Commit History

funnel: API banner, clearer 'Create your own via API', API snippet, UTMs, team@projectsim.ai (#2)
2d5aa95

volodymyrsvirhun commited on

card: Lab + Create your own buttons side by side
757501a
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sofiayx commited on

card: Create your own button next to Lab button
b30ecfd
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sofiayx commited on

card: link projectsim API docs
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sofiayx commited on

gate form fields
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sofiayx commited on

Dataset card: 'Open in projectsim Lab' hero + per-class deep links
5db54ec
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sofiayx Claude Fable 5.1 commited on

Brand: 'projectsim' lower-case throughout
8ea2291
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sofiayx Claude Fable 5.1 commited on

Update README.md
502ea48
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lucakae commited on

update contact email to support@kaedim3d.com
5e2d15b
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volodymyrsvirhun commited on

mug v2: 75 fresh variants. Rig: C-shape only handles, reach clamped to 25mm, thickness to 10mm (kills the rectangular / too-proud handles). Colours: 23-tint MUG_FINISHES palette cycled across 70 shader-baked variants + 5 Meshy-retextured variants (v01/v19/v38/v57/v75). USD + GLB + MJCF regenerated. (part 3)
6b02c64
verified

volodymyrsvirhun commited on

mug v2: 75 fresh variants. Rig: C-shape only handles, reach clamped to 25mm, thickness to 10mm (kills the rectangular / too-proud handles). Colours: 23-tint MUG_FINISHES palette cycled across 70 shader-baked variants + 5 Meshy-retextured variants (v01/v19/v38/v57/v75). USD + GLB + MJCF regenerated. (part 2)
da349d0
verified

volodymyrsvirhun commited on

mug v2: 75 fresh variants. Rig: C-shape only handles, reach clamped to 25mm, thickness to 10mm (kills the rectangular / too-proud handles). Colours: 23-tint MUG_FINISHES palette cycled across 70 shader-baked variants + 5 Meshy-retextured variants (v01/v19/v38/v57/v75). USD + GLB + MJCF regenerated.
a6fee3b
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volodymyrsvirhun commited on

clear old mug set before new 75-variant push (new spec: C-shape only, reach<=25mm, thick<=10mm; new vids)
7f8d0bd
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volodymyrsvirhun commited on

fix(glass_jar): restage from the shader-only re-run outputs; previous push shipped stale textures (kept Sep-14 bakes instead of the new per-variant lid tints). Every variant now references its own painted_metal_<hex> bake for the correct lid colour. (part 4)
1f241cd
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volodymyrsvirhun commited on

fix(glass_jar): restage from the shader-only re-run outputs; previous push shipped stale textures (kept Sep-14 bakes instead of the new per-variant lid tints). Every variant now references its own painted_metal_<hex> bake for the correct lid colour. (part 3)
0adc564
verified

volodymyrsvirhun commited on

fix(glass_jar): restage from the shader-only re-run outputs; previous push shipped stale textures (kept Sep-14 bakes instead of the new per-variant lid tints). Every variant now references its own painted_metal_<hex> bake for the correct lid colour. (part 2)
a3e8044
verified

volodymyrsvirhun commited on

fix(glass_jar): restage from the shader-only re-run outputs; previous push shipped stale textures (kept Sep-14 bakes instead of the new per-variant lid tints). Every variant now references its own painted_metal_<hex> bake for the correct lid colour.
44ee732
verified

volodymyrsvirhun commited on

patch(glass_jar): decouple lid colour from label. 15 lid colours cycled across the 40 shader-only variants (matte black / classic white / bright orange / sunflower yellow / bright steel / champagne gold / burgundy red / cobalt blue / forest green / teal / cream / copper bronze / deep navy / pastel pink / slate grey). Label stays kraft, glass body stays amber. USD + GLB refreshed; MJCF unchanged (was plain-rgba fallback anyway). (part 4)
b6fd204
verified

volodymyrsvirhun commited on

patch(glass_jar): decouple lid colour from label. 15 lid colours cycled across the 40 shader-only variants (matte black / classic white / bright orange / sunflower yellow / bright steel / champagne gold / burgundy red / cobalt blue / forest green / teal / cream / copper bronze / deep navy / pastel pink / slate grey). Label stays kraft, glass body stays amber. USD + GLB refreshed; MJCF unchanged (was plain-rgba fallback anyway). (part 3)
73923ef
verified

volodymyrsvirhun commited on

patch(glass_jar): decouple lid colour from label. 15 lid colours cycled across the 40 shader-only variants (matte black / classic white / bright orange / sunflower yellow / bright steel / champagne gold / burgundy red / cobalt blue / forest green / teal / cream / copper bronze / deep navy / pastel pink / slate grey). Label stays kraft, glass body stays amber. USD + GLB refreshed; MJCF unchanged (was plain-rgba fallback anyway). (part 2)
55410db
verified

volodymyrsvirhun commited on

patch(glass_jar): decouple lid colour from label. 15 lid colours cycled across the 40 shader-only variants (matte black / classic white / bright orange / sunflower yellow / bright steel / champagne gold / burgundy red / cobalt blue / forest green / teal / cream / copper bronze / deep navy / pastel pink / slate grey). Label stays kraft, glass body stays amber. USD + GLB refreshed; MJCF unchanged (was plain-rgba fallback anyway).
6d5572f
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volodymyrsvirhun commited on

Initial drop: sim-ready USD + GLB per variant, per-zone PBR textures; README documents scope + physics + tested simulators. (part 9)
5c27232
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volodymyrsvirhun commited on

Initial drop: sim-ready USD + GLB per variant, per-zone PBR textures; README documents scope + physics + tested simulators. (part 8)
91922b2
verified

volodymyrsvirhun commited on

Initial drop: sim-ready USD + GLB per variant, per-zone PBR textures; README documents scope + physics + tested simulators. (part 7)
76ae99f
verified

volodymyrsvirhun commited on

Initial drop: sim-ready USD + GLB per variant, per-zone PBR textures; README documents scope + physics + tested simulators. (part 6)
43e57e3
verified

volodymyrsvirhun commited on

Initial drop: sim-ready USD + GLB per variant, per-zone PBR textures; README documents scope + physics + tested simulators. (part 5)
64dbe86
verified

volodymyrsvirhun commited on

Initial drop: sim-ready USD + GLB per variant, per-zone PBR textures; README documents scope + physics + tested simulators. (part 4)
f83015b
verified

volodymyrsvirhun commited on

Initial drop: sim-ready USD + GLB per variant, per-zone PBR textures; README documents scope + physics + tested simulators. (part 3)
9eae664
verified

volodymyrsvirhun commited on

Initial drop: sim-ready USD + GLB per variant, per-zone PBR textures; README documents scope + physics + tested simulators. (part 2)
be8dc33
verified

volodymyrsvirhun commited on

Initial drop: sim-ready USD + GLB per variant, per-zone PBR textures; README documents scope + physics + tested simulators.
d3972d9
verified

volodymyrsvirhun commited on