docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
public hasSpecificTrigger(trigger: number, parameterPredicate?: (parameter: any) => boolean): boolean {
| <mask> * Does this action manager handles actions of a given trigger
<mask> * @param {number} trigger - the trigger to be tested
<mask> * @return {boolean} whether the trigger is handeled
<mask> */
<mask> public hasSpecificTrigger(trigger: number): boolean {
<mask> ... | [
"keep",
"keep",
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"replace",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Actions/babylon.actionManager.ts |
if (parameterPredicate) {
if (parameterPredicate(action.getTriggerParameter())) {
return true;
}
} else {
return true;
}
| <mask> for (var index = 0; index < this.actions.length; index++) {
<mask> var action = this.actions[index];
<mask>
<mask> if (action.trigger === trigger) {
<mask> return true;
<mask> }
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Actions/babylon.actionManager.ts |
/**
* Use matrix interpolation instead of using direct key value when animating matrices
*/
| <mask> STEP = 1
<mask> }
<mask>
<mask> export class Animation {
<mask> public static AllowMatricesInterpolation = false;
<mask>
<mask> /**
<mask> * When matrix interpolation is enabled, this boolean forces the system to use Matrix.DecomposeLerp instead of Matrix.Lerp. ... | [
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"add",
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Animations/babylon.animation.ts |
/**
* When matrix interpolation is enabled, this boolean forces the system to use Matrix.DecomposeLerp instead of Matrix.Lerp. Interpolation is more precise but slower
*/
public static AllowMatrixDecomposeForInterpolation = true;
| <mask> * Use matrix interpolation instead of using direct key value when animating matrices
<mask> */
<mask> public static AllowMatricesInterpolation = false;
<mask>
<mask> private _keys: Array<IAnimationKey>;
<mask> private _easingFunction: IEasingFunction;
<mask>
<m... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Animations/babylon.animation.ts |
if (Animation.AllowMatrixDecomposeForInterpolation) {
return Matrix.DecomposeLerp(startValue, endValue, gradient);
}
| <mask> return Color3.Lerp(startValue, endValue, gradient);
<mask> }
<mask>
<mask> public matrixInterpolateFunction(startValue: Matrix, endValue: Matrix, gradient: number): Matrix {
<mask> return Matrix.Lerp(startValue, endValue, gradient);
<mask> }
<mask>
<mask>... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Animations/babylon.animation.ts |
if (Animation.AllowMatrixDecomposeForInterpolation) {
if (this._currentValue) {
Matrix.DecomposeLerpToRef(this._originalBlendValue, currentValue, this._blendingFactor, this._currentValue);
} else {
... | <mask> this._currentValue = currentValue;
<mask> }
<mask>
<mask> } else if (this._originalBlendValue.m) { // Matrix
<mask> this._currentValue = Matrix.Lerp(this._originalBlendValue, currentValue, this._blendingFactor);
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Animations/babylon.runtimeAnimation.ts |
* Sets texture matrix rotation angle around Y axis in radians.
| <mask> }
<mask>
<mask> protected _rotationY: number = 0;
<mask> /**
<mask> * Sets texture matrix rotation angle (theta) Y in radians.
<mask> */
<mask> public set rotationY(value: number) {
<mask> this._rotationY = value;
<mask> this.set... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Materials/Textures/babylon.hdrCubeTexture.ts |
* Gets texture matrix rotation angle around Y axis radians.
| <mask> this._rotationY = value;
<mask> this.setReflectionTextureMatrix(BABYLON.Matrix.RotationY(this._rotationY));
<mask> }
<mask> /**
<mask> * Gets texture matrix rotation angle (theta) Y radians.
<mask> */
<mask> public get rotationY(): number {... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Materials/Textures/babylon.hdrCubeTexture.ts |
<mask>
<mask> public static SlerpToRef(left: Quaternion, right: Quaternion, amount: number, result: Quaternion): void {
<mask> var num2;
<mask> var num3;
<mask> var num = amount;
<mask> var num4 = (((left.x * right.x) + (left.y * right.y)) + (left.z * right... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts | |
num3 = 1 - amount;
num2 = flag ? -amount : amount;
| <mask> num4 = -num4;
<mask> }
<mask>
<mask> if (num4 > 0.999999) {
<mask> num3 = 1 - num;
<mask> num2 = flag ? -num : num;
<mask> }
<mask> else {
<mask> var num5 = Math.acos(num4);
<mask> ... | [
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
num3 = (Math.sin((1.0 - amount) * num5)) * num6;
num2 = flag ? ((-Math.sin(amount * num5)) * num6) : ((Math.sin(amount * num5)) * num6);
| <mask> }
<mask> else {
<mask> var num5 = Math.acos(num4);
<mask> var num6 = (1.0 / Math.sin(num5));
<mask> num3 = (Math.sin((1.0 - num) * num5)) * num6;
<mask> num2 = flag ? ((-Math.sin(num * num5)) * num6) : ((Math.sin(num * ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
public decompose(scale: Vector3, rotation?: Quaternion, translation?: Vector3): boolean {
if (translation) {
translation.x = this.m[12];
translation.y = this.m[13];
translation.z = this.m[14];
}
| <mask> * @param rotation defines the rotation quaternion passed as a reference to update
<mask> * @param translation defines the translation vector3 passed as a reference to update
<mask> * @returns true if operation was successful
<mask> */
<mask> public decompose(scale... | [
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"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
if (rotation) {
if (scale.x === 0 || scale.y === 0 || scale.z === 0) {
rotation.x = 0;
rotation.y = 0;
rotation.z = 0;
rotation.w = 1;
return false;
}
| <mask> if (this.determinant() <= 0) {
<mask> scale.y *= -1;
<mask> }
<mask>
<mask> if (scale.x === 0 || scale.y === 0 || scale.z === 0) {
<mask> rotation.x = 0;
<mask> rotation.y = 0;
<mask> rotation.z = 0;
<ma... | [
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
Matrix.FromValuesToRef(
this.m[0] / scale.x, this.m[1] / scale.x, this.m[2] / scale.x, 0,
this.m[4] / scale.y, this.m[5] / scale.y, this.m[6] / scale.y, 0,
this.m[8] / scale.z, this.m[9] / scale.z, this.m[10] / scale.z, 0,
... | <mask> rotation.w = 1;
<mask> return false;
<mask> }
<mask>
<mask> Matrix.FromValuesToRef(
<mask> this.m[0] / scale.x, this.m[1] / scale.x, this.m[2] / scale.x, 0,
<mask> this.m[4] / scale.y, this.m[5] / scale.y, this.m[6] /... | [
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"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
Quaternion.FromRotationMatrixToRef(MathTmp.Matrix[0], rotation);
}
| <mask> this.m[4] / scale.y, this.m[5] / scale.y, this.m[6] / scale.y, 0,
<mask> this.m[8] / scale.z, this.m[9] / scale.z, this.m[10] / scale.z, 0,
<mask> 0, 0, 0, 1, MathTmp.Matrix[0]);
<mask>
<mask> Quaternion.FromRotationMatrixToRef(MathTmp.Matrix[0], ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
var result = Matrix.Zero();
Matrix.DecomposeLerpToRef(startValue, endValue, gradient, result);
return result;
}
/**
* Update a matrix to values which are computed by:
* * decomposing the the "startValue" and "endValue" matrices into their re... | <mask> * @param gradient defines the gradient between the two matrices
<mask> * @returns the new matrix
<mask> */
<mask> public static DecomposeLerp(startValue: Matrix, endValue: Matrix, gradient: number): Matrix {
<mask> var startScale = new Vector3(0, 0, 0);
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
var endScale = MathTmp.Vector3[2];
var endRotation = MathTmp.Quaternion[1];
var endTranslation = MathTmp.Vector3[3];
| <mask> var startRotation = new Quaternion();
<mask> var startTranslation = new Vector3(0, 0, 0);
<mask> startValue.decompose(startScale, startRotation, startTranslation);
<mask>
<mask> var endScale = new Vector3(0, 0, 0);
<mask> var endRotation = new Qu... | [
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"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
var resultScale = MathTmp.Vector3[4];
Vector3.LerpToRef(startScale, endScale, gradient, resultScale);
var resultRotation = MathTmp.Quaternion[2];
Quaternion.SlerpToRef(startRotation, endRotation, gradient, resultRotation);
var resultTranslati... | <mask> var endRotation = new Quaternion();
<mask> var endTranslation = new Vector3(0, 0, 0);
<mask> endValue.decompose(endScale, endRotation, endTranslation);
<mask>
<mask> var resultScale = Vector3.Lerp(startScale, endScale, gradient);
<mask> var resul... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
Matrix.ComposeToRef(resultScale, resultRotation, resultTranslation, result);
}
| <mask> var resultScale = Vector3.Lerp(startScale, endScale, gradient);
<mask> var resultRotation = Quaternion.Slerp(startRotation, endRotation, gradient);
<mask> var resultTranslation = Vector3.Lerp(startTranslation, endTranslation, gradient);
<mask>
<mask> return M... | [
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"replace",
"keep",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
public static Vector3: Vector3[] = [Vector3.Zero(), Vector3.Zero(), Vector3.Zero(), Vector3.Zero(), Vector3.Zero(), Vector3.Zero()];
| <mask> Matrix.Zero(), Matrix.Zero()]; // 6 temp Matrices at once should be enough
<mask> }
<mask> // Same as Tmp but not exported to keep it onyl for math functions to avoid conflicts
<mask> class MathTmp {
<mask> public static Vector3: Vector3[] = [Vector3.Zero()];... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
public static Quaternion: Quaternion[] = [Quaternion.Zero(), Quaternion.Zero(), Quaternion.Zero()];
| <mask> // Same as Tmp but not exported to keep it onyl for math functions to avoid conflicts
<mask> class MathTmp {
<mask> public static Vector3: Vector3[] = [Vector3.Zero()];
<mask> public static Matrix: Matrix[] = [Matrix.Zero(), Matrix.Zero()];
<mask> public static Quaternion: Qu... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Math/babylon.math.ts |
var holder = target._lateAnimationHolders[path];
let originalValue = holder.animations[0].originalValue;
| <mask> for (var index = 0; index < this._registeredForLateAnimationBindings.length; index++) {
<mask> var target = this._registeredForLateAnimationBindings.data[index];
<mask>
<mask> for (var path in target._lateAnimationHolders) {
<mask> var holder ... | [
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"keep",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/babylon.scene.ts |
if (!originalValue.scaleAndAddToRef) {
| <mask> for (var path in target._lateAnimationHolders) {
<mask> var holder = target._lateAnimationHolders[path];
<mask>
<mask> // Sanity check
<mask> if (!holder.animations[0].originalValue.scaleAndAddToRef) {
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/babylon.scene.ts |
let matrixDecomposeMode = Animation.AllowMatrixDecomposeForInterpolation && originalValue.m; // ie. data is matrix
| <mask> continue;
<mask> }
<mask>
<mask> let normalizer = 1.0;
<mask> let finalValue: any;
<mask>
<mask> if (holder.totalWeight < 1.0) {
<mask> // We need to mix the original value in... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/babylon.scene.ts |
// We need to mix the original value in
if (matrixDecomposeMode) {
finalValue = originalValue.clone();
} else {
finalValue = originalValue.scale(1.0 - holder.totalWeight)
... | <mask> let normalizer = 1.0;
<mask> let finalValue: any;
<mask>
<mask> if (holder.totalWeight < 1.0) {
<mask> // We need to mix the original value in
<mask> let originalValue = holder.animations[0].origina... | [
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var runtimeAnimation = holder.animations[animIndex];
var scale = runtimeAnimation.weight / normalizer;
| <mask> normalizer = holder.totalWeight;
<mask> }
<mask>
<mask> for (var animIndex = 0; animIndex < holder.animations.length; animIndex++) {
<mask> var runtimeAnimation = holder.animations[animIndex];
<mask> ... | [
"keep",
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if (matrixDecomposeMode) {
Matrix.DecomposeLerpToRef(finalValue, runtimeAnimation.currentValue, scale, finalValue);
} else {
runtimeAnimation.currentValue.scaleAndAddToRef(scale, finalValue);
... | <mask>
<mask> for (var animIndex = 0; animIndex < holder.animations.length; animIndex++) {
<mask> var runtimeAnimation = holder.animations[animIndex];
<mask> if (finalValue) {
<mask> runtimeAnimation.currentValue.s... | [
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"replace",
"keep",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/babylon.scene.ts |
if (scale !== 1) {
if (matrixDecomposeMode) {
finalValue = runtimeAnimation.currentValue.clone();
} else {
finalValue = runtimeAnimation.currentValue.sc... | <mask> var runtimeAnimation = holder.animations[animIndex];
<mask> if (finalValue) {
<mask> runtimeAnimation.currentValue.scaleAndAddToRef(runtimeAnimation.weight / normalizer, finalValue);
<mask> } else {
<mask... | [
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/babylon.scene.ts |
if (!sourceMesh.actionManager.hasSpecificTrigger(ActionManager.OnIntersectionExitTrigger, parameter => {
var parameterMesh = parameter instanceof AbstractMesh ? parameter : parameter.mesh;
return otherMesh === parameterMesh;
... | <mask> action._executeCurrent(ActionEvent.CreateNew(sourceMesh, undefined, otherMesh));
<mask> }
<mask>
<mask> //if this is an exit trigger, or no exit trigger exists, remove the id from the intersection in progress array.
<ma... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/babylon.scene.ts |
"../../src/tools/hdr/babylon.tools.pmremGenerator.js", | <mask> "../../src/Particles/babylon.solidParticleSystem.js",
<mask> "../../src/tools/hdr/babylon.tools.cubemaptosphericalpolynomial.js",
<mask> "../../src/tools/hdr/babylon.tools.panoramatocubemap.js",
<mask> "../../src/tools/hdr/babylon.tools.hdr.js",
<mask> "../../src/tools/hdr/baby... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | Tools/Gulp/config.json |
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(d... | <mask> for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
<mask> function __() { this.constructor = d; }
<mask> d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
<mask> };
<mask> var BABYLON;
<mask> (function (BABYLON) {
<mask> var DirectionalLight = (funct... | [
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"add",
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] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.directionalLight.js |
<mask> var DirectionalLight = (function (_super) {
<mask> __extends(DirectionalLight, _super);
<mask> function DirectionalLight(name, direction, scene) {
<mask> _super.call(this, name, scene);
<mask> this.direction = direction;
<mask> this.shadowOrthoScale =... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.directionalLight.js | |
this.direction = direction; | <mask> this._orthoBottom = Number.MAX_VALUE;
<mask> this.position = direction.scale(-1);
<mask> }
<mask> DirectionalLight.prototype.getAbsolutePosition = function () {
<mask> return this.transformedPosition ? this.transformedPosition : this.position;
<mask> ... | [
"keep",
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DirectionalLight.prototype.getTypeID = function () {
return 1; | <mask> }
<mask> BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
<mask> return this._worldMatrix;
<mask> };
<mask> DirectionalLight.prototype.serialize = function () {
<mask> var serializationObje... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.directionalLight.js |
__decorate([
BABYLON.serializeAsVector3()
], DirectionalLight.prototype, "position", void 0);
__decorate([
BABYLON.serializeAsVector3()
], DirectionalLight.prototype, "direction", void 0);
__decorate([
BABYLON.serialize()
], Directional... | <mask> return 1;
<mask> };
<mask> return DirectionalLight;
<mask> })(BABYLON.Light);
<mask> BABYLON.DirectionalLight = DirectionalLight;
<mask> })(BABYLON || (BABYLON = {}));
</s> Added @serialize to lights
Former-commit-id: e47991e93b4625b91251deb10fcb5d14c1d2320b </s> remo... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.directionalLight.js |
@serializeAsVector3()
public direction: Vector3
| <mask> @serializeAsVector3()
<mask> public position: Vector3;
<mask>
<mask> private _transformedDirection: Vector3;
<mask> public transformedPosition: Vector3;
<mask> private _worldMatrix: Matrix;
<mask>
</s> Added @serialize to lights
Former-commit-id: e47991e93b4625... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.directionalLight.ts |
@serialize()
| <mask> private _transformedDirection: Vector3;
<mask> public transformedPosition: Vector3;
<mask> private _worldMatrix: Matrix;
<mask>
<mask> public shadowOrthoScale = 0.5;
<mask>
<mask> @serialize()
<mask> public autoUpdateExtends = true;
</s> Added @serialize... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.directionalLight.ts |
@serialize()
| <mask> @serialize()
<mask> public shadowOrthoScale = 0.5;
<mask>
<mask> public autoUpdateExtends = true;
<mask>
<mask> // Cache
<mask> private _orthoLeft = Number.MAX_VALUE;
</s> Added @serialize to lights
Former-commit-id: e47991e93b4625b91251deb10fcb5d14c1d2320b </s... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.directionalLight.ts |
constructor(name: string, direction: Vector3, scene: Scene) {
| <mask> private _orthoRight = Number.MIN_VALUE;
<mask> private _orthoTop = Number.MIN_VALUE;
<mask> private _orthoBottom = Number.MAX_VALUE;
<mask>
<mask> constructor(name: string, public direction: Vector3, scene: Scene) {
<mask> super(name, scene);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.directionalLight.ts |
this.direction = direction;
| <mask>
<mask> this.position = direction.scale(-1);
<mask> }
<mask>
<mask> public getAbsolutePosition(): Vector3 {
<mask> return this.transformedPosition ? this.transformedPosition : this.position;
</s> Added @serialize to lights
Former-commit-id: e47991e93b4625b91251de... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.directionalLight.ts |
public getTypeID(): number {
return 1;
| <mask>
<mask> return this._worldMatrix;
<mask> }
<mask>
<mask> public serialize(): any {
<mask> var serializationObject = super.serialize();
<mask> serializationObject.type = 1;
<mask> serializationObject.position = this.position.asArray();
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.directionalLight.ts |
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(d... | <mask> for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
<mask> function __() { this.constructor = d; }
<mask> d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
<mask> };
<mask> var BABYLON;
<mask> (function (BABYLON) {
<mask> var HemisphericLight = (funct... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.hemisphericLight.js |
<mask> var HemisphericLight = (function (_super) {
<mask> __extends(HemisphericLight, _super);
<mask> function HemisphericLight(name, direction, scene) {
<mask> _super.call(this, name, scene);
<mask> this.direction = direction;
<mask> this.groundColor = new ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.hemisphericLight.js | |
this.direction = direction; | <mask> __extends(HemisphericLight, _super);
<mask> function HemisphericLight(name, direction, scene) {
<mask> _super.call(this, name, scene);
<mask> this.groundColor = new BABYLON.Color3(0.0, 0.0, 0.0);
<mask> }
<mask> HemisphericLight.prototype.setDirection... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.hemisphericLight.js |
HemisphericLight.prototype.getTypeID = function () {
return 3; | <mask> this._worldMatrix = BABYLON.Matrix.Identity();
<mask> }
<mask> return this._worldMatrix;
<mask> };
<mask> HemisphericLight.prototype.serialize = function () {
<mask> var serializationObject = _super.prototype.serialize.call(this);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.hemisphericLight.js |
__decorate([
BABYLON.serializeAsColor3()
], HemisphericLight.prototype, "groundColor", void 0);
__decorate([
BABYLON.serializeAsVector3()
], HemisphericLight.prototype, "direction", void 0); | <mask> };
<mask> HemisphericLight.prototype.getTypeID = function () {
<mask> return 3;
<mask> };
<mask> return HemisphericLight;
<mask> })(BABYLON.Light);
<mask> BABYLON.HemisphericLight = HemisphericLight;
<mask> })(BABYLON || (BABYLON = {}));
</s> Added @se... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.hemisphericLight.js |
@serializeAsVector3()
public direction: Vector3
| <mask> export class HemisphericLight extends Light {
<mask> @serializeAsColor3()
<mask> public groundColor = new Color3(0.0, 0.0, 0.0);
<mask>
<mask> private _worldMatrix: Matrix;
<mask>
<mask> constructor(name: string, direction: Vector3, scene: Scene) {
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.hemisphericLight.ts |
constructor(name: string, direction: Vector3, scene: Scene) {
| <mask> public groundColor = new Color3(0.0, 0.0, 0.0);
<mask>
<mask> private _worldMatrix: Matrix;
<mask>
<mask> constructor(name: string, public direction: Vector3, scene: Scene) {
<mask> super(name, scene);
<mask> }
<mask>
<mask> public setDirectionToTar... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.hemisphericLight.ts |
this.direction = direction;
| <mask>
<mask> constructor(name: string, direction: Vector3, scene: Scene) {
<mask> super(name, scene);
<mask> }
<mask>
<mask> public setDirectionToTarget(target: Vector3): Vector3 {
<mask> this.direction = Vector3.Normalize(target.subtract(Vector3.Zero()));
<mas... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.hemisphericLight.ts |
public getTypeID(): number {
return 3;
| <mask>
<mask> return this._worldMatrix;
<mask> }
<mask>
<mask> public serialize(): any {
<mask> var serializationObject = super.serialize();
<mask> serializationObject.type = 3;
<mask> serializationObject.direction = this.direction.asArray();
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.hemisphericLight.ts |
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(d... | <mask> function __() { this.constructor = d; }
<mask> d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
<mask> };
<mask> var BABYLON;
<mask> (function (BABYLON) {
<mask> var Light = (function (_super) {
<mask> __extends(Light, _super);
</s> Added @serializ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js |
Light.prototype.getTypeID = function () {
return 0;
};
Light.prototype.clone = function (name) {
return BABYLON.SerializationHelper.Clone(Light.GetConstructorFromName(this.getTypeID(), name, this.getScene()), this);
}; | <mask> this.getScene().removeLight(this);
<mask> };
<mask> Light.prototype.serialize = function () {
<mask> var serializationObject = BABYLON.SerializationHelper.Serialize(this);
<mask> // Type
<mask> serializationObject.type = this.getTypeID();
<ma... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js |
var serializationObject = BABYLON.SerializationHelper.Serialize(this);
// Type
serializationObject.type = this.getTypeID(); | <mask> // Remove from scene
<mask> this.getScene().removeLight(this);
<mask> };
<mask> Light.prototype.serialize = function () {
<mask> var serializationObject = {};
<mask> serializationObject.name = this.name;
<mask> serializationObject... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js |
<mask> // Parent
<mask> if (this.parent) {
<mask> serializationObject.parentId = this.parent.id;
<mask> }
<mask> serializationObject.range = this.range;
<mask> serializationObject.radius = this.radius;
<mask> serializationObj... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js | |
Light.GetConstructorFromName = function (type, name, scene) {
switch (type) { | <mask> serializationObject.diffuse = this.diffuse.asArray();
<mask> serializationObject.specular = this.specular.asArray();
<mask> return serializationObject;
<mask> };
<mask> Light.Parse = function (parsedLight, scene) {
<mask> var light;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js |
return function () { return new BABYLON.PointLight(name, BABYLON.Vector3.Zero(), scene); }; | <mask> Light.Parse = function (parsedLight, scene) {
<mask> var light;
<mask> switch (parsedLight.type) {
<mask> case 0:
<mask> light = new BABYLON.PointLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), scene);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js |
return function () { return new BABYLON.DirectionalLight(name, BABYLON.Vector3.Zero(), scene); }; | <mask> case 0:
<mask> light = new BABYLON.PointLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), scene);
<mask> break;
<mask> case 1:
<mask> light = new BABYLON.DirectionalLight(parsedLight.name, BABY... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js |
return function () { return new BABYLON.SpotLight(name, BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), 0, 0, scene); }; | <mask> light = new BABYLON.DirectionalLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
<mask> light.position = BABYLON.Vector3.FromArray(parsedLight.position);
<mask> break;
<mask> case 2:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js |
return function () { return new BABYLON.HemisphericLight(name, BABYLON.Vector3.Zero(), scene); }; | <mask> case 2:
<mask> light = new BABYLON.SpotLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), BABYLON.Vector3.FromArray(parsedLight.direction), parsedLight.angle, parsedLight.exponent, scene);
<mask> break;
<mask> case ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js |
};
Light.Parse = function (parsedLight, scene) {
var light = BABYLON.SerializationHelper.Parse(Light.GetConstructorFromName(parsedLight.type, parsedLight.name, scene), parsedLight, scene);
// Inclusion / exclusions | <mask> }
<mask> if (parsedLight.radius) {
<mask> light.radius = parsedLight.radius;
<mask> }
<mask> light.diffuse = BABYLON.Color3.FromArray(parsedLight.diffuse);
<mask> light.specular = BABYLON.Color3.FromArray(parsedLight.specular);
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js |
if (parsedLight.includedOnlyMeshesIds) {
light._includedOnlyMeshesIds = parsedLight.includedOnlyMeshesIds;
} | <mask> light._excludedMeshesIds = parsedLight.excludedMeshesIds;
<mask> }
<mask> // Parent
<mask> if (parsedLight.parentId) {
<mask> light._waitingParentId = parsedLight.parentId;
<mask> }
<mask> // Animations
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js |
<mask> // Parent
<mask> if (parsedLight.parentId) {
<mask> light._waitingParentId = parsedLight.parentId;
<mask> }
<mask> if (parsedLight.includedOnlyMeshesIds) {
<mask> light._includedOnlyMeshesIds = parsedLight.includedOnlyMeshesIds... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.js | |
@serializeAsColor3()
| <mask>
<mask> export class Light extends Node {
<mask> public diffuse = new Color3(1.0, 1.0, 1.0);
<mask>
<mask> @serializeAsColor3()
<mask> public specular = new Color3(1.0, 1.0, 1.0);
</s> Added @serialize to lights
Former-commit-id: e47991e93b4625b91251deb10fcb5d14c1d2320b </s>... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
@serializeAsColor3()
| <mask> export class Light extends Node {
<mask> @serializeAsColor3()
<mask> public diffuse = new Color3(1.0, 1.0, 1.0);
<mask> public specular = new Color3(1.0, 1.0, 1.0);
<mask>
<mask> @serialize()
<mask> public intensity = 1.0;
<mask>
<mask> @serialize()
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
@serialize()
| <mask>
<mask> @serializeAsColor3()
<mask> public specular = new Color3(1.0, 1.0, 1.0);
<mask> public intensity = 1.0;
<mask>
<mask> @serialize()
<mask> public range = Number.MAX_VALUE;
<mask>
</s> Added @serialize to lights
Former-commit-id: e47991e93b4625b91251deb1... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
@serialize()
| <mask>
<mask> @serialize()
<mask> public intensity = 1.0;
<mask> public range = Number.MAX_VALUE;
<mask>
<mask> @serialize()
<mask> public includeOnlyWithLayerMask = 0;
<mask>
<mask> public includedOnlyMeshes = new Array<AbstractMesh>();
</s> Added @serialize... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
@serialize()
| <mask> public intensity = 1.0;
<mask>
<mask> @serialize()
<mask> public range = Number.MAX_VALUE;
<mask> public includeOnlyWithLayerMask = 0;
<mask>
<mask> public includedOnlyMeshes = new Array<AbstractMesh>();
<mask> public excludedMeshes = new Array<AbstractMe... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
@serialize()
| <mask> public excludeWithLayerMask = 0;
<mask>
<mask> // PBR Properties.
<mask> public radius = 0.00001;
<mask>
<mask> public _shadowGenerator: ShadowGenerator;
<mask> private _parentedWorldMatrix: Matrix;
<mask> public _excludedMeshesIds = new Array<string>();
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
public getTypeID(): number {
return 0;
}
public clone(name: string): Light {
return SerializationHelper.Clone(Light.GetConstructorFromName(this.getTypeID(), name, this.getScene()), this);
}
| <mask> }
<mask>
<mask> public serialize(): any {
<mask> var serializationObject = SerializationHelper.Serialize(this);
<mask>
<mask> // Type
</s> Added @serialize to lights
Former-commit-id: e47991e93b4625b91251deb10fcb5d14c1d2320b </s> remove var serializa... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
var serializationObject = SerializationHelper.Serialize(this);
// Type
serializationObject.type = this.getTypeID();
| <mask> this.getScene().removeLight(this);
<mask> }
<mask>
<mask> public serialize(): any {
<mask> var serializationObject: any = {};
<mask> serializationObject.name = this.name;
<mask> serializationObject.id = this.id;
<mask> serializa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
<mask> serializationObject.name = this.name;
<mask> serializationObject.id = this.id;
<mask> serializationObject.tags = Tags.GetTags(this);
<mask>
<mask> if (this.intensity) {
<mask> serializationObject.intensity = this.intensity;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts | |
<mask> if (this.parent) {
<mask> serializationObject.parentId = this.parent.id;
<mask> }
<mask>
<mask> serializationObject.range = this.range;
<mask> serializationObject.radius = this.radius;
<mask>
<mask> serializationObject.diffuse ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts | |
static GetConstructorFromName(type: number, name: string, scene: Scene): () => Light {
switch (type) {
| <mask>
<mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(parsedLight: any, scene: Scene): Light {
<mask> var light;
<mask>
<mask> switch (parsedLight.type) {
<mask> case 0:
<mask> light = new... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
return () => new PointLight(name, Vector3.Zero(), scene);
| <mask> var light;
<mask>
<mask> switch (parsedLight.type) {
<mask> case 0:
<mask> light = new PointLight(parsedLight.name, Vector3.FromArray(parsedLight.position), scene);
<mask> break;
<mask> case 1:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
return () => new DirectionalLight(name, Vector3.Zero(), scene);
| <mask> case 0:
<mask> light = new PointLight(parsedLight.name, Vector3.FromArray(parsedLight.position), scene);
<mask> break;
<mask> case 1:
<mask> light = new DirectionalLight(parsedLight.name, Vector3.FromArray(parsedLigh... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
return () => new SpotLight(name, Vector3.Zero(), Vector3.Zero(), 0, 0, scene);
| <mask> light = new DirectionalLight(parsedLight.name, Vector3.FromArray(parsedLight.direction), scene);
<mask> light.position = Vector3.FromArray(parsedLight.position);
<mask> break;
<mask> case 2:
<mask> light = new Sp... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
return () => new HemisphericLight(name, Vector3.Zero(), scene);
| <mask> case 2:
<mask> light = new SpotLight(parsedLight.name, Vector3.FromArray(parsedLight.position), Vector3.FromArray(parsedLight.direction), parsedLight.angle, parsedLight.exponent, scene);
<mask> break;
<mask> case 3:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
... | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
}
| <mask> return () => new SpotLight(name, Vector3.Zero(), Vector3.Zero(), 0, 0, scene);
<mask> case 3:
<mask> return () => new HemisphericLight(name, Vector3.Zero(), scene);
<mask> }
<mask>
<mask> public static Parse(parsedLight: any, scen... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
public static Parse(parsedLight: any, scene: Scene): Light {
var light = SerializationHelper.Parse(Light.GetConstructorFromName(parsedLight.type, parsedLight.name, scene), parsedLight, scene);
| <mask> if (parsedLight.radius) {
<mask> light.radius = parsedLight.radius;
<mask> }
<mask>
<mask> light.diffuse = Color3.FromArray(parsedLight.diffuse);
<mask> light.specular = Color3.FromArray(parsedLight.specular);
<mask>
<mask> if ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
// Inclusion / exclusions
| <mask> var light = SerializationHelper.Parse(Light.GetConstructorFromName(parsedLight.type, parsedLight.name, scene), parsedLight, scene);
<mask>
<mask> if (parsedLight.excludedMeshesIds) {
<mask> light._excludedMeshesIds = parsedLight.excludedMeshesIds;
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
if (parsedLight.includedOnlyMeshesIds) {
light._includedOnlyMeshesIds = parsedLight.includedOnlyMeshesIds;
}
| <mask> }
<mask>
<mask> // Parent
<mask> if (parsedLight.parentId) {
<mask> light._waitingParentId = parsedLight.parentId;
<mask> }
</s> Added @serialize to lights
Former-commit-id: e47991e93b4625b91251deb10fcb5d14c1d2320b </s> remove ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts |
<mask> if (parsedLight.parentId) {
<mask> light._waitingParentId = parsedLight.parentId;
<mask> }
<mask>
<mask> if (parsedLight.includedOnlyMeshesIds) {
<mask> light._includedOnlyMeshesIds = parsedLight.includedOnlyMeshesIds;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.light.ts | |
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(d... | <mask> for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
<mask> function __() { this.constructor = d; }
<mask> d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
<mask> };
<mask> var BABYLON;
<mask> (function (BABYLON) {
<mask> var PointLight = (function (_... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.pointLight.js |
PointLight.prototype.getTypeID = function () {
return 0; | <mask> }
<mask> BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
<mask> return this._worldMatrix;
<mask> };
<mask> PointLight.prototype.serialize = function () {
<mask> var serializationObject = _... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.pointLight.js |
__decorate([
BABYLON.serializeAsVector3()
], PointLight.prototype, "position", void 0); | <mask> return 0;
<mask> };
<mask> return PointLight;
<mask> })(BABYLON.Light);
<mask> BABYLON.PointLight = PointLight;
<mask> })(BABYLON || (BABYLON = {}));
</s> Added @serialize to lights
Former-commit-id: e47991e93b4625b91251deb10fcb5d14c1d2320b </s> remove PointLi... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.pointLight.js |
@serializeAsVector3()
public position: Vector3;
constructor(name: string, position: Vector3, scene: Scene) {
| <mask> export class PointLight extends Light implements IShadowLight {
<mask> private _worldMatrix: Matrix;
<mask> public transformedPosition: Vector3;
<mask>
<mask> constructor(name: string, public position: Vector3, scene: Scene) {
<mask> super(name, scene);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.pointLight.ts |
this.position = position;
| <mask> public position: Vector3;
<mask>
<mask> constructor(name: string, position: Vector3, scene: Scene) {
<mask> super(name, scene);
<mask> }
<mask>
<mask> public getAbsolutePosition(): Vector3 {
<mask> return this.transformedPosition ? this.transforme... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.pointLight.ts |
public getTypeID(): number {
return 0;
| <mask>
<mask> return this._worldMatrix;
<mask> }
<mask>
<mask> public serialize(): any {
<mask> var serializationObject = super.serialize();
<mask>
<mask> serializationObject.type = 0;
<mask> serializationObject.position = this.position.asArray... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.pointLight.ts |
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(d... | <mask> d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
<mask> };
<mask> var BABYLON;
<mask> (function (BABYLON) {
<mask> var SpotLight = (function (_super) {
<mask> __extends(SpotLight, _super);
<mask> function SpotLight(name, position, direction, ang... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.spotLight.js |
SpotLight.prototype.getTypeID = function () {
return 2; | <mask> }
<mask> BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
<mask> return this._worldMatrix;
<mask> };
<mask> SpotLight.prototype.serialize = function () {
<mask> var serializationObject = _s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.spotLight.js |
__decorate([
BABYLON.serializeAsVector3()
], SpotLight.prototype, "position", void 0);
__decorate([
BABYLON.serializeAsVector3()
], SpotLight.prototype, "direction", void 0);
__decorate([
BABYLON.serialize()
], SpotLight.prototype, "ang... | <mask> return 2;
<mask> };
<mask> return SpotLight;
<mask> })(BABYLON.Light);
<mask> BABYLON.SpotLight = SpotLight;
<mask> })(BABYLON || (BABYLON = {}));
</s> Added @serialize to lights
Former-commit-id: e47991e93b4625b91251deb10fcb5d14c1d2320b </s> remove SpotLight.... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.spotLight.js |
constructor(name: string, position: Vector3, direction: Vector3, angle: number, exponent: number, scene: Scene) {
| <mask>
<mask> private _transformedDirection: Vector3;
<mask> private _worldMatrix: Matrix;
<mask>
<mask> constructor(name: string, public position: Vector3, public direction: Vector3, public angle: number, public exponent: number, scene: Scene) {
<mask> super(name, scene);
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.spotLight.ts |
this.position = position;
this.direction = direction;
this.angle = angle;
this.exponent = exponent;
| <mask>
<mask> constructor(name: string, position: Vector3, direction: Vector3, angle: number, exponent: number, scene: Scene) {
<mask> super(name, scene);
<mask> }
<mask>
<mask> public getAbsolutePosition(): Vector3 {
<mask> return this.transformedPosition ? this... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.spotLight.ts |
public getTypeID(): number {
return 2;
| <mask>
<mask> return this._worldMatrix;
<mask> }
<mask>
<mask> public serialize(): any {
<mask> var serializationObject = super.serialize();
<mask>
<mask> serializationObject.type = 2;
<mask> serializationObject.position = this.position.asArray... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Lights/babylon.spotLight.ts |
<mask> function serializeAsFresnelParameters(sourceName) {
<mask> return generateSerializableMember(3, sourceName); // fresnel parameters member
<mask> }
<mask> BABYLON.serializeAsFresnelParameters = serializeAsFresnelParameters;
<mask> function serializeAsVector2(sourceName) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Tools/babylon.decorators.js | |
return generateSerializableMember(4, sourceName); // vector3 member | <mask> return generateSerializableMember(4, sourceName); // vector2 member
<mask> }
<mask> BABYLON.serializeAsVector2 = serializeAsVector2;
<mask> function serializeAsVector3(sourceName) {
<mask> return generateSerializableMember(5, sourceName); // vector3 member
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Tools/babylon.decorators.js |
return generateSerializableMember(5, sourceName); // mesh reference member | <mask> return generateSerializableMember(5, sourceName); // vector3 member
<mask> }
<mask> BABYLON.serializeAsVector3 = serializeAsVector3;
<mask> function serializeAsMeshReference(sourceName) {
<mask> return generateSerializableMember(6, sourceName); // mesh reference member
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Tools/babylon.decorators.js |
<mask> case 4:
<mask> serializationObject[targetPropertyName] = sourceProperty.asArray();
<mask> break;
<mask> case 5:
<mask> serializationObject[targetPropertyName] = sourceProperty.... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Tools/babylon.decorators.js | |
<mask> case 3:
<mask> destination[property] = BABYLON.FresnelParameters.Parse(sourceProperty);
<mask> break;
<mask> case 4:
<mask> destination[property] = BABYLON.Vector2.FromArray(so... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Tools/babylon.decorators.js | |
case 5: | <mask> break;
<mask> case 5:
<mask> destination[property] = BABYLON.Vector3.FromArray(sourceProperty);
<mask> break;
<mask> case 6:
<mask> destination[pro... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/332d5813eb92380d079b8f086357e1f1e78280f9 | src/Tools/babylon.decorators.js |
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