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dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000014_y000135_z000202_t0_a
0
Basic
Head toward the rusted orange garage door on the brick building.
13
[ "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "Finish" ]
[ "Scanning the yard, I can see several bays along the brick facades, and the rust-streaked orange panel sits well off to my right beyond the pale metal doors. My current heading points across the pipes and rail scrap instead of at that bay, so I will turn right to bring the rusted door nearer the center of my view."...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000014_y000135_z000202_t0_b
0
Basic
Navigate to the black trash bags on the ground.
9
[ "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "From this yard I can see a small dark pile of bags on the ground to the right of center, sitting near the brick wall between the loading doors. My current heading points too far left across the pipes and scaffolding, so I will turn right to bring that pile closer to the middle of my view and open a clear lane towa...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000014_y000135_z000202_t5_a_p
5
Pick & Drop
Pick up the tomato beside the rusted orange garage door on the brick building.
12
[ "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "Pick", "MoveForward", "Pick", "Finish" ]
[ "The red tomato sits far to my right edge, near the rusted orange door on the brick facade. Heading straight ahead would carry me toward the pipe stacks instead of the target. I will turn right so the tomato and its doorway sit closer to the center of my view.", "The tomato now sits near the middle of my view, in...
tomato
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000043_y000393_z000211_t2_a
2
Dynamic Spatial-Semantic
Walk to the rightmost metal door on the building.
9
[ "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "Along this brick facade I can count the metal doors, and the last one at the right end is the rust streaked panel stained orange and blue, standing just left of the tall window. It lies off to the right of my current heading, while my view is centred on the pale doors further left. I turn right so that rusted door...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000043_y000393_z000211_t2_b
2
Dynamic Spatial-Semantic
Head toward the second door from the left.
12
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "TurnRight", "Finish" ]
[ "Counting the doors along these brick facades from the left, the second one is the pale door tucked just behind the wooden scaffold tower, and the doors otherwise look much alike, so I will hold it by that tower. It sits well across the open yard from me. I step forward to begin closing that distance.", "The faca...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000043_y000393_z000211_t2_c
2
Dynamic Spatial-Semantic
Approach the rusty orange door on the right side.
9
[ "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "Across the yard I can pick out the corroded orange metal door set to the right of the two pale grey doors on the same brick facade, and that rust is what marks it as mine. The open concrete stretch ahead is clear of pipes and debris, so I will walk forward to cut the distance before adjusting my heading.", "The ...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000043_y000393_z000211_t2_d
2
Dynamic Spatial-Semantic
Move to the second door from the right.
8
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "Counting the doors along this brick facade from the right end, the rusty orange one is the last, so my target is the pale white double door just left of it, beside the pile of grey sacks. It sits well ahead of me across the open yard, so I will walk straight forward toward it.", "The white double door beside the...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000043_y000393_z000211_t2_e
2
Dynamic Spatial-Semantic
Navigate to the third door from the right.
13
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "Finish" ]
[ "Counting the shuttered doors along this brick facade from the right, I get the rusty orange one, then the tall white one in the middle, and third the pale door standing beside the wooden scaffold tower, so that scaffold-side door is my goal. It sits far across the open yard, so I step forward to close the gap.", ...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000043_y000393_z000211_t5_a_p
5
Pick & Drop
Grab the candelabra at the base of the third door from the left.
8
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Pick", "Finish" ]
[ "Counting the door openings across the brick facade from the left, the third is the tall white double door ahead of me, and its base is still far off across the open yard. My heading already lines up with it, so I will walk straight forward to close that distance.", "The white double door I picked out is growing ...
candelabra
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000093_y000644_z000210_t3_a
3
Multi-stage
Move to the metal scaffolding tower, then navigate to the rusty metal door.
28
[ "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "MidwayTarget", "MoveBackward", "MoveBackward", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "MoveForward", "TurnRig...
[ "The latticed metal scaffolding tower stands well off to my left along the brick workshop wall, and a rusty stained door sits further right on the same facade. Since the tower is my first stop and still far across the open yard, I will walk forward to cut down that distance before adjusting my heading.", "The bri...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000093_y000644_z000210_t3_b
3
Multi-stage
Approach the rusty metal door, then proceed to the metal scaffolding tower.
21
[ "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MidwayTarget", "MoveBackward", "MoveBackward", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveF...
[ "The rust-streaked metal door sits in the brick wall to the right of my current heading, while I am facing the pale shuttered bays straight ahead. I will turn right to bring that corroded door into the center of my view before walking toward it.", "The rusty metal door now sits ahead of me across the open dirt ya...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000093_y000644_z000210_t5_a_pd
5
Pick & Drop
Grab the jerry can beside the metal scaffolding tower, then leave it near the rusty metal door.
21
[ "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "TurnLeft", "Pick", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "MoveForward", "MoveForward", "TurnLeft", "TurnLeft", "MoveForward", "MoveForward", "Drop", "Finish" ]
[ "The metal scaffolding tower stands off to my left against the brick workshop, and a small red container sits at its base near the stacked pipes. I am still far back across the open yard, so I will walk forward to close that gap before refining my heading.", "The red jerry can beside the scaffolding is now clearl...
jerry can
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-000093_y000644_z000210_t5_b_pd
5
Pick & Drop
Lift the metal bucket beside the rusty metal door, then place it at the base of the metal scaffolding tower.
15
[ "MoveForward", "TurnRight", "MoveForward", "MoveForward", "Pick", "TurnLeft", "TurnLeft", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Drop", "Finish" ]
[ "The rusty metal door stands ahead on the right side of the brick facade, and the metal bucket sits on the sand right beside it. It is still far across the open yard, so I will walk forward to close that distance before any grasp is possible.", "The bucket beside the rusty door now sits noticeably right of my hea...
metal bucket
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-001378_y000917_z000194_t0_a
0
Basic
Walk to the blue metal door on the brick building.
9
[ "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "Finish" ]
[ "I can see the blue metal door set into the brick facade on the right side of this alley, still some distance ahead. The open gravel lane in front of me is clear, so I will move forward to begin closing that gap.", "The blue door now fills more of the right side of my view, confirming I am headed the right way al...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-001378_y000917_z000194_t0_b
0
Basic
Approach the metal pillar beside the blue door.
7
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "Finish" ]
[ "From the mouth of this alley I can already pick out the blue metal door on the brick wall to my right, with a braced metal pillar framework standing directly beside it. The gap is still long, so I will move forward along the open gravel lane to begin closing that distance.", "The braced pillar and the blue door ...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-001378_y000917_z000194_t5_a_p
5
Pick & Drop
Lift the plate in front of the blue metal door on the brick building.
7
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "Pick", "Finish" ]
[ "The white plate stands upright on the ground ahead of me, right in front of the blue metal door set in the brick building. It is still far off across the open yard, so I will walk straight forward to close that distance.", "The plate has grown noticeably larger and stays near the middle of my view, confirming my...
plate
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-001378_y000917_z000194_t5_b_p
5
Pick & Drop
Pick up the jerry can at the base of the metal pillar beside the blue door.
6
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Pick", "Finish" ]
[ "I can see the red jerry can sitting on the ground at the foot of the metal lattice pillar, right beside the blue door. It is far ahead across the open yard, and my heading already lines up with it, so no turn is needed. I will walk straight forward to close that distance.", "The jerry can and the pillar behind i...
jerry can
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-001842_y000603_z000205_t1_a
1
Exploration
Search for a deep blue double door that is closed; once identified, proceed to it.
18
[ "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "Directly ahead I only see a pale, rust streaked metal door set in the brick wall, which is not the deep blue double door I am looking for. Since nothing else in this narrow view matches the target, I will turn right to begin a steady scan of the surrounding yard.", "The rotation has opened up more of the yard, s...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-001904_y-002824_z000190_t1_a
1
Exploration
Search for a green door that has been removed and is leaning against a wall; once identified, proceed to its location.
15
[ "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "Finish" ]
[ "From this narrow alley I only see a shuttered door set into the wall on my left and a brick factory block ahead, with no removed green door leaning anywhere in sight. I will turn left to begin a steady scan of the yard behind this corner, since the open ground that way is the most likely place for discarded buildi...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-001904_y-002824_z000190_t1_b
1
Exploration
Identify the open half of a green double door, then head over to where it stands.
16
[ "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "From this narrow, shadowed alley I can only see a rusty shutter and a dark doorway ahead, with no green double door in sight. I will turn left to begin a steady scan of the surrounding yard for the open half of a green double door.", "The corner of the whitewashed building now fills my view, showing a single nar...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-002481_y-002699_z000189_t1_a
1
Exploration
Search for the green dumpster in the area and make your way to where it stands.
15
[ "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "Finish" ]
[ "From this spot in the factory yard I can only see brick facades, puddles and a narrow gap between the buildings, with no green dumpster anywhere in front of me. I will start a steady leftward scan of the surroundings to bring the unseen parts of this yard into view.", "The turn has opened up a darker corner wher...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-002481_y-002699_z000189_t1_b
1
Exploration
Determine where the gas canister near the dumpster is located; once you find it, navigate over to that spot.
14
[ "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "LookDown", "Finish" ]
[ "I am facing a brick factory facade across an open yard, and I see no dumpster or gas canister anywhere in this view. Since the task target should sit beside a dumpster, I will begin a steady leftward scan of the surrounding yard to look for one.", "Rotating left has only brought a dark ruined wall into the near ...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-002811_y-001068_z000212_t1_a
1
Exploration
Search the building for a pile of garbage stacked in a corner; once you have located it, make your way there.
10
[ "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "From this open hall I can see tall windows, stairs, and stacked timber, but nothing that resembles a pile of garbage heaped in a corner. Since the far corners on my right side are still outside my field of view, I will turn right to begin a steady scan of the room. This should reveal the darker recesses along that...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-002822_y-003204_z000198_t1_a
1
Exploration
Locate the vertical metal ladder mounted on the exterior wall of the building, then make your way to it.
13
[ "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "Finish" ]
[ "I am facing a decayed brick wall with boarded windows and a heap of garbage bags right in front of me, and there is no ladder anywhere on this surface. Since this corner is closed off and offers no route, I will turn right to begin a consistent scan for a wall that might carry a mounted ladder.", "The rotation h...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-003360_y-001119_z000212_t1_a
1
Exploration
Search the room for an open white metal door; once you have located it, move toward it.
8
[ "TurnRight", "TurnRight", "TurnRight", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "Finish" ]
[ "From this doorway I can see only brick walls, a paved yard and a barred window ahead, with no open white metal door anywhere in view. I will turn right to begin a consistent scan of the room and reveal the wall sections currently hidden by the brick pier on my right.", "The new heading only brings more brick wal...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-003360_y-001119_z000212_t1_b
1
Exploration
Look around indoors to identify a red metal ladder staircase, then navigate over to where it stands.
10
[ "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "From this doorway I only see a brick courtyard, barrels and a facade across the way, with no sign of a red metal ladder staircase. I will turn right to begin a steady scan of the surrounding interior spaces in one consistent direction. This should bring the darker areas beside me into view without wasting motion."...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-003614_y-003194_z000228_t0_a
0
Basic
Go to the long wooden boards leaning against the brick wall between two brick columns.
6
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "Ahead of me in the dim hall I can make out long wooden boards propped at an angle against the brick wall, set back in the recess between two brick columns. My heading already lines up with that gap, so I will step forward to begin closing the distance.", "The leaning boards now read more clearly, with their cros...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-003614_y-003194_z000228_t0_b
0
Basic
Head toward the cable spool resting on the ground.
20
[ "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "LookDown", "Fi...
[ "From this dim brick hall I cannot yet pick out any cable spool, but the paved floor opens up ahead and to the right toward brighter light. I will step forward into that open space so more of the yard beyond the pillars comes into view.", "Straight ahead of me is the brick wall with the leaning plank and workbenc...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-003614_y-003194_z000228_t5_a_p
5
Pick & Drop
Grab the green bell pepper at the base of the wooden pallets stacked against the wall.
12
[ "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Pick", "MoveForward", "TurnLeft", "Pick", "Finish" ]
[ "The green bell pepper is visible far ahead on the open floor beside the brick piers and leaning timber boards. It is far too distant to reach, so I will walk straight forward across the paved floor to close the gap before refining my heading.", "From here the pepper sits right of my heading, partly crowded by th...
green bell pepper
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-003803_y-001526_z000206_t3_a
3
Multi-stage
Walk to the green dumpster, then approach the gas cylinders cluster.
14
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MidwayTarget", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "MoveForward", "MoveForward", "Finish" ]
[ "The green skip sits ahead of me across the open yard, with the cluster of gas cylinders off to its right. I will walk forward along the concrete to close the distance to the dumpster first.", "The green skip has grown larger and stays centered in my view, so my heading is good. I will keep walking straight towar...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-003803_y-001526_z000206_t3_b
3
Multi-stage
Head toward the cluster of gas cylinders, then reach the green dumpster.
19
[ "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MidwayTarget", "TurnLeft", "MoveForward", "MoveForward", "MoveBackward", "MoveBackward", "MoveBackward", "TurnLeft", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "TurnRight", "MoveForward", "Finish" ]
[ "The gas cylinders are grouped on the open concrete apron to my right, past the low steps, while the green dumpster sits further left along the same yard. Since the cylinders are my first stop, I will turn right to bring that cluster nearer the center of my heading before walking out.", "The gas cylinders now sit...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-003803_y-001526_z000206_t3_c
3
Multi-stage
Navigate to the stacked black bags, then proceed to the gas cylinders.
17
[ "MoveForward", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "LookDown", "MidwayTarget", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "MoveForward", "TurnRight", "MoveForward", "Finish" ]
[ "From this corner of the yard I can pick out the heap of black bags sitting on the pavement beside the green skip, with the gas cylinders clustered further right. The bags are my first destination, so I walk forward across the open ground to close the gap.", "The bag pile beside the skip has grown larger ahead of...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-003821_y-001017_z000217_t0_a
0
Basic
Walk to the large blue metal door at the end.
18
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "LookDown", "TurnRight", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "Finish" ]
[ "The large blue metal door sits at the far end of this brick alley, roughly straight ahead and just left of my heading. Nothing blocks the paved strip in front of me, so I will move forward to begin closing the long distance to it.", "The door and its flanking windows now appear slightly larger, confirming my hea...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-003821_y-001017_z000217_t0_b
0
Basic
Approach the pile of dark garbage bags on the ground.
8
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "Finish" ]
[ "From this end of the narrow brick yard I can already pick out a heap of dark garbage bags on the ground ahead, slightly left of center against the far left wall. The paved lane between the two buildings runs straight toward it with no obstruction in my path, so I will move forward to start closing that distance.",...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004145_y-000461_z000181_t0_a
0
Basic
Walk to the pile of garbage bags.
4
[ "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "I can see the pile of dark garbage bags ahead near the base of the brick factory wall, slightly left of center in my view. My heading already points down the open yard toward it, so I will step forward to begin closing the gap.", "The garbage bags now appear larger and lower in my view, confirming that my previo...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004145_y-000461_z000181_t0_b
0
Basic
Go to the rusty gas cylinder beside the trash pile.
7
[ "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "LookDown", "Finish" ]
[ "From the open yard I can already pick out a small rusty gas cylinder standing against the brick wall just left of the heap of grey rubbish bags. It is still far off across the gravel, so I will walk straight ahead to begin closing that gap before refining my heading.", "The cylinder and the bag pile now sit clea...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004145_y-000461_z000181_t0_c
0
Basic
Navigate to the wooden pallet leaning against the structure.
8
[ "MoveForward", "TurnRight", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "Finish" ]
[ "From this spot at the mouth of the yard I can see stacked timber and pallet boards along the raised platform to my right, but the leaning pallet itself is still partly hidden behind rubble and debris. I will move forward into the open yard to shorten the distance and get a clearer look at that pile.", "Now that ...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004145_y-000461_z000181_t5_a_p
5
Pick & Drop
Pick up the metal bucket beside the pile of garbage bags.
4
[ "MoveForward", "MoveForward", "Pick", "Finish" ]
[ "The metal bucket stands ahead in the yard, right next to the heap of garbage bags along the brick wall. It is far too distant to reach from here, so I will walk straight forward to close that gap while my heading already points at it.", "The bucket now sits noticeably larger and lower in my view, but it is still...
metal bucket
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004317_y-003015_z000201_t1_a
1
Exploration
Locate the tall stacks of wooden pallets near the doorway and pillar; once found, approach them.
13
[ "TurnLeft", "TurnLeft", "TurnLeft", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "Finish" ]
[ "My view is filled by a close brick pillar and a dark brick wall with a shuttered window, and I see no stacked pallets or doorway from here. I will turn left to begin a consistent scan of this interior for the pallet stacks named in the task.", "The rotation has brought a timber brace and another brick pier into ...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004317_y-003015_z000201_t1_b
1
Exploration
Discover where several small metal cabinets are stacked together, then navigate to that location.
8
[ "TurnRight", "TurnRight", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "From here I only see a brick pillar close in front of me, dark walls, and a long concrete trough, with no stacked metal cabinets anywhere in sight. I will turn right to begin a consistent scan of this enclosed yard and open up the area hidden beyond the pillar.", "The corner ahead shows the trough against two br...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004317_y-003015_z000201_t1_c
1
Exploration
Search for the wooden cable reel rack and, once you identify it, reach that area.
14
[ "TurnRight", "TurnRight", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "From this starting corner I only see brick walls, a timber brace on my left, and a metal trough, with no wooden cable reel anywhere in view. I will turn right to begin a steady scan of the surrounding space in one consistent direction.", "The new heading still shows a closed brick corner with the long trough and...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004334_y-000615_z000160_t0_a
0
Basic
Walk to the green dumpster near the stairs.
12
[ "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "Finish" ]
[ "I can pick out a green dumpster far off to the right, sitting beside a short flight of steps between the brick buildings, while the red warehouse doors fill the left of my view. A wide puddle and some gas cylinders lie ahead, but the open yard gives me room to advance. I will move forward to close part of that dis...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004334_y-000615_z000160_t0_b
0
Basic
Head toward the red gate marked number 6.
10
[ "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "Finish" ]
[ "From here I can see a row of weathered red gates along the warehouse wall to my left, and one of the panels carries a painted number 6. The open gravel yard ahead of me is clear of the puddle and the gas cylinders, so I will step forward to close distance before refining my heading.", "The gate marked 6 sits wel...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004334_y-000615_z000160_t0_c
0
Basic
Move to the wooden cable spool on the ground.
8
[ "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "Finish" ]
[ "Across the yard I can pick out the large wooden cable spool lying on the ground just beyond the row of gas cylinders, a bit right of straight ahead. It is still far off, so I will step forward over the open gravel to close some of that gap and get a clearer read on the ground around it.", "Straight ahead of me t...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004334_y-000615_z000160_t0_d
0
Basic
Navigate to the cluster of gas cylinders near the wall.
5
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "I can see the cluster of gas cylinders sitting on pallets against the pale wall beside the red doors, slightly left of my center of view but well within my forward path. The distance is still considerable across the open gravel yard, so I will move forward to begin closing on them.", "The cylinder cluster has gr...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004334_y-000615_z000160_t5_a_p
5
Pick & Drop
Grab the plate at the base of the green dumpster near the stairs.
15
[ "MoveForward", "TurnRight", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "TurnRight", "TurnRight", "MoveForward", "Pick", "Finish" ]
[ "The green dumpster sits far ahead on the right, beside the steps at the far end of this yard, so the plate I need must be down at its base. Nothing blocks the gravel in front of me, so I walk forward to cut down that long distance before refining my heading.", "Now that I am closer, the red warehouse doors fill ...
plate
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004334_y-000615_z000160_t5_b_p
5
Pick & Drop
Pick up the ceramic vase beside the wooden cable spool on the ground.
7
[ "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "Pick", "Finish" ]
[ "I can see the tall pale vase standing on the ground near the wooden cable spool ahead in the yard, but it is far off across the open lot. Walking straight forward should close a large part of that distance before I refine my heading.", "The vase beside the cable spool now sits slightly right of my heading, with ...
ceramic vase
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004374_y-003145_z000201_t0_a
0
Basic
Approach the electrical box on the brick wall.
6
[ "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "I can see a pale metal electrical cabinet mounted against the brick wall on the left side of this narrow yard, well ahead of me. I will move forward along the open stone floor to close the gap before I refine my heading toward it.", "After advancing, the electrical box sits noticeably off to my left against the ...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004374_y-003145_z000201_t5_a_p
5
Pick & Drop
Pick up the trash bag directly below the electrical box on the brick wall.
7
[ "MoveForward", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "Pick", "Finish" ]
[ "The dark trash bag sits on the ground ahead on the left, directly beneath the gray electrical box mounted on the brick wall. It is still far down the yard, so I will walk forward to close the distance along this open path.", "The bag beneath the electrical box now appears larger and lower on the left side, confi...
trash bag
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004477_y-000370_z000140_t0_a
0
Basic
Walk to the red door marked number 8.
10
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "From the open yard I can see the row of red doors along the workshop wall, with the one marked 8 to the left of the numbered pair 4 and 6. It stands well ahead across the gravel, so I will move forward to begin closing that distance while keeping it in view.", "Door 8 has grown slightly larger and remains left o...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004477_y-000370_z000140_t0_b
0
Basic
Approach the red door marked number 6.
10
[ "TurnRight", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "From here I can see two red doors along the far wall, and the one marked 6 sits well off to my right beyond the corner. My heading currently points at the door marked 8, so I will turn right to bring number 6 toward the center of my view before advancing.", "The red door marked 6 now sits in the right half of my...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004477_y-000370_z000140_t0_c
0
Basic
Move to the pile of dark trash bags on the ground.
6
[ "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "I can see the pile of dark trash bags heaped on the gravel to my right, near the base of the wall between the red doors. My current heading points more toward the pipes and the left corner, so I will turn right to bring the bag pile closer to the center of my view before advancing.", "The heap of dark bags now s...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004477_y-000370_z000140_t5_a_p
5
Pick & Drop
Grab the wicker basket beside the pile of dark sandbags on the ground.
6
[ "MoveForward", "TurnRight", "MoveForward", "MoveForward", "Pick", "Finish" ]
[ "I can see the round wicker basket standing on the ground ahead, right next to the heap of dark sandbags along the base of the red doors. It is still far across the open yard, so I will walk forward to close that distance before any grasp is possible.", "After advancing, the basket and the sandbags sit noticeably...
wicker basket
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004482_y-000146_z000151_t3_a
3
Multi-stage
Walk to the red door marked with number four, then approach the pile of dark bags.
15
[ "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MidwayTarget", "MoveBackward", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "MoveForward", "Finish" ]
[ "From here the red door painted with a four sits far off at the left edge of my view, while the door marked six and the heap of dark bags lie ahead of me. Turning left should swing that numbered door toward the center of my view so I can walk straight at it.", "The red door with the four is now roughly ahead of m...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004482_y-000146_z000151_t3_b
3
Multi-stage
Head toward the red door marked six, then reach the red door marked with number four.
18
[ "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MidwayTarget", "MoveBackward", "MoveBackward", "TurnLeft", "TurnLeft", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "Two red doors face me across the open yard, and the one with the six painted on it stands to the right of centre. It is still far off, so I will walk forward to close the gap toward that door first.", "The six on the red door is larger and clearer now, roughly ahead of me, with the trash bags heaped low against ...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004482_y-000146_z000151_t3_c
3
Multi-stage
Proceed to the leaning circular wooden disc, then head toward the red door marked four.
23
[ "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "MidwayTarget", "MoveBackward", "MoveBackward", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRigh...
[ "Straight ahead I only face the flat red shutter doors, but off to my right, past the row of gas cylinders, I can make out the pale round wooden spool discs standing in the yard. Turning right should swing that leaning disc into the middle of my view so I can walk straight at it.", "The large wooden discs now sit...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-004500_y-000526_z000140_t0_a
0
Basic
Approach the red gate marked number 4.
11
[ "MoveForward", "MoveForward", "TurnLeft", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "TurnRight", "Finish" ]
[ "From here I can see a row of weathered red gates set into the long white wall ahead, with the one marked 6 near the center of my view and another red gate further to its left. I need the gate marked 4, so I will step forward across the open gravel yard to close distance and read the painted numbers more clearly.",...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-005421_y-002328_z000198_t1_a
1
Exploration
Search for a small white metal door inside the room; once identified, proceed to its location.
9
[ "TurnRight", "TurnRight", "TurnRight", "TurnRight", "MoveForward", "MoveForward", "MoveForward", "MoveForward", "Finish" ]
[ "From where I stand, I only see a dark brick wall, stacked gas cylinders and leaning timber beams, with no sign of a small white metal door. Since nothing here matches the target, I will turn right to begin a steady scan of the room in one consistent direction.", "The new heading still shows only shuttered window...
null
dataset
AbandonedDistrict
Abandoned District
Outdoor, day
x-005421_y-002328_z000198_t1_b
1
Exploration
Identify where black garbage bags are piled up, then head over to that spot.
16
[ "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "TurnRight", "MoveForward", "TurnRight", "MoveForward", "MoveForward", "TurnRight", "MoveForward", "Finish" ]
[ "I am facing a dark brick wall with gas cylinders and stacked timber in front of me, and there is no sign of piled black garbage bags anywhere in this view. I will turn right to begin a consistent scan of this derelict interior for the bag pile.", "The view has shifted along the same wall and now shows more scaff...
null
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EmbRACE: Embodied Reasoning and Action in Complex Environments

Viewer · Paper · Code

EmbRACE consists of two parts. The dataset is a set of 3,421 human demonstrations for closed-loop tasks in 55 environments, 48,264 steps in all, in which every step is paired with a rationale written from the agent's viewpoint and verified by annotators. The benchmark is a set of 686 tasks in 7 further environments, run in the closed loop and scored on the agent's final position and on the door and object states.

Part Environments Tasks Steps Rationales
dataset 55 3,421 48,264 48,264
benchmark 7 686 10,552 0
Type Task type dataset benchmark
0 Basic 646 116
1 Exploration 591 117
2 Dynamic Spatial-Semantic 686 114
3 Multi-stage 644 106
4 Open Door 226 109
5 Pick & Drop 628 124
  • Basic: The target is visible from the start pose and directly reachable.
  • Exploration: The target is out of view at the start, so the agent searches the environment and commits to a direction before the target comes into view.
  • Dynamic Spatial-Semantic: The target is visible but specified relationally or ordinally, for example "the second chair from the left". The relation is defined in the initial view.
  • Multi-stage: The task names two targets to be reached in order.
  • Open Door: The agent opens a door. Success is judged on the door state.
  • Pick & Drop: The agent picks up an object and releases it beside a landmark. Success is judged on the object position.

Files

dataset/task/<Env>/<Task>.json            task files
dataset/trajectory/<Env>/<Task>/          frames and record of each demonstration
benchmark/task/<Env>/<Task>.json          task files read by the evaluation code
benchmark/trajectory/<Env>/<Task>/        reference human demonstration of each task
benchmark/success_region/<Env>/<Task>/    success regions of each task
packed/{dataset,benchmark}/<Env>.tar      all files of one environment in one archive
data/{dataset,benchmark}.parquet          one row per task with its initial frame
index/web/tasks.json                      task index read by the viewer
environments.json                         the 62 environments
pd_objects.json                           the ten Pick & Drop objects
SHA256SUMS                                checksums of all files

This is the layout that the archives in packed/ hold and that the evaluation code reads. The files shown on this page are a copy for browsing, in which every task folder and task file carries the prefix task_, for example benchmark/trajectory/CourtYard/task_x001312_y007194_z000118_t0_a/, because the Hub does not accept some of the original names. SHA256SUMS lists every file under its name in the archives.

Download

The 62 archives hold every file under dataset/ and benchmark/. Extracting them in one folder gives the layout above.

hf download mxlin043/EmbRACE --repo-type dataset --local-dir EmbRACE \
  --include "packed/*" --include "environments.json" --include "pd_objects.json"
cd EmbRACE && for f in packed/*/*.tar; do tar -xf "$f"; done

One environment can also be downloaded on its own, for example

hf download mxlin043/EmbRACE --repo-type dataset --local-dir EmbRACE --include "packed/benchmark/CourtYard.tar"

The task table loads with the datasets library.

from datasets import load_dataset

tasks = load_dataset("mxlin043/EmbRACE", split="dataset")

Running the benchmark requires the UnrealZoo UE5.6 package of version v3.0.2 and the evaluation code.

Format

Task files

Field Content
Instruction the instruction
Type the task type, 0 to 5
Start_Pose position and orientation of the agent at the start, [x, y, z, pitch, yaw, roll]
PD_ID, PD_Size Pick & Drop only, the object and its scale
PD_Type Pick & Drop only, pd when the object is released beside a landmark and p when the task ends with the object held
PD_Start_Pose Pick & Drop only, the pose at which the object is placed
Exposure optional, an exposure offset for rendering that replaces the default of the environment

A task is named by its start position in centimeters, its type and a letter, for example x001312_y007194_z000118_t0_a. The names of Pick & Drop tasks end in _p or _pd following PD_Type.

Trajectory records

Each demonstration is one folder with its frames 000.jpg, 001.jpg, … at 640×480 and the record infos.json. The frames are the egocentric frame before every action and the frame after the last one, so a demonstration of n actions has n+1 frames. The pose and state streams have n+1 entries aligned with the frames. Poses are given in the coordinate frame of the environment, in centimeters and degrees.

Field Content
Instruction, Type, Start_Pose, PD_ID, PD_Size, PD_Type, PD_Start_Pose as in the task file
Action the demonstrated actions (n)
Pose_Trajectory the agent pose (n+1)
Door_State_Trajectory Open Door only, the door state, 0 closed and 1 open (n+1)
PD_Pose_Trajectory Pick & Drop only, the object pose (n+1)
PD_Dist_2D Pick & Drop only, the horizontal distance from the agent to the object (n+1)
Rationale dataset only, the rationale of each step (n)

The actions are MoveForward, MoveBackward, TurnLeft, TurnRight, LookUp, LookDown, OpenDoor, Pick, Drop, MidwayTarget and Finish. MidwayTarget declares arrival at the first target of a Multi-stage task.

Success regions

Each benchmark task has an area.json with the regions it is scored against. Two images show the regions, xy_region.png as a top-down plot and ue_top_down_overlay.jpg drawn over the scene. Multi-stage tasks have one pair per target, prefixed midway_ and final_.

Field Content
coordinate_system the frame of the geometry, the XY plane of the environment in centimeters
distance_metric distances are measured in the XY plane
stages one entry per target, final and for Multi-stage tasks also midway
character_regions the polygons in which the agent has to stand
target_footprints the footprint of the target
character_reference_z the reference height of the agent at the target
pd_object_regions, pd_object_reference_z Pick & Drop only, the region and the reference height of the object
shortest_path_uu the reference length of SPL, in centimeters

Other files

environments.json gives each environment its identifier, its name in the paper, its part and its setting (id, name, split, setting). pd_objects.json maps PD_ID to the name of the object. The Parquet tables in data/ hold one row per task with its environment, type, instruction, initial frame, actions and rationales.

License

The data are released under the Creative Commons Attribution-NonCommercial 4.0 license, for research use with attribution. The environments are those of UnrealZoo and are obtained from its release under its terms.

Citation

@article{lin2025embrace,
  title={EmbRACE: Embodied Reasoning and Action in Complex Environments},
  author={Lin, Mingxian and Huang, Wei and Li, Yitang and Jiang, Chengjie and Wu, Kui and Zhong, Fangwei and Chen, Weikai and Qian, Shengju and Wang, Xin and Qi, Xiaojuan},
  journal={arXiv preprint arXiv:2507.10548},
  year={2025}
}

Changelog

This is version 1.0. Corrections to the data are recorded in CHANGELOG.md.

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