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public static Parse(parsedGround: any, scene: Scene): Nullable<Geometry.Primitives.Ground> {
<mask> <mask> return serializationObject; <mask> } <mask> <mask> public static Parse(parsedGround: any, scene: Scene): Geometry.Primitives.Ground { <mask> if (scene.getGeometryByID(parsedGround.id)) { <mask> return null; // null since ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
constructor(id: string, scene: Scene, public xmin: number, public zmin: number, public xmax: number, public zmax: number, public subdivisions: { w: number; h: number; }, public precision: { w: number; h: number; }, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null) {
<mask> } <mask> <mask> export class TiledGround extends _Primitive { <mask> <mask> constructor(id: string, scene: Scene, public xmin: number, public zmin: number, public xmax: number, public zmax: number, public subdivisions: { w: number; h: number; }, public precision: { w: number; h...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
constructor(id: string, scene: Scene, public size: number, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null, public side: number = Mesh.DEFAULTSIDE) {
<mask> } <mask> <mask> export class Plane extends _Primitive { <mask> <mask> constructor(id: string, scene: Scene, public size: number, canBeRegenerated?: boolean, mesh?: Mesh, public side: number = Mesh.DEFAULTSIDE) { <mask> super(id, scene, canBeRegenerated, mesh); ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public static Parse(parsedPlane: any, scene: Scene): Nullable<Geometry.Primitives.Plane> {
<mask> <mask> return serializationObject; <mask> } <mask> <mask> public static Parse(parsedPlane: any, scene: Scene): Geometry.Primitives.Plane { <mask> if (scene.getGeometryByID(parsedPlane.id)) { <mask> return null; // null since geo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
constructor(id: string, scene: Scene, public radius: number, public tube: number, public radialSegments: number, public tubularSegments: number, public p: number, public q: number, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null, public side: number = Mesh.DEFAULTSIDE) {
<mask> } <mask> <mask> export class TorusKnot extends _Primitive { <mask> <mask> constructor(id: string, scene: Scene, public radius: number, public tube: number, public radialSegments: number, public tubularSegments: number, public p: number, public q: number, canBeRegenerated?: bool...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public static Parse(parsedTorusKnot: any, scene: Scene): Nullable<Geometry.Primitives.TorusKnot> {
<mask> <mask> return serializationObject; <mask> }; <mask> <mask> public static Parse(parsedTorusKnot: any, scene: Scene): Geometry.Primitives.TorusKnot { <mask> if (scene.getGeometryByID(parsedTorusKnot.id)) { <mask> return null; // n...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public _geometry: Nullable<Geometry>;
<mask> this._syncGeometryWithMorphTargetManager(); <mask> } <mask> <mask> // Private <mask> public _geometry: Geometry; <mask> public _delayInfo: Array<string>; <mask> public _delayLoadingFunction: (any: any, mesh: Mesh) => void; <mask> <mask> publi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.mesh.ts
public overrideMaterialSideOrientation: Nullable<number> = null;
<mask> <mask> // Use by builder only to know what orientation were the mesh build in. <mask> public _originalBuilderSideOrientation: number = Mesh._DEFAULTSIDE; <mask> <mask> public overrideMaterialSideOrientation: number = null; <mask> <mask> private _areNormalsFrozen: boolean...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.mesh.ts
private _source: Nullable<Mesh> = null; public get source(): Nullable<Mesh> {
<mask> private _sourcePositions: Float32Array; // Will be used to save original positions when using software skinning <mask> private _sourceNormals: Float32Array; // Will be used to save original normals when using software skinning <mask> <mask> // Will be used to save a source mesh ref...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.mesh.ts
public setVerticesData(kind: string, data: number[] | Float32Array, updatable: boolean = false, stride?: number): Mesh {
<mask> * - BABYLON.VertexBuffer.MatricesWeightsExtraKind <mask> * <mask> * Returns the Mesh. <mask> */ <mask> public setVerticesData(kind: string, data: number[] | Float32Array, updatable?: boolean, stride?: number): Mesh { <mask> if (!this._geometry) {...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.mesh.ts
setIndices(indices: IndicesArray, totalVertices: Nullable<number>, updatable?: boolean): void;
<mask> getVerticesData(kind: string, copyWhenShared?: boolean, forceCopy?: boolean): Nullable<number[] | Float32Array>; <mask> getIndices(copyWhenShared?: boolean): Nullable<IndicesArray>; <mask> setVerticesData(kind: string, data: number[] | Float32Array, updatable?: boolean): void; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.mesh.vertexData.ts
meshOrGeometry.setIndices(this.indices, null);
<mask> meshOrGeometry.updateVerticesData(VertexBuffer.MatricesWeightsExtraKind, this.matricesWeightsExtra, updateExtends, makeItUnique); <mask> } <mask> <mask> if (this.indices) { <mask> meshOrGeometry.setIndices(this.indices); <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.mesh.vertexData.ts
private _boundingInfo: Nullable<BoundingInfo>;
<mask> public linesIndexCount: number; <mask> <mask> private _mesh: AbstractMesh; <mask> private _renderingMesh: Mesh; <mask> private _boundingInfo: BoundingInfo; <mask> private _linesIndexBuffer: Nullable<WebGLBuffer>; <mask> public _lastColliderWorldVertices: Nu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
public getBoundingInfo(): Nullable<BoundingInfo> {
<mask> <mask> /** <mask> * Returns the submesh BoudingInfo object. <mask> */ <mask> public getBoundingInfo(): BoundingInfo { <mask> if (this.IsGlobal) { <mask> return this._mesh.getBoundingInfo(); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
let boundingInfo = this._renderingMesh.getBoundingInfo(); if (!boundingInfo) { return this; }
<mask> <mask> //is this the only submesh? <mask> if (this.indexStart === 0 && this.indexCount === indices.length) { <mask> //the rendering mesh's bounding info can be used, it is the standard submesh for all indices. <mask> extend = { minimum: boundingInfo.m...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
extend = { minimum: boundingInfo.minimum.clone(), maximum: boundingInfo.maximum.clone() };
<mask> <mask> //is this the only submesh? <mask> if (this.indexStart === 0 && this.indexCount === indices.length) { <mask> //the rendering mesh's bounding info can be used, it is the standard submesh for all indices. <mask> extend = { minimum: this._renderin...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
let boundingInfo = this._renderingMesh.getBoundingInfo(); if (!boundingInfo) { return false; } return boundingInfo._checkCollision(collider);
<mask> return this; <mask> } <mask> <mask> public _checkCollision(collider: Collider): boolean { <mask> return this.getBoundingInfo()._checkCollision(collider); <mask> } <mask> <mask> /** <mask> * Updates the submesh BoundingInfo. <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
let boundingInfo = this.getBoundingInfo(); if (!boundingInfo) {
<mask> * Updates the submesh BoundingInfo. <mask> * Returns the Submesh. <mask> */ <mask> public updateBoundingInfo(world: Matrix): SubMesh { <mask> if (!this.getBoundingInfo()) { <mask> this.refreshBoundingInfo(); <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
(<BoundingInfo>boundingInfo).update(world);
<mask> public updateBoundingInfo(world: Matrix): SubMesh { <mask> if (!this.getBoundingInfo()) { <mask> this.refreshBoundingInfo(); <mask> } <mask> this.getBoundingInfo().update(world); <mask> return this; <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
let boundingInfo = this.getBoundingInfo(); if (!boundingInfo) { return false; } return boundingInfo.isInFrustum(frustumPlanes);
<mask> * True is the submesh bounding box intersects the frustum defined by the passed array of planes. <mask> * Boolean returned. <mask> */ <mask> public isInFrustum(frustumPlanes: Plane[]): boolean { <mask> return this.getBoundingInfo().isInFrustum(frustumPlanes...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
let boundingInfo = this.getBoundingInfo(); if (!boundingInfo) { return false; } return boundingInfo.isCompletelyInFrustum(frustumPlanes);
<mask> * True is the submesh bounding box is completely inside the frustum defined by the passed array of planes. <mask> * Boolean returned. <mask> */ <mask> public isCompletelyInFrustum(frustumPlanes: Plane[]): boolean { <mask> return this.getBoundingInfo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
let boundingInfo = this.getBoundingInfo(); if (!boundingInfo) { return false; } return ray.intersectsBox(boundingInfo.boundingBox);
<mask> * True is the passed Ray intersects the submesh bounding box. <mask> * Boolean returned. <mask> */ <mask> public canIntersects(ray: Ray): boolean { <mask> return ray.intersectsBox(this.getBoundingInfo().boundingBox); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
let boundingInfo = this.getBoundingInfo(); if (!boundingInfo) { return result; } result._boundingInfo = new BoundingInfo(boundingInfo.minimum, boundingInfo.maximum);
<mask> public clone(newMesh: AbstractMesh, newRenderingMesh?: Mesh): SubMesh { <mask> var result = new SubMesh(this.materialIndex, this.verticesStart, this.verticesCount, this.indexStart, this.indexCount, newMesh, newRenderingMesh, false); <mask> <mask> if (!this.IsGlobal) { <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
renderingMesh = (<Mesh>(renderingMesh || <Mesh>mesh));
<mask> public static CreateFromIndices(materialIndex: number, startIndex: number, indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh): SubMesh { <mask> var minVertexIndex = Number.MAX_VALUE; <mask> var maxVertexIndex = -Number.MAX_VALUE; <mask> <mask> renderin...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.subMesh.ts
(mesh: AbstractMesh): boolean => (<boolean>(mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasSpecificTrigger(ActionManager.OnLongPressTrigger) && mesh == this._pickedDownMesh)),
<mask> <mask> if (actionManager.hasSpecificTrigger(ActionManager.OnLongPressTrigger)) { <mask> window.setTimeout(() => { <mask> var pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
if (pickResult && pickResult.hit && pickResult.pickedMesh && actionManager) {
<mask> var pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, <mask> (mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasSpecificTrigger(ActionManager...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
public isActiveMesh(mesh: AbstractMesh): boolean {
<mask> <mask> return null; <mask> } <mask> <mask> public isActiveMesh(mesh: Mesh): boolean { <mask> return (this._activeMeshes.indexOf(mesh) !== -1); <mask> } <mask> <mask> /** <mask> * Return a the first highlight layer of the scene with a g...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
let boundingInfo = subMesh.getBoundingInfo(); if (boundingInfo) { this.getBoundingBoxRenderer().renderList.push(boundingInfo.boundingBox); }
<mask> if (mesh.alwaysSelectAsActiveMesh || mesh.subMeshes.length === 1 || subMesh.isInFrustum(this._frustumPlanes)) { <mask> var material = subMesh.getMaterial(); <mask> <mask> if (mesh.showSubMeshesBoundingBox) { <mask> this.getBoundingBoxRenderer(...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
let boundingInfo = sourceMesh.getBoundingInfo(); if (boundingInfo) { this.getBoundingBoxRenderer().renderList.push(boundingInfo.boundingBox); }
<mask> } <mask> } <mask> <mask> if (sourceMesh.showBoundingBox || this.forceShowBoundingBoxes) { <mask> this.getBoundingBoxRenderer().renderList.push(sourceMesh.getBoundingInfo().boundingBox); <mask> } <mask> <mask> if (mesh && me...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
mesh.applySkeleton(<Skeleton>mesh.skeleton);
<mask> // Software skinning <mask> for (var softwareSkinnedMeshIndex = 0; softwareSkinnedMeshIndex < this._softwareSkinnedMeshes.length; softwareSkinnedMeshIndex++) { <mask> var mesh = this._softwareSkinnedMeshes.data[softwareSkinnedMeshIndex]; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
if (!sourceMesh.actionManager) { continue; }
<mask> private _checkIntersections(): void { <mask> for (var index = 0; index < this._meshesForIntersections.length; index++) { <mask> var sourceMesh = this._meshesForIntersections.data[index]; <mask> <mask> for (var actionIndex = 0; actionIndex < sourceMesh.act...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
var shadowMap = <RenderTargetTexture>(shadowGenerator.getShadowMap());
<mask> var light = this.lights[lightIndex]; <mask> var shadowGenerator = light.getShadowGenerator(); <mask> <mask> if (light.isEnabled() && light.shadowEnabled && shadowGenerator) { <mask> var shadowMap = shadowGenerator.getShadow...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
let boundingInfo = mesh.getBoundingInfo();
<mask> continue; <mask> } <mask> <mask> mesh.computeWorldMatrix(true); <mask> var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld; <mask> var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
if (boundingInfo) { var minBox = boundingInfo.boundingBox.minimumWorld; var maxBox = boundingInfo.boundingBox.maximumWorld; Tools.CheckExtends(minBox, min, max); Tools.CheckExtends(maxBox, min, max); }...
<mask> mesh.computeWorldMatrix(true); <mask> var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld; <mask> var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld; <mask> <mask> Tools.CheckExtends(minBox, min, max); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
public pickWithRay(ray: Ray, predicate: (mesh: AbstractMesh) => boolean, fastCheck?: boolean): Nullable<PickingInfo> {
<mask> * @param ray The ray to use to pick meshes <mask> * @param predicate Predicate function used to determine eligible sprites. Can be set to null. In this case, a sprite must have isPickable set to true <mask> * @param fastCheck Launch a fast check only using the bounding boxes. Can be...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
public multiPickWithRay(ray: Ray, predicate: (mesh: AbstractMesh) => boolean): Nullable<PickingInfo[]> {
<mask> * Launch a ray to try to pick a mesh in the scene <mask> * @param ray Ray to use <mask> * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true <mask> */ <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/babylon.scene.ts
this.props.globalState.hostDocument!.addEventListener("keydown", (evt) => this.onKeyDown(evt), false); this.props.globalState.hostDocument!.defaultView!.addEventListener("blur", () => this.onKeyUp(), false);
<mask> } <mask> }); <mask> <mask> this.props.globalState.hostDocument!.addEventListener("keyup", () => this.onKeyUp(), false); <mask> this.props.globalState.hostDocument!.addEventListener( <mask> "keydown", <mask> (evt) => { <mask> thi...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3d2b610117d9ddc442ba3dfb312c1dee6fda104
guiEditor/src/diagram/workbench.tsx
<mask> <mask> componentWillUnmount() { <mask> if (this.props.globalState.hostDocument) { <mask> this.props.globalState.hostDocument!.removeEventListener("keyup", () => this.onKeyUp(), false); <mask> this.props.globalState.hostDocument!.removeEventListener( <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3d2b610117d9ddc442ba3dfb312c1dee6fda104
guiEditor/src/diagram/workbench.tsx
onKeyDown(evt: KeyboardEvent) { this._ctrlKeyIsPressed = evt.ctrlKey; }
<mask> this._ctrlKeyIsPressed = false; <mask> } <mask> <mask> findNodeFromGuiElement(guiControl: Control) { <mask> return this._guiNodes.filter((n) => n.guiControl === guiControl)[0]; <mask> } </s> fixes for PR Former-commit-id: b7886124a45586d0da187933f3cef526ce9237d2 </s> remove ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3d2b610117d9ddc442ba3dfb312c1dee6fda104
guiEditor/src/diagram/workbench.tsx
{ "name": "Launch WebGPU Build Validation (Edge) - Direct", "type": "edge", "version": "canary", "request": "launch", "url": "http://localhost:1338/tests/validation/?engine=webgpu", "webRoot": "${workspaceRoot}/", "source...
<mask> "--enable-unsafe-es3-apis" <mask> ] <mask> }, <mask> { <mask> "name": "Launch memory checks (Chrome)", <mask> "type": "chrome", <mask> "request": "launch", <mask> "url": "http://localhost:1338/tests/memoryChecks/i...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a453d4af8674aea26e74deeef7175d0b22e08371
.vscode/launch.json
this._babylonScene._blockEntityCollection = this._forAssetContainer;
<mask> let promise: Promise<any>; <mask> <mask> if (shouldInstance && primitive._instanceData) { <mask> babylonAbstractMesh = primitive._instanceData.babylonSourceMesh.createInstance(name) as InstancedMesh; <mask> this._babylonScene._blockEntityCollection = false; <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a453d4af8674aea26e74deeef7175d0b22e08371
loaders/src/glTF/2.0/glTFLoader.ts
this._babylonScene._blockEntityCollection = false;
<mask> if (shouldInstance && primitive._instanceData) { <mask> this._babylonScene._blockEntityCollection = this._forAssetContainer; <mask> babylonAbstractMesh = primitive._instanceData.babylonSourceMesh.createInstance(name) as InstancedMesh; <mask> promise = primitive._in...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a453d4af8674aea26e74deeef7175d0b22e08371
loaders/src/glTF/2.0/glTFLoader.ts
var count = this.positions.length / 3; this.normals = this._mergeElement(this.normals, other.normals, count * 3); this.tangents = this._mergeElement(this.tangents, other.tangents, count * 4); this.uvs = this._mergeElement(this.uvs, other.uvs, count * 2); ...
<mask> } <mask> } <mask> <mask> this.positions = this._mergeElement(this.positions, other.positions); <mask> this.normals = this._mergeElement(this.normals, other.normals); <mask> this.tangents = this._mergeElement(this.tangents, other.tangents); <...
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https://github.com/BabylonJS/Babylon.js/commit/a5252302c53c88354372e7542b933b25b3cc6fac
src/Mesh/babylon.mesh.vertexData.ts
private _mergeElement(source: number[] | Float32Array, other: number[] | Float32Array, length = 0): number[] | Float32Array {
<mask> this.matricesWeightsExtra = this._mergeElement(this.matricesWeightsExtra, other.matricesWeightsExtra); <mask> return this; <mask> } <mask> <mask> private _mergeElement(source: number[] | Float32Array, other: number[] | Float32Array): number[] | Float32Array { <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a5252302c53c88354372e7542b933b25b3cc6fac
src/Mesh/babylon.mesh.vertexData.ts
return this._mergeElement(source, new Float32Array(source.length), length);
<mask> return null; <mask> } <mask> <mask> if (!other) { <mask> return this._mergeElement(source, new Float32Array(source.length)); <mask> } <mask> <mask> if (!source) { <mask> return other; <mask> } ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a5252302c53c88354372e7542b933b25b3cc6fac
src/Mesh/babylon.mesh.vertexData.ts
if (length === other.length) { return other; } return this._mergeElement(new Float32Array(length - other.length), other, length);
<mask> return this._mergeElement(source, new Float32Array(source.length)); <mask> } <mask> <mask> if (!source) { <mask> return other; <mask> } <mask> <mask> var len = other.length + source.length; <mask> var isSrcType...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a5252302c53c88354372e7542b933b25b3cc6fac
src/Mesh/babylon.mesh.vertexData.ts
private _width = this.props.control.width; private _height = this.props.control.height;
<mask> } <mask> <mask> export class CommonControlPropertyGridComponent extends React.Component<ICommonControlPropertyGridComponentProps> { <mask> constructor(props: ICommonControlPropertyGridComponentProps) { <mask> super(props); <mask> <mask> } </s> fixes for PR Former-commit-id: 93df37154d...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
private _updateAlignment(alignment: string, value: number) {
<mask> constructor(props: ICommonControlPropertyGridComponentProps) { <mask> super(props); <mask> } <mask> <mask> updateAlignment(alignment: string, value: number) { <mask> const control = this.props.control; <mask> if (control.typeName == "TextBlock") { <mask> (...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
private _checkAndUpdateValues(propertyName: string, value: string) {
<mask> } <mask> this.forceUpdate(); <mask> } <mask> <mask> checkAndUpdateValues(propertyName : string, value:string) <mask> { <mask> //check if it contains either a px or a % sign <mask> let percentage = false; <mask> if(value.charAt(value.length-1) == '%') ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
if (value.charAt(value.length - 1) == '%') {
<mask> checkAndUpdateValues(propertyName : string, value:string) <mask> { <mask> //check if it contains either a px or a % sign <mask> let percentage = false; <mask> if(value.charAt(value.length-1) == '%') { <mask> percentage = true; <mask> } <mask> le...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
let newValue = value.split('').filter(function (item) { return (!isNaN(parseInt(item))); }).join(''); newValue += percentage ? '%' : 'px';
<mask> let percentage = false; <mask> if(value.charAt(value.length-1) == '%') { <mask> percentage = true; <mask> } <mask> let newValue = value.split('').filter(function(item) { <mask> return (!isNaN( parseInt(item))); <mask> }).join(''); <mask...
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https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
<mask> } <mask> (this.props.control as any)[propertyName] = newValue; <mask> this.forceUpdate(); <mask> } <mask> <mask> _width = this.props.control.width; <mask> _height = this.props.control.height; <mask> render() { <mask> const control = this.props.control; ...
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https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
onClick={() => { this._updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_LEFT); }} />
<mask> return ( <mask> <div> <mask> <div className="divider"> <mask> <CommandButtonComponent tooltip="Left" icon={hAlignLeftIcon} shortcut="" isActive={horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_LEFT} <mask> onClick={() => { ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
onClick={() => { this._updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_CENTER); }} />
<mask> <div className="divider"> <mask> <CommandButtonComponent tooltip="Left" icon={hAlignLeftIcon} shortcut="" isActive={horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_LEFT} <mask> onClick={() => { this.updateAlignment("horizontalAlignment", Control...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
onClick={() => { this._updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_RIGHT); }} />
<mask> onClick={() => { this.updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_LEFT); }} /> <mask> <CommandButtonComponent tooltip="Center" icon={hAlignCenterIcon} shortcut="" isActive={horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_CENTER} <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
onClick={() => { this._updateAlignment("verticalAlignment", Control.VERTICAL_ALIGNMENT_TOP); }} />
<mask> onClick={() => { this.updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_CENTER); }} /> <mask> <CommandButtonComponent tooltip="Right" icon={hAlignRightIcon} shortcut="" isActive={horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_RIGHT} <mask> ...
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https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
onClick={() => { this._updateAlignment("verticalAlignment", Control.VERTICAL_ALIGNMENT_CENTER); }} />
<mask> onClick={() => { this.updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_RIGHT); }} /> <mask> <CommandButtonComponent tooltip="Top" icon={vAlignTopIcon} shortcut="" isActive={verticalAlignment === Control.VERTICAL_ALIGNMENT_TOP} <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
onClick={() => { this._updateAlignment("verticalAlignment", Control.VERTICAL_ALIGNMENT_BOTTOM); }} />
<mask> onClick={() => { this.updateAlignment("verticalAlignment", Control.VERTICAL_ALIGNMENT_TOP); }} /> <mask> <CommandButtonComponent tooltip="Center" icon={vAlignCenterIcon} shortcut="" isActive={verticalAlignment === Control.VERTICAL_ALIGNMENT_CENTER} <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
<TextInputLineComponent numbersOnly={true} iconLabel={"Position"} icon={positionIcon} lockObject={this.props.lockObject} label="X" target={control} propertyName="left" onChange={(newValue) => this._checkAndUpdateValues("left", newValue)} onPropertyChangedObservable={this.props.onPropertyChangedObser...
<mask> <CommandButtonComponent tooltip="Center" icon={vAlignBottomIcon} shortcut="" isActive={verticalAlignment === Control.VERTICAL_ALIGNMENT_BOTTOM} <mask> onClick={() => { this.updateAlignment("verticalAlignment", Control.VERTICAL_ALIGNMENT_BOTTOM); }} /> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
this._width = newValue;
<mask> <div className="divider"> <mask> <TextInputLineComponent numbersOnly={true} iconLabel={"Scale"} icon={sizeIcon} lockObject={this.props.lockObject} label="W" target={this} propertyName="_width" onPropertyChangedObservable={this.props.onPropertyChangedObservable} <mask> ...
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https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
this._checkAndUpdateValues("width",this._width.toString());
<mask> onChange={(newValue) => { <mask> if (control.typeName === "Image") { <mask> (control as Image).autoScale = false; <mask> }; <mask> this.checkAndUpdateValues("width",new...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
this._height = newValue;
<mask> <TextInputLineComponent numbersOnly={true} lockObject={this.props.lockObject} label="H" target={this} propertyName="_height" onPropertyChangedObservable={this.props.onPropertyChangedObservable} <mask> onChange={(newValue) => { <mask> if (...
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https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
this._checkAndUpdateValues("height", this._height.toString());
<mask> onChange={(newValue) => { <mask> if (control.typeName === "Image") { <mask> (control as Image).autoScale = false; <mask> }; <mask> this.checkAndUpdateValues("height",new...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
<TextInputLineComponent numbersOnly={true} iconLabel={"Vertical Margins"} icon={verticalMarginIcon} lockObject={this.props.lockObject} label="B" target={control} propertyName="paddingBottom" onChange={(newValue) => this._checkAndUpdateValues("paddingBottom", newValue)} onPropertyChangedObservable={t...
<mask> } <mask> } /> <mask> </div> <mask> <div className="divider"> <mask> <TextInputLineComponent numbersOnly={true} iconLabel={"Vertical Margins"} icon={verticalMarginIcon} lockObject={this.props.lockObject} label...
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https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
<TextInputLineComponent numbersOnly={true} iconLabel={"Horizontal Margins"} icon={horizontalMarginIcon} lockObject={this.props.lockObject} label="L" target={control} propertyName="paddingLeft" onChange={(newValue) => this._checkAndUpdateValues("paddingLeft", newValue)} onPropertyChangedObservable={t...
<mask> <TextInputLineComponent numbersOnly={true} iconLabel={"Vertical Margins"} icon={verticalMarginIcon} lockObject={this.props.lockObject} label="B" target={control} propertyName="paddingBottom" onChange={(newValue) => this.checkAndUpdateValues("paddingBottom",newValue)} onPropertyChangedObserva...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
<TextInputLineComponent iconLabel={"Font Size"} icon={fontSizeIcon} lockObject={this.props.lockObject} label="" target={control} numbersOnly={true} propertyName="fontSize" onChange={(newValue) => this._checkAndUpdateValues("fontSize", newValue)} onPropertyChangedObservable={this.props.onPropertyChan...
<mask> <hr className="ge" /> <mask> <TextLineComponent tooltip="" label="FONT STYLE" value=" " color="grey"></TextLineComponent> <mask> <div className="divider"> <mask> <TextInputLineComponent iconLabel={"Font Family"} icon={fontFamilyIcon} lockObj...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
<TextInputLineComponent iconLabel={"Font Weight"} icon={shadowBlurIcon} lockObject={this.props.lockObject} label="" target={control} numbersOnly={true} propertyName="fontWeight" onChange={(newValue) => this._checkAndUpdateValues("fontWeight", newValue)} onPropertyChangedObservable={this.props.onProp...
<mask> <TextInputLineComponent iconLabel={"Font Family"} icon={fontFamilyIcon} lockObject={this.props.lockObject} label="" target={control} propertyName="fontFamily" onPropertyChangedObservable={this.props.onPropertyChangedObservable} /> <mask> <TextInputLineComponent iconLabel...
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https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
/** * Specifies the level of max blur that should be applied when using the depth of field effect */
<mask> module BABYLON { <mask> export enum DepthOfFieldEffectBlurLevel { <mask> /** <mask> * Subtle blur <mask> */ <mask> Low, <mask> /** </s> add missing docs Former-commit-id: 7c3360141466e8f176b5ad63daccfc2deb24e965
[ "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a5d826a42fff39dd88dae4eb5bf6090a8c9477ca
src/PostProcess/babylon.depthOfFieldEffect.ts
/** * Subtle blur */
<mask> /** <mask> * Specifies the level of max blur that should be applied when using the depth of field effect <mask> */ <mask> export enum DepthOfFieldEffectBlurLevel { <mask> Low, <mask> /** <mask> * Medium blur <mask> */ </s> add missing docs Former-com...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a5d826a42fff39dd88dae4eb5bf6090a8c9477ca
src/PostProcess/babylon.depthOfFieldEffect.ts
/** * Medium blur */
<mask> * Subtle blur <mask> */ <mask> Low, <mask> Medium, <mask> /** <mask> * Large blur <mask> */ <mask> High </s> add missing docs Former-commit-id: 7c3360141466e8f176b5ad63daccfc2deb24e965
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a5d826a42fff39dd88dae4eb5bf6090a8c9477ca
src/PostProcess/babylon.depthOfFieldEffect.ts
/** * Large blur */
<mask> /** <mask> * Medium blur <mask> */ <mask> Medium, <mask> High <mask> }; <mask> /** <mask> * The depth of field effect applies a blur to objects that are closer or further from where the camera is focusing. </s> add missing docs Former-commit-id: 7...
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https://github.com/BabylonJS/Babylon.js/commit/a5d826a42fff39dd88dae4eb5bf6090a8c9477ca
src/PostProcess/babylon.depthOfFieldEffect.ts
"fromTag": "5.31.1",
<mask> { <mask> "fromTag": "5.31.0", <mask> "changelog": { <mask> "5.31.1": [ <mask> { <mask> "pr": "13208", <mask> "title": "include assets when packaging shared ui components", </s> Version update 5.31.2 Former-commit-id: 8e3e028c4995f4d0dbc96ef71a...
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https://github.com/BabylonJS/Babylon.js/commit/a6c128b1645c5bc218d625537a79165364522ac9
.build/changelog.json
<mask> } <mask> }, <mask> "node_modules/@types/dagre": { <mask> "version": "0.7.47", <mask> "dev": true, <mask> "license": "MIT" <mask> }, <mask> "node_modules/@types/debug": { <mask> "version": "4.1.7", <mask> ...
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https://github.com/BabylonJS/Babylon.js/commit/a6c128b1645c5bc218d625537a79165364522ac9
package-lock.json
<mask> } <mask> }, <mask> "node_modules/dagre": { <mask> "version": "0.8.5", <mask> "dev": true, <mask> "license": "MIT", <mask> "dependencies": { <mask> "graphlib": "^2.1.8", <mask> "lodash": "^4.17.15"...
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https://github.com/BabylonJS/Babylon.js/commit/a6c128b1645c5bc218d625537a79165364522ac9
package-lock.json
<mask> "license": "ISC" <mask> }, <mask> "node_modules/graphlib": { <mask> "version": "2.1.8", <mask> "dev": true, <mask> "license": "MIT", <mask> "dependencies": { <mask> "lodash": "^4.17.15" <mask> } <mas...
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https://github.com/BabylonJS/Babylon.js/commit/a6c128b1645c5bc218d625537a79165364522ac9
package-lock.json
"version": "5.19.2",
<mask> "typescript": "^4.4.4" <mask> } <mask> }, <mask> "packages/public/@babylonjs/accessibility": { <mask> "version": "5.19.1", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": ...
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https://github.com/BabylonJS/Babylon.js/commit/a6c128b1645c5bc218d625537a79165364522ac9
package-lock.json
"@babylonjs/core": "^5.31.2", "@babylonjs/gui": "^5.31.2",
<mask> "packages/public/@babylonjs/accessibility": { <mask> "version": "5.19.1", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.31.1", <mask> "@babylonjs/gui": "^5.31.1", <mask> ...
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https://github.com/BabylonJS/Babylon.js/commit/a6c128b1645c5bc218d625537a79165364522ac9
package-lock.json
"version": "5.31.2",
<mask> "@types/react-dom": ">=16.0.9" <mask> } <mask> }, <mask> "packages/public/@babylonjs/core": { <mask> "version": "5.31.1", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@dev/build-tools": ...
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https://github.com/BabylonJS/Babylon.js/commit/a6c128b1645c5bc218d625537a79165364522ac9
package-lock.json
"version": "5.31.2",
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