id stringlengths 14 19 | application stringclasses 5
values | application_name stringclasses 5
values | task_number int64 1 20 | difficulty stringclasses 3
values | title stringlengths 9 62 | prompt stringlengths 331 2.7k | result_format stringlengths 16 247 | ground_truth stringlengths 11 106 ⌀ | ground_truth_type stringclasses 2
values | source_page int64 27 94 |
|---|---|---|---|---|---|---|---|---|---|---|
video_editor_01 | video_editor | Video Editor | 1 | easy | Trim a Video to First 5 Seconds | # Trim a Video to First 5 Seconds
## GOAL
Add a video and trim it so that only the first 5 seconds remain.
## STEPS
1. Open the "Sample Media" dropdown and select "White Candle" and add it to timeline.
2. Trim the clip so that only the first 5 seconds remain.
3. Export the result.
# RESULT FORMAT
```json
{"answer": ... | {"answer": "done"} | null | application_state | 27 |
video_editor_02 | video_editor | Video Editor | 2 | easy | Apply Light Correction and Boost Contrast | # Apply Light Correction and Boost Contrast
## GOAL
Add a video, apply light correction, and increase only the contrast.
## STEPS
1. Open the "Sample Media" dropdown, select "Flower Video" and add it to the timeline.
2. Apply light correction to the entire clip by maxing out only the contrast value.
3. Export the res... | {"answer": "done"} | null | application_state | 27 |
video_editor_03 | video_editor | Video Editor | 3 | medium | Apply Fade-Out Transition | # Apply Fade-Out Transition
## GOAL
Add a video and apply a fade-out transition to its last few seconds.
## STEPS
1. Open the "Sample Media" dropdown, select "Flower Video" and add it to the timeline.
2. Apply a fade-out transition targeting the last 3 seconds of the clip.
3. Export the result.
# RESULT FORMAT
```js... | {"answer": "done"} | null | application_state | 28 |
video_editor_04 | video_editor | Video Editor | 4 | medium | Trim a Video to a Specific Portion | # Trim a Video to a Specific Portion
## GOAL
Add a video and trim it to keep only the segment from 4s to 11s.
## STEPS
1. Open the "Sample Media" dropdown, add "White Candle" video and drag to the timeline.
2. Trim the video so that only the 4.00-11.00 seconds chunk remain.
3. Export the result.
# RESULT FORMAT
```j... | {"answer": "done"} | null | application_state | 28 |
video_editor_05 | video_editor | Video Editor | 5 | medium | Add Background Audio to End of Video | # Add Background Audio to End of Video
## GOAL
Add a video and an audio clip, positioning the audio as background for the end of the video.
## STEPS
1. Open the "Sample Media" dropdown, add "Flower Video" and audio clip to the timeline.
2. Position the audio clip so that it plays as background audio during the end po... | {"answer": "done"} | null | application_state | 28 |
video_editor_06 | video_editor | Video Editor | 6 | medium | Combine Three Videos in Sequence | # Combine Three Videos in Sequence
## GOAL
Place three videos on the timeline in a specific order and export.
## STEPS
1. Open the "Sample Media" dropdown and add "Tuning a Radio", "White Candle" and "Flower Video".
2. Drag all the videos to timeline and place them in same order.
3. Trim ends of all videos so length ... | {"answer": "done"} | null | application_state | 29 |
video_editor_07 | video_editor | Video Editor | 7 | medium | The Quote | # The Quote
## GOAL
Lift a middle segment out of a video, play it on its own first, then play the full original video.
## STEPS
1. Open the "Sample Media" dropdown and add "Tuning a Radio".
2. On the timeline, first play only seconds 3 through 6 of the clip, then immediately after play the full original clip from sta... | {"answer": "done"} | null | application_state | 29 |
video_editor_08 | video_editor | Video Editor | 8 | medium | Split Video and Insert Another in the Middle | # Split Video and Insert Another in the Middle
## GOAL
Split a video at its midpoint and insert a second video between the two halves.
## STEPS
1. Open the "Sample Media" dropdown and select "Flower Video".
2. Drag "Flower Video" to the timeline.
3. Split the clip at its midpoint.
4. Open the "Sample Media" dropdown ... | {"answer": "done"} | null | application_state | 30 |
video_editor_09 | video_editor | Video Editor | 9 | medium | Reverse Order, Light Correction, and Fade-Out | # Reverse Order, Light Correction, and Fade-Out
## GOAL
Arrange two videos in reverse order, apply light correction to a portion of the first, and apply a fade-out to the second.
## STEPS
1. Open the "Sample Media" dropdown and add "Flower Video".
2. Open the "Sample Media" dropdown and add "Tuning a Radio".
3. Drag ... | {"answer": "done"} | null | application_state | 30 |
video_editor_10 | video_editor | Video Editor | 10 | medium | Symmetric Audio Bridge | # Symmetric Audio Bridge
## GOAL
Place an audio clip so its midpoint aligns with the transition between two videos, then trim both videos so the audio has equal silent runway on both sides.
## STEPS
1. Open the "Sample Media" dropdown and add "Flower Video", "Tuning a Radio" and audio clip.
2. Drag "Flower Video" and... | {"answer": "done"} | null | application_state | 31 |
video_editor_11 | video_editor | Video Editor | 11 | medium | Split a Video, Swap Halves, and Insert a Midpoint Title | # Split a Video, Swap Halves, and Insert a Midpoint Title
## GOAL
Split a video at its midpoint, swap the two halves, and insert a styled text block between them.
## STEPS
1. Open the "Sample Media" dropdown and select "Tuning a Radio".
2. Drag "Tuning a Radio" to the timeline.
3. Split the clip at its midpoint.
4. M... | {"answer": "done"} | null | application_state | 31 |
video_editor_12 | video_editor | Video Editor | 12 | hard | Trim and Duplicate a Video | # Trim and Duplicate a Video
## GOAL
Trim a video, then duplicate several times.
## STEPS
1. Open the "Sample Media" dropdown, add "Flower Video" and drag it to timeline.
2. Trim the clip so that 4 first seconds remain, duplicate the video 4 times, but trim even numbered video to 2 last seconds.
4. Export the result.... | {"answer": "done"} | null | application_state | 32 |
video_editor_13 | video_editor | Video Editor | 13 | hard | Three Videos with Empty Gaps Between Them | # Three Videos with Empty Gaps Between Them
## GOAL
Arrange three videos in sequence with specific empty gaps between them.
## STEPS
1. Open the "Sample Media" dropdown and add "Flower Video", "White Candle" and "Tuning a Radio" videos.
2. Drag the videos to timeline in the same order.
3. Place the videos with empty ... | {"answer": "done"} | null | application_state | 32 |
video_editor_14 | video_editor | Video Editor | 14 | hard | Different Light Corrections on Three Videos | # Different Light Corrections on Three Videos
## GOAL
Arrange three videos in sequence and apply a different light correction to each.
## STEPS
1. Open the "Sample Media" dropdown and add "Flower Video", "White Candle" and "Tuning a Radio".
2. Drag the video to timeline in asked above order.
3. Apply light correction... | {"answer": "done"} | null | application_state | 32 |
video_editor_15 | video_editor | Video Editor | 15 | hard | Two Videos with Audio at Transition | # Two Videos with Audio at Transition
## GOAL
Arrange two videos in sequence and place an audio clip so it spans the transition between them.
## STEPS
1. Open the "Sample Media" dropdown and add "Flower Video", "Tuning a Radio" and audio clip.
2. Drag the videos to the timeline placing "Tuning a Radio" right after "F... | {"answer": "done"} | null | application_state | 33 |
video_editor_16 | video_editor | Video Editor | 16 | hard | Three Colored Text Blocks | # Three Colored Text Blocks
## GOAL
Create an intro video with different color scenes.
## STEPS
1. Add a half-second text block with white "Second!" text.
2. Duplicate the text block two times, setting new blocks texts, so that the timeline reads: "Second!" -> "Third!" -> "First!", resulting in three consecutive bloc... | {"answer": "done"} | null | application_state | 33 |
video_editor_17 | video_editor | Video Editor | 17 | hard | Trimmed Video with Closing Titles and Fade-Out | # Trimmed Video with Closing Titles and Fade-Out
## GOAL
Add a video, trim it, append a closing title card, and apply a fade-out to the title.
## STEPS
1. Open the "Sample Media" dropdown and select "White Candle".
2. Drag "White Candle" to the timeline.
3. Trim the end of the clip so that only the first 10 seconds r... | {"answer": "done"} | null | application_state | 34 |
video_editor_18 | video_editor | Video Editor | 18 | hard | Overlay Text and Audio on a Video | # Overlay Text and Audio on a Video
## GOAL
Add a video to the timeline, overlay a text block on the first 2 seconds, and add an audio clip playing in parallel for the same 2 seconds.
## STEPS
1. Open the "Sample Media" dropdown and add "Flower Video" and audio clip.
2. Drag "Flower Video" to the timeline.
3. Add a 2... | {"answer": "done"} | null | application_state | 34 |
video_editor_19 | video_editor | Video Editor | 19 | hard | Alternating Split Segments with Per-Segment Corrections | # Alternating Split Segments with Per-Segment Corrections
## GOAL
Split two videos into quarters, interleave them on the timeline, and apply a different light correction to each odd-indexed segment.
## STEPS
1. Open the "Sample Media" dropdown and add "Tuning a Radio" and "White Candle".
2. Drag "Tuning a Radio" to t... | {"answer": "done"} | null | application_state | 35 |
video_editor_20 | video_editor | Video Editor | 20 | hard | Act Titles Before Each Video | # Act Titles Before Each Video
## GOAL
Arrange three videos in sequence, each preceded by a titled text block.
## STEPS
1. Open the "Sample Media" dropdown and add "Flower Video".
2. Open the "Sample Media" dropdown and add "White Candle".
3. Open the "Sample Media" dropdown and add "Tuning a Radio".
4. Add a text bl... | {"answer": "done"} | null | application_state | 36 |
workflow_builder_01 | workflow_builder | Workflow Builder | 1 | easy | Remove a Node and Reconnect in a Pipeline | # Remove a Node and Reconnect in a Pipeline
## GOAL
Remove a node from a multi-step pipeline and reconnect the upstream node to the downstream node.
## STEPS
1. Open the "API Data Pipeline" workflow.
2. Delete the "Sort" node.
3. Reconnect the "Map" node directly to the next downstream node.
# RESULT FORMAT
```json
... | {"answer": "done"} | null | application_state | 36 |
workflow_builder_02 | workflow_builder | Workflow Builder | 2 | easy | Create a Simple Three-Node Workflow | # Create a Simple Three-Node Workflow
## GOAL
Create a simple three-node workflow from scratch with a Manual Trigger, a configured HTTP Request, and a No Operation node.
## STEPS
1. Create a new workflow named "Example Todo Fetch".
2. Add these nodes and connect them in sequence: ‘Manual Trigger -> HTTP Request -> No... | {"answer": "done"} | null | application_state | 37 |
workflow_builder_03 | workflow_builder | Workflow Builder | 3 | medium | Insert a Wait Node into a Workflow | # Insert a Wait Node into a Workflow
## GOAL
Insert a Wait node with a 1-second delay between two existing nodes in a workflow and reconnect the flow.
## STEPS
1. Open the "Range -> Map -> Table (scaffolding)" workflow.
2. Insert a "Wait" node between the "Map" and "Table Preview" nodes.
3. Configure the delay to "1 ... | {"answer": "done"} | null | application_state | 37 |
workflow_builder_04 | workflow_builder | Workflow Builder | 4 | medium | Delete a Node and Disable Default Port in Switch | # Delete a Node and Disable Default Port in Switch
## GOAL
Delete a branch target node from a Switch-based pipeline and disable the corresponding default port in the Switch settings.
## STEPS
1. Open the "Data Categorization Pipeline" workflow.
2. Delete one of the "Edit Fields (Set)" node responsible for "Default" b... | {"answer": "done"} | null | application_state | 38 |
workflow_builder_05 | workflow_builder | Workflow Builder | 5 | medium | Add a Node Using Search | # Add a Node Using Search
## GOAL
Use the node search to find and add a Send Email node, configure its subject, and connect it to the end of a pipeline.
## STEPS
1. Open the "API Data Pipeline" workflow.
2. Use the node search box to find "Send Email".
3. Add the "Send Email" node to the canvas after the "Sort" node.... | {"answer": "done"} | null | application_state | 38 |
workflow_builder_06 | workflow_builder | Workflow Builder | 6 | medium | Insert a Formula Node into a Workflow | # Insert a Formula Node into a Workflow
## GOAL
Insert a Formula node into a workflow, configure it to compute a derived field, and reconnect the data flow.
## STEPS
1. Open the "Range -> Map -> Table (scaffolding)" workflow.
2. Insert a "Formula" node between the "Map" and "Table" nodes.
3. Configure the "Formula" n... | {"answer": "done"} | null | application_state | 38 |
workflow_builder_07 | workflow_builder | Workflow Builder | 7 | medium | Insert and Configure a Filter Node | # Insert and Configure a Filter Node
## GOAL
Add and configure a Filter node in an existing workflow, wiring it into the correct position in the data flow.
## STEPS
1. Open the "Range -> Map -> Table (scaffolding)" workflow.
2. Delete the rightmost "Table" node.
3. Add a "Filter" node and connect "Map" node output to... | {"answer": "done"} | null | application_state | 39 |
workflow_builder_08 | workflow_builder | Workflow Builder | 8 | medium | Insert a Filter Node into an Existing Pipeline | # Insert a Filter Node into an Existing Pipeline
## GOAL
Insert a Filter node between two existing nodes in a pipeline and configure it with a specific condition.
## STEPS
1. Open the "Order Processing Pipeline" workflow.
2. Add a "Filter" node between the "Database Connector" and the "If" node.
3. Configure the filt... | {"answer": "done"} | null | application_state | 39 |
workflow_builder_09 | workflow_builder | Workflow Builder | 9 | medium | Rewire a Branch Input to a Different Node | # Rewire a Branch Input to a Different Node
## GOAL
Rewire a branch input on a downstream node so it feeds into a different merge point in the pipeline.
## STEPS
1. Open the "Enterprise Data Pipeline" workflow.
2. Find the "Data Table" node that receives inputs from the priority branches.
3. Disconnect the input comi... | {"answer": "done"} | null | application_state | 40 |
workflow_builder_10 | workflow_builder | Workflow Builder | 10 | medium | Add an Side Branch Without Breaking Existing Output | # Add an Side Branch Without Breaking Existing Output
## GOAL
Add a side branch that records processed records while keeping the original main pipeline output unchanged.
## STEPS
1. Open the "Order Processing Pipeline" workflow.
2. Find the node immediately before the final "Aggregate" output node.
3. Add a "No Opera... | {"answer": "done"} | null | application_state | 40 |
workflow_builder_11 | workflow_builder | Workflow Builder | 11 | medium | Split a Pipeline into Two Conditional Branches | # Split a Pipeline into Two Conditional Branches
## GOAL
Modify an existing linear workflow so that active and inactive users are processed through separate branches.
## STEPS
1. Open the "API Data Pipeline" workflow.
2. Insert an "If" node between the "Map" node and the next downstream node.
3. Configure the "If" co... | {"answer": "done"} | null | application_state | 41 |
workflow_builder_12 | workflow_builder | Workflow Builder | 12 | hard | Add a New Output Branch to a Switch Node | # Add a New Output Branch to a Switch Node
## GOAL
Add a new output case to a Switch node in a complex pipeline and wire it to an existing downstream node.
## STEPS
1. Open the "Enterprise Data Pipeline" workflow.
2. In the main "Switch" node, add a new case labeled ‘priority_urgent‘, do not include "expr" field.
3. ... | {"answer": "done"} | null | application_state | 41 |
workflow_builder_13 | workflow_builder | Workflow Builder | 13 | hard | Rewire Edges in a Pipeline | # Rewire Edges in a Pipeline
## GOAL
Rewire existing connections in a complex pipeline without adding, deleting, or reconfiguring any nodes.
## STEPS
1. Open the "Enterprise Data Pipeline" workflow.
2. Disconnect the edge from the top-row "No Operation" node to the top-row "Merge" node.
3. Connect that same "No Opera... | {"answer": "done"} | null | application_state | 42 |
workflow_builder_14 | workflow_builder | Workflow Builder | 14 | hard | Insert a Filter and Modify Sort in a Pipeline | # Insert a Filter and Modify Sort in a Pipeline
## GOAL
Make multiple changes to an existing pipeline: insert a Filter, reconfigure a Sort, and delete a trailing Limit node.
## STEPS
1. Open the "API Data Pipeline" workflow.
2. Insert a "Filter" node between the "Map" and "Sort" nodes.
3. Configure the "Filter" to pa... | {"answer": "done"} | null | application_state | 42 |
workflow_builder_15 | workflow_builder | Workflow Builder | 15 | hard | Add a New Priority Branch to a Switch Node | # Add a New Priority Branch to a Switch Node
## GOAL
Extend a Switch node with a new priority branch, add a dedicated processing node for it, and wire it into the main pipeline.
## STEPS
1. Open the "Enterprise Data Pipeline" workflow.
2. Find the "Switch" node that routes items by priority.
3. Add a new output branc... | {"answer": "done"} | null | application_state | 43 |
workflow_builder_16 | workflow_builder | Workflow Builder | 16 | hard | Create a Simple Loop Workflow | # Create a Simple Loop Workflow
## GOAL
Create a new workflow where data passes through a loop before reaching the final output.
## STEPS
1. Create a new workflow named "Simple Loop Pipeline".
2. Add exactly these nodes:
- "Manual Trigger"
- "Map"
- "If"
- "Data Table"
3. Configure the "Map" node to add or update the... | {"answer": "done"} | null | application_state | 43 |
workflow_builder_17 | workflow_builder | Workflow Builder | 17 | hard | Create a Branching Workflow with Merge | # Create a Branching Workflow with Merge
## GOAL
Build a branching workflow with an If condition that routes data to two different nodes, then merges the branches back together.
## STEPS
1. Create a new workflow named "ICML Project".
2. Add these nodes and connect them: ‘Manual Trigger -> Database Connector -> If‘.
3... | {"answer": "done"} | null | application_state | 44 |
workflow_builder_18 | workflow_builder | Workflow Builder | 18 | hard | Create a Simple Decision Tree Workflow | # Create a Simple Decision Tree Workflow
## GOAL
Create a small tree-shaped workflow with 3 If nodes and 4 final outputs.
## STEPS
1. Create a new workflow named "Simple Decision Tree Pipeline".
2. Add:
- 1 Manual Trigger
- 3 If nodes
- 2 Data Table nodes
3. Configure the If nodes:
- Root If: ‘item.score >= 50‘
- Upp... | {"answer": "done"} | null | application_state | 45 |
workflow_builder_19 | workflow_builder | Workflow Builder | 19 | hard | Create a Conditional Email Workflow | # Create a Conditional Email Workflow
## GOAL
Create a conditional email workflow where the If node routes to two separate Send Email nodes with different subjects.
## STEPS
1. Create a new workflow named "ICML Project".
2. Add these nodes and connect them in sequence: ‘Chat Trigger -> Database Connector -> If‘.
3. A... | {"answer": "done"} | null | application_state | 45 |
workflow_builder_20 | workflow_builder | Workflow Builder | 20 | hard | Create a Multi-Node Workflow with Configuration | # Create a Multi-Node Workflow with Configuration
## GOAL
Create a five-node workflow from scratch with HTTP, mapping, filtering, and email nodes, each configured with specific settings.
## STEPS
1. Create a new workflow named "Newsletter System".
2. Add exactly these 5 nodes and wire them it the following in sequenc... | {"answer": "done"} | null | application_state | 46 |
3d_modeller_01 | 3d_modeller | 3D Modeller | 1 | easy | Double the Cube’s Scale | # Double the Cube’s Scale
## GOAL
Open a single-object scene, double the cube’s scale on all axes, and change the scene background color.
## STEPS
1. Open the "Single Cube Scene".
2. Double its current scale along all three axes, and set the scene’s background color to white (#ffffff).
# RESULT FORMAT
```json
{"answ... | {"answer": "done"} | null | application_state | 47 |
3d_modeller_02 | 3d_modeller | 3D Modeller | 2 | easy | Position Elements Relative to Reference | # Position Elements Relative to Reference
## GOAL
Open a scene and reposition two elements at a fixed distance from a reference object along the X-axis, preserving their orientations.
## STEPS
1. Open the "Basic Shape Scene".
2. Use the blue sphere as the reference point. Position the other two elements at a distance... | {"answer": "done"} | null | application_state | 48 |
3d_modeller_03 | 3d_modeller | 3D Modeller | 3 | medium | Place Cubes in All Octants | # Place Cubes in All Octants
## GOAL
Create a new scene and place one cube in each of the eight 3D octants at symmetric coordinates.
## STEPS
1. Create a new scene named "Octant Cubes".
2. Generate cubes by assigning one default cube to each octant in 3D space, positioned at coordinates with absolute values of (1, 1,... | {"answer": "done"} | null | application_state | 49 |
3d_modeller_04 | 3d_modeller | 3D Modeller | 4 | medium | Reorder Elements Along X-Axis | # Reorder Elements Along X-Axis
## GOAL
Rearrange four objects into a specified order along the positive X-axis with uniform spacing between centers.
## STEPS
1. Open the "Row of Objects Scene".
2. Reorder the elements as sphere, cone, cube, and cylinder along the positive X-axis. Final distance between centers of co... | {"answer": "done"} | null | application_state | 49 |
3d_modeller_05 | 3d_modeller | 3D Modeller | 5 | medium | Find and Recolor Nearest Elements | # Find and Recolor Nearest Elements
## GOAL
Identify the two elements closest to a reference cube and change their color to red.
## STEPS
1. Open the "Geometric Garden".
2. Use the stone block cube as the reference. Identify the two remaining elements whose centers are closest to that of the stone block cube. Finally... | {"answer": "done"} | null | application_state | 50 |
3d_modeller_06 | 3d_modeller | 3D Modeller | 6 | medium | Spheres Touching Cube Faces From Inside | # Spheres Touching Cube Faces From Inside
## GOAL
Create unit spheres that touch the faces of an imagined cube from inside.
## STEPS
1. Open the "Empty Scene".
2. Imagine a cube of side 6 laying on the XZ plane.
3. Add one unit sphere per cube face.
4. Place each sphere inside the imagined cube so it touches, but doe... | {"answer": "done"} | null | application_state | 51 |
3d_modeller_07 | 3d_modeller | 3D Modeller | 7 | medium | Place a Torus on the Missing Axis | # Place a Torus on the Missing Axis
## GOAL
Identify the unoccupied axis in the XZ plane and place a new torus there, matching the distance of existing elements from the center.
## STEPS
1. Open the "Four Objects Scene".
2. Add a torus and place it along the only axis in the XZ plane that does not contain any existin... | {"answer": "done"} | null | application_state | 52 |
3d_modeller_08 | 3d_modeller | 3D Modeller | 8 | medium | Adjust Cube (Cuboid) Scale and Stack Cone | # Adjust Cube (Cuboid) Scale and Stack Cone
## GOAL
Modify the cuboids Y-axis scale and reposition it to rest on the XZ plane, then place the cone on top of the cuboid with proper surface contact.
## STEPS
1. Open the Four Objects Scene.
2. Set the cuboids scale along the Y-axis to 20, and adjust its position so that... | {"answer": "done"} | null | application_state | 53 |
3d_modeller_09 | 3d_modeller | 3D Modeller | 9 | medium | Symmetric Scene Around the Origin Object | # Symmetric Scene Around the Origin Object
## GOAL
Make the scene symmetric using the object at the origin as the scene center.
## STEPS
1. Open the "Two Objects Scene".
2. Treat the object located at the origin as the center of the scene. Do not move or modify this center object.
3. Change the existing cube’s color ... | {"answer": "done"} | null | application_state | 54 |
3d_modeller_10 | 3d_modeller | 3D Modeller | 10 | medium | Complete the Top-Down Plus | # Complete the Top-Down Plus
## GOAL
Look at the scene from above. The four existing objects form an incomplete plus sign one arm of the plus is missing. Add a single cube that visually completes the plus as seen from the +Y (top-down) direction.
## STEPS
1. Open the "Four Objects Scene".
2. From top down view figure... | {"answer": "done"} | null | application_state | 55 |
3d_modeller_11 | 3d_modeller | 3D Modeller | 11 | medium | Fill the Missing End | # Fill the Missing End
## GOAL
Add one object that visually extends the row pattern, without disturbing the existing row.
## STEPS
1. Open the "Row of Objects Scene".
2. In the default camera, observe the four objects as a left-to-right row of distinct silhouettes.
3. Add exactly one new object named "Row Extension" ... | {"answer": "done"} | null | application_state | 56 |
3d_modeller_12 | 3d_modeller | 3D Modeller | 12 | hard | Minimize Total Exposed Volume | # Minimize Total Exposed Volume
## GOAL
Reposition objects in the XZ plane to minimize total exposed volume by maximizing overlap, keeping Y positions and all rotations/scales fixed.
## STEPS
1. Open the "Geometric Garden".
2. Use the stone block as the reference. Adjust the positions of the other objects along the X... | {"answer": "done"} | null | application_state | 57 |
3d_modeller_13 | 3d_modeller | 3D Modeller | 13 | hard | Create Cube (Cuboid) with Scale Combinations | # Create Cube (Cuboid) with Scale Combinations
## GOAL
Find all possible integer scale combinations of a cube using the values 1, 2, and 4 on the x, y, and z axes. The three scale values must be assigned in all possible permutations, and each axis may be either positive or negative.
## STEPS
1. Open the "Empty Scene"... | {"answer": "done"} | null | application_state | 58 |
3d_modeller_14 | 3d_modeller | 3D Modeller | 14 | hard | Match Cone Volume to Cylinder and Stack | # Match Cone Volume to Cylinder and Stack
## GOAL
Adjust a cone’s Y-axis scale to match the cylinder’s volume, place the cone on top of the cylinder, and recolor both to red.
## STEPS
1. Open the Four Objects Scene.
2. Adjust the cone so that its volume matches that of the cylinder by modifying only the scale along t... | {"answer": "done"} | null | application_state | 59 |
3d_modeller_15 | 3d_modeller | 3D Modeller | 15 | hard | Create a Minimum-Surface-Area Cube (Cuboid) | # Create a Minimum-Surface-Area Cube (Cuboid)
## GOAL
Create a cube with a volume of 8 and the smallest possible surface area, then set specific position, rotation, color, opacity, and background.
## STEPS
1. Open the Empty Scene.
2. Create a cube (cuboid) with integer side lengths a, b, and c such that the volume co... | {"answer": "done"} | null | application_state | 60 |
3d_modeller_16 | 3d_modeller | 3D Modeller | 16 | hard | Stack Three Cubes into a Larger Cube (Cuboid) | # Stack Three Cubes into a Larger Cube (Cuboid)
## GOAL
Add two cubes (cuboids) to an existing scene so that all three cubes together form a single larger cube stacked along the Y-axis with no overlap.
## STEPS
1. Open the "Single Cube Scene".
2. Add two cubes (cuboids) that, together with the given Cube 1, form a un... | {"answer": "done"} | null | application_state | 60 |
3d_modeller_17 | 3d_modeller | 3D Modeller | 17 | hard | Iterative Volume-Based Filtering and Scaling | # Iterative Volume-Based Filtering and Scaling
## GOAL
Iteratively remove the object with the smallest volume, double the Y-axis scale of the remaining objects, and repeat until only one object remains, then set its color to white.
## STEPS
1. Open the Row of Objects Scene.
2. Compute the volumes of all objects (cubo... | {"answer": "done"} | null | application_state | 61 |
3d_modeller_18 | 3d_modeller | 3D Modeller | 18 | hard | Reorder by Surface Area Plus Volume | # Reorder by Surface Area Plus Volume
## GOAL
Sort four elements along the positive X-axis by the sum of their surface area and volume (smallest to largest), preserving the original color order.
## STEPS
1. Open the Row of Objects Scene.
2. Reorder the given elements (cube (cuboid), sphere, cylinder, cone) along the ... | {"answer": "done"} | null | application_state | 62 |
3d_modeller_19 | 3d_modeller | 3D Modeller | 19 | hard | Build a Ball on Table (Open-Ended) | # Build a Ball on Table (Open-Ended)
## GOAL
Construct a table from a tabletop cube and four cylinder legs, then place a ball on the tabletop, computing positions so all parts are in contact.
## STEPS
1. Create a new scene named Ball on Table. Then, construct a 3D table and place a ball on the tabletop. The table con... | {"answer": "done"} | null | application_state | 63 |
3d_modeller_20 | 3d_modeller | 3D Modeller | 20 | hard | Build a 3D Snowman | # Build a 3D Snowman
## GOAL
Build a 3D snowman from scratch using multiple primitives (cylinder body, sphere head, torus eyes, cone nose, torus mouth, cube arms) with precise transforms.
## STEPS
1. Create a new scene named "Snowman".
2. Construct a 3D snowman. First, add a cylinder and name it Body. Set its positio... | {"answer": "done"} | null | application_state | 64 |
flight_analyser_01 | flight_analyser | Flight Analyser | 1 | easy | Count Visible Aircraft at a Specific Zoom Level | # Count Visible Aircraft at a Specific Zoom Level
## GOAL
Count how many aircraft icons are visible on screen after centering on an airport and zooming in.
## STEPS
1. Set the playback time to 14:00 UTC.
2. Search for airport ICN to center the map on it.
3. Zoom in exactly 3 steps.
4. Count the total number of aircra... | {
"count": <N>
} | {"count":2} | text_answer | 65 |
flight_analyser_02 | flight_analyser | Flight Analyser | 2 | easy | Read Telemetry at a Specific Time | # Read Telemetry at a Specific Time
## GOAL
Look up a flight’s geo altitude and ground speed at a precise moment.
## STEPS
1. Set the playback time to 14:30 UTC.
2. Pause the playback.
3. Search for flight VVC5776 using the search bar.
4. Open its telemetry data.
5. Read and report the exact geo altitude and ground s... | {
"geo_altitude": "<value>",
"ground_speed": "<value>"
} | {"geo_altitude":"30,407 ft","ground_speed":"386 kts"} | text_answer | 65 |
flight_analyser_03 | flight_analyser | Flight Analyser | 3 | medium | Count Landings at an Airport Over a Time Window | # Count Landings at an Airport Over a Time Window
## GOAL
Observe an airport and count how many aircraft land during a specified period.
## STEPS
1. Set the playback time to 16:14 UTC.
2. Navigate to Budapest Ferenc Liszt Airport (BUD).
3. Observe the airport for 10 minutes of playback time.
4. Count how many new air... | {
"count": <N>
} | {"count":5} | text_answer | 66 |
flight_analyser_04 | flight_analyser | Flight Analyser | 4 | medium | Count Aircraft Within a Circle at a Specific Time | # Count Aircraft Within a Circle at a Specific Time
## GOAL
Count how many aircraft are located inside a defined radius around an airport.
## STEPS
1. Set the playback time to 11:41 UTC.
2. Search for Thiruvananthapuram International Airport (TRV) to center the map on it.
3. Draw a 450 km radius circle centered on th... | {
"count": <N>
} | {"count":4} | text_answer | 67 |
flight_analyser_05 | flight_analyser | Flight Analyser | 5 | medium | Identify the First Departure After a Given Time | # Identify the First Departure After a Given Time
## GOAL
Find the first flight that departs from an airport after a specific time.
## STEPS
1. Set the playback time to 11:30 UTC.
2. Zoom into John F. Kennedy International Airport (JFK) in New York.
3. Observe departures from the airport.
4. Identify the first flight... | {
"callsign": "<callsign>"
} | {"callsign":"AAL1535"} | text_answer | 67 |
flight_analyser_06 | flight_analyser | Flight Analyser | 6 | medium | Determine a Border Crossing Time (Canada to US) | # Determine a Border Crossing Time (Canada to US)
## GOAL
Track a flight and report the exact time it crosses the Canada-United States border.
## STEPS
1. Set the playback time to 16:00 UTC.
2. Search for flight SAS907 using the search bar.
3. Locate the flight on the map and begin tracking it forward in time.
4. Rep... | {
"crossing_time_utc": "<HH:MM UTC>"
} | {"crossing_time_utc":"16:35 UTC"} | text_answer | 68 |
flight_analyser_07 | flight_analyser | Flight Analyser | 7 | medium | Identify the First Channel Crossing (UK to France) | # Identify the First Channel Crossing (UK to France)
## GOAL
Find the first flight to cross from England into France over the English Channel after a given time.
## STEPS
1. Set the playback time to 16:08 UTC.
2. Zoom into the narrowest part of the English Channel.
3. Identify all flights that were over England at 16... | {
"callsign": "<callsign>"
} | {"callsign":"TOM7KW"} | text_answer | 69 |
flight_analyser_08 | flight_analyser | Flight Analyser | 8 | medium | Find the Last Flight to Leave a Circle | # Find the Last Flight to Leave a Circle
## GOAL
Determine which flight is the last to exit a radius around a given airport.
## STEPS
1. Set the playback time to 16:00 UTC.
2. Navigate to Karlovy Vary Airport.
3. Draw a 40 km radius circle around the airport.
4. Identify all flights currently inside the circle.
5. Tr... | {
"callsign": "<callsign>"
} | {"callsign":"TVS5AD"} | text_answer | 69 |
flight_analyser_09 | flight_analyser | Flight Analyser | 9 | medium | Count Airborne Aircraft Near an Airport | # Count Airborne Aircraft Near an Airport
## GOAL
Count how many aircraft within a radius of a given airport have an "Airborne" status.
## STEPS
1. Set the playback time to 16:00 UTC.
2. Search for airport ORY to center the map on it.
3. Zoom in exactly 3 steps.
4. Within a 20 km radius of ORY, open the details of ea... | {
"count": <N>,
"callsigns": ["<CS1>", "<CS2>", "..."]
} | {"count":5,"callsigns":["CTM3813","TVF3828","EJU54MG","TVF3124","FMY8055"]} | text_answer | 70 |
flight_analyser_10 | flight_analyser | Flight Analyser | 10 | medium | Check Whether a Flight Path Enters a Circle | # Check Whether a Flight Path Enters a Circle
## GOAL
whether a specific flight’s path ever enters a defined radius around an airport.
## STEPS
1. Set the playback time to 11:15 UTC.
2. Search for Missoula Montana Airport (MSO) to center the map on it.
3. Draw a 500 km radius circle centered on the airport.
4. Search... | {
"callsign": "<callsign>"
} | {"callsign":"N213AL"} | text_answer | 71 |
flight_analyser_11 | flight_analyser | Flight Analyser | 11 | medium | Detect a Border Crossing (Poland to Germany) | # Detect a Border Crossing (Poland to Germany)
## GOAL
Find the first aircraft whose track crosses from Poland into Germany after a given time.
## STEPS
1. Set the playback time to 16:00 UTC.
2. Navigate to the Germany-Poland border region.
3. Observe aircraft tracks crossing the border.
4. Identify the first aircraf... | {
"callsign": "<callsign>"
} | {"callsign":"LOT335"} | text_answer | 71 |
flight_analyser_12 | flight_analyser | Flight Analyser | 12 | hard | Count Airports Passed Along a Flight Path | # Count Airports Passed Along a Flight Path
## GOAL
Track a flight over a period and count how many airports it passes within close proximity.
## STEPS
1. Set the playback time to 17:15 UTC.
2. Search for flight SAS907 using the search bar and locate it on the map.
3. Track the flight for the next 30 minutes of playb... | {
"count": <N>,
"airports": ["<airport1>", "<airport2>", "..."]
} | {"count":3,"airports":["RUT","ALB","SWF"]} | text_answer | 72 |
flight_analyser_13 | flight_analyser | Flight Analyser | 13 | hard | Detect the First Stable East-to-West Ordering of Three Flights | # Detect the First Stable East-to-West Ordering of Three Flights
## GOAL
the first time three aircraft reach a specified west-to-east ordering and keep it for a sustained period.
## STEPS
1. Set the playback time to 16:20 UTC.
2. Search for flights AFR24NL, RYR61XN, and BEL0GA and track them forward in time.
3. Find ... | {
"order_start_utc": "<HH:MM UTC>"
} | {"order_start_utc":"16:27 UTC"} | text_answer | 73 |
flight_analyser_14 | flight_analyser | Flight Analyser | 14 | hard | Count Country Borders Crossed from Track History | # Count Country Borders Crossed from Track History
## GOAL
Determine how many country borders a flight has crossed based on its visible track history.
## STEPS
1. Set the playback time to 16:00 UTC.
2. Search for flight MSR726 using the search bar.
3. Examine the flight’s visible track history (trajectory) as shown a... | {
"num_country_borders": <N>,
"countries": ["<country1>", "<country2>", "..."]
} | {"num_country_borders":4,"countries":["Belgium","Germany","Austria","Slovenia"]} | text_answer | 73 |
flight_analyser_15 | flight_analyser | Flight Analyser | 15 | hard | Find the Closest Aircraft and Its Overtake Time | # Find the Closest Aircraft and Its Overtake Time
## GOAL
Locate the aircraft nearest to a given flight and determine when it overtakes that flight.
## STEPS
1. Set the playback time to 07:50 UTC.
2. Search for flight VOE25HV using the search bar.
3. Identify the aircraft currently closest to VOE25HV.
4. Track both a... | {
"closest_callsign": "<callsign>",
"overtake_time_utc": "<HH:MM UTC>"
} | {"closest_callsign":"N656FN","overtake_time_utc":"07:54 UTC"} | text_answer | 74 |
flight_analyser_16 | flight_analyser | Flight Analyser | 16 | hard | Find the Closest Aircraft Pair Near an Airport | # Find the Closest Aircraft Pair Near an Airport
## GOAL
Among airborne aircraft near Zurich, find the two that are closest to each other.
## STEPS
1. Set the playback time to 16:00 UTC.
2. Zoom into Zurich, Switzerland.
3. Identify all aircraft within 40 km of the airport at the time. Exclude any aircraft on the gro... | {
"aircraft_1_callsign": "<callsign>",
"aircraft_2_callsign": "<callsign>"
} | {"aircraft_1_callsign":"AFR33SD","aircraft_2_callsign":"SWR60L"} | text_answer | 75 |
flight_analyser_17 | flight_analyser | Flight Analyser | 17 | hard | Detect the First Landing and First Departure from an Airport | # Detect the First Landing and First Departure from an Airport
## GOAL
one airport over a short time window and identify the first aircraft that lands and the first aircraft that departs after the start time.
## STEPS
1. Set the playback time to 10:05 UTC.
2. Find Vienna Airport (VIE).
3. Observe aircraft activity fo... | {
"second_landing_callsign": "<callsign>",
"first_departure_callsign": "<callsign>"
} | {"second_landing_callsign":"AUA87","first_departure_callsign":"AUA7F"} | text_answer | 76 |
flight_analyser_18 | flight_analyser | Flight Analyser | 18 | hard | Find the Previous Departure Before a Target Flight | # Find the Previous Departure Before a Target Flight
## GOAL
departures from Manchester Airport within a defined radius and identify which flight departed immediately before a given target flight.
## STEPS
1. Set the playback time to 14:22 UTC.
2. Search for Manchester Airport (MAN).
3. Draw a 10 km radius circle cen... | {
"previous_callsign": "<callsign>",
"previous_left_time": "<HH:MM UTC>"
} | {"previous_callsign":"RUK6797","previous_left_time":"14:25 UTC"} | text_answer | 77 |
flight_analyser_19 | flight_analyser | Flight Analyser | 19 | hard | Identify the Last Remaining Flight Inside a Zone | # Identify the Last Remaining Flight Inside a Zone
## GOAL
several flights near an airport, determine which one is the last to remain inside a monitored radius.
## STEPS
1. Set the playback time to 16:21 UTC.
2. Search for airport XCR and draw a 50 km radius circle around it.
3. Locate flights SWR441R, UAE4PV, THY6FE... | {
"initial_left_utc": "<HH:MM UTC>",
"first_new_callsign": "<callsign>",
"first_time_with_four_new_utc": "<HH:MM UTC>"
} | {"initial_left_utc":"16:25 UTC","first_new_callsign":"EJU79XU","first_time_with_four_new_utc":"16:28 UTC"} | text_answer | 78 |
flight_analyser_20 | flight_analyser | Flight Analyser | 20 | hard | Track a Two-Stage Zone Transition for Two Flights | # Track a Two-Stage Zone Transition for Two Flights
## GOAL
a multi-step temporal relationship between two flights around the same airport.
## STEPS
1. Set the playback time to 11:43 UTC.
2. Search for the target airport, Ostend-Bruges International Airport (OST).
3. Identify the two approaching flights that will be ... | {
"any_enters_utc": "<HH:MM UTC>",
"last_inside_callsign": "<callsign>",
"final_exit_time_utc": "<HH:MM UTC>"
} | {"any_enters_utc":"11:44 UTC","last_inside_callsign":"RYR496K","final_exit_time_utc":"11:50 UTC"} | text_answer | 79 |
circuit_designer_01 | circuit_designer | Circuit Designer | 1 | easy | Build a NOT Gate Using a NAND Gate | # Build a NOT Gate Using a NAND Gate
## GOAL
Implement a logical NOT function using only a universal NAND gate.
## STEPS
1. Add the following components:
- One input switch: A
- One output switch: Y
- Logical gates as needed
2. Wiring:
- Make a NOT gate using only NAND gate.
3. Define output:
- The output of the sche... | {"answer": "done"} | null | application_state | 80 |
circuit_designer_02 | circuit_designer | Circuit Designer | 2 | easy | Build a 3-Input Odd-Parity Circuit | # Build a 3-Input Odd-Parity Circuit
## GOAL
Construct a circuit with three binary inputs (A, B, C) and one output (Y) such that: - Y = 1 when an odd number of inputs are 1 - Y = 0 when an even number of inputs are 1
## STEPS
1. Add the following components:
- Three input switches: A, B, C
- Two XOR gates
- One outpu... | {"answer": "done"} | null | application_state | 80 |
circuit_designer_03 | circuit_designer | Circuit Designer | 3 | medium | Build a Full-Adder Using Logic Gates | # Build a Full-Adder Using Logic Gates
## GOAL
Construct a circuit that computes the 1-bit full- adder functions: SUM = A XOR B XOR CIN COUT = (A AND B) OR (A AND CIN) OR (B AND CIN)
## STEPS
1. Add the following components:
- Three input switches: A, B, CIN
- Two output switches: SUM and COUT
- Logical gates as need... | {"answer": "done"} | null | application_state | 81 |
circuit_designer_04 | circuit_designer | Circuit Designer | 4 | medium | Build a 1-Bit ALU With 2 Operations | # Build a 1-Bit ALU With 2 Operations
## GOAL
Construct a simple 1-bit ALU that takes two data inputs A, B and one operation-select bit OP, then produces one output RESULT. The ALU must support two operations OR and AND
## STEPS
1. Add three input switches: A, B and OP
2. Add one output switch: RESULT
3. Build both c... | {"answer": "done"} | null | application_state | 81 |
circuit_designer_05 | circuit_designer | Circuit Designer | 5 | medium | Build a BCD-to-7-Segment Decoder for Segment a | # Build a BCD-to-7-Segment Decoder for Segment a
## GOAL
Implement a circuit that takes a BCD input D = (D3, D2, D1, D0) and drives output SEG_A high when segment a of a 7-segment display must be lit. Use the following Boolean expression: SEG_A = D3 + D1 + (D2 AND D0) + (NOT D2 AND NOT D0)
## STEPS
1. Add the followi... | {"answer": "done"} | null | application_state | 82 |
circuit_designer_06 | circuit_designer | Circuit Designer | 6 | medium | Build a 1-to-4 Demultiplexer | # Build a 1-to-4 Demultiplexer
## GOAL
Implement a circuit with one data input D, two select bits S1 and S0, and four outputs Y0..Y3, such that D is routed to exactly one output chosen by (S1, S0) while the others stay low: Y0 = (NOT S1 AND NOT S0 AND D), Y1 = (NOT S1 AND S0 AND D), Y2 = (S1 AND NOT S0 AND D), Y3 = (S... | {"answer": "done"} | null | application_state | 82 |
circuit_designer_07 | circuit_designer | Circuit Designer | 7 | medium | Build a 1-Bit Comparator with Three Outputs | # Build a 1-Bit Comparator with Three Outputs
## GOAL
Construct a circuit that compares two 1-bit inputs A and B and produces three outputs: A_GT_B = 1 when A > B A_EQ_B = 1 when A = B A_LT_B = 1 when A < B
## STEPS
1. Add the following components:
- Two input switches: A and B
- Two NOT gates
- Two AND gates
- One X... | {"answer": "done"} | null | application_state | 83 |
circuit_designer_08 | circuit_designer | Circuit Designer | 8 | medium | Inverting Summing Amplifier | # Inverting Summing Amplifier
## GOAL
Construct an inverting summing amplifier using an ideal op-amp and measure its output voltage.
## STEPS
1. Add and configure components:
- Add an Ideal Op-Amp.
- Add a 1-terminal DC Voltage Source (V1) and set it to 1.5 V.
- Add a Resistor (R1) and set its resistance to 2 k ohms.... | {
"opamp_output_voltage": "value"
} | {"opamp_output_voltage":"-1.5 V"} | text_answer | 84 |
circuit_designer_09 | circuit_designer | Circuit Designer | 9 | medium | Wheatstone Bridge Voltage Measurement | # Wheatstone Bridge Voltage Measurement
## GOAL
Construct a Wheatstone bridge circuit and measure the voltage drop across one of the bridge resistors.
## STEPS
1. Add and configure components:
- Add a 2-terminal DC Voltage Source and set its voltage to 10 V.
- Add a Resistor (R1) and set its resistance to 1 k ohms.
-... | {
"voltage_drop_R4": "value"
} | {"voltage_drop_R4":"6.812 V"} | text_answer | 85 |
circuit_designer_10 | circuit_designer | Circuit Designer | 10 | medium | RLC DC Steady-State Trick | # RLC DC Steady-State Trick
## GOAL
Construct an RLC circuit driven by DC and measure the capacitor voltage at steady state.
## STEPS
1. Add and configure components:
- Add a 2-terminal DC Voltage Source and set its voltage to 24 V.
- Add a Resistor (R1) and set its resistance to 1 k ohms.
- Add an Inductor and set i... | {
"capacitor_voltage_drop": "value"
} | {"capacitor_voltage_drop":"16.5 V"} | text_answer | 86 |
circuit_designer_11 | circuit_designer | Circuit Designer | 11 | medium | 555 Timer Astable: Output Frequency | # 555 Timer Astable: Output Frequency
## GOAL
Configure a 555 timer in astable (free-running) mode and measure the exact output frequency and duty cycle on the oscilloscope.
## STEPS
1. Add and configure components:
- Add a 555 Timer chip.
- Add a Voltage Source 1-terminal (Vcc) and set it to 5 V.
- Add a Resistor (R... | {
"output_frequency": "value",
"duty_cycle": "value"
} | {"output_frequency":"260.417 Hz","duty_cycle":"58%"} | text_answer | 87 |
circuit_designer_12 | circuit_designer | Circuit Designer | 12 | hard | Build a 4-bit Monotonic Sequence Detector | # Build a 4-bit Monotonic Sequence Detector
## GOAL
Construct a combinational circuit with four binary inputs A, B, C, D (read left-to-right as a sequence in that order) and one output Y, such that Y = 1 if and only if the bit sequence A, B, C, D is non- decreasing i.e., a 1 is never followed by a 0 anywhere in the se... | {"answer": "done"} | null | application_state | 87 |
circuit_designer_13 | circuit_designer | Circuit Designer | 13 | hard | Build a 2-bit Binary Squarer | # Build a 2-bit Binary Squarer
## GOAL
Construct a combinational circuit with two binary inputs A1, A0 (A1 the most significant bit) representing the unsigned integer N = 2 * A1 + A0, and four binary outputs P3, P2, P1, P0 (P3 the most significant bit) representing the unsigned binary value of N^2, such that for every... | {"answer": "done"} | null | application_state | 88 |
circuit_designer_14 | circuit_designer | Circuit Designer | 14 | hard | Build a 4-to-2 Priority Encoder with Valid Flag | # Build a 4-to-2 Priority Encoder with Valid Flag
## GOAL
Construct a combinational circuit with four request inputs R3, R2, R1, R0 (R3 is the highest priority) and three outputs Y1, Y0, V such that: - V = 1 if at least one request is high; V = 0 otherwise. - When V = 1, (Y1, Y0) is the binary index of the highest-pri... | {"answer": "done"} | null | application_state | 88 |
circuit_designer_15 | circuit_designer | Circuit Designer | 15 | hard | Build a 3-Input Majority and Minority Detector | # Build a 3-Input Majority and Minority Detector
## GOAL
Construct a combinational circuit with three binary inputs A, B, C and two outputs MAJ and MIN such that: - MAJ = 1 when at least two of the three inputs are 1 - MIN = 1 when at least two of the three inputs are 0 Exactly one of MAJ and MIN is high for every inp... | {"answer": "done"} | null | application_state | 89 |
circuit_designer_16 | circuit_designer | Circuit Designer | 16 | hard | BJT Differential Pair with Resistor Loads | # BJT Differential Pair with Resistor Loads
## GOAL
Build a BJT differential pair with resistor collector loads and an NPN current-mirror tail. Apply a small differential input and measure the peak-to-peak output voltage at the collector of the right-side transistor.
## STEPS
1. Add and configure components:
- Add th... | {
"diff_pair_output_peak_to_peak": "value"
} | {"diff_pair_output_peak_to_peak":"191.615 mV"} | text_answer | 90 |
circuit_designer_17 | circuit_designer | Circuit Designer | 17 | hard | Build a 3-bit Two’s-Complement Negator with Overflow Flag | # Build a 3-bit Two’s-Complement Negator with Overflow Flag
## GOAL
Construct a combinational circuit that takes a 3-bit two’s-complement signed integer A = (A2, A1, A0), where A2 is the sign bit and the represented value is val(A) = -4 * A2 + 2 * A1 + A0 (range: -4 .. +3) and produces: - A 3-bit two’s-complement outp... | {"answer": "done"} | null | application_state | 91 |
circuit_designer_18 | circuit_designer | Circuit Designer | 18 | hard | 4-Bit Asynchronous Ripple Counter: MSB Output Frequency | # 4-Bit Asynchronous Ripple Counter: MSB Output Frequency
## GOAL
Build a 4-bit asynchronous (ripple) counter from JK flip-flops driven by a 1 kHz clock, and measure the output frequency at the MSB (Q3). Each flip- flop divides its clock input by 2, so a 4-bit ripple counter divides the master clock by 2^4 = 16.
## S... | The value must be a string containing the numeric
frequency in Hz with units, e.g.
"62.5 Hz".
Do NOT
emit the literal placeholder text "value".
Do NOT
omit units.
Round to 1 decimal place if needed.
“‘json
{
"msb_output_frequency":
"<frequency>"
} | {"msb_output_frequency":"62.5 Hz"} | text_answer | 92 |
circuit_designer_19 | circuit_designer | Circuit Designer | 19 | hard | Common-Emitter BJT Amplifier: Mid-Band Peak-to- Peak Output | # Common-Emitter BJT Amplifier: Mid-Band Peak-to- Peak Output
## GOAL
Build a classic common-emitter BJT voltage amplifier with a voltage-divider bias network and a bypassed emitter resistor, and measure the peak-to-peak output voltage at the collector for a small AC input.
## STEPS
1. Add and configure components:
-... | {
"amplifier_output_peak_to_peak": "value"
} | {"amplifier_output_peak_to_peak":"2.605 V"} | text_answer | 93 |
circuit_designer_20 | circuit_designer | Circuit Designer | 20 | hard | Wien Bridge Oscillator with Diode AGC | # Wien Bridge Oscillator with Diode AGC
## GOAL
Build a Wien-bridge oscillator using an op-amp with positive-feedback RC network and a negative-feedback gain network. Use anti-parallel diodes for soft amplitude limiting (automatic gain control), let the loop self-start from a small initial-condition seed, and report b... | {
"oscillation_frequency": "value",
"output_peak_to_peak": "value"
} | {"oscillation_frequency":"1.589 kHz","output_peak_to_peak":"1.422 V"} | text_answer | 94 |
GauntletBench
GauntletBench is a benchmark for evaluating agent generalisation in challenging web-based professional applications. It contains 100 tasks across five applications: Video Editor, Workflow Builder, 3D Modeller, Flight Analyser, and Circuit Designer.
This Hugging Face dataset exposes the benchmark task suite as a single test split. There is no training or validation split.
Dataset structure
Each row corresponds to one benchmark task.
| Field | Description |
|---|---|
id |
Stable task identifier, e.g. flight_analyser_02. |
application |
Machine-readable application name. |
application_name |
Human-readable application name. |
task_number |
Task number within the application (1-20). |
difficulty |
easy, medium, or hard. Each application contains 2 easy, 9 medium, and 9 hard tasks. |
title |
Task title. |
prompt |
Full task prompt including goal, steps, and result format. |
result_format |
Expected agent output format. |
ground_truth |
Compact JSON string when the paper provides a textual answer; otherwise null. |
ground_truth_type |
text_answer or application_state. |
source_page |
Appendix E page containing the task in the source manuscript. |
Distribution summary statistics are provided in metadata/summary.json.
Ground truth representation
For information-retrieval tasks, and for Circuit Designer tasks that require reporting a numeric measurement, the paper provides a textual reference answer. Those values are included in ground_truth.
For action-based tasks, the canonical target is an application state evaluated by an application-specific evaluator rather than a standalone textual answer. In those rows, ground_truth is intentionally null and ground_truth_type is application_state. Application-specific evaluator implementations and canonical task assets remain outside this dataset card.
Loading
from datasets import load_dataset
ds = load_dataset("gauntletbench-flight/gauntletbench")
print(ds["test"][0])
Task distribution
- 5 applications
- 20 tasks per application
- 100 tasks total
- 10 easy / 45 medium / 45 hard tasks
Evaluation
The benchmark uses application-specific objective evaluators. Retrieval-style answers are compared against textual ground truth, while interactive tasks are evaluated against the resulting application state. See the associated research report and benchmark code release for evaluator details when publicly available.
License
Dataset content in this repository — including README.md, data/test.jsonl, metadata/summary.json, and THIRD_PARTY_NOTICES.md — is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Code in scripts/validate_dataset.py is licensed separately under Apache License 2.0.
Third-party application software, media, trademarks, and other external materials referenced by task prompts are not redistributed here and are not covered by the CC BY 4.0 grant. See THIRD_PARTY_NOTICES.md.
Intended use
This dataset is intended for research and evaluation of agent systems on structured, application-grounded task specifications. Typical uses include benchmarking, error analysis, and reproducible comparison of agent architectures under a fixed task suite.
It is not intended as operational guidance for aviation, electrical engineering, video production, or any regulated domain, nor as a substitute for professional judgment.
Limitations
- Task prompts reference external demo applications that are not included in this dataset.
- Most tasks require interactive evaluation; only a subset includes standalone textual ground truth.
- Prompts may reference sample media or URLs for benchmark scenarios; availability of those externals may change over time.
- Performance on GauntletBench does not imply safety, reliability, or fitness for deployment in real workflows.
Responsible AI considerations
- Tasks are designed to stress agent capabilities in complex UIs; misuse for unsupervised access to third-party services violates those services' terms.
- Model outputs should be reviewed before use in consequential settings.
- Benchmark scores should be reported with task coverage, evaluator assumptions, and known failure modes.
Citation
If you use this dataset, cite the GauntletBench benchmark and this Hugging Face repository. When a public bibliographic record for the associated paper becomes available, prefer that canonical citation and add full author and venue metadata at that time.
@misc{gauntletbench,
title = {GauntletBench Task Dataset},
year = {2025},
publisher = {Hugging Face},
howpublished = {\\url{https://huggingface.co/datasets/gauntletbench-flight/gauntletbench}},
note = {Benchmark task suite for agent evaluation; add full paper details when publicly released.}
}
Third-party materials and exclusions
This repository distributes benchmark prompts and reference answers only. It does not redistribute third-party applications, UI assets, sample videos, circuit layouts, workflow engines, or trademarked product names beyond descriptive references inside task text.
Flight Analyser tasks contain benchmark prompts and evaluator-oriented reference outputs; they do not contain raw OpenSky Network snapshot dumps. See THIRD_PARTY_NOTICES.md for OpenSky attribution and terms-of-use reference.
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