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const validExtensions: GPUFeatureName[] = [];
<mask> const deviceDescriptor = this._options.deviceDescriptor; <mask> <mask> if (deviceDescriptor?.nonGuaranteedFeatures) { <mask> const requestedExtensions = deviceDescriptor.nonGuaranteedFeatures; <mask> const validExtensions = []; <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15
src/Engines/webgpuEngine.ts
for (let extension of requestedExtensions) { if (this._adapter.features.has(extension)) {
<mask> if (deviceDescriptor?.nonGuaranteedFeatures) { <mask> const requestedExtensions = deviceDescriptor.nonGuaranteedFeatures; <mask> const validExtensions = []; <mask> <mask> const iterator = requestedExtensions[Symbol.iterator](); <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15
src/Engines/webgpuEngine.ts
this._deviceEnabledExtensions = []; this._device.features.forEach((feature) => this._deviceEnabledExtensions.push(feature));
<mask> return this._adapter.requestDevice(this._options.deviceDescriptor); <mask> }) <mask> .then((device: GPUDevice | null) => { <mask> this._device = device!; <mask> this._deviceEnabledExtensions = this._device.features.slice(0); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15
src/Engines/webgpuEngine.ts
<mask> readonly maxVertexAttributes: GPUSize32; <mask> readonly maxVertexBufferArrayStride: GPUSize32; <mask> } <mask> <mask> interface GPUAdapterFeatures { <mask> readonly GPUFeatureName: { [name: string]: void }; <mask> } <mask> <mask> interface Navigator { <mask> readonly gpu: GPU | undef...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15
src/LibDeclarations/webgpu.d.ts
<mask> } <mask> <mask> type GPUPowerPreference = "low-power" | "high-performance"; <mask> <mask> // TODO WEBGPU: this class is not iso with the spec yet as of this writing Chrome does not expose features as GPUAdapterFeatures but as GPUFeatureName[] <mask> declare class GPUAdapter { <mask> // https://micha...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15
src/LibDeclarations/webgpu.d.ts
readonly features: ReadonlySet<GPUFeatureName>;
<mask> declare class GPUAdapter { <mask> // https://michalzalecki.com/nominal-typing-in-typescript/#approach-1-class-with-a-private-property <mask> private __brand: void; <mask> readonly name: string; <mask> readonly features: GPUFeatureName[]; <mask> //readonly features: GPUAdapterFeatures; ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15
src/LibDeclarations/webgpu.d.ts
readonly features: ReadonlySet<GPUFeatureName>;
<mask> private __brand: void; <mask> label: string | undefined; <mask> <mask> readonly adapter: GPUAdapter; <mask> readonly features: GPUFeatureName[]; <mask> readonly limits: Required<GPUAdapterLimits>; <mask> <mask> readonly queue: GPUQueue; <mask> <mask> destroy(): void; </s...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15
src/LibDeclarations/webgpu.d.ts
const positions = new Float32Array(data.length);
<mask> })); <mask> }; <mask> <mask> loadAttribute("POSITION", VertexBuffer.PositionKind, (babylonVertexBuffer, data) => { <mask> babylonVertexBuffer.forEach(data.length, (value, index) => { <mask> positions[index] = data[index] + value; <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f
loaders/src/glTF/2.0/glTFLoader.ts
positions[index] = data[index] + value;
<mask> }; <mask> <mask> loadAttribute("POSITION", VertexBuffer.PositionKind, (babylonVertexBuffer, data) => { <mask> babylonVertexBuffer.forEach(data.length, (value, index) => { <mask> data[index] += value; <mask> }); <mask> <mask> babylonMor...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f
loaders/src/glTF/2.0/glTFLoader.ts
babylonMorphTarget.setPositions(positions);
<mask> babylonVertexBuffer.forEach(data.length, (value, index) => { <mask> data[index] += value; <mask> }); <mask> <mask> babylonMorphTarget.setPositions(data); <mask> }); <mask> <mask> loadAttribute("NORMAL", VertexBuffer.NormalKind, (babylo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f
loaders/src/glTF/2.0/glTFLoader.ts
const normals = new Float32Array(data.length); babylonVertexBuffer.forEach(normals.length, (value, index) => { normals[index] = data[index] + value;
<mask> babylonMorphTarget.setPositions(data); <mask> }); <mask> <mask> loadAttribute("NORMAL", VertexBuffer.NormalKind, (babylonVertexBuffer, data) => { <mask> babylonVertexBuffer.forEach(data.length, (value, index) => { <mask> data[index] += value; <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f
loaders/src/glTF/2.0/glTFLoader.ts
babylonMorphTarget.setNormals(normals);
<mask> babylonVertexBuffer.forEach(data.length, (value, index) => { <mask> data[index] += value; <mask> }); <mask> <mask> babylonMorphTarget.setNormals(data); <mask> }); <mask> <mask> loadAttribute("TANGENT", VertexBuffer.TangentKind, (babylo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f
loaders/src/glTF/2.0/glTFLoader.ts
const tangents = new Float32Array(data.length / 3 * 4);
<mask> babylonMorphTarget.setNormals(normals); <mask> }); <mask> <mask> loadAttribute("TANGENT", VertexBuffer.TangentKind, (babylonVertexBuffer, data) => { <mask> let dataIndex = 0; <mask> babylonVertexBuffer.forEach(data.length / 3 * 4, (value, index) => { <m...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f
loaders/src/glTF/2.0/glTFLoader.ts
tangents[dataIndex] = data[dataIndex] += value; dataIndex++;
<mask> // Tangent data for morph targets is stored as xyz delta. <mask> // The vertexData.tangent is stored as xyzw. <mask> // So we need to skip every fourth vertexData.tangent. <mask> if (((index + 1) % 4) !== 0) { <mask> data[da...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f
loaders/src/glTF/2.0/glTFLoader.ts
babylonMorphTarget.setTangents(tangents);
<mask> if (((index + 1) % 4) !== 0) { <mask> data[dataIndex++] += value; <mask> } <mask> }); <mask> babylonMorphTarget.setTangents(data); <mask> }); <mask> <mask> return Promise.all(promises).then(() => { }); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f
loaders/src/glTF/2.0/glTFLoader.ts
private _poster = false;
<mask> private _engine: Engine; <mask> private _stillImageCaptured = false; <mask> <mask> /** <mask> * Creates a video texture. <mask> * Sample : https://doc.babylonjs.com/how_to/video_texture <mask> * @param {string | null} name optional name, will detect from...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/669b143f95ff5d22467390a5e69dc1b9c823fddc
src/Materials/Textures/babylon.videoTexture.ts
if (settings.poster) { this._texture = this._engine.createTexture(settings.poster!, false, true, scene); this._poster = true; }
<mask> this._createInternalTexture(); <mask> } <mask> } <mask> <mask> private _getName(src: string | string[] | HTMLVideoElement): string { <mask> if (src instanceof HTMLVideoElement) { <mask> return src.currentSrc; </s> Video Texture Post...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/669b143f95ff5d22467390a5e69dc1b9c823fddc
src/Materials/Textures/babylon.videoTexture.ts
if (this._poster) { this._texture.dispose(); this._poster = false; } else { return; }
<mask> }; <mask> <mask> private _createInternalTexture = (): void => { <mask> if (this._texture != null) { <mask> return; <mask> } <mask> <mask> if ( <mask> !this._engine.needPOTTextures || <mask> (Tools.IsEx...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/669b143f95ff5d22467390a5e69dc1b9c823fddc
src/Materials/Textures/babylon.videoTexture.ts
if (!this._engine.needPOTTextures || (Tools.IsExponentOfTwo(this.video.videoWidth) && Tools.IsExponentOfTwo(this.video.videoHeight))) {
<mask> if (this._texture != null) { <mask> return; <mask> } <mask> <mask> if ( <mask> !this._engine.needPOTTextures || <mask> (Tools.IsExponentOfTwo(this.video.videoWidth) && Tools.IsExponentOfTwo(this.video.videoHeight)) <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/669b143f95ff5d22467390a5e69dc1b9c823fddc
src/Materials/Textures/babylon.videoTexture.ts
if (!this._poster) { this._texture.dispose(); this._texture = null; }
<mask> private reset = (): void => { <mask> if (this._texture == null) { <mask> return; <mask> } <mask> this._texture.dispose(); <mask> this._texture = null; <mask> }; <mask> <mask> /** <mask> * Internal method t...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/669b143f95ff5d22467390a5e69dc1b9c823fddc
src/Materials/Textures/babylon.videoTexture.ts
import { Logger } from 'babylonjs';
<mask> import { IAnimatable } from 'babylonjs/Animations/animatable.interface'; <mask> import { IDataBuffer } from '../dataReader'; <mask> import { LoadFileError } from 'babylonjs/Misc/fileTools'; <mask> <mask> interface TypedArrayLike extends ArrayBufferView { <mask> readonly length: number; <mask> [n:...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
interface IRegisteredExtension { factory: (loader: GLTFLoader) => IGLTFLoaderExtension; }
<mask> } <mask> <mask> /** <mask> * Helper class for working with arrays when loading the glTF asset <mask> */ <mask> export class ArrayItem { <mask> /** </s> Add support for reordering glTF loader extensions Former-commit-id: cb7b1a549c83a7359e43bb48e4b7f34c7a2f72ec </s> remove /** * Load int...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
private _extensions = new Array<IGLTFLoaderExtension>();
<mask> <mask> private _disposed = false; <mask> private _parent: GLTFFileLoader; <mask> private _state: Nullable<GLTFLoaderState> = null; <mask> private _extensions: { [name: string]: IGLTFLoaderExtension } = {}; <mask> private _rootUrl: string; <mask> private _fileName: string; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
private static _RegisteredExtensions: { [name: string]: IRegisteredExtension } = {};
<mask> private _requests = new Array<IFileRequestInfo>(); <mask> <mask> private static readonly _DefaultSampler: ISampler = { index: -1 }; <mask> <mask> private static _ExtensionNames = new Array<string>(); <mask> private static _ExtensionFactories: { [name: string]: (loader: GLTFLoader) => IGLT...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
Logger.Warn(`Extension with the name '${name}' already exists`);
<mask> * @param factory The factory function that creates the loader extension. <mask> */ <mask> public static RegisterExtension(name: string, factory: (loader: GLTFLoader) => IGLTFLoaderExtension): void { <mask> if (GLTFLoader.UnregisterExtension(name)) { <mask> Tools.Warn(`Exten...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
GLTFLoader._RegisteredExtensions[name] = { factory: factory };
<mask> if (GLTFLoader.UnregisterExtension(name)) { <mask> Tools.Warn(`Extension with the name '${name}' already exists`); <mask> } <mask> <mask> GLTFLoader._ExtensionFactories[name] = factory; <mask> <mask> // Keep the order of registration so that extensions registe...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
* @param name The name of the loader extension.
<mask> } <mask> <mask> /** <mask> * Unregisters a loader extension. <mask> * @param name The name of the loader extenion. <mask> * @returns A boolean indicating whether the extension has been unregistered <mask> */ <mask> public static UnregisterExtension(name: string): boolean ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
if (!GLTFLoader._RegisteredExtensions[name]) {
<mask> * @param name The name of the loader extenion. <mask> * @returns A boolean indicating whether the extension has been unregistered <mask> */ <mask> public static UnregisterExtension(name: string): boolean { <mask> if (!GLTFLoader._ExtensionFactories[name]) { <mask> ret...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
delete GLTFLoader._RegisteredExtensions[name];
<mask> if (!GLTFLoader._ExtensionFactories[name]) { <mask> return false; <mask> } <mask> <mask> delete GLTFLoader._ExtensionFactories[name]; <mask> <mask> const index = GLTFLoader._ExtensionNames.indexOf(name); <mask> if (index !== -1) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
extension.dispose && extension.dispose(); delete this._extensions[name];
<mask> this._completePromises.length = 0; <mask> <mask> for (const name in this._extensions) { <mask> const extension = this._extensions[name]; <mask> if (extension.dispose) { <mask> this._extensions[name].dispose(); <mask> } <mask> } ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
<mask> this._extensions[name].dispose(); <mask> } <mask> } <mask> <mask> this._extensions = {}; <mask> <mask> delete this._gltf; <mask> delete this._babylonScene; <mask> delete this._rootBabylonMesh; <mask> delete this._progressCall...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
Logger.Warn(`Binary buffer length (${binaryBuffer.byteLength}) from JSON does not match chunk length (${data.bin.byteLength})`);
<mask> const buffers = this._gltf.buffers; <mask> if (buffers && buffers[0] && !buffers[0].uri) { <mask> const binaryBuffer = buffers[0]; <mask> if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
Logger.Warn("Unexpected BIN chunk");
<mask> <mask> this._bin = data.bin; <mask> } <mask> else { <mask> Tools.Warn("Unexpected BIN chunk"); <mask> } <mask> } <mask> } <mask> <mask> private _setupData(): void { </s> Add support for reordering glTF loader extensi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
for (const name in GLTFLoader._RegisteredExtensions) { const extension = GLTFLoader._RegisteredExtensions[name].factory(this); if (extension.name !== name) { Logger.Warn(`The name of the glTF loader extension instance does not match the registered name: ${extension.name} ...
<mask> } <mask> } <mask> <mask> private _loadExtensions(): void { <mask> for (const name of GLTFLoader._ExtensionNames) { <mask> const extension = GLTFLoader._ExtensionFactories[name](this); <mask> this._extensions[name] = extension; <mask> <mask> t...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
this._extensions.push(extension);
<mask> } <mask> <mask> this._parent.onExtensionLoadedObservable.notifyObservers(extension); <mask> } <mask> <mask> this._extensions.sort((a, b) => (a.order || Number.MAX_VALUE) - (b.order || Number.MAX_VALUE)); <mask> this._parent.onExtensionLoadedObservable.clea...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
this._extensions.sort((a, b) => (a.order || Number.MAX_VALUE) - (b.order || Number.MAX_VALUE));
<mask> } <mask> <mask> this._parent.onExtensionLoadedObservable.clear(); <mask> } <mask> <mask> private _checkExtensions(): void { <mask> if (this._gltf.extensionsRequired) { <mask> for (const name of this._gltf.extensionsRequired) { </s> Add support for reordering...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
const extension = this._extensions.find((extension) => extension.name === name);
<mask> <mask> private _checkExtensions(): void { <mask> if (this._gltf.extensionsRequired) { <mask> for (const name of this._gltf.extensionsRequired) { <mask> const extension = this._extensions[name]; <mask> if (!extension || !extension.enabled) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
Logger.Error(`Invalid animation start mode (${this._parent.animationStartMode})`);
<mask> } <mask> break; <mask> } <mask> default: { <mask> Tools.Error(`Invalid animation start mode (${this._parent.animationStartMode})`); <mask> return; <mask> } <mask> } <mask> } <mask> </s> Add...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
Logger.Warn("Accessor byte offset is not a multiple of component type byte length");
<mask> }); <mask> } <mask> // HACK: If byte offset is not a multiple of component type byte length then load as a float array instead of using Babylon buffers. <mask> else if (accessor.byteOffset && accessor.byteOffset % VertexBuffer.GetTypeByteLength(accessor.componentType) !== ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
Logger.Warn(`${context}: Invalid value (${mode})`);
<mask> case TextureWrapMode.CLAMP_TO_EDGE: return Texture.CLAMP_ADDRESSMODE; <mask> case TextureWrapMode.MIRRORED_REPEAT: return Texture.MIRROR_ADDRESSMODE; <mask> case TextureWrapMode.REPEAT: return Texture.WRAP_ADDRESSMODE; <mask> default: <mask> To...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
Logger.Warn(`${context}/minFilter: Invalid value (${minFilter})`);
<mask> case TextureMinFilter.LINEAR_MIPMAP_NEAREST: return Texture.LINEAR_LINEAR_MIPNEAREST; <mask> case TextureMinFilter.NEAREST_MIPMAP_LINEAR: return Texture.LINEAR_NEAREST_MIPLINEAR; <mask> case TextureMinFilter.LINEAR_MIPMAP_LINEAR: return Texture.LINEAR_LINEAR_MIP...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
Logger.Warn(`${context}/magFilter: Invalid value (${magFilter})`);
<mask> } <mask> } <mask> else { <mask> if (magFilter !== TextureMagFilter.NEAREST) { <mask> Tools.Warn(`${context}/magFilter: Invalid value (${magFilter})`); <mask> } <mask> <mask> switch (minFilter) { <mask> case ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
Logger.Warn(`${context}/minFilter: Invalid value (${minFilter})`);
<mask> case TextureMinFilter.LINEAR_MIPMAP_NEAREST: return Texture.NEAREST_LINEAR_MIPNEAREST; <mask> case TextureMinFilter.NEAREST_MIPMAP_LINEAR: return Texture.NEAREST_NEAREST_MIPLINEAR; <mask> case TextureMinFilter.LINEAR_MIPMAP_LINEAR: return Texture.NEAREST_LINEAR_...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
for (const extension of this._extensions) {
<mask> }); <mask> } <mask> <mask> private _forEachExtensions(action: (extension: IGLTFLoaderExtension) => void): void { <mask> for (const name of GLTFLoader._ExtensionNames) { <mask> const extension = this._extensions[name]; <mask> if (extension.enabled) { <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
for (const extension of this._extensions) {
<mask> } <mask> } <mask> <mask> private _applyExtensions<T>(property: IProperty, functionName: string, actionAsync: (extension: IGLTFLoaderExtension) => Nullable<T> | undefined): Nullable<T> { <mask> for (const name of GLTFLoader._ExtensionNames) { <mask> const extension = thi...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
const id = `${extension.name}.${functionName}`;
<mask> private _applyExtensions<T>(property: IProperty, functionName: string, actionAsync: (extension: IGLTFLoaderExtension) => Nullable<T> | undefined): Nullable<T> { <mask> for (const name of GLTFLoader._ExtensionNames) { <mask> const extension = this._extensions[name]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/2.0/glTFLoader.ts
/** * Defines the order of this extension. * The loader sorts the extensions using these values when loading. */ order?: number;
<mask> /** <mask> * Defines whether this extension is enabled. <mask> */ <mask> enabled: boolean; <mask> } <mask> <mask> /** <mask> * Loader state. <mask> */ <mask> export enum GLTFLoaderState { </s> Add support for reordering glTF loader extensions Former-commit-id: cb7b1a549c83a7359e...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
/** @hidden */
<mask> * Name of the loader ("gltf") <mask> */ <mask> public name = "gltf"; <mask> <mask> /** <mask> * Supported file extensions of the loader (.gltf, .glb) <mask> */ <mask> public extensions: ISceneLoaderPluginExtensions = { <mask> ".gltf": { isBinary: false }, <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
/** @hidden */
<mask> this.onCompleteObservable.clear(); <mask> this.onExtensionLoadedObservable.clear(); <mask> } <mask> <mask> /** <mask> * The callback called when loading from a url. <mask> * @param scene scene loading this url <mask> * @param url url to load <mask> * @param o...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
/** @hidden */
<mask> onSuccess({ json: this._parseJson(data as string) }, response); <mask> }, onProgress, true, false, onError); <mask> } <mask> <mask> /** <mask> * The callback called when loading from a file object. <mask> * @param scene scene loading this file <mask> * @param f...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
/** @hidden */
<mask> } <mask> }, onProgress, useArrayBuffer, onError); <mask> } <mask> <mask> /** <mask> * Imports one or more meshes from the loaded glTF data and adds them to the scene <mask> * @param meshesNames a string or array of strings of the mesh names that should be loaded from...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
return Promise.resolve().then(() => { this.onParsedObservable.notifyObservers(data); this.onParsedObservable.clear();
<mask> * @param fileName Defines the name of the file to load <mask> * @returns a promise containg the loaded meshes, particles, skeletons and animations <mask> */ <mask> public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEve...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
this._log(`Loading ${fileName || ""}`); this._loader = this._getLoader(data); return this._loader.importMeshAsync(meshesNames, scene, data, rootUrl, onProgress, fileName); });
<mask> public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void, fileName?: string): Promise<{ meshes: AbstractMesh[], particleSystems: IParticleSystem[], skeletons: Skeleton[], animationGroups: AnimationGroup[] }> { <mask> t...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
/** @hidden */
<mask> this._loader = this._getLoader(data); <mask> return this._loader.importMeshAsync(meshesNames, scene, data, rootUrl, onProgress, fileName); <mask> } <mask> <mask> /** <mask> * Imports all objects from the loaded glTF data and adds them to the scene <mask> * @param scene t...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
return Promise.resolve().then(() => { this.onParsedObservable.notifyObservers(data); this.onParsedObservable.clear();
<mask> * @param fileName Defines the name of the file to load <mask> * @returns a promise which completes when objects have been loaded to the scene <mask> */ <mask> public loadAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void, fileName?: strin...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
this._log(`Loading ${fileName || ""}`); this._loader = this._getLoader(data); return this._loader.loadAsync(scene, data, rootUrl, onProgress, fileName); });
<mask> public loadAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void, fileName?: string): Promise<void> { <mask> this.onParsedObservable.notifyObservers(data); <mask> this.onParsedObservable.clear(); <mask> <mask> this._log(`Loading $...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
/** @hidden */
<mask> this._loader = this._getLoader(data); <mask> return this._loader.loadAsync(scene, data, rootUrl, onProgress, fileName); <mask> } <mask> <mask> /** <mask> * Load into an asset container. <mask> * @param scene The scene to load into <mask> * @param data The data to i...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
return Promise.resolve().then(() => { this.onParsedObservable.notifyObservers(data); this.onParsedObservable.clear();
<mask> * @param fileName Defines the name of the file to load <mask> * @returns The loaded asset container <mask> */ <mask> public loadAssetContainerAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void, fileName?: string): Promise<AssetContainer> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
this._log(`Loading ${fileName || ""}`); this._loader = this._getLoader(data);
<mask> public loadAssetContainerAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void, fileName?: string): Promise<AssetContainer> { <mask> this._log(`Loading ${fileName || ""}`); <mask> this._loader = this._getLoader(data); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
// Get materials/textures when loading to add to container const materials: Array<Material> = []; this.onMaterialLoadedObservable.add((material) => { materials.push(material); }); const textures: Array<BaseTexture> = []; this....
<mask> this.onTextureLoadedObservable.add((texture) => { <mask> textures.push(texture); <mask> }); <mask> <mask> return this._loader.importMeshAsync(null, scene, data, rootUrl, onProgress, fileName).then((result) => { <mask> const container = new AssetContainer(sce...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
/** @hidden */
<mask> return container; <mask> }); <mask> } <mask> <mask> /** <mask> * The callback that returns true if the data can be directly loaded. <mask> * @param data string containing the file data <mask> * @returns if the data can be loaded directly <mask> */ <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
/** @hidden */
<mask> public canDirectLoad(data: string): boolean { <mask> return data.indexOf("asset") !== -1 && data.indexOf("version") !== -1; <mask> } <mask> <mask> /** <mask> * The callback that returns the data to pass to the plugin if the data can be directly loaded. <mask> * @param scene ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
/** @hidden */
<mask> * @returns the new root url <mask> */ <mask> public rewriteRootURL?(rootUrl: string, responseURL?: string): string; <mask> <mask> /** <mask> * Instantiates a glTF file loader plugin. <mask> * @returns the created plugin <mask> */ <mask> public createPlugin(): IScene...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822
loaders/src/glTF/glTFFileLoader.ts
var glTFAnimationPaths = ["translation", "rotation", "scale", "weights"]; var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling", "influence"];
<mask> module BABYLON.GLTF2 { <mask> /** <mask> * Values <mask> */ <mask> var glTFAnimationPaths = ["translation", "rotation", "scale"]; <mask> var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"]; <mask> <mask> /** <mask> * Utils <mask> */ <mask> var...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var numInfluencers = 0;
<mask> continue; <mask> } <mask> <mask> var isBone = targetNode instanceof Bone; <mask> <mask> // Get target path (position, rotation, scaling, or weights) <mask> var targetPath = channel.target.path; <mask> va...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
// Get target path (position, rotation, scaling, or weights)
<mask> } <mask> <mask> var isBone = targetNode instanceof Bone; <mask> <mask> // Get target path (position, rotation or scaling) <mask> var targetPath = channel.target.path; <mask> var targetPathIndex = glTFAnimationPaths.indexOf(t...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
else if (targetPath === "influence") { animationType = Animation.ANIMATIONTYPE_FLOAT; numInfluencers = (<Mesh>targetNode).morphTargetManager.numInfluencers; }
<mask> animationType = Animation.ANIMATIONTYPE_QUATERNION; <mask> targetNode.rotationQuaternion = new Quaternion(); <mask> } <mask> else { <mask> animationType = Animation.ANIMATIONTYPE_VECTOR3; <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
<mask> babylonAnimation = lastAnimation; <mask> modifyKey = true; <mask> } <mask> <mask> if (!modifyKey) { <mask> var animationName = animation.name || "anim" + animationIndex; <mask> babylonAnimation...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
for (var frameIndex = 0; frameIndex < bufferInput.length; frameIndex++) {
<mask> babylonAnimation = new Animation(animationName, isBone ? "_matrix" : targetPath, 1, animationType, Animation.ANIMATIONLOOPMODE_CYCLE); <mask> } <mask> <mask> // For each frame <mask> for (var j = 0; j < bufferInput.length; j++) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
else if (targetPath === "influence") { // FLOAT // There is 1 value for each morph target for each frame for (var influence = 0; influence < numInfluencers; influence++) { value.push(bufferOutput[arrayOffset + influence])...
<mask> if (targetPath === "rotationQuaternion") { // VEC4 <mask> value = Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]); <mask> arrayOffset += 4; <mask>...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
mat = lastAnimation.getKeys()[frameIndex].value;
<mask> // Warning on decompose <mask> var mat = bone.getBaseMatrix(); <mask> <mask> if (modifyKey) { <mask> mat = lastAnimation.getKeys()[j].value; <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (targetPath === "influence") { for (var influence = 0; influence < numInfluencers; influence++) { keys[influence].push({ frame: bufferInput[frameIndex], valu...
<mask> value = Matrix.Compose(scaling, rotationQuaternion, translation); <mask> } <mask> <mask> if (!modifyKey) { <mask> keys.push({ <mask> frame: bufferInput[j], <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
lastAnimation.getKeys()[frameIndex].value = value;
<mask> value: value <mask> }); <mask> } <mask> else { <mask> lastAnimation.getKeys()[j].value = value; <mask> } <mask> } <mask> <mask> // Fini...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (targetPath === "influence") { for (var influence = 0; influence < numInfluencers; influence++) { var animationName = (animation.name || "anim" + animationIndex) + "_" + influence; babylonAnimation = new Animation(...
<mask> } <mask> <mask> // Finish <mask> if (!modifyKey) { <mask> babylonAnimation.setKeys(keys); <mask> targetNode.animations.push(babylonAnimation); <mask> } <mask> <mask> lastAnimation = ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (targetPath === "influence") { for (var influence = 0; influence < numInfluencers; influence++) { var morph = (<Mesh>targetNode).morphTargetManager.getActiveTarget(influence); runtime.babylonScene.stopAnimation(morph); ...
<mask> } <mask> <mask> lastAnimation = babylonAnimation; <mask> <mask> runtime.babylonScene.stopAnimation(targetNode); <mask> runtime.babylonScene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0); <mask> } ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (StringTools.StartsWith(fileInfo.url, "file:") && fileInfo.file) {
<mask> ? plugin.requestFile(scene, fileInfo.url, successCallback, onProgress, useArrayBuffer, errorCallback) <mask> : scene._requestFile(fileInfo.url, successCallback, onProgress, true, useArrayBuffer, errorCallback); <mask> }; <mask> <mask> if (StringTools.StartsWi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/67f460d0fe2f2781837647a9d86e1dda7cc0baf8
src/Loading/sceneLoader.ts
const errorCallback = (error: ReadFileError) => { onError(error.message, error); };
<mask> }; <mask> <mask> if (StringTools.StartsWith(fileInfo.url, "file:")) { <mask> // Loading file from disk via input file or drag'n'drop <mask> if (fileInfo.file) { <mask> const errorCallback = (error: ReadFileError) => { <mask> onEr...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/67f460d0fe2f2781837647a9d86e1dda7cc0baf8
src/Loading/sceneLoader.ts
request = plugin.readFile ? plugin.readFile(scene, fileInfo.file, dataCallback, onProgress, useArrayBuffer, errorCallback) : scene._readFile(fileInfo.file, dataCallback, onProgress, useArrayBuffer, errorCallback);
<mask> const errorCallback = (error: ReadFileError) => { <mask> onError(error.message, error); <mask> }; <mask> <mask> request = plugin.readFile <mask> ? plugin.readFile(scene, fileInfo.file, dataCallback, onProgress, useArra...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/67f460d0fe2f2781837647a9d86e1dda7cc0baf8
src/Loading/sceneLoader.ts
it('File url (Babylon Native)', () => { const urlRedirects = { "file:///Box.gltf": "/Playground/scenes/Box/Box.gltf", "file:///Box.bin": "/Playground/scenes/Box/Box.bin" }; const oldPreprocessUrl = BABYLON.FileTools.PreprocessUrl; ...
<mask> }); <mask> }); <mask> <mask> it('Files input', () => { <mask> return Promise.all([ <mask> BABYLON.Tools.LoadFileAsync("/Playground/scenes/Box/Box.gltf", true), <mask> BABYLON.Tools.LoadFileAsync("/Playground/scenes/Box/Box.bin", true...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/67f460d0fe2f2781837647a9d86e1dda7cc0baf8
tests/unit/babylon/src/Loading/babylon.sceneLoader.tests.ts
public createSimpleDataBinding(propInfo: Prim2DPropInfo, propertyPathName: string, mode: number = Binding.MODE_DEFAULT): Binding {
<mask> protected _getDataSource(): IPropertyChanged { <mask> return this._dataSource; <mask> } <mask> <mask> public createSimpleDataBinding(propInfo: Prim2DPropInfo, propertyPathName: string, mode: number = Binding.MODE_TWOWAY): Binding { <mask> let binding = new B...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68a3c2472b6c087cbaede454592c6c1cad29c2bd
src/Canvas2d/babylon.smartPropertyPrim.ts
r.dataSource = <any>owner;
<mask> <mask> createVisualTree(owner: UIElement, visualPlaceholder: Group2D): { root: Prim2DBase; contentPlaceholder: Prim2DBase } { <mask> let r = new Text2D("", { parent: visualPlaceholder }); <mask> r.createSimpleDataBinding(Text2D.textProperty, "text"); <mask> <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68a3c2472b6c087cbaede454592c6c1cad29c2bd
src/GUI/babylon.gui.label.ts
{ "Path": "../../../src/GUI/babylon.gui.UIElement.js" }, { "Path": "../../../src/GUI/babylon.gui.control.js" }, { "Path": "../../../src/GUI/babylon.gui.label.js" }, { "Path": "../../../src/GUI/babylon.gui.window.js" }, { "Path": "../../../src/GUI/babylon.gui.button.js" },
<mask> { "Path": "../../../src/Canvas2d/babylon.canvas2d.js" }, <mask> { "Path": "../../../src/Canvas2d/babylon.ellipse2d.js" }, <mask> { "Path": "../../../src/Canvas2d/babylon.lines2d.js" }, <mask> { "Path": "../../../src/Canvas2d/babylon.worldspacecanvas2dNode.js" }, <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68a3c2472b6c087cbaede454592c6c1cad29c2bd
tests/Canvas2d/Jasmine/chutzpah.json
{ "Path": "../../../src/GUI/babylon.gui.UIElement.js" }, { "Path": "../../../src/GUI/babylon.gui.control.js" }, { "Path": "../../../src/GUI/babylon.gui.label.js" }, { "Path": "../../../src/GUI/babylon.gui.window.js" }, { "Path": "../../../src/GUI/babylon.gui.button.js" },
<mask> { "Path": "../../../src/Canvas2d/babylon.ellipse2d.js" }, <mask> { "Path": "../../../src/Canvas2d/babylon.lines2d.js" }, <mask> { "Path": "../../../src/Canvas2d/babylon.worldspacecanvas2dNode.js" }, <mask> { "Path": "../../../src/Loading/babylon.sceneLoader.js" }, <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68a3c2472b6c087cbaede454592c6c1cad29c2bd
tests/Tools/Jasmine/chutzpah.json
var shape = this._createShape(mesh, impostor, options); return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution); } private _createShape(mesh: AbstractMesh, impostor: number, options?: PhysicsBodyCreationOptions) {
<mask> this.unregisterMesh(mesh); <mask> <mask> mesh.computeWorldMatrix(true); <mask> <mask> switch (impostor) { <mask> case PhysicsEngine.SphereImpostor: <mask> var bbox = mesh.getBoundingInfo().boundingBox; <mask> va...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
return new CANNON.Sphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2);
<mask> var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x; <mask> var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y; <mask> var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z; <mask> <mask> return this._createSphere(Ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
return new CANNON.Box(new CANNON.Vec3(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z)));
<mask> bbox = mesh.getBoundingInfo().boundingBox; <mask> var min = bbox.minimumWorld; <mask> var max = bbox.maximumWorld; <mask> var box = max.subtract(min).scale(0.5); <mask> return this._createBox(this._checkWithE...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
return new CANNON.Plane();
<mask> var max = bbox.maximumWorld; <mask> var box = max.subtract(min).scale(0.5); <mask> return this._createBox(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z), mesh, options); <mask> case Physic...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
<mask> var rawFaces = mesh.getIndices(); <mask> <mask> return this._createConvexPolyhedron(rawVerts, rawFaces, mesh, options); <mask> } <mask> <mask> return null; <mask> } <mask> <mask> private _createSphere(radius: number, mesh...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
return shape;
<mask> } <mask> <mask> var shape = new CANNON.ConvexPolyhedron(verts, faces); <mask> <mask> if (!options) { <mask> return shape; <mask> } <mask> <mask> return this._createRigidBodyFromShape(shape, mesh, options.mass, options.frictio...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
//Why is that needed? //mesh.rotationQuaternion = new Quaternion(0, 0, 0, 1);
<mask> var initialRotation: Quaternion = null; <mask> <mask> if (mesh.rotationQuaternion) { <mask> initialRotation = mesh.rotationQuaternion.clone(); <mask> mesh.rotationQuaternion = new Quaternion(0, 0, 0, 1); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
<mask> return body; <mask> } <mask> <mask> public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any { <mask> var compoundShape = new CANNON.Compound(); <mask> <mask> for (var index = 0; index < parts.length; ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
var initialMesh = parts[0].mesh; var initialShape = this._createShape(initialMesh, parts[0].impostor); var body = this._createRigidBodyFromShape(initialShape, initialMesh, options.mass, options.friction, options.restitution);
<mask> <mask> public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any { <mask> var compoundShape = new CANNON.Compound(); <mask> <mask> for (var index = 0; index < parts.length; index++) { <mask> var mesh = parts...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
for (var index = 1; index < parts.length; index++) { var mesh = parts[index].mesh;
<mask> <mask> for (var index = 0; index < parts.length; index++) { <mask> var mesh = parts[index].mesh; <mask> <mask> var shape = this.registerMesh(mesh, parts[index].impostor); <mask> <mask> if (index == 0) { // Parent <mask> co...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
var shape = this._createShape(mesh, parts[index].impostor); var localPosition = initialMesh.position.subtract(mesh.position); body.addShape(shape, new CANNON.Vec3(localPosition.x, localPosition.z, localPosition.y));
<mask> var mesh = parts[index].mesh; <mask> <mask> var shape = this.registerMesh(mesh, parts[index].impostor); <mask> <mask> if (index == 0) { // Parent <mask> compoundShape.addChild(shape, new CANNON.Vec3(0, 0, 0)); <mask> } e...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
<mask> } <mask> } <mask> <mask> var initialMesh = parts[0].mesh; <mask> var body = this._createRigidBodyFromShape(compoundShape, initialMesh, options.mass, options.friction, options.restitution); <mask> <mask> body.parts = parts; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11
src/Physics/Plugins/babylon.cannonJSPlugin.ts
<mask> import { Engine } from "../Engines/engine"; <mask> import type { GreasedLineMeshColorDistribution } from "../Meshes/greasedLineMesh"; <mask> import { GreasedLineMeshColorMode } from "../Meshes/greasedLineMesh"; <mask> import { RawTexture } from "./Textures/rawTexture"; <mask> import { MaterialPluginBase } f...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
export enum GreasedLineMeshMaterialType { MATERIAL_TYPE_STANDARD = 0, MATERIAL_TYPE_PBR = 1, } export enum GreasedLineMeshColorMode { COLOR_MODE_SET = 0, COLOR_MODE_ADD = 1, COLOR_MODE_MULTIPLY = 2, }
<mask> import type { Nullable } from "../types"; <mask> // import { DeepCopier } from "../Misc/deepCopier"; <mask> import { serialize, serializeAsTexture } from "../Misc/decorators"; <mask> <mask> /** <mask> * <mask> */ <mask> export interface GreasedLineMaterialParameters { <mask> materialType?: Grease...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
materialType?: GreasedLineMeshMaterialType;
<mask> */ <mask> export interface GreasedLineMaterialParameters { <mask> lazy?: boolean; <mask> width?: number; <mask> <mask> color?: Color3; <mask> colorMode?: GreasedLineMeshColorMode; </s> Tiding up interfaces & JDoc </s> remove export namespace GreasedLineMeshBuilder { export interface...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
<mask> * <mask> */ <mask> public dispose(): void { <mask> this._colorsTexture?.dispose(); <mask> this._material.dispose(); <mask> super.dispose(); <mask> } <mask> <mask> /** <mask> * </s> Tiding up interfaces & JDoc </s> remove super.dispose(); </s...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055
packages/dev/core/src/Materials/greasedLinePluginMaterial.ts
import type { GreasedLineMaterialParameters} from "./../../Materials/greasedLinePluginMaterial"; import { GreasedLineMeshColorMode, GreasedLinePluginMaterial , GreasedLineMeshMaterialType } from "./../../Materials/greasedLinePluginMaterial";
<mask> import { Color3 } from "./../../Maths/math.color"; <mask> import type { GreasedLineMaterialParameters } from "./../../Materials/greasedLinePluginMaterial"; <mask> import { GreasedLinePluginMaterial } from "./../../Materials/greasedLinePluginMaterial"; <mask> import { StandardMaterial } from "./../../Material...
[ "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055
packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts