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Scenes & Worlds

projectsim Lab — this dataset, live in the browser
Open in HF Spaces Create your own with the projectsim API

Try it before you download. Every item in this dataset is live in projectsim Lab: walk the camera through each room, then grab the full USD (with Gaussian splat) or a lightweight GLB preview. Jump straight to a scene: Bedroom · Kitchen · Garage.

Full-room OpenUSD scenes for robotics simulation — a Bedroom, a Kitchen and a Garage, each shipped as a self-contained scene.usd that references per-object USDs with their own albedo textures, plus (for the photoreal rooms) a Gaussian-splat backdrop so the environment renders with real-world lighting and detail out of the box.

What's included

Scene Objects Splat Uncompressed Preview
bedroom ~35 ~131 MB preview.png
kitchen ~24 ~139 MB preview.png + 3 shots
garage ~50 ~286 MB preview.png + 3 shots

Total: 3 scenes, ~556 MB uncompressed.

Per-scene contents

scenes/<scene>/
├── scene.usd              root stage — references every asset and (when present) the splat
├── environment.usdc       (kitchen only) HDRI / lighting rig
├── splat.usdz             (kitchen, garage) Gaussian-splat backdrop for the room
├── preview.png            input image
├── screenshots/*.png      (kitchen, garage) additional angles
└── assets/
    └── <object_name>/
        ├── <object_name>.usd
        └── textures/*.png    Base color maps

Every scene is a valid collected USD: opening scene.usd in Isaac Sim, Blender or usdview resolves every reference relative to the folder, so a scene can be dropped in as-is without asset-search rewriting.

Generate your own

This dataset is sample output from the projectsim pipeline. For sim-ready assets of your objects, use the projectsim API:

  • Standard asset - one image in, a sim-ready asset out
  • Measured asset - mm-accurate, from a ChArUco-board capture
  • Variation sets - procedural or high-fidelity families from a single object

Intended use

  • Full-room backdrops for robotics simulation (task setup, teleop demos, synthetic-data capture, background composition)
  • Scene-scale physics experiments (walkthrough, collision profiling, gravity drops on populated rooms)
  • Reference material for pipelines that mix procedural assets with photographed environments (splat backdrop + articulated procedural props)

Tested consumers

  • NVIDIA Isaac Sim 6.0.1 — opens every scene.usd directly; the splat backdrops render in RTX

Notes on the splats

The kitchen and garage ship a splat.usdz alongside scene.usd. That file is a Gaussian-splat capture of the real room and is the recommended backdrop when the scene is rendered in an RTX-capable renderer — it carries lighting and peripheral detail the referenced meshes do not. Splats have simple collision.

License

CC BY 4.0 — free to use, share and adapt for any purpose, including commercial use; attribution required.

Maintenance

Scenes are added as new top-level scenes/<scene>/ folders. Object folder names inside a scene are stable across future commits.

Issues / questions: open a Discussion on this dataset repo, or email support@kaedim3d.com.

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