docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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this._xrSessionManager.session.requestLightProbe({
reflectionFormat: this.options.reflectionFormatSRGBA8 ? "srgba8" : this._xrSessionManager.session.preferredReflectionFormat ?? "srgba8"
}).then((value: XRLightProbe) => {
this._xrLightProbe = value;
| <mask> if (this._xrLightProbe === null) {
<mask> return null;
<mask> }
<mask>
<mask> if (this._reflectionCubeMap = null) {
<mask> this._reflectionCubeMap = this._getXRGLBinding().getReflectionCubeMap(this._xrLightProbe);
<mask> this._xrLightProbe.addEv... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
this._reflectionCubeMap = this._getXRGLBinding().getReflectionCubeMap(this._xrLightProbe!);
});
| <mask>
<mask> if (this._reflectionCubeMap = null) {
<mask> this._reflectionCubeMap = this._getXRGLBinding().getReflectionCubeMap(this._xrLightProbe);
<mask> this._xrLightProbe.addEventListener('reflectionchange', this._updateReflectionCubeMap);
<mask> }
<mask>
<mask> ... | [
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"replace",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
return true;
| <mask> public get xrLightProbe(): Nullable<XRLightProbe> {
<mask> return this._xrLightProbe;
<mask> }
<mask>
<mask> /**
<mask> * The most recent light estimate. Available starting on the first frame where the device provides a light probe ()
<mask> */
<mask> public get xrLig... | [
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"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
if (this._xrLightProbe !== null) {
| <mask> * Dispose this feature and all of the resources attached
<mask> */
<mask> public dispose(): void {
<mask> super.dispose();
<mask> if (this._xrLightProbe !== null && this._reflectionCubeMap !== null) {
<mask> this._xrLightProbe.removeEventListener('reflectionchange'... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
if (this.upVector.x !== 0 || this.upVector.y !== 1.0 || this.upVector.z !== 0) {
Matrix.LookAtLHToRef(Vector3.Zero(), this._referencePoint, this.upVector, this._lookAtTemp);
this._lookAtTemp.multiplyToRef(this._cameraRotationMatrix, this._tempMatrix);
... | <mask> BABYLON.Vector3.TransformNormalToRef(this._defaultUpVector, this._cameraRotationMatrix, this.upVector);
<mask> } else {
<mask> Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
<mask> }
<ma... | [
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"add",
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] | https://github.com/BabylonJS/Babylon.js/commit/a0143e4b019bd99698ed87658eda08d286a6b254 | src/Cameras/babylon.targetCamera.ts |
<mask> if (!this.lockedTarget) {
<mask> // Compute
<mask> this._updateCameraRotationMatrix();
<mask>
<mask> if (this.upVector.x !== 0 || this.upVector.y !== 1.0 || this.upVector.z !== 0) {
<mask> Matrix.LookAtLHToRef(Vector3.Zero(), ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a0143e4b019bd99698ed87658eda08d286a6b254 | src/Cameras/babylon.targetCamera.ts | |
if (!this.rotationQuaternion) {
| <mask> public createRigCamera(name: string, cameraIndex: number): Camera {
<mask> if (this.cameraRigMode !== Camera.RIG_MODE_NONE) {
<mask> var rigCamera = new TargetCamera(name, this.position.clone(), this.getScene());
<mask> if (this.cameraRigMode === Camera.RIG... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a0143e4b019bd99698ed87658eda08d286a6b254 | src/Cameras/babylon.targetCamera.ts |
/**
* Stores an array of 2D Triangles.
* Internally the data is stored as a Float32Array to minimize the memory footprint.
* This can use the Tri2DInfo class as proxy for storing/retrieving data.
* The array can't grow, it's fixed size.
*/
| <mask> }
<mask> }
<mask>
<mask> export class Tri2DArray {
<mask> constructor(count: number) {
<mask> this._count = count;
<mask> this._array = new Float32Array(9 * count);
<mask> }
<mask>
</s> Update for @raananw
Former-commit-id: 750142c86590d92160c... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a120a0132e415b66aa9c17b6043c49355e273abe | canvas2D/src/Tools/babylon.math2D.ts |
/**
* Clear the content and allocate a new array to store the given count of triangles
* @param count The new count of triangles to store
*/
| <mask> this._array = new Float32Array(9 * count);
<mask> }
<mask>
<mask> public clear(count: number) {
<mask> if (this._count === count) {
<mask> return;
<mask> }
</s> Update for @raananw
Former-commit-id: 750142c86590d92160c10293f85c8631097... | [
"keep",
"keep",
"add",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a120a0132e415b66aa9c17b6043c49355e273abe | canvas2D/src/Tools/babylon.math2D.ts |
/**
* Store a given triangle at the given index
* @param index the 0 based index to store the triangle in the array
* @param a the A vertex of the triangle
* @param b the B vertex of the triangle
* @param c the C vertex of the triangle
*/
| <mask> this._array = new Float32Array(9 * count);
<mask> }
<mask>
<mask> public storeTriangle(index: number, a: Vector2, b: Vector2, c: Vector2) {
<mask> let center = new Vector2((a.x + b.x + c.x) / 3, (a.y + b.y + c.y) / 3);
<mask>
<mask> let la = Vector2.Di... | [
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a120a0132e415b66aa9c17b6043c49355e273abe | canvas2D/src/Tools/babylon.math2D.ts |
this._array[0] = a.x;
this._array[1] = a.y;
this._array[2] = b.x;
this._array[3] = b.y;
this._array[4] = c.x;
this._array[5] = c.y;
this._array[6] = center.x;
this._array[7] = center.y;
this._array[8] = r... | <mask> let rs = Math.max(Math.max(la, lb), lc);
<mask> let radius = Math.sqrt(rs);
<mask>
<mask> let offset = index * 9;
<mask> this._array[offset + 0] = a.x;
<mask> this._array[offset + 1] = a.y;
<mask> this._array[offset + 2] = b.x;
<mas... | [
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"replace",
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"replace",
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/a120a0132e415b66aa9c17b6043c49355e273abe | canvas2D/src/Tools/babylon.math2D.ts |
tri2dInfo.a.x = this._array[0];
tri2dInfo.a.y = this._array[1];
tri2dInfo.b.x = this._array[2];
tri2dInfo.b.y = this._array[3];
tri2dInfo.c.x = this._array[4];
tri2dInfo.c.y = this._array[5];
tri2dInf... | <mask> throw new Error(`Can't fetch the triangle at index ${index}, max index is ${this._count - 1}`);
<mask> }
<mask>
<mask> let offset = index * 9;
<mask> tri2dInfo.a.x = this._array[offset + 0];
<mask> tri2dInfo.a.y = this._array[offset... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a120a0132e415b66aa9c17b6043c49355e273abe | canvas2D/src/Tools/babylon.math2D.ts |
/**
* Transform the given triangle and store its result in the array
* @param index The index to store the result to
* @param tri2dInfo The triangle to transform
* @param transform The transformation matrix
*/
| <mask> }
<mask>
<mask> public transformAndStoreToTri2DInfo(index: number, tri2dInfo: Tri2DInfo, transform: Matrix) {
<mask> if (index >= this._count) {
<mask> throw new Error(`Can't fetch the triangle at index ${index}, max index is ${this._count - 1}`);
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a120a0132e415b66aa9c17b6043c49355e273abe | canvas2D/src/Tools/babylon.math2D.ts |
tri2dInfo.a.x = this._array[0];
tri2dInfo.a.y = this._array[1];
tri2dInfo.b.x = this._array[2];
tri2dInfo.b.y = this._array[3];
tri2dInfo.c.x = this._array[4];
tri2dInfo.c.y = this._array[5];
| <mask> throw new Error(`Can't fetch the triangle at index ${index}, max index is ${this._count - 1}`);
<mask> }
<mask>
<mask> let offset = index * 9;
<mask> tri2dInfo.a.x = this._array[offset + 0];
<mask> tri2dInfo.a.y = this._array[offset + 1];
<m... | [
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"replace",
"replace",
"replace",
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"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a120a0132e415b66aa9c17b6043c49355e273abe | canvas2D/src/Tools/babylon.math2D.ts |
/**
* Get the element count that can be stored in this array
* @returns {}
*/
| <mask>
<mask> tri2dInfo.transformInPlace(transform);
<mask> }
<mask>
<mask> public get count(): number {
<mask> return this._count;
<mask> }
<mask>
</s> Update for @raananw
Former-commit-id: 750142c86590d92160c10293f85c863109773e9f </s> remove tr... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a120a0132e415b66aa9c17b6043c49355e273abe | canvas2D/src/Tools/babylon.math2D.ts |
/**
* Check if a given point intersects with at least one of the triangles stored in the array.
* If true is returned the point is intersecting with at least one triangle, false if it doesn't intersect with any of them
* @param p The point to check
*/
| <mask> return this._count;
<mask> }
<mask>
<mask> public doesContain(p: Vector2): boolean {
<mask> Tri2DArray._checkInitStatics();
<mask> let a = Tri2DArray.tempT[0];
<mask>
</s> Update for @raananw
Former-commit-id: 750142c86590d92160c10293f85c863109773e9... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a120a0132e415b66aa9c17b6043c49355e273abe | canvas2D/src/Tools/babylon.math2D.ts |
/**
* Make a intersection test between two sets of triangles. The triangles of setB will be transformed to the frame of reference of the setA using the given bToATransform matrix.
* If true is returned at least one triangle intersects with another of the other set, otherwise false is returne... | <mask> }
<mask> return false;
<mask> }
<mask>
<mask> public static doesIntersect(setA: Tri2DArray, setB: Tri2DArray, bToATransform: Matrix): boolean {
<mask> Tri2DArray._checkInitStatics();
<mask>
<mask> let a = Tri2DArray.tempT[0];
</s> Update ... | [
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a120a0132e415b66aa9c17b6043c49355e273abe | canvas2D/src/Tools/babylon.math2D.ts |
/**
* Some 2D Math helpers functions
*/
| <mask> }
<mask>
<mask> class Math2D {
<mask>
<mask> static Dot(a: Vector2, b: Vector2): number {
<mask> return a.x * b.x + a.y * b.y;
</s> Update for @raananw
Former-commit-id: 750142c86590d92160c10293f85c863109773e9f | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a120a0132e415b66aa9c17b6043c49355e273abe | canvas2D/src/Tools/babylon.math2D.ts |
import { Nullable } from "babylonjs/types";
import { Vector3, Color3, Quaternion, Matrix, TmpVectors } from "babylonjs/Maths/math";
| <mask> import { SpotLight } from "babylonjs/Lights/spotLight";
<mask> import { Vector3, Color3, Quaternion } from "babylonjs/Maths/math";
<mask> import { Light } from "babylonjs/Lights/light";
<mask> import { Node } from "babylonjs/node";
<mask> import { ShadowLight } from "babylonjs/Lights/shadowLight";
<mask> i... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a1fc5e21780eff88bee481734d897e055f7b7486 | serializers/src/glTF/2.0/Extensions/KHR_lights_punctual.ts |
import { DirectionalLight } from 'babylonjs';
| <mask> import { Logger } from "babylonjs/Misc/logger";
<mask> import { _GLTFUtilities } from "../glTFUtilities";
<mask>
<mask> const NAME = "KHR_lights_punctual";
<mask>
<mask> enum LightType {
<mask> DIRECTIONAL = "directional",
</s> Initial pass of fix for inconsistent behavior of punctual lights when r... | [
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"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a1fc5e21780eff88bee481734d897e055f7b7486 | serializers/src/glTF/2.0/Extensions/KHR_lights_punctual.ts |
public postExportNodeAsync(context: string, node: Nullable<INode>, babylonNode: Node, nodeMap?: {[key: number]: number}): Promise<Nullable<INode>> {
| <mask> * @param node glTF node
<mask> * @param babylonNode BabylonJS node
<mask> * @returns nullable INode promise
<mask> */
<mask> public postExportNodeAsync(context: string, node: INode, babylonNode: Node): Promise<INode> {
<mask> return new Promise((resolve, reject) => {
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a1fc5e21780eff88bee481734d897e055f7b7486 | serializers/src/glTF/2.0/Extensions/KHR_lights_punctual.ts |
if ( node && babylonNode instanceof ShadowLight) {
| <mask> * @returns nullable INode promise
<mask> */
<mask> public postExportNodeAsync(context: string, node: INode, babylonNode: Node): Promise<INode> {
<mask> return new Promise((resolve, reject) => {
<mask> if (babylonNode instanceof ShadowLight) {
<mask> const b... | [
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a1fc5e21780eff88bee481734d897e055f7b7486 | serializers/src/glTF/2.0/Extensions/KHR_lights_punctual.ts |
const yaw = -Math.atan2(localAxis.z * (this._exporter._babylonScene.useRightHandedSystem ? -1 : 1), localAxis.x) + Math.PI / 2;
| <mask> node.translation = lightPosition.asArray();
<mask> }
<mask> if (lightType !== LightType.POINT) {
<mask> const localAxis = babylonLight.direction;
<mask> const yaw = -Math.atan2(localAxis.z, localA... | [
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<mask> }
<mask>
<mask> this._lights.lights.push(light);
<mask>
<mask> if (node.extensions == null) {
<mask> node.extensions = {};
<mask> }
<mask> const lightReference: ILightReference = ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a1fc5e21780eff88bee481734d897e055f7b7486 | serializers/src/glTF/2.0/Extensions/KHR_lights_punctual.ts | |
public _nodes: INode[];
| <mask> public _accessors: IAccessor[];
<mask> /**
<mask> * Stores all the generated nodes, which contains transform and/or mesh information per node
<mask> */
<mask> private _nodes: INode[];
<mask> /**
<mask> * Stores all the generated glTF scenes, which stores multiple node hierar... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a1fc5e21780eff88bee481734d897e055f7b7486 | serializers/src/glTF/2.0/glTFExporter.ts |
public _nodeMap: { [key: number]: number };
| <mask>
<mask> /**
<mask> * Stores a map of the unique id of a node to its index in the node array
<mask> */
<mask> private _nodeMap: { [key: number]: number };
<mask>
<mask> /**
<mask> * Specifies if the source Babylon scene was left handed, and needed conversion.
<mask> */
<... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a1fc5e21780eff88bee481734d897e055f7b7486 | serializers/src/glTF/2.0/glTFExporter.ts |
private _applyExtension<T>(node: Nullable<T>, extensions: IGLTFExporterExtensionV2[], index: number, actionAsync: (extension: IGLTFExporterExtensionV2, node: Nullable<T>) => Promise<Nullable<T>> | undefined): Promise<Nullable<T>> {
| <mask>
<mask> private static _ExtensionNames = new Array<string>();
<mask> private static _ExtensionFactories: { [name: string]: (exporter: _Exporter) => IGLTFExporterExtensionV2 } = {};
<mask>
<mask> private _applyExtension<T>(node: T, extensions: IGLTFExporterExtensionV2[], index: number, actionAsy... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a1fc5e21780eff88bee481734d897e055f7b7486 | serializers/src/glTF/2.0/glTFExporter.ts |
return currentPromise.then((newNode) => this._applyExtension(newNode, extensions, index + 1, actionAsync));
| <mask> if (!currentPromise) {
<mask> return this._applyExtension(node, extensions, index + 1, actionAsync);
<mask> }
<mask>
<mask> return currentPromise.then((newNode) => this._applyExtension(newNode || node, extensions, index + 1, actionAsync));
<mask> }
<mask>
<mask> ... | [
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a1fc5e21780eff88bee481734d897e055f7b7486 | serializers/src/glTF/2.0/glTFExporter.ts |
private _applyExtensions<T>(node: Nullable<T>, actionAsync: (extension: IGLTFExporterExtensionV2, node: Nullable<T>) => Promise<Nullable<T>> | undefined): Promise<Nullable<T>> {
| <mask>
<mask> return currentPromise.then((newNode) => this._applyExtension(newNode || node, extensions, index + 1, actionAsync));
<mask> }
<mask>
<mask> private _applyExtensions<T>(node: T, actionAsync: (extension: IGLTFExporterExtensionV2, node: T) => Promise<Nullable<T>> | undefined): Promise<N... | [
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a1fc5e21780eff88bee481734d897e055f7b7486 | serializers/src/glTF/2.0/glTFExporter.ts |
public _extensionsPreExportTextureAsync(context: string, babylonTexture: Nullable<Texture>, mimeType: ImageMimeType): Promise<Nullable<BaseTexture>> {
| <mask>
<mask> return this._applyExtension(node, extensions, 0, actionAsync);
<mask> }
<mask>
<mask> public _extensionsPreExportTextureAsync(context: string, babylonTexture: Texture, mimeType: ImageMimeType): Promise<Nullable<BaseTexture>> {
<mask> return this._applyExtensions(babylonText... | [
"keep",
"keep",
"keep",
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"replace",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a1fc5e21780eff88bee481734d897e055f7b7486 | serializers/src/glTF/2.0/glTFExporter.ts |
if (this._engine.webGLVersion > 1) {
| <mask>
<mask> const currentFB = this._engine._currentFramebuffer;
<mask> this._engine._bindUnboundFramebuffer(framebuffer);
<mask>
<mask> if (this._engine.webGLVersion > 1 || this._engine.isWebGPU) {
<mask> const gl = this._context as WebGL2RenderingContext;
<mask>
<ma... | [
"keep",
"keep",
"keep",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/WebGL/webGLRenderTargetWrapper.ts |
// if layer index is not specified, try to query it from layerIndices
// default is layer 0
| <mask> const gl = this._context as WebGL2RenderingContext;
<mask>
<mask> const attachment = (<any>gl)["COLOR_ATTACHMENT" + attachmentIndex];
<mask> if (texture.is2DArray || texture.is3D) {
<mask> if (faceIndexOrLayer == -1) {
<mask> if (this... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/WebGL/webGLRenderTargetWrapper.ts |
if (this.layerIndices && this.layerIndices[attachmentIndex]) {
faceIndexOrLayer = this.layerIndices[attachmentIndex];
} else {
faceIndexOrLayer = 0;
}
| <mask>
<mask> const attachment = (<any>gl)["COLOR_ATTACHMENT" + attachmentIndex];
<mask> if (texture.is2DArray || texture.is3D) {
<mask> if (faceIndexOrLayer == -1) {
<mask> return;
<mask> }
<mask> gl.framebufferTextureL... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/WebGL/webGLRenderTargetWrapper.ts |
// if face index is not specified, try to query it from faceIndices
// default is face 0
if (faceIndexOrLayer == -1) {
if (this.faceIndices && this.faceIndices[attachmentIndex]) {
faceIndexOrLayer = this.faceIndices[attachme... | <mask> gl.framebufferTextureLayer(gl.FRAMEBUFFER, attachment, texture._hardwareTexture.underlyingResource, lodLevel, faceIndexOrLayer);
<mask> } else if (texture.isCube) {
<mask> gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/WebGL/webGLRenderTargetWrapper.ts |
// Default behavior (WebGL)
| <mask> } else {
<mask> gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, texture._hardwareTexture.underlyingResource, lodLevel);
<mask> }
<mask> } else {
<mask> // Default behavior
<mask> const gl = this._context;
<mask>
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/WebGL/webGLRenderTargetWrapper.ts |
public setTexture(texture: InternalTexture, index: number = 0, disposePrevious: boolean = true) {
| <mask> * @param texture the texture to set
<mask> * @param index the index in the textures array to set
<mask> * @param disposePrevious If this function should dispose the previous texture
<mask> */
<mask> public setTexture(texture: InternalTexture, index: number = 0, disposePrevious: boole... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/WebGL/webGLRenderTargetWrapper.ts |
this._bindTextureRenderTarget(texture, index);
}
/**
* Sets the layer and face indices of every render target texture
* @param layers The layer of the texture to be set (make negative to not modify)
* @param faces The face of the texture to be set (make negative to not modify)
... | <mask> * @param disposePrevious If this function should dispose the previous texture
<mask> */
<mask> public setTexture(texture: InternalTexture, index: number = 0, disposePrevious: boolean = true, faceIndexOrLayer: number = -1) {
<mask> super.setTexture(texture, index, disposePrevious);
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/WebGL/webGLRenderTargetWrapper.ts |
/** Cube Map Array Texture target */
public static readonly TEXTURE_CUBE_MAP_ARRAY = 0xDEADBEEF;
| <mask> public static readonly TEXTURE_2D_ARRAY = 35866;
<mask> /** Cube Map Texture target */
<mask> public static readonly TEXTURE_CUBE_MAP = 34067;
<mask> /** 3D Texture target */
<mask> public static readonly TEXTURE_3D = 32879;
<mask>
<mask> /** nearest is mag = nearest and min = nea... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/constants.ts |
private _faceIndices: Nullable<number[]> = null;
private _layerIndices: Nullable<number[]> = null;
private _layerCounts: Nullable<number[]> = null;
| <mask> private _isCube: boolean;
<mask> private _isMulti: boolean;
<mask> private _textures: Nullable<InternalTexture[]> = null;
<mask> /** @internal */
<mask> public _samples = 1;
<mask>
<mask> /** @internal */
<mask> public _attachments: Nullable<number[]> = null;
<mask> /** ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/renderTargetWrapper.ts |
* Gets the number of layers of the render target wrapper (only used if is2DArray is true and wrapper is not a multi render target. If it is, use the layer index getter instead)
| <mask> return (<{ width: number; height: number }>this._size).height || <number>this._size;
<mask> }
<mask>
<mask> /**
<mask> * Gets the number of layers of the render target wrapper (only used if is2DArray is true)
<mask> */
<mask> public get layers(): number {
<mask> ret... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/renderTargetWrapper.ts |
* @param texture The texture to set
* @param index The index in the textures array to set
| <mask> }
<mask>
<mask> /**
<mask> * Set a texture in the textures array
<mask> * @param texture the texture to set
<mask> * @param index the index in the textures array to set
<mask> * @param disposePrevious If this function should dispose the previous texture
<mask> */
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/renderTargetWrapper.ts |
const targetTypes: number[] = [];
const faceIndex: number[] = [];
const layerIndex: number[] = [];
const layerCounts: number[] = [];
| <mask> const samplingModes: number[] = [];
<mask> const types: number[] = [];
<mask>
<mask> for (let i = 0; i < textureCount; ++i) {
<mask> const texture = textureArray[i];
<mask>
<mask> samplingModes.push(texture.samplingM... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/renderTargetWrapper.ts |
* @param rtWrapper The render target wrapper to render to
* @param faceIndex The face of the texture to render to in case of cube texture and if the render target wrapper is not a multi render target
| <mask> }
<mask>
<mask> /**
<mask> * Binds the frame buffer to the specified texture.
<mask> * @param texture The render target wrapper to render to
<mask> * @param faceIndex The face of the texture to render to in case of cube texture
<mask> * @param requiredWidth The width of the ta... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
* @param lodLevel Defines the lod level to bind to the frame buffer
* @param layer Defines the 2d array index to bind to the frame buffer if the render target wrapper is not a multi render target
| <mask> * @param faceIndex The face of the texture to render to in case of cube texture
<mask> * @param requiredWidth The width of the target to render to
<mask> * @param requiredHeight The height of the target to render to
<mask> * @param forceFullscreenViewport Forces the viewport to be the ent... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
rtWrapper: RenderTargetWrapper,
| <mask> * @param lodLevel defines the lod level to bind to the frame buffer
<mask> * @param layer defines the 2d array index to bind to frame buffer to
<mask> */
<mask> public bindFramebuffer(
<mask> texture: RenderTargetWrapper,
<mask> faceIndex: number = 0,
<mask> requ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
const webglRTWrapper = rtWrapper as WebGLRenderTargetWrapper;
| <mask> forceFullscreenViewport?: boolean,
<mask> lodLevel = 0,
<mask> layer = 0
<mask> ): void {
<mask> const webglRTWrapper = texture as WebGLRenderTargetWrapper;
<mask>
<mask> if (this._currentRenderTarget) {
<mask> this.unBindFramebuffer(this._currentR... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
this._currentRenderTarget = rtWrapper;
| <mask>
<mask> if (this._currentRenderTarget) {
<mask> this.unBindFramebuffer(this._currentRenderTarget);
<mask> }
<mask> this._currentRenderTarget = texture;
<mask> this._bindUnboundFramebuffer(webglRTWrapper._MSAAFramebuffer ? webglRTWrapper._MSAAFramebuffer : webglRT... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
if (!rtWrapper.isMulti) {
if (rtWrapper.is2DArray) {
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, rtWrapper.texture!._hardwareTexture?.underlyingResource, lodLevel, layer);
} else if (rtWrapper.isCube) {
| <mask> this._currentRenderTarget = texture;
<mask> this._bindUnboundFramebuffer(webglRTWrapper._MSAAFramebuffer ? webglRTWrapper._MSAAFramebuffer : webglRTWrapper._framebuffer);
<mask>
<mask> const gl = this._gl;
<mask> if (!texture.isMulti) {
<mask> if (texture.is2DAr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
rtWrapper.texture!._hardwareTexture?.underlyingResource,
| <mask> gl.framebufferTexture2D(
<mask> gl.FRAMEBUFFER,
<mask> gl.COLOR_ATTACHMENT0,
<mask> gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex,
<mask> texture.texture!._hardwareTexture?.underlyingResource,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
const depthStencilTexture = rtWrapper._depthStencilTexture;
| <mask> );
<mask> }
<mask> }
<mask>
<mask> const depthStencilTexture = texture._depthStencilTexture;
<mask> if (depthStencilTexture) {
<mask> const attachment = texture._depthStencilTextureWithStencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHM... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
const attachment = rtWrapper._depthStencilTextureWithStencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
if (rtWrapper.is2DArray) {
| <mask> }
<mask>
<mask> const depthStencilTexture = texture._depthStencilTexture;
<mask> if (depthStencilTexture) {
<mask> const attachment = texture._depthStencilTextureWithStencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
<mask> if (texture.is2DArray) {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
} else if (rtWrapper.isCube) {
| <mask> if (depthStencilTexture) {
<mask> const attachment = texture._depthStencilTextureWithStencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
<mask> if (texture.is2DArray) {
<mask> gl.framebufferTextureLayer(gl.FRAMEBUFFER, attachment, depthStencilTexture._... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
requiredWidth = rtWrapper.width;
| <mask> if (this._cachedViewport && !forceFullscreenViewport) {
<mask> this.setViewport(this._cachedViewport, requiredWidth, requiredHeight);
<mask> } else {
<mask> if (!requiredWidth) {
<mask> requiredWidth = texture.width;
<mask> if (lodLeve... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
requiredHeight = rtWrapper.height;
| <mask> requiredWidth = requiredWidth / Math.pow(2, lodLevel);
<mask> }
<mask> }
<mask> if (!requiredHeight) {
<mask> requiredHeight = texture.height;
<mask> if (lodLevel) {
<mask> requiredHeight = requ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Engines/thinEngine.ts |
<mask> import { Constants } from "../../Engines/constants";
<mask>
<mask> import "../../Engines/Extensions/engine.multiRender";
<mask> import type { InternalTexture } from "./internalTexture";
<mask> import { WebGLRenderTargetWrapper } from "../../Engines/WebGL/webGLRenderTargetWrapper";
<mask>
<mask> /**
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts | |
* Define the type of texture at each attahment index (of Constants.TEXTURE_2D, .TEXTURE_2D_ARRAY, .TEXTURE_CUBE_MAP, .TEXTURE_CUBE_MAP_ARRAY, .TEXTURE_3D)
| <mask> * Define the default type of the buffers we are creating
<mask> */
<mask> drawOnlyOnFirstAttachmentByDefault?: boolean;
<mask> /**
<mask> * Define the type of texture at each attahment index (of Constants.TEXTURE_2D, .TEXTURE_2D_ARRAY, .TEXTURE_CUBE_MAP, .TEXTURE_3D)
<mask> */
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
* Define the face index of each texture in the textures array as necessary (for Constants.TEXTURE_CUBE_MAP and .TEXTURE_CUBE_MAP_ARRAY)
| <mask> * Define the type of texture at each attahment index (of Constants.TEXTURE_2D, .TEXTURE_2D_ARRAY, .TEXTURE_CUBE_MAP, .TEXTURE_3D)
<mask> */
<mask> targetTypes?: number[];
<mask> /**
<mask> * Define the face index or layer of each texture in the textures array as necessary
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
faceIndex?: number[];
/**
* Define the layer index of each texture in the textures array as necessary (for Constants.TEXTURE_3D, .TEXTURE_2D_ARRAY, and .TEXTURE_CUBE_MAP_ARRAY)
*/
layerIndex?: number[];
/**
* Define the number of layer of each texture in the textures array as necess... | <mask> targetTypes?: number[];
<mask> /**
<mask> * Define the face index or layer of each texture in the textures array as necessary
<mask> */
<mask> faceIndexOrLayer?: number[];
<mask> }
<mask>
<mask> /**
<mask> * A multi render target, like a render target provides the ability to rend... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
const faceIndex: number[] = [];
const layerIndex: number[] = [];
const layerCounts: number[] = [];
this._initTypes(count, types, samplingModes, useSRGBBuffers, targetTypes, faceIndex, layerIndex, layerCounts, options);
| <mask> const types: number[] = [];
<mask> const samplingModes: number[] = [];
<mask> const useSRGBBuffers: boolean[] = [];
<mask> const targetTypes: number[] = [];
<mask> const faceIndexOrLayer: number[] = [];
<mask> this._initTypes(count, types, samplingModes, useS... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
faceIndex: faceIndex,
layerIndex: layerIndex,
layerCounts: layerCounts
| <mask> types: types,
<mask> textureCount: count,
<mask> useSRGBBuffers: useSRGBBuffers,
<mask> targetTypes: targetTypes,
<mask> faceIndexOrLayer: faceIndexOrLayer
<mask> };
<mask>
<mask> this._count = count;
<mask> this._drawO... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
this._isMulti = true;
| <mask>
<mask> this._count = count;
<mask> this._drawOnlyOnFirstAttachmentByDefault = drawOnlyOnFirstAttachmentByDefault;
<mask>
<mask> if (count > 0) {
<mask> this._createInternalTextures();
<mask> this._createTextures(textureNames);
<mask> }
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
private _initTypes(count: number, types: number[], samplingModes: number[], useSRGBBuffers: boolean[], targets: number[], faceIndex: number[], layerIndex: number[], layerCounts: number[], options?: IMultiRenderTargetOptions) {
| <mask> this._createTextures(textureNames);
<mask> }
<mask> }
<mask>
<mask> private _initTypes(count: number, types: number[], samplingModes: number[], useSRGBBuffers: boolean[], targets: number[], faceIndexOrLayer: number[], options?: IMultiRenderTargetOptions) {
<mask> const ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
if (options && options.faceIndex && options.faceIndex[i] !== undefined) {
faceIndex.push(options.faceIndex[i]);
} else {
faceIndex.push(0);
}
if (options && options.layerIndex && options.layerIndex[i] !== undefined) {
... | <mask> } else {
<mask> targets.push(gl.TEXTURE_2D);
<mask> }
<mask>
<mask> if (options && options.faceIndexOrLayer && options.faceIndexOrLayer[i] !== undefined) {
<mask> faceIndexOrLayer.push(options.faceIndexOrLayer[i]);
<mask> } e... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
layerCounts.push(1);
| <mask>
<mask> if (options && options.faceIndexOrLayer && options.faceIndexOrLayer[i] !== undefined) {
<mask> faceIndexOrLayer.push(options.faceIndexOrLayer[i]);
<mask> } else {
<mask> faceIndexOrLayer.push(-1);
<mask> }
<mask> }
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
this.renderTarget.setTexture(texture, index, disposePrevious);
| <mask> if (index === 0) {
<mask> this._texture = texture;
<mask> }
<mask>
<mask> const renderTarget = this.renderTarget as WebGLRenderTargetWrapper;
<mask> renderTarget.setTexture(texture, index, disposePrevious, this._multiRenderTargetOptions.faceIndexOrLayer![index])... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
this._count = this.renderTarget.textures ? this.renderTarget.textures.length : 0;
| <mask> this.textures[index] = new Texture(null, this.getScene());
<mask> }
<mask> this.textures[index]._texture = texture;
<mask>
<mask> this._count = renderTarget.textures ? renderTarget.textures.length : 0;
<mask>
<mask> if (this._multiRenderTargetOptions.types) {
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
} /*else if (texture.isCubeArray) {
target = Constants.TEXTURE_CUBE_MAP_ARRAY;
}*/ else if (texture.is3D) {
| <mask> if (texture.is2DArray) {
<mask> target = Constants.TEXTURE_2D_ARRAY;
<mask> } else if (texture.isCube) {
<mask> target = Constants.TEXTURE_CUBE_MAP;
<mask> } else if (texture.is3D) {
<mask> target = Constants.TEXTURE_3D;
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
<mask> }
<mask>
<mask> /**
<mask> * Changes an attached texture's face index or layer.
<mask> * @param faceIndexOrLayer The face index or layer of the texture to be attached
<mask> * @param index The index of the texture to modify the attachment of
<mask> */
<mask> public setInt... | [
"keep",
"keep",
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"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts | |
* @param layerIndex The layer index of the texture to be attached to the framebuffer
* @param faceIndex The face index of the texture to be attached to the framebuffer
| <mask> * Changes an attached texture's face index or layer.
<mask> * @param index The index of the texture to modify the attachment of
<mask> */
<mask> public setLayerAndFaceIndex(index: number, layerIndex: number = -1, faceIndex: number = -1) {
<mask> if (!this.textures[index] || !this.... | [
"keep",
"add",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
public setLayerAndFaceIndex(index: number, layerIndex: number = -1, faceIndex: number = -1) {
if (!this.textures[index] || !this.renderTarget) {
| <mask> * Changes an attached texture's face index or layer.
<mask> * @param faceIndexOrLayer The face index or layer of the texture to be attached
<mask> * @param index The index of the texture to modify the attachment of
<mask> */
<mask> public setInternalFaceIndexOrLayer(faceIndexOrLayer:... | [
"keep",
"keep",
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"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
if (this._multiRenderTargetOptions.layerIndex) {
this._multiRenderTargetOptions.layerIndex[index] = layerIndex;
}
if (this._multiRenderTargetOptions.faceIndex) {
this._multiRenderTargetOptions.faceIndex[index] = faceIndex;
}
this.renderTarg... | <mask> if (!this.textures[index]) {
<mask> return;
<mask> }
<mask>
<mask> if (this._multiRenderTargetOptions.faceIndexOrLayer) {
<mask> this._multiRenderTargetOptions.faceIndexOrLayer[index] = faceIndexOrLayer;
<mask> }
<mask>
<mask> const rende... | [
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"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
this._multiRenderTargetOptions.layerIndex = layerIndices;
this._multiRenderTargetOptions.faceIndex = faceIndices;
this.renderTarget.setLayerAndFaceIndices(layerIndices, faceIndices);
| <mask> if (this._multiRenderTargetOptions.faceIndexOrLayer) {
<mask> this._multiRenderTargetOptions.faceIndexOrLayer[index] = faceIndexOrLayer;
<mask> }
<mask>
<mask> const renderTarget = this.renderTarget as WebGLRenderTargetWrapper;
<mask> renderTarget.setTexture(thi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
const faceIndex: number[] = [];
const layerIndex: number[] = [];
const layerCounts: number[] = [];
| <mask> const types: number[] = [];
<mask> const samplingModes: number[] = [];
<mask> const useSRGBBuffers: boolean[] = [];
<mask> const targetTypes: number[] = [];
<mask> const faceIndexOrLayer: number[] = [];
<mask>
<mask> this._initTypes(count, types, samplingMo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
this._initTypes(count, types, samplingModes, useSRGBBuffers, targetTypes, faceIndex, layerIndex, layerCounts, options);
| <mask> const useSRGBBuffers: boolean[] = [];
<mask> const targetTypes: number[] = [];
<mask> const faceIndexOrLayer: number[] = [];
<mask>
<mask> this._initTypes(count, types, samplingModes, useSRGBBuffers, targetTypes, faceIndexOrLayer, options);
<mask> this._multiRenderT... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
this._multiRenderTargetOptions.faceIndex = faceIndex;
this._multiRenderTargetOptions.layerIndex = layerIndex;
this._multiRenderTargetOptions.layerCounts = layerCounts;
| <mask> this._multiRenderTargetOptions.types = types;
<mask> this._multiRenderTargetOptions.samplingModes = samplingModes;
<mask> this._multiRenderTargetOptions.useSRGBBuffers = useSRGBBuffers;
<mask> this._multiRenderTargetOptions.targetTypes = targetTypes;
<mask> this._mult... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/multiRenderTarget.ts |
protected _isMulti: boolean;
/**
* Define if the texture has multiple draw buffers or if false a single draw buffer.
*/
public get isMulti(): boolean {
return this._isMulti;
}
| <mask>
<mask> private _isCubeData: boolean;
<mask> /**
<mask> * Gets render target creation options that were used.
<mask> */
<mask> public get renderTargetOptions(): RenderTargetCreationOptions {
<mask> return this._renderTargetOptions;
</s> Extended support for MRT control
Adde... | [
"keep",
"add",
"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/renderTargetTexture.ts |
this._isMulti = isMulti;
| <mask> this.isRenderTarget = true;
<mask> this._initialSizeParameter = size;
<mask> this._renderPassIds = [];
<mask> this._isCubeData = isCube;
<mask>
<mask> this._processSizeParameter(size);
<mask>
<mask> this.renderPassId = this._renderPassIds[0];
<mask>
</... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/renderTargetTexture.ts |
if (!this._isMulti && this.is2DArray) {
| <mask>
<mask> let returnValue = checkReadiness;
<mask>
<mask> if (!checkReadiness) {
<mask> if (this.is2DArray) {
<mask> for (let layer = 0; layer < this.getRenderLayers(); layer++) {
<mask> this._renderToTarget(0, useCameraPostProcess, dumpForDeb... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/renderTargetTexture.ts |
} else if (!this._isMulti && this.isCube) {
| <mask> this._renderToTarget(0, useCameraPostProcess, dumpForDebug, layer, camera);
<mask> scene.incrementRenderId();
<mask> scene.resetCachedMaterial();
<mask> }
<mask> } else if (this.isCube) {
<mask> for (let... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a20b6b993c06c155d58a1d3a99f2191db57d3a26 | packages/dev/core/src/Materials/Textures/renderTargetTexture.ts |
<mask> import { DataBuffer } from '../Meshes/dataBuffer';
<mask>
<mask> declare type Material = import("../Materials/material").Material;
<mask> declare type PostProcess = import("../PostProcesses/postProcess").PostProcess;
<mask> declare type Texture = import("../Materials/Textures/texture").Texture;
<mask>
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Engines/engine.ts | |
<mask> * Observable event triggered each time the canvas receives pointerout event
<mask> */
<mask> public onCanvasPointerOutObservable = new Observable<PointerEvent>();
<mask>
<mask> /**
<mask> * Observable event triggered before each texture is initialized
<mask> */
<mask> pub... | [
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"keep",
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"replace",
"replace",
"replace",
"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Engines/engine.ts | |
declare type Texture = import("../Materials/Textures/texture").Texture;
| <mask> declare type Observer<T> = import("../Misc/observable").Observer<T>;
<mask> declare type VideoTexture = import("../Materials/Textures/videoTexture").VideoTexture;
<mask> declare type RenderTargetTexture = import("../Materials/Textures/renderTargetTexture").RenderTargetTexture;
<mask>
<mask> /**
<mask> * ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Engines/thinEngine.ts |
/**
* Observable event triggered before each texture is initialized
*/
public onBeforeTextureInitObservable = new Observable<Texture>();
| <mask> public readonly premultipliedAlpha: boolean = true;
<mask>
<mask> /**
<mask> * Creates a new engine
<mask> * @param canvasOrContext defines the canvas or WebGL context to use for rendering. If you provide a WebGL context, Babylon.js will not hook events on the canvas (like pointers, keybo... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Engines/thinEngine.ts |
// Clear observables
if (this.onBeforeTextureInitObservable) {
this.onBeforeTextureInitObservable.clear();
}
| <mask> this.stopRenderLoop();
<mask>
<mask> // Empty texture
<mask> if (this._emptyTexture) {
<mask> this._releaseTexture(this._emptyTexture);
<mask> this._emptyTexture = null;
</s> Texture And ThinEngine
Former-commit-id: f5d78058562d04df6b2d114492ab888fbf33946... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Engines/thinEngine.ts |
import "../../Materials/Textures/baseTexture.polynomial";
| <mask> import { MaterialFlags } from "../materialFlags";
<mask> import { Constants } from "../../Engines/constants";
<mask> import { IAnimatable } from '../../Animations/animatable.interface';
<mask>
<mask> import "../../Shaders/pbr.fragment";
<mask> import "../../Shaders/pbr.vertex";
<mask> import { EffectFall... | [
"keep",
"keep",
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"add",
"keep",
"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/PBR/pbrBaseMaterial.ts |
<mask> import { serialize, SerializationHelper, serializeAsTexture, expandToProperty } from "../../Misc/decorators";
<mask> import { Observer, Observable } from "../../Misc/observable";
<mask> import { CubeMapToSphericalPolynomialTools } from "../../Misc/HighDynamicRange/cubemapToSphericalPolynomial";
<mask> import... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/baseTexture.ts | |
<mask> import { CubeMapToSphericalPolynomialTools } from "../../Misc/HighDynamicRange/cubemapToSphericalPolynomial";
<mask> import { Nullable } from "../../types";
<mask> import { Scene } from "../../scene";
<mask> import { Matrix } from "../../Maths/math.vector";
<mask> import { SphericalPolynomial } from "../../... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/baseTexture.ts | |
<mask> this._texture = null;
<mask> }
<mask> }
<mask>
<mask> /**
<mask> * Get the polynomial representation of the texture data.
<mask> * This is mainly use as a fast way to recover IBL Diffuse irradiance data.
<mask> * @see https://learnopengl.com/PBR/IBL/Diffuse-irr... | [
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"re... | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/baseTexture.ts | |
<mask> import { HDRTools } from "../../Misc/HighDynamicRange/hdr";
<mask> import { CubeMapToSphericalPolynomialTools } from "../../Misc/HighDynamicRange/cubemapToSphericalPolynomial";
<mask> import { _TypeStore } from '../../Misc/typeStore';
<mask> import { Tools } from '../../Misc/tools';
<mask> import "../../Eng... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/hdrCubeTexture.ts | |
import "../../Engines/Extensions/engine.rawTexture";
import "../../Materials/Textures/baseTexture.polynomial";
| <mask> import { Tools } from '../../Misc/tools';
<mask> import { ToGammaSpace } from '../../Maths/math.constants';
<mask>
<mask> /**
<mask> * This represents a texture coming from an HDR input.
<mask> *
<mask> * The only supported format is currently panorama picture stored in RGBE format.
</s> Texture And ... | [
"keep",
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"add",
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/hdrCubeTexture.ts |
export * from "./baseTexture.polynomial";
| <mask> export * from "./baseTexture";
<mask> export * from "./colorGradingTexture";
<mask> export * from "./cubeTexture";
<mask> export * from "./dynamicTexture";
<mask> export * from "./equiRectangularCubeTexture";
<mask> export * from "./hdrCubeTexture";
<mask> export * from "./internalTexture";
</s> Texture ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/index.ts |
<mask> import { Observable } from "../../Misc/observable";
<mask> import { Nullable, int } from "../../types";
<mask> import { SphericalPolynomial } from "../../Maths/sphericalPolynomial";
<mask> import { RenderTargetCreationOptions } from "../../Materials/Textures/renderTargetCreationOptions";
<mask> import { _Ti... | [
"keep",
"keep",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/internalTexture.ts | |
declare type SphericalPolynomial = import("../../Maths/sphericalPolynomial").SphericalPolynomial;
| <mask> declare type ThinEngine = import("../../Engines/thinEngine").ThinEngine;
<mask> declare type BaseTexture = import("../../Materials/Textures/baseTexture").BaseTexture;
<mask>
<mask> /**
<mask> * Defines the source of the internal texture
<mask> */
</s> Texture And ThinEngine
Former-commit-id: f5d78058... | [
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/internalTexture.ts |
<mask> import { serialize, SerializationHelper } from "../../Misc/decorators";
<mask> import { Observable } from "../../Misc/observable";
<mask> import { Nullable } from "../../types";
<mask> import { Scene } from "../../scene";
<mask> import { Matrix, Vector3 } from "../../Maths/math.vector";
<mask> import { Bas... | [
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/texture.ts | |
import { ThinEngine } from '../../Engines/thinEngine';
| <mask> import { Constants } from "../../Engines/constants";
<mask> import { _TypeStore } from '../../Misc/typeStore';
<mask> import { _DevTools } from '../../Misc/devTools';
<mask> import { IInspectable } from '../../Misc/iInspectable';
<mask> import { Engine } from '../../Engines/engine';
<mask> import { TimingT... | [
"keep",
"keep",
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"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/texture.ts |
declare type Scene = import("../../scene").Scene;
| <mask> declare type CubeTexture = import("../../Materials/Textures/cubeTexture").CubeTexture;
<mask> declare type MirrorTexture = import("../../Materials/Textures/mirrorTexture").MirrorTexture;
<mask> declare type RenderTargetTexture = import("../../Materials/Textures/renderTargetTexture").RenderTargetTexture;
<mas... | [
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/texture.ts |
constructor(url: Nullable<string>, sceneOrEngine: Nullable<Scene | ThinEngine>, noMipmap: boolean = false, invertY: boolean = true, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE, onLoad: Nullable<() => void> = null, onError: Nullable<(message?: string, exception?: any) => void> = null, buffer: Nullable<stri... | <mask> * @param buffer define the buffer to load the texture from in case the texture is loaded from a buffer representation
<mask> * @param deleteBuffer define if the buffer we are loading the texture from should be deleted after load
<mask> * @param format define the format of the texture we are try... | [
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var engine = (sceneOrEngine && (sceneOrEngine as ThinEngine).getCaps) ? (sceneOrEngine as ThinEngine) : (scene ? scene.getEngine() : null);
| <mask> this._format = format;
<mask> }
<mask>
<mask> var scene = this.getScene();
<mask> var engine = (sceneOrEngine && (sceneOrEngine as Engine).getCaps) ? (sceneOrEngine as Engine) : (scene ? scene.getEngine() : null);
<mask>
<mask> if (!engine) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Materials/Textures/texture.ts |
import "../Materials/Textures/baseTexture.polynomial";
| <mask> import { PostProcess } from "../PostProcesses/postProcess";
<mask> import { Logger } from "../Misc/logger";
<mask>
<mask> import "../Engines/Extensions/engine.renderTargetCube";
<mask>
<mask> import "../Shaders/rgbdEncode.fragment";
<mask> import "../Shaders/rgbdDecode.fragment";
<mask> import { Engine... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a33779df37063b98468583a4eb3c93c28d642f39 | src/Misc/environmentTextureTools.ts |
import { _TypeStore } from "babylonjs/Misc/typeStore";
import { Nullable } from "babylonjs/types";
| <mask> import { Observable } from "babylonjs/Misc/observable";
<mask> import { Measure } from "../measure";
<mask> import { ValueAndUnit } from "../valueAndUnit";
<mask> import { Control } from "./control";
<mask> import { _TypeStore } from 'babylonjs/Misc/typeStore';
<mask> import { Nullable } from 'babylonjs/ty... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf | gui/src/2D/controls/textBlock.ts |
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