Datasets:
You need to agree to share your contact information to access this dataset
This repository is publicly accessible, but you have to accept the conditions to access its files and content.
Want assets of your own objects? See the projectsim API.
Log in or Sign Up to review the conditions and access this dataset content.
Scenes & Worlds
Try it before you download. Every item in this dataset is live in projectsim Lab: walk the camera through each room, then grab the full USD (with Gaussian splat) or a lightweight GLB preview. Jump straight to a scene: Bedroom · Kitchen · Garage.
Full-room OpenUSD scenes for robotics simulation — a Bedroom, a Kitchen
and a Garage, each shipped as a self-contained scene.usd that references
per-object USDs with their own albedo textures, plus (for the photoreal rooms) a
Gaussian-splat backdrop so the environment renders with real-world lighting
and detail out of the box.
What's included
| Scene | Objects | Splat | Uncompressed | Preview |
|---|---|---|---|---|
| bedroom | ~35 | — | ~131 MB | preview.png |
| kitchen | ~24 | ✓ | ~139 MB | preview.png + 3 shots |
| garage | ~50 | ✓ | ~286 MB | preview.png + 3 shots |
Total: 3 scenes, ~556 MB uncompressed.
Per-scene contents
scenes/<scene>/
├── scene.usd root stage — references every asset and (when present) the splat
├── environment.usdc (kitchen only) HDRI / lighting rig
├── splat.usdz (kitchen, garage) Gaussian-splat backdrop for the room
├── preview.png input image
├── screenshots/*.png (kitchen, garage) additional angles
└── assets/
└── <object_name>/
├── <object_name>.usd
└── textures/*.png Base color maps
Every scene is a valid collected USD: opening scene.usd in Isaac Sim,
Blender or usdview resolves every reference relative to the folder, so a
scene can be dropped in as-is without asset-search rewriting.
Generate your own
This dataset is sample output from the projectsim pipeline. For sim-ready assets of your objects, use the projectsim API:
- Standard asset - one image in, a sim-ready asset out
- Measured asset - mm-accurate, from a ChArUco-board capture
- Variation sets - procedural or high-fidelity families from a single object
Intended use
- Full-room backdrops for robotics simulation (task setup, teleop demos, synthetic-data capture, background composition)
- Scene-scale physics experiments (walkthrough, collision profiling, gravity drops on populated rooms)
- Reference material for pipelines that mix procedural assets with photographed environments (splat backdrop + articulated procedural props)
Tested consumers
- NVIDIA Isaac Sim 6.0.1 — opens every
scene.usddirectly; the splat backdrops render in RTX
Notes on the splats
The kitchen and garage ship a splat.usdz alongside scene.usd. That file is
a Gaussian-splat capture of the real room and is the recommended backdrop when
the scene is rendered in an RTX-capable renderer — it carries lighting and
peripheral detail the referenced meshes do not. Splats have simple collision.
License
CC BY 4.0 — free to use, share and adapt for any purpose, including commercial use; attribution required.
Maintenance
Scenes are added as new top-level scenes/<scene>/ folders. Object folder
names inside a scene are stable across future commits.
Issues / questions: open a Discussion on this dataset repo, or email
support@kaedim3d.com.
- Downloads last month
- 335