Instructions to use fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Trellis
How to use fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx with Trellis:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- TRELLIS.2
How to use fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx with TRELLIS.2:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
Download README.md from fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx: direct link, hf CLI and curl.
- Browser
- Download file 3.61 kB
-
https://huggingface.co/fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx/resolve/main/README.md
- Command line
-
hf download hf://fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx/README.md
-
curl -L -o README.md https://huggingface.co/fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx/resolve/main/README.md
license: mit
library_name: onnx
pipeline_tag: image-to-3d
tags:
- onnx
- image-to-3d
- trellis
- trellis2
- spacecontrol
- shape-guide
- qtmesheditor
base_model:
- microsoft/TRELLIS-image-large
TRELLIS sparse-structure encoder: ONNX export (shape guide)
ONNX export of the sparse-structure VAE encoder ss_enc_conv3d_16l8_fp16
from microsoft/TRELLIS-image-large
(MIT code and weights). All credit for the original weights goes to Microsoft.
TRELLIS.2 reuses TRELLIS-1's sparse-structure VAE, and the native
trellis.cpp runtime ships only its
decoder. QtMeshEditor runs
this encoder to turn a rough blockout (a house, a vehicle, a body) into a
sparse-structure latent, and starts TRELLIS.2's sparse-structure flow from it
(training-free blockout control in the style of SpaceControl). The result keeps
the image's look while following the guide's size, placement and volume:
qtmesh generate3d image.png --backend trellis2 --guide house --guide-strength 0.5,
the "Shape guide" row of the GUI, or the MCP guide argument.
The file QtMeshEditor downloads at runtime lives in the shared
fernandotonon/QtMeshEditor-modelsrepo undertrellis2/. This repo is the standalone model card + mirror.
Examples
The guide steers the generation's volume; the guide strength goes from "image only" (0) to "follow the guide" (0.9).
A spring primitive guiding a coiled snake. Same FLUX.2 [klein] image and seed at every strength; the large one is strength 0.9 with the texture baked onto the spring itself (it keeps the low-poly topology).
A body as the guide. The armour comes from the image; the build and pose come from the guide (a MetaHuman body, and a heavier body made with QtMeshEditor's MHR character generator). Around 0.6 the outfit stays complete (cape included) while the build changes; at 0.8 the guide's pose takes over and loose cloth is dropped.
Files
| file | role |
|---|---|
ss_encoder.onnx |
the encoder, fp32, opset 17, ~237 MB |
LICENSE-TRELLIS.txt |
MIT (Microsoft TRELLIS) |
SHA-256 of ss_encoder.onnx:
904d66260f36d4922b891d366abddfaa48f76adafbda80126137119f6e77e8c0
(pinned in QtMeshEditor's src/ImageTo3D/ShapeGuide.cpp; the app verifies it).
I/O contract
| name | type | shape | meaning |
|---|---|---|---|
input occupancy |
float32 | [1,1,64,64,64] |
surface voxels of the guide, 0 or 1, index (x,y,z) of the TRELLIS grid (Z up) |
output latent |
float32 | [1,8,16,16,16] |
posterior mean (no sampling) |
The guide mesh is centred and scaled so its largest side spans 0.95 of the
[-0.5, 0.5] cube before voxelization. In TRELLIS.2's sampler the latent is
laid out [4096][8] (cell x*256 + y*16 + z, channel fastest) and mixed with
noise as t0 * noise + (1 - t0) * latent, where a higher guide strength gives
a lower t0.
Export
scripts/export-trellis-ss-encoder-onnx.py in the QtMeshEditor repo (offline
developer tool): loads the TRELLIS checkpoint, exports with
torch.onnx.export, and refuses to write a graph whose output differs from
torch by more than 1e-3 (measured: 1.8e-5 on a test blockout, 8.6e-6 on
random occupancy).
Licence
MIT, as the original TRELLIS code and weights (LICENSE-TRELLIS.txt).

