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instructions
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criteria_keys
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1
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gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n#######\n \n#.X.#X#\n \n#..##.#\n \n##X.XX#\n \n#.@...#\n \n#XG...#\n \n#######\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN", "LEFT: Move LEFT" ]
B
DOWN
{"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 3, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 128 | . | . | 2 |\n+------+------+------+------+\n| 32 | 2 | . | . |\n+------+------+------+------+\n| 4 | 4 | . | . |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "UP: Slide UP", "LEFT: Slide LEFT" ]
D
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
debate.enough_evidence
{"side_b": {"label": "oppose", "claims": [{"text": "New-grad ramp surveys show slower onboarding", "hard_evidence": true}]}, "question": "Remote-first improves productivity", "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"tex...
Do we have sufficient evidence-backed claims (not vibes)? Reply with one letter.
[ "A", "B" ]
[ "yes: Enough hard evidence to decide", "no: Too thin or tied — needs more evidence" ]
A
yes
{"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"highest_tile": 4, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+---...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B" ]
[ "LEFT: Slide LEFT", "UP: Slide UP" ]
B
UP
{"gym": "game2048", "max_tile": 4, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 14, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2}
debate.confidence
{"side_b": {"label": "oppose", "claims": [{"text": "Some customers require on-site workshops", "hard_evidence": true}, {"text": "Offices look empty and sad", "hard_evidence": false}, {"text": "New-grad ramp surveys show slower onboarding", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties...
Rate decision confidence from the evidence balance. One letter.
[ "A", "B", "C" ]
[ "1: medium confidence", "0: low confidence", "2: high confidence" ]
B
0
{"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
word.vowel_count
{"legend": "Count letters a,e,i,o,u only (not y).", "word": "lemon"}
How many vowel letters (a,e,i,o,u) are in 'lemon'?
[ "A", "B", "C", "D" ]
[ "4: 4 vowels", "2: 2 vowels", "3: 3 vowels", "0: 0 vowels" ]
B
2
{"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "Valkyria Chronicles was adapted into a two episode original video animation series in the same [___] of its release."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "mica: mica", "cade: cade", "kash: kash", "year: year" ]
D
year
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 105, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4}
nlp.cloze
{"sentence": "The signs on physical examination can include mild enlargement of the liver or spleen swollen glands and local swelling a [___] where the parasite entered the body.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "stellar: stellar", "wounded: wounded", "chagoma: chagoma", "rubbish: rubbish" ]
C
chagoma
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 55878, "answer_len": 7, "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\n########\n# . $ #\n# @ #\n# . $ #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN", "UP: Move UP", "LEFT: Move LEFT" ]
A
RIGHT
{"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
gridworld.hazard_alert
{"grid_map": "\nkkkkkkkkk\n \nkQckccckk\n \nkckckccck\n \nkcckcccck\n \nkcckccQck\n \nkccccQ8ck\n \nkccccacck\n \nkccccccck\n \nkkkkkkkkk\n", "legend": "'k': Wall, 'a': Player, '8': Goal, 'Q': Deadly Trap, 'c': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "k", "player": "a", "goal": "8", "hazard": "Q", "floor": "c"}}
debate.winner
{"question": "We should deploy on Friday", "side_b": {"label": "oppose", "claims": [{"text": "I just don't like Fridays", "hard_evidence": false}, {"text": "On-call coverage is thin on weekends", "hard_evidence": true}, {"text": "Last Friday deploy caused a Sev-1", "hard_evidence": true}]}, "side_a": {"label": "support...
Which side is better supported by evidence? Reply with one option letter.
[ "A", "B" ]
[ "support: Side A — support the proposal", "oppose: Side B — oppose the proposal" ]
B
oppose
{"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 1, "con_ev": 2, "schema": "choice", "hard": false, "n_options": 2}
debate.confidence
{"side_b": {"label": "oppose", "claims": [{"text": "Team has 1 Rust-experienced engineer", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"text": "p99 latency is 4x SLO on hot path", "hard_evidence": ...
Confidence score for this adjudication — pick one Criteria letter.
[ "A", "B", "C" ]
[ "1: medium confidence", "2: high confidence", "0: low confidence" ]
A
1
{"gym": "debate_judge", "topic_id": "rewrite_backend", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "The puzzle appeared on Computer and Video [___] feature Gaming s hardest puzzles."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "gella: gella", "games: games", "frogs: frogs", "alice: alice" ]
B
games
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 45174, "answer_len": 5, "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . Y Y Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B" ]
[ "4: Drop in Column 4", "3: Drop in Column 3" ]
A
4
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "forced_block": true, "schema": "choice", "hard": false, "n_options": 2}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 p p p p . p p p 7\n6 n . . . . n . . 6\n5 . . . . N . . . 5\n4 . . . . P . . . 4\n3 P . . . . . . . 3\n2 . P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkb1r/pppp1ppp/n4n2/4N3/4P3/P7/1PPP1PPP/RNBQKB1R b KQkq - 0 4", "side_to_move": ...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "d8: black queen on d8", "a6: black knight on a6", "h7: black pawn on h7", "f8: black bishop on f8", "h8: black rook on h8", "f6: black knight on f6", "c7: black pawn on c7", "d7: black pawn on d7" ]
A
d8
{"label_source": "stockfish", "best_uci": "d8e7", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
sokoban.direction
{"grid_map": "\nbbbbbb\nb%%%%b\nbm%%%b\nbv%c5b\nb%%%%b\nb%%%%b\nbbbbbb\n", "legend": "'b': Wall, 'v': Player, 'c': Box, '5': Target, 'm': Box on target, 'J': Player on target, '%': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
C
RIGHT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 1, "aug_flip_h": true, "symbol_remap": {"wall": "b", "player": "v", "box": "c", "target": "5", "box_on_target": "m", "player_on_target": "J", "floor": "%"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio...
connect4.drop
{"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . Y . . . . |\n| . . Y . . . . |\n| . . R . R . . |\n| . . R . Y . Y |\n| Y R R Y R R Y |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "7: Drop in Column 7", "2: Drop in Column 2" ]
B
7
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\nNNNNNNNNN\n \nN7777777N\n \nN=n77777N\n \nN7777=77N\n \nNN7777N7N\n \nN7777777N\n \nN7777777N\n \nN7R7=N77N\n \nNNNNNNNNN\n", "legend": "'N': Wall, 'n': Player, 'R': Goal, '=': Deadly Trap, '7': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "N", "player": "n", "goal": "R", "hazard": "=", "floor": "7"}}
game2048.slide
{"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | 4 | 64 | 128 |\n+------+------+------+------+\n| . | . | . | 32 |\n+------+------+------+------+\n| . | . | 2 | 8 |\n+------+------+------+------+\n| 2 | . | . | 4 |\n+------+------+------+------+\n", "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "UP: Slide UP", "DOWN: Slide DOWN", "LEFT: Slide LEFT", "RIGHT: Slide RIGHT" ]
D
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.hazard_alert
{"grid_map": "\n#########\n \n#G....#.#\n \n#..#....#\n \n##@..#..#\n \n##X#.XX.#\n \n#......X#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
sokoban.deadlock_alert
{"grid_map": "\n%%%%%%\n%%VVV%\n%V%V7%\n%V%?V%\n%VqVV%\n%VVVV%\n%%%%%%\n", "legend": "'%': Wall, '?': Player, 'q': Box, '7': Target, 'B': Box on target, 'd': Player on target, 'V': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "%", "player": "?", "box": "q", "target": "7", "box_on_target": "B", "player_on_target": "d", "floor": "V"}}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R . Y . . R . |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "4: Drop in Column 4", "7: Drop in Column 7", "3: Drop in Column 3" ]
A
4
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 4, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 4 | 2 | 2 | 2 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+---...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "DOWN: Slide DOWN" ]
B
LEFT
{"gym": "game2048", "max_tile": 4, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 128 | 2 | 4 | 2 |\n+------+------+------+------+\n| 16 | 32 | 16 | . |\n+------+------+------+------+\n| 8 | 64 | 2 | . |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+------+\n", "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN" ]
B
DOWN
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 4, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2}
ca.cell_alive
{"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule": "B3/S23", "grid_map": "\nO.O..O.O\n...O...O\nOOO....O\nOO...O..\n....OO....
Apply the legend rule for exactly 8 step(s). Will the cell at row=1, col=3 (0-based) be live?
[ "A", "B" ]
[ "yes: Cell will be live (O)", "no: Cell will be dead (.)" ]
A
yes
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 8, "grid_size": "10x8", "query_cell": [1, 3], "schema": "choice", "hard": false, "n_options": 2}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . Y . . |\n| . . . . Y . . |\n| . . Y . R . R |\n| . . R . R . Y |\n+===============+\n", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "7: Drop in Column 7", "5: Drop in Column 5" ]
B
7
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.move
{"grid_map": "\n# # # # # # # #\n# # X # . . . #\n# . . . # X . #\n# . X . . . # #\n# . . . . . # #\n# @ . G . . . #\n# X . . . . . #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "RIGHT: Move RIGHT", "UP: Move UP" ]
A
RIGHT
{"gym": "gridworld", "grid_size": "8x8", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 2}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 . p p p . p p p 7\n6 p . . . p . . . 6\n5 . . . . . . . . 5\n4 . . . P P B . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N . Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/1ppp1ppp/p3p3/8/3PPB2/8/PPP2PPP/RN1QKBNR b KQkq - 1 3", "side_to_move": "b...
The piece on d7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "d7d6: to d6", "d7d5: to d5" ]
B
d7d5
{"label_source": "stockfish", "selected_piece": "d7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| . | . | 4 | 2 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| . | 4 | 8 | 16 |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "LEFT: Slide LEFT", "UP: Slide UP", "DOWN: Slide DOWN" ]
A
LEFT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 64, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | 2 | . | 2 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | 8 | 16 | 4 |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "DOWN: Slide DOWN", "UP: Slide UP", "RIGHT: Slide RIGHT" ]
B
DOWN
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| 32 | 8 | 8 | 4 |\n+------+------+------+------+\n| 8 | . | . | 2 |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "LEFT: Slide LEFT", "UP: Slide UP" ]
C
LEFT
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
debate.confidence
{"side_a": {"label": "support", "claims": [{"text": "Attrition dropped 20% after remote policy", "hard_evidence": true}, {"text": "My friend likes remote", "hard_evidence": false}, {"text": "Hiring pipeline widened internationally", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties toward...
How confident should we be in the judgment? Reply with one level letter.
[ "A", "B", "C" ]
[ "2: high confidence", "1: medium confidence", "0: low confidence" ]
B
1
{"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | 2 | . | 8 |\n+------+------+------+------+\n| 2 | 4 | 8 | 16 |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "LEFT: Slide LEFT", "UP: Slide UP" ]
B
DOWN
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.move
{"grid_map": "\nq q q q q q q q\nq 7 T 7 T 7 7 q\nq ? q q 7 7 7 q\nq 7 7 7 7 N 7 q\nq 7 7 q T 7 7 q\nq q q 7 T T 7 q\nq q q q q q q q\n", "legend": "'q': Wall, 'N': Player, '?': Goal, 'T': Deadly Trap, '7': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Move RIGHT", "LEFT: Move LEFT", "DOWN: Move DOWN", "UP: Move UP" ]
B
LEFT
{"gym": "gridworld", "grid_size": "7x8", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "q", "player": "N", "goal": "?", "hazard": "T", "floor": "7"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k . n r 8\n7 p p . . . p b . 7\n6 . . p p . . p . 6\n5 . . . . . . . p 5\n4 . P P p P . . . 4\n3 . Q N . . N . P 3\n2 P . . . . P P . 2\n1 R . B . K B . R 1\n a b c d e f g h\n", "fen": "rnbqk1nr/pp3pb1/2pp2p1/7p/1PPpP3/1QN2N1P/P4PP1/R1B1KB1R b KQkq - 1 8", "side_to_mov...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "f7: black pawn on f7", "b8: black knight on b8", "h8: black rook on h8", "d4: black pawn on d4", "d8: black queen on d8", "c6: black pawn on c6", "h5: black pawn on h5", "g7: black bishop on g7" ]
D
d4
{"label_source": "stockfish", "best_uci": "d4c3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k . r . 8\n7 p . . p . p p p 7\n6 . p p . . . . . 6\n5 . . . P P . . . 5\n4 . . . Q . . . . 4\n3 N . . . . . P . 3\n2 P P . . . P . P 2\n1 R . B . K B . R 1\n a b c d e f g h\n", "fen": "r1bqk1r1/p2p1ppp/1pp5/3PP3/3Q4/N5P1/PP3P1P/R1B1KB1R w KQq - 1 11", "side_to_move": ...
The piece on a3 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D" ]
[ "a3b5: to b5", "a3c4: to c4", "a3c2: to c2", "a3b1: to b1" ]
B
a3c4
{"label_source": "stockfish", "selected_piece": "a3", "n_options": 4, "gym": "chess", "task_schema": "staged_v1"}
debate.winner
{"side_b": {"label": "oppose", "claims": [{"text": "Juniors ask too many questions", "hard_evidence": false}, {"text": "Critical path needs senior ownership now", "hard_evidence": true}, {"text": "Ramp cost exceeds budget this half", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties towar...
Apply the rubric: hard evidence beats vibes. Pick the winning side letter.
[ "A", "B" ]
[ "oppose: Side B — oppose the proposal", "support: Side A — support the proposal" ]
A
oppose
{"gym": "debate_judge", "topic_id": "hire_junior", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema": "choice", "hard": false, "n_options": 2}
sokoban.direction
{"legend": "'Y': Wall, 'Z': Player, 'K': Box, 'b': Target, 'H': Box on target, '?': Player on target, 'h': Empty floor", "grid_map": "\nYYYYYYY\nYhhhhhY\nYbZhYhY\nYYhKhhY\nYhhhhhY\nYYYYYYY\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Move LEFT", "RIGHT: Move RIGHT", "DOWN: Move DOWN", "UP: Move UP" ]
C
DOWN
{"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "Y", "player": "Z", "box": "K", "target": "b", "box_on_target": "H", "player_on_target": "?", "floor": "h"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
sokoban.deadlock_alert
{"grid_map": "\nGGGGGGGG\nG49444nG\nG444444G\nG4444n4G\nG44b444G\nGGGGGGGG\n", "legend": "'G': Wall, '9': Player, 'n': Box, 'b': Target, 't': Box on target, 'E': Player on target, '4': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "G", "player": "9", "box": "n", "target": "b", "box_on_target": "t", "player_on_target": "E", "floor": "4"}}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # #\n# . . . . . #\n# . . . X . #\n# . X . # # #\n# @ . . . . #\n# . X # . . #\n# . . X . . #\n# X . X G . #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
gridworld.move
{"legend": "'N': Wall, 'T': Player, 'g': Goal, 'h': Deadly Trap, 'p': Floor", "grid_map": "\nN N N N N N N N N\nN p p p p N N p N\nN N p p p p p p N\nN g h T p N h p N\nN p p p h p p p N\nN p p N p p h p N\nN p h p p p h p N\nN p p p p p p p N\nN N N N N N N N N\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
B
DOWN
{"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "N", "player": "T", "goal": "g", "hazard": "h", "floor": "p"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.move
{"legend": "'Z': Wall, '3': Player, 'L': Goal, 'C': Deadly Trap, 'r': Floor", "grid_map": "\nZZZZZZZ\n \nZrZLrZZ\n \nZCr3rrZ\n \nZrrCZZZ\n \nZCrrZCZ\n \nZrrrZZZ\n \nZrrCrCZ\n \nZZZZZZZ\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "RIGHT: Move RIGHT", "UP: Move UP" ]
C
UP
{"gym": "gridworld", "grid_size": "7x8", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "Z", "player": "3", "goal": "L", "hazard": "C", "floor": "r"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n . . k b . r 8\n7 p . . . . p p p 7\n6 . . p q . n . . 6\n5 . . . p . . . . 5\n4 . . . P . . b . 4\n3 . . N . . N . . 3\n2 P P . . P P . P 2\n1 R . B Q K B . R 1\n a b c d e f g h\n", "fen": "rn2kb1r/p4ppp/2pq1n2/3p4/3P2b1/2N2N2/PP2PP1P/R1BQKB1R w KQkq - 0 9", "side_to_move"...
The piece on f3 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E" ]
[ "f3h4: to h4", "f3e5: to e5", "f3d2: to d2", "f3g1: to g1", "f3g5: to g5" ]
B
f3e5
{"label_source": "stockfish", "selected_piece": "f3", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . Y |\n| . . . . . . R |\n| . . . . Y Y Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "4: Drop in Column 4", "2: Drop in Column 2", "1: Drop in Column 1" ]
A
4
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "forced_block": true, "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p . p . p p 7\n6 . . . . . n . . 6\n5 . . . p . P . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/ppp1p1pp/5n2/3p1P2/3P4/8/PPP2PPP/RNBQKBNR w KQkq - 0 4", "side_to_move": "...
The piece on f1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E" ]
[ "f1a6: to a6", "f1b5: to b5", "f1c4: to c4", "f1d3: to d3", "f1e2: to e2" ]
D
f1d3
{"label_source": "stockfish", "selected_piece": "f1", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"}
nlp.cloze
{"sentence": "The feature length [___] sequels Thunderbirds Are Go and Thunderbird were released in and.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "mown: mown", "film: film", "mehu: mehu", "cidp: cidp" ]
B
film
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 65188, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . Y . . . |\n| . R . R Y Y Y |\n| Y R R R Y R R |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "4: Drop in Column 4", "2: Drop in Column 2", "5: Drop in Column 5" ]
A
4
{"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"legend": "'Q': Wall, 'E': Player, 'x': Box, '&': Target, '6': Box on target, 'B': Player on target, 'X': Empty floor", "grid_map": "\nQQQQQQ\nQXQ&XQ\nQXXxXQ\nQXXEQQ\nQXXXXQ\nQQQQQQ\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "LEFT: Move LEFT", "DOWN: Move DOWN" ]
A
UP
{"gym": "sokoban", "level_size": "6x6", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "Q", "player": "E", "box": "x", "target": "&", "box_on_target": "6", "player_on_target": "B", "floor": "X"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_option...
gridworld.hazard_alert
{"grid_map": "\nH H H H H H H H\nH 6 6 6 6 6 6 H\nH 6 w H 6 H w H\nH 6 H 6 6 w 6 H\nH 6 6 6 6 6 6 H\nH w R 6 6 N w H\nH 6 H 6 H 6 6 H\nH H H H H H H H\n", "legend": "'H': Wall, 'R': Player, 'N': Goal, 'w': Deadly Trap, '6': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "H", "player": "R", "goal": "N", "hazard": "w", "floor": "6"}}
gridworld.move
{"grid_map": "\n# # # # # # # #\n# G X . . . . #\n# . . . @ . . #\n# . . . . . . #\n# # . . . . . #\n# X . . . . . #\n# . . . # . X #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN", "UP: Move UP", "LEFT: Move LEFT" ]
D
LEFT
{"gym": "gridworld", "grid_size": "8x8", "aug_rot_k": 0, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
word.plural
{"singular": "foot", "rule": "Form the regular/irregular English plural as listed in standard usage.", "legend": "Apply English pluralization; pick the correct plural form."}
What is the plural of 'foot'?
[ "A", "B", "C", "D" ]
[ "footes: footes", "footies: footies", "foots: foots", "feet: feet" ]
D
feet
{"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y R . Y . . |\n| R Y Y R R Y R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
sokoban.direction
{"grid_map": "\n#######\n# #\n# @#\n# $# #\n# #\n# ##\n# . #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "LEFT: Move LEFT", "DOWN: Move DOWN" ]
B
LEFT
{"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_optio...
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "4: Drop in Column 4", "1: Drop in Column 1", "2: Drop in Column 2" ]
A
4
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n#######\n \n#....##\n \n#X....#\n \n#.GXX.#\n \n##..#.#\n \n#.@X..#\n \n#..X..#\n \n#.#...#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # #\n# . . . X . #\n# . . @ . X #\n# # . # X X #\n# X . X . # #\n# . . . G # #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | 2 | 4 |\n+------+------+------+------+\n| . | . | 4 | 8 |\n+------+------+------+------+\n| . | 128 | 64 | 16 |\n+------+------+------+------+\n| 2 | 4 | 16 | 4 |\n+------+------+------+------+\n", "highest_tile": 128, "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B" ]
[ "UP: Slide UP", "LEFT: Slide LEFT" ]
B
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 4 | . |\n+------+------+------+------+\n| 8 | 8 | 2 | . |\n+------+------+------+------+\n| 16 | 64 | . | . |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT" ]
B
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 32 | . | . | . |\n+------+------+------+------+\n| 16 | . | 4 | . |\n+------+------+------+------+\n| 8 | 8 | 4 | . |\n+------+------+------+------+\n| 2 | 4 | 2 | . |\n+------+------+------+------+\n", "highest_tile": 32, "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "DOWN: Slide DOWN", "RIGHT: Slide RIGHT" ]
B
DOWN
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 16 | 128 |\n+------+------+------+------+\n| 4 | . | 32 | 8 |\n+------+------+------+------+\n| . | . | . | 64 |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n", "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "UP: Slide UP", "LEFT: Slide LEFT" ]
C
UP
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
debate.winner
{"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_b": {"label": "oppose", "claims": [{"text": "Rewrite estimated at 2 quarters with feature freeze", "hard_evidence": true}]}, "question": "We should rewrite the backend in Rust", "side_a": {"label": "support", "claim...
Who wins under the stated evidence policy? One Criteria letter.
[ "A", "B" ]
[ "oppose: Side B — oppose the proposal", "support: Side A — support the proposal" ]
A
oppose
{"gym": "debate_judge", "topic_id": "rewrite_backend", "topic_split": "train", "pro_ev": 0, "con_ev": 1, "schema": "choice", "hard": false, "n_options": 2}
sokoban.direction
{"grid_map": "\n&&&&&&\n&2222&\n&22u2&\n&62&8&\n&D222&\n&2222&\n&&&&&&\n", "legend": "'&': Wall, 'D': Player, 'u': Box, '8': Target, '6': Box on target, 'y': Player on target, '2': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT", "UP: Move UP" ]
B
RIGHT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "&", "player": "D", "box": "u", "target": "8", "box_on_target": "6", "player_on_target": "y", "floor": "2"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio...
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "Brian Ashton who took over from Robinson intentionally named his playing squad for Six Nations matches in early in the hope that their clubs would not [___] them in the weekend prior to a Test."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "play: play", "greg: greg", "gopi: gopi", "entr: entr" ]
A
play
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 33332, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\nEEEEEE\nE5555E\nE555yE\nEyp5pE\nE555kE\nE5555E\nEEEEEE\n", "legend": "'E': Wall, 'k': Player, 'p': Box, 'y': Target, 'B': Box on target, 'W': Player on target, '5': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN", "UP: Move UP" ]
C
UP
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "E", "player": "k", "box": "p", "target": "y", "box_on_target": "B", "player_on_target": "W", "floor": "5"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_optio...
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 32 | 2 | 4 | 2 |\n+------+------+------+------+\n| 4 | 8 | 16 | 8 |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN" ]
A
UP
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 2 | . | 2 | 8 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "highest_tile": 8, "le...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "DOWN: Slide DOWN", "UP: Slide UP" ]
A
RIGHT
{"gym": "game2048", "max_tile": 8, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 11, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"legend": "'q': Wall, 'M': Player, 'd': Box, 'P': Target, 'm': Box on target, 'Y': Player on target, 'C': Empty floor", "grid_map": "\nqqqqqqq\nqCCCMCq\nqCCCdqq\nqCCCCCq\nqCqCPqq\nqqqqqqq\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT", "LEFT: Move LEFT" ]
A
DOWN
{"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "q", "player": "M", "box": "d", "target": "P", "box_on_target": "m", "player_on_target": "Y", "floor": "C"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt...
gridworld.move
{"grid_map": "\nU U U U U U U U\nU T g g g g g U\nU U g g g g T U\nU U C U T g U U\nU g g c g T g U\nU U U g T g g U\nU g g g g g g U\nU U U U U U U U\n", "legend": "'U': Wall, 'C': Player, 'c': Goal, 'T': Deadly Trap, 'g': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "UP: Move UP", "DOWN: Move DOWN" ]
B
DOWN
{"gym": "gridworld", "grid_size": "8x8", "aug_rot_k": 0, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "U", "player": "C", "goal": "c", "hazard": "T", "floor": "g"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# #\n# $.#\n# @ #\n#* #\n# #\n# #\n######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "UP: Move UP", "LEFT: Move LEFT", "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
A
UP
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
connect4.drop
{"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . R Y . . |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "3: Drop in Column 3", "5: Drop in Column 5", "2: Drop in Column 2" ]
A
3
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k . n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . b . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . P . . 3\n2 P P P P . . P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqk1nr/pppp1ppp/8/2b1p3/4P3/5P2/PPPP2PP/RNBQKBNR w KQkq - 1 3", "side_to_move": "...
The piece on f1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E" ]
[ "f1a6: to a6", "f1e2: to e2", "f1b5: to b5", "f1c4: to c4", "f1d3: to d3" ]
D
f1c4
{"label_source": "stockfish", "selected_piece": "f1", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n########\n \n#......#\n \n#.#....#\n \n#@.....#\n \n#....X.#\n \n#..X...#\n \n#...#.X#\n \n#.#.#G.#\n \n########\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "RIGHT: Move RIGHT", "DOWN: Move DOWN" ]
B
RIGHT
{"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y . . . R . |\n| R Y Y Y . R . |\n| R R R Y Y Y R |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "5: Drop in Column 5", "6: Drop in Column 6", "3: Drop in Column 3" ]
A
5
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
alloc.pressure
{"currency": "USD", "budget_remaining": 313, "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "office_snacks", "title": "Office snacks", "cost": 21, "urgency": 0}, {"id": "security_patch", "title": "Critical security patch", "cost": 33, "urgency": 3}, {"id": "c...
How constrained is the budget relative to demand? Pick one letter.
[ "A", "B", "C" ]
[ "1: medium — close to capacity", "2: high — demand exceeds budget", "0: low — budget comfortably covers demand" ]
A
1
{"gym": "resource_allocator", "schema_hint": "score", "ratio": 0.9041533546325878, "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"grid_map": "\n6666666\n67hzg66\n6777776\n6767676\n6777776\n6666666\n", "legend": "'6': Wall, 'g': Player, 'z': Box, 'h': Target, '=': Box on target, 'W': Player on target, '7': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "DOWN: Move DOWN", "LEFT: Move LEFT" ]
B
LEFT
{"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "6", "player": "g", "box": "z", "target": "h", "box_on_target": "=", "player_on_target": "W", "floor": "7"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2...
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k . . r 8\n7 p p p . . p p p 7\n6 . . N . . n . . 6\n5 . . P . . . . . 5\n4 . . . p . B . . 4\n3 . . . . P . . . 3\n2 P P P . . P P P 2\n1 R N . Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqk2r/ppp2ppp/2N2n2/2P5/3p1B2/4P3/PPP2PPP/RN1QKB1R b KQkq - 0 9", "side_to_move":...
The piece on b7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C" ]
[ "b7c6: to c6", "b7b6: to b6", "b7b5: to b5" ]
A
b7c6
{"label_source": "stockfish", "selected_piece": "b7", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"}
alloc.pressure
{"budget_remaining": 173, "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "office_snacks", "title": "Office snacks", "cost": 9, "urgency": 0}, {"id": "compliance_audit", "title": "Compliance audit support", "cost": 60, "urgency": 3}, {"id": "ml_experiment", "t...
Rate overall budget pressure. Reply with one level letter.
[ "A", "B", "C" ]
[ "1: medium — close to capacity", "0: low — budget comfortably covers demand", "2: high — demand exceeds budget" ]
A
1
{"gym": "resource_allocator", "schema_hint": "score", "ratio": 0.8959537572254336, "schema": "choice", "hard": false, "n_options": 3}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . P N . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppp1ppp/8/3PN3/4P3/8/PPP2PPP/RNBQKB1R w KQ - 1 6", "side_to_move": "white...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "b1: white knight on b1", "a2: white pawn on a2", "b2: white pawn on b2", "h2: white pawn on h2", "d5: white pawn on d5", "e5: white knight on e5", "g2: white pawn on g2", "h1: white rook on h1" ]
F
e5
{"label_source": "stockfish", "best_uci": "e5d3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 p p p p . p p p 7\n6 . . n . . n . . 6\n5 . B . . p . . . 5\n4 . . . . P . . . 4\n3 N . . . . N . . 3\n2 P P P P . P P P 2\n1 R . B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkb1r/pppp1ppp/2n2n2/1B2p3/4P3/N4N2/PPPP1PPP/R1BQK2R b KQkq - 5 4", "side_to_mov...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "f6: black knight on f6", "d8: black queen on d8", "b7: black pawn on b7", "e8: black king on e8", "h7: black pawn on h7", "a7: black pawn on a7", "f8: black bishop on f8", "d7: black pawn on d7" ]
A
f6
{"label_source": "stockfish", "best_uci": "f6e4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "7: Drop in Column 7", "2: Drop in Column 2", "3: Drop in Column 3" ]
B
2
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
game2048.overflow_alert
{"grid_map": "\n+------+------+------+------+\n| . | 8 | 2 | 8 |\n+------+------+------+------+\n| . | 8 | 128 | 16 |\n+------+------+------+------+\n| . | 32 | 64 | 4 |\n+------+------+------+------+\n| 2 | 4 | 16 | 2 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Is the 2048 board currently in immediate danger of overflowing and game over?
[ "A", "B" ]
[ "yes: Grid almost full (danger of game over)", "no: Grid has sufficient space" ]
B
no
{"gym": "game2048", "schema": "noul", "task_schema": "action_v2", "empty_cells_count": 3}
sokoban.deadlock_alert
{"grid_map": "\nRRRRRRRR\nRXXXXXTR\nR2XXXRXR\nRXXXXXXR\nRXXXXRXR\nR=TXXXXR\nRRRRRRRR\n", "legend": "'R': Wall, '2': Player, 'T': Box, '=': Target, 'Y': Box on target, 'Q': Player on target, 'X': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "R", "player": "2", "box": "T", "target": "=", "box_on_target": "Y", "player_on_target": "Q", "floor": "X"}}
alloc.pressure
{"budget_remaining": 93, "currency": "USD", "requests": [{"id": "docs_rewrite", "title": "Docs rewrite contractor", "cost": 35, "urgency": 0}, {"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 73, "urgency": 1}, {"id": "design_sprint", "title": "Design sprint facilitator", "cost": 29, "urgency": 0}, ...
Rate overall budget pressure. Reply with one level letter.
[ "A", "B", "C" ]
[ "1: medium — close to capacity", "2: high — demand exceeds budget", "0: low — budget comfortably covers demand" ]
B
2
{"gym": "resource_allocator", "schema_hint": "score", "ratio": 2.6129032258064515, "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # #\n# # . X . @ #\n# . # . . . #\n# . . . . X #\n# # . # . . #\n# # . . X X #\n# . . . . . #\n# . G X # . #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
sokoban.deadlock_alert
{"grid_map": "\nDDDDD\nD???D\nD=7?D\nD?X?D\nD??XD\nDDDDD\n", "legend": "'D': Wall, '7': Player, 'X': Box, '=': Target, '%': Box on target, 'Q': Player on target, '?': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 3, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "D", "player": "7", "box": "X", "target": "=", "box_on_target": "%", "player_on_target": "Q", "floor": "?"}}
ticket.route
{"channel": "phone", "ticket": {"subject": "Interested in upgrading to Pro", "body": "Message: We need a quote for upgrading seats. Priority flag: p0. Account tier: pro.", "tier": "pro", "priority": "p0", "wait_days": 4}}
Choose the owning queue from Criteria. One letter only.
[ "A", "B", "C", "D", "E" ]
[ "other: unclear or general questions", "sales: pricing, upgrades, new accounts", "billing: payment, charges, invoices, refunds", "technical: bugs, crashes, outages, integrations", "shipping: delivery, packages, tracking" ]
B
sales
{"gym": "ticket_dungeon", "domain_seed": "sales", "schema": "choice", "hard": false, "n_options": 5}
nlp.cloze
{"sentence": "The Saptarishi the seven sages approached [___] and mocked Shiva to dissuade her however Parvati remained resolute.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "ipswich: ipswich", "parvati: parvati", "sudbury: sudbury", "tsutsui: tsutsui" ]
B
parvati
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 36564, "answer_len": 7, "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\nuuuuuuu\nuUUfUUu\nuUUnUUu\nuUUUUUu\nuUUtUUu\nuUUUUUu\nuUUUUUu\nuuuuuuu\n", "legend": "'u': Wall, 't': Player, 'n': Box, 'f': Target, '~': Box on target, 'H': Player on target, 'U': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "UP: Move UP", "RIGHT: Move RIGHT", "DOWN: Move DOWN", "LEFT: Move LEFT" ]
A
UP
{"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "u", "player": "t", "box": "n", "target": "f", "box_on_target": "~", "player_on_target": "H", "floor": "U"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n| . . . . Y . . |\n| Y Y Y . R . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false}
game2048.slide
{"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| 2 | 4 | . | . |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+------+\n| 32 | 32 | 16 | 2 |\n+------+------+------+------+\n| 16 | 2 | 16 | 64 |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "UP: Slide UP", "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN" ]
D
DOWN
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 4, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.move
{"grid_map": "\n#######\n \n#.#..X#\n \n#.@...#\n \n#..#X.#\n \n#.....#\n \n#G.X#.#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
A
LEFT
{"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.deadlock_alert
{"grid_map": "\n7777777\n7YcYYY7\n7YYWYY7\n7YY7YY7\n7YYmYY7\n7777777\n", "legend": "'7': Wall, 'm': Player, 'W': Box, 'c': Target, 'H': Box on target, 'k': Player on target, 'Y': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "7", "player": "m", "box": "W", "target": "c", "box_on_target": "H", "player_on_target": "k", "floor": "Y"}}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | . | 16 |\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n", "highest_tile": 16, "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "DOWN: Slide DOWN", "UP: Slide UP" ]
D
UP
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| Y . . . . . . |\n| R . . . . . R |\n| Y R . . Y R Y |\n| R R Y . R Y Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "4: Drop in Column 4", "6: Drop in Column 6", "5: Drop in Column 5" ]
A
4
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
alloc.fund_next
{"currency": "USD", "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "oncall_stipend", "title": "On-call stipend top-up", "cost": 40, "urgency": 2}, {"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 41, "urgency": 1}, {"id": "cdn_upgrade", "tit...
Given budget_remaining and urgencies, which request wins? One letter.
[ "A", "B", "C", "D", "E" ]
[ "hiring_bonus: Hiring referral bonuses (cost=41, urgency=1)", "cdn_upgrade: CDN capacity upgrade (cost=47, urgency=2)", "customer_refund_pool: Customer refund reserve (cost=69, urgency=2)", "oncall_stipend: On-call stipend top-up (cost=40, urgency=2)", "laptop_refresh: Engineer laptop refresh (cost=81, urge...
D
oncall_stipend
{"gym": "resource_allocator", "schema": "choice", "hard": false, "n_options": 5}
ca.pop_change
{"n_steps": 2, "rule": "B3/S23", "grid_map": "\n.O....\n..O...\n.OO...\n.O.OOO\nO.O...\nOO.O.O\n..O.O.\n.O...O\nO..O.O\nO..O..\n", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '...
Apply the legend rule for exactly 2 step(s). Compared to the initial live count, does the population go up, down, or stay the same?
[ "A", "B", "C" ]
[ "up: More live cells", "down: Fewer live cells", "same: Same live count" ]
B
down
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 2, "grid_size": "10x6", "live_before": 23, "live_after": 19, "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 . . . q k . . r 8\n7 . p p . . p p p 7\n6 . . n p b n . . 6\n5 . p . N p . B . 5\n4 . P . P P . . . 4\n3 . . . . . N . . 3\n2 . P P . . P P P 2\n1 Q . . . K R . . 1\n a b c d e f g h\n", "fen": "3qk2r/1pp2ppp/2npbn2/1p1Np1B1/1P1PP3/5N2/1PP2PPP/Q3KR2 w k - 2 12", "side_to_move":...
The piece on e1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C" ]
[ "e1d2: to d2", "e1d1: to d1", "e1e2: to e2" ]
C
e1e2
{"label_source": "stockfish", "selected_piece": "e1", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"}
gridworld.move
{"grid_map": "\n%%%%%%%%%\n \n%D%DD%DD%\n \n%D=D%DDD%\n \n%DDDD3DD%\n \n%DDD%DDD%\n \n%D=DD%DD%\n \n%DDDD=Dk%\n \n%DDDDDDD%\n \n%%%%%%%%%\n", "legend": "'%': Wall, '3': Player, 'k': Goal, '=': Deadly Trap, 'D': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT", "LEFT: Move LEFT", "UP: Move UP" ]
B
RIGHT
{"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 3, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "%", "player": "3", "goal": "k", "hazard": "=", "floor": "D"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"highest_tile": 8, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+------+\n| . | 4 | 2 | 8 |\n+------+------+------+------+\n", "le...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B" ]
[ "LEFT: Slide LEFT", "UP: Slide UP" ]
B
UP
{"gym": "game2048", "max_tile": 8, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2}
nlp.cloze
{"sentence": "Written and recorded in one week Jar of Flies debuted at [___] one on the Billboard becoming the first ever EP and first Alice in Chains release to top the charts.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "troops: troops", "wooing: wooing", "number: number", "cereus: cereus" ]
C
number
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 40373, "answer_len": 6, "schema": "choice", "hard": false, "n_options": 4}