docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
* Gets the y component (input)
| <mask> return this._inputs[0];
<mask> }
<mask>
<mask> /**
<mask> * Gets the y component input
<mask> */
<mask> public get y(): NodeMaterialConnectionPoint {
<mask> return this._inputs[1];
<mask> }
<mask>
</s> Nightly + #6012
Former-commit-id: 1d283ec59f5d85427115... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/Blocks/vectorMergerBlock.ts |
* Gets the z component (input)
| <mask> return this._inputs[1];
<mask> }
<mask>
<mask> /**
<mask> * Gets the z component input
<mask> */
<mask> public get z(): NodeMaterialConnectionPoint {
<mask> return this._inputs[2];
<mask> }
<mask>
</s> Nightly + #6012
Former-commit-id: 1d283ec59f5d85427115... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/Blocks/vectorMergerBlock.ts |
* Gets the w component (input)
| <mask> return this._inputs[2];
<mask> }
<mask>
<mask> /**
<mask> * Gets the w component input
<mask> */
<mask> public get w(): NodeMaterialConnectionPoint {
<mask> return this._inputs[3];
<mask> }
<mask>
</s> Nightly + #6012
Former-commit-id: 1d283ec59f5d85427115... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/Blocks/vectorMergerBlock.ts |
this.registerInput("xyz ", NodeMaterialBlockConnectionPointTypes.Vector3, true);
| <mask> public constructor(name: string) {
<mask> super(name, NodeMaterialBlockTargets.Fragment);
<mask>
<mask> this.registerInput("xyzw", NodeMaterialBlockConnectionPointTypes.Vector4, true);
<mask> this.registerInput("xyz", NodeMaterialBlockConnectionPointTypes.Vector3, true);
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/Blocks/vectorSplitterBlock.ts |
this.registerOutput("xy", NodeMaterialBlockConnectionPointTypes.Vector2);
| <mask>
<mask> this.registerOutput("xyz", NodeMaterialBlockConnectionPointTypes.Vector3);
<mask> this.registerOutput("x", NodeMaterialBlockConnectionPointTypes.Float);
<mask> this.registerOutput("y", NodeMaterialBlockConnectionPointTypes.Float);
<mask> this.registerOutput("z", NodeM... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/Blocks/vectorSplitterBlock.ts |
* Gets the xyzw component (input)
| <mask> return "VectorSplitterBlock";
<mask> }
<mask>
<mask> /**
<mask> * Gets the rgba input component
<mask> */
<mask> public get xyzw(): NodeMaterialConnectionPoint {
<mask> return this._inputs[0];
<mask> }
<mask>
</s> Nightly + #6012
Former-commit-id: 1d283ec5... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/Blocks/vectorSplitterBlock.ts |
* Gets the xyz component (input)
| <mask> return this._inputs[0];
<mask> }
<mask>
<mask> /**
<mask> * Gets the rgb input component
<mask> */
<mask> public get xyz(): NodeMaterialConnectionPoint {
<mask> return this._inputs[1];
<mask> }
<mask>
</s> Nightly + #6012
Former-commit-id: 1d283ec59f5d8542... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/Blocks/vectorSplitterBlock.ts |
public get xyzIn(): NodeMaterialConnectionPoint {
| <mask>
<mask> /**
<mask> * Gets the rgb input component
<mask> */
<mask> public get xyz(): NodeMaterialConnectionPoint {
<mask> return this._inputs[1];
<mask> }
<mask>
<mask> protected _buildBlock(state: NodeMaterialBuildState) {
<mask> super._buildBlock(state);
</... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/Blocks/vectorSplitterBlock.ts |
let input = this.xyzw.isConnected ? this.xyzw : this.xyzIn;
| <mask>
<mask> protected _buildBlock(state: NodeMaterialBuildState) {
<mask> super._buildBlock(state);
<mask>
<mask> let input = this.xyzw.isConnected ? this.xyzw : this.xyz;
<mask>
<mask> let xyzOutput = this._outputs[0];
<mask> let xOutput = this._outputs[1];
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/Blocks/vectorSplitterBlock.ts |
let xyOutput = this._outputs[1];
let xOutput = this._outputs[2];
let yOutput = this._outputs[3];
let zOutput = this._outputs[4];
let wOutput = this._outputs[5];
| <mask>
<mask> let input = this.xyzw.isConnected ? this.xyzw : this.xyz;
<mask>
<mask> let xyzOutput = this._outputs[0];
<mask> let xOutput = this._outputs[1];
<mask> let yOutput = this._outputs[2];
<mask> let zOutput = this._outputs[3];
<mask> let wOutput = this... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/Blocks/vectorSplitterBlock.ts |
if (xyOutput.connectedBlocks.length > 0) {
state.compilationString += this._declareOutput(xyOutput, state) + ` = ${input.associatedVariableName}.xy;\r\n`;
}
| <mask> state.compilationString += this._declareOutput(xyzOutput, state) + ` = ${input.associatedVariableName}.xyz;\r\n`;
<mask> }
<mask> if (xOutput.connectedBlocks.length > 0) {
<mask> state.compilationString += this._declareOutput(xOutput, state) + ` = ${input.associatedVar... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/Blocks/vectorSplitterBlock.ts |
if (targetBlock) {
let outputPoint = targetBlock.getOutputByName(input.targetConnectionName);
| <mask> continue;
<mask> }
<mask> let inputPoint = block.getInputByName(input.inputName);
<mask> let targetBlock = map[input.targetBlockId];
<mask> let outputPoint = targetBlock.getOutputByName(input.targetConnectionName);
<mask>
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/nodeMaterial.ts |
if (inputPoint && outputPoint) {
outputPoint.connectTo(inputPoint);
}
| <mask> let inputPoint = block.getInputByName(input.inputName);
<mask> let targetBlock = map[input.targetBlockId];
<mask> let outputPoint = targetBlock.getOutputByName(input.targetConnectionName);
<mask>
<mask> if (inputPoint && outputPoint) {
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Node/nodeMaterial.ts |
this.name = url;
| <mask> this.getScene()!.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);
<mask> }
<mask>
<mask> this.url = url;
<mask> this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED;
<mask> this._prefiltered = false;
<mask>
</s> Nightly + #6012
Former-commi... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Textures/cubeTexture.ts |
this.name = url;
| <mask> this.getScene()!.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);
<mask> }
<mask>
<mask> this.url = url;
<mask> this._buffer = buffer;
<mask> this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED;
<mask>
<mask> if (onLoad) {
</s> Nigh... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7c2ba003b713b10c5e75a13138a462cfa1e3cb7c | src/Materials/Textures/texture.ts |
public static readonly TangentLength = 50;
| <mask> public onDataUpdatedObservable = new Observable<void>();
<mask> public property?: string;
<mask> public tangentBuilder?: () => any;
<mask>
<mask> public constructor(color: string, animation: Animation, property?: string, tangentBuilder?: () => any) {
<mask> this.color = color;
<ma... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/curve.ts |
const controlPoint0Frame = outTangent ? prevFrame + (currentFrame - prevFrame) / 2 : prevFrame;
const controlPoint1Frame = inTangent ? prevFrame + (currentFrame - prevFrame) / 2 : currentFrame;
| <mask> const currentFrame = keys[keyIndex].frame;
<mask> const prevValue = keys[keyIndex - 1].value;
<mask> const currentValue = keys[keyIndex].value;
<mask>
<mask> const controlPoint0Frame = outTangent ? 2 * prevFrame / 3 + currentFrame / 3 : prevFrame;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/curve.ts |
<mask> const prevFrame = keys[keyIndex - 1].frame;
<mask> const currentFrame = keys[keyIndex].frame;
<mask> const currentValue = keys[keyIndex].value;
<mask>
<mask> const frame = inTangent ? prevFrame / 3 + 2 * currentFrame / 3 : currentFrame;
<mask> co... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/curve.ts | |
const frame = prevFrame + (currentFrame - prevFrame) / 2;
| <mask> const currentValue = keys[keyIndex].value;
<mask>
<mask> const value = currentValue - inTangent / 3;
<mask>
<mask> return {
<mask> frame: frame,
<mask> value: value
<mask> }
</s> ace: tangent control done
Former-commit-id... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/curve.ts |
const frame = prevFrame + (currentFrame - prevFrame) / 2;
| <mask> const prevFrame = keys[keyIndex].frame;
<mask> const prevValue = keys[keyIndex].value;
<mask> const currentFrame = keys[keyIndex + 1].frame;
<mask>
<mask> const frame = outTangent ? 2 * prevFrame / 3 + currentFrame / 3 : prevFrame;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/curve.ts |
public updateInTangentFromControlPoint(keyId: number, value: number) {
const slope = (this.keys[keyId].value - value);
this.keys[keyId].inTangent = slope;
| <mask> }
<mask> }
<mask> }
<mask>
<mask> public updateInTangentFromControlPoint(keyId: number, frame: number, value: number) {
<mask> const slope = (this.keys[keyId].value - value) / (this.keys[keyId].frame - frame);
<mask> this.keys[keyId].inTangent = slope * (this.k... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/curve.ts |
public updateOutTangentFromControlPoint(keyId: number, value: number) {
const slope = (value - this.keys[keyId].value);
this.keys[keyId].outTangent = slope;
| <mask>
<mask> this.onDataUpdatedObservable.notifyObservers();
<mask> }
<mask>
<mask> public updateOutTangentFromControlPoint(keyId: number, frame: number, value: number) {
<mask> const slope = (value - this.keys[keyId].value) / (frame - this.keys[keyId].frame);
<mask> this.keys[... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/curve.ts |
private _keyPointSVG: React.RefObject<SVGImageElement>;
| <mask> private _offsetYToMain: number;
<mask>
<mask> private _svgHost: React.RefObject<SVGSVGElement>;
<mask>
<mask> private _controlMode = ControlMode.None;
<mask>
<mask> private _currentLeftControlPoint: Nullable<{frame: number, value: number}>;
<mask> private _currentRightControlPo... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
private _tangentReferenceX: number;
private _tangentReferenceY: number;
| <mask> private _currentLeftControlPoint: Nullable<{frame: number, value: number}>;
<mask> private _currentRightControlPoint: Nullable<{frame: number, value: number}>;
<mask>
<mask> constructor(props: IKeyPointComponentProps) {
<mask> super(props);
<mask>
<mask> this.state = { select... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
this._keyPointSVG = React.createRef();
| <mask>
<mask> this.state = { selectedState: SelectionState.None, x: this.props.x, y: this.props.y };
<mask>
<mask> this._svgHost = React.createRef();
<mask>
<mask> this._onSelectionRectangleMovedObserver = this.props.context.onSelectionRectangleMoved.add(rect1 => {
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
const bbox = (evt.nativeEvent.target as HTMLElement).getBoundingClientRect();
this._tangentReferenceX = bbox.left;
this._tangentReferenceY = bbox.top;
| <mask> this._sourcePointerX = evt.nativeEvent.offsetX;
<mask> this._sourcePointerY = evt.nativeEvent.offsetY;
<mask>
<mask> const target = evt.nativeEvent.target as HTMLElement;
<mask> if (target.tagName === "image") {
<mask> this._controlMode = ControlMode.Key;
<mask... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
private _processTangentMove(evt: React.PointerEvent<SVGSVGElement>, cp: {frame: number, value: number}) {
const key = this.props.curve.keys[this.props.keyId];
let expectedFrame = cp.frame;
this._tangentReferenceX += evt.nativeEvent.offsetX - this._sourcePointerX;
this._tangentR... | <mask>
<mask> evt.stopPropagation();
<mask> }
<mask>
<mask> private _onPointerMove(evt: React.PointerEvent<SVGSVGElement>) {
<mask> if (!this._pointerIsDown || this.state.selectedState !== SelectionState.Selected) {
<mask> return;
<mask> }
<mask>
</s> ace: tange... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._currentLeftControlPoint!));
| <mask> return;
<mask> }
<mask>
<mask> if (this._controlMode === ControlMode.TangentLeft) {
<mask> let currentX = this.props.convertX(this._currentLeftControlPoint!.frame);
<mask> let currentY = this.props.convertY(this._currentLeftControlPoint!.value);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
this.props.curve.updateOutTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._currentRightControlPoint!));
| <mask> this.props.curve.updateInTangentFromControlPoint(this.props.keyId, newFrame, newValue);
<mask> this.forceUpdate();
<mask>
<mask> } else if (this._controlMode === ControlMode.TangentRight) {
<mask> let currentX = this.props.convertX(this._currentRightControlPoint!... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
inVec.normalize();
inVec.scaleInPlace(100 * this.props.scale);
outVec.normalize();
outVec.scaleInPlace(100 * this.props.scale);
| <mask>
<mask> let inVec = new Vector2(this._currentLeftControlPoint ? (this.props.convertX(this._currentLeftControlPoint.frame) - this.state.x) : 0, this._currentLeftControlPoint ? (this.props.convertY(this._currentLeftControlPoint.value) - this.state.y) : 0);
<mask> let outVec = new Vector2... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
ref={this._keyPointSVG}
| <mask> y={`-${8 * this.props.scale}`}
<mask> width={`${16 * this.props.scale}`}
<mask> height={`${16 * this.props.scale}`}
<mask> href={svgImageIcon}
<mask> />
<mask> {
<mask> this.state.select... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
strokeWidth: `${1 * this.props.scale}`
| <mask> x2={`${inVec.x}px`}
<mask> y2={`${inVec.y}px`}
<mask> style={{
<mask> stroke: "#F9BF00",
<mask> strokeWidth: 1,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
r={`${4 * this.props.scale}`}
| <mask> <circle
<mask> className="left-tangent"
<mask> cx={`${inVec.x}px`}
<mask> cy={`${inVec.y}px`}
<mask> r="4"
<mask> style... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
strokeWidth: `${1 * this.props.scale}`
| <mask> x2={`${outVec.x}px`}
<mask> y2={`${outVec.y}px`}
<mask> style={{
<mask> stroke: "#F9BF00",
<mask> strokeWidth: 1,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
r={`${4 * this.props.scale}`}
| <mask> <circle
<mask> className="right-tangent"
<mask> cx={`${outVec.x}px`}
<mask> cy={`${outVec.y}px`}
<mask> r="4"
<mask> st... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7d8dc9c677e0e9298683e215b3bcd069682df825 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
public DITHERING = false; | <mask> public IMAGEPROCESSINGPOSTPROCESS = false;
<mask> public EXPOSURE = false;
<mask>
<mask> constructor() {
<mask> super();
<mask> this.rebuild();
<mask> }
</s> add dithering to default pipeline
Former-commit-id: 361bd5ad76c5c1dc711d4816bb35e4bfb744... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | materialsLibrary/src/custom/babylon.customMaterial.ts |
public DITHERING = false;
| <mask> public IMAGEPROCESSINGPOSTPROCESS = false;
<mask> public EXPOSURE = false;
<mask>
<mask> // Reflection.
<mask> public REFLECTION = false;
<mask> public REFLECTIONMAP_3D = false;
<mask> public REFLECTIONMAP_SPHERICAL = false;
<mask> public REFLECTIO... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Materials/Background/babylon.backgroundMaterial.ts |
public DITHERING = false;
| <mask> public IMAGEPROCESSINGPOSTPROCESS = false;
<mask> public EXPOSURE = false;
<mask>
<mask> public USEPHYSICALLIGHTFALLOFF = false;
<mask> public TWOSIDEDLIGHTING = false;
<mask> public SHADOWFLOAT = false;
<mask> public CLIPPLANE = false;
<mask> publ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
/**
* If the dithering should be performed in the image processing shader.
*/
DITHERING: boolean;
| <mask> COLORGRADING3D: boolean;
<mask> SAMPLER3DGREENDEPTH: boolean;
<mask> SAMPLER3DBGRMAP: boolean;
<mask> IMAGEPROCESSINGPOSTPROCESS: boolean;
<mask> }
<mask>
<mask> /**
<mask> * This groups together the common properties used for image processing either in direc... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Materials/babylon.imageProcessingConfiguration.ts |
if (defines.DITHERING){
uniforms.push("ditherVarianceAmount");
}
| <mask> }
<mask> if (defines.COLORCURVES) {
<mask> ColorCurves.PrepareUniforms(uniforms);
<mask> }
<mask> }
<mask>
<mask> /**
<mask> * Prepare the list of samplers associated with the Image Processing effects.
<mask> * @param... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Materials/babylon.imageProcessingConfiguration.ts |
defines.DITHERING = (this.ditheringVarianceAmount != 0.0);
| <mask> defines.IMAGEPROCESSINGPOSTPROCESS = this.applyByPostProcess;
<mask> defines.IMAGEPROCESSING = defines.VIGNETTE || defines.TONEMAPPING || defines.CONTRAST || defines.EXPOSURE || defines.COLORCURVES || defines.COLORGRADING;
<mask> }
<mask>
<mask> /**
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Materials/babylon.imageProcessingConfiguration.ts |
effect.setFloat("ditherVarianceAmount", this.ditheringVarianceAmount);
| <mask> this.colorGradingTexture.level // weight
<mask> );
<mask> }
<mask> }
<mask>
<mask> /**
<mask> * Clones the current image processing instance.
<mask> * @return The cloned image processing
<mask> */
</s> add dithe... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Materials/babylon.imageProcessingConfiguration.ts |
public DITHERING = false;
| <mask> public IMAGEPROCESSINGPOSTPROCESS = false;
<mask> public EXPOSURE = false;
<mask>
<mask> constructor() {
<mask> super();
<mask> this.rebuild();
<mask> }
</s> add dithering to default pipeline
Former-commit-id: 361bd5ad76c5c1dc711d4816bb35e4bfb744... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Materials/babylon.standardMaterial.ts |
DITHERING: false,
| <mask> IMAGEPROCESSINGPOSTPROCESS: false,
<mask> EXPOSURE: false,
<mask> }
<mask>
<mask> constructor(name: string, options: number | PostProcessOptions, camera: Nullable<Camera> = null, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Engine... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/PostProcess/babylon.imageProcessingPostProcess.ts |
vec3 dither(vec2 seed, vec3 color, float varianceAmount) {
| <mask> float getRand(vec2 seed) {
<mask> return fract(sin(dot(seed.xy ,vec2(12.9898,78.233))) * 43758.5453);
<mask> }
<mask>
<mask> vec3 dither(vec2 seed, vec3 color) {
<mask> float rand = getRand(seed);
<mask> color += mix(-0.5/255.0, 0.5/255.0, rand);
<mask> color = max(color, 0.0);
<mask> return color... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Shaders/ShadersInclude/helperFunctions.fx |
color += mix(-varianceAmount/255.0, varianceAmount/255.0, rand);
| <mask> }
<mask>
<mask> vec3 dither(vec2 seed, vec3 color) {
<mask> float rand = getRand(seed);
<mask> color += mix(-0.5/255.0, 0.5/255.0, rand);
<mask> color = max(color, 0.0);
<mask> return color;
<mask> } </s> add dithering to default pipeline
Former-commit-id: 361bd5ad76c5c1dc711d4816bb35e4bfb7441b92 ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Shaders/ShadersInclude/helperFunctions.fx |
#endif
#ifdef DITHERING
uniform float ditherVarianceAmount;
| <mask> #else
<mask> uniform sampler2D txColorTransform;
<mask> #endif
<mask> uniform vec4 colorTransformSettings;
<mask> #endif </s> add dithering to default pipeline
Former-commit-id: 361bd5ad76c5c1dc711d4816bb35e4bfb7441b92 </s> remove #ifdef NOISE
color.rgb = dither(vPositionW.xy, color.rgb);
</s> a... | [
"keep",
"keep",
"keep",
"add",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Shaders/ShadersInclude/imageProcessingDeclaration.fx |
#ifdef DITHERING
// Handled in image processing shader
#elif NOISE
color.rgb = dither(vPositionW.xy, color.rgb, 0.5);
| <mask> // Convert to associative (premultiplied) format if needed.
<mask> color.rgb *= color.a;
<mask> #endif
<mask>
<mask> #ifdef NOISE
<mask> color.rgb = dither(vPositionW.xy, color.rgb);
<mask> #endif
<mask>
<mask> gl_FragColor = color;
<mask> }
</s> add dithering to default pipeline
F... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Shaders/background.fragment.fx |
#ifdef DITHERING
result.rgb = dither(vUV, result.rgb, ditherVarianceAmount);
#endif
| <mask> result = applyImageProcessing(result);
<mask> #endif
<mask> #endif
<mask>
<mask> gl_FragColor = result;
<mask> } </s> add dithering to default pipeline
Former-commit-id: 361bd5ad76c5c1dc711d4816bb35e4bfb7441b92 </s> remove #ifdef NOISE
color.rgb = dither(vPositionW.xy, color.rgb);
</s> add #ifd... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7da33a7b389b2c63d645c5ba0c36bd9a804325eb | src/Shaders/imageProcessing.fragment.fx |
var matrix, meshPosition, meshRotation, meshRotationQuaternion, meshScaling; | <mask> }
<mask> // Convert BABYLON.Mesh to BABYLON.CSG
<mask> CSG.FromMesh = function (mesh) {
<mask> var vertex, normal, uv, position, polygon, polygons = [], vertices;
<mask> if (mesh instanceof BABYLON.Mesh) {
<mask> mesh.computeWorldMatrix(true);... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7dbc454c9312929012b85bce87cdba5a319c922e | Babylon/Mesh/babylon.csg.js |
matrix = mesh.getWorldMatrix();
meshPosition = mesh.position.clone();
meshRotation = mesh.rotation.clone();
if (mesh.rotationQuaternion) {
meshRotationQuaternion = mesh.rotationQuaternion.clone();
}
meshS... | <mask> CSG.FromMesh = function (mesh) {
<mask> var vertex, normal, uv, position, polygon, polygons = [], vertices;
<mask> if (mesh instanceof BABYLON.Mesh) {
<mask> mesh.computeWorldMatrix(true);
<mask> var matrix = mesh.getWorldMatrix();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7dbc454c9312929012b85bce87cdba5a319c922e | Babylon/Mesh/babylon.csg.js |
var matrix,
meshPosition,
meshRotation,
meshRotationQuaternion,
meshScaling;
| <mask> var vertex, normal, uv, position,
<mask> polygon,
<mask> polygons = [],
<mask> vertices;
<mask>
<mask> if (mesh instanceof BABYLON.Mesh) {
<mask> mesh.computeWorldMatrix(true);
<mask> var matrix = mes... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7dbc454c9312929012b85bce87cdba5a319c922e | Babylon/Mesh/babylon.csg.ts |
matrix = mesh.getWorldMatrix();
meshPosition = mesh.position.clone();
meshRotation = mesh.rotation.clone();
if(mesh.rotationQuaternion) {
meshRotationQuaternion = mesh.rotationQuaternion.clone();
}
meshScaling = mesh.scaling.clone(); | <mask> vertices;
<mask>
<mask> if (mesh instanceof BABYLON.Mesh) {
<mask> mesh.computeWorldMatrix(true);
<mask> var matrix = mesh.getWorldMatrix();
<mask> var meshPosition = mesh.position.clone();
<mask> var meshRotation... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7dbc454c9312929012b85bce87cdba5a319c922e | Babylon/Mesh/babylon.csg.ts |
if (target.color) {
target.color!.copyFrom(this.color!);
}
else {
target.color = this.color.clone();
}
| <mask> target.rotationQuaternion!.copyFrom(this.rotationQuaternion!);
<mask> }
<mask> target.scaling.copyFrom(this.scaling);
<mask> if (this.color) {
<mask> target.color!.copyFrom(this.color!);
<mask> }
<mask> target.uvs.copyFrom(this.uvs);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e0a7f18b88f4dc9e3b2c7aa1797039a9ab776c1 | src/Particles/solidParticle.ts |
private _mustResetCopy: boolean = true;
| <mask> private _expandable: boolean = false;
<mask> private _shapeCounter: number = 0;
<mask> private _copy: SolidParticle = new SolidParticle(0, 0, 0, 0, null, 0, 0, this);
<mask> private _color: Color4 = new Color4(0, 0, 0, 0);
<mask> private _computeParticleColor: boolean = true;
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e0a7f18b88f4dc9e3b2c7aa1797039a9ab776c1 | src/Particles/solidParticleSystem.ts |
if (this._mustResetCopy) {
this._resetCopy();
}
| <mask> var u = 0;
<mask> var c = 0;
<mask> var n = 0;
<mask>
<mask> this._resetCopy();
<mask> const copy = this._copy;
<mask> const storeApart = (options && options.storage) ? true : false;
<mask> // in case the particle geometry must NOT be inserted in t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e0a7f18b88f4dc9e3b2c7aa1797039a9ab776c1 | src/Particles/solidParticleSystem.ts |
<mask>
<mask> this._resetCopy();
<mask> const copy = this._copy;
<mask> const storeApart = (options && options.storage) ? true : false;
<mask> // in case the particle geometry must NOT be inserted in the SPS mesh geometry
<mask> if (storeApart) {
<mask> return... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e0a7f18b88f4dc9e3b2c7aa1797039a9ab776c1 | src/Particles/solidParticleSystem.ts | |
// in case the particle geometry must NOT be inserted in the SPS mesh geometry
if (storeApart) {
return copy;
}
| <mask> this._mustUnrotateFixedNormals = true;
<mask> }
<mask>
<mask> const rotMatrix = TmpVectors.Matrix[0];
<mask> const tmpVertex = TmpVectors.Vector3[0];
<mask> const tmpRotated = TmpVectors.Vector3[1];
<mask> const pivotBackTranslation = TmpVectors.Vector3... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e0a7f18b88f4dc9e3b2c7aa1797039a9ab776c1 | src/Particles/solidParticleSystem.ts |
this._mustResetCopy = false;
| <mask> public insertParticlesFromArray(solidParticleArray: SolidParticle[]): SolidParticleSystem {
<mask> if (!this._expandable) {
<mask> return this;
<mask> }
<mask> var idxInShape = 0;
<mask> var currentShapeId = solidParticleArray[0].shapeId;
<mask> con... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e0a7f18b88f4dc9e3b2c7aa1797039a9ab776c1 | src/Particles/solidParticleSystem.ts |
sp.copyToRef(this._copy);
this._insertNewParticle(this.nbParticles, idxInShape, sp._model, shape, meshInd, meshUV, meshCol, meshNor, bbInfo, null, null);
| <mask> var meshUV = model._shapeUV;
<mask> var meshCol = model._shapeColors;
<mask> var meshNor = model._normals;
<mask> var bbInfo = sp._boundingInfo;
<mask> var particle = this._insertNewParticle(this.nbParticles, idxInShape, sp._model, shape, meshInd, ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e0a7f18b88f4dc9e3b2c7aa1797039a9ab776c1 | src/Particles/solidParticleSystem.ts |
this._mustResetCopy = true;
| <mask> idxInShape = 0;
<mask> }
<mask> }
<mask> this._isNotBuilt = true; // buildMesh() call is now expected for setParticles() to work
<mask> return this;
<mask> }
<mask>
<mask> /**
<mask> * Creates a new particle and modifies the SPS me... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e0a7f18b88f4dc9e3b2c7aa1797039a9ab776c1 | src/Particles/solidParticleSystem.ts |
* @param {number} newTimeStep the new timestep to apply to this world.
| <mask> * default is 1/60.
<mask> * To slow it down, enter 1/600 for example.
<mask> * To speed it up, 1/30
<mask> */
<mask> public setTimeStep(newTimeStep: number = 1 / 60) {
<mask> this._physicsPlugin.setTimeStep(newTimeStep);
<mask> }
<mask>
<... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsEngine.ts |
/**
* Adding a new impostor for the impostor tracking.
* This will be done by the impostor itself.
* @param {PhysicsImpostor} impostor the impostor to add
*/
| <mask> private _joints: Array<PhysicsImpostorJoint> = [];
<mask>
<mask> public addImpostor(impostor: PhysicsImpostor) {
<mask> this._impostors.push(impostor);
<mask> //if no parent, generate the body
<mask> if (!impostor.parent) {
</s> a bit of documentation.
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsEngine.ts |
/**
* Remove an impostor from the engine.
* This impostor and its mesh will not longer be updated by the physics engine.
* @param {PhysicsImpostor} impostor the impostor to remove
*/
| <mask> }
<mask>
<mask> public removeImpostor(impostor: PhysicsImpostor) {
<mask> var index = this._impostors.indexOf(impostor);
<mask> if (index > -1) {
<mask> var removed = this._impostors.splice(index, 1);
<mask> //Is it needed?
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsEngine.ts |
/**
* Add a joint to the physics engine
* @param {PhysicsImpostor} mainImpostor the main impostor to which the joint is added.
* @param {PhysicsImpostor} connectedImpostor the impostor that is connected to the main impostor using this joint
* @param {PhysicsJoin... | <mask> removed[0].physicsBody = null;
<mask> }
<mask> }
<mask> }
<mask>
<mask> public addJoint(mainImpostor: PhysicsImpostor, connectedImpostor: PhysicsImpostor, joint: PhysicsJoint) {
<mask> var impostorJoint = {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsEngine.ts |
/**
* This is a holder class for the physics joint created by the physics plugin.
* It holds a set of functions to control the underlying joint.
*/
| <mask> //Native Oimo/Cannon/Energy data
<mask> nativeParams?: any;
<mask> }
<mask>
<mask> export class PhysicsJoint {
<mask>
<mask> private _physicsJoint;
<mask> protected _physicsPlugin: IPhysicsEnginePlugin;
<mask>
<mask> constructor(public type: number, pu... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsJoint.ts |
/**
* Execute a function that is physics-plugin specific.
* @param {Function} func the function that will be executed.
* It accepts two parameters: the physics world and the physics joint.
*/
public executeNativeFunction(func : (world: any... | <mask> public set physicsPlugin(physicsPlugin: IPhysicsEnginePlugin) {
<mask> this._physicsPlugin = physicsPlugin;
<mask> }
<mask>
<mask> public executeNativeFunction(func : (physicsJoint:any) => void) {
<mask> func(this._physicsJoint)
<mask> }
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsJoint.ts |
/**
* A class representing a physics distance joint.
*/
| <mask> //Cannon only at the moment
<mask> public static SpringJoint = 9;
<mask> }
<mask>
<mask> export class DistanceJoint extends PhysicsJoint {
<mask> constructor(jointData: DistanceJointData) {
<mask> super(PhysicsJoint.DistanceJoint, jointData);
<mask> }
... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsJoint.ts |
/**
* Update the predefined distance.
*/
| <mask> constructor(jointData: DistanceJointData) {
<mask> super(PhysicsJoint.DistanceJoint, jointData);
<mask> }
<mask>
<mask> public updateDistance(maxDistance: number, minDistance?: number) {
<mask> this._physicsPlugin.updateDistanceJoint(this, maxDistance, minDi... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsJoint.ts |
/**
* This class represents a single hinge physics joint
*/
| <mask> }
<mask>
<mask> export class HingeJoint extends PhysicsJoint implements IMotorEnabledJoint {
<mask>
<mask> constructor(jointData:PhysicsJointData) {
<mask> super(PhysicsJoint.HingeJoint, jointData);
<mask> }
</s> a bit of documentation.
Former-commit-id: f9... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsJoint.ts |
/**
* Set the motor values.
* Attention, this function is plugin specific. Engines won't react 100% the same.
* @param {number} force the force to apply
* @param {number} maxForce max force for this motor.
*/
| <mask> constructor(jointData:PhysicsJointData) {
<mask> super(PhysicsJoint.HingeJoint, jointData);
<mask> }
<mask>
<mask> public setMotor(force?: number, maxForce?: number) {
<mask> this._physicsPlugin.setMotor(this, force, maxForce);
<mask> }
<ma... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsJoint.ts |
/**
* Set the motor's limits.
* Attention, this function is plugin specific. Engines won't react 100% the same.
*/
| <mask> public setMotor(force?: number, maxForce?: number) {
<mask> this._physicsPlugin.setMotor(this, force, maxForce);
<mask> }
<mask>
<mask> public setLimit(upperLimit: number, lowerLimit?: number) {
<mask> this._physicsPlugin.setLimit(this, upperLimit, l... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsJoint.ts |
/**
* This class represents a dual hinge physics joint (same as wheel joint)
*/
| <mask> }
<mask> }
<mask>
<mask> export class Hinge2Joint extends PhysicsJoint implements IMotorEnabledJoint {
<mask>
<mask> constructor(jointData:PhysicsJointData) {
<mask> super(PhysicsJoint.Hinge2Joint, jointData);
</s> a bit of documentation.
Former-commit-... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsJoint.ts |
/**
* Set the motor values.
* Attention, this function is plugin specific. Engines won't react 100% the same.
* @param {number} force the force to apply
* @param {number} maxForce max force for this motor.
* @param {motorIndex} the motor's index, 0 or 1.
... | <mask> constructor(jointData:PhysicsJointData) {
<mask> super(PhysicsJoint.Hinge2Joint, jointData);
<mask> }
<mask>
<mask> public setMotor(force?: number, maxForce?: number, motorIndex: number = 0) {
<mask> this._physicsPlugin.setMotor(this, force, maxForce... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsJoint.ts |
/**
* Set the motor limits.
* Attention, this function is plugin specific. Engines won't react 100% the same.
* @param {number} upperLimit the upper limit
* @param {number} lowerLimit lower limit
* @param {motorIndex} the motor's index, 0 or 1.
*/
| <mask> }
<mask>
<mask> public setLimit(upperLimit: number, lowerLimit?: number, motorIndex: number = 0) {
<mask> this._physicsPlugin.setLimit(this, upperLimit, lowerLimit, motorIndex);
<mask> }
<mask> }
<mask>
</s> a bit of documentation.
Former-commit-id: f9c... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7e6e9e4491a89923a14ddcd04c307afc0707124c | src/Physics/babylon.physicsJoint.ts |
public static CreateRibbon(name: string, options: { pathArray: Vector3[][], closeArray?: boolean, closePath?: boolean, offset?: number, updatable?: boolean, sideOrientation?: number, instance?: Mesh }, scene?: Scene): Mesh;
public static CreateRibbon(name: string, options: any, closeArrayOrScene?: any, ... | <mask> }
<mask>
<mask> // Statics
<mask> public static CreateRibbon(name: string, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, scene: Scene, updatable?: boolean, sideOrientation?: number, instance?: Mesh): Mesh;
<mask> public static CreateRibbon(... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f7f334f3c8b5a1a2a6053027c0ab4bcab49c039 | src/Mesh/babylon.mesh.ts |
if (Array.isArray(options)) { | <mask> public static CreateRibbon(name: string, options: { pathArray?: Vector3[][], closeArray?: boolean, closePath?: boolean, offset?: number, updatable?: boolean, sideOrientation?: number, instance?: Mesh }, scene: Scene): Mesh;
<mask> public static CreateRibbon(name: string, options: any, closeArra... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f7f334f3c8b5a1a2a6053027c0ab4bcab49c039 | src/Mesh/babylon.mesh.ts |
closeArray = closeArrayOrScene; | <mask> var closeArray;
<mask> if (Array.isArray(options)) {
<mask> pathArray = options;
<mask> if (!instance) {
<mask> options = {
<mask> pathArray: pathArray,
<mask> closeArray: closeArray... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f7f334f3c8b5a1a2a6053027c0ab4bcab49c039 | src/Mesh/babylon.mesh.ts |
closeArray: closeArray, | <mask> pathArray = options;
<mask> if (!instance) {
<mask> options = {
<mask> pathArray: pathArray,
<mask> closeArray: closeArrayOrScene,
<mask> closePath: closePath,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f7f334f3c8b5a1a2a6053027c0ab4bcab49c039 | src/Mesh/babylon.mesh.ts |
updatable: updatable, | <mask> pathArray: pathArray,
<mask> closeArray: closeArray,
<mask> closePath: closePath,
<mask> offset: offset,
<mask> sideOrientation: sideOrientation
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f7f334f3c8b5a1a2a6053027c0ab4bcab49c039 | src/Mesh/babylon.mesh.ts |
} else {
scene = closeArrayOrScene;
pathArray = options.pathArray;
closeArray = options.closeArray;
closePath = options.closePath;
offset = options.offset;
sideOrientation = options.sideOrientation;
... | <mask> updatable: updatable,
<mask> sideOrientation: sideOrientation
<mask> }
<mask> }
<mask> }
<mask>
<mask> if (instance) { // existing ribbon instance update
<mask> // positionFuncti... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f7f334f3c8b5a1a2a6053027c0ab4bcab49c039 | src/Mesh/babylon.mesh.ts |
public static CreateTube(name: string, options: any, radiusOrScene: any, tessellation?: number, radiusFunction?: { (i: number, distance: number): number; }, cap?: number, scene?: Scene, updatable?: boolean, sideOrientation: number = Mesh.DEFAULTSIDE, instance: Mesh = null): Mesh { | <mask> }
<mask>
<mask> public static CreateTube(name: string, path: Vector3[], radius: number, tessellation: number, radiusFunction: { (i: number, distance: number): number; }, cap: number, scene: Scene, updatable?: boolean, sideOrientation?: number, instance?: Mesh): Mesh;
<mask> public st... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f7f334f3c8b5a1a2a6053027c0ab4bcab49c039 | src/Mesh/babylon.mesh.ts |
if (Array.isArray(options)) {
path = options;
radius = radiusOrScene;
} else {
scene = radiusOrScene;
path = options.path;
radius = options.radius;
tessellation = options.t... | <mask> public static CreateTube(name: string, options: { path: Vector3[], radius?: number, tessellation?: number, radiusFunction?: { (i: number, distance: number): number; }, cap?: number, updatable?: boolean, sideOrientation?: number, instance?: Mesh }, scene: Scene): Mesh;
<mask> public static Creat... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f7f334f3c8b5a1a2a6053027c0ab4bcab49c039 | src/Mesh/babylon.mesh.ts |
instance = Mesh.CreateRibbon(null, { pathArray: pathArray, instance: instance });
(<any>instance).path3D = path3D;
(<any>instance).pathArray = pathArray; | <mask> var pathArray;
<mask> if (instance) { // tube update
<mask> path3D = ((<any>instance).path3D).update(path);
<mask> pathArray = tubePathArray(path, path3D, (<any>instance).pathArray, radius, (<any>instance).tessellation, radiusFunction, (<any>instance).c... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f7f334f3c8b5a1a2a6053027c0ab4bcab49c039 | src/Mesh/babylon.mesh.ts |
private _isCompletelyReady: boolean = false;
/**
* Will notify when the mesh is completely ready, including materials.
*/
public onMeshReadyObservable: Observable<Mesh>;
| <mask> private _internalMeshDataInfo = new _InternalMeshDataInfo();
<mask>
<mask> public get computeBonesUsingShaders(): boolean {
<mask> return this._internalAbstractMeshDataInfo._computeBonesUsingShaders;
<mask> }
<mask> public set computeBonesUsingShaders(value: boolean) {
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
constructor(
name: string,
scene: Nullable<Scene> = null,
parent: Nullable<Node> = null,
source: Nullable<Mesh> = null,
doNotCloneChildren?: boolean,
clonePhysicsImpostor: boolean = true
) {
| <mask> * When false, achieved by calling a clone(), also passing False.
<mask> * This will make creation of children, recursive.
<mask> * @param clonePhysicsImpostor When cloning, include cloning mesh physics impostor, default True.
<mask> */
<mask> constru... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
this.onMeshReadyObservable = new Observable(this._onMeshReadyObserverAdded);
| <mask>
<mask> this._instanceDataStorage.hardwareInstancedRendering = this.getEngine().getCaps().instancedArrays;
<mask> }
<mask>
<mask> // Methods
<mask> public instantiateHierarchy(
<mask> newParent: Nullable<TransformNode> = null,
<mask> options?: { doNotInstantiate: bool... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
public instantiateHierarchy(
newParent: Nullable<TransformNode> = null,
options?: { doNotInstantiate: boolean },
onNewNodeCreated?: (source: TransformNode, clone: TransformNode) => void
): Nullable<TransformNode> {
let instance =
this.getTotalVertices() > 0 && (... | <mask> this._instanceDataStorage.hardwareInstancedRendering = this.getEngine().getCaps().instancedArrays;
<mask> }
<mask>
<mask> // Methods
<mask> public instantiateHierarchy(newParent: Nullable<TransformNode> = null, options?: { doNotInstantiate: boolean }, onNewNodeCreated?: (source: Transfo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
child.instantiateHierarchy(instance as TransformNode, options, onNewNodeCreated);
| <mask> }
<mask> }
<mask>
<mask> for (var child of this.getChildTransformNodes(true)) {
<mask> child.instantiateHierarchy(instance, options, onNewNodeCreated);
<mask> }
<mask>
<mask> return instance;
<mask> }
<mask>
</s> mesh onready observable
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
return instance as TransformNode;
| <mask> for (var child of this.getChildTransformNodes(true)) {
<mask> child.instantiateHierarchy(instance, options, onNewNodeCreated);
<mask> }
<mask>
<mask> return instance;
<mask> }
<mask>
<mask> /**
<mask> * Gets the class name
<mask> * @returns the st... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
let data = this._userInstancedBuffersStorage?.vertexBuffers[kind]?.getFloatData(
this._geometry.getTotalVertices(),
forceCopy || (copyWhenShared && this._geometry.meshes.length !== 1)
);
| <mask> public getVerticesData(kind: string, copyWhenShared?: boolean, forceCopy?: boolean): Nullable<FloatArray> {
<mask> if (!this._geometry) {
<mask> return null;
<mask> }
<mask> let data = this._userInstancedBuffersStorage?.vertexBuffers[kind]?.getFloatData(this._geometry... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
const onlyForInstances = isInIntermediateRendering
? this._internalAbstractMeshDataInfo._onlyForInstancesIntermediate
: this._internalAbstractMeshDataInfo._onlyForInstances;
| <mask> return this._instanceDataStorage.previousBatch;
<mask> }
<mask> var scene = this.getScene();
<mask> const isInIntermediateRendering = scene._isInIntermediateRendering();
<mask> const onlyForInstances = isInIntermediateRendering ? this._internalAbstractMeshDataInfo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
batchCache.hardwareInstancedRendering[subMeshId] =
!isReplacementMode &&
this._instanceDataStorage.hardwareInstancedRendering &&
batchCache.visibleInstances[subMeshId] !== null &&
batchCache.visibleInstances[subMeshId] !== undefined;
| <mask> if (!batchCache.visibleInstances[subMeshId] && defaultRenderId) {
<mask> batchCache.visibleInstances[subMeshId] = visibleInstances[defaultRenderId];
<mask> }
<mask> }
<mask> batchCache.hardwareInstancedRendering[subMeshId] = !isReplacementMode && this.... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
const needUpdateBuffer =
!instancesBuffer ||
currentInstancesBufferSize !== instanceStorage.instancesBufferSize ||
(this._scene.needsPreviousWorldMatrices && !instanceStorage.instancesPreviousBuffer);
| <mask> var instancesCount = 0;
<mask>
<mask> let renderSelf = batch.renderSelf[subMesh._id];
<mask>
<mask> const needUpdateBuffer = !instancesBuffer || currentInstancesBufferSize !== instanceStorage.instancesBufferSize || (this._scene.needsPreviousWorldMatrices && !instanceStorage.instanc... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
if (
this._scene.needsPreviousWorldMatrices &&
!needUpdateBuffer &&
this._instanceDataStorage.manualUpdate &&
!this._instanceDataStorage.isFrozen &&
!this._instanceDataStorage.previousManualUpdate
) {
| <mask>
<mask> // Write current matrices as previous matrices in case of manual update
<mask> // Default behaviour when previous matrices are not specified explicitly
<mask> // Will break if instances number/order changes
<mask> if (this._scene.needsPreviousWorldMatrices && !needUpd... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
public _processRendering(
renderingMesh: AbstractMesh,
subMesh: SubMesh,
effect: Effect,
fillMode: number,
batch: _InstancesBatch,
hardwareInstancedRendering: boolean,
onBeforeDraw: (isInstance: boolean, world: Matrix, effectiveMaterial?: Material, effe... | <mask> // Do nothing
<mask> }
<mask>
<mask> /** @hidden */
<mask> public _processRendering(renderingMesh: AbstractMesh, subMesh: SubMesh, effect: Effect, fillMode: number, batch: _InstancesBatch, hardwareInstancedRendering: boolean, onBeforeDraw: (isInstance: boolean, world: Matrix, effectiveM... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
} else if (
(material._storeEffectOnSubMeshes && !subMesh.effect?._wasPreviouslyReady) ||
(!material._storeEffectOnSubMeshes && !material.getEffect()?._wasPreviouslyReady)
) {
| <mask> return this;
<mask> }
<mask>
<mask> this._effectiveMaterial = material;
<mask> } else if ((material._storeEffectOnSubMeshes && !subMesh.effect?._wasPreviouslyReady) || (!material._storeEffectOnSubMeshes && !material.getEffect()?._wasPreviouslyReady)) {
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
if (this._checkReadinessObserver) {
this._scene.onBeforeRenderObservable.remove(this._checkReadinessObserver);
}
| <mask>
<mask> // Thin instances
<mask> this._disposeThinInstanceSpecificData();
<mask>
<mask> super.dispose(doNotRecurse, disposeMaterialAndTextures);
<mask> }
<mask>
<mask> /** @hidden */
<mask> public _disposeInstanceSpecificData() {
</s> mesh onready observable
Form... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
public applyDisplacementMap(
url: string,
minHeight: number,
maxHeight: number,
onSuccess?: (mesh: Mesh) => void,
uvOffset?: Vector2,
uvScale?: Vector2,
forceUpdate = false
): Mesh {
| <mask> * @param uvScale is an optional vector2 used to scale UV.
<mask> * @param forceUpdate defines whether or not to force an update of the generated buffers. This is useful to apply on a deserialized model for instance.
<mask> * @returns the Mesh.
<mask> */
<mask> public applyDisplacemen... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
public applyDisplacementMapFromBuffer(
buffer: Uint8Array,
heightMapWidth: number,
heightMapHeight: number,
minHeight: number,
maxHeight: number,
uvOffset?: Vector2,
uvScale?: Vector2,
forceUpdate = false
): Mesh {
| <mask> * @param uvScale is an optional vector2 used to scale UV.
<mask> * @param forceUpdate defines whether or not to force an update of the generated buffers. This is useful to apply on a deserialized model for instance.
<mask> * @returns the Mesh.
<mask> */
<mask> public applyDisplacemen... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7f93725775e5d05d20ea5751b8e8ecd0df290352 | src/Meshes/mesh.ts |
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