docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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float depth = vPosition.z / vPosition.w;
float moment1 = depth; | <mask> discard;
<mask> #endif
<mask>
<mask> #ifdef VSM
<mask> float moment1 = gl_FragCoord.z;
<mask> float moment2 = moment1 * moment1;
<mask> gl_FragColor = vec4(packHalf(moment1), packHalf(moment2));
<mask> #else
<mask> gl_FragColor = pack(vPosition.z / vPosition.w);
<mask> #endif
</s> New option fo... | [
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<mask> #ifdef BONES
<mask> uniform mat4 mBones[BonesPerMesh];
<mask> #endif
<mask>
<mask> #ifndef VSM
<mask> varying vec4 vPosition;
<mask> #endif
<mask>
<mask> #ifdef ALPHATEST
<mask> varying vec2 vUV;
</s> New option for soft shadows.
Former-commit-id: db3708b8411fcf3dfcd45526de791ac5d918765e </s> remo... | [
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<mask> #endif
<mask>
<mask> #ifndef VSM
<mask> varying vec4 vPosition;
<mask> #endif
<mask>
<mask> #ifdef ALPHATEST
<mask> varying vec2 vUV;
<mask> uniform mat4 diffuseMatrix;
<mask> #ifdef UV1
</s> New option for soft shadows.
Former-commit-id: db3708b8411fcf3dfcd45526de791ac5d918765e </s> remove #ifnde... | [
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<mask> mat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;
<mask> finalWorld = finalWorld * (m0 + m1 + m2 + m3);
<mask> #endif
<mask>
<mask> #ifndef VSM
<mask> vPosition = viewProjection * finalWorld * vec4(position, 1.0);
<mask> #endif
<mask> gl_Position = viewProjection * finalWorld * vec4(posi... | [
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gl_Position = vPosition; | <mask> #endif
<mask>
<mask> #ifndef VSM
<mask> vPosition = viewProjection * finalWorld * vec4(position, 1.0);
<mask> #endif
<mask> gl_Position = viewProjection * finalWorld * vec4(position, 1.0);
<mask>
<mask> #ifdef ALPHATEST
<mask> #ifdef UV1
<mask> vUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));
<mas... | [
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SpotLight.prototype.setShadowProjectionMatrix = function (matrix, viewMatrix, renderList) { | <mask> }
<mask> SpotLight.prototype.getAbsolutePosition = function () {
<mask> return this.transformedPosition ? this.transformedPosition : this.position;
<mask> };
<mask> SpotLight.prototype.setShadowProjectionMatrix = function (matrix, viewMatrix, renderList, useVSM) {... | [
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<mask> SpotLight.prototype.setShadowProjectionMatrix = function (matrix, viewMatrix, renderList, useVSM) {
<mask> var activeCamera = this.getScene().activeCamera;
<mask> BABYLON.Matrix.PerspectiveFovLHToRef(this.angle, 1.0, activeCamera.minZ, activeCamera.maxZ, matrix);
<mask> ... | [
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this.shadowOrthoScale = 0.1; | <mask> __extends(DirectionalLight, _super);
<mask> function DirectionalLight(name, direction, scene) {
<mask> _super.call(this, name, scene);
<mask> this.direction = direction;
<mask> this.shadowOrthoScale = 1.1;
<mask> this.shadowOrthoDepthScale = 3... | [
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DirectionalLight.prototype.setShadowProjectionMatrix = function (matrix, viewMatrix, renderList) { | <mask> DirectionalLight.prototype.setDirectionToTarget = function (target) {
<mask> this.direction = BABYLON.Vector3.Normalize(target.subtract(this.position));
<mask> return this.direction;
<mask> };
<mask> DirectionalLight.prototype.setShadowProjectionMatrix = funct... | [
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<mask> var orthoLeft = Number.MAX_VALUE;
<mask> var orthoRight = Number.MIN_VALUE;
<mask> var orthoTop = Number.MIN_VALUE;
<mask> var orthoBottom = Number.MAX_VALUE;
<mask> var orthoNear = Number.MAX_VALUE;
<mask> var orthoFar = Number.MIN_VA... | [
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<mask> if (tempVector3.x > orthoRight)
<mask> orthoRight = tempVector3.x;
<mask> if (tempVector3.y > orthoTop)
<mask> orthoTop = tempVector3.y;
<mask> if (tempVector3.z < orthoNear)
<mask> ... | [
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var xOffset = orthoRight - orthoLeft;
var yOffset = orthoTop - orthoBottom;
BABYLON.Matrix.OrthoOffCenterLHToRef(orthoLeft - xOffset * this.shadowOrthoScale, orthoRight + xOffset * this.shadowOrthoScale, orthoBottom - yOffset * this.shadowOrthoScale, orthoTop + yOffset * this.shadowO... | <mask> if (tempVector3.z > orthoFar)
<mask> orthoFar = tempVector3.z;
<mask> }
<mask> }
<mask> var orthoWidth = Math.max(Math.abs(orthoRight), Math.abs(orthoLeft)) * this.shadowOrthoScale;
<mask> var orthoHeight = Math... | [
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this.blurScale = 2;
this._blurBoxOffset = 0; | <mask> function ShadowGenerator(mapSize, light) {
<mask> var _this = this;
<mask> // Members
<mask> this.filter = ShadowGenerator.FILTER_NONE;
<mask> this.blurSize = 2;
<mask> this._darkness = 0;
<mask> this._bias = 0.0001;
<mask> ... | [
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this._bias = 0.00005; | <mask> // Members
<mask> this.filter = ShadowGenerator.FILTER_NONE;
<mask> this.blurSize = 2;
<mask> this._darkness = 0;
<mask> this._bias = 0.0001;
<mask> this._transparencyShadow = false;
<mask> this._viewMatrix = BABYLON.Matri... | [
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this._mapSize = mapSize; | <mask> this._light = light;
<mask> this._scene = light.getScene();
<mask> light._shadowGenerator = this;
<mask> // Render target
<mask> this._shadowMap = new BABYLON.RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false);
<mask> ... | [
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if (!_this.useBlurVarianceShadowMap) { | <mask> this._shadowMap.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
<mask> this._shadowMap.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
<mask> this._shadowMap.renderParticles = false;
<mask> this._shadowMap.onAfterUnbind = function () {
<mask> if (_this.f... | [
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_this._downSamplePostprocess = new BABYLON.PassPostProcess("downScale", 1.0 / _this.blurScale, null, BABYLON.Texture.NEAREST_SAMPLINGMODE, _this._scene.getEngine()); | <mask> if (!_this._shadowMap2) {
<mask> _this._shadowMap2 = new BABYLON.RenderTargetTexture(light.name + "_shadowMap", mapSize, _this._scene, false);
<mask> _this._shadowMap2.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
<mask> _this._shadowMa... | [
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_this.blurBoxOffset = 1; | <mask> _this._downSamplePostprocess = new BABYLON.PassPostProcess("downScale", 1.0 / _this.blurSize, null, BABYLON.Texture.NEAREST_SAMPLINGMODE, _this._scene.getEngine());
<mask> _this._downSamplePostprocess.onApply = function (effect) {
<mask> effect.s... | [
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this._shadowMap.onClear = function (engine) {
if (_this.useBlurVarianceShadowMap || _this.useVarianceShadowMap) {
engine.clear(new BABYLON.Color4(0, 0, 0, 0), true, true);
}
else {
engine.clear(new BABYLON.Color4(1.0, 1.... | <mask> }
<mask> }
<mask> };
<mask> }
<mask> Object.defineProperty(ShadowGenerator, "FILTER_NONE", {
<mask> // Static
<mask> get: function () {
<mask> return ShadowGenerator._FILTER_NONE;
</s> New option for ... | [
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return this.filter === ShadowGenerator.FILTER_POISSONSAMPLING || (!this._light.supportsVSM() && (this.filter === ShadowGenerator.FILTER_VARIANCESHADOWMAP || this.filter === ShadowGenerator.FILTER_BLURVARIANCESHADOWMAP)); | <mask> configurable: true
<mask> });
<mask> Object.defineProperty(ShadowGenerator.prototype, "usePoissonSampling", {
<mask> get: function () {
<mask> return this.filter === ShadowGenerator.FILTER_POISSONSAMPLING;
<mask> },
<mask> set... | [
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this._light.setShadowProjectionMatrix(this._projectionMatrix, this._viewMatrix, this.getShadowMap().renderList); | <mask> if (this._light.needRefreshPerFrame() || !this._cachedPosition || !this._cachedDirection || !lightPosition.equals(this._cachedPosition) || !lightDirection.equals(this._cachedDirection)) {
<mask> this._cachedPosition = lightPosition.clone();
<mask> this._cachedDirect... | [
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ShadowGenerator.prototype._packHalf = function (depth) {
var scale = depth * 255.0;
var fract = scale - Math.floor(scale);
return new BABYLON.Vector2(depth - fract / 255.0, fract);
}; | <mask> ShadowGenerator.prototype.setTransparencyShadow = function (hasShadow) {
<mask> this._transparencyShadow = hasShadow;
<mask> };
<mask> ShadowGenerator.prototype.dispose = function () {
<mask> this._shadowMap.dispose();
<mask> if (this._shadowMap2)... | [
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if (this.onClear) {
this.onClear(engine);
}
else {
engine.clear(scene.clearColor, true, true);
} | <mask> if (this.onBeforeRender) {
<mask> this.onBeforeRender();
<mask> }
<mask> // Clear
<mask> engine.clear(scene.clearColor, true, true);
<mask> if (!this._doNotChangeAspectRatio) {
<mask> scene.updateTransformMatrix(tr... | [
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defaultPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#define MAP_EXPLICIT 0.\n#define MAP_SPHERICAL 1.\n#define MAP_PLANAR 2.\n#define MAP_CUBIC 3.\n#define MAP_PROJECTION 4.\n#define MAP_SKYBOX 5.\n\n// Constants\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vDiffuseColor;\nu... | <mask> cloudPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\n\nuniform vec3 skyColor;\nuniform vec3 cloudColor;\n\nfloat rand(vec2 n) {\n return fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\n const vec2 d = vec2(0.0, 1.0);\n vec2 b = floor(n), f = s... | [
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depthBoxBlurPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\n// Parameters\nuniform vec2 screenSize;\n\nvoid main(void)\n{\n vec4 colorDepth = vec4(0.0);\n\n for (int x = -OFFSET; x <= OFFSET; x++)\n for (int y = -OFFSET; y <= OFFSET; y++... | <mask> defaultPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#define MAP_EXPLICIT 0.\n#define MAP_SPHERICAL 1.\n#define MAP_PLANAR 2.\n#define MAP_CUBIC 3.\n#define MAP_PROJECTION 4.\n#define MAP_SKYBOX 5.\n\n// Constants\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vDiffuseC... | [
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shadowMapPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvec4 pack(float depth)\n{\n const vec4 bit_shift = vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0);\n const vec4 bit_mask = vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);\n\n vec4 res = fract(depth * bit_shift);\n res -= res.xxyz * bit_mask... | <mask> postprocessVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Attributes\nattribute vec2 position;\n\n// Output\nvarying vec2 vUV;\n\nconst vec2 madd = vec2(0.5, 0.5);\n\nvoid main(void) { \n\n vUV = position * madd + madd;\n gl_Position = vec4(position, 0.0, 1.0);\n}",
<mask> proceduralVertexSha... | [
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this._effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.getShadowMap().getSize().width, shadowGenerator.getBias()); | <mask> var shadowGenerator = light.getShadowGenerator();
<mask> if (mesh.receiveShadows && shadowGenerator) {
<mask> this._effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
<mask> ... | [
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else if (parsedShadowGenerator.useVarianceShadowMap) {
shadowGenerator.useVarianceShadowMap = true;
}
else if (parsedShadowGenerator.useBlurVarianceShadowMap) {
shadowGenerator.useBlurVarianceShadowMap = true;
}
if (parsedShadow... | <mask> }
<mask> if (parsedShadowGenerator.usePoissonSampling) {
<mask> shadowGenerator.usePoissonSampling = true;
<mask> }
<mask> else {
<mask> shadowGenerator.useVarianceShadowMap = parsedShadowGenerator.useVarianceShadowMap;
<mask>... | [
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return this._createKeyboardEvent(inputIndex, currentState, deviceInputSystem, elementToAttachTo);
| <mask> */
<mask> public static CreateDeviceEvent(deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo?: any): IEvent {
<mask> switch (deviceType) {
<mask> case DeviceType.Keyboard:
<mask... | [
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return this._createWheelEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);
| <mask> case DeviceType.Keyboard:
<mask> return this._createKeyboardEvent(inputIndex, currentState, elementToAttachTo, deviceInputSystem);
<mask> case DeviceType.Mouse:
<mask> if (inputIndex === PointerInput.MouseWheelX || inputIndex === PointerInput.MouseWheel... | [
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return this._createPointerEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);
| <mask> if (inputIndex === PointerInput.MouseWheelX || inputIndex === PointerInput.MouseWheelY || inputIndex === PointerInput.MouseWheelZ) {
<mask> return this._createWheelEvent(deviceType, deviceSlot, inputIndex, currentState, elementToAttachTo, deviceInputSystem);
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const evt = this._createMouseEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);
| <mask> * @param elementToAttachTo HTMLElement to reference as target for inputs
<mask> * @returns IEvent object (Pointer)
<mask> */
<mask> private static _createPointerEvent(deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceI... | [
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const evt = this._createMouseEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);
| <mask> * @param elementToAttachTo HTMLElement to reference as target for inputs
<mask> * @returns IEvent object (Wheel)
<mask> */
<mask> private static _createWheelEvent(deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInput... | [
"keep",
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/1ac95501a211643c2d11ce313192f475380e4156 | src/DeviceInput/Helpers/eventFactory.ts |
import { Logger } from "../Misc/logger";
| <mask> import { WebRequest } from '../Misc/webRequest';
<mask> import { NativeShaderProcessor } from './Native/nativeShaderProcessor';
<mask>
<mask> interface INativeEngine {
<mask> requestAnimationFrame(callback: () => void): void;
<mask>
<mask> createVertexArray(): any;
</s> First version of render ... | [
"keep",
"add",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1ae430fa84295886a898fa4abd6fca0c0d4a9788 | src/Engines/nativeEngine.ts |
createFrameBuffer(texture: WebGLTexture, width: number, height: number, format: number, samplingMode: number, generateStencilBuffer: boolean, generateDepthBuffer: boolean, generateMipMaps: boolean): WebGLFramebuffer;
bindFrameBuffer(frameBuffer: WebGLFramebuffer): void;
unbindFrameBuffer(frameBuffer: WebG... | <mask> setTexture(uniform: WebGLUniformLocation, texture: Nullable<WebGLTexture>): void;
<mask> deleteTexture(texture: Nullable<WebGLTexture>): void;
<mask>
<mask> drawIndexed(fillMode: number, indexStart: number, indexCount: number): void;
<mask> draw(fillMode: number, vertexStart: number, vertex... | [
"keep",
"keep",
"add",
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"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1ae430fa84295886a898fa4abd6fca0c0d4a9788 | src/Engines/nativeEngine.ts |
class NativeTextureFormat {
public static readonly RGBA = 0;
}
| <mask> public static readonly MIRROR_ONCE = 4;
<mask> }
<mask>
<mask> /** @hidden */
<mask> declare var nativeEngine: INativeEngine;
<mask>
<mask> /** @hidden */
<mask> export class NativeEngine extends Engine {
<mask> private readonly _native: INativeEngine = nativeEngine;
</s> First version of ren... | [
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"add",
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] | https://github.com/BabylonJS/Babylon.js/commit/1ae430fa84295886a898fa4abd6fca0c0d4a9788 | src/Engines/nativeEngine.ts |
private static _GetNativeTextureFormat(format: number): number {
switch (format) {
case Engine.TEXTUREFORMAT_RGBA:
return NativeTextureFormat.RGBA;
default:
throw new Error("Unexpected texture format: " + format + ".");
}
}
pu... | <mask> throw new Error("Unexpected sampling mode: " + samplingMode + ".");
<mask> }
<mask> }
<mask>
<mask> public createRenderTargetTexture(size: any, options: boolean | RenderTargetCreationOptions): InternalTexture {
<mask> let fullOptions = new RenderTargetCreationOption... | [
"keep",
"keep",
"keep",
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"replace",
"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1ae430fa84295886a898fa4abd6fca0c0d4a9788 | src/Engines/nativeEngine.ts |
fullOptions.samplingMode = options.samplingMode === undefined ? Engine.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;
fullOptions.format = options.format === undefined ? Engine.TEXTUREFORMAT_RGBA : options.format;
| <mask> fullOptions.generateMipMaps = options.generateMipMaps;
<mask> fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
<mask> fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateSten... | [
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"keep",
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"keep",
"replace",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1ae430fa84295886a898fa4abd6fca0c0d4a9788 | src/Engines/nativeEngine.ts |
fullOptions.samplingMode = Engine.TEXTURE_TRILINEAR_SAMPLINGMODE;
fullOptions.format = Engine.TEXTUREFORMAT_RGBA;
}
if (fullOptions.type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {
// if floating point linear (gl.FLOAT) then force ... | <mask> fullOptions.generateMipMaps = <boolean>options;
<mask> fullOptions.generateDepthBuffer = true;
<mask> fullOptions.generateStencilBuffer = false;
<mask> fullOptions.type = Engine.TEXTURETYPE_UNSIGNED_INT;
<mask> fullOptions.samplingMode = Texture.TR... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1ae430fa84295886a898fa4abd6fca0c0d4a9788 | src/Engines/nativeEngine.ts |
var width = (<{ width: number, height: number }>size).width || <number>size;
var height = (<{ width: number, height: number }>size).height || <number>size;
if (fullOptions.type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {
fullOptions.type = Engine.TEXTURETYPE_UNSI... | <mask> fullOptions.samplingMode = Texture.TRILINEAR_SAMPLINGMODE;
<mask> }
<mask> var texture = new InternalTexture(this, InternalTexture.DATASOURCE_RENDERTARGET);
<mask>
<mask> var width = size.width || size;
<mask> var height = size.height || size;
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1ae430fa84295886a898fa4abd6fca0c0d4a9788 | src/Engines/nativeEngine.ts |
var framebuffer = this._native.createFrameBuffer(
texture._webGLTexture!,
width,
height,
NativeEngine._GetNativeTextureFormat(fullOptions.format),
fullOptions.samplingMode!,
fullOptions.generateStencilBuffer ? true : false,
... | <mask>
<mask> var width = size.width || size;
<mask> var height = size.height || size;
<mask>
<mask> texture._depthStencilBuffer = {};
<mask> texture._framebuffer = {};
<mask> texture.baseWidth = width;
<mask> texture.baseHeight = height;
<mask> texture... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1ae430fa84295886a898fa4abd6fca0c0d4a9788 | src/Engines/nativeEngine.ts |
texture.format = fullOptions.format;
| <mask> texture.generateMipMaps = fullOptions.generateMipMaps ? true : false;
<mask> texture.samplingMode = fullOptions.samplingMode;
<mask> texture.type = fullOptions.type;
<mask> texture._generateDepthBuffer = fullOptions.generateDepthBuffer;
<mask> texture._generateStencil... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1ae430fa84295886a898fa4abd6fca0c0d4a9788 | src/Engines/nativeEngine.ts |
if (faceIndex) {
throw new Error("Cuboid frame buffers are not yet supported in NativeEngine.");
}
if (requiredWidth || requiredHeight) {
throw new Error("Required width/height for frame buffers not yet supported in NativeEngine.");
}
if (forceFu... | <mask> texture.samplingMode = samplingMode;
<mask> }
<mask>
<mask> public bindFramebuffer(texture: InternalTexture, faceIndex?: number, requiredWidth?: number, requiredHeight?: number, forceFullscreenViewport?: boolean): void {
<mask> throw new Error("bindFramebuffer not yet implemented.")... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1ae430fa84295886a898fa4abd6fca0c0d4a9788 | src/Engines/nativeEngine.ts |
if (disableGenerateMipMaps) {
Logger.Warn("Disabling mipmap generation not yet supported in NativeEngine. Ignoring.");
}
if (onBeforeUnbind) {
onBeforeUnbind();
}
this._native.unbindFrameBuffer(texture._framebuffer!);
| <mask> throw new Error("bindFramebuffer not yet implemented.");
<mask> }
<mask>
<mask> public unBindFramebuffer(texture: InternalTexture, disableGenerateMipMaps = false, onBeforeUnbind?: () => void): void {
<mask> throw new Error("unBindFramebuffer not yet implemented.");
<mask> }
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1ae430fa84295886a898fa4abd6fca0c0d4a9788 | src/Engines/nativeEngine.ts |
height: calc(100% - 40px - 30px); /* nvabar top and bottom*/
| <mask> overflow: hidden;
<mask> font-family: sans-serif;
<mask> }
<mask> .wrapper {
<mask> height: calc(100% - 60px - 30px); /* nvabar top and bottom*/
<mask> width: 100%;
<mask> display: -ms-flexbox;
<mask> display: flex;
<mask> -ms-flex-direction: row;
<mask> flex-direction: ... | [
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
height: 40px;
| <mask> border-radius: 3px;
<mask> font-family: 'Montserrat'
<mask> }
<mask> .navbar {
<mask> height: 60px;
<mask> width: 100%;
<mask> font-family: "Montserrat";
<mask> font-weight: 400;
<mask> -webkit-user-select: none;
<mask> -moz-user-select: none;
</s> PG - Themes updated
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
height: 40px;
| <mask> .navbar.light {
<mask> background-color: #efefef;
<mask> }
<mask> .navbar .title {
<mask> height: 60px;
<mask> padding-left: 10px;
<mask> line-height: 60px;
<mask> color: #15A4FA;
<mask> display: inline-block;
<mask> }
</s> PG - Themes updated
Former-commit-id: ae96f4e0c5ffeb... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
line-height: 40px;
| <mask> }
<mask> .navbar .title {
<mask> height: 60px;
<mask> padding-left: 10px;
<mask> line-height: 60px;
<mask> color: #15A4FA;
<mask> display: inline-block;
<mask> }
<mask> .navbar .version {
<mask> height: 60px;
</s> PG - Themes updated
Former-commit-id: ae96f4e0c5ffeb6054ddc05e... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
height: 40px;
line-height: 40px;
| <mask> color: #15A4FA;
<mask> display: inline-block;
<mask> }
<mask> .navbar .version {
<mask> height: 60px;
<mask> line-height: 60px;
<mask> display: inline-block;
<mask> color: #7283a0;
<mask> margin-right: 20px;
<mask> }
<mask> .navbar .category {
</s> PG - Themes updated
Fo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
top: 8px;
| <mask> }
<mask> .navbar .category.right {
<mask> position: absolute;
<mask> right: 0;
<mask> top: 15px;
<mask> }
<mask> .navbar .button {
<mask> display: inline-block;
<mask> height: 30px;
<mask> line-height: 30px;
</s> PG - Themes updated
Former-commit-id: ae96f4e0c5ffeb6054ddc05ec... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
height: 25px;
line-height: 25px;
| <mask> top: 15px;
<mask> }
<mask> .navbar .button {
<mask> display: inline-block;
<mask> height: 30px;
<mask> line-height: 30px;
<mask> color: white;
<mask> background-color: #7283a0;
<mask> margin: 0 2px 0 2px;
<mask> padding: 0 10px 0 10px;
<mask> font-size: 0.85em;
</s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
height: 30px;
line-height: 30px;
| <mask> cursor: pointer;
<mask> background-color: #15A4FA;
<mask> }
<mask> .navbar .button.run {
<mask> height: 40px;
<mask> line-height: 40px;
<mask> background-color: #15A4FA;
<mask> font-size: 1.0em;
<mask> }
<mask> .navbar .select {
<mask> position: relative;
</s> PG - Themes ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
<mask> content: "\00a0 \00a0 \00a0 \f078";
<mask> }
<mask> .navbar .select .toDisplay {
<mask> border: 1px solid #7283a0;
<mask> border-radius: 5px;
<mask> position: absolute;
<mask> z-index: 10;
<mask> left: 0;
<mask> top: 32px;
<mask> min-width: 100%;
</s> PG - Themes update... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css | |
top: 25px;
| <mask> border-radius: 5px;
<mask> position: absolute;
<mask> z-index: 10;
<mask> left: 0;
<mask> top: 32px;
<mask> min-width: 100%;
<mask> display: none;
<mask> }
<mask> .navbar .select .toDisplay .option {
<mask> font-size: 0.9em;
</s> PG - Themes updated
Former-commit-id: ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
border-bottom : 1px solid rgba(0,0,0,0.1);
| <mask> height: 35px;
<mask> line-height: 35px;
<mask> padding: 0px 5px 0px 5px;
<mask> text-align: center;
<mask> }
<mask>
<mask> .navbar .select .toDisplay .option.light:hover {
<mask> cursor: pointer;
<mask> background-color: #d9d9d9;
</s> PG - Themes updated
Former-commit-id: ae9... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
color: #7283a0;
| <mask> color: white;
<mask> }
<mask> .navbar .select .toDisplay .option.light {
<mask> background-color: white;
<mask> color: #15A4FA;
<mask> }
<mask> .navbar .select .toDisplay .option.dark:hover {
<mask> cursor: pointer;
<mask> background-color: #555;
<mask> }
</s> PG - Themes updated
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
color: #7283a0;
| <mask> color: white;
<mask> }
<mask>
<mask> .navbar .select .toDisplayBig a.light {
<mask> color: #15A4FA;
<mask> }
<mask>
<mask>
<mask>
<mask> .navbar .check:after {
</s> PG - Themes updated
Former-commit-id: ae96f4e0c5ffeb6054ddc05ecedf13a6b2ceb336 </s> remove color: #15A4FA;
</s> add ... | [
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"keep",
"keep",
"keep",
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.navbarBottom .links .link.light:hover{
| <mask> padding: 0 10px 0 10px;
<mask> margin : 0 5px 0 5px;
<mask> font-size:0.8em;
<mask> }
<mask> .navbarBottom .links .link:hover{
<mask> color:#999;
<mask> background-color:#333;
<mask> }
<mask> .navbarBottom .links .link a{
<mask> text-decoration: none;
</s> PG - Themes updated
... | [
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"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css |
.navbarBottom .links .link.dark:hover{
color:#333;
background-color:#eee;
}
| <mask> background-color:#333;
<mask> }
<mask> .navbarBottom .links .link a{
<mask> text-decoration: none;
<mask> color:#999;
<mask> display: inline-block;
<mask> }
<mask>
</s> PG - Themes updated
Former-commit-id: ae96f4e0c5ffeb6054ddc05ecedf13a6b2ceb336 </s> remove .navbarBottom .links .lin... | [
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<mask> }
<mask> .save-layer .save-form input,
<mask> .save-layer .save-form textarea {
<mask> width: 350px;
<mask> } </s> PG - Themes updated
Former-commit-id: ae96f4e0c5ffeb6054ddc05ecedf13a6b2ceb336 </s> remove height: 60px;
</s> add height: 40px;
</s> remove height: calc(100% - 60px - 30px);... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/css/index.css | |
var removeAllOptions = function () {
| <mask> var allSelect = document.querySelectorAll('.select');
<mask> var allToDisplay = document.querySelectorAll('.toDisplay');
<mask> var allToDisplayBig = document.querySelectorAll('.toDisplayBig');
<mask>
<mask> // Remove displayed options
<mask> window.addEventListener('click', function (... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/js/actions.js |
}
// Remove displayed options
window.addEventListener('click', function () {
removeAllOptions();
| <mask> if (b.style.display == 'block') {
<mask> b.style.display = 'none';
<mask> }
<mask> }
<mask> });
<mask>
<mask> // Handle click on select elements
<mask> for (var s of allSelect) {
<mask> // Get child called to display
</s> PG - Themes ... | [
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1bc29af0fc0943c556c4cad9ab50e8b0c000fde2 | Playground/js/actions.js |
removeAllOptions();
| <mask> // Handle click on select elements
<mask> for (var s of allSelect) {
<mask> // Get child called to display
<mask> s.addEventListener('click', function (e) {
<mask> var toDisplay = this.querySelector('.toDisplay');
<mask> if (toDisplay) {
<mask> ... | [
"keep",
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// Restore theme
var theme = localStorage.getItem("bjs-playground-theme") || 'light';
toggleTheme(theme);
| <mask> } else {
<mask> loadScript("scripts/basic scene.js", "Basic scene");
<mask> }
<mask> }
<mask> }
<mask> }
<mask> };
<mask>
<mask> xh... | [
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this._engineData = scene.getEngine().getOrAddExternalDataWithFactory("__BJSCANVAS2D__", k => new Canvas2DEngineBoundData());
| <mask> return c;
<mask> }
<mask>
<mask> protected setupCanvas(scene: Scene, name: string, size: Size, isScreenSpace: boolean = true, cachingstrategy: number = Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS) {
<mask> this._cachingStrategy = cachingstrategy;
<mask> this._... | [
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.canvas2d.ts |
// Register scene dispose to also dispose the canvas when it'll happens
scene.onDisposeObservable.add((d, s) => {
this.dispose();
});
| <mask> this._engine = scene.getEngine();
<mask> this._renderingSize = new Size(0, 0);
<mask>
<mask> if (cachingstrategy !== Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS) {
<mask> this._background = Rectangle2D.Create(this, "###CANVAS BACKGROUND###", 0, 0, size.width, s... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.canvas2d.ts |
if (this._groupCacheMaps) {
this._groupCacheMaps.forEach(m => m.dispose());
this._groupCacheMaps = null;
}
| <mask> this._afterRenderObserver = null;
<mask> }
<mask> }
<mask>
<mask> /**
<mask> * Accessor to the Scene that owns the Canvas
<mask> * @returns The instance of the Scene object
<mask> */
</s> Engine: added the pattern to attach external... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.canvas2d.ts |
public get engineData(): Canvas2DEngineBoundData {
return this._engineData;
}
| <mask> this._background.roundRadius = value;
<mask> this._background.isVisible = true;
<mask> }
<mask>
<mask> private checkBackgroundAvailability() {
<mask> if (this._cachingStrategy === Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS) {
<mask> throw Err... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.canvas2d.ts |
private _engineData: Canvas2DEngineBoundData;
| <mask> return this._hierarchyLevelZFactor;
<mask> }
<mask>
<mask> private _mapCounter = 0;
<mask> private _background: Rectangle2D;
<mask> private _scene: Scene;
<mask> private _engine: Engine;
<mask> private _isScreeSpace: boolean;
</s> Engine: adde... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.canvas2d.ts |
this._modelCache.addRef();
| <mask> this._owner = owner;
<mask> this._modelCache = cache;
<mask> this._instancesPartsData = new Array<DynamicFloatArray>();
<mask> this._instancesPartsBuffer = new Array<WebGLBuffer>();
<mask> this._instancesPartsBufferSize = new Array<number>();
<mas... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.modelRenderCache.ts |
constructor(engine: Engine, modelKey: string, isTransparent: boolean) {
this._engine = engine;
| <mask> _instancesPartsUsedShaderCategories: string[];
<mask> }
<mask>
<mask> export class ModelRenderCache {
<mask> constructor(modelKey: string, isTransparent: boolean) {
<mask> this._modelKey = modelKey;
<mask> this._isTransparent = isTransparent;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.modelRenderCache.ts |
this._refCounter = 1;
| <mask> this._isTransparent = isTransparent;
<mask> this._nextKey = 1;
<mask> this._instancesData = new StringDictionary<InstanceDataBase[]>();
<mask> }
<mask>
<mask> public dispose(): boolean {
<mask> if (--this._refCounter !== 0) {
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.modelRenderCache.ts |
protected _engine: Engine;
| <mask> }
<mask> });
<mask> }
<mask>
<mask> private _modelKey: string;
<mask> private _isTransparent: boolean;
<mask>
<mask> public get isTransparent() {
<mask> return this._isTransparent;
<mask> }
</s> Engine: added the pattern... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.modelRenderCache.ts |
private _refCounter: number;
| <mask>
<mask> private _nextKey: number;
<mask> _partIdList: number[];
<mask> _partsDataStride: number[];
<mask> _partsUsedCategories: Array<string[]>;
<mask> _partsJoinedUsedCategories: string[];
</s> Engine: added the pattern to attach external data to an instance of the... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.modelRenderCache.ts |
constructor(engine: Engine, modelKey: string, isTransparent: boolean) {
super(engine, modelKey, isTransparent);
| <mask> borderIndicesCount: number;
<mask> instancingBorderAttributes: InstancingAttributeInfo[];
<mask> effectBorder: Effect;
<mask>
<mask> constructor(modelKey: string, isTransparent: boolean) {
<mask> super(modelKey, isTransparent);
<mask> }
<mask>
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.rectangle2d.ts |
let renderCache = new Rectangle2DRenderCache(this.owner.engine, modelKey, isTransparent);
| <mask>
<mask> public static roundSubdivisions = 16;
<mask>
<mask> protected createModelRenderCache(modelKey: string, isTransparent: boolean): ModelRenderCache {
<mask> let renderCache = new Rectangle2DRenderCache(modelKey, isTransparent);
<mask> return renderCache;
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.rectangle2d.ts |
this._modelRenderCache = this.owner.engineData.GetOrAddModelCache(this.modelKey, (key: string) => {
| <mask>
<mask> // Need to create the model?
<mask> let setupModelRenderCache = false;
<mask> if (!this._modelRenderCache || this._modelDirty) {
<mask> this._modelRenderCache = SmartPropertyPrim.GetOrAddModelCache(this.modelKey, (key: string) => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.renderablePrim2d.ts |
// if this is still false it means the MRC already exists, so we add a reference to it
if (!setupModelRenderCache) {
this._modelRenderCache.addRef();
}
| <mask> return mrc;
<mask> });
<mask> this._modelDirty = false;
<mask> }
<mask>
<mask> // Need to create the instance?
<mask> let gii: GroupInstanceInfo;
<mask> let newInstance = false;
<mask> if (!t... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.renderablePrim2d.ts |
<mask> public get isDirty(): boolean {
<mask> return (this._instanceDirtyFlags !== 0) || this._modelDirty;
<mask> }
<mask>
<mask> protected static GetOrAddModelCache<TInstData>(key: string, factory: (key: string) => ModelRenderCache): ModelRenderCache {
<mask> retu... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.smartPropertyPrim.ts | |
// check for disposed first, do nothing
if (this.isDisposed) {
return;
}
| <mask> let getter = descriptor.get, setter = descriptor.set;
<mask>
<mask> // Overload the property setter implementation to add our own logic
<mask> descriptor.set = function (val) {
<mask> let curVal = getter.call(this);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.smartPropertyPrim.ts |
let renderCache = new Sprite2DRenderCache(this.owner.engine, modelKey, isTransparent);
| <mask> return sprite;
<mask> }
<mask>
<mask> protected createModelRenderCache(modelKey: string, isTransparent: boolean): ModelRenderCache {
<mask> let renderCache = new Sprite2DRenderCache(modelKey, isTransparent);
<mask> return renderCache;
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.sprite2d.ts |
let renderCache = new Text2DRenderCache(this.owner.engine, modelKey, isTransparent);
| <mask> return text2d;
<mask> }
<mask>
<mask> protected createModelRenderCache(modelKey: string, isTransparent: boolean): ModelRenderCache {
<mask> let renderCache = new Text2DRenderCache(modelKey, isTransparent);
<mask> return renderCache;
<mask> }
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.text2d.ts |
<mask> super(name, scene);
<mask>
<mask> this._canvas = canvas;
<mask> }
<mask> private _canvas: Canvas2D;
<mask>
<mask> }
<mask> } </s> Engine: added the pattern to attach external data to an instance of the engine through the addExternalData(), getExternalData(), ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.worldSpaceCanvas2d.ts | |
public dispose(): void {
super.dispose();
if (this._canvas) {
this._canvas.dispose();
this._canvas = null;
}
}
private _canvas: Canvas2D;
| <mask> this._canvas = canvas;
<mask> }
<mask>
<mask> }
<mask> } </s> Engine: added the pattern to attach external data to an instance of the engine through the addExternalData(), getExternalData(), getOrAddExternalDataWithFactory() and removeExternalData() methods.
Scene: fixed OnDispose ... | [
"keep",
"keep",
"add",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/Canvas2d/babylon.worldSpaceCanvas2d.ts |
private _externalData: StringDictionary<Object>;
| <mask> private _workingCanvas: HTMLCanvasElement;
<mask> private _workingContext: CanvasRenderingContext2D;
<mask>
<mask> private _bindedRenderFunction: any;
<mask>
<mask> /**
<mask> * @constructor
<mask> * @param {HTMLCanvasElement} canvas - the canvas to be ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/babylon.engine.ts |
this._externalData = new StringDictionary<Object>();
| <mask> */
<mask> constructor(canvas: HTMLCanvasElement, antialias?: boolean, options?: { antialias?: boolean, preserveDrawingBuffer?: boolean, limitDeviceRatio?: number }, adaptToDeviceRatio = true) {
<mask> this._renderingCanvas = canvas;
<mask>
<mask> options = options |... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/babylon.engine.ts |
if (this.onDisposeObservable) {
this.onDisposeObservable.notifyObservers(this);
| <mask> // Debug layer
<mask> this.debugLayer.hide();
<mask>
<mask> // Events
<mask> if (this.onDispose) {
<mask> this.onDispose();
<mask> }
<mask>
<mask> this.onBeforeRenderObservable.clear();
<mask> this.onA... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1c47c17c3c73998e93a755bc269f640dc30f109f | src/babylon.scene.ts |
<mask> const zoomIcon: string = require("../../public/imgs/zoomIcon.svg");
<mask> const guidesIcon: string = require("../../public/imgs/guidesIcon.svg");
<mask> const logoIcon: string = require("../../public/imgs/babylonLogo.svg");
<mask> const canvasFitIcon: string = require("../../public/imgs/canvasFitIcon.svg");... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/components/commandBarComponent.tsx | |
<mask> export class CommandBarComponent extends React.Component<ICommandBarComponentProps> {
<mask> private _panning: boolean = false;
<mask> private _zooming: boolean = false;
<mask> private _selecting: boolean = true;
<mask> //private _moving: boolean = false;
<mask> private _outlines: boole... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/components/commandBarComponent.tsx | |
<mask> props.globalState.onPanObservable.add(() => {
<mask> this._panning = !this._panning;
<mask> this._zooming = false;
<mask> this._selecting = false;
<mask> //this._moving = false;
<mask> this.forceUpdate();
<mask> });
<mask>
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/components/commandBarComponent.tsx | |
<mask> props.globalState.onSelectionButtonObservable.add(() => {
<mask> this._selecting = !this._selecting;
<mask> this._panning = false;
<mask> this._zooming = false;
<mask> // this._moving = false;
<mask> this.forceUpdate();
<mask> });
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/components/commandBarComponent.tsx | |
<mask> props.globalState.onZoomObservable.add(() => {
<mask> this._zooming = !this._zooming;
<mask> this._panning = false;
<mask> this._selecting = false;
<mask> // this._moving = false;
<mask> this.forceUpdate();
<mask> });
<mask>
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/components/commandBarComponent.tsx | |
<mask> // this._moving = false;
<mask> this.forceUpdate();
<mask> });
<mask>
<mask> /* props.globalState.onMoveObservable.add(() => {
<mask> this._zooming = false;
<mask> this._panning = false;
<mask> this._selecting = false;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/components/commandBarComponent.tsx | |
<mask> private _altKeyIsPressed = false;
<mask> private _constraintDirection = ConstraintDirection.NONE;
<mask> private _forcePanning = false;
<mask> private _forceZooming = false;
<mask> //private _forceMoving = false;
<mask> private _forceSelecting = true;
<mask> private _outlines =... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/diagram/workbench.tsx | |
<mask>
<mask> props.globalState.onPanObservable.add(() => {
<mask> this._forcePanning = !this._forcePanning;
<mask> this._forceSelecting = false;
<mask> //this._forceMoving = false;
<mask> this._forceZooming = false;
<mask> if (!this._forcePann... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/diagram/workbench.tsx | |
<mask> this.updateHitTest(this.globalState.guiTexture.getChildren()[0], this._forceSelecting);
<mask> this.artBoardBackground.isHitTestVisible = true;
<mask> });
<mask>
<mask> /*props.globalState.onMoveObservable.add(() => {
<mask> this._forceMoving = !this._fo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/diagram/workbench.tsx | |
<mask> props.globalState.onSelectionButtonObservable.add(() => {
<mask> this._forceSelecting = !this._forceSelecting;
<mask> this._forcePanning = false;
<mask> this._forceZooming = false;
<mask> //this._forceMoving = false;
<mask> this._canvas.st... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/diagram/workbench.tsx | |
<mask> this._forceZooming = false;
<mask> //this._forceMoving = false;
<mask> this._canvas.style.cursor = "default";
<mask> this.updateHitTest(this.globalState.guiTexture.getChildren()[0], this._forceSelecting);
<mask> /*if (this._forceMoving) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/diagram/workbench.tsx | |
<mask> props.globalState.onZoomObservable.add(() => {
<mask> this._forceZooming = !this._forceZooming;
<mask> this._forcePanning = false;
<mask> this._forceSelecting = false;
<mask> //this._forceMoving = false;
<mask> if (!this._forceZooming) {
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/diagram/workbench.tsx | |
if (!this._doubleClick && this._isMainSelectionParent(guiControl)) {
| <mask> const onPointerDown = guiControl.onPointerDownObservable.add((evt) => {
<mask> if (!this.isUp || evt.buttonIndex > 0) return;
<mask> if (this._forceSelecting) {
<mask> console.log(guiControl.name);
<mask> if (!this._doubleClick && this._isMainS... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae | guiEditor/src/diagram/workbench.tsx |
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