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| # MiniMax H3 0.6 example workflows | |
| These are clean ComfyUI UI-workflow documents built for the 0.6 node surface. | |
| They use fresh node serialization, the organized **Production Plan**, explicit | |
| **Generation Profile**, and numbered, non-overlapping project/generation columns. Older | |
| 0.5 files are preserved unchanged in [`Archive/0.5/`](Archive/0.5/). | |
| For installation and first-run setup, see | |
| [Getting started](../docs/GETTING_STARTED.md). | |
| Each workflow has a compact **START HERE** note. The longer setup and wiring | |
| instructions are in its matching Markdown file under [`guides/`](guides/), | |
| so they no longer take up large empty canvas panels. Titles and preview sizes | |
| were checked in ComfyUI, including the VHS preview extension. | |
| The catalog is compiled from [named recipes](../tools/v06/README.md), **not** | |
| archived workflow JSON. All H3 sockets, widget positions, and values are checked | |
| against the **0.6 checkout**. Model files, source tracks, and extra packs still | |
| need to be installed/selected as described below; schema validation does not | |
| replace a GPU render test. | |
| The loader defaults use the canonical filenames from the | |
| [official Comfy-Org MiniMax H3 package](https://huggingface.co/Comfy-Org/MiniMax-H3): | |
| put diffusion weights in `models/diffusion_models/`, the Qwen3-VL encoder in | |
| `models/text_encoders/`, and both VAEs in `models/vae/`. The workflows do not | |
| assume a custom model subfolder. | |
| ## Choose a starting point | |
| | Input or task | Recommended workflow | | |
| |---|---| | |
| | Text only | [T2V Normal](<T2V Normal - MiniMax H3 0.6.json>) | | |
| | Text-only timeline, takes, and trims | [T2V Studio](<T2V Studio - MiniMax H3 0.6.json>) | | |
| | One opening image | [I2V Normal](<I2V Normal - MiniMax H3 0.6.json>) | | |
| | Image-led timeline, takes, and trims | [I2V Studio](<I2V Studio - MiniMax H3 0.6.json>) | | |
| | First and last images | [FL2V Normal](<FL2V Normal - MiniMax H3 0.6.json>) | | |
| | A few global Ref2VA pictures | [Ref2V Basic](<Ref2V Basic - MiniMax H3 0.6.json>) | | |
| | Prompt-selected `@tag` references | [Ref2V Tagged](<Ref2V Tagged - MiniMax H3 0.6.json>) | | |
| | Tagged references with full project authoring | [Ref2V Studio](<Ref2V Studio - MiniMax H3 0.6.json>) | | |
| | Project references plus exact source audio | [Ref2V Studio Source Audio](<Ref2V Studio Source Audio - MiniMax H3 0.6.json>) | | |
| | Video inpainting | [Masked Video Inpaint](<Masked Video Inpaint - MiniMax H3 0.6.json>) | | |
| | Ref2VA-guided video inpainting | [Ref2V Masked Video Inpaint](<Ref2V Masked Video Inpaint - MiniMax H3 0.6.json>) | | |
| | Continue existing video | [Masked AV Extension — Single Clip](<Masked AV Extension - Single Clip - MiniMax H3 0.6.json>) | | |
| | Extend existing video over several scenes | [Masked AV Extension — Chain](<Masked AV Extension - Chain + Reference Image - MiniMax H3 0.6.json>) | | |
| | Generate the exact gap between two clips | [Masked AV Bridge — Two Clips](<Masked AV Bridge - Two Clips - MiniMax H3 0.6.json>) | | |
| ## Normal and Studio | |
| **Normal** workflows keep the familiar scene-column Production Plan and the | |
| standard prompt editor. They are the smallest useful graphs. | |
| **Studio** workflows add the Plan Studio timeline, Project Asset Carousel, rich | |
| prompt editor, and Checkpoint Manager. The Carousel owns the project/run name, | |
| reference lineage, and optional Source Track. Checkpoint Manager browses saved | |
| scenes, alternate branches, trims, previews, and restoration state. These | |
| authoring tools do not change the sampler body. | |
| To initialize a Studio reference project: | |
| 1. Copy or import the two 0.6 courier images from [`assets/`](assets/). | |
| 2. In Project Asset Carousel, tag the arrival image `courier_arrival` and the | |
| delivery image `greenhouse_delivery`; assign both the **Picture** role. | |
| 3. In the Source Audio workflow, also import one audio file and assign | |
| **Source track**. Generation Profile is already set to | |
| **Lip-sync to source audio**. | |
| 4. Edit the example scenes and queue the workflow. | |
| For vocal-only lip-sync, import aligned full-length stems and assign them under | |
| the Source track's **Synchronized audio tracks**. The full mix remains the | |
| soundtrack; vocals guide generation. Use the scene **Lip-sync** selector in | |
| Plan Studio for instrumental/action-only scenes. See [grouped audio](../docs/AUDIO_AND_CONTINUITY.md#grouped-songs-full-mix-vocals-and-instrumental). | |
| The Carousel stores media as ordinary project assets rather than embedding | |
| image bytes or stale file bindings into workflow JSON. | |
| ## Current 0.6 authoring contract | |
| Every maintained recursive workflow uses: | |
| - **MiniMax H3 Generation Profile** for scene continuity and audio intent; | |
| - **MiniMax H3 Production Plan** for scene columns, timing, seeds, and output; | |
| - 20-step `res_multistep` / `simple` sampling defaults; | |
| - explicit carried-overlap language in continuation prompts, so new action | |
| begins after the inherited boundary rather than being cut short; | |
| - a muted manifest/assembly recovery path where appropriate. | |
| In I2V workflows, do not bypass **Frame Gate**. It prevents the opening picture | |
| from being reapplied to every scene. FL2V uses Frame Index Switch plus Frame | |
| Gate to demonstrate an A→B→A endpoint sequence. | |
| For prompt syntax, see [Scene authoring](../docs/SCENE_AUTHORING.md). For tags, | |
| motion references, and source media, see | |
| [Scheduled references](../docs/SCHEDULED_REFERENCES.md). | |
| ## Masked editing and existing video | |
| The masked workflows keep the bundled CC0 soldier-crab source because it gives | |
| the mask, source-video, source-audio, and protected-boundary examples a legal, | |
| reproducible common input. Copy the required files from `assets/` to | |
| `ComfyUI/input/` before opening those workflows. | |
| The two-clip bridge is a single masked target with an ordinary sampler. The | |
| extension and inpaint workflows use the checkpoint/review/resume loop. See | |
| [Masked editing](../docs/MASKED_EDITING.md) for H3 grid behavior and audio | |
| protection. | |
| ## Deferred upscale | |
| Deferred workflows start from a lineage selected in Checkpoint Manager; they | |
| are not first-install tests. | |
| | Workflow | Extra requirement | | |
| |---|---| | |
| | [SeedVR2 Full Chain](<Deferred Upscale - SeedVR2 Full Chain - MiniMax H3 0.6.json>) | [ethanfel SeedVR2 fork](https://github.com/ethanfel/ComfyUI-SeedVR2_VideoUpscaler) | | |
| | [H3 LBH 3D](<Deferred Upscale - H3 LBH 3D - MiniMax H3 0.6.json>) | [LBH H3 latent upscaler](https://github.com/LBH-123-AI/Comfyui_Minimax_h3_latent_Upscaler) | | |
| | [H3 LBH 3D + De-Rope](<Deferred Upscale + De-Rope - H3 LBH 3D - MiniMax H3 0.6.json>) | LBH pack plus [ComfyUI-MAINodes](https://github.com/matlowai/ComfyUI-MAINodes) | | |
| | [Pixel DLSS5 + USDU — Experimental](<Deferred Upscale - Pixel DLSS5 + USDU - EXPERIMENTAL - MiniMax H3 0.6.json>) | [DLSS5](https://github.com/Blueforcer/ComfyUI-DLSS5-Enhancer), [H3 USDU Guider fork](https://github.com/lisitskyaa/ComfyUI_UltimateSDUpscaleGuider_H3), and Turbo v4 LoRA; [setup and testing limits](<guides/Deferred Upscale - Pixel DLSS5 + USDU - EXPERIMENTAL - MiniMax H3 0.6.md>) | | |
| Upscaled variants are saved below | |
| `output/h3_chains/<run>/upscaled/<profile>/` and never replace source | |
| checkpoints. See [Runs and recovery](../docs/RUNS_AND_RECOVERY.md). | |
| The SeedVR2 workflow uses the current **SeedVR2 Video Path Upscaler** node | |
| (`SeedVR2VideoPathUpscaler`), not the retired `SeedVR2DirectVideoUpscaler` ID. | |
| Install the base SeedVR2 model-loader pack as well as the linked video-path | |
| extension. For LBH, the temporal-chunking and unload controls are explicitly | |
| saved; the De-Rope injection preset is **custom**, with 20 total steps and 0.5 | |
| injection, so it does not silently override the visible schedule. | |
| ## Assets and provenance | |
| The arrival/delivery pictures were generated specifically as neutral 0.6 | |
| reference assets. The masked examples use CC0 footage. Exact hashes, licenses, | |
| copy instructions, and the older 0.5 reference provenance are documented in | |
| [`assets/README.md`](assets/README.md). | |
| ComfyUI cannot load arbitrary files from the custom-node repository directly; | |
| copy them to `ComfyUI/input/` or import them through Project Asset Carousel. | |