docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfMaterialMixed.png"
<mask> },
<mask> {
<mask> "title": "GLTF Material Specular Glossiness (0)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
<mask> ... | [
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfMaterialSpecularGlossiness0.png"
<mask> },
<mask> {
<mask> "title": "GLTF Material Specular Glossiness (1)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
... | [
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfMaterialSpecularGlossiness1.png"
<mask> },
<mask> {
<mask> "title": "GLTF Mesh Primitive Attribute",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
<mask> ... | [
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfMeshPrimitiveAttribute.png"
<mask> },
<mask> {
<mask> "title": "GLTF Mesh Primitive Mode (0)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
<mask> "re... | [
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfMeshPrimitiveMode0.png"
<mask> },
<mask> {
<mask> "title": "GLTF Mesh Primitive Mode (1)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
<mask> "refere... | [
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfMeshPrimitiveMode1.png"
<mask> },
<mask> {
<mask> "title": "GLTF Mesh Primitive Vertex Color",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
<mask> ... | [
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"keep",
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfMeshPrimitiveVertexColor.png"
<mask> },
<mask> {
<mask> "title": "GLTF Mesh Primitives",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Mesh_Primitives, __page__, 0",
<mask> "referenceIm... | [
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfMeshPrimitives.png"
<mask> },
<mask> {
<mask> "title": "GLTF Mesh Primitives UV (0)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
<mask> "referenceIma... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/6cf2ce3a607e65694bfc1c02912c3b98ddda48e0 | tests/validation/config.json |
"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfMeshPrimitivesUV0.png"
<mask> },
<mask> {
<mask> "title": "GLTF Mesh Primitives UV (1)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
<mask> "reference... | [
"keep",
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfMeshPrimitivesUV1.png"
<mask> },
<mask> {
<mask> "title": "GLTF Node Attribute (0)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Node_Attribute, __page__, 0",
<mask> "referenceImage":... | [
"keep",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/6cf2ce3a607e65694bfc1c02912c3b98ddda48e0 | tests/validation/config.json |
"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfNodeAttribute0.png"
<mask> },
<mask> {
<mask> "title": "GLTF Node Attribute (1)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Node_Attribute, __page__, 1",
<mask> "referenceImage": "g... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/6cf2ce3a607e65694bfc1c02912c3b98ddda48e0 | tests/validation/config.json |
"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfNodeAttribute1.png"
<mask> },
<mask> {
<mask> "title": "GLTF Node NegativeScale (0)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Node_NegativeScale, __page__, 0",
<mask> "referenceIm... | [
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfNodeNegativeScale0.png"
<mask> },
<mask> {
<mask> "title": "GLTF Node NegativeScale (1)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Node_NegativeScale, __page__, 1",
<mask> "referen... | [
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfNodeNegativeScale1.png"
<mask> },
<mask> {
<mask> "title": "GLTF Texture Sampler (0)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Texture_Sampler, __page__, 0",
<mask> "referenceImag... | [
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"playgroundId": "#DS8AA7#17", | <mask> "referenceImage": "gltfTextureSampler0.png"
<mask> },
<mask> {
<mask> "title": "GLTF Texture Sampler (1)",
<mask> "playgroundId": "#DS8AA7#15",
<mask> "replace": "__folder__, Texture_Sampler, __page__, 1",
<mask> "referenceImage":... | [
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"playgroundId": "#G1FXQ4#0", | <mask> "referenceImage": "KernelBlur.png"
<mask> },
<mask> {
<mask> "title": "GLTF Mesh Primitive Attribute Test",
<mask> "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
<mask> "functionToCall": "createScene",
<mask> "re... | [
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"playgroundId": "#DFQKIR#0", | <mask> "referenceImage": "gltfMeshPrimAttribTest.png"
<mask> },
<mask> {
<mask> "title": "PBR glossy",
<mask> "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
<mask> "scriptToRun": "/Demos/PBRGlossy/index.js",
<mask> ... | [
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/6cf2ce3a607e65694bfc1c02912c3b98ddda48e0 | tests/validation/config.json |
"playgroundId": "#PI9IE8#4", | <mask> "referenceImage": "pbrglossy.png"
<mask> },
<mask> {
<mask> "title": "PBR rough",
<mask> "playgroundId": "#PI9IE8#3",
<mask> "referenceImage": "pbrrough.png"
<mask> },
<mask> {
<mask> "title": "Particles",
<mask... | [
"keep",
"keep",
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"keep",
"replace",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/6cf2ce3a607e65694bfc1c02912c3b98ddda48e0 | tests/validation/config.json |
var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Asse... | <mask> if (request.readyState === 4) {
<mask> try {
<mask> request.onreadystatechange = null;
<mask>
<mask> var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/assets/");
<mask> ... | [
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"keep",
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"replace",
"replace",
"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/6cf2ce3a607e65694bfc1c02912c3b98ddda48e0 | tests/validation/validation.js |
getData: () => sceneInstrumentation.activeMeshesEvaluationTimeCounter.current,
| <mask> const sceneInstrumentation = new SceneInstrumentation(scene);
<mask> sceneInstrumentation.captureActiveMeshesEvaluationTime = true;
<mask> return {
<mask> id: "meshes selection time",
<mask> getData: () => sceneInstrumentation.activeMeshesE... | [
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/6d862d753e8ab6cc70f02bf4fc4e839b496bbd8d | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
return (_, sceneInstrumentation) => {
| <mask> * Gets the initializer for the strategy used for collection of render targets time metrics.
<mask> * @returns the initializer for the render targets time strategy
<mask> */
<mask> public static RenderTargetsStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask... | [
"keep",
"keep",
"keep",
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"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/6d862d753e8ab6cc70f02bf4fc4e839b496bbd8d | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
return (_, sceneInstrumentation) => {
| <mask> * Gets the initializer for the strategy used for collection of inter-frame time metrics.
<mask> * @returns the initializer for the inter-frame time strategy
<mask> */
<mask> public static InterFrameStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/6d862d753e8ab6cc70f02bf4fc4e839b496bbd8d | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
effect._wasPreviouslyReady = false;
| <mask> for (var key in this._compiledEffects) {
<mask> let effect = <Effect>this._compiledEffects[key];
<mask>
<mask> effect._pipelineContext = null; // because _prepareEffect will try to dispose this pipeline before recreating it and that would lead to webgl errors
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6db6f9a002965054bf82effd0555b78b45d4e01d | src/Engines/thinEngine.ts |
this._effectiveMaterial = null;
| <mask> }
<mask> }
<mask> super._rebuild(dispose);
<mask> }
<mask>
<mask> /** @hidden */
<mask> public _freeze() {
<mask> if (!this.subMeshes) {
</s> Fix context restoration when meshes are frozen
Former-commit-id: 91ef767adea8d9413db054bbc2fb94f708199b4e | [
"keep",
"add",
"keep",
"keep",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6db6f9a002965054bf82effd0555b78b45d4e01d | src/Meshes/mesh.ts |
} else if ((material._storeEffectOnSubMeshes && !subMesh.effect?._wasPreviouslyReady) || (!material._storeEffectOnSubMeshes && !material.getEffect()?._wasPreviouslyReady)) {
if (oldCamera) {
oldCamera.maxZ = oldCameraMaxZ;
scene.updateTransformMatrix(true);
... | <mask> }
<mask>
<mask> this._effectiveMaterial = material;
<mask> }
<mask>
<mask> // Alpha mode
<mask> if (enableAlphaMode) {
<mask> engine.setAlphaMode(this._effectiveMaterial.alphaMode);
</s> Fix context restoration when meshes are frozen
Former... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6db6f9a002965054bf82effd0555b78b45d4e01d | src/Meshes/mesh.ts |
this.skeleton.prepare();
var skeletonMatrices = this.skeleton.getTransformMatrices(this._effectiveMesh);
| <mask> var needExtras = this.numBoneInfluencers > 4;
<mask> var matricesIndicesExtraData = needExtras ? this.getVerticesData(VertexBuffer.MatricesIndicesExtraKind) : null;
<mask> var matricesWeightsExtraData = needExtras ? this.getVerticesData(VertexBuffer.MatricesWeig... | [
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"replace",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6dc0815232c63d5f8292f62b180c6554bb7d6d6d | src/Meshes/abstractMesh.ts |
const effectiveMesh = this._effectiveMesh;
| <mask> }
<mask>
<mask> /** @hidden */
<mask> public _updateBoundingInfo(): AbstractMesh {
<mask> const effectiveMesh = (this.skeleton && this.skeleton.overrideMesh) || this;
<mask> if (this._boundingInfo) {
<mask> this._boundingInfo.update(effectiveMesh.worldMatrixFromCac... | [
"keep",
"keep",
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"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/6dc0815232c63d5f8292f62b180c6554bb7d6d6d | src/Meshes/abstractMesh.ts |
protected get _effectiveMesh(): AbstractMesh {
return (this.skeleton && this.skeleton.overrideMesh) || this;
}
| <mask> // Bounding info
<mask> this._updateBoundingInfo();
<mask> }
<mask>
<mask> /**
<mask> * Returns `true` if the mesh is within the frustum defined by the passed array of planes.
<mask> * A mesh is in the frustum if its bounding box intersects the frustum
<mask> * @pa... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6dc0815232c63d5f8292f62b180c6554bb7d6d6d | src/Meshes/abstractMesh.ts |
var world = this._effectiveMesh.getWorldMatrix();
| <mask>
<mask> var offset = 0;
<mask> var instancesCount = 0;
<mask>
<mask> const effectiveMesh = (this.skeleton && this.skeleton.overrideMesh) || this;
<mask>
<mask> var world = effectiveMesh.getWorldMatrix();
<mask> if (batch.renderSelf[subMesh._id]) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6dc0815232c63d5f8292f62b180c6554bb7d6d6d | src/Meshes/mesh.ts |
<mask> public _processRendering(subMesh: SubMesh, effect: Effect, fillMode: number, batch: _InstancesBatch, hardwareInstancedRendering: boolean,
<mask> onBeforeDraw: (isInstance: boolean, world: Matrix, effectiveMaterial?: Material) => void, effectiveMaterial?: Material): Mesh {
<mask> var scene ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6dc0815232c63d5f8292f62b180c6554bb7d6d6d | src/Meshes/mesh.ts | |
onBeforeDraw(false, this._effectiveMesh.getWorldMatrix(), effectiveMaterial);
| <mask> } else {
<mask> if (batch.renderSelf[subMesh._id]) {
<mask> // Draw
<mask> if (onBeforeDraw) {
<mask> onBeforeDraw(false, effectiveMesh.getWorldMatrix(), effectiveMaterial);
<mask> }
<mask>
<mask> thi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6dc0815232c63d5f8292f62b180c6554bb7d6d6d | src/Meshes/mesh.ts |
const effectiveMesh = this._effectiveMesh;
| <mask> if (!effect) {
<mask> return this;
<mask> }
<mask>
<mask> const effectiveMesh = (this.skeleton && this.skeleton.overrideMesh) || this;
<mask>
<mask> var sideOrientation = this.overrideMaterialSideOrientation;
<mask> if (sideOrientation == null) {
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6dc0815232c63d5f8292f62b180c6554bb7d6d6d | src/Meshes/mesh.ts |
readonly COMMAND_BINDFRAMEBUFFER: number;
readonly COMMAND_UNBINDFRAMEBUFFER: number;
readonly COMMAND_DELETEFRAMEBUFFER: number;
| <mask> readonly COMMAND_SETFLOAT2: number;
<mask> readonly COMMAND_SETFLOAT3: number;
<mask> readonly COMMAND_SETFLOAT4: number;
<mask> readonly COMMAND_SETTEXTUREWRAPMODE: number;
<mask> readonly COMMAND_DRAWINDEXED: number;
<mask> readonly COMMAND_DRAW: number;
<mask> readonly COMMA... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6e3479a382d2db0f5f826942ec6539539a4584b2 | src/Engines/nativeEngine.ts |
<mask> createImageBitmap(data: ArrayBufferView): ImageBitmap;
<mask> resizeImageBitmap(image: ImageBitmap, bufferWidth: number, bufferHeight: number) : Uint8Array;
<mask>
<mask> createFrameBuffer(texture: WebGLTexture, width: number, height: number, format: number, generateStencilBuffer: boolean, gener... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6e3479a382d2db0f5f826942ec6539539a4584b2 | src/Engines/nativeEngine.ts | |
this._commandBufferEncoder.beginEncodingCommand(this._native.COMMAND_UNBINDFRAMEBUFFER);
this._commandBufferEncoder.encodeCommandArgAsUInt32(this._currentFramebuffer);
this._commandBufferEncoder.finishEncodingCommand();
| <mask> */
<mask> public _bindUnboundFramebuffer(framebuffer: Nullable<WebGLFramebuffer>) {
<mask> if (this._currentFramebuffer !== framebuffer) {
<mask> if (this._currentFramebuffer) {
<mask> this._native.unbindFrameBuffer(this._currentFramebuffer!);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6e3479a382d2db0f5f826942ec6539539a4584b2 | src/Engines/nativeEngine.ts |
this._commandBufferEncoder.beginEncodingCommand(this._native.COMMAND_BINDFRAMEBUFFER);
this._commandBufferEncoder.encodeCommandArgAsUInt32(framebuffer);
this._commandBufferEncoder.finishEncodingCommand();
| <mask> this._native.unbindFrameBuffer(this._currentFramebuffer!);
<mask> }
<mask>
<mask> if (framebuffer) {
<mask> this._native.bindFrameBuffer(framebuffer);
<mask> }
<mask>
<mask> this._currentFramebuffer = framebuffer;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6e3479a382d2db0f5f826942ec6539539a4584b2 | src/Engines/nativeEngine.ts |
this._commandBufferEncoder.beginEncodingCommand(this._native.COMMAND_DELETEFRAMEBUFFER);
this._commandBufferEncoder.encodeCommandArgAsUInt32(texture._framebuffer);
this._commandBufferEncoder.finishEncodingCommand();
| <mask> }
<mask>
<mask> public _releaseFramebufferObjects(texture: InternalTexture): void {
<mask> if (texture._framebuffer) {
<mask> this._native.deleteFrameBuffer(texture._framebuffer);
<mask> texture._framebuffer = null;
<mask> }
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6e3479a382d2db0f5f826942ec6539539a4584b2 | src/Engines/nativeEngine.ts |
private _groundMirrorEnabled = true;
| <mask> this.environmentHelper.ground.setEnabled(this._groundEnabled);
<mask> }
<mask> }
<mask>
<mask> private _groundMirrorEnabled = false;
<mask> /**
<mask> * gets wether the reflection is disabled.
<mask> */
<mask> public get groundMirrorEnabled(): boolean {
<m... | [
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/6fe87745121faee96857b412c9c291b7447c8b54 | Viewer/src/viewer/sceneManager.ts |
if (!value) {
| <mask> }
<mask>
<mask> this._groundMirrorEnabled = value;
<mask> if (this.environmentHelper && this.environmentHelper.groundMaterial && this.environmentHelper.groundMirror) {
<mask> if (value) {
<mask> this.environmentHelper.groundMaterial.reflectionTexture = n... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/6fe87745121faee96857b412c9c291b7447c8b54 | Viewer/src/viewer/sceneManager.ts |
assert.isFalse(viewer.sceneManager.scene.imageProcessingConfiguration.applyByPostProcess);
| <mask> assert.isNull(viewer.sceneManager.defaultRenderingPipeline);
<mask> assert.isFalse(viewer.sceneManager.defaultRenderingPipelineEnabled);
<mask>
<mask> viewer.sceneManager.defaultRenderingPipelineEnabled = true;
<mask>
<mask> assert.isDefined(viewer.sceneMan... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/6fe87745121faee96857b412c9c291b7447c8b54 | Viewer/tests/unit/src/viewer/sceneManager.ts |
"../../serializers/src/glTF/2.0/babylon.glTFSerializer.ts",
"../../serializers/src/glTF/2.0/babylon.glTFExporter.ts" | <mask> "output": "babylon.objSerializer.js"
<mask> },
<mask> {
<mask> "files": [
<mask> "../../serializers/src/glTF/2.0/babylon.glTFSerializer.ts"
<mask> ],
<mask> "output": "babylon.glTF2Serializer.js"
<... | [
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/70124623779b60394417435f5c4dea4759db4711 | Tools/Gulp/config.json |
export class GLTF2Export {
| <mask> /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
<mask>
<mask> module BABYLON {
<mask> interface OGLTFAsset {
<mask> generator: string;
<mask> version: string;
<mask> }
<mask> interface OGLTFScene {
<mask> nodes: number[];
<mask> }
<mask> ... | [
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... | https://github.com/BabylonJS/Babylon.js/commit/70124623779b60394417435f5c4dea4759db4711 | serializers/src/glTF/2.0/babylon.glTFSerializer.ts |
*
* @returns {[fileName: string]: string | Blob} Returns an object with a .gltf, .glb and associates textures
* as keys and their data and paths as values.
| <mask> * Exports the geometry of a Mesh array in .gltf file format.
<mask> * If glb is set to true, exports as .glb.
<mask> * @param meshes
<mask> * @param materials
<mask> * @param glb
<mask> */
<mask> public static GLTF(meshes: Mesh[], filename: ... | [
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"keep",
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"keep"
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public static GLTF(scene: BABYLON.Scene, filename: string): {[fileName: string]: string | Blob} {
let glTFPrefix = filename.replace(/\.[^/.]+$/, "");
let gltfGenerator = new _GLTF2Exporter(scene);
| <mask> * @param meshes
<mask> * @param materials
<mask> * @param glb
<mask> */
<mask> public static GLTF(meshes: Mesh[], filename: string, glb?: boolean): {[fileName: string]: string | Blob} {
<mask> /**
<mask> * Creates a buffer view based ... | [
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return gltfGenerator._generateGLTF(glTFPrefix);
}
/**
*
* @param meshes
* @param filename
*
* @returns {[fileName: string]: string | Blob} Returns an object with a .glb filename as key and data as value
*/
public stat... | <mask> */
<mask> function createAccessor(bufferviewIndex: number, name: string, type: string, componentType: number, count: number, min?: number[], max?: number[]): OGLTFAccessor {
<mask> let accessor: OGLTFAccessor = {name: name, bufferView: bufferviewIndex, componentType: c... | [
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return gltfGenerator._generateGLB(glTFPrefix);
}
/**
* Downloads data from glTF object.
*
* @param gltfData glTF object with keys being file names and values being data
*/
public static downloadFiles(gltfData: {[fileName: string]: string | ... | <mask> if (max) {
<mask> accessor.max = max;
<mask> }
<mask>
<mask> return accessor;
<mask> }
<mask> /**
<mask> * Calculates the minimum and maximum values of an array of floats, based on stride
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/70124623779b60394417435f5c4dea4759db4711 | serializers/src/glTF/2.0/babylon.glTFSerializer.ts |
* Checks for a matching suffix at the end of a string (for ES5 and lower)
* @param str
* @param suffix
*
* @returns {boolean} indicating whether the suffix matches or not
| <mask>
<mask> return accessor;
<mask> }
<mask> /**
<mask> * Calculates the minimum and maximum values of an array of floats, based on stride
<mask> * @param buff
<mask> * @param vertexStart
<mask> * @param vertexCount... | [
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/70124623779b60394417435f5c4dea4759db4711 | serializers/src/glTF/2.0/babylon.glTFSerializer.ts |
function endsWith(str: string, suffix: string): boolean {
return str.indexOf(suffix, str.length - suffix.length) !== -1;
| <mask> * @param vertexCount
<mask> * @param arrayOffset
<mask> * @param stride
<mask> */
<mask> function calculateMinMax(buff: FloatArray, vertexStart: number, vertexCount: number, arrayOffset: number, stride: number): {min: number[], max: number[]... | [
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... | https://github.com/BabylonJS/Babylon.js/commit/70124623779b60394417435f5c4dea4759db4711 | serializers/src/glTF/2.0/babylon.glTFSerializer.ts |
for (let key in gltfData) {
let link = document.createElement('a');
document.body.appendChild(link);
link.setAttribute("type", "hidden");
link.download = key;
let blob = gltfData[key];
let mimeType;
... | <mask> }
<mask> }
<mask> return { min, max };
<mask> }
<mask> /**
<mask> * Write mesh attribute data to buffer.
<mask> * Returns the bytelength of the data.
<mask> * @param vertexBufferType
<mask... | [
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else if (endsWith(key, ".bin")) {
mimeType = {type: "application/octet-stream"};
| <mask> default: {
<mask> throw new Error("Unsupported vertex buffer type: " + vertexBufferType);
<mask> }
<mask> }
<mask>
<mask> return byteLength;
<mask> }
<mask> /**
<mask> * ... | [
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else if (endsWith(key, ".gltf")) {
mimeType = {type: "model/gltf+json"};
| <mask> let binPaddingView = new Uint8Array(binPaddingBuffer);
<mask> for (let i = 0; i < binPadding; ++i) {
<mask> binPaddingView[i] = 0;
<mask> }
<mask>
<mask> // binary data
<mask> let glbFile = new Blob([heade... | [
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<mask> gltf.nodes.push(node);
<mask>
<mask> scene.nodes.push(gltf.nodes.length - 1);
<mask> }
<mask> gltf.scenes.push(scene);
<mask> return totalByteOffset;
<mask> }
<mask>
<mask> let glTFPrefix = ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/70124623779b60394417435f5c4dea4759db4711 | serializers/src/glTF/2.0/babylon.glTFSerializer.ts | |
link.href = window.URL.createObjectURL(new Blob([blob], mimeType));
link.click();
| <mask> gltf.scenes.push(scene);
<mask> return totalByteOffset;
<mask> }
<mask>
<mask> let glTFPrefix = filename.replace(/\.[^/.]+$/, "");
<mask> let gltf: OGLTF = {
<mask> buffers: new Array<OGLTFBuffer>(),
<mask> ... | [
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<mask> let buff: OGLTFBuffer = {byteLength: totalByteOffset};
<mask> if (!glb) {
<mask> buff.uri = glTFPrefix + '.bin';
<mask> }
<mask>
<mask> gltf.buffers.push(buff);
<mask>
<mask> let text = JSON.stringify(gltf, null, 2)... | [
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#if defined(POINTSIZE) && !defined(WEBGPU)
| <mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> }
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8281f36f513b | [
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] | https://github.com/BabylonJS/Babylon.js/commit/703c8f0cce70b9c7abf41004c5af4c950d650ffc | materialsLibrary/src/cell/cell.vertex.fx |
#if defined(POINTSIZE) && !defined(WEBGPU) | <mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #ifdef DIFFUSE
<mask> // Fire
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8281f36f513b </s> remove #... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/703c8f0cce70b9c7abf41004c5af4c950d650ffc | materialsLibrary/src/fire/fire.vertex.fx |
#if defined(POINTSIZE) && !defined(WEBGPU) | <mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> }
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8281f36f513b | [
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] | https://github.com/BabylonJS/Babylon.js/commit/703c8f0cce70b9c7abf41004c5af4c950d650ffc | materialsLibrary/src/fur/fur.vertex.fx |
#if defined(POINTSIZE) && !defined(WEBGPU)
| <mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> }
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8281f36f513b | [
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] | https://github.com/BabylonJS/Babylon.js/commit/703c8f0cce70b9c7abf41004c5af4c950d650ffc | materialsLibrary/src/gradient/gradient.vertex.fx |
#if defined(POINTSIZE) && !defined(WEBGPU) | <mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> } </s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8281f36f513b | [
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#if defined(POINTSIZE) && !defined(WEBGPU) | <mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> }
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8281f36f513b | [
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#if defined(POINTSIZE) && !defined(WEBGPU)
| <mask> #include<fogVertex>
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> }
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/703c8f0cce70b9c7abf41004c5af4c950d650ffc | materialsLibrary/src/normal/normal.vertex.fx |
#if defined(POINTSIZE) && !defined(WEBGPU)
| <mask> #include<fogVertex>
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> }
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/703c8f0cce70b9c7abf41004c5af4c950d650ffc | materialsLibrary/src/shadowOnly/shadowOnly.vertex.fx |
#if defined(POINTSIZE) && !defined(WEBGPU)
| <mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> }
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8281f36f513b | [
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] | https://github.com/BabylonJS/Babylon.js/commit/703c8f0cce70b9c7abf41004c5af4c950d650ffc | materialsLibrary/src/simple/simple.vertex.fx |
#if defined(POINTSIZE) && !defined(WEBGPU)
| <mask> vColor = color;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> }
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8281f36f513b </s> remove ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/703c8f0cce70b9c7abf41004c5af4c950d650ffc | materialsLibrary/src/sky/sky.vertex.fx |
#if defined(POINTSIZE) && !defined(WEBGPU) | <mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> }
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8281f36f513b | [
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"keep",
"replace",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/703c8f0cce70b9c7abf41004c5af4c950d650ffc | materialsLibrary/src/terrain/terrain.vertex.fx |
#if defined(POINTSIZE) && !defined(WEBGPU)
| <mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> }
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8281f36f513b | [
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#if defined(POINTSIZE) && !defined(WEBGPU)
| <mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> float finalWaveCount = 1.0 / (waveCount * 0.5);
<mask>
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec... | [
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#if defined(POINTSIZE) && !defined(WEBGPU)
| <mask> vColor = color;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> }
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8281f36f513b | [
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#if defined(POINTSIZE) && !defined(WEBGPU)
| <mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #ifdef POINTSIZE
<mask> gl_PointSize = pointSize;
<mask> #endif
<mask>
<mask> // Log. depth
<mask> #include<logDepthVertex>
</s> Fix usage of gl_PointSize in WebGPU
Former-commit-id: f3ed7f5203b3dedfe2dab5551bec8... | [
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label: "Load",
onClick: () => { this.props.globalState.onLoad.notifyObservers(); }
| <mask> {
<mask> label: "Save",
<mask> onClick: () => { this.props.globalState.onSaveObservable.notifyObservers(); }
<mask> }, {
<mask> label: "Load",
<mask> }... | [
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private static _IDGenerator = 0;
//private _id = FileButtonLineComponent._IDGenerator++;
private uploadInputRef: React.RefObject<HTMLInputElement>;
| <mask> toRight?: boolean;
<mask> }
<mask>
<mask> export class CommandDropdownComponent extends React.Component<ICommandDropdownComponentProps, { isExpanded: boolean, activeState: string }> {
<mask>
<mask> public constructor(props: ICommandDropdownComponentProps) {
<mask> super(props);
<mask>
... | [
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<input ref={this.uploadInputRef} id={"file-upload"} type="file" accept={".json"} onChange={evt => {}} />
| <mask> }
<mask> <div className="command-dropdown-root">
<mask> <div className={"command-dropdown" + (this.state.isExpanded ? " activated" : "")} title={this.props.tooltip}
<mask> onClick={() => {
<mask> this.set... | [
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<mask>
<mask> return this._getMSCBasisTranscoder().then(() => {
<mask> const basisModule = this._mscBasisModule;
<mask>
<mask> const TranscodeTarget: any = basisModule.TranscodeTarget;
<mask> const TextureFormat: any = basisModule.TextureFormat;
<mask> co... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/717c6c8e4f0c3430b39dcd2a53ab26bee87aca56 | ktx2Decoder/src/Transcoders/mscTranscoder.ts | |
const texFormat = src === sourceTextureFormat.UASTC4x4 ? basisModule.TextureFormat.UASTC4x4 : basisModule.TextureFormat.ETC1S;
| <mask> const TextureFormat: any = basisModule.TextureFormat;
<mask> const ImageInfo: any = basisModule.ImageInfo;
<mask>
<mask> const transcoder = src === sourceTextureFormat.UASTC4x4 ? new basisModule.UastcImageTranscoder() : new basisModule.BasisLzEtc1sImageTranscoder();
<mas... | [
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const imageInfo = new basisModule.ImageInfo(texFormat, width, height, level);
| <mask>
<mask> const transcoder = src === sourceTextureFormat.UASTC4x4 ? new basisModule.UastcImageTranscoder() : new basisModule.BasisLzEtc1sImageTranscoder();
<mask> const texFormat = src === sourceTextureFormat.UASTC4x4 ? TextureFormat.UASTC4x4 : TextureFormat.ETC1S;
<mask>
<mask> ... | [
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const targetFormat = basisModule.TranscodeTarget[transcodeTarget[dst]]; // works because the labels of the sourceTextureFormat enum are the same than the property names used in TranscodeTarget!
| <mask> const texFormat = src === sourceTextureFormat.UASTC4x4 ? TextureFormat.UASTC4x4 : TextureFormat.ETC1S;
<mask>
<mask> const imageInfo = new ImageInfo(texFormat, width, height, level);
<mask>
<mask> const targetFormat = TranscodeTarget[transcodeTarget[dst]]; // works beca... | [
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<mask> * Camera used to simulate stereoscopic rendering (based on UniversalCamera)
<mask> * @see https://doc.babylonjs.com/features/cameras
<mask> */
<mask> export class StereoscopicScreenUniversalCamera extends UniversalCamera {
<mask>
<mask> private _dirty = true;
<mask> private _distanceToProjecti... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/7244b5d1d1522ec70b0aece0dcb142ac5a23bce5 | src/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.ts | |
<mask> private _distanceToProjectionPlane: number;
<mask> private _distanceBetweenEyes: number;
<mask>
<mask> public set distanceBetweenEyes(newValue: number) {
<mask> this._dirty = true;
<mask> this._distanceBetweenEyes = newValue;
<mask> }
<mask>
<mask> /**
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/7244b5d1d1522ec70b0aece0dcb142ac5a23bce5 | src/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.ts | |
<mask> return this._distanceBetweenEyes;
<mask> }
<mask>
<mask> public set distanceToProjectionPlane(newValue: number) {
<mask> this._dirty = true;
<mask> this._distanceToProjectionPlane = newValue;
<mask> }
<mask>
<mask> /**
<mask> * Distance to projection plane... | [
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constructor(name: string, position: Vector3, scene: Scene, _distanceToProjectionPlane: number = 1, distanceBetweenEyes: number = 0.065) {
| <mask> * @param scene defines the hosting scene
<mask> * @param _distanceToProjectionPlane defines distance between each color axis
<mask> * @param distanceBetweenEyes defines is stereoscopic is done side by side or over under
<mask> */
<mask> constructor(name: string, position: Vector3, sc... | [
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const transform = new TransformNode('tm_' + name, this.getScene());
| <mask> * @hidden
<mask> */
<mask> public createRigCamera(name: string, cameraIndex: number): Nullable<Camera> {
<mask> const camera = new TargetCamera(name, Vector3.Zero(), this.getScene());
<mask> const transform = new TransformNode('tm' + name, this.getScene());
<mask> came... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/7244b5d1d1522ec70b0aece0dcb142ac5a23bce5 | src/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.ts |
for (let cameraIndex = 0; cameraIndex < this._rigCameras.length; cameraIndex++) {
this._updateCamera(this._rigCameras[cameraIndex] as TargetCamera, cameraIndex);
| <mask> * @hidden
<mask> */
<mask> public _updateRigCameras() {
<mask> super._updateRigCameras();
<mask> if (this._dirty) {
<mask> for (let cameraIndex = 0; cameraIndex < this._rigCameras.length; cameraIndex++) {
<mask> this._updateCamera(this._rigCameras[... | [
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const b = this.distanceBetweenEyes / 2;
| <mask> }
<mask> }
<mask>
<mask> private _updateCamera(camera: TargetCamera, cameraIndex: number) {
<mask> const b = cameraIndex === 0 ? this.distanceBetweenEyes : -this.distanceBetweenEyes;
<mask> const z = b / this.distanceToProjectionPlane;
<mask> camera.position.set(-b... | [
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camera.position.set((cameraIndex === 0 ? -b : b), 0, 0);
camera.target.copyFromFloats((cameraIndex === 0 ? b : -b), 0, 0);
| <mask>
<mask> private _updateCamera(camera: TargetCamera, cameraIndex: number) {
<mask> const b = cameraIndex === 0 ? this.distanceBetweenEyes : -this.distanceBetweenEyes;
<mask> const z = b / this.distanceToProjectionPlane;
<mask> camera.position.set(-b, 0, -this.distanceToProjectionP... | [
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m.setTranslationFromFloats((cameraIndex === 0 ? b : -b), 0, 0);
m.setRowFromFloats(2, (cameraIndex === 0 ? z : -z), 0, 1, 0);
transform.setPivotMatrix(m, false);
| <mask> camera.position.set(-b, 0, -this.distanceToProjectionPlane);
<mask> camera.setTarget(new Vector3(-b, 0, 0));
<mask> const transform = camera.parent as TransformNode;
<mask> const m = transform.getPivotMatrix();
<mask> m.setTranslationFromFloats(b, 0, 0);
<mask> ... | [
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// Window size settings
var drawerMaxRows: number = options.swatchLimit / options.numSwatchesPerLine;
var drawerMaxSize: number = ((options.swatchSize * 1.5) * drawerMaxRows) + (options.swatchSize / 4);
var containerSize: string = (parseInt(options.pickerHeight) + draw... | <mask> options.swatchSize = options.swatchSize || 40;
<mask> options.numSwatchesPerLine = options.numSwatchesPerLine || 10;
<mask>
<mask> // Button Colors
<mask> var buttonBackgroundColor = "#535353";
<mask> var buttonBackgroundHoverColor = "#414141";
... | [
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"add",
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] | https://github.com/BabylonJS/Babylon.js/commit/72fe59c2e479483872939f5d391cc3f61d8026d1 | gui/src/2D/controls/colorpicker.ts |
var butEdit: Button;
| <mask> var buttonDisabledColor = "#555555";
<mask> var buttonDisabledBackgroundColor = "#454545";
<mask> var buttonFontSize = 16;
<mask>
<mask> // Stroke Colors
<mask> var darkStrokeColor = "#404040";
<mask> var lightStrokeColor = "#c0c0c0"... | [
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function UpdateValues(value: Color3, inputField: string) {
console.log("activeField: " + activeField);
activeField = inputField;
| <mask> * Will update all values for InputText and ColorPicker controls based on the BABYLON.Color3 passed to this function.
<mask> * Each InputText control and the ColorPicker control will be tested to see if they are the activeField and if they
<mask> * are will receive no update... | [
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UpdateValues(new BABYLON.Color3((parseInt(newValue)) / 255, newSwatchRGB.g, newSwatchRGB.b), field.name);
| <mask> field.text = newValue;
<mask> var newSwatchRGB = BABYLON.Color3.FromHexString(newSwatch.background);
<mask> if (activeField == field.name) {
<mask> if (channel == "r") {
<mask> UpdateValues(new BA... | [
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UpdateValues(new BABYLON.Color3(newSwatchRGB.r, (parseInt(newValue)) / 255, newSwatchRGB.b), field.name);
| <mask> if (channel == "r") {
<mask> UpdateValues(new BABYLON.Color3((parseInt(newValue)) / 255, newSwatchRGB.g, newSwatchRGB.b));
<mask> }
<mask> else if (channel == "g") {
<mask> UpdateV... | [
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UpdateValues(new BABYLON.Color3(newSwatchRGB.r, newSwatchRGB.g, (parseInt(newValue)) / 255), field.name);
| <mask> else if (channel == "g") {
<mask> UpdateValues(new BABYLON.Color3(newSwatchRGB.r, (parseInt(newValue)) / 255, newSwatchRGB.b));
<mask> }
<mask> else {
<mask> UpdateValues(new BABYL... | [
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UpdateValues(new BABYLON.Color3(parseFloat(newValue), newSwatchRGB.g, newSwatchRGB.b), field.name);
| <mask> field.text = newValue;
<mask> var newSwatchRGB = BABYLON.Color3.FromHexString(newSwatch.background);
<mask> if (activeField == field.name) {
<mask> if (channel == "r") {
<mask> UpdateValues(new BA... | [
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UpdateValues(new BABYLON.Color3(newSwatchRGB.r, parseFloat(newValue), newSwatchRGB.b), field.name);
| <mask> if (channel == "r") {
<mask> UpdateValues(new BABYLON.Color3(parseFloat(newValue), newSwatchRGB.g, newSwatchRGB.b));
<mask> }
<mask> else if (channel == "g") {
<mask> UpdateValues(... | [
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UpdateValues(new BABYLON.Color3(newSwatchRGB.r, newSwatchRGB.g, parseFloat(newValue)), field.name);
| <mask> else if (channel == "g") {
<mask> UpdateValues(new BABYLON.Color3(newSwatchRGB.r, parseFloat(newValue), newSwatchRGB.b));
<mask> }
<mask> else {
<mask> UpdateValues(new BABYLON.Col... | [
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<mask> }
<mask> }
<mask> }
<mask>
<mask> // Called when the user hits the limit of saved colors in the drawer.
<mask> function DisableButton(button: Button) {
<mask> button.color = buttonDisabledColor;
<mask> ... | [
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if (options.savedColors && options.savedColors.length == 0) {
setEditButtonVisibility(false);
editSwatchMode = false;
}
| <mask> if (options.savedColors) {
<mask> options.savedColors.splice(index, 1);
<mask> }
<mask> }
<mask>
<mask> // Creates and styles an individual swatch when UpdateSwatches is called.
<mask> function CreateSwatch() {
</s> ... | [
"keep",
"keep",
"add",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/72fe59c2e479483872939f5d391cc3f61d8026d1 | gui/src/2D/controls/colorpicker.ts |
UpdateValues(BABYLON.Color3.FromHexString(options.savedColors[metadata]), swatch.name!);
| <mask> };
<mask> swatch.onPointerClickObservable.add(() => {
<mask> if (!editSwatchMode) {
<mask> if (options.savedColors) {
<mask> UpdateValues(BABYLON.Color3.FromHexString(options.savedColo... | [
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"replace",
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<mask> return null;
<mask> }
<mask> }
<mask>
<mask> function UpdateDialogSize(gridControl: Grid) {
<mask> // Update diaogue container sizes
<mask> if (gridControl.rowCount > 1) {
<mask> gridControl.h... | [
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<mask> * saved colors there are and how many can be stored on one row.
<mask> */
<mask> function UpdateSwatches(color: string, button: Button) {
<mask> if (options.savedColors) {
<mask> // if (!swatchDrawerOpen) {
<mask> ... | [
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<mask> }
<mask> if (options.savedColors.length >= options.swatchLimit!) {
<mask> DisableButton(button);
<mask> }
<mask> UpdateDialogSize(dialogContainer);
<mask> dialogContainer.addControl(s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/72fe59c2e479483872939f5d391cc3f61d8026d1 | gui/src/2D/controls/colorpicker.ts |
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