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import { Action } from "./action";
import { Condition } from "./condition";
import { Tools } from "Tools/tools";
import { Observable } from "Tools/observable";
import { Color3, Vector3, Matrix, Quaternion } from "Math/math";
import { Animation } from "Animations/animation";
| <mask> import { Action, Condition } from "Actions";
<mask> import { Observable, Tools } from "Tools";
<mask> import { Color3, Vector3, Matrix, Quaternion } from "Math";
<mask> import { Animation } from "Animations";
<mask>
<mask> /**
<mask> * This defines an action responsible to change the value of a ... | [
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Actions/interpolateValueAction.ts |
import { Observable } from "Tools/observable";
| <mask> import { Nullable } from "types";
<mask> import { RuntimeAnimation, Animation } from "Animations";
<mask> import { Scene } from "scene";
<mask> import { Observable } from "Tools";
<mask>
<mask> /**
<mask> * Class used to store an actual running animation
</s> Fix Imports A to G without camera
... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Animations/animatable.ts |
<mask> import { Nullable } from "types";
<mask> import { RuntimeAnimation, Animation } from "Animations";
<mask> import { Scene } from "scene";
<mask> import { Observable } from "Tools";
<mask>
<mask> /**
<mask> * Class used to store an actual running animation
<mask> */
<mask> export class ... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Animations/animatable.ts | |
import { Animatable } from "./animatable";
import { IEasingFunction, EasingFunction } from "./easing";
import { RuntimeAnimation } from "./runtimeAnimation";
import { Path2, Vector3, Quaternion, Vector2, Color3, Size, Matrix } from "Math/math";
import { Scalar } from "Math/math.scalar";
| <mask> import { Path2, Vector3, Quaternion, Vector2, Color3, Size, Scalar, Matrix } from "Math";
<mask> import { IEasingFunction, RuntimeAnimation, EasingFunction, Animatable } from "Animations";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { IAnimatable } from "Tool... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Animations/animation.ts |
import { IAnimatable } from "Tools/tools";
import { Node } from "node";
| <mask> import { Path2, Vector3, Quaternion, Vector2, Color3, Size, Scalar, Matrix } from "Math";
<mask> import { IEasingFunction, RuntimeAnimation, EasingFunction, Animatable } from "Animations";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { IAnimatable } from "Tool... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
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"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Animations/animation.ts |
import { Observable } from "Tools/observable";
| <mask> import { Scene, IDisposable } from "scene";
<mask> import { Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { IAnimationKey, Animation, Animatable } from "Animations";
<mask> import { Engine } from "Engine";
<mask> /**
<mask> * This class defines the direct assoc... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Animations/animationGroup.ts |
import { Engine } from "Engine/engine";
| <mask> import { Scene, IDisposable } from "scene";
<mask> import { Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { IAnimationKey, Animation, Animatable } from "Animations";
<mask> import { Engine } from "Engine";
<mask> /**
<mask> * This class defines the direct assoc... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Animations/animationGroup.ts |
import { Animation } from "Animations/animation";
| <mask> import { Animation } from "Animations";
<mask> /**
<mask> * Class used to override all child animations of a given target
<mask> */
<mask> export class AnimationPropertiesOverride {
<mask> /**
</s> Fix Imports A to G without camera
Former-commit-id: ab50f66ed086876147dc5c19... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Animations/animationPropertiesOverride.ts |
import { BezierCurve } from "Math/math";
| <mask> import { BezierCurve } from "Math";
<mask>
<mask> /**
<mask> * This represents the main contract an easing function should follow.
<mask> * Easing functions are used throughout the animation system.
<mask> * @see http://doc.babylonjs.com/babylon101/animations#easing-functions
</s> ... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Animations/easing.ts |
import { Quaternion, Vector3, Vector2, Size, Color3, Matrix } from "Math/math";
import { Animatable } from "./animatable";
import { Animation, AnimationEvent } from "./animation";
| <mask> import { Quaternion, Vector3, Vector2, Size, Color3, Matrix } from "Math";
<mask> import { Animatable, Animation, AnimationEvent } from "Animations";
<mask> import { Scene } from "scene";
<mask>
<mask> // Static values to help the garbage collector
<mask>
<mask> // Quaternion
</s> Fix Imports A... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Animations/runtimeAnimation.ts |
import { IAudioEngine } from "Audio/audioEngine";
import { Engine } from "Engine/engine";
| <mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { IAudioEngine } from "Audio";
<mask> import { Engine } from "Engine";
<mask>
<mask> /**
<mask> * Class used to work with sound analyzer using fast fourier transform (FFT)
<mask> * @see http://doc.babylon... | [
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"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Audio/analyser.ts |
import { Analyser } from "./analyser";
| <mask> import { IDisposable } from "scene";
<mask> import { Nullable } from "types";
<mask> import { Observable } from "Tools/observable";
<mask> import { Tools } from "Tools/tools";
<mask> import { Engine } from "Engine/engine";
<mask>
<mask> /**
</s> Fix Imports A to G without camera
Former-commit-id: ... | [
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Audio/audioEngine.ts |
import { Observable } from "Tools/observable";
import { Tools } from "Tools/tools";
import { Engine } from "Engine/engine"; | <mask> import { IDisposable } from "scene";
<mask> import { Nullable } from "types";
<mask> import { Observable, Tools } from "Tools";
<mask> import { Engine } from "Engine";
<mask> import { Analyser } from "Audio";
<mask>
<mask> /**
<mask> * This represents an audio engine and it is responsible
<mas... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Audio/audioEngine.ts |
import { Sound } from "./sound";
import { SoundTrack } from "./soundTrack";
import { Engine } from "Engine/engine";
import { Camera } from "Cameras/camera";
| <mask> import { Engine } from "Engine";
<mask> import { Camera } from "Cameras";
<mask> import { Sound, SoundTrack } from "Audio";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3 } from "Math";
<mask> import { SceneComponentConstants, ISceneSerializa... | [
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"replace",
"keep",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Audio/audioSceneComponent.ts |
import { Matrix, Vector3 } from "Math/math";
| <mask> import { Engine } from "Engine";
<mask> import { Camera } from "Cameras";
<mask> import { Sound, SoundTrack } from "Audio";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3 } from "Math";
<mask> import { SceneComponentConstants, ISceneSerializa... | [
"keep",
"keep",
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"replace",
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"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Audio/audioSceneComponent.ts |
import { Scene } from "scene";
| <mask> import { Nullable } from "types";
<mask> import { Matrix, Vector3 } from "Math/math";
<mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent";
<mask> import { AbstractScene } from "abstractScene";
<mask> import { AssetContainer } from "assetContainer";
<mask>
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Audio/audioSceneComponent.ts |
import { Tools } from "Tools/tools";
import { Observable } from "Tools/observable";
import { Vector3, Tmp } from "Math/math";
| <mask> import { Observable, Tools } from "Tools";
<mask> import { Vector3, Tmp } from "Math";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Engine } from "Engine";
<mask> import { AudioSceneComponent } from "Audio";
<mask> import { TransformNode, AbstractMesh } fr... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Audio/sound.ts |
import { Engine } from "Engine/engine";
import { AudioSceneComponent } from "Audio/audioSceneComponent";
import { AbstractMesh } from "Mesh/abstractMesh";
import { TransformNode } from "Mesh/transformNode";
| <mask> import { Observable, Tools } from "Tools";
<mask> import { Vector3, Tmp } from "Math";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Engine } from "Engine";
<mask> import { AudioSceneComponent } from "Audio";
<mask> import { TransformNode, AbstractMesh } fr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Audio/sound.ts |
import { Sound } from "Audio/sound";
import { Analyser } from "Audio/analyser";
| <mask> import { Sound, Analyser } from "Audio";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Engine } from "Engine";
<mask>
<mask> /**
</s> Fix Imports A to G without camera
Former-commit-id: ab50f66ed086876147dc5c19c916f35c84353308 </s> remove import { En... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Audio/soundtrack.ts |
import { Engine } from "Engine/engine";
| <mask> import { Sound, Analyser } from "Audio";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Engine } from "Engine";
<mask>
<mask> /**
<mask> * Options allowed during the creation of a sound track.
<mask> */
<mask> export interface ISoundTrac... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Audio/soundtrack.ts |
import { Sound } from "Audio/sound";
import { Tools } from "Tools/tools";
| <mask> import { Sound } from "Audio";
<mask> import { Tools } from "Tools";
<mask>
<mask> /**
<mask> * Wraps one or more Sound objects and selects one with random weight for playback.
<mask> */
<mask> export class WeightedSound {
</s> Fix Imports A to G without camera
Former-commit-id: ab50... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Audio/weightedsound.ts |
import { Behavior } from "Behaviors/behavior";
import { Camera } from "Cameras/camera";
import { ArcRotateCamera } from "Cameras/arcRotateCamera";
| <mask> import { Behavior } from "Behaviors";
<mask> import { ArcRotateCamera, Camera } from "Cameras";
<mask> import { Nullable } from "types";
<mask> import { Observer, Tools } from "Tools";
<mask> import { PointerInfoPre, PointerEventTypes } from "Events";
<mask>
<mask> /**
</s> Fix Imports A to G withou... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Cameras/autoRotationBehavior.ts |
import { Tools } from "Tools/tools";
import { Observer } from "Tools/observable";
import { PointerInfoPre, PointerEventTypes } from "Events/pointerEvents";
| <mask> import { Behavior } from "Behaviors";
<mask> import { ArcRotateCamera, Camera } from "Cameras";
<mask> import { Nullable } from "types";
<mask> import { Observer, Tools } from "Tools";
<mask> import { PointerInfoPre, PointerEventTypes } from "Events";
<mask>
<mask> /**
<mask> * The autoRotation... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Cameras/autoRotationBehavior.ts |
import { Behavior } from "Behaviors/behavior";
import { Camera } from "Cameras/camera";
import { ArcRotateCamera } from "Cameras/arcRotateCamera";
import { BackEase, EasingFunction } from "Animations/easing";
| <mask> import { Behavior } from "Behaviors";
<mask> import { ArcRotateCamera, Camera } from "Cameras";
<mask> import { BackEase, EasingFunction } from "Animations";
<mask> import { Nullable } from "types";
<mask> import { Observer } from "Tools";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { Animat... | [
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Cameras/bouncingBehavior.ts |
import { Observer } from "Tools/observable";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Animatable } from "Animations/animatable";
import { Animation } from "Animations/animation";
| <mask> import { Behavior } from "Behaviors";
<mask> import { ArcRotateCamera, Camera } from "Cameras";
<mask> import { BackEase, EasingFunction } from "Animations";
<mask> import { Nullable } from "types";
<mask> import { Observer } from "Tools";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { Animat... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Cameras/bouncingBehavior.ts |
import { Behavior } from "Behaviors/behavior";
import { Camera } from "Cameras/camera";
import { ArcRotateCamera } from "Cameras/arcRotateCamera";
import { ExponentialEase, EasingFunction } from "Animations/easing";
| <mask> import { Behavior } from "Behaviors";
<mask> import { ArcRotateCamera, Camera } from "Cameras";
<mask> import { ExponentialEase, EasingFunction } from "Animations";
<mask> import { Nullable } from "types";
<mask> import { PointerInfoPre, PointerEventTypes } from "Events";
<mask> import { Observer, Tools } ... | [
"replace",
"replace",
"replace",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Cameras/framingBehavior.ts |
import { PointerInfoPre, PointerEventTypes } from "Events/pointerEvents";
import { Tools } from "Tools/tools";
import { Observer } from "Tools/observable";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Vector3, Vector2 } from "Math/math";
import { Animatable } from "Animations/animatable";
import { A... | <mask> import { Behavior } from "Behaviors";
<mask> import { ArcRotateCamera, Camera } from "Cameras";
<mask> import { ExponentialEase, EasingFunction } from "Animations";
<mask> import { Nullable } from "types";
<mask> import { PointerInfoPre, PointerEventTypes } from "Events";
<mask> import { Observer, Tools } ... | [
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Cameras/framingBehavior.ts |
import { Vector3, Matrix, Quaternion } from "Math/math";
import { Mesh } from "Mesh/mesh";
import { TransformNode } from "Mesh/transformNode";
| <mask> import { Vector3, Matrix, Quaternion } from "Math";
<mask> import { Mesh, TransformNode } from "Mesh";
<mask> import { Scene } from "scene";
<mask> import { Nullable } from "types";
<mask> import { Observer } from "Tools";
<mask> import { Behavior } from "Behaviors";
<mask>
</s> Fix Imports A to G witho... | [
"replace",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Mesh/attachToBoxBehavior.ts |
import { Observer } from "Tools/observable";
import { Behavior } from "Behaviors/behavior";
| <mask> import { Vector3, Matrix, Quaternion } from "Math";
<mask> import { Mesh, TransformNode } from "Mesh";
<mask> import { Scene } from "scene";
<mask> import { Nullable } from "types";
<mask> import { Observer } from "Tools";
<mask> import { Behavior } from "Behaviors";
<mask>
<mask> /**
<mask> *... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Mesh/attachToBoxBehavior.ts |
import { Behavior } from "../behavior";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
| <mask> import { Behavior } from "index";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { Nullable } from "types";
<mask>
<mask> /**
<mask> * A behavior that when attached to a mesh will allow the mesh to fade in and out
<mask> */
</s> Fix Imports A to G without camera
Former-c... | [
"replace",
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"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Mesh/fadeInOutBehavior.ts |
import { Mesh } from "Mesh/mesh";
import { Behavior } from "../behavior";
import { PointerDragBehavior } from "./pointerDragBehavior";
import { Vector3 } from "Math/math";
| <mask> import { Mesh } from "Mesh";
<mask> import { PointerDragBehavior, Behavior } from "Behaviors";
<mask> import { Vector3 } from "Math";
<mask> import { Nullable } from "types";
<mask> import { Observer } from "Tools";
<mask> import { Scene } from "scene";
<mask>
<mask> /**
</s> Fix Imports A to G wit... | [
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Mesh/multiPointerScaleBehavior.ts |
import { Observer } from "Tools/observable";
| <mask> import { Mesh } from "Mesh";
<mask> import { PointerDragBehavior, Behavior } from "Behaviors";
<mask> import { Vector3 } from "Math";
<mask> import { Nullable } from "types";
<mask> import { Observer } from "Tools";
<mask> import { Scene } from "scene";
<mask>
<mask> /**
<mask> * A behavior th... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Mesh/multiPointerScaleBehavior.ts |
import { Behavior } from "Behaviors/behavior";
import { Mesh } from "Mesh/mesh";
import { AbstractMesh } from "Mesh/abstractMesh";
| <mask> import { Behavior } from "Behaviors";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { Scene } from "scene";
<mask> import { Nullable } from "types";
<mask> import { Observer, Observable } from "Tools";
<mask> import { Vector3 } from "Math";
<mask> import { PointerInfo, PointerEventTypes ... | [
"replace",
"replace",
"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Mesh/pointerDragBehavior.ts |
import { Observer, Observable } from "Tools/observable";
import { Vector3 } from "Math/math";
import { PointerInfo, PointerEventTypes } from "Events/pointerEvents";
import { BoundingBoxGizmo } from "Gizmos/boundingBoxGizmo";
| <mask> import { Behavior } from "Behaviors";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { Scene } from "scene";
<mask> import { Nullable } from "types";
<mask> import { Observer, Observable } from "Tools";
<mask> import { Vector3 } from "Math";
<mask> import { PointerInfo, PointerEventTypes ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Mesh/pointerDragBehavior.ts |
import { Behavior } from "Behaviors/behavior";
import { Mesh } from "Mesh/mesh";
import { AbstractMesh } from "Mesh/abstractMesh";
| <mask> import { Behavior } from "Behaviors";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { Scene } from "scene";
<mask> import { Nullable, PointerEventTypes } from "index";
<mask> import { Vector3, Quaternion } from "Math";
<mask> import { PointerInfo } from "Events";
<mask> import { Observer... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Mesh/sixDofDragBehavior.ts |
import { Nullable } from "types";
import { PointerInfo, PointerEventTypes } from "Events/pointerEvents";
import { Vector3, Quaternion, Matrix } from "Math/math";
import { Observer, Observable } from "Tools/observable";
import { BoundingBoxGizmo } from "Gizmos/boundingBoxGizmo";
import { Camera } from "Cameras/came... | <mask> import { Behavior } from "Behaviors";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { Scene } from "scene";
<mask> import { Nullable, PointerEventTypes } from "index";
<mask> import { Vector3, Quaternion } from "Math";
<mask> import { PointerInfo } from "Events";
<mask> import { Observer... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Behaviors/Mesh/sixDofDragBehavior.ts |
import { Skeleton } from "./skeleton";
import { Vector3, Quaternion, Matrix, Space } from "Math/math";
import { Tools } from "Tools/tools";
| <mask> import { Vector3, Quaternion, Matrix, Space } from "Math";
<mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Skeleton } from "Bones";
<mask> import { AnimationPropertiesOverride, Animation } from "Animations";
<mask> import { AbstractMesh } from "Mesh";
<mask> ... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Bones/bone.ts |
import { Animation } from "Animations/animation";
import { AnimationPropertiesOverride } from "Animations/animationPropertiesOverride";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Node } from "node";
| <mask> import { Vector3, Quaternion, Matrix, Space } from "Math";
<mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Skeleton } from "Bones";
<mask> import { AnimationPropertiesOverride, Animation } from "Animations";
<mask> import { AbstractMesh } from "Mesh";
<mask> ... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Bones/bone.ts |
import { Bone } from "./bone";
import { Vector3, Quaternion, Matrix, Space } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
| <mask> import { Vector3, Quaternion, Matrix, Space } from "Math";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { Nullable } from "types";
<mask> import { Bone } from "Bones";
<mask>
<mask> /**
<mask> * Class used to apply inverse kinematics to bones
</s> Fix Imports A to G without camera
... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Bones/boneIKController.ts |
<mask> import { Vector3, Quaternion, Matrix, Space } from "Math";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { Nullable } from "types";
<mask> import { Bone } from "Bones";
<mask>
<mask> /**
<mask> * Class used to apply inverse kinematics to bones
<mask> * @see http://doc.babylonjs... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Bones/boneIKController.ts | |
import { Bone } from "./bone";
import { Vector3, Quaternion, Matrix, Space, Axis } from "Math/math";
import { Tools } from "Tools/tools";
import { AbstractMesh } from "Mesh/abstractMesh";
| <mask> import { Vector3, Quaternion, Matrix, Space, Axis } from "Math";
<mask> import { Tools } from "Tools";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { Bone } from "Bones";
<mask> import { Nullable } from "types";
<mask>
<mask> /**
<mask> * Class used to make a bone look toward a poi... | [
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Bones/boneLookController.ts |
import { Bone } from "./bone";
import { IAnimatable, Tools } from "Tools/tools";
import { Observable } from "Tools/observable";
import { Vector3, Matrix, Tmp } from "Math/math";
| <mask> import { IAnimatable, Observable, Tools } from "Tools";
<mask> import { Bone } from "Bones";
<mask> import { Vector3, Matrix, Tmp } from "Math";
<mask> import { Scene } from "scene";
<mask> import { Nullable } from "types";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { RawTexture } from "Mat... | [
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Bones/skeleton.ts |
import { AbstractMesh } from "Mesh/abstractMesh";
import { RawTexture } from "Materials/Textures/rawTexture";
import { Animatable } from "Animations/animatable";
import { AnimationPropertiesOverride } from "Animations/animationPropertiesOverride";
import { AnimationRange, Animation } from "Animations/animation";
i... | <mask> import { Bone } from "Bones";
<mask> import { Vector3, Matrix, Tmp } from "Math";
<mask> import { Scene } from "scene";
<mask> import { Nullable } from "types";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { RawTexture } from "Materials";
<mask> import { AnimationRange, AnimationPropertiesOve... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Bones/skeleton.ts |
import { Vector3, Plane } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
| <mask> import { Nullable, IndicesArray } from "types";
<mask> import { Vector3, Plane } from "Math";
<mask> import { AbstractMesh } from "Mesh";
<mask> var intersectBoxAASphere = (boxMin: Vector3, boxMax: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean => {
<mask> if (boxMin.x > sphereCe... | [
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Collisions/collider.ts |
import { Tools } from "Tools/tools";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Vector3 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh, Geometry, InstancedMesh, VertexBuffer, TransformNode } from "Mesh";
</s> Fix Impo... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Collisions/collisionCoordinator.ts |
import { Vector3 } from "Math/math";
import { Engine } from "Engine/engine";
import { Collider } from "./collider";
import { WorkerIncluded } from "./collisionWorker";
import { TransformNode } from "Mesh/transformNode";
import { Geometry } from "Mesh/geometry";
import { VertexBuffer } from "Mesh/vertexBuffer";
i... | <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Vector3 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh, Geometry, InstancedMesh, VertexBuffer, TransformNode } from "Mesh";
<mask> import... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Collisions/collisionCoordinator.ts |
import { Matrix, Vector3 } from "Math/math";
import { Collider } from "Collisions/collider";
import { SerializedMesh, SerializedGeometry, SerializedSubMesh, InitPayload, UpdatePayload, CollidePayload, WorkerReply, WorkerReplyType, WorkerTaskType, CollisionReplyPayload, BabylonMessage } from "Collisions/collisionCoord... | <mask> import { Nullable } from "types";
<mask> import { Matrix, Vector3 } from "Math";
<mask> import { Collider, SerializedMesh, SerializedGeometry, SerializedSubMesh, InitPayload, UpdatePayload, CollidePayload, WorkerReply, WorkerReplyType, WorkerTaskType, CollisionReplyPayload, BabylonMessage } from "Collisions";... | [
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Collisions/collisionWorker.ts |
import { Vector3, Vector2, Tmp } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { VertexBuffer } from "Mesh/vertexBuffer";
import { Ray } from "Culling/ray";
import { Sprite } from "Sprites/sprite";
| <mask> import { Nullable, FloatArray } from "types";
<mask> import { Vector3, Vector2, Tmp } from "Math";
<mask> import { AbstractMesh, VertexBuffer } from "Mesh";
<mask> import { Ray } from "Culling";
<mask> import { Sprite } from "Sprites";
<mask> /**
<mask> * @hidden
<mask> */
<mask> expor... | [
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Collisions/pickingInfo.ts |
import { SmartArray, SmartArrayNoDuplicate } from "Tools/smartArray";
import { Vector3, Plane } from "Math/math";
import { SubMesh } from "Mesh/subMesh";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Ray } from "Culling/ray";
import { OctreeBlock } from "./octreeBlock";
| <mask> import { SmartArray, SmartArrayNoDuplicate } from "Tools";
<mask> import { Vector3, Plane } from "Math";
<mask> import { AbstractMesh, SubMesh } from "Mesh";
<mask> import { Ray, OctreeBlock } from "Culling";
<mask> /**
<mask> * Contains an array of blocks representing the octree
<mask> */
... | [
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Culling/Octrees/octree.ts |
import { SmartArrayNoDuplicate } from "Tools/smartArray";
import { Vector3, Plane } from "Math/math";
import { Ray } from "Culling/ray";
import { BoundingBox } from "Culling/boundingBox";
import { Octree } from "./octree";
| <mask> import { SmartArrayNoDuplicate } from "Tools";
<mask> import { Vector3, Plane } from "Math";
<mask> import { Ray, BoundingBox, Octree } from "Culling";
<mask> /**
<mask> * Class used to store a cell in an octree
<mask> * @see http://doc.babylonjs.com/how_to/optimizing_your_scene_with_octrees
... | [
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Culling/Octrees/octreeBlock.ts |
import { ISmartArrayLike } from "Tools/smartArray";
| <mask> import { ISmartArrayLike } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Vector3 } from "Math";
<mask> import { AbstractMesh, SubMesh } from "Mesh";
<mask> import { Collider } from "Collisions";
<mask> import { Ray, Octree } from "Culling";
</s> Fix Imports A to G without camera
Fo... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Culling/Octrees/octreeSceneComponent.ts |
import { Vector3 } from "Math/math";
import { SubMesh } from "Mesh/subMesh";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Collider } from "Collisions/collider";
import { Ray } from "Culling/ray";
| <mask> import { ISmartArrayLike } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Vector3 } from "Math";
<mask> import { AbstractMesh, SubMesh } from "Mesh";
<mask> import { Collider } from "Collisions";
<mask> import { Ray, Octree } from "Culling";
<mask> import { SceneComponentConstants } f... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Culling/Octrees/octreeSceneComponent.ts |
import { Octree } from "./octree";
| <mask> import { Ray } from "Culling/ray";
<mask> import { SceneComponentConstants } from "sceneComponent";
<mask>
<mask> declare module "scene" {
<mask> export interface Scene {
<mask> /**
<mask> * @hidden
<mask> * Backing Filed
</s> Fix Imports A to G without camera
Former-com... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Culling/Octrees/octreeSceneComponent.ts |
import { Tools } from "Tools/tools";
import { Matrix, Vector3, Plane, Epsilon } from "Math/math";
import { BoundingSphere } from "Culling/boundingSphere";
import { ICullable } from "./boundingInfo";
| <mask> import { Tools } from "Tools";
<mask> import { Matrix, Vector3, Plane, Epsilon } from "Math";
<mask> import { ICullable, BoundingSphere } from "Culling";
<mask> /**
<mask> * Class used to store bounding box information
<mask> */
<mask> export class BoundingBox implements ICullable {
<ma... | [
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Culling/boundingBox.ts |
import { Tools } from "Tools/tools";
import { Matrix, Vector3, Plane } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Collider } from "Collisions/collider";
import { BoundingBox } from "./boundingBox";
import { BoundingSphere } from "./boundingSphere";
| <mask> import { Tools } from "Tools";
<mask> import { Matrix, Vector3, Plane } from "Math";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { Collider } from "Collisions";
<mask> import { ICullable, BoundingBox, BoundingSphere } from "Culling";
<mask> const _result0 = { min: 0, max: 0};
<mask> ... | [
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Culling/boundingInfo.ts |
import { Tools } from "Tools/tools";
import { Matrix, Vector3, Plane } from "Math/math";
| <mask> import { Tools } from "Tools";
<mask> import { Matrix, Vector3, Plane } from "Math";
<mask> /**
<mask> * Class used to store bounding sphere information
<mask> */
<mask> export class BoundingSphere {
<mask> /**
</s> Fix Imports A to G without camera
Former-commit-id: ab50f66ed... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Culling/boundingSphere.ts |
import { Vector3, Color3 } from "Math/math";
| <mask> import { Vector3, Color3 } from "Math";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { LinesMesh, Mesh } from "Mesh";
<mask>
<mask> /**
</s> Fix Imports A to G without camera
Former-commit-id: ab50f66ed086876147dc5c19c916f35c84353308 </s> remove import { ... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Debug/axesViewer.ts |
import { Mesh } from "Mesh/mesh";
import { LinesMesh } from "Mesh/linesMesh";
| <mask> import { Vector3, Color3 } from "Math";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { LinesMesh, Mesh } from "Mesh";
<mask>
<mask> /**
<mask> * The Axes viewer will show 3 axes in a specific point in space
<mask> */
<mask> export class Axes... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Debug/axesViewer.ts |
<mask> import { AxesViewer } from "Debug";
<mask> import { Nullable } from "types";
<mask> import { Mesh } from "Mesh";
<mask> import { Bone } from "Bones";
<mask> import { Vector3, Axis } from "Math";
<mask> import { Scene } from "scene";
</s> Fix Imports A to G without camera
Former-commit-id: ab50f66ed08687... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Debug/boneAxesViewer.ts | |
import { AxesViewer } from "Debug/axesViewer";
import { Vector3, Axis } from "Math/math";
import { Mesh } from "Mesh/mesh";
import { Bone } from "Bones/bone";
| <mask> import { AxesViewer } from "Debug";
<mask> import { Nullable } from "types";
<mask> import { Mesh } from "Mesh";
<mask> import { Bone } from "Bones";
<mask> import { Vector3, Axis } from "Math";
<mask> import { Scene } from "scene";
<mask>
<mask> /**
<mask> * The BoneAxesViewer will attach 3 axes ... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Debug/boneAxesViewer.ts |
import { Tools } from "Tools/tools";
import { Observable } from "Tools/observable";
| <mask> import { Tools, Observable } from "Tools";
<mask> import { Scene } from "scene";
<mask>
<mask> // declare INSPECTOR namespace for compilation issue
<mask> declare var INSPECTOR: any;
<mask> // load the inspector using require, if not present in the global namespace.
</s> Fix Imports A to G wi... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Debug/debugLayer.ts |
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { MeshBuilder } from "Mesh/meshBuilder";
import { Quaternion } from "Math/math";
| <mask> import { Nullable } from "types";
<mask> import { PhysicsImpostor, IPhysicsEnginePlugin, StandardMaterial, Engine, Material } from "index";
<mask> import { Scene } from "scene";
<mask> import { Mesh, MeshBuilder, AbstractMesh } from "Mesh";
<mask> import { Quaternion } from "Math";
<mask>
<mask> /**
<ma... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Debug/physicsViewer.ts |
import { Ray } from "Culling/ray";
import { Vector3, Color3 } from "Math/math";
| <mask> import { Nullable } from "types";
<mask> import { Ray } from "index";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { Scene } from "scene";
<mask> import { AbstractMesh, LinesMesh, Mesh } from "Mesh";
<mask>
<mask> /**
<mask> * As raycast might be hard to debug, the RayHelper can... | [
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Debug/rayHelper.ts |
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { LinesMesh } from "Mesh/linesMesh";
| <mask> import { Nullable } from "types";
<mask> import { Ray } from "index";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { Scene } from "scene";
<mask> import { AbstractMesh, LinesMesh, Mesh } from "Mesh";
<mask>
<mask> /**
<mask> * As raycast might be hard to debug, the RayHelper can... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Debug/rayHelper.ts |
import { Color3, Vector3, Matrix, Tmp } from "Math/math";
| <mask> import { Color3, Vector3, Matrix, Tmp } from "Math";
<mask> import { Scene } from "scene";
<mask> import { Nullable } from "types";
<mask> import { Skeleton, Bone } from "Bones";
<mask> import { AbstractMesh, LinesMesh, MeshBuilder } from "Mesh";
<mask> import { UtilityLayerRenderer } from "Rendering";
</... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Debug/skeletonViewer.ts |
import { Bone } from "Bones/bone";
import { Skeleton } from "Bones/skeleton";
import { AbstractMesh } from "Mesh/abstractMesh";
import { LinesMesh } from "Mesh/linesMesh";
import { MeshBuilder } from "Mesh/meshBuilder";
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
| <mask> import { Color3, Vector3, Matrix, Tmp } from "Math";
<mask> import { Scene } from "scene";
<mask> import { Nullable } from "types";
<mask> import { Skeleton, Bone } from "Bones";
<mask> import { AbstractMesh, LinesMesh, MeshBuilder } from "Mesh";
<mask> import { UtilityLayerRenderer } from "Rendering";
<m... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Debug/skeletonViewer.ts |
import { Vector2 } from "Math/math";
import { PickingInfo } from "Collisions/pickingInfo";
import { Ray } from "Culling/ray";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Nullable } from "types";
<mask> import { Vector2 } from "Math";
<mask> import { PickingInfo } from "Collisions";
<mask> import { Ray } from "Culling";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /*... | [
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Events/pointerEvents.ts |
import { Tools } from "Tools/tools";
| <mask> import { Tools } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { Sce... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/daydreamController.ts |
import { AbstractMesh } from "Mesh/abstractMesh";
import { _TimeToken } from "Instrumentation/timeToken";
import { SceneLoader } from "Loading/sceneLoader";
| <mask> import { Tools } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { Sce... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/daydreamController.ts |
import { GamepadButtonChanges } from "Gamepad/gamepad";
import { WebVRController } from "./webVRController";
import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController";
| <mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { SceneLoader } from "Loading/sceneLoader";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Google Daydream controller
<mask> */
<mask> export class DaydreamControlle... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/daydreamController.ts |
import { Vector3 } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { _TimeToken } from "Instrumentation/timeToken";
import { SceneLoader } from "Loading/sceneLoader";
| <mask> import { Scene } from "scene";
<mask> import { Vector3 } from "Math";
<mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad";
<mask> import { AbstractMesh, Mesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> impor... | [
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/gearVRController.ts |
import { GamepadButtonChanges } from "Gamepad/gamepad";
import { WebVRController } from "./webVRController";
import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController";
/**
| <mask> import { AbstractMesh, Mesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { SceneLoader } from "Loading";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Gear VR Controller
<mask> */
<mask> export cl... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/gearVRController.ts |
import { AbstractMesh } from "Mesh/abstractMesh";
import { _TimeToken } from "Instrumentation/timeToken";
import { SceneLoader } from "Loading/sceneLoader";
| <mask> import { Scene } from "scene";
<mask> import { WebVRController, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { SceneLoader } from "Loading";
<mask> import { _DepthCullingState, _S... | [
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/genericController.ts |
import { WebVRController } from "./webVRController";
import { ExtendedGamepadButton } from "./poseEnabledController";
import { GamepadButtonChanges } from "Gamepad/gamepad";
| <mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { SceneLoader } from "Loading/sceneLoader";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Generic Controller
<mask> */
<mask> export class GenericController extends... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/genericController.ts |
import { Observable } from "Tools/observable";
| <mask> import { Observable } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import ... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/oculusTouchController.ts |
import { AbstractMesh } from "Mesh/abstractMesh";
import { _TimeToken } from "Instrumentation/timeToken";
import { SceneLoader } from "Loading/sceneLoader";
| <mask> import { Observable } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import ... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/oculusTouchController.ts |
import { WebVRController } from "./webVRController";
import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController";
import { GamepadButtonChanges } from "Gamepad/gamepad";
| <mask> import { SceneLoader } from "Loading/sceneLoader";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Oculus Touch Controller
<mask> */
<mask> export class OculusTouchController extends WebVRController {
</s> Fix Imports A to G without cam... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/oculusTouchController.ts |
import { Observable } from "Tools/observable";
| <mask> import { Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { WebVRFreeCamera, TargetCamera, PoseControlled, DevicePose } from "Cameras";
<mask> import { Quaternion, Matrix, Vector3, Tmp } from "Math";
<mask> import { Gamepad, ExtendedGamepadButton, OculusTouchController, Wind... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/poseEnabledController.ts |
import { Quaternion, Matrix, Vector3, Tmp } from "Math/math";
import { Node } from "node";
import { TransformNode } from "Mesh/transformNode";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Ray } from "Culling/ray";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { WebVRFreeCamera, TargetCamera, PoseControlled, DevicePose } from "Cameras";
<mask> import { Quaternion, Matrix, Vector3, Tmp } from "Math";
<mask> import { Gamepad, ExtendedGamepadButton, OculusTouchController, Wind... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/poseEnabledController.ts |
import { Engine } from "Engine/engine";
import { Gamepad } from "Gamepad/gamepad";
import { ExtendedGamepadButton } from "./poseEnabledController";
import { OculusTouchController, WindowsMotionController, ViveController, GearVRController, DaydreamController, GenericController } from "Gamepad";
import { WebVRF... | <mask> import { AbstractMesh, TransformNode } from "Mesh";
<mask> import { Ray } from "Culling";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Engine } from "Engine";
<mask> /**
<mask> * Defines the typ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/poseEnabledController.ts |
import { AbstractMesh } from "Mesh/abstractMesh";
import { _TimeToken } from "Instrumentation/timeToken";
import { SceneLoader } from "Loading/sceneLoader";
| <mask> import { Scene } from "scene";
<mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { SceneLoader } from "Loading";
<mask> impo... | [
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/viveController.ts |
import { WebVRController } from "./webVRController";
import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController";
import { GamepadButtonChanges } from "Gamepad/gamepad";
| <mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { SceneLoader } from "Loading/sceneLoader";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Vive Controller
<mask> */
<mask> export class ViveController extends WebVR... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/viveController.ts |
import { Observable } from "Tools/observable";
| <mask> import { Observable } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { PoseEnabledController, StickValues, ExtendedGamepadButton, GamepadButtonChanges, MutableGamepadButton } from "Gamepad";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/webVRController.ts |
import { AbstractMesh } from "Mesh/abstractMesh";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Observable } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { PoseEnabledController, StickValues, ExtendedGamepadButton, GamepadButtonChanges, MutableGamepadButton } from "Gamepad";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/webVRController.ts |
import { PoseEnabledController, ExtendedGamepadButton, MutableGamepadButton } from "./poseEnabledController";
import { StickValues, GamepadButtonChanges } from "Gamepad/gamepad";
| <mask> import { AbstractMesh } from "Mesh/abstractMesh";
<mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Defines the WebVRController object that represents controllers tracked in 3D space
<m... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/webVRController.ts |
import { Tools } from "Tools/tools";
import { Observable } from "Tools/observable";
| <mask> import { Observable, Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Quaternion, Vector3 } from "Math";
<mask> import { WebVRController, PoseEnabledController, StickValues, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonCha... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/windowsMotionController.ts |
import { Quaternion, Vector3 } from "Math/math";
import { Node } from "node";
import { Mesh } from "Mesh/mesh";
import { AbstractMesh } from "Mesh/abstractMesh";
import { TransformNode } from "Mesh/transformNode";
import { Ray } from "Culling/ray";
import { _TimeToken } from "Instrumentation/timeToken";
import {... | <mask> import { Observable, Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Quaternion, Vector3 } from "Math";
<mask> import { WebVRController, PoseEnabledController, StickValues, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonCha... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/windowsMotionController.ts |
import { WebVRController } from "./webVRController";
import { GenericController } from "./genericController";
import { PoseEnabledController, PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController";
import { StickValues, GamepadButtonChanges } from "Gamepad/gamepad";
| <mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { SceneLoader } from "Loading/sceneLoader";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Defines the LoadedMeshInfo object that describes information about the loaded webVR c... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/Controllers/windowsMotionController.ts |
import { Observable } from "Tools/observable";
import { GamepadButtonChanges } from "Gamepad/gamepad";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Observable } from "Tools";
<mask> import { GamepadButtonChanges } from "Gamepad";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Represents a gamepad control stick position
<mask> ... | [
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/gamepad.ts |
import { PoseEnabledControllerHelper } from "Gamepad/Controllers/poseEnabledController";
import { Xbox360Pad } from "./xboxGamepad";
import { Gamepad, GenericPad } from "./gamepad";
| <mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Manager for handling gamepads
<mask> */
<mask> export class GamepadManager {
</s> Fix Imports A to G without camera
Former-commit-... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/gamepadManager.ts |
<mask> import { Nullable } from "types";
<mask> import { FreeCameraGamepadInput, FreeCameraInputsManager, ArcRotateCameraInputsManager, ArcRotateCameraGamepadInput } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { GamepadManager } from "Gamepad";
<mask> import { SceneComponentConstants, IScen... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/gamepadSceneComponent.ts | |
<mask> import { Nullable } from "types";
<mask> import { FreeCameraGamepadInput, FreeCameraInputsManager, ArcRotateCameraInputsManager, ArcRotateCameraGamepadInput } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { GamepadManager } from "Gamepad";
<mask> import { SceneComponentConstants, IScen... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/gamepadSceneComponent.ts | |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { FreeCameraGamepadInput, FreeCameraInputsManager, ArcRotateCameraInputsManager, ArcRotateCameraGamepadInput } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { GamepadManager } from "Gamepad";
<mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent";
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/gamepadSceneComponent.ts |
import { GamepadManager } from "./gamepadManager";
import { FreeCameraGamepadInput, FreeCameraInputsManager, ArcRotateCameraInputsManager, ArcRotateCameraGamepadInput } from "Cameras";
| <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask>
<mask> declare module "scene" {
<mask> export interface Scene {
<mask> /** @hidden */
<mask> _gamepadManager: Nullable<GamepadManager>;
<mask>
</s> Fix Imports A to G without camera
Former-commit-id: a... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/gamepadSceneComponent.ts |
import { Observable } from "Tools/observable";
import { Gamepad } from "Gamepad/gamepad";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Observable } from "Tools";
<mask> import { Gamepad } from "Gamepad";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Defines supported buttons for XBox360 compatible gamepads
<mask> ... | [
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gamepad/xboxGamepad.ts |
import { Observer, Observable } from "Tools/observable";
| <mask> import { Observer, Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo } from "Events";
<mask> import { Vector3, Color3, Matrix } from "Math";
<mask> import { Mesh, AbstractMesh, LinesMesh, MeshBuilder } from "Mesh";
<mask> import { PointerDragBehavior } from "Be... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/axisDragGizmo.ts |
import { PointerInfo } from "Events/pointerEvents";
import { Vector3, Color3, Matrix } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { LinesMesh } from "Mesh/linesMesh";
import { MeshBuilder } from "Mesh/meshBuilder";
import { PointerDragBehavior } fr... | <mask> import { Observer, Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo } from "Events";
<mask> import { Vector3, Color3, Matrix } from "Math";
<mask> import { Mesh, AbstractMesh, LinesMesh, MeshBuilder } from "Mesh";
<mask> import { PointerDragBehavior } from "Be... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/axisDragGizmo.ts |
import { Gizmo } from "./gizmo";
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
import { StandardMaterial } from "Materials/standardMaterial";
| <mask> import { Mesh, AbstractMesh, LinesMesh, MeshBuilder } from "Mesh";
<mask> import { PointerDragBehavior } from "Behaviors";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Gizmo } from "Gizmos";
<mask> impor... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/axisDragGizmo.ts |
import { Observer, Observable } from "Tools/observable";
| <mask> import { Observer, Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo } from "Events";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh, LinesMesh, MeshBuilder } from "Mesh";
<mask> import { StandardMaterial } from "Materials";
... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/axisScaleGizmo.ts |
import { PointerInfo } from "Events/pointerEvents";
import { Vector3, Color3 } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { LinesMesh } from "Mesh/linesMesh";
import { MeshBuilder } from "Mesh/meshBuilder";
import { StandardMaterial } from "Materia... | <mask> import { Observer, Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo } from "Events";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh, LinesMesh, MeshBuilder } from "Mesh";
<mask> import { StandardMaterial } from "Materials";
... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/axisScaleGizmo.ts |
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