OpenFOAM-dev / data /applications /test /boundSphere /Test-boundSphere.C
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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "boundSphere.H"
#include "clock.H"
#include "OBJstream.H"
#include "triFace.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
void writePoints(const word& name, const List<point>& ps)
{
OBJstream osPs(name + "_points.obj");
Sout<< "Writing points to " << osPs.name() << nl;
forAll(ps, i)
{
osPs.write(ps[i]);
}
}
void writeSphere(const word& name, const boundSphere& sphere)
{
OBJstream osSphere(name + "_sphere.obj");
Info<< "Writing sphere to " << osSphere.name() << nl << endl;
using namespace constant::mathematical;
static const label nRings = 20;
static const label nRing1Points = 4;
DynamicList<point> spherePs;
DynamicList<face> sphereTris;
auto appendP = [&](const scalar x, const scalar y, const scalar z)
{
spherePs.append(sphere.c() + sphere.r()*point(x, y, z));
spherePs.append(sphere.c() + sphere.r()*point(x, y, -z));
};
auto appendTri = [&](const label a, const label b, const label c)
{
sphereTris.append(triFace(2*a, 2*b, 2*c));
sphereTris.append(triFace(2*a + 1, 2*b + 1, 2*c + 1));
};
appendP(0, 0, 1);
label nPoints0 = 0, nPoints = 1;
for (label ringi = 1; ringi < nRings; ++ ringi)
{
const scalar rXY = Foam::sin(pi/2*ringi/(nRings - 1));
const label ringPN0 = max((ringi - 1)*nRing1Points, 1);
const label ringPN = ringi*nRing1Points;
label ringPi0 = 0, ringPi = 0;
for (label i = 0; i < nRing1Points; ++ i)
{
const scalar theta0 = 2*pi*i/nRing1Points;
const scalar theta1 = 2*pi*(i + 1)/nRing1Points;
for (label j = 0; j < ringi; ++ j)
{
const scalar f = scalar(j)/ringi;
const scalar theta = (1 - f)*theta0 + f*theta1;
const scalar x = rXY*Foam::cos(theta);
const scalar y = rXY*Foam::sin(theta);
const scalar z = Foam::sqrt(max(1 - sqr(x) - sqr(y), 0));
appendP(x, y, z);
appendTri
(
nPoints0 + (ringPi0 % ringPN0),
nPoints + ringPi,
nPoints + ((ringPi + 1) % ringPN)
);
if (ringi > 1 && j < ringi - 1)
{
appendTri
(
nPoints0 + (ringPi0 % ringPN0),
nPoints + ((ringPi + 1) % ringPN),
nPoints0 + ((ringPi0 + 1) % ringPN0)
);
}
if (j < ringi - 1) ringPi0 ++;
ringPi ++;
}
}
nPoints0 = nPoints;
nPoints += ringPi;
}
osSphere.write(faceList(sphereTris), pointField(spherePs), false);
}
void checkSphere
(
const word& name,
const List<point>& ps,
const boundSphere& sphere,
const FixedList<label, 4>& boundaryPis
)
{
forAll(ps, pi)
{
if (findIndex(boundaryPis, pi) != -1) continue;
if (!sphere.contains(ps[pi]))
{
const scalar rSqr = sphere.rSqr();
const scalar prSqr = magSqr(ps[pi] - sphere.c());
FatalErrorInFunction
<< name << " sphere does not bound point "
<< pi << '/' << ps.size() << " (" << prSqr/rSqr << ")"
<< exit(FatalError);
}
}
}
List<point> randomPoints(const label nPs, randomGenerator& rndGen)
{
List<point> ps(nPs);
forAll(ps, i)
{
ps[i] = point::uniform(1);
while (magSqr(ps[i]) > 1)
{
ps[i] = 2*(rndGen.sample01<point>() - point::uniform(0.5));
}
}
return ps;
}
void doLocalTest
(
const word& name,
const label nPs,
randomGenerator& rndGen,
const bool bruteForce
)
{
const List<point> ps(randomPoints(nPs, rndGen));
// Efficiently calculate the bound sphere
FixedList<label, 4> welzlBoundaryPis;
const boundSphere welzlSphere =
boundSphere::local(ps, rndGen, welzlBoundaryPis);
// Check that the sphere contains all the points
checkSphere("Welzl", ps, welzlSphere, welzlBoundaryPis);
if (bruteForce)
{
// Inefficiently calculate the bounding sphere
FixedList<label, 4> bruteForceBoundaryPis;
const boundSphere bruteForceSphere =
boundSphere::bruteForce(ps, bruteForceBoundaryPis);
// Check that the sphere contains all the points
checkSphere("Brute-force", ps, bruteForceSphere, bruteForceBoundaryPis);
// Check that the boundary points are the same
if (bruteForceBoundaryPis != welzlBoundaryPis)
{
FatalError
<< "Welzl's algorithm boundary point set "
<< welzlBoundaryPis << " differs from the brute-force "
<< "boundary point set " << bruteForceBoundaryPis
<< exit(FatalError);
}
}
if (name != word::null)
{
writePoints(name, ps);
writeSphere(name, welzlSphere);
}
}
void doGlobalTest
(
const word& name,
const label nPs,
randomGenerator& rndGen,
const bool bruteForce
)
{
const List<point> ps(randomPoints(nPs, rndGen));
// Efficiently calculate the bound sphere
FixedList<RemoteData<point>, 4> welzlBoundaryPs;
const boundSphere welzlSphere =
boundSphere::global(ps, rndGen, welzlBoundaryPs, true);
// Check that the sphere contains all the points
{
FixedList<label, 4> welzlBoundaryPis({-1, -1, -1, -1});
for (label i = 0, j = 0; i < 4 && welzlBoundaryPs[i].proci != -1; ++ i)
{
if (welzlBoundaryPs[i].proci == Pstream::myProcNo())
{
welzlBoundaryPis[j ++] = welzlBoundaryPs[i].elementi;
}
}
checkSphere("Welzl", ps, welzlSphere, welzlBoundaryPis);
}
FixedList<remote, 4> welzlBoundaryPis;
forAll(welzlBoundaryPis, i) welzlBoundaryPis[i] = welzlBoundaryPs[i];
if (bruteForce)
{
// Gather all the points
List<List<point>> procPs(Pstream::nProcs());
procPs[Pstream::myProcNo()] = ps;
Pstream::gatherList(procPs);
if (Pstream::master())
{
// Flatten the gathered points into a single list and maintain a
// set of offsets into where each processor's "block" of points
// start, so that we can work the local index of each point
labelList procPsOffsets(Pstream::nProcs() + 1, 0);
forAll(procPs, proci)
{
procPsOffsets[proci + 1] =
procPsOffsets[proci] + procPs[proci].size();
}
List<point> allPs(procPsOffsets.last());
forAll(procPs, proci)
{
SubList<point>
(
allPs,
procPsOffsets[proci + 1] - procPsOffsets[proci],
procPsOffsets[proci]
) = procPs[proci];
}
// Inefficiently calculate the bounding sphere
FixedList<label, 4> bruteForceBoundaryAllPis;
const boundSphere bruteForceSphere =
boundSphere::bruteForce(allPs, bruteForceBoundaryAllPis);
// Check that the sphere contains all the points
checkSphere
(
"Brute-force",
allPs,
bruteForceSphere,
bruteForceBoundaryAllPis
);
// Convert the boundary all-point indices into remote-point indices
FixedList<remote, 4> bruteForceBoundaryPis;
for
(
label i = 0, proci = 0;
i < 4 && bruteForceBoundaryAllPis[i] != -1;
++ i
)
{
while (bruteForceBoundaryAllPis[i] >= procPsOffsets[proci + 1])
proci ++;
bruteForceBoundaryPis[i].proci = proci;
bruteForceBoundaryPis[i].elementi =
bruteForceBoundaryAllPis[i] - procPsOffsets[proci];
}
// Check that the boundary points are the same
if (bruteForceBoundaryPis != welzlBoundaryPis)
{
FatalError
<< "Welzl's algorithm boundary point set "
<< welzlBoundaryPis << " differs from the brute-force "
<< "boundary point set " << bruteForceBoundaryPis
<< exit(FatalError);
}
}
}
if (name != word::null)
{
writePoints(name + "_proc" + Foam::name(Pstream::myProcNo()), ps);
if (Pstream::master())
{
writeSphere(name, welzlSphere);
}
}
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
argList::validArgs.append("number of points");
argList::addOption
(
"nTests",
"value",
"number of tests - default is 1"
);
argList::addOption
(
"seed",
"value",
"random number generator seed - default is clock time"
);
argList::addBoolOption
(
"bruteForce",
"also check against a bound sphere obtained via a brute-force search"
" - default true if the number of points is less than 64"
);
Foam::argList args(argc, argv);
const label nPs = args.argRead<label>(1);
const label nTests = args.optionLookupOrDefault<label>("nTests", 1);
const bool bruteForce = args.optionFound("bruteForce") || nPs < 64;
Info<< endl;
// Initialise the random number generator
label seed;
if (args.optionFound("seed"))
{
seed = args.optionRead<label>("seed");
}
else
{
seed = clock::getTime();
Info<< "Seeding random number generator with value " << seed
<< nl << endl;
}
randomGenerator rndGen(seed);
// Run tests
for (label testi = 0; testi < nTests; ++ testi)
{
if (Pstream::parRun())
{
doGlobalTest
(
nTests == 1 ? argv[0] : word::null,
nPs/Pstream::nProcs(),
rndGen,
bruteForce
);
}
else
{
doLocalTest
(
nTests == 1 ? argv[0] : word::null,
nPs,
rndGen,
bruteForce
);
}
if (nTests != 1)
{
Info<< "\rSuccessfully computed " << testi + 1
<< " bound spheres" << flush;
}
}
if (nTests != 1)
{
Info<< nl << endl;
}
Info<< "End" << nl << endl;
return 0;
}
// ************************************************************************* //