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import { Action } from "./action"; import { Condition } from "./condition"; import { Tools } from "Tools/tools"; import { Observable } from "Tools/observable"; import { Color3, Vector3, Matrix, Quaternion } from "Math/math"; import { Animation } from "Animations/animation";
<mask> import { Action, Condition } from "Actions"; <mask> import { Observable, Tools } from "Tools"; <mask> import { Color3, Vector3, Matrix, Quaternion } from "Math"; <mask> import { Animation } from "Animations"; <mask> <mask> /** <mask> * This defines an action responsible to change the value of a ...
[ "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Actions/interpolateValueAction.ts
import { Observable } from "Tools/observable";
<mask> import { Nullable } from "types"; <mask> import { RuntimeAnimation, Animation } from "Animations"; <mask> import { Scene } from "scene"; <mask> import { Observable } from "Tools"; <mask> <mask> /** <mask> * Class used to store an actual running animation </s> Fix Imports A to G without camera ...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Animations/animatable.ts
<mask> import { Nullable } from "types"; <mask> import { RuntimeAnimation, Animation } from "Animations"; <mask> import { Scene } from "scene"; <mask> import { Observable } from "Tools"; <mask> <mask> /** <mask> * Class used to store an actual running animation <mask> */ <mask> export class ...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Animations/animatable.ts
import { Animatable } from "./animatable"; import { IEasingFunction, EasingFunction } from "./easing"; import { RuntimeAnimation } from "./runtimeAnimation"; import { Path2, Vector3, Quaternion, Vector2, Color3, Size, Matrix } from "Math/math"; import { Scalar } from "Math/math.scalar";
<mask> import { Path2, Vector3, Quaternion, Vector2, Color3, Size, Scalar, Matrix } from "Math"; <mask> import { IEasingFunction, RuntimeAnimation, EasingFunction, Animatable } from "Animations"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { IAnimatable } from "Tool...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Animations/animation.ts
import { IAnimatable } from "Tools/tools"; import { Node } from "node";
<mask> import { Path2, Vector3, Quaternion, Vector2, Color3, Size, Scalar, Matrix } from "Math"; <mask> import { IEasingFunction, RuntimeAnimation, EasingFunction, Animatable } from "Animations"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { IAnimatable } from "Tool...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Animations/animation.ts
import { Observable } from "Tools/observable";
<mask> import { Scene, IDisposable } from "scene"; <mask> import { Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { IAnimationKey, Animation, Animatable } from "Animations"; <mask> import { Engine } from "Engine"; <mask> /** <mask> * This class defines the direct assoc...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Animations/animationGroup.ts
import { Engine } from "Engine/engine";
<mask> import { Scene, IDisposable } from "scene"; <mask> import { Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { IAnimationKey, Animation, Animatable } from "Animations"; <mask> import { Engine } from "Engine"; <mask> /** <mask> * This class defines the direct assoc...
[ "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Animations/animationGroup.ts
import { Animation } from "Animations/animation";
<mask> import { Animation } from "Animations"; <mask> /** <mask> * Class used to override all child animations of a given target <mask> */ <mask> export class AnimationPropertiesOverride { <mask> /** </s> Fix Imports A to G without camera Former-commit-id: ab50f66ed086876147dc5c19...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Animations/animationPropertiesOverride.ts
import { BezierCurve } from "Math/math";
<mask> import { BezierCurve } from "Math"; <mask> <mask> /** <mask> * This represents the main contract an easing function should follow. <mask> * Easing functions are used throughout the animation system. <mask> * @see http://doc.babylonjs.com/babylon101/animations#easing-functions </s> ...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Animations/easing.ts
import { Quaternion, Vector3, Vector2, Size, Color3, Matrix } from "Math/math"; import { Animatable } from "./animatable"; import { Animation, AnimationEvent } from "./animation";
<mask> import { Quaternion, Vector3, Vector2, Size, Color3, Matrix } from "Math"; <mask> import { Animatable, Animation, AnimationEvent } from "Animations"; <mask> import { Scene } from "scene"; <mask> <mask> // Static values to help the garbage collector <mask> <mask> // Quaternion </s> Fix Imports A...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Animations/runtimeAnimation.ts
import { IAudioEngine } from "Audio/audioEngine"; import { Engine } from "Engine/engine";
<mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { IAudioEngine } from "Audio"; <mask> import { Engine } from "Engine"; <mask> <mask> /** <mask> * Class used to work with sound analyzer using fast fourier transform (FFT) <mask> * @see http://doc.babylon...
[ "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Audio/analyser.ts
import { Analyser } from "./analyser";
<mask> import { IDisposable } from "scene"; <mask> import { Nullable } from "types"; <mask> import { Observable } from "Tools/observable"; <mask> import { Tools } from "Tools/tools"; <mask> import { Engine } from "Engine/engine"; <mask> <mask> /** </s> Fix Imports A to G without camera Former-commit-id: ...
[ "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Audio/audioEngine.ts
import { Observable } from "Tools/observable"; import { Tools } from "Tools/tools"; import { Engine } from "Engine/engine";
<mask> import { IDisposable } from "scene"; <mask> import { Nullable } from "types"; <mask> import { Observable, Tools } from "Tools"; <mask> import { Engine } from "Engine"; <mask> import { Analyser } from "Audio"; <mask> <mask> /** <mask> * This represents an audio engine and it is responsible <mas...
[ "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Audio/audioEngine.ts
import { Sound } from "./sound"; import { SoundTrack } from "./soundTrack"; import { Engine } from "Engine/engine"; import { Camera } from "Cameras/camera";
<mask> import { Engine } from "Engine"; <mask> import { Camera } from "Cameras"; <mask> import { Sound, SoundTrack } from "Audio"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3 } from "Math"; <mask> import { SceneComponentConstants, ISceneSerializa...
[ "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Audio/audioSceneComponent.ts
import { Matrix, Vector3 } from "Math/math";
<mask> import { Engine } from "Engine"; <mask> import { Camera } from "Cameras"; <mask> import { Sound, SoundTrack } from "Audio"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3 } from "Math"; <mask> import { SceneComponentConstants, ISceneSerializa...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Audio/audioSceneComponent.ts
import { Scene } from "scene";
<mask> import { Nullable } from "types"; <mask> import { Matrix, Vector3 } from "Math/math"; <mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent"; <mask> import { AbstractScene } from "abstractScene"; <mask> import { AssetContainer } from "assetContainer"; <mask> <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Audio/audioSceneComponent.ts
import { Tools } from "Tools/tools"; import { Observable } from "Tools/observable"; import { Vector3, Tmp } from "Math/math";
<mask> import { Observable, Tools } from "Tools"; <mask> import { Vector3, Tmp } from "Math"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Engine } from "Engine"; <mask> import { AudioSceneComponent } from "Audio"; <mask> import { TransformNode, AbstractMesh } fr...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Audio/sound.ts
import { Engine } from "Engine/engine"; import { AudioSceneComponent } from "Audio/audioSceneComponent"; import { AbstractMesh } from "Mesh/abstractMesh"; import { TransformNode } from "Mesh/transformNode";
<mask> import { Observable, Tools } from "Tools"; <mask> import { Vector3, Tmp } from "Math"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Engine } from "Engine"; <mask> import { AudioSceneComponent } from "Audio"; <mask> import { TransformNode, AbstractMesh } fr...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Audio/sound.ts
import { Sound } from "Audio/sound"; import { Analyser } from "Audio/analyser";
<mask> import { Sound, Analyser } from "Audio"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Engine } from "Engine"; <mask> <mask> /** </s> Fix Imports A to G without camera Former-commit-id: ab50f66ed086876147dc5c19c916f35c84353308 </s> remove import { En...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Audio/soundtrack.ts
import { Engine } from "Engine/engine";
<mask> import { Sound, Analyser } from "Audio"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Engine } from "Engine"; <mask> <mask> /** <mask> * Options allowed during the creation of a sound track. <mask> */ <mask> export interface ISoundTrac...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Audio/soundtrack.ts
import { Sound } from "Audio/sound"; import { Tools } from "Tools/tools";
<mask> import { Sound } from "Audio"; <mask> import { Tools } from "Tools"; <mask> <mask> /** <mask> * Wraps one or more Sound objects and selects one with random weight for playback. <mask> */ <mask> export class WeightedSound { </s> Fix Imports A to G without camera Former-commit-id: ab50...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Audio/weightedsound.ts
import { Behavior } from "Behaviors/behavior"; import { Camera } from "Cameras/camera"; import { ArcRotateCamera } from "Cameras/arcRotateCamera";
<mask> import { Behavior } from "Behaviors"; <mask> import { ArcRotateCamera, Camera } from "Cameras"; <mask> import { Nullable } from "types"; <mask> import { Observer, Tools } from "Tools"; <mask> import { PointerInfoPre, PointerEventTypes } from "Events"; <mask> <mask> /** </s> Fix Imports A to G withou...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Cameras/autoRotationBehavior.ts
import { Tools } from "Tools/tools"; import { Observer } from "Tools/observable"; import { PointerInfoPre, PointerEventTypes } from "Events/pointerEvents";
<mask> import { Behavior } from "Behaviors"; <mask> import { ArcRotateCamera, Camera } from "Cameras"; <mask> import { Nullable } from "types"; <mask> import { Observer, Tools } from "Tools"; <mask> import { PointerInfoPre, PointerEventTypes } from "Events"; <mask> <mask> /** <mask> * The autoRotation...
[ "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Cameras/autoRotationBehavior.ts
import { Behavior } from "Behaviors/behavior"; import { Camera } from "Cameras/camera"; import { ArcRotateCamera } from "Cameras/arcRotateCamera"; import { BackEase, EasingFunction } from "Animations/easing";
<mask> import { Behavior } from "Behaviors"; <mask> import { ArcRotateCamera, Camera } from "Cameras"; <mask> import { BackEase, EasingFunction } from "Animations"; <mask> import { Nullable } from "types"; <mask> import { Observer } from "Tools"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { Animat...
[ "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Cameras/bouncingBehavior.ts
import { Observer } from "Tools/observable"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Animatable } from "Animations/animatable"; import { Animation } from "Animations/animation";
<mask> import { Behavior } from "Behaviors"; <mask> import { ArcRotateCamera, Camera } from "Cameras"; <mask> import { BackEase, EasingFunction } from "Animations"; <mask> import { Nullable } from "types"; <mask> import { Observer } from "Tools"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { Animat...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Cameras/bouncingBehavior.ts
import { Behavior } from "Behaviors/behavior"; import { Camera } from "Cameras/camera"; import { ArcRotateCamera } from "Cameras/arcRotateCamera"; import { ExponentialEase, EasingFunction } from "Animations/easing";
<mask> import { Behavior } from "Behaviors"; <mask> import { ArcRotateCamera, Camera } from "Cameras"; <mask> import { ExponentialEase, EasingFunction } from "Animations"; <mask> import { Nullable } from "types"; <mask> import { PointerInfoPre, PointerEventTypes } from "Events"; <mask> import { Observer, Tools } ...
[ "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Cameras/framingBehavior.ts
import { PointerInfoPre, PointerEventTypes } from "Events/pointerEvents"; import { Tools } from "Tools/tools"; import { Observer } from "Tools/observable"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Vector3, Vector2 } from "Math/math"; import { Animatable } from "Animations/animatable"; import { A...
<mask> import { Behavior } from "Behaviors"; <mask> import { ArcRotateCamera, Camera } from "Cameras"; <mask> import { ExponentialEase, EasingFunction } from "Animations"; <mask> import { Nullable } from "types"; <mask> import { PointerInfoPre, PointerEventTypes } from "Events"; <mask> import { Observer, Tools } ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Cameras/framingBehavior.ts
import { Vector3, Matrix, Quaternion } from "Math/math"; import { Mesh } from "Mesh/mesh"; import { TransformNode } from "Mesh/transformNode";
<mask> import { Vector3, Matrix, Quaternion } from "Math"; <mask> import { Mesh, TransformNode } from "Mesh"; <mask> import { Scene } from "scene"; <mask> import { Nullable } from "types"; <mask> import { Observer } from "Tools"; <mask> import { Behavior } from "Behaviors"; <mask> </s> Fix Imports A to G witho...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Mesh/attachToBoxBehavior.ts
import { Observer } from "Tools/observable"; import { Behavior } from "Behaviors/behavior";
<mask> import { Vector3, Matrix, Quaternion } from "Math"; <mask> import { Mesh, TransformNode } from "Mesh"; <mask> import { Scene } from "scene"; <mask> import { Nullable } from "types"; <mask> import { Observer } from "Tools"; <mask> import { Behavior } from "Behaviors"; <mask> <mask> /** <mask> *...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Mesh/attachToBoxBehavior.ts
import { Behavior } from "../behavior"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh";
<mask> import { Behavior } from "index"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { Nullable } from "types"; <mask> <mask> /** <mask> * A behavior that when attached to a mesh will allow the mesh to fade in and out <mask> */ </s> Fix Imports A to G without camera Former-c...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Mesh/fadeInOutBehavior.ts
import { Mesh } from "Mesh/mesh"; import { Behavior } from "../behavior"; import { PointerDragBehavior } from "./pointerDragBehavior"; import { Vector3 } from "Math/math";
<mask> import { Mesh } from "Mesh"; <mask> import { PointerDragBehavior, Behavior } from "Behaviors"; <mask> import { Vector3 } from "Math"; <mask> import { Nullable } from "types"; <mask> import { Observer } from "Tools"; <mask> import { Scene } from "scene"; <mask> <mask> /** </s> Fix Imports A to G wit...
[ "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Mesh/multiPointerScaleBehavior.ts
import { Observer } from "Tools/observable";
<mask> import { Mesh } from "Mesh"; <mask> import { PointerDragBehavior, Behavior } from "Behaviors"; <mask> import { Vector3 } from "Math"; <mask> import { Nullable } from "types"; <mask> import { Observer } from "Tools"; <mask> import { Scene } from "scene"; <mask> <mask> /** <mask> * A behavior th...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Mesh/multiPointerScaleBehavior.ts
import { Behavior } from "Behaviors/behavior"; import { Mesh } from "Mesh/mesh"; import { AbstractMesh } from "Mesh/abstractMesh";
<mask> import { Behavior } from "Behaviors"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { Scene } from "scene"; <mask> import { Nullable } from "types"; <mask> import { Observer, Observable } from "Tools"; <mask> import { Vector3 } from "Math"; <mask> import { PointerInfo, PointerEventTypes ...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Mesh/pointerDragBehavior.ts
import { Observer, Observable } from "Tools/observable"; import { Vector3 } from "Math/math"; import { PointerInfo, PointerEventTypes } from "Events/pointerEvents"; import { BoundingBoxGizmo } from "Gizmos/boundingBoxGizmo";
<mask> import { Behavior } from "Behaviors"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { Scene } from "scene"; <mask> import { Nullable } from "types"; <mask> import { Observer, Observable } from "Tools"; <mask> import { Vector3 } from "Math"; <mask> import { PointerInfo, PointerEventTypes ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Mesh/pointerDragBehavior.ts
import { Behavior } from "Behaviors/behavior"; import { Mesh } from "Mesh/mesh"; import { AbstractMesh } from "Mesh/abstractMesh";
<mask> import { Behavior } from "Behaviors"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { Scene } from "scene"; <mask> import { Nullable, PointerEventTypes } from "index"; <mask> import { Vector3, Quaternion } from "Math"; <mask> import { PointerInfo } from "Events"; <mask> import { Observer...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Mesh/sixDofDragBehavior.ts
import { Nullable } from "types"; import { PointerInfo, PointerEventTypes } from "Events/pointerEvents"; import { Vector3, Quaternion, Matrix } from "Math/math"; import { Observer, Observable } from "Tools/observable"; import { BoundingBoxGizmo } from "Gizmos/boundingBoxGizmo"; import { Camera } from "Cameras/came...
<mask> import { Behavior } from "Behaviors"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { Scene } from "scene"; <mask> import { Nullable, PointerEventTypes } from "index"; <mask> import { Vector3, Quaternion } from "Math"; <mask> import { PointerInfo } from "Events"; <mask> import { Observer...
[ "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Behaviors/Mesh/sixDofDragBehavior.ts
import { Skeleton } from "./skeleton"; import { Vector3, Quaternion, Matrix, Space } from "Math/math"; import { Tools } from "Tools/tools";
<mask> import { Vector3, Quaternion, Matrix, Space } from "Math"; <mask> import { Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Skeleton } from "Bones"; <mask> import { AnimationPropertiesOverride, Animation } from "Animations"; <mask> import { AbstractMesh } from "Mesh"; <mask> ...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Bones/bone.ts
import { Animation } from "Animations/animation"; import { AnimationPropertiesOverride } from "Animations/animationPropertiesOverride"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Node } from "node";
<mask> import { Vector3, Quaternion, Matrix, Space } from "Math"; <mask> import { Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Skeleton } from "Bones"; <mask> import { AnimationPropertiesOverride, Animation } from "Animations"; <mask> import { AbstractMesh } from "Mesh"; <mask> ...
[ "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Bones/bone.ts
import { Bone } from "./bone"; import { Vector3, Quaternion, Matrix, Space } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh";
<mask> import { Vector3, Quaternion, Matrix, Space } from "Math"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { Nullable } from "types"; <mask> import { Bone } from "Bones"; <mask> <mask> /** <mask> * Class used to apply inverse kinematics to bones </s> Fix Imports A to G without camera ...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Bones/boneIKController.ts
<mask> import { Vector3, Quaternion, Matrix, Space } from "Math"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { Nullable } from "types"; <mask> import { Bone } from "Bones"; <mask> <mask> /** <mask> * Class used to apply inverse kinematics to bones <mask> * @see http://doc.babylonjs...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Bones/boneIKController.ts
import { Bone } from "./bone"; import { Vector3, Quaternion, Matrix, Space, Axis } from "Math/math"; import { Tools } from "Tools/tools"; import { AbstractMesh } from "Mesh/abstractMesh";
<mask> import { Vector3, Quaternion, Matrix, Space, Axis } from "Math"; <mask> import { Tools } from "Tools"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { Bone } from "Bones"; <mask> import { Nullable } from "types"; <mask> <mask> /** <mask> * Class used to make a bone look toward a poi...
[ "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Bones/boneLookController.ts
import { Bone } from "./bone"; import { IAnimatable, Tools } from "Tools/tools"; import { Observable } from "Tools/observable"; import { Vector3, Matrix, Tmp } from "Math/math";
<mask> import { IAnimatable, Observable, Tools } from "Tools"; <mask> import { Bone } from "Bones"; <mask> import { Vector3, Matrix, Tmp } from "Math"; <mask> import { Scene } from "scene"; <mask> import { Nullable } from "types"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { RawTexture } from "Mat...
[ "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Bones/skeleton.ts
import { AbstractMesh } from "Mesh/abstractMesh"; import { RawTexture } from "Materials/Textures/rawTexture"; import { Animatable } from "Animations/animatable"; import { AnimationPropertiesOverride } from "Animations/animationPropertiesOverride"; import { AnimationRange, Animation } from "Animations/animation"; i...
<mask> import { Bone } from "Bones"; <mask> import { Vector3, Matrix, Tmp } from "Math"; <mask> import { Scene } from "scene"; <mask> import { Nullable } from "types"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { RawTexture } from "Materials"; <mask> import { AnimationRange, AnimationPropertiesOve...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Bones/skeleton.ts
import { Vector3, Plane } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh";
<mask> import { Nullable, IndicesArray } from "types"; <mask> import { Vector3, Plane } from "Math"; <mask> import { AbstractMesh } from "Mesh"; <mask> var intersectBoxAASphere = (boxMin: Vector3, boxMax: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean => { <mask> if (boxMin.x > sphereCe...
[ "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Collisions/collider.ts
import { Tools } from "Tools/tools";
<mask> import { Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Vector3 } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { Mesh, AbstractMesh, Geometry, InstancedMesh, VertexBuffer, TransformNode } from "Mesh"; </s> Fix Impo...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Collisions/collisionCoordinator.ts
import { Vector3 } from "Math/math"; import { Engine } from "Engine/engine"; import { Collider } from "./collider"; import { WorkerIncluded } from "./collisionWorker"; import { TransformNode } from "Mesh/transformNode"; import { Geometry } from "Mesh/geometry"; import { VertexBuffer } from "Mesh/vertexBuffer"; i...
<mask> import { Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Vector3 } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { Mesh, AbstractMesh, Geometry, InstancedMesh, VertexBuffer, TransformNode } from "Mesh"; <mask> import...
[ "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Collisions/collisionCoordinator.ts
import { Matrix, Vector3 } from "Math/math"; import { Collider } from "Collisions/collider"; import { SerializedMesh, SerializedGeometry, SerializedSubMesh, InitPayload, UpdatePayload, CollidePayload, WorkerReply, WorkerReplyType, WorkerTaskType, CollisionReplyPayload, BabylonMessage } from "Collisions/collisionCoord...
<mask> import { Nullable } from "types"; <mask> import { Matrix, Vector3 } from "Math"; <mask> import { Collider, SerializedMesh, SerializedGeometry, SerializedSubMesh, InitPayload, UpdatePayload, CollidePayload, WorkerReply, WorkerReplyType, WorkerTaskType, CollisionReplyPayload, BabylonMessage } from "Collisions";...
[ "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Collisions/collisionWorker.ts
import { Vector3, Vector2, Tmp } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { VertexBuffer } from "Mesh/vertexBuffer"; import { Ray } from "Culling/ray"; import { Sprite } from "Sprites/sprite";
<mask> import { Nullable, FloatArray } from "types"; <mask> import { Vector3, Vector2, Tmp } from "Math"; <mask> import { AbstractMesh, VertexBuffer } from "Mesh"; <mask> import { Ray } from "Culling"; <mask> import { Sprite } from "Sprites"; <mask> /** <mask> * @hidden <mask> */ <mask> expor...
[ "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Collisions/pickingInfo.ts
import { SmartArray, SmartArrayNoDuplicate } from "Tools/smartArray"; import { Vector3, Plane } from "Math/math"; import { SubMesh } from "Mesh/subMesh"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Ray } from "Culling/ray"; import { OctreeBlock } from "./octreeBlock";
<mask> import { SmartArray, SmartArrayNoDuplicate } from "Tools"; <mask> import { Vector3, Plane } from "Math"; <mask> import { AbstractMesh, SubMesh } from "Mesh"; <mask> import { Ray, OctreeBlock } from "Culling"; <mask> /** <mask> * Contains an array of blocks representing the octree <mask> */ ...
[ "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Culling/Octrees/octree.ts
import { SmartArrayNoDuplicate } from "Tools/smartArray"; import { Vector3, Plane } from "Math/math"; import { Ray } from "Culling/ray"; import { BoundingBox } from "Culling/boundingBox"; import { Octree } from "./octree";
<mask> import { SmartArrayNoDuplicate } from "Tools"; <mask> import { Vector3, Plane } from "Math"; <mask> import { Ray, BoundingBox, Octree } from "Culling"; <mask> /** <mask> * Class used to store a cell in an octree <mask> * @see http://doc.babylonjs.com/how_to/optimizing_your_scene_with_octrees ...
[ "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Culling/Octrees/octreeBlock.ts
import { ISmartArrayLike } from "Tools/smartArray";
<mask> import { ISmartArrayLike } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { Vector3 } from "Math"; <mask> import { AbstractMesh, SubMesh } from "Mesh"; <mask> import { Collider } from "Collisions"; <mask> import { Ray, Octree } from "Culling"; </s> Fix Imports A to G without camera Fo...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Culling/Octrees/octreeSceneComponent.ts
import { Vector3 } from "Math/math"; import { SubMesh } from "Mesh/subMesh"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Collider } from "Collisions/collider"; import { Ray } from "Culling/ray";
<mask> import { ISmartArrayLike } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { Vector3 } from "Math"; <mask> import { AbstractMesh, SubMesh } from "Mesh"; <mask> import { Collider } from "Collisions"; <mask> import { Ray, Octree } from "Culling"; <mask> import { SceneComponentConstants } f...
[ "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Culling/Octrees/octreeSceneComponent.ts
import { Octree } from "./octree";
<mask> import { Ray } from "Culling/ray"; <mask> import { SceneComponentConstants } from "sceneComponent"; <mask> <mask> declare module "scene" { <mask> export interface Scene { <mask> /** <mask> * @hidden <mask> * Backing Filed </s> Fix Imports A to G without camera Former-com...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Culling/Octrees/octreeSceneComponent.ts
import { Tools } from "Tools/tools"; import { Matrix, Vector3, Plane, Epsilon } from "Math/math"; import { BoundingSphere } from "Culling/boundingSphere"; import { ICullable } from "./boundingInfo";
<mask> import { Tools } from "Tools"; <mask> import { Matrix, Vector3, Plane, Epsilon } from "Math"; <mask> import { ICullable, BoundingSphere } from "Culling"; <mask> /** <mask> * Class used to store bounding box information <mask> */ <mask> export class BoundingBox implements ICullable { <ma...
[ "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Culling/boundingBox.ts
import { Tools } from "Tools/tools"; import { Matrix, Vector3, Plane } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Collider } from "Collisions/collider"; import { BoundingBox } from "./boundingBox"; import { BoundingSphere } from "./boundingSphere";
<mask> import { Tools } from "Tools"; <mask> import { Matrix, Vector3, Plane } from "Math"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { Collider } from "Collisions"; <mask> import { ICullable, BoundingBox, BoundingSphere } from "Culling"; <mask> const _result0 = { min: 0, max: 0}; <mask> ...
[ "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Culling/boundingInfo.ts
import { Tools } from "Tools/tools"; import { Matrix, Vector3, Plane } from "Math/math";
<mask> import { Tools } from "Tools"; <mask> import { Matrix, Vector3, Plane } from "Math"; <mask> /** <mask> * Class used to store bounding sphere information <mask> */ <mask> export class BoundingSphere { <mask> /** </s> Fix Imports A to G without camera Former-commit-id: ab50f66ed...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Culling/boundingSphere.ts
import { Vector3, Color3 } from "Math/math";
<mask> import { Vector3, Color3 } from "Math"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { LinesMesh, Mesh } from "Mesh"; <mask> <mask> /** </s> Fix Imports A to G without camera Former-commit-id: ab50f66ed086876147dc5c19c916f35c84353308 </s> remove import { ...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Debug/axesViewer.ts
import { Mesh } from "Mesh/mesh"; import { LinesMesh } from "Mesh/linesMesh";
<mask> import { Vector3, Color3 } from "Math"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { LinesMesh, Mesh } from "Mesh"; <mask> <mask> /** <mask> * The Axes viewer will show 3 axes in a specific point in space <mask> */ <mask> export class Axes...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Debug/axesViewer.ts
<mask> import { AxesViewer } from "Debug"; <mask> import { Nullable } from "types"; <mask> import { Mesh } from "Mesh"; <mask> import { Bone } from "Bones"; <mask> import { Vector3, Axis } from "Math"; <mask> import { Scene } from "scene"; </s> Fix Imports A to G without camera Former-commit-id: ab50f66ed08687...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Debug/boneAxesViewer.ts
import { AxesViewer } from "Debug/axesViewer"; import { Vector3, Axis } from "Math/math"; import { Mesh } from "Mesh/mesh"; import { Bone } from "Bones/bone";
<mask> import { AxesViewer } from "Debug"; <mask> import { Nullable } from "types"; <mask> import { Mesh } from "Mesh"; <mask> import { Bone } from "Bones"; <mask> import { Vector3, Axis } from "Math"; <mask> import { Scene } from "scene"; <mask> <mask> /** <mask> * The BoneAxesViewer will attach 3 axes ...
[ "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Debug/boneAxesViewer.ts
import { Tools } from "Tools/tools"; import { Observable } from "Tools/observable";
<mask> import { Tools, Observable } from "Tools"; <mask> import { Scene } from "scene"; <mask> <mask> // declare INSPECTOR namespace for compilation issue <mask> declare var INSPECTOR: any; <mask> // load the inspector using require, if not present in the global namespace. </s> Fix Imports A to G wi...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Debug/debugLayer.ts
import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { MeshBuilder } from "Mesh/meshBuilder"; import { Quaternion } from "Math/math";
<mask> import { Nullable } from "types"; <mask> import { PhysicsImpostor, IPhysicsEnginePlugin, StandardMaterial, Engine, Material } from "index"; <mask> import { Scene } from "scene"; <mask> import { Mesh, MeshBuilder, AbstractMesh } from "Mesh"; <mask> import { Quaternion } from "Math"; <mask> <mask> /** <ma...
[ "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Debug/physicsViewer.ts
import { Ray } from "Culling/ray"; import { Vector3, Color3 } from "Math/math";
<mask> import { Nullable } from "types"; <mask> import { Ray } from "index"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { Scene } from "scene"; <mask> import { AbstractMesh, LinesMesh, Mesh } from "Mesh"; <mask> <mask> /** <mask> * As raycast might be hard to debug, the RayHelper can...
[ "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Debug/rayHelper.ts
import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { LinesMesh } from "Mesh/linesMesh";
<mask> import { Nullable } from "types"; <mask> import { Ray } from "index"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { Scene } from "scene"; <mask> import { AbstractMesh, LinesMesh, Mesh } from "Mesh"; <mask> <mask> /** <mask> * As raycast might be hard to debug, the RayHelper can...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Debug/rayHelper.ts
import { Color3, Vector3, Matrix, Tmp } from "Math/math";
<mask> import { Color3, Vector3, Matrix, Tmp } from "Math"; <mask> import { Scene } from "scene"; <mask> import { Nullable } from "types"; <mask> import { Skeleton, Bone } from "Bones"; <mask> import { AbstractMesh, LinesMesh, MeshBuilder } from "Mesh"; <mask> import { UtilityLayerRenderer } from "Rendering"; </...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Debug/skeletonViewer.ts
import { Bone } from "Bones/bone"; import { Skeleton } from "Bones/skeleton"; import { AbstractMesh } from "Mesh/abstractMesh"; import { LinesMesh } from "Mesh/linesMesh"; import { MeshBuilder } from "Mesh/meshBuilder"; import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
<mask> import { Color3, Vector3, Matrix, Tmp } from "Math"; <mask> import { Scene } from "scene"; <mask> import { Nullable } from "types"; <mask> import { Skeleton, Bone } from "Bones"; <mask> import { AbstractMesh, LinesMesh, MeshBuilder } from "Mesh"; <mask> import { UtilityLayerRenderer } from "Rendering"; <m...
[ "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Debug/skeletonViewer.ts
import { Vector2 } from "Math/math"; import { PickingInfo } from "Collisions/pickingInfo"; import { Ray } from "Culling/ray"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Nullable } from "types"; <mask> import { Vector2 } from "Math"; <mask> import { PickingInfo } from "Collisions"; <mask> import { Ray } from "Culling"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /*...
[ "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Events/pointerEvents.ts
import { Tools } from "Tools/tools";
<mask> import { Tools } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { Sce...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/daydreamController.ts
import { AbstractMesh } from "Mesh/abstractMesh"; import { _TimeToken } from "Instrumentation/timeToken"; import { SceneLoader } from "Loading/sceneLoader";
<mask> import { Tools } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { Sce...
[ "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/daydreamController.ts
import { GamepadButtonChanges } from "Gamepad/gamepad"; import { WebVRController } from "./webVRController"; import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController";
<mask> import { _TimeToken } from "Instrumentation/timeToken"; <mask> import { SceneLoader } from "Loading/sceneLoader"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /** <mask> * Google Daydream controller <mask> */ <mask> export class DaydreamControlle...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/daydreamController.ts
import { Vector3 } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { _TimeToken } from "Instrumentation/timeToken"; import { SceneLoader } from "Loading/sceneLoader";
<mask> import { Scene } from "scene"; <mask> import { Vector3 } from "Math"; <mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad"; <mask> import { AbstractMesh, Mesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> impor...
[ "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/gearVRController.ts
import { GamepadButtonChanges } from "Gamepad/gamepad"; import { WebVRController } from "./webVRController"; import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController"; /**
<mask> import { AbstractMesh, Mesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { SceneLoader } from "Loading"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /** <mask> * Gear VR Controller <mask> */ <mask> export cl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/gearVRController.ts
import { AbstractMesh } from "Mesh/abstractMesh"; import { _TimeToken } from "Instrumentation/timeToken"; import { SceneLoader } from "Loading/sceneLoader";
<mask> import { Scene } from "scene"; <mask> import { WebVRController, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { SceneLoader } from "Loading"; <mask> import { _DepthCullingState, _S...
[ "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/genericController.ts
import { WebVRController } from "./webVRController"; import { ExtendedGamepadButton } from "./poseEnabledController"; import { GamepadButtonChanges } from "Gamepad/gamepad";
<mask> import { _TimeToken } from "Instrumentation/timeToken"; <mask> import { SceneLoader } from "Loading/sceneLoader"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /** <mask> * Generic Controller <mask> */ <mask> export class GenericController extends...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/genericController.ts
import { Observable } from "Tools/observable";
<mask> import { Observable } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import ...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/oculusTouchController.ts
import { AbstractMesh } from "Mesh/abstractMesh"; import { _TimeToken } from "Instrumentation/timeToken"; import { SceneLoader } from "Loading/sceneLoader";
<mask> import { Observable } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import ...
[ "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/oculusTouchController.ts
import { WebVRController } from "./webVRController"; import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController"; import { GamepadButtonChanges } from "Gamepad/gamepad";
<mask> import { SceneLoader } from "Loading/sceneLoader"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /** <mask> * Oculus Touch Controller <mask> */ <mask> export class OculusTouchController extends WebVRController { </s> Fix Imports A to G without cam...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/oculusTouchController.ts
import { Observable } from "Tools/observable";
<mask> import { Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { WebVRFreeCamera, TargetCamera, PoseControlled, DevicePose } from "Cameras"; <mask> import { Quaternion, Matrix, Vector3, Tmp } from "Math"; <mask> import { Gamepad, ExtendedGamepadButton, OculusTouchController, Wind...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/poseEnabledController.ts
import { Quaternion, Matrix, Vector3, Tmp } from "Math/math"; import { Node } from "node"; import { TransformNode } from "Mesh/transformNode"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Ray } from "Culling/ray"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { WebVRFreeCamera, TargetCamera, PoseControlled, DevicePose } from "Cameras"; <mask> import { Quaternion, Matrix, Vector3, Tmp } from "Math"; <mask> import { Gamepad, ExtendedGamepadButton, OculusTouchController, Wind...
[ "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/poseEnabledController.ts
import { Engine } from "Engine/engine"; import { Gamepad } from "Gamepad/gamepad"; import { ExtendedGamepadButton } from "./poseEnabledController"; import { OculusTouchController, WindowsMotionController, ViveController, GearVRController, DaydreamController, GenericController } from "Gamepad"; import { WebVRF...
<mask> import { AbstractMesh, TransformNode } from "Mesh"; <mask> import { Ray } from "Culling"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { Engine } from "Engine"; <mask> /** <mask> * Defines the typ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/poseEnabledController.ts
import { AbstractMesh } from "Mesh/abstractMesh"; import { _TimeToken } from "Instrumentation/timeToken"; import { SceneLoader } from "Loading/sceneLoader";
<mask> import { Scene } from "scene"; <mask> import { WebVRController, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges } from "Gamepad"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { SceneLoader } from "Loading"; <mask> impo...
[ "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/viveController.ts
import { WebVRController } from "./webVRController"; import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController"; import { GamepadButtonChanges } from "Gamepad/gamepad";
<mask> import { _TimeToken } from "Instrumentation/timeToken"; <mask> import { SceneLoader } from "Loading/sceneLoader"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /** <mask> * Vive Controller <mask> */ <mask> export class ViveController extends WebVR...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/viveController.ts
import { Observable } from "Tools/observable";
<mask> import { Observable } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { PoseEnabledController, StickValues, ExtendedGamepadButton, GamepadButtonChanges, MutableGamepadButton } from "Gamepad"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; ...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/webVRController.ts
import { AbstractMesh } from "Mesh/abstractMesh"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Observable } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { PoseEnabledController, StickValues, ExtendedGamepadButton, GamepadButtonChanges, MutableGamepadButton } from "Gamepad"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; ...
[ "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/webVRController.ts
import { PoseEnabledController, ExtendedGamepadButton, MutableGamepadButton } from "./poseEnabledController"; import { StickValues, GamepadButtonChanges } from "Gamepad/gamepad";
<mask> import { AbstractMesh } from "Mesh/abstractMesh"; <mask> import { _TimeToken } from "Instrumentation/timeToken"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /** <mask> * Defines the WebVRController object that represents controllers tracked in 3D space <m...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/webVRController.ts
import { Tools } from "Tools/tools"; import { Observable } from "Tools/observable";
<mask> import { Observable, Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Quaternion, Vector3 } from "Math"; <mask> import { WebVRController, PoseEnabledController, StickValues, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonCha...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/windowsMotionController.ts
import { Quaternion, Vector3 } from "Math/math"; import { Node } from "node"; import { Mesh } from "Mesh/mesh"; import { AbstractMesh } from "Mesh/abstractMesh"; import { TransformNode } from "Mesh/transformNode"; import { Ray } from "Culling/ray"; import { _TimeToken } from "Instrumentation/timeToken"; import {...
<mask> import { Observable, Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Quaternion, Vector3 } from "Math"; <mask> import { WebVRController, PoseEnabledController, StickValues, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonCha...
[ "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/windowsMotionController.ts
import { WebVRController } from "./webVRController"; import { GenericController } from "./genericController"; import { PoseEnabledController, PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController"; import { StickValues, GamepadButtonChanges } from "Gamepad/gamepad";
<mask> import { _TimeToken } from "Instrumentation/timeToken"; <mask> import { SceneLoader } from "Loading/sceneLoader"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /** <mask> * Defines the LoadedMeshInfo object that describes information about the loaded webVR c...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/Controllers/windowsMotionController.ts
import { Observable } from "Tools/observable"; import { GamepadButtonChanges } from "Gamepad/gamepad"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Observable } from "Tools"; <mask> import { GamepadButtonChanges } from "Gamepad"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /** <mask> * Represents a gamepad control stick position <mask> ...
[ "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/gamepad.ts
import { PoseEnabledControllerHelper } from "Gamepad/Controllers/poseEnabledController"; import { Xbox360Pad } from "./xboxGamepad"; import { Gamepad, GenericPad } from "./gamepad";
<mask> import { _TimeToken } from "Instrumentation/timeToken"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /** <mask> * Manager for handling gamepads <mask> */ <mask> export class GamepadManager { </s> Fix Imports A to G without camera Former-commit-...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/gamepadManager.ts
<mask> import { Nullable } from "types"; <mask> import { FreeCameraGamepadInput, FreeCameraInputsManager, ArcRotateCameraInputsManager, ArcRotateCameraGamepadInput } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { GamepadManager } from "Gamepad"; <mask> import { SceneComponentConstants, IScen...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/gamepadSceneComponent.ts
<mask> import { Nullable } from "types"; <mask> import { FreeCameraGamepadInput, FreeCameraInputsManager, ArcRotateCameraInputsManager, ArcRotateCameraGamepadInput } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { GamepadManager } from "Gamepad"; <mask> import { SceneComponentConstants, IScen...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/gamepadSceneComponent.ts
import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { FreeCameraGamepadInput, FreeCameraInputsManager, ArcRotateCameraInputsManager, ArcRotateCameraGamepadInput } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { GamepadManager } from "Gamepad"; <mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent"; <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/gamepadSceneComponent.ts
import { GamepadManager } from "./gamepadManager"; import { FreeCameraGamepadInput, FreeCameraInputsManager, ArcRotateCameraInputsManager, ArcRotateCameraGamepadInput } from "Cameras";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> <mask> declare module "scene" { <mask> export interface Scene { <mask> /** @hidden */ <mask> _gamepadManager: Nullable<GamepadManager>; <mask> </s> Fix Imports A to G without camera Former-commit-id: a...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/gamepadSceneComponent.ts
import { Observable } from "Tools/observable"; import { Gamepad } from "Gamepad/gamepad"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Observable } from "Tools"; <mask> import { Gamepad } from "Gamepad"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /** <mask> * Defines supported buttons for XBox360 compatible gamepads <mask> ...
[ "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gamepad/xboxGamepad.ts
import { Observer, Observable } from "Tools/observable";
<mask> import { Observer, Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo } from "Events"; <mask> import { Vector3, Color3, Matrix } from "Math"; <mask> import { Mesh, AbstractMesh, LinesMesh, MeshBuilder } from "Mesh"; <mask> import { PointerDragBehavior } from "Be...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/axisDragGizmo.ts
import { PointerInfo } from "Events/pointerEvents"; import { Vector3, Color3, Matrix } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { LinesMesh } from "Mesh/linesMesh"; import { MeshBuilder } from "Mesh/meshBuilder"; import { PointerDragBehavior } fr...
<mask> import { Observer, Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo } from "Events"; <mask> import { Vector3, Color3, Matrix } from "Math"; <mask> import { Mesh, AbstractMesh, LinesMesh, MeshBuilder } from "Mesh"; <mask> import { PointerDragBehavior } from "Be...
[ "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/axisDragGizmo.ts
import { Gizmo } from "./gizmo"; import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer"; import { StandardMaterial } from "Materials/standardMaterial";
<mask> import { Mesh, AbstractMesh, LinesMesh, MeshBuilder } from "Mesh"; <mask> import { PointerDragBehavior } from "Behaviors"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { Gizmo } from "Gizmos"; <mask> impor...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/axisDragGizmo.ts
import { Observer, Observable } from "Tools/observable";
<mask> import { Observer, Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo } from "Events"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh, LinesMesh, MeshBuilder } from "Mesh"; <mask> import { StandardMaterial } from "Materials"; ...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/axisScaleGizmo.ts
import { PointerInfo } from "Events/pointerEvents"; import { Vector3, Color3 } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { LinesMesh } from "Mesh/linesMesh"; import { MeshBuilder } from "Mesh/meshBuilder"; import { StandardMaterial } from "Materia...
<mask> import { Observer, Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo } from "Events"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh, LinesMesh, MeshBuilder } from "Mesh"; <mask> import { StandardMaterial } from "Materials"; ...
[ "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/axisScaleGizmo.ts