docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
* Gets the G input component
| <mask> return this._inputs[0];
<mask> }
<mask>
<mask> /**
<mask> * Gets the G component input
<mask> */
<mask> public get g(): NodeMaterialConnectionPoint {
<mask> return this._inputs[1];
<mask> }
<mask>
</s> Added inputs as properties
Former-commit-id: 6b95d... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/Fragment/rgbaMergerBlock.ts |
* Gets the B input component
| <mask> return this._inputs[1];
<mask> }
<mask>
<mask> /**
<mask> * Gets the B component input
<mask> */
<mask> public get b(): NodeMaterialConnectionPoint {
<mask> return this._inputs[2];
<mask> }
<mask>
</s> Added inputs as properties
Former-commit-id: 6b95d... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/Fragment/rgbaMergerBlock.ts |
* Gets the RGB input component
| <mask> return this._inputs[2];
<mask> }
<mask>
<mask> /**
<mask> * Gets the RGB component input
<mask> */
<mask> public get rgb(): NodeMaterialConnectionPoint {
<mask> return this._inputs[3];
<mask> }
<mask>
</s> Added inputs as properties
Former-commit-id... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/Fragment/rgbaMergerBlock.ts |
* Gets the R input component
| <mask> return this._inputs[3];
<mask> }
<mask>
<mask> /**
<mask> * Gets the R component input
<mask> */
<mask> public get a(): NodeMaterialConnectionPoint {
<mask> return this._inputs[4];
<mask> }
<mask>
</s> Added inputs as properties
Former-commit-id... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/Fragment/rgbaMergerBlock.ts |
import { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';
| <mask> import { Effect, EffectFallbacks } from '../../../effect';
<mask> import { MaterialHelper } from '../../../materialHelper';
<mask>
<mask> /**
<mask> * Block used to add support for vertex skinning (bones)
<mask> */
<mask> export class BonesBlock extends NodeMaterialBlock {
</s> Added inputs as propert... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/Vertex/bonesBlock.ts |
let worldInput = this.world;
| <mask> ]
<mask> });
<mask>
<mask> let output = this._outputs[0];
<mask> let worldInput = this._inputs[4];
<mask>
<mask> state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};`;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/Vertex/bonesBlock.ts |
public get vector(): NodeMaterialConnectionPoint {
| <mask>
<mask> /**
<mask> * Gets the vector input component
<mask> */
<mask> public get input(): NodeMaterialConnectionPoint {
<mask> return this._inputs[0];
<mask> }
<mask>
<mask> /** @hidden */
<mask> public get _canAddAtVertexRoot(): boolean {
</s> Added inputs a... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/Vertex/vertexOutputBlock.ts |
let input = this.vector;
| <mask>
<mask> protected _buildBlock(state: NodeMaterialBuildState) {
<mask> super._buildBlock(state);
<mask>
<mask> let input = this.input;
<mask>
<mask> state.compilationString += `gl_Position = ${input.associatedVariableName};\r\n`;
<mask>
<mask> return this;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/Vertex/vertexOutputBlock.ts |
import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';
| <mask> import { NodeMaterialBlockConnectionPointTypes } from '../nodeMaterialBlockConnectionPointTypes';
<mask> import { NodeMaterialBuildState } from '../nodeMaterialBuildState';
<mask> /**
<mask> * Block used to add 2 vector4
<mask> */
<mask> export class AddBlock extends NodeMaterialBlock {
<mask> /**
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/addBlock.ts |
this.registerInput("left", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4);
this.registerInput("right", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4);
| <mask> */
<mask> public constructor(name: string) {
<mask> super(name);
<mask>
<mask> this.registerInput("vector0", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4);
<mask> this.registerInput("vector1", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/addBlock.ts |
/**
* Gets the left operand input component
*/
public get left(): NodeMaterialConnectionPoint {
return this._inputs[0];
}
/**
* Gets the right operand input component
*/
public get right(): NodeMaterialConnectionPoint {
return this._inputs[1];
} ... | <mask> public getClassName() {
<mask> return "AddBlock";
<mask> }
<mask>
<mask> protected _buildBlock(state: NodeMaterialBuildState) {
<mask> super._buildBlock(state);
<mask>
<mask> let output = this._outputs[0];
<mask>
<mask> state.compilationString += this._dec... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/addBlock.ts |
state.compilationString += this._declareOutput(output, state) + ` = ${this.left.associatedVariableName} + ${this.right.associatedVariableName};\r\n`;
| <mask> super._buildBlock(state);
<mask>
<mask> let output = this._outputs[0];
<mask>
<mask> let vector0 = this._inputs[0];
<mask> let vector1 = this._inputs[1];
<mask>
<mask> state.compilationString += this._declareOutput(output, state) + ` = ${vector0.associatedVariab... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/addBlock.ts |
import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';
| <mask> import { NodeMaterialBlock } from '../nodeMaterialBlock';
<mask> import { NodeMaterialBlockConnectionPointTypes } from '../nodeMaterialBlockConnectionPointTypes';
<mask> import { NodeMaterialBuildState } from '../nodeMaterialBuildState';
<mask> /**
<mask> * Block used to clamp a float
<mask> */
<mask> e... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/clampBlock.ts |
/**
* Gets the value input component
*/
public get value(): NodeMaterialConnectionPoint {
return this._inputs[0];
}
| <mask> public getClassName() {
<mask> return "ClampBlock";
<mask> }
<mask>
<mask> protected _buildBlock(state: NodeMaterialBuildState) {
<mask> super._buildBlock(state);
<mask>
<mask> let output = this._outputs[0];
<mask>
<mask> state.compilationString += this._d... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/clampBlock.ts |
state.compilationString += this._declareOutput(output, state) + ` = clamp(${this.value.associatedVariableName}, ${this._writeFloat(this.minimum)}, ${this._writeFloat(this.maximum)});\r\n`;
| <mask> super._buildBlock(state);
<mask>
<mask> let output = this._outputs[0];
<mask>
<mask> let value = this._inputs[0];
<mask>
<mask> state.compilationString += this._declareOutput(output, state) + ` = clamp(${value.associatedVariableName}, ${this._writeFloat(this.minimum)}, $... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/clampBlock.ts |
import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';
| <mask> import { NodeMaterialBlockConnectionPointTypes } from '../nodeMaterialBlockConnectionPointTypes';
<mask> import { NodeMaterialBuildState } from '../nodeMaterialBuildState';
<mask> /**
<mask> * Block used to multiply 2 vector4
<mask> */
<mask> export class MultiplyBlock extends NodeMaterialBlock {
</s> A... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/multiplyBlock.ts |
this.registerInput("left", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4);
this.registerInput("right", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4);
| <mask> */
<mask> public constructor(name: string) {
<mask> super(name);
<mask>
<mask> this.registerInput("vector0", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4);
<mask> this.registerInput("vector1", NodeMaterialBlockConnectionPointTypes.Vector4OrColor4);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/multiplyBlock.ts |
/**
* Gets the left operand input component
*/
public get left(): NodeMaterialConnectionPoint {
return this._inputs[0];
}
/**
* Gets the right operand input component
*/
public get right(): NodeMaterialConnectionPoint {
return this._inputs[1];
} ... | <mask> return "MultiplyBlock";
<mask> }
<mask>
<mask> protected _buildBlock(state: NodeMaterialBuildState) {
<mask> super._buildBlock(state);
<mask>
<mask> let output = this._outputs[0];
<mask>
<mask> state.compilationString += this._declareOutput(output, state) + ` =... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/multiplyBlock.ts |
state.compilationString += this._declareOutput(output, state) + ` = ${this.left.associatedVariableName} * ${this.right.associatedVariableName};\r\n`;
| <mask> super._buildBlock(state);
<mask>
<mask> let output = this._outputs[0];
<mask>
<mask> let vector0 = this._inputs[0];
<mask> let vector1 = this._inputs[1];
<mask>
<mask> state.compilationString += this._declareOutput(output, state) + ` = ${vector0.associatedVariab... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/multiplyBlock.ts |
import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';
| <mask> import { NodeMaterialBuildState } from '../nodeMaterialBuildState';
<mask> import { NodeMaterialBlockTargets } from '../nodeMaterialBlockTargets';
<mask>
<mask> /**
<mask> * Block used to read a texture from a sampler
<mask> */
</s> Added inputs as properties
Former-commit-id: 6b95de1394f6b268413c30a... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/textureBlock.ts |
/**
* Gets the uv input component
*/
public get uv(): NodeMaterialConnectionPoint {
return this._inputs[0];
}
/**
* Gets the texture input component
*/
public get texture(): NodeMaterialConnectionPoint {
return this._inputs[1];
}
| <mask> return "TextureBlock";
<mask> }
<mask>
<mask> protected _buildBlock(state: NodeMaterialBuildState) {
<mask> super._buildBlock(state);
<mask>
<mask> let uvInput = this.uv;
<mask> let samplerInput = this.texture;
</s> Added inputs as properties
Former-commit-id:... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/textureBlock.ts |
let uvInput = this.uv;
let samplerInput = this.texture;
| <mask>
<mask> protected _buildBlock(state: NodeMaterialBuildState) {
<mask> super._buildBlock(state);
<mask>
<mask> let uvInput = this._inputs[0];
<mask> let samplerInput = this._inputs[1];
<mask>
<mask> let output = this._outputs[0];
<mask>
<mask> state.compila... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/Blocks/textureBlock.ts |
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true, false, false);
this._sharedData.blocksWithDefines.forEach((b) => {
| <mask> }
<mask> }
<mask>
<mask> // Shared defines
<mask> MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true, false, false);
<mask> this._sharedData.blocksWithDefines.forEach(b => {
<mask> b.prepareDefines(mesh, this, defines);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/nodeMaterial.ts |
});
| <mask> // Shared defines
<mask> MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true, false, false);
<mask> this._sharedData.blocksWithDefines.forEach(b => {
<mask> b.prepareDefines(mesh, this, defines);
<mask> })
<mask>
<mask> // Need to re... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/nodeMaterial.ts |
this._sharedData.blocksWithFallbacks.forEach((b) => {
| <mask> });
<mask>
<mask> var fallbacks = new EffectFallbacks();
<mask>
<mask> this._sharedData.blocksWithFallbacks.forEach(b => {
<mask> b.provideFallbacks(mesh, fallbacks);
<mask> })
<mask>
<mask> let previousEffect = subMesh.effec... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/nodeMaterial.ts |
});
| <mask> var fallbacks = new EffectFallbacks();
<mask>
<mask> this._sharedData.blocksWithFallbacks.forEach(b => {
<mask> b.provideFallbacks(mesh, fallbacks);
<mask> })
<mask>
<mask> let previousEffect = subMesh.effect;
<mask> // Compila... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/nodeMaterial.ts |
}
this.sharedData.uniformConnectionPoints.push(point);
| <mask> case NodeMaterialWellKnownValues.WorldViewProjection:
<mask> hints.needWorldViewProjectionMatrix = true;
<mask> break;
<mask> }
<mask> }
<mask>
<mask> this.sharedData.uniformConnectionPoin... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b | src/Materials/Node/nodeMaterialBuildState.ts |
import { Nullable } from "babylonjs/types";
import { Observer } from "babylonjs/Misc/observable";
import { PerfCounter } from "babylonjs/Misc/tools";
import { IDisposable } from "babylonjs/scene";
| <mask> import { IDisposable, PerfCounter, Nullable, Observer } from "babylonjs";
<mask> import { AdvancedDynamicTexture } from "./advancedDynamicTexture";
<mask>
<mask> /**
<mask> * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
<mask> */
</s> Gui import relative paths... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/adtInstrumentation.ts |
import { Nullable } from "babylonjs/types";
import { Observable, Observer } from "babylonjs/Misc/observable";
import { Viewport, Color3, Vector2, Vector3, Matrix } from "babylonjs/Maths/math";
import { Tools } from "babylonjs/Misc/tools";
import { PointerInfoPre, PointerInfo, PointerEventTypes } from 'babylonjs/Events/... | <mask> import { DynamicTexture, Nullable, Observer, Camera, Engine, KeyboardInfoPre, PointerInfoPre, PointerInfo, ClipboardEventTypes, Layer, Viewport, Scene, Texture, KeyboardEventTypes, Vector3, Matrix, Vector2, Tools, PointerEventTypes, AbstractMesh, StandardMaterial, Color3, Observable, ClipboardInfo } from 'babyl... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/advancedDynamicTexture.ts |
<mask> import { Rectangle } from "./rectangle";
<mask> import { Control } from "./control";
<mask> import { TextBlock } from "./textBlock";
<mask> import { Image } from "./image";
<mask> import { Vector2, Nullable } from "babylonjs";
<mask>
<mask> /**
<mask> * Class used to create 2D buttons
<mask> */
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/button.ts | |
<mask> import { Control } from "./control";
<mask> import { Observable, Vector2 } from "babylonjs";
<mask> import { StackPanel } from "./stackPanel";
<mask> import { TextBlock } from "./textBlock";
<mask>
<mask> /**
<mask> * Class used to represent a 2D checkbox
</s> Gui import relative paths
Former-commit-... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/checkbox.ts | |
<mask> import { Control } from "./control";
<mask> import { Color3, Observable, Vector2 } from "babylonjs";
<mask> import { Measure } from "../measure";
<mask>
<mask> /** Class used to create color pickers */
<mask> export class ColorPicker extends Control {
<mask> private static _Epsilon = 0.000001;
</s> ... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/colorpicker.ts | |
<mask> import { Control } from "./control";
<mask> import { Measure } from "../measure";
<mask> import { Nullable, Logger } from "babylonjs";
<mask> import { AdvancedDynamicTexture } from "../advancedDynamicTexture";
<mask>
<mask> /**
<mask> * Root class for 2D containers
<mask> * @see http://doc.babylonjs.c... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/container.ts | |
<mask> import { Container } from "./container";
<mask> import { AdvancedDynamicTexture } from "../advancedDynamicTexture";
<mask> import { ValueAndUnit } from "../valueAndUnit";
<mask> import { Nullable, Observer, Vector2, AbstractMesh, Observable, Vector3, Scene, Tools, Matrix, PointerEventTypes, Logger, Polygon }... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/control.ts | |
<mask> import { Container } from "./container";
<mask> import { ValueAndUnit } from "../valueAndUnit";
<mask> import { Control } from "./control";
<mask> import { Measure } from "../measure";
<mask> import { Nullable } from "babylonjs";
<mask>
<mask> /**
<mask> * Class used to create a 2D grid container
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/grid.ts | |
<mask> import { Control } from "./control";
<mask> import { Nullable, Tools, Observable } from "babylonjs";
<mask> import { Measure } from "../measure";
<mask>
<mask> /**
<mask> * Class used to create 2D images
<mask> */
</s> Gui import relative paths
Former-commit-id: b45480f6bb91d74d3bed59dd8306684ae3d9d... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/image.ts | |
<mask> import { Control } from "./control";
<mask> import { IFocusableControl } from "../advancedDynamicTexture";
<mask> import { ValueAndUnit } from "../valueAndUnit";
<mask> import { Nullable, Observable, Observer, Vector2, ClipboardEventTypes, ClipboardInfo, PointerInfo, PointerEventTypes } from 'babylonjs';
<m... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/inputText.ts | |
<mask> import { Control } from "./control";
<mask> import { ValueAndUnit } from "../valueAndUnit";
<mask> import { Nullable, Observer, Vector3, Scene, Tools, Matrix } from "babylonjs";
<mask> import { Measure } from "../measure";
<mask>
<mask> /** Class used to render 2D lines */
<mask> export class Line extend... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/line.ts | |
<mask> import { Control } from "./control";
<mask> import { MultiLinePoint } from "../multiLinePoint";
<mask> import { Nullable, AbstractMesh } from "babylonjs";
<mask> import { Measure } from "../measure";
<mask>
<mask> /**
<mask> * Class used to create multi line control
<mask> */
</s> Gui import relative... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/multiLine.ts | |
<mask> import { Control } from "./control";
<mask> import { Observable, Vector2 } from "babylonjs";
<mask> import { StackPanel, TextBlock } from ".";
<mask>
<mask> /**
<mask> * Class used to create radio button controls
<mask> */
</s> Gui import relative paths
Former-commit-id: b45480f6bb91d74d3bed59dd8306... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/radioButton.ts | |
<mask> import { Rectangle } from "../rectangle";
<mask> import { Grid } from "../grid";
<mask> import { Control } from "../control";
<mask> import { Container } from "../container";
<mask> import { PointerInfo, Observer, Nullable, PointerEventTypes } from "babylonjs";
<mask> import { Measure } from "../../measure... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/scrollViewers/scrollViewer.ts | |
<mask> import { Control } from "../control";
<mask> import { ValueAndUnit } from "../../valueAndUnit";
<mask> import { Observable, Vector2 } from "babylonjs";
<mask>
<mask> /**
<mask> * Class used to create slider controls
<mask> */
<mask> export class BaseSlider extends Control {
</s> Gui import relative p... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/sliders/baseSlider.ts | |
<mask> import { BaseSlider } from "./baseSlider";
<mask> import { Control } from "..";
<mask> import { Vector2 } from "babylonjs";
<mask> import { Measure } from "../../measure";
<mask>
<mask> /**
<mask> * Class used to create slider controls
<mask> */
</s> Gui import relative paths
Former-commit-id: b454... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/sliders/scrollBar.ts | |
<mask> import { Container } from "./container";
<mask> import { Measure } from "../measure";
<mask> import { Control } from "./control";
<mask> import { Tools } from "babylonjs";
<mask>
<mask> /**
<mask> * Class used to create a 2D stack panel container
<mask> */
<mask> export class StackPanel extends Conta... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/stackPanel.ts | |
import { Observable } from "babylonjs/Misc/observable";
| <mask> import { Observable } from "babylonjs";
<mask> import { Measure } from "../measure";
<mask> import { ValueAndUnit } from "../valueAndUnit";
<mask> import { Control } from "./control";
<mask>
<mask> /**
</s> Gui import relative paths
Former-commit-id: b45480f6bb91d74d3bed59dd8306684ae3d9d0fa </s> remove... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/textBlock.ts |
<mask> import { StackPanel } from "./stackPanel";
<mask> import { Observable, Nullable, Observer } from "babylonjs";
<mask> import { Button } from "./button";
<mask> import { Container } from "./container";
<mask> import { TextBlock } from "./textBlock";
<mask> import { InputText } from "./inputText";
<mask>
<... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/controls/virtualKeyboard.ts | |
import { Nullable } from "babylonjs/types";
import { Vector2, Epsilon } from "babylonjs/Maths/math";
| <mask> import { Vector2, Epsilon, Nullable } from "babylonjs";
<mask>
<mask> /**
<mask> * Class used to transport Vector2 information for pointer events
<mask> */
<mask> export class Vector2WithInfo extends Vector2 {
</s> Gui import relative paths
Former-commit-id: b45480f6bb91d74d3bed59dd8306684ae3d9d0fa <... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/math2D.ts |
<mask> import { MultiLine } from "./controls/multiLine";
<mask> import { ValueAndUnit } from "./valueAndUnit";
<mask> import { Control } from "./controls/control";
<mask> import { AbstractMesh, Nullable, Observer, Camera, Vector2 } from "babylonjs";
<mask>
<mask> /**
<mask> * Class used to store a point for a ... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/multiLinePoint.ts | |
import { Observable } from "babylonjs/Misc/observable";
import { IDisposable } from "babylonjs/scene";
| <mask> import { IDisposable, Observable } from "babylonjs";
<mask> import { AdvancedDynamicTexture } from "./advancedDynamicTexture";
<mask> import { ValueAndUnit } from "./valueAndUnit";
<mask>
<mask> /**
<mask> * Define a style used by control to automatically setup properties based on a template.
</s> Gui i... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/2D/style.ts |
<mask> import { Control3D } from "./control3D";
<mask> import { TransformNode, Scene } from "babylonjs";
<mask>
<mask> /**
<mask> * Class used as a root to all buttons
<mask> */
<mask> export class AbstractButton3D extends Control3D {
</s> Gui import relative paths
Former-commit-id: b45480f6bb91d74d3bed59d... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/abstractButton3D.ts | |
<mask> import { AbstractButton3D } from "./abstractButton3D";
<mask> import { Material, Nullable, int, Color3, StandardMaterial, Texture, Scene, TransformNode, Vector4, MeshBuilder, AbstractMesh } from "babylonjs";
<mask> import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
<mask> import { Cont... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/button3D.ts | |
<mask> import { Control3D } from "./control3D";
<mask> import { Scene, Nullable, TransformNode } from "babylonjs";
<mask>
<mask> /**
<mask> * Class used to create containers for controls
<mask> */
<mask> export class Container3D extends Control3D {
</s> Gui import relative paths
Former-commit-id: b45480f6b... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/container3D.ts | |
import { Nullable } from "babylonjs/types";
import { Observable } from "babylonjs/Misc/observable";
import { Vector3 } from "babylonjs/Maths/math";
import { PointerEventTypes } from "babylonjs/Events/pointerEvents";
import { TransformNode } from "babylonjs/Meshes/transformNode";
import { AbstractMesh } from "babyl... | <mask> import { IDisposable, IBehaviorAware, Nullable, TransformNode, Vector3, Observable, Behavior, AbstractMesh, Scene, PointerEventTypes } from "babylonjs";
<mask> import { GUI3DManager } from "../gui3DManager";
<mask> import { Vector3WithInfo } from "../vector3WithInfo";
<mask> import { Container3D } from "./co... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/control3D.ts |
<mask> import { VolumeBasedPanel } from "./volumeBasedPanel";
<mask> import { float, Tools, Vector3, Matrix, Tmp, Space, Axis } from "babylonjs";
<mask> import { Control3D } from "./control3D";
<mask> import { Container3D } from "./container3D";
<mask>
<mask> /**
<mask> * Class used to create a container panel... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/cylinderPanel.ts | |
import { Nullable } from "babylonjs/types";
import { Observer } from "babylonjs/Misc/observable";
import { Color3, Vector3 } from "babylonjs/Maths/math";
import { StandardMaterial } from "babylonjs/Materials/standardMaterial";
import { TransformNode } from "babylonjs/Meshes/transformNode";
import { Mesh } from "... | <mask> import { Button3D } from "./button3D";
<mask> import { Mesh, StandardMaterial, Nullable, Observer, Vector3, Scene, TransformNode, MeshBuilder, Color3, FadeInOutBehavior } from "babylonjs";
<mask> import { FluentMaterial } from "../materials/fluentMaterial";
<mask> import { StackPanel } from "../../2D/control... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/holographicButton.ts |
import { TransformNode } from "babylonjs/Meshes/transformNode";
import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
import { Mesh } from "babylonjs/Meshes/mesh";
import { Scene } from "babylonjs/scene";
| <mask> import { Scene, TransformNode, AbstractMesh, Mesh } from "babylonjs";
<mask> import { Button3D } from "./button3D";
<mask>
<mask> /**
<mask> * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
<mask> */
</s> Gui import relative paths
Former-commi... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/meshButton3D.ts |
import { Tmp, Vector3 } from "babylonjs/Maths/math";
| <mask> import { Tmp, Vector3 } from "babylonjs";
<mask> import { Container3D } from "./container3D";
<mask> import { Control3D } from "./control3D";
<mask> import { VolumeBasedPanel } from "./volumeBasedPanel";
<mask>
<mask> /**
</s> Gui import relative paths
Former-commit-id: b45480f6bb91d74d3bed59dd8306684a... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/planePanel.ts |
<mask> import { VolumeBasedPanel } from "./volumeBasedPanel";
<mask> import { float, Tools, Vector3, Tmp } from "babylonjs";
<mask> import { Control3D } from "./control3D";
<mask> import { Container3D } from "./container3D";
<mask>
<mask> /**
<mask> * Class used to create a container panel where items get rand... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/scatterPanel.ts | |
<mask> import { VolumeBasedPanel } from "./volumeBasedPanel";
<mask> import { float, Tools, Vector3, Matrix, Tmp, Axis, Space } from "babylonjs";
<mask> import { Control3D } from "./control3D";
<mask> import { Container3D } from "./container3D";
<mask>
<mask> /**
<mask> * Class used to create a container panel... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/spherePanel.ts | |
<mask> import { Container3D } from "./container3D";
<mask> import { Tools, Matrix, Tmp, Vector3 } from "babylonjs";
<mask>
<mask> /**
<mask> * Class used to create a stack panel in 3D on XY plane
<mask> */
<mask> export class StackPanel3D extends Container3D {
</s> Gui import relative paths
Former-commit-i... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/stackPanel3D.ts | |
<mask> import { Container3D } from "./container3D";
<mask> import { Tools, int, Matrix, Tmp, Vector3 } from "babylonjs";
<mask> import { Control3D } from "./control3D";
<mask>
<mask> /**
<mask> * Abstract class used to create a container panel deployed on the surface of a volume
<mask> */
</s> Gui import rel... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/controls/volumeBasedPanel.ts | |
import { Nullable } from "babylonjs/types";
import { Observable, Observer } from "babylonjs/Misc/observable";
import { Vector3 } from "babylonjs/Maths/math";
import { PointerInfo, PointerEventTypes } from 'babylonjs/Events/pointerEvents';
import { Material } from "babylonjs/Materials/material";
import { Hemispheri... | <mask> import { IDisposable, Scene, Nullable, Observer, UtilityLayerRenderer, PointerInfo, Observable, Vector3, Material, AbstractMesh, Engine, HemisphericLight, PointerEventTypes } from "babylonjs";
<mask> import { Container3D } from "./controls/container3D";
<mask> import { Control3D } from "./controls/control3D";... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/gui3DManager.ts |
import { Nullable } from "babylonjs/types";
import { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "babylonjs/Misc/decorators";
import { Color3, Vector3, Color4, Matrix, Tmp } from "babylonjs/Maths/math";
import { BaseTexture } f... | <mask> import { MaterialDefines, PushMaterial, serialize, expandToProperty, serializeAsColor3, Color3, serializeAsColor4, Color4, serializeAsVector3, Vector3, Scene, Nullable, BaseTexture, AbstractMesh, SubMesh, VertexBuffer, MaterialHelper, EffectCreationOptions, Matrix, Mesh, Tmp, SerializationHelper, serializeAsTex... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/materials/fluentMaterial.ts |
import { Vector3 } from "babylonjs/Maths/math";
| <mask> import { Vector3 } from "babylonjs";
<mask>
<mask> /**
<mask> * Class used to transport Vector3 information for pointer events
<mask> */
<mask> export class Vector3WithInfo extends Vector3 {
</s> Gui import relative paths
Former-commit-id: b45480f6bb91d74d3bed59dd8306684ae3d9d0fa </s> remove import {... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/src/3D/vector3WithInfo.ts |
"babylonjs/*": [
| <mask> "compilerOptions": {
<mask> "baseUrl": "./src/",
<mask> "rootDir": "./src/",
<mask> "paths": {
<mask> "babylonjs": [
<mask> "../../dist/preview release/babylon.module.d.ts"
<mask> ]
<mask> }
<mask> }
<mask> } </s> Gui impor... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d365d6b587e678b5e9ee04a54280dcfc44786342 | gui/tsconfig.json |
/**
* @hidden
*/
public _tag: number;
| <mask> public maximum: Vector3;
<mask>
<mask> private _worldMatrix: Matrix;
<mask>
<mask> /**
<mask> * Creates a new bounding box
<mask> * @param min defines the minimum vector (in local space)
<mask> * @param max defines the maximum vector (in local space)
... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465 | src/Culling/babylon.boundingBox.ts |
this.scene._afterRenderingGroupDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_BOUNDINGBOXRENDERER, this, this.render);
| <mask> this.scene._activeMeshStage.registerStep(SceneComponentConstants.STEP_ACTIVEMESH_BOUNDINGBOXRENDERER, this, this._activeMesh);
<mask>
<mask> this.scene._evaluateSubMeshStage.registerStep(SceneComponentConstants.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER, this, this._evaluateSubMesh);
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465 | src/Rendering/babylon.boundingBoxRenderer.ts |
boundingInfo.boundingBox._tag = mesh.renderingGroupId;
| <mask> private _evaluateSubMesh(mesh: AbstractMesh, subMesh: SubMesh): void {
<mask> if (mesh.showSubMeshesBoundingBox) {
<mask> const boundingInfo = subMesh.getBoundingInfo();
<mask> if (boundingInfo !== null && boundingInfo !== undefined) {
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465 | src/Rendering/babylon.boundingBoxRenderer.ts |
boundingInfo.boundingBox._tag = mesh.renderingGroupId;
| <mask>
<mask> private _activeMesh(sourceMesh: AbstractMesh, mesh: AbstractMesh): void {
<mask> if (sourceMesh.showBoundingBox || this.scene.forceShowBoundingBoxes) {
<mask> let boundingInfo = sourceMesh.getBoundingInfo();
<mask>
<mask> this.renderList.push(bou... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465 | src/Rendering/babylon.boundingBoxRenderer.ts |
public render(renderingGroupId: number): void {
| <mask> public reset(): void {
<mask> this.renderList.reset();
<mask> }
<mask>
<mask> public render(): void {
<mask> if (this.renderList.length === 0) {
<mask> return;
<mask> }
<mask>
<mask> this._prepareRessources();
</... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465 | src/Rendering/babylon.boundingBoxRenderer.ts |
if (boundingBox._tag !== renderingGroupId) {
continue;
}
| <mask> this._colorShader._preBind();
<mask> for (var boundingBoxIndex = 0; boundingBoxIndex < this.renderList.length; boundingBoxIndex++) {
<mask> var boundingBox = this.renderList.data[boundingBoxIndex];
<mask> var min = boundingBox.minimum;
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d3eeccd478ae5ec15c2c29dd6d922ab071a3c465 | src/Rendering/babylon.boundingBoxRenderer.ts |
<mask> * The newly introduced API can be seen in webxr.nativeextensions.d.ts.
<mask> */
<mask> export class WebXRFeaturePointSystem extends WebXRAbstractFeature {
<mask> private _enabled: boolean = false;
<mask> private _featurePoints: Array<IWebXRFeaturePoint> = [];
<mask>
<mask> /**
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b | src/XR/features/WebXRFeaturePointSystem.ts | |
* Will notify the observers about which feature points have been updated.
| <mask> public static readonly Version = 1;
<mask> /**
<mask> * Observers registered here will be executed whenever new feature points are available (on XRFrame while the session is tracking).
<mask> */
<mask> public onFeaturePointsUpdatedObservable: Observable<number[]> = new Observable();
<... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b | src/XR/features/WebXRFeaturePointSystem.ts |
public onFeaturePointsUpdatedObservable: Observable<number[]> = new Observable();
/**
* The currrent feature point cloud maintained across frames.
*/
public featurePointCloud: Array<IWebXRFeaturePoint> = [];
| <mask> public static readonly Version = 1;
<mask> /**
<mask> * Observers registered here will be executed whenever new feature points are available (on XRFrame while the session is tracking).
<mask> */
<mask> public onFeaturePointsUpdatedObservable: Observable<IWebXRFeaturePoint[]> = new Obse... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b | src/XR/features/WebXRFeaturePointSystem.ts |
this.featurePointCloud.length = 0;
| <mask> if (!super.detach()) {
<mask> return false;
<mask> }
<mask>
<mask> this._featurePoints.length = 0;
<mask> return true;
<mask> }
<mask>
<mask> /**
<mask> * Dispose this feature and all of the resources attached
</s> Change onFeaturePointsUpdate... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b | src/XR/features/WebXRFeaturePointSystem.ts |
this.featurePointCloud.length = 0;
| <mask> */
<mask> public dispose(): void {
<mask> super.dispose();
<mask>
<mask> this._featurePoints.length = 0;
<mask> this.onFeaturePointsUpdatedObservable.clear();
<mask> }
<mask>
<mask> /**
<mask> * On receiving a new XR frame if this feature is attached noti... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b | src/XR/features/WebXRFeaturePointSystem.ts |
let updatedFeaturePoints = new Array(numberOfFeaturePoints);
| <mask> if (!featurePointRawData || featurePointRawData.length == 0) {
<mask> return;
<mask> } else {
<mask> let numberOfFeaturePoints : number = featurePointRawData.length / 5;
<mask> for (var i = 0; i < numberOfFeaturePoints; i++) {
<mask> let r... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b | src/XR/features/WebXRFeaturePointSystem.ts |
updatedFeaturePoints.push(id);
| <mask> for (var i = 0; i < numberOfFeaturePoints; i++) {
<mask> let rawIndex : number = i * 5;
<mask> let id = featurePointRawData[rawIndex + 4];
<mask>
<mask> // IDs should be durable across frames and strictly increasing from 0 up, so use them as index... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b | src/XR/features/WebXRFeaturePointSystem.ts |
if (id == this.featurePointCloud.length) {
this.featurePointCloud.push({
| <mask> let rawIndex : number = i * 5;
<mask> let id = featurePointRawData[rawIndex + 4];
<mask>
<mask> // IDs should be durable across frames and strictly increasing from 0 up, so use them as indexing into the feature point array.
<mask> if (id == th... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b | src/XR/features/WebXRFeaturePointSystem.ts |
this.featurePointCloud[id].position.x = featurePointRawData[rawIndex];
this.featurePointCloud[id].position.y = featurePointRawData[rawIndex + 1];
this.featurePointCloud[id].position.z = featurePointRawData[rawIndex + 2];
this.featurePoin... | <mask> confidenceValue: featurePointRawData[rawIndex + 3],
<mask> id: id
<mask> });
<mask> } else {
<mask> this._featurePoints[id].position.x = featurePointRawData[rawIndex];
<mask> this... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b | src/XR/features/WebXRFeaturePointSystem.ts |
this.onFeaturePointsUpdatedObservable.notifyObservers(updatedFeaturePoints);
| <mask> this.featurePointCloud[id].position.z = featurePointRawData[rawIndex + 2];
<mask> this.featurePointCloud[id].confidenceValue = featurePointRawData[rawIndex + 3];
<mask> }
<mask> }
<mask> }
<mask>
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b | src/XR/features/WebXRFeaturePointSystem.ts |
<mask> }
<mask> }
<mask> }
<mask>
<mask> this.onFeaturePointsUpdatedObservable.notifyObservers(this._featurePoints);
<mask> }
<mask>
<mask> /**
<mask> * Initializes the feature. If the feature point feature is not available for this environment do not ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4a0a12241b0d9de9a9b4549cea1ced0e665596b | src/XR/features/WebXRFeaturePointSystem.ts | |
"../../loaders/src/glTF/babylon.glTFMaterialsCommonExtension.ts",
"../../loaders/src/glTF/babylon.glTFMaterialsPbrSpecularGlossinessExtension.ts" | <mask> "../../loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts",
<mask> "../../loaders/src/glTF/babylon.glTFFileLoader.ts",
<mask> "../../loaders/src/glTF/babylon.glTFFileLoaderUtils.ts",
<mask> "../../loaders/src/glTF/babylon.glTFFileLoaderExtension.ts",
<mask> "../../l... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | Tools/Gulp/config.json |
<mask>
<mask> /**
<mask> * Values
<mask> */
<mask> var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
<mask> var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
<mask>
<mask> var gl... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts | |
<mask>
<mask> var glTFAnimationPaths = ["translation", "rotation", "scale"];
<mask> var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
<mask>
<mask> /**
<mask> * Parse
<mask> */
<mask> var parseBuffers = (parsedBuffers: any, gltfRuntime: IGLTFRuntime) => {
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts | |
var normalizeUVs = (buffer: any): void => {
| <mask>
<mask> /**
<mask> * Utils
<mask> */
<mask> var normalizeUVs = (buffer: any) => {
<mask> if (!buffer) {
<mask> return;
<mask> }
<mask>
<mask> for (var i = 0; i < buffer.length / 2; i++) {
</s> Add glTF 2.0 support
- Breaks animation and materials co... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
<mask> buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
<mask> }
<mask> };
<mask>
<mask> var replaceInString = (str: string, searchValue: string, replaceValue: string) => {
<mask> while (str.indexOf(searchValue) !== -1) {
<mask> str = str.replace(searchValue, replaceV... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts | |
var loadAnimations = (runtime: IGLTFRuntime): void => {
var animations = runtime.gltf.animations;
if (!animations) {
return;
}
for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) {
var animation = animations[animationInde... | <mask>
<mask> /**
<mask> * Loads and creates animations
<mask> */
<mask> var loadAnimations = (gltfRuntime: IGLTFRuntime) => {
<mask> for (var anim in gltfRuntime.animations) {
<mask> var animation: IGLTFAnimation = gltfRuntime.animations[anim];
<mask>
<mask> v... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) {
var channel = animation.channels[channelIndex];
if (!channel) {
continue;
}
| <mask> var animation: IGLTFAnimation = gltfRuntime.animations[anim];
<mask>
<mask> var lastAnimation: Animation = null;
<mask>
<mask> for (var i = 0; i < animation.channels.length; i++) {
<mask> // Get parameters and load buffers
<mask> var ch... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var sampler = animation.samplers[channel.sampler];
| <mask> if (!channel) {
<mask> continue;
<mask> }
<mask>
<mask> if (!sampler) {
<mask> continue;
<mask> }
<mask>
<mask> var inputData = sampler.input;
</s> Add glTF 2.0 support
- Breaks ani... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var inputData = sampler.input;
var outputData = sampler.output;
| <mask> if (!sampler) {
<mask> continue;
<mask> }
<mask>
<mask> var inputData: string = null;
<mask> var outputData: string = null;
<mask>
<mask> if (animation.parameters) {
<mask> inputData... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var bufferInput = GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[inputData]);
var bufferOutput = GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[outputData]);
| <mask> inputData = sampler.input;
<mask> outputData = sampler.output;
<mask> }
<mask>
<mask> var bufferInput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
<mask> var bufferOutput = GLTFUtil... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var targetNode: any = runtime.gltf.nodes[channel.target.id].babylonNode;
| <mask> var bufferInput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
<mask> var bufferOutput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
<mask>
<mask> var targetID = channel.target.id;
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
Tools.Warn("Creating animation index " + animationIndex + " but cannot find node index " + targetID + " to attach to");
| <mask> targetNode = gltfRuntime.scene.getNodeByName(targetID);
<mask> }
<mask>
<mask> if (targetNode === null) {
<mask> Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to");
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var animationName = animation.name || "anim" + animationIndex;
babylonAnimation = new Animation(animationName, isBone ? "_matrix" : targetPath, 1, animationType, Animation.ANIMATIONLOOPMODE_CYCLE);
| <mask> modifyKey = true;
<mask> }
<mask>
<mask> if (!modifyKey) {
<mask> babylonAnimation = new Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, Animation.ANIMATIONLOOPMODE_CYCLE);
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
runtime.babylonScene.stopAnimation(targetNode);
runtime.babylonScene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
| <mask> }
<mask>
<mask> lastAnimation = babylonAnimation;
<mask>
<mask> gltfRuntime.scene.stopAnimation(targetNode);
<mask> gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
<mask> }
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var getParentBone = (runtime: IGLTFRuntime, skin: IGLTFSkin, jointName: string, newSkeleton: Skeleton): Bone => {
// TODO: animation schema broken
/*
| <mask>
<mask> /**
<mask> * Returns the parent bone
<mask> */
<mask> var getParentBone = (gltfRuntime: IGLTFRuntime, skins: IGLTFSkins, jointName: string, newSkeleton: Skeleton): Bone => {
<mask> // Try to find
<mask> for (var i = 0; i < newSkeleton.bones.length; i++) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var nodes = runtime.gltf.nodes;
| <mask> }
<mask> }
<mask>
<mask> // Not found, search in gltf nodes
<mask> var nodes = gltfRuntime.nodes;
<mask> for (var nde in nodes) {
<mask> var node: IGLTFNode = nodes[nde];
<mask>
<mask> if (!node.jointName) {
<mask> co... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var child: IGLTFNode = runtime.gltf.nodes[children[i]];
| <mask> }
<mask>
<mask> var children = node.children;
<mask> for (var i = 0; i < children.length; i++) {
<mask> var child: IGLTFNode = gltfRuntime.nodes[children[i]];
<mask> if (!child.jointName) {
<mask> continue;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var bone = new Bone(node.name, newSkeleton, getParentBone(runtime, skin, node.jointName, newSkeleton), mat);
| <mask> }
<mask>
<mask> if (child.jointName === jointName) {
<mask> var mat = configureBoneTransformation(node);
<mask> var bone = new Bone(node.name, newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
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