docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
// Update animation key
const originalKey = this.animation.getKeys()[keyId];
originalKey.frame = frame;
if (originalKey.outTangent) {
if (this.property) {
originalKey.outTangent[this.property] = this.keys[keyId].outTangent;
} else {
... | <mask>
<mask> public updateKeyFrame(keyId: number, frame: number) {
<mask> this.keys[keyId].frame = frame;
<mask>
<mask> this.animation.getKeys()[keyId].frame = frame;
<mask>
<mask> this.onDataUpdatedObservable.notifyObservers();
<mask> }
<mask>
<mask> public updateKeyV... | [
"keep",
"keep",
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"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/curve.ts |
private _storedLengthIn: number;
| <mask> private _keyPointSVG: React.RefObject<SVGImageElement>;
<mask>
<mask> private _controlMode = ControlMode.None;
<mask>
<mask> private _storedLengthin: number;
<mask> private _storedLengthOut: number;
<mask>
<mask> private _inVec: Vector2;
<mask> private _outVec: Vector2;
<mask... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
private _processTangentMove(evt: React.PointerEvent<SVGSVGElement>, vec: Vector2, storedLength: number, isIn: boolean) {
| <mask>
<mask> evt.stopPropagation();
<mask> }
<mask>
<mask> private _processTangentMove(evt: React.PointerEvent<SVGSVGElement>, vec: Vector2, storedLength: number) {
<mask> vec.x += (evt.nativeEvent.offsetX - this._sourcePointerX) * this.props.scale;
<mask> vec.y += (evt.nativeE... | [
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
if (isIn && vec.x >= 0) {
vec.x = -0.01;
} else if (!isIn && vec.x <= 0) {
vec.x = 0.01;
}
| <mask> vec.y += (evt.nativeEvent.offsetY - this._sourcePointerY) * this.props.scale;
<mask>
<mask> let currentPosition = vec.clone();
<mask>
<mask> currentPosition.normalize();
<mask> currentPosition.scaleInPlace(storedLength);
<mask>
<mask> const keys = this.p... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
const keys = this.props.curve.keys;
const value = isIn ? keys[this.props.keyId].value - this.props.invertY(currentPosition.y + this.state.y) : this.props.invertY(currentPosition.y + this.state.y) - keys[this.props.keyId].value;
const frame = isIn ? keys[this.props.keyId].frame - this... | <mask> let currentPosition = vec.clone();
<mask>
<mask> currentPosition.normalize();
<mask> currentPosition.scaleInPlace(storedLength);
<mask>
<mask> console.log(">>")
<mask> console.log(currentPosition.x, currentPosition.y);
<mask> console.log(this.props.invert... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._inVec, this._storedLengthIn, true));
| <mask> return;
<mask> }
<mask>
<mask> if (this._controlMode === ControlMode.TangentLeft) {
<mask> this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._inVec, this._storedLengthin));
<mask> this.forceUpdate();
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
this.props.curve.updateOutTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._outVec, this._storedLengthOut, false));
| <mask> this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._inVec, this._storedLengthin));
<mask> this.forceUpdate();
<mask>
<mask> } else if (this._controlMode === ControlMode.TangentRight) {
<mask> this.props.curve.upd... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
const keys = this.props.curve.keys;
| <mask>
<mask> public render() {
<mask> const svgImageIcon = this.state.selectedState === SelectionState.Selected ? keySelected : (this.state.selectedState === SelectionState.Siblings ? keyActive : keyInactive);
<mask>
<mask> const prevFrame = this.props.keyId > 0 ? keys[this.props.keyId - 1].... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
const prevFrame = this.props.keyId > 0 ? keys[this.props.keyId - 1].frame : 0;
const currentFrame = keys[this.props.keyId].frame;
const nextFrame = this.props.keyId < keys.length - 1 ? keys[this.props.keyId + 1].frame : 0;
let inFrameLength = (currentFrame - prevFrame) / 3;
... | <mask>
<mask> public render() {
<mask> const svgImageIcon = this.state.selectedState === SelectionState.Selected ? keySelected : (this.state.selectedState === SelectionState.Siblings ? keyActive : keyInactive);
<mask>
<mask> if (!this._outVec) {
<mask> const keys = this.props.cur... | [
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"replace",
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"replace",
"replace",
"replace",
"replace",
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
{
this.props.keyId !== 0 &&
| <mask> />
<mask> {
<mask> this.state.selectedState === SelectionState.Selected &&
<mask> <g>
<mask> {/* {
<mask> inControlPointValue !== 0 &&
<mask> <>
<mask> ... | [
"keep",
"keep",
"keep",
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"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
x2={`${this._inVec.x}px`}
y2={`${this._inVec.y}px`}
| <mask> <>
<mask> <line
<mask> x1={0}
<mask> y1={0}
<mask> x2={`${inVec.x}px`}
<mask> y2={`${inVec.y}px`}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
cx={`${this._inVec.x}px`}
cy={`${this._inVec.y}px`}
| <mask> }}>
<mask> </line>
<mask> <circle
<mask> className="left-tangent"
<mask> cx={`${inVec.x}px`}
<mask> cy={`${inVec.y}px`}
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
}
| <mask> fill: "#F9BF00",
<mask> }}>
<mask> </circle>
<mask> </>
<mask> } */}
<mask> {
<mask> <>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
this.props.keyId !== keys.length - 1 &&
| <mask> </>
<mask> }
<mask> {
<mask> <>
<mask> <line
<mask> x1={0}
<mask> y1={0}
</s> ace: Rescale tangents
Former-commit-id: aa5022... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null; | <mask> private readonly _scene: Scene;
<mask> private _options: ITransmissionHelperOptions;
<mask> private _opaqueRTIndex: number = -1;
<mask>
<mask> private _opaqueRenderTarget: RenderTargetTexture;
<mask> private _opaqueMeshesCache: Mesh[] = [];
<mask> private _transparentMeshesCache: ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5 | src/Helpers/transmissionHelper.ts |
if (this._opaqueRenderTarget) {
let idx = layer.renderTargetTextures.indexOf(this._opaqueRenderTarget);
if (idx >= 0) {
layer.renderTargetTextures.splice(idx, 1);
} | <mask>
<mask> // Remove any layers rendering to the opaque scene.
<mask> if (this._scene.layers) {
<mask> this._scene.layers.forEach((layer) => {
<mask> let idx = layer.renderTargetTextures.indexOf(this._opaqueRenderTarget);
<mask> if (idx >= 0) {
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5 | src/Helpers/transmissionHelper.ts |
<mask> });
<mask> }
<mask>
<mask> // Remove opaque render target
<mask> this._opaqueRTIndex = this._scene.customRenderTargets.indexOf(this._opaqueRenderTarget);
<mask> if (this._opaqueRenderTarget) {
<mask> this._opaqueRenderTarget.dispose();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5 | src/Helpers/transmissionHelper.ts | |
this._opaqueRTIndex = this._scene.customRenderTargets.indexOf(this._opaqueRenderTarget); | <mask>
<mask> // Remove opaque render target
<mask> if (this._opaqueRenderTarget) {
<mask> this._opaqueRenderTarget.dispose();
<mask> }
<mask>
<mask> this._opaqueRenderTarget = new RenderTargetTexture("opaqueSceneTexture", this._options.renderSize, this._scene, true)... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5 | src/Helpers/transmissionHelper.ts |
if (this._opaqueRenderTarget) {
layer.renderTargetTextures.push(this._opaqueRenderTarget);
} | <mask>
<mask> // If there are other layers, they should be included in the render of the opaque background.
<mask> if (this._scene.layers) {
<mask> this._scene.layers.forEach((layer) => {
<mask> layer.renderTargetTextures.push(this._opaqueRenderTarget);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5 | src/Helpers/transmissionHelper.ts |
<mask>
<mask> this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {
<mask> if (this.shouldRenderAsTransmission(mesh.material) && mesh.material instanceof PBRMaterial) {
<mask> mesh.material.refractionTexture = this._opaqueRenderTarget;
<mask> mesh.mater... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5 | src/Helpers/transmissionHelper.ts | |
<mask> });
<mask>
<mask> }
<mask>
<mask> // private _errorHandler = (message?: string, exception?: any) => {
<mask> // this.onErrorObservable.notifyObservers({ message: message, exception: exception });
<mask> // }
<mask>
<mask> /**
<mask> * Dispose all the elements cre... | [
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"keep",
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"replace",
"replace",
"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5 | src/Helpers/transmissionHelper.ts | |
if (this._opaqueRenderTarget) {
this._opaqueRenderTarget.dispose();
this._opaqueRenderTarget = null;
}
this._transparentMeshesCache = [];
this._opaqueMeshesCache = []; | <mask> /**
<mask> * Dispose all the elements created by the Helper.
<mask> */
<mask> public dispose(): void {
<mask>
<mask> }
<mask> } </s> Add dispose functionality
Former-commit-id: d1aa37d8262853aa05677856587fb5eba60b6620 </s> remove // private _errorHandler = (message?: string, e... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5 | src/Helpers/transmissionHelper.ts |
.button.languageJS:hover span {
| <mask> .button:hover {
<mask> cursor: pointer;
<mask> background-color: white;
<mask> }
<mask> .button:hover span {
<mask> color: #3f3461;
<mask> }
<mask> .languageJS .button:hover img {
<mask> filter: invert(17%) sepia(61%) saturate(651%) hue-rotate(214deg) brightness(91%) contrast(84%);
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd | Playground/css/index.css |
.button.languageTS:hover span {
color: #bb464b;
}
| <mask>
<mask> .button.languageJS:hover span {
<mask> color: #3f3461;
<mask> }
<mask> .languageJS .button:hover img {
<mask> filter: invert(17%) sepia(61%) saturate(651%) hue-rotate(214deg) brightness(91%) contrast(84%);
<mask> }
<mask> .languageTS .button:hover img {
<mask> filter: invert(34%) sep... | [
"keep",
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"keep",
"add",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd | Playground/css/index.css |
<mask> position:relative;
<mask> height:35px;
<mask> width:100%;
<mask> line-height:35px;
<mask> background-color: #201936;
<mask> }
<mask>
<mask> .navbarBottom #statusBar {
<mask> line-height:35px;
<mask> color: #E74C3C;
</s> //Add the switch of colors for the footer of the play... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd | Playground/css/index.css | |
.navbarBottom.languageTS #statusBar {
color: #3f3461;
}
| <mask> padding-left:20px;
<mask> }
<mask>
<mask> .navbarBottom .links {
<mask> position:absolute;
<mask> right: 0;
<mask> height:35px;
</s> //Add the switch of colors for the footer of the playground
Former-commit-id: 60437297c70663486fd4928f788def6183568f1e </s> remove background-color: ... | [
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"add",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd | Playground/css/index.css |
<mask> .navbarBottom .links .link {
<mask> display: inline-block;
<mask> line-height: 35px;
<mask> font-size: 16px;
<mask> color: white;
<mask> }
<mask> .navbarBottom .links .link:hover {
<mask> background-color:#3F3461;
<mask> }
<mask> .navbarBottom .links .link a {
</s> //Add the switch... | [
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"keep",
"replace",
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"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd | Playground/css/index.css | |
background-color:white;
color: #3f3461;
| <mask> font-size: 16px;
<mask> color: white;
<mask> }
<mask> .navbarBottom .links .link:hover {
<mask> background-color:#3F3461;
<mask> }
<mask> .navbarBottom .links .link a {
<mask> text-decoration: none;
<mask> line-height: 35px;
<mask> padding: 6px 15px;
</s> //Add the switch of co... | [
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"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd | Playground/css/index.css |
.navbarBottom.languageJS .links .link a:hover {
background-color:white;
color: #3f3461;
}
.navbarBottom.languageTS .links .link a:hover {
background-color:white;
color: #bb464b;
}
| <mask> font-size: 16px;
<mask> color: white;
<mask> }
<mask>
<mask> /* Save form & co */
<mask> .save-layer {
<mask> display: none;
<mask> position: absolute;
<mask> top: 0;
</s> //Add the switch of colors for the footer of the playground
Former-commit-id: 60437297c70663486fd4928f788def... | [
"keep",
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"keep",
"add",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd | Playground/css/index.css |
'#switchWrapper',
'.navbarBottom',
'.navbarBottom .links .link a',
'.button'
| <mask> '.navbar .select .toDisplay',
<mask> '.navbar .select .toDisplay .subSelect .toDisplaySub',
<mask> '#fpsLabel',
<mask> '.save-form',
<mask> '#switchWrapper'
<mask> ];
<mask> // The elements that will color with theme
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd | Playground/js/settingsPG.js |
"excludedEngines": ["webgl1"], | <mask> "title": "SSAO2",
<mask> "playgroundId": "#XT1HAS#1",
<mask> "referenceImage": "ssao2.png",
<mask> "renderCount": 200,
<mask> "excludedEngines": ["webgl1", "webgpu"],
<mask> "excludeFromAutomaticTesting": true
<mask> },
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/794c4c4eb84186b139d2b97940179e61fd1adecd | tests/validation/config.json |
"excludedEngines": ["webgl1"], | <mask> "title": "Motion Blur",
<mask> "playgroundId": "#E5YGEL#2",
<mask> "referenceImage": "motionBlur.png",
<mask> "renderCount": 10,
<mask> "excludedEngines": ["webgl1", "webgpu"],
<mask> "excludeFromAutomaticTesting": true
<mask> ... | [
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/794c4c4eb84186b139d2b97940179e61fd1adecd | tests/validation/config.json |
"excludedEngines": ["webgl1"], | <mask> "title": "Screen space reflections",
<mask> "playgroundId": "#PIZ1GK#172",
<mask> "referenceImage": "ssr.png",
<mask> "renderCount": 10,
<mask> "excludedEngines": ["webgl1", "webgpu"],
<mask> "excludeFromAutomaticTesting": true
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/794c4c4eb84186b139d2b97940179e61fd1adecd | tests/validation/config.json |
"excludedEngines": ["webgl1", "webgpu"], | <mask> "title": "Geometry buffer renderer",
<mask> "playgroundId": "#PIZ1GK#173",
<mask> "referenceImage": "geometrybufferrenderer.png",
<mask> "renderCount": 10,
<mask> "excludedEngines": ["webgl1"],
<mask> "excludeFromAutomaticTesting": tru... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/794c4c4eb84186b139d2b97940179e61fd1adecd | tests/validation/config.json |
MoveCanvasAction,
LinkModel
| <mask> import {
<mask> DiagramEngine,
<mask> DiagramModel,
<mask> DiagramWidget,
<mask> MoveCanvasAction
<mask> } from "storm-react-diagrams";
<mask>
<mask> import * as React from "react";
<mask> import { GlobalState } from './globalState';
<mask>
</s> Associated with #6012
Former-commit-... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
/** @hidden */
public _toAdd: LinkModel[] | null = [];
| <mask> private _nodes = new Array<DefaultNodeModel>();
<mask>
<mask> /**
<mask> * Current row/column position used when adding new nodes
<mask> */
<mask> private _rowPos = new Array<number>();
<mask>
</s> Associated with #6012
Former-commit-id: 85c82df23a54a67dc8ff5b64d67a1623ec128639 ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
private _rowPos = new Array<number>();
| <mask>
<mask> /**
<mask> * Current row/column position used when adding new nodes
<mask> */
<mask> private _rowPos = new Array<number>()
<mask>
<mask> /**
<mask> * Creates a node and recursivly creates its parent nodes from it's input
<mask> * @param nodeMaterialBlock
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
var newNode: DefaultNodeModel;
| <mask> this._rowPos[options.column]++;
<mask> }
<mask>
<mask> // Create new node in the graph
<mask> var outputNode: DefaultNodeModel;
<mask> var filterInputs = [];
<mask>
<mask> if (options.nodeMaterialBlock) {
<mask> if (options.nodeMaterialBl... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
newNode = new TextureNodeModel();
| <mask> var filterInputs = [];
<mask>
<mask> if (options.nodeMaterialBlock) {
<mask> if (options.nodeMaterialBlock instanceof TextureBlock) {
<mask> outputNode = new TextureNodeModel();
<mask> filterInputs.push("uv");
<mask> } else {
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
newNode = new GenericNodeModel();
| <mask> if (options.nodeMaterialBlock instanceof TextureBlock) {
<mask> outputNode = new TextureNodeModel();
<mask> filterInputs.push("uv");
<mask> } else {
<mask> outputNode = new GenericNodeModel();
<mask> }
<mask> } els... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
newNode = new InputNodeModel();
(newNode as InputNodeModel).connection = options.connection;
| <mask> } else {
<mask> outputNode = new GenericNodeModel();
<mask> }
<mask> } else {
<mask> outputNode = new InputNodeModel();
<mask> (outputNode as InputNodeModel).connection = options.connection;
<mask> }
<mask> this._node... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
this._nodes.push(newNode)
newNode.setPosition(1600 - (300 * options.column), 210 * this._rowPos[options.column])
this._model.addAll(newNode);
| <mask> } else {
<mask> outputNode = new InputNodeModel();
<mask> (outputNode as InputNodeModel).connection = options.connection;
<mask> }
<mask> this._nodes.push(outputNode)
<mask> outputNode.setPosition(1600 - (300 * options.column), 210 * this._rowPos[opti... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
newNode.prepare(options, this._nodes, this._model, this, filterInputs);
| <mask> outputNode.setPosition(1600 - (300 * options.column), 210 * this._rowPos[options.column])
<mask> this._model.addAll(outputNode);
<mask>
<mask> if (options.nodeMaterialBlock) {
<mask> outputNode.prepare(options, this._nodes, this._model, this, filterInputs);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
return newNode;
| <mask> if (options.nodeMaterialBlock) {
<mask> outputNode.prepare(options, this._nodes, this._model, this, filterInputs);
<mask> }
<mask>
<mask> return outputNode;
<mask> }
<mask>
<mask> componentDidMount() {
<mask> if (this.props.globalState.hostDocument) ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
this.props.globalState.onSelectionChangedObservable.notifyObservers(null);
| <mask> this._model.addListener({
<mask> linksUpdated: (e) => {
<mask> if (!e.isCreated) {
<mask> // Link is deleted
<mask> console.log("link deleted");
<mask> var link = DefaultPortModel.SortInputOutput(e.link.sourcePo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
<mask> console.log(link)
<mask> if (link) {
<mask> if (link.output.connection && link.input.connection) {
<mask> // Disconnect standard nodes
<mask> console.log("disconnected " + link.output.conn... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx | |
<mask> link.output.connection.disconnectFrom(link.input.connection)
<mask> link.input.syncWithNodeMaterialConnectionPoint(link.input.connection)
<mask> link.output.syncWithNodeMaterialConnectionPoint(link.output.connection)
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx | |
<mask> link.output.syncWithNodeMaterialConnectionPoint(link.output.connection)
<mask> } else if (link.input.connection && link.input.connection.value) {
<mask> console.log("value link removed");
<mask> link.i... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx | |
<mask> } else {
<mask> console.log("invalid link error");
<mask> }
<mask> }
<mask> } else {
<mask> console.log("link created")
<mask> console.log(e.link.sourcePo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx | |
<mask> console.log("port change")
<mask> },
<mask> targetPortChanged: () => {
<mask> // Link is created with a target port
<mask> console.log("Link set to target")
<mask> var lin... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx | |
<mask> var link = DefaultPortModel.SortInputOutput(e.link.sourcePort as DefaultPortModel, e.link.targetPort as DefaultPortModel);
<mask>
<mask> if (link) {
<mask> if (link.output.connection && link.input.connection) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx | |
<mask> if (link.output.connection && link.input.connection) {
<mask> console.log("link standard blocks")
<mask> link.output.connection.connectTo(link.input.connection)
<mask> } else if (link.input... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx | |
<mask> }
<mask> }
<mask>
<mask> })
<mask>
<mask> },
<mask> nodesUpdated: (e) => {
<mask> if (e.isCreated) {
<mask> console.log("new node")
<mask> } else {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx | |
setTimeout(() => {
if (this._toAdd) {
this._model.addAll(...this._toAdd);
}
this._toAdd = null;
this._engine.setDiagramModel(this._model);
this.forceUpdate();
}, 15);
| <mask> // Zoom out a bit at the start
<mask> this._model.setZoomLevel(80)
<mask>
<mask> // load model into engine
<mask> this._engine.setDiagramModel(this._model);
<mask> }
<mask>
<mask> addNodeFromClass(ObjectClass: typeof NodeMaterialBlock) {
<mask> var block... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
var block = new ObjectClass(ObjectClass.prototype.getClassName())
| <mask> this._engine.setDiagramModel(this._model);
<mask> }
<mask>
<mask> addNodeFromClass(ObjectClass: typeof NodeMaterialBlock) {
<mask> var block = new ObjectClass(ObjectClass.prototype.getClassName() + "sdfsdf")
<mask> var localNode = this.createNodeFromObject({ column: 0, node... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/graphEditor.tsx |
public value: number | string;
| <mask> import { PropertyChangedEvent } from "./propertyChangedEvent";
<mask>
<mask> class ListLineOption {
<mask> public label: string;
<mask> public value: number;
<mask> }
<mask>
<mask> interface IOptionsLineComponentProps {
<mask> label: string,
<mask> target: any,
</s> Associated with #... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/sharedComponents/optionsLineComponent.tsx |
onSelect?: (value: number | string) => void,
onPropertyChangedObservable?: Observable<PropertyChangedEvent>,
valuesAreStrings?: boolean
| <mask> target: any,
<mask> propertyName: string,
<mask> options: ListLineOption[],
<mask> noDirectUpdate?: boolean,
<mask> onSelect?: (value: number) => void,
<mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>
<mask> }
<mask>
<mask> export class OptionsLineComponent ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/sharedComponents/optionsLineComponent.tsx |
export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, { value: number | string }> {
| <mask> onSelect?: (value: number) => void,
<mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>
<mask> }
<mask>
<mask> export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, { value: number }> {
<mask> private _localChange = false;
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/sharedComponents/optionsLineComponent.tsx |
raiseOnPropertyChanged(newValue: number | string, previousValue: number | string) {
| <mask> }
<mask> return false;
<mask> }
<mask>
<mask> raiseOnPropertyChanged(newValue: number, previousValue: number) {
<mask> if (!this.props.onPropertyChangedObservable) {
<mask> return;
<mask> }
<mask>
<mask> this.props.onPropertyChangedObservabl... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/sharedComponents/optionsLineComponent.tsx |
const value = this.props.valuesAreStrings ? valueString : parseInt(valueString);
| <mask> });
<mask> }
<mask>
<mask> updateValue(valueString: string) {
<mask> const value = parseInt(valueString);
<mask> this._localChange = true;
<mask>
<mask> const store = this.state.value;
<mask> if (!this.props.noDirectUpdate) {
<mask> this.pro... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | nodeEditor/src/sharedComponents/optionsLineComponent.tsx |
if (input.connectedPoint && input.connectedPoint!.type === NodeMaterialBlockConnectionPointTypes.Color3) {
| <mask>
<mask> let input = this.color;
<mask> state.sharedData.hints.needAlphaBlending = this.alphaBlendingEnabled;
<mask>
<mask> if (input.connectedPoint!.type === NodeMaterialBlockConnectionPointTypes.Color3) {
<mask> state.compilationString += `gl_FragColor = vec4(${input.a... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/Blocks/Fragment/fragmentOutputBlock.ts |
// Setup
this._inputs[0]._needToEmitVarying = false;
| <mask> this.registerInput("textureTransform", NodeMaterialBlockConnectionPointTypes.Matrix, true, NodeMaterialBlockTargets.Vertex);
<mask>
<mask> this.registerOutput("color", NodeMaterialBlockConnectionPointTypes.Color4);
<mask> }
<mask>
<mask> /**
<mask> * Gets the current class n... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/Blocks/Fragment/textureBlock.ts |
import { Matrix, Color4 } from '../../Maths/math';
| <mask> import { NodeMaterialBlock } from './nodeMaterialBlock';
<mask> import { PushMaterial } from '../pushMaterial';
<mask> import { Scene } from '../../scene';
<mask> import { AbstractMesh } from '../../Meshes/abstractMesh';
<mask> import { Matrix } from '../../Maths/math';
<mask> import { Mesh } from '../../M... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterial.ts |
import { Vector4TransformBlock } from './Blocks/vector4TransformBlock';
import { VertexOutputBlock } from './Blocks/Vertex/vertexOutputBlock';
import { FragmentOutputBlock } from './Blocks/Fragment/fragmentOutputBlock';
| <mask> import { ImageProcessingConfiguration, IImageProcessingConfigurationDefines } from '../imageProcessingConfiguration';
<mask> import { Nullable } from '../../types';
<mask> import { VertexBuffer } from '../../Meshes/buffer';
<mask> import { Tools } from '../../Misc/tools';
<mask>
<mask> // declare NODEEDIT... | [
"keep",
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"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterial.ts |
/** @hidden */
public _needToEmitVarying = true;
| <mask> public _wellKnownValue: Nullable<NodeMaterialWellKnownValues> = null;
<mask>
<mask> /**
<mask> * Gets or sets the connection point type (default is float)
<mask> */
<mask> public type: NodeMaterialBlockConnectionPointTypes = NodeMaterialBlockConnectionPointTypes.Float;
</s> Associat... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
let variableName = this.associatedVariableName;
| <mask> */
<mask> public transmit(effect: Effect, scene: Scene) {
<mask> if (this._wellKnownValue) {
<mask> switch (this._wellKnownValue) {
<mask> case NodeMaterialWellKnownValues.World:
<mask> case NodeMaterialWellKnownValues.WorldView:
</s> Associated... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
<mask> * @param scene defines the hosting scene
<mask> */
<mask> public transmit(effect: Effect, scene: Scene) {
<mask> if (this._wellKnownValue) {
<mask> let variableName = this.associatedVariableName;
<mask> switch (this._wellKnownValue) {
<mask> ca... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts | |
if (value === null) {
return;
}
| <mask> }
<mask>
<mask> let value = this._valueCallback ? this._valueCallback() : this._storedValue;
<mask>
<mask> switch (this.type) {
<mask> case NodeMaterialBlockConnectionPointTypes.Float:
<mask> effect.setFloat(variableName, value);
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
effect.setFloat(variableName, value);
| <mask> let value = this._valueCallback ? this._valueCallback() : this._storedValue;
<mask>
<mask> switch (this.type) {
<mask> case NodeMaterialBlockConnectionPointTypes.Float:
<mask> effect.setFloat(this.name, value);
<mask> break;
<mask> c... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
effect.setInt(variableName, value);
| <mask> case NodeMaterialBlockConnectionPointTypes.Float:
<mask> effect.setFloat(this.name, value);
<mask> break;
<mask> case NodeMaterialBlockConnectionPointTypes.Int:
<mask> effect.setInt(this.name, value);
<mask> break;
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
<mask> break;
<mask> case NodeMaterialBlockConnectionPointTypes.Int:
<mask> effect.setInt(this.name, value);
<mask> break;
<mask> case NodeMaterialBlockConnectionPointTypes.Color3OrColor4:
<mask> case NodeMaterialBlockConnectionPo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts | |
effect.setColor3(variableName, value);
| <mask> effect.setInt(this.name, value);
<mask> break;
<mask> case NodeMaterialBlockConnectionPointTypes.Color3OrColor4:
<mask> case NodeMaterialBlockConnectionPointTypes.Color3:
<mask> effect.setColor3(this.name, value);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
effect.setDirectColor4(variableName, value);
| <mask> case NodeMaterialBlockConnectionPointTypes.Color3:
<mask> effect.setColor3(this.name, value);
<mask> break;
<mask> case NodeMaterialBlockConnectionPointTypes.Color4:
<mask> effect.setDirectColor4(this.name, value);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
effect.setVector2(variableName, value);
| <mask> case NodeMaterialBlockConnectionPointTypes.Color4:
<mask> effect.setDirectColor4(this.name, value);
<mask> break;
<mask> case NodeMaterialBlockConnectionPointTypes.Vector2:
<mask> effect.setVector2(this.name, value);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
effect.setVector3(variableName, value);
break;
case NodeMaterialBlockConnectionPointTypes.Color3OrColor4:
effect.setFloat4(variableName, value.r, value.g, value.b, value.a || 1.0);
| <mask> case NodeMaterialBlockConnectionPointTypes.Vector2:
<mask> effect.setVector2(this.name, value);
<mask> break;
<mask> case NodeMaterialBlockConnectionPointTypes.Vector3:
<mask> effect.setVector3(this.name, value);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
effect.setVector4(variableName, value);
| <mask> effect.setVector3(this.name, value);
<mask> break;
<mask> case NodeMaterialBlockConnectionPointTypes.Vector4OrColor4:
<mask> case NodeMaterialBlockConnectionPointTypes.Vector4:
<mask> effect.setVector4(this.name, value);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
effect.setMatrix(variableName, value);
| <mask> case NodeMaterialBlockConnectionPointTypes.Vector4:
<mask> effect.setVector4(this.name, value);
<mask> break;
<mask> case NodeMaterialBlockConnectionPointTypes.Matrix:
<mask> effect.setMatrix(this.name, value);
<mask> b... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
effect.setTexture(variableName, value);
| <mask> effect.setMatrix(this.name, value);
<mask> break;
<mask> case NodeMaterialBlockConnectionPointTypes.Texture:
<mask> case NodeMaterialBlockConnectionPointTypes.Texture3D:
<mask> effect.setTexture(this.name, value);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBlockConnectionPoint.ts |
<mask> return "vec2";
<mask> case NodeMaterialBlockConnectionPointTypes.Color3:
<mask> case NodeMaterialBlockConnectionPointTypes.Vector3:
<mask> case NodeMaterialBlockConnectionPointTypes.Vector3OrColor3:
<mask> case NodeMaterialBlockConnectionPointT... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBuildState.ts | |
case NodeMaterialBlockConnectionPointTypes.Color3OrColor4:
| <mask> case NodeMaterialBlockConnectionPointTypes.Color4:
<mask> case NodeMaterialBlockConnectionPointTypes.Vector4:
<mask> case NodeMaterialBlockConnectionPointTypes.Vector4OrColor4:
<mask> case NodeMaterialBlockConnectionPointTypes.Vector3OrVector4:
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBuildState.ts |
if (point._needToEmitVarying) {
this._vertexState._emitVaryings(point, undefined, true, true, "v" + point.associatedVariableName);
point.associatedVariableName = "v" + point.associatedVariableName;
}
| <mask> if (this.target === NodeMaterialBlockTargets.Fragment) { // Attribute for fragment need to be carried over by varyings
<mask> this._vertexState._emitUniformOrAttributes(point);
<mask> return;
<mask> }
<mask>
<mask> if (this.attributes.ind... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87 | src/Materials/Node/nodeMaterialBuildState.ts |
if (scene.then) {
| <mask> }
<mask>
<mask> if (scene) {
<mask> if (showInspector) {
<mask> if(scene.then){
<mask> // Handle if scene is a promise
<mask> scene.then((s)=>{
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7abe64539d8d62749d1da12f9f10baaad56fb69e | Playground/js/index.js |
scene.then(function(s) {
| <mask> if (scene) {
<mask> if (showInspector) {
<mask> if(scene.then){
<mask> // Handle if scene is a promise
<mask> scene.then((s)=>{
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7abe64539d8d62749d1da12f9f10baaad56fb69e | Playground/js/index.js |
} else {
| <mask> if (!s.debugLayer.isVisible()) {
<mask> s.debugLayer.show({ embedMode: true });
<mask> }
<mask> })
<mask> }else{
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7abe64539d8d62749d1da12f9f10baaad56fb69e | Playground/js/index.js |
if (this._specularTermEnabled) {
this._effect.setColor4("vSpecularColor", this._scaledSpecular, this.specularPower);
} | <mask> this._scaledSpecular.g = this.specularColor.g * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.g);
<mask> this._scaledSpecular.b = this.specularColor.b * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.b);
<mask> this._effect.setVector3("vEyePosition", scene.activeCa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Materials/babylon.standardMaterial.js |
<mask> // Hemispheric Light
<mask> light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
<mask> }
<mask> light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Materials/babylon.standardMaterial.js | |
if (this._specularTermEnabled) {
light.specular.scaleToRef(light.intensity, this._scaledSpecular);
this._effect.setColor3("vLightSpecular" + lightIndex, this._scaledSpecular);
} | <mask> }
<mask> light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
<mask> light.specular.scaleToRef(light.intensity, this._scaledSpecular);
<mask> this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, li... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Materials/babylon.standardMaterial.js |
private _specularTermEnabled: boolean; | <mask> private _globalAmbientColor = new Color3(0, 0, 0);
<mask> private _scaledDiffuse = new Color3();
<mask> private _scaledSpecular = new Color3();
<mask> private _renderId: number;
<mask>
<mask> constructor(name: string, scene: Scene) {
<mask> super(name, ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Materials/babylon.standardMaterial.ts |
this._specularTermEnabled = false; | <mask> }
<mask>
<mask> var shadowsActivated = false;
<mask> var lightIndex = 0;
<mask> if (scene.lightsEnabled) {
<mask> for (var index = 0; index < scene.lights.length; index++) {
<mask> var light = scene.lights[index];
<mask>... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Materials/babylon.standardMaterial.ts |
// Specular
if (!light.specular.equalsFloats(0, 0, 0)) {
if (!this._specularTermEnabled) {
this._specularTermEnabled = true;
defines.push("#define SPECULARTERM");
fallbacks... | <mask> if (lightIndex > 0) {
<mask> fallbacks.addFallback(lightIndex, type.replace("#define ", ""));
<mask> }
<mask>
<mask> // Shadows
<mask> if (scene.shadowsEnabled) {
<mask> var sha... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Materials/babylon.standardMaterial.ts |
if (this._specularTermEnabled) {
this._effect.setColor4("vSpecularColor", this._scaledSpecular, this.specularPower);
} | <mask> this._scaledSpecular.b = this.specularColor.b * Tools.Clamp(1.0 - this.emissiveColor.b);
<mask>
<mask> this._effect.setVector3("vEyePosition", scene.activeCamera.position);
<mask> this._effect.setColor3("vAmbientColor", this._globalAmbientColor);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Materials/babylon.standardMaterial.ts |
<mask> light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
<mask> }
<mask>
<mask> light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
<mask> light.specular.scaleToRef(light.int... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Materials/babylon.standardMaterial.ts | |
if (this._specularTermEnabled) {
light.specular.scaleToRef(light.intensity, this._scaledSpecular);
this._effect.setColor3("vLightSpecular" + lightIndex, this._scaledSpecular);
} | <mask>
<mask> light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
<mask> light.specular.scaleToRef(light.intensity, this._scaledSpecular);
<mask> this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, light.range);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Materials/babylon.standardMaterial.ts |
Color3.prototype.equalsFloats = function (r, g, b) {
return this.r === r && this.g === g && this.b === b;
}; | <mask> return otherColor && this.r === otherColor.r && this.g === otherColor.g && this.b === otherColor.b;
<mask> };
<mask> Color3.prototype.scale = function (scale) {
<mask> return new Color3(this.r * scale, this.g * scale, this.b * scale);
<mask> };
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Math/babylon.math.js |
public equalsFloats(r: number, g: number, b: number): boolean {
return this.r === r && this.g === g && this.b === b;
}
| <mask> public equals(otherColor: Color3): boolean {
<mask> return otherColor && this.r === otherColor.r && this.g === otherColor.g && this.b === otherColor.b;
<mask> }
<mask>
<mask> public scale(scale: number): Color3 {
<mask> return new Color3(this.r * scale, this... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Math/babylon.math.ts |
#ifdef SPECULARTERM
| <mask> uniform vec3 vEyePosition;
<mask> uniform vec3 vAmbientColor;
<mask> uniform vec4 vDiffuseColor;
<mask> uniform vec4 vSpecularColor;
<mask> #endif
<mask> uniform vec3 vEmissiveColor;
<mask>
<mask> // Input
<mask> varying vec3 vPositionW;
</s> Improved shaders optimizer to remove specular code when not... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Shaders/default.fragment.fx |
#endif
| <mask> uniform vec3 vAmbientColor;
<mask> uniform vec4 vDiffuseColor;
<mask> #ifdef SPECULARTERM
<mask> uniform vec4 vSpecularColor;
<mask> uniform vec3 vEmissiveColor;
<mask>
<mask> // Input
<mask> varying vec3 vPositionW;
<mask>
</s> Improved shaders optimizer to remove specular code when not needed
For... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Shaders/default.fragment.fx |
#ifdef SPECULARTERM
| <mask> #ifdef LIGHT0
<mask> uniform vec4 vLightData0;
<mask> uniform vec4 vLightDiffuse0;
<mask> uniform vec3 vLightSpecular0;
<mask> #endif
<mask> #ifdef SHADOW0
<mask> varying vec4 vPositionFromLight0;
<mask> uniform sampler2D shadowSampler0;
</s> Improved shaders optimizer to remove specular code when not n... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Shaders/default.fragment.fx |
#endif
| <mask> uniform vec4 vLightData0;
<mask> uniform vec4 vLightDiffuse0;
<mask> #ifdef SPECULARTERM
<mask> uniform vec3 vLightSpecular0;
<mask> #ifdef SHADOW0
<mask> varying vec4 vPositionFromLight0;
<mask> uniform sampler2D shadowSampler0;
<mask> uniform vec3 shadowsInfo0;
<mask> #endif
</s> Improved shaders opt... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Shaders/default.fragment.fx |
#ifdef SPECULARTERM
| <mask> uniform vec4 vLightData1;
<mask> uniform vec4 vLightDiffuse1;
<mask> uniform vec3 vLightSpecular1;
<mask> #endif
<mask> #ifdef SHADOW1
<mask> varying vec4 vPositionFromLight1;
<mask> uniform sampler2D shadowSampler1;
<mask> uniform vec3 shadowsInfo1;
</s> Improved shaders optimizer to remove specular co... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04 | Babylon/Shaders/default.fragment.fx |
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