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return;
<mask> // Keep only visible and non empty datasets and get a certain window of items. <mask> const datasets = this.datasets.map((dataset: IPerfDataset) => { <mask> // skip hidden and empty datasets! <mask> if (dataset.data.length === 0 || !!dataset.hidden) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027
inspector/src/components/graph/canvasGraphService.ts
data: dataset.data.slice(bounds.start, bounds.end)
<mask> } <mask> <mask> return { <mask> ...dataset, <mask> data: dataset.data.slice(start, end) <mask> } <mask> }).filter((dataset: IPerfDataset) => !dataset.hidden && dataset.data.length > 0); <mask> <mask> // timestamps will...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027
inspector/src/components/graph/canvasGraphService.ts
<mask> data: dataset.data.slice(start, end) <mask> } <mask> }).filter((dataset: IPerfDataset) => !dataset.hidden && dataset.data.length > 0); <mask> <mask> // timestamps will be in sorted order so we can simply do the following. <mask> datasets.forEach((dataset...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027
inspector/src/components/graph/canvasGraphService.ts
<mask> bottom: this._height, <mask> right: this._width, <mask> }; <mask> <mask> // we will now rescale the maximum for the playhead. <mask> globalTimeMinMax.max = Math.ceil((globalTimeMinMax.max - globalTimeMinMax.min)/scaleFactor + globalTimeMinMax.min); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027
inspector/src/components/graph/canvasGraphService.ts
this._drawPlayheadRegion(drawableArea, updatedScaleFactor);
<mask> // we will now rescale the maximum for the playhead. <mask> globalTimeMinMax.max = Math.ceil((globalTimeMinMax.max - globalTimeMinMax.min)/scaleFactor + globalTimeMinMax.min); <mask> <mask> this._drawTimeAxis(globalTimeMinMax, drawableArea); <mask> this._drawPlayheadRegion(d...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027
inspector/src/components/graph/canvasGraphService.ts
if (!ctx || scaleFactor >= 0.95) {
<mask> */ <mask> private _drawPlayheadRegion(drawableArea: IGraphDrawableArea, scaleFactor: number) { <mask> const { _ctx: ctx } = this; <mask> <mask> if (!ctx) { <mask> return; <mask> } <mask> <mask> const dividerXPos = Math.ceil(drawableArea.right...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027
inspector/src/components/graph/canvasGraphService.ts
export interface IPerfIndexBounds { start: number; end: number; }
<mask> xPos: number; <mask> delta: number; <mask> } <mask> <mask> /** <mask> * Defines a structure defining the available space in a drawable area. <mask> */ <mask> export interface IGraphDrawableArea { <mask> top: number; </s> Added dynamic playhead positioning! Former-commit-id: 4115f64599a...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39a4db0f8b7e6bc18cf59b97484cd1c46cc1d027
inspector/src/components/graph/graphSupportingTypes.ts
internalTexture.isReady = true;
<mask> <mask> internalTexture._depthStencilTextureArray = gl.createTexture(); <mask> gl.bindTexture(gl.TEXTURE_2D_ARRAY, internalTexture._depthStencilTextureArray); <mask> (gl as any).texStorage3D(gl.TEXTURE_2D_ARRAY, 1, (gl as any).DEPTH32F_STENCIL8, width, height, 2); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561
src/Engines/engine.ts
if(texture && texture.isMultiview){ this._gl.bindTexture(target, texture ? texture._colorTextureArray : null); }else{ this._gl.bindTexture(target, texture ? texture._webGLTexture : null); }
<mask> } <mask> <mask> this._activateCurrentTexture(); <mask> <mask> this._gl.bindTexture(target, texture ? texture._webGLTexture : null); <mask> this._boundTexturesCache[this._activeChannel] = texture; <mask> <mask> if (texture) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561
src/Engines/engine.ts
if (internalTexture && internalTexture.isMultiview) { if (needToBind) { this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY, internalTexture, isPartOfTextureArray); } }else if (internalTexture && internalTexture.is3D) {
<mask> needToBind = false; <mask> } <mask> <mask> this._activeChannel = channel; <mask> <mask> if (internalTexture && internalTexture.is3D) { <mask> if (needToBind) { <mask> this._bindTextureDirectly(this._gl.TEXTURE_3D, internalTexture, isPartOf...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561
src/Engines/engine.ts
/** * Defines if the texture contains multiview data */ public isMultiview: boolean;
<mask> * Defines if the texture contains 3D data <mask> */ <mask> public is3D: boolean; <mask> /** <mask> * Gets the URL used to load this texture <mask> */ <mask> public url: string; </s> get post process multitarget working Former-commit-id: 77c414494f2170bb5aa67086c72e0b0a5f...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561
src/Materials/Textures/internalTexture.ts
internalTexture.isMultiview = true;
<mask> constructor(public scene: Scene, size: number | { width: number, height: number } | { ratio: number } = 512) { <mask> super("multiview rtt", size, scene, false, true, InternalTexture.DATASOURCE_UNKNOWN, false, undefined, false, false, true, undefined, true); <mask> var internalTexture = sc...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561
src/Materials/Textures/renderTargetTexture.ts
<mask> // Camera <mask> this.resetCachedMaterial(); <mask> this._renderId++; <mask> <mask> // Bind outputRenderTarget before setting transform if needed <mask> this._bindFrameBuffer(); <mask> var useMultiview = this.getEngine().getCaps().multiview && camera.output...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561
src/scene.ts
<mask> this._renderId++; <mask> } <mask> <mask> // Restore back buffer <mask> if (this.customRenderTargets.length > 0) { <mask> engine.restoreDefaultFramebuffer(); <mask> } <mask> <mask> this.onAfterRenderTargetsRenderObservable.notifyObservers(...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561
src/scene.ts
this._bindFrameBuffer(); this.onAfterRenderTargetsRenderObservable.notifyObservers(this);
<mask> } <mask> <mask> this.onAfterRenderTargetsRenderObservable.notifyObservers(this); <mask> this.activeCamera = currentActiveCamera; <mask> <mask> for (let step of this._beforeClearStage) { <mask> step.action(); <mask> } <mask> <mask> // Clear ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39e75df235bf3ff63503a18b12527f6b38c5c561
src/scene.ts
let currentGPUBuffer; let numVertexBuffers = 0;
<mask> const webgpuPipelineContext = effect._pipelineContext as WebGPUPipelineContext; <mask> const attributes = webgpuPipelineContext.shaderProcessingContext.attributeNamesFromEffect; <mask> const locations = webgpuPipelineContext.shaderProcessingContext.attributeLocationsFromEffect; <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8
src/Engines/WebGPU/webgpuCacheRenderPipeline.ts
const buffer = vertexBuffer.getBuffer()?.underlyingResource; if (currentGPUBuffer && currentGPUBuffer === buffer) { // We optimize usage of GPUVertexBufferLayout: we will create a single GPUVertexBufferLayout for all the attributes which follow each other and which use the same...
<mask> // In WebGL it's valid to not bind a vertex buffer to an attribute, but it's not valid in WebGPU <mask> // So we must bind a dummy buffer when we are not given one for a specific attribute <mask> vertexBuffer = this._emptyVertexBuffer; <mask> } <ma...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8
src/Engines/WebGPU/webgpuCacheRenderPipeline.ts
this.vertexBuffers[numVertexBuffers++] = vertexBuffer; currentGPUBuffer = buffer;
<mask> // So we must bind a dummy buffer when we are not given one for a specific attribute <mask> vertexBuffer = this._emptyVertexBuffer; <mask> } <mask> <mask> this.vertexBuffers[index] = vertexBuffer; <mask> <mask> const vid = vertexBuffer....
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8
src/Engines/WebGPU/webgpuCacheRenderPipeline.ts
this.vertexBuffers.length = numVertexBuffers;
<mask> this._isDirty = this._isDirty || this._states[newNumStates] !== vid; <mask> this._states[newNumStates++] = vid; <mask> } <mask> <mask> this._statesLength = newNumStates; <mask> this._isDirty = this._isDirty || newNumStates !== currStateLen; <mask> i...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8
src/Engines/WebGPU/webgpuCacheRenderPipeline.ts
let currentGPUBuffer; let currentGPUAttributes: GPUVertexAttribute[] | undefined;
<mask> const webgpuPipelineContext = effect._pipelineContext as WebGPUPipelineContext; <mask> const attributes = webgpuPipelineContext.shaderProcessingContext.attributeNamesFromEffect; <mask> const locations = webgpuPipelineContext.shaderProcessingContext.attributeLocationsFromEffect; <mask>...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8
src/Engines/WebGPU/webgpuCacheRenderPipeline.ts
const buffer = vertexBuffer.getBuffer()?.underlyingResource; // We reuse the same GPUVertexBufferLayout for all attributes that use the same underlying GPU buffer (and for attributes that follow each other in the attributes array) // Hence the check below let offset ...
<mask> // So we must bind a dummy buffer when we are not given one for a specific attribute <mask> vertexBuffer = this._emptyVertexBuffer; <mask> } <mask> <mask> const attributeDescriptor: GPUVertexAttribute = { <mask> shaderLocation: locati...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8
src/Engines/WebGPU/webgpuCacheRenderPipeline.ts
offset,
<mask> } <mask> <mask> const attributeDescriptor: GPUVertexAttribute = { <mask> shaderLocation: location, <mask> offset: 0, // not available in WebGL <mask> format: WebGPUCacheRenderPipeline._GetVertexInputDescriptorFormat(vertexBuffer), <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8
src/Engines/WebGPU/webgpuCacheRenderPipeline.ts
});
<mask> const attributeDescriptor: GPUVertexAttribute = { <mask> shaderLocation: location, <mask> offset: 0, // not available in WebGL <mask> format: WebGPUCacheRenderPipeline._GetVertexInputDescriptorFormat(vertexBuffer), <mask> }; <mask> <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8
src/Engines/WebGPU/webgpuCacheRenderPipeline.ts
currentGPUBuffer = buffer;
<mask> stepMode: vertexBuffer.getIsInstanced() ? WebGPUConstants.InputStepMode.Instance : WebGPUConstants.InputStepMode.Vertex, <mask> attributes: [attributeDescriptor] <mask> }; <mask> <mask> descriptors.push(vertexBufferDescriptor); <mask> } <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/39efb49c5dc083fe35610193d4f508facc4798d8
src/Engines/WebGPU/webgpuCacheRenderPipeline.ts
public _postProcesses = new Array<Nullable<PostProcess>>();
<mask> private _computedViewMatrix = Matrix.Identity(); <mask> public _projectionMatrix = new Matrix(); <mask> private _doNotComputeProjectionMatrix = false; <mask> private _worldMatrix: Matrix; <mask> public _postProcesses = new Array<PostProcess>(); <mask> private...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517
src/Cameras/babylon.camera.ts
/** * Internal, gets the first post proces. * @returns the first post process to be run on this camera. */ public _getFirstPostProcess():Nullable<PostProcess>{ for(var pp in this._postProcesses){ if(this._postProcesses[pp] !== null){ ...
<mask> return this._rigPostProcess; <mask> } <mask> <mask> private _cascadePostProcessesToRigCams(): void { <mask> // invalidate framebuffer <mask> var firstPostProcess = this._getFirstPostProcess(); <mask> if (firstPostProcess) { </s> set camera ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517
src/Cameras/babylon.camera.ts
var firstPostProcess = this._getFirstPostProcess(); if (firstPostProcess) { firstPostProcess.markTextureDirty();
<mask> } <mask> <mask> private _cascadePostProcessesToRigCams(): void { <mask> // invalidate framebuffer <mask> if (this._postProcesses.length > 0) { <mask> this._postProcesses[0].markTextureDirty(); <mask> } <mask> <mask> // glu...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517
src/Cameras/babylon.camera.ts
} else if(this._postProcesses[insertAt] === null) { this._postProcesses[insertAt] = postProcess; }else{
<mask> } <mask> <mask> if (insertAt == null || insertAt < 0) { <mask> this._postProcesses.push(postProcess); <mask> } else { <mask> this._postProcesses.splice(insertAt, 0, postProcess); <mask> } <mask> this._cascadePost...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517
src/Cameras/babylon.camera.ts
this._postProcesses[idx] = null;
<mask> <mask> public detachPostProcess(postProcess: PostProcess): void { <mask> var idx = this._postProcesses.indexOf(postProcess); <mask> if (idx !== -1) { <mask> this._postProcesses.splice(idx, 1); <mask> } <mask> this._cascadePostProcess...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517
src/Cameras/babylon.camera.ts
var postProcess = this._postProcesses[i] if(postProcess){ postProcess.dispose(this); }
<mask> this._postProcesses = []; <mask> } else { <mask> var i = this._postProcesses.length; <mask> while (--i >= 0) { <mask> this._postProcesses[i].dispose(this); <mask> } <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517
src/Cameras/babylon.camera.ts
if (camera._postProcesses[this._indicesForCamera[cameraName][j]] === undefined || camera._postProcesses[this._indicesForCamera[cameraName][j]] === null) {
<mask> var camera = cams[i]; <mask> var cameraName = camera.name; <mask> <mask> for (var j = 0; j < this._indicesForCamera[cameraName].length; j++) { <mask> if (camera._postProcesses[this._indicesForCamera[cameraName][j]] === undefined) { <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517
src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.ts
var firstPostProcess = this._camera._getFirstPostProcess(); if(firstPostProcess){ firstPostProcess.markTextureDirty(); }
<mask> camera.detachPostProcess(this); <mask> <mask> var index = camera._postProcesses.indexOf(this); <mask> if (index === 0 && camera._postProcesses.length > 0) { <mask> this._camera._postProcesses[0].markTextureDirty(); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517
src/PostProcess/babylon.postProcess.ts
var postProcesses = postProcesses || (<Nullable<PostProcess[]>>camera._postProcesses.filter((pp)=>{return pp != null;}));
<mask> if (!camera) { <mask> return false; <mask> } <mask> <mask> var postProcesses = postProcesses || (<Nullable<PostProcess[]>>camera._postProcesses); <mask> <mask> if (!postProcesses || postProcesses.length === 0 || !this._scene.postProcessesEn...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517
src/PostProcess/babylon.postProcessManager.ts
public _finalizeFrame(doNotPresent?: boolean, targetTexture?: InternalTexture, faceIndex?: number, postProcesses?: Array<PostProcess>, forceFullscreenViewport = false): void {
<mask> * @param faceIndex The index of the face to bind the target texture to. <mask> * @param postProcesses The array of post processes to render. <mask> * @param forceFullscreenViewport force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight (default: false) <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517
src/PostProcess/babylon.postProcessManager.ts
postProcesses = postProcesses || <Array<PostProcess>>camera._postProcesses.filter((pp)=>{return pp != null;});
<mask> if (!camera) { <mask> return; <mask> } <mask> <mask> postProcesses = postProcesses || camera._postProcesses; <mask> if (postProcesses.length === 0 || !this._scene.postProcessesEnabled) { <mask> return; <mask> } ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3a600e8feb922337570c7c94cb061c1b8eac7517
src/PostProcess/babylon.postProcessManager.ts
this.state = { mode: this.props.scene.fogMode };
<mask> export class FogPropertyGridComponent extends React.Component<IFogPropertyGridComponentProps, { mode: number }> { <mask> <mask> constructor(props: IFogPropertyGridComponentProps) { <mask> super(props); <mask> this.state = { mode: 0 }; <mask> } <mask> <mask> render() { <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
inspector/src/components/actionTabs/tabs/propertyGrids/fogPropertyGridComponent.tsx
.fullColor { height: 100%; }
<mask> height: 34px; <mask> text-align: center; <mask> font-size: 20px; <mask> font-weight: bold; <mask> } <mask> <mask> .inputs { <mask> .input-port { <mask> display: grid; <mask> grid-template-columns: 4px calc(100% - 4px); </s> Assoc...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/diagram.scss
<mask> case NodeMaterialBlockConnectionPointTypes.Vector2: <mask> return ( <mask> <Vector2PropertyTabComponent globalState={globalState} connection={connection} /> <mask> ); <mask> case NodeMaterialBlockConnectionPointTypes.Vector3: <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/input/inputNodePropertyComponent.tsx
case NodeMaterialBlockConnectionPointTypes.Vector3:
<mask> <Color3PropertyTabComponent globalState={globalState} connection={connection} /> <mask> ); <mask> case NodeMaterialBlockConnectionPointTypes.Vector3OrColor3: <mask> return ( <mask> <Vector3PropertyTabComponent globalState={g...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/input/inputNodePropertyComponent.tsx
{ label: "Camera position", value: NodeMaterialWellKnownValues.CameraPosition },
<mask> { label: "ViewxProjection", value: NodeMaterialWellKnownValues.ViewProjection }, <mask> { label: "Projection", value: NodeMaterialWellKnownValues.Projection }, <mask> { label: "Automatic", value: NodeMaterialWellKnownValues.Automatic }, <mask> ]; <mask> <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/input/inputNodePropertyComponent.tsx
import { NodeMaterialBlockConnectionPointTypes } from 'babylonjs/Materials/Node/nodeMaterialBlockConnectionPointTypes'; import { Color3 } from 'babylonjs/Maths/math';
<mask> import { Nullable } from 'babylonjs/types'; <mask> import { GlobalState } from '../../../globalState'; <mask> import { DefaultPortModel } from '../defaultPortModel'; <mask> import { NodeMaterialWellKnownValues } from 'babylonjs/Materials/Node/nodeMaterialWellKnownValues'; <mask> <mask> /** <mask> * Gene...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/input/inputNodeWidget.tsx
case NodeMaterialWellKnownValues.CameraPosition: value = "Camera position"; break;
<mask> break; <mask> case NodeMaterialWellKnownValues.Projection: <mask> value = "Projection"; <mask> break; <mask> case NodeMaterialWellKnownValues.Automatic: <mask> value = "Au...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/input/inputNodeWidget.tsx
{ this.renderValue(value) }
<mask> <div className="outputs"> <mask> {outputPorts} <mask> </div> <mask> <div className="value"> <mask> {value} <mask> </div> <mask> </div> <mask> ); <mask> } <mask> } </s> Associa...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/input/inputNodeWidget.tsx
export interface ITextureNodeWidgetProps {
<mask> <mask> /** <mask> * GenericNodeWidgetProps <mask> */ <mask> export interface TextureNodeWidgetProps { <mask> node: Nullable<TextureNodeModel>; <mask> globalState: GlobalState; <mask> } <mask> <mask> /** </s> Associatewed with #6012 Former-commit-id: f6e96f4ee9f8fd611a767138e984b1e4e63dd2...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/texture/textureNodeWidget.tsx
export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
<mask> <mask> /** <mask> * Used to display a node block for the node editor <mask> */ <mask> export class TextureNodeWidget extends React.Component<TextureNodeWidgetProps> { <mask> /** <mask> * Creates a GenericNodeWidget <mask> * @param props <mask> */ <mask> constructor(props: TextureNodeWidg...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/texture/textureNodeWidget.tsx
constructor(props: ITextureNodeWidgetProps) {
<mask> /** <mask> * Creates a GenericNodeWidget <mask> * @param props <mask> */ <mask> constructor(props: TextureNodeWidgetProps) { <mask> super(props); <mask> this.state = {}; <mask> <mask> if (this.props.node) { <mask> this.props.node.addListener({ </s> Asso...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/texture/textureNodeWidget.tsx
<mask> render() { <mask> return ( <mask> <div> <mask> <LineContainerComponent title="GENERAL"> <mask> <TextInputLineComponent label="Name" propertyName="name" target={this.props.node.block!} onChange={() => this.props.globalState.onUpdateRequiredObservabl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/texture/texturePropertyTabComponent.tsx
<TextInputLineComponent label="Name" propertyName="name" target={this.props.node.block!} onChange={() => this.props.globalState.onUpdateRequiredObservable.notifyObservers()} />
<mask> return ( <mask> <div> <mask> <LineContainerComponent title="GENERAL"> <mask> <TextLineComponent label="Type" value="Texture" /> <mask> </LineContainerComponent> <mask> <mask> <LineContainerComponent title="PROPERTIES"...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/diagram/texture/texturePropertyTabComponent.tsx
<Color3LineComponent label="Value" target={this.props.connection} propertyName="value" onChange={() => { this.props.globalState.onUpdateRequiredObservable.notifyObservers(); }}></Color3LineComponent>
<mask> export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> { <mask> <mask> render() { <mask> return ( <mask> <Color3LineComponent label="Value" target={this.props.connection} propertyName="value"></Color3LineComponent> <mask> ); <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/propertyTab/properties/color3PropertyTabComponent.tsx
width: calc(100% - 5px);
<mask> align-items: center; <mask> grid-column: 2; <mask> <mask> input { <mask> width: 110px; <mask> } <mask> } <mask> } <mask> <mask> .paneContainer { </s> Associatewed with #6012 Former-commit-id: f6e96f4ee9...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/components/propertyTab/propertyTab.scss
import { LightBlock } from 'babylonjs'; import { LightNodeModel } from './components/diagram/light/lightNodeModel'; import { LightNodeFactory } from './components/diagram/light/lightNodeFactory';
<mask> import { Vector2, Vector3, Vector4, Matrix, Color3, Color4 } from 'babylonjs/Maths/math'; <mask> import { LogComponent } from './components/log/logComponent'; <mask> <mask> require("storm-react-diagrams/dist/style.min.css"); <mask> require("./main.scss"); <mask> require("./components/diagram/diagram.scss"...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/graphEditor.tsx
} else if (options.nodeMaterialBlock instanceof LightBlock) { newNode = new LightNodeModel(); filterInputs.push("worldPosition"); filterInputs.push("worldNormal"); filterInputs.push("cameraPosition");
<mask> newNode = new TextureNodeModel(); <mask> filterInputs.push("uv"); <mask> } else { <mask> newNode = new GenericNodeModel(); <mask> } <mask> </s> Associatewed with #6012 Former-commit-id: f6e96f4ee9f8fd611a767138e984b1e4e63dd237 </s>...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/graphEditor.tsx
this._engine.registerNodeFactory(new LightNodeFactory(this.props.globalState));
<mask> this._engine = new DiagramEngine(); <mask> this._engine.installDefaultFactories() <mask> this._engine.registerNodeFactory(new GenericNodeFactory(this.props.globalState)); <mask> this._engine.registerNodeFactory(new TextureNodeFactory(this.props.globalState)); <mask> t...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/graphEditor.tsx
onChange?: () => void;
<mask> target: any; <mask> propertyName: string; <mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>; <mask> } <mask> <mask> export class Color3LineComponent extends React.Component<IColor3LineComponentProps, { isExpanded: boolean, color: Color3 }> { <mask> private _localChange...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/sharedComponents/color3LineComponent.tsx
if (this.props.onChange) { this.props.onChange(); }
<mask> <mask> this.setState({ color: newColor }); <mask> } <mask> <mask> switchExpandState() { <mask> this._localChange = true; <mask> this.setState({ isExpanded: !this.state.isExpanded }); </s> Associatewed with #6012 Former-commit-id: f6e96f4ee9f8fd611a767138e984b1e4e63dd23...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
nodeEditor/src/sharedComponents/color3LineComponent.tsx
effect.setColor3("u_fogColor", scene.fogColor); effect.setFloat4("u_fogParameters", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
<mask> return; <mask> } <mask> <mask> const scene = mesh.getScene(); <mask> effect.setColor3("fogColor", scene.fogColor); <mask> effect.setFloat4("fogParameters", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity); <mask> } <mask> <mask> protect...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c119c0183c8ed2901bd27a5d1a963ad7649e0a6
src/Materials/Node/Blocks/Dual/fogBlock.ts
/** * How much of the original color should be applied. Setting this to 0 will display edge detection. (default: 1) */ public colorAmount:number = 1.0;
<mask> */ <mask> export class SharpenPostProcess extends PostProcess{ <mask> /** <mask> * How much sharpness should be applied (default: 0.3) <mask> */ <mask> public edgeAmount:number = 0.3; <mask> /** </s> color slider for sharpness effect Former-commit-id: ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf
src/PostProcess/babylon.sharpenPostProcess.ts
public edgeAmount:number = 0.3;
<mask> export class SharpenPostProcess extends PostProcess{ <mask> /** <mask> * How much sharpness should be applied (default: 0.3) <mask> */ <mask> public amount:number = 0.3; <mask> /** <mask> * Creates a new instance of @see ConvolutionPostProcess <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf
src/PostProcess/babylon.sharpenPostProcess.ts
super(name, "sharpen", ["sharpnessAmounts", "screenSize"], null, options, camera, samplingMode, engine, reusable, null, textureType);
<mask> * @param reusable If the post process can be reused on the same frame. (default: false) <mask> * @param textureType Type of textures used when performing the post process. (default: 0) <mask> */ <mask> constructor(name: string, options: number | PostProcessOptions, camera: ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf
src/PostProcess/babylon.sharpenPostProcess.ts
effect.setFloat2("sharpnessAmounts", this.edgeAmount, this.colorAmount);
<mask> super(name, "sharpen", ["amount", "screenSize"], null, options, camera, samplingMode, engine, reusable, null, textureType); <mask> <mask> this.onApply = (effect: Effect) => { <mask> effect.setFloat2("screenSize", this.width, this.height); <mask> effec...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf
src/PostProcess/babylon.sharpenPostProcess.ts
uniform vec2 sharpnessAmounts;
<mask> // Samplers <mask> varying vec2 vUV; <mask> uniform sampler2D textureSampler; <mask> uniform vec2 screenSize; <mask> uniform float amount; <mask> <mask> void main(void) <mask> { <mask> vec2 onePixel = vec2(1.0, 1.0) / screenSize; <mask> vec4 color = texture2D(textureSampler, vUV); </s> color sli...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf
src/Shaders/sharpen.fragment.fx
gl_FragColor = max(vec4(color.rgb * sharpnessAmounts.y, color.a) - (sharpnessAmounts.x * vec4(edgeDetection.rgb, 0)), 0.);
<mask> texture2D(textureSampler, vUV + onePixel * vec2(1, 0)) + <mask> texture2D(textureSampler, vUV + onePixel * vec2(0, 1)) - <mask> color * 4.0; <mask> <mask> gl_FragColor = max(color - (amount * vec4(edgeDetection.rgb, 0)), 0.); <mask> } </s> color slider for sharpness effect Former-commit-id...
[ "keep", "keep", "keep", "keep", "replace", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c4d7a9642e03bf894b38b0572fd059568d64bdf
src/Shaders/sharpen.fragment.fx
/** * Constant used to retrieve specularGlossiness equivalent index in the textures array in the prepass * using the getIndex(Constants.PREPASS_SPECULARGLOSSINESS_EQUIVALENT_TEXTURE_TYPE) */ public static readonly PREPASS_SPECULARGLOSSINESS_EQUIVALENT_TEXTURE_TYPE = 8;
<mask> * using the getIndex(Constants.PREPASS_ALBEDO_SQRT_TEXTURE_TYPE) <mask> */ <mask> public static readonly PREPASS_ALBEDO_SQRT_TEXTURE_TYPE = 7; <mask> <mask> /** Flag to create a readable buffer (the buffer can be the source of a copy) */ <mask> public static readonly BUFFER_CREATIONF...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601
packages/dev/core/src/Engines/constants.ts
public PREPASS_SPECULARGLOSSINESS = false; public PREPASS_SPECULARGLOSSINESS_INDEX = -1;
<mask> public PREPASS_REFLECTIVITY = false; <mask> public PREPASS_REFLECTIVITY_INDEX = -1; <mask> public SCENE_MRT_COUNT = 0; <mask> <mask> public NUM_BONE_INFLUENCERS = 0; <mask> public BonesPerMesh = 0; </s> add new prepass to compute specularity-glossiness map whatever the material type ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601
packages/dev/core/src/Materials/PBR/pbrBaseMaterial.ts
{ type: Constants.PREPASS_SPECULARGLOSSINESS_EQUIVALENT_TEXTURE_TYPE, define: "PREPASS_SPECULARGLOSSINESS", index: "PREPASS_SPECULARGLOSSINESS_INDEX", },
<mask> define: "PREPASS_NORMAL", <mask> index: "PREPASS_NORMAL_INDEX", <mask> }, <mask> ]; <mask> <mask> if (scene.prePassRenderer && scene.prePassRenderer.enabled && canRenderToMRT) { <mask> defines.PREPASS = true; </s> add new prepass to...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601
packages/dev/core/src/Materials/materialHelper.ts
public PREPASS_SPECULARGLOSSINESS = false; public PREPASS_SPECULARGLOSSINESS_INDEX = -1;
<mask> public PREPASS_REFLECTIVITY = false; <mask> public PREPASS_REFLECTIVITY_INDEX = -1; <mask> public SCENE_MRT_COUNT = 0; <mask> <mask> public RGBDLIGHTMAP = false; <mask> public RGBDREFLECTION = false; </s> add new prepass to compute specularity-glossiness map whatever the material type...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601
packages/dev/core/src/Materials/standardMaterial.ts
{ type: Constants.PREPASS_SPECULARGLOSSINESS_EQUIVALENT_TEXTURE_TYPE, format: Constants.TEXTURETYPE_UNSIGNED_INT, name: "prePass_SpecularGlossiness", },
<mask> format: Constants.TEXTURETYPE_UNSIGNED_INT, <mask> name: "prePass_Albedo", <mask> }, <mask> ]; <mask> <mask> private _isDirty: boolean = true; <mask> </s> add new prepass to compute specularity-glossiness map whatever the material type Former-commit-id: 08d21ac...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601
packages/dev/core/src/Rendering/prePassRenderer.ts
#ifdef PREPASS_SPECULARGLOSSINESS // specularity = F0 value #if defined(SPECULAR) gl_FragData[PREPASS_SPECULARGLOSSINESS_INDEX] = vec4(specularMapColor.rgb * writeGeometryInfo, specularMapColor.a * writeGeometryInfo); // no specularity if no visibility #else gl_FragData[PREPASS_SPECULARGLOSSINESS_INDE...
<mask> #endif <mask> #endif <mask> #endif <mask> <mask> #if !defined(PREPASS) || defined(WEBGL2) <mask> gl_FragColor = color; <mask> #endif <mask> </s> add new prepass to compute specularity-glossiness map whatever the material type Former-commit-id: 08d21ac3b90161b52371e91027f7fcbfbd10e3cd
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3c8716ebbdfec07e58c38506d75a953058909601
packages/dev/core/src/Shaders/default.fragment.fx
this._textureHelper.updateTexture(canvas, gpuTextureWrapper.underlyingResource!, width, height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, premulAlpha, 0, 0, this._uploadEncoder); if (texture.generateMipMaps) { this._generateMipmaps(texture, this._uploadEncoder); }
<mask> if (!texture._hardwareTexture?.underlyingResource) { <mask> gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture, width, height); <mask> } <mask> <mask> this.createImageBitmap(canvas).then((bitmap) => { <mask> this._textureHelper.updateTexture(bitm...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3cf792859906bcbc1646ea85f014a1cc28e617a6
src/Engines/WebGPU/Extensions/engine.dynamicTexture.ts
texture.isReady = true;
<mask> if (texture.generateMipMaps) { <mask> this._generateMipmaps(texture, this._uploadEncoder); <mask> } <mask> <mask> texture.isReady = true; <mask> }); <mask> }; </s> Fix updating texture when some preprocessing must be applied Former-commit-id: 406182f7830662464eb...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3cf792859906bcbc1646ea85f014a1cc28e617a6
src/Engines/WebGPU/Extensions/engine.dynamicTexture.ts
<mask> } <mask> } else { <mask> imageBitmap = imageBitmap as (ImageBitmap | HTMLCanvasElement | OffscreenCanvas); <mask> <mask> this._device.queue.copyExternalImageToTexture({ source: imageBitmap }, textureCopyView, textureExtent); <mask> <mask> if (inver...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3cf792859906bcbc1646ea85f014a1cc28e617a6
src/Engines/WebGPU/webgpuTextureHelper.ts
// we must preprocess the image const useOwnCommandEncoder = commandEncoder === undefined; if (useOwnCommandEncoder) { commandEncoder = this._device.createCommandEncoder({}); } // create a temp texture and copy ...
<mask> <mask> this._device.queue.copyExternalImageToTexture({ source: imageBitmap }, textureCopyView, textureExtent); <mask> <mask> if (invertY || premultiplyAlpha) { <mask> this.invertYPreMultiplyAlpha(gpuTexture, width, height, format, invertY, premultiplyAlpha, faceInde...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3cf792859906bcbc1646ea85f014a1cc28e617a6
src/Engines/WebGPU/webgpuTextureHelper.ts
import { CommandDropdownComponent } from './commandDropdownComponent';
<mask> import { GlobalState } from '../globalState'; <mask> import { CommandButtonComponent } from './commandButtonComponent'; <mask> <mask> require("../scss/commandBar.scss"); <mask> <mask> interface ICommandBarComponentProps { </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c4...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/commandBarComponent.tsx
onInspector() { this.props.globalState.onInspectorRequiredObservable.notifyObservers(); }
<mask> } <mask> <mask> public render() { <mask> return ( <mask> <div className={"commands " + (this.props.globalState.language === "JS" ? "background-js" : "background-ts")}> <mask> <CommandButtonComponent globalState={this.props.globalState} tooltip="Run" icon="play" ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/commandBarComponent.tsx
<CommandButtonComponent globalState={this.props.globalState} tooltip="Run" icon="play" shortcut="Alt+Enter" isActive={true} onClick={()=> this.onPlay()}/> <CommandButtonComponent globalState={this.props.globalState} tooltip="Save" icon="save" shortcut="Ctrl+S" isActive={false} onClick={...
<mask> <mask> public render() { <mask> return ( <mask> <div className={"commands " + (this.props.globalState.language === "JS" ? "background-js" : "background-ts")}> <mask> <CommandButtonComponent globalState={this.props.globalState} tooltip="Run" icon="play" isActive={true...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/commandBarComponent.tsx
shortcut?: string;
<mask> interface ICommandButtonComponentProps { <mask> globalState: GlobalState; <mask> tooltip: string; <mask> icon: string; <mask> isActive: boolean; <mask> onClick: () => void; <mask> } </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> rem...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/commandButtonComponent.tsx
<div className="command-button" onClick={this.props.onClick} title={this.props.tooltip + (this.props.shortcut ? "\n" + this.props.shortcut : "")}>
<mask> } <mask> <mask> public render() { <mask> return ( <mask> <div className="command-button" onClick={this.props.onClick} title={this.props.tooltip}> <mask> <img src={"imgs/" + this.props.icon + ".svg"} className={this.props.isActive ? "active" : ""}/> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/commandButtonComponent.tsx
import HambugerButton from "../imgs/hamburger.svg";
<mask> import { GlobalState } from '../globalState'; <mask> import { CommandButtonComponent } from './commandButtonComponent'; <mask> <mask> require("../scss/hamburgerMenu.scss"); <mask> <mask> interface IHamburgerMenuComponentProps { <mask> globalState: GlobalState; <mask> } </s> safe mode not fully don...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/hamburgerMenu.tsx
export class HamburgerMenuComponent extends React.Component<IHamburgerMenuComponentProps, {isExpanded: boolean}> {
<mask> interface IHamburgerMenuComponentProps { <mask> globalState: GlobalState; <mask> } <mask> <mask> export class HamburgerMenuComponent extends React.Component<IHamburgerMenuComponentProps> { <mask> <mask> public constructor(props: IHamburgerMenuComponentProps) { <mask> super(props);...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/hamburgerMenu.tsx
this.state = {isExpanded: false};
<mask> public constructor(props: IHamburgerMenuComponentProps) { <mask> super(props); <mask> } <mask> <mask> onPlay() { <mask> this.props.globalState.onRunRequiredObservable.notifyObservers(); </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/hamburgerMenu.tsx
this.setState({isExpanded: false});
<mask> onPlay() { <mask> this.props.globalState.onRunRequiredObservable.notifyObservers(); <mask> } <mask> <mask> onNew() { <mask> this.props.globalState.onNewRequiredObservable.notifyObservers(); </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/hamburgerMenu.tsx
this.setState({isExpanded: false});
<mask> } <mask> <mask> onNew() { <mask> this.props.globalState.onNewRequiredObservable.notifyObservers(); <mask> } <mask> <mask> onClear() { <mask> this.props.globalState.onClearRequiredObservable.notifyObservers(); <mask> this.setState({isExpanded: false}); <...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/hamburgerMenu.tsx
this.setState({isExpanded: false});
<mask> <mask> onClear() { <mask> this.props.globalState.onClearRequiredObservable.notifyObservers(); <mask> } <mask> <mask> onSave() { <mask> this.props.globalState.onSaveRequiredObservable.notifyObservers(); <mask> this.setState({isExpanded: false}); </s> safe mod...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/hamburgerMenu.tsx
this.setState({isExpanded: false});
<mask> onSave() { <mask> this.props.globalState.onSaveRequiredObservable.notifyObservers(); <mask> } <mask> <mask> onDownload() { <mask> this.props.globalState.onDownloadRequiredObservable.notifyObservers(); </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f9...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/hamburgerMenu.tsx
this.setState({isExpanded: false}); } onInspector() { this.props.globalState.onInspectorRequiredObservable.notifyObservers(); this.setState({isExpanded: false}); } switch() { this.setState({isExpanded: !this.state.isExpanded});
<mask> <mask> onDownload() { <mask> this.props.globalState.onDownloadRequiredObservable.notifyObservers(); <mask> } <mask> <mask> public render() { <mask> return ( <mask> <> <mask> { </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/hamburgerMenu.tsx
<> { this.state.isExpanded && <div className="click-blocker" onClick={() => this.setState({isExpanded: false})}> </div> } <div className={"hamburger-button " + (this.pro...
<mask> } <mask> <mask> public render() { <mask> return ( <mask> <div className={"hambuger-menu " + (this.props.globalState.language === "JS" ? "background-js" : "background-ts")}> <mask> <CommandButtonComponent globalState={this.props.globalState} tooltip="Run" icon="p...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/hamburgerMenu.tsx
<div id="pg-header">
<mask> } <mask> <mask> public render() { <mask> return ( <mask> <div id="header"> <mask> <div className="logo-area"> <mask> <LogoImage /> <mask> <div className="version">Playground&nbsp;<span className="version-number" r...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/headerComponent.tsx
<div className="version"><div className="version-text">Playground&nbsp;</div><span className="version-number" ref={this._refVersionNumber}></span></div>
<mask> return ( <mask> <div id="header"> <mask> <div className="logo-area"> <mask> <LogoImage /> <mask> <div className="version">Playground&nbsp;<span className="version-number" ref={this._refVersionNumber}></span></div> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/headerComponent.tsx
<div id="metadata-editor-root"> <div id="metadata-editor" className={(this.props.globalState.language === "JS" ? "background-js" : "background-ts")}> <label htmlFor="title">TITLE</label> <div className="separator"></div> <input ...
<mask> return null; <mask> } <mask> <mask> return ( <mask> <div id="metadata-editor" className={(this.props.globalState.language === "JS" ? "background-js" : "background-ts")}> <mask> <label htmlFor="title">TITLE</label> <mask> <div classNa...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/metadataComponent.tsx
this.props.globalState.onEditorFullcreenRequiredObservable.add(() => { let editorDiv = this.props.refObject.current! as any; if (editorDiv.requestFullscreen) { editorDiv.requestFullscreen(); } else if (editorDiv.mozRequestFullScreen) { e...
<mask> super(props); <mask> <mask> this._monacoManager = new MonacoManager(this.props.globalState); <mask> } <mask> <mask> componentDidMount() { <mask> let hostElement = this.props.refObject.current!; </s> safe mode not fully done Former-commit-id: 566ca5437f1c0...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/components/monacoComponent.tsx
public onInspectorRequiredObservable = new Observable<void>(); public onFormatCodeRequiredObservable = new Observable<void>(); public onFullcreenRequiredObservable = new Observable<void>(); public onEditorFullcreenRequiredObservable = new Observable<void>(); public onMinimapChangedObservab...
<mask> public onMetadataWindowHiddenObservable = new Observable<boolean>(); <mask> public onDownloadRequiredObservable = new Observable<void>(); <mask> <mask> public loadingCodeInProgress = false; <mask> public onCodeLoaded = new Observable<string>(); <mask> } </s> safe mode not fully done Form...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/globalState.ts
import { Utilities } from './tools/utilities'; import { ShortcutManager } from './tools/shortcutManager';
<mask> import { WaitRingComponent } from './components/waitRingComponent'; <mask> import { MetadataComponent } from './components/metadataComponent'; <mask> import { HamburgerMenuComponent } from './components/hamburgerMenu'; <mask> <mask> require("./scss/main.scss"); <mask> const Split = require('split.js').def...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/playground.tsx
public shortcutManager: ShortcutManager;
<mask> <mask> public saveManager: SaveManager; <mask> public loadManager: LoadManager; <mask> <mask> public constructor(props: IPlaygroundProps) { <mask> super(props); <mask> this._globalState = new GlobalState(); <mask> </s> safe mode not fully done Former-commit-id: 566...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/playground.tsx
let defaultDesktop = Utilities.ReadBoolFromStore("editor") ? EditionMode.Desktop : EditionMode.RenderingOnly; this.state = {errorMessage: "", mode: window.innerWidth < this._globalState.MobileSizeTrigger ? this._globalState.mobileDefaultMode : defaultDesktop};
<mask> this.splitRef = React.createRef(); <mask> this.monacoRef = React.createRef(); <mask> this.renderingRef = React.createRef(); <mask> <mask> this.state = {errorMessage: "", mode: window.innerWidth < this._globalState.MobileSizeTrigger ? this._globalState.mobileDefaultMode : Edition...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/playground.tsx
let defaultDesktop = Utilities.ReadBoolFromStore("editor") ? EditionMode.Desktop : EditionMode.RenderingOnly; this.setState({mode: window.innerWidth < this._globalState.MobileSizeTrigger ? this._globalState.mobileDefaultMode : defaultDesktop});
<mask> <mask> this.state = {errorMessage: "", mode: window.innerWidth < this._globalState.MobileSizeTrigger ? this._globalState.mobileDefaultMode : EditionMode.Desktop}; <mask> <mask> window.addEventListener("resize", () => { <mask> this.setState({mode: window.innerWidth < this._globalSt...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/playground.tsx
this._globalState.onEditorDisplayChangedObservable.add(value => { this.setState({mode: value ? EditionMode.Desktop : EditionMode.RenderingOnly}); });
<mask> }); <mask> <mask> // Managers <mask> this.saveManager = new SaveManager(this._globalState); <mask> this.loadManager = new LoadManager(this._globalState); <mask> this.shortcutManager = new ShortcutManager(this._globalState); <mask> } </s> safe mode not fully done ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/playground.tsx
this.shortcutManager = new ShortcutManager(this._globalState);
<mask> <mask> // Managers <mask> this.saveManager = new SaveManager(this._globalState); <mask> this.loadManager = new LoadManager(this._globalState); <mask> } <mask> <mask> componentDidMount() { <mask> this.checkSize(); <mask> } <mask> </s> safe mode not fully done...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/playground.tsx
<div id="pg-root">
<mask> <mask> public render() { <mask> <mask> return ( <mask> <div id="root"> <mask> <HeaderComponent globalState={this._globalState}/> <mask> <div ref={this.splitRef} id="split"> <mask> <MonacoComponent globalState={thi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/playground.tsx
<div ref={this.splitRef} id="pg-split"> <MonacoComponent globalState={this._globalState} className="pg-split-part" refObject={this.monacoRef}/> <div ref={this.renderingRef} className="pg-split-part">
<mask> <mask> return ( <mask> <div id="root"> <mask> <HeaderComponent globalState={this._globalState}/> <mask> <div ref={this.splitRef} id="split"> <mask> <MonacoComponent globalState={this._globalState} className="split-part" ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/playground.tsx
{ window.innerWidth < 1024 && <HamburgerMenuComponent globalState={this._globalState}/> }
<mask> <div ref={this.renderingRef} className="split-part"> <mask> <RenderingComponent globalState={this._globalState}/> <mask> </div> <mask> </div> <mask> <HamburgerMenuComponent globalState={this._globalState}/> <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/playground.tsx