docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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texture.baseDepth = depth;
texture.width = width;
texture.height = height;
texture.depth = depth;
texture.format = format;
| <mask> texture.samplingMode = samplingMode;
<mask> texture.invertY = invertY;
<mask> texture.baseWidth = width;
<mask> texture.baseHeight = height;
<mask> texture.width = texture.baseWidth;
<mask> texture.height = texture.baseHeight;
<mask> texture._compres... | [
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texture.generateMipMaps = generateMipMaps;
texture.samplingMode = samplingMode;
| <mask> texture.format = format;
<mask> texture.type = textureType;
<mask> texture.is2DArray = true;
<mask>
<mask> if (texture._hardwareTexture) {
<mask> var webGLTexture = texture._hardwareTexture.underlyingResource;
<mask> this._engine.loadRawTexture2DArr... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/28dee39f17bbcae30275272c356662de612d48fb | src/Engines/nativeEngine.ts |
<mask> texture.height = texture.baseHeight;
<mask> texture._compression = compression;
<mask> texture.type = textureType;
<mask> texture.is2DArray = true;
<mask> texture.is3D = false;
<mask> texture.depth = depth;
<mask>
<mask> if (texture._hardwareTextur... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/28dee39f17bbcae30275272c356662de612d48fb | src/Engines/nativeEngine.ts | |
texture.isReady = true;
this._internalTexturesCache.push(texture);
| <mask> var filter = this._getNativeSamplingMode(samplingMode);
<mask> this._setTextureSampling(webGLTexture, filter);
<mask> }
<mask>
<mask> return texture;
<mask> }
<mask>
<mask> public updateRawTexture(texture: Nullable<InternalTexture>, bufferView: Nullable<A... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/28dee39f17bbcae30275272c356662de612d48fb | src/Engines/nativeEngine.ts |
<mask>
<mask> // Composing transformations
<mask> this._pivotMatrix.multiplyToRef(Tmp.Matrix[1], Tmp.Matrix[4]);
<mask> Tmp.Matrix[4].multiplyToRef(Tmp.Matrix[0], Tmp.Matrix[5]);
<mask>
<mask> // Mesh referal
<mask> var completeMeshReferalMatrix = Tmp... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/291416fd2529053ef3da97428c7509dc349d3532 | src/Mesh/babylon.abstractMesh.ts | |
this.parent.getWorldMatrix().multiplyToRef(this._meshToBoneReferal.getWorldMatrix(), Tmp.Matrix[6]);
Vector3.TransformCoordinatesToRef(this.position, Tmp.Matrix[6], currentPosition);
| <mask> var currentPosition = Tmp.Vector3[3];
<mask>
<mask> if (this.parent && this.parent.getWorldMatrix) {
<mask> if (this._meshToBoneReferal) {
<mask> Vector3.TransformCoordinatesToRef(this.position, completeMeshReferalM... | [
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this.parent.getWorldMatrix().multiplyToRef(this._meshToBoneReferal.getWorldMatrix(), Tmp.Matrix[6]);
Tmp.Matrix[5].copyFrom(Tmp.Matrix[6]);
| <mask> this._markSyncedWithParent();
<mask>
<mask> if (this.billboardMode !== AbstractMesh.BILLBOARDMODE_NONE) {
<mask> if (this._meshToBoneReferal) {
<mask> Tmp.Matrix[5].copyFrom(completeMeshReferalMatrix);
<mask> }... | [
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this._localWorld.multiplyToRef(this.parent.getWorldMatrix(), Tmp.Matrix[6]);
Tmp.Matrix[6].multiplyToRef(this._meshToBoneReferal.getWorldMatrix(), this._worldMatrix);
| <mask> this._worldMatrix.setTranslation(Tmp.Vector3[5]);
<mask>
<mask> } else {
<mask> if (this._meshToBoneReferal) {
<mask> this._localWorld.multiplyToRef(completeMeshReferalMatrix, this._worldMatrix);
<mask> ... | [
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public onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, previousState: Nullable<number>, currentState: Nullable<number>, eventData?: any) => void;
| <mask>
<mask> /**
<mask> * Callback to be triggered when event driven input is updated
<mask> */
<mask> public onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, previousState: Nullable<number>, currentState: Nullable<number>) => void;
<mask>
<mask> // Privat... | [
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private _keyboardBlurEvent = (evt: any) => { };
| <mask> private _keyboardDownEvent = (evt: any) => { };
<mask> private _keyboardUpEvent = (evt: any) => { };
<mask>
<mask> private _pointerMoveEvent = (evt: any) => { };
<mask> private _pointerDownEvent = (evt: any) => { };
<mask> private _pointerUpEvent = (evt: any) => { };
<mask> privat... | [
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// Set tab index for the inputElement to the engine's canvasTabIndex, if and only if the element's tab index is -1
this._elementToAttachTo.tabIndex = (this._elementToAttachTo.tabIndex !== -1) ? this._elementToAttachTo.tabIndex : engine.canvasTabIndex;
| <mask>
<mask> if (inputElement) {
<mask> this._elementToAttachTo = inputElement;
<mask> this._handleKeyActions();
<mask> this._handlePointerActions();
<mask> this._handleGamepadActions();
<mask>
<mask> // Check for devices that are already co... | [
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// Blur Events
this._elementToAttachTo.removeEventListener("blur", this._keyboardBlurEvent);
| <mask> /**
<mask> * Dispose of all the eventlisteners
<mask> */
<mask> public dispose() {
<mask> // Keyboard Events
<mask> if (this._keyboardActive) {
<mask> this._elementToAttachTo.removeEventListener("keydown", this._keyboardDownEvent);
<mask> this._el... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/DeviceInput/deviceInputSystem.ts |
this._elementToAttachTo.removeEventListener("keydown", this._keyboardDownEvent);
this._elementToAttachTo.removeEventListener("keyup", this._keyboardUpEvent);
| <mask> */
<mask> public dispose() {
<mask> // Keyboard Events
<mask> if (this._keyboardActive) {
<mask> window.removeEventListener("keydown", this._keyboardDownEvent);
<mask> window.removeEventListener("keyup", this._keyboardUpEvent);
<mask> }
<mask>
<m... | [
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this.onInputChanged(DeviceType.Keyboard, 0, evt.keyCode, 0, kbKey[evt.keyCode], evt);
| <mask> const kbKey = this._inputs[DeviceType.Keyboard][0];
<mask> if (kbKey) {
<mask> kbKey[evt.keyCode] = 1;
<mask> if (this.onInputChanged) {
<mask> this.onInputChanged(DeviceType.Keyboard, 0, evt.keyCode, 0, kbKey[evt.keyCode]);
<mask>... | [
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this.onInputChanged(DeviceType.Keyboard, 0, evt.keyCode, 1, kbKey[evt.keyCode], evt);
}
}
});
this._keyboardBlurEvent = ((evt) => {
if (this._keyboardActive) {
const kbKey = this._inputs[DeviceType.Keyboard][0];
... | <mask> const kbKey = this._inputs[DeviceType.Keyboard][0];
<mask> if (kbKey) {
<mask> kbKey[evt.keyCode] = 0;
<mask> if (this.onInputChanged) {
<mask> this.onInputChanged(DeviceType.Keyboard, 0, evt.keyCode, 1, kbKey[evt.keyCode]);
<mask>... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/DeviceInput/deviceInputSystem.ts |
this._elementToAttachTo.addEventListener("keydown", this._keyboardDownEvent);
this._elementToAttachTo.addEventListener("keyup", this._keyboardUpEvent);
this._elementToAttachTo.addEventListener("blur", this._keyboardBlurEvent);
| <mask> }
<mask> }
<mask> });
<mask>
<mask> window.addEventListener("keydown", this._keyboardDownEvent);
<mask> window.addEventListener("keyup", this._keyboardUpEvent);
<mask> }
<mask>
<mask> /**
<mask> * Handle all actions that come from point... | [
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this.onInputChanged(deviceType, deviceSlot, PointerInput.Horizontal, previousHorizontal, pointer[PointerInput.Horizontal], evt);
| <mask> pointer[PointerInput.DeltaVertical] = evt.movementY;
<mask>
<mask> if (this.onInputChanged) {
<mask> if (previousHorizontal !== evt.clientX) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.Horizontal, previousHori... | [
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this.onInputChanged(deviceType, deviceSlot, PointerInput.Vertical, previousVertical, pointer[PointerInput.Vertical], evt);
| <mask> if (previousHorizontal !== evt.clientX) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.Horizontal, previousHorizontal, pointer[PointerInput.Horizontal]);
<mask> }
<mask> if (previousVertical !== evt.clientY... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/DeviceInput/deviceInputSystem.ts |
this.onInputChanged(deviceType, deviceSlot, PointerInput.DeltaHorizontal, previousDeltaHorizontal, pointer[PointerInput.DeltaHorizontal], evt);
| <mask> if (previousVertical !== evt.clientY) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.Vertical, previousVertical, pointer[PointerInput.Vertical]);
<mask> }
<mask> if (pointer[PointerInput.DeltaHorizontal] !=... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/DeviceInput/deviceInputSystem.ts |
this.onInputChanged(deviceType, deviceSlot, PointerInput.DeltaVertical, previousDeltaVertical, pointer[PointerInput.DeltaVertical], evt);
| <mask> if (pointer[PointerInput.DeltaHorizontal] !== 0) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.DeltaHorizontal, previousDeltaHorizontal, pointer[PointerInput.DeltaHorizontal]);
<mask> }
<mask> if (pointer[... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/DeviceInput/deviceInputSystem.ts |
this.onInputChanged(deviceType, deviceSlot, PointerInput.Horizontal, previousHorizontal, pointer[PointerInput.Horizontal], evt);
| <mask> pointer[evt.button + 2] = 1;
<mask>
<mask> if (this.onInputChanged) {
<mask> if (previousHorizontal !== evt.clientX) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.Horizontal, previousHorizontal, pointer[PointerI... | [
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this.onInputChanged(deviceType, deviceSlot, PointerInput.Vertical, previousVertical, pointer[PointerInput.Vertical], evt);
| <mask> if (previousHorizontal !== evt.clientX) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.Horizontal, previousHorizontal, pointer[PointerInput.Horizontal]);
<mask> }
<mask> if (previousVertical !== evt.clientY... | [
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/DeviceInput/deviceInputSystem.ts |
this.onInputChanged(deviceType, deviceSlot, evt.button + 2, previousButton, pointer[evt.button + 2], evt);
| <mask> }
<mask> if (previousVertical !== evt.clientY) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.Vertical, previousVertical, pointer[PointerInput.Vertical]);
<mask> }
<mask> this.onInputCh... | [
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this.onInputChanged(deviceType, deviceSlot, PointerInput.Horizontal, previousHorizontal, pointer[PointerInput.Horizontal], evt);
| <mask> pointer[evt.button + 2] = 0;
<mask>
<mask> if (this.onInputChanged) {
<mask> if (previousHorizontal !== evt.clientX) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.Horizontal, previousHorizontal, pointer[PointerI... | [
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this.onInputChanged(deviceType, deviceSlot, PointerInput.Vertical, previousVertical, pointer[PointerInput.Vertical], evt);
| <mask> if (previousHorizontal !== evt.clientX) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.Horizontal, previousHorizontal, pointer[PointerInput.Horizontal]);
<mask> }
<mask> if (previousVertical !== evt.clientY... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/DeviceInput/deviceInputSystem.ts |
this.onInputChanged(deviceType, deviceSlot, evt.button + 2, previousButton, pointer[evt.button + 2], evt);
| <mask> }
<mask> if (previousVertical !== evt.clientY) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.Vertical, previousVertical, pointer[PointerInput.Vertical]);
<mask> }
<mask> this.onInputCh... | [
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this.onInputChanged(deviceType, deviceSlot, PointerInput.MouseWheelX, previousWheelScrollX, pointer[PointerInput.MouseWheelX], evt);
| <mask> pointer[PointerInput.MouseWheelZ] = evt.deltaZ;
<mask>
<mask> if (this.onInputChanged) {
<mask> if (evt.deltaX !== 0) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.MouseWheelX, previousWheelScrollX, pointer[Poin... | [
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this.onInputChanged(deviceType, deviceSlot, PointerInput.MouseWheelY, previousWheelScrollY, pointer[PointerInput.MouseWheelY], evt);
| <mask> if (evt.deltaX !== 0) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.MouseWheelX, previousWheelScrollX, pointer[PointerInput.MouseWheelX]);
<mask> }
<mask> if (evt.deltaY !== 0) {
<mask> ... | [
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this.onInputChanged(deviceType, deviceSlot, PointerInput.MouseWheelZ, previousWheelScrollZ, pointer[PointerInput.MouseWheelZ], evt);
| <mask> if (evt.deltaY !== 0) {
<mask> this.onInputChanged(deviceType, deviceSlot, PointerInput.MouseWheelY, previousWheelScrollY, pointer[PointerInput.MouseWheelY]);
<mask> }
<mask> if (evt.deltaZ !== 0) {
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/DeviceInput/deviceInputSystem.ts |
this._deviceInputSystem.onInputChanged = (deviceType, deviceSlot, inputIndex, previousState, currentState, eventData) => {
| <mask> scene.actionManager.processTrigger(Constants.ACTION_OnKeyUpTrigger, ActionEvent.CreateNewFromScene(scene, evt));
<mask> }
<mask> };
<mask>
<mask> this._deviceInputSystem.onInputChanged = (deviceType, deviceSlot, inputIndex, previousState, currentState) => {
<mas... | [
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// If we have the actual event data, use that. Otherwise, default to derived data.
let currentEvent = eventData || evt;
| <mask> evt.type = ((currentState === 1) ? "keydown" : "keyup");
<mask> evt.key = String.fromCharCode(inputIndex);
<mask> evt.keyCode = inputIndex;
<mask>
<mask> if (currentState === 1) {
<mask> this._onKeyDown((currentEvent as IK... | [
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this._onKeyDown((currentEvent as IKeyboardEvent));
| <mask> evt.key = String.fromCharCode(inputIndex);
<mask> evt.keyCode = inputIndex;
<mask>
<mask> if (currentState === 1) {
<mask> this._onKeyDown((evt as IKeyboardEvent));
<mask> }
<mask>
<mask> if (currentStat... | [
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this._onKeyUp((currentEvent as IKeyboardEvent));
| <mask> this._onKeyDown((evt as IKeyboardEvent));
<mask> }
<mask>
<mask> if (currentState === 0) {
<mask> this._onKeyUp((evt as IKeyboardEvent));
<mask> }
<mask> }
<mask>
<mask> // Pointer Events
<... | [
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let currentEvent = eventData || evt;
this._onPointerDown((currentEvent as IPointerEvent));
| <mask> if (attachDown && inputIndex >= PointerInput.LeftClick && inputIndex <= PointerInput.RightClick && currentState === 1) { // Pointer Down
<mask> evt.type = "pointerdown";
<mask> evt.button = (inputIndex - 2);
<mask>
<mask> this._o... | [
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let currentEvent = eventData || evt;
| <mask> if (attachUp && inputIndex >= PointerInput.LeftClick && inputIndex <= PointerInput.RightClick && currentState === 0) { // Pointer Up
<mask> evt.type = "pointerup";
<mask> evt.button = (inputIndex - 2);
<mask>
<mask> this._onPoint... | [
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/Inputs/scene.inputManager.ts |
this._onPointerUp((currentEvent as IPointerEvent));
| <mask> if (attachUp && inputIndex >= PointerInput.LeftClick && inputIndex <= PointerInput.RightClick && currentState === 0) { // Pointer Up
<mask> evt.type = "pointerup";
<mask> evt.button = (inputIndex - 2);
<mask>
<mask> this._onPoint... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/Inputs/scene.inputManager.ts |
let currentEvent = eventData || evt;
| <mask> if (inputIndex === PointerInput.Horizontal || inputIndex === PointerInput.Vertical || inputIndex === PointerInput.DeltaHorizontal || inputIndex === PointerInput.DeltaVertical) {
<mask> evt.type = "pointermove";
<mask>
<mask> this._onPointer... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/Inputs/scene.inputManager.ts |
this._onPointerMove((currentEvent as IPointerEvent));
| <mask> if (attachMove) {
<mask> if (inputIndex === PointerInput.Horizontal || inputIndex === PointerInput.Vertical || inputIndex === PointerInput.DeltaHorizontal || inputIndex === PointerInput.DeltaVertical) {
<mask> evt.type = "pointermove";
<mask>
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/Inputs/scene.inputManager.ts |
let currentEvent = eventData || evt;
this._onPointerMove((currentEvent as IWheelEvent));
| <mask> evt.deltaZ = deltaZ;
<mask>
<mask> // If we have a delta, use it.
<mask> if (deltaX !== 0 || deltaY !== 0 || deltaZ !== 0) {
<mask> this._onPointerMove((evt as IWheelEvent));
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ab987943a1bece1ca18907ffd83f99914d2ecd5 | src/Inputs/scene.inputManager.ts |
this._markAllSubMeshesAsImageProcessingDirty();
| <mask> }
<mask>
<mask> // Attaches observer.
<mask> this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(conf => {
<mask> this._markAllSubMeshesAsTexturesDirty();
<mask> });
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2b9c50936c895efc03742a440d5de31ea45f6460 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
}
| <mask> defines.PREMULTIPLYALPHA = this._premultiplyAlpha;
<mask> defines.ALPHABLEND = this.needAlphaBlending();
<mask> defines.ALPHAFRESNEL = this._useAlphaFresnel;
<mask>
<mask> if (defines._areImageProcessingDirty) {
<mask> if (!this._... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2b9c50936c895efc03742a440d5de31ea45f6460 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
if (defines._areImageProcessingDirty) {
| <mask> defines.ALPHABLEND = this.needAlphaBlending();
<mask> defines.ALPHAFRESNEL = this._useAlphaFresnel;
<mask> }
<mask>
<mask> if (!this._imageProcessingConfiguration.isReady()) {
<mask> return false;
<mask> }
<m... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2b9c50936c895efc03742a440d5de31ea45f6460 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
public _areImageProcessingDirty = true;
| <mask> public _areFresnelDirty = true;
<mask> public _areMiscDirty = true;
<mask>
<mask> public _normals = false;
<mask> public _uvs = false;
<mask>
</s> Added dirty for image processing
Former-commit-id: 0744f4063f15ff79a49db7d91f357bd19d05fbe3 </s> remove ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2b9c50936c895efc03742a440d5de31ea45f6460 | src/Materials/babylon.material.ts |
this._areImageProcessingDirty = false;
| <mask> this._areTexturesDirty = false;
<mask> this._areFresnelDirty = false;
<mask> this._areLightsDirty = false;
<mask> this._areMiscDirty = false;
<mask> }
<mask>
<mask> public markAsUnprocessed() {
<mask> this._isDirty = true;
<mas... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2b9c50936c895efc03742a440d5de31ea45f6460 | src/Materials/babylon.material.ts |
this._areImageProcessingDirty = true;
| <mask> this._areFresnelDirty = true;
<mask> this._areMiscDirty = true;
<mask> this._isDirty = true;
<mask> }
<mask>
<mask> public markAsImageProcessingDirty() {
<mask> this._areImageProcessingDirty = true;
</s> Added dirty for image processing
F... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2b9c50936c895efc03742a440d5de31ea45f6460 | src/Materials/babylon.material.ts |
public markAsImageProcessingDirty() {
this._areImageProcessingDirty = true;
this._isDirty = true;
}
| <mask> this._isDirty = true;
<mask> }
<mask>
<mask> public markAsLightDirty() {
<mask> this._areLightsDirty = true;
<mask> this._isDirty = true;
<mask> }
<mask>
</s> Added dirty for image processing
Former-commit-id: 0744f4063f15ff79a49db7d91f357b... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2b9c50936c895efc03742a440d5de31ea45f6460 | src/Materials/babylon.material.ts |
protected _markAllSubMeshesAsImageProcessingDirty() {
this._markAllSubMeshesAsDirty(defines => defines.markAsImageProcessingDirty());
}
| <mask> }
<mask> }
<mask>
<mask> protected _markAllSubMeshesAsTexturesDirty() {
<mask> this._markAllSubMeshesAsDirty(defines => defines.markAsTexturesDirty());
<mask> }
<mask>
</s> Added dirty for image processing
Former-commit-id: 0744f4063f15ff79a49db7d91f357... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2b9c50936c895efc03742a440d5de31ea45f6460 | src/Materials/babylon.material.ts |
this._markAllSubMeshesAsImageProcessingDirty();
| <mask> }
<mask>
<mask> // Attaches observer.
<mask> this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(conf => {
<mask> this._markAllSubMeshesAsTexturesDirty();
<mask> });
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2b9c50936c895efc03742a440d5de31ea45f6460 | src/Materials/babylon.standardMaterial.ts |
<mask> defines.BUMP = false;
<mask> defines.REFRACTION = false;
<mask> }
<mask>
<mask> if (!this.imageProcessingConfiguration.isReady()) {
<mask> return false;
<mask> }
<mask>
<mask> th... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2b9c50936c895efc03742a440d5de31ea45f6460 | src/Materials/babylon.standardMaterial.ts | |
if (defines._areImageProcessingDirty) {
if (!this._imageProcessingConfiguration.isReady()) {
return false;
}
this._imageProcessingConfiguration.prepareDefines(defines);
}
| <mask> defines.SPECULAROVERALPHA = this._useSpecularOverAlpha;
<mask> }
<mask>
<mask> if (defines._areFresnelDirty) {
<mask> if (StandardMaterial.FresnelEnabled) {
<mask> // Fresnel
<mask> if (this._diffuseFresnelPar... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2b9c50936c895efc03742a440d5de31ea45f6460 | src/Materials/babylon.standardMaterial.ts |
// Delta is in seconds, should be provided in milliseconds
this.world.step(this._fixedTimeStep, this._useDeltaForWorldStep ? delta * 1000 : 0, 3);
| <mask> this._fixedTimeStep = timeStep;
<mask> }
<mask>
<mask> public executeStep(delta: number, impostors: Array<PhysicsImpostor>): void {
<mask> this.world.step(this._fixedTimeStep, this._useDeltaForWorldStep ? delta : 0, 3);
<mask> }
<mask>
<mask> publ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2bbc63dcfbd235fcb884ceb725af5eccbc1734f3 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
public getBodyMass(impostor: PhysicsImpostor): number {
| <mask> impostor.physicsBody.mass = mass;
<mask> impostor.physicsBody.updateMassProperties();
<mask> }
<mask>
<mask> public getBodyMass(impostor: PhysicsImpostor):number {
<mask> return impostor.physicsBody.mass;
<mask> }
<mask>
<mask> public... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2bbc63dcfbd235fcb884ceb725af5eccbc1734f3 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
public getBodyFriction(impostor: PhysicsImpostor): number {
| <mask> public getBodyMass(impostor: PhysicsImpostor):number {
<mask> return impostor.physicsBody.mass;
<mask> }
<mask>
<mask> public getBodyFriction(impostor: PhysicsImpostor):number {
<mask> return impostor.physicsBody.material.friction;
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2bbc63dcfbd235fcb884ceb725af5eccbc1734f3 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
public setBodyFriction(impostor: PhysicsImpostor, friction: number) {
| <mask> public getBodyFriction(impostor: PhysicsImpostor):number {
<mask> return impostor.physicsBody.material.friction;
<mask> }
<mask>
<mask> public setBodyFriction(impostor: PhysicsImpostor, friction:number) {
<mask> impostor.physicsBody.material.friction = frict... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2bbc63dcfbd235fcb884ceb725af5eccbc1734f3 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
public getBodyRestitution(impostor: PhysicsImpostor): number {
| <mask> public setBodyFriction(impostor: PhysicsImpostor, friction:number) {
<mask> impostor.physicsBody.material.friction = friction;
<mask> }
<mask>
<mask> public getBodyRestitution(impostor: PhysicsImpostor):number {
<mask> return impostor.physicsBody.material.re... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2bbc63dcfbd235fcb884ceb725af5eccbc1734f3 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
public setBodyRestitution(impostor: PhysicsImpostor, restitution: number) {
| <mask> public getBodyRestitution(impostor: PhysicsImpostor):number {
<mask> return impostor.physicsBody.material.restitution;
<mask> }
<mask>
<mask> public setBodyRestitution(impostor: PhysicsImpostor, restitution:number) {
<mask> impostor.physicsBody.material.rest... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2bbc63dcfbd235fcb884ceb725af5eccbc1734f3 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
public syncMeshWithImpostor(mesh: AbstractMesh, impostor: PhysicsImpostor) {
| <mask> joint.physicsJoint.motorEquation.maxForce = upperLimit;
<mask> joint.physicsJoint.motorEquation.minForce = lowerLimit === void 0 ? -upperLimit : lowerLimit;
<mask> }
<mask>
<mask> public syncMeshWithImpostor(mesh:AbstractMesh, impostor:PhysicsImpostor){
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2bbc63dcfbd235fcb884ceb725af5eccbc1734f3 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
public getRadius(impostor: PhysicsImpostor): number {
| <mask> mesh.rotationQuaternion.z = body.quaternion.z;
<mask> mesh.rotationQuaternion.w = body.quaternion.w;
<mask> }
<mask>
<mask> public getRadius(impostor: PhysicsImpostor):number{
<mask> var shape = impostor.physicsBody.shapes[0];
<mask> return ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2bbc63dcfbd235fcb884ceb725af5eccbc1734f3 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
public getBoxSizeToRef(impostor: PhysicsImpostor, result: Vector3): void {
| <mask> var shape = impostor.physicsBody.shapes[0];
<mask> return shape.boundingSphereRadius;
<mask> }
<mask>
<mask> public getBoxSizeToRef(impostor: PhysicsImpostor, result:Vector3):void{
<mask> var shape = impostor.physicsBody.shapes[0];
<mask> re... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2bbc63dcfbd235fcb884ceb725af5eccbc1734f3 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
Animatable.prototype.getAnimations = function () {
return this._animations;
}; | <mask> }
<mask> // Methods
<mask> Animatable.prototype.appendAnimations = function (target, animations) {
<mask> for (var index = 0; index < animations.length; index++) {
<mask> var animation = animations[index];
<mask> animation._target = target... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/Animations/babylon.animatable.js |
public getAnimations(): Animation[] {
return this._animations;
}
| <mask>
<mask> // Methods
<mask> public appendAnimations(target: any, animations: Animation[]): void {
<mask> for (var index = 0; index < animations.length; index++) {
<mask> var animation = animations[index];
<mask>
<mask> animation._target = target;
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/Animations/babylon.animatable.ts |
this._drawingCanvas.style.backgroundColor = "transparent"; | <mask> this._drawingCanvas = document.createElement("canvas");
<mask> this._drawingCanvas.id = "DebugLayerDrawingCanvas";
<mask> this._drawingCanvas.style.position = "absolute";
<mask> this._drawingCanvas.style.pointerEvents = "none";
<mask> this._drawing... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/Debug/babylon.debugLayer.js |
this._drawingCanvas.style.backgroundColor = "transparent"; | <mask> this._drawingCanvas = document.createElement("canvas");
<mask> this._drawingCanvas.id = "DebugLayerDrawingCanvas";
<mask> this._drawingCanvas.style.position = "absolute";
<mask> this._drawingCanvas.style.pointerEvents = "none";
<mask> this._drawing... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/Debug/babylon.debugLayer.ts |
arc: 1, | <mask> radius: radius,
<mask> tessellation: tessellation,
<mask> radiusFunction: radiusFunction,
<mask> cap: cap,
<mask> updatable: updatable,
<mask> sideOrientation: sideOrientation,
<mask> instance: ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/Mesh/babylon.mesh.js |
arc: 1, | <mask> path: path,
<mask> radius: radius,
<mask> tessellation: tessellation,
<mask> radiusFunction: radiusFunction,
<mask> cap: cap,
<mask> updatable: updatable,
<mask> sideOrientation: sideOrientation... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/Mesh/babylon.mesh.ts |
BABYLON.Tools.QueueNewFrame(this._bindedRenderFunction); | <mask> this.endFrame();
<mask> }
<mask> if (this._activeRenderLoops.length > 0) {
<mask> // Register new frame
<mask> BABYLON.Tools.QueueNewFrame(this._renderLoop.bind(this));
<mask> }
<mask> else {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/babylon.engine.js |
<mask> * scene.render()
<mask> * })
<mask> */
<mask> Engine.prototype.runRenderLoop = function (renderFunction) {
<mask> var _this = this;
<mask> if (this._activeRenderLoops.indexOf(renderFunction) !== -1) {
<mask> return;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/babylon.engine.js | |
this._bindedRenderFunction = this._renderLoop.bind(this);
BABYLON.Tools.QueueNewFrame(this._bindedRenderFunction); | <mask> }
<mask> this._activeRenderLoops.push(renderFunction);
<mask> if (!this._renderingQueueLaunched) {
<mask> this._renderingQueueLaunched = true;
<mask> BABYLON.Tools.QueueNewFrame(function () {
<mask> _this._renderLoop();... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/babylon.engine.js |
private _bindedRenderFunction: any;
| <mask>
<mask> private _workingCanvas: HTMLCanvasElement;
<mask> private _workingContext: CanvasRenderingContext2D;
<mask>
<mask> /**
<mask> * @constructor
<mask> * @param {HTMLCanvasElement} canvas - the canvas to be used for rendering
<mask> * @param {boolea... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/babylon.engine.ts |
Tools.QueueNewFrame(this._bindedRenderFunction); | <mask> }
<mask>
<mask> if (this._activeRenderLoops.length > 0) {
<mask> // Register new frame
<mask> Tools.QueueNewFrame(this._renderLoop.bind(this));
<mask> } else {
<mask> this._renderingQueueLaunched = false;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/babylon.engine.ts |
this._bindedRenderFunction = this._renderLoop.bind(this);
Tools.QueueNewFrame(this._bindedRenderFunction); | <mask> this._activeRenderLoops.push(renderFunction);
<mask>
<mask> if (!this._renderingQueueLaunched) {
<mask> this._renderingQueueLaunched = true;
<mask> Tools.QueueNewFrame(() => {
<mask> this._renderLoop();
<mask> });... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2c12c9185b05a262655c6a2eb755a1013c4828f2 | src/babylon.engine.ts |
import { Color3, Color4 } from "../Maths/math";
| <mask> import { Nullable } from "../types";
<mask> import { Scene } from "../scene";
<mask> import { Color3 } from "../Maths/math";
<mask> import { Node } from "../node";
<mask> import { VertexBuffer } from "../Meshes/buffer";
<mask> import { SubMesh } from "../Meshes/subMesh";
<mask> import { Mesh } from "../Me... | [
"keep",
"keep",
"replace",
"keep",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Meshes/linesMesh.ts |
import { MaterialHelper } from '../Materials/materialHelper';
| <mask> import { Effect } from "../Materials/effect";
<mask> import { Material } from "../Materials/material";
<mask> import { ShaderMaterial } from "../Materials/shaderMaterial";
<mask>
<mask> import "../Shaders/color.fragment";
<mask> import "../Shaders/color.vertex";
<mask>
</s> prevent allocation in Frame
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Meshes/linesMesh.ts |
<mask> import { ShaderMaterial } from "../Materials/shaderMaterial";
<mask>
<mask> import "../Shaders/color.fragment";
<mask> import "../Shaders/color.vertex";
<mask> import { MaterialHelper } from '../Materials/materialHelper';
<mask>
<mask> /**
<mask> * Line mesh
<mask> * @see https://doc.babylonjs.com/b... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Meshes/linesMesh.ts | |
private color4 : Color4;
| <mask> public intersectionThreshold: number;
<mask>
<mask> private _colorShader: ShaderMaterial;
<mask>
<mask> /**
<mask> * Creates a new LinesMesh
<mask> * @param name defines the name
<mask> * @param scene defines the hosting scene
<mask> * @param parent defines the parent m... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Meshes/linesMesh.ts |
public readonly useVertexColor?: boolean,
| <mask> doNotCloneChildren?: boolean,
<mask> /**
<mask> * If vertex color should be applied to the mesh
<mask> */
<mask> public useVertexColor?: boolean,
<mask> /**
<mask> * If vertex alpha should be applied to the mesh
<mask> */
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Meshes/linesMesh.ts |
public readonly useVertexAlpha?: boolean
| <mask> public useVertexColor?: boolean,
<mask> /**
<mask> * If vertex alpha should be applied to the mesh
<mask> */
<mask> public useVertexAlpha?: boolean
<mask> ) {
<mask> super(name, scene, parent, source, doNotCloneChildren);
<mask>
<mask> if (s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Meshes/linesMesh.ts |
this.color4 = new Color4();
| <mask> if (!useVertexColor) {
<mask> options.uniforms.push("color");
<mask> }
<mask> else {
<mask> options.defines.push("#define VERTEXCOLOR");
<mask> options.attributes.push(VertexBuffer.ColorKind);
<mask> }
</s> prevent allocation in Frame
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Meshes/linesMesh.ts |
const { r, g, b } = this.color;
this.color4.set(r, g, b, this.alpha);
this._colorShader.setColor4("color", this.color4);
| <mask> this._geometry._bind(colorEffect, indexToBind);
<mask>
<mask> // Color
<mask> if (!this.useVertexColor) {
<mask> this._colorShader.setColor4("color", this.color.toColor4(this.alpha));
<mask> }
<mask>
<mask> // Clip planes
<mask> MaterialHelpe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Meshes/linesMesh.ts |
import { Nullable, DeepImmutable } from "../types";
| <mask> import { SmartArray } from "../Misc/smartArray";
<mask> import { SubMesh } from "../Meshes/subMesh";
<mask> import { AbstractMesh } from "../Meshes/abstractMesh";
<mask> import { Nullable } from "../types";
<mask> import { Vector3 } from "../Maths/math";
<mask> import { IParticleSystem } from "../Particles... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Rendering/renderingGroup.ts |
private static _zeroVector : DeepImmutable<Vector3> = Vector3.Zero();
| <mask> */
<mask> export class RenderingGroup {
<mask> private _scene: Scene;
<mask> private _opaqueSubMeshes = new SmartArray<SubMesh>(256);
<mask> private _transparentSubMeshes = new SmartArray<SubMesh>(256);
<mask> private _alphaTestSubMeshes = new SmartArray<SubMesh>(256);
<mask> private ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Rendering/renderingGroup.ts |
let cameraPosition = camera ? camera.globalPosition : RenderingGroup._zeroVector;
| <mask> */
<mask> private static renderSorted(subMeshes: SmartArray<SubMesh>, sortCompareFn: Nullable<(a: SubMesh, b: SubMesh) => number>, camera: Nullable<Camera>, transparent: boolean): void {
<mask> let subIndex = 0;
<mask> let subMesh: SubMesh;
<mask> let cameraPosition = camera... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Rendering/renderingGroup.ts |
subMesh._distanceToCamera = Vector3.Distance(subMesh.getBoundingInfo().boundingSphere.centerWorld, cameraPosition);
| <mask> let cameraPosition = camera ? camera.globalPosition : Vector3.Zero();
<mask> for (; subIndex < subMeshes.length; subIndex++) {
<mask> subMesh = subMeshes.data[subIndex];
<mask> subMesh._alphaIndex = subMesh.getMesh().alphaIndex;
<mask> subMesh._distanceToC... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dc64cad65da4a9d0453b6d1d6319fe8068cbcbc | src/Rendering/renderingGroup.ts |
Sqrt = 8,
/** Log */
Log = 9,
/** Tangent */
Tan = 10,
/** Arc tangent */
ATan = 11,
/** Arc cosinus */
ACos = 12,
/** Arc sinus */
ASin = 13,
/** Fraction */
Fract = 14,
/** Sign */
Sig... | <mask> /**
<mask> * Gets a boolean indicating that the current connection point is a system value
<mask> */
<mask> readonly isSystemValue: boolean;
<mask> /**
<mask> * Gets or sets the current well known value or null if not defined as a system value
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dcc2961b2bfbdace569fa2c3f695367fd467822 | Playground/babylon.d.txt |
{label: "Floor", value: TrigonometryBlockOperations.Floor},
{label: "ACos", value: TrigonometryBlockOperations.ACos},
{label: "ASin", value: TrigonometryBlockOperations.ASin},
{label: "ATan", value: TrigonometryBlockOperations.ATan},
{label: "Tan", value: ... | <mask> {label: "Exp", value: TrigonometryBlockOperations.Exp},
<mask> {label: "Exp2", value: TrigonometryBlockOperations.Exp2},
<mask> {label: "Round", value: TrigonometryBlockOperations.Round},
<mask> {label: "Ceiling", value: TrigonometryBlockOperations.Ceiling},
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dcc2961b2bfbdace569fa2c3f695367fd467822 | nodeEditor/src/components/diagram/trigonometry/trigonometryNodePropertyComponent.tsx |
operationOptions.sort((a, b) => {
return a.label.localeCompare(b.label);
})
| <mask> {label: "Sign", value: TrigonometryBlockOperations.Sign}
<mask> ];
<mask>
<mask> return (
<mask> <div>
<mask> <LineContainerComponent title="GENERAL">
<mask> <TextInputLineComponent globalState={this.props.globalState} la... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dcc2961b2bfbdace569fa2c3f695367fd467822 | nodeEditor/src/components/diagram/trigonometry/trigonometryNodePropertyComponent.tsx |
Trigonometry: ["CosBlock", "SinBlock", "AbsBlock", "ExpBlock", "Exp2Block", "SqrtBlock", "PowBlock", "LogBlock", "ACosBlock", "ASinBlock", "TanBlock", "ATanBlock", "FractBlock", "SignBlock"],
| <mask> Output_Blocks: ["VertexOutputBlock", "FragmentOutputBlock", "DiscardBlock"],
<mask> Range: ["ClampBlock", "RemapBlock", "NormalizeBlock"],
<mask> Round: ["StepBlock", "RoundBlock", "CeilingBlock", "FloorBlock"],
<mask> Scene_Attributes: ["FogBlock", "CameraPosi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dcc2961b2bfbdace569fa2c3f695367fd467822 | nodeEditor/src/components/nodeList/nodeListComponent.tsx |
state.compilationString += `float glossiness = pow(${this.glossiness.isConnected ? this.glossiness.associatedVariableName : "1.0"}, 4.0) * 1024.0;\r\n`;
| <mask> state.compilationString += `vec3 viewDirectionW = normalize(${this.cameraPosition.associatedVariableName} - ${"v_" + worldPos.associatedVariableName}.xyz);\r\n`;
<mask> }
<mask> state.compilationString += `lightingInfo info;\r\n`;
<mask> state.compilationSt... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dcc2961b2bfbdace569fa2c3f695367fd467822 | src/Materials/Node/Blocks/Dual/lightBlock.ts |
/** Log */
Log,
/** Tangent */
Tan,
/** Arc tangent */
ATan,
/** Arc cosinus */
ACos,
/** Arc sinus */
ASin,
/** Fraction */
Fract,
/** Sign */
Sign
| <mask> Ceiling,
<mask> /** Square root */
<mask> Sqrt,
<mask> }
<mask>
<mask> /**
<mask> * Block used to apply trigonometry operation to floats
<mask> */
<mask> export class TrigonometryBlock extends NodeMaterialBlock {
</s> New trigonometry blocks
Former-commit-id: b359cfafa47a86f822cc504b14... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2dcc2961b2bfbdace569fa2c3f695367fd467822 | src/Materials/Node/Blocks/trigonometryBlock.ts |
this.prepareSprites();
| <mask> this._transparentSubMeshes.reset();
<mask> this._alphaTestSubMeshes.reset();
<mask> this._depthOnlySubMeshes.reset();
<mask> this._particleSystems.reset();
<mask> this._spriteManagers.reset();
<mask> this._edgesRenderers.reset();
<mask> this._empty =... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e2a615aa6103e147c7b653a8dde547c852f3a4c | packages/dev/core/src/Rendering/renderingGroup.ts |
/**
* Resets the different lists of sprites to prepare a new frame.
*/
public prepareSprites(): void {
this._spriteManagers.reset();
}
| <mask> this._empty = true;
<mask> }
<mask>
<mask> public dispose(): void {
<mask> this._opaqueSubMeshes.dispose();
<mask> this._transparentSubMeshes.dispose();
<mask> this._alphaTestSubMeshes.dispose();
</s> Fix infinite sprites draw in frozen scenes
Former-commit-id: ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e2a615aa6103e147c7b653a8dde547c852f3a4c | packages/dev/core/src/Rendering/renderingGroup.ts |
this._renderingManager.resetSprites();
| <mask> this._activeParticleSystems.data[i].animate();
<mask> }
<mask> }
<mask>
<mask> return;
<mask> }
<mask>
<mask> if (!this.activeCamera) {
<mask> return;
</s> Fix infinite sprites draw in frozen scenes
Former-commi... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e2a615aa6103e147c7b653a8dde547c852f3a4c | packages/dev/core/src/scene.ts |
private _spacing = 0;
| <mask> private _isVertical = true;
<mask> private _manualWidth = false;
<mask> private _manualHeight = false;
<mask> private _doNotTrackManualChanges = false;
<mask> private _childSpacing = 0;
<mask>
<mask> /**
<mask> * Gets or sets a boolean indicating that layout warnings should ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e4ecd31fc166696b52adde109e9113c7379a488 | gui/src/2D/controls/stackPanel.ts |
public get spacing(): number {
return this._spacing;
| <mask> /**
<mask> * Gets or sets the margin (in pixel) between each child.
<mask> */
<mask> @serialize()
<mask> public get childSpacing(): number {
<mask> return this._childSpacing;
<mask> }
<mask>
<mask> public set childSpacing(value: number) {
<mask> if ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e4ecd31fc166696b52adde109e9113c7379a488 | gui/src/2D/controls/stackPanel.ts |
public set spacing(value: number) {
if (this._spacing === value) {
| <mask> public get childSpacing(): number {
<mask> return this._childSpacing;
<mask> }
<mask>
<mask> public set childSpacing(value: number) {
<mask> if (this._childSpacing === value) {
<mask> return;
<mask> }
<mask>
<mask> this._childSpacing =... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e4ecd31fc166696b52adde109e9113c7379a488 | gui/src/2D/controls/stackPanel.ts |
this._spacing = value;
| <mask> if (this._childSpacing === value) {
<mask> return;
<mask> }
<mask>
<mask> this._childSpacing = value;
<mask> this._markAsDirty();
<mask> }
<mask>
<mask> /**
<mask> * Gets or sets panel width.
</s> yeah let's change names!!
Former-comm... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e4ecd31fc166696b52adde109e9113c7379a488 | gui/src/2D/controls/stackPanel.ts |
stackHeight += child._currentMeasure.height + child.paddingTopInPixels + child.paddingBottomInPixels + this._spacing;
| <mask> if (!this.ignoreLayoutWarnings) {
<mask> Tools.Warn(`Control (Name:${child.name}, UniqueId:${child.uniqueId}) is using height in percentage mode inside a vertical StackPanel`);
<mask> }
<mask> } else {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e4ecd31fc166696b52adde109e9113c7379a488 | gui/src/2D/controls/stackPanel.ts |
stackWidth += child._currentMeasure.width + child.paddingLeftInPixels + child.paddingRightInPixels + this._spacing;
| <mask> if (!this.ignoreLayoutWarnings) {
<mask> Tools.Warn(`Control (Name:${child.name}, UniqueId:${child.uniqueId}) is using width in percentage mode inside a horizontal StackPanel`);
<mask> }
<mask> } else {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e4ecd31fc166696b52adde109e9113c7379a488 | gui/src/2D/controls/stackPanel.ts |
stackHeight -= this._spacing;
| <mask> }
<mask> }
<mask>
<mask> if (this._isVertical) {
<mask> stackHeight -= this._childSpacing;
<mask> } else {
<mask> stackWidth -= this._childSpacing;
<mask> }
<mask>
<mask> stackWidth += this.paddingLeftInPixels + this.paddingR... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e4ecd31fc166696b52adde109e9113c7379a488 | gui/src/2D/controls/stackPanel.ts |
stackWidth -= this._spacing;
| <mask>
<mask> if (this._isVertical) {
<mask> stackHeight -= this._childSpacing;
<mask> } else {
<mask> stackWidth -= this._childSpacing;
<mask> }
<mask>
<mask> stackWidth += this.paddingLeftInPixels + this.paddingRightInPixels;
<mask> stackHeigh... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e4ecd31fc166696b52adde109e9113c7379a488 | gui/src/2D/controls/stackPanel.ts |
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