docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
const validExtensions: GPUFeatureName[] = [];
| <mask> const deviceDescriptor = this._options.deviceDescriptor;
<mask>
<mask> if (deviceDescriptor?.nonGuaranteedFeatures) {
<mask> const requestedExtensions = deviceDescriptor.nonGuaranteedFeatures;
<mask> const validExtensions = [];
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15 | src/Engines/webgpuEngine.ts |
for (let extension of requestedExtensions) {
if (this._adapter.features.has(extension)) {
| <mask> if (deviceDescriptor?.nonGuaranteedFeatures) {
<mask> const requestedExtensions = deviceDescriptor.nonGuaranteedFeatures;
<mask> const validExtensions = [];
<mask>
<mask> const iterator = requestedExtensions[Symbol.iterator]();
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15 | src/Engines/webgpuEngine.ts |
this._deviceEnabledExtensions = [];
this._device.features.forEach((feature) => this._deviceEnabledExtensions.push(feature));
| <mask> return this._adapter.requestDevice(this._options.deviceDescriptor);
<mask> })
<mask> .then((device: GPUDevice | null) => {
<mask> this._device = device!;
<mask> this._deviceEnabledExtensions = this._device.features.slice(0);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15 | src/Engines/webgpuEngine.ts |
<mask> readonly maxVertexAttributes: GPUSize32;
<mask> readonly maxVertexBufferArrayStride: GPUSize32;
<mask> }
<mask>
<mask> interface GPUAdapterFeatures {
<mask> readonly GPUFeatureName: { [name: string]: void };
<mask> }
<mask>
<mask> interface Navigator {
<mask> readonly gpu: GPU | undef... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15 | src/LibDeclarations/webgpu.d.ts | |
<mask> }
<mask>
<mask> type GPUPowerPreference = "low-power" | "high-performance";
<mask>
<mask> // TODO WEBGPU: this class is not iso with the spec yet as of this writing Chrome does not expose features as GPUAdapterFeatures but as GPUFeatureName[]
<mask> declare class GPUAdapter {
<mask> // https://micha... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15 | src/LibDeclarations/webgpu.d.ts | |
readonly features: ReadonlySet<GPUFeatureName>; | <mask> declare class GPUAdapter {
<mask> // https://michalzalecki.com/nominal-typing-in-typescript/#approach-1-class-with-a-private-property
<mask> private __brand: void;
<mask> readonly name: string;
<mask> readonly features: GPUFeatureName[];
<mask> //readonly features: GPUAdapterFeatures;
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15 | src/LibDeclarations/webgpu.d.ts |
readonly features: ReadonlySet<GPUFeatureName>; | <mask> private __brand: void;
<mask> label: string | undefined;
<mask>
<mask> readonly adapter: GPUAdapter;
<mask> readonly features: GPUFeatureName[];
<mask> readonly limits: Required<GPUAdapterLimits>;
<mask>
<mask> readonly queue: GPUQueue;
<mask>
<mask> destroy(): void;
</s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15 | src/LibDeclarations/webgpu.d.ts |
const positions = new Float32Array(data.length);
| <mask> }));
<mask> };
<mask>
<mask> loadAttribute("POSITION", VertexBuffer.PositionKind, (babylonVertexBuffer, data) => {
<mask> babylonVertexBuffer.forEach(data.length, (value, index) => {
<mask> positions[index] = data[index] + value;
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f | loaders/src/glTF/2.0/glTFLoader.ts |
positions[index] = data[index] + value;
| <mask> };
<mask>
<mask> loadAttribute("POSITION", VertexBuffer.PositionKind, (babylonVertexBuffer, data) => {
<mask> babylonVertexBuffer.forEach(data.length, (value, index) => {
<mask> data[index] += value;
<mask> });
<mask>
<mask> babylonMor... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f | loaders/src/glTF/2.0/glTFLoader.ts |
babylonMorphTarget.setPositions(positions);
| <mask> babylonVertexBuffer.forEach(data.length, (value, index) => {
<mask> data[index] += value;
<mask> });
<mask>
<mask> babylonMorphTarget.setPositions(data);
<mask> });
<mask>
<mask> loadAttribute("NORMAL", VertexBuffer.NormalKind, (babylo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f | loaders/src/glTF/2.0/glTFLoader.ts |
const normals = new Float32Array(data.length);
babylonVertexBuffer.forEach(normals.length, (value, index) => {
normals[index] = data[index] + value;
| <mask> babylonMorphTarget.setPositions(data);
<mask> });
<mask>
<mask> loadAttribute("NORMAL", VertexBuffer.NormalKind, (babylonVertexBuffer, data) => {
<mask> babylonVertexBuffer.forEach(data.length, (value, index) => {
<mask> data[index] += value;
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f | loaders/src/glTF/2.0/glTFLoader.ts |
babylonMorphTarget.setNormals(normals);
| <mask> babylonVertexBuffer.forEach(data.length, (value, index) => {
<mask> data[index] += value;
<mask> });
<mask>
<mask> babylonMorphTarget.setNormals(data);
<mask> });
<mask>
<mask> loadAttribute("TANGENT", VertexBuffer.TangentKind, (babylo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f | loaders/src/glTF/2.0/glTFLoader.ts |
const tangents = new Float32Array(data.length / 3 * 4);
| <mask> babylonMorphTarget.setNormals(normals);
<mask> });
<mask>
<mask> loadAttribute("TANGENT", VertexBuffer.TangentKind, (babylonVertexBuffer, data) => {
<mask> let dataIndex = 0;
<mask> babylonVertexBuffer.forEach(data.length / 3 * 4, (value, index) => {
<m... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f | loaders/src/glTF/2.0/glTFLoader.ts |
tangents[dataIndex] = data[dataIndex] += value;
dataIndex++;
| <mask> // Tangent data for morph targets is stored as xyz delta.
<mask> // The vertexData.tangent is stored as xyzw.
<mask> // So we need to skip every fourth vertexData.tangent.
<mask> if (((index + 1) % 4) !== 0) {
<mask> data[da... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f | loaders/src/glTF/2.0/glTFLoader.ts |
babylonMorphTarget.setTangents(tangents);
| <mask> if (((index + 1) % 4) !== 0) {
<mask> data[dataIndex++] += value;
<mask> }
<mask> });
<mask> babylonMorphTarget.setTangents(data);
<mask> });
<mask>
<mask> return Promise.all(promises).then(() => { });
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65cbfad04137a857509abc44f2a260149aee9a1f | loaders/src/glTF/2.0/glTFLoader.ts |
private _poster = false;
| <mask> private _engine: Engine;
<mask> private _stillImageCaptured = false;
<mask>
<mask> /**
<mask> * Creates a video texture.
<mask> * Sample : https://doc.babylonjs.com/how_to/video_texture
<mask> * @param {string | null} name optional name, will detect from... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/669b143f95ff5d22467390a5e69dc1b9c823fddc | src/Materials/Textures/babylon.videoTexture.ts |
if (settings.poster) {
this._texture = this._engine.createTexture(settings.poster!, false, true, scene);
this._poster = true;
}
| <mask> this._createInternalTexture();
<mask> }
<mask> }
<mask>
<mask> private _getName(src: string | string[] | HTMLVideoElement): string {
<mask> if (src instanceof HTMLVideoElement) {
<mask> return src.currentSrc;
</s> Video Texture Post... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/669b143f95ff5d22467390a5e69dc1b9c823fddc | src/Materials/Textures/babylon.videoTexture.ts |
if (this._poster) {
this._texture.dispose();
this._poster = false;
}
else {
return;
}
| <mask> };
<mask>
<mask> private _createInternalTexture = (): void => {
<mask> if (this._texture != null) {
<mask> return;
<mask> }
<mask>
<mask> if (
<mask> !this._engine.needPOTTextures ||
<mask> (Tools.IsEx... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/669b143f95ff5d22467390a5e69dc1b9c823fddc | src/Materials/Textures/babylon.videoTexture.ts |
if (!this._engine.needPOTTextures ||
(Tools.IsExponentOfTwo(this.video.videoWidth) && Tools.IsExponentOfTwo(this.video.videoHeight))) {
| <mask> if (this._texture != null) {
<mask> return;
<mask> }
<mask>
<mask> if (
<mask> !this._engine.needPOTTextures ||
<mask> (Tools.IsExponentOfTwo(this.video.videoWidth) && Tools.IsExponentOfTwo(this.video.videoHeight))
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/669b143f95ff5d22467390a5e69dc1b9c823fddc | src/Materials/Textures/babylon.videoTexture.ts |
if (!this._poster) {
this._texture.dispose();
this._texture = null;
}
| <mask> private reset = (): void => {
<mask> if (this._texture == null) {
<mask> return;
<mask> }
<mask> this._texture.dispose();
<mask> this._texture = null;
<mask> };
<mask>
<mask> /**
<mask> * Internal method t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/669b143f95ff5d22467390a5e69dc1b9c823fddc | src/Materials/Textures/babylon.videoTexture.ts |
import { Logger } from 'babylonjs'; | <mask> import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
<mask> import { IDataBuffer } from '../dataReader';
<mask> import { LoadFileError } from 'babylonjs/Misc/fileTools';
<mask>
<mask> interface TypedArrayLike extends ArrayBufferView {
<mask> readonly length: number;
<mask> [n:... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
interface IRegisteredExtension {
factory: (loader: GLTFLoader) => IGLTFLoaderExtension;
}
| <mask> }
<mask>
<mask> /**
<mask> * Helper class for working with arrays when loading the glTF asset
<mask> */
<mask> export class ArrayItem {
<mask> /**
</s> Add support for reordering glTF loader extensions
Former-commit-id: cb7b1a549c83a7359e43bb48e4b7f34c7a2f72ec </s> remove /**
* Load int... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
private _extensions = new Array<IGLTFLoaderExtension>(); | <mask>
<mask> private _disposed = false;
<mask> private _parent: GLTFFileLoader;
<mask> private _state: Nullable<GLTFLoaderState> = null;
<mask> private _extensions: { [name: string]: IGLTFLoaderExtension } = {};
<mask> private _rootUrl: string;
<mask> private _fileName: string;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
private static _RegisteredExtensions: { [name: string]: IRegisteredExtension } = {}; | <mask> private _requests = new Array<IFileRequestInfo>();
<mask>
<mask> private static readonly _DefaultSampler: ISampler = { index: -1 };
<mask>
<mask> private static _ExtensionNames = new Array<string>();
<mask> private static _ExtensionFactories: { [name: string]: (loader: GLTFLoader) => IGLT... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
Logger.Warn(`Extension with the name '${name}' already exists`); | <mask> * @param factory The factory function that creates the loader extension.
<mask> */
<mask> public static RegisterExtension(name: string, factory: (loader: GLTFLoader) => IGLTFLoaderExtension): void {
<mask> if (GLTFLoader.UnregisterExtension(name)) {
<mask> Tools.Warn(`Exten... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
GLTFLoader._RegisteredExtensions[name] = {
factory: factory
}; | <mask> if (GLTFLoader.UnregisterExtension(name)) {
<mask> Tools.Warn(`Extension with the name '${name}' already exists`);
<mask> }
<mask>
<mask> GLTFLoader._ExtensionFactories[name] = factory;
<mask>
<mask> // Keep the order of registration so that extensions registe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
* @param name The name of the loader extension. | <mask> }
<mask>
<mask> /**
<mask> * Unregisters a loader extension.
<mask> * @param name The name of the loader extenion.
<mask> * @returns A boolean indicating whether the extension has been unregistered
<mask> */
<mask> public static UnregisterExtension(name: string): boolean ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
if (!GLTFLoader._RegisteredExtensions[name]) { | <mask> * @param name The name of the loader extenion.
<mask> * @returns A boolean indicating whether the extension has been unregistered
<mask> */
<mask> public static UnregisterExtension(name: string): boolean {
<mask> if (!GLTFLoader._ExtensionFactories[name]) {
<mask> ret... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
delete GLTFLoader._RegisteredExtensions[name]; | <mask> if (!GLTFLoader._ExtensionFactories[name]) {
<mask> return false;
<mask> }
<mask>
<mask> delete GLTFLoader._ExtensionFactories[name];
<mask>
<mask> const index = GLTFLoader._ExtensionNames.indexOf(name);
<mask> if (index !== -1) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
extension.dispose && extension.dispose();
delete this._extensions[name]; | <mask> this._completePromises.length = 0;
<mask>
<mask> for (const name in this._extensions) {
<mask> const extension = this._extensions[name];
<mask> if (extension.dispose) {
<mask> this._extensions[name].dispose();
<mask> }
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
<mask> this._extensions[name].dispose();
<mask> }
<mask> }
<mask>
<mask> this._extensions = {};
<mask>
<mask> delete this._gltf;
<mask> delete this._babylonScene;
<mask> delete this._rootBabylonMesh;
<mask> delete this._progressCall... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts | |
Logger.Warn(`Binary buffer length (${binaryBuffer.byteLength}) from JSON does not match chunk length (${data.bin.byteLength})`); | <mask> const buffers = this._gltf.buffers;
<mask> if (buffers && buffers[0] && !buffers[0].uri) {
<mask> const binaryBuffer = buffers[0];
<mask> if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
Logger.Warn("Unexpected BIN chunk"); | <mask>
<mask> this._bin = data.bin;
<mask> }
<mask> else {
<mask> Tools.Warn("Unexpected BIN chunk");
<mask> }
<mask> }
<mask> }
<mask>
<mask> private _setupData(): void {
</s> Add support for reordering glTF loader extensi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
for (const name in GLTFLoader._RegisteredExtensions) {
const extension = GLTFLoader._RegisteredExtensions[name].factory(this);
if (extension.name !== name) {
Logger.Warn(`The name of the glTF loader extension instance does not match the registered name: ${extension.name} ... | <mask> }
<mask> }
<mask>
<mask> private _loadExtensions(): void {
<mask> for (const name of GLTFLoader._ExtensionNames) {
<mask> const extension = GLTFLoader._ExtensionFactories[name](this);
<mask> this._extensions[name] = extension;
<mask>
<mask> t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
this._extensions.push(extension); | <mask> }
<mask>
<mask> this._parent.onExtensionLoadedObservable.notifyObservers(extension);
<mask> }
<mask>
<mask> this._extensions.sort((a, b) => (a.order || Number.MAX_VALUE) - (b.order || Number.MAX_VALUE));
<mask> this._parent.onExtensionLoadedObservable.clea... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
this._extensions.sort((a, b) => (a.order || Number.MAX_VALUE) - (b.order || Number.MAX_VALUE)); | <mask> }
<mask>
<mask> this._parent.onExtensionLoadedObservable.clear();
<mask> }
<mask>
<mask> private _checkExtensions(): void {
<mask> if (this._gltf.extensionsRequired) {
<mask> for (const name of this._gltf.extensionsRequired) {
</s> Add support for reordering... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
const extension = this._extensions.find((extension) => extension.name === name); | <mask>
<mask> private _checkExtensions(): void {
<mask> if (this._gltf.extensionsRequired) {
<mask> for (const name of this._gltf.extensionsRequired) {
<mask> const extension = this._extensions[name];
<mask> if (!extension || !extension.enabled) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
Logger.Error(`Invalid animation start mode (${this._parent.animationStartMode})`); | <mask> }
<mask> break;
<mask> }
<mask> default: {
<mask> Tools.Error(`Invalid animation start mode (${this._parent.animationStartMode})`);
<mask> return;
<mask> }
<mask> }
<mask> }
<mask>
</s> Add... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
Logger.Warn("Accessor byte offset is not a multiple of component type byte length"); | <mask> });
<mask> }
<mask> // HACK: If byte offset is not a multiple of component type byte length then load as a float array instead of using Babylon buffers.
<mask> else if (accessor.byteOffset && accessor.byteOffset % VertexBuffer.GetTypeByteLength(accessor.componentType) !== ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
Logger.Warn(`${context}: Invalid value (${mode})`); | <mask> case TextureWrapMode.CLAMP_TO_EDGE: return Texture.CLAMP_ADDRESSMODE;
<mask> case TextureWrapMode.MIRRORED_REPEAT: return Texture.MIRROR_ADDRESSMODE;
<mask> case TextureWrapMode.REPEAT: return Texture.WRAP_ADDRESSMODE;
<mask> default:
<mask> To... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
Logger.Warn(`${context}/minFilter: Invalid value (${minFilter})`); | <mask> case TextureMinFilter.LINEAR_MIPMAP_NEAREST: return Texture.LINEAR_LINEAR_MIPNEAREST;
<mask> case TextureMinFilter.NEAREST_MIPMAP_LINEAR: return Texture.LINEAR_NEAREST_MIPLINEAR;
<mask> case TextureMinFilter.LINEAR_MIPMAP_LINEAR: return Texture.LINEAR_LINEAR_MIP... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
Logger.Warn(`${context}/magFilter: Invalid value (${magFilter})`); | <mask> }
<mask> }
<mask> else {
<mask> if (magFilter !== TextureMagFilter.NEAREST) {
<mask> Tools.Warn(`${context}/magFilter: Invalid value (${magFilter})`);
<mask> }
<mask>
<mask> switch (minFilter) {
<mask> case ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
Logger.Warn(`${context}/minFilter: Invalid value (${minFilter})`); | <mask> case TextureMinFilter.LINEAR_MIPMAP_NEAREST: return Texture.NEAREST_LINEAR_MIPNEAREST;
<mask> case TextureMinFilter.NEAREST_MIPMAP_LINEAR: return Texture.NEAREST_NEAREST_MIPLINEAR;
<mask> case TextureMinFilter.LINEAR_MIPMAP_LINEAR: return Texture.NEAREST_LINEAR_... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
for (const extension of this._extensions) { | <mask> });
<mask> }
<mask>
<mask> private _forEachExtensions(action: (extension: IGLTFLoaderExtension) => void): void {
<mask> for (const name of GLTFLoader._ExtensionNames) {
<mask> const extension = this._extensions[name];
<mask> if (extension.enabled) {
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
for (const extension of this._extensions) { | <mask> }
<mask> }
<mask>
<mask> private _applyExtensions<T>(property: IProperty, functionName: string, actionAsync: (extension: IGLTFLoaderExtension) => Nullable<T> | undefined): Nullable<T> {
<mask> for (const name of GLTFLoader._ExtensionNames) {
<mask> const extension = thi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
const id = `${extension.name}.${functionName}`; | <mask> private _applyExtensions<T>(property: IProperty, functionName: string, actionAsync: (extension: IGLTFLoaderExtension) => Nullable<T> | undefined): Nullable<T> {
<mask> for (const name of GLTFLoader._ExtensionNames) {
<mask> const extension = this._extensions[name];
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/2.0/glTFLoader.ts |
/**
* Defines the order of this extension.
* The loader sorts the extensions using these values when loading.
*/
order?: number;
| <mask> /**
<mask> * Defines whether this extension is enabled.
<mask> */
<mask> enabled: boolean;
<mask> }
<mask>
<mask> /**
<mask> * Loader state.
<mask> */
<mask> export enum GLTFLoaderState {
</s> Add support for reordering glTF loader extensions
Former-commit-id: cb7b1a549c83a7359e... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
/** @hidden */
| <mask> * Name of the loader ("gltf")
<mask> */
<mask> public name = "gltf";
<mask>
<mask> /**
<mask> * Supported file extensions of the loader (.gltf, .glb)
<mask> */
<mask> public extensions: ISceneLoaderPluginExtensions = {
<mask> ".gltf": { isBinary: false },
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
/** @hidden */
| <mask> this.onCompleteObservable.clear();
<mask> this.onExtensionLoadedObservable.clear();
<mask> }
<mask>
<mask> /**
<mask> * The callback called when loading from a url.
<mask> * @param scene scene loading this url
<mask> * @param url url to load
<mask> * @param o... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
/** @hidden */
| <mask> onSuccess({ json: this._parseJson(data as string) }, response);
<mask> }, onProgress, true, false, onError);
<mask> }
<mask>
<mask> /**
<mask> * The callback called when loading from a file object.
<mask> * @param scene scene loading this file
<mask> * @param f... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
/** @hidden */
| <mask> }
<mask> }, onProgress, useArrayBuffer, onError);
<mask> }
<mask>
<mask> /**
<mask> * Imports one or more meshes from the loaded glTF data and adds them to the scene
<mask> * @param meshesNames a string or array of strings of the mesh names that should be loaded from... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
return Promise.resolve().then(() => {
this.onParsedObservable.notifyObservers(data);
this.onParsedObservable.clear();
| <mask> * @param fileName Defines the name of the file to load
<mask> * @returns a promise containg the loaded meshes, particles, skeletons and animations
<mask> */
<mask> public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEve... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
this._log(`Loading ${fileName || ""}`);
this._loader = this._getLoader(data);
return this._loader.importMeshAsync(meshesNames, scene, data, rootUrl, onProgress, fileName);
});
| <mask> public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void, fileName?: string): Promise<{ meshes: AbstractMesh[], particleSystems: IParticleSystem[], skeletons: Skeleton[], animationGroups: AnimationGroup[] }> {
<mask> t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
/** @hidden */
| <mask> this._loader = this._getLoader(data);
<mask> return this._loader.importMeshAsync(meshesNames, scene, data, rootUrl, onProgress, fileName);
<mask> }
<mask>
<mask> /**
<mask> * Imports all objects from the loaded glTF data and adds them to the scene
<mask> * @param scene t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
return Promise.resolve().then(() => {
this.onParsedObservable.notifyObservers(data);
this.onParsedObservable.clear();
| <mask> * @param fileName Defines the name of the file to load
<mask> * @returns a promise which completes when objects have been loaded to the scene
<mask> */
<mask> public loadAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void, fileName?: strin... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
this._log(`Loading ${fileName || ""}`);
this._loader = this._getLoader(data);
return this._loader.loadAsync(scene, data, rootUrl, onProgress, fileName);
});
| <mask> public loadAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void, fileName?: string): Promise<void> {
<mask> this.onParsedObservable.notifyObservers(data);
<mask> this.onParsedObservable.clear();
<mask>
<mask> this._log(`Loading $... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
/** @hidden */
| <mask> this._loader = this._getLoader(data);
<mask> return this._loader.loadAsync(scene, data, rootUrl, onProgress, fileName);
<mask> }
<mask>
<mask> /**
<mask> * Load into an asset container.
<mask> * @param scene The scene to load into
<mask> * @param data The data to i... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
return Promise.resolve().then(() => {
this.onParsedObservable.notifyObservers(data);
this.onParsedObservable.clear();
| <mask> * @param fileName Defines the name of the file to load
<mask> * @returns The loaded asset container
<mask> */
<mask> public loadAssetContainerAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void, fileName?: string): Promise<AssetContainer> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
this._log(`Loading ${fileName || ""}`);
this._loader = this._getLoader(data);
| <mask> public loadAssetContainerAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void, fileName?: string): Promise<AssetContainer> {
<mask> this._log(`Loading ${fileName || ""}`);
<mask> this._loader = this._getLoader(data);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
// Get materials/textures when loading to add to container
const materials: Array<Material> = [];
this.onMaterialLoadedObservable.add((material) => {
materials.push(material);
});
const textures: Array<BaseTexture> = [];
this.... | <mask> this.onTextureLoadedObservable.add((texture) => {
<mask> textures.push(texture);
<mask> });
<mask>
<mask> return this._loader.importMeshAsync(null, scene, data, rootUrl, onProgress, fileName).then((result) => {
<mask> const container = new AssetContainer(sce... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
/** @hidden */
| <mask> return container;
<mask> });
<mask> }
<mask>
<mask> /**
<mask> * The callback that returns true if the data can be directly loaded.
<mask> * @param data string containing the file data
<mask> * @returns if the data can be loaded directly
<mask> */
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
/** @hidden */
| <mask> public canDirectLoad(data: string): boolean {
<mask> return data.indexOf("asset") !== -1 && data.indexOf("version") !== -1;
<mask> }
<mask>
<mask> /**
<mask> * The callback that returns the data to pass to the plugin if the data can be directly loaded.
<mask> * @param scene ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
/** @hidden */
| <mask> * @returns the new root url
<mask> */
<mask> public rewriteRootURL?(rootUrl: string, responseURL?: string): string;
<mask>
<mask> /**
<mask> * Instantiates a glTF file loader plugin.
<mask> * @returns the created plugin
<mask> */
<mask> public createPlugin(): IScene... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/66c5c3135ca457bb65e9429b5269b17a24312822 | loaders/src/glTF/glTFFileLoader.ts |
var glTFAnimationPaths = ["translation", "rotation", "scale", "weights"];
var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling", "influence"];
| <mask> module BABYLON.GLTF2 {
<mask> /**
<mask> * Values
<mask> */
<mask> var glTFAnimationPaths = ["translation", "rotation", "scale"];
<mask> var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
<mask>
<mask> /**
<mask> * Utils
<mask> */
<mask> var... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
var numInfluencers = 0;
| <mask> continue;
<mask> }
<mask>
<mask> var isBone = targetNode instanceof Bone;
<mask>
<mask> // Get target path (position, rotation, scaling, or weights)
<mask> var targetPath = channel.target.path;
<mask> va... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
// Get target path (position, rotation, scaling, or weights)
| <mask> }
<mask>
<mask> var isBone = targetNode instanceof Bone;
<mask>
<mask> // Get target path (position, rotation or scaling)
<mask> var targetPath = channel.target.path;
<mask> var targetPathIndex = glTFAnimationPaths.indexOf(t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
else if (targetPath === "influence") {
animationType = Animation.ANIMATIONTYPE_FLOAT;
numInfluencers = (<Mesh>targetNode).morphTargetManager.numInfluencers;
}
| <mask> animationType = Animation.ANIMATIONTYPE_QUATERNION;
<mask> targetNode.rotationQuaternion = new Quaternion();
<mask> }
<mask> else {
<mask> animationType = Animation.ANIMATIONTYPE_VECTOR3;
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
<mask> babylonAnimation = lastAnimation;
<mask> modifyKey = true;
<mask> }
<mask>
<mask> if (!modifyKey) {
<mask> var animationName = animation.name || "anim" + animationIndex;
<mask> babylonAnimation... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts | |
for (var frameIndex = 0; frameIndex < bufferInput.length; frameIndex++) {
| <mask> babylonAnimation = new Animation(animationName, isBone ? "_matrix" : targetPath, 1, animationType, Animation.ANIMATIONLOOPMODE_CYCLE);
<mask> }
<mask>
<mask> // For each frame
<mask> for (var j = 0; j < bufferInput.length; j++) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
else if (targetPath === "influence") { // FLOAT
// There is 1 value for each morph target for each frame
for (var influence = 0; influence < numInfluencers; influence++) {
value.push(bufferOutput[arrayOffset + influence])... | <mask> if (targetPath === "rotationQuaternion") { // VEC4
<mask> value = Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
<mask> arrayOffset += 4;
<mask>... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
mat = lastAnimation.getKeys()[frameIndex].value;
| <mask> // Warning on decompose
<mask> var mat = bone.getBaseMatrix();
<mask>
<mask> if (modifyKey) {
<mask> mat = lastAnimation.getKeys()[j].value;
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
if (targetPath === "influence") {
for (var influence = 0; influence < numInfluencers; influence++) {
keys[influence].push({
frame: bufferInput[frameIndex],
valu... | <mask> value = Matrix.Compose(scaling, rotationQuaternion, translation);
<mask> }
<mask>
<mask> if (!modifyKey) {
<mask> keys.push({
<mask> frame: bufferInput[j],
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
lastAnimation.getKeys()[frameIndex].value = value;
| <mask> value: value
<mask> });
<mask> }
<mask> else {
<mask> lastAnimation.getKeys()[j].value = value;
<mask> }
<mask> }
<mask>
<mask> // Fini... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
if (targetPath === "influence") {
for (var influence = 0; influence < numInfluencers; influence++) {
var animationName = (animation.name || "anim" + animationIndex) + "_" + influence;
babylonAnimation = new Animation(... | <mask> }
<mask>
<mask> // Finish
<mask> if (!modifyKey) {
<mask> babylonAnimation.setKeys(keys);
<mask> targetNode.animations.push(babylonAnimation);
<mask> }
<mask>
<mask> lastAnimation = ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
if (targetPath === "influence") {
for (var influence = 0; influence < numInfluencers; influence++) {
var morph = (<Mesh>targetNode).morphTargetManager.getActiveTarget(influence);
runtime.babylonScene.stopAnimation(morph);
... | <mask> }
<mask>
<mask> lastAnimation = babylonAnimation;
<mask>
<mask> runtime.babylonScene.stopAnimation(targetNode);
<mask> runtime.babylonScene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6746721d2339e21d96bc16fd85a9524e7fc74c76 | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
if (StringTools.StartsWith(fileInfo.url, "file:") && fileInfo.file) {
| <mask> ? plugin.requestFile(scene, fileInfo.url, successCallback, onProgress, useArrayBuffer, errorCallback)
<mask> : scene._requestFile(fileInfo.url, successCallback, onProgress, true, useArrayBuffer, errorCallback);
<mask> };
<mask>
<mask> if (StringTools.StartsWi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/67f460d0fe2f2781837647a9d86e1dda7cc0baf8 | src/Loading/sceneLoader.ts |
const errorCallback = (error: ReadFileError) => {
onError(error.message, error);
};
| <mask> };
<mask>
<mask> if (StringTools.StartsWith(fileInfo.url, "file:")) {
<mask> // Loading file from disk via input file or drag'n'drop
<mask> if (fileInfo.file) {
<mask> const errorCallback = (error: ReadFileError) => {
<mask> onEr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/67f460d0fe2f2781837647a9d86e1dda7cc0baf8 | src/Loading/sceneLoader.ts |
request = plugin.readFile
? plugin.readFile(scene, fileInfo.file, dataCallback, onProgress, useArrayBuffer, errorCallback)
: scene._readFile(fileInfo.file, dataCallback, onProgress, useArrayBuffer, errorCallback);
| <mask> const errorCallback = (error: ReadFileError) => {
<mask> onError(error.message, error);
<mask> };
<mask>
<mask> request = plugin.readFile
<mask> ? plugin.readFile(scene, fileInfo.file, dataCallback, onProgress, useArra... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/67f460d0fe2f2781837647a9d86e1dda7cc0baf8 | src/Loading/sceneLoader.ts |
it('File url (Babylon Native)', () => {
const urlRedirects = {
"file:///Box.gltf": "/Playground/scenes/Box/Box.gltf",
"file:///Box.bin": "/Playground/scenes/Box/Box.bin"
};
const oldPreprocessUrl = BABYLON.FileTools.PreprocessUrl;
... | <mask> });
<mask> });
<mask>
<mask> it('Files input', () => {
<mask> return Promise.all([
<mask> BABYLON.Tools.LoadFileAsync("/Playground/scenes/Box/Box.gltf", true),
<mask> BABYLON.Tools.LoadFileAsync("/Playground/scenes/Box/Box.bin", true... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/67f460d0fe2f2781837647a9d86e1dda7cc0baf8 | tests/unit/babylon/src/Loading/babylon.sceneLoader.tests.ts |
public createSimpleDataBinding(propInfo: Prim2DPropInfo, propertyPathName: string, mode: number = Binding.MODE_DEFAULT): Binding {
| <mask> protected _getDataSource(): IPropertyChanged {
<mask> return this._dataSource;
<mask> }
<mask>
<mask> public createSimpleDataBinding(propInfo: Prim2DPropInfo, propertyPathName: string, mode: number = Binding.MODE_TWOWAY): Binding {
<mask> let binding = new B... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68a3c2472b6c087cbaede454592c6c1cad29c2bd | src/Canvas2d/babylon.smartPropertyPrim.ts |
r.dataSource = <any>owner;
| <mask>
<mask> createVisualTree(owner: UIElement, visualPlaceholder: Group2D): { root: Prim2DBase; contentPlaceholder: Prim2DBase } {
<mask> let r = new Text2D("", { parent: visualPlaceholder });
<mask> r.createSimpleDataBinding(Text2D.textProperty, "text");
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68a3c2472b6c087cbaede454592c6c1cad29c2bd | src/GUI/babylon.gui.label.ts |
{ "Path": "../../../src/GUI/babylon.gui.UIElement.js" },
{ "Path": "../../../src/GUI/babylon.gui.control.js" },
{ "Path": "../../../src/GUI/babylon.gui.label.js" },
{ "Path": "../../../src/GUI/babylon.gui.window.js" },
{ "Path": "../../../src/GUI/babylon.gui.button.js" },
| <mask> { "Path": "../../../src/Canvas2d/babylon.canvas2d.js" },
<mask> { "Path": "../../../src/Canvas2d/babylon.ellipse2d.js" },
<mask> { "Path": "../../../src/Canvas2d/babylon.lines2d.js" },
<mask> { "Path": "../../../src/Canvas2d/babylon.worldspacecanvas2dNode.js" },
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68a3c2472b6c087cbaede454592c6c1cad29c2bd | tests/Canvas2d/Jasmine/chutzpah.json |
{ "Path": "../../../src/GUI/babylon.gui.UIElement.js" },
{ "Path": "../../../src/GUI/babylon.gui.control.js" },
{ "Path": "../../../src/GUI/babylon.gui.label.js" },
{ "Path": "../../../src/GUI/babylon.gui.window.js" },
{ "Path": "../../../src/GUI/babylon.gui.button.js" },
| <mask> { "Path": "../../../src/Canvas2d/babylon.ellipse2d.js" },
<mask> { "Path": "../../../src/Canvas2d/babylon.lines2d.js" },
<mask> { "Path": "../../../src/Canvas2d/babylon.worldspacecanvas2dNode.js" },
<mask> { "Path": "../../../src/Loading/babylon.sceneLoader.js" },
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68a3c2472b6c087cbaede454592c6c1cad29c2bd | tests/Tools/Jasmine/chutzpah.json |
var shape = this._createShape(mesh, impostor, options);
return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
}
private _createShape(mesh: AbstractMesh, impostor: number, options?: PhysicsBodyCreationOptions) { | <mask> this.unregisterMesh(mesh);
<mask>
<mask> mesh.computeWorldMatrix(true);
<mask>
<mask> switch (impostor) {
<mask> case PhysicsEngine.SphereImpostor:
<mask> var bbox = mesh.getBoundingInfo().boundingBox;
<mask> va... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
return new CANNON.Sphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2); | <mask> var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
<mask> var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
<mask> var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
<mask>
<mask> return this._createSphere(Ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
return new CANNON.Box(new CANNON.Vec3(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z))); | <mask> bbox = mesh.getBoundingInfo().boundingBox;
<mask> var min = bbox.minimumWorld;
<mask> var max = bbox.maximumWorld;
<mask> var box = max.subtract(min).scale(0.5);
<mask> return this._createBox(this._checkWithE... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
return new CANNON.Plane(); | <mask> var max = bbox.maximumWorld;
<mask> var box = max.subtract(min).scale(0.5);
<mask> return this._createBox(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z), mesh, options);
<mask> case Physic... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
<mask> var rawFaces = mesh.getIndices();
<mask>
<mask> return this._createConvexPolyhedron(rawVerts, rawFaces, mesh, options);
<mask> }
<mask>
<mask> return null;
<mask> }
<mask>
<mask> private _createSphere(radius: number, mesh... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts | |
return shape; | <mask> }
<mask>
<mask> var shape = new CANNON.ConvexPolyhedron(verts, faces);
<mask>
<mask> if (!options) {
<mask> return shape;
<mask> }
<mask>
<mask> return this._createRigidBodyFromShape(shape, mesh, options.mass, options.frictio... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
//Why is that needed?
//mesh.rotationQuaternion = new Quaternion(0, 0, 0, 1); | <mask> var initialRotation: Quaternion = null;
<mask>
<mask> if (mesh.rotationQuaternion) {
<mask> initialRotation = mesh.rotationQuaternion.clone();
<mask> mesh.rotationQuaternion = new Quaternion(0, 0, 0, 1);
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
<mask> return body;
<mask> }
<mask>
<mask> public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any {
<mask> var compoundShape = new CANNON.Compound();
<mask>
<mask> for (var index = 0; index < parts.length; ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts | |
var initialMesh = parts[0].mesh;
var initialShape = this._createShape(initialMesh, parts[0].impostor);
var body = this._createRigidBodyFromShape(initialShape, initialMesh, options.mass, options.friction, options.restitution); | <mask>
<mask> public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any {
<mask> var compoundShape = new CANNON.Compound();
<mask>
<mask> for (var index = 0; index < parts.length; index++) {
<mask> var mesh = parts... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
for (var index = 1; index < parts.length; index++) {
var mesh = parts[index].mesh; | <mask>
<mask> for (var index = 0; index < parts.length; index++) {
<mask> var mesh = parts[index].mesh;
<mask>
<mask> var shape = this.registerMesh(mesh, parts[index].impostor);
<mask>
<mask> if (index == 0) { // Parent
<mask> co... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
var shape = this._createShape(mesh, parts[index].impostor);
var localPosition = initialMesh.position.subtract(mesh.position);
body.addShape(shape, new CANNON.Vec3(localPosition.x, localPosition.z, localPosition.y)); | <mask> var mesh = parts[index].mesh;
<mask>
<mask> var shape = this.registerMesh(mesh, parts[index].impostor);
<mask>
<mask> if (index == 0) { // Parent
<mask> compoundShape.addChild(shape, new CANNON.Vec3(0, 0, 0));
<mask> } e... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
<mask> }
<mask> }
<mask>
<mask> var initialMesh = parts[0].mesh;
<mask> var body = this._createRigidBodyFromShape(compoundShape, initialMesh, options.mass, options.friction, options.restitution);
<mask>
<mask> body.parts = parts;
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/68f6ffe5b5388b555fb6bef0c584c739dfd2cb11 | src/Physics/Plugins/babylon.cannonJSPlugin.ts | |
<mask> import { Engine } from "../Engines/engine";
<mask> import type { GreasedLineMeshColorDistribution } from "../Meshes/greasedLineMesh";
<mask> import { GreasedLineMeshColorMode } from "../Meshes/greasedLineMesh";
<mask> import { RawTexture } from "./Textures/rawTexture";
<mask> import { MaterialPluginBase } f... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Materials/greasedLinePluginMaterial.ts | |
export enum GreasedLineMeshMaterialType {
MATERIAL_TYPE_STANDARD = 0,
MATERIAL_TYPE_PBR = 1,
}
export enum GreasedLineMeshColorMode {
COLOR_MODE_SET = 0,
COLOR_MODE_ADD = 1,
COLOR_MODE_MULTIPLY = 2,
}
| <mask> import type { Nullable } from "../types";
<mask> // import { DeepCopier } from "../Misc/deepCopier";
<mask> import { serialize, serializeAsTexture } from "../Misc/decorators";
<mask>
<mask> /**
<mask> *
<mask> */
<mask> export interface GreasedLineMaterialParameters {
<mask> materialType?: Grease... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Materials/greasedLinePluginMaterial.ts |
materialType?: GreasedLineMeshMaterialType;
| <mask> */
<mask> export interface GreasedLineMaterialParameters {
<mask> lazy?: boolean;
<mask> width?: number;
<mask>
<mask> color?: Color3;
<mask> colorMode?: GreasedLineMeshColorMode;
</s> Tiding up interfaces & JDoc </s> remove export namespace GreasedLineMeshBuilder {
export interface... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Materials/greasedLinePluginMaterial.ts |
<mask> *
<mask> */
<mask> public dispose(): void {
<mask> this._colorsTexture?.dispose();
<mask> this._material.dispose();
<mask> super.dispose();
<mask> }
<mask>
<mask> /**
<mask> *
</s> Tiding up interfaces & JDoc </s> remove super.dispose();
</s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Materials/greasedLinePluginMaterial.ts | |
import type { GreasedLineMaterialParameters} from "./../../Materials/greasedLinePluginMaterial";
import { GreasedLineMeshColorMode, GreasedLinePluginMaterial , GreasedLineMeshMaterialType } from "./../../Materials/greasedLinePluginMaterial";
| <mask> import { Color3 } from "./../../Maths/math.color";
<mask> import type { GreasedLineMaterialParameters } from "./../../Materials/greasedLinePluginMaterial";
<mask> import { GreasedLinePluginMaterial } from "./../../Materials/greasedLinePluginMaterial";
<mask> import { StandardMaterial } from "./../../Material... | [
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
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