task
stringclasses
29 values
state
stringlengths
68
671
instructions
stringlengths
28
143
criteria_keys
listlengths
1
8
criteria_values
listlengths
1
8
label_alias
stringclasses
8 values
label_key
stringlengths
1
20
meta
stringlengths
65
336
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b . . k r . 8\n7 . p p . q p . p 7\n6 p . . p . n . . 6\n5 . . . B . . p . 5\n4 P . . N P . . . 4\n3 . . . Q . N . . 3\n2 . P P . . P P P 2\n1 R . . . R . K . 1\n a b c d e f g h\n", "fen": "r1b2kr1/1pp1qp1p/p2p1n2/3B2p1/P2NP3/3Q1N2/1PP2PPP/R3R1K1 b - - 3 14", "side_to_move...
The piece on g5 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A" ]
[ "g5g4: to g4" ]
A
g5g4
{"label_source": "stockfish", "selected_piece": "g5", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"}
gridworld.move
{"grid_map": "\nr r r r r r r\nr A r A A A r\nr A A A A A r\nr A A 7 r A r\nr r 5 A A A r\nr r 5 A A A r\nr 5 r A A u r\nr 5 5 A A r r\nr r r r r r r\n", "legend": "'r': Wall, '7': Player, 'u': Goal, '5': Deadly Trap, 'A': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "LEFT: Move LEFT", "DOWN: Move DOWN" ]
C
DOWN
{"gym": "gridworld", "grid_size": "9x7", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "r", "player": "7", "goal": "u", "hazard": "5", "floor": "A"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . R . . . |\n| . . . Y . . R |\n| Y . . Y R . R |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B" ]
[ "5: Drop in Column 5", "4: Drop in Column 4" ]
A
5
{"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 2}
sokoban.direction
{"grid_map": "\n######\n# #\n#. #\n# $.#\n#$ #\n# @ #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "UP: Move UP", "RIGHT: Move RIGHT" ]
A
LEFT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 1, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio...
alloc.fund_next
{"currency": "USD", "budget_remaining": 272, "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "security_patch", "title": "Critical security patch", "cost": 47, "urgency": 3}, {"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 55, "urgency": 1}, ...
Given budget_remaining and urgencies, which request wins? One letter.
[ "A", "B", "C", "D" ]
[ "design_sprint: Design sprint facilitator (cost=27, urgency=0)", "hiring_bonus: Hiring referral bonuses (cost=55, urgency=1)", "ml_experiment: GPU hours for ML experiment (cost=92, urgency=1)", "security_patch: Critical security patch (cost=47, urgency=3)" ]
D
security_patch
{"gym": "resource_allocator", "schema": "choice", "hard": false, "n_options": 4}
word.vowel_count
{"word": "desert", "legend": "Count letters a,e,i,o,u only (not y)."}
How many vowel letters (a,e,i,o,u) are in 'desert'?
[ "A", "B", "C", "D", "E" ]
[ "4: 4 vowels", "0: 0 vowels", "2: 2 vowels", "3: 3 vowels", "1: 1 vowels" ]
C
2
{"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 5, "vocab_split": "train"}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p . p p p p p 7\n6 . . . . . . . . 6\n5 . . p . . . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2", "side_to_move": "b...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "c5: black pawn on c5", "f7: black pawn on f7", "d7: black pawn on d7", "e7: black pawn on e7", "g8: black knight on g8", "b8: black knight on b8", "h7: black pawn on h7", "a7: black pawn on a7" ]
D
e7
{"label_source": "stockfish", "best_uci": "e7e6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R . . . . . . |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "2: Drop in Column 2", "7: Drop in Column 7", "6: Drop in Column 6" ]
B
7
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . Y . |\n| . R Y Y . R . |\n+===============+\n", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "5: Drop in Column 5", "6: Drop in Column 6", "4: Drop in Column 4" ]
C
4
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . . q k b n r 8\n7 p p . n . p p p 7\n6 . . p . p . . . 6\n5 P . . p . . . . 5\n4 . . . P . . b . 4\n3 . . . . . N P . 3\n2 . P P . P P B P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r2qkbnr/pp1n1ppp/2p1p3/P2p4/3P2b1/5NP1/1PP1PPBP/RNBQK2R b KQkq - 0 6", "side_to_mov...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "a7: black pawn on a7", "g4: black bishop on g4", "h7: black pawn on h7", "d8: black queen on d8", "f8: black bishop on f8", "g7: black pawn on g7", "g8: black knight on g8", "b7: black pawn on b7" ]
H
b7
{"label_source": "stockfish", "best_uci": "b7b5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| 2 | . | . | 8 |\n+------+------+------+------+\n| 64 | 8...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP" ]
B
LEFT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 2 | . | . | 2 |\n+------+------+------+------+\n| . | . | 8 | 2 |\n+------+------+------+------+\n| . | 4 | 8 | 64 |\n+------+------+------+------+\n| 64 | 32 | 2 | 16 |\n+------+------+------+------+\n", "highest_tile": 64, "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "LEFT: Slide LEFT", "UP: Slide UP", "RIGHT: Slide RIGHT" ]
A
DOWN
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | 2 | 64 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| . | 2 | . | 64 |\n+------+------+------+------+\n| . | . | 8 | 16 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "UP: Slide UP", "LEFT: Slide LEFT" ]
C
UP
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
ca.pop_change
{"n_steps": 1, "rule": "B3/S23", "grid_map": "\n.....O\n....O.\n.OOO.O\n.OO...\nOO.O..\nO....O\n..O.O.\n...O..\n", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=n...
Apply the legend rule for exactly 1 step(s). Compared to the initial live count, does the population go up, down, or stay the same?
[ "A", "B", "C" ]
[ "up: More live cells", "same: Same live count", "down: Fewer live cells" ]
B
same
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "8x6", "live_before": 16, "live_after": 16, "schema": "choice", "hard": false, "n_options": 3}
gridworld.move
{"grid_map": "\n# # # # # # # # #\n# X . . . . . G #\n# . . . . . X # #\n# . . . # X . # #\n# . . . . . @ . #\n# . . . . . . . #\n# . # X # . . X #\n# . . . . . . . #\n# # # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "UP: Move UP", "DOWN: Move DOWN", "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
C
LEFT
{"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 0, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| 8 | 4 | . | . |\n+------+------+------+------+\n| 8 | 32 | 16 | . |\n+------+------+------+------+\n| 4 | 16...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "DOWN: Slide DOWN", "UP: Slide UP" ]
C
DOWN
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
debate.enough_evidence
{"question": "We should raise prices 10%", "side_a": {"label": "support", "claims": [{"text": "Gross margin is below target", "hard_evidence": true}, {"text": "Competitors already priced 12% higher", "hard_evidence": true}, {"text": "Prices going up sounds cool", "hard_evidence": false}]}, "rubric": "Prefer hard eviden...
Is there enough hard evidence to decide confidently? Reply with one letter.
[ "A", "B" ]
[ "no: Too thin or tied — needs more evidence", "yes: Enough hard evidence to decide" ]
B
yes
{"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . B . . n . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pppp1ppp/8/1B2n3/4P3/8/PPPP1PPP/RNBQK2R b KQkq - 1 4", "side_to_move": "bl...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "e5: black knight on e5", "h7: black pawn on h7", "f8: black bishop on f8", "d8: black queen on d8", "e8: black king on e8", "g7: black pawn on g7", "c7: black pawn on c7", "a8: black rook on a8" ]
G
c7
{"label_source": "stockfish", "best_uci": "c7c6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
gridworld.hazard_alert
{"grid_map": "\n#########\n \n#...X...#\n \n#X@.....#\n \n#..X...X#\n \n#...X...#\n \n#XG.###.#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
gridworld.hazard_alert
{"grid_map": "\n#########\n \n#.......#\n \n#..@....#\n \n#X..#.#.#\n \n#......X#\n \n#XX.....#\n \n##.G....#\n \n#...##.##\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q . . k . 8\n7 . p . n . . p p 7\n6 . . . . p P . . 6\n5 p . p p P P . . 5\n4 . . . P . B . . 4\n3 . . N B . . . . 3\n2 P P P . . P . . 2\n1 R . . Q K . . R 1\n a b c d e f g h\n", "fen": "rnbq2k1/1p1n2pp/4pP2/p1ppPP2/3P1B2/2NB4/PPP2P2/R2QK2R b KQ - 0 14", "side_to_move":...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "c5: black pawn on c5", "g8: black king on g8", "d8: black queen on d8", "d7: black knight on d7", "a8: black rook on a8", "a5: black pawn on a5", "b8: black knight on b8", "g7: black pawn on g7" ]
D
d7
{"label_source": "stockfish", "best_uci": "d7f6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . Y . . . |\n| . R . R Y . . |\n| R R . Y Y R Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "4: Drop in Column 4", "1: Drop in Column 1" ]
A
6
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R . . . . . . |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B" ]
[ "5: Drop in Column 5", "1: Drop in Column 1" ]
B
1
{"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+------+\n| . | 2 | 16 | 8 |\n+------+------+------+------+\n| . | 8 | 64 | 32 |\n+------+------+------+------+\n| 2 | 2 | 8 | 128 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP" ]
A
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"grid_map": "\n########\n# . #\n# $ #\n# @# #\n# * #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "LEFT: Move LEFT", "DOWN: Move DOWN" ]
A
UP
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_option...
sokoban.deadlock_alert
{"grid_map": "\n#######\n# #\n# #\n# .$@ #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
gridworld.move
{"grid_map": "\nTTTTTTTTT\n \nTBBBRrBBT\n \nTTBBBBBBT\n \nTBBBBBTBT\n \nTBBTWBBBT\n \nTBBBBrBBT\n \nTBBBBBBBT\n \nTBBBrBBBT\n \nTTTTTTTTT\n", "legend": "'T': Wall, 'W': Player, 'R': Goal, 'r': Deadly Trap, 'B': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "DOWN: Move DOWN", "UP: Move UP" ]
B
UP
{"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "T", "player": "W", "goal": "R", "hazard": "r", "floor": "B"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 2}
debate.confidence
{"side_b": {"label": "oppose", "claims": [{"text": "On-call coverage is thin on weekends", "hard_evidence": true}, {"text": "I just don't like Fridays", "hard_evidence": false}]}, "question": "We should deploy on Friday", "side_a": {"label": "support", "claims": [{"text": "Customers asked for the fix this week", "hard_...
Rate decision confidence from the evidence balance. One letter.
[ "A", "B", "C" ]
[ "0: low confidence", "2: high confidence", "1: medium confidence" ]
C
1
{"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . R . |\n| . Y . Y Y Y Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p . p p p . 7\n6 . . . . . . . . 6\n5 . . . p . . . p 5\n4 . . P . . . . . 4\n3 . . . . P . . . 3\n2 P P . P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/ppp1ppp1/8/3p3p/2P5/4P3/PP1P1PPP/RNBQKBNR w KQkq - 0 3", "side_to_move": "...
The piece on c4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "c4d5: to d5", "c4c5: to c5" ]
A
c4d5
{"label_source": "stockfish", "selected_piece": "c4", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
ticket.route
{"channel": "phone", "ticket": {"subject": "Delivery marked complete but missing", "body": "Customer says: Tracking has not moved for a week. Wait time so far: 10 days. Tier: enterprise.", "tier": "enterprise", "priority": "p3", "wait_days": 10}}
Select the correct routing destination for the ticket state.
[ "A", "B", "C", "D", "E" ]
[ "billing: payment, charges, invoices, refunds", "technical: bugs, crashes, outages, integrations", "other: unclear or general questions", "shipping: delivery, packages, tracking", "sales: pricing, upgrades, new accounts" ]
D
shipping
{"gym": "ticket_dungeon", "domain_seed": "shipping", "schema": "choice", "hard": false, "n_options": 5}
ca.pop_parity
{"rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_steps": 3, "grid_map": "\nOOOOOO\nO..OOO\n.OOO.O\nOO..O.\n....
Apply the legend rule for exactly 3 step(s). Will the number of live cells be even or odd?
[ "A", "B" ]
[ "odd: Odd live count", "even: Even live count" ]
B
even
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 3, "grid_size": "6x6", "live_after": 4, "schema": "choice", "hard": false, "n_options": 2}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y . . . . Y . |\n| Y . . Y Y Y . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 128 | 64 | 2 | . |\n+------+------+------+------+\n| 16 | 32 | 4 | . |\n+------+------+------+------+\n| 16 | 4 | 16 | . |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n", "highest_tile": 128, "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "UP: Slide UP", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT" ]
B
UP
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
nlp.cloze
{"sentence": "The belly is [___] with irregular brown or black blotches.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "pale: pale", "plus: plus", "zany: zany", "gare: gare" ]
A
pale
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 54520, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4}
gridworld.hazard_alert
{"grid_map": "\nW W W W W W W W W\nW W 9 q 9 W W q W\nW 9 q 9 9 2 9 9 W\nW q 9 9 W 9 M W W\nW 9 q 9 9 9 9 9 W\nW 9 9 9 W 9 9 9 W\nW 9 9 9 9 q 9 9 W\nW W W W W W W W W\n", "legend": "'W': Wall, '2': Player, 'M': Goal, 'q': Deadly Trap, '9': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "W", "player": "2", "goal": "M", "hazard": "q", "floor": "9"}}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b . k b . r 8\n7 p p p . . p p . 7\n6 . . . . . . . p 6\n5 . . . . p . . . 5\n4 . . . q . . n . 4\n3 . . N P . . . N 3\n2 P P P B . P P P 2\n1 R . . K . B . R 1\n a b c d e f g h\n", "fen": "rnb1kb1r/ppp2pp1/7p/4p3/3q2n1/2NP3N/PPPB1PPP/R2K1B1R b kq - 1 8", "side_to_move": "...
The piece on c8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C" ]
[ "c8f5: to f5", "c8e6: to e6", "c8d7: to d7" ]
B
c8e6
{"label_source": "stockfish", "selected_piece": "c8", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"}
gridworld.move
{"grid_map": "\nSSSSSSSSS\n \nSLLLLLLLS\n \nS9LLLLLLS\n \nSLLLLLSLS\n \nSL=LLLSLS\n \nSLLLLLLLS\n \nSTLSLLL=S\n \nSLLL=LLLS\n \nSSSSSSSSS\n", "legend": "'S': Wall, '9': Player, 'T': Goal, '=': Deadly Trap, 'L': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT", "UP: Move UP" ]
A
DOWN
{"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "S", "player": "9", "goal": "T", "hazard": "=", "floor": "L"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 128 | 32 | 4 | . |\n+------+------+------+------+\n| 16 | 64 | . | . |\n+------+------+------+------+\n| 8 | . | . | . |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP", "DOWN: Slide DOWN" ]
B
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # # # #\n# . . X # . . . #\n# . . X # G X @ #\n# . . . . . . . #\n# . . X . . . # #\n# . X . . . # . #\n# X . . . . # # #\n# # # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . R . |\n| . . . . . Y . |\n| . R R . . Y . |\n| . Y Y Y R R . |\n| . R Y R Y R . |\n| . Y Y R R Y R |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
sokoban.deadlock_alert
{"grid_map": "\nfffff\nfWWWf\nfWWWf\nf5WWf\nfaWWf\nfWwhf\nf5WWf\nfffff\n", "legend": "'f': Wall, 'w': Player, '5': Box, 'a': Target, 'h': Box on target, 'R': Player on target, 'W': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 1, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "f", "player": "w", "box": "5", "target": "a", "box_on_target": "h", "player_on_target": "R", "floor": "W"}}
ticket.needs_human
{"ticket": {"subject": "Where is my shipment A-824?", "body": "Message: Tracking has not moved for a week. Priority flag: p0. Account tier: pro.", "tier": "pro", "priority": "p0", "wait_days": 0}, "channel": "phone"}
Can a bot handle this safely, or must a person intervene? One letter.
[ "A", "B" ]
[ "no: Safe for bot / routine", "yes: Needs a human (money, legal, anger, long wait, outage)" ]
B
yes
{"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
word.plural
{"legend": "Apply English pluralization; pick the correct plural form.", "rule": "Form the regular/irregular English plural as listed in standard usage.", "singular": "baby"}
What is the plural of 'baby'?
[ "A", "B", "C", "D" ]
[ "babyes: babyes", "babies: babies", "baby: baby", "babys: babys" ]
B
babies
{"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
sokoban.direction
{"grid_map": "\n#####\n# . #\n# $ #\n## #\n#@ #\n#####\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A" ]
[ "RIGHT: Move RIGHT" ]
A
RIGHT
{"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["RIGHT"], "schema": "choice", "hard": false, "n_options": 1}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . . . |\n| . . R Y Y . Y |\n| R Y Y R Y R R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# * #\n#@ #\n# $. #\n#######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN" ]
B
DOWN
{"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 2, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti...
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p . p p p 7\n6 . . n . . . . . 6\n5 . B . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 3 3", "side_to_move":...
The piece on a7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "a7a5: to a5", "a7a6: to a6" ]
B
a7a6
{"label_source": "stockfish", "selected_piece": "a7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
gridworld.move
{"legend": "'3': Wall, 'z': Player, 'v': Goal, '%': Deadly Trap, '9': Floor", "grid_map": "\n333333333\n \n333393993\n \n399999z93\n \n39%999993\n \n399399993\n \n339%9%9%3\n \n339v9%993\n \n333333333\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN", "UP: Move UP", "RIGHT: Move RIGHT" ]
A
LEFT
{"gym": "gridworld", "grid_size": "9x8", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "3", "player": "z", "goal": "v", "hazard": "%", "floor": "9"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 8 | 2 | . | . |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | ....
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "UP: Slide UP", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT" ]
B
UP
{"gym": "game2048", "max_tile": 8, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.hazard_alert
{"grid_map": "\nCCCCCCCC\n \nCCpSSCSC\n \nCSSCpSSC\n \nCSSCSSSC\n \nCSSCSUSC\n \nCSeSSCpC\n \nCCCCCCCC\n", "legend": "'C': Wall, 'e': Player, 'U': Goal, 'p': Deadly Trap, 'S': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "C", "player": "e", "goal": "U", "hazard": "p", "floor": "S"}}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . . q k . . r 8\n7 p b . n b p p n 7\n6 . p . p p . . . 6\n5 . . p P . . . p 5\n4 . . P . P B . . 4\n3 . . . . . N . P 3\n2 P P Q N B P P . 2\n1 . R . . K . . R 1\n a b c d e f g h\n", "fen": "r2qk2r/pb1nbppn/1p1pp3/2pP3p/2P1PB2/5N1P/PPQNBPP1/1R2K2R w Kkq - 1 14", "side_to_mo...
The piece on f4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G" ]
[ "f4e5: to e5", "f4h2: to h2", "f4e3: to e3", "f4h6: to h6", "f4g5: to g5", "f4g3: to g3", "f4d6: to d6" ]
C
f4e3
{"label_source": "stockfish", "selected_piece": "f4", "n_options": 7, "gym": "chess", "task_schema": "staged_v1"}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black...
The piece on d7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "d7d5: to d5", "d7d6: to d6" ]
A
d7d5
{"label_source": "stockfish", "selected_piece": "d7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
sokoban.deadlock_alert
{"grid_map": "\n########\n## # #\n#@ $#\n# . $#\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 2, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . . . k b . r 8\n7 p p n . q . . p 7\n6 . . p p N . p . 6\n5 . . . P . n . . 5\n4 N . P . p . . . 4\n3 . . . . . . . P 3\n2 P P . . K P B . 2\n1 R . B Q . . . R 1\n a b c d e f g h\n", "fen": "r3kb1r/ppn1q2p/2ppN1p1/3P1n2/N1P1p3/7P/PP2KPB1/R1BQ3R w kq - 2 16", "side_to_move":...
The piece on e6 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "e6f8: to f8", "e6d4: to d4", "e6g5: to g5", "e6d8: to d8", "e6f4: to f4", "e6c7: to c7", "e6g7: to g7", "e6c5: to c5" ]
F
e6c7
{"label_source": "stockfish", "selected_piece": "e6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
gridworld.move
{"legend": "'5': Wall, 'Q': Player, 't': Goal, '8': Deadly Trap, 'V': Floor", "grid_map": "\n555555555\n \n5V85VV5V5\n \n5VVVV55V5\n \n585VVVVV5\n \n5VVV8VQV5\n \n5VVVV8VV5\n \n5VVV5VVV5\n \n5VVtV88V5\n \n555555555\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Move LEFT", "UP: Move UP", "RIGHT: Move RIGHT", "DOWN: Move DOWN" ]
A
LEFT
{"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "5", "player": "Q", "goal": "t", "hazard": "8", "floor": "V"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n . q k b . r 8\n7 p b p p p p p p 7\n6 . . . . . n . . 6\n5 . . . . . . . . 5\n4 . . . . P . . . 4\n3 . . . B . . . . 3\n2 P P P P Q P P P 2\n1 R N B . K . N R 1\n a b c d e f g h\n", "fen": "rn1qkb1r/pbpppppp/5n2/8/4P3/3B4/PPPPQPPP/RNB1K1NR b KQkq - 4 4", "side_to_move": "b...
The piece on g7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "g7g6: to g6", "g7g5: to g5" ]
A
g7g6
{"label_source": "stockfish", "selected_piece": "g7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
alloc.can_fund_all
{"currency": "USD", "budget_remaining": 207, "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "oncall_stipend", "title": "On-call stipend top-up", "cost": 47, "urgency": 2}, {"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 70, "urgency...
Is the budget enough to approve every request? Reply with one option letter.
[ "A", "B" ]
[ "yes: Budget covers the sum of all request costs", "no: Budget is insufficient for all requests" ]
A
yes
{"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
game2048.overflow_alert
{"grid_map": "\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep...
Is the 2048 board currently in immediate danger of overflowing and game over?
[ "A", "B" ]
[ "yes: Grid almost full (danger of game over)", "no: Grid has sufficient space" ]
B
no
{"gym": "game2048", "schema": "noul", "task_schema": "action_v2", "empty_cells_count": 14}
word.plural
{"rule": "Form the regular/irregular English plural as listed in standard usage.", "legend": "Apply English pluralization; pick the correct plural form.", "singular": "leaf"}
What is the plural of 'leaf'?
[ "A", "B", "C", "D" ]
[ "leaves: leaves", "leafies: leafies", "leafs: leafs", "leafes: leafes" ]
A
leaves
{"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n| . | . | 4 | 8 |\n+------+------+------+------+\n| 4 | 4 | 8 | 32 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "UP: Slide UP" ]
B
RIGHT
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n#######\n \n#.G#.X#\n \n#X..@.#\n \n##..X.#\n \n#..X#.#\n \n##...X#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | 2 | 2 | 8 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT" ]
B
RIGHT
{"gym": "game2048", "max_tile": 8, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 11, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
ticket.route
{"channel": "phone", "ticket": {"subject": "General question about account", "body": "How do I change my display name? They have waited 4 days. Segment=pro.", "tier": "pro", "priority": "p3", "wait_days": 4}}
Route this support ticket to the best team. Reply with one option letter.
[ "A", "B", "C", "D", "E" ]
[ "sales: pricing, upgrades, new accounts", "other: unclear or general questions", "billing: payment, charges, invoices, refunds", "shipping: delivery, packages, tracking", "technical: bugs, crashes, outages, integrations" ]
B
other
{"gym": "ticket_dungeon", "domain_seed": "other", "schema": "choice", "hard": false, "n_options": 5}
gridworld.move
{"grid_map": "\n########\n \n#......#\n \n#X.#..##\n \n#..G...#\n \n#....###\n \n#X.....#\n \n#@.X..##\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A" ]
[ "RIGHT: Move RIGHT" ]
A
RIGHT
{"gym": "gridworld", "grid_size": "8x8", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["RIGHT"], "schema": "choice", "hard": false, "n_options": 1}
sokoban.direction
{"grid_map": "\nHHHHHH\nHUUNUH\nHUUZUH\nHUUnUH\nHHHHHH\n", "legend": "'H': Wall, 'n': Player, 'Z': Box, 'N': Target, 'x': Box on target, 'W': Player on target, 'U': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "LEFT: Move LEFT", "UP: Move UP" ]
C
UP
{"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "H", "player": "n", "box": "Z", "target": "N", "box_on_target": "x", "player_on_target": "W", "floor": "U"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio...
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| 2 | 4 | . | . |\n+------+------+------+------+\n| 8 | 8 | 2 | . |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "LEFT: Slide LEFT", "UP: Slide UP" ]
C
LEFT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . Y . . . |\n| . . Y R . . . |\n| . . Y R . . . |\n| Y Y R R . . R |\n+===============+\n", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "2: Drop in Column 2", "1: Drop in Column 1", "4: Drop in Column 4" ]
A
2
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "1: Drop in Column 1", "4: Drop in Column 4", "3: Drop in Column 3" ]
C
3
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppp1ppp/8/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2", "side_to_move": "b...
The piece on b8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "b8c6: to c6", "b8a6: to a6" ]
A
b8c6
{"label_source": "stockfish", "selected_piece": "b8", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
debate.confidence
{"question": "We should raise prices 10%", "side_b": {"label": "oppose", "claims": [{"text": "Enterprise deals are price-sensitive this quarter", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"text":...
Confidence score for this adjudication — pick one Criteria letter.
[ "A", "B" ]
[ "1: medium confidence", "2: high confidence" ]
A
1
{"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | 2 | 128 |\n+------+------+------+------+\n| . | 4 | 4 | 8 |\n+------+------+------+------+\n| . | . | 16 | 64 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "UP: Slide UP", "DOWN: Slide DOWN", "LEFT: Slide LEFT" ]
A
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# . #\n# $ #\n# #\n# @* #\n#######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
A
UP
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 2, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti...
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k . n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 P . . . . . . . 3\n2 P . P P . P P P 2\n1 R . B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqk1nr/pppp1ppp/8/4p3/4P3/P7/P1PP1PPP/R1BQKBNR b KQkq - 0 3", "side_to_move": "bl...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "h7: black pawn on h7", "b7: black pawn on b7", "d7: black pawn on d7", "g8: black knight on g8", "b8: black knight on b8", "a7: black pawn on a7", "e8: black king on e8", "g7: black pawn on g7" ]
D
g8
{"label_source": "stockfish", "best_uci": "g8f6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
word.definition
{"definition": "A vehicle propelled by ejected exhaust", "legend": "Choose the word that matches the definition."}
Which option matches the given definition?
[ "A", "B", "C", "D" ]
[ "apple: apple", "pepper: pepper", "nectar: nectar", "rocket: rocket" ]
D
rocket
{"gym": "word_games", "kind": "definition", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
word.plural
{"singular": "sheep", "legend": "Apply English pluralization; pick the correct plural form.", "rule": "Form the regular/irregular English plural as listed in standard usage."}
What is the plural of 'sheep'?
[ "A", "B", "C", "D" ]
[ "sheepies: sheepies", "sheeps: sheeps", "sheepes: sheepes", "sheep: sheep" ]
D
sheep
{"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
sokoban.direction
{"grid_map": "\nFFFFFFF\nF?????F\nF???g?F\nFHMF??F\nF???F?F\nFFFFFFF\n", "legend": "'F': Wall, 'g': Player, 'M': Box, 'H': Target, '4': Box on target, 'Q': Player on target, '?': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Move DOWN", "LEFT: Move LEFT", "UP: Move UP", "RIGHT: Move RIGHT" ]
B
LEFT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "F", "player": "g", "box": "M", "target": "H", "box_on_target": "4", "player_on_target": "Q", "floor": "?"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ...
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "Garc a M rquez describes buildings as [___] reverberating if not exactly reiterating with the echoes of a bloody past."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "megamind: megamind", "daunting: daunting", "consumer: consumer", "tancredo: tancredo" ]
B
daunting
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 65543, "answer_len": 8, "schema": "choice", "hard": false, "n_options": 4}
sokoban.deadlock_alert
{"grid_map": "\n#######\n# #\n# $.#\n# @ #\n# #\n# #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . R . |\n| . . . . . Y Y |\n| . . . . . Y Y |\n| . . . . . R R |\n| R . . R Y R R |\n| Y . Y Y Y R R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
sokoban.deadlock_alert
{"grid_map": "\n######\n#@ $#\n#$ #\n#.# .#\n# #\n#$ #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 3, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y R . . . . . |\n| Y Y . R R . R |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n# # # # # # # # #\n# G . . . # # . #\n# . . . . X . X #\n# . . @ . X . . #\n# # . . . # . X #\n# . . . . . . . #\n# # # # # # # # #\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "UP: Move UP", "LEFT: Move LEFT", "RIGHT: Move RIGHT", "DOWN: Move DOWN" ]
A
UP
{"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 0, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.hazard_alert
{"grid_map": "\n3 3 3 3 3 3 3\n3 N T K K 3 3\n3 K K K K s 3\n3 3 K K s s 3\n3 K K s s s 3\n3 K K 3 K 3 3\n3 3 K K 3 3 3\n3 3 3 3 3 3 3\n", "legend": "'3': Wall, 'T': Player, 'N': Goal, 's': Deadly Trap, 'K': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "3", "player": "T", "goal": "N", "hazard": "s", "floor": "K"}}
sokoban.direction
{"grid_map": "\n######\n# #\n# .#\n#.$ #\n# @$#\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "LEFT: Move LEFT", "UP: Move UP" ]
A
DOWN
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_optio...
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k . . r 8\n7 p . . p n p b p 7\n6 . p n . . . p . 6\n5 . . p . p . . . 5\n4 . . P . P . . . 4\n3 P . N P . N . . 3\n2 . P . . . P P P 2\n1 R . B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqk2r/p2pnpbp/1pn3p1/2p1p3/2P1P3/P1NP1N2/1P3PPP/R1BQKB1R b KQkq - 4 8", "side_to_...
The piece on e8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "e8f8: to f8", "e8g8: to g8" ]
B
e8g8
{"label_source": "stockfish", "selected_piece": "e8", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 128 | 2 | 4 | . |\n+------+------+------+------+\n| 4 | 64 | 2 | . |\n+------+------+------+------+\n| 32 | 4 | . | . |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT" ]
B
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2}
gridworld.hazard_alert
{"grid_map": "\n########\n \n#......#\n \n#.#....#\n \n#..@X#X#\n \n#..G...#\n \n#X.#...#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
piece
{"board_2d_map": "\n a b c d e f g h\n8 . k . r . . n r 8\n7 . p p . . . p p 7\n6 . . n . . . . . 6\n5 p . . q . p . . 5\n4 . b . . p . . N 4\n3 . . . P . . . P 3\n2 P P P B . P B P 2\n1 R . . Q R K . . 1\n a b c d e f g h\n", "fen": "1k1r2nr/1pp3pp/2n5/p2q1p2/1b2p2N/3P3P/PPPB1PBP/R2QRK2 w - - 4 14", "side_to_move": ...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "c2: white pawn on c2", "h4: white knight on h4", "d3: white pawn on d3", "g2: white bishop on g2", "a1: white rook on a1", "d2: white bishop on d2", "b2: white pawn on b2", "a2: white pawn on a2" ]
F
d2
{"label_source": "stockfish", "best_uci": "d2b4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q . r k . 8\n7 p p p p p p b p 7\n6 . . . . . . p . 6\n5 . N . P P . . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P . . . P P P 2\n1 R . B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbq1rk1/ppppppbp/6p1/1N1PP3/3P4/8/PP3PPP/R1BQKBNR w KQ - 1 8", "side_to_move": "wh...
The piece on g1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C" ]
[ "g1f3: to f3", "g1e2: to e2", "g1h3: to h3" ]
A
g1f3
{"label_source": "stockfish", "selected_piece": "g1", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y . . . . . . |\n| R Y Y R R R Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
debate.confidence
{"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"text": "Staging tests are green", "hard_evidence": true}, {"text": "Fridays feel lucky", "hard_evidence": false}, {"text": "Customers asked for the fix this week", "hard_evidenc...
How confident should we be in the judgment? Reply with one level letter.
[ "A", "B", "C" ]
[ "1: medium confidence", "0: low confidence", "2: high confidence" ]
B
0
{"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n#######\n \n#.....#\n \n#..X.X#\n \n#X.@.##\n \n#..X..#\n \n#..GX.#\n \n##X##.#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
game2048.slide
{"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | 32 | 8 | 128 |\n+------+------+------+------+\n| 4 | 8 | 16 | . |\n+------+------+------+------+\n| 2 | . | . | 2 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "UP: Slide UP", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN" ]
A
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "The day after Vercingetorix King of the Gauls is [___] before Julius Caesar and made to surrender ending the eight year long Gallic Wars."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "pontica: pontica", "oneonta: oneonta", "brought: brought", "surreal: surreal" ]
C
brought
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 38007, "answer_len": 7, "schema": "choice", "hard": false, "n_options": 4}
gridworld.move
{"grid_map": "\n#######\n \n#.....#\n \n#...#.#\n \n#X#...#\n \n#X@...#\n \n#...#X#\n \n#..X..#\n \n#G..X.#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN" ]
B
DOWN
{"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . p n . . 6\n5 . . . . . . . . 5\n4 . . P P . . . . 4\n3 . . . . . N . . 3\n2 P P . . P P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/4pn2/8/2PP4/5N2/PP2PPPP/RNBQKB1R b KQkq - 1 3", "side_to_move": "...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "b8: black knight on b8", "f8: black bishop on f8", "d8: black queen on d8", "e8: black king on e8", "c7: black pawn on c7", "d7: black pawn on d7", "b7: black pawn on b7", "f6: black knight on f6" ]
B
f8
{"label_source": "stockfish", "best_uci": "f8e7", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
word.anagram
{"scrambled": "ivvid", "legend": "Unscramble into a valid English word from the options."}
Unscramble letters 'ivvid' into the correct word.
[ "A", "B", "C", "D" ]
[ "garden: garden", "queen: queen", "oxygen: oxygen", "vivid: vivid" ]
D
vivid
{"gym": "word_games", "kind": "anagram", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
ticket.route
{"channel": "chat", "ticket": {"subject": "General question about account", "body": "Thread summary — Where can I find documentation? | wait_days=10 | tier=pro | priority=p2", "tier": "pro", "priority": "p2", "wait_days": 10}}
Select the correct routing destination for the ticket state.
[ "A", "B", "C", "D", "E" ]
[ "sales: pricing, upgrades, new accounts", "shipping: delivery, packages, tracking", "billing: payment, charges, invoices, refunds", "technical: bugs, crashes, outages, integrations", "other: unclear or general questions" ]
E
other
{"gym": "ticket_dungeon", "domain_seed": "other", "schema": "choice", "hard": false, "n_options": 5}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . R Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}