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import { Gizmo } from "./gizmo";
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
| <mask> import { StandardMaterial } from "Materials";
<mask> import { PointerDragBehavior } from "Behaviors";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Gizmo } from "Gizmos";
<mask> import { UtilityLayerRende... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/axisScaleGizmo.ts |
import { Observer, Observable } from "Tools/observable";
import { Tools } from "Tools/tools";
| <mask> import { Observer, Observable, Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo } from "Events";
<mask> import { Scene } from "scene";
<mask> import { Quaternion, Matrix, Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh, MeshBuilder } from "Mesh";
... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/boundingBoxGizmo.ts |
import { PointerInfo } from "Events/pointerEvents";
| <mask> import { Observer, Observable, Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo } from "Events";
<mask> import { Scene } from "scene";
<mask> import { Quaternion, Matrix, Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh, MeshBuilder } from "Mesh";
... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/boundingBoxGizmo.ts |
import { Quaternion, Matrix, Vector3, Color3 } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { MeshBuilder } from "Mesh/meshBuilder";
import { PointerDragBehavior } from "Behaviors/Mesh/pointerDragBehavior";
import { _TimeToken } from "Instrumentation/... | <mask> import { Observer, Observable, Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo } from "Events";
<mask> import { Scene } from "scene";
<mask> import { Quaternion, Matrix, Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh, MeshBuilder } from "Mesh";
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/boundingBoxGizmo.ts |
import { Gizmo } from "./gizmo";
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
import { StandardMaterial } from "Materials/standardMaterial";
| <mask> import { Mesh, AbstractMesh, MeshBuilder } from "Mesh";
<mask> import { PointerDragBehavior } from "Behaviors";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Gizmo } from "Gizmos";
<mask> import { Utility... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/boundingBoxGizmo.ts |
import { Observer } from "Tools/observable";
| <mask> import { Observer } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { WebVRFreeCamera } from "Cameras";
<mask> import { Scene, IDisposable } from "scene";
<mask> import { Quaternion, Matrix, Vector3 } from "Math";
<mask> import { Mesh, AbstractMesh } from "Mesh";
</s> Fix Imports A to... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/gizmo.ts |
import { WebVRFreeCamera } from "Cameras/VR/webVRCamera";
| <mask> import { Observer } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { WebVRFreeCamera } from "Cameras";
<mask> import { Scene, IDisposable } from "scene";
<mask> import { Quaternion, Matrix, Vector3 } from "Math";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { _Time... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/gizmo.ts |
import { Quaternion, Matrix, Vector3 } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Observer } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { WebVRFreeCamera } from "Cameras";
<mask> import { Scene, IDisposable } from "scene";
<mask> import { Quaternion, Matrix, Vector3 } from "Math";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { _Time... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/gizmo.ts |
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
| <mask> import { Quaternion, Matrix, Vector3 } from "Math";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { UtilityLayerRenderer } from "Rendering";
<mask> /**
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/gizmo.ts |
import { Observer } from "Tools/observable"; | <mask> import { Observer } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo, PointerEventTypes } from "Events";
<mask> import { Scene, IDisposable } from "scene";
<mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
</s> Fix Imports A to G without came... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/gizmoManager.ts |
import { PointerInfo, PointerEventTypes } from "Events/pointerEvents"; | <mask> import { Observer } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo, PointerEventTypes } from "Events";
<mask> import { Scene, IDisposable } from "scene";
<mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "I... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/gizmoManager.ts |
import { Node } from "node";
import { AbstractMesh } from "Mesh/abstractMesh";
import { _TimeToken } from "Instrumentation/timeToken"; | <mask> import { Observer } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo, PointerEventTypes } from "Events";
<mask> import { Scene, IDisposable } from "scene";
<mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "I... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/gizmoManager.ts |
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
import { Color3 } from "Math/math";
import { SixDofDragBehavior } from "Behaviors/Mesh/sixDofDragBehavior";
import { Gizmo } from "./gizmo";
import { RotationGizmo } from "./rotationGizmo";
import { PositionGizmo } from "./positionGizmo";
import { ... | <mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Gizmo, RotationGizmo, PositionGizmo, ScaleGizmo, BoundingBoxGizmo } from "Gizmos";
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/gizmoManager.ts |
import { Observer, Observable } from "Tools/observable"; | <mask> import { Observer, Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo } from "Events";
<mask> import { Quaternion, Matrix, Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh, LinesMesh } from "Mesh";
<mask> import { PointerDragBehavior } from "Beh... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/planeRotationGizmo.ts |
import { PointerInfo } from "Events/pointerEvents";
import { Quaternion, Matrix, Vector3, Color3 } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { LinesMesh } from "Mesh/linesMesh";
import { PointerDragBehavior } from "Behaviors/Mesh/pointerDragBehavior";
i... | <mask> import { Observer, Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { PointerInfo } from "Events";
<mask> import { Quaternion, Matrix, Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh, LinesMesh } from "Mesh";
<mask> import { PointerDragBehavior } from "Beh... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/planeRotationGizmo.ts |
import { Gizmo } from "./gizmo";
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
import { StandardMaterial } from "Materials/standardMaterial"; | <mask> import { Mesh, AbstractMesh, LinesMesh } from "Mesh";
<mask> import { PointerDragBehavior } from "Behaviors";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Gizmo } from "Gizmos";
<mask> import { UtilityLa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/planeRotationGizmo.ts |
import { Tools } from "Tools/tools";
import { Observable } from "Tools/observable";
| <mask> import { Observable, Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "St... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/positionGizmo.ts |
import { Vector3, Color3 } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Observable, Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "St... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/positionGizmo.ts |
import { Gizmo } from "./gizmo";
import { AxisDragGizmo } from "./axisDragGizmo";
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
| <mask> import { Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Gizmo, AxisDragGizmo } from "Gizmos";
<mask> import { UtilityLayerRe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/positionGizmo.ts |
import { Tools } from "Tools/tools";
import { Observable } from "Tools/observable";
| <mask> import { Observable, Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "St... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/rotationGizmo.ts |
import { Vector3, Color3 } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Observable, Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "St... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/rotationGizmo.ts |
import { Gizmo } from "./gizmo";
import { PlaneRotationGizmo } from "./planeRotationGizmo";
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
| <mask> import { Vector3, Color3 } from "Math";
<mask> import { Mesh, AbstractMesh } from "Mesh";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Gizmo, PlaneRotationGizmo } from "Gizmos";
<mask> import { UtilityLa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/rotationGizmo.ts |
import { Tools } from "Tools/tools";
import { Observable } from "Tools/observable";
| <mask> import { Observable, Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { AbstractMesh, Mesh } from "Mesh";
<mask> import { Gizmo, AxisScaleGizmo } from "Gizmos";
<mask> import { UtilityLayerRenderer } from "Rendering";
</s> Fix Impo... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/scaleGizmo.ts |
import { Vector3, Color3 } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { Gizmo } from "./gizmo";
import { AxisScaleGizmo } from "./axisScaleGizmo";
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
| <mask> import { Observable, Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { AbstractMesh, Mesh } from "Mesh";
<mask> import { Gizmo, AxisScaleGizmo } from "Gizmos";
<mask> import { UtilityLayerRenderer } from "Rendering";
<mask> /*... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Gizmos/scaleGizmo.ts |
import { Observable } from "Tools/observable";
| <mask> import { Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { ArcRotateCamera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Vector3, Color3, Color4, Plane } from "Math";
<mask> import { Engine } from "Engine";
</s> Fix Imports A to G without camera
... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/environmentHelper.ts |
import { ArcRotateCamera } from "Cameras/arcRotateCamera";
| <mask> import { Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { ArcRotateCamera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Vector3, Color3, Color4, Plane } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh } fr... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/environmentHelper.ts |
import { Vector3, Color3, Color4, Plane } from "Math/math";
import { Engine } from "Engine/engine";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { BaseTexture } from "Materials/Textures/baseTexture";
import { Texture } from "Materials/Textures/texture";
import { Mirro... | <mask> import { Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { ArcRotateCamera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Vector3, Color3, Color4, Plane } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh } fr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/environmentHelper.ts |
import { Observable } from "Tools/observable";
| <mask> import { Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Mesh, TransformNode } from "Mesh";
<mask> import { Texture, BackgroundMaterial } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
</s> Fix Imports A to G... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/photoDome.ts |
import { TransformNode } from "Mesh/transformNode";
import { Mesh } from "Mesh/mesh";
import { Texture } from "Materials/Textures/texture";
import { BackgroundMaterial } from "Materials/Background/backgroundMaterial";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Mesh, TransformNode } from "Mesh";
<mask> import { Texture, BackgroundMaterial } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthC... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/photoDome.ts |
import { Tools } from "Tools/tools";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { FreeCamera, ArcRotateCamera, TargetCamera, WebXRExperienceHelper, VRExperienceHelperOptions, VRExperienceHelper, WebXRManagedOutputCanvas, WebXRInput, WebXREnterExitUI } from "Cameras";
<mask> import { Scene } from "scene... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/sceneHelpers.ts |
<mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { FreeCamera, ArcRotateCamera, TargetCamera, WebXRExperienceHelper, VRExperienceHelperOptions, VRExperienceHelper, WebXRManagedOutputCanvas, WebXRInput, WebXREnterExitUI } from "Cameras";
<mask> import { Scene } from "scene... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/sceneHelpers.ts | |
import { Vector3 } from "Math/math";
import { Mesh } from "Mesh/mesh";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { FreeCamera, ArcRotateCamera, TargetCamera, WebXRExperienceHelper, VRExperienceHelperOptions, VRExperienceHelper, WebXRManagedOutputCanvas, WebXRInput, WebXREnterExitUI } from "Cameras";
<mask> import { Scene } from "scene... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/sceneHelpers.ts |
import { HemisphericLight } from "Lights/hemisphericLight";
| <mask> import { Scene } from "scene";
<mask> import { Vector3 } from "Math";
<mask> import { Mesh } from "Mesh";
<mask> import { StandardMaterial, Texture, BaseTexture, PBRMaterial } from "Materials";
<mask> import { HemisphericLight } from "Lights";
<mask> import { IEnvironmentHelperOptions, EnvironmentHelper } ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/sceneHelpers.ts |
import { FreeCamera } from "Cameras/freeCamera";
import { ArcRotateCamera } from "Cameras/arcRotateCamera";
import { TargetCamera } from "Cameras/targetCamera";
import { WebXRManagedOutputCanvas } from "Cameras/XR/webXRManagedOutputCanvas";
import { WebXRInput } from "Cameras/XR/webXRInput";
import { WebXREnterExi... | <mask> import { StandardMaterial, Texture, BaseTexture, PBRMaterial } from "Materials";
<mask> import { HemisphericLight } from "Lights/hemisphericLight";
<mask> import { IEnvironmentHelperOptions, EnvironmentHelper } from "./environmentHelper";
<mask>
<mask> declare module "scene" {
<mask> export interface ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/sceneHelpers.ts |
import { TransformNode } from "Mesh/transformNode";
import { Mesh } from "Mesh/mesh";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Scene } from "scene";
<mask> import { Mesh, TransformNode } from "Mesh";
<mask> import { Texture, VideoTexture, BackgroundMaterial, VideoTextureSettings } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "St... | [
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/videoDome.ts |
import { Texture } from "Materials/Textures/texture";
import { VideoTexture, VideoTextureSettings } from "Materials/Textures/videoTexture";
import { BackgroundMaterial } from "Materials/Background/backgroundMaterial";
| <mask> import { Mesh } from "Mesh/mesh";
<mask> import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> /**
<mask> * Display a 360 degree video on an approximately spherical surface, useful for VR applications or skybox... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Helpers/videoDome.ts |
import { Observer } from "Tools/observable";
import { PerfCounter } from "Tools/tools";
| <mask> import { Observer, PerfCounter } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { IDisposable } from "scene";
<mask> import { Engine } from "Engine";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Instrumentation/engineInstrumentation.ts |
import { Engine } from "Engine/engine";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Observer, PerfCounter } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { IDisposable } from "scene";
<mask> import { Engine } from "Engine";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Instrumentation/engineInstrumentation.ts |
import { Tools, PerfCounter } from "Tools/tools";
import { Observer } from "Tools/observable";
| <mask> import { Observer, Tools, PerfCounter } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene, IDisposable } from "scene";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } fr... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Instrumentation/sceneInstrumentation.ts |
import { Camera } from "Cameras/camera";
| <mask> import { Observer, Tools, PerfCounter } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene, IDisposable } from "scene";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } fr... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Instrumentation/sceneInstrumentation.ts |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Observer, Tools, PerfCounter } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene, IDisposable } from "scene";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } fr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Instrumentation/sceneInstrumentation.ts |
import { serialize, serializeAsColor4, serializeAsCameraReference } from "Tools/decorators";
import { Tools } from "Tools/tools";
import { SmartArray } from "Tools/smartArray";
import { Observable } from "Tools/observable";
| <mask> import { serialize, Observable, Tools, SmartArray, serializeAsColor4, serializeAsCameraReference } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Color4, ISize } from "Math";
<mask> import { Engine } from... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/effectLayer.ts |
import { Camera } from "Cameras/camera";
| <mask> import { serialize, Observable, Tools, SmartArray, serializeAsColor4, serializeAsCameraReference } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Color4, ISize } from "Math";
<mask> import { Engine } from... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/effectLayer.ts |
import { Color4, ISize } from "Math/math";
import { Engine } from "Engine/engine";
import { VertexBuffer } from "Mesh/vertexBuffer";
import { SubMesh } from "Mesh/subMesh";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { PostProcess } from "PostProcess/postProcess";
| <mask> import { serialize, Observable, Tools, SmartArray, serializeAsColor4, serializeAsCameraReference } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Color4, ISize } from "Math";
<mask> import { Engine } from... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/effectLayer.ts |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Mesh, AbstractMesh, VertexBuffer, SubMesh } from "Mesh";
<mask> import { RenderTargetTexture, Material, Texture, Effect, BaseTexture, MaterialHelper } from "Materials";
<mask> import { PostProcess } from "PostProcess";
<mask> import { SceneComponentConstants } from "sceneComponent";
<mask> import {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/effectLayer.ts |
import { EffectLayerSceneComponent } from "./effectLayerSceneComponent";
import { BaseTexture } from "Materials/Textures/baseTexture";
import { Texture } from "Materials/Textures/texture";
import { RenderTargetTexture } from "Materials/Textures/renderTargetTexture";
import { Effect } from "Materials/effect";
impor... | <mask> import { PostProcess } from "PostProcess";
<mask> import { SceneComponentConstants } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { EffectLayerSceneComponent } from "Layer";
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/effectLayer.ts |
import { Camera } from "Cameras/camera";
| <mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Engine } from "Engine";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { RenderTargetTexture } from "Materials";
<mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent";
... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/effectLayerSceneComponent.ts |
import { Engine } from "Engine/engine";
import { AbstractMesh } from "Mesh/abstractMesh";
import { RenderTargetTexture } from "Materials/Textures/renderTargetTexture";
| <mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Engine } from "Engine";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { RenderTargetTexture } from "Materials";
<mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent";
... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/effectLayerSceneComponent.ts |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Engine } from "Engine";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { RenderTargetTexture } from "Materials";
<mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCulli... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/effectLayerSceneComponent.ts |
import { EffectLayer } from "./effectLayer";
| <mask> import { RenderTargetTexture } from "Materials";
<mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { EffectLayer } fr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/effectLayerSceneComponent.ts |
import { serialize, SerializationHelper } from "Tools/decorators";
import { Tools } from "Tools/tools";
| <mask> import { serialize, Tools, SerializationHelper } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Vector2, Color4 } from "Math";
<mask> import { Engine } from "Engine";
</s> Fix Imports A to G without came... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/glowLayer.ts |
import { Camera } from "Cameras/camera";
| <mask> import { serialize, Tools, SerializationHelper } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Vector2, Color4 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh, ... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/glowLayer.ts |
import { Vector2, Color4 } from "Math/math";
import { Engine } from "Engine/engine";
import { VertexBuffer } from "Mesh/vertexBuffer";
import { SubMesh } from "Mesh/subMesh";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { Texture } from "Materials/Textures/texture";
... | <mask> import { serialize, Tools, SerializationHelper } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Vector2, Color4 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh, ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/glowLayer.ts |
import { serialize, SerializationHelper } from "Tools/decorators";
import { Observer, Observable } from "Tools/observable";
import { Tools } from "Tools/tools";
| <mask> import { serialize, Observer, Observable, Tools, SerializationHelper } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Vector2, Color3, Color4 } from "Math";
<mask> import { Engine } from "Engine";
</s> F... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/highlightLayer.ts |
import { Camera } from "Cameras/camera";
| <mask> import { serialize, Observer, Observable, Tools, SerializationHelper } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Vector2, Color3, Color4 } from "Math";
<mask> import { Engine } from "Engine";
<mask>... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/highlightLayer.ts |
import { Vector2, Color3, Color4 } from "Math/math";
import { Engine } from "Engine/engine";
import { VertexBuffer } from "Mesh/vertexBuffer";
import { SubMesh } from "Mesh/subMesh";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { Effect } from "Materials/effect";
imp... | <mask> import { serialize, Observer, Observable, Tools, SerializationHelper } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Vector2, Color3, Color4 } from "Math";
<mask> import { Engine } from "Engine";
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/highlightLayer.ts |
import { EffectLayer } from "./effectLayer";
| <mask> import { RenderTargetTexture, Material, Texture, Effect } from "Materials";
<mask> import { PostProcess, PassPostProcess, BlurPostProcess, PostProcessOptions } from "PostProcess";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "State... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/highlightLayer.ts |
import { Observer, Observable } from "Tools/observable";
| <mask> import { Observer, Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Vector2, Color4 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { VertexBuffer } from "Mesh";
</s> Fix Imports A to G without camera
Former-co... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/layer.ts |
import { Vector2, Color4 } from "Math/math";
import { Engine } from "Engine/engine";
import { VertexBuffer } from "Mesh/vertexBuffer";
import { Effect } from "Materials/effect";
import { Material } from "Materials/material";
import { Texture } from "Materials/Textures/texture";
| <mask> import { Observer, Observable } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Vector2, Color4 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { VertexBuffer } from "Mesh";
<mask> import { Material, Texture, Effect } from "... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/layer.ts |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Engine } from "Engine";
<mask> import { VertexBuffer } from "Mesh";
<mask> import { Material, Texture, Effect } from "Materials";
<mask> import { SceneComponentConstants } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState,... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/layer.ts |
import { LayerSceneComponent } from "./layerSceneComponent";
| <mask> import { Material, Texture, Effect } from "Materials";
<mask> import { SceneComponentConstants } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { LayerSceneComponent } from "Layer";
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/layer.ts |
import { Camera } from "Cameras/camera";
| <mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Engine } from "Engine";
<mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaSta... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/layerSceneComponent.ts |
import { Engine } from "Engine/engine";
| <mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Engine } from "Engine";
<mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaSta... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/layerSceneComponent.ts |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Engine } from "Engine";
<mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaSta... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/layerSceneComponent.ts |
import { Layer } from "./layer";
| <mask> import { Engine } from "Engine";
<mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Layer } from "Layer";
<mask>
<mask> decla... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Layer/layerSceneComponent.ts |
import { Color3 } from "Math/math";
import { Engine } from "Engine/engine";
import { Texture } from "Materials/Textures/texture";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Nullable } from "types";
<mask> import { Color3 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Texture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { L... | [
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/LensFlare/lensFlare.ts |
import { LensFlareSystem } from "./lensFlareSystem";
| <mask> import { Engine } from "Engine";
<mask> import { Texture } from "Materials";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { LensFlareSystem } from "LensFlare";
<mask> /**
<mask> * This represents... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/LensFlare/lensFlare.ts |
import { Tools } from "Tools/tools";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Color3, Viewport, Scalar } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { AbstractMesh, VertexBuffer } from "Mesh";
</s> Fix Imports A to G w... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/LensFlare/lensFlareSystem.ts |
import { Matrix, Vector3, Color3, Viewport } from "Math/math";
import { Scalar } from "Math/math.scalar";
import { Engine } from "Engine/engine";
import { AbstractMesh } from "Mesh/abstractMesh";
import { VertexBuffer } from "Mesh/vertexBuffer";
import { Ray } from "Culling/ray";
import { Effect } from "Materials... | <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Color3, Viewport, Scalar } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { AbstractMesh, VertexBuffer } from "Mesh";
<mask> import { Ray } fro... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/LensFlare/lensFlareSystem.ts |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { AbstractMesh, VertexBuffer } from "Mesh";
<mask> import { Ray } from "Culling";
<mask> import { Material, Effect } from "Materials";
<mask> import { SceneComponentConstants } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilSta... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/LensFlare/lensFlareSystem.ts |
import { LensFlare } from "./lensFlare";
import { LensFlareSystemSceneComponent } from "./lensFlareSystemSceneComponent";
| <mask> import { Material, Effect } from "Materials";
<mask> import { SceneComponentConstants } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { LensFlare, LensFlareSystemSceneComponent } from ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/LensFlare/lensFlareSystem.ts |
import { Tools } from "Tools/tools";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
</s> Fix... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/LensFlare/lensFlareSystemSceneComponent.ts |
import { Camera } from "Cameras/camera";
| <mask> import { Tools } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> i... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/LensFlare/lensFlareSystemSceneComponent.ts |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Nullable } from "types";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilSta... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/LensFlare/lensFlareSystemSceneComponent.ts |
import { LensFlareSystem } from "./lensFlareSystem";
| <mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { AbstractScene } from "abstractScene";
<mask> import { AssetContainer } from "assetContainer";
<mask> import { LensFlareSystem } from "LensFlare";
<mask> // Adds ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/LensFlare/lensFlareSystemSceneComponent.ts |
import { SmartArray } from "Tools/smartArray";
| <mask> import { SmartArray } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Vector2, Color4 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh, VertexBuffer, SubMesh } from "Mesh";
</s> Fix Impor... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/Shadows/shadowGenerator.ts |
import { Matrix, Vector3, Vector2, Color4 } from "Math/math";
import { Engine } from "Engine/engine";
import { VertexBuffer } from "Mesh/vertexBuffer";
import { SubMesh } from "Mesh/subMesh";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Mesh } from "Mesh/mesh";
import { IShadowLight } from "Lights... | <mask> import { SmartArray } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Vector2, Color4 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh, VertexBuffer, SubMesh } from "Mesh";
<mask> import ... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/Shadows/shadowGenerator.ts |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { RenderTargetTexture, Material, Texture, Effect, MaterialHelper, MaterialDefines } from "Materials";
<mask> import { PostProcess, BlurPostProcess } from "PostProcess";
<mask> import { IShadowLight, ShadowGeneratorSceneComponent, Light } from "Lights";
<mask> import { SceneComponentConstants } from "s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/Shadows/shadowGenerator.ts |
import { SmartArrayNoDuplicate } from "Tools/smartArray";
| <mask> import { SmartArrayNoDuplicate } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { RenderTargetTexture } from "Materials";
<mask> import { ShadowGenerator } from "Lights";
<mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent";
<mask> import { _TimeTo... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/Shadows/shadowGeneratorSceneComponent.ts |
import { RenderTargetTexture } from "Materials/Textures/renderTargetTexture";
import { ShadowGenerator } from "./shadowGenerator";
| <mask> import { SmartArrayNoDuplicate } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { RenderTargetTexture } from "Materials";
<mask> import { ShadowGenerator } from "Lights";
<mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent";
<mask> import { _TimeTo... | [
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/Shadows/shadowGeneratorSceneComponent.ts |
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Scene } from "scene";
<mask> import { RenderTargetTexture } from "Materials";
<mask> import { ShadowGenerator } from "Lights";
<mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCu... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/Shadows/shadowGeneratorSceneComponent.ts |
import { serialize } from "Tools/decorators";
import { Camera } from "Cameras/camera";
| <mask> import { serialize } from "Tools";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3 } from "Math";
<mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { ShadowLight, Light } from "Lights";
</s> Fix Imp... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/directionalLight.ts |
import { Matrix, Vector3 } from "Math/math";
import { Node } from "node";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Light } from "./light";
import { ShadowLight } from "./shadowLight";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { serialize } from "Tools";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3 } from "Math";
<mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { ShadowLight, Light } from "Lights";
<mask> impor... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/directionalLight.ts |
import { Effect } from "Materials/effect";
| <mask> import { AbstractMesh } from "Mesh";
<mask> import { ShadowLight, Light } from "Lights";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Effect } from "Materials";
<mask> Node.AddNodeConstructor("Light_... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/directionalLight.ts |
import { Matrix, Vector3, Color3 } from "Math/math";
import { Node } from "node";
import { Effect } from "Materials/effect";
import { Light } from "./light";
import { IShadowGenerator } from "./Shadows/shadowGenerator";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Color3 } from "Math";
<mask> import { Node } from "Node";
<mask> import { Effect } from "Materials";
<mask> import { Light, IShadowGenerator } from "Lights";
<mask> import { _TimeToken } from "Instrume... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/hemisphericLight.ts |
<mask> import { Effect } from "Materials";
<mask> import { Light, IShadowGenerator } from "Lights";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { serializeAsColor3, serializeAsVector3 } from "index";
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/hemisphericLight.ts | |
<mask> export * from "./directionalLight";
<mask> export * from "./hemisphericLight";
<mask> export * from "./light";
<mask> export * from "./pointLight";
<mask> export * from "./shadowLight";
<mask> export * from "./Shadows";
<mask> export * from "./spotLight"; </s> Fix Imports A to G without camera
Former-co... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/index.ts | |
<mask> export * from "./directionalLight";
<mask> export * from "./hemisphericLight";
<mask> export * from "./light";
<mask> export * from "./pointLight";
<mask> export * from "./shadowLight";
<mask> export * from "./Shadows";
<mask> export * from "./spotLight"; </s> Fix Imports A to G without camera
Former-co... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/index.ts | |
export * from "./directionalLight";
export * from "./hemisphericLight";
export * from "./pointLight";
| <mask> export * from "./light";
<mask> export * from "./shadowLight";
<mask> export * from "./Shadows";
<mask> export * from "./spotLight"; </s> Fix Imports A to G without camera
Former-commit-id: ab50f66ed086876147dc5c19c916f35c84353308 </s> remove export * from "./directionalLight";
export * from "./hemispheric... | [
"keep",
"keep",
"add",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/index.ts |
import { serialize, SerializationHelper, serializeAsColor3, expandToProperty } from "Tools/decorators";
| <mask> import { serialize, SerializationHelper, serializeAsColor3, expandToProperty } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
</s> Fi... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/light.ts |
import { Vector3, Color3 } from "Math/math";
import { Node } from "node";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Effect } from "Materials/effect";
import { UniformBuffer } from "Materials/uniformBuffer";
import { Animation } from "Animations/animation";
import { IShadowGenerator } from "./Shad... | <mask> import { serialize, SerializationHelper, serializeAsColor3, expandToProperty } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Vector3, Color3 } from "Math";
<mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
<mask> ... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/light.ts |
import { serialize } from "Tools/decorators";
| <mask> import { serialize } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3 } from "Math";
<mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { ShadowLight, Light } from "Lights";
</s> Fix Imports A to G without camera
Former-commit... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/pointLight.ts |
import { Matrix, Vector3 } from "Math/math";
import { Node } from "node";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Light } from "./light";
import { ShadowLight } from "./shadowLight";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { serialize } from "Tools";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3 } from "Math";
<mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { ShadowLight, Light } from "Lights";
<mask> import { _TimeToken } from "Instrumentation";
... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/pointLight.ts |
import { Effect } from "Materials/effect";
| <mask> import { AbstractMesh } from "Mesh";
<mask> import { ShadowLight, Light } from "Lights";
<mask> import { _TimeToken } from "Instrumentation";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States";
<mask> import { Effect } from "Materials";
<mask> Node.AddNodeConstructor("Light_... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/pointLight.ts |
import { serialize, serializeAsVector3 } from "Tools/decorators";
import { Camera } from "Cameras/camera";
| <mask> import { serialize, serializeAsVector3 } from "Tools";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Axis } from "Math";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { IShadowLight, Light } from "Lights";
<mask> import { _TimeT... | [
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/shadowLight.ts |
import { Matrix, Vector3, Axis } from "Math/math";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Light } from "./light";
import { _TimeToken } from "Instrumentation/timeToken";
| <mask> import { serialize, serializeAsVector3 } from "Tools";
<mask> import { Camera } from "Cameras";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Axis } from "Math";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { IShadowLight, Light } from "Lights";
<mask> import { _TimeT... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/shadowLight.ts |
import { serialize, serializeAsTexture } from "Tools/decorators";
| <mask> import { serialize, serializeAsTexture } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3 } from "Math";
<mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
</s> Fix Imports A to G without camera
Form... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/spotLight.ts |
import { Matrix, Vector3 } from "Math/math";
import { Node } from "node";
import { AbstractMesh } from "Mesh/abstractMesh";
import { Effect } from "Materials/effect";
import { BaseTexture } from "Materials/Textures/baseTexture";
import { Light } from "./light";
import { ShadowLight } from "./shadowLight";
import... | <mask> import { serialize, serializeAsTexture } from "Tools";
<mask> import { Nullable } from "types";
<mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3 } from "Math";
<mask> import { Node } from "Node";
<mask> import { AbstractMesh } from "Mesh";
<mask> import { Effect, BaseTexture } from "M... | [
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Lights/spotLight.ts |
import { serialize, serializeAsColor3, expandToProperty, serializeAsTexture, serializeAsVector3, serializeAsImageProcessingConfiguration } from "Tools/decorators";
import { Observer, Tools, SmartArray, SerializationHelper } from "Tools";
| <mask> import { serialize, Observer, Tools, SmartArray, SerializationHelper, serializeAsColor3, expandToProperty, serializeAsTexture, serializeAsVector3, serializeAsImageProcessingConfiguration } from "Tools";
<mask> import { Nullable, int, float } from "types";
<mask> import { Scene } from "scene";
<mask> import {... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Background/backgroundMaterial.ts |
import { MaterialDefines } from "../material";
import { PushMaterial } from "../pushMaterial";
import { StandardMaterial, ImageProcessingConfiguration, RenderTargetTexture, Texture, Effect, BaseTexture, MaterialHelper, IImageProcessingConfigurationDefines, ColorCurves, EffectFallbacks, EffectCreationOptions } from "M... | <mask> import { Scene } from "scene";
<mask> import { Matrix, Vector3, Color3, Vector4 } from "Math";
<mask> import { Engine } from "Engine";
<mask> import { Mesh, AbstractMesh, VertexBuffer, SubMesh } from "Mesh";
<mask> import { StandardMaterial, ImageProcessingConfiguration, RenderTargetTexture, Texture, Effect... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61 | src/Materials/Background/backgroundMaterial.ts |
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