docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
@serialize()
| <mask> // The gradient top color, red by default
<mask> @serializeAsColor3()
<mask> public topColor = new Color3(1, 0, 0);
<mask> public topColorAlpha = 1.0;
<mask>
<mask> // The gradient top color, blue by default
<mask> @serializeAsColor3()
</s> Update material... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/gradient/babylon.gradientMaterial.ts |
@serializeAsColor3()
| <mask>
<mask> // The gradient top color, blue by default
<mask> public bottomColor = new Color3(0, 0, 1);
<mask>
<mask> @serialize()
<mask> public bottomColorAlpha = 1.0;
</s> Update material library serialize clone... to decorators
Former-commit-id: aea1126ac896bc722e... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/gradient/babylon.gradientMaterial.ts |
@serialize()
| <mask> // The gradient top color, blue by default
<mask> @serializeAsColor3()
<mask> public bottomColor = new Color3(0, 0, 1);
<mask> public bottomColorAlpha = 1.0;
<mask>
<mask> // Gradient offset
<mask> @serialize()
<mask> public offset = 0;
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/gradient/babylon.gradientMaterial.ts |
@serialize()
| <mask> public bottomColorAlpha = 1.0;
<mask>
<mask> // Gradient offset
<mask> public offset = 0;
<mask>
<mask> @serialize()
<mask> public smoothness = 1.0;
<mask>
</s> Update material library serialize clone... to decorators
Former-commit-id: aea1126ac896bc7... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/gradient/babylon.gradientMaterial.ts |
@serialize()
| <mask> // Gradient offset
<mask> @serialize()
<mask> public offset = 0;
<mask> public smoothness = 1.0;
<mask>
<mask> @serialize()
<mask> public disableLighting = false;
<mask>
</s> Update material library serialize clone... to decorators
Former-commit-id: ae... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/gradient/babylon.gradientMaterial.ts |
@serialize()
| <mask> @serialize()
<mask> public smoothness = 1.0;
<mask>
<mask> public disableLighting = false;
<mask>
<mask> private _worldViewProjectionMatrix = Matrix.Zero();
<mask> private _scaledDiffuse = new Color3();
<mask> private _renderId: number;
</s> Update mater... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/gradient/babylon.gradientMaterial.ts |
return SerializationHelper.Clone(() => new GradientMaterial(name, this.getScene()), this);
| <mask> super.dispose(forceDisposeEffect);
<mask> }
<mask>
<mask> public clone(name: string): GradientMaterial {
<mask> var newMaterial = new GradientMaterial(name, this.getScene());
<mask>
<mask> // Base material
<mask> this.copyTo(newMaterial);
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/gradient/babylon.gradientMaterial.ts |
<mask> newMaterial.bottomColor = this.bottomColor.clone();
<mask> newMaterial.offset = this.offset;
<mask> return newMaterial;
<mask> }
<mask>
<mask> public serialize(): any {
<mask> var serializationObject = super.serialize();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/gradient/babylon.gradientMaterial.ts | |
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.GradientMaterial";
| <mask> }
<mask>
<mask> return serializationObject;
<mask> }
<mask>
<mask> // Statics
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial {
</s> Update material library serialize clone... to decorators
Former-commit-id: aea1126a... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/gradient/babylon.gradientMaterial.ts |
// Statics
| <mask> serializationObject.customType = "BABYLON.GradientMaterial";
<mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial {
<mask> return SerializationHelper.Parse(() => new G... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/gradient/babylon.gradientMaterial.ts |
return SerializationHelper.Parse(() => new GradientMaterial(source.name, scene), source, scene, rootUrl);
| <mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial {
<mask> var material = new GradientMaterial(source.name, scene);
<mask>
<mask> material.topColor = Color... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep"... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/gradient/babylon.gradientMaterial.ts |
@serializeAsTexture() | <mask> }
<mask> }
<mask>
<mask> export class LavaMaterial extends Material {
<mask> public diffuseTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public noiseTexture: BaseTexture;
<mask>
</s> Update material library serialize clone...... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
@serializeAsTexture() | <mask> @serializeAsTexture()
<mask> public diffuseTexture: BaseTexture;
<mask> public noiseTexture: BaseTexture;
<mask>
<mask> @serializeAsColor3()
<mask> public fogColor: Color3;
<mask>
</s> Update material library serialize clone... to decorators
For... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
@serializeAsColor3() | <mask>
<mask> @serializeAsTexture()
<mask> public noiseTexture: BaseTexture;
<mask> public fogColor: Color3;
<mask>
<mask> @serialize()
<mask> public speed : number = 1;
</s> Update material library serialize clone... to decorators
Former-commit-id: ae... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
@serialize() | <mask>
<mask> @serializeAsColor3()
<mask> public fogColor: Color3;
<mask> public speed : number = 1;
<mask>
<mask> @serialize()
<mask> public movingSpeed : number = 1;
</s> Update material library serialize clone... to decorators
Former-commit-id: aea1... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
@serialize() | <mask> public fogColor: Color3;
<mask>
<mask> @serialize()
<mask> public speed : number = 1;
<mask> public movingSpeed : number = 1;
<mask>
<mask> @serialize()
<mask> public lowFrequencySpeed : number = 1;
<mask>
</s> Update material l... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
@serialize() | <mask> public speed : number = 1;
<mask>
<mask> @serialize()
<mask> public movingSpeed : number = 1;
<mask> public lowFrequencySpeed : number = 1;
<mask>
<mask> @serialize()
<mask> public fogDensity : number = 0.15;
<mask>
<mask> priva... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
@serialize() | <mask>
<mask> @serialize()
<mask> public lowFrequencySpeed : number = 1;
<mask> public fogDensity : number = 0.15;
<mask>
<mask> private _lastTime : number = 0;
<mask>
<mask> @serializeAsColor3()
</s> Update material library serialize clone... to decorators
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
@serializeAsColor3() | <mask> public fogDensity : number = 0.15;
<mask>
<mask> private _lastTime : number = 0;
<mask>
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask>
<mask> @serialize()
<mask> public disableLighting = false;
<mask>
</s> Update material library serialize c... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
@serialize() | <mask>
<mask> @serializeAsColor3()
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask> public disableLighting = false;
<mask>
<mask> private _worldViewProjectionMatrix = Matrix.Zero();
<mask> private _scaledDiffuse = new Color3();
</s> Update material library seria... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
return SerializationHelper.Clone(() => new LavaMaterial(name, this.getScene()), this); | <mask> super.dispose(forceDisposeEffect);
<mask> }
<mask>
<mask> public clone(name: string): LavaMaterial {
<mask> var newMaterial = new LavaMaterial(name, this.getScene());
<mask>
<mask> // Base material
<mask> this.copyTo(newMaterial);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.LavaMaterial"; | <mask> }
<mask>
<mask>
<mask> public serialize(): any {
<mask> var serializationObject = super.serialize();
<mask> serializationObject.customType = "BABYLON.LavaMaterial";
<mask> serializationObject.diffuseColor = this.diffuseColor.asArray();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
// Statics | <mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): LavaMaterial {
<mask> return SerializationHelper.Parse(() => new LavaMaterial(source.name, scene), source, scene, rootUrl);
<mask> }
<mask> }
<mask> }
</s> Update material library se... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
return SerializationHelper.Parse(() => new LavaMaterial(source.name, scene), source, scene, rootUrl); | <mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): LavaMaterial {
<mask> var material = new LavaMaterial(source.name, scene);
<mask>
<mask> material.diffuseColor = Color3.FromArray(sour... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/lava/babylon.lavaMaterial.ts |
@serializeAsTexture()
| <mask> }
<mask>
<mask> export class NormalMaterial extends Material {
<mask> public diffuseTexture: BaseTexture;
<mask>
<mask> @serializeAsColor3()
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask>
</s> Update material library serialize clone... to decorators
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/normal/babylon.normalMaterial.ts |
@serializeAsColor3()
| <mask> public diffuseTexture: BaseTexture;
<mask>
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask>
<mask> @serialize()
<mask> public disableLighting = false;
</s> Update material library serialize clone... to decorators
Former-commit-id: aea1126ac896bc722e0a3f7... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/normal/babylon.normalMaterial.ts |
@serialize()
| <mask> public diffuseTexture: BaseTexture;
<mask>
<mask> @serializeAsColor3()
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask> public disableLighting = false;
<mask>
<mask> private _worldViewProjectionMatrix = Matrix.Zero();
<mask> private _scaledDiffuse... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/normal/babylon.normalMaterial.ts |
return SerializationHelper.Clone(() => new NormalMaterial(name, this.getScene()), this);
| <mask> super.dispose(forceDisposeEffect);
<mask> }
<mask>
<mask> public clone(name: string): NormalMaterial {
<mask> var newMaterial = new NormalMaterial(name, this.getScene());
<mask>
<mask> // Base material
<mask> this.copyTo(newMaterial);
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/normal/babylon.normalMaterial.ts |
<mask>
<mask> newMaterial.diffuseColor = this.diffuseColor.clone();
<mask> return newMaterial;
<mask> }
<mask>
<mask> public serialize(): any {
<mask> var serializationObject = super.serialize();
<mask> serializationObject.customType ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/normal/babylon.normalMaterial.ts | |
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.NormalMaterial";
| <mask> }
<mask>
<mask> return serializationObject;
<mask> }
<mask>
<mask> // Statics
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): NormalMaterial {
<mask> return SerializationHelper.Parse(() => new NormalMaterial(source.name, sc... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/normal/babylon.normalMaterial.ts |
// Statics
| <mask> serializationObject.customType = "BABYLON.NormalMaterial";
<mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): NormalMaterial {
<mask> return SerializationHelper.Parse(() => new Norma... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/normal/babylon.normalMaterial.ts |
return SerializationHelper.Parse(() => new NormalMaterial(source.name, scene), source, scene, rootUrl);
| <mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): NormalMaterial {
<mask> var material = new NormalMaterial(source.name, scene);
<mask>
<mask> material.diffuseColor = Color3.FromAr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/normal/babylon.normalMaterial.ts |
@serialize() | <mask> export class PBRMaterial extends BABYLON.Material {
<mask>
<mask> public directIntensity: number = 1.0;
<mask>
<mask> @serialize()
<mask> public emissiveIntensity: number = 1.0;
<mask>
<mask> @serialize()
</s> Update material library serialize clone... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> @serialize()
<mask> public directIntensity: number = 1.0;
<mask> public emissiveIntensity: number = 1.0;
<mask>
<mask> @serialize()
<mask> public environmentIntensity: number = 1.0;
<mask>
<mask> @serialize()
</s> Update material library ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask>
<mask> @serialize()
<mask> public emissiveIntensity: number = 1.0;
<mask> public environmentIntensity: number = 1.0;
<mask>
<mask> @serialize()
<mask> public specularIntensity: number = 1.0;
</s> Update material library serialize clone... to decor... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> public emissiveIntensity: number = 1.0;
<mask>
<mask> @serialize()
<mask> public environmentIntensity: number = 1.0;
<mask> public specularIntensity: number = 1.0;
<mask>
<mask> private _lightingInfos: Vector4 = new Vector4(this.directIntensity, this.emiss... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> private _lightingInfos: Vector4 = new Vector4(this.directIntensity, this.emissiveIntensity, this.environmentIntensity, this.specularIntensity);
<mask>
<mask> public overloadedShadowIntensity: number = 1.0;
<mask>
<mask> @serialize()
<mask> public overloadedShadeInt... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> @serialize()
<mask> public overloadedShadowIntensity: number = 1.0;
<mask> public overloadedShadeIntensity: number = 1.0;
<mask>
<mask> private _overloadedShadowInfos: Vector4 = new Vector4(this.overloadedShadowIntensity, this.overloadedShadeIntensity, 0.0, 0.0);
<m... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> private _overloadedShadowInfos: Vector4 = new Vector4(this.overloadedShadowIntensity, this.overloadedShadeIntensity, 0.0, 0.0);
<mask>
<mask> public cameraExposure: number = 1.0;
<mask>
<mask> @serialize()
<mask> public cameraContrast: number = 1.0;
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask>
<mask> @serialize()
<mask> public cameraExposure: number = 1.0;
<mask> public cameraContrast: number = 1.0;
<mask>
<mask> private _cameraInfos: Vector4 = new Vector4(1.0, 1.0, 0.0, 0.0);
<mask>
</s> Update material library serialize clone... to decorators
Form... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> private _cameraInfos: Vector4 = new Vector4(1.0, 1.0, 0.0, 0.0);
<mask>
<mask> private _microsurfaceTextureLods: Vector2 = new Vector2(0.0, 0.0);
<mask>
<mask> public overloadedAmbientIntensity: number = 0.0;
<mask>
<mask> @serialize()
<mask> public over... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask>
<mask> @serialize()
<mask> public overloadedAmbientIntensity: number = 0.0;
<mask> public overloadedAlbedoIntensity: number = 0.0;
<mask>
<mask> @serialize()
<mask> public overloadedReflectivityIntensity: number = 0.0;
</s> Update material library seriali... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask>
<mask> @serialize()
<mask> public overloadedAlbedoIntensity: number = 0.0;
<mask> public overloadedReflectivityIntensity: number = 0.0;
<mask>
<mask> @serialize()
<mask> public overloadedEmissiveIntensity: number = 0.0;
<mask>
</s> Updat... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> @serialize()
<mask> public overloadedReflectivityIntensity: number = 0.0;
<mask> public overloadedEmissiveIntensity: number = 0.0;
<mask>
<mask> private _overloadedIntensity: Vector4 = new Vector4(this.overloadedAmbientIntensity, this.overloadedAlbedoIntensity, this.... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsColor3() | <mask> private _overloadedIntensity: Vector4 = new Vector4(this.overloadedAmbientIntensity, this.overloadedAlbedoIntensity, this.overloadedReflectivityIntensity, this.overloadedEmissiveIntensity);
<mask>
<mask> public overloadedAmbient: Color3 = BABYLON.Color3.White();
<mask>
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsColor3() | <mask>
<mask> @serializeAsColor3()
<mask> public overloadedAmbient: Color3 = BABYLON.Color3.White();
<mask> public overloadedAlbedo: Color3 = BABYLON.Color3.White();
<mask>
<mask> @serializeAsColor3()
<mask> public overloadedReflectivity: Color3 = BABYLON.Color3.... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsColor3() | <mask> public overloadedAmbient: Color3 = BABYLON.Color3.White();
<mask>
<mask> @serializeAsColor3()
<mask> public overloadedAlbedo: Color3 = BABYLON.Color3.White();
<mask> public overloadedReflectivity: Color3 = BABYLON.Color3.White();
<mask>
<mask> @ser... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsColor3() | <mask> @serializeAsColor3()
<mask> public overloadedReflectivity: Color3 = BABYLON.Color3.White();
<mask> public overloadedEmissive: Color3 = BABYLON.Color3.White();
<mask>
<mask> @serializeAsColor3()
<mask> public overloadedReflection: Color3 = BABYLON.Color3.Whit... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsColor3() | <mask> public overloadedReflectivity: Color3 = BABYLON.Color3.White();
<mask>
<mask> @serializeAsColor3()
<mask> public overloadedEmissive: Color3 = BABYLON.Color3.White();
<mask> public overloadedReflection: Color3 = BABYLON.Color3.White();
<mask>
<mask> @serial... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask>
<mask> @serializeAsColor3()
<mask> public overloadedReflection: Color3 = BABYLON.Color3.White();
<mask>
<mask> public overloadedMicroSurface: number = 0.0;
<mask>
<mask> @serialize()
<mask> public overloadedMicroSurfaceIntensity: number = 0.0;
<... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask>
<mask> @serialize()
<mask> public overloadedMicroSurface: number = 0.0;
<mask> public overloadedMicroSurfaceIntensity: number = 0.0;
<mask>
<mask> @serialize()
<mask> public overloadedReflectionIntensity: number = 0.0;
</s> Update material library seriali... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> public overloadedMicroSurface: number = 0.0;
<mask>
<mask> @serialize()
<mask> public overloadedMicroSurfaceIntensity: number = 0.0;
<mask> public overloadedReflectionIntensity: number = 0.0;
<mask>
<mask> private _overloadedMicroSurface: Vector3 =... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> private _overloadedMicroSurface: Vector3 = new Vector3(this.overloadedMicroSurface, this.overloadedMicroSurfaceIntensity, this.overloadedReflectionIntensity);
<mask>
<mask> public disableBumpMap: boolean = false;
<mask>
<mask> @serializeAsTexture()
<mask> public albedoText... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsTexture() | <mask> public disableBumpMap: boolean = false;
<mask>
<mask> public albedoTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public ambientTexture: BaseTexture;
<mask>
</s> Update material library serialize clone... to decorators
Former-commit-i... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsTexture() | <mask> public disableBumpMap: boolean = false;
<mask>
<mask> @serializeAsTexture()
<mask> public albedoTexture: BaseTexture;
<mask> public ambientTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public opacityTexture: BaseTexture;
<mask>... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsTexture() | <mask> @serializeAsTexture()
<mask> public ambientTexture: BaseTexture;
<mask> public opacityTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public reflectionTexture: BaseTexture;
</s> Update material library serialize clone... to decorators
For... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsTexture() | <mask> @serializeAsTexture()
<mask> public opacityTexture: BaseTexture;
<mask> public reflectionTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public emissiveTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
</s> Update... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsTexture() | <mask>
<mask> @serializeAsTexture()
<mask> public reflectionTexture: BaseTexture;
<mask> public emissiveTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public reflectivityTexture: BaseTexture;
<mask>
</s> Update material librar... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsTexture() | <mask> @serializeAsTexture()
<mask> public emissiveTexture: BaseTexture;
<mask> public reflectivityTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public bumpTexture: BaseTexture;
<mask>
</s> Update material library serialize clone... to... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsTexture() | <mask> @serializeAsTexture()
<mask> public reflectivityTexture: BaseTexture;
<mask> public bumpTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public lightmapTexture: BaseTexture;
</s> Update material library serialize clone... to decorators
For... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsTexture() | <mask> @serializeAsTexture()
<mask> public bumpTexture: BaseTexture;
<mask> public lightmapTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public refractionTexture: BaseTexture;
<mask>
</s> Update material library serialize clone... to decorator... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsTexture() | <mask> @serializeAsTexture()
<mask> public lightmapTexture: BaseTexture;
<mask> public refractionTexture: BaseTexture;
<mask>
<mask> @serializeAsColor3("ambient")
<mask> public ambientColor = new Color3(0, 0, 0);
</s> Update material library serialize clone... to decorato... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsColor3("ambient") | <mask>
<mask> @serializeAsTexture()
<mask> public refractionTexture: BaseTexture;
<mask>
<mask> public ambientColor = new Color3(0, 0, 0);
<mask>
<mask> @serializeAsColor3("albedo")
<mask> public albedoColor = new Color3(1, 1, 1);
</s> Update material ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsColor3("albedo") | <mask> @serializeAsColor3("ambient")
<mask> public ambientColor = new Color3(0, 0, 0);
<mask> public albedoColor = new Color3(1, 1, 1);
<mask>
<mask> @serializeAsColor3("reflectivity")
<mask> public reflectivityColor = new Color3(1, 1, 1);
</s> Update material lib... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsColor3("reflectivity") | <mask> public ambientColor = new Color3(0, 0, 0);
<mask>
<mask> @serializeAsColor3("albedo")
<mask> public albedoColor = new Color3(1, 1, 1);
<mask> public reflectivityColor = new Color3(1, 1, 1);
<mask>
<mask> @serializeAsColor3("reflection")
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsColor3("reflection") | <mask> @serializeAsColor3("reflectivity")
<mask> public reflectivityColor = new Color3(1, 1, 1);
<mask> public reflectionColor = new Color3(0.5, 0.5, 0.5);
<mask>
<mask> @serializeAsColor3("emissivie")
<mask> public emissiveColor = new Color3(0, 0, 0);
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsColor3("emissivie") | <mask> @serializeAsColor3("reflection")
<mask> public reflectionColor = new Color3(0.5, 0.5, 0.5);
<mask> public emissiveColor = new Color3(0, 0, 0);
<mask>
<mask> @serialize()
<mask> public microSurface = 0.5;
<mask>
<mask> @serialize()
</s> Up... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> public reflectionColor = new Color3(0.5, 0.5, 0.5);
<mask>
<mask> @serializeAsColor3("emissivie")
<mask> public emissiveColor = new Color3(0, 0, 0);
<mask> public microSurface = 0.5;
<mask>
<mask> @serialize()
<mask> public indexOfRefracti... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> public emissiveColor = new Color3(0, 0, 0);
<mask>
<mask> @serialize()
<mask> public microSurface = 0.5;
<mask> public indexOfRefraction = 0.66;
<mask>
<mask> @serialize()
<mask> public invertRefractionY = false;
<mask>
</s> Upd... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask>
<mask> @serialize()
<mask> public indexOfRefraction = 0.66;
<mask> public invertRefractionY = false;
<mask>
<mask> @serializeAsFresnelParameters()
<mask> public opacityFresnelParameters: FresnelParameters;
<mask>
</s> Update material lib... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsFresnelParameters() | <mask> public emissiveColor = new Color3(0, 0, 0);
<mask> public microSurface = 0.5;
<mask> public indexOfRefraction = 0.66;
<mask> public invertRefractionY = false;
<mask>
<mask> public opacityFresnelParameters: FresnelParameters;
<mask> public emissiveFresnelPar... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serializeAsFresnelParameters() | <mask> @serializeAsFresnelParameters()
<mask> public opacityFresnelParameters: FresnelParameters;
<mask> public emissiveFresnelParameters: FresnelParameters;
<mask>
<mask> @serialize()
<mask> public linkRefractionWithTransparency = false;
<mask>
</s> Update mate... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> public emissiveFresnelParameters: FresnelParameters;
<mask>
<mask> public linkRefractionWithTransparency = false;
<mask>
<mask> @serialize()
<mask> public linkEmissiveWithAlbedo = false;
</s> Update material library serialize clone... to decorators
Former-commit... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> @serialize()
<mask> public linkRefractionWithTransparency = false;
<mask> public linkEmissiveWithAlbedo = false;
<mask>
<mask> @serialize()
<mask> public useLightmapAsShadowmap = false;
<mask>
</s> Update material library serialize clone... to dec... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask>
<mask> @serialize()
<mask> public linkEmissiveWithAlbedo = false;
<mask>
<mask> public useLightmapAsShadowmap = false;
<mask>
<mask> @serialize()
<mask> public useEmissiveAsIllumination = false;
<mask>
</s> Update material libr... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask>
<mask> @serialize()
<mask> public useLightmapAsShadowmap = false;
<mask> public useEmissiveAsIllumination = false;
<mask>
<mask> @serialize()
<mask> public useAlphaFromAlbedoTexture = false;
<mask>
</s> Update material library serialize ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> @serialize()
<mask> public useEmissiveAsIllumination = false;
<mask> public useAlphaFromAlbedoTexture = false;
<mask>
<mask> @serialize()
<mask> public useSpecularOverAlpha = true;
<mask>
</s> Update material library serialize clone... to decorato... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> @serialize()
<mask> public useAlphaFromAlbedoTexture = false;
<mask> public useSpecularOverAlpha = true;
<mask>
<mask> @serialize()
<mask> public useMicroSurfaceFromReflectivityMapAlpha = false;
<mask>
</s> Update material library serialize clone.... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> public useAlphaFromAlbedoTexture = false;
<mask>
<mask> @serialize()
<mask> public useSpecularOverAlpha = true;
<mask> public useMicroSurfaceFromReflectivityMapAlpha = false;
<mask>
<mask> @serialize()
<mask> public useAutoMicroSurfaceFrom... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> public useSpecularOverAlpha = true;
<mask>
<mask> @serialize()
<mask> public useMicroSurfaceFromReflectivityMapAlpha = false;
<mask> public useAutoMicroSurfaceFromReflectivityMap = false;
<mask>
<mask> @serialize()
<mask> public useScalarI... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> @serialize()
<mask> public useAutoMicroSurfaceFromReflectivityMap = false;
<mask> public useScalarInLinearSpace = false;
<mask>
<mask> @serialize()
<mask> public usePhysicalLightFalloff = true;
<mask>
<mask> @serialize()
</s> Update mater... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> public useAutoMicroSurfaceFromReflectivityMap = false;
<mask>
<mask> @serialize()
<mask> public useScalarInLinearSpace = false;
<mask> public usePhysicalLightFalloff = true;
<mask>
<mask> @serialize()
<mask> public useRadianceOverAlpha = t... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> @serialize()
<mask> public usePhysicalLightFalloff = true;
<mask> public useRadianceOverAlpha = true;
<mask>
<mask> @serialize()
<mask> public disableLighting = false;
<mask>
</s> Update material library serialize clone... to decorators
Former-c... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> public useRadianceOverAlpha = true;
<mask>
<mask> public disableLighting = false;
<mask>
<mask> private _renderTargets = new SmartArray<RenderTargetTexture>(16);
<mask> private _worldViewProjectionMatrix = Matrix.Zero();
</s> Update material library serial... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize() | <mask> }
<mask> }
<mask>
<mask> public get useLogarithmicDepth(): boolean {
<mask> return this._useLogarithmicDepth;
<mask> }
<mask>
</s> Update material library serialize clone... to decorators
Former-commit-id: aea1126ac896bc722e0a3f779ec3ac74952ec7e9 </s> r... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
return SerializationHelper.Clone(() => new PBRMaterial(name, this.getScene()), this); | <mask> super.dispose(forceDisposeEffect);
<mask> }
<mask>
<mask> public clone(name: string): PBRMaterial {
<mask> var newPBRMaterial = new PBRMaterial(name, this.getScene());
<mask>
<mask> // Base material
<mask> this.copyTo(newPBRMaterial);
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.PBRMaterial"; | <mask> return newPBRMaterial;
<mask> }
<mask>
<mask> public serialize(): any {
<mask> var serializationObject = super.serialize();
<mask>
<mask> serializationObject.customType = "BABYLON.PBRMaterial";
<mask>
<mask> serializationObject.directInt... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
// Statics | <mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): PBRMaterial {
<mask> return SerializationHelper.Parse(() => new PBRMaterial(source.name, scene), source, scene, rootUrl);
<mask> }
<mask> }
</s> Update material library serialize clone... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
return SerializationHelper.Parse(() => new PBRMaterial(source.name, scene), source, scene, rootUrl); | <mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): PBRMaterial {
<mask> var material = new PBRMaterial(source.name, scene);
<mask>
<mask> material.alpha = source.alpha;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/pbr/babylon.pbrMaterial.ts |
@serialize()
| <mask>
<mask> @serializeAsColor3("diffuseColor")
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask> public disableLighting = false;
<mask>
<mask> private _worldViewProjectionMatrix = Matrix.Zero();
<mask> private _scaledDiffuse = new Color3();
<mask> priva... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/simple/babylon.simpleMaterial.ts |
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.SimpleMaterial";
| <mask> public clone(name: string): SimpleMaterial {
<mask> return SerializationHelper.Clone<SimpleMaterial>(() => new SimpleMaterial(name, this.getScene()), this);
<mask> }
<mask>
<mask> public serialize(): any {
<mask> var serializationObject = super.ser... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/simple/babylon.simpleMaterial.ts |
// Statics
| <mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): SimpleMaterial {
<mask> return SerializationHelper.Parse(() => new SimpleMaterial(source.name, scene), source, scene, rootUrl);
<mask> }
<mask> }
<mask> }
<mask>
</s> Update materi... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/simple/babylon.simpleMaterial.ts |
return SerializationHelper.Parse(() => new SimpleMaterial(source.name, scene), source, scene, rootUrl);
| <mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): SimpleMaterial {
<mask> var material = new SimpleMaterial(source.name, scene);
<mask>
<mask> material.diffuseColor = Color3.FromAr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/simple/babylon.simpleMaterial.ts |
@serialize()
| <mask> @serialize()
<mask> public mieDirectionalG: number = 0.8;
<mask>
<mask> public distance: number = 500;
<mask>
<mask> @serialize()
<mask> public inclination: number = 0.49;
<mask>
<mask> @serialize()
</s> Update material library serial... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/sky/babylon.skyMaterial.ts |
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.SkyMaterial";
| <mask>
<mask> public clone(name: string): SkyMaterial {
<mask> return SerializationHelper.Clone<SkyMaterial>(() => new SkyMaterial(name, this.getScene()), this);
<mask> }
<mask>
<mask> public serialize(): any {
<mask>
<mask> var serializationObject = super.serial... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/sky/babylon.skyMaterial.ts |
// Statics
| <mask> serializationObject.customType = "BABYLON.SkyMaterial";
<mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial {
<mask> return SerializationHelper.Parse(() => new SkyMateria... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/sky/babylon.skyMaterial.ts |
return SerializationHelper.Parse(() => new SkyMaterial(source.name, scene), source, scene, rootUrl);
| <mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial {
<mask> var material = new SkyMaterial(source.name, scene);
<mask>
<mask> material.alpha = source.alpha;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/sky/babylon.skyMaterial.ts |
@serializeAsTexture()
| <mask>
<mask> export class TerrainMaterial extends Material {
<mask> public mixTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public diffuseTexture1: Texture;
</s> Update material library serialize clone... to decorators
Former-commit-id: aea1126ac896bc72... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
@serializeAsTexture()
| <mask> public mixTexture: BaseTexture;
<mask>
<mask> public diffuseTexture1: Texture;
<mask>
<mask> @serializeAsTexture()
<mask> public diffuseTexture2: Texture;
</s> Update material library serialize clone... to decorators
Former-commit-id: aea1126ac896bc722e0... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
@serializeAsTexture()
| <mask> public mixTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public diffuseTexture1: Texture;
<mask> public diffuseTexture2: Texture;
<mask>
<mask> @serializeAsTexture()
<mask> public diffuseTexture3: Texture;
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
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