docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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import "Shaders/background.fragment";
import "Shaders/background.vertex";
| <mask> import { StandardMaterial, ImageProcessingConfiguration, RenderTargetTexture, Texture, Effect, BaseTexture, MaterialHelper, IImageProcessingConfigurationDefines, ColorCurves, EffectFallbacks, EffectCreationOptions } from "Materials";
<mask> import { IShadowLight } from "Lights";
<mask> import { _TimeToken } f... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Background/backgroundMaterial.ts |
import { serialize, serializeAsImageProcessingConfiguration } from "Tools/decorators";
import { Observer } from "Tools/observable";
import { Tools, IAnimatable } from "Tools/tools";
import { SmartArray } from "Tools/smartArray";
import { TextureTools } from "Tools/textureTools";
| <mask> import { serialize, Observer, Tools, SmartArray, serializeAsImageProcessingConfiguration, TextureTools, IAnimatable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Color3, Vector4 } from "Math";
... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseMaterial.ts |
import { Camera } from "Cameras/camera";
| <mask> import { serialize, Observer, Tools, SmartArray, serializeAsImageProcessingConfiguration, TextureTools, IAnimatable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Color3, Vector4 } from "Math";
... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseMaterial.ts |
import { Matrix, Color3, Vector4, Tmp } from "Math/math";
import { Engine } from "Engine/engine";
import { VertexBuffer } from "Mesh/vertexBuffer";
import { SubMesh } from "Mesh/subMesh";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { _TimeToken } from "Instrumentatio... | <mask> import { serialize, Observer, Tools, SmartArray, serializeAsImageProcessingConfiguration, TextureTools, IAnimatable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Color3, Vector4 } from "Math";
... | [
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"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseMaterial.ts |
<mask> * to enhance interoperability with other materials.
<mask> */
<mask> public static readonly LIGHTFALLOFF_STANDARD = 2;
<mask>
<mask> /**
<mask> * Stores the reflectivity values based on metallic roughness workflow.
<mask> */
<mask> private stat... | [
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"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseMaterial.ts | |
protected _ambientTextureImpactOnAnalyticalLights: number = PBRBaseMaterial.DEFAULT_AO_ON_ANALYTICAL_LIGHTS;
| <mask> * Defines how much the AO map is occluding the analytical lights (point spot...).
<mask> * 1 means it completely occludes it
<mask> * 0 mean it has no impact
<mask> */
<mask> protected _ambientTextureImpactOnAnalyticalLights: number = PBRMaterial.DEFAULT_AO_ON_ANA... | [
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseMaterial.ts |
this._forceAlphaTest = (value === PBRBaseMaterial.PBRMATERIAL_ALPHATESTANDBLEND);
| <mask> }
<mask>
<mask> this._transparencyMode = value;
<mask>
<mask> this._forceAlphaTest = (value === PBRMaterial.PBRMATERIAL_ALPHATESTANDBLEND);
<mask>
<mask> this._markAllSubMeshesAsTexturesAndMiscDirty();
<mask> }
<mask>
<mask> /**
</s> ... | [
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"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseMaterial.ts |
this._transparencyMode === PBRBaseMaterial.PBRMATERIAL_OPAQUE ||
this._transparencyMode === PBRBaseMaterial.PBRMATERIAL_ALPHATEST);
| <mask> * Returns true if alpha blending should be disabled.
<mask> */
<mask> private get _disableAlphaBlending(): boolean {
<mask> return (this._linkRefractionWithTransparency ||
<mask> this._transparencyMode === PBRMaterial.PBRMATERIAL_OPAQUE ||
<mask> ... | [
"keep",
"keep",
"keep",
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"replace",
"replace",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseMaterial.ts |
return this._albedoTexture != null && this._albedoTexture.hasAlpha && (this._transparencyMode == null || this._transparencyMode === PBRBaseMaterial.PBRMATERIAL_ALPHATEST);
| <mask> if (this._linkRefractionWithTransparency) {
<mask> return false;
<mask> }
<mask>
<mask> return this._albedoTexture != null && this._albedoTexture.hasAlpha && (this._transparencyMode == null || this._transparencyMode === PBRMaterial.PBRMATERIAL_ALPHATEST);... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseMaterial.ts |
return this._albedoTexture != null && this._albedoTexture.hasAlpha && this._useAlphaFromAlbedoTexture && this._transparencyMode !== PBRBaseMaterial.PBRMATERIAL_OPAQUE;
| <mask> /**
<mask> * Specifies whether or not the alpha value of the albedo texture should be used for alpha blending.
<mask> */
<mask> protected _shouldUseAlphaFromAlbedoTexture(): boolean {
<mask> return this._albedoTexture != null && this._albedoTexture.hasAlpha && t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseMaterial.ts |
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true, true, this._transparencyMode !== PBRBaseMaterial.PBRMATERIAL_OPAQUE);
| <mask> // Values that need to be evaluated on every frame
<mask> MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false, useClipPlane);
<mask>
<mask> // Attribs
<mask> MaterialHelper.PrepareDefinesForAttributes(mesh, def... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseMaterial.ts |
Tmp.Color3[0].r = (this._metallic === undefined || this._metallic === null) ? 1 : this._metallic;
Tmp.Color3[0].g = (this._roughness === undefined || this._roughness === null) ? 1 : this._roughness;
this._uniformBuffer.updateColor4("vReflectivity... | <mask> }
<mask>
<mask> // Colors
<mask> if (defines.METALLICWORKFLOW) {
<mask> PBRMaterial._scaledReflectivity.r = (this._metallic === undefined || this._metallic === null) ? 1 : this._metallic;
<mask> PBR... | [
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"replace",
"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseMaterial.ts |
import { serialize, serializeAsColor3, expandToProperty, serializeAsTexture } from "Tools/decorators";
| <mask> import { serialize, serializeAsColor3, expandToProperty, serializeAsTexture } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Color3 } from "Math";
<mask> import { BaseTexture, PBRBaseMaterial } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _Dept... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseSimpleMaterial.ts |
import { Color3 } from "Math/math";
import { PBRBaseMaterial } from "./pbrBaseMaterial";
import { BaseTexture } from "Materials/Textures/baseTexture";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { serialize, serializeAsColor3, expandToProperty, serializeAsTexture } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Color3 } from "Math";
<mask> import { BaseTexture, PBRBaseMaterial } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _Dept... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrBaseSimpleMaterial.ts |
import { serialize, SerializationHelper, serializeAsColor3, expandToProperty, serializeAsTexture } from "Tools/decorators";
import { TextureTools } from "Tools/textureTools";
| <mask> import { serialize, SerializationHelper, serializeAsColor3, expandToProperty, TextureTools, serializeAsTexture } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Color3 } from "Math";
<mask> import { ImageProcessingConfiguration, BaseTexture, Color... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrMaterial.ts |
import { Color3 } from "Math/math";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { serialize, SerializationHelper, serializeAsColor3, expandToProperty, TextureTools, serializeAsTexture } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Color3 } from "Math";
<mask> import { ImageProcessingConfiguration, BaseTexture, Color... | [
"keep",
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"replace",
"replace",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrMaterial.ts |
import { ImageProcessingConfiguration } from "Materials/imageProcessingConfiguration";
import { ColorCurves } from "Materials/colorCurves";
import { BaseTexture } from "Materials/Textures/baseTexture";
import { PBRBaseMaterial } from "./pbrBaseMaterial";
| <mask> import { Color3 } from "Math/math";
<mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * The Physically based material of BJS.
<mask> *
<mask> * This offers the main features of... | [
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"add",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrMaterial.ts |
public static readonly PBRMATERIAL_OPAQUE = PBRBaseMaterial.PBRMATERIAL_OPAQUE;
| <mask> export class PBRMaterial extends PBRBaseMaterial {
<mask> /**
<mask> * PBRMaterialTransparencyMode: No transparency mode, Alpha channel is not use.
<mask> */
<mask> public static readonly PBRMATERIAL_OPAQUE = 0;
<mask>
<mask> /**
<mask> * PBRMateria... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrMaterial.ts |
public static readonly PBRMATERIAL_ALPHATEST = PBRBaseMaterial.PBRMATERIAL_ALPHATEST;
| <mask>
<mask> /**
<mask> * PBRMaterialTransparencyMode: Alpha Test mode, pixel are discarded below a certain threshold defined by the alpha cutoff value.
<mask> */
<mask> public static readonly PBRMATERIAL_ALPHATEST = 1;
<mask>
<mask> /**
<mask> * PBRMaterial... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrMaterial.ts |
public static readonly PBRMATERIAL_ALPHABLEND = PBRBaseMaterial.PBRMATERIAL_ALPHABLEND;
| <mask>
<mask> /**
<mask> * PBRMaterialTransparencyMode: Pixels are blended (according to the alpha mode) with the already drawn pixels in the current frame buffer.
<mask> */
<mask> public static readonly PBRMATERIAL_ALPHABLEND = 2;
<mask>
<mask> /**
<mask> * ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrMaterial.ts |
public static readonly PBRMATERIAL_ALPHATESTANDBLEND = PBRBaseMaterial.PBRMATERIAL_ALPHATESTANDBLEND;
| <mask> /**
<mask> * PBRMaterialTransparencyMode: Pixels are blended (according to the alpha mode) with the already drawn pixels in the current frame buffer.
<mask> * They are also discarded below the alpha cutoff threshold to improve performances.
<mask> */
<mask> public ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrMaterial.ts |
public static DEFAULT_AO_ON_ANALYTICAL_LIGHTS = PBRBaseMaterial.DEFAULT_AO_ON_ANALYTICAL_LIGHTS;
| <mask> /**
<mask> * Defines the default value of how much AO map is occluding the analytical lights
<mask> * (point spot...).
<mask> */
<mask> public static DEFAULT_AO_ON_ANALYTICAL_LIGHTS = 1;
<mask>
<mask> /**
<mask> * Intensity of the direct lights... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrMaterial.ts |
import { serialize, SerializationHelper, serializeAsColor3, expandToProperty, serializeAsTexture } from "Tools/decorators";
| <mask> import { serialize, SerializationHelper, serializeAsColor3, expandToProperty, serializeAsTexture } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Color3 } from "Math";
<mask> import { BaseTexture, PBRBaseSimpleMaterial } from "Materials";
<mask> import { _TimeToken } from "Instrumentati... | [
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrMetallicRoughnessMaterial.ts |
import { Color3 } from "Math/math";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { serialize, SerializationHelper, serializeAsColor3, expandToProperty, serializeAsTexture } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Color3 } from "Math";
<mask> import { BaseTexture, PBRBaseSimpleMaterial } from "Materials";
<mask> import { _TimeToken } from "Instrumentati... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrMetallicRoughnessMaterial.ts |
import { BaseTexture } from "Materials/Textures/baseTexture";
import { PBRBaseSimpleMaterial } from "./pbrBaseSimpleMaterial";
| <mask> import { Color3 } from "Math/math";
<mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * The PBR material of BJS following the metal roughness convention.
<mask> *
<mask> * This... | [
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"add",
"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrMetallicRoughnessMaterial.ts |
import { serialize, SerializationHelper, serializeAsColor3, expandToProperty, serializeAsTexture } from "Tools/decorators";
| <mask> import { serialize, SerializationHelper, serializeAsColor3, expandToProperty, serializeAsTexture } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Color3 } from "Math";
<mask> import { BaseTexture, PBRBaseSimpleMaterial } from "Materials";
<mask> import { _TimeToken } from "Instrumentati... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrSpecularGlossinessMaterial.ts |
import { Color3 } from "Math/math";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { serialize, SerializationHelper, serializeAsColor3, expandToProperty, serializeAsTexture } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Color3 } from "Math";
<mask> import { BaseTexture, PBRBaseSimpleMaterial } from "Materials";
<mask> import { _TimeToken } from "Instrumentati... | [
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"replace",
"replace",
"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrSpecularGlossinessMaterial.ts |
import { BaseTexture } from "Materials/Textures/baseTexture";
import { PBRBaseSimpleMaterial } from "./pbrBaseSimpleMaterial";
| <mask> import { Scene } from "scene";
<mask> import { Color3 } from "Math/math";
<mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * The PBR material of BJS following the specular glossiness con... | [
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"add",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/PBR/pbrSpecularGlossinessMaterial.ts |
<mask> import { DDSTools, DDSInfo } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { SphericalPolynomial } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { IInternalTextureLoader, InternalTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
</... | [
"replace",
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"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Loaders/ddsTextureLoader.ts | |
import { SphericalPolynomial } from "Math/sphericalPolynomial";
import { Engine } from "Engine/engine";
import { InternalTexture } from "Materials/Textures/internalTexture";
import { IInternalTextureLoader } from "Materials/Textures/internalTextureLoader";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { DDSTools, DDSInfo } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { SphericalPolynomial } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { IInternalTextureLoader, InternalTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<m... | [
"keep",
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"replace",
"replace",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Loaders/ddsTextureLoader.ts |
import { DDSTools, DDSInfo } from "Tools/dds";
| <mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Implementation of the DDS Texture Loader.
<mask> */
<mask> class DDSTextureLoader implements IInternalTextureLoader {
</s> Fix Impor... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Loaders/ddsTextureLoader.ts |
import { EnvironmentTextureTools } from "Tools/environmentTextureTools";
| <mask> import { EnvironmentTextureTools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Engine } from "Engine";
<mask> import { IInternalTextureLoader, InternalTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilStat... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Loaders/envTextureLoader.ts |
import { Engine } from "Engine/engine";
import { InternalTexture } from "Materials/Textures/internalTexture";
import { IInternalTextureLoader } from "Materials/Textures/internalTextureLoader";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { EnvironmentTextureTools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Engine } from "Engine";
<mask> import { IInternalTextureLoader, InternalTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilStat... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Loaders/envTextureLoader.ts |
import { KhronosTextureContainer } from "Tools/khronosTextureContainer";
| <mask> import { KhronosTextureContainer } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Engine } from "Engine";
<mask> import { IInternalTextureLoader, InternalTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilStat... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Loaders/ktxTextureLoader.ts |
import { Engine } from "Engine/engine";
import { InternalTexture } from "Materials/Textures/internalTexture";
import { IInternalTextureLoader } from "Materials/Textures/internalTextureLoader";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { KhronosTextureContainer } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Engine } from "Engine";
<mask> import { IInternalTextureLoader, InternalTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilStat... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Loaders/ktxTextureLoader.ts |
import { TGATools } from "Tools/tga";
| <mask> import { TGATools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Engine } from "Engine";
<mask> import { IInternalTextureLoader, InternalTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState ... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Loaders/tgaTextureLoader.ts |
import { Engine } from "Engine/engine";
import { InternalTexture } from "Materials/Textures/internalTexture";
import { IInternalTextureLoader } from "Materials/Textures/internalTextureLoader";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { TGATools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Engine } from "Engine";
<mask> import { IInternalTextureLoader, InternalTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState ... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Loaders/tgaTextureLoader.ts |
import { Tools } from "Tools/tools";
| <mask> import { Tools } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Vector3, Vector2, Color3, Color4 } from "Math";
<mask> import { Texture, ProceduralTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaS... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/customProceduralTexture.ts |
import { Vector3, Vector2, Color3, Color4 } from "Math/math";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Tools } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Vector3, Vector2, Color3, Color4 } from "Math";
<mask> import { Texture, ProceduralTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaS... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/customProceduralTexture.ts |
import { Texture } from "Materials/Textures/texture";
import { ProceduralTexture } from "./proceduralTexture";
| <mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Procedural texturing is a way to programmatically create a texture. There are 2 types of procedural textures: code-only, and code that reference... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/customProceduralTexture.ts |
import { Engine } from "Engine/engine";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Engine } from "Engine";
<mask> import { Texture, ProceduralTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/noiseProceduralTexture.ts |
import { Texture } from "Materials/Textures/texture";
import { ProceduralTexture } from "./proceduralTexture";
| <mask> import { Engine } from "Engine/engine";
<mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Class used to generate noise procedural textures
<mask> */
<mask> export class NoiseP... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/noiseProceduralTexture.ts |
import { serialize } from "Tools/decorators";
import { Observable } from "Tools/observable";
| <mask> import { serialize, Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Vector2, Color3, Color4 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { VertexBuffer } from "Mesh";
</s> Fix Imports A to G ... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/proceduralTexture.ts |
import { Matrix, Vector3, Vector2, Color3, Color4 } from "Math/math";
import { Engine } from "Engine/engine";
import { VertexBuffer } from "Mesh/vertexBuffer";
| <mask> import { serialize, Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Vector2, Color3, Color4 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { VertexBuffer } from "Mesh";
<mask> import { RenderTa... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/proceduralTexture.ts |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Engine } from "Engine";
<mask> import { VertexBuffer } from "Mesh";
<mask> import { RenderTargetTexture, Material, Texture, Effect, ProceduralTextureSceneComponent } from "Materials";
<mask> import { SceneComponentConstants } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/proceduralTexture.ts |
import { Material } from "Materials/material";
import { Effect } from "Materials/effect";
import { Texture } from "Materials/Textures/texture";
import { RenderTargetTexture } from "Materials/Textures/renderTargetTexture";
import { ProceduralTextureSceneComponent } from "./proceduralTextureSceneComponent";
| <mask> import { VertexBuffer } from "Mesh/vertexBuffer";
<mask> import { SceneComponentConstants } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Procedural texturing... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/proceduralTexture.ts |
import { Tools } from "Tools/tools";
| <mask> import { Tools } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { ProceduralTexture } from "Materials";
<mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/proceduralTextureSceneComponent.ts |
<mask> import { Tools } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { ProceduralTexture } from "Materials";
<mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/proceduralTextureSceneComponent.ts | |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Tools } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { ProceduralTexture } from "Materials";
<mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/proceduralTextureSceneComponent.ts |
import { Layer } from "Layer/layer";
import { ProceduralTexture } from "./proceduralTexture";
| <mask> import { ProceduralTexture } from "Materials";
<mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Layer } from "Layer";
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/Procedurals/proceduralTextureSceneComponent.ts |
import { serialize, SerializationHelper } from "Tools/decorators";
import { Observer, Observable } from "Tools/observable";
import { Tools } from "Tools/tools";
import { CubeMapToSphericalPolynomialTools } from "Tools/HDR/cubemapToSphericalPolynomial";
| <mask> import { serialize, Observer, Observable, Tools, SerializationHelper, CubeMapToSphericalPolynomialTools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Size, ISize, SphericalPolynomial } from "Math";
<mask> import { Engine } from "Engine... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/baseTexture.ts |
import { Matrix, Size, ISize } from "Math/math";
import { SphericalPolynomial } from "Math/sphericalPolynomial";
import { Engine } from "Engine/engine";
import { Material } from "Materials/material";
import { InternalTexture } from "Materials/Textures/internalTexture";
import { Animation } from "Animations/animati... | <mask> import { serialize, Observer, Observable, Tools, SerializationHelper, CubeMapToSphericalPolynomialTools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Size, ISize, SphericalPolynomial } from "Math";
<mask> import { Engine } from "Engine... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/baseTexture.ts |
private _coordinatesMode = Engine.TEXTURE_EXPLICIT_MODE;
| <mask> @serialize()
<mask> public coordinatesIndex = 0;
<mask>
<mask> @serialize("coordinatesMode")
<mask> private _coordinatesMode = Texture.EXPLICIT_MODE;
<mask>
<mask> /**
<mask> * How a texture is mapped.
<mask> *
<mask> * | Value | Type ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/baseTexture.ts |
public wrapU = Engine.TEXTURE_WRAP_ADDRESSMODE;
| <mask> * | 1 | WRAP_ADDRESSMODE | |
<mask> * | 2 | MIRROR_ADDRESSMODE | |
<mask> */
<mask> @serialize()
<mask> public wrapU = Texture.WRAP_ADDRESSMODE;
<mask>
<mask> /**
<mask> * | Value | Type | Description... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/baseTexture.ts |
public wrapV = Engine.TEXTURE_WRAP_ADDRESSMODE;
| <mask> * | 1 | WRAP_ADDRESSMODE | |
<mask> * | 2 | MIRROR_ADDRESSMODE | |
<mask> */
<mask> @serialize()
<mask> public wrapV = Texture.WRAP_ADDRESSMODE;
<mask>
<mask> /**
<mask> * | Value | Type | Description... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/baseTexture.ts |
public wrapR = Engine.TEXTURE_WRAP_ADDRESSMODE;
| <mask> * | 1 | WRAP_ADDRESSMODE | |
<mask> * | 2 | MIRROR_ADDRESSMODE | |
<mask> */
<mask> @serialize()
<mask> public wrapR = Texture.WRAP_ADDRESSMODE;
<mask>
<mask> /**
<mask> * With compliant hardware and browser (supp... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/baseTexture.ts |
var onLoadObservable = (texture as any).onLoadObservable as Observable<BaseTexture>;
| <mask> callback();
<mask> }
<mask> }
<mask> else {
<mask> var onLoadObservable = (texture as any).onLoadObservable as Observable<Texture>;
<mask>
<mask> let onLoadCallback = () => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/baseTexture.ts |
import { Matrix } from "Math/math";
import { Engine } from "Engine/engine";
import { InternalTexture } from "Materials/Textures/internalTexture";
import { BaseTexture } from "Materials/Textures/baseTexture";
| <mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Texture, InternalTexture, BaseTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCulling... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/colorGradingTexture.ts |
this.wrapU = Engine.TEXTURE_CLAMP_ADDRESSMODE;
this.wrapV = Engine.TEXTURE_CLAMP_ADDRESSMODE;
this.wrapR = Engine.TEXTURE_CLAMP_ADDRESSMODE;
| <mask> this.url = url;
<mask> this.hasAlpha = false;
<mask> this.isCube = false;
<mask> this.is3D = this._engine.webGLVersion > 1;
<mask> this.wrapU = Texture.CLAMP_ADDRESSMODE;
<mask> this.wrapV = Texture.CLAMP_ADDRESSMODE;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/colorGradingTexture.ts |
texture = engine.createRawTexture(null, 1, 1, Engine.TEXTUREFORMAT_RGBA, false, false, Engine.TEXTURE_BILINEAR_SAMPLINGMODE);
| <mask> private load3dlTexture() {
<mask> var engine = this._engine;
<mask> var texture: InternalTexture;
<mask> if (engine.webGLVersion === 1) {
<mask> texture = engine.createRawTexture(null, 1, 1, Engine.TEXTUREFORMAT_RGBA, false, false, Texture.BILINEAR... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/colorGradingTexture.ts |
texture = engine.createRawTexture3D(null, 1, 1, 1, Engine.TEXTUREFORMAT_RGBA, false, false, Engine.TEXTURE_BILINEAR_SAMPLINGMODE);
| <mask> if (engine.webGLVersion === 1) {
<mask> texture = engine.createRawTexture(null, 1, 1, Engine.TEXTUREFORMAT_RGBA, false, false, Texture.BILINEAR_SAMPLINGMODE);
<mask> }
<mask> else {
<mask> texture = engine.createRawTexture3D(null, 1, 1, 1, ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/colorGradingTexture.ts |
import { serialize, SerializationHelper } from "Tools/decorators";
import { Tools } from "Tools/tools";
| <mask> import { serialize, Tools, SerializationHelper } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Material, Texture, BaseTexture } from "Materials";
</s> Fix I... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/cubeTexture.ts |
import { Matrix, Vector3 } from "Math/math";
import { Engine } from "Engine/engine";
import { Material } from "Materials/material";
import { BaseTexture } from "Materials/Textures/baseTexture";
import { Texture } from "Materials/Textures/texture";
import { Animation } from "Animations/animation";
import { _TimeTo... | <mask> import { serialize, Tools, SerializationHelper } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Material, Texture, BaseTexture } from "Materials";
<mask> imp... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/cubeTexture.ts |
import { ISize } from "Math/math";
import { Engine } from "Engine/engine";
import { Texture } from "Materials/Textures/texture";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { ISize } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Texture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _Dept... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/dynamicTexture.ts |
import { Matrix, Vector3, ToGammaSpace } from "Math/math";
import { Engine } from "Engine/engine";
import { BaseTexture } from "Materials/Textures/baseTexture";
import { Texture } from "Materials/Textures/texture";
import { Material } from "Materials/material";
import { _TimeToken } from "Instrumentation/timeToken... | <mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, ToGammaSpace } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Material, Texture, BaseTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/hdrCubeTexture.ts |
import { HDRTools } from "Tools/Hdr/hdr";
import { CubeMapToSphericalPolynomialTools } from "Tools/hdr/cubemapToSphericalPolynomial";
| <mask> import { Engine } from "Engine";
<mask> import { Material, Texture, BaseTexture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { HDRTools, CubeMapToSphericalPolynomialTools } from "Tools";... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Textures/hdrCubeTexture.ts |
import { serialize } from "Tools/decorators";
import { Observer, Observable, Tools, SmartArray, SerializationHelper, IAnimatable, Tags } from "Tools";
| <mask> import { serialize, Observer, Observable, Tools, SmartArray, SerializationHelper, IAnimatable, Tags } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Plane, Matrix } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, Abstr... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/material.ts |
import { Tools } from "Tools/tools";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Tmp, Color3 } from "Math";
<mask> import { Engine } from "Engine";
</s> Fix Imports A to G without camera
Former-commit-id: ab50f66ed0868... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/materialHelper.ts |
import { Camera } from "Cameras/camera";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Tmp, Color3 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh, VertexBuffer } from "Mesh";
<mask> ... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/materialHelper.ts |
import { Tmp, Color3 } from "Math/math";
import { Engine } from "Engine/engine";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { VertexBuffer } from "Mesh/vertexBuffer";
import { Light } from "Lights/light";
import { UniformBuffer } from "./uniformBuffer";
import { ... | <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Tmp, Color3 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh, VertexBuffer } from "Mesh";
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/materialHelper.ts |
import { AbstractMesh } from "Mesh/abstractMesh";
import { BaseSubMesh } from "Mesh/subMesh";
import { BaseTexture } from "Materials/Textures/baseTexture";
import { Material } from "Materials/material";
import { Tags } from "Tools/tags";
| <mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { AbstractMesh, BaseSubMesh } from "Mesh";
<mask> import { Material, BaseTexture } from "Materials";
<mask> import { Tags } from "Tools";
<mask> /**
<mask> * A multi-material is used to apply different materials... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/multiMaterial.ts |
import { Material } from "Materials/material";
import { Effect } from "Materials/effect";
| <mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix } from "Math";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { Material, Effect } from "Materials";
<mask> /**
<mask> * Base class of materials working in push mode in babylon JS
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/pushMaterial.ts |
import { SerializationHelper } from "Tools/decorators";
| <mask> import { SerializationHelper } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Vector2, Color3, Color4, Vector4 } from "Math";
<mask> import { Mesh, AbstractMesh, VertexBuffer } from "Mesh";
<mask> import { Material, Texture, BaseTexture, MaterialHelper, EffectFallbacks,... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/shaderMaterial.ts |
import { Matrix, Vector3, Vector2, Color3, Color4, Vector4 } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { VertexBuffer } from "Mesh/vertexBuffer";
import { BaseTexture } from "Materials/Textures/baseTexture";
import { Texture } from "Materials/Textu... | <mask> import { SerializationHelper } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Vector2, Color3, Color4, Vector4 } from "Math";
<mask> import { Mesh, AbstractMesh, VertexBuffer } from "Mesh";
<mask> import { Material, Texture, BaseTexture, MaterialHelper, EffectFallbacks,... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/shaderMaterial.ts |
import "Shaders/default.fragment";
import "Shaders/default.vertex";
| <mask> import { Matrix, Color3 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh, VertexBuffer, SubMesh } from "Mesh";
<mask> import { ImageProcessingConfiguration, RenderTargetTexture, Material, Texture, BaseTexture, CubeTexture, MaterialHelper, IImageProcessingConfiguration... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/standardMaterial.ts |
import { Tools } from "Tools/tools";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable, FloatArray } from "types";
<mask> import { Matrix, Vector3, Color3, Vector4 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Effect, BaseTexture } from "Materials";
<mask> /**
</s> Fix Imports A to G without camera
Former... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/uniformBuffer.ts |
import { Matrix, Vector3, Color3, Vector4 } from "Math/math";
import { Engine } from "Engine/engine";
import { Effect } from "./effect";
import { BaseTexture } from "Materials/Textures/baseTexture";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable, FloatArray } from "types";
<mask> import { Matrix, Vector3, Color3, Vector4 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Effect, BaseTexture } from "Materials";
<mask> /**
<mask> * Uniform buffer objects.
<mask> ... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/uniformBuffer.ts |
import { Tools } from "../Tools/tools";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable, FloatArray, float } from "types";
<mask> import { Scalar, ISize } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Ray } from "Culling";
<mask> /**
</s> Fix Imports A to G without camera
Former-commit-id: ab50f66ed086876147... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Math/math.ts |
import { Scalar } from "Math/math.scalar";
import { Engine } from "Engine/engine";
import { Ray } from "Culling/ray";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable, FloatArray, float } from "types";
<mask> import { Scalar, ISize } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Ray } from "Culling";
<mask> /**
<mask> * Constant used to convert a value to gamma space
<mask> * ... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Math/math.ts |
import { Vector3, Color3 } from "Math/math";
| <mask> import { Vector3, Color3 } from "Math";
<mask> /**
<mask> * Class representing spherical polynomial coefficients to the 3rd degree
<mask> */
<mask> export class SphericalPolynomial {
<mask> /**
</s> Fix Imports A to G without camera
Former-commit-id: ab50f66ed086876147dc5c19c91... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Math/sphericalPolynomial.ts |
/**
* Gets the class name
* @returns the string "SubMesh".
*/
public getClassName(): string {
return "SubMesh";
}
| <mask> this._mesh.subMeshes.splice(index, 1);
<mask> }
<mask>
<mask> // Statics
<mask> /**
<mask> * Creates a new submesh from indices data
<mask> * @param materialIndex the index of the main mesh material
</s> Fix Imports A to G without camera
Former-com... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Mesh/subMesh.ts |
import { serialize, serializeAsVector3, serializeAsQuaternion, SerializationHelper } from "Tools/decorators";
import { Tags } from "Tools/tags";
import { Observable } from "Tools/observable";
| <mask> import { serialize, Observable, SerializationHelper, serializeAsVector3, serializeAsQuaternion, Tags } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Quaternion, Matrix, Vector3, Tmp, Space } from "Math";
... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Mesh/transformNode.ts |
import { Camera } from "Cameras/camera";
| <mask> import { serialize, Observable, SerializationHelper, serializeAsVector3, serializeAsQuaternion, Tags } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Quaternion, Matrix, Vector3, Tmp, Space } from "Math";
... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Mesh/transformNode.ts |
import { Quaternion, Matrix, Vector3, Tmp, Space } from "Math/math";
import { Node } from "node";
import { Bone } from "Bones/bone";
| <mask> import { serialize, Observable, SerializationHelper, serializeAsVector3, serializeAsQuaternion, Tags } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Quaternion, Matrix, Vector3, Tmp, Space } from "Math";
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Mesh/transformNode.ts |
/**
* Get all child-transformNodes of this node
* @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
* @... | <mask> return transformNode;
<mask> }
<mask>
<mask> /**
<mask> * Releases resources associated with this transform node.
<mask> * @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default)
<mask> * @param dispo... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Mesh/transformNode.ts |
// Animations
| <mask> * @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default)
<mask> * @param disposeMaterialAndTextures Set to true to also dispose referenced materials and textures (false by default)
<mask> */
<mask> public dispose(doNotRecur... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Mesh/transformNode.ts |
if (doNotRecurse) {
const transformNodes = this.getChildTransformNodes(true);
for (const transformNode of transformNodes) {
transformNode.parent = null;
transformNode.computeWorldMatrix(true);
}
}
| <mask> this.getScene().removeTransformNode(this);
<mask>
<mask> this.onAfterWorldMatrixUpdateObservable.clear();
<mask>
<mask> super.dispose(doNotRecurse, disposeMaterialAndTextures);
<mask> }
<mask> }
</s> Fix Imports A to G without camera
Former-commit-id: a... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Mesh/transformNode.ts |
<mask> import { Animation } from "Animations";
<mask> import { Color4, Color3, Scalar, Vector2, Vector3 } from "Math";
<mask> import { Observable, Engine, IOfflineProvider, FilesInput, Camera, RenderTargetTexture, Texture, FxaaPostProcess, TGATools } from "index";
<mask> import { Mesh, SubMesh } from "Mesh";
<mask... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Tools/tools.ts | |
if (source.getClassName && source.getClassName === "Mesh") {
| <mask> if (!source) {
<mask> return null;
<mask> }
<mask>
<mask> if (source instanceof Mesh) {
<mask> return null;
<mask> }
<mask>
<mask> if (source instanceof SubMesh) {
<mask> return source.clone(destinationObject);
</s> Fix Impo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Tools/tools.ts |
if (source.getClassName && source.getClassName === "SubMesh") {
| <mask> if (source instanceof Mesh) {
<mask> return null;
<mask> }
<mask>
<mask> if (source instanceof SubMesh) {
<mask> return source.clone(destinationObject);
<mask> } else if (source.clone) {
<mask> return source.clone();
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Tools/tools.ts |
import { Animatable } from "Animations/animatable";
import { AnimationPropertiesOverride } from "Animations/animationPropertiesOverride";
import { Animation, AnimationRange } from "Animations/animation";
| <mask> import { Animation, Animatable, AnimationRange, AnimationPropertiesOverride } from "Animations";
<mask> import { Scene } from "scene";
<mask> import { Nullable } from "types";
<mask> import { Matrix } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { AbstractMesh, TransformNode } from "M... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/node.ts |
import { Matrix } from "Math/math";
import { Engine } from "Engine/engine";
import { AbstractMesh } from "Mesh/abstractMesh";
import { IBehaviorAware, Behavior } from "Behaviors/behavior";
import { serialize } from "Tools/decorators";
import { Observable, Observer } from "Tools/observable";
| <mask> import { Animation, Animatable, AnimationRange, AnimationPropertiesOverride } from "Animations";
<mask> import { Scene } from "scene";
<mask> import { Nullable } from "types";
<mask> import { Matrix } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { AbstractMesh, TransformNode } from "M... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/node.ts |
<mask> });
<mask> return results;
<mask> }
<mask>
<mask> /**
<mask> * Get all child-transformNodes of this node
<mask> * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/node.ts | |
<mask> const nodes = this.getDescendants(true);
<mask> for (const node of nodes) {
<mask> node.dispose(doNotRecurse, disposeMaterialAndTextures);
<mask> }
<mask> } else {
<mask> const transformNodes = this.getChildTran... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/node.ts | |
Texture.EQUIRECTANGULAR_MODE = 7; | <mask> Texture.CUBIC_MODE = 3;
<mask> Texture.PROJECTION_MODE = 4;
<mask> Texture.SKYBOX_MODE = 5;
<mask> Texture.INVCUBIC_MODE = 6;
<mask> Texture.CLAMP_ADDRESSMODE = 0;
<mask> Texture.WRAP_ADDRESSMODE = 1;
<mask> Texture.MIRROR_ADDRESSMODE = 2;
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca098443d5cba5a5e5457500ba1f1217b43adfd7 | src/Materials/Textures/babylon.texture.js |
public static EQUIRECTANGULAR_MODE = 7; | <mask> public static CUBIC_MODE = 3;
<mask> public static PROJECTION_MODE = 4;
<mask> public static SKYBOX_MODE = 5;
<mask> public static INVCUBIC_MODE = 6;
<mask>
<mask> public static CLAMP_ADDRESSMODE = 0;
<mask> public static WRAP_ADDRESSMODE = 1;
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca098443d5cba5a5e5457500ba1f1217b43adfd7 | src/Materials/Textures/babylon.texture.ts |
this.REFLECTIONMAP_EQUIRECTANGULAR = false; | <mask> this.REFLECTIONMAP_SKYBOX = false;
<mask> this.REFLECTIONMAP_EXPLICIT = false;
<mask> this.INVERTCUBICMAP = false;
<mask> this._keys = Object.keys(this);
<mask> }
<mask> return StandardMaterialDefines;
<mask> })(BABYLON.MaterialDefines);
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca098443d5cba5a5e5457500ba1f1217b43adfd7 | src/Materials/babylon.standardMaterial.js |
case BABYLON.Texture.EQUIRECTANGULAR_MODE:
this._defines.REFLECTIONMAP_EQUIRECTANGULAR = true;
break; | <mask> break;
<mask> case BABYLON.Texture.SPHERICAL_MODE:
<mask> this._defines.REFLECTIONMAP_SPHERICAL = true;
<mask> break;
<mask> }
<mask> }
<m... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca098443d5cba5a5e5457500ba1f1217b43adfd7 | src/Materials/babylon.standardMaterial.js |
public REFLECTIONMAP_EQUIRECTANGULAR = false; | <mask> public REFLECTIONMAP_SKYBOX = false;
<mask> public REFLECTIONMAP_EXPLICIT = false;
<mask> public INVERTCUBICMAP = false;
<mask>
<mask> constructor() {
<mask> super();
<mask> this._keys = Object.keys(this);
<mask> }
</s> Adding support for ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca098443d5cba5a5e5457500ba1f1217b43adfd7 | src/Materials/babylon.standardMaterial.ts |
case Texture.EQUIRECTANGULAR_MODE:
this._defines.REFLECTIONMAP_EQUIRECTANGULAR = true;
break; | <mask> break;
<mask> case Texture.SPHERICAL_MODE:
<mask> this._defines.REFLECTIONMAP_SPHERICAL = true;
<mask> break;
<mask> }
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca098443d5cba5a5e5457500ba1f1217b43adfd7 | src/Materials/babylon.standardMaterial.ts |
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