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import { GreasedLineMeshColorDistribution, GreasedLineMeshWidthDistribution, GreasedLineMesh, } from "../greasedLineMesh";
| <mask> import type { Vector2 } from "./../../Maths/math.vector";
<mask> import { Vector3 } from "./../../Maths/math.vector";
<mask> import type { Nullable } from "../../types";
<mask> import type { GreasedLineParameters, GreasedLinePoints } from "../greasedLineMesh";
<mask> import { GreasedLineMeshColorDistributio... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
/**
* Parameter for GreasedLineBuilder
*/
export interface GreasedLineBuilderParameters {
// mesh related
/**
* Points of the line.
*/
points: GreasedLinePoints;
/**
* Line width.
*/
width?: number;
/**
* If false then width units = scene units. If true... | <mask> import { GreasedLineMeshColorDistribution, GreasedLineMeshColorMode, GreasedLineMeshWidthDistribution, GreasedLineMesh , GreasedLineMeshMaterialType} from "../greasedLineMesh";
<mask> import type { Scene } from "../../scene";
<mask> import { EngineStore } from "../../Engines/engineStore";
<mask>
<mask> exp... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
export class GreasedLineMeshBuilder {
| <mask> */
<mask> resolution?: Vector2; // TODO: This should be somewhere in the original shaders already?!
<mask> }
<mask>
<mask> /**
<mask> * Creates a GreasedLine mesh
<mask> * @param name name of the mesh
<mask> * @param parameters parameters for the mesh
</s> Tiding up interfac... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
public static CreateGreasedLine(name: string, parameters: GreasedLineBuilderParameters, scene: Nullable<Scene>) {
| <mask> * @param parameters parameters for the mesh
<mask> * @param scene scene where the mesh will be created
<mask> * @returns instance of GreasedLineMesh
<mask> */
<mask> export function CreateGreasedLine(name: string, parameters: GreasedLineBuilderParameters, scene: Nullable<Scene>) {
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
const allPoints = GreasedLineMeshBuilder.ConvertPoints(parameters.points);
| <mask> export function CreateGreasedLine(name: string, parameters: GreasedLineBuilderParameters, scene: Nullable<Scene>) {
<mask> scene = <Scene>(scene ?? EngineStore.LastCreatedScene);
<mask>
<mask> let instance;
<mask> const allPoints = ConvertPoints(parameters.points);
<mask>
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
const widths = GreasedLineMeshBuilder.NormalizeWidthTable(length, parameters.widths ?? [], GreasedLineMeshWidthDistribution.WIDTH_DISTRIBUTION_START);
| <mask> length += points.length / 3;
<mask> });
<mask> }
<mask>
<mask> const widths = NormalizeWidthTable(length, parameters.widths ?? [], GreasedLineMeshWidthDistribution.WIDTH_DISTRIBUTION_START);
<mask>
<mask> const colors = parameters.colors ? NormalizeCol... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
const colors = parameters.colors
? GreasedLineMeshBuilder.NormalizeColorTable(length, parameters.colors, GreasedLineMeshColorDistribution.COLOR_DISTRIBUTION_START, parameters.color)
: undefined;
| <mask> }
<mask>
<mask> const widths = NormalizeWidthTable(length, parameters.widths ?? [], GreasedLineMeshWidthDistribution.WIDTH_DISTRIBUTION_START);
<mask>
<mask> const colors = parameters.colors ? NormalizeColorTable(length, parameters.colors, GreasedLineMeshColorDistribution.COLOR_DIS... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
<mask> if (!parameters.instance) {
<mask> const initialGreasedLineParameters: GreasedLineParameters = {
<mask> points: allPoints,
<mask> offsets: parameters.offsets,
<mask> materialType: parameters.materialType,
<mask> updatable: ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts | |
materialType: parameters.materialType,
| <mask>
<mask> const initialMaterialParameters: GreasedLineMaterialParameters = {
<mask> colorDistribution: parameters.colorDistribution,
<mask> dashArray: parameters.dashArray,
<mask> dashOffset: parameters.dashOffset,
<mask> dashRatio: ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
initialMaterialParameters.colors = GreasedLineMeshBuilder.Color3toUint8(colors);
| <mask> colorMode: parameters.colorMode ?? GreasedLineMeshColorMode.COLOR_MODE_SET,
<mask> };
<mask>
<mask> if (colors) {
<mask> initialMaterialParameters.colors = Color3toUint8(colors);
<mask> }
<mask>
<mask> const material = para... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
GreasedLineMeshBuilder._SetSegmentWidths(instance, widths);
| <mask> instance.material = material;
<mask> } else {
<mask> // update the data on the mesh instance
<mask> instance = parameters.instance;
<mask> _setSegmentWidths(instance, widths);
<mask> instance.addPoints(allPoints);
<mask> }
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
GreasedLineMeshBuilder._SetColors(instance, colors);
| <mask> instance.addPoints(allPoints);
<mask> }
<mask>
<mask> if (colors) {
<mask> _setColors(instance, colors);
<mask> }
<mask>
<mask> return instance;
<mask> }
<mask>
</s> Tiding up interfaces & JDoc </s> remove _setSegmentWidths(ins... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
public static Color3toUint8(colors: Color3[]) {
| <mask> * Converts an array of Color3 to Uint8Array
<mask> * @param colors Arrray of Color3
<mask> * @returns Uin8Array of colors [r, g, b, r, g, b, ...]
<mask> */
<mask> export function Color3toUint8(colors: Color3[]) {
<mask> const colorTable: Uint8Array = new Uint8Array(colors.le... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
public static ConvertPoints(points: GreasedLinePoints): number[][] {
| <mask> * Converts GreasedLinePoints to number[][]
<mask> * @param points GreasedLinePoints
<mask> * @returns number[][] with x, y, z coordinates of the points, like [[x, y, z, x, y, z, ...], [x, y, z, ...]]
<mask> */
<mask> export function ConvertPoints(points: GreasedLinePoints): number[][... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
public static NormalizeWidthTable(
pointCount: number,
widths: number[],
widthsDistribution: GreasedLineMeshWidthDistribution,
defaultWidthUpper = 1,
defaultWidthLower = 1
): number[] {
| <mask> * @param defaultWidthUpper the default value which will be used to fill empty witdth entries - upper width
<mask> * @param defaultWidthLower the default value which will be used to fill empty witdth entries - lower width
<mask> * @returns normalizes
<mask> */
<mask> export function N... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
public static NormalizeColorTable(pointCount: number, colors: Color3[], colorDistribution: GreasedLineMeshColorDistribution, defaultColor: Color3 = Color3.White()): Color3[] {
| <mask> * @param colorDistribution how to distribute colors if the colors array has fewer entries than pointCount
<mask> * @param defaultColor default color to be used to fill empty entries in the color table
<mask> * @returns normalized array of Color3
<mask> */
<mask> export function Norma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
/**
* Appends the colors to the existing colors of the line instance or sets for the first time.
* @param instance line instance
* @param colors array of colors
*/
private static _SetColors(instance: GreasedLineMesh, colors: Color3[]) {
| <mask> // colorsTexture.name = name;
<mask> // return colorsTexture;
<mask> // }
<mask>
<mask> // eslint-disable-next-line no-inner-declarations
<mask> function _setColors(instance: GreasedLineMesh, colors: Color3[]) {
<mask> if (instance.material instanceof StandardMaterial ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
const colorsUint8 = GreasedLineMeshBuilder.Color3toUint8(colors);
const newColors = GreasedLineMeshBuilder._MergeColorTables(currentColors, colorsUint8);
| <mask> if (instance.material instanceof StandardMaterial || instance.material instanceof PBRMaterial) {
<mask> if (instance.greasedLineMaterial) {
<mask> const currentColors = instance.greasedLineMaterial.getParameters().colors;
<mask> if (currentColors) {
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
/**
* Merges two color tables.
* @param existingColors existing color table
* @param colorsToAppend color table to append
* @returns
*/
private static _MergeColorTables(existingColors: Uint8Array, colorsToAppend: Uint8Array) {
| <mask> }
<mask> }
<mask> }
<mask>
<mask> // eslint-disable-next-line no-inner-declarations
<mask> function _appendColorsToExistingColors(existingColors: Uint8Array, colorsToAppend: Uint8Array) {
<mask> const tmp = new Uint8Array(existingColors.byteLength + colorsToAppend.... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
/**
* Adds or sets the widths on the line instance.
* @param instance line instance
* @param segmentWidths width table
*/
private static _SetSegmentWidths(instance: GreasedLineMesh, segmentWidths: number[]) {
| <mask> tmp.set(new Uint8Array(colorsToAppend), existingColors.byteLength);
<mask> return tmp;
<mask> }
<mask>
<mask> // eslint-disable-next-line no-inner-declarations
<mask> function _setSegmentWidths(instance: GreasedLineMesh, segmentWidths: number[]) {
<mask> const currentW... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/Builders/graesedLineBuilder.ts |
// import { DeepCopier } from "../Misc/deepCopier";
| <mask> import { Mesh } from "./mesh";
<mask> import type { Ray, TrianglePickingPredicate } from "../Culling/ray";
<mask> import { Buffer, VertexBuffer } from "../Buffers/buffer";
<mask> import { VertexData } from "./mesh.vertexData";
<mask> import { DeepCopier } from "../Misc/deepCopier";
<mask> import { PickingI... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
import type { Nullable } from "../types";
import type { Node } from "../node";
| <mask> import { VertexData } from "./mesh.vertexData";
<mask> // import { DeepCopier } from "../Misc/deepCopier";
<mask> import { PickingInfo } from "../Collisions/pickingInfo";
<mask>
<mask> export type GreasedLinePoints = Vector3[] | Vector3[][] | Float32Array | Float32Array[] | number[][];
<mask>
<mask> exp... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
<mask> widthsDistribution?: number;
<mask> offsets?: number[];
<mask> instance?: GreasedLineMesh;
<mask> updatable?: boolean;
<mask> materialType?: GreasedLineMeshMaterialType;
<mask> }
<mask>
<mask> export enum GreasedLineMeshColorDistribution {
<mask> COLOR_DISTRIBUTION_NONE = 0,
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts | |
<mask> WIDTH_DISTRIBUTION_END = 4,
<mask> WIDTH_DISTRIBUTION_START_END = 5,
<mask> }
<mask>
<mask> export enum GreasedLineMeshMaterialType {
<mask> MATERIAL_TYPE_STANDARD = 0,
<mask> MATERIAL_TYPE_PBR = 1,
<mask> }
<mask>
<mask> export enum GreasedLineMeshColorMode {
<mask> COLOR_MODE_S... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts | |
<mask> MATERIAL_TYPE_STANDARD = 0,
<mask> MATERIAL_TYPE_PBR = 1,
<mask> }
<mask>
<mask> export enum GreasedLineMeshColorMode {
<mask> COLOR_MODE_SET = 0,
<mask> COLOR_MODE_ADD = 1,
<mask> COLOR_MODE_MULTIPLY = 2,
<mask> }
<mask>
<mask> export class GreasedLineMesh extends Mesh {
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts | |
private _offsets?: number[];
| <mask> }
<mask>
<mask> export class GreasedLineMesh extends Mesh {
<mask> private _vertexPositions: number[];
<mask> private _offset?: number[];
<mask> private _previous: number[];
<mask> private _next: number[];
<mask> private _side: number[];
<mask> private _widths: number[];
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
this._offsets = [..._parameters.offsets];
| <mask> this._indices = [];
<mask> this._uvs = [];
<mask>
<mask> if (_parameters.offsets) {
<mask> this._offset = [..._parameters.offsets];
<mask> }
<mask> this._previous = [];
<mask> this._next = [];
<mask> this._side = [];
<mask> th... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
<mask> }
<mask> }
<mask>
<mask> public dispose() {
<mask> super.dispose();
<mask> this.greasedLineMaterial?.dispose();
<mask> }
<mask>
<mask> public isLazy() {
<mask> return this._lazy;
</s> Tiding up interfaces & JDoc </s> remove return this._widths;... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts | |
this.material?.dispose();
super.dispose();
| <mask>
<mask> public dispose() {
<mask> this.greasedLineMaterial?.dispose();
<mask> }
<mask>
<mask> public isLazy() {
<mask> return this._lazy;
<mask> }
</s> Tiding up interfaces & JDoc </s> remove super.dispose();
</s> add </s> remove return this._widths;
<... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
return this._widths; // TODO: clone?
| <mask> return this._lazy;
<mask> }
<mask>
<mask> public getSegmentWidths() {
<mask> return this._widths;
<mask> }
<mask>
<mask> public get positions() {
<mask> return this._vertexPositions;
<mask> }
</s> Tiding up interfaces & JDoc </s> remove return this... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
return this._vertexPositions; // TODO: clone?
| <mask> return this._widths;
<mask> }
<mask>
<mask> public get positions() {
<mask> return this._vertexPositions;
<mask> }
<mask>
<mask> public get points() {
<mask> return this._points;
<mask> }
</s> Tiding up interfaces & JDoc </s> remove return this._wi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
return this._points; // TODO: clone?
| <mask> return this._vertexPositions;
<mask> }
<mask>
<mask> public get points() {
<mask> return this._points;
<mask> }
<mask>
<mask> public set points(points: number[][]) {
<mask> this.setPoints(points);
<mask> }
</s> Tiding up interfaces & JDoc </s> remove p... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
// public set points(points: number[][]) {
// this.setPoints(points);
// }
| <mask> public get points() {
<mask> return this._points;
<mask> }
<mask>
<mask> public set points(points: number[][]) {
<mask> this.setPoints(points);
<mask> }
<mask>
<mask> public addPoints(points: number[][]) {
<mask> const numberPoints = points;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
this._uvs = []
}
public clone(name: string = "", newParent?:Nullable<Node>) {
return this; // TODO: implement
| <mask> this._previous = [];
<mask> this._next = [];
<mask> this._side = [];
<mask> this._indices = [];
<mask> this._uvs = [];
<mask> }
<mask>
<mask> /**
<mask> * Serializes this ground mesh
<mask> * @param serializationObject object to write serializa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
serializationObject.parameters.points = this._points;
serializationObject.parameters.offsets = this._offsets;
| <mask> public serialize(serializationObject: any): void {
<mask> super.serialize(serializationObject);
<mask> serializationObject.parameters = this._parameters;
<mask>
<mask> const serializedPluginMaterial = this._pluginMaterial.serialize();
<mask> serializationObject.pluginMa... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
// public static Parse(serializedMesh: any, scene: Scene): Mesh {
| <mask> * @param serializedMesh the serialized mesh
<mask> * @param scene the scene to create the ground mesh in
<mask> * @returns the created ground mesh
<mask> */
<mask> // public static Parse2(serializedMesh: any, scene: Scene): Mesh {
<mask> // const pluginMaterial = GreasedLine... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
if (intersections?.length === 1) {
| <mask> skipBoundingInfo?: boolean
<mask> ): PickingInfo {
<mask> const pickingInfo = new PickingInfo();
<mask> const intersections = this.intersections(ray);
<mask> if (intersections) {
<mask> const intersection = intersections[0];
<mask> pickingInfo.hi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
public intersections(ray: Ray, firstOnly = true):{distance: number, point: Vector3, object: GreasedLineMesh}[] | undefined {
| <mask> * @param ray
<mask> * @param firstOnly
<mask> * @returns
<mask> */
<mask> public intersections(ray: Ray, firstOnly = true):{distance: number, point: Vector3, index: number, object: GreasedLineMesh}[] | undefined {
<mask> if (this._boundingSphere && ray.intersectsSphere(this.... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
if (this._offsets) {
vOffsetStart.fromArray(this._offsets, a * 3);
vOffsetEnd.fromArray(this._offsets, b * 3);
| <mask>
<mask> vStart.fromArray(positions, a * 3);
<mask> vEnd.fromArray(positions, b * 3);
<mask>
<mask> if (this._offset) {
<mask> vOffsetStart.fromArray(this._offset, a * 3);
<mask> vOffsetEnd.fromArray(this._offset, b * ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
<mask> if (distance !== -1) {
<mask> intersects.push({
<mask> distance: distance,
<mask> point: ray.direction.normalize().multiplyByFloats(distance, distance, distance).add(ray.origin),
<mask> index: i,
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts | |
if (firstOnly) {
return intersects;
}
| <mask> object: this,
<mask> });
<mask> }
<mask> }
<mask> i = l;
<mask> }
<mask>
<mask> return intersects;
</s> Tiding up interfaces & JDoc </s> remove index: i,
</s> add </s> remove ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
private static _CompareV3(positionIdx1: number, positionIdx2: number, positions: number[]) {
| <mask> const boundingInfo = this.getBoundingInfo();
<mask> this._boundingSphere.reConstruct(boundingInfo.minimum, boundingInfo.maximum, this._matrixWorld);
<mask> }
<mask>
<mask> private _compareV3(positionIdx1: number, positionIdx2: number, positions: number[]) {
<mask> const arr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
private static _CopyV3(positionIdx: number, positions: number[]) {
| <mask> const arrayIdx2 = positionIdx2 * 6;
<mask> return positions[arrayIdx1] === positions[arrayIdx2] && positions[arrayIdx1 + 1] === positions[arrayIdx2 + 1] && positions[arrayIdx1 + 2] === positions[arrayIdx2 + 2];
<mask> }
<mask>
<mask> private _copyV3(positionIdx: number, positions: n... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
if (GreasedLineMesh._CompareV3(0, l - 1, positions)) {
v = GreasedLineMesh._CopyV3(l - 2, positions);
| <mask> const next = [];
<mask> const side = [];
<mask> const uvs = [];
<mask>
<mask> if (this._compareV3(0, l - 1, positions)) {
<mask> v = this._copyV3(l - 2, positions);
<mask> } else {
<mask> v = this._copyV3(0, positions);
<mask> }
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
v = GreasedLineMesh._CopyV3(0, positions);
| <mask>
<mask> if (this._compareV3(0, l - 1, positions)) {
<mask> v = this._copyV3(l - 2, positions);
<mask> } else {
<mask> v = this._copyV3(0, positions);
<mask> }
<mask> previous.push(v[0], v[1], v[2]);
<mask> previous.push(v[0], v[1], v[2]);
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
v = GreasedLineMesh._CopyV3(j, positions);
| <mask> uvs.push(j / (l - 1), 0);
<mask> uvs.push(j / (l - 1), 1);
<mask>
<mask> if (j < l - 1) {
<mask> v = this._copyV3(j, positions);
<mask> previous.push(v[0], v[1], v[2]);
<mask> previous.push(v[0], v[1], v[2]);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
v = GreasedLineMesh._CopyV3(j, positions);
| <mask> previous.push(v[0], v[1], v[2]);
<mask> previous.push(v[0], v[1], v[2]);
<mask> }
<mask> if (j > 0) {
<mask> v = this._copyV3(j, positions);
<mask> next.push(v[0], v[1], v[2]);
<mask> next.push(v[0], v[... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
if (GreasedLineMesh._CompareV3(l - 1, 0, positions)) {
v = GreasedLineMesh._CopyV3(1, positions);
| <mask> next.push(v[0], v[1], v[2]);
<mask> }
<mask> }
<mask>
<mask> if (this._compareV3(l - 1, 0, positions)) {
<mask> v = this._copyV3(1, positions);
<mask> } else {
<mask> v = this._copyV3(l - 1, positions);
<mask> }
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
v = GreasedLineMesh._CopyV3(l - 1, positions);
| <mask>
<mask> if (this._compareV3(l - 1, 0, positions)) {
<mask> v = this._copyV3(1, positions);
<mask> } else {
<mask> v = this._copyV3(l - 1, positions);
<mask> }
<mask> next.push(v[0], v[1], v[2]);
<mask> next.push(v[0], v[1], v[2]);
<mask>
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
if (this._offsets) {
const offsetBuffer = new Buffer(engine, this._offsets, this._updatable, 3);
| <mask> const widthBuffer = new Buffer(engine, this._widths, this._updatable, 1);
<mask> this.setVerticesBuffer(widthBuffer.createVertexBuffer("widths", 0, 1));
<mask> this._widthsBuffer = widthBuffer;
<mask>
<mask> if (this._offset) {
<mask> const offsetBuffer = new Bu... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
// const parameters = {};
// DeepCopier.DeepCopy(this._parameters, parameters);
return this._parameters; // TODO: DeepCopy
| <mask> }
<mask> }
<mask>
<mask> public getParameters() {
<mask> const parameters = {};
<mask> DeepCopier.DeepCopy(this._parameters, parameters);
<mask> return parameters;
<mask> }
<mask>
<mask> public setOffsets(offsets: number[]) {
<mask> this._offse... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69ab20ba592409b6dcd6b1a0d2723ddfa8a08055 | packages/dev/core/src/Meshes/greasedLineMesh.ts |
try {
| <mask> if (this._teleportationRequested && !this._teleportationEnabledOnRightController) {
<mask> this._enableTeleportationOnController(webVRController);
<mask> }
<mask> }
<mask> if (this.onControllerMeshLoaded) {
<mask> t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
}
catch (err) {
Tools.Warn("Error in your custom logic onControllerMeshLoaded: " + err);
| <mask> }
<mask> }
<mask> try {
<mask> this.onControllerMeshLoaded.notifyObservers(webVRController);
<mask> }
<mask> }
<mask>
<mask> private _onFullscreenChange() {
<mask> if (document.fullscreen !== undefined) {
<... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
try {
this.onEnteringVR.notifyObservers({});
}
catch (err) {
Tools.Warn("Error in your custom logic onEnteringVR: " + err);
}
| <mask> this._position = this._scene.activeCamera.position.clone();
<mask> }
<mask>
<mask> if (this.onEnteringVR) {
<mask> this.onEnteringVR.notifyObservers({});
<mask> }
<mask> if (this._webVRrequesting)
<mask> retu... | [
"keep",
"keep",
"keep",
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"replace",
"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
try {
this.onExitingVR.notifyObservers({});
}
catch (err) {
Tools.Warn("Error in your custom logic onExitingVR: " + err);
}
| <mask> * Attempt to exit VR, or fullscreen.
<mask> */
<mask> public exitVR() {
<mask> if (this.onExitingVR) {
<mask> this.onExitingVR.notifyObservers({});
<mask> }
<mask> if (this._webVRpresenting) {
<mask> this._scene... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
public enableInteractions() {
if (!this._interactionsEnabled) {
this._interactionsRequested = true;
| <mask> this._scene.activeCamera.position = value;
<mask> }
<mask> }
<mask>
<mask> public enableTeleportation(vrTeleportationOptions: VRTeleportationOptions = {}) {
<mask> this._teleportationRequested = true;
<mask>
<mask> if (vrTeleportationO... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
if (this._leftControllerReady && this._webVRCamera.leftController) {
this._enableInteractionOnController(this._webVRCamera.leftController)
}
if (this._rightControllerReady && this._webVRCamera.rightController) {
this._enableInte... | <mask>
<mask> public enableTeleportation(vrTeleportationOptions: VRTeleportationOptions = {}) {
<mask> this._teleportationRequested = true;
<mask>
<mask> if (vrTeleportationOptions) {
<mask> if (vrTeleportationOptions.floorMeshName) {
<mask> t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
<mask> if (vrTeleportationOptions) {
<mask> if (vrTeleportationOptions.floorMeshName) {
<mask> this._floorMeshName = vrTeleportationOptions.floorMeshName;
<mask> }
<mask> }
<mask>
<mask> if (this._leftControllerReady && this... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts | |
this._createGazeTracker();
| <mask> this._floorMeshName = vrTeleportationOptions.floorMeshName;
<mask> }
<mask> }
<mask>
<mask> if (this._leftControllerReady && this._webVRCamera.leftController) {
<mask> this._enableTeleportationOnController(this._webVRCamera.leftCo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
this.raySelectionPredicate = (mesh) => {
return true;
}
| <mask> if (this._rightControllerReady && this._webVRCamera.rightController) {
<mask> this._enableTeleportationOnController(this._webVRCamera.rightController)
<mask> }
<mask>
<mask> this._scene.gamepadManager.onGamepadConnectedObservable.add((pad) => this._onNewG... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
this.meshSelectionPredicate = (mesh) => {
return true;
}
| <mask> }
<mask>
<mask> this._scene.gamepadManager.onGamepadConnectedObservable.add((pad) => this._onNewGamepadConnected(pad));
<mask>
<mask> // Creates an image processing post process for the vignette not relying
<mask> // on the main scene configuration for imag... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
this._raySelectionPredicate = (mesh) => {
if (this._isTeleportationFloor(mesh) || (mesh.isVisible && mesh.name.indexOf("gazeTracker") === -1
&& mesh.name.indexOf("teleportationCircle") === -1
&& mesh.name.indexOf("torusTelep... | <mask> imageProcessingConfiguration);
<mask>
<mask> this._webVRCamera.detachPostProcess(this._postProcessMove)
<mask>
<mask> this._passProcessMove = new BABYLON.PassPostProcess("pass", 1.0, this._webVRCamera);
<mask>
<mask> this._createGazeTracke... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
this._scene.registerBeforeRender(() => {
this._castRayAndSelectObject();
});
| <mask> this._webVRCamera.detachPostProcess(this._postProcessMove)
<mask>
<mask> this._passProcessMove = new BABYLON.PassPostProcess("pass", 1.0, this._webVRCamera);
<mask>
<mask> this._createGazeTracker();
<mask> this._createTeleportationCircles();
<mask>
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
this._interactionsEnabled = true;
| <mask>
<mask> this._createGazeTracker();
<mask> this._createTeleportationCircles();
<mask>
<mask> this.raySelectionPredicate = (mesh) => {
<mask> return true;
<mask> }
<mask>
<mask> this.meshSelectionPredicate = (mesh) => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
}
| <mask> });
<mask>
<mask> this._interactionsEnabled = true;
<mask> }
<mask>
<mask> private _isTeleportationFloor(mesh: AbstractMesh): boolean {
<mask> for (var i=0; i<this._floorMeshesCollection.length; i++) {
<mask> if (this._floo... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
private _isTeleportationFloor(mesh: AbstractMesh): boolean {
for (var i=0; i<this._floorMeshesCollection.length; i++) {
if (this._floorMeshesCollection[i].id === mesh.id) {
return true;
}
}
if (this._floorMeshName && m... | <mask> this.raySelectionPredicate = (mesh) => {
<mask> return true;
<mask> }
<mask>
<mask> this.meshSelectionPredicate = (mesh) => {
<mask> return true;
<mask> }
<mask>
<mask> this._raySelectionPredicate = (mesh) => {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
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"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
return false;
}
public enableTeleportation(vrTeleportationOptions: VRTeleportationOptions = {}) {
if (!this._teleportationEnabled) {
this._teleportationRequested = true;
| <mask> if (this._floorMeshName && mesh.name.indexOf(this._floorMeshName) !== -1) {
<mask> return true;
<mask> }
<mask>
<mask> this.enableInteractions();
<mask>
<mask> if (vrTeleportationOptions) {
<mask> if... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
this.enableInteractions();
if (vrTeleportationOptions) {
if (vrTeleportationOptions.floorMeshName) {
this._floorMeshName = vrTeleportationOptions.floorMeshName;
}
if (vrTeleportationOpt... | <mask> this.meshSelectionPredicate = (mesh) => {
<mask> return true;
<mask> }
<mask>
<mask> this._raySelectionPredicate = (mesh) => {
<mask> if (mesh.name.indexOf(this._floorMeshName) !== -1 || (mesh.isVisible && mesh.name.indexOf("gazeTracker")... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
<mask> && mesh.name.indexOf("torusTeleportation") === -1
<mask> && mesh.name.indexOf("laserPointer") === -1)) {
<mask> return this.raySelectionPredicate(mesh);
<mask> }
<mask> return false;
<mask> }
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts | |
if (this._leftControllerReady && this._webVRCamera.leftController) {
this._enableTeleportationOnController(this._webVRCamera.leftController)
}
if (this._rightControllerReady && this._webVRCamera.rightController) {
this._enableTe... | <mask> }
<mask> return false;
<mask> }
<mask>
<mask> this._scene.registerBeforeRender(() => {
<mask> this._castRayAndSelectObject();
<mask> });
<mask> }
<mask>
<mask> private _onNewGamepadConnected(gamepad: G... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
if (this._teleportationEnabled) {
// Listening to classic/xbox gamepad only if no VR controller is active
if ((!this._leftLaserPointer && !this._rightLaserPointer) ||
((this._leftLaserPointer && !this._le... | <mask> private _onNewGamepadConnected(gamepad: Gamepad) {
<mask> if (gamepad.type !== BABYLON.Gamepad.POSE_ENABLED) {
<mask> if (gamepad.leftStick) {
<mask> gamepad.onleftstickchanged((stickValues) => {
<mask> // Listening to classic/x... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
else {
if (stickValues.y > -this._padSensibilityDown) {
if (this._teleportationAllowed) {
this._teleportCamera();
}
... | <mask> if (!this._teleportationRequestInitiated) {
<mask> if (stickValues.y < -this._padSensibilityUp) {
<mask> this._teleportationRequestInitiated = true;
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
<mask> if (stickValues.y > -this._padSensibilityDown) {
<mask> if (this._teleportationAllowed) {
<mask> this._teleportCamera();
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts | |
if (this._teleportationEnabled) {
if (!this._rotationLeftAsked) {
if (stickValues.x < -this._padSensibilityUp) {
this._rotationLeftAsked = true;
if (this._rotat... | <mask> });
<mask> }
<mask> if (gamepad.rightStick) {
<mask> gamepad.onrightstickchanged((stickValues) => {
<mask> if (!this._rotationLeftAsked) {
<mask> if (stickValues.x < -this._padSensibi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
else {
if (stickValues.x > -this._padSensibilityDown) {
this._rotationLeftAsked = false;
}
| <mask> if (this._rotationAllowed) {
<mask> this._rotateCamera(false);
<mask> }
<mask> }
<mask> }
<mask> else {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
if (!this._rotationRightAsked) {
if (stickValues.x > this._padSensibilityUp) {
this._rotationRightAsked = true;
if (this._rotationAllowed) {
thi... | <mask> else {
<mask> if (stickValues.x > -this._padSensibilityDown) {
<mask> this._rotationLeftAsked = false;
<mask> }
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
else {
if (stickValues.x < this._padSensibilityDown) {
this._rotationRightAsked = false;
}
| <mask> if (this._rotationAllowed) {
<mask> this._rotateCamera(true);
<mask> }
<mask> }
<mask> }
<mask> else {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
if (this._interactionsEnabled && buttonPressed === Xbox360Button.A) {
| <mask> });
<mask> }
<mask> if (gamepad.type === BABYLON.Gamepad.XBOX) {
<mask> (<Xbox360Pad>gamepad).onbuttondown((buttonPressed: Xbox360Button) => {
<mask> if (buttonPressed === Xbox360Button.A) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
if (this._interactionsEnabled && buttonPressed === Xbox360Button.A) {
| <mask> }
<mask> }
<mask> });
<mask> (<Xbox360Pad>gamepad).onbuttonup((buttonPressed: Xbox360Button) => {
<mask> if (buttonPressed === Xbox360Button.A) {
<mask> if (this._... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
private _enableInteractionOnController(webVRController: WebVRController) {
| <mask> }
<mask> }
<mask> }
<mask>
<mask> private _enableTeleportationOnController(webVRController: WebVRController) {
<mask> var controllerMesh = webVRController.mesh;
<mask> if (controllerMesh) {
<mask> var childMeshes = contr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
this._interactionsEnabledOnLeftController = true;
| <mask> laserPointer.isVisible = false;
<mask> if (webVRController.hand === "left") {
<mask> this._leftLaserPointer = laserPointer;
<mask> }
<mask> else {
<mask> this._rightLaserPointer = laserPointer;
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
this._interactionsEnabledOnRightController = true;
| <mask> }
<mask> else {
<mask> this._rightLaserPointer = laserPointer;
<mask> }
<mask> webVRController.onMainButtonStateChangedObservable.add((stateObject) => {
<mask> // Enabling / disabling laserPointer
<mas... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
if (this._displayLaserPointer && stateObject.value === 1) {
| <mask> this._rightLaserPointer = laserPointer;
<mask> }
<mask> webVRController.onMainButtonStateChangedObservable.add((stateObject) => {
<mask> // Enabling / disabling laserPointer
<mask> if (stateObject.value === 1) {
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
if (this._displayLaserPointer && webVRController.hand === "left" && this._leftLaserPointer) {
| <mask> webVRController.onPadValuesChangedObservable.add((stateObject) => {
<mask> if (!this._teleportationRequestInitiated) {
<mask> if (stateObject.y < -this._padSensibilityUp) {
<mask> // If laser pointer wasn't enabled yet
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
else if (this._displayLaserPointer && this._rightLaserPointer) {
| <mask> if (this._rightLaserPointer) {
<mask> this._rightLaserPointer.isVisible = false;
<mask> }
<mask> }
<mask> else if (this._rightLaserPointer) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
<mask> this._rotationRightAsked = false;
<mask> }
<mask> }
<mask> });
<mask> webVRController.onTriggerStateChangedObservable.add((stateObject) => {
<mask> if (!this._pointerDownOnMeshAsked) ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts | |
this._gazeTracker.isVisible = false;
| <mask> this._gazeTracker.bakeCurrentTransformIntoVertices();
<mask> this._gazeTracker.isPickable = false;
<mask>
<mask> var targetMat = new BABYLON.StandardMaterial("targetMat", this._scene);
<mask> targetMat.specularColor = BABYLON.Color3.Black();
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
if (this._teleportationEnabled) {
this._teleportationCircle.isVisible = true;
(<Mesh>this._teleportationCircle.getChildren()[0]).isVisible = true;
}
| <mask> this._hideTeleportationCircle();
<mask> }
<mask>
<mask> private _displayTeleportationCircle() {
<mask> this._teleportationCircle.isVisible = true;
<mask> (<Mesh>this._teleportationCircle.getChildren()[0]).isVisible = true;
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/69dce8d907be81a846a0e9ec3b02f1f9d547d61a | src/Cameras/VR/babylon.vrExperienceHelper.ts |
<mask> // Draw order
<mask> engine.draw(false, subMesh.indexStart, subMesh.indexCount);
<mask> }
<mask>
<mask> public intersects(ray: Ray, fastCheck?: boolean) {
<mask> return null;
<mask> }
<mask>
<mask> public dispose(doNotRecurse?: boolea... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a057ba059c923b29d206f4365b8c9b4db55ba5c | src/Mesh/babylon.linesMesh.ts | |
extend = Tools.ExtractMinAndMaxIndexed(data, indices, this.indexStart, this.indexCount, this._renderingMesh.geometry.boundingBias);
| <mask> if (this.indexStart === 0 && this.indexCount === indices.length) {
<mask> //the rendering mesh's bounding info can be used, it is the standard submesh for all indices.
<mask> extend = { minimum: this._renderingMesh.getBoundingInfo().minimum.clone(), maximum: this._r... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a057ba059c923b29d206f4365b8c9b4db55ba5c | src/Mesh/babylon.subMesh.ts |
// LineMesh first as it's also a Mesh...
if (this._mesh instanceof LinesMesh) {
var lineMesh = <LinesMesh>this._mesh;
| <mask>
<mask> public intersects(ray: Ray, positions: Vector3[], indices: number[] | Int32Array, fastCheck?: boolean): IntersectionInfo {
<mask> var intersectInfo: IntersectionInfo = null;
<mask>
<mask> // Triangles test
<mask> for (var index = this.indexStart; index <... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a057ba059c923b29d206f4365b8c9b4db55ba5c | src/Mesh/babylon.subMesh.ts |
// Line test
for (var index = this.indexStart; index < this.indexStart + this.indexCount; index += 2) {
var p0 = positions[indices[index]];
var p1 = positions[indices[index + 1]];
| <mask> var p0 = positions[indices[index]];
<mask> var p1 = positions[indices[index + 1]];
<mask> var p2 = positions[indices[index + 2]];
<mask>
<mask> var currentIntersectInfo = ray.intersectsTriangle(p0, p1, p2);
<mask>
<mask> if ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a057ba059c923b29d206f4365b8c9b4db55ba5c | src/Mesh/babylon.subMesh.ts |
var length = ray.intersectionSegment(p0, p1, lineMesh.intersectionThreshold);
if (!length) {
| <mask> var p2 = positions[indices[index + 2]];
<mask>
<mask> var currentIntersectInfo = ray.intersectsTriangle(p0, p1, p2);
<mask>
<mask> if (currentIntersectInfo) {
<mask> if (currentIntersectInfo.distance < 0) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a057ba059c923b29d206f4365b8c9b4db55ba5c | src/Mesh/babylon.subMesh.ts |
if (fastCheck || !intersectInfo || length < intersectInfo.distance) {
intersectInfo = new IntersectionInfo(null, null, length);
| <mask> if (currentIntersectInfo.distance < 0) {
<mask> continue;
<mask> }
<mask>
<mask> if (fastCheck || !intersectInfo || currentIntersectInfo.distance < intersectInfo.distance) {
<mask> intersectInfo = c... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a057ba059c923b29d206f4365b8c9b4db55ba5c | src/Mesh/babylon.subMesh.ts |
public static ExtractMinAndMaxIndexed(positions: number[] | Float32Array, indices: number[] | Int32Array, indexStart: number, indexCount: number, bias: Vector2 = null): { minimum: Vector3; maximum: Vector3 } {
| <mask>
<mask> return "data:image/png;base64," + output;
<mask> }
<mask>
<mask> public static ExtractMinAndMaxIndexed(positions: number[] | Float32Array, indices: number[] | Int32Array, indexStart: number, indexCount: number): { minimum: Vector3; maximum: Vector3 } {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a057ba059c923b29d206f4365b8c9b4db55ba5c | src/Tools/babylon.tools.ts |
if (bias) {
minimum.x -= minimum.x * bias.x + bias.y;
minimum.y -= minimum.y * bias.x + bias.y;
minimum.z -= minimum.z * bias.x + bias.y;
maximum.x += maximum.x * bias.x + bias.y;
maximum.y += maximum.y * bias.x + bias.y;
... | <mask> }
<mask>
<mask> return {
<mask> minimum: minimum,
<mask> maximum: maximum
<mask> };
<mask> }
</s> LinesMesh intersection is now supported.
Former-commit-id: e7df1ddc0263887c8c4e135b8f7fe06f397b2df6 </s> remove public i... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a057ba059c923b29d206f4365b8c9b4db55ba5c | src/Tools/babylon.tools.ts |
public static ExtractMinAndMax(positions: number[] | Float32Array, start: number, count: number, bias: Vector2 = null): { minimum: Vector3; maximum: Vector3 } {
| <mask> maximum: maximum
<mask> };
<mask> }
<mask>
<mask> public static ExtractMinAndMax(positions: number[] | Float32Array, start: number, count: number): { minimum: Vector3; maximum: Vector3 } {
<mask> var minimum = new Vector3(Number.MAX_VALUE, Number.MAX... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a057ba059c923b29d206f4365b8c9b4db55ba5c | src/Tools/babylon.tools.ts |
if (bias) {
minimum.x -= minimum.x * bias.x + bias.y;
minimum.y -= minimum.y * bias.x + bias.y;
minimum.z -= minimum.z * bias.x + bias.y;
maximum.x += maximum.x * bias.x + bias.y;
maximum.y += maximum.y * bias.x + bias.y;
... | <mask> maximum = Vector3.Maximize(current, maximum);
<mask> }
<mask>
<mask> return {
<mask> minimum: minimum,
<mask> maximum: maximum
<mask> };
</s> LinesMesh intersection is now supported.
Former-commit-id: e7df1ddc0263887c8... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a057ba059c923b29d206f4365b8c9b4db55ba5c | src/Tools/babylon.tools.ts |
const promise = GLTFLoaderExtension._LoadTextureAsync(this, context, textureInfo, assign);
if (promise) {
return promise;
}
| <mask> }
<mask>
<mask> /** @hidden */
<mask> public _loadTextureAsync(context: string, textureInfo: ITextureInfo, assign: (texture: Texture) => void): Promise<void> {
<mask> const texture = GLTFLoader._GetProperty(`${context}/index`, this._gltf.textures, textureInfo.index);
<m... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a214aa7076cc633c45d2b14462097b1bc22276d | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
/** Override this method to modify the default behavior for loading textures. */
protected _loadTextureAsync(context: string, textureInfo: ITextureInfo, assign: (texture: Texture) => void): Nullable<Promise<void>> { return null; }
| <mask> protected _loadMaterialAsync(context: string, material: _ILoaderMaterial, babylonMesh: Mesh, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<void>> { return null; }
<mask>
<mask> /** Override this method to modify the default behavior for loading uris. ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/6a214aa7076cc633c45d2b14462097b1bc22276d | loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts |
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