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| language: | |
| - en | |
| tags: | |
| - relighting | |
| - multi-view | |
| - 3d | |
| - objaverse | |
| - hdr | |
| - rendering | |
| - depth-maps | |
| task_categories: | |
| - image-to-image | |
| - depth-estimation | |
| license: cc-by-4.0 | |
| size_categories: | |
| - 10M<n<100M | |
| <p align="center"> | |
| <svg width="100%" height="100" viewBox="0 0 1000 100" xmlns="http://www.w3.org/2000/svg"> | |
| <defs> | |
| <!-- ๅฎไน่-็ดซ-็ฒ็็งๆ้ฃๆธๅ --> | |
| <linearGradient id="gradientText" x1="0%" y1="0%" x2="100%" y2="0%"> | |
| <stop offset="0%" style="stop-color:#00c6ff;stop-opacity:1" /> | |
| <stop offset="50%" style="stop-color:#9d50bb;stop-opacity:1" /> | |
| <stop offset="100%" style="stop-color:#ff00cc;stop-opacity:1" /> | |
| </linearGradient> | |
| </defs> | |
| <text x="50%" y="55%" font-family="Arial, sans-serif" font-size="75" font-weight="900" fill="url(#gradientText)" text-anchor="middle" dominant-baseline="middle" letter-spacing="2">Laval Objaverse Dataset</text> | |
| </svg> | |
| </p> | |
| <p align="center"> | |
| <img src="https://raw.githubusercontent.com/vLAR-group/RelightFormer/main/demo/teaser.jpg" alt="Teaser" width="80%"> | |
| </p> | |
| <p align="center"> | |
| <strong>vLAR Group</strong> | <em>SIGGRAPH Asia 2026</em> | |
| </p> | |
| <p align="center"> | |
| <a href="https://github.com/vLAR-group/RelightFormer"> | |
| <img src="https://img.shields.io/badge/GitHub-Repository-181717?logo=github" alt="GitHub"> | |
| </a> | |
| <a href="https://arxiv.org/abs/2609.07414"><img src="https://img.shields.io/badge/arXiv-2604.07414-b31b1b.svg" alt="arXiv"></a> | |
| <a href="https://huggingface.co/datasets/vLAR/LavalObjaverseDataset"><img src="https://img.shields.io/badge/๐ค-Dataset-yellow" alt="Dataset"></a> | |
| <a href="https://huggingface.co/vLAR/RelightFormer"><img src="https://img.shields.io/badge/๐ค-Model-yellow" alt="Model"></a> | |
| <a href="#license"><img src="https://img.shields.io/badge/License-CC%20BY--NC--SA%204.0-lightgrey.svg" alt="License"></a> | |
| </p> | |
| <p align="center"> | |
| <strong>A large-scale, high-quality dataset for multi-view relighting.</strong> | |
| </p> | |
| --- | |
| ## ๐ Dataset Summary | |
| The **Laval Objaverse Dataset** is a comprehensive dataset designed for multi-view relighting and novel view synthesis tasks. It combines high-quality 3D assets from Objaverse with realistic, diverse illumination conditions from the Laval Indoor and Outdoor HDR datasets. Each render includes synchronized multi-view images, depth maps, and complete lighting metadata. | |
| ## ๐๏ธ Dataset Construction | |
| We structured our dataset through a rigorous four-step pipeline: | |
| 1. **๐ฏ Object Filtering:** | |
| We source base meshes from the [Objaverse](https://objaverse.allenai.org/) dataset. To ensure high visual fidelity, we exclude meshes with poor geometry or materials by adopting the strict object selection criteria from the relitObjaverse dataset [[1]](#references). | |
| 2. **๐ก Lighting Selection:** | |
| We employ open-source illumination datasets, specifically the *Laval Indoor HDR Dataset* [[2]](#references) and the *Laval Outdoor HDR Dataset* [[3]](#references). Each illumination map is uniformly rotated 16 times to maximize lighting diversity. For every object, we sample 16 environment maps with a balanced 1:1 ratio of indoor and outdoor lighting conditions. | |
| 3. **๐ท Rendering Protocol:** | |
| All objects are normalized to unit size (largest bounding box dimension = 1) and placed at the origin. Cameras are uniformly distributed on a sphere at distances of 1.8 or 2.2 units from the center, oriented toward the scene center. | |
| 4. **๐ก๏ธ Dataset Partitioning:** | |
| The dataset is split into **training, validation, and test sets** with strict disjointness: no camera poses, illumination conditions, or 3D objects overlap between splits. The division information are under **`info/laval`**, **`info/objaverse`** and **`info/view`** for illuminations, objects and viewpoints respecitively. | |
| ## ๐ Dataset Structure | |
| ```text | |
| LavalObjaverseDataset/ | |
| โโโ info/ | |
| โ โโโ laval/ | |
| โ โ โโโ full_testing_lighting.json | |
| โ โ โโโ full_training_lighting.json | |
| โ โ โโโ full_validation_lighting.json | |
| โ โ | |
| โ โโโ objaverse/ | |
| โ โ โโโ all_objects.json | |
| โ โ โโโ full_{split}_objects.json # split = testing, training, validation | |
| โ โ | |
| โ โโโ view/ | |
| โ โโโ all_views.json | |
| โ โโโ full_{split}_views.json # split = testing, training, validation | |
| โ | |
| โโโ pairs/ | |
| โ โโโ 1_to_1_mapping_pairs.json | |
| โ โโโ 16_to_16_mapping_pairs.json | |
| โ โโโ 32_to_32_mapping_pairs.json | |
| โ โโโ olatverse.json | |
| โ โโโ ... | |
| โ | |
| โโโ rendered/ | |
| โโโ training/ | |
| โ โโโ subset_{subset_uid}/ | |
| โ โโโ {object_uid_0}.tar.gz | |
| โ โ โโโ info.json | |
| โ โ โโโ V18-Indoor_9C4A5417-f5d395fb63_6_image.png | |
| โ โ โโโ V18-Outdoor_9C4A0573-f5d395fb63_6_image.png | |
| โ โ โโโ V18_depth_0001.exr | |
| โ โ โโโ V23-Indoor_9C4A5417-f5d395fb63_6_image.png | |
| โ โ โโโ ... | |
| โ โโโ ... | |
| โ | |
| โโโ testing/ | |
| โ โโโ {object_uid_1}.tar.gz | |
| โ โโโ {object_uid_2}.tar.gz | |
| โ โโโ ... | |
| โ | |
| โโโ validation/ | |
| โโโ {object_uid_3}.tar.gz | |
| โโโ {object_uid_4}.tar.gz | |
| โโโ ... | |
| ``` | |
| ### Inside Each Object Folder / Unzipped Archive: | |
| - **`info.json`**: Metadata containing object information, rendering parameters, camera poses, and lighting conditions. | |
| - **`Vxxx-yyy_image.png`**: Rendered RGB images where: | |
| - `Vxxx` indicates the camera pose/viewpoint (e.g., `V18`, `V23`). | |
| - `yyy` is the lighting map name (e.g., `Indoor_9C4A5417-f5d395fb63_6` or `Outdoor_9C4A0573-f5d395fb63_6`). | |
| - **`Vxxx_depth_*.exr`**: Corresponding ground-truth depth maps in OpenEXR format for each viewpoint. | |
| ### File Naming Convention Example: | |
| ```text | |
| V18-Indoor_9C4A5417-f5d395fb63_6_image.png | |
| โ โ โ โ | |
| โ โ โ โโ Rotating number (0,1,...,15) | |
| โ โ โ | |
| โ โ โโ Lighting map identifier(9C4A5417-f5d395fb63, etc.) | |
| โ โโ Lighting type (Indoor/Outdoor) | |
| โโ Viewpoint ID (V18, V23, etc.) | |
| ``` | |
| ## ๐ References | |
| If you use this dataset in your research, please cite our work along with the prior work we built upon: | |
| ```bibtex | |
| @misc{wang2026relightformerfeedforwardgenerativetransformer, | |
| title={RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting}, | |
| author={Hejun Wang and Jinxi Li and Junwei Jiang and Shiwei Mao and Hu Cheng and Shouwang Huang and Bo Yang}, | |
| year={2026}, | |
| eprint={2609.07414}, | |
| archivePrefix={arXiv}, | |
| primaryClass={cs.CV}, | |
| url={https://arxiv.org/abs/2609.07414}, | |
| } | |
| @article{Jin2024, | |
| author = {Jin, Haian and Li, Yuan and Luan, Fujun and Xiangli, Yuanbo and Bi, Sai and Zhang, Kai and Xu, Zexiang and Sun, Jin and Snavely, Noah}, | |
| journal = {NeurIPS}, | |
| title = {{Neural Gaffer: Relighting Any Object via Diffusion}}, | |
| year = {2024} | |
| } | |
| @article{laval_indoor, | |
| author = {Marc-Andr\'{e} Gardner and Kalyan Sunkavalli and Ersin Yumer and Xiaohui Shen and Emiliano Gambaretto and Christian Gagn\'{e} and Jean-Fran\c{c}ois Lalonde}, | |
| title = {Learning to Predict Indoor Illumination from a Single Image}, | |
| journal = {SIGGRAPH Asia}, | |
| year = {2017} | |
| } | |
| @INPROCEEDINGS{laval_outdoor, | |
| author={Hold-Geoffroy, Yannick and Athawale, Akshaya and Lalonde, Jean-Franรงois}, | |
| booktitle={CVPR}, | |
| title={Deep Sky Modeling for Single Image Outdoor Lighting Estimation}, | |
| year={2019} | |
| } | |
| ``` | |
| ## ๐ฎ Contact | |
| For questions about the dataset, please contact: | |
| - {hejun.wang, jinxi.li}@connect.polyu.hk | |
| - bo.yang@polyu.edu.hk | |
| --- | |
| *For rendering code, models, and further details, please visit our [GitHub Repository](https://github.com/vLAR-group/RelightFormer).* |