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  1. b/8b0b5899ed/shaders/d9b9e20a1218c414.wgsl +53 -0
  2. b/8b0b5899ed/shaders/d9d33ca19e7e4b34.wgsl +205 -0
  3. b/8b0b5899ed/shaders/d9ef6859dfb0e9a0.wgsl +59 -0
  4. b/8b0b5899ed/shaders/d9f131709fc8a7bf.wgsl +148 -0
  5. b/8b0b5899ed/shaders/da0ab1ce45e1edc5.consts.json +1 -0
  6. b/8b0b5899ed/shaders/da0ab1ce45e1edc5.wgsl +937 -0
  7. b/8b0b5899ed/shaders/da274fd7ac5abda8.wgsl +79 -0
  8. b/8b0b5899ed/shaders/da282b71907ecb83.consts.json +1 -0
  9. b/8b0b5899ed/shaders/da282b71907ecb83.wgsl +354 -0
  10. b/8b0b5899ed/shaders/da2e3c999cdb1e95.wgsl +43 -0
  11. b/8b0b5899ed/shaders/da3668cc66779345.wgsl +82 -0
  12. b/8b0b5899ed/shaders/da39235d5f25921f.consts.json +1 -0
  13. b/8b0b5899ed/shaders/da39235d5f25921f.wgsl +917 -0
  14. b/8b0b5899ed/shaders/da3e7b4c67192edd.consts.json +1 -0
  15. b/8b0b5899ed/shaders/da3e7b4c67192edd.wgsl +1448 -0
  16. b/8b0b5899ed/shaders/da721e07b3beed81.consts.json +1 -0
  17. b/8b0b5899ed/shaders/da721e07b3beed81.wgsl +654 -0
  18. b/8b0b5899ed/shaders/da8a4bbf4f7c888e.wgsl +232 -0
  19. b/8b0b5899ed/shaders/daab35ac2a1efd0d.wgsl +126 -0
  20. b/8b0b5899ed/shaders/dabb6c78b576a60d.wgsl +964 -0
  21. b/8b0b5899ed/shaders/dad3e571822fccd5.wgsl +137 -0
  22. b/8b0b5899ed/shaders/daef084ce6a44e72.wgsl +172 -0
  23. b/8b0b5899ed/shaders/db10dcaa5e942f08.wgsl +177 -0
  24. b/8b0b5899ed/shaders/db11e3eb400691ae.consts.json +1 -0
  25. b/8b0b5899ed/shaders/db11e3eb400691ae.wgsl +949 -0
  26. b/8b0b5899ed/shaders/db11fdfd52ba5636.wgsl +207 -0
  27. b/8b0b5899ed/shaders/db301e702b1c1367.wgsl +63 -0
  28. b/8b0b5899ed/shaders/db3965ab5500a655.wgsl +265 -0
  29. b/8b0b5899ed/shaders/db46e8691a1438b2.wgsl +505 -0
  30. b/8b0b5899ed/shaders/db6e25538af37ccb.consts.json +1 -0
  31. b/8b0b5899ed/shaders/db6e25538af37ccb.wgsl +648 -0
  32. b/8b0b5899ed/shaders/db8d3b48dfe5db3f.wgsl +1001 -0
  33. b/8b0b5899ed/shaders/db9094a2575956f7.consts.json +1 -0
  34. b/8b0b5899ed/shaders/db9094a2575956f7.wgsl +230 -0
  35. b/8b0b5899ed/shaders/db9a5f2a1b7045a1.wgsl +438 -0
  36. b/8b0b5899ed/shaders/dba3cac0eade8865.wgsl +43 -0
  37. b/8b0b5899ed/shaders/dbaae5e6781de293.consts.json +1 -0
  38. b/8b0b5899ed/shaders/dbaae5e6781de293.wgsl +901 -0
  39. b/8b0b5899ed/shaders/dbaf62f8f2bf1cfb.wgsl +206 -0
  40. b/8b0b5899ed/shaders/dbceb96ac91d2102.wgsl +189 -0
  41. b/8b0b5899ed/shaders/dbd34251876c78ae.consts.json +1 -0
  42. b/8b0b5899ed/shaders/dbd34251876c78ae.wgsl +1300 -0
  43. b/8b0b5899ed/shaders/dc2d1ac123497d96.wgsl +204 -0
  44. b/8b0b5899ed/shaders/dc32289b7414fa6e.consts.json +1 -0
  45. b/8b0b5899ed/shaders/dc32289b7414fa6e.wgsl +1312 -0
  46. b/8b0b5899ed/shaders/dc37947535b760ea.consts.json +1 -0
  47. b/8b0b5899ed/shaders/dc37947535b760ea.wgsl +750 -0
  48. b/8b0b5899ed/shaders/dc83a1d818ff46c7.wgsl +32 -0
  49. b/8b0b5899ed/shaders/dc891d3d035058bd.consts.json +1 -0
  50. b/8b0b5899ed/shaders/dc91fd866c65062a.wgsl +209 -0
b/8b0b5899ed/shaders/d9b9e20a1218c414.wgsl ADDED
@@ -0,0 +1,53 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb4_struct {
8
+ tint_symbol : array<vec4<f32>, 4u>,
9
+ }
10
+
11
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb4_struct;
12
+
13
+ struct cb6_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 6u>,
15
+ }
16
+
17
+ @group(0u) @binding(6u) var<uniform> cb6_6 : cb6_struct;
18
+
19
+ var<private> o0 : vec4<f32>;
20
+
21
+ var<private> o1 : vec4<f32>;
22
+
23
+ fn main_inner(v0 : vec3<f32>) {
24
+ let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
25
+ r0 = vec4<f32>(v.xyz, r0.w);
26
+ let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
27
+ r0 = vec4<f32>(v_1.xyz, r0.w);
28
+ let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
29
+ r0 = vec4<f32>(v_2.xyz, r0.w);
30
+ let v_3 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
31
+ r0 = vec4<f32>(v_3.xyz, r0.w);
32
+ let v_4 = -(cb6_6.tint_symbol_1[0u].xyzx);
33
+ let v_5 = (r0.xyz + v_4.xyz);
34
+ r0 = vec4<f32>(v_5.xyz, r0.w);
35
+ r1 = (r0.yyyy * cb6_6.tint_symbol_1[3u]);
36
+ r1 = fma(r0.xxxx, cb6_6.tint_symbol_1[2u], r1);
37
+ r1 = fma(r0.zzzz, cb6_6.tint_symbol_1[4u], r1);
38
+ o1 = r0.xyz.xyzx;
39
+ o0 = (r1 + cb6_6.tint_symbol_1[5u]);
40
+ }
41
+
42
+ struct tint_symbol_2 {
43
+ @builtin(position)
44
+ o0 : vec4<f32>,
45
+ @location(1u)
46
+ o1 : vec4<f32>,
47
+ }
48
+
49
+ @vertex
50
+ fn main(@location(0u) v0 : vec3<f32>) -> tint_symbol_2 {
51
+ main_inner(v0);
52
+ return tint_symbol_2(o0, o1);
53
+ }
b/8b0b5899ed/shaders/d9d33ca19e7e4b34.wgsl ADDED
@@ -0,0 +1,205 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb19_struct {
16
+ tint_symbol : array<vec4<f32>, 19u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
20
+
21
+ struct cb91_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 91u>,
23
+ }
24
+
25
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb91_struct;
26
+
27
+ @group(1u) @binding(16u) var s0 : sampler;
28
+
29
+ @group(1u) @binding(20u) var s4 : sampler;
30
+
31
+ @group(1u) @binding(28u) var s12 : sampler;
32
+
33
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
34
+
35
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
38
+
39
+ struct tint_symbol_3 {
40
+ tint_symbol_2 : array<u32>,
41
+ }
42
+
43
+ @group(1u) @binding(161u) var<storage, read_write> u1 : tint_symbol_3;
44
+
45
+ struct tint_symbol_5_atomic {
46
+ tint_symbol_4 : array<atomic<u32>, 1u>,
47
+ }
48
+
49
+ @group(1u) @binding(177u) var<storage, read_write> u1_1 : tint_symbol_5_atomic;
50
+
51
+ struct tint_symbol_7 {
52
+ tint_symbol_6 : array<u32>,
53
+ }
54
+
55
+ @group(1u) @binding(162u) var<storage, read_write> u2 : tint_symbol_7;
56
+
57
+ struct tint_symbol_9_atomic {
58
+ tint_symbol_8 : array<atomic<u32>>,
59
+ }
60
+
61
+ @group(1u) @binding(163u) var<storage, read_write> u3 : tint_symbol_9_atomic;
62
+
63
+ var<private> v0 : vec4<f32>;
64
+
65
+ var<private> o0 : vec4<f32>;
66
+
67
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>) {
68
+ var v_1 : vec4<f32> = v;
69
+ v_1.w = (1.0f / v.w);
70
+ v0 = v_1;
71
+ let v_2 = textureSample(t12, s12, v1.xyxx.xy).xyz;
72
+ r0 = vec4<f32>(r0.x, v_2.xyz);
73
+ let v_3 = textureSample(t4, s4, v1.xyxx.xy).yx;
74
+ let v_4 = r1;
75
+ r1 = vec4<f32>(v_3.x, v_4.y, v_3.y, v_4.w);
76
+ let v_5 = textureSample(t0, s0, v1.xyxx.xy).xy;
77
+ r2 = vec4<f32>(v_5.xy, r2.zw);
78
+ let v_6 = (cb2_2.tint_symbol[18u].xy * vec2<f32>(0.5f));
79
+ r2 = vec4<f32>(r2.xy, v_6.xy);
80
+ r3 = (vec4<f32>(-1.0f, -1.0f, -1.0f, 1.0f) / r2.zwzw);
81
+ r3 = (r3 + v1.xyxy);
82
+ let v_7 = textureSample(t4, s4, r3.xyxx.xy).xy;
83
+ r4 = vec4<f32>(v_7.xy, r4.zw);
84
+ let v_8 = textureSample(t12, s12, r3.xyxx.xy).xyz;
85
+ r5 = vec4<f32>(v_8.xyz, r5.w);
86
+ let v_9 = abs(r1.xxxx);
87
+ r3.x = min(v_9.x, abs(r4.yyyy).x);
88
+ r3.y = ((-(r1.zzzz)).y + r4.x);
89
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (abs(r3.yyyy).y < 0.10000000149011611938f)));
90
+ let v_10 = min(r0.yzw, r5.xyz);
91
+ r4 = vec4<f32>(v_10.xyz, r4.w);
92
+ let v_11 = bitcast<vec3<u32>>(r3.yyy);
93
+ let v_12 = r4.xyz;
94
+ let v_13 = select(r0.yzw, v_12, (v_11 != vec3<u32>()));
95
+ r4 = vec4<f32>(v_13.xyz, r4.w);
96
+ let v_14 = textureSample(t4, s4, r3.zwzz.xy).xy;
97
+ r5 = vec4<f32>(v_14.xy, r5.zw);
98
+ let v_15 = textureSample(t12, s12, r3.zwzz.xy).xyz;
99
+ r3 = vec4<f32>(r3.x, v_15.xyz);
100
+ let v_16 = abs(r5.yyyy);
101
+ r3.x = min(r3.x, v_16.x);
102
+ r4.w = ((-(r1.zzzz)).w + r5.x);
103
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (abs(r4.wwww).w < 0.10000000149011611938f)));
104
+ let v_17 = min(r4.xyz, r3.yzw);
105
+ r3 = vec4<f32>(r3.x, v_17.xyz);
106
+ let v_18 = bitcast<vec3<u32>>(r4.www);
107
+ let v_19 = r3.yzw;
108
+ let v_20 = select(r4.xyz, v_19, (v_18 != vec3<u32>()));
109
+ r3 = vec4<f32>(r3.x, v_20.xyz);
110
+ let v_21 = (vec2<f32>(1.0f, -1.0f) / r2.zw);
111
+ r4 = vec4<f32>(v_21.xy, r4.zw);
112
+ let v_22 = (r4.xy + v1.xy);
113
+ r4 = vec4<f32>(v_22.xy, r4.zw);
114
+ let v_23 = textureSample(t4, s4, r4.xyxx.xy).xy;
115
+ r4 = vec4<f32>(r4.xy, v_23.xy);
116
+ let v_24 = textureSample(t12, s12, r4.xyxx.xy).xyz;
117
+ r5 = vec4<f32>(v_24.xyz, r5.w);
118
+ let v_25 = abs(r4.wwww);
119
+ r3.x = min(r3.x, v_25.x);
120
+ r4.x = ((-(r1.zzzz)).x + r4.z);
121
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (abs(r4.xxxx).x < 0.10000000149011611938f)));
122
+ let v_26 = min(r3.yzw, r5.xyz);
123
+ r4 = vec4<f32>(r4.x, v_26.xyz);
124
+ let v_27 = bitcast<vec3<u32>>(r4.xxx);
125
+ let v_28 = r4.yzw;
126
+ let v_29 = select(r3.yzw, v_28, (v_27 != vec3<u32>()));
127
+ r3 = vec4<f32>(r3.x, v_29.xyz);
128
+ let v_30 = (vec2<f32>(1.0f) / r2.zw);
129
+ r2 = vec4<f32>(r2.xy, v_30.xy);
130
+ let v_31 = (r2.zw + v1.xy);
131
+ r2 = vec4<f32>(r2.xy, v_31.xy);
132
+ let v_32 = textureSample(t4, s4, r2.zwzz.xy).xy;
133
+ r4 = vec4<f32>(v_32.xy, r4.zw);
134
+ let v_33 = textureSample(t12, s12, r2.zwzz.xy).xyz;
135
+ r5 = vec4<f32>(v_33.xyz, r5.w);
136
+ let v_34 = abs(r4.yyyy);
137
+ r0.x = min(r3.x, v_34.x);
138
+ r2.z = ((-(r1.zzzz)).z + r4.x);
139
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (abs(r2.zzzz).z < 0.10000000149011611938f)));
140
+ let v_35 = min(r3.yzw, r5.xyz);
141
+ r4 = vec4<f32>(v_35.xyz, r4.w);
142
+ let v_36 = bitcast<vec3<u32>>(r2.zzz);
143
+ let v_37 = r4.xyz;
144
+ let v_38 = select(r3.yzw, v_37, (v_36 != vec3<u32>()));
145
+ r3 = vec4<f32>(v_38.xyz, r3.w);
146
+ let v_39 = (r2.xxx * r3.xyz);
147
+ r2 = vec4<f32>(v_39.x, r2.y, v_39.yz);
148
+ let v_40 = (r2.xzw * cb5_5.tint_symbol_1[8u].www);
149
+ r2 = vec4<f32>(v_40.x, r2.y, v_40.yz);
150
+ r2.x = dot(r2.xzw, vec3<f32>(0.3333333134651184082f));
151
+ r2.x = max(r2.x, 0.00000000099999997172f);
152
+ r2.y = max(r2.y, cb5_5.tint_symbol_1[86u].y);
153
+ r2.y = min(r2.y, cb5_5.tint_symbol_1[86u].x);
154
+ let v_41 = abs(cb5_5.tint_symbol_1[86u].yyyy);
155
+ r2.y = (r2.y + v_41.y);
156
+ r2.z = ((-(cb5_5.tint_symbol_1[86u].yyyy)).z + cb5_5.tint_symbol_1[86u].x);
157
+ r2.y = (r2.y / r2.z);
158
+ r2.z = ((-(cb5_5.tint_symbol_1[87u].xxxx)).z + cb5_5.tint_symbol_1[87u].y);
159
+ r2.z = fma(r2.y, r2.z, cb5_5.tint_symbol_1[87u].x);
160
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < r2.x)));
161
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_1[87u].z < r0.x)));
162
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.x)));
163
+ if ((bitcast<u32>(r2.w) != 0u)) {
164
+ r2.w = ((-(cb5_5.tint_symbol_1[86u].wwww)).w + cb5_5.tint_symbol_1[86u].z);
165
+ r2.y = fma(r2.y, r2.w, cb5_5.tint_symbol_1[86u].w);
166
+ r2.x = ((-(r2.zzzz)).x + r2.x);
167
+ r2.y = ((-(r2.zzzz)).y + r2.y);
168
+ r2.x = clamp(((r2.xxxx / r2.yyyy)).x, 0.0f, 1.0f);
169
+ r2.x = (r2.x * cb5_5.tint_symbol_1[90u].x);
170
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_1[90u].y < r2.x)));
171
+ if ((bitcast<u32>(r2.y) != 0u)) {
172
+ r3.x = bitcast<f32>(atomicAdd(&(u1_1.tint_symbol_4[0u]), 1u));
173
+ let v_42 = (v0.xy * vec2<f32>(2.0f));
174
+ r1 = vec4<f32>(v_42.xy, r1.zw);
175
+ r1.w = 1.0f;
176
+ let v_43 = (bitcast<u32>((bitcast<i32>(r3.x) * 9i)) + 0u);
177
+ let v_44 = bitcast<vec4<u32>>(r1);
178
+ u1.tint_symbol_2[v_43] = v_44.x;
179
+ u1.tint_symbol_2[(v_43 + 1u)] = v_44.y;
180
+ u1.tint_symbol_2[(v_43 + 2u)] = v_44.z;
181
+ u1.tint_symbol_2[(v_43 + 3u)] = v_44.w;
182
+ let v_45 = (bitcast<u32>((bitcast<i32>(r3.x) * 9i)) + 4u);
183
+ let v_46 = bitcast<vec4<u32>>(r0);
184
+ u1.tint_symbol_2[v_45] = v_46.x;
185
+ u1.tint_symbol_2[(v_45 + 1u)] = v_46.y;
186
+ u1.tint_symbol_2[(v_45 + 2u)] = v_46.z;
187
+ u1.tint_symbol_2[(v_45 + 3u)] = v_46.w;
188
+ let v_47 = (bitcast<u32>((bitcast<i32>(r3.x) * 9i)) + 8u);
189
+ u1.tint_symbol_2[v_47] = bitcast<u32>(r2.x);
190
+ _ = atomicAdd(&(u3.tint_symbol_8[0u]), 1u);
191
+ r3.y = r1.z;
192
+ let v_48 = (bitcast<u32>((bitcast<i32>(r3.x) * 2i)) + 0u);
193
+ let v_49 = bitcast<vec2<u32>>(r3.xy);
194
+ u2.tint_symbol_6[v_48] = v_49.x;
195
+ u2.tint_symbol_6[(v_48 + 1u)] = v_49.y;
196
+ }
197
+ }
198
+ o0 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
199
+ }
200
+
201
+ @fragment
202
+ fn main(@builtin(position) v_50 : vec4<f32>, @location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
203
+ main_inner(v_50, v1);
204
+ return o0;
205
+ }
b/8b0b5899ed/shaders/d9ef6859dfb0e9a0.wgsl ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb28_struct {
8
+ tint_symbol : array<vec4<f32>, 28u>,
9
+ }
10
+
11
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb28_struct;
12
+
13
+ @group(1u) @binding(23u) var s7 : sampler;
14
+
15
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
16
+
17
+ var<private> o0 : vec4<f32>;
18
+
19
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
20
+ r0 = vec4<f32>(((v1.xy + vec2<f32>(-0.5f))).xy, r0.zw);
21
+ let v = (r0.xy + r0.xy);
22
+ r0 = vec4<f32>(v.xy, r0.zw);
23
+ r0.x = dot(r0.xy, r0.xy);
24
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
25
+ r0.y = sqrt(r0.x);
26
+ let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
27
+ let v_2 = r0;
28
+ r0 = vec4<f32>(v_1.x, v_2.y, v_1.y, v_2.w);
29
+ r0.w = dot(r0.xyz, r0.xyz);
30
+ r0.w = inverseSqrt(r0.w);
31
+ let v_3 = (r0.www * r0.xyz);
32
+ r0 = vec4<f32>(v_3.xyz, r0.w);
33
+ r0.w = dot(cb12_12.tint_symbol[26u].xyz, cb12_12.tint_symbol[26u].xyz);
34
+ r0.w = inverseSqrt(r0.w);
35
+ let v_4 = (r0.www * cb12_12.tint_symbol[26u].xyz);
36
+ r1 = vec4<f32>(v_4.xyz, r1.w);
37
+ r0.x = dot(r0.xyz, r1.xyz);
38
+ r0.x = max(r0.x, 0.0f);
39
+ r1 = textureSample(t7, s7, v1.xy.xyxx.xy);
40
+ let v_5 = (r1.xyz * cb12_12.tint_symbol[27u].xyz);
41
+ r0 = vec4<f32>(r0.x, v_5.xyz);
42
+ let v_6 = (r0.xxx * r0.yzw);
43
+ r0 = vec4<f32>(v_6.xyz, r0.w);
44
+ let v_7 = (r0.xyz * cb12_12.tint_symbol[25u].www);
45
+ r0 = vec4<f32>(v_7.xyz, r0.w);
46
+ let v_8 = (r1.www * r0.xyz);
47
+ r0 = vec4<f32>(v_8.xyz, r0.w);
48
+ let v_9 = (r0.xyz * v2.www);
49
+ r0 = vec4<f32>(v_9.xyz, r0.w);
50
+ let v_10 = (r0.xyz * vec3<f32>(0.03125f));
51
+ o0 = vec4<f32>(v_10.xyz, o0.w);
52
+ o0.w = 1.0f;
53
+ }
54
+
55
+ @fragment
56
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
57
+ main_inner(v1, v2);
58
+ return o0;
59
+ }
b/8b0b5899ed/shaders/d9f131709fc8a7bf.wgsl ADDED
@@ -0,0 +1,148 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ struct cb16_struct {
11
+ tint_symbol : array<vec4<f32>, 16u>,
12
+ }
13
+
14
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
15
+
16
+ struct cb1_struct {
17
+ tint_symbol_1 : array<vec4<f32>, 1u>,
18
+ }
19
+
20
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
21
+
22
+ var<private> o0 : vec4<f32>;
23
+
24
+ var<private> o1 : vec4<f32>;
25
+
26
+ var<private> o2 : vec4<f32>;
27
+
28
+ var<private> o3 : vec4<f32>;
29
+
30
+ var<private> o4 : vec4<f32>;
31
+
32
+ var<private> o5 : vec4<f32>;
33
+
34
+ var<private> o6 : vec4<f32>;
35
+
36
+ var<private> o7 : vec4<f32>;
37
+
38
+ var<private> o8 : vec4<f32>;
39
+
40
+ var<private> o9 : vec4<f32>;
41
+
42
+ var<private> o10 : array<f32, 4u>;
43
+
44
+ var<private> v : vec4<f32>;
45
+
46
+ var<private> x0 : array<vec4<f32>, 1u>;
47
+
48
+ fn main_inner(v0 : vec3<f32>, v2 : vec2<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
49
+ o0 = vec4<f32>();
50
+ o1 = vec4<f32>();
51
+ o2 = vec4<f32>(v2.xy, o2.zw);
52
+ o2 = vec4<f32>(o2.xy, v3.xy);
53
+ let v_1 = (v4.yyy * cb1_1.tint_symbol[1u].xyz);
54
+ r0 = vec4<f32>(v_1.xyz, r0.w);
55
+ let v_2 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
56
+ r0 = vec4<f32>(v_2.xyz, r0.w);
57
+ let v_3 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
58
+ r0 = vec4<f32>(v_3.xyz, r0.w);
59
+ r0.w = dot(r0.xyz, r0.xyz);
60
+ r0.w = inverseSqrt(r0.w);
61
+ let v_4 = (r0.www * r0.xyz);
62
+ r0 = vec4<f32>(v_4.xyz, r0.w);
63
+ let v_5 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
64
+ r1 = vec4<f32>(v_5.xyz, r1.w);
65
+ let v_6 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
66
+ r1 = vec4<f32>(v_6.xyz, r1.w);
67
+ let v_7 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
68
+ r1 = vec4<f32>(v_7.xyz, r1.w);
69
+ let v_8 = (r1.xyz + cb1_1.tint_symbol[3u].xyz);
70
+ r1 = vec4<f32>(v_8.xyz, r1.w);
71
+ let v_9 = ((-(r1.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
72
+ r2 = vec4<f32>(v_9.xyz, r2.w);
73
+ o7 = r1.xyz.xyzx;
74
+ r0.w = dot(r0.xyz, r2.xyz);
75
+ o6 = r2.xyz.xyzx;
76
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
77
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
78
+ let v_10 = -(bitcast<vec4<i32>>(r1.xxxx));
79
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) + v_10.w));
80
+ r0.w = f32(bitcast<i32>(r0.w));
81
+ let v_11 = (r0.www * r0.xyz);
82
+ r0 = vec4<f32>(v_11.xyz, r0.w);
83
+ o3 = r0.xyz.xyzx;
84
+ let v_12 = (v5.yyy * cb1_1.tint_symbol[1u].xyz);
85
+ r1 = vec4<f32>(v_12.xyz, r1.w);
86
+ let v_13 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
87
+ r1 = vec4<f32>(v_13.xyz, r1.w);
88
+ let v_14 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
89
+ r1 = vec4<f32>(v_14.xyz, r1.w);
90
+ r0.w = dot(r1.xyz, r1.xyz);
91
+ r0.w = inverseSqrt(r0.w);
92
+ let v_15 = (r0.www * r1.xyz);
93
+ r1 = vec4<f32>(v_15.xyz, r1.w);
94
+ o4 = r1.xyz.xyzx;
95
+ let v_16 = (r0.yzx * r1.zxy);
96
+ r2 = vec4<f32>(v_16.xyz, r2.w);
97
+ let v_17 = -(r2.xyzx);
98
+ let v_18 = fma(r1.yzx, r0.zxy, v_17.xyz);
99
+ r0 = vec4<f32>(v_18.xyz, r0.w);
100
+ o5 = ((r0.xyz * v5.www)).xyzx;
101
+ o8 = vec4<f32>(1.0f, 0.0f, 1.0f, 0.0f);
102
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
103
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
104
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
105
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
106
+ o9 = r0;
107
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
108
+ let v_19 = &(x0[0u]);
109
+ *(v_19) = vec4<f32>((*(v_19)).x, vec3<f32>());
110
+ o10[0u] = x0[0u].x;
111
+ o10[1u] = x0[0u].y;
112
+ o10[2u] = x0[0u].z;
113
+ o10[3u] = x0[0u].w;
114
+ v = vec4<f32>(o10[0u], o10[1u], o10[2u], o10[3u]);
115
+ }
116
+
117
+ struct tint_symbol_3 {
118
+ @location(0u)
119
+ o0 : vec4<f32>,
120
+ @location(1u)
121
+ o1 : vec4<f32>,
122
+ @location(2u)
123
+ o2 : vec4<f32>,
124
+ @location(3u)
125
+ o3 : vec4<f32>,
126
+ @location(4u)
127
+ o4 : vec4<f32>,
128
+ @location(5u)
129
+ o5 : vec4<f32>,
130
+ @location(6u)
131
+ o6 : vec4<f32>,
132
+ @location(7u)
133
+ o7 : vec4<f32>,
134
+ @location(8u)
135
+ o8 : vec4<f32>,
136
+ @builtin(position)
137
+ o9 : vec4<f32>,
138
+ @builtin(clip_distances)
139
+ o10 : array<f32, 4u>,
140
+ @location(15u)
141
+ tint_symbol_2 : vec4<f32>,
142
+ }
143
+
144
+ @vertex
145
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_3 {
146
+ main_inner(v0, v2, v3, v4, v5);
147
+ return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, v);
148
+ }
b/8b0b5899ed/shaders/da0ab1ce45e1edc5.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/da0ab1ce45e1edc5.wgsl ADDED
@@ -0,0 +1,937 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(18u) var s2 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
110
+
111
+ var<private> v6 : vec4<f32>;
112
+
113
+ var<private> v7 : array<f32, 4u>;
114
+
115
+ var<private> o0 : vec4<f32>;
116
+
117
+ var<private> x0 : array<vec4<f32>, 4u>;
118
+
119
+ var<private> x1 : array<vec4<f32>, 1u>;
120
+
121
+ struct tint_symbol_7 {
122
+ tint_symbol_6 : array<vec4<u32>, 4u>,
123
+ }
124
+
125
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
126
+
127
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
128
+ var v_2 : vec4<f32> = v_1;
129
+ v_2.w = (1.0f / v_1.w);
130
+ v6 = v_2;
131
+ x1[0u].x = v7[0u];
132
+ x1[0u].y = v7[1u];
133
+ x1[0u].z = v7[2u];
134
+ x1[0u].w = v7[3u];
135
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
136
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
137
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
138
+ v_3((bitcast<u32>(r1.x) != 0u));
139
+ r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
140
+ let v_4 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
141
+ r1 = vec4<f32>(v_4.xy, r1.zw);
142
+ r1.z = dot(r1.xy, r1.xy);
143
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
144
+ r1.z = sqrt(abs(r1.zzzz).z);
145
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
146
+ let v_5 = (r1.ww * r1.xy);
147
+ r1 = vec4<f32>(v_5.xy, r1.zw);
148
+ let v_6 = (r1.yyy * v4.xyz);
149
+ r2 = vec4<f32>(v_6.xyz, r2.w);
150
+ let v_7 = fma(r1.xxx, v3.xyz, r2.xyz);
151
+ r1 = vec4<f32>(v_7.xy, r1.z, v_7.z);
152
+ let v_8 = fma(r1.zzz, v2.xyz, r1.xyw);
153
+ r1 = vec4<f32>(v_8.xyz, r1.w);
154
+ r1.w = dot(r1.xyz, r1.xyz);
155
+ r1.w = inverseSqrt(r1.w);
156
+ let v_9 = (r1.www * r1.xyz);
157
+ r2 = vec4<f32>(v_9.xyz, r2.w);
158
+ r3 = textureSample(t3, s3, v1.xy.xyxx.xy);
159
+ let v_10 = (r3.xy * r3.xy);
160
+ r3 = vec4<f32>(v_10.xy, r3.zw);
161
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
162
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f);
163
+ r1.y = (r0.w * cb12_12.tint_symbol_4[0u].x);
164
+ r1.y = (r1.y * cb2_2.tint_symbol_1[15u].w);
165
+ r0.w = (r0.w * v0.w);
166
+ let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
167
+ r3 = vec4<f32>(v_11.xy, r3.zw);
168
+ r1.y = (r1.y * v0.z);
169
+ let v_12 = (r0.xyz * r0.xyz);
170
+ r0 = vec4<f32>(v_12.xyz, r0.w);
171
+ let v_13 = -(v5.xyzx);
172
+ let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz);
173
+ r4 = vec4<f32>(v_14.xyz, r4.w);
174
+ r2.w = dot(r4.xyz, r4.xyz);
175
+ r2.w = inverseSqrt(r2.w);
176
+ let v_15 = (r2.www * r4.xyz);
177
+ r5 = vec4<f32>(v_15.xyz, r5.w);
178
+ let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx);
179
+ let v_17 = fma(r4.xyz, r2.www, v_16.xyz);
180
+ r6 = vec4<f32>(v_17.xyz, r6.w);
181
+ r3.z = dot(r6.xyz, r6.xyz);
182
+ r3.z = inverseSqrt(r3.z);
183
+ let v_18 = (r3.zzz * r6.xyz);
184
+ r6 = vec4<f32>(v_18.xyz, r6.w);
185
+ r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f);
186
+ r3.z = max(r3.z, 0.0f);
187
+ let v_19 = -(r3.zzzz);
188
+ r3.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_19.w);
189
+ r3.z = (r3.z * 558.0f);
190
+ r3.z = fma(r3.w, 3.0f, r3.z);
191
+ r3.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
192
+ let v_20 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
193
+ r7 = vec4<f32>(v_20.xyz, r7.w);
194
+ let v_21 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
195
+ r8 = vec4<f32>(v_21.xyz, r8.w);
196
+ let v_22 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
197
+ r8 = vec4<f32>(v_22.xyz, r8.w);
198
+ let v_23 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
199
+ r8 = vec4<f32>(v_23.xyz, r8.w);
200
+ let v_24 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
201
+ r9 = vec4<f32>(v_24.xyz, r9.w);
202
+ let v_25 = &(x0[0u]);
203
+ let v_26 = r9;
204
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
205
+ let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
206
+ r10 = vec4<f32>(v_27.xyz, r10.w);
207
+ let v_28 = &(x0[1u]);
208
+ let v_29 = r10;
209
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
210
+ let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
211
+ r11 = vec4<f32>(v_30.xyz, r11.w);
212
+ let v_31 = &(x0[2u]);
213
+ let v_32 = r11;
214
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
215
+ let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
216
+ r8 = vec4<f32>(v_33.xyz, r8.w);
217
+ let v_34 = &(x0[3u]);
218
+ let v_35 = r8;
219
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
220
+ let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
221
+ let v_37 = r12;
222
+ r12 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
223
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
224
+ r4.w = (r4.w * 0.5f);
225
+ let v_38 = abs(r11.yyyy);
226
+ r5.w = max(v_38.w, abs(r11.xxxx).w);
227
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
228
+ let v_39 = (bitcast<u32>(r5.w) != 0u);
229
+ let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
230
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
231
+ let v_41 = abs(r10.yyyy);
232
+ r6.w = max(v_41.w, abs(r10.xxxx).w);
233
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
234
+ let v_42 = bitcast<u32>(r6.w);
235
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
236
+ let v_43 = abs(r9.yyyy);
237
+ r6.w = max(v_43.w, abs(r9.xxxx).w);
238
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
239
+ let v_44 = bitcast<u32>(r4.w);
240
+ r4.w = select(r5.w, 0.0f, (v_44 != 0u));
241
+ let v_45 = x0[bitcast<i32>(r4.w)];
242
+ r9 = vec4<f32>(v_45.xyz, r9.w);
243
+ r4.w = f32(bitcast<i32>(r4.w));
244
+ r5.w = (r4.w + 0.5f);
245
+ r5.w = (r5.w * 0.25f);
246
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
247
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
248
+ r4.w = dot(r10, cb6_6.tint_symbol_5[12u]);
249
+ r6.w = dot(r10, cb6_6.tint_symbol_5[13u]);
250
+ r10.x = (r9.x + 0.5f);
251
+ r10.y = fma(r9.y, 0.25f, r5.w);
252
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
253
+ r4.w = ((-(r4.wwww)).w + r9.z);
254
+ let v_46 = dpdx(r10.xyy);
255
+ r11 = vec4<f32>(v_46.xy, r11.z, v_46.z);
256
+ r11.z = dpdx(r4.w);
257
+ let v_47 = dpdy(r10.yxy);
258
+ r13 = vec4<f32>(v_47.xyz, r13.w);
259
+ r13.w = dpdy(r4.w);
260
+ let v_48 = (r11.yw * r13.yw);
261
+ r8 = vec4<f32>(r8.xy, v_48.xy);
262
+ let v_49 = -(r8.zwzz);
263
+ let v_50 = fma(r11.xz, r13.xz, v_49.xy);
264
+ r14 = vec4<f32>(v_50.xy, r14.zw);
265
+ r7.w = (1.0f / r14.x);
266
+ r8.z = (r11.z * r13.y);
267
+ let v_51 = -(r8.zzzz);
268
+ r14.z = fma(r11.x, r13.w, v_51.z);
269
+ let v_52 = (r7.ww * r14.yz);
270
+ r8 = vec4<f32>(r8.xy, v_52.xy);
271
+ let v_53 = max(r8.zw, vec2<f32>());
272
+ r8 = vec4<f32>(r8.xy, v_53.xy);
273
+ let v_54 = min(r8.zw, vec2<f32>(0.5f));
274
+ r8 = vec4<f32>(r8.xy, v_54.xy);
275
+ r4.w = fma((-(r6.wwww)).w, r8.z, r4.w);
276
+ r4.w = fma((-(r6.wwww)).w, r8.w, r4.w);
277
+ let v_55 = bitcast<u32>(r5.w);
278
+ let v_56 = r4.w;
279
+ r12.z = select(r9.z, v_56, (v_55 != 0u));
280
+ r10.z = 0.0f;
281
+ let v_57 = (r10.xyz + r12.ywz);
282
+ r9 = vec4<f32>(v_57.xyz, r9.w);
283
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
284
+ r12 = vec4<f32>(v_58.xy, r12.zw);
285
+ let v_59 = (r10.xyz + r12.xyz);
286
+ r11 = vec4<f32>(v_59.xyz, r11.w);
287
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
288
+ r12 = vec4<f32>(v_60.xy, r12.zw);
289
+ let v_61 = (r10.xyz + r12.xyz);
290
+ r13 = vec4<f32>(v_61.xyz, r13.w);
291
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
292
+ r12 = vec4<f32>(v_62.xy, r12.zw);
293
+ let v_63 = (r10.xyz + r12.xyz);
294
+ r14 = vec4<f32>(v_63.xyz, r14.w);
295
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
296
+ r12 = vec4<f32>(v_64.xy, r12.zw);
297
+ let v_65 = (r10.xyz + r12.xyz);
298
+ r15 = vec4<f32>(v_65.xyz, r15.w);
299
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
300
+ r12 = vec4<f32>(v_66.xy, r12.zw);
301
+ let v_67 = (r10.xyz + r12.xyz);
302
+ r16 = vec4<f32>(v_67.xyz, r16.w);
303
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
304
+ r12 = vec4<f32>(v_68.xy, r12.zw);
305
+ let v_69 = (r10.xyz + r12.xyz);
306
+ r17 = vec4<f32>(v_69.xyz, r17.w);
307
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
308
+ r12 = vec4<f32>(v_70.xy, r12.zw);
309
+ let v_71 = (r10.xyz + r12.xyz);
310
+ r18 = vec4<f32>(v_71.xyz, r18.w);
311
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
312
+ r12 = vec4<f32>(v_72.xy, r12.zw);
313
+ let v_73 = (r10.xyz + r12.xyz);
314
+ r19 = vec4<f32>(v_73.xyz, r19.w);
315
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
316
+ r12 = vec4<f32>(v_74.xy, r12.zw);
317
+ let v_75 = (r10.xyz + r12.xyz);
318
+ r20 = vec4<f32>(v_75.xyz, r20.w);
319
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
320
+ r12 = vec4<f32>(v_76.xy, r12.zw);
321
+ let v_77 = (r10.xyz + r12.xyz);
322
+ r21 = vec4<f32>(v_77.xyz, r21.w);
323
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
324
+ r12 = vec4<f32>(v_78.xy, r12.zw);
325
+ let v_79 = (r10.xyz + r12.xyz);
326
+ r22 = vec4<f32>(v_79.xyz, r22.w);
327
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
328
+ r12 = vec4<f32>(v_80.xy, r12.zw);
329
+ let v_81 = (r10.xyz + r12.xyz);
330
+ r23 = vec4<f32>(v_81.xyz, r23.w);
331
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
332
+ r12 = vec4<f32>(v_82.xy, r12.zw);
333
+ let v_83 = (r10.xyz + r12.xyz);
334
+ r24 = vec4<f32>(v_83.xyz, r24.w);
335
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
336
+ r12 = vec4<f32>(v_84.xy, r12.zw);
337
+ let v_85 = (r10.xyz + r12.xyz);
338
+ r25 = vec4<f32>(v_85.xyz, r25.w);
339
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
340
+ r12 = vec4<f32>(v_86.xy, r12.zw);
341
+ let v_87 = (r10.xyz + r12.xyz);
342
+ r10 = vec4<f32>(v_87.xyz, r10.w);
343
+ let v_88 = r9.xyxx;
344
+ r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z);
345
+ let v_89 = r11.xyxx;
346
+ r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z);
347
+ let v_90 = r13.xyxx;
348
+ r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
349
+ let v_91 = r14.xyxx;
350
+ r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
351
+ let v_92 = r15.xyxx;
352
+ r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
353
+ let v_93 = r16.xyxx;
354
+ r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
355
+ let v_94 = r17.xyxx;
356
+ r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
357
+ let v_95 = r18.xyxx;
358
+ r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
359
+ let v_96 = r19.xyxx;
360
+ r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
361
+ let v_97 = r20.xyxx;
362
+ r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
363
+ let v_98 = r21.xyxx;
364
+ r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
365
+ let v_99 = r22.xyxx;
366
+ r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
367
+ let v_100 = r23.xyxx;
368
+ r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
369
+ let v_101 = r24.xyxx;
370
+ r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
371
+ let v_102 = r25.xyxx;
372
+ r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r25.z);
373
+ let v_103 = r10.xyxx;
374
+ r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z);
375
+ r9 = (r9 + r11);
376
+ r9 = (r12 + r9);
377
+ r9 = (r13 + r9);
378
+ r4.w = dot(r9, vec4<f32>(1.0f));
379
+ r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
380
+ let v_104 = abs(r8.yyyy);
381
+ r5.w = max(v_104.w, abs(r8.xxxx).w);
382
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
383
+ r3.w = ((-(r3.wwww)).w + 1.0f);
384
+ r3.w = (r5.w * r3.w);
385
+ r3.w = fma(r4.w, 0.0625f, r3.w);
386
+ let v_105 = (r3.xyw * r3.xyw);
387
+ r3 = vec4<f32>(v_105.xy, r3.z, v_105.z);
388
+ r3.w = min(r3.w, 1.0f);
389
+ r4.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
390
+ r4.w = sqrt(r4.w);
391
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
392
+ let v_106 = -(r3.wwww);
393
+ r3.w = fma(r4.w, v_106.w, r3.w);
394
+ let v_107 = dot(r2.xyz, v_16.xyz);
395
+ r4.w = clamp(vec4<f32>(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f);
396
+ let v_108 = dot(r5.xyz, r2.xyz);
397
+ r8.x = clamp(vec4<f32>(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f);
398
+ let v_109 = dot(r6.xyz, v_16.xyz);
399
+ r8.y = clamp(vec4<f32>(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f);
400
+ let v_110 = ((-(r8.xxyx)).yz + vec2<f32>(1.0f));
401
+ let v_111 = r8;
402
+ r8 = vec4<f32>(v_111.x, v_110.xy, v_111.w);
403
+ let v_112 = (r8.yz * r8.yz);
404
+ r9 = vec4<f32>(v_112.xy, r9.zw);
405
+ let v_113 = (r9.xy * r9.xy);
406
+ r9 = vec4<f32>(v_113.xy, r9.zw);
407
+ let v_114 = (r8.yz * r9.xy);
408
+ let v_115 = r8;
409
+ r8 = vec4<f32>(v_115.x, v_114.xy, v_115.w);
410
+ r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
411
+ let v_116 = fma(cb12_12.tint_symbol_4[0u].yy, r8.yz, r5.ww);
412
+ let v_117 = r8;
413
+ r8 = vec4<f32>(v_117.x, v_116.xy, v_117.w);
414
+ let v_118 = (r3.zz + vec2<f32>(2.0f, 0.00000000999999993923f));
415
+ r9 = vec4<f32>(v_118.xy, r9.zw);
416
+ r3.z = (r9.x * 0.125f);
417
+ r6.w = fma((-(r1.xxxx)).w, r8.y, 1.0f);
418
+ r6.x = dot(r2.xyz, r6.xyz);
419
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
420
+ r6.x = log2(r6.x);
421
+ r6.x = (r6.x * r9.y);
422
+ r6.x = exp2(r6.x);
423
+ r6.x = (r8.z * r6.x);
424
+ r6.x = (r3.z * r6.x);
425
+ r6.x = (r1.x * r6.x);
426
+ r6.x = (r4.w * r6.x);
427
+ r4.w = (r4.w * r6.w);
428
+ let v_119 = fma(r0.xyz, r4.www, r6.xxx);
429
+ r6 = vec4<f32>(v_119.xyz, r6.w);
430
+ let v_120 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
431
+ r6 = vec4<f32>(v_120.xyz, r6.w);
432
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
433
+ if ((bitcast<u32>(r4.w) != 0u)) {
434
+ r10 = vec4<f32>(vec3<f32>(), r10.w);
435
+ r8 = vec4<f32>(r8.x, vec3<f32>());
436
+ } else {
437
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
438
+ let v_121 = -(v5.xxyz);
439
+ let v_122 = (v_121.yzw + cb3_3.tint_symbol_2[3u].xyz);
440
+ r8 = vec4<f32>(r8.x, v_122.xyz);
441
+ let v_123 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw);
442
+ r9 = vec4<f32>(v_123.x, r9.y, v_123.yz);
443
+ r9.x = dot(r9.xzw, cb3_3.tint_symbol_2[11u].xyz);
444
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
445
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
446
+ let v_124 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
447
+ r9 = vec4<f32>(v_124.x, r9.y, v_124.yz);
448
+ let v_125 = (r9.xzw + v_121.xzw);
449
+ r9 = vec4<f32>(v_125.x, r9.y, v_125.yz);
450
+ let v_126 = bitcast<vec3<u32>>(r7.www);
451
+ let v_127 = r8.yzw;
452
+ let v_128 = select(r9.xzw, v_127, (v_126 != vec3<u32>()));
453
+ r8 = vec4<f32>(r8.x, v_128.xyz);
454
+ r7.w = dot(r8.yzw, r8.yzw);
455
+ let v_129 = (r8.yzw + vec3<f32>(0.00000099999999747524f));
456
+ r8 = vec4<f32>(r8.x, v_129.xyz);
457
+ r9.x = dot(r8.yzw, r8.yzw);
458
+ r9.x = inverseSqrt(r9.x);
459
+ let v_130 = (r8.yzw * r9.xxx);
460
+ r8 = vec4<f32>(r8.x, v_130.xyz);
461
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
462
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
463
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
464
+ r7.w = (r7.w / r9.x);
465
+ let v_131 = -(cb3_3.tint_symbol_2[11u].xyzx);
466
+ r9.x = dot(r8.yzw, v_131.xyz);
467
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
468
+ let v_132 = dot(r8.yzw, r2.xyz);
469
+ r9.z = clamp(vec4<f32>(v_132, v_132, v_132, v_132).z, 0.0f, 1.0f);
470
+ r9.x = (r9.x * r9.z);
471
+ r9.z = (r7.w * r9.x);
472
+ let v_133 = (r9.zzz * cb3_3.tint_symbol_2[19u].xyz);
473
+ r10 = vec4<f32>(v_133.xyz, r10.w);
474
+ let v_134 = (r0.xyz * r10.xyz);
475
+ r10 = vec4<f32>(v_134.xyz, r10.w);
476
+ let v_135 = fma(r4.xyz, r2.www, r8.yzw);
477
+ r8 = vec4<f32>(r8.x, v_135.xyz);
478
+ r9.z = dot(r8.yzw, r8.yzw);
479
+ r9.z = inverseSqrt(r9.z);
480
+ let v_136 = (r8.yzw * r9.zzz);
481
+ r8 = vec4<f32>(r8.x, v_136.xyz);
482
+ let v_137 = dot(r8.yzw, r5.xyz);
483
+ r9.z = clamp(vec4<f32>(v_137, v_137, v_137, v_137).z, 0.0f, 1.0f);
484
+ r9.z = ((-(r9.zzzz)).z + 1.0f);
485
+ r9.w = (r9.z * r9.z);
486
+ r9.w = (r9.w * r9.w);
487
+ r9.z = (r9.w * r9.z);
488
+ r9.z = fma(cb12_12.tint_symbol_4[0u].y, r9.z, r5.w);
489
+ let v_138 = dot(r8.yzw, r2.xyz);
490
+ r8.y = clamp(vec4<f32>(v_138, v_138, v_138, v_138).y, 0.0f, 1.0f);
491
+ r8.y = log2(r8.y);
492
+ r8.y = (r8.y * r9.y);
493
+ r8.y = exp2(r8.y);
494
+ r8.y = (r8.y * r9.z);
495
+ r8.y = (r9.x * r8.y);
496
+ r7.w = (r7.w * r8.y);
497
+ r7.w = (r3.z * r7.w);
498
+ let v_139 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
499
+ r8 = vec4<f32>(r8.x, v_139.xyz);
500
+ }
501
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
502
+ if ((bitcast<u32>(r7.w) != 0u)) {
503
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
504
+ r7.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
505
+ let v_140 = bitcast<u32>(r9.x);
506
+ let v_141 = r7.w;
507
+ r4.w = select(r4.w, v_141, (v_140 != 0u));
508
+ if ((bitcast<u32>(r4.w) != 0u)) {
509
+ } else {
510
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
511
+ let v_142 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz);
512
+ r9 = vec4<f32>(v_142.x, r9.y, v_142.yz);
513
+ let v_143 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
514
+ r11 = vec4<f32>(v_143.xyz, r11.w);
515
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
516
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
517
+ r10.w = (r10.w * cb3_3.tint_symbol_2[20u].w);
518
+ let v_144 = fma(cb3_3.tint_symbol_2[12u].xyz, r10.www, cb3_3.tint_symbol_2[4u].xyz);
519
+ r11 = vec4<f32>(v_144.xyz, r11.w);
520
+ let v_145 = (r11.xyz + v_13.xyz);
521
+ r11 = vec4<f32>(v_145.xyz, r11.w);
522
+ let v_146 = bitcast<vec3<u32>>(r7.www);
523
+ let v_147 = r9.xzw;
524
+ let v_148 = select(r11.xyz, v_147, (v_146 != vec3<u32>()));
525
+ r9 = vec4<f32>(v_148.x, r9.y, v_148.yz);
526
+ r7.w = dot(r9.xzw, r9.xzw);
527
+ let v_149 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
528
+ r9 = vec4<f32>(v_149.x, r9.y, v_149.yz);
529
+ r10.w = dot(r9.xzw, r9.xzw);
530
+ r10.w = inverseSqrt(r10.w);
531
+ let v_150 = (r9.xzw * r10.www);
532
+ r9 = vec4<f32>(v_150.x, r9.y, v_150.yz);
533
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
534
+ r10.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
535
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[12u].w);
536
+ r7.w = (r7.w / r10.w);
537
+ let v_151 = -(cb3_3.tint_symbol_2[12u].xyzx);
538
+ r10.w = dot(r9.xzw, v_151.xyz);
539
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
540
+ let v_152 = dot(r9.xzw, r2.xyz);
541
+ r11.x = clamp(vec4<f32>(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f);
542
+ r10.w = (r10.w * r11.x);
543
+ r11.x = (r7.w * r10.w);
544
+ let v_153 = (r11.xxx * cb3_3.tint_symbol_2[20u].xyz);
545
+ r11 = vec4<f32>(v_153.xyz, r11.w);
546
+ let v_154 = fma(r11.xyz, r0.xyz, r10.xyz);
547
+ r10 = vec4<f32>(v_154.xyz, r10.w);
548
+ let v_155 = fma(r4.xyz, r2.www, r9.xzw);
549
+ r9 = vec4<f32>(v_155.x, r9.y, v_155.yz);
550
+ r11.x = dot(r9.xzw, r9.xzw);
551
+ r11.x = inverseSqrt(r11.x);
552
+ let v_156 = (r9.xzw * r11.xxx);
553
+ r9 = vec4<f32>(v_156.x, r9.y, v_156.yz);
554
+ let v_157 = dot(r9.xzw, r5.xyz);
555
+ r11.x = clamp(vec4<f32>(v_157, v_157, v_157, v_157).x, 0.0f, 1.0f);
556
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
557
+ r11.y = (r11.x * r11.x);
558
+ r11.y = (r11.y * r11.y);
559
+ r11.x = (r11.y * r11.x);
560
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
561
+ let v_158 = dot(r9.xzw, r2.xyz);
562
+ r9.x = clamp(vec4<f32>(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f);
563
+ r9.x = log2(r9.x);
564
+ r9.x = (r9.x * r9.y);
565
+ r9.x = exp2(r9.x);
566
+ r9.x = (r9.x * r11.x);
567
+ r9.x = (r10.w * r9.x);
568
+ r7.w = (r7.w * r9.x);
569
+ r7.w = (r3.z * r7.w);
570
+ let v_159 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.yzw);
571
+ r8 = vec4<f32>(r8.x, v_159.xyz);
572
+ }
573
+ } else {
574
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
575
+ }
576
+ if ((bitcast<u32>(r4.w) != 0u)) {
577
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
578
+ } else {
579
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
580
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
581
+ if ((bitcast<u32>(r4.w) != 0u)) {
582
+ } else {
583
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
584
+ let v_160 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz);
585
+ r9 = vec4<f32>(v_160.x, r9.y, v_160.yz);
586
+ let v_161 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
587
+ r11 = vec4<f32>(v_161.xyz, r11.w);
588
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
589
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
590
+ r10.w = (r10.w * cb3_3.tint_symbol_2[21u].w);
591
+ let v_162 = fma(cb3_3.tint_symbol_2[13u].xyz, r10.www, cb3_3.tint_symbol_2[5u].xyz);
592
+ r11 = vec4<f32>(v_162.xyz, r11.w);
593
+ let v_163 = (r11.xyz + v_13.xyz);
594
+ r11 = vec4<f32>(v_163.xyz, r11.w);
595
+ let v_164 = bitcast<vec3<u32>>(r7.www);
596
+ let v_165 = r9.xzw;
597
+ let v_166 = select(r11.xyz, v_165, (v_164 != vec3<u32>()));
598
+ r9 = vec4<f32>(v_166.x, r9.y, v_166.yz);
599
+ r7.w = dot(r9.xzw, r9.xzw);
600
+ let v_167 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
601
+ r9 = vec4<f32>(v_167.x, r9.y, v_167.yz);
602
+ r10.w = dot(r9.xzw, r9.xzw);
603
+ r10.w = inverseSqrt(r10.w);
604
+ let v_168 = (r9.xzw * r10.www);
605
+ r9 = vec4<f32>(v_168.x, r9.y, v_168.yz);
606
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
607
+ r10.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
608
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[13u].w);
609
+ r7.w = (r7.w / r10.w);
610
+ let v_169 = -(cb3_3.tint_symbol_2[13u].xyzx);
611
+ r10.w = dot(r9.xzw, v_169.xyz);
612
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
613
+ let v_170 = dot(r9.xzw, r2.xyz);
614
+ r11.x = clamp(vec4<f32>(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f);
615
+ r10.w = (r10.w * r11.x);
616
+ r11.x = (r7.w * r10.w);
617
+ let v_171 = (r11.xxx * cb3_3.tint_symbol_2[21u].xyz);
618
+ r11 = vec4<f32>(v_171.xyz, r11.w);
619
+ let v_172 = fma(r11.xyz, r0.xyz, r10.xyz);
620
+ r10 = vec4<f32>(v_172.xyz, r10.w);
621
+ let v_173 = fma(r4.xyz, r2.www, r9.xzw);
622
+ r9 = vec4<f32>(v_173.x, r9.y, v_173.yz);
623
+ r11.x = dot(r9.xzw, r9.xzw);
624
+ r11.x = inverseSqrt(r11.x);
625
+ let v_174 = (r9.xzw * r11.xxx);
626
+ r9 = vec4<f32>(v_174.x, r9.y, v_174.yz);
627
+ let v_175 = dot(r9.xzw, r5.xyz);
628
+ r11.x = clamp(vec4<f32>(v_175, v_175, v_175, v_175).x, 0.0f, 1.0f);
629
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
630
+ r11.y = (r11.x * r11.x);
631
+ r11.y = (r11.y * r11.y);
632
+ r11.x = (r11.y * r11.x);
633
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
634
+ let v_176 = dot(r9.xzw, r2.xyz);
635
+ r9.x = clamp(vec4<f32>(v_176, v_176, v_176, v_176).x, 0.0f, 1.0f);
636
+ r9.x = log2(r9.x);
637
+ r9.x = (r9.x * r9.y);
638
+ r9.x = exp2(r9.x);
639
+ r9.x = (r9.x * r11.x);
640
+ r9.x = (r10.w * r9.x);
641
+ r7.w = (r7.w * r9.x);
642
+ r7.w = (r3.z * r7.w);
643
+ let v_177 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.yzw);
644
+ r8 = vec4<f32>(r8.x, v_177.xyz);
645
+ }
646
+ }
647
+ if ((bitcast<u32>(r4.w) != 0u)) {
648
+ } else {
649
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
650
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
651
+ if ((bitcast<u32>(r4.w) != 0u)) {
652
+ } else {
653
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
654
+ let v_178 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz);
655
+ r9 = vec4<f32>(v_178.x, r9.y, v_178.yz);
656
+ let v_179 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
657
+ r11 = vec4<f32>(v_179.xyz, r11.w);
658
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
659
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
660
+ r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w);
661
+ let v_180 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz);
662
+ r11 = vec4<f32>(v_180.xyz, r11.w);
663
+ let v_181 = (r11.xyz + v_13.xyz);
664
+ r11 = vec4<f32>(v_181.xyz, r11.w);
665
+ let v_182 = bitcast<vec3<u32>>(r4.www);
666
+ let v_183 = r9.xzw;
667
+ let v_184 = select(r11.xyz, v_183, (v_182 != vec3<u32>()));
668
+ r9 = vec4<f32>(v_184.x, r9.y, v_184.yz);
669
+ r4.w = dot(r9.xzw, r9.xzw);
670
+ let v_185 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
671
+ r9 = vec4<f32>(v_185.x, r9.y, v_185.yz);
672
+ r7.w = dot(r9.xzw, r9.xzw);
673
+ r7.w = inverseSqrt(r7.w);
674
+ let v_186 = (r7.www * r9.xzw);
675
+ r9 = vec4<f32>(v_186.x, r9.y, v_186.yz);
676
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
677
+ r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
678
+ r7.w = fma(r7.w, r4.w, cb3_3.tint_symbol_2[14u].w);
679
+ r4.w = (r4.w / r7.w);
680
+ let v_187 = -(cb3_3.tint_symbol_2[14u].xyzx);
681
+ r7.w = dot(r9.xzw, v_187.xyz);
682
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
683
+ let v_188 = dot(r9.xzw, r2.xyz);
684
+ r10.w = clamp(vec4<f32>(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f);
685
+ r7.w = (r7.w * r10.w);
686
+ r10.w = (r4.w * r7.w);
687
+ let v_189 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
688
+ r11 = vec4<f32>(v_189.xyz, r11.w);
689
+ let v_190 = fma(r11.xyz, r0.xyz, r10.xyz);
690
+ r10 = vec4<f32>(v_190.xyz, r10.w);
691
+ let v_191 = fma(r4.xyz, r2.www, r9.xzw);
692
+ r4 = vec4<f32>(v_191.xyz, r4.w);
693
+ r2.w = dot(r4.xyz, r4.xyz);
694
+ r2.w = inverseSqrt(r2.w);
695
+ let v_192 = (r2.www * r4.xyz);
696
+ r4 = vec4<f32>(v_192.xyz, r4.w);
697
+ let v_193 = dot(r4.xyz, r5.xyz);
698
+ r2.w = clamp(vec4<f32>(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f);
699
+ r2.w = ((-(r2.wwww)).w + 1.0f);
700
+ r5.x = (r2.w * r2.w);
701
+ r5.x = (r5.x * r5.x);
702
+ r2.w = (r2.w * r5.x);
703
+ r2.w = fma(cb12_12.tint_symbol_4[0u].y, r2.w, r5.w);
704
+ let v_194 = dot(r4.xyz, r2.xyz);
705
+ r4.x = clamp(vec4<f32>(v_194, v_194, v_194, v_194).x, 0.0f, 1.0f);
706
+ r4.x = log2(r4.x);
707
+ r4.x = (r4.x * r9.y);
708
+ r4.x = exp2(r4.x);
709
+ r2.w = (r2.w * r4.x);
710
+ r2.w = (r7.w * r2.w);
711
+ r2.w = (r4.w * r2.w);
712
+ r2.w = (r3.z * r2.w);
713
+ let v_195 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r8.yzw);
714
+ r8 = vec4<f32>(r8.x, v_195.xyz);
715
+ }
716
+ }
717
+ r2.w = (r6.w * r6.w);
718
+ r1.x = (r1.x * r1.x);
719
+ let v_196 = (r8.yzw * r1.xxx);
720
+ r4 = vec4<f32>(v_196.xyz, r4.w);
721
+ let v_197 = fma(r2.www, r10.xyz, r4.xyz);
722
+ r4 = vec4<f32>(v_197.xyz, r4.w);
723
+ let v_198 = fma(r6.xyz, r3.www, r4.xyz);
724
+ r4 = vec4<f32>(v_198.xyz, r4.w);
725
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
726
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
727
+ r1.x = max(r1.x, 0.0f);
728
+ let v_199 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
729
+ r5 = vec4<f32>(v_199.xyz, r5.w);
730
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
731
+ let v_200 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
732
+ r6 = vec4<f32>(v_200.xyz, r6.w);
733
+ let v_201 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
734
+ r6 = vec4<f32>(v_201.xyz, r6.w);
735
+ let v_202 = fma(r5.xyz, r1.zzz, r6.xyz);
736
+ r5 = vec4<f32>(v_202.xyz, r5.w);
737
+ let v_203 = (r3.yyy * r5.xyz);
738
+ r3 = vec4<f32>(r3.x, v_203.xyz);
739
+ let v_204 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
740
+ r1 = vec4<f32>(v_204.x, r1.y, v_204.yz);
741
+ r5.x = cb3_3.tint_symbol_2[46u].w;
742
+ r5.y = cb3_3.tint_symbol_2[47u].w;
743
+ r5.z = cb3_3.tint_symbol_2[48u].w;
744
+ let v_205 = dot(r5.xyz, r2.xyz);
745
+ r2.x = clamp(vec4<f32>(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f);
746
+ let v_206 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw);
747
+ r1 = vec4<f32>(v_206.x, r1.y, v_206.yz);
748
+ let v_207 = fma(r1.xzw, r3.xxx, r3.yzw);
749
+ r1 = vec4<f32>(v_207.x, r1.y, v_207.yz);
750
+ let v_208 = (r6.www * r1.xzw);
751
+ r1 = vec4<f32>(v_208.x, r1.y, v_208.yz);
752
+ let v_209 = fma(r1.xzw, r0.xyz, r4.xyz);
753
+ r1 = vec4<f32>(v_209.x, r1.y, v_209.yz);
754
+ r1.y = (r1.y * r8.x);
755
+ let v_210 = fma(r0.xyz, r1.yyy, r1.xzw);
756
+ r0 = vec4<f32>(v_210.xyz, r0.w);
757
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
758
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
759
+ r0.w = dot(r7.xyz, r7.xyz);
760
+ r1.x = sqrt(r0.w);
761
+ let v_211 = -(cb3_3.tint_symbol_2[50u].xxxx);
762
+ r1.y = (r1.x + v_211.y);
763
+ r1.y = max(r1.y, 0.0f);
764
+ r1.x = (r1.y / r1.x);
765
+ r1.x = (r1.x * r7.z);
766
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
767
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
768
+ r1.w = (r1.z * -1.44269502162933349609f);
769
+ r1.w = exp2(r1.w);
770
+ r1.w = ((-(r1.wwww)).w + 1.0f);
771
+ r1.z = (r1.w / r1.z);
772
+ let v_212 = bitcast<u32>(r1.x);
773
+ r1.x = select(1.0f, r1.z, (v_212 != 0u));
774
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
775
+ r1.x = (r1.x * r1.z);
776
+ r1.x = min(r1.x, 1.0f);
777
+ r1.x = (r1.x * 1.44269502162933349609f);
778
+ r1.x = exp2(r1.x);
779
+ r1.x = min(r1.x, 1.0f);
780
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
781
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
782
+ r0.w = inverseSqrt(r0.w);
783
+ let v_213 = (r0.www * r7.xyz);
784
+ r2 = vec4<f32>(v_213.xyz, r2.w);
785
+ let v_214 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
786
+ r0.w = clamp(vec4<f32>(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f);
787
+ r0.w = log2(r0.w);
788
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
789
+ r0.w = exp2(r0.w);
790
+ let v_215 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
791
+ r1.w = clamp(vec4<f32>(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f);
792
+ r1.w = log2(r1.w);
793
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
794
+ r1.w = exp2(r1.w);
795
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
796
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
797
+ let v_216 = -(cb3_3.tint_symbol_2[52u].xxxx);
798
+ r2.x = (r1.y + v_216.x);
799
+ r2.x = max(r2.x, 0.0f);
800
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
801
+ r2.x = (r2.x * 1.44269502162933349609f);
802
+ r2.x = exp2(r2.x);
803
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
804
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
805
+ let v_217 = -(cb3_3.tint_symbol_2[51u].zzzz);
806
+ r1.y = (r1.y * v_217.y);
807
+ r1.y = (r1.y * 1.44269502162933349609f);
808
+ r1.y = exp2(r1.y);
809
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
810
+ let v_218 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
811
+ r2 = vec4<f32>(v_218.xyz, r2.w);
812
+ let v_219 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
813
+ r2 = vec4<f32>(v_219.xyz, r2.w);
814
+ let v_220 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
815
+ r3 = vec4<f32>(v_220.xyz, r3.w);
816
+ let v_221 = fma(r1.www, r3.xyz, r2.xyz);
817
+ r2 = vec4<f32>(v_221.xyz, r2.w);
818
+ let v_222 = -(cb3_3.tint_symbol_2[57u].xyzx);
819
+ let v_223 = (r2.xyz + v_222.xyz);
820
+ r2 = vec4<f32>(v_223.xyz, r2.w);
821
+ let v_224 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
822
+ r2 = vec4<f32>(v_224.xyz, r2.w);
823
+ r3.x = cb3_3.tint_symbol_2[55u].w;
824
+ r3.y = cb3_3.tint_symbol_2[56u].w;
825
+ r3.z = cb3_3.tint_symbol_2[57u].w;
826
+ let v_225 = ((-(r2.xyzx)).xyz + r3.xyz);
827
+ r3 = vec4<f32>(v_225.xyz, r3.w);
828
+ let v_226 = fma(r1.xxx, r3.xyz, r2.xyz);
829
+ r1 = vec4<f32>(v_226.xy, r1.z, v_226.z);
830
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
831
+ if ((bitcast<u32>(r0.w) != 0u)) {
832
+ let v_227 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
833
+ r2 = vec4<f32>(v_227.xy, r2.zw);
834
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
835
+ r0.w = (r2.x + -1.0f);
836
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
837
+ } else {
838
+ r0.w = 1.0f;
839
+ }
840
+ let v_228 = -(r0.xyxz);
841
+ let v_229 = fma(r1.xyw, r0.www, v_228.xyw);
842
+ r1 = vec4<f32>(v_229.xy, r1.z, v_229.z);
843
+ let v_230 = fma(r1.zzz, r1.xyw, r0.xyz);
844
+ r1 = vec4<f32>(v_230.xyz, r1.w);
845
+ } else {
846
+ r0.w = dot(r7.xyz, r7.xyz);
847
+ r1.w = sqrt(r0.w);
848
+ let v_231 = -(cb3_3.tint_symbol_2[50u].xxxx);
849
+ r2.x = (r1.w + v_231.x);
850
+ r2.x = max(r2.x, 0.0f);
851
+ r1.w = (r2.x / r1.w);
852
+ r1.w = (r1.w * r7.z);
853
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
854
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
855
+ r2.z = (r2.y * -1.44269502162933349609f);
856
+ r2.z = exp2(r2.z);
857
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
858
+ r2.y = (r2.z / r2.y);
859
+ let v_232 = bitcast<u32>(r1.w);
860
+ r1.w = select(1.0f, r2.y, (v_232 != 0u));
861
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
862
+ r1.w = (r1.w * r2.y);
863
+ r1.w = min(r1.w, 1.0f);
864
+ r1.w = (r1.w * 1.44269502162933349609f);
865
+ r1.w = exp2(r1.w);
866
+ r1.w = min(r1.w, 1.0f);
867
+ r1.w = ((-(r1.wwww)).w + 1.0f);
868
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
869
+ r0.w = inverseSqrt(r0.w);
870
+ let v_233 = (r0.www * r7.xyz);
871
+ r3 = vec4<f32>(v_233.xyz, r3.w);
872
+ let v_234 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
873
+ r0.w = clamp(vec4<f32>(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f);
874
+ r0.w = log2(r0.w);
875
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
876
+ r0.w = exp2(r0.w);
877
+ let v_235 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
878
+ r2.z = clamp(vec4<f32>(v_235, v_235, v_235, v_235).z, 0.0f, 1.0f);
879
+ r2.z = log2(r2.z);
880
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
881
+ r2.z = exp2(r2.z);
882
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
883
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
884
+ let v_236 = -(cb3_3.tint_symbol_2[52u].xxxx);
885
+ r2.w = (r2.x + v_236.w);
886
+ r2.w = max(r2.w, 0.0f);
887
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
888
+ r2.w = (r2.w * 1.44269502162933349609f);
889
+ r2.w = exp2(r2.w);
890
+ r2.w = ((-(r2.wwww)).w + 1.0f);
891
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
892
+ let v_237 = -(cb3_3.tint_symbol_2[51u].zzzz);
893
+ r2.x = (r2.x * v_237.x);
894
+ r2.x = (r2.x * 1.44269502162933349609f);
895
+ r2.x = exp2(r2.x);
896
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
897
+ let v_238 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
898
+ r3 = vec4<f32>(v_238.xyz, r3.w);
899
+ let v_239 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
900
+ r3 = vec4<f32>(v_239.xyz, r3.w);
901
+ let v_240 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
902
+ r4 = vec4<f32>(v_240.xyz, r4.w);
903
+ let v_241 = fma(r2.zzz, r4.xyz, r3.xyz);
904
+ r3 = vec4<f32>(v_241.xyz, r3.w);
905
+ let v_242 = -(cb3_3.tint_symbol_2[57u].xyzx);
906
+ let v_243 = (r3.xyz + v_242.xyz);
907
+ r3 = vec4<f32>(v_243.xyz, r3.w);
908
+ let v_244 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
909
+ r2 = vec4<f32>(v_244.x, r2.y, v_244.yz);
910
+ r3.x = cb3_3.tint_symbol_2[55u].w;
911
+ r3.y = cb3_3.tint_symbol_2[56u].w;
912
+ r3.z = cb3_3.tint_symbol_2[57u].w;
913
+ let v_245 = ((-(r2.xzwx)).xyz + r3.xyz);
914
+ r3 = vec4<f32>(v_245.xyz, r3.w);
915
+ let v_246 = fma(r1.www, r3.xyz, r2.xzw);
916
+ r2 = vec4<f32>(v_246.x, r2.y, v_246.yz);
917
+ let v_247 = ((-(r0.xxyz)).xzw + r2.xzw);
918
+ r2 = vec4<f32>(v_247.x, r2.y, v_247.yz);
919
+ let v_248 = fma(r2.yyy, r2.xzw, r0.xyz);
920
+ r1 = vec4<f32>(v_248.xyz, r1.w);
921
+ }
922
+ let v_249 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
923
+ o0 = vec4<f32>(v_249.xyz, o0.w);
924
+ }
925
+
926
+ fn v_3(v_250 : bool) {
927
+ if (v_250) {
928
+ discard;
929
+ return;
930
+ }
931
+ }
932
+
933
+ @fragment
934
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_251 : vec4<f32>) -> @location(0u) vec4<f32> {
935
+ main_inner(v0, v1, v2, v3, v4, v5, v_251);
936
+ return o0;
937
+ }
b/8b0b5899ed/shaders/da274fd7ac5abda8.wgsl ADDED
@@ -0,0 +1,79 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb18_struct {
8
+ tint_symbol : array<vec4<f32>, 18u>,
9
+ }
10
+
11
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
12
+
13
+ struct cb25_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 25u>,
15
+ }
16
+
17
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb25_struct;
18
+
19
+ @group(1u) @binding(21u) var s5 : sampler;
20
+
21
+ @group(1u) @binding(22u) var s6 : sampler;
22
+
23
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
24
+
25
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
26
+
27
+ var<private> o0 : vec4<f32>;
28
+
29
+ fn main_inner(v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
30
+ r0.x = dot(v2, v2);
31
+ r0.x = inverseSqrt(r0.x);
32
+ let v = (r0.xxx * v2.xyz);
33
+ r0 = vec4<f32>(v.xyz, r0.w);
34
+ let v_1 = -(cb12_12.tint_symbol_1[12u].xyzx);
35
+ r0.w = dot(r0.xyz, v_1.xyz);
36
+ r0.x = dot(r0.xyz, cb12_12.tint_symbol_1[24u].yzw);
37
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
38
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x >= 0.00054475001525133848f)));
39
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
40
+ r0.y = fma((-(cb12_12.tint_symbol_1[11u].xxxx)).y, r0.w, cb12_12.tint_symbol_1[11u].y);
41
+ r0.z = fma(r0.w, r0.w, 1.0f);
42
+ r0.y = log2(abs(r0.yyyy).y);
43
+ r0.y = (r0.y * 1.5f);
44
+ r0.y = exp2(r0.y);
45
+ r0.y = (r0.z / r0.y);
46
+ r0.z = (r0.y * cb12_12.tint_symbol_1[11u].z);
47
+ r0.y = clamp(fma(-(r0.yyyy), cb12_12.tint_symbol_1[11u].zzzz, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
48
+ r0.z = clamp(r0.zzzz.z, 0.0f, 1.0f);
49
+ let v_2 = (r0.zzz * cb12_12.tint_symbol_1[9u].xyz);
50
+ r1 = vec4<f32>(v_2.xyz, r1.w);
51
+ let v_3 = (r1.xyz * cb12_12.tint_symbol_1[11u].www);
52
+ r1 = vec4<f32>(v_3.xyz, r1.w);
53
+ let v_4 = fma(v3.xyz, r0.yyy, r1.xyz);
54
+ r0 = vec4<f32>(r0.x, v_4.xyz);
55
+ r1 = textureSample(t5, s5, v6.xy.xyxx.xy);
56
+ let v_5 = clamp(fma(r1.xyzx, vec4<f32>(2.0f, 2.0f, 2.0f, 0.0f), vec4<f32>(-0.10000000149011611938f, -0.10000000149011611938f, -0.10000000149011611938f, 0.0f)).xyz, vec3<f32>(), vec3<f32>(1.0f));
57
+ r1 = vec4<f32>(v_5.xyz, r1.w);
58
+ let v_6 = (r1.xyz * cb12_12.tint_symbol_1[24u].xxx);
59
+ r1 = vec4<f32>(v_6.xyz, r1.w);
60
+ let v_7 = fma(r1.xyz, r0.xxx, r0.yzw);
61
+ r0 = vec4<f32>(v_7.xyz, r0.w);
62
+ let v_8 = ((-(r0.xyzx)).xyz + v7.xyz);
63
+ r1 = vec4<f32>(v_8.xyz, r1.w);
64
+ let v_9 = fma(v7.www, r1.xyz, r0.xyz);
65
+ r0 = vec4<f32>(v_9.xyz, r0.w);
66
+ r1 = textureSample(t6, s6, v5.xyxx.xy);
67
+ r0.w = (r1.x + -0.5f);
68
+ let v_10 = fma(r0.www, vec3<f32>(0.00009999999747378752f), r0.xyz);
69
+ r0 = vec4<f32>(v_10.xyz, r0.w);
70
+ let v_11 = (r0.xyz * cb2_2.tint_symbol[17u].zzz);
71
+ o0 = vec4<f32>(v_11.xyz, o0.w);
72
+ o0.w = clamp(v2.w, 0.0f, 1.0f);
73
+ }
74
+
75
+ @fragment
76
+ fn main(@location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> @location(0u) vec4<f32> {
77
+ main_inner(v2, v3, v5, v6, v7);
78
+ return o0;
79
+ }
b/8b0b5899ed/shaders/da282b71907ecb83.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/da282b71907ecb83.wgsl ADDED
@@ -0,0 +1,354 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ struct cb19_struct {
40
+ tint_symbol : array<vec4<f32>, 19u>,
41
+ }
42
+
43
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
44
+
45
+ struct cb15_struct {
46
+ tint_symbol_1 : array<vec4<f32>, 15u>,
47
+ }
48
+
49
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
50
+
51
+ struct cb2_struct {
52
+ tint_symbol_2 : array<vec4<f32>, 2u>,
53
+ }
54
+
55
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
56
+
57
+ struct cb4_struct {
58
+ tint_symbol_3 : array<vec4<f32>, 4u>,
59
+ }
60
+
61
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
62
+
63
+ @group(1u) @binding(18u) var s2 : sampler;
64
+
65
+ @group(1u) @binding(30u) var s14 : sampler;
66
+
67
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
68
+
69
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
70
+
71
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
72
+
73
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
76
+
77
+ var<private> o0 : vec4<f32>;
78
+
79
+ var<private> x0 : array<vec4<f32>, 4u>;
80
+
81
+ struct tint_symbol_5 {
82
+ tint_symbol_4 : array<vec4<u32>, 3u>,
83
+ }
84
+
85
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
86
+
87
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
88
+ let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy);
89
+ r0 = vec4<f32>(v_1.xy, r0.zw);
90
+ let v_2 = r0.xy;
91
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
92
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
93
+ r1 = vec4<f32>(v_4.xy, r1.zw);
94
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
95
+ r0.z = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v4)).x;
96
+ r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
97
+ r0.z = ((-(r0.zzzz)).z + r0.w);
98
+ r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z);
99
+ let v_5 = (r0.zzz * v3.xyz);
100
+ r1 = vec4<f32>(v_5.xyz, r1.w);
101
+ let v_6 = (r0.xy * vec2<f32>(0.015625f));
102
+ r0 = vec4<f32>(v_6.xy, r0.zw);
103
+ let v_7 = textureSample(t14, s14, r0.xyxx.xy).xyz;
104
+ r0 = vec4<f32>(v_7.xy, r0.z, v_7.z);
105
+ r0.w = (r0.w * cb12_12.tint_symbol_2[0u].w);
106
+ let v_8 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
107
+ r2 = vec4<f32>(v_8.xy, r2.zw);
108
+ let v_9 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
109
+ r3 = vec4<f32>(v_9.xyz, r3.w);
110
+ let v_10 = &(x0[0u]);
111
+ let v_11 = r3;
112
+ *(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
113
+ let v_12 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
114
+ r4 = vec4<f32>(v_12.xyz, r4.w);
115
+ let v_13 = &(x0[1u]);
116
+ let v_14 = r4;
117
+ *(v_13) = vec4<f32>(v_14.xyz, (*(v_13)).w);
118
+ let v_15 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
119
+ r1 = vec4<f32>(v_15.xyz, r1.w);
120
+ let v_16 = &(x0[2u]);
121
+ let v_17 = r1;
122
+ *(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
123
+ let v_18 = &(x0[3u]);
124
+ let v_19 = r1;
125
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
126
+ let v_20 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(5.59999990463256835938f, 1.39999997615814208984f));
127
+ r0 = vec4<f32>(v_20.xy, r0.zw);
128
+ r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
129
+ let v_21 = -(r0.wwww);
130
+ r0.w = fma(r1.z, 0.5f, v_21.w);
131
+ let v_22 = abs(r1.yyyy);
132
+ let v_23 = max(v_22.xy, abs(r1.xxxx).xy);
133
+ r1 = vec4<f32>(v_23.xy, r1.zw);
134
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
135
+ let v_24 = (bitcast<u32>(r1.x) != 0u);
136
+ let v_25 = bitcast<f32>(v.tint_symbol_4[0i].x);
137
+ r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_25, v_24);
138
+ let v_26 = abs(r4.yyyy);
139
+ r1.z = max(v_26.z, abs(r4.xxxx).z);
140
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r0.w)));
141
+ let v_27 = bitcast<u32>(r1.z);
142
+ r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_27 != 0u));
143
+ let v_28 = abs(r3.yyyy);
144
+ r1.z = max(v_28.z, abs(r3.xxxx).z);
145
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.z < r0.w)));
146
+ let v_29 = bitcast<u32>(r0.w);
147
+ r0.w = select(r1.x, 0.0f, (v_29 != 0u));
148
+ let v_30 = x0[bitcast<i32>(r0.w)];
149
+ r1 = vec4<f32>(v_30.x, r1.y, v_30.yz);
150
+ r0.w = f32(bitcast<i32>(r0.w));
151
+ r3.x = (r0.w + 0.5f);
152
+ r3.x = (r3.x * 0.25f);
153
+ r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
154
+ r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
155
+ r0.w = dot(r4, cb6_6.tint_symbol_1[12u]);
156
+ r3.y = dot(r4, cb6_6.tint_symbol_1[13u]);
157
+ r4.x = (r1.x + 0.5f);
158
+ r4.y = fma(r1.z, 0.25f, r3.x);
159
+ r1.x = bitcast<f32>(select(0u, 4294967295u, !((r0.w == 0.0f))));
160
+ r0.w = ((-(r0.wwww)).w + r1.w);
161
+ let v_31 = dpdx(r4.xyy);
162
+ r5 = vec4<f32>(v_31.xy, r5.z, v_31.z);
163
+ r5.z = dpdx(r0.w);
164
+ let v_32 = dpdy(r4.yxy);
165
+ r6 = vec4<f32>(v_32.xyz, r6.w);
166
+ r6.w = dpdy(r0.w);
167
+ let v_33 = (r5.yw * r6.yw);
168
+ let v_34 = r3;
169
+ r3 = vec4<f32>(v_33.x, v_34.y, v_33.y, v_34.w);
170
+ let v_35 = -(r3.xzxx);
171
+ let v_36 = fma(r5.xz, r6.xz, v_35.xy);
172
+ r7 = vec4<f32>(v_36.xy, r7.zw);
173
+ r1.z = (1.0f / r7.x);
174
+ r3.x = (r5.z * r6.y);
175
+ let v_37 = -(r3.xxxx);
176
+ r7.z = fma(r5.x, r6.w, v_37.z);
177
+ let v_38 = (r1.zz * r7.yz);
178
+ let v_39 = r3;
179
+ r3 = vec4<f32>(v_38.x, v_39.y, v_38.y, v_39.w);
180
+ let v_40 = max(r3.xz, vec2<f32>());
181
+ let v_41 = r3;
182
+ r3 = vec4<f32>(v_40.x, v_41.y, v_40.y, v_41.w);
183
+ let v_42 = min(r3.xz, vec2<f32>(0.5f));
184
+ let v_43 = r3;
185
+ r3 = vec4<f32>(v_42.x, v_43.y, v_42.y, v_43.w);
186
+ r0.w = fma((-(r3.yyyy)).w, r3.x, r0.w);
187
+ r0.w = fma((-(r3.yyyy)).w, r3.z, r0.w);
188
+ let v_44 = bitcast<u32>(r1.x);
189
+ let v_45 = r0.w;
190
+ r4.z = select(r1.w, v_45, (v_44 != 0u));
191
+ r3 = (r2.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
192
+ let v_46 = (r2.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
193
+ r5 = vec4<f32>(v_46.xy, r5.zw);
194
+ let v_47 = (r2.xy * r0.xy);
195
+ r6 = vec4<f32>(v_47.xy, r6.zw);
196
+ r6.z = 0.0f;
197
+ let v_48 = (r4.xyz + r6.xyz);
198
+ r1 = vec4<f32>(v_48.x, r1.y, v_48.yz);
199
+ let v_49 = (-(r2.yyyx)).zw;
200
+ r2 = vec4<f32>(r2.xy, v_49.xy);
201
+ r6 = (r0.xyxy * r2.zxyw);
202
+ let v_50 = (r6.xy * vec2<f32>(0.5f));
203
+ r7 = vec4<f32>(v_50.xy, r7.zw);
204
+ r7.z = 0.0f;
205
+ let v_51 = (r4.xyz + r7.xyz);
206
+ r7 = vec4<f32>(v_51.xyz, r7.w);
207
+ let v_52 = ((-(r2.xyxx)).xy * r0.xy);
208
+ r2 = vec4<f32>(v_52.xy, r2.zw);
209
+ let v_53 = (r2.xy * vec2<f32>(0.75f));
210
+ r2 = vec4<f32>(v_53.xy, r2.zw);
211
+ r2.z = 0.0f;
212
+ let v_54 = (r2.xyz + r4.xyz);
213
+ r2 = vec4<f32>(v_54.xyz, r2.w);
214
+ let v_55 = (r6.zw * vec2<f32>(0.25f));
215
+ r6 = vec4<f32>(v_55.xy, r6.zw);
216
+ r6.z = 0.0f;
217
+ let v_56 = (r4.xyz + r6.xyz);
218
+ r6 = vec4<f32>(v_56.xyz, r6.w);
219
+ r8 = (r0.xyxy * r3.zwxy);
220
+ let v_57 = r8;
221
+ r9 = vec4<f32>(v_57.zw, r9.zw);
222
+ r9.z = 0.0f;
223
+ let v_58 = (r4.xyz + r9.xyz);
224
+ r9 = vec4<f32>(v_58.xyz, r9.w);
225
+ r10 = (r3.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
226
+ r10 = (r0.xyxy * r10);
227
+ let v_59 = (r10.xy * vec2<f32>(0.5f));
228
+ r11 = vec4<f32>(v_59.xy, r11.zw);
229
+ r11.z = 0.0f;
230
+ let v_60 = (r4.xyz + r11.xyz);
231
+ r11 = vec4<f32>(v_60.xyz, r11.w);
232
+ let v_61 = -(r3);
233
+ r12 = (r0.xyxy * v_61);
234
+ r12 = (r12.zwxy * vec4<f32>(0.75f));
235
+ let v_62 = r12;
236
+ r13 = vec4<f32>(v_62.zw, r13.zw);
237
+ r13.z = 0.0f;
238
+ let v_63 = (r4.xyz + r13.xyz);
239
+ r13 = vec4<f32>(v_63.xyz, r13.w);
240
+ let v_64 = (r10.zw * vec2<f32>(0.25f));
241
+ r10 = vec4<f32>(v_64.xy, r10.zw);
242
+ r10.z = 0.0f;
243
+ let v_65 = (r4.xyz + r10.xyz);
244
+ r10 = vec4<f32>(v_65.xyz, r10.w);
245
+ r8.z = 0.0f;
246
+ let v_66 = (r4.xyz + r8.xyz);
247
+ r8 = vec4<f32>(v_66.xyz, r8.w);
248
+ r3 = (r3.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
249
+ r3 = (r0.xyxy * r3);
250
+ let v_67 = (r3.xy * vec2<f32>(0.5f));
251
+ r14 = vec4<f32>(v_67.xy, r14.zw);
252
+ r14.z = 0.0f;
253
+ let v_68 = (r4.xyz + r14.xyz);
254
+ r14 = vec4<f32>(v_68.xyz, r14.w);
255
+ r12.z = 0.0f;
256
+ let v_69 = (r4.xyz + r12.xyz);
257
+ r12 = vec4<f32>(v_69.xyz, r12.w);
258
+ let v_70 = (r3.zw * vec2<f32>(0.25f));
259
+ r3 = vec4<f32>(v_70.xy, r3.zw);
260
+ r3.z = 0.0f;
261
+ let v_71 = (r3.xyz + r4.xyz);
262
+ r3 = vec4<f32>(v_71.xyz, r3.w);
263
+ let v_72 = (r0.xy * r5.xy);
264
+ r15 = vec4<f32>(v_72.xy, r15.zw);
265
+ r15.z = 0.0f;
266
+ let v_73 = (r4.xyz + r15.xyz);
267
+ r15 = vec4<f32>(v_73.xyz, r15.w);
268
+ let v_74 = (-(r5.yyyx)).zw;
269
+ r5 = vec4<f32>(r5.xy, v_74.xy);
270
+ r16 = (r0.xyxy * r5.zxyw);
271
+ let v_75 = (r16.xy * vec2<f32>(0.5f));
272
+ r17 = vec4<f32>(v_75.xy, r17.zw);
273
+ r17.z = 0.0f;
274
+ let v_76 = (r4.xyz + r17.xyz);
275
+ r17 = vec4<f32>(v_76.xyz, r17.w);
276
+ let v_77 = -(r5.xyxx);
277
+ let v_78 = (r0.xy * v_77.xy);
278
+ r0 = vec4<f32>(v_78.xy, r0.zw);
279
+ let v_79 = (r0.xy * vec2<f32>(0.75f));
280
+ r5 = vec4<f32>(v_79.xy, r5.zw);
281
+ r5.z = 0.0f;
282
+ let v_80 = (r4.xyz + r5.xyz);
283
+ r0 = vec4<f32>(v_80.xy, r0.z, v_80.z);
284
+ let v_81 = (r16.zw * vec2<f32>(0.25f));
285
+ r5 = vec4<f32>(v_81.xy, r5.zw);
286
+ r5.z = 0.0f;
287
+ let v_82 = (r4.xyz + r5.xyz);
288
+ r5 = vec4<f32>(v_82.xyz, r5.w);
289
+ let v_83 = r1.xzxx;
290
+ r16.x = textureSampleCompareLevel(t15, s15, v_83.xy, r1.w);
291
+ let v_84 = r7.xyxx;
292
+ r16.y = textureSampleCompareLevel(t15, s15, v_84.xy, r7.z);
293
+ let v_85 = r2.xyxx;
294
+ r16.z = textureSampleCompareLevel(t15, s15, v_85.xy, r2.z);
295
+ let v_86 = r6.xyxx;
296
+ r16.w = textureSampleCompareLevel(t15, s15, v_86.xy, r6.z);
297
+ let v_87 = r9.xyxx;
298
+ r2.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z);
299
+ let v_88 = r11.xyxx;
300
+ r2.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z);
301
+ let v_89 = r13.xyxx;
302
+ r2.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
303
+ let v_90 = r10.xyxx;
304
+ r2.w = textureSampleCompareLevel(t15, s15, v_90.xy, r10.z);
305
+ let v_91 = r8.xyxx;
306
+ r6.x = textureSampleCompareLevel(t15, s15, v_91.xy, r8.z);
307
+ let v_92 = r14.xyxx;
308
+ r6.y = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z);
309
+ let v_93 = r12.xyxx;
310
+ r6.z = textureSampleCompareLevel(t15, s15, v_93.xy, r12.z);
311
+ let v_94 = r3.xyxx;
312
+ r6.w = textureSampleCompareLevel(t15, s15, v_94.xy, r3.z);
313
+ let v_95 = r15.xyxx;
314
+ r3.x = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z);
315
+ let v_96 = r17.xyxx;
316
+ r3.y = textureSampleCompareLevel(t15, s15, v_96.xy, r17.z);
317
+ let v_97 = r0.xyxx;
318
+ r3.z = textureSampleCompareLevel(t15, s15, v_97.xy, r0.w);
319
+ let v_98 = r5.xyxx;
320
+ r3.w = textureSampleCompareLevel(t15, s15, v_98.xy, r5.z);
321
+ r2 = (r2 + r16);
322
+ r2 = (r6 + r2);
323
+ r2 = (r3 + r2);
324
+ r0.x = dot(r2, vec4<f32>(1.0f));
325
+ r0.x = (r0.x * 0.0625f);
326
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
327
+ if ((bitcast<u32>(r0.w) != 0u)) {
328
+ r0.w = textureSample(t2, s2, r4.xyxx.xy).w;
329
+ r0.y = ((-(r0.wwww)).y + 1.0f);
330
+ } else {
331
+ r0.y = 1.0f;
332
+ }
333
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
334
+ r0.w = clamp(fma(r1.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.0f)).w, 0.0f, 1.0f);
335
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
336
+ let v_99 = fma(r0.zz, r0.ww, r0.xy);
337
+ r0 = vec4<f32>(v_99.xy, r0.zw);
338
+ let v_100 = (r0.xy * r0.xy);
339
+ r0 = vec4<f32>(v_100.xy, r0.zw);
340
+ let v_101 = min(r0.xy, vec2<f32>(1.0f));
341
+ r0 = vec4<f32>(v_101.xy, r0.zw);
342
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
343
+ r0.w = (r0.y * r0.x);
344
+ let v_102 = bitcast<u32>(r0.z);
345
+ let v_103 = r0.w;
346
+ r0.x = select(r0.x, v_103, (v_102 != 0u));
347
+ o0 = min(r0.yyyy, r0.xxxx);
348
+ }
349
+
350
+ @fragment
351
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
352
+ main_inner(v1, v3, v4);
353
+ return o0;
354
+ }
b/8b0b5899ed/shaders/da2e3c999cdb1e95.wgsl ADDED
@@ -0,0 +1,43 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb16_struct {
6
+ tint_symbol : array<vec4<f32>, 16u>,
7
+ }
8
+
9
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
10
+
11
+ struct cb7_struct {
12
+ tint_symbol_1 : array<vec4<f32>, 7u>,
13
+ }
14
+
15
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
16
+
17
+ @group(1u) @binding(16u) var s0 : sampler;
18
+
19
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
20
+
21
+ var<private> o0 : vec4<f32>;
22
+
23
+ fn main_inner(v1 : vec4<f32>) {
24
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
25
+ r0.x = fma(r0.w, cb2_2.tint_symbol[15u].x, -0.35294118523597717285f);
26
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < cb5_5.tint_symbol_1[6u].x)));
27
+ v((bitcast<u32>(r0.y) != 0u));
28
+ o0 = vec4<f32>(vec3<f32>(1.0f), o0.w);
29
+ o0.w = r0.x;
30
+ }
31
+
32
+ fn v(v_1 : bool) {
33
+ if (v_1) {
34
+ discard;
35
+ return;
36
+ }
37
+ }
38
+
39
+ @fragment
40
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
41
+ main_inner(v1);
42
+ return o0;
43
+ }
b/8b0b5899ed/shaders/da3668cc66779345.wgsl ADDED
@@ -0,0 +1,82 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb75_struct {
8
+ tint_symbol : array<vec4<f32>, 75u>,
9
+ }
10
+
11
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb75_struct;
12
+
13
+ @group(1u) @binding(16u) var s0 : sampler;
14
+
15
+ @group(1u) @binding(17u) var s1 : sampler;
16
+
17
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
18
+
19
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
20
+
21
+ var<private> o0 : vec4<f32>;
22
+
23
+ fn main_inner() {
24
+ r0 = textureSample(t0, s0, vec2<f32>(0.5f));
25
+ r0.y = log2(r0.x);
26
+ o0.w = r0.x;
27
+ r0.x = (r0.y * cb5_5.tint_symbol[71u].y);
28
+ r0.x = exp2(r0.x);
29
+ r0.x = fma(cb5_5.tint_symbol[71u].x, r0.x, cb5_5.tint_symbol[71u].z);
30
+ r0.x = (r0.x + cb5_5.tint_symbol[71u].w);
31
+ r0.x = max(r0.x, cb5_5.tint_symbol[72u].x);
32
+ r0.x = min(r0.x, cb5_5.tint_symbol[72u].y);
33
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.x)));
34
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.0f)));
35
+ let v = -(bitcast<vec4<i32>>(r0.yyyy));
36
+ r0.y = bitcast<f32>((bitcast<i32>(r0.z) + v.y));
37
+ r0.y = f32(bitcast<i32>(r0.y));
38
+ r0.z = (abs(r0.xxxx).z * cb5_5.tint_symbol[72u].z);
39
+ r0.x = fma(r0.z, r0.y, r0.x);
40
+ r0.x = max(r0.x, cb5_5.tint_symbol[72u].x);
41
+ r0.z = min(r0.x, cb5_5.tint_symbol[72u].y);
42
+ r1 = textureSample(t1, s1, vec2<f32>(0.5f));
43
+ let v_1 = -(r1.yyyy);
44
+ r0.x = (r0.z + v_1.x);
45
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.x)));
46
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.0f)));
47
+ let v_2 = -(bitcast<vec4<i32>>(r0.wwww));
48
+ r0.w = bitcast<f32>((bitcast<i32>(r1.x) + v_2.w));
49
+ r0.w = f32(bitcast<i32>(r0.w));
50
+ r1.x = clamp(((cb5_5.tint_symbol[73u].zzzz * cb5_5.tint_symbol[73u].wwww)).x, 0.0f, 1.0f);
51
+ r1.x = (r1.x / cb5_5.tint_symbol[73u].z);
52
+ r0.x = (abs(r0.xxxx).x * r1.x);
53
+ r0.x = min(r0.x, cb5_5.tint_symbol[74u].x);
54
+ r1.x = (r0.w * r0.x);
55
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol[74u].z >= r0.x)));
56
+ r1.x = fma(r1.x, cb5_5.tint_symbol[73u].z, r1.y);
57
+ r1.z = max(r0.z, r1.x);
58
+ r1.x = max(r1.y, r1.x);
59
+ r1.y = min(r1.y, r1.z);
60
+ r1.x = min(r0.z, r1.x);
61
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
62
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w == 0.0f)));
63
+ r0.x = bitcast<f32>((bitcast<u32>(r0.w) | bitcast<u32>(r0.x)));
64
+ let v_3 = bitcast<u32>(r1.z);
65
+ let v_4 = r1.y;
66
+ r0.w = select(r1.x, v_4, (v_3 != 0u));
67
+ let v_5 = bitcast<u32>(r0.x);
68
+ let v_6 = r0.z;
69
+ r0.x = select(r0.w, v_6, (v_5 != 0u));
70
+ r0.x = max(r0.x, cb5_5.tint_symbol[72u].x);
71
+ r0.y = min(r0.x, cb5_5.tint_symbol[72u].y);
72
+ let v_7 = r0;
73
+ let v_8 = o0;
74
+ o0 = vec4<f32>(v_8.x, v_7.yz, v_8.w);
75
+ o0.x = exp2(r0.y);
76
+ }
77
+
78
+ @fragment
79
+ fn main() -> @location(0u) vec4<f32> {
80
+ main_inner();
81
+ return o0;
82
+ }
b/8b0b5899ed/shaders/da39235d5f25921f.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/da39235d5f25921f.wgsl ADDED
@@ -0,0 +1,917 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(18u) var s2 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
110
+
111
+ var<private> v6 : vec4<f32>;
112
+
113
+ var<private> v7 : array<f32, 4u>;
114
+
115
+ var<private> o0 : vec4<f32>;
116
+
117
+ var<private> x0 : array<vec4<f32>, 4u>;
118
+
119
+ var<private> x1 : array<vec4<f32>, 1u>;
120
+
121
+ struct tint_symbol_7 {
122
+ tint_symbol_6 : array<vec4<u32>, 4u>,
123
+ }
124
+
125
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
126
+
127
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
128
+ var v_2 : vec4<f32> = v_1;
129
+ v_2.w = (1.0f / v_1.w);
130
+ v6 = v_2;
131
+ x1[0u].x = v7[0u];
132
+ x1[0u].y = v7[1u];
133
+ x1[0u].z = v7[2u];
134
+ x1[0u].w = v7[3u];
135
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
136
+ r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
137
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
138
+ r1 = vec4<f32>(v_3.xy, r1.zw);
139
+ r1.z = dot(r1.xy, r1.xy);
140
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
141
+ r1.z = sqrt(abs(r1.zzzz).z);
142
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
143
+ let v_4 = (r1.ww * r1.xy);
144
+ r1 = vec4<f32>(v_4.xy, r1.zw);
145
+ let v_5 = (r1.yyy * v4.xyz);
146
+ r2 = vec4<f32>(v_5.xyz, r2.w);
147
+ let v_6 = fma(r1.xxx, v3.xyz, r2.xyz);
148
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
149
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
150
+ r1 = vec4<f32>(v_7.xyz, r1.w);
151
+ r1.w = dot(r1.xyz, r1.xyz);
152
+ r1.w = inverseSqrt(r1.w);
153
+ let v_8 = (r1.www * r1.xyz);
154
+ r2 = vec4<f32>(v_8.xyz, r2.w);
155
+ r3 = textureSample(t3, s3, v1.xy.xyxx.xy);
156
+ let v_9 = (r3.xy * r3.xy);
157
+ r3 = vec4<f32>(v_9.xy, r3.zw);
158
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
159
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
160
+ r0.w = (r0.w * v0.w);
161
+ let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
162
+ r3 = vec4<f32>(v_10.xy, r3.zw);
163
+ let v_11 = (r0.xyz * r0.xyz);
164
+ r0 = vec4<f32>(v_11.xyz, r0.w);
165
+ let v_12 = -(v5.xyzx);
166
+ let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
167
+ r4 = vec4<f32>(v_13.xyz, r4.w);
168
+ r1.y = dot(r4.xyz, r4.xyz);
169
+ r1.y = inverseSqrt(r1.y);
170
+ let v_14 = (r1.yyy * r4.xyz);
171
+ r5 = vec4<f32>(v_14.xyz, r5.w);
172
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
173
+ let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz);
174
+ r6 = vec4<f32>(v_16.xyz, r6.w);
175
+ r2.w = dot(r6.xyz, r6.xyz);
176
+ r2.w = inverseSqrt(r2.w);
177
+ let v_17 = (r2.www * r6.xyz);
178
+ r6 = vec4<f32>(v_17.xyz, r6.w);
179
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
180
+ r2.w = max(r2.w, 0.0f);
181
+ let v_18 = -(r2.wwww);
182
+ r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.z);
183
+ r2.w = (r2.w * 558.0f);
184
+ r2.w = fma(r3.z, 3.0f, r2.w);
185
+ r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
186
+ let v_19 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
187
+ r7 = vec4<f32>(v_19.xyz, r7.w);
188
+ let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
189
+ r8 = vec4<f32>(v_20.xyz, r8.w);
190
+ let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
191
+ r8 = vec4<f32>(v_21.xyz, r8.w);
192
+ let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
193
+ r8 = vec4<f32>(v_22.xyz, r8.w);
194
+ let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
195
+ r9 = vec4<f32>(v_23.xyz, r9.w);
196
+ let v_24 = &(x0[0u]);
197
+ let v_25 = r9;
198
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
199
+ let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
200
+ r10 = vec4<f32>(v_26.xyz, r10.w);
201
+ let v_27 = &(x0[1u]);
202
+ let v_28 = r10;
203
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
204
+ let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
205
+ r11 = vec4<f32>(v_29.xyz, r11.w);
206
+ let v_30 = &(x0[2u]);
207
+ let v_31 = r11;
208
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
209
+ let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
210
+ r8 = vec4<f32>(v_32.xyz, r8.w);
211
+ let v_33 = &(x0[3u]);
212
+ let v_34 = r8;
213
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
214
+ let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
215
+ let v_36 = r12;
216
+ r12 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
217
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
218
+ r3.w = (r3.w * 0.5f);
219
+ let v_37 = abs(r11.yyyy);
220
+ r4.w = max(v_37.w, abs(r11.xxxx).w);
221
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
222
+ let v_38 = (bitcast<u32>(r4.w) != 0u);
223
+ let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
224
+ r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
225
+ let v_40 = abs(r10.yyyy);
226
+ r5.w = max(v_40.w, abs(r10.xxxx).w);
227
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
228
+ let v_41 = bitcast<u32>(r5.w);
229
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
230
+ let v_42 = abs(r9.yyyy);
231
+ r5.w = max(v_42.w, abs(r9.xxxx).w);
232
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
233
+ let v_43 = bitcast<u32>(r3.w);
234
+ r3.w = select(r4.w, 0.0f, (v_43 != 0u));
235
+ let v_44 = x0[bitcast<i32>(r3.w)];
236
+ r9 = vec4<f32>(v_44.xyz, r9.w);
237
+ r3.w = f32(bitcast<i32>(r3.w));
238
+ r4.w = (r3.w + 0.5f);
239
+ r4.w = (r4.w * 0.25f);
240
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
241
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
242
+ r3.w = dot(r10, cb6_6.tint_symbol_5[12u]);
243
+ r5.w = dot(r10, cb6_6.tint_symbol_5[13u]);
244
+ r10.x = (r9.x + 0.5f);
245
+ r10.y = fma(r9.y, 0.25f, r4.w);
246
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
247
+ r3.w = ((-(r3.wwww)).w + r9.z);
248
+ let v_45 = dpdx(r10.xyy);
249
+ r11 = vec4<f32>(v_45.xy, r11.z, v_45.z);
250
+ r11.z = dpdx(r3.w);
251
+ let v_46 = dpdy(r10.yxy);
252
+ r13 = vec4<f32>(v_46.xyz, r13.w);
253
+ r13.w = dpdy(r3.w);
254
+ let v_47 = (r11.yw * r13.yw);
255
+ r8 = vec4<f32>(r8.xy, v_47.xy);
256
+ let v_48 = -(r8.zwzz);
257
+ let v_49 = fma(r11.xz, r13.xz, v_48.xy);
258
+ r14 = vec4<f32>(v_49.xy, r14.zw);
259
+ r6.w = (1.0f / r14.x);
260
+ r7.w = (r11.z * r13.y);
261
+ let v_50 = -(r7.wwww);
262
+ r14.z = fma(r11.x, r13.w, v_50.z);
263
+ let v_51 = (r6.ww * r14.yz);
264
+ r8 = vec4<f32>(r8.xy, v_51.xy);
265
+ let v_52 = max(r8.zw, vec2<f32>());
266
+ r8 = vec4<f32>(r8.xy, v_52.xy);
267
+ let v_53 = min(r8.zw, vec2<f32>(0.5f));
268
+ r8 = vec4<f32>(r8.xy, v_53.xy);
269
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
270
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
271
+ let v_54 = bitcast<u32>(r4.w);
272
+ let v_55 = r3.w;
273
+ r12.z = select(r9.z, v_55, (v_54 != 0u));
274
+ r10.z = 0.0f;
275
+ let v_56 = (r10.xyz + r12.ywz);
276
+ r9 = vec4<f32>(v_56.xyz, r9.w);
277
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
278
+ r12 = vec4<f32>(v_57.xy, r12.zw);
279
+ let v_58 = (r10.xyz + r12.xyz);
280
+ r11 = vec4<f32>(v_58.xyz, r11.w);
281
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
282
+ r12 = vec4<f32>(v_59.xy, r12.zw);
283
+ let v_60 = (r10.xyz + r12.xyz);
284
+ r13 = vec4<f32>(v_60.xyz, r13.w);
285
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
286
+ r12 = vec4<f32>(v_61.xy, r12.zw);
287
+ let v_62 = (r10.xyz + r12.xyz);
288
+ r14 = vec4<f32>(v_62.xyz, r14.w);
289
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
290
+ r12 = vec4<f32>(v_63.xy, r12.zw);
291
+ let v_64 = (r10.xyz + r12.xyz);
292
+ r15 = vec4<f32>(v_64.xyz, r15.w);
293
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
294
+ r12 = vec4<f32>(v_65.xy, r12.zw);
295
+ let v_66 = (r10.xyz + r12.xyz);
296
+ r16 = vec4<f32>(v_66.xyz, r16.w);
297
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
298
+ r12 = vec4<f32>(v_67.xy, r12.zw);
299
+ let v_68 = (r10.xyz + r12.xyz);
300
+ r17 = vec4<f32>(v_68.xyz, r17.w);
301
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
302
+ r12 = vec4<f32>(v_69.xy, r12.zw);
303
+ let v_70 = (r10.xyz + r12.xyz);
304
+ r18 = vec4<f32>(v_70.xyz, r18.w);
305
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
306
+ r12 = vec4<f32>(v_71.xy, r12.zw);
307
+ let v_72 = (r10.xyz + r12.xyz);
308
+ r19 = vec4<f32>(v_72.xyz, r19.w);
309
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
310
+ r12 = vec4<f32>(v_73.xy, r12.zw);
311
+ let v_74 = (r10.xyz + r12.xyz);
312
+ r20 = vec4<f32>(v_74.xyz, r20.w);
313
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
314
+ r12 = vec4<f32>(v_75.xy, r12.zw);
315
+ let v_76 = (r10.xyz + r12.xyz);
316
+ r21 = vec4<f32>(v_76.xyz, r21.w);
317
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
318
+ r12 = vec4<f32>(v_77.xy, r12.zw);
319
+ let v_78 = (r10.xyz + r12.xyz);
320
+ r22 = vec4<f32>(v_78.xyz, r22.w);
321
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
322
+ r12 = vec4<f32>(v_79.xy, r12.zw);
323
+ let v_80 = (r10.xyz + r12.xyz);
324
+ r23 = vec4<f32>(v_80.xyz, r23.w);
325
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
326
+ r12 = vec4<f32>(v_81.xy, r12.zw);
327
+ let v_82 = (r10.xyz + r12.xyz);
328
+ r24 = vec4<f32>(v_82.xyz, r24.w);
329
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
330
+ r12 = vec4<f32>(v_83.xy, r12.zw);
331
+ let v_84 = (r10.xyz + r12.xyz);
332
+ r25 = vec4<f32>(v_84.xyz, r25.w);
333
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
334
+ r12 = vec4<f32>(v_85.xy, r12.zw);
335
+ let v_86 = (r10.xyz + r12.xyz);
336
+ r10 = vec4<f32>(v_86.xyz, r10.w);
337
+ let v_87 = r9.xyxx;
338
+ r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z);
339
+ let v_88 = r11.xyxx;
340
+ r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z);
341
+ let v_89 = r13.xyxx;
342
+ r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
343
+ let v_90 = r14.xyxx;
344
+ r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
345
+ let v_91 = r15.xyxx;
346
+ r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
347
+ let v_92 = r16.xyxx;
348
+ r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
349
+ let v_93 = r17.xyxx;
350
+ r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
351
+ let v_94 = r18.xyxx;
352
+ r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
353
+ let v_95 = r19.xyxx;
354
+ r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
355
+ let v_96 = r20.xyxx;
356
+ r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
357
+ let v_97 = r21.xyxx;
358
+ r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
359
+ let v_98 = r22.xyxx;
360
+ r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
361
+ let v_99 = r23.xyxx;
362
+ r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
363
+ let v_100 = r24.xyxx;
364
+ r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z);
365
+ let v_101 = r25.xyxx;
366
+ r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z);
367
+ let v_102 = r10.xyxx;
368
+ r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z);
369
+ r9 = (r9 + r11);
370
+ r9 = (r12 + r9);
371
+ r9 = (r13 + r9);
372
+ r3.w = dot(r9, vec4<f32>(1.0f));
373
+ r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
374
+ let v_103 = abs(r8.yyyy);
375
+ r4.w = max(v_103.w, abs(r8.xxxx).w);
376
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
377
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
378
+ r3.z = (r4.w * r3.z);
379
+ r3.z = fma(r3.w, 0.0625f, r3.z);
380
+ let v_104 = (r3.xyz * r3.xyz);
381
+ r3 = vec4<f32>(v_104.xyz, r3.w);
382
+ r3.z = min(r3.z, 1.0f);
383
+ r3.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
384
+ r3.w = sqrt(r3.w);
385
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
386
+ let v_105 = -(r3.zzzz);
387
+ r3.z = fma(r3.w, v_105.z, r3.z);
388
+ let v_106 = dot(r2.xyz, v_15.xyz);
389
+ r3.w = clamp(vec4<f32>(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f);
390
+ let v_107 = dot(r5.xyz, r2.xyz);
391
+ r8.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
392
+ let v_108 = dot(r6.xyz, v_15.xyz);
393
+ r8.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
394
+ let v_109 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
395
+ r8 = vec4<f32>(v_109.xy, r8.zw);
396
+ let v_110 = (r8.xy * r8.xy);
397
+ r8 = vec4<f32>(r8.xy, v_110.xy);
398
+ let v_111 = (r8.zw * r8.zw);
399
+ r8 = vec4<f32>(r8.xy, v_111.xy);
400
+ let v_112 = (r8.xy * r8.zw);
401
+ r8 = vec4<f32>(v_112.xy, r8.zw);
402
+ r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
403
+ let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww);
404
+ r8 = vec4<f32>(v_113.xy, r8.zw);
405
+ let v_114 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
406
+ r8 = vec4<f32>(r8.xy, v_114.xy);
407
+ r2.w = (r8.z * 0.125f);
408
+ r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
409
+ r6.x = dot(r2.xyz, r6.xyz);
410
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
411
+ r6.x = log2(r6.x);
412
+ r6.x = (r6.x * r8.w);
413
+ r6.x = exp2(r6.x);
414
+ r6.x = (r8.y * r6.x);
415
+ r6.x = (r2.w * r6.x);
416
+ r6.x = (r1.x * r6.x);
417
+ r6.x = (r3.w * r6.x);
418
+ r3.w = (r3.w * r5.w);
419
+ let v_115 = fma(r0.xyz, r3.www, r6.xxx);
420
+ r6 = vec4<f32>(v_115.xyz, r6.w);
421
+ let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
422
+ r6 = vec4<f32>(v_116.xyz, r6.w);
423
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
424
+ if ((bitcast<u32>(r3.w) != 0u)) {
425
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
426
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
427
+ } else {
428
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
429
+ let v_117 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz);
430
+ r8 = vec4<f32>(v_117.xyz, r8.w);
431
+ let v_118 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
432
+ r9 = vec4<f32>(v_118.xyz, r9.w);
433
+ r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
434
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
435
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
436
+ let v_119 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
437
+ r9 = vec4<f32>(v_119.xyz, r9.w);
438
+ let v_120 = (r9.xyz + v_12.xyz);
439
+ r9 = vec4<f32>(v_120.xyz, r9.w);
440
+ let v_121 = bitcast<vec3<u32>>(r6.www);
441
+ let v_122 = r8.xyz;
442
+ let v_123 = select(r9.xyz, v_122, (v_121 != vec3<u32>()));
443
+ r8 = vec4<f32>(v_123.xyz, r8.w);
444
+ r6.w = dot(r8.xyz, r8.xyz);
445
+ let v_124 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
446
+ r8 = vec4<f32>(v_124.xyz, r8.w);
447
+ r7.w = dot(r8.xyz, r8.xyz);
448
+ r7.w = inverseSqrt(r7.w);
449
+ let v_125 = (r7.www * r8.xyz);
450
+ r8 = vec4<f32>(v_125.xyz, r8.w);
451
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
452
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
453
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w);
454
+ r6.w = (r6.w / r7.w);
455
+ let v_126 = -(cb3_3.tint_symbol_2[11u].xyzx);
456
+ r7.w = dot(r8.xyz, v_126.xyz);
457
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
458
+ let v_127 = dot(r8.xyz, r2.xyz);
459
+ r9.x = clamp(vec4<f32>(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f);
460
+ r7.w = (r7.w * r9.x);
461
+ r9.x = (r6.w * r7.w);
462
+ let v_128 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
463
+ r9 = vec4<f32>(v_128.xyz, r9.w);
464
+ let v_129 = (r0.xyz * r9.xyz);
465
+ r9 = vec4<f32>(v_129.xyz, r9.w);
466
+ let v_130 = fma(r4.xyz, r1.yyy, r8.xyz);
467
+ r8 = vec4<f32>(v_130.xyz, r8.w);
468
+ r9.w = dot(r8.xyz, r8.xyz);
469
+ r9.w = inverseSqrt(r9.w);
470
+ let v_131 = (r8.xyz * r9.www);
471
+ r8 = vec4<f32>(v_131.xyz, r8.w);
472
+ let v_132 = dot(r8.xyz, r5.xyz);
473
+ r9.w = clamp(vec4<f32>(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f);
474
+ r9.w = ((-(r9.wwww)).w + 1.0f);
475
+ r10.x = (r9.w * r9.w);
476
+ r10.x = (r10.x * r10.x);
477
+ r9.w = (r9.w * r10.x);
478
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
479
+ let v_133 = dot(r8.xyz, r2.xyz);
480
+ r8.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
481
+ r8.x = log2(r8.x);
482
+ r8.x = (r8.x * r8.w);
483
+ r8.x = exp2(r8.x);
484
+ r8.x = (r8.x * r9.w);
485
+ r7.w = (r7.w * r8.x);
486
+ r6.w = (r6.w * r7.w);
487
+ r6.w = (r2.w * r6.w);
488
+ let v_134 = (r6.www * cb3_3.tint_symbol_2[19u].xyz);
489
+ r8 = vec4<f32>(v_134.xyz, r8.w);
490
+ }
491
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
492
+ if ((bitcast<u32>(r6.w) != 0u)) {
493
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
494
+ r6.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
495
+ let v_135 = bitcast<u32>(r7.w);
496
+ let v_136 = r6.w;
497
+ r3.w = select(r3.w, v_136, (v_135 != 0u));
498
+ if ((bitcast<u32>(r3.w) != 0u)) {
499
+ } else {
500
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
501
+ let v_137 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz);
502
+ r10 = vec4<f32>(v_137.xyz, r10.w);
503
+ let v_138 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
504
+ r11 = vec4<f32>(v_138.xyz, r11.w);
505
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
506
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
507
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
508
+ let v_139 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
509
+ r11 = vec4<f32>(v_139.xyz, r11.w);
510
+ let v_140 = (r11.xyz + v_12.xyz);
511
+ r11 = vec4<f32>(v_140.xyz, r11.w);
512
+ let v_141 = bitcast<vec3<u32>>(r6.www);
513
+ let v_142 = r10.xyz;
514
+ let v_143 = select(r11.xyz, v_142, (v_141 != vec3<u32>()));
515
+ r10 = vec4<f32>(v_143.xyz, r10.w);
516
+ r6.w = dot(r10.xyz, r10.xyz);
517
+ let v_144 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
518
+ r10 = vec4<f32>(v_144.xyz, r10.w);
519
+ r7.w = dot(r10.xyz, r10.xyz);
520
+ r7.w = inverseSqrt(r7.w);
521
+ let v_145 = (r7.www * r10.xyz);
522
+ r10 = vec4<f32>(v_145.xyz, r10.w);
523
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
524
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
525
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w);
526
+ r6.w = (r6.w / r7.w);
527
+ let v_146 = -(cb3_3.tint_symbol_2[12u].xyzx);
528
+ r7.w = dot(r10.xyz, v_146.xyz);
529
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
530
+ let v_147 = dot(r10.xyz, r2.xyz);
531
+ r9.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
532
+ r7.w = (r7.w * r9.w);
533
+ r9.w = (r6.w * r7.w);
534
+ let v_148 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
535
+ r11 = vec4<f32>(v_148.xyz, r11.w);
536
+ let v_149 = fma(r11.xyz, r0.xyz, r9.xyz);
537
+ r9 = vec4<f32>(v_149.xyz, r9.w);
538
+ let v_150 = fma(r4.xyz, r1.yyy, r10.xyz);
539
+ r10 = vec4<f32>(v_150.xyz, r10.w);
540
+ r9.w = dot(r10.xyz, r10.xyz);
541
+ r9.w = inverseSqrt(r9.w);
542
+ let v_151 = (r9.www * r10.xyz);
543
+ r10 = vec4<f32>(v_151.xyz, r10.w);
544
+ let v_152 = dot(r10.xyz, r5.xyz);
545
+ r9.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
546
+ r9.w = ((-(r9.wwww)).w + 1.0f);
547
+ r10.w = (r9.w * r9.w);
548
+ r10.w = (r10.w * r10.w);
549
+ r9.w = (r9.w * r10.w);
550
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
551
+ let v_153 = dot(r10.xyz, r2.xyz);
552
+ r10.x = clamp(vec4<f32>(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f);
553
+ r10.x = log2(r10.x);
554
+ r10.x = (r8.w * r10.x);
555
+ r10.x = exp2(r10.x);
556
+ r9.w = (r9.w * r10.x);
557
+ r7.w = (r7.w * r9.w);
558
+ r6.w = (r6.w * r7.w);
559
+ r6.w = (r2.w * r6.w);
560
+ let v_154 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
561
+ r8 = vec4<f32>(v_154.xyz, r8.w);
562
+ }
563
+ } else {
564
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
565
+ }
566
+ if ((bitcast<u32>(r3.w) != 0u)) {
567
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
568
+ } else {
569
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
570
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
571
+ if ((bitcast<u32>(r3.w) != 0u)) {
572
+ } else {
573
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
574
+ let v_155 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz);
575
+ r10 = vec4<f32>(v_155.xyz, r10.w);
576
+ let v_156 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
577
+ r11 = vec4<f32>(v_156.xyz, r11.w);
578
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
579
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
580
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
581
+ let v_157 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
582
+ r11 = vec4<f32>(v_157.xyz, r11.w);
583
+ let v_158 = (r11.xyz + v_12.xyz);
584
+ r11 = vec4<f32>(v_158.xyz, r11.w);
585
+ let v_159 = bitcast<vec3<u32>>(r6.www);
586
+ let v_160 = r10.xyz;
587
+ let v_161 = select(r11.xyz, v_160, (v_159 != vec3<u32>()));
588
+ r10 = vec4<f32>(v_161.xyz, r10.w);
589
+ r6.w = dot(r10.xyz, r10.xyz);
590
+ let v_162 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
591
+ r10 = vec4<f32>(v_162.xyz, r10.w);
592
+ r7.w = dot(r10.xyz, r10.xyz);
593
+ r7.w = inverseSqrt(r7.w);
594
+ let v_163 = (r7.www * r10.xyz);
595
+ r10 = vec4<f32>(v_163.xyz, r10.w);
596
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
597
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
598
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w);
599
+ r6.w = (r6.w / r7.w);
600
+ let v_164 = -(cb3_3.tint_symbol_2[13u].xyzx);
601
+ r7.w = dot(r10.xyz, v_164.xyz);
602
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
603
+ let v_165 = dot(r10.xyz, r2.xyz);
604
+ r9.w = clamp(vec4<f32>(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f);
605
+ r7.w = (r7.w * r9.w);
606
+ r9.w = (r6.w * r7.w);
607
+ let v_166 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
608
+ r11 = vec4<f32>(v_166.xyz, r11.w);
609
+ let v_167 = fma(r11.xyz, r0.xyz, r9.xyz);
610
+ r9 = vec4<f32>(v_167.xyz, r9.w);
611
+ let v_168 = fma(r4.xyz, r1.yyy, r10.xyz);
612
+ r10 = vec4<f32>(v_168.xyz, r10.w);
613
+ r9.w = dot(r10.xyz, r10.xyz);
614
+ r9.w = inverseSqrt(r9.w);
615
+ let v_169 = (r9.www * r10.xyz);
616
+ r10 = vec4<f32>(v_169.xyz, r10.w);
617
+ let v_170 = dot(r10.xyz, r5.xyz);
618
+ r9.w = clamp(vec4<f32>(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f);
619
+ r9.w = ((-(r9.wwww)).w + 1.0f);
620
+ r10.w = (r9.w * r9.w);
621
+ r10.w = (r10.w * r10.w);
622
+ r9.w = (r9.w * r10.w);
623
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
624
+ let v_171 = dot(r10.xyz, r2.xyz);
625
+ r10.x = clamp(vec4<f32>(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f);
626
+ r10.x = log2(r10.x);
627
+ r10.x = (r8.w * r10.x);
628
+ r10.x = exp2(r10.x);
629
+ r9.w = (r9.w * r10.x);
630
+ r7.w = (r7.w * r9.w);
631
+ r6.w = (r6.w * r7.w);
632
+ r6.w = (r2.w * r6.w);
633
+ let v_172 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
634
+ r8 = vec4<f32>(v_172.xyz, r8.w);
635
+ }
636
+ }
637
+ if ((bitcast<u32>(r3.w) != 0u)) {
638
+ } else {
639
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
640
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
641
+ if ((bitcast<u32>(r3.w) != 0u)) {
642
+ } else {
643
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
644
+ let v_173 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz);
645
+ r10 = vec4<f32>(v_173.xyz, r10.w);
646
+ let v_174 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
647
+ r11 = vec4<f32>(v_174.xyz, r11.w);
648
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
649
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
650
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
651
+ let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
652
+ r11 = vec4<f32>(v_175.xyz, r11.w);
653
+ let v_176 = (r11.xyz + v_12.xyz);
654
+ r11 = vec4<f32>(v_176.xyz, r11.w);
655
+ let v_177 = bitcast<vec3<u32>>(r3.www);
656
+ let v_178 = r10.xyz;
657
+ let v_179 = select(r11.xyz, v_178, (v_177 != vec3<u32>()));
658
+ r10 = vec4<f32>(v_179.xyz, r10.w);
659
+ r3.w = dot(r10.xyz, r10.xyz);
660
+ let v_180 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
661
+ r10 = vec4<f32>(v_180.xyz, r10.w);
662
+ r6.w = dot(r10.xyz, r10.xyz);
663
+ r6.w = inverseSqrt(r6.w);
664
+ let v_181 = (r6.www * r10.xyz);
665
+ r10 = vec4<f32>(v_181.xyz, r10.w);
666
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
667
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
668
+ r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w);
669
+ r3.w = (r3.w / r6.w);
670
+ let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx);
671
+ r6.w = dot(r10.xyz, v_182.xyz);
672
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
673
+ let v_183 = dot(r10.xyz, r2.xyz);
674
+ r7.w = clamp(vec4<f32>(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f);
675
+ r6.w = (r6.w * r7.w);
676
+ r7.w = (r3.w * r6.w);
677
+ let v_184 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
678
+ r11 = vec4<f32>(v_184.xyz, r11.w);
679
+ let v_185 = fma(r11.xyz, r0.xyz, r9.xyz);
680
+ r9 = vec4<f32>(v_185.xyz, r9.w);
681
+ let v_186 = fma(r4.xyz, r1.yyy, r10.xyz);
682
+ r4 = vec4<f32>(v_186.xyz, r4.w);
683
+ r1.y = dot(r4.xyz, r4.xyz);
684
+ r1.y = inverseSqrt(r1.y);
685
+ let v_187 = (r1.yyy * r4.xyz);
686
+ r4 = vec4<f32>(v_187.xyz, r4.w);
687
+ let v_188 = dot(r4.xyz, r5.xyz);
688
+ r1.y = clamp(vec4<f32>(v_188, v_188, v_188, v_188).y, 0.0f, 1.0f);
689
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
690
+ r5.x = (r1.y * r1.y);
691
+ r5.x = (r5.x * r5.x);
692
+ r1.y = (r1.y * r5.x);
693
+ r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w);
694
+ let v_189 = dot(r4.xyz, r2.xyz);
695
+ r4.x = clamp(vec4<f32>(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f);
696
+ r4.x = log2(r4.x);
697
+ r4.x = (r4.x * r8.w);
698
+ r4.x = exp2(r4.x);
699
+ r1.y = (r1.y * r4.x);
700
+ r1.y = (r6.w * r1.y);
701
+ r1.y = (r3.w * r1.y);
702
+ r1.y = (r2.w * r1.y);
703
+ let v_190 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
704
+ r8 = vec4<f32>(v_190.xyz, r8.w);
705
+ }
706
+ }
707
+ r1.y = (r5.w * r5.w);
708
+ r1.x = (r1.x * r1.x);
709
+ let v_191 = (r8.xyz * r1.xxx);
710
+ r4 = vec4<f32>(v_191.xyz, r4.w);
711
+ let v_192 = fma(r1.yyy, r9.xyz, r4.xyz);
712
+ r4 = vec4<f32>(v_192.xyz, r4.w);
713
+ let v_193 = fma(r6.xyz, r3.zzz, r4.xyz);
714
+ r4 = vec4<f32>(v_193.xyz, r4.w);
715
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
716
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
717
+ r1.x = max(r1.x, 0.0f);
718
+ let v_194 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
719
+ r1 = vec4<f32>(r1.x, v_194.xyz);
720
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
721
+ let v_195 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
722
+ r5 = vec4<f32>(v_195.xyz, r5.w);
723
+ let v_196 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
724
+ r5 = vec4<f32>(v_196.xyz, r5.w);
725
+ let v_197 = fma(r1.yzw, r2.www, r5.xyz);
726
+ r1 = vec4<f32>(r1.x, v_197.xyz);
727
+ let v_198 = (r3.yyy * r1.yzw);
728
+ r1 = vec4<f32>(r1.x, v_198.xyz);
729
+ let v_199 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
730
+ r3 = vec4<f32>(r3.x, v_199.xyz);
731
+ r5.x = cb3_3.tint_symbol_2[46u].w;
732
+ r5.y = cb3_3.tint_symbol_2[47u].w;
733
+ r5.z = cb3_3.tint_symbol_2[48u].w;
734
+ let v_200 = dot(r5.xyz, r2.xyz);
735
+ r1.x = clamp(vec4<f32>(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f);
736
+ let v_201 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.yzw);
737
+ r2 = vec4<f32>(v_201.xyz, r2.w);
738
+ let v_202 = fma(r2.xyz, r3.xxx, r1.yzw);
739
+ r1 = vec4<f32>(v_202.xyz, r1.w);
740
+ let v_203 = (r5.www * r1.xyz);
741
+ r1 = vec4<f32>(v_203.xyz, r1.w);
742
+ let v_204 = fma(r1.xyz, r0.xyz, r4.xyz);
743
+ r0 = vec4<f32>(v_204.xyz, r0.w);
744
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
745
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
746
+ r0.w = dot(r7.xyz, r7.xyz);
747
+ r1.x = sqrt(r0.w);
748
+ let v_205 = -(cb3_3.tint_symbol_2[50u].xxxx);
749
+ r1.y = (r1.x + v_205.y);
750
+ r1.y = max(r1.y, 0.0f);
751
+ r1.x = (r1.y / r1.x);
752
+ r1.x = (r1.x * r7.z);
753
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
754
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
755
+ r1.w = (r1.z * -1.44269502162933349609f);
756
+ r1.w = exp2(r1.w);
757
+ r1.w = ((-(r1.wwww)).w + 1.0f);
758
+ r1.z = (r1.w / r1.z);
759
+ let v_206 = bitcast<u32>(r1.x);
760
+ r1.x = select(1.0f, r1.z, (v_206 != 0u));
761
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
762
+ r1.x = (r1.x * r1.z);
763
+ r1.x = min(r1.x, 1.0f);
764
+ r1.x = (r1.x * 1.44269502162933349609f);
765
+ r1.x = exp2(r1.x);
766
+ r1.x = min(r1.x, 1.0f);
767
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
768
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
769
+ r0.w = inverseSqrt(r0.w);
770
+ let v_207 = (r0.www * r7.xyz);
771
+ r2 = vec4<f32>(v_207.xyz, r2.w);
772
+ let v_208 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
773
+ r0.w = clamp(vec4<f32>(v_208, v_208, v_208, v_208).w, 0.0f, 1.0f);
774
+ r0.w = log2(r0.w);
775
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
776
+ r0.w = exp2(r0.w);
777
+ let v_209 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
778
+ r1.w = clamp(vec4<f32>(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f);
779
+ r1.w = log2(r1.w);
780
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
781
+ r1.w = exp2(r1.w);
782
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
783
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
784
+ let v_210 = -(cb3_3.tint_symbol_2[52u].xxxx);
785
+ r2.x = (r1.y + v_210.x);
786
+ r2.x = max(r2.x, 0.0f);
787
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
788
+ r2.x = (r2.x * 1.44269502162933349609f);
789
+ r2.x = exp2(r2.x);
790
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
791
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
792
+ let v_211 = -(cb3_3.tint_symbol_2[51u].zzzz);
793
+ r1.y = (r1.y * v_211.y);
794
+ r1.y = (r1.y * 1.44269502162933349609f);
795
+ r1.y = exp2(r1.y);
796
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
797
+ let v_212 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
798
+ r2 = vec4<f32>(v_212.xyz, r2.w);
799
+ let v_213 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
800
+ r2 = vec4<f32>(v_213.xyz, r2.w);
801
+ let v_214 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
802
+ r3 = vec4<f32>(v_214.xyz, r3.w);
803
+ let v_215 = fma(r1.www, r3.xyz, r2.xyz);
804
+ r2 = vec4<f32>(v_215.xyz, r2.w);
805
+ let v_216 = -(cb3_3.tint_symbol_2[57u].xyzx);
806
+ let v_217 = (r2.xyz + v_216.xyz);
807
+ r2 = vec4<f32>(v_217.xyz, r2.w);
808
+ let v_218 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
809
+ r2 = vec4<f32>(v_218.xyz, r2.w);
810
+ r3.x = cb3_3.tint_symbol_2[55u].w;
811
+ r3.y = cb3_3.tint_symbol_2[56u].w;
812
+ r3.z = cb3_3.tint_symbol_2[57u].w;
813
+ let v_219 = ((-(r2.xyzx)).xyz + r3.xyz);
814
+ r3 = vec4<f32>(v_219.xyz, r3.w);
815
+ let v_220 = fma(r1.xxx, r3.xyz, r2.xyz);
816
+ r1 = vec4<f32>(v_220.xy, r1.z, v_220.z);
817
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
818
+ if ((bitcast<u32>(r0.w) != 0u)) {
819
+ let v_221 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
820
+ r2 = vec4<f32>(v_221.xy, r2.zw);
821
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
822
+ r0.w = (r2.x + -1.0f);
823
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
824
+ } else {
825
+ r0.w = 1.0f;
826
+ }
827
+ let v_222 = -(r0.xyxz);
828
+ let v_223 = fma(r1.xyw, r0.www, v_222.xyw);
829
+ r1 = vec4<f32>(v_223.xy, r1.z, v_223.z);
830
+ let v_224 = fma(r1.zzz, r1.xyw, r0.xyz);
831
+ r1 = vec4<f32>(v_224.xyz, r1.w);
832
+ } else {
833
+ r0.w = dot(r7.xyz, r7.xyz);
834
+ r1.w = sqrt(r0.w);
835
+ let v_225 = -(cb3_3.tint_symbol_2[50u].xxxx);
836
+ r2.x = (r1.w + v_225.x);
837
+ r2.x = max(r2.x, 0.0f);
838
+ r1.w = (r2.x / r1.w);
839
+ r1.w = (r1.w * r7.z);
840
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
841
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
842
+ r2.z = (r2.y * -1.44269502162933349609f);
843
+ r2.z = exp2(r2.z);
844
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
845
+ r2.y = (r2.z / r2.y);
846
+ let v_226 = bitcast<u32>(r1.w);
847
+ r1.w = select(1.0f, r2.y, (v_226 != 0u));
848
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
849
+ r1.w = (r1.w * r2.y);
850
+ r1.w = min(r1.w, 1.0f);
851
+ r1.w = (r1.w * 1.44269502162933349609f);
852
+ r1.w = exp2(r1.w);
853
+ r1.w = min(r1.w, 1.0f);
854
+ r1.w = ((-(r1.wwww)).w + 1.0f);
855
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
856
+ r0.w = inverseSqrt(r0.w);
857
+ let v_227 = (r0.www * r7.xyz);
858
+ r3 = vec4<f32>(v_227.xyz, r3.w);
859
+ let v_228 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
860
+ r0.w = clamp(vec4<f32>(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f);
861
+ r0.w = log2(r0.w);
862
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
863
+ r0.w = exp2(r0.w);
864
+ let v_229 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
865
+ r2.z = clamp(vec4<f32>(v_229, v_229, v_229, v_229).z, 0.0f, 1.0f);
866
+ r2.z = log2(r2.z);
867
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
868
+ r2.z = exp2(r2.z);
869
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
870
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
871
+ let v_230 = -(cb3_3.tint_symbol_2[52u].xxxx);
872
+ r2.w = (r2.x + v_230.w);
873
+ r2.w = max(r2.w, 0.0f);
874
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
875
+ r2.w = (r2.w * 1.44269502162933349609f);
876
+ r2.w = exp2(r2.w);
877
+ r2.w = ((-(r2.wwww)).w + 1.0f);
878
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
879
+ let v_231 = -(cb3_3.tint_symbol_2[51u].zzzz);
880
+ r2.x = (r2.x * v_231.x);
881
+ r2.x = (r2.x * 1.44269502162933349609f);
882
+ r2.x = exp2(r2.x);
883
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
884
+ let v_232 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
885
+ r3 = vec4<f32>(v_232.xyz, r3.w);
886
+ let v_233 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
887
+ r3 = vec4<f32>(v_233.xyz, r3.w);
888
+ let v_234 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
889
+ r4 = vec4<f32>(v_234.xyz, r4.w);
890
+ let v_235 = fma(r2.zzz, r4.xyz, r3.xyz);
891
+ r3 = vec4<f32>(v_235.xyz, r3.w);
892
+ let v_236 = -(cb3_3.tint_symbol_2[57u].xyzx);
893
+ let v_237 = (r3.xyz + v_236.xyz);
894
+ r3 = vec4<f32>(v_237.xyz, r3.w);
895
+ let v_238 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
896
+ r2 = vec4<f32>(v_238.x, r2.y, v_238.yz);
897
+ r3.x = cb3_3.tint_symbol_2[55u].w;
898
+ r3.y = cb3_3.tint_symbol_2[56u].w;
899
+ r3.z = cb3_3.tint_symbol_2[57u].w;
900
+ let v_239 = ((-(r2.xzwx)).xyz + r3.xyz);
901
+ r3 = vec4<f32>(v_239.xyz, r3.w);
902
+ let v_240 = fma(r1.www, r3.xyz, r2.xzw);
903
+ r2 = vec4<f32>(v_240.x, r2.y, v_240.yz);
904
+ let v_241 = ((-(r0.xxyz)).xzw + r2.xzw);
905
+ r2 = vec4<f32>(v_241.x, r2.y, v_241.yz);
906
+ let v_242 = fma(r2.yyy, r2.xzw, r0.xyz);
907
+ r1 = vec4<f32>(v_242.xyz, r1.w);
908
+ }
909
+ let v_243 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
910
+ o0 = vec4<f32>(v_243.xyz, o0.w);
911
+ }
912
+
913
+ @fragment
914
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_244 : vec4<f32>) -> @location(0u) vec4<f32> {
915
+ main_inner(v0, v1, v2, v3, v4, v5, v_244);
916
+ return o0;
917
+ }
b/8b0b5899ed/shaders/da3e7b4c67192edd.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/da3e7b4c67192edd.wgsl ADDED
@@ -0,0 +1,1448 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v8 : vec4<f32>;
114
+
115
+ var<private> v9 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> x0 : array<vec4<f32>, 4u>;
120
+
121
+ var<private> x1 : array<vec4<f32>, 1u>;
122
+
123
+ struct tint_symbol_7 {
124
+ tint_symbol_6 : array<vec4<u32>, 4u>,
125
+ }
126
+
127
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
128
+
129
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
130
+ var v_2 : vec4<f32> = v_1;
131
+ v_2.w = (1.0f / v_1.w);
132
+ v8 = v_2;
133
+ x1[0u].x = v9[0u];
134
+ x1[0u].y = v9[1u];
135
+ x1[0u].z = v9[2u];
136
+ x1[0u].w = v9[3u];
137
+ r0 = textureSample(t0, s0, v2.xyxx.xy);
138
+ r0.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
139
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r0.x)));
140
+ v_3((bitcast<u32>(r0.x) != 0u));
141
+ let v_4 = clamp(v2.zw, vec2<f32>(), vec2<f32>(1.0f));
142
+ r0 = vec4<f32>(v_4.xy, r0.zw);
143
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (cb2_2.tint_symbol_1[2u].xy == vec2<f32>(1.0f))));
144
+ r1 = vec4<f32>(v_5.xy, r1.zw);
145
+ if ((bitcast<u32>(r1.x) != 0u)) {
146
+ r2 = vec4<f32>(v2.xy, r2.zw);
147
+ let v_6 = r1;
148
+ r1 = vec4<f32>(v2.x, v_6.y, v2.y, v_6.w);
149
+ } else {
150
+ r1.z = ((-(r0.xxxx)).z + 1.0f);
151
+ r1.w = ((-(v2.wwww)).w + 1.0f);
152
+ r1.w = max(r1.w, 0.10000000149011611938f);
153
+ r1.w = min(r1.w, 1.0f);
154
+ r2.x = dot(v5.xyz, v4.xyz);
155
+ r2.y = dot(v6.xyz, v4.xyz);
156
+ r2.z = dot(v3.xyz, v4.xyz);
157
+ r2.w = dot(r2.xyz, r2.xyz);
158
+ r2.w = inverseSqrt(r2.w);
159
+ let v_7 = (r2.www * r2.xyz);
160
+ r2 = vec4<f32>(v_7.xyz, r2.w);
161
+ r1.w = max(r1.w, r2.z);
162
+ r2.z = dot(v4.xyz, v4.xyz);
163
+ r2.z = inverseSqrt(r2.z);
164
+ let v_8 = (r2.zzz * v4.xyz);
165
+ r3 = vec4<f32>(v_8.xyz, r3.w);
166
+ r2.z = dot(v3.xyz, v3.xyz);
167
+ r2.z = inverseSqrt(r2.z);
168
+ let v_9 = (r2.zzz * v3.xyz);
169
+ r4 = vec4<f32>(v_9.xyz, r4.w);
170
+ r2.z = dot(r3.xyz, r4.xyz);
171
+ r2.w = ((-(cb2_2.tint_symbol_1[3u].wwww)).w + cb2_2.tint_symbol_1[3u].z);
172
+ r2.w = fma(abs(r2.zzzz).w, r2.w, cb2_2.tint_symbol_1[3u].w);
173
+ r1.z = (r1.z * cb2_2.tint_symbol_1[1u].x);
174
+ r3.x = clamp(((r2.wwww + vec4<f32>(-1.0f))).x, 0.0f, 1.0f);
175
+ r1.z = (r1.z * r3.x);
176
+ r2.z = (abs(r2.zzzz).z * 4.0f);
177
+ r2.z = min(r2.z, 1.0f);
178
+ r1.z = (r1.z * r2.z);
179
+ let v_10 = ((-(r2.xyxx)).xy / r1.ww);
180
+ r3 = vec4<f32>(v_10.xy, r3.zw);
181
+ let v_11 = (r3.xy * cb12_12.tint_symbol_4[1u].xx);
182
+ r3 = vec4<f32>(v_11.xy, r3.zw);
183
+ let v_12 = (r1.zz * r3.xy);
184
+ r3 = vec4<f32>(v_12.xy, r3.zw);
185
+ let v_13 = (r2.xy / r1.ww);
186
+ r2 = vec4<f32>(v_13.xy, r2.zw);
187
+ let v_14 = (r2.xy * cb12_12.tint_symbol_4[1u].yy);
188
+ r2 = vec4<f32>(v_14.xy, r2.zw);
189
+ let v_15 = (r1.zz * r2.xy);
190
+ r1 = vec4<f32>(r1.xy, v_15.xy);
191
+ let v_16 = r2.w;
192
+ let v_17 = max(v_16, -2147483648.0f);
193
+ r2.x = bitcast<f32>(select(select(i32(v_17), 2147483647i, (v_17 >= 2147483648.0f)), 0i, !((v_16 == v_16))));
194
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.x) == 0i)));
195
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) | bitcast<u32>(r2.y)));
196
+ if ((bitcast<u32>(r1.x) != 0u)) {
197
+ r1.x = 0.0f;
198
+ } else {
199
+ r1.x = trunc(r2.w);
200
+ r1.x = (1.0f / r1.x);
201
+ let v_18 = dpdx(v2.xy);
202
+ let v_19 = r2;
203
+ r2 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
204
+ let v_20 = dpdy(v2.xy);
205
+ r3 = vec4<f32>(r3.xy, v_20.xy);
206
+ r4 = textureSampleGrad(t3, s3, v2.xyxx.xy, r2.yz, r3.zw);
207
+ r2.w = (r4.x + 0.00000099999999747524f);
208
+ let v_21 = r1;
209
+ r4 = vec4<f32>(v_21.zw, r4.zw);
210
+ r4 = vec4<f32>(r4.xy, vec2<f32>(1.0f));
211
+ let v_22 = r2;
212
+ r5 = vec4<f32>(v_22.ww, r5.zw);
213
+ r5.z = 0.0f;
214
+ loop {
215
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r5.z) >= bitcast<i32>(r2.x))));
216
+ if ((bitcast<u32>(r5.w) != 0u)) {
217
+ break;
218
+ }
219
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.x < r4.z)));
220
+ if ((bitcast<u32>(r5.w) != 0u)) {
221
+ r5.w = ((-(r1.xxxx)).w + r4.z);
222
+ let v_23 = fma(r3.xy, r1.xx, r4.xy);
223
+ r4 = vec4<f32>(v_23.xy, r4.zw);
224
+ let v_24 = (r4.xy + v2.xy);
225
+ r6 = vec4<f32>(v_24.xy, r6.zw);
226
+ let v_25 = r2.yz;
227
+ let v_26 = r3.zw;
228
+ r6 = textureSampleGrad(t3, s3, r6.xyxx.xy, v_25, v_26);
229
+ r4.w = r4.z;
230
+ let v_27 = r5;
231
+ let v_28 = r5;
232
+ r5 = vec4<f32>(v_28.x, v_27.xz, v_28.w);
233
+ r4.z = r5.w;
234
+ r5.x = r6.x;
235
+ } else {
236
+ r5.z = r2.x;
237
+ }
238
+ r5.z = bitcast<f32>((bitcast<i32>(r5.z) + 1i));
239
+ }
240
+ let v_29 = -(r5.xxxx);
241
+ r1.x = (r4.z + v_29.x);
242
+ let v_30 = -(r5.yyyy);
243
+ r2.x = (r4.w + v_30.x);
244
+ r2.y = ((-(r1.xxxx)).y + r2.x);
245
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.y)));
246
+ r1.x = (r1.x * r4.w);
247
+ let v_31 = -(r1.xxxx);
248
+ r1.x = fma(r4.z, r2.x, v_31.x);
249
+ r1.x = (r1.x / r2.y);
250
+ let v_32 = bitcast<vec4<u32>>(r2.zzzz);
251
+ let v_33 = r1.xxxx;
252
+ r1.x = clamp(select(r5.xxxx, v_33, (v_32 != vec4<u32>())).x, 0.0f, 1.0f);
253
+ }
254
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
255
+ let v_34 = fma(r3.xy, r1.xx, r1.zw);
256
+ let v_35 = r1;
257
+ r1 = vec4<f32>(v_34.x, v_35.y, v_34.y, v_35.w);
258
+ let v_36 = (r1.xz + v2.xy);
259
+ let v_37 = r1;
260
+ r1 = vec4<f32>(v_36.x, v_37.y, v_36.y, v_37.w);
261
+ let v_38 = r1;
262
+ r2 = vec4<f32>(v_38.xz, r2.zw);
263
+ }
264
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
265
+ r4 = textureSample(t4, s4, r1.xzxx.xy);
266
+ let v_39 = fma(r4.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
267
+ let v_40 = r1;
268
+ r1 = vec4<f32>(v_39.x, v_40.y, v_39.y, v_40.w);
269
+ r1.w = dot(r1.xz, r1.xz);
270
+ r1.w = ((-(r1.wwww)).w + 1.0f);
271
+ r1.w = sqrt(abs(r1.wwww).w);
272
+ r2.z = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
273
+ let v_41 = (r1.xz * r2.zz);
274
+ let v_42 = r1;
275
+ r1 = vec4<f32>(v_41.x, v_42.y, v_41.y, v_42.w);
276
+ let v_43 = (r1.zzz * v6.xyz);
277
+ r4 = vec4<f32>(v_43.xyz, r4.w);
278
+ let v_44 = fma(r1.xxx, v5.xyz, r4.xyz);
279
+ r4 = vec4<f32>(v_44.xyz, r4.w);
280
+ let v_45 = fma(r1.www, v3.xyz, r4.xyz);
281
+ r1 = vec4<f32>(v_45.x, r1.y, v_45.yz);
282
+ r2.z = dot(r1.xzw, r1.xzw);
283
+ r2.z = inverseSqrt(r2.z);
284
+ let v_46 = (r1.xzw * r2.zzz);
285
+ r4 = vec4<f32>(v_46.xyz, r4.w);
286
+ r5.x = dot(v5.xyz, cb3_3.tint_symbol_2[0u].xyz);
287
+ r5.y = dot(v6.xyz, cb3_3.tint_symbol_2[0u].xyz);
288
+ r1.x = dot(v3.xyz, cb3_3.tint_symbol_2[0u].xyz);
289
+ r1.z = ((-(v2.zzzz)).z + 1.0f);
290
+ r2.w = (cb2_2.tint_symbol_1[1u].x * cb12_12.tint_symbol_4[1u].x);
291
+ let v_47 = (r2.ww * r5.xy);
292
+ r5 = vec4<f32>(v_47.xy, r5.zw);
293
+ let v_48 = (r1.zz * r5.xy);
294
+ r5 = vec4<f32>(v_48.xy, r5.zw);
295
+ let v_49 = (r5.xy / r1.xx);
296
+ let v_50 = r1;
297
+ r1 = vec4<f32>(v_49.x, v_50.y, v_49.y, v_50.w);
298
+ r5 = textureSample(t3, s3, r2.xyxx.xy);
299
+ r6 = fma(r1.xzxz, vec4<f32>(0.87999999523162841797f, 0.87999999523162841797f, 0.76999998092651367188f, 0.76999998092651367188f), r2.xyxy);
300
+ r7 = textureSample(t3, s3, r6.xyxx.xy);
301
+ r2.w = ((-(r5.xxxx)).w + r7.x);
302
+ r2.w = (r2.w + -0.87999999523162841797f);
303
+ r6 = textureSample(t3, s3, r6.zwzz.xy);
304
+ r4.w = ((-(r5.xxxx)).w + r6.x);
305
+ r4.w = (r4.w + -0.76999998092651367188f);
306
+ r4.w = (r4.w + r4.w);
307
+ r6 = fma(r1.xzxz, vec4<f32>(0.66000002622604370117f, 0.66000002622604370117f, 0.55000001192092895508f, 0.55000001192092895508f), r2.xyxy);
308
+ r7 = textureSample(t3, s3, r6.xyxx.xy);
309
+ r5.y = ((-(r5.xxxx)).y + r7.x);
310
+ r5.y = (r5.y + -0.66000002622604370117f);
311
+ r6 = textureSample(t3, s3, r6.zwzz.xy);
312
+ r5.z = ((-(r5.xxxx)).z + r6.x);
313
+ r5.z = (r5.z + -0.55000001192092895508f);
314
+ r6 = fma(r1.xzxz, vec4<f32>(0.43999999761581420898f, 0.43999999761581420898f, 0.33000001311302185059f, 0.33000001311302185059f), r2.xyxy);
315
+ r7 = textureSample(t3, s3, r6.xyxx.xy);
316
+ r5.w = ((-(r5.xxxx)).w + r7.x);
317
+ r5.w = (r5.w + -0.43999999761581420898f);
318
+ let v_51 = (r5.yzw * vec3<f32>(4.0f, 6.0f, 8.0f));
319
+ r5 = vec4<f32>(r5.x, v_51.xyz);
320
+ r6 = textureSample(t3, s3, r6.zwzz.xy);
321
+ r6.x = ((-(r5.xxxx)).x + r6.x);
322
+ r6.x = (r6.x + -0.33000001311302185059f);
323
+ r6.x = (r6.x * 10.0f);
324
+ let v_52 = fma(r1.xz, vec2<f32>(0.21999999880790710449f), r2.xy);
325
+ let v_53 = r1;
326
+ r1 = vec4<f32>(v_52.x, v_53.y, v_52.y, v_53.w);
327
+ r7 = textureSample(t3, s3, r1.xzxx.xy);
328
+ r1.x = ((-(r5.xxxx)).x + r7.x);
329
+ r1.x = (r1.x + -0.21999999880790710449f);
330
+ r1.x = (r1.x * 12.0f);
331
+ r1.z = max(r2.w, r4.w);
332
+ r1.z = max(r5.y, r1.z);
333
+ r1.z = max(r5.z, r1.z);
334
+ r1.z = max(r5.w, r1.z);
335
+ r1.z = max(r6.x, r1.z);
336
+ r1.x = clamp(max(r1.xxxx, r1.zzzz).x, 0.0f, 1.0f);
337
+ r1.x = fma((-(r1.xxxx)).x, cb12_12.tint_symbol_4[1u].z, 1.0f);
338
+ r0.z = ((-(r0.yyyy)).z + 1.0f);
339
+ r0.w = 0.0f;
340
+ let v_54 = bitcast<vec3<u32>>(r1.yyy);
341
+ let v_55 = r0.xzw;
342
+ let v_56 = select(r3.xyz, v_55, (v_54 != vec3<u32>()));
343
+ r0 = vec4<f32>(v_56.xyz, r0.w);
344
+ let v_57 = (r0.xyz * v1.xyz);
345
+ r0 = vec4<f32>(v_57.xyz, r0.w);
346
+ r0.w = (r3.w * v0.w);
347
+ let v_58 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
348
+ let v_59 = r1;
349
+ r1 = vec4<f32>(v_59.x, v_58.xy, v_59.w);
350
+ let v_60 = (r0.xyz * r0.xyz);
351
+ r0 = vec4<f32>(v_60.xyz, r0.w);
352
+ let v_61 = ((-(v7.xyxz)).xyw + cb1_1.tint_symbol[15u].xyz);
353
+ r2 = vec4<f32>(v_61.xy, r2.z, v_61.z);
354
+ r3.x = dot(r2.xyw, r2.xyw);
355
+ r3.x = inverseSqrt(r3.x);
356
+ let v_62 = (r2.xyw * r3.xxx);
357
+ r3 = vec4<f32>(r3.x, v_62.xyz);
358
+ let v_63 = -(cb3_3.tint_symbol_2[0u].xyzx);
359
+ let v_64 = fma(r2.xyw, r3.xxx, v_63.xyz);
360
+ r5 = vec4<f32>(v_64.xyz, r5.w);
361
+ r4.w = dot(r5.xyz, r5.xyz);
362
+ r4.w = inverseSqrt(r4.w);
363
+ let v_65 = (r4.www * r5.xyz);
364
+ r5 = vec4<f32>(v_65.xyz, r5.w);
365
+ r4.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
366
+ let v_66 = (r1.yz * r1.yz);
367
+ let v_67 = r1;
368
+ r1 = vec4<f32>(v_67.x, v_66.xy, v_67.w);
369
+ r5.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
370
+ r5.w = max(r5.w, 0.0f);
371
+ r6.x = ((-(r5.wwww)).x + cb12_12.tint_symbol_4[0u].y);
372
+ r5.w = (r5.w * 558.0f);
373
+ r5.w = fma(r6.x, 3.0f, r5.w);
374
+ r6.x = dot(r2.xyw, cb1_1.tint_symbol[14u].xyz);
375
+ let v_68 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
376
+ r6 = vec4<f32>(r6.x, v_68.xyz);
377
+ let v_69 = (r6.zzz * cb6_6.tint_symbol_5[1u].xyz);
378
+ r7 = vec4<f32>(v_69.xyz, r7.w);
379
+ let v_70 = fma(r6.yyy, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
380
+ r7 = vec4<f32>(v_70.xyz, r7.w);
381
+ let v_71 = fma(r6.www, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
382
+ r7 = vec4<f32>(v_71.xyz, r7.w);
383
+ let v_72 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
384
+ r8 = vec4<f32>(v_72.xyz, r8.w);
385
+ let v_73 = &(x0[0u]);
386
+ let v_74 = r8;
387
+ *(v_73) = vec4<f32>(v_74.xyz, (*(v_73)).w);
388
+ let v_75 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
389
+ r9 = vec4<f32>(v_75.xyz, r9.w);
390
+ let v_76 = &(x0[1u]);
391
+ let v_77 = r9;
392
+ *(v_76) = vec4<f32>(v_77.xyz, (*(v_76)).w);
393
+ let v_78 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
394
+ r10 = vec4<f32>(v_78.xyz, r10.w);
395
+ let v_79 = &(x0[2u]);
396
+ let v_80 = r10;
397
+ *(v_79) = vec4<f32>(v_80.xyz, (*(v_79)).w);
398
+ let v_81 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
399
+ r7 = vec4<f32>(v_81.xyz, r7.w);
400
+ let v_82 = &(x0[3u]);
401
+ let v_83 = r7;
402
+ *(v_82) = vec4<f32>(v_83.xyz, (*(v_82)).w);
403
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
404
+ let v_85 = r11;
405
+ r11 = vec4<f32>(v_85.x, v_84.x, v_85.z, v_84.y);
406
+ r7.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
407
+ r7.z = (r7.z * 0.5f);
408
+ let v_86 = abs(r10.yyyy);
409
+ r7.w = max(v_86.w, abs(r10.xxxx).w);
410
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r7.z)));
411
+ let v_87 = (bitcast<u32>(r7.w) != 0u);
412
+ let v_88 = bitcast<f32>(v.tint_symbol_6[0i].x);
413
+ r7.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_88, v_87);
414
+ let v_89 = abs(r9.yyyy);
415
+ r8.z = max(v_89.z, abs(r9.xxxx).z);
416
+ r8.z = bitcast<f32>(select(0u, 4294967295u, (r8.z < r7.z)));
417
+ let v_90 = bitcast<u32>(r8.z);
418
+ r7.w = select(r7.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_90 != 0u));
419
+ let v_91 = abs(r8.yyyy);
420
+ r8.x = max(v_91.x, abs(r8.xxxx).x);
421
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r8.x < r7.z)));
422
+ let v_92 = bitcast<u32>(r7.z);
423
+ r7.z = select(r7.w, 0.0f, (v_92 != 0u));
424
+ let v_93 = x0[bitcast<i32>(r7.z)];
425
+ r8 = vec4<f32>(v_93.xyz, r8.w);
426
+ r7.z = f32(bitcast<i32>(r7.z));
427
+ r7.w = (r7.z + 0.5f);
428
+ r7.w = (r7.w * 0.25f);
429
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r7.zzzz)));
430
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
431
+ r7.z = dot(r9, cb6_6.tint_symbol_5[12u]);
432
+ r8.w = dot(r9, cb6_6.tint_symbol_5[13u]);
433
+ r9.x = (r8.x + 0.5f);
434
+ r9.y = fma(r8.y, 0.25f, r7.w);
435
+ r7.w = bitcast<f32>(select(0u, 4294967295u, !((r7.z == 0.0f))));
436
+ r7.z = ((-(r7.zzzz)).z + r8.z);
437
+ let v_94 = dpdx(r9.xyy);
438
+ r10 = vec4<f32>(v_94.xy, r10.z, v_94.z);
439
+ r10.z = dpdx(r7.z);
440
+ let v_95 = dpdy(r9.yxy);
441
+ r12 = vec4<f32>(v_95.xyz, r12.w);
442
+ r12.w = dpdy(r7.z);
443
+ let v_96 = (r10.yw * r12.yw);
444
+ r8 = vec4<f32>(v_96.xy, r8.zw);
445
+ let v_97 = -(r8.xyxx);
446
+ let v_98 = fma(r10.xz, r12.xz, v_97.xy);
447
+ r13 = vec4<f32>(v_98.xy, r13.zw);
448
+ r8.x = (1.0f / r13.x);
449
+ r8.y = (r10.z * r12.y);
450
+ let v_99 = -(r8.yyyy);
451
+ r13.z = fma(r10.x, r12.w, v_99.z);
452
+ let v_100 = (r8.xx * r13.yz);
453
+ r8 = vec4<f32>(v_100.xy, r8.zw);
454
+ let v_101 = max(r8.xy, vec2<f32>());
455
+ r8 = vec4<f32>(v_101.xy, r8.zw);
456
+ let v_102 = min(r8.xy, vec2<f32>(0.5f));
457
+ r8 = vec4<f32>(v_102.xy, r8.zw);
458
+ r7.z = fma((-(r8.wwww)).z, r8.x, r7.z);
459
+ r7.z = fma((-(r8.wwww)).z, r8.y, r7.z);
460
+ let v_103 = bitcast<u32>(r7.w);
461
+ let v_104 = r7.z;
462
+ r11.z = select(r8.z, v_104, (v_103 != 0u));
463
+ r9.z = 0.0f;
464
+ let v_105 = (r9.xyz + r11.ywz);
465
+ r8 = vec4<f32>(v_105.xyz, r8.w);
466
+ let v_106 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
467
+ r11 = vec4<f32>(v_106.xy, r11.zw);
468
+ let v_107 = (r9.xyz + r11.xyz);
469
+ r10 = vec4<f32>(v_107.xyz, r10.w);
470
+ let v_108 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
471
+ r11 = vec4<f32>(v_108.xy, r11.zw);
472
+ let v_109 = (r9.xyz + r11.xyz);
473
+ r12 = vec4<f32>(v_109.xyz, r12.w);
474
+ let v_110 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
475
+ r11 = vec4<f32>(v_110.xy, r11.zw);
476
+ let v_111 = (r9.xyz + r11.xyz);
477
+ r13 = vec4<f32>(v_111.xyz, r13.w);
478
+ let v_112 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
479
+ r11 = vec4<f32>(v_112.xy, r11.zw);
480
+ let v_113 = (r9.xyz + r11.xyz);
481
+ r14 = vec4<f32>(v_113.xyz, r14.w);
482
+ let v_114 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
483
+ r11 = vec4<f32>(v_114.xy, r11.zw);
484
+ let v_115 = (r9.xyz + r11.xyz);
485
+ r15 = vec4<f32>(v_115.xyz, r15.w);
486
+ let v_116 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
487
+ r11 = vec4<f32>(v_116.xy, r11.zw);
488
+ let v_117 = (r9.xyz + r11.xyz);
489
+ r16 = vec4<f32>(v_117.xyz, r16.w);
490
+ let v_118 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
491
+ r11 = vec4<f32>(v_118.xy, r11.zw);
492
+ let v_119 = (r9.xyz + r11.xyz);
493
+ r17 = vec4<f32>(v_119.xyz, r17.w);
494
+ let v_120 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
495
+ r11 = vec4<f32>(v_120.xy, r11.zw);
496
+ let v_121 = (r9.xyz + r11.xyz);
497
+ r18 = vec4<f32>(v_121.xyz, r18.w);
498
+ let v_122 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
499
+ r11 = vec4<f32>(v_122.xy, r11.zw);
500
+ let v_123 = (r9.xyz + r11.xyz);
501
+ r19 = vec4<f32>(v_123.xyz, r19.w);
502
+ let v_124 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
503
+ r11 = vec4<f32>(v_124.xy, r11.zw);
504
+ let v_125 = (r9.xyz + r11.xyz);
505
+ r20 = vec4<f32>(v_125.xyz, r20.w);
506
+ let v_126 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
507
+ r11 = vec4<f32>(v_126.xy, r11.zw);
508
+ let v_127 = (r9.xyz + r11.xyz);
509
+ r21 = vec4<f32>(v_127.xyz, r21.w);
510
+ let v_128 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
511
+ r11 = vec4<f32>(v_128.xy, r11.zw);
512
+ let v_129 = (r9.xyz + r11.xyz);
513
+ r22 = vec4<f32>(v_129.xyz, r22.w);
514
+ let v_130 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
515
+ r11 = vec4<f32>(v_130.xy, r11.zw);
516
+ let v_131 = (r9.xyz + r11.xyz);
517
+ r23 = vec4<f32>(v_131.xyz, r23.w);
518
+ let v_132 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
519
+ r11 = vec4<f32>(v_132.xy, r11.zw);
520
+ let v_133 = (r9.xyz + r11.xyz);
521
+ r24 = vec4<f32>(v_133.xyz, r24.w);
522
+ let v_134 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
523
+ r11 = vec4<f32>(v_134.xy, r11.zw);
524
+ let v_135 = (r9.xyz + r11.xyz);
525
+ r9 = vec4<f32>(v_135.xyz, r9.w);
526
+ let v_136 = r8.xyxx;
527
+ r8.x = textureSampleCompareLevel(t15, s15, v_136.xy, r8.z);
528
+ let v_137 = r10.xyxx;
529
+ r8.y = textureSampleCompareLevel(t15, s15, v_137.xy, r10.z);
530
+ let v_138 = r12.xyxx;
531
+ r8.z = textureSampleCompareLevel(t15, s15, v_138.xy, r12.z);
532
+ let v_139 = r13.xyxx;
533
+ r8.w = textureSampleCompareLevel(t15, s15, v_139.xy, r13.z);
534
+ let v_140 = r14.xyxx;
535
+ r10.x = textureSampleCompareLevel(t15, s15, v_140.xy, r14.z);
536
+ let v_141 = r15.xyxx;
537
+ r10.y = textureSampleCompareLevel(t15, s15, v_141.xy, r15.z);
538
+ let v_142 = r16.xyxx;
539
+ r10.z = textureSampleCompareLevel(t15, s15, v_142.xy, r16.z);
540
+ let v_143 = r17.xyxx;
541
+ r10.w = textureSampleCompareLevel(t15, s15, v_143.xy, r17.z);
542
+ let v_144 = r18.xyxx;
543
+ r11.x = textureSampleCompareLevel(t15, s15, v_144.xy, r18.z);
544
+ let v_145 = r19.xyxx;
545
+ r11.y = textureSampleCompareLevel(t15, s15, v_145.xy, r19.z);
546
+ let v_146 = r20.xyxx;
547
+ r11.z = textureSampleCompareLevel(t15, s15, v_146.xy, r20.z);
548
+ let v_147 = r21.xyxx;
549
+ r11.w = textureSampleCompareLevel(t15, s15, v_147.xy, r21.z);
550
+ let v_148 = r22.xyxx;
551
+ r12.x = textureSampleCompareLevel(t15, s15, v_148.xy, r22.z);
552
+ let v_149 = r23.xyxx;
553
+ r12.y = textureSampleCompareLevel(t15, s15, v_149.xy, r23.z);
554
+ let v_150 = r24.xyxx;
555
+ r12.z = textureSampleCompareLevel(t15, s15, v_150.xy, r24.z);
556
+ let v_151 = r9.xyxx;
557
+ r12.w = textureSampleCompareLevel(t15, s15, v_151.xy, r9.z);
558
+ r8 = (r8 + r10);
559
+ r8 = (r11 + r8);
560
+ r8 = (r12 + r8);
561
+ r7.z = dot(r8, vec4<f32>(1.0f));
562
+ r6.x = clamp(fma(r6.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
563
+ let v_152 = abs(r7.yyyy);
564
+ r7.x = max(v_152.x, abs(r7.xxxx).x);
565
+ r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
566
+ r6.x = ((-(r6.xxxx)).x + 1.0f);
567
+ r6.x = (r7.x * r6.x);
568
+ r6.x = fma(r7.z, 0.0625f, r6.x);
569
+ r6.x = (r6.x * r6.x);
570
+ r6.x = min(r6.x, 1.0f);
571
+ r7.x = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).x, 0.0f, 1.0f);
572
+ r7.x = sqrt(r7.x);
573
+ r7.x = (r7.x * cb6_6.tint_symbol_5[3u].z);
574
+ let v_153 = -(r6.xxxx);
575
+ r6.x = fma(r7.x, v_153.x, r6.x);
576
+ r1.x = (r1.x * r6.x);
577
+ let v_154 = dot(r4.xyz, v_63.xyz);
578
+ r6.x = clamp(vec4<f32>(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f);
579
+ let v_155 = dot(r3.yzw, r4.xyz);
580
+ r7.x = clamp(vec4<f32>(v_155, v_155, v_155, v_155).x, 0.0f, 1.0f);
581
+ let v_156 = dot(r5.xyz, v_63.xyz);
582
+ r7.y = clamp(vec4<f32>(v_156, v_156, v_156, v_156).y, 0.0f, 1.0f);
583
+ let v_157 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
584
+ r7 = vec4<f32>(v_157.xy, r7.zw);
585
+ let v_158 = (r7.xy * r7.xy);
586
+ r7 = vec4<f32>(r7.xy, v_158.xy);
587
+ let v_159 = (r7.zw * r7.zw);
588
+ r7 = vec4<f32>(r7.xy, v_159.xy);
589
+ let v_160 = (r7.xy * r7.zw);
590
+ r7 = vec4<f32>(v_160.xy, r7.zw);
591
+ r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
592
+ let v_161 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
593
+ r7 = vec4<f32>(v_161.xy, r7.zw);
594
+ let v_162 = (r5.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
595
+ r8 = vec4<f32>(v_162.xy, r8.zw);
596
+ r7.w = (r8.x * 0.125f);
597
+ r7.x = fma((-(r4.wwww)).x, r7.x, 1.0f);
598
+ r5.x = dot(r4.xyz, r5.xyz);
599
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
600
+ r5.x = log2(r5.x);
601
+ r5.x = (r5.x * r8.y);
602
+ r5.x = exp2(r5.x);
603
+ r5.x = (r7.y * r5.x);
604
+ r5.x = (r7.w * r5.x);
605
+ r5.x = (r4.w * r5.x);
606
+ r5.x = (r6.x * r5.x);
607
+ r5.y = (r6.x * r7.x);
608
+ let v_163 = fma(r0.xyz, r5.yyy, r5.xxx);
609
+ r5 = vec4<f32>(v_163.xyz, r5.w);
610
+ let v_164 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
611
+ r5 = vec4<f32>(v_164.xyz, r5.w);
612
+ r6.x = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
613
+ if ((bitcast<u32>(r6.x) != 0u)) {
614
+ r9 = vec4<f32>(r9.x, vec3<f32>());
615
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
616
+ } else {
617
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
618
+ let v_165 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
619
+ r8 = vec4<f32>(v_165.x, r8.y, v_165.yz);
620
+ let v_166 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
621
+ r9 = vec4<f32>(v_166.xyz, r9.w);
622
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
623
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
624
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
625
+ let v_167 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
626
+ r9 = vec4<f32>(v_167.xyz, r9.w);
627
+ let v_168 = (r9.xyz + (-(v7.xyzx)).xyz);
628
+ r9 = vec4<f32>(v_168.xyz, r9.w);
629
+ let v_169 = bitcast<vec3<u32>>(r7.yyy);
630
+ let v_170 = r8.xzw;
631
+ let v_171 = select(r9.xyz, v_170, (v_169 != vec3<u32>()));
632
+ r8 = vec4<f32>(v_171.x, r8.y, v_171.yz);
633
+ r7.y = dot(r8.xzw, r8.xzw);
634
+ let v_172 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
635
+ r8 = vec4<f32>(v_172.x, r8.y, v_172.yz);
636
+ r9.x = dot(r8.xzw, r8.xzw);
637
+ r9.x = inverseSqrt(r9.x);
638
+ let v_173 = (r8.xzw * r9.xxx);
639
+ r8 = vec4<f32>(v_173.x, r8.y, v_173.yz);
640
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
641
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
642
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w);
643
+ r7.y = (r7.y / r9.x);
644
+ let v_174 = -(cb3_3.tint_symbol_2[11u].xyzx);
645
+ r9.x = dot(r8.xzw, v_174.xyz);
646
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
647
+ let v_175 = dot(r8.xzw, r4.xyz);
648
+ r9.y = clamp(vec4<f32>(v_175, v_175, v_175, v_175).y, 0.0f, 1.0f);
649
+ r9.x = (r9.x * r9.y);
650
+ r9.y = (r7.y * r9.x);
651
+ let v_176 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
652
+ r9 = vec4<f32>(r9.x, v_176.xyz);
653
+ let v_177 = (r0.xyz * r9.yzw);
654
+ r9 = vec4<f32>(r9.x, v_177.xyz);
655
+ let v_178 = fma(r2.xyw, r3.xxx, r8.xzw);
656
+ r8 = vec4<f32>(v_178.x, r8.y, v_178.yz);
657
+ r10.x = dot(r8.xzw, r8.xzw);
658
+ r10.x = inverseSqrt(r10.x);
659
+ let v_179 = (r8.xzw * r10.xxx);
660
+ r8 = vec4<f32>(v_179.x, r8.y, v_179.yz);
661
+ let v_180 = dot(r8.xzw, r3.yzw);
662
+ r10.x = clamp(vec4<f32>(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f);
663
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
664
+ r10.y = (r10.x * r10.x);
665
+ r10.y = (r10.y * r10.y);
666
+ r10.x = (r10.y * r10.x);
667
+ r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z);
668
+ let v_181 = dot(r8.xzw, r4.xyz);
669
+ r8.x = clamp(vec4<f32>(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f);
670
+ r8.x = log2(r8.x);
671
+ r8.x = (r8.x * r8.y);
672
+ r8.x = exp2(r8.x);
673
+ r8.x = (r8.x * r10.x);
674
+ r8.x = (r9.x * r8.x);
675
+ r7.y = (r7.y * r8.x);
676
+ r7.y = (r7.w * r7.y);
677
+ let v_182 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
678
+ r8 = vec4<f32>(v_182.x, r8.y, v_182.yz);
679
+ }
680
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
681
+ if ((bitcast<u32>(r7.y) != 0u)) {
682
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
683
+ r7.y = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
684
+ let v_183 = bitcast<u32>(r9.x);
685
+ let v_184 = r7.y;
686
+ r6.x = select(r6.x, v_184, (v_183 != 0u));
687
+ if ((bitcast<u32>(r6.x) != 0u)) {
688
+ } else {
689
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
690
+ let v_185 = -(v7.xyzx);
691
+ let v_186 = (v_185.xyz + cb3_3.tint_symbol_2[4u].xyz);
692
+ r10 = vec4<f32>(v_186.xyz, r10.w);
693
+ let v_187 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
694
+ r11 = vec4<f32>(v_187.xyz, r11.w);
695
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
696
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
697
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
698
+ let v_188 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
699
+ r11 = vec4<f32>(v_188.xyz, r11.w);
700
+ let v_189 = (r11.xyz + v_185.xyz);
701
+ r11 = vec4<f32>(v_189.xyz, r11.w);
702
+ let v_190 = bitcast<vec3<u32>>(r7.yyy);
703
+ let v_191 = r10.xyz;
704
+ let v_192 = select(r11.xyz, v_191, (v_190 != vec3<u32>()));
705
+ r10 = vec4<f32>(v_192.xyz, r10.w);
706
+ r7.y = dot(r10.xyz, r10.xyz);
707
+ let v_193 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
708
+ r10 = vec4<f32>(v_193.xyz, r10.w);
709
+ r9.x = dot(r10.xyz, r10.xyz);
710
+ r9.x = inverseSqrt(r9.x);
711
+ let v_194 = (r9.xxx * r10.xyz);
712
+ r10 = vec4<f32>(v_194.xyz, r10.w);
713
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
714
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
715
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w);
716
+ r7.y = (r7.y / r9.x);
717
+ let v_195 = -(cb3_3.tint_symbol_2[12u].xyzx);
718
+ r9.x = dot(r10.xyz, v_195.xyz);
719
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
720
+ let v_196 = dot(r10.xyz, r4.xyz);
721
+ r10.w = clamp(vec4<f32>(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f);
722
+ r9.x = (r9.x * r10.w);
723
+ r10.w = (r7.y * r9.x);
724
+ let v_197 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
725
+ r11 = vec4<f32>(v_197.xyz, r11.w);
726
+ let v_198 = fma(r11.xyz, r0.xyz, r9.yzw);
727
+ r9 = vec4<f32>(r9.x, v_198.xyz);
728
+ let v_199 = fma(r2.xyw, r3.xxx, r10.xyz);
729
+ r10 = vec4<f32>(v_199.xyz, r10.w);
730
+ r10.w = dot(r10.xyz, r10.xyz);
731
+ r10.w = inverseSqrt(r10.w);
732
+ let v_200 = (r10.www * r10.xyz);
733
+ r10 = vec4<f32>(v_200.xyz, r10.w);
734
+ let v_201 = dot(r10.xyz, r3.yzw);
735
+ r10.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
736
+ r10.w = ((-(r10.wwww)).w + 1.0f);
737
+ r11.x = (r10.w * r10.w);
738
+ r11.x = (r11.x * r11.x);
739
+ r10.w = (r10.w * r11.x);
740
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
741
+ let v_202 = dot(r10.xyz, r4.xyz);
742
+ r10.x = clamp(vec4<f32>(v_202, v_202, v_202, v_202).x, 0.0f, 1.0f);
743
+ r10.x = log2(r10.x);
744
+ r10.x = (r8.y * r10.x);
745
+ r10.x = exp2(r10.x);
746
+ r10.x = (r10.x * r10.w);
747
+ r9.x = (r9.x * r10.x);
748
+ r7.y = (r7.y * r9.x);
749
+ r7.y = (r7.w * r7.y);
750
+ let v_203 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
751
+ r8 = vec4<f32>(v_203.x, r8.y, v_203.yz);
752
+ }
753
+ } else {
754
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
755
+ }
756
+ if ((bitcast<u32>(r6.x) != 0u)) {
757
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
758
+ } else {
759
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
760
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
761
+ if ((bitcast<u32>(r6.x) != 0u)) {
762
+ } else {
763
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
764
+ let v_204 = -(v7.xyzx);
765
+ let v_205 = (v_204.xyz + cb3_3.tint_symbol_2[5u].xyz);
766
+ r10 = vec4<f32>(v_205.xyz, r10.w);
767
+ let v_206 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
768
+ r11 = vec4<f32>(v_206.xyz, r11.w);
769
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
770
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
771
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
772
+ let v_207 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
773
+ r11 = vec4<f32>(v_207.xyz, r11.w);
774
+ let v_208 = (r11.xyz + v_204.xyz);
775
+ r11 = vec4<f32>(v_208.xyz, r11.w);
776
+ let v_209 = bitcast<vec3<u32>>(r7.yyy);
777
+ let v_210 = r10.xyz;
778
+ let v_211 = select(r11.xyz, v_210, (v_209 != vec3<u32>()));
779
+ r10 = vec4<f32>(v_211.xyz, r10.w);
780
+ r7.y = dot(r10.xyz, r10.xyz);
781
+ let v_212 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
782
+ r10 = vec4<f32>(v_212.xyz, r10.w);
783
+ r9.x = dot(r10.xyz, r10.xyz);
784
+ r9.x = inverseSqrt(r9.x);
785
+ let v_213 = (r9.xxx * r10.xyz);
786
+ r10 = vec4<f32>(v_213.xyz, r10.w);
787
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
788
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
789
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w);
790
+ r7.y = (r7.y / r9.x);
791
+ let v_214 = -(cb3_3.tint_symbol_2[13u].xyzx);
792
+ r9.x = dot(r10.xyz, v_214.xyz);
793
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
794
+ let v_215 = dot(r10.xyz, r4.xyz);
795
+ r10.w = clamp(vec4<f32>(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f);
796
+ r9.x = (r9.x * r10.w);
797
+ r10.w = (r7.y * r9.x);
798
+ let v_216 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
799
+ r11 = vec4<f32>(v_216.xyz, r11.w);
800
+ let v_217 = fma(r11.xyz, r0.xyz, r9.yzw);
801
+ r9 = vec4<f32>(r9.x, v_217.xyz);
802
+ let v_218 = fma(r2.xyw, r3.xxx, r10.xyz);
803
+ r10 = vec4<f32>(v_218.xyz, r10.w);
804
+ r10.w = dot(r10.xyz, r10.xyz);
805
+ r10.w = inverseSqrt(r10.w);
806
+ let v_219 = (r10.www * r10.xyz);
807
+ r10 = vec4<f32>(v_219.xyz, r10.w);
808
+ let v_220 = dot(r10.xyz, r3.yzw);
809
+ r10.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
810
+ r10.w = ((-(r10.wwww)).w + 1.0f);
811
+ r11.x = (r10.w * r10.w);
812
+ r11.x = (r11.x * r11.x);
813
+ r10.w = (r10.w * r11.x);
814
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
815
+ let v_221 = dot(r10.xyz, r4.xyz);
816
+ r10.x = clamp(vec4<f32>(v_221, v_221, v_221, v_221).x, 0.0f, 1.0f);
817
+ r10.x = log2(r10.x);
818
+ r10.x = (r8.y * r10.x);
819
+ r10.x = exp2(r10.x);
820
+ r10.x = (r10.x * r10.w);
821
+ r9.x = (r9.x * r10.x);
822
+ r7.y = (r7.y * r9.x);
823
+ r7.y = (r7.w * r7.y);
824
+ let v_222 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
825
+ r8 = vec4<f32>(v_222.x, r8.y, v_222.yz);
826
+ }
827
+ }
828
+ if ((bitcast<u32>(r6.x) != 0u)) {
829
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
830
+ } else {
831
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
832
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
833
+ if ((bitcast<u32>(r6.x) != 0u)) {
834
+ } else {
835
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
836
+ let v_223 = -(v7.xyzx);
837
+ let v_224 = (v_223.xyz + cb3_3.tint_symbol_2[6u].xyz);
838
+ r10 = vec4<f32>(v_224.xyz, r10.w);
839
+ let v_225 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
840
+ r11 = vec4<f32>(v_225.xyz, r11.w);
841
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
842
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
843
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
844
+ let v_226 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
845
+ r11 = vec4<f32>(v_226.xyz, r11.w);
846
+ let v_227 = (r11.xyz + v_223.xyz);
847
+ r11 = vec4<f32>(v_227.xyz, r11.w);
848
+ let v_228 = bitcast<vec3<u32>>(r7.yyy);
849
+ let v_229 = r10.xyz;
850
+ let v_230 = select(r11.xyz, v_229, (v_228 != vec3<u32>()));
851
+ r10 = vec4<f32>(v_230.xyz, r10.w);
852
+ r7.y = dot(r10.xyz, r10.xyz);
853
+ let v_231 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
854
+ r10 = vec4<f32>(v_231.xyz, r10.w);
855
+ r9.x = dot(r10.xyz, r10.xyz);
856
+ r9.x = inverseSqrt(r9.x);
857
+ let v_232 = (r9.xxx * r10.xyz);
858
+ r10 = vec4<f32>(v_232.xyz, r10.w);
859
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
860
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
861
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w);
862
+ r7.y = (r7.y / r9.x);
863
+ let v_233 = -(cb3_3.tint_symbol_2[14u].xyzx);
864
+ r9.x = dot(r10.xyz, v_233.xyz);
865
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
866
+ let v_234 = dot(r10.xyz, r4.xyz);
867
+ r10.w = clamp(vec4<f32>(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f);
868
+ r9.x = (r9.x * r10.w);
869
+ r10.w = (r7.y * r9.x);
870
+ let v_235 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
871
+ r11 = vec4<f32>(v_235.xyz, r11.w);
872
+ let v_236 = fma(r11.xyz, r0.xyz, r9.yzw);
873
+ r9 = vec4<f32>(r9.x, v_236.xyz);
874
+ let v_237 = fma(r2.xyw, r3.xxx, r10.xyz);
875
+ r10 = vec4<f32>(v_237.xyz, r10.w);
876
+ r10.w = dot(r10.xyz, r10.xyz);
877
+ r10.w = inverseSqrt(r10.w);
878
+ let v_238 = (r10.www * r10.xyz);
879
+ r10 = vec4<f32>(v_238.xyz, r10.w);
880
+ let v_239 = dot(r10.xyz, r3.yzw);
881
+ r10.w = clamp(vec4<f32>(v_239, v_239, v_239, v_239).w, 0.0f, 1.0f);
882
+ r10.w = ((-(r10.wwww)).w + 1.0f);
883
+ r11.x = (r10.w * r10.w);
884
+ r11.x = (r11.x * r11.x);
885
+ r10.w = (r10.w * r11.x);
886
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
887
+ let v_240 = dot(r10.xyz, r4.xyz);
888
+ r10.x = clamp(vec4<f32>(v_240, v_240, v_240, v_240).x, 0.0f, 1.0f);
889
+ r10.x = log2(r10.x);
890
+ r10.x = (r8.y * r10.x);
891
+ r10.x = exp2(r10.x);
892
+ r10.x = (r10.x * r10.w);
893
+ r9.x = (r9.x * r10.x);
894
+ r7.y = (r7.y * r9.x);
895
+ r7.y = (r7.w * r7.y);
896
+ let v_241 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
897
+ r8 = vec4<f32>(v_241.x, r8.y, v_241.yz);
898
+ }
899
+ }
900
+ if ((bitcast<u32>(r6.x) != 0u)) {
901
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
902
+ } else {
903
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
904
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
905
+ if ((bitcast<u32>(r6.x) != 0u)) {
906
+ } else {
907
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
908
+ let v_242 = -(v7.xyzx);
909
+ let v_243 = (v_242.xyz + cb3_3.tint_symbol_2[7u].xyz);
910
+ r10 = vec4<f32>(v_243.xyz, r10.w);
911
+ let v_244 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
912
+ r11 = vec4<f32>(v_244.xyz, r11.w);
913
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
914
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
915
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
916
+ let v_245 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
917
+ r11 = vec4<f32>(v_245.xyz, r11.w);
918
+ let v_246 = (r11.xyz + v_242.xyz);
919
+ r11 = vec4<f32>(v_246.xyz, r11.w);
920
+ let v_247 = bitcast<vec3<u32>>(r7.yyy);
921
+ let v_248 = r10.xyz;
922
+ let v_249 = select(r11.xyz, v_248, (v_247 != vec3<u32>()));
923
+ r10 = vec4<f32>(v_249.xyz, r10.w);
924
+ r7.y = dot(r10.xyz, r10.xyz);
925
+ let v_250 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
926
+ r10 = vec4<f32>(v_250.xyz, r10.w);
927
+ r9.x = dot(r10.xyz, r10.xyz);
928
+ r9.x = inverseSqrt(r9.x);
929
+ let v_251 = (r9.xxx * r10.xyz);
930
+ r10 = vec4<f32>(v_251.xyz, r10.w);
931
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
932
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
933
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w);
934
+ r7.y = (r7.y / r9.x);
935
+ let v_252 = -(cb3_3.tint_symbol_2[15u].xyzx);
936
+ r9.x = dot(r10.xyz, v_252.xyz);
937
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
938
+ let v_253 = dot(r10.xyz, r4.xyz);
939
+ r10.w = clamp(vec4<f32>(v_253, v_253, v_253, v_253).w, 0.0f, 1.0f);
940
+ r9.x = (r9.x * r10.w);
941
+ r10.w = (r7.y * r9.x);
942
+ let v_254 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
943
+ r11 = vec4<f32>(v_254.xyz, r11.w);
944
+ let v_255 = fma(r11.xyz, r0.xyz, r9.yzw);
945
+ r9 = vec4<f32>(r9.x, v_255.xyz);
946
+ let v_256 = fma(r2.xyw, r3.xxx, r10.xyz);
947
+ r10 = vec4<f32>(v_256.xyz, r10.w);
948
+ r10.w = dot(r10.xyz, r10.xyz);
949
+ r10.w = inverseSqrt(r10.w);
950
+ let v_257 = (r10.www * r10.xyz);
951
+ r10 = vec4<f32>(v_257.xyz, r10.w);
952
+ let v_258 = dot(r10.xyz, r3.yzw);
953
+ r10.w = clamp(vec4<f32>(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f);
954
+ r10.w = ((-(r10.wwww)).w + 1.0f);
955
+ r11.x = (r10.w * r10.w);
956
+ r11.x = (r11.x * r11.x);
957
+ r10.w = (r10.w * r11.x);
958
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
959
+ let v_259 = dot(r10.xyz, r4.xyz);
960
+ r10.x = clamp(vec4<f32>(v_259, v_259, v_259, v_259).x, 0.0f, 1.0f);
961
+ r10.x = log2(r10.x);
962
+ r10.x = (r8.y * r10.x);
963
+ r10.x = exp2(r10.x);
964
+ r10.x = (r10.x * r10.w);
965
+ r9.x = (r9.x * r10.x);
966
+ r7.y = (r7.y * r9.x);
967
+ r7.y = (r7.w * r7.y);
968
+ let v_260 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw);
969
+ r8 = vec4<f32>(v_260.x, r8.y, v_260.yz);
970
+ }
971
+ }
972
+ if ((bitcast<u32>(r6.x) != 0u)) {
973
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
974
+ } else {
975
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
976
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
977
+ if ((bitcast<u32>(r6.x) != 0u)) {
978
+ } else {
979
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
980
+ let v_261 = -(v7.xyzx);
981
+ let v_262 = (v_261.xyz + cb3_3.tint_symbol_2[8u].xyz);
982
+ r10 = vec4<f32>(v_262.xyz, r10.w);
983
+ let v_263 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
984
+ r11 = vec4<f32>(v_263.xyz, r11.w);
985
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
986
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
987
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
988
+ let v_264 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
989
+ r11 = vec4<f32>(v_264.xyz, r11.w);
990
+ let v_265 = (r11.xyz + v_261.xyz);
991
+ r11 = vec4<f32>(v_265.xyz, r11.w);
992
+ let v_266 = bitcast<vec3<u32>>(r7.yyy);
993
+ let v_267 = r10.xyz;
994
+ let v_268 = select(r11.xyz, v_267, (v_266 != vec3<u32>()));
995
+ r10 = vec4<f32>(v_268.xyz, r10.w);
996
+ r7.y = dot(r10.xyz, r10.xyz);
997
+ let v_269 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
998
+ r10 = vec4<f32>(v_269.xyz, r10.w);
999
+ r9.x = dot(r10.xyz, r10.xyz);
1000
+ r9.x = inverseSqrt(r9.x);
1001
+ let v_270 = (r9.xxx * r10.xyz);
1002
+ r10 = vec4<f32>(v_270.xyz, r10.w);
1003
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
1004
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
1005
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w);
1006
+ r7.y = (r7.y / r9.x);
1007
+ let v_271 = -(cb3_3.tint_symbol_2[16u].xyzx);
1008
+ r9.x = dot(r10.xyz, v_271.xyz);
1009
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
1010
+ let v_272 = dot(r10.xyz, r4.xyz);
1011
+ r10.w = clamp(vec4<f32>(v_272, v_272, v_272, v_272).w, 0.0f, 1.0f);
1012
+ r9.x = (r9.x * r10.w);
1013
+ r10.w = (r7.y * r9.x);
1014
+ let v_273 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
1015
+ r11 = vec4<f32>(v_273.xyz, r11.w);
1016
+ let v_274 = fma(r11.xyz, r0.xyz, r9.yzw);
1017
+ r9 = vec4<f32>(r9.x, v_274.xyz);
1018
+ let v_275 = fma(r2.xyw, r3.xxx, r10.xyz);
1019
+ r10 = vec4<f32>(v_275.xyz, r10.w);
1020
+ r10.w = dot(r10.xyz, r10.xyz);
1021
+ r10.w = inverseSqrt(r10.w);
1022
+ let v_276 = (r10.www * r10.xyz);
1023
+ r10 = vec4<f32>(v_276.xyz, r10.w);
1024
+ let v_277 = dot(r10.xyz, r3.yzw);
1025
+ r10.w = clamp(vec4<f32>(v_277, v_277, v_277, v_277).w, 0.0f, 1.0f);
1026
+ r10.w = ((-(r10.wwww)).w + 1.0f);
1027
+ r11.x = (r10.w * r10.w);
1028
+ r11.x = (r11.x * r11.x);
1029
+ r10.w = (r10.w * r11.x);
1030
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
1031
+ let v_278 = dot(r10.xyz, r4.xyz);
1032
+ r10.x = clamp(vec4<f32>(v_278, v_278, v_278, v_278).x, 0.0f, 1.0f);
1033
+ r10.x = log2(r10.x);
1034
+ r10.x = (r8.y * r10.x);
1035
+ r10.x = exp2(r10.x);
1036
+ r10.x = (r10.x * r10.w);
1037
+ r9.x = (r9.x * r10.x);
1038
+ r7.y = (r7.y * r9.x);
1039
+ r7.y = (r7.w * r7.y);
1040
+ let v_279 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw);
1041
+ r8 = vec4<f32>(v_279.x, r8.y, v_279.yz);
1042
+ }
1043
+ }
1044
+ if ((bitcast<u32>(r6.x) != 0u)) {
1045
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
1046
+ } else {
1047
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1048
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
1049
+ if ((bitcast<u32>(r6.x) != 0u)) {
1050
+ } else {
1051
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
1052
+ let v_280 = -(v7.xyzx);
1053
+ let v_281 = (v_280.xyz + cb3_3.tint_symbol_2[9u].xyz);
1054
+ r10 = vec4<f32>(v_281.xyz, r10.w);
1055
+ let v_282 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
1056
+ r11 = vec4<f32>(v_282.xyz, r11.w);
1057
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
1058
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
1059
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
1060
+ let v_283 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
1061
+ r11 = vec4<f32>(v_283.xyz, r11.w);
1062
+ let v_284 = (r11.xyz + v_280.xyz);
1063
+ r11 = vec4<f32>(v_284.xyz, r11.w);
1064
+ let v_285 = bitcast<vec3<u32>>(r7.yyy);
1065
+ let v_286 = r10.xyz;
1066
+ let v_287 = select(r11.xyz, v_286, (v_285 != vec3<u32>()));
1067
+ r10 = vec4<f32>(v_287.xyz, r10.w);
1068
+ r7.y = dot(r10.xyz, r10.xyz);
1069
+ let v_288 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1070
+ r10 = vec4<f32>(v_288.xyz, r10.w);
1071
+ r9.x = dot(r10.xyz, r10.xyz);
1072
+ r9.x = inverseSqrt(r9.x);
1073
+ let v_289 = (r9.xxx * r10.xyz);
1074
+ r10 = vec4<f32>(v_289.xyz, r10.w);
1075
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
1076
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
1077
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w);
1078
+ r7.y = (r7.y / r9.x);
1079
+ let v_290 = -(cb3_3.tint_symbol_2[17u].xyzx);
1080
+ r9.x = dot(r10.xyz, v_290.xyz);
1081
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
1082
+ let v_291 = dot(r10.xyz, r4.xyz);
1083
+ r10.w = clamp(vec4<f32>(v_291, v_291, v_291, v_291).w, 0.0f, 1.0f);
1084
+ r9.x = (r9.x * r10.w);
1085
+ r10.w = (r7.y * r9.x);
1086
+ let v_292 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
1087
+ r11 = vec4<f32>(v_292.xyz, r11.w);
1088
+ let v_293 = fma(r11.xyz, r0.xyz, r9.yzw);
1089
+ r9 = vec4<f32>(r9.x, v_293.xyz);
1090
+ let v_294 = fma(r2.xyw, r3.xxx, r10.xyz);
1091
+ r10 = vec4<f32>(v_294.xyz, r10.w);
1092
+ r10.w = dot(r10.xyz, r10.xyz);
1093
+ r10.w = inverseSqrt(r10.w);
1094
+ let v_295 = (r10.www * r10.xyz);
1095
+ r10 = vec4<f32>(v_295.xyz, r10.w);
1096
+ let v_296 = dot(r10.xyz, r3.yzw);
1097
+ r10.w = clamp(vec4<f32>(v_296, v_296, v_296, v_296).w, 0.0f, 1.0f);
1098
+ r10.w = ((-(r10.wwww)).w + 1.0f);
1099
+ r11.x = (r10.w * r10.w);
1100
+ r11.x = (r11.x * r11.x);
1101
+ r10.w = (r10.w * r11.x);
1102
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
1103
+ let v_297 = dot(r10.xyz, r4.xyz);
1104
+ r10.x = clamp(vec4<f32>(v_297, v_297, v_297, v_297).x, 0.0f, 1.0f);
1105
+ r10.x = log2(r10.x);
1106
+ r10.x = (r8.y * r10.x);
1107
+ r10.x = exp2(r10.x);
1108
+ r10.x = (r10.x * r10.w);
1109
+ r9.x = (r9.x * r10.x);
1110
+ r7.y = (r7.y * r9.x);
1111
+ r7.y = (r7.w * r7.y);
1112
+ let v_298 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw);
1113
+ r8 = vec4<f32>(v_298.x, r8.y, v_298.yz);
1114
+ }
1115
+ }
1116
+ if ((bitcast<u32>(r6.x) != 0u)) {
1117
+ } else {
1118
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1119
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
1120
+ if ((bitcast<u32>(r6.x) != 0u)) {
1121
+ } else {
1122
+ r6.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
1123
+ let v_299 = -(v7.xyzx);
1124
+ let v_300 = (v_299.xyz + cb3_3.tint_symbol_2[10u].xyz);
1125
+ r10 = vec4<f32>(v_300.xyz, r10.w);
1126
+ let v_301 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
1127
+ r11 = vec4<f32>(v_301.xyz, r11.w);
1128
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
1129
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
1130
+ r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
1131
+ let v_302 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
1132
+ r11 = vec4<f32>(v_302.xyz, r11.w);
1133
+ let v_303 = (r11.xyz + v_299.xyz);
1134
+ r11 = vec4<f32>(v_303.xyz, r11.w);
1135
+ let v_304 = bitcast<vec3<u32>>(r6.xxx);
1136
+ let v_305 = r10.xyz;
1137
+ let v_306 = select(r11.xyz, v_305, (v_304 != vec3<u32>()));
1138
+ r10 = vec4<f32>(v_306.xyz, r10.w);
1139
+ r6.x = dot(r10.xyz, r10.xyz);
1140
+ let v_307 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1141
+ r10 = vec4<f32>(v_307.xyz, r10.w);
1142
+ r7.y = dot(r10.xyz, r10.xyz);
1143
+ r7.y = inverseSqrt(r7.y);
1144
+ let v_308 = (r7.yyy * r10.xyz);
1145
+ r10 = vec4<f32>(v_308.xyz, r10.w);
1146
+ r6.x = clamp(fma(-(r6.xxxx), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1147
+ r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
1148
+ r7.y = fma(r7.y, r6.x, cb3_3.tint_symbol_2[18u].w);
1149
+ r6.x = (r6.x / r7.y);
1150
+ let v_309 = -(cb3_3.tint_symbol_2[18u].xyzx);
1151
+ r7.y = dot(r10.xyz, v_309.xyz);
1152
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
1153
+ let v_310 = dot(r10.xyz, r4.xyz);
1154
+ r9.x = clamp(vec4<f32>(v_310, v_310, v_310, v_310).x, 0.0f, 1.0f);
1155
+ r7.y = (r7.y * r9.x);
1156
+ r9.x = (r6.x * r7.y);
1157
+ let v_311 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
1158
+ r11 = vec4<f32>(v_311.xyz, r11.w);
1159
+ let v_312 = fma(r11.xyz, r0.xyz, r9.yzw);
1160
+ r9 = vec4<f32>(r9.x, v_312.xyz);
1161
+ let v_313 = fma(r2.xyw, r3.xxx, r10.xyz);
1162
+ r2 = vec4<f32>(v_313.xy, r2.z, v_313.z);
1163
+ r3.x = dot(r2.xyw, r2.xyw);
1164
+ r3.x = inverseSqrt(r3.x);
1165
+ let v_314 = (r2.xyw * r3.xxx);
1166
+ r2 = vec4<f32>(v_314.xy, r2.z, v_314.z);
1167
+ let v_315 = dot(r2.xyw, r3.yzw);
1168
+ r3.x = clamp(vec4<f32>(v_315, v_315, v_315, v_315).x, 0.0f, 1.0f);
1169
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1170
+ r9.x = (r3.x * r3.x);
1171
+ r9.x = (r9.x * r9.x);
1172
+ r3.x = (r3.x * r9.x);
1173
+ r3.x = fma(cb12_12.tint_symbol_4[0u].x, r3.x, r7.z);
1174
+ let v_316 = dot(r2.xyw, r4.xyz);
1175
+ r2.x = clamp(vec4<f32>(v_316, v_316, v_316, v_316).x, 0.0f, 1.0f);
1176
+ r2.x = log2(r2.x);
1177
+ r2.x = (r2.x * r8.y);
1178
+ r2.x = exp2(r2.x);
1179
+ r2.x = (r2.x * r3.x);
1180
+ r2.x = (r7.y * r2.x);
1181
+ r2.x = (r6.x * r2.x);
1182
+ r2.x = (r7.w * r2.x);
1183
+ let v_317 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xzw);
1184
+ r8 = vec4<f32>(v_317.x, r8.y, v_317.yz);
1185
+ }
1186
+ }
1187
+ r2.x = (r7.x * r7.x);
1188
+ r2.y = (r4.w * r4.w);
1189
+ let v_318 = (r8.xzw * r2.yyy);
1190
+ r7 = vec4<f32>(r7.x, v_318.xyz);
1191
+ let v_319 = fma(r2.xxx, r9.yzw, r7.yzw);
1192
+ r2 = vec4<f32>(v_319.xy, r2.z, v_319.z);
1193
+ let v_320 = fma(r5.xyz, r1.xxx, r2.xyw);
1194
+ r2 = vec4<f32>(v_320.xy, r2.z, v_320.z);
1195
+ r1.x = fma(r1.w, r2.z, cb3_3.tint_symbol_2[43u].w);
1196
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1197
+ r1.x = max(r1.x, 0.0f);
1198
+ let v_321 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1199
+ r5 = vec4<f32>(v_321.xyz, r5.w);
1200
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1201
+ let v_322 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1202
+ r7 = vec4<f32>(r7.x, v_322.xyz);
1203
+ let v_323 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
1204
+ r7 = vec4<f32>(r7.x, v_323.xyz);
1205
+ let v_324 = fma(r5.xyz, r1.www, r7.yzw);
1206
+ r5 = vec4<f32>(v_324.xyz, r5.w);
1207
+ let v_325 = (r1.zzz * r5.xyz);
1208
+ r5 = vec4<f32>(v_325.xyz, r5.w);
1209
+ let v_326 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1210
+ r7 = vec4<f32>(r7.x, v_326.xyz);
1211
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1212
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1213
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1214
+ let v_327 = dot(r8.xyz, r4.xyz);
1215
+ r1.x = clamp(vec4<f32>(v_327, v_327, v_327, v_327).x, 0.0f, 1.0f);
1216
+ let v_328 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw);
1217
+ r7 = vec4<f32>(r7.x, v_328.xyz);
1218
+ let v_329 = fma(r7.yzw, r1.yyy, r5.xyz);
1219
+ r5 = vec4<f32>(v_329.xyz, r5.w);
1220
+ let v_330 = (r7.xxx * r5.xyz);
1221
+ r5 = vec4<f32>(v_330.xyz, r5.w);
1222
+ let v_331 = fma(r5.xyz, r0.xyz, r2.xyw);
1223
+ r0 = vec4<f32>(v_331.xyz, r0.w);
1224
+ r1.x = ((-(r7.xxxx)).x + 1.0f);
1225
+ r1.w = dot((-(r3.yzwy)).xyz, r4.xyz);
1226
+ r1.w = (r1.w + r1.w);
1227
+ let v_332 = -(r1.wwww);
1228
+ let v_333 = -(r3.yzwy);
1229
+ let v_334 = fma(r4.xyz, v_332.xyz, v_333.xyz);
1230
+ r2 = vec4<f32>(v_334.xyz, r2.w);
1231
+ let v_335 = clamp(((r5.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1232
+ r3 = vec4<f32>(v_335.xy, r3.zw);
1233
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
1234
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1235
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
1236
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
1237
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
1238
+ r1.w = (r1.w * r1.w);
1239
+ r1.w = fma(r1.w, 5.0f, r2.w);
1240
+ let v_336 = bitcast<u32>(r3.x);
1241
+ let v_337 = r3.z;
1242
+ r1.w = select(r1.w, v_337, (v_336 != 0u));
1243
+ let v_338 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1244
+ r2 = vec4<f32>(v_338.xy, r2.z, v_338.z);
1245
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1246
+ let v_339 = (r2.xyw / r3.xxx);
1247
+ r2 = vec4<f32>(v_339.xy, r2.z, v_339.z);
1248
+ let v_340 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1249
+ r2 = vec4<f32>(v_340.xy, r2.z, v_340.z);
1250
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1251
+ let v_341 = bitcast<vec2<u32>>(r2.zz);
1252
+ let v_342 = r2.xy;
1253
+ let v_343 = select(r2.wy, v_342, (v_341 != vec2<u32>()));
1254
+ r2 = vec4<f32>(v_343.xy, r2.zw);
1255
+ let v_344 = r1.w;
1256
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_344);
1257
+ r1.y = max(r1.z, r1.y);
1258
+ let v_345 = (r1.yyy * r2.xyz);
1259
+ r1 = vec4<f32>(r1.x, v_345.xyz);
1260
+ let v_346 = (r3.yyy * r1.yzw);
1261
+ r2 = vec4<f32>(v_346.xyz, r2.w);
1262
+ let v_347 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1263
+ r2 = vec4<f32>(v_347.xyz, r2.w);
1264
+ let v_348 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1265
+ r1 = vec4<f32>(r1.x, v_348.xyz);
1266
+ let v_349 = fma(r1.yzw, r1.xxx, r0.xyz);
1267
+ r0 = vec4<f32>(v_349.xyz, r0.w);
1268
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1269
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1270
+ r0.w = dot(r6.yzw, r6.yzw);
1271
+ r1.x = sqrt(r0.w);
1272
+ let v_350 = -(cb3_3.tint_symbol_2[50u].xxxx);
1273
+ r1.y = (r1.x + v_350.y);
1274
+ r1.y = max(r1.y, 0.0f);
1275
+ r1.x = (r1.y / r1.x);
1276
+ r1.x = (r1.x * r6.w);
1277
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1278
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1279
+ r1.w = (r1.z * -1.44269502162933349609f);
1280
+ r1.w = exp2(r1.w);
1281
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1282
+ r1.z = (r1.w / r1.z);
1283
+ let v_351 = bitcast<u32>(r1.x);
1284
+ r1.x = select(1.0f, r1.z, (v_351 != 0u));
1285
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1286
+ r1.x = (r1.x * r1.z);
1287
+ r1.x = min(r1.x, 1.0f);
1288
+ r1.x = (r1.x * 1.44269502162933349609f);
1289
+ r1.x = exp2(r1.x);
1290
+ r1.x = min(r1.x, 1.0f);
1291
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1292
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1293
+ r0.w = inverseSqrt(r0.w);
1294
+ let v_352 = (r0.www * r6.yzw);
1295
+ r2 = vec4<f32>(v_352.xyz, r2.w);
1296
+ let v_353 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1297
+ r0.w = clamp(vec4<f32>(v_353, v_353, v_353, v_353).w, 0.0f, 1.0f);
1298
+ r0.w = log2(r0.w);
1299
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1300
+ r0.w = exp2(r0.w);
1301
+ let v_354 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1302
+ r1.w = clamp(vec4<f32>(v_354, v_354, v_354, v_354).w, 0.0f, 1.0f);
1303
+ r1.w = log2(r1.w);
1304
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1305
+ r1.w = exp2(r1.w);
1306
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1307
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1308
+ let v_355 = -(cb3_3.tint_symbol_2[52u].xxxx);
1309
+ r2.x = (r1.y + v_355.x);
1310
+ r2.x = max(r2.x, 0.0f);
1311
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1312
+ r2.x = (r2.x * 1.44269502162933349609f);
1313
+ r2.x = exp2(r2.x);
1314
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1315
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1316
+ let v_356 = -(cb3_3.tint_symbol_2[51u].zzzz);
1317
+ r1.y = (r1.y * v_356.y);
1318
+ r1.y = (r1.y * 1.44269502162933349609f);
1319
+ r1.y = exp2(r1.y);
1320
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1321
+ let v_357 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1322
+ r2 = vec4<f32>(v_357.xyz, r2.w);
1323
+ let v_358 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1324
+ r2 = vec4<f32>(v_358.xyz, r2.w);
1325
+ let v_359 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1326
+ r3 = vec4<f32>(v_359.xyz, r3.w);
1327
+ let v_360 = fma(r1.www, r3.xyz, r2.xyz);
1328
+ r2 = vec4<f32>(v_360.xyz, r2.w);
1329
+ let v_361 = -(cb3_3.tint_symbol_2[57u].xyzx);
1330
+ let v_362 = (r2.xyz + v_361.xyz);
1331
+ r2 = vec4<f32>(v_362.xyz, r2.w);
1332
+ let v_363 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1333
+ r2 = vec4<f32>(v_363.xyz, r2.w);
1334
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1335
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1336
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1337
+ let v_364 = ((-(r2.xyzx)).xyz + r3.xyz);
1338
+ r3 = vec4<f32>(v_364.xyz, r3.w);
1339
+ let v_365 = fma(r1.xxx, r3.xyz, r2.xyz);
1340
+ r1 = vec4<f32>(v_365.xy, r1.z, v_365.z);
1341
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1342
+ if ((bitcast<u32>(r0.w) != 0u)) {
1343
+ let v_366 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
1344
+ r2 = vec4<f32>(v_366.xy, r2.zw);
1345
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1346
+ r0.w = (r2.x + -1.0f);
1347
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1348
+ } else {
1349
+ r0.w = 1.0f;
1350
+ }
1351
+ let v_367 = -(r0.xyxz);
1352
+ let v_368 = fma(r1.xyw, r0.www, v_367.xyw);
1353
+ r1 = vec4<f32>(v_368.xy, r1.z, v_368.z);
1354
+ let v_369 = fma(r1.zzz, r1.xyw, r0.xyz);
1355
+ r1 = vec4<f32>(v_369.xyz, r1.w);
1356
+ } else {
1357
+ r0.w = dot(r6.yzw, r6.yzw);
1358
+ r1.w = sqrt(r0.w);
1359
+ let v_370 = -(cb3_3.tint_symbol_2[50u].xxxx);
1360
+ r2.x = (r1.w + v_370.x);
1361
+ r2.x = max(r2.x, 0.0f);
1362
+ r1.w = (r2.x / r1.w);
1363
+ r1.w = (r1.w * r6.w);
1364
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1365
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1366
+ r2.z = (r2.y * -1.44269502162933349609f);
1367
+ r2.z = exp2(r2.z);
1368
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1369
+ r2.y = (r2.z / r2.y);
1370
+ let v_371 = bitcast<u32>(r1.w);
1371
+ r1.w = select(1.0f, r2.y, (v_371 != 0u));
1372
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1373
+ r1.w = (r1.w * r2.y);
1374
+ r1.w = min(r1.w, 1.0f);
1375
+ r1.w = (r1.w * 1.44269502162933349609f);
1376
+ r1.w = exp2(r1.w);
1377
+ r1.w = min(r1.w, 1.0f);
1378
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1379
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1380
+ r0.w = inverseSqrt(r0.w);
1381
+ let v_372 = (r0.www * r6.yzw);
1382
+ r3 = vec4<f32>(v_372.xyz, r3.w);
1383
+ let v_373 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1384
+ r0.w = clamp(vec4<f32>(v_373, v_373, v_373, v_373).w, 0.0f, 1.0f);
1385
+ r0.w = log2(r0.w);
1386
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1387
+ r0.w = exp2(r0.w);
1388
+ let v_374 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1389
+ r2.z = clamp(vec4<f32>(v_374, v_374, v_374, v_374).z, 0.0f, 1.0f);
1390
+ r2.z = log2(r2.z);
1391
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1392
+ r2.z = exp2(r2.z);
1393
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1394
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1395
+ let v_375 = -(cb3_3.tint_symbol_2[52u].xxxx);
1396
+ r2.w = (r2.x + v_375.w);
1397
+ r2.w = max(r2.w, 0.0f);
1398
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1399
+ r2.w = (r2.w * 1.44269502162933349609f);
1400
+ r2.w = exp2(r2.w);
1401
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1402
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1403
+ let v_376 = -(cb3_3.tint_symbol_2[51u].zzzz);
1404
+ r2.x = (r2.x * v_376.x);
1405
+ r2.x = (r2.x * 1.44269502162933349609f);
1406
+ r2.x = exp2(r2.x);
1407
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1408
+ let v_377 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1409
+ r3 = vec4<f32>(v_377.xyz, r3.w);
1410
+ let v_378 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1411
+ r3 = vec4<f32>(v_378.xyz, r3.w);
1412
+ let v_379 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1413
+ r4 = vec4<f32>(v_379.xyz, r4.w);
1414
+ let v_380 = fma(r2.zzz, r4.xyz, r3.xyz);
1415
+ r3 = vec4<f32>(v_380.xyz, r3.w);
1416
+ let v_381 = -(cb3_3.tint_symbol_2[57u].xyzx);
1417
+ let v_382 = (r3.xyz + v_381.xyz);
1418
+ r3 = vec4<f32>(v_382.xyz, r3.w);
1419
+ let v_383 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1420
+ r2 = vec4<f32>(v_383.x, r2.y, v_383.yz);
1421
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1422
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1423
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1424
+ let v_384 = ((-(r2.xzwx)).xyz + r3.xyz);
1425
+ r3 = vec4<f32>(v_384.xyz, r3.w);
1426
+ let v_385 = fma(r1.www, r3.xyz, r2.xzw);
1427
+ r2 = vec4<f32>(v_385.x, r2.y, v_385.yz);
1428
+ let v_386 = ((-(r0.xxyz)).xzw + r2.xzw);
1429
+ r2 = vec4<f32>(v_386.x, r2.y, v_386.yz);
1430
+ let v_387 = fma(r2.yyy, r2.xzw, r0.xyz);
1431
+ r1 = vec4<f32>(v_387.xyz, r1.w);
1432
+ }
1433
+ let v_388 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1434
+ o0 = vec4<f32>(v_388.xyz, o0.w);
1435
+ }
1436
+
1437
+ fn v_3(v_389 : bool) {
1438
+ if (v_389) {
1439
+ discard;
1440
+ return;
1441
+ }
1442
+ }
1443
+
1444
+ @fragment
1445
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_390 : vec4<f32>) -> @location(0u) vec4<f32> {
1446
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v_390);
1447
+ return o0;
1448
+ }
b/8b0b5899ed/shaders/da721e07b3beed81.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/da721e07b3beed81.wgsl ADDED
@@ -0,0 +1,654 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(18u) var s2 : sampler;
92
+
93
+ @group(1u) @binding(27u) var s11 : sampler;
94
+
95
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
96
+
97
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
104
+
105
+ var<private> v7 : vec4<f32>;
106
+
107
+ var<private> v8 : array<f32, 4u>;
108
+
109
+ var<private> o0 : vec4<f32>;
110
+
111
+ var<private> o1 : f32;
112
+
113
+ var<private> o2 : f32;
114
+
115
+ var<private> x0 : array<vec4<f32>, 4u>;
116
+
117
+ var<private> x1 : array<vec4<f32>, 1u>;
118
+
119
+ struct tint_symbol_7 {
120
+ tint_symbol_6 : array<vec4<u32>, 3u>,
121
+ }
122
+
123
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
124
+
125
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
126
+ var v_2 : vec4<f32> = v_1;
127
+ v_2.w = (1.0f / v_1.w);
128
+ v7 = v_2;
129
+ x1[0u].x = v8[0u];
130
+ x1[0u].y = v8[1u];
131
+ x1[0u].z = v8[2u];
132
+ x1[0u].w = v8[3u];
133
+ r0 = textureSample(t2, s2, v1.xyz.xyxx.xy);
134
+ r0.x = dot(v6.xyz, v6.xyz);
135
+ r0.x = inverseSqrt(r0.x);
136
+ let v_3 = (r0.xx * v6.xy);
137
+ r0 = vec4<f32>(v_3.xy, r0.zw);
138
+ r0.z = (cb12_12.tint_symbol_4[0u].x * 0.5f);
139
+ let v_4 = -(r0.zzzz);
140
+ r0.z = fma(r0.w, cb12_12.tint_symbol_4[0u].x, v_4.z);
141
+ let v_5 = fma(r0.zz, r0.xy, v1.xyz.xy);
142
+ r0 = vec4<f32>(v_5.xy, r0.zw);
143
+ r1 = textureSample(t2, s2, r0.xyxx.xy);
144
+ r0 = textureSample(t0, s0, r0.xyxx.xy);
145
+ let v_6 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
146
+ r1 = vec4<f32>(r1.xy, v_6.xy);
147
+ r2.x = dot(r1.zw, r1.zw);
148
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
149
+ r2.x = sqrt(abs(r2.xxxx).x);
150
+ r2.y = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f);
151
+ let v_7 = (r1.zw * r2.yy);
152
+ r1 = vec4<f32>(r1.xy, v_7.xy);
153
+ let v_8 = (r1.www * v4.xyz);
154
+ r2 = vec4<f32>(r2.x, v_8.xyz);
155
+ let v_9 = fma(r1.zzz, v3.xyz, r2.yzw);
156
+ r2 = vec4<f32>(r2.x, v_9.xyz);
157
+ let v_10 = fma(r2.xxx, v2.xyz, r2.yzw);
158
+ r2 = vec4<f32>(v_10.xyz, r2.w);
159
+ r1.z = dot(r2.xyz, r2.xyz);
160
+ r1.z = inverseSqrt(r1.z);
161
+ let v_11 = (r1.zzz * r2.xyz);
162
+ r2 = vec4<f32>(v_11.xy, r2.z, v_11.z);
163
+ r1.x = dot(r1.xy, r1.xy);
164
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.00200000009499490261f)));
165
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
166
+ let v_12 = (r0.xyz * r1.xxx);
167
+ r0 = vec4<f32>(v_12.xyz, r0.w);
168
+ let v_13 = (r1.xx * v0.xy);
169
+ let v_14 = r1;
170
+ r1 = vec4<f32>(v_14.x, v_13.x, v_14.z, v_13.y);
171
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f);
172
+ r0.w = (r0.w * v0.w);
173
+ let v_15 = (r1.yw * cb2_2.tint_symbol_1[15u].zy);
174
+ let v_16 = r1;
175
+ r1 = vec4<f32>(v_16.x, v_15.x, v_16.z, v_15.y);
176
+ let v_17 = (r0.xyz * r0.xyz);
177
+ r0 = vec4<f32>(v_17.xyz, r0.w);
178
+ let v_18 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
179
+ r3 = vec4<f32>(v_18.xyz, r3.w);
180
+ r3.w = dot(r3.xyz, r3.xyz);
181
+ r3.w = inverseSqrt(r3.w);
182
+ let v_19 = (r3.www * r3.xyz);
183
+ r4 = vec4<f32>(v_19.xyz, r4.w);
184
+ let v_20 = -(cb3_3.tint_symbol_2[0u].xyzx);
185
+ let v_21 = fma(r3.xyz, r3.www, v_20.xyz);
186
+ r5 = vec4<f32>(v_21.xyz, r5.w);
187
+ r3.w = dot(r5.xyz, r5.xyz);
188
+ r3.w = inverseSqrt(r3.w);
189
+ let v_22 = (r3.www * r5.xyz);
190
+ r5 = vec4<f32>(v_22.xyz, r5.w);
191
+ let v_23 = (r1.yw * r1.yw);
192
+ let v_24 = r1;
193
+ r1 = vec4<f32>(v_24.x, v_23.x, v_24.z, v_23.y);
194
+ r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f);
195
+ r3.w = max(r3.w, 0.0f);
196
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].z);
197
+ r3.w = (r3.w * 558.0f);
198
+ r3.w = fma(r4.w, 3.0f, r3.w);
199
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
200
+ let v_25 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
201
+ r6 = vec4<f32>(v_25.xyz, r6.w);
202
+ let v_26 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
203
+ r7 = vec4<f32>(v_26.xyz, r7.w);
204
+ let v_27 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
205
+ r7 = vec4<f32>(v_27.xyz, r7.w);
206
+ let v_28 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
207
+ r7 = vec4<f32>(v_28.xyz, r7.w);
208
+ let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
209
+ r8 = vec4<f32>(v_29.xyz, r8.w);
210
+ let v_30 = &(x0[0u]);
211
+ let v_31 = r8;
212
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
213
+ let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
214
+ r9 = vec4<f32>(v_32.xyz, r9.w);
215
+ let v_33 = &(x0[1u]);
216
+ let v_34 = r9;
217
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
218
+ let v_35 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
219
+ r10 = vec4<f32>(v_35.xyz, r10.w);
220
+ let v_36 = &(x0[2u]);
221
+ let v_37 = r10;
222
+ *(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
223
+ let v_38 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
224
+ r7 = vec4<f32>(v_38.xyz, r7.w);
225
+ let v_39 = &(x0[3u]);
226
+ let v_40 = r7;
227
+ *(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
228
+ let v_41 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
229
+ let v_42 = r11;
230
+ r11 = vec4<f32>(v_42.x, v_41.x, v_42.z, v_41.y);
231
+ r3.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f);
232
+ r3.y = (r3.y * 0.5f);
233
+ let v_43 = abs(r10.yyyy);
234
+ r3.z = max(v_43.z, abs(r10.xxxx).z);
235
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r3.y)));
236
+ let v_44 = (bitcast<u32>(r3.z) != 0u);
237
+ let v_45 = bitcast<f32>(v.tint_symbol_6[0i].x);
238
+ r3.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_45, v_44);
239
+ let v_46 = abs(r9.yyyy);
240
+ r4.w = max(v_46.w, abs(r9.xxxx).w);
241
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
242
+ let v_47 = bitcast<u32>(r4.w);
243
+ r3.z = select(r3.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_47 != 0u));
244
+ let v_48 = abs(r8.yyyy);
245
+ r4.w = max(v_48.w, abs(r8.xxxx).w);
246
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
247
+ let v_49 = bitcast<u32>(r3.y);
248
+ r3.y = select(r3.z, 0.0f, (v_49 != 0u));
249
+ let v_50 = x0[bitcast<i32>(r3.y)];
250
+ r8 = vec4<f32>(v_50.xyz, r8.w);
251
+ r3.y = f32(bitcast<i32>(r3.y));
252
+ r3.z = (r3.y + 0.5f);
253
+ r3.z = (r3.z * 0.25f);
254
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy)));
255
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
256
+ r3.y = dot(r9, cb6_6.tint_symbol_5[12u]);
257
+ r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
258
+ r9.x = (r8.x + 0.5f);
259
+ r9.y = fma(r8.y, 0.25f, r3.z);
260
+ r3.z = bitcast<f32>(select(0u, 4294967295u, !((r3.y == 0.0f))));
261
+ r3.y = ((-(r3.yyyy)).y + r8.z);
262
+ let v_51 = dpdx(r9.xyy);
263
+ r10 = vec4<f32>(v_51.xy, r10.z, v_51.z);
264
+ r10.z = dpdx(r3.y);
265
+ let v_52 = dpdy(r9.yxy);
266
+ r12 = vec4<f32>(v_52.xyz, r12.w);
267
+ r12.w = dpdy(r3.y);
268
+ let v_53 = (r10.yw * r12.yw);
269
+ r7 = vec4<f32>(r7.xy, v_53.xy);
270
+ let v_54 = -(r7.zwzz);
271
+ let v_55 = fma(r10.xz, r12.xz, v_54.xy);
272
+ r13 = vec4<f32>(v_55.xy, r13.zw);
273
+ r5.w = (1.0f / r13.x);
274
+ r6.w = (r10.z * r12.y);
275
+ let v_56 = -(r6.wwww);
276
+ r13.z = fma(r10.x, r12.w, v_56.z);
277
+ let v_57 = (r5.ww * r13.yz);
278
+ r7 = vec4<f32>(r7.xy, v_57.xy);
279
+ let v_58 = max(r7.zw, vec2<f32>());
280
+ r7 = vec4<f32>(r7.xy, v_58.xy);
281
+ let v_59 = min(r7.zw, vec2<f32>(0.5f));
282
+ r7 = vec4<f32>(r7.xy, v_59.xy);
283
+ r3.y = fma((-(r4.wwww)).y, r7.z, r3.y);
284
+ r3.y = fma((-(r4.wwww)).y, r7.w, r3.y);
285
+ let v_60 = bitcast<u32>(r3.z);
286
+ let v_61 = r3.y;
287
+ r11.z = select(r8.z, v_61, (v_60 != 0u));
288
+ r9.z = 0.0f;
289
+ let v_62 = (r9.xyz + r11.ywz);
290
+ r8 = vec4<f32>(v_62.xyz, r8.w);
291
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
292
+ r11 = vec4<f32>(v_63.xy, r11.zw);
293
+ let v_64 = (r9.xyz + r11.xyz);
294
+ r10 = vec4<f32>(v_64.xyz, r10.w);
295
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
296
+ r11 = vec4<f32>(v_65.xy, r11.zw);
297
+ let v_66 = (r9.xyz + r11.xyz);
298
+ r12 = vec4<f32>(v_66.xyz, r12.w);
299
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
300
+ r11 = vec4<f32>(v_67.xy, r11.zw);
301
+ let v_68 = (r9.xyz + r11.xyz);
302
+ r13 = vec4<f32>(v_68.xyz, r13.w);
303
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
304
+ r11 = vec4<f32>(v_69.xy, r11.zw);
305
+ let v_70 = (r9.xyz + r11.xyz);
306
+ r14 = vec4<f32>(v_70.xyz, r14.w);
307
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
308
+ r11 = vec4<f32>(v_71.xy, r11.zw);
309
+ let v_72 = (r9.xyz + r11.xyz);
310
+ r15 = vec4<f32>(v_72.xyz, r15.w);
311
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
312
+ r11 = vec4<f32>(v_73.xy, r11.zw);
313
+ let v_74 = (r9.xyz + r11.xyz);
314
+ r16 = vec4<f32>(v_74.xyz, r16.w);
315
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
316
+ r11 = vec4<f32>(v_75.xy, r11.zw);
317
+ let v_76 = (r9.xyz + r11.xyz);
318
+ r17 = vec4<f32>(v_76.xyz, r17.w);
319
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
320
+ r11 = vec4<f32>(v_77.xy, r11.zw);
321
+ let v_78 = (r9.xyz + r11.xyz);
322
+ r18 = vec4<f32>(v_78.xyz, r18.w);
323
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
324
+ r11 = vec4<f32>(v_79.xy, r11.zw);
325
+ let v_80 = (r9.xyz + r11.xyz);
326
+ r19 = vec4<f32>(v_80.xyz, r19.w);
327
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
328
+ r11 = vec4<f32>(v_81.xy, r11.zw);
329
+ let v_82 = (r9.xyz + r11.xyz);
330
+ r20 = vec4<f32>(v_82.xyz, r20.w);
331
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
332
+ r11 = vec4<f32>(v_83.xy, r11.zw);
333
+ let v_84 = (r9.xyz + r11.xyz);
334
+ r21 = vec4<f32>(v_84.xyz, r21.w);
335
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
336
+ r11 = vec4<f32>(v_85.xy, r11.zw);
337
+ let v_86 = (r9.xyz + r11.xyz);
338
+ r22 = vec4<f32>(v_86.xyz, r22.w);
339
+ let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
340
+ r11 = vec4<f32>(v_87.xy, r11.zw);
341
+ let v_88 = (r9.xyz + r11.xyz);
342
+ r23 = vec4<f32>(v_88.xyz, r23.w);
343
+ let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
344
+ r11 = vec4<f32>(v_89.xy, r11.zw);
345
+ let v_90 = (r9.xyz + r11.xyz);
346
+ r24 = vec4<f32>(v_90.xyz, r24.w);
347
+ let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
348
+ r11 = vec4<f32>(v_91.xy, r11.zw);
349
+ let v_92 = (r9.xyz + r11.xyz);
350
+ r9 = vec4<f32>(v_92.xyz, r9.w);
351
+ let v_93 = r8.xyxx;
352
+ r8.x = textureSampleCompareLevel(t15, s15, v_93.xy, r8.z);
353
+ let v_94 = r10.xyxx;
354
+ r8.y = textureSampleCompareLevel(t15, s15, v_94.xy, r10.z);
355
+ let v_95 = r12.xyxx;
356
+ r8.z = textureSampleCompareLevel(t15, s15, v_95.xy, r12.z);
357
+ let v_96 = r13.xyxx;
358
+ r8.w = textureSampleCompareLevel(t15, s15, v_96.xy, r13.z);
359
+ let v_97 = r14.xyxx;
360
+ r10.x = textureSampleCompareLevel(t15, s15, v_97.xy, r14.z);
361
+ let v_98 = r15.xyxx;
362
+ r10.y = textureSampleCompareLevel(t15, s15, v_98.xy, r15.z);
363
+ let v_99 = r16.xyxx;
364
+ r10.z = textureSampleCompareLevel(t15, s15, v_99.xy, r16.z);
365
+ let v_100 = r17.xyxx;
366
+ r10.w = textureSampleCompareLevel(t15, s15, v_100.xy, r17.z);
367
+ let v_101 = r18.xyxx;
368
+ r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r18.z);
369
+ let v_102 = r19.xyxx;
370
+ r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r19.z);
371
+ let v_103 = r20.xyxx;
372
+ r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r20.z);
373
+ let v_104 = r21.xyxx;
374
+ r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r21.z);
375
+ let v_105 = r22.xyxx;
376
+ r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r22.z);
377
+ let v_106 = r23.xyxx;
378
+ r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r23.z);
379
+ let v_107 = r24.xyxx;
380
+ r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r24.z);
381
+ let v_108 = r9.xyxx;
382
+ r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r9.z);
383
+ r8 = (r8 + r10);
384
+ r8 = (r11 + r8);
385
+ r8 = (r12 + r8);
386
+ r3.y = dot(r8, vec4<f32>(1.0f));
387
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
388
+ let v_109 = abs(r7.yyyy);
389
+ r3.z = max(v_109.z, abs(r7.xxxx).z);
390
+ r3.z = clamp(fma(r3.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).z, 0.0f, 1.0f);
391
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
392
+ r3.x = (r3.z * r3.x);
393
+ r3.x = fma(r3.y, 0.0625f, r3.x);
394
+ r3.x = (r3.x * r3.x);
395
+ r3.x = min(r3.x, 1.0f);
396
+ r3.y = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f);
397
+ r3.y = sqrt(r3.y);
398
+ r3.y = (r3.y * cb6_6.tint_symbol_5[3u].z);
399
+ let v_110 = -(r3.xxxx);
400
+ r3.x = fma(r3.y, v_110.x, r3.x);
401
+ let v_111 = dot(r2.xyw, v_20.xyz);
402
+ r3.y = clamp(vec4<f32>(v_111, v_111, v_111, v_111).y, 0.0f, 1.0f);
403
+ let v_112 = dot(r4.xyz, r2.xyw);
404
+ r4.x = clamp(vec4<f32>(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f);
405
+ let v_113 = dot(r5.xyz, v_20.xyz);
406
+ r4.y = clamp(vec4<f32>(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f);
407
+ let v_114 = ((-(r4.xyxx)).xy + vec2<f32>(1.0f));
408
+ r4 = vec4<f32>(v_114.xy, r4.zw);
409
+ let v_115 = (r4.xy * r4.xy);
410
+ r4 = vec4<f32>(r4.xy, v_115.xy);
411
+ let v_116 = (r4.zw * r4.zw);
412
+ r4 = vec4<f32>(r4.xy, v_116.xy);
413
+ let v_117 = (r4.xy * r4.zw);
414
+ r4 = vec4<f32>(v_117.xy, r4.zw);
415
+ r3.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f);
416
+ let v_118 = fma(cb12_12.tint_symbol_4[0u].yy, r4.xy, r3.zz);
417
+ r4 = vec4<f32>(v_118.xy, r4.zw);
418
+ let v_119 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
419
+ r3 = vec4<f32>(r3.xy, v_119.xy);
420
+ r3.z = (r3.z * 0.125f);
421
+ r4.x = fma((-(r1.xxxx)).x, r4.x, 1.0f);
422
+ r4.z = dot(r2.xyw, r5.xyz);
423
+ r4.z = clamp(((r4.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
424
+ r4.z = log2(r4.z);
425
+ r3.w = (r3.w * r4.z);
426
+ r3.w = exp2(r3.w);
427
+ r3.w = (r4.y * r3.w);
428
+ r3.z = (r3.z * r3.w);
429
+ r1.x = (r1.x * r3.z);
430
+ r1.x = (r3.y * r1.x);
431
+ r3.y = (r3.y * r4.x);
432
+ let v_120 = fma(r0.xyz, r3.yyy, r1.xxx);
433
+ r3 = vec4<f32>(r3.x, v_120.xyz);
434
+ let v_121 = (r3.yzw * cb3_3.tint_symbol_2[1u].xyz);
435
+ r3 = vec4<f32>(r3.x, v_121.xyz);
436
+ r1.x = fma(r2.z, r1.z, cb3_3.tint_symbol_2[43u].w);
437
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
438
+ r1.x = max(r1.x, 0.0f);
439
+ let v_122 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
440
+ r4 = vec4<f32>(r4.x, v_122.xyz);
441
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
442
+ let v_123 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
443
+ r5 = vec4<f32>(v_123.xyz, r5.w);
444
+ let v_124 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
445
+ r5 = vec4<f32>(v_124.xyz, r5.w);
446
+ let v_125 = fma(r4.yzw, r1.zzz, r5.xyz);
447
+ r4 = vec4<f32>(r4.x, v_125.xyz);
448
+ let v_126 = (r1.www * r4.yzw);
449
+ r4 = vec4<f32>(r4.x, v_126.xyz);
450
+ let v_127 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
451
+ r1 = vec4<f32>(v_127.x, r1.y, v_127.yz);
452
+ r5.x = cb3_3.tint_symbol_2[46u].w;
453
+ r5.y = cb3_3.tint_symbol_2[47u].w;
454
+ r5.z = cb3_3.tint_symbol_2[48u].w;
455
+ let v_128 = dot(r5.xyz, r2.xyw);
456
+ r2.x = clamp(vec4<f32>(v_128, v_128, v_128, v_128).x, 0.0f, 1.0f);
457
+ let v_129 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw);
458
+ r1 = vec4<f32>(v_129.x, r1.y, v_129.yz);
459
+ let v_130 = fma(r1.xzw, r1.yyy, r4.yzw);
460
+ r1 = vec4<f32>(v_130.xyz, r1.w);
461
+ let v_131 = (r4.xxx * r1.xyz);
462
+ r1 = vec4<f32>(v_131.xyz, r1.w);
463
+ let v_132 = (r0.xyz * r1.xyz);
464
+ r0 = vec4<f32>(v_132.xyz, r0.w);
465
+ let v_133 = fma(r3.yzw, r3.xxx, r0.xyz);
466
+ r0 = vec4<f32>(v_133.xyz, r0.w);
467
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
468
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
469
+ r1.x = dot(r6.xyz, r6.xyz);
470
+ r1.y = sqrt(r1.x);
471
+ let v_134 = -(cb3_3.tint_symbol_2[50u].xxxx);
472
+ r1.z = (r1.y + v_134.z);
473
+ r1.z = max(r1.z, 0.0f);
474
+ r1.y = (r1.z / r1.y);
475
+ r1.y = (r1.y * r6.z);
476
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
477
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
478
+ r2.x = (r1.w * -1.44269502162933349609f);
479
+ r2.x = exp2(r2.x);
480
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
481
+ r1.w = (r2.x / r1.w);
482
+ let v_135 = bitcast<u32>(r1.y);
483
+ r1.y = select(1.0f, r1.w, (v_135 != 0u));
484
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
485
+ r1.y = (r1.y * r1.w);
486
+ r1.y = min(r1.y, 1.0f);
487
+ r1.y = (r1.y * 1.44269502162933349609f);
488
+ r1.y = exp2(r1.y);
489
+ r1.y = min(r1.y, 1.0f);
490
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
491
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
492
+ r1.x = inverseSqrt(r1.x);
493
+ let v_136 = (r1.xxx * r6.xyz);
494
+ r2 = vec4<f32>(v_136.xyz, r2.w);
495
+ let v_137 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
496
+ r1.x = clamp(vec4<f32>(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f);
497
+ r1.x = log2(r1.x);
498
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
499
+ r1.x = exp2(r1.x);
500
+ let v_138 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
501
+ r2.x = clamp(vec4<f32>(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f);
502
+ r2.x = log2(r2.x);
503
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
504
+ r2.x = exp2(r2.x);
505
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
506
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
507
+ let v_139 = -(cb3_3.tint_symbol_2[52u].xxxx);
508
+ r2.y = (r1.z + v_139.y);
509
+ r2.y = max(r2.y, 0.0f);
510
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
511
+ r2.y = (r2.y * 1.44269502162933349609f);
512
+ r2.y = exp2(r2.y);
513
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
514
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
515
+ let v_140 = -(cb3_3.tint_symbol_2[51u].zzzz);
516
+ r1.z = (r1.z * v_140.z);
517
+ r1.z = (r1.z * 1.44269502162933349609f);
518
+ r1.z = exp2(r1.z);
519
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
520
+ let v_141 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
521
+ r2 = vec4<f32>(r2.x, v_141.xyz);
522
+ let v_142 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
523
+ r2 = vec4<f32>(r2.x, v_142.xyz);
524
+ let v_143 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
525
+ r3 = vec4<f32>(v_143.xyz, r3.w);
526
+ let v_144 = fma(r2.xxx, r3.xyz, r2.yzw);
527
+ r2 = vec4<f32>(v_144.xyz, r2.w);
528
+ let v_145 = -(cb3_3.tint_symbol_2[57u].xyzx);
529
+ let v_146 = (r2.xyz + v_145.xyz);
530
+ r2 = vec4<f32>(v_146.xyz, r2.w);
531
+ let v_147 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
532
+ r2 = vec4<f32>(v_147.xyz, r2.w);
533
+ r3.x = cb3_3.tint_symbol_2[55u].w;
534
+ r3.y = cb3_3.tint_symbol_2[56u].w;
535
+ r3.z = cb3_3.tint_symbol_2[57u].w;
536
+ let v_148 = ((-(r2.xyzx)).xyz + r3.xyz);
537
+ r3 = vec4<f32>(v_148.xyz, r3.w);
538
+ let v_149 = fma(r1.yyy, r3.xyz, r2.xyz);
539
+ r1 = vec4<f32>(v_149.xyz, r1.w);
540
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
541
+ if ((bitcast<u32>(r2.x) != 0u)) {
542
+ let v_150 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
543
+ r2 = vec4<f32>(v_150.xy, r2.zw);
544
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
545
+ r2.x = (r2.x + -1.0f);
546
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
547
+ } else {
548
+ r2.x = 1.0f;
549
+ }
550
+ let v_151 = -(r0.xyzx);
551
+ let v_152 = fma(r1.xyz, r2.xxx, v_151.xyz);
552
+ r1 = vec4<f32>(v_152.xyz, r1.w);
553
+ let v_153 = fma(r1.www, r1.xyz, r0.xyz);
554
+ r1 = vec4<f32>(v_153.xyz, r1.w);
555
+ } else {
556
+ r1.w = dot(r6.xyz, r6.xyz);
557
+ r2.x = sqrt(r1.w);
558
+ let v_154 = -(cb3_3.tint_symbol_2[50u].xxxx);
559
+ r2.y = (r2.x + v_154.y);
560
+ r2.y = max(r2.y, 0.0f);
561
+ r2.x = (r2.y / r2.x);
562
+ r2.x = (r2.x * r6.z);
563
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
564
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
565
+ r2.w = (r2.z * -1.44269502162933349609f);
566
+ r2.w = exp2(r2.w);
567
+ r2.w = ((-(r2.wwww)).w + 1.0f);
568
+ r2.z = (r2.w / r2.z);
569
+ let v_155 = bitcast<u32>(r2.x);
570
+ r2.x = select(1.0f, r2.z, (v_155 != 0u));
571
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
572
+ r2.x = (r2.x * r2.z);
573
+ r2.x = min(r2.x, 1.0f);
574
+ r2.x = (r2.x * 1.44269502162933349609f);
575
+ r2.x = exp2(r2.x);
576
+ r2.x = min(r2.x, 1.0f);
577
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
578
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
579
+ r1.w = inverseSqrt(r1.w);
580
+ let v_156 = (r1.www * r6.xyz);
581
+ r3 = vec4<f32>(v_156.xyz, r3.w);
582
+ let v_157 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
583
+ r1.w = clamp(vec4<f32>(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f);
584
+ r1.w = log2(r1.w);
585
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
586
+ r1.w = exp2(r1.w);
587
+ let v_158 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
588
+ r2.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
589
+ r2.w = log2(r2.w);
590
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
591
+ r2.w = exp2(r2.w);
592
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
593
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
594
+ let v_159 = -(cb3_3.tint_symbol_2[52u].xxxx);
595
+ r3.x = (r2.y + v_159.x);
596
+ r3.x = max(r3.x, 0.0f);
597
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
598
+ r3.x = (r3.x * 1.44269502162933349609f);
599
+ r3.x = exp2(r3.x);
600
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
601
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
602
+ let v_160 = -(cb3_3.tint_symbol_2[51u].zzzz);
603
+ r2.y = (r2.y * v_160.y);
604
+ r2.y = (r2.y * 1.44269502162933349609f);
605
+ r2.y = exp2(r2.y);
606
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
607
+ let v_161 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
608
+ r3 = vec4<f32>(v_161.xyz, r3.w);
609
+ let v_162 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
610
+ r3 = vec4<f32>(v_162.xyz, r3.w);
611
+ let v_163 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
612
+ r4 = vec4<f32>(v_163.xyz, r4.w);
613
+ let v_164 = fma(r2.www, r4.xyz, r3.xyz);
614
+ r3 = vec4<f32>(v_164.xyz, r3.w);
615
+ let v_165 = -(cb3_3.tint_symbol_2[57u].xyzx);
616
+ let v_166 = (r3.xyz + v_165.xyz);
617
+ r3 = vec4<f32>(v_166.xyz, r3.w);
618
+ let v_167 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
619
+ r3 = vec4<f32>(v_167.xyz, r3.w);
620
+ r4.x = cb3_3.tint_symbol_2[55u].w;
621
+ r4.y = cb3_3.tint_symbol_2[56u].w;
622
+ r4.z = cb3_3.tint_symbol_2[57u].w;
623
+ let v_168 = ((-(r3.xyzx)).xyz + r4.xyz);
624
+ r4 = vec4<f32>(v_168.xyz, r4.w);
625
+ let v_169 = fma(r2.xxx, r4.xyz, r3.xyz);
626
+ r2 = vec4<f32>(v_169.xy, r2.z, v_169.z);
627
+ let v_170 = ((-(r0.xyxz)).xyw + r2.xyw);
628
+ r2 = vec4<f32>(v_170.xy, r2.z, v_170.z);
629
+ let v_171 = fma(r2.zzz, r2.xyw, r0.xyz);
630
+ r1 = vec4<f32>(v_171.xyz, r1.w);
631
+ }
632
+ let v_172 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
633
+ o0 = vec4<f32>(v_172.xyz, o0.w);
634
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
635
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
636
+ o1 = (r0.x * v1.z);
637
+ o0.w = r0.w;
638
+ o2 = r0.x;
639
+ }
640
+
641
+ struct tint_symbol_8 {
642
+ @location(0u)
643
+ o0 : vec4<f32>,
644
+ @location(1u)
645
+ o1 : f32,
646
+ @location(2u)
647
+ o2 : f32,
648
+ }
649
+
650
+ @fragment
651
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_173 : vec4<f32>) -> tint_symbol_8 {
652
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v_173);
653
+ return tint_symbol_8(o0, o1, o2);
654
+ }
b/8b0b5899ed/shaders/da8a4bbf4f7c888e.wgsl ADDED
@@ -0,0 +1,232 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb17_struct {
12
+ tint_symbol : array<vec4<f32>, 17u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
16
+
17
+ struct cb46_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 46u>,
19
+ }
20
+
21
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
22
+
23
+ struct cb4_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 4u>,
25
+ }
26
+
27
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_3 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ @group(1u) @binding(18u) var s2 : sampler;
36
+
37
+ @group(1u) @binding(19u) var s3 : sampler;
38
+
39
+ @group(1u) @binding(20u) var s4 : sampler;
40
+
41
+ @group(1u) @binding(21u) var s5 : sampler;
42
+
43
+ @group(1u) @binding(22u) var s6 : sampler;
44
+
45
+ @group(1u) @binding(23u) var s7 : sampler;
46
+
47
+ @group(1u) @binding(24u) var s8 : sampler;
48
+
49
+ @group(1u) @binding(25u) var s9 : sampler;
50
+
51
+ @group(1u) @binding(26u) var s10 : sampler;
52
+
53
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
70
+
71
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
72
+
73
+ var<private> v0 : vec4<f32>;
74
+
75
+ var<private> o0 : vec4<f32>;
76
+
77
+ var<private> o1 : vec4<f32>;
78
+
79
+ var<private> o2 : vec4<f32>;
80
+
81
+ var<private> o3 : vec4<f32>;
82
+
83
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
84
+ var v_1 : vec4<f32> = v;
85
+ v_1.w = (1.0f / v.w);
86
+ v0 = v_1;
87
+ let v_2 = max(v0.xy, vec2<f32>());
88
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
89
+ r0 = vec4<f32>(v_3.xy, r0.zw);
90
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
91
+ r0 = vec4<f32>(v_4.xy, r0.zw);
92
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
93
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
94
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
95
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
96
+ v_5((bitcast<u32>(r0.x) != 0u));
97
+ r0 = textureSample(t10, s10, v1.zwzz.xy);
98
+ let v_6 = clamp(r0.xyzx.xyz, vec3<f32>(), vec3<f32>(1.0f));
99
+ r1 = vec4<f32>(v_6.xyz, r1.w);
100
+ let v_7 = ((-(r1.xyzx)).xyz + vec3<f32>(1.0f));
101
+ r2 = vec4<f32>(v_7.xyz, r2.w);
102
+ r0.w = (r2.y * r2.x);
103
+ r1.x = (r2.z * r0.w);
104
+ r0.w = (r1.z * r0.w);
105
+ r1.y = (r1.y * r2.x);
106
+ r1.w = (r2.z * r1.y);
107
+ r1.y = (r1.z * r1.y);
108
+ r2 = textureSample(t2, s2, v1.xyxx.xy);
109
+ r3 = textureSample(t4, s4, v1.xyxx.xy);
110
+ let v_8 = (r0.www * r3.xyz);
111
+ r3 = vec4<f32>(v_8.xyz, r3.w);
112
+ let v_9 = fma(r2.xyz, r1.xxx, r3.xyz);
113
+ r2 = vec4<f32>(v_9.xyz, r2.w);
114
+ r3 = textureSample(t6, s6, v1.xyxx.xy);
115
+ let v_10 = fma(r3.xyz, r1.www, r2.xyz);
116
+ r1 = vec4<f32>(v_10.x, r1.y, v_10.yz);
117
+ r2 = textureSample(t8, s8, v1.xyxx.xy);
118
+ let v_11 = fma(r2.xyz, r1.yyy, r1.xzw);
119
+ r1 = vec4<f32>(v_11.xyz, r1.w);
120
+ let v_12 = ((-(r0.xyzx)).xyz + vec3<f32>(1.0f));
121
+ r2 = vec4<f32>(v_12.xyz, r2.w);
122
+ r0.x = (r2.y * r2.x);
123
+ r0.w = (r2.z * r0.x);
124
+ r0.y = (r0.y * r2.x);
125
+ r1.w = (r2.z * r0.y);
126
+ let v_13 = (r0.zz * r0.xy);
127
+ r0 = vec4<f32>(v_13.xy, r0.zw);
128
+ r2 = textureSample(t3, s3, v1.xyxx.xy);
129
+ r3 = textureSample(t5, s5, v1.xyxx.xy);
130
+ let v_14 = (r0.xx * r3.xy);
131
+ let v_15 = r0;
132
+ r0 = vec4<f32>(v_14.x, v_15.y, v_14.y, v_15.w);
133
+ let v_16 = fma(r2.xy, r0.ww, r0.xz);
134
+ let v_17 = r0;
135
+ r0 = vec4<f32>(v_16.x, v_17.y, v_16.y, v_17.w);
136
+ r2 = textureSample(t7, s7, v1.xyxx.xy);
137
+ let v_18 = fma(r2.xy, r1.ww, r0.xz);
138
+ let v_19 = r0;
139
+ r0 = vec4<f32>(v_18.x, v_19.y, v_18.y, v_19.w);
140
+ r2 = textureSample(t9, s9, v1.xyxx.xy);
141
+ let v_20 = fma(r2.xy, r0.yy, r0.xz);
142
+ r0 = vec4<f32>(v_20.xy, r0.zw);
143
+ let v_21 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
144
+ r0 = vec4<f32>(v_21.xy, r0.zw);
145
+ r0.z = dot(r0.xy, r0.xy);
146
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
147
+ r0.z = sqrt(abs(r0.zzzz).z);
148
+ r0.w = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f);
149
+ let v_22 = (r0.ww * r0.xy);
150
+ r0 = vec4<f32>(v_22.xy, r0.zw);
151
+ let v_23 = (r0.yyy * v5.xyz);
152
+ r2 = vec4<f32>(v_23.xyz, r2.w);
153
+ let v_24 = fma(r0.xxx, v4.xyz, r2.xyz);
154
+ r0 = vec4<f32>(v_24.xy, r0.z, v_24.z);
155
+ let v_25 = fma(r0.zzz, v2.xyz, r0.xyw);
156
+ r0 = vec4<f32>(v_25.xyz, r0.w);
157
+ r0.w = dot(r0.xyz, r0.xyz);
158
+ r0.w = inverseSqrt(r0.w);
159
+ let v_26 = (r0.www * r0.xyz);
160
+ r2 = vec4<f32>(v_26.xyz, r2.w);
161
+ r0.x = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y);
162
+ r0.y = dot(r1.xyz, vec3<f32>(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f));
163
+ r0.y = ((-(r0.yyyy)).y + 0.5f);
164
+ o2.w = clamp(((-(r0.yyyy) + v2.wwww)).w, 0.0f, 1.0f);
165
+ r0.y = dot(v2.xyz, v2.xyz);
166
+ r0.y = inverseSqrt(r0.y);
167
+ r0.y = (r0.y * v2.z);
168
+ r0.y = clamp(fma(r0.yyyy, vec4<f32>(128.0f), vec4<f32>(-127.0f)).y, 0.0f, 1.0f);
169
+ let v_27 = fma(r2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
170
+ o1 = vec4<f32>(v_27.xyz, o1.w);
171
+ r1.w = (cb12_12.tint_symbol_3[1u].x + -0.10000000149011611938f);
172
+ r1.w = clamp(((r1.wwww * vec4<f32>(10.0f))).w, 0.0f, 1.0f);
173
+ o1.w = (r0.y * r1.w);
174
+ r0.y = (cb12_12.tint_symbol_3[0u].x * 0.001953125f);
175
+ r2.x = (v3.x + cb3_3.tint_symbol_1[45u].w);
176
+ r2.y = v3.y;
177
+ let v_28 = (r2.xy * vec2<f32>(0.5f));
178
+ r2 = vec4<f32>(v_28.xy, r2.zw);
179
+ let v_29 = sqrt(r2.xy);
180
+ o3 = vec4<f32>(v_29.xy, o3.zw);
181
+ r0.z = fma(r0.z, r0.w, -0.34999999403953552246f);
182
+ r0.z = clamp(((r0.zzzz * vec4<f32>(1.53846156597137451172f))).z, 0.0f, 1.0f);
183
+ r0.z = (r0.z * cb5_5.tint_symbol_2[3u].z);
184
+ r0.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f);
185
+ r0.z = (r0.w * r0.z);
186
+ r0.z = (r0.z * v3.x);
187
+ r0.w = fma((-(r0.xxxx)).w, 0.5f, 1.0f);
188
+ r0.w = (r0.w * r0.z);
189
+ r1.w = ((-(cb12_12.tint_symbol_3[1u].xxxx)).w + 1.0f);
190
+ r0.w = (r0.w * r1.w);
191
+ r0.z = (r0.z * cb12_12.tint_symbol_3[1u].x);
192
+ r0.w = fma(r0.w, -0.5f, 1.0f);
193
+ let v_30 = (r0.www * r1.xyz);
194
+ o0 = vec4<f32>(v_30.xyz, o0.w);
195
+ let v_31 = (-(r0.xyxx)).xy;
196
+ r1 = vec4<f32>(v_31.xy, r1.zw);
197
+ let v_32 = (r1.xy + vec2<f32>(0.5f, 0.48828125f));
198
+ r1 = vec4<f32>(v_32.xy, r1.zw);
199
+ let v_33 = max(r1.xy, vec2<f32>());
200
+ r1 = vec4<f32>(v_33.xy, r1.zw);
201
+ r2.x = fma(r1.x, r0.z, r0.x);
202
+ r2.y = fma(r1.y, r0.z, r0.y);
203
+ o2.z = 0.98000001907348632812f;
204
+ let v_34 = sqrt(r2.xy);
205
+ o2 = vec4<f32>(v_34.xy, o2.zw);
206
+ o0.w = cb2_2.tint_symbol[15u].x;
207
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
208
+ }
209
+
210
+ fn v_5(v_35 : bool) {
211
+ if (v_35) {
212
+ discard;
213
+ return;
214
+ }
215
+ }
216
+
217
+ struct tint_symbol_4 {
218
+ @location(0u)
219
+ o0 : vec4<f32>,
220
+ @location(1u)
221
+ o1 : vec4<f32>,
222
+ @location(2u)
223
+ o2 : vec4<f32>,
224
+ @location(3u)
225
+ o3 : vec4<f32>,
226
+ }
227
+
228
+ @fragment
229
+ fn main(@builtin(position) v_36 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
230
+ main_inner(v_36, v1, v2, v3, v4, v5);
231
+ return tint_symbol_4(o0, o1, o2, o3);
232
+ }
b/8b0b5899ed/shaders/daab35ac2a1efd0d.wgsl ADDED
@@ -0,0 +1,126 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb765_struct {
12
+ tint_symbol : array<vec4<f32>, 765u>,
13
+ }
14
+
15
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
22
+
23
+ struct cb4_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 4u>,
25
+ }
26
+
27
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb4_struct;
28
+
29
+ var<private> o0 : vec4<f32>;
30
+
31
+ var<private> o1 : vec4<f32>;
32
+
33
+ var<private> o2 : vec4<f32>;
34
+
35
+ var<private> o3 : vec4<f32>;
36
+
37
+ var<private> o4 : vec4<f32>;
38
+
39
+ var<private> o5 : vec4<f32>;
40
+
41
+ var<private> o6 : vec4<f32>;
42
+
43
+ fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec3<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
44
+ r0 = vec4<f32>(v0.xyz, r0.w);
45
+ r0.w = 1.0f;
46
+ r1.x = (v2.z * 255.001953125f);
47
+ let v = r1.x;
48
+ let v_1 = max(v, -2147483648.0f);
49
+ r1.x = bitcast<f32>(select(select(i32(v_1), 2147483647i, (v_1 >= 2147483648.0f)), 0i, !((v == v))));
50
+ r1.x = bitcast<f32>((bitcast<i32>(r1.x) * 3i));
51
+ r1.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 1i))], r0);
52
+ r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]);
53
+ let v_2 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz);
54
+ r1 = vec4<f32>(r1.x, v_2.xyz);
55
+ r3.x = dot(cb4_4.tint_symbol[bitcast<i32>(r1.x)], r0);
56
+ r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r0);
57
+ r2 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r2);
58
+ let v_3 = fma(r3.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.yzw);
59
+ r0 = vec4<f32>(r0.x, v_3.xyz);
60
+ let v_4 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw);
61
+ r0 = vec4<f32>(r0.x, v_4.xyz);
62
+ r2 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r2);
63
+ o0 = (r2 + cb1_1.tint_symbol_1[11u]);
64
+ let v_5 = (r0.yzw + cb1_1.tint_symbol_1[3u].xyz);
65
+ r0 = vec4<f32>(v_5.xyz, r0.w);
66
+ o4 = (((-(r0.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx;
67
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < v0.x)));
68
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
69
+ let v_6 = (v3.xx + cb12_12.tint_symbol_2[3u].xy);
70
+ let v_7 = r0;
71
+ r0 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
72
+ r0.y = ((-(r0.zzzz)).y + r0.y);
73
+ o1.x = fma(r0.x, r0.y, r0.z);
74
+ o1.y = v3.y;
75
+ o1 = vec4<f32>(o1.xy, v4.xy);
76
+ r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 1i))].xyz, v5);
77
+ let v_8 = (r0.xxx * cb1_1.tint_symbol_1[1u].xyz);
78
+ r0 = vec4<f32>(v_8.xyz, r0.w);
79
+ r0.w = dot(cb4_4.tint_symbol[bitcast<i32>(r1.x)].xyz, v5);
80
+ let v_9 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r0.xyz);
81
+ r0 = vec4<f32>(v_9.xyz, r0.w);
82
+ r0.w = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 2i))].xyz, v5);
83
+ let v_10 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r0.xyz);
84
+ r0 = vec4<f32>(v_10.xyz, r0.w);
85
+ o2 = r0.xyz.xyzx;
86
+ o3 = v7;
87
+ r0.w = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 1i))].xyz, v6.xyz);
88
+ let v_11 = (r0.www * cb1_1.tint_symbol_1[1u].xyz);
89
+ r1 = vec4<f32>(r1.x, v_11.xyz);
90
+ r0.w = dot(cb4_4.tint_symbol[bitcast<i32>(r1.x)].xyz, v6.xyz);
91
+ r1.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 2i))].xyz, v6.xyz);
92
+ let v_12 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r1.yzw);
93
+ r1 = vec4<f32>(r1.x, v_12.xyz);
94
+ let v_13 = fma(r1.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.yzw);
95
+ r1 = vec4<f32>(v_13.xyz, r1.w);
96
+ o5 = r1.xyz.xyzx;
97
+ let v_14 = (r0.yzx * r1.zxy);
98
+ r2 = vec4<f32>(v_14.xyz, r2.w);
99
+ let v_15 = -(r2.xyzx);
100
+ let v_16 = fma(r1.yzx, r0.zxy, v_15.xyz);
101
+ r0 = vec4<f32>(v_16.xyz, r0.w);
102
+ o6 = ((r0.xyz * v6.www)).xyzx;
103
+ }
104
+
105
+ struct tint_symbol_3 {
106
+ @builtin(position)
107
+ o0 : vec4<f32>,
108
+ @location(1u)
109
+ o1 : vec4<f32>,
110
+ @location(2u)
111
+ o2 : vec4<f32>,
112
+ @location(3u)
113
+ o3 : vec4<f32>,
114
+ @location(4u)
115
+ o4 : vec4<f32>,
116
+ @location(5u)
117
+ o5 : vec4<f32>,
118
+ @location(6u)
119
+ o6 : vec4<f32>,
120
+ }
121
+
122
+ @vertex
123
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_3 {
124
+ main_inner(v0, v2, v3, v4, v5, v6, v7);
125
+ return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6);
126
+ }
b/8b0b5899ed/shaders/dabb6c78b576a60d.wgsl ADDED
@@ -0,0 +1,964 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(27u) var s11 : sampler;
96
+
97
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
98
+
99
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
106
+
107
+ var<private> v7 : vec4<f32>;
108
+
109
+ var<private> v8 : array<f32, 4u>;
110
+
111
+ var<private> o0 : vec4<f32>;
112
+
113
+ var<private> x0 : array<vec4<f32>, 4u>;
114
+
115
+ var<private> x1 : array<vec4<f32>, 1u>;
116
+
117
+ struct tint_symbol_7 {
118
+ tint_symbol_6 : array<vec4<u32>, 4u>,
119
+ }
120
+
121
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
122
+
123
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
124
+ var v_2 : vec4<f32> = v_1;
125
+ v_2.w = (1.0f / v_1.w);
126
+ v7 = v_2;
127
+ x1[0u].x = v8[0u];
128
+ x1[0u].y = v8[1u];
129
+ x1[0u].z = v8[2u];
130
+ x1[0u].w = v8[3u];
131
+ r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
132
+ r0.z = dot(v6.xyz, v6.xyz);
133
+ r0.z = inverseSqrt(r0.z);
134
+ let v_3 = (r0.zz * v6.xy);
135
+ r1 = vec4<f32>(v_3.xy, r1.zw);
136
+ let v_4 = ((-(r1.xyxx)).xy * cb12_12.tint_symbol_4[0u].yy);
137
+ r1 = vec4<f32>(v_4.xy, r1.zw);
138
+ r1 = vec4<f32>(r1.xy, v1.xy.xy);
139
+ let v_5 = r0;
140
+ let v_6 = r2;
141
+ r2 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
142
+ r2.x = -1.0f;
143
+ r2.w = (-(r0.wwww)).w;
144
+ r0.z = 0.0f;
145
+ loop {
146
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.z) >= 8i)));
147
+ if ((bitcast<u32>(r3.x) != 0u)) {
148
+ break;
149
+ }
150
+ let v_7 = fma(r1.xy, vec2<f32>(0.125f), r1.zw);
151
+ r3 = vec4<f32>(v_7.xy, r3.zw);
152
+ r4 = textureSample(t3, s3, r3.xyxx.xy);
153
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < r2.w)));
154
+ r5.x = (r2.x + 0.125f);
155
+ let v_8 = bitcast<vec2<u32>>(r3.zz);
156
+ let v_9 = r3.xy;
157
+ let v_10 = select(r1.zw, v_9, (v_8 != vec2<u32>()));
158
+ r1 = vec4<f32>(r1.xy, v_10.xy);
159
+ let v_11 = (r4.xyw * vec3<f32>(1.0f, 1.0f, -1.0f));
160
+ r5 = vec4<f32>(r5.x, v_11.xyz);
161
+ let v_12 = bitcast<vec4<u32>>(r3.zzzz);
162
+ let v_13 = r5;
163
+ r2 = select(r2, v_13, (v_12 != vec4<u32>()));
164
+ r0.z = bitcast<f32>((bitcast<i32>(r0.z) + 1i));
165
+ }
166
+ r0 = textureSample(t0, s0, r1.zwzz.xy);
167
+ let v_14 = fma(r2.yz, vec2<f32>(2.0f), vec2<f32>(-1.0f));
168
+ r1 = vec4<f32>(v_14.xy, r1.zw);
169
+ r1.z = dot(r1.xy, r1.xy);
170
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
171
+ r1.z = sqrt(abs(r1.zzzz).z);
172
+ r1.w = max(cb12_12.tint_symbol_4[1u].y, 0.00100000004749745131f);
173
+ let v_15 = (r1.ww * r1.xy);
174
+ r1 = vec4<f32>(v_15.xy, r1.zw);
175
+ let v_16 = (r1.yyy * v4.xyz);
176
+ r3 = vec4<f32>(v_16.xyz, r3.w);
177
+ let v_17 = fma(r1.xxx, v3.xyz, r3.xyz);
178
+ r1 = vec4<f32>(v_17.xy, r1.z, v_17.z);
179
+ let v_18 = fma(r1.zzz, v2.xyz, r1.xyw);
180
+ r1 = vec4<f32>(v_18.xyz, r1.w);
181
+ r1.w = dot(r1.xyz, r1.xyz);
182
+ r1.w = inverseSqrt(r1.w);
183
+ let v_19 = (r1.www * r1.xyz);
184
+ r3 = vec4<f32>(v_19.xyz, r3.w);
185
+ r1.x = dot(r2.yz, r2.yz);
186
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.00200000009499490261f)));
187
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
188
+ let v_20 = (r0.xyz * r1.xxx);
189
+ r0 = vec4<f32>(v_20.xyz, r0.w);
190
+ let v_21 = (r1.xxx * v0.xyz);
191
+ r2 = vec4<f32>(v_21.xyz, r2.w);
192
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[1u].xxxx)).x, 0.0f, 1.0f);
193
+ r2.w = v0.w;
194
+ r0 = (r0 * r2);
195
+ let v_22 = (r0.xyz * r0.xyz);
196
+ r0 = vec4<f32>(v_22.xyz, r0.w);
197
+ let v_23 = -(v5.xyzx);
198
+ let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz);
199
+ r2 = vec4<f32>(v_24.xyz, r2.w);
200
+ r1.y = dot(r2.xyz, r2.xyz);
201
+ r1.y = inverseSqrt(r1.y);
202
+ let v_25 = (r1.yyy * r2.xyz);
203
+ r4 = vec4<f32>(v_25.xyz, r4.w);
204
+ let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx);
205
+ let v_27 = fma(r2.xyz, r1.yyy, v_26.xyz);
206
+ r5 = vec4<f32>(v_27.xyz, r5.w);
207
+ r2.w = dot(r5.xyz, r5.xyz);
208
+ r2.w = inverseSqrt(r2.w);
209
+ let v_28 = (r2.www * r5.xyz);
210
+ r5 = vec4<f32>(v_28.xyz, r5.w);
211
+ let v_29 = (cb2_2.tint_symbol_1[15u].zy * cb2_2.tint_symbol_1[15u].zy);
212
+ r6 = vec4<f32>(v_29.xy, r6.zw);
213
+ r2.w = (cb12_12.tint_symbol_4[0u].w + -500.0f);
214
+ r2.w = max(r2.w, 0.0f);
215
+ r3.w = ((-(r2.wwww)).w + cb12_12.tint_symbol_4[0u].w);
216
+ r2.w = (r2.w * 558.0f);
217
+ r2.w = fma(r3.w, 3.0f, r2.w);
218
+ r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
219
+ let v_30 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
220
+ r7 = vec4<f32>(v_30.xyz, r7.w);
221
+ let v_31 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
222
+ r8 = vec4<f32>(v_31.xyz, r8.w);
223
+ let v_32 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
224
+ r8 = vec4<f32>(v_32.xyz, r8.w);
225
+ let v_33 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
226
+ r8 = vec4<f32>(v_33.xyz, r8.w);
227
+ let v_34 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
228
+ r9 = vec4<f32>(v_34.xyz, r9.w);
229
+ let v_35 = &(x0[0u]);
230
+ let v_36 = r9;
231
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
232
+ let v_37 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
233
+ r10 = vec4<f32>(v_37.xyz, r10.w);
234
+ let v_38 = &(x0[1u]);
235
+ let v_39 = r10;
236
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
237
+ let v_40 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
238
+ r11 = vec4<f32>(v_40.xyz, r11.w);
239
+ let v_41 = &(x0[2u]);
240
+ let v_42 = r11;
241
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
242
+ let v_43 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
243
+ r8 = vec4<f32>(v_43.xyz, r8.w);
244
+ let v_44 = &(x0[3u]);
245
+ let v_45 = r8;
246
+ *(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
247
+ let v_46 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
248
+ let v_47 = r12;
249
+ r12 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
250
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
251
+ r4.w = (r4.w * 0.5f);
252
+ let v_48 = abs(r11.yyyy);
253
+ r5.w = max(v_48.w, abs(r11.xxxx).w);
254
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
255
+ let v_49 = (bitcast<u32>(r5.w) != 0u);
256
+ let v_50 = bitcast<f32>(v.tint_symbol_6[0i].x);
257
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_50, v_49);
258
+ let v_51 = abs(r10.yyyy);
259
+ r6.z = max(v_51.z, abs(r10.xxxx).z);
260
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
261
+ let v_52 = bitcast<u32>(r6.z);
262
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_52 != 0u));
263
+ let v_53 = abs(r9.yyyy);
264
+ r6.z = max(v_53.z, abs(r9.xxxx).z);
265
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
266
+ let v_54 = bitcast<u32>(r4.w);
267
+ r4.w = select(r5.w, 0.0f, (v_54 != 0u));
268
+ let v_55 = x0[bitcast<i32>(r4.w)];
269
+ r9 = vec4<f32>(v_55.xyz, r9.w);
270
+ r4.w = f32(bitcast<i32>(r4.w));
271
+ r5.w = (r4.w + 0.5f);
272
+ r5.w = (r5.w * 0.25f);
273
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
274
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
275
+ r4.w = dot(r10, cb6_6.tint_symbol_5[12u]);
276
+ r6.z = dot(r10, cb6_6.tint_symbol_5[13u]);
277
+ r10.x = (r9.x + 0.5f);
278
+ r10.y = fma(r9.y, 0.25f, r5.w);
279
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
280
+ r4.w = ((-(r4.wwww)).w + r9.z);
281
+ let v_56 = dpdx(r10.xyy);
282
+ r11 = vec4<f32>(v_56.xy, r11.z, v_56.z);
283
+ r11.z = dpdx(r4.w);
284
+ let v_57 = dpdy(r10.yxy);
285
+ r13 = vec4<f32>(v_57.xyz, r13.w);
286
+ r13.w = dpdy(r4.w);
287
+ let v_58 = (r11.yw * r13.yw);
288
+ r8 = vec4<f32>(r8.xy, v_58.xy);
289
+ let v_59 = -(r8.zwzz);
290
+ let v_60 = fma(r11.xz, r13.xz, v_59.xy);
291
+ r14 = vec4<f32>(v_60.xy, r14.zw);
292
+ r6.w = (1.0f / r14.x);
293
+ r7.w = (r11.z * r13.y);
294
+ let v_61 = -(r7.wwww);
295
+ r14.z = fma(r11.x, r13.w, v_61.z);
296
+ let v_62 = (r6.ww * r14.yz);
297
+ r8 = vec4<f32>(r8.xy, v_62.xy);
298
+ let v_63 = max(r8.zw, vec2<f32>());
299
+ r8 = vec4<f32>(r8.xy, v_63.xy);
300
+ let v_64 = min(r8.zw, vec2<f32>(0.5f));
301
+ r8 = vec4<f32>(r8.xy, v_64.xy);
302
+ r4.w = fma((-(r6.zzzz)).w, r8.z, r4.w);
303
+ r4.w = fma((-(r6.zzzz)).w, r8.w, r4.w);
304
+ let v_65 = bitcast<u32>(r5.w);
305
+ let v_66 = r4.w;
306
+ r12.z = select(r9.z, v_66, (v_65 != 0u));
307
+ r10.z = 0.0f;
308
+ let v_67 = (r10.xyz + r12.ywz);
309
+ r9 = vec4<f32>(v_67.xyz, r9.w);
310
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
311
+ r12 = vec4<f32>(v_68.xy, r12.zw);
312
+ let v_69 = (r10.xyz + r12.xyz);
313
+ r11 = vec4<f32>(v_69.xyz, r11.w);
314
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
315
+ r12 = vec4<f32>(v_70.xy, r12.zw);
316
+ let v_71 = (r10.xyz + r12.xyz);
317
+ r13 = vec4<f32>(v_71.xyz, r13.w);
318
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
319
+ r12 = vec4<f32>(v_72.xy, r12.zw);
320
+ let v_73 = (r10.xyz + r12.xyz);
321
+ r14 = vec4<f32>(v_73.xyz, r14.w);
322
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
323
+ r12 = vec4<f32>(v_74.xy, r12.zw);
324
+ let v_75 = (r10.xyz + r12.xyz);
325
+ r15 = vec4<f32>(v_75.xyz, r15.w);
326
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
327
+ r12 = vec4<f32>(v_76.xy, r12.zw);
328
+ let v_77 = (r10.xyz + r12.xyz);
329
+ r16 = vec4<f32>(v_77.xyz, r16.w);
330
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
331
+ r12 = vec4<f32>(v_78.xy, r12.zw);
332
+ let v_79 = (r10.xyz + r12.xyz);
333
+ r17 = vec4<f32>(v_79.xyz, r17.w);
334
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
335
+ r12 = vec4<f32>(v_80.xy, r12.zw);
336
+ let v_81 = (r10.xyz + r12.xyz);
337
+ r18 = vec4<f32>(v_81.xyz, r18.w);
338
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
339
+ r12 = vec4<f32>(v_82.xy, r12.zw);
340
+ let v_83 = (r10.xyz + r12.xyz);
341
+ r19 = vec4<f32>(v_83.xyz, r19.w);
342
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
343
+ r12 = vec4<f32>(v_84.xy, r12.zw);
344
+ let v_85 = (r10.xyz + r12.xyz);
345
+ r20 = vec4<f32>(v_85.xyz, r20.w);
346
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
347
+ r12 = vec4<f32>(v_86.xy, r12.zw);
348
+ let v_87 = (r10.xyz + r12.xyz);
349
+ r21 = vec4<f32>(v_87.xyz, r21.w);
350
+ let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
351
+ r12 = vec4<f32>(v_88.xy, r12.zw);
352
+ let v_89 = (r10.xyz + r12.xyz);
353
+ r22 = vec4<f32>(v_89.xyz, r22.w);
354
+ let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
355
+ r12 = vec4<f32>(v_90.xy, r12.zw);
356
+ let v_91 = (r10.xyz + r12.xyz);
357
+ r23 = vec4<f32>(v_91.xyz, r23.w);
358
+ let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
359
+ r12 = vec4<f32>(v_92.xy, r12.zw);
360
+ let v_93 = (r10.xyz + r12.xyz);
361
+ r24 = vec4<f32>(v_93.xyz, r24.w);
362
+ let v_94 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
363
+ r12 = vec4<f32>(v_94.xy, r12.zw);
364
+ let v_95 = (r10.xyz + r12.xyz);
365
+ r25 = vec4<f32>(v_95.xyz, r25.w);
366
+ let v_96 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
367
+ r12 = vec4<f32>(v_96.xy, r12.zw);
368
+ let v_97 = (r10.xyz + r12.xyz);
369
+ r10 = vec4<f32>(v_97.xyz, r10.w);
370
+ let v_98 = r9.xyxx;
371
+ r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z);
372
+ let v_99 = r11.xyxx;
373
+ r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z);
374
+ let v_100 = r13.xyxx;
375
+ r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z);
376
+ let v_101 = r14.xyxx;
377
+ r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z);
378
+ let v_102 = r15.xyxx;
379
+ r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z);
380
+ let v_103 = r16.xyxx;
381
+ r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z);
382
+ let v_104 = r17.xyxx;
383
+ r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z);
384
+ let v_105 = r18.xyxx;
385
+ r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z);
386
+ let v_106 = r19.xyxx;
387
+ r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z);
388
+ let v_107 = r20.xyxx;
389
+ r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z);
390
+ let v_108 = r21.xyxx;
391
+ r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z);
392
+ let v_109 = r22.xyxx;
393
+ r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z);
394
+ let v_110 = r23.xyxx;
395
+ r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z);
396
+ let v_111 = r24.xyxx;
397
+ r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z);
398
+ let v_112 = r25.xyxx;
399
+ r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z);
400
+ let v_113 = r10.xyxx;
401
+ r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z);
402
+ r9 = (r9 + r11);
403
+ r9 = (r12 + r9);
404
+ r9 = (r13 + r9);
405
+ r4.w = dot(r9, vec4<f32>(1.0f));
406
+ r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
407
+ let v_114 = abs(r8.yyyy);
408
+ r5.w = max(v_114.w, abs(r8.xxxx).w);
409
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
410
+ r3.w = ((-(r3.wwww)).w + 1.0f);
411
+ r3.w = (r5.w * r3.w);
412
+ r3.w = fma(r4.w, 0.0625f, r3.w);
413
+ r3.w = (r3.w * r3.w);
414
+ r3.w = min(r3.w, 1.0f);
415
+ r4.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
416
+ r4.w = sqrt(r4.w);
417
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
418
+ let v_115 = -(r3.wwww);
419
+ r3.w = fma(r4.w, v_115.w, r3.w);
420
+ r4.w = dot(r3.xyz, v_26.xyz);
421
+ r5.w = clamp(r4.wwww.w, 0.0f, 1.0f);
422
+ r5.w = ((-(abs(r4.wwww))).w + r5.w);
423
+ let v_116 = abs(r4.wwww);
424
+ r4.w = fma(r0.w, r5.w, v_116.w);
425
+ let v_117 = dot(r4.xyz, r3.xyz);
426
+ r8.x = clamp(vec4<f32>(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f);
427
+ let v_118 = dot(r5.xyz, v_26.xyz);
428
+ r8.y = clamp(vec4<f32>(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f);
429
+ let v_119 = ((-(r8.xxxy)).zw + vec2<f32>(1.0f));
430
+ r6 = vec4<f32>(r6.xy, v_119.xy);
431
+ let v_120 = (r6.zw * r6.zw);
432
+ r8 = vec4<f32>(v_120.xy, r8.zw);
433
+ let v_121 = (r8.xy * r8.xy);
434
+ r8 = vec4<f32>(v_121.xy, r8.zw);
435
+ let v_122 = (r6.zw * r8.xy);
436
+ r6 = vec4<f32>(r6.xy, v_122.xy);
437
+ r5.w = ((-(cb12_12.tint_symbol_4[0u].zzzz)).w + 1.0f);
438
+ let v_123 = fma(cb12_12.tint_symbol_4[0u].zz, r6.zw, r5.ww);
439
+ r6 = vec4<f32>(r6.xy, v_123.xy);
440
+ let v_124 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
441
+ r8 = vec4<f32>(v_124.xy, r8.zw);
442
+ r2.w = (r8.x * 0.125f);
443
+ r6.z = fma((-(r1.xxxx)).z, r6.z, 1.0f);
444
+ r5.x = dot(r3.xyz, r5.xyz);
445
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
446
+ r5.x = log2(r5.x);
447
+ r5.x = (r5.x * r8.y);
448
+ r5.x = exp2(r5.x);
449
+ r5.x = (r6.w * r5.x);
450
+ r5.x = (r2.w * r5.x);
451
+ r5.x = (r1.x * r5.x);
452
+ r5.x = (r4.w * r5.x);
453
+ r4.w = (r4.w * r6.z);
454
+ let v_125 = fma(r0.xyz, r4.www, r5.xxx);
455
+ r5 = vec4<f32>(v_125.xyz, r5.w);
456
+ let v_126 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
457
+ r5 = vec4<f32>(v_126.xyz, r5.w);
458
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
459
+ if ((bitcast<u32>(r4.w) != 0u)) {
460
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
461
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
462
+ } else {
463
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
464
+ let v_127 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
465
+ r8 = vec4<f32>(v_127.x, r8.y, v_127.yz);
466
+ let v_128 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
467
+ r9 = vec4<f32>(v_128.xyz, r9.w);
468
+ r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
469
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
470
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
471
+ let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
472
+ r9 = vec4<f32>(v_129.xyz, r9.w);
473
+ let v_130 = (r9.xyz + v_23.xyz);
474
+ r9 = vec4<f32>(v_130.xyz, r9.w);
475
+ let v_131 = bitcast<vec3<u32>>(r6.www);
476
+ let v_132 = r8.xzw;
477
+ let v_133 = select(r9.xyz, v_132, (v_131 != vec3<u32>()));
478
+ r8 = vec4<f32>(v_133.x, r8.y, v_133.yz);
479
+ r6.w = dot(r8.xzw, r8.xzw);
480
+ let v_134 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
481
+ r8 = vec4<f32>(v_134.x, r8.y, v_134.yz);
482
+ r7.w = dot(r8.xzw, r8.xzw);
483
+ r7.w = inverseSqrt(r7.w);
484
+ let v_135 = (r7.www * r8.xzw);
485
+ r8 = vec4<f32>(v_135.x, r8.y, v_135.yz);
486
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
487
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
488
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w);
489
+ r6.w = (r6.w / r7.w);
490
+ let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx);
491
+ r7.w = dot(r8.xzw, v_136.xyz);
492
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
493
+ r9.x = dot(r8.xzw, r3.xyz);
494
+ r9.y = clamp(r9.xxxx.y, 0.0f, 1.0f);
495
+ r9.y = ((-(abs(r9.xxxx))).y + r9.y);
496
+ let v_137 = abs(r9.xxxx);
497
+ r9.x = fma(r0.w, r9.y, v_137.x);
498
+ r7.w = (r7.w * r9.x);
499
+ r9.x = (r6.w * r7.w);
500
+ let v_138 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
501
+ r9 = vec4<f32>(v_138.xyz, r9.w);
502
+ let v_139 = (r0.xyz * r9.xyz);
503
+ r9 = vec4<f32>(v_139.xyz, r9.w);
504
+ let v_140 = fma(r2.xyz, r1.yyy, r8.xzw);
505
+ r8 = vec4<f32>(v_140.x, r8.y, v_140.yz);
506
+ r9.w = dot(r8.xzw, r8.xzw);
507
+ r9.w = inverseSqrt(r9.w);
508
+ let v_141 = (r8.xzw * r9.www);
509
+ r8 = vec4<f32>(v_141.x, r8.y, v_141.yz);
510
+ let v_142 = dot(r8.xzw, r4.xyz);
511
+ r9.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
512
+ r9.w = ((-(r9.wwww)).w + 1.0f);
513
+ r10.x = (r9.w * r9.w);
514
+ r10.x = (r10.x * r10.x);
515
+ r9.w = (r9.w * r10.x);
516
+ r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w);
517
+ let v_143 = dot(r8.xzw, r3.xyz);
518
+ r8.x = clamp(vec4<f32>(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f);
519
+ r8.x = log2(r8.x);
520
+ r8.x = (r8.x * r8.y);
521
+ r8.x = exp2(r8.x);
522
+ r8.x = (r8.x * r9.w);
523
+ r7.w = (r7.w * r8.x);
524
+ r6.w = (r6.w * r7.w);
525
+ r6.w = (r2.w * r6.w);
526
+ let v_144 = (r6.www * cb3_3.tint_symbol_2[19u].xyz);
527
+ r8 = vec4<f32>(v_144.x, r8.y, v_144.yz);
528
+ }
529
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
530
+ if ((bitcast<u32>(r6.w) != 0u)) {
531
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
532
+ r6.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.w)));
533
+ let v_145 = bitcast<u32>(r7.w);
534
+ let v_146 = r6.w;
535
+ r4.w = select(r4.w, v_146, (v_145 != 0u));
536
+ if ((bitcast<u32>(r4.w) != 0u)) {
537
+ } else {
538
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
539
+ let v_147 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz);
540
+ r10 = vec4<f32>(v_147.xyz, r10.w);
541
+ let v_148 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
542
+ r11 = vec4<f32>(v_148.xyz, r11.w);
543
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
544
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
545
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
546
+ let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
547
+ r11 = vec4<f32>(v_149.xyz, r11.w);
548
+ let v_150 = (r11.xyz + v_23.xyz);
549
+ r11 = vec4<f32>(v_150.xyz, r11.w);
550
+ let v_151 = bitcast<vec3<u32>>(r6.www);
551
+ let v_152 = r10.xyz;
552
+ let v_153 = select(r11.xyz, v_152, (v_151 != vec3<u32>()));
553
+ r10 = vec4<f32>(v_153.xyz, r10.w);
554
+ r6.w = dot(r10.xyz, r10.xyz);
555
+ let v_154 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
556
+ r10 = vec4<f32>(v_154.xyz, r10.w);
557
+ r7.w = dot(r10.xyz, r10.xyz);
558
+ r7.w = inverseSqrt(r7.w);
559
+ let v_155 = (r7.www * r10.xyz);
560
+ r10 = vec4<f32>(v_155.xyz, r10.w);
561
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
562
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
563
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w);
564
+ r6.w = (r6.w / r7.w);
565
+ let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx);
566
+ r7.w = dot(r10.xyz, v_156.xyz);
567
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
568
+ r9.w = dot(r10.xyz, r3.xyz);
569
+ r10.w = clamp(r9.wwww.w, 0.0f, 1.0f);
570
+ r10.w = ((-(abs(r9.wwww))).w + r10.w);
571
+ let v_157 = abs(r9.wwww);
572
+ r9.w = fma(r0.w, r10.w, v_157.w);
573
+ r7.w = (r7.w * r9.w);
574
+ r9.w = (r6.w * r7.w);
575
+ let v_158 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
576
+ r11 = vec4<f32>(v_158.xyz, r11.w);
577
+ let v_159 = fma(r11.xyz, r0.xyz, r9.xyz);
578
+ r9 = vec4<f32>(v_159.xyz, r9.w);
579
+ let v_160 = fma(r2.xyz, r1.yyy, r10.xyz);
580
+ r10 = vec4<f32>(v_160.xyz, r10.w);
581
+ r9.w = dot(r10.xyz, r10.xyz);
582
+ r9.w = inverseSqrt(r9.w);
583
+ let v_161 = (r9.www * r10.xyz);
584
+ r10 = vec4<f32>(v_161.xyz, r10.w);
585
+ let v_162 = dot(r10.xyz, r4.xyz);
586
+ r9.w = clamp(vec4<f32>(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f);
587
+ r9.w = ((-(r9.wwww)).w + 1.0f);
588
+ r10.w = (r9.w * r9.w);
589
+ r10.w = (r10.w * r10.w);
590
+ r9.w = (r9.w * r10.w);
591
+ r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w);
592
+ let v_163 = dot(r10.xyz, r3.xyz);
593
+ r10.x = clamp(vec4<f32>(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f);
594
+ r10.x = log2(r10.x);
595
+ r10.x = (r8.y * r10.x);
596
+ r10.x = exp2(r10.x);
597
+ r9.w = (r9.w * r10.x);
598
+ r7.w = (r7.w * r9.w);
599
+ r6.w = (r6.w * r7.w);
600
+ r6.w = (r2.w * r6.w);
601
+ let v_164 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
602
+ r8 = vec4<f32>(v_164.x, r8.y, v_164.yz);
603
+ }
604
+ } else {
605
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
606
+ }
607
+ if ((bitcast<u32>(r4.w) != 0u)) {
608
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
609
+ } else {
610
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
611
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.w)));
612
+ if ((bitcast<u32>(r4.w) != 0u)) {
613
+ } else {
614
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
615
+ let v_165 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz);
616
+ r10 = vec4<f32>(v_165.xyz, r10.w);
617
+ let v_166 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
618
+ r11 = vec4<f32>(v_166.xyz, r11.w);
619
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
620
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
621
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
622
+ let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
623
+ r11 = vec4<f32>(v_167.xyz, r11.w);
624
+ let v_168 = (r11.xyz + v_23.xyz);
625
+ r11 = vec4<f32>(v_168.xyz, r11.w);
626
+ let v_169 = bitcast<vec3<u32>>(r6.www);
627
+ let v_170 = r10.xyz;
628
+ let v_171 = select(r11.xyz, v_170, (v_169 != vec3<u32>()));
629
+ r10 = vec4<f32>(v_171.xyz, r10.w);
630
+ r6.w = dot(r10.xyz, r10.xyz);
631
+ let v_172 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
632
+ r10 = vec4<f32>(v_172.xyz, r10.w);
633
+ r7.w = dot(r10.xyz, r10.xyz);
634
+ r7.w = inverseSqrt(r7.w);
635
+ let v_173 = (r7.www * r10.xyz);
636
+ r10 = vec4<f32>(v_173.xyz, r10.w);
637
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
638
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
639
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w);
640
+ r6.w = (r6.w / r7.w);
641
+ let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx);
642
+ r7.w = dot(r10.xyz, v_174.xyz);
643
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
644
+ r9.w = dot(r10.xyz, r3.xyz);
645
+ r10.w = clamp(r9.wwww.w, 0.0f, 1.0f);
646
+ r10.w = ((-(abs(r9.wwww))).w + r10.w);
647
+ let v_175 = abs(r9.wwww);
648
+ r9.w = fma(r0.w, r10.w, v_175.w);
649
+ r7.w = (r7.w * r9.w);
650
+ r9.w = (r6.w * r7.w);
651
+ let v_176 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
652
+ r11 = vec4<f32>(v_176.xyz, r11.w);
653
+ let v_177 = fma(r11.xyz, r0.xyz, r9.xyz);
654
+ r9 = vec4<f32>(v_177.xyz, r9.w);
655
+ let v_178 = fma(r2.xyz, r1.yyy, r10.xyz);
656
+ r10 = vec4<f32>(v_178.xyz, r10.w);
657
+ r9.w = dot(r10.xyz, r10.xyz);
658
+ r9.w = inverseSqrt(r9.w);
659
+ let v_179 = (r9.www * r10.xyz);
660
+ r10 = vec4<f32>(v_179.xyz, r10.w);
661
+ let v_180 = dot(r10.xyz, r4.xyz);
662
+ r9.w = clamp(vec4<f32>(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f);
663
+ r9.w = ((-(r9.wwww)).w + 1.0f);
664
+ r10.w = (r9.w * r9.w);
665
+ r10.w = (r10.w * r10.w);
666
+ r9.w = (r9.w * r10.w);
667
+ r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w);
668
+ let v_181 = dot(r10.xyz, r3.xyz);
669
+ r10.x = clamp(vec4<f32>(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f);
670
+ r10.x = log2(r10.x);
671
+ r10.x = (r8.y * r10.x);
672
+ r10.x = exp2(r10.x);
673
+ r9.w = (r9.w * r10.x);
674
+ r7.w = (r7.w * r9.w);
675
+ r6.w = (r6.w * r7.w);
676
+ r6.w = (r2.w * r6.w);
677
+ let v_182 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
678
+ r8 = vec4<f32>(v_182.x, r8.y, v_182.yz);
679
+ }
680
+ }
681
+ if ((bitcast<u32>(r4.w) != 0u)) {
682
+ } else {
683
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
684
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.w)));
685
+ if ((bitcast<u32>(r4.w) != 0u)) {
686
+ } else {
687
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
688
+ let v_183 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz);
689
+ r10 = vec4<f32>(v_183.xyz, r10.w);
690
+ let v_184 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
691
+ r11 = vec4<f32>(v_184.xyz, r11.w);
692
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
693
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
694
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
695
+ let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
696
+ r11 = vec4<f32>(v_185.xyz, r11.w);
697
+ let v_186 = (r11.xyz + v_23.xyz);
698
+ r11 = vec4<f32>(v_186.xyz, r11.w);
699
+ let v_187 = bitcast<vec3<u32>>(r4.www);
700
+ let v_188 = r10.xyz;
701
+ let v_189 = select(r11.xyz, v_188, (v_187 != vec3<u32>()));
702
+ r10 = vec4<f32>(v_189.xyz, r10.w);
703
+ r4.w = dot(r10.xyz, r10.xyz);
704
+ let v_190 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
705
+ r10 = vec4<f32>(v_190.xyz, r10.w);
706
+ r6.w = dot(r10.xyz, r10.xyz);
707
+ r6.w = inverseSqrt(r6.w);
708
+ let v_191 = (r6.www * r10.xyz);
709
+ r10 = vec4<f32>(v_191.xyz, r10.w);
710
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
711
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
712
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w);
713
+ r4.w = (r4.w / r6.w);
714
+ let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx);
715
+ r6.w = dot(r10.xyz, v_192.xyz);
716
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
717
+ r7.w = dot(r10.xyz, r3.xyz);
718
+ r9.w = clamp(r7.wwww.w, 0.0f, 1.0f);
719
+ r9.w = ((-(abs(r7.wwww))).w + r9.w);
720
+ let v_193 = abs(r7.wwww);
721
+ r7.w = fma(r0.w, r9.w, v_193.w);
722
+ r6.w = (r6.w * r7.w);
723
+ r7.w = (r4.w * r6.w);
724
+ let v_194 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
725
+ r11 = vec4<f32>(v_194.xyz, r11.w);
726
+ let v_195 = fma(r11.xyz, r0.xyz, r9.xyz);
727
+ r9 = vec4<f32>(v_195.xyz, r9.w);
728
+ let v_196 = fma(r2.xyz, r1.yyy, r10.xyz);
729
+ r2 = vec4<f32>(v_196.xyz, r2.w);
730
+ r1.y = dot(r2.xyz, r2.xyz);
731
+ r1.y = inverseSqrt(r1.y);
732
+ let v_197 = (r1.yyy * r2.xyz);
733
+ r2 = vec4<f32>(v_197.xyz, r2.w);
734
+ let v_198 = dot(r2.xyz, r4.xyz);
735
+ r1.y = clamp(vec4<f32>(v_198, v_198, v_198, v_198).y, 0.0f, 1.0f);
736
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
737
+ r4.x = (r1.y * r1.y);
738
+ r4.x = (r4.x * r4.x);
739
+ r1.y = (r1.y * r4.x);
740
+ r1.y = fma(cb12_12.tint_symbol_4[0u].z, r1.y, r5.w);
741
+ let v_199 = dot(r2.xyz, r3.xyz);
742
+ r2.x = clamp(vec4<f32>(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f);
743
+ r2.x = log2(r2.x);
744
+ r2.x = (r2.x * r8.y);
745
+ r2.x = exp2(r2.x);
746
+ r1.y = (r1.y * r2.x);
747
+ r1.y = (r6.w * r1.y);
748
+ r1.y = (r4.w * r1.y);
749
+ r1.y = (r2.w * r1.y);
750
+ let v_200 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
751
+ r8 = vec4<f32>(v_200.x, r8.y, v_200.yz);
752
+ }
753
+ }
754
+ r1.y = (r6.z * r6.z);
755
+ r1.x = (r1.x * r1.x);
756
+ let v_201 = (r8.xzw * r1.xxx);
757
+ r2 = vec4<f32>(v_201.xyz, r2.w);
758
+ let v_202 = fma(r1.yyy, r9.xyz, r2.xyz);
759
+ r2 = vec4<f32>(v_202.xyz, r2.w);
760
+ let v_203 = fma(r5.xyz, r3.www, r2.xyz);
761
+ r2 = vec4<f32>(v_203.xyz, r2.w);
762
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
763
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
764
+ r1.x = max(r1.x, 0.0f);
765
+ let v_204 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
766
+ r1 = vec4<f32>(r1.x, v_204.xyz);
767
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
768
+ let v_205 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
769
+ r4 = vec4<f32>(v_205.xyz, r4.w);
770
+ let v_206 = (r4.xyz * cb2_2.tint_symbol_1[16u].zzz);
771
+ r4 = vec4<f32>(v_206.xyz, r4.w);
772
+ let v_207 = fma(r1.yzw, r2.www, r4.xyz);
773
+ r1 = vec4<f32>(r1.x, v_207.xyz);
774
+ let v_208 = (r6.yyy * r1.yzw);
775
+ r1 = vec4<f32>(r1.x, v_208.xyz);
776
+ let v_209 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
777
+ r4 = vec4<f32>(v_209.xyz, r4.w);
778
+ r5.x = cb3_3.tint_symbol_2[46u].w;
779
+ r5.y = cb3_3.tint_symbol_2[47u].w;
780
+ r5.z = cb3_3.tint_symbol_2[48u].w;
781
+ let v_210 = dot(r5.xyz, r3.xyz);
782
+ r1.x = clamp(vec4<f32>(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f);
783
+ let v_211 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
784
+ r3 = vec4<f32>(v_211.xyz, r3.w);
785
+ let v_212 = fma(r3.xyz, r6.xxx, r1.yzw);
786
+ r1 = vec4<f32>(v_212.xyz, r1.w);
787
+ let v_213 = (r6.zzz * r1.xyz);
788
+ r1 = vec4<f32>(v_213.xyz, r1.w);
789
+ let v_214 = fma(r1.xyz, r0.xyz, r2.xyz);
790
+ r0 = vec4<f32>(v_214.xyz, r0.w);
791
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
792
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
793
+ r0.w = dot(r7.xyz, r7.xyz);
794
+ r1.x = sqrt(r0.w);
795
+ let v_215 = -(cb3_3.tint_symbol_2[50u].xxxx);
796
+ r1.y = (r1.x + v_215.y);
797
+ r1.y = max(r1.y, 0.0f);
798
+ r1.x = (r1.y / r1.x);
799
+ r1.x = (r1.x * r7.z);
800
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
801
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
802
+ r1.w = (r1.z * -1.44269502162933349609f);
803
+ r1.w = exp2(r1.w);
804
+ r1.w = ((-(r1.wwww)).w + 1.0f);
805
+ r1.z = (r1.w / r1.z);
806
+ let v_216 = bitcast<u32>(r1.x);
807
+ r1.x = select(1.0f, r1.z, (v_216 != 0u));
808
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
809
+ r1.x = (r1.x * r1.z);
810
+ r1.x = min(r1.x, 1.0f);
811
+ r1.x = (r1.x * 1.44269502162933349609f);
812
+ r1.x = exp2(r1.x);
813
+ r1.x = min(r1.x, 1.0f);
814
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
815
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
816
+ r0.w = inverseSqrt(r0.w);
817
+ let v_217 = (r0.www * r7.xyz);
818
+ r2 = vec4<f32>(v_217.xyz, r2.w);
819
+ let v_218 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
820
+ r0.w = clamp(vec4<f32>(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f);
821
+ r0.w = log2(r0.w);
822
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
823
+ r0.w = exp2(r0.w);
824
+ let v_219 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
825
+ r1.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
826
+ r1.w = log2(r1.w);
827
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
828
+ r1.w = exp2(r1.w);
829
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
830
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
831
+ let v_220 = -(cb3_3.tint_symbol_2[52u].xxxx);
832
+ r2.x = (r1.y + v_220.x);
833
+ r2.x = max(r2.x, 0.0f);
834
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
835
+ r2.x = (r2.x * 1.44269502162933349609f);
836
+ r2.x = exp2(r2.x);
837
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
838
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
839
+ let v_221 = -(cb3_3.tint_symbol_2[51u].zzzz);
840
+ r1.y = (r1.y * v_221.y);
841
+ r1.y = (r1.y * 1.44269502162933349609f);
842
+ r1.y = exp2(r1.y);
843
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
844
+ let v_222 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
845
+ r2 = vec4<f32>(v_222.xyz, r2.w);
846
+ let v_223 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
847
+ r2 = vec4<f32>(v_223.xyz, r2.w);
848
+ let v_224 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
849
+ r3 = vec4<f32>(v_224.xyz, r3.w);
850
+ let v_225 = fma(r1.www, r3.xyz, r2.xyz);
851
+ r2 = vec4<f32>(v_225.xyz, r2.w);
852
+ let v_226 = -(cb3_3.tint_symbol_2[57u].xyzx);
853
+ let v_227 = (r2.xyz + v_226.xyz);
854
+ r2 = vec4<f32>(v_227.xyz, r2.w);
855
+ let v_228 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
856
+ r2 = vec4<f32>(v_228.xyz, r2.w);
857
+ r3.x = cb3_3.tint_symbol_2[55u].w;
858
+ r3.y = cb3_3.tint_symbol_2[56u].w;
859
+ r3.z = cb3_3.tint_symbol_2[57u].w;
860
+ let v_229 = ((-(r2.xyzx)).xyz + r3.xyz);
861
+ r3 = vec4<f32>(v_229.xyz, r3.w);
862
+ let v_230 = fma(r1.xxx, r3.xyz, r2.xyz);
863
+ r1 = vec4<f32>(v_230.xy, r1.z, v_230.z);
864
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
865
+ if ((bitcast<u32>(r0.w) != 0u)) {
866
+ let v_231 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
867
+ r2 = vec4<f32>(v_231.xy, r2.zw);
868
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
869
+ r0.w = (r2.x + -1.0f);
870
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
871
+ } else {
872
+ r0.w = 1.0f;
873
+ }
874
+ let v_232 = -(r0.xyxz);
875
+ let v_233 = fma(r1.xyw, r0.www, v_232.xyw);
876
+ r1 = vec4<f32>(v_233.xy, r1.z, v_233.z);
877
+ let v_234 = fma(r1.zzz, r1.xyw, r0.xyz);
878
+ r1 = vec4<f32>(v_234.xyz, r1.w);
879
+ } else {
880
+ r0.w = dot(r7.xyz, r7.xyz);
881
+ r1.w = sqrt(r0.w);
882
+ let v_235 = -(cb3_3.tint_symbol_2[50u].xxxx);
883
+ r2.x = (r1.w + v_235.x);
884
+ r2.x = max(r2.x, 0.0f);
885
+ r1.w = (r2.x / r1.w);
886
+ r1.w = (r1.w * r7.z);
887
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
888
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
889
+ r2.z = (r2.y * -1.44269502162933349609f);
890
+ r2.z = exp2(r2.z);
891
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
892
+ r2.y = (r2.z / r2.y);
893
+ let v_236 = bitcast<u32>(r1.w);
894
+ r1.w = select(1.0f, r2.y, (v_236 != 0u));
895
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
896
+ r1.w = (r1.w * r2.y);
897
+ r1.w = min(r1.w, 1.0f);
898
+ r1.w = (r1.w * 1.44269502162933349609f);
899
+ r1.w = exp2(r1.w);
900
+ r1.w = min(r1.w, 1.0f);
901
+ r1.w = ((-(r1.wwww)).w + 1.0f);
902
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
903
+ r0.w = inverseSqrt(r0.w);
904
+ let v_237 = (r0.www * r7.xyz);
905
+ r3 = vec4<f32>(v_237.xyz, r3.w);
906
+ let v_238 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
907
+ r0.w = clamp(vec4<f32>(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f);
908
+ r0.w = log2(r0.w);
909
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
910
+ r0.w = exp2(r0.w);
911
+ let v_239 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
912
+ r2.z = clamp(vec4<f32>(v_239, v_239, v_239, v_239).z, 0.0f, 1.0f);
913
+ r2.z = log2(r2.z);
914
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
915
+ r2.z = exp2(r2.z);
916
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
917
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
918
+ let v_240 = -(cb3_3.tint_symbol_2[52u].xxxx);
919
+ r2.w = (r2.x + v_240.w);
920
+ r2.w = max(r2.w, 0.0f);
921
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
922
+ r2.w = (r2.w * 1.44269502162933349609f);
923
+ r2.w = exp2(r2.w);
924
+ r2.w = ((-(r2.wwww)).w + 1.0f);
925
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
926
+ let v_241 = -(cb3_3.tint_symbol_2[51u].zzzz);
927
+ r2.x = (r2.x * v_241.x);
928
+ r2.x = (r2.x * 1.44269502162933349609f);
929
+ r2.x = exp2(r2.x);
930
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
931
+ let v_242 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
932
+ r3 = vec4<f32>(v_242.xyz, r3.w);
933
+ let v_243 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
934
+ r3 = vec4<f32>(v_243.xyz, r3.w);
935
+ let v_244 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
936
+ r4 = vec4<f32>(v_244.xyz, r4.w);
937
+ let v_245 = fma(r2.zzz, r4.xyz, r3.xyz);
938
+ r3 = vec4<f32>(v_245.xyz, r3.w);
939
+ let v_246 = -(cb3_3.tint_symbol_2[57u].xyzx);
940
+ let v_247 = (r3.xyz + v_246.xyz);
941
+ r3 = vec4<f32>(v_247.xyz, r3.w);
942
+ let v_248 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
943
+ r2 = vec4<f32>(v_248.x, r2.y, v_248.yz);
944
+ r3.x = cb3_3.tint_symbol_2[55u].w;
945
+ r3.y = cb3_3.tint_symbol_2[56u].w;
946
+ r3.z = cb3_3.tint_symbol_2[57u].w;
947
+ let v_249 = ((-(r2.xzwx)).xyz + r3.xyz);
948
+ r3 = vec4<f32>(v_249.xyz, r3.w);
949
+ let v_250 = fma(r1.www, r3.xyz, r2.xzw);
950
+ r2 = vec4<f32>(v_250.x, r2.y, v_250.yz);
951
+ let v_251 = ((-(r0.xxyz)).xzw + r2.xzw);
952
+ r2 = vec4<f32>(v_251.x, r2.y, v_251.yz);
953
+ let v_252 = fma(r2.yyy, r2.xzw, r0.xyz);
954
+ r1 = vec4<f32>(v_252.xyz, r1.w);
955
+ }
956
+ let v_253 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
957
+ o0 = vec4<f32>(v_253.xyz, o0.w);
958
+ }
959
+
960
+ @fragment
961
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_254 : vec4<f32>) -> @location(0u) vec4<f32> {
962
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v_254);
963
+ return o0;
964
+ }
b/8b0b5899ed/shaders/dad3e571822fccd5.wgsl ADDED
@@ -0,0 +1,137 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb12_struct {
10
+ tint_symbol : array<vec4<f32>, 12u>,
11
+ }
12
+
13
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb5_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 5u>,
23
+ }
24
+
25
+ @group(0u) @binding(10u) var<uniform> cb10_10 : cb5_struct;
26
+
27
+ var<private> o0 : vec4<f32>;
28
+
29
+ var<private> o1 : vec4<f32>;
30
+
31
+ var<private> o2 : vec4<f32>;
32
+
33
+ var<private> o3 : vec4<f32>;
34
+
35
+ var<private> o4 : vec4<f32>;
36
+
37
+ var<private> o5 : vec4<f32>;
38
+
39
+ var<private> o6 : vec4<f32>;
40
+
41
+ var<private> o7 : vec4<f32>;
42
+
43
+ var<private> o8 : vec4<f32>;
44
+
45
+ var<private> o9 : vec4<f32>;
46
+
47
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
48
+ let v = (v3 * cb10_10.tint_symbol_2[0u].yyy);
49
+ r0 = vec4<f32>(v.xyz, r0.w);
50
+ let v_1 = fma(r0.xyz, vec3<f32>(7.0f), v0);
51
+ r0 = vec4<f32>(v_1.xyz, r0.w);
52
+ r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
53
+ r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
54
+ r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1);
55
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
56
+ o1 = vec4<f32>(v1.xyz, o1.w);
57
+ o1.w = 1.0f;
58
+ r0.x = (cb2_2.tint_symbol_1[16u].x + 1.04709279537200927734f);
59
+ r0.x = sin(r0.xxxx.x);
60
+ r0.x = (r0.x * cb10_10.tint_symbol_2[1u].w);
61
+ let v_2 = (r0.xx * vec2<f32>(0.875f));
62
+ let v_3 = r0;
63
+ r0 = vec4<f32>(v_3.x, v_2.x, v_3.z, v_2.y);
64
+ r1.x = sin(cb2_2.tint_symbol_1[16u].x);
65
+ r1.x = (r1.x * cb10_10.tint_symbol_2[1u].z);
66
+ let v_4 = (r1.xx * vec2<f32>(0.875f));
67
+ let v_5 = r0;
68
+ r0 = vec4<f32>(v_4.x, v_5.y, v_4.y, v_5.w);
69
+ r1 = (v2.xyxy + -(cb10_10.tint_symbol_2[1u].xyxy));
70
+ r0 = (r0 + r1);
71
+ r1 = (r0 * cb10_10.tint_symbol_2[2u].xxzz);
72
+ o3 = ((r0.zw * cb10_10.tint_symbol_2[2u].yy)).xyxy;
73
+ let v_6 = r1;
74
+ o2 = vec4<f32>(v_6.xy, o2.zw);
75
+ let v_7 = cb10_10.tint_symbol_2[0u];
76
+ o2 = vec4<f32>(o2.xy, v_7.xz);
77
+ let v_8 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
78
+ r0 = vec4<f32>(v_8.xyz, r0.w);
79
+ let v_9 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
80
+ r0 = vec4<f32>(v_9.xyz, r0.w);
81
+ let v_10 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
82
+ r0 = vec4<f32>(v_10.xyz, r0.w);
83
+ o4 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx;
84
+ r0.x = dot(v3, v3);
85
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
86
+ let v_11 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
87
+ r0 = vec4<f32>(v_11.xyz, r0.w);
88
+ let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
89
+ r2 = vec4<f32>(v_12.xyz, r2.w);
90
+ let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
91
+ r0 = vec4<f32>(v_13.xy, r0.z, v_13.z);
92
+ let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
93
+ r0 = vec4<f32>(v_14.xyz, r0.w);
94
+ r0.w = dot(r0.xyz, r0.xyz);
95
+ r0.w = inverseSqrt(r0.w);
96
+ o5 = ((r0.www * r0.xyz)).xyzx;
97
+ o6.w = r1.z;
98
+ o7.w = r1.w;
99
+ let v_15 = (v2.yyy * cb1_1.tint_symbol[1u].xyz);
100
+ r0 = vec4<f32>(v_15.xyz, r0.w);
101
+ let v_16 = fma(v2.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
102
+ r0 = vec4<f32>(v_16.xyz, r0.w);
103
+ let v_17 = fma(v2.xxx, cb1_1.tint_symbol[2u].xyz, r0.xyz);
104
+ o6 = vec4<f32>(v_17.xyz, o6.w);
105
+ o7 = vec4<f32>(vec3<f32>(), o7.w);
106
+ o8 = cb10_10.tint_symbol_2[3u];
107
+ o9 = cb10_10.tint_symbol_2[4u];
108
+ }
109
+
110
+ struct tint_symbol_3 {
111
+ @builtin(position)
112
+ o0 : vec4<f32>,
113
+ @location(1u)
114
+ o1 : vec4<f32>,
115
+ @location(2u)
116
+ o2 : vec4<f32>,
117
+ @location(3u)
118
+ o3 : vec4<f32>,
119
+ @location(4u)
120
+ o4 : vec4<f32>,
121
+ @location(5u)
122
+ o5 : vec4<f32>,
123
+ @location(6u)
124
+ o6 : vec4<f32>,
125
+ @location(7u)
126
+ o7 : vec4<f32>,
127
+ @location(8u)
128
+ o8 : vec4<f32>,
129
+ @location(9u)
130
+ o9 : vec4<f32>,
131
+ }
132
+
133
+ @vertex
134
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_3 {
135
+ main_inner(v0, v1, v2, v3);
136
+ return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9);
137
+ }
b/8b0b5899ed/shaders/daef084ce6a44e72.wgsl ADDED
@@ -0,0 +1,172 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb18_struct {
18
+ tint_symbol : array<vec4<f32>, 18u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
22
+
23
+ struct cb23_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 23u>,
25
+ }
26
+
27
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb23_struct;
28
+
29
+ struct cb24_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 24u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb24_struct;
34
+
35
+ @group(1u) @binding(18u) var s2 : sampler;
36
+
37
+ @group(1u) @binding(19u) var s3 : sampler;
38
+
39
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
40
+
41
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
42
+
43
+ var<private> v11 : array<f32, 4u>;
44
+
45
+ var<private> o0 : vec4<f32>;
46
+
47
+ var<private> x0 : array<vec4<f32>, 1u>;
48
+
49
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>, v9 : vec4<f32>) {
50
+ x0[0u].x = v11[0u];
51
+ x0[0u].y = v11[1u];
52
+ x0[0u].z = v11[2u];
53
+ x0[0u].w = v11[3u];
54
+ r0.x = (-(cb3_3.tint_symbol_1[3u].wwww)).x;
55
+ r0.y = (-(cb3_3.tint_symbol_1[4u].wwww)).y;
56
+ r0.z = (-(cb3_3.tint_symbol_1[5u].wwww)).z;
57
+ r0.w = (-(cb3_3.tint_symbol_1[6u].wwww)).w;
58
+ let v = fma(v0.xyz, v0.www, cb12_12.tint_symbol_2[23u].xyz);
59
+ r1 = vec4<f32>(v.xyz, r1.w);
60
+ r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_1[3u].x);
61
+ r2.y = ((-(r1.xxxx)).y + cb3_3.tint_symbol_1[4u].x);
62
+ r2.z = ((-(r1.xxxx)).z + cb3_3.tint_symbol_1[5u].x);
63
+ r2.w = ((-(r1.xxxx)).w + cb3_3.tint_symbol_1[6u].x);
64
+ r3 = (r2 * r2);
65
+ r4.x = ((-(r1.yyyy)).x + cb3_3.tint_symbol_1[3u].y);
66
+ r4.y = ((-(r1.yyyy)).y + cb3_3.tint_symbol_1[4u].y);
67
+ r4.z = ((-(r1.yyyy)).z + cb3_3.tint_symbol_1[5u].y);
68
+ r4.w = ((-(r1.yyyy)).w + cb3_3.tint_symbol_1[6u].y);
69
+ r3 = fma(r4, r4, r3);
70
+ r5.x = ((-(r1.zzzz)).x + cb3_3.tint_symbol_1[3u].z);
71
+ r5.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_1[4u].z);
72
+ r5.z = ((-(r1.zzzz)).z + cb3_3.tint_symbol_1[5u].z);
73
+ r5.w = ((-(r1.zzzz)).w + cb3_3.tint_symbol_1[6u].z);
74
+ r1 = fma(r5, r5, r3);
75
+ r0 = fma(r1, r0, vec4<f32>(1.0f));
76
+ r1 = inverseSqrt(r1);
77
+ r3.x = cb3_3.tint_symbol_1[11u].w;
78
+ r3.y = cb3_3.tint_symbol_1[12u].w;
79
+ r3.z = cb3_3.tint_symbol_1[13u].w;
80
+ r3.w = cb3_3.tint_symbol_1[14u].w;
81
+ r6 = (-(r3) + vec4<f32>(1.0f));
82
+ r3 = fma(r6, r0, r3);
83
+ r0 = clamp((r0 / r3), vec4<f32>(), vec4<f32>(1.0f));
84
+ r3 = textureSample(t3, s3, v4.xy.xyxx.xy);
85
+ let v_1 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
86
+ r3 = vec4<f32>(v_1.xy, r3.zw);
87
+ let v_2 = (r3.yyy * v3.xyz);
88
+ r6 = vec4<f32>(v_2.xyz, r6.w);
89
+ let v_3 = fma(r3.xxx, v2.xyz, r6.xyz);
90
+ r6 = vec4<f32>(v_3.xyz, r6.w);
91
+ r3.x = dot(r3.xy, r3.xy);
92
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
93
+ r3.x = max(r3.x, 0.0f);
94
+ r3.x = sqrt(r3.x);
95
+ let v_4 = fma(r3.xxx, v1.xyz, r6.xyz);
96
+ r3 = vec4<f32>(v_4.xyz, r3.w);
97
+ r2 = (r2 * r3.xxxx);
98
+ r2 = fma(r4, r3.yyyy, r2);
99
+ r2 = fma(r5, r3.zzzz, r2);
100
+ r0 = (r0 * r2);
101
+ r0 = clamp((r1 * r0), vec4<f32>(), vec4<f32>(1.0f));
102
+ r1.x = cb3_3.tint_symbol_1[19u].x;
103
+ r1.y = cb3_3.tint_symbol_1[20u].x;
104
+ r1.z = cb3_3.tint_symbol_1[21u].x;
105
+ r1.w = cb3_3.tint_symbol_1[22u].x;
106
+ r1.x = dot(r1, r0);
107
+ r2.x = cb3_3.tint_symbol_1[19u].y;
108
+ r2.y = cb3_3.tint_symbol_1[20u].y;
109
+ r2.z = cb3_3.tint_symbol_1[21u].y;
110
+ r2.w = cb3_3.tint_symbol_1[22u].y;
111
+ r1.y = dot(r2, r0);
112
+ r2.x = cb3_3.tint_symbol_1[19u].z;
113
+ r2.y = cb3_3.tint_symbol_1[20u].z;
114
+ r2.z = cb3_3.tint_symbol_1[21u].z;
115
+ r2.w = cb3_3.tint_symbol_1[22u].z;
116
+ r1.z = dot(r2, r0);
117
+ let v_5 = clamp(fma(r3.xzzx, vec4<f32>(0.5f, -0.80000001192092895508f, 0.57142859697341918945f, 0.0f), vec4<f32>(0.5f, 0.20000000298023223877f, 0.42857143282890319824f, 0.0f)).xyz, vec3<f32>(), vec3<f32>(1.0f));
118
+ r0 = vec4<f32>(v_5.xyz, r0.w);
119
+ let v_6 = fma(r0.xxx, cb12_12.tint_symbol_2[1u].xyz, cb12_12.tint_symbol_2[2u].xyz);
120
+ r2 = vec4<f32>(v_6.xyz, r2.w);
121
+ let v_7 = fma(cb12_12.tint_symbol_2[7u].xyz, r0.yyy, r2.xyz);
122
+ r0 = vec4<f32>(v_7.xy, r0.z, v_7.z);
123
+ let v_8 = fma(cb12_12.tint_symbol_2[0u].xyz, r0.zzz, r0.xyw);
124
+ r0 = vec4<f32>(v_8.xyz, r0.w);
125
+ r0.w = dot(r3.xyz, cb12_12.tint_symbol_2[3u].xyz);
126
+ let v_9 = dot(r3.xyz, v7.xyz);
127
+ r1.w = clamp(vec4<f32>(v_9, v_9, v_9, v_9).w, 0.0f, 1.0f);
128
+ r1.w = (r1.w * cb12_12.tint_symbol_2[10u].z);
129
+ r0.w = clamp(fma(r0.wwww, cb12_12.tint_symbol_2[12u].xxxx, cb12_12.tint_symbol_2[12u].yyyy).w, 0.0f, 1.0f);
130
+ let v_10 = (r0.www * cb12_12.tint_symbol_2[4u].xyz);
131
+ r2 = vec4<f32>(v_10.xyz, r2.w);
132
+ let v_11 = (r2.xyz * cb12_12.tint_symbol_2[11u].xxx);
133
+ r2 = vec4<f32>(v_11.xyz, r2.w);
134
+ let v_12 = fma(cb12_12.tint_symbol_2[11u].yyy, r0.xyz, r2.xyz);
135
+ r0 = vec4<f32>(v_12.xyz, r0.w);
136
+ let v_13 = fma(cb12_12.tint_symbol_2[6u].xyz, cb12_12.tint_symbol_2[11u].zzz, r0.xyz);
137
+ r0 = vec4<f32>(v_13.xyz, r0.w);
138
+ r2 = textureSample(t2, s2, v4.xy.xyxx.xy);
139
+ r0.w = ((-(r2.yyyy)).w + 1.0f);
140
+ let v_14 = -(cb12_12.tint_symbol_2[8u].xxxx);
141
+ r0.w = (r0.w + v_14.w);
142
+ r0.w = clamp(((r0.wwww * cb12_12.tint_symbol_2[8u].yyyy)).w, 0.0f, 1.0f);
143
+ r2.x = (r0.w * v1.w);
144
+ r0.w = ((-(r0.wwww)).w + 1.0f);
145
+ let v_15 = fma(r1.xyz, r2.xxx, r0.xyz);
146
+ r0 = vec4<f32>(v_15.xyz, r0.w);
147
+ o0.w = r2.x;
148
+ r1.x = ((-(cb12_12.tint_symbol_2[10u].wwww)).x + 1.0f);
149
+ r0.w = clamp(fma(r0.wwww, cb12_12.tint_symbol_2[10u].wwww, r1.xxxx).w, 0.0f, 1.0f);
150
+ let v_16 = (r0.www * v8.xyz);
151
+ r1 = vec4<f32>(v_16.xyz, r1.w);
152
+ let v_17 = fma(cb12_12.tint_symbol_2[5u].xyz, r0.xyz, r1.xyz);
153
+ r0 = vec4<f32>(v_17.xyz, r0.w);
154
+ r1.x = (r1.w * v7.w);
155
+ r1.y = fma((-(r1.wwww)).y, v7.w, v7.w);
156
+ r1.x = fma(v7.w, r1.y, r1.x);
157
+ r0.w = (r0.w * r1.x);
158
+ let v_18 = (r0.www * cb12_12.tint_symbol_2[4u].xyz);
159
+ r1 = vec4<f32>(v_18.xyz, r1.w);
160
+ let v_19 = fma(r1.xyz, cb12_12.tint_symbol_2[10u].yyy, r0.xyz);
161
+ r0 = vec4<f32>(v_19.xyz, r0.w);
162
+ let v_20 = fma(r0.xyz, v9.www, v9.xyz);
163
+ r0 = vec4<f32>(v_20.xyz, r0.w);
164
+ let v_21 = (r0.xyz * cb2_2.tint_symbol[17u].zzz);
165
+ o0 = vec4<f32>(v_21.xyz, o0.w);
166
+ }
167
+
168
+ @fragment
169
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>, @location(9u) v9 : vec4<f32>) -> @location(0u) vec4<f32> {
170
+ main_inner(v0, v1, v2, v3, v4, v7, v8, v9);
171
+ return o0;
172
+ }
b/8b0b5899ed/shaders/db10dcaa5e942f08.wgsl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb46_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 46u>,
23
+ }
24
+
25
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
26
+
27
+ struct cb5_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 5u>,
29
+ }
30
+
31
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
32
+
33
+ struct cb3_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 3u>,
35
+ }
36
+
37
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
38
+
39
+ @group(1u) @binding(16u) var s0 : sampler;
40
+
41
+ @group(1u) @binding(18u) var s2 : sampler;
42
+
43
+ @group(1u) @binding(19u) var s3 : sampler;
44
+
45
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
50
+
51
+ var<private> v0 : vec4<f32>;
52
+
53
+ var<private> o0 : vec4<f32>;
54
+
55
+ var<private> o1 : vec4<f32>;
56
+
57
+ var<private> o2 : vec4<f32>;
58
+
59
+ var<private> o3 : vec4<f32>;
60
+
61
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
62
+ var v_1 : vec4<f32> = v;
63
+ v_1.w = (1.0f / v.w);
64
+ v0 = v_1;
65
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
66
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
67
+ let v_2 = -(cb5_5.tint_symbol_2[4u].xxxx);
68
+ r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y);
69
+ r1.z = (v_2.z + 1.0f);
70
+ r1.z = (r1.z * 0.10000000149011611938f);
71
+ r1.y = (r1.y / r1.z);
72
+ r0.w = fma((-(r0.wwww)).w, cb2_2.tint_symbol[15u].x, r1.y);
73
+ r0.w = fma(cb12_12.tint_symbol_3[2u].y, r0.w, r1.x);
74
+ r1.x = dot(v0.xy, vec2<f32>(0.5f));
75
+ r1.x = fract(r1.x);
76
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
77
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r0.w < 1.0f)));
78
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.x)));
79
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w)));
80
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) | bitcast<u32>(r1.x)));
81
+ v_3((bitcast<u32>(r1.x) != 0u));
82
+ r1.x = dot(v3.xyz, v3.xyz);
83
+ r1.x = inverseSqrt(r1.x);
84
+ let v_4 = (r1.xxx * v3.xyz);
85
+ r1 = vec4<f32>(r1.x, v_4.xyz);
86
+ r2 = textureSample(t2, s2, v2.xy.xyxx.xy);
87
+ let v_5 = (r2.xy * r2.xy);
88
+ r2 = vec4<f32>(v_5.xy, r2.zw);
89
+ r2.x = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz);
90
+ r3.x = (r2.x * cb12_12.tint_symbol_3[0u].z);
91
+ r2.y = (r2.w * cb12_12.tint_symbol_3[0u].y);
92
+ r2.z = dot(v4.xyz, v4.xyz);
93
+ r2.z = inverseSqrt(r2.z);
94
+ let v_6 = (r2.zzz * v4.xyz);
95
+ r4 = vec4<f32>(v_6.xyz, r4.w);
96
+ r2.z = dot((-(r4.xyzx)).xyz, r1.yzw);
97
+ r2.z = (r2.z + r2.z);
98
+ let v_7 = -(r2.zzzz);
99
+ let v_8 = -(r4.xyzx);
100
+ let v_9 = fma(r1.yzw, v_7.xyz, v_8.xyz);
101
+ r4 = vec4<f32>(v_9.xyz, r4.w);
102
+ r2.z = dot(r4.xyz, r4.xyz);
103
+ r2.z = inverseSqrt(r2.z);
104
+ let v_10 = fma(r4.xz, r2.zz, vec2<f32>(1.0f));
105
+ r2 = vec4<f32>(r2.xy, v_10.xy);
106
+ let v_11 = (r2.zw * vec2<f32>(-0.5f));
107
+ r2 = vec4<f32>(r2.xy, v_11.xy);
108
+ r4 = textureSample(t3, s3, r2.zwzz.xy);
109
+ o1.w = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
110
+ let v_12 = (v1.xy * cb2_2.tint_symbol[15u].zy);
111
+ let v_13 = r5;
112
+ r5 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
113
+ let v_14 = fma(r4.xyz, cb12_12.tint_symbol_3[1u].www, r0.xyz);
114
+ r0 = vec4<f32>(v_14.xyz, r0.w);
115
+ let v_15 = fma(r1.yzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
116
+ o1 = vec4<f32>(v_15.xyz, o1.w);
117
+ r3.y = (r2.y * 0.001953125f);
118
+ r5.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
119
+ let v_16 = (r5.xz * vec2<f32>(0.5f));
120
+ let v_17 = r1;
121
+ r1 = vec4<f32>(v_17.x, v_16.xy, v_17.w);
122
+ let v_18 = sqrt(r1.yz);
123
+ o3 = vec4<f32>(v_18.xy, o3.zw);
124
+ r1.x = fma(v3.z, r1.x, -0.34999999403953552246f);
125
+ r1.x = clamp(((r1.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
126
+ r1.x = (r1.x * cb5_5.tint_symbol_2[3u].z);
127
+ r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
128
+ r1.x = (r1.y * r1.x);
129
+ r1.x = (r5.y * r1.x);
130
+ r1.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f);
131
+ r1.y = (r1.y * r1.x);
132
+ r1.y = fma(r1.y, -0.5f, 1.0f);
133
+ let v_19 = (r0.xyz * r1.yyy);
134
+ o0 = vec4<f32>(v_19.xyz, o0.w);
135
+ r0.x = clamp(fma(r2.xxxx, cb12_12.tint_symbol_3[0u].zzzz, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
136
+ let v_20 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
137
+ r0 = vec4<f32>(v_20.xy, r0.zw);
138
+ r3.z = cb12_12.tint_symbol_3[0u].x;
139
+ r0.z = 0.97000002861022949219f;
140
+ let v_21 = -(r3.xyzx);
141
+ let v_22 = (r0.xyz + v_21.xyz);
142
+ r0 = vec4<f32>(v_22.xyz, r0.w);
143
+ let v_23 = max(r0.xyz, vec3<f32>());
144
+ r0 = vec4<f32>(v_23.xyz, r0.w);
145
+ let v_24 = fma(r0.xyz, r1.xxx, r3.xyz);
146
+ r0 = vec4<f32>(v_24.xyz, r0.w);
147
+ let v_25 = sqrt(r0.xy);
148
+ o2 = vec4<f32>(v_25.xy, o2.zw);
149
+ o0.w = r0.w;
150
+ o2.z = r0.z;
151
+ o2.w = 1.0f;
152
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
153
+ }
154
+
155
+ fn v_3(v_26 : bool) {
156
+ if (v_26) {
157
+ discard;
158
+ return;
159
+ }
160
+ }
161
+
162
+ struct tint_symbol_4 {
163
+ @location(0u)
164
+ o0 : vec4<f32>,
165
+ @location(1u)
166
+ o1 : vec4<f32>,
167
+ @location(2u)
168
+ o2 : vec4<f32>,
169
+ @location(3u)
170
+ o3 : vec4<f32>,
171
+ }
172
+
173
+ @fragment
174
+ fn main(@builtin(position) v_27 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_4 {
175
+ main_inner(v_27, v1, v2, v3, v4);
176
+ return tint_symbol_4(o0, o1, o2, o3);
177
+ }
b/8b0b5899ed/shaders/db11e3eb400691ae.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/db11e3eb400691ae.wgsl ADDED
@@ -0,0 +1,949 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(27u) var s11 : sampler;
96
+
97
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
98
+
99
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
106
+
107
+ var<private> v7 : vec4<f32>;
108
+
109
+ var<private> v8 : array<f32, 4u>;
110
+
111
+ var<private> o0 : vec4<f32>;
112
+
113
+ var<private> x0 : array<vec4<f32>, 4u>;
114
+
115
+ var<private> x1 : array<vec4<f32>, 1u>;
116
+
117
+ struct tint_symbol_7 {
118
+ tint_symbol_6 : array<vec4<u32>, 4u>,
119
+ }
120
+
121
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
122
+
123
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
124
+ var v_2 : vec4<f32> = v_1;
125
+ v_2.w = (1.0f / v_1.w);
126
+ v7 = v_2;
127
+ x1[0u].x = v8[0u];
128
+ x1[0u].y = v8[1u];
129
+ x1[0u].z = v8[2u];
130
+ x1[0u].w = v8[3u];
131
+ r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
132
+ r0.z = dot(v6.xyz, v6.xyz);
133
+ r0.z = inverseSqrt(r0.z);
134
+ let v_3 = (r0.zz * v6.xy);
135
+ r1 = vec4<f32>(v_3.xy, r1.zw);
136
+ let v_4 = ((-(r1.xyxx)).xy * cb12_12.tint_symbol_4[0u].yy);
137
+ r1 = vec4<f32>(v_4.xy, r1.zw);
138
+ r1 = vec4<f32>(r1.xy, v1.xy.xy);
139
+ let v_5 = r0;
140
+ let v_6 = r2;
141
+ r2 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
142
+ r2.x = -1.0f;
143
+ r2.w = (-(r0.wwww)).w;
144
+ r0.z = 0.0f;
145
+ loop {
146
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.z) >= 8i)));
147
+ if ((bitcast<u32>(r3.x) != 0u)) {
148
+ break;
149
+ }
150
+ let v_7 = fma(r1.xy, vec2<f32>(0.125f), r1.zw);
151
+ r3 = vec4<f32>(v_7.xy, r3.zw);
152
+ r4 = textureSample(t3, s3, r3.xyxx.xy);
153
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < r2.w)));
154
+ r5.x = (r2.x + 0.125f);
155
+ let v_8 = bitcast<vec2<u32>>(r3.zz);
156
+ let v_9 = r3.xy;
157
+ let v_10 = select(r1.zw, v_9, (v_8 != vec2<u32>()));
158
+ r1 = vec4<f32>(r1.xy, v_10.xy);
159
+ let v_11 = (r4.xyw * vec3<f32>(1.0f, 1.0f, -1.0f));
160
+ r5 = vec4<f32>(r5.x, v_11.xyz);
161
+ let v_12 = bitcast<vec4<u32>>(r3.zzzz);
162
+ let v_13 = r5;
163
+ r2 = select(r2, v_13, (v_12 != vec4<u32>()));
164
+ r0.z = bitcast<f32>((bitcast<i32>(r0.z) + 1i));
165
+ }
166
+ r0 = textureSample(t0, s0, r1.zwzz.xy);
167
+ let v_14 = fma(r2.yz, vec2<f32>(2.0f), vec2<f32>(-1.0f));
168
+ r1 = vec4<f32>(v_14.xy, r1.zw);
169
+ r1.z = dot(r1.xy, r1.xy);
170
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
171
+ r1.z = sqrt(abs(r1.zzzz).z);
172
+ r1.w = max(cb12_12.tint_symbol_4[1u].y, 0.00100000004749745131f);
173
+ let v_15 = (r1.ww * r1.xy);
174
+ r1 = vec4<f32>(v_15.xy, r1.zw);
175
+ let v_16 = (r1.yyy * v4.xyz);
176
+ r3 = vec4<f32>(v_16.xyz, r3.w);
177
+ let v_17 = fma(r1.xxx, v3.xyz, r3.xyz);
178
+ r1 = vec4<f32>(v_17.xy, r1.z, v_17.z);
179
+ let v_18 = fma(r1.zzz, v2.xyz, r1.xyw);
180
+ r1 = vec4<f32>(v_18.xyz, r1.w);
181
+ r1.w = dot(r1.xyz, r1.xyz);
182
+ r1.w = inverseSqrt(r1.w);
183
+ let v_19 = (r1.www * r1.xyz);
184
+ r3 = vec4<f32>(v_19.xyz, r3.w);
185
+ r1.x = dot(r2.yz, r2.yz);
186
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.00200000009499490261f)));
187
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
188
+ let v_20 = (r0.xyz * r1.xxx);
189
+ r0 = vec4<f32>(v_20.xyz, r0.w);
190
+ let v_21 = (r1.xxx * v0.xyz);
191
+ r2 = vec4<f32>(v_21.xyz, r2.w);
192
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[1u].xxxx)).x, 0.0f, 1.0f);
193
+ r2.w = v0.w;
194
+ r0 = (r0 * r2);
195
+ let v_22 = (r0.xyz * r0.xyz);
196
+ r0 = vec4<f32>(v_22.xyz, r0.w);
197
+ let v_23 = -(v5.xyzx);
198
+ let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz);
199
+ r2 = vec4<f32>(v_24.xyz, r2.w);
200
+ r1.y = dot(r2.xyz, r2.xyz);
201
+ r1.y = inverseSqrt(r1.y);
202
+ let v_25 = (r1.yyy * r2.xyz);
203
+ r4 = vec4<f32>(v_25.xyz, r4.w);
204
+ let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx);
205
+ let v_27 = fma(r2.xyz, r1.yyy, v_26.xyz);
206
+ r5 = vec4<f32>(v_27.xyz, r5.w);
207
+ r2.w = dot(r5.xyz, r5.xyz);
208
+ r2.w = inverseSqrt(r2.w);
209
+ let v_28 = (r2.www * r5.xyz);
210
+ r5 = vec4<f32>(v_28.xyz, r5.w);
211
+ let v_29 = (cb2_2.tint_symbol_1[15u].zy * cb2_2.tint_symbol_1[15u].zy);
212
+ r6 = vec4<f32>(v_29.xy, r6.zw);
213
+ r2.w = (cb12_12.tint_symbol_4[0u].w + -500.0f);
214
+ r2.w = max(r2.w, 0.0f);
215
+ r3.w = ((-(r2.wwww)).w + cb12_12.tint_symbol_4[0u].w);
216
+ r2.w = (r2.w * 558.0f);
217
+ r2.w = fma(r3.w, 3.0f, r2.w);
218
+ r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
219
+ let v_30 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
220
+ r7 = vec4<f32>(v_30.xyz, r7.w);
221
+ let v_31 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
222
+ r8 = vec4<f32>(v_31.xyz, r8.w);
223
+ let v_32 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
224
+ r8 = vec4<f32>(v_32.xyz, r8.w);
225
+ let v_33 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
226
+ r8 = vec4<f32>(v_33.xyz, r8.w);
227
+ let v_34 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
228
+ r9 = vec4<f32>(v_34.xyz, r9.w);
229
+ let v_35 = &(x0[0u]);
230
+ let v_36 = r9;
231
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
232
+ let v_37 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
233
+ r10 = vec4<f32>(v_37.xyz, r10.w);
234
+ let v_38 = &(x0[1u]);
235
+ let v_39 = r10;
236
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
237
+ let v_40 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
238
+ r11 = vec4<f32>(v_40.xyz, r11.w);
239
+ let v_41 = &(x0[2u]);
240
+ let v_42 = r11;
241
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
242
+ let v_43 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
243
+ r8 = vec4<f32>(v_43.xyz, r8.w);
244
+ let v_44 = &(x0[3u]);
245
+ let v_45 = r8;
246
+ *(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
247
+ let v_46 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
248
+ let v_47 = r12;
249
+ r12 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
250
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
251
+ r4.w = (r4.w * 0.5f);
252
+ let v_48 = abs(r11.yyyy);
253
+ r5.w = max(v_48.w, abs(r11.xxxx).w);
254
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
255
+ let v_49 = (bitcast<u32>(r5.w) != 0u);
256
+ let v_50 = bitcast<f32>(v.tint_symbol_6[0i].x);
257
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_50, v_49);
258
+ let v_51 = abs(r10.yyyy);
259
+ r6.z = max(v_51.z, abs(r10.xxxx).z);
260
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
261
+ let v_52 = bitcast<u32>(r6.z);
262
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_52 != 0u));
263
+ let v_53 = abs(r9.yyyy);
264
+ r6.z = max(v_53.z, abs(r9.xxxx).z);
265
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
266
+ let v_54 = bitcast<u32>(r4.w);
267
+ r4.w = select(r5.w, 0.0f, (v_54 != 0u));
268
+ let v_55 = x0[bitcast<i32>(r4.w)];
269
+ r9 = vec4<f32>(v_55.xyz, r9.w);
270
+ r4.w = f32(bitcast<i32>(r4.w));
271
+ r5.w = (r4.w + 0.5f);
272
+ r5.w = (r5.w * 0.25f);
273
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
274
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
275
+ r4.w = dot(r10, cb6_6.tint_symbol_5[12u]);
276
+ r6.z = dot(r10, cb6_6.tint_symbol_5[13u]);
277
+ r10.x = (r9.x + 0.5f);
278
+ r10.y = fma(r9.y, 0.25f, r5.w);
279
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
280
+ r4.w = ((-(r4.wwww)).w + r9.z);
281
+ let v_56 = dpdx(r10.xyy);
282
+ r11 = vec4<f32>(v_56.xy, r11.z, v_56.z);
283
+ r11.z = dpdx(r4.w);
284
+ let v_57 = dpdy(r10.yxy);
285
+ r13 = vec4<f32>(v_57.xyz, r13.w);
286
+ r13.w = dpdy(r4.w);
287
+ let v_58 = (r11.yw * r13.yw);
288
+ r8 = vec4<f32>(r8.xy, v_58.xy);
289
+ let v_59 = -(r8.zwzz);
290
+ let v_60 = fma(r11.xz, r13.xz, v_59.xy);
291
+ r14 = vec4<f32>(v_60.xy, r14.zw);
292
+ r6.w = (1.0f / r14.x);
293
+ r7.w = (r11.z * r13.y);
294
+ let v_61 = -(r7.wwww);
295
+ r14.z = fma(r11.x, r13.w, v_61.z);
296
+ let v_62 = (r6.ww * r14.yz);
297
+ r8 = vec4<f32>(r8.xy, v_62.xy);
298
+ let v_63 = max(r8.zw, vec2<f32>());
299
+ r8 = vec4<f32>(r8.xy, v_63.xy);
300
+ let v_64 = min(r8.zw, vec2<f32>(0.5f));
301
+ r8 = vec4<f32>(r8.xy, v_64.xy);
302
+ r4.w = fma((-(r6.zzzz)).w, r8.z, r4.w);
303
+ r4.w = fma((-(r6.zzzz)).w, r8.w, r4.w);
304
+ let v_65 = bitcast<u32>(r5.w);
305
+ let v_66 = r4.w;
306
+ r12.z = select(r9.z, v_66, (v_65 != 0u));
307
+ r10.z = 0.0f;
308
+ let v_67 = (r10.xyz + r12.ywz);
309
+ r9 = vec4<f32>(v_67.xyz, r9.w);
310
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
311
+ r12 = vec4<f32>(v_68.xy, r12.zw);
312
+ let v_69 = (r10.xyz + r12.xyz);
313
+ r11 = vec4<f32>(v_69.xyz, r11.w);
314
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
315
+ r12 = vec4<f32>(v_70.xy, r12.zw);
316
+ let v_71 = (r10.xyz + r12.xyz);
317
+ r13 = vec4<f32>(v_71.xyz, r13.w);
318
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
319
+ r12 = vec4<f32>(v_72.xy, r12.zw);
320
+ let v_73 = (r10.xyz + r12.xyz);
321
+ r14 = vec4<f32>(v_73.xyz, r14.w);
322
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
323
+ r12 = vec4<f32>(v_74.xy, r12.zw);
324
+ let v_75 = (r10.xyz + r12.xyz);
325
+ r15 = vec4<f32>(v_75.xyz, r15.w);
326
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
327
+ r12 = vec4<f32>(v_76.xy, r12.zw);
328
+ let v_77 = (r10.xyz + r12.xyz);
329
+ r16 = vec4<f32>(v_77.xyz, r16.w);
330
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
331
+ r12 = vec4<f32>(v_78.xy, r12.zw);
332
+ let v_79 = (r10.xyz + r12.xyz);
333
+ r17 = vec4<f32>(v_79.xyz, r17.w);
334
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
335
+ r12 = vec4<f32>(v_80.xy, r12.zw);
336
+ let v_81 = (r10.xyz + r12.xyz);
337
+ r18 = vec4<f32>(v_81.xyz, r18.w);
338
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
339
+ r12 = vec4<f32>(v_82.xy, r12.zw);
340
+ let v_83 = (r10.xyz + r12.xyz);
341
+ r19 = vec4<f32>(v_83.xyz, r19.w);
342
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
343
+ r12 = vec4<f32>(v_84.xy, r12.zw);
344
+ let v_85 = (r10.xyz + r12.xyz);
345
+ r20 = vec4<f32>(v_85.xyz, r20.w);
346
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
347
+ r12 = vec4<f32>(v_86.xy, r12.zw);
348
+ let v_87 = (r10.xyz + r12.xyz);
349
+ r21 = vec4<f32>(v_87.xyz, r21.w);
350
+ let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
351
+ r12 = vec4<f32>(v_88.xy, r12.zw);
352
+ let v_89 = (r10.xyz + r12.xyz);
353
+ r22 = vec4<f32>(v_89.xyz, r22.w);
354
+ let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
355
+ r12 = vec4<f32>(v_90.xy, r12.zw);
356
+ let v_91 = (r10.xyz + r12.xyz);
357
+ r23 = vec4<f32>(v_91.xyz, r23.w);
358
+ let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
359
+ r12 = vec4<f32>(v_92.xy, r12.zw);
360
+ let v_93 = (r10.xyz + r12.xyz);
361
+ r24 = vec4<f32>(v_93.xyz, r24.w);
362
+ let v_94 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
363
+ r12 = vec4<f32>(v_94.xy, r12.zw);
364
+ let v_95 = (r10.xyz + r12.xyz);
365
+ r25 = vec4<f32>(v_95.xyz, r25.w);
366
+ let v_96 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
367
+ r12 = vec4<f32>(v_96.xy, r12.zw);
368
+ let v_97 = (r10.xyz + r12.xyz);
369
+ r10 = vec4<f32>(v_97.xyz, r10.w);
370
+ let v_98 = r9.xyxx;
371
+ r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z);
372
+ let v_99 = r11.xyxx;
373
+ r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z);
374
+ let v_100 = r13.xyxx;
375
+ r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z);
376
+ let v_101 = r14.xyxx;
377
+ r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z);
378
+ let v_102 = r15.xyxx;
379
+ r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z);
380
+ let v_103 = r16.xyxx;
381
+ r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z);
382
+ let v_104 = r17.xyxx;
383
+ r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z);
384
+ let v_105 = r18.xyxx;
385
+ r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z);
386
+ let v_106 = r19.xyxx;
387
+ r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z);
388
+ let v_107 = r20.xyxx;
389
+ r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z);
390
+ let v_108 = r21.xyxx;
391
+ r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z);
392
+ let v_109 = r22.xyxx;
393
+ r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z);
394
+ let v_110 = r23.xyxx;
395
+ r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z);
396
+ let v_111 = r24.xyxx;
397
+ r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z);
398
+ let v_112 = r25.xyxx;
399
+ r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z);
400
+ let v_113 = r10.xyxx;
401
+ r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z);
402
+ r9 = (r9 + r11);
403
+ r9 = (r12 + r9);
404
+ r9 = (r13 + r9);
405
+ r4.w = dot(r9, vec4<f32>(1.0f));
406
+ r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
407
+ let v_114 = abs(r8.yyyy);
408
+ r5.w = max(v_114.w, abs(r8.xxxx).w);
409
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
410
+ r3.w = ((-(r3.wwww)).w + 1.0f);
411
+ r3.w = (r5.w * r3.w);
412
+ r3.w = fma(r4.w, 0.0625f, r3.w);
413
+ r3.w = (r3.w * r3.w);
414
+ r3.w = min(r3.w, 1.0f);
415
+ r4.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
416
+ r4.w = sqrt(r4.w);
417
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
418
+ let v_115 = -(r3.wwww);
419
+ r3.w = fma(r4.w, v_115.w, r3.w);
420
+ let v_116 = dot(r3.xyz, v_26.xyz);
421
+ r4.w = clamp(vec4<f32>(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f);
422
+ let v_117 = dot(r4.xyz, r3.xyz);
423
+ r8.x = clamp(vec4<f32>(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f);
424
+ let v_118 = dot(r5.xyz, v_26.xyz);
425
+ r8.y = clamp(vec4<f32>(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f);
426
+ let v_119 = ((-(r8.xxxy)).zw + vec2<f32>(1.0f));
427
+ r6 = vec4<f32>(r6.xy, v_119.xy);
428
+ let v_120 = (r6.zw * r6.zw);
429
+ r8 = vec4<f32>(v_120.xy, r8.zw);
430
+ let v_121 = (r8.xy * r8.xy);
431
+ r8 = vec4<f32>(v_121.xy, r8.zw);
432
+ let v_122 = (r6.zw * r8.xy);
433
+ r6 = vec4<f32>(r6.xy, v_122.xy);
434
+ r5.w = ((-(cb12_12.tint_symbol_4[0u].zzzz)).w + 1.0f);
435
+ let v_123 = fma(cb12_12.tint_symbol_4[0u].zz, r6.zw, r5.ww);
436
+ r6 = vec4<f32>(r6.xy, v_123.xy);
437
+ let v_124 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
438
+ r8 = vec4<f32>(v_124.xy, r8.zw);
439
+ r2.w = (r8.x * 0.125f);
440
+ r6.z = fma((-(r1.xxxx)).z, r6.z, 1.0f);
441
+ r5.x = dot(r3.xyz, r5.xyz);
442
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
443
+ r5.x = log2(r5.x);
444
+ r5.x = (r5.x * r8.y);
445
+ r5.x = exp2(r5.x);
446
+ r5.x = (r6.w * r5.x);
447
+ r5.x = (r2.w * r5.x);
448
+ r5.x = (r1.x * r5.x);
449
+ r5.x = (r4.w * r5.x);
450
+ r4.w = (r4.w * r6.z);
451
+ let v_125 = fma(r0.xyz, r4.www, r5.xxx);
452
+ r5 = vec4<f32>(v_125.xyz, r5.w);
453
+ let v_126 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
454
+ r5 = vec4<f32>(v_126.xyz, r5.w);
455
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
456
+ if ((bitcast<u32>(r4.w) != 0u)) {
457
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
458
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
459
+ } else {
460
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
461
+ let v_127 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
462
+ r8 = vec4<f32>(v_127.x, r8.y, v_127.yz);
463
+ let v_128 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
464
+ r9 = vec4<f32>(v_128.xyz, r9.w);
465
+ r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
466
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
467
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
468
+ let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
469
+ r9 = vec4<f32>(v_129.xyz, r9.w);
470
+ let v_130 = (r9.xyz + v_23.xyz);
471
+ r9 = vec4<f32>(v_130.xyz, r9.w);
472
+ let v_131 = bitcast<vec3<u32>>(r6.www);
473
+ let v_132 = r8.xzw;
474
+ let v_133 = select(r9.xyz, v_132, (v_131 != vec3<u32>()));
475
+ r8 = vec4<f32>(v_133.x, r8.y, v_133.yz);
476
+ r6.w = dot(r8.xzw, r8.xzw);
477
+ let v_134 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
478
+ r8 = vec4<f32>(v_134.x, r8.y, v_134.yz);
479
+ r7.w = dot(r8.xzw, r8.xzw);
480
+ r7.w = inverseSqrt(r7.w);
481
+ let v_135 = (r7.www * r8.xzw);
482
+ r8 = vec4<f32>(v_135.x, r8.y, v_135.yz);
483
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
484
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
485
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w);
486
+ r6.w = (r6.w / r7.w);
487
+ let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx);
488
+ r7.w = dot(r8.xzw, v_136.xyz);
489
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
490
+ let v_137 = dot(r8.xzw, r3.xyz);
491
+ r9.x = clamp(vec4<f32>(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f);
492
+ r7.w = (r7.w * r9.x);
493
+ r9.x = (r6.w * r7.w);
494
+ let v_138 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
495
+ r9 = vec4<f32>(v_138.xyz, r9.w);
496
+ let v_139 = (r0.xyz * r9.xyz);
497
+ r9 = vec4<f32>(v_139.xyz, r9.w);
498
+ let v_140 = fma(r2.xyz, r1.yyy, r8.xzw);
499
+ r8 = vec4<f32>(v_140.x, r8.y, v_140.yz);
500
+ r9.w = dot(r8.xzw, r8.xzw);
501
+ r9.w = inverseSqrt(r9.w);
502
+ let v_141 = (r8.xzw * r9.www);
503
+ r8 = vec4<f32>(v_141.x, r8.y, v_141.yz);
504
+ let v_142 = dot(r8.xzw, r4.xyz);
505
+ r9.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
506
+ r9.w = ((-(r9.wwww)).w + 1.0f);
507
+ r10.x = (r9.w * r9.w);
508
+ r10.x = (r10.x * r10.x);
509
+ r9.w = (r9.w * r10.x);
510
+ r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w);
511
+ let v_143 = dot(r8.xzw, r3.xyz);
512
+ r8.x = clamp(vec4<f32>(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f);
513
+ r8.x = log2(r8.x);
514
+ r8.x = (r8.x * r8.y);
515
+ r8.x = exp2(r8.x);
516
+ r8.x = (r8.x * r9.w);
517
+ r7.w = (r7.w * r8.x);
518
+ r6.w = (r6.w * r7.w);
519
+ r6.w = (r2.w * r6.w);
520
+ let v_144 = (r6.www * cb3_3.tint_symbol_2[19u].xyz);
521
+ r8 = vec4<f32>(v_144.x, r8.y, v_144.yz);
522
+ }
523
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
524
+ if ((bitcast<u32>(r6.w) != 0u)) {
525
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
526
+ r6.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.w)));
527
+ let v_145 = bitcast<u32>(r7.w);
528
+ let v_146 = r6.w;
529
+ r4.w = select(r4.w, v_146, (v_145 != 0u));
530
+ if ((bitcast<u32>(r4.w) != 0u)) {
531
+ } else {
532
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
533
+ let v_147 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz);
534
+ r10 = vec4<f32>(v_147.xyz, r10.w);
535
+ let v_148 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
536
+ r11 = vec4<f32>(v_148.xyz, r11.w);
537
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
538
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
539
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
540
+ let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
541
+ r11 = vec4<f32>(v_149.xyz, r11.w);
542
+ let v_150 = (r11.xyz + v_23.xyz);
543
+ r11 = vec4<f32>(v_150.xyz, r11.w);
544
+ let v_151 = bitcast<vec3<u32>>(r6.www);
545
+ let v_152 = r10.xyz;
546
+ let v_153 = select(r11.xyz, v_152, (v_151 != vec3<u32>()));
547
+ r10 = vec4<f32>(v_153.xyz, r10.w);
548
+ r6.w = dot(r10.xyz, r10.xyz);
549
+ let v_154 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
550
+ r10 = vec4<f32>(v_154.xyz, r10.w);
551
+ r7.w = dot(r10.xyz, r10.xyz);
552
+ r7.w = inverseSqrt(r7.w);
553
+ let v_155 = (r7.www * r10.xyz);
554
+ r10 = vec4<f32>(v_155.xyz, r10.w);
555
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
556
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
557
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w);
558
+ r6.w = (r6.w / r7.w);
559
+ let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx);
560
+ r7.w = dot(r10.xyz, v_156.xyz);
561
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
562
+ let v_157 = dot(r10.xyz, r3.xyz);
563
+ r9.w = clamp(vec4<f32>(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f);
564
+ r7.w = (r7.w * r9.w);
565
+ r9.w = (r6.w * r7.w);
566
+ let v_158 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
567
+ r11 = vec4<f32>(v_158.xyz, r11.w);
568
+ let v_159 = fma(r11.xyz, r0.xyz, r9.xyz);
569
+ r9 = vec4<f32>(v_159.xyz, r9.w);
570
+ let v_160 = fma(r2.xyz, r1.yyy, r10.xyz);
571
+ r10 = vec4<f32>(v_160.xyz, r10.w);
572
+ r9.w = dot(r10.xyz, r10.xyz);
573
+ r9.w = inverseSqrt(r9.w);
574
+ let v_161 = (r9.www * r10.xyz);
575
+ r10 = vec4<f32>(v_161.xyz, r10.w);
576
+ let v_162 = dot(r10.xyz, r4.xyz);
577
+ r9.w = clamp(vec4<f32>(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f);
578
+ r9.w = ((-(r9.wwww)).w + 1.0f);
579
+ r10.w = (r9.w * r9.w);
580
+ r10.w = (r10.w * r10.w);
581
+ r9.w = (r9.w * r10.w);
582
+ r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w);
583
+ let v_163 = dot(r10.xyz, r3.xyz);
584
+ r10.x = clamp(vec4<f32>(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f);
585
+ r10.x = log2(r10.x);
586
+ r10.x = (r8.y * r10.x);
587
+ r10.x = exp2(r10.x);
588
+ r9.w = (r9.w * r10.x);
589
+ r7.w = (r7.w * r9.w);
590
+ r6.w = (r6.w * r7.w);
591
+ r6.w = (r2.w * r6.w);
592
+ let v_164 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
593
+ r8 = vec4<f32>(v_164.x, r8.y, v_164.yz);
594
+ }
595
+ } else {
596
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
597
+ }
598
+ if ((bitcast<u32>(r4.w) != 0u)) {
599
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
600
+ } else {
601
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
602
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.w)));
603
+ if ((bitcast<u32>(r4.w) != 0u)) {
604
+ } else {
605
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
606
+ let v_165 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz);
607
+ r10 = vec4<f32>(v_165.xyz, r10.w);
608
+ let v_166 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
609
+ r11 = vec4<f32>(v_166.xyz, r11.w);
610
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
611
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
612
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
613
+ let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
614
+ r11 = vec4<f32>(v_167.xyz, r11.w);
615
+ let v_168 = (r11.xyz + v_23.xyz);
616
+ r11 = vec4<f32>(v_168.xyz, r11.w);
617
+ let v_169 = bitcast<vec3<u32>>(r6.www);
618
+ let v_170 = r10.xyz;
619
+ let v_171 = select(r11.xyz, v_170, (v_169 != vec3<u32>()));
620
+ r10 = vec4<f32>(v_171.xyz, r10.w);
621
+ r6.w = dot(r10.xyz, r10.xyz);
622
+ let v_172 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
623
+ r10 = vec4<f32>(v_172.xyz, r10.w);
624
+ r7.w = dot(r10.xyz, r10.xyz);
625
+ r7.w = inverseSqrt(r7.w);
626
+ let v_173 = (r7.www * r10.xyz);
627
+ r10 = vec4<f32>(v_173.xyz, r10.w);
628
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
629
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
630
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w);
631
+ r6.w = (r6.w / r7.w);
632
+ let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx);
633
+ r7.w = dot(r10.xyz, v_174.xyz);
634
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
635
+ let v_175 = dot(r10.xyz, r3.xyz);
636
+ r9.w = clamp(vec4<f32>(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f);
637
+ r7.w = (r7.w * r9.w);
638
+ r9.w = (r6.w * r7.w);
639
+ let v_176 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
640
+ r11 = vec4<f32>(v_176.xyz, r11.w);
641
+ let v_177 = fma(r11.xyz, r0.xyz, r9.xyz);
642
+ r9 = vec4<f32>(v_177.xyz, r9.w);
643
+ let v_178 = fma(r2.xyz, r1.yyy, r10.xyz);
644
+ r10 = vec4<f32>(v_178.xyz, r10.w);
645
+ r9.w = dot(r10.xyz, r10.xyz);
646
+ r9.w = inverseSqrt(r9.w);
647
+ let v_179 = (r9.www * r10.xyz);
648
+ r10 = vec4<f32>(v_179.xyz, r10.w);
649
+ let v_180 = dot(r10.xyz, r4.xyz);
650
+ r9.w = clamp(vec4<f32>(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f);
651
+ r9.w = ((-(r9.wwww)).w + 1.0f);
652
+ r10.w = (r9.w * r9.w);
653
+ r10.w = (r10.w * r10.w);
654
+ r9.w = (r9.w * r10.w);
655
+ r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w);
656
+ let v_181 = dot(r10.xyz, r3.xyz);
657
+ r10.x = clamp(vec4<f32>(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f);
658
+ r10.x = log2(r10.x);
659
+ r10.x = (r8.y * r10.x);
660
+ r10.x = exp2(r10.x);
661
+ r9.w = (r9.w * r10.x);
662
+ r7.w = (r7.w * r9.w);
663
+ r6.w = (r6.w * r7.w);
664
+ r6.w = (r2.w * r6.w);
665
+ let v_182 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
666
+ r8 = vec4<f32>(v_182.x, r8.y, v_182.yz);
667
+ }
668
+ }
669
+ if ((bitcast<u32>(r4.w) != 0u)) {
670
+ } else {
671
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
672
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.w)));
673
+ if ((bitcast<u32>(r4.w) != 0u)) {
674
+ } else {
675
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
676
+ let v_183 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz);
677
+ r10 = vec4<f32>(v_183.xyz, r10.w);
678
+ let v_184 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
679
+ r11 = vec4<f32>(v_184.xyz, r11.w);
680
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
681
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
682
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
683
+ let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
684
+ r11 = vec4<f32>(v_185.xyz, r11.w);
685
+ let v_186 = (r11.xyz + v_23.xyz);
686
+ r11 = vec4<f32>(v_186.xyz, r11.w);
687
+ let v_187 = bitcast<vec3<u32>>(r4.www);
688
+ let v_188 = r10.xyz;
689
+ let v_189 = select(r11.xyz, v_188, (v_187 != vec3<u32>()));
690
+ r10 = vec4<f32>(v_189.xyz, r10.w);
691
+ r4.w = dot(r10.xyz, r10.xyz);
692
+ let v_190 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
693
+ r10 = vec4<f32>(v_190.xyz, r10.w);
694
+ r6.w = dot(r10.xyz, r10.xyz);
695
+ r6.w = inverseSqrt(r6.w);
696
+ let v_191 = (r6.www * r10.xyz);
697
+ r10 = vec4<f32>(v_191.xyz, r10.w);
698
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
699
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
700
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w);
701
+ r4.w = (r4.w / r6.w);
702
+ let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx);
703
+ r6.w = dot(r10.xyz, v_192.xyz);
704
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
705
+ let v_193 = dot(r10.xyz, r3.xyz);
706
+ r7.w = clamp(vec4<f32>(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f);
707
+ r6.w = (r6.w * r7.w);
708
+ r7.w = (r4.w * r6.w);
709
+ let v_194 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
710
+ r11 = vec4<f32>(v_194.xyz, r11.w);
711
+ let v_195 = fma(r11.xyz, r0.xyz, r9.xyz);
712
+ r9 = vec4<f32>(v_195.xyz, r9.w);
713
+ let v_196 = fma(r2.xyz, r1.yyy, r10.xyz);
714
+ r2 = vec4<f32>(v_196.xyz, r2.w);
715
+ r1.y = dot(r2.xyz, r2.xyz);
716
+ r1.y = inverseSqrt(r1.y);
717
+ let v_197 = (r1.yyy * r2.xyz);
718
+ r2 = vec4<f32>(v_197.xyz, r2.w);
719
+ let v_198 = dot(r2.xyz, r4.xyz);
720
+ r1.y = clamp(vec4<f32>(v_198, v_198, v_198, v_198).y, 0.0f, 1.0f);
721
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
722
+ r4.x = (r1.y * r1.y);
723
+ r4.x = (r4.x * r4.x);
724
+ r1.y = (r1.y * r4.x);
725
+ r1.y = fma(cb12_12.tint_symbol_4[0u].z, r1.y, r5.w);
726
+ let v_199 = dot(r2.xyz, r3.xyz);
727
+ r2.x = clamp(vec4<f32>(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f);
728
+ r2.x = log2(r2.x);
729
+ r2.x = (r2.x * r8.y);
730
+ r2.x = exp2(r2.x);
731
+ r1.y = (r1.y * r2.x);
732
+ r1.y = (r6.w * r1.y);
733
+ r1.y = (r4.w * r1.y);
734
+ r1.y = (r2.w * r1.y);
735
+ let v_200 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
736
+ r8 = vec4<f32>(v_200.x, r8.y, v_200.yz);
737
+ }
738
+ }
739
+ r1.y = (r6.z * r6.z);
740
+ r1.x = (r1.x * r1.x);
741
+ let v_201 = (r8.xzw * r1.xxx);
742
+ r2 = vec4<f32>(v_201.xyz, r2.w);
743
+ let v_202 = fma(r1.yyy, r9.xyz, r2.xyz);
744
+ r2 = vec4<f32>(v_202.xyz, r2.w);
745
+ let v_203 = fma(r5.xyz, r3.www, r2.xyz);
746
+ r2 = vec4<f32>(v_203.xyz, r2.w);
747
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
748
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
749
+ r1.x = max(r1.x, 0.0f);
750
+ let v_204 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
751
+ r1 = vec4<f32>(r1.x, v_204.xyz);
752
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
753
+ let v_205 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
754
+ r4 = vec4<f32>(v_205.xyz, r4.w);
755
+ let v_206 = (r4.xyz * cb2_2.tint_symbol_1[16u].zzz);
756
+ r4 = vec4<f32>(v_206.xyz, r4.w);
757
+ let v_207 = fma(r1.yzw, r2.www, r4.xyz);
758
+ r1 = vec4<f32>(r1.x, v_207.xyz);
759
+ let v_208 = (r6.yyy * r1.yzw);
760
+ r1 = vec4<f32>(r1.x, v_208.xyz);
761
+ let v_209 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
762
+ r4 = vec4<f32>(v_209.xyz, r4.w);
763
+ r5.x = cb3_3.tint_symbol_2[46u].w;
764
+ r5.y = cb3_3.tint_symbol_2[47u].w;
765
+ r5.z = cb3_3.tint_symbol_2[48u].w;
766
+ let v_210 = dot(r5.xyz, r3.xyz);
767
+ r1.x = clamp(vec4<f32>(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f);
768
+ let v_211 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
769
+ r3 = vec4<f32>(v_211.xyz, r3.w);
770
+ let v_212 = fma(r3.xyz, r6.xxx, r1.yzw);
771
+ r1 = vec4<f32>(v_212.xyz, r1.w);
772
+ let v_213 = (r6.zzz * r1.xyz);
773
+ r1 = vec4<f32>(v_213.xyz, r1.w);
774
+ let v_214 = fma(r1.xyz, r0.xyz, r2.xyz);
775
+ r0 = vec4<f32>(v_214.xyz, r0.w);
776
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
777
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
778
+ r0.w = dot(r7.xyz, r7.xyz);
779
+ r1.x = sqrt(r0.w);
780
+ let v_215 = -(cb3_3.tint_symbol_2[50u].xxxx);
781
+ r1.y = (r1.x + v_215.y);
782
+ r1.y = max(r1.y, 0.0f);
783
+ r1.x = (r1.y / r1.x);
784
+ r1.x = (r1.x * r7.z);
785
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
786
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
787
+ r1.w = (r1.z * -1.44269502162933349609f);
788
+ r1.w = exp2(r1.w);
789
+ r1.w = ((-(r1.wwww)).w + 1.0f);
790
+ r1.z = (r1.w / r1.z);
791
+ let v_216 = bitcast<u32>(r1.x);
792
+ r1.x = select(1.0f, r1.z, (v_216 != 0u));
793
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
794
+ r1.x = (r1.x * r1.z);
795
+ r1.x = min(r1.x, 1.0f);
796
+ r1.x = (r1.x * 1.44269502162933349609f);
797
+ r1.x = exp2(r1.x);
798
+ r1.x = min(r1.x, 1.0f);
799
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
800
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
801
+ r0.w = inverseSqrt(r0.w);
802
+ let v_217 = (r0.www * r7.xyz);
803
+ r2 = vec4<f32>(v_217.xyz, r2.w);
804
+ let v_218 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
805
+ r0.w = clamp(vec4<f32>(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f);
806
+ r0.w = log2(r0.w);
807
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
808
+ r0.w = exp2(r0.w);
809
+ let v_219 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
810
+ r1.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
811
+ r1.w = log2(r1.w);
812
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
813
+ r1.w = exp2(r1.w);
814
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
815
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
816
+ let v_220 = -(cb3_3.tint_symbol_2[52u].xxxx);
817
+ r2.x = (r1.y + v_220.x);
818
+ r2.x = max(r2.x, 0.0f);
819
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
820
+ r2.x = (r2.x * 1.44269502162933349609f);
821
+ r2.x = exp2(r2.x);
822
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
823
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
824
+ let v_221 = -(cb3_3.tint_symbol_2[51u].zzzz);
825
+ r1.y = (r1.y * v_221.y);
826
+ r1.y = (r1.y * 1.44269502162933349609f);
827
+ r1.y = exp2(r1.y);
828
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
829
+ let v_222 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
830
+ r2 = vec4<f32>(v_222.xyz, r2.w);
831
+ let v_223 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
832
+ r2 = vec4<f32>(v_223.xyz, r2.w);
833
+ let v_224 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
834
+ r3 = vec4<f32>(v_224.xyz, r3.w);
835
+ let v_225 = fma(r1.www, r3.xyz, r2.xyz);
836
+ r2 = vec4<f32>(v_225.xyz, r2.w);
837
+ let v_226 = -(cb3_3.tint_symbol_2[57u].xyzx);
838
+ let v_227 = (r2.xyz + v_226.xyz);
839
+ r2 = vec4<f32>(v_227.xyz, r2.w);
840
+ let v_228 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
841
+ r2 = vec4<f32>(v_228.xyz, r2.w);
842
+ r3.x = cb3_3.tint_symbol_2[55u].w;
843
+ r3.y = cb3_3.tint_symbol_2[56u].w;
844
+ r3.z = cb3_3.tint_symbol_2[57u].w;
845
+ let v_229 = ((-(r2.xyzx)).xyz + r3.xyz);
846
+ r3 = vec4<f32>(v_229.xyz, r3.w);
847
+ let v_230 = fma(r1.xxx, r3.xyz, r2.xyz);
848
+ r1 = vec4<f32>(v_230.xy, r1.z, v_230.z);
849
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
850
+ if ((bitcast<u32>(r0.w) != 0u)) {
851
+ let v_231 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
852
+ r2 = vec4<f32>(v_231.xy, r2.zw);
853
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
854
+ r0.w = (r2.x + -1.0f);
855
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
856
+ } else {
857
+ r0.w = 1.0f;
858
+ }
859
+ let v_232 = -(r0.xyxz);
860
+ let v_233 = fma(r1.xyw, r0.www, v_232.xyw);
861
+ r1 = vec4<f32>(v_233.xy, r1.z, v_233.z);
862
+ let v_234 = fma(r1.zzz, r1.xyw, r0.xyz);
863
+ r1 = vec4<f32>(v_234.xyz, r1.w);
864
+ } else {
865
+ r0.w = dot(r7.xyz, r7.xyz);
866
+ r1.w = sqrt(r0.w);
867
+ let v_235 = -(cb3_3.tint_symbol_2[50u].xxxx);
868
+ r2.x = (r1.w + v_235.x);
869
+ r2.x = max(r2.x, 0.0f);
870
+ r1.w = (r2.x / r1.w);
871
+ r1.w = (r1.w * r7.z);
872
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
873
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
874
+ r2.z = (r2.y * -1.44269502162933349609f);
875
+ r2.z = exp2(r2.z);
876
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
877
+ r2.y = (r2.z / r2.y);
878
+ let v_236 = bitcast<u32>(r1.w);
879
+ r1.w = select(1.0f, r2.y, (v_236 != 0u));
880
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
881
+ r1.w = (r1.w * r2.y);
882
+ r1.w = min(r1.w, 1.0f);
883
+ r1.w = (r1.w * 1.44269502162933349609f);
884
+ r1.w = exp2(r1.w);
885
+ r1.w = min(r1.w, 1.0f);
886
+ r1.w = ((-(r1.wwww)).w + 1.0f);
887
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
888
+ r0.w = inverseSqrt(r0.w);
889
+ let v_237 = (r0.www * r7.xyz);
890
+ r3 = vec4<f32>(v_237.xyz, r3.w);
891
+ let v_238 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
892
+ r0.w = clamp(vec4<f32>(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f);
893
+ r0.w = log2(r0.w);
894
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
895
+ r0.w = exp2(r0.w);
896
+ let v_239 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
897
+ r2.z = clamp(vec4<f32>(v_239, v_239, v_239, v_239).z, 0.0f, 1.0f);
898
+ r2.z = log2(r2.z);
899
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
900
+ r2.z = exp2(r2.z);
901
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
902
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
903
+ let v_240 = -(cb3_3.tint_symbol_2[52u].xxxx);
904
+ r2.w = (r2.x + v_240.w);
905
+ r2.w = max(r2.w, 0.0f);
906
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
907
+ r2.w = (r2.w * 1.44269502162933349609f);
908
+ r2.w = exp2(r2.w);
909
+ r2.w = ((-(r2.wwww)).w + 1.0f);
910
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
911
+ let v_241 = -(cb3_3.tint_symbol_2[51u].zzzz);
912
+ r2.x = (r2.x * v_241.x);
913
+ r2.x = (r2.x * 1.44269502162933349609f);
914
+ r2.x = exp2(r2.x);
915
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
916
+ let v_242 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
917
+ r3 = vec4<f32>(v_242.xyz, r3.w);
918
+ let v_243 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
919
+ r3 = vec4<f32>(v_243.xyz, r3.w);
920
+ let v_244 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
921
+ r4 = vec4<f32>(v_244.xyz, r4.w);
922
+ let v_245 = fma(r2.zzz, r4.xyz, r3.xyz);
923
+ r3 = vec4<f32>(v_245.xyz, r3.w);
924
+ let v_246 = -(cb3_3.tint_symbol_2[57u].xyzx);
925
+ let v_247 = (r3.xyz + v_246.xyz);
926
+ r3 = vec4<f32>(v_247.xyz, r3.w);
927
+ let v_248 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
928
+ r2 = vec4<f32>(v_248.x, r2.y, v_248.yz);
929
+ r3.x = cb3_3.tint_symbol_2[55u].w;
930
+ r3.y = cb3_3.tint_symbol_2[56u].w;
931
+ r3.z = cb3_3.tint_symbol_2[57u].w;
932
+ let v_249 = ((-(r2.xzwx)).xyz + r3.xyz);
933
+ r3 = vec4<f32>(v_249.xyz, r3.w);
934
+ let v_250 = fma(r1.www, r3.xyz, r2.xzw);
935
+ r2 = vec4<f32>(v_250.x, r2.y, v_250.yz);
936
+ let v_251 = ((-(r0.xxyz)).xzw + r2.xzw);
937
+ r2 = vec4<f32>(v_251.x, r2.y, v_251.yz);
938
+ let v_252 = fma(r2.yyy, r2.xzw, r0.xyz);
939
+ r1 = vec4<f32>(v_252.xyz, r1.w);
940
+ }
941
+ let v_253 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
942
+ o0 = vec4<f32>(v_253.xyz, o0.w);
943
+ }
944
+
945
+ @fragment
946
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_254 : vec4<f32>) -> @location(0u) vec4<f32> {
947
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v_254);
948
+ return o0;
949
+ }
b/8b0b5899ed/shaders/db11fdfd52ba5636.wgsl ADDED
@@ -0,0 +1,207 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb16_struct {
14
+ tint_symbol : array<vec4<f32>, 16u>,
15
+ }
16
+
17
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
18
+
19
+ struct cb19_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 19u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
24
+
25
+ struct cb46_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 46u>,
27
+ }
28
+
29
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
30
+
31
+ struct cb1_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 1u>,
33
+ }
34
+
35
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb1_struct;
36
+
37
+ @group(1u) @binding(17u) var s1 : sampler;
38
+
39
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
40
+
41
+ var<private> v3 : vec4<f32>;
42
+
43
+ var<private> v4 : array<f32, 4u>;
44
+
45
+ var<private> o0 : vec4<f32>;
46
+
47
+ var<private> x0 : array<vec4<f32>, 1u>;
48
+
49
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v : vec4<f32>) {
50
+ var v_1 : vec4<f32> = v;
51
+ v_1.w = (1.0f / v.w);
52
+ v3 = v_1;
53
+ x0[0u].x = v4[0u];
54
+ x0[0u].y = v4[1u];
55
+ x0[0u].z = v4[2u];
56
+ x0[0u].w = v4[3u];
57
+ let v_2 = (v0.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
58
+ r0 = vec4<f32>(v_2.xyz, r0.w);
59
+ let v_3 = -(cb1_1.tint_symbol[14u].xyzx);
60
+ r0.x = dot(r0.xyz, v_3.xyz);
61
+ let v_4 = -(cb3_3.tint_symbol_2[44u].xxxx);
62
+ r0.x = (r0.x + v_4.x);
63
+ r0.y = (v_4.y + cb3_3.tint_symbol_2[44u].y);
64
+ r0.x = clamp(((r0.xxxx / r0.yyyy)).x, 0.0f, 1.0f);
65
+ r1 = (-(cb3_3.tint_symbol_2[1u]) + cb3_3.tint_symbol_2[43u]);
66
+ r0 = fma(r0.xxxx, r1, cb3_3.tint_symbol_2[1u]);
67
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[44u].y < 0.0f)));
68
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.99998998641967773438f < v1.w)));
69
+ let v_5 = bitcast<vec4<u32>>(r1.yyyy);
70
+ r0 = select(r0, v1, (v_5 != vec4<u32>()));
71
+ let v_6 = bitcast<vec4<u32>>(r1.xxxx);
72
+ let v_7 = cb5_5.tint_symbol_3[0u];
73
+ r0 = select(r0, v_7, (v_6 != vec4<u32>()));
74
+ let v_8 = (v3.xy + vec2<f32>(0.5f));
75
+ r1 = vec4<f32>(v_8.xy, r1.zw);
76
+ let v_9 = (r1.xy * cb2_2.tint_symbol_1[18u].zw);
77
+ r1 = vec4<f32>(v_9.xy, r1.zw);
78
+ r1 = textureSample(t1, s1, r1.xyxx.xy);
79
+ r1.y = (cb3_3.tint_symbol_2[45u].w + 1.0f);
80
+ r1.y = ((-(r1.xxxx)).y + r1.y);
81
+ r1.y = (cb3_3.tint_symbol_2[45u].z / r1.y);
82
+ let v_10 = -(cb3_3.tint_symbol_2[0u].xxxx);
83
+ r1.y = (r1.y + v_10.y);
84
+ let v_11 = ((-(cb3_3.tint_symbol_2[0u].xxxz)).zw + cb3_3.tint_symbol_2[0u].yw);
85
+ r1 = vec4<f32>(r1.xy, v_11.xy);
86
+ r1.y = clamp(((r1.yyyy / r1.zzzz)).y, 0.0f, 1.0f);
87
+ r1.y = fma(r1.y, r1.w, cb3_3.tint_symbol_2[0u].z);
88
+ r1.y = (r1.y + v3.z);
89
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.y >= r1.x)));
90
+ let v_12 = (r0.ww * cb3_3.tint_symbol_2[44u].zw);
91
+ let v_13 = r1;
92
+ r1 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
93
+ let v_14 = bitcast<u32>(r1.x);
94
+ let v_15 = r1.y;
95
+ r0.w = select(r1.z, v_15, (v_14 != 0u));
96
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -10.0f)));
97
+ if ((bitcast<u32>(r1.x) != 0u)) {
98
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb3_3.tint_symbol_2[1u].x)));
99
+ if ((bitcast<u32>(r1.x) != 0u)) {
100
+ let v_16 = fma(abs(v2.wwww).xy, vec2<f32>(10.0f), vec2<f32>(1.00010001659393310547f, -1.99989998340606689453f));
101
+ r1 = vec4<f32>(v_16.xy, r1.zw);
102
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (2.0f < r1.x)));
103
+ let v_17 = bitcast<u32>(r1.z);
104
+ let v_18 = r1.y;
105
+ r1.x = select(r1.x, v_18, (v_17 != 0u));
106
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (3.0f < r1.x)));
107
+ r1.z = (r1.x + -1.0f);
108
+ let v_19 = bitcast<u32>(r1.y);
109
+ let v_20 = r1.z;
110
+ r1.x = select(r1.x, v_20, (v_19 != 0u));
111
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 3.0f)));
112
+ let v_21 = select(v2.xy, v2.yx, (bitcast<vec2<u32>>(r1.yy) != vec2<u32>()));
113
+ let v_22 = r1;
114
+ r1 = vec4<f32>(v_22.x, v_21.xy, v_22.w);
115
+ let v_23 = fract(r1.yz);
116
+ r2 = vec4<f32>(v_23.xy, r2.zw);
117
+ r3 = (r2.xyxy * vec4<f32>(-16.0f, -16.0f, 16.0f, 16.0f));
118
+ r3 = fract(r3);
119
+ let v_24 = max(r3.zw, r3.xy);
120
+ let v_25 = r1;
121
+ r1 = vec4<f32>(v_25.x, v_24.xy, v_25.w);
122
+ let v_26 = (r1.yz * r1.yz);
123
+ let v_27 = r1;
124
+ r1 = vec4<f32>(v_27.x, v_26.xy, v_27.w);
125
+ let v_28 = (r1.yz * r1.yz);
126
+ let v_29 = r1;
127
+ r1 = vec4<f32>(v_29.x, v_28.xy, v_29.w);
128
+ let v_30 = (r1.yz * r1.yz);
129
+ let v_31 = r1;
130
+ r1 = vec4<f32>(v_31.x, v_30.xy, v_31.w);
131
+ let v_32 = (r1.yz * r1.yz);
132
+ let v_33 = r1;
133
+ r1 = vec4<f32>(v_33.x, v_32.xy, v_33.w);
134
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb3_3.tint_symbol_2[1u].xxxx == vec4<f32>(1.0f, 2.0f, 3.0f, 4.0f))));
135
+ r4.x = bitcast<f32>((bitcast<u32>(r3.y) | bitcast<u32>(r3.x)));
136
+ r4.y = r3.z;
137
+ let v_34 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r4.xyx) & vec3<u32>(1065353216u, 1065353216u, 1036831949u)));
138
+ r4 = vec4<f32>(v_34.xyz, r4.w);
139
+ r1.w = dot(r4.xy, r2.xy);
140
+ r2.w = fma(r1.w, 0.89999997615814208984f, r4.z);
141
+ let v_35 = bitcast<u32>(r3.x);
142
+ let v_36 = r2.w;
143
+ r1.w = select(r1.w, v_36, (v_35 != 0u));
144
+ r2.w = bitcast<f32>((bitcast<u32>(r3.w) & 1065353216u));
145
+ r1.y = max(r1.z, r1.y);
146
+ r2.z = 0.0f;
147
+ let v_37 = fma(r1.yyy, vec3<f32>(0.25f, 0.25f, 1.0f), r2.xyz);
148
+ r3 = vec4<f32>(r3.x, v_37.xyz);
149
+ let v_38 = fma(r2.www, r3.yzw, r1.www);
150
+ r3 = vec4<f32>(r3.x, v_38.xyz);
151
+ let v_39 = (r1.xxx * vec3<f32>(1.0f, 0.5f, 0.25f));
152
+ r1 = vec4<f32>(v_39.xyz, r1.w);
153
+ let v_40 = trunc(r1.xyz);
154
+ r1 = vec4<f32>(v_40.xyz, r1.w);
155
+ let v_41 = (r1.xyz * vec3<f32>(0.5f));
156
+ r1 = vec4<f32>(v_41.xyz, r1.w);
157
+ let v_42 = fract(r1.xyz);
158
+ r1 = vec4<f32>(v_42.xyz, r1.w);
159
+ let v_43 = (r1.www * r1.xyz);
160
+ r1 = vec4<f32>(v_43.xyz, r1.w);
161
+ let v_44 = (r1.xyz + r1.xyz);
162
+ r1 = vec4<f32>(v_44.xyz, r1.w);
163
+ r4 = (r2.xyxy * vec4<f32>(-4.0f, -4.0f, 4.0f, 4.0f));
164
+ r4 = fract(r4);
165
+ let v_45 = max(r4.zw, r4.xy);
166
+ let v_46 = r2;
167
+ r2 = vec4<f32>(v_45.x, v_46.y, v_45.y, v_46.w);
168
+ let v_47 = log2(r2.xz);
169
+ let v_48 = r2;
170
+ r2 = vec4<f32>(v_47.x, v_48.y, v_47.y, v_48.w);
171
+ let v_49 = (r2.xz * vec2<f32>(64.0f));
172
+ let v_50 = r2;
173
+ r2 = vec4<f32>(v_49.x, v_50.y, v_49.y, v_50.w);
174
+ let v_51 = exp2(r2.xz);
175
+ let v_52 = r2;
176
+ r2 = vec4<f32>(v_51.x, v_52.y, v_51.y, v_52.w);
177
+ r1.w = dot(r2.xz, vec2<f32>(1.0f));
178
+ r1.w = min(r1.w, 1.0f);
179
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x < r2.z)));
180
+ r2.y = clamp(fma(r2.yyyy, vec4<f32>(2.0f), vec4<f32>(-0.5f)).y, 0.0f, 1.0f);
181
+ let v_53 = bitcast<u32>(r2.x);
182
+ r2.x = select(1.0f, r2.y, (v_53 != 0u));
183
+ r2.x = (r1.w * r2.x);
184
+ r1.w = ((-(r1.wwww)).w + 1.0f);
185
+ let v_54 = fma(r1.xyz, r1.www, r2.xxx);
186
+ r1 = vec4<f32>(v_54.xyz, r1.w);
187
+ let v_55 = bitcast<vec3<u32>>(r3.xxx);
188
+ let v_56 = r1.xyz;
189
+ let v_57 = select(r3.yzw, v_56, (v_55 != vec3<u32>()));
190
+ o0 = vec4<f32>(v_57.xyz, o0.w);
191
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
192
+ o0.w = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
193
+ } else {
194
+ let v_58 = r0;
195
+ o0 = vec4<f32>(v_58.xyz, o0.w);
196
+ o0.w = 0.0f;
197
+ }
198
+ } else {
199
+ o0 = r0;
200
+ }
201
+ }
202
+
203
+ @fragment
204
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(position) v_59 : vec4<f32>) -> @location(0u) vec4<f32> {
205
+ main_inner(v0, v1, v2, v_59);
206
+ return o0;
207
+ }
b/8b0b5899ed/shaders/db301e702b1c1367.wgsl ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb23_struct {
8
+ tint_symbol : array<vec4<f32>, 23u>,
9
+ }
10
+
11
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
12
+
13
+ @group(1u) @binding(21u) var s5 : sampler;
14
+
15
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
16
+
17
+ var<private> v12 : array<f32, 4u>;
18
+
19
+ var<private> o0 : vec4<f32>;
20
+
21
+ var<private> o1 : f32;
22
+
23
+ var<private> o2 : f32;
24
+
25
+ var<private> x0 : array<vec4<f32>, 1u>;
26
+
27
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v3 : vec4<f32>, v7 : vec4<f32>) {
28
+ x0[0u].x = v12[0u];
29
+ x0[0u].y = v12[1u];
30
+ x0[0u].z = v12[2u];
31
+ x0[0u].w = v12[3u];
32
+ r0 = textureSample(t5, s5, v1.zwzz.xy);
33
+ let v = (r0.xyz * r0.xyz);
34
+ r0 = vec4<f32>(v.xyz, r0.w);
35
+ r1 = textureSample(t5, s5, v1.xyxx.xy);
36
+ let v_1 = (r1.xyz * r1.xyz);
37
+ r1 = vec4<f32>(v_1.xyz, r1.w);
38
+ let v_2 = -(r1);
39
+ r0 = (r0 + v_2);
40
+ r0 = fma(v3.xy.xxxx, r0, r1);
41
+ r0 = (r0 * v0);
42
+ let v_3 = (r0.xyz * cb2_2.tint_symbol[17u].zzz);
43
+ o0 = vec4<f32>(v_3.xyz, o0.w);
44
+ r0.w = clamp(r0.wwww.w, 0.0f, 1.0f);
45
+ o0.w = r0.w;
46
+ o2 = (r0.w * cb2_2.tint_symbol[22u].x);
47
+ o1 = v7.w;
48
+ }
49
+
50
+ struct tint_symbol_1 {
51
+ @location(0u)
52
+ o0 : vec4<f32>,
53
+ @location(1u)
54
+ o1 : f32,
55
+ @location(2u)
56
+ o2 : f32,
57
+ }
58
+
59
+ @fragment
60
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(3u) @interpolate(flat) v3 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_1 {
61
+ main_inner(v0, v1, v3, v7);
62
+ return tint_symbol_1(o0, o1, o2);
63
+ }
b/8b0b5899ed/shaders/db3965ab5500a655.wgsl ADDED
@@ -0,0 +1,265 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb25_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 25u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb25_struct;
26
+
27
+ struct cb46_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 46u>,
29
+ }
30
+
31
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
32
+
33
+ struct cb4_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 4u>,
35
+ }
36
+
37
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
38
+
39
+ struct cb3_struct {
40
+ tint_symbol_4 : array<vec4<f32>, 3u>,
41
+ }
42
+
43
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
44
+
45
+ struct cb1_struct {
46
+ tint_symbol_5 : array<vec4<f32>, 1u>,
47
+ }
48
+
49
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
50
+
51
+ @group(1u) @binding(16u) var s0 : sampler;
52
+
53
+ @group(1u) @binding(19u) var s3 : sampler;
54
+
55
+ @group(1u) @binding(20u) var s4 : sampler;
56
+
57
+ @group(1u) @binding(22u) var s6 : sampler;
58
+
59
+ @group(1u) @binding(25u) var s9 : sampler;
60
+
61
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
70
+
71
+ var<private> v0 : vec4<f32>;
72
+
73
+ var<private> o0 : vec4<f32>;
74
+
75
+ var<private> o1 : vec4<f32>;
76
+
77
+ var<private> o2 : vec4<f32>;
78
+
79
+ var<private> o3 : vec4<f32>;
80
+
81
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>) {
82
+ var v_1 : vec4<f32> = v;
83
+ v_1.w = (1.0f / v.w);
84
+ v0 = v_1;
85
+ let v_2 = ((-(v5.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
86
+ r0 = vec4<f32>(v_2.xyz, r0.w);
87
+ r0.x = dot(r0.xyz, r0.xyz);
88
+ r0.x = clamp(fma(r0.xxxx, v4.wwww, v4.zzzz).x, 0.0f, 1.0f);
89
+ let v_3 = r0;
90
+ r0 = vec4<f32>(v_3.x, ((v5.xyz.xy * vec2<f32>(0.0625f))).xy, v_3.w);
91
+ let v_4 = -(r0.yzyy);
92
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.yz >= v_4.xy)));
93
+ r1 = vec4<f32>(v_5.xy, r1.zw);
94
+ let v_6 = fract(abs(r0.yyzy).yz);
95
+ let v_7 = r0;
96
+ r0 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
97
+ let v_8 = -(r0.yyzy);
98
+ let v_9 = bitcast<vec2<u32>>(r1.xy);
99
+ let v_10 = select(v_8.yz, r0.yz, (v_9 != vec2<u32>()));
100
+ let v_11 = r0;
101
+ r0 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
102
+ let v_12 = fma(r0.yz, vec2<f32>(16.0f), v0.xy);
103
+ let v_13 = r0;
104
+ r0 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
105
+ r0.w = (r0.x * 3.99600005149841308594f);
106
+ r1.x = fract(r0.w);
107
+ r1.x = (r1.x * 4.0f);
108
+ r1.x = floor(r1.x);
109
+ r1.x = (r1.x * 0.25f);
110
+ r0.w = floor(r0.w);
111
+ r1.y = (r0.w * 0.25f);
112
+ let v_14 = (r0.yz * vec2<f32>(0.03125f));
113
+ let v_15 = r0;
114
+ r0 = vec4<f32>(v_15.x, v_14.xy, v_15.w);
115
+ let v_16 = -(r0.yyyz);
116
+ let v_17 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.yz >= v_16.zw)));
117
+ r1 = vec4<f32>(r1.xy, v_17.xy);
118
+ let v_18 = fract(abs(r0.yyzy).yz);
119
+ let v_19 = r0;
120
+ r0 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
121
+ let v_20 = -(r0.yyzy);
122
+ let v_21 = bitcast<vec2<u32>>(r1.zw);
123
+ let v_22 = select(v_20.yz, r0.yz, (v_21 != vec2<u32>()));
124
+ let v_23 = r0;
125
+ r0 = vec4<f32>(v_23.x, v_22.xy, v_23.w);
126
+ let v_24 = fma(r0.yz, vec2<f32>(0.25f), r1.xy);
127
+ let v_25 = r0;
128
+ r0 = vec4<f32>(v_25.x, v_24.xy, v_25.w);
129
+ r1 = textureSample(t9, s9, r0.yzyy.xy);
130
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
131
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.y) == 0i)));
132
+ v_26((bitcast<u32>(r0.y) != 0u));
133
+ let v_27 = (v5.xyz + (-(cb2_2.tint_symbol_1[23u].xxyz)).yzw);
134
+ r0 = vec4<f32>(r0.x, v_27.xyz);
135
+ r0.z = dot(r0.yzw, r0.yzw);
136
+ r0.z = (r0.z * 28.0f);
137
+ r0.z = min(r0.z, 1.0f);
138
+ let v_28 = (v5.xyz + (-(cb2_2.tint_symbol_1[24u].xyzx)).xyz);
139
+ r1 = vec4<f32>(v_28.xyz, r1.w);
140
+ r0.w = dot(r1.xyz, r1.xyz);
141
+ r0.w = (r0.w * 28.0f);
142
+ r0.w = min(r0.w, 1.0f);
143
+ let v_29 = ((-(r0.zzzw)).zw + vec2<f32>(1.0f));
144
+ r0 = vec4<f32>(r0.xy, v_29.xy);
145
+ r0.y = (r0.z * r0.y);
146
+ r0.z = (r0.w * r1.x);
147
+ r1 = fma(r0.yyyy, vec4<f32>(0.15999999642372131348f), v3);
148
+ r1 = fma(r0.zzzz, vec4<f32>(0.15999999642372131348f), r1);
149
+ r2 = textureSample(t0, s0, r1.xyxx.xy);
150
+ r1.x = v7.w;
151
+ r1.y = v8.w;
152
+ r3 = textureSample(t3, s3, r1.xyxx.xy);
153
+ let v_30 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
154
+ let v_31 = r0;
155
+ r0 = vec4<f32>(v_31.x, v_30.xy, v_31.w);
156
+ r0.w = dot(r0.yz, r0.yz);
157
+ r0.w = ((-(r0.wwww)).w + 1.0f);
158
+ r0.w = sqrt(abs(r0.wwww).w);
159
+ r1.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
160
+ let v_32 = (r0.yz * r1.xx);
161
+ let v_33 = r0;
162
+ r0 = vec4<f32>(v_33.x, v_32.xy, v_33.w);
163
+ let v_34 = (r0.zzz * v8.xyz);
164
+ r3 = vec4<f32>(v_34.xyz, r3.w);
165
+ let v_35 = fma(r0.yyy, v7.xyz, r3.xyz);
166
+ r3 = vec4<f32>(v_35.xyz, r3.w);
167
+ let v_36 = fma(r0.www, v6.xyz, r3.xyz);
168
+ r0 = vec4<f32>(r0.x, v_36.xyz);
169
+ r1.x = dot(r0.yzw, r0.yzw);
170
+ r1.x = inverseSqrt(r1.x);
171
+ let v_37 = (r0.yzw * r1.xxx);
172
+ r3 = vec4<f32>(v_37.xyz, r3.w);
173
+ r4 = textureSample(t4, s4, v3.xyxx.xy);
174
+ let v_38 = (r4.xy * r4.xy);
175
+ r4 = vec4<f32>(v_38.xy, r4.zw);
176
+ r0.y = dot(r4.xyz, cb12_12.tint_symbol_4[1u].xyz);
177
+ r4.x = (r0.y * cb12_12.tint_symbol_4[0u].z);
178
+ r0.z = (r4.w * cb12_12.tint_symbol_4[0u].y);
179
+ r1.y = clamp(fma(v6.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).y, 0.0f, 1.0f);
180
+ r5 = textureSample(t6, s6, r1.zwzz.xy);
181
+ r1.z = (r5.y * v1.w);
182
+ r1.w = (v4.x + (-(cb10_10.tint_symbol_5[0u].wwww)).w);
183
+ r0.x = (r0.x * r1.w);
184
+ r0.x = fma(v1.w, r0.x, cb10_10.tint_symbol_5[0u].w);
185
+ r1.w = clamp(((v1.wwww + v1.wwww)).w, 0.0f, 1.0f);
186
+ r2.w = (v4.y + -0.00999999977648258209f);
187
+ r1.w = fma(r1.w, r2.w, 0.00999999977648258209f);
188
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r1.w)));
189
+ v_26((bitcast<u32>(r1.z) != 0u));
190
+ let v_39 = (r0.xxx * r2.xyz);
191
+ r2 = vec4<f32>(v_39.xyz, r2.w);
192
+ let v_40 = (r2.xyz * v2.xyz);
193
+ r2 = vec4<f32>(v_40.xyz, r2.w);
194
+ let v_41 = (v1.xy * cb2_2.tint_symbol_1[15u].zy);
195
+ let v_42 = r5;
196
+ r5 = vec4<f32>(v_42.x, v_41.xy, v_42.w);
197
+ let v_43 = fma(r3.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
198
+ o1 = vec4<f32>(v_43.xyz, o1.w);
199
+ r0.x = (cb12_12.tint_symbol_4[2u].x + -0.20000000298023223877f);
200
+ r0.x = clamp(((r0.xxxx * vec4<f32>(10.0f))).x, 0.0f, 1.0f);
201
+ o1.w = (r0.x * r1.y);
202
+ r4.y = (r0.z * 0.001953125f);
203
+ r5.x = fma(v1.x, cb2_2.tint_symbol_1[15u].z, cb3_3.tint_symbol_2[45u].w);
204
+ let v_44 = (r5.xz * vec2<f32>(0.5f));
205
+ let v_45 = r0;
206
+ r0 = vec4<f32>(v_44.x, v_45.y, v_44.y, v_45.w);
207
+ let v_46 = sqrt(r0.xz);
208
+ o3 = vec4<f32>(v_46.xy, o3.zw);
209
+ r0.x = fma(r0.w, r1.x, -0.34999999403953552246f);
210
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
211
+ r0.x = (r0.x * cb5_5.tint_symbol_3[3u].z);
212
+ r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
213
+ r0.x = (r0.z * r0.x);
214
+ r0.x = (r5.y * r0.x);
215
+ r0.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f);
216
+ r0.z = (r0.z * r0.x);
217
+ r0.w = ((-(cb12_12.tint_symbol_4[2u].xxxx)).w + 1.0f);
218
+ r0.z = (r0.w * r0.z);
219
+ r0.x = (r0.x * cb12_12.tint_symbol_4[2u].x);
220
+ r0.z = fma(r0.z, -0.5f, 1.0f);
221
+ let v_47 = (r0.zzz * r2.xyz);
222
+ o0 = vec4<f32>(v_47.xyz, o0.w);
223
+ r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_4[0u].zzzz, vec4<f32>(0.40000000596046447754f)).y, 0.0f, 1.0f);
224
+ let v_48 = (r0.yy * vec2<f32>(0.5f, 0.48828125f));
225
+ r1 = vec4<f32>(v_48.xy, r1.zw);
226
+ r4.z = cb12_12.tint_symbol_4[0u].x;
227
+ r1.z = 0.97000002861022949219f;
228
+ let v_49 = -(r4.xxyz);
229
+ let v_50 = (r1.xyz + v_49.yzw);
230
+ r0 = vec4<f32>(r0.x, v_50.xyz);
231
+ let v_51 = max(r0.yzw, vec3<f32>());
232
+ r0 = vec4<f32>(r0.x, v_51.xyz);
233
+ let v_52 = fma(r0.yzw, r0.xxx, r4.xyz);
234
+ r0 = vec4<f32>(v_52.xyz, r0.w);
235
+ let v_53 = sqrt(r0.xy);
236
+ o2 = vec4<f32>(v_53.xy, o2.zw);
237
+ o0.w = cb2_2.tint_symbol_1[15u].x;
238
+ o2.z = r0.z;
239
+ o2.w = 1.0f;
240
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
241
+ }
242
+
243
+ fn v_26(v_54 : bool) {
244
+ if (v_54) {
245
+ discard;
246
+ return;
247
+ }
248
+ }
249
+
250
+ struct tint_symbol_6 {
251
+ @location(0u)
252
+ o0 : vec4<f32>,
253
+ @location(1u)
254
+ o1 : vec4<f32>,
255
+ @location(2u)
256
+ o2 : vec4<f32>,
257
+ @location(3u)
258
+ o3 : vec4<f32>,
259
+ }
260
+
261
+ @fragment
262
+ fn main(@builtin(position) v_55 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> tint_symbol_6 {
263
+ main_inner(v_55, v1, v2, v3, v4, v5, v6, v7, v8);
264
+ return tint_symbol_6(o0, o1, o2, o3);
265
+ }
b/8b0b5899ed/shaders/db46e8691a1438b2.wgsl ADDED
@@ -0,0 +1,505 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ struct cb12_struct {
26
+ tint_symbol : array<vec4<f32>, 12u>,
27
+ }
28
+
29
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
30
+
31
+ struct cb17_struct {
32
+ tint_symbol_1 : array<vec4<f32>, 17u>,
33
+ }
34
+
35
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
36
+
37
+ struct cb1_struct {
38
+ tint_symbol_2 : array<vec4<f32>, 1u>,
39
+ }
40
+
41
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb1_struct;
42
+
43
+ struct cb15_struct {
44
+ tint_symbol_3 : array<vec4<f32>, 15u>,
45
+ }
46
+
47
+ @group(0u) @binding(11u) var<uniform> cb11_11 : cb15_struct;
48
+
49
+ struct cb2_struct {
50
+ tint_symbol_4 : array<vec4<f32>, 2u>,
51
+ }
52
+
53
+ @group(0u) @binding(8u) var<uniform> cb8_8 : cb2_struct;
54
+
55
+ struct cb15_struct_1 {
56
+ tint_symbol_5 : array<vec4<f32>, 15u>,
57
+ }
58
+
59
+ @group(0u) @binding(9u) var<uniform> cb9_9 : cb15_struct_1;
60
+
61
+ struct cb5_struct {
62
+ tint_symbol_6 : array<vec4<f32>, 5u>,
63
+ }
64
+
65
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
66
+
67
+ @group(0u) @binding(18u) var s2 : sampler;
68
+
69
+ @group(0u) @binding(19u) var s3 : sampler;
70
+
71
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
72
+
73
+ @group(0u) @binding(35u) var t3 : texture_3d<f32>;
74
+
75
+ var<private> o0 : vec4<f32>;
76
+
77
+ var<private> o1 : vec4<f32>;
78
+
79
+ var<private> o2 : vec4<f32>;
80
+
81
+ var<private> o3 : vec4<f32>;
82
+
83
+ var<private> o4 : vec4<f32>;
84
+
85
+ var<private> o5 : vec4<f32>;
86
+
87
+ var<private> o6 : vec4<f32>;
88
+
89
+ fn main_inner(v0 : vec3<f32>, v1 : vec3<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec2<f32>, v5 : vec4<f32>) {
90
+ let v = (v1.yyy * cb1_1.tint_symbol[1u].xyz);
91
+ r0 = vec4<f32>(v.xyz, r0.w);
92
+ let v_1 = fma(v1.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
93
+ r0 = vec4<f32>(v_1.xyz, r0.w);
94
+ let v_2 = fma(v1.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
95
+ r0 = vec4<f32>(v_2.xyz, r0.w);
96
+ let v_3 = (v5.yyy * cb1_1.tint_symbol[1u].xyz);
97
+ r1 = vec4<f32>(v_3.xyz, r1.w);
98
+ let v_4 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
99
+ r1 = vec4<f32>(v_4.xyz, r1.w);
100
+ let v_5 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz);
101
+ r1 = vec4<f32>(v_5.xyz, r1.w);
102
+ let v_6 = (r0.yzx * r1.zxy);
103
+ r2 = vec4<f32>(v_6.xyz, r2.w);
104
+ let v_7 = -(r2.xyzx);
105
+ let v_8 = fma(r1.yzx, r0.zxy, v_7.xyz);
106
+ r2 = vec4<f32>(v_8.xyz, r2.w);
107
+ o5 = ((r2.xyz * v5.www)).xyzx;
108
+ r0.w = dot(cb11_11.tint_symbol_3[5u].xyz, v0);
109
+ r0.w = clamp(((r0.wwww + cb11_11.tint_symbol_3[5u].wwww)).w, 0.0f, 1.0f);
110
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
111
+ if ((bitcast<u32>(r1.w) != 0u)) {
112
+ r1.w = clamp(((cb11_11.tint_symbol_3[4u].zzzz * cb12_12.tint_symbol_6[2u].zzzz)).w, 0.0f, 1.0f);
113
+ r1.w = ((-(r1.wwww)).w + 1.0f);
114
+ r2.x = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_3[1u].w);
115
+ r2.y = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_3[2u].w);
116
+ let v_9 = (r2.xy + v2.yy);
117
+ r2 = vec4<f32>(v_9.xy, r2.zw);
118
+ let v_10 = (r2.xy + cb11_11.tint_symbol_3[3u].ww);
119
+ r2 = vec4<f32>(v_10.xy, r2.zw);
120
+ let v_11 = fract(r2.xy);
121
+ r2 = vec4<f32>(v_11.xy, r2.zw);
122
+ let v_12 = (r2.xy + vec2<f32>(-0.5f));
123
+ r2 = vec4<f32>(v_12.xy, r2.zw);
124
+ let v_13 = fma((-(abs(r2.xyxx))).xy, vec2<f32>(2.0f), vec2<f32>(1.0f));
125
+ r2 = vec4<f32>(v_13.xy, r2.zw);
126
+ let v_14 = (r2.xy * r2.xy);
127
+ r2 = vec4<f32>(r2.xy, v_14.xy);
128
+ let v_15 = fma((-(r2.xyxx)).xy, vec2<f32>(2.0f), vec2<f32>(3.0f));
129
+ r2 = vec4<f32>(v_15.xy, r2.zw);
130
+ let v_16 = (r2.xy * r2.zw);
131
+ r2 = vec4<f32>(v_16.xy, r2.zw);
132
+ let v_17 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
133
+ r2 = vec4<f32>(v_17.xy, r2.zw);
134
+ let v_18 = ((-(r2.yyyx)).zw + vec2<f32>(1.0f));
135
+ r2 = vec4<f32>(r2.xy, v_18.xy);
136
+ r3.x = (r2.z * r2.w);
137
+ let v_19 = (r2.zw * r2.xy);
138
+ r2 = vec4<f32>(r2.xy, v_19.xy);
139
+ r2.x = (r2.y * r2.x);
140
+ let v_20 = (r2.zzz * cb11_11.tint_symbol_3[1u].xyz);
141
+ r3 = vec4<f32>(r3.x, v_20.xyz);
142
+ let v_21 = fma(r3.xxx, cb11_11.tint_symbol_3[0u].xyz, r3.yzw);
143
+ r3 = vec4<f32>(v_21.xyz, r3.w);
144
+ let v_22 = fma(r2.www, cb11_11.tint_symbol_3[2u].xyz, r3.xyz);
145
+ r2 = vec4<f32>(r2.x, v_22.xyz);
146
+ let v_23 = fma(r2.xxx, cb11_11.tint_symbol_3[3u].xyz, r2.yzw);
147
+ r2 = vec4<f32>(v_23.xyz, r2.w);
148
+ r2.w = ((-(cb11_11.tint_symbol_3[11u].zzzz)).w + 1.0f);
149
+ let v_24 = (r2.xyz * cb11_11.tint_symbol_3[11u].zzz);
150
+ r2 = vec4<f32>(v_24.xyz, r2.w);
151
+ let v_25 = fma(r2.www, cb11_11.tint_symbol_3[0u].xyz, r2.xyz);
152
+ r2 = vec4<f32>(v_25.xyz, r2.w);
153
+ let v_26 = fma(cb11_11.tint_symbol_3[8u].xyz, cb2_2.tint_symbol_1[16u].xxx, v2.yyy);
154
+ r3 = vec4<f32>(v_26.xyz, r3.w);
155
+ let v_27 = (r3.xyz + cb11_11.tint_symbol_3[3u].www);
156
+ r3 = vec4<f32>(v_27.xyz, r3.w);
157
+ let v_28 = fract(r3.xyz);
158
+ r3 = vec4<f32>(v_28.xyz, r3.w);
159
+ let v_29 = (r3.xyz + vec3<f32>(-0.5f));
160
+ r3 = vec4<f32>(v_29.xyz, r3.w);
161
+ let v_30 = fma((-(abs(r3.xyzx))).xyz, vec3<f32>(2.0f), vec3<f32>(1.0f));
162
+ r3 = vec4<f32>(v_30.xyz, r3.w);
163
+ let v_31 = (r3.xyz * r3.xyz);
164
+ r4 = vec4<f32>(v_31.xyz, r4.w);
165
+ let v_32 = fma((-(r3.xyzx)).xyz, vec3<f32>(2.0f), vec3<f32>(3.0f));
166
+ r3 = vec4<f32>(v_32.xyz, r3.w);
167
+ let v_33 = (r3.xyz * r4.xyz);
168
+ r3 = vec4<f32>(v_33.xyz, r3.w);
169
+ r2.w = (r3.x + r3.x);
170
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[6u].w)));
171
+ if ((bitcast<u32>(r3.w) != 0u)) {
172
+ let v_34 = fma(r3.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
173
+ r3 = vec4<f32>(v_34.xyz, r3.w);
174
+ let v_35 = fma(r3.xyz, cb11_11.tint_symbol_3[8u].www, v0);
175
+ r3 = vec4<f32>(v_35.xyz, r3.w);
176
+ let v_36 = -(cb11_11.tint_symbol_3[6u].xyzx);
177
+ let v_37 = (r3.xyz + v_36.xyz);
178
+ r3 = vec4<f32>(v_37.xyz, r3.w);
179
+ let v_38 = (r3.xyz * cb11_11.tint_symbol_3[7u].xyz);
180
+ r3 = vec4<f32>(v_38.xyz, r3.w);
181
+ r3 = textureSampleLevel(t3, s3, r3.xyzx.xyz, 0.0f);
182
+ } else {
183
+ r3 = vec4<f32>(vec3<f32>(), r3.w);
184
+ }
185
+ r3.w = ((-(cb11_11.tint_symbol_3[9u].xxxx)).w + 1.0f);
186
+ r2.w = (r2.w * cb11_11.tint_symbol_3[9u].x);
187
+ r2.w = fma(r2.w, 0.5f, r3.w);
188
+ let v_39 = (r3.xyz * r2.www);
189
+ r3 = vec4<f32>(v_39.xyz, r3.w);
190
+ let v_40 = (r3.xyz * cb11_11.tint_symbol_3[11u].yyy);
191
+ r3 = vec4<f32>(v_40.xyz, r3.w);
192
+ let v_41 = fma(cb11_11.tint_symbol_3[11u].xxx, r2.xyz, r3.xyz);
193
+ r2 = vec4<f32>(v_41.xyz, r2.w);
194
+ r2.w = max(v2.z, v2.x);
195
+ let v_42 = (r2.xyz * r2.www);
196
+ r2 = vec4<f32>(v_42.xyz, r2.w);
197
+ let v_43 = (r1.www * r2.xyz);
198
+ r2 = vec4<f32>(v_43.xyz, r2.w);
199
+ r3.x = dot(cb1_1.tint_symbol[0u].xyz, r2.xyz);
200
+ r3.y = dot(cb1_1.tint_symbol[1u].xyz, r2.xyz);
201
+ r3.z = dot(cb1_1.tint_symbol[2u].xyz, r2.xyz);
202
+ let v_44 = (r3.xyz * cb11_11.tint_symbol_3[10u].yyy);
203
+ r2 = vec4<f32>(v_44.xyz, r2.w);
204
+ r2.w = dot(v0, v0);
205
+ r2.w = sqrt(r2.w);
206
+ let v_45 = (abs(r2.xyzx).xyz + vec3<f32>(0.00100000004749745131f, 0.0f, 0.0f));
207
+ r3 = vec4<f32>(v_45.xyz, r3.w);
208
+ r3.x = dot(r3.xyz, r3.xyz);
209
+ r3.x = sqrt(r3.x);
210
+ let v_46 = (r1.ww * cb11_11.tint_symbol_3[4u].xy);
211
+ let v_47 = r3;
212
+ r3 = vec4<f32>(v_47.x, v_46.xy, v_47.w);
213
+ r1.w = fma((-(cb11_11.tint_symbol_3[4u].xxxx)).w, r1.w, r3.x);
214
+ r1.w = max(r1.w, 0.0f);
215
+ r1.w = (r1.w / r3.z);
216
+ r1.w = (r1.w * -1.44269502162933349609f);
217
+ r1.w = exp2(r1.w);
218
+ r1.w = ((-(r1.wwww)).w + 1.0f);
219
+ r1.w = fma(r3.z, r1.w, r3.y);
220
+ r1.w = (r1.w / r3.x);
221
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.y >= r3.x)));
222
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
223
+ r3.y = ((-(r1.wwww)).y + 1.0f);
224
+ r1.w = fma(r3.y, r3.x, r1.w);
225
+ let v_48 = fma(r2.xyz, r1.www, v0);
226
+ r2 = vec4<f32>(v_48.xyz, r2.w);
227
+ r1.w = dot(r2.xyz, r2.xyz);
228
+ r1.w = sqrt(r1.w);
229
+ r1.w = (r2.w / r1.w);
230
+ let v_49 = (r1.www * r2.xyz);
231
+ r2 = vec4<f32>(v_49.xyz, r2.w);
232
+ } else {
233
+ r2 = vec4<f32>(v0.xyz, r2.w);
234
+ }
235
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 1.0f)));
236
+ let v_50 = (v2.xxz * cb12_12.tint_symbol_6[2u].xxy);
237
+ r3 = vec4<f32>(v_50.xyz, r3.w);
238
+ let v_51 = (r3.xyz * cb9_9.tint_symbol_5[13u].xxy);
239
+ r3 = vec4<f32>(v_51.xyz, r3.w);
240
+ r2.w = (v2.y + cb9_9.tint_symbol_5[0u].w);
241
+ r2.w = (abs(r2.wwww).w * 6.28318500518798828125f);
242
+ let v_52 = (cb9_9.tint_symbol_5[13u].zzw * cb12_12.tint_symbol_6[2u].zzw);
243
+ r4 = vec4<f32>(v_52.xyz, r4.w);
244
+ let v_53 = fma(cb2_2.tint_symbol_1[16u].xxx, r4.xyz, r2.www);
245
+ r4 = vec4<f32>(v_53.xyz, r4.w);
246
+ let v_54 = sin(r4.xyzx.xyz);
247
+ r4 = vec4<f32>(v_54.xyz, r4.w);
248
+ let v_55 = fma(r4.xyz, r3.xyz, v0);
249
+ r3 = vec4<f32>(v_55.xyz, r3.w);
250
+ let v_56 = bitcast<vec3<u32>>(r1.www);
251
+ let v_57 = select(v0, r3.xyz, (v_56 != vec3<u32>()));
252
+ r3 = vec4<f32>(v_57.xyz, r3.w);
253
+ r1.w = ((-(r0.wwww)).w + 1.0f);
254
+ let v_58 = (r0.www * r2.xyz);
255
+ r2 = vec4<f32>(v_58.xyz, r2.w);
256
+ let v_59 = fma(r1.www, r3.xyz, r2.xyz);
257
+ r2 = vec4<f32>(v_59.xyz, r2.w);
258
+ let v_60 = (cb1_1.tint_symbol[0u].xyz * cb9_9.tint_symbol_5[14u].zzz);
259
+ r3 = vec4<f32>(v_60.xyz, r3.w);
260
+ let v_61 = (cb1_1.tint_symbol[1u].xyz * cb9_9.tint_symbol_5[14u].zzz);
261
+ r4 = vec4<f32>(v_61.xyz, r4.w);
262
+ let v_62 = (cb1_1.tint_symbol[2u].xyz * cb9_9.tint_symbol_5[14u].www);
263
+ r5 = vec4<f32>(v_62.xyz, r5.w);
264
+ let v_63 = (r2.xyz * cb9_9.tint_symbol_5[14u].xxy);
265
+ r6 = vec4<f32>(v_63.xyz, r6.w);
266
+ r6.w = 1.0f;
267
+ r7.x = r3.x;
268
+ r7.y = r4.x;
269
+ r7.z = r5.x;
270
+ r7.w = cb1_1.tint_symbol[3u].x;
271
+ r8.x = dot(r6, r7);
272
+ r9.x = r3.y;
273
+ r9.y = r4.y;
274
+ r9.z = r5.y;
275
+ r9.w = cb1_1.tint_symbol[3u].y;
276
+ r8.y = dot(r6, r9);
277
+ r10.x = r3.z;
278
+ r10.y = r4.z;
279
+ r10.z = r5.z;
280
+ r10.w = cb1_1.tint_symbol[3u].z;
281
+ r8.z = dot(r6, r10);
282
+ let v_64 = -(cb9_9.tint_symbol_5[0u].xyzx);
283
+ let v_65 = (r8.xyz + v_64.xyz);
284
+ r6 = vec4<f32>(v_65.xyz, r6.w);
285
+ r0.w = dot(r6.xyz, r6.xyz);
286
+ r1.w = ((-(r0.wwww)).w + 0.5625f);
287
+ r1.w = (r1.w * 1.77777779102325439453f);
288
+ r1.w = max(r1.w, 0.0f);
289
+ r0.w = inverseSqrt(r0.w);
290
+ let v_66 = (r0.ww * r6.xy);
291
+ r6 = vec4<f32>(v_66.xy, r6.zw);
292
+ let v_67 = (r1.ww * r6.xy);
293
+ r6 = vec4<f32>(v_67.xy, r6.zw);
294
+ let v_68 = fma(r6.xy, v2.xx, r8.xy);
295
+ r8 = vec4<f32>(v_68.xy, r8.zw);
296
+ let v_69 = -(cb1_1.tint_symbol[3u].xyzx);
297
+ let v_70 = (r8.xyz + v_69.xyz);
298
+ r6 = vec4<f32>(v_70.xyz, r6.w);
299
+ let v_71 = (r6.xyz * cb9_9.tint_symbol_5[14u].zzw);
300
+ r6 = vec4<f32>(v_71.xyz, r6.w);
301
+ r8.x = dot(r6.xyz, r3.xyz);
302
+ r8.y = dot(r6.xyz, r4.xyz);
303
+ r8.z = dot(r6.xyz, r5.xyz);
304
+ let v_72 = bitcast<vec3<u32>>(cb8_8.tint_symbol_4[0u].xxx);
305
+ let v_73 = r8.xyz;
306
+ let v_74 = select(r2.xyz, v_73, (v_72 != vec3<u32>()));
307
+ r2 = vec4<f32>(v_74.xyz, r2.w);
308
+ if ((bitcast<u32>(cb8_8.tint_symbol_4[0u].y) != 0u)) {
309
+ let v_75 = (r2.xyz * cb9_9.tint_symbol_5[14u].xxy);
310
+ r6 = vec4<f32>(v_75.xyz, r6.w);
311
+ r6.w = 1.0f;
312
+ r7.x = dot(r6, r7);
313
+ r7.y = dot(r6, r9);
314
+ r0.w = dot(r6, r10);
315
+ let v_76 = -(cb9_9.tint_symbol_5[1u].xyxx);
316
+ let v_77 = (r7.xy + v_76.xy);
317
+ r6 = vec4<f32>(v_77.xy, r6.zw);
318
+ r1.w = dot(cb9_9.tint_symbol_5[2u].xy, r6.xy);
319
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[2u].wwww)).w, 0.0f, 1.0f);
320
+ let v_78 = fma(r1.ww, cb9_9.tint_symbol_5[2u].xy, cb9_9.tint_symbol_5[1u].xy);
321
+ r6 = vec4<f32>(v_78.xy, r6.zw);
322
+ let v_79 = ((-(r6.xyxx)).xy + r7.xy);
323
+ r6 = vec4<f32>(v_79.xy, r6.zw);
324
+ r1.w = dot(r6.xy, r6.xy);
325
+ r2.w = ((-(r1.wwww)).w + cb9_9.tint_symbol_5[3u].y);
326
+ r2.w = clamp(((r2.wwww * cb9_9.tint_symbol_5[3u].zzzz)).w, 0.0f, 1.0f);
327
+ r3.w = (r2.w * cb9_9.tint_symbol_5[3u].x);
328
+ r4.w = inverseSqrt(r1.w);
329
+ let v_80 = (r4.ww * r6.xy);
330
+ r6 = vec4<f32>(v_80.xy, r6.zw);
331
+ let v_81 = (r3.ww * r6.xy);
332
+ r6 = vec4<f32>(v_81.xy, r6.zw);
333
+ let v_82 = fma(r6.xy, v2.xx, r7.xy);
334
+ r6 = vec4<f32>(v_82.xy, r6.zw);
335
+ r3.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[3u].w);
336
+ r0.w = fma(r2.w, r3.w, r0.w);
337
+ r2.w = (cb9_9.tint_symbol_5[3u].x * 0.5f);
338
+ r2.w = (r2.w * r2.w);
339
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r2.w)));
340
+ r2.w = (cb9_9.tint_symbol_5[3u].w + -0.25f);
341
+ let v_83 = bitcast<u32>(r1.w);
342
+ let v_84 = r2.w;
343
+ r6.z = select(r0.w, v_84, (v_83 != 0u));
344
+ if ((bitcast<u32>(cb8_8.tint_symbol_4[0u].z) != 0u)) {
345
+ let v_85 = -(cb9_9.tint_symbol_5[4u].xyxx);
346
+ let v_86 = (r6.xy + v_85.xy);
347
+ r7 = vec4<f32>(v_86.xy, r7.zw);
348
+ r0.w = dot(cb9_9.tint_symbol_5[5u].xy, r7.xy);
349
+ r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[5u].wwww)).w, 0.0f, 1.0f);
350
+ let v_87 = fma(r0.ww, cb9_9.tint_symbol_5[5u].xy, cb9_9.tint_symbol_5[4u].xy);
351
+ r7 = vec4<f32>(v_87.xy, r7.zw);
352
+ let v_88 = -(r7.xyxx);
353
+ let v_89 = (r6.xy + v_88.xy);
354
+ r7 = vec4<f32>(v_89.xy, r7.zw);
355
+ r0.w = dot(r7.xy, r7.xy);
356
+ r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[6u].y);
357
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[6u].zzzz)).w, 0.0f, 1.0f);
358
+ r2.w = (r1.w * cb9_9.tint_symbol_5[6u].x);
359
+ r3.w = inverseSqrt(r0.w);
360
+ let v_90 = (r3.ww * r7.xy);
361
+ r7 = vec4<f32>(v_90.xy, r7.zw);
362
+ let v_91 = (r2.ww * r7.xy);
363
+ r7 = vec4<f32>(v_91.xy, r7.zw);
364
+ let v_92 = fma(r7.xy, v2.xx, r6.xy);
365
+ r6 = vec4<f32>(v_92.xy, r6.zw);
366
+ r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_5[6u].w);
367
+ r1.w = fma(r1.w, r2.w, r6.z);
368
+ r2.w = (cb9_9.tint_symbol_5[6u].x * 0.5f);
369
+ r2.w = (r2.w * r2.w);
370
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r2.w)));
371
+ r2.w = (cb9_9.tint_symbol_5[6u].w + -0.25f);
372
+ let v_93 = bitcast<u32>(r0.w);
373
+ let v_94 = r2.w;
374
+ r6.z = select(r1.w, v_94, (v_93 != 0u));
375
+ }
376
+ if ((bitcast<u32>(cb8_8.tint_symbol_4[0u].w) != 0u)) {
377
+ let v_95 = -(cb9_9.tint_symbol_5[7u].xyxx);
378
+ let v_96 = (r6.xy + v_95.xy);
379
+ r7 = vec4<f32>(v_96.xy, r7.zw);
380
+ r0.w = dot(cb9_9.tint_symbol_5[8u].xy, r7.xy);
381
+ r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[8u].wwww)).w, 0.0f, 1.0f);
382
+ let v_97 = fma(r0.ww, cb9_9.tint_symbol_5[8u].xy, cb9_9.tint_symbol_5[7u].xy);
383
+ r7 = vec4<f32>(v_97.xy, r7.zw);
384
+ let v_98 = -(r7.xyxx);
385
+ let v_99 = (r6.xy + v_98.xy);
386
+ r7 = vec4<f32>(v_99.xy, r7.zw);
387
+ r0.w = dot(r7.xy, r7.xy);
388
+ r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[9u].y);
389
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[9u].zzzz)).w, 0.0f, 1.0f);
390
+ r2.w = (r1.w * cb9_9.tint_symbol_5[9u].x);
391
+ r3.w = inverseSqrt(r0.w);
392
+ let v_100 = (r3.ww * r7.xy);
393
+ r7 = vec4<f32>(v_100.xy, r7.zw);
394
+ let v_101 = (r2.ww * r7.xy);
395
+ r7 = vec4<f32>(v_101.xy, r7.zw);
396
+ let v_102 = fma(r7.xy, v2.xx, r6.xy);
397
+ r6 = vec4<f32>(v_102.xy, r6.zw);
398
+ r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_5[9u].w);
399
+ r1.w = fma(r1.w, r2.w, r6.z);
400
+ r2.w = (cb9_9.tint_symbol_5[9u].x * 0.5f);
401
+ r2.w = (r2.w * r2.w);
402
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r2.w)));
403
+ r2.w = (cb9_9.tint_symbol_5[9u].w + -0.25f);
404
+ let v_103 = bitcast<u32>(r0.w);
405
+ let v_104 = r2.w;
406
+ r6.z = select(r1.w, v_104, (v_103 != 0u));
407
+ }
408
+ if ((bitcast<u32>(cb8_8.tint_symbol_4[1u].x) != 0u)) {
409
+ let v_105 = -(cb9_9.tint_symbol_5[10u].xyxx);
410
+ let v_106 = (r6.xy + v_105.xy);
411
+ r7 = vec4<f32>(v_106.xy, r7.zw);
412
+ r0.w = dot(cb9_9.tint_symbol_5[11u].xy, r7.xy);
413
+ r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[11u].wwww)).w, 0.0f, 1.0f);
414
+ let v_107 = fma(r0.ww, cb9_9.tint_symbol_5[11u].xy, cb9_9.tint_symbol_5[10u].xy);
415
+ r7 = vec4<f32>(v_107.xy, r7.zw);
416
+ let v_108 = -(r7.xyxx);
417
+ let v_109 = (r6.xy + v_108.xy);
418
+ r7 = vec4<f32>(v_109.xy, r7.zw);
419
+ r0.w = dot(r7.xy, r7.xy);
420
+ r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[12u].y);
421
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[12u].zzzz)).w, 0.0f, 1.0f);
422
+ r2.w = (r1.w * cb9_9.tint_symbol_5[12u].x);
423
+ r3.w = inverseSqrt(r0.w);
424
+ let v_110 = (r3.ww * r7.xy);
425
+ r7 = vec4<f32>(v_110.xy, r7.zw);
426
+ let v_111 = (r2.ww * r7.xy);
427
+ r7 = vec4<f32>(v_111.xy, r7.zw);
428
+ let v_112 = fma(r7.xy, v2.xx, r6.xy);
429
+ r6 = vec4<f32>(v_112.xy, r6.zw);
430
+ r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_5[12u].w);
431
+ r1.w = fma(r1.w, r2.w, r6.z);
432
+ r2.w = (cb9_9.tint_symbol_5[12u].x * 0.5f);
433
+ r2.w = (r2.w * r2.w);
434
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r2.w)));
435
+ r2.w = (cb9_9.tint_symbol_5[12u].w + -0.25f);
436
+ let v_113 = bitcast<u32>(r0.w);
437
+ let v_114 = r2.w;
438
+ r6.z = select(r1.w, v_114, (v_113 != 0u));
439
+ }
440
+ let v_115 = (r6.xyz + v_69.xyz);
441
+ r6 = vec4<f32>(v_115.xyz, r6.w);
442
+ let v_116 = (r6.xyz * cb9_9.tint_symbol_5[14u].zzw);
443
+ r6 = vec4<f32>(v_116.xyz, r6.w);
444
+ r2.x = dot(r6.xyz, r3.xyz);
445
+ r2.y = dot(r6.xyz, r4.xyz);
446
+ r2.z = dot(r6.xyz, r5.xyz);
447
+ }
448
+ r3 = (r2.yyyy * cb1_1.tint_symbol[9u]);
449
+ r3 = fma(r2.xxxx, cb1_1.tint_symbol[8u], r3);
450
+ r2 = fma(r2.zzzz, cb1_1.tint_symbol[10u], r3);
451
+ o0 = (r2 + cb1_1.tint_symbol[11u]);
452
+ r2.x = v3.z;
453
+ r2.y = cb13_13.tint_symbol_2[0u].x;
454
+ o1 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f);
455
+ let v_117 = (v2.xyz * cb11_11.tint_symbol_3[12u].xyz);
456
+ r2 = vec4<f32>(v_117.xyz, r2.w);
457
+ r0.w = max(v2.z, v2.x);
458
+ r1.w = fma((-(cb11_11.tint_symbol_3[4u].zzzz)).w, cb12_12.tint_symbol_6[2u].z, 1.0f);
459
+ r0.w = fma((-(r0.wwww)).w, r1.w, 1.0f);
460
+ let v_118 = -(cb11_11.tint_symbol_3[13u].zzzz);
461
+ r0.w = fma(r0.w, cb11_11.tint_symbol_3[13u].x, v_118.w);
462
+ r1.w = (v_118.w + 1.0f);
463
+ r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f);
464
+ r1.w = ((-(r0.wwww)).w + 1.0f);
465
+ let v_119 = fma(r1.www, r2.xyz, r0.www);
466
+ r2 = vec4<f32>(v_119.xyz, r2.w);
467
+ r0.w = ((-(cb11_11.tint_symbol_3[14u].wwww)).w + 1.0f);
468
+ let v_120 = (cb11_11.tint_symbol_3[14u].www * cb11_11.tint_symbol_3[14u].xyz);
469
+ r3 = vec4<f32>(v_120.xyz, r3.w);
470
+ let v_121 = fma(r0.www, r2.xyz, r3.xyz);
471
+ o6 = vec4<f32>(v_121.xyz, o6.w);
472
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[12u].w)));
473
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (cb11_11.tint_symbol_3[12u].w < 0.0f)));
474
+ let v_122 = -(bitcast<vec4<i32>>(r0.wwww));
475
+ r0.w = bitcast<f32>((bitcast<i32>(r1.w) + v_122.w));
476
+ o6.w = f32(bitcast<i32>(r0.w));
477
+ o2 = vec4<f32>(v4.xy, o2.zw);
478
+ o2.z = v2.w;
479
+ o2.w = cb12_12.tint_symbol_6[4u].y;
480
+ o3 = r0.xyz.xyzx;
481
+ o4 = r1.xyz.xyzx;
482
+ }
483
+
484
+ struct tint_symbol_7 {
485
+ @builtin(position)
486
+ o0 : vec4<f32>,
487
+ @location(1u)
488
+ o1 : vec4<f32>,
489
+ @location(2u)
490
+ o2 : vec4<f32>,
491
+ @location(3u)
492
+ o3 : vec4<f32>,
493
+ @location(4u)
494
+ o4 : vec4<f32>,
495
+ @location(5u)
496
+ o5 : vec4<f32>,
497
+ @location(6u)
498
+ o6 : vec4<f32>,
499
+ }
500
+
501
+ @vertex
502
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_7 {
503
+ main_inner(v0, v1, v2, v3, v4, v5);
504
+ return tint_symbol_7(o0, o1, o2, o3, o4, o5, o6);
505
+ }
b/8b0b5899ed/shaders/db6e25538af37ccb.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/db6e25538af37ccb.wgsl ADDED
@@ -0,0 +1,648 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb1_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(19u) var s3 : sampler;
98
+
99
+ @group(1u) @binding(21u) var s5 : sampler;
100
+
101
+ @group(1u) @binding(27u) var s11 : sampler;
102
+
103
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
104
+
105
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
114
+
115
+ var<private> v7 : vec4<f32>;
116
+
117
+ var<private> v8 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_8 {
126
+ tint_symbol_7 : array<vec4<u32>, 3u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v7 = v_2;
135
+ x1[0u].x = v8[0u];
136
+ x1[0u].y = v8[1u];
137
+ x1[0u].z = v8[2u];
138
+ x1[0u].w = v8[3u];
139
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
140
+ let v_3 = (v2.xy * cb11_11.tint_symbol_5[0u].zw);
141
+ r1 = vec4<f32>(v_3.xy, r1.zw);
142
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
143
+ let v_4 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
144
+ r1 = vec4<f32>(r1.xy, v_4.xy);
145
+ let v_5 = (r1.xy * vec2<f32>(3.1700000762939453125f));
146
+ r1 = vec4<f32>(v_5.xy, r1.zw);
147
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
148
+ let v_6 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
149
+ r1 = vec4<f32>(v_6.xy, r1.zw);
150
+ let v_7 = (r1.xy * vec2<f32>(0.5f));
151
+ r1 = vec4<f32>(v_7.xy, r1.zw);
152
+ let v_8 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
153
+ r1 = vec4<f32>(v_8.xy, r1.zw);
154
+ r1.z = fma((-(r1.xxxx)).z, cb11_11.tint_symbol_5[0u].x, 1.0f);
155
+ r0 = (r0 * r1.zzzz);
156
+ r2 = textureSample(t5, s5, v2.xy.xyxx.xy);
157
+ let v_9 = fma(r1.xy, cb11_11.tint_symbol_5[0u].yy, r2.xy);
158
+ r1 = vec4<f32>(v_9.xy, r1.zw);
159
+ let v_10 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
160
+ r1 = vec4<f32>(v_10.xy, r1.zw);
161
+ r1.w = dot(r1.xy, r1.xy);
162
+ r1.w = ((-(r1.wwww)).w + 1.0f);
163
+ r1.w = sqrt(abs(r1.wwww).w);
164
+ r2.x = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f);
165
+ let v_11 = (r1.xy * r2.xx);
166
+ r1 = vec4<f32>(v_11.xy, r1.zw);
167
+ let v_12 = (r1.yyy * v5.xyz);
168
+ r2 = vec4<f32>(v_12.xyz, r2.w);
169
+ let v_13 = fma(r1.xxx, v4.xyz, r2.xyz);
170
+ r2 = vec4<f32>(v_13.xyz, r2.w);
171
+ let v_14 = fma(r1.www, v3.xyz, r2.xyz);
172
+ r1 = vec4<f32>(v_14.xy, r1.z, v_14.z);
173
+ r2.x = dot(r1.xyw, r1.xyw);
174
+ r2.x = inverseSqrt(r2.x);
175
+ let v_15 = (r1.xyw * r2.xxx);
176
+ r2 = vec4<f32>(r2.x, v_15.xyz);
177
+ r1.x = clamp(((r1.zzzz * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f);
178
+ let v_16 = (r0.xyz * v1.xyz);
179
+ r0 = vec4<f32>(v_16.xyz, r0.w);
180
+ r0.w = (r0.w * v0.w);
181
+ let v_17 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
182
+ let v_18 = r1;
183
+ r1 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
184
+ let v_19 = (r0.xyz * r0.xyz);
185
+ r0 = vec4<f32>(v_19.xyz, r0.w);
186
+ let v_20 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
187
+ r3 = vec4<f32>(v_20.xyz, r3.w);
188
+ r3.w = dot(r3.xyz, r3.xyz);
189
+ r3.w = inverseSqrt(r3.w);
190
+ let v_21 = (r3.www * r3.xyz);
191
+ r4 = vec4<f32>(v_21.xyz, r4.w);
192
+ let v_22 = -(cb3_3.tint_symbol_2[0u].xyzx);
193
+ let v_23 = fma(r3.xyz, r3.www, v_22.xyz);
194
+ r5 = vec4<f32>(v_23.xyz, r5.w);
195
+ r3.w = dot(r5.xyz, r5.xyz);
196
+ r3.w = inverseSqrt(r3.w);
197
+ let v_24 = (r3.www * r5.xyz);
198
+ r5 = vec4<f32>(v_24.xyz, r5.w);
199
+ let v_25 = (r1.yz * r1.yz);
200
+ let v_26 = r1;
201
+ r1 = vec4<f32>(v_26.x, v_25.xy, v_26.w);
202
+ r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f);
203
+ r3.w = max(r3.w, 0.0f);
204
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].z);
205
+ r3.w = (r3.w * 558.0f);
206
+ r3.w = fma(r4.w, 3.0f, r3.w);
207
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
208
+ let v_27 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
209
+ r6 = vec4<f32>(v_27.xyz, r6.w);
210
+ let v_28 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz);
211
+ r7 = vec4<f32>(v_28.xyz, r7.w);
212
+ let v_29 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
213
+ r7 = vec4<f32>(v_29.xyz, r7.w);
214
+ let v_30 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
215
+ r7 = vec4<f32>(v_30.xyz, r7.w);
216
+ let v_31 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
217
+ r8 = vec4<f32>(v_31.xyz, r8.w);
218
+ let v_32 = &(x0[0u]);
219
+ let v_33 = r8;
220
+ *(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
221
+ let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
222
+ r9 = vec4<f32>(v_34.xyz, r9.w);
223
+ let v_35 = &(x0[1u]);
224
+ let v_36 = r9;
225
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
226
+ let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
227
+ r10 = vec4<f32>(v_37.xyz, r10.w);
228
+ let v_38 = &(x0[2u]);
229
+ let v_39 = r10;
230
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
231
+ let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
232
+ r7 = vec4<f32>(v_40.xyz, r7.w);
233
+ let v_41 = &(x0[3u]);
234
+ let v_42 = r7;
235
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
236
+ let v_43 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
237
+ let v_44 = r11;
238
+ r11 = vec4<f32>(v_44.x, v_43.x, v_44.z, v_43.y);
239
+ r3.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f);
240
+ r3.y = (r3.y * 0.5f);
241
+ let v_45 = abs(r10.yyyy);
242
+ r3.z = max(v_45.z, abs(r10.xxxx).z);
243
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r3.y)));
244
+ let v_46 = (bitcast<u32>(r3.z) != 0u);
245
+ let v_47 = bitcast<f32>(v.tint_symbol_7[0i].x);
246
+ r3.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_47, v_46);
247
+ let v_48 = abs(r9.yyyy);
248
+ r4.w = max(v_48.w, abs(r9.xxxx).w);
249
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
250
+ let v_49 = bitcast<u32>(r4.w);
251
+ r3.z = select(r3.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_49 != 0u));
252
+ let v_50 = abs(r8.yyyy);
253
+ r4.w = max(v_50.w, abs(r8.xxxx).w);
254
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
255
+ let v_51 = bitcast<u32>(r3.y);
256
+ r3.y = select(r3.z, 0.0f, (v_51 != 0u));
257
+ let v_52 = x0[bitcast<i32>(r3.y)];
258
+ r8 = vec4<f32>(v_52.xyz, r8.w);
259
+ r3.y = f32(bitcast<i32>(r3.y));
260
+ r3.z = (r3.y + 0.5f);
261
+ r3.z = (r3.z * 0.25f);
262
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy)));
263
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
264
+ r3.y = dot(r9, cb6_6.tint_symbol_6[12u]);
265
+ r4.w = dot(r9, cb6_6.tint_symbol_6[13u]);
266
+ r9.x = (r8.x + 0.5f);
267
+ r9.y = fma(r8.y, 0.25f, r3.z);
268
+ r3.z = bitcast<f32>(select(0u, 4294967295u, !((r3.y == 0.0f))));
269
+ r3.y = ((-(r3.yyyy)).y + r8.z);
270
+ let v_53 = dpdx(r9.xyy);
271
+ r10 = vec4<f32>(v_53.xy, r10.z, v_53.z);
272
+ r10.z = dpdx(r3.y);
273
+ let v_54 = dpdy(r9.yxy);
274
+ r12 = vec4<f32>(v_54.xyz, r12.w);
275
+ r12.w = dpdy(r3.y);
276
+ let v_55 = (r10.yw * r12.yw);
277
+ r7 = vec4<f32>(r7.xy, v_55.xy);
278
+ let v_56 = -(r7.zwzz);
279
+ let v_57 = fma(r10.xz, r12.xz, v_56.xy);
280
+ r13 = vec4<f32>(v_57.xy, r13.zw);
281
+ r5.w = (1.0f / r13.x);
282
+ r6.w = (r10.z * r12.y);
283
+ let v_58 = -(r6.wwww);
284
+ r13.z = fma(r10.x, r12.w, v_58.z);
285
+ let v_59 = (r5.ww * r13.yz);
286
+ r7 = vec4<f32>(r7.xy, v_59.xy);
287
+ let v_60 = max(r7.zw, vec2<f32>());
288
+ r7 = vec4<f32>(r7.xy, v_60.xy);
289
+ let v_61 = min(r7.zw, vec2<f32>(0.5f));
290
+ r7 = vec4<f32>(r7.xy, v_61.xy);
291
+ r3.y = fma((-(r4.wwww)).y, r7.z, r3.y);
292
+ r3.y = fma((-(r4.wwww)).y, r7.w, r3.y);
293
+ let v_62 = bitcast<u32>(r3.z);
294
+ let v_63 = r3.y;
295
+ r11.z = select(r8.z, v_63, (v_62 != 0u));
296
+ r9.z = 0.0f;
297
+ let v_64 = (r9.xyz + r11.ywz);
298
+ r8 = vec4<f32>(v_64.xyz, r8.w);
299
+ let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
300
+ r11 = vec4<f32>(v_65.xy, r11.zw);
301
+ let v_66 = (r9.xyz + r11.xyz);
302
+ r10 = vec4<f32>(v_66.xyz, r10.w);
303
+ let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
304
+ r11 = vec4<f32>(v_67.xy, r11.zw);
305
+ let v_68 = (r9.xyz + r11.xyz);
306
+ r12 = vec4<f32>(v_68.xyz, r12.w);
307
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
308
+ r11 = vec4<f32>(v_69.xy, r11.zw);
309
+ let v_70 = (r9.xyz + r11.xyz);
310
+ r13 = vec4<f32>(v_70.xyz, r13.w);
311
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
312
+ r11 = vec4<f32>(v_71.xy, r11.zw);
313
+ let v_72 = (r9.xyz + r11.xyz);
314
+ r14 = vec4<f32>(v_72.xyz, r14.w);
315
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
316
+ r11 = vec4<f32>(v_73.xy, r11.zw);
317
+ let v_74 = (r9.xyz + r11.xyz);
318
+ r15 = vec4<f32>(v_74.xyz, r15.w);
319
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
320
+ r11 = vec4<f32>(v_75.xy, r11.zw);
321
+ let v_76 = (r9.xyz + r11.xyz);
322
+ r16 = vec4<f32>(v_76.xyz, r16.w);
323
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
324
+ r11 = vec4<f32>(v_77.xy, r11.zw);
325
+ let v_78 = (r9.xyz + r11.xyz);
326
+ r17 = vec4<f32>(v_78.xyz, r17.w);
327
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
328
+ r11 = vec4<f32>(v_79.xy, r11.zw);
329
+ let v_80 = (r9.xyz + r11.xyz);
330
+ r18 = vec4<f32>(v_80.xyz, r18.w);
331
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
332
+ r11 = vec4<f32>(v_81.xy, r11.zw);
333
+ let v_82 = (r9.xyz + r11.xyz);
334
+ r19 = vec4<f32>(v_82.xyz, r19.w);
335
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
336
+ r11 = vec4<f32>(v_83.xy, r11.zw);
337
+ let v_84 = (r9.xyz + r11.xyz);
338
+ r20 = vec4<f32>(v_84.xyz, r20.w);
339
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
340
+ r11 = vec4<f32>(v_85.xy, r11.zw);
341
+ let v_86 = (r9.xyz + r11.xyz);
342
+ r21 = vec4<f32>(v_86.xyz, r21.w);
343
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
344
+ r11 = vec4<f32>(v_87.xy, r11.zw);
345
+ let v_88 = (r9.xyz + r11.xyz);
346
+ r22 = vec4<f32>(v_88.xyz, r22.w);
347
+ let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
348
+ r11 = vec4<f32>(v_89.xy, r11.zw);
349
+ let v_90 = (r9.xyz + r11.xyz);
350
+ r23 = vec4<f32>(v_90.xyz, r23.w);
351
+ let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
352
+ r11 = vec4<f32>(v_91.xy, r11.zw);
353
+ let v_92 = (r9.xyz + r11.xyz);
354
+ r24 = vec4<f32>(v_92.xyz, r24.w);
355
+ let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
356
+ r11 = vec4<f32>(v_93.xy, r11.zw);
357
+ let v_94 = (r9.xyz + r11.xyz);
358
+ r9 = vec4<f32>(v_94.xyz, r9.w);
359
+ let v_95 = r8.xyxx;
360
+ r8.x = textureSampleCompareLevel(t15, s15, v_95.xy, r8.z);
361
+ let v_96 = r10.xyxx;
362
+ r8.y = textureSampleCompareLevel(t15, s15, v_96.xy, r10.z);
363
+ let v_97 = r12.xyxx;
364
+ r8.z = textureSampleCompareLevel(t15, s15, v_97.xy, r12.z);
365
+ let v_98 = r13.xyxx;
366
+ r8.w = textureSampleCompareLevel(t15, s15, v_98.xy, r13.z);
367
+ let v_99 = r14.xyxx;
368
+ r10.x = textureSampleCompareLevel(t15, s15, v_99.xy, r14.z);
369
+ let v_100 = r15.xyxx;
370
+ r10.y = textureSampleCompareLevel(t15, s15, v_100.xy, r15.z);
371
+ let v_101 = r16.xyxx;
372
+ r10.z = textureSampleCompareLevel(t15, s15, v_101.xy, r16.z);
373
+ let v_102 = r17.xyxx;
374
+ r10.w = textureSampleCompareLevel(t15, s15, v_102.xy, r17.z);
375
+ let v_103 = r18.xyxx;
376
+ r11.x = textureSampleCompareLevel(t15, s15, v_103.xy, r18.z);
377
+ let v_104 = r19.xyxx;
378
+ r11.y = textureSampleCompareLevel(t15, s15, v_104.xy, r19.z);
379
+ let v_105 = r20.xyxx;
380
+ r11.z = textureSampleCompareLevel(t15, s15, v_105.xy, r20.z);
381
+ let v_106 = r21.xyxx;
382
+ r11.w = textureSampleCompareLevel(t15, s15, v_106.xy, r21.z);
383
+ let v_107 = r22.xyxx;
384
+ r12.x = textureSampleCompareLevel(t15, s15, v_107.xy, r22.z);
385
+ let v_108 = r23.xyxx;
386
+ r12.y = textureSampleCompareLevel(t15, s15, v_108.xy, r23.z);
387
+ let v_109 = r24.xyxx;
388
+ r12.z = textureSampleCompareLevel(t15, s15, v_109.xy, r24.z);
389
+ let v_110 = r9.xyxx;
390
+ r12.w = textureSampleCompareLevel(t15, s15, v_110.xy, r9.z);
391
+ r8 = (r8 + r10);
392
+ r8 = (r11 + r8);
393
+ r8 = (r12 + r8);
394
+ r3.y = dot(r8, vec4<f32>(1.0f));
395
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f);
396
+ let v_111 = abs(r7.yyyy);
397
+ r3.z = max(v_111.z, abs(r7.xxxx).z);
398
+ r3.z = clamp(fma(r3.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).z, 0.0f, 1.0f);
399
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
400
+ r3.x = (r3.z * r3.x);
401
+ r3.x = fma(r3.y, 0.0625f, r3.x);
402
+ r3.x = (r3.x * r3.x);
403
+ r3.x = min(r3.x, 1.0f);
404
+ r3.y = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).y, 0.0f, 1.0f);
405
+ r3.y = sqrt(r3.y);
406
+ r3.y = (r3.y * cb6_6.tint_symbol_6[3u].z);
407
+ let v_112 = -(r3.xxxx);
408
+ r3.x = fma(r3.y, v_112.x, r3.x);
409
+ let v_113 = dot(r2.yzw, v_22.xyz);
410
+ r3.y = clamp(vec4<f32>(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f);
411
+ let v_114 = dot(r4.xyz, r2.yzw);
412
+ r4.x = clamp(vec4<f32>(v_114, v_114, v_114, v_114).x, 0.0f, 1.0f);
413
+ let v_115 = dot(r5.xyz, v_22.xyz);
414
+ r4.y = clamp(vec4<f32>(v_115, v_115, v_115, v_115).y, 0.0f, 1.0f);
415
+ let v_116 = ((-(r4.xyxx)).xy + vec2<f32>(1.0f));
416
+ r4 = vec4<f32>(v_116.xy, r4.zw);
417
+ let v_117 = (r4.xy * r4.xy);
418
+ r4 = vec4<f32>(r4.xy, v_117.xy);
419
+ let v_118 = (r4.zw * r4.zw);
420
+ r4 = vec4<f32>(r4.xy, v_118.xy);
421
+ let v_119 = (r4.xy * r4.zw);
422
+ r4 = vec4<f32>(v_119.xy, r4.zw);
423
+ r3.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f);
424
+ let v_120 = fma(cb12_12.tint_symbol_4[0u].yy, r4.xy, r3.zz);
425
+ r4 = vec4<f32>(v_120.xy, r4.zw);
426
+ let v_121 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
427
+ r3 = vec4<f32>(r3.xy, v_121.xy);
428
+ r3.z = (r3.z * 0.125f);
429
+ r4.x = fma((-(r1.xxxx)).x, r4.x, 1.0f);
430
+ r4.z = dot(r2.yzw, r5.xyz);
431
+ r4.z = clamp(((r4.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
432
+ r4.z = log2(r4.z);
433
+ r3.w = (r3.w * r4.z);
434
+ r3.w = exp2(r3.w);
435
+ r3.w = (r4.y * r3.w);
436
+ r3.z = (r3.z * r3.w);
437
+ r1.x = (r1.x * r3.z);
438
+ r1.x = (r3.y * r1.x);
439
+ r3.y = (r3.y * r4.x);
440
+ let v_122 = fma(r0.xyz, r3.yyy, r1.xxx);
441
+ r3 = vec4<f32>(r3.x, v_122.xyz);
442
+ let v_123 = (r3.yzw * cb3_3.tint_symbol_2[1u].xyz);
443
+ r3 = vec4<f32>(r3.x, v_123.xyz);
444
+ r1.x = fma(r1.w, r2.x, cb3_3.tint_symbol_2[43u].w);
445
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
446
+ r1.x = max(r1.x, 0.0f);
447
+ let v_124 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
448
+ r4 = vec4<f32>(r4.x, v_124.xyz);
449
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
450
+ let v_125 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
451
+ r5 = vec4<f32>(v_125.xyz, r5.w);
452
+ let v_126 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
453
+ r5 = vec4<f32>(v_126.xyz, r5.w);
454
+ let v_127 = fma(r4.yzw, r1.www, r5.xyz);
455
+ r4 = vec4<f32>(r4.x, v_127.xyz);
456
+ let v_128 = (r1.zzz * r4.yzw);
457
+ r4 = vec4<f32>(r4.x, v_128.xyz);
458
+ let v_129 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
459
+ r1 = vec4<f32>(v_129.x, r1.y, v_129.yz);
460
+ r5.x = cb3_3.tint_symbol_2[46u].w;
461
+ r5.y = cb3_3.tint_symbol_2[47u].w;
462
+ r5.z = cb3_3.tint_symbol_2[48u].w;
463
+ let v_130 = dot(r5.xyz, r2.yzw);
464
+ r2.x = clamp(vec4<f32>(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f);
465
+ let v_131 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw);
466
+ r1 = vec4<f32>(v_131.x, r1.y, v_131.yz);
467
+ let v_132 = fma(r1.xzw, r1.yyy, r4.yzw);
468
+ r1 = vec4<f32>(v_132.xyz, r1.w);
469
+ let v_133 = (r4.xxx * r1.xyz);
470
+ r1 = vec4<f32>(v_133.xyz, r1.w);
471
+ let v_134 = (r0.xyz * r1.xyz);
472
+ r0 = vec4<f32>(v_134.xyz, r0.w);
473
+ let v_135 = fma(r3.yzw, r3.xxx, r0.xyz);
474
+ r0 = vec4<f32>(v_135.xyz, r0.w);
475
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
476
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
477
+ r0.w = dot(r6.xyz, r6.xyz);
478
+ r1.x = sqrt(r0.w);
479
+ let v_136 = -(cb3_3.tint_symbol_2[50u].xxxx);
480
+ r1.y = (r1.x + v_136.y);
481
+ r1.y = max(r1.y, 0.0f);
482
+ r1.x = (r1.y / r1.x);
483
+ r1.x = (r1.x * r6.z);
484
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
485
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
486
+ r1.w = (r1.z * -1.44269502162933349609f);
487
+ r1.w = exp2(r1.w);
488
+ r1.w = ((-(r1.wwww)).w + 1.0f);
489
+ r1.z = (r1.w / r1.z);
490
+ let v_137 = bitcast<u32>(r1.x);
491
+ r1.x = select(1.0f, r1.z, (v_137 != 0u));
492
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
493
+ r1.x = (r1.x * r1.z);
494
+ r1.x = min(r1.x, 1.0f);
495
+ r1.x = (r1.x * 1.44269502162933349609f);
496
+ r1.x = exp2(r1.x);
497
+ r1.x = min(r1.x, 1.0f);
498
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
499
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
500
+ r0.w = inverseSqrt(r0.w);
501
+ let v_138 = (r0.www * r6.xyz);
502
+ r2 = vec4<f32>(v_138.xyz, r2.w);
503
+ let v_139 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
504
+ r0.w = clamp(vec4<f32>(v_139, v_139, v_139, v_139).w, 0.0f, 1.0f);
505
+ r0.w = log2(r0.w);
506
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
507
+ r0.w = exp2(r0.w);
508
+ let v_140 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
509
+ r1.w = clamp(vec4<f32>(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f);
510
+ r1.w = log2(r1.w);
511
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
512
+ r1.w = exp2(r1.w);
513
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
514
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
515
+ let v_141 = -(cb3_3.tint_symbol_2[52u].xxxx);
516
+ r2.x = (r1.y + v_141.x);
517
+ r2.x = max(r2.x, 0.0f);
518
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
519
+ r2.x = (r2.x * 1.44269502162933349609f);
520
+ r2.x = exp2(r2.x);
521
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
522
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
523
+ let v_142 = -(cb3_3.tint_symbol_2[51u].zzzz);
524
+ r1.y = (r1.y * v_142.y);
525
+ r1.y = (r1.y * 1.44269502162933349609f);
526
+ r1.y = exp2(r1.y);
527
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
528
+ let v_143 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
529
+ r2 = vec4<f32>(v_143.xyz, r2.w);
530
+ let v_144 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
531
+ r2 = vec4<f32>(v_144.xyz, r2.w);
532
+ let v_145 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
533
+ r3 = vec4<f32>(v_145.xyz, r3.w);
534
+ let v_146 = fma(r1.www, r3.xyz, r2.xyz);
535
+ r2 = vec4<f32>(v_146.xyz, r2.w);
536
+ let v_147 = -(cb3_3.tint_symbol_2[57u].xyzx);
537
+ let v_148 = (r2.xyz + v_147.xyz);
538
+ r2 = vec4<f32>(v_148.xyz, r2.w);
539
+ let v_149 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
540
+ r2 = vec4<f32>(v_149.xyz, r2.w);
541
+ r3.x = cb3_3.tint_symbol_2[55u].w;
542
+ r3.y = cb3_3.tint_symbol_2[56u].w;
543
+ r3.z = cb3_3.tint_symbol_2[57u].w;
544
+ let v_150 = ((-(r2.xyzx)).xyz + r3.xyz);
545
+ r3 = vec4<f32>(v_150.xyz, r3.w);
546
+ let v_151 = fma(r1.xxx, r3.xyz, r2.xyz);
547
+ r1 = vec4<f32>(v_151.xy, r1.z, v_151.z);
548
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
549
+ if ((bitcast<u32>(r0.w) != 0u)) {
550
+ let v_152 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
551
+ r2 = vec4<f32>(v_152.xy, r2.zw);
552
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
553
+ r0.w = (r2.x + -1.0f);
554
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
555
+ } else {
556
+ r0.w = 1.0f;
557
+ }
558
+ let v_153 = -(r0.xyxz);
559
+ let v_154 = fma(r1.xyw, r0.www, v_153.xyw);
560
+ r1 = vec4<f32>(v_154.xy, r1.z, v_154.z);
561
+ let v_155 = fma(r1.zzz, r1.xyw, r0.xyz);
562
+ r1 = vec4<f32>(v_155.xyz, r1.w);
563
+ } else {
564
+ r0.w = dot(r6.xyz, r6.xyz);
565
+ r1.w = sqrt(r0.w);
566
+ let v_156 = -(cb3_3.tint_symbol_2[50u].xxxx);
567
+ r2.x = (r1.w + v_156.x);
568
+ r2.x = max(r2.x, 0.0f);
569
+ r1.w = (r2.x / r1.w);
570
+ r1.w = (r1.w * r6.z);
571
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
572
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
573
+ r2.z = (r2.y * -1.44269502162933349609f);
574
+ r2.z = exp2(r2.z);
575
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
576
+ r2.y = (r2.z / r2.y);
577
+ let v_157 = bitcast<u32>(r1.w);
578
+ r1.w = select(1.0f, r2.y, (v_157 != 0u));
579
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
580
+ r1.w = (r1.w * r2.y);
581
+ r1.w = min(r1.w, 1.0f);
582
+ r1.w = (r1.w * 1.44269502162933349609f);
583
+ r1.w = exp2(r1.w);
584
+ r1.w = min(r1.w, 1.0f);
585
+ r1.w = ((-(r1.wwww)).w + 1.0f);
586
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
587
+ r0.w = inverseSqrt(r0.w);
588
+ let v_158 = (r0.www * r6.xyz);
589
+ r3 = vec4<f32>(v_158.xyz, r3.w);
590
+ let v_159 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
591
+ r0.w = clamp(vec4<f32>(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f);
592
+ r0.w = log2(r0.w);
593
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
594
+ r0.w = exp2(r0.w);
595
+ let v_160 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
596
+ r2.z = clamp(vec4<f32>(v_160, v_160, v_160, v_160).z, 0.0f, 1.0f);
597
+ r2.z = log2(r2.z);
598
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
599
+ r2.z = exp2(r2.z);
600
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
601
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
602
+ let v_161 = -(cb3_3.tint_symbol_2[52u].xxxx);
603
+ r2.w = (r2.x + v_161.w);
604
+ r2.w = max(r2.w, 0.0f);
605
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
606
+ r2.w = (r2.w * 1.44269502162933349609f);
607
+ r2.w = exp2(r2.w);
608
+ r2.w = ((-(r2.wwww)).w + 1.0f);
609
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
610
+ let v_162 = -(cb3_3.tint_symbol_2[51u].zzzz);
611
+ r2.x = (r2.x * v_162.x);
612
+ r2.x = (r2.x * 1.44269502162933349609f);
613
+ r2.x = exp2(r2.x);
614
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
615
+ let v_163 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
616
+ r3 = vec4<f32>(v_163.xyz, r3.w);
617
+ let v_164 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
618
+ r3 = vec4<f32>(v_164.xyz, r3.w);
619
+ let v_165 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
620
+ r4 = vec4<f32>(v_165.xyz, r4.w);
621
+ let v_166 = fma(r2.zzz, r4.xyz, r3.xyz);
622
+ r3 = vec4<f32>(v_166.xyz, r3.w);
623
+ let v_167 = -(cb3_3.tint_symbol_2[57u].xyzx);
624
+ let v_168 = (r3.xyz + v_167.xyz);
625
+ r3 = vec4<f32>(v_168.xyz, r3.w);
626
+ let v_169 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
627
+ r2 = vec4<f32>(v_169.x, r2.y, v_169.yz);
628
+ r3.x = cb3_3.tint_symbol_2[55u].w;
629
+ r3.y = cb3_3.tint_symbol_2[56u].w;
630
+ r3.z = cb3_3.tint_symbol_2[57u].w;
631
+ let v_170 = ((-(r2.xzwx)).xyz + r3.xyz);
632
+ r3 = vec4<f32>(v_170.xyz, r3.w);
633
+ let v_171 = fma(r1.www, r3.xyz, r2.xzw);
634
+ r2 = vec4<f32>(v_171.x, r2.y, v_171.yz);
635
+ let v_172 = ((-(r0.xxyz)).xzw + r2.xzw);
636
+ r2 = vec4<f32>(v_172.x, r2.y, v_172.yz);
637
+ let v_173 = fma(r2.yyy, r2.xzw, r0.xyz);
638
+ r1 = vec4<f32>(v_173.xyz, r1.w);
639
+ }
640
+ let v_174 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
641
+ o0 = vec4<f32>(v_174.xyz, o0.w);
642
+ }
643
+
644
+ @fragment
645
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_175 : vec4<f32>) -> @location(0u) vec4<f32> {
646
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v_175);
647
+ return o0;
648
+ }
b/8b0b5899ed/shaders/db8d3b48dfe5db3f.wgsl ADDED
@@ -0,0 +1,1001 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ struct cb15_struct {
34
+ tint_symbol : array<vec4<f32>, 15u>,
35
+ }
36
+
37
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
38
+
39
+ struct cb7_struct {
40
+ tint_symbol_1 : array<vec4<f32>, 7u>,
41
+ }
42
+
43
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb7_struct;
44
+
45
+ @group(1u) @binding(18u) var s2 : sampler;
46
+
47
+ @group(1u) @binding(19u) var s3 : sampler;
48
+
49
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
52
+
53
+ var<private> v0 : vec4<f32>;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ fn main_inner(v : vec4<f32>) {
58
+ var v_1 : vec4<f32> = v;
59
+ v_1.w = (1.0f / v.w);
60
+ v0 = v_1;
61
+ let v_2 = (v0.xy * cb12_12.tint_symbol_1[2u].zw);
62
+ r0 = vec4<f32>(v_2.xy, r0.zw);
63
+ r1 = textureSampleLevel(t3, s3, r0.xyxx.xy, 0.0f);
64
+ let v_3 = fma(r1.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
65
+ r1 = vec4<f32>(v_3.xyz, r1.w);
66
+ r2.x = dot(cb1_1.tint_symbol[12u].xyz, r1.xyz);
67
+ r2.y = dot(cb1_1.tint_symbol[13u].xyz, r1.xyz);
68
+ r2.z = dot(cb1_1.tint_symbol[14u].xyz, r1.xyz);
69
+ let v_4 = (r2.xyz * vec3<f32>(1.0f, 1.0f, -1.0f));
70
+ r1 = vec4<f32>(v_4.xyz, r1.w);
71
+ r0.z = dot(r1.xyz, r1.xyz);
72
+ r0.z = inverseSqrt(r0.z);
73
+ let v_5 = (r0.zzz * r1.xyz);
74
+ r1 = vec4<f32>(v_5.xyz, r1.w);
75
+ let v_6 = (r1.xyz * cb12_12.tint_symbol_1[3u].www);
76
+ r2 = vec4<f32>(v_6.xyz, r2.w);
77
+ let v_7 = (r1.xyz * vec3<f32>(1.0f, -1.0f, 1.0f));
78
+ r1 = vec4<f32>(v_7.xyz, r1.w);
79
+ r3.z = 1.0f;
80
+ let v_8 = fma(r0.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
81
+ r0 = vec4<f32>(r0.xy, v_8.xy);
82
+ r4 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
83
+ let v_9 = (r0.zw + vec2<f32>(-1.0f));
84
+ r0 = vec4<f32>(v_9.xy, r0.zw);
85
+ let v_10 = (r0.xy * cb12_12.tint_symbol_1[0u].xy);
86
+ r3 = vec4<f32>(v_10.xy, r3.zw);
87
+ r0.x = (cb12_12.tint_symbol_1[0u].w + 1.0f);
88
+ r0.y = ((-(r4.xxxx)).y + r0.x);
89
+ r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y);
90
+ let v_11 = fma(r3.xyz, r0.yyy, r2.xyz);
91
+ r0 = vec4<f32>(r0.x, v_11.xyz);
92
+ r2.z = 1.0f;
93
+ r1.w = (cb12_12.tint_symbol_1[6u].y / r0.w);
94
+ r1.w = (r1.w * cb12_12.tint_symbol_1[2u].x);
95
+ r1.w = fma(r1.w, 0.10000000149011611938f, -2.0f);
96
+ r1.w = fma(cb12_12.tint_symbol_1[6u].x, r1.w, 2.0f);
97
+ r3 = (r1.wwww * vec4<f32>(-9.0f, 2.0f, -6.0f, -3.0f));
98
+ r2.w = fma(r0.y, r0.z, r0.w);
99
+ r2.w = (r2.w * 100000.0f);
100
+ let v_12 = r2.wwww;
101
+ r4.x = sin(v_12.x);
102
+ r5.x = cos(v_12.x);
103
+ r6.z = r4.x;
104
+ r6.y = r5.x;
105
+ r7.x = dot(r6.yz, r3.yz);
106
+ r6.x = (-(r4.xxxx)).x;
107
+ r7.y = dot(r6.xy, r3.yz);
108
+ let v_13 = (r7.xy + v0.xy);
109
+ let v_14 = r3;
110
+ r3 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
111
+ let v_15 = ((-(r7.xxyx)).yz + v0.xy);
112
+ let v_16 = r4;
113
+ r4 = vec4<f32>(v_16.x, v_15.xy, v_16.w);
114
+ let v_17 = (r4.yz * cb12_12.tint_symbol_1[2u].zw);
115
+ let v_18 = r4;
116
+ r4 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
117
+ let v_19 = (r3.yz * cb12_12.tint_symbol_1[2u].zw);
118
+ let v_20 = r3;
119
+ r3 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
120
+ r7 = textureSampleLevel(t2, s2, r3.yzyy.xy, 0.0f);
121
+ let v_21 = -(r7.xxxx);
122
+ r2.w = (r0.x + v_21.w);
123
+ r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
124
+ let v_22 = fma(r3.yz, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
125
+ let v_23 = r5;
126
+ r5 = vec4<f32>(v_23.x, v_22.xy, v_23.w);
127
+ r7 = textureSampleLevel(t3, s3, r3.yzyy.xy, 0.0f);
128
+ let v_24 = fma(r7.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
129
+ r7 = vec4<f32>(v_24.xyz, r7.w);
130
+ let v_25 = (r5.yz + vec2<f32>(-1.0f));
131
+ let v_26 = r3;
132
+ r3 = vec4<f32>(v_26.x, v_25.xy, v_26.w);
133
+ let v_27 = (r3.yz * cb12_12.tint_symbol_1[0u].xy);
134
+ r2 = vec4<f32>(v_27.xy, r2.zw);
135
+ r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz);
136
+ r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz);
137
+ r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz);
138
+ r7.x = 1.0f;
139
+ r7.z = cb12_12.tint_symbol_1[3u].w;
140
+ let v_28 = (r7.xxz * r8.xyz);
141
+ r5 = vec4<f32>(r5.x, v_28.xyz);
142
+ r8.x = cb12_12.tint_symbol_1[3u].w;
143
+ r8.z = -1.0f;
144
+ let v_29 = (r5.yzw * r8.xxz);
145
+ r5 = vec4<f32>(r5.x, v_29.xyz);
146
+ let v_30 = fma(r2.xyz, r2.www, r5.yzw);
147
+ r2 = vec4<f32>(v_30.xyz, r2.w);
148
+ let v_31 = ((-(r0.yzwy)).xyz + r2.xyz);
149
+ r2 = vec4<f32>(v_31.xyz, r2.w);
150
+ r2.w = dot(r1.xyz, r2.xyz);
151
+ let v_32 = fma((-(r2.wwww)).yzw, r1.xyz, r2.xyz);
152
+ r5 = vec4<f32>(r5.x, v_32.xyz);
153
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
154
+ let v_33 = bitcast<vec3<u32>>(r3.yyy);
155
+ let v_34 = r5.yzw;
156
+ let v_35 = select(r2.xyz, v_34, (v_33 != vec3<u32>()));
157
+ r2 = vec4<f32>(v_35.xyz, r2.w);
158
+ r3.z = dot(r2.xyz, r2.xyz);
159
+ r4.w = sqrt(r3.z);
160
+ r9.x = sqrt(r3.z);
161
+ r2.w = (r2.w / r4.w);
162
+ r2.w = (r2.w + 1.0f);
163
+ let v_36 = bitcast<u32>(r3.y);
164
+ r2.w = select(1.0f, r2.w, (v_36 != 0u));
165
+ r10.z = 1.0f;
166
+ r11 = textureSampleLevel(t2, s2, r4.yzyy.xy, 0.0f);
167
+ let v_37 = -(r11.xxxx);
168
+ r3.y = (r0.x + v_37.y);
169
+ r3.y = (cb12_12.tint_symbol_1[0u].z / r3.y);
170
+ let v_38 = fma(r4.yz, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
171
+ let v_39 = r5;
172
+ r5 = vec4<f32>(v_39.x, v_38.xy, v_39.w);
173
+ r11 = textureSampleLevel(t3, s3, r4.yzyy.xy, 0.0f);
174
+ let v_40 = fma(r11.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
175
+ r4 = vec4<f32>(r4.x, v_40.xyz);
176
+ let v_41 = (r5.yz + vec2<f32>(-1.0f));
177
+ let v_42 = r5;
178
+ r5 = vec4<f32>(v_42.x, v_41.xy, v_42.w);
179
+ let v_43 = (r5.yz * cb12_12.tint_symbol_1[0u].xy);
180
+ r10 = vec4<f32>(v_43.xy, r10.zw);
181
+ r11.x = dot(cb1_1.tint_symbol[12u].xyz, r4.yzw);
182
+ r11.y = dot(cb1_1.tint_symbol[13u].xyz, r4.yzw);
183
+ r11.z = dot(cb1_1.tint_symbol[14u].xyz, r4.yzw);
184
+ let v_44 = (r7.xxz * r11.xyz);
185
+ r4 = vec4<f32>(r4.x, v_44.xyz);
186
+ let v_45 = (r8.xxz * r4.yzw);
187
+ r4 = vec4<f32>(r4.x, v_45.xyz);
188
+ let v_46 = fma(r10.xyz, r3.yyy, r4.yzw);
189
+ r4 = vec4<f32>(r4.x, v_46.xyz);
190
+ let v_47 = ((-(r0.yyzw)).yzw + r4.yzw);
191
+ r4 = vec4<f32>(r4.x, v_47.xyz);
192
+ r3.y = dot(r1.xyz, r4.yzw);
193
+ let v_48 = fma((-(r3.yyyy)).yzw, r1.xyz, r4.yzw);
194
+ r5 = vec4<f32>(r5.x, v_48.xyz);
195
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.y < 0.0f)));
196
+ let v_49 = bitcast<vec3<u32>>(r3.zzz);
197
+ let v_50 = r5.yzw;
198
+ let v_51 = select(r4.yzw, v_50, (v_49 != vec3<u32>()));
199
+ r4 = vec4<f32>(r4.x, v_51.xyz);
200
+ r5.y = dot(r4.yzw, r4.yzw);
201
+ r2.x = dot(r2.xyz, r4.yzw);
202
+ r2.y = sqrt(r5.y);
203
+ r9.y = sqrt(r5.y);
204
+ r2.y = (r3.y / r2.y);
205
+ r2.y = (r2.y + r2.w);
206
+ let v_52 = bitcast<u32>(r3.z);
207
+ let v_53 = r2.y;
208
+ r2.y = select(r2.w, v_53, (v_52 != 0u));
209
+ r2.y = max(r2.y, 0.0f);
210
+ let v_54 = cb12_12.tint_symbol_1[3u];
211
+ r9 = vec4<f32>(r9.xy, v_54.xy);
212
+ r10 = (r9.xyzz / r9.wwxy);
213
+ r2.z = (r9.y * r9.x);
214
+ r2.x = (r2.x / r2.z);
215
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
216
+ r2.x = fma((-(r2.xxxx)).x, 0.5f, 1.0f);
217
+ r2.x = max(r2.x, 0.0f);
218
+ r9 = min(r10, vec4<f32>(1.0f));
219
+ r2.z = (r9.y * r9.x);
220
+ r2.z = (r9.z * r2.z);
221
+ r2.z = (r9.w * r2.z);
222
+ r2.z = log2(r2.z);
223
+ r2.z = (r2.z * cb12_12.tint_symbol_1[6u].z);
224
+ r2.z = exp2(r2.z);
225
+ r2.w = (r2.z * r2.y);
226
+ r2.x = (r2.x * r2.w);
227
+ r9.z = 1.0f;
228
+ let v_55 = (r3.xw * r4.xx);
229
+ let v_56 = r4;
230
+ r4 = vec4<f32>(v_55.x, v_56.y, v_55.y, v_56.w);
231
+ let v_57 = (r3.xw * r5.xx);
232
+ let v_58 = r4;
233
+ r4 = vec4<f32>(v_58.x, v_57.x, v_58.z, v_57.y);
234
+ r3 = (r4 + v0.xyxy);
235
+ r4 = (-(r4) + v0.xyxy);
236
+ r4 = (r4 * cb12_12.tint_symbol_1[2u].zwzw);
237
+ r3 = (r3 * cb12_12.tint_symbol_1[2u].zwzw);
238
+ r5 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
239
+ let v_59 = -(r5.xxxx);
240
+ r2.w = (r0.x + v_59.w);
241
+ r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
242
+ r5 = fma(r3, vec4<f32>(2.0f), cb12_12.tint_symbol_1[1u].xyxy);
243
+ r5 = (r5 + vec4<f32>(-1.0f));
244
+ let v_60 = (r5.xy * cb12_12.tint_symbol_1[0u].xy);
245
+ r9 = vec4<f32>(v_60.xy, r9.zw);
246
+ let v_61 = (r5.zw * cb12_12.tint_symbol_1[0u].xy);
247
+ r5 = vec4<f32>(v_61.xy, r5.zw);
248
+ r10 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f);
249
+ let v_62 = fma(r10.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
250
+ r10 = vec4<f32>(v_62.xyz, r10.w);
251
+ r11.x = dot(cb1_1.tint_symbol[12u].xyz, r10.xyz);
252
+ r11.y = dot(cb1_1.tint_symbol[13u].xyz, r10.xyz);
253
+ r11.z = dot(cb1_1.tint_symbol[14u].xyz, r10.xyz);
254
+ let v_63 = (r7.xxz * r11.xyz);
255
+ r10 = vec4<f32>(v_63.xyz, r10.w);
256
+ let v_64 = (r8.xxz * r10.xyz);
257
+ r10 = vec4<f32>(v_64.xyz, r10.w);
258
+ let v_65 = fma(r9.xyz, r2.www, r10.xyz);
259
+ r9 = vec4<f32>(v_65.xyz, r9.w);
260
+ let v_66 = ((-(r0.yzwy)).xyz + r9.xyz);
261
+ r9 = vec4<f32>(v_66.xyz, r9.w);
262
+ r2.w = dot(r1.xyz, r9.xyz);
263
+ let v_67 = fma((-(r2.wwww)).xyz, r1.xyz, r9.xyz);
264
+ r10 = vec4<f32>(v_67.xyz, r10.w);
265
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
266
+ let v_68 = bitcast<vec3<u32>>(r3.xxx);
267
+ let v_69 = r10.xyz;
268
+ let v_70 = select(r9.xyz, v_69, (v_68 != vec3<u32>()));
269
+ r9 = vec4<f32>(v_70.xyz, r9.w);
270
+ r3.y = dot(r9.xyz, r9.xyz);
271
+ r5.w = sqrt(r3.y);
272
+ r10.x = sqrt(r3.y);
273
+ r2.w = (r2.w / r5.w);
274
+ r2.w = (r2.w + 1.0f);
275
+ let v_71 = bitcast<u32>(r3.x);
276
+ r2.w = select(1.0f, r2.w, (v_71 != 0u));
277
+ r11.z = 1.0f;
278
+ r12 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f);
279
+ let v_72 = -(r12.xxxx);
280
+ r3.x = (r0.x + v_72.x);
281
+ r3.x = (cb12_12.tint_symbol_1[0u].z / r3.x);
282
+ r12 = fma(r4, vec4<f32>(2.0f), cb12_12.tint_symbol_1[1u].xyxy);
283
+ r12 = (r12 + vec4<f32>(-1.0f));
284
+ r12 = (r12.zwxy * cb12_12.tint_symbol_1[0u].xyxy);
285
+ let v_73 = r12;
286
+ r11 = vec4<f32>(v_73.zw, r11.zw);
287
+ r13 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f);
288
+ let v_74 = fma(r13.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
289
+ r13 = vec4<f32>(v_74.xyz, r13.w);
290
+ r14.x = dot(cb1_1.tint_symbol[12u].xyz, r13.xyz);
291
+ r14.y = dot(cb1_1.tint_symbol[13u].xyz, r13.xyz);
292
+ r14.z = dot(cb1_1.tint_symbol[14u].xyz, r13.xyz);
293
+ let v_75 = (r7.xxz * r14.xyz);
294
+ r13 = vec4<f32>(v_75.xyz, r13.w);
295
+ let v_76 = (r8.xxz * r13.xyz);
296
+ r13 = vec4<f32>(v_76.xyz, r13.w);
297
+ let v_77 = fma(r11.xyz, r3.xxx, r13.xyz);
298
+ r11 = vec4<f32>(v_77.xyz, r11.w);
299
+ let v_78 = ((-(r0.yzwy)).xyz + r11.xyz);
300
+ r11 = vec4<f32>(v_78.xyz, r11.w);
301
+ r3.x = dot(r1.xyz, r11.xyz);
302
+ let v_79 = fma((-(r3.xxxx)).xyz, r1.xyz, r11.xyz);
303
+ r13 = vec4<f32>(v_79.xyz, r13.w);
304
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r3.x < 0.0f)));
305
+ let v_80 = bitcast<vec3<u32>>(r3.yyy);
306
+ let v_81 = r13.xyz;
307
+ let v_82 = select(r11.xyz, v_81, (v_80 != vec3<u32>()));
308
+ r11 = vec4<f32>(v_82.xyz, r11.w);
309
+ r4.x = dot(r11.xyz, r11.xyz);
310
+ r4.y = dot(r9.xyz, r11.xyz);
311
+ r5.w = sqrt(r4.x);
312
+ r10.y = sqrt(r4.x);
313
+ r3.x = (r3.x / r5.w);
314
+ r3.x = (r2.w + r3.x);
315
+ let v_83 = bitcast<u32>(r3.y);
316
+ let v_84 = r3.x;
317
+ r2.w = select(r2.w, v_84, (v_83 != 0u));
318
+ r2.w = max(r2.w, 0.0f);
319
+ let v_85 = cb12_12.tint_symbol_1[3u];
320
+ r10 = vec4<f32>(r10.xy, v_85.xy);
321
+ r9 = (r10.xyzz / r10.wwxy);
322
+ r3.x = (r10.y * r10.x);
323
+ r3.x = (r4.y / r3.x);
324
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
325
+ r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
326
+ r3.x = max(r3.x, 0.0f);
327
+ r9 = min(r9, vec4<f32>(1.0f));
328
+ r3.y = (r9.y * r9.x);
329
+ r3.y = (r9.z * r3.y);
330
+ r3.y = (r9.w * r3.y);
331
+ r3.y = log2(r3.y);
332
+ r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z);
333
+ r3.y = exp2(r3.y);
334
+ r4.x = (r2.w * r3.y);
335
+ r2.w = fma(r2.w, r3.y, cb12_12.tint_symbol_1[6u].w);
336
+ r2.y = fma(r2.y, r2.z, r2.w);
337
+ r2.x = fma(r4.x, r3.x, r2.x);
338
+ r5.z = 1.0f;
339
+ r9 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
340
+ r3 = textureSampleLevel(t3, s3, r3.zwzz.xy, 0.0f);
341
+ let v_86 = fma(r3.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
342
+ r3 = vec4<f32>(v_86.xyz, r3.w);
343
+ let v_87 = -(r9.xxxx);
344
+ r2.z = (r0.x + v_87.z);
345
+ r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z);
346
+ r9.x = dot(cb1_1.tint_symbol[12u].xyz, r3.xyz);
347
+ r9.y = dot(cb1_1.tint_symbol[13u].xyz, r3.xyz);
348
+ r9.z = dot(cb1_1.tint_symbol[14u].xyz, r3.xyz);
349
+ let v_88 = (r7.xxz * r9.xyz);
350
+ r3 = vec4<f32>(v_88.xyz, r3.w);
351
+ let v_89 = (r8.xxz * r3.xyz);
352
+ r3 = vec4<f32>(v_89.xyz, r3.w);
353
+ let v_90 = fma(r5.xyz, r2.zzz, r3.xyz);
354
+ r3 = vec4<f32>(v_90.xyz, r3.w);
355
+ let v_91 = ((-(r0.yzwy)).xyz + r3.xyz);
356
+ r3 = vec4<f32>(v_91.xyz, r3.w);
357
+ r2.z = dot(r1.xyz, r3.xyz);
358
+ let v_92 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz);
359
+ r5 = vec4<f32>(v_92.xyz, r5.w);
360
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
361
+ let v_93 = bitcast<vec3<u32>>(r2.www);
362
+ let v_94 = r5.xyz;
363
+ let v_95 = select(r3.xyz, v_94, (v_93 != vec3<u32>()));
364
+ r3 = vec4<f32>(v_95.xyz, r3.w);
365
+ r3.w = dot(r3.xyz, r3.xyz);
366
+ r4.x = sqrt(r3.w);
367
+ r5.x = sqrt(r3.w);
368
+ r2.z = (r2.z / r4.x);
369
+ r2.z = (r2.z + 1.0f);
370
+ let v_96 = bitcast<u32>(r2.w);
371
+ r2.z = select(1.0f, r2.z, (v_96 != 0u));
372
+ r12.z = 1.0f;
373
+ r9 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f);
374
+ r4 = textureSampleLevel(t3, s3, r4.zwzz.xy, 0.0f);
375
+ let v_97 = fma(r4.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
376
+ r4 = vec4<f32>(v_97.xyz, r4.w);
377
+ let v_98 = -(r9.xxxx);
378
+ r2.w = (r0.x + v_98.w);
379
+ r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
380
+ r9.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz);
381
+ r9.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz);
382
+ r9.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz);
383
+ let v_99 = (r7.xxz * r9.xyz);
384
+ r4 = vec4<f32>(v_99.xyz, r4.w);
385
+ let v_100 = (r8.xxz * r4.xyz);
386
+ r4 = vec4<f32>(v_100.xyz, r4.w);
387
+ let v_101 = fma(r12.xyz, r2.www, r4.xyz);
388
+ r4 = vec4<f32>(v_101.xyz, r4.w);
389
+ let v_102 = ((-(r0.yzwy)).xyz + r4.xyz);
390
+ r4 = vec4<f32>(v_102.xyz, r4.w);
391
+ r2.w = dot(r1.xyz, r4.xyz);
392
+ let v_103 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyz);
393
+ r9 = vec4<f32>(v_103.xyz, r9.w);
394
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
395
+ let v_104 = bitcast<vec3<u32>>(r3.www);
396
+ let v_105 = r9.xyz;
397
+ let v_106 = select(r4.xyz, v_105, (v_104 != vec3<u32>()));
398
+ r4 = vec4<f32>(v_106.xyz, r4.w);
399
+ r4.w = dot(r4.xyz, r4.xyz);
400
+ r3.x = dot(r3.xyz, r4.xyz);
401
+ r3.y = sqrt(r4.w);
402
+ r5.y = sqrt(r4.w);
403
+ r2.w = (r2.w / r3.y);
404
+ r2.w = (r2.w + r2.z);
405
+ let v_107 = bitcast<u32>(r3.w);
406
+ let v_108 = r2.w;
407
+ r2.z = select(r2.z, v_108, (v_107 != 0u));
408
+ r2.z = max(r2.z, 0.0f);
409
+ let v_109 = cb12_12.tint_symbol_1[3u];
410
+ r5 = vec4<f32>(r5.xy, v_109.xy);
411
+ r4 = (r5.xyzz / r5.wwxy);
412
+ r2.w = (r5.y * r5.x);
413
+ r2.w = (r3.x / r2.w);
414
+ r2.w = ((-(r2.wwww)).w + 1.0f);
415
+ r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
416
+ r2.w = max(r2.w, 0.0f);
417
+ r3 = min(r4, vec4<f32>(1.0f));
418
+ r3.x = (r3.y * r3.x);
419
+ r3.x = (r3.z * r3.x);
420
+ r3.x = (r3.w * r3.x);
421
+ r3.x = log2(r3.x);
422
+ r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
423
+ r3.x = exp2(r3.x);
424
+ r3.y = (r2.z * r3.x);
425
+ r2.y = fma(r2.z, r3.x, r2.y);
426
+ r2.x = fma(r3.y, r2.w, r2.x);
427
+ r3.z = 1.0f;
428
+ let v_110 = (r1.www * vec3<f32>(8.0f, -3.0f, 6.0f));
429
+ r4 = vec4<f32>(v_110.xyz, r4.w);
430
+ r5.x = dot(r6.yz, r4.xy);
431
+ r5.y = dot(r6.xy, r4.xy);
432
+ let v_111 = (r5.xy + v0.xy);
433
+ r2 = vec4<f32>(r2.xy, v_111.xy);
434
+ let v_112 = ((-(r5.xyxx)).xy + v0.xy);
435
+ r4 = vec4<f32>(v_112.xy, r4.zw);
436
+ let v_113 = (r4.xy * cb12_12.tint_symbol_1[2u].zw);
437
+ r4 = vec4<f32>(v_113.xy, r4.zw);
438
+ let v_114 = (r2.zw * cb12_12.tint_symbol_1[2u].zw);
439
+ r2 = vec4<f32>(r2.xy, v_114.xy);
440
+ r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f);
441
+ let v_115 = -(r5.xxxx);
442
+ r3.w = (r0.x + v_115.w);
443
+ r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
444
+ let v_116 = fma(r2.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
445
+ r5 = vec4<f32>(v_116.xy, r5.zw);
446
+ r9 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f);
447
+ let v_117 = fma(r9.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
448
+ r9 = vec4<f32>(v_117.xyz, r9.w);
449
+ let v_118 = (r5.xy + vec2<f32>(-1.0f));
450
+ r2 = vec4<f32>(r2.xy, v_118.xy);
451
+ let v_119 = (r2.zw * cb12_12.tint_symbol_1[0u].xy);
452
+ r3 = vec4<f32>(v_119.xy, r3.zw);
453
+ r5.x = dot(cb1_1.tint_symbol[12u].xyz, r9.xyz);
454
+ r5.y = dot(cb1_1.tint_symbol[13u].xyz, r9.xyz);
455
+ r5.z = dot(cb1_1.tint_symbol[14u].xyz, r9.xyz);
456
+ let v_120 = (r7.xxz * r5.xyz);
457
+ r5 = vec4<f32>(v_120.xyz, r5.w);
458
+ let v_121 = (r8.xxz * r5.xyz);
459
+ r5 = vec4<f32>(v_121.xyz, r5.w);
460
+ let v_122 = fma(r3.xyz, r3.www, r5.xyz);
461
+ r3 = vec4<f32>(v_122.xyz, r3.w);
462
+ let v_123 = ((-(r0.yzwy)).xyz + r3.xyz);
463
+ r3 = vec4<f32>(v_123.xyz, r3.w);
464
+ r2.z = dot(r1.xyz, r3.xyz);
465
+ let v_124 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz);
466
+ r5 = vec4<f32>(v_124.xyz, r5.w);
467
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
468
+ let v_125 = bitcast<vec3<u32>>(r2.www);
469
+ let v_126 = r5.xyz;
470
+ let v_127 = select(r3.xyz, v_126, (v_125 != vec3<u32>()));
471
+ r3 = vec4<f32>(v_127.xyz, r3.w);
472
+ r3.w = dot(r3.xyz, r3.xyz);
473
+ r4.w = sqrt(r3.w);
474
+ r5.x = sqrt(r3.w);
475
+ r2.z = (r2.z / r4.w);
476
+ r2.z = (r2.z + 1.0f);
477
+ let v_128 = bitcast<u32>(r2.w);
478
+ r2.z = select(1.0f, r2.z, (v_128 != 0u));
479
+ r9.z = 1.0f;
480
+ r10 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f);
481
+ let v_129 = -(r10.xxxx);
482
+ r2.w = (r0.x + v_129.w);
483
+ r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
484
+ let v_130 = fma(r4.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
485
+ let v_131 = r7;
486
+ r7 = vec4<f32>(v_131.x, v_130.x, v_131.z, v_130.y);
487
+ r10 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f);
488
+ let v_132 = fma(r10.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
489
+ r4 = vec4<f32>(v_132.xy, r4.z, v_132.z);
490
+ let v_133 = (r7.yw + vec2<f32>(-1.0f));
491
+ let v_134 = r7;
492
+ r7 = vec4<f32>(v_134.x, v_133.x, v_134.z, v_133.y);
493
+ let v_135 = (r7.yw * cb12_12.tint_symbol_1[0u].xy);
494
+ r9 = vec4<f32>(v_135.xy, r9.zw);
495
+ r10.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw);
496
+ r10.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw);
497
+ r10.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw);
498
+ let v_136 = (r7.xxz * r10.xyz);
499
+ r4 = vec4<f32>(v_136.xy, r4.z, v_136.z);
500
+ let v_137 = (r8.xxz * r4.xyw);
501
+ r4 = vec4<f32>(v_137.xy, r4.z, v_137.z);
502
+ let v_138 = fma(r9.xyz, r2.www, r4.xyw);
503
+ r4 = vec4<f32>(v_138.xy, r4.z, v_138.z);
504
+ let v_139 = ((-(r0.yzyw)).xyw + r4.xyw);
505
+ r4 = vec4<f32>(v_139.xy, r4.z, v_139.z);
506
+ r2.w = dot(r1.xyz, r4.xyw);
507
+ let v_140 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyw);
508
+ r9 = vec4<f32>(v_140.xyz, r9.w);
509
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
510
+ let v_141 = bitcast<vec3<u32>>(r3.www);
511
+ let v_142 = r9.xyz;
512
+ let v_143 = select(r4.xyw, v_142, (v_141 != vec3<u32>()));
513
+ r4 = vec4<f32>(v_143.xy, r4.z, v_143.z);
514
+ r6.w = dot(r4.xyw, r4.xyw);
515
+ r3.x = dot(r3.xyz, r4.xyw);
516
+ r3.y = sqrt(r6.w);
517
+ r5.y = sqrt(r6.w);
518
+ r2.w = (r2.w / r3.y);
519
+ r2.w = (r2.w + r2.z);
520
+ let v_144 = bitcast<u32>(r3.w);
521
+ let v_145 = r2.w;
522
+ r2.z = select(r2.z, v_145, (v_144 != 0u));
523
+ r2.z = max(r2.z, 0.0f);
524
+ let v_146 = cb12_12.tint_symbol_1[3u];
525
+ r5 = vec4<f32>(r5.xy, v_146.xy);
526
+ r9 = (r5.xyzz / r5.wwxy);
527
+ r2.w = (r5.y * r5.x);
528
+ r2.w = (r3.x / r2.w);
529
+ r2.w = ((-(r2.wwww)).w + 1.0f);
530
+ r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
531
+ r2.w = max(r2.w, 0.0f);
532
+ r3 = min(r9, vec4<f32>(1.0f));
533
+ r3.x = (r3.y * r3.x);
534
+ r3.x = (r3.z * r3.x);
535
+ r3.x = (r3.w * r3.x);
536
+ r3.x = log2(r3.x);
537
+ r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
538
+ r3.x = exp2(r3.x);
539
+ r3.y = (r2.z * r3.x);
540
+ r2.y = fma(r2.z, r3.x, r2.y);
541
+ r2.x = fma(r3.y, r2.w, r2.x);
542
+ r3.z = 1.0f;
543
+ let v_147 = fma(r6.yx, r4.zz, v0.xy);
544
+ r2 = vec4<f32>(r2.xy, v_147.xy);
545
+ let v_148 = fma((-(r6.yxyy)).xy, r4.zz, v0.xy);
546
+ r4 = vec4<f32>(v_148.xy, r4.zw);
547
+ let v_149 = (r4.xy * cb12_12.tint_symbol_1[2u].zw);
548
+ r4 = vec4<f32>(v_149.xy, r4.zw);
549
+ let v_150 = (r2.zw * cb12_12.tint_symbol_1[2u].zw);
550
+ r2 = vec4<f32>(r2.xy, v_150.xy);
551
+ r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f);
552
+ let v_151 = -(r5.xxxx);
553
+ r3.w = (r0.x + v_151.w);
554
+ r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
555
+ let v_152 = fma(r2.zw, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
556
+ r4 = vec4<f32>(r4.xy, v_152.xy);
557
+ r5 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f);
558
+ let v_153 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
559
+ r5 = vec4<f32>(v_153.xyz, r5.w);
560
+ let v_154 = (r4.zw + vec2<f32>(-1.0f));
561
+ r2 = vec4<f32>(r2.xy, v_154.xy);
562
+ let v_155 = (r2.zw * cb12_12.tint_symbol_1[0u].xy);
563
+ r3 = vec4<f32>(v_155.xy, r3.zw);
564
+ r9.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
565
+ r9.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
566
+ r9.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
567
+ let v_156 = (r7.xxz * r9.xyz);
568
+ r5 = vec4<f32>(v_156.xyz, r5.w);
569
+ let v_157 = (r8.xxz * r5.xyz);
570
+ r5 = vec4<f32>(v_157.xyz, r5.w);
571
+ let v_158 = fma(r3.xyz, r3.www, r5.xyz);
572
+ r3 = vec4<f32>(v_158.xyz, r3.w);
573
+ let v_159 = ((-(r0.yzwy)).xyz + r3.xyz);
574
+ r3 = vec4<f32>(v_159.xyz, r3.w);
575
+ r2.z = dot(r1.xyz, r3.xyz);
576
+ let v_160 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz);
577
+ r5 = vec4<f32>(v_160.xyz, r5.w);
578
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.z < 0.0f)));
579
+ let v_161 = bitcast<vec3<u32>>(r2.www);
580
+ let v_162 = r5.xyz;
581
+ let v_163 = select(r3.xyz, v_162, (v_161 != vec3<u32>()));
582
+ r3 = vec4<f32>(v_163.xyz, r3.w);
583
+ r3.w = dot(r3.xyz, r3.xyz);
584
+ r4.z = sqrt(r3.w);
585
+ r5.x = sqrt(r3.w);
586
+ r2.z = (r2.z / r4.z);
587
+ r2.z = (r2.z + 1.0f);
588
+ let v_164 = bitcast<u32>(r2.w);
589
+ r2.z = select(1.0f, r2.z, (v_164 != 0u));
590
+ r9.z = 1.0f;
591
+ r10 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f);
592
+ let v_165 = -(r10.xxxx);
593
+ r2.w = (r0.x + v_165.w);
594
+ r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
595
+ let v_166 = fma(r4.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
596
+ r4 = vec4<f32>(r4.xy, v_166.xy);
597
+ r10 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f);
598
+ let v_167 = fma(r10.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
599
+ r10 = vec4<f32>(v_167.xyz, r10.w);
600
+ let v_168 = (r4.zw + vec2<f32>(-1.0f));
601
+ r4 = vec4<f32>(v_168.xy, r4.zw);
602
+ let v_169 = (r4.xy * cb12_12.tint_symbol_1[0u].xy);
603
+ r9 = vec4<f32>(v_169.xy, r9.zw);
604
+ r4.x = dot(cb1_1.tint_symbol[12u].xyz, r10.xyz);
605
+ r4.y = dot(cb1_1.tint_symbol[13u].xyz, r10.xyz);
606
+ r4.z = dot(cb1_1.tint_symbol[14u].xyz, r10.xyz);
607
+ let v_170 = (r7.xxz * r4.xyz);
608
+ r4 = vec4<f32>(v_170.xyz, r4.w);
609
+ let v_171 = (r8.xxz * r4.xyz);
610
+ r4 = vec4<f32>(v_171.xyz, r4.w);
611
+ let v_172 = fma(r9.xyz, r2.www, r4.xyz);
612
+ r4 = vec4<f32>(v_172.xyz, r4.w);
613
+ let v_173 = ((-(r0.yzwy)).xyz + r4.xyz);
614
+ r4 = vec4<f32>(v_173.xyz, r4.w);
615
+ r2.w = dot(r1.xyz, r4.xyz);
616
+ let v_174 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyz);
617
+ r9 = vec4<f32>(v_174.xyz, r9.w);
618
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.0f)));
619
+ let v_175 = bitcast<vec3<u32>>(r3.www);
620
+ let v_176 = r9.xyz;
621
+ let v_177 = select(r4.xyz, v_176, (v_175 != vec3<u32>()));
622
+ r4 = vec4<f32>(v_177.xyz, r4.w);
623
+ r4.w = dot(r4.xyz, r4.xyz);
624
+ r3.x = dot(r3.xyz, r4.xyz);
625
+ r3.y = sqrt(r4.w);
626
+ r5.y = sqrt(r4.w);
627
+ r2.w = (r2.w / r3.y);
628
+ r2.w = (r2.w + r2.z);
629
+ let v_178 = bitcast<u32>(r3.w);
630
+ let v_179 = r2.w;
631
+ r2.z = select(r2.z, v_179, (v_178 != 0u));
632
+ r2.z = max(r2.z, 0.0f);
633
+ let v_180 = cb12_12.tint_symbol_1[3u];
634
+ r5 = vec4<f32>(r5.xy, v_180.xy);
635
+ r4 = (r5.xyzz / r5.wwxy);
636
+ r2.w = (r5.y * r5.x);
637
+ r2.w = (r3.x / r2.w);
638
+ r2.w = ((-(r2.wwww)).w + 1.0f);
639
+ r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f);
640
+ r2.w = max(r2.w, 0.0f);
641
+ r3 = min(r4, vec4<f32>(1.0f));
642
+ r3.x = (r3.y * r3.x);
643
+ r3.x = (r3.z * r3.x);
644
+ r3.x = (r3.w * r3.x);
645
+ r3.x = log2(r3.x);
646
+ r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z);
647
+ r3.x = exp2(r3.x);
648
+ r3.y = (r2.z * r3.x);
649
+ r2.y = fma(r2.z, r3.x, r2.y);
650
+ r2.x = fma(r3.y, r2.w, r2.x);
651
+ r3.z = 1.0f;
652
+ r4 = (r1.wwww * vec4<f32>(4.0f, 3.0f, 2.0f, 6.0f));
653
+ let v_181 = (r1.ww * vec2<f32>(10.0f, 6.0f));
654
+ r2 = vec4<f32>(r2.xy, v_181.xy);
655
+ r5.x = dot(r6.yz, r4.xy);
656
+ r5.y = dot(r6.xy, r4.xy);
657
+ let v_182 = (r5.xy + v0.xy);
658
+ r4 = vec4<f32>(v_182.xy, r4.zw);
659
+ let v_183 = ((-(r5.xyxx)).xy + v0.xy);
660
+ r5 = vec4<f32>(v_183.xy, r5.zw);
661
+ let v_184 = (r5.xy * cb12_12.tint_symbol_1[2u].zw);
662
+ r5 = vec4<f32>(v_184.xy, r5.zw);
663
+ let v_185 = (r4.xy * cb12_12.tint_symbol_1[2u].zw);
664
+ r4 = vec4<f32>(v_185.xy, r4.zw);
665
+ r9 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f);
666
+ let v_186 = -(r9.xxxx);
667
+ r1.w = (r0.x + v_186.w);
668
+ r1.w = (cb12_12.tint_symbol_1[0u].z / r1.w);
669
+ let v_187 = fma(r4.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
670
+ r5 = vec4<f32>(r5.xy, v_187.xy);
671
+ r9 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f);
672
+ let v_188 = fma(r9.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
673
+ r9 = vec4<f32>(v_188.xyz, r9.w);
674
+ let v_189 = (r5.zw + vec2<f32>(-1.0f));
675
+ r4 = vec4<f32>(v_189.xy, r4.zw);
676
+ let v_190 = (r4.xy * cb12_12.tint_symbol_1[0u].xy);
677
+ r3 = vec4<f32>(v_190.xy, r3.zw);
678
+ r10.x = dot(cb1_1.tint_symbol[12u].xyz, r9.xyz);
679
+ r10.y = dot(cb1_1.tint_symbol[13u].xyz, r9.xyz);
680
+ r10.z = dot(cb1_1.tint_symbol[14u].xyz, r9.xyz);
681
+ let v_191 = (r7.xxz * r10.xyz);
682
+ r9 = vec4<f32>(v_191.xyz, r9.w);
683
+ let v_192 = (r8.xxz * r9.xyz);
684
+ r9 = vec4<f32>(v_192.xyz, r9.w);
685
+ let v_193 = fma(r3.xyz, r1.www, r9.xyz);
686
+ r3 = vec4<f32>(v_193.xyz, r3.w);
687
+ let v_194 = ((-(r0.yzwy)).xyz + r3.xyz);
688
+ r3 = vec4<f32>(v_194.xyz, r3.w);
689
+ r1.w = dot(r1.xyz, r3.xyz);
690
+ let v_195 = fma((-(r1.wwww)).xyz, r1.xyz, r3.xyz);
691
+ r9 = vec4<f32>(v_195.xyz, r9.w);
692
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < 0.0f)));
693
+ let v_196 = bitcast<vec3<u32>>(r3.www);
694
+ let v_197 = r9.xyz;
695
+ let v_198 = select(r3.xyz, v_197, (v_196 != vec3<u32>()));
696
+ r3 = vec4<f32>(v_198.xyz, r3.w);
697
+ r4.x = dot(r3.xyz, r3.xyz);
698
+ r4.y = sqrt(r4.x);
699
+ r9.x = sqrt(r4.x);
700
+ r1.w = (r1.w / r4.y);
701
+ r1.w = (r1.w + 1.0f);
702
+ let v_199 = bitcast<u32>(r3.w);
703
+ r1.w = select(1.0f, r1.w, (v_199 != 0u));
704
+ r10.z = 1.0f;
705
+ r11 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
706
+ let v_200 = -(r11.xxxx);
707
+ r3.w = (r0.x + v_200.w);
708
+ r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
709
+ let v_201 = fma(r5.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
710
+ r4 = vec4<f32>(v_201.xy, r4.zw);
711
+ r5 = textureSampleLevel(t3, s3, r5.xyxx.xy, 0.0f);
712
+ let v_202 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
713
+ r5 = vec4<f32>(v_202.xyz, r5.w);
714
+ let v_203 = (r4.xy + vec2<f32>(-1.0f));
715
+ r4 = vec4<f32>(v_203.xy, r4.zw);
716
+ let v_204 = (r4.xy * cb12_12.tint_symbol_1[0u].xy);
717
+ r10 = vec4<f32>(v_204.xy, r10.zw);
718
+ r11.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
719
+ r11.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
720
+ r11.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
721
+ let v_205 = (r7.xxz * r11.xyz);
722
+ r5 = vec4<f32>(v_205.xyz, r5.w);
723
+ let v_206 = (r8.xxz * r5.xyz);
724
+ r5 = vec4<f32>(v_206.xyz, r5.w);
725
+ let v_207 = fma(r10.xyz, r3.www, r5.xyz);
726
+ r5 = vec4<f32>(v_207.xyz, r5.w);
727
+ let v_208 = ((-(r0.yzwy)).xyz + r5.xyz);
728
+ r5 = vec4<f32>(v_208.xyz, r5.w);
729
+ r3.w = dot(r1.xyz, r5.xyz);
730
+ let v_209 = fma((-(r3.wwww)).xyz, r1.xyz, r5.xyz);
731
+ r10 = vec4<f32>(v_209.xyz, r10.w);
732
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (r3.w < 0.0f)));
733
+ let v_210 = bitcast<vec3<u32>>(r4.xxx);
734
+ let v_211 = r10.xyz;
735
+ let v_212 = select(r5.xyz, v_211, (v_210 != vec3<u32>()));
736
+ r5 = vec4<f32>(v_212.xyz, r5.w);
737
+ r4.y = dot(r5.xyz, r5.xyz);
738
+ r3.x = dot(r3.xyz, r5.xyz);
739
+ r3.y = sqrt(r4.y);
740
+ r9.y = sqrt(r4.y);
741
+ r3.y = (r3.w / r3.y);
742
+ r3.y = (r1.w + r3.y);
743
+ let v_213 = bitcast<u32>(r4.x);
744
+ let v_214 = r3.y;
745
+ r1.w = select(r1.w, v_214, (v_213 != 0u));
746
+ r1.w = max(r1.w, 0.0f);
747
+ let v_215 = cb12_12.tint_symbol_1[3u];
748
+ r9 = vec4<f32>(r9.xy, v_215.xy);
749
+ r5 = (r9.xyzz / r9.wwxy);
750
+ r3.y = (r9.y * r9.x);
751
+ r3.x = (r3.x / r3.y);
752
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
753
+ r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
754
+ r3.x = max(r3.x, 0.0f);
755
+ r5 = min(r5, vec4<f32>(1.0f));
756
+ r3.y = (r5.y * r5.x);
757
+ r3.y = (r5.z * r3.y);
758
+ r3.y = (r5.w * r3.y);
759
+ r3.y = log2(r3.y);
760
+ r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z);
761
+ r3.y = exp2(r3.y);
762
+ r3.z = (r1.w * r3.y);
763
+ r1.w = fma(r1.w, r3.y, r2.y);
764
+ r2.x = fma(r3.z, r3.x, r2.x);
765
+ r3.x = dot(r6.yz, r4.zw);
766
+ r3.y = dot(r6.xy, r4.zw);
767
+ r4.y = dot(r6.xy, r2.zw);
768
+ r4.x = dot(r6.yz, r2.zw);
769
+ let v_216 = (r3.xy + v0.xy);
770
+ let v_217 = r2;
771
+ r2 = vec4<f32>(v_217.x, v_216.xy, v_217.w);
772
+ let v_218 = ((-(r3.xyxx)).xy + v0.xy);
773
+ r3 = vec4<f32>(v_218.xy, r3.zw);
774
+ let v_219 = (r3.xy * cb12_12.tint_symbol_1[2u].zw);
775
+ r3 = vec4<f32>(v_219.xy, r3.zw);
776
+ let v_220 = (r2.yz * cb12_12.tint_symbol_1[2u].zw);
777
+ let v_221 = r2;
778
+ r2 = vec4<f32>(v_221.x, v_220.xy, v_221.w);
779
+ r5 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f);
780
+ let v_222 = -(r5.xxxx);
781
+ r2.w = (r0.x + v_222.w);
782
+ r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
783
+ let v_223 = fma(r2.yz, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
784
+ r3 = vec4<f32>(r3.xy, v_223.xy);
785
+ r5 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f);
786
+ let v_224 = fma(r5.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
787
+ r5 = vec4<f32>(v_224.xyz, r5.w);
788
+ let v_225 = (r3.zw + vec2<f32>(-1.0f));
789
+ let v_226 = r2;
790
+ r2 = vec4<f32>(v_226.x, v_225.xy, v_226.w);
791
+ let v_227 = (r2.yz * cb12_12.tint_symbol_1[0u].xy);
792
+ r6 = vec4<f32>(v_227.xy, r6.zw);
793
+ r9.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz);
794
+ r9.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz);
795
+ r9.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz);
796
+ let v_228 = (r7.xxz * r9.xyz);
797
+ r5 = vec4<f32>(v_228.xyz, r5.w);
798
+ let v_229 = (r8.xxz * r5.xyz);
799
+ r5 = vec4<f32>(v_229.xyz, r5.w);
800
+ r6.z = 1.0f;
801
+ let v_230 = fma(r6.xyz, r2.www, r5.xyz);
802
+ r2 = vec4<f32>(r2.x, v_230.xyz);
803
+ let v_231 = ((-(r0.yyzw)).yzw + r2.yzw);
804
+ r2 = vec4<f32>(r2.x, v_231.xyz);
805
+ r3.z = dot(r1.xyz, r2.yzw);
806
+ let v_232 = fma((-(r3.zzzz)).xyz, r1.xyz, r2.yzw);
807
+ r5 = vec4<f32>(v_232.xyz, r5.w);
808
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.z < 0.0f)));
809
+ let v_233 = bitcast<vec3<u32>>(r3.www);
810
+ let v_234 = r5.xyz;
811
+ let v_235 = select(r2.yzw, v_234, (v_233 != vec3<u32>()));
812
+ r2 = vec4<f32>(r2.x, v_235.xyz);
813
+ r4.z = dot(r2.yzw, r2.yzw);
814
+ r4.w = sqrt(r4.z);
815
+ r5.x = sqrt(r4.z);
816
+ r3.z = (r3.z / r4.w);
817
+ r3.z = (r3.z + 1.0f);
818
+ let v_236 = bitcast<u32>(r3.w);
819
+ r3.z = select(1.0f, r3.z, (v_236 != 0u));
820
+ r6 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
821
+ let v_237 = -(r6.xxxx);
822
+ r3.w = (r0.x + v_237.w);
823
+ r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w);
824
+ let v_238 = fma(r3.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
825
+ r4 = vec4<f32>(r4.xy, v_238.xy);
826
+ r6 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f);
827
+ let v_239 = fma(r6.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
828
+ r6 = vec4<f32>(v_239.xyz, r6.w);
829
+ let v_240 = (r4.zw + vec2<f32>(-1.0f));
830
+ r3 = vec4<f32>(v_240.xy, r3.zw);
831
+ let v_241 = (r3.xy * cb12_12.tint_symbol_1[0u].xy);
832
+ r9 = vec4<f32>(v_241.xy, r9.zw);
833
+ r10.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz);
834
+ r10.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz);
835
+ r10.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz);
836
+ let v_242 = (r7.xxz * r10.xyz);
837
+ r6 = vec4<f32>(v_242.xyz, r6.w);
838
+ let v_243 = (r8.xxz * r6.xyz);
839
+ r6 = vec4<f32>(v_243.xyz, r6.w);
840
+ r9.z = 1.0f;
841
+ let v_244 = fma(r9.xyz, r3.www, r6.xyz);
842
+ r3 = vec4<f32>(v_244.xy, r3.z, v_244.z);
843
+ let v_245 = ((-(r0.yzyw)).xyw + r3.xyw);
844
+ r3 = vec4<f32>(v_245.xy, r3.z, v_245.z);
845
+ r4.z = dot(r1.xyz, r3.xyw);
846
+ let v_246 = fma((-(r4.zzzz)).xyz, r1.xyz, r3.xyw);
847
+ r6 = vec4<f32>(v_246.xyz, r6.w);
848
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < 0.0f)));
849
+ let v_247 = bitcast<vec3<u32>>(r4.www);
850
+ let v_248 = r6.xyz;
851
+ let v_249 = select(r3.xyw, v_248, (v_247 != vec3<u32>()));
852
+ r3 = vec4<f32>(v_249.xy, r3.z, v_249.z);
853
+ r6.x = dot(r3.xyw, r3.xyw);
854
+ r2.y = dot(r2.yzw, r3.xyw);
855
+ r2.z = sqrt(r6.x);
856
+ r5.y = sqrt(r6.x);
857
+ r2.z = (r4.z / r2.z);
858
+ r2.z = (r2.z + r3.z);
859
+ let v_250 = bitcast<u32>(r4.w);
860
+ let v_251 = r2.z;
861
+ r2.z = select(r3.z, v_251, (v_250 != 0u));
862
+ r2.z = max(r2.z, 0.0f);
863
+ let v_252 = cb12_12.tint_symbol_1[3u];
864
+ r5 = vec4<f32>(r5.xy, v_252.xy);
865
+ r3 = (r5.xyzz / r5.wwxy);
866
+ r2.w = (r5.y * r5.x);
867
+ r2.y = (r2.y / r2.w);
868
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
869
+ r2.y = fma((-(r2.yyyy)).y, 0.5f, 1.0f);
870
+ r2.y = max(r2.y, 0.0f);
871
+ r3 = min(r3, vec4<f32>(1.0f));
872
+ r2.w = (r3.y * r3.x);
873
+ r2.w = (r3.z * r2.w);
874
+ r2.w = (r3.w * r2.w);
875
+ r2.w = log2(r2.w);
876
+ r2.w = (r2.w * cb12_12.tint_symbol_1[6u].z);
877
+ r2.w = exp2(r2.w);
878
+ r3.x = (r2.w * r2.z);
879
+ r1.w = fma(r2.z, r2.w, r1.w);
880
+ r2.x = fma(r3.x, r2.y, r2.x);
881
+ let v_253 = (r4.xy + v0.xy);
882
+ let v_254 = r2;
883
+ r2 = vec4<f32>(v_254.x, v_253.xy, v_254.w);
884
+ let v_255 = ((-(r4.xyxx)).xy + v0.xy);
885
+ r3 = vec4<f32>(v_255.xy, r3.zw);
886
+ let v_256 = (r3.xy * cb12_12.tint_symbol_1[2u].zw);
887
+ r3 = vec4<f32>(v_256.xy, r3.zw);
888
+ let v_257 = (r2.yz * cb12_12.tint_symbol_1[2u].zw);
889
+ let v_258 = r2;
890
+ r2 = vec4<f32>(v_258.x, v_257.xy, v_258.w);
891
+ r4 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f);
892
+ let v_259 = -(r4.xxxx);
893
+ r2.w = (r0.x + v_259.w);
894
+ r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w);
895
+ r4 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f);
896
+ let v_260 = fma(r2.yz, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
897
+ let v_261 = r2;
898
+ r2 = vec4<f32>(v_261.x, v_260.xy, v_261.w);
899
+ let v_262 = (r2.yz + vec2<f32>(-1.0f));
900
+ let v_263 = r2;
901
+ r2 = vec4<f32>(v_263.x, v_262.xy, v_263.w);
902
+ let v_264 = (r2.yz * cb12_12.tint_symbol_1[0u].xy);
903
+ r5 = vec4<f32>(v_264.xy, r5.zw);
904
+ let v_265 = fma(r4.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
905
+ r4 = vec4<f32>(v_265.xyz, r4.w);
906
+ r6.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz);
907
+ r6.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz);
908
+ r6.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz);
909
+ let v_266 = (r7.xxz * r6.xyz);
910
+ r4 = vec4<f32>(v_266.xyz, r4.w);
911
+ let v_267 = (r8.xxz * r4.xyz);
912
+ r4 = vec4<f32>(v_267.xyz, r4.w);
913
+ r5.z = 1.0f;
914
+ let v_268 = fma(r5.xyz, r2.www, r4.xyz);
915
+ r2 = vec4<f32>(r2.x, v_268.xyz);
916
+ let v_269 = ((-(r0.yyzw)).yzw + r2.yzw);
917
+ r2 = vec4<f32>(r2.x, v_269.xyz);
918
+ r3.z = dot(r1.xyz, r2.yzw);
919
+ let v_270 = fma((-(r3.zzzz)).xyz, r1.xyz, r2.yzw);
920
+ r4 = vec4<f32>(v_270.xyz, r4.w);
921
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.z < 0.0f)));
922
+ let v_271 = bitcast<vec3<u32>>(r3.www);
923
+ let v_272 = r4.xyz;
924
+ let v_273 = select(r2.yzw, v_272, (v_271 != vec3<u32>()));
925
+ r2 = vec4<f32>(r2.x, v_273.xyz);
926
+ r4.x = dot(r2.yzw, r2.yzw);
927
+ r4.y = sqrt(r4.x);
928
+ r5.x = sqrt(r4.x);
929
+ r3.z = (r3.z / r4.y);
930
+ r3.z = (r3.z + 1.0f);
931
+ let v_274 = bitcast<u32>(r3.w);
932
+ r3.z = select(1.0f, r3.z, (v_274 != 0u));
933
+ r4 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f);
934
+ let v_275 = fma(r4.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
935
+ r4 = vec4<f32>(v_275.xyz, r4.w);
936
+ r6.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz);
937
+ r6.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz);
938
+ r6.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz);
939
+ let v_276 = (r7.xxz * r6.xyz);
940
+ r4 = vec4<f32>(v_276.xyz, r4.w);
941
+ let v_277 = (r8.xxz * r4.xyz);
942
+ r4 = vec4<f32>(v_277.xyz, r4.w);
943
+ r6 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
944
+ let v_278 = fma(r3.xy, vec2<f32>(2.0f), cb12_12.tint_symbol_1[1u].xy);
945
+ r3 = vec4<f32>(v_278.xy, r3.zw);
946
+ let v_279 = (r3.xy + vec2<f32>(-1.0f));
947
+ r3 = vec4<f32>(v_279.xy, r3.zw);
948
+ let v_280 = (r3.xy * cb12_12.tint_symbol_1[0u].xy);
949
+ r7 = vec4<f32>(v_280.xy, r7.zw);
950
+ let v_281 = -(r6.xxxx);
951
+ r0.x = (r0.x + v_281.x);
952
+ r0.x = (cb12_12.tint_symbol_1[0u].z / r0.x);
953
+ r7.z = 1.0f;
954
+ let v_282 = fma(r7.xyz, r0.xxx, r4.xyz);
955
+ r3 = vec4<f32>(v_282.xy, r3.z, v_282.z);
956
+ let v_283 = ((-(r0.yzwy)).xyz + r3.xyw);
957
+ r0 = vec4<f32>(v_283.xyz, r0.w);
958
+ r0.w = dot(r1.xyz, r0.xyz);
959
+ let v_284 = fma((-(r0.wwww)).xyz, r1.xyz, r0.xyz);
960
+ r1 = vec4<f32>(v_284.xyz, r1.w);
961
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
962
+ let v_285 = bitcast<vec3<u32>>(r3.xxx);
963
+ let v_286 = r1.xyz;
964
+ let v_287 = select(r0.xyz, v_286, (v_285 != vec3<u32>()));
965
+ r0 = vec4<f32>(v_287.xyz, r0.w);
966
+ r1.x = dot(r0.xyz, r0.xyz);
967
+ r0.x = dot(r2.yzw, r0.xyz);
968
+ r0.y = sqrt(r1.x);
969
+ r5.y = sqrt(r1.x);
970
+ r0.y = (r0.w / r0.y);
971
+ r0.y = (r0.y + r3.z);
972
+ let v_288 = bitcast<u32>(r3.x);
973
+ let v_289 = r0.y;
974
+ r0.y = select(r3.z, v_289, (v_288 != 0u));
975
+ r0.y = max(r0.y, 0.0f);
976
+ let v_290 = cb12_12.tint_symbol_1[3u];
977
+ r5 = vec4<f32>(r5.xy, v_290.xy);
978
+ r3 = (r5.xyzz / r5.wwxy);
979
+ r0.z = (r5.y * r5.x);
980
+ r0.x = (r0.x / r0.z);
981
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
982
+ r0.x = fma((-(r0.xxxx)).x, 0.5f, 1.0f);
983
+ r0.x = max(r0.x, 0.0f);
984
+ r3 = min(r3, vec4<f32>(1.0f));
985
+ r0.z = (r3.y * r3.x);
986
+ r0.z = (r3.z * r0.z);
987
+ r0.z = (r3.w * r0.z);
988
+ r0.z = log2(r0.z);
989
+ r0.z = (r0.z * cb12_12.tint_symbol_1[6u].z);
990
+ r0.z = exp2(r0.z);
991
+ r0.w = (r0.z * r0.y);
992
+ r0.y = fma(r0.y, r0.z, r1.w);
993
+ r0.x = fma(r0.w, r0.x, r2.x);
994
+ o0 = (r0.xxxx / r0.yyyy);
995
+ }
996
+
997
+ @fragment
998
+ fn main(@builtin(position) v_291 : vec4<f32>) -> @location(0u) vec4<f32> {
999
+ main_inner(v_291);
1000
+ return o0;
1001
+ }
b/8b0b5899ed/shaders/db9094a2575956f7.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [4294967295]
b/8b0b5899ed/shaders/db9094a2575956f7.wgsl ADDED
@@ -0,0 +1,230 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb1_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 1u>,
23
+ }
24
+
25
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
26
+
27
+ struct cb10_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 10u>,
29
+ }
30
+
31
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb10_struct;
32
+
33
+ struct cb76_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 76u>,
35
+ }
36
+
37
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb76_struct;
38
+
39
+ @group(1u) @binding(17u) var s1 : sampler;
40
+
41
+ @group(1u) @binding(20u) var s4 : sampler;
42
+
43
+ @group(1u) @binding(26u) var s10 : sampler;
44
+
45
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
46
+
47
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
54
+
55
+ var<private> v0 : vec4<f32>;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ struct tint_symbol_5 {
60
+ tint_symbol_4 : array<vec4<u32>, 1u>,
61
+ }
62
+
63
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
64
+
65
+ fn main_inner(v_1 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>) {
66
+ var v_2 : vec4<f32> = v_1;
67
+ v_2.w = (1.0f / v_1.w);
68
+ v0 = v_2;
69
+ r0 = textureSample(t4, s4, v1.xyxx.xy);
70
+ r0.x = min(r0.x, cb5_5.tint_symbol_3[46u].w);
71
+ let v_3 = (v0.xy * vec2<f32>(0.3333333432674407959f));
72
+ let v_4 = r0;
73
+ r0 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
74
+ let v_5 = -(r0.yzyy);
75
+ let v_6 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.yz >= v_5.xy)));
76
+ r1 = vec4<f32>(v_6.xy, r1.zw);
77
+ let v_7 = fract(abs(r0.yyzy).yz);
78
+ let v_8 = r0;
79
+ r0 = vec4<f32>(v_8.x, v_7.xy, v_8.w);
80
+ let v_9 = -(r0.yyzy);
81
+ let v_10 = bitcast<vec2<u32>>(r1.xy);
82
+ let v_11 = select(v_9.yz, r0.yz, (v_10 != vec2<u32>()));
83
+ let v_12 = r0;
84
+ r0 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
85
+ let v_13 = (r0.yz * vec2<f32>(3.0f, 9.0f));
86
+ let v_14 = r0;
87
+ r0 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
88
+ r0.y = (r0.z + r0.y);
89
+ r0.z = fma(r0.x, v2.z, cb1_1.tint_symbol[15u].z);
90
+ let v_15 = -(cb5_5.tint_symbol_3[47u].xxxx);
91
+ r0.z = (r0.z + v_15.z);
92
+ r0.z = max(r0.z, 0.0f);
93
+ r0.w = max(v2.z, 0.00009999999747378752f);
94
+ r0.z = (r0.z / r0.w);
95
+ r0.x = ((-(r0.zzzz)).x + r0.x);
96
+ r0.x = max(r0.x, 0.0f);
97
+ let v_16 = (r0.xxx * v2.xyz);
98
+ r1 = vec4<f32>(v_16.xyz, r1.w);
99
+ let v_17 = (r1.xyz * vec3<f32>(0.05882352963089942932f));
100
+ r1 = vec4<f32>(v_17.xyz, r1.w);
101
+ let v_18 = (r0.yyy * r1.xyz);
102
+ r0 = vec4<f32>(r0.x, v_18.xyz);
103
+ let v_19 = (r0.yzw * vec3<f32>(0.11111111193895339966f));
104
+ r0 = vec4<f32>(r0.x, v_19.xyz);
105
+ r1.w = dot(r1.xyz, r1.xyz);
106
+ r1.w = inverseSqrt(r1.w);
107
+ let v_20 = (r1.www * r1.xyz);
108
+ r2 = vec4<f32>(v_20.xyz, r2.w);
109
+ r1.w = dot((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz, r2.xyz);
110
+ r1.w = (r1.w + 1.0f);
111
+ r1.w = (r1.w * 0.5f);
112
+ r1.w = (r1.w * r1.w);
113
+ r0.x = (r0.x / cb5_5.tint_symbol_3[46u].w);
114
+ r0.x = (r1.w * r0.x);
115
+ let v_21 = (r0.zzz * cb6_6.tint_symbol_2[1u].xyz);
116
+ r2 = vec4<f32>(v_21.xyz, r2.w);
117
+ let v_22 = fma(r0.yyy, cb6_6.tint_symbol_2[0u].xyz, r2.xyz);
118
+ r2 = vec4<f32>(v_22.xyz, r2.w);
119
+ let v_23 = fma(r0.www, cb6_6.tint_symbol_2[2u].xyz, r2.xyz);
120
+ r0 = vec4<f32>(r0.x, v_23.xyz);
121
+ let v_24 = fma(r0.yzw, cb6_6.tint_symbol_2[5u].xyz, cb6_6.tint_symbol_2[9u].xyz);
122
+ r0 = vec4<f32>(r0.x, v_24.xyz);
123
+ let v_25 = (r0.yzw + vec3<f32>(0.5f, 0.5f, 0.0f));
124
+ r0 = vec4<f32>(r0.x, v_25.xyz);
125
+ let v_26 = (r1.yyy * cb6_6.tint_symbol_2[1u].xyz);
126
+ r2 = vec4<f32>(v_26.xyz, r2.w);
127
+ let v_27 = fma(r1.xxx, cb6_6.tint_symbol_2[0u].xyz, r2.xyz);
128
+ r1 = vec4<f32>(v_27.xy, r1.z, v_27.z);
129
+ let v_28 = fma(r1.zzz, cb6_6.tint_symbol_2[2u].xyz, r1.xyw);
130
+ r1 = vec4<f32>(v_28.xyz, r1.w);
131
+ let v_29 = r0;
132
+ r2 = vec4<f32>(v_29.yzw, r2.w);
133
+ r1.w = 0.0f;
134
+ r2.w = 0.0f;
135
+ loop {
136
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.w) >= 16i)));
137
+ if ((bitcast<u32>(r3.x) != 0u)) {
138
+ break;
139
+ }
140
+ let v_30 = r2.xyxx;
141
+ r3.x = textureSampleCompareLevel(t15, s15, v_30.xy, r2.z);
142
+ r1.w = (r1.w + r3.x);
143
+ let v_31 = fma(r1.xyz, cb6_6.tint_symbol_2[5u].xyz, r2.xyz);
144
+ r2 = vec4<f32>(v_31.xyz, r2.w);
145
+ r2.w = bitcast<f32>((bitcast<i32>(r2.w) + 1i));
146
+ }
147
+ r0.y = (r1.w * 0.0625f);
148
+ r0.y = (r0.y * r0.y);
149
+ r0.x = (r0.x * r0.y);
150
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_3[75u].z)));
151
+ r0.z = log2(r0.x);
152
+ r0.z = (r0.z * 0.125f);
153
+ r0.z = exp2(r0.z);
154
+ let v_32 = bitcast<u32>(r0.y);
155
+ let v_33 = r0.z;
156
+ r0.w = select(r0.x, v_33, (v_32 != 0u));
157
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[75u].z == 0.0f)));
158
+ if ((bitcast<u32>(r1.x) != 0u)) {
159
+ let v_34 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r1.xxx) & bitcast<vec3<u32>>(cb5_5.tint_symbol_3[46u].xyz)));
160
+ r1 = vec4<f32>(v_34.xyz, r1.w);
161
+ r2 = vec4<f32>(vec3<f32>(), r2.w);
162
+ r1.w = bitcast<f32>(v.tint_symbol_4[0i].x);
163
+ loop {
164
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (1i < bitcast<i32>(r1.w))));
165
+ if ((bitcast<u32>(r2.w) != 0u)) {
166
+ break;
167
+ }
168
+ r3.y = f32(bitcast<i32>(r1.w));
169
+ let v_35 = r2;
170
+ r4 = vec4<f32>(v_35.xyz, r4.w);
171
+ r2.w = bitcast<f32>(v.tint_symbol_4[0i].x);
172
+ loop {
173
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (1i < bitcast<i32>(r2.w))));
174
+ if ((bitcast<u32>(r3.z) != 0u)) {
175
+ break;
176
+ }
177
+ r3.x = f32(bitcast<i32>(r2.w));
178
+ let v_36 = fma(cb5_5.tint_symbol_3[72u].xy, r3.xy, v1.xy);
179
+ let v_37 = r3;
180
+ r3 = vec4<f32>(v_36.x, v_37.y, v_36.y, v_37.w);
181
+ r5 = textureSample(t10, s10, r3.xzxx.xy);
182
+ let v_38 = fma(r5.xyz, vec3<f32>(0.11111111193895339966f), r4.xyz);
183
+ r4 = vec4<f32>(v_38.xyz, r4.w);
184
+ r2.w = bitcast<f32>((bitcast<i32>(r2.w) + 1i));
185
+ }
186
+ let v_39 = r4;
187
+ r2 = vec4<f32>(v_39.xyz, r2.w);
188
+ r1.w = bitcast<f32>((bitcast<i32>(r1.w) + 1i));
189
+ }
190
+ r3 = textureSample(t1, s1, vec2<f32>());
191
+ let v_40 = (r2.xyz * r3.xxx);
192
+ r3 = vec4<f32>(v_40.xyz, r3.w);
193
+ let v_41 = (r3.xyz * cb5_5.tint_symbol_3[8u].www);
194
+ r3 = vec4<f32>(v_41.xyz, r3.w);
195
+ r1.w = dot(r3.xyz, vec3<f32>(0.3333333134651184082f));
196
+ r1.w = max(r1.w, 0.00000000099999997172f);
197
+ let v_42 = -(cb5_5.tint_symbol_3[7u].xxxx);
198
+ r2.w = (r1.w + v_42.w);
199
+ r2.w = clamp(((r2.wwww * cb5_5.tint_symbol_3[7u].zzzz)).w, 0.0f, 1.0f);
200
+ r2.w = (r1.w * r2.w);
201
+ let v_43 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), !((r2.xyz == r2.xyz))));
202
+ r3 = vec4<f32>(v_43.xyz, r3.w);
203
+ let v_44 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r2.xyz) & vec3<u32>(2147483647u)));
204
+ r4 = vec4<f32>(v_44.xyz, r4.w);
205
+ let v_45 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (bitcast<vec3<i32>>(r4.xyz) == vec3<i32>(2139095040i))));
206
+ r4 = vec4<f32>(v_45.xyz, r4.w);
207
+ let v_46 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r3.xyz) | bitcast<vec3<u32>>(r4.xyz)));
208
+ r3 = vec4<f32>(v_46.xyz, r3.w);
209
+ let v_47 = max(r2.xyz, vec3<f32>());
210
+ r2 = vec4<f32>(v_47.xyz, r2.w);
211
+ r1.w = (r2.w / r1.w);
212
+ let v_48 = (r1.www * r2.xyz);
213
+ r2 = vec4<f32>(v_48.xyz, r2.w);
214
+ let v_49 = bitcast<vec3<u32>>(r3.xyz);
215
+ let v_50 = select(r2.xyz, vec3<f32>(1000.0f, 0.0f, 1000.0f), (v_49 != vec3<u32>()));
216
+ r2 = vec4<f32>(v_50.xyz, r2.w);
217
+ let v_51 = fma(r0.www, r1.xyz, r2.xyz);
218
+ r0 = vec4<f32>(v_51.xyz, r0.w);
219
+ } else {
220
+ let v_52 = r0;
221
+ r0 = vec4<f32>(v_52.www, r0.w);
222
+ }
223
+ o0 = r0;
224
+ }
225
+
226
+ @fragment
227
+ fn main(@builtin(position) v_53 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
228
+ main_inner(v_53, v1, v2);
229
+ return o0;
230
+ }
b/8b0b5899ed/shaders/db9a5f2a1b7045a1.wgsl ADDED
@@ -0,0 +1,438 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb16_struct {
22
+ tint_symbol : array<vec4<f32>, 16u>,
23
+ }
24
+
25
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
26
+
27
+ struct cb23_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 23u>,
29
+ }
30
+
31
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
32
+
33
+ struct cb60_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 60u>,
35
+ }
36
+
37
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb60_struct;
38
+
39
+ struct cb8_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 8u>,
41
+ }
42
+
43
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
44
+
45
+ struct cb1_struct {
46
+ tint_symbol_4 : array<vec4<f32>, 1u>,
47
+ }
48
+
49
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
50
+
51
+ struct cb15_struct {
52
+ tint_symbol_5 : array<vec4<f32>, 15u>,
53
+ }
54
+
55
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
56
+
57
+ @group(1u) @binding(16u) var s0 : sampler;
58
+
59
+ @group(1u) @binding(27u) var s11 : sampler;
60
+
61
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
62
+
63
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
68
+
69
+ var<private> v4 : vec4<f32>;
70
+
71
+ var<private> v5 : array<f32, 4u>;
72
+
73
+ var<private> o0 : vec4<f32>;
74
+
75
+ var<private> x0 : array<vec4<f32>, 4u>;
76
+
77
+ var<private> x1 : array<vec4<f32>, 1u>;
78
+
79
+ struct tint_symbol_7 {
80
+ tint_symbol_6 : array<vec4<u32>, 3u>,
81
+ }
82
+
83
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
84
+
85
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
86
+ var v_2 : vec4<f32> = v_1;
87
+ v_2.w = (1.0f / v_1.w);
88
+ v4 = v_2;
89
+ x1[0u].x = v5[0u];
90
+ x1[0u].y = v5[1u];
91
+ x1[0u].z = v5[2u];
92
+ x1[0u].w = v5[3u];
93
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
94
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.5f)));
95
+ v_3((bitcast<u32>(r1.x) != 0u));
96
+ r1.x = dot(v2.xyz, v2.xyz);
97
+ r1.x = inverseSqrt(r1.x);
98
+ let v_4 = (r1.xxx * v2.xyz);
99
+ r1 = vec4<f32>(r1.x, v_4.xyz);
100
+ r2.x = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_4[0u].x);
101
+ r2.y = (v0.z * v0.z);
102
+ r0.w = (r0.w * v0.w);
103
+ let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
104
+ r2 = vec4<f32>(r2.xy, v_5.xy);
105
+ r2.x = (r2.x * r2.y);
106
+ let v_6 = (r0.xyz * r0.xyz);
107
+ r0 = vec4<f32>(v_6.xyz, r0.w);
108
+ let v_7 = (r2.zw * r2.zw);
109
+ let v_8 = r2;
110
+ r2 = vec4<f32>(v_8.x, v_7.xy, v_8.w);
111
+ let v_9 = ((-(v3.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
112
+ r3 = vec4<f32>(v_9.xyz, r3.w);
113
+ r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
114
+ let v_10 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
115
+ r3 = vec4<f32>(v_10.xyz, r3.w);
116
+ let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
117
+ r4 = vec4<f32>(v_11.xyz, r4.w);
118
+ let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
119
+ r4 = vec4<f32>(v_12.xyz, r4.w);
120
+ let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
121
+ r4 = vec4<f32>(v_13.xyz, r4.w);
122
+ let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
123
+ r5 = vec4<f32>(v_14.xyz, r5.w);
124
+ let v_15 = &(x0[0u]);
125
+ let v_16 = r5;
126
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
127
+ let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
128
+ r6 = vec4<f32>(v_17.xyz, r6.w);
129
+ let v_18 = &(x0[1u]);
130
+ let v_19 = r6;
131
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
132
+ let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
133
+ r7 = vec4<f32>(v_20.xyz, r7.w);
134
+ let v_21 = &(x0[2u]);
135
+ let v_22 = r7;
136
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
137
+ let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
138
+ r4 = vec4<f32>(v_23.xyz, r4.w);
139
+ let v_24 = &(x0[3u]);
140
+ let v_25 = r4;
141
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
142
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
143
+ r3.w = (r3.w * 0.5f);
144
+ let v_26 = abs(r7.yyyy);
145
+ r4.z = max(v_26.z, abs(r7.xxxx).z);
146
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r3.w)));
147
+ let v_27 = (bitcast<u32>(r4.z) != 0u);
148
+ let v_28 = bitcast<f32>(v.tint_symbol_6[0i].x);
149
+ r4.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_28, v_27);
150
+ let v_29 = abs(r6.yyyy);
151
+ r4.w = max(v_29.w, abs(r6.xxxx).w);
152
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
153
+ let v_30 = bitcast<u32>(r4.w);
154
+ r4.z = select(r4.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_30 != 0u));
155
+ let v_31 = abs(r5.yyyy);
156
+ r4.w = max(v_31.w, abs(r5.xxxx).w);
157
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
158
+ let v_32 = bitcast<u32>(r3.w);
159
+ r3.w = select(r4.z, 0.0f, (v_32 != 0u));
160
+ let v_33 = x0[bitcast<i32>(r3.w)];
161
+ r5 = vec4<f32>(v_33.xyz, r5.w);
162
+ r3.w = f32(bitcast<i32>(r3.w));
163
+ r4.z = (r3.w + 0.5f);
164
+ r4.z = (r4.z * 0.25f);
165
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
166
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
167
+ r3.w = dot(r6, cb6_6.tint_symbol_5[12u]);
168
+ r4.w = dot(r6, cb6_6.tint_symbol_5[13u]);
169
+ r5.x = (r5.x + 0.5f);
170
+ r4.z = fma(r5.y, 0.25f, r4.z);
171
+ r5.y = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
172
+ r3.w = ((-(r3.wwww)).w + r5.z);
173
+ r6.x = dpdx(r5.x);
174
+ let v_34 = dpdx(r4.zz);
175
+ let v_35 = r6;
176
+ r6 = vec4<f32>(v_35.x, v_34.x, v_35.z, v_34.y);
177
+ r6.z = dpdx(r3.w);
178
+ r7.y = dpdy(r5.x);
179
+ let v_36 = dpdy(r4.zz);
180
+ let v_37 = r7;
181
+ r7 = vec4<f32>(v_36.x, v_37.y, v_36.y, v_37.w);
182
+ r7.w = dpdy(r3.w);
183
+ let v_38 = (r6.yw * r7.yw);
184
+ let v_39 = r6;
185
+ r6 = vec4<f32>(v_39.x, v_38.x, v_39.z, v_38.y);
186
+ let v_40 = -(r6.ywyy);
187
+ let v_41 = fma(r6.xz, r7.xz, v_40.xy);
188
+ r8 = vec4<f32>(v_41.xy, r8.zw);
189
+ r5.w = (1.0f / r8.x);
190
+ r6.y = (r6.z * r7.y);
191
+ let v_42 = -(r6.yyyy);
192
+ r8.z = fma(r6.x, r7.w, v_42.z);
193
+ let v_43 = (r5.ww * r8.yz);
194
+ r6 = vec4<f32>(v_43.xy, r6.zw);
195
+ let v_44 = max(r6.xy, vec2<f32>());
196
+ r6 = vec4<f32>(v_44.xy, r6.zw);
197
+ let v_45 = min(r6.xy, vec2<f32>(0.5f));
198
+ r6 = vec4<f32>(v_45.xy, r6.zw);
199
+ r3.w = fma((-(r4.wwww)).w, r6.x, r3.w);
200
+ r3.w = fma((-(r4.wwww)).w, r6.y, r3.w);
201
+ let v_46 = bitcast<u32>(r5.y);
202
+ let v_47 = r3.w;
203
+ r3.w = select(r5.z, v_47, (v_46 != 0u));
204
+ r5.x = (r5.x + cb6_6.tint_symbol_5[14u].z);
205
+ r5.y = fma(cb6_6.tint_symbol_5[14u].w, 0.25f, r4.z);
206
+ let v_48 = r5.xyxx;
207
+ r3.w = textureSampleCompareLevel(t15, s15, v_48.xy, r3.w);
208
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
209
+ let v_49 = abs(r4.yyyy);
210
+ r4.x = max(v_49.x, abs(r4.xxxx).x);
211
+ r4.x = clamp(fma(r4.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
212
+ r2.w = ((-(r2.wwww)).w + 1.0f);
213
+ r2.w = fma(r2.w, r4.x, r3.w);
214
+ r2.w = (r2.w * r2.w);
215
+ r2.w = min(r2.w, 1.0f);
216
+ r3.w = clamp(fma(v3.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
217
+ r3.w = sqrt(r3.w);
218
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
219
+ let v_50 = -(r2.wwww);
220
+ r2.w = fma(r3.w, v_50.w, r2.w);
221
+ let v_51 = -(cb3_3.tint_symbol_2[0u].xyzx);
222
+ let v_52 = dot(r1.yzw, v_51.xyz);
223
+ r3.w = clamp(vec4<f32>(v_52, v_52, v_52, v_52).w, 0.0f, 1.0f);
224
+ let v_53 = (r0.xyz * r3.www);
225
+ r4 = vec4<f32>(v_53.xyz, r4.w);
226
+ let v_54 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
227
+ r4 = vec4<f32>(v_54.xyz, r4.w);
228
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
229
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
230
+ r1.x = max(r1.x, 0.0f);
231
+ let v_55 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
232
+ r5 = vec4<f32>(v_55.xyz, r5.w);
233
+ r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
234
+ let v_56 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
235
+ r6 = vec4<f32>(v_56.xyz, r6.w);
236
+ let v_57 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
237
+ r6 = vec4<f32>(v_57.xyz, r6.w);
238
+ let v_58 = fma(r5.xyz, r3.www, r6.xyz);
239
+ r5 = vec4<f32>(v_58.xyz, r5.w);
240
+ let v_59 = (r2.zzz * r5.xyz);
241
+ r5 = vec4<f32>(v_59.xyz, r5.w);
242
+ let v_60 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
243
+ r6 = vec4<f32>(v_60.xyz, r6.w);
244
+ r7.x = cb3_3.tint_symbol_2[46u].w;
245
+ r7.y = cb3_3.tint_symbol_2[47u].w;
246
+ r7.z = cb3_3.tint_symbol_2[48u].w;
247
+ let v_61 = dot(r7.xyz, r1.yzw);
248
+ r1.x = clamp(vec4<f32>(v_61, v_61, v_61, v_61).x, 0.0f, 1.0f);
249
+ let v_62 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
250
+ r1 = vec4<f32>(v_62.xyz, r1.w);
251
+ let v_63 = fma(r1.xyz, r2.yyy, r5.xyz);
252
+ r1 = vec4<f32>(v_63.xyz, r1.w);
253
+ let v_64 = (r0.xyz * r1.xyz);
254
+ r1 = vec4<f32>(v_64.xyz, r1.w);
255
+ let v_65 = fma(r4.xyz, r2.www, r1.xyz);
256
+ r1 = vec4<f32>(v_65.xyz, r1.w);
257
+ r1.w = (r2.x * cb3_3.tint_symbol_2[59u].w);
258
+ let v_66 = fma(r0.xyz, r1.www, r1.xyz);
259
+ r0 = vec4<f32>(v_66.xyz, r0.w);
260
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
261
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
262
+ r0.w = dot(r3.xyz, r3.xyz);
263
+ r1.x = sqrt(r0.w);
264
+ let v_67 = -(cb3_3.tint_symbol_2[50u].xxxx);
265
+ r1.y = (r1.x + v_67.y);
266
+ r1.y = max(r1.y, 0.0f);
267
+ r1.x = (r1.y / r1.x);
268
+ r1.x = (r1.x * r3.z);
269
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
270
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
271
+ r1.w = (r1.z * -1.44269502162933349609f);
272
+ r1.w = exp2(r1.w);
273
+ r1.w = ((-(r1.wwww)).w + 1.0f);
274
+ r1.z = (r1.w / r1.z);
275
+ let v_68 = bitcast<u32>(r1.x);
276
+ r1.x = select(1.0f, r1.z, (v_68 != 0u));
277
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
278
+ r1.x = (r1.x * r1.z);
279
+ r1.x = min(r1.x, 1.0f);
280
+ r1.x = (r1.x * 1.44269502162933349609f);
281
+ r1.x = exp2(r1.x);
282
+ r1.x = min(r1.x, 1.0f);
283
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
284
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
285
+ r0.w = inverseSqrt(r0.w);
286
+ let v_69 = (r0.www * r3.xyz);
287
+ r2 = vec4<f32>(v_69.xyz, r2.w);
288
+ let v_70 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
289
+ r0.w = clamp(vec4<f32>(v_70, v_70, v_70, v_70).w, 0.0f, 1.0f);
290
+ r0.w = log2(r0.w);
291
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
292
+ r0.w = exp2(r0.w);
293
+ let v_71 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
294
+ r1.w = clamp(vec4<f32>(v_71, v_71, v_71, v_71).w, 0.0f, 1.0f);
295
+ r1.w = log2(r1.w);
296
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
297
+ r1.w = exp2(r1.w);
298
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
299
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
300
+ let v_72 = -(cb3_3.tint_symbol_2[52u].xxxx);
301
+ r2.x = (r1.y + v_72.x);
302
+ r2.x = max(r2.x, 0.0f);
303
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
304
+ r2.x = (r2.x * 1.44269502162933349609f);
305
+ r2.x = exp2(r2.x);
306
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
307
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
308
+ let v_73 = -(cb3_3.tint_symbol_2[51u].zzzz);
309
+ r1.y = (r1.y * v_73.y);
310
+ r1.y = (r1.y * 1.44269502162933349609f);
311
+ r1.y = exp2(r1.y);
312
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
313
+ let v_74 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
314
+ r2 = vec4<f32>(v_74.xyz, r2.w);
315
+ let v_75 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
316
+ r2 = vec4<f32>(v_75.xyz, r2.w);
317
+ let v_76 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
318
+ r4 = vec4<f32>(v_76.xyz, r4.w);
319
+ let v_77 = fma(r1.www, r4.xyz, r2.xyz);
320
+ r2 = vec4<f32>(v_77.xyz, r2.w);
321
+ let v_78 = -(cb3_3.tint_symbol_2[57u].xyzx);
322
+ let v_79 = (r2.xyz + v_78.xyz);
323
+ r2 = vec4<f32>(v_79.xyz, r2.w);
324
+ let v_80 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
325
+ r2 = vec4<f32>(v_80.xyz, r2.w);
326
+ r4.x = cb3_3.tint_symbol_2[55u].w;
327
+ r4.y = cb3_3.tint_symbol_2[56u].w;
328
+ r4.z = cb3_3.tint_symbol_2[57u].w;
329
+ let v_81 = ((-(r2.xyzx)).xyz + r4.xyz);
330
+ r4 = vec4<f32>(v_81.xyz, r4.w);
331
+ let v_82 = fma(r1.xxx, r4.xyz, r2.xyz);
332
+ r1 = vec4<f32>(v_82.xy, r1.z, v_82.z);
333
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
334
+ if ((bitcast<u32>(r0.w) != 0u)) {
335
+ let v_83 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
336
+ r2 = vec4<f32>(v_83.xy, r2.zw);
337
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
338
+ r0.w = (r2.x + -1.0f);
339
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
340
+ } else {
341
+ r0.w = 1.0f;
342
+ }
343
+ let v_84 = -(r0.xyxz);
344
+ let v_85 = fma(r1.xyw, r0.www, v_84.xyw);
345
+ r1 = vec4<f32>(v_85.xy, r1.z, v_85.z);
346
+ let v_86 = fma(r1.zzz, r1.xyw, r0.xyz);
347
+ o0 = vec4<f32>(v_86.xyz, o0.w);
348
+ } else {
349
+ r0.w = dot(r3.xyz, r3.xyz);
350
+ r1.x = sqrt(r0.w);
351
+ let v_87 = -(cb3_3.tint_symbol_2[50u].xxxx);
352
+ r1.y = (r1.x + v_87.y);
353
+ r1.y = max(r1.y, 0.0f);
354
+ r1.x = (r1.y / r1.x);
355
+ r1.x = (r1.x * r3.z);
356
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
357
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
358
+ r1.w = (r1.z * -1.44269502162933349609f);
359
+ r1.w = exp2(r1.w);
360
+ r1.w = ((-(r1.wwww)).w + 1.0f);
361
+ r1.z = (r1.w / r1.z);
362
+ let v_88 = bitcast<u32>(r1.x);
363
+ r1.x = select(1.0f, r1.z, (v_88 != 0u));
364
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
365
+ r1.x = (r1.x * r1.z);
366
+ r1.x = min(r1.x, 1.0f);
367
+ r1.x = (r1.x * 1.44269502162933349609f);
368
+ r1.x = exp2(r1.x);
369
+ r1.x = min(r1.x, 1.0f);
370
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
371
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
372
+ r0.w = inverseSqrt(r0.w);
373
+ let v_89 = (r0.www * r3.xyz);
374
+ r2 = vec4<f32>(v_89.xyz, r2.w);
375
+ let v_90 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
376
+ r0.w = clamp(vec4<f32>(v_90, v_90, v_90, v_90).w, 0.0f, 1.0f);
377
+ r0.w = log2(r0.w);
378
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
379
+ r0.w = exp2(r0.w);
380
+ let v_91 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
381
+ r1.w = clamp(vec4<f32>(v_91, v_91, v_91, v_91).w, 0.0f, 1.0f);
382
+ r1.w = log2(r1.w);
383
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
384
+ r1.w = exp2(r1.w);
385
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
386
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
387
+ let v_92 = -(cb3_3.tint_symbol_2[52u].xxxx);
388
+ r2.x = (r1.y + v_92.x);
389
+ r2.x = max(r2.x, 0.0f);
390
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
391
+ r2.x = (r2.x * 1.44269502162933349609f);
392
+ r2.x = exp2(r2.x);
393
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
394
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
395
+ let v_93 = -(cb3_3.tint_symbol_2[51u].zzzz);
396
+ r1.y = (r1.y * v_93.y);
397
+ r1.y = (r1.y * 1.44269502162933349609f);
398
+ r1.y = exp2(r1.y);
399
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
400
+ let v_94 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
401
+ r2 = vec4<f32>(v_94.xyz, r2.w);
402
+ let v_95 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
403
+ r2 = vec4<f32>(v_95.xyz, r2.w);
404
+ let v_96 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
405
+ r3 = vec4<f32>(v_96.xyz, r3.w);
406
+ let v_97 = fma(r1.www, r3.xyz, r2.xyz);
407
+ r2 = vec4<f32>(v_97.xyz, r2.w);
408
+ let v_98 = -(cb3_3.tint_symbol_2[57u].xyzx);
409
+ let v_99 = (r2.xyz + v_98.xyz);
410
+ r2 = vec4<f32>(v_99.xyz, r2.w);
411
+ let v_100 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
412
+ r2 = vec4<f32>(v_100.xyz, r2.w);
413
+ r3.x = cb3_3.tint_symbol_2[55u].w;
414
+ r3.y = cb3_3.tint_symbol_2[56u].w;
415
+ r3.z = cb3_3.tint_symbol_2[57u].w;
416
+ let v_101 = ((-(r2.xyzx)).xyz + r3.xyz);
417
+ r3 = vec4<f32>(v_101.xyz, r3.w);
418
+ let v_102 = fma(r1.xxx, r3.xyz, r2.xyz);
419
+ r1 = vec4<f32>(v_102.xy, r1.z, v_102.z);
420
+ let v_103 = ((-(r0.xyxz)).xyw + r1.xyw);
421
+ r1 = vec4<f32>(v_103.xy, r1.z, v_103.z);
422
+ let v_104 = fma(r1.zzz, r1.xyw, r0.xyz);
423
+ o0 = vec4<f32>(v_104.xyz, o0.w);
424
+ }
425
+ }
426
+
427
+ fn v_3(v_105 : bool) {
428
+ if (v_105) {
429
+ discard;
430
+ return;
431
+ }
432
+ }
433
+
434
+ @fragment
435
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_106 : vec4<f32>) -> @location(0u) vec4<f32> {
436
+ main_inner(v0, v1, v2, v3, v_106);
437
+ return o0;
438
+ }
b/8b0b5899ed/shaders/dba3cac0eade8865.wgsl ADDED
@@ -0,0 +1,43 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb2_struct {
6
+ tint_symbol : array<vec4<f32>, 2u>,
7
+ }
8
+
9
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb2_struct;
10
+
11
+ var<private> o0 : vec4<f32>;
12
+
13
+ var<private> o1 : vec4<f32>;
14
+
15
+ fn main_inner() {
16
+ r0 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>() >= cb5_5.tint_symbol[0u])));
17
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r0) & vec4<u32>(1065353216u)));
18
+ r0.x = dot(r0, vec4<f32>(1.0f));
19
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.x)));
20
+ v((bitcast<u32>(r0.x) != 0u));
21
+ o0 = cb5_5.tint_symbol[0u];
22
+ o1 = cb5_5.tint_symbol[1u];
23
+ }
24
+
25
+ fn v(v_1 : bool) {
26
+ if (v_1) {
27
+ discard;
28
+ return;
29
+ }
30
+ }
31
+
32
+ struct tint_symbol_1 {
33
+ @location(0u)
34
+ o0 : vec4<f32>,
35
+ @location(1u)
36
+ o1 : vec4<f32>,
37
+ }
38
+
39
+ @fragment
40
+ fn main() -> tint_symbol_1 {
41
+ main_inner();
42
+ return tint_symbol_1(o0, o1);
43
+ }
b/8b0b5899ed/shaders/dbaae5e6781de293.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/dbaae5e6781de293.wgsl ADDED
@@ -0,0 +1,901 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(19u) var s3 : sampler;
92
+
93
+ @group(1u) @binding(27u) var s11 : sampler;
94
+
95
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
96
+
97
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
104
+
105
+ var<private> v5 : vec4<f32>;
106
+
107
+ var<private> v6 : array<f32, 4u>;
108
+
109
+ var<private> o0 : vec4<f32>;
110
+
111
+ var<private> x0 : array<vec4<f32>, 4u>;
112
+
113
+ var<private> x1 : array<vec4<f32>, 1u>;
114
+
115
+ struct tint_symbol_7 {
116
+ tint_symbol_6 : array<vec4<u32>, 4u>,
117
+ }
118
+
119
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
120
+
121
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
122
+ var v_2 : vec4<f32> = v_1;
123
+ v_2.w = (1.0f / v_1.w);
124
+ v5 = v_2;
125
+ x1[0u].x = v6[0u];
126
+ x1[0u].y = v6[1u];
127
+ x1[0u].z = v6[2u];
128
+ x1[0u].w = v6[3u];
129
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
130
+ r1.x = dot(v3.xyz, v3.xyz);
131
+ r1.x = inverseSqrt(r1.x);
132
+ let v_3 = (r1.xxx * v3.xyz);
133
+ r1 = vec4<f32>(r1.x, v_3.xyz);
134
+ r2 = textureSample(t3, s3, v2.xy.xyxx.xy);
135
+ let v_4 = (r2.xy * r2.xy);
136
+ r2 = vec4<f32>(v_4.xy, r2.zw);
137
+ r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz);
138
+ r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
139
+ let v_5 = (r0.xyz * v1.xyz);
140
+ r0 = vec4<f32>(v_5.xyz, r0.w);
141
+ r0.w = (r0.w * v0.w);
142
+ let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
143
+ let v_7 = r2;
144
+ r2 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
145
+ let v_8 = (r0.xyz * r0.xyz);
146
+ r0 = vec4<f32>(v_8.xyz, r0.w);
147
+ let v_9 = -(v4.xyzx);
148
+ let v_10 = (v_9.xyz + cb1_1.tint_symbol[15u].xyz);
149
+ r3 = vec4<f32>(v_10.xyz, r3.w);
150
+ r3.w = dot(r3.xyz, r3.xyz);
151
+ r3.w = inverseSqrt(r3.w);
152
+ let v_11 = (r3.www * r3.xyz);
153
+ r4 = vec4<f32>(v_11.xyz, r4.w);
154
+ let v_12 = -(cb3_3.tint_symbol_2[0u].xyzx);
155
+ let v_13 = fma(r3.xyz, r3.www, v_12.xyz);
156
+ r5 = vec4<f32>(v_13.xyz, r5.w);
157
+ r4.w = dot(r5.xyz, r5.xyz);
158
+ r4.w = inverseSqrt(r4.w);
159
+ let v_14 = (r4.www * r5.xyz);
160
+ r5 = vec4<f32>(v_14.xyz, r5.w);
161
+ let v_15 = (r2.yz * r2.yz);
162
+ let v_16 = r2;
163
+ r2 = vec4<f32>(v_16.x, v_15.xy, v_16.w);
164
+ r4.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
165
+ r4.w = max(r4.w, 0.0f);
166
+ let v_17 = -(r4.wwww);
167
+ r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_17.w);
168
+ r4.w = (r4.w * 558.0f);
169
+ r2.w = fma(r2.w, 3.0f, r4.w);
170
+ r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
171
+ let v_18 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
172
+ r6 = vec4<f32>(v_18.xyz, r6.w);
173
+ let v_19 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
174
+ r7 = vec4<f32>(v_19.xyz, r7.w);
175
+ let v_20 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
176
+ r7 = vec4<f32>(v_20.xyz, r7.w);
177
+ let v_21 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
178
+ r7 = vec4<f32>(v_21.xyz, r7.w);
179
+ let v_22 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
180
+ r8 = vec4<f32>(v_22.xyz, r8.w);
181
+ let v_23 = &(x0[0u]);
182
+ let v_24 = r8;
183
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
184
+ let v_25 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
185
+ r9 = vec4<f32>(v_25.xyz, r9.w);
186
+ let v_26 = &(x0[1u]);
187
+ let v_27 = r9;
188
+ *(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
189
+ let v_28 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
190
+ r10 = vec4<f32>(v_28.xyz, r10.w);
191
+ let v_29 = &(x0[2u]);
192
+ let v_30 = r10;
193
+ *(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
194
+ let v_31 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
195
+ r7 = vec4<f32>(v_31.xyz, r7.w);
196
+ let v_32 = &(x0[3u]);
197
+ let v_33 = r7;
198
+ *(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
199
+ let v_34 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
200
+ let v_35 = r11;
201
+ r11 = vec4<f32>(v_35.x, v_34.x, v_35.z, v_34.y);
202
+ r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
203
+ r5.w = (r5.w * 0.5f);
204
+ let v_36 = abs(r10.yyyy);
205
+ r6.w = max(v_36.w, abs(r10.xxxx).w);
206
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r5.w)));
207
+ let v_37 = (bitcast<u32>(r6.w) != 0u);
208
+ let v_38 = bitcast<f32>(v.tint_symbol_6[0i].x);
209
+ r6.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_38, v_37);
210
+ let v_39 = abs(r9.yyyy);
211
+ r7.z = max(v_39.z, abs(r9.xxxx).z);
212
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
213
+ let v_40 = bitcast<u32>(r7.z);
214
+ r6.w = select(r6.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_40 != 0u));
215
+ let v_41 = abs(r8.yyyy);
216
+ r7.z = max(v_41.z, abs(r8.xxxx).z);
217
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
218
+ let v_42 = bitcast<u32>(r5.w);
219
+ r5.w = select(r6.w, 0.0f, (v_42 != 0u));
220
+ let v_43 = x0[bitcast<i32>(r5.w)];
221
+ r8 = vec4<f32>(v_43.xyz, r8.w);
222
+ r5.w = f32(bitcast<i32>(r5.w));
223
+ r6.w = (r5.w + 0.5f);
224
+ r6.w = (r6.w * 0.25f);
225
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww)));
226
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
227
+ r5.w = dot(r9, cb6_6.tint_symbol_5[12u]);
228
+ r7.z = dot(r9, cb6_6.tint_symbol_5[13u]);
229
+ r9.x = (r8.x + 0.5f);
230
+ r9.y = fma(r8.y, 0.25f, r6.w);
231
+ r6.w = bitcast<f32>(select(0u, 4294967295u, !((r5.w == 0.0f))));
232
+ r5.w = ((-(r5.wwww)).w + r8.z);
233
+ let v_44 = dpdx(r9.xyy);
234
+ r10 = vec4<f32>(v_44.xy, r10.z, v_44.z);
235
+ r10.z = dpdx(r5.w);
236
+ let v_45 = dpdy(r9.yxy);
237
+ r12 = vec4<f32>(v_45.xyz, r12.w);
238
+ r12.w = dpdy(r5.w);
239
+ let v_46 = (r10.yw * r12.yw);
240
+ r8 = vec4<f32>(v_46.xy, r8.zw);
241
+ let v_47 = -(r8.xyxx);
242
+ let v_48 = fma(r10.xz, r12.xz, v_47.xy);
243
+ r13 = vec4<f32>(v_48.xy, r13.zw);
244
+ r7.w = (1.0f / r13.x);
245
+ r8.x = (r10.z * r12.y);
246
+ let v_49 = -(r8.xxxx);
247
+ r13.z = fma(r10.x, r12.w, v_49.z);
248
+ let v_50 = (r7.ww * r13.yz);
249
+ r8 = vec4<f32>(v_50.xy, r8.zw);
250
+ let v_51 = max(r8.xy, vec2<f32>());
251
+ r8 = vec4<f32>(v_51.xy, r8.zw);
252
+ let v_52 = min(r8.xy, vec2<f32>(0.5f));
253
+ r8 = vec4<f32>(v_52.xy, r8.zw);
254
+ r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w);
255
+ r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w);
256
+ let v_53 = bitcast<u32>(r6.w);
257
+ let v_54 = r5.w;
258
+ r11.z = select(r8.z, v_54, (v_53 != 0u));
259
+ r9.z = 0.0f;
260
+ let v_55 = (r9.xyz + r11.ywz);
261
+ r8 = vec4<f32>(v_55.xyz, r8.w);
262
+ let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
263
+ r11 = vec4<f32>(v_56.xy, r11.zw);
264
+ let v_57 = (r9.xyz + r11.xyz);
265
+ r10 = vec4<f32>(v_57.xyz, r10.w);
266
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
267
+ r11 = vec4<f32>(v_58.xy, r11.zw);
268
+ let v_59 = (r9.xyz + r11.xyz);
269
+ r12 = vec4<f32>(v_59.xyz, r12.w);
270
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
271
+ r11 = vec4<f32>(v_60.xy, r11.zw);
272
+ let v_61 = (r9.xyz + r11.xyz);
273
+ r13 = vec4<f32>(v_61.xyz, r13.w);
274
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
275
+ r11 = vec4<f32>(v_62.xy, r11.zw);
276
+ let v_63 = (r9.xyz + r11.xyz);
277
+ r14 = vec4<f32>(v_63.xyz, r14.w);
278
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
279
+ r11 = vec4<f32>(v_64.xy, r11.zw);
280
+ let v_65 = (r9.xyz + r11.xyz);
281
+ r15 = vec4<f32>(v_65.xyz, r15.w);
282
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
283
+ r11 = vec4<f32>(v_66.xy, r11.zw);
284
+ let v_67 = (r9.xyz + r11.xyz);
285
+ r16 = vec4<f32>(v_67.xyz, r16.w);
286
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
287
+ r11 = vec4<f32>(v_68.xy, r11.zw);
288
+ let v_69 = (r9.xyz + r11.xyz);
289
+ r17 = vec4<f32>(v_69.xyz, r17.w);
290
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
291
+ r11 = vec4<f32>(v_70.xy, r11.zw);
292
+ let v_71 = (r9.xyz + r11.xyz);
293
+ r18 = vec4<f32>(v_71.xyz, r18.w);
294
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
295
+ r11 = vec4<f32>(v_72.xy, r11.zw);
296
+ let v_73 = (r9.xyz + r11.xyz);
297
+ r19 = vec4<f32>(v_73.xyz, r19.w);
298
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
299
+ r11 = vec4<f32>(v_74.xy, r11.zw);
300
+ let v_75 = (r9.xyz + r11.xyz);
301
+ r20 = vec4<f32>(v_75.xyz, r20.w);
302
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
303
+ r11 = vec4<f32>(v_76.xy, r11.zw);
304
+ let v_77 = (r9.xyz + r11.xyz);
305
+ r21 = vec4<f32>(v_77.xyz, r21.w);
306
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
307
+ r11 = vec4<f32>(v_78.xy, r11.zw);
308
+ let v_79 = (r9.xyz + r11.xyz);
309
+ r22 = vec4<f32>(v_79.xyz, r22.w);
310
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
311
+ r11 = vec4<f32>(v_80.xy, r11.zw);
312
+ let v_81 = (r9.xyz + r11.xyz);
313
+ r23 = vec4<f32>(v_81.xyz, r23.w);
314
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
315
+ r11 = vec4<f32>(v_82.xy, r11.zw);
316
+ let v_83 = (r9.xyz + r11.xyz);
317
+ r24 = vec4<f32>(v_83.xyz, r24.w);
318
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
319
+ r11 = vec4<f32>(v_84.xy, r11.zw);
320
+ let v_85 = (r9.xyz + r11.xyz);
321
+ r9 = vec4<f32>(v_85.xyz, r9.w);
322
+ let v_86 = r8.xyxx;
323
+ r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r8.z);
324
+ let v_87 = r10.xyxx;
325
+ r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r10.z);
326
+ let v_88 = r12.xyxx;
327
+ r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z);
328
+ let v_89 = r13.xyxx;
329
+ r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
330
+ let v_90 = r14.xyxx;
331
+ r10.x = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
332
+ let v_91 = r15.xyxx;
333
+ r10.y = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
334
+ let v_92 = r16.xyxx;
335
+ r10.z = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
336
+ let v_93 = r17.xyxx;
337
+ r10.w = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
338
+ let v_94 = r18.xyxx;
339
+ r11.x = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
340
+ let v_95 = r19.xyxx;
341
+ r11.y = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
342
+ let v_96 = r20.xyxx;
343
+ r11.z = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
344
+ let v_97 = r21.xyxx;
345
+ r11.w = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
346
+ let v_98 = r22.xyxx;
347
+ r12.x = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
348
+ let v_99 = r23.xyxx;
349
+ r12.y = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
350
+ let v_100 = r24.xyxx;
351
+ r12.z = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z);
352
+ let v_101 = r9.xyxx;
353
+ r12.w = textureSampleCompareLevel(t15, s15, v_101.xy, r9.z);
354
+ r8 = (r8 + r10);
355
+ r8 = (r11 + r8);
356
+ r8 = (r12 + r8);
357
+ r5.w = dot(r8, vec4<f32>(1.0f));
358
+ r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
359
+ let v_102 = abs(r7.yyyy);
360
+ r6.w = max(v_102.w, abs(r7.xxxx).w);
361
+ r6.w = clamp(fma(r6.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
362
+ r4.w = ((-(r4.wwww)).w + 1.0f);
363
+ r4.w = (r6.w * r4.w);
364
+ r4.w = fma(r5.w, 0.0625f, r4.w);
365
+ r4.w = (r4.w * r4.w);
366
+ r4.w = min(r4.w, 1.0f);
367
+ r5.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
368
+ r5.w = sqrt(r5.w);
369
+ r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z);
370
+ let v_103 = -(r4.wwww);
371
+ r4.w = fma(r5.w, v_103.w, r4.w);
372
+ let v_104 = dot(r1.yzw, v_12.xyz);
373
+ r5.w = clamp(vec4<f32>(v_104, v_104, v_104, v_104).w, 0.0f, 1.0f);
374
+ let v_105 = dot(r4.xyz, r1.yzw);
375
+ r7.x = clamp(vec4<f32>(v_105, v_105, v_105, v_105).x, 0.0f, 1.0f);
376
+ let v_106 = dot(r5.xyz, v_12.xyz);
377
+ r7.y = clamp(vec4<f32>(v_106, v_106, v_106, v_106).y, 0.0f, 1.0f);
378
+ let v_107 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
379
+ r7 = vec4<f32>(v_107.xy, r7.zw);
380
+ let v_108 = (r7.xy * r7.xy);
381
+ r7 = vec4<f32>(r7.xy, v_108.xy);
382
+ let v_109 = (r7.zw * r7.zw);
383
+ r7 = vec4<f32>(r7.xy, v_109.xy);
384
+ let v_110 = (r7.xy * r7.zw);
385
+ r7 = vec4<f32>(v_110.xy, r7.zw);
386
+ r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
387
+ let v_111 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww);
388
+ r7 = vec4<f32>(v_111.xy, r7.zw);
389
+ let v_112 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
390
+ r7 = vec4<f32>(r7.xy, v_112.xy);
391
+ r2.w = (r7.z * 0.125f);
392
+ r7.x = fma((-(r2.xxxx)).x, r7.x, 1.0f);
393
+ r5.x = dot(r1.yzw, r5.xyz);
394
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
395
+ r5.x = log2(r5.x);
396
+ r5.x = (r5.x * r7.w);
397
+ r5.x = exp2(r5.x);
398
+ r5.x = (r7.y * r5.x);
399
+ r5.x = (r2.w * r5.x);
400
+ r5.x = (r2.x * r5.x);
401
+ r5.x = (r5.w * r5.x);
402
+ r5.y = (r5.w * r7.x);
403
+ let v_113 = fma(r0.xyz, r5.yyy, r5.xxx);
404
+ r5 = vec4<f32>(v_113.xyz, r5.w);
405
+ let v_114 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
406
+ r5 = vec4<f32>(v_114.xyz, r5.w);
407
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
408
+ if ((bitcast<u32>(r5.w) != 0u)) {
409
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
410
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
411
+ } else {
412
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
413
+ let v_115 = (v_9.xyz + cb3_3.tint_symbol_2[3u].xyz);
414
+ r8 = vec4<f32>(v_115.xyz, r8.w);
415
+ let v_116 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
416
+ r9 = vec4<f32>(v_116.xyz, r9.w);
417
+ r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
418
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f);
419
+ r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w);
420
+ let v_117 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz);
421
+ r9 = vec4<f32>(v_117.xyz, r9.w);
422
+ let v_118 = (r9.xyz + v_9.xyz);
423
+ r9 = vec4<f32>(v_118.xyz, r9.w);
424
+ let v_119 = bitcast<vec3<u32>>(r7.yyy);
425
+ let v_120 = r8.xyz;
426
+ let v_121 = select(r9.xyz, v_120, (v_119 != vec3<u32>()));
427
+ r8 = vec4<f32>(v_121.xyz, r8.w);
428
+ r7.y = dot(r8.xyz, r8.xyz);
429
+ let v_122 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
430
+ r8 = vec4<f32>(v_122.xyz, r8.w);
431
+ r7.z = dot(r8.xyz, r8.xyz);
432
+ r7.z = inverseSqrt(r7.z);
433
+ let v_123 = (r7.zzz * r8.xyz);
434
+ r8 = vec4<f32>(v_123.xyz, r8.w);
435
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
436
+ r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f);
437
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w);
438
+ r7.y = (r7.y / r7.z);
439
+ let v_124 = -(cb3_3.tint_symbol_2[11u].xyzx);
440
+ r7.z = dot(r8.xyz, v_124.xyz);
441
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f);
442
+ let v_125 = dot(r8.xyz, r1.yzw);
443
+ r8.w = clamp(vec4<f32>(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f);
444
+ r7.z = (r7.z * r8.w);
445
+ r8.w = (r7.y * r7.z);
446
+ let v_126 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
447
+ r9 = vec4<f32>(v_126.xyz, r9.w);
448
+ let v_127 = (r0.xyz * r9.xyz);
449
+ r9 = vec4<f32>(v_127.xyz, r9.w);
450
+ let v_128 = fma(r3.xyz, r3.www, r8.xyz);
451
+ r8 = vec4<f32>(v_128.xyz, r8.w);
452
+ r8.w = dot(r8.xyz, r8.xyz);
453
+ r8.w = inverseSqrt(r8.w);
454
+ let v_129 = (r8.www * r8.xyz);
455
+ r8 = vec4<f32>(v_129.xyz, r8.w);
456
+ let v_130 = dot(r8.xyz, r4.xyz);
457
+ r8.w = clamp(vec4<f32>(v_130, v_130, v_130, v_130).w, 0.0f, 1.0f);
458
+ r8.w = ((-(r8.wwww)).w + 1.0f);
459
+ r9.w = (r8.w * r8.w);
460
+ r9.w = (r9.w * r9.w);
461
+ r8.w = (r8.w * r9.w);
462
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
463
+ let v_131 = dot(r8.xyz, r1.yzw);
464
+ r8.x = clamp(vec4<f32>(v_131, v_131, v_131, v_131).x, 0.0f, 1.0f);
465
+ r8.x = log2(r8.x);
466
+ r8.x = (r7.w * r8.x);
467
+ r8.x = exp2(r8.x);
468
+ r8.x = (r8.x * r8.w);
469
+ r7.z = (r7.z * r8.x);
470
+ r7.y = (r7.y * r7.z);
471
+ r7.y = (r2.w * r7.y);
472
+ let v_132 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
473
+ r8 = vec4<f32>(v_132.xyz, r8.w);
474
+ }
475
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
476
+ if ((bitcast<u32>(r7.y) != 0u)) {
477
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
478
+ r7.y = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
479
+ let v_133 = bitcast<u32>(r7.z);
480
+ let v_134 = r7.y;
481
+ r5.w = select(r5.w, v_134, (v_133 != 0u));
482
+ if ((bitcast<u32>(r5.w) != 0u)) {
483
+ } else {
484
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
485
+ let v_135 = (v_9.xyz + cb3_3.tint_symbol_2[4u].xyz);
486
+ r10 = vec4<f32>(v_135.xyz, r10.w);
487
+ let v_136 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
488
+ r11 = vec4<f32>(v_136.xyz, r11.w);
489
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
490
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f);
491
+ r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w);
492
+ let v_137 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz);
493
+ r11 = vec4<f32>(v_137.xyz, r11.w);
494
+ let v_138 = (r11.xyz + v_9.xyz);
495
+ r11 = vec4<f32>(v_138.xyz, r11.w);
496
+ let v_139 = bitcast<vec3<u32>>(r7.yyy);
497
+ let v_140 = r10.xyz;
498
+ let v_141 = select(r11.xyz, v_140, (v_139 != vec3<u32>()));
499
+ r10 = vec4<f32>(v_141.xyz, r10.w);
500
+ r7.y = dot(r10.xyz, r10.xyz);
501
+ let v_142 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
502
+ r10 = vec4<f32>(v_142.xyz, r10.w);
503
+ r7.z = dot(r10.xyz, r10.xyz);
504
+ r7.z = inverseSqrt(r7.z);
505
+ let v_143 = (r7.zzz * r10.xyz);
506
+ r10 = vec4<f32>(v_143.xyz, r10.w);
507
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
508
+ r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f);
509
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w);
510
+ r7.y = (r7.y / r7.z);
511
+ let v_144 = -(cb3_3.tint_symbol_2[12u].xyzx);
512
+ r7.z = dot(r10.xyz, v_144.xyz);
513
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f);
514
+ let v_145 = dot(r10.xyz, r1.yzw);
515
+ r8.w = clamp(vec4<f32>(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f);
516
+ r7.z = (r7.z * r8.w);
517
+ r8.w = (r7.y * r7.z);
518
+ let v_146 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
519
+ r11 = vec4<f32>(v_146.xyz, r11.w);
520
+ let v_147 = fma(r11.xyz, r0.xyz, r9.xyz);
521
+ r9 = vec4<f32>(v_147.xyz, r9.w);
522
+ let v_148 = fma(r3.xyz, r3.www, r10.xyz);
523
+ r10 = vec4<f32>(v_148.xyz, r10.w);
524
+ r8.w = dot(r10.xyz, r10.xyz);
525
+ r8.w = inverseSqrt(r8.w);
526
+ let v_149 = (r8.www * r10.xyz);
527
+ r10 = vec4<f32>(v_149.xyz, r10.w);
528
+ let v_150 = dot(r10.xyz, r4.xyz);
529
+ r8.w = clamp(vec4<f32>(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f);
530
+ r8.w = ((-(r8.wwww)).w + 1.0f);
531
+ r9.w = (r8.w * r8.w);
532
+ r9.w = (r9.w * r9.w);
533
+ r8.w = (r8.w * r9.w);
534
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
535
+ let v_151 = dot(r10.xyz, r1.yzw);
536
+ r9.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
537
+ r9.w = log2(r9.w);
538
+ r9.w = (r7.w * r9.w);
539
+ r9.w = exp2(r9.w);
540
+ r8.w = (r8.w * r9.w);
541
+ r7.z = (r7.z * r8.w);
542
+ r7.y = (r7.y * r7.z);
543
+ r7.y = (r2.w * r7.y);
544
+ let v_152 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
545
+ r8 = vec4<f32>(v_152.xyz, r8.w);
546
+ }
547
+ } else {
548
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
549
+ }
550
+ if ((bitcast<u32>(r5.w) != 0u)) {
551
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
552
+ } else {
553
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
554
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
555
+ if ((bitcast<u32>(r5.w) != 0u)) {
556
+ } else {
557
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
558
+ let v_153 = (v_9.xyz + cb3_3.tint_symbol_2[5u].xyz);
559
+ r10 = vec4<f32>(v_153.xyz, r10.w);
560
+ let v_154 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
561
+ r11 = vec4<f32>(v_154.xyz, r11.w);
562
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
563
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f);
564
+ r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w);
565
+ let v_155 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz);
566
+ r11 = vec4<f32>(v_155.xyz, r11.w);
567
+ let v_156 = (r11.xyz + v_9.xyz);
568
+ r11 = vec4<f32>(v_156.xyz, r11.w);
569
+ let v_157 = bitcast<vec3<u32>>(r7.yyy);
570
+ let v_158 = r10.xyz;
571
+ let v_159 = select(r11.xyz, v_158, (v_157 != vec3<u32>()));
572
+ r10 = vec4<f32>(v_159.xyz, r10.w);
573
+ r7.y = dot(r10.xyz, r10.xyz);
574
+ let v_160 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
575
+ r10 = vec4<f32>(v_160.xyz, r10.w);
576
+ r7.z = dot(r10.xyz, r10.xyz);
577
+ r7.z = inverseSqrt(r7.z);
578
+ let v_161 = (r7.zzz * r10.xyz);
579
+ r10 = vec4<f32>(v_161.xyz, r10.w);
580
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
581
+ r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f);
582
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w);
583
+ r7.y = (r7.y / r7.z);
584
+ let v_162 = -(cb3_3.tint_symbol_2[13u].xyzx);
585
+ r7.z = dot(r10.xyz, v_162.xyz);
586
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f);
587
+ let v_163 = dot(r10.xyz, r1.yzw);
588
+ r8.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
589
+ r7.z = (r7.z * r8.w);
590
+ r8.w = (r7.y * r7.z);
591
+ let v_164 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
592
+ r11 = vec4<f32>(v_164.xyz, r11.w);
593
+ let v_165 = fma(r11.xyz, r0.xyz, r9.xyz);
594
+ r9 = vec4<f32>(v_165.xyz, r9.w);
595
+ let v_166 = fma(r3.xyz, r3.www, r10.xyz);
596
+ r10 = vec4<f32>(v_166.xyz, r10.w);
597
+ r8.w = dot(r10.xyz, r10.xyz);
598
+ r8.w = inverseSqrt(r8.w);
599
+ let v_167 = (r8.www * r10.xyz);
600
+ r10 = vec4<f32>(v_167.xyz, r10.w);
601
+ let v_168 = dot(r10.xyz, r4.xyz);
602
+ r8.w = clamp(vec4<f32>(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f);
603
+ r8.w = ((-(r8.wwww)).w + 1.0f);
604
+ r9.w = (r8.w * r8.w);
605
+ r9.w = (r9.w * r9.w);
606
+ r8.w = (r8.w * r9.w);
607
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
608
+ let v_169 = dot(r10.xyz, r1.yzw);
609
+ r9.w = clamp(vec4<f32>(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f);
610
+ r9.w = log2(r9.w);
611
+ r9.w = (r7.w * r9.w);
612
+ r9.w = exp2(r9.w);
613
+ r8.w = (r8.w * r9.w);
614
+ r7.z = (r7.z * r8.w);
615
+ r7.y = (r7.y * r7.z);
616
+ r7.y = (r2.w * r7.y);
617
+ let v_170 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
618
+ r8 = vec4<f32>(v_170.xyz, r8.w);
619
+ }
620
+ }
621
+ if ((bitcast<u32>(r5.w) != 0u)) {
622
+ } else {
623
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
624
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
625
+ if ((bitcast<u32>(r5.w) != 0u)) {
626
+ } else {
627
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
628
+ let v_171 = (v_9.xyz + cb3_3.tint_symbol_2[6u].xyz);
629
+ r10 = vec4<f32>(v_171.xyz, r10.w);
630
+ let v_172 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
631
+ r11 = vec4<f32>(v_172.xyz, r11.w);
632
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
633
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f);
634
+ r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w);
635
+ let v_173 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz);
636
+ r11 = vec4<f32>(v_173.xyz, r11.w);
637
+ let v_174 = (r11.xyz + v_9.xyz);
638
+ r11 = vec4<f32>(v_174.xyz, r11.w);
639
+ let v_175 = bitcast<vec3<u32>>(r5.www);
640
+ let v_176 = r10.xyz;
641
+ let v_177 = select(r11.xyz, v_176, (v_175 != vec3<u32>()));
642
+ r10 = vec4<f32>(v_177.xyz, r10.w);
643
+ r5.w = dot(r10.xyz, r10.xyz);
644
+ let v_178 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
645
+ r10 = vec4<f32>(v_178.xyz, r10.w);
646
+ r7.y = dot(r10.xyz, r10.xyz);
647
+ r7.y = inverseSqrt(r7.y);
648
+ let v_179 = (r7.yyy * r10.xyz);
649
+ r10 = vec4<f32>(v_179.xyz, r10.w);
650
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
651
+ r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f);
652
+ r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[14u].w);
653
+ r5.w = (r5.w / r7.y);
654
+ let v_180 = -(cb3_3.tint_symbol_2[14u].xyzx);
655
+ r7.y = dot(r10.xyz, v_180.xyz);
656
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f);
657
+ let v_181 = dot(r10.xyz, r1.yzw);
658
+ r7.z = clamp(vec4<f32>(v_181, v_181, v_181, v_181).z, 0.0f, 1.0f);
659
+ r7.y = (r7.y * r7.z);
660
+ r7.z = (r5.w * r7.y);
661
+ let v_182 = (r7.zzz * cb3_3.tint_symbol_2[22u].xyz);
662
+ r11 = vec4<f32>(v_182.xyz, r11.w);
663
+ let v_183 = fma(r11.xyz, r0.xyz, r9.xyz);
664
+ r9 = vec4<f32>(v_183.xyz, r9.w);
665
+ let v_184 = fma(r3.xyz, r3.www, r10.xyz);
666
+ r3 = vec4<f32>(v_184.xyz, r3.w);
667
+ r3.w = dot(r3.xyz, r3.xyz);
668
+ r3.w = inverseSqrt(r3.w);
669
+ let v_185 = (r3.www * r3.xyz);
670
+ r3 = vec4<f32>(v_185.xyz, r3.w);
671
+ let v_186 = dot(r3.xyz, r4.xyz);
672
+ r3.w = clamp(vec4<f32>(v_186, v_186, v_186, v_186).w, 0.0f, 1.0f);
673
+ r3.w = ((-(r3.wwww)).w + 1.0f);
674
+ r4.x = (r3.w * r3.w);
675
+ r4.x = (r4.x * r4.x);
676
+ r3.w = (r3.w * r4.x);
677
+ r3.w = fma(cb12_12.tint_symbol_4[0u].x, r3.w, r6.w);
678
+ let v_187 = dot(r3.xyz, r1.yzw);
679
+ r3.x = clamp(vec4<f32>(v_187, v_187, v_187, v_187).x, 0.0f, 1.0f);
680
+ r3.x = log2(r3.x);
681
+ r3.x = (r3.x * r7.w);
682
+ r3.x = exp2(r3.x);
683
+ r3.x = (r3.x * r3.w);
684
+ r3.x = (r7.y * r3.x);
685
+ r3.x = (r5.w * r3.x);
686
+ r2.w = (r2.w * r3.x);
687
+ let v_188 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
688
+ r8 = vec4<f32>(v_188.xyz, r8.w);
689
+ }
690
+ }
691
+ r2.w = (r7.x * r7.x);
692
+ r2.x = (r2.x * r2.x);
693
+ let v_189 = (r8.xyz * r2.xxx);
694
+ r3 = vec4<f32>(v_189.xyz, r3.w);
695
+ let v_190 = fma(r2.www, r9.xyz, r3.xyz);
696
+ r3 = vec4<f32>(v_190.xyz, r3.w);
697
+ let v_191 = fma(r5.xyz, r4.www, r3.xyz);
698
+ r3 = vec4<f32>(v_191.xyz, r3.w);
699
+ r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w);
700
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
701
+ r1.x = max(r1.x, 0.0f);
702
+ let v_192 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
703
+ r4 = vec4<f32>(v_192.xyz, r4.w);
704
+ r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f);
705
+ let v_193 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
706
+ r5 = vec4<f32>(v_193.xyz, r5.w);
707
+ let v_194 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
708
+ r5 = vec4<f32>(v_194.xyz, r5.w);
709
+ let v_195 = fma(r4.xyz, r2.xxx, r5.xyz);
710
+ r4 = vec4<f32>(v_195.xyz, r4.w);
711
+ let v_196 = (r2.zzz * r4.xyz);
712
+ r2 = vec4<f32>(v_196.x, r2.y, v_196.yz);
713
+ let v_197 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
714
+ r4 = vec4<f32>(v_197.xyz, r4.w);
715
+ r5.x = cb3_3.tint_symbol_2[46u].w;
716
+ r5.y = cb3_3.tint_symbol_2[47u].w;
717
+ r5.z = cb3_3.tint_symbol_2[48u].w;
718
+ let v_198 = dot(r5.xyz, r1.yzw);
719
+ r1.x = clamp(vec4<f32>(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f);
720
+ let v_199 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
721
+ r1 = vec4<f32>(v_199.xyz, r1.w);
722
+ let v_200 = fma(r1.xyz, r2.yyy, r2.xzw);
723
+ r1 = vec4<f32>(v_200.xyz, r1.w);
724
+ let v_201 = (r7.xxx * r1.xyz);
725
+ r1 = vec4<f32>(v_201.xyz, r1.w);
726
+ let v_202 = fma(r1.xyz, r0.xyz, r3.xyz);
727
+ r0 = vec4<f32>(v_202.xyz, r0.w);
728
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
729
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
730
+ r0.w = dot(r6.xyz, r6.xyz);
731
+ r1.x = sqrt(r0.w);
732
+ let v_203 = -(cb3_3.tint_symbol_2[50u].xxxx);
733
+ r1.y = (r1.x + v_203.y);
734
+ r1.y = max(r1.y, 0.0f);
735
+ r1.x = (r1.y / r1.x);
736
+ r1.x = (r1.x * r6.z);
737
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
738
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
739
+ r1.w = (r1.z * -1.44269502162933349609f);
740
+ r1.w = exp2(r1.w);
741
+ r1.w = ((-(r1.wwww)).w + 1.0f);
742
+ r1.z = (r1.w / r1.z);
743
+ let v_204 = bitcast<u32>(r1.x);
744
+ r1.x = select(1.0f, r1.z, (v_204 != 0u));
745
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
746
+ r1.x = (r1.x * r1.z);
747
+ r1.x = min(r1.x, 1.0f);
748
+ r1.x = (r1.x * 1.44269502162933349609f);
749
+ r1.x = exp2(r1.x);
750
+ r1.x = min(r1.x, 1.0f);
751
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
752
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
753
+ r0.w = inverseSqrt(r0.w);
754
+ let v_205 = (r0.www * r6.xyz);
755
+ r2 = vec4<f32>(v_205.xyz, r2.w);
756
+ let v_206 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
757
+ r0.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
758
+ r0.w = log2(r0.w);
759
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
760
+ r0.w = exp2(r0.w);
761
+ let v_207 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
762
+ r1.w = clamp(vec4<f32>(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f);
763
+ r1.w = log2(r1.w);
764
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
765
+ r1.w = exp2(r1.w);
766
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
767
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
768
+ let v_208 = -(cb3_3.tint_symbol_2[52u].xxxx);
769
+ r2.x = (r1.y + v_208.x);
770
+ r2.x = max(r2.x, 0.0f);
771
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
772
+ r2.x = (r2.x * 1.44269502162933349609f);
773
+ r2.x = exp2(r2.x);
774
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
775
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
776
+ let v_209 = -(cb3_3.tint_symbol_2[51u].zzzz);
777
+ r1.y = (r1.y * v_209.y);
778
+ r1.y = (r1.y * 1.44269502162933349609f);
779
+ r1.y = exp2(r1.y);
780
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
781
+ let v_210 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
782
+ r2 = vec4<f32>(v_210.xyz, r2.w);
783
+ let v_211 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
784
+ r2 = vec4<f32>(v_211.xyz, r2.w);
785
+ let v_212 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
786
+ r3 = vec4<f32>(v_212.xyz, r3.w);
787
+ let v_213 = fma(r1.www, r3.xyz, r2.xyz);
788
+ r2 = vec4<f32>(v_213.xyz, r2.w);
789
+ let v_214 = -(cb3_3.tint_symbol_2[57u].xyzx);
790
+ let v_215 = (r2.xyz + v_214.xyz);
791
+ r2 = vec4<f32>(v_215.xyz, r2.w);
792
+ let v_216 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
793
+ r2 = vec4<f32>(v_216.xyz, r2.w);
794
+ r3.x = cb3_3.tint_symbol_2[55u].w;
795
+ r3.y = cb3_3.tint_symbol_2[56u].w;
796
+ r3.z = cb3_3.tint_symbol_2[57u].w;
797
+ let v_217 = ((-(r2.xyzx)).xyz + r3.xyz);
798
+ r3 = vec4<f32>(v_217.xyz, r3.w);
799
+ let v_218 = fma(r1.xxx, r3.xyz, r2.xyz);
800
+ r1 = vec4<f32>(v_218.xy, r1.z, v_218.z);
801
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
802
+ if ((bitcast<u32>(r0.w) != 0u)) {
803
+ let v_219 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
804
+ r2 = vec4<f32>(v_219.xy, r2.zw);
805
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
806
+ r0.w = (r2.x + -1.0f);
807
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
808
+ } else {
809
+ r0.w = 1.0f;
810
+ }
811
+ let v_220 = -(r0.xyxz);
812
+ let v_221 = fma(r1.xyw, r0.www, v_220.xyw);
813
+ r1 = vec4<f32>(v_221.xy, r1.z, v_221.z);
814
+ let v_222 = fma(r1.zzz, r1.xyw, r0.xyz);
815
+ r1 = vec4<f32>(v_222.xyz, r1.w);
816
+ } else {
817
+ r0.w = dot(r6.xyz, r6.xyz);
818
+ r1.w = sqrt(r0.w);
819
+ let v_223 = -(cb3_3.tint_symbol_2[50u].xxxx);
820
+ r2.x = (r1.w + v_223.x);
821
+ r2.x = max(r2.x, 0.0f);
822
+ r1.w = (r2.x / r1.w);
823
+ r1.w = (r1.w * r6.z);
824
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
825
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
826
+ r2.z = (r2.y * -1.44269502162933349609f);
827
+ r2.z = exp2(r2.z);
828
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
829
+ r2.y = (r2.z / r2.y);
830
+ let v_224 = bitcast<u32>(r1.w);
831
+ r1.w = select(1.0f, r2.y, (v_224 != 0u));
832
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
833
+ r1.w = (r1.w * r2.y);
834
+ r1.w = min(r1.w, 1.0f);
835
+ r1.w = (r1.w * 1.44269502162933349609f);
836
+ r1.w = exp2(r1.w);
837
+ r1.w = min(r1.w, 1.0f);
838
+ r1.w = ((-(r1.wwww)).w + 1.0f);
839
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
840
+ r0.w = inverseSqrt(r0.w);
841
+ let v_225 = (r0.www * r6.xyz);
842
+ r3 = vec4<f32>(v_225.xyz, r3.w);
843
+ let v_226 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
844
+ r0.w = clamp(vec4<f32>(v_226, v_226, v_226, v_226).w, 0.0f, 1.0f);
845
+ r0.w = log2(r0.w);
846
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
847
+ r0.w = exp2(r0.w);
848
+ let v_227 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
849
+ r2.z = clamp(vec4<f32>(v_227, v_227, v_227, v_227).z, 0.0f, 1.0f);
850
+ r2.z = log2(r2.z);
851
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
852
+ r2.z = exp2(r2.z);
853
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
854
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
855
+ let v_228 = -(cb3_3.tint_symbol_2[52u].xxxx);
856
+ r2.w = (r2.x + v_228.w);
857
+ r2.w = max(r2.w, 0.0f);
858
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
859
+ r2.w = (r2.w * 1.44269502162933349609f);
860
+ r2.w = exp2(r2.w);
861
+ r2.w = ((-(r2.wwww)).w + 1.0f);
862
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
863
+ let v_229 = -(cb3_3.tint_symbol_2[51u].zzzz);
864
+ r2.x = (r2.x * v_229.x);
865
+ r2.x = (r2.x * 1.44269502162933349609f);
866
+ r2.x = exp2(r2.x);
867
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
868
+ let v_230 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
869
+ r3 = vec4<f32>(v_230.xyz, r3.w);
870
+ let v_231 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
871
+ r3 = vec4<f32>(v_231.xyz, r3.w);
872
+ let v_232 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
873
+ r4 = vec4<f32>(v_232.xyz, r4.w);
874
+ let v_233 = fma(r2.zzz, r4.xyz, r3.xyz);
875
+ r3 = vec4<f32>(v_233.xyz, r3.w);
876
+ let v_234 = -(cb3_3.tint_symbol_2[57u].xyzx);
877
+ let v_235 = (r3.xyz + v_234.xyz);
878
+ r3 = vec4<f32>(v_235.xyz, r3.w);
879
+ let v_236 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
880
+ r2 = vec4<f32>(v_236.x, r2.y, v_236.yz);
881
+ r3.x = cb3_3.tint_symbol_2[55u].w;
882
+ r3.y = cb3_3.tint_symbol_2[56u].w;
883
+ r3.z = cb3_3.tint_symbol_2[57u].w;
884
+ let v_237 = ((-(r2.xzwx)).xyz + r3.xyz);
885
+ r3 = vec4<f32>(v_237.xyz, r3.w);
886
+ let v_238 = fma(r1.www, r3.xyz, r2.xzw);
887
+ r2 = vec4<f32>(v_238.x, r2.y, v_238.yz);
888
+ let v_239 = ((-(r0.xxyz)).xzw + r2.xzw);
889
+ r2 = vec4<f32>(v_239.x, r2.y, v_239.yz);
890
+ let v_240 = fma(r2.yyy, r2.xzw, r0.xyz);
891
+ r1 = vec4<f32>(v_240.xyz, r1.w);
892
+ }
893
+ let v_241 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
894
+ o0 = vec4<f32>(v_241.xyz, o0.w);
895
+ }
896
+
897
+ @fragment
898
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_242 : vec4<f32>) -> @location(0u) vec4<f32> {
899
+ main_inner(v0, v1, v2, v3, v4, v_242);
900
+ return o0;
901
+ }
b/8b0b5899ed/shaders/dbaf62f8f2bf1cfb.wgsl ADDED
@@ -0,0 +1,206 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb18_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 18u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
26
+
27
+ struct cb59_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 59u>,
29
+ }
30
+
31
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
32
+
33
+ @group(1u) @binding(18u) var s2 : sampler;
34
+
35
+ @group(1u) @binding(20u) var s4 : sampler;
36
+
37
+ @group(1u) @binding(22u) var s6 : sampler;
38
+
39
+ @group(1u) @binding(24u) var s8 : sampler;
40
+
41
+ @group(1u) @binding(26u) var s10 : sampler;
42
+
43
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
52
+
53
+ var<private> v8 : array<f32, 4u>;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ var<private> x0 : array<vec4<f32>, 1u>;
58
+
59
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
60
+ x0[0u].x = v8[0u];
61
+ x0[0u].y = v8[1u];
62
+ x0[0u].z = v8[2u];
63
+ x0[0u].w = v8[3u];
64
+ let v = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
65
+ r0 = vec4<f32>(v.xyz, r0.w);
66
+ r0.w = dot(r0.xyz, r0.xyz);
67
+ r1.x = sqrt(r0.w);
68
+ r0.w = inverseSqrt(r0.w);
69
+ let v_1 = (r0.www * r0.xyz);
70
+ r0 = vec4<f32>(v_1.xy, r0.z, v_1.z);
71
+ let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx);
72
+ r1.y = (r1.x + v_2.y);
73
+ r1.y = max(r1.y, 0.0f);
74
+ r1.x = (r1.y / r1.x);
75
+ r0.z = (r0.z * r1.x);
76
+ r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z);
77
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z)));
78
+ r1.z = (r1.x * -1.44269502162933349609f);
79
+ r1.z = exp2(r1.z);
80
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
81
+ r1.x = (r1.z / r1.x);
82
+ let v_3 = bitcast<u32>(r0.z);
83
+ r0.z = select(1.0f, r1.x, (v_3 != 0u));
84
+ r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w);
85
+ r0.z = (r0.z * r1.x);
86
+ r0.z = min(r0.z, 1.0f);
87
+ r0.z = (r0.z * 1.44269502162933349609f);
88
+ r0.z = exp2(r0.z);
89
+ r0.z = min(r0.z, 1.0f);
90
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
91
+ r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
92
+ r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y);
93
+ let v_4 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz);
94
+ r1.z = clamp(vec4<f32>(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f);
95
+ let v_5 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz);
96
+ r0.x = clamp(vec4<f32>(v_5, v_5, v_5, v_5).x, 0.0f, 1.0f);
97
+ r0.x = log2(r0.x);
98
+ r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w);
99
+ r0.x = exp2(r0.x);
100
+ r0.y = log2(r1.z);
101
+ r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w);
102
+ r0.y = exp2(r0.y);
103
+ let v_6 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
104
+ r2 = vec4<f32>(v_6.xyz, r2.w);
105
+ let v_7 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
106
+ r2 = vec4<f32>(v_7.xyz, r2.w);
107
+ let v_8 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
108
+ r3 = vec4<f32>(v_8.xyz, r3.w);
109
+ let v_9 = fma(r0.yyy, r3.xyz, r2.xyz);
110
+ r0 = vec4<f32>(v_9.xy, r0.z, v_9.z);
111
+ let v_10 = -(cb3_3.tint_symbol_2[57u].xyxz);
112
+ let v_11 = (r0.xyw + v_10.xyw);
113
+ r0 = vec4<f32>(v_11.xy, r0.z, v_11.z);
114
+ let v_12 = -(cb3_3.tint_symbol_2[51u].zzzz);
115
+ r1.z = (r1.y * v_12.z);
116
+ let v_13 = -(cb3_3.tint_symbol_2[52u].xxxx);
117
+ r1.y = (r1.y + v_13.y);
118
+ r1.y = max(r1.y, 0.0f);
119
+ let v_14 = (r1.xy * cb3_3.tint_symbol_2[51u].yx);
120
+ r1 = vec4<f32>(v_14.xy, r1.zw);
121
+ r1.y = (r1.y * 1.44269502162933349609f);
122
+ r1.y = exp2(r1.y);
123
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
124
+ r0.z = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).z, 0.0f, 1.0f);
125
+ r1.y = (r1.z * 1.44269502162933349609f);
126
+ r1.y = exp2(r1.y);
127
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
128
+ let v_15 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz);
129
+ r0 = vec4<f32>(v_15.xy, r0.z, v_15.z);
130
+ r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
131
+ r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
132
+ r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w);
133
+ let v_16 = fma(r1.xxx, r2.xyz, r0.xyw);
134
+ r0 = vec4<f32>(v_16.xy, r0.z, v_16.z);
135
+ r1 = textureSample(t2, s2, v0.xyxx.xy);
136
+ r2 = textureSample(t4, s4, v0.xyxx.xy);
137
+ r3 = textureSample(t10, s10, v0.zwzz.xy);
138
+ let v_17 = ((-(r3.xyzx)).xyz + v1.xyz);
139
+ r4 = vec4<f32>(v_17.xyz, r4.w);
140
+ let v_18 = clamp(fma(v1.wwww, r4.xyzx, r3.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
141
+ r3 = vec4<f32>(v_18.xyz, r3.w);
142
+ let v_19 = ((-(r3.xyzx)).xyz + vec3<f32>(1.0f));
143
+ r4 = vec4<f32>(v_19.xyz, r4.w);
144
+ r1.w = (r4.y * r4.x);
145
+ r2.w = (r3.z * r1.w);
146
+ r1.w = (r4.z * r1.w);
147
+ let v_20 = (r2.www * r2.xyz);
148
+ r2 = vec4<f32>(v_20.xyz, r2.w);
149
+ let v_21 = fma(r1.xyz, r1.www, r2.xyz);
150
+ r1 = vec4<f32>(v_21.xyz, r1.w);
151
+ r2 = textureSample(t6, s6, v0.xyxx.xy);
152
+ r1.w = (r3.y * r4.x);
153
+ r2.w = (r3.z * r1.w);
154
+ r1.w = (r4.z * r1.w);
155
+ let v_22 = fma(r2.xyz, r1.www, r1.xyz);
156
+ r1 = vec4<f32>(v_22.xyz, r1.w);
157
+ r3 = textureSample(t8, s8, v0.xyxx.xy);
158
+ let v_23 = fma(r3.xyz, r2.www, r1.xyz);
159
+ r1 = vec4<f32>(v_23.xyz, r1.w);
160
+ let v_24 = (r1.xyz * r1.xyz);
161
+ r1 = vec4<f32>(v_24.xyz, r1.w);
162
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
163
+ r2.x = (v3.z + cb3_3.tint_symbol_2[43u].w);
164
+ r2.x = (r2.x * cb3_3.tint_symbol_2[44u].w);
165
+ r2.x = max(r2.x, 0.0f);
166
+ let v_25 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.xxx, cb3_3.tint_symbol_2[46u].xyz);
167
+ r2 = vec4<f32>(r2.x, v_25.xyz);
168
+ let v_26 = (r2.yzw * cb2_2.tint_symbol_1[16u].zzz);
169
+ r2 = vec4<f32>(r2.x, v_26.xyz);
170
+ let v_27 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.xxx, cb3_3.tint_symbol_2[48u].xyz);
171
+ r3 = vec4<f32>(v_27.xyz, r3.w);
172
+ let v_28 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.xxx, cb3_3.tint_symbol_2[44u].xyz);
173
+ r4 = vec4<f32>(v_28.xyz, r4.w);
174
+ let v_29 = fma(r3.xyz, r1.www, r2.yzw);
175
+ r2 = vec4<f32>(v_29.xyz, r2.w);
176
+ let v_30 = (v4.xy * cb2_2.tint_symbol_1[15u].zy);
177
+ r3 = vec4<f32>(v_30.xy, r3.zw);
178
+ let v_31 = (r3.xy * r3.xy);
179
+ r3 = vec4<f32>(v_31.xy, r3.zw);
180
+ let v_32 = (r2.xyz * r3.yyy);
181
+ r2 = vec4<f32>(v_32.xyz, r2.w);
182
+ r5.x = cb3_3.tint_symbol_2[46u].w;
183
+ r5.y = cb3_3.tint_symbol_2[47u].w;
184
+ r5.z = cb3_3.tint_symbol_2[48u].w;
185
+ let v_33 = dot(r5.xyz, v3.xyz);
186
+ r1.w = clamp(vec4<f32>(v_33, v_33, v_33, v_33).w, 0.0f, 1.0f);
187
+ let v_34 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz);
188
+ r3 = vec4<f32>(r3.x, v_34.xyz);
189
+ let v_35 = fma(r3.yzw, r3.xxx, r2.xyz);
190
+ r2 = vec4<f32>(v_35.xyz, r2.w);
191
+ let v_36 = fma((-(r2.xyxz)).xyw, r1.xyz, r0.xyw);
192
+ r0 = vec4<f32>(v_36.xy, r0.z, v_36.z);
193
+ let v_37 = (r1.xyz * r2.xyz);
194
+ r1 = vec4<f32>(v_37.xyz, r1.w);
195
+ let v_38 = fma(r0.zzz, r0.xyw, r1.xyz);
196
+ r0 = vec4<f32>(v_38.xyz, r0.w);
197
+ let v_39 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
198
+ o0 = vec4<f32>(v_39.xyz, o0.w);
199
+ o0.w = 1.0f;
200
+ }
201
+
202
+ @fragment
203
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
204
+ main_inner(v0, v1, v2, v3, v4);
205
+ return o0;
206
+ }
b/8b0b5899ed/shaders/dbceb96ac91d2102.wgsl ADDED
@@ -0,0 +1,189 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb1_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 1u>,
23
+ }
24
+
25
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
26
+
27
+ struct cb4_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 4u>,
29
+ }
30
+
31
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
32
+
33
+ struct cb5_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 5u>,
35
+ }
36
+
37
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
38
+
39
+ struct cb7_struct {
40
+ tint_symbol_4 : array<vec4<f32>, 7u>,
41
+ }
42
+
43
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb7_struct;
44
+
45
+ @group(1u) @binding(16u) var s0 : sampler;
46
+
47
+ @group(1u) @binding(19u) var s3 : sampler;
48
+
49
+ @group(1u) @binding(20u) var s4 : sampler;
50
+
51
+ @group(1u) @binding(21u) var s5 : sampler;
52
+
53
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
60
+
61
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
62
+
63
+ var<private> v0 : vec4<f32>;
64
+
65
+ var<private> o0 : vec4<f32>;
66
+
67
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
68
+ var v_1 : vec4<f32> = v;
69
+ v_1.w = (1.0f / v.w);
70
+ v0 = v_1;
71
+ let v_2 = max(v0.xy, vec2<f32>());
72
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
73
+ r0 = vec4<f32>(v_3.xy, r0.zw);
74
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
75
+ r0 = vec4<f32>(v_4.xy, r0.zw);
76
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
77
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
78
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
79
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
80
+ v_5((bitcast<u32>(r0.x) != 0u));
81
+ r0 = textureSample(t3, s3, v1.zwzz.xy);
82
+ r1 = textureSample(t0, s0, v1.xyxx.xy);
83
+ r2.x = dot(v2.xyz, v2.xyz);
84
+ r2.x = inverseSqrt(r2.x);
85
+ let v_6 = (r2.xxx * v2.xyz);
86
+ r2 = vec4<f32>(r2.x, v_6.xyz);
87
+ r3 = textureSample(t5, s5, v1.zwzz.xy);
88
+ let v_7 = (r3.xy * r3.xy);
89
+ r3 = vec4<f32>(v_7.xy, r3.zw);
90
+ r3.x = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz);
91
+ r3.y = (r3.x * cb11_11.tint_symbol_4[4u].y);
92
+ let v_8 = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz);
93
+ r4 = vec4<f32>(v_8.xyz, r4.w);
94
+ r0.w = (r0.w * cb11_11.tint_symbol_4[1u].w);
95
+ let v_9 = -(r4.xyzx);
96
+ let v_10 = fma(r0.xyz, cb11_11.tint_symbol_4[1u].xyz, v_9.xyz);
97
+ r0 = vec4<f32>(v_10.xyz, r0.w);
98
+ let v_11 = fma(r0.www, r0.xyz, r4.xyz);
99
+ r1 = vec4<f32>(v_11.xyz, r1.w);
100
+ r0 = (r1 * v3.xxxw);
101
+ r1.x = (v3.x * cb2_2.tint_symbol[15u].z);
102
+ r1.y = (r3.y * v3.x);
103
+ r1.y = (r1.y * v2.w);
104
+ let v_12 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2<f32>(1.0f, 2.0f));
105
+ r1 = vec4<f32>(r1.xy, v_12.xy);
106
+ r3.y = (r1.z * v3.z);
107
+ let v_13 = (r1.ww * v1.xy);
108
+ r4 = vec4<f32>(v_13.xy, r4.zw);
109
+ r4 = textureSample(t4, s4, r4.xyxx.xy);
110
+ r1.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
111
+ r3.z = ((-(r4.xxxx)).z + r4.z);
112
+ r4.x = fma(r1.w, r3.z, r4.x);
113
+ let v_14 = (r4.xy * cb11_11.tint_symbol_4[2u].xx);
114
+ r4 = vec4<f32>(v_14.xy, r4.zw);
115
+ r1.w = fma(v3.z, r1.z, -1.0f);
116
+ r1.z = fma(r1.z, r1.w, 1.0f);
117
+ r1.w = (r1.z * r4.x);
118
+ let v_15 = -(r0.xyzx);
119
+ let v_16 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_15.xyz);
120
+ r5 = vec4<f32>(v_16.xyz, r5.w);
121
+ let v_17 = fma(r1.www, r5.xyz, r0.xyz);
122
+ r0 = vec4<f32>(v_17.xyz, r0.w);
123
+ r1.w = (r3.y * cb11_11.tint_symbol_4[2u].x);
124
+ let v_18 = ((-(r0.xxyz)).xzw + r4.zzz);
125
+ r4 = vec4<f32>(v_18.x, r4.y, v_18.yz);
126
+ let v_19 = fma(r1.www, r4.xzw, r0.xyz);
127
+ r0 = vec4<f32>(v_19.xyz, r0.w);
128
+ r1.z = fma((-(r4.yyyy)).z, r1.z, 1.0f);
129
+ r1.y = (r1.z * r1.y);
130
+ r1.z = (v3.x * cb11_11.tint_symbol_4[2u].w);
131
+ r1.z = (r3.x * r1.z);
132
+ r1.z = (r1.z * 0.75f);
133
+ r1.w = dot(v4.xyz, v4.xyz);
134
+ r1.w = inverseSqrt(r1.w);
135
+ let v_20 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
136
+ r3 = vec4<f32>(v_20.xyz, r3.w);
137
+ let v_21 = fma(cb11_11.tint_symbol_4[6u].www, r3.xyz, cb3_3.tint_symbol_1[0u].xyz);
138
+ r3 = vec4<f32>(v_21.xyz, r3.w);
139
+ let v_22 = (r1.zzz * cb11_11.tint_symbol_4[6u].xyz);
140
+ r4 = vec4<f32>(v_22.xyz, r4.w);
141
+ let v_23 = -(r3.xyzx);
142
+ let v_24 = fma(v4.xyz, r1.www, v_23.xyz);
143
+ r3 = vec4<f32>(v_24.xyz, r3.w);
144
+ r1.z = dot(r3.xyz, r3.xyz);
145
+ r1.z = inverseSqrt(r1.z);
146
+ let v_25 = (r1.zzz * r3.xyz);
147
+ r3 = vec4<f32>(v_25.xyz, r3.w);
148
+ r1.z = dot(r2.yzw, r3.xyz);
149
+ r1.z = clamp(((r1.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
150
+ r1.w = fma(r3.w, 15.0f, 0.00000000999999993923f);
151
+ r1.z = log2(r1.z);
152
+ r1.z = (r1.z * r1.w);
153
+ r1.z = exp2(r1.z);
154
+ let v_26 = fma(r4.xyz, r1.zzz, r0.xyz);
155
+ r0 = vec4<f32>(v_26.xyz, r0.w);
156
+ let v_27 = min(r0.xyz, vec3<f32>(240.0f));
157
+ r0 = vec4<f32>(v_27.xyz, r0.w);
158
+ r3.w = (r0.w * cb2_2.tint_symbol[15u].x);
159
+ r0.w = fma(v2.z, r2.x, -0.34999999403953552246f);
160
+ r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
161
+ r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z);
162
+ r1.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
163
+ r0.w = (r0.w * r1.z);
164
+ r0.w = (r1.x * r0.w);
165
+ r1.x = fma((-(r1.yyyy)).x, 0.5f, 1.0f);
166
+ r0.w = (r0.w * r1.x);
167
+ r0.w = fma(r0.w, -0.5f, 1.0f);
168
+ let v_28 = (r0.www * r0.xyz);
169
+ r3 = vec4<f32>(v_28.xyz, r3.w);
170
+ r0.x = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
171
+ let v_29 = bitcast<vec4<u32>>(r0.xxxx);
172
+ r0 = select(r3, v3, (v_29 != vec4<u32>()));
173
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w)));
174
+ v_5((bitcast<u32>(r1.x) != 0u));
175
+ o0 = r0;
176
+ }
177
+
178
+ fn v_5(v_30 : bool) {
179
+ if (v_30) {
180
+ discard;
181
+ return;
182
+ }
183
+ }
184
+
185
+ @fragment
186
+ fn main(@builtin(position) v_31 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
187
+ main_inner(v_31, v1, v2, v3, v4);
188
+ return o0;
189
+ }
b/8b0b5899ed/shaders/dbd34251876c78ae.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/dbd34251876c78ae.wgsl ADDED
@@ -0,0 +1,1300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb1_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(17u) var s1 : sampler;
98
+
99
+ @group(1u) @binding(18u) var s2 : sampler;
100
+
101
+ @group(1u) @binding(19u) var s3 : sampler;
102
+
103
+ @group(1u) @binding(20u) var s4 : sampler;
104
+
105
+ @group(1u) @binding(27u) var s11 : sampler;
106
+
107
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
108
+
109
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
120
+
121
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
122
+
123
+ var<private> v7 : vec4<f32>;
124
+
125
+ var<private> v8 : array<f32, 4u>;
126
+
127
+ var<private> o0 : vec4<f32>;
128
+
129
+ var<private> o1 : f32;
130
+
131
+ var<private> o2 : f32;
132
+
133
+ var<private> x0 : array<vec4<f32>, 4u>;
134
+
135
+ var<private> x1 : array<vec4<f32>, 1u>;
136
+
137
+ struct tint_symbol_8 {
138
+ tint_symbol_7 : array<vec4<u32>, 4u>,
139
+ }
140
+
141
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
142
+
143
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
144
+ var v_2 : vec4<f32> = v_1;
145
+ v_2.w = (1.0f / v_1.w);
146
+ v7 = v_2;
147
+ x1[0u].x = v8[0u];
148
+ x1[0u].y = v8[1u];
149
+ x1[0u].z = v8[2u];
150
+ x1[0u].w = v8[3u];
151
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
152
+ r1 = textureSample(t4, s4, v1.xyz.xyxx.xy);
153
+ let v_3 = (v1.xyz.xy * cb11_11.tint_symbol_5[0u].zw);
154
+ r2 = vec4<f32>(v_3.xy, r2.zw);
155
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
156
+ let v_4 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
157
+ r2 = vec4<f32>(r2.xy, v_4.xy);
158
+ let v_5 = (r2.xy * vec2<f32>(3.1700000762939453125f));
159
+ r2 = vec4<f32>(v_5.xy, r2.zw);
160
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
161
+ let v_6 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
162
+ r2 = vec4<f32>(v_6.xy, r2.zw);
163
+ let v_7 = (r2.xy * vec2<f32>(0.5f));
164
+ r2 = vec4<f32>(v_7.xy, r2.zw);
165
+ let v_8 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
166
+ r2 = vec4<f32>(v_8.xy, r2.zw);
167
+ r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
168
+ r2.z = fma(r2.z, r1.w, 1.0f);
169
+ let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy);
170
+ r2 = vec4<f32>(v_9.xy, r2.zw);
171
+ r0 = (r0 * r2.zzzz);
172
+ r3 = textureSample(t3, s3, v1.xyz.xyxx.xy);
173
+ let v_10 = fma(r2.xy, r1.ww, r3.xy);
174
+ r2 = vec4<f32>(v_10.xy, r2.zw);
175
+ let v_11 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
176
+ r2 = vec4<f32>(v_11.xy, r2.zw);
177
+ r2.w = dot(r2.xy, r2.xy);
178
+ r2.w = ((-(r2.wwww)).w + 1.0f);
179
+ r2.w = sqrt(abs(r2.wwww).w);
180
+ r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
181
+ let v_12 = (r2.xy * r3.xx);
182
+ r2 = vec4<f32>(v_12.xy, r2.zw);
183
+ let v_13 = (r2.yyy * v5.xyz);
184
+ r3 = vec4<f32>(v_13.xyz, r3.w);
185
+ let v_14 = fma(r2.xxx, v4.xyz, r3.xyz);
186
+ r3 = vec4<f32>(v_14.xyz, r3.w);
187
+ let v_15 = fma(r2.www, v2.xyz, r3.xyz);
188
+ r2 = vec4<f32>(v_15.xy, r2.z, v_15.z);
189
+ r3.x = dot(r2.xyw, r2.xyw);
190
+ r3.x = inverseSqrt(r3.x);
191
+ let v_16 = (r2.xyw * r3.xxx);
192
+ r3 = vec4<f32>(r3.x, v_16.xyz);
193
+ let v_17 = (r1.xy * r1.xy);
194
+ r1 = vec4<f32>(v_17.xy, r1.zw);
195
+ r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz);
196
+ r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z);
197
+ r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f);
198
+ r0.w = (r0.w * v0.w);
199
+ let v_18 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
200
+ let v_19 = r1;
201
+ r1 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
202
+ let v_20 = (r0.xyz * r0.xyz);
203
+ r0 = vec4<f32>(v_20.xyz, r0.w);
204
+ let v_21 = -(v6.xyzx);
205
+ let v_22 = (v_21.xyz + cb1_1.tint_symbol[15u].xyz);
206
+ r2 = vec4<f32>(v_22.xyz, r2.w);
207
+ r4.x = dot(r2.xyz, r2.xyz);
208
+ r4.x = inverseSqrt(r4.x);
209
+ let v_23 = (r2.xyz * r4.xxx);
210
+ r4 = vec4<f32>(r4.x, v_23.xyz);
211
+ let v_24 = -(cb3_3.tint_symbol_2[0u].xyzx);
212
+ let v_25 = fma(r2.xyz, r4.xxx, v_24.xyz);
213
+ r5 = vec4<f32>(v_25.xyz, r5.w);
214
+ r5.w = dot(r5.xyz, r5.xyz);
215
+ r5.w = inverseSqrt(r5.w);
216
+ let v_26 = (r5.www * r5.xyz);
217
+ r5 = vec4<f32>(v_26.xyz, r5.w);
218
+ let v_27 = (r1.yz * r1.yz);
219
+ let v_28 = r1;
220
+ r1 = vec4<f32>(v_28.x, v_27.xy, v_28.w);
221
+ r5.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
222
+ r5.w = max(r5.w, 0.0f);
223
+ let v_29 = -(r5.wwww);
224
+ r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_29.w);
225
+ r5.w = (r5.w * 558.0f);
226
+ r1.w = fma(r1.w, 3.0f, r5.w);
227
+ r5.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
228
+ let v_30 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
229
+ r6 = vec4<f32>(v_30.xyz, r6.w);
230
+ let v_31 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz);
231
+ r7 = vec4<f32>(v_31.xyz, r7.w);
232
+ let v_32 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
233
+ r7 = vec4<f32>(v_32.xyz, r7.w);
234
+ let v_33 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
235
+ r7 = vec4<f32>(v_33.xyz, r7.w);
236
+ let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
237
+ r8 = vec4<f32>(v_34.xyz, r8.w);
238
+ let v_35 = &(x0[0u]);
239
+ let v_36 = r8;
240
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
241
+ let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
242
+ r9 = vec4<f32>(v_37.xyz, r9.w);
243
+ let v_38 = &(x0[1u]);
244
+ let v_39 = r9;
245
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
246
+ let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
247
+ r10 = vec4<f32>(v_40.xyz, r10.w);
248
+ let v_41 = &(x0[2u]);
249
+ let v_42 = r10;
250
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
251
+ let v_43 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
252
+ r7 = vec4<f32>(v_43.xyz, r7.w);
253
+ let v_44 = &(x0[3u]);
254
+ let v_45 = r7;
255
+ *(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
256
+ let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
257
+ let v_47 = r11;
258
+ r11 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
259
+ r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
260
+ r6.w = (r6.w * 0.5f);
261
+ let v_48 = abs(r10.yyyy);
262
+ r7.z = max(v_48.z, abs(r10.xxxx).z);
263
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
264
+ let v_49 = (bitcast<u32>(r7.z) != 0u);
265
+ let v_50 = bitcast<f32>(v.tint_symbol_7[0i].x);
266
+ r7.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_50, v_49);
267
+ let v_51 = abs(r9.yyyy);
268
+ r7.w = max(v_51.w, abs(r9.xxxx).w);
269
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
270
+ let v_52 = bitcast<u32>(r7.w);
271
+ r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_52 != 0u));
272
+ let v_53 = abs(r8.yyyy);
273
+ r7.w = max(v_53.w, abs(r8.xxxx).w);
274
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
275
+ let v_54 = bitcast<u32>(r6.w);
276
+ r6.w = select(r7.z, 0.0f, (v_54 != 0u));
277
+ let v_55 = x0[bitcast<i32>(r6.w)];
278
+ r8 = vec4<f32>(v_55.xyz, r8.w);
279
+ r6.w = f32(bitcast<i32>(r6.w));
280
+ r7.z = (r6.w + 0.5f);
281
+ r7.z = (r7.z * 0.25f);
282
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
283
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
284
+ r6.w = dot(r9, cb6_6.tint_symbol_6[12u]);
285
+ r7.w = dot(r9, cb6_6.tint_symbol_6[13u]);
286
+ r9.x = (r8.x + 0.5f);
287
+ r9.y = fma(r8.y, 0.25f, r7.z);
288
+ r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
289
+ r6.w = ((-(r6.wwww)).w + r8.z);
290
+ let v_56 = dpdx(r9.xyy);
291
+ r10 = vec4<f32>(v_56.xy, r10.z, v_56.z);
292
+ r10.z = dpdx(r6.w);
293
+ let v_57 = dpdy(r9.yxy);
294
+ r12 = vec4<f32>(v_57.xyz, r12.w);
295
+ r12.w = dpdy(r6.w);
296
+ let v_58 = (r10.yw * r12.yw);
297
+ r8 = vec4<f32>(v_58.xy, r8.zw);
298
+ let v_59 = -(r8.xyxx);
299
+ let v_60 = fma(r10.xz, r12.xz, v_59.xy);
300
+ r13 = vec4<f32>(v_60.xy, r13.zw);
301
+ r8.x = (1.0f / r13.x);
302
+ r8.y = (r10.z * r12.y);
303
+ let v_61 = -(r8.yyyy);
304
+ r13.z = fma(r10.x, r12.w, v_61.z);
305
+ let v_62 = (r8.xx * r13.yz);
306
+ r8 = vec4<f32>(v_62.xy, r8.zw);
307
+ let v_63 = max(r8.xy, vec2<f32>());
308
+ r8 = vec4<f32>(v_63.xy, r8.zw);
309
+ let v_64 = min(r8.xy, vec2<f32>(0.5f));
310
+ r8 = vec4<f32>(v_64.xy, r8.zw);
311
+ r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
312
+ r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
313
+ let v_65 = bitcast<u32>(r7.z);
314
+ let v_66 = r6.w;
315
+ r11.z = select(r8.z, v_66, (v_65 != 0u));
316
+ r9.z = 0.0f;
317
+ let v_67 = (r9.xyz + r11.ywz);
318
+ r8 = vec4<f32>(v_67.xyz, r8.w);
319
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
320
+ r11 = vec4<f32>(v_68.xy, r11.zw);
321
+ let v_69 = (r9.xyz + r11.xyz);
322
+ r10 = vec4<f32>(v_69.xyz, r10.w);
323
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
324
+ r11 = vec4<f32>(v_70.xy, r11.zw);
325
+ let v_71 = (r9.xyz + r11.xyz);
326
+ r12 = vec4<f32>(v_71.xyz, r12.w);
327
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
328
+ r11 = vec4<f32>(v_72.xy, r11.zw);
329
+ let v_73 = (r9.xyz + r11.xyz);
330
+ r13 = vec4<f32>(v_73.xyz, r13.w);
331
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
332
+ r11 = vec4<f32>(v_74.xy, r11.zw);
333
+ let v_75 = (r9.xyz + r11.xyz);
334
+ r14 = vec4<f32>(v_75.xyz, r14.w);
335
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
336
+ r11 = vec4<f32>(v_76.xy, r11.zw);
337
+ let v_77 = (r9.xyz + r11.xyz);
338
+ r15 = vec4<f32>(v_77.xyz, r15.w);
339
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
340
+ r11 = vec4<f32>(v_78.xy, r11.zw);
341
+ let v_79 = (r9.xyz + r11.xyz);
342
+ r16 = vec4<f32>(v_79.xyz, r16.w);
343
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
344
+ r11 = vec4<f32>(v_80.xy, r11.zw);
345
+ let v_81 = (r9.xyz + r11.xyz);
346
+ r17 = vec4<f32>(v_81.xyz, r17.w);
347
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
348
+ r11 = vec4<f32>(v_82.xy, r11.zw);
349
+ let v_83 = (r9.xyz + r11.xyz);
350
+ r18 = vec4<f32>(v_83.xyz, r18.w);
351
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
352
+ r11 = vec4<f32>(v_84.xy, r11.zw);
353
+ let v_85 = (r9.xyz + r11.xyz);
354
+ r19 = vec4<f32>(v_85.xyz, r19.w);
355
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
356
+ r11 = vec4<f32>(v_86.xy, r11.zw);
357
+ let v_87 = (r9.xyz + r11.xyz);
358
+ r20 = vec4<f32>(v_87.xyz, r20.w);
359
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
360
+ r11 = vec4<f32>(v_88.xy, r11.zw);
361
+ let v_89 = (r9.xyz + r11.xyz);
362
+ r21 = vec4<f32>(v_89.xyz, r21.w);
363
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
364
+ r11 = vec4<f32>(v_90.xy, r11.zw);
365
+ let v_91 = (r9.xyz + r11.xyz);
366
+ r22 = vec4<f32>(v_91.xyz, r22.w);
367
+ let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
368
+ r11 = vec4<f32>(v_92.xy, r11.zw);
369
+ let v_93 = (r9.xyz + r11.xyz);
370
+ r23 = vec4<f32>(v_93.xyz, r23.w);
371
+ let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
372
+ r11 = vec4<f32>(v_94.xy, r11.zw);
373
+ let v_95 = (r9.xyz + r11.xyz);
374
+ r24 = vec4<f32>(v_95.xyz, r24.w);
375
+ let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
376
+ r11 = vec4<f32>(v_96.xy, r11.zw);
377
+ let v_97 = (r9.xyz + r11.xyz);
378
+ r9 = vec4<f32>(v_97.xyz, r9.w);
379
+ let v_98 = r8.xyxx;
380
+ r8.x = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z);
381
+ let v_99 = r10.xyxx;
382
+ r8.y = textureSampleCompareLevel(t15, s15, v_99.xy, r10.z);
383
+ let v_100 = r12.xyxx;
384
+ r8.z = textureSampleCompareLevel(t15, s15, v_100.xy, r12.z);
385
+ let v_101 = r13.xyxx;
386
+ r8.w = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z);
387
+ let v_102 = r14.xyxx;
388
+ r10.x = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z);
389
+ let v_103 = r15.xyxx;
390
+ r10.y = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z);
391
+ let v_104 = r16.xyxx;
392
+ r10.z = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z);
393
+ let v_105 = r17.xyxx;
394
+ r10.w = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z);
395
+ let v_106 = r18.xyxx;
396
+ r11.x = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z);
397
+ let v_107 = r19.xyxx;
398
+ r11.y = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z);
399
+ let v_108 = r20.xyxx;
400
+ r11.z = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z);
401
+ let v_109 = r21.xyxx;
402
+ r11.w = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z);
403
+ let v_110 = r22.xyxx;
404
+ r12.x = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z);
405
+ let v_111 = r23.xyxx;
406
+ r12.y = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z);
407
+ let v_112 = r24.xyxx;
408
+ r12.z = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z);
409
+ let v_113 = r9.xyxx;
410
+ r12.w = textureSampleCompareLevel(t15, s15, v_113.xy, r9.z);
411
+ r8 = (r8 + r10);
412
+ r8 = (r11 + r8);
413
+ r8 = (r12 + r8);
414
+ r6.w = dot(r8, vec4<f32>(1.0f));
415
+ r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
416
+ let v_114 = abs(r7.yyyy);
417
+ r7.x = max(v_114.x, abs(r7.xxxx).x);
418
+ r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
419
+ r5.w = ((-(r5.wwww)).w + 1.0f);
420
+ r5.w = (r7.x * r5.w);
421
+ r5.w = fma(r6.w, 0.0625f, r5.w);
422
+ r5.w = (r5.w * r5.w);
423
+ r5.w = min(r5.w, 1.0f);
424
+ r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
425
+ r6.w = sqrt(r6.w);
426
+ r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z);
427
+ let v_115 = -(r5.wwww);
428
+ r5.w = fma(r6.w, v_115.w, r5.w);
429
+ let v_116 = dot(r3.yzw, v_24.xyz);
430
+ r6.w = clamp(vec4<f32>(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f);
431
+ let v_117 = dot(r4.yzw, r3.yzw);
432
+ r7.x = clamp(vec4<f32>(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f);
433
+ let v_118 = dot(r5.xyz, v_24.xyz);
434
+ r7.y = clamp(vec4<f32>(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f);
435
+ let v_119 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
436
+ r7 = vec4<f32>(v_119.xy, r7.zw);
437
+ let v_120 = (r7.xy * r7.xy);
438
+ r7 = vec4<f32>(r7.xy, v_120.xy);
439
+ let v_121 = (r7.zw * r7.zw);
440
+ r7 = vec4<f32>(r7.xy, v_121.xy);
441
+ let v_122 = (r7.xy * r7.zw);
442
+ r7 = vec4<f32>(v_122.xy, r7.zw);
443
+ r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
444
+ let v_123 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
445
+ r7 = vec4<f32>(v_123.xy, r7.zw);
446
+ let v_124 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
447
+ r8 = vec4<f32>(v_124.xy, r8.zw);
448
+ r7.w = (r8.x * 0.125f);
449
+ r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f);
450
+ r5.x = dot(r3.yzw, r5.xyz);
451
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
452
+ r5.x = log2(r5.x);
453
+ r5.x = (r5.x * r8.y);
454
+ r5.x = exp2(r5.x);
455
+ r5.x = (r7.y * r5.x);
456
+ r5.x = (r7.w * r5.x);
457
+ r5.x = (r1.x * r5.x);
458
+ r5.x = (r6.w * r5.x);
459
+ r5.y = (r6.w * r7.x);
460
+ let v_125 = fma(r0.xyz, r5.yyy, r5.xxx);
461
+ r5 = vec4<f32>(v_125.xyz, r5.w);
462
+ let v_126 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
463
+ r5 = vec4<f32>(v_126.xyz, r5.w);
464
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
465
+ if ((bitcast<u32>(r6.w) != 0u)) {
466
+ r9 = vec4<f32>(r9.x, vec3<f32>());
467
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
468
+ } else {
469
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
470
+ let v_127 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
471
+ r8 = vec4<f32>(v_127.x, r8.y, v_127.yz);
472
+ let v_128 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
473
+ r9 = vec4<f32>(v_128.xyz, r9.w);
474
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
475
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
476
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
477
+ let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
478
+ r9 = vec4<f32>(v_129.xyz, r9.w);
479
+ let v_130 = (r9.xyz + v_21.xyz);
480
+ r9 = vec4<f32>(v_130.xyz, r9.w);
481
+ let v_131 = bitcast<vec3<u32>>(r7.yyy);
482
+ let v_132 = r8.xzw;
483
+ let v_133 = select(r9.xyz, v_132, (v_131 != vec3<u32>()));
484
+ r8 = vec4<f32>(v_133.x, r8.y, v_133.yz);
485
+ r7.y = dot(r8.xzw, r8.xzw);
486
+ let v_134 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
487
+ r8 = vec4<f32>(v_134.x, r8.y, v_134.yz);
488
+ r9.x = dot(r8.xzw, r8.xzw);
489
+ r9.x = inverseSqrt(r9.x);
490
+ let v_135 = (r8.xzw * r9.xxx);
491
+ r8 = vec4<f32>(v_135.x, r8.y, v_135.yz);
492
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
493
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
494
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w);
495
+ r7.y = (r7.y / r9.x);
496
+ let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx);
497
+ r9.x = dot(r8.xzw, v_136.xyz);
498
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
499
+ let v_137 = dot(r8.xzw, r3.yzw);
500
+ r9.y = clamp(vec4<f32>(v_137, v_137, v_137, v_137).y, 0.0f, 1.0f);
501
+ r9.x = (r9.x * r9.y);
502
+ r9.y = (r7.y * r9.x);
503
+ let v_138 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
504
+ r9 = vec4<f32>(r9.x, v_138.xyz);
505
+ let v_139 = (r0.xyz * r9.yzw);
506
+ r9 = vec4<f32>(r9.x, v_139.xyz);
507
+ let v_140 = fma(r2.xyz, r4.xxx, r8.xzw);
508
+ r8 = vec4<f32>(v_140.x, r8.y, v_140.yz);
509
+ r10.x = dot(r8.xzw, r8.xzw);
510
+ r10.x = inverseSqrt(r10.x);
511
+ let v_141 = (r8.xzw * r10.xxx);
512
+ r8 = vec4<f32>(v_141.x, r8.y, v_141.yz);
513
+ let v_142 = dot(r8.xzw, r4.yzw);
514
+ r10.x = clamp(vec4<f32>(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f);
515
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
516
+ r10.y = (r10.x * r10.x);
517
+ r10.y = (r10.y * r10.y);
518
+ r10.x = (r10.y * r10.x);
519
+ r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z);
520
+ let v_143 = dot(r8.xzw, r3.yzw);
521
+ r8.x = clamp(vec4<f32>(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f);
522
+ r8.x = log2(r8.x);
523
+ r8.x = (r8.x * r8.y);
524
+ r8.x = exp2(r8.x);
525
+ r8.x = (r8.x * r10.x);
526
+ r8.x = (r9.x * r8.x);
527
+ r7.y = (r7.y * r8.x);
528
+ r7.y = (r7.w * r7.y);
529
+ let v_144 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
530
+ r8 = vec4<f32>(v_144.x, r8.y, v_144.yz);
531
+ }
532
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
533
+ if ((bitcast<u32>(r7.y) != 0u)) {
534
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
535
+ r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
536
+ let v_145 = bitcast<u32>(r9.x);
537
+ let v_146 = r7.y;
538
+ r6.w = select(r6.w, v_146, (v_145 != 0u));
539
+ if ((bitcast<u32>(r6.w) != 0u)) {
540
+ } else {
541
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
542
+ let v_147 = (v_21.xyz + cb3_3.tint_symbol_2[4u].xyz);
543
+ r10 = vec4<f32>(v_147.xyz, r10.w);
544
+ let v_148 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
545
+ r11 = vec4<f32>(v_148.xyz, r11.w);
546
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
547
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
548
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
549
+ let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
550
+ r11 = vec4<f32>(v_149.xyz, r11.w);
551
+ let v_150 = (r11.xyz + v_21.xyz);
552
+ r11 = vec4<f32>(v_150.xyz, r11.w);
553
+ let v_151 = bitcast<vec3<u32>>(r7.yyy);
554
+ let v_152 = r10.xyz;
555
+ let v_153 = select(r11.xyz, v_152, (v_151 != vec3<u32>()));
556
+ r10 = vec4<f32>(v_153.xyz, r10.w);
557
+ r7.y = dot(r10.xyz, r10.xyz);
558
+ let v_154 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
559
+ r10 = vec4<f32>(v_154.xyz, r10.w);
560
+ r9.x = dot(r10.xyz, r10.xyz);
561
+ r9.x = inverseSqrt(r9.x);
562
+ let v_155 = (r9.xxx * r10.xyz);
563
+ r10 = vec4<f32>(v_155.xyz, r10.w);
564
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
565
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
566
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w);
567
+ r7.y = (r7.y / r9.x);
568
+ let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx);
569
+ r9.x = dot(r10.xyz, v_156.xyz);
570
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
571
+ let v_157 = dot(r10.xyz, r3.yzw);
572
+ r10.w = clamp(vec4<f32>(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f);
573
+ r9.x = (r9.x * r10.w);
574
+ r10.w = (r7.y * r9.x);
575
+ let v_158 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
576
+ r11 = vec4<f32>(v_158.xyz, r11.w);
577
+ let v_159 = fma(r11.xyz, r0.xyz, r9.yzw);
578
+ r9 = vec4<f32>(r9.x, v_159.xyz);
579
+ let v_160 = fma(r2.xyz, r4.xxx, r10.xyz);
580
+ r10 = vec4<f32>(v_160.xyz, r10.w);
581
+ r10.w = dot(r10.xyz, r10.xyz);
582
+ r10.w = inverseSqrt(r10.w);
583
+ let v_161 = (r10.www * r10.xyz);
584
+ r10 = vec4<f32>(v_161.xyz, r10.w);
585
+ let v_162 = dot(r10.xyz, r4.yzw);
586
+ r10.w = clamp(vec4<f32>(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f);
587
+ r10.w = ((-(r10.wwww)).w + 1.0f);
588
+ r11.x = (r10.w * r10.w);
589
+ r11.x = (r11.x * r11.x);
590
+ r10.w = (r10.w * r11.x);
591
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
592
+ let v_163 = dot(r10.xyz, r3.yzw);
593
+ r10.x = clamp(vec4<f32>(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f);
594
+ r10.x = log2(r10.x);
595
+ r10.x = (r8.y * r10.x);
596
+ r10.x = exp2(r10.x);
597
+ r10.x = (r10.x * r10.w);
598
+ r9.x = (r9.x * r10.x);
599
+ r7.y = (r7.y * r9.x);
600
+ r7.y = (r7.w * r7.y);
601
+ let v_164 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
602
+ r8 = vec4<f32>(v_164.x, r8.y, v_164.yz);
603
+ }
604
+ } else {
605
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
606
+ }
607
+ if ((bitcast<u32>(r6.w) != 0u)) {
608
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
609
+ } else {
610
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
611
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
612
+ if ((bitcast<u32>(r6.w) != 0u)) {
613
+ } else {
614
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
615
+ let v_165 = (v_21.xyz + cb3_3.tint_symbol_2[5u].xyz);
616
+ r10 = vec4<f32>(v_165.xyz, r10.w);
617
+ let v_166 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
618
+ r11 = vec4<f32>(v_166.xyz, r11.w);
619
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
620
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
621
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
622
+ let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
623
+ r11 = vec4<f32>(v_167.xyz, r11.w);
624
+ let v_168 = (r11.xyz + v_21.xyz);
625
+ r11 = vec4<f32>(v_168.xyz, r11.w);
626
+ let v_169 = bitcast<vec3<u32>>(r7.yyy);
627
+ let v_170 = r10.xyz;
628
+ let v_171 = select(r11.xyz, v_170, (v_169 != vec3<u32>()));
629
+ r10 = vec4<f32>(v_171.xyz, r10.w);
630
+ r7.y = dot(r10.xyz, r10.xyz);
631
+ let v_172 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
632
+ r10 = vec4<f32>(v_172.xyz, r10.w);
633
+ r9.x = dot(r10.xyz, r10.xyz);
634
+ r9.x = inverseSqrt(r9.x);
635
+ let v_173 = (r9.xxx * r10.xyz);
636
+ r10 = vec4<f32>(v_173.xyz, r10.w);
637
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
638
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
639
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w);
640
+ r7.y = (r7.y / r9.x);
641
+ let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx);
642
+ r9.x = dot(r10.xyz, v_174.xyz);
643
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
644
+ let v_175 = dot(r10.xyz, r3.yzw);
645
+ r10.w = clamp(vec4<f32>(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f);
646
+ r9.x = (r9.x * r10.w);
647
+ r10.w = (r7.y * r9.x);
648
+ let v_176 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
649
+ r11 = vec4<f32>(v_176.xyz, r11.w);
650
+ let v_177 = fma(r11.xyz, r0.xyz, r9.yzw);
651
+ r9 = vec4<f32>(r9.x, v_177.xyz);
652
+ let v_178 = fma(r2.xyz, r4.xxx, r10.xyz);
653
+ r10 = vec4<f32>(v_178.xyz, r10.w);
654
+ r10.w = dot(r10.xyz, r10.xyz);
655
+ r10.w = inverseSqrt(r10.w);
656
+ let v_179 = (r10.www * r10.xyz);
657
+ r10 = vec4<f32>(v_179.xyz, r10.w);
658
+ let v_180 = dot(r10.xyz, r4.yzw);
659
+ r10.w = clamp(vec4<f32>(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f);
660
+ r10.w = ((-(r10.wwww)).w + 1.0f);
661
+ r11.x = (r10.w * r10.w);
662
+ r11.x = (r11.x * r11.x);
663
+ r10.w = (r10.w * r11.x);
664
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
665
+ let v_181 = dot(r10.xyz, r3.yzw);
666
+ r10.x = clamp(vec4<f32>(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f);
667
+ r10.x = log2(r10.x);
668
+ r10.x = (r8.y * r10.x);
669
+ r10.x = exp2(r10.x);
670
+ r10.x = (r10.x * r10.w);
671
+ r9.x = (r9.x * r10.x);
672
+ r7.y = (r7.y * r9.x);
673
+ r7.y = (r7.w * r7.y);
674
+ let v_182 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
675
+ r8 = vec4<f32>(v_182.x, r8.y, v_182.yz);
676
+ }
677
+ }
678
+ if ((bitcast<u32>(r6.w) != 0u)) {
679
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
680
+ } else {
681
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
682
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
683
+ if ((bitcast<u32>(r6.w) != 0u)) {
684
+ } else {
685
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
686
+ let v_183 = (v_21.xyz + cb3_3.tint_symbol_2[6u].xyz);
687
+ r10 = vec4<f32>(v_183.xyz, r10.w);
688
+ let v_184 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
689
+ r11 = vec4<f32>(v_184.xyz, r11.w);
690
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
691
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
692
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
693
+ let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
694
+ r11 = vec4<f32>(v_185.xyz, r11.w);
695
+ let v_186 = (r11.xyz + v_21.xyz);
696
+ r11 = vec4<f32>(v_186.xyz, r11.w);
697
+ let v_187 = bitcast<vec3<u32>>(r7.yyy);
698
+ let v_188 = r10.xyz;
699
+ let v_189 = select(r11.xyz, v_188, (v_187 != vec3<u32>()));
700
+ r10 = vec4<f32>(v_189.xyz, r10.w);
701
+ r7.y = dot(r10.xyz, r10.xyz);
702
+ let v_190 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
703
+ r10 = vec4<f32>(v_190.xyz, r10.w);
704
+ r9.x = dot(r10.xyz, r10.xyz);
705
+ r9.x = inverseSqrt(r9.x);
706
+ let v_191 = (r9.xxx * r10.xyz);
707
+ r10 = vec4<f32>(v_191.xyz, r10.w);
708
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
709
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
710
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w);
711
+ r7.y = (r7.y / r9.x);
712
+ let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx);
713
+ r9.x = dot(r10.xyz, v_192.xyz);
714
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
715
+ let v_193 = dot(r10.xyz, r3.yzw);
716
+ r10.w = clamp(vec4<f32>(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f);
717
+ r9.x = (r9.x * r10.w);
718
+ r10.w = (r7.y * r9.x);
719
+ let v_194 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
720
+ r11 = vec4<f32>(v_194.xyz, r11.w);
721
+ let v_195 = fma(r11.xyz, r0.xyz, r9.yzw);
722
+ r9 = vec4<f32>(r9.x, v_195.xyz);
723
+ let v_196 = fma(r2.xyz, r4.xxx, r10.xyz);
724
+ r10 = vec4<f32>(v_196.xyz, r10.w);
725
+ r10.w = dot(r10.xyz, r10.xyz);
726
+ r10.w = inverseSqrt(r10.w);
727
+ let v_197 = (r10.www * r10.xyz);
728
+ r10 = vec4<f32>(v_197.xyz, r10.w);
729
+ let v_198 = dot(r10.xyz, r4.yzw);
730
+ r10.w = clamp(vec4<f32>(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f);
731
+ r10.w = ((-(r10.wwww)).w + 1.0f);
732
+ r11.x = (r10.w * r10.w);
733
+ r11.x = (r11.x * r11.x);
734
+ r10.w = (r10.w * r11.x);
735
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
736
+ let v_199 = dot(r10.xyz, r3.yzw);
737
+ r10.x = clamp(vec4<f32>(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f);
738
+ r10.x = log2(r10.x);
739
+ r10.x = (r8.y * r10.x);
740
+ r10.x = exp2(r10.x);
741
+ r10.x = (r10.x * r10.w);
742
+ r9.x = (r9.x * r10.x);
743
+ r7.y = (r7.y * r9.x);
744
+ r7.y = (r7.w * r7.y);
745
+ let v_200 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
746
+ r8 = vec4<f32>(v_200.x, r8.y, v_200.yz);
747
+ }
748
+ }
749
+ if ((bitcast<u32>(r6.w) != 0u)) {
750
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
751
+ } else {
752
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
753
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
754
+ if ((bitcast<u32>(r6.w) != 0u)) {
755
+ } else {
756
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
757
+ let v_201 = (v_21.xyz + cb3_3.tint_symbol_2[7u].xyz);
758
+ r10 = vec4<f32>(v_201.xyz, r10.w);
759
+ let v_202 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
760
+ r11 = vec4<f32>(v_202.xyz, r11.w);
761
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
762
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
763
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
764
+ let v_203 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
765
+ r11 = vec4<f32>(v_203.xyz, r11.w);
766
+ let v_204 = (r11.xyz + v_21.xyz);
767
+ r11 = vec4<f32>(v_204.xyz, r11.w);
768
+ let v_205 = bitcast<vec3<u32>>(r7.yyy);
769
+ let v_206 = r10.xyz;
770
+ let v_207 = select(r11.xyz, v_206, (v_205 != vec3<u32>()));
771
+ r10 = vec4<f32>(v_207.xyz, r10.w);
772
+ r7.y = dot(r10.xyz, r10.xyz);
773
+ let v_208 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
774
+ r10 = vec4<f32>(v_208.xyz, r10.w);
775
+ r9.x = dot(r10.xyz, r10.xyz);
776
+ r9.x = inverseSqrt(r9.x);
777
+ let v_209 = (r9.xxx * r10.xyz);
778
+ r10 = vec4<f32>(v_209.xyz, r10.w);
779
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
780
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
781
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w);
782
+ r7.y = (r7.y / r9.x);
783
+ let v_210 = -(cb3_3.tint_symbol_2[15u].xyzx);
784
+ r9.x = dot(r10.xyz, v_210.xyz);
785
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
786
+ let v_211 = dot(r10.xyz, r3.yzw);
787
+ r10.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
788
+ r9.x = (r9.x * r10.w);
789
+ r10.w = (r7.y * r9.x);
790
+ let v_212 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
791
+ r11 = vec4<f32>(v_212.xyz, r11.w);
792
+ let v_213 = fma(r11.xyz, r0.xyz, r9.yzw);
793
+ r9 = vec4<f32>(r9.x, v_213.xyz);
794
+ let v_214 = fma(r2.xyz, r4.xxx, r10.xyz);
795
+ r10 = vec4<f32>(v_214.xyz, r10.w);
796
+ r10.w = dot(r10.xyz, r10.xyz);
797
+ r10.w = inverseSqrt(r10.w);
798
+ let v_215 = (r10.www * r10.xyz);
799
+ r10 = vec4<f32>(v_215.xyz, r10.w);
800
+ let v_216 = dot(r10.xyz, r4.yzw);
801
+ r10.w = clamp(vec4<f32>(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f);
802
+ r10.w = ((-(r10.wwww)).w + 1.0f);
803
+ r11.x = (r10.w * r10.w);
804
+ r11.x = (r11.x * r11.x);
805
+ r10.w = (r10.w * r11.x);
806
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
807
+ let v_217 = dot(r10.xyz, r3.yzw);
808
+ r10.x = clamp(vec4<f32>(v_217, v_217, v_217, v_217).x, 0.0f, 1.0f);
809
+ r10.x = log2(r10.x);
810
+ r10.x = (r8.y * r10.x);
811
+ r10.x = exp2(r10.x);
812
+ r10.x = (r10.x * r10.w);
813
+ r9.x = (r9.x * r10.x);
814
+ r7.y = (r7.y * r9.x);
815
+ r7.y = (r7.w * r7.y);
816
+ let v_218 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw);
817
+ r8 = vec4<f32>(v_218.x, r8.y, v_218.yz);
818
+ }
819
+ }
820
+ if ((bitcast<u32>(r6.w) != 0u)) {
821
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
822
+ } else {
823
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
824
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
825
+ if ((bitcast<u32>(r6.w) != 0u)) {
826
+ } else {
827
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
828
+ let v_219 = (v_21.xyz + cb3_3.tint_symbol_2[8u].xyz);
829
+ r10 = vec4<f32>(v_219.xyz, r10.w);
830
+ let v_220 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
831
+ r11 = vec4<f32>(v_220.xyz, r11.w);
832
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
833
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
834
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
835
+ let v_221 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
836
+ r11 = vec4<f32>(v_221.xyz, r11.w);
837
+ let v_222 = (r11.xyz + v_21.xyz);
838
+ r11 = vec4<f32>(v_222.xyz, r11.w);
839
+ let v_223 = bitcast<vec3<u32>>(r7.yyy);
840
+ let v_224 = r10.xyz;
841
+ let v_225 = select(r11.xyz, v_224, (v_223 != vec3<u32>()));
842
+ r10 = vec4<f32>(v_225.xyz, r10.w);
843
+ r7.y = dot(r10.xyz, r10.xyz);
844
+ let v_226 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
845
+ r10 = vec4<f32>(v_226.xyz, r10.w);
846
+ r9.x = dot(r10.xyz, r10.xyz);
847
+ r9.x = inverseSqrt(r9.x);
848
+ let v_227 = (r9.xxx * r10.xyz);
849
+ r10 = vec4<f32>(v_227.xyz, r10.w);
850
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
851
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
852
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w);
853
+ r7.y = (r7.y / r9.x);
854
+ let v_228 = -(cb3_3.tint_symbol_2[16u].xyzx);
855
+ r9.x = dot(r10.xyz, v_228.xyz);
856
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
857
+ let v_229 = dot(r10.xyz, r3.yzw);
858
+ r10.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
859
+ r9.x = (r9.x * r10.w);
860
+ r10.w = (r7.y * r9.x);
861
+ let v_230 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
862
+ r11 = vec4<f32>(v_230.xyz, r11.w);
863
+ let v_231 = fma(r11.xyz, r0.xyz, r9.yzw);
864
+ r9 = vec4<f32>(r9.x, v_231.xyz);
865
+ let v_232 = fma(r2.xyz, r4.xxx, r10.xyz);
866
+ r10 = vec4<f32>(v_232.xyz, r10.w);
867
+ r10.w = dot(r10.xyz, r10.xyz);
868
+ r10.w = inverseSqrt(r10.w);
869
+ let v_233 = (r10.www * r10.xyz);
870
+ r10 = vec4<f32>(v_233.xyz, r10.w);
871
+ let v_234 = dot(r10.xyz, r4.yzw);
872
+ r10.w = clamp(vec4<f32>(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f);
873
+ r10.w = ((-(r10.wwww)).w + 1.0f);
874
+ r11.x = (r10.w * r10.w);
875
+ r11.x = (r11.x * r11.x);
876
+ r10.w = (r10.w * r11.x);
877
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
878
+ let v_235 = dot(r10.xyz, r3.yzw);
879
+ r10.x = clamp(vec4<f32>(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f);
880
+ r10.x = log2(r10.x);
881
+ r10.x = (r8.y * r10.x);
882
+ r10.x = exp2(r10.x);
883
+ r10.x = (r10.x * r10.w);
884
+ r9.x = (r9.x * r10.x);
885
+ r7.y = (r7.y * r9.x);
886
+ r7.y = (r7.w * r7.y);
887
+ let v_236 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw);
888
+ r8 = vec4<f32>(v_236.x, r8.y, v_236.yz);
889
+ }
890
+ }
891
+ if ((bitcast<u32>(r6.w) != 0u)) {
892
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
893
+ } else {
894
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
895
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
896
+ if ((bitcast<u32>(r6.w) != 0u)) {
897
+ } else {
898
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
899
+ let v_237 = (v_21.xyz + cb3_3.tint_symbol_2[9u].xyz);
900
+ r10 = vec4<f32>(v_237.xyz, r10.w);
901
+ let v_238 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
902
+ r11 = vec4<f32>(v_238.xyz, r11.w);
903
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
904
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
905
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
906
+ let v_239 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
907
+ r11 = vec4<f32>(v_239.xyz, r11.w);
908
+ let v_240 = (r11.xyz + v_21.xyz);
909
+ r11 = vec4<f32>(v_240.xyz, r11.w);
910
+ let v_241 = bitcast<vec3<u32>>(r7.yyy);
911
+ let v_242 = r10.xyz;
912
+ let v_243 = select(r11.xyz, v_242, (v_241 != vec3<u32>()));
913
+ r10 = vec4<f32>(v_243.xyz, r10.w);
914
+ r7.y = dot(r10.xyz, r10.xyz);
915
+ let v_244 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
916
+ r10 = vec4<f32>(v_244.xyz, r10.w);
917
+ r9.x = dot(r10.xyz, r10.xyz);
918
+ r9.x = inverseSqrt(r9.x);
919
+ let v_245 = (r9.xxx * r10.xyz);
920
+ r10 = vec4<f32>(v_245.xyz, r10.w);
921
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
922
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
923
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w);
924
+ r7.y = (r7.y / r9.x);
925
+ let v_246 = -(cb3_3.tint_symbol_2[17u].xyzx);
926
+ r9.x = dot(r10.xyz, v_246.xyz);
927
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
928
+ let v_247 = dot(r10.xyz, r3.yzw);
929
+ r10.w = clamp(vec4<f32>(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f);
930
+ r9.x = (r9.x * r10.w);
931
+ r10.w = (r7.y * r9.x);
932
+ let v_248 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
933
+ r11 = vec4<f32>(v_248.xyz, r11.w);
934
+ let v_249 = fma(r11.xyz, r0.xyz, r9.yzw);
935
+ r9 = vec4<f32>(r9.x, v_249.xyz);
936
+ let v_250 = fma(r2.xyz, r4.xxx, r10.xyz);
937
+ r10 = vec4<f32>(v_250.xyz, r10.w);
938
+ r10.w = dot(r10.xyz, r10.xyz);
939
+ r10.w = inverseSqrt(r10.w);
940
+ let v_251 = (r10.www * r10.xyz);
941
+ r10 = vec4<f32>(v_251.xyz, r10.w);
942
+ let v_252 = dot(r10.xyz, r4.yzw);
943
+ r10.w = clamp(vec4<f32>(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f);
944
+ r10.w = ((-(r10.wwww)).w + 1.0f);
945
+ r11.x = (r10.w * r10.w);
946
+ r11.x = (r11.x * r11.x);
947
+ r10.w = (r10.w * r11.x);
948
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
949
+ let v_253 = dot(r10.xyz, r3.yzw);
950
+ r10.x = clamp(vec4<f32>(v_253, v_253, v_253, v_253).x, 0.0f, 1.0f);
951
+ r10.x = log2(r10.x);
952
+ r10.x = (r8.y * r10.x);
953
+ r10.x = exp2(r10.x);
954
+ r10.x = (r10.x * r10.w);
955
+ r9.x = (r9.x * r10.x);
956
+ r7.y = (r7.y * r9.x);
957
+ r7.y = (r7.w * r7.y);
958
+ let v_254 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw);
959
+ r8 = vec4<f32>(v_254.x, r8.y, v_254.yz);
960
+ }
961
+ }
962
+ if ((bitcast<u32>(r6.w) != 0u)) {
963
+ } else {
964
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
965
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
966
+ if ((bitcast<u32>(r6.w) != 0u)) {
967
+ } else {
968
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
969
+ let v_255 = (v_21.xyz + cb3_3.tint_symbol_2[10u].xyz);
970
+ r10 = vec4<f32>(v_255.xyz, r10.w);
971
+ let v_256 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
972
+ r11 = vec4<f32>(v_256.xyz, r11.w);
973
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
974
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
975
+ r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
976
+ let v_257 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
977
+ r11 = vec4<f32>(v_257.xyz, r11.w);
978
+ let v_258 = (r11.xyz + v_21.xyz);
979
+ r11 = vec4<f32>(v_258.xyz, r11.w);
980
+ let v_259 = bitcast<vec3<u32>>(r6.www);
981
+ let v_260 = r10.xyz;
982
+ let v_261 = select(r11.xyz, v_260, (v_259 != vec3<u32>()));
983
+ r10 = vec4<f32>(v_261.xyz, r10.w);
984
+ r6.w = dot(r10.xyz, r10.xyz);
985
+ let v_262 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
986
+ r10 = vec4<f32>(v_262.xyz, r10.w);
987
+ r7.y = dot(r10.xyz, r10.xyz);
988
+ r7.y = inverseSqrt(r7.y);
989
+ let v_263 = (r7.yyy * r10.xyz);
990
+ r10 = vec4<f32>(v_263.xyz, r10.w);
991
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
992
+ r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
993
+ r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w);
994
+ r6.w = (r6.w / r7.y);
995
+ let v_264 = -(cb3_3.tint_symbol_2[18u].xyzx);
996
+ r7.y = dot(r10.xyz, v_264.xyz);
997
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
998
+ let v_265 = dot(r10.xyz, r3.yzw);
999
+ r9.x = clamp(vec4<f32>(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f);
1000
+ r7.y = (r7.y * r9.x);
1001
+ r9.x = (r6.w * r7.y);
1002
+ let v_266 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
1003
+ r11 = vec4<f32>(v_266.xyz, r11.w);
1004
+ let v_267 = fma(r11.xyz, r0.xyz, r9.yzw);
1005
+ r9 = vec4<f32>(r9.x, v_267.xyz);
1006
+ let v_268 = fma(r2.xyz, r4.xxx, r10.xyz);
1007
+ r2 = vec4<f32>(v_268.xyz, r2.w);
1008
+ r4.x = dot(r2.xyz, r2.xyz);
1009
+ r4.x = inverseSqrt(r4.x);
1010
+ let v_269 = (r2.xyz * r4.xxx);
1011
+ r2 = vec4<f32>(v_269.xyz, r2.w);
1012
+ let v_270 = dot(r2.xyz, r4.yzw);
1013
+ r4.x = clamp(vec4<f32>(v_270, v_270, v_270, v_270).x, 0.0f, 1.0f);
1014
+ r4.x = ((-(r4.xxxx)).x + 1.0f);
1015
+ r9.x = (r4.x * r4.x);
1016
+ r9.x = (r9.x * r9.x);
1017
+ r4.x = (r4.x * r9.x);
1018
+ r4.x = fma(cb12_12.tint_symbol_4[0u].x, r4.x, r7.z);
1019
+ let v_271 = dot(r2.xyz, r3.yzw);
1020
+ r2.x = clamp(vec4<f32>(v_271, v_271, v_271, v_271).x, 0.0f, 1.0f);
1021
+ r2.x = log2(r2.x);
1022
+ r2.x = (r2.x * r8.y);
1023
+ r2.x = exp2(r2.x);
1024
+ r2.x = (r2.x * r4.x);
1025
+ r2.x = (r7.y * r2.x);
1026
+ r2.x = (r6.w * r2.x);
1027
+ r2.x = (r7.w * r2.x);
1028
+ let v_272 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xzw);
1029
+ r8 = vec4<f32>(v_272.x, r8.y, v_272.yz);
1030
+ }
1031
+ }
1032
+ r2.x = (r7.x * r7.x);
1033
+ r1.x = (r1.x * r1.x);
1034
+ let v_273 = (r8.xzw * r1.xxx);
1035
+ r7 = vec4<f32>(r7.x, v_273.xyz);
1036
+ let v_274 = fma(r2.xxx, r9.yzw, r7.yzw);
1037
+ r2 = vec4<f32>(v_274.xyz, r2.w);
1038
+ let v_275 = fma(r5.xyz, r5.www, r2.xyz);
1039
+ r2 = vec4<f32>(v_275.xyz, r2.w);
1040
+ r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w);
1041
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1042
+ r1.x = max(r1.x, 0.0f);
1043
+ let v_276 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1044
+ r5 = vec4<f32>(v_276.xyz, r5.w);
1045
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1046
+ let v_277 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1047
+ r7 = vec4<f32>(r7.x, v_277.xyz);
1048
+ let v_278 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
1049
+ r7 = vec4<f32>(r7.x, v_278.xyz);
1050
+ let v_279 = fma(r5.xyz, r2.www, r7.yzw);
1051
+ r5 = vec4<f32>(v_279.xyz, r5.w);
1052
+ let v_280 = (r1.zzz * r5.xyz);
1053
+ r5 = vec4<f32>(v_280.xyz, r5.w);
1054
+ let v_281 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1055
+ r7 = vec4<f32>(r7.x, v_281.xyz);
1056
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1057
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1058
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1059
+ let v_282 = dot(r8.xyz, r3.yzw);
1060
+ r1.x = clamp(vec4<f32>(v_282, v_282, v_282, v_282).x, 0.0f, 1.0f);
1061
+ let v_283 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw);
1062
+ r7 = vec4<f32>(r7.x, v_283.xyz);
1063
+ let v_284 = fma(r7.yzw, r1.yyy, r5.xyz);
1064
+ r5 = vec4<f32>(v_284.xyz, r5.w);
1065
+ let v_285 = (r7.xxx * r5.xyz);
1066
+ r5 = vec4<f32>(v_285.xyz, r5.w);
1067
+ let v_286 = fma(r5.xyz, r0.xyz, r2.xyz);
1068
+ r0 = vec4<f32>(v_286.xyz, r0.w);
1069
+ r1.x = ((-(r7.xxxx)).x + 1.0f);
1070
+ r2.x = dot((-(r4.yzwy)).xyz, r3.yzw);
1071
+ r2.x = (r2.x + r2.x);
1072
+ let v_287 = -(r2.xxxx);
1073
+ let v_288 = -(r4.yzwy);
1074
+ let v_289 = fma(r3.yzw, v_287.xyz, v_288.xyz);
1075
+ r2 = vec4<f32>(v_289.xyz, r2.w);
1076
+ let v_290 = clamp(((r1.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1077
+ r3 = vec4<f32>(v_290.xy, r3.zw);
1078
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
1079
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1080
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
1081
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
1082
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
1083
+ r1.w = (r1.w * r1.w);
1084
+ r1.w = fma(r1.w, 5.0f, r2.w);
1085
+ let v_291 = bitcast<u32>(r3.x);
1086
+ let v_292 = r3.z;
1087
+ r1.w = select(r1.w, v_292, (v_291 != 0u));
1088
+ let v_293 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1089
+ r2 = vec4<f32>(v_293.xy, r2.z, v_293.z);
1090
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1091
+ let v_294 = (r2.xyw / r3.xxx);
1092
+ r2 = vec4<f32>(v_294.xy, r2.z, v_294.z);
1093
+ let v_295 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1094
+ r2 = vec4<f32>(v_295.xy, r2.z, v_295.z);
1095
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1096
+ let v_296 = bitcast<vec2<u32>>(r2.zz);
1097
+ let v_297 = r2.xy;
1098
+ let v_298 = select(r2.wy, v_297, (v_296 != vec2<u32>()));
1099
+ r2 = vec4<f32>(v_298.xy, r2.zw);
1100
+ let v_299 = r1.w;
1101
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_299);
1102
+ r1.y = max(r1.z, r1.y);
1103
+ let v_300 = (r1.yyy * r2.xyz);
1104
+ r1 = vec4<f32>(r1.x, v_300.xyz);
1105
+ let v_301 = (r3.yyy * r1.yzw);
1106
+ r2 = vec4<f32>(v_301.xyz, r2.w);
1107
+ let v_302 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1108
+ r2 = vec4<f32>(v_302.xyz, r2.w);
1109
+ let v_303 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1110
+ r1 = vec4<f32>(r1.x, v_303.xyz);
1111
+ let v_304 = fma(r1.yzw, r1.xxx, r0.xyz);
1112
+ r0 = vec4<f32>(v_304.xyz, r0.w);
1113
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1114
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1115
+ r1.x = dot(r6.xyz, r6.xyz);
1116
+ r1.y = sqrt(r1.x);
1117
+ let v_305 = -(cb3_3.tint_symbol_2[50u].xxxx);
1118
+ r1.z = (r1.y + v_305.z);
1119
+ r1.z = max(r1.z, 0.0f);
1120
+ r1.y = (r1.z / r1.y);
1121
+ r1.y = (r1.y * r6.z);
1122
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1123
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1124
+ r2.x = (r1.w * -1.44269502162933349609f);
1125
+ r2.x = exp2(r2.x);
1126
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1127
+ r1.w = (r2.x / r1.w);
1128
+ let v_306 = bitcast<u32>(r1.y);
1129
+ r1.y = select(1.0f, r1.w, (v_306 != 0u));
1130
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1131
+ r1.y = (r1.y * r1.w);
1132
+ r1.y = min(r1.y, 1.0f);
1133
+ r1.y = (r1.y * 1.44269502162933349609f);
1134
+ r1.y = exp2(r1.y);
1135
+ r1.y = min(r1.y, 1.0f);
1136
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1137
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1138
+ r1.x = inverseSqrt(r1.x);
1139
+ let v_307 = (r1.xxx * r6.xyz);
1140
+ r2 = vec4<f32>(v_307.xyz, r2.w);
1141
+ let v_308 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1142
+ r1.x = clamp(vec4<f32>(v_308, v_308, v_308, v_308).x, 0.0f, 1.0f);
1143
+ r1.x = log2(r1.x);
1144
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1145
+ r1.x = exp2(r1.x);
1146
+ let v_309 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1147
+ r2.x = clamp(vec4<f32>(v_309, v_309, v_309, v_309).x, 0.0f, 1.0f);
1148
+ r2.x = log2(r2.x);
1149
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1150
+ r2.x = exp2(r2.x);
1151
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1152
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1153
+ let v_310 = -(cb3_3.tint_symbol_2[52u].xxxx);
1154
+ r2.y = (r1.z + v_310.y);
1155
+ r2.y = max(r2.y, 0.0f);
1156
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1157
+ r2.y = (r2.y * 1.44269502162933349609f);
1158
+ r2.y = exp2(r2.y);
1159
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1160
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1161
+ let v_311 = -(cb3_3.tint_symbol_2[51u].zzzz);
1162
+ r1.z = (r1.z * v_311.z);
1163
+ r1.z = (r1.z * 1.44269502162933349609f);
1164
+ r1.z = exp2(r1.z);
1165
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1166
+ let v_312 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1167
+ r2 = vec4<f32>(r2.x, v_312.xyz);
1168
+ let v_313 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1169
+ r2 = vec4<f32>(r2.x, v_313.xyz);
1170
+ let v_314 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1171
+ r3 = vec4<f32>(v_314.xyz, r3.w);
1172
+ let v_315 = fma(r2.xxx, r3.xyz, r2.yzw);
1173
+ r2 = vec4<f32>(v_315.xyz, r2.w);
1174
+ let v_316 = -(cb3_3.tint_symbol_2[57u].xyzx);
1175
+ let v_317 = (r2.xyz + v_316.xyz);
1176
+ r2 = vec4<f32>(v_317.xyz, r2.w);
1177
+ let v_318 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1178
+ r2 = vec4<f32>(v_318.xyz, r2.w);
1179
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1180
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1181
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1182
+ let v_319 = ((-(r2.xyzx)).xyz + r3.xyz);
1183
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1184
+ let v_320 = fma(r1.yyy, r3.xyz, r2.xyz);
1185
+ r1 = vec4<f32>(v_320.xyz, r1.w);
1186
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1187
+ if ((bitcast<u32>(r2.x) != 0u)) {
1188
+ let v_321 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1189
+ r2 = vec4<f32>(v_321.xy, r2.zw);
1190
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1191
+ r2.x = (r2.x + -1.0f);
1192
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1193
+ } else {
1194
+ r2.x = 1.0f;
1195
+ }
1196
+ let v_322 = -(r0.xyzx);
1197
+ let v_323 = fma(r1.xyz, r2.xxx, v_322.xyz);
1198
+ r1 = vec4<f32>(v_323.xyz, r1.w);
1199
+ let v_324 = fma(r1.www, r1.xyz, r0.xyz);
1200
+ r1 = vec4<f32>(v_324.xyz, r1.w);
1201
+ } else {
1202
+ r1.w = dot(r6.xyz, r6.xyz);
1203
+ r2.x = sqrt(r1.w);
1204
+ let v_325 = -(cb3_3.tint_symbol_2[50u].xxxx);
1205
+ r2.y = (r2.x + v_325.y);
1206
+ r2.y = max(r2.y, 0.0f);
1207
+ r2.x = (r2.y / r2.x);
1208
+ r2.x = (r2.x * r6.z);
1209
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1210
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1211
+ r2.w = (r2.z * -1.44269502162933349609f);
1212
+ r2.w = exp2(r2.w);
1213
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1214
+ r2.z = (r2.w / r2.z);
1215
+ let v_326 = bitcast<u32>(r2.x);
1216
+ r2.x = select(1.0f, r2.z, (v_326 != 0u));
1217
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1218
+ r2.x = (r2.x * r2.z);
1219
+ r2.x = min(r2.x, 1.0f);
1220
+ r2.x = (r2.x * 1.44269502162933349609f);
1221
+ r2.x = exp2(r2.x);
1222
+ r2.x = min(r2.x, 1.0f);
1223
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1224
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1225
+ r1.w = inverseSqrt(r1.w);
1226
+ let v_327 = (r1.www * r6.xyz);
1227
+ r3 = vec4<f32>(v_327.xyz, r3.w);
1228
+ let v_328 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1229
+ r1.w = clamp(vec4<f32>(v_328, v_328, v_328, v_328).w, 0.0f, 1.0f);
1230
+ r1.w = log2(r1.w);
1231
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1232
+ r1.w = exp2(r1.w);
1233
+ let v_329 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1234
+ r2.w = clamp(vec4<f32>(v_329, v_329, v_329, v_329).w, 0.0f, 1.0f);
1235
+ r2.w = log2(r2.w);
1236
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1237
+ r2.w = exp2(r2.w);
1238
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1239
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1240
+ let v_330 = -(cb3_3.tint_symbol_2[52u].xxxx);
1241
+ r3.x = (r2.y + v_330.x);
1242
+ r3.x = max(r3.x, 0.0f);
1243
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1244
+ r3.x = (r3.x * 1.44269502162933349609f);
1245
+ r3.x = exp2(r3.x);
1246
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1247
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1248
+ let v_331 = -(cb3_3.tint_symbol_2[51u].zzzz);
1249
+ r2.y = (r2.y * v_331.y);
1250
+ r2.y = (r2.y * 1.44269502162933349609f);
1251
+ r2.y = exp2(r2.y);
1252
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1253
+ let v_332 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1254
+ r3 = vec4<f32>(v_332.xyz, r3.w);
1255
+ let v_333 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1256
+ r3 = vec4<f32>(v_333.xyz, r3.w);
1257
+ let v_334 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1258
+ r4 = vec4<f32>(v_334.xyz, r4.w);
1259
+ let v_335 = fma(r2.www, r4.xyz, r3.xyz);
1260
+ r3 = vec4<f32>(v_335.xyz, r3.w);
1261
+ let v_336 = -(cb3_3.tint_symbol_2[57u].xyzx);
1262
+ let v_337 = (r3.xyz + v_336.xyz);
1263
+ r3 = vec4<f32>(v_337.xyz, r3.w);
1264
+ let v_338 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1265
+ r3 = vec4<f32>(v_338.xyz, r3.w);
1266
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1267
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1268
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1269
+ let v_339 = ((-(r3.xyzx)).xyz + r4.xyz);
1270
+ r4 = vec4<f32>(v_339.xyz, r4.w);
1271
+ let v_340 = fma(r2.xxx, r4.xyz, r3.xyz);
1272
+ r2 = vec4<f32>(v_340.xy, r2.z, v_340.z);
1273
+ let v_341 = ((-(r0.xyxz)).xyw + r2.xyw);
1274
+ r2 = vec4<f32>(v_341.xy, r2.z, v_341.z);
1275
+ let v_342 = fma(r2.zzz, r2.xyw, r0.xyz);
1276
+ r1 = vec4<f32>(v_342.xyz, r1.w);
1277
+ }
1278
+ let v_343 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1279
+ o0 = vec4<f32>(v_343.xyz, o0.w);
1280
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
1281
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1282
+ o1 = (r0.x * v1.z);
1283
+ o0.w = r0.w;
1284
+ o2 = r0.x;
1285
+ }
1286
+
1287
+ struct tint_symbol_9 {
1288
+ @location(0u)
1289
+ o0 : vec4<f32>,
1290
+ @location(1u)
1291
+ o1 : f32,
1292
+ @location(2u)
1293
+ o2 : f32,
1294
+ }
1295
+
1296
+ @fragment
1297
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_344 : vec4<f32>) -> tint_symbol_9 {
1298
+ main_inner(v0, v1, v2, v4, v5, v6, v_344);
1299
+ return tint_symbol_9(o0, o1, o2);
1300
+ }
b/8b0b5899ed/shaders/dc2d1ac123497d96.wgsl ADDED
@@ -0,0 +1,204 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb17_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 17u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
26
+
27
+ struct cb59_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 59u>,
29
+ }
30
+
31
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
32
+
33
+ @group(1u) @binding(18u) var s2 : sampler;
34
+
35
+ @group(1u) @binding(19u) var s3 : sampler;
36
+
37
+ @group(1u) @binding(20u) var s4 : sampler;
38
+
39
+ @group(1u) @binding(21u) var s5 : sampler;
40
+
41
+ @group(1u) @binding(22u) var s6 : sampler;
42
+
43
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
52
+
53
+ var<private> v6 : array<f32, 4u>;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ var<private> x0 : array<vec4<f32>, 1u>;
58
+
59
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
60
+ x0[0u].x = v6[0u];
61
+ x0[0u].y = v6[1u];
62
+ x0[0u].z = v6[2u];
63
+ x0[0u].w = v6[3u];
64
+ let v = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
65
+ r0 = vec4<f32>(v.xyz, r0.w);
66
+ r0.w = dot(r0.xyz, r0.xyz);
67
+ r1.x = sqrt(r0.w);
68
+ r0.w = inverseSqrt(r0.w);
69
+ let v_1 = (r0.www * r0.xyz);
70
+ r0 = vec4<f32>(v_1.xy, r0.z, v_1.z);
71
+ let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx);
72
+ r1.y = (r1.x + v_2.y);
73
+ r1.y = max(r1.y, 0.0f);
74
+ r1.x = (r1.y / r1.x);
75
+ r0.z = (r0.z * r1.x);
76
+ r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z);
77
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z)));
78
+ r1.z = (r1.x * -1.44269502162933349609f);
79
+ r1.z = exp2(r1.z);
80
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
81
+ r1.x = (r1.z / r1.x);
82
+ let v_3 = bitcast<u32>(r0.z);
83
+ r0.z = select(1.0f, r1.x, (v_3 != 0u));
84
+ r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w);
85
+ r0.z = (r0.z * r1.x);
86
+ r0.z = min(r0.z, 1.0f);
87
+ r0.z = (r0.z * 1.44269502162933349609f);
88
+ r0.z = exp2(r0.z);
89
+ r0.z = min(r0.z, 1.0f);
90
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
91
+ r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
92
+ r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y);
93
+ let v_4 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz);
94
+ r1.z = clamp(vec4<f32>(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f);
95
+ let v_5 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz);
96
+ r0.x = clamp(vec4<f32>(v_5, v_5, v_5, v_5).x, 0.0f, 1.0f);
97
+ r0.x = log2(r0.x);
98
+ r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w);
99
+ r0.x = exp2(r0.x);
100
+ r0.y = log2(r1.z);
101
+ r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w);
102
+ r0.y = exp2(r0.y);
103
+ let v_6 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
104
+ r2 = vec4<f32>(v_6.xyz, r2.w);
105
+ let v_7 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
106
+ r2 = vec4<f32>(v_7.xyz, r2.w);
107
+ let v_8 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
108
+ r3 = vec4<f32>(v_8.xyz, r3.w);
109
+ let v_9 = fma(r0.yyy, r3.xyz, r2.xyz);
110
+ r0 = vec4<f32>(v_9.xy, r0.z, v_9.z);
111
+ let v_10 = -(cb3_3.tint_symbol_2[57u].xyxz);
112
+ let v_11 = (r0.xyw + v_10.xyw);
113
+ r0 = vec4<f32>(v_11.xy, r0.z, v_11.z);
114
+ let v_12 = -(cb3_3.tint_symbol_2[51u].zzzz);
115
+ r1.z = (r1.y * v_12.z);
116
+ let v_13 = -(cb3_3.tint_symbol_2[52u].xxxx);
117
+ r1.y = (r1.y + v_13.y);
118
+ r1.y = max(r1.y, 0.0f);
119
+ let v_14 = (r1.xy * cb3_3.tint_symbol_2[51u].yx);
120
+ r1 = vec4<f32>(v_14.xy, r1.zw);
121
+ r1.y = (r1.y * 1.44269502162933349609f);
122
+ r1.y = exp2(r1.y);
123
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
124
+ r0.z = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).z, 0.0f, 1.0f);
125
+ r1.y = (r1.z * 1.44269502162933349609f);
126
+ r1.y = exp2(r1.y);
127
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
128
+ let v_15 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz);
129
+ r0 = vec4<f32>(v_15.xy, r0.z, v_15.z);
130
+ r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
131
+ r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
132
+ r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w);
133
+ let v_16 = fma(r1.xxx, r2.xyz, r0.xyw);
134
+ r0 = vec4<f32>(v_16.xy, r0.z, v_16.z);
135
+ r1 = textureSample(t2, s2, v0.xyxx.xy);
136
+ r2 = textureSample(t3, s3, v0.xyxx.xy);
137
+ r3 = textureSample(t6, s6, v0.zwzz.xy);
138
+ let v_17 = ((-(r3.xyzx)).xyz + v1.xyz);
139
+ r4 = vec4<f32>(v_17.xyz, r4.w);
140
+ let v_18 = clamp(fma(v1.wwww, r4.xyzx, r3.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
141
+ r3 = vec4<f32>(v_18.xyz, r3.w);
142
+ let v_19 = ((-(r3.xyzx)).xyz + vec3<f32>(1.0f));
143
+ r4 = vec4<f32>(v_19.xyz, r4.w);
144
+ r1.w = (r4.y * r4.x);
145
+ r2.w = (r3.z * r1.w);
146
+ r1.w = (r4.z * r1.w);
147
+ let v_20 = (r2.www * r2.xyz);
148
+ r2 = vec4<f32>(v_20.xyz, r2.w);
149
+ let v_21 = fma(r1.xyz, r1.www, r2.xyz);
150
+ r1 = vec4<f32>(v_21.xyz, r1.w);
151
+ r2 = textureSample(t4, s4, v0.xyxx.xy);
152
+ r1.w = (r3.y * r4.x);
153
+ r2.w = (r3.z * r1.w);
154
+ r1.w = (r4.z * r1.w);
155
+ let v_22 = fma(r2.xyz, r1.www, r1.xyz);
156
+ r1 = vec4<f32>(v_22.xyz, r1.w);
157
+ r3 = textureSample(t5, s5, v0.xyxx.xy);
158
+ let v_23 = fma(r3.xyz, r2.www, r1.xyz);
159
+ r1 = vec4<f32>(v_23.xyz, r1.w);
160
+ let v_24 = (r1.xyz * r1.xyz);
161
+ r1 = vec4<f32>(v_24.xyz, r1.w);
162
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
163
+ r2.x = (v3.z + cb3_3.tint_symbol_2[43u].w);
164
+ r2.x = (r2.x * cb3_3.tint_symbol_2[44u].w);
165
+ r2.x = max(r2.x, 0.0f);
166
+ let v_25 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.xxx, cb3_3.tint_symbol_2[46u].xyz);
167
+ r2 = vec4<f32>(r2.x, v_25.xyz);
168
+ let v_26 = (r2.yzw * cb2_2.tint_symbol_1[16u].zzz);
169
+ r2 = vec4<f32>(r2.x, v_26.xyz);
170
+ let v_27 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.xxx, cb3_3.tint_symbol_2[48u].xyz);
171
+ r3 = vec4<f32>(v_27.xyz, r3.w);
172
+ let v_28 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.xxx, cb3_3.tint_symbol_2[44u].xyz);
173
+ r4 = vec4<f32>(v_28.xyz, r4.w);
174
+ let v_29 = fma(r3.xyz, r1.www, r2.yzw);
175
+ r2 = vec4<f32>(v_29.xyz, r2.w);
176
+ let v_30 = (v4.xy * cb2_2.tint_symbol_1[15u].zy);
177
+ r3 = vec4<f32>(v_30.xy, r3.zw);
178
+ let v_31 = (r3.xy * r3.xy);
179
+ r3 = vec4<f32>(v_31.xy, r3.zw);
180
+ let v_32 = (r2.xyz * r3.yyy);
181
+ r2 = vec4<f32>(v_32.xyz, r2.w);
182
+ r5.x = cb3_3.tint_symbol_2[46u].w;
183
+ r5.y = cb3_3.tint_symbol_2[47u].w;
184
+ r5.z = cb3_3.tint_symbol_2[48u].w;
185
+ let v_33 = dot(r5.xyz, v3.xyz);
186
+ r1.w = clamp(vec4<f32>(v_33, v_33, v_33, v_33).w, 0.0f, 1.0f);
187
+ let v_34 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz);
188
+ r3 = vec4<f32>(r3.x, v_34.xyz);
189
+ let v_35 = fma(r3.yzw, r3.xxx, r2.xyz);
190
+ r2 = vec4<f32>(v_35.xyz, r2.w);
191
+ let v_36 = fma((-(r2.xyxz)).xyw, r1.xyz, r0.xyw);
192
+ r0 = vec4<f32>(v_36.xy, r0.z, v_36.z);
193
+ let v_37 = (r1.xyz * r2.xyz);
194
+ r1 = vec4<f32>(v_37.xyz, r1.w);
195
+ let v_38 = fma(r0.zzz, r0.xyw, r1.xyz);
196
+ o0 = vec4<f32>(v_38.xyz, o0.w);
197
+ o0.w = 1.0f;
198
+ }
199
+
200
+ @fragment
201
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
202
+ main_inner(v0, v1, v2, v3, v4);
203
+ return o0;
204
+ }
b/8b0b5899ed/shaders/dc32289b7414fa6e.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/dc32289b7414fa6e.wgsl ADDED
@@ -0,0 +1,1312 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb1_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 1u>,
87
+ }
88
+
89
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(17u) var s1 : sampler;
100
+
101
+ @group(1u) @binding(19u) var s3 : sampler;
102
+
103
+ @group(1u) @binding(21u) var s5 : sampler;
104
+
105
+ @group(1u) @binding(22u) var s6 : sampler;
106
+
107
+ @group(1u) @binding(23u) var s7 : sampler;
108
+
109
+ @group(1u) @binding(27u) var s11 : sampler;
110
+
111
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
112
+
113
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
120
+
121
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
122
+
123
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
124
+
125
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
126
+
127
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
128
+
129
+ var<private> v8 : vec4<f32>;
130
+
131
+ var<private> v9 : array<f32, 4u>;
132
+
133
+ var<private> o0 : vec4<f32>;
134
+
135
+ var<private> o1 : f32;
136
+
137
+ var<private> o2 : f32;
138
+
139
+ var<private> x0 : array<vec4<f32>, 4u>;
140
+
141
+ var<private> x1 : array<vec4<f32>, 1u>;
142
+
143
+ struct tint_symbol_8 {
144
+ tint_symbol_7 : array<vec4<u32>, 4u>,
145
+ }
146
+
147
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
148
+
149
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
150
+ var v_2 : vec4<f32> = v_1;
151
+ v_2.w = (1.0f / v_1.w);
152
+ v8 = v_2;
153
+ x1[0u].x = v9[0u];
154
+ x1[0u].y = v9[1u];
155
+ x1[0u].z = v9[2u];
156
+ x1[0u].w = v9[3u];
157
+ r0 = textureSample(t5, s5, v2.zwzz.xy);
158
+ r1 = textureSample(t0, s0, v2.xyxx.xy);
159
+ r2 = textureSample(t7, s7, v2.xyxx.xy);
160
+ let v_3 = (v2.xy * cb11_11.tint_symbol_5[0u].zw);
161
+ r3 = vec4<f32>(v_3.xy, r3.zw);
162
+ r4 = textureSample(t3, s3, r3.xyxx.xy);
163
+ let v_4 = fma(r4.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
164
+ r3 = vec4<f32>(r3.xy, v_4.xy);
165
+ let v_5 = (r3.xy * vec2<f32>(3.1700000762939453125f));
166
+ r3 = vec4<f32>(v_5.xy, r3.zw);
167
+ r4 = textureSample(t3, s3, r3.xyxx.xy);
168
+ let v_6 = fma(r4.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
169
+ r3 = vec4<f32>(v_6.xy, r3.zw);
170
+ let v_7 = (r3.xy * vec2<f32>(0.5f));
171
+ r3 = vec4<f32>(v_7.xy, r3.zw);
172
+ let v_8 = fma(r3.zw, vec2<f32>(0.5f), r3.xy);
173
+ r3 = vec4<f32>(v_8.xy, r3.zw);
174
+ r3.z = ((-(r3.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
175
+ r3.z = fma(r3.z, r2.w, 1.0f);
176
+ let v_9 = (r3.xy * cb11_11.tint_symbol_5[0u].yy);
177
+ r3 = vec4<f32>(v_9.xy, r3.zw);
178
+ r1 = (r1 * r3.zzzz);
179
+ r4 = textureSample(t6, s6, v2.xyxx.xy);
180
+ let v_10 = fma(r3.xy, r2.ww, r4.xy);
181
+ r3 = vec4<f32>(v_10.xy, r3.zw);
182
+ let v_11 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
183
+ r3 = vec4<f32>(v_11.xy, r3.zw);
184
+ r3.w = dot(r3.xy, r3.xy);
185
+ r3.w = ((-(r3.wwww)).w + 1.0f);
186
+ r3.w = sqrt(abs(r3.wwww).w);
187
+ r4.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
188
+ let v_12 = (r3.xy * r4.xx);
189
+ r3 = vec4<f32>(v_12.xy, r3.zw);
190
+ let v_13 = (r3.yyy * v6.xyz);
191
+ r4 = vec4<f32>(v_13.xyz, r4.w);
192
+ let v_14 = fma(r3.xxx, v5.xyz, r4.xyz);
193
+ r4 = vec4<f32>(v_14.xyz, r4.w);
194
+ let v_15 = fma(r3.www, v3.xyz, r4.xyz);
195
+ r3 = vec4<f32>(v_15.xy, r3.z, v_15.z);
196
+ r4.x = dot(r3.xyw, r3.xyw);
197
+ r4.x = inverseSqrt(r4.x);
198
+ let v_16 = (r3.xyw * r4.xxx);
199
+ r4 = vec4<f32>(r4.x, v_16.xyz);
200
+ let v_17 = (r2.xy * r2.xy);
201
+ r2 = vec4<f32>(v_17.xy, r2.zw);
202
+ r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz);
203
+ r2.x = (r2.x * cb12_12.tint_symbol_4[0u].w);
204
+ r2.x = clamp(((r3.zzzz * r2.xxxx)).x, 0.0f, 1.0f);
205
+ let v_18 = (r1.xyz * v1.xyz);
206
+ r1 = vec4<f32>(v_18.xyz, r1.w);
207
+ r2.y = ((-(r0.wwww)).y + 1.0f);
208
+ let v_19 = (r0.www * r0.xyz);
209
+ r0 = vec4<f32>(v_19.xyz, r0.w);
210
+ let v_20 = fma(r1.xyz, r2.yyy, r0.xyz);
211
+ r0 = vec4<f32>(v_20.xyz, r0.w);
212
+ r0.w = (r1.w * v0.w);
213
+ let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
214
+ r1 = vec4<f32>(v_21.xy, r1.zw);
215
+ let v_22 = (r0.xyz * r0.xyz);
216
+ r0 = vec4<f32>(v_22.xyz, r0.w);
217
+ let v_23 = -(v7.xyzx);
218
+ let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz);
219
+ r3 = vec4<f32>(v_24.xyz, r3.w);
220
+ r1.z = dot(r3.xyz, r3.xyz);
221
+ r1.z = inverseSqrt(r1.z);
222
+ let v_25 = (r1.zzz * r3.xyz);
223
+ r5 = vec4<f32>(v_25.xyz, r5.w);
224
+ let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx);
225
+ let v_27 = fma(r3.xyz, r1.zzz, v_26.xyz);
226
+ r6 = vec4<f32>(v_27.xyz, r6.w);
227
+ r1.w = dot(r6.xyz, r6.xyz);
228
+ r1.w = inverseSqrt(r1.w);
229
+ let v_28 = (r1.www * r6.xyz);
230
+ r6 = vec4<f32>(v_28.xyz, r6.w);
231
+ let v_29 = (r1.xy * r1.xy);
232
+ r1 = vec4<f32>(v_29.xy, r1.zw);
233
+ r1.w = fma(r2.w, cb12_12.tint_symbol_4[0u].z, -500.0f);
234
+ r1.w = max(r1.w, 0.0f);
235
+ let v_30 = -(r1.wwww);
236
+ r2.y = fma(r2.w, cb12_12.tint_symbol_4[0u].z, v_30.y);
237
+ r1.w = (r1.w * 558.0f);
238
+ r1.w = fma(r2.y, 3.0f, r1.w);
239
+ r2.y = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
240
+ let v_31 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
241
+ r7 = vec4<f32>(v_31.xyz, r7.w);
242
+ let v_32 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
243
+ r8 = vec4<f32>(v_32.xyz, r8.w);
244
+ let v_33 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
245
+ r8 = vec4<f32>(v_33.xyz, r8.w);
246
+ let v_34 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
247
+ r8 = vec4<f32>(v_34.xyz, r8.w);
248
+ let v_35 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
249
+ r9 = vec4<f32>(v_35.xyz, r9.w);
250
+ let v_36 = &(x0[0u]);
251
+ let v_37 = r9;
252
+ *(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
253
+ let v_38 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
254
+ r10 = vec4<f32>(v_38.xyz, r10.w);
255
+ let v_39 = &(x0[1u]);
256
+ let v_40 = r10;
257
+ *(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
258
+ let v_41 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
259
+ r11 = vec4<f32>(v_41.xyz, r11.w);
260
+ let v_42 = &(x0[2u]);
261
+ let v_43 = r11;
262
+ *(v_42) = vec4<f32>(v_43.xyz, (*(v_42)).w);
263
+ let v_44 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
264
+ r8 = vec4<f32>(v_44.xyz, r8.w);
265
+ let v_45 = &(x0[3u]);
266
+ let v_46 = r8;
267
+ *(v_45) = vec4<f32>(v_46.xyz, (*(v_45)).w);
268
+ let v_47 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
269
+ let v_48 = r12;
270
+ r12 = vec4<f32>(v_48.x, v_47.x, v_48.z, v_47.y);
271
+ r2.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f);
272
+ r2.z = (r2.z * 0.5f);
273
+ let v_49 = abs(r11.yyyy);
274
+ r2.w = max(v_49.w, abs(r11.xxxx).w);
275
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.z)));
276
+ let v_50 = (bitcast<u32>(r2.w) != 0u);
277
+ let v_51 = bitcast<f32>(v.tint_symbol_7[0i].x);
278
+ r2.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_51, v_50);
279
+ let v_52 = abs(r10.yyyy);
280
+ r5.w = max(v_52.w, abs(r10.xxxx).w);
281
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r2.z)));
282
+ let v_53 = bitcast<u32>(r5.w);
283
+ r2.w = select(r2.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_53 != 0u));
284
+ let v_54 = abs(r9.yyyy);
285
+ r5.w = max(v_54.w, abs(r9.xxxx).w);
286
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (r5.w < r2.z)));
287
+ let v_55 = bitcast<u32>(r2.z);
288
+ r2.z = select(r2.w, 0.0f, (v_55 != 0u));
289
+ let v_56 = x0[bitcast<i32>(r2.z)];
290
+ r9 = vec4<f32>(v_56.xyz, r9.w);
291
+ r2.z = f32(bitcast<i32>(r2.z));
292
+ r2.w = (r2.z + 0.5f);
293
+ r2.w = (r2.w * 0.25f);
294
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.zzzz)));
295
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
296
+ r2.z = dot(r10, cb6_6.tint_symbol_6[12u]);
297
+ r5.w = dot(r10, cb6_6.tint_symbol_6[13u]);
298
+ r10.x = (r9.x + 0.5f);
299
+ r10.y = fma(r9.y, 0.25f, r2.w);
300
+ r2.w = bitcast<f32>(select(0u, 4294967295u, !((r2.z == 0.0f))));
301
+ r2.z = ((-(r2.zzzz)).z + r9.z);
302
+ let v_57 = dpdx(r10.xyy);
303
+ r11 = vec4<f32>(v_57.xy, r11.z, v_57.z);
304
+ r11.z = dpdx(r2.z);
305
+ let v_58 = dpdy(r10.yxy);
306
+ r13 = vec4<f32>(v_58.xyz, r13.w);
307
+ r13.w = dpdy(r2.z);
308
+ let v_59 = (r11.yw * r13.yw);
309
+ r8 = vec4<f32>(r8.xy, v_59.xy);
310
+ let v_60 = -(r8.zwzz);
311
+ let v_61 = fma(r11.xz, r13.xz, v_60.xy);
312
+ r14 = vec4<f32>(v_61.xy, r14.zw);
313
+ r6.w = (1.0f / r14.x);
314
+ r7.w = (r11.z * r13.y);
315
+ let v_62 = -(r7.wwww);
316
+ r14.z = fma(r11.x, r13.w, v_62.z);
317
+ let v_63 = (r6.ww * r14.yz);
318
+ r8 = vec4<f32>(r8.xy, v_63.xy);
319
+ let v_64 = max(r8.zw, vec2<f32>());
320
+ r8 = vec4<f32>(r8.xy, v_64.xy);
321
+ let v_65 = min(r8.zw, vec2<f32>(0.5f));
322
+ r8 = vec4<f32>(r8.xy, v_65.xy);
323
+ r2.z = fma((-(r5.wwww)).z, r8.z, r2.z);
324
+ r2.z = fma((-(r5.wwww)).z, r8.w, r2.z);
325
+ let v_66 = bitcast<u32>(r2.w);
326
+ let v_67 = r2.z;
327
+ r12.z = select(r9.z, v_67, (v_66 != 0u));
328
+ r10.z = 0.0f;
329
+ let v_68 = (r10.xyz + r12.ywz);
330
+ r9 = vec4<f32>(v_68.xyz, r9.w);
331
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
332
+ r12 = vec4<f32>(v_69.xy, r12.zw);
333
+ let v_70 = (r10.xyz + r12.xyz);
334
+ r11 = vec4<f32>(v_70.xyz, r11.w);
335
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
336
+ r12 = vec4<f32>(v_71.xy, r12.zw);
337
+ let v_72 = (r10.xyz + r12.xyz);
338
+ r13 = vec4<f32>(v_72.xyz, r13.w);
339
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
340
+ r12 = vec4<f32>(v_73.xy, r12.zw);
341
+ let v_74 = (r10.xyz + r12.xyz);
342
+ r14 = vec4<f32>(v_74.xyz, r14.w);
343
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
344
+ r12 = vec4<f32>(v_75.xy, r12.zw);
345
+ let v_76 = (r10.xyz + r12.xyz);
346
+ r15 = vec4<f32>(v_76.xyz, r15.w);
347
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
348
+ r12 = vec4<f32>(v_77.xy, r12.zw);
349
+ let v_78 = (r10.xyz + r12.xyz);
350
+ r16 = vec4<f32>(v_78.xyz, r16.w);
351
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
352
+ r12 = vec4<f32>(v_79.xy, r12.zw);
353
+ let v_80 = (r10.xyz + r12.xyz);
354
+ r17 = vec4<f32>(v_80.xyz, r17.w);
355
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
356
+ r12 = vec4<f32>(v_81.xy, r12.zw);
357
+ let v_82 = (r10.xyz + r12.xyz);
358
+ r18 = vec4<f32>(v_82.xyz, r18.w);
359
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
360
+ r12 = vec4<f32>(v_83.xy, r12.zw);
361
+ let v_84 = (r10.xyz + r12.xyz);
362
+ r19 = vec4<f32>(v_84.xyz, r19.w);
363
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
364
+ r12 = vec4<f32>(v_85.xy, r12.zw);
365
+ let v_86 = (r10.xyz + r12.xyz);
366
+ r20 = vec4<f32>(v_86.xyz, r20.w);
367
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
368
+ r12 = vec4<f32>(v_87.xy, r12.zw);
369
+ let v_88 = (r10.xyz + r12.xyz);
370
+ r21 = vec4<f32>(v_88.xyz, r21.w);
371
+ let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
372
+ r12 = vec4<f32>(v_89.xy, r12.zw);
373
+ let v_90 = (r10.xyz + r12.xyz);
374
+ r22 = vec4<f32>(v_90.xyz, r22.w);
375
+ let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
376
+ r12 = vec4<f32>(v_91.xy, r12.zw);
377
+ let v_92 = (r10.xyz + r12.xyz);
378
+ r23 = vec4<f32>(v_92.xyz, r23.w);
379
+ let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
380
+ r12 = vec4<f32>(v_93.xy, r12.zw);
381
+ let v_94 = (r10.xyz + r12.xyz);
382
+ r24 = vec4<f32>(v_94.xyz, r24.w);
383
+ let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
384
+ r12 = vec4<f32>(v_95.xy, r12.zw);
385
+ let v_96 = (r10.xyz + r12.xyz);
386
+ r25 = vec4<f32>(v_96.xyz, r25.w);
387
+ let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
388
+ r12 = vec4<f32>(v_97.xy, r12.zw);
389
+ let v_98 = (r10.xyz + r12.xyz);
390
+ r10 = vec4<f32>(v_98.xyz, r10.w);
391
+ let v_99 = r9.xyxx;
392
+ r9.x = textureSampleCompareLevel(t15, s15, v_99.xy, r9.z);
393
+ let v_100 = r11.xyxx;
394
+ r9.y = textureSampleCompareLevel(t15, s15, v_100.xy, r11.z);
395
+ let v_101 = r13.xyxx;
396
+ r9.z = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z);
397
+ let v_102 = r14.xyxx;
398
+ r9.w = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z);
399
+ let v_103 = r15.xyxx;
400
+ r11.x = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z);
401
+ let v_104 = r16.xyxx;
402
+ r11.y = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z);
403
+ let v_105 = r17.xyxx;
404
+ r11.z = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z);
405
+ let v_106 = r18.xyxx;
406
+ r11.w = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z);
407
+ let v_107 = r19.xyxx;
408
+ r12.x = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z);
409
+ let v_108 = r20.xyxx;
410
+ r12.y = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z);
411
+ let v_109 = r21.xyxx;
412
+ r12.z = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z);
413
+ let v_110 = r22.xyxx;
414
+ r12.w = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z);
415
+ let v_111 = r23.xyxx;
416
+ r13.x = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z);
417
+ let v_112 = r24.xyxx;
418
+ r13.y = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z);
419
+ let v_113 = r25.xyxx;
420
+ r13.z = textureSampleCompareLevel(t15, s15, v_113.xy, r25.z);
421
+ let v_114 = r10.xyxx;
422
+ r13.w = textureSampleCompareLevel(t15, s15, v_114.xy, r10.z);
423
+ r9 = (r9 + r11);
424
+ r9 = (r12 + r9);
425
+ r9 = (r13 + r9);
426
+ r2.z = dot(r9, vec4<f32>(1.0f));
427
+ r2.y = clamp(fma(r2.yyyy, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).y, 0.0f, 1.0f);
428
+ let v_115 = abs(r8.yyyy);
429
+ r2.w = max(v_115.w, abs(r8.xxxx).w);
430
+ r2.w = clamp(fma(r2.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
431
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
432
+ r2.y = (r2.w * r2.y);
433
+ r2.y = fma(r2.z, 0.0625f, r2.y);
434
+ r2.y = (r2.y * r2.y);
435
+ r2.y = min(r2.y, 1.0f);
436
+ r2.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f);
437
+ r2.z = sqrt(r2.z);
438
+ r2.z = (r2.z * cb6_6.tint_symbol_6[3u].z);
439
+ let v_116 = -(r2.yyyy);
440
+ r2.y = fma(r2.z, v_116.y, r2.y);
441
+ let v_117 = dot(r4.yzw, v_26.xyz);
442
+ r2.z = clamp(vec4<f32>(v_117, v_117, v_117, v_117).z, 0.0f, 1.0f);
443
+ let v_118 = dot(r5.xyz, r4.yzw);
444
+ r8.x = clamp(vec4<f32>(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f);
445
+ let v_119 = dot(r6.xyz, v_26.xyz);
446
+ r8.y = clamp(vec4<f32>(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f);
447
+ let v_120 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
448
+ r8 = vec4<f32>(v_120.xy, r8.zw);
449
+ let v_121 = (r8.xy * r8.xy);
450
+ r8 = vec4<f32>(r8.xy, v_121.xy);
451
+ let v_122 = (r8.zw * r8.zw);
452
+ r8 = vec4<f32>(r8.xy, v_122.xy);
453
+ let v_123 = (r8.xy * r8.zw);
454
+ r8 = vec4<f32>(v_123.xy, r8.zw);
455
+ r2.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
456
+ let v_124 = fma(cb12_12.tint_symbol_4[0u].yy, r8.xy, r2.ww);
457
+ r8 = vec4<f32>(v_124.xy, r8.zw);
458
+ let v_125 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
459
+ r8 = vec4<f32>(r8.xy, v_125.xy);
460
+ r5.w = (r8.z * 0.125f);
461
+ r6.w = fma((-(r2.xxxx)).w, r8.x, 1.0f);
462
+ r6.x = dot(r4.yzw, r6.xyz);
463
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
464
+ r6.x = log2(r6.x);
465
+ r6.x = (r6.x * r8.w);
466
+ r6.x = exp2(r6.x);
467
+ r6.x = (r8.y * r6.x);
468
+ r6.x = (r5.w * r6.x);
469
+ r6.x = (r2.x * r6.x);
470
+ r6.x = (r2.z * r6.x);
471
+ r2.z = (r2.z * r6.w);
472
+ let v_126 = fma(r0.xyz, r2.zzz, r6.xxx);
473
+ r6 = vec4<f32>(v_126.xyz, r6.w);
474
+ let v_127 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
475
+ r6 = vec4<f32>(v_127.xyz, r6.w);
476
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
477
+ if ((bitcast<u32>(r2.z) != 0u)) {
478
+ r9 = vec4<f32>(r9.x, vec3<f32>());
479
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
480
+ } else {
481
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
482
+ let v_128 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz);
483
+ r8 = vec4<f32>(v_128.xyz, r8.w);
484
+ let v_129 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
485
+ r9 = vec4<f32>(v_129.xyz, r9.w);
486
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
487
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
488
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
489
+ let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
490
+ r9 = vec4<f32>(v_130.xyz, r9.w);
491
+ let v_131 = (r9.xyz + v_23.xyz);
492
+ r9 = vec4<f32>(v_131.xyz, r9.w);
493
+ let v_132 = bitcast<vec3<u32>>(r7.www);
494
+ let v_133 = r8.xyz;
495
+ let v_134 = select(r9.xyz, v_133, (v_132 != vec3<u32>()));
496
+ r8 = vec4<f32>(v_134.xyz, r8.w);
497
+ r7.w = dot(r8.xyz, r8.xyz);
498
+ let v_135 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
499
+ r8 = vec4<f32>(v_135.xyz, r8.w);
500
+ r9.x = dot(r8.xyz, r8.xyz);
501
+ r9.x = inverseSqrt(r9.x);
502
+ let v_136 = (r8.xyz * r9.xxx);
503
+ r8 = vec4<f32>(v_136.xyz, r8.w);
504
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
505
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
506
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
507
+ r7.w = (r7.w / r9.x);
508
+ let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx);
509
+ r9.x = dot(r8.xyz, v_137.xyz);
510
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
511
+ let v_138 = dot(r8.xyz, r4.yzw);
512
+ r9.y = clamp(vec4<f32>(v_138, v_138, v_138, v_138).y, 0.0f, 1.0f);
513
+ r9.x = (r9.x * r9.y);
514
+ r9.y = (r7.w * r9.x);
515
+ let v_139 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
516
+ r9 = vec4<f32>(r9.x, v_139.xyz);
517
+ let v_140 = (r0.xyz * r9.yzw);
518
+ r9 = vec4<f32>(r9.x, v_140.xyz);
519
+ let v_141 = fma(r3.xyz, r1.zzz, r8.xyz);
520
+ r8 = vec4<f32>(v_141.xyz, r8.w);
521
+ r10.x = dot(r8.xyz, r8.xyz);
522
+ r10.x = inverseSqrt(r10.x);
523
+ let v_142 = (r8.xyz * r10.xxx);
524
+ r8 = vec4<f32>(v_142.xyz, r8.w);
525
+ let v_143 = dot(r8.xyz, r5.xyz);
526
+ r10.x = clamp(vec4<f32>(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f);
527
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
528
+ r10.y = (r10.x * r10.x);
529
+ r10.y = (r10.y * r10.y);
530
+ r10.x = (r10.y * r10.x);
531
+ r10.x = fma(cb12_12.tint_symbol_4[0u].y, r10.x, r2.w);
532
+ let v_144 = dot(r8.xyz, r4.yzw);
533
+ r8.x = clamp(vec4<f32>(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f);
534
+ r8.x = log2(r8.x);
535
+ r8.x = (r8.x * r8.w);
536
+ r8.x = exp2(r8.x);
537
+ r8.x = (r8.x * r10.x);
538
+ r8.x = (r9.x * r8.x);
539
+ r7.w = (r7.w * r8.x);
540
+ r7.w = (r5.w * r7.w);
541
+ let v_145 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
542
+ r8 = vec4<f32>(v_145.xyz, r8.w);
543
+ }
544
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
545
+ if ((bitcast<u32>(r7.w) != 0u)) {
546
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
547
+ r7.w = bitcast<f32>((bitcast<u32>(r2.z) | bitcast<u32>(r7.w)));
548
+ let v_146 = bitcast<u32>(r9.x);
549
+ let v_147 = r7.w;
550
+ r2.z = select(r2.z, v_147, (v_146 != 0u));
551
+ if ((bitcast<u32>(r2.z) != 0u)) {
552
+ } else {
553
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
554
+ let v_148 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz);
555
+ r10 = vec4<f32>(v_148.xyz, r10.w);
556
+ let v_149 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
557
+ r11 = vec4<f32>(v_149.xyz, r11.w);
558
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
559
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
560
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
561
+ let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
562
+ r11 = vec4<f32>(v_150.xyz, r11.w);
563
+ let v_151 = (r11.xyz + v_23.xyz);
564
+ r11 = vec4<f32>(v_151.xyz, r11.w);
565
+ let v_152 = bitcast<vec3<u32>>(r7.www);
566
+ let v_153 = r10.xyz;
567
+ let v_154 = select(r11.xyz, v_153, (v_152 != vec3<u32>()));
568
+ r10 = vec4<f32>(v_154.xyz, r10.w);
569
+ r7.w = dot(r10.xyz, r10.xyz);
570
+ let v_155 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
571
+ r10 = vec4<f32>(v_155.xyz, r10.w);
572
+ r9.x = dot(r10.xyz, r10.xyz);
573
+ r9.x = inverseSqrt(r9.x);
574
+ let v_156 = (r9.xxx * r10.xyz);
575
+ r10 = vec4<f32>(v_156.xyz, r10.w);
576
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
577
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
578
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w);
579
+ r7.w = (r7.w / r9.x);
580
+ let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx);
581
+ r9.x = dot(r10.xyz, v_157.xyz);
582
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
583
+ let v_158 = dot(r10.xyz, r4.yzw);
584
+ r10.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
585
+ r9.x = (r9.x * r10.w);
586
+ r10.w = (r7.w * r9.x);
587
+ let v_159 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
588
+ r11 = vec4<f32>(v_159.xyz, r11.w);
589
+ let v_160 = fma(r11.xyz, r0.xyz, r9.yzw);
590
+ r9 = vec4<f32>(r9.x, v_160.xyz);
591
+ let v_161 = fma(r3.xyz, r1.zzz, r10.xyz);
592
+ r10 = vec4<f32>(v_161.xyz, r10.w);
593
+ r10.w = dot(r10.xyz, r10.xyz);
594
+ r10.w = inverseSqrt(r10.w);
595
+ let v_162 = (r10.www * r10.xyz);
596
+ r10 = vec4<f32>(v_162.xyz, r10.w);
597
+ let v_163 = dot(r10.xyz, r5.xyz);
598
+ r10.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
599
+ r10.w = ((-(r10.wwww)).w + 1.0f);
600
+ r11.x = (r10.w * r10.w);
601
+ r11.x = (r11.x * r11.x);
602
+ r10.w = (r10.w * r11.x);
603
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w);
604
+ let v_164 = dot(r10.xyz, r4.yzw);
605
+ r10.x = clamp(vec4<f32>(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f);
606
+ r10.x = log2(r10.x);
607
+ r10.x = (r8.w * r10.x);
608
+ r10.x = exp2(r10.x);
609
+ r10.x = (r10.x * r10.w);
610
+ r9.x = (r9.x * r10.x);
611
+ r7.w = (r7.w * r9.x);
612
+ r7.w = (r5.w * r7.w);
613
+ let v_165 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
614
+ r8 = vec4<f32>(v_165.xyz, r8.w);
615
+ }
616
+ } else {
617
+ r2.z = bitcast<f32>(v.tint_symbol_7[3i].x);
618
+ }
619
+ if ((bitcast<u32>(r2.z) != 0u)) {
620
+ r2.z = bitcast<f32>(v.tint_symbol_7[3i].x);
621
+ } else {
622
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
623
+ r2.z = bitcast<f32>((bitcast<u32>(r2.z) | bitcast<u32>(r7.w)));
624
+ if ((bitcast<u32>(r2.z) != 0u)) {
625
+ } else {
626
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
627
+ let v_166 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz);
628
+ r10 = vec4<f32>(v_166.xyz, r10.w);
629
+ let v_167 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
630
+ r11 = vec4<f32>(v_167.xyz, r11.w);
631
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
632
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
633
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
634
+ let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
635
+ r11 = vec4<f32>(v_168.xyz, r11.w);
636
+ let v_169 = (r11.xyz + v_23.xyz);
637
+ r11 = vec4<f32>(v_169.xyz, r11.w);
638
+ let v_170 = bitcast<vec3<u32>>(r7.www);
639
+ let v_171 = r10.xyz;
640
+ let v_172 = select(r11.xyz, v_171, (v_170 != vec3<u32>()));
641
+ r10 = vec4<f32>(v_172.xyz, r10.w);
642
+ r7.w = dot(r10.xyz, r10.xyz);
643
+ let v_173 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
644
+ r10 = vec4<f32>(v_173.xyz, r10.w);
645
+ r9.x = dot(r10.xyz, r10.xyz);
646
+ r9.x = inverseSqrt(r9.x);
647
+ let v_174 = (r9.xxx * r10.xyz);
648
+ r10 = vec4<f32>(v_174.xyz, r10.w);
649
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
650
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
651
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w);
652
+ r7.w = (r7.w / r9.x);
653
+ let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx);
654
+ r9.x = dot(r10.xyz, v_175.xyz);
655
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
656
+ let v_176 = dot(r10.xyz, r4.yzw);
657
+ r10.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
658
+ r9.x = (r9.x * r10.w);
659
+ r10.w = (r7.w * r9.x);
660
+ let v_177 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
661
+ r11 = vec4<f32>(v_177.xyz, r11.w);
662
+ let v_178 = fma(r11.xyz, r0.xyz, r9.yzw);
663
+ r9 = vec4<f32>(r9.x, v_178.xyz);
664
+ let v_179 = fma(r3.xyz, r1.zzz, r10.xyz);
665
+ r10 = vec4<f32>(v_179.xyz, r10.w);
666
+ r10.w = dot(r10.xyz, r10.xyz);
667
+ r10.w = inverseSqrt(r10.w);
668
+ let v_180 = (r10.www * r10.xyz);
669
+ r10 = vec4<f32>(v_180.xyz, r10.w);
670
+ let v_181 = dot(r10.xyz, r5.xyz);
671
+ r10.w = clamp(vec4<f32>(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f);
672
+ r10.w = ((-(r10.wwww)).w + 1.0f);
673
+ r11.x = (r10.w * r10.w);
674
+ r11.x = (r11.x * r11.x);
675
+ r10.w = (r10.w * r11.x);
676
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w);
677
+ let v_182 = dot(r10.xyz, r4.yzw);
678
+ r10.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
679
+ r10.x = log2(r10.x);
680
+ r10.x = (r8.w * r10.x);
681
+ r10.x = exp2(r10.x);
682
+ r10.x = (r10.x * r10.w);
683
+ r9.x = (r9.x * r10.x);
684
+ r7.w = (r7.w * r9.x);
685
+ r7.w = (r5.w * r7.w);
686
+ let v_183 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
687
+ r8 = vec4<f32>(v_183.xyz, r8.w);
688
+ }
689
+ }
690
+ if ((bitcast<u32>(r2.z) != 0u)) {
691
+ r2.z = bitcast<f32>(v.tint_symbol_7[3i].x);
692
+ } else {
693
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
694
+ r2.z = bitcast<f32>((bitcast<u32>(r2.z) | bitcast<u32>(r7.w)));
695
+ if ((bitcast<u32>(r2.z) != 0u)) {
696
+ } else {
697
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
698
+ let v_184 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz);
699
+ r10 = vec4<f32>(v_184.xyz, r10.w);
700
+ let v_185 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
701
+ r11 = vec4<f32>(v_185.xyz, r11.w);
702
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
703
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
704
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
705
+ let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
706
+ r11 = vec4<f32>(v_186.xyz, r11.w);
707
+ let v_187 = (r11.xyz + v_23.xyz);
708
+ r11 = vec4<f32>(v_187.xyz, r11.w);
709
+ let v_188 = bitcast<vec3<u32>>(r7.www);
710
+ let v_189 = r10.xyz;
711
+ let v_190 = select(r11.xyz, v_189, (v_188 != vec3<u32>()));
712
+ r10 = vec4<f32>(v_190.xyz, r10.w);
713
+ r7.w = dot(r10.xyz, r10.xyz);
714
+ let v_191 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
715
+ r10 = vec4<f32>(v_191.xyz, r10.w);
716
+ r9.x = dot(r10.xyz, r10.xyz);
717
+ r9.x = inverseSqrt(r9.x);
718
+ let v_192 = (r9.xxx * r10.xyz);
719
+ r10 = vec4<f32>(v_192.xyz, r10.w);
720
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
721
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
722
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w);
723
+ r7.w = (r7.w / r9.x);
724
+ let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx);
725
+ r9.x = dot(r10.xyz, v_193.xyz);
726
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
727
+ let v_194 = dot(r10.xyz, r4.yzw);
728
+ r10.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
729
+ r9.x = (r9.x * r10.w);
730
+ r10.w = (r7.w * r9.x);
731
+ let v_195 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
732
+ r11 = vec4<f32>(v_195.xyz, r11.w);
733
+ let v_196 = fma(r11.xyz, r0.xyz, r9.yzw);
734
+ r9 = vec4<f32>(r9.x, v_196.xyz);
735
+ let v_197 = fma(r3.xyz, r1.zzz, r10.xyz);
736
+ r10 = vec4<f32>(v_197.xyz, r10.w);
737
+ r10.w = dot(r10.xyz, r10.xyz);
738
+ r10.w = inverseSqrt(r10.w);
739
+ let v_198 = (r10.www * r10.xyz);
740
+ r10 = vec4<f32>(v_198.xyz, r10.w);
741
+ let v_199 = dot(r10.xyz, r5.xyz);
742
+ r10.w = clamp(vec4<f32>(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f);
743
+ r10.w = ((-(r10.wwww)).w + 1.0f);
744
+ r11.x = (r10.w * r10.w);
745
+ r11.x = (r11.x * r11.x);
746
+ r10.w = (r10.w * r11.x);
747
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w);
748
+ let v_200 = dot(r10.xyz, r4.yzw);
749
+ r10.x = clamp(vec4<f32>(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f);
750
+ r10.x = log2(r10.x);
751
+ r10.x = (r8.w * r10.x);
752
+ r10.x = exp2(r10.x);
753
+ r10.x = (r10.x * r10.w);
754
+ r9.x = (r9.x * r10.x);
755
+ r7.w = (r7.w * r9.x);
756
+ r7.w = (r5.w * r7.w);
757
+ let v_201 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
758
+ r8 = vec4<f32>(v_201.xyz, r8.w);
759
+ }
760
+ }
761
+ if ((bitcast<u32>(r2.z) != 0u)) {
762
+ r2.z = bitcast<f32>(v.tint_symbol_7[3i].x);
763
+ } else {
764
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
765
+ r2.z = bitcast<f32>((bitcast<u32>(r2.z) | bitcast<u32>(r7.w)));
766
+ if ((bitcast<u32>(r2.z) != 0u)) {
767
+ } else {
768
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
769
+ let v_202 = (v_23.xyz + cb3_3.tint_symbol_2[7u].xyz);
770
+ r10 = vec4<f32>(v_202.xyz, r10.w);
771
+ let v_203 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
772
+ r11 = vec4<f32>(v_203.xyz, r11.w);
773
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
774
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
775
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
776
+ let v_204 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
777
+ r11 = vec4<f32>(v_204.xyz, r11.w);
778
+ let v_205 = (r11.xyz + v_23.xyz);
779
+ r11 = vec4<f32>(v_205.xyz, r11.w);
780
+ let v_206 = bitcast<vec3<u32>>(r7.www);
781
+ let v_207 = r10.xyz;
782
+ let v_208 = select(r11.xyz, v_207, (v_206 != vec3<u32>()));
783
+ r10 = vec4<f32>(v_208.xyz, r10.w);
784
+ r7.w = dot(r10.xyz, r10.xyz);
785
+ let v_209 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
786
+ r10 = vec4<f32>(v_209.xyz, r10.w);
787
+ r9.x = dot(r10.xyz, r10.xyz);
788
+ r9.x = inverseSqrt(r9.x);
789
+ let v_210 = (r9.xxx * r10.xyz);
790
+ r10 = vec4<f32>(v_210.xyz, r10.w);
791
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
792
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
793
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w);
794
+ r7.w = (r7.w / r9.x);
795
+ let v_211 = -(cb3_3.tint_symbol_2[15u].xyzx);
796
+ r9.x = dot(r10.xyz, v_211.xyz);
797
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
798
+ let v_212 = dot(r10.xyz, r4.yzw);
799
+ r10.w = clamp(vec4<f32>(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f);
800
+ r9.x = (r9.x * r10.w);
801
+ r10.w = (r7.w * r9.x);
802
+ let v_213 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
803
+ r11 = vec4<f32>(v_213.xyz, r11.w);
804
+ let v_214 = fma(r11.xyz, r0.xyz, r9.yzw);
805
+ r9 = vec4<f32>(r9.x, v_214.xyz);
806
+ let v_215 = fma(r3.xyz, r1.zzz, r10.xyz);
807
+ r10 = vec4<f32>(v_215.xyz, r10.w);
808
+ r10.w = dot(r10.xyz, r10.xyz);
809
+ r10.w = inverseSqrt(r10.w);
810
+ let v_216 = (r10.www * r10.xyz);
811
+ r10 = vec4<f32>(v_216.xyz, r10.w);
812
+ let v_217 = dot(r10.xyz, r5.xyz);
813
+ r10.w = clamp(vec4<f32>(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f);
814
+ r10.w = ((-(r10.wwww)).w + 1.0f);
815
+ r11.x = (r10.w * r10.w);
816
+ r11.x = (r11.x * r11.x);
817
+ r10.w = (r10.w * r11.x);
818
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w);
819
+ let v_218 = dot(r10.xyz, r4.yzw);
820
+ r10.x = clamp(vec4<f32>(v_218, v_218, v_218, v_218).x, 0.0f, 1.0f);
821
+ r10.x = log2(r10.x);
822
+ r10.x = (r8.w * r10.x);
823
+ r10.x = exp2(r10.x);
824
+ r10.x = (r10.x * r10.w);
825
+ r9.x = (r9.x * r10.x);
826
+ r7.w = (r7.w * r9.x);
827
+ r7.w = (r5.w * r7.w);
828
+ let v_219 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
829
+ r8 = vec4<f32>(v_219.xyz, r8.w);
830
+ }
831
+ }
832
+ if ((bitcast<u32>(r2.z) != 0u)) {
833
+ r2.z = bitcast<f32>(v.tint_symbol_7[3i].x);
834
+ } else {
835
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
836
+ r2.z = bitcast<f32>((bitcast<u32>(r2.z) | bitcast<u32>(r7.w)));
837
+ if ((bitcast<u32>(r2.z) != 0u)) {
838
+ } else {
839
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
840
+ let v_220 = (v_23.xyz + cb3_3.tint_symbol_2[8u].xyz);
841
+ r10 = vec4<f32>(v_220.xyz, r10.w);
842
+ let v_221 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
843
+ r11 = vec4<f32>(v_221.xyz, r11.w);
844
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
845
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
846
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
847
+ let v_222 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
848
+ r11 = vec4<f32>(v_222.xyz, r11.w);
849
+ let v_223 = (r11.xyz + v_23.xyz);
850
+ r11 = vec4<f32>(v_223.xyz, r11.w);
851
+ let v_224 = bitcast<vec3<u32>>(r7.www);
852
+ let v_225 = r10.xyz;
853
+ let v_226 = select(r11.xyz, v_225, (v_224 != vec3<u32>()));
854
+ r10 = vec4<f32>(v_226.xyz, r10.w);
855
+ r7.w = dot(r10.xyz, r10.xyz);
856
+ let v_227 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
857
+ r10 = vec4<f32>(v_227.xyz, r10.w);
858
+ r9.x = dot(r10.xyz, r10.xyz);
859
+ r9.x = inverseSqrt(r9.x);
860
+ let v_228 = (r9.xxx * r10.xyz);
861
+ r10 = vec4<f32>(v_228.xyz, r10.w);
862
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
863
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
864
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w);
865
+ r7.w = (r7.w / r9.x);
866
+ let v_229 = -(cb3_3.tint_symbol_2[16u].xyzx);
867
+ r9.x = dot(r10.xyz, v_229.xyz);
868
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
869
+ let v_230 = dot(r10.xyz, r4.yzw);
870
+ r10.w = clamp(vec4<f32>(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f);
871
+ r9.x = (r9.x * r10.w);
872
+ r10.w = (r7.w * r9.x);
873
+ let v_231 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
874
+ r11 = vec4<f32>(v_231.xyz, r11.w);
875
+ let v_232 = fma(r11.xyz, r0.xyz, r9.yzw);
876
+ r9 = vec4<f32>(r9.x, v_232.xyz);
877
+ let v_233 = fma(r3.xyz, r1.zzz, r10.xyz);
878
+ r10 = vec4<f32>(v_233.xyz, r10.w);
879
+ r10.w = dot(r10.xyz, r10.xyz);
880
+ r10.w = inverseSqrt(r10.w);
881
+ let v_234 = (r10.www * r10.xyz);
882
+ r10 = vec4<f32>(v_234.xyz, r10.w);
883
+ let v_235 = dot(r10.xyz, r5.xyz);
884
+ r10.w = clamp(vec4<f32>(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f);
885
+ r10.w = ((-(r10.wwww)).w + 1.0f);
886
+ r11.x = (r10.w * r10.w);
887
+ r11.x = (r11.x * r11.x);
888
+ r10.w = (r10.w * r11.x);
889
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w);
890
+ let v_236 = dot(r10.xyz, r4.yzw);
891
+ r10.x = clamp(vec4<f32>(v_236, v_236, v_236, v_236).x, 0.0f, 1.0f);
892
+ r10.x = log2(r10.x);
893
+ r10.x = (r8.w * r10.x);
894
+ r10.x = exp2(r10.x);
895
+ r10.x = (r10.x * r10.w);
896
+ r9.x = (r9.x * r10.x);
897
+ r7.w = (r7.w * r9.x);
898
+ r7.w = (r5.w * r7.w);
899
+ let v_237 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
900
+ r8 = vec4<f32>(v_237.xyz, r8.w);
901
+ }
902
+ }
903
+ if ((bitcast<u32>(r2.z) != 0u)) {
904
+ r2.z = bitcast<f32>(v.tint_symbol_7[3i].x);
905
+ } else {
906
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
907
+ r2.z = bitcast<f32>((bitcast<u32>(r2.z) | bitcast<u32>(r7.w)));
908
+ if ((bitcast<u32>(r2.z) != 0u)) {
909
+ } else {
910
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
911
+ let v_238 = (v_23.xyz + cb3_3.tint_symbol_2[9u].xyz);
912
+ r10 = vec4<f32>(v_238.xyz, r10.w);
913
+ let v_239 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
914
+ r11 = vec4<f32>(v_239.xyz, r11.w);
915
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
916
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
917
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
918
+ let v_240 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
919
+ r11 = vec4<f32>(v_240.xyz, r11.w);
920
+ let v_241 = (r11.xyz + v_23.xyz);
921
+ r11 = vec4<f32>(v_241.xyz, r11.w);
922
+ let v_242 = bitcast<vec3<u32>>(r7.www);
923
+ let v_243 = r10.xyz;
924
+ let v_244 = select(r11.xyz, v_243, (v_242 != vec3<u32>()));
925
+ r10 = vec4<f32>(v_244.xyz, r10.w);
926
+ r7.w = dot(r10.xyz, r10.xyz);
927
+ let v_245 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
928
+ r10 = vec4<f32>(v_245.xyz, r10.w);
929
+ r9.x = dot(r10.xyz, r10.xyz);
930
+ r9.x = inverseSqrt(r9.x);
931
+ let v_246 = (r9.xxx * r10.xyz);
932
+ r10 = vec4<f32>(v_246.xyz, r10.w);
933
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
934
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
935
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w);
936
+ r7.w = (r7.w / r9.x);
937
+ let v_247 = -(cb3_3.tint_symbol_2[17u].xyzx);
938
+ r9.x = dot(r10.xyz, v_247.xyz);
939
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
940
+ let v_248 = dot(r10.xyz, r4.yzw);
941
+ r10.w = clamp(vec4<f32>(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f);
942
+ r9.x = (r9.x * r10.w);
943
+ r10.w = (r7.w * r9.x);
944
+ let v_249 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
945
+ r11 = vec4<f32>(v_249.xyz, r11.w);
946
+ let v_250 = fma(r11.xyz, r0.xyz, r9.yzw);
947
+ r9 = vec4<f32>(r9.x, v_250.xyz);
948
+ let v_251 = fma(r3.xyz, r1.zzz, r10.xyz);
949
+ r10 = vec4<f32>(v_251.xyz, r10.w);
950
+ r10.w = dot(r10.xyz, r10.xyz);
951
+ r10.w = inverseSqrt(r10.w);
952
+ let v_252 = (r10.www * r10.xyz);
953
+ r10 = vec4<f32>(v_252.xyz, r10.w);
954
+ let v_253 = dot(r10.xyz, r5.xyz);
955
+ r10.w = clamp(vec4<f32>(v_253, v_253, v_253, v_253).w, 0.0f, 1.0f);
956
+ r10.w = ((-(r10.wwww)).w + 1.0f);
957
+ r11.x = (r10.w * r10.w);
958
+ r11.x = (r11.x * r11.x);
959
+ r10.w = (r10.w * r11.x);
960
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w);
961
+ let v_254 = dot(r10.xyz, r4.yzw);
962
+ r10.x = clamp(vec4<f32>(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f);
963
+ r10.x = log2(r10.x);
964
+ r10.x = (r8.w * r10.x);
965
+ r10.x = exp2(r10.x);
966
+ r10.x = (r10.x * r10.w);
967
+ r9.x = (r9.x * r10.x);
968
+ r7.w = (r7.w * r9.x);
969
+ r7.w = (r5.w * r7.w);
970
+ let v_255 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
971
+ r8 = vec4<f32>(v_255.xyz, r8.w);
972
+ }
973
+ }
974
+ if ((bitcast<u32>(r2.z) != 0u)) {
975
+ } else {
976
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
977
+ r2.z = bitcast<f32>((bitcast<u32>(r2.z) | bitcast<u32>(r7.w)));
978
+ if ((bitcast<u32>(r2.z) != 0u)) {
979
+ } else {
980
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
981
+ let v_256 = (v_23.xyz + cb3_3.tint_symbol_2[10u].xyz);
982
+ r10 = vec4<f32>(v_256.xyz, r10.w);
983
+ let v_257 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
984
+ r11 = vec4<f32>(v_257.xyz, r11.w);
985
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
986
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
987
+ r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w);
988
+ let v_258 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz);
989
+ r11 = vec4<f32>(v_258.xyz, r11.w);
990
+ let v_259 = (r11.xyz + v_23.xyz);
991
+ r11 = vec4<f32>(v_259.xyz, r11.w);
992
+ let v_260 = bitcast<vec3<u32>>(r2.zzz);
993
+ let v_261 = r10.xyz;
994
+ let v_262 = select(r11.xyz, v_261, (v_260 != vec3<u32>()));
995
+ r10 = vec4<f32>(v_262.xyz, r10.w);
996
+ r2.z = dot(r10.xyz, r10.xyz);
997
+ let v_263 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
998
+ r10 = vec4<f32>(v_263.xyz, r10.w);
999
+ r7.w = dot(r10.xyz, r10.xyz);
1000
+ r7.w = inverseSqrt(r7.w);
1001
+ let v_264 = (r7.www * r10.xyz);
1002
+ r10 = vec4<f32>(v_264.xyz, r10.w);
1003
+ r2.z = clamp(fma(-(r2.zzzz), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
1004
+ r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
1005
+ r7.w = fma(r7.w, r2.z, cb3_3.tint_symbol_2[18u].w);
1006
+ r2.z = (r2.z / r7.w);
1007
+ let v_265 = -(cb3_3.tint_symbol_2[18u].xyzx);
1008
+ r7.w = dot(r10.xyz, v_265.xyz);
1009
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
1010
+ let v_266 = dot(r10.xyz, r4.yzw);
1011
+ r9.x = clamp(vec4<f32>(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f);
1012
+ r7.w = (r7.w * r9.x);
1013
+ r9.x = (r2.z * r7.w);
1014
+ let v_267 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
1015
+ r11 = vec4<f32>(v_267.xyz, r11.w);
1016
+ let v_268 = fma(r11.xyz, r0.xyz, r9.yzw);
1017
+ r9 = vec4<f32>(r9.x, v_268.xyz);
1018
+ let v_269 = fma(r3.xyz, r1.zzz, r10.xyz);
1019
+ r3 = vec4<f32>(v_269.xyz, r3.w);
1020
+ r1.z = dot(r3.xyz, r3.xyz);
1021
+ r1.z = inverseSqrt(r1.z);
1022
+ let v_270 = (r1.zzz * r3.xyz);
1023
+ r3 = vec4<f32>(v_270.xyz, r3.w);
1024
+ let v_271 = dot(r3.xyz, r5.xyz);
1025
+ r1.z = clamp(vec4<f32>(v_271, v_271, v_271, v_271).z, 0.0f, 1.0f);
1026
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1027
+ r9.x = (r1.z * r1.z);
1028
+ r9.x = (r9.x * r9.x);
1029
+ r1.z = (r1.z * r9.x);
1030
+ r1.z = fma(cb12_12.tint_symbol_4[0u].y, r1.z, r2.w);
1031
+ let v_272 = dot(r3.xyz, r4.yzw);
1032
+ r2.w = clamp(vec4<f32>(v_272, v_272, v_272, v_272).w, 0.0f, 1.0f);
1033
+ r2.w = log2(r2.w);
1034
+ r2.w = (r2.w * r8.w);
1035
+ r2.w = exp2(r2.w);
1036
+ r1.z = (r1.z * r2.w);
1037
+ r1.z = (r7.w * r1.z);
1038
+ r1.z = (r2.z * r1.z);
1039
+ r1.z = (r5.w * r1.z);
1040
+ let v_273 = fma(r1.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
1041
+ r8 = vec4<f32>(v_273.xyz, r8.w);
1042
+ }
1043
+ }
1044
+ r1.z = (r6.w * r6.w);
1045
+ r2.x = (r2.x * r2.x);
1046
+ let v_274 = (r8.xyz * r2.xxx);
1047
+ r2 = vec4<f32>(v_274.x, r2.y, v_274.yz);
1048
+ let v_275 = fma(r1.zzz, r9.yzw, r2.xzw);
1049
+ r2 = vec4<f32>(v_275.x, r2.y, v_275.yz);
1050
+ let v_276 = fma(r6.xyz, r2.yyy, r2.xzw);
1051
+ r2 = vec4<f32>(v_276.xyz, r2.w);
1052
+ r1.z = fma(r3.w, r4.x, cb3_3.tint_symbol_2[43u].w);
1053
+ r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
1054
+ r1.z = max(r1.z, 0.0f);
1055
+ let v_277 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
1056
+ r3 = vec4<f32>(v_277.xyz, r3.w);
1057
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1058
+ let v_278 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
1059
+ r6 = vec4<f32>(v_278.xyz, r6.w);
1060
+ let v_279 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
1061
+ r6 = vec4<f32>(v_279.xyz, r6.w);
1062
+ let v_280 = fma(r3.xyz, r2.www, r6.xyz);
1063
+ r3 = vec4<f32>(v_280.xyz, r3.w);
1064
+ let v_281 = (r1.yyy * r3.xyz);
1065
+ r3 = vec4<f32>(v_281.xyz, r3.w);
1066
+ let v_282 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
1067
+ r6 = vec4<f32>(v_282.xyz, r6.w);
1068
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1069
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1070
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1071
+ let v_283 = dot(r8.xyz, r4.yzw);
1072
+ r1.z = clamp(vec4<f32>(v_283, v_283, v_283, v_283).z, 0.0f, 1.0f);
1073
+ let v_284 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r6.xyz);
1074
+ r6 = vec4<f32>(v_284.xyz, r6.w);
1075
+ let v_285 = fma(r6.xyz, r1.xxx, r3.xyz);
1076
+ r3 = vec4<f32>(v_285.xyz, r3.w);
1077
+ let v_286 = (r6.www * r3.xyz);
1078
+ r3 = vec4<f32>(v_286.xyz, r3.w);
1079
+ let v_287 = fma(r3.xyz, r0.xyz, r2.xyz);
1080
+ r0 = vec4<f32>(v_287.xyz, r0.w);
1081
+ r1.z = ((-(r6.wwww)).z + 1.0f);
1082
+ r2.x = dot((-(r5.xyzx)).xyz, r4.yzw);
1083
+ r2.x = (r2.x + r2.x);
1084
+ let v_288 = -(r2.xxxx);
1085
+ let v_289 = -(r5.xyzx);
1086
+ let v_290 = fma(r4.yzw, v_288.xyz, v_289.xyz);
1087
+ r2 = vec4<f32>(v_290.xyz, r2.w);
1088
+ let v_291 = clamp(((r1.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1089
+ r3 = vec4<f32>(v_291.xy, r3.zw);
1090
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
1091
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1092
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
1093
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
1094
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
1095
+ r1.w = (r1.w * r1.w);
1096
+ r1.w = fma(r1.w, 5.0f, r2.w);
1097
+ let v_292 = bitcast<u32>(r3.x);
1098
+ let v_293 = r3.z;
1099
+ r1.w = select(r1.w, v_293, (v_292 != 0u));
1100
+ let v_294 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1101
+ r2 = vec4<f32>(v_294.xy, r2.z, v_294.z);
1102
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1103
+ let v_295 = (r2.xyw / r3.xxx);
1104
+ r2 = vec4<f32>(v_295.xy, r2.z, v_295.z);
1105
+ let v_296 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1106
+ r2 = vec4<f32>(v_296.xy, r2.z, v_296.z);
1107
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1108
+ let v_297 = bitcast<vec2<u32>>(r2.zz);
1109
+ let v_298 = r2.xy;
1110
+ let v_299 = select(r2.wy, v_298, (v_297 != vec2<u32>()));
1111
+ r2 = vec4<f32>(v_299.xy, r2.zw);
1112
+ let v_300 = r1.w;
1113
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_300);
1114
+ r1.x = max(r1.y, r1.x);
1115
+ let v_301 = (r1.xxx * r2.xyz);
1116
+ r1 = vec4<f32>(v_301.xy, r1.z, v_301.z);
1117
+ let v_302 = (r3.yyy * r1.xyw);
1118
+ r2 = vec4<f32>(v_302.xyz, r2.w);
1119
+ let v_303 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1120
+ r2 = vec4<f32>(v_303.xyz, r2.w);
1121
+ let v_304 = fma(r1.xyw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1122
+ r1 = vec4<f32>(v_304.xy, r1.z, v_304.z);
1123
+ let v_305 = fma(r1.xyw, r1.zzz, r0.xyz);
1124
+ r0 = vec4<f32>(v_305.xyz, r0.w);
1125
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1126
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1127
+ r1.x = dot(r7.xyz, r7.xyz);
1128
+ r1.y = sqrt(r1.x);
1129
+ let v_306 = -(cb3_3.tint_symbol_2[50u].xxxx);
1130
+ r1.z = (r1.y + v_306.z);
1131
+ r1.z = max(r1.z, 0.0f);
1132
+ r1.y = (r1.z / r1.y);
1133
+ r1.y = (r1.y * r7.z);
1134
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1135
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1136
+ r2.x = (r1.w * -1.44269502162933349609f);
1137
+ r2.x = exp2(r2.x);
1138
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1139
+ r1.w = (r2.x / r1.w);
1140
+ let v_307 = bitcast<u32>(r1.y);
1141
+ r1.y = select(1.0f, r1.w, (v_307 != 0u));
1142
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1143
+ r1.y = (r1.y * r1.w);
1144
+ r1.y = min(r1.y, 1.0f);
1145
+ r1.y = (r1.y * 1.44269502162933349609f);
1146
+ r1.y = exp2(r1.y);
1147
+ r1.y = min(r1.y, 1.0f);
1148
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1149
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1150
+ r1.x = inverseSqrt(r1.x);
1151
+ let v_308 = (r1.xxx * r7.xyz);
1152
+ r2 = vec4<f32>(v_308.xyz, r2.w);
1153
+ let v_309 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1154
+ r1.x = clamp(vec4<f32>(v_309, v_309, v_309, v_309).x, 0.0f, 1.0f);
1155
+ r1.x = log2(r1.x);
1156
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1157
+ r1.x = exp2(r1.x);
1158
+ let v_310 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1159
+ r2.x = clamp(vec4<f32>(v_310, v_310, v_310, v_310).x, 0.0f, 1.0f);
1160
+ r2.x = log2(r2.x);
1161
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1162
+ r2.x = exp2(r2.x);
1163
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1164
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1165
+ let v_311 = -(cb3_3.tint_symbol_2[52u].xxxx);
1166
+ r2.y = (r1.z + v_311.y);
1167
+ r2.y = max(r2.y, 0.0f);
1168
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1169
+ r2.y = (r2.y * 1.44269502162933349609f);
1170
+ r2.y = exp2(r2.y);
1171
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1172
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1173
+ let v_312 = -(cb3_3.tint_symbol_2[51u].zzzz);
1174
+ r1.z = (r1.z * v_312.z);
1175
+ r1.z = (r1.z * 1.44269502162933349609f);
1176
+ r1.z = exp2(r1.z);
1177
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1178
+ let v_313 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1179
+ r2 = vec4<f32>(r2.x, v_313.xyz);
1180
+ let v_314 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1181
+ r2 = vec4<f32>(r2.x, v_314.xyz);
1182
+ let v_315 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1183
+ r3 = vec4<f32>(v_315.xyz, r3.w);
1184
+ let v_316 = fma(r2.xxx, r3.xyz, r2.yzw);
1185
+ r2 = vec4<f32>(v_316.xyz, r2.w);
1186
+ let v_317 = -(cb3_3.tint_symbol_2[57u].xyzx);
1187
+ let v_318 = (r2.xyz + v_317.xyz);
1188
+ r2 = vec4<f32>(v_318.xyz, r2.w);
1189
+ let v_319 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1190
+ r2 = vec4<f32>(v_319.xyz, r2.w);
1191
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1192
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1193
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1194
+ let v_320 = ((-(r2.xyzx)).xyz + r3.xyz);
1195
+ r3 = vec4<f32>(v_320.xyz, r3.w);
1196
+ let v_321 = fma(r1.yyy, r3.xyz, r2.xyz);
1197
+ r1 = vec4<f32>(v_321.xyz, r1.w);
1198
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1199
+ if ((bitcast<u32>(r2.x) != 0u)) {
1200
+ let v_322 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
1201
+ r2 = vec4<f32>(v_322.xy, r2.zw);
1202
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1203
+ r2.x = (r2.x + -1.0f);
1204
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1205
+ } else {
1206
+ r2.x = 1.0f;
1207
+ }
1208
+ let v_323 = -(r0.xyzx);
1209
+ let v_324 = fma(r1.xyz, r2.xxx, v_323.xyz);
1210
+ r1 = vec4<f32>(v_324.xyz, r1.w);
1211
+ let v_325 = fma(r1.www, r1.xyz, r0.xyz);
1212
+ r1 = vec4<f32>(v_325.xyz, r1.w);
1213
+ } else {
1214
+ r1.w = dot(r7.xyz, r7.xyz);
1215
+ r2.x = sqrt(r1.w);
1216
+ let v_326 = -(cb3_3.tint_symbol_2[50u].xxxx);
1217
+ r2.y = (r2.x + v_326.y);
1218
+ r2.y = max(r2.y, 0.0f);
1219
+ r2.x = (r2.y / r2.x);
1220
+ r2.x = (r2.x * r7.z);
1221
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1222
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1223
+ r2.w = (r2.z * -1.44269502162933349609f);
1224
+ r2.w = exp2(r2.w);
1225
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1226
+ r2.z = (r2.w / r2.z);
1227
+ let v_327 = bitcast<u32>(r2.x);
1228
+ r2.x = select(1.0f, r2.z, (v_327 != 0u));
1229
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1230
+ r2.x = (r2.x * r2.z);
1231
+ r2.x = min(r2.x, 1.0f);
1232
+ r2.x = (r2.x * 1.44269502162933349609f);
1233
+ r2.x = exp2(r2.x);
1234
+ r2.x = min(r2.x, 1.0f);
1235
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1236
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1237
+ r1.w = inverseSqrt(r1.w);
1238
+ let v_328 = (r1.www * r7.xyz);
1239
+ r3 = vec4<f32>(v_328.xyz, r3.w);
1240
+ let v_329 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1241
+ r1.w = clamp(vec4<f32>(v_329, v_329, v_329, v_329).w, 0.0f, 1.0f);
1242
+ r1.w = log2(r1.w);
1243
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1244
+ r1.w = exp2(r1.w);
1245
+ let v_330 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1246
+ r2.w = clamp(vec4<f32>(v_330, v_330, v_330, v_330).w, 0.0f, 1.0f);
1247
+ r2.w = log2(r2.w);
1248
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1249
+ r2.w = exp2(r2.w);
1250
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1251
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1252
+ let v_331 = -(cb3_3.tint_symbol_2[52u].xxxx);
1253
+ r3.x = (r2.y + v_331.x);
1254
+ r3.x = max(r3.x, 0.0f);
1255
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1256
+ r3.x = (r3.x * 1.44269502162933349609f);
1257
+ r3.x = exp2(r3.x);
1258
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1259
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1260
+ let v_332 = -(cb3_3.tint_symbol_2[51u].zzzz);
1261
+ r2.y = (r2.y * v_332.y);
1262
+ r2.y = (r2.y * 1.44269502162933349609f);
1263
+ r2.y = exp2(r2.y);
1264
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1265
+ let v_333 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1266
+ r3 = vec4<f32>(v_333.xyz, r3.w);
1267
+ let v_334 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1268
+ r3 = vec4<f32>(v_334.xyz, r3.w);
1269
+ let v_335 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1270
+ r4 = vec4<f32>(v_335.xyz, r4.w);
1271
+ let v_336 = fma(r2.www, r4.xyz, r3.xyz);
1272
+ r3 = vec4<f32>(v_336.xyz, r3.w);
1273
+ let v_337 = -(cb3_3.tint_symbol_2[57u].xyzx);
1274
+ let v_338 = (r3.xyz + v_337.xyz);
1275
+ r3 = vec4<f32>(v_338.xyz, r3.w);
1276
+ let v_339 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1277
+ r3 = vec4<f32>(v_339.xyz, r3.w);
1278
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1279
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1280
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1281
+ let v_340 = ((-(r3.xyzx)).xyz + r4.xyz);
1282
+ r4 = vec4<f32>(v_340.xyz, r4.w);
1283
+ let v_341 = fma(r2.xxx, r4.xyz, r3.xyz);
1284
+ r2 = vec4<f32>(v_341.xy, r2.z, v_341.z);
1285
+ let v_342 = ((-(r0.xyxz)).xyw + r2.xyw);
1286
+ r2 = vec4<f32>(v_342.xy, r2.z, v_342.z);
1287
+ let v_343 = fma(r2.zzz, r2.xyw, r0.xyz);
1288
+ r1 = vec4<f32>(v_343.xyz, r1.w);
1289
+ }
1290
+ let v_344 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1291
+ o0 = vec4<f32>(v_344.xyz, o0.w);
1292
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
1293
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1294
+ o1 = (r0.x * v3.w);
1295
+ o0.w = r0.w;
1296
+ o2 = r0.x;
1297
+ }
1298
+
1299
+ struct tint_symbol_9 {
1300
+ @location(0u)
1301
+ o0 : vec4<f32>,
1302
+ @location(1u)
1303
+ o1 : f32,
1304
+ @location(2u)
1305
+ o2 : f32,
1306
+ }
1307
+
1308
+ @fragment
1309
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_345 : vec4<f32>) -> tint_symbol_9 {
1310
+ main_inner(v0, v1, v2, v3, v5, v6, v7, v_345);
1311
+ return tint_symbol_9(o0, o1, o2);
1312
+ }
b/8b0b5899ed/shaders/dc37947535b760ea.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/dc37947535b760ea.wgsl ADDED
@@ -0,0 +1,750 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb23_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 23u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb8_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 8u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
70
+
71
+ struct cb1_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 1u>,
73
+ }
74
+
75
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
76
+
77
+ struct cb15_struct {
78
+ tint_symbol_5 : array<vec4<f32>, 15u>,
79
+ }
80
+
81
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
82
+
83
+ @group(1u) @binding(16u) var s0 : sampler;
84
+
85
+ @group(1u) @binding(18u) var s2 : sampler;
86
+
87
+ @group(1u) @binding(27u) var s11 : sampler;
88
+
89
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
90
+
91
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
94
+
95
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
98
+
99
+ var<private> v7 : vec4<f32>;
100
+
101
+ var<private> v8 : array<f32, 4u>;
102
+
103
+ var<private> o0 : vec4<f32>;
104
+
105
+ var<private> x0 : array<vec4<f32>, 4u>;
106
+
107
+ var<private> x1 : array<vec4<f32>, 1u>;
108
+
109
+ struct tint_symbol_7 {
110
+ tint_symbol_6 : array<vec4<u32>, 4u>,
111
+ }
112
+
113
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
114
+
115
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
116
+ var v_2 : vec4<f32> = v_1;
117
+ v_2.w = (1.0f / v_1.w);
118
+ v7 = v_2;
119
+ x1[0u].x = v8[0u];
120
+ x1[0u].y = v8[1u];
121
+ x1[0u].z = v8[2u];
122
+ x1[0u].w = v8[3u];
123
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
124
+ r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
125
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
126
+ r1 = vec4<f32>(v_3.xy, r1.zw);
127
+ r1.z = dot(r1.xy, r1.xy);
128
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
129
+ r1.z = sqrt(abs(r1.zzzz).z);
130
+ r1.w = max(cb12_12.tint_symbol_4[0u].x, 0.00100000004749745131f);
131
+ let v_4 = (r1.ww * r1.xy);
132
+ r1 = vec4<f32>(v_4.xy, r1.zw);
133
+ let v_5 = (r1.yyy * v5.xyz);
134
+ r2 = vec4<f32>(v_5.xyz, r2.w);
135
+ let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
136
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
137
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
138
+ r1 = vec4<f32>(v_7.xyz, r1.w);
139
+ r1.w = dot(r1.xyz, r1.xyz);
140
+ r1.w = inverseSqrt(r1.w);
141
+ let v_8 = (r1.www * r1.xyz);
142
+ r2 = vec4<f32>(v_8.xyz, r2.w);
143
+ r0.w = (r0.w * v0.w);
144
+ let v_9 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
145
+ r1 = vec4<f32>(v_9.xy, r1.zw);
146
+ let v_10 = (r0.xyz * r0.xyz);
147
+ r0 = vec4<f32>(v_10.xyz, r0.w);
148
+ let v_11 = (r1.xy * r1.xy);
149
+ r1 = vec4<f32>(v_11.xy, r1.zw);
150
+ let v_12 = -(v6.xyzx);
151
+ let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
152
+ r3 = vec4<f32>(v_13.xyz, r3.w);
153
+ r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
154
+ let v_14 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
155
+ r3 = vec4<f32>(v_14.xyz, r3.w);
156
+ let v_15 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
157
+ r4 = vec4<f32>(v_15.xyz, r4.w);
158
+ let v_16 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
159
+ r4 = vec4<f32>(v_16.xyz, r4.w);
160
+ let v_17 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
161
+ r4 = vec4<f32>(v_17.xyz, r4.w);
162
+ let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
163
+ r5 = vec4<f32>(v_18.xyz, r5.w);
164
+ let v_19 = &(x0[0u]);
165
+ let v_20 = r5;
166
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
167
+ let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
168
+ r6 = vec4<f32>(v_21.xyz, r6.w);
169
+ let v_22 = &(x0[1u]);
170
+ let v_23 = r6;
171
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
172
+ let v_24 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
173
+ r7 = vec4<f32>(v_24.xyz, r7.w);
174
+ let v_25 = &(x0[2u]);
175
+ let v_26 = r7;
176
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
177
+ let v_27 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
178
+ r4 = vec4<f32>(v_27.xyz, r4.w);
179
+ let v_28 = &(x0[3u]);
180
+ let v_29 = r4;
181
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
182
+ let v_30 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
183
+ let v_31 = r8;
184
+ r8 = vec4<f32>(v_31.x, v_30.x, v_31.z, v_30.y);
185
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
186
+ r3.w = (r3.w * 0.5f);
187
+ let v_32 = abs(r7.yyyy);
188
+ r4.z = max(v_32.z, abs(r7.xxxx).z);
189
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r3.w)));
190
+ let v_33 = (bitcast<u32>(r4.z) != 0u);
191
+ let v_34 = bitcast<f32>(v.tint_symbol_6[0i].x);
192
+ r4.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_34, v_33);
193
+ let v_35 = abs(r6.yyyy);
194
+ r4.w = max(v_35.w, abs(r6.xxxx).w);
195
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
196
+ let v_36 = bitcast<u32>(r4.w);
197
+ r4.z = select(r4.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_36 != 0u));
198
+ let v_37 = abs(r5.yyyy);
199
+ r4.w = max(v_37.w, abs(r5.xxxx).w);
200
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
201
+ let v_38 = bitcast<u32>(r3.w);
202
+ r3.w = select(r4.z, 0.0f, (v_38 != 0u));
203
+ let v_39 = x0[bitcast<i32>(r3.w)];
204
+ r5 = vec4<f32>(v_39.xyz, r5.w);
205
+ r3.w = f32(bitcast<i32>(r3.w));
206
+ r4.z = (r3.w + 0.5f);
207
+ r4.z = (r4.z * 0.25f);
208
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
209
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
210
+ r3.w = dot(r6, cb6_6.tint_symbol_5[12u]);
211
+ r4.w = dot(r6, cb6_6.tint_symbol_5[13u]);
212
+ r6.x = (r5.x + 0.5f);
213
+ r6.y = fma(r5.y, 0.25f, r4.z);
214
+ r4.z = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
215
+ r3.w = ((-(r3.wwww)).w + r5.z);
216
+ let v_40 = dpdx(r6.xyy);
217
+ r7 = vec4<f32>(v_40.xy, r7.z, v_40.z);
218
+ r7.z = dpdx(r3.w);
219
+ let v_41 = dpdy(r6.yxy);
220
+ r9 = vec4<f32>(v_41.xyz, r9.w);
221
+ r9.w = dpdy(r3.w);
222
+ let v_42 = (r7.yw * r9.yw);
223
+ r5 = vec4<f32>(v_42.xy, r5.zw);
224
+ let v_43 = -(r5.xyxx);
225
+ let v_44 = fma(r7.xz, r9.xz, v_43.xy);
226
+ r10 = vec4<f32>(v_44.xy, r10.zw);
227
+ r5.x = (1.0f / r10.x);
228
+ r5.y = (r7.z * r9.y);
229
+ let v_45 = -(r5.yyyy);
230
+ r10.z = fma(r7.x, r9.w, v_45.z);
231
+ let v_46 = (r5.xx * r10.yz);
232
+ r5 = vec4<f32>(v_46.xy, r5.zw);
233
+ let v_47 = max(r5.xy, vec2<f32>());
234
+ r5 = vec4<f32>(v_47.xy, r5.zw);
235
+ let v_48 = min(r5.xy, vec2<f32>(0.5f));
236
+ r5 = vec4<f32>(v_48.xy, r5.zw);
237
+ r3.w = fma((-(r4.wwww)).w, r5.x, r3.w);
238
+ r3.w = fma((-(r4.wwww)).w, r5.y, r3.w);
239
+ let v_49 = bitcast<u32>(r4.z);
240
+ let v_50 = r3.w;
241
+ r8.z = select(r5.z, v_50, (v_49 != 0u));
242
+ r6.z = 0.0f;
243
+ let v_51 = (r6.xyz + r8.ywz);
244
+ r5 = vec4<f32>(v_51.xyz, r5.w);
245
+ let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
246
+ r8 = vec4<f32>(v_52.xy, r8.zw);
247
+ let v_53 = (r6.xyz + r8.xyz);
248
+ r7 = vec4<f32>(v_53.xyz, r7.w);
249
+ let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
250
+ r8 = vec4<f32>(v_54.xy, r8.zw);
251
+ let v_55 = (r6.xyz + r8.xyz);
252
+ r9 = vec4<f32>(v_55.xyz, r9.w);
253
+ let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
254
+ r8 = vec4<f32>(v_56.xy, r8.zw);
255
+ let v_57 = (r6.xyz + r8.xyz);
256
+ r10 = vec4<f32>(v_57.xyz, r10.w);
257
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
258
+ r8 = vec4<f32>(v_58.xy, r8.zw);
259
+ let v_59 = (r6.xyz + r8.xyz);
260
+ r11 = vec4<f32>(v_59.xyz, r11.w);
261
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
262
+ r8 = vec4<f32>(v_60.xy, r8.zw);
263
+ let v_61 = (r6.xyz + r8.xyz);
264
+ r12 = vec4<f32>(v_61.xyz, r12.w);
265
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
266
+ r8 = vec4<f32>(v_62.xy, r8.zw);
267
+ let v_63 = (r6.xyz + r8.xyz);
268
+ r13 = vec4<f32>(v_63.xyz, r13.w);
269
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
270
+ r8 = vec4<f32>(v_64.xy, r8.zw);
271
+ let v_65 = (r6.xyz + r8.xyz);
272
+ r14 = vec4<f32>(v_65.xyz, r14.w);
273
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
274
+ r8 = vec4<f32>(v_66.xy, r8.zw);
275
+ let v_67 = (r6.xyz + r8.xyz);
276
+ r15 = vec4<f32>(v_67.xyz, r15.w);
277
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
278
+ r8 = vec4<f32>(v_68.xy, r8.zw);
279
+ let v_69 = (r6.xyz + r8.xyz);
280
+ r16 = vec4<f32>(v_69.xyz, r16.w);
281
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
282
+ r8 = vec4<f32>(v_70.xy, r8.zw);
283
+ let v_71 = (r6.xyz + r8.xyz);
284
+ r17 = vec4<f32>(v_71.xyz, r17.w);
285
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
286
+ r8 = vec4<f32>(v_72.xy, r8.zw);
287
+ let v_73 = (r6.xyz + r8.xyz);
288
+ r18 = vec4<f32>(v_73.xyz, r18.w);
289
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
290
+ r8 = vec4<f32>(v_74.xy, r8.zw);
291
+ let v_75 = (r6.xyz + r8.xyz);
292
+ r19 = vec4<f32>(v_75.xyz, r19.w);
293
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
294
+ r8 = vec4<f32>(v_76.xy, r8.zw);
295
+ let v_77 = (r6.xyz + r8.xyz);
296
+ r20 = vec4<f32>(v_77.xyz, r20.w);
297
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
298
+ r8 = vec4<f32>(v_78.xy, r8.zw);
299
+ let v_79 = (r6.xyz + r8.xyz);
300
+ r21 = vec4<f32>(v_79.xyz, r21.w);
301
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
302
+ r8 = vec4<f32>(v_80.xy, r8.zw);
303
+ let v_81 = (r6.xyz + r8.xyz);
304
+ r6 = vec4<f32>(v_81.xyz, r6.w);
305
+ let v_82 = r5.xyxx;
306
+ r5.x = textureSampleCompareLevel(t15, s15, v_82.xy, r5.z);
307
+ let v_83 = r7.xyxx;
308
+ r5.y = textureSampleCompareLevel(t15, s15, v_83.xy, r7.z);
309
+ let v_84 = r9.xyxx;
310
+ r5.z = textureSampleCompareLevel(t15, s15, v_84.xy, r9.z);
311
+ let v_85 = r10.xyxx;
312
+ r5.w = textureSampleCompareLevel(t15, s15, v_85.xy, r10.z);
313
+ let v_86 = r11.xyxx;
314
+ r7.x = textureSampleCompareLevel(t15, s15, v_86.xy, r11.z);
315
+ let v_87 = r12.xyxx;
316
+ r7.y = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z);
317
+ let v_88 = r13.xyxx;
318
+ r7.z = textureSampleCompareLevel(t15, s15, v_88.xy, r13.z);
319
+ let v_89 = r14.xyxx;
320
+ r7.w = textureSampleCompareLevel(t15, s15, v_89.xy, r14.z);
321
+ let v_90 = r15.xyxx;
322
+ r8.x = textureSampleCompareLevel(t15, s15, v_90.xy, r15.z);
323
+ let v_91 = r16.xyxx;
324
+ r8.y = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z);
325
+ let v_92 = r17.xyxx;
326
+ r8.z = textureSampleCompareLevel(t15, s15, v_92.xy, r17.z);
327
+ let v_93 = r18.xyxx;
328
+ r8.w = textureSampleCompareLevel(t15, s15, v_93.xy, r18.z);
329
+ let v_94 = r19.xyxx;
330
+ r9.x = textureSampleCompareLevel(t15, s15, v_94.xy, r19.z);
331
+ let v_95 = r20.xyxx;
332
+ r9.y = textureSampleCompareLevel(t15, s15, v_95.xy, r20.z);
333
+ let v_96 = r21.xyxx;
334
+ r9.z = textureSampleCompareLevel(t15, s15, v_96.xy, r21.z);
335
+ let v_97 = r6.xyxx;
336
+ r9.w = textureSampleCompareLevel(t15, s15, v_97.xy, r6.z);
337
+ r5 = (r5 + r7);
338
+ r5 = (r8 + r5);
339
+ r5 = (r9 + r5);
340
+ r3.w = dot(r5, vec4<f32>(1.0f));
341
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
342
+ let v_98 = abs(r4.yyyy);
343
+ r4.x = max(v_98.x, abs(r4.xxxx).x);
344
+ r4.x = clamp(fma(r4.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
345
+ r2.w = ((-(r2.wwww)).w + 1.0f);
346
+ r2.w = (r4.x * r2.w);
347
+ r2.w = fma(r3.w, 0.0625f, r2.w);
348
+ r2.w = (r2.w * r2.w);
349
+ r2.w = min(r2.w, 1.0f);
350
+ r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
351
+ r3.w = sqrt(r3.w);
352
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
353
+ let v_99 = -(r2.wwww);
354
+ r2.w = fma(r3.w, v_99.w, r2.w);
355
+ let v_100 = -(cb3_3.tint_symbol_2[0u].xyzx);
356
+ let v_101 = dot(r2.xyz, v_100.xyz);
357
+ r3.w = clamp(vec4<f32>(v_101, v_101, v_101, v_101).w, 0.0f, 1.0f);
358
+ let v_102 = (r0.xyz * r3.www);
359
+ r4 = vec4<f32>(v_102.xyz, r4.w);
360
+ let v_103 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
361
+ r4 = vec4<f32>(v_103.xyz, r4.w);
362
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
363
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
364
+ let v_104 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz);
365
+ r5 = vec4<f32>(v_104.xyz, r5.w);
366
+ let v_105 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
367
+ r6 = vec4<f32>(v_105.xyz, r6.w);
368
+ r5.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
369
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
370
+ r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w);
371
+ let v_106 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz);
372
+ r6 = vec4<f32>(v_106.xyz, r6.w);
373
+ let v_107 = (r6.xyz + v_12.xyz);
374
+ r6 = vec4<f32>(v_107.xyz, r6.w);
375
+ let v_108 = bitcast<vec3<u32>>(r4.www);
376
+ let v_109 = r5.xyz;
377
+ let v_110 = select(r6.xyz, v_109, (v_108 != vec3<u32>()));
378
+ r5 = vec4<f32>(v_110.xyz, r5.w);
379
+ r4.w = dot(r5.xyz, r5.xyz);
380
+ let v_111 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
381
+ r5 = vec4<f32>(v_111.xyz, r5.w);
382
+ r5.w = dot(r5.xyz, r5.xyz);
383
+ r5.w = inverseSqrt(r5.w);
384
+ let v_112 = (r5.www * r5.xyz);
385
+ r5 = vec4<f32>(v_112.xyz, r5.w);
386
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
387
+ r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
388
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[11u].w);
389
+ r4.w = (r4.w / r5.w);
390
+ let v_113 = -(cb3_3.tint_symbol_2[11u].xyzx);
391
+ r5.w = dot(r5.xyz, v_113.xyz);
392
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
393
+ let v_114 = dot(r5.xyz, r2.xyz);
394
+ r5.x = clamp(vec4<f32>(v_114, v_114, v_114, v_114).x, 0.0f, 1.0f);
395
+ r5.x = (r5.w * r5.x);
396
+ r4.w = (r4.w * r5.x);
397
+ let v_115 = (r4.www * cb3_3.tint_symbol_2[19u].xyz);
398
+ r5 = vec4<f32>(v_115.xyz, r5.w);
399
+ let v_116 = (r0.xyz * r5.xyz);
400
+ r5 = vec4<f32>(v_116.xyz, r5.w);
401
+ let v_117 = bitcast<vec3<u32>>(r3.www);
402
+ let v_118 = select(r5.xyz, vec3<f32>(), (v_117 != vec3<u32>()));
403
+ r5 = vec4<f32>(v_118.xyz, r5.w);
404
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
405
+ if ((bitcast<u32>(r4.w) != 0u)) {
406
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
407
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
408
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
409
+ let v_119 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz);
410
+ r6 = vec4<f32>(v_119.xyz, r6.w);
411
+ let v_120 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
412
+ r7 = vec4<f32>(v_120.xyz, r7.w);
413
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
414
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
415
+ r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w);
416
+ let v_121 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz);
417
+ r7 = vec4<f32>(v_121.xyz, r7.w);
418
+ let v_122 = (r7.xyz + v_12.xyz);
419
+ r7 = vec4<f32>(v_122.xyz, r7.w);
420
+ let v_123 = bitcast<vec3<u32>>(r4.www);
421
+ let v_124 = r6.xyz;
422
+ let v_125 = select(r7.xyz, v_124, (v_123 != vec3<u32>()));
423
+ r6 = vec4<f32>(v_125.xyz, r6.w);
424
+ r4.w = dot(r6.xyz, r6.xyz);
425
+ let v_126 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
426
+ r6 = vec4<f32>(v_126.xyz, r6.w);
427
+ r5.w = dot(r6.xyz, r6.xyz);
428
+ r5.w = inverseSqrt(r5.w);
429
+ let v_127 = (r5.www * r6.xyz);
430
+ r6 = vec4<f32>(v_127.xyz, r6.w);
431
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
432
+ r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
433
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[12u].w);
434
+ r4.w = (r4.w / r5.w);
435
+ let v_128 = -(cb3_3.tint_symbol_2[12u].xyzx);
436
+ r5.w = dot(r6.xyz, v_128.xyz);
437
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
438
+ let v_129 = dot(r6.xyz, r2.xyz);
439
+ r6.x = clamp(vec4<f32>(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f);
440
+ r5.w = (r5.w * r6.x);
441
+ r4.w = (r4.w * r5.w);
442
+ let v_130 = (r4.www * cb3_3.tint_symbol_2[20u].xyz);
443
+ r6 = vec4<f32>(v_130.xyz, r6.w);
444
+ let v_131 = fma(r6.xyz, r0.xyz, r5.xyz);
445
+ r6 = vec4<f32>(v_131.xyz, r6.w);
446
+ let v_132 = bitcast<vec3<u32>>(r3.www);
447
+ let v_133 = r5.xyz;
448
+ let v_134 = select(r6.xyz, v_133, (v_132 != vec3<u32>()));
449
+ r5 = vec4<f32>(v_134.xyz, r5.w);
450
+ } else {
451
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
452
+ }
453
+ if ((bitcast<u32>(r3.w) != 0u)) {
454
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
455
+ } else {
456
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
457
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
458
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
459
+ let v_135 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz);
460
+ r6 = vec4<f32>(v_135.xyz, r6.w);
461
+ let v_136 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
462
+ r7 = vec4<f32>(v_136.xyz, r7.w);
463
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
464
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
465
+ r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w);
466
+ let v_137 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz);
467
+ r7 = vec4<f32>(v_137.xyz, r7.w);
468
+ let v_138 = (r7.xyz + v_12.xyz);
469
+ r7 = vec4<f32>(v_138.xyz, r7.w);
470
+ let v_139 = bitcast<vec3<u32>>(r4.www);
471
+ let v_140 = r6.xyz;
472
+ let v_141 = select(r7.xyz, v_140, (v_139 != vec3<u32>()));
473
+ r6 = vec4<f32>(v_141.xyz, r6.w);
474
+ r4.w = dot(r6.xyz, r6.xyz);
475
+ let v_142 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
476
+ r6 = vec4<f32>(v_142.xyz, r6.w);
477
+ r5.w = dot(r6.xyz, r6.xyz);
478
+ r5.w = inverseSqrt(r5.w);
479
+ let v_143 = (r5.www * r6.xyz);
480
+ r6 = vec4<f32>(v_143.xyz, r6.w);
481
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
482
+ r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
483
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[13u].w);
484
+ r4.w = (r4.w / r5.w);
485
+ let v_144 = -(cb3_3.tint_symbol_2[13u].xyzx);
486
+ r5.w = dot(r6.xyz, v_144.xyz);
487
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
488
+ let v_145 = dot(r6.xyz, r2.xyz);
489
+ r6.x = clamp(vec4<f32>(v_145, v_145, v_145, v_145).x, 0.0f, 1.0f);
490
+ r5.w = (r5.w * r6.x);
491
+ r4.w = (r4.w * r5.w);
492
+ let v_146 = (r4.www * cb3_3.tint_symbol_2[21u].xyz);
493
+ r6 = vec4<f32>(v_146.xyz, r6.w);
494
+ let v_147 = fma(r6.xyz, r0.xyz, r5.xyz);
495
+ r6 = vec4<f32>(v_147.xyz, r6.w);
496
+ let v_148 = bitcast<vec3<u32>>(r3.www);
497
+ let v_149 = r5.xyz;
498
+ let v_150 = select(r6.xyz, v_149, (v_148 != vec3<u32>()));
499
+ r5 = vec4<f32>(v_150.xyz, r5.w);
500
+ }
501
+ if ((bitcast<u32>(r3.w) != 0u)) {
502
+ } else {
503
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
504
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
505
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
506
+ let v_151 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz);
507
+ r6 = vec4<f32>(v_151.xyz, r6.w);
508
+ let v_152 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
509
+ r7 = vec4<f32>(v_152.xyz, r7.w);
510
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
511
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
512
+ r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w);
513
+ let v_153 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz);
514
+ r7 = vec4<f32>(v_153.xyz, r7.w);
515
+ let v_154 = (r7.xyz + v_12.xyz);
516
+ r7 = vec4<f32>(v_154.xyz, r7.w);
517
+ let v_155 = bitcast<vec3<u32>>(r4.www);
518
+ let v_156 = r6.xyz;
519
+ let v_157 = select(r7.xyz, v_156, (v_155 != vec3<u32>()));
520
+ r6 = vec4<f32>(v_157.xyz, r6.w);
521
+ r4.w = dot(r6.xyz, r6.xyz);
522
+ let v_158 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
523
+ r6 = vec4<f32>(v_158.xyz, r6.w);
524
+ r5.w = dot(r6.xyz, r6.xyz);
525
+ r5.w = inverseSqrt(r5.w);
526
+ let v_159 = (r5.www * r6.xyz);
527
+ r6 = vec4<f32>(v_159.xyz, r6.w);
528
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
529
+ r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
530
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w);
531
+ r4.w = (r4.w / r5.w);
532
+ let v_160 = -(cb3_3.tint_symbol_2[14u].xyzx);
533
+ r5.w = dot(r6.xyz, v_160.xyz);
534
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
535
+ let v_161 = dot(r6.xyz, r2.xyz);
536
+ r6.x = clamp(vec4<f32>(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f);
537
+ r5.w = (r5.w * r6.x);
538
+ r4.w = (r4.w * r5.w);
539
+ let v_162 = (r4.www * cb3_3.tint_symbol_2[22u].xyz);
540
+ r6 = vec4<f32>(v_162.xyz, r6.w);
541
+ let v_163 = fma(r6.xyz, r0.xyz, r5.xyz);
542
+ r6 = vec4<f32>(v_163.xyz, r6.w);
543
+ let v_164 = bitcast<vec3<u32>>(r3.www);
544
+ let v_165 = r5.xyz;
545
+ let v_166 = select(r6.xyz, v_165, (v_164 != vec3<u32>()));
546
+ r5 = vec4<f32>(v_166.xyz, r5.w);
547
+ }
548
+ let v_167 = fma(r4.xyz, r2.www, r5.xyz);
549
+ r4 = vec4<f32>(v_167.xyz, r4.w);
550
+ r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
551
+ r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
552
+ r1.z = max(r1.z, 0.0f);
553
+ let v_168 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
554
+ r5 = vec4<f32>(v_168.xyz, r5.w);
555
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
556
+ let v_169 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
557
+ r6 = vec4<f32>(v_169.xyz, r6.w);
558
+ let v_170 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
559
+ r6 = vec4<f32>(v_170.xyz, r6.w);
560
+ let v_171 = fma(r5.xyz, r1.www, r6.xyz);
561
+ r5 = vec4<f32>(v_171.xyz, r5.w);
562
+ let v_172 = (r1.yyy * r5.xyz);
563
+ r5 = vec4<f32>(v_172.xyz, r5.w);
564
+ let v_173 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
565
+ r1 = vec4<f32>(r1.x, v_173.xyz);
566
+ r6.x = cb3_3.tint_symbol_2[46u].w;
567
+ r6.y = cb3_3.tint_symbol_2[47u].w;
568
+ r6.z = cb3_3.tint_symbol_2[48u].w;
569
+ let v_174 = dot(r6.xyz, r2.xyz);
570
+ r2.x = clamp(vec4<f32>(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f);
571
+ let v_175 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw);
572
+ r1 = vec4<f32>(r1.x, v_175.xyz);
573
+ let v_176 = fma(r1.yzw, r1.xxx, r5.xyz);
574
+ r1 = vec4<f32>(v_176.xyz, r1.w);
575
+ let v_177 = fma(r1.xyz, r0.xyz, r4.xyz);
576
+ r0 = vec4<f32>(v_177.xyz, r0.w);
577
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
578
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
579
+ r0.w = dot(r3.xyz, r3.xyz);
580
+ r1.x = sqrt(r0.w);
581
+ let v_178 = -(cb3_3.tint_symbol_2[50u].xxxx);
582
+ r1.y = (r1.x + v_178.y);
583
+ r1.y = max(r1.y, 0.0f);
584
+ r1.x = (r1.y / r1.x);
585
+ r1.x = (r1.x * r3.z);
586
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
587
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
588
+ r1.w = (r1.z * -1.44269502162933349609f);
589
+ r1.w = exp2(r1.w);
590
+ r1.w = ((-(r1.wwww)).w + 1.0f);
591
+ r1.z = (r1.w / r1.z);
592
+ let v_179 = bitcast<u32>(r1.x);
593
+ r1.x = select(1.0f, r1.z, (v_179 != 0u));
594
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
595
+ r1.x = (r1.x * r1.z);
596
+ r1.x = min(r1.x, 1.0f);
597
+ r1.x = (r1.x * 1.44269502162933349609f);
598
+ r1.x = exp2(r1.x);
599
+ r1.x = min(r1.x, 1.0f);
600
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
601
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
602
+ r0.w = inverseSqrt(r0.w);
603
+ let v_180 = (r0.www * r3.xyz);
604
+ r2 = vec4<f32>(v_180.xyz, r2.w);
605
+ let v_181 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
606
+ r0.w = clamp(vec4<f32>(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f);
607
+ r0.w = log2(r0.w);
608
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
609
+ r0.w = exp2(r0.w);
610
+ let v_182 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
611
+ r1.w = clamp(vec4<f32>(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f);
612
+ r1.w = log2(r1.w);
613
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
614
+ r1.w = exp2(r1.w);
615
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
616
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
617
+ let v_183 = -(cb3_3.tint_symbol_2[52u].xxxx);
618
+ r2.x = (r1.y + v_183.x);
619
+ r2.x = max(r2.x, 0.0f);
620
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
621
+ r2.x = (r2.x * 1.44269502162933349609f);
622
+ r2.x = exp2(r2.x);
623
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
624
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
625
+ let v_184 = -(cb3_3.tint_symbol_2[51u].zzzz);
626
+ r1.y = (r1.y * v_184.y);
627
+ r1.y = (r1.y * 1.44269502162933349609f);
628
+ r1.y = exp2(r1.y);
629
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
630
+ let v_185 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
631
+ r2 = vec4<f32>(v_185.xyz, r2.w);
632
+ let v_186 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
633
+ r2 = vec4<f32>(v_186.xyz, r2.w);
634
+ let v_187 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
635
+ r4 = vec4<f32>(v_187.xyz, r4.w);
636
+ let v_188 = fma(r1.www, r4.xyz, r2.xyz);
637
+ r2 = vec4<f32>(v_188.xyz, r2.w);
638
+ let v_189 = -(cb3_3.tint_symbol_2[57u].xyzx);
639
+ let v_190 = (r2.xyz + v_189.xyz);
640
+ r2 = vec4<f32>(v_190.xyz, r2.w);
641
+ let v_191 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
642
+ r2 = vec4<f32>(v_191.xyz, r2.w);
643
+ r4.x = cb3_3.tint_symbol_2[55u].w;
644
+ r4.y = cb3_3.tint_symbol_2[56u].w;
645
+ r4.z = cb3_3.tint_symbol_2[57u].w;
646
+ let v_192 = ((-(r2.xyzx)).xyz + r4.xyz);
647
+ r4 = vec4<f32>(v_192.xyz, r4.w);
648
+ let v_193 = fma(r1.xxx, r4.xyz, r2.xyz);
649
+ r1 = vec4<f32>(v_193.xy, r1.z, v_193.z);
650
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
651
+ if ((bitcast<u32>(r0.w) != 0u)) {
652
+ let v_194 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
653
+ r2 = vec4<f32>(v_194.xy, r2.zw);
654
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
655
+ r0.w = (r2.x + -1.0f);
656
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
657
+ } else {
658
+ r0.w = 1.0f;
659
+ }
660
+ let v_195 = -(r0.xyxz);
661
+ let v_196 = fma(r1.xyw, r0.www, v_195.xyw);
662
+ r1 = vec4<f32>(v_196.xy, r1.z, v_196.z);
663
+ let v_197 = fma(r1.zzz, r1.xyw, r0.xyz);
664
+ r1 = vec4<f32>(v_197.xyz, r1.w);
665
+ } else {
666
+ r0.w = dot(r3.xyz, r3.xyz);
667
+ r1.w = sqrt(r0.w);
668
+ let v_198 = -(cb3_3.tint_symbol_2[50u].xxxx);
669
+ r2.x = (r1.w + v_198.x);
670
+ r2.x = max(r2.x, 0.0f);
671
+ r1.w = (r2.x / r1.w);
672
+ r1.w = (r1.w * r3.z);
673
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
674
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
675
+ r2.z = (r2.y * -1.44269502162933349609f);
676
+ r2.z = exp2(r2.z);
677
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
678
+ r2.y = (r2.z / r2.y);
679
+ let v_199 = bitcast<u32>(r1.w);
680
+ r1.w = select(1.0f, r2.y, (v_199 != 0u));
681
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
682
+ r1.w = (r1.w * r2.y);
683
+ r1.w = min(r1.w, 1.0f);
684
+ r1.w = (r1.w * 1.44269502162933349609f);
685
+ r1.w = exp2(r1.w);
686
+ r1.w = min(r1.w, 1.0f);
687
+ r1.w = ((-(r1.wwww)).w + 1.0f);
688
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
689
+ r0.w = inverseSqrt(r0.w);
690
+ let v_200 = (r0.www * r3.xyz);
691
+ r3 = vec4<f32>(v_200.xyz, r3.w);
692
+ let v_201 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
693
+ r0.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
694
+ r0.w = log2(r0.w);
695
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
696
+ r0.w = exp2(r0.w);
697
+ let v_202 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
698
+ r2.z = clamp(vec4<f32>(v_202, v_202, v_202, v_202).z, 0.0f, 1.0f);
699
+ r2.z = log2(r2.z);
700
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
701
+ r2.z = exp2(r2.z);
702
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
703
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
704
+ let v_203 = -(cb3_3.tint_symbol_2[52u].xxxx);
705
+ r2.w = (r2.x + v_203.w);
706
+ r2.w = max(r2.w, 0.0f);
707
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
708
+ r2.w = (r2.w * 1.44269502162933349609f);
709
+ r2.w = exp2(r2.w);
710
+ r2.w = ((-(r2.wwww)).w + 1.0f);
711
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
712
+ let v_204 = -(cb3_3.tint_symbol_2[51u].zzzz);
713
+ r2.x = (r2.x * v_204.x);
714
+ r2.x = (r2.x * 1.44269502162933349609f);
715
+ r2.x = exp2(r2.x);
716
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
717
+ let v_205 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
718
+ r3 = vec4<f32>(v_205.xyz, r3.w);
719
+ let v_206 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
720
+ r3 = vec4<f32>(v_206.xyz, r3.w);
721
+ let v_207 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
722
+ r4 = vec4<f32>(v_207.xyz, r4.w);
723
+ let v_208 = fma(r2.zzz, r4.xyz, r3.xyz);
724
+ r3 = vec4<f32>(v_208.xyz, r3.w);
725
+ let v_209 = -(cb3_3.tint_symbol_2[57u].xyzx);
726
+ let v_210 = (r3.xyz + v_209.xyz);
727
+ r3 = vec4<f32>(v_210.xyz, r3.w);
728
+ let v_211 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
729
+ r2 = vec4<f32>(v_211.x, r2.y, v_211.yz);
730
+ r3.x = cb3_3.tint_symbol_2[55u].w;
731
+ r3.y = cb3_3.tint_symbol_2[56u].w;
732
+ r3.z = cb3_3.tint_symbol_2[57u].w;
733
+ let v_212 = ((-(r2.xzwx)).xyz + r3.xyz);
734
+ r3 = vec4<f32>(v_212.xyz, r3.w);
735
+ let v_213 = fma(r1.www, r3.xyz, r2.xzw);
736
+ r2 = vec4<f32>(v_213.x, r2.y, v_213.yz);
737
+ let v_214 = ((-(r0.xxyz)).xzw + r2.xzw);
738
+ r2 = vec4<f32>(v_214.x, r2.y, v_214.yz);
739
+ let v_215 = fma(r2.yyy, r2.xzw, r0.xyz);
740
+ r1 = vec4<f32>(v_215.xyz, r1.w);
741
+ }
742
+ let v_216 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
743
+ o0 = vec4<f32>(v_216.xyz, o0.w);
744
+ }
745
+
746
+ @fragment
747
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_217 : vec4<f32>) -> @location(0u) vec4<f32> {
748
+ main_inner(v0, v1, v2, v4, v5, v6, v_217);
749
+ return o0;
750
+ }
b/8b0b5899ed/shaders/dc83a1d818ff46c7.wgsl ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb38_struct {
6
+ tint_symbol : array<vec4<f32>, 38u>,
7
+ }
8
+
9
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb38_struct;
10
+
11
+ @group(1u) @binding(20u) var s4 : sampler;
12
+
13
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
14
+
15
+ var<private> o0 : vec4<f32>;
16
+
17
+ fn main_inner() {
18
+ r0.x = textureSample(t4, s4, vec2<f32>(0.5f)).x;
19
+ r0.x = ((-(r0.xxxx)).x + cb5_5.tint_symbol[0u].w);
20
+ r0.x = (r0.x + 1.0f);
21
+ r0.x = (cb5_5.tint_symbol[0u].z / r0.x);
22
+ let v = (r0.xxx * cb5_5.tint_symbol[37u].xyz);
23
+ r0 = vec4<f32>(v.xyz, r0.w);
24
+ r0.x = dot(r0.xyz, r0.xyz);
25
+ o0 = sqrt(r0.xxxx);
26
+ }
27
+
28
+ @fragment
29
+ fn main() -> @location(0u) vec4<f32> {
30
+ main_inner();
31
+ return o0;
32
+ }
b/8b0b5899ed/shaders/dc891d3d035058bd.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/dc91fd866c65062a.wgsl ADDED
@@ -0,0 +1,209 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb46_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 46u>,
23
+ }
24
+
25
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
26
+
27
+ struct cb5_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 5u>,
29
+ }
30
+
31
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
32
+
33
+ struct cb3_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 3u>,
35
+ }
36
+
37
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
38
+
39
+ struct cb1_struct {
40
+ tint_symbol_4 : array<vec4<f32>, 1u>,
41
+ }
42
+
43
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
44
+
45
+ @group(1u) @binding(16u) var s0 : sampler;
46
+
47
+ @group(1u) @binding(18u) var s2 : sampler;
48
+
49
+ @group(1u) @binding(19u) var s3 : sampler;
50
+
51
+ @group(1u) @binding(20u) var s4 : sampler;
52
+
53
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
60
+
61
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
62
+
63
+ var<private> v0 : vec4<f32>;
64
+
65
+ var<private> o0 : vec4<f32>;
66
+
67
+ var<private> o1 : vec4<f32>;
68
+
69
+ var<private> o2 : vec4<f32>;
70
+
71
+ var<private> o3 : vec4<f32>;
72
+
73
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
74
+ var v_1 : vec4<f32> = v;
75
+ v_1.w = (1.0f / v.w);
76
+ v0 = v_1;
77
+ let v_2 = max(v0.xy, vec2<f32>());
78
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
79
+ r0 = vec4<f32>(v_3.xy, r0.zw);
80
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
81
+ r0 = vec4<f32>(v_4.xy, r0.zw);
82
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
83
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
84
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
85
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
86
+ v_5((bitcast<u32>(r0.x) != 0u));
87
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
88
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
89
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x)));
90
+ v_5((bitcast<u32>(r1.x) != 0u));
91
+ r1 = textureSample(t4, s4, v2.xy.xyxx.xy);
92
+ let v_6 = (v2.xy * cb11_11.tint_symbol_4[0u].zw);
93
+ r2 = vec4<f32>(v_6.xy, r2.zw);
94
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
95
+ let v_7 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
96
+ r2 = vec4<f32>(r2.xy, v_7.xy);
97
+ let v_8 = (r2.xy * vec2<f32>(3.1700000762939453125f));
98
+ r2 = vec4<f32>(v_8.xy, r2.zw);
99
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
100
+ let v_9 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
101
+ r2 = vec4<f32>(v_9.xy, r2.zw);
102
+ let v_10 = (r2.xy * vec2<f32>(0.5f));
103
+ r2 = vec4<f32>(v_10.xy, r2.zw);
104
+ let v_11 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
105
+ r2 = vec4<f32>(v_11.xy, r2.zw);
106
+ r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_4[0u].x);
107
+ r2.z = fma(r2.z, r1.w, 1.0f);
108
+ let v_12 = (r2.xy * cb11_11.tint_symbol_4[0u].yy);
109
+ r2 = vec4<f32>(v_12.xy, r2.zw);
110
+ r0 = (r0 * r2.zzzz);
111
+ r3 = textureSample(t3, s3, v2.xy.xyxx.xy);
112
+ let v_13 = fma(r2.xy, r1.ww, r3.xy);
113
+ r2 = vec4<f32>(v_13.xy, r2.zw);
114
+ let v_14 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
115
+ r2 = vec4<f32>(v_14.xy, r2.zw);
116
+ r2.w = dot(r2.xy, r2.xy);
117
+ r2.w = ((-(r2.wwww)).w + 1.0f);
118
+ r2.w = sqrt(abs(r2.wwww).w);
119
+ r3.x = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
120
+ let v_15 = (r2.xy * r3.xx);
121
+ r2 = vec4<f32>(v_15.xy, r2.zw);
122
+ let v_16 = (r2.yyy * v5.xyz);
123
+ r3 = vec4<f32>(v_16.xyz, r3.w);
124
+ let v_17 = fma(r2.xxx, v4.xyz, r3.xyz);
125
+ r3 = vec4<f32>(v_17.xyz, r3.w);
126
+ let v_18 = fma(r2.www, v3.xyz, r3.xyz);
127
+ r2 = vec4<f32>(v_18.xy, r2.z, v_18.z);
128
+ r3.x = dot(r2.xyw, r2.xyw);
129
+ r3.x = inverseSqrt(r3.x);
130
+ let v_19 = (r2.xyw * r3.xxx);
131
+ r3 = vec4<f32>(r3.x, v_19.xyz);
132
+ let v_20 = (r1.xy * r1.xy);
133
+ r1 = vec4<f32>(v_20.xy, r1.zw);
134
+ r1.x = dot(r1.xyz, cb12_12.tint_symbol_3[1u].xyz);
135
+ let v_21 = (r1.xw * cb12_12.tint_symbol_3[0u].zy);
136
+ r1 = vec4<f32>(v_21.xy, r1.zw);
137
+ r4.x = (r2.z * r1.x);
138
+ r1.z = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).z, 0.0f, 1.0f);
139
+ r0.w = (r0.w * v1.w);
140
+ let v_22 = (v1.xy * cb2_2.tint_symbol[15u].zy);
141
+ let v_23 = r5;
142
+ r5 = vec4<f32>(v_23.x, v_22.xy, v_23.w);
143
+ o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
144
+ let v_24 = fma(r3.yzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
145
+ o1 = vec4<f32>(v_24.xyz, o1.w);
146
+ r0.w = (cb12_12.tint_symbol_3[2u].x + -0.20000000298023223877f);
147
+ r0.w = clamp(((r0.wwww * vec4<f32>(10.0f))).w, 0.0f, 1.0f);
148
+ o1.w = (r0.w * r1.z);
149
+ r4.y = (r1.y * 0.001953125f);
150
+ r5.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
151
+ let v_25 = (r5.xz * vec2<f32>(0.5f));
152
+ let v_26 = r1;
153
+ r1 = vec4<f32>(v_26.x, v_25.xy, v_26.w);
154
+ let v_27 = sqrt(r1.yz);
155
+ o3 = vec4<f32>(v_27.xy, o3.zw);
156
+ r0.w = fma(r2.w, r3.x, -0.34999999403953552246f);
157
+ r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
158
+ r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z);
159
+ r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
160
+ r0.w = (r0.w * r1.y);
161
+ r0.w = (r5.y * r0.w);
162
+ r1.y = fma((-(r4.xxxx)).y, 0.5f, 1.0f);
163
+ r1.y = (r0.w * r1.y);
164
+ r0.w = (r0.w * cb12_12.tint_symbol_3[2u].x);
165
+ r1.y = fma(r1.y, -0.5f, 1.0f);
166
+ let v_28 = (r0.xyz * r1.yyy);
167
+ o0 = vec4<f32>(v_28.xyz, o0.w);
168
+ r0.x = clamp(fma(r1.xxxx, r2.zzzz, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
169
+ let v_29 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
170
+ r0 = vec4<f32>(v_29.xy, r0.zw);
171
+ r4.z = cb12_12.tint_symbol_3[0u].x;
172
+ r0.z = 0.97000002861022949219f;
173
+ let v_30 = -(r4.xyzx);
174
+ let v_31 = (r0.xyz + v_30.xyz);
175
+ r0 = vec4<f32>(v_31.xyz, r0.w);
176
+ let v_32 = max(r0.xyz, vec3<f32>());
177
+ r0 = vec4<f32>(v_32.xyz, r0.w);
178
+ let v_33 = fma(r0.xyz, r0.www, r4.xyz);
179
+ r0 = vec4<f32>(v_33.xyz, r0.w);
180
+ let v_34 = sqrt(r0.xy);
181
+ o2 = vec4<f32>(v_34.xy, o2.zw);
182
+ o2.z = r0.z;
183
+ o2.w = 1.0f;
184
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
185
+ }
186
+
187
+ fn v_5(v_35 : bool) {
188
+ if (v_35) {
189
+ discard;
190
+ return;
191
+ }
192
+ }
193
+
194
+ struct tint_symbol_5 {
195
+ @location(0u)
196
+ o0 : vec4<f32>,
197
+ @location(1u)
198
+ o1 : vec4<f32>,
199
+ @location(2u)
200
+ o2 : vec4<f32>,
201
+ @location(3u)
202
+ o3 : vec4<f32>,
203
+ }
204
+
205
+ @fragment
206
+ fn main(@builtin(position) v_36 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_5 {
207
+ main_inner(v_36, v1, v2, v3, v4, v5);
208
+ return tint_symbol_5(o0, o1, o2, o3);
209
+ }