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* Gets the G input component
<mask> return this._inputs[0]; <mask> } <mask> <mask> /** <mask> * Gets the G component input <mask> */ <mask> public get g(): NodeMaterialConnectionPoint { <mask> return this._inputs[1]; <mask> } <mask> </s> Added inputs as properties Former-commit-id: 6b95d...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Fragment/rgbaMergerBlock.ts
* Gets the B input component
<mask> return this._inputs[1]; <mask> } <mask> <mask> /** <mask> * Gets the B component input <mask> */ <mask> public get b(): NodeMaterialConnectionPoint { <mask> return this._inputs[2]; <mask> } <mask> </s> Added inputs as properties Former-commit-id: 6b95d...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Fragment/rgbaMergerBlock.ts
* Gets the RGB input component
<mask> return this._inputs[2]; <mask> } <mask> <mask> /** <mask> * Gets the RGB component input <mask> */ <mask> public get rgb(): NodeMaterialConnectionPoint { <mask> return this._inputs[3]; <mask> } <mask> </s> Added inputs as properties Former-commit-id...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Fragment/rgbaMergerBlock.ts
* Gets the R input component
<mask> return this._inputs[3]; <mask> } <mask> <mask> /** <mask> * Gets the R component input <mask> */ <mask> public get a(): NodeMaterialConnectionPoint { <mask> return this._inputs[4]; <mask> } <mask> </s> Added inputs as properties Former-commit-id...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Fragment/rgbaMergerBlock.ts
import { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';
<mask> import { Effect, EffectFallbacks } from '../../../effect'; <mask> import { MaterialHelper } from '../../../materialHelper'; <mask> <mask> /** <mask> * Block used to add support for vertex skinning (bones) <mask> */ <mask> export class BonesBlock extends NodeMaterialBlock { </s> Added inputs as propert...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Vertex/bonesBlock.ts
let worldInput = this.world;
<mask> ] <mask> }); <mask> <mask> let output = this._outputs[0]; <mask> let worldInput = this._inputs[4]; <mask> <mask> state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};`; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Vertex/bonesBlock.ts
public get vector(): NodeMaterialConnectionPoint {
<mask> <mask> /** <mask> * Gets the vector input component <mask> */ <mask> public get input(): NodeMaterialConnectionPoint { <mask> return this._inputs[0]; <mask> } <mask> <mask> /** @hidden */ <mask> public get _canAddAtVertexRoot(): boolean { </s> Added inputs a...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Vertex/vertexOutputBlock.ts
let input = this.vector;
<mask> <mask> protected _buildBlock(state: NodeMaterialBuildState) { <mask> super._buildBlock(state); <mask> <mask> let input = this.input; <mask> <mask> state.compilationString += `gl_Position = ${input.associatedVariableName};\r\n`; <mask> <mask> return this; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Vertex/vertexOutputBlock.ts
import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';
<mask> import { NodeMaterialBlockConnectionPointTypes } from '../nodeMaterialBlockConnectionPointTypes'; <mask> import { NodeMaterialBuildState } from '../nodeMaterialBuildState'; <mask> /** <mask> * Block used to add 2 vector4 <mask> */ <mask> export class AddBlock extends NodeMaterialBlock { <mask> /** ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/addBlock.ts
this.registerInput("left", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4); this.registerInput("right", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4);
<mask> */ <mask> public constructor(name: string) { <mask> super(name); <mask> <mask> this.registerInput("vector0", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4); <mask> this.registerInput("vector1", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/addBlock.ts
/** * Gets the left operand input component */ public get left(): NodeMaterialConnectionPoint { return this._inputs[0]; } /** * Gets the right operand input component */ public get right(): NodeMaterialConnectionPoint { return this._inputs[1]; } ...
<mask> public getClassName() { <mask> return "AddBlock"; <mask> } <mask> <mask> protected _buildBlock(state: NodeMaterialBuildState) { <mask> super._buildBlock(state); <mask> <mask> let output = this._outputs[0]; <mask> <mask> state.compilationString += this._dec...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/addBlock.ts
state.compilationString += this._declareOutput(output, state) + ` = ${this.left.associatedVariableName} + ${this.right.associatedVariableName};\r\n`;
<mask> super._buildBlock(state); <mask> <mask> let output = this._outputs[0]; <mask> <mask> let vector0 = this._inputs[0]; <mask> let vector1 = this._inputs[1]; <mask> <mask> state.compilationString += this._declareOutput(output, state) + ` = ${vector0.associatedVariab...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/addBlock.ts
import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';
<mask> import { NodeMaterialBlock } from '../nodeMaterialBlock'; <mask> import { NodeMaterialBlockConnectionPointTypes } from '../nodeMaterialBlockConnectionPointTypes'; <mask> import { NodeMaterialBuildState } from '../nodeMaterialBuildState'; <mask> /** <mask> * Block used to clamp a float <mask> */ <mask> e...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/clampBlock.ts
/** * Gets the value input component */ public get value(): NodeMaterialConnectionPoint { return this._inputs[0]; }
<mask> public getClassName() { <mask> return "ClampBlock"; <mask> } <mask> <mask> protected _buildBlock(state: NodeMaterialBuildState) { <mask> super._buildBlock(state); <mask> <mask> let output = this._outputs[0]; <mask> <mask> state.compilationString += this._d...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/clampBlock.ts
state.compilationString += this._declareOutput(output, state) + ` = clamp(${this.value.associatedVariableName}, ${this._writeFloat(this.minimum)}, ${this._writeFloat(this.maximum)});\r\n`;
<mask> super._buildBlock(state); <mask> <mask> let output = this._outputs[0]; <mask> <mask> let value = this._inputs[0]; <mask> <mask> state.compilationString += this._declareOutput(output, state) + ` = clamp(${value.associatedVariableName}, ${this._writeFloat(this.minimum)}, $...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/clampBlock.ts
import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';
<mask> import { NodeMaterialBlockConnectionPointTypes } from '../nodeMaterialBlockConnectionPointTypes'; <mask> import { NodeMaterialBuildState } from '../nodeMaterialBuildState'; <mask> /** <mask> * Block used to multiply 2 vector4 <mask> */ <mask> export class MultiplyBlock extends NodeMaterialBlock { </s> A...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/multiplyBlock.ts
this.registerInput("left", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4); this.registerInput("right", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4);
<mask> */ <mask> public constructor(name: string) { <mask> super(name); <mask> <mask> this.registerInput("vector0", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4); <mask> this.registerInput("vector1", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/multiplyBlock.ts
/** * Gets the left operand input component */ public get left(): NodeMaterialConnectionPoint { return this._inputs[0]; } /** * Gets the right operand input component */ public get right(): NodeMaterialConnectionPoint { return this._inputs[1]; } ...
<mask> return "MultiplyBlock"; <mask> } <mask> <mask> protected _buildBlock(state: NodeMaterialBuildState) { <mask> super._buildBlock(state); <mask> <mask> let output = this._outputs[0]; <mask> <mask> state.compilationString += this._declareOutput(output, state) + ` =...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/multiplyBlock.ts
state.compilationString += this._declareOutput(output, state) + ` = ${this.left.associatedVariableName} * ${this.right.associatedVariableName};\r\n`;
<mask> super._buildBlock(state); <mask> <mask> let output = this._outputs[0]; <mask> <mask> let vector0 = this._inputs[0]; <mask> let vector1 = this._inputs[1]; <mask> <mask> state.compilationString += this._declareOutput(output, state) + ` = ${vector0.associatedVariab...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/multiplyBlock.ts
import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';
<mask> import { NodeMaterialBuildState } from '../nodeMaterialBuildState'; <mask> import { NodeMaterialBlockTargets } from '../nodeMaterialBlockTargets'; <mask> <mask> /** <mask> * Block used to read a texture from a sampler <mask> */ </s> Added inputs as properties Former-commit-id: 6b95de1394f6b268413c30a...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/textureBlock.ts
/** * Gets the uv input component */ public get uv(): NodeMaterialConnectionPoint { return this._inputs[0]; } /** * Gets the texture input component */ public get texture(): NodeMaterialConnectionPoint { return this._inputs[1]; }
<mask> return "TextureBlock"; <mask> } <mask> <mask> protected _buildBlock(state: NodeMaterialBuildState) { <mask> super._buildBlock(state); <mask> <mask> let uvInput = this.uv; <mask> let samplerInput = this.texture; </s> Added inputs as properties Former-commit-id:...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/textureBlock.ts
let uvInput = this.uv; let samplerInput = this.texture;
<mask> <mask> protected _buildBlock(state: NodeMaterialBuildState) { <mask> super._buildBlock(state); <mask> <mask> let uvInput = this._inputs[0]; <mask> let samplerInput = this._inputs[1]; <mask> <mask> let output = this._outputs[0]; <mask> <mask> state.compila...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/textureBlock.ts
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true, false, false); this._sharedData.blocksWithDefines.forEach((b) => {
<mask> } <mask> } <mask> <mask> // Shared defines <mask> MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true, false, false); <mask> this._sharedData.blocksWithDefines.forEach(b => { <mask> b.prepareDefines(mesh, this, defines); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/nodeMaterial.ts
});
<mask> // Shared defines <mask> MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true, false, false); <mask> this._sharedData.blocksWithDefines.forEach(b => { <mask> b.prepareDefines(mesh, this, defines); <mask> }) <mask> <mask> // Need to re...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/nodeMaterial.ts
this._sharedData.blocksWithFallbacks.forEach((b) => {
<mask> }); <mask> <mask> var fallbacks = new EffectFallbacks(); <mask> <mask> this._sharedData.blocksWithFallbacks.forEach(b => { <mask> b.provideFallbacks(mesh, fallbacks); <mask> }) <mask> <mask> let previousEffect = subMesh.effec...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/nodeMaterial.ts
});
<mask> var fallbacks = new EffectFallbacks(); <mask> <mask> this._sharedData.blocksWithFallbacks.forEach(b => { <mask> b.provideFallbacks(mesh, fallbacks); <mask> }) <mask> <mask> let previousEffect = subMesh.effect; <mask> // Compila...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/nodeMaterial.ts
} this.sharedData.uniformConnectionPoints.push(point);
<mask> case NodeMaterialWellKnownValues.WorldViewProjection: <mask> hints.needWorldViewProjectionMatrix = true; <mask> break; <mask> } <mask> } <mask> <mask> this.sharedData.uniformConnectionPoin...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/nodeMaterialBuildState.ts
import { Nullable } from "babylonjs/types"; import { Observer } from "babylonjs/Misc/observable"; import { PerfCounter } from "babylonjs/Misc/tools"; import { IDisposable } from "babylonjs/scene";
<mask> import { IDisposable, PerfCounter, Nullable, Observer } from "babylonjs"; <mask> import { AdvancedDynamicTexture } from "./advancedDynamicTexture"; <mask> <mask> /** <mask> * This class can be used to get instrumentation data from a AdvancedDynamicTexture object <mask> */ </s> Gui import relative paths...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/adtInstrumentation.ts
import { Nullable } from "babylonjs/types"; import { Observable, Observer } from "babylonjs/Misc/observable"; import { Viewport, Color3, Vector2, Vector3, Matrix } from "babylonjs/Maths/math"; import { Tools } from "babylonjs/Misc/tools"; import { PointerInfoPre, PointerInfo, PointerEventTypes } from 'babylonjs/Events/...
<mask> import { DynamicTexture, Nullable, Observer, Camera, Engine, KeyboardInfoPre, PointerInfoPre, PointerInfo, ClipboardEventTypes, Layer, Viewport, Scene, Texture, KeyboardEventTypes, Vector3, Matrix, Vector2, Tools, PointerEventTypes, AbstractMesh, StandardMaterial, Color3, Observable, ClipboardInfo } from 'babyl...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/advancedDynamicTexture.ts
<mask> import { Rectangle } from "./rectangle"; <mask> import { Control } from "./control"; <mask> import { TextBlock } from "./textBlock"; <mask> import { Image } from "./image"; <mask> import { Vector2, Nullable } from "babylonjs"; <mask> <mask> /** <mask> * Class used to create 2D buttons <mask> */ <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/button.ts
<mask> import { Control } from "./control"; <mask> import { Observable, Vector2 } from "babylonjs"; <mask> import { StackPanel } from "./stackPanel"; <mask> import { TextBlock } from "./textBlock"; <mask> <mask> /** <mask> * Class used to represent a 2D checkbox </s> Gui import relative paths Former-commit-...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/checkbox.ts
<mask> import { Control } from "./control"; <mask> import { Color3, Observable, Vector2 } from "babylonjs"; <mask> import { Measure } from "../measure"; <mask> <mask> /** Class used to create color pickers */ <mask> export class ColorPicker extends Control { <mask> private static _Epsilon = 0.000001; </s> ...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/colorpicker.ts
<mask> import { Control } from "./control"; <mask> import { Measure } from "../measure"; <mask> import { Nullable, Logger } from "babylonjs"; <mask> import { AdvancedDynamicTexture } from "../advancedDynamicTexture"; <mask> <mask> /** <mask> * Root class for 2D containers <mask> * @see http://doc.babylonjs.c...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/container.ts
<mask> import { Container } from "./container"; <mask> import { AdvancedDynamicTexture } from "../advancedDynamicTexture"; <mask> import { ValueAndUnit } from "../valueAndUnit"; <mask> import { Nullable, Observer, Vector2, AbstractMesh, Observable, Vector3, Scene, Tools, Matrix, PointerEventTypes, Logger, Polygon }...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/control.ts
<mask> import { Container } from "./container"; <mask> import { ValueAndUnit } from "../valueAndUnit"; <mask> import { Control } from "./control"; <mask> import { Measure } from "../measure"; <mask> import { Nullable } from "babylonjs"; <mask> <mask> /** <mask> * Class used to create a 2D grid container <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/grid.ts
<mask> import { Control } from "./control"; <mask> import { Nullable, Tools, Observable } from "babylonjs"; <mask> import { Measure } from "../measure"; <mask> <mask> /** <mask> * Class used to create 2D images <mask> */ </s> Gui import relative paths Former-commit-id: b45480f6bb91d74d3bed59dd8306684ae3d9d...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/image.ts
<mask> import { Control } from "./control"; <mask> import { IFocusableControl } from "../advancedDynamicTexture"; <mask> import { ValueAndUnit } from "../valueAndUnit"; <mask> import { Nullable, Observable, Observer, Vector2, ClipboardEventTypes, ClipboardInfo, PointerInfo, PointerEventTypes } from 'babylonjs'; <m...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/inputText.ts
<mask> import { Control } from "./control"; <mask> import { ValueAndUnit } from "../valueAndUnit"; <mask> import { Nullable, Observer, Vector3, Scene, Tools, Matrix } from "babylonjs"; <mask> import { Measure } from "../measure"; <mask> <mask> /** Class used to render 2D lines */ <mask> export class Line extend...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/line.ts
<mask> import { Control } from "./control"; <mask> import { MultiLinePoint } from "../multiLinePoint"; <mask> import { Nullable, AbstractMesh } from "babylonjs"; <mask> import { Measure } from "../measure"; <mask> <mask> /** <mask> * Class used to create multi line control <mask> */ </s> Gui import relative...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/multiLine.ts
<mask> import { Control } from "./control"; <mask> import { Observable, Vector2 } from "babylonjs"; <mask> import { StackPanel, TextBlock } from "."; <mask> <mask> /** <mask> * Class used to create radio button controls <mask> */ </s> Gui import relative paths Former-commit-id: b45480f6bb91d74d3bed59dd8306...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/radioButton.ts
<mask> import { Rectangle } from "../rectangle"; <mask> import { Grid } from "../grid"; <mask> import { Control } from "../control"; <mask> import { Container } from "../container"; <mask> import { PointerInfo, Observer, Nullable, PointerEventTypes } from "babylonjs"; <mask> import { Measure } from "../../measure...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/scrollViewers/scrollViewer.ts
<mask> import { Control } from "../control"; <mask> import { ValueAndUnit } from "../../valueAndUnit"; <mask> import { Observable, Vector2 } from "babylonjs"; <mask> <mask> /** <mask> * Class used to create slider controls <mask> */ <mask> export class BaseSlider extends Control { </s> Gui import relative p...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/sliders/baseSlider.ts
<mask> import { BaseSlider } from "./baseSlider"; <mask> import { Control } from ".."; <mask> import { Vector2 } from "babylonjs"; <mask> import { Measure } from "../../measure"; <mask> <mask> /** <mask> * Class used to create slider controls <mask> */ </s> Gui import relative paths Former-commit-id: b454...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/sliders/scrollBar.ts
<mask> import { Container } from "./container"; <mask> import { Measure } from "../measure"; <mask> import { Control } from "./control"; <mask> import { Tools } from "babylonjs"; <mask> <mask> /** <mask> * Class used to create a 2D stack panel container <mask> */ <mask> export class StackPanel extends Conta...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/stackPanel.ts
import { Observable } from "babylonjs/Misc/observable";
<mask> import { Observable } from "babylonjs"; <mask> import { Measure } from "../measure"; <mask> import { ValueAndUnit } from "../valueAndUnit"; <mask> import { Control } from "./control"; <mask> <mask> /** </s> Gui import relative paths Former-commit-id: b45480f6bb91d74d3bed59dd8306684ae3d9d0fa </s> remove...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/textBlock.ts
<mask> import { StackPanel } from "./stackPanel"; <mask> import { Observable, Nullable, Observer } from "babylonjs"; <mask> import { Button } from "./button"; <mask> import { Container } from "./container"; <mask> import { TextBlock } from "./textBlock"; <mask> import { InputText } from "./inputText"; <mask> <...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/controls/virtualKeyboard.ts
import { Nullable } from "babylonjs/types"; import { Vector2, Epsilon } from "babylonjs/Maths/math";
<mask> import { Vector2, Epsilon, Nullable } from "babylonjs"; <mask> <mask> /** <mask> * Class used to transport Vector2 information for pointer events <mask> */ <mask> export class Vector2WithInfo extends Vector2 { </s> Gui import relative paths Former-commit-id: b45480f6bb91d74d3bed59dd8306684ae3d9d0fa <...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/math2D.ts
<mask> import { MultiLine } from "./controls/multiLine"; <mask> import { ValueAndUnit } from "./valueAndUnit"; <mask> import { Control } from "./controls/control"; <mask> import { AbstractMesh, Nullable, Observer, Camera, Vector2 } from "babylonjs"; <mask> <mask> /** <mask> * Class used to store a point for a ...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/multiLinePoint.ts
import { Observable } from "babylonjs/Misc/observable"; import { IDisposable } from "babylonjs/scene";
<mask> import { IDisposable, Observable } from "babylonjs"; <mask> import { AdvancedDynamicTexture } from "./advancedDynamicTexture"; <mask> import { ValueAndUnit } from "./valueAndUnit"; <mask> <mask> /** <mask> * Define a style used by control to automatically setup properties based on a template. </s> Gui i...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/2D/style.ts
<mask> import { Control3D } from "./control3D"; <mask> import { TransformNode, Scene } from "babylonjs"; <mask> <mask> /** <mask> * Class used as a root to all buttons <mask> */ <mask> export class AbstractButton3D extends Control3D { </s> Gui import relative paths Former-commit-id: b45480f6bb91d74d3bed59d...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/abstractButton3D.ts
<mask> import { AbstractButton3D } from "./abstractButton3D"; <mask> import { Material, Nullable, int, Color3, StandardMaterial, Texture, Scene, TransformNode, Vector4, MeshBuilder, AbstractMesh } from "babylonjs"; <mask> import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture"; <mask> import { Cont...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/button3D.ts
<mask> import { Control3D } from "./control3D"; <mask> import { Scene, Nullable, TransformNode } from "babylonjs"; <mask> <mask> /** <mask> * Class used to create containers for controls <mask> */ <mask> export class Container3D extends Control3D { </s> Gui import relative paths Former-commit-id: b45480f6b...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/container3D.ts
import { Nullable } from "babylonjs/types"; import { Observable } from "babylonjs/Misc/observable"; import { Vector3 } from "babylonjs/Maths/math"; import { PointerEventTypes } from "babylonjs/Events/pointerEvents"; import { TransformNode } from "babylonjs/Meshes/transformNode"; import { AbstractMesh } from "babyl...
<mask> import { IDisposable, IBehaviorAware, Nullable, TransformNode, Vector3, Observable, Behavior, AbstractMesh, Scene, PointerEventTypes } from "babylonjs"; <mask> import { GUI3DManager } from "../gui3DManager"; <mask> import { Vector3WithInfo } from "../vector3WithInfo"; <mask> import { Container3D } from "./co...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/control3D.ts
<mask> import { VolumeBasedPanel } from "./volumeBasedPanel"; <mask> import { float, Tools, Vector3, Matrix, Tmp, Space, Axis } from "babylonjs"; <mask> import { Control3D } from "./control3D"; <mask> import { Container3D } from "./container3D"; <mask> <mask> /** <mask> * Class used to create a container panel...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/cylinderPanel.ts
import { Nullable } from "babylonjs/types"; import { Observer } from "babylonjs/Misc/observable"; import { Color3, Vector3 } from "babylonjs/Maths/math"; import { StandardMaterial } from "babylonjs/Materials/standardMaterial"; import { TransformNode } from "babylonjs/Meshes/transformNode"; import { Mesh } from "...
<mask> import { Button3D } from "./button3D"; <mask> import { Mesh, StandardMaterial, Nullable, Observer, Vector3, Scene, TransformNode, MeshBuilder, Color3, FadeInOutBehavior } from "babylonjs"; <mask> import { FluentMaterial } from "../materials/fluentMaterial"; <mask> import { StackPanel } from "../../2D/control...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/holographicButton.ts
import { TransformNode } from "babylonjs/Meshes/transformNode"; import { AbstractMesh } from "babylonjs/Meshes/abstractMesh"; import { Mesh } from "babylonjs/Meshes/mesh"; import { Scene } from "babylonjs/scene";
<mask> import { Scene, TransformNode, AbstractMesh, Mesh } from "babylonjs"; <mask> import { Button3D } from "./button3D"; <mask> <mask> /** <mask> * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene <mask> */ </s> Gui import relative paths Former-commi...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/meshButton3D.ts
import { Tmp, Vector3 } from "babylonjs/Maths/math";
<mask> import { Tmp, Vector3 } from "babylonjs"; <mask> import { Container3D } from "./container3D"; <mask> import { Control3D } from "./control3D"; <mask> import { VolumeBasedPanel } from "./volumeBasedPanel"; <mask> <mask> /** </s> Gui import relative paths Former-commit-id: b45480f6bb91d74d3bed59dd8306684a...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/planePanel.ts
<mask> import { VolumeBasedPanel } from "./volumeBasedPanel"; <mask> import { float, Tools, Vector3, Tmp } from "babylonjs"; <mask> import { Control3D } from "./control3D"; <mask> import { Container3D } from "./container3D"; <mask> <mask> /** <mask> * Class used to create a container panel where items get rand...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/scatterPanel.ts
<mask> import { VolumeBasedPanel } from "./volumeBasedPanel"; <mask> import { float, Tools, Vector3, Matrix, Tmp, Axis, Space } from "babylonjs"; <mask> import { Control3D } from "./control3D"; <mask> import { Container3D } from "./container3D"; <mask> <mask> /** <mask> * Class used to create a container panel...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/spherePanel.ts
<mask> import { Container3D } from "./container3D"; <mask> import { Tools, Matrix, Tmp, Vector3 } from "babylonjs"; <mask> <mask> /** <mask> * Class used to create a stack panel in 3D on XY plane <mask> */ <mask> export class StackPanel3D extends Container3D { </s> Gui import relative paths Former-commit-i...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/stackPanel3D.ts
<mask> import { Container3D } from "./container3D"; <mask> import { Tools, int, Matrix, Tmp, Vector3 } from "babylonjs"; <mask> import { Control3D } from "./control3D"; <mask> <mask> /** <mask> * Abstract class used to create a container panel deployed on the surface of a volume <mask> */ </s> Gui import rel...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/controls/volumeBasedPanel.ts
import { Nullable } from "babylonjs/types"; import { Observable, Observer } from "babylonjs/Misc/observable"; import { Vector3 } from "babylonjs/Maths/math"; import { PointerInfo, PointerEventTypes } from 'babylonjs/Events/pointerEvents'; import { Material } from "babylonjs/Materials/material"; import { Hemispheri...
<mask> import { IDisposable, Scene, Nullable, Observer, UtilityLayerRenderer, PointerInfo, Observable, Vector3, Material, AbstractMesh, Engine, HemisphericLight, PointerEventTypes } from "babylonjs"; <mask> import { Container3D } from "./controls/container3D"; <mask> import { Control3D } from "./controls/control3D";...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/gui3DManager.ts
import { Nullable } from "babylonjs/types"; import { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "babylonjs/Misc/decorators"; import { Color3, Vector3, Color4, Matrix, Tmp } from "babylonjs/Maths/math"; import { BaseTexture } f...
<mask> import { MaterialDefines, PushMaterial, serialize, expandToProperty, serializeAsColor3, Color3, serializeAsColor4, Color4, serializeAsVector3, Vector3, Scene, Nullable, BaseTexture, AbstractMesh, SubMesh, VertexBuffer, MaterialHelper, EffectCreationOptions, Matrix, Mesh, Tmp, SerializationHelper, serializeAsTex...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/materials/fluentMaterial.ts
import { Vector3 } from "babylonjs/Maths/math";
<mask> import { Vector3 } from "babylonjs"; <mask> <mask> /** <mask> * Class used to transport Vector3 information for pointer events <mask> */ <mask> export class Vector3WithInfo extends Vector3 { </s> Gui import relative paths Former-commit-id: b45480f6bb91d74d3bed59dd8306684ae3d9d0fa </s> remove import {...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/src/3D/vector3WithInfo.ts
"babylonjs/*": [
<mask> "compilerOptions": { <mask> "baseUrl": "./src/", <mask> "rootDir": "./src/", <mask> "paths": { <mask> "babylonjs": [ <mask> "../../dist/preview release/babylon.module.d.ts" <mask> ] <mask> } <mask> } <mask> } </s> Gui impor...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342
gui/tsconfig.json
/** * @hidden */ public _tag: number;
<mask> public maximum: Vector3; <mask> <mask> private _worldMatrix: Matrix; <mask> <mask> /** <mask> * Creates a new bounding box <mask> * @param min defines the minimum vector (in local space) <mask> * @param max defines the maximum vector (in local space) ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465
src/Culling/babylon.boundingBox.ts
this.scene._afterRenderingGroupDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_BOUNDINGBOXRENDERER, this, this.render);
<mask> this.scene._activeMeshStage.registerStep(SceneComponentConstants.STEP_ACTIVEMESH_BOUNDINGBOXRENDERER, this, this._activeMesh); <mask> <mask> this.scene._evaluateSubMeshStage.registerStep(SceneComponentConstants.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER, this, this._evaluateSubMesh); <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465
src/Rendering/babylon.boundingBoxRenderer.ts
boundingInfo.boundingBox._tag = mesh.renderingGroupId;
<mask> private _evaluateSubMesh(mesh: AbstractMesh, subMesh: SubMesh): void { <mask> if (mesh.showSubMeshesBoundingBox) { <mask> const boundingInfo = subMesh.getBoundingInfo(); <mask> if (boundingInfo !== null && boundingInfo !== undefined) { <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465
src/Rendering/babylon.boundingBoxRenderer.ts
boundingInfo.boundingBox._tag = mesh.renderingGroupId;
<mask> <mask> private _activeMesh(sourceMesh: AbstractMesh, mesh: AbstractMesh): void { <mask> if (sourceMesh.showBoundingBox || this.scene.forceShowBoundingBoxes) { <mask> let boundingInfo = sourceMesh.getBoundingInfo(); <mask> <mask> this.renderList.push(bou...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465
src/Rendering/babylon.boundingBoxRenderer.ts
public render(renderingGroupId: number): void {
<mask> public reset(): void { <mask> this.renderList.reset(); <mask> } <mask> <mask> public render(): void { <mask> if (this.renderList.length === 0) { <mask> return; <mask> } <mask> <mask> this._prepareRessources(); </...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465
src/Rendering/babylon.boundingBoxRenderer.ts
if (boundingBox._tag !== renderingGroupId) { continue; }
<mask> this._colorShader._preBind(); <mask> for (var boundingBoxIndex = 0; boundingBoxIndex < this.renderList.length; boundingBoxIndex++) { <mask> var boundingBox = this.renderList.data[boundingBoxIndex]; <mask> var min = boundingBox.minimum; <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465
src/Rendering/babylon.boundingBoxRenderer.ts
<mask> * The newly introduced API can be seen in webxr.nativeextensions.d.ts. <mask> */ <mask> export class WebXRFeaturePointSystem extends WebXRAbstractFeature { <mask> private _enabled: boolean = false; <mask> private _featurePoints: Array<IWebXRFeaturePoint> = []; <mask> <mask> /** <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b
src/XR/features/WebXRFeaturePointSystem.ts
* Will notify the observers about which feature points have been updated.
<mask> public static readonly Version = 1; <mask> /** <mask> * Observers registered here will be executed whenever new feature points are available (on XRFrame while the session is tracking). <mask> */ <mask> public onFeaturePointsUpdatedObservable: Observable<number[]> = new Observable(); <...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b
src/XR/features/WebXRFeaturePointSystem.ts
public onFeaturePointsUpdatedObservable: Observable<number[]> = new Observable(); /** * The currrent feature point cloud maintained across frames. */ public featurePointCloud: Array<IWebXRFeaturePoint> = [];
<mask> public static readonly Version = 1; <mask> /** <mask> * Observers registered here will be executed whenever new feature points are available (on XRFrame while the session is tracking). <mask> */ <mask> public onFeaturePointsUpdatedObservable: Observable<IWebXRFeaturePoint[]> = new Obse...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b
src/XR/features/WebXRFeaturePointSystem.ts
this.featurePointCloud.length = 0;
<mask> if (!super.detach()) { <mask> return false; <mask> } <mask> <mask> this._featurePoints.length = 0; <mask> return true; <mask> } <mask> <mask> /** <mask> * Dispose this feature and all of the resources attached </s> Change onFeaturePointsUpdate...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b
src/XR/features/WebXRFeaturePointSystem.ts
this.featurePointCloud.length = 0;
<mask> */ <mask> public dispose(): void { <mask> super.dispose(); <mask> <mask> this._featurePoints.length = 0; <mask> this.onFeaturePointsUpdatedObservable.clear(); <mask> } <mask> <mask> /** <mask> * On receiving a new XR frame if this feature is attached noti...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b
src/XR/features/WebXRFeaturePointSystem.ts
let updatedFeaturePoints = new Array(numberOfFeaturePoints);
<mask> if (!featurePointRawData || featurePointRawData.length == 0) { <mask> return; <mask> } else { <mask> let numberOfFeaturePoints : number = featurePointRawData.length / 5; <mask> for (var i = 0; i < numberOfFeaturePoints; i++) { <mask> let r...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b
src/XR/features/WebXRFeaturePointSystem.ts
updatedFeaturePoints.push(id);
<mask> for (var i = 0; i < numberOfFeaturePoints; i++) { <mask> let rawIndex : number = i * 5; <mask> let id = featurePointRawData[rawIndex + 4]; <mask> <mask> // IDs should be durable across frames and strictly increasing from 0 up, so use them as index...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b
src/XR/features/WebXRFeaturePointSystem.ts
if (id == this.featurePointCloud.length) { this.featurePointCloud.push({
<mask> let rawIndex : number = i * 5; <mask> let id = featurePointRawData[rawIndex + 4]; <mask> <mask> // IDs should be durable across frames and strictly increasing from 0 up, so use them as indexing into the feature point array. <mask> if (id == th...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b
src/XR/features/WebXRFeaturePointSystem.ts
this.featurePointCloud[id].position.x = featurePointRawData[rawIndex]; this.featurePointCloud[id].position.y = featurePointRawData[rawIndex + 1]; this.featurePointCloud[id].position.z = featurePointRawData[rawIndex + 2]; this.featurePoin...
<mask> confidenceValue: featurePointRawData[rawIndex + 3], <mask> id: id <mask> }); <mask> } else { <mask> this._featurePoints[id].position.x = featurePointRawData[rawIndex]; <mask> this...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b
src/XR/features/WebXRFeaturePointSystem.ts
this.onFeaturePointsUpdatedObservable.notifyObservers(updatedFeaturePoints);
<mask> this.featurePointCloud[id].position.z = featurePointRawData[rawIndex + 2]; <mask> this.featurePointCloud[id].confidenceValue = featurePointRawData[rawIndex + 3]; <mask> } <mask> } <mask> } <mask> <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b
src/XR/features/WebXRFeaturePointSystem.ts
<mask> } <mask> } <mask> } <mask> <mask> this.onFeaturePointsUpdatedObservable.notifyObservers(this._featurePoints); <mask> } <mask> <mask> /** <mask> * Initializes the feature. If the feature point feature is not available for this environment do not ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b
src/XR/features/WebXRFeaturePointSystem.ts
"../../loaders/src/glTF/babylon.glTFMaterialsCommonExtension.ts", "../../loaders/src/glTF/babylon.glTFMaterialsPbrSpecularGlossinessExtension.ts"
<mask> "../../loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts", <mask> "../../loaders/src/glTF/babylon.glTFFileLoader.ts", <mask> "../../loaders/src/glTF/babylon.glTFFileLoaderUtils.ts", <mask> "../../loaders/src/glTF/babylon.glTFFileLoaderExtension.ts", <mask> "../../l...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
Tools/Gulp/config.json
<mask> <mask> /** <mask> * Values <mask> */ <mask> var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"]; <mask> var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"]; <mask> <mask> var gl...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
<mask> <mask> var glTFAnimationPaths = ["translation", "rotation", "scale"]; <mask> var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"]; <mask> <mask> /** <mask> * Parse <mask> */ <mask> var parseBuffers = (parsedBuffers: any, gltfRuntime: IGLTFRuntime) => { <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var normalizeUVs = (buffer: any): void => {
<mask> <mask> /** <mask> * Utils <mask> */ <mask> var normalizeUVs = (buffer: any) => { <mask> if (!buffer) { <mask> return; <mask> } <mask> <mask> for (var i = 0; i < buffer.length / 2; i++) { </s> Add glTF 2.0 support - Breaks animation and materials co...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
<mask> buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1]; <mask> } <mask> }; <mask> <mask> var replaceInString = (str: string, searchValue: string, replaceValue: string) => { <mask> while (str.indexOf(searchValue) !== -1) { <mask> str = str.replace(searchValue, replaceV...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var loadAnimations = (runtime: IGLTFRuntime): void => { var animations = runtime.gltf.animations; if (!animations) { return; } for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) { var animation = animations[animationInde...
<mask> <mask> /** <mask> * Loads and creates animations <mask> */ <mask> var loadAnimations = (gltfRuntime: IGLTFRuntime) => { <mask> for (var anim in gltfRuntime.animations) { <mask> var animation: IGLTFAnimation = gltfRuntime.animations[anim]; <mask> <mask> v...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) { var channel = animation.channels[channelIndex]; if (!channel) { continue; }
<mask> var animation: IGLTFAnimation = gltfRuntime.animations[anim]; <mask> <mask> var lastAnimation: Animation = null; <mask> <mask> for (var i = 0; i < animation.channels.length; i++) { <mask> // Get parameters and load buffers <mask> var ch...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var sampler = animation.samplers[channel.sampler];
<mask> if (!channel) { <mask> continue; <mask> } <mask> <mask> if (!sampler) { <mask> continue; <mask> } <mask> <mask> var inputData = sampler.input; </s> Add glTF 2.0 support - Breaks ani...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var inputData = sampler.input; var outputData = sampler.output;
<mask> if (!sampler) { <mask> continue; <mask> } <mask> <mask> var inputData: string = null; <mask> var outputData: string = null; <mask> <mask> if (animation.parameters) { <mask> inputData...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var bufferInput = GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[inputData]); var bufferOutput = GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[outputData]);
<mask> inputData = sampler.input; <mask> outputData = sampler.output; <mask> } <mask> <mask> var bufferInput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]); <mask> var bufferOutput = GLTFUtil...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var targetNode: any = runtime.gltf.nodes[channel.target.id].babylonNode;
<mask> var bufferInput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]); <mask> var bufferOutput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]); <mask> <mask> var targetID = channel.target.id; <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
Tools.Warn("Creating animation index " + animationIndex + " but cannot find node index " + targetID + " to attach to");
<mask> targetNode = gltfRuntime.scene.getNodeByName(targetID); <mask> } <mask> <mask> if (targetNode === null) { <mask> Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to"); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var animationName = animation.name || "anim" + animationIndex; babylonAnimation = new Animation(animationName, isBone ? "_matrix" : targetPath, 1, animationType, Animation.ANIMATIONLOOPMODE_CYCLE);
<mask> modifyKey = true; <mask> } <mask> <mask> if (!modifyKey) { <mask> babylonAnimation = new Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, Animation.ANIMATIONLOOPMODE_CYCLE); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
runtime.babylonScene.stopAnimation(targetNode); runtime.babylonScene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
<mask> } <mask> <mask> lastAnimation = babylonAnimation; <mask> <mask> gltfRuntime.scene.stopAnimation(targetNode); <mask> gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0); <mask> } <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var getParentBone = (runtime: IGLTFRuntime, skin: IGLTFSkin, jointName: string, newSkeleton: Skeleton): Bone => { // TODO: animation schema broken /*
<mask> <mask> /** <mask> * Returns the parent bone <mask> */ <mask> var getParentBone = (gltfRuntime: IGLTFRuntime, skins: IGLTFSkins, jointName: string, newSkeleton: Skeleton): Bone => { <mask> // Try to find <mask> for (var i = 0; i < newSkeleton.bones.length; i++) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var nodes = runtime.gltf.nodes;
<mask> } <mask> } <mask> <mask> // Not found, search in gltf nodes <mask> var nodes = gltfRuntime.nodes; <mask> for (var nde in nodes) { <mask> var node: IGLTFNode = nodes[nde]; <mask> <mask> if (!node.jointName) { <mask> co...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var child: IGLTFNode = runtime.gltf.nodes[children[i]];
<mask> } <mask> <mask> var children = node.children; <mask> for (var i = 0; i < children.length; i++) { <mask> var child: IGLTFNode = gltfRuntime.nodes[children[i]]; <mask> if (!child.jointName) { <mask> continue; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var bone = new Bone(node.name, newSkeleton, getParentBone(runtime, skin, node.jointName, newSkeleton), mat);
<mask> } <mask> <mask> if (child.jointName === jointName) { <mask> var mat = configureBoneTransformation(node); <mask> var bone = new Bone(node.name, newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts