docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
if(key === "Custom_Frames") {
return <DraggableLineWithButtonComponent key={block} data={block} tooltip={this._customFrameList[block] || ""} iconImage={deleteButton} iconTitle="Delete"
onIconClick={ value => this.removeItem(value)}/>; | <mask> for (var key in allBlocks) {
<mask> var blockList = (allBlocks as any)[key].filter((b: string) => !this.state.filter || b.toLowerCase().indexOf(this.state.filter.toLowerCase()) !== -1)
<mask> .sort((a: string, b: string) => a.localeCompare(b))
<mask> .map((block: a... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204 | nodeEditor/src/components/nodeList/nodeListComponent.tsx |
return <DraggableLineComponent key={block} data={block} tooltip={ NodeListComponent._Tooltips[block] || ""}/>;
| <mask> if(key != "Custom_Frames") {
<mask>
<mask> return <DraggableLineComponent key={block} data={block} tooltip={tooltip}/>;
<mask> }
<mask> return <DraggableLineWithButtonComponent key={block} data={block} tooltip={tooltip} icon... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/40170012ea22421262482e827f492b5cdf3ba204 | nodeEditor/src/components/nodeList/nodeListComponent.tsx |
.navbar .select span {
width: 100%;
height: 55px;
line-height: 55px;
font-family: "acumin-pro-extra-condensed";
font-size: 20px;
}
| <mask>
<mask> .navbar .select {
<mask> position: relative;
<mask> }
<mask>
<mask> .navbar .select .subSelect {
<mask> position: relative;
<mask> }
<mask> .navbar .select .toDisplay {
</s> Playground v4.4 : QRcode is back. Version selector too.
Former-commit-id: 5c22e448bc5fb12a54fdff0e4451906a211... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/css/index.css |
.navbar .select .toDisplay.currentVersionDisplay {
width: 100%;
display: none;
}
| <mask> display: none;
<mask> text-transform: uppercase;
<mask> background-color: #201936;
<mask> }
<mask> .navbar .select .toDisplay .option {
<mask> font-size: 20px;
<mask> height: 35px;
<mask> line-height: 35px;
<mask> padding: 1px 5px 1px 15px;
</s> Playground v4.4 : QRcode is b... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/css/index.css |
<mask> }
<mask> .navbar .select .toDisplay.languageTS .option:hover {
<mask> background-color: #ff7656;
<mask> }
<mask> .navbar .select .toDisplay.currentVersionDisplay {
<mask> width: auto;
<mask> }
<mask>
<mask> .navbar .select .subSelect .toDisplaySub {
<mask> position: absolute;
<mask> z... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/css/index.css | |
.navbar .select .subSelect .qrCodeImage div {
width: 256px;
height: 256px;
padding: 2px;
}
.navbar .select .subSelect .qrCodeImage.languageJS div {
background-color: #9379e6;
}
.navbar .select .subSelect .qrCodeImage.languageTS div {
background-color: #e0684b;
}
| <mask> .navbar .select .subSelect .toDisplaySub.languageTS .option.selected {
<mask> color: white;
<mask> background-color: #ff7656;
<mask> }
<mask>
<mask>
<mask> .navbar .select .toDisplayBig.dark {
<mask> background-color: #333;
<mask> color:white;
<mask> }
</s> Playground v4.4 : QRco... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/css/index.css |
<mask> font-family: 'FontAwesome', sans-serif;
<mask> content: "\00a0 \00a0 \00a0 \f096";
<mask> }
<mask>
<mask> #qrCodeImage div {
<mask> width: 256px;
<mask> height: 256px;
<mask> }
<mask>
<mask> #errorZone {
<mask> display:none;
<mask> position: absolute;
<mask> width: 50%;... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/css/index.css | |
<mask> .navBar1280 { display: block; }
<mask> .navBar1024 { display: none; }
<mask> .navBarMobile { display: none; }
<mask>
<mask> #qrCodeImage {
<mask> height:auto;
<mask> padding: 20px;
<mask> padding-bottom: 10px;
<mask> }
<mask>
<mask> .navbar .select .to... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/css/index.css | |
<mask> // Editor fullScreen
<mask> this.parent.utils.setToMultipleID("editorFullscreenButton", "click", this.parent.menuPG.editorGoFullscreen.bind(this.parent.menuPG));
<mask> // Format
<mask> this.parent.utils.setToMultipleID("formatButton", "click", this.parent.monacoCreator.format... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/main.js | |
// Restore font size
this.parent.settingsPG.restoreFont();
| <mask> // Restore theme
<mask> this.parent.settingsPG.restoreTheme();
<mask> // Restore language
<mask> this.parent.settingsPG.setScriptLanguage();
<mask> // Check if it's mobile mode. If true, switch to full canvas by default
<mask> this.parent.menuPG.resizeBigCanv... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/main.js |
<mask> if (queryString) {
<mask> var query = queryString.replace("?", "");
<mask> index = parseInt(query);
<mask> if (!isNaN(index)) {
<mask> // TO DO - Should we remove this ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/main.js | |
this.parent.menuPG.hideWaitDiv();
| <mask> * Compile the script in the editor, and run the preview in the canvas
<mask> */
<mask> compileAndRun() {
<mask> try {
<mask> var waitRing = document.getElementById("waitDiv");
<mask> if (waitRing) {
<mask> waitRing.style.display = "none... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/main.js |
<mask> this.switchWrapperCanvas.addEventListener('click', this.resizeBigCanvas.bind(this));
<mask> document.getElementById('runButtonMobile').addEventListener('click', this.resizeBigCanvas.bind(this));
<mask>
<mask> // Code editor by default.
<mask> // TO DO - Check why it doesn't ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/menuPG.js | |
showQRCodes() {
for (var i = 0; i < this.parent.utils.multipleSize.length; i++) {
$("#qrCodeImage" + this.parent.utils.multipleSize[i]).empty();
var playgroundCode = window.location.href.split("#");
playgroundCode.shift();
$("#qrCodeImage" + this.parent.u... | <mask> }
<mask> };
<mask>
<mask> // TO DO - Make it work with all sizes
<mask> showQRCode() {
<mask> console.log("Plop");
<mask> $("#qrCodeImage1280").empty();
<mask> var playgroundCode = window.location.href.split("#");
<mask> playgroundCode.shift();
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/menuPG.js |
* When running code, display the loader
| <mask> $("#qrCodeImage1280").qrcode({ text: "https://playground.babylonjs.com/frame.html#" + (playgroundCode.join("#")) });
<mask> };
<mask>
<mask> /**
<mask> * Comes from "pbt.js"
<mask> */
<mask> // TO DO - Comment this correctly
<mask> showBJSPGMenu() {
<mask> var ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/menuPG.js |
<mask>
<mask> /**
<mask> * Comes from "pbt.js"
<mask> */
<mask> // TO DO - Comment this correctly
<mask> showBJSPGMenu() {
<mask> var headings = document.getElementsByClassName('category');
<mask> for (var i = 0; i < headings.length; i++) {
<mask> headings[i].... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/menuPG.js | |
<mask> class SettingsPG {
<mask> constructor(parent) {
<mask> this.parent = parent;
<mask>
<mask> // TO DO - Set the fond in the localStorage (same as theme and language)
<mask>
<mask> // The elements that will color with languages
<mask> this.elementForscriptLanguage = [
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/settingsPG.js | |
this.fontSize = localStorage.getItem("bjs-playground-font") || 14;
| <mask> '.wrapper #jsEditor',
<mask> '.wrapper .gutter'
<mask> ];
<mask> // Editor font size
<mask> this.fontSize = 14;
<mask> // Editor theme
<mask> this.vsTheme = localStorage.getItem("bjs-playground-theme") || 'light';
<mask> // Editor la... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/settingsPG.js |
if (this.scriptLanguage == "JS") {
| <mask> this.vsTheme = localStorage.getItem("bjs-playground-theme") || 'light';
<mask> // Editor language
<mask> this.scriptLanguage = localStorage.getItem("bjs-playground-scriptLanguage") || 'JS';
<mask> this.defaultScene = "scripts/basic scene.js";
<mask> if(this.scriptLang... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/settingsPG.js |
else if (this.scriptLanguage == "TS") {
| <mask> if(this.scriptLanguage == "JS") {
<mask> this.defaultScene = "scripts/basic scene.js";
<mask> this.parent.monacoCreator.monacoMode = "javascript";
<mask> }
<mask> else if(this.scriptLanguage == "TS") {
<mask> this.defaultScene = "scripts/basic sce... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/settingsPG.js |
// Last BJS version
this.lastBJSversionURL = "";
| <mask> else if (this.scriptLanguage == "TS") {
<mask> this.defaultScene = "scripts/basic scene.txt";
<mask> this.parent.monacoCreator.monacoMode = "typescript";
<mask> }
<mask> }
<mask>
<mask> get ScriptLanguage() {
<mask> return this.scriptLanguage;
<ma... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/settingsPG.js |
localStorage.setItem("bjs-playground-font", size);
| <mask> */
<mask> setFontSize(size) {
<mask> this.fontSize = size;
<mask> this.parent.monacoCreator.jsEditor.updateOptions({ fontSize: size });
<mask> var array = document.getElementsByClassName("displayFontSize");
<mask> for (var i = 0; i < array.length; i++) {
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/settingsPG.js |
restoreFont() {
this.setFontSize(this.fontSize);
};
| <mask> }
<mask> }
<mask> };
<mask> /**
<mask> * Toggle Typescript / Javascript language
<mask> */
<mask> setScriptLanguage() {
<mask> for (var index = 0; index < this.elementForscriptLanguage.length; index++) {
<mask> var obj = this.elementForscript... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/settingsPG.js |
/**
* When something is written in the editor, it reset the safe mode
*/
| <mask>
<mask> this.multipleSize = [1280, 1024, 'Mobile'];
<mask> }
<mask>
<mask> // TO DO - Comment this correctly
<mask> markDirty() {
<mask> if (this.parent.monacoCreator.BlockEditorChange) return;
<mask>
<mask> this.setToMultipleID("safemodeToggle", "addClass",... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/41427c66e6ff858ffe1e0019a82d087638582f4c | Playground/js/utils.js |
import { ICanvasGraphServiceSettings, IPerfMinMax, IGraphDrawableArea, IPerfMousePanningPosition, IPerfIndexBounds, IPerfTooltip, IPerfTextMeasureCache, IPerfLayoutSize, IPerfTicker } from "./graphSupportingTypes";
| <mask> import { ICanvasGraphServiceSettings, IPerfMinMax, IGraphDrawableArea, IPerfMousePanningPosition, IPerfIndexBounds, IPerfTooltip, IPerfTextMeasureCache, IPerfLayoutSize } from "./graphSupportingTypes";
<mask> import { IPerfDatasets, IPerfMetadata } from "babylonjs/Misc/interfaces/iPerfViewer";
<mask> import {... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
const tickerHorizontalPadding = 10;
| <mask> const spaceBetweenTextAndBox = 5;
<mask>
<mask> const playheadSize = 8;
<mask> const dividerSize = 2;
<mask>
<mask> const axisLineLength = 10;
</s> Added ticker support
Former-commit-id: 4bcd6531b5159fa4e8ab159c9288c04da0b53017 </s> remove const pixelsPerItem = this._width / this._sizeOfWindow... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
const maximumDatasetsAllowed = 64;
| <mask> // A string containing the alphabet, used in line height calculation for the font.
<mask> const alphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
<mask>
<mask> // Arbitrary maximum used to make some GC optimizations.
<mask> const maximumDatasetsAllowed = 32;
<mask>
<mask> // time in ms ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
private _tooltipTextCache: IPerfTextMeasureCache;
private _tickerTextCache: IPerfTextMeasureCache;
private _tickerItems: IPerfTicker[];
| <mask> private _hoverPosition: number | null;
<mask> private _drawableArea: IGraphDrawableArea;
<mask> private _axisHeight: number;
<mask> private _tooltipItems: IPerfTooltip[];
<mask> private _textCache: IPerfTextMeasureCache;
<mask>
<mask> private readonly _tooltipLineHeight: number;
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
this._tooltipTextCache = {text: "", width: 0};
this._tickerTextCache = {text: "", width: 0};
| <mask> this._position = null;
<mask> this._datasetBounds = { start: 0, end: 0 };
<mask> this._globalTimeMinMax = {min: Infinity, max: 0};
<mask> this._drawableArea = {top: 0, left: 0, right: 0, bottom: 0};
<mask> this._textCache = {text: "", width: 0};
<mask> this._... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
this._tickerItems = [];
| <mask> this._tooltipTextCache = {text: "", width: 0};
<mask> this._tickerTextCache = {text: "", width: 0};
<mask> this._tooltipItems = [];
<mask>
<mask> for (let i = 0; i < maximumDatasetsAllowed; i++) {
<mask> this._tooltipItems.push({text: "", color: ""});
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
this._tooltipItems.push({text: "", color: ""});
this._tickerItems.push({id: "", max: 0, min: 0});
| <mask> this._textCache = {text: "", width: 0};
<mask> this._tooltipItems = [];
<mask>
<mask> for (let i = 0; i < maximumDatasetsAllowed; i++) {
<mask> this._tooltipItems.push({ text: "", color: "" });
<mask> }
<mask>
<mask> if (!this._ctx) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
const numberOfTickers = this._drawTickers(this._drawableArea, this._datasetBounds);
| <mask> this._drawableArea.bottom = this._height;
<mask> this._drawableArea.right = this._width;
<mask>
<mask> this._drawTimeAxis(this._globalTimeMinMax, this._drawableArea);
<mask> this._drawPlayheadRegion(this._drawableArea, updatedScaleFactor);
<mask>
<mask> const {lef... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
let valueMinMax: IPerfMinMax | undefined;
// we have already calculated the min and max while getting the tickers, so use those.
for (let i = 0; i < numberOfTickers; i++) {
if (this._tickerItems[i].id === id) {
valueMinMax = this._tickerItem... | <mask> this._drawPlayheadRegion(this._drawableArea, updatedScaleFactor);
<mask> const {left, right, bottom, top} = this._drawableArea;
<mask> // process, and then draw our points
<mask> this.datasets.ids.forEach((id, idOffset) => {
<mask> // we don't want to draw hidden ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
// if we could not find the min max object it must be hidden so we skip.
if (!valueMinMax) {
return;
}
| <mask> if (!!this.metadata.get(id)?.hidden) {
<mask> return;
<mask> }
<mask>
<mask> const valueMinMax = this._getMinMax(this._datasetBounds, idOffset);
<mask>
<mask> ctx.beginPath();
<mask> ctx.strokeStyle = this.metadata.get(id)?.col... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
if (longestText === this._tooltipTextCache.text) {
width = this._tooltipTextCache.width;
| <mask> const textHeight = this._tooltipLineHeight + Math.floor(tooltipHorizontalPadding / 2);
<mask>
<mask> // initialize width with cached value or measure width of longest text and update cache.
<mask> let width: number;
<mask> if (longestText === this._textCache.text) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
this._tooltipTextCache.text = longestText;
this._tooltipTextCache.width = width;
| <mask> if (longestText === this._textCache.text) {
<mask> width = this._textCache.width;
<mask> } else {
<mask> width = ctx.measureText(longestText).width + boxLength + 2 * tooltipHorizontalPadding + spaceBetweenTextAndBox;
<mask> this._textCache.text = longestTe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
const pixelsPerItem = (this._drawableArea.right - this._drawableArea.left) / this._sizeOfWindow;
| <mask> return;
<mask> }
<mask>
<mask> const pixelDelta = this._panPosition.delta + event.clientX - this._panPosition.xPos;
<mask> const pixelsPerItem = this._width / this._sizeOfWindow;
<mask> const itemsDelta = pixelDelta / pixelsPerItem | 0;
<mask> const pos... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/canvasGraphService.ts |
/**
* Defines the structure representing necessary ticker information.
*/
export interface IPerfTicker extends IPerfMinMax {
id: string;
}
| <mask> right: number;
<mask> }
<mask>
<mask> /**
<mask> * Defines what settings our canvas graphing service accepts
<mask> */
<mask> export interface ICanvasGraphServiceSettings {
</s> Added ticker support
Former-commit-id: 4bcd6531b5159fa4e8ab159c9288c04da0b53017 </s> remove if (longestText ==... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/418157b0e3109e770e578adae76f71eb9d96acb8 | inspector/src/components/graph/graphSupportingTypes.ts |
private _callbackGamepadDisconnected: (gamepad: Gamepad) => void;
| <mask> navigator.webkitGetGamepads || navigator.msGetGamepads || navigator.webkitGamepads);
<mask>
<mask> private _callbackGamepadConnected: (gamepad: T) => void;
<mask>
<mask> private _onGamepadConnectedEvent: (evt) => void;
<mask> private _onGamepadDisonnectedEvent: (evt) =... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
private _onGamepadDisonnectedEvent: (evt) => void;
| <mask>
<mask> private _callbackGamepadConnected: (gamepad: T) => void;
<mask>
<mask> private _onGamepadConnectedEvent: (evt) => void;
<mask> private _onGamepadDisonnectedEvent: (evt: Event) => void;
<mask>
<mask> constructor(ongamedpadconnected: (gamepad: T) => void) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
constructor(ongamedpadconnected: (gamepad: T) => void, ongamedpaddisconnected?: (gamepad: T) => void) {
| <mask>
<mask> private _onGamepadConnectedEvent: (evt) => void;
<mask> private _onGamepadDisonnectedEvent: (evt: Event) => void;
<mask>
<mask> constructor(ongamedpadconnected: (gamepad: T) => void) {
<mask> this._callbackGamepadConnected = ongamedpadconnected;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
this._callbackGamepadDisconnected = ongamedpaddisconnected;
| <mask>
<mask> constructor(ongamedpadconnected: (gamepad: T) => void, ongamedpaddisconnected?: (gamepad: T) => void) {
<mask> this._callbackGamepadConnected = ongamedpadconnected;
<mask> if (this.gamepadSupport) {
<mask> //first add already-connected gamepads
<mask>... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
this._onGamepadDisconnected(evt.gamepad);
| <mask> this._onGamepadConnectedEvent = (evt) => {
<mask> this._onGamepadConnected(evt.gamepad);
<mask> };
<mask> this._onGamepadDisonnectedEvent = (evt) => {
<mask> this._onGamepadDisconnected(evt);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
this.oneGamepadConnected = false;
this._stopMonitoringGamepads();
this.babylonGamepads = [];
| <mask> this._onGamepadConnectedEvent = null;
<mask> this._onGamepadDisonnectedEvent = null;
<mask> }
<mask> }
<mask>
<mask> private _onGamepadConnected(gamepad: Gamepad) {
<mask> // Protection code for Chrome which has a very buggy gamepad ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
private _onGamepadConnected(gamepad: Gamepad) {
// Protection code for Chrome which has a very buggy gamepad implementation...
// And raises a connected event on disconnection for instance
if(gamepad.index in this.babylonGamepads) {
return;
}
... | <mask> this._onGamepadDisonnectedEvent = null;
<mask> }
<mask> }
<mask>
<mask> private _onGamepadConnected(gamepad) {
<mask> var newGamepad = this._addNewGamepad(gamepad);
<mask> if (this._callbackGamepadConnected) this._callbackGamepadConnecte... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
private _onGamepadDisconnected(gamepad: Gamepad) {
| <mask> this.babylonGamepads.push(newGamepad);
<mask> return newGamepad;
<mask> }
<mask>
<mask> private _onGamepadDisconnected(evt) {
<mask> // Remove the gamepad from the list of gamepads to monitor.
<mask> for (var i in this.babylonGamepads) {
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
if (this.babylonGamepads[i].index == gamepad.index) {
| <mask>
<mask> private _onGamepadDisconnected(evt) {
<mask> // Remove the gamepad from the list of gamepads to monitor.
<mask> for (var i in this.babylonGamepads) {
<mask> if (this.babylonGamepads[i].index == evt.gamepad.index) {
<mask> this.baby... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
console.log("gamepad removed from collection");
| <mask> for (var i in this.babylonGamepads) {
<mask> if (this.babylonGamepads[i].index == gamepad.index) {
<mask> this.babylonGamepads.splice(+i, 1);
<mask> break;
<mask> }
<mask> }
<mask>
<mask> // If no... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
console.log("No more gamepad connected. Collection empty.");
| <mask> }
<mask>
<mask> // If no gamepads are left, stop the polling loop.
<mask> if (this.babylonGamepads.length == 0) {
<mask> this._stopMonitoringGamepads();
<mask> this.oneGamepadConnected = false;
<mask> }
<mask> if... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
this.oneGamepadConnected = false;
| <mask> console.log("No more gamepad connected. Collection empty.");
<mask> this._stopMonitoringGamepads();
<mask> }
<mask> if (this._callbackGamepadDisconnected) this._callbackGamepadDisconnected(gamepad);
<mask> }
<mask>
</s> Cleaning & improving ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
if (this._callbackGamepadDisconnected) this._callbackGamepadDisconnected(gamepad);
| <mask> console.log("No more gamepad connected. Collection empty.");
<mask> this._stopMonitoringGamepads();
<mask> this.oneGamepadConnected = false;
<mask> }
<mask> }
<mask>
<mask> private _startMonitoringGamepads() {
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
// Hack to be compatible Chrome
| <mask> this.isMonitoring = false;
<mask> }
<mask>
<mask> private _checkGamepadsStatus() {
<mask> // updating gamepad objects
<mask> this._updateGamepadObjects();
<mask>
<mask> for (var i in this.babylonGamepads) {
<mask> this.bab... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
// This function is called only on Chrome, which does not properly support
// connection/disconnection events and forces you to recopy again the gamepad object
| <mask> }
<mask> }
<mask> }
<mask>
<mask> // This function is called only on Chrome, which does not yet support
<mask> // connection/disconnection events, but requires you to monitor
<mask> // an array for changes.
<mask> private _updateGamepad... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
// Forced to copy again this object for Chrome for unknown reason
| <mask> }
<mask> }
<mask> else {
<mask> this.babylonGamepads[i].browserGamepad = gamepads[i];
<mask> }
<mask> }
<mask> }
<mask> }
<mask> }
</s> Cleaning & improvin... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
constructor(id: string, index: number, browserGamepad) {
super(id, index, browserGamepad);
| <mask> public onbuttonup(callback: (buttonReleased: number) => void) {
<mask> this._onbuttonup = callback;
<mask> }
<mask>
<mask> constructor(public id: string, public index: number, public gamepad) {
<mask> super(id, index, gamepad);
<mask> this.type ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
this._buttons = new Array(browserGamepad.buttons.length);
| <mask>
<mask> constructor(public id: string, public index: number, public gamepad) {
<mask> super(id, index, gamepad);
<mask> this.type = Gamepad.GENERIC;
<mask> this._buttons = new Array(gamepad.buttons.length);
<mask> }
<mask>
<mask> private _setBu... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
this._buttons[index] = this._setButtonValue(this.browserGamepad.buttons[index].value, this._buttons[index], index);
| <mask>
<mask> public update() {
<mask> super.update();
<mask> for (var index = 0; index < this._buttons.length; index++) {
<mask> this._buttons[index] = this._setButtonValue(this.gamepad.buttons[index].value, this._buttons[index], index);
<mask> }
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4235bfdb560028f0cf7002f3f49dc78020cda318 | src/Tools/babylon.gamepads.ts |
state.sharedData.blocksWithDefines.push(this);
state.sharedData.bindableBlocks.push(this);
| <mask> super._buildBlock(state);
<mask>
<mask> state.sharedData.blockingBlocks.push(this);
<mask> state.sharedData.textureBlocks.push(this);
<mask>
<mask> this._samplerName = state._getFreeVariableName(this.name + "Sampler");
<mask> state.samplers.push(this._samplerName)... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4320f7a98baf4ad8d974f112ea2933ba494ad274 | src/Materials/Node/Blocks/Dual/textureBlock.ts |
this._samplerName = state._getFreeVariableName(this.name + "Sampler");
state._samplerDeclaration += `uniform sampler2D ${this._samplerName};\r\n`;
state.samplers.push(this._samplerName);
| <mask> state.sharedData.blocksWithDefines.push(this);
<mask> state.sharedData.bindableBlocks.push(this);
<mask>
<mask> if (state.target !== NodeMaterialBlockTargets.Fragment) {
<mask> // Vertex
<mask> this._injectVertexCode(state);
<mask> return;
<mas... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4320f7a98baf4ad8d974f112ea2933ba494ad274 | src/Materials/Node/Blocks/Dual/textureBlock.ts |
state._samplerDeclaration += `uniform sampler2D ${this._samplerName};\r\n`;
state.samplers.push(this._samplerName);
| <mask> return;
<mask> }
<mask>
<mask> this._linearDefineName = state._getFreeDefineName("ISLINEAR");
<mask>
<mask> let comments = `//${this.name}`;
<mask> state._emitFunctionFromInclude("helperFunctions", comments);
<mask>
<mask> if (this._isMixed) {
</s>... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4320f7a98baf4ad8d974f112ea2933ba494ad274 | src/Materials/Node/Blocks/Dual/textureBlock.ts |
<mask> return;
<mask> }
<mask>
<mask> this._linearDefineName = state._getFreeDefineName("ISLINEAR");
<mask> state.sharedData.blocksWithDefines.push(this);
<mask> state.sharedData.bindableBlocks.push(this);
<mask>
<mask> let comments = `//${this.name}`;
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4320f7a98baf4ad8d974f112ea2933ba494ad274 | src/Materials/Node/Blocks/Dual/textureBlock.ts | |
case NodeMaterialBlockConnectionPointTypes.Color3:
| <mask> state.compilationString += this._declareOutput(output, state) + ` = ${transform.associatedVariableName} * vec4(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}, ${this._writeFloat(this.complementW)});\r\n`;
<mask> break;
<mask> cas... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4320f7a98baf4ad8d974f112ea2933ba494ad274 | src/Materials/Node/Blocks/transformBlock.ts |
Scene.prototype.attachControl = function (attachUp, attachDown, attachMove) { | <mask> this._pointerY = this._pointerY - this.cameraToUseForPointers.viewport.y * this._engine.getRenderHeight();
<mask> }
<mask> };
<mask> // Pointers handling
<mask> Scene.prototype.attachControl = function () {
<mask> var _this = this;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4378dc1de850cb542471ce455e82e3c6893756c2 | src/babylon.scene.js |
if (attachUp === void 0) { attachUp = true; }
if (attachDown === void 0) { attachDown = true; }
if (attachMove === void 0) { attachMove = true; } | <mask> Scene.prototype.attachControl = function (attachUp, attachDown, attachMove) {
<mask> var _this = this;
<mask> var spritePredicate = function (sprite) {
<mask> return sprite.isPickable && sprite.actionManager && sprite.actionManager.hasPointerTriggers;
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4378dc1de850cb542471ce455e82e3c6893756c2 | src/babylon.scene.js |
if (attachMove) {
this._engine.getRenderingCanvas().addEventListener(eventPrefix + "move", this._onPointerMove, false);
// Wheel
this._engine.getRenderingCanvas().addEventListener('mousewheel', this._onPointerMove, false);
this._engine.getRende... | <mask> _this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyUpTrigger, BABYLON.ActionEvent.CreateNewFromScene(_this, evt));
<mask> }
<mask> };
<mask> var eventPrefix = BABYLON.Tools.GetPointerPrefix();
<mask> this._engine.getRendering... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4378dc1de850cb542471ce455e82e3c6893756c2 | src/babylon.scene.js |
/**
* Attach events to the canvas (To handle actionManagers triggers and raise onPointerMove, onPointerDown and onPointerUp
* @param attachUp defines if you want to attach events to pointerup
* @param attachDown defines if you want to attach events to pointerdown
* @param a... | <mask> }
<mask> }
<mask>
<mask> // Pointers handling
<mask> public attachControl() {
<mask> var spritePredicate = (sprite: Sprite): boolean => {
<mask> return sprite.isPickable && sprite.actionManager && sprite.actionManager.hasPointerTriggers;
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4378dc1de850cb542471ce455e82e3c6893756c2 | src/babylon.scene.ts |
<mask> };
<mask>
<mask>
<mask> var eventPrefix = Tools.GetPointerPrefix();
<mask> this._engine.getRenderingCanvas().addEventListener(eventPrefix + "move", this._onPointerMove, false);
<mask> this._engine.getRenderingCanvas().addEventListener(eventPrefix + "down", ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4378dc1de850cb542471ce455e82e3c6893756c2 | src/babylon.scene.ts | |
if (attachMove) {
this._engine.getRenderingCanvas().addEventListener(eventPrefix + "move", this._onPointerMove, false);
// Wheel
this._engine.getRenderingCanvas().addEventListener('mousewheel', this._onPointerMove, false);
this._engine.getR... | <mask> this._engine.getRenderingCanvas().addEventListener(eventPrefix + "move", this._onPointerMove, false);
<mask> this._engine.getRenderingCanvas().addEventListener(eventPrefix + "down", this._onPointerDown, false);
<mask> this._engine.getRenderingCanvas().addEventListener(event... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4378dc1de850cb542471ce455e82e3c6893756c2 | src/babylon.scene.ts |
"install": "cd ../../ && npm install && cd Playground/ && npm install && cd ../tests/unit/ && npm install && cd ../../Viewer/tests/ && npm install && cd ../../Viewer && npm install && cd ../Tools/Gulp/" | <mask> "webpack": "^4.20.2",
<mask> "webpack-stream": "5.0.0"
<mask> },
<mask> "scripts": {
<mask> "install": "cd ../../proceduralTexturesLibrary && npm install && cd ../materialsLibrary && npm install && cd ../postProcessLibrary && npm install && cd ../gui && npm install && cd ../i... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/460e23f9ba184594a6559cf548cd71f759b52f63 | Tools/Gulp/package.json |
"typescript": "~3.0.1",
"@types/node": "^10.5.3",
"clean-webpack-plugin": "^0.1.19",
"ts-loader": "^5.2.1",
"webpack": "^4.20.2",
"webpack-cli": "^3.1.1",
"webpack-dev-server": "^3.1.5",
"dts-bundle-webpack": "^1.0.0",
"css-loader": "^1.0.0",
... | <mask> "readmeFilename": "README.md",
<mask> "dependencies": {},
<mask> "devDependencies": {
<mask> "base64-font-loader": "0.0.4",
<mask> "typescript": "~3.0.1"
<mask> }
<mask> } </s> Remove Satellites pckg.json
Former-commit-id: 4c06de29c11f758781b9918631104dc6361e1031 </s> rem... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/460e23f9ba184594a6559cf548cd71f759b52f63 | package.json |
<mask> "devDependencies": {
<mask> "base64-font-loader": "0.0.4",
<mask> "typescript": "~3.0.1"
<mask> }
<mask> } </s> Remove Satellites pckg.json
Former-commit-id: 4c06de29c11f758781b9918631104dc6361e1031 </s> remove "typescript": "~3.0.1"
</s> add "typescript": "~3.0.1"... | [
"keep",
"keep",
"keep",
"keep",
"replace"
] | https://github.com/BabylonJS/Babylon.js/commit/460e23f9ba184594a6559cf548cd71f759b52f63 | package.json | |
pbrMaterial.subSurface.intensityTexture = texture; | <mask> if (extension.transmissionTexture) {
<mask> (extension.transmissionTexture as ITextureInfo).nonColorData = true;
<mask> return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined)
<mask> .then((texture: B... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | loaders/src/glTF/2.0/Extensions/KHR_materials_transmission.ts |
public SS_INTENSITY_TEXTURE = false;
public SS_INTENSITY_TEXTUREDIRECTUV = 0;
| <mask> public SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0;
<mask> public SS_HAS_THICKNESS = false;
<mask>
<mask> public SS_REFRACTIONMAP_3D = false;
<mask> public SS_REFRACTIONMAP_OPPOSITEZ = false;
<mask> public SS_LODINREFRACTIONALPHA = false;
</s> Add intensityTexture to PBR sub surface
For... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrBaseMaterial.ts |
SS_INTENSITY_TEXTURE: boolean;
SS_INTENSITY_TEXTUREDIRECTUV: number;
| <mask>
<mask> SS_THICKNESSANDMASK_TEXTURE: boolean;
<mask> SS_THICKNESSANDMASK_TEXTUREDIRECTUV: number;
<mask> SS_HAS_THICKNESS: boolean;
<mask>
<mask> SS_REFRACTIONMAP_3D: boolean;
<mask> SS_REFRACTIONMAP_OPPOSITEZ: boolean;
<mask> SS_LODINREFRACTIONALPHA: boolean;
<mask> SS_GAMM... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
* The red (or green if useGltfStyleThicknessTexture=true) channel of the texture should contain the thickness remapped between 0 and 1.
| <mask>
<mask> private _thicknessTexture: Nullable<BaseTexture> = null;
<mask> /**
<mask> * Stores the average thickness of a mesh in a texture (The texture is holding the values linearly).
<mask> * The red channel of the texture should contain the thickness remapped between 0 and 1.
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
* Note that if intensityTexture is provided it takes precedence over thicknessTexture + useMaskFromThicknessTexture
* * the green channel is the refraction intensity.
* * the blue channel is the translucency intensity.
* If useGltfStyleThicknessTexture = true, the red channel is used for both ref... | <mask>
<mask> private _useMaskFromThicknessTexture = false;
<mask> /**
<mask> * Stores the intensity of the different subsurface effects in the thickness texture.
<mask> * * the green channel is the translucency intensity.
<mask> * * the blue channel is the scattering intensity.
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
private _intensityTexture: Nullable<BaseTexture> = null;
/**
* Stores the intensity of the different subsurface effects. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture
* * the green channel is the refraction intensity.
* * the blue channel is the transluc... | <mask> @expandToProperty("_markAllSubMeshesAsTexturesDirty")
<mask> public useMaskFromThicknessTexture: boolean = false;
<mask>
<mask> private _scene: Scene;
<mask> private _useGltfStyleThicknessTexture = false;
<mask> /**
<mask> * Stores the intensity of the different subsurface effect... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
* * the red channel is the transmission/translucency intensity (read from intensityTexture if provided, else from thicknessTexture)
| <mask> private _useGltfStyleThicknessTexture = false;
<mask> /**
<mask> * Stores the intensity of the different subsurface effects in the thickness texture. This variation
<mask> * matches the channel-packing that is used by glTF.
<mask> * * the red channel is the transmission/translucency i... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
defines.SS_INTENSITY_TEXTURE = false;
| <mask> defines.SS_TRANSLUCENCY = this._isTranslucencyEnabled;
<mask> defines.SS_SCATTERING = this._isScatteringEnabled;
<mask> defines.SS_THICKNESSANDMASK_TEXTURE = false;
<mask> defines.SS_HAS_THICKNESS = false;
<mask> defines.SS_MASK_FROM_THICKNESS_TEXT... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
const hasSeparateIntensityTexture = this._intensityTexture &&
!(this._thicknessTexture &&
this._intensityTexture.checkTransformsAreIdentical(this._thicknessTexture) &&
this._intensityTexture._texture === this._thicknessTexture._texture);
... | <mask> if (this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled) {
<mask> defines.SUBSURFACE = true;
<mask>
<mask> if (defines._areTexturesDirty) {
<mask> if (scene.texturesEnabled) {
<mask> i... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
if (hasSeparateIntensityTexture && MaterialFlags.IntensityTextureEnabled) {
MaterialHelper.PrepareDefinesForMergedUV(this._intensityTexture!, defines, "SS_INTENSITY_TEXTURE");
}
| <mask> if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {
<mask> MaterialHelper.PrepareDefinesForMergedUV(this._thicknessTexture, defines, "SS_THICKNESSANDMASK_TEXTURE");
<mask> }
<mask> }
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
defines.SS_MASK_FROM_THICKNESS_TEXTURE = this._useMaskFromThicknessTexture && !hasSeparateIntensityTexture;
| <mask> }
<mask> }
<mask>
<mask> defines.SS_HAS_THICKNESS = (this.maximumThickness - this.minimumThickness) !== 0.0;
<mask> defines.SS_MASK_FROM_THICKNESS_TEXTURE = this._useMaskFromThicknessTexture;
<mask> defines.SS_USE_GLTF_THI... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
const defines = subMesh!._materialDefines as unknown as IMaterialSubSurfaceDefines;
| <mask> * @param subMesh the submesh to bind data for
<mask> */
<mask> public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, isFrozen: boolean, lodBasedMicrosurface: boolean, realTimeFiltering: boolean, subMesh: SubMesh): void {
<mask> var refractionTexture = this._ge... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
if (this._intensityTexture && MaterialFlags.IntensityTextureEnabled && defines.SS_INTENSITY_TEXTURE) {
uniformBuffer.updateFloat2("vIntensityInfos", this._intensityTexture.coordinatesIndex, this._intensityTexture.level);
MaterialHelper.BindTextureMatrix(this._intensityTextu... | <mask> MaterialHelper.BindTextureMatrix(this._thicknessTexture, uniformBuffer, "thickness");
<mask> }
<mask>
<mask> subMesh.getRenderingMesh().getWorldMatrix().decompose(TmpVectors.Vector3[0]);
<mask>
<mask> const thicknessScale = Math.max(Math.abs(TmpVectors.... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
if (this._intensityTexture && MaterialFlags.IntensityTextureEnabled) {
uniformBuffer.setTexture("intensitySampler", this._intensityTexture);
}
| <mask> uniformBuffer.setTexture("thicknessSampler", this._thicknessTexture);
<mask> }
<mask>
<mask> if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {
<mask> if (lodBasedMicrosurface) {
<mask> uniformBuffer.setTexture("re... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
"vRefractionInfos", "vThicknessInfos", "vIntensityInfos", "vThicknessParam",
| <mask> public static AddUniforms(uniforms: string[]): void {
<mask> uniforms.push(
<mask> "vDiffusionDistance", "vTintColor", "vSubSurfaceIntensity",
<mask> "vRefractionMicrosurfaceInfos", "vRefractionFilteringInfo",
<mask> "vRefractionInfos", "vThicknessInfos", "vTh... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
"refractionMatrix", "thicknessMatrix", "intensityMatrix", "scatteringDiffusionProfile");
| <mask> "vDiffusionDistance", "vTintColor", "vSubSurfaceIntensity",
<mask> "vRefractionMicrosurfaceInfos", "vRefractionFilteringInfo",
<mask> "vRefractionInfos", "vThicknessInfos", "vThicknessParam",
<mask> "vRefractionPosition", "vRefractionSize",
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
samplers.push("thicknessSampler", "intensitySampler",
| <mask> * Add the required samplers to the current list.
<mask> * @param samplers defines the current sampler list.
<mask> */
<mask> public static AddSamplers(samplers: string[]): void {
<mask> samplers.push("thicknessSampler",
<mask> "refractionSampler", "refractionSamplerLo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
uniformBuffer.addUniform("vIntensityInfos", 2);
| <mask> uniformBuffer.addUniform("vRefractionInfos", 4);
<mask> uniformBuffer.addUniform("refractionMatrix", 16);
<mask> uniformBuffer.addUniform("vThicknessInfos", 2);
<mask> uniformBuffer.addUniform("thicknessMatrix", 16);
<mask> uniformBuffer.addUniform("intensityMatrix", ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
uniformBuffer.addUniform("intensityMatrix", 16);
| <mask> uniformBuffer.addUniform("refractionMatrix", 16);
<mask> uniformBuffer.addUniform("vThicknessInfos", 2);
<mask> uniformBuffer.addUniform("vIntensityInfos", 2);
<mask> uniformBuffer.addUniform("thicknessMatrix", 16);
<mask> uniformBuffer.addUniform("vThicknessParam", 2... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
#ifdef SS_INTENSITY_TEXTURE
const in vec4 intensityMap,
#endif
| <mask> const in vec3 specularEnvironmentReflectance,
<mask> #ifdef SS_THICKNESSANDMASK_TEXTURE
<mask> const in vec4 thicknessMap,
<mask> #endif
<mask> #ifdef REFLECTION
<mask> #ifdef SS_TRANSLUCENCY
<mask> const in mat4 reflectionMatrix,
<mask> #ifdef ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Shaders/ShadersInclude/pbrBlockSubSurface.fx |
#ifdef SS_INTENSITY_TEXTURE
uniform vec2 vIntensityInfos;
uniform mat4 intensityMatrix;
#endif
| <mask> #endif
<mask>
<mask> uniform vec2 vThicknessParam;
<mask> uniform vec3 vDiffusionDistance;
<mask> uniform vec4 vTintColor;
<mask> uniform vec3 vSubSurfaceIntensity;
<mask> #endif
<mask>
</s> Add intensityTexture to PBR sub surface
Former-commit-id: 82956cb8c26b7d2468940d33cf13354... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Shaders/ShadersInclude/pbrFragmentDeclaration.fx |
#ifdef SS_INTENSITY_TEXTURE
#if SS_INTENSITY_TEXTUREDIRECTUV == 1
#define vIntensityUV vMainUV1
#elif SS_INTENSITY_TEXTUREDIRECTUV == 2
#define vIntensityUV vMainUV2
#else
varying vec2 vIntensityUV;
#endif
uniform sampler2D intens... | <mask> #endif
<mask> uniform sampler2D thicknessSampler;
<mask> #endif
<mask> #endif </s> Add intensityTexture to PBR sub surface
Former-commit-id: 82956cb8c26b7d2468940d33cf1335446da8c447 | [
"keep",
"keep",
"add",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.fx |
vec2 vIntensityInfos;
| <mask> mat4 refractionMatrix;
<mask> vec2 vThicknessInfos;
<mask> mat4 thicknessMatrix;
<mask> mat4 intensityMatrix;
<mask> vec2 vThicknessParam;
<mask> vec3 vDiffusionDistance;
<mask> vec4 vTintColor;
</s> Add intensityTexture to PBR sub surface
Former-commit-id: 82956cb8c26b7d246... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Shaders/ShadersInclude/pbrUboDeclaration.fx |
mat4 intensityMatrix;
| <mask> mat4 refractionMatrix;
<mask> vec2 vThicknessInfos;
<mask> vec2 vIntensityInfos;
<mask> mat4 thicknessMatrix;
<mask> vec2 vThicknessParam;
<mask> vec3 vDiffusionDistance;
<mask> vec4 vTintColor;
<mask> vec3 vSubSurfaceIntensity;
<mask> vec3 vRefractionPosition;
</s> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Shaders/ShadersInclude/pbrUboDeclaration.fx |
#ifdef SS_INTENSITY_TEXTURE
uniform vec2 vIntensityInfos;
uniform mat4 intensityMatrix;
#endif
| <mask> uniform mat4 thicknessMatrix;
<mask> #endif
<mask> #endif
<mask>
<mask> #ifdef NORMAL
<mask> #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
<mask> #ifdef USESPHERICALFROMREFLECTIONMAP
</s> Add intensityTexture to PBR sub surface
Former-commit-id: 82... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Shaders/ShadersInclude/pbrVertexDeclaration.fx |
#ifdef SS_INTENSITY_TEXTURE
vec4 intensityMap = texture2D(intensitySampler, vIntensityUV + uvOffset);
#endif
| <mask> vec4 thicknessMap = texture2D(thicknessSampler, vThicknessUV + uvOffset);
<mask> #endif
<mask>
<mask> subSurfaceBlock(
<mask> vSubSurfaceIntensity,
<mask> vThicknessParam,
<mask> vTintColor,
<mask> normalW,
</s> Add intensityTe... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Shaders/pbr.fragment.fx |
#ifdef SS_INTENSITY_TEXTURE
intensityMap,
#endif
| <mask> thicknessMap,
<mask> #endif
<mask> #ifdef REFLECTION
<mask> #ifdef SS_TRANSLUCENCY
<mask> reflectionMatrix,
<mask> #ifdef USESPHERICALFROMREFLECTIONMAP
<mask> #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Shaders/pbr.fragment.fx |
#if defined(SS_INTENSITY_TEXTURE) && SS_INTENSITY_TEXTUREDIRECTUV == 0
varying vec2 vIntensityUV;
#endif
| <mask> varying vec2 vThicknessUV;
<mask> #endif
<mask> #endif
<mask>
<mask> // Output
<mask> varying vec3 vPositionW;
</s> Add intensityTexture to PBR sub surface
Former-commit-id: 82956cb8c26b7d2468940d33cf1335446da8c447 | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Shaders/pbr.vertex.fx |
#if defined(SS_INTENSITY_TEXTURE) && SS_INTENSITY_TEXTUREDIRECTUV == 0
if (vIntensityInfos.x == 0.)
{
vIntensityUV = vec2(intensityMatrix * vec4(uvUpdated, 1.0, 0.0));
}
else
{
vIntensityUV = vec2(intensityMatrix * vec4(uv2, 1.0, 0.0));
... | <mask> {
<mask> vThicknessUV = vec2(thicknessMatrix * vec4(uv2, 1.0, 0.0));
<mask> }
<mask> #endif
<mask> #endif
<mask>
<mask> // TBN
<mask> #include<bumpVertex>
</s> Add intensityTexture to PBR sub surface
Former-commit-id: 82956cb8c26b7d2468940d33cf1335446da8c447 | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/463a54a8a250b57bc4ebc5fcb7b5b794e5d5671f | src/Shaders/pbr.vertex.fx |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.