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@serialize()
<mask> // The gradient top color, red by default <mask> @serializeAsColor3() <mask> public topColor = new Color3(1, 0, 0); <mask> public topColorAlpha = 1.0; <mask> <mask> // The gradient top color, blue by default <mask> @serializeAsColor3() </s> Update material...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/gradient/babylon.gradientMaterial.ts
@serializeAsColor3()
<mask> <mask> // The gradient top color, blue by default <mask> public bottomColor = new Color3(0, 0, 1); <mask> <mask> @serialize() <mask> public bottomColorAlpha = 1.0; </s> Update material library serialize clone... to decorators Former-commit-id: aea1126ac896bc722e...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/gradient/babylon.gradientMaterial.ts
@serialize()
<mask> // The gradient top color, blue by default <mask> @serializeAsColor3() <mask> public bottomColor = new Color3(0, 0, 1); <mask> public bottomColorAlpha = 1.0; <mask> <mask> // Gradient offset <mask> @serialize() <mask> public offset = 0; <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/gradient/babylon.gradientMaterial.ts
@serialize()
<mask> public bottomColorAlpha = 1.0; <mask> <mask> // Gradient offset <mask> public offset = 0; <mask> <mask> @serialize() <mask> public smoothness = 1.0; <mask> </s> Update material library serialize clone... to decorators Former-commit-id: aea1126ac896bc7...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/gradient/babylon.gradientMaterial.ts
@serialize()
<mask> // Gradient offset <mask> @serialize() <mask> public offset = 0; <mask> public smoothness = 1.0; <mask> <mask> @serialize() <mask> public disableLighting = false; <mask> </s> Update material library serialize clone... to decorators Former-commit-id: ae...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/gradient/babylon.gradientMaterial.ts
@serialize()
<mask> @serialize() <mask> public smoothness = 1.0; <mask> <mask> public disableLighting = false; <mask> <mask> private _worldViewProjectionMatrix = Matrix.Zero(); <mask> private _scaledDiffuse = new Color3(); <mask> private _renderId: number; </s> Update mater...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/gradient/babylon.gradientMaterial.ts
return SerializationHelper.Clone(() => new GradientMaterial(name, this.getScene()), this);
<mask> super.dispose(forceDisposeEffect); <mask> } <mask> <mask> public clone(name: string): GradientMaterial { <mask> var newMaterial = new GradientMaterial(name, this.getScene()); <mask> <mask> // Base material <mask> this.copyTo(newMaterial); ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/gradient/babylon.gradientMaterial.ts
<mask> newMaterial.bottomColor = this.bottomColor.clone(); <mask> newMaterial.offset = this.offset; <mask> return newMaterial; <mask> } <mask> <mask> public serialize(): any { <mask> var serializationObject = super.serialize(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/gradient/babylon.gradientMaterial.ts
public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.GradientMaterial";
<mask> } <mask> <mask> return serializationObject; <mask> } <mask> <mask> // Statics <mask> public static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial { </s> Update material library serialize clone... to decorators Former-commit-id: aea1126a...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/gradient/babylon.gradientMaterial.ts
// Statics
<mask> serializationObject.customType = "BABYLON.GradientMaterial"; <mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial { <mask> return SerializationHelper.Parse(() => new G...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/gradient/babylon.gradientMaterial.ts
return SerializationHelper.Parse(() => new GradientMaterial(source.name, scene), source, scene, rootUrl);
<mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial { <mask> var material = new GradientMaterial(source.name, scene); <mask> <mask> material.topColor = Color...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep"...
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/gradient/babylon.gradientMaterial.ts
@serializeAsTexture()
<mask> } <mask> } <mask> <mask> export class LavaMaterial extends Material { <mask> public diffuseTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public noiseTexture: BaseTexture; <mask> </s> Update material library serialize clone......
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public diffuseTexture: BaseTexture; <mask> public noiseTexture: BaseTexture; <mask> <mask> @serializeAsColor3() <mask> public fogColor: Color3; <mask> </s> Update material library serialize clone... to decorators For...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
@serializeAsColor3()
<mask> <mask> @serializeAsTexture() <mask> public noiseTexture: BaseTexture; <mask> public fogColor: Color3; <mask> <mask> @serialize() <mask> public speed : number = 1; </s> Update material library serialize clone... to decorators Former-commit-id: ae...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
@serialize()
<mask> <mask> @serializeAsColor3() <mask> public fogColor: Color3; <mask> public speed : number = 1; <mask> <mask> @serialize() <mask> public movingSpeed : number = 1; </s> Update material library serialize clone... to decorators Former-commit-id: aea1...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
@serialize()
<mask> public fogColor: Color3; <mask> <mask> @serialize() <mask> public speed : number = 1; <mask> public movingSpeed : number = 1; <mask> <mask> @serialize() <mask> public lowFrequencySpeed : number = 1; <mask> </s> Update material l...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
@serialize()
<mask> public speed : number = 1; <mask> <mask> @serialize() <mask> public movingSpeed : number = 1; <mask> public lowFrequencySpeed : number = 1; <mask> <mask> @serialize() <mask> public fogDensity : number = 0.15; <mask> <mask> priva...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
@serialize()
<mask> <mask> @serialize() <mask> public lowFrequencySpeed : number = 1; <mask> public fogDensity : number = 0.15; <mask> <mask> private _lastTime : number = 0; <mask> <mask> @serializeAsColor3() </s> Update material library serialize clone... to decorators ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
@serializeAsColor3()
<mask> public fogDensity : number = 0.15; <mask> <mask> private _lastTime : number = 0; <mask> <mask> public diffuseColor = new Color3(1, 1, 1); <mask> <mask> @serialize() <mask> public disableLighting = false; <mask> </s> Update material library serialize c...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
@serialize()
<mask> <mask> @serializeAsColor3() <mask> public diffuseColor = new Color3(1, 1, 1); <mask> public disableLighting = false; <mask> <mask> private _worldViewProjectionMatrix = Matrix.Zero(); <mask> private _scaledDiffuse = new Color3(); </s> Update material library seria...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
return SerializationHelper.Clone(() => new LavaMaterial(name, this.getScene()), this);
<mask> super.dispose(forceDisposeEffect); <mask> } <mask> <mask> public clone(name: string): LavaMaterial { <mask> var newMaterial = new LavaMaterial(name, this.getScene()); <mask> <mask> // Base material <mask> this.copyTo(newMaterial); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.LavaMaterial";
<mask> } <mask> <mask> <mask> public serialize(): any { <mask> var serializationObject = super.serialize(); <mask> serializationObject.customType = "BABYLON.LavaMaterial"; <mask> serializationObject.diffuseColor = this.diffuseColor.asArray(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
// Statics
<mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): LavaMaterial { <mask> return SerializationHelper.Parse(() => new LavaMaterial(source.name, scene), source, scene, rootUrl); <mask> } <mask> } <mask> } </s> Update material library se...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
return SerializationHelper.Parse(() => new LavaMaterial(source.name, scene), source, scene, rootUrl);
<mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): LavaMaterial { <mask> var material = new LavaMaterial(source.name, scene); <mask> <mask> material.diffuseColor = Color3.FromArray(sour...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/lava/babylon.lavaMaterial.ts
@serializeAsTexture()
<mask> } <mask> <mask> export class NormalMaterial extends Material { <mask> public diffuseTexture: BaseTexture; <mask> <mask> @serializeAsColor3() <mask> public diffuseColor = new Color3(1, 1, 1); <mask> </s> Update material library serialize clone... to decorators ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/normal/babylon.normalMaterial.ts
@serializeAsColor3()
<mask> public diffuseTexture: BaseTexture; <mask> <mask> public diffuseColor = new Color3(1, 1, 1); <mask> <mask> @serialize() <mask> public disableLighting = false; </s> Update material library serialize clone... to decorators Former-commit-id: aea1126ac896bc722e0a3f7...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/normal/babylon.normalMaterial.ts
@serialize()
<mask> public diffuseTexture: BaseTexture; <mask> <mask> @serializeAsColor3() <mask> public diffuseColor = new Color3(1, 1, 1); <mask> public disableLighting = false; <mask> <mask> private _worldViewProjectionMatrix = Matrix.Zero(); <mask> private _scaledDiffuse...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/normal/babylon.normalMaterial.ts
return SerializationHelper.Clone(() => new NormalMaterial(name, this.getScene()), this);
<mask> super.dispose(forceDisposeEffect); <mask> } <mask> <mask> public clone(name: string): NormalMaterial { <mask> var newMaterial = new NormalMaterial(name, this.getScene()); <mask> <mask> // Base material <mask> this.copyTo(newMaterial); <ma...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/normal/babylon.normalMaterial.ts
<mask> <mask> newMaterial.diffuseColor = this.diffuseColor.clone(); <mask> return newMaterial; <mask> } <mask> <mask> public serialize(): any { <mask> var serializationObject = super.serialize(); <mask> serializationObject.customType ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/normal/babylon.normalMaterial.ts
public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.NormalMaterial";
<mask> } <mask> <mask> return serializationObject; <mask> } <mask> <mask> // Statics <mask> public static Parse(source: any, scene: Scene, rootUrl: string): NormalMaterial { <mask> return SerializationHelper.Parse(() => new NormalMaterial(source.name, sc...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/normal/babylon.normalMaterial.ts
// Statics
<mask> serializationObject.customType = "BABYLON.NormalMaterial"; <mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): NormalMaterial { <mask> return SerializationHelper.Parse(() => new Norma...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/normal/babylon.normalMaterial.ts
return SerializationHelper.Parse(() => new NormalMaterial(source.name, scene), source, scene, rootUrl);
<mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): NormalMaterial { <mask> var material = new NormalMaterial(source.name, scene); <mask> <mask> material.diffuseColor = Color3.FromAr...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/normal/babylon.normalMaterial.ts
@serialize()
<mask> export class PBRMaterial extends BABYLON.Material { <mask> <mask> public directIntensity: number = 1.0; <mask> <mask> @serialize() <mask> public emissiveIntensity: number = 1.0; <mask> <mask> @serialize() </s> Update material library serialize clone...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> @serialize() <mask> public directIntensity: number = 1.0; <mask> public emissiveIntensity: number = 1.0; <mask> <mask> @serialize() <mask> public environmentIntensity: number = 1.0; <mask> <mask> @serialize() </s> Update material library ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> <mask> @serialize() <mask> public emissiveIntensity: number = 1.0; <mask> public environmentIntensity: number = 1.0; <mask> <mask> @serialize() <mask> public specularIntensity: number = 1.0; </s> Update material library serialize clone... to decor...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> public emissiveIntensity: number = 1.0; <mask> <mask> @serialize() <mask> public environmentIntensity: number = 1.0; <mask> public specularIntensity: number = 1.0; <mask> <mask> private _lightingInfos: Vector4 = new Vector4(this.directIntensity, this.emiss...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> private _lightingInfos: Vector4 = new Vector4(this.directIntensity, this.emissiveIntensity, this.environmentIntensity, this.specularIntensity); <mask> <mask> public overloadedShadowIntensity: number = 1.0; <mask> <mask> @serialize() <mask> public overloadedShadeInt...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> @serialize() <mask> public overloadedShadowIntensity: number = 1.0; <mask> public overloadedShadeIntensity: number = 1.0; <mask> <mask> private _overloadedShadowInfos: Vector4 = new Vector4(this.overloadedShadowIntensity, this.overloadedShadeIntensity, 0.0, 0.0); <m...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> private _overloadedShadowInfos: Vector4 = new Vector4(this.overloadedShadowIntensity, this.overloadedShadeIntensity, 0.0, 0.0); <mask> <mask> public cameraExposure: number = 1.0; <mask> <mask> @serialize() <mask> public cameraContrast: number = 1.0; <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> <mask> @serialize() <mask> public cameraExposure: number = 1.0; <mask> public cameraContrast: number = 1.0; <mask> <mask> private _cameraInfos: Vector4 = new Vector4(1.0, 1.0, 0.0, 0.0); <mask> </s> Update material library serialize clone... to decorators Form...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> private _cameraInfos: Vector4 = new Vector4(1.0, 1.0, 0.0, 0.0); <mask> <mask> private _microsurfaceTextureLods: Vector2 = new Vector2(0.0, 0.0); <mask> <mask> public overloadedAmbientIntensity: number = 0.0; <mask> <mask> @serialize() <mask> public over...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> <mask> @serialize() <mask> public overloadedAmbientIntensity: number = 0.0; <mask> public overloadedAlbedoIntensity: number = 0.0; <mask> <mask> @serialize() <mask> public overloadedReflectivityIntensity: number = 0.0; </s> Update material library seriali...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> <mask> @serialize() <mask> public overloadedAlbedoIntensity: number = 0.0; <mask> public overloadedReflectivityIntensity: number = 0.0; <mask> <mask> @serialize() <mask> public overloadedEmissiveIntensity: number = 0.0; <mask> </s> Updat...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> @serialize() <mask> public overloadedReflectivityIntensity: number = 0.0; <mask> public overloadedEmissiveIntensity: number = 0.0; <mask> <mask> private _overloadedIntensity: Vector4 = new Vector4(this.overloadedAmbientIntensity, this.overloadedAlbedoIntensity, this....
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsColor3()
<mask> private _overloadedIntensity: Vector4 = new Vector4(this.overloadedAmbientIntensity, this.overloadedAlbedoIntensity, this.overloadedReflectivityIntensity, this.overloadedEmissiveIntensity); <mask> <mask> public overloadedAmbient: Color3 = BABYLON.Color3.White(); <mask> <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsColor3()
<mask> <mask> @serializeAsColor3() <mask> public overloadedAmbient: Color3 = BABYLON.Color3.White(); <mask> public overloadedAlbedo: Color3 = BABYLON.Color3.White(); <mask> <mask> @serializeAsColor3() <mask> public overloadedReflectivity: Color3 = BABYLON.Color3....
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsColor3()
<mask> public overloadedAmbient: Color3 = BABYLON.Color3.White(); <mask> <mask> @serializeAsColor3() <mask> public overloadedAlbedo: Color3 = BABYLON.Color3.White(); <mask> public overloadedReflectivity: Color3 = BABYLON.Color3.White(); <mask> <mask> @ser...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsColor3()
<mask> @serializeAsColor3() <mask> public overloadedReflectivity: Color3 = BABYLON.Color3.White(); <mask> public overloadedEmissive: Color3 = BABYLON.Color3.White(); <mask> <mask> @serializeAsColor3() <mask> public overloadedReflection: Color3 = BABYLON.Color3.Whit...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsColor3()
<mask> public overloadedReflectivity: Color3 = BABYLON.Color3.White(); <mask> <mask> @serializeAsColor3() <mask> public overloadedEmissive: Color3 = BABYLON.Color3.White(); <mask> public overloadedReflection: Color3 = BABYLON.Color3.White(); <mask> <mask> @serial...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> <mask> @serializeAsColor3() <mask> public overloadedReflection: Color3 = BABYLON.Color3.White(); <mask> <mask> public overloadedMicroSurface: number = 0.0; <mask> <mask> @serialize() <mask> public overloadedMicroSurfaceIntensity: number = 0.0; <...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> <mask> @serialize() <mask> public overloadedMicroSurface: number = 0.0; <mask> public overloadedMicroSurfaceIntensity: number = 0.0; <mask> <mask> @serialize() <mask> public overloadedReflectionIntensity: number = 0.0; </s> Update material library seriali...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> public overloadedMicroSurface: number = 0.0; <mask> <mask> @serialize() <mask> public overloadedMicroSurfaceIntensity: number = 0.0; <mask> public overloadedReflectionIntensity: number = 0.0; <mask> <mask> private _overloadedMicroSurface: Vector3 =...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> private _overloadedMicroSurface: Vector3 = new Vector3(this.overloadedMicroSurface, this.overloadedMicroSurfaceIntensity, this.overloadedReflectionIntensity); <mask> <mask> public disableBumpMap: boolean = false; <mask> <mask> @serializeAsTexture() <mask> public albedoText...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsTexture()
<mask> public disableBumpMap: boolean = false; <mask> <mask> public albedoTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public ambientTexture: BaseTexture; <mask> </s> Update material library serialize clone... to decorators Former-commit-i...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsTexture()
<mask> public disableBumpMap: boolean = false; <mask> <mask> @serializeAsTexture() <mask> public albedoTexture: BaseTexture; <mask> public ambientTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public opacityTexture: BaseTexture; <mask>...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public ambientTexture: BaseTexture; <mask> public opacityTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public reflectionTexture: BaseTexture; </s> Update material library serialize clone... to decorators For...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public opacityTexture: BaseTexture; <mask> public reflectionTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public emissiveTexture: BaseTexture; <mask> <mask> @serializeAsTexture() </s> Update...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsTexture()
<mask> <mask> @serializeAsTexture() <mask> public reflectionTexture: BaseTexture; <mask> public emissiveTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public reflectivityTexture: BaseTexture; <mask> </s> Update material librar...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public emissiveTexture: BaseTexture; <mask> public reflectivityTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public bumpTexture: BaseTexture; <mask> </s> Update material library serialize clone... to...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public reflectivityTexture: BaseTexture; <mask> public bumpTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public lightmapTexture: BaseTexture; </s> Update material library serialize clone... to decorators For...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public bumpTexture: BaseTexture; <mask> public lightmapTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public refractionTexture: BaseTexture; <mask> </s> Update material library serialize clone... to decorator...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public lightmapTexture: BaseTexture; <mask> public refractionTexture: BaseTexture; <mask> <mask> @serializeAsColor3("ambient") <mask> public ambientColor = new Color3(0, 0, 0); </s> Update material library serialize clone... to decorato...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsColor3("ambient")
<mask> <mask> @serializeAsTexture() <mask> public refractionTexture: BaseTexture; <mask> <mask> public ambientColor = new Color3(0, 0, 0); <mask> <mask> @serializeAsColor3("albedo") <mask> public albedoColor = new Color3(1, 1, 1); </s> Update material ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsColor3("albedo")
<mask> @serializeAsColor3("ambient") <mask> public ambientColor = new Color3(0, 0, 0); <mask> public albedoColor = new Color3(1, 1, 1); <mask> <mask> @serializeAsColor3("reflectivity") <mask> public reflectivityColor = new Color3(1, 1, 1); </s> Update material lib...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsColor3("reflectivity")
<mask> public ambientColor = new Color3(0, 0, 0); <mask> <mask> @serializeAsColor3("albedo") <mask> public albedoColor = new Color3(1, 1, 1); <mask> public reflectivityColor = new Color3(1, 1, 1); <mask> <mask> @serializeAsColor3("reflection") <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsColor3("reflection")
<mask> @serializeAsColor3("reflectivity") <mask> public reflectivityColor = new Color3(1, 1, 1); <mask> public reflectionColor = new Color3(0.5, 0.5, 0.5); <mask> <mask> @serializeAsColor3("emissivie") <mask> public emissiveColor = new Color3(0, 0, 0); <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsColor3("emissivie")
<mask> @serializeAsColor3("reflection") <mask> public reflectionColor = new Color3(0.5, 0.5, 0.5); <mask> public emissiveColor = new Color3(0, 0, 0); <mask> <mask> @serialize() <mask> public microSurface = 0.5; <mask> <mask> @serialize() </s> Up...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> public reflectionColor = new Color3(0.5, 0.5, 0.5); <mask> <mask> @serializeAsColor3("emissivie") <mask> public emissiveColor = new Color3(0, 0, 0); <mask> public microSurface = 0.5; <mask> <mask> @serialize() <mask> public indexOfRefracti...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> public emissiveColor = new Color3(0, 0, 0); <mask> <mask> @serialize() <mask> public microSurface = 0.5; <mask> public indexOfRefraction = 0.66; <mask> <mask> @serialize() <mask> public invertRefractionY = false; <mask> </s> Upd...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> <mask> @serialize() <mask> public indexOfRefraction = 0.66; <mask> public invertRefractionY = false; <mask> <mask> @serializeAsFresnelParameters() <mask> public opacityFresnelParameters: FresnelParameters; <mask> </s> Update material lib...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsFresnelParameters()
<mask> public emissiveColor = new Color3(0, 0, 0); <mask> public microSurface = 0.5; <mask> public indexOfRefraction = 0.66; <mask> public invertRefractionY = false; <mask> <mask> public opacityFresnelParameters: FresnelParameters; <mask> public emissiveFresnelPar...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serializeAsFresnelParameters()
<mask> @serializeAsFresnelParameters() <mask> public opacityFresnelParameters: FresnelParameters; <mask> public emissiveFresnelParameters: FresnelParameters; <mask> <mask> @serialize() <mask> public linkRefractionWithTransparency = false; <mask> </s> Update mate...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> public emissiveFresnelParameters: FresnelParameters; <mask> <mask> public linkRefractionWithTransparency = false; <mask> <mask> @serialize() <mask> public linkEmissiveWithAlbedo = false; </s> Update material library serialize clone... to decorators Former-commit...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> @serialize() <mask> public linkRefractionWithTransparency = false; <mask> public linkEmissiveWithAlbedo = false; <mask> <mask> @serialize() <mask> public useLightmapAsShadowmap = false; <mask> </s> Update material library serialize clone... to dec...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> <mask> @serialize() <mask> public linkEmissiveWithAlbedo = false; <mask> <mask> public useLightmapAsShadowmap = false; <mask> <mask> @serialize() <mask> public useEmissiveAsIllumination = false; <mask> </s> Update material libr...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> <mask> @serialize() <mask> public useLightmapAsShadowmap = false; <mask> public useEmissiveAsIllumination = false; <mask> <mask> @serialize() <mask> public useAlphaFromAlbedoTexture = false; <mask> </s> Update material library serialize ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> @serialize() <mask> public useEmissiveAsIllumination = false; <mask> public useAlphaFromAlbedoTexture = false; <mask> <mask> @serialize() <mask> public useSpecularOverAlpha = true; <mask> </s> Update material library serialize clone... to decorato...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> @serialize() <mask> public useAlphaFromAlbedoTexture = false; <mask> public useSpecularOverAlpha = true; <mask> <mask> @serialize() <mask> public useMicroSurfaceFromReflectivityMapAlpha = false; <mask> </s> Update material library serialize clone....
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> public useAlphaFromAlbedoTexture = false; <mask> <mask> @serialize() <mask> public useSpecularOverAlpha = true; <mask> public useMicroSurfaceFromReflectivityMapAlpha = false; <mask> <mask> @serialize() <mask> public useAutoMicroSurfaceFrom...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> public useSpecularOverAlpha = true; <mask> <mask> @serialize() <mask> public useMicroSurfaceFromReflectivityMapAlpha = false; <mask> public useAutoMicroSurfaceFromReflectivityMap = false; <mask> <mask> @serialize() <mask> public useScalarI...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> @serialize() <mask> public useAutoMicroSurfaceFromReflectivityMap = false; <mask> public useScalarInLinearSpace = false; <mask> <mask> @serialize() <mask> public usePhysicalLightFalloff = true; <mask> <mask> @serialize() </s> Update mater...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> public useAutoMicroSurfaceFromReflectivityMap = false; <mask> <mask> @serialize() <mask> public useScalarInLinearSpace = false; <mask> public usePhysicalLightFalloff = true; <mask> <mask> @serialize() <mask> public useRadianceOverAlpha = t...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> @serialize() <mask> public usePhysicalLightFalloff = true; <mask> public useRadianceOverAlpha = true; <mask> <mask> @serialize() <mask> public disableLighting = false; <mask> </s> Update material library serialize clone... to decorators Former-c...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> public useRadianceOverAlpha = true; <mask> <mask> public disableLighting = false; <mask> <mask> private _renderTargets = new SmartArray<RenderTargetTexture>(16); <mask> private _worldViewProjectionMatrix = Matrix.Zero(); </s> Update material library serial...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> } <mask> } <mask> <mask> public get useLogarithmicDepth(): boolean { <mask> return this._useLogarithmicDepth; <mask> } <mask> </s> Update material library serialize clone... to decorators Former-commit-id: aea1126ac896bc722e0a3f779ec3ac74952ec7e9 </s> r...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
return SerializationHelper.Clone(() => new PBRMaterial(name, this.getScene()), this);
<mask> super.dispose(forceDisposeEffect); <mask> } <mask> <mask> public clone(name: string): PBRMaterial { <mask> var newPBRMaterial = new PBRMaterial(name, this.getScene()); <mask> <mask> // Base material <mask> this.copyTo(newPBRMaterial); <ma...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.PBRMaterial";
<mask> return newPBRMaterial; <mask> } <mask> <mask> public serialize(): any { <mask> var serializationObject = super.serialize(); <mask> <mask> serializationObject.customType = "BABYLON.PBRMaterial"; <mask> <mask> serializationObject.directInt...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
// Statics
<mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): PBRMaterial { <mask> return SerializationHelper.Parse(() => new PBRMaterial(source.name, scene), source, scene, rootUrl); <mask> } <mask> } </s> Update material library serialize clone...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
return SerializationHelper.Parse(() => new PBRMaterial(source.name, scene), source, scene, rootUrl);
<mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): PBRMaterial { <mask> var material = new PBRMaterial(source.name, scene); <mask> <mask> material.alpha = source.alpha; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@serialize()
<mask> <mask> @serializeAsColor3("diffuseColor") <mask> public diffuseColor = new Color3(1, 1, 1); <mask> public disableLighting = false; <mask> <mask> private _worldViewProjectionMatrix = Matrix.Zero(); <mask> private _scaledDiffuse = new Color3(); <mask> priva...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/simple/babylon.simpleMaterial.ts
public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.SimpleMaterial";
<mask> public clone(name: string): SimpleMaterial { <mask> return SerializationHelper.Clone<SimpleMaterial>(() => new SimpleMaterial(name, this.getScene()), this); <mask> } <mask> <mask> public serialize(): any { <mask> var serializationObject = super.ser...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/simple/babylon.simpleMaterial.ts
// Statics
<mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): SimpleMaterial { <mask> return SerializationHelper.Parse(() => new SimpleMaterial(source.name, scene), source, scene, rootUrl); <mask> } <mask> } <mask> } <mask> </s> Update materi...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/simple/babylon.simpleMaterial.ts
return SerializationHelper.Parse(() => new SimpleMaterial(source.name, scene), source, scene, rootUrl);
<mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): SimpleMaterial { <mask> var material = new SimpleMaterial(source.name, scene); <mask> <mask> material.diffuseColor = Color3.FromAr...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/simple/babylon.simpleMaterial.ts
@serialize()
<mask> @serialize() <mask> public mieDirectionalG: number = 0.8; <mask> <mask> public distance: number = 500; <mask> <mask> @serialize() <mask> public inclination: number = 0.49; <mask> <mask> @serialize() </s> Update material library serial...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/sky/babylon.skyMaterial.ts
public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.SkyMaterial";
<mask> <mask> public clone(name: string): SkyMaterial { <mask> return SerializationHelper.Clone<SkyMaterial>(() => new SkyMaterial(name, this.getScene()), this); <mask> } <mask> <mask> public serialize(): any { <mask> <mask> var serializationObject = super.serial...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/sky/babylon.skyMaterial.ts
// Statics
<mask> serializationObject.customType = "BABYLON.SkyMaterial"; <mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial { <mask> return SerializationHelper.Parse(() => new SkyMateria...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/sky/babylon.skyMaterial.ts
return SerializationHelper.Parse(() => new SkyMaterial(source.name, scene), source, scene, rootUrl);
<mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial { <mask> var material = new SkyMaterial(source.name, scene); <mask> <mask> material.alpha = source.alpha; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/sky/babylon.skyMaterial.ts
@serializeAsTexture()
<mask> <mask> export class TerrainMaterial extends Material { <mask> public mixTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public diffuseTexture1: Texture; </s> Update material library serialize clone... to decorators Former-commit-id: aea1126ac896bc72...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
@serializeAsTexture()
<mask> public mixTexture: BaseTexture; <mask> <mask> public diffuseTexture1: Texture; <mask> <mask> @serializeAsTexture() <mask> public diffuseTexture2: Texture; </s> Update material library serialize clone... to decorators Former-commit-id: aea1126ac896bc722e0...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
@serializeAsTexture()
<mask> public mixTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public diffuseTexture1: Texture; <mask> public diffuseTexture2: Texture; <mask> <mask> @serializeAsTexture() <mask> public diffuseTexture3: Texture; <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts