task stringclasses 29
values | state stringlengths 68 671 | instructions stringlengths 28 143 | criteria_keys listlengths 1 8 | criteria_values listlengths 1 8 | label_alias stringclasses 8
values | label_key stringlengths 1 20 | meta stringlengths 65 336 |
|---|---|---|---|---|---|---|---|
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n#######\n \n#.X.#X#\n \n#..##.#\n \n##X.XX#\n \n#.@...#\n \n#XG...#\n \n#######\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | B | DOWN | {"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 3, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 128 | . | . | 2 |\n+------+------+------+------+\n| 32 | 2 | . | . |\n+------+------+------+------+\n| 4 | 4 | . | . |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"LEFT: Slide LEFT"
] | D | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
debate.enough_evidence | {"side_b": {"label": "oppose", "claims": [{"text": "New-grad ramp surveys show slower onboarding", "hard_evidence": true}]}, "question": "Remote-first improves productivity", "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"tex... | Do we have sufficient evidence-backed claims (not vibes)? Reply with one letter. | [
"A",
"B"
] | [
"yes: Enough hard evidence to decide",
"no: Too thin or tied — needs more evidence"
] | A | yes | {"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"highest_tile": 4, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+---... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP"
] | B | UP | {"gym": "game2048", "max_tile": 4, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 14, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
debate.confidence | {"side_b": {"label": "oppose", "claims": [{"text": "Some customers require on-site workshops", "hard_evidence": true}, {"text": "Offices look empty and sad", "hard_evidence": false}, {"text": "New-grad ramp surveys show slower onboarding", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties... | Rate decision confidence from the evidence balance. One letter. | [
"A",
"B",
"C"
] | [
"1: medium confidence",
"0: low confidence",
"2: high confidence"
] | B | 0 | {"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
word.vowel_count | {"legend": "Count letters a,e,i,o,u only (not y).", "word": "lemon"} | How many vowel letters (a,e,i,o,u) are in 'lemon'? | [
"A",
"B",
"C",
"D"
] | [
"4: 4 vowels",
"2: 2 vowels",
"3: 3 vowels",
"0: 0 vowels"
] | B | 2 | {"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "Valkyria Chronicles was adapted into a two episode original video animation series in the same [___] of its release."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"mica: mica",
"cade: cade",
"kash: kash",
"year: year"
] | D | year | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 105, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4} |
nlp.cloze | {"sentence": "The signs on physical examination can include mild enlargement of the liver or spleen swollen glands and local swelling a [___] where the parasite entered the body.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"stellar: stellar",
"wounded: wounded",
"chagoma: chagoma",
"rubbish: rubbish"
] | C | chagoma | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 55878, "answer_len": 7, "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\n########\n# . $ #\n# @ #\n# . $ #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"UP: Move UP",
"LEFT: Move LEFT"
] | A | RIGHT | {"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
gridworld.hazard_alert | {"grid_map": "\nkkkkkkkkk\n \nkQckccckk\n \nkckckccck\n \nkcckcccck\n \nkcckccQck\n \nkccccQ8ck\n \nkccccacck\n \nkccccccck\n \nkkkkkkkkk\n", "legend": "'k': Wall, 'a': Player, '8': Goal, 'Q': Deadly Trap, 'c': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "k", "player": "a", "goal": "8", "hazard": "Q", "floor": "c"}} |
debate.winner | {"question": "We should deploy on Friday", "side_b": {"label": "oppose", "claims": [{"text": "I just don't like Fridays", "hard_evidence": false}, {"text": "On-call coverage is thin on weekends", "hard_evidence": true}, {"text": "Last Friday deploy caused a Sev-1", "hard_evidence": true}]}, "side_a": {"label": "support... | Which side is better supported by evidence? Reply with one option letter. | [
"A",
"B"
] | [
"support: Side A — support the proposal",
"oppose: Side B — oppose the proposal"
] | B | oppose | {"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 1, "con_ev": 2, "schema": "choice", "hard": false, "n_options": 2} |
debate.confidence | {"side_b": {"label": "oppose", "claims": [{"text": "Team has 1 Rust-experienced engineer", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"text": "p99 latency is 4x SLO on hot path", "hard_evidence": ... | Confidence score for this adjudication — pick one Criteria letter. | [
"A",
"B",
"C"
] | [
"1: medium confidence",
"2: high confidence",
"0: low confidence"
] | A | 1 | {"gym": "debate_judge", "topic_id": "rewrite_backend", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "The puzzle appeared on Computer and Video [___] feature Gaming s hardest puzzles."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"gella: gella",
"games: games",
"frogs: frogs",
"alice: alice"
] | B | games | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 45174, "answer_len": 5, "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . Y Y Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B"
] | [
"4: Drop in Column 4",
"3: Drop in Column 3"
] | A | 4 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "forced_block": true, "schema": "choice", "hard": false, "n_options": 2} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 p p p p . p p p 7\n6 n . . . . n . . 6\n5 . . . . N . . . 5\n4 . . . . P . . . 4\n3 P . . . . . . . 3\n2 . P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkb1r/pppp1ppp/n4n2/4N3/4P3/P7/1PPP1PPP/RNBQKB1R b KQkq - 0 4", "side_to_move": ... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"d8: black queen on d8",
"a6: black knight on a6",
"h7: black pawn on h7",
"f8: black bishop on f8",
"h8: black rook on h8",
"f6: black knight on f6",
"c7: black pawn on c7",
"d7: black pawn on d7"
] | A | d8 | {"label_source": "stockfish", "best_uci": "d8e7", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.direction | {"grid_map": "\nbbbbbb\nb%%%%b\nbm%%%b\nbv%c5b\nb%%%%b\nb%%%%b\nbbbbbb\n", "legend": "'b': Wall, 'v': Player, 'c': Box, '5': Target, 'm': Box on target, 'J': Player on target, '%': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | C | RIGHT | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 1, "aug_flip_h": true, "symbol_remap": {"wall": "b", "player": "v", "box": "c", "target": "5", "box_on_target": "m", "player_on_target": "J", "floor": "%"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
connect4.drop | {"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . Y . . . . |\n| . . Y . . . . |\n| . . R . R . . |\n| . . R . Y . Y |\n| Y R R Y R R Y |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"7: Drop in Column 7",
"2: Drop in Column 2"
] | B | 7 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\nNNNNNNNNN\n \nN7777777N\n \nN=n77777N\n \nN7777=77N\n \nNN7777N7N\n \nN7777777N\n \nN7777777N\n \nN7R7=N77N\n \nNNNNNNNNN\n", "legend": "'N': Wall, 'n': Player, 'R': Goal, '=': Deadly Trap, '7': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "N", "player": "n", "goal": "R", "hazard": "=", "floor": "7"}} |
game2048.slide | {"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | 4 | 64 | 128 |\n+------+------+------+------+\n| . | . | . | 32 |\n+------+------+------+------+\n| . | . | 2 | 8 |\n+------+------+------+------+\n| 2 | . | . | 4 |\n+------+------+------+------+\n", "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Slide UP",
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT"
] | D | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
gridworld.hazard_alert | {"grid_map": "\n#########\n \n#G....#.#\n \n#..#....#\n \n##@..#..#\n \n##X#.XX.#\n \n#......X#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
sokoban.deadlock_alert | {"grid_map": "\n%%%%%%\n%%VVV%\n%V%V7%\n%V%?V%\n%VqVV%\n%VVVV%\n%%%%%%\n", "legend": "'%': Wall, '?': Player, 'q': Box, '7': Target, 'B': Box on target, 'd': Player on target, 'V': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "%", "player": "?", "box": "q", "target": "7", "box_on_target": "B", "player_on_target": "d", "floor": "V"}} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R . Y . . R . |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"4: Drop in Column 4",
"7: Drop in Column 7",
"3: Drop in Column 3"
] | A | 4 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 4, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 4 | 2 | 2 | 2 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+---... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN"
] | B | LEFT | {"gym": "game2048", "max_tile": 4, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 128 | 2 | 4 | 2 |\n+------+------+------+------+\n| 16 | 32 | 16 | . |\n+------+------+------+------+\n| 8 | 64 | 2 | . |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+------+\n", "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN"
] | B | DOWN | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 4, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2} |
ca.cell_alive | {"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule": "B3/S23", "grid_map": "\nO.O..O.O\n...O...O\nOOO....O\nOO...O..\n....OO.... | Apply the legend rule for exactly 8 step(s). Will the cell at row=1, col=3 (0-based) be live? | [
"A",
"B"
] | [
"yes: Cell will be live (O)",
"no: Cell will be dead (.)"
] | A | yes | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 8, "grid_size": "10x8", "query_cell": [1, 3], "schema": "choice", "hard": false, "n_options": 2} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . Y . . |\n| . . . . Y . . |\n| . . Y . R . R |\n| . . R . R . Y |\n+===============+\n", "turn": "Red (R)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"7: Drop in Column 7",
"5: Drop in Column 5"
] | B | 7 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.move | {"grid_map": "\n# # # # # # # #\n# # X # . . . #\n# . . . # X . #\n# . X . . . # #\n# . . . . . # #\n# @ . G . . . #\n# X . . . . . #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"RIGHT: Move RIGHT",
"UP: Move UP"
] | A | RIGHT | {"gym": "gridworld", "grid_size": "8x8", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 . p p p . p p p 7\n6 p . . . p . . . 6\n5 . . . . . . . . 5\n4 . . . P P B . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N . Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/1ppp1ppp/p3p3/8/3PPB2/8/PPP2PPP/RN1QKBNR b KQkq - 1 3", "side_to_move": "b... | The piece on d7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"d7d6: to d6",
"d7d5: to d5"
] | B | d7d5 | {"label_source": "stockfish", "selected_piece": "d7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| . | . | 4 | 2 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| . | 4 | 8 | 16 |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | A | LEFT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 64, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | 2 | . | 2 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | 8 | 16 | 4 |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"UP: Slide UP",
"RIGHT: Slide RIGHT"
] | B | DOWN | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| 32 | 8 | 8 | 4 |\n+------+------+------+------+\n| 8 | . | . | 2 |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"UP: Slide UP"
] | C | LEFT | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
debate.confidence | {"side_a": {"label": "support", "claims": [{"text": "Attrition dropped 20% after remote policy", "hard_evidence": true}, {"text": "My friend likes remote", "hard_evidence": false}, {"text": "Hiring pipeline widened internationally", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties toward... | How confident should we be in the judgment? Reply with one level letter. | [
"A",
"B",
"C"
] | [
"2: high confidence",
"1: medium confidence",
"0: low confidence"
] | B | 1 | {"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | 2 | . | 8 |\n+------+------+------+------+\n| 2 | 4 | 8 | 16 |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"UP: Slide UP"
] | B | DOWN | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
gridworld.move | {"grid_map": "\nq q q q q q q q\nq 7 T 7 T 7 7 q\nq ? q q 7 7 7 q\nq 7 7 7 7 N 7 q\nq 7 7 q T 7 7 q\nq q q 7 T T 7 q\nq q q q q q q q\n", "legend": "'q': Wall, 'N': Player, '?': Goal, 'T': Deadly Trap, '7': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Move RIGHT",
"LEFT: Move LEFT",
"DOWN: Move DOWN",
"UP: Move UP"
] | B | LEFT | {"gym": "gridworld", "grid_size": "7x8", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "q", "player": "N", "goal": "?", "hazard": "T", "floor": "7"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k . n r 8\n7 p p . . . p b . 7\n6 . . p p . . p . 6\n5 . . . . . . . p 5\n4 . P P p P . . . 4\n3 . Q N . . N . P 3\n2 P . . . . P P . 2\n1 R . B . K B . R 1\n a b c d e f g h\n", "fen": "rnbqk1nr/pp3pb1/2pp2p1/7p/1PPpP3/1QN2N1P/P4PP1/R1B1KB1R b KQkq - 1 8", "side_to_mov... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"f7: black pawn on f7",
"b8: black knight on b8",
"h8: black rook on h8",
"d4: black pawn on d4",
"d8: black queen on d8",
"c6: black pawn on c6",
"h5: black pawn on h5",
"g7: black bishop on g7"
] | D | d4 | {"label_source": "stockfish", "best_uci": "d4c3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k . r . 8\n7 p . . p . p p p 7\n6 . p p . . . . . 6\n5 . . . P P . . . 5\n4 . . . Q . . . . 4\n3 N . . . . . P . 3\n2 P P . . . P . P 2\n1 R . B . K B . R 1\n a b c d e f g h\n", "fen": "r1bqk1r1/p2p1ppp/1pp5/3PP3/3Q4/N5P1/PP3P1P/R1B1KB1R w KQq - 1 11", "side_to_move": ... | The piece on a3 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D"
] | [
"a3b5: to b5",
"a3c4: to c4",
"a3c2: to c2",
"a3b1: to b1"
] | B | a3c4 | {"label_source": "stockfish", "selected_piece": "a3", "n_options": 4, "gym": "chess", "task_schema": "staged_v1"} |
debate.winner | {"side_b": {"label": "oppose", "claims": [{"text": "Juniors ask too many questions", "hard_evidence": false}, {"text": "Critical path needs senior ownership now", "hard_evidence": true}, {"text": "Ramp cost exceeds budget this half", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties towar... | Apply the rubric: hard evidence beats vibes. Pick the winning side letter. | [
"A",
"B"
] | [
"oppose: Side B — oppose the proposal",
"support: Side A — support the proposal"
] | A | oppose | {"gym": "debate_judge", "topic_id": "hire_junior", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema": "choice", "hard": false, "n_options": 2} |
sokoban.direction | {"legend": "'Y': Wall, 'Z': Player, 'K': Box, 'b': Target, 'H': Box on target, '?': Player on target, 'h': Empty floor", "grid_map": "\nYYYYYYY\nYhhhhhY\nYbZhYhY\nYYhKhhY\nYhhhhhY\nYYYYYYY\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Move LEFT",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"UP: Move UP"
] | C | DOWN | {"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "Y", "player": "Z", "box": "K", "target": "b", "box_on_target": "H", "player_on_target": "?", "floor": "h"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
sokoban.deadlock_alert | {"grid_map": "\nGGGGGGGG\nG49444nG\nG444444G\nG4444n4G\nG44b444G\nGGGGGGGG\n", "legend": "'G': Wall, '9': Player, 'n': Box, 'b': Target, 't': Box on target, 'E': Player on target, '4': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "G", "player": "9", "box": "n", "target": "b", "box_on_target": "t", "player_on_target": "E", "floor": "4"}} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # #\n# . . . . . #\n# . . . X . #\n# . X . # # #\n# @ . . . . #\n# . X # . . #\n# . . X . . #\n# X . X G . #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
gridworld.move | {"legend": "'N': Wall, 'T': Player, 'g': Goal, 'h': Deadly Trap, 'p': Floor", "grid_map": "\nN N N N N N N N N\nN p p p p N N p N\nN N p p p p p p N\nN g h T p N h p N\nN p p p h p p p N\nN p p N p p h p N\nN p h p p p h p N\nN p p p p p p p N\nN N N N N N N N N\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | B | DOWN | {"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "N", "player": "T", "goal": "g", "hazard": "h", "floor": "p"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.move | {"legend": "'Z': Wall, '3': Player, 'L': Goal, 'C': Deadly Trap, 'r': Floor", "grid_map": "\nZZZZZZZ\n \nZrZLrZZ\n \nZCr3rrZ\n \nZrrCZZZ\n \nZCrrZCZ\n \nZrrrZZZ\n \nZrrCrCZ\n \nZZZZZZZ\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"RIGHT: Move RIGHT",
"UP: Move UP"
] | C | UP | {"gym": "gridworld", "grid_size": "7x8", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "Z", "player": "3", "goal": "L", "hazard": "C", "floor": "r"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n . . k b . r 8\n7 p . . . . p p p 7\n6 . . p q . n . . 6\n5 . . . p . . . . 5\n4 . . . P . . b . 4\n3 . . N . . N . . 3\n2 P P . . P P . P 2\n1 R . B Q K B . R 1\n a b c d e f g h\n", "fen": "rn2kb1r/p4ppp/2pq1n2/3p4/3P2b1/2N2N2/PP2PP1P/R1BQKB1R w KQkq - 0 9", "side_to_move"... | The piece on f3 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"f3h4: to h4",
"f3e5: to e5",
"f3d2: to d2",
"f3g1: to g1",
"f3g5: to g5"
] | B | f3e5 | {"label_source": "stockfish", "selected_piece": "f3", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . Y |\n| . . . . . . R |\n| . . . . Y Y Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"4: Drop in Column 4",
"2: Drop in Column 2",
"1: Drop in Column 1"
] | A | 4 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "forced_block": true, "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p . p . p p 7\n6 . . . . . n . . 6\n5 . . . p . P . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/ppp1p1pp/5n2/3p1P2/3P4/8/PPP2PPP/RNBQKBNR w KQkq - 0 4", "side_to_move": "... | The piece on f1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"f1a6: to a6",
"f1b5: to b5",
"f1c4: to c4",
"f1d3: to d3",
"f1e2: to e2"
] | D | f1d3 | {"label_source": "stockfish", "selected_piece": "f1", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"} |
nlp.cloze | {"sentence": "The feature length [___] sequels Thunderbirds Are Go and Thunderbird were released in and.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"mown: mown",
"film: film",
"mehu: mehu",
"cidp: cidp"
] | B | film | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 65188, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . Y . . . |\n| . R . R Y Y Y |\n| Y R R R Y R R |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"4: Drop in Column 4",
"2: Drop in Column 2",
"5: Drop in Column 5"
] | A | 4 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"legend": "'Q': Wall, 'E': Player, 'x': Box, '&': Target, '6': Box on target, 'B': Player on target, 'X': Empty floor", "grid_map": "\nQQQQQQ\nQXQ&XQ\nQXXxXQ\nQXXEQQ\nQXXXXQ\nQQQQQQ\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | A | UP | {"gym": "sokoban", "level_size": "6x6", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "Q", "player": "E", "box": "x", "target": "&", "box_on_target": "6", "player_on_target": "B", "floor": "X"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_option... |
gridworld.hazard_alert | {"grid_map": "\nH H H H H H H H\nH 6 6 6 6 6 6 H\nH 6 w H 6 H w H\nH 6 H 6 6 w 6 H\nH 6 6 6 6 6 6 H\nH w R 6 6 N w H\nH 6 H 6 H 6 6 H\nH H H H H H H H\n", "legend": "'H': Wall, 'R': Player, 'N': Goal, 'w': Deadly Trap, '6': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "H", "player": "R", "goal": "N", "hazard": "w", "floor": "6"}} |
gridworld.move | {"grid_map": "\n# # # # # # # #\n# G X . . . . #\n# . . . @ . . #\n# . . . . . . #\n# # . . . . . #\n# X . . . . . #\n# . . . # . X #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"UP: Move UP",
"LEFT: Move LEFT"
] | D | LEFT | {"gym": "gridworld", "grid_size": "8x8", "aug_rot_k": 0, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
word.plural | {"singular": "foot", "rule": "Form the regular/irregular English plural as listed in standard usage.", "legend": "Apply English pluralization; pick the correct plural form."} | What is the plural of 'foot'? | [
"A",
"B",
"C",
"D"
] | [
"footes: footes",
"footies: footies",
"foots: foots",
"feet: feet"
] | D | feet | {"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y R . Y . . |\n| R Y Y R R Y R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
sokoban.direction | {"grid_map": "\n#######\n# #\n# @#\n# $# #\n# #\n# ##\n# . #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | B | LEFT | {"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_optio... |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"4: Drop in Column 4",
"1: Drop in Column 1",
"2: Drop in Column 2"
] | A | 4 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n#######\n \n#....##\n \n#X....#\n \n#.GXX.#\n \n##..#.#\n \n#.@X..#\n \n#..X..#\n \n#.#...#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # #\n# . . . X . #\n# . . @ . X #\n# # . # X X #\n# X . X . # #\n# . . . G # #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | . | 2 | 4 |\n+------+------+------+------+\n| . | . | 4 | 8 |\n+------+------+------+------+\n| . | 128 | 64 | 16 |\n+------+------+------+------+\n| 2 | 4 | 16 | 4 |\n+------+------+------+------+\n", "highest_tile": 128, "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"UP: Slide UP",
"LEFT: Slide LEFT"
] | B | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 4 | . |\n+------+------+------+------+\n| 8 | 8 | 2 | . |\n+------+------+------+------+\n| 16 | 64 | . | . |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT"
] | B | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 32 | . | . | . |\n+------+------+------+------+\n| 16 | . | 4 | . |\n+------+------+------+------+\n| 8 | 8 | 4 | . |\n+------+------+------+------+\n| 2 | 4 | 2 | . |\n+------+------+------+------+\n", "highest_tile": 32, "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT"
] | B | DOWN | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 16 | 128 |\n+------+------+------+------+\n| 4 | . | 32 | 8 |\n+------+------+------+------+\n| . | . | . | 64 |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n", "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"UP: Slide UP",
"LEFT: Slide LEFT"
] | C | UP | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
debate.winner | {"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_b": {"label": "oppose", "claims": [{"text": "Rewrite estimated at 2 quarters with feature freeze", "hard_evidence": true}]}, "question": "We should rewrite the backend in Rust", "side_a": {"label": "support", "claim... | Who wins under the stated evidence policy? One Criteria letter. | [
"A",
"B"
] | [
"oppose: Side B — oppose the proposal",
"support: Side A — support the proposal"
] | A | oppose | {"gym": "debate_judge", "topic_id": "rewrite_backend", "topic_split": "train", "pro_ev": 0, "con_ev": 1, "schema": "choice", "hard": false, "n_options": 2} |
sokoban.direction | {"grid_map": "\n&&&&&&\n&2222&\n&22u2&\n&62&8&\n&D222&\n&2222&\n&&&&&&\n", "legend": "'&': Wall, 'D': Player, 'u': Box, '8': Target, '6': Box on target, 'y': Player on target, '2': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT",
"UP: Move UP"
] | B | RIGHT | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "&", "player": "D", "box": "u", "target": "8", "box_on_target": "6", "player_on_target": "y", "floor": "2"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "Brian Ashton who took over from Robinson intentionally named his playing squad for Six Nations matches in early in the hope that their clubs would not [___] them in the weekend prior to a Test."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"play: play",
"greg: greg",
"gopi: gopi",
"entr: entr"
] | A | play | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 33332, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\nEEEEEE\nE5555E\nE555yE\nEyp5pE\nE555kE\nE5555E\nEEEEEE\n", "legend": "'E': Wall, 'k': Player, 'p': Box, 'y': Target, 'B': Box on target, 'W': Player on target, '5': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN",
"UP: Move UP"
] | C | UP | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "E", "player": "k", "box": "p", "target": "y", "box_on_target": "B", "player_on_target": "W", "floor": "5"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_optio... |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 32 | 2 | 4 | 2 |\n+------+------+------+------+\n| 4 | 8 | 16 | 8 |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN"
] | A | UP | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 2 | . | 2 | 8 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "highest_tile": 8, "le... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | A | RIGHT | {"gym": "game2048", "max_tile": 8, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 11, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"legend": "'q': Wall, 'M': Player, 'd': Box, 'P': Target, 'm': Box on target, 'Y': Player on target, 'C': Empty floor", "grid_map": "\nqqqqqqq\nqCCCMCq\nqCCCdqq\nqCCCCCq\nqCqCPqq\nqqqqqqq\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | A | DOWN | {"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "q", "player": "M", "box": "d", "target": "P", "box_on_target": "m", "player_on_target": "Y", "floor": "C"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt... |
gridworld.move | {"grid_map": "\nU U U U U U U U\nU T g g g g g U\nU U g g g g T U\nU U C U T g U U\nU g g c g T g U\nU U U g T g g U\nU g g g g g g U\nU U U U U U U U\n", "legend": "'U': Wall, 'C': Player, 'c': Goal, 'T': Deadly Trap, 'g': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"UP: Move UP",
"DOWN: Move DOWN"
] | B | DOWN | {"gym": "gridworld", "grid_size": "8x8", "aug_rot_k": 0, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "U", "player": "C", "goal": "c", "hazard": "T", "floor": "g"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# #\n# $.#\n# @ #\n#* #\n# #\n# #\n######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Move UP",
"LEFT: Move LEFT",
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | A | UP | {"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
connect4.drop | {"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . R Y . . |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"3: Drop in Column 3",
"5: Drop in Column 5",
"2: Drop in Column 2"
] | A | 3 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k . n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . b . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . P . . 3\n2 P P P P . . P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqk1nr/pppp1ppp/8/2b1p3/4P3/5P2/PPPP2PP/RNBQKBNR w KQkq - 1 3", "side_to_move": "... | The piece on f1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"f1a6: to a6",
"f1e2: to e2",
"f1b5: to b5",
"f1c4: to c4",
"f1d3: to d3"
] | D | f1c4 | {"label_source": "stockfish", "selected_piece": "f1", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n########\n \n#......#\n \n#.#....#\n \n#@.....#\n \n#....X.#\n \n#..X...#\n \n#...#.X#\n \n#.#.#G.#\n \n########\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN"
] | B | RIGHT | {"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
connect4.drop | {"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y . . . R . |\n| R Y Y Y . R . |\n| R R R Y Y Y R |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"5: Drop in Column 5",
"6: Drop in Column 6",
"3: Drop in Column 3"
] | A | 5 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
alloc.pressure | {"currency": "USD", "budget_remaining": 313, "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "office_snacks", "title": "Office snacks", "cost": 21, "urgency": 0}, {"id": "security_patch", "title": "Critical security patch", "cost": 33, "urgency": 3}, {"id": "c... | How constrained is the budget relative to demand? Pick one letter. | [
"A",
"B",
"C"
] | [
"1: medium — close to capacity",
"2: high — demand exceeds budget",
"0: low — budget comfortably covers demand"
] | A | 1 | {"gym": "resource_allocator", "schema_hint": "score", "ratio": 0.9041533546325878, "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"grid_map": "\n6666666\n67hzg66\n6777776\n6767676\n6777776\n6666666\n", "legend": "'6': Wall, 'g': Player, 'z': Box, 'h': Target, '=': Box on target, 'W': Player on target, '7': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | B | LEFT | {"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "6", "player": "g", "box": "z", "target": "h", "box_on_target": "=", "player_on_target": "W", "floor": "7"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2... |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k . . r 8\n7 p p p . . p p p 7\n6 . . N . . n . . 6\n5 . . P . . . . . 5\n4 . . . p . B . . 4\n3 . . . . P . . . 3\n2 P P P . . P P P 2\n1 R N . Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqk2r/ppp2ppp/2N2n2/2P5/3p1B2/4P3/PPP2PPP/RN1QKB1R b KQkq - 0 9", "side_to_move":... | The piece on b7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C"
] | [
"b7c6: to c6",
"b7b6: to b6",
"b7b5: to b5"
] | A | b7c6 | {"label_source": "stockfish", "selected_piece": "b7", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"} |
alloc.pressure | {"budget_remaining": 173, "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "office_snacks", "title": "Office snacks", "cost": 9, "urgency": 0}, {"id": "compliance_audit", "title": "Compliance audit support", "cost": 60, "urgency": 3}, {"id": "ml_experiment", "t... | Rate overall budget pressure. Reply with one level letter. | [
"A",
"B",
"C"
] | [
"1: medium — close to capacity",
"0: low — budget comfortably covers demand",
"2: high — demand exceeds budget"
] | A | 1 | {"gym": "resource_allocator", "schema_hint": "score", "ratio": 0.8959537572254336, "schema": "choice", "hard": false, "n_options": 3} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . P N . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppp1ppp/8/3PN3/4P3/8/PPP2PPP/RNBQKB1R w KQ - 1 6", "side_to_move": "white... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b1: white knight on b1",
"a2: white pawn on a2",
"b2: white pawn on b2",
"h2: white pawn on h2",
"d5: white pawn on d5",
"e5: white knight on e5",
"g2: white pawn on g2",
"h1: white rook on h1"
] | F | e5 | {"label_source": "stockfish", "best_uci": "e5d3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 p p p p . p p p 7\n6 . . n . . n . . 6\n5 . B . . p . . . 5\n4 . . . . P . . . 4\n3 N . . . . N . . 3\n2 P P P P . P P P 2\n1 R . B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkb1r/pppp1ppp/2n2n2/1B2p3/4P3/N4N2/PPPP1PPP/R1BQK2R b KQkq - 5 4", "side_to_mov... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"f6: black knight on f6",
"d8: black queen on d8",
"b7: black pawn on b7",
"e8: black king on e8",
"h7: black pawn on h7",
"a7: black pawn on a7",
"f8: black bishop on f8",
"d7: black pawn on d7"
] | A | f6 | {"label_source": "stockfish", "best_uci": "f6e4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"7: Drop in Column 7",
"2: Drop in Column 2",
"3: Drop in Column 3"
] | B | 2 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.overflow_alert | {"grid_map": "\n+------+------+------+------+\n| . | 8 | 2 | 8 |\n+------+------+------+------+\n| . | 8 | 128 | 16 |\n+------+------+------+------+\n| . | 32 | 64 | 4 |\n+------+------+------+------+\n| 2 | 4 | 16 | 2 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Is the 2048 board currently in immediate danger of overflowing and game over? | [
"A",
"B"
] | [
"yes: Grid almost full (danger of game over)",
"no: Grid has sufficient space"
] | B | no | {"gym": "game2048", "schema": "noul", "task_schema": "action_v2", "empty_cells_count": 3} |
sokoban.deadlock_alert | {"grid_map": "\nRRRRRRRR\nRXXXXXTR\nR2XXXRXR\nRXXXXXXR\nRXXXXRXR\nR=TXXXXR\nRRRRRRRR\n", "legend": "'R': Wall, '2': Player, 'T': Box, '=': Target, 'Y': Box on target, 'Q': Player on target, 'X': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "R", "player": "2", "box": "T", "target": "=", "box_on_target": "Y", "player_on_target": "Q", "floor": "X"}} |
alloc.pressure | {"budget_remaining": 93, "currency": "USD", "requests": [{"id": "docs_rewrite", "title": "Docs rewrite contractor", "cost": 35, "urgency": 0}, {"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 73, "urgency": 1}, {"id": "design_sprint", "title": "Design sprint facilitator", "cost": 29, "urgency": 0}, ... | Rate overall budget pressure. Reply with one level letter. | [
"A",
"B",
"C"
] | [
"1: medium — close to capacity",
"2: high — demand exceeds budget",
"0: low — budget comfortably covers demand"
] | B | 2 | {"gym": "resource_allocator", "schema_hint": "score", "ratio": 2.6129032258064515, "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # #\n# # . X . @ #\n# . # . . . #\n# . . . . X #\n# # . # . . #\n# # . . X X #\n# . . . . . #\n# . G X # . #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
sokoban.deadlock_alert | {"grid_map": "\nDDDDD\nD???D\nD=7?D\nD?X?D\nD??XD\nDDDDD\n", "legend": "'D': Wall, '7': Player, 'X': Box, '=': Target, '%': Box on target, 'Q': Player on target, '?': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 3, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "D", "player": "7", "box": "X", "target": "=", "box_on_target": "%", "player_on_target": "Q", "floor": "?"}} |
ticket.route | {"channel": "phone", "ticket": {"subject": "Interested in upgrading to Pro", "body": "Message: We need a quote for upgrading seats. Priority flag: p0. Account tier: pro.", "tier": "pro", "priority": "p0", "wait_days": 4}} | Choose the owning queue from Criteria. One letter only. | [
"A",
"B",
"C",
"D",
"E"
] | [
"other: unclear or general questions",
"sales: pricing, upgrades, new accounts",
"billing: payment, charges, invoices, refunds",
"technical: bugs, crashes, outages, integrations",
"shipping: delivery, packages, tracking"
] | B | sales | {"gym": "ticket_dungeon", "domain_seed": "sales", "schema": "choice", "hard": false, "n_options": 5} |
nlp.cloze | {"sentence": "The Saptarishi the seven sages approached [___] and mocked Shiva to dissuade her however Parvati remained resolute.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"ipswich: ipswich",
"parvati: parvati",
"sudbury: sudbury",
"tsutsui: tsutsui"
] | B | parvati | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 36564, "answer_len": 7, "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\nuuuuuuu\nuUUfUUu\nuUUnUUu\nuUUUUUu\nuUUtUUu\nuUUUUUu\nuUUUUUu\nuuuuuuu\n", "legend": "'u': Wall, 't': Player, 'n': Box, 'f': Target, '~': Box on target, 'H': Player on target, 'U': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | A | UP | {"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "u", "player": "t", "box": "n", "target": "f", "box_on_target": "~", "player_on_target": "H", "floor": "U"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n| . . . . Y . . |\n| Y Y Y . R . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false} |
game2048.slide | {"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| 2 | 4 | . | . |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+------+\n| 32 | 32 | 16 | 2 |\n+------+------+------+------+\n| 16 | 2 | 16 | 64 |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Slide UP",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN"
] | D | DOWN | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 4, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
gridworld.move | {"grid_map": "\n#######\n \n#.#..X#\n \n#.@...#\n \n#..#X.#\n \n#.....#\n \n#G.X#.#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | A | LEFT | {"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.deadlock_alert | {"grid_map": "\n7777777\n7YcYYY7\n7YYWYY7\n7YY7YY7\n7YYmYY7\n7777777\n", "legend": "'7': Wall, 'm': Player, 'W': Box, 'c': Target, 'H': Box on target, 'k': Player on target, 'Y': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "7", "player": "m", "box": "W", "target": "c", "box_on_target": "H", "player_on_target": "k", "floor": "Y"}} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | . | . | 16 |\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n", "highest_tile": 16, "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | D | UP | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| Y . . . . . . |\n| R . . . . . R |\n| Y R . . Y R Y |\n| R R Y . R Y Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"4: Drop in Column 4",
"6: Drop in Column 6",
"5: Drop in Column 5"
] | A | 4 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
alloc.fund_next | {"currency": "USD", "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "oncall_stipend", "title": "On-call stipend top-up", "cost": 40, "urgency": 2}, {"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 41, "urgency": 1}, {"id": "cdn_upgrade", "tit... | Given budget_remaining and urgencies, which request wins? One letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"hiring_bonus: Hiring referral bonuses (cost=41, urgency=1)",
"cdn_upgrade: CDN capacity upgrade (cost=47, urgency=2)",
"customer_refund_pool: Customer refund reserve (cost=69, urgency=2)",
"oncall_stipend: On-call stipend top-up (cost=40, urgency=2)",
"laptop_refresh: Engineer laptop refresh (cost=81, urge... | D | oncall_stipend | {"gym": "resource_allocator", "schema": "choice", "hard": false, "n_options": 5} |
ca.pop_change | {"n_steps": 2, "rule": "B3/S23", "grid_map": "\n.O....\n..O...\n.OO...\n.O.OOO\nO.O...\nOO.O.O\n..O.O.\n.O...O\nO..O.O\nO..O..\n", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '... | Apply the legend rule for exactly 2 step(s). Compared to the initial live count, does the population go up, down, or stay the same? | [
"A",
"B",
"C"
] | [
"up: More live cells",
"down: Fewer live cells",
"same: Same live count"
] | B | down | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 2, "grid_size": "10x6", "live_before": 23, "live_after": 19, "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 . . . q k . . r 8\n7 . p p . . p p p 7\n6 . . n p b n . . 6\n5 . p . N p . B . 5\n4 . P . P P . . . 4\n3 . . . . . N . . 3\n2 . P P . . P P P 2\n1 Q . . . K R . . 1\n a b c d e f g h\n", "fen": "3qk2r/1pp2ppp/2npbn2/1p1Np1B1/1P1PP3/5N2/1PP2PPP/Q3KR2 w k - 2 12", "side_to_move":... | The piece on e1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C"
] | [
"e1d2: to d2",
"e1d1: to d1",
"e1e2: to e2"
] | C | e1e2 | {"label_source": "stockfish", "selected_piece": "e1", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.move | {"grid_map": "\n%%%%%%%%%\n \n%D%DD%DD%\n \n%D=D%DDD%\n \n%DDDD3DD%\n \n%DDD%DDD%\n \n%D=DD%DD%\n \n%DDDD=Dk%\n \n%DDDDDDD%\n \n%%%%%%%%%\n", "legend": "'%': Wall, '3': Player, 'k': Goal, '=': Deadly Trap, 'D': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT",
"UP: Move UP"
] | B | RIGHT | {"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 3, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "%", "player": "3", "goal": "k", "hazard": "=", "floor": "D"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"highest_tile": 8, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+------+\n| . | 4 | 2 | 8 |\n+------+------+------+------+\n", "le... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP"
] | B | UP | {"gym": "game2048", "max_tile": 8, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
nlp.cloze | {"sentence": "Written and recorded in one week Jar of Flies debuted at [___] one on the Billboard becoming the first ever EP and first Alice in Chains release to top the charts.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"troops: troops",
"wooing: wooing",
"number: number",
"cereus: cereus"
] | C | number | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 40373, "answer_len": 6, "schema": "choice", "hard": false, "n_options": 4} |
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