task
stringclasses
29 values
state
stringlengths
68
671
instructions
stringlengths
28
143
criteria_keys
listlengths
1
8
criteria_values
listlengths
1
8
label_alias
stringclasses
8 values
label_key
stringlengths
1
20
meta
stringlengths
65
336
alloc.pressure
{"currency": "USD", "budget_remaining": 413, "requests": [{"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 46, "urgency": 1}, {"id": "compliance_audit", "title": "Compliance audit support", "cost": 74, "urgency": 3}, {"id": "cdn_upgrade", "title": "CDN capacity upgrade", "cost": 60, "urgency": 2}, {"i...
Rate overall budget pressure. Reply with one level letter.
[ "A", "B", "C" ]
[ "1: medium — close to capacity", "2: high — demand exceeds budget", "0: low — budget comfortably covers demand" ]
A
1
{"gym": "resource_allocator", "schema_hint": "score", "ratio": 0.8111380145278451, "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n#########\n \n#.XX.#..#\n \n#X.GX...#\n \n#....@..#\n \n##....X.#\n \n#....#..#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k . . r 8\n7 . p p . . p p p 7\n6 . . . . . . . n 6\n5 p . . . . . . B 5\n4 . b . P p . . . 4\n3 . N . . P . . . 3\n2 P P P B . P P P 2\n1 R N . Q K . . R 1\n a b c d e f g h\n", "fen": "rnbqk2r/1pp2ppp/7n/p6B/1b1Pp3/1N2P3/PPPB1PPP/RN1QK2R w KQkq - 0 9", "side_to_move":...
The piece on a2 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "a2a3: to a3", "a2a4: to a4" ]
A
a2a3
{"label_source": "stockfish", "selected_piece": "a2", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
ticket.route
{"ticket": {"subject": "How do I change my display name?", "body": "Message: Is there a status page?. Priority flag: p3. Account tier: free.", "tier": "free", "priority": "p3", "wait_days": 3}, "channel": "phone"}
Best team for this case? Answer with a single option letter.
[ "A", "B", "C", "D", "E" ]
[ "technical: bugs, crashes, outages, integrations", "other: unclear or general questions", "billing: payment, charges, invoices, refunds", "sales: pricing, upgrades, new accounts", "shipping: delivery, packages, tracking" ]
B
other
{"gym": "ticket_dungeon", "domain_seed": "other", "schema": "choice", "hard": false, "n_options": 5}
gridworld.hazard_alert
{"grid_map": "\n~~~~~~~~\n \n~KKK~KK~\n \n~~K~KKK~\n \n~K44KKK~\n \n~K~4KKK~\n \n~KKKKKK~\n \n~KVKKKK~\n \n~~KKKuK~\n \n~~~~~~~~\n", "legend": "'~': Wall, 'u': Player, 'V': Goal, '4': Deadly Trap, 'K': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "~", "player": "u", "goal": "V", "hazard": "4", "floor": "K"}}
sokoban.direction
{"legend": "'m': Wall, 'P': Player, 'E': Box, 's': Target, 'A': Box on target, '4': Player on target, 'S': Empty floor", "grid_map": "\nmmmmmmm\nmSSmSSm\nmSSsmSm\nmmSSESm\nmSSSSPm\nmmmmmmm\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "UP: Move UP", "LEFT: Move LEFT" ]
A
UP
{"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "m", "player": "P", "box": "E", "target": "s", "box_on_target": "A", "player_on_target": "4", "floor": "S"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2}
piece
{"board_2d_map": "\n a b c d e f g h\n8 . r b q k b . r 8\n7 p . p . n . p p 7\n6 . p . p . . . . 6\n5 n . . P . p . . 5\n4 . . . . P . . P 4\n3 . . . . . N Q . 3\n2 P P P . . P P . 2\n1 R N B . K B . R 1\n a b c d e f g h\n", "fen": "1rbqkb1r/p1p1n1pp/1p1p4/n2P1p2/4P2P/5NQ1/PPP2PP1/RNB1KB1R w KQk - 0 9", "side_to_mo...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "b1: white knight on b1", "b2: white pawn on b2", "f3: white knight on f3", "h1: white rook on h1", "c1: white bishop on c1", "e4: white pawn on e4", "a2: white pawn on a2", "h4: white pawn on h4" ]
A
b1
{"label_source": "stockfish", "best_uci": "b1c3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 . p p p p p p . 7\n6 . . . . . . . p 6\n5 p . . . . . . . 5\n4 . . . P P . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/1pppppp1/7p/p7/3PP3/8/PPP2PPP/RNBQKBNR w KQkq - 0 3", "side_to_move": "whi...
The piece on f1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E" ]
[ "f1d3: to d3", "f1b5: to b5", "f1c4: to c4", "f1e2: to e2", "f1a6: to a6" ]
A
f1d3
{"label_source": "stockfish", "selected_piece": "f1", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"}
ticket.needs_human
{"channel": "chat", "ticket": {"subject": "Interested in upgrading to Pro", "body": "Message: We need a quote for upgrading seats. Priority flag: p1. Account tier: free.", "tier": "free", "priority": "p1", "wait_days": 5}}
Does this ticket need a human agent (not a bot)? Reply with one option letter.
[ "A", "B" ]
[ "no: Safe for bot / routine", "yes: Needs a human (money, legal, anger, long wait, outage)" ]
B
yes
{"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
sokoban.deadlock_alert
{"grid_map": "\n########\n# .$ #\n#@ #\n# .$ $#\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . . n . . 6\n5 . . . . p . . . 5\n4 . . P . . . . . 4\n3 . . . . . . P . 3\n2 P P . P P P B P 2\n1 R N B Q K . N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/5n2/4p3/2P5/6P1/PP1PPPBP/RNBQK1NR b KQkq - 2 3", "side_to_move": ...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "f6: black knight on f6", "e5: black pawn on e5", "c7: black pawn on c7", "f8: black bishop on f8", "g7: black pawn on g7", "b7: black pawn on b7", "d7: black pawn on d7", "e8: black king on e8" ]
G
d7
{"label_source": "stockfish", "best_uci": "d7d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
sokoban.deadlock_alert
{"grid_map": "\n######\n# #$ #\n# #\n#+ $##\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
debate.winner
{"side_b": {"label": "oppose", "claims": [{"text": "Enterprise deals are price-sensitive this quarter", "hard_evidence": true}, {"text": "Customers will be mad forever", "hard_evidence": false}, {"text": "Churn spiked after last increase", "hard_evidence": true}]}, "question": "We should raise prices 10%", "side_a": {"...
Given the claims and evidence flags, who should win the debate? One letter.
[ "A", "B" ]
[ "oppose: Side B — oppose the proposal", "support: Side A — support the proposal" ]
A
oppose
{"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 2 | 8 | 16 | 128 |\n+------+------+------+------+\n| . | . | 4 | 32 |\n+------+------+------+------+\n| . | 2 | . | 4 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "UP: Slide UP", "DOWN: Slide DOWN", "RIGHT: Slide RIGHT" ]
A
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . R . . . . . |\n| Y Y R R . . . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "3: Drop in Column 3", "4: Drop in Column 4", "7: Drop in Column 7" ]
B
4
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| 16 | 32 | 16 | 32 |\n+------+------+------+------+\n| 4 | . | 8 | 8 |\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN" ]
A
LEFT
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"grid_map": "\n######\n# #\n# $ #\n#.# @#\n# #\n## #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "UP: Move UP", "LEFT: Move LEFT" ]
B
UP
{"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_option...
gridworld.hazard_alert
{"grid_map": "\n########\n \n#......#\n \n##.X.X@#\n \n##.....#\n \n#.....X#\n \n#......#\n \n##..X#.#\n \n#..XG..#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 32 | 2 | 2 | 4 |\n+------+------+------+------+\n| 8 | 64 | 16 | 16 |\n+------+------+------+------+\n| . | 4 | 2 | 4 |\n+------+------+------+------+\n| . | . | 2 | 128 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP" ]
B
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 3, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\naaaaaa\naeBeea\naeaJea\naee&ea\naaaaaa\n", "legend": "'a': Wall, '&': Player, 'J': Box, 'B': Target, 'M': Box on target, '5': Player on target, 'e': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "UP: Move UP", "RIGHT: Move RIGHT" ]
B
UP
{"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "a", "player": "&", "box": "J", "target": "B", "box_on_target": "M", "player_on_target": "5", "floor": "e"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti...
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b . . . . r 8\n7 p p p . k p p . 7\n6 . . . . p . . p 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . N . . 3\n2 P P . N P P P P 2\n1 R . . . K B . R 1\n a b c d e f g h\n", "fen": "rnb4r/ppp1kpp1/4p2p/8/3P4/5N2/PP1NPPPP/R3KB1R w KQ - 0 12", "side_to_move": "white"...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "g2: white pawn on g2", "d4: white pawn on d4", "b2: white pawn on b2", "d2: white knight on d2", "e1: white king on e1", "h2: white pawn on h2", "e2: white pawn on e2", "h1: white rook on h1" ]
G
e2
{"label_source": "stockfish", "best_uci": "e2e3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | 4 | . | . |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n| . | . | 16 | 4 |\n+------+------+------+------+\n| 256 | 16 | 8 | 4 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "LEFT: Slide LEFT", "DOWN: Slide DOWN" ]
C
DOWN
{"gym": "game2048", "max_tile": 256, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
alloc.can_fund_all
{"currency": "USD", "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "budget_remaining": 236, "requests": [{"id": "compliance_audit", "title": "Compliance audit support", "cost": 68, "urgency": 3}, {"id": "security_patch", "title": "Critical security patch", "cost": 31, "urgency":...
Can we fund ALL remaining requests within the budget? Reply with one letter.
[ "A", "B" ]
[ "yes: Budget covers the sum of all request costs", "no: Budget is insufficient for all requests" ]
A
yes
{"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
sokoban.direction
{"grid_map": "\nMMMMMM\nMvvvvM\nMvvkvM\nM6vM6M\nMvkLvM\nMvvvvM\nMMMMMM\n", "legend": "'M': Wall, 'L': Player, 'k': Box, '6': Target, 'w': Box on target, 'x': Player on target, 'v': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN", "LEFT: Move LEFT" ]
C
LEFT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "M", "player": "L", "box": "k", "target": "6", "box_on_target": "w", "player_on_target": "x", "floor": "v"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt...
ticket.route
{"channel": "chat", "ticket": {"subject": "Interested in upgrading to Pro", "body": "From customer (enterprise): Can sales walk us through annual pricing?. SLA wait=1d priority=p3.", "tier": "enterprise", "priority": "p3", "wait_days": 1}}
Choose the owning queue from Criteria. One letter only.
[ "A", "B", "C", "D", "E" ]
[ "billing: payment, charges, invoices, refunds", "other: unclear or general questions", "technical: bugs, crashes, outages, integrations", "sales: pricing, upgrades, new accounts", "shipping: delivery, packages, tracking" ]
D
sales
{"gym": "ticket_dungeon", "domain_seed": "sales", "schema": "choice", "hard": false, "n_options": 5}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y . Y R . R Y |\n| R R R Y . Y R |\n| Y Y R R R Y Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "7: Drop in Column 7", "3: Drop in Column 3", "4: Drop in Column 4" ]
B
3
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# @ #\n#$ #\n#. #\n# #\n#######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
B
LEFT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt...
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 2 | 2 | . | . |\n+------+------+------+------+\n| 16 | . | . | . |\n+------+------+------+------+\n| 128 | 2...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "RIGHT: Slide RIGHT", "UP: Slide UP", "DOWN: Slide DOWN" ]
C
DOWN
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n#########\n \n#.......#\n \n##...#..#\n \n#...@##.#\n \n#X.X.XG.#\n \n#...#...#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p . . p p . . 7\n6 . . p p . . p . 6\n5 . . . . . . . p 5\n4 . . P P P . . . 4\n3 . . . . . . . P 3\n2 P P . . . P P . 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pp2pp2/2pp2p1/7p/2PPP3/7P/PP3PP1/RNBQKBNR w KQkq - 0 5", "side_to_move": "...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "b2: white pawn on b2", "e4: white pawn on e4", "f1: white bishop on f1", "d1: white queen on d1", "a2: white pawn on a2", "c4: white pawn on c4", "g1: white knight on g1", "f2: white pawn on f2" ]
G
g1
{"label_source": "stockfish", "best_uci": "g1f3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y Y Y . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": true}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2", "side_to_move": "whi...
The piece on g1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C" ]
[ "g1h3: to h3", "g1e2: to e2", "g1f3: to f3" ]
C
g1f3
{"label_source": "stockfish", "selected_piece": "g1", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n# # # # # # # # #\n# . . . X . . . #\n# X . . . . # . #\n# . X . . . . X #\n# . . # @ G X # #\n# . . . . . . . #\n# # # # # # # # #\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
C
RIGHT
{"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . . n . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/5n2/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3", "side_to_move": ...
The piece on d2 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "d2d3: to d3", "d2d4: to d4" ]
B
d2d4
{"label_source": "stockfish", "selected_piece": "d2", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
alloc.pressure
{"requests": [{"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 43, "urgency": 1}, {"id": "docs_rewrite", "title": "Docs rewrite contractor", "cost": 42, "urgency": 0}, {"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 90, "urgency": 1}], "budget_remaining": 136, "policy": "Fund at m...
Budget tightness score — choose one Criteria letter.
[ "A", "B", "C" ]
[ "2: high — demand exceeds budget", "0: low — budget comfortably covers demand", "1: medium — close to capacity" ]
A
2
{"gym": "resource_allocator", "schema_hint": "score", "ratio": 1.286764705882353, "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | . | 128 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| 2 | . | . | 16 |\n+------+------+------+------+\n| 2 | 2 | 8 | 4 |\n+------+------+------+------+\n", "highest_tile": 128, "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "DOWN: Slide DOWN", "UP: Slide UP" ]
B
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
ticket.needs_human
{"ticket": {"subject": "App crashes when opening settings", "body": "Message: The app crashes every time I open settings. Priority flag: p2. Account tier: free.", "tier": "free", "priority": "p2", "wait_days": 5}, "channel": "email"}
Human escalation required? Pick yes or no via the option letter.
[ "A", "B" ]
[ "yes: Needs a human (money, legal, anger, long wait, outage)", "no: Safe for bot / routine" ]
A
yes
{"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| 4 | . | 8 | 32 |\n+------+------+------+------+\n| 2 | 2 | 4 | 128 |\n+------+------+------+------+\n", "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "UP: Slide UP" ]
B
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 2 | 4 | 2 | . |\n+------+------+------+------+\n| 8 | 2 | . | . |\n+------+------+------+------+\n| 64 | 4 | 2 | . |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "RIGHT: Slide RIGHT", "UP: Slide UP", "DOWN: Slide DOWN" ]
C
DOWN
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| . | . | 8 | 16 |\n+------+------+------+------+\n| 2 | 4...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "UP: Slide UP", "LEFT: Slide LEFT" ]
B
DOWN
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\n########\n# #\n# @$. #\n# # #\n# # # #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "UP: Move UP", "DOWN: Move DOWN", "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
D
RIGHT
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
ca.pop_parity
{"rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_steps": 8, "grid_map": "\n..O.OOO.\nO...OO..\nO......O\nOOO...
Apply the legend rule for exactly 8 step(s). Will the number of live cells be even or odd?
[ "A", "B" ]
[ "even: Even live count", "odd: Odd live count" ]
A
even
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 8, "grid_size": "9x8", "live_after": 0, "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| . | 2 | 4 | 8 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | 2 | 8 |\n+------+------+------+------+\n| . | . | . | 16 |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "LEFT: Slide LEFT", "DOWN: Slide DOWN" ]
B
LEFT
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
debate.enough_evidence
{"question": "We should raise prices 10%", "side_a": {"label": "support", "claims": [{"text": "Gross margin is below target", "hard_evidence": true}, {"text": "Competitors already priced 12% higher", "hard_evidence": true}, {"text": "Prices going up sounds cool", "hard_evidence": false}]}, "rubric": "Prefer hard eviden...
Do we have sufficient evidence-backed claims (not vibes)? Reply with one letter.
[ "A", "B" ]
[ "no: Too thin or tied — needs more evidence", "yes: Enough hard evidence to decide" ]
A
no
{"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "b8: black knight on b8", "a7: black pawn on a7", "c7: black pawn on c7", "f7: black pawn on f7", "g8: black knight on g8", "g7: black pawn on g7", "e7: black pawn on e7", "h7: black pawn on h7" ]
E
g8
{"label_source": "stockfish", "best_uci": "g8f6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
word.anagram
{"scrambled": "hacyt", "legend": "Unscramble into a valid English word from the options."}
Unscramble letters 'hacyt' into the correct word.
[ "A", "B", "C", "D" ]
[ "engine: engine", "yacht: yacht", "ivory: ivory", "yearn: yearn" ]
B
yacht
{"gym": "word_games", "kind": "anagram", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b . k b n r 8\n7 . p p p . p p . 7\n6 . . . . . . . p 6\n5 p . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnb1kbnr/1ppp1pp1/7p/p3p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 0 5", "side_to_move": ...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "b1: white knight on b1", "f1: white bishop on f1", "e1: white king on e1", "a2: white pawn on a2", "h2: white pawn on h2", "h1: white rook on h1", "b2: white pawn on b2", "c2: white pawn on c2" ]
A
b1
{"label_source": "stockfish", "best_uci": "b1c3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p . . 7\n6 . . . . . . . . 6\n5 . . . . . . p p 5\n4 . . . P . . . . 4\n3 . . P . . . P . 3\n2 P P . . P P . P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppp2/8/6pp/3P4/2P3P1/PP2PP1P/RNBQKBNR b KQkq - 0 3", "side_to_move": "b...
The piece on g5 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A" ]
[ "g5g4: to g4" ]
A
g5g4
{"label_source": "stockfish", "selected_piece": "g5", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"highest_tile": 64, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | 4 | 2 |\n+------+------+------+------+\n| . | 2 | . | 8 |\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "UP: Slide UP", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "DOWN: Slide DOWN" ]
B
RIGHT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
debate.confidence
{"side_b": {"label": "oppose", "claims": [{"text": "Customers will be mad forever", "hard_evidence": false}, {"text": "Enterprise deals are price-sensitive this quarter", "hard_evidence": true}, {"text": "Churn spiked after last increase", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties...
Confidence score for this adjudication — pick one Criteria letter.
[ "A", "B", "C" ]
[ "1: medium confidence", "2: high confidence", "0: low confidence" ]
A
1
{"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 1, "con_ev": 2, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
sokoban.deadlock_alert
{"grid_map": "\n######\n#. #\n# #\n#$ @ #\n# # #\n# $#\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 1, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
nlp.cloze
{"sentence": "Brown then returns to the bedroom where he strips [___] and makes passionate love to the woman as they are showered in water.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "bhagvatis: bhagvatis", "colorless: colorless", "graduates: graduates", "shirtless: shirtless" ]
D
shirtless
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 51002, "answer_len": 9, "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 8 | 2 | 2 | . |\n+------+------+------+------+\n| 2 | 8 | . | . |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "UP: Slide UP", "LEFT: Slide LEFT", "DOWN: Slide DOWN" ]
A
RIGHT
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k . . r 8\n7 p p p . . p p p 7\n6 . . . . . . . . 6\n5 . . . p b . . . 5\n4 . . . P n . . . 4\n3 . . . B . . . . 3\n2 P P P N . P P P 2\n1 R . B Q K . . R 1\n a b c d e f g h\n", "fen": "rnbqk2r/ppp2ppp/8/3pb3/3Pn3/3B4/PPPN1PPP/R1BQK2R w KQkq - 0 7", "side_to_move": "wh...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "g2: white pawn on g2", "f2: white pawn on f2", "b2: white pawn on b2", "d2: white knight on d2", "d4: white pawn on d4", "a2: white pawn on a2", "c2: white pawn on c2", "h2: white pawn on h2" ]
E
d4
{"label_source": "stockfish", "best_uci": "d4e5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
debate.enough_evidence
{"side_a": {"label": "support", "claims": [{"text": "Fridays feel lucky", "hard_evidence": false}, {"text": "Customers asked for the fix this week", "hard_evidence": true}, {"text": "Staging tests are green", "hard_evidence": true}]}, "question": "We should deploy on Friday", "side_b": {"label": "oppose", "claims": [{"...
Is there enough hard evidence to decide confidently? Reply with one letter.
[ "A", "B" ]
[ "no: Too thin or tied — needs more evidence", "yes: Enough hard evidence to decide" ]
A
no
{"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . Y . . . . |\n| . R R . . . . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "1: Drop in Column 1", "7: Drop in Column 7", "3: Drop in Column 3" ]
C
3
{"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
ca.cell_alive
{"legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_steps": 5, "query_cell": {"row": 4, "col": 3, "index_origin": "0-based t...
Apply the legend rule for exactly 5 step(s). Will the cell at row=4, col=3 (0-based) be live?
[ "A", "B" ]
[ "yes: Cell will be live (O)", "no: Cell will be dead (.)" ]
B
no
{"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 5, "grid_size": "10x6", "query_cell": [4, 3], "schema": "choice", "hard": false, "n_options": 2}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n#######\n \n#.XX.G#\n \n##....#\n \n#.#...#\n \n#XX.#.#\n \n#X#.@X#\n \n#######\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A" ]
[ "LEFT: Move LEFT" ]
A
LEFT
{"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["LEFT"], "schema": "choice", "hard": false, "n_options": 1}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . . q k b . r 8\n7 p p p . . p p p 7\n6 n . . . b . . . 6\n5 . . . n N . . . 5\n4 . . B P . . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r2qkb1r/ppp2ppp/n3b3/3nN3/2BP4/8/PPP2PPP/RNBQK2R w KQkq - 1 7", "side_to_move": "wh...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "c4: white bishop on c4", "c1: white bishop on c1", "e5: white knight on e5", "h2: white pawn on h2", "d1: white queen on d1", "a2: white pawn on a2", "c2: white pawn on c2", "b1: white knight on b1" ]
A
c4
{"label_source": "stockfish", "best_uci": "c4a6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
connect4.drop
{"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B" ]
[ "2: Drop in Column 2", "5: Drop in Column 5" ]
B
5
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 2}
nlp.cloze
{"sentence": "On State s first play after the punt fullback Mal Crite ran for a yard gain pushing State s offense to the Tech [___] line with just over four minutes left.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "thai: thai", "yard: yard", "zone: zone", "nail: nail" ]
B
yard
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 20304, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4}
alloc.can_fund_all
{"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "currency": "USD", "requests": [{"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 43, "urgency": 1}, {"id": "compliance_audit", "title": "Compliance audit support", "cost": 70, "urgency": 3}, {"id": "office_snacks"...
Would summing all costs fit under budget_remaining? Answer with one letter.
[ "A", "B" ]
[ "yes: Budget covers the sum of all request costs", "no: Budget is insufficient for all requests" ]
B
no
{"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
debate.confidence
{"side_a": {"label": "support", "claims": [{"text": "Prices going up sounds cool", "hard_evidence": false}, {"text": "Competitors already priced 12% higher", "hard_evidence": true}, {"text": "Gross margin is below target", "hard_evidence": true}]}, "question": "We should raise prices 10%", "side_b": {"label": "oppose",...
How confident should we be in the judgment? Reply with one level letter.
[ "A", "B", "C" ]
[ "2: high confidence", "0: low confidence", "1: medium confidence" ]
B
0
{"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b . k b . r 8\n7 p p . . . p p p 7\n6 . . n . . n . . 6\n5 . B . . . . N . 5\n4 . . . . p . . . 4\n3 . . N . . . . . 3\n2 P P . . . P P P 2\n1 R . B . K . . R 1\n a b c d e f g h\n", "fen": "r1b1kb1r/pp3ppp/2n2n2/1B4N1/4p3/2N5/PP3PPP/R1B1K2R w KQ - 2 11", "side_to_move": "w...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "e1: white king on e1", "h1: white rook on h1", "b2: white pawn on b2", "a2: white pawn on a2", "f2: white pawn on f2", "c1: white bishop on c1", "a1: white rook on a1", "b5: white bishop on b5" ]
A
e1
{"label_source": "stockfish", "best_uci": "e1g1", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 16 | 128 | 2 | . |\n+------+------+------+------+\n| 64 | 64 | . | . |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+------+\n| 16 | 2...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "UP: Slide UP" ]
A
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | . | . | 128 |\n+------+------+------+------+\n| . | 2 | 8 | 64 |\n+------+------+------+------+\n| . | . | 4 | 64 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "LEFT: Slide LEFT", "DOWN: Slide DOWN" ]
A
UP
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | . | . | 2 |\n+------+------+------+------+\n| 8 | 64 | 16 | 8 |\n+------+------+------+------+\n| 8 | 128 | 64 | 2 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "LEFT: Slide LEFT", "UP: Slide UP", "RIGHT: Slide RIGHT" ]
D
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 2, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#####\n# @ #\n# $#\n# #.#\n# #\n#####\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT", "LEFT: Move LEFT" ]
B
RIGHT
{"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt...
gridworld.move
{"grid_map": "\n#######\n \n#..##.#\n \n##X.X##\n \n#...X.#\n \n#.X.XG#\n \n#.#.@.#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
B
RIGHT
{"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2}
word.vowel_count
{"word": "ladder", "legend": "Count letters a,e,i,o,u only (not y)."}
How many vowel letters (a,e,i,o,u) are in 'ladder'?
[ "A", "B", "C", "D", "E" ]
[ "4: 4 vowels", "3: 3 vowels", "0: 0 vowels", "1: 1 vowels", "2: 2 vowels" ]
E
2
{"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 5, "vocab_split": "train"}
game2048.slide
{"highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 4 | . | . | 2 |\n+------+------+------+------+\n| 8 | . | . | . |\n+------+------+------+------+\n| 32 | 4 | 4 | . |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "UP: Slide UP" ]
A
LEFT
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 10, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R . . . . . Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
gridworld.move
{"grid_map": "\nmmmmmmmm\n \nmpppmpKm\n \nmmypp3pm\n \nmpppmppm\n \nmppppppm\n \nmpmppypm\n \nmpmpyppm\n \nmppppppm\n \nmmmmmmmm\n", "legend": "'m': Wall, '3': Player, 'K': Goal, 'y': Deadly Trap, 'p': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "UP: Move UP", "RIGHT: Move RIGHT", "LEFT: Move LEFT", "DOWN: Move DOWN" ]
B
RIGHT
{"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "m", "player": "3", "goal": "K", "hazard": "y", "floor": "p"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# #\n# $ #\n#.#@*#\n# #\n# #\n######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "UP: Move UP", "DOWN: Move DOWN" ]
A
UP
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 16 | 32 | 8 | 128 |\n+------+------+------+------+\n| 4 | 32 | 32 | 16 |\n+------+------+------+------+\n| 4 | 2 | 4 | . |\n+------+------+------+------+\n| . | ....
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "UP: Slide UP", "DOWN: Slide DOWN", "LEFT: Slide LEFT" ]
B
UP
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.deadlock_alert
{"grid_map": "\n######\n# . #\n#@ #\n# $ #\n# ###\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
ca.pop_change
{"n_steps": 6, "grid_map": "\nO..O..\nO.....\nO.O...\n.O..O.\nO....O\n.OO...\n..O..O\n", "legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer n...
Apply the legend rule for exactly 6 step(s). Compared to the initial live count, does the population go up, down, or stay the same?
[ "A", "B", "C" ]
[ "same: Same live count", "up: More live cells", "down: Fewer live cells" ]
C
down
{"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 6, "grid_size": "7x6", "live_before": 13, "live_after": 10, "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n~ ~ ~ ~ ~ ~ ~ ~ ~\n~ h h q h h q h ~\n~ q h ~ h h q h ~\n~ ~ h h h h ~ ~ ~\n~ h h h h h h h ~\n~ h h V ~ r q h ~\n~ ~ ~ ~ ~ ~ ~ ~ ~\n", "legend": "'~': Wall, 'r': Player, 'V': Goal, 'q': Deadly Trap, 'h': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "~", "player": "r", "goal": "V", "hazard": "q", "floor": "h"}}
connect4.drop
{"turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . R . R Y |\n| Y Y R R Y R Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "4: Drop in Column 4", "2: Drop in Column 2" ]
B
4
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
alloc.pressure
{"currency": "USD", "requests": [{"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 84, "urgency": 1}, {"id": "office_snacks", "title": "Office snacks", "cost": 18, "urgency": 0}, {"id": "design_sprint", "title": "Design sprint facilitator", "cost": 34, "urgency": 0}], "budget_remaining": 156, "policy...
How constrained is the budget relative to demand? Pick one letter.
[ "A", "B", "C" ]
[ "1: medium — close to capacity", "0: low — budget comfortably covers demand", "2: high — demand exceeds budget" ]
A
1
{"gym": "resource_allocator", "schema_hint": "score", "ratio": 0.8717948717948718, "schema": "choice", "hard": false, "n_options": 3}
sokoban.deadlock_alert
{"grid_map": "\n#####\n# #\n#@ #\n#$$.#\n#.# #\n# #\n# #\n#####\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| . | 2 | 4 | 16 |\n+------+------+------+------+\n| . | . | 2 | 4 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "UP: Slide UP" ]
D
UP
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n| . . . . R . . |\n| . . . Y Y . . |\n| . Y R R Y . R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "7: Drop in Column 7", "5: Drop in Column 5", "3: Drop in Column 3" ]
C
3
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black...
The piece on e7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "e7e6: to e6", "e7e5: to e5" ]
B
e7e5
{"label_source": "stockfish", "selected_piece": "e7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
sokoban.deadlock_alert
{"grid_map": "\n#######\n# . #\n# $@ #\n# # #\n# #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n| . . R R Y . Y |\n+===============+\n", "turn": "Yellow (Y)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "5: Drop in Column 5", "4: Drop in Column 4", "1: Drop in Column 1" ]
B
4
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
ca.pop_parity
{"legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\nO.O...O..O\n.O......O.\nOOO......O\n..OO......\n.O..O...O.\n...
Apply the legend rule for exactly 1 step(s). Will the number of live cells be even or odd?
[ "A", "B" ]
[ "odd: Odd live count", "even: Even live count" ]
A
odd
{"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 1, "grid_size": "8x10", "live_after": 11, "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | 4 | . | . |\n+------+------+------+------+\n| 8 | . | . | . |\n+------+------+------+------+\n| 16 | 4 | . | 4 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "UP: Slide UP", "LEFT: Slide LEFT" ]
A
DOWN
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 11, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
ca.pop_parity
{"rule": "B3/S23", "grid_map": "\nO....OO.\nO....O..\n......O.\n...OO...\n..OOO..O\n.O.OO..O\n", "n_steps": 1, "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (e...
Apply the legend rule for exactly 1 step(s). Will the number of live cells be even or odd?
[ "A", "B" ]
[ "even: Even live count", "odd: Odd live count" ]
A
even
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "6x8", "live_after": 10, "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 4 | 2 | 2 | . |\n+------+------+------+------+\n| 8 | 16 | 32 | . |\n+------+------+------+------+\n| 64 | 32...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT" ]
A
LEFT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 2}
ticket.route
{"ticket": {"subject": "App crashes when opening settings", "body": "Login fails with an internal error They have waited 2 days. Segment=enterprise.", "tier": "enterprise", "priority": "p3", "wait_days": 2}, "channel": "email"}
Best team for this case? Answer with a single option letter.
[ "A", "B", "C", "D", "E" ]
[ "sales: pricing, upgrades, new accounts", "other: unclear or general questions", "technical: bugs, crashes, outages, integrations", "billing: payment, charges, invoices, refunds", "shipping: delivery, packages, tracking" ]
C
technical
{"gym": "ticket_dungeon", "domain_seed": "technical", "schema": "choice", "hard": false, "n_options": 5}
word.one_edit
{"legend": "Exactly one letter differs from the base word.", "base_word": "delta"}
Which option differs from 'delta' by exactly one letter?
[ "A", "B", "C", "D" ]
[ "deltd: deltd", "hammer: hammer", "ulcer: ulcer", "magnet: magnet" ]
A
deltd
{"gym": "word_games", "kind": "one_edit", "base": "delta", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . Y . . |\n| . . . . Y . . |\n| . . Y R R R . |\n+===============+\n", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "5: Drop in Column 5", "3: Drop in Column 3", "7: Drop in Column 7" ]
C
7
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.move
{"legend": "'=': Wall, 'z': Player, '2': Goal, 'U': Deadly Trap, 'c': Floor", "grid_map": "\n=======\n \n=cUc=c=\n \n=UcccU=\n \n=ccccc=\n \n=ccc=c=\n \n==Uccz=\n \n=cccc2=\n \n=cccc==\n \n=======\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "LEFT: Move LEFT", "DOWN: Move DOWN" ]
C
DOWN
{"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "=", "player": "z", "goal": "2", "hazard": "U", "floor": "c"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 2 | 16 | 8 | . |\n+------+------+------+------+\n| 8 | 2 | . | . |\n+------+------+------+------+\n| 64 | 2 | 4 | . |\n+------+------+------+------+\n| 128 | . | . | . |\n+------+------+------+------+\n", "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "DOWN: Slide DOWN", "UP: Slide UP", "RIGHT: Slide RIGHT" ]
B
UP
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b . k . . r 8\n7 . p . p . p p p 7\n6 . q . . . P . . 6\n5 p . b . . . . . 5\n4 . p B . P . . . 4\n3 . . P . . . . . 3\n2 P B . . . P P P 2\n1 R N . Q K . N R 1\n a b c d e f g h\n", "fen": "rnb1k2r/1p1p1ppp/1q3P2/p1b5/1pB1P3/2P5/PB3PPP/RN1QK1NR b KQkq - 2 8", "side_to_move...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "b6: black queen on b6", "g7: black pawn on g7", "d7: black pawn on d7", "c5: black bishop on c5", "b4: black pawn on b4", "a5: black pawn on a5", "h7: black pawn on h7", "e8: black king on e8" ]
D
c5
{"label_source": "stockfish", "best_uci": "c5f2", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2", "side_to_move": "whi...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "a2: white pawn on a2", "g2: white pawn on g2", "h2: white pawn on h2", "f1: white bishop on f1", "b2: white pawn on b2", "g1: white knight on g1", "f2: white pawn on f2", "d2: white pawn on d2" ]
F
g1
{"label_source": "stockfish", "best_uci": "g1f3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "Napa Valley a food and wine festival [___] by local organizations."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "tribbiani: tribbiani", "trailways: trailways", "indiecade: indiecade", "sponsored: sponsored" ]
D
sponsored
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 65704, "answer_len": 9, "schema": "choice", "hard": false, "n_options": 4}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n########\n \n#....X.#\n \n#...XG.#\n \n#......#\n \n#....@X#\n \n##....##\n \n#.#.#..#\n \n#..#...#\n \n########\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "DOWN: Move DOWN", "UP: Move UP" ]
B
UP
{"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2}