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// Update animation key const originalKey = this.animation.getKeys()[keyId]; originalKey.frame = frame; if (originalKey.outTangent) { if (this.property) { originalKey.outTangent[this.property] = this.keys[keyId].outTangent; } else { ...
<mask> <mask> public updateKeyFrame(keyId: number, frame: number) { <mask> this.keys[keyId].frame = frame; <mask> <mask> this.animation.getKeys()[keyId].frame = frame; <mask> <mask> this.onDataUpdatedObservable.notifyObservers(); <mask> } <mask> <mask> public updateKeyV...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/curve.ts
private _storedLengthIn: number;
<mask> private _keyPointSVG: React.RefObject<SVGImageElement>; <mask> <mask> private _controlMode = ControlMode.None; <mask> <mask> private _storedLengthin: number; <mask> private _storedLengthOut: number; <mask> <mask> private _inVec: Vector2; <mask> private _outVec: Vector2; <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
private _processTangentMove(evt: React.PointerEvent<SVGSVGElement>, vec: Vector2, storedLength: number, isIn: boolean) {
<mask> <mask> evt.stopPropagation(); <mask> } <mask> <mask> private _processTangentMove(evt: React.PointerEvent<SVGSVGElement>, vec: Vector2, storedLength: number) { <mask> vec.x += (evt.nativeEvent.offsetX - this._sourcePointerX) * this.props.scale; <mask> vec.y += (evt.nativeE...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
if (isIn && vec.x >= 0) { vec.x = -0.01; } else if (!isIn && vec.x <= 0) { vec.x = 0.01; }
<mask> vec.y += (evt.nativeEvent.offsetY - this._sourcePointerY) * this.props.scale; <mask> <mask> let currentPosition = vec.clone(); <mask> <mask> currentPosition.normalize(); <mask> currentPosition.scaleInPlace(storedLength); <mask> <mask> const keys = this.p...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
const keys = this.props.curve.keys; const value = isIn ? keys[this.props.keyId].value - this.props.invertY(currentPosition.y + this.state.y) : this.props.invertY(currentPosition.y + this.state.y) - keys[this.props.keyId].value; const frame = isIn ? keys[this.props.keyId].frame - this...
<mask> let currentPosition = vec.clone(); <mask> <mask> currentPosition.normalize(); <mask> currentPosition.scaleInPlace(storedLength); <mask> <mask> console.log(">>") <mask> console.log(currentPosition.x, currentPosition.y); <mask> console.log(this.props.invert...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._inVec, this._storedLengthIn, true));
<mask> return; <mask> } <mask> <mask> if (this._controlMode === ControlMode.TangentLeft) { <mask> this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._inVec, this._storedLengthin)); <mask> this.forceUpdate(); <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
this.props.curve.updateOutTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._outVec, this._storedLengthOut, false));
<mask> this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._inVec, this._storedLengthin)); <mask> this.forceUpdate(); <mask> <mask> } else if (this._controlMode === ControlMode.TangentRight) { <mask> this.props.curve.upd...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
const keys = this.props.curve.keys;
<mask> <mask> public render() { <mask> const svgImageIcon = this.state.selectedState === SelectionState.Selected ? keySelected : (this.state.selectedState === SelectionState.Siblings ? keyActive : keyInactive); <mask> <mask> const prevFrame = this.props.keyId > 0 ? keys[this.props.keyId - 1]....
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
const prevFrame = this.props.keyId > 0 ? keys[this.props.keyId - 1].frame : 0; const currentFrame = keys[this.props.keyId].frame; const nextFrame = this.props.keyId < keys.length - 1 ? keys[this.props.keyId + 1].frame : 0; let inFrameLength = (currentFrame - prevFrame) / 3; ...
<mask> <mask> public render() { <mask> const svgImageIcon = this.state.selectedState === SelectionState.Selected ? keySelected : (this.state.selectedState === SelectionState.Siblings ? keyActive : keyInactive); <mask> <mask> if (!this._outVec) { <mask> const keys = this.props.cur...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
{ this.props.keyId !== 0 &&
<mask> /> <mask> { <mask> this.state.selectedState === SelectionState.Selected && <mask> <g> <mask> {/* { <mask> inControlPointValue !== 0 && <mask> <> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
x2={`${this._inVec.x}px`} y2={`${this._inVec.y}px`}
<mask> <> <mask> <line <mask> x1={0} <mask> y1={0} <mask> x2={`${inVec.x}px`} <mask> y2={`${inVec.y}px`} <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
cx={`${this._inVec.x}px`} cy={`${this._inVec.y}px`}
<mask> }}> <mask> </line> <mask> <circle <mask> className="left-tangent" <mask> cx={`${inVec.x}px`} <mask> cy={`${inVec.y}px`} <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
}
<mask> fill: "#F9BF00", <mask> }}> <mask> </circle> <mask> </> <mask> } */} <mask> { <mask> <> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
this.props.keyId !== keys.length - 1 &&
<mask> </> <mask> } <mask> { <mask> <> <mask> <line <mask> x1={0} <mask> y1={0} </s> ace: Rescale tangents Former-commit-id: aa5022...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7886ccc94d2cffddb41b893e921981e96af8162e
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;
<mask> private readonly _scene: Scene; <mask> private _options: ITransmissionHelperOptions; <mask> private _opaqueRTIndex: number = -1; <mask> <mask> private _opaqueRenderTarget: RenderTargetTexture; <mask> private _opaqueMeshesCache: Mesh[] = []; <mask> private _transparentMeshesCache: ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5
src/Helpers/transmissionHelper.ts
if (this._opaqueRenderTarget) { let idx = layer.renderTargetTextures.indexOf(this._opaqueRenderTarget); if (idx >= 0) { layer.renderTargetTextures.splice(idx, 1); }
<mask> <mask> // Remove any layers rendering to the opaque scene. <mask> if (this._scene.layers) { <mask> this._scene.layers.forEach((layer) => { <mask> let idx = layer.renderTargetTextures.indexOf(this._opaqueRenderTarget); <mask> if (idx >= 0) { <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5
src/Helpers/transmissionHelper.ts
<mask> }); <mask> } <mask> <mask> // Remove opaque render target <mask> this._opaqueRTIndex = this._scene.customRenderTargets.indexOf(this._opaqueRenderTarget); <mask> if (this._opaqueRenderTarget) { <mask> this._opaqueRenderTarget.dispose(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5
src/Helpers/transmissionHelper.ts
this._opaqueRTIndex = this._scene.customRenderTargets.indexOf(this._opaqueRenderTarget);
<mask> <mask> // Remove opaque render target <mask> if (this._opaqueRenderTarget) { <mask> this._opaqueRenderTarget.dispose(); <mask> } <mask> <mask> this._opaqueRenderTarget = new RenderTargetTexture("opaqueSceneTexture", this._options.renderSize, this._scene, true)...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5
src/Helpers/transmissionHelper.ts
if (this._opaqueRenderTarget) { layer.renderTargetTextures.push(this._opaqueRenderTarget); }
<mask> <mask> // If there are other layers, they should be included in the render of the opaque background. <mask> if (this._scene.layers) { <mask> this._scene.layers.forEach((layer) => { <mask> layer.renderTargetTextures.push(this._opaqueRenderTarget); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5
src/Helpers/transmissionHelper.ts
<mask> <mask> this._transparentMeshesCache.forEach((mesh: AbstractMesh) => { <mask> if (this.shouldRenderAsTransmission(mesh.material) && mesh.material instanceof PBRMaterial) { <mask> mesh.material.refractionTexture = this._opaqueRenderTarget; <mask> mesh.mater...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5
src/Helpers/transmissionHelper.ts
<mask> }); <mask> <mask> } <mask> <mask> // private _errorHandler = (message?: string, exception?: any) => { <mask> // this.onErrorObservable.notifyObservers({ message: message, exception: exception }); <mask> // } <mask> <mask> /** <mask> * Dispose all the elements cre...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5
src/Helpers/transmissionHelper.ts
if (this._opaqueRenderTarget) { this._opaqueRenderTarget.dispose(); this._opaqueRenderTarget = null; } this._transparentMeshesCache = []; this._opaqueMeshesCache = [];
<mask> /** <mask> * Dispose all the elements created by the Helper. <mask> */ <mask> public dispose(): void { <mask> <mask> } <mask> } </s> Add dispose functionality Former-commit-id: d1aa37d8262853aa05677856587fb5eba60b6620 </s> remove // private _errorHandler = (message?: string, e...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78b834d3d9b7699cc50fea1ac86950b19d1ccef5
src/Helpers/transmissionHelper.ts
.button.languageJS:hover span {
<mask> .button:hover { <mask> cursor: pointer; <mask> background-color: white; <mask> } <mask> .button:hover span { <mask> color: #3f3461; <mask> } <mask> .languageJS .button:hover img { <mask> filter: invert(17%) sepia(61%) saturate(651%) hue-rotate(214deg) brightness(91%) contrast(84%); <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd
Playground/css/index.css
.button.languageTS:hover span { color: #bb464b; }
<mask> <mask> .button.languageJS:hover span { <mask> color: #3f3461; <mask> } <mask> .languageJS .button:hover img { <mask> filter: invert(17%) sepia(61%) saturate(651%) hue-rotate(214deg) brightness(91%) contrast(84%); <mask> } <mask> .languageTS .button:hover img { <mask> filter: invert(34%) sep...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd
Playground/css/index.css
<mask> position:relative; <mask> height:35px; <mask> width:100%; <mask> line-height:35px; <mask> background-color: #201936; <mask> } <mask> <mask> .navbarBottom #statusBar { <mask> line-height:35px; <mask> color: #E74C3C; </s> //Add the switch of colors for the footer of the play...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd
Playground/css/index.css
.navbarBottom.languageTS #statusBar { color: #3f3461; }
<mask> padding-left:20px; <mask> } <mask> <mask> .navbarBottom .links { <mask> position:absolute; <mask> right: 0; <mask> height:35px; </s> //Add the switch of colors for the footer of the playground Former-commit-id: 60437297c70663486fd4928f788def6183568f1e </s> remove background-color: ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd
Playground/css/index.css
<mask> .navbarBottom .links .link { <mask> display: inline-block; <mask> line-height: 35px; <mask> font-size: 16px; <mask> color: white; <mask> } <mask> .navbarBottom .links .link:hover { <mask> background-color:#3F3461; <mask> } <mask> .navbarBottom .links .link a { </s> //Add the switch...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd
Playground/css/index.css
background-color:white; color: #3f3461;
<mask> font-size: 16px; <mask> color: white; <mask> } <mask> .navbarBottom .links .link:hover { <mask> background-color:#3F3461; <mask> } <mask> .navbarBottom .links .link a { <mask> text-decoration: none; <mask> line-height: 35px; <mask> padding: 6px 15px; </s> //Add the switch of co...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd
Playground/css/index.css
.navbarBottom.languageJS .links .link a:hover { background-color:white; color: #3f3461; } .navbarBottom.languageTS .links .link a:hover { background-color:white; color: #bb464b; }
<mask> font-size: 16px; <mask> color: white; <mask> } <mask> <mask> /* Save form & co */ <mask> .save-layer { <mask> display: none; <mask> position: absolute; <mask> top: 0; </s> //Add the switch of colors for the footer of the playground Former-commit-id: 60437297c70663486fd4928f788def...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd
Playground/css/index.css
'#switchWrapper', '.navbarBottom', '.navbarBottom .links .link a', '.button'
<mask> '.navbar .select .toDisplay', <mask> '.navbar .select .toDisplay .subSelect .toDisplaySub', <mask> '#fpsLabel', <mask> '.save-form', <mask> '#switchWrapper' <mask> ]; <mask> // The elements that will color with theme <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/78d231dd5b9baacc6bef4238af3a899ab031aabd
Playground/js/settingsPG.js
"excludedEngines": ["webgl1"],
<mask> "title": "SSAO2", <mask> "playgroundId": "#XT1HAS#1", <mask> "referenceImage": "ssao2.png", <mask> "renderCount": 200, <mask> "excludedEngines": ["webgl1", "webgpu"], <mask> "excludeFromAutomaticTesting": true <mask> }, <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/794c4c4eb84186b139d2b97940179e61fd1adecd
tests/validation/config.json
"excludedEngines": ["webgl1"],
<mask> "title": "Motion Blur", <mask> "playgroundId": "#E5YGEL#2", <mask> "referenceImage": "motionBlur.png", <mask> "renderCount": 10, <mask> "excludedEngines": ["webgl1", "webgpu"], <mask> "excludeFromAutomaticTesting": true <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/794c4c4eb84186b139d2b97940179e61fd1adecd
tests/validation/config.json
"excludedEngines": ["webgl1"],
<mask> "title": "Screen space reflections", <mask> "playgroundId": "#PIZ1GK#172", <mask> "referenceImage": "ssr.png", <mask> "renderCount": 10, <mask> "excludedEngines": ["webgl1", "webgpu"], <mask> "excludeFromAutomaticTesting": true <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/794c4c4eb84186b139d2b97940179e61fd1adecd
tests/validation/config.json
"excludedEngines": ["webgl1", "webgpu"],
<mask> "title": "Geometry buffer renderer", <mask> "playgroundId": "#PIZ1GK#173", <mask> "referenceImage": "geometrybufferrenderer.png", <mask> "renderCount": 10, <mask> "excludedEngines": ["webgl1"], <mask> "excludeFromAutomaticTesting": tru...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/794c4c4eb84186b139d2b97940179e61fd1adecd
tests/validation/config.json
MoveCanvasAction, LinkModel
<mask> import { <mask> DiagramEngine, <mask> DiagramModel, <mask> DiagramWidget, <mask> MoveCanvasAction <mask> } from "storm-react-diagrams"; <mask> <mask> import * as React from "react"; <mask> import { GlobalState } from './globalState'; <mask> </s> Associated with #6012 Former-commit-...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
/** @hidden */ public _toAdd: LinkModel[] | null = [];
<mask> private _nodes = new Array<DefaultNodeModel>(); <mask> <mask> /** <mask> * Current row/column position used when adding new nodes <mask> */ <mask> private _rowPos = new Array<number>(); <mask> </s> Associated with #6012 Former-commit-id: 85c82df23a54a67dc8ff5b64d67a1623ec128639 ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
private _rowPos = new Array<number>();
<mask> <mask> /** <mask> * Current row/column position used when adding new nodes <mask> */ <mask> private _rowPos = new Array<number>() <mask> <mask> /** <mask> * Creates a node and recursivly creates its parent nodes from it's input <mask> * @param nodeMaterialBlock <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
var newNode: DefaultNodeModel;
<mask> this._rowPos[options.column]++; <mask> } <mask> <mask> // Create new node in the graph <mask> var outputNode: DefaultNodeModel; <mask> var filterInputs = []; <mask> <mask> if (options.nodeMaterialBlock) { <mask> if (options.nodeMaterialBl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
newNode = new TextureNodeModel();
<mask> var filterInputs = []; <mask> <mask> if (options.nodeMaterialBlock) { <mask> if (options.nodeMaterialBlock instanceof TextureBlock) { <mask> outputNode = new TextureNodeModel(); <mask> filterInputs.push("uv"); <mask> } else { <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
newNode = new GenericNodeModel();
<mask> if (options.nodeMaterialBlock instanceof TextureBlock) { <mask> outputNode = new TextureNodeModel(); <mask> filterInputs.push("uv"); <mask> } else { <mask> outputNode = new GenericNodeModel(); <mask> } <mask> } els...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
newNode = new InputNodeModel(); (newNode as InputNodeModel).connection = options.connection;
<mask> } else { <mask> outputNode = new GenericNodeModel(); <mask> } <mask> } else { <mask> outputNode = new InputNodeModel(); <mask> (outputNode as InputNodeModel).connection = options.connection; <mask> } <mask> this._node...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
this._nodes.push(newNode) newNode.setPosition(1600 - (300 * options.column), 210 * this._rowPos[options.column]) this._model.addAll(newNode);
<mask> } else { <mask> outputNode = new InputNodeModel(); <mask> (outputNode as InputNodeModel).connection = options.connection; <mask> } <mask> this._nodes.push(outputNode) <mask> outputNode.setPosition(1600 - (300 * options.column), 210 * this._rowPos[opti...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
newNode.prepare(options, this._nodes, this._model, this, filterInputs);
<mask> outputNode.setPosition(1600 - (300 * options.column), 210 * this._rowPos[options.column]) <mask> this._model.addAll(outputNode); <mask> <mask> if (options.nodeMaterialBlock) { <mask> outputNode.prepare(options, this._nodes, this._model, this, filterInputs); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
return newNode;
<mask> if (options.nodeMaterialBlock) { <mask> outputNode.prepare(options, this._nodes, this._model, this, filterInputs); <mask> } <mask> <mask> return outputNode; <mask> } <mask> <mask> componentDidMount() { <mask> if (this.props.globalState.hostDocument) ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
this.props.globalState.onSelectionChangedObservable.notifyObservers(null);
<mask> this._model.addListener({ <mask> linksUpdated: (e) => { <mask> if (!e.isCreated) { <mask> // Link is deleted <mask> console.log("link deleted"); <mask> var link = DefaultPortModel.SortInputOutput(e.link.sourcePo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
<mask> console.log(link) <mask> if (link) { <mask> if (link.output.connection && link.input.connection) { <mask> // Disconnect standard nodes <mask> console.log("disconnected " + link.output.conn...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
<mask> link.output.connection.disconnectFrom(link.input.connection) <mask> link.input.syncWithNodeMaterialConnectionPoint(link.input.connection) <mask> link.output.syncWithNodeMaterialConnectionPoint(link.output.connection) <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
<mask> link.output.syncWithNodeMaterialConnectionPoint(link.output.connection) <mask> } else if (link.input.connection && link.input.connection.value) { <mask> console.log("value link removed"); <mask> link.i...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
<mask> } else { <mask> console.log("invalid link error"); <mask> } <mask> } <mask> } else { <mask> console.log("link created") <mask> console.log(e.link.sourcePo...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
<mask> console.log("port change") <mask> }, <mask> targetPortChanged: () => { <mask> // Link is created with a target port <mask> console.log("Link set to target") <mask> var lin...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
<mask> var link = DefaultPortModel.SortInputOutput(e.link.sourcePort as DefaultPortModel, e.link.targetPort as DefaultPortModel); <mask> <mask> if (link) { <mask> if (link.output.connection && link.input.connection) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
<mask> if (link.output.connection && link.input.connection) { <mask> console.log("link standard blocks") <mask> link.output.connection.connectTo(link.input.connection) <mask> } else if (link.input...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
<mask> } <mask> } <mask> <mask> }) <mask> <mask> }, <mask> nodesUpdated: (e) => { <mask> if (e.isCreated) { <mask> console.log("new node") <mask> } else { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
setTimeout(() => { if (this._toAdd) { this._model.addAll(...this._toAdd); } this._toAdd = null; this._engine.setDiagramModel(this._model); this.forceUpdate(); }, 15);
<mask> // Zoom out a bit at the start <mask> this._model.setZoomLevel(80) <mask> <mask> // load model into engine <mask> this._engine.setDiagramModel(this._model); <mask> } <mask> <mask> addNodeFromClass(ObjectClass: typeof NodeMaterialBlock) { <mask> var block...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
var block = new ObjectClass(ObjectClass.prototype.getClassName())
<mask> this._engine.setDiagramModel(this._model); <mask> } <mask> <mask> addNodeFromClass(ObjectClass: typeof NodeMaterialBlock) { <mask> var block = new ObjectClass(ObjectClass.prototype.getClassName() + "sdfsdf") <mask> var localNode = this.createNodeFromObject({ column: 0, node...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/graphEditor.tsx
public value: number | string;
<mask> import { PropertyChangedEvent } from "./propertyChangedEvent"; <mask> <mask> class ListLineOption { <mask> public label: string; <mask> public value: number; <mask> } <mask> <mask> interface IOptionsLineComponentProps { <mask> label: string, <mask> target: any, </s> Associated with #...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/sharedComponents/optionsLineComponent.tsx
onSelect?: (value: number | string) => void, onPropertyChangedObservable?: Observable<PropertyChangedEvent>, valuesAreStrings?: boolean
<mask> target: any, <mask> propertyName: string, <mask> options: ListLineOption[], <mask> noDirectUpdate?: boolean, <mask> onSelect?: (value: number) => void, <mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent> <mask> } <mask> <mask> export class OptionsLineComponent ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/sharedComponents/optionsLineComponent.tsx
export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, { value: number | string }> {
<mask> onSelect?: (value: number) => void, <mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent> <mask> } <mask> <mask> export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, { value: number }> { <mask> private _localChange = false; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/sharedComponents/optionsLineComponent.tsx
raiseOnPropertyChanged(newValue: number | string, previousValue: number | string) {
<mask> } <mask> return false; <mask> } <mask> <mask> raiseOnPropertyChanged(newValue: number, previousValue: number) { <mask> if (!this.props.onPropertyChangedObservable) { <mask> return; <mask> } <mask> <mask> this.props.onPropertyChangedObservabl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/sharedComponents/optionsLineComponent.tsx
const value = this.props.valuesAreStrings ? valueString : parseInt(valueString);
<mask> }); <mask> } <mask> <mask> updateValue(valueString: string) { <mask> const value = parseInt(valueString); <mask> this._localChange = true; <mask> <mask> const store = this.state.value; <mask> if (!this.props.noDirectUpdate) { <mask> this.pro...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
nodeEditor/src/sharedComponents/optionsLineComponent.tsx
if (input.connectedPoint && input.connectedPoint!.type === NodeMaterialBlockConnectionPointTypes.Color3) {
<mask> <mask> let input = this.color; <mask> state.sharedData.hints.needAlphaBlending = this.alphaBlendingEnabled; <mask> <mask> if (input.connectedPoint!.type === NodeMaterialBlockConnectionPointTypes.Color3) { <mask> state.compilationString += `gl_FragColor = vec4(${input.a...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/Blocks/Fragment/fragmentOutputBlock.ts
// Setup this._inputs[0]._needToEmitVarying = false;
<mask> this.registerInput("textureTransform", NodeMaterialBlockConnectionPointTypes.Matrix, true, NodeMaterialBlockTargets.Vertex); <mask> <mask> this.registerOutput("color", NodeMaterialBlockConnectionPointTypes.Color4); <mask> } <mask> <mask> /** <mask> * Gets the current class n...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/Blocks/Fragment/textureBlock.ts
import { Matrix, Color4 } from '../../Maths/math';
<mask> import { NodeMaterialBlock } from './nodeMaterialBlock'; <mask> import { PushMaterial } from '../pushMaterial'; <mask> import { Scene } from '../../scene'; <mask> import { AbstractMesh } from '../../Meshes/abstractMesh'; <mask> import { Matrix } from '../../Maths/math'; <mask> import { Mesh } from '../../M...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterial.ts
import { Vector4TransformBlock } from './Blocks/vector4TransformBlock'; import { VertexOutputBlock } from './Blocks/Vertex/vertexOutputBlock'; import { FragmentOutputBlock } from './Blocks/Fragment/fragmentOutputBlock';
<mask> import { ImageProcessingConfiguration, IImageProcessingConfigurationDefines } from '../imageProcessingConfiguration'; <mask> import { Nullable } from '../../types'; <mask> import { VertexBuffer } from '../../Meshes/buffer'; <mask> import { Tools } from '../../Misc/tools'; <mask> <mask> // declare NODEEDIT...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterial.ts
/** @hidden */ public _needToEmitVarying = true;
<mask> public _wellKnownValue: Nullable<NodeMaterialWellKnownValues> = null; <mask> <mask> /** <mask> * Gets or sets the connection point type (default is float) <mask> */ <mask> public type: NodeMaterialBlockConnectionPointTypes = NodeMaterialBlockConnectionPointTypes.Float; </s> Associat...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
let variableName = this.associatedVariableName;
<mask> */ <mask> public transmit(effect: Effect, scene: Scene) { <mask> if (this._wellKnownValue) { <mask> switch (this._wellKnownValue) { <mask> case NodeMaterialWellKnownValues.World: <mask> case NodeMaterialWellKnownValues.WorldView: </s> Associated...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
<mask> * @param scene defines the hosting scene <mask> */ <mask> public transmit(effect: Effect, scene: Scene) { <mask> if (this._wellKnownValue) { <mask> let variableName = this.associatedVariableName; <mask> switch (this._wellKnownValue) { <mask> ca...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
if (value === null) { return; }
<mask> } <mask> <mask> let value = this._valueCallback ? this._valueCallback() : this._storedValue; <mask> <mask> switch (this.type) { <mask> case NodeMaterialBlockConnectionPointTypes.Float: <mask> effect.setFloat(variableName, value); <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
effect.setFloat(variableName, value);
<mask> let value = this._valueCallback ? this._valueCallback() : this._storedValue; <mask> <mask> switch (this.type) { <mask> case NodeMaterialBlockConnectionPointTypes.Float: <mask> effect.setFloat(this.name, value); <mask> break; <mask> c...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
effect.setInt(variableName, value);
<mask> case NodeMaterialBlockConnectionPointTypes.Float: <mask> effect.setFloat(this.name, value); <mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Int: <mask> effect.setInt(this.name, value); <mask> break; <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
<mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Int: <mask> effect.setInt(this.name, value); <mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Color3OrColor4: <mask> case NodeMaterialBlockConnectionPo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
effect.setColor3(variableName, value);
<mask> effect.setInt(this.name, value); <mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Color3OrColor4: <mask> case NodeMaterialBlockConnectionPointTypes.Color3: <mask> effect.setColor3(this.name, value); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
effect.setDirectColor4(variableName, value);
<mask> case NodeMaterialBlockConnectionPointTypes.Color3: <mask> effect.setColor3(this.name, value); <mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Color4: <mask> effect.setDirectColor4(this.name, value); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
effect.setVector2(variableName, value);
<mask> case NodeMaterialBlockConnectionPointTypes.Color4: <mask> effect.setDirectColor4(this.name, value); <mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Vector2: <mask> effect.setVector2(this.name, value); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
effect.setVector3(variableName, value); break; case NodeMaterialBlockConnectionPointTypes.Color3OrColor4: effect.setFloat4(variableName, value.r, value.g, value.b, value.a || 1.0);
<mask> case NodeMaterialBlockConnectionPointTypes.Vector2: <mask> effect.setVector2(this.name, value); <mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Vector3: <mask> effect.setVector3(this.name, value); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
effect.setVector4(variableName, value);
<mask> effect.setVector3(this.name, value); <mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Vector4OrColor4: <mask> case NodeMaterialBlockConnectionPointTypes.Vector4: <mask> effect.setVector4(this.name, value); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
effect.setMatrix(variableName, value);
<mask> case NodeMaterialBlockConnectionPointTypes.Vector4: <mask> effect.setVector4(this.name, value); <mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Matrix: <mask> effect.setMatrix(this.name, value); <mask> b...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
effect.setTexture(variableName, value);
<mask> effect.setMatrix(this.name, value); <mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Texture: <mask> case NodeMaterialBlockConnectionPointTypes.Texture3D: <mask> effect.setTexture(this.name, value); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBlockConnectionPoint.ts
<mask> return "vec2"; <mask> case NodeMaterialBlockConnectionPointTypes.Color3: <mask> case NodeMaterialBlockConnectionPointTypes.Vector3: <mask> case NodeMaterialBlockConnectionPointTypes.Vector3OrColor3: <mask> case NodeMaterialBlockConnectionPointT...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBuildState.ts
case NodeMaterialBlockConnectionPointTypes.Color3OrColor4:
<mask> case NodeMaterialBlockConnectionPointTypes.Color4: <mask> case NodeMaterialBlockConnectionPointTypes.Vector4: <mask> case NodeMaterialBlockConnectionPointTypes.Vector4OrColor4: <mask> case NodeMaterialBlockConnectionPointTypes.Vector3OrVector4: <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBuildState.ts
if (point._needToEmitVarying) { this._vertexState._emitVaryings(point, undefined, true, true, "v" + point.associatedVariableName); point.associatedVariableName = "v" + point.associatedVariableName; }
<mask> if (this.target === NodeMaterialBlockTargets.Fragment) { // Attribute for fragment need to be carried over by varyings <mask> this._vertexState._emitUniformOrAttributes(point); <mask> return; <mask> } <mask> <mask> if (this.attributes.ind...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/79c7dbf22bbeb470f055b50921a4358f0ffc5c87
src/Materials/Node/nodeMaterialBuildState.ts
if (scene.then) {
<mask> } <mask> <mask> if (scene) { <mask> if (showInspector) { <mask> if(scene.then){ <mask> // Handle if scene is a promise <mask> scene.then((s)=>{ <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7abe64539d8d62749d1da12f9f10baaad56fb69e
Playground/js/index.js
scene.then(function(s) {
<mask> if (scene) { <mask> if (showInspector) { <mask> if(scene.then){ <mask> // Handle if scene is a promise <mask> scene.then((s)=>{ <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7abe64539d8d62749d1da12f9f10baaad56fb69e
Playground/js/index.js
} else {
<mask> if (!s.debugLayer.isVisible()) { <mask> s.debugLayer.show({ embedMode: true }); <mask> } <mask> }) <mask> }else{ <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7abe64539d8d62749d1da12f9f10baaad56fb69e
Playground/js/index.js
if (this._specularTermEnabled) { this._effect.setColor4("vSpecularColor", this._scaledSpecular, this.specularPower); }
<mask> this._scaledSpecular.g = this.specularColor.g * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.g); <mask> this._scaledSpecular.b = this.specularColor.b * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.b); <mask> this._effect.setVector3("vEyePosition", scene.activeCa...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Materials/babylon.standardMaterial.js
<mask> // Hemispheric Light <mask> light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex); <mask> } <mask> light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Materials/babylon.standardMaterial.js
if (this._specularTermEnabled) { light.specular.scaleToRef(light.intensity, this._scaledSpecular); this._effect.setColor3("vLightSpecular" + lightIndex, this._scaledSpecular); }
<mask> } <mask> light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse); <mask> light.specular.scaleToRef(light.intensity, this._scaledSpecular); <mask> this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, li...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Materials/babylon.standardMaterial.js
private _specularTermEnabled: boolean;
<mask> private _globalAmbientColor = new Color3(0, 0, 0); <mask> private _scaledDiffuse = new Color3(); <mask> private _scaledSpecular = new Color3(); <mask> private _renderId: number; <mask> <mask> constructor(name: string, scene: Scene) { <mask> super(name, ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Materials/babylon.standardMaterial.ts
this._specularTermEnabled = false;
<mask> } <mask> <mask> var shadowsActivated = false; <mask> var lightIndex = 0; <mask> if (scene.lightsEnabled) { <mask> for (var index = 0; index < scene.lights.length; index++) { <mask> var light = scene.lights[index]; <mask>...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Materials/babylon.standardMaterial.ts
// Specular if (!light.specular.equalsFloats(0, 0, 0)) { if (!this._specularTermEnabled) { this._specularTermEnabled = true; defines.push("#define SPECULARTERM"); fallbacks...
<mask> if (lightIndex > 0) { <mask> fallbacks.addFallback(lightIndex, type.replace("#define ", "")); <mask> } <mask> <mask> // Shadows <mask> if (scene.shadowsEnabled) { <mask> var sha...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Materials/babylon.standardMaterial.ts
if (this._specularTermEnabled) { this._effect.setColor4("vSpecularColor", this._scaledSpecular, this.specularPower); }
<mask> this._scaledSpecular.b = this.specularColor.b * Tools.Clamp(1.0 - this.emissiveColor.b); <mask> <mask> this._effect.setVector3("vEyePosition", scene.activeCamera.position); <mask> this._effect.setColor3("vAmbientColor", this._globalAmbientColor); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Materials/babylon.standardMaterial.ts
<mask> light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex); <mask> } <mask> <mask> light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse); <mask> light.specular.scaleToRef(light.int...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Materials/babylon.standardMaterial.ts
if (this._specularTermEnabled) { light.specular.scaleToRef(light.intensity, this._scaledSpecular); this._effect.setColor3("vLightSpecular" + lightIndex, this._scaledSpecular); }
<mask> <mask> light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse); <mask> light.specular.scaleToRef(light.intensity, this._scaledSpecular); <mask> this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, light.range); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Materials/babylon.standardMaterial.ts
Color3.prototype.equalsFloats = function (r, g, b) { return this.r === r && this.g === g && this.b === b; };
<mask> return otherColor && this.r === otherColor.r && this.g === otherColor.g && this.b === otherColor.b; <mask> }; <mask> Color3.prototype.scale = function (scale) { <mask> return new Color3(this.r * scale, this.g * scale, this.b * scale); <mask> }; <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Math/babylon.math.js
public equalsFloats(r: number, g: number, b: number): boolean { return this.r === r && this.g === g && this.b === b; }
<mask> public equals(otherColor: Color3): boolean { <mask> return otherColor && this.r === otherColor.r && this.g === otherColor.g && this.b === otherColor.b; <mask> } <mask> <mask> public scale(scale: number): Color3 { <mask> return new Color3(this.r * scale, this...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Math/babylon.math.ts
#ifdef SPECULARTERM
<mask> uniform vec3 vEyePosition; <mask> uniform vec3 vAmbientColor; <mask> uniform vec4 vDiffuseColor; <mask> uniform vec4 vSpecularColor; <mask> #endif <mask> uniform vec3 vEmissiveColor; <mask> <mask> // Input <mask> varying vec3 vPositionW; </s> Improved shaders optimizer to remove specular code when not...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Shaders/default.fragment.fx
#endif
<mask> uniform vec3 vAmbientColor; <mask> uniform vec4 vDiffuseColor; <mask> #ifdef SPECULARTERM <mask> uniform vec4 vSpecularColor; <mask> uniform vec3 vEmissiveColor; <mask> <mask> // Input <mask> varying vec3 vPositionW; <mask> </s> Improved shaders optimizer to remove specular code when not needed For...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Shaders/default.fragment.fx
#ifdef SPECULARTERM
<mask> #ifdef LIGHT0 <mask> uniform vec4 vLightData0; <mask> uniform vec4 vLightDiffuse0; <mask> uniform vec3 vLightSpecular0; <mask> #endif <mask> #ifdef SHADOW0 <mask> varying vec4 vPositionFromLight0; <mask> uniform sampler2D shadowSampler0; </s> Improved shaders optimizer to remove specular code when not n...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Shaders/default.fragment.fx
#endif
<mask> uniform vec4 vLightData0; <mask> uniform vec4 vLightDiffuse0; <mask> #ifdef SPECULARTERM <mask> uniform vec3 vLightSpecular0; <mask> #ifdef SHADOW0 <mask> varying vec4 vPositionFromLight0; <mask> uniform sampler2D shadowSampler0; <mask> uniform vec3 shadowsInfo0; <mask> #endif </s> Improved shaders opt...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Shaders/default.fragment.fx
#ifdef SPECULARTERM
<mask> uniform vec4 vLightData1; <mask> uniform vec4 vLightDiffuse1; <mask> uniform vec3 vLightSpecular1; <mask> #endif <mask> #ifdef SHADOW1 <mask> varying vec4 vPositionFromLight1; <mask> uniform sampler2D shadowSampler1; <mask> uniform vec3 shadowsInfo1; </s> Improved shaders optimizer to remove specular co...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/7ad07215e536617ddac0a4f8c6ca39bc82eaeb04
Babylon/Shaders/default.fragment.fx