docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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<mask> /**
<mask> * Creates lines in a shape of circle/arc.
<mask> * A segment is a part of the line between it's two points.
<mask> * @param radiusX radiusX of the circle
<mask> * @param radiusY radiusY of the circle - you can draw an oval if using different values
<mask> * @param se... | [
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"keep",
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"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a | packages/dev/core/src/Misc/greasedLineTools.ts | |
<mask> * A segment is a part of the line between it's two points.
<mask> * @param radiusX radiusX of the circle
<mask> * @param radiusY radiusY of the circle - you can draw an oval if using different values
<mask> * @param segments number of segments in the circle
<mask> * @param segmentAn... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a | packages/dev/core/src/Misc/greasedLineTools.ts | |
* @param radiusY radiusY of the circle - you can draw an oval if using different values
* @param segmentAngle angle offset of the segments. Defaults to Math.PI * 2 / segments. Change this value to draw a part of the circle.
| <mask> * @param segments number of segments in the circle
<mask> * @param z z coordinate of the points. Defaults to 0.
<mask> * @returns line points
<mask> */
<mask> public static GetCircleLinePoints(radiusX: number, segments: number, z = 0, radiusY = radiusX, segmentAngle = (Math.PI * 2) /... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1e324119fe6591d24be96fa505c9ec2210d8ae0a | packages/dev/core/src/Misc/greasedLineTools.ts |
<mask> return results;
<mask> }
<mask>
<mask> public _checkDelayState(): void {
<mask> var that = this;
<mask> var scene = this.getScene();
<mask>
<mask> if (this._geometry) {
<mask> this._geometry.load(scene);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1e9f80bca2ef57723ed4d5618b1e7894ed21312c | src/Mesh/babylon.mesh.ts | |
else if (this.delayLoadState === Engine.DELAYLOADSTATE_NOTLOADED) {
this.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
| <mask>
<mask> if (this._geometry) {
<mask> this._geometry.load(scene);
<mask> }
<mask> else if (that.delayLoadState === Engine.DELAYLOADSTATE_NOTLOADED) {
<mask> that.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1e9f80bca2ef57723ed4d5618b1e7894ed21312c | src/Mesh/babylon.mesh.ts |
this._queueLoad(this, scene);
}
}
| <mask> }
<mask> else if (that.delayLoadState === Engine.DELAYLOADSTATE_NOTLOADED) {
<mask> that.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
<mask>
<mask> scene._addPendingData(that);
<mask>
<mask> var getBinaryData = (this.delayLoading... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1e9f80bca2ef57723ed4d5618b1e7894ed21312c | src/Mesh/babylon.mesh.ts |
private _queueLoad(mesh: Mesh, scene: Scene): void {
scene._addPendingData(mesh);
| <mask> that.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
<mask>
<mask> scene._addPendingData(that);
<mask>
<mask> var getBinaryData = (this.delayLoadingFile.indexOf(".babylonbinarymeshdata") !== -1);
<mask>
<mask> Tools.LoadFile(this.delayLoad... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1e9f80bca2ef57723ed4d5618b1e7894ed21312c | src/Mesh/babylon.mesh.ts |
var getBinaryData = (this.delayLoadingFile.indexOf(".babylonbinarymeshdata") !== -1);
| <mask> scene._addPendingData(that);
<mask>
<mask> var getBinaryData = (this.delayLoadingFile.indexOf(".babylonbinarymeshdata") !== -1);
<mask>
<mask> Tools.LoadFile(this.delayLoadingFile, data => {
<mask>
<mask> if (data instanceof ArrayBuffe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1e9f80bca2ef57723ed4d5618b1e7894ed21312c | src/Mesh/babylon.mesh.ts |
Tools.LoadFile(this.delayLoadingFile, data => {
| <mask> var getBinaryData = (this.delayLoadingFile.indexOf(".babylonbinarymeshdata") !== -1);
<mask>
<mask> Tools.LoadFile(this.delayLoadingFile, data => {
<mask>
<mask> if (data instanceof ArrayBuffer) {
<mask> this._delayLoadingFunctio... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1e9f80bca2ef57723ed4d5618b1e7894ed21312c | src/Mesh/babylon.mesh.ts |
if (data instanceof ArrayBuffer) {
this._delayLoadingFunction(data, this);
}
else {
this._delayLoadingFunction(JSON.parse(data), this);
}
this.delayLoadState = Engine.DELAYLOADSTATE_LOADED;
... | <mask> else {
<mask> this._delayLoadingFunction(JSON.parse(data), this);
<mask> }
<mask>
<mask> this.delayLoadState = Engine.DELAYLOADSTATE_LOADED;
<mask> scene._removePendingData(this);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
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"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1e9f80bca2ef57723ed4d5618b1e7894ed21312c | src/Mesh/babylon.mesh.ts |
/**
* Initializes the range of an animation.
* @param {string} name - The name of the animation range.
* @param {number} from - The starting frame of the animation.
* @param {number} to - The ending frame of the animation.
*/
| <mask> * Represents the range of an animation.
<mask> */
<mask> export class AnimationRange {
<mask> constructor(public name: string, public from: number, public to: number) {
<mask> }
<mask>
<mask> /**
</s> Moved interpolation from runtimeAnimation to animation; Added doc... | [
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"keep",
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/**
* Makes a copy of the animation range.
* @returns {AnimationRange} - A copy of the animation range.
*/
| <mask> */
<mask> constructor(public name: string, public from: number, public to: number) {
<mask> }
<mask>
<mask> public clone(): AnimationRange {
<mask> return new AnimationRange(this.name, this.from, this.to);
<mask> }
<mask> }
</s> Moved interpolati... | [
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"add",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Specifies if the animation event is done.
*/
| <mask> */
<mask> export class AnimationEvent {
<mask> public isDone: boolean = false;
<mask>
<mask> /**
<mask> * This callback is an event to perform when triggered by a frame.
<mask> * @callback actionCallback
<mask> */
</s> Moved interpolation from runtime... | [
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/**
* This callback is an event to perform when triggered by a frame.
* @callback actionCallback
*/
/**
* Initializes the animation event.
* @param {number} frame - The frame for which the event is triggered.
* @param {actionCallback} acti... | <mask> */
<mask> public isDone: boolean = false;
<mask> constructor(public frame: number, public action: () => void, public onlyOnce?: boolean) {
<mask> }
<mask> }
<mask>
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
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/**
* A cursor which tracks a point on a path.
*/
| <mask> constructor(public frame: number, public action: () => void, public onlyOnce?: boolean) {
<mask> }
<mask> }
<mask>
<mask> export class PathCursor {
<mask> /**
<mask> * Stores path cursor callbacks for when an onchange event is triggered.
<mask> */
<mask... | [
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/**
* Stores path cursor callbacks for when an onchange event is triggered.
*/
| <mask> /**
<mask> * A cursor which tracks a point on a path.
<mask> */
<mask> export class PathCursor {
<mask> private _onchange = new Array<(cursor: PathCursor) => void>();
<mask>
<mask> /**
<mask> * The value of the path cursor.
<mask> */
</s> Moved inter... | [
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"add",
"keep",
"keep",
"keep",
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/**
* The value of the path cursor.
*/
| <mask> private _onchange = new Array<(cursor: PathCursor) => void>();
<mask>
<mask> value: number = 0;
<mask>
<mask> /**
<mask> * The animation array of the path cursor.
<mask> */
<mask> animations = new Array<Animation>();
</s> Moved interpolation from runti... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
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/**
* The animation array of the path cursor.
*/
| <mask> * The value of the path cursor.
<mask> */
<mask> value: number = 0;
<mask> animations = new Array<Animation>();
<mask>
<mask> /**
<mask> * Initializes the path cursor.
<mask> * @param path - The path to track.
<mask> */
</s> Moved in... | [
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"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
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/**
* Initializes the path cursor.
* @param path - The path to track.
*/
| <mask> * The animation array of the path cursor.
<mask> */
<mask> animations = new Array<Animation>();
<mask>
<mask> constructor(private path: Path2) {
<mask> }
<mask>
<mask> /**
<mask> * Gets the cursor point on the path.
<mask> * @returns... | [
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/**
* Gets the cursor point on the path.
* @returns {Vector3} - A point on the path cursor at the cursor location.
*/
| <mask> constructor(private path: Path2) {
<mask> }
<mask>
<mask> public getPoint(): Vector3 {
<mask> var point = this.path.getPointAtLengthPosition(this.value);
<mask> return new Vector3(point.x, 0, point.y);
<mask> }
<mask>
<mask> /**
</s> Mov... | [
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"keep",
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/**
* Moves the cursor ahead by the step amount.
* @param {number} step - The amount to move the cursor forward.
* @returns {PathCursor} - This path cursor.
*/
| <mask> }
<mask>
<mask> public moveAhead(step: number = 0.002): PathCursor {
<mask> this.move(step);
<mask>
<mask> return this;
<mask> }
<mask>
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
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"add",
"keep",
"keep",
"keep",
"keep",
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"keep"
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/**
* Moves the cursor behind by the step amount.
* @param {number} step - The amount to move the cursor back.
* @returns {PathCursor} - This path cursor.
*/
| <mask> }
<mask>
<mask> public moveBack(step: number = 0.002): PathCursor {
<mask> this.move(-step);
<mask>
<mask> return this;
<mask> }
<mask>
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-commit-id: 4772df80541e44ae... | [
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"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
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/**
* Moves the cursor by the step amount.
* If the step amount is greater than one, an exception is thrown.
* @param {number} step - The amount to move the cursor.
* @returns {PathCursor} - This path cursor.
*/
| <mask> }
<mask>
<mask> public move(step: number): PathCursor {
<mask>
<mask> if (Math.abs(step) > 1) {
<mask> throw "step size should be less than 1.";
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-commit-id: 4772df80541e44... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Ensures that the value is limited between zero and one.
* @returns {PathCursor} - This path cursor.
*/
| <mask> }
<mask>
<mask> private ensureLimits(): PathCursor {
<mask> while (this.value > 1) {
<mask> this.value -= 1;
<mask> }
<mask> while (this.value < 0) {
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
For... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Runs onchange callbacks on change. Used by the animation engine.
* @returns {PathCursor} - This path cursor.
*/
| <mask>
<mask> return this;
<mask> }
<mask>
<mask> // used by animation engine
<mask> private raiseOnChange(): PathCursor {
<mask> this._onchange.forEach(f => f(this));
<mask>
<mask> return this;
<mask> }
</s> Moved interpolation from runt... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* This callback is performed when an onchange event is triggered in PathCursor.
* @callback pathCursorCallback
* @param {PathCursor} cursor - A cursor which tracks a point on a path.
*/
/**
* Executes a function on change.
* @param {path... | <mask>
<mask> return this;
<mask> }
<mask>
<mask> public onchange(f: (cursor: PathCursor) => void): PathCursor {
<mask> this._onchange.push(f);
<mask>
<mask> return this;
<mask> }
<mask> }
</s> Moved interpolation from runtimeAnimation to ani... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
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/**
* Defines an interface which represents an animation key frame.
*/
| <mask> }
<mask>
<mask> export interface IAnimationKey {
<mask> /**
<mask> * Frame of the key frame.
<mask> */
<mask> frame: number;
<mask> /**
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-commit-id: 4772df80541e44ae... | [
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"keep",
"keep",
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"keep",
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/**
* Frame of the key frame.
*/
| <mask> * Defines an interface which represents an animation key frame.
<mask> */
<mask> export interface IAnimationKey {
<mask> frame: number;
<mask> /**
<mask> * Value at the specifies key frame.
<mask> */
<mask> value: any;
<mask> /**
</s> Move... | [
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/**
* Value at the specifies key frame.
*/
| <mask> /**
<mask> * Frame of the key frame.
<mask> */
<mask> frame: number;
<mask> value: any;
<mask> /**
<mask> * The input tangent for the cubic hermite spline.
<mask> */
</s> Moved interpolation from runtimeAnimation to animation; Added doc... | [
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"keep",
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/**
* The input tangent for the cubic hermite spline.
*/
| <mask> */
<mask> value: any;
<mask> inTangent?: any;
<mask> /**
<mask> * The output tangent for the cubic hermite spline.
<mask> */
<mask> outTangent?: any;
<mask> /**
</s> Moved interpolation from runtimeAnimation to animation; Added documenta... | [
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"add",
"keep",
"keep",
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/**
* The output tangent for the cubic hermite spline.
*/
| <mask> */
<mask> inTangent?: any;
<mask> outTangent?: any;
<mask> /**
<mask> * The animation interpolation type.
<mask> */
<mask> interpolation?: AnimationKeyInterpolation;
</s> Moved interpolation from runtimeAnimation to animation; Added documentation... | [
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/**
* The animation interpolation type.
*/
| <mask> */
<mask> outTangent?: any;
<mask> interpolation?: AnimationKeyInterpolation;
<mask> }
<mask>
<mask> /**
<mask> * Enum for the animation key frame interpolation type.
<mask> */
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
... | [
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/**
* Enum for the animation key frame interpolation type.
*/
| <mask> }
<mask>
<mask> export enum AnimationKeyInterpolation {
<mask> /**
<mask> * Do not interpolate between keys and use the start key value only. Tangents are ignored.
<mask> */
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-commit-... | [
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"add",
"keep",
"keep",
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/**
* Stores the key frames of the animation.
*/
| <mask> * When matrix interpolation is enabled, this boolean forces the system to use Matrix.DecomposeLerp instead of Matrix.Lerp. Interpolation is more precise but slower
<mask> */
<mask> public static AllowMatrixDecomposeForInterpolation = true;
<mask>
<mask> private _keys: Arra... | [
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/**
* Stores the easing function of the animation.
*/
| <mask> */
<mask> private _keys: Array<IAnimationKey>;
<mask> private _easingFunction: IEasingFunction;
<mask>
<mask> /**
<mask> * Stores the runtime animations of the animation.
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-co... | [
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"keep",
"keep",
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/**
* Stores the runtime animations of the animation.
*/
| <mask> */
<mask> private _easingFunction: IEasingFunction;
<mask>
<mask> public _runtimeAnimations = new Array<RuntimeAnimation>();
<mask>
<mask> /**
<mask> * The set of event that will be linked to this animation.
<mask> */
</s> Moved interpolation from run... | [
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* The set of event that will be linked to this animation.
*/
| <mask> private _easingFunction: IEasingFunction;
<mask>
<mask> public _runtimeAnimations = new Array<RuntimeAnimation>();
<mask>
<mask> // The set of event that will be linked to this animation
<mask> private _events = new Array<AnimationEvent>();
<mask>
<mask> public ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Stores an array of target property paths.
*/
| <mask> private _events = new Array<AnimationEvent>();
<mask>
<mask> public targetPropertyPath: string[];
<mask>
<mask> /**
<mask> * Stores the blending speed of the animation.
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-commit-id: 4... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Stores the blending speed of the animation.
*/
| <mask> public targetPropertyPath: string[];
<mask>
<mask> public blendingSpeed = 0.01;
<mask>
<mask> /**
<mask> * Stores the animation ranges for the animation.
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-commit-id: 4772df80541e44ae... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Stores the animation ranges for the animation.
*/
| <mask> */
<mask> public blendingSpeed = 0.01;
<mask>
<mask> private _ranges: { [name: string]: Nullable<AnimationRange> } = {};
<mask>
<mask> /**
<mask> * Gets the animation initialized.
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Gets the animation initialized.
* @param name - Name of the animation.
* @param targetProperty - The property targeted by the animation.
* @param framePerSecond - The frames per second of the animation.
* @param totalFrame - The total number of frames in t... | <mask> public blendingSpeed = 0.01;
<mask>
<mask> private _ranges: { [name: string]: Nullable<AnimationRange> } = {};
<mask>
<mask> static _PrepareAnimation(name: string, targetProperty: string, framePerSecond: number, totalFrame: number,
<mask> from: any, to: any, loopMode?:... | [
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
* @param property The property to animate.
* @param animationType The animation type to apply.
* @param easingFunction The easing function used in the animation.
* @returns {Animation} The created animation.
| <mask> }
<mask>
<mask> /**
<mask> * Sets up an animation.
<mask> * @param property the property to animate
<mask> * @param animationType the animation type to apply
<mask> * @param easingFunction the easing function used in the animation
<mask> * @returns The created animation
<... | [
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"keep",
"keep",
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"replace",
"replace",
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* @returns {Nullable<Animatable>} the animatable created for this animation
| <mask> * @param {any} to defines the final value
<mask> * @param {number} loopMode defines which loop mode you want to use (off by default)
<mask> * @param {BABYLON.EasingFunction} easingFunction defines the easing function to use (linear by default)
<mask> * @param onAnimationEn... | [
"keep",
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/**
* This callback is triggered when the animation has completed.
* @callback - onAnimationEndCallback
*/
| <mask> return node.getScene().beginDirectAnimation(node, [animation], 0, totalFrame, (animation.loopMode === 1), 1.0, onAnimationEnd);
<mask> }
<mask>
<mask> /**
<mask> * Create and start an animation on a node and its descendants
<mask> * @param {string} name define... | [
"keep",
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"add",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
* @param {onAnimationEndCallback | undefined} onAnimationEnd defines the callback to call when an animation ends (will be called once per node)
* @returns {Nullable<Animatable[]>} the list of animatables created for all nodes
| <mask> * @param {any} from defines the initial value
<mask> * @param {any} to defines the final value
<mask> * @param {number} loopMode defines which loop mode you want to use (off by default)
<mask> * @param {BABYLON.EasingFunction} easingFunction defines the easing function to ... | [
"keep",
"keep",
"keep",
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"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Creates a new animation, merges it with the existing animations and starts it.
* @param {string} name - Name of the animation.
* @param {Node} node - Node which contains the scene that begins the animations.
* @param {string} targetProperty - Specifies which proper... | <mask> let scene = node.getScene();
<mask> return scene.beginDirectHierarchyAnimation(node, directDescendantsOnly, [animation], 0, totalFrame, (animation.loopMode === 1), 1.0, onAnimationEnd);
<mask> }
<mask>
<mask> public static CreateMergeAndStartAnimation(name: string, n... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
* @param {string} property The property to transition
* @param {any} targetValue The target Value of the property
* @param {any} host The object where the property to animate belongs
* @param {Scene} scene Scene used to run the animation
* @param {number} frameRate Framerate (in fra... | <mask> }
<mask>
<mask> /**
<mask> * Transition property of the Camera to the target Value.
<mask> * @param property The property to transition
<mask> * @param targetValue The target Value of the property
<mask> * @param host The object where the property to animate belongs
<ma... | [
"keep",
"keep",
"keep",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
* Return the array of runtime animations currently using this animation.
| <mask> return animation;
<mask> }
<mask>
<mask> /**
<mask> * Return the array of runtime animations currently using this animation
<mask> */
<mask> public get runtimeAnimations(): RuntimeAnimation[] {
<mask> return this._runtimeAnimations;
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Specifies if any of the runtime animations are currently running.
*/
| <mask> }
<mask>
<mask> public get hasRunningRuntimeAnimations(): boolean {
<mask> for (var runtimeAnimation of this._runtimeAnimations) {
<mask> if (!runtimeAnimation.isStopped) {
<mask> return true;
<mask> }
</s> Moved interpolati... | [
"keep",
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"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Initializes the animation.
* @param {string} name - Name of the animation.
* @param {string} targetProperty - Property to animate.
* @param {number} framePerSecond - The frames per second of the animation.
* @param {number} dataType - The data type of the ... | <mask> }
<mask>
<mask> constructor(public name: string, public targetProperty: string, public framePerSecond: number, public dataType: number, public loopMode?: number, public enableBlending?: boolean) {
<mask> this.targetPropertyPath = targetProperty.split(".");
<mask> thi... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
* @returns {string} - String form of the animation.
| <mask> /**
<mask> * @param {boolean} fullDetails - support for multiple levels of logging within scene loading
<mask> */
<mask> public toString(fullDetails?: boolean): string {
<mask> var ret = "Name: " + this.name + ", property: " + this.targetProperty;
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
* @param {number} frame - The frame to remove events from.
| <mask> }
<mask>
<mask> /**
<mask> * Remove all events found at the given frame
<mask> * @param frame
<mask> */
<mask> public removeEvents(frame: number): void {
<mask> for (var index = 0; index < this._events.length; index++) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Retrieves all the events from the animation.
* @returns {AnimationEvent[]} - Events from the animation.
*/
| <mask> }
<mask> }
<mask> }
<mask>
<mask> public getEvents(): AnimationEvent[] {
<mask> return this._events;
<mask> }
<mask>
<mask> /**
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-commit-id: ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Creates an animation range.
* @param {string} name - Name of the animation range.
* @param {number} from - Starting frame of the animation range.
* @param {number} to - Ending frame of the animation.
*/
| <mask> }
<mask>
<mask> public createRange(name: string, from: number, to: number): void {
<mask> // check name not already in use; could happen for bones after serialized
<mask> if (!this._ranges[name]) {
<mask> this._ranges[name] = new AnimationRange(name,... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Deletes an animation range by name.
* @param {string} name - Name of the animation range to delete.
* @param {boolean} deleteFrames - Specifies if the key frames for the range should also be deleted (true) or not (false).
*/
| <mask> }
<mask> }
<mask>
<mask> public deleteRange(name: string, deleteFrames = true): void {
<mask> let range = this._ranges[name];
<mask> if (!range) {
<mask> return;
<mask>
</s> Moved interpolation from runtimeAnimation to animation; Adde... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Gets the animation range by name, or null if not defined.
* @param {string} name - Name of the animation range.
* @returns {Nullable<AnimationRange>}- Nullable animation range.
*/
| <mask> }
<mask>
<mask> public getRange(name: string): Nullable<AnimationRange> {
<mask> return this._ranges[name];
<mask> }
<mask>
<mask> /**
<mask> * Gets the key frames from the animation.
</s> Moved interpolation from runtimeAnimation to animation; Adde... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Gets the key frames from the animation.
* @returns {Array<IAnimationKey>} - The key frames of the animation.
*/
| <mask> public getRange(name: string): Nullable<AnimationRange> {
<mask> return this._ranges[name];
<mask> }
<mask>
<mask>
<mask> public getKeys(): Array<IAnimationKey> {
<mask> return this._keys;
<mask> }
<mask>
<mask> public getHighestFrame()... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Gets the highest frame rate of the animation.
* @returns {number} - Highest frame rate of the animation.
*/
| <mask> public getKeys(): Array<IAnimationKey> {
<mask> return this._keys;
<mask> }
<mask>
<mask> public getHighestFrame(): number {
<mask> var ret = 0;
<mask>
<mask> for (var key = 0, nKeys = this._keys.length; key < nKeys; key++) {
</s> Moved inter... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Gets the easing function of the animation.
* @returns {IEasingFunction} - Easing function of the animation.
*/
public getEasingFunction(): IEasingFunction {
| <mask> }
<mask> return ret;
<mask> }
<mask>
<mask> public getEasingFunction() {
<mask> return this._easingFunction;
<mask> }
<mask>
<mask> public setEasingFunction(easingFunction: EasingFunction) {
<mask> this._easingFunction = ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Sets the easing function of the animation
* @param {EasingFunction} easingFunction - A custom mathematical formula for animation.
*/
public setEasingFunction(easingFunction: EasingFunction): void {
| <mask> public getEasingFunction() {
<mask> return this._easingFunction;
<mask> }
<mask>
<mask> public setEasingFunction(easingFunction: EasingFunction) {
<mask> this._easingFunction = easingFunction;
<mask> }
<mask>
<mask> public floatInterpolat... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Interpolates a scalar linearly.
* @param {number} startValue - Start value of the animation curve.
* @param {number} endValue - End value of the animation curve.
* @param {number} gradient - Scalar amount to interpolate.
* @returns {number} - Interpolated ... | <mask> this._easingFunction = easingFunction;
<mask> }
<mask>
<mask> public floatInterpolateFunction(startValue: number, endValue: number, gradient: number): number {
<mask> return Scalar.Lerp(startValue, endValue, gradient);
<mask> }
<mask>
<mask> /**
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Interpolates a scalar cubically.
* @param {number} startValue - Start value of the animation curve.
* @param {number} outTangent - End tangent of the animation.
* @param {number} endValue - End value of the animation curve.
* @param {number} inTangent - S... | <mask> return Scalar.Lerp(startValue, endValue, gradient);
<mask> }
<mask>
<mask> public floatInterpolateFunctionWithTangents(startValue: number, outTangent: number, endValue: number, inTangent: number, gradient: number): number {
<mask> return Scalar.Hermite(startValue, ou... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Interpolates a quaternion using a spherical linear interpolation.
* @param {Quaternion} startValue - Start value of the animation curve.
* @param {Quaternion} endValue - End value of the animation curve.
* @param {number} gradient - Scalar amount to interpolate.
... | <mask> public floatInterpolateFunctionWithTangents(startValue: number, outTangent: number, endValue: number, inTangent: number, gradient: number): number {
<mask> return Scalar.Hermite(startValue, outTangent, endValue, inTangent, gradient);
<mask> }
<mask>
<mask> public quatern... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Interpolates a quaternion cubically.
* @param {Quaternion} startValue - Start value of the animation curve.
* @param {Quaternion} outTangent - End tangent of the animation curve.
* @param {Quaternion} endValue - End value of the animation curve.
* @param {... | <mask> }
<mask>
<mask> public quaternionInterpolateFunctionWithTangents(startValue: Quaternion, outTangent: Quaternion, endValue: Quaternion, inTangent: Quaternion, gradient: number): Quaternion {
<mask> return Quaternion.Hermite(startValue, outTangent, endValue, inTangent, gradient).no... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Interpolates a Vector3 linearly.
* @param {Vector3} startValue - Start value of the animation curve.
* @param {Vector3} endValue - End value of the animation curve.
* @param {number} gradient - Scalar amount to interpolate.
* @returns {Vector3} - Interpola... | <mask> return Quaternion.Hermite(startValue, outTangent, endValue, inTangent, gradient).normalize();
<mask> }
<mask>
<mask> public vector3InterpolateFunction(startValue: Vector3, endValue: Vector3, gradient: number): Vector3 {
<mask> return Vector3.Lerp(startValue, endValue... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Interpolates a Vector3 cubically.
* @param {Vector3} startValue - Start value of the animation curve.
* @param {Vector3} outTangent - End tangent of the animation.
* @param {Vector3} endValue - End value of the animation curve.
* @param {Vector3} inTangen... | <mask> return Vector3.Lerp(startValue, endValue, gradient);
<mask> }
<mask>
<mask> public vector3InterpolateFunctionWithTangents(startValue: Vector3, outTangent: Vector3, endValue: Vector3, inTangent: Vector3, gradient: number): Vector3 {
<mask> return Vector3.Hermite(start... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Interpolates a Vector2 linearly.
* @param {Vector2} startValue - Start value of the animation curve.
* @param {Vector2} endValue - End value of the animation curve.
* @param {number} gradient - Scalar amount to interpolate.
* @returns {Vector2} - Interpola... | <mask> public vector3InterpolateFunctionWithTangents(startValue: Vector3, outTangent: Vector3, endValue: Vector3, inTangent: Vector3, gradient: number): Vector3 {
<mask> return Vector3.Hermite(startValue, outTangent, endValue, inTangent, gradient);
<mask> }
<mask>
<mask> public... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Interpolates a Vector2 cubically.
* @param {Vector2} startValue - Start value of the animation curve.
* @param {Vector2} outTangent - End tangent of the animation.
* @param {Vector2} endValue - End value of the animation curve.
* @param {Vector2} inTangen... | <mask> public vector2InterpolateFunction(startValue: Vector2, endValue: Vector2, gradient: number): Vector2 {
<mask> return Vector2.Lerp(startValue, endValue, gradient);
<mask> }
<mask>
<mask> public vector2InterpolateFunctionWithTangents(startValue: Vector2, outTangent: Vector... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Interpolates a size linearly.
* @param {Size} startValue - Start value of the animation curve.
* @param {Size} endValue - End value of the animation curve.
* @param {number} gradient - Scalar amount to interpolate.
* @returns {Size} - Interpolated Size val... | <mask> }
<mask>
<mask> public sizeInterpolateFunction(startValue: Size, endValue: Size, gradient: number): Size {
<mask> return Size.Lerp(startValue, endValue, gradient);
<mask> }
<mask>
<mask> /**
<mask> * Interpolates a Color3 linearly.
</s> Moved interp... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Interpolates a Color3 linearly.
* @param {Color3} startValue - Start value of the animation curve.
* @param {Color3} endValue - End value of the animation curve.
* @param {number} gradient - Scalar amount to interpolate.
* @returns {Color3} - Interpolated ... | <mask> return Size.Lerp(startValue, endValue, gradient);
<mask> }
<mask>
<mask> public color3InterpolateFunction(startValue: Color3, endValue: Color3, gradient: number): Color3 {
<mask> return Color3.Lerp(startValue, endValue, gradient);
<mask> }
<mask>
</s> Mov... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
* @param {Matrix} startValue defines the start matrix
* @param {Matrix} endValue defines the end matrix
* @param {number} gradient defines the gradient between both matrices
* @param {Matrix} result defines an optional target matrix where to store the interpolation
* @r... | <mask> }
<mask>
<mask> /**
<mask> * Defines the function to use to interpolate matrices
<mask> * @param startValue defines the start matrix
<mask> * @param endValue defines the end matrix
<mask> * @param gradient defines the gradient between both matrices
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Makes a copy of the animation.
* @returns {Animation} - Cloned animation.
*/
| <mask> return Matrix.Lerp(startValue, endValue, gradient);
<mask> }
<mask>
<mask> public clone(): Animation {
<mask> var clone = new Animation(this.name, this.targetPropertyPath.join("."), this.framePerSecond, this.dataType, this.loopMode);
<mask>
<mask> clon... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Sets the key frames of the animation.
* @param values - The animation key frames to set.
*/
| <mask> }
<mask>
<mask> public setKeys(values: Array<IAnimationKey>): void {
<mask> this._keys = values.slice(0);
<mask> }
<mask>
<mask> /**
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-commit-id: 4772df80541e44ae2d4059751... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Serializes the animation to an object.
* @returns {any} - Serialized object.
*/
| <mask> }
<mask>
<mask> public serialize(): any {
<mask> var serializationObject: any = {};
<mask>
<mask> serializationObject.name = this.name;
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-commit-id: 4772df80541e44ae2d405975133... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Float animation type.
*/
| <mask> return serializationObject;
<mask> }
<mask>
<mask> // Statics
<mask> private static _ANIMATIONTYPE_FLOAT = 0;
<mask> /**
<mask> * Vector3 animation type.
<mask> */
</s> Moved interpolation from runtimeAnimation to animation; Added documentat... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Vector3 animation type.
*/
| <mask> * Float animation type.
<mask> */
<mask> private static _ANIMATIONTYPE_FLOAT = 0;
<mask> private static _ANIMATIONTYPE_VECTOR3 = 1;
<mask> /**
<mask> * Quaternion animation type.
<mask> */
</s> Moved interpolation from runtimeAnimation to animat... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Quaternion animation type.
*/
| <mask> * Vector3 animation type.
<mask> */
<mask> private static _ANIMATIONTYPE_VECTOR3 = 1;
<mask> private static _ANIMATIONTYPE_QUATERNION = 2;
<mask> /**
<mask> * Matrix animation type.
<mask> */
<mask> private static _ANIMATIONTYPE_MATRIX =... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Matrix animation type.
*/
| <mask> /**
<mask> * Quaternion animation type.
<mask> */
<mask> private static _ANIMATIONTYPE_QUATERNION = 2;
<mask> private static _ANIMATIONTYPE_MATRIX = 3;
<mask> /**
<mask> * Color3 animation type.
<mask> */
</s> Moved interpolation from r... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Color3 animation type.
*/
| <mask> */
<mask> private static _ANIMATIONTYPE_MATRIX = 3;
<mask> private static _ANIMATIONTYPE_COLOR3 = 4;
<mask> /**
<mask> * Vector2 animation type.
<mask> */
<mask> private static _ANIMATIONTYPE_VECTOR2 = 5;
<mask> /**
</s> Moved interpolat... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Vector2 animation type.
*/
| <mask> /**
<mask> * Color3 animation type.
<mask> */
<mask> private static _ANIMATIONTYPE_COLOR3 = 4;
<mask> private static _ANIMATIONTYPE_VECTOR2 = 5;
<mask> /**
<mask> * Size animation type.
<mask> */
<mask> private static _ANIMATION... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Size animation type.
*/
| <mask> */
<mask> private static _ANIMATIONTYPE_VECTOR2 = 5;
<mask> private static _ANIMATIONTYPE_SIZE = 6;
<mask> /**
<mask> * Relative Loop Mode.
<mask> */
<mask> private static _ANIMATIONLOOPMODE_RELATIVE = 0;
<mask> /**
</s> Moved interpolat... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Relative Loop Mode.
*/
| <mask> /**
<mask> * Size animation type.
<mask> */
<mask> private static _ANIMATIONTYPE_SIZE = 6;
<mask> private static _ANIMATIONLOOPMODE_RELATIVE = 0;
<mask> /**
<mask> * Cycle Loop Mode.
<mask> */
</s> Moved interpolation from runtimeAnimat... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Cycle Loop Mode.
*/
| <mask> * Relative Loop Mode.
<mask> */
<mask> private static _ANIMATIONLOOPMODE_RELATIVE = 0;
<mask> private static _ANIMATIONLOOPMODE_CYCLE = 1;
<mask> /**
<mask> * Constant Loop Mode.
<mask> */
<mask> private static _ANIMATIONLOOPMODE_CONSTAN... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Constant Loop Mode.
*/
| <mask> /**
<mask> * Cycle Loop Mode.
<mask> */
<mask> private static _ANIMATIONLOOPMODE_CYCLE = 1;
<mask> private static _ANIMATIONLOOPMODE_CONSTANT = 2;
<mask>
<mask> /**
<mask> * Get the float animation type.
<mask> */
<mask> publi... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Get the float animation type.
*/
| <mask> * Constant Loop Mode.
<mask> */
<mask> private static _ANIMATIONLOOPMODE_CONSTANT = 2;
<mask>
<mask> public static get ANIMATIONTYPE_FLOAT(): number {
<mask> return Animation._ANIMATIONTYPE_FLOAT;
<mask> }
<mask>
<mask> /**
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Get the Vector3 animation type.
*/
| <mask> }
<mask>
<mask> public static get ANIMATIONTYPE_VECTOR3(): number {
<mask> return Animation._ANIMATIONTYPE_VECTOR3;
<mask> }
<mask>
<mask> /**
<mask> * Get the Vectpr2 animation type.
</s> Moved interpolation from runtimeAnimation to animation; Adde... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Get the Vectpr2 animation type.
*/
| <mask> return Animation._ANIMATIONTYPE_VECTOR3;
<mask> }
<mask>
<mask> public static get ANIMATIONTYPE_VECTOR2(): number {
<mask> return Animation._ANIMATIONTYPE_VECTOR2;
<mask> }
<mask>
<mask> /**
</s> Moved interpolation from runtimeAnimation to anima... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Get the Size animation type.
*/
| <mask> public static get ANIMATIONTYPE_VECTOR2(): number {
<mask> return Animation._ANIMATIONTYPE_VECTOR2;
<mask> }
<mask>
<mask> public static get ANIMATIONTYPE_SIZE(): number {
<mask> return Animation._ANIMATIONTYPE_SIZE;
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Get the Quaternion animation type.
*/
| <mask> public static get ANIMATIONTYPE_SIZE(): number {
<mask> return Animation._ANIMATIONTYPE_SIZE;
<mask> }
<mask>
<mask> public static get ANIMATIONTYPE_QUATERNION(): number {
<mask> return Animation._ANIMATIONTYPE_QUATERNION;
<mask> }
<mask>
</s> Mo... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Get the Matrix animation type.
*/
| <mask> }
<mask>
<mask> public static get ANIMATIONTYPE_MATRIX(): number {
<mask> return Animation._ANIMATIONTYPE_MATRIX;
<mask> }
<mask>
<mask> /**
<mask> * Get the Color3 animation type.
</s> Moved interpolation from runtimeAnimation to animation; Added d... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Get the Color3 animation type.
*/
| <mask> return Animation._ANIMATIONTYPE_MATRIX;
<mask> }
<mask>
<mask> public static get ANIMATIONTYPE_COLOR3(): number {
<mask> return Animation._ANIMATIONTYPE_COLOR3;
<mask> }
<mask>
</s> Moved interpolation from runtimeAnimation to animation; Added documentati... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Get the Relative Loop Mode.
*/
| <mask> }
<mask>
<mask> public static get ANIMATIONLOOPMODE_RELATIVE(): number {
<mask> return Animation._ANIMATIONLOOPMODE_RELATIVE;
<mask> }
<mask>
<mask> /**
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-commit-id: 4772d... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Get the Cycle Loop Mode.
*/
| <mask> public static get ANIMATIONLOOPMODE_RELATIVE(): number {
<mask> return Animation._ANIMATIONLOOPMODE_RELATIVE;
<mask> }
<mask>
<mask> public static get ANIMATIONLOOPMODE_CYCLE(): number {
<mask> return Animation._ANIMATIONLOOPMODE_CYCLE;
<mask> }
<m... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Get the Constant Loop Mode.
*/
| <mask> }
<mask>
<mask> public static get ANIMATIONLOOPMODE_CONSTANT(): number {
<mask> return Animation._ANIMATIONLOOPMODE_CONSTANT;
<mask> }
<mask>
<mask> /**
<mask> * Parses an animation object and creates an animation.
</s> Moved interpolation from runt... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Parses an animation object and creates an animation.
* @param parsedAnimation - Parsed animation object.
* @returns {Animation} - Animation object.
*/
| <mask> return Animation._ANIMATIONLOOPMODE_CONSTANT;
<mask> }
<mask>
<mask> public static Parse(parsedAnimation: any): Animation {
<mask> var animation = new Animation(parsedAnimation.name, parsedAnimation.property, parsedAnimation.framePerSecond, parsedAnimation.dataType, ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* Appends the serialized animations from the source animations.
* @param {IAnimatable} source - Source containing the animations.
* @param {any} destination - Target to store the animations.
*/
public static AppendSerializedAnimations(source: IAnimatable, de... | <mask>
<mask> return animation;
<mask> }
<mask>
<mask> public static AppendSerializedAnimations(source: IAnimatable, destination: any): any {
<mask> if (source.animations) {
<mask> destination.animations = [];
<mask> for (var animationInd... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.animation.ts |
/**
* The current frame of the runtime animation.
*/
| <mask> */
<mask> export class RuntimeAnimation {
<mask> private _currentFrame: number = 0;
<mask>
<mask> /**
<mask> * The animation used by the runtime animation.
<mask> */
<mask> private _animation: Animation;
</s> Moved interpolation from runtimeAnimation t... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.runtimeAnimation.ts |
/**
* The animation used by the runtime animation.
*/
| <mask> * The current frame of the runtime animation.
<mask> */
<mask> private _currentFrame: number = 0;
<mask> private _animation: Animation;
<mask>
<mask> /**
<mask> * The target of the runtime animation.
<mask> */
<mask> private _t... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.runtimeAnimation.ts |
/**
* The target of the runtime animation.
*/
| <mask> */
<mask> private _animation: Animation;
<mask> private _target: any;
<mask>
<mask> /**
<mask> * The initiating animatable.
</s> Moved interpolation from runtimeAnimation to animation; Added documentation
Former-commit-id: 4772df80541e44ae2d405975133b447eea85df... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.runtimeAnimation.ts |
<mask> export class RuntimeAnimation {
<mask> private _currentFrame: number = 0;
<mask> private _animation: Animation;
<mask> private _target: any;
<mask> private _host: Animatable;
<mask>
<mask> private _originalValue: any;
<mask> private _originalBlendValue... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/1fd093ab347635b54e4b818d17bb40fe486ffee9 | src/Animations/babylon.runtimeAnimation.ts |
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