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grid-column: 1 / 3;
<mask> #footer { <mask> width: 100%; <mask> height: 100%; <mask> grid-column: 2; <mask> grid-row: 3; <mask> padding: 0; <mask> margin: 0; <mask> line-height: 100%; <mask> display: grid; </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 <...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/footer.scss
.hamburger-button { grid-row: 1; grid-column: 1; width: 40px; color:white; cursor: pointer; transform: scale(1); &:hover { background-color: white; svg { fill: black; } } &:active { transform-origin: center; ...
<mask> .hambuger-menu { <mask> grid-row: 1 / 4; <mask> grid-column: 1; <mask> display: flex; <mask> flex-direction: column; <mask> position: absolute; </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove #metadata-editor { grid-column: 1; ...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/hamburgerMenu.scss
grid-column: 1 / 4; background: transparent; transform: scale(1); } .hambuger-menu { grid-row: 1 / 2;
<mask> .click-blocker { <mask> grid-row: 1 / 4; <mask> grid-column: 1; <mask> display: flex; <mask> flex-direction: column; <mask> position: absolute; </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove .hambuger-menu { </s> add .hamburger-b...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/hamburgerMenu.scss
top:40px; height: calc(100% - 70px); transform: translateX(-200px); opacity: 0; transition: all 0.2s ease; &.expanded { transform: translateX(0); opacity: 1; }
<mask> display: flex; <mask> flex-direction: column; <mask> position: absolute; <mask> left:0; <mask> top:55px; <mask> <mask> .command-button { <mask> cursor: pointer; <mask> width: 200px; <mask> display: grid; </s> safe mode not fully done Former-commit-id:...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/hamburgerMenu.scss
grid-template-columns: 40px 1fr;
<mask> .command-button { <mask> cursor: pointer; <mask> width: 200px; <mask> display: grid; <mask> grid-template-columns: 55px 1fr; <mask> grid-template-rows: 100%; <mask> <mask> .command-label { <mask> color: white; <mask> grid-colu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/hamburgerMenu.scss
text-transform: uppercase;
<mask> grid-row: 1; <mask> align-self: center; <mask> } <mask> <mask> img { <mask> grid-column: 1; <mask> grid-row: 1; <mask> filter: invert(57%) sepia(80%) saturate(2031%) hue-rotate(215deg); </s> safe mode not fully done F...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/hamburgerMenu.scss
#pg-header {
<mask> #header { <mask> width: 100%; <mask> height: 100%; <mask> grid-column: 2; <mask> grid-row: 1; <mask> padding: 0; </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove .split-part { </s> add .pg-split-part { </s> remove grid...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/header.scss
<mask> transform: translateX(10px); <mask> } <mask> } <mask> } <mask> } </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove .hambuger-menu { </s> add .hamburger-button { grid-row: 1; grid-column: 1; width: 40...
[ "keep", "keep", "keep", "keep", "replace" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/header.scss
#pg-root {
<mask> #root { <mask> width: 100%; <mask> height: 100%; <mask> padding: 0; <mask> margin: 0; <mask> overflow: hidden; </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove .split-part { </s> add .pg-split-part { </s> remove grid-c...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/main.scss
#pg-split {
<mask> grid-template-columns: auto 1fr; <mask> grid-template-rows: 55px 1fr 35px; <mask> } <mask> <mask> #split { <mask> width: 100%; <mask> height: 100%; <mask> padding: 0; <mask> margin: 0; <mask> display: flex; </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/main.scss
grid-column: 1 / 3;
<mask> padding: 0; <mask> margin: 0; <mask> display: flex; <mask> grid-row: 2; <mask> grid-column: 2; <mask> overflow: hidden; <mask> <mask> .split-part { <mask> width: 100%; <mask> height: 100%; </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/main.scss
.pg-split-part {
<mask> grid-row: 2; <mask> grid-column: 2; <mask> overflow: hidden; <mask> <mask> .split-part { <mask> width: 100%; <mask> height: 100%; <mask> padding: 0; <mask> margin: 0; <mask> } </s> safe mode not fully done Former-commit-id: 566ca5437f1c02...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/main.scss
.sub1 { background-color:#9379e6 } } @media screen and (max-width: 1024px) { #pg-root { grid-template-rows: 40px 1fr 35px; }
<mask> } <mask> <mask> .background-js { <mask> background-color: #3f3461; <mask> } </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove .hambuger-menu { </s> add .hamburger-button { grid-row: 1; grid-column: 1; width: 40px; color:white; ...
[ "keep", "keep", "keep", "add", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/main.scss
#metadata-editor-root { grid-column: 1 / 3;
<mask> #metadata-editor { <mask> grid-column: 1; <mask> grid-row: 1 / 3; <mask> <mask> position: absolute; <mask> top: 80px; <mask> left: calc(50% - 205px); </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove position: absolute; top...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/metadata.scss
width: 100%; height: 100%; z-index: 1;
<mask> #metadata-editor-root { <mask> grid-column: 1 / 3; <mask> grid-row: 1 / 3; <mask> <mask> <mask> #metadata-editor { <mask> <mask> position: absolute; <mask> top: 80px; </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove #m...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/metadata.scss
<mask> #metadata-editor { <mask> grid-column: 1; <mask> grid-row: 1 / 3; <mask> <mask> position: absolute; <mask> top: 80px; <mask> left: calc(50% - 205px); <mask> width: 410px; <mask> height: 370px; <mask> padding-top: 15px; <mask> -webkit-border-radius: 4px; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/metadata.scss
#metadata-editor {
<mask> color: white; <mask> font-size: 14px; <mask> text-align: center; <mask> <mask> .separator { <mask> width: 350px; <mask> border-bottom: 1px solid #999; <mask> margin: auto; <mask> margin-bottom: 10px; <mask> } <mask> <mask> textarea, input { <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/metadata.scss
position: absolute; top: 80px; left: calc(50% - 205px); width: 410px; height: 390px; padding-top: 15px; -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; color: white; font-size: 14px; text-...
<mask> margin: auto; <mask> margin-bottom: 10px; <mask> } <mask> <mask> textarea, input { <mask> display: block; <mask> width: 350px; <mask> margin: auto; <mask> margin-bottom: 20px; <mask> padding: 5px; <mask> resize: none; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/metadata.scss
.editor-buttons{ user-select: none; div { cursor: pointer; display: inline-block; width: 100px; height: 30px; padding-top: 10px;
<mask> padding: 5px; <mask> resize: none; <mask> } <mask> <mask> .editor-buttons{ <mask> user-select: none; <mask> div { <mask> cursor: pointer; <mask> display: inline-block; <mask> width: 100px; <mask> <mask> &:hover...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/metadata.scss
&:hover { background: white; color: black; }
<mask> cursor: pointer; <mask> display: inline-block; <mask> width: 100px; <mask> <mask> &:hover { <mask> background: white; <mask> color: black; <mask> } <mask> } <mask> } <mask> } </s> safe mode not ful...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/metadata.scss
grid-column: 1 / 3;
<mask> justify-items: center; <mask> } <mask> <mask> #wait-ring { <mask> grid-column: 1; <mask> grid-row: 1 / 3; <mask> width: 100%; <mask> height: 100%; <mask> z-index: 100; <mask> display: grid; </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b2...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/scss/waitRing.scss
import { Utilities } from './utilities';
<mask> import * as languageFeatures from "monaco-editor/esm/vs/language/typescript/languageFeatures"; <mask> <mask> import { GlobalState } from '../globalState'; <mask> <mask> declare type IStandaloneCodeEditor = import('monaco-editor/esm/vs/editor/editor.api').editor.IStandaloneCodeEditor; <mask> declare type ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/tools/monacoManager.ts
window.addEventListener('beforeunload', (evt) => { if (Utilities.ReadBoolFromStore("safe-mode")) { var message = 'Are you sure you want to leave. You have unsaved work.'; evt.preventDefault(); evt.returnValue = message; } }); ...
<mask> <mask> public constructor(public globalState: GlobalState) { <mask> globalState.onNewRequiredObservable.add(() => { <mask> if (this._checkSafeMode("Are you sure you want to create a new playground?")) { <mask> this._setNewContent(); <mask> } <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/tools/monacoManager.ts
if (this._checkSafeMode("Are you sure you want to create a new playground?")) { this._setNewContent(); }
<mask> insertTextRules: number}[]; <mask> <mask> public constructor(public globalState: GlobalState) { <mask> globalState.onNewRequiredObservable.add(() => { <mask> this._setNewContent(); <mask> }); <mask> <mask> globalState.onClearRequiredObservable.add(() => {...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/tools/monacoManager.ts
globalState.onClearRequiredObservable.add(() => { if (this._checkSafeMode("Are you sure you want to remove all your code?")) { this._editor?.setValue(""); location.hash = ""; }
<mask> globalState.onNewRequiredObservable.add(() => { <mask> this._setNewContent(); <mask> }); <mask> <mask> globalState.onClearRequiredObservable.add(() => { <mask> this._editor?.setValue(""); <mask> location.hash = ""; <mask> }); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/tools/monacoManager.ts
globalState.onFormatCodeRequiredObservable.add(() => { this._editor?.getAction('editor.action.formatDocument').run(); }); globalState.onMinimapChangedObservable.add(value => { this._editor?.updateOptions({ minimap: { enabled: va...
<mask> this._editor?.setValue(code); <mask> this.globalState.onRunRequiredObservable.notifyObservers(); <mask> }); <mask> <mask> // Register a global observable for inspector to request code changes <mask> let pgConnect = { <mask> onRequest...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/tools/monacoManager.ts
private _checkSafeMode(message: string) { if (Utilities.ReadBoolFromStore("safe-mode")) { return window.confirm(message); } return true; };
<mask> } <mask> <mask> public async setupMonacoAsync(hostElement: HTMLDivElement) { <mask> let response = await fetch("https://preview.babylonjs.com/babylon.d.ts"); <mask> if (!response.ok) { <mask> return; <mask> } <mask> </s> safe mode not fully done Former-com...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/tools/monacoManager.ts
enabled: Utilities.ReadBoolFromStore("minimap")
<mask> folding: true, <mask> showFoldingControls: "always", <mask> renderIndentGuides: true, <mask> minimap: { <mask> enabled: true <mask> } <mask> }; <mask> <mask> this._editor = monaco.editor.create( <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/tools/monacoManager.ts
public static ReadBoolFromStore(key: string): boolean { return localStorage.getItem(key) === "true"; } public static StoreBoolFromStore(key: string, value: boolean): void { localStorage.setItem(key, value ? "true" : "false"); }
<mask> } <mask> return query; <mask> } <mask> } </s> safe mode not fully done Former-commit-id: 566ca5437f1c02d1b1b5e834f97b27c44d1b3ab9 </s> remove } </s> add </s> remove &:hover { background: white; color: black; </s> add &:hover ...
[ "keep", "keep", "add", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3d64cbc3fd7df78567376fd85659ee0f363b01da
Playground/src/tools/utilities.ts
public static CreateAsync(type: string, scene: Nullable<Scene>, gpu: boolean = false): Promise<ParticleSystemSet> {
<mask> * @param scene The scene where the particle system should live <mask> * @param gpu If the system will use gpu <mask> * @returns the ParticleSystemSet created <mask> */ <mask> public static CreateAsync(type: string, scene: Nullable<Scene> = Engine.LastCreatedScene,...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184
src/Particles/babylon.particleHelper.ts
if (!scene) { scene = Engine.LastCreatedScene;; }
<mask> * @returns the ParticleSystemSet created <mask> */ <mask> public static CreateAsync(type: string, scene: Nullable<Scene> = Engine.LastCreatedScene, gpu: boolean = false): Promise<ParticleSystemSet> { <mask> <mask> return new Promise((resolve, reject) => { ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184
src/Particles/babylon.particleHelper.ts
let token = {}; scene!._addPendingData(token); return new Promise((resolve, reject) => {
<mask> } <mask> <mask> if (gpu && !GPUParticleSystem.IsSupported) { <mask> scene!._removePendingData(token); <mask> return reject("Particle system with GPU is not supported."); <mask> } </s> Fix particle helper test Former-com...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184
src/Particles/babylon.particleHelper.ts
scene!._removePendingData(token);
<mask> scene!._addPendingData(token); <mask> <mask> return new Promise((resolve, reject) => { <mask> if (gpu && !GPUParticleSystem.IsSupported) { <mask> return reject("Particle system with GPU is not supported."); <mask> } <mask> <mas...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184
src/Particles/babylon.particleHelper.ts
scene!._removePendingData(token);
<mask> return reject("Particle system with GPU is not supported."); <mask> } <mask> <mask> Tools.LoadFile(`${ParticleHelper.BaseAssetsUrl}/systems/${type}.json`, (data, response) => { <mask> const newData = JSON.parse(data.toString()); <mask...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184
src/Particles/babylon.particleHelper.ts
scene!._removePendingData(token);
<mask> return resolve(ParticleSystemSet.Parse(newData, scene!, gpu)); <mask> }, undefined, undefined, undefined, (req, exception) => { <mask> return reject(`An error occured while the creation of your particle system. Check if your type '${type}' exists.`); <m...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184
src/Particles/babylon.particleHelper.ts
scene = scene || Engine.LastCreatedScene;
<mask> var rootUrl = ParticleHelper.BaseAssetsUrl + "/textures/"; <mask> <mask> for (var system of data.systems) { <mask> result.systems.push(gpu ? GPUParticleSystem.Parse(system, scene, rootUrl) : ParticleSystem.Parse(system, scene, rootUrl)); <mask> } <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3df9406cdc85d0744e5e9c67490e2c302f624184
src/Particles/babylon.particleSystemSet.ts
/** * Gets a string representing the child cell info (row x column) * @param child defines the control to get info from * @returns a string containing the child cell info (row x column) */ public getChildCellInfo(child: Control): string { return child._tag; }
<mask> return cell.children; <mask> } <mask> <mask> private _removeCell(cell: Container, key: string) { <mask> if (!cell) { <mask> return; <mask> } <mask> </s> Fix animation group and add more grid debugging info (inspector) Former-commit-id: dcf8a56e76c262e18861...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0
gui/src/2D/controls/grid.ts
.underline { border-bottom: 0.5px solid rgba(255, 255, 255, 0.5); }
<mask> -webkit-user-select: none; <mask> -moz-user-select: none; <mask> -ms-user-select: none; <mask> user-select: none; <mask> <mask> .textureLinkLine { <mask> display: grid; <mask>...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0
inspector/src/components/actionTabs/actionTabs.scss
underline?: boolean,
<mask> value: string, <mask> color?: string, <mask> onLink?: () => void <mask> } <mask> <mask> export class TextLineComponent extends React.Component<ITextLineComponentProps> { <mask> constructor(props: ITextLineComponentProps) { <mask> super(props); </s> Fix animation group and add mo...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0
inspector/src/components/actionTabs/lines/textLineComponent.tsx
<div className={this.props.underline ? "textLine underline" : "textLine"}>
<mask> } <mask> <mask> render() { <mask> return ( <mask> <div className="textLine"> <mask> <div className="label"> <mask> {this.props.label} <mask> </div> <mask> {this.renderContent()} <mask> </div> <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0
inspector/src/components/actionTabs/lines/textLineComponent.tsx
this.updateCurrentFrame(this.props.animationGroup);
<mask> componentWillMount() { <mask> this.connect(this.props.animationGroup); <mask> <mask> this._onBeforeRenderObserver = this.props.scene.onBeforeRenderObservable.add(() => { <mask> if (this.props.animationGroup.isPlaying) { <mask> this.updateCurrentFrame(this.pr...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0
inspector/src/components/actionTabs/tabs/propertyGrids/animationGroupPropertyGridComponent.tsx
import { Grid } from "babylonjs-gui";
<mask> import { TextInputLineComponent } from "../../../lines/textInputLineComponent"; <mask> import { LockObject } from "../lockObject"; <mask> import { OptionsLineComponent } from "../../../lines/optionsLineComponent"; <mask> <mask> interface ICommonControlPropertyGridComponentProps { <mask> control: Contr...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0
inspector/src/components/actionTabs/tabs/propertyGrids/gui/commonControlPropertyGridComponent.tsx
{ this.renderGridInformation() }
<mask> } <mask> </LineContainerComponent> <mask> <LineContainerComponent title="ALIGNMENT"> <mask> <OptionsLineComponent label="Horizontal" options={horizontalOptions} target={control} propertyName="horizontalAlignment" onPropertyChangedObserva...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0
inspector/src/components/actionTabs/tabs/propertyGrids/gui/commonControlPropertyGridComponent.tsx
<TextLineComponent key={`r${i}`} label={`Row #${i}`} value={rd.toString(grid.host)} underline={i === grid.rowCount - 1} /> ) }) ); } renderColumns() { const grid = this.props.grid; const cols = []; for (var index = 0; in...
<mask> <mask> return ( <mask> rows.map((rd, i) => { <mask> return ( <mask> <TextLineComponent label={`Row #${i}`} value={rd.toString(grid.host)} /> <mask> ) <mask> }) <mask> ); <mask> } <mask> </s> Fix animation...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0
inspector/src/components/actionTabs/tabs/propertyGrids/gui/gridPropertyGridComponent.tsx
{ this.renderColumns() }
<mask> this.renderRows() <mask> } <mask> </LineContainerComponent> <mask> </div> <mask> ); <mask> } </s> Fix animation group and add more grid debugging info (inspector) Former-commit-id: dcf8a56e76c262e1886189bf62582304b31b9d8...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e1acce03880bf99afb4e6f498e85cd222904ed0
inspector/src/components/actionTabs/tabs/propertyGrids/gui/gridPropertyGridComponent.tsx
var _this = this;
<mask> __extends(ArcRotateCamera, _super); <mask> function ArcRotateCamera(name, alpha, beta, radius, target, scene) { <mask> _super.call(this, name, BABYLON.Vector3.Zero(), scene); <mask> this.alpha = alpha; <mask> this.beta = beta; <mask> this.radi...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.arcRotateCamera.js
this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) { if (collidedMesh === void 0) { collidedMesh = null; } if (!newPosition.equalsWithEpsilon(_this.position)) { _this.position.copyFrom(_this._previousPosition); ...
<mask> this._collisionVelocity = BABYLON.Vector3.Zero(); <mask> this._newPosition = BABYLON.Vector3.Zero(); <mask> if (!this.target) { <mask> this.target = BABYLON.Vector3.Zero(); <mask> } <mask> this.getViewMatrix(); </s> First major ch...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.arcRotateCamera.js
//if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called. if (this._collisionTriggered) { return; }
<mask> this._reset(); <mask> } <mask> }; <mask> ArcRotateCamera.prototype._update = function () { <mask> for (var index = 0; index < this._keys.length; index++) { <mask> var keyCode = this._keys[index]; <mask> if (this.keysLe...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.arcRotateCamera.js
this._collisionTriggered = true; this.getScene().collisionCoordinator._getNewPosition(this._previousPosition, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
<mask> target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this.position); <mask> if (this.checkCollisions) { <mask> this._collider.radius = this.collisionRadius; <mask> this.position.subtractToRef(thi...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.arcRotateCamera.js
//due to async collision inspection private _collisionTriggered: boolean;
<mask> private _previousBeta: number; <mask> private _previousRadius: number; <mask> <mask> constructor(name: string, public alpha: number, public beta: number, public radius: number, public target: any, scene: Scene) { <mask> super(name, Vector3.Zero(), scene); <mask> </s> ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.arcRotateCamera.ts
//if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called. if (this._collisionTriggered) { return; }
<mask> } <mask> } <mask> <mask> public _update(): void { <mask> // Keyboard <mask> for (var index = 0; index < this._keys.length; index++) { <mask> var keyCode = this._keys[index]; <mask> </s> First major changes for worker collisions The n...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.arcRotateCamera.ts
this._collisionTriggered = true; this.getScene().collisionCoordinator._getNewPosition(this._previousPosition, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
<mask> if (this.checkCollisions) { <mask> this._collider.radius = this.collisionRadius; <mask> this.position.subtractToRef(this._previousPosition, this._collisionVelocity); <mask> <mask> this.getScene()._getNewPosition(this._previousPosition, this._colli...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.arcRotateCamera.ts
private _onCollisionPositionChange = (collisionId: number, newPosition: Vector3, collidedMesh: AbstractMesh = null) => { if (!newPosition.equalsWithEpsilon(this.position)) { this.position.copyFrom(this._previousPosition); this.alpha = this._previousAlpha; ...
<mask> return this._viewMatrix; <mask> } <mask> <mask> public zoomOn(meshes?: AbstractMesh[]): void { <mask> meshes = meshes || this.getScene().meshes; <mask> <mask> var minMaxVector = Mesh.MinMax(meshes); <mask> var distance = Vector3.Distance(m...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.arcRotateCamera.ts
var _this = this;
<mask> var FreeCamera = (function (_super) { <mask> __extends(FreeCamera, _super); <mask> function FreeCamera(name, position, scene) { <mask> _super.call(this, name, position, scene); <mask> this.ellipsoid = new BABYLON.Vector3(0.5, 1, 0.5); <mask> this.keys...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.js
this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) { if (collidedMesh === void 0) { collidedMesh = null; } newPosition.subtractToRef(_this._oldPosition, _this._diffPosition); var oldPosition = _this.position.clone(); ...
<mask> this._needMoveForGravity = true; <mask> this._oldPosition = BABYLON.Vector3.Zero(); <mask> this._diffPosition = BABYLON.Vector3.Zero(); <mask> this._newPosition = BABYLON.Vector3.Zero(); <mask> } <mask> // Controls <mask> FreeCamera.p...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.js
FreeCamera.prototype._collideWithWorld = function (velocity, gravityInspection) { if (gravityInspection === void 0) { gravityInspection = false; }
<mask> if (this._reset) { <mask> this._reset(); <mask> } <mask> }; <mask> FreeCamera.prototype._collideWithWorld = function (velocity) { <mask> var globalPosition; <mask> if (this.parent) { <mask> globalPosition = BA...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.js
this.getScene().collisionCoordinator._getNewPosition(this._oldPosition, velocity, this._collider, 3, null, this._onCollisionPositionChange, velocity.equals(this.getScene().gravity) ? this.uniqueId + 100000 : this.uniqueId);
<mask> globalPosition = this.position; <mask> } <mask> globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition); <mask> this._collider.radius = this.ellipsoid; <mask> this.getScene()._getNewPosition(this._oldPosition, velocity...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.js
this._collideWithWorld(this.cameraDirection, false);
<mask> return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0; <mask> }; <mask> FreeCamera.prototype._updatePosition = function () { <mask> if (this.checkCollisions && this.getSce...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.js
this._collideWithWorld(this.getScene().gravity, true);
<mask> FreeCamera.prototype._updatePosition = function () { <mask> if (this.checkCollisions && this.getScene().collisionsEnabled) { <mask> this._collideWithWorld(this.cameraDirection); <mask> if (this.applyGravity) { <mask> var oldPosition = t...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.js
public _collideWithWorld(velocity: Vector3, gravityInspection: boolean = false): void {
<mask> this._reset(); <mask> } <mask> } <mask> <mask> public _collideWithWorld(velocity: Vector3): void { <mask> var globalPosition: Vector3; <mask> <mask> if (this.parent) { <mask> globalPosition = BABYLON.Vector3.TransformC...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.ts
this.getScene().collisionCoordinator._getNewPosition(this._oldPosition, velocity, this._collider, 3, null, this._onCollisionPositionChange, velocity.equals(this.getScene().gravity) ? this.uniqueId + 100000 : this.uniqueId); }
<mask> <mask> globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition); <mask> this._collider.radius = this.ellipsoid; <mask> <mask> this.getScene()._getNewPosition(this._oldPosition, velocity, this._collider, 3, this._newPosition); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.ts
private _onCollisionPositionChange = (collisionId: number, newPosition: Vector3, collidedMesh: AbstractMesh = null) => { newPosition.subtractToRef(this._oldPosition, this._diffPosition); var oldPosition = this.position.clone();
<mask> this.getScene().collisionCoordinator._getNewPosition(this._oldPosition, velocity, this._collider, 3, null, this._onCollisionPositionChange, velocity.equals(this.getScene().gravity) ? this.uniqueId + 100000 : this.uniqueId); <mask> <mask> } <mask> <mask> if (this...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.ts
if (this.onCollide && collidedMesh) { this.onCollide(collidedMesh);
<mask> this._newPosition.subtractToRef(this._oldPosition, this._diffPosition); <mask> <mask> if (this._diffPosition.length() > Engine.CollisionsEpsilon) { <mask> this.position.addInPlace(this._diffPosition); <mask> if (this.onCollide) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.ts
//check if it is the gravity inspection if (collisionId != this.uniqueId) { this._needMoveForGravity = (BABYLON.Vector3.DistanceSquared(oldPosition, this.position) != 0); }
<mask> if (this.onCollide && collidedMesh) { <mask> this.onCollide(collidedMesh); <mask> } <mask> } <mask> } <mask> <mask> public _checkInputs(): void { <mask> if (!this._localDirection) { </s> First major chan...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.ts
this._collideWithWorld(this.cameraDirection, false);
<mask> } <mask> <mask> public _updatePosition(): void { <mask> if (this.checkCollisions && this.getScene().collisionsEnabled) { <mask> this._collideWithWorld(this.cameraDirection); <mask> if (this.applyGravity) { <mask> var oldPosit...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.ts
this._collideWithWorld(this.getScene().gravity, true);
<mask> public _updatePosition(): void { <mask> if (this.checkCollisions && this.getScene().collisionsEnabled) { <mask> this._collideWithWorld(this.cameraDirection); <mask> if (this.applyGravity) { <mask> var oldPosition = this.position; <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Cameras/babylon.freeCamera.ts
var _this = this;
<mask> var AbstractMesh = (function (_super) { <mask> __extends(AbstractMesh, _super); <mask> function AbstractMesh(name, scene) { <mask> _super.call(this, name, scene); <mask> // Properties <mask> this.definedFacingForward = true; // orientation for POV mov...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Mesh/babylon.abstractMesh.js
this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) { if (collidedMesh === void 0) { collidedMesh = null; } newPosition.subtractToRef(_this._oldPositionForCollisions, _this._diffPositionForCollisions); if (_this._diffPositionFor...
<mask> this._renderId = 0; <mask> this._intersectionsInProgress = new Array(); <mask> this._onAfterWorldMatrixUpdate = new Array(); <mask> this._isWorldMatrixFrozen = false; <mask> scene.addMesh(this); <mask> } <mask> Object.defineProper...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Mesh/babylon.abstractMesh.js
this.getScene().collisionCoordinator._getNewPosition(this._oldPositionForCollisions, velocity, this._collider, 3, this, this._onCollisionPositionChange, this.uniqueId);
<mask> var globalPosition = this.getAbsolutePosition(); <mask> globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPositionForCollisions); <mask> this._oldPositionForCollisions.addInPlace(this.ellipsoidOffset); <mask> this._collider.radius = this.e...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Mesh/babylon.abstractMesh.js
this.getScene().collisionCoordinator._getNewPosition(this._oldPositionForCollisions, velocity, this._collider, 3, this, this._onCollisionPositionChange, this.uniqueId); } private _onCollisionPositionChange = (collisionId: number, newPosition: Vector3, collidedMesh: AbstractMesh = null) => {...
<mask> globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPositionForCollisions); <mask> this._oldPositionForCollisions.addInPlace(this.ellipsoidOffset); <mask> this._collider.radius = this.ellipsoid; <mask> <mask> this.getScene()._getNewPositio...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/Mesh/babylon.abstractMesh.ts
this.workerCollisions = true;
<mask> // Collisions <mask> this.collisionsEnabled = true; <mask> this.gravity = new BABYLON.Vector3(0, -9.0, 0); <mask> // Postprocesses <mask> this.postProcessesEnabled = true; <mask> // Customs render targets </s> First major changes for ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/babylon.scene.js
<mask> this._activeSkeletons = new BABYLON.SmartArray(32); <mask> this._activeBones = 0; <mask> this._activeAnimatables = new Array(); <mask> this._transformMatrix = BABYLON.Matrix.Zero(); <mask> this._scaledPosition = BABYLON.Vector3.Zero(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/babylon.scene.js
//collision coordinator this.collisionCoordinator = new BABYLON.CollisionCoordinator(this);
<mask> this._debugLayer = new BABYLON.DebugLayer(this); <mask> this.mainSoundTrack = new BABYLON.SoundTrack(this, { mainTrack: true }); <mask> //simplification queue <mask> this.simplificationQueue = new BABYLON.SimplificationQueue(); <mask> } <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/babylon.scene.js
<mask> for (var scIndex = 0; scIndex < this.soundTracks.length; scIndex++) { <mask> this.soundTracks[scIndex].dispose(); <mask> } <mask> }; <mask> // Collisions <mask> Scene.prototype._getNewPosition = function (position, velocity, collider, maximumR...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/babylon.scene.js
public workerCollisions = true; public collisionCoordinator: CollisionCoordinator;
<mask> // Collisions <mask> public collisionsEnabled = true; <mask> public gravity = new Vector3(0, -9.0, 0); <mask> <mask> // Postprocesses <mask> public postProcessesEnabled = true; </s> First major changes for worker collisions The new architecture fits an async parad...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/babylon.scene.ts
<mask> <mask> private _transformMatrix = Matrix.Zero(); <mask> private _pickWithRayInverseMatrix: Matrix; <mask> <mask> private _scaledPosition = Vector3.Zero(); <mask> private _scaledVelocity = Vector3.Zero(); <mask> <mask> private _boundingBoxRenderer: BoundingBoxRen...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/babylon.scene.ts
//collision coordinator this.collisionCoordinator = new CollisionCoordinator(this);
<mask> //simplification queue <mask> this.simplificationQueue = new SimplificationQueue(); <mask> } <mask> <mask> // Properties <mask> public get debugLayer(): DebugLayer { <mask> return this._debugLayer; </s> First major changes for worker collision...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/babylon.scene.ts
<mask> this.soundTracks[scIndex].dispose(); <mask> } <mask> } <mask> <mask> // Collisions <mask> public _getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, finalPosition: Vector3, excludedMesh: AbstractMesh = null): v...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/3e8e524e530132cf823d5d85a774230a51847971
Babylon/babylon.scene.ts
if (toCheck[key] === undefined) { toCheck[key] = ValChange.Same; } let r = ( toCheck[key] === ValChange.DontCare ||
<mask> cameraCachePos: {}, <mask> toCheck: {[key: string]: ValChange}): boolean { <mask> let result = true; <mask> interestingValues.forEach((key) => { <mask> result = result && ( <mask> (toCheck[key] === ValChange.Decrease && camera[key] < cameraCachePos[key]) || <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3f4a4d29346e6d74091222e40967912d9e6a38a4
tests/unit/babylon/src/Cameras/babylon.arcRotateInput.tests.ts
(toCheck[key] === ValChange.Increase && camera[key] > cameraCachePos[key]) ); if (!r) { console.log( `Incorrect value for ${key}, previous: ${cameraCachePos[key]}, current: ${camera[key]}` ); } result = result && r; cameraCachePos[key] =...
<mask> interestingValues.forEach((key) => { <mask> result = result && ( <mask> (toCheck[key] === ValChange.Decrease && camera[key] < cameraCachePos[key]) || <mask> (toCheck[key] === ValChange.Same && camera[key] === cameraCachePos[key]) || <mask> (toCheck[key] === ValCha...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3f4a4d29346e6d74091222e40967912d9e6a38a4
tests/unit/babylon/src/Cameras/babylon.arcRotateInput.tests.ts
if (!result) { displayCamera(camera); } return result; }
<mask> (toCheck[key] === ValChange.Increase && camera[key] > cameraCachePos[key]) || <mask> toCheck[key] === undefined || toCheck[key] === ValChange.DontCare); <mask> }); <mask> <mask> return result; <mask> } <mask> <mask> function displayCamera(camera: BABYLON.ArcRotateCamer...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3f4a4d29346e6d74091222e40967912d9e6a38a4
tests/unit/babylon/src/Cameras/babylon.arcRotateInput.tests.ts
if (this._engine.supportsUniformBuffers) {
<mask> <mask> // Uniform declaration <mask> if (includeFile.indexOf("__decl__") !== -1) { <mask> includeFile = includeFile.replace(/__decl__/, ""); <mask> if (this._engine.webGLVersion != 1) { <mask> includeFile = inc...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d
src/Materials/babylon.effect.ts
if (!this._engine.supportsUniformBuffers) {
<mask> maxIndex = this._indexParameters[indexSplits[1]]; <mask> } <mask> <mask> for (var i = minIndex; i < maxIndex; i++) { <mask> if (this._engine.webGLVersion === 1) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d
src/Materials/babylon.effect.ts
if (!this._engine.supportsUniformBuffers) {
<mask> } <mask> includeContent += sourceIncludeContent.replace(/\{X\}/g, i) + "\n"; <mask> } <mask> } else { <mask> if (this._engine.webGLVersion === 1) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d
src/Materials/babylon.effect.ts
this._useUBO = this.getScene().getEngine().supportsUniformBuffers;
<mask> this.sideOrientation = Material.CounterClockWiseSideOrientation; <mask> } <mask> <mask> this._uniformBuffer = new UniformBuffer(this._scene.getEngine()); <mask> this._useUBO = this.getScene().getEngine().webGLVersion > 1; <mask> <mask> if (...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d
src/Materials/babylon.material.ts
this._noUBO = !engine.supportsUniformBuffers;
<mask> * https://www.khronos.org/opengl/wiki/Uniform_Buffer_Object <mask> */ <mask> constructor(engine: Engine, data?: number[], dynamic?: boolean) { <mask> this._engine = engine; <mask> this._noUBO = engine.webGLVersion === 1; <mask> this._dynamic = d...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d
src/Materials/babylon.uniformBuffer.ts
public disableUniformBuffers = false;
<mask> private _oldHardwareScaleFactor: number; <mask> private _vrAnimationFrameHandler: number; <mask> <mask> // Uniform buffers list <mask> public _uniformBuffers = new Array<UniformBuffer>(); <mask> public get supportsUniformBuffers(): boolean { <mask> retu...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d
src/babylon.engine.ts
public get supportsUniformBuffers(): boolean { return this.webGLVersion > 1 && !this.disableUniformBuffers; }
<mask> public disableUniformBuffers = false; <mask> public _uniformBuffers = new Array<UniformBuffer>(); <mask> <mask> // Private Members <mask> private _gl: WebGLRenderingContext; <mask> private _renderingCanvas: HTMLCanvasElement; </s> Add new engine.disableUniformBuffe...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3f4f75a834d2e7365250b50e7e4a4db4250eb26d
src/babylon.engine.ts
"../../src/Cameras/Holographic/babylon.holographicCamera.js",
<mask> "../../src/PostProcess/babylon.volumetricLightScatteringPostProcess.js", <mask> "../../src/PostProcess/babylon.lensRenderingPipeline.js", <mask> "../../src/PostProcess/babylon.colorCorrectionPostProcess.js", <mask> "../../src/Cameras/babylon.stereoscopicCameras.js", <mask> "../...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3ff8575e2400abd702d2dbb7b4dccb8a4cff03ef
Tools/Gulp/config.json
public computeFrustumPlanes(frustumPlanes: Plane[]) { // NOP by default. }
<mask> <mask> return camera; <mask> } <mask> } <mask> } </s> Add Holographic Camera Former-commit-id: fadb03d76a968c3f4491b21c4da2241591a7a724 </s> remove return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_FLOAT, 'OES_texture_float'); </s> add try ...
[ "keep", "keep", "add", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3ff8575e2400abd702d2dbb7b4dccb8a4cff03ef
src/Cameras/babylon.camera.ts
try { return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_FLOAT, 'OES_texture_float'); } catch (e) { return false; }
<mask> } <mask> } <mask> <mask> private _canRenderToFloatTexture(): boolean { <mask> return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_FLOAT, 'OES_texture_float'); <mask> } <mask> <mask> private _canRenderToHalfFloatTexture(): boolean { <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3ff8575e2400abd702d2dbb7b4dccb8a4cff03ef
src/babylon.engine.ts
private _canRenderToHalfFloatTexture(): boolean { try { return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_HALF_FLOAT, 'OES_texture_half_float'); } catch (e) { return false; }
<mask> private _canRenderToFloatTexture(): boolean { <mask> return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_FLOAT, 'OES_texture_float'); <mask> } <mask> <mask> private _canRenderToHalfFloatTexture(): boolean { <mask> return this._canRenderToTexture...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3ff8575e2400abd702d2dbb7b4dccb8a4cff03ef
src/babylon.engine.ts
this.activeCamera.computeFrustumPlanes(this._frustumPlanes);
<mask> this._boundingBoxRenderer.reset(); <mask> this._edgesRenderers.reset(); <mask> <mask> // Meshes <mask> var meshes: AbstractMesh[]; <mask> var len: number; <mask> <mask> if (this._selectionOctree) { // Octree </s> Add Holographic C...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/3ff8575e2400abd702d2dbb7b4dccb8a4cff03ef
src/babylon.scene.ts
frameList = JSON.parse(frameJson);
<mask> } <mask> <mask> let frameJson = localStorage.getItem("Custom-Frame-List"); <mask> if(frameJson) { <mask> let frameList = JSON.parse(frameJson); <mask> let index = frameList.findIndex((element: string) => element === frameName); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204
nodeEditor/src/components/nodeList/nodeListComponent.tsx
frameList[frameName] = frameToolTip; localStorage.setItem("Custom-Frame-List", JSON.stringify(frameList)); this._customFrameList = frameList;
<mask> this.customFrameList = frameList; <mask> this.forceUpdate(); <mask> } <mask> } <mask> else { <mask> let newframeList: string[] = [frameName]; <mask> let newFrameJson = JSON.stringify(newframeLis...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204
nodeEditor/src/components/nodeList/nodeListComponent.tsx
<mask> let newFrameJson = JSON.stringify(newframeList); <mask> localStorage.setItem("Custom-Frame-List", newFrameJson); <mask> this.customFrameList = newframeList; <mask> this.forceUpdate(); <mask> } <mask> }, undefined, t...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204
nodeEditor/src/components/nodeList/nodeListComponent.tsx
delete frameList[value];
<mask> removeItem(value : string) : void { <mask> let frameJson = localStorage.getItem("Custom-Frame-List"); <mask> if(frameJson) { <mask> let frameList = JSON.parse(frameJson); <mask> let index = frameList.findIndex((element: string) => element === value); ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204
nodeEditor/src/components/nodeList/nodeListComponent.tsx
this._customFrameList = frameList;
<mask> let index = frameList.findIndex((element: string) => element === value); <mask> frameList.splice(index, 1); <mask> localStorage.removeItem(value); <mask> localStorage.setItem("Custom-Frame-List", JSON.stringify(frameList)); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204
nodeEditor/src/components/nodeList/nodeListComponent.tsx
let customFrameNames: string[] = []; for(let frame in this._customFrameList){ customFrameNames.push(frame); }
<mask> } <mask> <mask> render() { <mask> <mask> // Block types used to create the menu from <mask> const allBlocks = { <mask> Custom_Frames: customFrameNames, <mask> Animation: ["BonesBlock", "MorphTargetsBlock"], </s> adding tooltips for frames Former-commit...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204
nodeEditor/src/components/nodeList/nodeListComponent.tsx
Custom_Frames: customFrameNames,
<mask> render() { <mask> <mask> // Block types used to create the menu from <mask> const allBlocks = { <mask> Custom_Frames: this.customFrameList === null || this.customFrameList.length === 0 ? [] : this.customFrameList, <mask> Animation: ["BonesBlock", "MorphTargetsBl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204
nodeEditor/src/components/nodeList/nodeListComponent.tsx