, r8.w);
|
| 201 |
+
let v_25 = &(x0[0u]);
|
| 202 |
+
let v_26 = r8;
|
| 203 |
+
*(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
|
| 204 |
+
let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 205 |
+
r9 = vec4<f32>(v_27.xyz, r9.w);
|
| 206 |
+
let v_28 = &(x0[1u]);
|
| 207 |
+
let v_29 = r9;
|
| 208 |
+
*(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
|
| 209 |
+
let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 210 |
+
r10 = vec4<f32>(v_30.xyz, r10.w);
|
| 211 |
+
let v_31 = &(x0[2u]);
|
| 212 |
+
let v_32 = r10;
|
| 213 |
+
*(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
|
| 214 |
+
let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 215 |
+
r7 = vec4<f32>(v_33.xyz, r7.w);
|
| 216 |
+
let v_34 = &(x0[3u]);
|
| 217 |
+
let v_35 = r7;
|
| 218 |
+
*(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
|
| 219 |
+
let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 220 |
+
let v_37 = r11;
|
| 221 |
+
r11 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
|
| 222 |
+
r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
|
| 223 |
+
r3.z = (r3.z * 0.5f);
|
| 224 |
+
let v_38 = abs(r10.yyyy);
|
| 225 |
+
r3.w = max(v_38.w, abs(r10.xxxx).w);
|
| 226 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
|
| 227 |
+
let v_39 = (bitcast<u32>(r3.w) != 0u);
|
| 228 |
+
let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 229 |
+
r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
|
| 230 |
+
let v_41 = abs(r9.yyyy);
|
| 231 |
+
r4.w = max(v_41.w, abs(r9.xxxx).w);
|
| 232 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
|
| 233 |
+
let v_42 = bitcast<u32>(r4.w);
|
| 234 |
+
r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
|
| 235 |
+
let v_43 = abs(r8.yyyy);
|
| 236 |
+
r4.w = max(v_43.w, abs(r8.xxxx).w);
|
| 237 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
|
| 238 |
+
let v_44 = bitcast<u32>(r3.z);
|
| 239 |
+
r3.z = select(r3.w, 0.0f, (v_44 != 0u));
|
| 240 |
+
let v_45 = x0[bitcast<i32>(r3.z)];
|
| 241 |
+
r8 = vec4<f32>(v_45.xyz, r8.w);
|
| 242 |
+
r3.z = f32(bitcast<i32>(r3.z));
|
| 243 |
+
r3.w = (r3.z + 0.5f);
|
| 244 |
+
r3.w = (r3.w * 0.25f);
|
| 245 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
|
| 246 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 247 |
+
r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 248 |
+
r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 249 |
+
r9.x = (r8.x + 0.5f);
|
| 250 |
+
r9.y = fma(r8.y, 0.25f, r3.w);
|
| 251 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
|
| 252 |
+
r3.z = ((-(r3.zzzz)).z + r8.z);
|
| 253 |
+
let v_46 = dpdx(r9.xyy);
|
| 254 |
+
r10 = vec4<f32>(v_46.xy, r10.z, v_46.z);
|
| 255 |
+
r10.z = dpdx(r3.z);
|
| 256 |
+
let v_47 = dpdy(r9.yxy);
|
| 257 |
+
r12 = vec4<f32>(v_47.xyz, r12.w);
|
| 258 |
+
r12.w = dpdy(r3.z);
|
| 259 |
+
let v_48 = (r10.yw * r12.yw);
|
| 260 |
+
r7 = vec4<f32>(r7.xy, v_48.xy);
|
| 261 |
+
let v_49 = -(r7.zwzz);
|
| 262 |
+
let v_50 = fma(r10.xz, r12.xz, v_49.xy);
|
| 263 |
+
r13 = vec4<f32>(v_50.xy, r13.zw);
|
| 264 |
+
r5.w = (1.0f / r13.x);
|
| 265 |
+
r6.w = (r10.z * r12.y);
|
| 266 |
+
let v_51 = -(r6.wwww);
|
| 267 |
+
r13.z = fma(r10.x, r12.w, v_51.z);
|
| 268 |
+
let v_52 = (r5.ww * r13.yz);
|
| 269 |
+
r7 = vec4<f32>(r7.xy, v_52.xy);
|
| 270 |
+
let v_53 = max(r7.zw, vec2<f32>());
|
| 271 |
+
r7 = vec4<f32>(r7.xy, v_53.xy);
|
| 272 |
+
let v_54 = min(r7.zw, vec2<f32>(0.5f));
|
| 273 |
+
r7 = vec4<f32>(r7.xy, v_54.xy);
|
| 274 |
+
r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
|
| 275 |
+
r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
|
| 276 |
+
let v_55 = bitcast<u32>(r3.w);
|
| 277 |
+
let v_56 = r3.z;
|
| 278 |
+
r11.z = select(r8.z, v_56, (v_55 != 0u));
|
| 279 |
+
r9.z = 0.0f;
|
| 280 |
+
let v_57 = (r9.xyz + r11.ywz);
|
| 281 |
+
r8 = vec4<f32>(v_57.xyz, r8.w);
|
| 282 |
+
let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 283 |
+
r11 = vec4<f32>(v_58.xy, r11.zw);
|
| 284 |
+
let v_59 = (r9.xyz + r11.xyz);
|
| 285 |
+
r10 = vec4<f32>(v_59.xyz, r10.w);
|
| 286 |
+
let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 287 |
+
r11 = vec4<f32>(v_60.xy, r11.zw);
|
| 288 |
+
let v_61 = (r9.xyz + r11.xyz);
|
| 289 |
+
r12 = vec4<f32>(v_61.xyz, r12.w);
|
| 290 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 291 |
+
r11 = vec4<f32>(v_62.xy, r11.zw);
|
| 292 |
+
let v_63 = (r9.xyz + r11.xyz);
|
| 293 |
+
r13 = vec4<f32>(v_63.xyz, r13.w);
|
| 294 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 295 |
+
r11 = vec4<f32>(v_64.xy, r11.zw);
|
| 296 |
+
let v_65 = (r9.xyz + r11.xyz);
|
| 297 |
+
r14 = vec4<f32>(v_65.xyz, r14.w);
|
| 298 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 299 |
+
r11 = vec4<f32>(v_66.xy, r11.zw);
|
| 300 |
+
let v_67 = (r9.xyz + r11.xyz);
|
| 301 |
+
r15 = vec4<f32>(v_67.xyz, r15.w);
|
| 302 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 303 |
+
r11 = vec4<f32>(v_68.xy, r11.zw);
|
| 304 |
+
let v_69 = (r9.xyz + r11.xyz);
|
| 305 |
+
r16 = vec4<f32>(v_69.xyz, r16.w);
|
| 306 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 307 |
+
r11 = vec4<f32>(v_70.xy, r11.zw);
|
| 308 |
+
let v_71 = (r9.xyz + r11.xyz);
|
| 309 |
+
r17 = vec4<f32>(v_71.xyz, r17.w);
|
| 310 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 311 |
+
r11 = vec4<f32>(v_72.xy, r11.zw);
|
| 312 |
+
let v_73 = (r9.xyz + r11.xyz);
|
| 313 |
+
r18 = vec4<f32>(v_73.xyz, r18.w);
|
| 314 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 315 |
+
r11 = vec4<f32>(v_74.xy, r11.zw);
|
| 316 |
+
let v_75 = (r9.xyz + r11.xyz);
|
| 317 |
+
r19 = vec4<f32>(v_75.xyz, r19.w);
|
| 318 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 319 |
+
r11 = vec4<f32>(v_76.xy, r11.zw);
|
| 320 |
+
let v_77 = (r9.xyz + r11.xyz);
|
| 321 |
+
r20 = vec4<f32>(v_77.xyz, r20.w);
|
| 322 |
+
let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 323 |
+
r11 = vec4<f32>(v_78.xy, r11.zw);
|
| 324 |
+
let v_79 = (r9.xyz + r11.xyz);
|
| 325 |
+
r21 = vec4<f32>(v_79.xyz, r21.w);
|
| 326 |
+
let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 327 |
+
r11 = vec4<f32>(v_80.xy, r11.zw);
|
| 328 |
+
let v_81 = (r9.xyz + r11.xyz);
|
| 329 |
+
r22 = vec4<f32>(v_81.xyz, r22.w);
|
| 330 |
+
let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 331 |
+
r11 = vec4<f32>(v_82.xy, r11.zw);
|
| 332 |
+
let v_83 = (r9.xyz + r11.xyz);
|
| 333 |
+
r23 = vec4<f32>(v_83.xyz, r23.w);
|
| 334 |
+
let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 335 |
+
r11 = vec4<f32>(v_84.xy, r11.zw);
|
| 336 |
+
let v_85 = (r9.xyz + r11.xyz);
|
| 337 |
+
r24 = vec4<f32>(v_85.xyz, r24.w);
|
| 338 |
+
let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 339 |
+
r11 = vec4<f32>(v_86.xy, r11.zw);
|
| 340 |
+
let v_87 = (r9.xyz + r11.xyz);
|
| 341 |
+
r9 = vec4<f32>(v_87.xyz, r9.w);
|
| 342 |
+
let v_88 = r8.xyxx;
|
| 343 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z);
|
| 344 |
+
let v_89 = r10.xyxx;
|
| 345 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z);
|
| 346 |
+
let v_90 = r12.xyxx;
|
| 347 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z);
|
| 348 |
+
let v_91 = r13.xyxx;
|
| 349 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z);
|
| 350 |
+
let v_92 = r14.xyxx;
|
| 351 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z);
|
| 352 |
+
let v_93 = r15.xyxx;
|
| 353 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z);
|
| 354 |
+
let v_94 = r16.xyxx;
|
| 355 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z);
|
| 356 |
+
let v_95 = r17.xyxx;
|
| 357 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z);
|
| 358 |
+
let v_96 = r18.xyxx;
|
| 359 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z);
|
| 360 |
+
let v_97 = r19.xyxx;
|
| 361 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z);
|
| 362 |
+
let v_98 = r20.xyxx;
|
| 363 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z);
|
| 364 |
+
let v_99 = r21.xyxx;
|
| 365 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z);
|
| 366 |
+
let v_100 = r22.xyxx;
|
| 367 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z);
|
| 368 |
+
let v_101 = r23.xyxx;
|
| 369 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z);
|
| 370 |
+
let v_102 = r24.xyxx;
|
| 371 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z);
|
| 372 |
+
let v_103 = r9.xyxx;
|
| 373 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z);
|
| 374 |
+
r8 = (r8 + r10);
|
| 375 |
+
r8 = (r11 + r8);
|
| 376 |
+
r8 = (r12 + r8);
|
| 377 |
+
r3.z = dot(r8, vec4<f32>(1.0f));
|
| 378 |
+
r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 379 |
+
let v_104 = abs(r7.yyyy);
|
| 380 |
+
r3.w = max(v_104.w, abs(r7.xxxx).w);
|
| 381 |
+
r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 382 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 383 |
+
r2.w = (r3.w * r2.w);
|
| 384 |
+
r2.w = fma(r3.z, 0.0625f, r2.w);
|
| 385 |
+
r2.w = (r2.w * r2.w);
|
| 386 |
+
r2.w = min(r2.w, 1.0f);
|
| 387 |
+
r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
|
| 388 |
+
r3.z = sqrt(r3.z);
|
| 389 |
+
r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
|
| 390 |
+
let v_105 = -(r2.wwww);
|
| 391 |
+
r2.w = fma(r3.z, v_105.w, r2.w);
|
| 392 |
+
let v_106 = dot(r2.xyz, v_15.xyz);
|
| 393 |
+
r3.z = clamp(vec4<f32>(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f);
|
| 394 |
+
let v_107 = dot(r5.xyz, r2.xyz);
|
| 395 |
+
r7.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
|
| 396 |
+
let v_108 = dot(r6.xyz, v_15.xyz);
|
| 397 |
+
r7.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
|
| 398 |
+
let v_109 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
|
| 399 |
+
r7 = vec4<f32>(v_109.xy, r7.zw);
|
| 400 |
+
let v_110 = (r7.xy * r7.xy);
|
| 401 |
+
r7 = vec4<f32>(r7.xy, v_110.xy);
|
| 402 |
+
let v_111 = (r7.zw * r7.zw);
|
| 403 |
+
r7 = vec4<f32>(r7.xy, v_111.xy);
|
| 404 |
+
let v_112 = (r7.xy * r7.zw);
|
| 405 |
+
r7 = vec4<f32>(v_112.xy, r7.zw);
|
| 406 |
+
r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 407 |
+
let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww);
|
| 408 |
+
r7 = vec4<f32>(v_113.xy, r7.zw);
|
| 409 |
+
let v_114 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 410 |
+
r7 = vec4<f32>(r7.xy, v_114.xy);
|
| 411 |
+
r3.w = (r7.z * 0.125f);
|
| 412 |
+
r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f);
|
| 413 |
+
r5.w = dot(r2.xyz, r6.xyz);
|
| 414 |
+
r5.w = clamp(((r5.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
|
| 415 |
+
r5.w = log2(r5.w);
|
| 416 |
+
r5.w = (r5.w * r7.w);
|
| 417 |
+
r5.w = exp2(r5.w);
|
| 418 |
+
r5.w = (r7.y * r5.w);
|
| 419 |
+
r3.w = (r3.w * r5.w);
|
| 420 |
+
r1.x = (r1.x * r3.w);
|
| 421 |
+
r1.x = (r3.z * r1.x);
|
| 422 |
+
r3.z = (r3.z * r4.w);
|
| 423 |
+
let v_115 = fma(r0.xyz, r3.zzz, r1.xxx);
|
| 424 |
+
r6 = vec4<f32>(v_115.xyz, r6.w);
|
| 425 |
+
let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 426 |
+
r6 = vec4<f32>(v_116.xyz, r6.w);
|
| 427 |
+
r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 428 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 429 |
+
r1.x = max(r1.x, 0.0f);
|
| 430 |
+
let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 431 |
+
r7 = vec4<f32>(v_117.xyz, r7.w);
|
| 432 |
+
r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 433 |
+
let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 434 |
+
r8 = vec4<f32>(v_118.xyz, r8.w);
|
| 435 |
+
let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 436 |
+
r8 = vec4<f32>(v_119.xyz, r8.w);
|
| 437 |
+
let v_120 = fma(r7.xyz, r1.zzz, r8.xyz);
|
| 438 |
+
r7 = vec4<f32>(v_120.xyz, r7.w);
|
| 439 |
+
let v_121 = (r3.yyy * r7.xyz);
|
| 440 |
+
r7 = vec4<f32>(v_121.xyz, r7.w);
|
| 441 |
+
let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 442 |
+
r1 = vec4<f32>(v_122.x, r1.y, v_122.yz);
|
| 443 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 444 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 445 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 446 |
+
let v_123 = dot(r8.xyz, r2.xyz);
|
| 447 |
+
r3.z = clamp(vec4<f32>(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f);
|
| 448 |
+
let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw);
|
| 449 |
+
r1 = vec4<f32>(v_124.x, r1.y, v_124.yz);
|
| 450 |
+
let v_125 = fma(r1.xzw, r3.xxx, r7.xyz);
|
| 451 |
+
r1 = vec4<f32>(v_125.x, r1.y, v_125.yz);
|
| 452 |
+
let v_126 = (r4.www * r1.xzw);
|
| 453 |
+
r1 = vec4<f32>(v_126.x, r1.y, v_126.yz);
|
| 454 |
+
let v_127 = (r0.xyz * r1.xzw);
|
| 455 |
+
r0 = vec4<f32>(v_127.xyz, r0.w);
|
| 456 |
+
let v_128 = fma(r6.xyz, r2.www, r0.xyz);
|
| 457 |
+
r0 = vec4<f32>(v_128.xyz, r0.w);
|
| 458 |
+
r1.x = ((-(r4.wwww)).x + 1.0f);
|
| 459 |
+
r1.z = dot((-(r5.xyzx)).xyz, r2.xyz);
|
| 460 |
+
r1.z = (r1.z + r1.z);
|
| 461 |
+
let v_129 = -(r1.zzzz);
|
| 462 |
+
let v_130 = -(r5.xyzx);
|
| 463 |
+
let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz);
|
| 464 |
+
r2 = vec4<f32>(v_131.xyz, r2.w);
|
| 465 |
+
let v_132 = clamp(((r1.yyyy * vec4<f32>(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2<f32>(), vec2<f32>(1.0f));
|
| 466 |
+
let v_133 = r1;
|
| 467 |
+
r1 = vec4<f32>(v_133.x, v_132.xy, v_133.w);
|
| 468 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 469 |
+
r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 470 |
+
r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z);
|
| 471 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
|
| 472 |
+
r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 473 |
+
r1.y = (r1.y * r1.y);
|
| 474 |
+
r1.y = fma(r1.y, 5.0f, r1.w);
|
| 475 |
+
let v_134 = bitcast<u32>(r2.w);
|
| 476 |
+
let v_135 = r3.z;
|
| 477 |
+
r1.y = select(r1.y, v_135, (v_134 != 0u));
|
| 478 |
+
let v_136 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 479 |
+
r2 = vec4<f32>(v_136.xy, r2.z, v_136.z);
|
| 480 |
+
r1.w = (abs(r2.zzzz).w + 1.0f);
|
| 481 |
+
let v_137 = (r2.xyw / r1.www);
|
| 482 |
+
r2 = vec4<f32>(v_137.xy, r2.z, v_137.z);
|
| 483 |
+
let v_138 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 484 |
+
r2 = vec4<f32>(v_138.xy, r2.z, v_138.z);
|
| 485 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
|
| 486 |
+
let v_139 = bitcast<vec2<u32>>(r1.ww);
|
| 487 |
+
let v_140 = r2.xy;
|
| 488 |
+
let v_141 = select(r2.wy, v_140, (v_139 != vec2<u32>()));
|
| 489 |
+
r2 = vec4<f32>(v_141.xy, r2.zw);
|
| 490 |
+
let v_142 = r1.y;
|
| 491 |
+
r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142);
|
| 492 |
+
r1.y = max(r3.y, r3.x);
|
| 493 |
+
let v_143 = (r1.yyy * r2.xyz);
|
| 494 |
+
r2 = vec4<f32>(v_143.xyz, r2.w);
|
| 495 |
+
let v_144 = (r1.zzz * r2.xyz);
|
| 496 |
+
r1 = vec4<f32>(r1.x, v_144.xyz);
|
| 497 |
+
let v_145 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
|
| 498 |
+
r1 = vec4<f32>(r1.x, v_145.xyz);
|
| 499 |
+
let v_146 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
|
| 500 |
+
r1 = vec4<f32>(r1.x, v_146.xyz);
|
| 501 |
+
let v_147 = fma(r1.yzw, r1.xxx, r0.xyz);
|
| 502 |
+
r0 = vec4<f32>(v_147.xyz, r0.w);
|
| 503 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 504 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 505 |
+
r0.w = dot(r4.xyz, r4.xyz);
|
| 506 |
+
r1.x = sqrt(r0.w);
|
| 507 |
+
let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 508 |
+
r1.y = (r1.x + v_148.y);
|
| 509 |
+
r1.y = max(r1.y, 0.0f);
|
| 510 |
+
r1.x = (r1.y / r1.x);
|
| 511 |
+
r1.x = (r1.x * r4.z);
|
| 512 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 513 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 514 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 515 |
+
r1.w = exp2(r1.w);
|
| 516 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 517 |
+
r1.z = (r1.w / r1.z);
|
| 518 |
+
let v_149 = bitcast<u32>(r1.x);
|
| 519 |
+
r1.x = select(1.0f, r1.z, (v_149 != 0u));
|
| 520 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 521 |
+
r1.x = (r1.x * r1.z);
|
| 522 |
+
r1.x = min(r1.x, 1.0f);
|
| 523 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 524 |
+
r1.x = exp2(r1.x);
|
| 525 |
+
r1.x = min(r1.x, 1.0f);
|
| 526 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 527 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 528 |
+
r0.w = inverseSqrt(r0.w);
|
| 529 |
+
let v_150 = (r0.www * r4.xyz);
|
| 530 |
+
r2 = vec4<f32>(v_150.xyz, r2.w);
|
| 531 |
+
let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 532 |
+
r0.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
|
| 533 |
+
r0.w = log2(r0.w);
|
| 534 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 535 |
+
r0.w = exp2(r0.w);
|
| 536 |
+
let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 537 |
+
r1.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
|
| 538 |
+
r1.w = log2(r1.w);
|
| 539 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 540 |
+
r1.w = exp2(r1.w);
|
| 541 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 542 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 543 |
+
let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 544 |
+
r2.x = (r1.y + v_153.x);
|
| 545 |
+
r2.x = max(r2.x, 0.0f);
|
| 546 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 547 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 548 |
+
r2.x = exp2(r2.x);
|
| 549 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 550 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 551 |
+
let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 552 |
+
r1.y = (r1.y * v_154.y);
|
| 553 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 554 |
+
r1.y = exp2(r1.y);
|
| 555 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 556 |
+
let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 557 |
+
r2 = vec4<f32>(v_155.xyz, r2.w);
|
| 558 |
+
let v_156 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 559 |
+
r2 = vec4<f32>(v_156.xyz, r2.w);
|
| 560 |
+
let v_157 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 561 |
+
r3 = vec4<f32>(v_157.xyz, r3.w);
|
| 562 |
+
let v_158 = fma(r1.www, r3.xyz, r2.xyz);
|
| 563 |
+
r2 = vec4<f32>(v_158.xyz, r2.w);
|
| 564 |
+
let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 565 |
+
let v_160 = (r2.xyz + v_159.xyz);
|
| 566 |
+
r2 = vec4<f32>(v_160.xyz, r2.w);
|
| 567 |
+
let v_161 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 568 |
+
r2 = vec4<f32>(v_161.xyz, r2.w);
|
| 569 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 570 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 571 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 572 |
+
let v_162 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 573 |
+
r3 = vec4<f32>(v_162.xyz, r3.w);
|
| 574 |
+
let v_163 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 575 |
+
r1 = vec4<f32>(v_163.xy, r1.z, v_163.z);
|
| 576 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 577 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 578 |
+
let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 579 |
+
r2 = vec4<f32>(v_164.xy, r2.zw);
|
| 580 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 581 |
+
r0.w = (r2.x + -1.0f);
|
| 582 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 583 |
+
} else {
|
| 584 |
+
r0.w = 1.0f;
|
| 585 |
+
}
|
| 586 |
+
let v_165 = -(r0.xyxz);
|
| 587 |
+
let v_166 = fma(r1.xyw, r0.www, v_165.xyw);
|
| 588 |
+
r1 = vec4<f32>(v_166.xy, r1.z, v_166.z);
|
| 589 |
+
let v_167 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 590 |
+
r1 = vec4<f32>(v_167.xyz, r1.w);
|
| 591 |
+
} else {
|
| 592 |
+
r0.w = dot(r4.xyz, r4.xyz);
|
| 593 |
+
r1.w = sqrt(r0.w);
|
| 594 |
+
let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 595 |
+
r2.x = (r1.w + v_168.x);
|
| 596 |
+
r2.x = max(r2.x, 0.0f);
|
| 597 |
+
r1.w = (r2.x / r1.w);
|
| 598 |
+
r1.w = (r1.w * r4.z);
|
| 599 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 600 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 601 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 602 |
+
r2.z = exp2(r2.z);
|
| 603 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 604 |
+
r2.y = (r2.z / r2.y);
|
| 605 |
+
let v_169 = bitcast<u32>(r1.w);
|
| 606 |
+
r1.w = select(1.0f, r2.y, (v_169 != 0u));
|
| 607 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 608 |
+
r1.w = (r1.w * r2.y);
|
| 609 |
+
r1.w = min(r1.w, 1.0f);
|
| 610 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 611 |
+
r1.w = exp2(r1.w);
|
| 612 |
+
r1.w = min(r1.w, 1.0f);
|
| 613 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 614 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 615 |
+
r0.w = inverseSqrt(r0.w);
|
| 616 |
+
let v_170 = (r0.www * r4.xyz);
|
| 617 |
+
r3 = vec4<f32>(v_170.xyz, r3.w);
|
| 618 |
+
let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 619 |
+
r0.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
|
| 620 |
+
r0.w = log2(r0.w);
|
| 621 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 622 |
+
r0.w = exp2(r0.w);
|
| 623 |
+
let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 624 |
+
r2.z = clamp(vec4<f32>(v_172, v_172, v_172, v_172).z, 0.0f, 1.0f);
|
| 625 |
+
r2.z = log2(r2.z);
|
| 626 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 627 |
+
r2.z = exp2(r2.z);
|
| 628 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 629 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 630 |
+
let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 631 |
+
r2.w = (r2.x + v_173.w);
|
| 632 |
+
r2.w = max(r2.w, 0.0f);
|
| 633 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 634 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 635 |
+
r2.w = exp2(r2.w);
|
| 636 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 637 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 638 |
+
let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 639 |
+
r2.x = (r2.x * v_174.x);
|
| 640 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 641 |
+
r2.x = exp2(r2.x);
|
| 642 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 643 |
+
let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 644 |
+
r3 = vec4<f32>(v_175.xyz, r3.w);
|
| 645 |
+
let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 646 |
+
r3 = vec4<f32>(v_176.xyz, r3.w);
|
| 647 |
+
let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 648 |
+
r4 = vec4<f32>(v_177.xyz, r4.w);
|
| 649 |
+
let v_178 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 650 |
+
r3 = vec4<f32>(v_178.xyz, r3.w);
|
| 651 |
+
let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 652 |
+
let v_180 = (r3.xyz + v_179.xyz);
|
| 653 |
+
r3 = vec4<f32>(v_180.xyz, r3.w);
|
| 654 |
+
let v_181 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 655 |
+
r2 = vec4<f32>(v_181.x, r2.y, v_181.yz);
|
| 656 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 657 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 658 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 659 |
+
let v_182 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 660 |
+
r3 = vec4<f32>(v_182.xyz, r3.w);
|
| 661 |
+
let v_183 = fma(r1.www, r3.xyz, r2.xzw);
|
| 662 |
+
r2 = vec4<f32>(v_183.x, r2.y, v_183.yz);
|
| 663 |
+
let v_184 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 664 |
+
r2 = vec4<f32>(v_184.x, r2.y, v_184.yz);
|
| 665 |
+
let v_185 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 666 |
+
r1 = vec4<f32>(v_185.xyz, r1.w);
|
| 667 |
+
}
|
| 668 |
+
let v_186 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 669 |
+
o0 = vec4<f32>(v_186.xyz, o0.w);
|
| 670 |
+
}
|
| 671 |
+
|
| 672 |
+
@fragment
|
| 673 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_187 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 674 |
+
main_inner(v0, v1, v2, v3, v5, v6, v7, v_187);
|
| 675 |
+
return o0;
|
| 676 |
+
}
|
b/8b0b5899ed/shaders/de4c601da754adc3.wgsl
ADDED
|
@@ -0,0 +1,235 @@
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
struct cb16_struct {
|
| 20 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 24 |
+
|
| 25 |
+
struct cb18_struct {
|
| 26 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 30 |
+
|
| 31 |
+
struct cb59_struct {
|
| 32 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 36 |
+
|
| 37 |
+
struct cb14_struct {
|
| 38 |
+
tint_symbol_3 : array<vec4<f32>, 14u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb14_struct;
|
| 42 |
+
|
| 43 |
+
var<private> v7 : array<f32, 4u>;
|
| 44 |
+
|
| 45 |
+
var<private> o0 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 48 |
+
|
| 49 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
|
| 50 |
+
x0[0u].x = v7[0u];
|
| 51 |
+
x0[0u].y = v7[1u];
|
| 52 |
+
x0[0u].z = v7[2u];
|
| 53 |
+
x0[0u].w = v7[3u];
|
| 54 |
+
r0.x = (v0.w * cb2_2.tint_symbol_1[15u].x);
|
| 55 |
+
r0.y = clamp(((v5.xy.yyyy * vec4<f32>(0.6666666865348815918f))).y, 0.0f, 1.0f);
|
| 56 |
+
r0.z = clamp(((-(abs(v5.xy.xxxx)) + v5.xy.yyyy)).z, 0.0f, 1.0f);
|
| 57 |
+
r0.z = (r0.z + -1.0f);
|
| 58 |
+
r0.y = fma(r0.y, r0.z, 1.0f);
|
| 59 |
+
r0.x = (r0.y * r0.x);
|
| 60 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < cb11_11.tint_symbol_3[13u].x)));
|
| 61 |
+
v((bitcast<u32>(r0.y) != 0u));
|
| 62 |
+
r0.y = clamp(fma(v1.wwww, vec4<f32>(2.0f), vec4<f32>(-1.0f)).y, 0.0f, 1.0f);
|
| 63 |
+
r0.z = dot(v2.xyz, v2.xyz);
|
| 64 |
+
r0.w = dot(v3.xyz, v3.xyz);
|
| 65 |
+
r1.x = (r0.w * r0.z);
|
| 66 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00000000999999993923f < r1.x)));
|
| 67 |
+
r0.z = inverseSqrt(r0.z);
|
| 68 |
+
let v_1 = (r0.zzz * v2.xyz);
|
| 69 |
+
r1 = vec4<f32>(r1.x, v_1.xyz);
|
| 70 |
+
r0.z = inverseSqrt(r0.w);
|
| 71 |
+
let v_2 = (r0.zzz * v3.xyz);
|
| 72 |
+
r2 = vec4<f32>(v_2.xyz, r2.w);
|
| 73 |
+
r0.z = fma((-(r0.yyyy)).z, r0.y, 1.0f);
|
| 74 |
+
r0.z = sqrt(r0.z);
|
| 75 |
+
let v_3 = (r0.zzz * r2.xyz);
|
| 76 |
+
r2 = vec4<f32>(v_3.xyz, r2.w);
|
| 77 |
+
let v_4 = fma(r1.yzw, r0.yyy, r2.xyz);
|
| 78 |
+
r0 = vec4<f32>(r0.x, v_4.xyz);
|
| 79 |
+
r1.y = dot(r0.yzw, r0.yzw);
|
| 80 |
+
r1.y = inverseSqrt(r1.y);
|
| 81 |
+
let v_5 = (r0.yzw * r1.yyy);
|
| 82 |
+
r0 = vec4<f32>(r0.x, v_5.xyz);
|
| 83 |
+
let v_6 = bitcast<vec3<u32>>(r1.xxx);
|
| 84 |
+
let v_7 = select(vec3<f32>(0.0f, 0.0f, 1.0f), r0.yzw, (v_6 != vec3<u32>()));
|
| 85 |
+
r0 = vec4<f32>(r0.x, v_7.xyz);
|
| 86 |
+
let v_8 = (v1.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 87 |
+
r1 = vec4<f32>(v_8.xy, r1.zw);
|
| 88 |
+
r2 = vec4<f32>(((v0.xyz * v0.xyz)).xyz, r2.w);
|
| 89 |
+
let v_9 = (r1.xy * r1.xy);
|
| 90 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 91 |
+
let v_10 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (vec2<f32>() < cb11_11.tint_symbol_3[10u].xy)));
|
| 92 |
+
r1 = vec4<f32>(r1.xy, v_10.xy);
|
| 93 |
+
r2.w = (r0.w + cb3_3.tint_symbol_2[43u].w);
|
| 94 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[44u].w);
|
| 95 |
+
r2.w = max(r2.w, 0.0f);
|
| 96 |
+
r3.x = bitcast<f32>((bitcast<u32>(r1.z) | bitcast<u32>(r1.w)));
|
| 97 |
+
let v_11 = bitcast<vec2<f32>>(~(bitcast<vec2<u32>>(r1.wz)));
|
| 98 |
+
let v_12 = r3;
|
| 99 |
+
r3 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
|
| 100 |
+
let v_13 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r1.zw) & bitcast<vec2<u32>>(r3.yz)));
|
| 101 |
+
let v_14 = r3;
|
| 102 |
+
r3 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
|
| 103 |
+
let v_15 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.www, cb3_3.tint_symbol_2[48u].xyz);
|
| 104 |
+
r4 = vec4<f32>(v_15.xyz, r4.w);
|
| 105 |
+
let v_16 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r3.yyy) & bitcast<vec3<u32>>(r4.xyz)));
|
| 106 |
+
r5 = vec4<f32>(v_16.xyz, r5.w);
|
| 107 |
+
let v_17 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.www, cb3_3.tint_symbol_2[46u].xyz);
|
| 108 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 109 |
+
let v_18 = (r5.xyz + r6.xyz);
|
| 110 |
+
r7 = vec4<f32>(v_18.xyz, r7.w);
|
| 111 |
+
let v_19 = bitcast<vec3<u32>>(r3.zzz);
|
| 112 |
+
let v_20 = r7.xyz;
|
| 113 |
+
let v_21 = select(r5.xyz, v_20, (v_19 != vec3<u32>()));
|
| 114 |
+
r3 = vec4<f32>(r3.x, v_21.xyz);
|
| 115 |
+
r1.z = bitcast<f32>((bitcast<u32>(r1.z) & bitcast<u32>(r1.w)));
|
| 116 |
+
r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 117 |
+
let v_22 = fma(r4.xyz, r1.www, r3.yzw);
|
| 118 |
+
r4 = vec4<f32>(v_22.xyz, r4.w);
|
| 119 |
+
let v_23 = fma(r6.xyz, cb2_2.tint_symbol_1[16u].zzz, r4.xyz);
|
| 120 |
+
r4 = vec4<f32>(v_23.xyz, r4.w);
|
| 121 |
+
let v_24 = bitcast<vec3<u32>>(r1.zzz);
|
| 122 |
+
let v_25 = r4.xyz;
|
| 123 |
+
let v_26 = select(r3.yzw, v_25, (v_24 != vec3<u32>()));
|
| 124 |
+
r3 = vec4<f32>(r3.x, v_26.xyz);
|
| 125 |
+
let v_27 = (r1.yyy * r3.yzw);
|
| 126 |
+
r1 = vec4<f32>(r1.x, v_27.xyz);
|
| 127 |
+
let v_28 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r1.yzw) & bitcast<vec3<u32>>(r3.xxx)));
|
| 128 |
+
r1 = vec4<f32>(r1.x, v_28.xyz);
|
| 129 |
+
let v_29 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.www, cb3_3.tint_symbol_2[44u].xyz);
|
| 130 |
+
r3 = vec4<f32>(v_29.xyz, r3.w);
|
| 131 |
+
r4.x = cb3_3.tint_symbol_2[46u].w;
|
| 132 |
+
r4.y = cb3_3.tint_symbol_2[47u].w;
|
| 133 |
+
r4.z = cb3_3.tint_symbol_2[48u].w;
|
| 134 |
+
let v_30 = dot(r4.xyz, r0.yzw);
|
| 135 |
+
r0.y = clamp(vec4<f32>(v_30, v_30, v_30, v_30).y, 0.0f, 1.0f);
|
| 136 |
+
let v_31 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.yyy, r3.xyz);
|
| 137 |
+
r0 = vec4<f32>(r0.x, v_31.xyz);
|
| 138 |
+
let v_32 = fma(r0.yzw, r1.xxx, r1.yzw);
|
| 139 |
+
r0 = vec4<f32>(r0.x, v_32.xyz);
|
| 140 |
+
r1 = vec4<f32>(((v0.xyz * v4.www)).xyz, r1.w);
|
| 141 |
+
let v_33 = fma(r0.yzw, r2.xyz, r1.xyz);
|
| 142 |
+
r0 = vec4<f32>(r0.x, v_33.xyz);
|
| 143 |
+
let v_34 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 144 |
+
r1 = vec4<f32>(v_34.xyz, r1.w);
|
| 145 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 146 |
+
r2.x = sqrt(r1.w);
|
| 147 |
+
let v_35 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 148 |
+
r2.y = (r2.x + v_35.y);
|
| 149 |
+
r2.y = max(r2.y, 0.0f);
|
| 150 |
+
r2.x = (r2.y / r2.x);
|
| 151 |
+
r2.x = (r1.z * r2.x);
|
| 152 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 153 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 154 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 155 |
+
r2.w = exp2(r2.w);
|
| 156 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 157 |
+
r2.z = (r2.w / r2.z);
|
| 158 |
+
let v_36 = bitcast<u32>(r2.x);
|
| 159 |
+
r2.x = select(1.0f, r2.z, (v_36 != 0u));
|
| 160 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 161 |
+
r2.x = (r2.x * r2.z);
|
| 162 |
+
r2.x = min(r2.x, 1.0f);
|
| 163 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 164 |
+
r2.x = exp2(r2.x);
|
| 165 |
+
r2.x = min(r2.x, 1.0f);
|
| 166 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 167 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 168 |
+
r1.w = inverseSqrt(r1.w);
|
| 169 |
+
let v_37 = (r1.www * r1.xyz);
|
| 170 |
+
r1 = vec4<f32>(v_37.xyz, r1.w);
|
| 171 |
+
let v_38 = dot(r1.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 172 |
+
r1.w = clamp(vec4<f32>(v_38, v_38, v_38, v_38).w, 0.0f, 1.0f);
|
| 173 |
+
r1.w = log2(r1.w);
|
| 174 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 175 |
+
r1.w = exp2(r1.w);
|
| 176 |
+
let v_39 = dot(r1.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 177 |
+
r1.x = clamp(vec4<f32>(v_39, v_39, v_39, v_39).x, 0.0f, 1.0f);
|
| 178 |
+
r1.x = log2(r1.x);
|
| 179 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[53u].w);
|
| 180 |
+
r1.x = exp2(r1.x);
|
| 181 |
+
r1.y = fma((-(r2.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 182 |
+
let v_40 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 183 |
+
r1.z = (r2.y + v_40.z);
|
| 184 |
+
r1.z = max(r1.z, 0.0f);
|
| 185 |
+
let v_41 = (r1.yz * cb3_3.tint_symbol_2[51u].yx);
|
| 186 |
+
let v_42 = r1;
|
| 187 |
+
r1 = vec4<f32>(v_42.x, v_41.xy, v_42.w);
|
| 188 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 189 |
+
r1.z = exp2(r1.z);
|
| 190 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 191 |
+
r1.z = clamp(fma(r1.yyyy, r1.zzzz, r2.zzzz).z, 0.0f, 1.0f);
|
| 192 |
+
let v_43 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 193 |
+
r2.x = (r2.y * v_43.x);
|
| 194 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 195 |
+
r2.x = exp2(r2.x);
|
| 196 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 197 |
+
let v_44 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 198 |
+
r2 = vec4<f32>(r2.x, v_44.xyz);
|
| 199 |
+
let v_45 = fma(r1.www, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 200 |
+
r2 = vec4<f32>(r2.x, v_45.xyz);
|
| 201 |
+
let v_46 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 202 |
+
r3 = vec4<f32>(v_46.xyz, r3.w);
|
| 203 |
+
let v_47 = fma(r1.xxx, r3.xyz, r2.yzw);
|
| 204 |
+
r2 = vec4<f32>(r2.x, v_47.xyz);
|
| 205 |
+
let v_48 = -(cb3_3.tint_symbol_2[57u].xxyz);
|
| 206 |
+
let v_49 = (r2.yzw + v_48.yzw);
|
| 207 |
+
r2 = vec4<f32>(r2.x, v_49.xyz);
|
| 208 |
+
let v_50 = fma(r2.xxx, r2.yzw, cb3_3.tint_symbol_2[57u].xyz);
|
| 209 |
+
r2 = vec4<f32>(v_50.xyz, r2.w);
|
| 210 |
+
r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 211 |
+
r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 212 |
+
r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
|
| 213 |
+
let v_51 = fma(r1.yyy, r3.xyz, r2.xyz);
|
| 214 |
+
r1 = vec4<f32>(v_51.xy, r1.z, v_51.z);
|
| 215 |
+
let v_52 = ((-(r0.yzyw)).xyw + r1.xyw);
|
| 216 |
+
r1 = vec4<f32>(v_52.xy, r1.z, v_52.z);
|
| 217 |
+
let v_53 = fma(r1.zzz, r1.xyw, r0.yzw);
|
| 218 |
+
r0 = vec4<f32>(r0.x, v_53.xyz);
|
| 219 |
+
let v_54 = (r0.yzw * cb2_2.tint_symbol_1[17u].zzz);
|
| 220 |
+
o0 = vec4<f32>(v_54.xyz, o0.w);
|
| 221 |
+
o0.w = r0.x;
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
fn v(v_55 : bool) {
|
| 225 |
+
if (v_55) {
|
| 226 |
+
discard;
|
| 227 |
+
return;
|
| 228 |
+
}
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
@fragment
|
| 232 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 233 |
+
main_inner(v0, v1, v2, v3, v4, v5);
|
| 234 |
+
return o0;
|
| 235 |
+
}
|
b/8b0b5899ed/shaders/de506a46dcaea915.wgsl
ADDED
|
@@ -0,0 +1,90 @@
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
struct cb12_struct {
|
| 7 |
+
tint_symbol : array<vec4<f32>, 12u>,
|
| 8 |
+
}
|
| 9 |
+
|
| 10 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 11 |
+
|
| 12 |
+
struct cb1_struct {
|
| 13 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 17 |
+
|
| 18 |
+
var<private> o0 : vec4<f32>;
|
| 19 |
+
|
| 20 |
+
var<private> o1 : vec4<f32>;
|
| 21 |
+
|
| 22 |
+
var<private> o2 : vec4<f32>;
|
| 23 |
+
|
| 24 |
+
var<private> o3 : vec4<f32>;
|
| 25 |
+
|
| 26 |
+
var<private> o4 : vec4<f32>;
|
| 27 |
+
|
| 28 |
+
var<private> o5 : vec4<f32>;
|
| 29 |
+
|
| 30 |
+
var<private> o6 : array<f32, 4u>;
|
| 31 |
+
|
| 32 |
+
var<private> v : vec4<f32>;
|
| 33 |
+
|
| 34 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 35 |
+
|
| 36 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>) {
|
| 37 |
+
o0 = v3.xyxy;
|
| 38 |
+
o1 = v2;
|
| 39 |
+
let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 40 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 41 |
+
let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 42 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 43 |
+
let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 44 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 45 |
+
o2 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx;
|
| 46 |
+
let v_4 = (v4.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 47 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 48 |
+
let v_5 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 49 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 50 |
+
o3 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx;
|
| 51 |
+
o4 = clamp(v1, vec4<f32>(), vec4<f32>(1.0f));
|
| 52 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 53 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 54 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 55 |
+
r0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 56 |
+
o5 = r0;
|
| 57 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
|
| 58 |
+
let v_6 = &(x0[0u]);
|
| 59 |
+
*(v_6) = vec4<f32>((*(v_6)).x, vec3<f32>());
|
| 60 |
+
o6[0u] = x0[0u].x;
|
| 61 |
+
o6[1u] = x0[0u].y;
|
| 62 |
+
o6[2u] = x0[0u].z;
|
| 63 |
+
o6[3u] = x0[0u].w;
|
| 64 |
+
v = vec4<f32>(o6[0u], o6[1u], o6[2u], o6[3u]);
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
struct tint_symbol_3 {
|
| 68 |
+
@location(0u)
|
| 69 |
+
o0 : vec4<f32>,
|
| 70 |
+
@location(1u)
|
| 71 |
+
o1 : vec4<f32>,
|
| 72 |
+
@location(2u)
|
| 73 |
+
o2 : vec4<f32>,
|
| 74 |
+
@location(3u)
|
| 75 |
+
o3 : vec4<f32>,
|
| 76 |
+
@location(4u)
|
| 77 |
+
o4 : vec4<f32>,
|
| 78 |
+
@builtin(position)
|
| 79 |
+
o5 : vec4<f32>,
|
| 80 |
+
@builtin(clip_distances)
|
| 81 |
+
o6 : array<f32, 4u>,
|
| 82 |
+
@location(15u)
|
| 83 |
+
tint_symbol_2 : vec4<f32>,
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
@vertex
|
| 87 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>) -> tint_symbol_3 {
|
| 88 |
+
main_inner(v0, v1, v2, v3, v4);
|
| 89 |
+
return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, v);
|
| 90 |
+
}
|
b/8b0b5899ed/shaders/de60e26891bb3004.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[4294967295]
|
b/8b0b5899ed/shaders/de60e26891bb3004.wgsl
ADDED
|
@@ -0,0 +1,279 @@
|
|
|
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
struct cb15_struct {
|
| 20 |
+
tint_symbol : array<vec4<f32>, 15u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
|
| 24 |
+
|
| 25 |
+
struct cb17_struct {
|
| 26 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 30 |
+
|
| 31 |
+
struct cb50_struct {
|
| 32 |
+
tint_symbol_2 : array<vec4<f32>, 50u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 36 |
+
|
| 37 |
+
struct cb4_struct {
|
| 38 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 42 |
+
|
| 43 |
+
struct cb18_struct {
|
| 44 |
+
tint_symbol_4 : array<vec4<f32>, 18u>,
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(13u) var<uniform> cb13_13 : cb18_struct;
|
| 48 |
+
|
| 49 |
+
struct cb4_struct_1 {
|
| 50 |
+
tint_symbol_5 : array<vec4<f32>, 4u>,
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb4_struct_1;
|
| 54 |
+
|
| 55 |
+
struct cb1_struct {
|
| 56 |
+
tint_symbol_6 : array<vec4<f32>, 1u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(8u) var<uniform> cb8_8 : cb1_struct;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 80 |
+
|
| 81 |
+
var<private> o0 : vec4<f32>;
|
| 82 |
+
|
| 83 |
+
var<private> o1 : vec4<f32>;
|
| 84 |
+
|
| 85 |
+
var<private> o2 : vec4<f32>;
|
| 86 |
+
|
| 87 |
+
var<private> o3 : vec4<f32>;
|
| 88 |
+
|
| 89 |
+
var<private> oMask : array<u32, 1u>;
|
| 90 |
+
|
| 91 |
+
struct tint_symbol_8 {
|
| 92 |
+
tint_symbol_7 : array<vec4<u32>, 1u>,
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
|
| 96 |
+
|
| 97 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>) {
|
| 98 |
+
r0.x = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f);
|
| 99 |
+
let v_1 = textureSample(t5, s5, v1.xyz.xyxx.xy).xy;
|
| 100 |
+
let v_2 = r0;
|
| 101 |
+
r0 = vec4<f32>(v_2.x, v_1.xy, v_2.w);
|
| 102 |
+
let v_3 = fma(r0.yz, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 103 |
+
let v_4 = r0;
|
| 104 |
+
r0 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
|
| 105 |
+
let v_5 = (r0.xx * r0.yz);
|
| 106 |
+
r0 = vec4<f32>(v_5.x, r0.yz, v_5.y);
|
| 107 |
+
r0.y = dot(r0.yz, r0.yz);
|
| 108 |
+
r0.y = ((-(r0.yyyy)).y + 1.0f);
|
| 109 |
+
r0.y = sqrt(abs(r0.yyyy).y);
|
| 110 |
+
let v_6 = (r0.www * v6.xyz);
|
| 111 |
+
r1 = vec4<f32>(v_6.xyz, r1.w);
|
| 112 |
+
let v_7 = fma(r0.xxx, v5.xyz, r1.xyz);
|
| 113 |
+
r0 = vec4<f32>(v_7.x, r0.y, v_7.yz);
|
| 114 |
+
let v_8 = fma(r0.yyy, v2.xyz, r0.xzw);
|
| 115 |
+
r0 = vec4<f32>(v_8.xyz, r0.w);
|
| 116 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 117 |
+
r0.w = inverseSqrt(r0.w);
|
| 118 |
+
r1.x = fma(r0.z, r0.w, 1.0f);
|
| 119 |
+
let v_9 = (r0.www * r0.xyz);
|
| 120 |
+
r0 = vec4<f32>(v_9.xyz, r0.w);
|
| 121 |
+
r0.w = clamp(fma(r1.xxxx, vec4<f32>(0.5f), vec4<f32>(-0.30000001192092895508f)).w, 0.0f, 1.0f);
|
| 122 |
+
r0.w = (r0.w * 1.42857146263122558594f);
|
| 123 |
+
r1.x = dot(v4.xyz, v4.xyz);
|
| 124 |
+
r1.x = inverseSqrt(r1.x);
|
| 125 |
+
let v_10 = (r1.xxx * v4.xyz);
|
| 126 |
+
r1 = vec4<f32>(v_10.xyz, r1.w);
|
| 127 |
+
let v_11 = dot(r1.xyz, r0.xyz);
|
| 128 |
+
r1.w = clamp(vec4<f32>(v_11, v_11, v_11, v_11).w, 0.0f, 1.0f);
|
| 129 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 130 |
+
r1.w = fma(r1.w, 0.40000000596046447754f, 0.5f);
|
| 131 |
+
r2.x = clamp(v8.x, 0.0f, 1.0f);
|
| 132 |
+
r1.w = (r1.w * r2.x);
|
| 133 |
+
r0.w = (r0.w * r1.w);
|
| 134 |
+
r2 = vec4<f32>(((v1.xyz.zz + vec2<f32>(0.0f, -0.75f))).xy, r2.zw);
|
| 135 |
+
let v_12 = clamp(((r2.xyxx * vec4<f32>(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 136 |
+
r2 = vec4<f32>(v_12.xy, r2.zw);
|
| 137 |
+
r3 = textureSample(t0, s0, v1.xyz.xyxx.xy);
|
| 138 |
+
let v_13 = (r3.xyz * cb13_13.tint_symbol_4[17u].xxx);
|
| 139 |
+
r4 = vec4<f32>(v_13.xyz, r4.w);
|
| 140 |
+
let v_14 = (r2.xxx * r4.xyz);
|
| 141 |
+
r2 = vec4<f32>(v_14.x, r2.y, v_14.yz);
|
| 142 |
+
let v_15 = (r2.yy * cb13_13.tint_symbol_4[17u].yz);
|
| 143 |
+
r4 = vec4<f32>(v_15.xy, r4.zw);
|
| 144 |
+
let v_16 = textureSample(t6, s6, v1.xyz.xyxx.xy).xyz;
|
| 145 |
+
r5 = vec4<f32>(v_16.xyz, r5.w);
|
| 146 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r5.z >= 0.8125f)));
|
| 147 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r1.w) == 0i)));
|
| 148 |
+
let v_17 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r2.xzw) & bitcast<vec3<u32>>(r2.yyy)));
|
| 149 |
+
r2 = vec4<f32>(v_17.xyz, r2.w);
|
| 150 |
+
let v_18 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 151 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 152 |
+
let v_19 = (r2.xyz * cb13_13.tint_symbol_4[4u].xxx);
|
| 153 |
+
r2 = vec4<f32>(v_19.xyz, r2.w);
|
| 154 |
+
let v_20 = (r0.www * r2.xyz);
|
| 155 |
+
r3 = vec4<f32>(v_20.xyz, r3.w);
|
| 156 |
+
let v_21 = fma(r3.xyz, cb13_13.tint_symbol_4[4u].yyy, r2.xyz);
|
| 157 |
+
r2 = vec4<f32>(v_21.xyz, r2.w);
|
| 158 |
+
r0.w = dot(v6.xyz, v6.xyz);
|
| 159 |
+
r0.w = inverseSqrt(r0.w);
|
| 160 |
+
let v_22 = (r0.www * v6.xyz);
|
| 161 |
+
r3 = vec4<f32>(v_22.xyz, r3.w);
|
| 162 |
+
r6 = (v1.xyz.xyxy * cb10_10.tint_symbol_5[2u]);
|
| 163 |
+
r6 = (r6 * vec4<f32>(0.5f));
|
| 164 |
+
let v_23 = textureSample(t3, s3, r6.zwzz.xy).xy;
|
| 165 |
+
r4 = vec4<f32>(r4.xy, v_23.xy);
|
| 166 |
+
let v_24 = textureSample(t3, s3, r6.xyxx.xy).xw;
|
| 167 |
+
r6 = vec4<f32>(v_24.xy, r6.zw);
|
| 168 |
+
let v_25 = fma(r4.zw, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 169 |
+
r4 = vec4<f32>(r4.xy, v_25.xy);
|
| 170 |
+
let v_26 = (r4.zw * vec2<f32>(0.10000000149011611938f));
|
| 171 |
+
r4 = vec4<f32>(r4.xy, v_26.xy);
|
| 172 |
+
let v_27 = fma(v2.xyz, r4.www, r3.xyz);
|
| 173 |
+
r7 = vec4<f32>(v_27.xyz, r7.w);
|
| 174 |
+
let v_28 = fma(v2.xyz, r4.zzz, r3.xyz);
|
| 175 |
+
r3 = vec4<f32>(v_28.xyz, r3.w);
|
| 176 |
+
r0.w = dot(r7.xyz, r7.xyz);
|
| 177 |
+
r0.w = inverseSqrt(r0.w);
|
| 178 |
+
let v_29 = (r0.www * r7.xyz);
|
| 179 |
+
r7 = vec4<f32>(v_29.xyz, r7.w);
|
| 180 |
+
r0.w = dot(r1.xyz, r7.xyz);
|
| 181 |
+
r2.w = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz);
|
| 182 |
+
r4.z = fma((-(r0.wwww)).z, r0.w, 1.0f);
|
| 183 |
+
r0.w = (r0.w * r2.w);
|
| 184 |
+
r2.w = fma((-(r2.wwww)).w, r2.w, 1.0f);
|
| 185 |
+
r2.w = sqrt(r2.w);
|
| 186 |
+
r4.z = sqrt(r4.z);
|
| 187 |
+
let v_30 = -(r0.wwww);
|
| 188 |
+
r0.w = fma(r4.z, r2.w, v_30.w);
|
| 189 |
+
r0.w = log2(abs(r0.wwww).w);
|
| 190 |
+
let v_31 = (cb10_10.tint_symbol_5[0u].zw + vec2<f32>(8.0f, 16.0f));
|
| 191 |
+
r4 = vec4<f32>(r4.xy, v_31.xy);
|
| 192 |
+
r0.w = (r0.w * r4.w);
|
| 193 |
+
r0.w = exp2(r0.w);
|
| 194 |
+
let v_32 = (r0.www * cb10_10.tint_symbol_5[1u].xyz);
|
| 195 |
+
r7 = vec4<f32>(v_32.xyz, r7.w);
|
| 196 |
+
r0.w = (r0.w * cb10_10.tint_symbol_5[0u].y);
|
| 197 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 0.03125f)));
|
| 198 |
+
let v_33 = (r5.yx * r5.yx);
|
| 199 |
+
r5 = vec4<f32>(v_33.xy, r5.zw);
|
| 200 |
+
let v_34 = fma(r5.xy, cb10_10.tint_symbol_5[3u].zw, r4.xy);
|
| 201 |
+
r4 = vec4<f32>(v_34.xy, r4.zw);
|
| 202 |
+
r4.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
|
| 203 |
+
let v_35 = (r4.www * r7.xyz);
|
| 204 |
+
r5 = vec4<f32>(v_35.xyz, r5.w);
|
| 205 |
+
let v_36 = fma(r5.xyz, vec3<f32>(0.5f), r2.xyz);
|
| 206 |
+
o0 = vec4<f32>(v_36.xyz, o0.w);
|
| 207 |
+
r2.x = textureSample(t4, s4, v7.xy.xyxx.xy).x;
|
| 208 |
+
r2.x = (r2.x * r3.w);
|
| 209 |
+
r2.y = clamp(fma(r6.yyyy, vec4<f32>(2.0f), cb8_8.tint_symbol_6[0u].xxxx).y, 0.0f, 1.0f);
|
| 210 |
+
r2.x = (r2.y * r2.x);
|
| 211 |
+
o0.w = (r2.x * cb2_2.tint_symbol_1[15u].x);
|
| 212 |
+
let v_37 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 213 |
+
o1 = vec4<f32>(v_37.xyz, o1.w);
|
| 214 |
+
r0.x = fma(r0.z, 0.5f, 0.5f);
|
| 215 |
+
o1.w = clamp(fma(v2.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
|
| 216 |
+
r0.y = dot(r3.xyz, r3.xyz);
|
| 217 |
+
r0.y = inverseSqrt(r0.y);
|
| 218 |
+
let v_38 = (r0.yyy * r3.xyz);
|
| 219 |
+
r2 = vec4<f32>(v_38.xyz, r2.w);
|
| 220 |
+
r0.y = dot(r1.xyz, r2.xyz);
|
| 221 |
+
r0.z = dot(cb1_1.tint_symbol[14u].xyz, r2.xyz);
|
| 222 |
+
r1.x = fma((-(r0.yyyy)).x, r0.y, 1.0f);
|
| 223 |
+
r0.y = (r0.z * r0.y);
|
| 224 |
+
r0.z = fma((-(r0.zzzz)).z, r0.z, 1.0f);
|
| 225 |
+
r0.z = sqrt(r0.z);
|
| 226 |
+
r1.x = sqrt(r1.x);
|
| 227 |
+
let v_39 = -(r0.yyyy);
|
| 228 |
+
r0.y = fma(r1.x, r0.z, v_39.y);
|
| 229 |
+
r0.y = log2(abs(r0.yyyy).y);
|
| 230 |
+
r0.y = (r0.y * r4.z);
|
| 231 |
+
r0.y = exp2(r0.y);
|
| 232 |
+
r0.y = fma(r0.y, cb10_10.tint_symbol_5[0u].x, r0.w);
|
| 233 |
+
r0.y = (r6.x * r0.y);
|
| 234 |
+
let v_40 = bitcast<u32>(r2.w);
|
| 235 |
+
r0.y = select(1.0f, r0.y, (v_40 != 0u));
|
| 236 |
+
r0.z = select(0.0f, -0.00999999977648258209f, (bitcast<u32>(r1.w) != 0u));
|
| 237 |
+
r0.w = bitcast<f32>((bitcast<u32>(r1.w) & 1008981770u));
|
| 238 |
+
r0.z = (r0.z + r4.y);
|
| 239 |
+
r1.x = (r4.x * 0.001953125f);
|
| 240 |
+
o2.y = sqrt(r1.x);
|
| 241 |
+
r0.z = fma(cb13_13.tint_symbol_4[4u].z, r0.z, r0.w);
|
| 242 |
+
r0.y = (r0.y * r0.z);
|
| 243 |
+
o2.x = sqrt(r0.y);
|
| 244 |
+
o2.z = cb10_10.tint_symbol_5[3u].y;
|
| 245 |
+
o2.w = 1.0f;
|
| 246 |
+
r0.y = fma(r0.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
|
| 247 |
+
r0.x = (r0.x + 0.30000001192092895508f);
|
| 248 |
+
let v_41 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
|
| 249 |
+
r0 = vec4<f32>(r0.xy, v_41.xy);
|
| 250 |
+
r0.x = (r0.w * r0.x);
|
| 251 |
+
r1.x = fma(r0.y, r0.z, cb3_3.tint_symbol_2[45u].w);
|
| 252 |
+
r0.y = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).y, 0.0f, 1.0f);
|
| 253 |
+
r1.y = (r0.y * r0.x);
|
| 254 |
+
let v_42 = (r1.xy * vec2<f32>(0.5f));
|
| 255 |
+
r0 = vec4<f32>(v_42.xy, r0.zw);
|
| 256 |
+
let v_43 = sqrt(r0.xy);
|
| 257 |
+
o3 = vec4<f32>(v_43.xy, o3.zw);
|
| 258 |
+
o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
|
| 259 |
+
oMask[0u] = bitcast<u32>(bitcast<f32>(v.tint_symbol_7[0i].x));
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
struct tint_symbol_9 {
|
| 263 |
+
@location(0u)
|
| 264 |
+
o0 : vec4<f32>,
|
| 265 |
+
@location(1u)
|
| 266 |
+
o1 : vec4<f32>,
|
| 267 |
+
@location(2u)
|
| 268 |
+
o2 : vec4<f32>,
|
| 269 |
+
@location(3u)
|
| 270 |
+
o3 : vec4<f32>,
|
| 271 |
+
@builtin(sample_mask)
|
| 272 |
+
oMask : u32,
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
@fragment
|
| 276 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> tint_symbol_9 {
|
| 277 |
+
main_inner(v1, v2, v3, v4, v5, v6, v7, v8);
|
| 278 |
+
return tint_symbol_9(o0, o1, o2, o3, oMask[0u]);
|
| 279 |
+
}
|
b/8b0b5899ed/shaders/de8560a9467e5410.wgsl
ADDED
|
@@ -0,0 +1,221 @@
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|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
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|
|
|
|
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|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb16_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
|
| 22 |
+
|
| 23 |
+
struct cb18_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(13u) var<uniform> cb13_13 : cb18_struct;
|
| 28 |
+
|
| 29 |
+
struct cb1_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
|
| 34 |
+
|
| 35 |
+
struct cb1_struct_1 {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct_1;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(34u) var t2 : texture_3d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o0 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
var<private> o1 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
var<private> o2 : vec4<f32>;
|
| 62 |
+
|
| 63 |
+
var<private> o3 : vec4<f32>;
|
| 64 |
+
|
| 65 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
|
| 66 |
+
r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
|
| 67 |
+
r1 = textureSample(t3, s3, v1.xyz.xyxx.xy);
|
| 68 |
+
let v = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 69 |
+
r1 = vec4<f32>(v.xy, r1.zw);
|
| 70 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 71 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 72 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 73 |
+
r1.w = max(cb10_10.tint_symbol_3[0u].x, 0.00100000004749745131f);
|
| 74 |
+
let v_1 = (r1.ww * r1.xy);
|
| 75 |
+
r1 = vec4<f32>(v_1.xy, r1.zw);
|
| 76 |
+
let v_2 = (r1.yyy * v6.xyz);
|
| 77 |
+
r2 = vec4<f32>(v_2.xyz, r2.w);
|
| 78 |
+
let v_3 = fma(r1.xxx, v5.xyz, r2.xyz);
|
| 79 |
+
r1 = vec4<f32>(v_3.xy, r1.z, v_3.z);
|
| 80 |
+
let v_4 = fma(r1.zzz, v2.xyz, r1.xyw);
|
| 81 |
+
r1 = vec4<f32>(v_4.xyz, r1.w);
|
| 82 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 83 |
+
r1.w = inverseSqrt(r1.w);
|
| 84 |
+
r2 = textureSample(t4, s4, v1.xyz.xyxx.xy);
|
| 85 |
+
let v_5 = (r2.yx * r2.yx);
|
| 86 |
+
r3 = vec4<f32>(v_5.xy, r3.zw);
|
| 87 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (r2.z >= 0.8125f)));
|
| 88 |
+
r0.w = (r0.w * v3.w);
|
| 89 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_1[5u].x == 1.0f)));
|
| 90 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 91 |
+
let v_6 = (v1.xyz.xy * cb11_11.tint_symbol_2[0u].zz);
|
| 92 |
+
r2 = vec4<f32>(v_6.xy, r2.zw);
|
| 93 |
+
r4 = textureSample(t2, s2, r2.xyzx.xyz).yzxw;
|
| 94 |
+
let v_7 = fma(r4.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 95 |
+
r4 = vec4<f32>(v_7.xy, r4.zw);
|
| 96 |
+
} else {
|
| 97 |
+
let v_8 = (v1.xyz.xy * cb11_11.tint_symbol_2[0u].zz);
|
| 98 |
+
r2 = vec4<f32>(v_8.xy, r2.zw);
|
| 99 |
+
r5 = textureSample(t2, s2, r2.xyzx.xyz);
|
| 100 |
+
r3.w = select(3.0f, 2.0f, (bitcast<u32>(r3.z) != 0u));
|
| 101 |
+
let v_9 = (r3.ww * v1.xyz.xy);
|
| 102 |
+
r2 = vec4<f32>(v_9.xy, r2.zw);
|
| 103 |
+
r6 = textureSample(t2, s2, r2.xyzx.xyz);
|
| 104 |
+
let v_10 = fma(r6.yzx, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
|
| 105 |
+
r2 = vec4<f32>(v_10.xyz, r2.w);
|
| 106 |
+
let v_11 = fma(r5.yzx, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
|
| 107 |
+
r5 = vec4<f32>(v_11.xyz, r5.w);
|
| 108 |
+
let v_12 = ((-(r2.xyzx)).xyz + r5.xyz);
|
| 109 |
+
r5 = vec4<f32>(v_12.xyz, r5.w);
|
| 110 |
+
let v_13 = fma(cb13_13.tint_symbol_1[5u].xxx, r5.xyz, r2.xyz);
|
| 111 |
+
r4 = vec4<f32>(v_13.xyz, r4.w);
|
| 112 |
+
}
|
| 113 |
+
r5 = select(vec4<f32>(1.0f, -1.0f, 1.5f, -1.5f), vec4<f32>(2.0f, -2.0f, 2.0f, -2.0f), (bitcast<vec4<u32>>(r3.zzzz) != vec4<u32>()));
|
| 114 |
+
let v_14 = (r5.yw + cb11_11.tint_symbol_2[0u].xy);
|
| 115 |
+
r2 = vec4<f32>(v_14.xy, r2.zw);
|
| 116 |
+
let v_15 = fma(cb13_13.tint_symbol_1[5u].xx, r2.xy, r5.xz);
|
| 117 |
+
r2 = vec4<f32>(v_15.xy, r2.zw);
|
| 118 |
+
r2.z = (r5.y + cb13_13.tint_symbol_1[3u].z);
|
| 119 |
+
r2.z = fma(cb13_13.tint_symbol_1[5u].x, r2.z, r5.x);
|
| 120 |
+
r3.w = fma(r4.z, 2.0f, -1.0f);
|
| 121 |
+
r2.x = (r2.x * r3.w);
|
| 122 |
+
r2.x = (r2.w * r2.x);
|
| 123 |
+
r2.x = fma(r2.x, r2.z, 1.0f);
|
| 124 |
+
let v_16 = (r0.xyz * r2.xxx);
|
| 125 |
+
r5 = vec4<f32>(v_16.xyz, r5.w);
|
| 126 |
+
let v_17 = (r4.yyy * v6.xyz);
|
| 127 |
+
r4 = vec4<f32>(r4.x, v_17.xyz);
|
| 128 |
+
let v_18 = fma(v5.xyz, r4.xxx, r4.yzw);
|
| 129 |
+
r4 = vec4<f32>(v_18.xyz, r4.w);
|
| 130 |
+
let v_19 = (r2.yyy * r4.xyz);
|
| 131 |
+
r4 = vec4<f32>(v_19.xyz, r4.w);
|
| 132 |
+
let v_20 = (r2.www * r4.xyz);
|
| 133 |
+
r4 = vec4<f32>(v_20.xyz, r4.w);
|
| 134 |
+
let v_21 = (r2.zzz * r4.xyz);
|
| 135 |
+
r2 = vec4<f32>(r2.x, v_21.xyz);
|
| 136 |
+
let v_22 = fma(r1.xyz, r1.www, r2.yzw);
|
| 137 |
+
r1 = vec4<f32>(v_22.xyz, r1.w);
|
| 138 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 139 |
+
r1.w = inverseSqrt(r1.w);
|
| 140 |
+
let v_23 = (r1.www * r1.xyz);
|
| 141 |
+
r2 = vec4<f32>(r2.x, v_23.xyz);
|
| 142 |
+
r1 = vec4<f32>(((v1.xyz.zz + vec2<f32>(0.0f, -0.75f))).xy, r1.zw);
|
| 143 |
+
let v_24 = clamp(((r1.xyxx * vec4<f32>(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 144 |
+
r1 = vec4<f32>(v_24.xy, r1.zw);
|
| 145 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r3.z) == 0i)));
|
| 146 |
+
let v_25 = (r5.xyz * cb13_13.tint_symbol_1[17u].xxx);
|
| 147 |
+
r4 = vec4<f32>(v_25.xyz, r4.w);
|
| 148 |
+
let v_26 = (r1.xxx * r4.xyz);
|
| 149 |
+
r4 = vec4<f32>(v_26.xyz, r4.w);
|
| 150 |
+
let v_27 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r3.www) & bitcast<vec3<u32>>(r4.xyz)));
|
| 151 |
+
r4 = vec4<f32>(v_27.xyz, r4.w);
|
| 152 |
+
let v_28 = -(r4.xyzx);
|
| 153 |
+
let v_29 = fma(r0.xyz, r2.xxx, v_28.xyz);
|
| 154 |
+
r0 = vec4<f32>(v_29.xyz, r0.w);
|
| 155 |
+
let v_30 = (r1.yy * cb13_13.tint_symbol_1[17u].yz);
|
| 156 |
+
r1 = vec4<f32>(v_30.xy, r1.zw);
|
| 157 |
+
let v_31 = fma(r3.xy, cb10_10.tint_symbol_3[0u].zw, r1.xy);
|
| 158 |
+
r1 = vec4<f32>(v_31.xy, r1.zw);
|
| 159 |
+
let v_32 = (r0.xyz * cb13_13.tint_symbol_1[4u].xxx);
|
| 160 |
+
r0 = vec4<f32>(v_32.xyz, r0.w);
|
| 161 |
+
r2.x = bitcast<f32>((bitcast<u32>(r3.z) & 1008981770u));
|
| 162 |
+
r3.x = select(0.0f, -0.00999999977648258209f, (bitcast<u32>(r3.z) != 0u));
|
| 163 |
+
r1.y = (r1.y + r3.x);
|
| 164 |
+
r1.y = fma(cb13_13.tint_symbol_1[4u].z, r1.y, r2.x);
|
| 165 |
+
r2.x = dot(v4.xyz, v4.xyz);
|
| 166 |
+
r2.x = inverseSqrt(r2.x);
|
| 167 |
+
let v_33 = (r2.xxx * v4.xyz);
|
| 168 |
+
r3 = vec4<f32>(v_33.xyz, r3.w);
|
| 169 |
+
let v_34 = dot(r3.xyz, r2.yzw);
|
| 170 |
+
r3.x = clamp(vec4<f32>(v_34, v_34, v_34, v_34).x, 0.0f, 1.0f);
|
| 171 |
+
r3.x = ((-(r3.xxxx)).x + 0.5f);
|
| 172 |
+
r3.x = clamp(((r3.xxxx * vec4<f32>(2.5f))).x, 0.0f, 1.0f);
|
| 173 |
+
r3.y = fma(r3.x, -2.0f, 3.0f);
|
| 174 |
+
r3.x = (r3.x * r3.x);
|
| 175 |
+
r3.x = (r3.x * r3.y);
|
| 176 |
+
r1.z = fma(r1.z, r1.w, 1.0f);
|
| 177 |
+
r1.z = clamp(fma(r1.zzzz, vec4<f32>(0.5f), vec4<f32>(-0.30000001192092895508f)).z, 0.0f, 1.0f);
|
| 178 |
+
r1.z = (r1.z * 1.42857146263122558594f);
|
| 179 |
+
let v_35 = clamp(v7.xyz.xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 180 |
+
let v_36 = r3;
|
| 181 |
+
r3 = vec4<f32>(v_36.x, v_35.xy, v_36.w);
|
| 182 |
+
r1.w = (r3.y * r3.x);
|
| 183 |
+
r1.z = (r1.z * r1.w);
|
| 184 |
+
let v_37 = (r0.xyz * r1.zzz);
|
| 185 |
+
r3 = vec4<f32>(v_37.xy, r3.z, v_37.z);
|
| 186 |
+
let v_38 = fma(r3.xyw, cb13_13.tint_symbol_1[4u].yyy, r0.xyz);
|
| 187 |
+
o0 = vec4<f32>(v_38.xyz, o0.w);
|
| 188 |
+
let v_39 = -(r2.yzwy);
|
| 189 |
+
let v_40 = fma(v4.xyz, r2.xxx, v_39.xyz);
|
| 190 |
+
r0 = vec4<f32>(v_40.xyz, r0.w);
|
| 191 |
+
let v_41 = fma(r3.zzz, r0.xyz, r2.yzw);
|
| 192 |
+
r0 = vec4<f32>(v_41.xyz, r0.w);
|
| 193 |
+
r0.w = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 194 |
+
let v_42 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 195 |
+
o1 = vec4<f32>(v_42.xyz, o1.w);
|
| 196 |
+
r0.x = (r1.x * 0.001953125f);
|
| 197 |
+
o2.x = sqrt(r1.y);
|
| 198 |
+
o2.y = sqrt(r0.x);
|
| 199 |
+
o0.w = r0.w;
|
| 200 |
+
o1.w = r0.w;
|
| 201 |
+
o2.z = cb10_10.tint_symbol_3[0u].y;
|
| 202 |
+
o2.w = r0.w;
|
| 203 |
+
o3 = vec4<f32>();
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
struct tint_symbol_4 {
|
| 207 |
+
@location(0u)
|
| 208 |
+
o0 : vec4<f32>,
|
| 209 |
+
@location(1u)
|
| 210 |
+
o1 : vec4<f32>,
|
| 211 |
+
@location(2u)
|
| 212 |
+
o2 : vec4<f32>,
|
| 213 |
+
@location(3u)
|
| 214 |
+
o3 : vec4<f32>,
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
@fragment
|
| 218 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_4 {
|
| 219 |
+
main_inner(v1, v2, v3, v4, v5, v6, v7);
|
| 220 |
+
return tint_symbol_4(o0, o1, o2, o3);
|
| 221 |
+
}
|
b/8b0b5899ed/shaders/dea4444e233377bb.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/dea4444e233377bb.wgsl
ADDED
|
@@ -0,0 +1,229 @@
|
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|
|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
struct cb19_struct {
|
| 20 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 24 |
+
|
| 25 |
+
struct cb15_struct {
|
| 26 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 30 |
+
|
| 31 |
+
struct cb2_struct {
|
| 32 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 36 |
+
|
| 37 |
+
struct cb4_struct {
|
| 38 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 58 |
+
|
| 59 |
+
var<private> o0 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 62 |
+
|
| 63 |
+
struct tint_symbol_5 {
|
| 64 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 68 |
+
|
| 69 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
|
| 70 |
+
r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
|
| 71 |
+
r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 72 |
+
r0.x = ((-(r0.xxxx)).x + r0.y);
|
| 73 |
+
r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x);
|
| 74 |
+
let v_1 = (r0.xxx * v3.xyz);
|
| 75 |
+
r0 = vec4<f32>(r0.x, v_1.xyz);
|
| 76 |
+
let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 77 |
+
r1 = vec4<f32>(v_2.xy, r1.zw);
|
| 78 |
+
let v_3 = (r1.xy * vec2<f32>(0.015625f));
|
| 79 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 80 |
+
r1 = textureSample(t14, s14, r1.xyxx.xy);
|
| 81 |
+
r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w);
|
| 82 |
+
let v_4 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 83 |
+
r2 = vec4<f32>(v_4.xy, r2.zw);
|
| 84 |
+
let v_5 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 85 |
+
r1 = vec4<f32>(v_5.xy, r1.z, v_5.z);
|
| 86 |
+
let v_6 = &(x0[0u]);
|
| 87 |
+
let v_7 = r1;
|
| 88 |
+
*(v_6) = vec4<f32>(v_7.xyw, (*(v_6)).w);
|
| 89 |
+
let v_8 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 90 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 91 |
+
let v_9 = &(x0[1u]);
|
| 92 |
+
let v_10 = r3;
|
| 93 |
+
*(v_9) = vec4<f32>(v_10.xyz, (*(v_9)).w);
|
| 94 |
+
let v_11 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 95 |
+
r0 = vec4<f32>(r0.x, v_11.xyz);
|
| 96 |
+
let v_12 = &(x0[2u]);
|
| 97 |
+
let v_13 = r0;
|
| 98 |
+
*(v_12) = vec4<f32>(v_13.yzw, (*(v_12)).w);
|
| 99 |
+
let v_14 = &(x0[3u]);
|
| 100 |
+
let v_15 = r0;
|
| 101 |
+
*(v_14) = vec4<f32>(v_15.yzw, (*(v_14)).w);
|
| 102 |
+
let v_16 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
|
| 103 |
+
r3 = vec4<f32>(r3.xy, v_16.xy);
|
| 104 |
+
r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f);
|
| 105 |
+
let v_17 = -(r1.zzzz);
|
| 106 |
+
r0.w = fma(r0.w, 0.5f, v_17.w);
|
| 107 |
+
let v_18 = abs(r0.zzzz);
|
| 108 |
+
let v_19 = max(v_18.yz, abs(r0.yyyy).yz);
|
| 109 |
+
let v_20 = r0;
|
| 110 |
+
r0 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
|
| 111 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r0.w)));
|
| 112 |
+
let v_21 = (bitcast<u32>(r0.y) != 0u);
|
| 113 |
+
let v_22 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 114 |
+
r0.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_22, v_21);
|
| 115 |
+
let v_23 = abs(r3.yyyy);
|
| 116 |
+
r1.z = max(v_23.z, abs(r3.xxxx).z);
|
| 117 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r0.w)));
|
| 118 |
+
let v_24 = bitcast<u32>(r1.z);
|
| 119 |
+
r0.y = select(r0.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_24 != 0u));
|
| 120 |
+
let v_25 = abs(r1.yyyy);
|
| 121 |
+
r1.x = max(v_25.x, abs(r1.xxxx).x);
|
| 122 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
|
| 123 |
+
let v_26 = bitcast<u32>(r0.w);
|
| 124 |
+
r0.y = select(r0.y, 0.0f, (v_26 != 0u));
|
| 125 |
+
let v_27 = x0[bitcast<i32>(r0.y)];
|
| 126 |
+
r1 = vec4<f32>(v_27.xyz, r1.w);
|
| 127 |
+
r0.y = f32(bitcast<i32>(r0.y));
|
| 128 |
+
r0.w = (r0.y + 0.5f);
|
| 129 |
+
r0.w = (r0.w * 0.25f);
|
| 130 |
+
r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy)));
|
| 131 |
+
r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
|
| 132 |
+
r0.y = dot(r4, cb6_6.tint_symbol_1[12u]);
|
| 133 |
+
r1.w = dot(r4, cb6_6.tint_symbol_1[13u]);
|
| 134 |
+
r4.x = (r1.x + 0.5f);
|
| 135 |
+
r4.y = fma(r1.y, 0.25f, r0.w);
|
| 136 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
|
| 137 |
+
r0.y = ((-(r0.yyyy)).y + r1.z);
|
| 138 |
+
let v_28 = dpdx(r4.xyy);
|
| 139 |
+
r5 = vec4<f32>(v_28.xy, r5.z, v_28.z);
|
| 140 |
+
r5.z = dpdx(r0.y);
|
| 141 |
+
let v_29 = dpdy(r4.yxy);
|
| 142 |
+
r6 = vec4<f32>(v_29.xyz, r6.w);
|
| 143 |
+
r6.w = dpdy(r0.y);
|
| 144 |
+
let v_30 = (r5.yw * r6.yw);
|
| 145 |
+
r1 = vec4<f32>(v_30.xy, r1.zw);
|
| 146 |
+
let v_31 = -(r1.xyxx);
|
| 147 |
+
let v_32 = fma(r5.xz, r6.xz, v_31.xy);
|
| 148 |
+
r7 = vec4<f32>(v_32.xy, r7.zw);
|
| 149 |
+
r1.x = (1.0f / r7.x);
|
| 150 |
+
r1.y = (r5.z * r6.y);
|
| 151 |
+
let v_33 = -(r1.yyyy);
|
| 152 |
+
r7.z = fma(r5.x, r6.w, v_33.z);
|
| 153 |
+
let v_34 = (r1.xx * r7.yz);
|
| 154 |
+
r1 = vec4<f32>(v_34.xy, r1.zw);
|
| 155 |
+
let v_35 = max(r1.xy, vec2<f32>());
|
| 156 |
+
r1 = vec4<f32>(v_35.xy, r1.zw);
|
| 157 |
+
let v_36 = min(r1.xy, vec2<f32>(0.5f));
|
| 158 |
+
r1 = vec4<f32>(v_36.xy, r1.zw);
|
| 159 |
+
r0.y = fma((-(r1.wwww)).y, r1.x, r0.y);
|
| 160 |
+
r0.y = fma((-(r1.wwww)).y, r1.y, r0.y);
|
| 161 |
+
let v_37 = bitcast<u32>(r0.w);
|
| 162 |
+
let v_38 = r0.y;
|
| 163 |
+
r4.z = select(r1.z, v_38, (v_37 != 0u));
|
| 164 |
+
let v_39 = (r2.xy * r3.zw);
|
| 165 |
+
r1 = vec4<f32>(v_39.xy, r1.zw);
|
| 166 |
+
r1.z = 0.0f;
|
| 167 |
+
let v_40 = (r1.xyz + r4.xyz);
|
| 168 |
+
r1 = vec4<f32>(v_40.xyz, r1.w);
|
| 169 |
+
let v_41 = (-(r2.yyyx)).zw;
|
| 170 |
+
r2 = vec4<f32>(r2.xy, v_41.xy);
|
| 171 |
+
r5 = (r2.zxyw * r3.zwzw);
|
| 172 |
+
let v_42 = (r5.xy * vec2<f32>(0.5f));
|
| 173 |
+
r6 = vec4<f32>(v_42.xy, r6.zw);
|
| 174 |
+
r6.z = 0.0f;
|
| 175 |
+
let v_43 = (r4.xyz + r6.xyz);
|
| 176 |
+
r6 = vec4<f32>(v_43.xyz, r6.w);
|
| 177 |
+
let v_44 = ((-(r2.xxxy)).yw * r3.zw);
|
| 178 |
+
let v_45 = r0;
|
| 179 |
+
r0 = vec4<f32>(v_45.x, v_44.x, v_45.z, v_44.y);
|
| 180 |
+
let v_46 = (r0.yw * vec2<f32>(0.75f));
|
| 181 |
+
r2 = vec4<f32>(v_46.xy, r2.zw);
|
| 182 |
+
r2.z = 0.0f;
|
| 183 |
+
let v_47 = (r2.xyz + r4.xyz);
|
| 184 |
+
r2 = vec4<f32>(v_47.xyz, r2.w);
|
| 185 |
+
let v_48 = (r5.zw * vec2<f32>(0.25f));
|
| 186 |
+
r3 = vec4<f32>(v_48.xy, r3.zw);
|
| 187 |
+
r3.z = 0.0f;
|
| 188 |
+
let v_49 = (r3.xyz + r4.xyz);
|
| 189 |
+
r3 = vec4<f32>(v_49.xyz, r3.w);
|
| 190 |
+
let v_50 = r1.xyxx;
|
| 191 |
+
r1.x = textureSampleCompareLevel(t15, s15, v_50.xy, r1.z);
|
| 192 |
+
let v_51 = r6.xyxx;
|
| 193 |
+
r1.y = textureSampleCompareLevel(t15, s15, v_51.xy, r6.z);
|
| 194 |
+
let v_52 = r2.xyxx;
|
| 195 |
+
r1.z = textureSampleCompareLevel(t15, s15, v_52.xy, r2.z);
|
| 196 |
+
let v_53 = r3.xyxx;
|
| 197 |
+
r1.w = textureSampleCompareLevel(t15, s15, v_53.xy, r3.z);
|
| 198 |
+
r0.y = dot(r1, vec4<f32>(1.0f));
|
| 199 |
+
r1.x = (r0.y * 0.25f);
|
| 200 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 201 |
+
if ((bitcast<u32>(r0.y) != 0u)) {
|
| 202 |
+
r2 = textureSample(t2, s2, r4.xyxx.xy);
|
| 203 |
+
r1.y = ((-(r2.wwww)).y + 1.0f);
|
| 204 |
+
} else {
|
| 205 |
+
r1.y = 1.0f;
|
| 206 |
+
}
|
| 207 |
+
r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
|
| 208 |
+
r0.y = clamp(fma(r0.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.0f)).y, 0.0f, 1.0f);
|
| 209 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 210 |
+
let v_54 = fma(r0.xx, r0.yy, r1.xy);
|
| 211 |
+
r0 = vec4<f32>(v_54.xy, r0.zw);
|
| 212 |
+
let v_55 = (r0.xy * r0.xy);
|
| 213 |
+
r0 = vec4<f32>(v_55.xy, r0.zw);
|
| 214 |
+
let v_56 = min(r0.xy, vec2<f32>(1.0f));
|
| 215 |
+
let v_57 = r0;
|
| 216 |
+
r0 = vec4<f32>(v_57.x, v_56.xy, v_57.w);
|
| 217 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 218 |
+
r1.x = (r0.z * r0.y);
|
| 219 |
+
let v_58 = bitcast<u32>(r0.w);
|
| 220 |
+
let v_59 = r1.x;
|
| 221 |
+
r0.x = select(r0.y, v_59, (v_58 != 0u));
|
| 222 |
+
o0 = r0.xzzz;
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
@fragment
|
| 226 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 227 |
+
main_inner(v1, v3);
|
| 228 |
+
return o0;
|
| 229 |
+
}
|
b/8b0b5899ed/shaders/dea98dfcc31d2987.wgsl
ADDED
|
@@ -0,0 +1,1200 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
struct cb15_struct {
|
| 36 |
+
tint_symbol : array<vec4<f32>, 15u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
|
| 40 |
+
|
| 41 |
+
struct cb7_struct {
|
| 42 |
+
tint_symbol_1 : array<vec4<f32>, 7u>,
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb7_struct;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(34u) var t2 : texture_multisampled_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> v0 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> o0 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
fn main_inner(v : vec4<f32>) {
|
| 56 |
+
var v_1 : vec4<f32> = v;
|
| 57 |
+
v_1.w = (1.0f / v.w);
|
| 58 |
+
v0 = v_1;
|
| 59 |
+
let v_2 = (v0.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 60 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 61 |
+
let v_3 = fma(r0.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 62 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 63 |
+
let v_4 = (r0.xy + vec2<f32>(-1.0f));
|
| 64 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 65 |
+
let v_5 = (r0.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 66 |
+
r0 = vec4<f32>(v_5.xy, r0.zw);
|
| 67 |
+
r0.z = 1.0f;
|
| 68 |
+
r1 = vec4<f32>(r1.xy, vec2<f32>());
|
| 69 |
+
let v_6 = max(v0.xy, vec2<f32>());
|
| 70 |
+
r2 = vec4<f32>(v_6.xy, r2.zw);
|
| 71 |
+
let v_7 = (cb12_12.tint_symbol_1[2u].xy + vec2<f32>(-0.00000099999999747524f));
|
| 72 |
+
r2 = vec4<f32>(r2.xy, v_7.xy);
|
| 73 |
+
let v_8 = min(r2.zw, r2.xy);
|
| 74 |
+
r2 = vec4<f32>(v_8.xy, r2.zw);
|
| 75 |
+
let v_9 = (r2.xy + r2.xy);
|
| 76 |
+
r2 = vec4<f32>(v_9.xy, r2.zw);
|
| 77 |
+
let v_10 = r2.xy;
|
| 78 |
+
let v_11 = max(v_10, vec2<f32>(-2147483648.0f));
|
| 79 |
+
let v_12 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_11), vec2<i32>(2147483647i), (v_11 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_10 == v_10))));
|
| 80 |
+
r1 = vec4<f32>(v_12.xy, r1.zw);
|
| 81 |
+
let v_13 = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), 0i).xyz;
|
| 82 |
+
r3 = vec4<f32>(v_13.xyz, r3.w);
|
| 83 |
+
r0.w = textureLoad(t2, bitcast<vec2<i32>>(r1.xy), 0i).x;
|
| 84 |
+
let v_14 = fma(r3.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 85 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 86 |
+
r3.x = dot(cb1_1.tint_symbol[12u].xyz, r1.xyz);
|
| 87 |
+
r3.y = dot(cb1_1.tint_symbol[13u].xyz, r1.xyz);
|
| 88 |
+
r3.z = dot(cb1_1.tint_symbol[14u].xyz, r1.xyz);
|
| 89 |
+
let v_15 = (r3.xyz * vec3<f32>(1.0f, 1.0f, -1.0f));
|
| 90 |
+
r1 = vec4<f32>(v_15.xyz, r1.w);
|
| 91 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 92 |
+
r1.w = inverseSqrt(r1.w);
|
| 93 |
+
let v_16 = (r1.www * r1.xyz);
|
| 94 |
+
r1 = vec4<f32>(v_16.xyz, r1.w);
|
| 95 |
+
let v_17 = (r1.xyz * cb12_12.tint_symbol_1[3u].www);
|
| 96 |
+
r3 = vec4<f32>(v_17.xyz, r3.w);
|
| 97 |
+
let v_18 = (r1.xyz * vec3<f32>(1.0f, -1.0f, 1.0f));
|
| 98 |
+
r1 = vec4<f32>(v_18.xyz, r1.w);
|
| 99 |
+
r1.w = (cb12_12.tint_symbol_1[0u].w + 1.0f);
|
| 100 |
+
r0.w = ((-(r0.wwww)).w + r1.w);
|
| 101 |
+
r0.w = (cb12_12.tint_symbol_1[0u].z / r0.w);
|
| 102 |
+
let v_19 = fma(r0.xyz, r0.www, r3.xyz);
|
| 103 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 104 |
+
r3.z = 1.0f;
|
| 105 |
+
r4 = vec4<f32>(r4.xy, vec2<f32>());
|
| 106 |
+
r0.w = (cb12_12.tint_symbol_1[6u].y / r0.z);
|
| 107 |
+
r0.w = (r0.w * cb12_12.tint_symbol_1[2u].x);
|
| 108 |
+
r0.w = fma(r0.w, 0.10000000149011611938f, -2.0f);
|
| 109 |
+
r0.w = fma(cb12_12.tint_symbol_1[6u].x, r0.w, 2.0f);
|
| 110 |
+
r5 = (r0.wwww * vec4<f32>(-9.0f, 2.0f, -6.0f, -3.0f));
|
| 111 |
+
r2.x = fma(r0.x, r0.y, r0.z);
|
| 112 |
+
r2.x = (r2.x * 100000.0f);
|
| 113 |
+
let v_20 = r2.xxxx;
|
| 114 |
+
r2.x = sin(v_20.x);
|
| 115 |
+
r6.x = cos(v_20.x);
|
| 116 |
+
let v_21 = (r5.xw * r2.xx);
|
| 117 |
+
let v_22 = r7;
|
| 118 |
+
r7 = vec4<f32>(v_21.x, v_22.y, v_21.y, v_22.w);
|
| 119 |
+
let v_23 = (r5.xw * r6.xx);
|
| 120 |
+
let v_24 = r7;
|
| 121 |
+
r7 = vec4<f32>(v_24.x, v_23.x, v_24.z, v_23.y);
|
| 122 |
+
r8 = (r7 + v0.xyxy);
|
| 123 |
+
r7 = (-(r7) + v0.xyxy);
|
| 124 |
+
r9 = max(r8, vec4<f32>());
|
| 125 |
+
r8 = (r8 * cb12_12.tint_symbol_1[2u].zwzw);
|
| 126 |
+
r8 = fma(r8, vec4<f32>(2.0f), cb12_12.tint_symbol_1[1u].xyxy);
|
| 127 |
+
r8 = (r8 + vec4<f32>(-1.0f));
|
| 128 |
+
r9 = min(r2.zwzw, r9);
|
| 129 |
+
r9 = (r9 + r9);
|
| 130 |
+
let v_25 = r9.xy;
|
| 131 |
+
let v_26 = max(v_25, vec2<f32>(-2147483648.0f));
|
| 132 |
+
let v_27 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_26), vec2<i32>(2147483647i), (v_26 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_25 == v_25))));
|
| 133 |
+
r4 = vec4<f32>(v_27.xy, r4.zw);
|
| 134 |
+
let v_28 = r9.zw;
|
| 135 |
+
let v_29 = max(v_28, vec2<f32>(-2147483648.0f));
|
| 136 |
+
let v_30 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_29), vec2<i32>(2147483647i), (v_29 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_28 == v_28))));
|
| 137 |
+
r9 = vec4<f32>(v_30.xy, r9.zw);
|
| 138 |
+
r2.y = textureLoad(t2, bitcast<vec2<i32>>(r4.xy), 0i).x;
|
| 139 |
+
let v_31 = textureLoad(t3, bitcast<vec2<i32>>(r4.xy), 0i).xyz;
|
| 140 |
+
r4 = vec4<f32>(v_31.xyz, r4.w);
|
| 141 |
+
let v_32 = fma(r4.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 142 |
+
r4 = vec4<f32>(v_32.xyz, r4.w);
|
| 143 |
+
let v_33 = -(r2.yyyy);
|
| 144 |
+
r2.y = (r1.w + v_33.y);
|
| 145 |
+
r2.y = (cb12_12.tint_symbol_1[0u].z / r2.y);
|
| 146 |
+
let v_34 = (r8.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 147 |
+
r3 = vec4<f32>(v_34.xy, r3.zw);
|
| 148 |
+
let v_35 = (r8.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 149 |
+
r8 = vec4<f32>(v_35.xy, r8.zw);
|
| 150 |
+
r10.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz);
|
| 151 |
+
r10.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz);
|
| 152 |
+
r10.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz);
|
| 153 |
+
r4.x = 1.0f;
|
| 154 |
+
r4.z = cb12_12.tint_symbol_1[3u].w;
|
| 155 |
+
let v_36 = (r4.xxz * r10.xyz);
|
| 156 |
+
r6 = vec4<f32>(r6.x, v_36.xyz);
|
| 157 |
+
r10.x = cb12_12.tint_symbol_1[3u].w;
|
| 158 |
+
r10.z = -1.0f;
|
| 159 |
+
let v_37 = (r6.yzw * r10.xxz);
|
| 160 |
+
r6 = vec4<f32>(r6.x, v_37.xyz);
|
| 161 |
+
let v_38 = fma(r3.xyz, r2.yyy, r6.yzw);
|
| 162 |
+
r3 = vec4<f32>(v_38.xyz, r3.w);
|
| 163 |
+
let v_39 = ((-(r0.xyzx)).xyz + r3.xyz);
|
| 164 |
+
r3 = vec4<f32>(v_39.xyz, r3.w);
|
| 165 |
+
r2.y = dot(r1.xyz, r3.xyz);
|
| 166 |
+
let v_40 = fma((-(r2.yyyy)).yzw, r1.xyz, r3.xyz);
|
| 167 |
+
r6 = vec4<f32>(r6.x, v_40.xyz);
|
| 168 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.y < 0.0f)));
|
| 169 |
+
let v_41 = bitcast<vec3<u32>>(r3.www);
|
| 170 |
+
let v_42 = r6.yzw;
|
| 171 |
+
let v_43 = select(r3.xyz, v_42, (v_41 != vec3<u32>()));
|
| 172 |
+
r3 = vec4<f32>(v_43.xyz, r3.w);
|
| 173 |
+
r4.y = dot(r3.xyz, r3.xyz);
|
| 174 |
+
r4.w = sqrt(r4.y);
|
| 175 |
+
r11.x = sqrt(r4.y);
|
| 176 |
+
r2.y = (r2.y / r4.w);
|
| 177 |
+
r2.y = (r2.y + 1.0f);
|
| 178 |
+
let v_44 = bitcast<u32>(r3.w);
|
| 179 |
+
r2.y = select(1.0f, r2.y, (v_44 != 0u));
|
| 180 |
+
r12.z = 1.0f;
|
| 181 |
+
r13 = vec4<f32>(r13.xy, vec2<f32>());
|
| 182 |
+
r14 = max(r7, vec4<f32>());
|
| 183 |
+
r7 = (r7 * cb12_12.tint_symbol_1[2u].zwzw);
|
| 184 |
+
r7 = fma(r7, vec4<f32>(2.0f), cb12_12.tint_symbol_1[1u].xyxy);
|
| 185 |
+
r7 = (r7 + vec4<f32>(-1.0f));
|
| 186 |
+
r7 = (r7.zwxy * cb12_12.tint_symbol_1[0u].xyxy);
|
| 187 |
+
r14 = min(r2.zwzw, r14);
|
| 188 |
+
r14 = (r14 + r14);
|
| 189 |
+
let v_45 = r14.zwxy;
|
| 190 |
+
let v_46 = max(v_45, vec4<f32>(-2147483648.0f));
|
| 191 |
+
r14 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_46), vec4<i32>(2147483647i), (v_46 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_45 == v_45))));
|
| 192 |
+
let v_47 = r14;
|
| 193 |
+
r13 = vec4<f32>(v_47.zw, r13.zw);
|
| 194 |
+
r3.w = textureLoad(t2, bitcast<vec2<i32>>(r13.xy), 0i).x;
|
| 195 |
+
let v_48 = textureLoad(t3, bitcast<vec2<i32>>(r13.xy), 0i).xyz;
|
| 196 |
+
r6 = vec4<f32>(r6.x, v_48.xyz);
|
| 197 |
+
let v_49 = fma(r6.yzw, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 198 |
+
r6 = vec4<f32>(r6.x, v_49.xyz);
|
| 199 |
+
let v_50 = -(r3.wwww);
|
| 200 |
+
r3.w = (r1.w + v_50.w);
|
| 201 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 202 |
+
let v_51 = r7;
|
| 203 |
+
r12 = vec4<f32>(v_51.zw, r12.zw);
|
| 204 |
+
r13.x = dot(cb1_1.tint_symbol[12u].xyz, r6.yzw);
|
| 205 |
+
r13.y = dot(cb1_1.tint_symbol[13u].xyz, r6.yzw);
|
| 206 |
+
r13.z = dot(cb1_1.tint_symbol[14u].xyz, r6.yzw);
|
| 207 |
+
let v_52 = (r4.xxz * r13.xyz);
|
| 208 |
+
r6 = vec4<f32>(r6.x, v_52.xyz);
|
| 209 |
+
let v_53 = (r10.xxz * r6.yzw);
|
| 210 |
+
r6 = vec4<f32>(r6.x, v_53.xyz);
|
| 211 |
+
let v_54 = fma(r12.xyz, r3.www, r6.yzw);
|
| 212 |
+
r6 = vec4<f32>(r6.x, v_54.xyz);
|
| 213 |
+
let v_55 = ((-(r0.xxyz)).yzw + r6.yzw);
|
| 214 |
+
r6 = vec4<f32>(r6.x, v_55.xyz);
|
| 215 |
+
r3.w = dot(r1.xyz, r6.yzw);
|
| 216 |
+
let v_56 = fma((-(r3.wwww)).xyz, r1.xyz, r6.yzw);
|
| 217 |
+
r12 = vec4<f32>(v_56.xyz, r12.w);
|
| 218 |
+
r4.y = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
|
| 219 |
+
let v_57 = bitcast<vec3<u32>>(r4.yyy);
|
| 220 |
+
let v_58 = r12.xyz;
|
| 221 |
+
let v_59 = select(r6.yzw, v_58, (v_57 != vec3<u32>()));
|
| 222 |
+
r6 = vec4<f32>(r6.x, v_59.xyz);
|
| 223 |
+
r4.w = dot(r6.yzw, r6.yzw);
|
| 224 |
+
r3.x = dot(r3.xyz, r6.yzw);
|
| 225 |
+
r3.y = sqrt(r4.w);
|
| 226 |
+
r11.y = sqrt(r4.w);
|
| 227 |
+
r3.y = (r3.w / r3.y);
|
| 228 |
+
r3.y = (r2.y + r3.y);
|
| 229 |
+
let v_60 = bitcast<u32>(r4.y);
|
| 230 |
+
let v_61 = r3.y;
|
| 231 |
+
r2.y = select(r2.y, v_61, (v_60 != 0u));
|
| 232 |
+
r2.y = max(r2.y, 0.0f);
|
| 233 |
+
let v_62 = cb12_12.tint_symbol_1[3u];
|
| 234 |
+
r11 = vec4<f32>(r11.xy, v_62.xy);
|
| 235 |
+
r12 = (r11.xyzz / r11.wwxy);
|
| 236 |
+
r3.y = (r11.y * r11.x);
|
| 237 |
+
r3.x = (r3.x / r3.y);
|
| 238 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 239 |
+
r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
|
| 240 |
+
r3.x = max(r3.x, 0.0f);
|
| 241 |
+
r11 = min(r12, vec4<f32>(1.0f));
|
| 242 |
+
r3.y = (r11.y * r11.x);
|
| 243 |
+
r3.y = (r11.z * r3.y);
|
| 244 |
+
r3.y = (r11.w * r3.y);
|
| 245 |
+
r3.y = log2(r3.y);
|
| 246 |
+
r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z);
|
| 247 |
+
r3.y = exp2(r3.y);
|
| 248 |
+
r3.z = (r2.y * r3.y);
|
| 249 |
+
r2.y = fma(r2.y, r3.y, cb12_12.tint_symbol_1[6u].w);
|
| 250 |
+
r11.z = 1.0f;
|
| 251 |
+
r12 = vec4<f32>(r12.xy, vec2<f32>());
|
| 252 |
+
r13.z = r2.x;
|
| 253 |
+
r13.y = r6.x;
|
| 254 |
+
r13.x = (-(r2.xxxx)).x;
|
| 255 |
+
r6.x = dot(r13.yz, r5.yz);
|
| 256 |
+
r6.y = dot(r13.xy, r5.yz);
|
| 257 |
+
let v_63 = (r6.xy + v0.xy);
|
| 258 |
+
let v_64 = r3;
|
| 259 |
+
r3 = vec4<f32>(v_64.x, v_63.x, v_64.z, v_63.y);
|
| 260 |
+
let v_65 = ((-(r6.xxxy)).yw + v0.xy);
|
| 261 |
+
let v_66 = r4;
|
| 262 |
+
r4 = vec4<f32>(v_66.x, v_65.x, v_66.z, v_65.y);
|
| 263 |
+
let v_67 = max(r3.yw, vec2<f32>());
|
| 264 |
+
r5 = vec4<f32>(v_67.xy, r5.zw);
|
| 265 |
+
let v_68 = (r3.yw * cb12_12.tint_symbol_1[2u].zw);
|
| 266 |
+
let v_69 = r3;
|
| 267 |
+
r3 = vec4<f32>(v_69.x, v_68.x, v_69.z, v_68.y);
|
| 268 |
+
let v_70 = fma(r3.yw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 269 |
+
let v_71 = r3;
|
| 270 |
+
r3 = vec4<f32>(v_71.x, v_70.x, v_71.z, v_70.y);
|
| 271 |
+
let v_72 = (r3.yw + vec2<f32>(-1.0f));
|
| 272 |
+
let v_73 = r3;
|
| 273 |
+
r3 = vec4<f32>(v_73.x, v_72.x, v_73.z, v_72.y);
|
| 274 |
+
let v_74 = (r3.yw * cb12_12.tint_symbol_1[0u].xy);
|
| 275 |
+
r11 = vec4<f32>(v_74.xy, r11.zw);
|
| 276 |
+
let v_75 = min(r2.zw, r5.xy);
|
| 277 |
+
let v_76 = r3;
|
| 278 |
+
r3 = vec4<f32>(v_76.x, v_75.x, v_76.z, v_75.y);
|
| 279 |
+
let v_77 = (r3.yw + r3.yw);
|
| 280 |
+
let v_78 = r3;
|
| 281 |
+
r3 = vec4<f32>(v_78.x, v_77.x, v_78.z, v_77.y);
|
| 282 |
+
let v_79 = r3.yw;
|
| 283 |
+
let v_80 = max(v_79, vec2<f32>(-2147483648.0f));
|
| 284 |
+
let v_81 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_80), vec2<i32>(2147483647i), (v_80 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_79 == v_79))));
|
| 285 |
+
r12 = vec4<f32>(v_81.xy, r12.zw);
|
| 286 |
+
r2.x = textureLoad(t2, bitcast<vec2<i32>>(r12.xy), 0i).x;
|
| 287 |
+
let v_82 = textureLoad(t3, bitcast<vec2<i32>>(r12.xy), 0i).xyz;
|
| 288 |
+
r5 = vec4<f32>(v_82.xyz, r5.w);
|
| 289 |
+
let v_83 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 290 |
+
r5 = vec4<f32>(v_83.xyz, r5.w);
|
| 291 |
+
let v_84 = -(r2.xxxx);
|
| 292 |
+
r2.x = (r1.w + v_84.x);
|
| 293 |
+
r2.x = (cb12_12.tint_symbol_1[0u].z / r2.x);
|
| 294 |
+
r6.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
|
| 295 |
+
r6.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
|
| 296 |
+
r6.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
|
| 297 |
+
let v_85 = (r4.xxz * r6.xyz);
|
| 298 |
+
r5 = vec4<f32>(v_85.xyz, r5.w);
|
| 299 |
+
let v_86 = (r10.xxz * r5.xyz);
|
| 300 |
+
r5 = vec4<f32>(v_86.xyz, r5.w);
|
| 301 |
+
let v_87 = fma(r11.xyz, r2.xxx, r5.xyz);
|
| 302 |
+
r5 = vec4<f32>(v_87.xyz, r5.w);
|
| 303 |
+
let v_88 = ((-(r0.xyzx)).xyz + r5.xyz);
|
| 304 |
+
r5 = vec4<f32>(v_88.xyz, r5.w);
|
| 305 |
+
r2.x = dot(r1.xyz, r5.xyz);
|
| 306 |
+
let v_89 = fma((-(r2.xxxx)).xyz, r1.xyz, r5.xyz);
|
| 307 |
+
r6 = vec4<f32>(v_89.xyz, r6.w);
|
| 308 |
+
r3.y = bitcast<f32>(select(0u, 4294967295u, (r2.x < 0.0f)));
|
| 309 |
+
let v_90 = bitcast<vec3<u32>>(r3.yyy);
|
| 310 |
+
let v_91 = r6.xyz;
|
| 311 |
+
let v_92 = select(r5.xyz, v_91, (v_90 != vec3<u32>()));
|
| 312 |
+
r5 = vec4<f32>(v_92.xyz, r5.w);
|
| 313 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 314 |
+
r5.w = sqrt(r3.w);
|
| 315 |
+
r6.x = sqrt(r3.w);
|
| 316 |
+
r2.x = (r2.x / r5.w);
|
| 317 |
+
r2.x = (r2.x + 1.0f);
|
| 318 |
+
let v_93 = bitcast<u32>(r3.y);
|
| 319 |
+
r2.x = select(1.0f, r2.x, (v_93 != 0u));
|
| 320 |
+
r11.z = 1.0f;
|
| 321 |
+
r12 = vec4<f32>(r12.xy, vec2<f32>());
|
| 322 |
+
let v_94 = max(r4.yw, vec2<f32>());
|
| 323 |
+
let v_95 = r3;
|
| 324 |
+
r3 = vec4<f32>(v_95.x, v_94.x, v_95.z, v_94.y);
|
| 325 |
+
let v_96 = (r4.yw * cb12_12.tint_symbol_1[2u].zw);
|
| 326 |
+
let v_97 = r4;
|
| 327 |
+
r4 = vec4<f32>(v_97.x, v_96.x, v_97.z, v_96.y);
|
| 328 |
+
let v_98 = fma(r4.yw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 329 |
+
let v_99 = r4;
|
| 330 |
+
r4 = vec4<f32>(v_99.x, v_98.x, v_99.z, v_98.y);
|
| 331 |
+
let v_100 = (r4.yw + vec2<f32>(-1.0f));
|
| 332 |
+
let v_101 = r4;
|
| 333 |
+
r4 = vec4<f32>(v_101.x, v_100.x, v_101.z, v_100.y);
|
| 334 |
+
let v_102 = (r4.yw * cb12_12.tint_symbol_1[0u].xy);
|
| 335 |
+
r11 = vec4<f32>(v_102.xy, r11.zw);
|
| 336 |
+
let v_103 = min(r2.zw, r3.yw);
|
| 337 |
+
let v_104 = r3;
|
| 338 |
+
r3 = vec4<f32>(v_104.x, v_103.x, v_104.z, v_103.y);
|
| 339 |
+
let v_105 = (r3.yw + r3.yw);
|
| 340 |
+
let v_106 = r3;
|
| 341 |
+
r3 = vec4<f32>(v_106.x, v_105.x, v_106.z, v_105.y);
|
| 342 |
+
let v_107 = r3.yw;
|
| 343 |
+
let v_108 = max(v_107, vec2<f32>(-2147483648.0f));
|
| 344 |
+
let v_109 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_108), vec2<i32>(2147483647i), (v_108 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_107 == v_107))));
|
| 345 |
+
r12 = vec4<f32>(v_109.xy, r12.zw);
|
| 346 |
+
r3.y = textureLoad(t2, bitcast<vec2<i32>>(r12.xy), 0i).x;
|
| 347 |
+
let v_110 = textureLoad(t3, bitcast<vec2<i32>>(r12.xy), 0i).xyz;
|
| 348 |
+
r12 = vec4<f32>(v_110.xyz, r12.w);
|
| 349 |
+
let v_111 = fma(r12.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 350 |
+
r12 = vec4<f32>(v_111.xyz, r12.w);
|
| 351 |
+
let v_112 = -(r3.yyyy);
|
| 352 |
+
r3.y = (r1.w + v_112.y);
|
| 353 |
+
r3.y = (cb12_12.tint_symbol_1[0u].z / r3.y);
|
| 354 |
+
r15.x = dot(cb1_1.tint_symbol[12u].xyz, r12.xyz);
|
| 355 |
+
r15.y = dot(cb1_1.tint_symbol[13u].xyz, r12.xyz);
|
| 356 |
+
r15.z = dot(cb1_1.tint_symbol[14u].xyz, r12.xyz);
|
| 357 |
+
let v_113 = (r4.xxz * r15.xyz);
|
| 358 |
+
r12 = vec4<f32>(v_113.xyz, r12.w);
|
| 359 |
+
let v_114 = (r10.xxz * r12.xyz);
|
| 360 |
+
r12 = vec4<f32>(v_114.xyz, r12.w);
|
| 361 |
+
let v_115 = fma(r11.xyz, r3.yyy, r12.xyz);
|
| 362 |
+
r11 = vec4<f32>(v_115.xyz, r11.w);
|
| 363 |
+
let v_116 = ((-(r0.xyzx)).xyz + r11.xyz);
|
| 364 |
+
r11 = vec4<f32>(v_116.xyz, r11.w);
|
| 365 |
+
r3.y = dot(r1.xyz, r11.xyz);
|
| 366 |
+
let v_117 = fma((-(r3.yyyy)).xyz, r1.xyz, r11.xyz);
|
| 367 |
+
r12 = vec4<f32>(v_117.xyz, r12.w);
|
| 368 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.y < 0.0f)));
|
| 369 |
+
let v_118 = bitcast<vec3<u32>>(r3.www);
|
| 370 |
+
let v_119 = r12.xyz;
|
| 371 |
+
let v_120 = select(r11.xyz, v_119, (v_118 != vec3<u32>()));
|
| 372 |
+
r11 = vec4<f32>(v_120.xyz, r11.w);
|
| 373 |
+
r4.y = dot(r11.xyz, r11.xyz);
|
| 374 |
+
r4.w = dot(r5.xyz, r11.xyz);
|
| 375 |
+
r5.x = sqrt(r4.y);
|
| 376 |
+
r6.y = sqrt(r4.y);
|
| 377 |
+
r3.y = (r3.y / r5.x);
|
| 378 |
+
r3.y = (r2.x + r3.y);
|
| 379 |
+
let v_121 = bitcast<u32>(r3.w);
|
| 380 |
+
let v_122 = r3.y;
|
| 381 |
+
r2.x = select(r2.x, v_122, (v_121 != 0u));
|
| 382 |
+
r2.x = max(r2.x, 0.0f);
|
| 383 |
+
let v_123 = cb12_12.tint_symbol_1[3u];
|
| 384 |
+
r6 = vec4<f32>(r6.xy, v_123.xy);
|
| 385 |
+
r5 = (r6.xyzz / r6.wwxy);
|
| 386 |
+
r3.y = (r6.y * r6.x);
|
| 387 |
+
r3.y = (r4.w / r3.y);
|
| 388 |
+
r3.y = ((-(r3.yyyy)).y + 1.0f);
|
| 389 |
+
r3.y = fma((-(r3.yyyy)).y, 0.5f, 1.0f);
|
| 390 |
+
r3.y = max(r3.y, 0.0f);
|
| 391 |
+
r5 = min(r5, vec4<f32>(1.0f));
|
| 392 |
+
r3.w = (r5.y * r5.x);
|
| 393 |
+
r3.w = (r5.z * r3.w);
|
| 394 |
+
r3.w = (r5.w * r3.w);
|
| 395 |
+
r3.w = log2(r3.w);
|
| 396 |
+
r3.w = (r3.w * cb12_12.tint_symbol_1[6u].z);
|
| 397 |
+
r3.w = exp2(r3.w);
|
| 398 |
+
r4.y = (r2.x * r3.w);
|
| 399 |
+
r2.x = fma(r2.x, r3.w, r2.y);
|
| 400 |
+
r2.y = (r3.y * r4.y);
|
| 401 |
+
r2.y = fma(r3.z, r3.x, r2.y);
|
| 402 |
+
r8.z = 1.0f;
|
| 403 |
+
r9 = vec4<f32>(r9.xy, vec2<f32>());
|
| 404 |
+
r3.x = textureLoad(t2, bitcast<vec2<i32>>(r9.xy), 0i).x;
|
| 405 |
+
let v_124 = textureLoad(t3, bitcast<vec2<i32>>(r9.xy), 0i).xyz;
|
| 406 |
+
r3 = vec4<f32>(r3.x, v_124.xyz);
|
| 407 |
+
let v_125 = fma(r3.yzw, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 408 |
+
r3 = vec4<f32>(r3.x, v_125.xyz);
|
| 409 |
+
let v_126 = -(r3.xxxx);
|
| 410 |
+
r3.x = (r1.w + v_126.x);
|
| 411 |
+
r3.x = (cb12_12.tint_symbol_1[0u].z / r3.x);
|
| 412 |
+
r5.x = dot(cb1_1.tint_symbol[12u].xyz, r3.yzw);
|
| 413 |
+
r5.y = dot(cb1_1.tint_symbol[13u].xyz, r3.yzw);
|
| 414 |
+
r5.z = dot(cb1_1.tint_symbol[14u].xyz, r3.yzw);
|
| 415 |
+
let v_127 = (r4.xxz * r5.xyz);
|
| 416 |
+
r3 = vec4<f32>(r3.x, v_127.xyz);
|
| 417 |
+
let v_128 = (r10.xxz * r3.yzw);
|
| 418 |
+
r3 = vec4<f32>(r3.x, v_128.xyz);
|
| 419 |
+
let v_129 = fma(r8.xyz, r3.xxx, r3.yzw);
|
| 420 |
+
r3 = vec4<f32>(v_129.xyz, r3.w);
|
| 421 |
+
let v_130 = ((-(r0.xyzx)).xyz + r3.xyz);
|
| 422 |
+
r3 = vec4<f32>(v_130.xyz, r3.w);
|
| 423 |
+
r3.w = dot(r1.xyz, r3.xyz);
|
| 424 |
+
let v_131 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz);
|
| 425 |
+
r5 = vec4<f32>(v_131.xyz, r5.w);
|
| 426 |
+
r4.y = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
|
| 427 |
+
let v_132 = bitcast<vec3<u32>>(r4.yyy);
|
| 428 |
+
let v_133 = r5.xyz;
|
| 429 |
+
let v_134 = select(r3.xyz, v_133, (v_132 != vec3<u32>()));
|
| 430 |
+
r3 = vec4<f32>(v_134.xyz, r3.w);
|
| 431 |
+
r4.w = dot(r3.xyz, r3.xyz);
|
| 432 |
+
r5.x = sqrt(r4.w);
|
| 433 |
+
r6.x = sqrt(r4.w);
|
| 434 |
+
r3.w = (r3.w / r5.x);
|
| 435 |
+
r3.w = (r3.w + 1.0f);
|
| 436 |
+
let v_135 = bitcast<u32>(r4.y);
|
| 437 |
+
r3.w = select(1.0f, r3.w, (v_135 != 0u));
|
| 438 |
+
r7.z = 1.0f;
|
| 439 |
+
r14 = vec4<f32>(r14.xy, vec2<f32>());
|
| 440 |
+
r4.y = textureLoad(t2, bitcast<vec2<i32>>(r14.xy), 0i).x;
|
| 441 |
+
let v_136 = textureLoad(t3, bitcast<vec2<i32>>(r14.xy), 0i).xyz;
|
| 442 |
+
r5 = vec4<f32>(v_136.xyz, r5.w);
|
| 443 |
+
let v_137 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 444 |
+
r5 = vec4<f32>(v_137.xyz, r5.w);
|
| 445 |
+
let v_138 = -(r4.yyyy);
|
| 446 |
+
r4.y = (r1.w + v_138.y);
|
| 447 |
+
r4.y = (cb12_12.tint_symbol_1[0u].z / r4.y);
|
| 448 |
+
r8.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
|
| 449 |
+
r8.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
|
| 450 |
+
r8.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
|
| 451 |
+
let v_139 = (r4.xxz * r8.xyz);
|
| 452 |
+
r5 = vec4<f32>(v_139.xyz, r5.w);
|
| 453 |
+
let v_140 = (r10.xxz * r5.xyz);
|
| 454 |
+
r5 = vec4<f32>(v_140.xyz, r5.w);
|
| 455 |
+
let v_141 = fma(r7.xyz, r4.yyy, r5.xyz);
|
| 456 |
+
r5 = vec4<f32>(v_141.xyz, r5.w);
|
| 457 |
+
let v_142 = ((-(r0.xyzx)).xyz + r5.xyz);
|
| 458 |
+
r5 = vec4<f32>(v_142.xyz, r5.w);
|
| 459 |
+
r4.y = dot(r1.xyz, r5.xyz);
|
| 460 |
+
let v_143 = fma((-(r4.yyyy)).xyz, r1.xyz, r5.xyz);
|
| 461 |
+
r7 = vec4<f32>(v_143.xyz, r7.w);
|
| 462 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.y < 0.0f)));
|
| 463 |
+
let v_144 = bitcast<vec3<u32>>(r4.www);
|
| 464 |
+
let v_145 = r7.xyz;
|
| 465 |
+
let v_146 = select(r5.xyz, v_145, (v_144 != vec3<u32>()));
|
| 466 |
+
r5 = vec4<f32>(v_146.xyz, r5.w);
|
| 467 |
+
r5.w = dot(r5.xyz, r5.xyz);
|
| 468 |
+
r3.x = dot(r3.xyz, r5.xyz);
|
| 469 |
+
r3.y = sqrt(r5.w);
|
| 470 |
+
r6.y = sqrt(r5.w);
|
| 471 |
+
r3.y = (r4.y / r3.y);
|
| 472 |
+
r3.y = (r3.y + r3.w);
|
| 473 |
+
let v_147 = bitcast<u32>(r4.w);
|
| 474 |
+
let v_148 = r3.y;
|
| 475 |
+
r3.y = select(r3.w, v_148, (v_147 != 0u));
|
| 476 |
+
r3.y = max(r3.y, 0.0f);
|
| 477 |
+
let v_149 = cb12_12.tint_symbol_1[3u];
|
| 478 |
+
r6 = vec4<f32>(r6.xy, v_149.xy);
|
| 479 |
+
r5 = (r6.xyzz / r6.wwxy);
|
| 480 |
+
r3.z = (r6.y * r6.x);
|
| 481 |
+
r3.x = (r3.x / r3.z);
|
| 482 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 483 |
+
r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
|
| 484 |
+
r3.x = max(r3.x, 0.0f);
|
| 485 |
+
r5 = min(r5, vec4<f32>(1.0f));
|
| 486 |
+
r3.z = (r5.y * r5.x);
|
| 487 |
+
r3.z = (r5.z * r3.z);
|
| 488 |
+
r3.z = (r5.w * r3.z);
|
| 489 |
+
r3.z = log2(r3.z);
|
| 490 |
+
r3.z = (r3.z * cb12_12.tint_symbol_1[6u].z);
|
| 491 |
+
r3.z = exp2(r3.z);
|
| 492 |
+
r3.w = (r3.z * r3.y);
|
| 493 |
+
r2.x = fma(r3.y, r3.z, r2.x);
|
| 494 |
+
r2.y = fma(r3.w, r3.x, r2.y);
|
| 495 |
+
r3.z = 1.0f;
|
| 496 |
+
r5 = vec4<f32>(r5.xy, vec2<f32>());
|
| 497 |
+
let v_150 = (r0.www * vec3<f32>(8.0f, -3.0f, 6.0f));
|
| 498 |
+
r6 = vec4<f32>(v_150.xyz, r6.w);
|
| 499 |
+
r7.x = dot(r13.yz, r6.xy);
|
| 500 |
+
r7.y = dot(r13.xy, r6.xy);
|
| 501 |
+
let v_151 = (r7.xy + v0.xy);
|
| 502 |
+
let v_152 = r4;
|
| 503 |
+
r4 = vec4<f32>(v_152.x, v_151.x, v_152.z, v_151.y);
|
| 504 |
+
let v_153 = ((-(r7.xyxx)).xy + v0.xy);
|
| 505 |
+
r6 = vec4<f32>(v_153.xy, r6.zw);
|
| 506 |
+
let v_154 = max(r4.yw, vec2<f32>());
|
| 507 |
+
r7 = vec4<f32>(v_154.xy, r7.zw);
|
| 508 |
+
let v_155 = (r4.yw * cb12_12.tint_symbol_1[2u].zw);
|
| 509 |
+
let v_156 = r4;
|
| 510 |
+
r4 = vec4<f32>(v_156.x, v_155.x, v_156.z, v_155.y);
|
| 511 |
+
let v_157 = fma(r4.yw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 512 |
+
let v_158 = r4;
|
| 513 |
+
r4 = vec4<f32>(v_158.x, v_157.x, v_158.z, v_157.y);
|
| 514 |
+
let v_159 = (r4.yw + vec2<f32>(-1.0f));
|
| 515 |
+
let v_160 = r4;
|
| 516 |
+
r4 = vec4<f32>(v_160.x, v_159.x, v_160.z, v_159.y);
|
| 517 |
+
let v_161 = (r4.yw * cb12_12.tint_symbol_1[0u].xy);
|
| 518 |
+
r3 = vec4<f32>(v_161.xy, r3.zw);
|
| 519 |
+
let v_162 = min(r2.zw, r7.xy);
|
| 520 |
+
let v_163 = r4;
|
| 521 |
+
r4 = vec4<f32>(v_163.x, v_162.x, v_163.z, v_162.y);
|
| 522 |
+
let v_164 = (r4.yw + r4.yw);
|
| 523 |
+
let v_165 = r4;
|
| 524 |
+
r4 = vec4<f32>(v_165.x, v_164.x, v_165.z, v_164.y);
|
| 525 |
+
let v_166 = r4.yw;
|
| 526 |
+
let v_167 = max(v_166, vec2<f32>(-2147483648.0f));
|
| 527 |
+
let v_168 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_167), vec2<i32>(2147483647i), (v_167 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_166 == v_166))));
|
| 528 |
+
r5 = vec4<f32>(v_168.xy, r5.zw);
|
| 529 |
+
r3.w = textureLoad(t2, bitcast<vec2<i32>>(r5.xy), 0i).x;
|
| 530 |
+
let v_169 = textureLoad(t3, bitcast<vec2<i32>>(r5.xy), 0i).xyz;
|
| 531 |
+
r5 = vec4<f32>(v_169.xyz, r5.w);
|
| 532 |
+
let v_170 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 533 |
+
r5 = vec4<f32>(v_170.xyz, r5.w);
|
| 534 |
+
let v_171 = -(r3.wwww);
|
| 535 |
+
r3.w = (r1.w + v_171.w);
|
| 536 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 537 |
+
r7.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
|
| 538 |
+
r7.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
|
| 539 |
+
r7.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
|
| 540 |
+
let v_172 = (r4.xxz * r7.xyz);
|
| 541 |
+
r5 = vec4<f32>(v_172.xyz, r5.w);
|
| 542 |
+
let v_173 = (r10.xxz * r5.xyz);
|
| 543 |
+
r5 = vec4<f32>(v_173.xyz, r5.w);
|
| 544 |
+
let v_174 = fma(r3.xyz, r3.www, r5.xyz);
|
| 545 |
+
r3 = vec4<f32>(v_174.xyz, r3.w);
|
| 546 |
+
let v_175 = ((-(r0.xyzx)).xyz + r3.xyz);
|
| 547 |
+
r3 = vec4<f32>(v_175.xyz, r3.w);
|
| 548 |
+
r3.w = dot(r1.xyz, r3.xyz);
|
| 549 |
+
let v_176 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz);
|
| 550 |
+
r5 = vec4<f32>(v_176.xyz, r5.w);
|
| 551 |
+
r4.y = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
|
| 552 |
+
let v_177 = bitcast<vec3<u32>>(r4.yyy);
|
| 553 |
+
let v_178 = r5.xyz;
|
| 554 |
+
let v_179 = select(r3.xyz, v_178, (v_177 != vec3<u32>()));
|
| 555 |
+
r3 = vec4<f32>(v_179.xyz, r3.w);
|
| 556 |
+
r4.w = dot(r3.xyz, r3.xyz);
|
| 557 |
+
r5.x = sqrt(r4.w);
|
| 558 |
+
r7.x = sqrt(r4.w);
|
| 559 |
+
r3.w = (r3.w / r5.x);
|
| 560 |
+
r3.w = (r3.w + 1.0f);
|
| 561 |
+
let v_180 = bitcast<u32>(r4.y);
|
| 562 |
+
r3.w = select(1.0f, r3.w, (v_180 != 0u));
|
| 563 |
+
r5.z = 1.0f;
|
| 564 |
+
r8 = vec4<f32>(r8.xy, vec2<f32>());
|
| 565 |
+
let v_181 = max(r6.xy, vec2<f32>());
|
| 566 |
+
let v_182 = r4;
|
| 567 |
+
r4 = vec4<f32>(v_182.x, v_181.x, v_182.z, v_181.y);
|
| 568 |
+
let v_183 = (r6.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 569 |
+
r6 = vec4<f32>(v_183.xy, r6.zw);
|
| 570 |
+
let v_184 = fma(r6.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 571 |
+
r6 = vec4<f32>(v_184.xy, r6.zw);
|
| 572 |
+
let v_185 = (r6.xy + vec2<f32>(-1.0f));
|
| 573 |
+
r6 = vec4<f32>(v_185.xy, r6.zw);
|
| 574 |
+
let v_186 = (r6.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 575 |
+
r5 = vec4<f32>(v_186.xy, r5.zw);
|
| 576 |
+
let v_187 = min(r2.zw, r4.yw);
|
| 577 |
+
let v_188 = r4;
|
| 578 |
+
r4 = vec4<f32>(v_188.x, v_187.x, v_188.z, v_187.y);
|
| 579 |
+
let v_189 = (r4.yw + r4.yw);
|
| 580 |
+
let v_190 = r4;
|
| 581 |
+
r4 = vec4<f32>(v_190.x, v_189.x, v_190.z, v_189.y);
|
| 582 |
+
let v_191 = r4.yw;
|
| 583 |
+
let v_192 = max(v_191, vec2<f32>(-2147483648.0f));
|
| 584 |
+
let v_193 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_192), vec2<i32>(2147483647i), (v_192 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_191 == v_191))));
|
| 585 |
+
r8 = vec4<f32>(v_193.xy, r8.zw);
|
| 586 |
+
r4.y = textureLoad(t2, bitcast<vec2<i32>>(r8.xy), 0i).x;
|
| 587 |
+
let v_194 = textureLoad(t3, bitcast<vec2<i32>>(r8.xy), 0i).xyz;
|
| 588 |
+
r6 = vec4<f32>(v_194.xy, r6.z, v_194.z);
|
| 589 |
+
let v_195 = fma(r6.xyw, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 590 |
+
r6 = vec4<f32>(v_195.xy, r6.z, v_195.z);
|
| 591 |
+
let v_196 = -(r4.yyyy);
|
| 592 |
+
r4.y = (r1.w + v_196.y);
|
| 593 |
+
r4.y = (cb12_12.tint_symbol_1[0u].z / r4.y);
|
| 594 |
+
r8.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyw);
|
| 595 |
+
r8.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyw);
|
| 596 |
+
r8.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyw);
|
| 597 |
+
let v_197 = (r4.xxz * r8.xyz);
|
| 598 |
+
r6 = vec4<f32>(v_197.xy, r6.z, v_197.z);
|
| 599 |
+
let v_198 = (r10.xxz * r6.xyw);
|
| 600 |
+
r6 = vec4<f32>(v_198.xy, r6.z, v_198.z);
|
| 601 |
+
let v_199 = fma(r5.xyz, r4.yyy, r6.xyw);
|
| 602 |
+
r5 = vec4<f32>(v_199.xyz, r5.w);
|
| 603 |
+
let v_200 = ((-(r0.xyzx)).xyz + r5.xyz);
|
| 604 |
+
r5 = vec4<f32>(v_200.xyz, r5.w);
|
| 605 |
+
r4.y = dot(r1.xyz, r5.xyz);
|
| 606 |
+
let v_201 = fma((-(r4.yyyy)).xyw, r1.xyz, r5.xyz);
|
| 607 |
+
r6 = vec4<f32>(v_201.xy, r6.z, v_201.z);
|
| 608 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.y < 0.0f)));
|
| 609 |
+
let v_202 = bitcast<vec3<u32>>(r4.www);
|
| 610 |
+
let v_203 = r6.xyw;
|
| 611 |
+
let v_204 = select(r5.xyz, v_203, (v_202 != vec3<u32>()));
|
| 612 |
+
r5 = vec4<f32>(v_204.xyz, r5.w);
|
| 613 |
+
r5.w = dot(r5.xyz, r5.xyz);
|
| 614 |
+
r3.x = dot(r3.xyz, r5.xyz);
|
| 615 |
+
r3.y = sqrt(r5.w);
|
| 616 |
+
r7.y = sqrt(r5.w);
|
| 617 |
+
r3.y = (r4.y / r3.y);
|
| 618 |
+
r3.y = (r3.y + r3.w);
|
| 619 |
+
let v_205 = bitcast<u32>(r4.w);
|
| 620 |
+
let v_206 = r3.y;
|
| 621 |
+
r3.y = select(r3.w, v_206, (v_205 != 0u));
|
| 622 |
+
r3.y = max(r3.y, 0.0f);
|
| 623 |
+
let v_207 = cb12_12.tint_symbol_1[3u];
|
| 624 |
+
r7 = vec4<f32>(r7.xy, v_207.xy);
|
| 625 |
+
r5 = (r7.xyzz / r7.wwxy);
|
| 626 |
+
r3.z = (r7.y * r7.x);
|
| 627 |
+
r3.x = (r3.x / r3.z);
|
| 628 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 629 |
+
r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
|
| 630 |
+
r3.x = max(r3.x, 0.0f);
|
| 631 |
+
r5 = min(r5, vec4<f32>(1.0f));
|
| 632 |
+
r3.z = (r5.y * r5.x);
|
| 633 |
+
r3.z = (r5.z * r3.z);
|
| 634 |
+
r3.z = (r5.w * r3.z);
|
| 635 |
+
r3.z = log2(r3.z);
|
| 636 |
+
r3.z = (r3.z * cb12_12.tint_symbol_1[6u].z);
|
| 637 |
+
r3.z = exp2(r3.z);
|
| 638 |
+
r3.w = (r3.z * r3.y);
|
| 639 |
+
r2.x = fma(r3.y, r3.z, r2.x);
|
| 640 |
+
r2.y = fma(r3.w, r3.x, r2.y);
|
| 641 |
+
r3.z = 1.0f;
|
| 642 |
+
let v_208 = fma(r13.yx, r6.zz, v0.xy);
|
| 643 |
+
let v_209 = r4;
|
| 644 |
+
r4 = vec4<f32>(v_209.x, v_208.x, v_209.z, v_208.y);
|
| 645 |
+
let v_210 = fma((-(r13.yxyy)).xy, r6.zz, v0.xy);
|
| 646 |
+
r5 = vec4<f32>(v_210.xy, r5.zw);
|
| 647 |
+
let v_211 = max(r4.yw, vec2<f32>());
|
| 648 |
+
r5 = vec4<f32>(r5.xy, v_211.xy);
|
| 649 |
+
let v_212 = (r4.yw * cb12_12.tint_symbol_1[2u].zw);
|
| 650 |
+
let v_213 = r4;
|
| 651 |
+
r4 = vec4<f32>(v_213.x, v_212.x, v_213.z, v_212.y);
|
| 652 |
+
let v_214 = fma(r4.yw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 653 |
+
let v_215 = r4;
|
| 654 |
+
r4 = vec4<f32>(v_215.x, v_214.x, v_215.z, v_214.y);
|
| 655 |
+
let v_216 = (r4.yw + vec2<f32>(-1.0f));
|
| 656 |
+
let v_217 = r4;
|
| 657 |
+
r4 = vec4<f32>(v_217.x, v_216.x, v_217.z, v_216.y);
|
| 658 |
+
let v_218 = (r4.yw * cb12_12.tint_symbol_1[0u].xy);
|
| 659 |
+
r3 = vec4<f32>(v_218.xy, r3.zw);
|
| 660 |
+
let v_219 = min(r2.zw, r5.zw);
|
| 661 |
+
let v_220 = r4;
|
| 662 |
+
r4 = vec4<f32>(v_220.x, v_219.x, v_220.z, v_219.y);
|
| 663 |
+
let v_221 = (r4.yw + r4.yw);
|
| 664 |
+
let v_222 = r4;
|
| 665 |
+
r4 = vec4<f32>(v_222.x, v_221.x, v_222.z, v_221.y);
|
| 666 |
+
let v_223 = r4.yw;
|
| 667 |
+
let v_224 = max(v_223, vec2<f32>(-2147483648.0f));
|
| 668 |
+
let v_225 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_224), vec2<i32>(2147483647i), (v_224 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_223 == v_223))));
|
| 669 |
+
r6 = vec4<f32>(v_225.xy, r6.zw);
|
| 670 |
+
r6 = vec4<f32>(r6.xy, vec2<f32>());
|
| 671 |
+
r3.w = textureLoad(t2, bitcast<vec2<i32>>(r6.xy), 0i).x;
|
| 672 |
+
let v_226 = textureLoad(t3, bitcast<vec2<i32>>(r6.xy), 0i).xyz;
|
| 673 |
+
r6 = vec4<f32>(v_226.xyz, r6.w);
|
| 674 |
+
let v_227 = fma(r6.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 675 |
+
r6 = vec4<f32>(v_227.xyz, r6.w);
|
| 676 |
+
let v_228 = -(r3.wwww);
|
| 677 |
+
r3.w = (r1.w + v_228.w);
|
| 678 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 679 |
+
r7.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz);
|
| 680 |
+
r7.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz);
|
| 681 |
+
r7.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
|
| 682 |
+
let v_229 = (r4.xxz * r7.xyz);
|
| 683 |
+
r6 = vec4<f32>(v_229.xyz, r6.w);
|
| 684 |
+
let v_230 = (r10.xxz * r6.xyz);
|
| 685 |
+
r6 = vec4<f32>(v_230.xyz, r6.w);
|
| 686 |
+
let v_231 = fma(r3.xyz, r3.www, r6.xyz);
|
| 687 |
+
r3 = vec4<f32>(v_231.xyz, r3.w);
|
| 688 |
+
let v_232 = ((-(r0.xyzx)).xyz + r3.xyz);
|
| 689 |
+
r3 = vec4<f32>(v_232.xyz, r3.w);
|
| 690 |
+
r3.w = dot(r1.xyz, r3.xyz);
|
| 691 |
+
let v_233 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz);
|
| 692 |
+
r6 = vec4<f32>(v_233.xyz, r6.w);
|
| 693 |
+
r4.y = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
|
| 694 |
+
let v_234 = bitcast<vec3<u32>>(r4.yyy);
|
| 695 |
+
let v_235 = r6.xyz;
|
| 696 |
+
let v_236 = select(r3.xyz, v_235, (v_234 != vec3<u32>()));
|
| 697 |
+
r3 = vec4<f32>(v_236.xyz, r3.w);
|
| 698 |
+
r4.w = dot(r3.xyz, r3.xyz);
|
| 699 |
+
r5.z = sqrt(r4.w);
|
| 700 |
+
r6.x = sqrt(r4.w);
|
| 701 |
+
r3.w = (r3.w / r5.z);
|
| 702 |
+
r3.w = (r3.w + 1.0f);
|
| 703 |
+
let v_237 = bitcast<u32>(r4.y);
|
| 704 |
+
r3.w = select(1.0f, r3.w, (v_237 != 0u));
|
| 705 |
+
r7.z = 1.0f;
|
| 706 |
+
let v_238 = max(r5.xy, vec2<f32>());
|
| 707 |
+
let v_239 = r4;
|
| 708 |
+
r4 = vec4<f32>(v_239.x, v_238.x, v_239.z, v_238.y);
|
| 709 |
+
let v_240 = (r5.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 710 |
+
r5 = vec4<f32>(v_240.xy, r5.zw);
|
| 711 |
+
let v_241 = fma(r5.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 712 |
+
r5 = vec4<f32>(v_241.xy, r5.zw);
|
| 713 |
+
let v_242 = (r5.xy + vec2<f32>(-1.0f));
|
| 714 |
+
r5 = vec4<f32>(v_242.xy, r5.zw);
|
| 715 |
+
let v_243 = (r5.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 716 |
+
r7 = vec4<f32>(v_243.xy, r7.zw);
|
| 717 |
+
let v_244 = min(r2.zw, r4.yw);
|
| 718 |
+
let v_245 = r4;
|
| 719 |
+
r4 = vec4<f32>(v_245.x, v_244.x, v_245.z, v_244.y);
|
| 720 |
+
let v_246 = (r4.yw + r4.yw);
|
| 721 |
+
let v_247 = r4;
|
| 722 |
+
r4 = vec4<f32>(v_247.x, v_246.x, v_247.z, v_246.y);
|
| 723 |
+
let v_248 = r4.yw;
|
| 724 |
+
let v_249 = max(v_248, vec2<f32>(-2147483648.0f));
|
| 725 |
+
let v_250 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_249), vec2<i32>(2147483647i), (v_249 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_248 == v_248))));
|
| 726 |
+
r5 = vec4<f32>(v_250.xy, r5.zw);
|
| 727 |
+
r5 = vec4<f32>(r5.xy, vec2<f32>());
|
| 728 |
+
r4.y = textureLoad(t2, bitcast<vec2<i32>>(r5.xy), 0i).x;
|
| 729 |
+
let v_251 = textureLoad(t3, bitcast<vec2<i32>>(r5.xy), 0i).xyz;
|
| 730 |
+
r5 = vec4<f32>(v_251.xyz, r5.w);
|
| 731 |
+
let v_252 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 732 |
+
r5 = vec4<f32>(v_252.xyz, r5.w);
|
| 733 |
+
let v_253 = -(r4.yyyy);
|
| 734 |
+
r4.y = (r1.w + v_253.y);
|
| 735 |
+
r4.y = (cb12_12.tint_symbol_1[0u].z / r4.y);
|
| 736 |
+
r8.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
|
| 737 |
+
r8.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
|
| 738 |
+
r8.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
|
| 739 |
+
let v_254 = (r4.xxz * r8.xyz);
|
| 740 |
+
r5 = vec4<f32>(v_254.xyz, r5.w);
|
| 741 |
+
let v_255 = (r10.xxz * r5.xyz);
|
| 742 |
+
r5 = vec4<f32>(v_255.xyz, r5.w);
|
| 743 |
+
let v_256 = fma(r7.xyz, r4.yyy, r5.xyz);
|
| 744 |
+
r5 = vec4<f32>(v_256.xyz, r5.w);
|
| 745 |
+
let v_257 = ((-(r0.xyzx)).xyz + r5.xyz);
|
| 746 |
+
r5 = vec4<f32>(v_257.xyz, r5.w);
|
| 747 |
+
r4.y = dot(r1.xyz, r5.xyz);
|
| 748 |
+
let v_258 = fma((-(r4.yyyy)).xyz, r1.xyz, r5.xyz);
|
| 749 |
+
r7 = vec4<f32>(v_258.xyz, r7.w);
|
| 750 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.y < 0.0f)));
|
| 751 |
+
let v_259 = bitcast<vec3<u32>>(r4.www);
|
| 752 |
+
let v_260 = r7.xyz;
|
| 753 |
+
let v_261 = select(r5.xyz, v_260, (v_259 != vec3<u32>()));
|
| 754 |
+
r5 = vec4<f32>(v_261.xyz, r5.w);
|
| 755 |
+
r5.w = dot(r5.xyz, r5.xyz);
|
| 756 |
+
r3.x = dot(r3.xyz, r5.xyz);
|
| 757 |
+
r3.y = sqrt(r5.w);
|
| 758 |
+
r6.y = sqrt(r5.w);
|
| 759 |
+
r3.y = (r4.y / r3.y);
|
| 760 |
+
r3.y = (r3.y + r3.w);
|
| 761 |
+
let v_262 = bitcast<u32>(r4.w);
|
| 762 |
+
let v_263 = r3.y;
|
| 763 |
+
r3.y = select(r3.w, v_263, (v_262 != 0u));
|
| 764 |
+
r3.y = max(r3.y, 0.0f);
|
| 765 |
+
let v_264 = cb12_12.tint_symbol_1[3u];
|
| 766 |
+
r6 = vec4<f32>(r6.xy, v_264.xy);
|
| 767 |
+
r5 = (r6.xyzz / r6.wwxy);
|
| 768 |
+
r3.z = (r6.y * r6.x);
|
| 769 |
+
r3.x = (r3.x / r3.z);
|
| 770 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 771 |
+
r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
|
| 772 |
+
r3.x = max(r3.x, 0.0f);
|
| 773 |
+
r5 = min(r5, vec4<f32>(1.0f));
|
| 774 |
+
r3.z = (r5.y * r5.x);
|
| 775 |
+
r3.z = (r5.z * r3.z);
|
| 776 |
+
r3.z = (r5.w * r3.z);
|
| 777 |
+
r3.z = log2(r3.z);
|
| 778 |
+
r3.z = (r3.z * cb12_12.tint_symbol_1[6u].z);
|
| 779 |
+
r3.z = exp2(r3.z);
|
| 780 |
+
r3.w = (r3.z * r3.y);
|
| 781 |
+
r2.x = fma(r3.y, r3.z, r2.x);
|
| 782 |
+
r2.y = fma(r3.w, r3.x, r2.y);
|
| 783 |
+
r3.z = 1.0f;
|
| 784 |
+
r5 = (r0.wwww * vec4<f32>(4.0f, 3.0f, 2.0f, 6.0f));
|
| 785 |
+
let v_265 = (r0.ww * vec2<f32>(10.0f, 6.0f));
|
| 786 |
+
let v_266 = r4;
|
| 787 |
+
r4 = vec4<f32>(v_266.x, v_265.x, v_266.z, v_265.y);
|
| 788 |
+
r6.x = dot(r13.yz, r5.xy);
|
| 789 |
+
r6.y = dot(r13.xy, r5.xy);
|
| 790 |
+
let v_267 = (r6.xy + v0.xy);
|
| 791 |
+
r5 = vec4<f32>(v_267.xy, r5.zw);
|
| 792 |
+
let v_268 = ((-(r6.xyxx)).xy + v0.xy);
|
| 793 |
+
r6 = vec4<f32>(v_268.xy, r6.zw);
|
| 794 |
+
let v_269 = max(r5.xy, vec2<f32>());
|
| 795 |
+
r6 = vec4<f32>(r6.xy, v_269.xy);
|
| 796 |
+
let v_270 = (r5.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 797 |
+
r5 = vec4<f32>(v_270.xy, r5.zw);
|
| 798 |
+
let v_271 = fma(r5.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 799 |
+
r5 = vec4<f32>(v_271.xy, r5.zw);
|
| 800 |
+
let v_272 = (r5.xy + vec2<f32>(-1.0f));
|
| 801 |
+
r5 = vec4<f32>(v_272.xy, r5.zw);
|
| 802 |
+
let v_273 = (r5.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 803 |
+
r3 = vec4<f32>(v_273.xy, r3.zw);
|
| 804 |
+
let v_274 = min(r2.zw, r6.zw);
|
| 805 |
+
r5 = vec4<f32>(v_274.xy, r5.zw);
|
| 806 |
+
let v_275 = (r5.xy + r5.xy);
|
| 807 |
+
r5 = vec4<f32>(v_275.xy, r5.zw);
|
| 808 |
+
let v_276 = r5.xy;
|
| 809 |
+
let v_277 = max(v_276, vec2<f32>(-2147483648.0f));
|
| 810 |
+
let v_278 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_277), vec2<i32>(2147483647i), (v_277 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_276 == v_276))));
|
| 811 |
+
r7 = vec4<f32>(v_278.xy, r7.zw);
|
| 812 |
+
r7 = vec4<f32>(r7.xy, vec2<f32>());
|
| 813 |
+
r0.w = textureLoad(t2, bitcast<vec2<i32>>(r7.xy), 0i).x;
|
| 814 |
+
let v_279 = textureLoad(t3, bitcast<vec2<i32>>(r7.xy), 0i).xyz;
|
| 815 |
+
r7 = vec4<f32>(v_279.xyz, r7.w);
|
| 816 |
+
let v_280 = fma(r7.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 817 |
+
r7 = vec4<f32>(v_280.xyz, r7.w);
|
| 818 |
+
r0.w = ((-(r0.wwww)).w + r1.w);
|
| 819 |
+
r0.w = (cb12_12.tint_symbol_1[0u].z / r0.w);
|
| 820 |
+
r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz);
|
| 821 |
+
r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz);
|
| 822 |
+
r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz);
|
| 823 |
+
let v_281 = (r4.xxz * r8.xyz);
|
| 824 |
+
r7 = vec4<f32>(v_281.xyz, r7.w);
|
| 825 |
+
let v_282 = (r10.xxz * r7.xyz);
|
| 826 |
+
r7 = vec4<f32>(v_282.xyz, r7.w);
|
| 827 |
+
let v_283 = fma(r3.xyz, r0.www, r7.xyz);
|
| 828 |
+
r3 = vec4<f32>(v_283.xyz, r3.w);
|
| 829 |
+
let v_284 = ((-(r0.xyzx)).xyz + r3.xyz);
|
| 830 |
+
r3 = vec4<f32>(v_284.xyz, r3.w);
|
| 831 |
+
r0.w = dot(r1.xyz, r3.xyz);
|
| 832 |
+
let v_285 = fma((-(r0.wwww)).xyz, r1.xyz, r3.xyz);
|
| 833 |
+
r7 = vec4<f32>(v_285.xyz, r7.w);
|
| 834 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
|
| 835 |
+
let v_286 = bitcast<vec3<u32>>(r3.www);
|
| 836 |
+
let v_287 = r7.xyz;
|
| 837 |
+
let v_288 = select(r3.xyz, v_287, (v_286 != vec3<u32>()));
|
| 838 |
+
r3 = vec4<f32>(v_288.xyz, r3.w);
|
| 839 |
+
r5.x = dot(r3.xyz, r3.xyz);
|
| 840 |
+
r5.y = sqrt(r5.x);
|
| 841 |
+
r7.x = sqrt(r5.x);
|
| 842 |
+
r0.w = (r0.w / r5.y);
|
| 843 |
+
r0.w = (r0.w + 1.0f);
|
| 844 |
+
let v_289 = bitcast<u32>(r3.w);
|
| 845 |
+
r0.w = select(1.0f, r0.w, (v_289 != 0u));
|
| 846 |
+
let v_290 = max(r6.xy, vec2<f32>());
|
| 847 |
+
r5 = vec4<f32>(v_290.xy, r5.zw);
|
| 848 |
+
let v_291 = (r6.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 849 |
+
r6 = vec4<f32>(v_291.xy, r6.zw);
|
| 850 |
+
let v_292 = fma(r6.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 851 |
+
r6 = vec4<f32>(v_292.xy, r6.zw);
|
| 852 |
+
let v_293 = (r6.xy + vec2<f32>(-1.0f));
|
| 853 |
+
r6 = vec4<f32>(v_293.xy, r6.zw);
|
| 854 |
+
let v_294 = (r6.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 855 |
+
r6 = vec4<f32>(v_294.xy, r6.zw);
|
| 856 |
+
let v_295 = min(r2.zw, r5.xy);
|
| 857 |
+
r5 = vec4<f32>(v_295.xy, r5.zw);
|
| 858 |
+
let v_296 = (r5.xy + r5.xy);
|
| 859 |
+
r5 = vec4<f32>(v_296.xy, r5.zw);
|
| 860 |
+
let v_297 = r5.xy;
|
| 861 |
+
let v_298 = max(v_297, vec2<f32>(-2147483648.0f));
|
| 862 |
+
let v_299 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_298), vec2<i32>(2147483647i), (v_298 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_297 == v_297))));
|
| 863 |
+
r8 = vec4<f32>(v_299.xy, r8.zw);
|
| 864 |
+
r8 = vec4<f32>(r8.xy, vec2<f32>());
|
| 865 |
+
r3.w = textureLoad(t2, bitcast<vec2<i32>>(r8.xy), 0i).x;
|
| 866 |
+
let v_300 = textureLoad(t3, bitcast<vec2<i32>>(r8.xy), 0i).xyz;
|
| 867 |
+
r8 = vec4<f32>(v_300.xyz, r8.w);
|
| 868 |
+
let v_301 = fma(r8.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 869 |
+
r8 = vec4<f32>(v_301.xyz, r8.w);
|
| 870 |
+
let v_302 = -(r3.wwww);
|
| 871 |
+
r3.w = (r1.w + v_302.w);
|
| 872 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 873 |
+
r6.z = 1.0f;
|
| 874 |
+
r9.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz);
|
| 875 |
+
r9.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz);
|
| 876 |
+
r9.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz);
|
| 877 |
+
let v_303 = (r4.xxz * r9.xyz);
|
| 878 |
+
r8 = vec4<f32>(v_303.xyz, r8.w);
|
| 879 |
+
let v_304 = (r10.xxz * r8.xyz);
|
| 880 |
+
r8 = vec4<f32>(v_304.xyz, r8.w);
|
| 881 |
+
let v_305 = fma(r6.xyz, r3.www, r8.xyz);
|
| 882 |
+
r6 = vec4<f32>(v_305.xyz, r6.w);
|
| 883 |
+
let v_306 = ((-(r0.xyzx)).xyz + r6.xyz);
|
| 884 |
+
r6 = vec4<f32>(v_306.xyz, r6.w);
|
| 885 |
+
r3.w = dot(r1.xyz, r6.xyz);
|
| 886 |
+
let v_307 = fma((-(r3.wwww)).xyz, r1.xyz, r6.xyz);
|
| 887 |
+
r8 = vec4<f32>(v_307.xyz, r8.w);
|
| 888 |
+
r5.x = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
|
| 889 |
+
let v_308 = bitcast<vec3<u32>>(r5.xxx);
|
| 890 |
+
let v_309 = r8.xyz;
|
| 891 |
+
let v_310 = select(r6.xyz, v_309, (v_308 != vec3<u32>()));
|
| 892 |
+
r6 = vec4<f32>(v_310.xyz, r6.w);
|
| 893 |
+
r5.y = dot(r6.xyz, r6.xyz);
|
| 894 |
+
r3.x = dot(r3.xyz, r6.xyz);
|
| 895 |
+
r3.y = sqrt(r5.y);
|
| 896 |
+
r7.y = sqrt(r5.y);
|
| 897 |
+
r3.y = (r3.w / r3.y);
|
| 898 |
+
r3.y = (r0.w + r3.y);
|
| 899 |
+
let v_311 = bitcast<u32>(r5.x);
|
| 900 |
+
let v_312 = r3.y;
|
| 901 |
+
r0.w = select(r0.w, v_312, (v_311 != 0u));
|
| 902 |
+
r0.w = max(r0.w, 0.0f);
|
| 903 |
+
let v_313 = cb12_12.tint_symbol_1[3u];
|
| 904 |
+
r7 = vec4<f32>(r7.xy, v_313.xy);
|
| 905 |
+
r6 = (r7.xyzz / r7.wwxy);
|
| 906 |
+
r3.y = (r7.y * r7.x);
|
| 907 |
+
r3.x = (r3.x / r3.y);
|
| 908 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 909 |
+
r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
|
| 910 |
+
r3.x = max(r3.x, 0.0f);
|
| 911 |
+
r6 = min(r6, vec4<f32>(1.0f));
|
| 912 |
+
r3.y = (r6.y * r6.x);
|
| 913 |
+
r3.y = (r6.z * r3.y);
|
| 914 |
+
r3.y = (r6.w * r3.y);
|
| 915 |
+
r3.y = log2(r3.y);
|
| 916 |
+
r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z);
|
| 917 |
+
r3.y = exp2(r3.y);
|
| 918 |
+
r3.z = (r0.w * r3.y);
|
| 919 |
+
r0.w = fma(r0.w, r3.y, r2.x);
|
| 920 |
+
r2.x = fma(r3.z, r3.x, r2.y);
|
| 921 |
+
r3.x = dot(r13.yz, r5.zw);
|
| 922 |
+
r3.y = dot(r13.xy, r5.zw);
|
| 923 |
+
r5.y = dot(r13.xy, r4.yw);
|
| 924 |
+
r5.x = dot(r13.yz, r4.yw);
|
| 925 |
+
let v_314 = (r3.xy + v0.xy);
|
| 926 |
+
r3 = vec4<f32>(r3.xy, v_314.xy);
|
| 927 |
+
let v_315 = ((-(r3.xyxx)).xy + v0.xy);
|
| 928 |
+
r3 = vec4<f32>(v_315.xy, r3.zw);
|
| 929 |
+
let v_316 = max(r3.zw, vec2<f32>());
|
| 930 |
+
let v_317 = r4;
|
| 931 |
+
r4 = vec4<f32>(v_317.x, v_316.x, v_317.z, v_316.y);
|
| 932 |
+
let v_318 = (r3.zw * cb12_12.tint_symbol_1[2u].zw);
|
| 933 |
+
r3 = vec4<f32>(r3.xy, v_318.xy);
|
| 934 |
+
let v_319 = fma(r3.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 935 |
+
r3 = vec4<f32>(r3.xy, v_319.xy);
|
| 936 |
+
let v_320 = (r3.zw + vec2<f32>(-1.0f));
|
| 937 |
+
r3 = vec4<f32>(r3.xy, v_320.xy);
|
| 938 |
+
let v_321 = (r3.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 939 |
+
r6 = vec4<f32>(v_321.xy, r6.zw);
|
| 940 |
+
let v_322 = min(r2.zw, r4.yw);
|
| 941 |
+
r3 = vec4<f32>(r3.xy, v_322.xy);
|
| 942 |
+
let v_323 = (r3.zw + r3.zw);
|
| 943 |
+
r3 = vec4<f32>(r3.xy, v_323.xy);
|
| 944 |
+
let v_324 = r3.zw;
|
| 945 |
+
let v_325 = max(v_324, vec2<f32>(-2147483648.0f));
|
| 946 |
+
let v_326 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_325), vec2<i32>(2147483647i), (v_325 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_324 == v_324))));
|
| 947 |
+
r7 = vec4<f32>(v_326.xy, r7.zw);
|
| 948 |
+
r7 = vec4<f32>(r7.xy, vec2<f32>());
|
| 949 |
+
r2.y = textureLoad(t2, bitcast<vec2<i32>>(r7.xy), 0i).x;
|
| 950 |
+
let v_327 = textureLoad(t3, bitcast<vec2<i32>>(r7.xy), 0i).xyz;
|
| 951 |
+
r7 = vec4<f32>(v_327.xyz, r7.w);
|
| 952 |
+
let v_328 = fma(r7.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 953 |
+
r7 = vec4<f32>(v_328.xyz, r7.w);
|
| 954 |
+
let v_329 = -(r2.yyyy);
|
| 955 |
+
r2.y = (r1.w + v_329.y);
|
| 956 |
+
r2.y = (cb12_12.tint_symbol_1[0u].z / r2.y);
|
| 957 |
+
r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz);
|
| 958 |
+
r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz);
|
| 959 |
+
r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz);
|
| 960 |
+
let v_330 = (r4.xxz * r8.xyz);
|
| 961 |
+
r7 = vec4<f32>(v_330.xyz, r7.w);
|
| 962 |
+
let v_331 = (r10.xxz * r7.xyz);
|
| 963 |
+
r7 = vec4<f32>(v_331.xyz, r7.w);
|
| 964 |
+
r6.z = 1.0f;
|
| 965 |
+
let v_332 = fma(r6.xyz, r2.yyy, r7.xyz);
|
| 966 |
+
r6 = vec4<f32>(v_332.xyz, r6.w);
|
| 967 |
+
let v_333 = ((-(r0.xyzx)).xyz + r6.xyz);
|
| 968 |
+
r6 = vec4<f32>(v_333.xyz, r6.w);
|
| 969 |
+
r2.y = dot(r1.xyz, r6.xyz);
|
| 970 |
+
let v_334 = fma((-(r2.yyyy)).xyz, r1.xyz, r6.xyz);
|
| 971 |
+
r7 = vec4<f32>(v_334.xyz, r7.w);
|
| 972 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (r2.y < 0.0f)));
|
| 973 |
+
let v_335 = bitcast<vec3<u32>>(r3.zzz);
|
| 974 |
+
let v_336 = r7.xyz;
|
| 975 |
+
let v_337 = select(r6.xyz, v_336, (v_335 != vec3<u32>()));
|
| 976 |
+
r6 = vec4<f32>(v_337.xyz, r6.w);
|
| 977 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 978 |
+
r4.y = sqrt(r3.w);
|
| 979 |
+
r7.x = sqrt(r3.w);
|
| 980 |
+
r2.y = (r2.y / r4.y);
|
| 981 |
+
r2.y = (r2.y + 1.0f);
|
| 982 |
+
let v_338 = bitcast<u32>(r3.z);
|
| 983 |
+
r2.y = select(1.0f, r2.y, (v_338 != 0u));
|
| 984 |
+
let v_339 = max(r3.xy, vec2<f32>());
|
| 985 |
+
r3 = vec4<f32>(r3.xy, v_339.xy);
|
| 986 |
+
let v_340 = (r3.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 987 |
+
r3 = vec4<f32>(v_340.xy, r3.zw);
|
| 988 |
+
let v_341 = fma(r3.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 989 |
+
r3 = vec4<f32>(v_341.xy, r3.zw);
|
| 990 |
+
let v_342 = (r3.xy + vec2<f32>(-1.0f));
|
| 991 |
+
r3 = vec4<f32>(v_342.xy, r3.zw);
|
| 992 |
+
let v_343 = (r3.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 993 |
+
r8 = vec4<f32>(v_343.xy, r8.zw);
|
| 994 |
+
let v_344 = min(r2.zw, r3.zw);
|
| 995 |
+
r3 = vec4<f32>(v_344.xy, r3.zw);
|
| 996 |
+
let v_345 = (r3.xy + r3.xy);
|
| 997 |
+
r3 = vec4<f32>(v_345.xy, r3.zw);
|
| 998 |
+
let v_346 = r3.xy;
|
| 999 |
+
let v_347 = max(v_346, vec2<f32>(-2147483648.0f));
|
| 1000 |
+
let v_348 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_347), vec2<i32>(2147483647i), (v_347 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_346 == v_346))));
|
| 1001 |
+
r3 = vec4<f32>(v_348.xy, r3.zw);
|
| 1002 |
+
r3 = vec4<f32>(r3.xy, vec2<f32>());
|
| 1003 |
+
r4.y = textureLoad(t2, bitcast<vec2<i32>>(r3.xy), 0i).x;
|
| 1004 |
+
let v_349 = textureLoad(t3, bitcast<vec2<i32>>(r3.xy), 0i).xyz;
|
| 1005 |
+
r3 = vec4<f32>(v_349.xyz, r3.w);
|
| 1006 |
+
let v_350 = fma(r3.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1007 |
+
r3 = vec4<f32>(v_350.xyz, r3.w);
|
| 1008 |
+
let v_351 = -(r4.yyyy);
|
| 1009 |
+
r3.w = (r1.w + v_351.w);
|
| 1010 |
+
r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
|
| 1011 |
+
r9.x = dot(cb1_1.tint_symbol[12u].xyz, r3.xyz);
|
| 1012 |
+
r9.y = dot(cb1_1.tint_symbol[13u].xyz, r3.xyz);
|
| 1013 |
+
r9.z = dot(cb1_1.tint_symbol[14u].xyz, r3.xyz);
|
| 1014 |
+
let v_352 = (r4.xxz * r9.xyz);
|
| 1015 |
+
r3 = vec4<f32>(v_352.xyz, r3.w);
|
| 1016 |
+
let v_353 = (r10.xxz * r3.xyz);
|
| 1017 |
+
r3 = vec4<f32>(v_353.xyz, r3.w);
|
| 1018 |
+
r8.z = 1.0f;
|
| 1019 |
+
let v_354 = fma(r8.xyz, r3.www, r3.xyz);
|
| 1020 |
+
r3 = vec4<f32>(v_354.xyz, r3.w);
|
| 1021 |
+
let v_355 = ((-(r0.xyzx)).xyz + r3.xyz);
|
| 1022 |
+
r3 = vec4<f32>(v_355.xyz, r3.w);
|
| 1023 |
+
r3.w = dot(r1.xyz, r3.xyz);
|
| 1024 |
+
let v_356 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz);
|
| 1025 |
+
r8 = vec4<f32>(v_356.xyz, r8.w);
|
| 1026 |
+
r4.y = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
|
| 1027 |
+
let v_357 = bitcast<vec3<u32>>(r4.yyy);
|
| 1028 |
+
let v_358 = r8.xyz;
|
| 1029 |
+
let v_359 = select(r3.xyz, v_358, (v_357 != vec3<u32>()));
|
| 1030 |
+
r3 = vec4<f32>(v_359.xyz, r3.w);
|
| 1031 |
+
r4.w = dot(r3.xyz, r3.xyz);
|
| 1032 |
+
r3.x = dot(r6.xyz, r3.xyz);
|
| 1033 |
+
r3.y = sqrt(r4.w);
|
| 1034 |
+
r7.y = sqrt(r4.w);
|
| 1035 |
+
r3.y = (r3.w / r3.y);
|
| 1036 |
+
r3.y = (r2.y + r3.y);
|
| 1037 |
+
let v_360 = bitcast<u32>(r4.y);
|
| 1038 |
+
let v_361 = r3.y;
|
| 1039 |
+
r2.y = select(r2.y, v_361, (v_360 != 0u));
|
| 1040 |
+
r2.y = max(r2.y, 0.0f);
|
| 1041 |
+
let v_362 = cb12_12.tint_symbol_1[3u];
|
| 1042 |
+
r7 = vec4<f32>(r7.xy, v_362.xy);
|
| 1043 |
+
r6 = (r7.xyzz / r7.wwxy);
|
| 1044 |
+
r3.y = (r7.y * r7.x);
|
| 1045 |
+
r3.x = (r3.x / r3.y);
|
| 1046 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 1047 |
+
r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
|
| 1048 |
+
r3.x = max(r3.x, 0.0f);
|
| 1049 |
+
r6 = min(r6, vec4<f32>(1.0f));
|
| 1050 |
+
r3.y = (r6.y * r6.x);
|
| 1051 |
+
r3.y = (r6.z * r3.y);
|
| 1052 |
+
r3.y = (r6.w * r3.y);
|
| 1053 |
+
r3.y = log2(r3.y);
|
| 1054 |
+
r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z);
|
| 1055 |
+
r3.y = exp2(r3.y);
|
| 1056 |
+
r3.z = (r2.y * r3.y);
|
| 1057 |
+
r0.w = fma(r2.y, r3.y, r0.w);
|
| 1058 |
+
r2.x = fma(r3.z, r3.x, r2.x);
|
| 1059 |
+
let v_363 = (r5.xy + v0.xy);
|
| 1060 |
+
r3 = vec4<f32>(v_363.xy, r3.zw);
|
| 1061 |
+
let v_364 = ((-(r5.xxxy)).zw + v0.xy);
|
| 1062 |
+
r3 = vec4<f32>(r3.xy, v_364.xy);
|
| 1063 |
+
let v_365 = max(r3.xy, vec2<f32>());
|
| 1064 |
+
let v_366 = r4;
|
| 1065 |
+
r4 = vec4<f32>(v_366.x, v_365.x, v_366.z, v_365.y);
|
| 1066 |
+
let v_367 = (r3.xy * cb12_12.tint_symbol_1[2u].zw);
|
| 1067 |
+
r3 = vec4<f32>(v_367.xy, r3.zw);
|
| 1068 |
+
let v_368 = fma(r3.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1069 |
+
r3 = vec4<f32>(v_368.xy, r3.zw);
|
| 1070 |
+
let v_369 = (r3.xy + vec2<f32>(-1.0f));
|
| 1071 |
+
r3 = vec4<f32>(v_369.xy, r3.zw);
|
| 1072 |
+
let v_370 = (r3.xy * cb12_12.tint_symbol_1[0u].xy);
|
| 1073 |
+
r5 = vec4<f32>(v_370.xy, r5.zw);
|
| 1074 |
+
let v_371 = min(r2.zw, r4.yw);
|
| 1075 |
+
r3 = vec4<f32>(v_371.xy, r3.zw);
|
| 1076 |
+
let v_372 = (r3.xy + r3.xy);
|
| 1077 |
+
r3 = vec4<f32>(v_372.xy, r3.zw);
|
| 1078 |
+
let v_373 = r3.xy;
|
| 1079 |
+
let v_374 = max(v_373, vec2<f32>(-2147483648.0f));
|
| 1080 |
+
let v_375 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_374), vec2<i32>(2147483647i), (v_374 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_373 == v_373))));
|
| 1081 |
+
r6 = vec4<f32>(v_375.xy, r6.zw);
|
| 1082 |
+
r6 = vec4<f32>(r6.xy, vec2<f32>());
|
| 1083 |
+
r2.y = textureLoad(t2, bitcast<vec2<i32>>(r6.xy), 0i).x;
|
| 1084 |
+
let v_376 = textureLoad(t3, bitcast<vec2<i32>>(r6.xy), 0i).xyz;
|
| 1085 |
+
r6 = vec4<f32>(v_376.xyz, r6.w);
|
| 1086 |
+
let v_377 = fma(r6.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1087 |
+
r6 = vec4<f32>(v_377.xyz, r6.w);
|
| 1088 |
+
let v_378 = -(r2.yyyy);
|
| 1089 |
+
r2.y = (r1.w + v_378.y);
|
| 1090 |
+
r2.y = (cb12_12.tint_symbol_1[0u].z / r2.y);
|
| 1091 |
+
r7.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz);
|
| 1092 |
+
r7.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz);
|
| 1093 |
+
r7.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
|
| 1094 |
+
let v_379 = (r4.xxz * r7.xyz);
|
| 1095 |
+
r6 = vec4<f32>(v_379.xyz, r6.w);
|
| 1096 |
+
let v_380 = (r10.xxz * r6.xyz);
|
| 1097 |
+
r6 = vec4<f32>(v_380.xyz, r6.w);
|
| 1098 |
+
r5.z = 1.0f;
|
| 1099 |
+
let v_381 = fma(r5.xyz, r2.yyy, r6.xyz);
|
| 1100 |
+
r5 = vec4<f32>(v_381.xyz, r5.w);
|
| 1101 |
+
let v_382 = ((-(r0.xyzx)).xyz + r5.xyz);
|
| 1102 |
+
r5 = vec4<f32>(v_382.xyz, r5.w);
|
| 1103 |
+
r2.y = dot(r1.xyz, r5.xyz);
|
| 1104 |
+
let v_383 = fma((-(r2.yyyy)).xyz, r1.xyz, r5.xyz);
|
| 1105 |
+
r6 = vec4<f32>(v_383.xyz, r6.w);
|
| 1106 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r2.y < 0.0f)));
|
| 1107 |
+
let v_384 = bitcast<vec3<u32>>(r3.xxx);
|
| 1108 |
+
let v_385 = r6.xyz;
|
| 1109 |
+
let v_386 = select(r5.xyz, v_385, (v_384 != vec3<u32>()));
|
| 1110 |
+
r5 = vec4<f32>(v_386.xyz, r5.w);
|
| 1111 |
+
r3.y = dot(r5.xyz, r5.xyz);
|
| 1112 |
+
r4.y = sqrt(r3.y);
|
| 1113 |
+
r6.x = sqrt(r3.y);
|
| 1114 |
+
r2.y = (r2.y / r4.y);
|
| 1115 |
+
r2.y = (r2.y + 1.0f);
|
| 1116 |
+
let v_387 = bitcast<u32>(r3.x);
|
| 1117 |
+
r2.y = select(1.0f, r2.y, (v_387 != 0u));
|
| 1118 |
+
let v_388 = max(r3.zw, vec2<f32>());
|
| 1119 |
+
r3 = vec4<f32>(v_388.xy, r3.zw);
|
| 1120 |
+
let v_389 = (r3.zw * cb12_12.tint_symbol_1[2u].zw);
|
| 1121 |
+
r3 = vec4<f32>(r3.xy, v_389.xy);
|
| 1122 |
+
let v_390 = fma(r3.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
|
| 1123 |
+
r3 = vec4<f32>(r3.xy, v_390.xy);
|
| 1124 |
+
let v_391 = (r3.zw + vec2<f32>(-1.0f));
|
| 1125 |
+
r3 = vec4<f32>(r3.xy, v_391.xy);
|
| 1126 |
+
let v_392 = (r3.zw * cb12_12.tint_symbol_1[0u].xy);
|
| 1127 |
+
r7 = vec4<f32>(v_392.xy, r7.zw);
|
| 1128 |
+
let v_393 = min(r2.zw, r3.xy);
|
| 1129 |
+
r2 = vec4<f32>(r2.xy, v_393.xy);
|
| 1130 |
+
let v_394 = (r2.zw + r2.zw);
|
| 1131 |
+
r2 = vec4<f32>(r2.xy, v_394.xy);
|
| 1132 |
+
let v_395 = r2.zw;
|
| 1133 |
+
let v_396 = max(v_395, vec2<f32>(-2147483648.0f));
|
| 1134 |
+
let v_397 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_396), vec2<i32>(2147483647i), (v_396 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_395 == v_395))));
|
| 1135 |
+
r3 = vec4<f32>(v_397.xy, r3.zw);
|
| 1136 |
+
r3 = vec4<f32>(r3.xy, vec2<f32>());
|
| 1137 |
+
let v_398 = textureLoad(t3, bitcast<vec2<i32>>(r3.xy), 0i).xyz;
|
| 1138 |
+
r8 = vec4<f32>(v_398.xyz, r8.w);
|
| 1139 |
+
r2.z = textureLoad(t2, bitcast<vec2<i32>>(r3.xy), 0i).x;
|
| 1140 |
+
let v_399 = -(r2.zzzz);
|
| 1141 |
+
r1.w = (r1.w + v_399.w);
|
| 1142 |
+
r1.w = (cb12_12.tint_symbol_1[0u].z / r1.w);
|
| 1143 |
+
let v_400 = fma(r8.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 1144 |
+
r3 = vec4<f32>(v_400.xyz, r3.w);
|
| 1145 |
+
r8.x = dot(cb1_1.tint_symbol[12u].xyz, r3.xyz);
|
| 1146 |
+
r8.y = dot(cb1_1.tint_symbol[13u].xyz, r3.xyz);
|
| 1147 |
+
r8.z = dot(cb1_1.tint_symbol[14u].xyz, r3.xyz);
|
| 1148 |
+
let v_401 = (r4.xxz * r8.xyz);
|
| 1149 |
+
r3 = vec4<f32>(v_401.xyz, r3.w);
|
| 1150 |
+
let v_402 = (r10.xxz * r3.xyz);
|
| 1151 |
+
r3 = vec4<f32>(v_402.xyz, r3.w);
|
| 1152 |
+
r7.z = 1.0f;
|
| 1153 |
+
let v_403 = fma(r7.xyz, r1.www, r3.xyz);
|
| 1154 |
+
r3 = vec4<f32>(v_403.xyz, r3.w);
|
| 1155 |
+
let v_404 = ((-(r0.xyzx)).xyz + r3.xyz);
|
| 1156 |
+
r0 = vec4<f32>(v_404.xyz, r0.w);
|
| 1157 |
+
r1.w = dot(r1.xyz, r0.xyz);
|
| 1158 |
+
let v_405 = fma((-(r1.wwww)).xyz, r1.xyz, r0.xyz);
|
| 1159 |
+
r1 = vec4<f32>(v_405.xyz, r1.w);
|
| 1160 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < 0.0f)));
|
| 1161 |
+
let v_406 = bitcast<vec3<u32>>(r2.zzz);
|
| 1162 |
+
let v_407 = r1.xyz;
|
| 1163 |
+
let v_408 = select(r0.xyz, v_407, (v_406 != vec3<u32>()));
|
| 1164 |
+
r0 = vec4<f32>(v_408.xyz, r0.w);
|
| 1165 |
+
r1.x = dot(r0.xyz, r0.xyz);
|
| 1166 |
+
r0.x = dot(r5.xyz, r0.xyz);
|
| 1167 |
+
r0.y = sqrt(r1.x);
|
| 1168 |
+
r6.y = sqrt(r1.x);
|
| 1169 |
+
r0.y = (r1.w / r0.y);
|
| 1170 |
+
r0.y = (r0.y + r2.y);
|
| 1171 |
+
let v_409 = bitcast<u32>(r2.z);
|
| 1172 |
+
let v_410 = r0.y;
|
| 1173 |
+
r0.y = select(r2.y, v_410, (v_409 != 0u));
|
| 1174 |
+
r0.y = max(r0.y, 0.0f);
|
| 1175 |
+
let v_411 = cb12_12.tint_symbol_1[3u];
|
| 1176 |
+
r6 = vec4<f32>(r6.xy, v_411.xy);
|
| 1177 |
+
r1 = (r6.xyzz / r6.wwxy);
|
| 1178 |
+
r0.z = (r6.y * r6.x);
|
| 1179 |
+
r0.x = (r0.x / r0.z);
|
| 1180 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 1181 |
+
r0.x = fma((-(r0.xxxx)).x, 0.5f, 1.0f);
|
| 1182 |
+
r0.x = max(r0.x, 0.0f);
|
| 1183 |
+
r1 = min(r1, vec4<f32>(1.0f));
|
| 1184 |
+
r0.z = (r1.y * r1.x);
|
| 1185 |
+
r0.z = (r1.z * r0.z);
|
| 1186 |
+
r0.z = (r1.w * r0.z);
|
| 1187 |
+
r0.z = log2(r0.z);
|
| 1188 |
+
r0.z = (r0.z * cb12_12.tint_symbol_1[6u].z);
|
| 1189 |
+
r0.z = exp2(r0.z);
|
| 1190 |
+
r1.x = (r0.z * r0.y);
|
| 1191 |
+
r0.y = fma(r0.y, r0.z, r0.w);
|
| 1192 |
+
r0.x = fma(r1.x, r0.x, r2.x);
|
| 1193 |
+
o0 = (r0.xxxx / r0.yyyy);
|
| 1194 |
+
}
|
| 1195 |
+
|
| 1196 |
+
@fragment
|
| 1197 |
+
fn main(@builtin(position) v_412 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 1198 |
+
main_inner(v_412);
|
| 1199 |
+
return o0;
|
| 1200 |
+
}
|
b/8b0b5899ed/shaders/deb6147ec7f071cf.wgsl
ADDED
|
@@ -0,0 +1,279 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
struct cb16_struct {
|
| 22 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 26 |
+
|
| 27 |
+
struct cb19_struct {
|
| 28 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 32 |
+
|
| 33 |
+
struct cb48_struct {
|
| 34 |
+
tint_symbol_2 : array<vec4<f32>, 48u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb48_struct;
|
| 38 |
+
|
| 39 |
+
struct cb21_struct {
|
| 40 |
+
tint_symbol_3 : array<vec4<f32>, 21u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(30u) var s14 : sampler_comparison;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(46u) var t14 : texture_depth_cube;
|
| 60 |
+
|
| 61 |
+
var<private> o0 : vec4<f32>;
|
| 62 |
+
|
| 63 |
+
fn main_inner(v1 : vec4<f32>, v3 : u32) {
|
| 64 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 65 |
+
let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
|
| 66 |
+
r1 = vec4<f32>(v.xy, r1.zw);
|
| 67 |
+
r1.z = 1.0f;
|
| 68 |
+
r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
|
| 69 |
+
r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
|
| 70 |
+
r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
|
| 71 |
+
let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 72 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 73 |
+
let v_2 = r0.xy;
|
| 74 |
+
let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
|
| 75 |
+
let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
|
| 76 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 77 |
+
r0 = vec4<f32>(r0.xy, vec2<f32>());
|
| 78 |
+
r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
|
| 79 |
+
r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w);
|
| 80 |
+
r1.x = (r1.x + 1.0f);
|
| 81 |
+
r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x);
|
| 82 |
+
let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz);
|
| 83 |
+
r3 = vec4<f32>(v_5.xyz, r3.w);
|
| 84 |
+
let v_6 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_3[0u].xyz);
|
| 85 |
+
r1 = vec4<f32>(r1.x, v_6.xyz);
|
| 86 |
+
r2.w = dot(r1.yzw, r1.yzw);
|
| 87 |
+
r4.x = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 88 |
+
r4.y = ((-(cb12_12.tint_symbol_3[7u].xxxx)).y + 1.0f);
|
| 89 |
+
r4.y = fma(r4.y, r4.x, cb12_12.tint_symbol_3[7u].x);
|
| 90 |
+
r4.x = (r4.x / r4.y);
|
| 91 |
+
r3.w = 1.0f;
|
| 92 |
+
r3.x = dot(r3, cb12_12.tint_symbol_3[6u]);
|
| 93 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 0.0f)));
|
| 94 |
+
r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
|
| 95 |
+
r3.x = (r3.x * r4.x);
|
| 96 |
+
r3.y = bitcast<f32>(select(0u, 4294967295u, (r3.x < 0.00000099999999747524f)));
|
| 97 |
+
v_7((bitcast<u32>(r3.y) != 0u));
|
| 98 |
+
let v_8 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
|
| 99 |
+
r3 = vec4<f32>(r3.x, v_8.xyz);
|
| 100 |
+
let v_9 = (r3.yzw * r3.yzw);
|
| 101 |
+
r3 = vec4<f32>(r3.x, v_9.xyz);
|
| 102 |
+
let v_10 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
|
| 103 |
+
r4 = vec4<f32>(v_10.xy, r4.zw);
|
| 104 |
+
r4.x = (r4.x * r4.x);
|
| 105 |
+
r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
|
| 106 |
+
let v_11 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 107 |
+
r5 = vec4<f32>(v_11.xyz, r5.w);
|
| 108 |
+
let v_12 = fract(r5.xyz);
|
| 109 |
+
r5 = vec4<f32>(v_12.xyz, r5.w);
|
| 110 |
+
let v_13 = fma((-(r5.yzyy)).xy, vec2<f32>(0.125f), r5.xy);
|
| 111 |
+
r5 = vec4<f32>(v_13.xy, r5.zw);
|
| 112 |
+
let v_14 = fma(r0.xyz, vec3<f32>(256.0f), r5.xyz);
|
| 113 |
+
r0 = vec4<f32>(v_14.xyz, r0.w);
|
| 114 |
+
let v_15 = (r0.xyz + vec3<f32>(-128.0f));
|
| 115 |
+
r0 = vec4<f32>(v_15.xyz, r0.w);
|
| 116 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 117 |
+
r0.w = inverseSqrt(r0.w);
|
| 118 |
+
let v_16 = (r0.www * r0.xyz);
|
| 119 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 120 |
+
r0.w = min(r4.x, 1.0f);
|
| 121 |
+
r2.w = inverseSqrt(r2.w);
|
| 122 |
+
let v_17 = (r1.yzw * r2.www);
|
| 123 |
+
r1 = vec4<f32>(r1.x, v_17.xyz);
|
| 124 |
+
r2.w = dot(r2.xyz, r2.xyz);
|
| 125 |
+
r2.w = inverseSqrt(r2.w);
|
| 126 |
+
let v_18 = (r2.www * r2.xyz);
|
| 127 |
+
r4 = vec4<f32>(v_18.x, r4.y, v_18.yz);
|
| 128 |
+
let v_19 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz);
|
| 129 |
+
r2 = vec4<f32>(v_19.xyz, r2.w);
|
| 130 |
+
r5.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
|
| 131 |
+
r5.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
|
| 132 |
+
r5.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
|
| 133 |
+
let v_20 = -(r5.xyzx);
|
| 134 |
+
r1.x = dot(v_20.xyz, (-(r5.xyzx)).xyz);
|
| 135 |
+
r1.x = sqrt(r1.x);
|
| 136 |
+
let v_21 = ((-(r5.xyzx)).xyz / r1.xxx);
|
| 137 |
+
r2 = vec4<f32>(v_21.xyz, r2.w);
|
| 138 |
+
r1.x = (r1.x * cb6_6.tint_symbol_2[17u].w);
|
| 139 |
+
let v_22 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r2.xyz)));
|
| 140 |
+
r5 = vec4<f32>(v_22.xyz, r5.w);
|
| 141 |
+
let v_23 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r2.xyz < vec3<f32>())));
|
| 142 |
+
r6 = vec4<f32>(v_23.xyz, r6.w);
|
| 143 |
+
let v_24 = -(bitcast<vec4<i32>>(r5.xyzx));
|
| 144 |
+
let v_25 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r6.xyz) + v_24.xyz));
|
| 145 |
+
r5 = vec4<f32>(v_25.xyz, r5.w);
|
| 146 |
+
let v_26 = vec3<f32>(bitcast<vec3<i32>>(r5.zxy));
|
| 147 |
+
r5 = vec4<f32>(v_26.xyz, r5.w);
|
| 148 |
+
r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r2.zzxx) >= abs(r2.xyyz))));
|
| 149 |
+
let v_27 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r6.yw) & bitcast<vec2<u32>>(r6.xz)));
|
| 150 |
+
r6 = vec4<f32>(v_27.xy, r6.zw);
|
| 151 |
+
let v_28 = (-(r5.yzyy)).xy;
|
| 152 |
+
r7 = vec4<f32>(v_28.xy, r7.zw);
|
| 153 |
+
r7.z = 0.0f;
|
| 154 |
+
r7.w = abs(r2.xxxx).w;
|
| 155 |
+
r8 = vec4<f32>(vec2<f32>(1.0f, 0.0f), r8.zw);
|
| 156 |
+
r8.z = abs(r2.yyyy).z;
|
| 157 |
+
let v_29 = bitcast<vec3<u32>>(r6.yyy);
|
| 158 |
+
let v_30 = r7.zxw;
|
| 159 |
+
let v_31 = select(r8.xyz, v_30, (v_29 != vec3<u32>()));
|
| 160 |
+
r6 = vec4<f32>(r6.x, v_31.xyz);
|
| 161 |
+
r5.y = 0.0f;
|
| 162 |
+
r5.z = abs(r2.zzzz).z;
|
| 163 |
+
let v_32 = bitcast<vec3<u32>>(r6.xxx);
|
| 164 |
+
let v_33 = r5.xyz;
|
| 165 |
+
let v_34 = select(r6.yzw, v_33, (v_32 != vec3<u32>()));
|
| 166 |
+
r5 = vec4<f32>(v_34.xyz, r5.w);
|
| 167 |
+
let v_35 = abs(r2.yyyy);
|
| 168 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z == v_35.w)));
|
| 169 |
+
let v_36 = bitcast<vec2<u32>>(r2.ww);
|
| 170 |
+
let v_37 = select(vec2<f32>(1.0f, 0.0f), r7.zy, (v_36 != vec2<u32>()));
|
| 171 |
+
let v_38 = r6;
|
| 172 |
+
r6 = vec4<f32>(v_38.x, v_37.xy, v_38.w);
|
| 173 |
+
r2.w = dot(r5.zz, cb6_6.tint_symbol_2[47u].zz);
|
| 174 |
+
let v_39 = (r2.xyz / r2.www);
|
| 175 |
+
r2 = vec4<f32>(v_39.xyz, r2.w);
|
| 176 |
+
let v_40 = (r5.xy * vec2<f32>(-0.5f));
|
| 177 |
+
let v_41 = r7;
|
| 178 |
+
r7 = vec4<f32>(v_40.x, v_41.y, v_40.y, v_41.w);
|
| 179 |
+
r7.y = 0.0f;
|
| 180 |
+
let v_42 = (r2.xyz + r7.xyz);
|
| 181 |
+
r7 = vec4<f32>(v_42.xyz, r7.w);
|
| 182 |
+
r6.x = 0.0f;
|
| 183 |
+
let v_43 = fma(vec3<f32>(-0.5f), r6.xyz, r7.xyz);
|
| 184 |
+
r8 = vec4<f32>(v_43.xyz, r8.w);
|
| 185 |
+
let v_44 = r8.xyzx;
|
| 186 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_44.xyz, r1.x);
|
| 187 |
+
let v_45 = (r5.xy * vec2<f32>(0.5f));
|
| 188 |
+
let v_46 = r5;
|
| 189 |
+
r5 = vec4<f32>(v_45.x, v_46.y, v_45.y, v_46.w);
|
| 190 |
+
r5.y = 0.0f;
|
| 191 |
+
let v_47 = (r2.xyz + r5.xyz);
|
| 192 |
+
r2 = vec4<f32>(v_47.xyz, r2.w);
|
| 193 |
+
let v_48 = fma(vec3<f32>(-0.5f), r6.xyz, r2.xyz);
|
| 194 |
+
r5 = vec4<f32>(v_48.xyz, r5.w);
|
| 195 |
+
let v_49 = r5.xyzx;
|
| 196 |
+
r5.x = textureSampleCompareLevel(t14, s14, v_49.xyz, r1.x);
|
| 197 |
+
r2.w = (r2.w + r5.x);
|
| 198 |
+
let v_50 = fma(vec3<f32>(0.5f), r6.xyz, r7.xyz);
|
| 199 |
+
r5 = vec4<f32>(v_50.xyz, r5.w);
|
| 200 |
+
let v_51 = r5.xyzx;
|
| 201 |
+
r5.x = textureSampleCompareLevel(t14, s14, v_51.xyz, r1.x);
|
| 202 |
+
r2.w = (r2.w + r5.x);
|
| 203 |
+
let v_52 = fma(vec3<f32>(0.5f), r6.xyz, r2.xyz);
|
| 204 |
+
r2 = vec4<f32>(v_52.xyz, r2.w);
|
| 205 |
+
let v_53 = r2.xyzx;
|
| 206 |
+
r1.x = textureSampleCompareLevel(t14, s14, v_53.xyz, r1.x);
|
| 207 |
+
r1.x = (r1.x + r2.w);
|
| 208 |
+
let v_54 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx);
|
| 209 |
+
r2 = vec4<f32>(v_54.xyz, r2.w);
|
| 210 |
+
let v_55 = -(cb12_12.tint_symbol_3[1u].yzxy);
|
| 211 |
+
let v_56 = -(r2.xyzx);
|
| 212 |
+
let v_57 = fma(v_55.xyz, cb12_12.tint_symbol_3[2u].zxy, v_56.xyz);
|
| 213 |
+
r2 = vec4<f32>(v_57.xyz, r2.w);
|
| 214 |
+
let v_58 = -(r1.yzwy);
|
| 215 |
+
r2.x = dot(r2.xyz, v_58.xyz);
|
| 216 |
+
let v_59 = -(r1.yzwy);
|
| 217 |
+
r2.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_59.xyz);
|
| 218 |
+
let v_60 = -(cb12_12.tint_symbol_3[1u].xyzx);
|
| 219 |
+
r2.z = dot(v_60.xyz, (-(r1.yzwy)).xyz);
|
| 220 |
+
let v_61 = -(r1.yzwy);
|
| 221 |
+
r2.w = dot(v_61.xyz, (-(r1.yzwy)).xyz);
|
| 222 |
+
r2.w = sqrt(r2.w);
|
| 223 |
+
r2.z = (r2.z / r2.w);
|
| 224 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 225 |
+
r2.z = (r2.z * r2.w);
|
| 226 |
+
r2.z = (1.0f / r2.z);
|
| 227 |
+
let v_62 = (r2.zz * r2.xy);
|
| 228 |
+
r2 = vec4<f32>(v_62.xy, r2.zw);
|
| 229 |
+
let v_63 = fma(r2.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 230 |
+
r2 = vec4<f32>(v_63.xy, r2.zw);
|
| 231 |
+
let v_64 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f).xyz;
|
| 232 |
+
r2 = vec4<f32>(v_64.xyz, r2.w);
|
| 233 |
+
let v_65 = fma(r2.xyz, r2.xyz, vec3<f32>(-1.0f));
|
| 234 |
+
r2 = vec4<f32>(v_65.xyz, r2.w);
|
| 235 |
+
let v_66 = fma(cb12_12.tint_symbol_3[11u].yyy, r2.xyz, vec3<f32>(1.0f));
|
| 236 |
+
r2 = vec4<f32>(v_66.xyz, r2.w);
|
| 237 |
+
let v_67 = (r2.xyz * cb12_12.tint_symbol_3[3u].xyz);
|
| 238 |
+
r2 = vec4<f32>(v_67.xyz, r2.w);
|
| 239 |
+
let v_68 = (r2.xyz * cb12_12.tint_symbol_3[3u].www);
|
| 240 |
+
r2 = vec4<f32>(v_68.xyz, r2.w);
|
| 241 |
+
let v_69 = dot(r0.xyz, r1.yzw);
|
| 242 |
+
r1.y = clamp(vec4<f32>(v_69, v_69, v_69, v_69).y, 0.0f, 1.0f);
|
| 243 |
+
let v_70 = dot((-(r4.xzwx)).xyz, r0.xyz);
|
| 244 |
+
r0.x = clamp(vec4<f32>(v_70, v_70, v_70, v_70).x, 0.0f, 1.0f);
|
| 245 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 246 |
+
r0.y = (r0.x * r0.x);
|
| 247 |
+
r0.y = (r0.y * r0.y);
|
| 248 |
+
r0.x = (r0.x * r0.y);
|
| 249 |
+
r0.y = ((-(r4.yyyy)).y + 1.0f);
|
| 250 |
+
r0.x = fma(r4.y, r0.x, r0.y);
|
| 251 |
+
r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
|
| 252 |
+
r0.x = (r0.x * r1.y);
|
| 253 |
+
r0.y = fma(r1.x, 0.25f, -1.0f);
|
| 254 |
+
r0.y = fma(cb12_12.tint_symbol_3[8u].y, r0.y, 1.0f);
|
| 255 |
+
let v_71 = (r0.xxx * r3.yzw);
|
| 256 |
+
r0 = vec4<f32>(v_71.x, r0.y, v_71.yz);
|
| 257 |
+
let v_72 = (r2.xyz * r0.xzw);
|
| 258 |
+
r0 = vec4<f32>(v_72.x, r0.y, v_72.yz);
|
| 259 |
+
let v_73 = (r3.xxx * r0.xzw);
|
| 260 |
+
r0 = vec4<f32>(v_73.x, r0.y, v_73.yz);
|
| 261 |
+
let v_74 = (r0.yyy * r0.xzw);
|
| 262 |
+
r0 = vec4<f32>(v_74.xyz, r0.w);
|
| 263 |
+
let v_75 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 264 |
+
o0 = vec4<f32>(v_75.xyz, o0.w);
|
| 265 |
+
o0.w = 1.0f;
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
fn v_7(v_76 : bool) {
|
| 269 |
+
if (v_76) {
|
| 270 |
+
discard;
|
| 271 |
+
return;
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
@fragment
|
| 276 |
+
fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
|
| 277 |
+
main_inner(v1, v3);
|
| 278 |
+
return o0;
|
| 279 |
+
}
|
b/8b0b5899ed/shaders/deb6d2161ca5dcb6.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[4294967295, 2, 3, 1]
|
b/8b0b5899ed/shaders/deb6d2161ca5dcb6.wgsl
ADDED
|
@@ -0,0 +1,693 @@
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|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
var<private> r3 : vec4<f32>;
|
| 11 |
+
|
| 12 |
+
var<private> r4 : vec4<f32>;
|
| 13 |
+
|
| 14 |
+
var<private> r5 : vec4<f32>;
|
| 15 |
+
|
| 16 |
+
var<private> r6 : vec4<f32>;
|
| 17 |
+
|
| 18 |
+
var<private> r7 : vec4<f32>;
|
| 19 |
+
|
| 20 |
+
var<private> r8 : vec4<f32>;
|
| 21 |
+
|
| 22 |
+
var<private> r9 : vec4<f32>;
|
| 23 |
+
|
| 24 |
+
var<private> r10 : vec4<f32>;
|
| 25 |
+
|
| 26 |
+
var<private> r11 : vec4<f32>;
|
| 27 |
+
|
| 28 |
+
struct cb16_struct {
|
| 29 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 33 |
+
|
| 34 |
+
struct cb45_struct {
|
| 35 |
+
tint_symbol_1 : array<vec4<f32>, 45u>,
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb45_struct;
|
| 39 |
+
|
| 40 |
+
struct cb15_struct {
|
| 41 |
+
tint_symbol_2 : array<vec4<f32>, 15u>,
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
@group(0u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 45 |
+
|
| 46 |
+
struct cb1_struct {
|
| 47 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
@group(0u) @binding(9u) var<uniform> cb9_9 : cb1_struct;
|
| 51 |
+
|
| 52 |
+
struct cb14_struct {
|
| 53 |
+
tint_symbol_4 : array<vec4<f32>, 14u>,
|
| 54 |
+
}
|
| 55 |
+
|
| 56 |
+
@group(0u) @binding(8u) var<uniform> cb8_8 : cb14_struct;
|
| 57 |
+
|
| 58 |
+
@group(0u) @binding(21u) var s5 : sampler;
|
| 59 |
+
|
| 60 |
+
@group(0u) @binding(22u) var s6 : sampler;
|
| 61 |
+
|
| 62 |
+
@group(0u) @binding(31u) var s15 : sampler_comparison;
|
| 63 |
+
|
| 64 |
+
@group(0u) @binding(37u) var t5 : texture_2d<f32>;
|
| 65 |
+
|
| 66 |
+
@group(0u) @binding(38u) var t6 : texture_2d<f32>;
|
| 67 |
+
|
| 68 |
+
@group(0u) @binding(47u) var t15 : texture_depth_2d;
|
| 69 |
+
|
| 70 |
+
var<private> icb0 : array<vec4<f32>, 10u> = array<vec4<f32>, 10u>(vec4<f32>(0.02027519047260284424f, -0.78676551580429077148f, 0.0f, 0.0f), vec4<f32>(-0.70158278942108154297f, -0.47476160526275634766f, 0.0f, 0.0f), vec4<f32>(0.54473602771759033203f, -0.06281875073909759521f, 0.0f, 0.0f), vec4<f32>(-0.12336549907922744751f, -0.12901020050048828125f, 0.0f, 0.0f), vec4<f32>(0.7202141880989074707f, -0.59987431764602661133f, 0.0f, 0.0f), vec4<f32>(0.5887699127197265625f, 0.80624562501907348633f, 0.0f, 0.0f), vec4<f32>(-0.55884128808975219727f, 0.33167970180511474609f, 0.0f, 0.0f), vec4<f32>(-0.33118340373039245605f, 0.88791167736053466797f, 0.0f, 0.0f), vec4<f32>(0.05035594850778579712f, 0.48651018738746643066f, 0.0f, 0.0f), vec4<f32>(0.9244028925895690918f, 0.36059340834617614746f, 0.0f, 0.0f));
|
| 71 |
+
|
| 72 |
+
var<private> v1 : vec4<f32>;
|
| 73 |
+
|
| 74 |
+
var<private> o0 : vec4<f32>;
|
| 75 |
+
|
| 76 |
+
var<private> o1 : vec4<f32>;
|
| 77 |
+
|
| 78 |
+
var<private> o2 : vec4<f32>;
|
| 79 |
+
|
| 80 |
+
var<private> o3 : vec4<f32>;
|
| 81 |
+
|
| 82 |
+
var<private> o4 : vec4<f32>;
|
| 83 |
+
|
| 84 |
+
var<private> o5 : vec4<f32>;
|
| 85 |
+
|
| 86 |
+
var<private> o6 : vec4<f32>;
|
| 87 |
+
|
| 88 |
+
var<private> o7 : array<f32, 4u>;
|
| 89 |
+
|
| 90 |
+
var<private> v : vec4<f32>;
|
| 91 |
+
|
| 92 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 93 |
+
|
| 94 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 95 |
+
|
| 96 |
+
struct tint_symbol_6 {
|
| 97 |
+
tint_symbol_5 : array<vec4<u32>, 4u>,
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
@group(0u) @binding(15u) var<uniform> v_1 : tint_symbol_6;
|
| 101 |
+
|
| 102 |
+
fn main_inner(v0 : vec2<f32>, v_2 : i32) {
|
| 103 |
+
let v_3 = 0i;
|
| 104 |
+
v1.x = bitcast<f32>((v_2 - v_3));
|
| 105 |
+
r0.x = f32(bitcast<u32>(v1.x));
|
| 106 |
+
r0.x = (r0.x / cb9_9.tint_symbol_3[0u].x);
|
| 107 |
+
let v_4 = -(r0.xxxx);
|
| 108 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x >= v_4.y)));
|
| 109 |
+
r0.z = fract(abs(r0.xxxx).z);
|
| 110 |
+
let v_5 = -(r0.zzzz);
|
| 111 |
+
let v_6 = bitcast<u32>(r0.y);
|
| 112 |
+
r0.y = select(v_5.y, r0.z, (v_6 != 0u));
|
| 113 |
+
r1.x = (r0.y * cb9_9.tint_symbol_3[0u].x);
|
| 114 |
+
r1.y = floor(r0.x);
|
| 115 |
+
let v_7 = (r1.xy * cb9_9.tint_symbol_3[0u].zw);
|
| 116 |
+
r0 = vec4<f32>(v_7.xy, r0.zw);
|
| 117 |
+
r1 = textureSampleLevel(t5, s5, r0.xyxx.xy, 0.0f);
|
| 118 |
+
r0 = textureSampleLevel(t6, s6, r0.xyxx.xy, 0.0f);
|
| 119 |
+
let v_8 = (r1.xyz + cb8_8.tint_symbol_4[10u].yzw);
|
| 120 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 121 |
+
r1.x = fract(r0.w);
|
| 122 |
+
let v_9 = -(r1.xxxx);
|
| 123 |
+
r0.w = (r0.w + v_9.w);
|
| 124 |
+
r0.w = (r0.w * cb8_8.tint_symbol_4[10u].x);
|
| 125 |
+
r1.y = (r0.w * 0.0039215688593685627f);
|
| 126 |
+
let v_10 = (r1.xx * vec2<f32>(10.0f, 1000.0f));
|
| 127 |
+
r3 = vec4<f32>(v_10.xy, r3.zw);
|
| 128 |
+
let v_11 = fract(r3.xy);
|
| 129 |
+
r3 = vec4<f32>(v_11.xy, r3.zw);
|
| 130 |
+
let v_12 = fma(cb8_8.tint_symbol_4[3u].zw, r3.xx, cb8_8.tint_symbol_4[3u].xy);
|
| 131 |
+
let v_13 = r3;
|
| 132 |
+
r3 = vec4<f32>(v_12.x, v_13.y, v_12.y, v_13.w);
|
| 133 |
+
r1.z = fma(cb8_8.tint_symbol_4[6u].z, r3.y, cb8_8.tint_symbol_4[6u].y);
|
| 134 |
+
r2.w = fma(r3.z, r1.z, r2.z);
|
| 135 |
+
let v_14 = (v0 + vec2<f32>(-0.5f));
|
| 136 |
+
let v_15 = r3;
|
| 137 |
+
r3 = vec4<f32>(v_15.x, v_14.x, v_15.z, v_14.y);
|
| 138 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb8_8.tint_symbol_4[6u].x)));
|
| 139 |
+
if ((bitcast<u32>(r1.z) != 0u)) {
|
| 140 |
+
let v_16 = (r0.xyz + cb8_8.tint_symbol_4[9u].xyz);
|
| 141 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 142 |
+
let v_17 = ((-(r2.ywxy)).xyz + cb1_1.tint_symbol[15u].yzx);
|
| 143 |
+
r4 = vec4<f32>(v_17.xyz, r4.w);
|
| 144 |
+
r1.z = dot(r0.xyz, r0.xyz);
|
| 145 |
+
r1.z = inverseSqrt(r1.z);
|
| 146 |
+
let v_18 = (r0.xyz * r1.zzz);
|
| 147 |
+
r0 = vec4<f32>(v_18.xyz, r0.w);
|
| 148 |
+
let v_19 = (r4.xyz * r0.zxy);
|
| 149 |
+
r5 = vec4<f32>(v_19.xyz, r5.w);
|
| 150 |
+
let v_20 = -(r5.xyzx);
|
| 151 |
+
let v_21 = fma(r0.yzx, r4.yzx, v_20.xyz);
|
| 152 |
+
r4 = vec4<f32>(v_21.xyz, r4.w);
|
| 153 |
+
r1.z = dot(r4.xyz, r4.xyz);
|
| 154 |
+
r1.z = inverseSqrt(r1.z);
|
| 155 |
+
let v_22 = (r1.zzz * r4.xyz);
|
| 156 |
+
r4 = vec4<f32>(v_22.xyz, r4.w);
|
| 157 |
+
r1.z = (r3.x * r3.y);
|
| 158 |
+
r4.w = ((-(v0.yyyy)).w + 0.69999998807907104492f);
|
| 159 |
+
r4.w = (r3.z * r4.w);
|
| 160 |
+
let v_23 = ((-(r0.xyzx)).xyz * r4.www);
|
| 161 |
+
r5 = vec4<f32>(v_23.xyz, r5.w);
|
| 162 |
+
let v_24 = fma(r1.zzz, r4.xyz, r5.xyz);
|
| 163 |
+
r5 = vec4<f32>(v_24.xyz, r5.w);
|
| 164 |
+
} else {
|
| 165 |
+
r1.z = (r1.x * 100.0f);
|
| 166 |
+
r1.z = fract(r1.z);
|
| 167 |
+
r1.z = fma(cb8_8.tint_symbol_4[5u].w, r1.z, cb8_8.tint_symbol_4[5u].z);
|
| 168 |
+
r1.z = (abs(r1.wwww).z * r1.z);
|
| 169 |
+
let v_25 = r1.zzzz;
|
| 170 |
+
r6.x = sin(v_25.x);
|
| 171 |
+
r7.x = cos(v_25.x);
|
| 172 |
+
r6 = (r6.xxxx * cb1_1.tint_symbol[14u].xyzx);
|
| 173 |
+
let v_26 = (r6.zwy + r6.zwy);
|
| 174 |
+
r7 = vec4<f32>(r7.x, v_26.xyz);
|
| 175 |
+
let v_27 = (r6.xyz * r7.zwy);
|
| 176 |
+
r8 = vec4<f32>(v_27.xyz, r8.w);
|
| 177 |
+
let v_28 = (r7.yzw * r7.xxx);
|
| 178 |
+
r9 = vec4<f32>(v_28.xyz, r9.w);
|
| 179 |
+
let v_29 = (r8.zzy + r8.yxx);
|
| 180 |
+
r8 = vec4<f32>(v_29.xyz, r8.w);
|
| 181 |
+
let v_30 = -(r9.xxxx);
|
| 182 |
+
r10.x = fma(r6.w, r7.w, v_30.x);
|
| 183 |
+
r11.x = fma(r6.w, r7.w, r9.x);
|
| 184 |
+
let v_31 = -(r9.yyzy);
|
| 185 |
+
let v_32 = fma(r6.yz, r7.yz, v_31.yz);
|
| 186 |
+
let v_33 = r11;
|
| 187 |
+
r11 = vec4<f32>(v_33.x, v_32.xy, v_33.w);
|
| 188 |
+
let v_34 = fma(r6.zy, r7.zy, r9.zy);
|
| 189 |
+
let v_35 = r10;
|
| 190 |
+
r10 = vec4<f32>(v_35.x, v_34.xy, v_35.w);
|
| 191 |
+
let v_36 = ((-(r8.xyzx)).xyz + vec3<f32>(1.0f));
|
| 192 |
+
r6 = vec4<f32>(v_36.xyz, r6.w);
|
| 193 |
+
let v_37 = r2;
|
| 194 |
+
r7 = vec4<f32>(v_37.xyw, r7.w);
|
| 195 |
+
r7.w = r1.w;
|
| 196 |
+
r7 = (-(r7) + cb1_1.tint_symbol[15u]);
|
| 197 |
+
r1.z = dot(r7, r7);
|
| 198 |
+
r1.z = inverseSqrt(r1.z);
|
| 199 |
+
let v_38 = (r1.zzz * r7.yzx);
|
| 200 |
+
r7 = vec4<f32>(v_38.xyz, r7.w);
|
| 201 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r7.y < 0.99999499320983886719f)));
|
| 202 |
+
let v_39 = (r7.zxy * vec3<f32>(0.0f, 1.0f, 0.0f));
|
| 203 |
+
r8 = vec4<f32>(v_39.xyz, r8.w);
|
| 204 |
+
let v_40 = -(r8.xyzx);
|
| 205 |
+
let v_41 = fma(r7.xyz, vec3<f32>(0.0f, 0.0f, 1.0f), v_40.xyz);
|
| 206 |
+
r8 = vec4<f32>(v_41.xyz, r8.w);
|
| 207 |
+
r4.w = dot(r8.yz, r8.yz);
|
| 208 |
+
r4.w = inverseSqrt(r4.w);
|
| 209 |
+
let v_42 = (r4.www * r8.xyz);
|
| 210 |
+
r8 = vec4<f32>(v_42.xyz, r8.w);
|
| 211 |
+
let v_43 = (r7.xyz * r8.xyz);
|
| 212 |
+
r9 = vec4<f32>(v_43.xyz, r9.w);
|
| 213 |
+
let v_44 = -(r9.xyzx);
|
| 214 |
+
let v_45 = fma(r8.zxy, r7.yzx, v_44.xyz);
|
| 215 |
+
r7 = vec4<f32>(v_45.xyz, r7.w);
|
| 216 |
+
r4.w = dot(r7.xyz, r7.xyz);
|
| 217 |
+
r4.w = inverseSqrt(r4.w);
|
| 218 |
+
let v_46 = (r4.www * r7.xyz);
|
| 219 |
+
r7 = vec4<f32>(v_46.xyz, r7.w);
|
| 220 |
+
let v_47 = bitcast<vec2<u32>>(r1.zz);
|
| 221 |
+
let v_48 = select(vec2<f32>(1.0f, 0.0f), r8.yz, (v_47 != vec2<u32>()));
|
| 222 |
+
r8 = vec4<f32>(v_48.xy, r8.zw);
|
| 223 |
+
let v_49 = bitcast<vec3<u32>>(r1.zzz);
|
| 224 |
+
let v_50 = select(vec3<f32>(0.0f, 1.0f, 0.0f), r7.xyz, (v_49 != vec3<u32>()));
|
| 225 |
+
r7 = vec4<f32>(v_50.xyz, r7.w);
|
| 226 |
+
r10.w = r6.x;
|
| 227 |
+
r0.x = dot(r7.yzx, r10.xyw);
|
| 228 |
+
r11.w = r6.y;
|
| 229 |
+
r0.y = dot(r7.xzy, r11.xyw);
|
| 230 |
+
r6.x = r11.z;
|
| 231 |
+
r6.y = r10.z;
|
| 232 |
+
r0.z = dot(r7.xyz, r6.xyz);
|
| 233 |
+
r4.x = dot(r8.yx, r10.xw);
|
| 234 |
+
r4.y = dot(r8.xy, r11.xw);
|
| 235 |
+
r4.z = dot(r8.xy, r6.xy);
|
| 236 |
+
let v_51 = (r3.xz * r3.yw);
|
| 237 |
+
r3 = vec4<f32>(v_51.xy, r3.zw);
|
| 238 |
+
let v_52 = (r0.xyz * r3.yyy);
|
| 239 |
+
r3 = vec4<f32>(r3.x, v_52.xyz);
|
| 240 |
+
let v_53 = fma(r3.xxx, r4.xyz, r3.yzw);
|
| 241 |
+
r5 = vec4<f32>(v_53.xyz, r5.w);
|
| 242 |
+
}
|
| 243 |
+
let v_54 = (r2.xyw + r5.xyz);
|
| 244 |
+
r3 = vec4<f32>(v_54.xyz, r3.w);
|
| 245 |
+
r5 = (r3.yyyy * cb1_1.tint_symbol[9u]);
|
| 246 |
+
r5 = fma(r3.xxxx, cb1_1.tint_symbol[8u], r5);
|
| 247 |
+
r5 = fma(r3.zzzz, cb1_1.tint_symbol[10u], r5);
|
| 248 |
+
r5 = (r5 + cb1_1.tint_symbol[11u]);
|
| 249 |
+
let v_55 = -(abs(r1.wwww));
|
| 250 |
+
r0.w = fma(r0.w, 0.0039215688593685627f, v_55.w);
|
| 251 |
+
r1.z = (r0.w * cb8_8.tint_symbol_4[2u].x);
|
| 252 |
+
r1.y = (r0.w / r1.y);
|
| 253 |
+
let v_56 = -(r1.zzzz);
|
| 254 |
+
r1.y = fma(r1.y, cb8_8.tint_symbol_4[2u].x, v_56.y);
|
| 255 |
+
r1.y = fma(cb8_8.tint_symbol_4[2u].y, r1.y, r1.z);
|
| 256 |
+
r1.y = fract(r1.y);
|
| 257 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (0.0f >= cb8_8.tint_symbol_4[2u].x)));
|
| 258 |
+
r1.z = bitcast<f32>((bitcast<u32>(r1.z) & 1065353216u));
|
| 259 |
+
r1.x = ((-(r1.yyyy)).x + r1.x);
|
| 260 |
+
r1.x = fma(r1.x, r1.z, r1.y);
|
| 261 |
+
r1.x = (r1.x * 0.99900001287460327148f);
|
| 262 |
+
r1.y = (cb8_8.tint_symbol_4[1u].w + 1.0f);
|
| 263 |
+
let v_57 = -(cb8_8.tint_symbol_4[1u].zzzz);
|
| 264 |
+
r1.y = (r1.y + v_57.y);
|
| 265 |
+
r1.y = fma(r1.x, r1.y, cb8_8.tint_symbol_4[1u].z);
|
| 266 |
+
r1.y = floor(r1.y);
|
| 267 |
+
r1.y = (r1.y / cb8_8.tint_symbol_4[1u].y);
|
| 268 |
+
let v_58 = -(r1.yyyy);
|
| 269 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.y >= v_58.z)));
|
| 270 |
+
r2.w = fract(abs(r1.yyyy).w);
|
| 271 |
+
let v_59 = -(r2.wwww);
|
| 272 |
+
let v_60 = bitcast<u32>(r1.z);
|
| 273 |
+
r1.z = select(v_59.z, r2.w, (v_60 != 0u));
|
| 274 |
+
r6.x = (r1.z * cb8_8.tint_symbol_4[1u].y);
|
| 275 |
+
r6.y = floor(r1.y);
|
| 276 |
+
let v_61 = (vec2<f32>(1.0f) / cb8_8.tint_symbol_4[1u].yx);
|
| 277 |
+
let v_62 = r1;
|
| 278 |
+
r1 = vec4<f32>(v_62.x, v_61.xy, v_62.w);
|
| 279 |
+
let v_63 = (r6.xy + v0);
|
| 280 |
+
r6 = vec4<f32>(v_63.xy, r6.zw);
|
| 281 |
+
let v_64 = (r1.yz * r6.xy);
|
| 282 |
+
o1 = vec4<f32>(v_64.xy, o1.zw);
|
| 283 |
+
r2.w = (cb8_8.tint_symbol_4[2u].w + 1.0f);
|
| 284 |
+
let v_65 = -(cb8_8.tint_symbol_4[2u].zzzz);
|
| 285 |
+
r2.w = (r2.w + v_65.w);
|
| 286 |
+
r1.x = fma(r1.x, r2.w, cb8_8.tint_symbol_4[2u].z);
|
| 287 |
+
r1.x = floor(r1.x);
|
| 288 |
+
r1.x = (r1.x / cb8_8.tint_symbol_4[1u].y);
|
| 289 |
+
let v_66 = -(r1.xxxx);
|
| 290 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r1.x >= v_66.w)));
|
| 291 |
+
r3.w = fract(abs(r1.xxxx).w);
|
| 292 |
+
let v_67 = -(r3.wwww);
|
| 293 |
+
let v_68 = bitcast<u32>(r2.w);
|
| 294 |
+
r2.w = select(v_67.w, r3.w, (v_68 != 0u));
|
| 295 |
+
r6.z = (r2.w * cb8_8.tint_symbol_4[1u].y);
|
| 296 |
+
r6.w = floor(r1.x);
|
| 297 |
+
let v_69 = (r6.zw + v0);
|
| 298 |
+
r6 = vec4<f32>(v_69.xy, r6.zw);
|
| 299 |
+
let v_70 = (r1.yz * r6.xy);
|
| 300 |
+
o1 = vec4<f32>(o1.xy, v_70.xy);
|
| 301 |
+
let v_71 = -(cb1_1.tint_symbol[15u].xyzx);
|
| 302 |
+
let v_72 = (r2.xyz + v_71.xyz);
|
| 303 |
+
r1 = vec4<f32>(v_72.xyz, r1.w);
|
| 304 |
+
r1.x = dot(r1.xyz, r1.xyz);
|
| 305 |
+
r1.x = inverseSqrt(r1.x);
|
| 306 |
+
r1.x = (r1.x * r1.z);
|
| 307 |
+
r1.y = ((-(abs(r1.xxxx))).y + 1.0f);
|
| 308 |
+
let v_73 = -(cb8_8.tint_symbol_4[13u].xxxx);
|
| 309 |
+
r1.y = (r1.y + v_73.y);
|
| 310 |
+
let v_74 = abs(r1.xxxx);
|
| 311 |
+
r1.x = (v_74.x + (-(cb8_8.tint_symbol_4[13u].zzzz)).x);
|
| 312 |
+
o5 = clamp(((r1.yxyy * cb8_8.tint_symbol_4[13u].ywyy)).xy, vec2<f32>(), vec2<f32>(1.0f)).xyxy;
|
| 313 |
+
let v_75 = ((-(r2.xyxx)).xy + cb1_1.tint_symbol[15u].xy);
|
| 314 |
+
r1 = vec4<f32>(v_75.xy, r1.zw);
|
| 315 |
+
r1.x = dot(r1.xy, r1.xy);
|
| 316 |
+
r1.x = sqrt(r1.x);
|
| 317 |
+
r1.y = (r1.x * cb8_8.tint_symbol_4[7u].x);
|
| 318 |
+
r1.x = fma((-(r1.xxxx)).x, cb8_8.tint_symbol_4[7u].y, 1.0f);
|
| 319 |
+
r1.z = (r1.x * r1.x);
|
| 320 |
+
r1.x = clamp(((r1.xxxx * r1.zzzz)).x, 0.0f, 1.0f);
|
| 321 |
+
r1.x = (r1.x * cb8_8.tint_symbol_4[4u].w);
|
| 322 |
+
r1.z = (r1.y * r1.y);
|
| 323 |
+
r1.y = clamp(((r1.yyyy * r1.zzzz)).y, 0.0f, 1.0f);
|
| 324 |
+
r1.x = (r1.y * r1.x);
|
| 325 |
+
let v_76 = -(cb8_8.tint_symbol_4[8u].xxxx);
|
| 326 |
+
r1.y = (r2.z + v_76.y);
|
| 327 |
+
let v_77 = abs(cb8_8.tint_symbol_4[8u].yyzy);
|
| 328 |
+
let v_78 = clamp(((r1.yyyy * v_77)).yz, vec2<f32>(), vec2<f32>(1.0f));
|
| 329 |
+
let v_79 = r1;
|
| 330 |
+
r1 = vec4<f32>(v_79.x, v_78.xy, v_79.w);
|
| 331 |
+
r1.x = (r1.y * r1.x);
|
| 332 |
+
r1.y = ((-(r1.zzzz)).y + 1.0f);
|
| 333 |
+
r1.x = (r1.y * r1.x);
|
| 334 |
+
r0.w = clamp(((r0.wwww * cb8_8.tint_symbol_4[5u].xxxx)).w, 0.0f, 1.0f);
|
| 335 |
+
r1.y = clamp(((abs(r1.wwww) * cb8_8.tint_symbol_4[5u].yyyy)).y, 0.0f, 1.0f);
|
| 336 |
+
r0.w = (r0.w * r1.y);
|
| 337 |
+
r0.w = (r0.w * r1.x);
|
| 338 |
+
let v_80 = ((-(r2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 339 |
+
r1 = vec4<f32>(v_80.xyz, r1.w);
|
| 340 |
+
r2.w = dot(r1.xyz, r1.xyz);
|
| 341 |
+
r2.w = inverseSqrt(r2.w);
|
| 342 |
+
let v_81 = (r1.xyz * r2.www);
|
| 343 |
+
r1 = vec4<f32>(v_81.xyz, r1.w);
|
| 344 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_1[2u].x))));
|
| 345 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_1[19u].w == 0.0f)));
|
| 346 |
+
let v_82 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[3u].xyz);
|
| 347 |
+
r6 = vec4<f32>(v_82.xyz, r6.w);
|
| 348 |
+
let v_83 = -(cb3_3.tint_symbol_1[3u].xyzx);
|
| 349 |
+
let v_84 = (r2.xyz + v_83.xyz);
|
| 350 |
+
r7 = vec4<f32>(v_84.xyz, r7.w);
|
| 351 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_1[11u].xyz);
|
| 352 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[19u].wwww)).w, 0.0f, 1.0f);
|
| 353 |
+
r4.w = (r4.w * cb3_3.tint_symbol_1[19u].w);
|
| 354 |
+
let v_85 = fma(cb3_3.tint_symbol_1[11u].xyz, r4.www, cb3_3.tint_symbol_1[3u].xyz);
|
| 355 |
+
r7 = vec4<f32>(v_85.xyz, r7.w);
|
| 356 |
+
let v_86 = ((-(r2.xyzx)).xyz + r7.xyz);
|
| 357 |
+
r7 = vec4<f32>(v_86.xyz, r7.w);
|
| 358 |
+
let v_87 = bitcast<vec3<u32>>(r3.www);
|
| 359 |
+
let v_88 = r6.xyz;
|
| 360 |
+
let v_89 = select(r7.xyz, v_88, (v_87 != vec3<u32>()));
|
| 361 |
+
r6 = vec4<f32>(v_89.xyz, r6.w);
|
| 362 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 363 |
+
let v_90 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 364 |
+
r6 = vec4<f32>(v_90.xyz, r6.w);
|
| 365 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 366 |
+
r4.w = inverseSqrt(r4.w);
|
| 367 |
+
let v_91 = (r4.www * r6.xyz);
|
| 368 |
+
r6 = vec4<f32>(v_91.xyz, r6.w);
|
| 369 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 370 |
+
r4.w = ((-(cb3_3.tint_symbol_1[11u].wwww)).w + 1.0f);
|
| 371 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[11u].w);
|
| 372 |
+
r3.w = (r3.w / r4.w);
|
| 373 |
+
let v_92 = -(cb3_3.tint_symbol_1[11u].xyzx);
|
| 374 |
+
r4.w = dot(r6.xyz, v_92.xyz);
|
| 375 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[27u].xxxx, cb3_3.tint_symbol_1[35u].xxxx).w, 0.0f, 1.0f);
|
| 376 |
+
r6.x = dot(r6.xyz, r1.xyz);
|
| 377 |
+
r6.y = clamp(r6.xxxx.y, 0.0f, 1.0f);
|
| 378 |
+
r6.y = ((-(abs(r6.xxxx))).y + r6.y);
|
| 379 |
+
let v_93 = abs(r6.xxxx);
|
| 380 |
+
r6.x = fma(r0.w, r6.y, v_93.x);
|
| 381 |
+
r4.w = (r4.w * r6.x);
|
| 382 |
+
r3.w = (r3.w * r4.w);
|
| 383 |
+
let v_94 = (r3.www * cb3_3.tint_symbol_1[19u].xyz);
|
| 384 |
+
r6 = vec4<f32>(v_94.xyz, r6.w);
|
| 385 |
+
let v_95 = bitcast<vec3<u32>>(r2.www);
|
| 386 |
+
let v_96 = select(r6.xyz, vec3<f32>(), (v_95 != vec3<u32>()));
|
| 387 |
+
r6 = vec4<f32>(v_96.xyz, r6.w);
|
| 388 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_1[2u].x))));
|
| 389 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 390 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_1[2u].x))));
|
| 391 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 392 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_1[20u].w == 0.0f)));
|
| 393 |
+
let v_97 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[4u].xyz);
|
| 394 |
+
r7 = vec4<f32>(v_97.xyz, r7.w);
|
| 395 |
+
let v_98 = -(cb3_3.tint_symbol_1[4u].xyzx);
|
| 396 |
+
let v_99 = (r2.xyz + v_98.xyz);
|
| 397 |
+
r8 = vec4<f32>(v_99.xyz, r8.w);
|
| 398 |
+
r4.w = dot(r8.xyz, cb3_3.tint_symbol_1[12u].xyz);
|
| 399 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[20u].wwww)).w, 0.0f, 1.0f);
|
| 400 |
+
r4.w = (r4.w * cb3_3.tint_symbol_1[20u].w);
|
| 401 |
+
let v_100 = fma(cb3_3.tint_symbol_1[12u].xyz, r4.www, cb3_3.tint_symbol_1[4u].xyz);
|
| 402 |
+
r8 = vec4<f32>(v_100.xyz, r8.w);
|
| 403 |
+
let v_101 = ((-(r2.xyzx)).xyz + r8.xyz);
|
| 404 |
+
r8 = vec4<f32>(v_101.xyz, r8.w);
|
| 405 |
+
let v_102 = bitcast<vec3<u32>>(r3.www);
|
| 406 |
+
let v_103 = r7.xyz;
|
| 407 |
+
let v_104 = select(r8.xyz, v_103, (v_102 != vec3<u32>()));
|
| 408 |
+
r7 = vec4<f32>(v_104.xyz, r7.w);
|
| 409 |
+
r3.w = dot(r7.xyz, r7.xyz);
|
| 410 |
+
let v_105 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
|
| 411 |
+
r7 = vec4<f32>(v_105.xyz, r7.w);
|
| 412 |
+
r4.w = dot(r7.xyz, r7.xyz);
|
| 413 |
+
r4.w = inverseSqrt(r4.w);
|
| 414 |
+
let v_106 = (r4.www * r7.xyz);
|
| 415 |
+
r7 = vec4<f32>(v_106.xyz, r7.w);
|
| 416 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 417 |
+
r4.w = ((-(cb3_3.tint_symbol_1[12u].wwww)).w + 1.0f);
|
| 418 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[12u].w);
|
| 419 |
+
r3.w = (r3.w / r4.w);
|
| 420 |
+
let v_107 = -(cb3_3.tint_symbol_1[12u].xyzx);
|
| 421 |
+
r4.w = dot(r7.xyz, v_107.xyz);
|
| 422 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[28u].xxxx, cb3_3.tint_symbol_1[36u].xxxx).w, 0.0f, 1.0f);
|
| 423 |
+
r6.w = dot(r7.xyz, r1.xyz);
|
| 424 |
+
r7.x = clamp(r6.wwww.x, 0.0f, 1.0f);
|
| 425 |
+
r7.x = ((-(abs(r6.wwww))).x + r7.x);
|
| 426 |
+
let v_108 = abs(r6.wwww);
|
| 427 |
+
r6.w = fma(r0.w, r7.x, v_108.w);
|
| 428 |
+
r4.w = (r4.w * r6.w);
|
| 429 |
+
r3.w = (r3.w * r4.w);
|
| 430 |
+
let v_109 = fma(r3.www, cb3_3.tint_symbol_1[20u].xyz, r6.xyz);
|
| 431 |
+
r7 = vec4<f32>(v_109.xyz, r7.w);
|
| 432 |
+
let v_110 = bitcast<vec3<u32>>(r2.www);
|
| 433 |
+
let v_111 = r6.xyz;
|
| 434 |
+
let v_112 = select(r7.xyz, v_111, (v_110 != vec3<u32>()));
|
| 435 |
+
r6 = vec4<f32>(v_112.xyz, r6.w);
|
| 436 |
+
} else {
|
| 437 |
+
r2.w = bitcast<f32>(v_1.tint_symbol_5[0i].x);
|
| 438 |
+
}
|
| 439 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 440 |
+
r2.w = bitcast<f32>(v_1.tint_symbol_5[0i].x);
|
| 441 |
+
} else {
|
| 442 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_1[2u].x))));
|
| 443 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 444 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_1[21u].w == 0.0f)));
|
| 445 |
+
let v_113 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[5u].xyz);
|
| 446 |
+
r7 = vec4<f32>(v_113.xyz, r7.w);
|
| 447 |
+
let v_114 = -(cb3_3.tint_symbol_1[5u].xyzx);
|
| 448 |
+
let v_115 = (r2.xyz + v_114.xyz);
|
| 449 |
+
r8 = vec4<f32>(v_115.xyz, r8.w);
|
| 450 |
+
r4.w = dot(r8.xyz, cb3_3.tint_symbol_1[13u].xyz);
|
| 451 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[21u].wwww)).w, 0.0f, 1.0f);
|
| 452 |
+
r4.w = (r4.w * cb3_3.tint_symbol_1[21u].w);
|
| 453 |
+
let v_116 = fma(cb3_3.tint_symbol_1[13u].xyz, r4.www, cb3_3.tint_symbol_1[5u].xyz);
|
| 454 |
+
r8 = vec4<f32>(v_116.xyz, r8.w);
|
| 455 |
+
let v_117 = ((-(r2.xyzx)).xyz + r8.xyz);
|
| 456 |
+
r8 = vec4<f32>(v_117.xyz, r8.w);
|
| 457 |
+
let v_118 = bitcast<vec3<u32>>(r3.www);
|
| 458 |
+
let v_119 = r7.xyz;
|
| 459 |
+
let v_120 = select(r8.xyz, v_119, (v_118 != vec3<u32>()));
|
| 460 |
+
r7 = vec4<f32>(v_120.xyz, r7.w);
|
| 461 |
+
r3.w = dot(r7.xyz, r7.xyz);
|
| 462 |
+
let v_121 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
|
| 463 |
+
r7 = vec4<f32>(v_121.xyz, r7.w);
|
| 464 |
+
r4.w = dot(r7.xyz, r7.xyz);
|
| 465 |
+
r4.w = inverseSqrt(r4.w);
|
| 466 |
+
let v_122 = (r4.www * r7.xyz);
|
| 467 |
+
r7 = vec4<f32>(v_122.xyz, r7.w);
|
| 468 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 469 |
+
r4.w = ((-(cb3_3.tint_symbol_1[13u].wwww)).w + 1.0f);
|
| 470 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[13u].w);
|
| 471 |
+
r3.w = (r3.w / r4.w);
|
| 472 |
+
let v_123 = -(cb3_3.tint_symbol_1[13u].xyzx);
|
| 473 |
+
r4.w = dot(r7.xyz, v_123.xyz);
|
| 474 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[29u].xxxx, cb3_3.tint_symbol_1[37u].xxxx).w, 0.0f, 1.0f);
|
| 475 |
+
r6.w = dot(r7.xyz, r1.xyz);
|
| 476 |
+
r7.x = clamp(r6.wwww.x, 0.0f, 1.0f);
|
| 477 |
+
r7.x = ((-(abs(r6.wwww))).x + r7.x);
|
| 478 |
+
let v_124 = abs(r6.wwww);
|
| 479 |
+
r6.w = fma(r0.w, r7.x, v_124.w);
|
| 480 |
+
r4.w = (r4.w * r6.w);
|
| 481 |
+
r3.w = (r3.w * r4.w);
|
| 482 |
+
let v_125 = fma(r3.www, cb3_3.tint_symbol_1[21u].xyz, r6.xyz);
|
| 483 |
+
r7 = vec4<f32>(v_125.xyz, r7.w);
|
| 484 |
+
let v_126 = bitcast<vec3<u32>>(r2.www);
|
| 485 |
+
let v_127 = r6.xyz;
|
| 486 |
+
let v_128 = select(r7.xyz, v_127, (v_126 != vec3<u32>()));
|
| 487 |
+
r6 = vec4<f32>(v_128.xyz, r6.w);
|
| 488 |
+
}
|
| 489 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 490 |
+
} else {
|
| 491 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_1[2u].x))));
|
| 492 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 493 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_1[22u].w == 0.0f)));
|
| 494 |
+
let v_129 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[6u].xyz);
|
| 495 |
+
r7 = vec4<f32>(v_129.xyz, r7.w);
|
| 496 |
+
let v_130 = -(cb3_3.tint_symbol_1[6u].xyzx);
|
| 497 |
+
let v_131 = (r2.xyz + v_130.xyz);
|
| 498 |
+
r8 = vec4<f32>(v_131.xyz, r8.w);
|
| 499 |
+
r4.w = dot(r8.xyz, cb3_3.tint_symbol_1[14u].xyz);
|
| 500 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[22u].wwww)).w, 0.0f, 1.0f);
|
| 501 |
+
r4.w = (r4.w * cb3_3.tint_symbol_1[22u].w);
|
| 502 |
+
let v_132 = fma(cb3_3.tint_symbol_1[14u].xyz, r4.www, cb3_3.tint_symbol_1[6u].xyz);
|
| 503 |
+
r8 = vec4<f32>(v_132.xyz, r8.w);
|
| 504 |
+
let v_133 = ((-(r2.xyzx)).xyz + r8.xyz);
|
| 505 |
+
r8 = vec4<f32>(v_133.xyz, r8.w);
|
| 506 |
+
let v_134 = bitcast<vec3<u32>>(r3.www);
|
| 507 |
+
let v_135 = r7.xyz;
|
| 508 |
+
let v_136 = select(r8.xyz, v_135, (v_134 != vec3<u32>()));
|
| 509 |
+
r7 = vec4<f32>(v_136.xyz, r7.w);
|
| 510 |
+
r3.w = dot(r7.xyz, r7.xyz);
|
| 511 |
+
let v_137 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
|
| 512 |
+
r7 = vec4<f32>(v_137.xyz, r7.w);
|
| 513 |
+
r4.w = dot(r7.xyz, r7.xyz);
|
| 514 |
+
r4.w = inverseSqrt(r4.w);
|
| 515 |
+
let v_138 = (r4.www * r7.xyz);
|
| 516 |
+
r7 = vec4<f32>(v_138.xyz, r7.w);
|
| 517 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 518 |
+
r4.w = ((-(cb3_3.tint_symbol_1[14u].wwww)).w + 1.0f);
|
| 519 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[14u].w);
|
| 520 |
+
r3.w = (r3.w / r4.w);
|
| 521 |
+
let v_139 = -(cb3_3.tint_symbol_1[14u].xyzx);
|
| 522 |
+
r4.w = dot(r7.xyz, v_139.xyz);
|
| 523 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[30u].xxxx, cb3_3.tint_symbol_1[38u].xxxx).w, 0.0f, 1.0f);
|
| 524 |
+
r1.x = dot(r7.xyz, r1.xyz);
|
| 525 |
+
r1.y = clamp(r1.xxxx.y, 0.0f, 1.0f);
|
| 526 |
+
r1.y = ((-(abs(r1.xxxx))).y + r1.y);
|
| 527 |
+
let v_140 = abs(r1.xxxx);
|
| 528 |
+
r1.x = fma(r0.w, r1.y, v_140.x);
|
| 529 |
+
r1.x = (r4.w * r1.x);
|
| 530 |
+
r1.x = (r3.w * r1.x);
|
| 531 |
+
let v_141 = fma(r1.xxx, cb3_3.tint_symbol_1[22u].xyz, r6.xyz);
|
| 532 |
+
r1 = vec4<f32>(v_141.xyz, r1.w);
|
| 533 |
+
let v_142 = bitcast<vec3<u32>>(r2.www);
|
| 534 |
+
let v_143 = r6.xyz;
|
| 535 |
+
let v_144 = select(r1.xyz, v_143, (v_142 != vec3<u32>()));
|
| 536 |
+
r6 = vec4<f32>(v_144.xyz, r6.w);
|
| 537 |
+
}
|
| 538 |
+
let v_145 = (cb3_3.tint_symbol_1[43u].xyz + cb3_3.tint_symbol_1[44u].xyz);
|
| 539 |
+
r1 = vec4<f32>(v_145.xyz, r1.w);
|
| 540 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb8_8.tint_symbol_4[12u].x)));
|
| 541 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 542 |
+
let v_146 = (r3.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 543 |
+
r7 = vec4<f32>(v_146.xyz, r7.w);
|
| 544 |
+
let v_147 = fma(r3.xxx, cb1_1.tint_symbol[0u].xyz, r7.xyz);
|
| 545 |
+
r3 = vec4<f32>(v_147.xy, r3.z, v_147.z);
|
| 546 |
+
let v_148 = fma(r3.zzz, cb1_1.tint_symbol[2u].xyz, r3.xyw);
|
| 547 |
+
r3 = vec4<f32>(v_148.xyz, r3.w);
|
| 548 |
+
let v_149 = (r3.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 549 |
+
r3 = vec4<f32>(v_149.xyz, r3.w);
|
| 550 |
+
let v_150 = (r2.xyz + r3.xyz);
|
| 551 |
+
r7 = vec4<f32>(v_150.xyz, r7.w);
|
| 552 |
+
let v_151 = -(r3.xyzx);
|
| 553 |
+
let v_152 = (r2.xyz + v_151.xyz);
|
| 554 |
+
r2 = vec4<f32>(v_152.xyz, r2.w);
|
| 555 |
+
r2.x = dot(r2.xyz, r2.xyz);
|
| 556 |
+
r2.x = sqrt(r2.x);
|
| 557 |
+
r2.y = fma((-(cb6_6.tint_symbol_2[14u].zzzz)).y, 1.5f, 1.0f);
|
| 558 |
+
let v_153 = (r2.xy * vec2<f32>(0.5f));
|
| 559 |
+
r2 = vec4<f32>(v_153.xy, r2.zw);
|
| 560 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 561 |
+
loop {
|
| 562 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.w) >= 10i)));
|
| 563 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 564 |
+
break;
|
| 565 |
+
}
|
| 566 |
+
let v_154 = (r0.xyz * icb0[bitcast<i32>(r2.w)].yyy);
|
| 567 |
+
r3 = vec4<f32>(v_154.xyz, r3.w);
|
| 568 |
+
let v_155 = fma(r4.xyz, icb0[bitcast<i32>(r2.w)].xxx, r3.xyz);
|
| 569 |
+
r3 = vec4<f32>(v_155.xyz, r3.w);
|
| 570 |
+
let v_156 = (r2.xxx * r3.xyz);
|
| 571 |
+
r3 = vec4<f32>(v_156.xyz, r3.w);
|
| 572 |
+
let v_157 = fma(r7.xyz, vec3<f32>(0.5f), r3.xyz);
|
| 573 |
+
r3 = vec4<f32>(v_157.xyz, r3.w);
|
| 574 |
+
let v_158 = (r3.xyz + v_71.xyz);
|
| 575 |
+
r3 = vec4<f32>(v_158.xyz, r3.w);
|
| 576 |
+
let v_159 = (r3.yyy * cb6_6.tint_symbol_2[1u].xyz);
|
| 577 |
+
r8 = vec4<f32>(v_159.xyz, r8.w);
|
| 578 |
+
let v_160 = fma(r3.xxx, cb6_6.tint_symbol_2[0u].xyz, r8.xyz);
|
| 579 |
+
r3 = vec4<f32>(v_160.xy, r3.z, v_160.z);
|
| 580 |
+
let v_161 = fma(r3.zzz, cb6_6.tint_symbol_2[2u].xyz, r3.xyw);
|
| 581 |
+
r3 = vec4<f32>(v_161.xyz, r3.w);
|
| 582 |
+
let v_162 = fma(r3.xyz, cb6_6.tint_symbol_2[4u].xyz, cb6_6.tint_symbol_2[8u].xyz);
|
| 583 |
+
r8 = vec4<f32>(v_162.xyz, r8.w);
|
| 584 |
+
let v_163 = &(x0[0u]);
|
| 585 |
+
let v_164 = r8;
|
| 586 |
+
*(v_163) = vec4<f32>(v_164.xyz, (*(v_163)).w);
|
| 587 |
+
let v_165 = fma(r3.xyz, cb6_6.tint_symbol_2[5u].xyz, cb6_6.tint_symbol_2[9u].xyz);
|
| 588 |
+
r9 = vec4<f32>(v_165.xyz, r9.w);
|
| 589 |
+
let v_166 = &(x0[1u]);
|
| 590 |
+
let v_167 = r9;
|
| 591 |
+
*(v_166) = vec4<f32>(v_167.xyz, (*(v_166)).w);
|
| 592 |
+
let v_168 = fma(r3.xyz, cb6_6.tint_symbol_2[6u].xyz, cb6_6.tint_symbol_2[10u].xyz);
|
| 593 |
+
r10 = vec4<f32>(v_168.xyz, r10.w);
|
| 594 |
+
let v_169 = &(x0[2u]);
|
| 595 |
+
let v_170 = r10;
|
| 596 |
+
*(v_169) = vec4<f32>(v_170.xyz, (*(v_169)).w);
|
| 597 |
+
let v_171 = fma(r3.xyz, cb6_6.tint_symbol_2[7u].xyz, cb6_6.tint_symbol_2[11u].xyz);
|
| 598 |
+
r3 = vec4<f32>(v_171.xyz, r3.w);
|
| 599 |
+
let v_172 = &(x0[3u]);
|
| 600 |
+
let v_173 = r3;
|
| 601 |
+
*(v_172) = vec4<f32>(v_173.xyz, (*(v_172)).w);
|
| 602 |
+
let v_174 = abs(r10.yyyy);
|
| 603 |
+
r3.x = max(v_174.x, abs(r10.xxxx).x);
|
| 604 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.y)));
|
| 605 |
+
let v_175 = (bitcast<u32>(r3.x) != 0u);
|
| 606 |
+
let v_176 = bitcast<f32>(v_1.tint_symbol_5[1i].x);
|
| 607 |
+
r3.x = select(bitcast<f32>(v_1.tint_symbol_5[2i].x), v_176, v_175);
|
| 608 |
+
let v_177 = abs(r9.yyyy);
|
| 609 |
+
r3.y = max(v_177.y, abs(r9.xxxx).y);
|
| 610 |
+
r3.y = bitcast<f32>(select(0u, 4294967295u, (r3.y < r2.y)));
|
| 611 |
+
let v_178 = bitcast<u32>(r3.y);
|
| 612 |
+
r3.x = select(r3.x, bitcast<f32>(v_1.tint_symbol_5[3i].x), (v_178 != 0u));
|
| 613 |
+
let v_179 = abs(r8.yyyy);
|
| 614 |
+
r3.y = max(v_179.y, abs(r8.xxxx).y);
|
| 615 |
+
r3.y = bitcast<f32>(select(0u, 4294967295u, (r3.y < r2.y)));
|
| 616 |
+
let v_180 = bitcast<u32>(r3.y);
|
| 617 |
+
r3.x = select(r3.x, 0.0f, (v_180 != 0u));
|
| 618 |
+
let v_181 = x0[bitcast<i32>(r3.x)];
|
| 619 |
+
r3 = vec4<f32>(r3.x, v_181.xyz);
|
| 620 |
+
r3.x = f32(bitcast<i32>(r3.x));
|
| 621 |
+
r3.x = (r3.x + 0.5f);
|
| 622 |
+
r3.x = (r3.x * 0.25f);
|
| 623 |
+
r3.y = (r3.y + cb6_6.tint_symbol_2[14u].z);
|
| 624 |
+
r3.x = fma(r3.z, 0.25f, r3.x);
|
| 625 |
+
let v_182 = (r3.yw + vec2<f32>(0.5f, 0.0f));
|
| 626 |
+
let v_183 = r8;
|
| 627 |
+
r8 = vec4<f32>(v_182.x, v_183.y, v_182.y, v_183.w);
|
| 628 |
+
r8.y = fma(cb6_6.tint_symbol_2[14u].w, 0.25f, r3.x);
|
| 629 |
+
let v_184 = r8.xyxx;
|
| 630 |
+
r3.x = textureSampleCompareLevel(t15, s15, v_184.xy, r8.z);
|
| 631 |
+
r2.z = (r2.z + r3.x);
|
| 632 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.w) + 1i));
|
| 633 |
+
}
|
| 634 |
+
r0.x = fma(r2.z, 0.10000000149011611938f, -1.0f);
|
| 635 |
+
r0.x = fma(cb8_8.tint_symbol_4[12u].x, r0.x, 1.0f);
|
| 636 |
+
let v_185 = (r0.xxx * cb3_3.tint_symbol_1[1u].xyz);
|
| 637 |
+
r0 = vec4<f32>(v_185.xyz, r0.w);
|
| 638 |
+
} else {
|
| 639 |
+
let v_186 = cb3_3.tint_symbol_1[1u];
|
| 640 |
+
r0 = vec4<f32>(v_186.xyz, r0.w);
|
| 641 |
+
}
|
| 642 |
+
let v_187 = (r1.xyz + r0.xyz);
|
| 643 |
+
r0 = vec4<f32>(v_187.xyz, r0.w);
|
| 644 |
+
let v_188 = (r6.xyz * cb8_8.tint_symbol_4[12u].yyy);
|
| 645 |
+
r1 = vec4<f32>(v_188.xyz, r1.w);
|
| 646 |
+
let v_189 = fma(r0.xyz, cb8_8.tint_symbol_4[0u].xxx, r1.xyz);
|
| 647 |
+
o4 = vec4<f32>(v_189.xyz, o4.w);
|
| 648 |
+
r0.x = (r0.w * cb8_8.tint_symbol_4[11u].z);
|
| 649 |
+
r0.y = (r1.w * r0.x);
|
| 650 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f >= r0.y)));
|
| 651 |
+
x1[0u] = select(vec4<f32>(1.0f), vec4<f32>(-1.0f), (bitcast<vec4<u32>>(r0.yyyy) != vec4<u32>()));
|
| 652 |
+
let v_190 = cb8_8.tint_symbol_4[4u];
|
| 653 |
+
o3 = vec4<f32>(v_190.xyz, o3.w);
|
| 654 |
+
o3.w = r0.x;
|
| 655 |
+
o4.w = r5.w;
|
| 656 |
+
o6 = r5;
|
| 657 |
+
r0 = vec4<f32>(v0.xy, r0.zw);
|
| 658 |
+
r0.z = 0.0f;
|
| 659 |
+
o0 = r0.xyz.xyzx;
|
| 660 |
+
o2 = r0.xyz.xyzx;
|
| 661 |
+
o7[0u] = x1[0u].x;
|
| 662 |
+
o7[1u] = x1[0u].y;
|
| 663 |
+
o7[2u] = x1[0u].z;
|
| 664 |
+
o7[3u] = x1[0u].w;
|
| 665 |
+
v = vec4<f32>(o7[0u], o7[1u], o7[2u], o7[3u]);
|
| 666 |
+
}
|
| 667 |
+
|
| 668 |
+
struct tint_symbol_8 {
|
| 669 |
+
@location(0u)
|
| 670 |
+
o0 : vec4<f32>,
|
| 671 |
+
@location(1u)
|
| 672 |
+
o1 : vec4<f32>,
|
| 673 |
+
@location(2u)
|
| 674 |
+
o2 : vec4<f32>,
|
| 675 |
+
@location(3u)
|
| 676 |
+
o3 : vec4<f32>,
|
| 677 |
+
@location(4u)
|
| 678 |
+
o4 : vec4<f32>,
|
| 679 |
+
@location(5u)
|
| 680 |
+
o5 : vec4<f32>,
|
| 681 |
+
@builtin(position)
|
| 682 |
+
o6 : vec4<f32>,
|
| 683 |
+
@builtin(clip_distances)
|
| 684 |
+
o7 : array<f32, 4u>,
|
| 685 |
+
@location(15u)
|
| 686 |
+
tint_symbol_7 : vec4<f32>,
|
| 687 |
+
}
|
| 688 |
+
|
| 689 |
+
@vertex
|
| 690 |
+
fn main(@location(0u) v0 : vec2<f32>, @builtin(instance_index) v_191 : u32) -> tint_symbol_8 {
|
| 691 |
+
main_inner(v0, i32(v_191));
|
| 692 |
+
return tint_symbol_8(o0, o1, o2, o3, o4, o5, o6, o7, v);
|
| 693 |
+
}
|
b/8b0b5899ed/shaders/deb742c782713023.wgsl
ADDED
|
@@ -0,0 +1,199 @@
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|
|
|
|
|
|
|
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|
|
|
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|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb16_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 18 |
+
|
| 19 |
+
struct cb17_struct {
|
| 20 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 24 |
+
|
| 25 |
+
struct cb60_struct {
|
| 26 |
+
tint_symbol_2 : array<vec4<f32>, 60u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb60_struct;
|
| 30 |
+
|
| 31 |
+
struct cb1_struct {
|
| 32 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> o0 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 44 |
+
r0.x = cb3_3.tint_symbol_2[46u].w;
|
| 45 |
+
r0.y = cb3_3.tint_symbol_2[47u].w;
|
| 46 |
+
r0.z = cb3_3.tint_symbol_2[48u].w;
|
| 47 |
+
r0.w = dot(v3.xyz, v3.xyz);
|
| 48 |
+
r0.w = inverseSqrt(r0.w);
|
| 49 |
+
let v = (r0.www * v3.xyz);
|
| 50 |
+
r1 = vec4<f32>(v.xyz, r1.w);
|
| 51 |
+
r0.w = fma(v3.z, r0.w, cb3_3.tint_symbol_2[43u].w);
|
| 52 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
|
| 53 |
+
r0.w = max(r0.w, 0.0f);
|
| 54 |
+
let v_1 = dot(r0.xyz, r1.xyz);
|
| 55 |
+
r0.x = clamp(vec4<f32>(v_1, v_1, v_1, v_1).x, 0.0f, 1.0f);
|
| 56 |
+
let v_2 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 57 |
+
let v_3 = dot(r1.xyz, v_2.xyz);
|
| 58 |
+
r0.y = clamp(vec4<f32>(v_3, v_3, v_3, v_3).y, 0.0f, 1.0f);
|
| 59 |
+
let v_4 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
|
| 60 |
+
r1 = vec4<f32>(v_4.xyz, r1.w);
|
| 61 |
+
let v_5 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r1.xyz);
|
| 62 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 63 |
+
let v_6 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
|
| 64 |
+
r2 = vec4<f32>(v_6.xyz, r2.w);
|
| 65 |
+
let v_7 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
|
| 66 |
+
r0 = vec4<f32>(v_7.x, r0.y, v_7.yz);
|
| 67 |
+
let v_8 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 68 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 69 |
+
r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 70 |
+
let v_9 = fma(r0.xzw, r1.www, r2.xyz);
|
| 71 |
+
r0 = vec4<f32>(v_9.x, r0.y, v_9.yz);
|
| 72 |
+
r2 = clamp(v1, vec4<f32>(), vec4<f32>(1.0f));
|
| 73 |
+
let v_10 = (r2.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 74 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 75 |
+
let v_11 = (r2.xy * r2.xy);
|
| 76 |
+
r2 = vec4<f32>(v_11.xy, r2.zw);
|
| 77 |
+
let v_12 = (r0.xzw * r2.yyy);
|
| 78 |
+
r0 = vec4<f32>(v_12.x, r0.y, v_12.yz);
|
| 79 |
+
let v_13 = fma(r1.xyz, r2.xxx, r0.xzw);
|
| 80 |
+
r0 = vec4<f32>(v_13.x, r0.y, v_13.yz);
|
| 81 |
+
r1 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 82 |
+
let v_14 = (r1.xyz * r1.xyz);
|
| 83 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 84 |
+
r1.w = (r2.w * r1.w);
|
| 85 |
+
r2.y = (r2.z * r2.z);
|
| 86 |
+
o0.w = (r1.w * cb2_2.tint_symbol_1[15u].x);
|
| 87 |
+
let v_15 = (r0.xzw * r1.xyz);
|
| 88 |
+
r0 = vec4<f32>(v_15.x, r0.y, v_15.yz);
|
| 89 |
+
let v_16 = (r0.yyy * r1.xyz);
|
| 90 |
+
r3 = vec4<f32>(v_16.xyz, r3.w);
|
| 91 |
+
r0.y = (r2.x * r2.x);
|
| 92 |
+
r0.y = (r0.y * cb3_3.tint_symbol_2[0u].w);
|
| 93 |
+
let v_17 = (r0.yyy * cb3_3.tint_symbol_2[1u].xyz);
|
| 94 |
+
r4 = vec4<f32>(v_17.xyz, r4.w);
|
| 95 |
+
let v_18 = (r3.xyz * r4.xyz);
|
| 96 |
+
r3 = vec4<f32>(v_18.xyz, r3.w);
|
| 97 |
+
let v_19 = fma(r3.xyz, r2.xxx, r0.xzw);
|
| 98 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 99 |
+
r0.w = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_3[0u].x);
|
| 100 |
+
r0.w = (r0.w * r2.y);
|
| 101 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[59u].w);
|
| 102 |
+
let v_20 = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 103 |
+
r2 = vec4<f32>(v_20.xyz, r2.w);
|
| 104 |
+
r1.w = dot(r2.xyz, r2.xyz);
|
| 105 |
+
r1.w = inverseSqrt(r1.w);
|
| 106 |
+
let v_21 = (r1.ww * r2.xy);
|
| 107 |
+
r2 = vec4<f32>(r2.xy, v_21.xy);
|
| 108 |
+
r1.w = dot(r2.xy, r2.xy);
|
| 109 |
+
r1.w = (r1.w + -100.0f);
|
| 110 |
+
r1.w = clamp(((r1.wwww * vec4<f32>(0.00009999999747378752f))).w, 0.0f, 1.0f);
|
| 111 |
+
let v_22 = dot(cb3_3.tint_symbol_2[59u].xy, r2.zw);
|
| 112 |
+
r2.x = clamp(vec4<f32>(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f);
|
| 113 |
+
r1.w = (r1.w + r2.x);
|
| 114 |
+
r1.w = min(r1.w, 1.0f);
|
| 115 |
+
r0.w = (r0.w * r1.w);
|
| 116 |
+
let v_23 = fma(r1.xyz, r0.www, r0.xyz);
|
| 117 |
+
r0 = vec4<f32>(v_23.xyz, r0.w);
|
| 118 |
+
let v_24 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 119 |
+
r1 = vec4<f32>(v_24.xyz, r1.w);
|
| 120 |
+
r0.w = dot(r1.xyz, r1.xyz);
|
| 121 |
+
r1.w = sqrt(r0.w);
|
| 122 |
+
r0.w = inverseSqrt(r0.w);
|
| 123 |
+
let v_25 = (r0.www * r1.xyz);
|
| 124 |
+
r2 = vec4<f32>(v_25.xyz, r2.w);
|
| 125 |
+
let v_26 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 126 |
+
r0.w = (r1.w + v_26.w);
|
| 127 |
+
r0.w = max(r0.w, 0.0f);
|
| 128 |
+
r1.x = (r0.w / r1.w);
|
| 129 |
+
r1.x = (r1.x * r1.z);
|
| 130 |
+
r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 131 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 132 |
+
r1.z = (r1.y * -1.44269502162933349609f);
|
| 133 |
+
r1.z = exp2(r1.z);
|
| 134 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 135 |
+
r1.y = (r1.z / r1.y);
|
| 136 |
+
let v_27 = bitcast<u32>(r1.x);
|
| 137 |
+
r1.x = select(1.0f, r1.y, (v_27 != 0u));
|
| 138 |
+
r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w);
|
| 139 |
+
r1.x = (r1.x * r1.y);
|
| 140 |
+
r1.x = min(r1.x, 1.0f);
|
| 141 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 142 |
+
r1.x = exp2(r1.x);
|
| 143 |
+
r1.x = min(r1.x, 1.0f);
|
| 144 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 145 |
+
r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 146 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 147 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 148 |
+
let v_28 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 149 |
+
r1.z = clamp(vec4<f32>(v_28, v_28, v_28, v_28).z, 0.0f, 1.0f);
|
| 150 |
+
let v_29 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 151 |
+
r1.w = clamp(vec4<f32>(v_29, v_29, v_29, v_29).w, 0.0f, 1.0f);
|
| 152 |
+
r1.w = log2(r1.w);
|
| 153 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 154 |
+
r1.w = exp2(r1.w);
|
| 155 |
+
r1.z = log2(r1.z);
|
| 156 |
+
r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w);
|
| 157 |
+
r1.z = exp2(r1.z);
|
| 158 |
+
let v_30 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 159 |
+
r2 = vec4<f32>(v_30.xyz, r2.w);
|
| 160 |
+
let v_31 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 161 |
+
r2 = vec4<f32>(v_31.xyz, r2.w);
|
| 162 |
+
let v_32 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 163 |
+
r3 = vec4<f32>(v_32.xyz, r3.w);
|
| 164 |
+
let v_33 = fma(r1.zzz, r3.xyz, r2.xyz);
|
| 165 |
+
r2 = vec4<f32>(v_33.xyz, r2.w);
|
| 166 |
+
let v_34 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 167 |
+
let v_35 = (r2.xyz + v_34.xyz);
|
| 168 |
+
r2 = vec4<f32>(v_35.xyz, r2.w);
|
| 169 |
+
let v_36 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 170 |
+
r1.z = (r0.w * v_36.z);
|
| 171 |
+
let v_37 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 172 |
+
r0.w = (r0.w + v_37.w);
|
| 173 |
+
r0.w = max(r0.w, 0.0f);
|
| 174 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x);
|
| 175 |
+
r0.w = (r0.w * 1.44269502162933349609f);
|
| 176 |
+
r0.w = exp2(r0.w);
|
| 177 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 178 |
+
r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f);
|
| 179 |
+
r1.x = (r1.z * 1.44269502162933349609f);
|
| 180 |
+
r1.x = exp2(r1.x);
|
| 181 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 182 |
+
let v_38 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 183 |
+
r1 = vec4<f32>(v_38.x, r1.y, v_38.yz);
|
| 184 |
+
r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 185 |
+
r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w);
|
| 186 |
+
r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w);
|
| 187 |
+
let v_39 = fma(r1.yyy, r2.xyz, r1.xzw);
|
| 188 |
+
r1 = vec4<f32>(v_39.xyz, r1.w);
|
| 189 |
+
let v_40 = ((-(r0.xyzx)).xyz + r1.xyz);
|
| 190 |
+
r1 = vec4<f32>(v_40.xyz, r1.w);
|
| 191 |
+
let v_41 = fma(r0.www, r1.xyz, r0.xyz);
|
| 192 |
+
o0 = vec4<f32>(v_41.xyz, o0.w);
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
@fragment
|
| 196 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 197 |
+
main_inner(v1, v2, v3, v4);
|
| 198 |
+
return o0;
|
| 199 |
+
}
|
b/8b0b5899ed/shaders/debb084beabc770f.wgsl
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
struct cb12_struct {
|
| 6 |
+
tint_symbol : array<vec4<f32>, 12u>,
|
| 7 |
+
}
|
| 8 |
+
|
| 9 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 10 |
+
|
| 11 |
+
var<private> o0 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
fn main_inner(v0 : vec4<f32>) {
|
| 14 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 15 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 16 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 17 |
+
o0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
@vertex
|
| 21 |
+
fn main(@location(0u) v0 : vec4<f32>) -> @builtin(position) vec4<f32> {
|
| 22 |
+
main_inner(v0);
|
| 23 |
+
return o0;
|
| 24 |
+
}
|
b/8b0b5899ed/shaders/debc1752e06e6b40.wgsl
ADDED
|
@@ -0,0 +1,223 @@
|
|
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|
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|
|
|
|
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|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
struct cb17_struct {
|
| 16 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 20 |
+
|
| 21 |
+
struct cb46_struct {
|
| 22 |
+
tint_symbol_1 : array<vec4<f32>, 46u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
|
| 26 |
+
|
| 27 |
+
struct cb5_struct {
|
| 28 |
+
tint_symbol_2 : array<vec4<f32>, 5u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
|
| 32 |
+
|
| 33 |
+
struct cb5_struct_1 {
|
| 34 |
+
tint_symbol_3 : array<vec4<f32>, 5u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct_1;
|
| 38 |
+
|
| 39 |
+
struct cb1_struct {
|
| 40 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
|
| 58 |
+
|
| 59 |
+
var<private> v0 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
var<private> o0 : vec4<f32>;
|
| 62 |
+
|
| 63 |
+
var<private> o1 : vec4<f32>;
|
| 64 |
+
|
| 65 |
+
var<private> o2 : vec4<f32>;
|
| 66 |
+
|
| 67 |
+
var<private> o3 : vec4<f32>;
|
| 68 |
+
|
| 69 |
+
fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
|
| 70 |
+
var v_1 : vec4<f32> = v;
|
| 71 |
+
v_1.w = (1.0f / v.w);
|
| 72 |
+
v0 = v_1;
|
| 73 |
+
let v_2 = max(v0.xy, vec2<f32>());
|
| 74 |
+
let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
|
| 75 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 76 |
+
let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
|
| 77 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 78 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
|
| 79 |
+
r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
|
| 80 |
+
r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
|
| 81 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
|
| 82 |
+
v_5((bitcast<u32>(r0.x) != 0u));
|
| 83 |
+
r0 = textureSample(t0, s0, v3.xy.xyxx.xy);
|
| 84 |
+
r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 85 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x)));
|
| 86 |
+
v_5((bitcast<u32>(r1.x) != 0u));
|
| 87 |
+
let v_6 = (v3.xy * cb11_11.tint_symbol_4[0u].zw);
|
| 88 |
+
r1 = vec4<f32>(v_6.xy, r1.zw);
|
| 89 |
+
r2 = textureSample(t3, s3, r1.xyxx.xy);
|
| 90 |
+
let v_7 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 91 |
+
r1 = vec4<f32>(r1.xy, v_7.xy);
|
| 92 |
+
let v_8 = (r1.xy * vec2<f32>(3.1700000762939453125f));
|
| 93 |
+
r1 = vec4<f32>(v_8.xy, r1.zw);
|
| 94 |
+
r2 = textureSample(t3, s3, r1.xyxx.xy);
|
| 95 |
+
let v_9 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 96 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 97 |
+
let v_10 = (r1.xy * vec2<f32>(0.5f));
|
| 98 |
+
r1 = vec4<f32>(v_10.xy, r1.zw);
|
| 99 |
+
let v_11 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
|
| 100 |
+
r1 = vec4<f32>(v_11.xy, r1.zw);
|
| 101 |
+
r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_4[0u].x);
|
| 102 |
+
r1.z = fma(r1.z, r0.w, 1.0f);
|
| 103 |
+
let v_12 = (r1.xy * cb11_11.tint_symbol_4[0u].yy);
|
| 104 |
+
r1 = vec4<f32>(v_12.xy, r1.zw);
|
| 105 |
+
r2 = (r0 * r1.zzzz);
|
| 106 |
+
r3 = textureSample(t4, s4, v3.xy.xyxx.xy);
|
| 107 |
+
let v_13 = fma(r1.xy, r0.ww, r3.xy);
|
| 108 |
+
r1 = vec4<f32>(v_13.xy, r1.zw);
|
| 109 |
+
let v_14 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 110 |
+
r1 = vec4<f32>(v_14.xy, r1.zw);
|
| 111 |
+
r0.w = dot(r1.xy, r1.xy);
|
| 112 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 113 |
+
r0.w = sqrt(abs(r0.wwww).w);
|
| 114 |
+
r1.w = max(cb12_12.tint_symbol_3[4u].x, 0.00100000004749745131f);
|
| 115 |
+
let v_15 = (r1.ww * r1.xy);
|
| 116 |
+
r1 = vec4<f32>(v_15.xy, r1.zw);
|
| 117 |
+
let v_16 = (r1.yyy * v6.xyz);
|
| 118 |
+
r3 = vec4<f32>(v_16.xyz, r3.w);
|
| 119 |
+
let v_17 = fma(r1.xxx, v5.xyz, r3.xyz);
|
| 120 |
+
r1 = vec4<f32>(v_17.xy, r1.z, v_17.z);
|
| 121 |
+
let v_18 = fma(r0.www, v4.xyz, r1.xyw);
|
| 122 |
+
r1 = vec4<f32>(v_18.xy, r1.z, v_18.z);
|
| 123 |
+
r0.w = dot(r1.xyw, r1.xyw);
|
| 124 |
+
r0.w = inverseSqrt(r0.w);
|
| 125 |
+
let v_19 = (r0.www * r1.xyw);
|
| 126 |
+
r3 = vec4<f32>(v_19.xyz, r3.w);
|
| 127 |
+
r1.x = dot(r0.xyz, cb12_12.tint_symbol_3[2u].xyz);
|
| 128 |
+
r0.x = dot(r0.xyz, cb12_12.tint_symbol_3[3u].xyz);
|
| 129 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
|
| 130 |
+
r0.z = dot(cb12_12.tint_symbol_3[2u].ww, r1.xx);
|
| 131 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 132 |
+
r1.x = (r1.x + r1.x);
|
| 133 |
+
r1.y = ((-(cb12_12.tint_symbol_3[2u].wwww)).y + 1.0f);
|
| 134 |
+
r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f);
|
| 135 |
+
let v_20 = bitcast<u32>(r0.y);
|
| 136 |
+
let v_21 = r0.z;
|
| 137 |
+
r1.x = select(r1.x, v_21, (v_20 != 0u));
|
| 138 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.5f)));
|
| 139 |
+
r0.z = dot(cb12_12.tint_symbol_3[3u].ww, r0.xx);
|
| 140 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 141 |
+
r0.x = (r0.x + r0.x);
|
| 142 |
+
r3.w = ((-(cb12_12.tint_symbol_3[3u].wwww)).w + 1.0f);
|
| 143 |
+
r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f);
|
| 144 |
+
let v_22 = bitcast<u32>(r0.y);
|
| 145 |
+
let v_23 = r0.z;
|
| 146 |
+
r1.y = select(r0.x, v_23, (v_22 != 0u));
|
| 147 |
+
r0.x = dot(r1.xy, cb12_12.tint_symbol_3[1u].xy);
|
| 148 |
+
r0.x = (r0.x * cb12_12.tint_symbol_3[0u].z);
|
| 149 |
+
r4.x = (r1.z * r0.x);
|
| 150 |
+
r0.y = clamp(fma(v4.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).y, 0.0f, 1.0f);
|
| 151 |
+
let v_24 = (r2.xyz * v2.xyz);
|
| 152 |
+
r2 = vec4<f32>(v_24.xyz, r2.w);
|
| 153 |
+
r0.z = (r2.w * v1.w);
|
| 154 |
+
let v_25 = (v1.xy * cb2_2.tint_symbol[15u].zy);
|
| 155 |
+
let v_26 = r5;
|
| 156 |
+
r5 = vec4<f32>(v_26.x, v_25.xy, v_26.w);
|
| 157 |
+
o0.w = (r0.z * cb2_2.tint_symbol[15u].x);
|
| 158 |
+
let v_27 = fma(r3.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 159 |
+
o1 = vec4<f32>(v_27.xyz, o1.w);
|
| 160 |
+
r0.z = (cb12_12.tint_symbol_3[4u].y + -0.20000000298023223877f);
|
| 161 |
+
r0.z = clamp(((r0.zzzz * vec4<f32>(10.0f))).z, 0.0f, 1.0f);
|
| 162 |
+
o1.w = (r0.z * r0.y);
|
| 163 |
+
r5.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
|
| 164 |
+
let v_28 = (r5.xz * vec2<f32>(0.5f));
|
| 165 |
+
let v_29 = r0;
|
| 166 |
+
r0 = vec4<f32>(v_29.x, v_28.xy, v_29.w);
|
| 167 |
+
let v_30 = sqrt(r0.yz);
|
| 168 |
+
o3 = vec4<f32>(v_30.xy, o3.zw);
|
| 169 |
+
r0.y = fma(r1.w, r0.w, -0.34999999403953552246f);
|
| 170 |
+
r0.y = clamp(((r0.yyyy * vec4<f32>(1.53846156597137451172f))).y, 0.0f, 1.0f);
|
| 171 |
+
r0.y = (r0.y * cb5_5.tint_symbol_2[3u].z);
|
| 172 |
+
r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
|
| 173 |
+
r0.y = (r0.z * r0.y);
|
| 174 |
+
r0.y = (r5.y * r0.y);
|
| 175 |
+
r0.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f);
|
| 176 |
+
r0.z = (r0.z * r0.y);
|
| 177 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].y);
|
| 178 |
+
r0.z = fma(r0.z, -0.5f, 1.0f);
|
| 179 |
+
let v_31 = (r0.zzz * r2.xyz);
|
| 180 |
+
o0 = vec4<f32>(v_31.xyz, o0.w);
|
| 181 |
+
r0.x = clamp(fma(r0.xxxx, r1.zzzz, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
|
| 182 |
+
let v_32 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
|
| 183 |
+
r1 = vec4<f32>(v_32.xy, r1.zw);
|
| 184 |
+
r4.y = 0.0f;
|
| 185 |
+
r4.z = cb12_12.tint_symbol_3[0u].x;
|
| 186 |
+
r1.z = 0.97000002861022949219f;
|
| 187 |
+
let v_33 = -(r4.xxyz);
|
| 188 |
+
let v_34 = (r1.xyz + v_33.xzw);
|
| 189 |
+
r0 = vec4<f32>(v_34.x, r0.y, v_34.yz);
|
| 190 |
+
let v_35 = max(r0.xzw, vec3<f32>());
|
| 191 |
+
r0 = vec4<f32>(v_35.x, r0.y, v_35.yz);
|
| 192 |
+
let v_36 = fma(r0.xzw, r0.yyy, r4.xyz);
|
| 193 |
+
r0 = vec4<f32>(v_36.xyz, r0.w);
|
| 194 |
+
let v_37 = sqrt(r0.xy);
|
| 195 |
+
o2 = vec4<f32>(v_37.xy, o2.zw);
|
| 196 |
+
o2.z = r0.z;
|
| 197 |
+
o2.w = 1.0f;
|
| 198 |
+
o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
|
| 199 |
+
}
|
| 200 |
+
|
| 201 |
+
fn v_5(v_38 : bool) {
|
| 202 |
+
if (v_38) {
|
| 203 |
+
discard;
|
| 204 |
+
return;
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
struct tint_symbol_5 {
|
| 209 |
+
@location(0u)
|
| 210 |
+
o0 : vec4<f32>,
|
| 211 |
+
@location(1u)
|
| 212 |
+
o1 : vec4<f32>,
|
| 213 |
+
@location(2u)
|
| 214 |
+
o2 : vec4<f32>,
|
| 215 |
+
@location(3u)
|
| 216 |
+
o3 : vec4<f32>,
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
@fragment
|
| 220 |
+
fn main(@builtin(position) v_39 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_5 {
|
| 221 |
+
main_inner(v_39, v1, v2, v3, v4, v5, v6);
|
| 222 |
+
return tint_symbol_5(o0, o1, o2, o3);
|
| 223 |
+
}
|
b/8b0b5899ed/shaders/debc4934fb45b0b5.consts.json
ADDED
|
@@ -0,0 +1 @@
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| 1 |
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[2, 3, 1, 4294967295]
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b/8b0b5899ed/shaders/debc4934fb45b0b5.wgsl
ADDED
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@@ -0,0 +1,704 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
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| 2 |
+
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| 3 |
+
var<private> r0 : vec4<f32>;
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| 4 |
+
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| 5 |
+
var<private> r1 : vec4<f32>;
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| 6 |
+
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| 7 |
+
var<private> r2 : vec4<f32>;
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| 8 |
+
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| 9 |
+
var<private> r3 : vec4<f32>;
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| 10 |
+
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| 11 |
+
var<private> r4 : vec4<f32>;
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| 12 |
+
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| 13 |
+
var<private> r5 : vec4<f32>;
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| 14 |
+
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| 15 |
+
var<private> r6 : vec4<f32>;
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| 16 |
+
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| 17 |
+
var<private> r7 : vec4<f32>;
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| 18 |
+
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| 19 |
+
var<private> r8 : vec4<f32>;
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| 20 |
+
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| 21 |
+
var<private> r9 : vec4<f32>;
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| 22 |
+
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| 23 |
+
var<private> r10 : vec4<f32>;
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| 24 |
+
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| 25 |
+
var<private> r11 : vec4<f32>;
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| 26 |
+
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| 27 |
+
var<private> r12 : vec4<f32>;
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| 28 |
+
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| 29 |
+
var<private> r13 : vec4<f32>;
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| 30 |
+
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| 31 |
+
var<private> r14 : vec4<f32>;
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| 32 |
+
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| 33 |
+
var<private> r15 : vec4<f32>;
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| 34 |
+
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| 35 |
+
var<private> r16 : vec4<f32>;
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| 36 |
+
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| 37 |
+
var<private> r17 : vec4<f32>;
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| 38 |
+
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| 39 |
+
var<private> r18 : vec4<f32>;
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| 40 |
+
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| 41 |
+
var<private> r19 : vec4<f32>;
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| 42 |
+
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| 43 |
+
var<private> r20 : vec4<f32>;
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| 44 |
+
|
| 45 |
+
struct cb16_struct {
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| 46 |
+
tint_symbol : array<vec4<f32>, 16u>,
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| 47 |
+
}
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| 48 |
+
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| 49 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
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| 50 |
+
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| 51 |
+
struct cb23_struct {
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| 52 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
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| 53 |
+
}
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| 54 |
+
|
| 55 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
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| 56 |
+
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| 57 |
+
struct cb59_struct {
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| 58 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
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| 59 |
+
}
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| 60 |
+
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| 61 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
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| 62 |
+
|
| 63 |
+
struct cb8_struct {
|
| 64 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
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| 65 |
+
}
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| 66 |
+
|
| 67 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
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| 68 |
+
|
| 69 |
+
struct cb15_struct {
|
| 70 |
+
tint_symbol_4 : array<vec4<f32>, 15u>,
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| 71 |
+
}
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| 72 |
+
|
| 73 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
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| 80 |
+
|
| 81 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
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| 82 |
+
|
| 83 |
+
var<private> v3 : vec4<f32>;
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| 84 |
+
|
| 85 |
+
var<private> v4 : array<f32, 4u>;
|
| 86 |
+
|
| 87 |
+
var<private> o0 : vec4<f32>;
|
| 88 |
+
|
| 89 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 90 |
+
|
| 91 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 92 |
+
|
| 93 |
+
struct tint_symbol_6 {
|
| 94 |
+
tint_symbol_5 : array<vec4<u32>, 4u>,
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
|
| 98 |
+
|
| 99 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v_1 : vec4<f32>) {
|
| 100 |
+
var v_2 : vec4<f32> = v_1;
|
| 101 |
+
v_2.w = (1.0f / v_1.w);
|
| 102 |
+
v3 = v_2;
|
| 103 |
+
x1[0u].x = v4[0u];
|
| 104 |
+
x1[0u].y = v4[1u];
|
| 105 |
+
x1[0u].z = v4[2u];
|
| 106 |
+
x1[0u].w = v4[3u];
|
| 107 |
+
r0.x = dot(v1.xyz, v1.xyz);
|
| 108 |
+
r0.x = inverseSqrt(r0.x);
|
| 109 |
+
let v_3 = (r0.xxx * v1.xyz);
|
| 110 |
+
r0 = vec4<f32>(r0.x, v_3.xyz);
|
| 111 |
+
let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 112 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 113 |
+
let v_5 = -(v2.xyzx);
|
| 114 |
+
let v_6 = (v_5.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 115 |
+
r2 = vec4<f32>(v_6.xyz, r2.w);
|
| 116 |
+
r1.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 117 |
+
let v_7 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 118 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 119 |
+
let v_8 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz);
|
| 120 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 121 |
+
let v_9 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz);
|
| 122 |
+
r3 = vec4<f32>(v_9.xyz, r3.w);
|
| 123 |
+
let v_10 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r3.xyz);
|
| 124 |
+
r3 = vec4<f32>(v_10.xyz, r3.w);
|
| 125 |
+
let v_11 = fma(r3.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz);
|
| 126 |
+
r4 = vec4<f32>(v_11.xyz, r4.w);
|
| 127 |
+
let v_12 = &(x0[0u]);
|
| 128 |
+
let v_13 = r4;
|
| 129 |
+
*(v_12) = vec4<f32>(v_13.xyz, (*(v_12)).w);
|
| 130 |
+
let v_14 = fma(r3.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz);
|
| 131 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 132 |
+
let v_15 = &(x0[1u]);
|
| 133 |
+
let v_16 = r5;
|
| 134 |
+
*(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
|
| 135 |
+
let v_17 = fma(r3.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz);
|
| 136 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 137 |
+
let v_18 = &(x0[2u]);
|
| 138 |
+
let v_19 = r6;
|
| 139 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 140 |
+
let v_20 = fma(r3.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz);
|
| 141 |
+
r3 = vec4<f32>(v_20.xyz, r3.w);
|
| 142 |
+
let v_21 = &(x0[3u]);
|
| 143 |
+
let v_22 = r3;
|
| 144 |
+
*(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
|
| 145 |
+
let v_23 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 146 |
+
let v_24 = r7;
|
| 147 |
+
r7 = vec4<f32>(v_24.x, v_23.x, v_24.z, v_23.y);
|
| 148 |
+
r1.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f);
|
| 149 |
+
r1.w = (r1.w * 0.5f);
|
| 150 |
+
let v_25 = abs(r6.yyyy);
|
| 151 |
+
r2.w = max(v_25.w, abs(r6.xxxx).w);
|
| 152 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
|
| 153 |
+
let v_26 = (bitcast<u32>(r2.w) != 0u);
|
| 154 |
+
let v_27 = bitcast<f32>(v.tint_symbol_5[0i].x);
|
| 155 |
+
r2.w = select(bitcast<f32>(v.tint_symbol_5[1i].x), v_27, v_26);
|
| 156 |
+
let v_28 = abs(r5.yyyy);
|
| 157 |
+
r3.z = max(v_28.z, abs(r5.xxxx).z);
|
| 158 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r1.w)));
|
| 159 |
+
let v_29 = bitcast<u32>(r3.z);
|
| 160 |
+
r2.w = select(r2.w, bitcast<f32>(v.tint_symbol_5[2i].x), (v_29 != 0u));
|
| 161 |
+
let v_30 = abs(r4.yyyy);
|
| 162 |
+
r3.z = max(v_30.z, abs(r4.xxxx).z);
|
| 163 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r3.z < r1.w)));
|
| 164 |
+
let v_31 = bitcast<u32>(r1.w);
|
| 165 |
+
r1.w = select(r2.w, 0.0f, (v_31 != 0u));
|
| 166 |
+
let v_32 = x0[bitcast<i32>(r1.w)];
|
| 167 |
+
r4 = vec4<f32>(v_32.xyz, r4.w);
|
| 168 |
+
r1.w = f32(bitcast<i32>(r1.w));
|
| 169 |
+
r2.w = (r1.w + 0.5f);
|
| 170 |
+
r2.w = (r2.w * 0.25f);
|
| 171 |
+
r5 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww)));
|
| 172 |
+
r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5) & vec4<u32>(1065353216u)));
|
| 173 |
+
r1.w = dot(r5, cb6_6.tint_symbol_4[12u]);
|
| 174 |
+
r3.z = dot(r5, cb6_6.tint_symbol_4[13u]);
|
| 175 |
+
r5.x = (r4.x + 0.5f);
|
| 176 |
+
r5.y = fma(r4.y, 0.25f, r2.w);
|
| 177 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, !((r1.w == 0.0f))));
|
| 178 |
+
r1.w = ((-(r1.wwww)).w + r4.z);
|
| 179 |
+
let v_33 = dpdx(r5.xyy);
|
| 180 |
+
r6 = vec4<f32>(v_33.xy, r6.z, v_33.z);
|
| 181 |
+
r6.z = dpdx(r1.w);
|
| 182 |
+
let v_34 = dpdy(r5.yxy);
|
| 183 |
+
r8 = vec4<f32>(v_34.xyz, r8.w);
|
| 184 |
+
r8.w = dpdy(r1.w);
|
| 185 |
+
let v_35 = (r6.yw * r8.yw);
|
| 186 |
+
r4 = vec4<f32>(v_35.xy, r4.zw);
|
| 187 |
+
let v_36 = -(r4.xyxx);
|
| 188 |
+
let v_37 = fma(r6.xz, r8.xz, v_36.xy);
|
| 189 |
+
r9 = vec4<f32>(v_37.xy, r9.zw);
|
| 190 |
+
r3.w = (1.0f / r9.x);
|
| 191 |
+
r4.x = (r6.z * r8.y);
|
| 192 |
+
let v_38 = -(r4.xxxx);
|
| 193 |
+
r9.z = fma(r6.x, r8.w, v_38.z);
|
| 194 |
+
let v_39 = (r3.ww * r9.yz);
|
| 195 |
+
r4 = vec4<f32>(v_39.xy, r4.zw);
|
| 196 |
+
let v_40 = max(r4.xy, vec2<f32>());
|
| 197 |
+
r4 = vec4<f32>(v_40.xy, r4.zw);
|
| 198 |
+
let v_41 = min(r4.xy, vec2<f32>(0.5f));
|
| 199 |
+
r4 = vec4<f32>(v_41.xy, r4.zw);
|
| 200 |
+
r1.w = fma((-(r3.zzzz)).w, r4.x, r1.w);
|
| 201 |
+
r1.w = fma((-(r3.zzzz)).w, r4.y, r1.w);
|
| 202 |
+
let v_42 = bitcast<u32>(r2.w);
|
| 203 |
+
let v_43 = r1.w;
|
| 204 |
+
r7.z = select(r4.z, v_43, (v_42 != 0u));
|
| 205 |
+
r5.z = 0.0f;
|
| 206 |
+
let v_44 = (r5.xyz + r7.ywz);
|
| 207 |
+
r4 = vec4<f32>(v_44.xyz, r4.w);
|
| 208 |
+
let v_45 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 209 |
+
r7 = vec4<f32>(v_45.xy, r7.zw);
|
| 210 |
+
let v_46 = (r5.xyz + r7.xyz);
|
| 211 |
+
r6 = vec4<f32>(v_46.xyz, r6.w);
|
| 212 |
+
let v_47 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 213 |
+
r7 = vec4<f32>(v_47.xy, r7.zw);
|
| 214 |
+
let v_48 = (r5.xyz + r7.xyz);
|
| 215 |
+
r8 = vec4<f32>(v_48.xyz, r8.w);
|
| 216 |
+
let v_49 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 217 |
+
r7 = vec4<f32>(v_49.xy, r7.zw);
|
| 218 |
+
let v_50 = (r5.xyz + r7.xyz);
|
| 219 |
+
r9 = vec4<f32>(v_50.xyz, r9.w);
|
| 220 |
+
let v_51 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 221 |
+
r7 = vec4<f32>(v_51.xy, r7.zw);
|
| 222 |
+
let v_52 = (r5.xyz + r7.xyz);
|
| 223 |
+
r10 = vec4<f32>(v_52.xyz, r10.w);
|
| 224 |
+
let v_53 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 225 |
+
r7 = vec4<f32>(v_53.xy, r7.zw);
|
| 226 |
+
let v_54 = (r5.xyz + r7.xyz);
|
| 227 |
+
r11 = vec4<f32>(v_54.xyz, r11.w);
|
| 228 |
+
let v_55 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 229 |
+
r7 = vec4<f32>(v_55.xy, r7.zw);
|
| 230 |
+
let v_56 = (r5.xyz + r7.xyz);
|
| 231 |
+
r12 = vec4<f32>(v_56.xyz, r12.w);
|
| 232 |
+
let v_57 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 233 |
+
r7 = vec4<f32>(v_57.xy, r7.zw);
|
| 234 |
+
let v_58 = (r5.xyz + r7.xyz);
|
| 235 |
+
r13 = vec4<f32>(v_58.xyz, r13.w);
|
| 236 |
+
let v_59 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 237 |
+
r7 = vec4<f32>(v_59.xy, r7.zw);
|
| 238 |
+
let v_60 = (r5.xyz + r7.xyz);
|
| 239 |
+
r14 = vec4<f32>(v_60.xyz, r14.w);
|
| 240 |
+
let v_61 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 241 |
+
r7 = vec4<f32>(v_61.xy, r7.zw);
|
| 242 |
+
let v_62 = (r5.xyz + r7.xyz);
|
| 243 |
+
r15 = vec4<f32>(v_62.xyz, r15.w);
|
| 244 |
+
let v_63 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 245 |
+
r7 = vec4<f32>(v_63.xy, r7.zw);
|
| 246 |
+
let v_64 = (r5.xyz + r7.xyz);
|
| 247 |
+
r16 = vec4<f32>(v_64.xyz, r16.w);
|
| 248 |
+
let v_65 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 249 |
+
r7 = vec4<f32>(v_65.xy, r7.zw);
|
| 250 |
+
let v_66 = (r5.xyz + r7.xyz);
|
| 251 |
+
r17 = vec4<f32>(v_66.xyz, r17.w);
|
| 252 |
+
let v_67 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 253 |
+
r7 = vec4<f32>(v_67.xy, r7.zw);
|
| 254 |
+
let v_68 = (r5.xyz + r7.xyz);
|
| 255 |
+
r18 = vec4<f32>(v_68.xyz, r18.w);
|
| 256 |
+
let v_69 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 257 |
+
r7 = vec4<f32>(v_69.xy, r7.zw);
|
| 258 |
+
let v_70 = (r5.xyz + r7.xyz);
|
| 259 |
+
r19 = vec4<f32>(v_70.xyz, r19.w);
|
| 260 |
+
let v_71 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 261 |
+
r7 = vec4<f32>(v_71.xy, r7.zw);
|
| 262 |
+
let v_72 = (r5.xyz + r7.xyz);
|
| 263 |
+
r20 = vec4<f32>(v_72.xyz, r20.w);
|
| 264 |
+
let v_73 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 265 |
+
r7 = vec4<f32>(v_73.xy, r7.zw);
|
| 266 |
+
let v_74 = (r5.xyz + r7.xyz);
|
| 267 |
+
r5 = vec4<f32>(v_74.xyz, r5.w);
|
| 268 |
+
let v_75 = r4.xyxx;
|
| 269 |
+
r4.x = textureSampleCompareLevel(t15, s15, v_75.xy, r4.z);
|
| 270 |
+
let v_76 = r6.xyxx;
|
| 271 |
+
r4.y = textureSampleCompareLevel(t15, s15, v_76.xy, r6.z);
|
| 272 |
+
let v_77 = r8.xyxx;
|
| 273 |
+
r4.z = textureSampleCompareLevel(t15, s15, v_77.xy, r8.z);
|
| 274 |
+
let v_78 = r9.xyxx;
|
| 275 |
+
r4.w = textureSampleCompareLevel(t15, s15, v_78.xy, r9.z);
|
| 276 |
+
let v_79 = r10.xyxx;
|
| 277 |
+
r6.x = textureSampleCompareLevel(t15, s15, v_79.xy, r10.z);
|
| 278 |
+
let v_80 = r11.xyxx;
|
| 279 |
+
r6.y = textureSampleCompareLevel(t15, s15, v_80.xy, r11.z);
|
| 280 |
+
let v_81 = r12.xyxx;
|
| 281 |
+
r6.z = textureSampleCompareLevel(t15, s15, v_81.xy, r12.z);
|
| 282 |
+
let v_82 = r13.xyxx;
|
| 283 |
+
r6.w = textureSampleCompareLevel(t15, s15, v_82.xy, r13.z);
|
| 284 |
+
let v_83 = r14.xyxx;
|
| 285 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r14.z);
|
| 286 |
+
let v_84 = r15.xyxx;
|
| 287 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r15.z);
|
| 288 |
+
let v_85 = r16.xyxx;
|
| 289 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r16.z);
|
| 290 |
+
let v_86 = r17.xyxx;
|
| 291 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r17.z);
|
| 292 |
+
let v_87 = r18.xyxx;
|
| 293 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r18.z);
|
| 294 |
+
let v_88 = r19.xyxx;
|
| 295 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r19.z);
|
| 296 |
+
let v_89 = r20.xyxx;
|
| 297 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r20.z);
|
| 298 |
+
let v_90 = r5.xyxx;
|
| 299 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r5.z);
|
| 300 |
+
r4 = (r4 + r6);
|
| 301 |
+
r4 = (r7 + r4);
|
| 302 |
+
r4 = (r8 + r4);
|
| 303 |
+
r1.w = dot(r4, vec4<f32>(1.0f));
|
| 304 |
+
r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f);
|
| 305 |
+
let v_91 = abs(r3.yyyy);
|
| 306 |
+
r2.w = max(v_91.w, abs(r3.xxxx).w);
|
| 307 |
+
r2.w = clamp(fma(r2.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 308 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 309 |
+
r1.z = (r2.w * r1.z);
|
| 310 |
+
r1.z = fma(r1.w, 0.0625f, r1.z);
|
| 311 |
+
let v_92 = (r1.xyz * r1.xyz);
|
| 312 |
+
r1 = vec4<f32>(v_92.xyz, r1.w);
|
| 313 |
+
r1.z = min(r1.z, 1.0f);
|
| 314 |
+
r1.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f);
|
| 315 |
+
r1.w = sqrt(r1.w);
|
| 316 |
+
r1.w = (r1.w * cb6_6.tint_symbol_4[3u].z);
|
| 317 |
+
let v_93 = -(r1.zzzz);
|
| 318 |
+
r1.z = fma(r1.w, v_93.z, r1.z);
|
| 319 |
+
let v_94 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 320 |
+
let v_95 = dot(r0.yzw, v_94.xyz);
|
| 321 |
+
r1.w = clamp(vec4<f32>(v_95, v_95, v_95, v_95).w, 0.0f, 1.0f);
|
| 322 |
+
let v_96 = (r1.www * cb3_3.tint_symbol_2[1u].xyz);
|
| 323 |
+
r3 = vec4<f32>(v_96.xyz, r3.w);
|
| 324 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 325 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 326 |
+
let v_97 = (v_5.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 327 |
+
r4 = vec4<f32>(v_97.xyz, r4.w);
|
| 328 |
+
let v_98 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 329 |
+
r5 = vec4<f32>(v_98.xyz, r5.w);
|
| 330 |
+
r3.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 331 |
+
r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 332 |
+
r3.w = (r3.w * cb3_3.tint_symbol_2[19u].w);
|
| 333 |
+
let v_99 = fma(cb3_3.tint_symbol_2[11u].xyz, r3.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 334 |
+
r5 = vec4<f32>(v_99.xyz, r5.w);
|
| 335 |
+
let v_100 = (r5.xyz + v_5.xyz);
|
| 336 |
+
r5 = vec4<f32>(v_100.xyz, r5.w);
|
| 337 |
+
let v_101 = bitcast<vec3<u32>>(r2.www);
|
| 338 |
+
let v_102 = r4.xyz;
|
| 339 |
+
let v_103 = select(r5.xyz, v_102, (v_101 != vec3<u32>()));
|
| 340 |
+
r4 = vec4<f32>(v_103.xyz, r4.w);
|
| 341 |
+
r2.w = dot(r4.xyz, r4.xyz);
|
| 342 |
+
let v_104 = (r4.xyz + vec3<f32>(0.00000099999999747524f));
|
| 343 |
+
r4 = vec4<f32>(v_104.xyz, r4.w);
|
| 344 |
+
r3.w = dot(r4.xyz, r4.xyz);
|
| 345 |
+
r3.w = inverseSqrt(r3.w);
|
| 346 |
+
let v_105 = (r3.www * r4.xyz);
|
| 347 |
+
r4 = vec4<f32>(v_105.xyz, r4.w);
|
| 348 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 349 |
+
r3.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 350 |
+
r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[11u].w);
|
| 351 |
+
r2.w = (r2.w / r3.w);
|
| 352 |
+
let v_106 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 353 |
+
r3.w = dot(r4.xyz, v_106.xyz);
|
| 354 |
+
r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 355 |
+
let v_107 = dot(r4.xyz, r0.yzw);
|
| 356 |
+
r4.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
|
| 357 |
+
r3.w = (r3.w * r4.x);
|
| 358 |
+
r2.w = (r2.w * r3.w);
|
| 359 |
+
let v_108 = (r2.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 360 |
+
r4 = vec4<f32>(v_108.xyz, r4.w);
|
| 361 |
+
let v_109 = bitcast<vec3<u32>>(r1.www);
|
| 362 |
+
let v_110 = select(r4.xyz, vec3<f32>(), (v_109 != vec3<u32>()));
|
| 363 |
+
r4 = vec4<f32>(v_110.xyz, r4.w);
|
| 364 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 365 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 366 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 367 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
|
| 368 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 369 |
+
let v_111 = (v_5.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 370 |
+
r5 = vec4<f32>(v_111.xyz, r5.w);
|
| 371 |
+
let v_112 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 372 |
+
r6 = vec4<f32>(v_112.xyz, r6.w);
|
| 373 |
+
r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 374 |
+
r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 375 |
+
r3.w = (r3.w * cb3_3.tint_symbol_2[20u].w);
|
| 376 |
+
let v_113 = fma(cb3_3.tint_symbol_2[12u].xyz, r3.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 377 |
+
r6 = vec4<f32>(v_113.xyz, r6.w);
|
| 378 |
+
let v_114 = (r6.xyz + v_5.xyz);
|
| 379 |
+
r6 = vec4<f32>(v_114.xyz, r6.w);
|
| 380 |
+
let v_115 = bitcast<vec3<u32>>(r2.www);
|
| 381 |
+
let v_116 = r5.xyz;
|
| 382 |
+
let v_117 = select(r6.xyz, v_116, (v_115 != vec3<u32>()));
|
| 383 |
+
r5 = vec4<f32>(v_117.xyz, r5.w);
|
| 384 |
+
r2.w = dot(r5.xyz, r5.xyz);
|
| 385 |
+
let v_118 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 386 |
+
r5 = vec4<f32>(v_118.xyz, r5.w);
|
| 387 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 388 |
+
r3.w = inverseSqrt(r3.w);
|
| 389 |
+
let v_119 = (r3.www * r5.xyz);
|
| 390 |
+
r5 = vec4<f32>(v_119.xyz, r5.w);
|
| 391 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 392 |
+
r3.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 393 |
+
r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[12u].w);
|
| 394 |
+
r2.w = (r2.w / r3.w);
|
| 395 |
+
let v_120 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 396 |
+
r3.w = dot(r5.xyz, v_120.xyz);
|
| 397 |
+
r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 398 |
+
let v_121 = dot(r5.xyz, r0.yzw);
|
| 399 |
+
r4.w = clamp(vec4<f32>(v_121, v_121, v_121, v_121).w, 0.0f, 1.0f);
|
| 400 |
+
r3.w = (r3.w * r4.w);
|
| 401 |
+
r2.w = (r2.w * r3.w);
|
| 402 |
+
let v_122 = fma(r2.www, cb3_3.tint_symbol_2[20u].xyz, r4.xyz);
|
| 403 |
+
r5 = vec4<f32>(v_122.xyz, r5.w);
|
| 404 |
+
let v_123 = bitcast<vec3<u32>>(r1.www);
|
| 405 |
+
let v_124 = r4.xyz;
|
| 406 |
+
let v_125 = select(r5.xyz, v_124, (v_123 != vec3<u32>()));
|
| 407 |
+
r4 = vec4<f32>(v_125.xyz, r4.w);
|
| 408 |
+
} else {
|
| 409 |
+
r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
|
| 410 |
+
}
|
| 411 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 412 |
+
r1.w = bitcast<f32>(v.tint_symbol_5[3i].x);
|
| 413 |
+
} else {
|
| 414 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 415 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
|
| 416 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 417 |
+
let v_126 = (v_5.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 418 |
+
r5 = vec4<f32>(v_126.xyz, r5.w);
|
| 419 |
+
let v_127 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 420 |
+
r6 = vec4<f32>(v_127.xyz, r6.w);
|
| 421 |
+
r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 422 |
+
r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 423 |
+
r3.w = (r3.w * cb3_3.tint_symbol_2[21u].w);
|
| 424 |
+
let v_128 = fma(cb3_3.tint_symbol_2[13u].xyz, r3.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 425 |
+
r6 = vec4<f32>(v_128.xyz, r6.w);
|
| 426 |
+
let v_129 = (r6.xyz + v_5.xyz);
|
| 427 |
+
r6 = vec4<f32>(v_129.xyz, r6.w);
|
| 428 |
+
let v_130 = bitcast<vec3<u32>>(r2.www);
|
| 429 |
+
let v_131 = r5.xyz;
|
| 430 |
+
let v_132 = select(r6.xyz, v_131, (v_130 != vec3<u32>()));
|
| 431 |
+
r5 = vec4<f32>(v_132.xyz, r5.w);
|
| 432 |
+
r2.w = dot(r5.xyz, r5.xyz);
|
| 433 |
+
let v_133 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 434 |
+
r5 = vec4<f32>(v_133.xyz, r5.w);
|
| 435 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 436 |
+
r3.w = inverseSqrt(r3.w);
|
| 437 |
+
let v_134 = (r3.www * r5.xyz);
|
| 438 |
+
r5 = vec4<f32>(v_134.xyz, r5.w);
|
| 439 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 440 |
+
r3.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 441 |
+
r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[13u].w);
|
| 442 |
+
r2.w = (r2.w / r3.w);
|
| 443 |
+
let v_135 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 444 |
+
r3.w = dot(r5.xyz, v_135.xyz);
|
| 445 |
+
r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 446 |
+
let v_136 = dot(r5.xyz, r0.yzw);
|
| 447 |
+
r4.w = clamp(vec4<f32>(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f);
|
| 448 |
+
r3.w = (r3.w * r4.w);
|
| 449 |
+
r2.w = (r2.w * r3.w);
|
| 450 |
+
let v_137 = fma(r2.www, cb3_3.tint_symbol_2[21u].xyz, r4.xyz);
|
| 451 |
+
r5 = vec4<f32>(v_137.xyz, r5.w);
|
| 452 |
+
let v_138 = bitcast<vec3<u32>>(r1.www);
|
| 453 |
+
let v_139 = r4.xyz;
|
| 454 |
+
let v_140 = select(r5.xyz, v_139, (v_138 != vec3<u32>()));
|
| 455 |
+
r4 = vec4<f32>(v_140.xyz, r4.w);
|
| 456 |
+
}
|
| 457 |
+
if ((bitcast<u32>(r1.w) != 0u)) {
|
| 458 |
+
} else {
|
| 459 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 460 |
+
r1.w = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r2.w)));
|
| 461 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 462 |
+
let v_141 = (v_5.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 463 |
+
r5 = vec4<f32>(v_141.xyz, r5.w);
|
| 464 |
+
let v_142 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 465 |
+
r6 = vec4<f32>(v_142.xyz, r6.w);
|
| 466 |
+
r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 467 |
+
r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 468 |
+
r3.w = (r3.w * cb3_3.tint_symbol_2[22u].w);
|
| 469 |
+
let v_143 = fma(cb3_3.tint_symbol_2[14u].xyz, r3.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 470 |
+
r6 = vec4<f32>(v_143.xyz, r6.w);
|
| 471 |
+
let v_144 = (r6.xyz + v_5.xyz);
|
| 472 |
+
r6 = vec4<f32>(v_144.xyz, r6.w);
|
| 473 |
+
let v_145 = bitcast<vec3<u32>>(r2.www);
|
| 474 |
+
let v_146 = r5.xyz;
|
| 475 |
+
let v_147 = select(r6.xyz, v_146, (v_145 != vec3<u32>()));
|
| 476 |
+
r5 = vec4<f32>(v_147.xyz, r5.w);
|
| 477 |
+
r2.w = dot(r5.xyz, r5.xyz);
|
| 478 |
+
let v_148 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 479 |
+
r5 = vec4<f32>(v_148.xyz, r5.w);
|
| 480 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 481 |
+
r3.w = inverseSqrt(r3.w);
|
| 482 |
+
let v_149 = (r3.www * r5.xyz);
|
| 483 |
+
r5 = vec4<f32>(v_149.xyz, r5.w);
|
| 484 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 485 |
+
r3.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 486 |
+
r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[14u].w);
|
| 487 |
+
r2.w = (r2.w / r3.w);
|
| 488 |
+
let v_150 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 489 |
+
r3.w = dot(r5.xyz, v_150.xyz);
|
| 490 |
+
r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 491 |
+
let v_151 = dot(r5.xyz, r0.yzw);
|
| 492 |
+
r4.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
|
| 493 |
+
r3.w = (r3.w * r4.w);
|
| 494 |
+
r2.w = (r2.w * r3.w);
|
| 495 |
+
let v_152 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r4.xyz);
|
| 496 |
+
r5 = vec4<f32>(v_152.xyz, r5.w);
|
| 497 |
+
let v_153 = bitcast<vec3<u32>>(r1.www);
|
| 498 |
+
let v_154 = r4.xyz;
|
| 499 |
+
let v_155 = select(r5.xyz, v_154, (v_153 != vec3<u32>()));
|
| 500 |
+
r4 = vec4<f32>(v_155.xyz, r4.w);
|
| 501 |
+
}
|
| 502 |
+
let v_156 = fma(r3.xyz, r1.zzz, r4.xyz);
|
| 503 |
+
r3 = vec4<f32>(v_156.xyz, r3.w);
|
| 504 |
+
r0.x = fma(v1.z, r0.x, cb3_3.tint_symbol_2[43u].w);
|
| 505 |
+
r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
|
| 506 |
+
r0.x = max(r0.x, 0.0f);
|
| 507 |
+
let v_157 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 508 |
+
r4 = vec4<f32>(v_157.xyz, r4.w);
|
| 509 |
+
r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 510 |
+
let v_158 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 511 |
+
r5 = vec4<f32>(v_158.xyz, r5.w);
|
| 512 |
+
let v_159 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 513 |
+
r5 = vec4<f32>(v_159.xyz, r5.w);
|
| 514 |
+
let v_160 = fma(r4.xyz, r1.zzz, r5.xyz);
|
| 515 |
+
r4 = vec4<f32>(v_160.xyz, r4.w);
|
| 516 |
+
let v_161 = (r1.yyy * r4.xyz);
|
| 517 |
+
r1 = vec4<f32>(r1.x, v_161.xyz);
|
| 518 |
+
let v_162 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 519 |
+
r4 = vec4<f32>(v_162.xyz, r4.w);
|
| 520 |
+
r5.x = cb3_3.tint_symbol_2[46u].w;
|
| 521 |
+
r5.y = cb3_3.tint_symbol_2[47u].w;
|
| 522 |
+
r5.z = cb3_3.tint_symbol_2[48u].w;
|
| 523 |
+
let v_163 = dot(r5.xyz, r0.yzw);
|
| 524 |
+
r0.x = clamp(vec4<f32>(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f);
|
| 525 |
+
let v_164 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r4.xyz);
|
| 526 |
+
r0 = vec4<f32>(v_164.xyz, r0.w);
|
| 527 |
+
let v_165 = fma(r0.xyz, r1.xxx, r1.yzw);
|
| 528 |
+
r0 = vec4<f32>(v_165.xyz, r0.w);
|
| 529 |
+
let v_166 = (r0.xyz + r3.xyz);
|
| 530 |
+
r0 = vec4<f32>(v_166.xyz, r0.w);
|
| 531 |
+
o0.w = (v0.w * cb2_2.tint_symbol_1[15u].x);
|
| 532 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 533 |
+
r0.w = dot(r2.xyz, r2.xyz);
|
| 534 |
+
r1.x = sqrt(r0.w);
|
| 535 |
+
let v_167 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 536 |
+
r1.y = (r1.x + v_167.y);
|
| 537 |
+
r1.y = max(r1.y, 0.0f);
|
| 538 |
+
r1.x = (r1.y / r1.x);
|
| 539 |
+
r1.x = (r1.x * r2.z);
|
| 540 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 541 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 542 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 543 |
+
r1.w = exp2(r1.w);
|
| 544 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 545 |
+
r1.z = (r1.w / r1.z);
|
| 546 |
+
let v_168 = bitcast<u32>(r1.x);
|
| 547 |
+
r1.x = select(1.0f, r1.z, (v_168 != 0u));
|
| 548 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 549 |
+
r1.x = (r1.x * r1.z);
|
| 550 |
+
r1.x = min(r1.x, 1.0f);
|
| 551 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 552 |
+
r1.x = exp2(r1.x);
|
| 553 |
+
r1.x = min(r1.x, 1.0f);
|
| 554 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 555 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 556 |
+
r0.w = inverseSqrt(r0.w);
|
| 557 |
+
let v_169 = (r0.www * r2.xyz);
|
| 558 |
+
r3 = vec4<f32>(v_169.xyz, r3.w);
|
| 559 |
+
let v_170 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 560 |
+
r0.w = clamp(vec4<f32>(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f);
|
| 561 |
+
r0.w = log2(r0.w);
|
| 562 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 563 |
+
r0.w = exp2(r0.w);
|
| 564 |
+
let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 565 |
+
r1.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
|
| 566 |
+
r1.w = log2(r1.w);
|
| 567 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 568 |
+
r1.w = exp2(r1.w);
|
| 569 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 570 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 571 |
+
let v_172 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 572 |
+
r2.w = (r1.y + v_172.w);
|
| 573 |
+
r2.w = max(r2.w, 0.0f);
|
| 574 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 575 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 576 |
+
r2.w = exp2(r2.w);
|
| 577 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 578 |
+
r1.z = clamp(fma(r1.xxxx, r2.wwww, r1.zzzz).z, 0.0f, 1.0f);
|
| 579 |
+
let v_173 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 580 |
+
r1.y = (r1.y * v_173.y);
|
| 581 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 582 |
+
r1.y = exp2(r1.y);
|
| 583 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 584 |
+
let v_174 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 585 |
+
r3 = vec4<f32>(v_174.xyz, r3.w);
|
| 586 |
+
let v_175 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 587 |
+
r3 = vec4<f32>(v_175.xyz, r3.w);
|
| 588 |
+
let v_176 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 589 |
+
r4 = vec4<f32>(v_176.xyz, r4.w);
|
| 590 |
+
let v_177 = fma(r1.www, r4.xyz, r3.xyz);
|
| 591 |
+
r3 = vec4<f32>(v_177.xyz, r3.w);
|
| 592 |
+
let v_178 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 593 |
+
let v_179 = (r3.xyz + v_178.xyz);
|
| 594 |
+
r3 = vec4<f32>(v_179.xyz, r3.w);
|
| 595 |
+
let v_180 = fma(r1.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 596 |
+
r3 = vec4<f32>(v_180.xyz, r3.w);
|
| 597 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 598 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 599 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 600 |
+
let v_181 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 601 |
+
r4 = vec4<f32>(v_181.xyz, r4.w);
|
| 602 |
+
let v_182 = fma(r1.xxx, r4.xyz, r3.xyz);
|
| 603 |
+
r1 = vec4<f32>(v_182.xy, r1.z, v_182.z);
|
| 604 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 605 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 606 |
+
let v_183 = (v3.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 607 |
+
r3 = vec4<f32>(v_183.xy, r3.zw);
|
| 608 |
+
r3 = textureSample(t11, s11, r3.xyxx.xy);
|
| 609 |
+
r0.w = (r3.x + -1.0f);
|
| 610 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 611 |
+
} else {
|
| 612 |
+
r0.w = 1.0f;
|
| 613 |
+
}
|
| 614 |
+
let v_184 = -(r0.xyxz);
|
| 615 |
+
let v_185 = fma(r1.xyw, r0.www, v_184.xyw);
|
| 616 |
+
r1 = vec4<f32>(v_185.xy, r1.z, v_185.z);
|
| 617 |
+
let v_186 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 618 |
+
r1 = vec4<f32>(v_186.xyz, r1.w);
|
| 619 |
+
} else {
|
| 620 |
+
r0.w = dot(r2.xyz, r2.xyz);
|
| 621 |
+
r1.w = sqrt(r0.w);
|
| 622 |
+
let v_187 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 623 |
+
r2.w = (r1.w + v_187.w);
|
| 624 |
+
r2.w = max(r2.w, 0.0f);
|
| 625 |
+
r1.w = (r2.w / r1.w);
|
| 626 |
+
r1.w = (r1.w * r2.z);
|
| 627 |
+
r3.x = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 628 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 629 |
+
r3.y = (r3.x * -1.44269502162933349609f);
|
| 630 |
+
r3.y = exp2(r3.y);
|
| 631 |
+
r3.y = ((-(r3.yyyy)).y + 1.0f);
|
| 632 |
+
r3.x = (r3.y / r3.x);
|
| 633 |
+
let v_188 = bitcast<u32>(r1.w);
|
| 634 |
+
r1.w = select(1.0f, r3.x, (v_188 != 0u));
|
| 635 |
+
r3.x = (r2.w * cb3_3.tint_symbol_2[51u].w);
|
| 636 |
+
r1.w = (r1.w * r3.x);
|
| 637 |
+
r1.w = min(r1.w, 1.0f);
|
| 638 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 639 |
+
r1.w = exp2(r1.w);
|
| 640 |
+
r1.w = min(r1.w, 1.0f);
|
| 641 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 642 |
+
r3.x = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 643 |
+
r0.w = inverseSqrt(r0.w);
|
| 644 |
+
let v_189 = (r0.www * r2.xyz);
|
| 645 |
+
r2 = vec4<f32>(v_189.xyz, r2.w);
|
| 646 |
+
let v_190 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 647 |
+
r0.w = clamp(vec4<f32>(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f);
|
| 648 |
+
r0.w = log2(r0.w);
|
| 649 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 650 |
+
r0.w = exp2(r0.w);
|
| 651 |
+
let v_191 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 652 |
+
r2.x = clamp(vec4<f32>(v_191, v_191, v_191, v_191).x, 0.0f, 1.0f);
|
| 653 |
+
r2.x = log2(r2.x);
|
| 654 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 655 |
+
r2.x = exp2(r2.x);
|
| 656 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 657 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 658 |
+
let v_192 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 659 |
+
r2.y = (r2.w + v_192.y);
|
| 660 |
+
r2.y = max(r2.y, 0.0f);
|
| 661 |
+
r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
|
| 662 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 663 |
+
r2.y = exp2(r2.y);
|
| 664 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 665 |
+
r2.y = clamp(fma(r1.wwww, r2.yyyy, r3.xxxx).y, 0.0f, 1.0f);
|
| 666 |
+
let v_193 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 667 |
+
r2.z = (r2.w * v_193.z);
|
| 668 |
+
r2.z = (r2.z * 1.44269502162933349609f);
|
| 669 |
+
r2.z = exp2(r2.z);
|
| 670 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 671 |
+
let v_194 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 672 |
+
r3 = vec4<f32>(v_194.xyz, r3.w);
|
| 673 |
+
let v_195 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 674 |
+
r3 = vec4<f32>(v_195.xyz, r3.w);
|
| 675 |
+
let v_196 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 676 |
+
r4 = vec4<f32>(v_196.xyz, r4.w);
|
| 677 |
+
let v_197 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 678 |
+
r3 = vec4<f32>(v_197.xyz, r3.w);
|
| 679 |
+
let v_198 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 680 |
+
let v_199 = (r3.xyz + v_198.xyz);
|
| 681 |
+
r3 = vec4<f32>(v_199.xyz, r3.w);
|
| 682 |
+
let v_200 = fma(r2.zzz, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 683 |
+
r2 = vec4<f32>(v_200.x, r2.y, v_200.yz);
|
| 684 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 685 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 686 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 687 |
+
let v_201 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 688 |
+
r3 = vec4<f32>(v_201.xyz, r3.w);
|
| 689 |
+
let v_202 = fma(r1.www, r3.xyz, r2.xzw);
|
| 690 |
+
r2 = vec4<f32>(v_202.x, r2.y, v_202.yz);
|
| 691 |
+
let v_203 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 692 |
+
r2 = vec4<f32>(v_203.x, r2.y, v_203.yz);
|
| 693 |
+
let v_204 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 694 |
+
r1 = vec4<f32>(v_204.xyz, r1.w);
|
| 695 |
+
}
|
| 696 |
+
let v_205 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 697 |
+
o0 = vec4<f32>(v_205.xyz, o0.w);
|
| 698 |
+
}
|
| 699 |
+
|
| 700 |
+
@fragment
|
| 701 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(position) v_206 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 702 |
+
main_inner(v0, v1, v2, v_206);
|
| 703 |
+
return o0;
|
| 704 |
+
}
|
b/8b0b5899ed/shaders/ded1bf0846d843e9.wgsl
ADDED
|
@@ -0,0 +1,249 @@
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|
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|
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|
|
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|
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|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
var<private> r3 : vec4<f32>;
|
| 11 |
+
|
| 12 |
+
var<private> r4 : vec4<f32>;
|
| 13 |
+
|
| 14 |
+
struct cb16_struct {
|
| 15 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 19 |
+
|
| 20 |
+
struct cb24_struct {
|
| 21 |
+
tint_symbol_1 : array<vec4<f32>, 24u>,
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
@group(0u) @binding(5u) var<uniform> cb5_5 : cb24_struct;
|
| 25 |
+
|
| 26 |
+
struct cb1_struct {
|
| 27 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 31 |
+
|
| 32 |
+
struct cb9_struct {
|
| 33 |
+
tint_symbol_3 : array<vec4<f32>, 9u>,
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
@group(0u) @binding(9u) var<uniform> cb9_9 : cb9_struct;
|
| 37 |
+
|
| 38 |
+
struct cb7_struct {
|
| 39 |
+
tint_symbol_4 : array<vec4<f32>, 7u>,
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
@group(0u) @binding(8u) var<uniform> cb8_8 : cb7_struct;
|
| 43 |
+
|
| 44 |
+
var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
|
| 45 |
+
|
| 46 |
+
var<private> v12 : vec4<f32>;
|
| 47 |
+
|
| 48 |
+
var<private> o0 : vec4<f32>;
|
| 49 |
+
|
| 50 |
+
var<private> o1 : vec4<f32>;
|
| 51 |
+
|
| 52 |
+
var<private> o2 : vec4<f32>;
|
| 53 |
+
|
| 54 |
+
var<private> o3 : vec4<f32>;
|
| 55 |
+
|
| 56 |
+
var<private> o4 : vec4<f32>;
|
| 57 |
+
|
| 58 |
+
var<private> o5 : vec4<f32>;
|
| 59 |
+
|
| 60 |
+
var<private> o6 : vec4<f32>;
|
| 61 |
+
|
| 62 |
+
var<private> o7 : vec4<f32>;
|
| 63 |
+
|
| 64 |
+
var<private> o8 : vec4<f32>;
|
| 65 |
+
|
| 66 |
+
var<private> o9 : vec4<f32>;
|
| 67 |
+
|
| 68 |
+
var<private> o10 : vec4<f32>;
|
| 69 |
+
|
| 70 |
+
var<private> o11 : vec4<f32>;
|
| 71 |
+
|
| 72 |
+
var<private> o12 : array<f32, 4u>;
|
| 73 |
+
|
| 74 |
+
var<private> v : vec4<f32>;
|
| 75 |
+
|
| 76 |
+
var<private> x0 : array<vec4<f32>, 3u>;
|
| 77 |
+
|
| 78 |
+
var<private> x1 : array<vec4<f32>, 3u>;
|
| 79 |
+
|
| 80 |
+
var<private> x2 : array<vec4<f32>, 3u>;
|
| 81 |
+
|
| 82 |
+
var<private> x3 : array<vec4<f32>, 3u>;
|
| 83 |
+
|
| 84 |
+
var<private> x4 : array<vec4<f32>, 1u>;
|
| 85 |
+
|
| 86 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>, v9 : vec4<f32>, v10 : vec4<f32>, v11 : vec4<f32>, v_1 : i32, v13 : vec3<f32>) {
|
| 87 |
+
let v_2 = 0i;
|
| 88 |
+
v12.x = bitcast<f32>((v_1 - v_2));
|
| 89 |
+
x0[0u].x = v9.x;
|
| 90 |
+
x0[1u].x = 0.5f;
|
| 91 |
+
x0[2u].x = v9.y;
|
| 92 |
+
x1[0u].x = v9.z;
|
| 93 |
+
x1[1u].x = 0.5f;
|
| 94 |
+
x1[2u].x = v9.w;
|
| 95 |
+
x2[0u].x = v9.x;
|
| 96 |
+
x2[1u].x = 0.5f;
|
| 97 |
+
x2[2u].x = v9.y;
|
| 98 |
+
x3[0u].x = v9.z;
|
| 99 |
+
x3[1u].x = 0.5f;
|
| 100 |
+
x3[2u].x = v9.w;
|
| 101 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.00000099999999747524f >= v1.w)));
|
| 102 |
+
r0.y = (v1.w * v4.y);
|
| 103 |
+
let v_3 = bitcast<u32>(r0.x);
|
| 104 |
+
o0.w = select(r0.y, 0.0f, (v_3 != 0u));
|
| 105 |
+
r0 = vec4<f32>(((v1.xyz * v1.xyz)).xyz, r0.w);
|
| 106 |
+
let v_4 = fma(r0.xyz, v3.yyy, v1.xyz);
|
| 107 |
+
o0 = vec4<f32>(v_4.xyz, o0.w);
|
| 108 |
+
let v_5 = v13.xy;
|
| 109 |
+
let v_6 = max(v_5, vec2<f32>(-2147483648.0f));
|
| 110 |
+
let v_7 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_6), vec2<i32>(2147483647i), (v_6 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_5 == v_5))));
|
| 111 |
+
r0 = vec4<f32>(v_7.xy, r0.zw);
|
| 112 |
+
r0.z = x0[bitcast<i32>(r0.x)].x;
|
| 113 |
+
r1 = vec4<f32>((((-(v11.xwxx)).xy + v11.yz)).xy, r1.zw);
|
| 114 |
+
o1.z = fma(r0.z, r1.x, v11.x);
|
| 115 |
+
r0.w = x1[bitcast<i32>(r0.y)].x;
|
| 116 |
+
o1.w = fma(r0.w, r1.y, v11.w);
|
| 117 |
+
r1 = vec4<f32>((((-(v10.xwxx)).xy + v10.yz)).xy, r1.zw);
|
| 118 |
+
o1.x = fma(r0.z, r1.x, v10.x);
|
| 119 |
+
o1.y = fma(r0.w, r1.y, v10.w);
|
| 120 |
+
r0.x = x2[bitcast<i32>(r0.x)].x;
|
| 121 |
+
r0.y = x3[bitcast<i32>(r0.y)].x;
|
| 122 |
+
o2.y = fma(r0.y, r1.y, v10.w);
|
| 123 |
+
o2.x = fma(r0.x, r1.x, v10.x);
|
| 124 |
+
o2 = vec4<f32>(o2.xy, vec2<f32>());
|
| 125 |
+
o3.x = clamp(v3.x, 0.0f, 1.0f);
|
| 126 |
+
o3.y = v3.y;
|
| 127 |
+
o4 = vec4<f32>();
|
| 128 |
+
r0.x = f32(bitcast<u32>(v12.x));
|
| 129 |
+
r0.x = (r0.x * cb9_9.tint_symbol_3[8u].y);
|
| 130 |
+
let v_8 = r0.x;
|
| 131 |
+
let v_9 = max(v_8, -2147483648.0f);
|
| 132 |
+
r0.x = bitcast<f32>(select(select(i32(v_9), 2147483647i, (v_9 >= 2147483648.0f)), 0i, !((v_8 == v_8))));
|
| 133 |
+
let v_10 = cb9_9.tint_symbol_3[8u].x;
|
| 134 |
+
let v_11 = max(v_10, -2147483648.0f);
|
| 135 |
+
r0.y = bitcast<f32>(select(select(i32(v_11), 2147483647i, (v_11 >= 2147483648.0f)), 0i, !((v_10 == v_10))));
|
| 136 |
+
let v_12 = (-(bitcast<vec4<i32>>(r0.xxxx))).x;
|
| 137 |
+
let v_13 = bitcast<i32>(r0.y);
|
| 138 |
+
r0.x = bitcast<f32>(((v_12 * v_13) + bitcast<i32>(v12.x)));
|
| 139 |
+
r0.x = dot(cb9_9.tint_symbol_3[7u], icb0[bitcast<i32>(r0.x)]);
|
| 140 |
+
r0.y = trunc(r0.x);
|
| 141 |
+
let v_14 = r0.x;
|
| 142 |
+
let v_15 = max(v_14, -2147483648.0f);
|
| 143 |
+
r0.x = bitcast<f32>(select(select(i32(v_15), 2147483647i, (v_15 >= 2147483648.0f)), 0i, !((v_14 == v_14))));
|
| 144 |
+
r0.x = bitcast<f32>((bitcast<i32>(r0.x) << 2u));
|
| 145 |
+
o5.z = r0.y;
|
| 146 |
+
r0.y = ((-(r0.yyyy)).y + 3.0f);
|
| 147 |
+
r0.y = (r0.y * 0.25f);
|
| 148 |
+
o5.x = v4.x;
|
| 149 |
+
let v_16 = o5;
|
| 150 |
+
o5 = vec4<f32>(v_16.x, v1.x, v_16.z, v1.z);
|
| 151 |
+
o6 = vec4<f32>(v5.xy, o6.zw);
|
| 152 |
+
o6 = vec4<f32>(o6.xy, vec2<f32>());
|
| 153 |
+
r1 = vec4<f32>(((v0 + v7.xyz)).xyz, r1.w);
|
| 154 |
+
r2.x = v6.w;
|
| 155 |
+
r2.y = v7.w;
|
| 156 |
+
r2.z = v8.w;
|
| 157 |
+
let v_17 = (r1.xyz + r2.xyz);
|
| 158 |
+
r1 = vec4<f32>(v_17.xyz, r1.w);
|
| 159 |
+
let v_18 = ((-(r2.xyzx)).xyz + v8.xyz);
|
| 160 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 161 |
+
let v_19 = fma(r2.xyz, r0.zzz, r1.xyz);
|
| 162 |
+
r3 = vec4<f32>(v_19.xyz, r3.w);
|
| 163 |
+
r4 = vec4<f32>(((v6.xyz + (-(v7.xyzx)).xyz)).xyz, r4.w);
|
| 164 |
+
let v_20 = fma(r4.xyz, r0.www, r3.xyz);
|
| 165 |
+
r3 = vec4<f32>(v_20.xyz, r3.w);
|
| 166 |
+
let v_21 = (r2.xyz + r4.xyz);
|
| 167 |
+
r2 = vec4<f32>(v_21.xyz, r2.w);
|
| 168 |
+
let v_22 = fma(r2.xyz, vec3<f32>(0.5f), r1.xyz);
|
| 169 |
+
r1 = vec4<f32>(v_22.xyz, r1.w);
|
| 170 |
+
let v_23 = (r2.xyz * vec3<f32>(0.5f));
|
| 171 |
+
r2 = vec4<f32>(v_23.xyz, r2.w);
|
| 172 |
+
r0.z = dot(r2.xyz, r2.xyz);
|
| 173 |
+
r0.z = sqrt(r0.z);
|
| 174 |
+
r0.z = (1.0f / r0.z);
|
| 175 |
+
let v_24 = ((-(r3.xyzx)).xyz + r1.xyz);
|
| 176 |
+
r1 = vec4<f32>(v_24.xyz, r1.w);
|
| 177 |
+
r0.w = dot(r1.xyz, r1.xyz);
|
| 178 |
+
r0.w = sqrt(r0.w);
|
| 179 |
+
r0.z = (r0.z * r0.w);
|
| 180 |
+
o7.x = (r0.z * cb8_8.tint_symbol_4[4u].y);
|
| 181 |
+
r1 = (r3.yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.x) + 1i))]);
|
| 182 |
+
r1 = fma(r3.xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r0.x)], r1);
|
| 183 |
+
r1 = fma(r3.zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], r1);
|
| 184 |
+
let v_25 = -(cb1_1.tint_symbol[15u].xyzx);
|
| 185 |
+
let v_26 = (r3.xyz + v_25.xyz);
|
| 186 |
+
r2 = vec4<f32>(v_26.xyz, r2.w);
|
| 187 |
+
r0.z = dot(r2.xyz, r2.xyz);
|
| 188 |
+
r0.z = sqrt(r0.z);
|
| 189 |
+
r1 = (r1 + cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r0.x) + 3i))]);
|
| 190 |
+
o7.w = r1.w;
|
| 191 |
+
let v_27 = -(cb8_8.tint_symbol_4[6u].yyyy);
|
| 192 |
+
r0.x = (r0.z + v_27.x);
|
| 193 |
+
o7.z = r0.z;
|
| 194 |
+
o7.y = clamp(((r0.xxxx / cb8_8.tint_symbol_4[6u].xxxx)).y, 0.0f, 1.0f);
|
| 195 |
+
o8 = vec4<f32>();
|
| 196 |
+
o9 = vec4<f32>();
|
| 197 |
+
o10 = vec4<f32>();
|
| 198 |
+
r0.x = (r1.y / r1.w);
|
| 199 |
+
r0.x = (r0.x + 1.0f);
|
| 200 |
+
r0.x = fma(r0.x, 0.125f, r0.y);
|
| 201 |
+
r0.x = fma(r0.x, 2.0f, -1.0f);
|
| 202 |
+
r1.y = (r1.w * r0.x);
|
| 203 |
+
o11 = r1;
|
| 204 |
+
x4[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]);
|
| 205 |
+
let v_28 = &(x4[0u]);
|
| 206 |
+
*(v_28) = vec4<f32>((*(v_28)).x, vec3<f32>());
|
| 207 |
+
o12[0u] = x4[0u].x;
|
| 208 |
+
o12[1u] = x4[0u].y;
|
| 209 |
+
o12[2u] = x4[0u].z;
|
| 210 |
+
o12[3u] = x4[0u].w;
|
| 211 |
+
v = vec4<f32>(o12[0u], o12[1u], o12[2u], o12[3u]);
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
struct tint_symbol_6 {
|
| 215 |
+
@location(0u)
|
| 216 |
+
o0 : vec4<f32>,
|
| 217 |
+
@location(1u)
|
| 218 |
+
o1 : vec4<f32>,
|
| 219 |
+
@location(2u)
|
| 220 |
+
o2 : vec4<f32>,
|
| 221 |
+
@location(3u)
|
| 222 |
+
o3 : vec4<f32>,
|
| 223 |
+
@location(4u)
|
| 224 |
+
o4 : vec4<f32>,
|
| 225 |
+
@location(5u)
|
| 226 |
+
o5 : vec4<f32>,
|
| 227 |
+
@location(6u)
|
| 228 |
+
o6 : vec4<f32>,
|
| 229 |
+
@location(7u)
|
| 230 |
+
o7 : vec4<f32>,
|
| 231 |
+
@location(8u)
|
| 232 |
+
o8 : vec4<f32>,
|
| 233 |
+
@location(9u)
|
| 234 |
+
o9 : vec4<f32>,
|
| 235 |
+
@location(10u)
|
| 236 |
+
o10 : vec4<f32>,
|
| 237 |
+
@builtin(position)
|
| 238 |
+
o11 : vec4<f32>,
|
| 239 |
+
@builtin(clip_distances)
|
| 240 |
+
o12 : array<f32, 4u>,
|
| 241 |
+
@location(15u)
|
| 242 |
+
tint_symbol_5 : vec4<f32>,
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
@vertex
|
| 246 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>, @location(9u) v9 : vec4<f32>, @location(10u) v10 : vec4<f32>, @location(11u) v11 : vec4<f32>, @builtin(instance_index) v_29 : u32, @location(13u) v13 : vec3<f32>) -> tint_symbol_6 {
|
| 247 |
+
main_inner(v0, v1, v3, v4, v5, v6, v7, v8, v9, v10, v11, i32(v_29), v13);
|
| 248 |
+
return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, o11, o12, v);
|
| 249 |
+
}
|
b/8b0b5899ed/shaders/ded734b02db53959.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/ded734b02db53959.wgsl
ADDED
|
@@ -0,0 +1,676 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb2_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 112 |
+
|
| 113 |
+
var<private> v8 : vec4<f32>;
|
| 114 |
+
|
| 115 |
+
var<private> v9 : array<f32, 4u>;
|
| 116 |
+
|
| 117 |
+
var<private> o0 : vec4<f32>;
|
| 118 |
+
|
| 119 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 120 |
+
|
| 121 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 122 |
+
|
| 123 |
+
struct tint_symbol_7 {
|
| 124 |
+
tint_symbol_6 : array<vec4<u32>, 3u>,
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 128 |
+
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| 129 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
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| 130 |
+
var v_2 : vec4<f32> = v_1;
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| 131 |
+
v_2.w = (1.0f / v_1.w);
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| 132 |
+
v8 = v_2;
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| 133 |
+
x1[0u].x = v9[0u];
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| 134 |
+
x1[0u].y = v9[1u];
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| 135 |
+
x1[0u].z = v9[2u];
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| 136 |
+
x1[0u].w = v9[3u];
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| 137 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
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| 138 |
+
r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
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| 139 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
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| 140 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
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| 141 |
+
r1.z = dot(r1.xy, r1.xy);
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| 142 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
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| 143 |
+
r1.z = sqrt(abs(r1.zzzz).z);
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| 144 |
+
r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
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| 145 |
+
let v_4 = (r1.ww * r1.xy);
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| 146 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
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| 147 |
+
let v_5 = (r1.yyy * v6.xyz);
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| 148 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
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| 149 |
+
let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
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| 150 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
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| 151 |
+
let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
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| 152 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
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| 153 |
+
r1.w = dot(r1.xyz, r1.xyz);
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| 154 |
+
r1.w = inverseSqrt(r1.w);
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| 155 |
+
let v_8 = (r1.www * r1.xyz);
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| 156 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
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| 157 |
+
r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
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| 158 |
+
let v_9 = (r3.xy * r3.xy);
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| 159 |
+
r3 = vec4<f32>(v_9.xy, r3.zw);
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| 160 |
+
r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
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| 161 |
+
r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
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| 162 |
+
let v_10 = (r0.xyz * v1.xyz);
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| 163 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
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| 164 |
+
r0.w = (r0.w * v0.w);
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| 165 |
+
let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
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| 166 |
+
r3 = vec4<f32>(v_11.xy, r3.zw);
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| 167 |
+
let v_12 = (r0.xyz * r0.xyz);
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| 168 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
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| 169 |
+
let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
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| 170 |
+
r4 = vec4<f32>(v_13.xyz, r4.w);
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| 171 |
+
r1.y = dot(r4.xyz, r4.xyz);
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| 172 |
+
r1.y = inverseSqrt(r1.y);
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| 173 |
+
let v_14 = (r1.yyy * r4.xyz);
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| 174 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
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| 175 |
+
let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
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| 176 |
+
let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz);
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| 177 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
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| 178 |
+
r1.y = dot(r6.xyz, r6.xyz);
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| 179 |
+
r1.y = inverseSqrt(r1.y);
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| 180 |
+
let v_17 = (r1.yyy * r6.xyz);
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| 181 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
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| 182 |
+
let v_18 = (r3.xy * r3.xy);
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| 183 |
+
r3 = vec4<f32>(v_18.xy, r3.zw);
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| 184 |
+
r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
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| 185 |
+
r1.y = max(r1.y, 0.0f);
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| 186 |
+
let v_19 = -(r1.yyyy);
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| 187 |
+
r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w);
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| 188 |
+
r1.y = (r1.y * 558.0f);
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| 189 |
+
r1.y = fma(r2.w, 3.0f, r1.y);
|
| 190 |
+
r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 191 |
+
let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
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| 192 |
+
r4 = vec4<f32>(v_20.xyz, r4.w);
|
| 193 |
+
let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 194 |
+
r7 = vec4<f32>(v_21.xyz, r7.w);
|
| 195 |
+
let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 196 |
+
r7 = vec4<f32>(v_22.xyz, r7.w);
|
| 197 |
+
let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 198 |
+
r7 = vec4<f32>(v_23.xyz, r7.w);
|
| 199 |
+
let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 200 |
+
r8 = vec4<f32>(v_24.xyz, r8.w);
|
| 201 |
+
let v_25 = &(x0[0u]);
|
| 202 |
+
let v_26 = r8;
|
| 203 |
+
*(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
|
| 204 |
+
let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
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| 205 |
+
r9 = vec4<f32>(v_27.xyz, r9.w);
|
| 206 |
+
let v_28 = &(x0[1u]);
|
| 207 |
+
let v_29 = r9;
|
| 208 |
+
*(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
|
| 209 |
+
let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 210 |
+
r10 = vec4<f32>(v_30.xyz, r10.w);
|
| 211 |
+
let v_31 = &(x0[2u]);
|
| 212 |
+
let v_32 = r10;
|
| 213 |
+
*(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
|
| 214 |
+
let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 215 |
+
r7 = vec4<f32>(v_33.xyz, r7.w);
|
| 216 |
+
let v_34 = &(x0[3u]);
|
| 217 |
+
let v_35 = r7;
|
| 218 |
+
*(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
|
| 219 |
+
let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 220 |
+
let v_37 = r11;
|
| 221 |
+
r11 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
|
| 222 |
+
r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
|
| 223 |
+
r3.z = (r3.z * 0.5f);
|
| 224 |
+
let v_38 = abs(r10.yyyy);
|
| 225 |
+
r3.w = max(v_38.w, abs(r10.xxxx).w);
|
| 226 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
|
| 227 |
+
let v_39 = (bitcast<u32>(r3.w) != 0u);
|
| 228 |
+
let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 229 |
+
r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
|
| 230 |
+
let v_41 = abs(r9.yyyy);
|
| 231 |
+
r4.w = max(v_41.w, abs(r9.xxxx).w);
|
| 232 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
|
| 233 |
+
let v_42 = bitcast<u32>(r4.w);
|
| 234 |
+
r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
|
| 235 |
+
let v_43 = abs(r8.yyyy);
|
| 236 |
+
r4.w = max(v_43.w, abs(r8.xxxx).w);
|
| 237 |
+
r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
|
| 238 |
+
let v_44 = bitcast<u32>(r3.z);
|
| 239 |
+
r3.z = select(r3.w, 0.0f, (v_44 != 0u));
|
| 240 |
+
let v_45 = x0[bitcast<i32>(r3.z)];
|
| 241 |
+
r8 = vec4<f32>(v_45.xyz, r8.w);
|
| 242 |
+
r3.z = f32(bitcast<i32>(r3.z));
|
| 243 |
+
r3.w = (r3.z + 0.5f);
|
| 244 |
+
r3.w = (r3.w * 0.25f);
|
| 245 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
|
| 246 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 247 |
+
r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 248 |
+
r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 249 |
+
r9.x = (r8.x + 0.5f);
|
| 250 |
+
r9.y = fma(r8.y, 0.25f, r3.w);
|
| 251 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
|
| 252 |
+
r3.z = ((-(r3.zzzz)).z + r8.z);
|
| 253 |
+
let v_46 = dpdx(r9.xyy);
|
| 254 |
+
r10 = vec4<f32>(v_46.xy, r10.z, v_46.z);
|
| 255 |
+
r10.z = dpdx(r3.z);
|
| 256 |
+
let v_47 = dpdy(r9.yxy);
|
| 257 |
+
r12 = vec4<f32>(v_47.xyz, r12.w);
|
| 258 |
+
r12.w = dpdy(r3.z);
|
| 259 |
+
let v_48 = (r10.yw * r12.yw);
|
| 260 |
+
r7 = vec4<f32>(r7.xy, v_48.xy);
|
| 261 |
+
let v_49 = -(r7.zwzz);
|
| 262 |
+
let v_50 = fma(r10.xz, r12.xz, v_49.xy);
|
| 263 |
+
r13 = vec4<f32>(v_50.xy, r13.zw);
|
| 264 |
+
r5.w = (1.0f / r13.x);
|
| 265 |
+
r6.w = (r10.z * r12.y);
|
| 266 |
+
let v_51 = -(r6.wwww);
|
| 267 |
+
r13.z = fma(r10.x, r12.w, v_51.z);
|
| 268 |
+
let v_52 = (r5.ww * r13.yz);
|
| 269 |
+
r7 = vec4<f32>(r7.xy, v_52.xy);
|
| 270 |
+
let v_53 = max(r7.zw, vec2<f32>());
|
| 271 |
+
r7 = vec4<f32>(r7.xy, v_53.xy);
|
| 272 |
+
let v_54 = min(r7.zw, vec2<f32>(0.5f));
|
| 273 |
+
r7 = vec4<f32>(r7.xy, v_54.xy);
|
| 274 |
+
r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
|
| 275 |
+
r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
|
| 276 |
+
let v_55 = bitcast<u32>(r3.w);
|
| 277 |
+
let v_56 = r3.z;
|
| 278 |
+
r11.z = select(r8.z, v_56, (v_55 != 0u));
|
| 279 |
+
r9.z = 0.0f;
|
| 280 |
+
let v_57 = (r9.xyz + r11.ywz);
|
| 281 |
+
r8 = vec4<f32>(v_57.xyz, r8.w);
|
| 282 |
+
let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 283 |
+
r11 = vec4<f32>(v_58.xy, r11.zw);
|
| 284 |
+
let v_59 = (r9.xyz + r11.xyz);
|
| 285 |
+
r10 = vec4<f32>(v_59.xyz, r10.w);
|
| 286 |
+
let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 287 |
+
r11 = vec4<f32>(v_60.xy, r11.zw);
|
| 288 |
+
let v_61 = (r9.xyz + r11.xyz);
|
| 289 |
+
r12 = vec4<f32>(v_61.xyz, r12.w);
|
| 290 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 291 |
+
r11 = vec4<f32>(v_62.xy, r11.zw);
|
| 292 |
+
let v_63 = (r9.xyz + r11.xyz);
|
| 293 |
+
r13 = vec4<f32>(v_63.xyz, r13.w);
|
| 294 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 295 |
+
r11 = vec4<f32>(v_64.xy, r11.zw);
|
| 296 |
+
let v_65 = (r9.xyz + r11.xyz);
|
| 297 |
+
r14 = vec4<f32>(v_65.xyz, r14.w);
|
| 298 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 299 |
+
r11 = vec4<f32>(v_66.xy, r11.zw);
|
| 300 |
+
let v_67 = (r9.xyz + r11.xyz);
|
| 301 |
+
r15 = vec4<f32>(v_67.xyz, r15.w);
|
| 302 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 303 |
+
r11 = vec4<f32>(v_68.xy, r11.zw);
|
| 304 |
+
let v_69 = (r9.xyz + r11.xyz);
|
| 305 |
+
r16 = vec4<f32>(v_69.xyz, r16.w);
|
| 306 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 307 |
+
r11 = vec4<f32>(v_70.xy, r11.zw);
|
| 308 |
+
let v_71 = (r9.xyz + r11.xyz);
|
| 309 |
+
r17 = vec4<f32>(v_71.xyz, r17.w);
|
| 310 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 311 |
+
r11 = vec4<f32>(v_72.xy, r11.zw);
|
| 312 |
+
let v_73 = (r9.xyz + r11.xyz);
|
| 313 |
+
r18 = vec4<f32>(v_73.xyz, r18.w);
|
| 314 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 315 |
+
r11 = vec4<f32>(v_74.xy, r11.zw);
|
| 316 |
+
let v_75 = (r9.xyz + r11.xyz);
|
| 317 |
+
r19 = vec4<f32>(v_75.xyz, r19.w);
|
| 318 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 319 |
+
r11 = vec4<f32>(v_76.xy, r11.zw);
|
| 320 |
+
let v_77 = (r9.xyz + r11.xyz);
|
| 321 |
+
r20 = vec4<f32>(v_77.xyz, r20.w);
|
| 322 |
+
let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 323 |
+
r11 = vec4<f32>(v_78.xy, r11.zw);
|
| 324 |
+
let v_79 = (r9.xyz + r11.xyz);
|
| 325 |
+
r21 = vec4<f32>(v_79.xyz, r21.w);
|
| 326 |
+
let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 327 |
+
r11 = vec4<f32>(v_80.xy, r11.zw);
|
| 328 |
+
let v_81 = (r9.xyz + r11.xyz);
|
| 329 |
+
r22 = vec4<f32>(v_81.xyz, r22.w);
|
| 330 |
+
let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 331 |
+
r11 = vec4<f32>(v_82.xy, r11.zw);
|
| 332 |
+
let v_83 = (r9.xyz + r11.xyz);
|
| 333 |
+
r23 = vec4<f32>(v_83.xyz, r23.w);
|
| 334 |
+
let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 335 |
+
r11 = vec4<f32>(v_84.xy, r11.zw);
|
| 336 |
+
let v_85 = (r9.xyz + r11.xyz);
|
| 337 |
+
r24 = vec4<f32>(v_85.xyz, r24.w);
|
| 338 |
+
let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 339 |
+
r11 = vec4<f32>(v_86.xy, r11.zw);
|
| 340 |
+
let v_87 = (r9.xyz + r11.xyz);
|
| 341 |
+
r9 = vec4<f32>(v_87.xyz, r9.w);
|
| 342 |
+
let v_88 = r8.xyxx;
|
| 343 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z);
|
| 344 |
+
let v_89 = r10.xyxx;
|
| 345 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z);
|
| 346 |
+
let v_90 = r12.xyxx;
|
| 347 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z);
|
| 348 |
+
let v_91 = r13.xyxx;
|
| 349 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z);
|
| 350 |
+
let v_92 = r14.xyxx;
|
| 351 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z);
|
| 352 |
+
let v_93 = r15.xyxx;
|
| 353 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z);
|
| 354 |
+
let v_94 = r16.xyxx;
|
| 355 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z);
|
| 356 |
+
let v_95 = r17.xyxx;
|
| 357 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z);
|
| 358 |
+
let v_96 = r18.xyxx;
|
| 359 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z);
|
| 360 |
+
let v_97 = r19.xyxx;
|
| 361 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z);
|
| 362 |
+
let v_98 = r20.xyxx;
|
| 363 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z);
|
| 364 |
+
let v_99 = r21.xyxx;
|
| 365 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z);
|
| 366 |
+
let v_100 = r22.xyxx;
|
| 367 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z);
|
| 368 |
+
let v_101 = r23.xyxx;
|
| 369 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z);
|
| 370 |
+
let v_102 = r24.xyxx;
|
| 371 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z);
|
| 372 |
+
let v_103 = r9.xyxx;
|
| 373 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z);
|
| 374 |
+
r8 = (r8 + r10);
|
| 375 |
+
r8 = (r11 + r8);
|
| 376 |
+
r8 = (r12 + r8);
|
| 377 |
+
r3.z = dot(r8, vec4<f32>(1.0f));
|
| 378 |
+
r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 379 |
+
let v_104 = abs(r7.yyyy);
|
| 380 |
+
r3.w = max(v_104.w, abs(r7.xxxx).w);
|
| 381 |
+
r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 382 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 383 |
+
r2.w = (r3.w * r2.w);
|
| 384 |
+
r2.w = fma(r3.z, 0.0625f, r2.w);
|
| 385 |
+
r2.w = (r2.w * r2.w);
|
| 386 |
+
r2.w = min(r2.w, 1.0f);
|
| 387 |
+
r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
|
| 388 |
+
r3.z = sqrt(r3.z);
|
| 389 |
+
r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
|
| 390 |
+
let v_105 = -(r2.wwww);
|
| 391 |
+
r2.w = fma(r3.z, v_105.w, r2.w);
|
| 392 |
+
let v_106 = dot(r2.xyz, v_15.xyz);
|
| 393 |
+
r3.z = clamp(vec4<f32>(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f);
|
| 394 |
+
let v_107 = dot(r5.xyz, r2.xyz);
|
| 395 |
+
r7.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
|
| 396 |
+
let v_108 = dot(r6.xyz, v_15.xyz);
|
| 397 |
+
r7.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
|
| 398 |
+
let v_109 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
|
| 399 |
+
r7 = vec4<f32>(v_109.xy, r7.zw);
|
| 400 |
+
let v_110 = (r7.xy * r7.xy);
|
| 401 |
+
r7 = vec4<f32>(r7.xy, v_110.xy);
|
| 402 |
+
let v_111 = (r7.zw * r7.zw);
|
| 403 |
+
r7 = vec4<f32>(r7.xy, v_111.xy);
|
| 404 |
+
let v_112 = (r7.xy * r7.zw);
|
| 405 |
+
r7 = vec4<f32>(v_112.xy, r7.zw);
|
| 406 |
+
r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 407 |
+
let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww);
|
| 408 |
+
r7 = vec4<f32>(v_113.xy, r7.zw);
|
| 409 |
+
let v_114 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 410 |
+
r7 = vec4<f32>(r7.xy, v_114.xy);
|
| 411 |
+
r3.w = (r7.z * 0.125f);
|
| 412 |
+
r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f);
|
| 413 |
+
r5.w = dot(r2.xyz, r6.xyz);
|
| 414 |
+
r5.w = clamp(((r5.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
|
| 415 |
+
r5.w = log2(r5.w);
|
| 416 |
+
r5.w = (r5.w * r7.w);
|
| 417 |
+
r5.w = exp2(r5.w);
|
| 418 |
+
r5.w = (r7.y * r5.w);
|
| 419 |
+
r3.w = (r3.w * r5.w);
|
| 420 |
+
r1.x = (r1.x * r3.w);
|
| 421 |
+
r1.x = (r3.z * r1.x);
|
| 422 |
+
r3.z = (r3.z * r4.w);
|
| 423 |
+
let v_115 = fma(r0.xyz, r3.zzz, r1.xxx);
|
| 424 |
+
r6 = vec4<f32>(v_115.xyz, r6.w);
|
| 425 |
+
let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 426 |
+
r6 = vec4<f32>(v_116.xyz, r6.w);
|
| 427 |
+
r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 428 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 429 |
+
r1.x = max(r1.x, 0.0f);
|
| 430 |
+
let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 431 |
+
r7 = vec4<f32>(v_117.xyz, r7.w);
|
| 432 |
+
r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 433 |
+
let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 434 |
+
r8 = vec4<f32>(v_118.xyz, r8.w);
|
| 435 |
+
let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 436 |
+
r8 = vec4<f32>(v_119.xyz, r8.w);
|
| 437 |
+
let v_120 = fma(r7.xyz, r1.zzz, r8.xyz);
|
| 438 |
+
r7 = vec4<f32>(v_120.xyz, r7.w);
|
| 439 |
+
let v_121 = (r3.yyy * r7.xyz);
|
| 440 |
+
r7 = vec4<f32>(v_121.xyz, r7.w);
|
| 441 |
+
let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 442 |
+
r1 = vec4<f32>(v_122.x, r1.y, v_122.yz);
|
| 443 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 444 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 445 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 446 |
+
let v_123 = dot(r8.xyz, r2.xyz);
|
| 447 |
+
r3.z = clamp(vec4<f32>(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f);
|
| 448 |
+
let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw);
|
| 449 |
+
r1 = vec4<f32>(v_124.x, r1.y, v_124.yz);
|
| 450 |
+
let v_125 = fma(r1.xzw, r3.xxx, r7.xyz);
|
| 451 |
+
r1 = vec4<f32>(v_125.x, r1.y, v_125.yz);
|
| 452 |
+
let v_126 = (r4.www * r1.xzw);
|
| 453 |
+
r1 = vec4<f32>(v_126.x, r1.y, v_126.yz);
|
| 454 |
+
let v_127 = (r0.xyz * r1.xzw);
|
| 455 |
+
r0 = vec4<f32>(v_127.xyz, r0.w);
|
| 456 |
+
let v_128 = fma(r6.xyz, r2.www, r0.xyz);
|
| 457 |
+
r0 = vec4<f32>(v_128.xyz, r0.w);
|
| 458 |
+
r1.x = ((-(r4.wwww)).x + 1.0f);
|
| 459 |
+
r1.z = dot((-(r5.xyzx)).xyz, r2.xyz);
|
| 460 |
+
r1.z = (r1.z + r1.z);
|
| 461 |
+
let v_129 = -(r1.zzzz);
|
| 462 |
+
let v_130 = -(r5.xyzx);
|
| 463 |
+
let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz);
|
| 464 |
+
r2 = vec4<f32>(v_131.xyz, r2.w);
|
| 465 |
+
let v_132 = clamp(((r1.yyyy * vec4<f32>(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2<f32>(), vec2<f32>(1.0f));
|
| 466 |
+
let v_133 = r1;
|
| 467 |
+
r1 = vec4<f32>(v_133.x, v_132.xy, v_133.w);
|
| 468 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 469 |
+
r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 470 |
+
r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z);
|
| 471 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
|
| 472 |
+
r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 473 |
+
r1.y = (r1.y * r1.y);
|
| 474 |
+
r1.y = fma(r1.y, 5.0f, r1.w);
|
| 475 |
+
let v_134 = bitcast<u32>(r2.w);
|
| 476 |
+
let v_135 = r3.z;
|
| 477 |
+
r1.y = select(r1.y, v_135, (v_134 != 0u));
|
| 478 |
+
let v_136 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 479 |
+
r2 = vec4<f32>(v_136.xy, r2.z, v_136.z);
|
| 480 |
+
r1.w = (abs(r2.zzzz).w + 1.0f);
|
| 481 |
+
let v_137 = (r2.xyw / r1.www);
|
| 482 |
+
r2 = vec4<f32>(v_137.xy, r2.z, v_137.z);
|
| 483 |
+
let v_138 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 484 |
+
r2 = vec4<f32>(v_138.xy, r2.z, v_138.z);
|
| 485 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
|
| 486 |
+
let v_139 = bitcast<vec2<u32>>(r1.ww);
|
| 487 |
+
let v_140 = r2.xy;
|
| 488 |
+
let v_141 = select(r2.wy, v_140, (v_139 != vec2<u32>()));
|
| 489 |
+
r2 = vec4<f32>(v_141.xy, r2.zw);
|
| 490 |
+
let v_142 = r1.y;
|
| 491 |
+
r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142);
|
| 492 |
+
r1.y = max(r3.y, r3.x);
|
| 493 |
+
let v_143 = (r1.yyy * r2.xyz);
|
| 494 |
+
r2 = vec4<f32>(v_143.xyz, r2.w);
|
| 495 |
+
let v_144 = (r1.zzz * r2.xyz);
|
| 496 |
+
r1 = vec4<f32>(r1.x, v_144.xyz);
|
| 497 |
+
let v_145 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
|
| 498 |
+
r1 = vec4<f32>(r1.x, v_145.xyz);
|
| 499 |
+
let v_146 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
|
| 500 |
+
r1 = vec4<f32>(r1.x, v_146.xyz);
|
| 501 |
+
let v_147 = fma(r1.yzw, r1.xxx, r0.xyz);
|
| 502 |
+
r0 = vec4<f32>(v_147.xyz, r0.w);
|
| 503 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 504 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 505 |
+
r0.w = dot(r4.xyz, r4.xyz);
|
| 506 |
+
r1.x = sqrt(r0.w);
|
| 507 |
+
let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 508 |
+
r1.y = (r1.x + v_148.y);
|
| 509 |
+
r1.y = max(r1.y, 0.0f);
|
| 510 |
+
r1.x = (r1.y / r1.x);
|
| 511 |
+
r1.x = (r1.x * r4.z);
|
| 512 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 513 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 514 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 515 |
+
r1.w = exp2(r1.w);
|
| 516 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 517 |
+
r1.z = (r1.w / r1.z);
|
| 518 |
+
let v_149 = bitcast<u32>(r1.x);
|
| 519 |
+
r1.x = select(1.0f, r1.z, (v_149 != 0u));
|
| 520 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 521 |
+
r1.x = (r1.x * r1.z);
|
| 522 |
+
r1.x = min(r1.x, 1.0f);
|
| 523 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 524 |
+
r1.x = exp2(r1.x);
|
| 525 |
+
r1.x = min(r1.x, 1.0f);
|
| 526 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 527 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 528 |
+
r0.w = inverseSqrt(r0.w);
|
| 529 |
+
let v_150 = (r0.www * r4.xyz);
|
| 530 |
+
r2 = vec4<f32>(v_150.xyz, r2.w);
|
| 531 |
+
let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 532 |
+
r0.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
|
| 533 |
+
r0.w = log2(r0.w);
|
| 534 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 535 |
+
r0.w = exp2(r0.w);
|
| 536 |
+
let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 537 |
+
r1.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
|
| 538 |
+
r1.w = log2(r1.w);
|
| 539 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 540 |
+
r1.w = exp2(r1.w);
|
| 541 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 542 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 543 |
+
let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 544 |
+
r2.x = (r1.y + v_153.x);
|
| 545 |
+
r2.x = max(r2.x, 0.0f);
|
| 546 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 547 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 548 |
+
r2.x = exp2(r2.x);
|
| 549 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 550 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 551 |
+
let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 552 |
+
r1.y = (r1.y * v_154.y);
|
| 553 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 554 |
+
r1.y = exp2(r1.y);
|
| 555 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 556 |
+
let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 557 |
+
r2 = vec4<f32>(v_155.xyz, r2.w);
|
| 558 |
+
let v_156 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 559 |
+
r2 = vec4<f32>(v_156.xyz, r2.w);
|
| 560 |
+
let v_157 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 561 |
+
r3 = vec4<f32>(v_157.xyz, r3.w);
|
| 562 |
+
let v_158 = fma(r1.www, r3.xyz, r2.xyz);
|
| 563 |
+
r2 = vec4<f32>(v_158.xyz, r2.w);
|
| 564 |
+
let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 565 |
+
let v_160 = (r2.xyz + v_159.xyz);
|
| 566 |
+
r2 = vec4<f32>(v_160.xyz, r2.w);
|
| 567 |
+
let v_161 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 568 |
+
r2 = vec4<f32>(v_161.xyz, r2.w);
|
| 569 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 570 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 571 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 572 |
+
let v_162 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 573 |
+
r3 = vec4<f32>(v_162.xyz, r3.w);
|
| 574 |
+
let v_163 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 575 |
+
r1 = vec4<f32>(v_163.xy, r1.z, v_163.z);
|
| 576 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 577 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 578 |
+
let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 579 |
+
r2 = vec4<f32>(v_164.xy, r2.zw);
|
| 580 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 581 |
+
r0.w = (r2.x + -1.0f);
|
| 582 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 583 |
+
} else {
|
| 584 |
+
r0.w = 1.0f;
|
| 585 |
+
}
|
| 586 |
+
let v_165 = -(r0.xyxz);
|
| 587 |
+
let v_166 = fma(r1.xyw, r0.www, v_165.xyw);
|
| 588 |
+
r1 = vec4<f32>(v_166.xy, r1.z, v_166.z);
|
| 589 |
+
let v_167 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 590 |
+
r1 = vec4<f32>(v_167.xyz, r1.w);
|
| 591 |
+
} else {
|
| 592 |
+
r0.w = dot(r4.xyz, r4.xyz);
|
| 593 |
+
r1.w = sqrt(r0.w);
|
| 594 |
+
let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 595 |
+
r2.x = (r1.w + v_168.x);
|
| 596 |
+
r2.x = max(r2.x, 0.0f);
|
| 597 |
+
r1.w = (r2.x / r1.w);
|
| 598 |
+
r1.w = (r1.w * r4.z);
|
| 599 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 600 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 601 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 602 |
+
r2.z = exp2(r2.z);
|
| 603 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 604 |
+
r2.y = (r2.z / r2.y);
|
| 605 |
+
let v_169 = bitcast<u32>(r1.w);
|
| 606 |
+
r1.w = select(1.0f, r2.y, (v_169 != 0u));
|
| 607 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 608 |
+
r1.w = (r1.w * r2.y);
|
| 609 |
+
r1.w = min(r1.w, 1.0f);
|
| 610 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 611 |
+
r1.w = exp2(r1.w);
|
| 612 |
+
r1.w = min(r1.w, 1.0f);
|
| 613 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 614 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 615 |
+
r0.w = inverseSqrt(r0.w);
|
| 616 |
+
let v_170 = (r0.www * r4.xyz);
|
| 617 |
+
r3 = vec4<f32>(v_170.xyz, r3.w);
|
| 618 |
+
let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 619 |
+
r0.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
|
| 620 |
+
r0.w = log2(r0.w);
|
| 621 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 622 |
+
r0.w = exp2(r0.w);
|
| 623 |
+
let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 624 |
+
r2.z = clamp(vec4<f32>(v_172, v_172, v_172, v_172).z, 0.0f, 1.0f);
|
| 625 |
+
r2.z = log2(r2.z);
|
| 626 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 627 |
+
r2.z = exp2(r2.z);
|
| 628 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 629 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 630 |
+
let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 631 |
+
r2.w = (r2.x + v_173.w);
|
| 632 |
+
r2.w = max(r2.w, 0.0f);
|
| 633 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 634 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 635 |
+
r2.w = exp2(r2.w);
|
| 636 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 637 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 638 |
+
let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 639 |
+
r2.x = (r2.x * v_174.x);
|
| 640 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 641 |
+
r2.x = exp2(r2.x);
|
| 642 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 643 |
+
let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 644 |
+
r3 = vec4<f32>(v_175.xyz, r3.w);
|
| 645 |
+
let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 646 |
+
r3 = vec4<f32>(v_176.xyz, r3.w);
|
| 647 |
+
let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 648 |
+
r4 = vec4<f32>(v_177.xyz, r4.w);
|
| 649 |
+
let v_178 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 650 |
+
r3 = vec4<f32>(v_178.xyz, r3.w);
|
| 651 |
+
let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 652 |
+
let v_180 = (r3.xyz + v_179.xyz);
|
| 653 |
+
r3 = vec4<f32>(v_180.xyz, r3.w);
|
| 654 |
+
let v_181 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 655 |
+
r2 = vec4<f32>(v_181.x, r2.y, v_181.yz);
|
| 656 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 657 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 658 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 659 |
+
let v_182 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 660 |
+
r3 = vec4<f32>(v_182.xyz, r3.w);
|
| 661 |
+
let v_183 = fma(r1.www, r3.xyz, r2.xzw);
|
| 662 |
+
r2 = vec4<f32>(v_183.x, r2.y, v_183.yz);
|
| 663 |
+
let v_184 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 664 |
+
r2 = vec4<f32>(v_184.x, r2.y, v_184.yz);
|
| 665 |
+
let v_185 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 666 |
+
r1 = vec4<f32>(v_185.xyz, r1.w);
|
| 667 |
+
}
|
| 668 |
+
let v_186 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 669 |
+
o0 = vec4<f32>(v_186.xyz, o0.w);
|
| 670 |
+
}
|
| 671 |
+
|
| 672 |
+
@fragment
|
| 673 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_187 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 674 |
+
main_inner(v0, v1, v2, v3, v5, v6, v7, v_187);
|
| 675 |
+
return o0;
|
| 676 |
+
}
|
b/8b0b5899ed/shaders/dedf810a578bb537.wgsl
ADDED
|
@@ -0,0 +1,158 @@
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb9_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 9u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb9_struct;
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(36u) var t4 : texture_multisampled_2d<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> o0 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
|
| 28 |
+
r0 = fma(v2, cb12_12.tint_symbol[8u].xyxy, vec4<f32>(0.5f));
|
| 29 |
+
r0 = trunc(r0);
|
| 30 |
+
let v = r0.zwxy;
|
| 31 |
+
let v_1 = max(v, vec4<f32>(-2147483648.0f));
|
| 32 |
+
r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
|
| 33 |
+
let v_2 = r0;
|
| 34 |
+
r1 = vec4<f32>(v_2.zw, r1.zw);
|
| 35 |
+
r1 = vec4<f32>(r1.xy, vec2<f32>());
|
| 36 |
+
r1.x = textureLoad(t4, bitcast<vec2<i32>>(r1.xy), 0i).x;
|
| 37 |
+
r1.y = (cb12_12.tint_symbol[0u].w + 1.0f);
|
| 38 |
+
r1.x = ((-(r1.xxxx)).x + r1.y);
|
| 39 |
+
r1.x = (cb12_12.tint_symbol[0u].z / r1.x);
|
| 40 |
+
let v_3 = fma(v1.xy, cb12_12.tint_symbol[8u].xy, vec2<f32>(0.5f));
|
| 41 |
+
r1 = vec4<f32>(r1.xy, v_3.xy);
|
| 42 |
+
let v_4 = trunc(r1.zw);
|
| 43 |
+
r1 = vec4<f32>(r1.xy, v_4.xy);
|
| 44 |
+
let v_5 = r1.zw;
|
| 45 |
+
let v_6 = max(v_5, vec2<f32>(-2147483648.0f));
|
| 46 |
+
let v_7 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_6), vec2<i32>(2147483647i), (v_6 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_5 == v_5))));
|
| 47 |
+
r2 = vec4<f32>(v_7.xy, r2.zw);
|
| 48 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 49 |
+
r1.z = textureLoad(t4, bitcast<vec2<i32>>(r2.xy), 0i).x;
|
| 50 |
+
r1.z = ((-(r1.zzzz)).z + r1.y);
|
| 51 |
+
r1.z = (cb12_12.tint_symbol[0u].z / r1.z);
|
| 52 |
+
r2.y = ((-(r1.zzzz)).y + r1.x);
|
| 53 |
+
let v_8 = (r1.xx * cb12_12.tint_symbol[1u].yx);
|
| 54 |
+
let v_9 = r2;
|
| 55 |
+
r2 = vec4<f32>(v_8.x, v_9.y, v_8.y, v_9.w);
|
| 56 |
+
r0 = vec4<f32>(r0.xy, vec2<f32>());
|
| 57 |
+
r0.x = textureLoad(t4, bitcast<vec2<i32>>(r0.xy), 0i).x;
|
| 58 |
+
r0.x = ((-(r0.xxxx)).x + r1.y);
|
| 59 |
+
r0.x = (cb12_12.tint_symbol[0u].z / r0.x);
|
| 60 |
+
r3.x = ((-(r1.zzzz)).x + r0.x);
|
| 61 |
+
let v_10 = (r0.xx * cb12_12.tint_symbol[1u].zw);
|
| 62 |
+
let v_11 = r3;
|
| 63 |
+
r3 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
|
| 64 |
+
let v_12 = (r2.xyz * r3.xyz);
|
| 65 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 66 |
+
let v_13 = -(r0.xyzx);
|
| 67 |
+
let v_14 = fma(r3.zxy, r2.yzx, v_13.xyz);
|
| 68 |
+
r0 = vec4<f32>(v_14.xyz, r0.w);
|
| 69 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 70 |
+
r0.w = inverseSqrt(r0.w);
|
| 71 |
+
let v_15 = (r0.www * r0.xyz);
|
| 72 |
+
r0 = vec4<f32>(v_15.xyz, r0.w);
|
| 73 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 74 |
+
r1.x = sin(v1.z);
|
| 75 |
+
r3.x = cos(v1.z);
|
| 76 |
+
r3.y = r1.x;
|
| 77 |
+
r4 = fma(r3.yxyx, cb12_12.tint_symbol[2u], v1.xyxy);
|
| 78 |
+
r4 = fma(r4, cb12_12.tint_symbol[8u].xyxy, vec4<f32>(0.5f));
|
| 79 |
+
r4 = trunc(r4);
|
| 80 |
+
let v_16 = r4.xy;
|
| 81 |
+
let v_17 = max(v_16, vec2<f32>(-2147483648.0f));
|
| 82 |
+
let v_18 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_17), vec2<i32>(2147483647i), (v_17 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_16 == v_16))));
|
| 83 |
+
r2 = vec4<f32>(v_18.xy, r2.zw);
|
| 84 |
+
let v_19 = r4.zw;
|
| 85 |
+
let v_20 = max(v_19, vec2<f32>(-2147483648.0f));
|
| 86 |
+
let v_21 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_20), vec2<i32>(2147483647i), (v_20 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_19 == v_19))));
|
| 87 |
+
r4 = vec4<f32>(v_21.xy, r4.zw);
|
| 88 |
+
r0.w = textureLoad(t4, bitcast<vec2<i32>>(r2.xy), 0i).x;
|
| 89 |
+
r0.w = ((-(r0.wwww)).w + r1.y);
|
| 90 |
+
r0.w = (cb12_12.tint_symbol[0u].z / r0.w);
|
| 91 |
+
r2 = (r3.yxyx * cb12_12.tint_symbol[2u]);
|
| 92 |
+
r2 = (r2 * cb12_12.tint_symbol[0u].xyxy);
|
| 93 |
+
let v_22 = (r0.ww * r2.xy);
|
| 94 |
+
r5 = vec4<f32>(v_22.xy, r5.zw);
|
| 95 |
+
r5.z = ((-(r1.zzzz)).z + r0.w);
|
| 96 |
+
r6.x = dot(r5.xyz, r0.xyz);
|
| 97 |
+
r0.w = dot(r5.xyz, r5.xyz);
|
| 98 |
+
r5.x = sqrt(r0.w);
|
| 99 |
+
r4 = vec4<f32>(r4.xy, vec2<f32>());
|
| 100 |
+
r0.w = textureLoad(t4, bitcast<vec2<i32>>(r4.xy), 0i).x;
|
| 101 |
+
r0.w = ((-(r0.wwww)).w + r1.y);
|
| 102 |
+
r0.w = (cb12_12.tint_symbol[0u].z / r0.w);
|
| 103 |
+
let v_23 = (r0.ww * r2.zw);
|
| 104 |
+
r2 = vec4<f32>(v_23.xy, r2.zw);
|
| 105 |
+
r2.z = ((-(r1.zzzz)).z + r0.w);
|
| 106 |
+
r6.y = dot(r2.xyz, r0.xyz);
|
| 107 |
+
r0.w = dot(r2.xyz, r2.xyz);
|
| 108 |
+
r5.y = sqrt(r0.w);
|
| 109 |
+
r2 = fma(r3.xyxy, cb12_12.tint_symbol[3u], v1.xyxy);
|
| 110 |
+
r3 = (r3.xyxy * cb12_12.tint_symbol[3u]);
|
| 111 |
+
r3 = (r3 * cb12_12.tint_symbol[0u].xyxy);
|
| 112 |
+
r2 = fma(r2, cb12_12.tint_symbol[8u].xyxy, vec4<f32>(0.5f));
|
| 113 |
+
r2 = trunc(r2);
|
| 114 |
+
let v_24 = r2.xy;
|
| 115 |
+
let v_25 = max(v_24, vec2<f32>(-2147483648.0f));
|
| 116 |
+
let v_26 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_25), vec2<i32>(2147483647i), (v_25 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_24 == v_24))));
|
| 117 |
+
r4 = vec4<f32>(v_26.xy, r4.zw);
|
| 118 |
+
let v_27 = r2.zw;
|
| 119 |
+
let v_28 = max(v_27, vec2<f32>(-2147483648.0f));
|
| 120 |
+
let v_29 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_28), vec2<i32>(2147483647i), (v_28 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_27 == v_27))));
|
| 121 |
+
r2 = vec4<f32>(v_29.xy, r2.zw);
|
| 122 |
+
r4 = vec4<f32>(r4.xy, vec2<f32>());
|
| 123 |
+
r0.w = textureLoad(t4, bitcast<vec2<i32>>(r4.xy), 0i).x;
|
| 124 |
+
r0.w = ((-(r0.wwww)).w + r1.y);
|
| 125 |
+
r0.w = (cb12_12.tint_symbol[0u].z / r0.w);
|
| 126 |
+
let v_30 = (r0.ww * r3.xy);
|
| 127 |
+
r4 = vec4<f32>(v_30.xy, r4.zw);
|
| 128 |
+
r4.z = ((-(r1.zzzz)).z + r0.w);
|
| 129 |
+
r6.z = dot(r4.xyz, r0.xyz);
|
| 130 |
+
r0.w = dot(r4.xyz, r4.xyz);
|
| 131 |
+
r5.z = sqrt(r0.w);
|
| 132 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 133 |
+
r0.w = textureLoad(t4, bitcast<vec2<i32>>(r2.xy), 0i).x;
|
| 134 |
+
r0.w = ((-(r0.wwww)).w + r1.y);
|
| 135 |
+
r0.w = (cb12_12.tint_symbol[0u].z / r0.w);
|
| 136 |
+
let v_31 = (r0.ww * r3.zw);
|
| 137 |
+
r2 = vec4<f32>(v_31.xy, r2.zw);
|
| 138 |
+
r2.z = ((-(r1.zzzz)).z + r0.w);
|
| 139 |
+
r6.w = dot(r2.xyz, r0.xyz);
|
| 140 |
+
r0.x = dot(r2.xyz, r2.xyz);
|
| 141 |
+
r5.w = sqrt(r0.x);
|
| 142 |
+
let v_32 = -(r6);
|
| 143 |
+
r0 = (r5 + v_32);
|
| 144 |
+
r0 = (r0 / r5);
|
| 145 |
+
r1 = (r5 / r1.zzzz);
|
| 146 |
+
r1 = (r1 * vec4<f32>(5.0f));
|
| 147 |
+
r0 = clamp(max(r0, r1), vec4<f32>(), vec4<f32>(1.0f));
|
| 148 |
+
r0.x = dot(r0, vec4<f32>(0.25f));
|
| 149 |
+
r0.x = log2(r0.x);
|
| 150 |
+
r0.x = (r0.x * cb12_12.tint_symbol[4u].x);
|
| 151 |
+
o0 = exp2(r0.xxxx);
|
| 152 |
+
}
|
| 153 |
+
|
| 154 |
+
@fragment
|
| 155 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 156 |
+
main_inner(v1, v2);
|
| 157 |
+
return o0;
|
| 158 |
+
}
|
b/8b0b5899ed/shaders/deef8afaae8430e7.wgsl
ADDED
|
@@ -0,0 +1,68 @@
|
|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
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|
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|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
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|
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|
|
|
|
|
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|
|
|
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|
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|
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|
|
|
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|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb765_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 765u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
|
| 16 |
+
|
| 17 |
+
struct cb12_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 12u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 22 |
+
|
| 23 |
+
var<private> o0 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> o1 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
fn main_inner(v0 : vec3<f32>, v2 : vec2<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 28 |
+
r0 = (v4 * vec4<f32>(255.001953125f));
|
| 29 |
+
let v = r0;
|
| 30 |
+
let v_1 = max(v, vec4<f32>(-2147483648.0f));
|
| 31 |
+
r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
|
| 32 |
+
r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
|
| 33 |
+
r1 = (v3.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 34 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v3.xxxx, r1);
|
| 35 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v3.zzzz, r1);
|
| 36 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v3.wwww, r1);
|
| 37 |
+
r2 = vec4<f32>(v0.xyz, r2.w);
|
| 38 |
+
r2.w = 1.0f;
|
| 39 |
+
r1.x = dot(r1, r2);
|
| 40 |
+
r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]);
|
| 41 |
+
r3 = (v3.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
|
| 42 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v3.xxxx, r3);
|
| 43 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v3.zzzz, r3);
|
| 44 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v3.wwww, r3);
|
| 45 |
+
r3.x = dot(r3, r2);
|
| 46 |
+
r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1);
|
| 47 |
+
r3 = (v3.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
|
| 48 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v3.xxxx, r3);
|
| 49 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v3.zzzz, r3);
|
| 50 |
+
r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v3.wwww, r3);
|
| 51 |
+
r0.x = dot(r0, r2);
|
| 52 |
+
r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1);
|
| 53 |
+
o0 = (r0 + cb1_1.tint_symbol_1[11u]);
|
| 54 |
+
o1 = v2.xyxy;
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
struct tint_symbol_2 {
|
| 58 |
+
@builtin(position)
|
| 59 |
+
o0 : vec4<f32>,
|
| 60 |
+
@location(1u)
|
| 61 |
+
o1 : vec4<f32>,
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
@vertex
|
| 65 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_2 {
|
| 66 |
+
main_inner(v0, v2, v3, v4);
|
| 67 |
+
return tint_symbol_2(o0, o1);
|
| 68 |
+
}
|
b/8b0b5899ed/shaders/df12edebaaf343ef.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[1]
|
b/8b0b5899ed/shaders/df12edebaaf343ef.wgsl
ADDED
|
@@ -0,0 +1,327 @@
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|
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|
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|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> r25 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
struct cb8_struct {
|
| 56 |
+
tint_symbol : array<vec4<f32>, 8u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb8_struct;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(42u) var t10 : texture_2d<f32>;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 70 |
+
|
| 71 |
+
var<private> v0 : vec4<f32>;
|
| 72 |
+
|
| 73 |
+
var<private> o0 : vec4<f32>;
|
| 74 |
+
|
| 75 |
+
struct tint_symbol_2 {
|
| 76 |
+
tint_symbol_1 : array<vec4<u32>, 1u>,
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_2;
|
| 80 |
+
|
| 81 |
+
fn main_inner(v_1 : vec4<f32>) {
|
| 82 |
+
var v_2 : vec4<f32> = v_1;
|
| 83 |
+
v_2.w = (1.0f / v_1.w);
|
| 84 |
+
v0 = v_2;
|
| 85 |
+
let v_3 = v0.xy;
|
| 86 |
+
let v_4 = max(v_3, vec2<f32>(-2147483648.0f));
|
| 87 |
+
let v_5 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_4), vec2<i32>(2147483647i), (v_4 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_3 == v_3))));
|
| 88 |
+
r0 = vec4<f32>(v_5.xy, r0.zw);
|
| 89 |
+
r0 = vec4<f32>(r0.xy, vec2<f32>());
|
| 90 |
+
r1 = textureLoad(t6, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
|
| 91 |
+
let v_6 = trunc(v0.xy);
|
| 92 |
+
let v_7 = r1;
|
| 93 |
+
r1 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
|
| 94 |
+
let v_8 = fma(r1.yz, vec2<f32>(0.5f), vec2<f32>(-0.25f));
|
| 95 |
+
let v_9 = r1;
|
| 96 |
+
r1 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
|
| 97 |
+
let v_10 = fract(r1.yz);
|
| 98 |
+
r2 = vec4<f32>(v_10.xy, r2.zw);
|
| 99 |
+
let v_11 = ((-(r2.xxxy)).zw + vec2<f32>(1.0f));
|
| 100 |
+
r2 = vec4<f32>(r2.xy, v_11.xy);
|
| 101 |
+
r2 = (r2.wwyy * r2.zxzx);
|
| 102 |
+
let v_12 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r0.xyx) + vec3<i32>(-1i)));
|
| 103 |
+
r1 = vec4<f32>(r1.x, v_12.xyz);
|
| 104 |
+
let v_13 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r0.xyx) & vec3<u32>(1u)));
|
| 105 |
+
r3 = vec4<f32>(v_13.xyz, r3.w);
|
| 106 |
+
let v_14 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r1.yzw) + bitcast<vec3<i32>>(r3.xyz)));
|
| 107 |
+
r1 = vec4<f32>(r1.x, v_14.xyz);
|
| 108 |
+
let v_15 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r1.wzw) + vec3<i32>(0i, 0i, 1i)));
|
| 109 |
+
r3 = vec4<f32>(v_15.xyz, r3.w);
|
| 110 |
+
let v_16 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r1.yzw) + vec3<i32>(0i, 1i, 1i)));
|
| 111 |
+
r4 = vec4<f32>(v_16.xyz, r4.w);
|
| 112 |
+
r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3.zyxy) >> vec4<u32>(1u)));
|
| 113 |
+
let v_17 = r5;
|
| 114 |
+
r6 = vec4<f32>(v_17.zw, r6.zw);
|
| 115 |
+
r6 = vec4<f32>(r6.xy, vec2<f32>());
|
| 116 |
+
r6 = textureLoad(t7, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(r6.w));
|
| 117 |
+
r5 = vec4<f32>(r5.xy, vec2<f32>());
|
| 118 |
+
r5 = textureLoad(t7, bitcast<vec2<i32>>(r5.xy), bitcast<i32>(r5.w));
|
| 119 |
+
r7 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4.zyxy) >> vec4<u32>(1u)));
|
| 120 |
+
let v_18 = r7;
|
| 121 |
+
r8 = vec4<f32>(v_18.zw, r8.zw);
|
| 122 |
+
r8 = vec4<f32>(r8.xy, vec2<f32>());
|
| 123 |
+
r8 = textureLoad(t7, bitcast<vec2<i32>>(r8.xy), bitcast<i32>(r8.w));
|
| 124 |
+
r7 = vec4<f32>(r7.xy, vec2<f32>());
|
| 125 |
+
r7 = textureLoad(t7, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(r7.w));
|
| 126 |
+
r3.w = 0.0f;
|
| 127 |
+
r9 = textureLoad(t6, bitcast<vec2<i32>>(r3.xy), bitcast<i32>(r3.w));
|
| 128 |
+
r3 = textureLoad(t6, bitcast<vec2<i32>>(r3.zy), bitcast<i32>(r3.w));
|
| 129 |
+
r4.w = 0.0f;
|
| 130 |
+
r10 = textureLoad(t6, bitcast<vec2<i32>>(r4.xy), bitcast<i32>(r4.w));
|
| 131 |
+
r4 = textureLoad(t6, bitcast<vec2<i32>>(r4.zy), bitcast<i32>(r4.w));
|
| 132 |
+
r9.y = r3.x;
|
| 133 |
+
r9.z = r10.x;
|
| 134 |
+
r9.w = r4.x;
|
| 135 |
+
r3 = (-(r1.xxxx) + r9);
|
| 136 |
+
r3 = (abs(r3) + vec4<f32>(1.0f));
|
| 137 |
+
r3 = (vec4<f32>(1.0f) / r3);
|
| 138 |
+
r3 = log2(r3);
|
| 139 |
+
r3 = (r3 * cb12_12.tint_symbol[7u].wwww);
|
| 140 |
+
r3 = exp2(r3);
|
| 141 |
+
r2 = (r2 * r3);
|
| 142 |
+
r6.y = r5.x;
|
| 143 |
+
r6.z = r8.x;
|
| 144 |
+
r6.w = r7.x;
|
| 145 |
+
r1.y = dot(r2, r6);
|
| 146 |
+
let v_19 = (cb12_12.tint_symbol[6u].xy * cb12_12.tint_symbol[7u].xx);
|
| 147 |
+
r1 = vec4<f32>(r1.xy, v_19.xy);
|
| 148 |
+
let v_20 = (r1.zw * vec2<f32>(0.5f));
|
| 149 |
+
r1 = vec4<f32>(r1.xy, v_20.xy);
|
| 150 |
+
let v_21 = (r1.xx * cb12_12.tint_symbol[0u].xy);
|
| 151 |
+
r2 = vec4<f32>(v_21.xy, r2.zw);
|
| 152 |
+
let v_22 = (r1.zw / r2.xy);
|
| 153 |
+
r2 = vec4<f32>(v_22.xy, r2.zw);
|
| 154 |
+
r1.z = max(r2.y, r2.x);
|
| 155 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z >= 1.0f)));
|
| 156 |
+
if ((bitcast<u32>(r1.z) != 0u)) {
|
| 157 |
+
r3 = textureLoad(t10, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
|
| 158 |
+
r4 = textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
|
| 159 |
+
r5 = textureLoad(t3, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
|
| 160 |
+
let v_23 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
|
| 161 |
+
r4 = vec4<f32>(r4.x, v_23.xyz);
|
| 162 |
+
let v_24 = min(r2.xy, cb12_12.tint_symbol[7u].yy);
|
| 163 |
+
r0 = vec4<f32>(r0.xy, v_24.xy);
|
| 164 |
+
let v_25 = r0.zw;
|
| 165 |
+
let v_26 = max(v_25, vec2<f32>(-2147483648.0f));
|
| 166 |
+
let v_27 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_26), vec2<i32>(2147483647i), (v_26 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_25 == v_25))));
|
| 167 |
+
r0 = vec4<f32>(r0.xy, v_27.xy);
|
| 168 |
+
r0.z = bitcast<f32>(max(bitcast<i32>(r0.w), bitcast<i32>(r0.z)));
|
| 169 |
+
let v_28 = cb12_12.tint_symbol[6u].xy;
|
| 170 |
+
let v_29 = max(v_28, vec2<f32>(-2147483648.0f));
|
| 171 |
+
let v_30 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_29), vec2<i32>(2147483647i), (v_29 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_28 == v_28))));
|
| 172 |
+
r1 = vec4<f32>(r1.xy, v_30.xy);
|
| 173 |
+
let v_31 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.zw) + vec2<i32>(-1i)));
|
| 174 |
+
r1 = vec4<f32>(r1.xy, v_31.xy);
|
| 175 |
+
r3.y = r4.x;
|
| 176 |
+
r3.z = r1.x;
|
| 177 |
+
r0.w = (cb12_12.tint_symbol[7u].x * cb12_12.tint_symbol[7u].x);
|
| 178 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 179 |
+
let v_32 = r5;
|
| 180 |
+
r5 = vec4<f32>(v_32.x, 0.0f, v_32.z, 0.0f);
|
| 181 |
+
r6 = vec4<f32>(r6.xy, vec2<f32>());
|
| 182 |
+
r7 = vec4<f32>(r7.xy, vec2<f32>());
|
| 183 |
+
r8 = vec4<f32>(r8.xy, vec2<f32>());
|
| 184 |
+
r9 = vec4<f32>(r9.xy, vec2<f32>());
|
| 185 |
+
r10 = vec4<f32>(r10.xy, vec2<f32>());
|
| 186 |
+
r11 = vec4<f32>(r11.xy, vec2<f32>());
|
| 187 |
+
r12 = vec4<f32>(r12.xy, vec2<f32>());
|
| 188 |
+
r13 = vec4<f32>(vec2<f32>(), r13.zw);
|
| 189 |
+
r1.x = bitcast<f32>(v.tint_symbol_1[0i].x);
|
| 190 |
+
loop {
|
| 191 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.z) < bitcast<i32>(r1.x))));
|
| 192 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 193 |
+
break;
|
| 194 |
+
}
|
| 195 |
+
r5.x = r1.x;
|
| 196 |
+
r14 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0.xyxy) + bitcast<vec4<i32>>(r5.xyyx)));
|
| 197 |
+
r14 = bitcast<vec4<f32>>(max(bitcast<vec4<i32>>(r14), vec4<i32>()));
|
| 198 |
+
let v_33 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r14.xy)));
|
| 199 |
+
r2 = vec4<f32>(v_33.xy, r2.zw);
|
| 200 |
+
r15 = textureLoad(t10, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
|
| 201 |
+
r16 = textureLoad(t11, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
|
| 202 |
+
r17 = textureLoad(t6, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(r2.w));
|
| 203 |
+
r5.z = bitcast<f32>(-(bitcast<i32>(r1.x)));
|
| 204 |
+
r18 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0.xyxy) + bitcast<vec4<i32>>(r5.wzzw)));
|
| 205 |
+
r18 = bitcast<vec4<f32>>(max(bitcast<vec4<i32>>(r18), vec4<i32>()));
|
| 206 |
+
let v_34 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r18.xy)));
|
| 207 |
+
r6 = vec4<f32>(v_34.xy, r6.zw);
|
| 208 |
+
r19 = textureLoad(t10, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(r6.w));
|
| 209 |
+
r20 = textureLoad(t11, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(r6.w));
|
| 210 |
+
r21 = textureLoad(t6, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(r6.w));
|
| 211 |
+
let v_35 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r18.zw)));
|
| 212 |
+
r7 = vec4<f32>(v_35.xy, r7.zw);
|
| 213 |
+
r18 = textureLoad(t10, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(r7.w));
|
| 214 |
+
r22 = textureLoad(t11, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(r7.w));
|
| 215 |
+
r23 = textureLoad(t6, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(r7.w));
|
| 216 |
+
let v_36 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r14.zw)));
|
| 217 |
+
r8 = vec4<f32>(v_36.xy, r8.zw);
|
| 218 |
+
r14 = textureLoad(t10, bitcast<vec2<i32>>(r8.xy), bitcast<i32>(r8.w));
|
| 219 |
+
r24 = textureLoad(t11, bitcast<vec2<i32>>(r8.xy), bitcast<i32>(r8.w));
|
| 220 |
+
r25 = textureLoad(t6, bitcast<vec2<i32>>(r8.xy), bitcast<i32>(r8.w));
|
| 221 |
+
r15.y = r16.x;
|
| 222 |
+
r15.z = r17.x;
|
| 223 |
+
let v_37 = ((-(r3.xyzx)).xyz + r15.xyz);
|
| 224 |
+
r15 = vec4<f32>(v_37.xyz, r15.w);
|
| 225 |
+
r19.y = r20.x;
|
| 226 |
+
r19.z = r21.x;
|
| 227 |
+
let v_38 = ((-(r3.xyzx)).xyz + r19.xyz);
|
| 228 |
+
r16 = vec4<f32>(v_38.xyz, r16.w);
|
| 229 |
+
r18.y = r22.x;
|
| 230 |
+
r18.z = r23.x;
|
| 231 |
+
let v_39 = ((-(r3.xyzx)).xyz + r18.xyz);
|
| 232 |
+
r17 = vec4<f32>(v_39.xyz, r17.w);
|
| 233 |
+
r14.y = r24.x;
|
| 234 |
+
r14.z = r25.x;
|
| 235 |
+
let v_40 = ((-(r3.xyzx)).xyz + r14.xyz);
|
| 236 |
+
r14 = vec4<f32>(v_40.xyz, r14.w);
|
| 237 |
+
r18.x = dot(r15.xyz, r15.xyz);
|
| 238 |
+
r18.y = dot(r16.xyz, r16.xyz);
|
| 239 |
+
r18.z = dot(r17.xyz, r17.xyz);
|
| 240 |
+
r18.w = dot(r14.xyz, r14.xyz);
|
| 241 |
+
r15.x = dot(r15.xyz, r4.yzw);
|
| 242 |
+
r15.y = dot(r16.xyz, r4.yzw);
|
| 243 |
+
r15.z = dot(r17.xyz, r4.yzw);
|
| 244 |
+
r15.w = dot(r14.xyz, r4.yzw);
|
| 245 |
+
r14 = max(r15, vec4<f32>());
|
| 246 |
+
r14 = (r14 * r14);
|
| 247 |
+
r14 = (r14 / r18);
|
| 248 |
+
r15 = fma(r14, vec4<f32>(-0.82842713594436645508f), vec4<f32>(1.82842707633972167969f));
|
| 249 |
+
r14 = (r14 * r15);
|
| 250 |
+
r15 = (r18 / r0.wwww);
|
| 251 |
+
r15 = min(r15, vec4<f32>(1.0f));
|
| 252 |
+
r15 = (-(r15) + vec4<f32>(1.0f));
|
| 253 |
+
r2.x = dot(r15, r14);
|
| 254 |
+
r2.x = (r2.x + r13.x);
|
| 255 |
+
r14 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0.xyxy) + bitcast<vec4<i32>>(r5.xxxz)));
|
| 256 |
+
r14 = bitcast<vec4<f32>>(max(bitcast<vec4<i32>>(r14), vec4<i32>()));
|
| 257 |
+
let v_41 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r14.xy)));
|
| 258 |
+
r9 = vec4<f32>(v_41.xy, r9.zw);
|
| 259 |
+
r15 = textureLoad(t10, bitcast<vec2<i32>>(r9.xy), bitcast<i32>(r9.w));
|
| 260 |
+
r16 = textureLoad(t11, bitcast<vec2<i32>>(r9.xy), bitcast<i32>(r9.w));
|
| 261 |
+
r17 = textureLoad(t6, bitcast<vec2<i32>>(r9.xy), bitcast<i32>(r9.w));
|
| 262 |
+
let v_42 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r14.zw)));
|
| 263 |
+
r10 = vec4<f32>(v_42.xy, r10.zw);
|
| 264 |
+
r14 = textureLoad(t10, bitcast<vec2<i32>>(r10.xy), bitcast<i32>(r10.w));
|
| 265 |
+
r18 = textureLoad(t11, bitcast<vec2<i32>>(r10.xy), bitcast<i32>(r10.w));
|
| 266 |
+
r19 = textureLoad(t6, bitcast<vec2<i32>>(r10.xy), bitcast<i32>(r10.w));
|
| 267 |
+
r20 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0.xyxy) + bitcast<vec4<i32>>(r5.zzzx)));
|
| 268 |
+
r20 = bitcast<vec4<f32>>(max(bitcast<vec4<i32>>(r20), vec4<i32>()));
|
| 269 |
+
let v_43 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r20.xy)));
|
| 270 |
+
r11 = vec4<f32>(v_43.xy, r11.zw);
|
| 271 |
+
r21 = textureLoad(t10, bitcast<vec2<i32>>(r11.xy), bitcast<i32>(r11.w));
|
| 272 |
+
r22 = textureLoad(t11, bitcast<vec2<i32>>(r11.xy), bitcast<i32>(r11.w));
|
| 273 |
+
r23 = textureLoad(t6, bitcast<vec2<i32>>(r11.xy), bitcast<i32>(r11.w));
|
| 274 |
+
let v_44 = bitcast<vec2<f32>>(min(bitcast<vec2<i32>>(r1.zw), bitcast<vec2<i32>>(r20.zw)));
|
| 275 |
+
r12 = vec4<f32>(v_44.xy, r12.zw);
|
| 276 |
+
r20 = textureLoad(t10, bitcast<vec2<i32>>(r12.xy), bitcast<i32>(r12.w));
|
| 277 |
+
r24 = textureLoad(t11, bitcast<vec2<i32>>(r12.xy), bitcast<i32>(r12.w));
|
| 278 |
+
r25 = textureLoad(t6, bitcast<vec2<i32>>(r12.xy), bitcast<i32>(r12.w));
|
| 279 |
+
r15.y = r16.x;
|
| 280 |
+
r15.z = r17.x;
|
| 281 |
+
let v_45 = ((-(r3.xyzx)).xyz + r15.xyz);
|
| 282 |
+
r15 = vec4<f32>(v_45.xyz, r15.w);
|
| 283 |
+
r14.y = r18.x;
|
| 284 |
+
r14.z = r19.x;
|
| 285 |
+
let v_46 = ((-(r3.xyzx)).xyz + r14.xyz);
|
| 286 |
+
r14 = vec4<f32>(v_46.xyz, r14.w);
|
| 287 |
+
r21.y = r22.x;
|
| 288 |
+
r21.z = r23.x;
|
| 289 |
+
let v_47 = ((-(r3.xyzx)).xyz + r21.xyz);
|
| 290 |
+
r16 = vec4<f32>(v_47.xyz, r16.w);
|
| 291 |
+
r20.y = r24.x;
|
| 292 |
+
r20.z = r25.x;
|
| 293 |
+
let v_48 = ((-(r3.xyzx)).xyz + r20.xyz);
|
| 294 |
+
r17 = vec4<f32>(v_48.xyz, r17.w);
|
| 295 |
+
r18.x = dot(r15.xyz, r15.xyz);
|
| 296 |
+
r18.y = dot(r14.xyz, r14.xyz);
|
| 297 |
+
r18.z = dot(r16.xyz, r16.xyz);
|
| 298 |
+
r18.w = dot(r17.xyz, r17.xyz);
|
| 299 |
+
r15.x = dot(r15.xyz, r4.yzw);
|
| 300 |
+
r15.y = dot(r14.xyz, r4.yzw);
|
| 301 |
+
r15.z = dot(r16.xyz, r4.yzw);
|
| 302 |
+
r15.w = dot(r17.xyz, r4.yzw);
|
| 303 |
+
r14 = max(r15, vec4<f32>());
|
| 304 |
+
r14 = (r14 * r14);
|
| 305 |
+
r14 = (r14 / r18);
|
| 306 |
+
r15 = fma(r14, vec4<f32>(-0.82842713594436645508f), vec4<f32>(1.82842707633972167969f));
|
| 307 |
+
r14 = (r14 * r15);
|
| 308 |
+
r15 = (r18 / r0.wwww);
|
| 309 |
+
r15 = min(r15, vec4<f32>(1.0f));
|
| 310 |
+
r15 = (-(r15) + vec4<f32>(1.0f));
|
| 311 |
+
r2.y = dot(r15, r14);
|
| 312 |
+
r13.x = (r2.y + r2.x);
|
| 313 |
+
r13.y = (r13.y + 8.0f);
|
| 314 |
+
r1.x = bitcast<f32>((bitcast<i32>(r1.x) + 1i));
|
| 315 |
+
}
|
| 316 |
+
r0.x = (r13.x / r13.y);
|
| 317 |
+
} else {
|
| 318 |
+
r0.x = 0.0f;
|
| 319 |
+
}
|
| 320 |
+
o0 = max(r1.yyyy, r0.xxxx);
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
@fragment
|
| 324 |
+
fn main(@builtin(position) v_49 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 325 |
+
main_inner(v_49);
|
| 326 |
+
return o0;
|
| 327 |
+
}
|
b/8b0b5899ed/shaders/df21ec8c53dbbc2e.wgsl
ADDED
|
@@ -0,0 +1,170 @@
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|
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|
|
|
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|
|
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|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
var<private> r3 : vec4<f32>;
|
| 11 |
+
|
| 12 |
+
struct cb16_struct {
|
| 13 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 17 |
+
|
| 18 |
+
struct cb1_struct {
|
| 19 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 23 |
+
|
| 24 |
+
struct cb17_struct {
|
| 25 |
+
tint_symbol_2 : array<vec4<f32>, 17u>,
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
@group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 29 |
+
|
| 30 |
+
struct cb50_struct {
|
| 31 |
+
tint_symbol_3 : array<vec4<f32>, 50u>,
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 35 |
+
|
| 36 |
+
struct cb3_struct {
|
| 37 |
+
tint_symbol_4 : array<vec4<f32>, 3u>,
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
@group(0u) @binding(13u) var<uniform> cb13_13 : cb3_struct;
|
| 41 |
+
|
| 42 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 43 |
+
|
| 44 |
+
@group(0u) @binding(34u) var t2 : texture_2d<f32>;
|
| 45 |
+
|
| 46 |
+
var<private> o0 : vec4<f32>;
|
| 47 |
+
|
| 48 |
+
var<private> o1 : vec4<f32>;
|
| 49 |
+
|
| 50 |
+
var<private> o2 : vec4<f32>;
|
| 51 |
+
|
| 52 |
+
var<private> o3 : vec4<f32>;
|
| 53 |
+
|
| 54 |
+
var<private> o4 : vec4<f32>;
|
| 55 |
+
|
| 56 |
+
var<private> o5 : vec4<f32>;
|
| 57 |
+
|
| 58 |
+
var<private> o6 : vec4<f32>;
|
| 59 |
+
|
| 60 |
+
var<private> o7 : vec4<f32>;
|
| 61 |
+
|
| 62 |
+
var<private> o8 : array<f32, 4u>;
|
| 63 |
+
|
| 64 |
+
var<private> v : vec4<f32>;
|
| 65 |
+
|
| 66 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 67 |
+
|
| 68 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
|
| 69 |
+
let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 70 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 71 |
+
let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
|
| 72 |
+
r0 = vec4<f32>(v_2.xyz, r0.w);
|
| 73 |
+
let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
|
| 74 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 75 |
+
let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
|
| 76 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 77 |
+
let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 78 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 79 |
+
let v_6 = r0;
|
| 80 |
+
o6 = vec4<f32>(v_6.xyz, o6.w);
|
| 81 |
+
r0.x = dot(r1.xyz, r1.xyz);
|
| 82 |
+
r0.x = (r0.x * 0.00000399999998990097f);
|
| 83 |
+
r0.x = min(r0.x, 1.0f);
|
| 84 |
+
r0.y = ((-(r0.xxxx)).y + 1.0f);
|
| 85 |
+
let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz);
|
| 86 |
+
let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 87 |
+
r0 = vec4<f32>(v_8.xy, r0.zw);
|
| 88 |
+
r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
|
| 89 |
+
let v_9 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
|
| 90 |
+
r0 = vec4<f32>(v_9.xy, r0.zw);
|
| 91 |
+
let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 92 |
+
o0 = vec4<f32>(v_10.xy, o0.zw);
|
| 93 |
+
o0 = vec4<f32>(o0.xy, v1.zw);
|
| 94 |
+
r0.x = v1.z;
|
| 95 |
+
r0.y = cb13_13.tint_symbol_4[2u].x;
|
| 96 |
+
o1 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
|
| 97 |
+
o2 = vec3<f32>(v2.xy, o2.xyz.z).xyzx;
|
| 98 |
+
r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
|
| 99 |
+
r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
|
| 100 |
+
r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
|
| 101 |
+
r0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 102 |
+
o2.z = r0.w;
|
| 103 |
+
r1.x = dot(v4, v4);
|
| 104 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f)));
|
| 105 |
+
let v_11 = select(v4, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r1.xxx) != vec3<u32>()));
|
| 106 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 107 |
+
let v_12 = (r1.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 108 |
+
r2 = vec4<f32>(v_12.xyz, r2.w);
|
| 109 |
+
let v_13 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
|
| 110 |
+
r1 = vec4<f32>(v_13.xy, r1.z, v_13.z);
|
| 111 |
+
let v_14 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw);
|
| 112 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 113 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 114 |
+
r1.w = inverseSqrt(r1.w);
|
| 115 |
+
let v_15 = (r1.www * r1.xyz);
|
| 116 |
+
r1 = vec4<f32>(v_15.xyz, r1.w);
|
| 117 |
+
o3 = r1.xyz.xyzx;
|
| 118 |
+
let v_16 = (v5.yyy * cb1_1.tint_symbol[1u].xyz);
|
| 119 |
+
r2 = vec4<f32>(v_16.xyz, r2.w);
|
| 120 |
+
let v_17 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
|
| 121 |
+
r2 = vec4<f32>(v_17.xyz, r2.w);
|
| 122 |
+
let v_18 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz);
|
| 123 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 124 |
+
o4 = r2.xyz.xyzx;
|
| 125 |
+
let v_19 = (r1.yzx * r2.zxy);
|
| 126 |
+
r3 = vec4<f32>(v_19.xyz, r3.w);
|
| 127 |
+
let v_20 = -(r3.xyzx);
|
| 128 |
+
let v_21 = fma(r2.yzx, r1.zxy, v_20.xyz);
|
| 129 |
+
r1 = vec4<f32>(v_21.xyz, r1.w);
|
| 130 |
+
o5 = ((r1.xyz * v5.www)).xyzx;
|
| 131 |
+
o6.w = 1.0f;
|
| 132 |
+
o7 = r0;
|
| 133 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
|
| 134 |
+
let v_22 = &(x0[0u]);
|
| 135 |
+
*(v_22) = vec4<f32>((*(v_22)).x, vec3<f32>());
|
| 136 |
+
o8[0u] = x0[0u].x;
|
| 137 |
+
o8[1u] = x0[0u].y;
|
| 138 |
+
o8[2u] = x0[0u].z;
|
| 139 |
+
o8[3u] = x0[0u].w;
|
| 140 |
+
v = vec4<f32>(o8[0u], o8[1u], o8[2u], o8[3u]);
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
struct tint_symbol_6 {
|
| 144 |
+
@location(0u)
|
| 145 |
+
o0 : vec4<f32>,
|
| 146 |
+
@location(1u)
|
| 147 |
+
o1 : vec4<f32>,
|
| 148 |
+
@location(2u)
|
| 149 |
+
o2 : vec4<f32>,
|
| 150 |
+
@location(3u)
|
| 151 |
+
o3 : vec4<f32>,
|
| 152 |
+
@location(4u)
|
| 153 |
+
o4 : vec4<f32>,
|
| 154 |
+
@location(5u)
|
| 155 |
+
o5 : vec4<f32>,
|
| 156 |
+
@location(6u)
|
| 157 |
+
o6 : vec4<f32>,
|
| 158 |
+
@builtin(position)
|
| 159 |
+
o7 : vec4<f32>,
|
| 160 |
+
@builtin(clip_distances)
|
| 161 |
+
o8 : array<f32, 4u>,
|
| 162 |
+
@location(15u)
|
| 163 |
+
tint_symbol_5 : vec4<f32>,
|
| 164 |
+
}
|
| 165 |
+
|
| 166 |
+
@vertex
|
| 167 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_6 {
|
| 168 |
+
main_inner(v0, v1, v2, v4, v5);
|
| 169 |
+
return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, v);
|
| 170 |
+
}
|
b/8b0b5899ed/shaders/df27c4857ffb19fb.consts.json
ADDED
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@@ -0,0 +1 @@
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|
|
|
|
|
|
| 1 |
+
[2, 6, 15, 7, 31, 23, 4294967294, 3, 1, 4294967295]
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