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@serializeAsTexture()
| <mask>
<mask> @serializeAsTexture()
<mask> public diffuseTexture2: Texture;
<mask> public diffuseTexture3: Texture;
<mask>
<mask> @serializeAsTexture()
<mask> public bumpTexture1: Texture;
</s> Update material library serialize clone... to decorators
F... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
@serializeAsTexture()
| <mask> @serializeAsTexture()
<mask> public diffuseTexture3: Texture;
<mask>
<mask> public bumpTexture1: Texture;
<mask>
<mask> @serializeAsTexture()
<mask> public bumpTexture2: Texture;
</s> Update material library serialize clone... to decorators
Form... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
@serializeAsTexture()
| <mask> @serializeAsTexture()
<mask> public bumpTexture1: Texture;
<mask> public bumpTexture2: Texture;
<mask>
<mask> @serializeAsTexture()
<mask> public bumpTexture3: Texture;
<mask>
<mask> @serializeAsColor3()
</s> Update material library seria... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
@serializeAsTexture()
| <mask> @serializeAsTexture()
<mask> public bumpTexture2: Texture;
<mask> public bumpTexture3: Texture;
<mask>
<mask> @serializeAsColor3()
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask>
</s> Update material library serialize clone... to decorato... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
@serializeAsColor3()
| <mask>
<mask> @serializeAsTexture()
<mask> public bumpTexture3: Texture;
<mask>
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask>
<mask> @serializeAsColor3()
<mask> public specularColor = new Color3(0, 0, 0);
</s> Update material library... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
@serializeAsColor3()
| <mask>
<mask> @serializeAsColor3()
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask> public specularColor = new Color3(0, 0, 0);
<mask>
<mask> @serialize()
<mask> public specularPower = 64;
<mask>
<mask> @serialize()
</s> Update... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
@serialize()
| <mask>
<mask> @serializeAsColor3()
<mask> public specularColor = new Color3(0, 0, 0);
<mask> public specularPower = 64;
<mask>
<mask> @serialize()
<mask> public disableLighting = false;
<mask>
</s> Update material library serialize clone... to decorato... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
@serialize()
| <mask> @serialize()
<mask> public specularPower = 64;
<mask> public disableLighting = false;
<mask>
<mask> private _worldViewProjectionMatrix = Matrix.Zero();
<mask> private _scaledDiffuse = new Color3();
<mask> private _scaledSpecular = new Color3();
</s> Update... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);
| <mask> super.dispose(forceDisposeEffect);
<mask> }
<mask>
<mask> public clone(name: string): TerrainMaterial {
<mask> var newMaterial = new TerrainMaterial(name, this.getScene());
<mask>
<mask> // Base material
<mask> this.copyTo(newMaterial);
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
<mask>
<mask> newMaterial.diffuseColor = this.diffuseColor.clone();
<mask> return newMaterial;
<mask> }
<mask>
<mask> public serialize(): any {
<mask>
<mask> var serializationObject = super.serialize();
<mask> serializationObject.customType ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
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"replace",
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"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts | |
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.TerrainMaterial";
| <mask> return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);
<mask> }
<mask>
<mask> return serializationObject;
<mask> }
<mask>
<mask> // Statics
</s> Update material library serialize clone... to decorators
Former-commit-id... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
// Statics
| <mask> serializationObject.customType = "BABYLON.TerrainMaterial";
<mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial {
<mask> return SerializationHelper.Parse(() => new Ter... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl);
| <mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial {
<mask> var material = new TerrainMaterial(source.name, scene);
<mask>
<mask> material.diffuseColor = Color3.FromArra... | [
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"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/terrain/babylon.terrainMaterial.ts |
@serializeAsTexture()
| <mask> }
<mask> }
<mask>
<mask> export class TriPlanarMaterial extends Material {
<mask> public mixTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public diffuseTextureX: Texture;
<mask>
</s> Update material library serialize clone...... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
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@serializeAsTexture()
| <mask> public mixTexture: BaseTexture;
<mask>
<mask> public diffuseTextureX: Texture;
<mask>
<mask> @serializeAsTexture()
<mask> public diffuseTextureY: Texture;
</s> Update material library serialize clone... to decorators
Former-commit-id: aea1126ac896bc722e0... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
@serializeAsTexture()
| <mask> @serializeAsTexture()
<mask> public diffuseTextureX: Texture;
<mask> public diffuseTextureY: Texture;
<mask>
<mask> @serializeAsTexture()
<mask> public diffuseTextureZ: Texture;
<mask>
</s> Update material library serialize clone... to decorators
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
@serializeAsTexture()
| <mask> public diffuseTextureX: Texture;
<mask>
<mask> @serializeAsTexture()
<mask> public diffuseTextureY: Texture;
<mask> public diffuseTextureZ: Texture;
<mask>
<mask> @serializeAsTexture()
<mask> public normalTextureX: Texture;
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
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@serializeAsTexture()
| <mask> @serializeAsTexture()
<mask> public diffuseTextureZ: Texture;
<mask>
<mask> public normalTextureX: Texture;
<mask>
<mask> @serializeAsTexture()
<mask> public normalTextureY: Texture;
<mask>
</s> Update material library serialize clone...... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
@serializeAsTexture()
| <mask>
<mask> @serializeAsTexture()
<mask> public normalTextureX: Texture;
<mask> public normalTextureY: Texture;
<mask>
<mask> @serializeAsTexture()
<mask> public normalTextureZ: Texture;
<mask>
</s> Update material library serialize clone... ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
@serializeAsTexture()
| <mask> @serializeAsTexture()
<mask> public normalTextureY: Texture;
<mask> public normalTextureZ: Texture;
<mask>
<mask> @serialize()
<mask> public tileSize: number = 1;
</s> Update material library serialize clone... to decorators
Former-commit-id: aea1126ac896... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
@serialize()
| <mask>
<mask> @serializeAsTexture()
<mask> public normalTextureZ: Texture;
<mask>
<mask> public tileSize: number = 1;
<mask>
<mask> @serializeAsColor3()
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask>
</s> Update material lib... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
@serializeAsColor3()
| <mask> public tileSize: number = 1;
<mask>
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask>
<mask> @serializeAsColor3()
<mask> public specularColor = new Color3(0.2, 0.2, 0.2);
</s> Update material library serialize clone... to decorators
Former-commit-... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
@serializeAsColor3()
| <mask> public tileSize: number = 1;
<mask>
<mask> @serializeAsColor3()
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask> public specularColor = new Color3(0.2, 0.2, 0.2);
<mask>
<mask> @serialize()
<mask> public specularPower = 64;
<mask>... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
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@serialize()
| <mask>
<mask> @serializeAsColor3()
<mask> public specularColor = new Color3(0.2, 0.2, 0.2);
<mask> public specularPower = 64;
<mask>
<mask> @serialize()
<mask> public disableLighting = false;
<mask>
</s> Update material library serialize clone... to de... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
@serialize()
| <mask>
<mask> @serialize()
<mask> public specularPower = 64;
<mask> public disableLighting = false;
<mask>
<mask> private _worldViewProjectionMatrix = Matrix.Zero();
<mask> private _scaledDiffuse = new Color3();
<mask> private _scaledSpecular = new Color... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
return SerializationHelper.Clone(() => new TriPlanarMaterial(name, this.getScene()), this);
| <mask> super.dispose(forceDisposeEffect);
<mask> }
<mask>
<mask> public clone(name: string): TriPlanarMaterial {
<mask> var newMaterial = new TriPlanarMaterial(name, this.getScene());
<mask>
<mask> // Base material
<mask> this.copyTo(newMaterial)... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
<mask>
<mask> newMaterial.diffuseColor = this.diffuseColor.clone();
<mask> return newMaterial;
<mask> }
<mask>
<mask> public serialize(): any {
<mask>
<mask> var serializationObject = super.serialize();
<mask> serializationObject.customType ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
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"replace",
"replace",
"replace",
"ke... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts | |
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.TriPlanarMaterial";
| <mask> }
<mask>
<mask> return serializationObject;
<mask> }
<mask>
<mask> // Statics
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial {
<mask> return SerializationHelper.Parse(() => new TriPlanarMaterial(source.na... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
// Statics
| <mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial {
<mask> return SerializationHelper.Parse(() => new TriPlanarMaterial(source.name, scene), source, scene, rootUrl);
<mask> }
<mask> }
</s> Update material library ser... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
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return SerializationHelper.Parse(() => new TriPlanarMaterial(source.name, scene), source, scene, rootUrl);
| <mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial {
<mask> var material = new TriPlanarMaterial(source.name, scene);
<mask>
<mask> material.diffuseColor = Color3.From... | [
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"replace",
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"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/triPlanar/babylon.triPlanarMaterial.ts |
@serializeAsTexture() | <mask> /*
<mask> * Public members
<mask> */
<mask> public bumpTexture: BaseTexture;
<mask>
<mask> @serializeAsColor3()
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask>
</s> Update material library serialize clone... to decorators
Former-commit-id: aea11... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serializeAsColor3() | <mask> */
<mask> @serializeAsTexture()
<mask> public bumpTexture: BaseTexture;
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask>
<mask> @serializeAsColor3()
<mask> public specularColor = new Color3(0, 0, 0);
</s> Update material library serialize clone..... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serializeAsColor3() | <mask> @serializeAsColor3()
<mask> public diffuseColor = new Color3(1, 1, 1);
<mask> public specularColor = new Color3(0, 0, 0);
<mask>
<mask> @serialize()
<mask> public specularPower = 64;
</s> Update material library serialize clone... to decorators
Former-com... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serialize() | <mask> @serializeAsColor3()
<mask> public specularColor = new Color3(0, 0, 0);
<mask> public specularPower = 64;
<mask>
<mask> @serialize()
<mask> public disableLighting = false;
<mask>
</s> Update material library serialize clone... to decorators
Form... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serialize() | <mask>
<mask> @serialize()
<mask> public specularPower = 64;
<mask> public disableLighting = false;
<mask>
<mask> /**
<mask> * @param {number}: Represents the wind force
<mask> */
<mask> @serialize()
</s> Update material library seriali... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serialize() | <mask> * @param {number}: Represents the wind force
<mask> */
<mask> public windForce: number = 6;
<mask> /**
<mask> * @param {Vector2}: The direction of the wind in the plane (X, Z)
<mask> */
<mask> @serializeAsVector2()
</s> Update material library serialize c... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serializeAsVector2() | <mask> public windForce: number = 6;
<mask> /**
<mask> * @param {Vector2}: The direction of the wind in the plane (X, Z)
<mask> */
<mask> public windDirection: Vector2 = new Vector2(0, 1);
<mask> /**
<mask> * @param {number}: Wave height, represents the height of the w... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serialize() | <mask> public windDirection: Vector2 = new Vector2(0, 1);
<mask> /**
<mask> * @param {number}: Wave height, represents the height of the waves
<mask> */
<mask> public waveHeight: number = 0.4;
<mask> /**
<mask> * @param {number}: Bump height, represents the bump height... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serialize() | <mask> public waveHeight: number = 0.4;
<mask> /**
<mask> * @param {number}: Bump height, represents the bump height related to the bump map
<mask> */
<mask> public bumpHeight: number = 0.4;
<mask> /**
<mask> * @param {number}: The water color blended with the reflecti... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serializeAsColor3() | <mask> /**
<mask> * @param {number}: The water color blended with the reflection and refraction samplers
<mask> */
<mask> public waterColor: Color3 = new Color3(0.1, 0.1, 0.6);
<mask> /**
<mask> * @param {number}: The blend factor related to the water color
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serialize() | <mask> /**
<mask> * @param {number}: The blend factor related to the water color
<mask> */
<mask> public colorBlendFactor: number = 0.2;
<mask> /**
<mask> * @param {number}: Represents the maximum length of a wave
<mask> */
</s> Update material library serialize... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serialize() | <mask> /**
<mask> * @param {number}: Represents the maximum length of a wave
<mask> */
<mask> public waveLength: number = 0.1;
<mask>
<mask> /**
<mask> * @param {number}: Defines the waves speed
<mask> */
</s> Update material library serialize clone...... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
@serialize() | <mask> * @param {number}: Defines the waves speed
<mask> */
<mask> public waveSpeed: number = 1.0;
<mask>
<mask> /*
<mask> * Private members
</s> Update material library serialize clone... to decorators
Former-commit-id: aea1126ac896bc722e0a3f779ec3ac74952ec7e9 | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
return SerializationHelper.Clone(() => new WaterMaterial(name, this.getScene()), this); | <mask> super.dispose(forceDisposeEffect);
<mask> }
<mask>
<mask> public clone(name: string): WaterMaterial {
<mask> var newMaterial = new WaterMaterial(name, this.getScene());
<mask>
<mask> // Base material
<mask> this.copyTo(newMaterial);
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
<mask>
<mask> newMaterial.diffuseColor = this.diffuseColor.clone();
<mask> return newMaterial;
<mask> }
<mask>
<mask> public serialize(): any {
<mask>
<mask> var serializationObject = super.serialize();
<mask>
<mask> seriali... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts | |
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.WaterMaterial"; | <mask> return SerializationHelper.Clone(() => new WaterMaterial(name, this.getScene()), this);
<mask> }
<mask>
<mask> return serializationObject;
<mask> }
<mask>
<mask> // Statics
</s> Update material library serialize clone... to decorators
Former-commit-id: ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
// Statics | <mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): WaterMaterial {
<mask> return SerializationHelper.Parse(() => new WaterMaterial(source.name, scene), source, scene, rootUrl);
<mask> }
<mask>... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
return SerializationHelper.Parse(() => new WaterMaterial(source.name, scene), source, scene, rootUrl); | <mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(source: any, scene: Scene, rootUrl: string): WaterMaterial {
<mask>
<mask> var renderTargetSize = source.renderTargetSize ? Vector2.FromArray(source.renderTargetSize) : null;
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | materialsLibrary/materials/water/babylon.waterMaterial.ts |
function serializeAsVector2(sourceName) {
return generateSerializableMember(4, sourceName); // vector2 member
}
BABYLON.serializeAsVector2 = serializeAsVector2; | <mask> return generateSerializableMember(3, sourceName); // fresnel parameters member
<mask> }
<mask> BABYLON.serializeAsFresnelParameters = serializeAsFresnelParameters;
<mask> function serializeAsVector3(sourceName) {
<mask> return generateSerializableMember(5, sourceName); // vector3... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.js |
return generateSerializableMember(5, sourceName); // vector3 member | <mask> return generateSerializableMember(3, sourceName); // fresnel parameters member
<mask> }
<mask> BABYLON.serializeAsFresnelParameters = serializeAsFresnelParameters;
<mask> function serializeAsVector3(sourceName) {
<mask> return generateSerializableMember(4, sourceName); // vector3... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.js |
return generateSerializableMember(6, sourceName); // mesh reference member | <mask> return generateSerializableMember(4, sourceName); // vector3 member
<mask> }
<mask> BABYLON.serializeAsVector3 = serializeAsVector3;
<mask> function serializeAsMeshReference(sourceName) {
<mask> return generateSerializableMember(5, sourceName); // mesh reference member
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.js |
serializationObject[targetPropertyName] = sourceProperty.asArray();
break;
case 6: | <mask> break;
<mask> case 5:
<mask> serializationObject[targetPropertyName] = sourceProperty.id;
<mask> break;
<mask> }
<mask> }
</s> Update material library serialize c... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.js |
destination[property] = BABYLON.Vector2.FromArray(sourceProperty); | <mask> case 3:
<mask> destination[property] = BABYLON.FresnelParameters.Parse(sourceProperty);
<mask> break;
<mask> case 4:
<mask> destination[property] = BABYLON.Vector3.FromArray(so... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.js |
destination[property] = BABYLON.Vector3.FromArray(sourceProperty);
break;
case 6: | <mask> break;
<mask> case 5:
<mask> destination[property] = scene.getLastMeshByID(sourceProperty);
<mask> break;
<mask> }
<mask> }
<mask> }
</s> Update mate... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.js |
case 6: | <mask> var propertyType = propertyDescriptor.type;
<mask> if (sourceProperty !== undefined && sourceProperty !== null) {
<mask> switch (propertyType) {
<mask> case 0: // Value
<mask> case 5:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.js |
case 4: // Vector2
case 5: | <mask> break;
<mask> case 1: // Texture
<mask> case 2: // Color3
<mask> case 3: // FresnelParameters
<mask> case 4:
<mask> destination[property] = sourceProperty.... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.js |
export function serializeAsVector2(sourceName?: string) {
return generateSerializableMember(4, sourceName); // vector2 member
}
| <mask> export function serializeAsFresnelParameters(sourceName?: string) {
<mask> return generateSerializableMember(3, sourceName); // fresnel parameters member
<mask> }
<mask>
<mask> export function serializeAsVector3(sourceName?: string) {
<mask> return generateSerializableMember(5,... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.ts |
return generateSerializableMember(5, sourceName); // vector3 member
| <mask> return generateSerializableMember(3, sourceName); // fresnel parameters member
<mask> }
<mask>
<mask> export function serializeAsVector3(sourceName?: string) {
<mask> return generateSerializableMember(4, sourceName); // vector3 member
<mask> }
<mask>
<mask> export functi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.ts |
return generateSerializableMember(6, sourceName); // mesh reference member
| <mask> return generateSerializableMember(4, sourceName); // vector3 member
<mask> }
<mask>
<mask> export function serializeAsMeshReference(sourceName?: string) {
<mask> return generateSerializableMember(5, sourceName); // mesh reference member
<mask> }
<mask>
<mask> export clas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.ts |
case 4: // Vector2
serializationObject[targetPropertyName] = sourceProperty.asArray();
break;
case 5: // Vector3
| <mask> break;
<mask> case 3: // FresnelParameters
<mask> serializationObject[targetPropertyName] = sourceProperty.serialize();
<mask> break;
<mask> case 4: // Vector3
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.ts |
case 6: // Mesh reference
| <mask> break;
<mask> case 4: // Vector3
<mask> serializationObject[targetPropertyName] = sourceProperty.asArray();
<mask> break;
<mask> case 5: // Mesh reference
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.ts |
case 4: // Vector2
destination[property] = Vector2.FromArray(sourceProperty);
break;
case 5: // Vector3
| <mask> break;
<mask> case 3: // FresnelParameters
<mask> destination[property] = FresnelParameters.Parse(sourceProperty);
<mask> break;
<mask> case 4: // Vector3
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.ts |
case 6: // Mesh reference
| <mask> break;
<mask> case 4: // Vector3
<mask> destination[property] = Vector3.FromArray(sourceProperty);
<mask> break;
<mask> case 5: // Mesh reference
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.ts |
case 6: // Mesh reference
| <mask>
<mask> if (sourceProperty !== undefined && sourceProperty !== null) {
<mask> switch (propertyType) {
<mask> case 0: // Value
<mask> case 5: // Mesh reference
<mask> destination[property]... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.ts |
case 4: // Vector2
case 5: // Vector3
| <mask> break;
<mask> case 1: // Texture
<mask> case 2: // Color3
<mask> case 3: // FresnelParameters
<mask> case 4: // Vector3
<mask> destination[... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/Tools/babylon.decorators.ts |
"experimentalDecorators": true,
| <mask> {
<mask> "compilerOptions": {
<mask> "module": "commonjs",
<mask> "target": "es5"
<mask> }
<mask> } </s> Update material library serialize clone... to decorators
Former-commit-id: aea1126ac896bc722e0a3f779ec3ac74952ec7e9 </s> remove
public serialize(): any {
v... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63014e3a12cc9e426261b8d2919057742f87544e | src/tsconfig.json |
name: varName,
| <mask> return through.obj(function (file, enc, cb) {
<mask>
<mask> if (typeof varName === 'string') {
<mask> varName = {
<mask> base: varName,
<mask> module: varName
<mask> }
<mask> }
<mask>
<mask> var optionalRequire = `var... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
if (varName.name === 'BABYLON') {
varName.module = 'babylonjs';
}
| <mask> name: varName,
<mask> module: varName
<mask> }
<mask> }
<mask>
<mask> var optionalRequire = ''; /* `var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this);
<mask> var babylonDependency = (... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
var optionalRequire = ''; /* `var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this);
| <mask> module: varName
<mask> }
<mask> }
<mask>
<mask> var optionalRequire = `var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this);
<mask> var babylonDependency = (globalObject && globalObject.BABYLON) || BABYL... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
`;*/
| <mask>
<mask> var optionalRequire = `var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this);
<mask> var babylonDependency = (globalObject && globalObject.BABYLON) || BABYLON || (typeof require !== 'undefined' && require("babylonjs"));
<mask> var BABY... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
let base = subModule ? 'BABYLON' : varName.name;
| <mask> var BABYLON = babylonDependency;
<mask> `;
<mask> function moduleExportAddition(varName) {
<mask>
<mask> let base = subModule ? 'BABYLON' : varName.base;
<mask>
<mask> let basicInit = `root["${base}"]${(subModule && !extendsRoot) ? '["' + varName + '"]' : ''} = f;`;
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
let sadGlobalPolution = /*(!subModule) ? `var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this);
globalObject["${base}"] = f;` : */'';
| <mask> function moduleExportAddition(varName) {
<mask>
<mask> let base = subModule ? 'BABYLON' : varName.base;
<mask>
<mask> let basicInit = `root["${base}"]${(subModule && !extendsRoot) ? '["' + varName + '"]' : ''} = f;`;
<mask> let sadGlobalPolution = (!subModule) ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
<mask> basicInit = `__extends(root["BABYLON"], factory()); `
<mask> }*/
<mask>
<mask> return `\n\n(function universalModuleDefinition(root, factory) {
<mask> var f = factory();
<mask>
<mask> ${sadGlobalPolution}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js | |
module.exports = factory(${subModule || extendsRoot ? 'require("babylonjs")' : ''});
| <mask> var f = factory();
<mask>
<mask> ${sadGlobalPolution}
<mask> if(typeof exports === 'object' && typeof module === 'object')
<mask> module.exports = f;
<mask> else if(typeof define === 'function' && define.amd)
<mask> define("${varName... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
define("${varName.module}", ${subModule || extendsRoot ? '["babylonjs"],' : ''} factory);
| <mask> ${sadGlobalPolution}
<mask> if(typeof exports === 'object' && typeof module === 'object')
<mask> module.exports = f;
<mask> else if(typeof define === 'function' && define.amd)
<mask> define("${varName.module}", ${subModule || extendsRoot ? '["BABYLON"],' : ''} factory... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
exports["${varName.module}"] = factory(${subModule || extendsRoot ? 'require("babylonjs")' : ''});
| <mask> module.exports = f;
<mask> else if(typeof define === 'function' && define.amd)
<mask> define("${varName.module}", ${subModule || extendsRoot ? '["BABYLON"],' : ''} factory);
<mask> else if(typeof exports === 'object')
<mask> exports["${varName.module}"] = f;
<mask> else ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
root["${base}"]${(subModule && !extendsRoot) ? '["' + varName.name + '"]' : ''} = factory(root["BABYLON"]);
| <mask> define("${varName.module}", ${subModule || extendsRoot ? '["BABYLON"],' : ''} factory);
<mask> else if(typeof exports === 'object')
<mask> exports["${varName.module}"] = f;
<mask> else {
<mask> ${basicInit}
<mask> }
<mask> })(this, function() {
<mask> return ${base... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
})(this, function(BABYLON) {
${String(file.contents)}
${varName.name === 'BABYLON' ? `
var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this);
globalObject["${varName.name}"] = BABYLON` : ''}
return ${base}${(subModule && !extendsRoot) ? '.' + va... | <mask> exports["${varName.module}"] = f;
<mask> else {
<mask> ${basicInit}
<mask> }
<mask> })(this, function() {
<mask> return ${base}${(subModule && !extendsRoot) ? '.' + varName.base : ''};
<mask> });
<mask> `;
<mask> }
<mask>
<mask> var extendsAddition =
</s> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
file.contents = new Buffer(optionalRequire.concat(new Buffer(String('').concat(moduleExportAddition(varName)))));
| <mask> }
<mask>
<mask> try {
<mask> if (externalUsingBabylon) {
<mask> file.contents = new Buffer(optionalRequire.concat(new Buffer(String(file.contents).concat(moduleExportAddition(varName)))));
<mask> } else {
<mask> let pretext = subModu... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
file.contents = new Buffer(pretext.concat(decorateAddition).concat(new Buffer(extendsAddition.concat(String('')).concat(moduleExportAddition(varName)))));
| <mask> if (externalUsingBabylon) {
<mask> file.contents = new Buffer(optionalRequire.concat(new Buffer(String(file.contents).concat(moduleExportAddition(varName)))));
<mask> } else {
<mask> let pretext = subModule ? optionalRequire : '';
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/63f3670d39fd897b50209de642abd14573ab49df | Tools/Gulp/gulp-addModuleExports.js |
public SHADOWFLOAT = false;
| <mask> public USEPMREMREFRACTION = false;
<mask> public INVERTNORMALMAPX = false;
<mask> public INVERTNORMALMAPY = false;
<mask> public TWOSIDEDLIGHTING = false;
<mask> public SHADOWFULLFLOAT = false;
<mask>
<mask> public METALLICWORKFLOW = false;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | materialsLibrary/src/legacyPBR/babylon.legacyPBRMaterial.ts |
this._boxBlurPostprocess = new PostProcess("DepthBoxBlur", "depthBoxBlur", ["screenSize", "boxOffset"], [], 1.0 / this.blurScale, null, Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false, "#define OFFSET " + value, this._textureType);
| <mask> if (this._boxBlurPostprocess) {
<mask> this._boxBlurPostprocess.dispose();
<mask> }
<mask>
<mask> var textureType: number;
<mask> var caps = this._scene.getEngine().getCaps();
<mask> if (this._useFullFloat) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Lights/Shadows/babylon.shadowGenerator.ts |
<mask> private _mapSize: number;
<mask> private _currentFaceIndex = 0;
<mask> private _currentFaceIndexCache = 0;
<mask>
<mask> private _useFullFloat = true;
<mask> private _textureType: number;
<mask> private _isCube = false;
<mask>
<mask> /**
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Lights/Shadows/babylon.shadowGenerator.ts | |
if (caps.textureFloatRender && caps.textureFloatLinearFiltering) {
| <mask> light._shadowGenerator = this;
<mask>
<mask> // Texture type fallback from float to int if not supported.
<mask> var caps = this._scene.getEngine().getCaps();
<mask> if (caps.textureFloat && caps.textureFloatLinearFiltering && caps.textureFloatRender) {
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Lights/Shadows/babylon.shadowGenerator.ts |
else if (caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering) {
this._textureType = Engine.TEXTURETYPE_HALF_FLOAT;
}
| <mask> this._textureType = Engine.TEXTURETYPE_FLOAT;
<mask> }
<mask> else {
<mask> this._textureType = Engine.TEXTURETYPE_UNSIGNED_INT;
<mask> }
<mask>
<mask> this._initializeGenerator(1);
<mask> }
</s> Shadow Half Float
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Lights/Shadows/babylon.shadowGenerator.ts |
<mask> this._useFullFloat = true;
<mask> this._textureType = Engine.TEXTURETYPE_FLOAT;
<mask> }
<mask> else {
<mask> this._useFullFloat = false;
<mask> this._textureType = Engine.TEXTURETYPE_UNSIGNED_INT;
<mask> }... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Lights/Shadows/babylon.shadowGenerator.ts | |
if (this._textureType !== Engine.TEXTURETYPE_UNSIGNED_INT) {
defines.push("#define FLOAT");
| <mask> */
<mask> public isReady(subMesh: SubMesh, useInstances: boolean): boolean {
<mask> var defines = [];
<mask>
<mask> if (this._useFullFloat) {
<mask> defines.push("#define FULLFLOAT");
<mask> }
<mask>
<mask> if (this.useEx... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Lights/Shadows/babylon.shadowGenerator.ts |
public SHADOWFLOAT = false;
| <mask> public USEPMREMREFRACTION = false;
<mask> public INVERTNORMALMAPX = false;
<mask> public INVERTNORMALMAPY = false;
<mask> public TWOSIDEDLIGHTING = false;
<mask> public SHADOWFULLFLOAT = false;
<mask> public NORMALXYSCALE = true;
<mask> public USERIG... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
if (defines["SHADOWFLOAT"] === undefined) {
| <mask> }
<mask>
<mask> let caps = scene.getEngine().getCaps();
<mask>
<mask> if (defines["SHADOWFULLFLOAT"] === undefined) {
<mask> needRebuild = true;
<mask> }
<mask>
<mask> defines["SHADOWFULLFLOAT"] = (shadowEnabled && caps.textu... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Materials/babylon.materialHelper.ts |
defines["SHADOWFLOAT"] = shadowEnabled &&
((caps.textureFloatRender && caps.textureFloatLinearFiltering) ||
(caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering));
| <mask> if (defines["SHADOWFULLFLOAT"] === undefined) {
<mask> needRebuild = true;
<mask> }
<mask>
<mask> defines["SHADOWFULLFLOAT"] = (shadowEnabled && caps.textureFloat && caps.textureFloatLinearFiltering && caps.textureFloatRender);
<mask> defines... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Materials/babylon.materialHelper.ts |
public SHADOWFLOAT = false;
| <mask> public REFLECTIONOVERALPHA = false;
<mask> public INVERTNORMALMAPX = false;
<mask> public INVERTNORMALMAPY = false;
<mask> public TWOSIDEDLIGHTING = false;
<mask> public SHADOWFULLFLOAT = false;
<mask> public CAMERACOLORGRADING = false;
<mask> public... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Materials/babylon.standardMaterial.ts |
#ifndef SHADOWFLOAT
| <mask>
<mask> directionToLight = normalize(directionToLight);
<mask> directionToLight.y = -directionToLight.y;
<mask>
<mask> #ifndef SHADOWFULLFLOAT
<mask> float shadow = unpack(textureCube(shadowSampler, directionToLight));
<mask> #else
<mask> float shadow = textureCube(shadowSampler, directi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
#ifndef SHADOWFLOAT
| <mask> poissonDisk[3] = vec3(1.0, -1.0, 1.0);
<mask>
<mask> // Poisson Sampling
<mask>
<mask> #ifndef SHADOWFULLFLOAT
<mask> if (unpack(textureCube(shadowSampler, directionToLight + poissonDisk[0] * mapSize)) < depth) visibility -= 0.25;
<mask> if (unpack(textureCube(shadowSampler, directionToLight... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
#ifndef SHADOWFLOAT
| <mask>
<mask> directionToLight = normalize(directionToLight);
<mask> directionToLight.y = -directionToLight.y;
<mask>
<mask> #ifndef SHADOWFULLFLOAT
<mask> float shadowMapSample = unpack(textureCube(shadowSampler, directionToLight));
<mask> #else
<mask> float shadowMapSample = textureCube(shad... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
#ifndef SHADOWFLOAT
| <mask> {
<mask> return 1.0;
<mask> }
<mask>
<mask> #ifndef SHADOWFULLFLOAT
<mask> float shadow = unpack(texture2D(shadowSampler, uv));
<mask> #else
<mask> float shadow = texture2D(shadowSampler, uv).x;
<mask> #endif
<mask>
</s> Shadow Half Float
Former-commit-id: ff355dc7f4109d10840fcc... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
#ifndef SHADOWFLOAT
| <mask> poissonDisk[3] = vec2(0.34495938, 0.29387760);
<mask>
<mask> // Poisson Sampling
<mask>
<mask> #ifndef SHADOWFULLFLOAT
<mask> if (unpack(texture2D(shadowSampler, uv + poissonDisk[0] * mapSize)) < depth.z) visibility -= 0.25;
<mask> if (unpack(texture2D(shadowSampler, uv + poissonDisk[1] * ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
#ifndef SHADOWFLOAT
| <mask> {
<mask> return 1.0;
<mask> }
<mask>
<mask> #ifndef SHADOWFULLFLOAT
<mask> float shadowMapSample = unpack(texture2D(shadowSampler, uv));
<mask> #else
<mask> float shadowMapSample = texture2D(shadowSampler, uv).x;
<mask> #endif
<mask>
</s> Shadow Half Float
Former-commit-id: f... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
#ifdef FLOAT
| <mask> #ifdef ESM
<mask> depth = exp(-min(87., biasAndScale.y * depth));
<mask> #endif
<mask>
<mask> #ifndef FULLFLOAT
<mask> gl_FragColor = pack(depth);
<mask> #else
<mask> gl_FragColor = vec4(depth, 1.0, 1.0, 1.0);
<mask> #endif
<mask> } </s> Shadow Half Float
Former-commit-id: ff355dc7f4109d10840fcc9... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Shaders/shadowMap.fragment.fx |
#else
gl_FragColor = pack(depth);
| <mask> #ifdef FLOAT
<mask> gl_FragColor = vec4(depth, 1.0, 1.0, 1.0);
<mask> #endif
<mask> } </s> Shadow Half Float
Former-commit-id: ff355dc7f4109d10840fcc9d305126e44ab9c2a0 </s> remove #ifndef FULLFLOAT
gl_FragColor = pack(depth);
#else
</s> add #ifdef FLOAT
</s> remove #ifndef SHADOWFULLFLOAT
</s> add ... | [
"keep",
"add",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/646a8d90f06c8e59ec33b3798c3710dda0ab83bb | src/Shaders/shadowMap.fragment.fx |
this._adapterSupportedExtensions = [];
this._adapter.features.forEach((feature) => this._adapterSupportedExtensions.push(feature));
| <mask> return navigator.gpu!.requestAdapter(this._options);
<mask> })
<mask> .then((adapter: GPUAdapter | null) => {
<mask> this._adapter = adapter!;
<mask> this._adapterSupportedExtensions = this._adapter.features.slice(0);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/65584b78026b0904155f35ce519d097195362c15 | src/Engines/webgpuEngine.ts |
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