Add the garlic press back: 8 objects
Browse files- GET_MORE.md +1 -1
- README.md +4 -3
- assets/desk_lamp/GET_MORE.md +1 -1
- assets/faucet_kitchen/GET_MORE.md +1 -1
- assets/forklift/GET_MORE.md +1 -1
- assets/garlic_press/GET_MORE.md +18 -0
- assets/garlic_press/garlic_press.usd +3 -0
- assets/garlic_press/physics.json +156 -0
- assets/garlic_press/preview.png +3 -0
- assets/garlic_press/textures/base_color.png +3 -0
- assets/garlic_press/textures/metallic.png +3 -0
- assets/garlic_press/textures/normal.png +3 -0
- assets/garlic_press/textures/roughness.png +3 -0
- assets/industrial_pipe_valve/GET_MORE.md +1 -1
- assets/industrial_shears/GET_MORE.md +1 -1
- assets/meat_slicer/GET_MORE.md +1 -1
- assets/metadata.jsonl +1 -0
- assets/utility_knife/GET_MORE.md +1 -1
GET_MORE.md
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# Want more assets like this?
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-
This is part of a free sample from **projectsim by Kaedim**:
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articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
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Enough to try in your simulator, not enough to train on.
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# Want more assets like this?
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+
This is part of a free sample from **projectsim by Kaedim**: 8 sim-ready,
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articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
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Enough to try in your simulator, not enough to train on.
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README.md
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# Sim-Ready Articulated Objects (Free Sample)
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Free sample of
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enough to try in your simulator, not enough to train on. We have 100,000+ more assets like these.
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Request them at https://huggingface.co/datasets/projectsim/request-assets or email team@projectsim.ai.
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<a href="https://huggingface.co/datasets/projectsim/request-assets"><img src="https://huggingface.co/datasets/projectsim/articulated-objects-sample/resolve/main/preview_grid.jpg" alt="
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Every object has real joints with limits (hinges and sliders), a mass for every
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moving part, per-part colliders, and 4K PBR textures. Open the `.usd` in Isaac Sim
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| If you need | This sample has | Ask us for |
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| ----------- | --------------- | ---------- |
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-
| Enough data to train a policy |
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| Many versions of one object | 1 of each object | Variants in different sizes, shapes and materials |
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| Your own objects | Our objects | Sim-ready assets made from your photos |
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| Another simulator | OpenUSD for Isaac Sim (PhysX) | Isaac Sim (Newton), Genesis, MuJoCo, SAPIEN, Unreal / Unity: tell us which |
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| Desk lamp | `desk_lamp` | Balanced-arm desk lamp with a swivel base and tilting shade | 5 (5 revolute) | 1.69 kg |
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| Kitchen faucet | `faucet_kitchen` | Kitchen tap: swivel spout, pull-out spray, flow and temperature levers; fixed to the world | 4 (3 revolute, 1 prismatic) | 1.57 kg |
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| Forklift | `forklift` | Counterbalance forklift: rolling wheels, tilting mast and a lifting fork carriage | 6 (5 revolute, 1 prismatic) | 32203.7 kg |
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## Download
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# Sim-Ready Articulated Objects (Free Sample)
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+
Free sample of 8 sim-ready, articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim):
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enough to try in your simulator, not enough to train on. We have 100,000+ more assets like these.
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Request them at https://huggingface.co/datasets/projectsim/request-assets or email team@projectsim.ai.
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+
<a href="https://huggingface.co/datasets/projectsim/request-assets"><img src="https://huggingface.co/datasets/projectsim/articulated-objects-sample/resolve/main/preview_grid.jpg" alt="Objects from this sample, plus a tile: 100,000+ more assets like these" width="100%"></a>
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Every object has real joints with limits (hinges and sliders), a mass for every
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moving part, per-part colliders, and 4K PBR textures. Open the `.usd` in Isaac Sim
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| If you need | This sample has | Ask us for |
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| ----------- | --------------- | ---------- |
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+
| Enough data to train a policy | 8 objects, enough to test | 1,000 to 1M+ assets. We have 100,000+ like these |
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| Many versions of one object | 1 of each object | Variants in different sizes, shapes and materials |
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| Your own objects | Our objects | Sim-ready assets made from your photos |
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| Another simulator | OpenUSD for Isaac Sim (PhysX) | Isaac Sim (Newton), Genesis, MuJoCo, SAPIEN, Unreal / Unity: tell us which |
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| Desk lamp | `desk_lamp` | Balanced-arm desk lamp with a swivel base and tilting shade | 5 (5 revolute) | 1.69 kg |
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| Kitchen faucet | `faucet_kitchen` | Kitchen tap: swivel spout, pull-out spray, flow and temperature levers; fixed to the world | 4 (3 revolute, 1 prismatic) | 1.57 kg |
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| Forklift | `forklift` | Counterbalance forklift: rolling wheels, tilting mast and a lifting fork carriage | 6 (5 revolute, 1 prismatic) | 32203.7 kg |
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| Garlic press | `garlic_press` | Hinged garlic press | 1 (1 revolute) | 0.55 kg |
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## Download
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assets/desk_lamp/GET_MORE.md
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# Want more assets like this?
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|
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-
This is part of a free sample from **projectsim by Kaedim**:
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articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
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Enough to try in your simulator, not enough to train on.
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# Want more assets like this?
|
| 2 |
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+
This is part of a free sample from **projectsim by Kaedim**: 8 sim-ready,
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| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
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| 5 |
Enough to try in your simulator, not enough to train on.
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assets/faucet_kitchen/GET_MORE.md
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@@ -1,6 +1,6 @@
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# Want more assets like this?
|
| 2 |
|
| 3 |
-
This is part of a free sample from **projectsim by Kaedim**:
|
| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
|
| 5 |
Enough to try in your simulator, not enough to train on.
|
| 6 |
|
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| 1 |
# Want more assets like this?
|
| 2 |
|
| 3 |
+
This is part of a free sample from **projectsim by Kaedim**: 8 sim-ready,
|
| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
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| 5 |
Enough to try in your simulator, not enough to train on.
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assets/forklift/GET_MORE.md
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@@ -1,6 +1,6 @@
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# Want more assets like this?
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| 2 |
|
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-
This is part of a free sample from **projectsim by Kaedim**:
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| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
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Enough to try in your simulator, not enough to train on.
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|
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| 1 |
# Want more assets like this?
|
| 2 |
|
| 3 |
+
This is part of a free sample from **projectsim by Kaedim**: 8 sim-ready,
|
| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
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| 5 |
Enough to try in your simulator, not enough to train on.
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assets/garlic_press/GET_MORE.md
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+
# Want more assets like this?
|
| 2 |
+
|
| 3 |
+
This is part of a free sample from **projectsim by Kaedim**: 8 sim-ready,
|
| 4 |
+
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
|
| 5 |
+
Enough to try in your simulator, not enough to train on.
|
| 6 |
+
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| 7 |
+
Ask us if you need:
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| 8 |
+
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+
- **More assets:** 1,000 to 1M+. We have 100,000+ assets like these.
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+
- **Variants:** one object in many sizes, shapes and materials
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+
- **Your own objects:** sim-ready assets made from your photos
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+
- **Another simulator:** Isaac Sim (Newton), Genesis, MuJoCo, SAPIEN, Unreal / Unity
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| 13 |
+
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| 14 |
+
- Request them (short form on Hugging Face): https://huggingface.co/datasets/projectsim/request-assets
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| 15 |
+
- Or email: team@projectsim.ai
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| 16 |
+
- The full free sample: https://huggingface.co/datasets/projectsim/articulated-objects-sample
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License: CC BY 4.0. Credit "projectsim by Kaedim".
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assets/garlic_press/garlic_press.usd
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version https://git-lfs.github.com/spec/v1
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oid sha256:d21551d436ea724e953dcdeeb85bfd0be1218dd084e5e25ba17338ffd4bb1a4a
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size 4244047
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assets/garlic_press/physics.json
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{
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"physics": {
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"articulation": {
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"schema_version": "articulation/2",
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| 5 |
+
"root_link": "lower_handle_body",
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| 6 |
+
"base_mode": "free",
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| 7 |
+
"world_joint": null,
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| 8 |
+
"behavior_sleep_threshold": null,
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| 9 |
+
"handoff_base_mode": "free",
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| 10 |
+
"base_mode_source": "handoff",
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| 11 |
+
"collision_filter": {
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| 12 |
+
"mode": "adjacent",
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| 13 |
+
"explicit_excluded_link_pairs": [],
|
| 14 |
+
"handoff_excluded_link_pairs": [
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| 15 |
+
[
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+
"lower_handle_body",
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"upper_handle"
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+
]
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+
],
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| 20 |
+
"excluded_link_pairs": [
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| 21 |
+
[
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"lower_handle_body",
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| 23 |
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"upper_handle"
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| 24 |
+
]
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],
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| 26 |
+
"representation": "UsdPhysics.FilteredPairsAPI plus joint collisionEnabled",
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| 27 |
+
"external_contacts": "enabled",
|
| 28 |
+
"other_engine_validation": "not_run"
|
| 29 |
+
},
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| 30 |
+
"collider_aggregation": "link",
|
| 31 |
+
"joint_count": 1,
|
| 32 |
+
"joint_types": {
|
| 33 |
+
"revolute": 1
|
| 34 |
+
},
|
| 35 |
+
"axis_rule": "physics:axis X; both joint frames rotated by the quaternion mapping +X onto the contract axis",
|
| 36 |
+
"links": {
|
| 37 |
+
"lower_handle_body": {
|
| 38 |
+
"prim": "/garlic_press/lower_handle_body",
|
| 39 |
+
"mass_kg": 0.2572,
|
| 40 |
+
"mass_source": "VLM per-part estimate, 7 of 7 meshes",
|
| 41 |
+
"colliders": 1,
|
| 42 |
+
"collision": [
|
| 43 |
+
{
|
| 44 |
+
"prim": "/garlic_press/lower_handle_body/Collisions/link_collision",
|
| 45 |
+
"approximation": "convexDecomposition",
|
| 46 |
+
"basis": "combined rigid link; bounded concave cook",
|
| 47 |
+
"source_mesh_count": 7,
|
| 48 |
+
"source_meshes": [
|
| 49 |
+
"/garlic_press/lower_handle_body/lower_handle_body__visual_000/Deep_rounded_perforated_basket_003",
|
| 50 |
+
"/garlic_press/lower_handle_body/lower_handle_body__visual_005/Cylinder_065",
|
| 51 |
+
"/garlic_press/lower_handle_body/lower_handle_body__visual_003/Front_pivot_support_003",
|
| 52 |
+
"/garlic_press/lower_handle_body/lower_handle_body__visual_004/Cylinder_064",
|
| 53 |
+
"/garlic_press/lower_handle_body/lower_handle_body__visual_002/Front_pivot_support_002",
|
| 54 |
+
"/garlic_press/lower_handle_body/lower_handle_body__visual_001/Lower_tapered_solid_grip_001",
|
| 55 |
+
"/garlic_press/lower_handle_body/lower_handle_body__visual_006/Cylinder_066"
|
| 56 |
+
],
|
| 57 |
+
"aggregation": "link",
|
| 58 |
+
"boolean_union": false,
|
| 59 |
+
"cooked_shape_count": null
|
| 60 |
+
}
|
| 61 |
+
]
|
| 62 |
+
},
|
| 63 |
+
"upper_handle": {
|
| 64 |
+
"prim": "/garlic_press/upper_handle",
|
| 65 |
+
"mass_kg": 0.2879,
|
| 66 |
+
"mass_source": "VLM per-part estimate, 6 of 6 meshes",
|
| 67 |
+
"colliders": 1,
|
| 68 |
+
"collision": [
|
| 69 |
+
{
|
| 70 |
+
"prim": "/garlic_press/upper_handle/Collisions/link_collision",
|
| 71 |
+
"approximation": "convexDecomposition",
|
| 72 |
+
"basis": "combined rigid link; bounded concave cook",
|
| 73 |
+
"source_mesh_count": 6,
|
| 74 |
+
"source_meshes": [
|
| 75 |
+
"/garlic_press/upper_handle/upper_handle__visual_001/Cylinder_067",
|
| 76 |
+
"/garlic_press/upper_handle/upper_handle__visual_002/Cylinder_068",
|
| 77 |
+
"/garlic_press/upper_handle/upper_handle__visual_005/Cylinder_071",
|
| 78 |
+
"/garlic_press/upper_handle/upper_handle__visual_000/Upper_long_lever_grip_001",
|
| 79 |
+
"/garlic_press/upper_handle/upper_handle__visual_004/Cylinder_070",
|
| 80 |
+
"/garlic_press/upper_handle/upper_handle__visual_003/Cylinder_069"
|
| 81 |
+
],
|
| 82 |
+
"aggregation": "link",
|
| 83 |
+
"boolean_union": false,
|
| 84 |
+
"cooked_shape_count": null
|
| 85 |
+
}
|
| 86 |
+
]
|
| 87 |
+
}
|
| 88 |
+
},
|
| 89 |
+
"joints": {
|
| 90 |
+
"upper_handle_hinge": {
|
| 91 |
+
"path": "/garlic_press/Joints/upper_handle_hinge",
|
| 92 |
+
"type": "revolute",
|
| 93 |
+
"parent": "lower_handle_body",
|
| 94 |
+
"child": "upper_handle",
|
| 95 |
+
"axis_contract": [
|
| 96 |
+
0.0,
|
| 97 |
+
-1.0,
|
| 98 |
+
0.0
|
| 99 |
+
],
|
| 100 |
+
"axis_token": "X",
|
| 101 |
+
"frame_alignment_wxyz": [
|
| 102 |
+
0.707106781,
|
| 103 |
+
0.0,
|
| 104 |
+
-0.0,
|
| 105 |
+
-0.707106781
|
| 106 |
+
],
|
| 107 |
+
"limits": {
|
| 108 |
+
"lower": -5.729578,
|
| 109 |
+
"upper": 91.673247,
|
| 110 |
+
"unit": "deg"
|
| 111 |
+
},
|
| 112 |
+
"drive": {
|
| 113 |
+
"type": "force",
|
| 114 |
+
"stiffness": 0.0,
|
| 115 |
+
"damping": 0.0017453292519943296,
|
| 116 |
+
"damping_unit": "N*m*s/deg",
|
| 117 |
+
"damping_si": 0.1,
|
| 118 |
+
"damping_si_unit": "N*m*s/rad",
|
| 119 |
+
"note": "passive joint: damping only; no actuation authored"
|
| 120 |
+
},
|
| 121 |
+
"behavior": {
|
| 122 |
+
"intent": {
|
| 123 |
+
"confidence": "medium",
|
| 124 |
+
"mode": "none",
|
| 125 |
+
"reason": "User squeezes or lifts the lever; after release it is passive under gravity. No spring is visible or inferred for this hand press."
|
| 126 |
+
},
|
| 127 |
+
"status": "passive",
|
| 128 |
+
"simulator_status": "not_run"
|
| 129 |
+
}
|
| 130 |
+
}
|
| 131 |
+
},
|
| 132 |
+
"preview_controls": [],
|
| 133 |
+
"reference_pose": {
|
| 134 |
+
"upper_handle_hinge": 0.0
|
| 135 |
+
},
|
| 136 |
+
"provenance": {
|
| 137 |
+
"base_mode_reason": "Handheld kitchen garlic press with no mounting hardware; it is a freestanding movable tool, so the base is free.",
|
| 138 |
+
"base_mode_source": "author_explicit",
|
| 139 |
+
"contract_revision": "2.0",
|
| 140 |
+
"producer": "articulated-asset-generation",
|
| 141 |
+
"producer_version": "0.1.0"
|
| 142 |
+
}
|
| 143 |
+
},
|
| 144 |
+
"mass_kg": 0.5451,
|
| 145 |
+
"colliders": 2,
|
| 146 |
+
"status": "articulated_body",
|
| 147 |
+
"material_class": "metal_aluminum",
|
| 148 |
+
"engine": "physx",
|
| 149 |
+
"multipart_physx": false,
|
| 150 |
+
"static_friction": 0.45,
|
| 151 |
+
"dynamic_friction": 0.35,
|
| 152 |
+
"restitution": 0.25,
|
| 153 |
+
"friction_model": "legacy",
|
| 154 |
+
"friction_convention": "pair_value_on_steel_dry"
|
| 155 |
+
}
|
| 156 |
+
}
|
assets/garlic_press/preview.png
ADDED
|
Git LFS Details
|
assets/garlic_press/textures/base_color.png
ADDED
|
Git LFS Details
|
assets/garlic_press/textures/metallic.png
ADDED
|
Git LFS Details
|
assets/garlic_press/textures/normal.png
ADDED
|
Git LFS Details
|
assets/garlic_press/textures/roughness.png
ADDED
|
Git LFS Details
|
assets/industrial_pipe_valve/GET_MORE.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
# Want more assets like this?
|
| 2 |
|
| 3 |
-
This is part of a free sample from **projectsim by Kaedim**:
|
| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
|
| 5 |
Enough to try in your simulator, not enough to train on.
|
| 6 |
|
|
|
|
| 1 |
# Want more assets like this?
|
| 2 |
|
| 3 |
+
This is part of a free sample from **projectsim by Kaedim**: 8 sim-ready,
|
| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
|
| 5 |
Enough to try in your simulator, not enough to train on.
|
| 6 |
|
assets/industrial_shears/GET_MORE.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
# Want more assets like this?
|
| 2 |
|
| 3 |
-
This is part of a free sample from **projectsim by Kaedim**:
|
| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
|
| 5 |
Enough to try in your simulator, not enough to train on.
|
| 6 |
|
|
|
|
| 1 |
# Want more assets like this?
|
| 2 |
|
| 3 |
+
This is part of a free sample from **projectsim by Kaedim**: 8 sim-ready,
|
| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
|
| 5 |
Enough to try in your simulator, not enough to train on.
|
| 6 |
|
assets/meat_slicer/GET_MORE.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
# Want more assets like this?
|
| 2 |
|
| 3 |
-
This is part of a free sample from **projectsim by Kaedim**:
|
| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
|
| 5 |
Enough to try in your simulator, not enough to train on.
|
| 6 |
|
|
|
|
| 1 |
# Want more assets like this?
|
| 2 |
|
| 3 |
+
This is part of a free sample from **projectsim by Kaedim**: 8 sim-ready,
|
| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
|
| 5 |
Enough to try in your simulator, not enough to train on.
|
| 6 |
|
assets/metadata.jsonl
CHANGED
|
@@ -5,3 +5,4 @@
|
|
| 5 |
{"name": "desk_lamp", "title": "Desk lamp", "description": "Balanced-arm desk lamp with a swivel base and tilting shade", "joint_count": 5, "joint_types": {"revolute": 5}, "joints": ["base_swivel (revolute, -148.969 to 148.969 deg)", "shoulder (revolute, -34.3775 to 25.7831 deg)", "elbow (revolute, -51.5662 to 51.5662 deg)", "shade_tilt (revolute, -45.8366 to 45.8366 deg)", "shade_swivel (revolute, -57.2958 to 68.7549 deg)"], "links": 6, "mass_kg": 1.69, "base": "free", "usd": "assets/desk_lamp/desk_lamp.usd", "physics": "assets/desk_lamp/physics.json", "preview": "assets/desk_lamp/preview.png", "more_like_this": "https://huggingface.co/datasets/projectsim/request-assets"}
|
| 6 |
{"name": "faucet_kitchen", "title": "Kitchen faucet", "description": "Kitchen tap: swivel spout, pull-out spray, flow and temperature levers; fixed to the world", "joint_count": 4, "joint_types": {"revolute": 3, "prismatic": 1}, "joints": ["spout_swivel (revolute, -120.321 to 120.321 deg)", "spray_pullout (prismatic, 0 to 0.35 m)", "lever_temperature (revolute, -45.8366 to 45.8366 deg)", "lever_flow (revolute, 0 to 28.6479 deg)"], "links": 5, "mass_kg": 1.57, "base": "fixed", "usd": "assets/faucet_kitchen/faucet_kitchen.usd", "physics": "assets/faucet_kitchen/physics.json", "preview": "assets/faucet_kitchen/preview.png", "more_like_this": "https://huggingface.co/datasets/projectsim/request-assets"}
|
| 7 |
{"name": "forklift", "title": "Forklift", "description": "Counterbalance forklift: rolling wheels, tilting mast and a lifting fork carriage", "joint_count": 6, "joint_types": {"revolute": 5, "prismatic": 1}, "joints": ["wheel_fl_roll (revolute, -180 to 180 deg)", "wheel_fr_roll (revolute, -180 to 180 deg)", "wheel_rl_roll (revolute, -180 to 180 deg)", "wheel_rr_roll (revolute, -180 to 180 deg)", "mast_tilt (revolute, -3.44 to 5.73 deg)", "fork_lift (prismatic, 0 to 1.15 m)"], "links": 7, "mass_kg": 32203.72, "base": "free", "usd": "assets/forklift/forklift.usd", "physics": "assets/forklift/physics.json", "preview": "assets/forklift/preview.png", "more_like_this": "https://huggingface.co/datasets/projectsim/request-assets"}
|
|
|
|
|
|
| 5 |
{"name": "desk_lamp", "title": "Desk lamp", "description": "Balanced-arm desk lamp with a swivel base and tilting shade", "joint_count": 5, "joint_types": {"revolute": 5}, "joints": ["base_swivel (revolute, -148.969 to 148.969 deg)", "shoulder (revolute, -34.3775 to 25.7831 deg)", "elbow (revolute, -51.5662 to 51.5662 deg)", "shade_tilt (revolute, -45.8366 to 45.8366 deg)", "shade_swivel (revolute, -57.2958 to 68.7549 deg)"], "links": 6, "mass_kg": 1.69, "base": "free", "usd": "assets/desk_lamp/desk_lamp.usd", "physics": "assets/desk_lamp/physics.json", "preview": "assets/desk_lamp/preview.png", "more_like_this": "https://huggingface.co/datasets/projectsim/request-assets"}
|
| 6 |
{"name": "faucet_kitchen", "title": "Kitchen faucet", "description": "Kitchen tap: swivel spout, pull-out spray, flow and temperature levers; fixed to the world", "joint_count": 4, "joint_types": {"revolute": 3, "prismatic": 1}, "joints": ["spout_swivel (revolute, -120.321 to 120.321 deg)", "spray_pullout (prismatic, 0 to 0.35 m)", "lever_temperature (revolute, -45.8366 to 45.8366 deg)", "lever_flow (revolute, 0 to 28.6479 deg)"], "links": 5, "mass_kg": 1.57, "base": "fixed", "usd": "assets/faucet_kitchen/faucet_kitchen.usd", "physics": "assets/faucet_kitchen/physics.json", "preview": "assets/faucet_kitchen/preview.png", "more_like_this": "https://huggingface.co/datasets/projectsim/request-assets"}
|
| 7 |
{"name": "forklift", "title": "Forklift", "description": "Counterbalance forklift: rolling wheels, tilting mast and a lifting fork carriage", "joint_count": 6, "joint_types": {"revolute": 5, "prismatic": 1}, "joints": ["wheel_fl_roll (revolute, -180 to 180 deg)", "wheel_fr_roll (revolute, -180 to 180 deg)", "wheel_rl_roll (revolute, -180 to 180 deg)", "wheel_rr_roll (revolute, -180 to 180 deg)", "mast_tilt (revolute, -3.44 to 5.73 deg)", "fork_lift (prismatic, 0 to 1.15 m)"], "links": 7, "mass_kg": 32203.72, "base": "free", "usd": "assets/forklift/forklift.usd", "physics": "assets/forklift/physics.json", "preview": "assets/forklift/preview.png", "more_like_this": "https://huggingface.co/datasets/projectsim/request-assets"}
|
| 8 |
+
{"name": "garlic_press", "title": "Garlic press", "description": "Hinged garlic press", "joint_count": 1, "joint_types": {"revolute": 1}, "joints": ["upper_handle_hinge (revolute, -5.73 to 91.6732 deg)"], "links": 2, "mass_kg": 0.55, "base": "free", "usd": "assets/garlic_press/garlic_press.usd", "physics": "assets/garlic_press/physics.json", "preview": "assets/garlic_press/preview.png", "more_like_this": "https://huggingface.co/datasets/projectsim/request-assets"}
|
assets/utility_knife/GET_MORE.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
# Want more assets like this?
|
| 2 |
|
| 3 |
-
This is part of a free sample from **projectsim by Kaedim**:
|
| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
|
| 5 |
Enough to try in your simulator, not enough to train on.
|
| 6 |
|
|
|
|
| 1 |
# Want more assets like this?
|
| 2 |
|
| 3 |
+
This is part of a free sample from **projectsim by Kaedim**: 8 sim-ready,
|
| 4 |
articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim).
|
| 5 |
Enough to try in your simulator, not enough to train on.
|
| 6 |
|