docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
return;
| <mask> // Keep only visible and non empty datasets and get a certain window of items.
<mask> const datasets = this.datasets.map((dataset: IPerfDataset) => {
<mask> // skip hidden and empty datasets!
<mask> if (dataset.data.length === 0 || !!dataset.hidden) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027 | inspector/src/components/graph/canvasGraphService.ts |
data: dataset.data.slice(bounds.start, bounds.end)
| <mask> }
<mask>
<mask> return {
<mask> ...dataset,
<mask> data: dataset.data.slice(start, end)
<mask> }
<mask> }).filter((dataset: IPerfDataset) => !dataset.hidden && dataset.data.length > 0);
<mask>
<mask> // timestamps will... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027 | inspector/src/components/graph/canvasGraphService.ts |
<mask> data: dataset.data.slice(start, end)
<mask> }
<mask> }).filter((dataset: IPerfDataset) => !dataset.hidden && dataset.data.length > 0);
<mask>
<mask> // timestamps will be in sorted order so we can simply do the following.
<mask> datasets.forEach((dataset... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027 | inspector/src/components/graph/canvasGraphService.ts | |
<mask> bottom: this._height,
<mask> right: this._width,
<mask> };
<mask>
<mask> // we will now rescale the maximum for the playhead.
<mask> globalTimeMinMax.max = Math.ceil((globalTimeMinMax.max - globalTimeMinMax.min)/scaleFactor + globalTimeMinMax.min);
<mask>
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027 | inspector/src/components/graph/canvasGraphService.ts | |
this._drawPlayheadRegion(drawableArea, updatedScaleFactor);
| <mask> // we will now rescale the maximum for the playhead.
<mask> globalTimeMinMax.max = Math.ceil((globalTimeMinMax.max - globalTimeMinMax.min)/scaleFactor + globalTimeMinMax.min);
<mask>
<mask> this._drawTimeAxis(globalTimeMinMax, drawableArea);
<mask> this._drawPlayheadRegion(d... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027 | inspector/src/components/graph/canvasGraphService.ts |
if (!ctx || scaleFactor >= 0.95) {
| <mask> */
<mask> private _drawPlayheadRegion(drawableArea: IGraphDrawableArea, scaleFactor: number) {
<mask> const { _ctx: ctx } = this;
<mask>
<mask> if (!ctx) {
<mask> return;
<mask> }
<mask>
<mask> const dividerXPos = Math.ceil(drawableArea.right... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027 | inspector/src/components/graph/canvasGraphService.ts |
export interface IPerfIndexBounds {
start: number;
end: number;
}
| <mask> xPos: number;
<mask> delta: number;
<mask> }
<mask>
<mask> /**
<mask> * Defines a structure defining the available space in a drawable area.
<mask> */
<mask> export interface IGraphDrawableArea {
<mask> top: number;
</s> Added dynamic playhead positioning!
Former-commit-id: 4115f64599a... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027 | inspector/src/components/graph/graphSupportingTypes.ts |
internalTexture.isReady = true;
| <mask>
<mask> internalTexture._depthStencilTextureArray = gl.createTexture();
<mask> gl.bindTexture(gl.TEXTURE_2D_ARRAY, internalTexture._depthStencilTextureArray);
<mask> (gl as any).texStorage3D(gl.TEXTURE_2D_ARRAY, 1, (gl as any).DEPTH32F_STENCIL8, width, height, 2);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561 | src/Engines/engine.ts |
if(texture && texture.isMultiview){
this._gl.bindTexture(target, texture ? texture._colorTextureArray : null);
}else{
this._gl.bindTexture(target, texture ? texture._webGLTexture : null);
}
| <mask> }
<mask>
<mask> this._activateCurrentTexture();
<mask>
<mask> this._gl.bindTexture(target, texture ? texture._webGLTexture : null);
<mask> this._boundTexturesCache[this._activeChannel] = texture;
<mask>
<mask> if (texture) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561 | src/Engines/engine.ts |
if (internalTexture && internalTexture.isMultiview) {
if (needToBind) {
this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY, internalTexture, isPartOfTextureArray);
}
}else if (internalTexture && internalTexture.is3D) {
| <mask> needToBind = false;
<mask> }
<mask>
<mask> this._activeChannel = channel;
<mask>
<mask> if (internalTexture && internalTexture.is3D) {
<mask> if (needToBind) {
<mask> this._bindTextureDirectly(this._gl.TEXTURE_3D, internalTexture, isPartOf... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561 | src/Engines/engine.ts |
/**
* Defines if the texture contains multiview data
*/
public isMultiview: boolean;
| <mask> * Defines if the texture contains 3D data
<mask> */
<mask> public is3D: boolean;
<mask> /**
<mask> * Gets the URL used to load this texture
<mask> */
<mask> public url: string;
</s> get post process multitarget working
Former-commit-id: 77c414494f2170bb5aa67086c72e0b0a5f... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561 | src/Materials/Textures/internalTexture.ts |
internalTexture.isMultiview = true;
| <mask> constructor(public scene: Scene, size: number | { width: number, height: number } | { ratio: number } = 512) {
<mask> super("multiview rtt", size, scene, false, true, InternalTexture.DATASOURCE_UNKNOWN, false, undefined, false, false, true, undefined, true);
<mask> var internalTexture = sc... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561 | src/Materials/Textures/renderTargetTexture.ts |
<mask> // Camera
<mask> this.resetCachedMaterial();
<mask> this._renderId++;
<mask>
<mask> // Bind outputRenderTarget before setting transform if needed
<mask> this._bindFrameBuffer();
<mask> var useMultiview = this.getEngine().getCaps().multiview && camera.output... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561 | src/scene.ts | |
<mask> this._renderId++;
<mask> }
<mask>
<mask> // Restore back buffer
<mask> if (this.customRenderTargets.length > 0) {
<mask> engine.restoreDefaultFramebuffer();
<mask> }
<mask>
<mask> this.onAfterRenderTargetsRenderObservable.notifyObservers(... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561 | src/scene.ts | |
this._bindFrameBuffer();
this.onAfterRenderTargetsRenderObservable.notifyObservers(this);
| <mask> }
<mask>
<mask> this.onAfterRenderTargetsRenderObservable.notifyObservers(this);
<mask> this.activeCamera = currentActiveCamera;
<mask>
<mask> for (let step of this._beforeClearStage) {
<mask> step.action();
<mask> }
<mask>
<mask> // Clear
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561 | src/scene.ts |
let currentGPUBuffer;
let numVertexBuffers = 0;
| <mask> const webgpuPipelineContext = effect._pipelineContext as WebGPUPipelineContext;
<mask> const attributes = webgpuPipelineContext.shaderProcessingContext.attributeNamesFromEffect;
<mask> const locations = webgpuPipelineContext.shaderProcessingContext.attributeLocationsFromEffect;
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8 | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
const buffer = vertexBuffer.getBuffer()?.underlyingResource;
if (currentGPUBuffer && currentGPUBuffer === buffer) {
// We optimize usage of GPUVertexBufferLayout: we will create a single GPUVertexBufferLayout for all the attributes which follow each other and which use the same... | <mask> // In WebGL it's valid to not bind a vertex buffer to an attribute, but it's not valid in WebGPU
<mask> // So we must bind a dummy buffer when we are not given one for a specific attribute
<mask> vertexBuffer = this._emptyVertexBuffer;
<mask> }
<ma... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8 | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
this.vertexBuffers[numVertexBuffers++] = vertexBuffer;
currentGPUBuffer = buffer;
| <mask> // So we must bind a dummy buffer when we are not given one for a specific attribute
<mask> vertexBuffer = this._emptyVertexBuffer;
<mask> }
<mask>
<mask> this.vertexBuffers[index] = vertexBuffer;
<mask>
<mask> const vid = vertexBuffer.... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8 | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
this.vertexBuffers.length = numVertexBuffers;
| <mask> this._isDirty = this._isDirty || this._states[newNumStates] !== vid;
<mask> this._states[newNumStates++] = vid;
<mask> }
<mask>
<mask> this._statesLength = newNumStates;
<mask> this._isDirty = this._isDirty || newNumStates !== currStateLen;
<mask> i... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8 | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
let currentGPUBuffer;
let currentGPUAttributes: GPUVertexAttribute[] | undefined;
| <mask> const webgpuPipelineContext = effect._pipelineContext as WebGPUPipelineContext;
<mask> const attributes = webgpuPipelineContext.shaderProcessingContext.attributeNamesFromEffect;
<mask> const locations = webgpuPipelineContext.shaderProcessingContext.attributeLocationsFromEffect;
<mask>... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8 | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
const buffer = vertexBuffer.getBuffer()?.underlyingResource;
// We reuse the same GPUVertexBufferLayout for all attributes that use the same underlying GPU buffer (and for attributes that follow each other in the attributes array)
// Hence the check below
let offset ... | <mask> // So we must bind a dummy buffer when we are not given one for a specific attribute
<mask> vertexBuffer = this._emptyVertexBuffer;
<mask> }
<mask>
<mask> const attributeDescriptor: GPUVertexAttribute = {
<mask> shaderLocation: locati... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8 | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
offset,
| <mask> }
<mask>
<mask> const attributeDescriptor: GPUVertexAttribute = {
<mask> shaderLocation: location,
<mask> offset: 0, // not available in WebGL
<mask> format: WebGPUCacheRenderPipeline._GetVertexInputDescriptorFormat(vertexBuffer),
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8 | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
});
| <mask> const attributeDescriptor: GPUVertexAttribute = {
<mask> shaderLocation: location,
<mask> offset: 0, // not available in WebGL
<mask> format: WebGPUCacheRenderPipeline._GetVertexInputDescriptorFormat(vertexBuffer),
<mask> };
<mask>
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8 | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
currentGPUBuffer = buffer;
| <mask> stepMode: vertexBuffer.getIsInstanced() ? WebGPUConstants.InputStepMode.Instance : WebGPUConstants.InputStepMode.Vertex,
<mask> attributes: [attributeDescriptor]
<mask> };
<mask>
<mask> descriptors.push(vertexBufferDescriptor);
<mask> }
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8 | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
public _postProcesses = new Array<Nullable<PostProcess>>();
| <mask> private _computedViewMatrix = Matrix.Identity();
<mask> public _projectionMatrix = new Matrix();
<mask> private _doNotComputeProjectionMatrix = false;
<mask> private _worldMatrix: Matrix;
<mask> public _postProcesses = new Array<PostProcess>();
<mask> private... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517 | src/Cameras/babylon.camera.ts |
/**
* Internal, gets the first post proces.
* @returns the first post process to be run on this camera.
*/
public _getFirstPostProcess():Nullable<PostProcess>{
for(var pp in this._postProcesses){
if(this._postProcesses[pp] !== null){
... | <mask> return this._rigPostProcess;
<mask> }
<mask>
<mask> private _cascadePostProcessesToRigCams(): void {
<mask> // invalidate framebuffer
<mask> var firstPostProcess = this._getFirstPostProcess();
<mask> if (firstPostProcess) {
</s> set camera ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517 | src/Cameras/babylon.camera.ts |
var firstPostProcess = this._getFirstPostProcess();
if (firstPostProcess) {
firstPostProcess.markTextureDirty();
| <mask> }
<mask>
<mask> private _cascadePostProcessesToRigCams(): void {
<mask> // invalidate framebuffer
<mask> if (this._postProcesses.length > 0) {
<mask> this._postProcesses[0].markTextureDirty();
<mask> }
<mask>
<mask> // glu... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517 | src/Cameras/babylon.camera.ts |
} else if(this._postProcesses[insertAt] === null) {
this._postProcesses[insertAt] = postProcess;
}else{
| <mask> }
<mask>
<mask> if (insertAt == null || insertAt < 0) {
<mask> this._postProcesses.push(postProcess);
<mask> } else {
<mask> this._postProcesses.splice(insertAt, 0, postProcess);
<mask> }
<mask> this._cascadePost... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517 | src/Cameras/babylon.camera.ts |
this._postProcesses[idx] = null;
| <mask>
<mask> public detachPostProcess(postProcess: PostProcess): void {
<mask> var idx = this._postProcesses.indexOf(postProcess);
<mask> if (idx !== -1) {
<mask> this._postProcesses.splice(idx, 1);
<mask> }
<mask> this._cascadePostProcess... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517 | src/Cameras/babylon.camera.ts |
var postProcess = this._postProcesses[i]
if(postProcess){
postProcess.dispose(this);
}
| <mask> this._postProcesses = [];
<mask> } else {
<mask> var i = this._postProcesses.length;
<mask> while (--i >= 0) {
<mask> this._postProcesses[i].dispose(this);
<mask> }
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517 | src/Cameras/babylon.camera.ts |
if (camera._postProcesses[this._indicesForCamera[cameraName][j]] === undefined || camera._postProcesses[this._indicesForCamera[cameraName][j]] === null) {
| <mask> var camera = cams[i];
<mask> var cameraName = camera.name;
<mask>
<mask> for (var j = 0; j < this._indicesForCamera[cameraName].length; j++) {
<mask> if (camera._postProcesses[this._indicesForCamera[cameraName][j]] === undefined) {
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517 | src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.ts |
var firstPostProcess = this._camera._getFirstPostProcess();
if(firstPostProcess){
firstPostProcess.markTextureDirty();
}
| <mask> camera.detachPostProcess(this);
<mask>
<mask> var index = camera._postProcesses.indexOf(this);
<mask> if (index === 0 && camera._postProcesses.length > 0) {
<mask> this._camera._postProcesses[0].markTextureDirty();
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517 | src/PostProcess/babylon.postProcess.ts |
var postProcesses = postProcesses || (<Nullable<PostProcess[]>>camera._postProcesses.filter((pp)=>{return pp != null;}));
| <mask> if (!camera) {
<mask> return false;
<mask> }
<mask>
<mask> var postProcesses = postProcesses || (<Nullable<PostProcess[]>>camera._postProcesses);
<mask>
<mask> if (!postProcesses || postProcesses.length === 0 || !this._scene.postProcessesEn... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517 | src/PostProcess/babylon.postProcessManager.ts |
public _finalizeFrame(doNotPresent?: boolean, targetTexture?: InternalTexture, faceIndex?: number, postProcesses?: Array<PostProcess>, forceFullscreenViewport = false): void {
| <mask> * @param faceIndex The index of the face to bind the target texture to.
<mask> * @param postProcesses The array of post processes to render.
<mask> * @param forceFullscreenViewport force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight (default: false)
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517 | src/PostProcess/babylon.postProcessManager.ts |
postProcesses = postProcesses || <Array<PostProcess>>camera._postProcesses.filter((pp)=>{return pp != null;});
| <mask> if (!camera) {
<mask> return;
<mask> }
<mask>
<mask> postProcesses = postProcesses || camera._postProcesses;
<mask> if (postProcesses.length === 0 || !this._scene.postProcessesEnabled) {
<mask> return;
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517 | src/PostProcess/babylon.postProcessManager.ts |
this.state = { mode: this.props.scene.fogMode };
| <mask> export class FogPropertyGridComponent extends React.Component<IFogPropertyGridComponentProps, { mode: number }> {
<mask>
<mask> constructor(props: IFogPropertyGridComponentProps) {
<mask> super(props);
<mask> this.state = { mode: 0 };
<mask> }
<mask>
<mask> render() {
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | inspector/src/components/actionTabs/tabs/propertyGrids/fogPropertyGridComponent.tsx |
.fullColor {
height: 100%;
}
| <mask> height: 34px;
<mask> text-align: center;
<mask> font-size: 20px;
<mask> font-weight: bold;
<mask> }
<mask>
<mask> .inputs {
<mask> .input-port {
<mask> display: grid;
<mask> grid-template-columns: 4px calc(100% - 4px);
</s> Assoc... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/diagram.scss |
<mask> case NodeMaterialBlockConnectionPointTypes.Vector2:
<mask> return (
<mask> <Vector2PropertyTabComponent globalState={globalState} connection={connection} />
<mask> );
<mask> case NodeMaterialBlockConnectionPointTypes.Vector3:
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/input/inputNodePropertyComponent.tsx | |
case NodeMaterialBlockConnectionPointTypes.Vector3:
| <mask> <Color3PropertyTabComponent globalState={globalState} connection={connection} />
<mask> );
<mask> case NodeMaterialBlockConnectionPointTypes.Vector3OrColor3:
<mask> return (
<mask> <Vector3PropertyTabComponent globalState={g... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/input/inputNodePropertyComponent.tsx |
{ label: "Camera position", value: NodeMaterialWellKnownValues.CameraPosition },
| <mask> { label: "ViewxProjection", value: NodeMaterialWellKnownValues.ViewProjection },
<mask> { label: "Projection", value: NodeMaterialWellKnownValues.Projection },
<mask> { label: "Automatic", value: NodeMaterialWellKnownValues.Automatic },
<mask> ];
<mask>
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/input/inputNodePropertyComponent.tsx |
import { NodeMaterialBlockConnectionPointTypes } from 'babylonjs/Materials/Node/nodeMaterialBlockConnectionPointTypes';
import { Color3 } from 'babylonjs/Maths/math';
| <mask> import { Nullable } from 'babylonjs/types';
<mask> import { GlobalState } from '../../../globalState';
<mask> import { DefaultPortModel } from '../defaultPortModel';
<mask> import { NodeMaterialWellKnownValues } from 'babylonjs/Materials/Node/nodeMaterialWellKnownValues';
<mask>
<mask> /**
<mask> * Gene... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/input/inputNodeWidget.tsx |
case NodeMaterialWellKnownValues.CameraPosition:
value = "Camera position";
break;
| <mask> break;
<mask> case NodeMaterialWellKnownValues.Projection:
<mask> value = "Projection";
<mask> break;
<mask> case NodeMaterialWellKnownValues.Automatic:
<mask> value = "Au... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/input/inputNodeWidget.tsx |
{
this.renderValue(value)
}
| <mask> <div className="outputs">
<mask> {outputPorts}
<mask> </div>
<mask> <div className="value">
<mask> {value}
<mask> </div>
<mask> </div>
<mask> );
<mask> }
<mask> } </s> Associa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/input/inputNodeWidget.tsx |
export interface ITextureNodeWidgetProps {
| <mask>
<mask> /**
<mask> * GenericNodeWidgetProps
<mask> */
<mask> export interface TextureNodeWidgetProps {
<mask> node: Nullable<TextureNodeModel>;
<mask> globalState: GlobalState;
<mask> }
<mask>
<mask> /**
</s> Associatewed with #6012
Former-commit-id: f6e96f4ee9f8fd611a767138e984b1e4e63dd2... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/texture/textureNodeWidget.tsx |
export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
| <mask>
<mask> /**
<mask> * Used to display a node block for the node editor
<mask> */
<mask> export class TextureNodeWidget extends React.Component<TextureNodeWidgetProps> {
<mask> /**
<mask> * Creates a GenericNodeWidget
<mask> * @param props
<mask> */
<mask> constructor(props: TextureNodeWidg... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/texture/textureNodeWidget.tsx |
constructor(props: ITextureNodeWidgetProps) {
| <mask> /**
<mask> * Creates a GenericNodeWidget
<mask> * @param props
<mask> */
<mask> constructor(props: TextureNodeWidgetProps) {
<mask> super(props);
<mask> this.state = {};
<mask>
<mask> if (this.props.node) {
<mask> this.props.node.addListener({
</s> Asso... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/texture/textureNodeWidget.tsx |
<mask> render() {
<mask> return (
<mask> <div>
<mask> <LineContainerComponent title="GENERAL">
<mask> <TextInputLineComponent label="Name" propertyName="name" target={this.props.node.block!} onChange={() => this.props.globalState.onUpdateRequiredObservabl... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/texture/texturePropertyTabComponent.tsx | |
<TextInputLineComponent label="Name" propertyName="name" target={this.props.node.block!} onChange={() => this.props.globalState.onUpdateRequiredObservable.notifyObservers()} />
| <mask> return (
<mask> <div>
<mask> <LineContainerComponent title="GENERAL">
<mask> <TextLineComponent label="Type" value="Texture" />
<mask> </LineContainerComponent>
<mask>
<mask> <LineContainerComponent title="PROPERTIES"... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/diagram/texture/texturePropertyTabComponent.tsx |
<Color3LineComponent label="Value" target={this.props.connection} propertyName="value" onChange={() => {
this.props.globalState.onUpdateRequiredObservable.notifyObservers();
}}></Color3LineComponent>
| <mask> export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> {
<mask>
<mask> render() {
<mask> return (
<mask> <Color3LineComponent label="Value" target={this.props.connection} propertyName="value"></Color3LineComponent>
<mask> );
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/propertyTab/properties/color3PropertyTabComponent.tsx |
width: calc(100% - 5px);
| <mask> align-items: center;
<mask> grid-column: 2;
<mask>
<mask> input {
<mask> width: 110px;
<mask> }
<mask> }
<mask> }
<mask>
<mask> .paneContainer {
</s> Associatewed with #6012
Former-commit-id: f6e96f4ee9... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/components/propertyTab/propertyTab.scss |
import { LightBlock } from 'babylonjs';
import { LightNodeModel } from './components/diagram/light/lightNodeModel';
import { LightNodeFactory } from './components/diagram/light/lightNodeFactory';
| <mask> import { Vector2, Vector3, Vector4, Matrix, Color3, Color4 } from 'babylonjs/Maths/math';
<mask> import { LogComponent } from './components/log/logComponent';
<mask>
<mask> require("storm-react-diagrams/dist/style.min.css");
<mask> require("./main.scss");
<mask> require("./components/diagram/diagram.scss"... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/graphEditor.tsx |
} else if (options.nodeMaterialBlock instanceof LightBlock) {
newNode = new LightNodeModel();
filterInputs.push("worldPosition");
filterInputs.push("worldNormal");
filterInputs.push("cameraPosition");
| <mask> newNode = new TextureNodeModel();
<mask> filterInputs.push("uv");
<mask> } else {
<mask> newNode = new GenericNodeModel();
<mask> }
<mask>
</s> Associatewed with #6012
Former-commit-id: f6e96f4ee9f8fd611a767138e984b1e4e63dd237 </s>... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/graphEditor.tsx |
this._engine.registerNodeFactory(new LightNodeFactory(this.props.globalState));
| <mask> this._engine = new DiagramEngine();
<mask> this._engine.installDefaultFactories()
<mask> this._engine.registerNodeFactory(new GenericNodeFactory(this.props.globalState));
<mask> this._engine.registerNodeFactory(new TextureNodeFactory(this.props.globalState));
<mask> t... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/graphEditor.tsx |
onChange?: () => void;
| <mask> target: any;
<mask> propertyName: string;
<mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
<mask> }
<mask>
<mask> export class Color3LineComponent extends React.Component<IColor3LineComponentProps, { isExpanded: boolean, color: Color3 }> {
<mask> private _localChange... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/sharedComponents/color3LineComponent.tsx |
if (this.props.onChange) {
this.props.onChange();
}
| <mask>
<mask> this.setState({ color: newColor });
<mask> }
<mask>
<mask> switchExpandState() {
<mask> this._localChange = true;
<mask> this.setState({ isExpanded: !this.state.isExpanded });
</s> Associatewed with #6012
Former-commit-id: f6e96f4ee9f8fd611a767138e984b1e4e63dd23... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | nodeEditor/src/sharedComponents/color3LineComponent.tsx |
effect.setColor3("u_fogColor", scene.fogColor);
effect.setFloat4("u_fogParameters", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
| <mask> return;
<mask> }
<mask>
<mask> const scene = mesh.getScene();
<mask> effect.setColor3("fogColor", scene.fogColor);
<mask> effect.setFloat4("fogParameters", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
<mask> }
<mask>
<mask> protect... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6 | src/Materials/Node/Blocks/Dual/fogBlock.ts |
/**
* How much of the original color should be applied. Setting this to 0 will display edge detection. (default: 1)
*/
public colorAmount:number = 1.0;
| <mask> */
<mask> export class SharpenPostProcess extends PostProcess{
<mask> /**
<mask> * How much sharpness should be applied (default: 0.3)
<mask> */
<mask> public edgeAmount:number = 0.3;
<mask> /**
</s> color slider for sharpness effect
Former-commit-id: ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf | src/PostProcess/babylon.sharpenPostProcess.ts |
public edgeAmount:number = 0.3;
| <mask> export class SharpenPostProcess extends PostProcess{
<mask> /**
<mask> * How much sharpness should be applied (default: 0.3)
<mask> */
<mask> public amount:number = 0.3;
<mask> /**
<mask> * Creates a new instance of @see ConvolutionPostProcess
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf | src/PostProcess/babylon.sharpenPostProcess.ts |
super(name, "sharpen", ["sharpnessAmounts", "screenSize"], null, options, camera, samplingMode, engine, reusable, null, textureType);
| <mask> * @param reusable If the post process can be reused on the same frame. (default: false)
<mask> * @param textureType Type of textures used when performing the post process. (default: 0)
<mask> */
<mask> constructor(name: string, options: number | PostProcessOptions, camera: ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf | src/PostProcess/babylon.sharpenPostProcess.ts |
effect.setFloat2("sharpnessAmounts", this.edgeAmount, this.colorAmount);
| <mask> super(name, "sharpen", ["amount", "screenSize"], null, options, camera, samplingMode, engine, reusable, null, textureType);
<mask>
<mask> this.onApply = (effect: Effect) => {
<mask> effect.setFloat2("screenSize", this.width, this.height);
<mask> effec... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf | src/PostProcess/babylon.sharpenPostProcess.ts |
uniform vec2 sharpnessAmounts;
| <mask> // Samplers
<mask> varying vec2 vUV;
<mask> uniform sampler2D textureSampler;
<mask> uniform vec2 screenSize;
<mask> uniform float amount;
<mask>
<mask> void main(void)
<mask> {
<mask> vec2 onePixel = vec2(1.0, 1.0) / screenSize;
<mask> vec4 color = texture2D(textureSampler, vUV);
</s> color sli... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf | src/Shaders/sharpen.fragment.fx |
gl_FragColor = max(vec4(color.rgb * sharpnessAmounts.y, color.a) - (sharpnessAmounts.x * vec4(edgeDetection.rgb, 0)), 0.);
| <mask> texture2D(textureSampler, vUV + onePixel * vec2(1, 0)) +
<mask> texture2D(textureSampler, vUV + onePixel * vec2(0, 1)) -
<mask> color * 4.0;
<mask>
<mask> gl_FragColor = max(color - (amount * vec4(edgeDetection.rgb, 0)), 0.);
<mask> } </s> color slider for sharpness effect
Former-commit-id... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf | src/Shaders/sharpen.fragment.fx |
/**
* Constant used to retrieve specularGlossiness equivalent index in the textures array in the prepass
* using the getIndex(Constants.PREPASS_SPECULARGLOSSINESS_EQUIVALENT_TEXTURE_TYPE)
*/
public static readonly PREPASS_SPECULARGLOSSINESS_EQUIVALENT_TEXTURE_TYPE = 8;
| <mask> * using the getIndex(Constants.PREPASS_ALBEDO_SQRT_TEXTURE_TYPE)
<mask> */
<mask> public static readonly PREPASS_ALBEDO_SQRT_TEXTURE_TYPE = 7;
<mask>
<mask> /** Flag to create a readable buffer (the buffer can be the source of a copy) */
<mask> public static readonly BUFFER_CREATIONF... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601 | packages/dev/core/src/Engines/constants.ts |
public PREPASS_SPECULARGLOSSINESS = false;
public PREPASS_SPECULARGLOSSINESS_INDEX = -1;
| <mask> public PREPASS_REFLECTIVITY = false;
<mask> public PREPASS_REFLECTIVITY_INDEX = -1;
<mask> public SCENE_MRT_COUNT = 0;
<mask>
<mask> public NUM_BONE_INFLUENCERS = 0;
<mask> public BonesPerMesh = 0;
</s> add new prepass to compute specularity-glossiness map whatever the material type
... | [
"keep",
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"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601 | packages/dev/core/src/Materials/PBR/pbrBaseMaterial.ts |
{
type: Constants.PREPASS_SPECULARGLOSSINESS_EQUIVALENT_TEXTURE_TYPE,
define: "PREPASS_SPECULARGLOSSINESS",
index: "PREPASS_SPECULARGLOSSINESS_INDEX",
},
| <mask> define: "PREPASS_NORMAL",
<mask> index: "PREPASS_NORMAL_INDEX",
<mask> },
<mask> ];
<mask>
<mask> if (scene.prePassRenderer && scene.prePassRenderer.enabled && canRenderToMRT) {
<mask> defines.PREPASS = true;
</s> add new prepass to... | [
"keep",
"keep",
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"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601 | packages/dev/core/src/Materials/materialHelper.ts |
public PREPASS_SPECULARGLOSSINESS = false;
public PREPASS_SPECULARGLOSSINESS_INDEX = -1;
| <mask> public PREPASS_REFLECTIVITY = false;
<mask> public PREPASS_REFLECTIVITY_INDEX = -1;
<mask> public SCENE_MRT_COUNT = 0;
<mask>
<mask> public RGBDLIGHTMAP = false;
<mask> public RGBDREFLECTION = false;
</s> add new prepass to compute specularity-glossiness map whatever the material type... | [
"keep",
"add",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601 | packages/dev/core/src/Materials/standardMaterial.ts |
{
type: Constants.PREPASS_SPECULARGLOSSINESS_EQUIVALENT_TEXTURE_TYPE,
format: Constants.TEXTURETYPE_UNSIGNED_INT,
name: "prePass_SpecularGlossiness",
},
| <mask> format: Constants.TEXTURETYPE_UNSIGNED_INT,
<mask> name: "prePass_Albedo",
<mask> },
<mask> ];
<mask>
<mask> private _isDirty: boolean = true;
<mask>
</s> add new prepass to compute specularity-glossiness map whatever the material type
Former-commit-id: 08d21ac... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601 | packages/dev/core/src/Rendering/prePassRenderer.ts |
#ifdef PREPASS_SPECULARGLOSSINESS
// specularity = F0 value
#if defined(SPECULAR)
gl_FragData[PREPASS_SPECULARGLOSSINESS_INDEX] = vec4(specularMapColor.rgb * writeGeometryInfo, specularMapColor.a * writeGeometryInfo); // no specularity if no visibility
#else
gl_FragData[PREPASS_SPECULARGLOSSINESS_INDE... | <mask> #endif
<mask> #endif
<mask> #endif
<mask>
<mask> #if !defined(PREPASS) || defined(WEBGL2)
<mask> gl_FragColor = color;
<mask> #endif
<mask>
</s> add new prepass to compute specularity-glossiness map whatever the material type
Former-commit-id: 08d21ac3b90161b52371e91027f7fcbfbd10e3cd | [
"keep",
"add",
"keep",
"keep",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601 | packages/dev/core/src/Shaders/default.fragment.fx |
this._textureHelper.updateTexture(canvas, gpuTextureWrapper.underlyingResource!, width, height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, premulAlpha, 0, 0, this._uploadEncoder);
if (texture.generateMipMaps) {
this._generateMipmaps(texture, this._uploadEncoder);
}
| <mask> if (!texture._hardwareTexture?.underlyingResource) {
<mask> gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture, width, height);
<mask> }
<mask>
<mask> this.createImageBitmap(canvas).then((bitmap) => {
<mask> this._textureHelper.updateTexture(bitm... | [
"keep",
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"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3cf792859906bcbc1646ea85f014a1cc28e617a6 | src/Engines/WebGPU/Extensions/engine.dynamicTexture.ts |
texture.isReady = true;
| <mask> if (texture.generateMipMaps) {
<mask> this._generateMipmaps(texture, this._uploadEncoder);
<mask> }
<mask>
<mask> texture.isReady = true;
<mask> });
<mask> };
</s> Fix updating texture when some preprocessing must be applied
Former-commit-id: 406182f7830662464eb... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3cf792859906bcbc1646ea85f014a1cc28e617a6 | src/Engines/WebGPU/Extensions/engine.dynamicTexture.ts |
<mask> }
<mask> } else {
<mask> imageBitmap = imageBitmap as (ImageBitmap | HTMLCanvasElement | OffscreenCanvas);
<mask>
<mask> this._device.queue.copyExternalImageToTexture({ source: imageBitmap }, textureCopyView, textureExtent);
<mask>
<mask> if (inver... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3cf792859906bcbc1646ea85f014a1cc28e617a6 | src/Engines/WebGPU/webgpuTextureHelper.ts | |
// we must preprocess the image
const useOwnCommandEncoder = commandEncoder === undefined;
if (useOwnCommandEncoder) {
commandEncoder = this._device.createCommandEncoder({});
}
// create a temp texture and copy ... | <mask>
<mask> this._device.queue.copyExternalImageToTexture({ source: imageBitmap }, textureCopyView, textureExtent);
<mask>
<mask> if (invertY || premultiplyAlpha) {
<mask> this.invertYPreMultiplyAlpha(gpuTexture, width, height, format, invertY, premultiplyAlpha, faceInde... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3cf792859906bcbc1646ea85f014a1cc28e617a6 | src/Engines/WebGPU/webgpuTextureHelper.ts |
import { CommandDropdownComponent } from './commandDropdownComponent';
| <mask> import { GlobalState } from '../globalState';
<mask> import { CommandButtonComponent } from './commandButtonComponent';
<mask>
<mask> require("../scss/commandBar.scss");
<mask>
<mask> interface ICommandBarComponentProps {
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c4... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/commandBarComponent.tsx |
onInspector() {
this.props.globalState.onInspectorRequiredObservable.notifyObservers();
}
| <mask> }
<mask>
<mask> public render() {
<mask> return (
<mask> <div className={"commands " + (this.props.globalState.language === "JS" ? "background-js" : "background-ts")}>
<mask> <CommandButtonComponent globalState={this.props.globalState} tooltip="Run" icon="play" ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/commandBarComponent.tsx |
<CommandButtonComponent globalState={this.props.globalState} tooltip="Run" icon="play" shortcut="Alt+Enter" isActive={true} onClick={()=> this.onPlay()}/>
<CommandButtonComponent globalState={this.props.globalState} tooltip="Save" icon="save" shortcut="Ctrl+S" isActive={false} onClick={... | <mask>
<mask> public render() {
<mask> return (
<mask> <div className={"commands " + (this.props.globalState.language === "JS" ? "background-js" : "background-ts")}>
<mask> <CommandButtonComponent globalState={this.props.globalState} tooltip="Run" icon="play" isActive={true... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/commandBarComponent.tsx |
shortcut?: string;
| <mask> interface ICommandButtonComponentProps {
<mask> globalState: GlobalState;
<mask> tooltip: string;
<mask> icon: string;
<mask> isActive: boolean;
<mask> onClick: () => void;
<mask> }
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> rem... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/commandButtonComponent.tsx |
<div className="command-button" onClick={this.props.onClick} title={this.props.tooltip + (this.props.shortcut ? "\n" + this.props.shortcut : "")}>
| <mask> }
<mask>
<mask> public render() {
<mask> return (
<mask> <div className="command-button" onClick={this.props.onClick} title={this.props.tooltip}>
<mask> <img src={"imgs/" + this.props.icon + ".svg"} className={this.props.isActive ? "active" : ""}/>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/commandButtonComponent.tsx |
import HambugerButton from "../imgs/hamburger.svg";
| <mask> import { GlobalState } from '../globalState';
<mask> import { CommandButtonComponent } from './commandButtonComponent';
<mask>
<mask> require("../scss/hamburgerMenu.scss");
<mask>
<mask> interface IHamburgerMenuComponentProps {
<mask> globalState: GlobalState;
<mask> }
</s> safe mode not fully don... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/hamburgerMenu.tsx |
export class HamburgerMenuComponent extends React.Component<IHamburgerMenuComponentProps, {isExpanded: boolean}> {
| <mask> interface IHamburgerMenuComponentProps {
<mask> globalState: GlobalState;
<mask> }
<mask>
<mask> export class HamburgerMenuComponent extends React.Component<IHamburgerMenuComponentProps> {
<mask>
<mask> public constructor(props: IHamburgerMenuComponentProps) {
<mask> super(props);... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/hamburgerMenu.tsx |
this.state = {isExpanded: false};
| <mask> public constructor(props: IHamburgerMenuComponentProps) {
<mask> super(props);
<mask> }
<mask>
<mask> onPlay() {
<mask> this.props.globalState.onRunRequiredObservable.notifyObservers();
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/hamburgerMenu.tsx |
this.setState({isExpanded: false});
| <mask> onPlay() {
<mask> this.props.globalState.onRunRequiredObservable.notifyObservers();
<mask> }
<mask>
<mask> onNew() {
<mask> this.props.globalState.onNewRequiredObservable.notifyObservers();
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/hamburgerMenu.tsx |
this.setState({isExpanded: false});
| <mask> }
<mask>
<mask> onNew() {
<mask> this.props.globalState.onNewRequiredObservable.notifyObservers();
<mask> }
<mask>
<mask> onClear() {
<mask> this.props.globalState.onClearRequiredObservable.notifyObservers();
<mask> this.setState({isExpanded: false});
<... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/hamburgerMenu.tsx |
this.setState({isExpanded: false});
| <mask>
<mask> onClear() {
<mask> this.props.globalState.onClearRequiredObservable.notifyObservers();
<mask> }
<mask>
<mask> onSave() {
<mask> this.props.globalState.onSaveRequiredObservable.notifyObservers();
<mask> this.setState({isExpanded: false});
</s> safe mod... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/hamburgerMenu.tsx |
this.setState({isExpanded: false});
| <mask> onSave() {
<mask> this.props.globalState.onSaveRequiredObservable.notifyObservers();
<mask> }
<mask>
<mask> onDownload() {
<mask> this.props.globalState.onDownloadRequiredObservable.notifyObservers();
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f9... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/hamburgerMenu.tsx |
this.setState({isExpanded: false});
}
onInspector() {
this.props.globalState.onInspectorRequiredObservable.notifyObservers();
this.setState({isExpanded: false});
}
switch() {
this.setState({isExpanded: !this.state.isExpanded});
| <mask>
<mask> onDownload() {
<mask> this.props.globalState.onDownloadRequiredObservable.notifyObservers();
<mask> }
<mask>
<mask> public render() {
<mask> return (
<mask> <>
<mask> {
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/hamburgerMenu.tsx |
<>
{
this.state.isExpanded &&
<div className="click-blocker" onClick={() => this.setState({isExpanded: false})}>
</div>
}
<div className={"hamburger-button " + (this.pro... | <mask> }
<mask>
<mask> public render() {
<mask> return (
<mask> <div className={"hambuger-menu " + (this.props.globalState.language === "JS" ? "background-js" : "background-ts")}>
<mask> <CommandButtonComponent globalState={this.props.globalState} tooltip="Run" icon="p... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/hamburgerMenu.tsx |
<div id="pg-header">
| <mask> }
<mask>
<mask> public render() {
<mask> return (
<mask> <div id="header">
<mask> <div className="logo-area">
<mask> <LogoImage />
<mask> <div className="version">Playground <span className="version-number" r... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/headerComponent.tsx |
<div className="version"><div className="version-text">Playground </div><span className="version-number" ref={this._refVersionNumber}></span></div>
| <mask> return (
<mask> <div id="header">
<mask> <div className="logo-area">
<mask> <LogoImage />
<mask> <div className="version">Playground <span className="version-number" ref={this._refVersionNumber}></span></div>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/headerComponent.tsx |
<div id="metadata-editor-root">
<div id="metadata-editor" className={(this.props.globalState.language === "JS" ? "background-js" : "background-ts")}>
<label htmlFor="title">TITLE</label>
<div className="separator"></div>
<input ... | <mask> return null;
<mask> }
<mask>
<mask> return (
<mask> <div id="metadata-editor" className={(this.props.globalState.language === "JS" ? "background-js" : "background-ts")}>
<mask> <label htmlFor="title">TITLE</label>
<mask> <div classNa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/metadataComponent.tsx |
this.props.globalState.onEditorFullcreenRequiredObservable.add(() => {
let editorDiv = this.props.refObject.current! as any;
if (editorDiv.requestFullscreen) {
editorDiv.requestFullscreen();
} else if (editorDiv.mozRequestFullScreen) {
e... | <mask> super(props);
<mask>
<mask> this._monacoManager = new MonacoManager(this.props.globalState);
<mask> }
<mask>
<mask> componentDidMount() {
<mask> let hostElement = this.props.refObject.current!;
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c0... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/components/monacoComponent.tsx |
public onInspectorRequiredObservable = new Observable<void>();
public onFormatCodeRequiredObservable = new Observable<void>();
public onFullcreenRequiredObservable = new Observable<void>();
public onEditorFullcreenRequiredObservable = new Observable<void>();
public onMinimapChangedObservab... | <mask> public onMetadataWindowHiddenObservable = new Observable<boolean>();
<mask> public onDownloadRequiredObservable = new Observable<void>();
<mask>
<mask> public loadingCodeInProgress = false;
<mask> public onCodeLoaded = new Observable<string>();
<mask> } </s> safe mode not fully done
Form... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/globalState.ts |
import { Utilities } from './tools/utilities';
import { ShortcutManager } from './tools/shortcutManager';
| <mask> import { WaitRingComponent } from './components/waitRingComponent';
<mask> import { MetadataComponent } from './components/metadataComponent';
<mask> import { HamburgerMenuComponent } from './components/hamburgerMenu';
<mask>
<mask> require("./scss/main.scss");
<mask> const Split = require('split.js').def... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/playground.tsx |
public shortcutManager: ShortcutManager;
| <mask>
<mask> public saveManager: SaveManager;
<mask> public loadManager: LoadManager;
<mask>
<mask> public constructor(props: IPlaygroundProps) {
<mask> super(props);
<mask> this._globalState = new GlobalState();
<mask>
</s> safe mode not fully done
Former-commit-id: 566... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/playground.tsx |
let defaultDesktop = Utilities.ReadBoolFromStore("editor") ? EditionMode.Desktop : EditionMode.RenderingOnly;
this.state = {errorMessage: "", mode: window.innerWidth < this._globalState.MobileSizeTrigger ? this._globalState.mobileDefaultMode : defaultDesktop};
| <mask> this.splitRef = React.createRef();
<mask> this.monacoRef = React.createRef();
<mask> this.renderingRef = React.createRef();
<mask>
<mask> this.state = {errorMessage: "", mode: window.innerWidth < this._globalState.MobileSizeTrigger ? this._globalState.mobileDefaultMode : Edition... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/playground.tsx |
let defaultDesktop = Utilities.ReadBoolFromStore("editor") ? EditionMode.Desktop : EditionMode.RenderingOnly;
this.setState({mode: window.innerWidth < this._globalState.MobileSizeTrigger ? this._globalState.mobileDefaultMode : defaultDesktop});
| <mask>
<mask> this.state = {errorMessage: "", mode: window.innerWidth < this._globalState.MobileSizeTrigger ? this._globalState.mobileDefaultMode : EditionMode.Desktop};
<mask>
<mask> window.addEventListener("resize", () => {
<mask> this.setState({mode: window.innerWidth < this._globalSt... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/playground.tsx |
this._globalState.onEditorDisplayChangedObservable.add(value => {
this.setState({mode: value ? EditionMode.Desktop : EditionMode.RenderingOnly});
});
| <mask> });
<mask>
<mask> // Managers
<mask> this.saveManager = new SaveManager(this._globalState);
<mask> this.loadManager = new LoadManager(this._globalState);
<mask> this.shortcutManager = new ShortcutManager(this._globalState);
<mask> }
</s> safe mode not fully done
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/playground.tsx |
this.shortcutManager = new ShortcutManager(this._globalState);
| <mask>
<mask> // Managers
<mask> this.saveManager = new SaveManager(this._globalState);
<mask> this.loadManager = new LoadManager(this._globalState);
<mask> }
<mask>
<mask> componentDidMount() {
<mask> this.checkSize();
<mask> }
<mask>
</s> safe mode not fully done... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/playground.tsx |
<div id="pg-root">
| <mask>
<mask> public render() {
<mask>
<mask> return (
<mask> <div id="root">
<mask> <HeaderComponent globalState={this._globalState}/>
<mask> <div ref={this.splitRef} id="split">
<mask> <MonacoComponent globalState={thi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/playground.tsx |
<div ref={this.splitRef} id="pg-split">
<MonacoComponent globalState={this._globalState} className="pg-split-part" refObject={this.monacoRef}/>
<div ref={this.renderingRef} className="pg-split-part">
| <mask>
<mask> return (
<mask> <div id="root">
<mask> <HeaderComponent globalState={this._globalState}/>
<mask> <div ref={this.splitRef} id="split">
<mask> <MonacoComponent globalState={this._globalState} className="split-part" ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/playground.tsx |
{
window.innerWidth < 1024 &&
<HamburgerMenuComponent globalState={this._globalState}/>
}
| <mask> <div ref={this.renderingRef} className="split-part">
<mask> <RenderingComponent globalState={this._globalState}/>
<mask> </div>
<mask> </div>
<mask> <HamburgerMenuComponent globalState={this._globalState}/>
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/playground.tsx |
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