docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
<mask> public level = 1;
<mask>
<mask> @serialize()
<mask> public coordinatesIndex = 0;
<mask>
<mask> @serialize("coordinatesMode")
<mask> private _coordinatesMode = Texture.EXPLICIT_MODE;
<mask> public set coordinatesMode(value: number) {
<mask> if... | [
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"keep",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
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"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e868fb784437e8d32371e78ea1c720fe16891df | src/Materials/Textures/babylon.baseTexture.ts | |
/**
| <mask> public get coordinatesMode(): number {
<mask> return this._coordinatesMode;
<mask> }
<mask>
<mask> /*
<mask> * How a texture is mapped.
<mask> *
<mask> * | Value | Type | Description |
<mask> * | ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e868fb784437e8d32371e78ea1c720fe16891df | src/Materials/Textures/babylon.baseTexture.ts |
@serialize("coordinatesMode")
private _coordinatesMode = Texture.EXPLICIT_MODE;
public set coordinatesMode(value: number) {
if (this._coordinatesMode === value) {
return;
}
this._coordinatesMode = value;
if (this._scene) {
... | <mask> * | 7 | EQUIRECTANGULAR_MODE | |
<mask> * | 8 | FIXED_EQUIRECTANGULAR_MODE | |
<mask> * | 9 | FIXED_EQUIRECTANGULAR_MIRRORED_MODE | |
<mask> */
<mask>
<mask> @serialize()
<mask> public ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e868fb784437e8d32371e78ea1c720fe16891df | src/Materials/Textures/babylon.baseTexture.ts |
/**
| <mask>
<mask> @serialize()
<mask> public wrapU = Texture.WRAP_ADDRESSMODE;
<mask>
<mask> /*
<mask> * | Value | Type | Description |
<mask> * | ----- | ------------------ | ----------- |
<mask> * | 0 | CLAMP_ADDRESSMODE | |... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e868fb784437e8d32371e78ea1c720fe16891df | src/Materials/Textures/babylon.baseTexture.ts |
@serialize()
public wrapU = Texture.WRAP_ADDRESSMODE;
| <mask> * | 1 | WRAP_ADDRESSMODE | |
<mask> * | 2 | MIRROR_ADDRESSMODE | |
<mask> */
<mask>
<mask> @serialize()
<mask> public wrapV = Texture.WRAP_ADDRESSMODE;
<mask>
<mask> @serialize()
</s> update doc part
I've made a mystake... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2e868fb784437e8d32371e78ea1c720fe16891df | src/Materials/Textures/babylon.baseTexture.ts |
if (typeof chunksCount === "undefined") { chunksCount = 32; } | <mask> configurable: true
<mask> });
<mask>
<mask> GroundMesh.prototype.optimize = function (chunksCount) {
<mask> this.subdivide(this._subdivisions);
<mask> this.createOrUpdateSubmeshesOctree(chunksCount);
<mask> };
<mask>
</s> Fix for pointer posi... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/Mesh/babylon.groundMesh.js |
this.createOrUpdateSubmeshesOctree(chunksCount); | <mask> });
<mask>
<mask> GroundMesh.prototype.optimize = function (chunksCount) {
<mask> this.subdivide(this._subdivisions);
<mask> this.createOrUpdateSubmeshesOctree(32);
<mask> };
<mask>
<mask> GroundMesh.prototype.getHeightAtCoordinates = function (x,... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/Mesh/babylon.groundMesh.js |
public optimize(chunksCount: number = 32): void { | <mask> public get subdivisions(): number {
<mask> return this._subdivisions;
<mask> }
<mask>
<mask> public optimize(chunksCount: number): void {
<mask> this.subdivide(this._subdivisions);
<mask> this.createOrUpdateSubmeshesOctree(32);
<mask> }... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/Mesh/babylon.groundMesh.ts |
this.createOrUpdateSubmeshesOctree(chunksCount); | <mask> }
<mask>
<mask> public optimize(chunksCount: number): void {
<mask> this.subdivide(this._subdivisions);
<mask> this.createOrUpdateSubmeshesOctree(32);
<mask> }
<mask>
<mask> public getHeightAtCoordinates(x: number, z: number): number {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/Mesh/babylon.groundMesh.ts |
Scene.prototype._updatePointerPosition = function (evt) {
var canvas = this._engine.getRenderingCanvas();
var rect = canvas.getBoundingClientRect();
this._pointerX = evt.clientX - rect.left;
this._pointerY = evt.clientY - rect.top;
};
| <mask> Scene.prototype.getRenderId = function () {
<mask> return this._renderId;
<mask> };
<mask>
<mask> // Pointers handling
<mask> Scene.prototype.attachControl = function () {
<mask> var _this = this;
<mask> this._onPointerMove = function (... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/babylon.scene.js |
_this._updatePointerPosition(evt);
| <mask> var _this = this;
<mask> this._onPointerMove = function (evt) {
<mask> var canvas = _this._engine.getRenderingCanvas();
<mask>
<mask> _this._pointerX = evt.offsetX || evt.layerX;
<mask> _this._pointerY = evt.offsetY || evt.layerY;
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/babylon.scene.js |
return mesh.actionManager && mesh.isPickable && mesh.isVisible && mesh.isReady();
| <mask>
<mask> _this._pointerX = evt.offsetX || evt.layerX;
<mask> _this._pointerY = evt.offsetY || evt.layerY;
<mask> var pickResult = _this.pick(_this._pointerX, _this._pointerY, function (mesh) {
<mask> return mesh.actionManager && mesh.isPicka... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/babylon.scene.js |
var predicate = null;
if (!_this.onPointerDown) {
predicate = function (mesh) {
return mesh.actionManager && mesh.isPickable && mesh.isVisible && mesh.isReady();
};
}
_this._updatePo... | <mask> }
<mask> };
<mask>
<mask> this._onPointerDown = function (evt) {
<mask> var pickResult = _this.pick(evt.offsetX || evt.layerX, evt.offsetY || evt.layerY);
<mask>
<mask> if (pickResult.hit) {
<mask> if (pickResul... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/babylon.scene.js |
private _updatePointerPosition(evt: PointerEvent): void {
var canvas = this._engine.getRenderingCanvas();
var rect = canvas.getBoundingClientRect();
this._pointerX = evt.clientX - rect.left;
this._pointerY = evt.clientY - rect.top;
}
| <mask> public getRenderId(): number {
<mask> return this._renderId;
<mask> }
<mask>
<mask> // Pointers handling
<mask> public attachControl() {
<mask> this._onPointerMove = (evt: PointerEvent) => {
<mask> var canvas = this._engine.getRende... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/babylon.scene.ts |
this._updatePointerPosition(evt);
var pickResult = this.pick(this._pointerX, this._pointerY, (mesh: AbstractMesh): boolean => mesh.actionManager && mesh.isPickable && mesh.isVisible && mesh.isReady()); | <mask> public attachControl() {
<mask> this._onPointerMove = (evt: PointerEvent) => {
<mask> var canvas = this._engine.getRenderingCanvas();
<mask>
<mask> this._pointerX = evt.offsetX || evt.layerX;
<mask> this._pointerY = evt.offsetY || evt.lay... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/babylon.scene.ts |
var predicate = null;
if (!this.onPointerDown) {
predicate = (mesh: AbstractMesh): boolean => {
return mesh.actionManager && mesh.isPickable && mesh.isVisible && mesh.isReady();
};
}
this._u... | <mask> }
<mask> };
<mask>
<mask> this._onPointerDown = (evt: PointerEvent) => {
<mask> var pickResult = this.pick(evt.offsetX || evt.layerX, evt.offsetY || evt.layerY);
<mask>
<mask> if (pickResult.hit) {
<mask> if (pi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/babylon.scene.ts |
public pick(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo { | <mask>
<mask> return pickingInfo || new BABYLON.PickingInfo();
<mask> }
<mask>
<mask> public pick(x: number, y: number, predicate?: (mesh: Mesh) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo {
<mask> /// <summary>Launch a ray to try to pick a mesh in the ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2ffa5dbf7bdf106d46c20f6cd324672348fab848 | Babylon/babylon.scene.ts |
this.registerInput("view", NodeMaterialBlockConnectionPointTypes.Matrix, true);
| <mask> this.registerInput("glossPower", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);
<mask> this.registerInput("diffuseColor", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);
<mask> this.registerInput("specularC... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/300667d5ba16ed4a7d0acb78f9fbfedd8ce6760a | src/Materials/Node/Blocks/Dual/lightBlock.ts |
/**
* Gets the view matrix component
*/
public get view(): NodeMaterialConnectionPoint {
return this._inputs[7];
}
| <mask> return this._inputs[6];
<mask> }
<mask>
<mask> /**
<mask> * Gets the diffuse output component
<mask> */
<mask> public get diffuseOutput(): NodeMaterialConnectionPoint {
<mask> return this._outputs[0];
</s> Fix using CSM for shadow mesh receivers using node material... | [
"keep",
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"add",
"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/300667d5ba16ed4a7d0acb78f9fbfedd8ce6760a | src/Materials/Node/Blocks/Dual/lightBlock.ts |
if (this.view.isConnected) {
state.compilationString += `mat4 view = ${this.view.associatedVariableName};\r\n`;
}
| <mask> } else {
<mask> state.compilationString += `vec4 worldPos = ${worldPos.associatedVariableName};\r\n`;
<mask> state.compilationString += state._emitCodeFromInclude("shadowsVertex", comments, {
<mask> repeatKey: "maxSimultaneousLights"
<mask> });
<m... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/300667d5ba16ed4a7d0acb78f9fbfedd8ce6760a | src/Materials/Node/Blocks/Dual/lightBlock.ts |
this.registerInput("view", NodeMaterialBlockConnectionPointTypes.Matrix, true);
| <mask> new NodeMaterialConnectionPointCustomObject("subsurface", this, NodeMaterialConnectionPointDirection.Input, SubSurfaceBlock, "SubSurfaceBlock"));
<mask> this.registerInput("anisotropy", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.Fragment,
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/300667d5ba16ed4a7d0acb78f9fbfedd8ce6760a | src/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.ts |
/**
* Gets the view matrix parameter
*/
public get view(): NodeMaterialConnectionPoint {
return this._inputs[14];
}
| <mask> public get anisotropy(): NodeMaterialConnectionPoint {
<mask> return this._inputs[13];
<mask> }
<mask>
<mask> /**
<mask> * Gets the ambient output component
<mask> */
<mask> public get ambient(): NodeMaterialConnectionPoint {
<mask> return this._outputs[0];
</... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/300667d5ba16ed4a7d0acb78f9fbfedd8ce6760a | src/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.ts |
if (this.view.isConnected) {
state.compilationString += `mat4 view = ${this.view.associatedVariableName};\r\n`;
}
| <mask> } else {
<mask> state.compilationString += `vec4 worldPos = ${worldPos.associatedVariableName};\r\n`;
<mask> state.compilationString += state._emitCodeFromInclude("shadowsVertex", comments, {
<mask> repeatKey: "maxSimultaneousLights"
<mask> });
<m... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/300667d5ba16ed4a7d0acb78f9fbfedd8ce6760a | src/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.ts |
this.variableNames["view"] = 0;
| <mask> this.variableNames["specularBase"] = 0;
<mask> this.variableNames["worldPos"] = 0;
<mask> this.variableNames["shadow"] = 0;
<mask>
<mask> // Exclude known varyings
<mask> this.variableNames["vTBN"] = 0;
<mask>
</s> Fix using CSM for shadow mesh receivers using no... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/300667d5ba16ed4a7d0acb78f9fbfedd8ce6760a | src/Materials/Node/nodeMaterialBuildStateSharedData.ts |
import * as WebGPUConstants from './webgpuConstants';
| <mask> import { HardwareTextureWrapper } from '../../Materials/Textures/hardwareTextureWrapper';
<mask> import { Nullable } from '../../types';
<mask>
<mask> /** @hidden */
<mask> export class WebGPUHardwareTexture implements HardwareTextureWrapper {
<mask>
<mask> private _webgpuTexture: Nullable<GPUTextur... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuHardwareTexture.ts |
public format: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm;
| <mask> return this._webgpuSampler;
<mask> }
<mask>
<mask> constructor(existingTexture: Nullable<GPUTexture> = null) {
<mask> this._webgpuTexture = existingTexture;
<mask> this._webgpuTextureView = null;
<mask> this._webgpuSampler = null;
</s> Handle compressed textures (... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuHardwareTexture.ts |
}
| <mask> public release() {
<mask> this._webgpuTexture?.destroy();
<mask> this.reset();
<mask> }
<mask> };
</s> Handle compressed textures (no mipmap support yet)
Former-commit-id: a4c1730beb052c6785473dc6380847c742134269 </s> remove public updateTexture(imageBitmap: ImageBitmap, gpuTe... | [
"keep",
"keep",
"keep",
"keep",
"replace"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuHardwareTexture.ts |
<mask> // SOFTWARE.
<mask> import * as WebGPUConstants from './webgpuConstants';
<mask> import { Scalar } from '../../Maths/math.scalar';
<mask> import { WebGPUBufferManager } from './webgpuBufferManager';
<mask> import { Nullable } from '../../types';
<mask>
<mask> export class WebGPUTextureHelper {
<mask>
... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts | |
public isImageBitmap(imageBitmap: ImageBitmap | { width: number, height: number }): imageBitmap is ImageBitmap {
| <mask> }]
<mask> });
<mask> }
<mask>
<mask> private _isImageBitmap(imageBitmap: ImageBitmap | { width: number, height: number }): imageBitmap is ImageBitmap {
<mask> return (imageBitmap as ImageBitmap).close !== undefined;
<mask> }
<mask>
<mask> private _isImageBit... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
public isImageBitmapArray(imageBitmap: ImageBitmap[] | { width: number, height: number }): imageBitmap is ImageBitmap[] {
| <mask> private _isImageBitmap(imageBitmap: ImageBitmap | { width: number, height: number }): imageBitmap is ImageBitmap {
<mask> return (imageBitmap as ImageBitmap).close !== undefined;
<mask> }
<mask>
<mask> private _isImageBitmapArray(imageBitmap: ImageBitmap[] | { width: number, height: num... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
public createTexture(imageBitmap: ImageBitmap | { width: number, height: number }, hasMipmaps = false, generateMipmaps = false, invertY = false, premultiplyAlpha = false, format: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm,
sampleCount = 1, commandEncoder?: GPUCommandEncoder): GPUTexture
| <mask> private _isImageBitmapArray(imageBitmap: ImageBitmap[] | { width: number, height: number }): imageBitmap is ImageBitmap[] {
<mask> return Array.isArray(imageBitmap as ImageBitmap[]) && (imageBitmap as ImageBitmap[])[0].close !== undefined;
<mask> }
<mask>
<mask> public createTexture(ima... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
const mipLevelCount = hasMipmaps ? WebGPUTextureHelper.computeNumMipmapLevels(imageBitmap.width, imageBitmap.height) : 1;
const additionalUsages = hasMipmaps ? WebGPUConstants.TextureUsage.CopySrc /*| WebGPUConstants.TextureUsage.OutputAttachment*/ : 0;
| <mask> height: imageBitmap.height,
<mask> depth: 1,
<mask> };
<mask>
<mask> const mipLevelCount = generateMipmaps ? WebGPUTextureHelper.computeNumMipmapLevels(imageBitmap.width, imageBitmap.height) : 1;
<mask> const additionalUsages = generateMipmaps ? WebGPUConsta... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
if (this.isImageBitmap(imageBitmap)) {
this.updateTexture(imageBitmap, gpuTexture, imageBitmap.width, imageBitmap.height, format, 0, 0, invertY, premultiplyAlpha, 0, 0, commandEncoder);
| <mask> sampleCount,
<mask> mipLevelCount
<mask> });
<mask>
<mask> if (this._isImageBitmap(imageBitmap)) {
<mask> let promise: Promise<ImageBitmap>;
<mask>
<mask> if (invertY || premultiplyAlpha) {
<mask> promise = createImageBitm... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
if (hasMipmaps && generateMipmaps) {
this.generateMipmaps(gpuTexture, mipLevelCount, 0, commandEncoder);
| <mask>
<mask> if (this._isImageBitmap(imageBitmap)) {
<mask> let promise: Promise<ImageBitmap>;
<mask>
<mask> if (invertY || premultiplyAlpha) {
<mask> promise = createImageBitmap(imageBitmap, { imageOrientation: invertY ? "flipY" : "none", premultiplyAlpha: premu... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
<mask> promise = createImageBitmap(imageBitmap, { imageOrientation: invertY ? "flipY" : "none", premultiplyAlpha: premultiplyAlpha ? "premultiply" : "none" });
<mask> } else {
<mask> promise = Promise.resolve(imageBitmap);
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts | |
return gpuTexture;
| <mask> });
<mask> })];
<mask> }
<mask>
<mask> return [gpuTexture, null];
<mask> }
<mask>
<mask> public createCubeTexture(imageBitmaps: ImageBitmap[] | { width: number, height: number }, generateMipmaps = false, invertY = false, premultiplyAlpha = false, form... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
public createCubeTexture(imageBitmaps: ImageBitmap[] | { width: number, height: number }, hasMipmaps = false, generateMipmaps = false, invertY = false, premultiplyAlpha = false, format: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm,
sampleCount = 1, commandEncoder?: GPUCommandEncoder): GPUTex... | <mask>
<mask> return [gpuTexture, null];
<mask> }
<mask>
<mask> public createCubeTexture(imageBitmaps: ImageBitmap[] | { width: number, height: number }, generateMipmaps = false, invertY = false, premultiplyAlpha = false, format: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm,
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
const width = this.isImageBitmapArray(imageBitmaps) ? imageBitmaps[0].width : imageBitmaps.width;
const height = this.isImageBitmapArray(imageBitmaps) ? imageBitmaps[0].height : imageBitmaps.height;
| <mask>
<mask> public createCubeTexture(imageBitmaps: ImageBitmap[] | { width: number, height: number }, generateMipmaps = false, invertY = false, premultiplyAlpha = false, format: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm,
<mask> sampleCount = 1, commandEncoder?: GPUCommandEncoder): [G... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
const mipLevelCount = hasMipmaps ? WebGPUTextureHelper.computeNumMipmapLevels(width, height) : 1;
const additionalUsages = hasMipmaps ? WebGPUConstants.TextureUsage.CopySrc | WebGPUConstants.TextureUsage.OutputAttachment : 0;
| <mask> {
<mask> const width = this._isImageBitmapArray(imageBitmaps) ? imageBitmaps[0].width : imageBitmaps.width;
<mask> const height = this._isImageBitmapArray(imageBitmaps) ? imageBitmaps[0].height : imageBitmaps.height;
<mask>
<mask> const mipLevelCount = generateMipmaps ? WebGPUTe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
if (this.isImageBitmapArray(imageBitmaps)) {
this.updateCubeTextures(imageBitmaps, gpuTexture, width, height, format, invertY, premultiplyAlpha, 0, 0, commandEncoder);
| <mask> sampleCount,
<mask> mipLevelCount
<mask> });
<mask>
<mask> if (this._isImageBitmapArray(imageBitmaps)) {
<mask> const textureSizeFace = {
<mask> width,
<mask> height,
<mask> depth: 1,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"k... | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
if (hasMipmaps && generateMipmaps) {
this.generateCubeMipmaps(gpuTexture, mipLevelCount, commandEncoder);
| <mask> };
<mask>
<mask> const faces = [0, 3, 1, 4, 2, 5];
<mask>
<mask> const promises: Promise<void>[] = [];
<mask>
<mask> for (let f = 0; f < faces.length; ++f) {
<mask> let imageBitmap = imageBitmaps[faces[f]];
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
<mask> resolve();
<mask> });
<mask> }));
<mask> }
<mask>
<mask> return [gpuTexture, new Promise((resolve) => {
<mask> Promise.all(promises).then(() => {
<mask> if (generateMipmaps) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep"... | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts | |
return gpuTexture;
| <mask> });
<mask> })];
<mask> }
<mask>
<mask> return [gpuTexture, null];
<mask> }
<mask>
<mask> public generateCubeMipmaps(gpuTexture: GPUTexture, mipLevelCount: number, commandEncoder?: GPUCommandEncoder): void {
<mask> for (let f = 0; f < 6; ++f) ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
private _getBlockInformationFromFormat(format: GPUTextureFormat): { width: number, height: number, length: number } {
switch (format) {
case WebGPUConstants.TextureFormat.BC7RGBAUNORM:
case WebGPUConstants.TextureFormat.BC7RGBAUNORMSRGB:
return { width: 4, height:... | <mask> commandEncoder = null as any;
<mask> }
<mask> }
<mask>
<mask> public updateTexture(imageBitmap: ImageBitmap, gpuTexture: GPUTexture, width: number, height: number, faceIndex: number = 0, mipLevel: number = 0, invertY = false, premultiplyAlpha = false, offsetX = 0, offsetY = 0,
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
const blockInformation = this._getBlockInformationFromFormat(format);
const textureCopyView: GPUTextureCopyView = {
| <mask>
<mask> public updateTexture(imageBitmap: ImageBitmap, gpuTexture: GPUTexture, width: number, height: number, faceIndex: number = 0, mipLevel: number = 0, invertY = false, premultiplyAlpha = false, offsetX = 0, offsetY = 0,
<mask> commandEncoder?: GPUCommandEncoder): void
<mask> {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
width: Math.ceil(width / blockInformation.width) * blockInformation.width,
height: Math.ceil(height / blockInformation.height) * blockInformation.height,
| <mask> mipLevel: mipLevel
<mask> };
<mask>
<mask> const textureExtent = {
<mask> width,
<mask> height,
<mask> depth: 1
<mask> };
<mask>
<mask> if (invertY || premultiplyAlpha) {
<mask> createImageBitmap(imageBitmap,... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
if ((imageBitmap as Uint8Array).byteLength !== undefined) {
imageBitmap = imageBitmap as Uint8Array;
const aligned = Math.ceil(width * 4 / 256) * 256 === width * 4;
if (aligned) {
const buffer = this._bufferManager.createRawBuffer(imageBitmap.byteLengt... | <mask> height,
<mask> depth: 1
<mask> };
<mask>
<mask> if (invertY || premultiplyAlpha) {
<mask> createImageBitmap(imageBitmap, { imageOrientation: invertY ? "flipY" : "none", premultiplyAlpha: premultiplyAlpha ? "premultiply" : "none" }).then((imageBitmap) => ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
imageBitmap = imageBitmap as ImageBitmap;
if (invertY || premultiplyAlpha) {
createImageBitmap(imageBitmap, { imageOrientation: invertY ? "flipY" : "none", premultiplyAlpha: premultiplyAlpha ? "premultiply" : "none" }).then((imageBitmap) => {
this._device... | <mask> createImageBitmap(imageBitmap, { imageOrientation: invertY ? "flipY" : "none", premultiplyAlpha: premultiplyAlpha ? "premultiply" : "none" }).then((imageBitmap) => {
<mask> this._device.defaultQueue.copyImageBitmapToTexture({ imageBitmap }, textureView, textureExtent);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/WebGPU/webgpuTextureHelper.ts |
/** Compressed BC7 */
public static readonly TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM = 36492;
/** Compressed BC6 unsigned float */
public static readonly TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 36495;
/** Compressed BC6 signed float */
public static readonly TEXTUREFORMAT_COMPRE... | <mask> public static readonly TEXTUREFORMAT_RGBA_INTEGER = 11;
<mask>
<mask> /** UNSIGNED_BYTE */
<mask> public static readonly TEXTURETYPE_UNSIGNED_BYTE = 0;
<mask> /** UNSIGNED_BYTE (2nd reference) */
<mask> public static readonly TEXTURETYPE_UNSIGNED_INT = 0;
</s> Handle compressed textur... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/constants.ts |
import { Nullable, DataArray, IndicesArray, FloatArray, Immutable } from "../types";
| <mask> import { Logger } from "../Misc/logger";
<mask> import { Nullable, DataArray, IndicesArray, FloatArray } from "../types";
<mask> import { Color4 } from "../Maths/math";
<mask> import { Engine } from "../Engines/engine";
<mask> import { InstancingAttributeInfo } from "../Engines/instancingAttributeInfo";
<m... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
<mask> import { Tools } from "../Misc/tools";
<mask> import { WebGPUTextureHelper } from './WebGPU/webgpuTextureHelper';
<mask> import { ISceneLike, ThinEngine } from './thinEngine';
<mask> import { Scene } from '../scene';
<mask> import { Scalar } from '../Maths/math.scalar';
<mask> import { WebGPUBufferManager ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts | |
private _adapterSupportedExtensions: GPUExtensionName[];
| <mask> private _glslang: any = null;
<mask> private _adapter: GPUAdapter;
<mask> private _device: GPUDevice;
<mask> private _deviceEnabledExtensions: GPUExtensionName[];
<mask> private _context: GPUCanvasContext;
<mask> private _swapChain: GPUSwapChain;
<mask> private _swapChainTextur... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
private _deviceEnabledExtensions: GPUExtensionName[];
| <mask> private _adapterSupportedExtensions: GPUExtensionName[];
<mask> private _device: GPUDevice;
<mask> private _context: GPUCanvasContext;
<mask> private _swapChain: GPUSwapChain;
<mask> private _swapChainTexture: GPUTexture;
<mask> private _mainPassSampleCount: number;
<mask> priv... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
/** Gets the supported extensions by the WebGPU adapter */
public get supportedExtensions(): Immutable<GPUExtensionName[]> {
return this._adapterSupportedExtensions;
}
/** Gets the currently enabled extensions on the WebGPU device */
public get enabledExtensions(): Immutable<GPUExtens... | <mask> public get supportsUniformBuffers(): boolean {
<mask> return true;
<mask> }
<mask>
<mask> /**
<mask> * Create a new instance of the gpu engine.
<mask> * @param canvas Defines the canvas to use to display the result
<mask> * @param options Defines the options passed to ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
.then((device: GPUDevice | null) => {
this._device = device!;
this._deviceEnabledExtensions = this._device.extensions.slice(0);
})
| <mask> .then((adapter: GPUAdapter | null) => {
<mask> this._adapter = adapter!;
<mask> return this._adapter.requestDevice(this._options.deviceDescriptor);
<mask> })
<mask> .then((device: GPUDevice | null) => this._device = device!)
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
s3tc: (this._deviceEnabledExtensions.indexOf(WebGPUConstants.ExtensionName.TextureCompressionBC) >= 0 ? true : undefined) as any,
| <mask> maxFragmentUniformVectors: 1024,
<mask> maxVertexUniformVectors: 1024,
<mask> standardDerivatives: true,
<mask> astc: null,
<mask> pvrtc: null,
<mask> etc1: null,
<mask> etc2: null,
<mask> bptc: this._deviceEn... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
bptc: this._deviceEnabledExtensions.indexOf(WebGPUConstants.ExtensionName.TextureCompressionBC) >= 0 ? true : undefined,
| <mask> astc: null,
<mask> pvrtc: null,
<mask> etc1: null,
<mask> etc2: null,
<mask> bptc: null,
<mask> maxAnisotropy: 0, // TODO: Retrieve this smartly. Currently set to D3D11 maximum allowable value.
<mask> uintIndices: false,
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
return Constants.TEXTUREFORMAT_RGBA;
| <mask> }
<mask>
<mask> /** @hidden */
<mask> public _getRGBABufferInternalSizedFormat(type: number, format?: number): number {
<mask> return format ?? Constants.TEXTUREFORMAT_RGBA;
<mask> }
<mask>
<mask> private _getWebGPUTextureFormat(type: number, format: number): GPUTextureForma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
switch (format) {
case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM:
return WebGPUConstants.TextureFormat.BC7RGBAUNORM;
case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
return WebGPUConstants.TextureFormat.BC6HRGBUFLOAT;
... | <mask> }
<mask>
<mask> private _getWebGPUTextureFormat(type: number, format: number): GPUTextureFormat {
<mask> switch (type) {
<mask> case Constants.TEXTURETYPE_BYTE:
<mask> switch (format) {
<mask> case Constants.TEXTUREFORMAT_RED:
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
texture.format = format ?? -1;
| <mask> texture.baseWidth = imageBitmap.width;
<mask> texture.baseHeight = imageBitmap.height;
<mask> texture.width = imageBitmap.width;
<mask> texture.height = imageBitmap.height;
<mask> if (format) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
if (!texture._hardwareTexture?.underlyingResource) { // the texture could have been created before reaching this point so don't recreate it if already existing
const gpuTextureWrapper = this._createGPUTextureForInternalTexture(texture, imageBitmap.width, imageBitmap.height);... | <mask> if (format) {
<mask> texture.format = format;
<mask> }
<mask>
<mask> // TODO WEBGPU: handle format if <> 0. Note that it seems "rgb" formats don't exist in WebGPU...
<mask> //let internalFormat = format... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
if (this._textureHelper.isImageBitmap(imageBitmap)) {
this._textureHelper.updateTexture(imageBitmap, gpuTextureWrapper.underlyingResource!, imageBitmap.width, imageBitmap.height, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0, this._uploadEncoder);
... | <mask> // TODO WEBGPU: handle format if <> 0. Note that it seems "rgb" formats don't exist in WebGPU...
<mask> //let internalFormat = format ? this._getInternalFormat(format) : ((extension === ".jpg") ? gl.RGB : gl.RGBA);
<mask> const [gpuTexture] = this._t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
texture.format = format ?? -1;
| <mask>
<mask> // TODO WEBGPU. Cube Texture Sampling Mode.
<mask> texture.samplingMode = noMipmap ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;
<mask>
<mask> const gpuTextureWrapper = this._createGPUTextureForInternalTexture(t... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
const gpuTextureWrapper = this._createGPUTextureForInternalTexture(texture, width, height);
| <mask>
<mask> // TODO WEBGPU. Cube Texture Sampling Mode.
<mask> texture.samplingMode = noMipmap ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;
<mask>
<mask> // TODO WEBGPU. handle format if <> 0
<mask> //cons... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
this._textureHelper.updateCubeTextures(imageBitmaps, gpuTextureWrapper.underlyingResource!, width, height, gpuTextureWrapper.format, false, false, 0, 0, this._uploadEncoder);
| <mask> (texture._hardwareTexture as WebGPUHardwareTexture).createView({
<mask> dimension: WebGPUConstants.TextureViewDimension.Cube
<mask> });
<mask>
<mask> texture.width = width;
<mask> texture.height = height;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
private _createGPUTextureForInternalTexture(texture: InternalTexture, width?: number, height?: number): WebGPUHardwareTexture {
| <mask>
<mask> this._bindTextureDirectly(0, texture);
<mask> }
<mask>
<mask> private _createGPUTextureForInternalTexture(texture: InternalTexture, width?: number, height?: number): GPUTexture {
<mask> if (!texture._hardwareTexture) {
<mask> texture._hardwareTexture = this._cr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;
gpuTextureWrapper.format = this._getWebGPUTextureFormat(texture.type, texture.format);
| <mask> }
<mask>
<mask> if (texture.isCube) {
<mask> const gpuTexture = this._textureHelper.createCubeTexture({ width, height }, texture.generateMipMaps, texture.generateMipMaps, texture.invertY, false, gpuTextureWrapper.format, texture.samples || 1, this._uploadEncoder);
<mask>
<mask... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
const gpuTexture = this._textureHelper.createCubeTexture({ width, height }, texture.generateMipMaps, texture.generateMipMaps, texture.invertY, false, gpuTextureWrapper.format, texture.samples || 1, this._uploadEncoder);
| <mask> height = texture.height;
<mask> }
<mask>
<mask> if (texture.isCube) {
<mask> const [gpuTexture] = this._textureHelper.createCubeTexture({ width, height }, texture.generateMipMaps, texture.invertY, false, this._getWebGPUTextureFormat(texture.type, texture.format), 1, ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
gpuTextureWrapper.set(gpuTexture);
gpuTextureWrapper.createView({
| <mask>
<mask> if (texture.isCube) {
<mask> const [gpuTexture] = this._textureHelper.createCubeTexture({ width, height }, texture.generateMipMaps, texture.invertY, false, this._getWebGPUTextureFormat(texture.type, texture.format), 1, this._uploadEncoder);
<mask>
<mask> texture._har... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
mipLevelCount: texture.generateMipMaps ? WebGPUTextureHelper.computeNumMipmapLevels(width!, height!) : 1,
| <mask>
<mask> texture._hardwareTexture!.set(gpuTexture);
<mask> (texture._hardwareTexture as WebGPUHardwareTexture).createView({
<mask> dimension: WebGPUConstants.TextureViewDimension.Cube,
<mask> mipLevelCount: Math.round(Scalar.Log2(Math.max(width!, height... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
const gpuTexture = this._textureHelper.createTexture({ width, height }, texture.generateMipMaps, texture.generateMipMaps, texture.invertY, false, gpuTextureWrapper.format, texture.samples || 1, this._uploadEncoder);
| <mask> baseMipLevel: 0,
<mask> aspect: WebGPUConstants.TextureAspect.All
<mask> });
<mask> } else {
<mask> const [gpuTexture] = this._textureHelper.createTexture({ width, height }, texture.generateMipMaps, texture.invertY, false, this._getWebGPUTextur... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
gpuTextureWrapper.set(gpuTexture);
gpuTextureWrapper.createView();
| <mask> });
<mask> } else {
<mask> const [gpuTexture] = this._textureHelper.createTexture({ width, height }, texture.generateMipMaps, texture.invertY, false, this._getWebGPUTextureFormat(texture.type, texture.format), 1, this._uploadEncoder);
<mask>
<mask> texture._hardw... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
return gpuTextureWrapper;
| <mask>
<mask> texture.width = texture.baseWidth = width;
<mask> texture.height = texture.baseHeight = height;
<mask>
<mask> return texture._hardwareTexture!.underlyingResource;
<mask> }
<mask>
<mask> private _generateMipmaps(texture: InternalTexture, gpuTexture: GPUTexture) {
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;
| <mask> }
<mask>
<mask> const width = canvas.width, height = canvas.height;
<mask>
<mask> let gpuTexture = texture._hardwareTexture?.underlyingResource;
<mask>
<mask> if (!gpuTexture) {
<mask> gpuTexture = this._createGPUTextureForInternalTexture(texture, width, hei... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
if (!texture._hardwareTexture?.underlyingResource) {
gpuTextureWrapper = this._createGPUTextureForInternalTexture(texture, width, height);
| <mask> const width = canvas.width, height = canvas.height;
<mask>
<mask> let gpuTexture = texture._hardwareTexture?.underlyingResource;
<mask>
<mask> if (!gpuTexture) {
<mask> gpuTexture = this._createGPUTextureForInternalTexture(texture, width, height);
<mask> }
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
this._textureHelper.updateTextureTest(canvas as HTMLCanvasElement, gpuTextureWrapper.underlyingResource!, width, height, 0, 0, invertY, premulAlpha, swap, 0/*, this._uploadEncoder*/);
| <mask> texture.isReady = true;
<mask> });*/
<mask> //}
<mask>
<mask> this._textureHelper.updateTextureTest(canvas as HTMLCanvasElement, gpuTexture, width, height, 0, 0, invertY, premulAlpha, swap, 0/*, this._uploadEncoder*/);
<mask> texture.... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
this._textureHelper.updateTexture(bitmap, gpuTextureWrapper.underlyingResource!, width, height, gpuTextureWrapper.format, 0, 0, invertY, premulAlpha, 0, 0, this._uploadEncoder);
| <mask> return;
<mask> }
<mask>
<mask> createImageBitmap(canvas).then((bitmap) => {
<mask> this._textureHelper.updateTexture(bitmap, gpuTexture, width, height, 0, 0, invertY, premulAlpha, 0, 0, this._uploadEncoder);
<mask> if (texture.generateMipMaps) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
this._generateMipmaps(texture, gpuTextureWrapper.underlyingResource!);
| <mask>
<mask> createImageBitmap(canvas).then((bitmap) => {
<mask> this._textureHelper.updateTexture(bitmap, gpuTexture, width, height, 0, 0, invertY, premulAlpha, 0, 0, this._uploadEncoder);
<mask> if (texture.generateMipMaps) {
<mask> this._generateMipmaps(texture,... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;
| <mask> });
<mask> }
<mask>
<mask> public updateTextureData(texture: InternalTexture, imageData: ArrayBufferView, xOffset: number, yOffset: number, width: number, height: number, faceIndex: number = 0, lod: number = 0): void {
<mask> let gpuTexture = texture._hardwareTexture?.underlyingReso... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
if (!texture._hardwareTexture?.underlyingResource) {
gpuTextureWrapper = this._createGPUTextureForInternalTexture(texture);
| <mask>
<mask> public updateTextureData(texture: InternalTexture, imageData: ArrayBufferView, xOffset: number, yOffset: number, width: number, height: number, faceIndex: number = 0, lod: number = 0): void {
<mask> let gpuTexture = texture._hardwareTexture?.underlyingResource;
<mask>
<mask> if ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
// TODO WEBGPU directly pass the Uint8ClampedArray? invertY needs to be handled by updateTexture...
| <mask> }
<mask>
<mask> const imgData = new ImageData(new Uint8ClampedArray(imageData.buffer), width, height);
<mask>
<mask> // TODO WEBGPU directly pass the Uint8ClampedArray
<mask> createImageBitmap(imgData).then((bitmap) => {
<mask> this._textureHelper.updateTextur... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
this._textureHelper.updateTexture(bitmap, gpuTextureWrapper?.underlyingResource!, width, height, gpuTextureWrapper.format, faceIndex, lod, texture.invertY, false, xOffset, yOffset, this._uploadEncoder);
| <mask> const imgData = new ImageData(new Uint8ClampedArray(imageData.buffer), width, height);
<mask>
<mask> // TODO WEBGPU directly pass the Uint8ClampedArray
<mask> createImageBitmap(imgData).then((bitmap) => {
<mask> this._textureHelper.updateTexture(bitmap, gpuTexture, width... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;
| <mask> if (this._videoTextureSupported === undefined) {
<mask> this._videoTextureSupported = true;
<mask> }
<mask>
<mask> let gpuTexture = texture._hardwareTexture?.underlyingResource;
<mask>
<mask> if (!gpuTexture) {
<mask> gpuTexture = this._createGPUT... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
if (!texture._hardwareTexture?.underlyingResource) {
gpuTextureWrapper = this._createGPUTextureForInternalTexture(texture);
| <mask> }
<mask>
<mask> let gpuTexture = texture._hardwareTexture?.underlyingResource;
<mask>
<mask> if (!gpuTexture) {
<mask> gpuTexture = this._createGPUTextureForInternalTexture(texture);
<mask> }
<mask>
<mask> createImageBitmap(video).then((bitmap) => {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
this._textureHelper.updateTexture(bitmap, gpuTextureWrapper.underlyingResource!, texture.width, texture.height, gpuTextureWrapper.format, 0, 0, !invertY, false, 0, 0, this._uploadEncoder);
| <mask> gpuTexture = this._createGPUTextureForInternalTexture(texture);
<mask> }
<mask>
<mask> createImageBitmap(video).then((bitmap) => {
<mask> this._textureHelper.updateTexture(bitmap, gpuTexture, texture.width, texture.height, 0, 0, !invertY, false, 0, 0, this._uploadEnc... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
this._generateMipmaps(texture, gpuTextureWrapper.underlyingResource!);
| <mask>
<mask> createImageBitmap(video).then((bitmap) => {
<mask> this._textureHelper.updateTexture(bitmap, gpuTexture, texture.width, texture.height, 0, 0, !invertY, false, 0, 0, this._uploadEncoder);
<mask> if (texture.generateMipMaps) {
<mask> this._generateMipmap... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;
if (!texture._hardwareTexture?.underlyingResource) {
texture.format = internalFormat;
gpuTextureWrapper = this._createGPUTextureForInternalTexture(texture, width, height);
}
this._... | <mask> }
<mask>
<mask> /** @hidden */
<mask> public _uploadCompressedDataToTextureDirectly(texture: InternalTexture, internalFormat: number, width: number, height: number, data: ArrayBufferView, faceIndex: number = 0, lod: number = 0) {
<mask> console.warn("_uploadCompressedDataToTextureDirect... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;
| <mask>
<mask> const width = useTextureWidthAndHeight ? texture.width : Math.pow(2, Math.max(lodMaxWidth - lod, 0));
<mask> const height = useTextureWidthAndHeight ? texture.height : Math.pow(2, Math.max(lodMaxHeight - lod, 0));
<mask>
<mask> let gpuTexture = texture._hardwareTexture?.unde... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
if (!texture._hardwareTexture?.underlyingResource) {
gpuTextureWrapper = this._createGPUTextureForInternalTexture(texture, width, height);
| <mask> const height = useTextureWidthAndHeight ? texture.height : Math.pow(2, Math.max(lodMaxHeight - lod, 0));
<mask>
<mask> let gpuTexture = texture._hardwareTexture?.underlyingResource;
<mask>
<mask> if (!gpuTexture) {
<mask> gpuTexture = this._createGPUTextureForInternalT... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
const imgData = new ImageData(new Uint8ClampedArray(imageData.buffer, 0, imageData.byteLength), width, height);
| <mask> if (!gpuTexture) {
<mask> gpuTexture = this._createGPUTextureForInternalTexture(texture, width, height);
<mask> }
<mask>
<mask> const imgData = new ImageData(new Uint8ClampedArray(imageData.buffer, 0, width * height * 4), width, height);
<mask>
<mask> // TODO ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
// TODO WEBGPU don't convert to image bitmap and directly pass the Uint8ClampedArray? updateTexture needs to handle invertY...
| <mask> }
<mask>
<mask> const imgData = new ImageData(new Uint8ClampedArray(imageData.buffer, 0, width * height * 4), width, height);
<mask>
<mask> // TODO WEBGPU don't convert to image bitmap and directly pass the Uint8ClampedArray
<mask> createImageBitmap(imgData).then((bitmap) ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
this._textureHelper.updateTexture(bitmap, gpuTextureWrapper.underlyingResource!, width, height, gpuTextureWrapper.format, faceIndex, lod, texture.invertY, false, 0, 0, this._uploadEncoder);
| <mask> const imgData = new ImageData(new Uint8ClampedArray(imageData.buffer, 0, width * height * 4), width, height);
<mask>
<mask> // TODO WEBGPU don't convert to image bitmap and directly pass the Uint8ClampedArray
<mask> createImageBitmap(imgData).then((bitmap) => {
<mask> th... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;
| <mask> }
<mask>
<mask> /** @hidden */
<mask> public _uploadImageToTexture(texture: InternalTexture, image: HTMLImageElement | ImageBitmap, faceIndex: number = 0, lod: number = 0) {
<mask> let gpuTexture = texture._hardwareTexture?.underlyingResource;
<mask>
<mask> if (!gpuTexture) {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
if (!texture._hardwareTexture?.underlyingResource) {
gpuTextureWrapper = this._createGPUTextureForInternalTexture(texture);
| <mask> /** @hidden */
<mask> public _uploadImageToTexture(texture: InternalTexture, image: HTMLImageElement | ImageBitmap, faceIndex: number = 0, lod: number = 0) {
<mask> let gpuTexture = texture._hardwareTexture?.underlyingResource;
<mask>
<mask> if (!gpuTexture) {
<mask> gp... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
this._textureHelper.updateTexture(bitmap, gpuTextureWrapper.underlyingResource!, width, height, gpuTextureWrapper.format, faceIndex, lod, texture.invertY, false, 0, 0, this._uploadEncoder);
| <mask>
<mask> const width = Math.ceil(texture.width / (1 << lod));
<mask> const height = Math.ceil(texture.height / (1 << lod));
<mask>
<mask> this._textureHelper.updateTexture(bitmap, gpuTexture, width, height, faceIndex, lod, texture.invertY, false, 0, 0, this._uploadEncoder);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Engines/webgpuEngine.ts |
var ext = !!engine.getCaps().s3tc;
| <mask> var sphericalPolynomialFaces: Nullable<Array<ArrayBufferView>> = null;
<mask> if (info.sphericalPolynomial) {
<mask> sphericalPolynomialFaces = new Array<ArrayBufferView>();
<mask> }
<mask> var ext = engine.getCaps().s3tc;
<mask>
<mask> var header = new... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Misc/dds.ts |
internalCompressedFormat = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1;
| <mask> fourCC = header[off_pfFourCC];
<mask> switch (fourCC) {
<mask> case FOURCC_DXT1:
<mask> blockBytes = 8;
<mask> internalCompressedFormat = (<WEBGL_compressed_texture_s3tc>ext).COMPRESSED_RGBA_S3TC_DXT1_EXT;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Misc/dds.ts |
internalCompressedFormat = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3;
| <mask> internalCompressedFormat = (<WEBGL_compressed_texture_s3tc>ext).COMPRESSED_RGBA_S3TC_DXT1_EXT;
<mask> break;
<mask> case FOURCC_DXT3:
<mask> blockBytes = 16;
<mask> internalCompressedFormat = (<WEBGL_compressed_t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Misc/dds.ts |
internalCompressedFormat = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;
| <mask> internalCompressedFormat = (<WEBGL_compressed_texture_s3tc>ext).COMPRESSED_RGBA_S3TC_DXT3_EXT;
<mask> break;
<mask> case FOURCC_DXT5:
<mask> blockBytes = 16;
<mask> internalCompressedFormat = (<WEBGL_compressed_t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/31c9dba7d6c84c4fc5759c91846543adf29d6448 | src/Misc/dds.ts |
* @param trigger defines the trigger to be tested
* @param parameterPredicate defines an optional predicate to filter triggers by parameter
* @return whether the trigger is handled
| <mask> }
<mask>
<mask> /**
<mask> * Does this action manager handles actions of a given trigger
<mask> * @param {number} trigger - the trigger to be tested
<mask> * @return {boolean} whether the trigger is handeled
<mask> */
<mask> public hasSpecific... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/325c51c9d56d695163e74596d44885292d2a1ee4 | src/Actions/babylon.actionManager.ts |
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