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@serializeAsTexture()
<mask> <mask> @serializeAsTexture() <mask> public diffuseTexture2: Texture; <mask> public diffuseTexture3: Texture; <mask> <mask> @serializeAsTexture() <mask> public bumpTexture1: Texture; </s> Update material library serialize clone... to decorators F...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public diffuseTexture3: Texture; <mask> <mask> public bumpTexture1: Texture; <mask> <mask> @serializeAsTexture() <mask> public bumpTexture2: Texture; </s> Update material library serialize clone... to decorators Form...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public bumpTexture1: Texture; <mask> public bumpTexture2: Texture; <mask> <mask> @serializeAsTexture() <mask> public bumpTexture3: Texture; <mask> <mask> @serializeAsColor3() </s> Update material library seria...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public bumpTexture2: Texture; <mask> public bumpTexture3: Texture; <mask> <mask> @serializeAsColor3() <mask> public diffuseColor = new Color3(1, 1, 1); <mask> </s> Update material library serialize clone... to decorato...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
@serializeAsColor3()
<mask> <mask> @serializeAsTexture() <mask> public bumpTexture3: Texture; <mask> <mask> public diffuseColor = new Color3(1, 1, 1); <mask> <mask> @serializeAsColor3() <mask> public specularColor = new Color3(0, 0, 0); </s> Update material library...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
@serializeAsColor3()
<mask> <mask> @serializeAsColor3() <mask> public diffuseColor = new Color3(1, 1, 1); <mask> public specularColor = new Color3(0, 0, 0); <mask> <mask> @serialize() <mask> public specularPower = 64; <mask> <mask> @serialize() </s> Update...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
@serialize()
<mask> <mask> @serializeAsColor3() <mask> public specularColor = new Color3(0, 0, 0); <mask> public specularPower = 64; <mask> <mask> @serialize() <mask> public disableLighting = false; <mask> </s> Update material library serialize clone... to decorato...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
@serialize()
<mask> @serialize() <mask> public specularPower = 64; <mask> public disableLighting = false; <mask> <mask> private _worldViewProjectionMatrix = Matrix.Zero(); <mask> private _scaledDiffuse = new Color3(); <mask> private _scaledSpecular = new Color3(); </s> Update...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);
<mask> super.dispose(forceDisposeEffect); <mask> } <mask> <mask> public clone(name: string): TerrainMaterial { <mask> var newMaterial = new TerrainMaterial(name, this.getScene()); <mask> <mask> // Base material <mask> this.copyTo(newMaterial); <...
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https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
<mask> <mask> newMaterial.diffuseColor = this.diffuseColor.clone(); <mask> return newMaterial; <mask> } <mask> <mask> public serialize(): any { <mask> <mask> var serializationObject = super.serialize(); <mask> serializationObject.customType ...
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https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.TerrainMaterial";
<mask> return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this); <mask> } <mask> <mask> return serializationObject; <mask> } <mask> <mask> // Statics </s> Update material library serialize clone... to decorators Former-commit-id...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
// Statics
<mask> serializationObject.customType = "BABYLON.TerrainMaterial"; <mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial { <mask> return SerializationHelper.Parse(() => new Ter...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl);
<mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial { <mask> var material = new TerrainMaterial(source.name, scene); <mask> <mask> material.diffuseColor = Color3.FromArra...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/terrain/babylon.terrainMaterial.ts
@serializeAsTexture()
<mask> } <mask> } <mask> <mask> export class TriPlanarMaterial extends Material { <mask> public mixTexture: BaseTexture; <mask> <mask> @serializeAsTexture() <mask> public diffuseTextureX: Texture; <mask> </s> Update material library serialize clone......
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serializeAsTexture()
<mask> public mixTexture: BaseTexture; <mask> <mask> public diffuseTextureX: Texture; <mask> <mask> @serializeAsTexture() <mask> public diffuseTextureY: Texture; </s> Update material library serialize clone... to decorators Former-commit-id: aea1126ac896bc722e0...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public diffuseTextureX: Texture; <mask> public diffuseTextureY: Texture; <mask> <mask> @serializeAsTexture() <mask> public diffuseTextureZ: Texture; <mask> </s> Update material library serialize clone... to decorators ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serializeAsTexture()
<mask> public diffuseTextureX: Texture; <mask> <mask> @serializeAsTexture() <mask> public diffuseTextureY: Texture; <mask> public diffuseTextureZ: Texture; <mask> <mask> @serializeAsTexture() <mask> public normalTextureX: Texture; <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public diffuseTextureZ: Texture; <mask> <mask> public normalTextureX: Texture; <mask> <mask> @serializeAsTexture() <mask> public normalTextureY: Texture; <mask> </s> Update material library serialize clone......
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serializeAsTexture()
<mask> <mask> @serializeAsTexture() <mask> public normalTextureX: Texture; <mask> public normalTextureY: Texture; <mask> <mask> @serializeAsTexture() <mask> public normalTextureZ: Texture; <mask> </s> Update material library serialize clone... ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serializeAsTexture()
<mask> @serializeAsTexture() <mask> public normalTextureY: Texture; <mask> public normalTextureZ: Texture; <mask> <mask> @serialize() <mask> public tileSize: number = 1; </s> Update material library serialize clone... to decorators Former-commit-id: aea1126ac896...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serialize()
<mask> <mask> @serializeAsTexture() <mask> public normalTextureZ: Texture; <mask> <mask> public tileSize: number = 1; <mask> <mask> @serializeAsColor3() <mask> public diffuseColor = new Color3(1, 1, 1); <mask> </s> Update material lib...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serializeAsColor3()
<mask> public tileSize: number = 1; <mask> <mask> public diffuseColor = new Color3(1, 1, 1); <mask> <mask> @serializeAsColor3() <mask> public specularColor = new Color3(0.2, 0.2, 0.2); </s> Update material library serialize clone... to decorators Former-commit-...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serializeAsColor3()
<mask> public tileSize: number = 1; <mask> <mask> @serializeAsColor3() <mask> public diffuseColor = new Color3(1, 1, 1); <mask> public specularColor = new Color3(0.2, 0.2, 0.2); <mask> <mask> @serialize() <mask> public specularPower = 64; <mask>...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serialize()
<mask> <mask> @serializeAsColor3() <mask> public specularColor = new Color3(0.2, 0.2, 0.2); <mask> public specularPower = 64; <mask> <mask> @serialize() <mask> public disableLighting = false; <mask> </s> Update material library serialize clone... to de...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serialize()
<mask> <mask> @serialize() <mask> public specularPower = 64; <mask> public disableLighting = false; <mask> <mask> private _worldViewProjectionMatrix = Matrix.Zero(); <mask> private _scaledDiffuse = new Color3(); <mask> private _scaledSpecular = new Color...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
return SerializationHelper.Clone(() => new TriPlanarMaterial(name, this.getScene()), this);
<mask> super.dispose(forceDisposeEffect); <mask> } <mask> <mask> public clone(name: string): TriPlanarMaterial { <mask> var newMaterial = new TriPlanarMaterial(name, this.getScene()); <mask> <mask> // Base material <mask> this.copyTo(newMaterial)...
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https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
<mask> <mask> newMaterial.diffuseColor = this.diffuseColor.clone(); <mask> return newMaterial; <mask> } <mask> <mask> public serialize(): any { <mask> <mask> var serializationObject = super.serialize(); <mask> serializationObject.customType ...
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https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.TriPlanarMaterial";
<mask> } <mask> <mask> return serializationObject; <mask> } <mask> <mask> // Statics <mask> public static Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial { <mask> return SerializationHelper.Parse(() => new TriPlanarMaterial(source.na...
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https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
// Statics
<mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial { <mask> return SerializationHelper.Parse(() => new TriPlanarMaterial(source.name, scene), source, scene, rootUrl); <mask> } <mask> } </s> Update material library ser...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
return SerializationHelper.Parse(() => new TriPlanarMaterial(source.name, scene), source, scene, rootUrl);
<mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial { <mask> var material = new TriPlanarMaterial(source.name, scene); <mask> <mask> material.diffuseColor = Color3.From...
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https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts
@serializeAsTexture()
<mask> /* <mask> * Public members <mask> */ <mask> public bumpTexture: BaseTexture; <mask> <mask> @serializeAsColor3() <mask> public diffuseColor = new Color3(1, 1, 1); <mask> </s> Update material library serialize clone... to decorators Former-commit-id: aea11...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serializeAsColor3()
<mask> */ <mask> @serializeAsTexture() <mask> public bumpTexture: BaseTexture; <mask> public diffuseColor = new Color3(1, 1, 1); <mask> <mask> @serializeAsColor3() <mask> public specularColor = new Color3(0, 0, 0); </s> Update material library serialize clone.....
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serializeAsColor3()
<mask> @serializeAsColor3() <mask> public diffuseColor = new Color3(1, 1, 1); <mask> public specularColor = new Color3(0, 0, 0); <mask> <mask> @serialize() <mask> public specularPower = 64; </s> Update material library serialize clone... to decorators Former-com...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serialize()
<mask> @serializeAsColor3() <mask> public specularColor = new Color3(0, 0, 0); <mask> public specularPower = 64; <mask> <mask> @serialize() <mask> public disableLighting = false; <mask> </s> Update material library serialize clone... to decorators Form...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serialize()
<mask> <mask> @serialize() <mask> public specularPower = 64; <mask> public disableLighting = false; <mask> <mask> /** <mask> * @param {number}: Represents the wind force <mask> */ <mask> @serialize() </s> Update material library seriali...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serialize()
<mask> * @param {number}: Represents the wind force <mask> */ <mask> public windForce: number = 6; <mask> /** <mask> * @param {Vector2}: The direction of the wind in the plane (X, Z) <mask> */ <mask> @serializeAsVector2() </s> Update material library serialize c...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serializeAsVector2()
<mask> public windForce: number = 6; <mask> /** <mask> * @param {Vector2}: The direction of the wind in the plane (X, Z) <mask> */ <mask> public windDirection: Vector2 = new Vector2(0, 1); <mask> /** <mask> * @param {number}: Wave height, represents the height of the w...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serialize()
<mask> public windDirection: Vector2 = new Vector2(0, 1); <mask> /** <mask> * @param {number}: Wave height, represents the height of the waves <mask> */ <mask> public waveHeight: number = 0.4; <mask> /** <mask> * @param {number}: Bump height, represents the bump height...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serialize()
<mask> public waveHeight: number = 0.4; <mask> /** <mask> * @param {number}: Bump height, represents the bump height related to the bump map <mask> */ <mask> public bumpHeight: number = 0.4; <mask> /** <mask> * @param {number}: The water color blended with the reflecti...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serializeAsColor3()
<mask> /** <mask> * @param {number}: The water color blended with the reflection and refraction samplers <mask> */ <mask> public waterColor: Color3 = new Color3(0.1, 0.1, 0.6); <mask> /** <mask> * @param {number}: The blend factor related to the water color <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serialize()
<mask> /** <mask> * @param {number}: The blend factor related to the water color <mask> */ <mask> public colorBlendFactor: number = 0.2; <mask> /** <mask> * @param {number}: Represents the maximum length of a wave <mask> */ </s> Update material library serialize...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serialize()
<mask> /** <mask> * @param {number}: Represents the maximum length of a wave <mask> */ <mask> public waveLength: number = 0.1; <mask> <mask> /** <mask> * @param {number}: Defines the waves speed <mask> */ </s> Update material library serialize clone......
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
@serialize()
<mask> * @param {number}: Defines the waves speed <mask> */ <mask> public waveSpeed: number = 1.0; <mask> <mask> /* <mask> * Private members </s> Update material library serialize clone... to decorators Former-commit-id: aea1126ac896bc722e0a3f779ec3ac74952ec7e9
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
return SerializationHelper.Clone(() => new WaterMaterial(name, this.getScene()), this);
<mask> super.dispose(forceDisposeEffect); <mask> } <mask> <mask> public clone(name: string): WaterMaterial { <mask> var newMaterial = new WaterMaterial(name, this.getScene()); <mask> <mask> // Base material <mask> this.copyTo(newMaterial); <mask...
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https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
<mask> <mask> newMaterial.diffuseColor = this.diffuseColor.clone(); <mask> return newMaterial; <mask> } <mask> <mask> public serialize(): any { <mask> <mask> var serializationObject = super.serialize(); <mask> <mask> seriali...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.WaterMaterial";
<mask> return SerializationHelper.Clone(() => new WaterMaterial(name, this.getScene()), this); <mask> } <mask> <mask> return serializationObject; <mask> } <mask> <mask> // Statics </s> Update material library serialize clone... to decorators Former-commit-id: ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
// Statics
<mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): WaterMaterial { <mask> return SerializationHelper.Parse(() => new WaterMaterial(source.name, scene), source, scene, rootUrl); <mask> } <mask>...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
return SerializationHelper.Parse(() => new WaterMaterial(source.name, scene), source, scene, rootUrl);
<mask> return serializationObject; <mask> } <mask> <mask> public static Parse(source: any, scene: Scene, rootUrl: string): WaterMaterial { <mask> <mask> var renderTargetSize = source.renderTargetSize ? Vector2.FromArray(source.renderTargetSize) : null; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
materialsLibrary/materials/water/babylon.waterMaterial.ts
function serializeAsVector2(sourceName) { return generateSerializableMember(4, sourceName); // vector2 member } BABYLON.serializeAsVector2 = serializeAsVector2;
<mask> return generateSerializableMember(3, sourceName); // fresnel parameters member <mask> } <mask> BABYLON.serializeAsFresnelParameters = serializeAsFresnelParameters; <mask> function serializeAsVector3(sourceName) { <mask> return generateSerializableMember(5, sourceName); // vector3...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.js
return generateSerializableMember(5, sourceName); // vector3 member
<mask> return generateSerializableMember(3, sourceName); // fresnel parameters member <mask> } <mask> BABYLON.serializeAsFresnelParameters = serializeAsFresnelParameters; <mask> function serializeAsVector3(sourceName) { <mask> return generateSerializableMember(4, sourceName); // vector3...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.js
return generateSerializableMember(6, sourceName); // mesh reference member
<mask> return generateSerializableMember(4, sourceName); // vector3 member <mask> } <mask> BABYLON.serializeAsVector3 = serializeAsVector3; <mask> function serializeAsMeshReference(sourceName) { <mask> return generateSerializableMember(5, sourceName); // mesh reference member <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.js
serializationObject[targetPropertyName] = sourceProperty.asArray(); break; case 6:
<mask> break; <mask> case 5: <mask> serializationObject[targetPropertyName] = sourceProperty.id; <mask> break; <mask> } <mask> } </s> Update material library serialize c...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.js
destination[property] = BABYLON.Vector2.FromArray(sourceProperty);
<mask> case 3: <mask> destination[property] = BABYLON.FresnelParameters.Parse(sourceProperty); <mask> break; <mask> case 4: <mask> destination[property] = BABYLON.Vector3.FromArray(so...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.js
destination[property] = BABYLON.Vector3.FromArray(sourceProperty); break; case 6:
<mask> break; <mask> case 5: <mask> destination[property] = scene.getLastMeshByID(sourceProperty); <mask> break; <mask> } <mask> } <mask> } </s> Update mate...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.js
case 6:
<mask> var propertyType = propertyDescriptor.type; <mask> if (sourceProperty !== undefined && sourceProperty !== null) { <mask> switch (propertyType) { <mask> case 0: // Value <mask> case 5: <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.js
case 4: // Vector2 case 5:
<mask> break; <mask> case 1: // Texture <mask> case 2: // Color3 <mask> case 3: // FresnelParameters <mask> case 4: <mask> destination[property] = sourceProperty....
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.js
export function serializeAsVector2(sourceName?: string) { return generateSerializableMember(4, sourceName); // vector2 member }
<mask> export function serializeAsFresnelParameters(sourceName?: string) { <mask> return generateSerializableMember(3, sourceName); // fresnel parameters member <mask> } <mask> <mask> export function serializeAsVector3(sourceName?: string) { <mask> return generateSerializableMember(5,...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.ts
return generateSerializableMember(5, sourceName); // vector3 member
<mask> return generateSerializableMember(3, sourceName); // fresnel parameters member <mask> } <mask> <mask> export function serializeAsVector3(sourceName?: string) { <mask> return generateSerializableMember(4, sourceName); // vector3 member <mask> } <mask> <mask> export functi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.ts
return generateSerializableMember(6, sourceName); // mesh reference member
<mask> return generateSerializableMember(4, sourceName); // vector3 member <mask> } <mask> <mask> export function serializeAsMeshReference(sourceName?: string) { <mask> return generateSerializableMember(5, sourceName); // mesh reference member <mask> } <mask> <mask> export clas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.ts
case 4: // Vector2 serializationObject[targetPropertyName] = sourceProperty.asArray(); break; case 5: // Vector3
<mask> break; <mask> case 3: // FresnelParameters <mask> serializationObject[targetPropertyName] = sourceProperty.serialize(); <mask> break; <mask> case 4: // Vector3 <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.ts
case 6: // Mesh reference
<mask> break; <mask> case 4: // Vector3 <mask> serializationObject[targetPropertyName] = sourceProperty.asArray(); <mask> break; <mask> case 5: // Mesh reference <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.ts
case 4: // Vector2 destination[property] = Vector2.FromArray(sourceProperty); break; case 5: // Vector3
<mask> break; <mask> case 3: // FresnelParameters <mask> destination[property] = FresnelParameters.Parse(sourceProperty); <mask> break; <mask> case 4: // Vector3 <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.ts
case 6: // Mesh reference
<mask> break; <mask> case 4: // Vector3 <mask> destination[property] = Vector3.FromArray(sourceProperty); <mask> break; <mask> case 5: // Mesh reference <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.ts
case 6: // Mesh reference
<mask> <mask> if (sourceProperty !== undefined && sourceProperty !== null) { <mask> switch (propertyType) { <mask> case 0: // Value <mask> case 5: // Mesh reference <mask> destination[property]...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.ts
case 4: // Vector2 case 5: // Vector3
<mask> break; <mask> case 1: // Texture <mask> case 2: // Color3 <mask> case 3: // FresnelParameters <mask> case 4: // Vector3 <mask> destination[...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/Tools/babylon.decorators.ts
"experimentalDecorators": true,
<mask> { <mask> "compilerOptions": { <mask> "module": "commonjs", <mask> "target": "es5" <mask> } <mask> } </s> Update material library serialize clone... to decorators Former-commit-id: aea1126ac896bc722e0a3f779ec3ac74952ec7e9 </s> remove public serialize(): any { v...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e
src/tsconfig.json
name: varName,
<mask> return through.obj(function (file, enc, cb) { <mask> <mask> if (typeof varName === 'string') { <mask> varName = { <mask> base: varName, <mask> module: varName <mask> } <mask> } <mask> <mask> var optionalRequire = `var...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
if (varName.name === 'BABYLON') { varName.module = 'babylonjs'; }
<mask> name: varName, <mask> module: varName <mask> } <mask> } <mask> <mask> var optionalRequire = ''; /* `var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this); <mask> var babylonDependency = (...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
var optionalRequire = ''; /* `var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this);
<mask> module: varName <mask> } <mask> } <mask> <mask> var optionalRequire = `var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this); <mask> var babylonDependency = (globalObject && globalObject.BABYLON) || BABYL...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
`;*/
<mask> <mask> var optionalRequire = `var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this); <mask> var babylonDependency = (globalObject && globalObject.BABYLON) || BABYLON || (typeof require !== 'undefined' && require("babylonjs")); <mask> var BABY...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
let base = subModule ? 'BABYLON' : varName.name;
<mask> var BABYLON = babylonDependency; <mask> `; <mask> function moduleExportAddition(varName) { <mask> <mask> let base = subModule ? 'BABYLON' : varName.base; <mask> <mask> let basicInit = `root["${base}"]${(subModule && !extendsRoot) ? '["' + varName + '"]' : ''} = f;`; <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
let sadGlobalPolution = /*(!subModule) ? `var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this); globalObject["${base}"] = f;` : */'';
<mask> function moduleExportAddition(varName) { <mask> <mask> let base = subModule ? 'BABYLON' : varName.base; <mask> <mask> let basicInit = `root["${base}"]${(subModule && !extendsRoot) ? '["' + varName + '"]' : ''} = f;`; <mask> let sadGlobalPolution = (!subModule) ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
<mask> basicInit = `__extends(root["BABYLON"], factory()); ` <mask> }*/ <mask> <mask> return `\n\n(function universalModuleDefinition(root, factory) { <mask> var f = factory(); <mask> <mask> ${sadGlobalPolution} <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
module.exports = factory(${subModule || extendsRoot ? 'require("babylonjs")' : ''});
<mask> var f = factory(); <mask> <mask> ${sadGlobalPolution} <mask> if(typeof exports === 'object' && typeof module === 'object') <mask> module.exports = f; <mask> else if(typeof define === 'function' && define.amd) <mask> define("${varName...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
define("${varName.module}", ${subModule || extendsRoot ? '["babylonjs"],' : ''} factory);
<mask> ${sadGlobalPolution} <mask> if(typeof exports === 'object' && typeof module === 'object') <mask> module.exports = f; <mask> else if(typeof define === 'function' && define.amd) <mask> define("${varName.module}", ${subModule || extendsRoot ? '["BABYLON"],' : ''} factory...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
exports["${varName.module}"] = factory(${subModule || extendsRoot ? 'require("babylonjs")' : ''});
<mask> module.exports = f; <mask> else if(typeof define === 'function' && define.amd) <mask> define("${varName.module}", ${subModule || extendsRoot ? '["BABYLON"],' : ''} factory); <mask> else if(typeof exports === 'object') <mask> exports["${varName.module}"] = f; <mask> else ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
root["${base}"]${(subModule && !extendsRoot) ? '["' + varName.name + '"]' : ''} = factory(root["BABYLON"]);
<mask> define("${varName.module}", ${subModule || extendsRoot ? '["BABYLON"],' : ''} factory); <mask> else if(typeof exports === 'object') <mask> exports["${varName.module}"] = f; <mask> else { <mask> ${basicInit} <mask> } <mask> })(this, function() { <mask> return ${base...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
})(this, function(BABYLON) { ${String(file.contents)} ${varName.name === 'BABYLON' ? ` var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this); globalObject["${varName.name}"] = BABYLON` : ''} return ${base}${(subModule && !extendsRoot) ? '.' + va...
<mask> exports["${varName.module}"] = f; <mask> else { <mask> ${basicInit} <mask> } <mask> })(this, function() { <mask> return ${base}${(subModule && !extendsRoot) ? '.' + varName.base : ''}; <mask> }); <mask> `; <mask> } <mask> <mask> var extendsAddition = </s> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
file.contents = new Buffer(optionalRequire.concat(new Buffer(String('').concat(moduleExportAddition(varName)))));
<mask> } <mask> <mask> try { <mask> if (externalUsingBabylon) { <mask> file.contents = new Buffer(optionalRequire.concat(new Buffer(String(file.contents).concat(moduleExportAddition(varName))))); <mask> } else { <mask> let pretext = subModu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
file.contents = new Buffer(pretext.concat(decorateAddition).concat(new Buffer(extendsAddition.concat(String('')).concat(moduleExportAddition(varName)))));
<mask> if (externalUsingBabylon) { <mask> file.contents = new Buffer(optionalRequire.concat(new Buffer(String(file.contents).concat(moduleExportAddition(varName))))); <mask> } else { <mask> let pretext = subModule ? optionalRequire : ''; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df
Tools/Gulp/gulp-addModuleExports.js
public SHADOWFLOAT = false;
<mask> public USEPMREMREFRACTION = false; <mask> public INVERTNORMALMAPX = false; <mask> public INVERTNORMALMAPY = false; <mask> public TWOSIDEDLIGHTING = false; <mask> public SHADOWFULLFLOAT = false; <mask> <mask> public METALLICWORKFLOW = false; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
materialsLibrary/src/legacyPBR/babylon.legacyPBRMaterial.ts
this._boxBlurPostprocess = new PostProcess("DepthBoxBlur", "depthBoxBlur", ["screenSize", "boxOffset"], [], 1.0 / this.blurScale, null, Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false, "#define OFFSET " + value, this._textureType);
<mask> if (this._boxBlurPostprocess) { <mask> this._boxBlurPostprocess.dispose(); <mask> } <mask> <mask> var textureType: number; <mask> var caps = this._scene.getEngine().getCaps(); <mask> if (this._useFullFloat) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Lights/Shadows/babylon.shadowGenerator.ts
<mask> private _mapSize: number; <mask> private _currentFaceIndex = 0; <mask> private _currentFaceIndexCache = 0; <mask> <mask> private _useFullFloat = true; <mask> private _textureType: number; <mask> private _isCube = false; <mask> <mask> /** <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Lights/Shadows/babylon.shadowGenerator.ts
if (caps.textureFloatRender && caps.textureFloatLinearFiltering) {
<mask> light._shadowGenerator = this; <mask> <mask> // Texture type fallback from float to int if not supported. <mask> var caps = this._scene.getEngine().getCaps(); <mask> if (caps.textureFloat && caps.textureFloatLinearFiltering && caps.textureFloatRender) { <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Lights/Shadows/babylon.shadowGenerator.ts
else if (caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering) { this._textureType = Engine.TEXTURETYPE_HALF_FLOAT; }
<mask> this._textureType = Engine.TEXTURETYPE_FLOAT; <mask> } <mask> else { <mask> this._textureType = Engine.TEXTURETYPE_UNSIGNED_INT; <mask> } <mask> <mask> this._initializeGenerator(1); <mask> } </s> Shadow Half Float ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Lights/Shadows/babylon.shadowGenerator.ts
<mask> this._useFullFloat = true; <mask> this._textureType = Engine.TEXTURETYPE_FLOAT; <mask> } <mask> else { <mask> this._useFullFloat = false; <mask> this._textureType = Engine.TEXTURETYPE_UNSIGNED_INT; <mask> }...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Lights/Shadows/babylon.shadowGenerator.ts
if (this._textureType !== Engine.TEXTURETYPE_UNSIGNED_INT) { defines.push("#define FLOAT");
<mask> */ <mask> public isReady(subMesh: SubMesh, useInstances: boolean): boolean { <mask> var defines = []; <mask> <mask> if (this._useFullFloat) { <mask> defines.push("#define FULLFLOAT"); <mask> } <mask> <mask> if (this.useEx...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Lights/Shadows/babylon.shadowGenerator.ts
public SHADOWFLOAT = false;
<mask> public USEPMREMREFRACTION = false; <mask> public INVERTNORMALMAPX = false; <mask> public INVERTNORMALMAPY = false; <mask> public TWOSIDEDLIGHTING = false; <mask> public SHADOWFULLFLOAT = false; <mask> public NORMALXYSCALE = true; <mask> public USERIG...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Materials/PBR/babylon.pbrBaseMaterial.ts
if (defines["SHADOWFLOAT"] === undefined) {
<mask> } <mask> <mask> let caps = scene.getEngine().getCaps(); <mask> <mask> if (defines["SHADOWFULLFLOAT"] === undefined) { <mask> needRebuild = true; <mask> } <mask> <mask> defines["SHADOWFULLFLOAT"] = (shadowEnabled && caps.textu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Materials/babylon.materialHelper.ts
defines["SHADOWFLOAT"] = shadowEnabled && ((caps.textureFloatRender && caps.textureFloatLinearFiltering) || (caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering));
<mask> if (defines["SHADOWFULLFLOAT"] === undefined) { <mask> needRebuild = true; <mask> } <mask> <mask> defines["SHADOWFULLFLOAT"] = (shadowEnabled && caps.textureFloat && caps.textureFloatLinearFiltering && caps.textureFloatRender); <mask> defines...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Materials/babylon.materialHelper.ts
public SHADOWFLOAT = false;
<mask> public REFLECTIONOVERALPHA = false; <mask> public INVERTNORMALMAPX = false; <mask> public INVERTNORMALMAPY = false; <mask> public TWOSIDEDLIGHTING = false; <mask> public SHADOWFULLFLOAT = false; <mask> public CAMERACOLORGRADING = false; <mask> public...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Materials/babylon.standardMaterial.ts
#ifndef SHADOWFLOAT
<mask> <mask> directionToLight = normalize(directionToLight); <mask> directionToLight.y = -directionToLight.y; <mask> <mask> #ifndef SHADOWFULLFLOAT <mask> float shadow = unpack(textureCube(shadowSampler, directionToLight)); <mask> #else <mask> float shadow = textureCube(shadowSampler, directi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
#ifndef SHADOWFLOAT
<mask> poissonDisk[3] = vec3(1.0, -1.0, 1.0); <mask> <mask> // Poisson Sampling <mask> <mask> #ifndef SHADOWFULLFLOAT <mask> if (unpack(textureCube(shadowSampler, directionToLight + poissonDisk[0] * mapSize)) < depth) visibility -= 0.25; <mask> if (unpack(textureCube(shadowSampler, directionToLight...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
#ifndef SHADOWFLOAT
<mask> <mask> directionToLight = normalize(directionToLight); <mask> directionToLight.y = -directionToLight.y; <mask> <mask> #ifndef SHADOWFULLFLOAT <mask> float shadowMapSample = unpack(textureCube(shadowSampler, directionToLight)); <mask> #else <mask> float shadowMapSample = textureCube(shad...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
#ifndef SHADOWFLOAT
<mask> { <mask> return 1.0; <mask> } <mask> <mask> #ifndef SHADOWFULLFLOAT <mask> float shadow = unpack(texture2D(shadowSampler, uv)); <mask> #else <mask> float shadow = texture2D(shadowSampler, uv).x; <mask> #endif <mask> </s> Shadow Half Float Former-commit-id: ff355dc7f4109d10840fcc...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
#ifndef SHADOWFLOAT
<mask> poissonDisk[3] = vec2(0.34495938, 0.29387760); <mask> <mask> // Poisson Sampling <mask> <mask> #ifndef SHADOWFULLFLOAT <mask> if (unpack(texture2D(shadowSampler, uv + poissonDisk[0] * mapSize)) < depth.z) visibility -= 0.25; <mask> if (unpack(texture2D(shadowSampler, uv + poissonDisk[1] * ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
#ifndef SHADOWFLOAT
<mask> { <mask> return 1.0; <mask> } <mask> <mask> #ifndef SHADOWFULLFLOAT <mask> float shadowMapSample = unpack(texture2D(shadowSampler, uv)); <mask> #else <mask> float shadowMapSample = texture2D(shadowSampler, uv).x; <mask> #endif <mask> </s> Shadow Half Float Former-commit-id: f...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
#ifdef FLOAT
<mask> #ifdef ESM <mask> depth = exp(-min(87., biasAndScale.y * depth)); <mask> #endif <mask> <mask> #ifndef FULLFLOAT <mask> gl_FragColor = pack(depth); <mask> #else <mask> gl_FragColor = vec4(depth, 1.0, 1.0, 1.0); <mask> #endif <mask> } </s> Shadow Half Float Former-commit-id: ff355dc7f4109d10840fcc9...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Shaders/shadowMap.fragment.fx
#else gl_FragColor = pack(depth);
<mask> #ifdef FLOAT <mask> gl_FragColor = vec4(depth, 1.0, 1.0, 1.0); <mask> #endif <mask> } </s> Shadow Half Float Former-commit-id: ff355dc7f4109d10840fcc9d305126e44ab9c2a0 </s> remove #ifndef FULLFLOAT gl_FragColor = pack(depth); #else </s> add #ifdef FLOAT </s> remove #ifndef SHADOWFULLFLOAT </s> add ...
[ "keep", "add", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb
src/Shaders/shadowMap.fragment.fx
this._adapterSupportedExtensions = []; this._adapter.features.forEach((feature) => this._adapterSupportedExtensions.push(feature));
<mask> return navigator.gpu!.requestAdapter(this._options); <mask> }) <mask> .then((adapter: GPUAdapter | null) => { <mask> this._adapter = adapter!; <mask> this._adapterSupportedExtensions = this._adapter.features.slice(0); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15
src/Engines/webgpuEngine.ts