task stringclasses 29
values | state stringlengths 68 671 | instructions stringlengths 28 143 | criteria_keys listlengths 1 8 | criteria_values listlengths 1 8 | label_alias stringclasses 8
values | label_key stringlengths 1 20 | meta stringlengths 65 336 |
|---|---|---|---|---|---|---|---|
alloc.pressure | {"currency": "USD", "budget_remaining": 413, "requests": [{"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 46, "urgency": 1}, {"id": "compliance_audit", "title": "Compliance audit support", "cost": 74, "urgency": 3}, {"id": "cdn_upgrade", "title": "CDN capacity upgrade", "cost": 60, "urgency": 2}, {"i... | Rate overall budget pressure. Reply with one level letter. | [
"A",
"B",
"C"
] | [
"1: medium — close to capacity",
"2: high — demand exceeds budget",
"0: low — budget comfortably covers demand"
] | A | 1 | {"gym": "resource_allocator", "schema_hint": "score", "ratio": 0.8111380145278451, "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n#########\n \n#.XX.#..#\n \n#X.GX...#\n \n#....@..#\n \n##....X.#\n \n#....#..#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k . . r 8\n7 . p p . . p p p 7\n6 . . . . . . . n 6\n5 p . . . . . . B 5\n4 . b . P p . . . 4\n3 . N . . P . . . 3\n2 P P P B . P P P 2\n1 R N . Q K . . R 1\n a b c d e f g h\n", "fen": "rnbqk2r/1pp2ppp/7n/p6B/1b1Pp3/1N2P3/PPPB1PPP/RN1QK2R w KQkq - 0 9", "side_to_move":... | The piece on a2 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"a2a3: to a3",
"a2a4: to a4"
] | A | a2a3 | {"label_source": "stockfish", "selected_piece": "a2", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
ticket.route | {"ticket": {"subject": "How do I change my display name?", "body": "Message: Is there a status page?. Priority flag: p3. Account tier: free.", "tier": "free", "priority": "p3", "wait_days": 3}, "channel": "phone"} | Best team for this case? Answer with a single option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"technical: bugs, crashes, outages, integrations",
"other: unclear or general questions",
"billing: payment, charges, invoices, refunds",
"sales: pricing, upgrades, new accounts",
"shipping: delivery, packages, tracking"
] | B | other | {"gym": "ticket_dungeon", "domain_seed": "other", "schema": "choice", "hard": false, "n_options": 5} |
gridworld.hazard_alert | {"grid_map": "\n~~~~~~~~\n \n~KKK~KK~\n \n~~K~KKK~\n \n~K44KKK~\n \n~K~4KKK~\n \n~KKKKKK~\n \n~KVKKKK~\n \n~~KKKuK~\n \n~~~~~~~~\n", "legend": "'~': Wall, 'u': Player, 'V': Goal, '4': Deadly Trap, 'K': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "~", "player": "u", "goal": "V", "hazard": "4", "floor": "K"}} |
sokoban.direction | {"legend": "'m': Wall, 'P': Player, 'E': Box, 's': Target, 'A': Box on target, '4': Player on target, 'S': Empty floor", "grid_map": "\nmmmmmmm\nmSSmSSm\nmSSsmSm\nmmSSESm\nmSSSSPm\nmmmmmmm\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"UP: Move UP",
"LEFT: Move LEFT"
] | A | UP | {"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "m", "player": "P", "box": "E", "target": "s", "box_on_target": "A", "player_on_target": "4", "floor": "S"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 . r b q k b . r 8\n7 p . p . n . p p 7\n6 . p . p . . . . 6\n5 n . . P . p . . 5\n4 . . . . P . . P 4\n3 . . . . . N Q . 3\n2 P P P . . P P . 2\n1 R N B . K B . R 1\n a b c d e f g h\n", "fen": "1rbqkb1r/p1p1n1pp/1p1p4/n2P1p2/4P2P/5NQ1/PPP2PP1/RNB1KB1R w KQk - 0 9", "side_to_mo... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b1: white knight on b1",
"b2: white pawn on b2",
"f3: white knight on f3",
"h1: white rook on h1",
"c1: white bishop on c1",
"e4: white pawn on e4",
"a2: white pawn on a2",
"h4: white pawn on h4"
] | A | b1 | {"label_source": "stockfish", "best_uci": "b1c3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 . p p p p p p . 7\n6 . . . . . . . p 6\n5 p . . . . . . . 5\n4 . . . P P . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/1pppppp1/7p/p7/3PP3/8/PPP2PPP/RNBQKBNR w KQkq - 0 3", "side_to_move": "whi... | The piece on f1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"f1d3: to d3",
"f1b5: to b5",
"f1c4: to c4",
"f1e2: to e2",
"f1a6: to a6"
] | A | f1d3 | {"label_source": "stockfish", "selected_piece": "f1", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"} |
ticket.needs_human | {"channel": "chat", "ticket": {"subject": "Interested in upgrading to Pro", "body": "Message: We need a quote for upgrading seats. Priority flag: p1. Account tier: free.", "tier": "free", "priority": "p1", "wait_days": 5}} | Does this ticket need a human agent (not a bot)? Reply with one option letter. | [
"A",
"B"
] | [
"no: Safe for bot / routine",
"yes: Needs a human (money, legal, anger, long wait, outage)"
] | B | yes | {"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
sokoban.deadlock_alert | {"grid_map": "\n########\n# .$ #\n#@ #\n# .$ $#\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . . n . . 6\n5 . . . . p . . . 5\n4 . . P . . . . . 4\n3 . . . . . . P . 3\n2 P P . P P P B P 2\n1 R N B Q K . N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/5n2/4p3/2P5/6P1/PP1PPPBP/RNBQK1NR b KQkq - 2 3", "side_to_move": ... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"f6: black knight on f6",
"e5: black pawn on e5",
"c7: black pawn on c7",
"f8: black bishop on f8",
"g7: black pawn on g7",
"b7: black pawn on b7",
"d7: black pawn on d7",
"e8: black king on e8"
] | G | d7 | {"label_source": "stockfish", "best_uci": "d7d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.deadlock_alert | {"grid_map": "\n######\n# #$ #\n# #\n#+ $##\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
debate.winner | {"side_b": {"label": "oppose", "claims": [{"text": "Enterprise deals are price-sensitive this quarter", "hard_evidence": true}, {"text": "Customers will be mad forever", "hard_evidence": false}, {"text": "Churn spiked after last increase", "hard_evidence": true}]}, "question": "We should raise prices 10%", "side_a": {"... | Given the claims and evidence flags, who should win the debate? One letter. | [
"A",
"B"
] | [
"oppose: Side B — oppose the proposal",
"support: Side A — support the proposal"
] | A | oppose | {"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 2 | 8 | 16 | 128 |\n+------+------+------+------+\n| . | . | 4 | 32 |\n+------+------+------+------+\n| . | 2 | . | 4 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT"
] | A | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . R . . . . . |\n| Y Y R R . . . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"3: Drop in Column 3",
"4: Drop in Column 4",
"7: Drop in Column 7"
] | B | 4 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| 16 | 32 | 16 | 32 |\n+------+------+------+------+\n| 4 | . | 8 | 8 |\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN"
] | A | LEFT | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"grid_map": "\n######\n# #\n# $ #\n#.# @#\n# #\n## #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"UP: Move UP",
"LEFT: Move LEFT"
] | B | UP | {"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_option... |
gridworld.hazard_alert | {"grid_map": "\n########\n \n#......#\n \n##.X.X@#\n \n##.....#\n \n#.....X#\n \n#......#\n \n##..X#.#\n \n#..XG..#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 32 | 2 | 2 | 4 |\n+------+------+------+------+\n| 8 | 64 | 16 | 16 |\n+------+------+------+------+\n| . | 4 | 2 | 4 |\n+------+------+------+------+\n| . | . | 2 | 128 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"UP: Slide UP"
] | B | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 3, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\naaaaaa\naeBeea\naeaJea\naee&ea\naaaaaa\n", "legend": "'a': Wall, '&': Player, 'J': Box, 'B': Target, 'M': Box on target, '5': Player on target, 'e': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"UP: Move UP",
"RIGHT: Move RIGHT"
] | B | UP | {"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "a", "player": "&", "box": "J", "target": "B", "box_on_target": "M", "player_on_target": "5", "floor": "e"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti... |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b . . . . r 8\n7 p p p . k p p . 7\n6 . . . . p . . p 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . N . . 3\n2 P P . N P P P P 2\n1 R . . . K B . R 1\n a b c d e f g h\n", "fen": "rnb4r/ppp1kpp1/4p2p/8/3P4/5N2/PP1NPPPP/R3KB1R w KQ - 0 12", "side_to_move": "white"... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"g2: white pawn on g2",
"d4: white pawn on d4",
"b2: white pawn on b2",
"d2: white knight on d2",
"e1: white king on e1",
"h2: white pawn on h2",
"e2: white pawn on e2",
"h1: white rook on h1"
] | G | e2 | {"label_source": "stockfish", "best_uci": "e2e3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | 4 | . | . |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n| . | . | 16 | 4 |\n+------+------+------+------+\n| 256 | 16 | 8 | 4 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN"
] | C | DOWN | {"gym": "game2048", "max_tile": 256, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
alloc.can_fund_all | {"currency": "USD", "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "budget_remaining": 236, "requests": [{"id": "compliance_audit", "title": "Compliance audit support", "cost": 68, "urgency": 3}, {"id": "security_patch", "title": "Critical security patch", "cost": 31, "urgency":... | Can we fund ALL remaining requests within the budget? Reply with one letter. | [
"A",
"B"
] | [
"yes: Budget covers the sum of all request costs",
"no: Budget is insufficient for all requests"
] | A | yes | {"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
sokoban.direction | {"grid_map": "\nMMMMMM\nMvvvvM\nMvvkvM\nM6vM6M\nMvkLvM\nMvvvvM\nMMMMMM\n", "legend": "'M': Wall, 'L': Player, 'k': Box, '6': Target, 'w': Box on target, 'x': Player on target, 'v': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | C | LEFT | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "M", "player": "L", "box": "k", "target": "6", "box_on_target": "w", "player_on_target": "x", "floor": "v"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt... |
ticket.route | {"channel": "chat", "ticket": {"subject": "Interested in upgrading to Pro", "body": "From customer (enterprise): Can sales walk us through annual pricing?. SLA wait=1d priority=p3.", "tier": "enterprise", "priority": "p3", "wait_days": 1}} | Choose the owning queue from Criteria. One letter only. | [
"A",
"B",
"C",
"D",
"E"
] | [
"billing: payment, charges, invoices, refunds",
"other: unclear or general questions",
"technical: bugs, crashes, outages, integrations",
"sales: pricing, upgrades, new accounts",
"shipping: delivery, packages, tracking"
] | D | sales | {"gym": "ticket_dungeon", "domain_seed": "sales", "schema": "choice", "hard": false, "n_options": 5} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y . Y R . R Y |\n| R R R Y . Y R |\n| Y Y R R R Y Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"7: Drop in Column 7",
"3: Drop in Column 3",
"4: Drop in Column 4"
] | B | 3 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# @ #\n#$ #\n#. #\n# #\n#######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT"
] | B | LEFT | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt... |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 2 | 2 | . | . |\n+------+------+------+------+\n| 16 | . | . | . |\n+------+------+------+------+\n| 128 | 2... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | C | DOWN | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n#########\n \n#.......#\n \n##...#..#\n \n#...@##.#\n \n#X.X.XG.#\n \n#...#...#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p . . p p . . 7\n6 . . p p . . p . 6\n5 . . . . . . . p 5\n4 . . P P P . . . 4\n3 . . . . . . . P 3\n2 P P . . . P P . 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pp2pp2/2pp2p1/7p/2PPP3/7P/PP3PP1/RNBQKBNR w KQkq - 0 5", "side_to_move": "... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b2: white pawn on b2",
"e4: white pawn on e4",
"f1: white bishop on f1",
"d1: white queen on d1",
"a2: white pawn on a2",
"c4: white pawn on c4",
"g1: white knight on g1",
"f2: white pawn on f2"
] | G | g1 | {"label_source": "stockfish", "best_uci": "g1f3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y Y Y . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": true} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2", "side_to_move": "whi... | The piece on g1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C"
] | [
"g1h3: to h3",
"g1e2: to e2",
"g1f3: to f3"
] | C | g1f3 | {"label_source": "stockfish", "selected_piece": "g1", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n# # # # # # # # #\n# . . . X . . . #\n# X . . . . # . #\n# . X . . . . X #\n# . . # @ G X # #\n# . . . . . . . #\n# # # # # # # # #\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | C | RIGHT | {"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . . n . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/5n2/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3", "side_to_move": ... | The piece on d2 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"d2d3: to d3",
"d2d4: to d4"
] | B | d2d4 | {"label_source": "stockfish", "selected_piece": "d2", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
alloc.pressure | {"requests": [{"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 43, "urgency": 1}, {"id": "docs_rewrite", "title": "Docs rewrite contractor", "cost": 42, "urgency": 0}, {"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 90, "urgency": 1}], "budget_remaining": 136, "policy": "Fund at m... | Budget tightness score — choose one Criteria letter. | [
"A",
"B",
"C"
] | [
"2: high — demand exceeds budget",
"0: low — budget comfortably covers demand",
"1: medium — close to capacity"
] | A | 2 | {"gym": "resource_allocator", "schema_hint": "score", "ratio": 1.286764705882353, "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | . | . | 128 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| 2 | . | . | 16 |\n+------+------+------+------+\n| 2 | 2 | 8 | 4 |\n+------+------+------+------+\n", "highest_tile": 128, "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | B | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
ticket.needs_human | {"ticket": {"subject": "App crashes when opening settings", "body": "Message: The app crashes every time I open settings. Priority flag: p2. Account tier: free.", "tier": "free", "priority": "p2", "wait_days": 5}, "channel": "email"} | Human escalation required? Pick yes or no via the option letter. | [
"A",
"B"
] | [
"yes: Needs a human (money, legal, anger, long wait, outage)",
"no: Safe for bot / routine"
] | A | yes | {"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| 4 | . | 8 | 32 |\n+------+------+------+------+\n| 2 | 2 | 4 | 128 |\n+------+------+------+------+\n", "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"UP: Slide UP"
] | B | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 2 | 4 | 2 | . |\n+------+------+------+------+\n| 8 | 2 | . | . |\n+------+------+------+------+\n| 64 | 4 | 2 | . |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | C | DOWN | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| . | . | 8 | 16 |\n+------+------+------+------+\n| 2 | 4... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"UP: Slide UP",
"LEFT: Slide LEFT"
] | B | DOWN | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\n########\n# #\n# @$. #\n# # #\n# # # #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Move UP",
"DOWN: Move DOWN",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT"
] | D | RIGHT | {"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
ca.pop_parity | {"rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_steps": 8, "grid_map": "\n..O.OOO.\nO...OO..\nO......O\nOOO... | Apply the legend rule for exactly 8 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"even: Even live count",
"odd: Odd live count"
] | A | even | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 8, "grid_size": "9x8", "live_after": 0, "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| . | 2 | 4 | 8 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | 2 | 8 |\n+------+------+------+------+\n| . | . | . | 16 |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN"
] | B | LEFT | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
debate.enough_evidence | {"question": "We should raise prices 10%", "side_a": {"label": "support", "claims": [{"text": "Gross margin is below target", "hard_evidence": true}, {"text": "Competitors already priced 12% higher", "hard_evidence": true}, {"text": "Prices going up sounds cool", "hard_evidence": false}]}, "rubric": "Prefer hard eviden... | Do we have sufficient evidence-backed claims (not vibes)? Reply with one letter. | [
"A",
"B"
] | [
"no: Too thin or tied — needs more evidence",
"yes: Enough hard evidence to decide"
] | A | no | {"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b8: black knight on b8",
"a7: black pawn on a7",
"c7: black pawn on c7",
"f7: black pawn on f7",
"g8: black knight on g8",
"g7: black pawn on g7",
"e7: black pawn on e7",
"h7: black pawn on h7"
] | E | g8 | {"label_source": "stockfish", "best_uci": "g8f6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
word.anagram | {"scrambled": "hacyt", "legend": "Unscramble into a valid English word from the options."} | Unscramble letters 'hacyt' into the correct word. | [
"A",
"B",
"C",
"D"
] | [
"engine: engine",
"yacht: yacht",
"ivory: ivory",
"yearn: yearn"
] | B | yacht | {"gym": "word_games", "kind": "anagram", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b . k b n r 8\n7 . p p p . p p . 7\n6 . . . . . . . p 6\n5 p . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnb1kbnr/1ppp1pp1/7p/p3p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 0 5", "side_to_move": ... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b1: white knight on b1",
"f1: white bishop on f1",
"e1: white king on e1",
"a2: white pawn on a2",
"h2: white pawn on h2",
"h1: white rook on h1",
"b2: white pawn on b2",
"c2: white pawn on c2"
] | A | b1 | {"label_source": "stockfish", "best_uci": "b1c3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p . . 7\n6 . . . . . . . . 6\n5 . . . . . . p p 5\n4 . . . P . . . . 4\n3 . . P . . . P . 3\n2 P P . . P P . P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppp2/8/6pp/3P4/2P3P1/PP2PP1P/RNBQKBNR b KQkq - 0 3", "side_to_move": "b... | The piece on g5 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A"
] | [
"g5g4: to g4"
] | A | g5g4 | {"label_source": "stockfish", "selected_piece": "g5", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"highest_tile": 64, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | 4 | 2 |\n+------+------+------+------+\n| . | 2 | . | 8 |\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Slide UP",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN"
] | B | RIGHT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
debate.confidence | {"side_b": {"label": "oppose", "claims": [{"text": "Customers will be mad forever", "hard_evidence": false}, {"text": "Enterprise deals are price-sensitive this quarter", "hard_evidence": true}, {"text": "Churn spiked after last increase", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties... | Confidence score for this adjudication — pick one Criteria letter. | [
"A",
"B",
"C"
] | [
"1: medium confidence",
"2: high confidence",
"0: low confidence"
] | A | 1 | {"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 1, "con_ev": 2, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
sokoban.deadlock_alert | {"grid_map": "\n######\n#. #\n# #\n#$ @ #\n# # #\n# $#\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 1, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
nlp.cloze | {"sentence": "Brown then returns to the bedroom where he strips [___] and makes passionate love to the woman as they are showered in water.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"bhagvatis: bhagvatis",
"colorless: colorless",
"graduates: graduates",
"shirtless: shirtless"
] | D | shirtless | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 51002, "answer_len": 9, "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 8 | 2 | 2 | . |\n+------+------+------+------+\n| 2 | 8 | . | . |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN"
] | A | RIGHT | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k . . r 8\n7 p p p . . p p p 7\n6 . . . . . . . . 6\n5 . . . p b . . . 5\n4 . . . P n . . . 4\n3 . . . B . . . . 3\n2 P P P N . P P P 2\n1 R . B Q K . . R 1\n a b c d e f g h\n", "fen": "rnbqk2r/ppp2ppp/8/3pb3/3Pn3/3B4/PPPN1PPP/R1BQK2R w KQkq - 0 7", "side_to_move": "wh... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"g2: white pawn on g2",
"f2: white pawn on f2",
"b2: white pawn on b2",
"d2: white knight on d2",
"d4: white pawn on d4",
"a2: white pawn on a2",
"c2: white pawn on c2",
"h2: white pawn on h2"
] | E | d4 | {"label_source": "stockfish", "best_uci": "d4e5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
debate.enough_evidence | {"side_a": {"label": "support", "claims": [{"text": "Fridays feel lucky", "hard_evidence": false}, {"text": "Customers asked for the fix this week", "hard_evidence": true}, {"text": "Staging tests are green", "hard_evidence": true}]}, "question": "We should deploy on Friday", "side_b": {"label": "oppose", "claims": [{"... | Is there enough hard evidence to decide confidently? Reply with one letter. | [
"A",
"B"
] | [
"no: Too thin or tied — needs more evidence",
"yes: Enough hard evidence to decide"
] | A | no | {"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . Y . . . . |\n| . R R . . . . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"1: Drop in Column 1",
"7: Drop in Column 7",
"3: Drop in Column 3"
] | C | 3 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
ca.cell_alive | {"legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_steps": 5, "query_cell": {"row": 4, "col": 3, "index_origin": "0-based t... | Apply the legend rule for exactly 5 step(s). Will the cell at row=4, col=3 (0-based) be live? | [
"A",
"B"
] | [
"yes: Cell will be live (O)",
"no: Cell will be dead (.)"
] | B | no | {"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 5, "grid_size": "10x6", "query_cell": [4, 3], "schema": "choice", "hard": false, "n_options": 2} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n#######\n \n#.XX.G#\n \n##....#\n \n#.#...#\n \n#XX.#.#\n \n#X#.@X#\n \n#######\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A"
] | [
"LEFT: Move LEFT"
] | A | LEFT | {"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["LEFT"], "schema": "choice", "hard": false, "n_options": 1} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . . q k b . r 8\n7 p p p . . p p p 7\n6 n . . . b . . . 6\n5 . . . n N . . . 5\n4 . . B P . . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r2qkb1r/ppp2ppp/n3b3/3nN3/2BP4/8/PPP2PPP/RNBQK2R w KQkq - 1 7", "side_to_move": "wh... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"c4: white bishop on c4",
"c1: white bishop on c1",
"e5: white knight on e5",
"h2: white pawn on h2",
"d1: white queen on d1",
"a2: white pawn on a2",
"c2: white pawn on c2",
"b1: white knight on b1"
] | A | c4 | {"label_source": "stockfish", "best_uci": "c4a6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
connect4.drop | {"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B"
] | [
"2: Drop in Column 2",
"5: Drop in Column 5"
] | B | 5 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 2} |
nlp.cloze | {"sentence": "On State s first play after the punt fullback Mal Crite ran for a yard gain pushing State s offense to the Tech [___] line with just over four minutes left.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"thai: thai",
"yard: yard",
"zone: zone",
"nail: nail"
] | B | yard | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 20304, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4} |
alloc.can_fund_all | {"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "currency": "USD", "requests": [{"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 43, "urgency": 1}, {"id": "compliance_audit", "title": "Compliance audit support", "cost": 70, "urgency": 3}, {"id": "office_snacks"... | Would summing all costs fit under budget_remaining? Answer with one letter. | [
"A",
"B"
] | [
"yes: Budget covers the sum of all request costs",
"no: Budget is insufficient for all requests"
] | B | no | {"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
debate.confidence | {"side_a": {"label": "support", "claims": [{"text": "Prices going up sounds cool", "hard_evidence": false}, {"text": "Competitors already priced 12% higher", "hard_evidence": true}, {"text": "Gross margin is below target", "hard_evidence": true}]}, "question": "We should raise prices 10%", "side_b": {"label": "oppose",... | How confident should we be in the judgment? Reply with one level letter. | [
"A",
"B",
"C"
] | [
"2: high confidence",
"0: low confidence",
"1: medium confidence"
] | B | 0 | {"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b . k b . r 8\n7 p p . . . p p p 7\n6 . . n . . n . . 6\n5 . B . . . . N . 5\n4 . . . . p . . . 4\n3 . . N . . . . . 3\n2 P P . . . P P P 2\n1 R . B . K . . R 1\n a b c d e f g h\n", "fen": "r1b1kb1r/pp3ppp/2n2n2/1B4N1/4p3/2N5/PP3PPP/R1B1K2R w KQ - 2 11", "side_to_move": "w... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"e1: white king on e1",
"h1: white rook on h1",
"b2: white pawn on b2",
"a2: white pawn on a2",
"f2: white pawn on f2",
"c1: white bishop on c1",
"a1: white rook on a1",
"b5: white bishop on b5"
] | A | e1 | {"label_source": "stockfish", "best_uci": "e1g1", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 16 | 128 | 2 | . |\n+------+------+------+------+\n| 64 | 64 | . | . |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+------+\n| 16 | 2... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | A | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | . | . | 128 |\n+------+------+------+------+\n| . | 2 | 8 | 64 |\n+------+------+------+------+\n| . | . | 4 | 64 |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN"
] | A | UP | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | . | . | 2 |\n+------+------+------+------+\n| 8 | 64 | 16 | 8 |\n+------+------+------+------+\n| 8 | 128 | 64 | 2 |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"UP: Slide UP",
"RIGHT: Slide RIGHT"
] | D | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 2, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#####\n# @ #\n# $#\n# #.#\n# #\n#####\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | B | RIGHT | {"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt... |
gridworld.move | {"grid_map": "\n#######\n \n#..##.#\n \n##X.X##\n \n#...X.#\n \n#.X.XG#\n \n#.#.@.#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"LEFT: Move LEFT",
"RIGHT: Move RIGHT"
] | B | RIGHT | {"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2} |
word.vowel_count | {"word": "ladder", "legend": "Count letters a,e,i,o,u only (not y)."} | How many vowel letters (a,e,i,o,u) are in 'ladder'? | [
"A",
"B",
"C",
"D",
"E"
] | [
"4: 4 vowels",
"3: 3 vowels",
"0: 0 vowels",
"1: 1 vowels",
"2: 2 vowels"
] | E | 2 | {"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 5, "vocab_split": "train"} |
game2048.slide | {"highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 4 | . | . | 2 |\n+------+------+------+------+\n| 8 | . | . | . |\n+------+------+------+------+\n| 32 | 4 | 4 | . |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"UP: Slide UP"
] | A | LEFT | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 10, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R . . . . . Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
gridworld.move | {"grid_map": "\nmmmmmmmm\n \nmpppmpKm\n \nmmypp3pm\n \nmpppmppm\n \nmppppppm\n \nmpmppypm\n \nmpmpyppm\n \nmppppppm\n \nmmmmmmmm\n", "legend": "'m': Wall, '3': Player, 'K': Goal, 'y': Deadly Trap, 'p': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | B | RIGHT | {"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "m", "player": "3", "goal": "K", "hazard": "y", "floor": "p"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# #\n# $ #\n#.#@*#\n# #\n# #\n######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"UP: Move UP",
"DOWN: Move DOWN"
] | A | UP | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 16 | 32 | 8 | 128 |\n+------+------+------+------+\n| 4 | 32 | 32 | 16 |\n+------+------+------+------+\n| 4 | 2 | 4 | . |\n+------+------+------+------+\n| . | .... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"DOWN: Slide DOWN",
"LEFT: Slide LEFT"
] | B | UP | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.deadlock_alert | {"grid_map": "\n######\n# . #\n#@ #\n# $ #\n# ###\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
ca.pop_change | {"n_steps": 6, "grid_map": "\nO..O..\nO.....\nO.O...\n.O..O.\nO....O\n.OO...\n..O..O\n", "legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer n... | Apply the legend rule for exactly 6 step(s). Compared to the initial live count, does the population go up, down, or stay the same? | [
"A",
"B",
"C"
] | [
"same: Same live count",
"up: More live cells",
"down: Fewer live cells"
] | C | down | {"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 6, "grid_size": "7x6", "live_before": 13, "live_after": 10, "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n~ ~ ~ ~ ~ ~ ~ ~ ~\n~ h h q h h q h ~\n~ q h ~ h h q h ~\n~ ~ h h h h ~ ~ ~\n~ h h h h h h h ~\n~ h h V ~ r q h ~\n~ ~ ~ ~ ~ ~ ~ ~ ~\n", "legend": "'~': Wall, 'r': Player, 'V': Goal, 'q': Deadly Trap, 'h': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "~", "player": "r", "goal": "V", "hazard": "q", "floor": "h"}} |
connect4.drop | {"turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . R . R Y |\n| Y Y R R Y R Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"4: Drop in Column 4",
"2: Drop in Column 2"
] | B | 4 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
alloc.pressure | {"currency": "USD", "requests": [{"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 84, "urgency": 1}, {"id": "office_snacks", "title": "Office snacks", "cost": 18, "urgency": 0}, {"id": "design_sprint", "title": "Design sprint facilitator", "cost": 34, "urgency": 0}], "budget_remaining": 156, "policy... | How constrained is the budget relative to demand? Pick one letter. | [
"A",
"B",
"C"
] | [
"1: medium — close to capacity",
"0: low — budget comfortably covers demand",
"2: high — demand exceeds budget"
] | A | 1 | {"gym": "resource_allocator", "schema_hint": "score", "ratio": 0.8717948717948718, "schema": "choice", "hard": false, "n_options": 3} |
sokoban.deadlock_alert | {"grid_map": "\n#####\n# #\n#@ #\n#$$.#\n#.# #\n# #\n# #\n#####\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| . | 2 | 4 | 16 |\n+------+------+------+------+\n| . | . | 2 | 4 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"UP: Slide UP"
] | D | UP | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n| . . . . R . . |\n| . . . Y Y . . |\n| . Y R R Y . R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"7: Drop in Column 7",
"5: Drop in Column 5",
"3: Drop in Column 3"
] | C | 3 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black... | The piece on e7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"e7e6: to e6",
"e7e5: to e5"
] | B | e7e5 | {"label_source": "stockfish", "selected_piece": "e7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.deadlock_alert | {"grid_map": "\n#######\n# . #\n# $@ #\n# # #\n# #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n| . . R R Y . Y |\n+===============+\n", "turn": "Yellow (Y)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"5: Drop in Column 5",
"4: Drop in Column 4",
"1: Drop in Column 1"
] | B | 4 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
ca.pop_parity | {"legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\nO.O...O..O\n.O......O.\nOOO......O\n..OO......\n.O..O...O.\n... | Apply the legend rule for exactly 1 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"odd: Odd live count",
"even: Even live count"
] | A | odd | {"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 1, "grid_size": "8x10", "live_after": 11, "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | 4 | . | . |\n+------+------+------+------+\n| 8 | . | . | . |\n+------+------+------+------+\n| 16 | 4 | . | 4 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"LEFT: Slide LEFT"
] | A | DOWN | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 11, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
ca.pop_parity | {"rule": "B3/S23", "grid_map": "\nO....OO.\nO....O..\n......O.\n...OO...\n..OOO..O\n.O.OO..O\n", "n_steps": 1, "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (e... | Apply the legend rule for exactly 1 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"even: Even live count",
"odd: Odd live count"
] | A | even | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "6x8", "live_after": 10, "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 4 | 2 | 2 | . |\n+------+------+------+------+\n| 8 | 16 | 32 | . |\n+------+------+------+------+\n| 64 | 32... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT"
] | A | LEFT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
ticket.route | {"ticket": {"subject": "App crashes when opening settings", "body": "Login fails with an internal error They have waited 2 days. Segment=enterprise.", "tier": "enterprise", "priority": "p3", "wait_days": 2}, "channel": "email"} | Best team for this case? Answer with a single option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"sales: pricing, upgrades, new accounts",
"other: unclear or general questions",
"technical: bugs, crashes, outages, integrations",
"billing: payment, charges, invoices, refunds",
"shipping: delivery, packages, tracking"
] | C | technical | {"gym": "ticket_dungeon", "domain_seed": "technical", "schema": "choice", "hard": false, "n_options": 5} |
word.one_edit | {"legend": "Exactly one letter differs from the base word.", "base_word": "delta"} | Which option differs from 'delta' by exactly one letter? | [
"A",
"B",
"C",
"D"
] | [
"deltd: deltd",
"hammer: hammer",
"ulcer: ulcer",
"magnet: magnet"
] | A | deltd | {"gym": "word_games", "kind": "one_edit", "base": "delta", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . Y . . |\n| . . . . Y . . |\n| . . Y R R R . |\n+===============+\n", "turn": "Red (R)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"5: Drop in Column 5",
"3: Drop in Column 3",
"7: Drop in Column 7"
] | C | 7 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.move | {"legend": "'=': Wall, 'z': Player, '2': Goal, 'U': Deadly Trap, 'c': Floor", "grid_map": "\n=======\n \n=cUc=c=\n \n=UcccU=\n \n=ccccc=\n \n=ccc=c=\n \n==Uccz=\n \n=cccc2=\n \n=cccc==\n \n=======\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | C | DOWN | {"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "=", "player": "z", "goal": "2", "hazard": "U", "floor": "c"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 2 | 16 | 8 | . |\n+------+------+------+------+\n| 8 | 2 | . | . |\n+------+------+------+------+\n| 64 | 2 | 4 | . |\n+------+------+------+------+\n| 128 | . | . | . |\n+------+------+------+------+\n", "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"DOWN: Slide DOWN",
"UP: Slide UP",
"RIGHT: Slide RIGHT"
] | B | UP | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b . k . . r 8\n7 . p . p . p p p 7\n6 . q . . . P . . 6\n5 p . b . . . . . 5\n4 . p B . P . . . 4\n3 . . P . . . . . 3\n2 P B . . . P P P 2\n1 R N . Q K . N R 1\n a b c d e f g h\n", "fen": "rnb1k2r/1p1p1ppp/1q3P2/p1b5/1pB1P3/2P5/PB3PPP/RN1QK1NR b KQkq - 2 8", "side_to_move... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b6: black queen on b6",
"g7: black pawn on g7",
"d7: black pawn on d7",
"c5: black bishop on c5",
"b4: black pawn on b4",
"a5: black pawn on a5",
"h7: black pawn on h7",
"e8: black king on e8"
] | D | c5 | {"label_source": "stockfish", "best_uci": "c5f2", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2", "side_to_move": "whi... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"a2: white pawn on a2",
"g2: white pawn on g2",
"h2: white pawn on h2",
"f1: white bishop on f1",
"b2: white pawn on b2",
"g1: white knight on g1",
"f2: white pawn on f2",
"d2: white pawn on d2"
] | F | g1 | {"label_source": "stockfish", "best_uci": "g1f3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "Napa Valley a food and wine festival [___] by local organizations."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"tribbiani: tribbiani",
"trailways: trailways",
"indiecade: indiecade",
"sponsored: sponsored"
] | D | sponsored | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 65704, "answer_len": 9, "schema": "choice", "hard": false, "n_options": 4} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n########\n \n#....X.#\n \n#...XG.#\n \n#......#\n \n#....@X#\n \n##....##\n \n#.#.#..#\n \n#..#...#\n \n########\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"DOWN: Move DOWN",
"UP: Move UP"
] | B | UP | {"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
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