docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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public static Parse(parsedGround: any, scene: Scene): Nullable<Geometry.Primitives.Ground> {
| <mask>
<mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(parsedGround: any, scene: Scene): Geometry.Primitives.Ground {
<mask> if (scene.getGeometryByID(parsedGround.id)) {
<mask> return null; // null since ... | [
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"keep",
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"keep",
"replace",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.geometry.ts |
constructor(id: string, scene: Scene, public xmin: number, public zmin: number, public xmax: number, public zmax: number, public subdivisions: { w: number; h: number; }, public precision: { w: number; h: number; }, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null) {
| <mask> }
<mask>
<mask> export class TiledGround extends _Primitive {
<mask>
<mask> constructor(id: string, scene: Scene, public xmin: number, public zmin: number, public xmax: number, public zmax: number, public subdivisions: { w: number; h: number; }, public precision: { w: number; h... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.geometry.ts |
constructor(id: string, scene: Scene, public size: number, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null, public side: number = Mesh.DEFAULTSIDE) {
| <mask> }
<mask>
<mask> export class Plane extends _Primitive {
<mask>
<mask> constructor(id: string, scene: Scene, public size: number, canBeRegenerated?: boolean, mesh?: Mesh, public side: number = Mesh.DEFAULTSIDE) {
<mask> super(id, scene, canBeRegenerated, mesh);
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.geometry.ts |
public static Parse(parsedPlane: any, scene: Scene): Nullable<Geometry.Primitives.Plane> {
| <mask>
<mask> return serializationObject;
<mask> }
<mask>
<mask> public static Parse(parsedPlane: any, scene: Scene): Geometry.Primitives.Plane {
<mask> if (scene.getGeometryByID(parsedPlane.id)) {
<mask> return null; // null since geo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.geometry.ts |
constructor(id: string, scene: Scene, public radius: number, public tube: number, public radialSegments: number, public tubularSegments: number, public p: number, public q: number, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null, public side: number = Mesh.DEFAULTSIDE) {
| <mask> }
<mask>
<mask> export class TorusKnot extends _Primitive {
<mask>
<mask> constructor(id: string, scene: Scene, public radius: number, public tube: number, public radialSegments: number, public tubularSegments: number, public p: number, public q: number, canBeRegenerated?: bool... | [
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.geometry.ts |
public static Parse(parsedTorusKnot: any, scene: Scene): Nullable<Geometry.Primitives.TorusKnot> {
| <mask>
<mask> return serializationObject;
<mask> };
<mask>
<mask> public static Parse(parsedTorusKnot: any, scene: Scene): Geometry.Primitives.TorusKnot {
<mask> if (scene.getGeometryByID(parsedTorusKnot.id)) {
<mask> return null; // n... | [
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"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.geometry.ts |
public _geometry: Nullable<Geometry>;
| <mask> this._syncGeometryWithMorphTargetManager();
<mask> }
<mask>
<mask> // Private
<mask> public _geometry: Geometry;
<mask> public _delayInfo: Array<string>;
<mask> public _delayLoadingFunction: (any: any, mesh: Mesh) => void;
<mask>
<mask> publi... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.mesh.ts |
public overrideMaterialSideOrientation: Nullable<number> = null;
| <mask>
<mask> // Use by builder only to know what orientation were the mesh build in.
<mask> public _originalBuilderSideOrientation: number = Mesh._DEFAULTSIDE;
<mask>
<mask> public overrideMaterialSideOrientation: number = null;
<mask>
<mask> private _areNormalsFrozen: boolean... | [
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.mesh.ts |
private _source: Nullable<Mesh> = null;
public get source(): Nullable<Mesh> {
| <mask> private _sourcePositions: Float32Array; // Will be used to save original positions when using software skinning
<mask> private _sourceNormals: Float32Array; // Will be used to save original normals when using software skinning
<mask>
<mask> // Will be used to save a source mesh ref... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.mesh.ts |
public setVerticesData(kind: string, data: number[] | Float32Array, updatable: boolean = false, stride?: number): Mesh {
| <mask> * - BABYLON.VertexBuffer.MatricesWeightsExtraKind
<mask> *
<mask> * Returns the Mesh.
<mask> */
<mask> public setVerticesData(kind: string, data: number[] | Float32Array, updatable?: boolean, stride?: number): Mesh {
<mask> if (!this._geometry) {... | [
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.mesh.ts |
setIndices(indices: IndicesArray, totalVertices: Nullable<number>, updatable?: boolean): void;
| <mask> getVerticesData(kind: string, copyWhenShared?: boolean, forceCopy?: boolean): Nullable<number[] | Float32Array>;
<mask> getIndices(copyWhenShared?: boolean): Nullable<IndicesArray>;
<mask> setVerticesData(kind: string, data: number[] | Float32Array, updatable?: boolean): void;
<mask> ... | [
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.mesh.vertexData.ts |
meshOrGeometry.setIndices(this.indices, null);
| <mask> meshOrGeometry.updateVerticesData(VertexBuffer.MatricesWeightsExtraKind, this.matricesWeightsExtra, updateExtends, makeItUnique);
<mask> }
<mask>
<mask> if (this.indices) {
<mask> meshOrGeometry.setIndices(this.indices);
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.mesh.vertexData.ts |
private _boundingInfo: Nullable<BoundingInfo>;
| <mask> public linesIndexCount: number;
<mask>
<mask> private _mesh: AbstractMesh;
<mask> private _renderingMesh: Mesh;
<mask> private _boundingInfo: BoundingInfo;
<mask> private _linesIndexBuffer: Nullable<WebGLBuffer>;
<mask> public _lastColliderWorldVertices: Nu... | [
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"keep",
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"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
public getBoundingInfo(): Nullable<BoundingInfo> {
| <mask>
<mask> /**
<mask> * Returns the submesh BoudingInfo object.
<mask> */
<mask> public getBoundingInfo(): BoundingInfo {
<mask> if (this.IsGlobal) {
<mask> return this._mesh.getBoundingInfo();
<mask> }
<mask>
<mask> ... | [
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"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
let boundingInfo = this._renderingMesh.getBoundingInfo();
if (!boundingInfo) {
return this;
}
| <mask>
<mask> //is this the only submesh?
<mask> if (this.indexStart === 0 && this.indexCount === indices.length) {
<mask> //the rendering mesh's bounding info can be used, it is the standard submesh for all indices.
<mask> extend = { minimum: boundingInfo.m... | [
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"add",
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
extend = { minimum: boundingInfo.minimum.clone(), maximum: boundingInfo.maximum.clone() };
| <mask>
<mask> //is this the only submesh?
<mask> if (this.indexStart === 0 && this.indexCount === indices.length) {
<mask> //the rendering mesh's bounding info can be used, it is the standard submesh for all indices.
<mask> extend = { minimum: this._renderin... | [
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
let boundingInfo = this._renderingMesh.getBoundingInfo();
if (!boundingInfo) {
return false;
}
return boundingInfo._checkCollision(collider);
| <mask> return this;
<mask> }
<mask>
<mask> public _checkCollision(collider: Collider): boolean {
<mask> return this.getBoundingInfo()._checkCollision(collider);
<mask> }
<mask>
<mask> /**
<mask> * Updates the submesh BoundingInfo.
<mask> ... | [
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"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
let boundingInfo = this.getBoundingInfo();
if (!boundingInfo) {
| <mask> * Updates the submesh BoundingInfo.
<mask> * Returns the Submesh.
<mask> */
<mask> public updateBoundingInfo(world: Matrix): SubMesh {
<mask> if (!this.getBoundingInfo()) {
<mask> this.refreshBoundingInfo();
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
(<BoundingInfo>boundingInfo).update(world);
| <mask> public updateBoundingInfo(world: Matrix): SubMesh {
<mask> if (!this.getBoundingInfo()) {
<mask> this.refreshBoundingInfo();
<mask> }
<mask> this.getBoundingInfo().update(world);
<mask> return this;
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
let boundingInfo = this.getBoundingInfo();
if (!boundingInfo) {
return false;
}
return boundingInfo.isInFrustum(frustumPlanes);
| <mask> * True is the submesh bounding box intersects the frustum defined by the passed array of planes.
<mask> * Boolean returned.
<mask> */
<mask> public isInFrustum(frustumPlanes: Plane[]): boolean {
<mask> return this.getBoundingInfo().isInFrustum(frustumPlanes... | [
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"keep",
"keep",
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"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
let boundingInfo = this.getBoundingInfo();
if (!boundingInfo) {
return false;
}
return boundingInfo.isCompletelyInFrustum(frustumPlanes);
| <mask> * True is the submesh bounding box is completely inside the frustum defined by the passed array of planes.
<mask> * Boolean returned.
<mask> */
<mask> public isCompletelyInFrustum(frustumPlanes: Plane[]): boolean {
<mask> return this.getBoundingInfo... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
let boundingInfo = this.getBoundingInfo();
if (!boundingInfo) {
return false;
}
return ray.intersectsBox(boundingInfo.boundingBox);
| <mask> * True is the passed Ray intersects the submesh bounding box.
<mask> * Boolean returned.
<mask> */
<mask> public canIntersects(ray: Ray): boolean {
<mask> return ray.intersectsBox(this.getBoundingInfo().boundingBox);
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
let boundingInfo = this.getBoundingInfo();
if (!boundingInfo) {
return result;
}
result._boundingInfo = new BoundingInfo(boundingInfo.minimum, boundingInfo.maximum);
| <mask> public clone(newMesh: AbstractMesh, newRenderingMesh?: Mesh): SubMesh {
<mask> var result = new SubMesh(this.materialIndex, this.verticesStart, this.verticesCount, this.indexStart, this.indexCount, newMesh, newRenderingMesh, false);
<mask>
<mask> if (!this.IsGlobal) {
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
renderingMesh = (<Mesh>(renderingMesh || <Mesh>mesh));
| <mask> public static CreateFromIndices(materialIndex: number, startIndex: number, indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh): SubMesh {
<mask> var minVertexIndex = Number.MAX_VALUE;
<mask> var maxVertexIndex = -Number.MAX_VALUE;
<mask>
<mask> renderin... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/Mesh/babylon.subMesh.ts |
(mesh: AbstractMesh): boolean => (<boolean>(mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasSpecificTrigger(ActionManager.OnLongPressTrigger) && mesh == this._pickedDownMesh)),
| <mask>
<mask> if (actionManager.hasSpecificTrigger(ActionManager.OnLongPressTrigger)) {
<mask> window.setTimeout(() => {
<mask> var pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
if (pickResult && pickResult.hit && pickResult.pickedMesh && actionManager) {
| <mask> var pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY,
<mask> (mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasSpecificTrigger(ActionManager... | [
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"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
public isActiveMesh(mesh: AbstractMesh): boolean {
| <mask>
<mask> return null;
<mask> }
<mask>
<mask> public isActiveMesh(mesh: Mesh): boolean {
<mask> return (this._activeMeshes.indexOf(mesh) !== -1);
<mask> }
<mask>
<mask> /**
<mask> * Return a the first highlight layer of the scene with a g... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
let boundingInfo = subMesh.getBoundingInfo();
if (boundingInfo) {
this.getBoundingBoxRenderer().renderList.push(boundingInfo.boundingBox);
}
| <mask> if (mesh.alwaysSelectAsActiveMesh || mesh.subMeshes.length === 1 || subMesh.isInFrustum(this._frustumPlanes)) {
<mask> var material = subMesh.getMaterial();
<mask>
<mask> if (mesh.showSubMeshesBoundingBox) {
<mask> this.getBoundingBoxRenderer(... | [
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"keep",
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"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
let boundingInfo = sourceMesh.getBoundingInfo();
if (boundingInfo) {
this.getBoundingBoxRenderer().renderList.push(boundingInfo.boundingBox);
}
| <mask> }
<mask> }
<mask>
<mask> if (sourceMesh.showBoundingBox || this.forceShowBoundingBoxes) {
<mask> this.getBoundingBoxRenderer().renderList.push(sourceMesh.getBoundingInfo().boundingBox);
<mask> }
<mask>
<mask> if (mesh && me... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
mesh.applySkeleton(<Skeleton>mesh.skeleton);
| <mask> // Software skinning
<mask> for (var softwareSkinnedMeshIndex = 0; softwareSkinnedMeshIndex < this._softwareSkinnedMeshes.length; softwareSkinnedMeshIndex++) {
<mask> var mesh = this._softwareSkinnedMeshes.data[softwareSkinnedMeshIndex];
<mask>
<mask> ... | [
"keep",
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
if (!sourceMesh.actionManager) {
continue;
}
| <mask> private _checkIntersections(): void {
<mask> for (var index = 0; index < this._meshesForIntersections.length; index++) {
<mask> var sourceMesh = this._meshesForIntersections.data[index];
<mask>
<mask> for (var actionIndex = 0; actionIndex < sourceMesh.act... | [
"keep",
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"keep",
"add",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
var shadowMap = <RenderTargetTexture>(shadowGenerator.getShadowMap());
| <mask> var light = this.lights[lightIndex];
<mask> var shadowGenerator = light.getShadowGenerator();
<mask>
<mask> if (light.isEnabled() && light.shadowEnabled && shadowGenerator) {
<mask> var shadowMap = shadowGenerator.getShadow... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
let boundingInfo = mesh.getBoundingInfo();
| <mask> continue;
<mask> }
<mask>
<mask> mesh.computeWorldMatrix(true);
<mask> var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld;
<mask> var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld;
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
if (boundingInfo) {
var minBox = boundingInfo.boundingBox.minimumWorld;
var maxBox = boundingInfo.boundingBox.maximumWorld;
Tools.CheckExtends(minBox, min, max);
Tools.CheckExtends(maxBox, min, max);
}... | <mask> mesh.computeWorldMatrix(true);
<mask> var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld;
<mask> var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld;
<mask>
<mask> Tools.CheckExtends(minBox, min, max);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
public pickWithRay(ray: Ray, predicate: (mesh: AbstractMesh) => boolean, fastCheck?: boolean): Nullable<PickingInfo> {
| <mask> * @param ray The ray to use to pick meshes
<mask> * @param predicate Predicate function used to determine eligible sprites. Can be set to null. In this case, a sprite must have isPickable set to true
<mask> * @param fastCheck Launch a fast check only using the bounding boxes. Can be... | [
"keep",
"keep",
"keep",
"keep",
"replace",
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"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
public multiPickWithRay(ray: Ray, predicate: (mesh: AbstractMesh) => boolean): Nullable<PickingInfo[]> {
| <mask> * Launch a ray to try to pick a mesh in the scene
<mask> * @param ray Ray to use
<mask> * @param predicate Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true
<mask> */
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa | src/babylon.scene.ts |
this.props.globalState.hostDocument!.addEventListener("keydown", (evt) => this.onKeyDown(evt), false);
this.props.globalState.hostDocument!.defaultView!.addEventListener("blur", () => this.onKeyUp(), false);
| <mask> }
<mask> });
<mask>
<mask> this.props.globalState.hostDocument!.addEventListener("keyup", () => this.onKeyUp(), false);
<mask> this.props.globalState.hostDocument!.addEventListener(
<mask> "keydown",
<mask> (evt) => {
<mask> thi... | [
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"keep",
"keep",
"replace",
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"replace",
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"replace",
"replace",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3d2b610117d9ddc442ba3dfb312c1dee6fda104 | guiEditor/src/diagram/workbench.tsx |
<mask>
<mask> componentWillUnmount() {
<mask> if (this.props.globalState.hostDocument) {
<mask> this.props.globalState.hostDocument!.removeEventListener("keyup", () => this.onKeyUp(), false);
<mask> this.props.globalState.hostDocument!.removeEventListener(
<mask> ... | [
"keep",
"keep",
"keep",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3d2b610117d9ddc442ba3dfb312c1dee6fda104 | guiEditor/src/diagram/workbench.tsx | |
onKeyDown(evt: KeyboardEvent) {
this._ctrlKeyIsPressed = evt.ctrlKey;
}
| <mask> this._ctrlKeyIsPressed = false;
<mask> }
<mask>
<mask> findNodeFromGuiElement(guiControl: Control) {
<mask> return this._guiNodes.filter((n) => n.guiControl === guiControl)[0];
<mask> }
</s> fixes for PR
Former-commit-id: b7886124a45586d0da187933f3cef526ce9237d2 </s> remove ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a3d2b610117d9ddc442ba3dfb312c1dee6fda104 | guiEditor/src/diagram/workbench.tsx |
{
"name": "Launch WebGPU Build Validation (Edge) - Direct",
"type": "edge",
"version": "canary",
"request": "launch",
"url": "http://localhost:1338/tests/validation/?engine=webgpu",
"webRoot": "${workspaceRoot}/",
"source... | <mask> "--enable-unsafe-es3-apis"
<mask> ]
<mask> },
<mask> {
<mask> "name": "Launch memory checks (Chrome)",
<mask> "type": "chrome",
<mask> "request": "launch",
<mask> "url": "http://localhost:1338/tests/memoryChecks/i... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a453d4af8674aea26e74deeef7175d0b22e08371 | .vscode/launch.json |
this._babylonScene._blockEntityCollection = this._forAssetContainer; | <mask> let promise: Promise<any>;
<mask>
<mask> if (shouldInstance && primitive._instanceData) {
<mask> babylonAbstractMesh = primitive._instanceData.babylonSourceMesh.createInstance(name) as InstancedMesh;
<mask> this._babylonScene._blockEntityCollection = false;
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a453d4af8674aea26e74deeef7175d0b22e08371 | loaders/src/glTF/2.0/glTFLoader.ts |
this._babylonScene._blockEntityCollection = false; | <mask> if (shouldInstance && primitive._instanceData) {
<mask> this._babylonScene._blockEntityCollection = this._forAssetContainer;
<mask> babylonAbstractMesh = primitive._instanceData.babylonSourceMesh.createInstance(name) as InstancedMesh;
<mask> promise = primitive._in... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a453d4af8674aea26e74deeef7175d0b22e08371 | loaders/src/glTF/2.0/glTFLoader.ts |
var count = this.positions.length / 3;
this.normals = this._mergeElement(this.normals, other.normals, count * 3);
this.tangents = this._mergeElement(this.tangents, other.tangents, count * 4);
this.uvs = this._mergeElement(this.uvs, other.uvs, count * 2);
... | <mask> }
<mask> }
<mask>
<mask> this.positions = this._mergeElement(this.positions, other.positions);
<mask> this.normals = this._mergeElement(this.normals, other.normals);
<mask> this.tangents = this._mergeElement(this.tangents, other.tangents);
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a5252302c53c88354372e7542b933b25b3cc6fac | src/Mesh/babylon.mesh.vertexData.ts |
private _mergeElement(source: number[] | Float32Array, other: number[] | Float32Array, length = 0): number[] | Float32Array {
| <mask> this.matricesWeightsExtra = this._mergeElement(this.matricesWeightsExtra, other.matricesWeightsExtra);
<mask> return this;
<mask> }
<mask>
<mask> private _mergeElement(source: number[] | Float32Array, other: number[] | Float32Array): number[] | Float32Array {
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a5252302c53c88354372e7542b933b25b3cc6fac | src/Mesh/babylon.mesh.vertexData.ts |
return this._mergeElement(source, new Float32Array(source.length), length);
| <mask> return null;
<mask> }
<mask>
<mask> if (!other) {
<mask> return this._mergeElement(source, new Float32Array(source.length));
<mask> }
<mask>
<mask> if (!source) {
<mask> return other;
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a5252302c53c88354372e7542b933b25b3cc6fac | src/Mesh/babylon.mesh.vertexData.ts |
if (length === other.length) {
return other;
}
return this._mergeElement(new Float32Array(length - other.length), other, length);
| <mask> return this._mergeElement(source, new Float32Array(source.length));
<mask> }
<mask>
<mask> if (!source) {
<mask> return other;
<mask> }
<mask>
<mask> var len = other.length + source.length;
<mask> var isSrcType... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a5252302c53c88354372e7542b933b25b3cc6fac | src/Mesh/babylon.mesh.vertexData.ts |
private _width = this.props.control.width;
private _height = this.props.control.height;
| <mask> }
<mask>
<mask> export class CommonControlPropertyGridComponent extends React.Component<ICommonControlPropertyGridComponentProps> {
<mask> constructor(props: ICommonControlPropertyGridComponentProps) {
<mask> super(props);
<mask>
<mask> }
</s> fixes for PR
Former-commit-id: 93df37154d... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
private _updateAlignment(alignment: string, value: number) {
| <mask> constructor(props: ICommonControlPropertyGridComponentProps) {
<mask> super(props);
<mask> }
<mask>
<mask> updateAlignment(alignment: string, value: number) {
<mask> const control = this.props.control;
<mask> if (control.typeName == "TextBlock") {
<mask> (... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
private _checkAndUpdateValues(propertyName: string, value: string) {
| <mask> }
<mask> this.forceUpdate();
<mask> }
<mask>
<mask> checkAndUpdateValues(propertyName : string, value:string)
<mask> {
<mask> //check if it contains either a px or a % sign
<mask> let percentage = false;
<mask> if(value.charAt(value.length-1) == '%') ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
if (value.charAt(value.length - 1) == '%') {
| <mask> checkAndUpdateValues(propertyName : string, value:string)
<mask> {
<mask> //check if it contains either a px or a % sign
<mask> let percentage = false;
<mask> if(value.charAt(value.length-1) == '%') {
<mask> percentage = true;
<mask> }
<mask> le... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
let newValue = value.split('').filter(function (item) {
return (!isNaN(parseInt(item)));
}).join('');
newValue += percentage ? '%' : 'px';
| <mask> let percentage = false;
<mask> if(value.charAt(value.length-1) == '%') {
<mask> percentage = true;
<mask> }
<mask> let newValue = value.split('').filter(function(item) {
<mask> return (!isNaN( parseInt(item)));
<mask> }).join('');
<mask... | [
"keep",
"keep",
"keep",
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"replace",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
<mask> }
<mask> (this.props.control as any)[propertyName] = newValue;
<mask> this.forceUpdate();
<mask> }
<mask>
<mask> _width = this.props.control.width;
<mask> _height = this.props.control.height;
<mask> render() {
<mask> const control = this.props.control;
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx | |
onClick={() => { this._updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_LEFT); }} />
| <mask> return (
<mask> <div>
<mask> <div className="divider">
<mask> <CommandButtonComponent tooltip="Left" icon={hAlignLeftIcon} shortcut="" isActive={horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_LEFT}
<mask> onClick={() => { ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
onClick={() => { this._updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_CENTER); }} />
| <mask> <div className="divider">
<mask> <CommandButtonComponent tooltip="Left" icon={hAlignLeftIcon} shortcut="" isActive={horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_LEFT}
<mask> onClick={() => { this.updateAlignment("horizontalAlignment", Control... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
onClick={() => { this._updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_RIGHT); }} />
| <mask> onClick={() => { this.updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_LEFT); }} />
<mask> <CommandButtonComponent tooltip="Center" icon={hAlignCenterIcon} shortcut="" isActive={horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_CENTER}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
onClick={() => { this._updateAlignment("verticalAlignment", Control.VERTICAL_ALIGNMENT_TOP); }} />
| <mask> onClick={() => { this.updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_CENTER); }} />
<mask> <CommandButtonComponent tooltip="Right" icon={hAlignRightIcon} shortcut="" isActive={horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_RIGHT}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
onClick={() => { this._updateAlignment("verticalAlignment", Control.VERTICAL_ALIGNMENT_CENTER); }} />
| <mask> onClick={() => { this.updateAlignment("horizontalAlignment", Control.HORIZONTAL_ALIGNMENT_RIGHT); }} />
<mask> <CommandButtonComponent tooltip="Top" icon={vAlignTopIcon} shortcut="" isActive={verticalAlignment === Control.VERTICAL_ALIGNMENT_TOP}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
onClick={() => { this._updateAlignment("verticalAlignment", Control.VERTICAL_ALIGNMENT_BOTTOM); }} />
| <mask> onClick={() => { this.updateAlignment("verticalAlignment", Control.VERTICAL_ALIGNMENT_TOP); }} />
<mask> <CommandButtonComponent tooltip="Center" icon={vAlignCenterIcon} shortcut="" isActive={verticalAlignment === Control.VERTICAL_ALIGNMENT_CENTER}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
<TextInputLineComponent numbersOnly={true} iconLabel={"Position"} icon={positionIcon} lockObject={this.props.lockObject} label="X" target={control} propertyName="left" onChange={(newValue) => this._checkAndUpdateValues("left", newValue)} onPropertyChangedObservable={this.props.onPropertyChangedObser... | <mask> <CommandButtonComponent tooltip="Center" icon={vAlignBottomIcon} shortcut="" isActive={verticalAlignment === Control.VERTICAL_ALIGNMENT_BOTTOM}
<mask> onClick={() => { this.updateAlignment("verticalAlignment", Control.VERTICAL_ALIGNMENT_BOTTOM); }} />
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
this._width = newValue;
| <mask> <div className="divider">
<mask> <TextInputLineComponent numbersOnly={true} iconLabel={"Scale"} icon={sizeIcon} lockObject={this.props.lockObject} label="W" target={this} propertyName="_width" onPropertyChangedObservable={this.props.onPropertyChangedObservable}
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
this._checkAndUpdateValues("width",this._width.toString());
| <mask> onChange={(newValue) => {
<mask> if (control.typeName === "Image") {
<mask> (control as Image).autoScale = false;
<mask> };
<mask> this.checkAndUpdateValues("width",new... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
this._height = newValue;
| <mask> <TextInputLineComponent numbersOnly={true} lockObject={this.props.lockObject} label="H" target={this} propertyName="_height" onPropertyChangedObservable={this.props.onPropertyChangedObservable}
<mask> onChange={(newValue) => {
<mask> if (... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
this._checkAndUpdateValues("height", this._height.toString());
| <mask> onChange={(newValue) => {
<mask> if (control.typeName === "Image") {
<mask> (control as Image).autoScale = false;
<mask> };
<mask> this.checkAndUpdateValues("height",new... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
<TextInputLineComponent numbersOnly={true} iconLabel={"Vertical Margins"} icon={verticalMarginIcon} lockObject={this.props.lockObject} label="B" target={control} propertyName="paddingBottom" onChange={(newValue) => this._checkAndUpdateValues("paddingBottom", newValue)} onPropertyChangedObservable={t... | <mask> }
<mask> } />
<mask> </div>
<mask> <div className="divider">
<mask> <TextInputLineComponent numbersOnly={true} iconLabel={"Vertical Margins"} icon={verticalMarginIcon} lockObject={this.props.lockObject} label... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
<TextInputLineComponent numbersOnly={true} iconLabel={"Horizontal Margins"} icon={horizontalMarginIcon} lockObject={this.props.lockObject} label="L" target={control} propertyName="paddingLeft" onChange={(newValue) => this._checkAndUpdateValues("paddingLeft", newValue)} onPropertyChangedObservable={t... | <mask> <TextInputLineComponent numbersOnly={true} iconLabel={"Vertical Margins"} icon={verticalMarginIcon} lockObject={this.props.lockObject} label="B" target={control} propertyName="paddingBottom" onChange={(newValue) => this.checkAndUpdateValues("paddingBottom",newValue)} onPropertyChangedObserva... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
<TextInputLineComponent iconLabel={"Font Size"} icon={fontSizeIcon} lockObject={this.props.lockObject} label="" target={control} numbersOnly={true} propertyName="fontSize" onChange={(newValue) => this._checkAndUpdateValues("fontSize", newValue)} onPropertyChangedObservable={this.props.onPropertyChan... | <mask> <hr className="ge" />
<mask> <TextLineComponent tooltip="" label="FONT STYLE" value=" " color="grey"></TextLineComponent>
<mask> <div className="divider">
<mask> <TextInputLineComponent iconLabel={"Font Family"} icon={fontFamilyIcon} lockObj... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a548890e4e5c2fe8c2258bf0df0932e4d67e0c8e | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
<TextInputLineComponent iconLabel={"Font Weight"} icon={shadowBlurIcon} lockObject={this.props.lockObject} label="" target={control} numbersOnly={true} propertyName="fontWeight" onChange={(newValue) => this._checkAndUpdateValues("fontWeight", newValue)} onPropertyChangedObservable={this.props.onProp... | <mask> <TextInputLineComponent iconLabel={"Font Family"} icon={fontFamilyIcon} lockObject={this.props.lockObject} label="" target={control} propertyName="fontFamily" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
<mask> <TextInputLineComponent iconLabel... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
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*/
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<mask> /**
<mask> * Subtle blur
<mask> */
<mask> Low,
<mask> /**
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/**
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*/
| <mask> /**
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<mask> * Medium blur
<mask> */
</s> add missing docs
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