Download data/tutorials/mesh/blockMesh/sweep/system/blockMeshDict from introvoyz042/OpenFOAM-dev: direct link, hf CLI and curl.
- Browser
- Download file 4.1 kB
-
https://huggingface.co/datasets/introvoyz042/OpenFOAM-dev/resolve/main/data/tutorials/mesh/blockMesh/sweep/system/blockMeshDict
- Command line
-
hf download hf://datasets/introvoyz042/OpenFOAM-dev/data/tutorials/mesh/blockMesh/sweep/system/blockMeshDict
-
curl -L -o blockMeshDict https://huggingface.co/datasets/introvoyz042/OpenFOAM-dev/resolve/main/data/tutorials/mesh/blockMesh/sweep/system/blockMeshDict
4.1 kB
| /*--------------------------------*- C++ -*----------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Version: dev | |
| \\/ M anipulation | | |
| \*---------------------------------------------------------------------------*/ | |
| FoamFile | |
| { | |
| format ascii; | |
| class dictionary; | |
| object blockMeshDict; | |
| } | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| vertices | |
| ( | |
| // (truncated) Cone | |
| (-1 0 0) (0 -1 0) (1 0 0) (0 1 0) | |
| (0 -2 2) (2 0 2) (0 2 2) (-2 0 2) | |
| // (quarter) Torus | |
| (3 0 0) (4 -1 0) (5 0 0) (4 1 0) | |
| (6 0 3) (6 -1 2) (6 0 1) (6 1 2) | |
| // Sphere | |
| (7 -1 0) (7 1 0) (7 1 2) (7 -1 2) | |
| (9 -1 0) (9 1 0) (9 1 2) (9 -1 2) | |
| ); | |
| blocks | |
| ( | |
| hex (1 0 4 5 2 3 7 6) cone (9 10 11) simpleGrading (1 1 1) | |
| hex (8 9 10 11 12 13 14 15) torus (6 6 12) simpleGrading (1 1 1) | |
| hex (16 17 18 19 20 21 22 23) sphere (10 10 10) simpleGrading (1 1 1) | |
| ); | |
| // A cone geometry is needed to project the edges to because we twist the block | |
| // through the height of the cone. It would not be needed otherwise. | |
| geometry | |
| { | |
| cone | |
| { | |
| type triSurface; | |
| file "cone.obj"; | |
| } | |
| } | |
| edges | |
| ( | |
| // (truncated) Cone | |
| arc 0 1 90 (0 0 1) | |
| arc 1 2 90 (0 0 1) | |
| arc 2 3 90 (0 0 1) | |
| arc 3 0 90 (0 0 1) | |
| arc 4 5 90 (0 0 1) | |
| arc 5 6 90 (0 0 1) | |
| arc 6 7 90 (0 0 1) | |
| arc 7 4 90 (0 0 1) | |
| project 0 4 (cone) | |
| project 1 5 (cone) | |
| project 2 6 (cone) | |
| project 3 7 (cone) | |
| // (quarter) Torus | |
| arc 8 9 90 (0 0 1) | |
| arc 9 10 90 (0 0 1) | |
| arc 10 11 90 (0 0 1) | |
| arc 11 8 90 (0 0 1) | |
| arc 12 13 90 (1 0 0) | |
| arc 13 14 90 (1 0 0) | |
| arc 14 15 90 (1 0 0) | |
| arc 15 12 90 (1 0 0) | |
| arc 8 12 90 (0 1 0) | |
| arc 9 13 90 (0 1 0) | |
| arc 10 14 90 (0 1 0) | |
| arc 11 15 90 (0 1 0) | |
| // Sphere | |
| arc 16 17 70.52877936550932 (1 0 -1) | |
| arc 17 18 70.52877936550932 (1 1 0) | |
| arc 18 19 70.52877936550932 (1 0 1) | |
| arc 19 16 70.52877936550932 (1 -1 0) | |
| arc 20 21 70.52877936550932 (1 0 1) | |
| arc 21 22 70.52877936550932 (1 -1 0) | |
| arc 22 23 70.52877936550932 (1 0 -1) | |
| arc 23 20 70.52877936550932 (1 1 0) | |
| arc 16 20 70.52877936550932 (0 -1 1) | |
| arc 17 21 70.52877936550932 (0 -1 -1) | |
| arc 18 22 70.52877936550932 (0 1 -1) | |
| arc 19 23 70.52877936550932 (0 1 1) | |
| ); | |
| faces | |
| ( | |
| // (truncated) Cone. This is exact, and it also appears to be insensitive | |
| // to the direction of sweeping, which is somewhat surprising given that | |
| // the block also twists 90 degrees over the height of the cone. | |
| sweep (0 1 5 4) 1 | |
| sweep (1 2 6 5) 1 | |
| sweep (2 3 7 6) 1 | |
| sweep (3 0 4 7) 1 | |
| // (quarter) Torus. This is exact, but it is also sensitive to the | |
| // direction of sweeping. If the minor edges are swept (the more intuitive | |
| // option) then the rotation factor must be 1. If the major edges are swept | |
| // (the less intuitive option) then the rotation factor must be 0. The | |
| // swept edges are the first and third edges of the faces listed. | |
| sweep (8 9 13 12) 1 | |
| sweep (9 10 14 13) 1 | |
| sweep (10 11 15 14) 1 | |
| sweep (11 8 12 15) 1 | |
| // ... or ... | |
| /* | |
| sweep (9 13 12 8) 0 | |
| sweep (10 14 13 9) 0 | |
| sweep (11 15 14 10) 0 | |
| sweep (8 12 15 11) 0 | |
| */ | |
| // Sphere. This is not exact. The positions are better than the basic | |
| // algorithm, but the projection still falls short of the sphere surface. | |
| // That's because, unlike the other two shapes, the "rows" of points in one | |
| // of the faces of the sphere are not geometrically similar (i.e., just | |
| // rotated and scaled). The angle spanned by the arc varies with each row. | |
| sweep (16 17 18 19) 1 | |
| sweep (16 17 21 20) 1 | |
| sweep (17 18 22 21) 1 | |
| sweep (18 19 23 22) 1 | |
| sweep (19 16 20 23) 1 | |
| sweep (20 21 22 23) 1 | |
| ); | |
| defaultPatch | |
| { | |
| name walls; | |
| type wall; | |
| } | |
| boundary | |
| (); | |
| // ************************************************************************* // | |