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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2024-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::fvMeshMovers::multiValveEngine
Description
A mesh mover using explicit node translation based on scaled distance
functions per moving object. The mover supports any number of valves
together with piston motion and following features:
- Piston motion: Function1 of user-time, may be set to
crankConnectingRodMotion for standard crank and connecting rod motion.
- Valve motion: Function1, may be set to table if the valve lift date is
provided in the form of a table.
- Smooth mesh motion between a moving object and other patches.
- linerPatches: the set of patches corresponding to the cylinder liner
Used by zoneGenerators::cylinderHeadPoints
- slidingPatches: a set of patches along which mesh is allowed
to deform. For example, on the cylinder liner, it is desired to
slide mesh nodes while piston is moving.
- frozenZones: list of pointZones the points of which are frozen,
i.e. do not move with respect to any moving object.
- Run-time clearance estimation based on patch-to-patch distances printed.
- Supports cellZone definitions to restrict mesh motion.
- Supports domains with nonConformalCoupling (NCC) interfaces,
enabling e.g. nodes to slide along with the interface.
- Closing the valve can be achieved by meshToMesh mapping onto a new
grid with closed valve geometry at user given time.
- Mesh motion can be controlled per moving object by setting:
- patches: list of patches defining the object.
- motion: a Function1 which returns the object position
as a function of time.
- movingZones: list of pointZones the points of which move with the
object.
- frozenZones: list of pointZones the points of which are frozen,
i.e. do not move with respect to this moving object.
- maxMotionDistance: a distance away from the moving object
after nodes are not allowed to move. (Default inf.)
- movingFrozenLayerThickness: thickness of layer in which points move
with the moving object. (Default 0)
- staticFrozenLayerThickness: thickness of layer in which points
are fixed with respect to static patches (e.g. walls). (Default 0)
- cosineScale: scaling factor between 0 and 1 for cosine scaling applied
to the motion. A value of 0 means linear weighting, a value of 1 means
full cosine scaling (much less deformation near the moving object) and
sustains e.g. boundary layer. (Default 0, i.e. linear weighting)
- travelInterval: part of the stroke travelled after
which the cached motion scaling weights are recalculated
For valve object only:
- minLift: a minimum valve lift value after considered closed.
Some of the above parameters are highlighted in a given schematic
piston-valve configuration w.r.t entries used to control piston motion.
Furthermore, an example dictionary entries are provided below.
\verbatim
| | | |
| | | |
| | S | |
| | T | |
| | E | |
| | M | |
/ | | \
/ | | \
/ | | \
_____________/ | | \_____________
| : | | : |
| : /``````````````` ```````````````\ : |
| : / VALVE HEAD \ : |
| L : /_____________________________________________\ : |
| I : /\ : |
| N : || staticFrozenLayerThickness : |
| E : NCC (optional) \/ (w.r.t. piston motion) : |
| R : `````````` : |
| : : |
| : : |
|........:.......................................................:........|
| : /\ : |
| : || movingFrozenLayerThickness : |
|________:_________________________\/____________________________:________|
PISTON
\endverbatim
\verbatim
mover
{
type multiValveEngine;
libs ("libfvMeshMoversMultiValveEngine.so");
frozenZones (frozenZone1 frozenZone2);
slidingPatches
(
liner
valveStem
"nonCouple.*"
);
linerPatches (liner);
piston
{
patches (piston);
axis (0 0 1);
motion
{
type crankConnectingRodMotion;
conRodLength 1e3;
stroke 1.0;
}
// Move the points in the piston bowl with the piston
movingZones (pistonBowl);
// Freeze the points in the cylinder head
frozenZones (cylinderHead);
// Optional
maxMotionDistance 1e30;
movingFrozenLayerThickness 0;
staticFrozenLayerThickness 0;
travelInterval 0.1;
cosineScale 0.5;
}
valves
{
iv
{
patches (valveHead);
axis (0 0 1);
// Optional
maxMotionDistance 1e30;
movingFrozenLayerThickness 0;
staticFrozenLayerThickness 0;
travelInterval 0.01;
cosineScale 1;
minLift 0.001;
motion
{
type table;
values
(
(0 0)
(480 0.1)
(720 0)
);
// For multi-cycle simulations, use repeat
outOfBounds repeat;
interpolationScheme linear;
}
}
}
}
\endverbatim
Note:
The implementation utilises pointDist objects for distance computation,
resulting distance fields do not propagate through NCC interfaces. Hence,
there should be no horizontal NCC interface separating piston from
cylinder head as it would result in potentially ill defined mesh
deformation. Due to same feature, in a schematic case setup above, valve
motion affects only cells between NCC patches even though no cellZone is
explicitly defined.
SourceFiles
multiValveEngine.C
\*---------------------------------------------------------------------------*/
#ifndef multiValveEngine_H
#define multiValveEngine_H
#include "fvMeshMover.H"
#include "Function1.H"
#include "pointFields.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class pointDist;
namespace fvMeshMovers
{
/*---------------------------------------------------------------------------*\
Class multiValveEngine Declaration
\*---------------------------------------------------------------------------*/
class multiValveEngine
:
public fvMeshMover
{
public:
class movingObject
{
friend class multiValveEngine;
protected:
// Protected Data
//- Reference to engine mesh mover
const multiValveEngine& meshMover_;
public:
//- Name of the object
const word name;
//- Axis
const vector axis;
protected:
// Protected Data
//- Piston motion function
autoPtr<Function1<scalar>> motion_;
//- Object patchNames
wordReList patchNames_;
//- Object patchSet
labelHashSet patchSet_;
//- Patches which must not deform during mesh motion
labelHashSet staticPatchSet_;
//- Distance from object beyond which the mesh does not deform
scalar maxMotionDistance_;
//- Distance from object within mesh nodes move
// along with the patch
scalar movingFrozenLayerThickness_;
//- Distance from static wall patch at domain perimeter
// within mesh nodes do not move
scalar staticFrozenLayerThickness_;
wordReList movingPointZones_;
wordReList frozenPointZones_;
//- Points to move when cell zone is supplied
labelList pointIDs_;
//- Interpolation scale (1 at moving patches, 0 at far-field)
pointScalarField scale_;
//- Cosine scale for the boundary point motion, between 0 and 1
const scalar cosineScale_;
//- Update the scale_ field when the travel exceeds travelInterval
const scalar travelInterval_;
//- Count of the scale_ field updates
mutable label executionCount_;
//- Position at last scale update
mutable scalar position0_;
// Protected Member Functions
//- Scale the mesh point deformation with distance functions
// w.r.t. moving patches, static patches and a frozen zones.
void calcScale
(
const pointMesh& pMesh,
const scalarField& pDistMoving,
const scalarField& pDistStatic,
scalar dMoving,
scalar dMax,
scalar dStatic
);
void pointTransform
(
pointField& newPoints,
const vector& translationVector
);
//- Generate staticPatchSet_ based on patch entries
void createStaticPatchSet();
//- Patch-set construction
void initPatchSets();
labelHashSet movingPointZones() const;
labelHashSet staticPointZones() const;
public:
//- Object patchSet
const labelHashSet& patchSet;
// Constructors
//- Construct from dictionary
movingObject
(
const word& name,
const multiValveEngine& engine,
const dictionary& dict
);
//- Destructor
virtual ~movingObject()
{}
// Member Functions
//- Update from another mesh using the given map
virtual void mapMesh(const polyMeshMap&);
};
class pistonObject
:
public movingObject
{
// Private Data
//- Cylinder bore
scalar bore_;
//- Cylinder centre
vector centre_;
//- Clearance
scalar clearance_;
// Private Member Functions
//- Calculate and bore and centre
// calculated from the lateral extent of the piston
void calculateBore();
//- Calculate clearance from the liner extent
void correctClearance();
public:
//- Name of the piston bowl pointZone
static word pistonBowlName;
// Constructors
//- Construct from dictionary
pistonObject
(
const word& name,
const multiValveEngine& engine,
const dictionary& dict
);
// Member Functions
//- Return the bore
scalar bore() const;
//- Return the piston centre
vector centre() const;
//- Return the piston position for the given CA theta
scalar position(const scalar theta) const;
//- Return the current piston position
scalar position() const;
//- Return piston displacement for current time-step
scalar displacement() const;
//- Return piston position for current time-step
scalar speed() const;
//- Return clearance estimate
scalar clearance() const;
//- update points due to piston motion
void updatePoints(pointField&);
//- Update from another mesh using the given map
virtual void mapMesh(const polyMeshMap&);
};
class valveObject
:
public movingObject
{
// Private Data
//- Minimum valve lift.
// On this lift the valve is considered closed
const scalar minLift_;
// Private Member Functions
public:
// Constructors
//- Construct from dictionary
valveObject
(
const word& name,
const multiValveEngine& engine,
const dictionary& dict
);
//- Dummy clone function for PtrList
autoPtr<valveObject> clone() const
{
NotImplemented;
return autoPtr<valveObject>(nullptr);
}
// Member Functions
// Valve position and velocity
//- Return valve position for the given time
scalar lift(const scalar theta) const;
//- Return current valve position
scalar lift() const;
//- Return current valve speed
scalar speed() const;
//- Return valve displacement for current time-step
scalar displacement() const;
//- Is the valve open?
bool isOpen() const;
//- update points due to valve motion
void updatePoints(pointField&);
};
class valveList
:
public PtrList<valveObject>
{
public:
// Constructors
//- Construct from Istream
valveList
(
const multiValveEngine& engine,
const dictionary& dict
);
};
friend class movingObject;
friend class pistonObject;
friend class valveObject;
private:
// Private Data
//- User-defined liner patches
wordReList linerPatches_;
//- User-defined liner patch set
labelHashSet linerPatchSet_;
//- User-defined patches which the mesh can slide along
wordReList slidingPatches_;
//- User-defined patch set which the mesh can slide along
labelHashSet slidingPatchSet_;
//- Piston object
pistonObject piston_;
//- Container for all valves
valveList valves_;
//- Static patch set
labelHashSet staticPatchSet_;
wordReList frozenPointZones_;
// Private Member Functions
//- Lookup and return the liner patch set
labelHashSet findLinerPatchSet() const;
//- Lookup and return the sliding patch set
labelHashSet findSlidingPatchSet();
//- Find and return the static patch set
labelHashSet findStaticPatchSet();
public:
//- Runtime type information
TypeName("multiValveEngine");
//- Name of the cylinder head pointZone
static word cylinderHeadName;
// Constant access to member data
//- User-defined liner patches
const labelHashSet& linerPatchSet;
//- User-defined patches which the mesh can slide along
const labelHashSet& slidingPatchSet;
//- Piston object
const pistonObject& piston;
//- Container for all valves
const valveList& valves;
//- Static patch set
const labelHashSet& staticPatchSet;
// Constructors
//- Construct from fvMesh
multiValveEngine(fvMesh& mesh, const dictionary& dict);
//- Disallow default bitwise copy construction
multiValveEngine(const multiValveEngine&) = delete;
//- Destructor
~multiValveEngine();
// Member Functions
//- Return current user-time, CAD, s or ...
scalar userTime() const;
//- Return current user-time-step, CAD, s, ...
scalar userDeltaT() const;
//- Update the mesh for both mesh motion and topology change
virtual bool update();
//- Update corresponding to the given map
virtual void topoChange(const polyTopoChangeMap&);
//- Update from another mesh using the given map
virtual void mapMesh(const polyMeshMap&);
//- Update corresponding to the given distribution map
virtual void distribute(const polyDistributionMap&);
// Member Operators
//- Disallow default bitwise assignment
void operator=(const multiValveEngine&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace fvMeshMovers
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //