task stringclasses 29
values | state stringlengths 68 671 | instructions stringlengths 28 143 | criteria_keys listlengths 1 8 | criteria_values listlengths 1 8 | label_alias stringclasses 8
values | label_key stringlengths 1 20 | meta stringlengths 65 336 |
|---|---|---|---|---|---|---|---|
debate.confidence | {"side_a": {"label": "support", "claims": [{"text": "Attrition dropped 20% after remote policy", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_b": {"label": "oppose", "claims": [{"text": "Some customers require on-site workshops", "hard... | How confident should we be in the judgment? Reply with one level letter. | [
"A",
"B",
"C"
] | [
"0: low confidence",
"2: high confidence",
"1: medium confidence"
] | C | 1 | {"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 1, "con_ev": 2, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 p p p p . p p p 7\n6 . . n . . n . . 6\n5 . . . . . . . . 5\n4 . . . p P . . . 4\n3 . . . . . N . P 3\n2 P P P . . P P . 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkb1r/pppp1ppp/2n2n2/8/3pP3/5N1P/PPP2PP1/RNBQKB1R w KQkq - 1 5", "side_to_move":... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"h1: white rook on h1",
"h3: white pawn on h3",
"f1: white bishop on f1",
"g2: white pawn on g2",
"c2: white pawn on c2",
"e4: white pawn on e4",
"d1: white queen on d1",
"f3: white knight on f3"
] | C | f1 | {"label_source": "stockfish", "best_uci": "f1d3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | . | 2 | 128 |\n+------+------+------+------+\n| . | . | 8 | 64 |\n+------+------+------+------+\n| . | . | 16 | 8 |\n+------+------+------+------+\n| 2 | 4 | 2 | 4 |\n+------+------+------+------+\n", "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP"
] | B | UP | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | 8 | 16 | 64 |\n+------+------+------+------+\n| . | 4 | 8 | 16 |\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+------+\n| 2 | .... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"UP: Slide UP"
] | C | RIGHT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"legend": "'V': Wall, 'g': Player, 'B': Box, 'S': Target, 'a': Box on target, 'z': Player on target, 'd': Empty floor", "grid_map": "\nVVVVVVV\nVdddddV\nVddVSdV\nVVddddV\nVdddBdV\nVdddgdV\nVVVVVVV\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | A | UP | {"gym": "sokoban", "level_size": "7x7", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "V", "player": "g", "box": "B", "target": "S", "box_on_target": "a", "player_on_target": "z", "floor": "d"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y . . . . . . |\n| R . . . . Y R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"1: Drop in Column 1",
"7: Drop in Column 7",
"2: Drop in Column 2"
] | C | 2 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# .$@#\n# # #\n# #\n######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | A | LEFT | {"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2... |
debate.confidence | {"question": "We should deploy on Friday", "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_b": {"label": "oppose", "claims": [{"text": "Last Friday deploy caused a Sev-1", "hard_evidence": true}]}, "side_a": {"label": "support", "claims": [{"text": "Fridays feel l... | Rate decision confidence from the evidence balance. One letter. | [
"A",
"B",
"C"
] | [
"0: low confidence",
"2: high confidence",
"1: medium confidence"
] | A | 0 | {"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 0, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
connect4.drop | {"turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . R . . . . . |\n| R Y . . . . R |\n| R Y . . . . Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"1: Drop in Column 1",
"5: Drop in Column 5"
] | C | 5 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . R . . . |\n| . . . Y . . . |\n| . . . Y R Y . |\n| . . Y R R Y R |\n| R R Y R Y R Y |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"4: Drop in Column 4",
"5: Drop in Column 5",
"1: Drop in Column 1"
] | C | 1 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p . . p p p 7\n6 . . . . . n . . 6\n5 . . . p . . . . 5\n4 . . . P . . . . 4\n3 . . . B . N . . 3\n2 P P P . . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/ppp2ppp/5n2/3p4/3P4/3B1N2/PPP2PPP/RNBQK2R b KQkq - 1 7", "side_to_move": "... | The piece on f8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"f8e7: to e7",
"f8b4: to b4",
"f8c5: to c5",
"f8d6: to d6",
"f8a3: to a3"
] | D | f8d6 | {"label_source": "stockfish", "selected_piece": "f8", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n . . k b . r 8\n7 p p p . p p p p 7\n6 . . . . . n . . 6\n5 . . . . . . . . 5\n4 q . . P . . b . 4\n3 N . . . . N . . 3\n2 P P . . P P . P 2\n1 R . B . K B . R 1\n a b c d e f g h\n", "fen": "rn2kb1r/ppp1pppp/5n2/8/q2P2b1/N4N2/PP2PP1P/R1B1KB1R w KQ - 2 10", "side_to_move": "... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"a1: white rook on a1",
"e1: white king on e1",
"f1: white bishop on f1",
"a3: white knight on a3",
"f3: white knight on f3",
"b2: white pawn on b2",
"h2: white pawn on h2",
"h1: white rook on h1"
] | C | f1 | {"label_source": "stockfish", "best_uci": "f1g2", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.move | {"grid_map": "\n#########\n \n#.......#\n \n#...#..##\n \n#@G.....#\n \n#.X...#.#\n \n#....#X.#\n \n#...X...#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"UP: Move UP",
"RIGHT: Move RIGHT"
] | C | RIGHT | {"gym": "gridworld", "grid_size": "9x8", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
word.vowel_count | {"word": "jasper", "legend": "Count letters a,e,i,o,u only (not y)."} | How many vowel letters (a,e,i,o,u) are in 'jasper'? | [
"A",
"B",
"C",
"D",
"E"
] | [
"0: 0 vowels",
"1: 1 vowels",
"3: 3 vowels",
"2: 2 vowels",
"4: 4 vowels"
] | D | 2 | {"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 5, "vocab_split": "train"} |
sokoban.direction | {"grid_map": "\n#######\n# @* #\n# #\n# $ #\n# . #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | C | DOWN | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt... |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 p p p p . p . . 7\n6 . . B . . n . p 6\n5 . . . . p . p . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q . R K . 1\n a b c d e f g h\n", "fen": "r1bqkb1r/pppp1p2/2B2n1p/4p1p1/4P3/5N2/PPPP1PPP/RNBQ1RK1 w kq - 0 6", "side_to_move"... | The piece on c6 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"c6d5: to d5",
"c6d7: to d7",
"c6b5: to b5",
"c6a4: to a4",
"c6b7: to b7"
] | D | c6a4 | {"label_source": "stockfish", "selected_piece": "c6", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.move | {"grid_map": "\neeeeeeeee\n \neggggegge\n \negeFgggCe\n \neeggeeCge\n \neggggggge\n \neggCgegre\n \negCggggee\n \negCggggge\n \neeeeeeeee\n", "legend": "'e': Wall, 'F': Player, 'r': Goal, 'C': Deadly Trap, 'g': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN"
] | C | DOWN | {"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "e", "player": "F", "goal": "r", "hazard": "C", "floor": "g"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 64 | 32 | 16 | 4 |\n+------+------+------+------+\n| 2 | 8 | 16 | . |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+------+\n| 4 | . | . | 2 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Slide UP",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN"
] | A | UP | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n . q k . . r 8\n7 . p p . p p b p 7\n6 . . . . . . p n 6\n5 p . . p . . . . 5\n4 P P . P . P b . 4\n3 . . . . P N . . 3\n2 . . P . . . P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rn1qk2r/1pp1ppbp/6pn/p2p4/PP1P1Pb1/4PN2/2P3PP/RNBQKB1R w KQkq - 0 7", "side_to_move... | The piece on b4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"b4b5: to b5",
"b4a5: to a5"
] | A | b4b5 | {"label_source": "stockfish", "selected_piece": "b4", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.hazard_alert | {"grid_map": "\nYYYYYYYY\n \nYdddddYY\n \nYdd9d9dY\n \nYY9ddddY\n \nY9d9FYdY\n \nYYdddddY\n \nYddw9ddY\n \nYYYYYYYY\n", "legend": "'Y': Wall, 'F': Player, 'w': Goal, '9': Deadly Trap, 'd': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "Y", "player": "F", "goal": "w", "hazard": "9", "floor": "d"}} |
word.one_edit | {"base_word": "orange", "legend": "Exactly one letter differs from the base word."} | Which option differs from 'orange' by exactly one letter? | [
"A",
"B",
"C",
"D"
] | [
"engine: engine",
"vector: vector",
"yacht: yacht",
"orafge: orafge"
] | D | orafge | {"gym": "word_games", "kind": "one_edit", "base": "orange", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 8 | . | . | . |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | B | DOWN | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 10, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n22222222\n \n22%%%%%2\n \n2%z2%%z2\n \n2%%%%2z2\n \n22%w%z%2\n \n2p%%2%%2\n \n22222222\n", "legend": "'2': Wall, 'w': Player, 'p': Goal, 'z': Deadly Trap, '%': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "2", "player": "w", "goal": "p", "hazard": "z", "floor": "%"}} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 2 | 4 | 32 | 64 |\n+------+------+------+------+\n| 2 | 16 | . | . |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"UP: Slide UP",
"RIGHT: Slide RIGHT"
] | C | UP | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 64 | 32 | 16 | 4 |\n+------+------+------+------+\n| 4 | 16 | 64 | 2 |\n+------+------+------+------+\n| 8 | 4 | 2 | . |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN"
] | A | RIGHT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 4, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2} |
connect4.drop | {"turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . Y . . . . |\n| . . Y R R . . |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"2: Drop in Column 2",
"3: Drop in Column 3",
"4: Drop in Column 4"
] | A | 2 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n#######\n \n#...@.#\n \n#.X...#\n \n#.....#\n \n#G#.#.#\n \n#X.X..#\n \n#..X#.#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
gridworld.hazard_alert | {"grid_map": "\nYYYYYYYYY\n \nYyDDDDDYY\n \nYDDDDaDDY\n \nYDDDDDDyY\n \nYDDYDYDTY\n \nYDDDDDDDY\n \nYYyDDDDDY\n \nYYYYYYYYY\n", "legend": "'Y': Wall, 'T': Player, 'a': Goal, 'y': Deadly Trap, 'D': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "Y", "player": "T", "goal": "a", "hazard": "y", "floor": "D"}} |
connect4.drop | {"turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"7: Drop in Column 7",
"6: Drop in Column 6",
"1: Drop in Column 1"
] | B | 6 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n########\n# #\n# ##\n# .#\n# $#\n# @ #\n########\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"UP: Move UP",
"RIGHT: Move RIGHT"
] | C | RIGHT | {"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
destination | {"board_2d_map": "\n a b c d e f g h\n8 . . r . k b . r 8\n7 p p . . p p p p 7\n6 . . n p . n b . 6\n5 . . . . . . . . 5\n4 . . . . P . . . 4\n3 P . N P B P . . 3\n2 . P . . . . P P 2\n1 R . . . K R . . 1\n a b c d e f g h\n", "fen": "2r1kb1r/pp2pppp/2np1nb1/8/4P3/P1NPBP2/1P4PP/R3KR2 b Qk - 4 13", "side_to_move": "bl... | The piece on e7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"e7e5: to e5",
"e7e6: to e6"
] | B | e7e6 | {"label_source": "stockfish", "selected_piece": "e7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.deadlock_alert | {"grid_map": "\n333333\n3waaa3\n3aa~a3\n3aa3a3\n3aaaa3\n3aana3\n333333\n", "legend": "'3': Wall, 'w': Player, '~': Box, 'n': Target, 'Q': Box on target, '%': Player on target, 'a': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "3", "player": "w", "box": "~", "target": "n", "box_on_target": "Q", "player_on_target": "%", "floor": "a"}} |
game2048.slide | {"highest_tile": 64, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | 2 | 64 |\n+------+------+------+------+\n| . | . | 8 | 16 |\n+------+------+------+------+\n| . | . | 4 | 8 |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"UP: Slide UP"
] | C | RIGHT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
word.anagram | {"scrambled": "recan", "legend": "Unscramble into a valid English word from the options."} | Unscramble letters 'recan' into the correct word. | [
"A",
"B",
"C",
"D"
] | [
"river: river",
"brave: brave",
"crane: crane",
"mango: mango"
] | C | crane | {"gym": "word_games", "kind": "anagram", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . R . . . . . |\n| . R R . Y Y Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": true} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "The Bureau of Reclamation reports that the energy [___] is allocated as follows"} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"generated: generated",
"nurseries: nurseries",
"annulment: annulment",
"barrymore: barrymore"
] | A | generated | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 36895, "answer_len": 9, "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . R |\n| R Y . Y Y . R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"4: Drop in Column 4",
"3: Drop in Column 3"
] | C | 3 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
ca.cell_alive | {"query_cell": {"row": 0, "col": 3, "index_origin": "0-based top-left"}, "n_steps": 5, "rule": "B3/S23", "grid_map": "\n..OO.O.\nOO.....\n...OOO.\n..OO...\n..O.O..\n...OO..\n.....O.\n...O...\n", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays li... | Apply the legend rule for exactly 5 step(s). Will the cell at row=0, col=3 (0-based) be live? | [
"A",
"B"
] | [
"yes: Cell will be live (O)",
"no: Cell will be dead (.)"
] | A | yes | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 5, "grid_size": "8x7", "query_cell": [0, 3], "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| . | . | . | 32 |\n+------+------+------+------+\n| 2 | 2 | 8 | 32 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | A | RIGHT | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
ticket.urgency | {"ticket": {"subject": "Duplicate card charge on order A-440", "body": "I was charged twice and want a refund immediately They have waited 7 days. Segment=free.", "tier": "free", "priority": "p0", "wait_days": 7}, "channel": "email"} | Assign an urgency score using the listed levels. One letter. | [
"A",
"B",
"C"
] | [
"0: low — can wait",
"1: medium — same day",
"2: high — immediate"
] | C | 2 | {"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 2, "schema": "choice", "hard": false, "n_options": 3} |
sokoban.deadlock_alert | {"grid_map": "\nGGGGGGGG\nGaaaGaaG\nGKaaaaaG\nGaakaaaG\nGaaaahKG\nGGGGGGGG\n", "legend": "'G': Wall, 'k': Player, 'K': Box, 'h': Target, '5': Box on target, 'z': Player on target, 'a': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "G", "player": "k", "box": "K", "target": "h", "box_on_target": "5", "player_on_target": "z", "floor": "a"}} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . Y . . . |\n| . . . Y Y Y Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": true} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p . p p 7\n6 . . . . . . . . 6\n5 . . . . . p . . 5\n4 . . . . . . P . 4\n3 . . . . . . . . 3\n2 P P P P P P . P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/ppppp1pp/8/5p2/6P1/8/PPPPPP1P/RNBQKBNR w KQkq - 0 2", "side_to_move": "whi... | The piece on g4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"g4f5: to f5",
"g4g5: to g5"
] | A | g4f5 | {"label_source": "stockfish", "selected_piece": "g4", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"highest_tile": 256, "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 32 | 256 |\n+------+------+------+------+\n| 4 | 16 | . | . |\n+------+------+------+------+\n| 4 | 8 | 2 | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN"
] | A | UP | {"gym": "game2048", "max_tile": 256, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
word.definition | {"definition": "A sugary fluid from flowers", "legend": "Choose the word that matches the definition."} | Which option matches the given definition? | [
"A",
"B",
"C",
"D"
] | [
"nectar: nectar",
"ocean: ocean",
"engine: engine",
"silver: silver"
] | A | nectar | {"gym": "word_games", "kind": "definition", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n . q k b n r 8\n7 p p p . p p p p 7\n6 . . . . b . . . 6\n5 . . . p . . . . 5\n4 . . B . P . . . 4\n3 . . P . . . . . 3\n2 P P . P . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "rn1qkbnr/ppp1pppp/4b3/3p4/2B1P3/2P5/PP1P1PPP/RNBQK2R b KQkq - 2 4", "side_to_move":... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b7: black pawn on b7",
"e6: black bishop on e6",
"f7: black pawn on f7",
"a7: black pawn on a7",
"h7: black pawn on h7",
"e8: black king on e8",
"g7: black pawn on g7",
"d5: black pawn on d5"
] | H | d5 | {"label_source": "stockfish", "best_uci": "d5c4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | 32 | . |\n+------+------+------+------+\n| 2 | . | 8 | 8 |\n+------+------+------+------+\n| 64 | 8 | 2 | 4 |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT"
] | C | RIGHT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
debate.winner | {"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_b": {"label": "oppose", "claims": [{"text": "On-call coverage is thin on weekends", "hard_evidence": true}, {"text": "I just don't like Fridays", "hard_evidence": false}, {"text": "Last Friday deploy caused a Sev-1"... | Who wins under the stated evidence policy? One Criteria letter. | [
"A",
"B"
] | [
"oppose: Side B — oppose the proposal",
"support: Side A — support the proposal"
] | B | support | {"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema": "choice", "hard": false, "n_options": 2} |
ca.pop_parity | {"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_steps": 2, "rule": "B3/S23", "grid_map": "\n........OO\n.O.O.O.O..\nO..O.OOOO... | Apply the legend rule for exactly 2 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"even: Even live count",
"odd: Odd live count"
] | A | even | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 2, "grid_size": "6x10", "live_after": 14, "schema": "choice", "hard": false, "n_options": 2} |
nlp.cloze | {"sentence": "Though finishing as the best selling song of in the United States Loverboy became [___] s first lead single to not reach number one.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C"
] | [
"bella: bella",
"carey: carey",
"cindi: cindi"
] | B | carey | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 54203, "answer_len": 5, "schema": "choice", "hard": false, "n_options": 3} |
ticket.route | {"channel": "chat", "ticket": {"subject": "Interested in upgrading to Pro", "body": "We need a quote for upgrading seats They have waited 1 days. Segment=pro.", "tier": "pro", "priority": "p2", "wait_days": 1}} | Which team should own this ticket? Reply with exactly one option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"billing: payment, charges, invoices, refunds",
"sales: pricing, upgrades, new accounts",
"other: unclear or general questions",
"shipping: delivery, packages, tracking",
"technical: bugs, crashes, outages, integrations"
] | B | sales | {"gym": "ticket_dungeon", "domain_seed": "sales", "schema": "choice", "hard": false, "n_options": 5} |
connect4.drop | {"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . Y . . . . |\n| . . R . . . Y |\n| . . Y . . . Y |\n| . R R . . . R |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"3: Drop in Column 3",
"2: Drop in Column 2",
"4: Drop in Column 4"
] | A | 3 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
debate.enough_evidence | {"side_b": {"label": "oppose", "claims": [{"text": "I just don't like Fridays", "hard_evidence": false}, {"text": "On-call coverage is thin on weekends", "hard_evidence": true}, {"text": "Last Friday deploy caused a Sev-1", "hard_evidence": true}]}, "question": "We should deploy on Friday", "side_a": {"label": "support... | Is there enough hard evidence to decide confidently? Reply with one letter. | [
"A",
"B"
] | [
"no: Too thin or tied — needs more evidence",
"yes: Enough hard evidence to decide"
] | B | yes | {"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 1, "con_ev": 2, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
gridworld.hazard_alert | {"grid_map": "\nu u u u u u u u\nu h & & & & & u\nu & u & & & & u\nu & & & u & & u\nu & u & u & u u\nu & h & u & & u\nu & & & & h m u\nu & & & & & B u\nu u u u u u u u\n", "legend": "'u': Wall, 'B': Player, 'm': Goal, 'h': Deadly Trap, '&': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "u", "player": "B", "goal": "m", "hazard": "h", "floor": "&"}} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b . k . . r 8\n7 p p . n . p p . 7\n6 . . . . . n . p 6\n5 . . p p . . . . 5\n4 . . . P . B . . 4\n3 . . P . . N . . 3\n2 P . . . P P P P 2\n1 R . . Q K B . R 1\n a b c d e f g h\n", "fen": "r1b1k2r/pp1n1pp1/5n1p/2pp4/3P1B2/2P2N2/P3PPPP/R2QKB1R w KQkq - 2 11", "side_to_move... | The piece on d4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A"
] | [
"d4c5: to c5"
] | A | d4c5 | {"label_source": "stockfish", "selected_piece": "d4", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.direction | {"legend": "'U': Wall, 'J': Player, '2': Box, 'q': Target, 'P': Box on target, '5': Player on target, 'Y': Empty floor", "grid_map": "\nUUUUU\nUYYYU\nU2Y2U\nUYYYU\nUYJqU\nUqYYU\nUYYYU\nUUUUU\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Move UP",
"DOWN: Move DOWN",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT"
] | A | UP | {"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "U", "player": "J", "box": "2", "target": "q", "box_on_target": "P", "player_on_target": "5", "floor": "Y"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b . k . n r 8\n7 p p p n q p p p 7\n6 . . . b . . . . 6\n5 . N . p p . . . 5\n4 . . . P . . . P 4\n3 . . P . . . . . 3\n2 P P . . P P P . 2\n1 R . B Q K B N R 1\n a b c d e f g h\n", "fen": "r1b1k1nr/pppnqppp/3b4/1N1pp3/3P3P/2P5/PP2PPP1/R1BQKBNR b KQkq - 4 6", "side_to_move... | The piece on g8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"g8h6: to h6",
"g8f6: to f6"
] | B | g8f6 | {"label_source": "stockfish", "selected_piece": "g8", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p . . 7\n6 . . . . . . . . 6\n5 . . . . . . p p 5\n4 . . . P . . . . 4\n3 . . P . . . . . 3\n2 P P . . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppp2/8/6pp/3P4/2P5/PP2PPPP/RNBQKBNR w KQkq - 0 3", "side_to_move": "whi... | The piece on c1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D"
] | [
"c1g5: to g5",
"c1f4: to f4",
"c1e3: to e3",
"c1d2: to d2"
] | A | c1g5 | {"label_source": "stockfish", "selected_piece": "c1", "n_options": 4, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| 64 | 16 | 32 | 2 |\n+------+------+------+------+\n| 16 | 8 | 4 | 2 |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | B | UP | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"grid_map": "\nyyyyyy\nyMMMFy\nyMMMry\nyVMMgy\nyMMMMy\nyMMMMy\nyyyyyy\n", "legend": "'y': Wall, 'F': Player, 'r': Box, 'g': Target, 'V': Box on target, 'K': Player on target, 'M': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | A | DOWN | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "y", "player": "F", "box": "r", "target": "g", "box_on_target": "V", "player_on_target": "K", "floor": "M"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2... |
alloc.fund_next | {"requests": [{"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 59, "urgency": 2}, {"id": "docs_rewrite", "title": "Docs rewrite contractor", "cost": 29, "urgency": 0}, {"id": "ml_experiment", "title": "GPU hours for ML experiment", "cost": 89, "urgency": 1}, {"id": "office_snacks", "title": "O... | Pick the best request to fund now. Prefer high urgency that fits the remaining budget. | [
"A",
"B",
"C"
] | [
"office_snacks: Office snacks (cost=7, urgency=0)",
"customer_refund_pool: Customer refund reserve (cost=59, urgency=2)",
"docs_rewrite: Docs rewrite contractor (cost=29, urgency=0)"
] | B | customer_refund_pool | {"gym": "resource_allocator", "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | 16 | 64 | 8 |\n+------+------+------+------+\n| . | 2 | 128 | 16 |\n+------+------+------+------+\n| . | . | 4 | 2 |\n+------+------+------+------+\n| . | . | 2 | 8 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"DOWN: Slide DOWN",
"LEFT: Slide LEFT"
] | A | DOWN | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 8 | 4 | . | 2 |\n+------+------+------+------+\n| 2 | 32 | . | . |\n+------+------+------+------+\n| 8 | 16 | 8 | . |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"UP: Slide UP"
] | A | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n########\n \n#......#\n \n#......#\n \n#..X.#X#\n \n#G#....#\n \n#.X....#\n \n#..#@..#\n \n#..#..##\n \n########\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"UP: Move UP",
"DOWN: Move DOWN"
] | B | UP | {"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p . . p p p 7\n6 . . . . . . . . 6\n5 . . . . P . . . 5\n4 . . . . p . . . 4\n3 . . . . . P . . 3\n2 P P P . B . P P 2\n1 R N B Q K . N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/ppp2ppp/8/4P3/4p3/5P2/PPP1B1PP/RNBQK1NR b KQkq - 0 5", "side_to_move": "bl... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"d8: black queen on d8",
"c8: black bishop on c8",
"g7: black pawn on g7",
"b7: black pawn on b7",
"c7: black pawn on c7",
"a7: black pawn on a7",
"e4: black pawn on e4",
"h7: black pawn on h7"
] | A | d8 | {"label_source": "stockfish", "best_uci": "d8d1", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.move | {"grid_map": "\n########\n \n#..@...#\n \n#.#XX..#\n \n#..X.#.#\n \n#X...X##\n \n#X##G#.#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | B | LEFT | {"gym": "gridworld", "grid_size": "8x7", "aug_rot_k": 3, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b . k b . r 8\n7 p p . p q p p p 7\n6 . . n . . n . . 6\n5 . . . . p . . . 5\n4 . . . p P . . . 4\n3 . . P . . N . . 3\n2 P P . . . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1b1kb1r/pp1pqppp/2n2n2/4p3/3pP3/2P2N2/PP3PPP/RNBQKB1R w kq - 3 7", "side_to_move":... | The piece on f1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"f1e2: to e2",
"f1a6: to a6",
"f1c4: to c4",
"f1d3: to d3",
"f1b5: to b5"
] | D | f1d3 | {"label_source": "stockfish", "selected_piece": "f1", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n# # # # # # # #\n# # . . . . . #\n# . . X . . . #\n# . G . . . # #\n# # X # . . . #\n# # X . . . @ #\n# # # # # # # #\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"LEFT: Move LEFT",
"UP: Move UP"
] | B | UP | {"gym": "gridworld", "grid_size": "7x8", "aug_rot_k": 0, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 8 | 2 | . | . |\n+------+------+------+------+\n| 8 | 4 | 4 | . |\n+------+------+------+------+\n", "highest_tile": 8, "le... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Slide UP",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT"
] | B | LEFT | {"gym": "game2048", "max_tile": 8, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 10, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
debate.confidence | {"question": "We should hire more junior engineers", "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"text": "Senior mentors have spare capacity", "hard_evidence": true}, {"text": "Internship NPS was high and conversion strong"... | How confident should we be in the judgment? Reply with one level letter. | [
"A",
"B",
"C"
] | [
"2: high confidence",
"0: low confidence",
"1: medium confidence"
] | B | 0 | {"gym": "debate_judge", "topic_id": "hire_junior", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
sokoban.deadlock_alert | {"grid_map": "\n######\n## #\n# #\n# +##\n# $ #\n#$# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 3, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . R . . . . . |\n| . R . . . . . |\n| . Y Y . . . . |\n| . R R R Y Y . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
ca.pop_parity | {"grid_map": "\n.OO.O...\n.O.OO.OO\n.O......\nO.OOO.O.\n.....OOO\nO......O\n.O....O.\n..OO...O\n..OO....\n.O..OO..\n", "n_steps": 1, "rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/sta... | Apply the legend rule for exactly 1 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"odd: Odd live count",
"even: Even live count"
] | B | even | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "10x8", "live_after": 36, "schema": "choice", "hard": false, "n_options": 2} |
word.plural | {"legend": "Apply English pluralization; pick the correct plural form.", "rule": "Form the regular/irregular English plural as listed in standard usage.", "singular": "leaf"} | What is the plural of 'leaf'? | [
"A",
"B",
"C",
"D"
] | [
"leaves: leaves",
"leafs: leafs",
"leafies: leafies",
"leafes: leafes"
] | A | leaves | {"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "At that point Carey s publicist Cindi Berger grabbed the microphone from her [___] and ordered the cameras to stop filming."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"hand: hand",
"hype: hype",
"lobb: lobb",
"asda: asda"
] | A | hand | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 54219, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . R . . . . . |\n| . Y . . . R . |\n| R Y . . . Y . |\n| R Y R R Y R Y |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
ca.pop_parity | {"n_steps": 2, "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule": "B3/S23", "grid_map": "\n....O..\n...O.OO\nO..O...\n..O...... | Apply the legend rule for exactly 2 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"even: Even live count",
"odd: Odd live count"
] | A | even | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 2, "grid_size": "6x7", "live_after": 10, "schema": "choice", "hard": false, "n_options": 2} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p . . p p p p 7\n6 . . . . . n . . 6\n5 . . p p . . . . 5\n4 . . . P . . . . 4\n3 . . . . P N . P 3\n2 P P P . . P P . 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pp2pppp/5n2/2pp4/3P4/4PN1P/PPP2PP1/RNBQKB1R b KQkq - 0 4", "side_to_move":... | The piece on b8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C"
] | [
"b8d7: to d7",
"b8a6: to a6",
"b8c6: to c6"
] | C | b8c6 | {"label_source": "stockfish", "selected_piece": "b8", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"} |
ca.pop_parity | {"n_steps": 1, "rule": "B3/S23", "grid_map": "\nOO.OOO.OO.\n.OOOOO.OOO\n....O.O.OO\nOO.OO...O.\n.OOO..OO.O\n..OOO.OO..\n.OOOOO.O.O\n..O...OOOO\n.O.OO.....\n", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise ... | Apply the legend rule for exactly 1 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"odd: Odd live count",
"even: Even live count"
] | B | even | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "9x10", "live_after": 24, "schema": "choice", "hard": false, "n_options": 2} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 . . r . k b . r 8\n7 p p . . p p p p 7\n6 . . n p . n b . 6\n5 . . . . . . . . 5\n4 . . . . P . . . 4\n3 P . N P B P . . 3\n2 . P . . . . P P 2\n1 R . . . K R . . 1\n a b c d e f g h\n", "fen": "2r1kb1r/pp2pppp/2np1nb1/8/4P3/P1NPBP2/1P4PP/R3KR2 b Qk - 4 13", "side_to_move": "bl... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"d6: black pawn on d6",
"f6: black knight on f6",
"a7: black pawn on a7",
"e7: black pawn on e7",
"c8: black rook on c8",
"h7: black pawn on h7",
"e8: black king on e8",
"c6: black knight on c6"
] | D | e7 | {"label_source": "stockfish", "best_uci": "e7e6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.deadlock_alert | {"grid_map": "\n########\n#$ .$ #\n# @ # #\n# . $#\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
alloc.pressure | {"budget_remaining": 314, "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "currency": "USD", "requests": [{"id": "compliance_audit", "title": "Compliance audit support", "cost": 72, "urgency": 3}, {"id": "ml_experiment", "title": "GPU hours for ML experiment", "cost": 89, "urgenc... | Rate overall budget pressure. Reply with one level letter. | [
"A",
"B",
"C"
] | [
"0: low — budget comfortably covers demand",
"1: medium — close to capacity",
"2: high — demand exceeds budget"
] | B | 1 | {"gym": "resource_allocator", "schema_hint": "score", "ratio": 0.8821656050955414, "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n3 3 3 3 3 3 3 3\n3 3 p p p p p 3\n3 3 p p p 3 p 3\n3 p p N p p T 3\n3 p p T p p p 3\n3 T p p T A p 3\n3 3 3 3 3 3 3 3\n", "legend": "'3': Wall, 'N': Player, 'A': Goal, 'T': Deadly Trap, 'p': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "3", "player": "N", "goal": "A", "hazard": "T", "floor": "p"}} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 128 | 32 | 4 | 4 |\n+------+------+------+------+\n| 8 | 128 | 8 | . |\n+------+------+------+------+\n| . | 4 | . | . |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN"
] | A | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 2 | . | . | 128 |\n+------+------+------+------+\n| . | . | . | 64 |\n+------+------+------+------+\n| . | . | 2 | 4 |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT"
] | C | DOWN | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p . . p . p 7\n6 . . . . . . . p 6\n5 . . . . p . . . 5\n4 . . . P p . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N . Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/ppp2p1p/7p/4p3/3Pp3/8/PPP2PPP/RN1QKBNR w kq - 0 6", "side_to_move": "white... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b1: white knight on b1",
"c2: white pawn on c2",
"d4: white pawn on d4",
"h2: white pawn on h2",
"d1: white queen on d1",
"g1: white knight on g1",
"b2: white pawn on b2",
"a2: white pawn on a2"
] | F | g1 | {"label_source": "stockfish", "best_uci": "g1e2", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
word.plural | {"legend": "Apply English pluralization; pick the correct plural form.", "rule": "Form the regular/irregular English plural as listed in standard usage.", "singular": "mouse"} | What is the plural of 'mouse'? | [
"A",
"B",
"C",
"D"
] | [
"mice: mice",
"mousees: mousees",
"mouses: mouses",
"mouseies: mouseies"
] | A | mice | {"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R Y . R . . . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"1: Drop in Column 1",
"5: Drop in Column 5",
"4: Drop in Column 4"
] | C | 4 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"g7: black pawn on g7",
"f7: black pawn on f7",
"e7: black pawn on e7",
"b8: black knight on b8",
"h7: black pawn on h7",
"c7: black pawn on c7",
"g8: black knight on g8",
"a7: black pawn on a7"
] | G | g8 | {"label_source": "stockfish", "best_uci": "g8f6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
ca.pop_parity | {"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule": "B3/S23", "grid_map": "\n....O..O.\nOO...OO.O\n...OOOO.O\n.OO...OO.\n.OO... | Apply the legend rule for exactly 2 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"even: Even live count",
"odd: Odd live count"
] | B | odd | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 2, "grid_size": "6x9", "live_after": 21, "schema": "choice", "hard": false, "n_options": 2} |
sokoban.direction | {"grid_map": "\n######\n# #\n# #\n##$@.#\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"UP: Move UP",
"DOWN: Move DOWN"
] | C | DOWN | {"gym": "sokoban", "level_size": "6x6", "aug_rot_k": 1, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
nlp.cloze | {"sentence": "The album featured songs written by Smokey Robinson Prince and Jackson s younger [___] Michael whose contribution the title track Centipede became Rebbie s most successful single release.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"officer: officer",
"irralie: irralie",
"brother: brother",
"pickens: pickens"
] | C | brother | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 15999, "answer_len": 7, "schema": "choice", "hard": false, "n_options": 4} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n#######\n \n#...@.#\n \n##..GX#\n \n#.#...#\n \n#.X.#.#\n \n#.#.X.#\n \n#XX#..#\n \n#X...##\n \n#######\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | C | DOWN | {"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p . . p . . p 7\n6 . . p . . . p n 6\n5 . . . p P p . . 5\n4 . . . P . . . . 4\n3 . . P . B P . P 3\n2 P P . N . . P . 2\n1 R . . Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pp2p2p/2p3pn/3pPp2/3P4/2P1BP1P/PP1N2P1/R2QKBNR b KQkq - 0 9", "side_to_mov... | The piece on e7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A"
] | [
"e7e6: to e6"
] | A | e7e6 | {"label_source": "stockfish", "selected_piece": "e7", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n########\n# @ #\n# .$ #\n# # #\n########\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | B | RIGHT | {"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_op... |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p . p p p 7\n6 . . n . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3", "side_to_move": ... | The piece on f1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"f1d3: to d3",
"f1b5: to b5",
"f1a6: to a6",
"f1e2: to e2",
"f1c4: to c4"
] | B | f1b5 | {"label_source": "stockfish", "selected_piece": "f1", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"} |
nlp.cloze | {"sentence": "One study found that jackrabbits [___] up of the bobcat diet in Utah and Nevada.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"tywi: tywi",
"made: made",
"crew: crew",
"kcts: kcts"
] | B | made | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 32089, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4} |
ca.cell_alive | {"query_cell": {"row": 1, "col": 3, "index_origin": "0-based top-left"}, "n_steps": 6, "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbor... | Apply the legend rule for exactly 6 step(s). Will the cell at row=1, col=3 (0-based) be live? | [
"A",
"B"
] | [
"yes: Cell will be live (O)",
"no: Cell will be dead (.)"
] | B | no | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 6, "grid_size": "7x8", "query_cell": [1, 3], "schema": "choice", "hard": false, "n_options": 2} |
sokoban.direction | {"legend": "'6': Wall, 'F': Player, 'h': Box, 'V': Target, 'Q': Box on target, 't': Player on target, 'B': Empty floor", "grid_map": "\n6666666\n6BBBVB6\n66BBBB6\n6BBBBB6\n6BBBBB6\n6BBBhB6\n6BBBFB6\n6666666\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"UP: Move UP",
"RIGHT: Move RIGHT"
] | B | UP | {"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "6", "player": "F", "box": "h", "target": "V", "box_on_target": "Q", "player_on_target": "t", "floor": "B"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti... |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R . Y . . R . |\n| Y . R . R Y . |\n+===============+\n", "turn": "Yellow (Y)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"5: Drop in Column 5",
"7: Drop in Column 7"
] | B | 5 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
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