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if (this._forceSelecting) {
<mask> var pos = this.getGroundPosition(); <mask> if (pos === null && this._forceSelecting && !evt.button) { <mask> this.props.globalState.onSelectionChangedObservable.notifyObservers(null); <mask> } <mask> if (this._forceSelecting) {//this._forceMoving || <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae
guiEditor/src/diagram/workbench.tsx
<mask> case "g": //outlines <mask> case "G": <mask> this.globalState.onOutlinesObservable.notifyObservers(); <mask> break; <mask> // case "m": //move <mask> // case "M": <mask> // if (!this...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1d63fe1196712a94a8c9001c8bf1e6cd8baea3ae
guiEditor/src/diagram/workbench.tsx
readonly COMMAND_SETPROGRAM: number;
<mask> readonly COMMAND_DELETEINDEXBUFFER: number; <mask> readonly COMMAND_DELETEVERTEXBUFFER: number; <mask> readonly COMMAND_SETMATRIX: number; <mask> readonly COMMAND_SETMATRIX3X3: number; <mask> readonly COMMAND_SETMATRIX2X2: number; <mask> readonly COMMAND_SETMATRICES: number; </s> S...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1d992e436d5a26f5b3a7104781345e96775321f9
src/Engines/nativeEngine.ts
//setProgram(program: any): void;
<mask> <mask> createProgram(vertexShader: string, fragmentShader: string): any; <mask> getUniforms(shaderProgram: any, uniformsNames: string[]): WebGLUniformLocation[]; <mask> getAttributes(shaderProgram: any, attributeNames: string[]): number[]; <mask> setProgram(program: any): void; <mask> <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1d992e436d5a26f5b3a7104781345e96775321f9
src/Engines/nativeEngine.ts
//this._native.setProgram(program); this._commandBufferEncoder.beginEncodingCommand(this._native.COMMAND_SETPROGRAM); this._commandBufferEncoder.encodeCommandArgAsUInt32(program); this._commandBufferEncoder.finishEncodingCommand();
<mask> } <mask> <mask> protected _setProgram(program: WebGLProgram): void { <mask> if (this._currentProgram !== program) { <mask> this._native.setProgram(program); <mask> this._currentProgram = program; <mask> } <mask> } <mask> <mask> public _releaseEf...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1d992e436d5a26f5b3a7104781345e96775321f9
src/Engines/nativeEngine.ts
<mask> import type { Vector2 } from "../Maths/math.vector"; <mask> import { TmpVectors } from "../Maths/math.vector"; <mask> import { Color3 } from "../Maths/math.color"; <mask> import type { Nullable } from "../types"; <mask> import { serialize, serializeAsTexture } from "../Misc/decorators"; <mask> import type ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
import { PBRMaterial } from "./PBR/pbrMaterial"; import { DeepCopier } from "../Misc/deepCopier"; import type { BaseTexture } from "./Textures/baseTexture";
<mask> import { MaterialDefines } from "./materialDefines"; <mask> import type { AbstractMesh } from "core/Meshes/abstractMesh"; <mask> <mask> export enum GreasedLineMeshMaterialType { <mask> MATERIAL_TYPE_STANDARD = 0, <mask> MATERIAL_TYPE_PBR = 1, <mask> } </s> Requested changes on the PR </s> remove...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
* Colors of the line segments.
<mask> * Defaults to @see GreasedLineMeshColorMode.SET <mask> */ <mask> colorMode?: GreasedLineMeshColorMode; <mask> /** <mask> * Colors of the line segments. RGBA <mask> * Defaults to empty. <mask> */ <mask> colors?: Uint8Array; <mask> /** <mask> * If true, @see ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
colors?: Color3[];
<mask> /** <mask> * Colors of the line segments. RGBA <mask> * Defaults to empty. <mask> */ <mask> colors?: Uint8Array; <mask> /** <mask> * If true, @see colors are used, otherwise they're ignored. <mask> * Defaults to false. <mask> */ <mask> useColors?: boolean; ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
<mask> */ <mask> resolution?: Vector2; <mask> } <mask> <mask> const GREASED_LINE_MATERIAL_NAME = "GreasedLine"; <mask> <mask> /** <mask> * @internal <mask> */ <mask> export class MaterialGreasedLineDefines extends MaterialDefines { <mask> GREASED_LINE_HAS_COLOR = false; </s> Requested chang...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
/** * The material has a color option specified */ // eslint-disable-next-line @typescript-eslint/naming-convention
<mask> /** <mask> * @internal <mask> */ <mask> export class MaterialGreasedLineDefines extends MaterialDefines { <mask> GREASED_LINE_HAS_COLOR = false; <mask> /** <mask> * The material has a color option specified <mask> */ <mask> // eslint-disable-next-line @typescript-eslint/naming-co...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
/** * The material has a color option specified */ // eslint-disable-next-line @typescript-eslint/naming-convention GREASED_LINE_HAS_COLORS = false; /** * The material's size attenuation optiom */ // eslint-disable-next-line @typescript-eslint/naming-convention
<mask> */ <mask> // eslint-disable-next-line @typescript-eslint/naming-convention <mask> GREASED_LINE_HAS_COLOR = false; <mask> GREASED_LINE_SIZE_ATTENUATION = false; <mask> } <mask> <mask> /** <mask> * GreasedLinePluginMaterial for GreasedLineMesh </s> Requested changes on the PR </s> remov...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
/** * Plugin name */ public static readonly GREASED_LINE_MATERIAL_NAME = "GreasedLine";
<mask> /** <mask> * GreasedLinePluginMaterial for GreasedLineMesh <mask> */ <mask> export class GreasedLinePluginMaterial extends MaterialPluginBase { <mask> @serializeAsTexture() <mask> private _colorsTexture?: RawTexture; <mask> <mask> private _dashArray = 0; <mask> <mask> @serialize() ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
<mask> private _colorsTexture?: RawTexture; <mask> <mask> private _dashArray = 0; <mask> <mask> @serialize() <mask> private _options: GreasedLineMaterialOptions; <mask> <mask> private _engine: Engine; <mask> <mask> constructor( </s> Requested changes on the PR </s> remove @ser...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
private static _EmptyColorsTexture: RawTexture
<mask> private _engine: Engine; <mask> <mask> constructor( <mask> material: Material, <mask> private _scene: Scene, <mask> </s> Requested changes on the PR </s> remove @serialize() </s> add </s> remove constructor(public readonly name: string, scene: Scene, private _options: G...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
// defines.GREASED_LINE_HAS_COLORS = (options.colors?.length ?? 0) > 0
<mask> const defines = new MaterialGreasedLineDefines(); <mask> defines.GREASED_LINE_HAS_COLOR = !!options.color; <mask> defines.GREASED_LINE_SIZE_ATTENUATION = options.sizeAttenuation ?? false; <mask> <mask> super(material, GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME, 200...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
super(material, GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME, 200, defines);
<mask> const defines = new MaterialGreasedLineDefines(); <mask> defines.GREASED_LINE_HAS_COLOR = !!options.color; <mask> defines.GREASED_LINE_SIZE_ATTENUATION = options.sizeAttenuation ?? false; <mask> <mask> super(material, GREASED_LINE_MATERIAL_NAME, 200, defines); <mask> <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
} else { GreasedLinePluginMaterial._PrepareEmptyColorsTexture(_scene);
<mask> if (options.colors) { <mask> this._createColorsTexture(`${material.name}-colors-texture`, options.colors); <mask> } <mask> <mask> this._options = options; <mask> this.setDashCount(options.dashCount ?? 1); // calculate the _dashArray value </s> Requested changes...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
public getActiveTextures(activeTextures: BaseTexture[]): void { if (this._colorsTexture) { activeTextures.push(this._colorsTexture); } }
<mask> getSamplers(samplers: string[]) { <mask> samplers.push("grl_colors"); <mask> } <mask> <mask> getUniforms() { <mask> const ubo = [ <mask> { name: "grl_projection", size: 16, type: "mat4" }, <mask> { name: "grl_singleColor", size: 3, type: "vec3" }, <ma...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
const ubo = [ { name: "grl_projection", size: 16, type: "mat4" }, { name: "grl_singleColor", size: 3, type: "vec3" }, { name: "grl_resolution_lineWidth", size: 3, type: "vec3" }, { name: "grl_dashOptions", size: 4, type: "vec4" }, { name: "grl_col...
<mask> <mask> getUniforms() { <mask> return { <mask> ubo, <mask> vertex: ` <mask> uniform vec3 grl_resolution_lineWidth; </s> Requested changes on the PR </s> remove ubo: [ { name: "grl_projection", size: 16, type: "mat4" }, ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
ubo,
<mask> } <mask> <mask> getUniforms() { <mask> return { <mask> ubo: [ <mask> { name: "grl_projection", size: 16, type: "mat4" }, <mask> { name: "grl_singleColor", size: 3, type: "vec3" }, <mask> { name: "grl_resolution_lineWidth", size:...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
uniform vec3 grl_resolution_lineWidth; uniform mat4 grl_projection; `,
<mask> { name: "grl_dashOptions", size: 4, type: "vec4" }, <mask> { name: "grl_colorMode_visibility_colorsWidth_useColors", size: 4, type: "vec4" }, <mask> ], <mask> vertex: ` <mask> uniform vec3 grl_resolution_lineWidth; <mask> uniform mat4 grl_...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
uniform vec4 grl_dashOptions; uniform vec4 grl_colorMode_visibility_colorsWidth_useColors; uniform sampler2D grl_colors; uniform vec3 grl_singleColor; `,
<mask> uniform vec3 grl_resolution_lineWidth; <mask> uniform mat4 grl_projection; <mask> `, <mask> fragment: ` <mask> uniform vec4 grl_dashOptions; <mask> uniform vec4 grl_colorMode_visibility_colorsWidth_useColors; <mask> <mask> uniform sampler2D grl_colors; <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
} else if (this._engine.isWebGPU) { uniformBuffer.setTexture("grl_colors", GreasedLinePluginMaterial._EmptyColorsTexture )
<mask> } <mask> <mask> if (this._colorsTexture) { <mask> uniformBuffer.setTexture("grl_colors", this._colorsTexture); <mask> } <mask> <mask> uniformBuffer.update(); <mask> } <mask> <mask> prepareDefines(defines: MaterialGreasedLineDefines, _scene: Scene, ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
defines.GREASED_LINE_HAS_COLOR = !!options.color; // defines.GREASED_LINE_HAS_COLORS = (options.colors?.length ?? 0) > 0 defines.GREASED_LINE_SIZE_ATTENUATION = options.sizeAttenuation ?? false;
<mask> } <mask> <mask> prepareDefines(defines: MaterialGreasedLineDefines, _scene: Scene, _mesh: AbstractMesh) { <mask> const options = this._options; <mask> defines["GREASED_LINE_HAS_COLOR"] = !!options.color; <mask> defines["GREASED_LINE_SIZE_ATTENUATION"] = options.sizeAttenuat...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
return GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME;
<mask> defines["GREASED_LINE_SIZE_ATTENUATION"] = options.sizeAttenuation ?? false; <mask> } <mask> <mask> getClassName() { <mask> return GREASED_LINE_MATERIAL_NAME; <mask> } <mask> <mask> getCustomCode(shaderType: string): Nullable<{ [pointName: string]: string }> { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
out vec3 vNormal; // varying vec4 vColor; out float grlCounters; // varying int grlColorPointer; // flat flat out int grlColorPointer; // flat
<mask> attribute vec4 grl_nextAndCounters; <mask> attribute float grl_widths; <mask> attribute vec3 grl_offsets; <mask> <mask> varying vec3 vNormal; <mask> varying vec4 vColor; <mask> varying ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
vec3 grlPositionOffset = grl_offsets; positionUpdated += grlPositionOffset;
<mask> } <mask> `, <mask> // eslint-disable-next-line @typescript-eslint/naming-convention <mask> CUSTOM_VERTEX_UPDATE_POSITION: ` <mask> vec3 positionOffset = grl_offsets; <mask> positionUpdated += positio...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
// grlColorPointer = float(gl_VertexID); grlColorPointer = gl_VertexID; vec2 grlResolution = grl_resolution_lineWidth.xy; float grlBaseWidth = grl_resolution_lineWidth.z; vec3 grlPrevious = grl_previousAndSide.xy...
<mask> positionUpdated += positionOffset; <mask> `, <mask> // eslint-disable-next-line @typescript-eslint/naming-convention <mask> CUSTOM_VERTEX_MAIN_END: ` <mask> vColorPointers = gl_VertexID; <mask> vCoun...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
vec3 grlNext = grl_nextAndCounters.xyz; grlCounters = grl_nextAndCounters.w;
<mask> CUSTOM_VERTEX_MAIN_END: ` <mask> vColorPointers = gl_VertexID; <mask> vCounters = grl_nextAndCounters.w; <mask> <mask> float aspect = grl_resolution_lineWidth.x / grl_resolution_lineWidth.y; <mask> <mask> mat...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
float grlAspect = grlResolution.x / grlResolution.y;
<mask> vCounters = grl_nextAndCounters.w; <mask> <mask> float aspect = grl_resolution_lineWidth.x / grl_resolution_lineWidth.y; <mask> <mask> mat4 m = viewProjection * world; <mask> vec4 finalPosition = m * vec4( positionUpdated , 1...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
mat4 grlMatrix = viewProjection * world; vec4 grlFinalPosition = grlMatrix * vec4( positionUpdated , 1.0 ); vec4 grlPrevPos = grlMatrix * vec4( grlPrevious + grlPositionOffset, 1.0 ); vec4 grlNextPos = grlMatrix * vec4( grlNext + grlPosi...
<mask> vec4 finalPosition = m * vec4( positionUpdated , 1.0 ); <mask> vec4 prevPos = m * vec4( grl_previousAndSide.xyz, 1.0 ); <mask> vec4 nextPos = m * vec4( grl_nextAndCounters.xyz, 1.0 ); <mask> <mask> vec2 currentP = fix( finalPos...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
vec2 grlCurrentP = fix( grlFinalPosition, grlAspect ); vec2 grlPrevP = fix( grlPrevPos, grlAspect ); vec2 grlNextP = fix( grlNextPos, grlAspect );
<mask> vec2 currentP = fix( finalPosition, aspect ); <mask> vec2 prevP = fix( prevPos, aspect ); <mask> vec2 nextP = fix( nextPos, aspect ); <mask> <mask> float w = grl_resolution_lineWidth.z * grl_widths; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
float grlWidth = grlBaseWidth * grl_widths; vec2 grlDir; if( grlNextP == grlCurrentP ) grlDir = normalize( grlCurrentP - grlPrevP ); else if( grlPrevP == grlCurrentP ) grlDir = normalize( grlNextP - grlCurrentP );
<mask> vec2 nextP = fix( nextPos, aspect ); <mask> <mask> float w = grl_resolution_lineWidth.z * grl_widths; <mask> <mask> vec2 dir; <mask> if( nextP == currentP ) dir = normalize( currentP - prevP ); <mask> els...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
vec2 grlDir1 = normalize( grlCurrentP - grlPrevP ); vec2 grlDir2 = normalize( grlNextP - grlCurrentP ); grlDir = normalize( grlDir1 + grlDir2 );
<mask> vec2 dir; <mask> if( nextP == currentP ) dir = normalize( currentP - prevP ); <mask> else if( prevP == currentP ) dir = normalize( nextP - currentP ); <mask> else { <mask> vec2 dir1 = normalize( currentP ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
vec4 grlNormal = vec4( -grlDir.y, grlDir.x, 0., 1. ); grlNormal.xy *= .5 * grlWidth; grlNormal *= grl_projection;
<mask> vec2 dir1 = normalize( currentP - prevP ); <mask> vec2 dir2 = normalize( nextP - currentP ); <mask> dir = normalize( dir1 + dir2 ); <mask> } <mask> vec4 normal = vec4( -dir.y, dir.x, 0., 1. ); <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
grlNormal.xy *= grlFinalPosition.w; grlNormal.xy /= ( vec4( grlResolution, 0., 1. ) * grl_projection ).xy;
<mask> vec4 normal = vec4( -dir.y, dir.x, 0., 1. ); <mask> normal.xy *= .5 * w; <mask> normal *= grl_projection; <mask> #ifdef GREASED_LINE_SIZE_ATTENUATION <mask> normal.xy *= finalPosition.w; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
grlFinalPosition.xy += grlNormal.xy * grlSide;
<mask> normal.xy *= finalPosition.w; <mask> normal.xy /= ( vec4( grl_resolution_lineWidth.xy, 0., 1. ) * grl_projection ).xy; <mask> #endif <mask> <mask> finalPosition.xy += normal.xy * grl_previousAndSide.w; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
gl_Position = grlFinalPosition;
<mask> #endif <mask> <mask> finalPosition.xy += normal.xy * grl_previousAndSide.w; <mask> <mask> gl_Position = finalPosition; <mask> <mask> vNormal= normal.xyz; <mask> vPositionW = vec3(finalPosition); <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
vNormal= grlNormal.xyz; vPositionW = vec3(grlFinalPosition);
<mask> finalPosition.xy += normal.xy * grl_previousAndSide.w; <mask> <mask> gl_Position = finalPosition; <mask> <mask> vNormal= normal.xyz; <mask> vPositionW = vec3(finalPosition); <mask> `, <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
in float grlCounters; flat in int grlColorPointer; // flat // flat in int grlColorPointer; // flat
<mask> if (shaderType === "fragment") { <mask> return { <mask> // eslint-disable-next-line @typescript-eslint/naming-convention <mask> CUSTOM_FRAGMENT_DEFINITIONS: ` <mask> varying float vCounters; <mask> flat in int vColo...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
// int grlColorPointerFlat = int(grlColorPointer); int grlColorPointerFlat = grlColorPointer; float grlColorMode = grl_colorMode_visibility_colorsWidth_useColors.x; float grlVisibility = grl_colorMode_visibility_colorsWidth_useColors.y; ...
<mask> flat in int vColorPointers; <mask> `, <mask> // eslint-disable-next-line @typescript-eslint/naming-convention <mask> CUSTOM_FRAGMENT_MAIN_END: ` <mask> gl_FragColor.a *= step(vCounters, grl_colorMode_visibility_colorsWid...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
if(grlUseDash == 1.){ gl_FragColor.a *= ceil(mod(grlCounters + grlDashOffset, grlDashArray) - (grlDashArray * grlDashRatio)); if (gl_FragColor.a == 0.) discard;
<mask> CUSTOM_FRAGMENT_MAIN_END: ` <mask> gl_FragColor.a *= step(vCounters, grl_colorMode_visibility_colorsWidth_useColors.y); <mask> if( gl_FragColor.a == 0. ) discard; <mask> <mask> if(grl_dashOptions.x == 1.){ <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_SET}.) {
<mask> if(gl_FragColor.a == 0.) discard; <mask> } <mask> <mask> #ifdef GREASED_LINE_HAS_COLOR <mask> if (grl_colorMode_visibility_colorsWidth_useColors.x == ${GreasedLineMeshColorMode.COLOR_MODE_SET}.) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
} else if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_ADD}.) {
<mask> <mask> #ifdef GREASED_LINE_HAS_COLOR <mask> if (grl_colorMode_visibility_colorsWidth_useColors.x == ${GreasedLineMeshColorMode.COLOR_MODE_SET}.) { <mask> gl_FragColor.rgb = grl_singleColor; <mask> } else if (grl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
} else if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_MULTIPLY}.) {
<mask> if (grl_colorMode_visibility_colorsWidth_useColors.x == ${GreasedLineMeshColorMode.COLOR_MODE_SET}.) { <mask> gl_FragColor.rgb = grl_singleColor; <mask> } else if (grl_colorMode_visibility_colorsWidth_useColors.x == ${GreasedLineMeshC...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
if (grlUseColors == 1.) { vec4 grlColor = texture2D(grl_colors, vec2(float(grlColorPointerFlat)/(grlColorsWidth), 0.));; if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_SET}.) { gl_FragColor = grlColor; ...
<mask> } else if (grl_colorMode_visibility_colorsWidth_useColors.x == ${GreasedLineMeshColorMode.COLOR_MODE_MULTIPLY}.) { <mask> gl_FragColor.rgb *= grl_singleColor; <mask> } <mask> #else <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
private _createColorsTexture(name: string, colors: Color3[]) { const colorsArray = GreasedLinePluginMaterial._Color3toRGBAUint8(colors); this._colorsTexture = new RawTexture(colorsArray, colors.length, 1, Engine.TEXTUREFORMAT_RGBA, this._scene, false, true, RawTexture.NEAREST_NEAREST);
<mask> * Creates a RawTexture from an RGBA color array and sets it on the plugin material instance. <mask> * @param name name of the texture <mask> * @param colors Uint8Array of colors <mask> */ <mask> private _createColorsTexture(name: string, colors: Uint8Array) { <mask> this._co...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
public setColors(colors: Nullable<Color3[]>, lazy = false, forceUpdate = false): void {
<mask> * @param lazy if lazy, the colors are not updated <mask> * @param forceUpdate force creation of a new texture <mask> * @returns <mask> */ <mask> public setColors(colors: Nullable<Uint8Array>, lazy = false, forceUpdate = false): void { <mask> if (colors === null || colors.len...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
const colorArray = GreasedLinePluginMaterial._Color3toRGBAUint8(colors); this._colorsTexture.update(colorArray);
<mask> return; <mask> } <mask> <mask> if (this._colorsTexture && origColorsCount === colors.length && !forceUpdate) { <mask> this._colorsTexture.update(colors); <mask> } else { <mask> this._colorsTexture?.dispose(); <mask> <mask> this._c...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
* Sets the mixing mode of the color paramater. Default value is GreasedLineMeshColorMode.SET * @see GreasedLineMeshColorMode
<mask> } <mask> } <mask> <mask> /** <mask> * Sets the mixing mode of the color paramater. Default value is GreasedLineMeshColorMode.SET TODO: describe modes <mask> * @param value color mode <mask> */ <mask> public setColorMode(value: GreasedLineMeshColorMode) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
import { GreasedLineMeshColorMode, GreasedLineMeshMaterialType, GreasedLinePluginMaterial } from "../../Materials/greasedLinePluginMaterial";
<mask> import { Color3 } from "../../Maths/math.color"; <mask> import type { GreasedLineMaterialOptions } from "../../Materials/greasedLinePluginMaterial"; <mask> import { GreasedLineMeshColorMode, GreasedLinePluginMaterial, GreasedLineMeshMaterialType } from "../../Materials/greasedLinePluginMaterial"; <mask> impo...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
import type { GreasedLineMeshOptions, GreasedLinePoints } from "../greasedLineMesh";
<mask> import { PBRMaterial } from "../../Materials/PBR/pbrMaterial"; <mask> import type { Vector2 } from "../../Maths/math.vector"; <mask> import { Vector3 } from "../../Maths/math.vector"; <mask> import type { Nullable } from "../../types"; <mask> import type { GreasedLineMeshOptions } from "../greasedLineMesh";...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
<mask> import { GreasedLineMeshColorDistribution, GreasedLineMeshWidthDistribution, GreasedLineMesh } from "../greasedLineMesh"; <mask> import type { Scene } from "../../scene"; <mask> import { EngineStore } from "../../Engines/engineStore"; <mask> <mask> export type GreasedLinePoints = Vector3[] | Vector3[][] | ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
export interface GreasedLineBuilderOptions2 {
<mask> <mask> /** <mask> * Options for GreasedLineBuilder <mask> */ <mask> export interface GreasedLineBuilderOptions { <mask> // mesh related <mask> /** <mask> * Points of the line. <mask> */ <mask> points: GreasedLinePoints; </s> Requested changes on the PR </s> remove export type ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
/** * Materail options for GreasedLneBuilder */ export interface GreasedLineMaterialBuilderOptions extends GreasedLineMaterialOptions { /** * If set to true a new material will created and a new material plugin will be attached * to the material. The material will be set on the mesh. If the instan...
<mask> } <mask> <mask> /** <mask> * Builder class for create GreasedLineMeshes <mask> */ <mask> export class GreasedLineMeshBuilder { <mask> private static _DEFAULT_COLOR = Color3.White(); <mask> </s> Requested changes on the PR </s> remove @serializeAsTexture() </s> add /** * Plugin nam...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
* @param materialOptions material options for the mesh
<mask> /** <mask> * Creates a GreasedLine mesh <mask> * @param name name of the mesh <mask> * @param options options for the mesh <mask> * @param scene scene where the mesh will be created <mask> * @returns instance of GreasedLineMesh <mask> */ <mask> public static CreateGr...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
public static CreateGreasedLine(name: string, options: GreasedLineMeshOptions, materialOptions?: Nullable<GreasedLineMaterialBuilderOptions>, scene?: Nullable<Scene>) {
<mask> * @param options options for the mesh <mask> * @param scene scene where the mesh will be created <mask> * @returns instance of GreasedLineMesh <mask> */ <mask> public static CreateGreasedLine(name: string, options: GreasedLineBuilderOptions, scene: Nullable<Scene>) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
const allPoints = GreasedLineMesh.ConvertPoints(options.points);
<mask> public static CreateGreasedLine(name: string, options: GreasedLineBuilderOptions, scene: Nullable<Scene>) { <mask> scene = <Scene>(scene ?? EngineStore.LastCreatedScene); <mask> <mask> let instance; <mask> const allPoints = GreasedLineMeshBuilder.ConvertPoints(options.points); ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
const colors = materialOptions?.colors ? GreasedLineMeshBuilder.NormalizeColorTable( length, materialOptions.colors, GreasedLineMeshColorDistribution.COLOR_DISTRIBUTION_START, materialOptions.color ?? GreasedLineMeshBuilder...
<mask> } <mask> <mask> const widths = GreasedLineMeshBuilder.NormalizeWidthTable(length, options.widths ?? [], GreasedLineMeshWidthDistribution.WIDTH_DISTRIBUTION_START); <mask> <mask> const colors = options.colors <mask> ? GreasedLineMeshBuilder.NormalizeColorTable(length, o...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
<mask> const colors = options.colors <mask> ? GreasedLineMeshBuilder.NormalizeColorTable(length, options.colors, GreasedLineMeshColorDistribution.COLOR_DISTRIBUTION_START, options.color ?? GreasedLineMeshBuilder._DEFAULT_COLOR) <mask> : undefined; <mask> <mask> const offset...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
// offsets: options.offsets,
<mask> // create new mesh if instance is not defined <mask> if (!options.instance) { <mask> const initialGreasedLineOptions: GreasedLineMeshOptions = { <mask> points: allPoints, <mask> offsets, <mask> updatable: options.updatable, <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
lazy: options.lazy,
<mask> // offsets: options.offsets, <mask> updatable: options.updatable, <mask> widths, <mask> }; <mask> <mask> instance = new GreasedLineMesh(name, scene, initialGreasedLineOptions); <mask> </s> Requested changes on the PR </s> remove ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
instance = new GreasedLineMesh(name, scene, initialGreasedLineOptions); if (materialOptions) { const initialMaterialOptions: GreasedLineMaterialOptions = { materialType: materialOptions.materialType, dashCount: materialOptions.dashCou...
<mask> updatable: options.updatable, <mask> widths, <mask> }; <mask> <mask> const initialMaterialOptions: GreasedLineMaterialOptions = { <mask> materialType: options.materialType, <mask> dashCount: options.dashCount, <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
if (materialOptions.createAndAssignMaterial) { const material = materialOptions.materialType === GreasedLineMeshMaterialType.MATERIAL_TYPE_PBR ? new PBRMaterial(name, scene) : new StandardMaterial(name, scene); new GreasedLinePluginMater...
<mask> color: options.color, <mask> colorMode: options.colorMode ?? GreasedLineMeshColorMode.COLOR_MODE_SET, <mask> }; <mask> <mask> if (colors) { <mask> initialMaterialOptions.colors = GreasedLineMeshBuilder.Color3toRGBAUint8(colors); <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
<mask> <mask> if (colors) { <mask> initialMaterialOptions.colors = GreasedLineMeshBuilder.Color3toRGBAUint8(colors); <mask> } <mask> <mask> const material = options.materialType === GreasedLineMeshMaterialType.MATERIAL_TYPE_PBR ? new PBRMaterial(name, scene) :...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
// add colors // it will merge if any colors already on the instance
<mask> GreasedLineMeshBuilder._SetSegmentWidths(instance, widths); <mask> instance.addPoints(allPoints); <mask> } <mask> <mask> if (colors) { <mask> GreasedLineMeshBuilder._SetColors(instance, colors); <mask> } <mask> <mask> return instance;...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
* Gets a number array from a Vector3 array. * You can you for example to convert your Vector3[] offsets to the required number[] for the offsets option. * @param array Vector3 array * @returns an array of x, y, z coordinates as numbers [x, y, z, x, y, z, x, y, z, ....]
<mask> return instance; <mask> } <mask> <mask> /** <mask> * Converts an array of Color3 to Uint8Array <mask> * @param colors Arrray of Color3 <mask> * @returns Uin8Array of colors [r, g, b, a, r, g, b, a, ...] <mask> */ <mask> public static Color3toRGBAUint8(colors: Col...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
public static Vector3ArrayToNumberArray(array: Vector3[]) { return array instanceof Array<Vector3> ? (<Vector3[]>array).flatMap((v) => [v.x, v.y, v.z]) : array;
<mask> * Converts an array of Color3 to Uint8Array <mask> * @param colors Arrray of Color3 <mask> * @returns Uin8Array of colors [r, g, b, a, r, g, b, a, ...] <mask> */ <mask> public static Color3toRGBAUint8(colors: Color3[]) { <mask> const colorTable: Uint8Array = new Uint8Array(c...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
const newColors = currentColors.concat(colors);
<mask> if (instance.material instanceof StandardMaterial || instance.material instanceof PBRMaterial) { <mask> if (instance.greasedLineMaterial) { <mask> const currentColors = instance.greasedLineMaterial.getOptions().colors; <mask> if (currentColors) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
<mask> } <mask> } <mask> } <mask> <mask> /** <mask> * Merges two color tables. <mask> * @param existingColors existing color table <mask> * @param colorsToAppend color table to append <mask> * @returns <mask> */ <mask> private static _MergeColorTables...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/Builders/greasedLineBuilder.ts
import { TmpVectors, Vector3 } from "../Maths/math.vector"; import { GreasedLinePluginMaterial } from "../Materials/greasedLinePluginMaterial";
<mask> import type { Scene } from "../scene"; <mask> import type { Matrix } from "../Maths/math.vector"; <mask> import { TmpVectors } from "../Maths/math.vector"; <mask> import { Vector3 } from "../Maths/math.vector"; <mask> import type { GreasedLineMaterialOptions } from "../Materials/greasedLinePluginMaterial"; ...
[ "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
import type { Ray } from "../Culling/ray";
<mask> import type { GreasedLineMaterialOptions } from "../Materials/greasedLinePluginMaterial"; <mask> import { GreasedLineMeshMaterialType, GreasedLinePluginMaterial } from "../Materials/greasedLinePluginMaterial"; <mask> import { BoundingSphere } from "../Culling/boundingSphere"; <mask> import { Mesh } from "./m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
export type GreasedLinePoints = Vector3[] | Vector3[][] | Float32Array | Float32Array[] | number[][];
<mask> import { DeepCopier } from "../Misc/deepCopier"; <mask> <mask> /** <mask> * Options for creating a GreasedLineMesh <mask> */ <mask> export interface GreasedLineMeshOptions { </s> Requested changes on the PR </s> remove export type GreasedLinePoints = Vector3[] | Vector3[][] | Float32Array | Float32Arra...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
points: GreasedLinePoints;
<mask> export interface GreasedLineMeshOptions { <mask> /** <mask> * Points of the line. <mask> */ <mask> points: number[][]; <mask> /** <mask> * Each line segmment (from point to point) can have it's width multiplier. Final width = widths[segmentIdx] * width. <mask> * Defaults t...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
// offsets?: number[];
<mask> /** <mask> * Each line point can have an offset. <mask> * Defaults to empty array. This array can be mutated any time. <mask> */ <mask> offsets?: number[]; <mask> /** <mask> * If instance is specified, lines are added to the specified instance. <mask> * Defaults to un...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
Mesh._GreasedLineMeshParser = (parsedMesh: any, scene: Scene): Mesh => { return GreasedLineMesh.Parse(parsedMesh, scene); };
<mask> WIDTH_DISTRIBUTION_END = 4, <mask> WIDTH_DISTRIBUTION_START_END = 5, <mask> } <mask> <mask> /** <mask> * GreasedLine <mask> */ <mask> export class GreasedLineMesh extends Mesh { <mask> private _vertexPositions: number[]; <mask> private _offsets?: number[]; </s> Requested changes on ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
constructor(public readonly name: string, scene: Scene, private _options: GreasedLineMeshOptions) {
<mask> * Treshold used to pick the mesh <mask> */ <mask> public intersectionThreshold = 10; // TODO: tune default value <mask> <mask> constructor(public readonly name: string, scene: Scene, private _options: GreasedLineMeshOptions, private _pluginMaterial: GreasedLinePluginMaterial) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
<mask> this._vertexPositions = []; <mask> this._indices = []; <mask> this._uvs = []; <mask> this._points = []; <mask> this._offsets = _options.offsets; <mask> this._previousAndSide = []; <mask> this._nextAndCounters = []; <mask> this._widths = _opt...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
this.addPoints(GreasedLineMesh.ConvertPoints(_options.points)); } } /** * "GreasedLineMesh" * @returns "GreasedLineMesh" */ public getClassName(): string { return "GreasedLineMesh"; } /** * Converts GreasedLinePoints to number[][] ...
<mask> <mask> this._boundingSphere = new BoundingSphere(Vector3.Zero(), Vector3.Zero(), this._matrixWorld); <mask> <mask> if (_options.points) { <mask> this.addPoints(_options.points); <mask> } <mask> } <mask> <mask> /** <mask> * Updated a lazy line. Rerende...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
return [];
<mask> }); <mask> return positions; <mask> } <mask> } <mask> <mask> /** <mask> * Updated a lazy line. Rerenders the line and updates boundinfo as well. <mask> */ <mask> public updateLazy() { </s> Requested changes on the PR </s> remove this.ad...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
<mask> * Dispose the line and it's resources <mask> */ <mask> public dispose() { <mask> this.greasedLineMaterial?.dispose(); <mask> this.material?.dispose(); <mask> super.dispose(); <mask> } <mask> <mask> /** <mask> * </s> Requested changes on the PR </s> r...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
return this._widths;
<mask> * <mask> * @returns currente segment widths <mask> */ <mask> public getSegmentWidths(): number[] { <mask> return this._widths; // TODO: clone? <mask> } <mask> <mask> /** <mask> * <mask> * @returns options of the line </s> Requested changes on the PR </s> r...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
return this._options;
<mask> * <mask> * @returns options of the line <mask> */ <mask> public getOptions(): GreasedLineMeshOptions { <mask> // const options = {}; <mask> // DeepCopier.DeepCopy(this._options, options); <mask> return this._options; // TODO: DeepCopy? <mask> } <mask> <ma...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
if (this.material instanceof StandardMaterial || this.material instanceof PBRMaterial) { return <GreasedLinePluginMaterial>this.material?.pluginManager?.getPlugin(GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME); } return null;
<mask> /** <mask> * Gets the pluginMaterial associated with line <mask> */ <mask> get greasedLineMaterial() { <mask> return this._pluginMaterial; <mask> } <mask> <mask> /** <mask> * Adds new points to the line. It doesn't rerenders the line if in lazy mode. <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
* Clones the GreasedLineMesh.
<mask> } <mask> } <mask> <mask> /** <mask> * Clones the line. <mask> * @param name new line name <mask> * @param newParent new parent node <mask> * @returns cloned line <mask> */ <mask> public clone(name: string = `${this.name}-cloned`, newParent?: Nullable<Node>)...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
<mask> * @param newParent new parent node <mask> * @returns cloned line <mask> */ <mask> public clone(name: string = `${this.name}-cloned`, newParent?: Nullable<Node>) { <mask> // TODO: can this method be async and can we use dynamic imports of the material? <mask> <mask> cons...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
<mask> // TODO: can this method be async and can we use dynamic imports of the material? <mask> <mask> const lineOptions = {}; <mask> DeepCopier.DeepCopy(this._options, lineOptions); <mask> const materialOptions = {}; <mask> DeepCopier.DeepCopy(this._pluginMaterial.getOpti...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
const cloned = new GreasedLineMesh(name, this._scene, <GreasedLineMeshOptions>lineOptions);
<mask> DeepCopier.DeepCopy(this._options, lineOptions); <mask> <mask> if (newParent) { <mask> cloned.parent = newParent; <mask> } <mask> <mask> return cloned; <mask> } </s> Requested changes on the PR </s> remove const materialOptions = {}; Deep...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
serializationObject.type = this.getClassName();
<mask> public serialize(serializationObject: any): void { <mask> super.serialize(serializationObject); <mask> serializationObject.lineOptions = this._options; <mask> } <mask> <mask> /** <mask> * Parses a serialized ground mesh <mask> * @param parsedMesh the serialized mesh...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
<mask> */ <mask> public serialize(serializationObject: any): void { <mask> super.serialize(serializationObject); <mask> serializationObject.lineOptions = this._options; <mask> serializationObject.materialOptions = this._pluginMaterial.getOptions(); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
* @param parsedMesh the serialized mesh
<mask> } <mask> <mask> /** <mask> * Parses a serialized ground mesh <mask> * @param serializedMesh the serialized mesh <mask> * @param scene the scene to create the ground mesh in <mask> * @returns the created ground mesh <mask> */ <mask> public static Parse(serializedMesh...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
public static Parse(parsedMesh: any, scene: Scene): Mesh { const lineOptions = <GreasedLineMeshOptions>parsedMesh.lineOptions; const name = <string>parsedMesh.name; const result = new GreasedLineMesh(name, scene, lineOptions); return result;
<mask> * @param serializedMesh the serialized mesh <mask> * @param scene the scene to create the ground mesh in <mask> * @returns the created ground mesh <mask> */ <mask> public static Parse(serializedMesh: any, scene: Scene): Mesh { <mask> const lineOptions = <GreasedLineMeshOptio...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
ray: Ray
<mask> } <mask> <mask> // TODO: which parameters to suppport? <mask> public intersects( <mask> ray: Ray, <mask> fastCheck?: boolean | undefined, <mask> trianglePredicate?: TrianglePickingPredicate | undefined, <mask> onlyBoundingInfo?: boolean, <mask> worldT...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
const intersections = this.getIntersections(ray, true);
<mask> worldToUse?: Matrix | undefined, <mask> skipBoundingInfo?: boolean <mask> ): PickingInfo { <mask> const pickingInfo = new PickingInfo(); <mask> const intersections = this.intersections(ray); <mask> if (intersections?.length === 1) { <mask> const inte...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
public getIntersections(ray: Ray, firstOnly = false): { distance: number; point: Vector3 }[] | undefined {
<mask> * @param ray Ray <mask> * @param firstOnly If true, the first and only intersection is immediatelly returned if found. <mask> * @returns intersection(s) <mask> */ <mask> public intersections(ray: Ray, firstOnly = true): { distance: number; point: Vector3 }[] | undefined { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
const lineWidth = this.greasedLineMaterial?.getOptions().width ?? 1;
<mask> const indices = this.getIndices(); <mask> const positions = this.getVerticesData(VertexBuffer.PositionKind); <mask> const widths = this._widths; <mask> <mask> const lineWidth = this.greasedLineMaterial.getOptions().width ?? 1; <mask> <mask> const intersects = []; ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/greasedLineMesh.ts
/** * @internal */ // eslint-disable-next-line @typescript-eslint/no-unused-vars public static _GreasedLineMeshParser = (parsedMesh: any, scene: Scene): Mesh => { throw _WarnImport("GreasedLineMesh"); };
<mask> public static _LinesMeshParser = (parsedMesh: any, scene: Scene): Mesh => { <mask> throw _WarnImport("LinesMesh"); <mask> }; <mask> <mask> /** <mask> * Returns a new Mesh object parsed from the source provided. <mask> * @param parsedMesh is the source <mask> * @param s...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/mesh.ts
} else if (parsedMesh.type && parsedMesh.type === "GreasedLineMesh") { mesh = Mesh._GreasedLineMeshParser(parsedMesh, scene);
<mask> mesh = Mesh._GroundMeshParser(parsedMesh, scene); <mask> } else if (parsedMesh.type && parsedMesh.type === "GoldbergMesh") { <mask> mesh = Mesh._GoldbergMeshParser(parsedMesh, scene); <mask> } else { <mask> mesh = new Mesh(parsedMesh.name, scene); <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Meshes/mesh.ts
<mask> import { VertexBuffer } from "./../Buffers/buffer"; <mask> import { TmpVectors, Vector3 } from "../Maths/math.vector"; <mask> import type { AbstractMesh } from "../Meshes/abstractMesh"; <mask> import { Curve3 } from ".."; <mask> <mask> /** <mask> * Tool functions for GreasedLine <mask> */ <mask> expo...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a
packages/dev/core/src/Misc/greasedLineTools.ts