docstring_tokens
stringlengths
0
76.5k
code_tokens
stringlengths
75
1.81M
label_window
listlengths
4
2.12k
html_url
stringlengths
74
116
file_name
stringlengths
3
311
import { Gizmo } from "./gizmo"; import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
<mask> import { StandardMaterial } from "Materials"; <mask> import { PointerDragBehavior } from "Behaviors"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { Gizmo } from "Gizmos"; <mask> import { UtilityLayerRende...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/axisScaleGizmo.ts
import { Observer, Observable } from "Tools/observable"; import { Tools } from "Tools/tools";
<mask> import { Observer, Observable, Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo } from "Events"; <mask> import { Scene } from "scene"; <mask> import { Quaternion, Matrix, Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh, MeshBuilder } from "Mesh"; ...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/boundingBoxGizmo.ts
import { PointerInfo } from "Events/pointerEvents";
<mask> import { Observer, Observable, Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo } from "Events"; <mask> import { Scene } from "scene"; <mask> import { Quaternion, Matrix, Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh, MeshBuilder } from "Mesh"; ...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/boundingBoxGizmo.ts
import { Quaternion, Matrix, Vector3, Color3 } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { MeshBuilder } from "Mesh/meshBuilder"; import { PointerDragBehavior } from "Behaviors/Mesh/pointerDragBehavior"; import { _TimeToken } from "Instrumentation/...
<mask> import { Observer, Observable, Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo } from "Events"; <mask> import { Scene } from "scene"; <mask> import { Quaternion, Matrix, Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh, MeshBuilder } from "Mesh"; ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/boundingBoxGizmo.ts
import { Gizmo } from "./gizmo"; import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer"; import { StandardMaterial } from "Materials/standardMaterial";
<mask> import { Mesh, AbstractMesh, MeshBuilder } from "Mesh"; <mask> import { PointerDragBehavior } from "Behaviors"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { Gizmo } from "Gizmos"; <mask> import { Utility...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/boundingBoxGizmo.ts
import { Observer } from "Tools/observable";
<mask> import { Observer } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { WebVRFreeCamera } from "Cameras"; <mask> import { Scene, IDisposable } from "scene"; <mask> import { Quaternion, Matrix, Vector3 } from "Math"; <mask> import { Mesh, AbstractMesh } from "Mesh"; </s> Fix Imports A to...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/gizmo.ts
import { WebVRFreeCamera } from "Cameras/VR/webVRCamera";
<mask> import { Observer } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { WebVRFreeCamera } from "Cameras"; <mask> import { Scene, IDisposable } from "scene"; <mask> import { Quaternion, Matrix, Vector3 } from "Math"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { _Time...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/gizmo.ts
import { Quaternion, Matrix, Vector3 } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Observer } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { WebVRFreeCamera } from "Cameras"; <mask> import { Scene, IDisposable } from "scene"; <mask> import { Quaternion, Matrix, Vector3 } from "Math"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { _Time...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/gizmo.ts
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
<mask> import { Quaternion, Matrix, Vector3 } from "Math"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { UtilityLayerRenderer } from "Rendering"; <mask> /** ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/gizmo.ts
import { Observer } from "Tools/observable";
<mask> import { Observer } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo, PointerEventTypes } from "Events"; <mask> import { Scene, IDisposable } from "scene"; <mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; </s> Fix Imports A to G without came...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/gizmoManager.ts
import { PointerInfo, PointerEventTypes } from "Events/pointerEvents";
<mask> import { Observer } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo, PointerEventTypes } from "Events"; <mask> import { Scene, IDisposable } from "scene"; <mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "I...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/gizmoManager.ts
import { Node } from "node"; import { AbstractMesh } from "Mesh/abstractMesh"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Observer } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo, PointerEventTypes } from "Events"; <mask> import { Scene, IDisposable } from "scene"; <mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "I...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/gizmoManager.ts
import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer"; import { Color3 } from "Math/math"; import { SixDofDragBehavior } from "Behaviors/Mesh/sixDofDragBehavior"; import { Gizmo } from "./gizmo"; import { RotationGizmo } from "./rotationGizmo"; import { PositionGizmo } from "./positionGizmo"; import { ...
<mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { Gizmo, RotationGizmo, PositionGizmo, ScaleGizmo, BoundingBoxGizmo } from "Gizmos"; <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/gizmoManager.ts
import { Observer, Observable } from "Tools/observable";
<mask> import { Observer, Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo } from "Events"; <mask> import { Quaternion, Matrix, Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh, LinesMesh } from "Mesh"; <mask> import { PointerDragBehavior } from "Beh...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/planeRotationGizmo.ts
import { PointerInfo } from "Events/pointerEvents"; import { Quaternion, Matrix, Vector3, Color3 } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { LinesMesh } from "Mesh/linesMesh"; import { PointerDragBehavior } from "Behaviors/Mesh/pointerDragBehavior"; i...
<mask> import { Observer, Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { PointerInfo } from "Events"; <mask> import { Quaternion, Matrix, Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh, LinesMesh } from "Mesh"; <mask> import { PointerDragBehavior } from "Beh...
[ "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/planeRotationGizmo.ts
import { Gizmo } from "./gizmo"; import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer"; import { StandardMaterial } from "Materials/standardMaterial";
<mask> import { Mesh, AbstractMesh, LinesMesh } from "Mesh"; <mask> import { PointerDragBehavior } from "Behaviors"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { Gizmo } from "Gizmos"; <mask> import { UtilityLa...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/planeRotationGizmo.ts
import { Tools } from "Tools/tools"; import { Observable } from "Tools/observable";
<mask> import { Observable, Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "St...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/positionGizmo.ts
import { Vector3, Color3 } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Observable, Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "St...
[ "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/positionGizmo.ts
import { Gizmo } from "./gizmo"; import { AxisDragGizmo } from "./axisDragGizmo"; import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
<mask> import { Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { Gizmo, AxisDragGizmo } from "Gizmos"; <mask> import { UtilityLayerRe...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/positionGizmo.ts
import { Tools } from "Tools/tools"; import { Observable } from "Tools/observable";
<mask> import { Observable, Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "St...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/rotationGizmo.ts
import { Vector3, Color3 } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Observable, Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "St...
[ "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/rotationGizmo.ts
import { Gizmo } from "./gizmo"; import { PlaneRotationGizmo } from "./planeRotationGizmo"; import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
<mask> import { Vector3, Color3 } from "Math"; <mask> import { Mesh, AbstractMesh } from "Mesh"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { Gizmo, PlaneRotationGizmo } from "Gizmos"; <mask> import { UtilityLa...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/rotationGizmo.ts
import { Tools } from "Tools/tools"; import { Observable } from "Tools/observable";
<mask> import { Observable, Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { AbstractMesh, Mesh } from "Mesh"; <mask> import { Gizmo, AxisScaleGizmo } from "Gizmos"; <mask> import { UtilityLayerRenderer } from "Rendering"; </s> Fix Impo...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/scaleGizmo.ts
import { Vector3, Color3 } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { Gizmo } from "./gizmo"; import { AxisScaleGizmo } from "./axisScaleGizmo"; import { UtilityLayerRenderer } from "Rendering/utilityLayerRenderer";
<mask> import { Observable, Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { AbstractMesh, Mesh } from "Mesh"; <mask> import { Gizmo, AxisScaleGizmo } from "Gizmos"; <mask> import { UtilityLayerRenderer } from "Rendering"; <mask> /*...
[ "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Gizmos/scaleGizmo.ts
import { Observable } from "Tools/observable";
<mask> import { Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { ArcRotateCamera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Vector3, Color3, Color4, Plane } from "Math"; <mask> import { Engine } from "Engine"; </s> Fix Imports A to G without camera ...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/environmentHelper.ts
import { ArcRotateCamera } from "Cameras/arcRotateCamera";
<mask> import { Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { ArcRotateCamera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Vector3, Color3, Color4, Plane } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { Mesh, AbstractMesh } fr...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/environmentHelper.ts
import { Vector3, Color3, Color4, Plane } from "Math/math"; import { Engine } from "Engine/engine"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { BaseTexture } from "Materials/Textures/baseTexture"; import { Texture } from "Materials/Textures/texture"; import { Mirro...
<mask> import { Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { ArcRotateCamera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Vector3, Color3, Color4, Plane } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { Mesh, AbstractMesh } fr...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/environmentHelper.ts
import { Observable } from "Tools/observable";
<mask> import { Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Mesh, TransformNode } from "Mesh"; <mask> import { Texture, BackgroundMaterial } from "Materials"; <mask> import { _TimeToken } from "Instrumentation"; </s> Fix Imports A to G...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/photoDome.ts
import { TransformNode } from "Mesh/transformNode"; import { Mesh } from "Mesh/mesh"; import { Texture } from "Materials/Textures/texture"; import { BackgroundMaterial } from "Materials/Background/backgroundMaterial"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Mesh, TransformNode } from "Mesh"; <mask> import { Texture, BackgroundMaterial } from "Materials"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthC...
[ "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/photoDome.ts
import { Tools } from "Tools/tools";
<mask> import { Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { FreeCamera, ArcRotateCamera, TargetCamera, WebXRExperienceHelper, VRExperienceHelperOptions, VRExperienceHelper, WebXRManagedOutputCanvas, WebXRInput, WebXREnterExitUI } from "Cameras"; <mask> import { Scene } from "scene...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/sceneHelpers.ts
<mask> import { Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { FreeCamera, ArcRotateCamera, TargetCamera, WebXRExperienceHelper, VRExperienceHelperOptions, VRExperienceHelper, WebXRManagedOutputCanvas, WebXRInput, WebXREnterExitUI } from "Cameras"; <mask> import { Scene } from "scene...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/sceneHelpers.ts
import { Vector3 } from "Math/math"; import { Mesh } from "Mesh/mesh";
<mask> import { Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { FreeCamera, ArcRotateCamera, TargetCamera, WebXRExperienceHelper, VRExperienceHelperOptions, VRExperienceHelper, WebXRManagedOutputCanvas, WebXRInput, WebXREnterExitUI } from "Cameras"; <mask> import { Scene } from "scene...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/sceneHelpers.ts
import { HemisphericLight } from "Lights/hemisphericLight";
<mask> import { Scene } from "scene"; <mask> import { Vector3 } from "Math"; <mask> import { Mesh } from "Mesh"; <mask> import { StandardMaterial, Texture, BaseTexture, PBRMaterial } from "Materials"; <mask> import { HemisphericLight } from "Lights"; <mask> import { IEnvironmentHelperOptions, EnvironmentHelper } ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/sceneHelpers.ts
import { FreeCamera } from "Cameras/freeCamera"; import { ArcRotateCamera } from "Cameras/arcRotateCamera"; import { TargetCamera } from "Cameras/targetCamera"; import { WebXRManagedOutputCanvas } from "Cameras/XR/webXRManagedOutputCanvas"; import { WebXRInput } from "Cameras/XR/webXRInput"; import { WebXREnterExi...
<mask> import { StandardMaterial, Texture, BaseTexture, PBRMaterial } from "Materials"; <mask> import { HemisphericLight } from "Lights/hemisphericLight"; <mask> import { IEnvironmentHelperOptions, EnvironmentHelper } from "./environmentHelper"; <mask> <mask> declare module "scene" { <mask> export interface ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/sceneHelpers.ts
import { TransformNode } from "Mesh/transformNode"; import { Mesh } from "Mesh/mesh"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Scene } from "scene"; <mask> import { Mesh, TransformNode } from "Mesh"; <mask> import { Texture, VideoTexture, BackgroundMaterial, VideoTextureSettings } from "Materials"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "St...
[ "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/videoDome.ts
import { Texture } from "Materials/Textures/texture"; import { VideoTexture, VideoTextureSettings } from "Materials/Textures/videoTexture"; import { BackgroundMaterial } from "Materials/Background/backgroundMaterial";
<mask> import { Mesh } from "Mesh/mesh"; <mask> import { _TimeToken } from "Instrumentation/timeToken"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> /** <mask> * Display a 360 degree video on an approximately spherical surface, useful for VR applications or skybox...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Helpers/videoDome.ts
import { Observer } from "Tools/observable"; import { PerfCounter } from "Tools/tools";
<mask> import { Observer, PerfCounter } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { IDisposable } from "scene"; <mask> import { Engine } from "Engine"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Instrumentation/engineInstrumentation.ts
import { Engine } from "Engine/engine"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Observer, PerfCounter } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { IDisposable } from "scene"; <mask> import { Engine } from "Engine"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <...
[ "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Instrumentation/engineInstrumentation.ts
import { Tools, PerfCounter } from "Tools/tools"; import { Observer } from "Tools/observable";
<mask> import { Observer, Tools, PerfCounter } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene, IDisposable } from "scene"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } fr...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Instrumentation/sceneInstrumentation.ts
import { Camera } from "Cameras/camera";
<mask> import { Observer, Tools, PerfCounter } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene, IDisposable } from "scene"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } fr...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Instrumentation/sceneInstrumentation.ts
import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Observer, Tools, PerfCounter } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene, IDisposable } from "scene"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } fr...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Instrumentation/sceneInstrumentation.ts
import { serialize, serializeAsColor4, serializeAsCameraReference } from "Tools/decorators"; import { Tools } from "Tools/tools"; import { SmartArray } from "Tools/smartArray"; import { Observable } from "Tools/observable";
<mask> import { serialize, Observable, Tools, SmartArray, serializeAsColor4, serializeAsCameraReference } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Color4, ISize } from "Math"; <mask> import { Engine } from...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/effectLayer.ts
import { Camera } from "Cameras/camera";
<mask> import { serialize, Observable, Tools, SmartArray, serializeAsColor4, serializeAsCameraReference } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Color4, ISize } from "Math"; <mask> import { Engine } from...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/effectLayer.ts
import { Color4, ISize } from "Math/math"; import { Engine } from "Engine/engine"; import { VertexBuffer } from "Mesh/vertexBuffer"; import { SubMesh } from "Mesh/subMesh"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { PostProcess } from "PostProcess/postProcess";
<mask> import { serialize, Observable, Tools, SmartArray, serializeAsColor4, serializeAsCameraReference } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Color4, ISize } from "Math"; <mask> import { Engine } from...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/effectLayer.ts
import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Mesh, AbstractMesh, VertexBuffer, SubMesh } from "Mesh"; <mask> import { RenderTargetTexture, Material, Texture, Effect, BaseTexture, MaterialHelper } from "Materials"; <mask> import { PostProcess } from "PostProcess"; <mask> import { SceneComponentConstants } from "sceneComponent"; <mask> import {...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/effectLayer.ts
import { EffectLayerSceneComponent } from "./effectLayerSceneComponent"; import { BaseTexture } from "Materials/Textures/baseTexture"; import { Texture } from "Materials/Textures/texture"; import { RenderTargetTexture } from "Materials/Textures/renderTargetTexture"; import { Effect } from "Materials/effect"; impor...
<mask> import { PostProcess } from "PostProcess"; <mask> import { SceneComponentConstants } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { EffectLayerSceneComponent } from "Layer"; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/effectLayer.ts
import { Camera } from "Cameras/camera";
<mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Engine } from "Engine"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { RenderTargetTexture } from "Materials"; <mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent"; ...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/effectLayerSceneComponent.ts
import { Engine } from "Engine/engine"; import { AbstractMesh } from "Mesh/abstractMesh"; import { RenderTargetTexture } from "Materials/Textures/renderTargetTexture";
<mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Engine } from "Engine"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { RenderTargetTexture } from "Materials"; <mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent"; ...
[ "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/effectLayerSceneComponent.ts
import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Engine } from "Engine"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { RenderTargetTexture } from "Materials"; <mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCulli...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/effectLayerSceneComponent.ts
import { EffectLayer } from "./effectLayer";
<mask> import { RenderTargetTexture } from "Materials"; <mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { EffectLayer } fr...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/effectLayerSceneComponent.ts
import { serialize, SerializationHelper } from "Tools/decorators"; import { Tools } from "Tools/tools";
<mask> import { serialize, Tools, SerializationHelper } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Vector2, Color4 } from "Math"; <mask> import { Engine } from "Engine"; </s> Fix Imports A to G without came...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/glowLayer.ts
import { Camera } from "Cameras/camera";
<mask> import { serialize, Tools, SerializationHelper } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Vector2, Color4 } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { Mesh, AbstractMesh, ...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/glowLayer.ts
import { Vector2, Color4 } from "Math/math"; import { Engine } from "Engine/engine"; import { VertexBuffer } from "Mesh/vertexBuffer"; import { SubMesh } from "Mesh/subMesh"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { Texture } from "Materials/Textures/texture"; ...
<mask> import { serialize, Tools, SerializationHelper } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Vector2, Color4 } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { Mesh, AbstractMesh, ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/glowLayer.ts
import { serialize, SerializationHelper } from "Tools/decorators"; import { Observer, Observable } from "Tools/observable"; import { Tools } from "Tools/tools";
<mask> import { serialize, Observer, Observable, Tools, SerializationHelper } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Vector2, Color3, Color4 } from "Math"; <mask> import { Engine } from "Engine"; </s> F...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/highlightLayer.ts
import { Camera } from "Cameras/camera";
<mask> import { serialize, Observer, Observable, Tools, SerializationHelper } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Vector2, Color3, Color4 } from "Math"; <mask> import { Engine } from "Engine"; <mask>...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/highlightLayer.ts
import { Vector2, Color3, Color4 } from "Math/math"; import { Engine } from "Engine/engine"; import { VertexBuffer } from "Mesh/vertexBuffer"; import { SubMesh } from "Mesh/subMesh"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { Effect } from "Materials/effect"; imp...
<mask> import { serialize, Observer, Observable, Tools, SerializationHelper } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Vector2, Color3, Color4 } from "Math"; <mask> import { Engine } from "Engine"; <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/highlightLayer.ts
import { EffectLayer } from "./effectLayer";
<mask> import { RenderTargetTexture, Material, Texture, Effect } from "Materials"; <mask> import { PostProcess, PassPostProcess, BlurPostProcess, PostProcessOptions } from "PostProcess"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "State...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/highlightLayer.ts
import { Observer, Observable } from "Tools/observable";
<mask> import { Observer, Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Vector2, Color4 } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { VertexBuffer } from "Mesh"; </s> Fix Imports A to G without camera Former-co...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/layer.ts
import { Vector2, Color4 } from "Math/math"; import { Engine } from "Engine/engine"; import { VertexBuffer } from "Mesh/vertexBuffer"; import { Effect } from "Materials/effect"; import { Material } from "Materials/material"; import { Texture } from "Materials/Textures/texture";
<mask> import { Observer, Observable } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Vector2, Color4 } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { VertexBuffer } from "Mesh"; <mask> import { Material, Texture, Effect } from "...
[ "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/layer.ts
import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Engine } from "Engine"; <mask> import { VertexBuffer } from "Mesh"; <mask> import { Material, Texture, Effect } from "Materials"; <mask> import { SceneComponentConstants } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState,...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/layer.ts
import { LayerSceneComponent } from "./layerSceneComponent";
<mask> import { Material, Texture, Effect } from "Materials"; <mask> import { SceneComponentConstants } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { LayerSceneComponent } from "Layer"; <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/layer.ts
import { Camera } from "Cameras/camera";
<mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Engine } from "Engine"; <mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaSta...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/layerSceneComponent.ts
import { Engine } from "Engine/engine";
<mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Engine } from "Engine"; <mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaSta...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/layerSceneComponent.ts
import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Engine } from "Engine"; <mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaSta...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/layerSceneComponent.ts
import { Layer } from "./layer";
<mask> import { Engine } from "Engine"; <mask> import { SceneComponentConstants, ISceneComponent } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { Layer } from "Layer"; <mask> <mask> decla...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Layer/layerSceneComponent.ts
import { Color3 } from "Math/math"; import { Engine } from "Engine/engine"; import { Texture } from "Materials/Textures/texture"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Nullable } from "types"; <mask> import { Color3 } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { Texture } from "Materials"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { L...
[ "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/LensFlare/lensFlare.ts
import { LensFlareSystem } from "./lensFlareSystem";
<mask> import { Engine } from "Engine"; <mask> import { Texture } from "Materials"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { LensFlareSystem } from "LensFlare"; <mask> /** <mask> * This represents...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/LensFlare/lensFlare.ts
import { Tools } from "Tools/tools";
<mask> import { Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3, Color3, Viewport, Scalar } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { AbstractMesh, VertexBuffer } from "Mesh"; </s> Fix Imports A to G w...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/LensFlare/lensFlareSystem.ts
import { Matrix, Vector3, Color3, Viewport } from "Math/math"; import { Scalar } from "Math/math.scalar"; import { Engine } from "Engine/engine"; import { AbstractMesh } from "Mesh/abstractMesh"; import { VertexBuffer } from "Mesh/vertexBuffer"; import { Ray } from "Culling/ray"; import { Effect } from "Materials...
<mask> import { Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3, Color3, Viewport, Scalar } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { AbstractMesh, VertexBuffer } from "Mesh"; <mask> import { Ray } fro...
[ "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/LensFlare/lensFlareSystem.ts
import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { AbstractMesh, VertexBuffer } from "Mesh"; <mask> import { Ray } from "Culling"; <mask> import { Material, Effect } from "Materials"; <mask> import { SceneComponentConstants } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilSta...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/LensFlare/lensFlareSystem.ts
import { LensFlare } from "./lensFlare"; import { LensFlareSystemSceneComponent } from "./lensFlareSystemSceneComponent";
<mask> import { Material, Effect } from "Materials"; <mask> import { SceneComponentConstants } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { LensFlare, LensFlareSystemSceneComponent } from ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/LensFlare/lensFlareSystem.ts
import { Tools } from "Tools/tools";
<mask> import { Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; </s> Fix...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/LensFlare/lensFlareSystemSceneComponent.ts
import { Camera } from "Cameras/camera";
<mask> import { Tools } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> i...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/LensFlare/lensFlareSystemSceneComponent.ts
import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Nullable } from "types"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilSta...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/LensFlare/lensFlareSystemSceneComponent.ts
import { LensFlareSystem } from "./lensFlareSystem";
<mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { AbstractScene } from "abstractScene"; <mask> import { AssetContainer } from "assetContainer"; <mask> import { LensFlareSystem } from "LensFlare"; <mask> // Adds ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/LensFlare/lensFlareSystemSceneComponent.ts
import { SmartArray } from "Tools/smartArray";
<mask> import { SmartArray } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3, Vector2, Color4 } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { Mesh, AbstractMesh, VertexBuffer, SubMesh } from "Mesh"; </s> Fix Impor...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/Shadows/shadowGenerator.ts
import { Matrix, Vector3, Vector2, Color4 } from "Math/math"; import { Engine } from "Engine/engine"; import { VertexBuffer } from "Mesh/vertexBuffer"; import { SubMesh } from "Mesh/subMesh"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Mesh } from "Mesh/mesh"; import { IShadowLight } from "Lights...
<mask> import { SmartArray } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3, Vector2, Color4 } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { Mesh, AbstractMesh, VertexBuffer, SubMesh } from "Mesh"; <mask> import ...
[ "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/Shadows/shadowGenerator.ts
import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { RenderTargetTexture, Material, Texture, Effect, MaterialHelper, MaterialDefines } from "Materials"; <mask> import { PostProcess, BlurPostProcess } from "PostProcess"; <mask> import { IShadowLight, ShadowGeneratorSceneComponent, Light } from "Lights"; <mask> import { SceneComponentConstants } from "s...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/Shadows/shadowGenerator.ts
import { SmartArrayNoDuplicate } from "Tools/smartArray";
<mask> import { SmartArrayNoDuplicate } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { RenderTargetTexture } from "Materials"; <mask> import { ShadowGenerator } from "Lights"; <mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent"; <mask> import { _TimeTo...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/Shadows/shadowGeneratorSceneComponent.ts
import { RenderTargetTexture } from "Materials/Textures/renderTargetTexture"; import { ShadowGenerator } from "./shadowGenerator";
<mask> import { SmartArrayNoDuplicate } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { RenderTargetTexture } from "Materials"; <mask> import { ShadowGenerator } from "Lights"; <mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent"; <mask> import { _TimeTo...
[ "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/Shadows/shadowGeneratorSceneComponent.ts
import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Scene } from "scene"; <mask> import { RenderTargetTexture } from "Materials"; <mask> import { ShadowGenerator } from "Lights"; <mask> import { SceneComponentConstants, ISceneSerializableComponent } from "sceneComponent"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/Shadows/shadowGeneratorSceneComponent.ts
import { serialize } from "Tools/decorators"; import { Camera } from "Cameras/camera";
<mask> import { serialize } from "Tools"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3 } from "Math"; <mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { ShadowLight, Light } from "Lights"; </s> Fix Imp...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/directionalLight.ts
import { Matrix, Vector3 } from "Math/math"; import { Node } from "node"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Light } from "./light"; import { ShadowLight } from "./shadowLight"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { serialize } from "Tools"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3 } from "Math"; <mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { ShadowLight, Light } from "Lights"; <mask> impor...
[ "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/directionalLight.ts
import { Effect } from "Materials/effect";
<mask> import { AbstractMesh } from "Mesh"; <mask> import { ShadowLight, Light } from "Lights"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { Effect } from "Materials"; <mask> Node.AddNodeConstructor("Light_...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/directionalLight.ts
import { Matrix, Vector3, Color3 } from "Math/math"; import { Node } from "node"; import { Effect } from "Materials/effect"; import { Light } from "./light"; import { IShadowGenerator } from "./Shadows/shadowGenerator"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3, Color3 } from "Math"; <mask> import { Node } from "Node"; <mask> import { Effect } from "Materials"; <mask> import { Light, IShadowGenerator } from "Lights"; <mask> import { _TimeToken } from "Instrume...
[ "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/hemisphericLight.ts
<mask> import { Effect } from "Materials"; <mask> import { Light, IShadowGenerator } from "Lights"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { serializeAsColor3, serializeAsVector3 } from "index"; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/hemisphericLight.ts
<mask> export * from "./directionalLight"; <mask> export * from "./hemisphericLight"; <mask> export * from "./light"; <mask> export * from "./pointLight"; <mask> export * from "./shadowLight"; <mask> export * from "./Shadows"; <mask> export * from "./spotLight"; </s> Fix Imports A to G without camera Former-co...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/index.ts
<mask> export * from "./directionalLight"; <mask> export * from "./hemisphericLight"; <mask> export * from "./light"; <mask> export * from "./pointLight"; <mask> export * from "./shadowLight"; <mask> export * from "./Shadows"; <mask> export * from "./spotLight"; </s> Fix Imports A to G without camera Former-co...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/index.ts
export * from "./directionalLight"; export * from "./hemisphericLight"; export * from "./pointLight";
<mask> export * from "./light"; <mask> export * from "./shadowLight"; <mask> export * from "./Shadows"; <mask> export * from "./spotLight"; </s> Fix Imports A to G without camera Former-commit-id: ab50f66ed086876147dc5c19c916f35c84353308 </s> remove export * from "./directionalLight"; export * from "./hemispheric...
[ "keep", "keep", "add", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/index.ts
import { serialize, SerializationHelper, serializeAsColor3, expandToProperty } from "Tools/decorators";
<mask> import { serialize, SerializationHelper, serializeAsColor3, expandToProperty } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; </s> Fi...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/light.ts
import { Vector3, Color3 } from "Math/math"; import { Node } from "node"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Effect } from "Materials/effect"; import { UniformBuffer } from "Materials/uniformBuffer"; import { Animation } from "Animations/animation"; import { IShadowGenerator } from "./Shad...
<mask> import { serialize, SerializationHelper, serializeAsColor3, expandToProperty } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Vector3, Color3 } from "Math"; <mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; <mask> ...
[ "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/light.ts
import { serialize } from "Tools/decorators";
<mask> import { serialize } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3 } from "Math"; <mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { ShadowLight, Light } from "Lights"; </s> Fix Imports A to G without camera Former-commit...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/pointLight.ts
import { Matrix, Vector3 } from "Math/math"; import { Node } from "node"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Light } from "./light"; import { ShadowLight } from "./shadowLight"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { serialize } from "Tools"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3 } from "Math"; <mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { ShadowLight, Light } from "Lights"; <mask> import { _TimeToken } from "Instrumentation"; ...
[ "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/pointLight.ts
import { Effect } from "Materials/effect";
<mask> import { AbstractMesh } from "Mesh"; <mask> import { ShadowLight, Light } from "Lights"; <mask> import { _TimeToken } from "Instrumentation"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> import { Effect } from "Materials"; <mask> Node.AddNodeConstructor("Light_...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/pointLight.ts
import { serialize, serializeAsVector3 } from "Tools/decorators"; import { Camera } from "Cameras/camera";
<mask> import { serialize, serializeAsVector3 } from "Tools"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3, Axis } from "Math"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { IShadowLight, Light } from "Lights"; <mask> import { _TimeT...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/shadowLight.ts
import { Matrix, Vector3, Axis } from "Math/math"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Light } from "./light"; import { _TimeToken } from "Instrumentation/timeToken";
<mask> import { serialize, serializeAsVector3 } from "Tools"; <mask> import { Camera } from "Cameras"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3, Axis } from "Math"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { IShadowLight, Light } from "Lights"; <mask> import { _TimeT...
[ "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/shadowLight.ts
import { serialize, serializeAsTexture } from "Tools/decorators";
<mask> import { serialize, serializeAsTexture } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3 } from "Math"; <mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; </s> Fix Imports A to G without camera Form...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/spotLight.ts
import { Matrix, Vector3 } from "Math/math"; import { Node } from "node"; import { AbstractMesh } from "Mesh/abstractMesh"; import { Effect } from "Materials/effect"; import { BaseTexture } from "Materials/Textures/baseTexture"; import { Light } from "./light"; import { ShadowLight } from "./shadowLight"; import...
<mask> import { serialize, serializeAsTexture } from "Tools"; <mask> import { Nullable } from "types"; <mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3 } from "Math"; <mask> import { Node } from "Node"; <mask> import { AbstractMesh } from "Mesh"; <mask> import { Effect, BaseTexture } from "M...
[ "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Lights/spotLight.ts
import { serialize, serializeAsColor3, expandToProperty, serializeAsTexture, serializeAsVector3, serializeAsImageProcessingConfiguration } from "Tools/decorators"; import { Observer, Tools, SmartArray, SerializationHelper } from "Tools";
<mask> import { serialize, Observer, Tools, SmartArray, SerializationHelper, serializeAsColor3, expandToProperty, serializeAsTexture, serializeAsVector3, serializeAsImageProcessingConfiguration } from "Tools"; <mask> import { Nullable, int, float } from "types"; <mask> import { Scene } from "scene"; <mask> import {...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Materials/Background/backgroundMaterial.ts
import { MaterialDefines } from "../material"; import { PushMaterial } from "../pushMaterial"; import { StandardMaterial, ImageProcessingConfiguration, RenderTargetTexture, Texture, Effect, BaseTexture, MaterialHelper, IImageProcessingConfigurationDefines, ColorCurves, EffectFallbacks, EffectCreationOptions } from "M...
<mask> import { Scene } from "scene"; <mask> import { Matrix, Vector3, Color3, Vector4 } from "Math"; <mask> import { Engine } from "Engine"; <mask> import { Mesh, AbstractMesh, VertexBuffer, SubMesh } from "Mesh"; <mask> import { StandardMaterial, ImageProcessingConfiguration, RenderTargetTexture, Texture, Effect...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c930d4e2b0868d94024e64778e4afd2c502b7f61
src/Materials/Background/backgroundMaterial.ts