| """ |
| 调试渲染问题:检查3D资产的着色情况 |
| """ |
| import os |
| import json |
| import trimesh |
| import numpy as np |
| from pathlib import Path |
| from src.respace import ReSpace |
| from src.utils import get_pth_mesh |
|
|
| from dotenv import load_dotenv |
|
|
| load_dotenv(".env") |
|
|
| def check_environment(): |
| """检查环境变量和路径""" |
| print("=== 环境检查 ===") |
| pth_assets = os.getenv("PTH_3DFUTURE_ASSETS") |
| print(f"PTH_3DFUTURE_ASSETS: {pth_assets}") |
| |
| if pth_assets and os.path.exists(pth_assets): |
| print(f"✅ 资产路径存在") |
| |
| assets = [d for d in os.listdir(pth_assets) if os.path.isdir(os.path.join(pth_assets, d))][:5] |
| print(f"资产示例: {assets}") |
| else: |
| print(f"❌ 资产路径不存在") |
| |
| return pth_assets |
|
|
| def check_specific_asset(jid): |
| """检查特定资产的详细信息""" |
| print(f"\n=== 检查资产: {jid} ===") |
| |
| try: |
| mesh_path = get_pth_mesh(jid) |
| print(f"资产路径: {mesh_path}") |
| |
| if not os.path.exists(mesh_path): |
| print(f"❌ 资产文件不存在: {mesh_path}") |
| return None |
| |
| print(f"✅ 资产文件存在") |
| |
| |
| mesh = trimesh.load(mesh_path) |
| print(f"Mesh类型: {type(mesh)}") |
| |
| if isinstance(mesh, trimesh.Scene): |
| print(f"场景包含 {len(mesh.geometry)} 个几何体") |
| for i, (name, geom) in enumerate(mesh.geometry.items()): |
| print(f" 几何体 {i}: {name}") |
| check_mesh_materials(geom, f"{jid}-{i}") |
| else: |
| print("单个mesh") |
| check_mesh_materials(mesh, jid) |
| |
| return mesh |
| |
| except Exception as e: |
| print(f"❌ 加载资产失败: {e}") |
| return None |
|
|
| def check_mesh_materials(mesh, mesh_name): |
| """检查mesh的材质信息""" |
| print(f" 材质检查 ({mesh_name}):") |
| |
| if hasattr(mesh, 'visual'): |
| print(f" ✅ 有visual属性") |
| |
| if hasattr(mesh.visual, 'material'): |
| material = mesh.visual.material |
| print(f" ✅ 有material属性: {type(material)}") |
| |
| |
| if hasattr(material, 'baseColorTexture') and material.baseColorTexture is not None: |
| texture = material.baseColorTexture |
| print(f" ✅ 有baseColorTexture: {type(texture)}, shape: {getattr(texture, 'shape', 'N/A')}") |
| else: |
| print(f" ❌ 没有baseColorTexture") |
| |
| if hasattr(material, 'image') and material.image is not None: |
| print(f" ✅ 有image属性: {type(material.image)}") |
| else: |
| print(f" ❌ 没有image属性") |
| |
| if hasattr(material, 'main_color'): |
| print(f" main_color: {material.main_color}") |
| |
| if hasattr(material, 'baseColorFactor'): |
| print(f" baseColorFactor: {material.baseColorFactor}") |
| |
| else: |
| print(f" ❌ 没有material属性") |
| else: |
| print(f" ❌ 没有visual属性") |
|
|
| def process_scene_data(scene_data): |
| """ |
| 处理场景数据,统一格式,参考render_view_from_group_jsons.py中的逻辑 |
| |
| Args: |
| scene_data: 原始场景数据 |
| |
| Returns: |
| 处理后的场景数据 |
| """ |
| if not scene_data: |
| return None |
|
|
| |
| |
| if "room_envelop" in scene_data: |
| envelop_data = scene_data["room_envelop"] |
| if isinstance(envelop_data, dict) and "bounds_top" in envelop_data and "bounds_bottom" in envelop_data: |
| scene_data["bounds_top"] = envelop_data["bounds_top"] |
| scene_data["bounds_bottom"] = envelop_data["bounds_bottom"] |
| print("检测到嵌套格式的 room_envelop") |
| elif "room_envelope" in scene_data: |
| envelope_data = scene_data["room_envelope"] |
| if isinstance(envelope_data, dict) and "bounds_top" in envelope_data and "bounds_bottom" in envelope_data: |
| scene_data["bounds_top"] = envelope_data["bounds_top"] |
| scene_data["bounds_bottom"] = envelope_data["bounds_bottom"] |
| print("检测到嵌套格式的 room_envelope") |
| |
| |
| elif "bounds_top" in scene_data and "bounds_bottom" in scene_data: |
| |
| print("检测到直接格式的 bounds_top/bounds_bottom") |
| else: |
| print("警告: 未找到有效的房间边界数据") |
| |
| |
| if "bounds_top" in scene_data and "bounds_bottom" in scene_data: |
| bounds_top = scene_data["bounds_top"] |
| bounds_bottom = scene_data["bounds_bottom"] |
| |
| |
| if (isinstance(bounds_top, list) and isinstance(bounds_bottom, list) and |
| len(bounds_top) > 0 and len(bounds_bottom) > 0 and |
| all(isinstance(point, list) and len(point) >= 3 for point in bounds_top) and |
| all(isinstance(point, list) and len(point) >= 3 for point in bounds_bottom)): |
| print(f"房间边界验证通过: top={len(bounds_top)}点, bottom={len(bounds_bottom)}点") |
| else: |
| print("警告: 房间边界数据格式不正确") |
| |
| |
| if "groups" in scene_data: |
| scene_data["objects"] = [] |
| print("检测到分组格式的objects,开始展平...") |
| for i, group in enumerate(scene_data["groups"]): |
| if isinstance(group, dict) and "objects" in group: |
| group_objects = group["objects"] |
| if isinstance(group_objects, list): |
| scene_data["objects"].extend(group_objects) |
| print(f"从第{i+1}个组中添加了{len(group_objects)}个物体") |
| print(f"总共展平了{len(scene_data['objects'])}个物体") |
| elif "objects" in scene_data and isinstance(scene_data["objects"], list): |
| print(f"检测到直接格式的objects: {len(scene_data['objects'])}个物体") |
| else: |
| print("警告: 未找到有效的objects数据") |
| |
| return scene_data |
|
|
| def test_scene_objects(scene_path): |
| """测试场景中的对象""" |
| print(f"\n=== 测试场景对象: {scene_path} ===") |
| |
| with open(scene_path, "r") as f: |
| scene = json.load(f) |
| |
| |
| scene = process_scene_data(scene) |
| if not scene: |
| print("❌ 场景数据处理失败") |
| return |
| |
| objects = scene.get("objects", []) |
| print(f"场景包含 {len(objects)} 个对象") |
| |
| for i, obj in enumerate(objects): |
| jid = obj.get("jid") or obj.get("sampled_asset_jid") |
| if jid: |
| print(f"\n对象 {i+1}: {obj.get('desc', 'No description')[:50]}...") |
| check_specific_asset(jid) |
| else: |
| print(f"\n对象 {i+1}: ❌ 没有jid") |
|
|
| def test_rendering_process(): |
| """测试渲染过程""" |
| print(f"\n=== 测试渲染过程 ===") |
| |
| |
| test_scene_path = "/home/v-meiszhang/amlt-project/respace/dataset-ssr3dfront_stage1/0a9c667d-033d-448c-b17c-dc55e6d3c386-0.json" |
| |
| |
| backup_scene_path = "/home/v-meiszhang/amlt-project/respace/eval/viz/qwen7b_vs_respace/a167ca18-be65-4a03-8f88-030dfbc21e57-400e5a85-68bc-4b07-9b9d-8f2e5785f6c5/gt/scene_data.json" |
| |
| scene_path = test_scene_path if os.path.exists(test_scene_path) else backup_scene_path |
| |
| if not os.path.exists(scene_path): |
| print(f"❌ 测试场景不存在: {scene_path}") |
| return |
| |
| print(f"✅ 使用测试场景: {scene_path}") |
| |
| try: |
| respace = ReSpace() |
| print(f"✅ ReSpace初始化成功") |
| |
| with open(scene_path, "r") as f: |
| scene = json.load(f) |
| |
| |
| print(f"🔄 处理场景数据格式...") |
| scene = process_scene_data(scene.copy()) |
| |
| if not scene: |
| print("❌ 场景数据处理失败") |
| return |
| |
| |
| objects = scene.get("objects", []) |
| |
| need_resampling = False |
| for obj in objects: |
| if "sampled_asset_jid" not in obj and "jid" in obj: |
| need_resampling = True |
| break |
| |
| if need_resampling: |
| print(f"🔄 需要重新采样资产...") |
| scene = respace.resample_all_assets(scene, is_greedy_sampling=True) |
| print(f"✅ 资产重新采样完成") |
| |
| |
| output_dir = Path("./eval/viz/debug_render") |
| output_dir.mkdir(parents=True, exist_ok=True) |
| |
| print(f"🎨 开始渲染...") |
| respace.render_scene_frame(scene, filename="debug_test", pth_viz_output=output_dir) |
| print(f"✅ 渲染完成,输出目录: {output_dir}") |
| |
| except Exception as e: |
| print(f"❌ 渲染过程失败: {e}") |
| import traceback |
| traceback.print_exc() |
|
|
| def main(): |
| """主函数""" |
| print("🔍 开始调试渲染问题...") |
| |
| |
| pth_assets = check_environment() |
| |
| if not pth_assets: |
| print("❌ 环境配置有问题,无法继续") |
| return |
| |
| |
| test_scene_path = "/home/v-meiszhang/amlt-project/respace/eval/viz/qwen7b_vs_respace/a167ca18-be65-4a03-8f88-030dfbc21e57-400e5a85-68bc-4b07-9b9d-8f2e5785f6c5/gt/scene_data.json" |
| backup_scene_path = "/home/v-meiszhang/amlt-project/respace/eval/viz/qwen7b_vs_respace/a167ca18-be65-4a03-8f88-030dfbc21e57-400e5a85-68bc-4b07-9b9d-8f2e5785f6c5/gt/scene_data.json" |
| |
| scene_path = test_scene_path if os.path.exists(test_scene_path) else backup_scene_path |
| |
| if os.path.exists(scene_path): |
| test_scene_objects(scene_path) |
| |
| |
| test_rendering_process() |
| |
| print(f"\n🎯 调试完成!") |
| print(f"\n可能的问题原因:") |
| print(f"1. PTH_3DFUTURE_ASSETS环境变量未设置或路径不正确") |
| print(f"2. 3D资产文件缺失或损坏") |
| print(f"3. 资产没有正确的材质/纹理信息") |
| print(f"4. 资产采样过程中出现问题") |
| print(f"5. 渲染过程中材质处理失败") |
| print(f"6. 场景数据格式需要处理(room_envelope/groups展平)") |
|
|
| if __name__ == "__main__": |
| main() |