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Six flat asset folders with their generators (code repo refactor, section 1) (part 7)
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bosch_props

The Bosch 800 benchmark's dishes and cutlery (the dishsim.config.OBJECTS registry), as rigid-body USDs plus the Kit-free meshes and convex pieces the FCL collision world loads.

Path What
usd/<name>_physics.usd the physics USDs the benchmark spawns (ObjectSpec.usd_path), with usd/textures/
meshes/<name>.obj body-frame meshes (the source of every cache's meshes/object.obj)
parts/<name>/piece_*.obj the procedural props' exact convex parts (prop_gen)
pieces/object_<digest>/piece_*.obj the carried object's collision pieces, content-addressed by mesh bytes + params (dishsim.geometry.coacd_dir_for)
source/ prop_gen.py (the procedural props) and a note on the YCB-derived ones

The machine-keyed caches that use these objects live with the dishwasher (../bosch800/cache/<state>/<object>/, ../artvip_dishwasher_2/cache/<state>/<object>/).

Licence: the YCB-derived props (mug, plate, saucer, bowl, cup, fork, spoon, knife, spatula, pitcher, their meshes and textures) come from the YCB Object and Model Set (Calli et al.), CC BY 4.0; the procedural props (tumbler, wine glass, serving spoon, container, lid) and every derived collision piece are BSD-3-Clause, like the code repo.