OpenEnv documentation

OpenSpiel Environment

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OpenSpiel Environment

Integration of OpenSpiel games with the OpenEnv framework. OpenSpiel is DeepMind’s collection of 70+ game environments for RL research.

Supported Games

This environment supports 6 games across different categories:

Single-Player Games (No Opponent)

  1. Catch - Move horizontally to catch a falling ball
  2. Cliff Walking - Navigate grid without falling off cliff (Sutton & Barto benchmark)
  3. 2048 - Classic tile-merging puzzle game
  4. Blackjack - Simplified blackjack (HIT/STAND only)

Multi-Player Games (with Bot Opponent)

  1. Tic-Tac-Toe - Classic 3x3 game
  2. Kuhn Poker - 2-player simplified poker (game theory benchmark)

Quick Start

The simplest way to use the OpenSpiel environment is through the OpenSpielEnv class:

from openspiel_env import OpenSpielEnv, OpenSpielAction

try:
    # Create environment from Docker image
    env = OpenSpielEnv.from_docker_image("openspiel-env:latest").sync()

    # Reset to start a new episode
    result = env.reset()
    print(f"Initial state: {result.observation.info_state}")
    print(f"Legal actions: {result.observation.legal_actions}")

    # Play until done
    while not result.done:
        action_id = result.observation.legal_actions[0]
        result = env.step(OpenSpielAction(action_id=action_id))
        print(f"Reward: {result.reward}, Done: {result.done}")

finally:
    # Always clean up
    env.close()

That’s it! The OpenSpielEnv.from_docker_image() method handles:

  • Starting the Docker container
  • Waiting for the server to be ready
  • Connecting to the environment
  • Container cleanup when you call close()

Building the Docker Image

OpenSpiel requires compilation from C++ source. The Docker build uses a pre-built base image by default to avoid long build times.

Default Build (Recommended)

From the environment directory (envs/openspiel_env/):

# Uses pre-built base image from GHCR (fast, ~1-2 min)
docker build -t openspiel-env:latest -f server/Dockerfile .

This uses the pre-built ghcr.io/huggingface/openenv-openspiel-base image which already contains compiled OpenSpiel.

Building Your Own Base Image (Optional)

If you need to customize OpenSpiel or can’t access the pre-built image:

# Step 1: Build the base image (compiles OpenSpiel, ~30-60 min)
docker build -t openspiel-base:latest -f server/Dockerfile.openspiel-base .

# Step 2: Build the environment using your local base image
docker build -t openspiel-env:latest \
  --build-arg OPENSPIEL_BASE_IMAGE=openspiel-base:latest \
  -f server/Dockerfile .

Running Specific Games

Pick the game and opponent with environment variables:

VariableDefaultDescription
OPENSPIEL_GAMEcatchcatch, tic_tac_toe, kuhn_poker, 2048, blackjack or cliff_walking
OPENSPIEL_AGENT_PLAYER0Player ID the agent plays as
OPENSPIEL_OPPONENT_POLICYrandomOpponent in multi-player games: random, first (first legal action) or last (last legal action)
docker run -p 8000:8000 \
  -e OPENSPIEL_GAME=tic_tac_toe \
  -e OPENSPIEL_OPPONENT_POLICY=first \
  openspiel-env:latest

Deploying to Hugging Face Spaces

From envs/openspiel_env/:

openenv push --repo-id my-org/openspiel-env -e OPENSPIEL_GAME=tic_tac_toe

-e sets the variables above on the Space. See the openenv push reference for all options. The Space serves the web UI at /web, the API docs at /docs and a health check at /health. The default Dockerfile uses the pre-built OpenSpiel base image, so it runs on standard CPU hardware.

Environment Details

Action

OpenSpielAction: Contains the action to take

  • action_id (int) - Action ID to execute
  • game_name (str) - Game name (default: “catch”)
  • game_params (Dict) - Optional game parameters

Observation

OpenSpielObservation: Contains the game state

  • info_state (List[float]) - Agent’s information state vector
  • legal_actions (List[int]) - Legal action IDs
  • game_phase (str) - “initial”, “playing”, or “terminal”
  • current_player_id (int) - Current player (-1 for simultaneous)
  • opponent_last_action (Optional[int]) - Last opponent action
  • done (bool) - Whether the episode has ended
  • reward (Optional[float]) - Reward for the last action

State

OpenSpielState: Server-side state snapshot

  • episode_id (str) - Unique identifier for the current episode
  • step_count (int) - Number of steps taken
  • game_name (str) - Game name
  • agent_player (int) - Agent’s player ID
  • opponent_policy (str) - Opponent policy name
  • num_players (int) - Total players

Advanced Usage

Connecting to an Existing Server

If you already have an OpenSpiel environment server running:

from openspiel_env import OpenSpielEnv, OpenSpielAction

# Connect to existing server
env = OpenSpielEnv(base_url="http://localhost:8000")

# Use as normal
result = env.reset()
result = env.step(OpenSpielAction(action_id=result.observation.legal_actions[0]))

# Close connection (does NOT stop the server)
env.close()

Connecting to HuggingFace Space

from openspiel_env import OpenSpielEnv, OpenSpielAction

# Connect to remote Space
env = OpenSpielEnv(base_url="https://your-username-openspiel.hf.space")

result = env.reset()
print(f"Game: {result.observation.game_phase}")
print(f"Legal actions: {result.observation.legal_actions}")

result = env.step(OpenSpielAction(action_id=result.observation.legal_actions[0]))
env.close()

Game-Specific Information

1. Catch

  • Type: Single-player
  • Action Space: 3 actions (left, stay, right)
  • Observation: 5x5 grid flattened (25 dimensions)
  • Reward: +1 for catching ball, 0 otherwise
  • Episode Length: ~10 steps

2. Tic-Tac-Toe

  • Type: 2-player turn-based, perfect information
  • Players: Agent (X) vs Random Bot (O)
  • Action Space: 9 positions
  • Observation: 27 dimensions (3x3 board + game state)
  • Reward: +1 win, -1 loss, 0 draw/mid-game

3. Kuhn Poker

  • Type: 2-player turn-based, imperfect information
  • Players: Agent vs Random Bot
  • Action Space: 2 actions (pass/fold, bet/call)
  • Observation: 6 dimensions (card + betting history)
  • Reward: Pot winnings (typically -1, 0, +1, +2)
  • Notes: THE benchmark for imperfect-information RL

4. Cliff Walking

  • Type: Single-player grid world
  • Action Space: 4 actions (up, down, left, right)
  • Observation: Position encoding
  • Reward: -1 per step, -100 for falling off cliff
  • Notes: Classic RL benchmark from Sutton & Barto

5. 2048

  • Type: Single-player puzzle
  • Action Space: 4 actions (up, down, left, right)
  • Observation: 4x4 grid with tile values
  • Reward: Points from merging tiles
  • Notes: Stochastic tile spawning

6. Blackjack

  • Type: Single-player vs dealer
  • Action Space: 2 actions (HIT, STAND)
  • Observation: Player hand + dealer’s visible card
  • Reward: +1 win, -1 loss, 0 draw
  • Notes: Simplified version, no double/split

Development & Testing

Direct Environment Testing

Test the environment logic directly without starting the HTTP server (requires OpenSpiel installed locally):

from openspiel_env.server.openspiel_environment import OpenSpielEnvironment
from openspiel_env.models import OpenSpielAction

# Create environment directly
env = OpenSpielEnvironment(game_name="catch")

# Test reset
obs = env.reset()
print(f"Info state: {obs.info_state}")

# Test step
obs = env.step(OpenSpielAction(action_id=0))
print(f"Done: {obs.done}, Reward: {obs.reward}")

Running Locally

Run the server locally for development (requires OpenSpiel installed):

# From the environment directory
cd envs/openspiel_env

# Install dependencies
uv venv && source .venv/bin/activate
uv pip install -e .

# Start the server
python -m uvicorn server.app:app --reload

Or using the CLI entry point:

uv run --project . server --port 8000

Automated Testing (All 6 Games)

./test_docker_all_games.sh

This script will build and test all 6 supported games in Docker.

Limitations

  • Simultaneous-move games: Only agent_player=0 supported
  • Multi-agent training: Single agent only (no self-play yet)
  • Opponent policies: Random and fixed only (no MCTS yet)
  • Build time: Building your own base image takes ~30-60 min (compiles OpenSpiel C++). Using the pre-built image is fast (~1-2 min) and works with standard hardware.

References

Update on GitHub