room_with_scan.glb: scan points as small tetrahedra (glTF POINTS render as spikes in Preview/Quick Look); README: drop mast3r_mesh
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Bedroom1/Spatiallm1_MasterSlam1/room_with_scan.glb
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I87X/Spatiallm1_MasterSlam1/room_with_scan.glb
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I87X/Spatiallm1_MasterSlam2/room_with_scan.glb
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P63/Spatiallm1_MasterSlam1/room_with_scan.glb
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P64/Spatiallm1_MasterSlam1/room_with_scan.glb
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README.md
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| [MASt3R-SLAM](https://github.com/rmurai0610/MASt3R-SLAM) | Dense SLAM point cloud and camera trajectory from video (Colab or a GPU server; uncalibrated unless noted in Run notes) | `MasterSlam*_*` |
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| `room_plane_fit.py` (own script, in the folder) | Cleans the point cloud, aligns to gravity, fits wall planes, makes mesh, colliders and walls (Unity-ready) | `MasterSlam1_ScanVideo1/room_plane_fit_out/` |
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| `ply2obj.py` (own script) | Converts `scan.ply` to a textured mesh (`--mesh`: Poisson + baked texture) | `scan_mesh.obj/.mtl/.png` |
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| `mast3r_mesh.py` (own script, in `Bedroom1/MasterSlam1_ScanVideo1`) | Textured TSDF mesh from a MASt3R-SLAM run (keyframe depth, ICP pose refinement, TSDF fusion). `mast3r_mesh_gpu.py` is the same with TSDF fusion on CUDA | `scan_tsdf.obj/.mtl/.png` |
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| [SpatialLM](https://github.com/manycore-research/SpatialLM), run with the fork [lehoangan02/SpatialLM](https://github.com/lehoangan02/SpatialLM) (`stage3/pipeline.py`) for P64 and I87X | Room layout (walls, objects) from a point cloud | `Spatiallm1_*/room.glb`, `room_with_scan.glb` |
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| NeuCon | Mesh reconstruction (trimesh export) | `Bedroom1/NeuCon1/neucon.ply` |
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| RTAB-Map | RGB-D mapping, textured mesh | `P64/RTABMAP1/*.obj/.mtl/.jpg` |
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| `run.log` | Run config and log |
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| `config.yaml` | MASt3R-SLAM config used (runs made on the GPU server) |
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| `calib_arcore.yaml` | Camera intrinsics passed with `--calib` (calibrated runs only) |
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| `scan_mesh.*`
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`MasterSlam1_ScanVideo1` also holds the scripts and outputs described above
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(`room_plane_fit.py`, `ply2obj.py`, `requirements.txt`, `room_plane_fit_out/`,
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### `Spatiallm1_*/`
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`room.glb` is the predicted layout. `room_with_scan.glb` is the layout together
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with the input scan
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`layout.txt` (SpatialLM text format, metres, z up, floor at z=0), `seeds.png`
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(top-down view of each seed), `summary.json` (settings, chosen seed, scores) and
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`pipeline.log`.
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| [MASt3R-SLAM](https://github.com/rmurai0610/MASt3R-SLAM) | Dense SLAM point cloud and camera trajectory from video (Colab or a GPU server; uncalibrated unless noted in Run notes) | `MasterSlam*_*` |
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| `room_plane_fit.py` (own script, in the folder) | Cleans the point cloud, aligns to gravity, fits wall planes, makes mesh, colliders and walls (Unity-ready) | `MasterSlam1_ScanVideo1/room_plane_fit_out/` |
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| `ply2obj.py` (own script) | Converts `scan.ply` to a textured mesh (`--mesh`: Poisson + baked texture) | `scan_mesh.obj/.mtl/.png` |
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| [SpatialLM](https://github.com/manycore-research/SpatialLM), run with the fork [lehoangan02/SpatialLM](https://github.com/lehoangan02/SpatialLM) (`stage3/pipeline.py`) for P64 and I87X | Room layout (walls, objects) from a point cloud | `Spatiallm1_*/room.glb`, `room_with_scan.glb` |
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| NeuCon | Mesh reconstruction (trimesh export) | `Bedroom1/NeuCon1/neucon.ply` |
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| RTAB-Map | RGB-D mapping, textured mesh | `P64/RTABMAP1/*.obj/.mtl/.jpg` |
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| `run.log` | Run config and log |
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| `config.yaml` | MASt3R-SLAM config used (runs made on the GPU server) |
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| `calib_arcore.yaml` | Camera intrinsics passed with `--calib` (calibrated runs only) |
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| `scan_mesh.*` | Textured mesh from `ply2obj.py scan.ply scan_mesh.obj --mesh`; `scan_mesh.log` is the tool output |
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`MasterSlam1_ScanVideo1` also holds the scripts and outputs described above
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(`room_plane_fit.py`, `ply2obj.py`, `requirements.txt`, `room_plane_fit_out/`,
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### `Spatiallm1_*/`
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`room.glb` is the predicted layout. `room_with_scan.glb` is the layout together
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with the input scan (300k scan points, each stored as a 1.5 cm coloured tetrahedron,
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because Apple Preview / Quick Look draw glTF point primitives as spikes). Folders made with the fork's `stage3/pipeline.py` also have
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`layout.txt` (SpatialLM text format, metres, z up, floor at z=0), `seeds.png`
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(top-down view of each seed), `summary.json` (settings, chosen seed, scores) and
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`pipeline.log`.
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