docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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grid-column: 1 / 3;
| <mask> #footer {
<mask> width: 100%;
<mask> height: 100%;
<mask> grid-column: 2;
<mask> grid-row: 3;
<mask> padding: 0;
<mask> margin: 0;
<mask> line-height: 100%;
<mask> display: grid;
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 <... | [
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.hamburger-button {
grid-row: 1;
grid-column: 1;
width: 40px;
color:white;
cursor: pointer;
transform: scale(1);
&:hover {
background-color: white;
svg {
fill: black;
}
}
&:active {
transform-origin: center;
... | <mask> .hambuger-menu {
<mask> grid-row: 1 / 4;
<mask> grid-column: 1;
<mask> display: flex;
<mask> flex-direction: column;
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Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove #metadata-editor {
grid-column: 1;
... | [
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grid-column: 1 / 4;
background: transparent;
transform: scale(1);
}
.hambuger-menu {
grid-row: 1 / 2;
| <mask> .click-blocker {
<mask> grid-row: 1 / 4;
<mask> grid-column: 1;
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</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove .hambuger-menu {
</s> add .hamburger-b... | [
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top:40px;
height: calc(100% - 70px);
transform: translateX(-200px);
opacity: 0;
transition: all 0.2s ease;
&.expanded {
transform: translateX(0);
opacity: 1;
}
| <mask> display: flex;
<mask> flex-direction: column;
<mask> position: absolute;
<mask> left:0;
<mask> top:55px;
<mask>
<mask> .command-button {
<mask> cursor: pointer;
<mask> width: 200px;
<mask> display: grid;
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Former-commit-id:... | [
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grid-template-columns: 40px 1fr;
| <mask> .command-button {
<mask> cursor: pointer;
<mask> width: 200px;
<mask> display: grid;
<mask> grid-template-columns: 55px 1fr;
<mask> grid-template-rows: 100%;
<mask>
<mask> .command-label {
<mask> color: white;
<mask> grid-colu... | [
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text-transform: uppercase;
| <mask> grid-row: 1;
<mask> align-self: center;
<mask> }
<mask>
<mask> img {
<mask> grid-column: 1;
<mask> grid-row: 1;
<mask> filter: invert(57%) sepia(80%) saturate(2031%) hue-rotate(215deg);
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F... | [
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#pg-header {
| <mask> #header {
<mask> width: 100%;
<mask> height: 100%;
<mask> grid-column: 2;
<mask> grid-row: 1;
<mask> padding: 0;
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</s> add .pg-split-part {
</s> remove grid... | [
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<mask> transform: translateX(10px);
<mask> }
<mask> }
<mask> }
<mask> } </s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove .hambuger-menu {
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grid-row: 1;
grid-column: 1;
width: 40... | [
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#pg-root {
| <mask> #root {
<mask> width: 100%;
<mask> height: 100%;
<mask> padding: 0;
<mask> margin: 0;
<mask> overflow: hidden;
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove .split-part {
</s> add .pg-split-part {
</s> remove grid-c... | [
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#pg-split {
| <mask> grid-template-columns: auto 1fr;
<mask> grid-template-rows: 55px 1fr 35px;
<mask> }
<mask>
<mask> #split {
<mask> width: 100%;
<mask> height: 100%;
<mask> padding: 0;
<mask> margin: 0;
<mask> display: flex;
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1... | [
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grid-column: 1 / 3;
| <mask> padding: 0;
<mask> margin: 0;
<mask> display: flex;
<mask> grid-row: 2;
<mask> grid-column: 2;
<mask> overflow: hidden;
<mask>
<mask> .split-part {
<mask> width: 100%;
<mask> height: 100%;
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1... | [
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.pg-split-part {
| <mask> grid-row: 2;
<mask> grid-column: 2;
<mask> overflow: hidden;
<mask>
<mask> .split-part {
<mask> width: 100%;
<mask> height: 100%;
<mask> padding: 0;
<mask> margin: 0;
<mask> }
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02... | [
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.sub1 {
background-color:#9379e6
}
}
@media screen and (max-width: 1024px) {
#pg-root {
grid-template-rows: 40px 1fr 35px;
}
| <mask> }
<mask>
<mask> .background-js {
<mask> background-color: #3f3461;
<mask> }
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove .hambuger-menu {
</s> add .hamburger-button {
grid-row: 1;
grid-column: 1;
width: 40px;
color:white;
... | [
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"keep",
"keep",
"add",
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] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/scss/main.scss |
#metadata-editor-root {
grid-column: 1 / 3;
| <mask> #metadata-editor {
<mask> grid-column: 1;
<mask> grid-row: 1 / 3;
<mask>
<mask> position: absolute;
<mask> top: 80px;
<mask> left: calc(50% - 205px);
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove position: absolute;
top... | [
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width: 100%;
height: 100%;
z-index: 1;
| <mask> #metadata-editor-root {
<mask> grid-column: 1 / 3;
<mask> grid-row: 1 / 3;
<mask>
<mask>
<mask> #metadata-editor {
<mask>
<mask> position: absolute;
<mask> top: 80px;
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove #m... | [
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<mask> #metadata-editor {
<mask> grid-column: 1;
<mask> grid-row: 1 / 3;
<mask>
<mask> position: absolute;
<mask> top: 80px;
<mask> left: calc(50% - 205px);
<mask> width: 410px;
<mask> height: 370px;
<mask> padding-top: 15px;
<mask> -webkit-border-radius: 4px;
<mask> ... | [
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#metadata-editor {
| <mask> color: white;
<mask> font-size: 14px;
<mask> text-align: center;
<mask>
<mask> .separator {
<mask> width: 350px;
<mask> border-bottom: 1px solid #999;
<mask> margin: auto;
<mask> margin-bottom: 10px;
<mask> }
<mask>
<mask> textarea, input {
<... | [
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position: absolute;
top: 80px;
left: calc(50% - 205px);
width: 410px;
height: 390px;
padding-top: 15px;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
color: white;
font-size: 14px;
text-... | <mask> margin: auto;
<mask> margin-bottom: 10px;
<mask> }
<mask>
<mask> textarea, input {
<mask> display: block;
<mask> width: 350px;
<mask> margin: auto;
<mask> margin-bottom: 20px;
<mask> padding: 5px;
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.editor-buttons{
user-select: none;
div {
cursor: pointer;
display: inline-block;
width: 100px;
height: 30px;
padding-top: 10px;
| <mask> padding: 5px;
<mask> resize: none;
<mask> }
<mask>
<mask> .editor-buttons{
<mask> user-select: none;
<mask> div {
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<mask> display: inline-block;
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&:hover {
background: white;
color: black;
}
| <mask> cursor: pointer;
<mask> display: inline-block;
<mask> width: 100px;
<mask>
<mask> &:hover {
<mask> background: white;
<mask> color: black;
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<mask> }
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grid-column: 1 / 3;
| <mask> justify-items: center;
<mask> }
<mask>
<mask> #wait-ring {
<mask> grid-column: 1;
<mask> grid-row: 1 / 3;
<mask> width: 100%;
<mask> height: 100%;
<mask> z-index: 100;
<mask> display: grid;
</s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b2... | [
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import { Utilities } from './utilities';
| <mask> import * as languageFeatures from "monaco-editor/esm/vs/language/typescript/languageFeatures";
<mask>
<mask> import { GlobalState } from '../globalState';
<mask>
<mask> declare type IStandaloneCodeEditor = import('monaco-editor/esm/vs/editor/editor.api').editor.IStandaloneCodeEditor;
<mask> declare type ... | [
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window.addEventListener('beforeunload', (evt) => {
if (Utilities.ReadBoolFromStore("safe-mode")) {
var message = 'Are you sure you want to leave. You have unsaved work.';
evt.preventDefault();
evt.returnValue = message;
}
});
... | <mask>
<mask> public constructor(public globalState: GlobalState) {
<mask> globalState.onNewRequiredObservable.add(() => {
<mask> if (this._checkSafeMode("Are you sure you want to create a new playground?")) {
<mask> this._setNewContent();
<mask> }
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if (this._checkSafeMode("Are you sure you want to create a new playground?")) {
this._setNewContent();
}
| <mask> insertTextRules: number}[];
<mask>
<mask> public constructor(public globalState: GlobalState) {
<mask> globalState.onNewRequiredObservable.add(() => {
<mask> this._setNewContent();
<mask> });
<mask>
<mask> globalState.onClearRequiredObservable.add(() => {... | [
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globalState.onClearRequiredObservable.add(() => {
if (this._checkSafeMode("Are you sure you want to remove all your code?")) {
this._editor?.setValue("");
location.hash = "";
}
| <mask> globalState.onNewRequiredObservable.add(() => {
<mask> this._setNewContent();
<mask> });
<mask>
<mask> globalState.onClearRequiredObservable.add(() => {
<mask> this._editor?.setValue("");
<mask> location.hash = "";
<mask> });
<mask>
... | [
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globalState.onFormatCodeRequiredObservable.add(() => {
this._editor?.getAction('editor.action.formatDocument').run();
});
globalState.onMinimapChangedObservable.add(value => {
this._editor?.updateOptions({
minimap: {
enabled: va... | <mask> this._editor?.setValue(code);
<mask> this.globalState.onRunRequiredObservable.notifyObservers();
<mask> });
<mask>
<mask> // Register a global observable for inspector to request code changes
<mask> let pgConnect = {
<mask> onRequest... | [
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private _checkSafeMode(message: string) {
if (Utilities.ReadBoolFromStore("safe-mode")) {
return window.confirm(message);
}
return true;
};
| <mask> }
<mask>
<mask> public async setupMonacoAsync(hostElement: HTMLDivElement) {
<mask> let response = await fetch("https://preview.babylonjs.com/babylon.d.ts");
<mask> if (!response.ok) {
<mask> return;
<mask> }
<mask>
</s> safe mode not fully done
Former-com... | [
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enabled: Utilities.ReadBoolFromStore("minimap")
| <mask> folding: true,
<mask> showFoldingControls: "always",
<mask> renderIndentGuides: true,
<mask> minimap: {
<mask> enabled: true
<mask> }
<mask> };
<mask>
<mask> this._editor = monaco.editor.create(
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public static ReadBoolFromStore(key: string): boolean {
return localStorage.getItem(key) === "true";
}
public static StoreBoolFromStore(key: string, value: boolean): void {
localStorage.setItem(key, value ? "true" : "false");
}
| <mask> }
<mask> return query;
<mask> }
<mask> } </s> safe mode not fully done
Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove } </s> add </s> remove &:hover {
background: white;
color: black;
</s> add &:hover ... | [
"keep",
"keep",
"add",
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] | https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da | Playground/src/tools/utilities.ts |
public static CreateAsync(type: string, scene: Nullable<Scene>, gpu: boolean = false): Promise<ParticleSystemSet> { | <mask> * @param scene The scene where the particle system should live
<mask> * @param gpu If the system will use gpu
<mask> * @returns the ParticleSystemSet created
<mask> */
<mask> public static CreateAsync(type: string, scene: Nullable<Scene> = Engine.LastCreatedScene,... | [
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if (!scene) {
scene = Engine.LastCreatedScene;;
} | <mask> * @returns the ParticleSystemSet created
<mask> */
<mask> public static CreateAsync(type: string, scene: Nullable<Scene> = Engine.LastCreatedScene, gpu: boolean = false): Promise<ParticleSystemSet> {
<mask>
<mask> return new Promise((resolve, reject) => {
... | [
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let token = {};
scene!._addPendingData(token);
return new Promise((resolve, reject) => { | <mask> }
<mask>
<mask> if (gpu && !GPUParticleSystem.IsSupported) {
<mask> scene!._removePendingData(token);
<mask> return reject("Particle system with GPU is not supported.");
<mask> }
</s> Fix particle helper test
Former-com... | [
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184 | src/Particles/babylon.particleHelper.ts |
scene!._removePendingData(token); | <mask> scene!._addPendingData(token);
<mask>
<mask> return new Promise((resolve, reject) => {
<mask> if (gpu && !GPUParticleSystem.IsSupported) {
<mask> return reject("Particle system with GPU is not supported.");
<mask> }
<mask>
<mas... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184 | src/Particles/babylon.particleHelper.ts |
scene!._removePendingData(token); | <mask> return reject("Particle system with GPU is not supported.");
<mask> }
<mask>
<mask> Tools.LoadFile(`${ParticleHelper.BaseAssetsUrl}/systems/${type}.json`, (data, response) => {
<mask> const newData = JSON.parse(data.toString());
<mask... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184 | src/Particles/babylon.particleHelper.ts |
scene!._removePendingData(token); | <mask> return resolve(ParticleSystemSet.Parse(newData, scene!, gpu));
<mask> }, undefined, undefined, undefined, (req, exception) => {
<mask> return reject(`An error occured while the creation of your particle system. Check if your type '${type}' exists.`);
<m... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184 | src/Particles/babylon.particleHelper.ts |
scene = scene || Engine.LastCreatedScene;
| <mask> var rootUrl = ParticleHelper.BaseAssetsUrl + "/textures/";
<mask>
<mask> for (var system of data.systems) {
<mask> result.systems.push(gpu ? GPUParticleSystem.Parse(system, scene, rootUrl) : ParticleSystem.Parse(system, scene, rootUrl));
<mask> }
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184 | src/Particles/babylon.particleSystemSet.ts |
/**
* Gets a string representing the child cell info (row x column)
* @param child defines the control to get info from
* @returns a string containing the child cell info (row x column)
*/
public getChildCellInfo(child: Control): string {
return child._tag;
}
| <mask> return cell.children;
<mask> }
<mask>
<mask> private _removeCell(cell: Container, key: string) {
<mask> if (!cell) {
<mask> return;
<mask> }
<mask>
</s> Fix animation group and add more grid debugging info (inspector)
Former-commit-id: dcf8a56e76c262e18861... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0 | gui/src/2D/controls/grid.ts |
.underline {
border-bottom: 0.5px solid rgba(255, 255, 255, 0.5);
}
| <mask> -webkit-user-select: none;
<mask> -moz-user-select: none;
<mask> -ms-user-select: none;
<mask> user-select: none;
<mask>
<mask> .textureLinkLine {
<mask> display: grid;
<mask>... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0 | inspector/src/components/actionTabs/actionTabs.scss |
underline?: boolean,
| <mask> value: string,
<mask> color?: string,
<mask> onLink?: () => void
<mask> }
<mask>
<mask> export class TextLineComponent extends React.Component<ITextLineComponentProps> {
<mask> constructor(props: ITextLineComponentProps) {
<mask> super(props);
</s> Fix animation group and add mo... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0 | inspector/src/components/actionTabs/lines/textLineComponent.tsx |
<div className={this.props.underline ? "textLine underline" : "textLine"}>
| <mask> }
<mask>
<mask> render() {
<mask> return (
<mask> <div className="textLine">
<mask> <div className="label">
<mask> {this.props.label}
<mask> </div>
<mask> {this.renderContent()}
<mask> </div>
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0 | inspector/src/components/actionTabs/lines/textLineComponent.tsx |
this.updateCurrentFrame(this.props.animationGroup);
| <mask> componentWillMount() {
<mask> this.connect(this.props.animationGroup);
<mask>
<mask> this._onBeforeRenderObserver = this.props.scene.onBeforeRenderObservable.add(() => {
<mask> if (this.props.animationGroup.isPlaying) {
<mask> this.updateCurrentFrame(this.pr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0 | inspector/src/components/actionTabs/tabs/propertyGrids/animationGroupPropertyGridComponent.tsx |
import { Grid } from "babylonjs-gui";
| <mask> import { TextInputLineComponent } from "../../../lines/textInputLineComponent";
<mask> import { LockObject } from "../lockObject";
<mask> import { OptionsLineComponent } from "../../../lines/optionsLineComponent";
<mask>
<mask> interface ICommonControlPropertyGridComponentProps {
<mask> control: Contr... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0 | inspector/src/components/actionTabs/tabs/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
{
this.renderGridInformation()
}
| <mask> }
<mask> </LineContainerComponent>
<mask> <LineContainerComponent title="ALIGNMENT">
<mask> <OptionsLineComponent label="Horizontal" options={horizontalOptions} target={control} propertyName="horizontalAlignment" onPropertyChangedObserva... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0 | inspector/src/components/actionTabs/tabs/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
<TextLineComponent key={`r${i}`} label={`Row #${i}`} value={rd.toString(grid.host)} underline={i === grid.rowCount - 1} />
)
})
);
}
renderColumns() {
const grid = this.props.grid;
const cols = [];
for (var index = 0; in... | <mask>
<mask> return (
<mask> rows.map((rd, i) => {
<mask> return (
<mask> <TextLineComponent label={`Row #${i}`} value={rd.toString(grid.host)} />
<mask> )
<mask> })
<mask> );
<mask> }
<mask>
</s> Fix animation... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0 | inspector/src/components/actionTabs/tabs/propertyGrids/gui/gridPropertyGridComponent.tsx |
{
this.renderColumns()
}
| <mask> this.renderRows()
<mask> }
<mask> </LineContainerComponent>
<mask> </div>
<mask> );
<mask> }
</s> Fix animation group and add more grid debugging info (inspector)
Former-commit-id: dcf8a56e76c262e1886189bf62582304b31b9d8... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0 | inspector/src/components/actionTabs/tabs/propertyGrids/gui/gridPropertyGridComponent.tsx |
var _this = this; | <mask> __extends(ArcRotateCamera, _super);
<mask> function ArcRotateCamera(name, alpha, beta, radius, target, scene) {
<mask> _super.call(this, name, BABYLON.Vector3.Zero(), scene);
<mask> this.alpha = alpha;
<mask> this.beta = beta;
<mask> this.radi... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.arcRotateCamera.js |
this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) {
if (collidedMesh === void 0) { collidedMesh = null; }
if (!newPosition.equalsWithEpsilon(_this.position)) {
_this.position.copyFrom(_this._previousPosition);
... | <mask> this._collisionVelocity = BABYLON.Vector3.Zero();
<mask> this._newPosition = BABYLON.Vector3.Zero();
<mask> if (!this.target) {
<mask> this.target = BABYLON.Vector3.Zero();
<mask> }
<mask> this.getViewMatrix();
</s> First major ch... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.arcRotateCamera.js |
//if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called.
if (this._collisionTriggered) {
return;
} | <mask> this._reset();
<mask> }
<mask> };
<mask> ArcRotateCamera.prototype._update = function () {
<mask> for (var index = 0; index < this._keys.length; index++) {
<mask> var keyCode = this._keys[index];
<mask> if (this.keysLe... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.arcRotateCamera.js |
this._collisionTriggered = true;
this.getScene().collisionCoordinator._getNewPosition(this._previousPosition, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId); | <mask> target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this.position);
<mask> if (this.checkCollisions) {
<mask> this._collider.radius = this.collisionRadius;
<mask> this.position.subtractToRef(thi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.arcRotateCamera.js |
//due to async collision inspection
private _collisionTriggered: boolean; | <mask> private _previousBeta: number;
<mask> private _previousRadius: number;
<mask>
<mask> constructor(name: string, public alpha: number, public beta: number, public radius: number, public target: any, scene: Scene) {
<mask> super(name, Vector3.Zero(), scene);
<mask>
</s> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.arcRotateCamera.ts |
//if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called.
if (this._collisionTriggered) {
return;
}
| <mask> }
<mask> }
<mask>
<mask> public _update(): void {
<mask> // Keyboard
<mask> for (var index = 0; index < this._keys.length; index++) {
<mask> var keyCode = this._keys[index];
<mask>
</s> First major changes for worker collisions
The n... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.arcRotateCamera.ts |
this._collisionTriggered = true;
this.getScene().collisionCoordinator._getNewPosition(this._previousPosition, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId); | <mask> if (this.checkCollisions) {
<mask> this._collider.radius = this.collisionRadius;
<mask> this.position.subtractToRef(this._previousPosition, this._collisionVelocity);
<mask>
<mask> this.getScene()._getNewPosition(this._previousPosition, this._colli... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.arcRotateCamera.ts |
private _onCollisionPositionChange = (collisionId: number, newPosition: Vector3, collidedMesh: AbstractMesh = null) => {
if (!newPosition.equalsWithEpsilon(this.position)) {
this.position.copyFrom(this._previousPosition);
this.alpha = this._previousAlpha;
... | <mask> return this._viewMatrix;
<mask> }
<mask>
<mask> public zoomOn(meshes?: AbstractMesh[]): void {
<mask> meshes = meshes || this.getScene().meshes;
<mask>
<mask> var minMaxVector = Mesh.MinMax(meshes);
<mask> var distance = Vector3.Distance(m... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.arcRotateCamera.ts |
var _this = this; | <mask> var FreeCamera = (function (_super) {
<mask> __extends(FreeCamera, _super);
<mask> function FreeCamera(name, position, scene) {
<mask> _super.call(this, name, position, scene);
<mask> this.ellipsoid = new BABYLON.Vector3(0.5, 1, 0.5);
<mask> this.keys... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.js |
this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) {
if (collidedMesh === void 0) { collidedMesh = null; }
newPosition.subtractToRef(_this._oldPosition, _this._diffPosition);
var oldPosition = _this.position.clone();
... | <mask> this._needMoveForGravity = true;
<mask> this._oldPosition = BABYLON.Vector3.Zero();
<mask> this._diffPosition = BABYLON.Vector3.Zero();
<mask> this._newPosition = BABYLON.Vector3.Zero();
<mask> }
<mask> // Controls
<mask> FreeCamera.p... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.js |
FreeCamera.prototype._collideWithWorld = function (velocity, gravityInspection) {
if (gravityInspection === void 0) { gravityInspection = false; } | <mask> if (this._reset) {
<mask> this._reset();
<mask> }
<mask> };
<mask> FreeCamera.prototype._collideWithWorld = function (velocity) {
<mask> var globalPosition;
<mask> if (this.parent) {
<mask> globalPosition = BA... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.js |
this.getScene().collisionCoordinator._getNewPosition(this._oldPosition, velocity, this._collider, 3, null, this._onCollisionPositionChange, velocity.equals(this.getScene().gravity) ? this.uniqueId + 100000 : this.uniqueId); | <mask> globalPosition = this.position;
<mask> }
<mask> globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
<mask> this._collider.radius = this.ellipsoid;
<mask> this.getScene()._getNewPosition(this._oldPosition, velocity... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.js |
this._collideWithWorld(this.cameraDirection, false); | <mask> return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
<mask> };
<mask> FreeCamera.prototype._updatePosition = function () {
<mask> if (this.checkCollisions && this.getSce... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.js |
this._collideWithWorld(this.getScene().gravity, true); | <mask> FreeCamera.prototype._updatePosition = function () {
<mask> if (this.checkCollisions && this.getScene().collisionsEnabled) {
<mask> this._collideWithWorld(this.cameraDirection);
<mask> if (this.applyGravity) {
<mask> var oldPosition = t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.js |
public _collideWithWorld(velocity: Vector3, gravityInspection: boolean = false): void { | <mask> this._reset();
<mask> }
<mask> }
<mask>
<mask> public _collideWithWorld(velocity: Vector3): void {
<mask> var globalPosition: Vector3;
<mask>
<mask> if (this.parent) {
<mask> globalPosition = BABYLON.Vector3.TransformC... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.ts |
this.getScene().collisionCoordinator._getNewPosition(this._oldPosition, velocity, this._collider, 3, null, this._onCollisionPositionChange, velocity.equals(this.getScene().gravity) ? this.uniqueId + 100000 : this.uniqueId);
} | <mask>
<mask> globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
<mask> this._collider.radius = this.ellipsoid;
<mask>
<mask> this.getScene()._getNewPosition(this._oldPosition, velocity, this._collider, 3, this._newPosition);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.ts |
private _onCollisionPositionChange = (collisionId: number, newPosition: Vector3, collidedMesh: AbstractMesh = null) => {
newPosition.subtractToRef(this._oldPosition, this._diffPosition);
var oldPosition = this.position.clone(); | <mask> this.getScene().collisionCoordinator._getNewPosition(this._oldPosition, velocity, this._collider, 3, null, this._onCollisionPositionChange, velocity.equals(this.getScene().gravity) ? this.uniqueId + 100000 : this.uniqueId);
<mask>
<mask> }
<mask>
<mask> if (this... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.ts |
if (this.onCollide && collidedMesh) {
this.onCollide(collidedMesh); | <mask> this._newPosition.subtractToRef(this._oldPosition, this._diffPosition);
<mask>
<mask> if (this._diffPosition.length() > Engine.CollisionsEpsilon) {
<mask> this.position.addInPlace(this._diffPosition);
<mask> if (this.onCollide) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.ts |
//check if it is the gravity inspection
if (collisionId != this.uniqueId) {
this._needMoveForGravity = (BABYLON.Vector3.DistanceSquared(oldPosition, this.position) != 0);
} | <mask> if (this.onCollide && collidedMesh) {
<mask> this.onCollide(collidedMesh);
<mask> }
<mask> }
<mask> }
<mask>
<mask> public _checkInputs(): void {
<mask> if (!this._localDirection) {
</s> First major chan... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.ts |
this._collideWithWorld(this.cameraDirection, false); | <mask> }
<mask>
<mask> public _updatePosition(): void {
<mask> if (this.checkCollisions && this.getScene().collisionsEnabled) {
<mask> this._collideWithWorld(this.cameraDirection);
<mask> if (this.applyGravity) {
<mask> var oldPosit... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.ts |
this._collideWithWorld(this.getScene().gravity, true); | <mask> public _updatePosition(): void {
<mask> if (this.checkCollisions && this.getScene().collisionsEnabled) {
<mask> this._collideWithWorld(this.cameraDirection);
<mask> if (this.applyGravity) {
<mask> var oldPosition = this.position;
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Cameras/babylon.freeCamera.ts |
var _this = this; | <mask> var AbstractMesh = (function (_super) {
<mask> __extends(AbstractMesh, _super);
<mask> function AbstractMesh(name, scene) {
<mask> _super.call(this, name, scene);
<mask> // Properties
<mask> this.definedFacingForward = true; // orientation for POV mov... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Mesh/babylon.abstractMesh.js |
this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) {
if (collidedMesh === void 0) { collidedMesh = null; }
newPosition.subtractToRef(_this._oldPositionForCollisions, _this._diffPositionForCollisions);
if (_this._diffPositionFor... | <mask> this._renderId = 0;
<mask> this._intersectionsInProgress = new Array();
<mask> this._onAfterWorldMatrixUpdate = new Array();
<mask> this._isWorldMatrixFrozen = false;
<mask> scene.addMesh(this);
<mask> }
<mask> Object.defineProper... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Mesh/babylon.abstractMesh.js |
this.getScene().collisionCoordinator._getNewPosition(this._oldPositionForCollisions, velocity, this._collider, 3, this, this._onCollisionPositionChange, this.uniqueId); | <mask> var globalPosition = this.getAbsolutePosition();
<mask> globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPositionForCollisions);
<mask> this._oldPositionForCollisions.addInPlace(this.ellipsoidOffset);
<mask> this._collider.radius = this.e... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Mesh/babylon.abstractMesh.js |
this.getScene().collisionCoordinator._getNewPosition(this._oldPositionForCollisions, velocity, this._collider, 3, this, this._onCollisionPositionChange, this.uniqueId);
}
private _onCollisionPositionChange = (collisionId: number, newPosition: Vector3, collidedMesh: AbstractMesh = null) => {... | <mask> globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPositionForCollisions);
<mask> this._oldPositionForCollisions.addInPlace(this.ellipsoidOffset);
<mask> this._collider.radius = this.ellipsoid;
<mask>
<mask> this.getScene()._getNewPositio... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/Mesh/babylon.abstractMesh.ts |
this.workerCollisions = true; | <mask> // Collisions
<mask> this.collisionsEnabled = true;
<mask> this.gravity = new BABYLON.Vector3(0, -9.0, 0);
<mask> // Postprocesses
<mask> this.postProcessesEnabled = true;
<mask> // Customs render targets
</s> First major changes for ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/babylon.scene.js |
<mask> this._activeSkeletons = new BABYLON.SmartArray(32);
<mask> this._activeBones = 0;
<mask> this._activeAnimatables = new Array();
<mask> this._transformMatrix = BABYLON.Matrix.Zero();
<mask> this._scaledPosition = BABYLON.Vector3.Zero();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/babylon.scene.js | |
//collision coordinator
this.collisionCoordinator = new BABYLON.CollisionCoordinator(this); | <mask> this._debugLayer = new BABYLON.DebugLayer(this);
<mask> this.mainSoundTrack = new BABYLON.SoundTrack(this, { mainTrack: true });
<mask> //simplification queue
<mask> this.simplificationQueue = new BABYLON.SimplificationQueue();
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/babylon.scene.js |
<mask> for (var scIndex = 0; scIndex < this.soundTracks.length; scIndex++) {
<mask> this.soundTracks[scIndex].dispose();
<mask> }
<mask> };
<mask> // Collisions
<mask> Scene.prototype._getNewPosition = function (position, velocity, collider, maximumR... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/babylon.scene.js | |
public workerCollisions = true;
public collisionCoordinator: CollisionCoordinator; | <mask> // Collisions
<mask> public collisionsEnabled = true;
<mask> public gravity = new Vector3(0, -9.0, 0);
<mask>
<mask> // Postprocesses
<mask> public postProcessesEnabled = true;
</s> First major changes for worker collisions
The new architecture fits an async parad... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/babylon.scene.ts |
<mask>
<mask> private _transformMatrix = Matrix.Zero();
<mask> private _pickWithRayInverseMatrix: Matrix;
<mask>
<mask> private _scaledPosition = Vector3.Zero();
<mask> private _scaledVelocity = Vector3.Zero();
<mask>
<mask> private _boundingBoxRenderer: BoundingBoxRen... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/babylon.scene.ts | |
//collision coordinator
this.collisionCoordinator = new CollisionCoordinator(this); | <mask> //simplification queue
<mask> this.simplificationQueue = new SimplificationQueue();
<mask> }
<mask>
<mask> // Properties
<mask> public get debugLayer(): DebugLayer {
<mask> return this._debugLayer;
</s> First major changes for worker collision... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/babylon.scene.ts |
<mask> this.soundTracks[scIndex].dispose();
<mask> }
<mask> }
<mask>
<mask> // Collisions
<mask> public _getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, finalPosition: Vector3, excludedMesh: AbstractMesh = null): v... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971 | Babylon/babylon.scene.ts | |
if (toCheck[key] === undefined) {
toCheck[key] = ValChange.Same;
}
let r = (
toCheck[key] === ValChange.DontCare || | <mask> cameraCachePos: {},
<mask> toCheck: {[key: string]: ValChange}): boolean {
<mask> let result = true;
<mask> interestingValues.forEach((key) => {
<mask> result = result && (
<mask> (toCheck[key] === ValChange.Decrease && camera[key] < cameraCachePos[key]) ||
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3f4a4d29346e6d74091222e40967912d9e6a38a4 | tests/unit/babylon/src/Cameras/babylon.arcRotateInput.tests.ts |
(toCheck[key] === ValChange.Increase && camera[key] > cameraCachePos[key])
);
if (!r) {
console.log(
`Incorrect value for ${key}, previous: ${cameraCachePos[key]}, current: ${camera[key]}`
);
}
result = result && r;
cameraCachePos[key] =... | <mask> interestingValues.forEach((key) => {
<mask> result = result && (
<mask> (toCheck[key] === ValChange.Decrease && camera[key] < cameraCachePos[key]) ||
<mask> (toCheck[key] === ValChange.Same && camera[key] === cameraCachePos[key]) ||
<mask> (toCheck[key] === ValCha... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3f4a4d29346e6d74091222e40967912d9e6a38a4 | tests/unit/babylon/src/Cameras/babylon.arcRotateInput.tests.ts |
if (!result) {
displayCamera(camera);
}
return result;
} | <mask> (toCheck[key] === ValChange.Increase && camera[key] > cameraCachePos[key]) ||
<mask> toCheck[key] === undefined || toCheck[key] === ValChange.DontCare);
<mask> });
<mask>
<mask> return result;
<mask> }
<mask>
<mask> function displayCamera(camera: BABYLON.ArcRotateCamer... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3f4a4d29346e6d74091222e40967912d9e6a38a4 | tests/unit/babylon/src/Cameras/babylon.arcRotateInput.tests.ts |
if (this._engine.supportsUniformBuffers) {
| <mask>
<mask> // Uniform declaration
<mask> if (includeFile.indexOf("__decl__") !== -1) {
<mask> includeFile = includeFile.replace(/__decl__/, "");
<mask> if (this._engine.webGLVersion != 1) {
<mask> includeFile = inc... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d | src/Materials/babylon.effect.ts |
if (!this._engine.supportsUniformBuffers) {
| <mask> maxIndex = this._indexParameters[indexSplits[1]];
<mask> }
<mask>
<mask> for (var i = minIndex; i < maxIndex; i++) {
<mask> if (this._engine.webGLVersion === 1) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d | src/Materials/babylon.effect.ts |
if (!this._engine.supportsUniformBuffers) {
| <mask> }
<mask> includeContent += sourceIncludeContent.replace(/\{X\}/g, i) + "\n";
<mask> }
<mask> } else {
<mask> if (this._engine.webGLVersion === 1) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d | src/Materials/babylon.effect.ts |
this._useUBO = this.getScene().getEngine().supportsUniformBuffers;
| <mask> this.sideOrientation = Material.CounterClockWiseSideOrientation;
<mask> }
<mask>
<mask> this._uniformBuffer = new UniformBuffer(this._scene.getEngine());
<mask> this._useUBO = this.getScene().getEngine().webGLVersion > 1;
<mask>
<mask> if (... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d | src/Materials/babylon.material.ts |
this._noUBO = !engine.supportsUniformBuffers;
| <mask> * https://www.khronos.org/opengl/wiki/Uniform_Buffer_Object
<mask> */
<mask> constructor(engine: Engine, data?: number[], dynamic?: boolean) {
<mask> this._engine = engine;
<mask> this._noUBO = engine.webGLVersion === 1;
<mask> this._dynamic = d... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d | src/Materials/babylon.uniformBuffer.ts |
public disableUniformBuffers = false;
| <mask> private _oldHardwareScaleFactor: number;
<mask> private _vrAnimationFrameHandler: number;
<mask>
<mask> // Uniform buffers list
<mask> public _uniformBuffers = new Array<UniformBuffer>();
<mask> public get supportsUniformBuffers(): boolean {
<mask> retu... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d | src/babylon.engine.ts |
public get supportsUniformBuffers(): boolean {
return this.webGLVersion > 1 && !this.disableUniformBuffers;
}
| <mask> public disableUniformBuffers = false;
<mask> public _uniformBuffers = new Array<UniformBuffer>();
<mask>
<mask> // Private Members
<mask> private _gl: WebGLRenderingContext;
<mask> private _renderingCanvas: HTMLCanvasElement;
</s> Add new engine.disableUniformBuffe... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d | src/babylon.engine.ts |
"../../src/Cameras/Holographic/babylon.holographicCamera.js", | <mask> "../../src/PostProcess/babylon.volumetricLightScatteringPostProcess.js",
<mask> "../../src/PostProcess/babylon.lensRenderingPipeline.js",
<mask> "../../src/PostProcess/babylon.colorCorrectionPostProcess.js",
<mask> "../../src/Cameras/babylon.stereoscopicCameras.js",
<mask> "../... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3ff8575e2400abd702d2dbb7b4dccb8a4cff03ef | Tools/Gulp/config.json |
public computeFrustumPlanes(frustumPlanes: Plane[]) {
// NOP by default.
}
| <mask>
<mask> return camera;
<mask> }
<mask> }
<mask> }
</s> Add Holographic Camera
Former-commit-id: fadb03d76a968c3f4491b21c4da2241591a7a724 </s> remove return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_FLOAT, 'OES_texture_float');
</s> add try ... | [
"keep",
"keep",
"add",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3ff8575e2400abd702d2dbb7b4dccb8a4cff03ef | src/Cameras/babylon.camera.ts |
try {
return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_FLOAT, 'OES_texture_float');
}
catch (e) {
return false;
}
| <mask> }
<mask> }
<mask>
<mask> private _canRenderToFloatTexture(): boolean {
<mask> return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_FLOAT, 'OES_texture_float');
<mask> }
<mask>
<mask> private _canRenderToHalfFloatTexture(): boolean {
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3ff8575e2400abd702d2dbb7b4dccb8a4cff03ef | src/babylon.engine.ts |
private _canRenderToHalfFloatTexture(): boolean {
try {
return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_HALF_FLOAT, 'OES_texture_half_float');
}
catch (e) {
return false;
}
| <mask> private _canRenderToFloatTexture(): boolean {
<mask> return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_FLOAT, 'OES_texture_float');
<mask> }
<mask>
<mask> private _canRenderToHalfFloatTexture(): boolean {
<mask> return this._canRenderToTexture... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3ff8575e2400abd702d2dbb7b4dccb8a4cff03ef | src/babylon.engine.ts |
this.activeCamera.computeFrustumPlanes(this._frustumPlanes);
| <mask> this._boundingBoxRenderer.reset();
<mask> this._edgesRenderers.reset();
<mask>
<mask> // Meshes
<mask> var meshes: AbstractMesh[];
<mask> var len: number;
<mask>
<mask> if (this._selectionOctree) { // Octree
</s> Add Holographic C... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/3ff8575e2400abd702d2dbb7b4dccb8a4cff03ef | src/babylon.scene.ts |
frameList = JSON.parse(frameJson); | <mask> }
<mask>
<mask> let frameJson = localStorage.getItem("Custom-Frame-List");
<mask> if(frameJson) {
<mask> let frameList = JSON.parse(frameJson);
<mask> let index = frameList.findIndex((element: string) => element === frameName);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204 | nodeEditor/src/components/nodeList/nodeListComponent.tsx |
frameList[frameName] = frameToolTip;
localStorage.setItem("Custom-Frame-List", JSON.stringify(frameList));
this._customFrameList = frameList; | <mask> this.customFrameList = frameList;
<mask> this.forceUpdate();
<mask> }
<mask> }
<mask> else {
<mask> let newframeList: string[] = [frameName];
<mask> let newFrameJson = JSON.stringify(newframeLis... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204 | nodeEditor/src/components/nodeList/nodeListComponent.tsx |
<mask> let newFrameJson = JSON.stringify(newframeList);
<mask> localStorage.setItem("Custom-Frame-List", newFrameJson);
<mask> this.customFrameList = newframeList;
<mask> this.forceUpdate();
<mask> }
<mask> }, undefined, t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204 | nodeEditor/src/components/nodeList/nodeListComponent.tsx | |
delete frameList[value]; | <mask> removeItem(value : string) : void {
<mask> let frameJson = localStorage.getItem("Custom-Frame-List");
<mask> if(frameJson) {
<mask> let frameList = JSON.parse(frameJson);
<mask> let index = frameList.findIndex((element: string) => element === value);
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204 | nodeEditor/src/components/nodeList/nodeListComponent.tsx |
this._customFrameList = frameList; | <mask> let index = frameList.findIndex((element: string) => element === value);
<mask> frameList.splice(index, 1);
<mask> localStorage.removeItem(value);
<mask> localStorage.setItem("Custom-Frame-List", JSON.stringify(frameList));
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204 | nodeEditor/src/components/nodeList/nodeListComponent.tsx |
let customFrameNames: string[] = [];
for(let frame in this._customFrameList){
customFrameNames.push(frame);
}
| <mask> }
<mask>
<mask> render() {
<mask>
<mask> // Block types used to create the menu from
<mask> const allBlocks = {
<mask> Custom_Frames: customFrameNames,
<mask> Animation: ["BonesBlock", "MorphTargetsBlock"],
</s> adding tooltips for frames
Former-commit... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204 | nodeEditor/src/components/nodeList/nodeListComponent.tsx |
Custom_Frames: customFrameNames, | <mask> render() {
<mask>
<mask> // Block types used to create the menu from
<mask> const allBlocks = {
<mask> Custom_Frames: this.customFrameList === null || this.customFrameList.length === 0 ? [] : this.customFrameList,
<mask> Animation: ["BonesBlock", "MorphTargetsBl... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204 | nodeEditor/src/components/nodeList/nodeListComponent.tsx |
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