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* An event triggered after the text is changed */
<mask> private _outlineColor: string = "white"; <mask> private _underline: boolean = false; <mask> private _lineThrough: boolean = false; <mask> /** <mask> * An event triggered after the text is changed <mask> */ <mask> public onTextChangedObservable = new Observable<TextBlock>(); <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
* An event triggered after the text was broken up into lines */
<mask> */ <mask> public onTextChangedObservable = new Observable<TextBlock>(); <mask> <mask> /** <mask> * An event triggered after the text was broken up into lines <mask> */ <mask> public onLinesReadyObservable = new Observable<TextBlock>(); <mask> <mask> /** <mask> * Funct...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
text: string = "" ) {
<mask> /** <mask> * Defines the name of the control <mask> */ <mask> public name?: string, <mask> text: string = "") { <mask> super(name); <mask> <mask> this.text = text; <mask> } <mask> </s> Fix text block split using Array.from. closing #8822 ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);
<mask> let lineSpacing = 0; <mask> if (this._lineSpacing.isPixel) { <mask> lineSpacing = this._lineSpacing.getValue(this._host); <mask> } else { <mask> lineSpacing = (this._lineSpacing.getValue(this._host) * this._height.getVal...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
protected _parseLine(line: string = "", context: CanvasRenderingContext2D): object {
<mask> <mask> return lines; <mask> } <mask> <mask> protected _parseLine(line: string = '', context: CanvasRenderingContext2D): object { <mask> return { text: line, width: context.measureText(line).width }; <mask> } <mask> <mask> protected _parseLineEllipsis(line: string = '',...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
protected _parseLineWordWrap(line: string = "", width: number, context: CanvasRenderingContext2D): object[] {
<mask> <mask> return { text: line, width: lineWidth }; <mask> } <mask> <mask> protected _parseLineWordWrap(line: string = '', width: number, <mask> context: CanvasRenderingContext2D): object[] { <mask> var lines = []; <mask> var words = this.wordSplittingFunction ? this...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
var words = this.wordSplittingFunction ? this.wordSplittingFunction(line) : line.split(" ");
<mask> <mask> protected _parseLineWordWrap(line: string = '', width: number, <mask> context: CanvasRenderingContext2D): object[] { <mask> var lines = []; <mask> var words = this.wordSplittingFunction ? this.wordSplittingFunction(line) : line.split(' '); <mask> var lineWidth = ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
} else {
<mask> if (testWidth > width && n > 0) { <mask> lines.push({ text: line, width: lineWidth }); <mask> line = words[n]; <mask> lineWidth = context.measureText(line).width; <mask> } <mask> else { <mask> lineWidth = t...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
rootY = rootY + this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);
<mask> <mask> if (this._lineSpacing.isPixel) { <mask> rootY += this._lineSpacing.getValue(this._host); <mask> } else { <mask> rootY = rootY + (this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParen...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
const context = document.createElement("canvas").getContext("2d");
<mask> * @returns expected height <mask> */ <mask> public computeExpectedHeight(): number { <mask> if (this.text && this.widthInPixels) { <mask> const context = document.createElement('canvas').getContext('2d'); <mask> if (context) { <mask> this._appl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
const lines = this._lines ? this._lines : this._breakLines(this.widthInPixels - this.paddingLeftInPixels - this.paddingRightInPixels, context);
<mask> this._applyStates(context); <mask> if (!this._fontOffset) { <mask> this._fontOffset = Control._GetFontOffset(context.font); <mask> } <mask> const lines = this._lines ? this._lines : this._breakLines( <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);
<mask> let lineSpacing = 0; <mask> if (this._lineSpacing.isPixel) { <mask> lineSpacing = this._lineSpacing.getValue(this._host); <mask> } else { <mask> lineSpacing = (this._lineSpacing.getValue(this._host) *...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
<mask> <mask> this.onTextChangedObservable.clear(); <mask> } <mask> } <mask> _TypeStore.RegisteredTypes["BABYLON.GUI.TextBlock"] = TextBlock; </s> Fix text block split using Array.from. closing #8822 Former-commit-id: efcc66b39996b9ee9f215eb677539fbe516059ce </s> remove } els...
[ "keep", "keep", "keep", "keep", "replace" ]
https://github.com/BabylonJS/Babylon.js/commit/a359030966be34342b0ead9ffb1df167712e88bf
gui/src/2D/controls/textBlock.ts
public recordVertexArrayObject(vertexBuffers: { [key: string]: VertexBuffer; }, indexBuffer: Nullable<WebGLBuffer>, effect: Effect): WebGLVertexArrayObject {
<mask> } <mask> } <mask> } <mask> <mask> public recordVertexArrayObject(vertexBuffers: { [key: string]: VertexBuffer; }, indexBuffer: WebGLBuffer, effect: Effect): WebGLVertexArrayObject { <mask> var vao = this._gl.createVertexArray(); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Engine/babylon.engine.ts
public bindVertexArrayObject(vertexArrayObject: WebGLVertexArrayObject, indexBuffer: Nullable<WebGLBuffer>): void {
<mask> <mask> return vao; <mask> } <mask> <mask> public bindVertexArrayObject(vertexArrayObject: WebGLVertexArrayObject, indexBuffer: WebGLBuffer): void { <mask> if (this._cachedVertexArrayObject !== vertexArrayObject) { <mask> this._cachedVertexArrayObje...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Engine/babylon.engine.ts
public bindBuffers(vertexBuffers: { [key: string]: Nullable<VertexBuffer> }, indexBuffer: Nullable<WebGLBuffer>, effect: Effect): void {
<mask> this._cachedVertexArrayObject = null; <mask> this._gl.bindVertexArray(null); <mask> } <mask> <mask> public bindBuffers(vertexBuffers: { [key: string]: Nullable<VertexBuffer>; }, indexBuffer: Nullable<WebGLBuffer>, effect: Effect): void { <mask> if (this....
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Engine/babylon.engine.ts
if (!this._blurPostProcesses || !this._blurPostProcesses.length) {
<mask> if (!this.useBlurExponentialShadowMap && !this.useBlurCloseExponentialShadowMap) { <mask> return; <mask> } <mask> <mask> if (!this._blurPostProcesses) { <mask> this._initializeBlurRTTAndPostProcesses(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Lights/Shadows/babylon.shadowGenerator.ts
public _boundingInfo: Nullable<BoundingInfo>;
<mask> private _collisionsScalingMatrix = Matrix.Zero(); <mask> private _isDirty = false; <mask> public _masterMesh: AbstractMesh; <mask> <mask> public _boundingInfo: BoundingInfo; <mask> private _pivotMatrix = Matrix.Identity(); <mask> private _pivotMatrixInverse...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
public setIndices(indices: IndicesArray, totalVertices: Nullable<number>): AbstractMesh {
<mask> * If the mesh has no geometry, a new Geometry object is created and set to the mesh. <mask> * This method creates a new index buffer each call. <mask> * Returns the Mesh. <mask> */ <mask> public setIndices(indices: IndicesArray, totalVertices?: number): Abstr...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
public getBoundingInfo(): Nullable<BoundingInfo> {
<mask> /** <mask> * Returns the mesh BoundingInfo object or creates a new one and returns it if undefined. <mask> * Returns a BoundingInfo <mask> */ <mask> public getBoundingInfo(): BoundingInfo { <mask> if (this._masterMesh) { <mask> return ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
let boundingInfo = this.getBoundingInfo();
<mask> <mask> let min: Vector3; <mask> let max: Vector3; <mask> <mask> if (!this.subMeshes || !boundingInfo) { <mask> min = new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE); <mask> max = new Vector3(-Number.MAX_VAL...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
if (!this.subMeshes || !boundingInfo) {
<mask> <mask> let min: Vector3; <mask> let max: Vector3; <mask> <mask> if (!this.subMeshes) { <mask> min = new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE); <mask> max = new Vector3(-Number.MAX_VALUE, -Number.MAX_V...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
min = boundingInfo.boundingBox.minimumWorld; max = boundingInfo.boundingBox.maximumWorld;
<mask> if (!this.subMeshes) { <mask> min = new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE); <mask> max = new Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE); <mask> } else { <mask> min = this.getBoundingInfo(...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
let childBoundingInfo = childMesh.getBoundingInfo();
<mask> <mask> childMesh.computeWorldMatrix(true); <mask> <mask> if (childMesh.getTotalVertices() === 0 || !childBoundingInfo) { <mask> continue; <mask> } <mask> let boundingBox = childBoundingInfo.boundingBox; <mask> </s> "S...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
if (childMesh.getTotalVertices() === 0 || !childBoundingInfo) {
<mask> let childMesh = <AbstractMesh>descendant; <mask> <mask> childMesh.computeWorldMatrix(true); <mask> <mask> if (childMesh.getTotalVertices() === 0) { <mask> continue; <mask> } <mask> let boundingBox = chil...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
let boundingBox = childBoundingInfo.boundingBox;
<mask> <mask> if (childMesh.getTotalVertices() === 0) { <mask> continue; <mask> } <mask> let boundingBox = childMesh.getBoundingInfo().boundingBox; <mask> <mask> var minBox = boundingBox.minimumWorld; <mask> va...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
return this._boundingInfo !== null && this._boundingInfo.isInFrustum(frustumPlanes);
<mask> * A mesh is in the frustum if its bounding box intersects the frustum. <mask> * Boolean returned. <mask> */ <mask> public isInFrustum(frustumPlanes: Plane[]): boolean { <mask> return this._boundingInfo.isInFrustum(frustumPlanes); <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
return this._boundingInfo !== null && this._boundingInfo.isCompletelyInFrustum(frustumPlanes);;
<mask> * A mesh is completely in the frustum if its bounding box it completely inside the frustum. <mask> * Boolean returned. <mask> */ <mask> public isCompletelyInFrustum(frustumPlanes: Plane[]): boolean { <mask> return this._boundingInfo.isCompletelyInFrustum(fr...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
let boundingInfo = this.getBoundingInfo();
<mask> <mask> this.computeWorldMatrix(true); <mask> <mask> // Update octree <mask> if (boundingInfo) { <mask> var bbox = boundingInfo.boundingBox; <mask> this._submeshesOctree.update(bbox.minimumWorld, bbox.maximumWorld, this.subMeshes); <mas...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
if (boundingInfo) { var bbox = boundingInfo.boundingBox; this._submeshesOctree.update(bbox.minimumWorld, bbox.maximumWorld, this.subMeshes); }
<mask> <mask> this.computeWorldMatrix(true); <mask> <mask> // Update octree <mask> var bbox = this.getBoundingInfo().boundingBox; <mask> this._submeshesOctree.update(bbox.minimumWorld, bbox.maximumWorld, this.subMeshes); <mask> <mask> return this._s...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
if (!this._boundingInfo || !this._boundingInfo._checkCollision(collider))
<mask> } <mask> <mask> public _checkCollision(collider: Collider): AbstractMesh { <mask> // Bounding box test <mask> if (!this._boundingInfo._checkCollision(collider)) <mask> return this; <mask> <mask> // Transformation matrix <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
if (!bInfo) { return this; }
<mask> var normals = this.getVerticesData(VertexBuffer.NormalKind); <mask> var bInfo = this.getBoundingInfo(); <mask> this._bbSize.x = (bInfo.maximum.x - bInfo.minimum.x > Epsilon) ? bInfo.maximum.x - bInfo.minimum.x : Epsilon; <mask> this._bbSize.y = (bInfo.maximum.y...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
if (!bInfo) { return null; }
<mask> public getFacetsAtLocalCoordinates(x: number, y: number, z: number): Nullable<number[]> { <mask> var bInfo = this.getBoundingInfo(); <mask> var ox = Math.floor((x - bInfo.minimum.x * this._partitioningBBoxRatio) * this._subDiv.X * this._partitioningBBoxRatio / this._bbSize.x); ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.abstractMesh.ts
constructor(engine: any, data: number[] | Float32Array, updatable: boolean, stride: number, postponeInternalCreation?: boolean, instanced: boolean = false) {
<mask> private _strideSize: number; <mask> private _instanced: boolean; <mask> private _instanceDivisor: number; <mask> <mask> constructor(engine: any, data: number[] | Float32Array, updatable: boolean, stride: number, postponeInternalCreation?: boolean, instanced?: boolean) { <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.buffer.ts
public getData(): Nullable<number[] | Float32Array> {
<mask> public isUpdatable(): boolean { <mask> return this._updatable; <mask> } <mask> <mask> public getData(): number[] | Float32Array { <mask> return this._data; <mask> } <mask> <mask> public getBuffer(): WebGLBuffer { <mask> retur...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.buffer.ts
public getBuffer(): Nullable<WebGLBuffer> {
<mask> public getData(): number[] | Float32Array { <mask> return this._data; <mask> } <mask> <mask> public getBuffer(): WebGLBuffer { <mask> return this._buffer; <mask> } <mask> <mask> public getStrideSize(): number { <mask> return ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.buffer.ts
public create(data: Nullable<number[] | Float32Array> = null): void {
<mask> } <mask> } <mask> <mask> // Methods <mask> public create(data?: number[] | Float32Array): void { <mask> if (!data && this._buffer) { <mask> return; // nothing to do <mask> } <mask> <mask> data = data || this._data...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.buffer.ts
if (!data) { return; }
<mask> } <mask> <mask> data = data || this._data; <mask> <mask> if (!this._buffer) { // create buffer <mask> if (this._updatable) { <mask> this._buffer = this._engine.createDynamicVertexBuffer(data); <mask> this._data ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.buffer.ts
public static FromPoints(a: Vector3, b: Vector3, c: Vector3): Nullable<Plane> {
<mask> // `BABYLON.CSG.Plane.EPSILON` is the tolerance used by `splitPolygon()` to decide if a <mask> // point is on the plane. <mask> static EPSILON = 1e-5; <mask> <mask> public static FromPoints(a: Vector3, b: Vector3, c: Vector3): Plane { <mask> var v0 = c.subtract(...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.csg.ts
this.plane = <Plane>Plane.FromPoints(vertices[0].pos, vertices[1].pos, vertices[2].pos);
<mask> <mask> constructor(vertices: Vertex[], shared: any) { <mask> this.vertices = vertices; <mask> this.shared = shared; <mask> this.plane = Plane.FromPoints(vertices[0].pos, vertices[1].pos, vertices[2].pos); <mask> <mask> } <mask> <mask> public...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.csg.ts
private plane: Nullable<Plane> = null; private front: Nullable<Node> = null; private back: Nullable<Node> = null;
<mask> // polygons) are added directly to that node and the other polygons are added to <mask> // the front and/or back subtrees. This is not a leafy BSP tree since there is <mask> // no distinction between internal and leaf nodes. <mask> class Node { <mask> private plane: Plane = null; <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.csg.ts
public rotationQuaternion: Nullable<Quaternion>;
<mask> private polygons = new Array<Polygon>(); <mask> public matrix: Matrix; <mask> public position: Vector3; <mask> public rotation: Vector3; <mask> public rotationQuaternion: Quaternion; <mask> public scaling: Vector3; <mask> <mask> // Convert BABYLON....
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.csg.ts
meshRotationQuaternion: Nullable<Quaternion> = null,
<mask> vertices; <mask> var matrix : Matrix, <mask> meshPosition : Vector3, <mask> meshRotation : Vector3, <mask> meshRotationQuaternion: Quaternion, <mask> meshScaling: Vector3; <mask> <mask> if (mesh instanceof Mesh) { <mask> mesh.computeWo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.csg.ts
SubMesh.CreateFromIndices(subMesh_obj.materialIndex + materialIndexOffset, subMesh_obj.indexStart, subMesh_obj.indexEnd - subMesh_obj.indexStart + 1, <AbstractMesh>mesh);
<mask> for (var m in subMesh_dict) { <mask> materialMaxIndex = -1; <mask> for (var sm in (<any>subMesh_dict)[m]) { <mask> subMesh_obj = (<any>subMesh_dict)[m][sm]; <mask> SubMesh.CreateFromIndices(subMesh_obj.ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.csg.ts
public delayLoadingFile: Nullable<string>;
<mask> export class Geometry implements IGetSetVerticesData { <mask> // Members <mask> public id: string; <mask> public delayLoadState = Engine.DELAYLOADSTATE_NONE; <mask> public delayLoadingFile: string; <mask> public onGeometryUpdated: (geometry: Geometry, kind?: stri...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
private _indexBuffer: Nullable<WebGLBuffer>;
<mask> private _isDisposed = false; <mask> private _extend: { minimum: Vector3, maximum: Vector3 }; <mask> private _boundingBias: Vector2; <mask> public _delayInfo: Array<string>; <mask> private _indexBuffer: WebGLBuffer; <mask> private _indexBufferIsUpdatable = fal...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public _boundingInfo: Nullable<BoundingInfo>; public _delayLoadingFunction: Nullable<(any: any, geometry: Geometry) => void>;
<mask> private _boundingBias: Vector2; <mask> public _delayInfo: Array<string>; <mask> private _indexBuffer: WebGLBuffer; <mask> private _indexBufferIsUpdatable = false; <mask> public _boundingInfo: BoundingInfo; <mask> public _delayLoadingFunction: (any: any, geome...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public _positions: Nullable<Vector3[]>;
<mask> private _vertexArrayObjects: { [key: string]: WebGLVertexArrayObject; }; <mask> private _updatable: boolean; <mask> <mask> // Cache <mask> public _positions: Vector3[]; <mask> <mask> /** <mask> * The Bias Vector to apply on the bounding elements (box/sp...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
constructor(id: string, scene: Scene, vertexData?: VertexData, updatable: boolean = false, mesh: Nullable<Mesh> = null) {
<mask> <mask> this.updateBoundingInfo(true, null); <mask> } <mask> <mask> constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) { <mask> this.id = id; <mask> this._engine = scene.getEngine(); <mask> this...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public setVerticesData(kind: string, data: number[] | Float32Array, updatable: boolean = false, stride?: number): void {
<mask> vertexData.applyToGeometry(this, updatable); <mask> this.notifyUpdate(); <mask> } <mask> <mask> public setVerticesData(kind: string, data: number[] | Float32Array, updatable?: boolean, stride?: number): void { <mask> var buffer = new VertexBuffer(this._e...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public updateVerticesData(kind: string, data: number[] | Float32Array, updateExtends: boolean = false): void {
<mask> vertexBuffer.updateDirectly(data, offset); <mask> this.notifyUpdate(kind); <mask> } <mask> <mask> public updateVerticesData(kind: string, data: number[] | Float32Array, updateExtends?: boolean): void { <mask> var vertexBuffer = this.getVertexBuffer(kind)...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
private updateBoundingInfo(updateExtends: boolean, data: Nullable<number[] | Float32Array>) {
<mask> } <mask> this.notifyUpdate(kind); <mask> } <mask> <mask> private updateBoundingInfo(updateExtends: boolean, data: number[] | Float32Array) { <mask> if (updateExtends) { <mask> this.updateExtend(data); <mask> } <mask> <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public _bind(effect: Effect, indexToBind?: Nullable<WebGLBuffer>): void {
<mask> } <mask> } <mask> } <mask> <mask> public _bind(effect: Effect, indexToBind: WebGLBuffer = undefined): void { <mask> if (indexToBind === undefined) { <mask> indexToBind = this._indexBuffer; <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
let vbs = this.getVertexBuffers(); if (!vbs) { return; }
<mask> public _bind(effect: Effect, indexToBind?: Nullable<WebGLBuffer>): void { <mask> if (indexToBind === undefined) { <mask> indexToBind = this._indexBuffer; <mask> } <mask> <mask> if (indexToBind != this._indexBuffer || !this._vertexArrayObjects) { ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
this._engine.bindBuffers(vbs, indexToBind, effect);
<mask> indexToBind = this._indexBuffer; <mask> } <mask> <mask> if (indexToBind != this._indexBuffer || !this._vertexArrayObjects) { <mask> this._engine.bindBuffers(this.getVertexBuffers(), indexToBind, effect); <mask> return; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
this._vertexArrayObjects[effect.key] = this._engine.recordVertexArrayObject(vbs, indexToBind, effect);
<mask> } <mask> <mask> // Using VAO <mask> if (!this._vertexArrayObjects[effect.key]) { <mask> this._vertexArrayObjects[effect.key] = this._engine.recordVertexArrayObject(this.getVertexBuffers(), indexToBind, effect); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public getVerticesData(kind: string, copyWhenShared?: boolean, forceCopy?: boolean): Nullable<number[] | Float32Array> {
<mask> <mask> return this._totalVertices; <mask> } <mask> <mask> public getVerticesData(kind: string, copyWhenShared?: boolean, forceCopy?: boolean): number[] | Float32Array { <mask> var vertexBuffer = this.getVertexBuffer(kind); <mask> if (!vertexBuffer) { ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public isVertexBufferUpdatable(kind: string): boolean { let vb = this._vertexBuffers[kind]; if (!vb) { return false; } return vb.isUpdatable(); } public getVertexBuffer(kind: string): Nullable<VertexBuffer> {
<mask> return copy; <mask> } <mask> } <mask> <mask> public getVertexBuffer(kind: string): VertexBuffer { <mask> if (!this.isReady()) { <mask> return null; <mask> } <mask> return this._vertexBuffers[kind]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public getVertexBuffers(): Nullable<{ [key: string]: VertexBuffer; }> {
<mask> } <mask> return this._vertexBuffers[kind]; <mask> } <mask> <mask> public getVertexBuffers(): { [key: string]: VertexBuffer; } { <mask> if (!this.isReady()) { <mask> return null; <mask> } <mask> return this._vert...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public setIndices(indices: IndicesArray, totalVertices: Nullable<number> = null, updatable: boolean = false): void {
<mask> this._engine.updateDynamicIndexBuffer(this._indexBuffer, indices, offset); <mask> } <mask> } <mask> <mask> public setIndices(indices: IndicesArray, totalVertices?: number, updatable?: boolean): void { <mask> if (this._indexBuffer) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public getIndices(copyWhenShared?: boolean): Nullable<IndicesArray> {
<mask> } <mask> return this._indices.length; <mask> } <mask> <mask> public getIndices(copyWhenShared?: boolean): IndicesArray { <mask> if (!this.isReady()) { <mask> return null; <mask> } <mask> var orig = this._indices...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public getIndexBuffer(): Nullable<WebGLBuffer> {
<mask> return copy; <mask> } <mask> } <mask> <mask> public getIndexBuffer(): WebGLBuffer { <mask> if (!this.isReady()) { <mask> return null; <mask> } <mask> return this._indexBuffer; <mask> } </s> "Such a...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
private updateExtend(data: Nullable<number[] | Float32Array> = null, stride? : number) {
<mask> mesh._boundingInfo = this._boundingInfo; <mask> } <mask> } <mask> <mask> private updateExtend(data: number[] | Float32Array = null, stride? : number) { <mask> if (!data) { <mask> data = this._vertexBuffers[VertexBuffer.PositionKind]....
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (!this.delayLoadingFile) { return; }
<mask> this._queueLoad(scene, onLoaded); <mask> } <mask> <mask> private _queueLoad(scene: Scene, onLoaded?: () => void): void { <mask> scene._addPendingData(this); <mask> Tools.LoadFile(this.delayLoadingFile, data => { <mask> if (!this._delayLo...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (!this._delayLoadingFunction) { return; }
<mask> scene._addPendingData(this); <mask> Tools.LoadFile(this.delayLoadingFile, data => { <mask> this._delayLoadingFunction(JSON.parse(data), this); <mask> <mask> this.delayLoadState = Engine.DELAYLOADSTATE_LOADED; <mask> this._delayInfo = ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (indices) { for (var index = 0; index < indices.length; index++) { (<number[]>vertexData.indices).push(indices[index]); }
<mask> <mask> vertexData.indices = []; <mask> <mask> var indices = this.getIndices(); <mask> for (var index = 0; index < indices.length; index++) { <mask> (<number[]>vertexData.indices).push(indices[index]); <mask> } <mask> <mask> v...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
let vb = this.getVertexBuffer(kind); if (vb) { updatable = vb.isUpdatable(); stopChecking = !updatable; }
<mask> } else { <mask> vertexData.set((<number[]>data).slice(0), kind); <mask> } <mask> if (!stopChecking) { <mask> updatable = this.getVertexBuffer(kind).isUpdatable(); <mask> stopChecking = !updatable; <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
var geometry = new Geometry(id, this._scene, vertexData, updatable);
<mask> stopChecking = !updatable; <mask> } <mask> } <mask> <mask> var geometry = new Geometry(id, this._scene, vertexData, updatable, null); <mask> <mask> geometry.delayLoadState = this.delayLoadState; <mask> geometry.delayLoa...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
private toNumberArray(origin: Nullable<Float32Array | IndicesArray>) : number[] {
<mask> <mask> return serializationObject; <mask> } <mask> <mask> private toNumberArray(origin: Float32Array | IndicesArray) : number[] { <mask> if (Array.isArray(origin)) { <mask> return origin; <mask> } else { <mask> return ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (this.isVertexBufferUpdatable(VertexBuffer.PositionKind)) {
<mask> var serializationObject = this.serialize(); <mask> <mask> if (this.isVerticesDataPresent(VertexBuffer.PositionKind)) { <mask> serializationObject.positions = this.toNumberArray(this.getVerticesData(VertexBuffer.PositionKind)); <mask> if (this.getVerte...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (this.isVertexBufferUpdatable(VertexBuffer.NormalKind)) {
<mask> } <mask> <mask> if (this.isVerticesDataPresent(VertexBuffer.NormalKind)) { <mask> serializationObject.normals = this.toNumberArray(this.getVerticesData(VertexBuffer.NormalKind)); <mask> if (this.getVertexBuffer(VertexBuffer.NormalKind).isUpdatable) { ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (this.isVertexBufferUpdatable(VertexBuffer.UVKind)) {
<mask> } <mask> <mask> if (this.isVerticesDataPresent(VertexBuffer.UVKind)) { <mask> serializationObject.uvs = this.toNumberArray(this.getVerticesData(VertexBuffer.UVKind)); <mask> if (this.getVertexBuffer(VertexBuffer.UVKind).isUpdatable) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (this.isVertexBufferUpdatable(VertexBuffer.UV2Kind)) {
<mask> } <mask> <mask> if (this.isVerticesDataPresent(VertexBuffer.UV2Kind)) { <mask> serializationObject.uv2s = this.toNumberArray(this.getVerticesData(VertexBuffer.UV2Kind)); <mask> if (this.getVertexBuffer(VertexBuffer.UV2Kind).isUpdatable) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (this.isVertexBufferUpdatable(VertexBuffer.UV3Kind)) {
<mask> } <mask> <mask> if (this.isVerticesDataPresent(VertexBuffer.UV3Kind)) { <mask> serializationObject.uv3s = this.toNumberArray(this.getVerticesData(VertexBuffer.UV3Kind)); <mask> if (this.getVertexBuffer(VertexBuffer.UV3Kind).isUpdatable) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (this.isVertexBufferUpdatable(VertexBuffer.UV4Kind)) {
<mask> } <mask> <mask> if (this.isVerticesDataPresent(VertexBuffer.UV4Kind)) { <mask> serializationObject.uv4s = this.toNumberArray(this.getVerticesData(VertexBuffer.UV4Kind)); <mask> if (this.getVertexBuffer(VertexBuffer.UV4Kind).isUpdatable) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (this.isVertexBufferUpdatable(VertexBuffer.UV5Kind)) {
<mask> } <mask> <mask> if (this.isVerticesDataPresent(VertexBuffer.UV5Kind)) { <mask> serializationObject.uv5s = this.toNumberArray(this.getVerticesData(VertexBuffer.UV5Kind)); <mask> if (this.getVertexBuffer(VertexBuffer.UV5Kind).isUpdatable) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (this.isVertexBufferUpdatable(VertexBuffer.UV6Kind)) {
<mask> } <mask> <mask> if (this.isVerticesDataPresent(VertexBuffer.UV6Kind)) { <mask> serializationObject.uv6s = this.toNumberArray(this.getVerticesData(VertexBuffer.UV6Kind)); <mask> if (this.getVertexBuffer(VertexBuffer.UV6Kind).isUpdatable) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (this.isVertexBufferUpdatable(VertexBuffer.ColorKind)) {
<mask> } <mask> <mask> if (this.isVerticesDataPresent(VertexBuffer.ColorKind)) { <mask> serializationObject.colors = this.toNumberArray(this.getVerticesData(VertexBuffer.ColorKind)); <mask> if (this.getVertexBuffer(VertexBuffer.ColorKind).isUpdatable) { <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (this.isVertexBufferUpdatable(VertexBuffer.MatricesIndicesKind)) {
<mask> <mask> if (this.isVerticesDataPresent(VertexBuffer.MatricesIndicesKind)) { <mask> serializationObject.matricesIndices = this.toNumberArray(this.getVerticesData(VertexBuffer.MatricesIndicesKind)); <mask> serializationObject.matricesIndices._isExpanded = true; <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (this.isVertexBufferUpdatable(VertexBuffer.MatricesWeightsKind)) {
<mask> } <mask> <mask> if (this.isVerticesDataPresent(VertexBuffer.MatricesWeightsKind)) { <mask> serializationObject.matricesWeights = this.toNumberArray(this.getVerticesData(VertexBuffer.MatricesWeightsKind)); <mask> if (this.getVertexBuffer(VertexBuffer.M...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public static ExtractFromMesh(mesh: Mesh, id: string): Nullable<Geometry> {
<mask> return serializationObject; <mask> } <mask> <mask> // Statics <mask> public static ExtractFromMesh(mesh: Mesh, id: string): Geometry { <mask> var geometry = mesh._geometry; <mask> <mask> if (!geometry) { <mask> return null; <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
SubMesh.AddToMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, <AbstractMesh>mesh);
<mask> var verticesCount = subMeshesData[(i * 5) + 2]; <mask> var indexStart = subMeshesData[(i * 5) + 3]; <mask> var indexCount = subMeshesData[(i * 5) + 4]; <mask> <mask> SubMesh.AddToMesh(materialIndex, verticesStar...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
SubMesh.AddToMesh(parsedSubMesh.materialIndex, parsedSubMesh.verticesStart, parsedSubMesh.verticesCount, parsedSubMesh.indexStart, parsedSubMesh.indexCount, <AbstractMesh>mesh);
<mask> mesh.subMeshes = []; <mask> for (var subIndex = 0; subIndex < parsedGeometry.subMeshes.length; subIndex++) { <mask> var parsedSubMesh = parsedGeometry.subMeshes[subIndex]; <mask> <mask> SubMesh.AddToMesh(parsedSubMesh.materialIndex, pa...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
scene['_selectionOctree'].addMesh(<AbstractMesh>mesh);
<mask> mesh.computeWorldMatrix(true); <mask> <mask> // Octree <mask> if (scene['_selectionOctree']) { <mask> scene['_selectionOctree'].addMesh(mesh); <mask> } <mask> } <mask> <mask> private static _CleanMatricesWeights(parsedGeom...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
if (!skeleton) { return; }
<mask> } <mask> let noInfluenceBoneIndex = 0.0; <mask> if (parsedGeometry.skeletonId > -1) { <mask> let skeleton = mesh.getScene().getLastSkeletonByID(parsedGeometry.skeletonId); <mask> noInfluenceBoneIndex = skeleton.bones.length; <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public static Parse(parsedVertexData: any, scene: Scene, rootUrl: string): Nullable<Geometry> {
<mask> mesh.setVerticesData(VertexBuffer.MatricesIndicesExtraKind, matricesIndicesExtra); <mask> } <mask> } <mask> <mask> public static Parse(parsedVertexData: any, scene: Scene, rootUrl: string): Geometry { <mask> if (scene.getGeometryByID(parsedVertexData...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
var geometry = new Geometry(parsedVertexData.id, scene, undefined, parsedVertexData.updatable);
<mask> if (scene.getGeometryByID(parsedVertexData.id)) { <mask> return null; // null since geometry could be something else than a box... <mask> } <mask> <mask> var geometry = new Geometry(parsedVertexData.id, scene, null, parsedVertexData.updatable); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
constructor(id: string, scene: Scene, private _canBeRegenerated: boolean = false, mesh: Nullable<Mesh> = null) { super(id, scene, undefined, false, mesh); // updatable = false to be sure not to update vertices
<mask> export class _Primitive extends Geometry { <mask> <mask> private _beingRegenerated: boolean; <mask> <mask> constructor(id: string, scene: Scene, private _canBeRegenerated?: boolean, mesh?: Mesh) { <mask> super(id, scene, null, false, mesh); // updatable = f...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
return new Ribbon(id, this.getScene(), this.pathArray, this.closeArray, this.closePath, this.offset, this.canBeRegenerated(), undefined, this.side);
<mask> return VertexData.CreateRibbon({ pathArray: this.pathArray, closeArray: this.closeArray, closePath: this.closePath, offset: this.offset, sideOrientation: this.side }); <mask> } <mask> <mask> public copy(id: string): Geometry { <mask> return new Ribbon...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
constructor(id: string, scene: Scene, public size: number, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null, public side: number = Mesh.DEFAULTSIDE) {
<mask> } <mask> <mask> export class Box extends _Primitive { <mask> // Members <mask> constructor(id: string, scene: Scene, public size: number, canBeRegenerated?: boolean, mesh?: Mesh, public side: number = Mesh.DEFAULTSIDE) { <mask> super(id, scene, canBe...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), undefined, this.side);
<mask> return VertexData.CreateBox({ size: this.size, sideOrientation: this.side }); <mask> } <mask> <mask> public copy(id: string): Geometry { <mask> return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public static Parse(parsedBox: any, scene: Scene): Nullable<Box> {
<mask> <mask> return serializationObject; <mask> } <mask> <mask> public static Parse(parsedBox: any, scene: Scene): Box { <mask> if (scene.getGeometryByID(parsedBox.id)) { <mask> return null; // null since geometry could be something e...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
constructor(id: string, scene: Scene, public segments: number, public diameter: number, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null, public side: number = Mesh.DEFAULTSIDE) {
<mask> } <mask> <mask> export class Sphere extends _Primitive { <mask> <mask> constructor(id: string, scene: Scene, public segments: number, public diameter: number, canBeRegenerated?: boolean, mesh?: Mesh, public side: number = Mesh.DEFAULTSIDE) { <mask> super(id, sc...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public static Parse(parsedSphere: any, scene: Scene): Nullable<Geometry.Primitives.Sphere> {
<mask> <mask> return serializationObject; <mask> } <mask> <mask> public static Parse(parsedSphere: any, scene: Scene): Geometry.Primitives.Sphere { <mask> if (scene.getGeometryByID(parsedSphere.id)) { <mask> return null; // null since ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
constructor(id: string, scene: Scene, public radius: number, public tessellation: number, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null, public side: number = Mesh.DEFAULTSIDE) {
<mask> <mask> export class Disc extends _Primitive { <mask> // Members <mask> <mask> constructor(id: string, scene: Scene, public radius: number, public tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh, public side: number = Mesh.DEFAULTSIDE) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
constructor(id: string, scene: Scene, public height: number, public diameterTop: number, public diameterBottom: number, public tessellation: number, public subdivisions: number = 1, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null, public side: number = Mesh.DEFAULTSIDE) {
<mask> <mask> <mask> export class Cylinder extends _Primitive { <mask> <mask> constructor(id: string, scene: Scene, public height: number, public diameterTop: number, public diameterBottom: number, public tessellation: number, public subdivisions: number = 1, canBeRegenerated?: boolean, mesh...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public static Parse(parsedCylinder: any, scene: Scene): Nullable<Geometry.Primitives.Cylinder> {
<mask> <mask> return serializationObject; <mask> } <mask> <mask> public static Parse(parsedCylinder: any, scene: Scene): Geometry.Primitives.Cylinder { <mask> if (scene.getGeometryByID(parsedCylinder.id)) { <mask> return null; // null ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
constructor(id: string, scene: Scene, public diameter: number, public thickness: number, public tessellation: number, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null, public side: number = Mesh.DEFAULTSIDE) {
<mask> } <mask> <mask> export class Torus extends _Primitive { <mask> <mask> constructor(id: string, scene: Scene, public diameter: number, public thickness: number, public tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh, public side: number = Mesh.DEFAULTSIDE) { <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
public static Parse(parsedTorus: any, scene: Scene): Nullable<Geometry.Primitives.Torus> {
<mask> <mask> return serializationObject; <mask> } <mask> <mask> public static Parse(parsedTorus: any, scene: Scene): Geometry.Primitives.Torus { <mask> if (scene.getGeometryByID(parsedTorus.id)) { <mask> return null; // null since geo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts
constructor(id: string, scene: Scene, public width: number, public height: number, public subdivisions: number, canBeRegenerated?: boolean, mesh: Nullable<Mesh> = null) {
<mask> } <mask> <mask> export class Ground extends _Primitive { <mask> <mask> constructor(id: string, scene: Scene, public width: number, public height: number, public subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) { <mask> super(id, scene, canBeRegene...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/a3672f8c94c194d5104dcc3c0827457f8718c5fa
src/Mesh/babylon.geometry.ts